_G['NpcAbilitiesAbilityData']['cn'] = {
[45] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96] = {name = "肢解", description = "使你的下一次近战攻击的伤害提高100点，并使目标流血。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[118] = {name = "变形术", description = "将敌人变成一只绵羊，使其在周围到处闲逛，瘫痪1分钟。受此法术影响期间，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都可能取消此效果。只能影响一个目标。\n\n 只能对野兽、人型生物和小动物施放。 [ 小动物变形术雕文 : 对小动物施放时，可以影响数个目标，并且效果会持续一整天。 ]", mechanic = "变形术", range = "30码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = "魔法"},
[122] = {name = "冰霜新星", description = "冲击你周围12码范围内的所有敌人，造成([5.149% of Spell Power])点冰霜伤害并将其冻结在原地，持续6秒。任何伤害都可能打断冻结效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[133] = {name = "火球术", description = "投出一枚火球，造成([154.8% of Spell Power])点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[139] = {name = "恢复", description = "让目标满怀对圣光的信仰，在 15秒 内恢复([160% of Spell Power])点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[184] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对其周围的所有敌人造成火焰伤害，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[228] = {name = "变鸡术", description = "将敌人变成一只鸡，使其不能施法，伤害能力降低66%，最多持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[339] = {name = "纠缠根须", description = "将目标固定在原地，持续30秒。任何伤害都可能会取消此效果。 [ 化身：生命之树 : 生命之树：瞬发。 ]", mechanic = "定身", range = "35码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = "魔法"},
[408] = {name = "肾击", description = "终结技，使目标昏迷 。根据连击点数决定持续时间，最多8秒：\n 1点：4秒\n 2点：5秒\n 3点：6秒\n 4点：7秒\n 5点：8秒", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[465] = {name = "虔诚光环", description = "使40码范围内的小队和团队成员受到自身虔诚的激励，受到的伤害降低3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[512] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[518] = {name = "召唤虫子", description = "从安其拉深处召唤出一群范克瑞斯的爪牙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[568] = {name = "奥术爆裂", description = "对10码内所有敌人造成2958点奥术伤害，使其移动速度降低70%并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[589] = {name = "暗言术：痛", description = "戒律, 神圣\n 黑暗的咒语，立即造成 ([12.92% of Spell Power]) 点暗影伤害，并在接下来的16秒内额外造成 ([76.704% of Spell Power]) 点暗影伤害。\n\n暗影\n 黑暗的咒语，立即造成 ([12.92% of Spell Power]) 点暗影伤害，并在接下来的16秒内额外造成 ([76.704% of Spell Power]) 点暗影伤害。\n\n产生3点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[642] = {name = "圣盾术", description = "你对所有的伤害、有害效果、击退和强制移动效果免疫，持续8秒。\n\n 带有自律效果时无法使用。造成自律效果，持续30秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[703] = {name = "锁喉", description = "对敌人施放锁喉，在18秒内对其造成([351.9% of Attack Power])点流血伤害。\n\n奖励1个连击点数。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[720] = {name = "纠缠", description = "顽强的范克瑞斯的巢穴将目标拖至附近异种巢虫的路径中，并将其纠缠8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[744] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[745] = {name = "蛛网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[747] = {name = "召唤幻象", description = "召唤2个施法者的幻象。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[768] = {name = "猎豹形态", description = "进入猎豹形态，自动攻击伤害提高40%，移动速度提高30%，对变形效果免疫，并降低坠落伤害。\n\n 变形可以解除你身上的移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[785] = {name = "充实", description = "被预言者斯克拉姆的力量所转化，神圣的力量充盈在目标的体内。受到转化时，目标的所有法术皆变为瞬发，造成的伤害提高300%，所有抗性提高269点，并且移动速度提高40%，持续20秒。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[800] = {name = "双子传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[802] = {name = "变形包", description = "使附近的圣甲虫的生命值和伤害提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[804] = {name = "爆炸虫", description = "将能量注入一只圣甲虫体内，使其在3秒后爆炸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[818] = {name = "烹饪用火", description = "点起一堆营火，使附近所有冒险者的全能提高 1 ，并可以在营火旁烹饪。", mechanic = nil, range = "3码 ", cast_time = "2​秒", cooldown = "5​分钟", dispel_type = nil},
[851] = {name = "变羊术", description = "将敌人变成一只不能施法、不能攻击的绵羊，移动速度降低60%，最多持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[853] = {name = "制裁之锤", description = "使目标昏迷6秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[883] = {name = "召唤宠物 1", description = "召唤你的第一个宠物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1079] = {name = "割裂", description = "终结技，使目标持续受到流血伤害。连击点数越多，持续时间越长。\n\n 1点：在8秒内造成[([64.44% of Attack Power]) * 2]点伤害\n 2点：在12秒内造成[([64.44% of Attack Power]) * 3]点伤害\n 3点：在16秒内造成[([64.44% of Attack Power]) * 4]点伤害\n 4点：在20秒内造成[([64.44% of Attack Power]) * 5]点伤害\n 5点：在24秒内造成[([64.44% of Attack Power]) * 6]点伤害", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1126] = {name = "野性印记", description = "将野性之力注入一名友方目标的体内，使其全能提高3%，持续60分钟。\n\n 如果目标在你的小队或团队中，则全体小队和团队成员都会获得此效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1159] = {name = "急救", description = "在6秒内恢复 86 点生命值。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1459] = {name = "奥术智慧", description = "为目标注入智慧的能量，使其智力提高3%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队和团队成员都会获得此效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1464] = {name = "猛击", description = "猛击对手，对其造成([116.725% of Attack Power])点物理伤害。 [ 刀剑风暴 : 产生10点怒气。 ]", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1490] = {name = "混乱烙印", description = "你的伤害在目标身上打下烙印，使其受到的魔法伤害提高3%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1543] = {name = "照明弹", description = "使指定区域内的所有潜行和隐形的敌人暴露，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[1557] = {name = "全速", description = "移动速度提高300", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1680] = {name = "旋风斩", description = "释放出钢铁旋风， [ 战斗狂热 : 猛击你的主要目标，并 ]对附近所有敌人造成[3 * ([62.996% of Attack Power])]点物理伤害。目标数量超过5个后造成的伤害降低。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1784] = {name = "潜行", description = "使你进入潜行状态直到取消为止，悄悄地接近敌人而不被发现。 [ 夜行者 : 潜行时移动速度提高0%，造成的伤害提高0%。 ] [ 暗影集中 : 潜行时技能的消耗降低5%。 ] [ 敏锐大师 : 潜行状态下或脱离潜行之后5秒内进行的攻击将额外造成10%的伤害。 ]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[1822] = {name = "斜掠", description = "斜掠目标，造成([32.34% of Attack Power])点流血伤害，并在15秒内额外造成([163.35% of Attack Power])点流血伤害。 [ 感染伤口 : 使目标的移动速度降低20%，持续12秒。 ]\n奖励1个连击点数。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1881] = {name = "召唤扎拉雏虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1906] = {name = "无力冲锋", description = "冲锋敌人，造成伤害并使其移动速度降低60%，持续8秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[2120] = {name = "烈焰风暴", description = "召唤一根火柱，燃烧区域内的所有敌人，造成([110.5% of Spell Power])点火焰伤害，并使其移动速度降低20%，持续8秒。目标数量超过8个后造成的伤害降低", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[2601] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成一次火焰伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = "魔法"},
[2602] = {name = "火焰之盾", description = "使一名盟友全身笼罩一层火焰之盾，所有在其附近的敌人每3秒受到火焰伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[2606] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2645] = {name = "幽魂之狼", description = "变成一头幽魂之狼，移动速度提高 [ 奥拉基尔之风 : 30 / 30]%，且移动速度不会降低至100%以下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[2676] = {name = "粉碎", description = "粉碎附近的敌人，使其在2秒内无法施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[2818] = {name = "夺命药膏", description = "使用致命药膏给一件武器浸毒，效果持续1小时。每次攻击都有30%的几率使敌人中毒，并使其在12秒内受到[([11.374% of Attack Power]) * 12 / 2]点自然伤害。随后产生的毒药效果将立即造成([8.14% of Attack Power])点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3019] = {name = "狂乱", description = "施法者造成的物理伤害提高，效果持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[3105] = {name = "斯塔文的诅咒", description = "使敌人的所有属性降低5%，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[3106] = {name = "腐蚀光环", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[3107] = {name = "召唤伊莉莎的卫兵", description = "召唤1个伊莉莎的卫兵为她作战，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3108] = {name = "死亡之触", description = "从一名敌人身上吸取生命值，并使施法者恢复最多相当于该数值一半的生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3109] = {name = "死亡显现", description = "使指定区域内的所有敌人因恐惧而无法移动，持续2秒。", mechanic = "感觉", range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "魔法"},
[3110] = {name = "火焰箭", description = "对一个目标造成([40% of Spell Power])点火焰伤害。\n\n(点击右键以启用或禁用该技能)", mechanic = nil, range = "40码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[3129] = {name = "冰霜吐息", description = "对一个锥形区域内的敌人造成10点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[3130] = {name = "寒冰爪", description = "对目标造成100%武器伤害，并使其攻击间隔延长100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[3131] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "10​秒", dispel_type = nil},
[3136] = {name = "狂暴命令", description = "使附近所有友方玩家的攻击速度提高33%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[3143] = {name = "寒冰咆哮", description = "对附近的敌人造成冰霜伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3145] = {name = "寒冷抓握", description = "使目标的移动速度降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[3146] = {name = "威吓低吼", description = "使附近敌人的力量降低11点，敏捷降低11点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[3147] = {name = "撕裂肉体", description = "每3秒对一名敌人造成一次伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3148] = {name = "裂颅", description = "使一名敌人的耐力降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3149] = {name = "狂怒之嚎", description = "使附近友方单位的力量提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3150] = {name = "狂犬病", description = "使敌人的生命值回复速度降低50%，耐力降低5%，智力降低5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[3151] = {name = "疯狂饥饿", description = "使施法者的攻击速度提高30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3229] = {name = "快速嗜血", description = "使一个友方玩家的攻击速度提高30%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[3234] = {name = "疾病之触", description = "对目标造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3237] = {name = "图勒的诅咒", description = "使一个敌人的智力降低，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[3238] = {name = "迅捷反射", description = "使施法者的招架几率提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[3242] = {name = "毁灭", description = "对一名敌人造成110%武器伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3243] = {name = "生命收割", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3247] = {name = "疾痛术", description = "在受到物理攻击时所承受的伤害提高10点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3248] = {name = "强化格挡", description = "使施法者格挡的几率提高，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3252] = {name = "撕碎", description = "受到的物理伤害提高10%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3256] = {name = "天灾之云", description = "使指定区域内的所有敌人的力量、敏捷和智力降低，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[3263] = {name = "鸦爪之触", description = "令敌人昏迷，并使其护甲值降低40点，持续5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[3264] = {name = "血性狂吼", description = "使附近敌人受到的物理伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3288] = {name = "苔鲜之皮", description = "一层苔藓之皮，使施法者在受到伤害时有一定几率吸收伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3335] = {name = "黑暗污泥", description = "使附近敌人的攻击间隔延长33%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3356] = {name = "烈焰鞭笞", description = "使一个敌人燃烧，对其造成火焰伤害，并使其火焰抗性降低，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[3358] = {name = "吸血毒药", description = "每5秒从一个敌人身上吸取生命值，持续15秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3359] = {name = "喝药水", description = "为自己恢复8点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3360] = {name = "眼之诅咒", description = "以帕雷斯之眼诅咒敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[3368] = {name = "喝下初级药水", description = "为自己恢复22点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3385] = {name = "野猪冲撞", description = "使施法者造成的物理伤害提高，并且移动速度提高，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[3389] = {name = "眼之结界", description = "使施法者有25%的几率反射有害法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3391] = {name = "痛击", description = "使施法者获得2次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3393] = {name = "食肉", description = "对一名敌人造成100%的武器伤害，并使施法者恢复最多相当于该数值10%的生命值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[3396] = {name = "腐蚀毒药", description = "使敌人的护甲值降低，并对其每5秒造成一次自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[3409] = {name = "减速药膏", description = "给一件武器浸毒，效果持续1小时。\n 每次攻击都有30%的几率令敌人中毒，移动速度降低50%，持续12秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3416] = {name = "恶魔之怒", description = "使施法者进入狂怒状态，持续10秒。对敌人造成的物理伤害提高2点，但攻击间隔延长50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[3419] = {name = "强化格挡", description = "使施法者的格挡几率提高75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3427] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[3429] = {name = "天灾心灵", description = "每5秒从一个敌人身上吸取191点法力值，并将其转移给施法者，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "疾病"},
[3436] = {name = "游荡疫病", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高5%，耐力降低5%，持续30秒。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的一名盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[3443] = {name = "魔化迅捷", description = "使施法者的攻击速度提高35%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[3485] = {name = "奈塔拉什的哀嚎", description = "对附近的敌人造成暗影伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3488] = {name = "菲斯托姆复活", description = "杀死施法者，召唤它的复制品。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3490] = {name = "狂暴怒气", description = "使施法者的攻击速度提高75%，持续5秒，但物理伤害能力降低1点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3510] = {name = "怠惰效果", description = "怠惰效果\n攻击间隔延长67%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3514] = {name = "淤泥", description = "淤泥\n移动速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3537] = {name = "玛拉索姆的爪牙", description = "召唤玛拉索姆公爵的爪牙，每个爪牙可以持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[3547] = {name = "愤怒的回忆", description = "使施法者进入疯狂状态，持续8秒。施法者的攻击速度提高50%，移动速度降低25%，物理攻击所能造成的伤害降低0点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[3551] = {name = "颅骨爆裂", description = "劈头一记犀利的挥砍，造成武器伤害及额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3583] = {name = "夺命药膏", description = "每3秒对一名敌人造成自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[3584] = {name = "快速传染", description = "感染敌人，使其每15秒对周围的盟友造成自然伤害，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = "疾病"},
[3589] = {name = "震耳尖啸", description = "使附近的敌人因沉默而不能施法，持续4秒。", mechanic = "缄默", range = "5码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[3599] = {name = "灼热图腾", description = "在施法者脚下召唤一个具有5点生命值的火焰图腾，持续15秒。该图腾会不断攻击30码范围内的一名敌人，造成([48.3% of Spell Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[3600] = {name = "地缚术", description = "使所有邻近敌人的移动速度降低50%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[3603] = {name = "扰乱之痛", description = "造成0点物理伤害，并使40码内的一名敌人的急速降低35%，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3604] = {name = "裂筋", description = "使目标的移动速度降低，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[3605] = {name = "召唤遥控傀儡", description = "召唤1个遥控傀儡为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[3606] = {name = "灼热箭", description = "对目标造成([48.3% of Spell Power])点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[3609] = {name = "麻痹之毒", description = "使目标因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[3611] = {name = "莫甘斯的爪牙", description = "召唤1个莫甘斯的爪牙为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[3612] = {name = "血顶宠物", description = "召唤一头血顶猛虎为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3621] = {name = "劈颅巨魔宠物", description = "召唤1头劈颅巨魔宠物为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3631] = {name = "战斗狂怒", description = "使附近所有友方玩家的攻击速度提高25%，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3635] = {name = "水晶凝视", description = "使目标因昏迷而无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = "45​秒", dispel_type = "魔法"},
[3636] = {name = "水晶沉睡", description = "造成奥术伤害，并使目标因昏迷而无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[3639] = {name = "强化格挡", description = "使施法者的格挡几率提高85%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3644] = {name = "沟通灵界", description = "与逝者沟通。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[3650] = {name = "投掷泥浆", description = "向敌人投掷泥浆，使其命中几率降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[3716] = {name = "吞噬之影", description = "从附近的所有敌人身上吸取([7.5% of Spell Power])点生命值。\n\n(点击右键以启用或禁用该技能)", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3730] = {name = "Initialize Image", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[3826] = {name = "懒惰结界效果", description = "攻击间隔延长54%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[3827] = {name = "懒惰结界", description = "召唤懒惰结界，持续1分钟。附近的敌人每3秒都会受到诅咒，攻击速度暂时减慢54%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[4020] = {name = "萨菲德拉之寒", description = "冻结地面，使进入该区域的敌人减速。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4043] = {name = "自爆", description = "对附近的敌人造成 24 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4294] = {name = "生命的缚誓", description = "使目标获得一点阿莱克丝塔萨的能量，由此获得使用永恒之眼中的聚焦之虹的能力。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[4320] = {name = "特雷莱恩冰触术", description = "使目标沉默，每3秒对其造成1点冰霜伤害，并使其攻击速度降低25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "45​秒", dispel_type = "魔法"},
[4338] = {name = "放置联盟军旗", description = "将联盟军旗插在伊米海姆山巅祭坛上。10码射程。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​分钟", dispel_type = nil},
[4342] = {name = "爆炸火箭弹", description = "向目标区域发射跳跃机器人身上装载的爆炸火箭弹，将敌人的跳跃机器人击退，并对其造成20%的伤害！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[4937] = {name = "召唤石棱流放者", description = "召唤5个石棱流放者为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[4938] = {name = "密斯莱尔地震", description = "对附近的敌人造成普通武器伤害再加上150点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[4948] = {name = "基恩洛的熊形态", description = "变形成为一头熊，持续15秒，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[4955] = {name = "石拳", description = "使施法者在12秒内每次击中目标时对其造成的伤害提高5点，但施法者的移动速度降低75%，攻击间隔延长54%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[4962] = {name = "覆体之网", description = "使敌人无法移动，并使其攻击间隔延长100%，持续8秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[4971] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[4974] = {name = "凋零之触", description = "使一名敌人的耐力和全能降低，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[4979] = {name = "快速烈焰防护结界", description = "使目标在10秒内对火焰免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[4980] = {name = "快速冰霜防护结界", description = "使目标在10秒内对冰霜免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[5106] = {name = "水晶闪耀", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续5秒。目标受到的任何伤害都会打破此种水晶凝视。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[5115] = {name = "战斗命令", description = "使附近所有友方玩家的攻击速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5137] = {name = "墓穴的召唤", description = "在15秒后对一个敌人造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[5141] = {name = "弹出斯尼德", description = "将斯尼德从地精伐木机的驾驶舱中弹出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5159] = {name = "熔化矿石", description = "在20秒内对附近的敌人造成0点火焰伤害，并使它们的移动速度降低15%。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[5164] = {name = "击倒", description = "击倒敌人，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[5172] = {name = "血帆鹦鹉", description = "召唤1个血帆鹦鹉为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5200] = {name = "范克里夫的盟友", description = "附近的暴徒被从阴影中召唤出来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5208] = {name = "毒性鱼叉", description = "造成25点自然伤害，此后每3秒额外造成12点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "毒药"},
[5211] = {name = "蛮力猛击", description = "召唤乌索克之魂使目标昏迷4秒。这个技能可以在所有形态下使用。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[5213] = {name = "熔铁之水", description = "每3秒对一名敌人造成20点火焰伤害，使其攻击间隔延长50%并且移动速度降低50%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5219] = {name = "希斯耐特吸血术", description = "希斯耐特吸血术\n无法行动。\n每2秒吸取2点生命值。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5276] = {name = "冰冻术", description = "每3秒对敌人造成50点冰霜伤害，并使其昏迷15秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[5280] = {name = "剃刀之鬃", description = "隐藏的剑刺对近战攻击者造成2点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5302] = {name = "复仇！", description = "挥舞武器划出巨大的弧线，对你面前的所有敌人造成([65.2% of Attack Power])点物理伤害。超过5名目标时将造成较低的伤害。\n\n 你成功躲闪或招架攻击将有一定几率使你的下一次复仇不消耗怒气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5320] = {name = "埃其亚基的恩赐", description = "全能提高10。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[5337] = {name = "凋零打击", description = "使敌人的生命值降低10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5394] = {name = "治疗之泉图腾", description = "在你的脚下召唤一个图腾，持续15秒。每2秒为40码范围内 [ 涌动之泉 : 两名受伤的小队或团队成员 / 一名受伤的小队或团队成员]恢复([67.68% of Spell Power])点生命值。\n\n 如果你已经习得了 [ 暴雨图腾 : 暴雨图腾 / 治疗之泉图腾 ]，则 [ 暴雨图腾 : 暴雨图腾 / 治疗之泉图腾 ]会获得1次额外的使用次数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5401] = {name = "蜥蜴之矢", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5413] = {name = "毒害之灾", description = "使敌人的自然抗性降低，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[5416] = {name = "毒性钉刺", description = "对目标造成自然伤害，并且每5秒对其造成额外的自然伤害，持续10秒。该效果最多可叠加3次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[5422] = {name = "割伤", description = "造成普通伤害加上少量额外伤害，使移动速度减慢25%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5424] = {name = "利爪握取", description = "使敌人无法移动，并在4秒内对其持续造成物理伤害。", mechanic = "定身", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[5487] = {name = "熊形态", description = "变形进入熊形态，护甲值提高220%，耐力提高25%，免疫变形效果，并提高产生的威胁值。\n\n 变形可以解除施法者身上的移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5514] = {name = "暗淡幻象", description = "使敌人攻击时的命中几率降低25%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[5515] = {name = "野性", description = "使施法者的攻击速度提高20%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5543] = {name = "消隐", description = "施法者进入隐形状态，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5547] = {name = "挥舞", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5567] = {name = "黑暗泥浆", description = "使目标无法移动，持续4秒。", mechanic = "定身", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[5568] = {name = "践踏", description = "对附近的敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5605] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[5628] = {name = "瘤背复仇", description = "瘤背复仇 魔法\n攻击速度提高30%。\n移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[5672] = {name = "治疗之泉", description = "在你的脚下召唤一个图腾，持续15秒。每2秒为40码范围内 [ 涌动之泉 : 两名受伤的小队或团队成员 / 一名受伤的小队或团队成员]恢复([67.68% of Spell Power])点生命值。\n\n 如果你已经习得了 [ 暴雨图腾 : 暴雨图腾 / 治疗之泉图腾 ]，则 [ 暴雨图腾 : 暴雨图腾 / 治疗之泉图腾 ]会获得1次额外的使用次数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5708] = {name = "猛扑", description = "对施法者面前一个锥形区域中的敌人造成物理伤害，并使它们昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5759] = {name = "猎豹形态", description = "变成一头猎豹，持续4分钟。攻击强度提高，并可使用多种猎豹形态下专有的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[5760] = {name = "迟钝药膏", description = "使用非致命药膏给一件武器浸毒，效果持续1小时。每次攻击都有30%的几率使敌人中毒，使其反应迟钝，攻击和施法速度降低15%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[5781] = {name = "胁迫低吼", description = "使敌人的力量降低5%，敏捷降低5%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "45​秒", dispel_type = nil},
[5810] = {name = "石肤术", description = "受到伤害减少，持续6秒，但移动速度降低67%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5884] = {name = "女妖诅咒", description = "使一名敌人命中的几率降低，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[5915] = {name = "癫狂", description = "使施法者的攻击速度提高20%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[5916] = {name = "暗影潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[6016] = {name = "穿刺护甲", description = "使敌人的护甲降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[6122] = {name = "召唤维克尼钻孔虫", description = "召唤一只维克尼钻孔虫协助你作战，持续1.5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6136] = {name = "冰冻", description = "如果敌人攻击施法者，可能会使他们的移动速度降低30%，攻击间隔提高20%，持续5秒。法师在同一时间内只能保有一种魔法护甲效果。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6146] = {name = "减速术", description = "使敌人的移动速度降低50%，攻击速度降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6237] = {name = "小精灵自爆", description = "使施法者爆炸，对附近所有敌人造成自然伤害，并驱散一个增益效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6253] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[6254] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成204点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[6257] = {name = "投掷火炬", description = "投掷一支火炬，造成火焰伤害并烧灼目标，在15秒内造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[6266] = {name = "科多兽践踏", description = "对附近的敌人造成110%武器伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[6268] = {name = "急速冲锋", description = "向目标冲锋，使施法者的下一次攻击造成额外伤害。", mechanic = nil, range = "10—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6270] = {name = "盘蛇净化", description = "从密斯莱尔水晶碎块中召唤密斯莱尔。", mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[6274] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "45​秒", dispel_type = nil},
[6278] = {name = "慢性毒菌", description = "每5秒对一名敌人造成自然伤害，持续15秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = "疾病"},
[6304] = {name = "拉克佐猛击", description = "对敌人造成0点伤害，并使其昏迷1.5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6306] = {name = "酸液溅射", description = "每5秒对附近的敌人造成12点自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = "毒药"},
[6358] = {name = "诱惑", description = "诱惑目标，使其迷惑并不由自主地走向恶魔，持续30秒。任何伤害可能会解除此效果。只对人型生物有效。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.7​秒", cooldown = "30​秒", dispel_type = "魔法"},
[6360] = {name = "鞭打", description = "鞭打敌人，使其移动速度降低50%，受到恶魔的伤害提高1%，持续15秒，叠加10次。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[6408] = {name = "消隐", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6432] = {name = "重拳先生践踏", description = "击晕半径45码范围内的所有敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6434] = {name = "切割", description = "使施法者的攻击速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "21​秒", dispel_type = nil},
[6464] = {name = "召唤生锈的箱子", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6466] = {name = "斧类武器投掷", description = "造成150点物理伤害，并使敌方目标昏迷3秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6479] = {name = "钢鬃狼", description = "召唤1头钢鬃狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6490] = {name = "萨瑞鲁斯的元素生物", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[6507] = {name = "战斗咆哮", description = "使附近的小队队友造成的物理伤害提高，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6524] = {name = "大地震颤", description = "使附近的敌人昏迷，无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[6530] = {name = "投掷泥土", description = "向敌人投掷泥土，使其命中几率降低40%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[6531] = {name = "工头的毒药", description = "每3秒造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[6533] = {name = "投网", description = "使目标无法移动，持续2秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6535] = {name = "落雷之云", description = "创造一片持续15秒的雷云，对指定区域内所有敌人每5秒造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "40​秒", dispel_type = nil},
[6595] = {name = "攻击弱点", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6598] = {name = "草原幼狮", description = "召唤1头草原幼狮为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6605] = {name = "恐吓尖啸", description = "使附近的敌人因恐惧而逃跑，持续4秒，并使其移动速度降低。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[6607] = {name = "鞭笞", description = "使你击倒一个敌人后有一定几率将其缴械。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6660] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[6668] = {name = "红色焰火", description = "向空中发射一支可以绽放出无数红色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6673] = {name = "战斗怒吼", description = "使100码范围内的所有小队和团队成员的攻击强度提高5%，持续1小时。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6685] = {name = "穿刺射击", description = "向一名敌人射击，造成100点物理伤害并使敌人的护甲值降低10%，持续15秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[6713] = {name = "缴械", description = "使敌人无法使用武器作战，持续3秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6725] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成10点火焰伤害，并对它们每3秒造成额外的4点伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[6726] = {name = "沉默", description = "使一个目标沉默，在3秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[6728] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续4秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[6742] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高30%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6749] = {name = "强力横扫", description = "令目标昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[6751] = {name = "弱效毒药", description = "每3秒对敌人造成一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[6754] = {name = "拍击！", description = "使目标昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6788] = {name = "虚弱灵魂", description = "为一名盟友施加护盾，持续15秒，吸收0点伤害。", mechanic = "防御", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6813] = {name = "蓟皮之肤", description = "施法者的皮肤长出刺蓟，对攻击者造成2点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6816] = {name = "腐化力量", description = "降低施法者身边敌人的力量，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6817] = {name = "腐化敏捷", description = "使靠近施法者的敌人敏捷降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6818] = {name = "腐化智力", description = "使附近敌人的智力降低16点，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6819] = {name = "腐化耐力", description = "腐化目标，使其耐力降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6864] = {name = "巨石之力", description = "使施法者所能造成的物理伤害提高1点，但移动速度降低65%。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6870] = {name = "苔藓覆盖的脚", description = "使目标有可能在被击中时摔倒，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6873] = {name = "邪恶之寒", description = "使一个敌人在受到冰霜攻击时承受的伤害提高50%，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[6907] = {name = "疾病软泥", description = "使敌人的攻击间隔延长54%，移动速度降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[6909] = {name = "荆棘诅咒", description = "诅咒一名敌人，使其有50%几率在攻击时受到伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[6913] = {name = "自然之力", description = "召唤1个自然之力协助施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6917] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[6921] = {name = "暗角冲锋", description = "使施法者对敌人造成的物理伤害提高2点，移动速度提高80%，持续6秒。在第一次成功击中敌人时诅咒敌人，使其物理伤害能力降低3点，魔法伤害能力降低10点，受到物理攻击时承受的伤害提高3点，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[6922] = {name = "暗角诅咒", description = "暗角的灵魂诅咒目标，降低其所造成的所有伤害的同时并提高其受到的伤害，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[6925] = {name = "萨维亚的赐福", description = "治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[6942] = {name = "无比恶臭", description = "使附近所有敌人的智力降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[6945] = {name = "胸闷", description = "使目标胸闷难忍，昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6949] = {name = "弱效寒冰箭", description = "向目标射出寒冰箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[6950] = {name = "精灵之火", description = "使敌人的护甲降低，持续15秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[6951] = {name = "力量衰减", description = "使敌人的力量降低，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[6957] = {name = "霜鬃之力", description = "使一个盟友的力量提高23点，持续3分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[6958] = {name = "吸血术", description = "从敌人身上吸取100点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6979] = {name = "火焰射击", description = "向目标发射烈焰，造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[6982] = {name = "阵风", description = "使附近的敌人昏迷，无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7020] = {name = "石像形态", description = "使受到的伤害降低，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7054] = {name = "丢失能力", description = "诅咒一个敌人，持续30秒，周期性地降低某项随机技能的效果。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7057] = {name = "鬼魅灵魂", description = "诅咒一个敌人，持续20秒，使其周期性地被邪恶的幽灵缠身。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[7068] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低50%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7074] = {name = "往日的尖啸", description = "打断附近敌人施法，并使其无法再施放同系法术，持续2秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[7090] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[7093] = {name = "胁迫", description = "胁迫目标，使其因恐惧而逃跑3秒，每次只能恐吓1个敌人。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[7098] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率为其目标恢复0点生命值，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[7102] = {name = "腐化传染", description = "使一名敌人的攻击间隔延长25%，施法速度降低15%，在被击中时有10%的几率向某个盟友传染疾病。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "疾病"},
[7105] = {name = "佯射", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7121] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7124] = {name = "阿鲁高的礼物", description = "在15秒之后对一名敌人造成11点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[7137] = {name = "暗影冲锋", description = "提高移动速度，并使第一次攻击对目标造成点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7139] = {name = "恶魔践踏", description = "对附近的敌人造成普通武器伤害再加上84点额外伤害，使它们昏迷，并使它们受到物理攻击时所承受的伤害提高25，持续3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[7140] = {name = "破甲虚弱", description = "在受到物理攻击时所承受的伤害提高，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[7154] = {name = "黑暗祭品", description = "使用黑暗魔法治疗一名盟友。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[7159] = {name = "背刺", description = "对目标造成普通伤害附加额外伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7160] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成120%武器伤害。只对生命值不高于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7162] = {name = "急救", description = "为目标治疗相当于施法者生命值上限的伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7164] = {name = "防御姿态", description = "进入防御姿态，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[7165] = {name = "战斗姿态", description = "攻守兼备的作战姿态，在击中敌人或被击中时均提高怒气值。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[7272] = {name = "尘雾之云", description = "一大片沙尘暴侵袭邻近的敌人，使他们攻击命中的几率降低20%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7278] = {name = "召唤工蝎群", description = "召唤1只工蝎为施法者作战，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7279] = {name = "黑泥术", description = "使附近敌人的攻击间隔延长25%，移动速度降低30%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[7289] = {name = "缩小", description = "降低一名敌人的力量和耐力，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[7342] = {name = "挥砍", description = "对施法者正面锥形区域内的敌人造成普通伤害再加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7357] = {name = "含毒之刺", description = "对一名敌人每3秒造成自然伤害，并使其攻击间隔延长10%，移动速度降低，持续9秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[7365] = {name = "毒药瓶", description = "向一名敌人丢出一瓶毒药，每3秒对其造成一次自然伤害。持续15秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[7366] = {name = "狂暴姿态", description = "攻击性的姿态，在击中敌人时产生怒气值。持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7367] = {name = "感染撕咬", description = "每3秒对一名敌人造成自然伤害，并使其承受的物理伤害提高，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[7393] = {name = "治疗兄弟", description = "为目标回复79点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7395] = {name = "死亡矿井炸药", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7399] = {name = "恐吓", description = "恐吓一个敌人，使其因恐惧而逃跑3秒。每次只能恐吓1个目标。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7588] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成23点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[7645] = {name = "统御意志", description = "控制一名等级不超过25的人型生物敌人，持续8秒，但使其急速降低100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7656] = {name = "鸦爪妖术", description = "物理伤害降低8点。\n 魔法伤害降低13点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[7713] = {name = "哀嚎死者", description = "使附近所有敌人的所有属性降低2%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[7739] = {name = "地狱火罩", description = "对附近的敌人造成100点火焰伤害，并使施法者被火焰之盾包围，持续10秒。击中施法者的近战攻击者将承受78点额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[7741] = {name = "召唤恶魔", description = "从虚空中召唤一个恶魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7765] = {name = "投射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7769] = {name = "攻击尤顿海姆建筑物", description = "攻击你面前的尤顿海姆建筑物，将其点燃。60码射程。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7814] = {name = "剧痛鞭笞", description = "鞭笞目标，造成([30% of Spell Power])点暗影伤害。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7855] = {name = "召唤恐怖之水", description = "召唤一个恐怖之水为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[7870] = {name = "次级隐形术", description = "使魅魔隐形，持续5分钟。此法术只能在非战斗状态下使用。任何动作都会中断此效果。\n\n自动施放：\n 当魅魔脱离战斗时再次施放。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7896] = {name = "爆炸射击", description = "对目标及其周围的盟友造成125点火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[7901] = {name = "敏捷衰减", description = "使一名敌人的敏捷降低，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[7938] = {name = "致命撕咬", description = "吸取敌人的生命值并为施法者恢复双倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7947] = {name = "局部毒药", description = "每3秒对敌人造成一次自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[7948] = {name = "野性回复", description = "使施法者每3秒回复3点生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[7951] = {name = "毒性喷溅", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[7952] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[7964] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[7965] = {name = "考布莱恩毒蛇形态", description = "变成一条毒蛇，持续5分钟。攻击伤害提高30点，但攻击间隔延长30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7966] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成1点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。此光环效果持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[7967] = {name = "纳拉雷克斯的梦魇", description = "使敌人进入睡眠状态，最多持续8秒。任何对目标有敌意的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[7978] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[7979] = {name = "微型收割机", description = "召唤1台微型收割机为施法者作战，持续1分钟。收割机无法被治疗，但可以在被摧毁之后回收一部分零件。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[7992] = {name = "减速毒药", description = "延长一名敌人的攻击间隔，并使其移动速度降低，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "毒药"},
[7993] = {name = "召唤树人", description = "召唤1个树人为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[7997] = {name = "侵蚀力量", description = "使敌人的力量降低6点，敏捷降低6点，耐力降低3点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8004] = {name = "治疗之涌", description = "快捷的治疗能量涌动，为一名友方目标恢复([489.6% of Spell Power])点生命值。\nConsumes Maelstrom Weapon for increased cast speed.\nConsumes Maelstrom Weapon for increased cast speed and healing.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[8014] = {name = "破伤风", description = "使敌人的耐力降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[8016] = {name = "力量凋零", description = "使敌人的力量降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[8040] = {name = "德鲁伊的睡眠", description = "使敌人进入睡眠状态，最多持续6秒。任何对目标的伤害行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[8041] = {name = "毒蛇形态", description = "变成一条毒蛇，持续10秒。物理伤害提高85点，但不能施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8067] = {name = "派对时间！", description = "派对时间！ 魔法\n受到派对天灾的感染。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8078] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8122] = {name = "心灵尖啸", description = "发出心灵尖啸，令8码范围内的所有敌人逃跑，使其迷惑8秒。对目标造成的任何伤害都可能解除该效果。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[8137] = {name = "异种蝎群天灾", description = "受到物理攻击时所承受的伤害提高10%，30秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[8139] = {name = "热疫疲倦", description = "使敌人的智力降低5%，力量降低5%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[8140] = {name = "笨拙术", description = "使敌人的施法速度降低50%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8141] = {name = "德鲁伊的药水", description = "使用药剂，为施法者恢复1088点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8142] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8143] = {name = "战栗图腾", description = "在你脚下召唤一个图腾，持续10秒。该图腾会震动附近的地面，移除30码范围内所有小队和团队成员的恐惧、魅惑和睡眠效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[8147] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长40%并且移动速度降低40%，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8148] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成78点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。光环效果持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[8150] = {name = "雷霆震裂", description = "对附近的敌人造成516点自然伤害，并使它们昏迷2.5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8152] = {name = "潜行", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[8209] = {name = "自爆绵羊", description = "召唤1只自爆绵羊冲向附近的敌人并自爆。自爆绵羊很不稳定，会在1分钟后自毁。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8210] = {name = "草原幼狮", description = "召唤3头草原幼狮为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8211] = {name = "法力燃烧链", description = "用反魔法箭攻击一个敌人，并弹射到附近另一个敌人身上。这种箭每吸取1点法力值，目标就受到1点伤害，最多可影响到3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[8219] = {name = "精神错乱", description = "变身成为刺客。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8221] = {name = "呀啊啊啊啊", description = "变形成为一个海盗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8242] = {name = "盾牌猛击", description = "对敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8245] = {name = "腐蚀酸液", description = "Causes all enemies within 5 yards to take 10% increased Nature damage for 20秒.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[8255] = {name = "强力顺劈", description = "对一名敌人和它身边最近的敌人造成普通伤害及100%的额外伤害，最多可影响5个目标，并使它们的攻击间隔延长33%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8257] = {name = "毒性钉刺", description = "对目标造成自然伤害，并继续对其每3秒造成额外的自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[8258] = {name = "虔诚光环", description = "使附近的小队成员受到的物理伤害降低，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8260] = {name = "急速冲锋", description = "使施法者的移动速度提高60%，持续4秒，并使其在第一次攻击时所造成的伤害提高10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8262] = {name = "防护元素图腾", description = "在施法者身边召唤一个防护元素图腾，使周围的小队成员对所有魔法的抗性提高50点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8264] = {name = "熔岩喷射图腾", description = "在施法者脚下召唤一个熔岩喷射图腾，持续存在20秒。每3秒对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8269] = {name = "狂乱", description = "使施法者的攻击速度提高60%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[8281] = {name = "音素爆破", description = "对附近的所有敌人造成你的武器伤害再加100点伤害，并使它们在3秒内不能施法。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8282] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高20点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[8292] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成306点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[8293] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成自然伤害，并且每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[8355] = {name = "攻击弱点", description = "对一名敌人造成普通伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8362] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[8364] = {name = "暴风雪", description = "召唤一场暴风雪，持续8秒，每2秒对0码内的所有敌人造成22点冰霜伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[8365] = {name = "巨化术", description = "使一个盟友对敌人造成的物理伤害提高3点，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8374] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8376] = {name = "陷地图腾", description = "召唤一个持续30秒的陷地图腾，周期性地令附近的敌人无法移动。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "20​秒", dispel_type = nil},
[8377] = {name = "陷地", description = "使8码内的所有敌人定身4秒，并造成6点自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8379] = {name = "缴械", description = "使敌人无法使用武器作战，持续10秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8398] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8435] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8594] = {name = "召唤月夜猛虎幼崽", description = "召唤1头月夜猛虎幼崽为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8598] = {name = "闪电震爆", description = "用闪电魔法冲击敌人，对其造成11点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[8599] = {name = "激怒", description = "激怒，物理伤害提高10%，攻击速度提高30%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "暴怒"},
[8600] = {name = "热疫", description = "对敌人造成0点自然伤害，并在接下来的30秒内每3秒造成0点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[8602] = {name = "复仇", description = "复仇 魔法\n伤害提高100%。\n免疫恐惧效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8611] = {name = "相位变换", description = "使施法者隐身，但是无法行动。\n 免疫一切攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8646] = {name = "猛踢", description = "对敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8656] = {name = "召唤海蟹", description = "召唤1只海蟹为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8680] = {name = "致伤药膏", description = "使用致命药膏给你的武器浸毒，效果持续1小时。每次攻击都有30%的几率令敌人中毒，立即造成([4.07% of Attack Power])点自然伤害，并使其受到的所有治疗效果降低8%，持续12秒，最多可叠加3次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[8699] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高，但每2秒受到自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[8715] = {name = "恐吓嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[8716] = {name = "扫荡", description = "对一名敌人造成物理伤害并使其昏迷，并在12秒内移动速度减慢50%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8788] = {name = "闪电之盾", description = "施法者被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有50%的几率被闪电球反击并受到6点伤害，每次反击消耗一个闪电球。持续10分钟或者被击中3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[8800] = {name = "炸药", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[8806] = {name = "毒性射击", description = "对目标造成普通武器伤害外加一定的伤害加成，然后再于每10秒对其造成一次额外自然伤害，持续1分钟。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[8814] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成火焰伤害，并对它们每3秒造成额外的伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[8822] = {name = "潜行", description = "使施法者进入潜行状态，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8852] = {name = "苔鲜之皮", description = "一层苔藓之皮，使施法者在受到伤害时有一定几率吸收伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8858] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8873] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[8909] = {name = "邪恶之盾", description = "使施法者的护甲值和法术抗性提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8985] = {name = "召唤火元素", description = "召唤1个火元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8986] = {name = "召唤幻象之影", description = "召唤1个幻象之影为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[8988] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[8989] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每2秒对它们造成武器伤害再加上100点额外伤害，并让施法者暂时对魔法免疫，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[8990] = {name = "惩戒光环", description = "对任何攻击附近小队成员的怪物造成神圣伤害。每个圣骑士在同一时间内只能开启一种光环。光环会一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[8994] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续5秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[9034] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9053] = {name = "火球术", description = "对一名敌人造成175点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[9080] = {name = "断筋", description = "对一名敌人造成75点伤害，并使其移动速度降低，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[9128] = {name = "战斗怒吼", description = "使附近的小队队友造成的物理伤害提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9143] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9179] = {name = "昏迷", description = "昏迷\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9232] = {name = "血色复活", description = "令一名友方目标满血满法力值复活。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9256] = {name = "深度睡眠", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9257] = {name = "圣疗术", description = "治疗一个友方目标，为其回复全部生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[9275] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9438] = {name = "奥术气泡", description = "施法者周围形成一个保护性的气泡，使其对所有攻击和法术免疫，持续8秒。但也无法进行攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9459] = {name = "腐蚀泥浆", description = "降低目标造成的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9462] = {name = "黑鳍蘑菇", description = "使目标的移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9481] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[9482] = {name = "火焰增效", description = "使一个敌人在受到火焰攻击时承受的伤害提高74点，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[9483] = {name = "投石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9532] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9573] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9574] = {name = "烈焰打击", description = "对一个敌人造成250点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高25点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[9576] = {name = "锁定", description = "使施法者不能移动，并使其物理攻击所能造成的伤害提高1点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9591] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[9613] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成24点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[9616] = {name = "野性回复", description = "使施法者每2秒回复2点生命值，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[9653] = {name = "召唤吉尔吉斯踏步者", description = "召唤1个吉尔吉斯踏步者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9657] = {name = "暗影外壳", description = "护甲提高，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9672] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = "魔法"},
[9734] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[9739] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[9775] = {name = "被辐射", description = "辐射敌方目标，使其对身边的小队成员造成每3秒13点自然伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[9791] = {name = "裂颅", description = "使敌人的耐力降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9798] = {name = "辐射", description = "每3秒对附近敌人造成13点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9874] = {name = "自毁", description = "对附近的敌人造成874点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[9906] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[9941] = {name = "黑曜石反射", description = "举起你的盾牌，使你有20%的几率反射下一次对你施放的法术。效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10072] = {name = "黑曜石破碎", description = "物理伤害能力降低44点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10092] = {name = "沙尘风暴", description = "制造一场沙尘风暴，对陷入其中的敌人造成自然伤害，使其移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10093] = {name = "沙尘风暴", description = "降低目标的移动速度，并造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10094] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续30秒。", mechanic = nil, range = "10—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10101] = {name = "击退", description = "对一名敌人造成普通伤害，将其击退并清除所有威胁值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10132] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10235] = {name = "奈瑟匹拉流体", description = "全部属性提高$1%，持续10分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10251] = {name = "毒液感染", description = "牺牲施法者的生命，使附近敌人的耐力降低30点，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[10252] = {name = "唤醒土灵守护者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10258] = {name = "唤醒宝库护卫者", description = nil, mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[10277] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[10326] = {name = "超度邪恶", description = "圣光的力量迫使一个亡灵、畸变怪或恶魔目标逃跑，最多迷惑40秒。受到伤害后可能会打破这一效果。小型生物有几率被消灭。同一时间只能对一个目标施放。", mechanic = "策反", range = "20码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[10341] = {name = "辐射之云", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10346] = {name = "机枪", description = "向敌人开火，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[10348] = {name = "调节", description = "攻击速度提高50%。\n 施法速度提高100%。\n 移动速度提高60%。", mechanic = nil, range = "5码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[10388] = {name = "召唤石棱流放者", description = "召唤1个石棱流放者为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10452] = {name = "烈焰打击", description = "对一名敌人造成火焰伤害，并使其受到的火焰伤害提高，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[10651] = {name = "眼之诅咒", description = "以帕雷斯之眼诅咒敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[10666] = {name = "土灵卫士被摧毁", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10727] = {name = "乌佐的鲜血仪祭", description = "将目标转化为不那么有生命力的东西。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10730] = {name = "抚慰", description = "使一个敌人不能攻击，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10732] = {name = "增压", description = "使附近的友方机械单位的攻击速度提高25%，物理伤害提高160点，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[10733] = {name = "烈焰喷射", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[10734] = {name = "冰雹", description = "使敌人受到寒冷效果，移动速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10772] = {name = "放置炸药", description = "放置在巨魔大门附近。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10831] = {name = "反射力场", description = "有100%的几率令施法者和附近的盟友反射有害法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[10832] = {name = "群体清除", description = "尝试驱散附近友方单位身上的诅咒、疾病、魔法或中毒效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10833] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，造成普通伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10851] = {name = "抓住武器", description = "卸除敌人的武器，持续5秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10854] = {name = "混乱烈焰", description = "一股强大的混乱能量冲击，使附近敌人被击退一大段距离。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[10869] = {name = "召唤灰烬", description = "召唤3个灰烬为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[10870] = {name = "召唤燃烧仆从", description = "召唤1个燃烧仆从为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10887] = {name = "群体打击", description = "击打身旁的敌人，造成12点伤害并打断施法，持续3秒。", mechanic = "中断", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10966] = {name = "上钩拳", description = "对一名敌人造成100%武器伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[10967] = {name = "回响咆哮", description = "降低周围敌人的护甲，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[10987] = {name = "喷泉", description = "击退附近的敌人，并使它们的移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11015] = {name = "吸血术", description = "吸取邻近敌人的生命值并治疗施法者，恢复数值相当于偷取量的两倍。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11016] = {name = "灵魂撕咬", description = "吸取敌人的生命值和法力值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11019] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11020] = {name = "僵化", description = "令敌人昏迷，但它的护甲值也提高30%，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11021] = {name = "烈焰喷溅", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11082] = {name = "百万伏特", description = "对施法者面前一个锥形区域中的所有敌人造成194点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11084] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成657点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[11085] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成507点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[11086] = {name = "祖穆拉恩结界", description = "施放一个祖穆拉恩结界图腾，持续20秒。周期性地召唤祖穆拉恩骷髅，每个骷髅可存在20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11130] = {name = "击退", description = "对附近的敌人造成普通伤害及100%的额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11131] = {name = "冰刺", description = "向目标射出一支寒冰箭，对其造成0点冰霜伤害，并使其移动速度降低50%，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[11196] = {name = "新近包扎", description = "无法再打绷带。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11264] = {name = "冰爆术", description = "冲击施法者附近的所有敌人，对它们造成156点冰霜伤害并将其冻结在原地，最高可持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11428] = {name = "击倒", description = "对一名敌人造成10点物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "500​毫秒", cooldown = "11​秒", dispel_type = nil},
[11430] = {name = "猛击", description = "击倒目标，对其造成物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11431] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11433] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域内的所有敌人，对它们造成暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11436] = {name = "减速术", description = "使一名敌人的近战攻击和远程攻击间隔延长50%，施法时间延长50%，并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[11442] = {name = "枯萎之触", description = "使一名敌人生病，每3秒造成暗影伤害，并且每3秒吸取法力值再转移给施法者，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[11443] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[11538] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[11540] = {name = "蓝色烟火", description = "向空中发射一支可以绽放出无数蓝色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11541] = {name = "绿色焰火", description = "向空中发射一支可以绽放出无数绿色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11542] = {name = "红色条纹焰火", description = "向空中发射一支可以绽放出无数红色条纹的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11543] = {name = "红白蓝三色烟火", description = "向空中发射一支可以绽放出无数红色、白色和蓝色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11544] = {name = "黄玫瑰焰火", description = "向空中发射一支可以绽放出黄色玫瑰的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11639] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11640] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11641] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续4秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11642] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[11658] = {name = "苏萨斯", description = "以苏萨斯之怒攻击敌人，使其力量降低 12 点，造成 122 点暗影伤害，并在接下来的15秒内对其造成总计 102 点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11802] = {name = "黑铁地雷", description = "在地面上放置一枚黑铁地雷。靠近地雷的敌对生物会引爆地雷，对附近的所有敌人造成11970点伤害。这种地雷很不稳定，只能存在30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[11820] = {name = "充电网", description = "使敌人无法移动，持续6秒，并震击敌人，造成自然伤害。", mechanic = "定身", range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[11824] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[11829] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，每1秒对其造成16点火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11831] = {name = "冰霜新星", description = "对周围敌人造成7点冰霜伤害，使其无法移动，最多持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11835] = {name = "真言术：盾", description = "立即为目标加上魔法护盾，可吸收固定量的物理或魔法伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[11836] = {name = "冰霜凝固", description = "使敌人昏迷并每2秒造成冰霜伤害，持续6秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[11837] = {name = "挥砍", description = "对施法者前方锥形区域内的敌人造成125%的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11839] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11876] = {name = "战争践踏", description = "对附近的敌人造成伤害，并使其昏迷，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11892] = {name = "缩小", description = "使附近敌人的力量降低1点，耐力降低1点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[11894] = {name = "安图苏尔的爪牙", description = "召唤安图苏尔的仆从协助你作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11895] = {name = "安图苏尔的治疗波", description = "治疗目标，恢复0点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11898] = {name = "吸血术", description = "吸取周围敌人的0电生命值并治疗施法者。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[11899] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11902] = {name = "加兹瑞拉猛击", description = "对附近的敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[11918] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[11921] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11922] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[11939] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11960] = {name = "巨槌诅咒", description = "诅咒目标，使其近战攻击强度降低5%，持续30秒。效果最多可叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[11962] = {name = "献祭", description = "灼烧敌人，并对其每5.2秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[11969] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11970] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[11971] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。最多可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11972] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成20%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11974] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收12点伤害，持续10秒。只要护盾存在，受保护者的施法就不会被伤害打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11975] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[11976] = {name = "打击", description = "攻击敌人，造成武器伤害外加额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11977] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11978] = {name = "脚踢", description = "脚踢敌人，造成4点物理伤害并且打断施放的法术，并使其在4秒内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[11980] = {name = "虚弱诅咒", description = "降低一名敌人造成的物理伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[11981] = {name = "法力燃烧", description = "射出一支反法力之箭，击中30码内的额所有敌人，消耗其100点法力值并造成消耗量200%的暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[11983] = {name = "蒸汽喷射", description = "对附近的敌人造成自然伤害，并使其命中几率降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[11985] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[11986] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12020] = {name = "墓穴的召唤", description = "在15秒后对附近的敌人造成298点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12021] = {name = "凝视", description = "使一名敌人凝视着施法者，施法者的攻击速度提高30%，持续5秒。在施法者被目标凝视的期间内，施法者会很不愿意攻击其他的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12023] = {name = "蛛网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12024] = {name = "投网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12039] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12040] = {name = "暗影之盾", description = "使施法者被一层由暗影魔法编织而成的护盾所包围。该护盾持续30秒，可以吸收伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12051] = {name = "唤醒", description = "使你的法力回复速度提高1500%，持续3秒，并获得节能施法。\n\n 引导唤醒时，你的智力每0.5秒提高2%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[12054] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12057] = {name = "打击", description = "对敌人造成武器伤害再加额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12058] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[12096] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续8秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12097] = {name = "穿刺护甲", description = "使敌人的护甲降低75%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12098] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续20秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[12151] = {name = "召唤阿塔莱骷髅", description = "召唤1个阿塔莱骷髅为施法者作战，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[12158] = {name = "爆炸", description = "立即杀死所有爆炸范围内的单位。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12160] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12161] = {name = "重殴", description = "下一次攻击的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12166] = {name = "撕裂肌肉", description = "撕裂敌人造成普通伤害，并使其力量降低，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12167] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12169] = {name = "盾牌格挡", description = "使你的格挡几率提高75%，效果持续5秒。最多只能格挡1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12170] = {name = "复仇", description = "立即反击敌人，对其造成伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12248] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高30%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12252] = {name = "撒网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12279] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高25点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[12420] = {name = "召唤骷髅仆从", description = "召唤1个骷髅仆从为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12438] = {name = "缓落术", description = "使你的坠落速度减缓10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12466] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12468] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12470] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12471] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12480] = {name = "迦玛兰的妖术", description = "对目标施放妖术，扭曲其外形，使其造成的伤害增加，并且背叛其盟友。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12491] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[12492] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12493] = {name = "虚弱诅咒", description = "降低一名敌人造成的物理伤害，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12528] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12530] = {name = "脆弱", description = "使附近敌人的所有属性降低10点，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12531] = {name = "寒冰之触", description = "一次冰冷刺骨的触摸减缓目标的速度，使攻击间隔延长40%，移动速度降低40%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12533] = {name = "酸息术", description = "对施法者前方锥形区域中的敌人造成自然伤害，并且每5秒造成一次额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12540] = {name = "凿击", description = "对目标造成50点伤害，令其昏迷最多3秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[12541] = {name = "食尸鬼腐气", description = "命中几率降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[12542] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = "21​秒", dispel_type = "魔法"},
[12544] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能降低施法者受到的物理伤害，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[12548] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12549] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12550] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[12551] = {name = "冰霜射击", description = "射击敌人，造成196点冰霜伤害并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12553] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[12555] = {name = "拳击", description = "造成物理伤害并打断施法，持续3秒。", mechanic = "中断", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[12557] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12611] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12612] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12654] = {name = "点燃", description = "你的火球术、火焰冲击、灼烧、炎爆术 [ 流星 : 、流星 ] [ 不死鸟之焰 : 、不死鸟之焰 ] [ 燃烬风暴 : 、燃烬风暴 ]和烈焰风暴会使目标燃烧，在9秒内额外造成相当于直接伤害4.0%的伤害。如果该效果被刷新，剩余的伤害将会添加到新一轮的点燃效果中。\n\n 火焰冲击将使你的点燃扩散到附近3名敌人身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12667] = {name = "灵魂吞噬", description = "吸取敌人生命值并治疗施法者。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[12674] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12675] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[12734] = {name = "大地粉碎", description = "对附近的敌人造成0点物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[12737] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[12738] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高100%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12739] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[12741] = {name = "虚弱诅咒", description = "降低附近敌人造成的物理伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12742] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[12743] = {name = "献祭", description = "每3秒烧灼邻近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12747] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[12748] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12782] = {name = "盾刺", description = "格挡近战攻击时，尖利的盾刺对攻击者造成274点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12795] = {name = "狂乱", description = "施法者被激怒，提高其伤害或攻击速度，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12882] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12884] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成121点自然伤害，并在3秒内造成6点额外伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12887] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通伤害及100%的额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12888] = {name = "导致疯狂", description = "使敌人暂时发疯，攻击速度提高50%，移动速度提高80%，并会攻击自己的盟友，持续6秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[12889] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[12890] = {name = "深度沉睡", description = "使目标沉睡，无法行动，但也无法被攻击。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[12891] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成238点自然伤害，并在3秒内造成13点额外伤害。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[12946] = {name = "腐烂恶臭", description = "使附近敌人的力量降低50点，敏捷降低50点，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[13005] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[13168] = {name = "小鸡之怒", description = "使小鸡造成的物理伤害提高1%，攻击速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13281] = {name = "大地震击", description = "使用震撼性的力量冲击一名敌人，对其造成自然伤害，并使攻击间隔时间缩短20%.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13298] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13321] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[13322] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[13323] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续4秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[13326] = {name = "奥术智慧", description = "使目标的智力提高10点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13338] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[13339] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13340] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[13341] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13374] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13375] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[13398] = {name = "投掷扳手", description = "向目标掷出一把扳手，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13443] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13444] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低，最多可累加5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13445] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13446] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13459] = {name = "毁灭", description = "使目标的格挡几率降低70%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13489] = {name = "燃灵术", description = "立即杀死施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13563] = {name = "召唤鸡蛋", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13578] = {name = "碧火", description = "灼热的魔法环绕着施法者，使其护甲提高50%，并对使用近战武器击中施法者的敌人造成4点伤害。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13579] = {name = "凿击", description = "对目标造成([100% of Spell Power])点伤害，令其昏迷3秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13583] = {name = "死木诅咒", description = "使目标在受到治疗时的治疗效果降低50%，持续2分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[13584] = {name = "打击", description = "攻击一名敌人，对其造成普通伤害再加上一定量的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13585] = {name = "闪电之盾", description = "一个盟友被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有50%的几率被闪电球反击，受到自然伤害，每次反击消耗一个闪电球。闪电之盾可持续10分钟或者进行过3次反击之后消散。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13586] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13589] = {name = "加速光环", description = "使附近小队成员的攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13608] = {name = "钩网", description = "使敌人在3秒内无法移动，并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[13619] = {name = "毁坏之痛", description = "近战攻击有可能使目标受到毁坏之痛的影响，使其陷入周期性昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "诅咒"},
[13692] = {name = "恐怖低吼", description = "降低一名敌人的力量和敏捷，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[13704] = {name = "心灵尖啸", description = "发出一声心灵尖啸，使周围最多5个敌人惊骇，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13728] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13729] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13730] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13736] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上一定量的额外伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[13737] = {name = "致死打击", description = "造成物理伤害并让目标受伤，使其受到的所有治疗效果降低25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[13738] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[13745] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[13747] = {name = "减速术", description = "使一名敌人的攻击间隔和施法时间延长50%，并使其移动速度降低60%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13787] = {name = "魔甲术", description = "使施法者受到的物理伤害降低25%，受到的暗影伤害降低15%，生命恢复速度提高20%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[13847] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13860] = {name = "心灵震爆", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13864] = {name = "真言术：韧", description = "为目标注入活力，使其耐力提高10%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队或团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13874] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续8秒。但在效果持续时间内，施法者的攻击间隔也将延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13878] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13880] = {name = "熔岩喷溅", description = "向目标喷溅熔岩，熔化其护甲，对其造成火焰伤害外加额外的火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13884] = {name = "枯萎毒药", description = "使目标变得衰弱，降低力量和敏捷属性，并造成自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[13895] = {name = "召唤贝尔加的产物", description = "召唤1个贝尔加的产物为施法者作战，持续3分钟。召唤过程会对指定区域中的敌人造成1259136点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[13899] = {name = "火焰风暴", description = "召唤一根火柱，对指定区域内的所有敌人造成284404点火焰伤害，并对它们每3秒造成额外的162517点伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[13900] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[13901] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3.5​秒", dispel_type = nil},
[13902] = {name = "拉格纳罗斯之拳", description = "使目标因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13903] = {name = "牺牲圣印", description = "为队友施加一个圣印，由施法者分担该队友所受到的伤害总量的50%。圣印效果持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[13952] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友，回复其40点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[13953] = {name = "神圣打击", description = "使施法者的武器神圣化，下一次攻击会造成额外伤害。所有造成的伤害都被视作神圣法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[13965] = {name = "制造克罗姆扎的军旗", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14030] = {name = "钩网", description = "使敌人无法移动，持续3秒，并造成物理伤害。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[14033] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[14099] = {name = "全力一击", description = "对一名敌人造成普通伤害及额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14100] = {name = "恐吓咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14102] = {name = "碎颅", description = "对敌人造成普通伤害及100%的额外伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14110] = {name = "血瓣花毒药", description = "使一个敌人中毒15秒，使其散播血瓣花孢子。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14112] = {name = "劫掠之藤", description = "对一名敌人和它身边最近的敌人造成110%的武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[14120] = {name = "坑道蝎毒", description = "腐蚀敌人的护甲，每次生效都使其护甲值降低，可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14146] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[14147] = {name = "酸性软泥", description = "酸性软泥\n每5秒受到2点自然伤害。\n护甲降低114点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14180] = {name = "粘稠沥青", description = "对目标缴械。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14205] = {name = "格里什虫卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14206] = {name = "召唤格里什幼虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14292] = {name = "投掷火炬", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[14331] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14443] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = "1​秒", dispel_type = nil},
[14514] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[14515] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[14516] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[14517] = {name = "十字军打击", description = "对目标造成7%正常武器伤害，每次十字军打击都可使目标在受到神圣伤害时多承受25点额外神圣伤害，共可累加5次。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14518] = {name = "十字军打击", description = "对一名敌人造成7%的武器伤害，每层十字军打击都可使目标受到的神圣伤害提高。最多可叠加5层。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14532] = {name = "慢性毒药", description = "在受到附近敌人的物理攻击时所承受的伤害提高30%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[14533] = {name = "分离", description = "使附近的敌人在受到火焰、冰霜或奥术攻击时承受的伤害提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14535] = {name = "病弱", description = "使附近敌人的所有属性降低25%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14538] = {name = "听觉震荡", description = "使附近敌人的施法速度降低35%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14539] = {name = "腐烂蛋白", description = "使附近敌人在受到自然系攻击时承受的伤害提高50%，在受到暗影系攻击时承受的伤害提高50%。持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[14744] = {name = "燃灵术", description = "使施法者用物理攻击对敌人造成的伤害提高5%，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14792] = {name = "毒皮毒药", description = "使一名正在攻击的敌人中毒，同时可能在其武器上喷洒毒液。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14797] = {name = "燃烧沥青", description = "燃烧沥青\n每3秒99点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14822] = {name = "醉酒怒气", description = "醉酒怒气\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14868] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，每3秒造成暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[14870] = {name = "醉酒昏迷", description = "醉酒昏迷\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14872] = {name = "醉酒怒气", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高21点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14873] = {name = "影袭", description = "对一名敌人造成110%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14874] = {name = "割裂", description = "对一名敌人造成每2秒0点物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14875] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "诅咒"},
[14890] = {name = "击倒猛击", description = "强制敌人下马。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14897] = {name = "减速毒药", description = "使敌人的攻击间隔延长25%，移动速度降低30%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[14900] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[14902] = {name = "偷袭", description = "使目标昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[14907] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[14914] = {name = "神圣之火", description = "神圣的烈焰吞噬敌人，对其造成([411.12% of Spell Power])点神圣伤害，并在7秒内造成([131.88% of Spell Power])点额外的神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = "魔法"},
[14928] = {name = "娜玛拉的爱情药水", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15037] = {name = "灼烧", description = "对目标造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15038] = {name = "灼烧图腾", description = "在施法者身边召唤一个灼烧图腾，每2秒攻击一个附近的敌人。持续35秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15039] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15041] = {name = "防护火焰结界", description = "护盾围绕施法者，持续1分钟，可吸收固定量的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[15042] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[15043] = {name = "寒冰箭", description = "对敌人造成24点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15044] = {name = "防护冰霜结界", description = "护盾围绕施法者，持续1分钟，可吸收固定量的冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[15061] = {name = "激怒", description = "激怒 激怒\n物理伤害能力提高20点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[15062] = {name = "盾墙", description = "使你在遭到近战、远程和法术攻击时所承受的伤害值降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15063] = {name = "冰霜新星", description = "对周围敌人造成75点冰霜伤害，使其无法移动，最多持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[15087] = {name = "闪避", description = "使你的躲闪几率提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15088] = {name = "乱舞", description = "近战攻击爆击使施法者的攻击速度提高30%，持续3次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15089] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15090] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除1个有害法术，或是从敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[15091] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15092] = {name = "召唤虚空行者", description = "召唤虚空行者爪牙。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15095] = {name = "熔岩爆裂", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15096] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15114] = {name = "召唤睡梦守卫的幻象", description = "召唤1个睡梦守卫的幻象为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15117] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15122] = {name = "法术反制", description = "反制敌人的法术，使其在4秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15123] = {name = "抵抗火焰", description = "使一个盟友的火焰抗性提高66点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15124] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15125] = {name = "裂盾传送门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15128] = {name = "烈焰印记", description = "使一个敌人在受到火焰攻击时承受的伤害提高201点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15211] = {name = "制造水晶塔使用手册", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15228] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15232] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[15234] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15238] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15241] = {name = "灼烧", description = "灼烧敌人，造成314点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[15243] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15244] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15248] = {name = "敲击", description = "从敌人背后攻击时对其造成普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15253] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15254] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15277] = {name = "清算圣印", description = "为一个盟友施加圣印，持续30秒。每次携带圣印的盟友击中敌人，该盟友都会回复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15284] = {name = "顺劈斩", description = "对施法者前方的敌人造成最多3点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[15285] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15288] = {name = "拉格纳罗斯之怒", description = "使一个盟友使用魔法攻击对敌人造成的伤害提高12点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15305] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15341] = {name = "娜玛拉消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15346] = {name = "清算圣印", description = "为一个盟友施加圣印，持续30秒。每次携带圣印的盟友击中敌人，该盟友都会回复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15453] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[15470] = {name = "语言诅咒", description = "强迫附近的敌人使用恶魔语，使其所有法术的施放速度减慢50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[15471] = {name = "包围之网", description = "使敌人无法移动，攻击间隔延长100%且不能施法，持续4秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15472] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15474] = {name = "蛛网爆炸", description = "使附近的敌人无法移动，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15475] = {name = "祸害之毒", description = "对附近敌人造成510点自然伤害并且每3秒造成额外的自然伤害，持续24秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[15493] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友，回复其40点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15495] = {name = "爆炸射击", description = "对目标及其周围的敌人造成武器伤害再加上额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15496] = {name = "顺劈斩", description = "对施法者前方的敌人造成最多2点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[15497] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15498] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15499] = {name = "冰霜震击", description = "对一个敌人造成274点冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15500] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[15501] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15502] = {name = "破甲攻击", description = "击碎附近敌人的护甲，每层破甲可以使其护甲值降低10%。最多可叠加5次，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15503] = {name = "喝下治疗药水", description = "为自己恢复0点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15504] = {name = "喝下治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15507] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[15529] = {name = "喷焰术", description = "周期性地对位于施法者面前锥形区域内的敌人造成4点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[15530] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[15531] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15532] = {name = "冰霜新星", description = "对周围敌人造成274点冰霜伤害，使其无法移动，最多持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15535] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[15536] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15537] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15547] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15548] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长，移动速度降低，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15549] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[15570] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15572] = {name = "破甲攻击", description = "击破一名敌人的护甲，使其受到的物理伤害提高5%，持续20秒，最多可叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15575] = {name = "烈焰火炮", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15576] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成110%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15577] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15578] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15580] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[15581] = {name = "影袭", description = "对一名敌人造成普通伤害外加一定的伤害加成。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15582] = {name = "背刺", description = "对目标造成普通伤害附加额外伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15583] = {name = "割裂", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15585] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15586] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友，回复其35点生命值。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[15587] = {name = "心灵震爆", description = "对一名敌人造成11点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[15588] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长，移动速度降低，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15589] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15593] = {name = "战争践踏", description = "Inflicts Physical damage to nearby enemies, knocking them back and stunning them for 4秒.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15607] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15608] = {name = "困兽之爪", description = "从敌人身上吸取100点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15609] = {name = "钩网", description = "使附近的敌人无法移动，并对其造成物理伤害，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[15610] = {name = "脚踢", description = "用脚快速踢敌人，对其造成41点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15611] = {name = "蜥蜴之矢", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15614] = {name = "脚踢", description = "用脚快速踢敌人，打断施法，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15615] = {name = "拳击", description = "击打目标，对其造成1697115点物理伤害并打断施法，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[15616] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15618] = {name = "猛踢", description = "对一名敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15619] = {name = "投掷扳手", description = "向目标掷出一把扳手，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15620] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[15621] = {name = "颅骨爆裂", description = "对敌人造成武器伤害与附加伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15636] = {name = "烈焰化身", description = "烈焰环绕着施法者，持续10秒，使其免疫魔法，并在攻击敌人时附加108143点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15652] = {name = "碎颅", description = "对敌人造成普通伤害及200%的额外伤害，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15653] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15654] = {name = "暗言术：痛", description = "念诵黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[15655] = {name = "盾牌猛击", description = "对敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[15656] = {name = "含毒之刺", description = "每3秒对敌人造成([10% of Spell Power])点自然伤害，并使其攻击间隔延长25%，移动速度降低10%，持续15秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[15657] = {name = "背刺", description = "对目标造成普通伤害附加额外伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[15659] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[15664] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[15665] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15667] = {name = "影袭", description = "对敌人造成普通武器伤害再加上200点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15668] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15691] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15692] = {name = "刺骨", description = "对一个敌人造成([100% of Spell Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15708] = {name = "致死打击", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15716] = {name = "激怒", description = "使施法者的攻击速度提高30%且造成的物理伤害提高2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[15727] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15728] = {name = "天灾之云", description = "使指定区域内的所有敌人的力量，敏捷和智力降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[15729] = {name = "解除诅咒", description = "从一个盟友身上驱散1个诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15730] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有33%的几率治疗其目标，持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[15732] = {name = "献祭", description = "灼烧敌人，并对其每5.2秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15734] = {name = "召唤", description = "将1个敌方目标传送到施法者身边。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15736] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15743] = {name = "火焰破裂", description = "对一个半径20码的区域内的所有敌人造成17点火焰伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15744] = {name = "冲击波", description = "释放烈焰冲击波，对附近的敌人造成334点火焰伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[15749] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害及200%的额外伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15786] = {name = "地缚图腾", description = "召唤一个存在45秒的地缚图腾，周期性使周围敌人的移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[15787] = {name = "月焰图腾", description = "在施法者身边召唤一个月焰图腾，每4秒对附近的敌人造成一次奥术伤害。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15791] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15793] = {name = "重殴", description = "下一次攻击的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15795] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15797] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15798] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15799] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[15801] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[15802] = {name = "缩小", description = "使一名敌人的力量和耐力降低，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[15847] = {name = "龙尾扫击", description = "对施法者身后一个锥形区域内的敌人造成590点伤害，将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15848] = {name = "脓疮之疹", description = "使敌人的所有属性降低5点，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[15850] = {name = "冰冻", description = "冰冻 魔法\n攻击间隔延长25%。\n移动速度降低30%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15867] = {name = "烈焰打击图腾", description = "在施法者身边召唤一个烈焰打击图腾，每2秒攻击一个附近的敌人。持续35秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15869] = {name = "超强治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[15878] = {name = "冰爆术", description = "冰爆术\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15968] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15970] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[15971] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15976] = {name = "刺破", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[15979] = {name = "奥术箭雨", description = "向附近的敌人施放魔法，对它们造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[15981] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[15982] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16000] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16001] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续9秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16005] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成183点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16006] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16033] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[16044] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加125点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16046] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16071] = {name = "火印诅咒", description = "每6秒造成50点火焰伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16074] = {name = "Burning Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16075] = {name = "掷斧", description = "随机向敌人投掷巨大的斧头，造成1158点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16095] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16097] = {name = "妖术", description = "将附近的敌人变成青蛙，使它们无法攻击或施法，持续8秒。", mechanic = "变形术", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[16098] = {name = "血之诅咒", description = "在受到附近敌人的物理攻击时所承受的伤害提高10点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16099] = {name = "冰霜吐息", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，吸取它们的法力值，并降低它们的移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16100] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16101] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16102] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16103] = {name = "召唤尖塔小蜘蛛", description = "孵化3只尖塔小蜘蛛，会攻击附近的任何猎物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16104] = {name = "结晶", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16128] = {name = "感染撕咬", description = "每3秒对一名敌人造成自然伤害，并使其承受的物理伤害提高，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16143] = {name = "死尸虫", description = "每5秒造成0点暗影伤害。\n 生命值回复速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16145] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。最多可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16169] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16170] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高60%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16171] = {name = "强化意志", description = "驱散附近盟友身上的1个变形、魅惑或击昏效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16172] = {name = "裂颅", description = "使敌人的耐力降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[16186] = {name = "热疫", description = "对敌人造成自然伤害，并在接下来的20秒内每3秒造成一次额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[16231] = {name = "鲁莽诅咒", description = "使一个敌人的攻击强度提高10%，但护甲降低10%，持续2分钟。被诅咒的敌人不会逃跑，也不会受到恐惧的影响。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16244] = {name = "挫志怒吼", description = "使周围敌人的[Primary Stat]和耐力降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16247] = {name = "荆棘诅咒", description = "诅咒一个敌人，持续15秒，使其有50%的几率在击中目标时承受0点伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16249] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[16250] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[16324] = {name = "召唤破碎的死尸", description = "将尸体复活为破碎的死尸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16331] = {name = "虚体防御", description = "Chance to dodge attacks increased by 50% for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16345] = {name = "疾病之云", description = "一片疫病之云包围携带者，对0码内所有敌人每3秒造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16367] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[16380] = {name = "强效隐形", description = "施法者进入隐形状态，直到隐形效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16416] = {name = "召唤尖塔小蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16427] = {name = "恶性毒药", description = "攻击有一定几率使你的目标中毒，每3秒造成自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16429] = {name = "刺骨暗影", description = "使一名敌人受到的暗影伤害提高10%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[16430] = {name = "灵魂分流", description = "攫取敌人的灵魂，每2秒吸取0点生命值和0点法力值，并将它们转移给施法者，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[16448] = {name = "黑色腐烂", description = "使敌人的躲闪几率降低10%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16449] = {name = "蛆虫粘液", description = "使敌人的近战攻击强度降低25点，远程攻击强度降低25点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16458] = {name = "食尸鬼天灾", description = "使一个敌人的移动速度降低20%，它所能造成的物理和魔法降低25%。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[16460] = {name = "脓疮撕咬", description = "使一名敌人的爆击几率降低5%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16467] = {name = "基尔图诺斯变形", description = "将基尔图诺斯变形成一只吸血鬼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16468] = {name = "蛛后的乳汁", description = "使附近的敌人中毒。除非毒药被某个医疗专家清除，中毒者及其周围的盟友都会被周期性地麻痹，无法移动。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16496] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16497] = {name = "昏迷炸弹", description = "投掷一颗炸弹，对指定区域中的所有敌人造成普通伤害外加33点伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16498] = {name = "精灵之火", description = "使敌人的护甲降低30点，持续15秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[16508] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹8秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16509] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16552] = {name = "毒液喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16553] = {name = "困兽之爪", description = "从敌人身上吸取0点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16555] = {name = "溺死", description = "游泳速度降低15%。\n 敏捷降低15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16561] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[16564] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[16567] = {name = "污浊之魂", description = "污浊之魂 诅咒\n智力降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16568] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16569] = {name = "生命通道", description = "引导暗影之力，持续10秒，为一名盟友恢复最多33点生命值，但会使施法者自身的生命恢复速度降低100%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[16570] = {name = "充能奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[16573] = {name = "腐烂胆汁", description = "当近战攻击命中敌人时，有一定几率对其释放腐烂胆汁，造成自然伤害并使其生命恢复降低38%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[16576] = {name = "刺骨尖啸", description = "对附近的敌人造成2点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16577] = {name = "疾病之云", description = "一片疫病之云弥漫在施法者周围，对范围内所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16583] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16587] = {name = "黑暗耳语", description = "使盟友对敌人造成暗影伤害的能力提高1点，持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[16588] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[16590] = {name = "召唤僵尸", description = "召唤1个僵尸为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[16592] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16600] = {name = "沙赫拉姆之力", description = "沙赫拉姆之力\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[16601] = {name = "沙赫拉姆之拳", description = "沙赫拉姆之拳 魔法\n提高攻击速度。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[16636] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退，并造成100点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16707] = {name = "妖术", description = "妖术 魔法\n被妖术变形。", mechanic = "变形术", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16711] = {name = "成长", description = "变大了。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16712] = {name = "特殊饮料", description = "特殊饮料\n你感到有些异样……", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16716] = {name = "起飞", description = "起飞\n啊！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16727] = {name = "战争践踏", description = "对附近的敌人造成150点物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16740] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16777] = {name = "射击", description = "Fire at an X, Y, Z location with a ranged weapon. Each location needs a separate copy of this spell.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16786] = {name = "迫击炮射击", description = "对目标区域的敌人造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[16790] = {name = "击倒", description = "对目标和它身边的敌人造成161点伤害，并使它们昏迷2秒。最多可影响3个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[16804] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16838] = {name = "女妖尖叫", description = "沉默附近的敌人，使他们无法施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[16843] = {name = "血红之怒", description = "使施法者在成功击中目标时获得2次额外的攻击机会，可以对敌人造成火焰伤害。持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[16856] = {name = "致死打击", description = "对目标造成100%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[16866] = {name = "毒液喷吐", description = "向附近的敌人喷射毒液，造成0点自然伤害，此后每5秒额外造成0点自然伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[16867] = {name = "女妖诅咒", description = "使附近敌人的命中率降低20%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[16869] = {name = "寒冰之墓", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17008] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取法力值，并将其转移给施法者。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17009] = {name = "巫毒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17014] = {name = "白骨碎片", description = "施法者被白骨碎片形成的护盾包围，持续10秒。尖锐的碎片会对近战攻击者造成0点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17086] = {name = "吐息", description = "奥妮克希亚的烈焰吐息攻击所有地面上的敌人，造成1399点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[17105] = {name = "女妖诅咒", description = "使敌人攻击时的命中几率降低10%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17137] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17138] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17139] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收物理或魔法伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17140] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17141] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17142] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[17143] = {name = "神圣打击", description = "使施法者的武器神圣化，下一次攻击会造成额外伤害。所有造成的伤害都被视作神圣法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17146] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17150] = {name = "奥术之力", description = "使一个盟友造成的魔法伤害提高5%，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17151] = {name = "暗影屏障", description = "使一个盟友受到的暗影伤害降低50%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17156] = {name = "重殴", description = "下一次攻击的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17162] = {name = "召唤水元素", description = "召唤一个水元素为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17165] = {name = "精神鞭笞", description = "对一名敌人造成6点暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17169] = {name = "召唤腐食甲虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17170] = {name = "致命钉刺", description = "钉刺敌人，每2秒对其造成一次额外的自然伤害，持续12秒。施法者必须身受重伤才能施放这个法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[17171] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[17172] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17173] = {name = "吸取生命", description = "在5秒内吸取一名敌人的生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17174] = {name = "震荡射击", description = "眩晕一个敌人，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17177] = {name = "保护圣印", description = "使一个队友免疫所有攻击，持续8秒，但与此同时该队友也无法攻击或使用技能。每个圣骑士在同一时间内对同一个玩家只能施放一种圣印，且同类圣印无法叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17194] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[17195] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17197] = {name = "蛆虫腐液", description = "使附近的敌人中毒，受到7点伤害，并在接下来的6秒内每2秒受到1点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[17201] = {name = "驱散魔法", description = "驱散友方目标身上的1个有害法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17204] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17205] = {name = "冬泉火酒", description = "使施法者的近战攻击强度提高25点，持续20分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[17227] = {name = "虚弱诅咒", description = "使一名敌人的物理伤害降低25点，持续5秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[17228] = {name = "暗影箭雨", description = "投掷黑暗魔法飞弹，对30码内的所有敌人造成40点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = "13.5​秒", dispel_type = nil},
[17230] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高30%，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[17232] = {name = "虔诚光环", description = "使所有小队成员获得额外的护甲值，持续4分钟。每个圣骑士在同一时间内只能开启一种光环。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17233] = {name = "圣疗术", description = "治疗一个盟友，施放的治疗量相当于施法者生命值上限。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17234] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17235] = {name = "复活亡灵甲虫", description = "召唤亡灵甲虫。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17238] = {name = "吸取生命", description = "在5秒内从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[17273] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[17274] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[17276] = {name = "斯卡尔德", description = "令敌人承受火焰伤害并昏迷2秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17277] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17279] = {name = "召唤复生的火枪手", description = "召唤复生的火枪手协助希望破坏者威利作战。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17281] = {name = "十字军打击", description = "对目标造成300点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受25点额外神圣伤害，共可累加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17284] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成14点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[17287] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17289] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17290] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[17293] = {name = "燃烧之风", description = "击晕敌人，并在3秒内每1秒造成0点火焰伤害。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[17294] = {name = "烈焰吐息", description = "对施法者前方锥形区域内的敌人造成0点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[17307] = {name = "击昏", description = "对敌人造成普通武器伤害再加上0点额外伤害，将其击退，并使其昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17366] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17399] = {name = "暗影震击", description = "立刻用暗影魔法冲击附近的敌人，造成0点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17405] = {name = "支配", description = "控制一个敌对人型生物，持续8秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17434] = {name = "暗影炸弹", description = "向敌人射出一支大型黑暗魔法箭，造成0点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[17439] = {name = "暗影震击", description = "使用黑暗魔法立即鞭笞一个敌人，造成0点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17445] = {name = "白骨熔化", description = "对一个敌人造成0点火焰伤害，并使其护甲值降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17446] = {name = "黑暗睡眠", description = "催眠施法者面前一个锥形区域中的敌人，使它们陷入睡眠状态，无法攻击或施法，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[17467] = {name = "邪恶光环", description = "每2秒对附近的敌人造成78点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17470] = {name = "困兽之爪", description = "对施法者面前的所有敌人造成0点物理伤害，并为其恢复伤害量100%的生命值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17473] = {name = "亡者复生", description = "尝试复活一个亡灵仆从，并令其为施法者作战。在12秒后，如果亡灵仆从仍然活着，它将牺牲自己以治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17492] = {name = "索瑞森之手", description = "对一名敌人造成火焰伤害，并使其昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17501] = {name = "火炮开火", description = "发射一枚炮弹，对敌人造成( 1 * 576 )点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17503] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17534] = {name = "治疗药水", description = "恢复 750 点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[17547] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17613] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[17616] = {name = "邪爆", description = "使一具尸体爆炸，对所有尸体附近的敌人造成131点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[17618] = {name = "召唤复活的侍从", description = "召唤1个复活的侍从为施法者作战，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[17620] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计0点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = "魔法"},
[17631] = {name = "灵魂哀嚎", description = "对附近的敌人造成暗影伤害，抽取它们的法力值，并将它们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17633] = {name = "奥术集中", description = "使一个盟友的施法速度提高66%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17651] = {name = "影像投射", description = "召唤5个鬼灵幻象为施法者作战，同时施法者将隐形并不会受到任何伤害，但也无法行动。6秒之后，这些幻象会牺牲自己为施法者治疗，然后施法者将重返战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17682] = {name = "吸取法力", description = "每1秒从敌人身上吸取0点法力值，将它转移给施法者。持续5秒。造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = "魔法"},
[17687] = {name = "乱舞", description = "使施法者下三次攻击速度提高30%，持续15秒，", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17689] = {name = "疾病爆发", description = "对所有附近的敌人造成462点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17695] = {name = "污染光环", description = "施法者被光环包围，周期性地使附近敌方的暗影抗性降低10点。光环一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17715] = {name = "吞噬暗影", description = "使施法者周期性地对指定区域中的敌人造成71点暗影伤害，并使其移动速度降低到普通速度的30%。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[17735] = {name = "受难", description = "虚空行者嘲讽目标攻击自己，持续5秒，并提高其对目标产生的威胁值。\n\n自动施放：\n 嘲讽未攻击虚空行者的当前目标，并嘲讽任何攻击其主人的目标。\n\n（点击右键以启用或禁用该技能）", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[17740] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多120点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17741] = {name = "法力护盾", description = "使施法者被一层防护盾包围，持续1分钟。吸收最多0点物理攻击，消耗法力值以维持生命。每吸收一点伤害，吸取2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[17742] = {name = "疾病之云", description = "一片邪恶的疾病之云包围着尸体，每秒造成149点伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17767] = {name = "暗影壁垒", description = "当前生命值和最大生命值暂时提高30%，持续20秒。\n\n自动施法：\n 生命值低于20%时使用该技能。\n\n（右键点击切换）", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[17773] = {name = "召唤幻象", description = "召唤15个幻象为施法者作战并吸引敌人，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17820] = {name = "暗影迷雾", description = "使附近的敌人在受到治疗时的治疗效果降低60%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[17843] = {name = "快速治疗", description = "使用神圣魔法为一名盟友恢复26点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[17877] = {name = "暗影灼烧", description = "冲击目标，造成([248.4% of Spell Power])点暗影烈焰伤害，目标生命值不高于20%时，该技能造成爆击的几率提高 50 %。\n\n如果目标在5秒内死亡，则恢复1块灵魂碎片并返还一层充能。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[17883] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[17950] = {name = "暗影之门", description = "将一名敌人传送到通灵学院内6处位置中的其中1处。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[17961] = {name = "血色幻象", description = "伪装成血色十字军的成员", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[17963] = {name = "破甲顺劈", description = "击破敌人及其附近盟友的护甲，最多影响3个目标。每次破甲顺劈可以使敌人的护甲值降低%s1%。最多可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18072] = {name = "上钩拳", description = "对敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18099] = {name = "冰冻新星", description = "对附近的敌人造成冰霜伤害，并使其被击退，移动速度降低，最多持续5秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18100] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[18101] = {name = "冰冻", description = "使敌人的攻击间隔提高100%并降低40%的移动速度。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18103] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18144] = {name = "猛扑", description = "对施法者面前一个锥形区域中的敌人造成普通伤害，并使它们昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[18148] = {name = "静止力场", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18149] = {name = "快速传染", description = "感染敌人，使其每5秒对它身边的盟友造成173点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[18151] = {name = "毒害之灾", description = "使敌人的自然抗性降低6点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[18159] = {name = "玛格拉姆灵魂诅咒", description = "受到敌人的任何类型攻击时所承受的伤害都提高15%，持续15分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[18165] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18166] = {name = "召唤玛格拉姆劫掠者", description = "召唤一个亡灵劫掠者。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[18266] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18267] = {name = "虚弱诅咒", description = "降低一名敌人造成的物理伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18270] = {name = "黑暗天灾", description = "对一名敌人造成自然伤害，并且每3秒造成额外伤害，持续24秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[18327] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[18328] = {name = "夺魂怒吼", description = "使附近敌人的移动速度降低60%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18392] = {name = "火球术", description = "对指定区域内的所有敌人造成1399点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[18396] = {name = "击倒冲击", description = "击退敌人，强制它下马。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18399] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[18431] = {name = "低吼", description = "发出低沉的咆哮，使所有敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[18435] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成5594点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[18500] = {name = "飞翼打击", description = "对施法者面前一个锥形区域中的敌人造成5594点伤害，并击退它们。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[18501] = {name = "激怒", description = "使施法者造成的物理伤害和攻击速度提高，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[18503] = {name = "妖术", description = "将敌人变成一只小鸡，使其无法攻击或施法，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18543] = {name = "烈焰鞭笞", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18545] = {name = "毒蝎钉刺", description = "钉刺敌人，使其力量和敏捷降低1点，持续20秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[18546] = {name = "过载", description = "使施法者不能移动，但使其攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18561] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18649] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[18650] = {name = "召唤黑衣玛杜克", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18651] = {name = "多重射击", description = "对一个敌人及其周围的盟友射出一串飞弹，最多可攻击3个目标，造成普通伤害并附加额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18655] = {name = "迫击炮动画", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18661] = {name = "阿拉基的护命匣", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18663] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18670] = {name = "击退", description = "对一名敌人造成13点物理伤害，将其击退并降低威胁值。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[18671] = {name = "痛苦诅咒", description = "诅咒附近的敌人，每3秒对其造成一次暗影伤害，持续15秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[18702] = {name = "黑暗主宰诅咒", description = "使敌人的力量降低35点，耐力降低35点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[18763] = {name = "冰冻术", description = "击晕敌人，每2秒造成冰霜伤害。持续8秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[18802] = {name = "冰霜射击", description = "射击敌人，造成额外的冰霜伤害并使其移动速度降低60%，持续6秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18812] = {name = "击倒", description = "对一名敌人造成物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[18813] = {name = "击退", description = "对一名敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18944] = {name = "撞击", description = "撞击地面，对附近的敌人造成6602点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18945] = {name = "击退", description = "对敌人造成普通伤害及100%的额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18958] = {name = "烈焰鞭笞", description = "对目标造成1399点伤害，并使其火焰抗性降低17点，持续45秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18968] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18972] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续20秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[18975] = {name = "召唤冰图腾", description = "召唤一个冰图腾，持续1分钟。图腾每3秒对附近的敌人造成冰霜伤害，降低其移动和攻击速度。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[18977] = {name = "冰霜", description = "对附近造成冰霜伤害并降低移动速度和攻击速度，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19030] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[19128] = {name = "击倒", description = "对目标及其身边的敌人造成伤害，并使其昏迷2秒。最多可影响5个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[19129] = {name = "剧烈震颤", description = "制造一场大地震，对附近的敌人造成29986点伤害，并打断所有法术的施放，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19130] = {name = "复仇", description = "立即反击敌人，对其造成([100% of Spell Power])点伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[19131] = {name = "盾牌冲锋", description = "向敌人冲锋，将其击退，并造成0点物理伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19133] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19134] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续4.5秒。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[19135] = {name = "天神下凡", description = "使施法者对敌人造成的物理伤害提高50%，护甲值提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19136] = {name = "风暴之锤", description = "对一个敌人造成1833点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19196] = {name = "汹涌", description = "向敌人冲锋，对目标和它周围的盟友造成([100% of Spell Power])点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19319] = {name = "恶毒之咬", description = "撕咬最多2个附近的敌人，造成702电物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19365] = {name = "上古恐慌", description = "使敌人的施法速度降低50%，攻击间隔延长100%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19366] = {name = "灼烧之焰", description = "使附近敌人的火焰抗性降低282点，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19367] = {name = "枯萎热浪", description = "使敌人的生命值上限降低35%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19391] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19392] = {name = "召唤熔岩爪牙", description = "召唤一个熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19393] = {name = "灵魂燃烧", description = "在16秒内对一个敌人造成9621点火焰伤害，使其不能施法，且物理伤害能力降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19408] = {name = "恐慌", description = "恐吓附近的敌人，使它们惊慌地逃跑，持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19411] = {name = "熔岩炸弹", description = "向敌人投掷熔岩炸弹，在8秒内对其造成3209点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19448] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[19450] = {name = "熔岩喷吐", description = "向目标喷射火焰伤害，每3秒对其造成一次额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19451] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[19469] = {name = "精神之毒", description = "控制一个等级不高于85级的敌人，每3秒对其造成一次自然伤害，持续15秒。", mechanic = "被魅惑", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[19471] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害及100%的额外伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19472] = {name = "影袭", description = "对一名敌人造成普通武器伤害附加额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19483] = {name = "献祭", description = "灼烧附近的敌人，每2秒对其造成([55% of Spell Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19492] = {name = "反魔法脉冲", description = "驱散附近的敌人身上的魔法，移除1个有益法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19496] = {name = "熔岩镣铐", description = "使附近敌人的移动速度降低60%，持续15秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19497] = {name = "爆发", description = "对所有附近的敌人造成44979点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19505] = {name = "吞噬魔法", description = "从一名敌人身上移除1个增益魔法效果。每吞噬一个魔法效果，地狱猎犬就会恢复([80% of Spell Power])点生命值，并获得60点恶魔能量。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[19513] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成1点自然伤害，并每5秒造成2点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[19514] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[19516] = {name = "狂乱", description = "使施法者的攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19569] = {name = "分裂", description = "施法者分裂出另外一只熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19593] = {name = "虫卵爆炸", description = "爆炸，令附近所有敌人受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19630] = {name = "火锥术", description = "对施法者面前一个锥形区域中的敌人造成59972点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19631] = {name = "熔化护甲", description = "使附近所有敌人的护甲降低，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19635] = {name = "煽动烈焰", description = "使附近敌人的火焰抗性降低，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19641] = {name = "火屑弹幕", description = "在6秒内对施法者面前一个锥形区域内的敌人造成1201点火焰伤害，并使它们昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19642] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成普通伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19643] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19644] = {name = "打击", description = "对敌人造成普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19645] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，吸收受到魔法伤害的0%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19647] = {name = "法术封锁", description = "反制敌人的施法，使其在5秒内无法施放任何同系法术。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[19659] = {name = "点燃法力", description = "每3秒燃烧附近敌人40点法力值，并对目标造成等量的伤害，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19695] = {name = "地狱火", description = "地狱的烈焰环绕施法者，周期性地对附近的敌人造成火焰伤害，持续8秒。在这段时间里，施法者不能移动或使用任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19701] = {name = "投石", description = "对敌人投掷石块，将其击退并造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[19703] = {name = "鲁西弗隆的诅咒", description = "诅咒附近的敌人，使它们的所有法术和技能所消耗的法力值、怒气值或能量值提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19712] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成1023点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[19713] = {name = "沙斯拉尔的诅咒", description = "使附近的敌人在受到魔法攻击时承受的伤害提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19714] = {name = "衰减魔法", description = "使施法者受到魔法攻击时所承受的伤害降低50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19715] = {name = "法术反制", description = "反制30码范围内敌人的法术，使其在10秒内无法施放任何与该法术属于同一类别的法术。产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19716] = {name = "基赫纳斯的诅咒", description = "使附近敌人在受到治疗时的治疗效果降低75%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[19717] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成746点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19725] = {name = "超度亡灵", description = "强迫一个亡灵敌人逃跑，最多持续20秒。每次只能超度一个亡灵。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[19730] = {name = "打击", description = "对敌人造成普通伤害再加上178566点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19767] = {name = "阿娜莎之弓", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19771] = {name = "尖牙撕咬", description = "在30秒内对一个敌人造成2045点物理伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19773] = {name = "元素火焰", description = "烧灼你的绑定对象的灵魂，持续吸收他的生命来增强你的力量。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[19774] = {name = "召唤拉格纳罗斯", description = "召唤拉格纳罗斯，唤醒沉睡在熔火之心深处的炎魔之王。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[19775] = {name = "黑暗治疗", description = "使用黑暗魔法的能量治疗一个盟友，回复2125点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[19776] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[19777] = {name = "黑暗打击", description = "将暗影的能量灌入武器，使施法者的下一次攻击造成883点额外伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19778] = {name = "挫志怒吼", description = "使附近敌人的近战和远程攻击强度降低121点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19779] = {name = "灵感", description = "使一个盟友对敌人造成的物理伤害提高25%，攻击速度提高100%，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19780] = {name = "拉格纳罗斯之手", description = "对附近的敌人造成1422948点火焰伤害，将它们击退，并使它们昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19781] = {name = "烈焰之矛", description = "投掷烈焰之矛，对一个敌人造成([100% of Spell Power])点火焰伤害，并灼烧它附近的其它敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19785] = {name = "投掷", description = "向目标掷出一把武器，对其造成([100% of Spell Power])点伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19798] = {name = "地震术", description = "对附近的敌人造成44979点伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19816] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[19820] = {name = "裂伤", description = "每2秒对敌人造成511点伤害，并使其移动速度降低50%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[19983] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成普通伤害及100%的额外伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20203] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20228] = {name = "炎爆术", description = "对一个敌人造成2045点火焰伤害，并使其每3秒承受额外的170点伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20229] = {name = "冲击波", description = "对附近的敌人造成([100% of Spell Power])点火焰伤害，并使它们的移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20276] = {name = "击倒", description = "对目标和它身边的敌人造成26238点伤害，并使它们昏迷2秒。最多可影响5个目标。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20277] = {name = "拉格纳罗斯之拳", description = "使附近的敌人昏迷，无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20294] = {name = "献祭", description = "对敌人造成682点火焰伤害，并在接下来的21秒内每3秒造成341点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20295] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20296] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20297] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20298] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20299] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[20420] = {name = "火球术", description = "对敌人造成2557点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20463] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20464] = {name = "召唤骷髅", description = "召唤3个骷髅为施法者作战，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20475] = {name = "活动炸弹", description = "向敌人投掷炸弹，8秒后爆炸，对目标和它周围的盟友造成93707点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20477] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20478] = {name = "末日决战", description = "无法移动、攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20512] = {name = "虫群天灾", description = "每2秒对周围的敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20534] = {name = "传送", description = "将敌人传送到炽热的燃煤中。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20537] = {name = "法术反制", description = "反制敌人的法术，使其在5秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[20539] = {name = "致命撕咬", description = "从敌人身上吸取200点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20542] = {name = "静电喷射", description = "每3秒对附近的所有敌人造成30点自然伤害，并使它们在受到自然系技能的攻击时承受15点额外伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20543] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20545] = {name = "闪电之盾", description = "20颗闪电球环绕着施法者，有25%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击20次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[20549] = {name = "战争践踏", description = "使身边半径8码范围内的最多5个敌人昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = "1.5​分钟", dispel_type = nil},
[20565] = {name = "熔岩冲击", description = "对敌人造成10225点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20566] = {name = "拉格纳罗斯之怒", description = "对附近的敌人造成2556点火焰伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[20602] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20603] = {name = "暗影震击", description = "立刻用暗影魔法冲击附近的敌人，造成1364点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20604] = {name = "统御意志", description = "控制一个等级不高于100级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20605] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加172点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[20615] = {name = "拦截", description = "向敌人冲锋，造成100点伤害，并使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20619] = {name = "魔法反射", description = "使附近的所有盟友反射50%的有害法术，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[20620] = {name = "拉格纳罗斯的庇护", description = "以暗影魔法能量保护施法者，持续5分钟。吸收最多7918757点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20623] = {name = "火焰冲击", description = "对敌人造成1704点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20654] = {name = "纠缠根须", description = "使附近的敌人被根须纠缠，每3秒受到一次自然伤害，并且无法移动。最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20664] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20665] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20667] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20672] = {name = "渐隐术", description = "施法者进入隐形状态，移动速度提高50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20678] = {name = "火球术", description = "对敌人造成345点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20679] = {name = "火焰冲击", description = "对敌人造成235点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20680] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成414点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20681] = {name = "召唤水元素", description = "召唤3个强大的水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20682] = {name = "传送", description = "将一名敌人传送到塞拉摩海湾上方。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20686] = {name = "击退", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20687] = {name = "星辰坠落", description = "每2秒对指定区域内的敌人造成648点奥术伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[20690] = {name = "月火术", description = "对敌人造成217点奥术伤害，并在接下来的12秒内每3秒造成319点额外的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20716] = {name = "沙尘之息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20720] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20733] = {name = "黑箭", description = "诅咒敌人，在1分钟内造成周期性暗影伤害。如果目标死于黑箭的伤害则将会从其尸体上召唤一个骷髅。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20735] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加0点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20740] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20743] = {name = "吸取生命", description = "在5秒内从附近的敌人身上吸取总计45点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[20753] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低10点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20754] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成一次火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20791] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20792] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20793] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20794] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20795] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20797] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20798] = {name = "恶魔皮肤", description = "提高施法者的护甲值和生命值回复速度，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[20800] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20801] = {name = "火焰箭", description = "向目标射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[20802] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20805] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20806] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20811] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20815] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20816] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20817] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20818] = {name = "召唤污林图腾篮", description = "放置在污林图腾堆上。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20819] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20820] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[20822] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[20823] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20824] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20825] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20826] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[20827] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[20828] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[20829] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[20831] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对后续击中的目标造成的自然伤害递减。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[20832] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[20989] = {name = "催眠术", description = "使一名敌人进入沉睡状态，该效果最多持续5秒。任何伤害都会唤醒目标。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21007] = {name = "虚弱诅咒", description = "使附近敌人的物理伤害能力降低25点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[21008] = {name = "嘲弄痛击", description = "一次嘲讽攻击，对目标造成物理伤害，并迫使它在6秒内一直攻击你。", mechanic = "治疗中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21030] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21047] = {name = "腐蚀酸液喷溅", description = "对敌人造成自然伤害，并降低其护甲值。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[21048] = {name = "部族诅咒", description = "使目标所能造成的伤害降低15%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[21049] = {name = "嗜血", description = "使30码内的盟友的攻击速度提高30%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[21055] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲值降低。可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21057] = {name = "召唤瑟莱德丝碎片", description = "召唤3个瑟莱德丝碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21059] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21060] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多6秒。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21062] = {name = "腐烂气息", description = "敏捷降低50%。\n 智力降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[21063] = {name = "扭曲的映像", description = "当目标受到伤害时，扭曲的映像将治疗攻击者10点生命值", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21066] = {name = "虚空箭", description = "对当前目标造成62点暗影伤害并使其移动速度降低50%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[21067] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[21068] = {name = "腐蚀术", description = "腐蚀目标，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[21069] = {name = "幼虫粘液", description = "使附近的敌人中毒，受到495点伤害，并在接下来的6秒内每2秒受到248点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[21070] = {name = "毒害之云", description = "对毒云笼罩下的所有敌人造成自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21071] = {name = "投石", description = "向附近的敌人投掷石块，对它们造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21073] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21075] = {name = "盾牌反伤", description = "对攻击附近任意仆从的生物造成205点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[21077] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成2557点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[21096] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成470点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21118] = {name = "法术反射", description = "举起你的盾牌，使你有25%的几率反射下一次对你施放的法术。效果持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21150] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21163] = {name = "打磨护甲", description = "打磨护甲\n护甲提高10%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21188] = {name = "炸弹攻击", description = "投掷一枚炸弹，对目标区域中的所有敌人造成普通伤害外加1点伤害，并令其昏迷2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21307] = {name = "灵魂膨胀", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21327] = {name = "召唤亚什雄蝎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21331] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21337] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成38点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21367] = {name = "暴风雪", description = "召唤一场暴风雪，持续10秒，每2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[21369] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[21390] = {name = "多重射击", description = "连续射出弹药，对目标及其周围盟友最多5个目标造成普通伤害附加额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21401] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[21402] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[21549] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[21559] = {name = "伐木机高温喷射", description = "对施法者面前一个锥形区域内的所有敌人造成35点火焰伤害，同时也会对目标的胸甲造成5%的耐久度损伤。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21562] = {name = "真言术：韧", description = "为目标注入活力，使其耐力提高5%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队或团队成员都会获得此效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21655] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21667] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成1111点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[21668] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21669] = {name = "月火术", description = "对敌人造成奥术伤害，并在接下来的12秒内每3秒造成一次额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21670] = {name = "精灵之火", description = "Causes an enemy to take 10% increased Nature damage for 1分钟.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21687] = {name = "毒性箭雨", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[21688] = {name = "地精暗雷", description = "在地面上埋设一枚地雷，如果任何有敌意的生物走近地雷，它就会自动爆炸，造成0点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21707] = {name = "召唤诺克赛恩产物", description = "召唤5个召唤诺克赛恩产物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21748] = {name = "荆棘箭雨", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21749] = {name = "荆棘箭雨", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21787] = {name = "夺命药膏", description = "每3秒对敌人造成479点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[21790] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[21807] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21808] = {name = "召唤碎片", description = "每2秒召唤一次瑟莱德丝碎片，并令一个区域内的敌人昏迷8秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21832] = {name = "投石", description = "对敌人投掷石块。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[21833] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成0点火焰伤害，持续8秒。当然，前提是它没有突然爆炸……", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[21869] = {name = "憎恨怒视", description = "向敌人发出咆哮，使其因恐惧而麻痹6秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21909] = {name = "灰尘力场", description = "震动附近的地面，对敌人造成伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21968] = {name = "堕落自然之力", description = "召唤3个堕落自然之力为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[21971] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[21987] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。施法者必须在目标身后才能发动此法术。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[22088] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[22120] = {name = "冲锋", description = "冲向一名敌人，造成普通伤害加上额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22121] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22127] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22167] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[22168] = {name = "恢复", description = "治疗目标，每3秒恢复250点生命值，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22187] = {name = "真言术：盾", description = "为一名盟友施加护盾，持续30秒，吸收点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22191] = {name = "炽热之地", description = "每秒对所有接近施法者的敌人造成933点火焰伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22206] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22271] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22273] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22274] = {name = "强效变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续20秒。在此期间，绵羊不能攻击或施法，但会以高速回复。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22275] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22277] = {name = "元素之盾", description = "被奈法利安的实验改变，对所有其它魔法的抗性都非常高，但是极容易被火焰攻击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22284] = {name = "雏龙之语：红色", description = "雏龙之语：红色\n每1秒造成895点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22289] = {name = "雏龙之语：绿色", description = "雏龙之语：绿色\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22290] = {name = "雏龙之语：蓝色", description = "造成493点冰霜伤害，燃烧法力值并使攻击间隔延长100%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22291] = {name = "雏龙之语：青铜", description = "雏龙之语：青铜\n被卷入沙尘风暴！\n对附近的盟友造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22334] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22335] = {name = "毒药瓶", description = "向敌人投掷毒药瓶，每3秒造成67点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "毒药"},
[22336] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22351] = {name = "荆棘术", description = "对任何攻击施法者的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22355] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22356] = {name = "减速术", description = "使敌人的攻击间隔延长50%，移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22371] = {name = "无力诅咒", description = "使目标造成的法术伤害降低，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[22372] = {name = "恶魔之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续35秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[22373] = {name = "愈合", description = "为一名盟友恢复0点生命值，并在之后的21秒内每3秒额外恢复0点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22393] = {name = "Enraged Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22414] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22415] = {name = "纠缠根须", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22416] = {name = "背刺", description = "对目标造成普通伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22419] = {name = "激流", description = "对附近的敌人造成8点冰霜伤害，将他们击退并缴械，持续2秒。", mechanic = "缴械", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22420] = {name = "淹没", description = "使附近敌人的耐力降低2%，持续30秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22422] = {name = "巨型喷泉", description = "喷泉对5码范围内的玩家造成30点冰霜伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22423] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22424] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22425] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22426] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲降低5%。最多可叠加5层。持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22427] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22428] = {name = "激怒", description = "施法者进入狂乱状态，攻击速度提高100%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[22433] = {name = "烈焰打击", description = "对一个敌人造成657点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高368点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22436] = {name = "烈焰光环", description = "烈焰焚身，对近战攻击施法者的敌人造成132点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22438] = {name = "爆裂印记", description = "近战攻击命中时对目标及其所有的盟军造成452点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22440] = {name = "命令怒吼", description = "解除所有邻近的盟友受到的催眠、魅惑及恐惧效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22442] = {name = "燃烧之焰", description = "每2秒对目标造成18点伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22458] = {name = "治疗之环", description = "为附近所有的幼龙恢复395点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[22478] = {name = "剧烈痛楚", description = "每3秒对附近的敌人造成0点暗影伤害，持续21秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22479] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[22519] = {name = "寒冰新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续2秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22539] = {name = "暗影烈焰", description = "对施法者面前一个锥形区域中的敌人造成2958点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22558] = {name = "雏龙之语：红色", description = "每1秒造成90点火焰伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22559] = {name = "雏龙之语：蓝色", description = "对施法者正面的敌人造成100点冰霜伤害，使其攻击间隔延长100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22560] = {name = "雏龙之语：黑色", description = "对施法者正面的敌人造成754点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22561] = {name = "雏龙之语：绿色", description = "击晕施法者前方的所有敌人，持续1秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22566] = {name = "妖术", description = "将附近的敌人变成青蛙，使它们无法攻击或施法，持续8秒。", mechanic = "变形术", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22572] = {name = "破碎一击", description = "对敌人造成武器伤害再加0点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22574] = {name = "黑暗打击", description = "造成70%正常武器伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22575] = {name = "暗影震击", description = "使用黑暗魔法立即鞭笞一个敌人，造成0点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22582] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22591] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22592] = {name = "击倒", description = "击倒敌人，使其昏迷2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22595] = {name = "毒性震击", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22642] = {name = "雏龙之语：青铜", description = "对施法者正面的敌人造成543点奥术伤害，并使其施法速度降低50%，攻击间隔提高33%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22643] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22644] = {name = "吸血术", description = "从附近的敌人身上吸取300点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22645] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22651] = {name = "牺牲", description = "将敌方目标传送至牺牲祭坛，让目标昏迷，并且每1秒被吸走0点生命值，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[22654] = {name = "Spawn Black Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22655] = {name = "Spawn Red Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22656] = {name = "Spawn Green Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22657] = {name = "Spawn Bronze Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22658] = {name = "Spawn Blue Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22662] = {name = "枯萎", description = "敌方目标枯萎，立刻受到0点自然伤害，并且每3秒受到0点自然伤害，持续21秒。目标的[Primary Stat]也会降低10%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[22665] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22666] = {name = "沉默", description = "使一个目标沉默，在6秒内不能施法。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22678] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续6秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[22680] = {name = "Spawn Chromatic Drakonid", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22686] = {name = "低吼", description = "低沉的咆哮使施法者周围35码内所有敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[22687] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[22691] = {name = "缴械", description = "使敌人无法使用武器作战，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[22693] = {name = "硬化外皮", description = "将施法者的皮肤变成石头，护甲值提高1167点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22696] = {name = "荆棘术", description = "使友方目标身上萌发出荆棘，对任意攻击者造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22703] = {name = "地狱火觉醒", description = "地狱火陨石从天而降，对所有目标造成([60% of Spell Power])点火焰伤害，并使他们昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22709] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成0点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[22710] = {name = "巨化术", description = "让匹姆吉布变大，使其伤害能力提高，施法时间缩短。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[22713] = {name = "烈焰打击", description = "对一个敌人造成火焰伤害，并使其受到的火焰伤害提高，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22715] = {name = "喷液", description = "击退附近的敌人，并使它们的移动速度降低50%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22735] = {name = "洛恩塔姆之魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22739] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成 55 点火焰伤害，持续8秒。当然，前提是它没有突然爆炸……", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22742] = {name = "超级缩小射线", description = "缩小最多10名敌人，降低他们的攻击强度。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22743] = {name = "灵魂撕裂", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22744] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地并且每2秒燃烧0点法力值，持续4秒。", mechanic = "定身", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22746] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22766] = {name = "隐秘行动", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22799] = {name = "戈多克之王", description = "现在你是戈多克食人魔的国王啦！当国王的感觉真好……", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[22822] = {name = "星辰碎片", description = "使坠落的星辰碎片击中敌人头部，对其造成奥术伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22823] = {name = "星辰碎片", description = "使坠落的星辰碎片击中敌人头部，对其造成奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22833] = {name = "喷酒", description = "向一个目标喷吐烈酒，使其近战攻击的命中几率降低75%，并醉酒8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22835] = {name = "醉酒怒气", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22856] = {name = "寒冰锁", description = "用冰锁住目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22857] = {name = "反击风暴", description = "立即反击对你进行了近战攻击的敌人，效果持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22859] = {name = "致死顺劈", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22860] = {name = "召唤劫掠者", description = "召唤两名戈多克掠夺者加入战斗！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22865] = {name = "召唤末日守卫", description = "召唤一个末日守卫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22876] = {name = "召唤虚无行者", description = "召唤虚无行者攻击入侵者。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[22878] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22883] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[22884] = {name = "心灵尖啸", description = "发出心灵尖啸，使附近最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[22885] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22886] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害及200%的额外伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22887] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22899] = {name = "伊莫塔尔之眼", description = "召唤一枚伊莫塔尔之眼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22907] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[22908] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成0点奥术伤害，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", cooldown = "1​分钟", dispel_type = nil},
[22909] = {name = "伊莫塔尔的凝视", description = "伊莫塔尔之眼凝视一名敌人目标，使其移动速度减慢30%，施法速度减慢0%。近战攻击间隔延长30%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22910] = {name = "献祭陷阱", description = "放置一个火焰陷阱，在第一个敌人接近时会对其进行灼烧，在随后的15秒内造成火焰伤害。陷阱可存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[22911] = {name = "冲锋", description = "向敌人冲锋，造成伤害并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22914] = {name = "震荡射击", description = "眩晕一个敌人，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[22915] = {name = "强化震荡射击", description = "使目标昏迷3秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22916] = {name = "上钩拳", description = "对一名敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22917] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高40%，受到的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22919] = {name = "精神鞭笞", description = "对最多3个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22920] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加0点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22924] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续4秒。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[22938] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = "魔法"},
[22939] = {name = "召唤法力脉冲", description = "召唤2个法力脉冲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22940] = {name = "奥术能量", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加0点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[22945] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成0点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[22946] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成自然伤害，并且每5.2秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[22950] = {name = "伊莫塔尔传送门", description = "传送一个随机敌人目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22966] = {name = "灵魂诱导", description = "将灵魂从尸体中抽出来。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[22994] = {name = "纠缠", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[22995] = {name = "召唤", description = "召唤目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[22997] = {name = "瘟疫", description = "瘟疫\n每3秒受到一次自然伤害。\n周期性地对附近的队友造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23002] = {name = "警报！", description = "警报！\n你的行踪被报警机器人发现了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23023] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计1972点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成99点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23038] = {name = "烈焰震击", description = "灼烧敌人，然后每3秒对其造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23039] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23055] = {name = "被电击！", description = "被电击！\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23060] = {name = "作战鸣叫", description = "攻击速度提高5%，持续4分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23102] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[23106] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[23114] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2秒内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23115] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23128] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[23138] = {name = "沙斯拉尔之门", description = "立即将施法者传送到一名可见的敌人身旁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23153] = {name = "龙血之痛：蓝", description = "每1秒燃烧8点法力值。\n 施法速度降低50%。\n 移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23154] = {name = "龙血之痛：黑", description = "使目标受到的火焰伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[23155] = {name = "龙血之痛：红", description = "每3秒对目标造成火焰伤害，持续10分钟。目标死亡后，为克洛玛古斯恢复生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[23169] = {name = "龙血之痛：绿", description = "每5秒对目标造成54点伤害并使其受到的治疗效果降低50%，持续10分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[23170] = {name = "龙血之痛：青铜", description = "周期性地将目标击晕，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23174] = {name = "多彩变形", description = "龙族魔法的混用将目标变形成了一个多彩龙人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23187] = {name = "冰霜灼烧", description = "对所有敌人造成730点冰霜伤害，吸取331点法力值，并使其攻击间隔延长400%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23202] = {name = "火炬", description = "灼烧指定区域中的所有敌人，并对其每1秒造成一次额外的火焰伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23224] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低50%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[23262] = {name = "挫锐", description = "使一个敌人的近战攻击强度降低，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23309] = {name = "烧尽", description = "对所有敌人造成2761点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23310] = {name = "时间流逝", description = "被冻结在时间流中！\n 生命值降低50%。\n 持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23314] = {name = "腐蚀酸液", description = "每3秒造成658点伤害。\n 护甲值降低2837点。\n 持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23316] = {name = "点燃躯体", description = "每3秒对所有接近施法者的敌人造成493点火焰伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[23331] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23337] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23339] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成493点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[23340] = {name = "埃博诺克之影", description = "目标受到近战伤害时为埃博诺克恢复1点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23341] = {name = "烈焰打击", description = "对敌人造成99点火焰伤害，并使其在受到火焰系攻击时承受的伤害提高55点，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23342] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[23364] = {name = "龙尾扫击", description = "用尾巴扫击施法者身后所有的敌人，造成822点伤害，使他们丢掉武器并且昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23379] = {name = "岩浆喷溅", description = "对当前目标造成火焰伤害，并且每3秒造成一次额外的火焰伤害，持续24秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23380] = {name = "月火术", description = "向敌人投掷石块，对其造成奥术伤害，并在接下来的12秒内造成持续伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23381] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[23397] = {name = "狂暴", description = "使所有的战士在30秒内无法改变姿态，受到的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23416] = {name = "枕头大战", description = "向敌人冲锋，将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23417] = {name = "窒息", description = "每2秒对目标造成伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[23418] = {name = "虹吸祝福", description = "强制范围内的所有圣骑士对奈法利安使用保护祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23427] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23492] = {name = "分离之痛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23511] = {name = "挫志怒吼", description = "使附近敌人造成的物理伤害降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23513] = {name = "红龙精华", description = "附近的所有盟友获得了阿莱克丝塔萨的祝福。\n\n 每秒恢复83点法力值。\n 每秒恢复50点能量值。\n 每秒产生200点怒气值。\n 每秒产生200符文能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23537] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高10点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23600] = {name = "刺耳怒吼", description = "使战士附近的所有敌人被震慑6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23601] = {name = "驱散射击", description = "短距离的射击，对目标造成物理伤害，并使其迷惑4秒。任何伤害都会移除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23735] = {name = "塞格的黑暗塔罗牌：力量", description = "力量提高10%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23736] = {name = "塞格的黑暗塔罗牌：敏捷", description = "敏捷提高10%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23737] = {name = "塞格的黑暗塔罗牌：耐力", description = "耐力提高10%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23738] = {name = "塞格的黑暗塔罗牌：全能", description = "全能提高1%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23766] = {name = "塞格的黑暗塔罗牌：智力", description = "智力提高10%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23767] = {name = "塞格的黑暗塔罗牌：护甲", description = "护甲值提高10%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23768] = {name = "塞格的黑暗塔罗牌：伤害", description = "所有伤害提高6%，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23769] = {name = "塞格的黑暗塔罗牌：抗性", description = "所有魔法抗性提高5点，持续2小时。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23978] = {name = "加速", description = "移动速度提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[23979] = {name = "远古能量", description = "吸取远古赞达拉的力量，对一个敌人造成神圣伤害。最多可以弹射到5个附近目标身上，每次弹射都会提高伤害。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[24002] = {name = "宁神毒药", description = "使目标中毒，使其攻击间隔延长150%，移动速度降低70%，并在8秒后陷入沉睡。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24004] = {name = "沉睡", description = "使你自己进入睡眠状态，最多持续5秒。对目标造成任何伤害都会唤醒他。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[24024] = {name = "不稳定化合物", description = "对10码内所有敌人造成14点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[24048] = {name = "横扫摔绊", description = "使周围的敌人被击倒并昏迷2秒，并使其受到的武器伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24050] = {name = "灵魂爆裂", description = "对目标周围10码内的敌人造成1点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24063] = {name = "蟾蜍爆炸", description = "造成相当于最大生命值15%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24117] = {name = "痛苦之刺", description = "治疗痛苦之刺的临时伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24187] = {name = "爪击", description = "凶猛的攻击，对目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24193] = {name = "冲锋", description = "向敌人冲锋，造成伤害并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24244] = {name = "成长", description = "成长\n完全成长。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24317] = {name = "破甲", description = "击破敌人的护甲，每次破甲可以使其护甲值降低720点。可叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24331] = {name = "斜掠", description = "斜掠目标，造成物理伤害还有额外伤害，持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24332] = {name = "斜掠", description = "撕扯目标，造成物理伤害，并且每3秒造成一次额外的物理伤害，持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24334] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[24336] = {name = "翼龙钉刺", description = "每2秒造成自然伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[24337] = {name = "伏击", description = "伏击目标，对其造成15点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24375] = {name = "战争践踏", description = "对附近的敌人造成普通伤害及100%的额外伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24378] = {name = "狂暴", description = "使造成的所有伤害提高30%，受到的伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24379] = {name = "恢复", description = "恢复生命值和法力值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24573] = {name = "致死打击", description = "对目标造成500%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24617] = {name = "鲜血通道", description = "每秒从目标身上吸取2点生命值，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[24698] = {name = "凿击", description = "对目标造成0点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24829] = {name = "辛多雷的坚韧", description = "耐力和全能提高5，持续30分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[24933] = {name = "火炮", description = "向你面前最近的一辆玩具车发射炮弹，对其造成13点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[25003] = {name = "发射迫击炮", description = "向25码外的地面发射迫击炮，对半径5码范围内的所有蒸汽车造成26点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[25007] = {name = "稻草人守护者灰烬", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25020] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[25024] = {name = "丢下地雷", description = "放置一颗地雷。地雷需要3秒钟才能安装完毕，一旦触发，会对半径2码范围内的所有蒸汽车造成40点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[25025] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25033] = {name = "落雷之云", description = "召唤一朵持续14秒的雷云，对指定区域中的所有敌人造成875点自然伤害，并每2秒造成1021点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25035] = {name = "Elemental Spawn-in", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25051] = {name = "破甲", description = "击碎敌人的护甲，每次破甲可以使其护甲值降低720点，可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25054] = {name = "神圣惩击", description = "惩击一名敌人，对其造成22点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[25055] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[25056] = {name = "践踏", description = "对附近的敌人造成武器伤害，将它们击退并使它们昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25058] = {name = "恢复", description = "每3秒为一个盟友回复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25085] = {name = "明亮篝火", description = "生起一堆营火，可以使附近所有冒险者的精神提高8点，并可在营火旁烹饪。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = "5​分钟", dispel_type = nil},
[25104] = {name = "召唤玩家", description = "召唤敌对玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25152] = {name = "Agro Drones", description = "Causes the Vekniss Soldier to draw drones to assist it.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25160] = {name = "沙漠风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25161] = {name = "强风", description = "使用强风冲击敌人，造成物理伤害并阻止其施放法术，同时使其移动速度降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25164] = {name = "复仇", description = "为施法者注入邪恶复仇的力量，使其攻击速度提高50%，移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25174] = {name = "破甲顺劈", description = "对目标和其附近的盟友造成普通伤害及300%的额外伤害，最多可影响3个目标。击中时还会使其受到的物理伤害提高25。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25176] = {name = "奥斯里安之力", description = "奥斯里安之力\n伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25177] = {name = "火焰虚弱", description = "火焰虚弱\n火焰抗性降低100%\n受到火焰攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25178] = {name = "冰霜虚弱", description = "冰霜虚弱\n冰霜抗性降低100%\n受到冰霜攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25180] = {name = "自然虚弱", description = "自然虚弱\n自然抗性降低100%\n受到的自然伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25181] = {name = "奥术虚弱", description = "奥术虚弱\n奥术抗性降低100%\n受到奥术攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25183] = {name = "暗影虚弱", description = "暗影虚弱\n暗影抗性降低100%\n受到暗影攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[25185] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25187] = {name = "佐拉虫巢催化", description = "使目标的移动速度降低，每2秒对其造成一次伤害，并提高佐拉钉刺对其造成的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25188] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25189] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10秒。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25195] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长75%，持续15秒。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[25282] = {name = "拉贾克斯之盾", description = "使施法者对任何种类的法术免疫，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25322] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上1315点额外伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25371] = {name = "吞噬", description = "吞噬目标，造成自然伤害并治疗施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25424] = {name = "毒液箭", description = "向敌人射出毒箭，对其造成自然伤害，并每1秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[25425] = {name = "震荡波", description = "对附近的敌人造成自然伤害，使他们的攻击速度和移动速度降低，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25462] = {name = "放大", description = "提高物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25471] = {name = "攻击命令", description = "将目标标上死亡的印记。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25497] = {name = "毒液喷吐", description = "对敌人喷吐毒液，造成自然伤害，并每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25515] = {name = "猛击", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25516] = {name = "统御光环", description = "使周围友方单位的攻击速度和施法速度提高，并且每3秒回复一次生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25599] = {name = "雷霆碰撞", description = "对敌人造成自然伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25603] = {name = "减速", description = "使一名敌人的攻击速度降低35%，施法时间增加35%，并使其移动速度降低到正常速度的60%，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[25640] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成85点自然伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25641] = {name = "防护冰霜结界", description = "吸收273点冰霜伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25645] = {name = "中毒", description = "令目标每2秒受到一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25646] = {name = "重伤", description = "对目标进行惩戒打击，使其受到的治疗法术效果降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25651] = {name = "烈焰打击", description = "对一个敌人造成2点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高2点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[25653] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成219点伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25654] = {name = "扫尾攻击", description = "扫尾攻击\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25698] = {name = "爆炸", description = "牺牲施法者的生命，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[25710] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高110点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25721] = {name = "喂食", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25725] = {name = "麻痹", description = "使目标昏迷并将其传送到阿亚米斯身边。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25745] = {name = "占据", description = "占据目标的躯壳。100码射程。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25748] = {name = "毒性钉刺", description = "钉刺一名敌人，对目标造成359点自然伤害，每层钉刺效果还将每1秒造成89点额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25749] = {name = "钉刺喷射", description = "对阿亚米斯前方锥形区域的所有单位造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25771] = {name = "自律", description = "圣盾术、保护之手和圣疗术在30秒之内不起作用。", mechanic = "坚强", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25774] = {name = "心灵碎裂", description = "使附近的敌人心灵碎裂，造成暗影伤害并使其昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[25778] = {name = "击退", description = "对敌人造成普通伤害及100%的额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25786] = {name = "毒性蒸汽", description = "每1秒对附近的敌人造成34点自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25788] = {name = "头重脚轻", description = "击打目标，对其造成164点伤害，并且使其在5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25790] = {name = "复仇", description = "攻击速度提高150%。\n 物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25791] = {name = "沙迪维尔斯恶魔包", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25801] = {name = "疯狂光环", description = "使附近所有小队成员的攻击速度提高20%，攻击伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25807] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[25808] = {name = "驱散", description = "驱散友方目标身上的5个有害法术。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[25809] = {name = "减速药膏", description = "移动速度降低50%，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25810] = {name = "麻痹药膏", description = "施法速度降低30%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25812] = {name = "毒性箭雨", description = "对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[25814] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上329点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25817] = {name = "宁静", description = "使附近所有小队成员每2秒恢复2778点生命值，持续10秒。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[25818] = {name = "腐烂光环", description = "使施法者每2秒对附近的敌人造成5点自然伤害。光环效果一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25821] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害，并使对手昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25822] = {name = "爆竹", description = "扔在地上！", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25852] = {name = "鞭笞", description = "使目标昏迷2秒，并有一定几率缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25896] = {name = "Rejoin Viscidus", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25989] = {name = "剧毒", description = "对5码内的目标每2秒造成25点自然伤害，并降低其移动速度，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[25991] = {name = "毒液箭雨", description = "向敌人射出毒箭，对其造成自然伤害，并每2秒造成一次额外的自然伤害。持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26000] = {name = "雪球云雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26006] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[26007] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上658点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26025] = {name = "穿刺", description = "每2秒对一个敌人造成物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26027] = {name = "击退", description = "将0内所有敌人击退，并忽略他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26038] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上766点伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26041] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[26043] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高10点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26044] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，持续8秒。在持续时间内，受影响者的移动速度降低50%，并且因恐惧而逃跑。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[26046] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26049] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26050] = {name = "酸液喷射", description = "令目标每2秒受到一次自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26051] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[26058] = {name = "召唤奥罗土堆", description = "奥罗潜入地下，造成5次余震。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26068] = {name = "狂暴", description = "狂暴\n攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26069] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26070] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续8秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26071] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26072] = {name = "灰尘之云", description = "使附近敌人的命中率降低85%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[26073] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26077] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26078] = {name = "维克尼斯催化", description = "目标的皮肤渗出毒液。其移动速度降低50%，并且每2秒受到89点伤害同时还会因维克尼斯钉刺承受额外的伤害。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26079] = {name = "导致疯狂", description = "使敌人暂时变得疯狂，攻击速度提高50%，移动速度提高80%，同时也会攻击自己的盟友，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26083] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26093] = {name = "地震", description = "地震对影响范围内的目标造成12点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26098] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[26134] = {name = "眼棱", description = "对目标和最多60个额外目标造成1972点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26139] = {name = "大地破裂", description = "对10码内所有敌人造成986点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26141] = {name = "断筋", description = "对敌人造成武器伤害再加上197点额外伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26143] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续10秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[26167] = {name = "击碎", description = "对范围内所有敌人造成75点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[26192] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[26194] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，并使其在2秒内不能施法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26211] = {name = "断筋", description = "对敌人造成武器伤害再加上479点额外伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26262] = {name = "出生", description = nil, mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[26281] = {name = "嘲讽", description = "嘲讽目标，提高其攻击施法者的几率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[26297] = {name = "狂暴", description = "急速提高10%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[26350] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加131点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26375] = {name = "制造节日邀请函", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26379] = {name = "刺耳尖啸", description = "使战士身边的所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26381] = {name = "钻地", description = "钻入沙地，重新选择一个目标并向其快速移动。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[26446] = {name = "召唤玩家", description = "召唤一个敌对玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26476] = {name = "消化酸液", description = "每5秒造成54点伤害，", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26478] = {name = "大地破裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26527] = {name = "狂乱", description = "使施法者的攻击速度提高75%，对敌人造成的物理伤害提高91点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26540] = {name = "落星术", description = "召唤星光之雨，每2秒对指定区域内的所有敌人造成一次奥术伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26550] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成493点自然伤害，并每3秒造成493点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26556] = {name = "天灾", description = "使目标染上疫病，每3秒对所有邻近的盟友造成自然伤害，持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26561] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加197点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26580] = {name = "恐惧", description = "使敌人感到恐惧并逃跑，持续最多8秒。同一时间内只能恐惧1个目标。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26586] = {name = "出生", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26590] = {name = "召唤毒云", description = "对邻近的敌人造成自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26601] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每1秒造成一次额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[26607] = {name = "暴风雪", description = "破碎的冰块从天而降，在10秒内对目标造成4928点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26613] = {name = "重压打击", description = "造成350%的武器伤害并使目标失去平衡，在6秒内受到爆击的几率提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26615] = {name = "狂暴", description = "施法者进入狂暴状态，变得势不可挡。攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26616] = {name = "投石", description = "对目标造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[26661] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续10秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[26662] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，对敌人造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[26977] = {name = "元素领主的诅咒", description = "降低30秒范围内所有敌人的火焰抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[27545] = {name = "猎豹形态", description = "变成一头猎豹，攻击速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27572] = {name = "神魂颠倒", description = "神魂颠倒\n你的耐力提高了5%。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[27576] = {name = "毁伤", description = "立即攻击，造成([115% of Attack Power])点物理伤害。\n\n奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27577] = {name = "拦截", description = "冲向一名敌人，造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[27578] = {name = "战斗怒吼", description = "使所有小队成员造成的物理伤害提高10%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27580] = {name = "致死打击", description = "一次邪恶的攻击，对目标造成武器伤害外加288点伤害，并使任何形式的治疗对其产生的效果降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[27581] = {name = "缴械", description = "卸除敌人的武器，持续5秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[27584] = {name = "断筋", description = "使敌人残废，对其造成([100% of Spell Power])点伤害，并使其移动速度降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27605] = {name = "暗言术：痛", description = "黑暗的咒语，在18秒内造成总计([100.2% of Spell Power])点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27609] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除2个有害法术，或是从敌人身上移除2个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27610] = {name = "心灵尖啸", description = "施法者发出心灵尖啸，使附近半径8码范围内的5个敌人逃跑，持续5秒。逃跑中的目标受到伤害则可能中断此效果。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[27611] = {name = "刺骨", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[27613] = {name = "脚踢", description = "用脚快速踢敌人，对其造成0点伤害，并使其在4秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27615] = {name = "肾击", description = "终结技，可令目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[27619] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在6秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[27620] = {name = "蹬踏", description = "用脚快速踢敌人，对其造成23点伤害，并使其在4秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27621] = {name = "风怒图腾", description = "在施法者身边召唤一个风怒图腾，持续1.5分钟。它可以强化半径30码范围内的盟友。每次击中敌人都有20%的几率令攻击者获得额外的2次攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[27626] = {name = "净化术", description = "净化敌方目标，移除2个增益魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[27632] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高1080点。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[27633] = {name = "摔绊", description = "对敌人造成33点伤害，并使其移动速度降低60%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27636] = {name = "星辰碎片", description = "召唤群星的碎片攻击敌人，在6秒内对其造成0点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[27637] = {name = "愈合", description = "为一个盟友恢复0点生命值，并在接下来的21秒内每3秒恢复0点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[27638] = {name = "斜掠", description = "对目标造成1212225点伤害，并在15秒内造成总计2424449点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27639] = {name = "召唤宠物", description = "召唤伊萨利恩的角鹰兽来帮助她作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27641] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[27646] = {name = "暗影箭雨", description = "向附近敌人射出多支黑暗魔法箭，造成15点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[27650] = {name = "复仇", description = "物理伤害提高100%。\n 法术伤害提高50%。\n 移动速度提高75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27680] = {name = "狂暴", description = "使施法者的移动速度提高150%，伤害提高500%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27688] = {name = "白骨之盾", description = "白骨之盾 魔法\n吸收伤害。\n对近战和远程攻击者造成37点伤害。\n对施法者造成37点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27746] = {name = "氮气加速", description = "每秒10点法力值。\n 移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27758] = {name = "战争践踏", description = "对附近的敌人造成770点物理伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[27760] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[27793] = {name = "疾病之云", description = "每3秒对附近的敌人造成50点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27794] = {name = "顺劈斩", description = "对一名敌人和离它最近的友方造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[27807] = {name = "胆汁呕吐", description = "对施法者面前一个锥形区域内的所有敌人造成246点自然伤害，并在接下来的15秒内造成每3秒1026点伤害，同时使其自然抗性降低246点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27808] = {name = "冰霜冲击", description = "使目标昏迷并每秒对目标造成相当于目标最大生命值26%的冰霜伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[27810] = {name = "暗影裂隙", description = "在一名敌对玩家附近召唤一个暗影裂隙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[27812] = {name = "虚空冲击", description = "对10秒后仍然身处暗影裂隙中的敌人造成极大的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27819] = {name = "自爆法力", description = "摧毁目标一部分的法力值，并根据摧毁的法力值数值对目标周围的敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27825] = {name = "暗影遮罩", description = "像旋风一样挥舞你手中的武器攻击8码内的敌人，对每一名敌人都造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27831] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27891] = {name = "酸性软泥", description = "对敌人造成836点自然伤害，并使其在受到自然系攻击时承受的伤害提高53点，持续20秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[27987] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成78点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[27989] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[27990] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[27993] = {name = "践踏", description = "对施法者正面附近的敌人造成513物理伤害并使其移动速度降低，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[27994] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计1119点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[27995] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高100%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28006] = {name = "奥术遮罩", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28089] = {name = "极性转化", description = "在附近所有敌方目标身上施放负能量电荷或正能量电荷。当携带相同电荷的玩家相互靠近时，其每次攻击所造成的伤害均得到提高。当携带相反电荷的玩家相互靠近时，即会对附近的团队成员造成伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[28099] = {name = "震击", description = "对敌方单位造成39点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28131] = {name = "狂乱", description = "使施法者的攻击速度提高40%并且造成的物理伤害提高25%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28134] = {name = "能量涌动", description = "使施法者的攻击速度提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28135] = {name = "静止力场", description = "对所有附近的敌方目标造成513点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28137] = {name = "软泥溅射", description = "在3秒内对附近所有的敌人造成1119点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28156] = {name = "疾病之云", description = "疾病之云对周围所有敌人每3秒造成123伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28157] = {name = "软泥喷射", description = "喷溅出黏液，对格罗布鲁斯身前的敌人造成1436点自然伤害。被黏液击中的敌人将召唤出一个辐射软泥怪。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28158] = {name = "中毒", description = "每1秒对附近敌人造成16点自然伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28167] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28168] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成普通伤害外加125点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28169] = {name = "变异注射", description = "向目标注射毒素，使其在10秒后释放毒云。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[28240] = {name = "毒云", description = "出现一片毒云并在区域内扩散，持续1.3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28280] = {name = "轰击软泥", description = "投掷一个污水淤泥怪轰炸地面。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28293] = {name = "闪电链", description = "对附近的敌人射出一支闪电箭，这支闪电箭在击中目标后将继续攻击其附近的其它敌人。该法术最多可以影响3个目标，对每一个连续的目标造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28294] = {name = "闪电图腾", description = "召唤一个闪电图腾，持续存在1分钟。该图腾会周期性地攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28297] = {name = "震击", description = "对15码内的敌方目标造成16点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[28299] = {name = "闪电球", description = "对敌方单位造成4103点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28301] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28306] = {name = "强效治疗术", description = "召唤神圣魔法治疗一个畸形妖。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[28322] = {name = "腐液之云", description = "对附近的目标造成779点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28353] = {name = "亡者复生", description = "复生一名死寒仆从。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[28362] = {name = "疾病之云", description = "疾病之云对周围所有敌人每3秒造成68点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28371] = {name = "激怒", description = "使你的攻击间隔缩短25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[28383] = {name = "暗影之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28391] = {name = "闪现术", description = "将施法者传送到目标敌方单位所在的位置，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28405] = {name = "击退", description = "将目标击飞，造成150%普通武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28407] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成493点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28408] = {name = "克尔苏加德锁链", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28428] = {name = "速效药膏", description = "立即对目标造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28431] = {name = "毒性充能", description = "充能一名敌人并使其每3秒对5码内所有目标造成544点自然伤害，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28433] = {name = "爆炸", description = "牺牲自己，对周围的敌人造成157点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28434] = {name = "蜘蛛网", description = "将敌方目标拉到身边，移动速度降低25%，持续1秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[28440] = {name = "暗影迷雾", description = "使附近敌人受到治疗时的效果降低75%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28448] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[28450] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成504点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[28467] = {name = "重伤", description = "造成150%武器伤害并使其受到的治疗效果降低10%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28470] = {name = "活力分流", description = "造成125%武器伤害，造成的伤害提高15%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28478] = {name = "寒冰箭", description = "对一名敌人造成2359点冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[28498] = {name = "狂暴", description = "所造成的伤害提高500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28531] = {name = "冰霜光环", description = "每2秒造成224点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28542] = {name = "生命吸取", description = "吸取513点生命值并为萨菲隆每3秒恢复513点生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[28547] = {name = "寒冷", description = "每2秒造成19点冰霜伤害，并使作用效果范围内所有敌人的移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28560] = {name = "召唤暴风雪", description = "在一个邻近的敌人所在的位置召唤一道暴风雪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28679] = {name = "收割灵魂", description = "将全部属性降低10%，持续 1分钟。可以堆叠9层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28697] = {name = "宽恕", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[28730] = {name = "奥术洪流", description = "从半径8码范围内的所有敌人身上移除1个有益效果，并使你回复3%的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[28732] = {name = "黑女巫的拥抱", description = "阻止并移除狂乱效果。在30秒内不能使用自然法术，施法速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28741] = {name = "毒性震荡", description = "对施法者正面附近的敌人造成821点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28747] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高100%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28776] = {name = "死灵之毒", description = "治疗效果降低90% ，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28783] = {name = "穿刺", description = "尖刺刺穿地面升起，对施法者远方呈直线形排列的敌人造成1129点物理伤害，并将其击飞。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[28785] = {name = "虫群风暴", description = "阿努布雷坎释放出一簇虫群，使其移动速度降低40%并对所有附近的敌人造成伤害。邻近的敌人不能攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[28794] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成467点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28796] = {name = "毒液箭雨", description = "向所有的敌人喷射毒药，对其造成616点自然伤害，在接下来的8秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[28798] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高150点，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28822] = {name = "照明弹", description = "侦测指定区域半径10码范围内的所有潜行和隐形的敌人，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28832] = {name = "库尔塔兹印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28833] = {name = "布劳缪克丝印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28834] = {name = "瑞文戴尔印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28835] = {name = "瑟里耶克印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28863] = {name = "虚空领域", description = "召唤一个虚空领域，并对其站在其范围内的所有敌人造成暗影伤害", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28873] = {name = "巫妖之击", description = "使用冰霜刺骨的手掌击打目标，对其造成33点暗影伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28882] = {name = "邪恶之影", description = "施放暗影能量，造成493点暗影伤害，并在随后每1秒造成123额外伤害，持续8秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28883] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对目标和其身旁的敌人目标造成189点神圣伤害，每次跳跃强化50%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28884] = {name = "流星", description = "造成2729点火焰伤害，由陨石冲击点周围8码内所有敌人分担。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[28887] = {name = "凋零打击", description = "使敌人的攻击间隔延长33%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28900] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28902] = {name = "嗜血", description = "使一位盟友的攻击速度提高30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[28913] = {name = "血肉腐烂", description = "每2秒对一名敌人造成2点伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28969] = {name = "酸液喷射", description = "每2秒对一名敌人造成93点自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28991] = {name = "蛛网", description = "使目标无法移动，持续10秒。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[28993] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[28995] = {name = "石肤术", description = "每1秒为施法者恢复6点生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[29044] = {name = "妖术", description = "将一名敌人变形为一只小鸡，使其无法攻击也不能施放魔法，持续3秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29047] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29054] = {name = "吞噬魔法", description = "从一名敌人身上吸取3点法力值，并为施法者回复相同数值的生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29058] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多5点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[29060] = {name = "嘲讽", description = "嘲讽目标，强制其攻击你。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[29061] = {name = "白骨屏障", description = "使你在遭到物理和法术攻击时所承受的伤害值降低75%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[29066] = {name = "召唤凶骨骷髅", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29067] = {name = "剥削奴隶", description = "从施法者的宠物身上吸取14点生命值，为施法者回复相当于该数值150%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29098] = {name = "痛苦消隐", description = "在5秒内从一名敌人身上吸取生命值和法力值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[29107] = {name = "瓦解怒吼", description = "凶猛地尖叫，对附近的敌人造成1539点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29109] = {name = "奥术残渣", description = "使一名敌人造成的法术伤害最多提高9点，持续2分钟。\n 使一名敌人受到的法术伤害最多提高4点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29117] = {name = "羽毛爆裂", description = "命中几率降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29120] = {name = "弓箭射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29125] = {name = "无望", description = "使附近的死亡骑士学员造成的伤害提高5000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29158] = {name = "吸入", description = "将玩家拉到敌人身边并使其移动速度降低，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29170] = {name = "次级治疗术", description = "治疗目标，恢复6点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29208] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29212] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29213] = {name = "药剂师的诅咒", description = "使目标受到药剂师的诅咒。如果目标未被驱散诅咒，则周围的玩家都会受到药剂师之怒的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29214] = {name = "药剂师之怒", description = "感染附近的盟友，造成821点暗影伤害，之后每2秒造成308点伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29232] = {name = "蘑菇花", description = "使目标的爆击几率提高50%，法术和技能不造成任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29234] = {name = "召唤孢子", description = "召唤一个孢子，持续1.5分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29290] = {name = "寒冰之毒", description = "每一层都降低近战15%攻击速度，可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[29292] = {name = "冰霜之雾", description = "使区域内所有敌人的移动速度降低75%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29293] = {name = "毒液箭雨", description = "向敌人喷射毒药，对其造成594点自然伤害外加每5秒造成额外的74点伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[29298] = {name = "黑暗尖啸", description = "对附近的敌人造成746点暗影伤害并打断其正在施放的法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29299] = {name = "吸血之触", description = "吸取一名敌人的生命值，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29300] = {name = "音速冲击", description = "发出刺耳的尖叫，对目标造成1361点物理伤害并使其昏迷5秒。昏迷时威胁值降低。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29303] = {name = "双翼扑击", description = "打击施法者附近的敌人，将他们击退并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29304] = {name = "碎石岭之嚎", description = "周期性吸取敌人的法力值、能量值和怒气值，持续5分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[29306] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高19点，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29310] = {name = "法术瓦解", description = "使附近的敌人受到法术瓦解效果影响，施法速度降低300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29316] = {name = "召唤助手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29320] = {name = "冲锋", description = "冲锋距离最远的敌人，造成普通伤害加上45点伤害，再使所有邻近敌人陷入恐惧。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29321] = {name = "恐惧", description = "使附近的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29323] = {name = "吸收活力", description = "吸收邻近敌人的力量和耐力并加强施法者的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29325] = {name = "酸性箭雨", description = "向一名敌人射出酸性箭雨，每3秒造成47点自然伤害，持续24秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29326] = {name = "吸收活力", description = "使施法者的力量提高20%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[29339] = {name = "治疗之触", description = "召唤自然魔法治疗一匹友方的战马。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[29340] = {name = "鞭笞狂暴", description = "使一位盟友的攻击速度提高60%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[29363] = {name = "吸血之触", description = "吸取一名敌人的生命值，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29380] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29381] = {name = "强效力量祝福", description = "使附近所有友方目标的攻击强度提高128点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29385] = {name = "命令圣印", description = "使施法者有一定几率额外造成相当于普通武器伤害70%的神圣伤害。持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[29386] = {name = "命令审判", description = "审判敌人，造成729点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[29405] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[29406] = {name = "暗影形态", description = "进入暗影形态，使你造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29407] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续6秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29419] = {name = "闪光炸弹", description = "使半径5码范围内的所有野兽逃跑，持续10秒。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29425] = {name = "凿击", description = "对目标造成486点伤害，令其昏迷6秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[29426] = {name = "英勇打击", description = "一次有力的攻击，造成150点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[29427] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[29436] = {name = "吸血投掷", description = "立即射击并在12秒内吸取目标373点生命值和法力值。", mechanic = nil, range = "50码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[29448] = {name = "消失", description = "使施法者进入潜行状态，效果持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[29457] = {name = "寒冰箭", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29458] = {name = "暴风雪", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29459] = {name = "炎爆术", description = nil, mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[29477] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29484] = {name = "蛛网喷射", description = "向四周喷射蛛网，使附近的所有敌人昏迷4秒，并对其造成410点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29485] = {name = "迷心光环", description = "造成的物理伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29486] = {name = "迷惑光环", description = "所造成的法术伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29487] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成690点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29490] = {name = "诱惑", description = "魅惑附近敌方目标，持续6秒。", mechanic = "被魅惑", range = "0码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[29491] = {name = "迫近的背叛", description = "在10秒后对附近的敌人造成1458点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[29492] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成730点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[29494] = {name = "诱惑", description = "诱惑一名敌人10秒，使其在攻击时有一定几率治疗其目标4点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29497] = {name = "嫉妒", description = "诅咒一名敌人，使其有一定几率在攻击时对自己造成伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29505] = {name = "女妖尖叫", description = "使附近的敌人沉默，不能施放任何法术，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = "魔法"},
[29511] = {name = "忏悔", description = "使附近所有敌人陷入冥想状态，瘫痪12秒。受到伤害将打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = "12​秒", dispel_type = nil},
[29512] = {name = "神圣之地", description = "造成146点神圣伤害并在1秒内阻止施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29513] = {name = "地精龙枪", description = "使用地精龙枪，在8秒内对工程师正面锥形区域内所有目标造成0点火焰伤害，如果它没有爆炸的话……", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29514] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有敌方目标造成209点神圣伤害，并为半径10码范围内的所有小队成员恢复112点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29537] = {name = "召唤幻影猎犬", description = "召唤1个幻影猎犬协助施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29540] = {name = "负担诅咒", description = "使目标的力量降低70%，移动速度降低70% ，持续15秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29544] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29546] = {name = "忠诚誓言", description = "控制一个等级不高于75级的敌对人型生物，持续15秒。", mechanic = "被魅惑", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29555] = {name = "左钩拳", description = "一击有力的钩拳，造成武器伤害再加上23点额外伤害，并使敌人失去平衡，降低物理攻击的命中几率5，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29560] = {name = "脚踢", description = "用脚快速踢敌人，对其造成146点伤害，并使其在2秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29561] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成普通伤害再加上50点伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29563] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[29564] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[29567] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高243点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29570] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[29572] = {name = "致死打击", description = "对目标造成250%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29574] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29575] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29576] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加1702点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29577] = {name = "重蹄打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29578] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29579] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成5879点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29580] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[29581] = {name = "冲压", description = "捶打敌人，造成普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29582] = {name = "投掷", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29583] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续9秒。", mechanic = "流血", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29584] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低70点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29586] = {name = "脚踢", description = "用脚快速踢敌人，对其造成365点伤害，并使其在5秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29587] = {name = "暗影恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29609] = {name = "恶毒的礼物", description = "对随机目标造成1702点伤害，但恢复207点法力值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29612] = {name = "煽动愤怒", description = "使附近的鬼灵顾客的攻击速度提高200%，持续6秒。但该效果结束后攻击速度会降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29618] = {name = "燃烧之印", description = "对一名敌人造成73点火焰伤害并使其受到的火焰伤害提高14点，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29650] = {name = "疲惫", description = "疲惫\n攻击速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29661] = {name = "磁性牵引", description = "将目标拉到施法者身边。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[29666] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29667] = {name = "断筋", description = "对一名敌人造成150%武器伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29670] = {name = "寒冰坟墓", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[29673] = {name = "沙包", description = "使一名敌人的攻击速度降低35%，移动速度降低35%，持续10秒。并造成1945点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29675] = {name = "烘焙", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29676] = {name = "旋转钉刺", description = "对目标敌人造成1215点伤害，并将其击倒，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29677] = {name = "掷槌", description = "向敌人掷出一柄锤子，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29679] = {name = "说教", description = "使一名敌人进入沉睡状态，该效果最多持续10秒。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[29680] = {name = "谢幕的欢呼", description = "在一定范围内造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29684] = {name = "盾牌猛击", description = "对敌人造成973点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29690] = {name = "裂颅醉意", description = "对一名敌人造成普通伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29691] = {name = "狂乱", description = "提高物理伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29711] = {name = "击倒", description = "对当前地方目标造成5761点伤害，并将其击倒，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29712] = {name = "暗影震击", description = "立刻用暗影魔法冲击敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29716] = {name = "虚灵诅咒", description = "使目标的物理攻击命中率降低15%，可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29717] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29718] = {name = "元素护甲", description = "对所有魔法的抗性提高127点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[29765] = {name = "水晶打击", description = "攻击一名敌人，对其造成125点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[29768] = {name = "过载", description = "将一股巨大的奥术能量转移到敌方目标，使其过载。目标将发生周期性的爆炸，不断释放出的能量将对其周围的盟友造成递增的奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[29832] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成武器伤害减去405点暗影伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[29837] = {name = "石拳", description = "使施法者的物理伤害提高35%，但是移动速度降低75%并且攻击速度降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29848] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29849] = {name = "冰霜新星", description = "对邻近敌人造成168点冰霜伤害，并使其无法移动，持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29864] = {name = "灼热", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29865] = {name = "死亡之花", description = "每1秒造成37点自然上，持续6秒，效果结束后额外造成246点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29876] = {name = "引爆", description = "7秒后引爆，造成区域伤害并摧毁火花。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29880] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续直到主动取消。可吸收最多2367642点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗1点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29881] = {name = "吸取法力", description = "在5秒内从一个敌人身上吸取最多148点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[29882] = {name = "释放法力", description = "在一片区域内的目标每1秒恢复21点法力值，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29883] = {name = "闪现术", description = "将施法者传送到一名随机目标身旁，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29885] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29896] = {name = "希亚其斯之网", description = "使目标昏迷10秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29900] = {name = "不稳定的魔法", description = "使附近所有敌人造成的法术伤害提高，最多81。\n 使附近所有敌人受到的法术伤害提高，最多163。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29901] = {name = "酸性之牙", description = "对敌人造成普通伤害附加额外伤害，并且每2秒造成一次额外的自然伤害，持续30秒。同时使护甲值降低，最多可叠加7次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[29904] = {name = "音爆", description = "对附近敌人造成普通伤害再加上1216点伤害，并使其在5秒内不能施法。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[29911] = {name = "能量扭曲", description = "诅咒附近的敌人，使其使用法术和技能的消耗提高100%，持续15秒。该效果作用于所有的法术和技能，无论其使用法力值，怒气还是能量值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29915] = {name = "血肉腐烂", description = "每2秒对一名敌人造成224点暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[29919] = {name = "空间裂隙", description = "爆炸，对附近的敌人造成大量奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[29922] = {name = "连珠火球", description = "对附近的敌人造成875点火焰伤害，并且每1秒额外造成97点伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29923] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[29924] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29925] = {name = "火球术", description = "对一名敌人造成875点火焰伤害，并且每1秒额外造成97点伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29926] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[29927] = {name = "暗影箭", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[29928] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[29930] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[29935] = {name = "血盆大口", description = "每3秒对附近的数个敌人造成物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[29938] = {name = "灵魂指引", description = "灵魂指引\n先祖狼魂指引着你的道路。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29939] = {name = "传染毒药", description = "对附近的敌人造成231点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29942] = {name = "感染之血", description = "每3秒对敌人造成13点自然伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[29946] = {name = "烈焰花环", description = "制造一个光环，如果没有在20秒内被驱散或刷新就会爆炸。该效果会在20秒后消失。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29953] = {name = "火球术", description = "对敌人造成2236点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29954] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[29956] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29961] = {name = "法术反制", description = "反制附近敌人正在施放的法术，使其在10秒无法再次施放任何与该法术同一类别的魔法。产生大量仇恨值。", mechanic = "中断", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29962] = {name = "召唤水元素", description = "召唤水元素保护施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29969] = {name = "召唤暴风雪", description = "激活暴雪NPC。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[29973] = {name = "魔爆术", description = "引爆奥术能量，造成4861点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[29982] = {name = "空间扭曲", description = "产生一个光环，每3秒使附近敌人的属性下降3%， 直到光环主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[29998] = {name = "衰弱天灾", description = "每3秒对附近所有的目标造成559点自然伤害，并使其最大生命值降低50%，持续21秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[30007] = {name = "空间扭曲", description = "产生一个光环，每3秒使附近敌人的属性下降3%， 直到光环主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30012] = {name = "移动", description = "进行移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30013] = {name = "缴械", description = "使敌人无法使用武器作战，持续8秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[30014] = {name = "顺劈斩", description = "对一名敌人和它身边最近的盟友造成武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30036] = {name = "窃取魔法", description = "驱散目标身上的魔法效果，从一名盟友身上移除1个有害法术或者从一名敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[30039] = {name = "传送", description = "对你施放的治疗法术将被转移。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[30043] = {name = "毒性喷射", description = "向施法者身前的敌人喷射毒药，对其造成672点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30055] = {name = "暗影箭", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[30066] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30091] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30092] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30093] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成191点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30094] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30095] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30109] = {name = "软泥爆发", description = "对附近的敌人造成103点自然伤害，并使他们的移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30110] = {name = "变异孢子", description = "对邻近的敌方目标每3秒造成100点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30113] = {name = "腐烂撕咬", description = "使敌人受到的伤害提高10%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[30127] = {name = "灼热灰烬", description = "18秒内造成1458点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30128] = {name = "烟雾冲击", description = "对目标造成1606点物理伤害，并持续造成火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30130] = {name = "分神之灰", description = "使你的法术和技能命中目标的几率提高30%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30131] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成普通伤害再加上119点伤害，最多影响2个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30151] = {name = "追杀", description = "恶魔卫士向敌人冲锋，立即对其造成[0.1326 * (法术强度 * 0.5) * 1 * (1 + 全能)]点物理伤害并使自己的移动速度提高30%，持续8秒。\n\n自动施法：\n 在恶魔卫士距离其目标超过8码时使用。\n\n(点击右键以启用或禁用该技能)", mechanic = nil, range = "6—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[30166] = {name = "暗影之握", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30180] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[30205] = {name = "暗影牢笼", description = "暗影牢笼\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30210] = {name = "浓烟吐息", description = "对施法者面前一个锥形区域中的敌人造成1945点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30213] = {name = "军团打击", description = "发动强力攻击，对面前所有敌人造成[0.816 * (法术强度 * 0.5) * 1 * (1 + 全能)]点伤害，并使目标受到的任意治疗效果降低20%，持续12秒。\n\n(点击右键以启用或禁用该技能)", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30221] = {name = "射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30225] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30231] = {name = "放逐术", description = "放逐目标，阻止其进行任何动作，但也使其进入无敌状态。", mechanic = "驱逐", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30235] = {name = "弧光凋零", description = "对目标造成365点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30282] = {name = "火球弹幕", description = "向距离40码外的所有敌人投掷火球。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30284] = {name = "改变朝向", description = "转向另一个方向。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30285] = {name = "鹰爪", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30353] = {name = "召唤树伪装", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30358] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成993点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30403] = {name = "奥术灌注", description = "奥术能量充盈施法者，对近战攻击命中的目标造成额外973点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30424] = {name = "幽灵步", description = "让使用者可以更好地理解止松熊怪的文字。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30430] = {name = "毒蛇的拥抱", description = "毒蛇的拥抱\n游泳速度提高150%。水下呼吸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30448] = {name = "森林之影", description = "森林之影\n使你可以高速奔跑，并获得隐形效果。战斗或拾取物品会取消这个效果。只能在秘蓝岛使用。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30460] = {name = "脚踢", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30470] = {name = "切割", description = "使施法者的攻击速度提高30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[30471] = {name = "上钩拳", description = "对一名敌人造成150%的武器伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30472] = {name = "戒律光环", description = "使附近友方单位招架和格挡的几率提高，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30474] = {name = "嗜血", description = "立即攻击目标，对其造成120%的普通武器伤害。另外，接下来的5次成功的近战攻击都可以为你回复2点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[30478] = {name = "出血", description = "造成110%武器伤害。并使敌人受到的物理伤害提高10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30479] = {name = "抵抗暗影", description = "使一位盟友的暗影抗性提高15%，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[30481] = {name = "火焰射击", description = "射击敌人，对其造成0点火焰伤害，并且每3秒造成0点额外的火焰伤害，持续12秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[30485] = {name = "激怒", description = "激怒，物理伤害和攻击速度提高，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "暴怒"},
[30487] = {name = "虚空之门 - 坚韧", description = "召唤一扇坚韧虚空之门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30490] = {name = "虚空之门 - 平静", description = "召唤一扇平静虚空之门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30491] = {name = "虚空之门 - 统御", description = "召唤一扇统御虚空之门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30493] = {name = "弓箭射击", description = nil, mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30494] = {name = "粘稠的软泥", description = "厚重的软泥使附近所有敌人的移动速度和急速降低4%，持续10秒。\n\n 对附近所有敌人造成0点自然伤害。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30495] = {name = "暗影顺劈", description = "对一名敌人以及其身边最近的敌人造成暗影伤害，最多可伤害3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[30496] = {name = "次级暗影裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30498] = {name = "吞噬", description = "一片暗影虚空出现，每1秒对区域内所有敌人造成0点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30499] = {name = "启示", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30500] = {name = "凋零缠绕", description = "使敌方目标因恐惧而畏缩，持续4秒，并对其造成0点暗影伤害。伤害值的100%用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30502] = {name = "黑暗之脊", description = "像旋风一般挥舞手中的武器并对周围敌人倾泄暗影法术，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30505] = {name = "暗影箭", description = "施法者在圆圈中旋转，对附近的敌人施放暗影箭，对其造成0点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30528] = {name = "黑暗治疗", description = "使用黑暗魔法为一名盟友恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30531] = {name = "灵魂转移", description = "灵魂转移\n伤害提高20%。\n施法速度提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30584] = {name = "恐惧", description = "恐惧附近的所有敌人，使其因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30600] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30614] = {name = "瞄准射击", description = "瞄准目标射击，造成大量额外伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[30615] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续2秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[30619] = {name = "顺劈斩", description = "对最多3名邻近目标造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30621] = {name = "肾击", description = "终结技，使目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[30633] = {name = "雷霆一击", description = "对附近敌人造成0点自然伤害，并使其急速降低35%，移动速度降低35%，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = "魔法"},
[30636] = {name = "狂怒嚎叫", description = "使半径20码范围内所有盟友的下一次物理攻击额外造成20%的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[30639] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30641] = {name = "重伤", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30659] = {name = "邪能灌注", description = "以虚空能量强化目标，使其获得邪能灌注的效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30686] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[30691] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[30695] = {name = "背叛光环", description = "每1秒自动对目标及其邻近盟友造成194点暗影伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[30707] = {name = "召唤残忍的军犬", description = "召唤一个残忍的军犬。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[30732] = {name = "沙虫横扫", description = "对施法者面前一个锥形区域内的敌人造成10点伤害，并将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30735] = {name = "暗影灼热", description = "对目标造成暗影伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30736] = {name = "狂怒撕咬", description = "对目标造成2点物理伤害并使其获得90点怒气值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30745] = {name = "Target Fissures", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30752] = {name = "恐惧嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30753] = {name = "小红帽", description = "将目标标记为小红帽。这将使大灰狼追赶并吞吃他们的概率大大提高！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30761] = {name = "强力横扫攻击", description = "击晕施法者前方的所有敌人，持续4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30815] = {name = "背部突刺", description = "攻击位于施法者身后的一名敌人，对其造成972点物理伤害，并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30817] = {name = "致命剿杀", description = "攻击位于施法者前方的附近的敌人，对其造成武器伤害外加110点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30822] = {name = "浸毒之刺", description = "造成武器伤害附加额外伤害，并使目标所有属性降低10%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30831] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[30832] = {name = "肾击", description = "终结技，使目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[30841] = {name = "卤莽", description = "使施法者造成的物理伤害提高35%并使施法者的攻击速度提高35%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30843] = {name = "能量衰弱", description = "使敌人的治疗效果和生命值恢复速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30846] = {name = "投掷炸弹", description = "投掷一颗炸弹。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[30849] = {name = "法术封锁", description = "反制敌人的法术，使其沉默并在4秒内不能再次施放该法术。产生大量的威胁值。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[30851] = {name = "召唤地狱魔法猎犬", description = "召唤一只地狱魔法猎犬。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[30852] = {name = "暗影新星", description = "释放黑暗的魔法，对30码内所有敌人造成1458点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30853] = {name = "召唤魅惑者", description = "召唤一名魅惑者，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[30854] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30859] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成火焰伤害，对周围的所有敌人造成([40% of Spell Power])点火焰伤害。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30878] = {name = "永恒之爱", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[30887] = {name = "虔诚", description = "使施法者造成的物理伤害提高50%，攻击速度提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30889] = {name = "强力吸附", description = "目标为朱丽叶的美貌所倾倒，在6秒内陷入昏迷不能自拔。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[30890] = {name = "盲目激情", description = "净化敌人，使其受到729点神圣伤害，并在接下来的4秒内受到额外1458点神圣伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30900] = {name = "无力诅咒", description = "使目标造成的法术伤害降低，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[30913] = {name = "软泥喷射", description = "对施法者正面的敌人造成0点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30916] = {name = "毒云", description = "在布洛戈克脚下创造一片毒云。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30923] = {name = "支配", description = "控制一名等级不超过70的人型生物敌人，使其造成的伤害提高200%，攻击速度提高100%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30926] = {name = "火锥术", description = "对施法者面前一个锥形区域中的敌人造成729点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[30930] = {name = "冰霜吐息", description = nil, mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[30931] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高15点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30932] = {name = "穿刺之箭", description = "对目标造成0点物理伤害并使其移动速度降低，承受的物理伤害提高，持续10秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[30933] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成0点奥术伤害，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[30935] = {name = "唤醒", description = "引导玛瑟里顿之血。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30936] = {name = "飞向死亡地点", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30937] = {name = "暗影印记", description = "使目标受到的暗影伤害提高5%，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[30950] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30951] = {name = "永恒之爱", description = "恢复全部生命值。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[30967] = {name = "火球术", description = "对敌人造成3842341点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[30968] = {name = "欧塔库大火球", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30969] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30970] = {name = "准备火球术", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30971] = {name = "高等火球反射", description = "对敌人造成3842341点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30972] = {name = "唤醒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[30973] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多9962467点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[30974] = {name = "发动冰霜呼吸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30977] = {name = "点燃冲击", description = "使一个敌人着火，在6分钟内造成总计3247608135点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成609836点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30980] = {name = "闷棍", description = "瘫痪目标，最多持续8秒。必须在潜行状态下使用。只对未进入战斗状态的人型生物有效。任何伤害都会唤醒目标。同一时间内只能对单一目标使用闷棍。", mechanic = "能力丧失", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30981] = {name = "减速药膏", description = "使目标减速，降低其移动速度50%，持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30984] = {name = "致伤药膏", description = "使目标中毒，使对其施放的所有治疗效果降低25点，持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[30985] = {name = "Notify Medivh of Arcanagos' Flee", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30986] = {name = "偷袭", description = "使敌人昏迷4秒，必须在潜行状态下发动。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30990] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加0点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[30991] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[30992] = {name = "背刺", description = "对目标造成普通伤害再加0点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31008] = {name = "辩护之锤", description = "立即轰杀目标。很华丽吧……", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31012] = {name = "水箭", description = "对单一目标造成1094点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31013] = {name = "惊声尖叫", description = "发出一声尖啸，迫使周围最多3个敌人逃跑，持续2秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31014] = {name = "召唤托托", description = "召唤一只尖叫的小狗，能使邻近的敌人昏迷。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31022] = {name = "鬼魅攻击", description = "对敌人造成110%的武器伤害，并使你躲闪攻击的几率提高15%，持续7秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[31041] = {name = "裂伤", description = "斜掠目标，造成972点伤害，并在15秒内造成1215点额外的伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31042] = {name = "碎甲", description = "撕碎敌人的护甲，降低其护甲值3176点，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31043] = {name = "顺劈斩", description = "对目标及其最近的多个敌人造成物理伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31046] = {name = "击脑", description = "猛击目标，使其神志不清，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31069] = {name = "记忆消除", description = "目标忘记了它本要吟诵的咒语，被沉默4秒。", mechanic = "缄默", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31086] = {name = "生锈", description = "使铁皮人生锈，移动速度降低10，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31249] = {name = "寒冰箭", description = "对目标发射一枚寒冰箭，使其昏迷并立即造成2430点冰霜伤害，还将在随后的4秒内总共造成4861点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31250] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31256] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续10秒。这层厚重的寒冰提高1906点护甲值，并且使攻击者的移动速度降低50%，攻击间隔增加25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[31257] = {name = "冰冻", description = "冻结攻击者，使其移动速度降低50%，攻击速度降低25%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31258] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域内的所有敌人，对它们造成暗影伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31270] = {name = "月火术", description = "烧灼敌人，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31271] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成2点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31272] = {name = "强风震击", description = "使用强风的能量震击敌人，造成自然伤害，并在10秒内造成附加自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31273] = {name = "尖啸", description = "降低附近敌人的攻击强度。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31274] = {name = "击倒", description = "对敌人造成147点伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31275] = {name = "奔流打击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31277] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31279] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多两名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31280] = {name = "秘血岛之寒", description = "使一名敌人承受的冰霜和火焰伤害提高，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31281] = {name = "血箭", description = "对一名敌人造成伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[31282] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高1点，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[31286] = {name = "鞭笞", description = "在4秒内对一名敌人造成伤害并有一定几率缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[31287] = {name = "纠缠根须", description = "用根须将敌人缠住，每1秒对其造成一次自然伤害，并使其无法移动，最多持续2秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[31288] = {name = "吸血毒药", description = "每5秒吸取一名敌人的7点生命值，并将其转移给施法者，持续30秒。\n 每5秒吸取一名敌人的1点法力值，并将其转移给施法者，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[31289] = {name = "爪击", description = "凶猛地爪击敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31290] = {name = "投网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31292] = {name = "催眠术", description = "使敌方目标陷入睡眠状态，最多持续6秒。对目标造成任何伤害都会唤醒他。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31295] = {name = "尖啸", description = "使敌人的攻击间隔延长10%，移动速度降低10%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31298] = {name = "催眠术", description = "使小范围内的敌人陷入睡眠状态，最多持续10秒。对目标造成任何伤害都会唤醒他。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31299] = {name = "地狱火", description = "召唤一个巨大的地狱火，持续5分钟。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[31306] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成0点暗影伤害并且降低他们受到的治疗效果75%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31308] = {name = "辉煌光环", description = "使30码以内的所有友方单位智力提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31319] = {name = "船长之吻", description = "船长之吻\n游泳速度提高。水下呼吸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31325] = {name = "恢复", description = "每3秒为自己恢复生命值，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31326] = {name = "腐蚀麦迪文", description = "腐蚀麦迪文，削弱他的意志以打开传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31330] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击6个目标，对每个成功击中的目标造成递减的自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31331] = {name = "野性狼魂", description = "召唤两只可怕的野性狼魂来协助萨尔，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31334] = {name = "低吼", description = "嘲讽目标，使其更有可能将你作为主要的攻击对象。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31336] = {name = "Matis Captured DND", description = "发出信号，通知阿古斯之手的追踪者来帮助你。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31358] = {name = "恐惧", description = "你感到畏惧，在恐惧中四下逃跑。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31361] = {name = "Bomb Target", description = "某些法术正在朝这里施放！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31365] = {name = "自身恐惧", description = "使目标因恐惧而逃跑，持续最多直到主动取消。每次只能恐惧一个目标。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31376] = {name = "幽灵之触", description = "你感到神志不清……\n 耐力降低5点。\n 全能提高5。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31378] = {name = "沙虫冲击", description = "对敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31379] = {name = "闪避", description = "使施法者躲闪的几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31381] = {name = "热疫疲倦", description = "使敌人的智力降低5%，力量降低5%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[31389] = {name = "击退", description = "对敌人造成普通伤害外加100点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31390] = {name = "击倒", description = "对敌人造成6点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31394] = {name = "暗影印记", description = "使一名敌人受到的暗影伤害提高0点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[31401] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31403] = {name = "战斗怒吼", description = "使20码内所有盟友造成的物理伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[31405] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[31407] = {name = "蝰蛇钉刺", description = "钉刺目标，在8秒内抽取0点法力值。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[31410] = {name = "珊瑚切割", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31422] = {name = "时间停止", description = "使半径50码的球形范围内的时间停滞4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31427] = {name = "过敏", description = "大量的孢子使目标过敏，迫使它们不断地打喷嚏以及周期性昏迷，持续3分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31429] = {name = "回响咆哮", description = "使附近敌人的护甲值降低50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31436] = {name = "恶毒顺劈", description = "造成伤害并由所有受影响的目标平均分担。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31457] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加1418点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31458] = {name = "时光加速", description = "近战和移动速度提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31464] = {name = "重伤", description = "治疗效果降低10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31467] = {name = "时间流逝", description = "使敌人的攻击间隔延长60%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[31472] = {name = "奥术清偿", description = "对施法者周围一定范围内的敌人造成1013点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31473] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31475] = {name = "飞翼打击", description = "对15码内所有敌人造成459点伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31477] = {name = "残废术", description = "使一名敌人的攻击间隔延长75%并且移动速度降低75%，此外，其力量也会降低75%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31478] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31480] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加1094点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31481] = {name = "内爆", description = "压缩目标体内的空气，每2秒造成299点伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31485] = {name = "超级缩小射线", description = "使施法者前方锥形区域内的所有敌人造成的伤害降低35%，并使其体型缩小，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31486] = {name = "锯齿利刃", description = "对目标造成1216点伤害。", mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[31516] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31519] = {name = "强击光环", description = "使20内所有友方目标的攻击强度和远程攻击强度提高25点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31526] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[31534] = {name = "法术反射", description = "魔法包围着你，在8秒内有100%几率反射法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31537] = {name = "食尸", description = "逐渐恢复生命值。持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[31540] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "暴怒"},
[31547] = {name = "死亡通知", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31550] = {name = "Banish Dragon Helper", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31551] = {name = "穿刺", description = "对一名敌人造成125%的武器伤害并使其受到的物理伤害提高15%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[31553] = {name = "断筋", description = "对一名敌人造成20%武器伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31554] = {name = "法术反射", description = "一层魔法护盾包裹施法者，有50%的几率反射法术。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31555] = {name = "智力衰减", description = "使你的智力降低25%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31566] = {name = "猛禽一击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31567] = {name = "威慑", description = "躲闪和招架几率提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31581] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成230点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31589] = {name = "减速", description = "使目标的移动速度降低 50 %，持续15秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31598] = {name = "火焰之雨", description = "召唤熔火之雨，灼烧0码内的所有敌人，每1.5秒造成20点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31600] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31601] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31602] = {name = "墓穴甲虫", description = "召唤几只地穴甲虫来攻击三个随机目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31607] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31609] = {name = "主教的强化", description = "主教的强化\n伪装成血精灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31610] = {name = "击倒", description = "对敌人造成1944点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[31615] = {name = "猎人印记", description = "给目标加上猎人印记，使任何攻击者的远程武器对该目标的攻击强度提高100点。另外，被施加了这项技能的目标总是可以被猎人看见，无论是隐形还是潜行都无法摆脱。目标的位置也会在微缩地图上显示出来，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31617] = {name = "亡者复生", description = "召唤1名骷髅入侵者和1名骷髅法师，并令其在1分钟内为施法者作战。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[31618] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31620] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31622] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[31623] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高200点。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = "6​秒", dispel_type = nil},
[31626] = {name = "邪恶狂热", description = "使一名盟友的攻击速度提高180%，持续20秒，但每2秒对该盟友造成135点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31627] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31633] = {name = "大地之力图腾", description = "在施法者身边召唤一个生命值为5点的大地之力图腾，持续2分钟。图腾周围半径0码范围内的所有小队成员的力量提高5点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31651] = {name = "女妖诅咒", description = "使一名敌人命中的几率降低66%，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[31662] = {name = "反魔法护罩", description = "在施法者周围创造一个反魔法外壳，吸收7892140点魔法伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31664] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[31673] = {name = "邪恶孢子", description = "释放出污秽的孢子，每1秒从15码内的所有敌人处吸取0点生命值， 持续11秒。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[31688] = {name = "冰霜吐息", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[31704] = {name = "飘浮", description = "目标在超能力的作用下飘浮在空中，暂时无法作出任何动作。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31705] = {name = "磁性牵引", description = "把某人拉到你身边。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[31707] = {name = "水箭", description = "对目标造成([68.7% of Spell Power])%点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31713] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31715] = {name = "静电充能", description = "充能一名敌人，在12秒内每1秒造成0点自然伤害。目标受到的静电充能效果会周期性跳跃至邻近的盟友造成同等的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[31717] = {name = "闪电链", description = "向敌人射出一支闪电箭，闪电箭击中目标后会继续攻击其附近的敌人。最多可攻击5个目标。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[31718] = {name = "包围之风", description = "使用飓风包围敌人，最多持续6秒。", mechanic = "昏迷中", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31724] = {name = "烈焰击打", description = "使一名敌人承受的火焰伤害提高25点，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31729] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31731] = {name = "盾墙", description = "使施法者受到物理和魔法攻击时所承受的伤害减少60%，效果持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31732] = {name = "集结呐喊", description = "使附近所有友方单位的近战攻击强度提高10点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31734] = {name = "炎鹰印记", description = "炎鹰印记 魔法\n近战和远程攻击对你造成0点额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31737] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成额外伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31739] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31740] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31741] = {name = "减速", description = "使敌人的攻击间隔延长25%，移动速度降低50%，持续15秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31743] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31747] = {name = "中毒", description = "向一名敌人投掷毒药，造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[31754] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31755] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加150点伤害，将它们击退并使它们昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31758] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31759] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[31760] = {name = "治疗守卫", description = "召唤一个结界，持续存在30秒。该结界将周期性地治疗其周围的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[31764] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[31765] = {name = "闪电之盾", description = "使施法者被3颗闪电球所包围，闪电球有50%的几率对近战或远程敌人造成2点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击3次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[31779] = {name = "顺劈斩", description = "对目标及其附近的多个敌人造成普通武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31784] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31807] = {name = "战争印记", description = "战争印记 魔法\n你携带着克勒斯的印记，在赞加沼泽地区中的主属性提高 1853 点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31808] = {name = "学识印记", description = "学识印记 魔法\n你携带着埃西恩的印记，在赞加沼泽地区中的法术和技能的伤害和治疗效果提高 106 %，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31827] = {name = "英勇打击", description = "略微提高下次攻击的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31865] = {name = "诱惑", description = "魅惑附近敌方目标，持续5秒。", mechanic = "被魅惑", range = "15码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = "魔法"},
[31900] = {name = "践踏", description = "重踏地面，对附近的敌人造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31901] = {name = "恶魔护盾", description = "受到的物理和魔法伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31904] = {name = "神圣之盾", description = "使你的格挡几率提高75%，持续8秒。每次成功格挡都会对攻击者造成135点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31909] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上330点伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[31911] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[31914] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[31916] = {name = "死亡迫近", description = "每3秒造成837点暗影伤害，持续24秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31932] = {name = "冰冻术", description = "冰冻50码内所有的敌人，持续5秒。伤害会打破冰冻效果。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31942] = {name = "多重射击", description = "对一个敌人及其周围的盟友射出一串飞弹，最多可攻击3个目标，造成普通伤害并附加额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31946] = {name = "投掷冰冻陷阱", description = "对目标投掷一个冰冻陷阱。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[31948] = {name = "黏性苔藓", description = "苔藓黏着目标，使其攻击和施法速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[31956] = {name = "重伤", description = "一次残忍的攻击，使目标不断流血，每2秒造成365点伤害直到被治愈。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31964] = {name = "雷霆震荡", description = "对附近的敌人造成5点自然伤害并使其昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31970] = {name = "恐惧", description = "恐惧敌人使其逃跑，最多持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = "13​秒", dispel_type = "魔法"},
[31975] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成4311点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[31976] = {name = "暗影之盾", description = "立即为友方目标加上魔法护盾，可吸收12点伤害，最多持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[31977] = {name = "无尽诅咒", description = "使一名敌人的治疗效果提高50%，持续1分钟。\n 使一名敌人受到的伤害提高50%，持续1分钟。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[31981] = {name = "腐蚀地缚图腾", description = "召唤一个地缚图腾，持续存在30秒。该图腾会周期性地使附近的敌人无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31983] = {name = "陷地", description = "使附近敌人无法移动并且每2秒造成自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31985] = {name = "腐蚀石肤图腾", description = "在施法者身边召唤出一个生命值为5的石肤图腾。这个图腾可以使半径0码范围内的小队成员所受到的近战伤害减少5，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31991] = {name = "堕落新星图腾", description = "在施法者身边召唤一个堕落新星图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31994] = {name = "肩顶", description = "向敌人冲锋，造成普通伤害及1%的额外伤害。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[31996] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复 2 点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[31999] = {name = "法术反制", description = "反制敌人的法术，使其在3秒内不能再次施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32000] = {name = "精神灼烧", description = "对目标造成暗影伤害，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32003] = {name = "能量燃烧", description = "使用反能量箭攻击敌人，命中后消耗其最多10%的法力值。反能量箭每吸收1点法力值，目标就会受到相应的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32004] = {name = "钻孔", description = "对敌人造成武器伤害再加1点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32005] = {name = "瑟银钻", description = "对敌人造成武器伤害再加2点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32009] = {name = "击退", description = "对敌人造成普通伤害及100%的额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32011] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[32012] = {name = "涌动", description = "向敌人冲锋，造成普通伤害附加额外伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32013] = {name = "肮脏的淤泥", description = "攻击间隔延长50%。\n 施法时间延长50%。\n 每3秒1点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[32015] = {name = "击倒", description = "将敌人击倒，造成轻微伤害并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[32017] = {name = "嚎叫之尘", description = "使一名敌人法术和技能攻击的命中几率降低15%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32018] = {name = "召唤闪电", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32019] = {name = "角刺", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32020] = {name = "塔布羊之击", description = "对敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32021] = {name = "急速冲锋", description = "向敌人冲锋，造成普通伤害及1%的额外伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32022] = {name = "断肠", description = "使一名敌人的耐力降低，持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32023] = {name = "重蹄践踏", description = "对附近的敌人造成普通武器伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[32024] = {name = "灵魂灼热", description = "对目标造成暗影伤害，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32026] = {name = "疼痛之刺", description = "立即造成147点暗影伤害，但是这些的害会在5秒之后开始自动恢复。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[32039] = {name = "磁性牵引", description = "把某人拉到你身边。\n\n 拟将该法术通用于怪物脚本。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32055] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上112点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32062] = {name = "火焰新星图腾", description = "在施法者身边召唤一个生命值为5的火焰新星图腾，持续6秒。除非在6秒被摧毁，否则它将对附近所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[32063] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32064] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32065] = {name = "蘑菇凋零", description = "使用真菌纠缠一名敌人，造成伤害并使其移动降低。该效果随着时间推移而减弱。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[32077] = {name = "沼泽领主重击", description = "对敌人造成普通伤害外加0点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32087] = {name = "腐烂之云", description = "在指定区域制造一场强烈的风暴，对该区域中的所有敌人造成自然伤害，并使其攻击间隔延长，持续5分钟。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32093] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[32103] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32104] = {name = "反手一击", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32105] = {name = "脚踢", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32127] = {name = "召唤闪电", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32129] = {name = "精灵之火", description = "使一个敌人的护甲值降低，持续30秒。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "魔法"},
[32131] = {name = "回春术", description = "每3秒治疗一名友方目标，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32132] = {name = "腐蚀闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32133] = {name = "堕落之土", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并使其减速3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32135] = {name = "堕落治疗之泉图腾", description = "在施法者身边召唤出一个治疗之泉图腾，每2秒为20码范围内的所有友方单位恢复生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32137] = {name = "堕落空气图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每5.2秒对半径0码范围内的所有小队成员恢复5点生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32139] = {name = "酸性溅射", description = "对一个敌人造成普通伤害，并且每3秒对其造成一次额外的自然伤害，持续15秒，同时降低其护甲值，可叠加最多7次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[32168] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32173] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续8秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[32190] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32191] = {name = "烈性炸药", description = "对目标附近的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32192] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32193] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成4233点自然伤害，并每5秒造成1489点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32197] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32199] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[32202] = {name = "剧痛鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32223] = {name = "十字军光环", description = "40码范围内的所有小队及团队成员的坐骑速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32248] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32253] = {name = "石像治疗", description = "每秒为主人恢复 0 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32264] = {name = "抑制魔法", description = "反魔法力场充斥在施法者周围，降低附近所有敌人的施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32265] = {name = "吸引魔法", description = "将50码内所有敌人向施法者方向拉拽。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[32281] = {name = "火刃剑圣", description = "向每一个人展示你就是剑圣。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32302] = {name = "火热冲击", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32315] = {name = "灵魂打击", description = "造成物理伤害并让目标受伤，使其受到的所有治疗效果降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[32316] = {name = "召唤虚灵怨魂", description = "召唤虚灵魂协助你作战。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32322] = {name = "黑暗尖啸", description = "对所有附近的敌人造成暗影伤害并打断其正在施放的法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32323] = {name = "冲锋", description = "向一名敌人冲锋，造成物理伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[32324] = {name = "暗影爆裂", description = "爆发能量，击退附近所有敌人，对其造成暗影伤害并清除所有威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32330] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每2.5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[32337] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32343] = {name = "自我复活", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32346] = {name = "被偷走的灵魂", description = "将目标的灵魂从其身体中撕扯出来。灵魂的阴暗面将遵从施法者的意志而行事。持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[32358] = {name = "黑暗之壳", description = "将法术反射给施法者。\n 对近战攻击者造成0点暗影伤害。\n 持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[32361] = {name = "水晶牢笼", description = "将目标禁锢在水晶中，每秒造成相当于其最大生命值10%的自然伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[32363] = {name = "火球术", description = "对一名敌人造成0点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[32364] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32365] = {name = "冰霜新星", description = "对周围敌人造成0点冰霜伤害，使其无法移动，最多持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32376] = {name = "嫩化", description = "击破敌人的护甲，每次破甲可以使其护甲值降低3点。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32378] = {name = "切片", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32390] = {name = "暗影之拥", description = "[ 吸取灵魂 / 暗影箭]会施加暗影之拥，使你对目标造成的伤害提高 [ 吸取灵魂 : 2% / 4%]，持续16秒。可叠加最多 [ 吸取灵魂 : 4 / 2]次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32414] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[32415] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32416] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32417] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32418] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。对于一个目标，每个施法者只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[32421] = {name = "灵魂尖啸", description = "发出一声灵魂尖啸，迫使周围敌人陷入迷惑，持续2秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32422] = {name = "灵魂缎带", description = "对一个敌人造成632点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[32424] = {name = "召唤化身", description = "召唤一个德莱尼灵魂。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32429] = {name = "吸血之触", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32430] = {name = "军旗", description = "将这面军旗插在双塔废墟的墓地中以占领它！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32431] = {name = "军旗", description = "军旗\n将这面军旗插在双塔废墟的墓地中以占领它！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32441] = {name = "脆骨", description = "使目标周期性失去所有护甲，持续1.5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32445] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对周围80码范围内的所有目标造成神圣伤害，每次跳跃后伤害提高40%。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[32587] = {name = "盾牌格挡", description = "使你的格挡几率提高100%，效果持续5秒。最多只能格挡1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32588] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷2.5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[32595] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收9点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32609] = {name = "Alliance Flag Visual Only", description = "你携带着旗帜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32610] = {name = "Horde Flag Visual Only", description = "你携带着旗帜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32614] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32615] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32637] = {name = "蛮力冲锋", description = "施法者向目标冲锋，重击地面，对10码内的所有玩家造成15点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[32651] = {name = "尖啸", description = "附近敌人的移动速度降低25%，持续5秒。\n 附近敌人造成的伤害降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32654] = {name = "正义之爪", description = "使目标因昏迷而无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32663] = {name = "召唤黑暗漩涡", description = "在施法者身边召唤一道黑暗漩涡。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32674] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成157点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32682] = {name = "暗爪诅咒", description = "诅咒一名敌人，使其在30秒内承受的物理伤害提高14点并且耐力降低24点。受诅咒的目标有10%的几率对当前目标造成流血伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[32686] = {name = "地震术", description = "地震术\n每2秒造成25点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32689] = {name = "奥术毁灭", description = "使一位盟友的法术强度提高44点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32691] = {name = "法术震击", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32693] = {name = "奥术急速", description = "使施法者的施法速度提高50%。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32707] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[32709] = {name = "凋零缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32711] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32712] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32714] = {name = "激怒", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[32717] = {name = "飓风", description = "在目标区域制造一场强烈的飓风，每1秒对区域内的敌人造成自然伤害，并使其攻击间隔延长，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32720] = {name = "疾跑", description = "移动速度提高120%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32722] = {name = "热疮", description = "每2秒对你的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[32723] = {name = "召唤噬骨座狼", description = "召唤1头噬骨座狼协助施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32730] = {name = "召唤被驯服的掠食者", description = "召唤1个被驯服的掠食者为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32731] = {name = "掠击", description = "使施法者获得1次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32734] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32735] = {name = "锯齿利刃", description = "嗖嗖作响的利刃对目标造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[32736] = {name = "致死打击", description = "对目标造成100%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32738] = {name = "钻孔", description = "使一个敌人的护甲值降低50%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[32739] = {name = "毒性撕咬", description = "向敌人吐出毒液，对其造成自然伤害外加每2秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[32741] = {name = "疼痛之刺", description = "立即造成暗影伤害，但是这些伤害会在5秒之后开始自动恢复。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[32749] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对其周围的所有敌人造成火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[32751] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 2 点火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[32764] = {name = "召唤魅惑图腾", description = "召唤一个图腾，能够魅惑一名敌人，持续30秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32771] = {name = "神圣震击", description = "造成9点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32773] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成13点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32774] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成([8.57% of Spell Power])点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32787] = {name = "石像治疗", description = "每秒为主人恢复 0 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32788] = {name = "石像治疗", description = "每秒为主人恢复 1 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32790] = {name = "石像治疗", description = "每秒为主人恢复 1 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32791] = {name = "石像治疗", description = "每秒为主人恢复 3 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32811] = {name = "强效隐形术", description = "施法者进入隐形状态，直到隐形效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32828] = {name = "防护光环", description = "使20码内所有友方生物获得269点额外护甲值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32829] = {name = "灵魂复仇", description = "使目标的攻击速度提高50%，移动速度提高40%。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[32830] = {name = "占据", description = "控制一个等级不高于100级的敌对人型生物，持续1分钟。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32846] = {name = "反击脚踢", description = "用脚快速踢敌人，对其造成148点伤害，打断其正在施放的法术，并使其在4秒内无法施放任何该系的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32849] = {name = "飓风打击", description = "对附近所有敌人发动飓风打击，造成武器伤害及100%的额外伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32853] = {name = "召唤无息的士兵", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32854] = {name = "召唤无息的巫师", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32855] = {name = "召唤无息的祭司", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32856] = {name = "召唤无息的巡视者", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32857] = {name = "召唤幻影占有者", description = "召唤一个幽灵帮助施法者作战，持续5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32858] = {name = "遗忘之触", description = "诅咒一名敌人，使其受到的治疗效果降低104点，持续3分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[32859] = {name = "定身", description = "使附近的敌人被定身，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32860] = {name = "暗影箭", description = "对一个敌人造成暗影伤害，并使其在受到暗影攻击时承受的伤害提高10%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[32861] = {name = "暗影守卫", description = "使施法者被3层暗影所包围，暗影有50%的几率对近战或远程敌人造成158点伤害。暗影每攻击一次将消耗一层暗影，该护盾在攻击3次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[32862] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[32863] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内每3秒造成0点暗影伤害。目标死亡时或18秒后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成0点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[32886] = {name = "发怒", description = "使一位盟友的攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32888] = {name = "暴怒", description = "释放一股含有巨大能量的远古之怒，摧毁施法者自身并将附近的敌人击退。", mechanic = nil, range = "50码 ", cast_time = "4.5​秒", cooldown = "5​秒", dispel_type = nil},
[32889] = {name = "死亡之握", description = "立即轰杀目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32901] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32902] = {name = "恐怖毒药", description = "每5秒对敌人造成一次自然伤害，持续15秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[32903] = {name = "热病", description = "对一名敌人造成136点自然伤害，并且每3秒造成22点额外伤害，持续15秒。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "疾病"},
[32904] = {name = "安抚粉尘", description = "安抚一名敌人，使其5秒内不能攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32905] = {name = "眩目之光", description = "瘫痪一名敌人，使其在4秒内无法移动也不能攻击。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[32906] = {name = "噬咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32907] = {name = "鸦人冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加0点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32908] = {name = "摔绊", description = "对敌人造成50%的普通近战伤害，并使其移动速度降低30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[32909] = {name = "利爪打击", description = "对一名敌人造成武器伤害再加上额外的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32910] = {name = "风怒", description = "攻击强度提高，持续1.5秒，并获得额外攻击机会。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32911] = {name = "风怒武器", description = "@spelldesc27621", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32913] = {name = "眩目之尘", description = "安抚一名敌人，使其5秒内不能攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32914] = {name = "飞翼打击", description = "对施法者面前锥形区域中的敌人造成伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[32915] = {name = "猛禽一击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32916] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成你的110%武器伤害，最多可伤害到3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32918] = {name = "寒冰之嚎", description = "使附近敌人的攻击强度降低，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[32919] = {name = "咆哮", description = "下一次攻击造成普通伤害加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32920] = {name = "迁跃", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32922] = {name = "减速", description = "使敌人的攻击间隔延长25%，移动速度降低25%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[32924] = {name = "克兰纳什之力", description = "诅咒邻近的盟军，使他们法术和技能的消耗降低5%，持续5分钟。该效果对所有法术和技能都有效，无论其消耗法力值、怒气或者能量。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[32932] = {name = "太阳之盾", description = "使施法者保持100%的法力值恢复速度，持续2分钟。并对攻击者造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32936] = {name = "德伊苏的专注", description = "获得奥术专注效果，造成的奥术伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32938] = {name = "亡者的哭喊", description = "对邻近敌人造成暗影伤害并打断他们的施法，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[32939] = {name = "相位爆发", description = "移动速度提高0%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32940] = {name = "暗影冲刺", description = "使附近盟友的施法速度提高30%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32942] = {name = "相位隐形", description = "施法者在不同的世界之间切换，在短时间内隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32943] = {name = "相位隐形", description = "使施法者隐形，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[32959] = {name = "击退", description = "对一名敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32960] = {name = "卡扎克的印记", description = "每1秒吸取5%的法力值。\n 无法吸取法力则爆炸。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32962] = {name = "钢铁撕咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32963] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32964] = {name = "狂乱", description = "狂乱\n你所造成的伤害提高30%。\n周期性地施放暗影箭雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32967] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[32968] = {name = "灼烧图腾", description = "在施法者脚下召唤一个灼烧图腾，持续存在35秒。该图腾每2秒攻击一次附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[32969] = {name = "灼烧", description = "对目标造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[32971] = {name = "夺命药膏", description = "每10秒对敌人造成一次自然伤害，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "毒药"},
[32984] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[33009] = {name = "盲目之光", description = "对一名敌人造成1167点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33051] = {name = "大火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33054] = {name = "法术护盾", description = "使受到的法术伤害降低75%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[33061] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33086] = {name = "野性撕咬", description = "对目标造成1337点伤害，该攻击忽略护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[33111] = {name = "邪魔之能", description = "将邪能引导至目标体内，使其体型增大25%，并且造成的物理伤害提高25。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33125] = {name = "暗影尖刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33126] = {name = "缴械", description = "目标丢弃它们的武器，使它们被缴械5秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33129] = {name = "黑暗凋零", description = "每2秒造成243点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33130] = {name = "凋零缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成([21.4% of Spell Power])点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = "战栗", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33131] = {name = "召唤野蛮的魔能猎犬", description = "召唤一只野蛮的魔能猎犬协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33132] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33144] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[33173] = {name = "强效变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物、龙类、巨人或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33175] = {name = "奥术震击", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并打断其施法，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33230] = {name = "全力一击", description = "对敌人造成普通武器伤害再加上150点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[33232] = {name = "乱舞", description = "使施法者造成的物理伤害和近战攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33238] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[33239] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33245] = {name = "寒冰护体", description = "立即为目标加上魔法护盾，可吸收650点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33324] = {name = "特效治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33325] = {name = "暗影愈合", description = "为15码内的友方目标恢复8958点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33335] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33382] = {name = "超级蹦床", description = "超级蹦床\n你在安全地飘浮。这台机器肯定是正常工作了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33384] = {name = "群体魅惑", description = "群体魅惑\n魅惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33385] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到2点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33387] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33390] = {name = "奥术洪流", description = "使半径8码范围内的所有敌人沉默2秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33393] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33395] = {name = "冰冻术", description = "用冰霜冲击半径8码范围内的敌人，并将其冻结在原地，最多可持续8秒。对目标造成的任何伤害都可能解除这个效果。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[33417] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33423] = {name = "冲压", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33424] = {name = "脚踢", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33425] = {name = "光芒显露", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33462] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33463] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害并使其昏迷直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33480] = {name = "黑暗顺劈", description = "对目标和它身边最近的敌人造成武器伤害再加上21点额外伤害，最多可影响3个目标。被该技能击中的敌人还将于每3秒受到一次暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33483] = {name = "法力分流", description = "吸取目标的法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33487] = {name = "降服人类", description = "降服目标，使其无法做出任何行动，最多持续6秒。只能对人型生物使用。", mechanic = "昏迷中", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33493] = {name = "恶意印记", description = "在目标身上施放5层恶意印记。当被标记的目标被武器攻击命中时，即会消耗一层印记。如果所有印记都在30秒前被消耗，即会触发猛烈爆炸，对目标造成1653点伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33499] = {name = "野兽之形", description = "攻击间隔缩短100%。\n 攻击强度提高10点。\n 不能施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33501] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[33502] = {name = "洗脑", description = "控制目标人型生物的思想，持续12秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[33506] = {name = "召唤秘教死誓者", description = "在你身旁召唤一名秘教死誓者。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[33507] = {name = "召唤秘教侍僧", description = "召唤一名秘教侍僧协助你作战。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[33525] = {name = "大地冲击", description = "诱捕附近所有的敌人，将其石化。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33526] = {name = "烈焰击打", description = "对一名敌人造成4233点火焰伤害并使其受到的火焰伤害提高789点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[33527] = {name = "奥术击打", description = "对一名敌人造成4233点奥术伤害，并使其受到的奥术伤害提高789点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[33528] = {name = "冰霜打击", description = "对敌人造成冰霜伤害，并提高其受到的冰霜伤害，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[33529] = {name = "暗影击打", description = "对一名敌人造成4233点暗影伤害并使其受到的暗影伤害提高789点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "魔法"},
[33534] = {name = "奥术震击", description = "释放震荡性的能量攻击敌人，并在接下来的12秒内每3秒造成一次额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33547] = {name = "恐惧", description = "恐惧45码范围内的所有敌人，使其因恐惧而逃跑，最多持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33551] = {name = "腐蚀酸液", description = "向施法者前方的敌人喷射出一股腐蚀性的酸液，每3秒造成608点自然伤害并使他们的护甲降低2502，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33554] = {name = "命令审判", description = "审判敌人，造成14点神圣伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[33559] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成100点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33560] = {name = "熔岩涌动图腾", description = "在施法者脚下召唤一个熔岩涌动图腾，持续存在20秒。每3秒对附近的敌人造成20点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33563] = {name = "暗影牵制", description = "将所有敌人拉拽到施法者身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33564] = {name = "强效力量祝福", description = "使附近所有友方目标的攻击强度提高54点，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33570] = {name = "风暴之力图腾", description = "在施法者脚下召唤一个拥有5点生命值的大地之力图腾。该图腾将使半径0码范围内的小队成员的力量提高5点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33581] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续10秒。但在效果持续时间内，施法者的攻击间隔也将延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33617] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每1秒造成462点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33620] = {name = "暗影震击", description = "释放震荡性的能量攻击敌人，并在接下来的12秒内每3秒造成一次额外的暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33624] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成24点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33625] = {name = "净化术", description = "净化敌方目标，移除1个魔法效果，并使目标的移动速度降低20%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33626] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33627] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33628] = {name = "闪电之链", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33632] = {name = "驱邪术", description = "对亡灵或恶魔敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33634] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成5点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33641] = {name = "圣光闪现", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[33642] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[33643] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[33653] = {name = "狂乱", description = "使施法者的物理伤害提高75%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33654] = {name = "碎裂", description = "粉碎所有变成石头的敌人，并让它们旁边的敌人也受到伤害，伤害严重程度因为这些敌人距离石头的远近而有所不同。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[33657] = {name = "共鸣", description = "发出一阵超声波能量脉动，造成972点自然伤害并使受到的自然伤害提高544，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[33661] = {name = "碾碎护甲", description = "使一个敌人的护甲值降低10%，持续20秒。可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33665] = {name = "闪电之怒", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33666] = {name = "音爆", description = "释放出一股强大的超声波能量，对附近的敌人造成自然伤害。然后每3秒造成额外的自然伤害，持续9秒。受到音爆影响的敌人移动速度降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33675] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33676] = {name = "煽动混乱", description = "煽动所有的敌人使其陷入心智的混乱，随机互相攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33684] = {name = "煽动混乱", description = "使目标陷入混乱的狂暴，攻击任何接近者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33688] = {name = "水晶打击", description = "攻击一名敌人，对其造成相当于120%武器伤害的奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33689] = {name = "磁性牵引", description = "把敌人拉到你的身边。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[33707] = {name = "战争践踏", description = "将附近的敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33709] = {name = "冲锋", description = "向敌人冲锋，造成额外伤害并使对手昏迷2秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33711] = {name = "摩摩尔之触", description = "你周围的空气正在因为声波的能量而震荡……", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33731] = {name = "烈焰审判", description = "使目标在受到火焰伤害时陷入昏迷，可使用1次，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33735] = {name = "剑刃乱舞", description = "使你的攻击速度提高20%，并可以额外攻击一个邻近的敌人，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33757] = {name = "风怒武器", description = "将风元素灌注进你的主手武器之中，持续1小时。每次主手武器攻击都有25%的几率触发 [ 不羁之风 : 三次 / 两次]额外攻击，每次造成([27.945% of Attack Power])%点物理伤害。 [ 强风 : 每次风怒攻击之后，接下来15秒内的风怒攻击伤害会提高15%，最多可叠加5次。 ]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33768] = {name = "穆尔凯斯之门和沙德拉兹之门", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33781] = {name = "毁灭", description = "对目标造成普通伤害及100%的额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33783] = {name = "增强之影", description = "造成的暗影伤害最多提高16点，持续45秒。效果最多叠加25次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33787] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[33792] = {name = "爆破射击", description = "射击一名敌人，造成物理伤害，并使目标昏迷，持续6秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33802] = {name = "燃烧", description = "每1秒造成火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33805] = {name = "投掷战锤", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33810] = {name = "石壳", description = "将施法者被一层岩石护盾所包围，吸收最多137点伤害。如果护盾被打破，施法者将被激怒，其所造成的伤害提高5%，攻击速度提高50。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33811] = {name = "破碎之怒", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高5点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33822] = {name = "投掷战锤", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33833] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33834] = {name = "魔法瓦解光环", description = "周期性地移除附近敌人身上的魔法效果，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33840] = {name = "大地震颤", description = "对邻近敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[33841] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33844] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33846] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33860] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[33865] = {name = "残害", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33871] = {name = "盾击", description = "使用盾牌攻击一名敌人，造成150点物理伤害并打断正在施放的法术，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33895] = {name = "安插雷管", description = "制造一枚炸弹。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[33896] = {name = "绝望防御", description = "施法者固定自身并开始保护自己免受攻击，当被攻击时将变得更加愤怒。每一次攻击都将加强其愤怒程度。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33898] = {name = "绝望之怒", description = "使施法者的攻击速度提高5%，造成的物理伤害提高10%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33907] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33909] = {name = "笨重", description = "施法者所能造成的物理伤害提高10%，效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33910] = {name = "治疗他人", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[33911] = {name = "撕裂护甲", description = "击破敌人的护甲，每次撕裂护甲可以使其护甲值降低。最多可叠加5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33912] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33914] = {name = "暗影打击", description = "攻击一名敌人，对其造成武器伤害再加上一定量的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33916] = {name = "虚空吸取", description = "吸取10码范围内所有敌人的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33919] = {name = "地震术", description = "对邻近敌人造成持续的物理伤害并使其昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[33925] = {name = "幻影打击", description = "攻击速度和施法速度降低50%。\n 每5.2秒造成自然伤害。\n 持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[33951] = {name = "噬骨腐烂", description = "使一名敌人的耐力和力量降低，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[33954] = {name = "召唤伊洛希恩的影像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33958] = {name = "激怒", description = "使施法者的攻击速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[33960] = {name = "反击", description = "对敌人造成伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33961] = {name = "法术反射", description = "举起你的盾牌，反射下一个施放在你身上的法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33962] = {name = "顽强", description = "受到任何攻击时承受的伤害减少5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33964] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的150%。另外，接下来的5次攻击都可以为你恢复0点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[33967] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[33968] = {name = "腐蚀迷雾", description = "每2秒对附近的敌人造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[33969] = {name = "吸能箭", description = "使一名敌人受到147点暗影伤害。施法者获得相当于该数值100%的生命值恢复。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[33970] = {name = "涌动", description = "向敌人冲锋，对目标及目标周围的盟友造成伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33971] = {name = "横扫冲锋", description = "向敌人冲锋，对目标和它周围的盟友造成([100% of Spell Power])点伤害，并将它们击退。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[33974] = {name = "能量燃烧", description = "使用反能量箭攻击敌人，命中后最多吸收2点法力值。反能量箭每吸收1点法力值，目标会受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[33975] = {name = "炎爆术", description = "对敌人造成0点火焰伤害，并在之后每5.2秒造成0点火焰伤害，持续直到主动取消。", mechanic = nil, range = "35码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[33985] = {name = "使用遗体", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34013] = {name = "复活灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34014] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上0点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34017] = {name = "混乱之雨", description = "召唤混乱之雨灼烧敌人，对指定区域中的敌人每3秒造成一次混乱伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34073] = {name = "血环诅咒", description = "使一名敌人受到的治疗效果降低15% ，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[34076] = {name = "恐惧座狼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34079] = {name = "根基图腾", description = "在施法者身边召唤一个生命值为5点的根基图腾，每5.2秒为附近的一个队友吸收一个有害法术。不会吸收区域效果法术。持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[34080] = {name = "反击姿态", description = "采取防御型的姿态，反射战士受到的攻击，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34083] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[34086] = {name = "鞭笞狂暴", description = "使一位盟友的攻击速度提高30%，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[34089] = {name = "疑虑", description = "减慢施法和近战攻击速度。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34095] = {name = "投掷炸弹", description = "投掷一颗炸弹。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[34099] = {name = "还击", description = "在招架了敌人的攻击之后可以使用的技能，造成150%武器伤害，并缴械目标，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[34108] = {name = "断背", description = "使目标昏迷8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34109] = {name = "旋风击退", description = "对附近敌人造成普通伤害加上0点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34110] = {name = "暗影愈合", description = "为友方目标恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34112] = {name = "黑暗审判", description = "审判敌人，使其在被命中时额外受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34113] = {name = "噬骨撕咬", description = "对一名敌人造成110%武器伤害并使其感染噬骨腐烂。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34121] = {name = "烈焰击打", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34133] = {name = "灰烬冲击", description = "死亡时，灰烬发生爆炸，对半径50000码范围内的所有敌人造成3889点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34159] = {name = "笨重", description = "施法者所能造成的物理伤害提高30%，效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34161] = {name = "野性成长", description = "施法者所能造成的物理伤害提高50%，效果持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34162] = {name = "重击", description = "重击地面，对附近敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34163] = {name = "蘑菇再生", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34165] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34168] = {name = "孢子之云", description = "邪恶的孢子云笼罩这个区域，造成0点自然伤害并且每2秒造成额外的0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34171] = {name = "触须鞭笞", description = "处于目标背后时造成额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34172] = {name = "奥术宝珠", description = "对目标区域中的所有敌人造成2674点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34173] = {name = "寻日者的祝福", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高100点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34189] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[34202] = {name = "冰霜形态", description = "免疫冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34203] = {name = "火焰形态", description = "免疫火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34204] = {name = "奥术形态", description = "免疫奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34205] = {name = "暗影形态", description = "免疫暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34216] = {name = "暗影之触", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34232] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34233] = {name = "崩溃", description = "崩溃殆尽并造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[34236] = {name = "男爵的召唤", description = "从扭曲虚空中召唤两名虚空仆从。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34237] = {name = "召唤小鬼", description = "召唤小鬼协助施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34239] = {name = "吸收生命", description = "在5秒内从敌人身上吸取总计75点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[34250] = {name = "鞭笞乱舞", description = "使一位盟友的攻击速度提高60%，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34254] = {name = "枯木逢春", description = "每1秒为一朵大型魔花恢复其最大生命值的8%，持续25秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34259] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34261] = {name = "软泥喷射", description = "每3秒造成自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34268] = {name = "酸息术", description = "对施法者正面锥形区域内的敌人造成0点自然伤害，并且每5.2秒造成0点额外伤害，持续21秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34290] = {name = "酸液喷射", description = "对一名敌人造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34298] = {name = "重殴", description = "下一次攻击的伤害提高150点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34302] = {name = "接合", description = "与附近的虚空能量融合，重新成型为一只虚空生物。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34322] = {name = "心灵尖啸", description = "发出一声心灵尖啸，使8码范围内的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "8码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[34331] = {name = "伤害减免：奥术", description = "伤害减免：奥术\n受到的奥术伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34333] = {name = "伤害减免：火焰", description = "伤害减免：火焰\n受到的火焰伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34334] = {name = "伤害减免：冰霜", description = "伤害减免：冰霜\n受到的冰霜法术伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34335] = {name = "伤害减免：自然", description = "伤害减免：自然\n受到的自然伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34336] = {name = "伤害减免：神圣", description = "伤害减免：神圣\n受到的神圣伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34338] = {name = "伤害减免：暗影", description = "伤害减免：暗影\n受到的暗影伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34341] = {name = "灰烬冲击", description = "对0码内所有敌人造成4861点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34344] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34345] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34346] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34347] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34348] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34349] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对半径6码范围内的所有目标造成0点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34350] = {name = "自然之怒", description = "使附近一棵植物的体型增大50%，攻击速度提高100%，造成的物理伤害提高100%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34351] = {name = "恶毒之咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34352] = {name = "心灵震击", description = "使用震撼性的力量冲击一名敌人，对其造成0点自然伤害，并使其急速降低25%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[34353] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[34354] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[34355] = {name = "毒性护盾", description = "使用剧毒之盾保护施法者，使攻击者中毒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[34358] = {name = "毒性之瓶", description = "将毒液泼洒在目标脚下，每1秒对0码内的敌人造成0点自然伤害，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34359] = {name = "火息药水", description = "对施法者面前的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", cooldown = "12​秒", dispel_type = nil},
[34361] = {name = "愈合", description = "为一个盟友恢复20点生命值，并在接下来的15秒内每3秒额外恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34363] = {name = "热病", description = "对敌人造成自然伤害，并在随后的15秒内每3秒造成额外伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[34366] = {name = "乌木之毒", description = "每2秒对敌人造成一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34370] = {name = "锯齿撕咬", description = "对一个敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34386] = {name = "制造地狱之火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34388] = {name = "雷霆践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34392] = {name = "钉刺狂暴", description = "施法者进入狂乱状态，近战攻击速度提高并开始施放钉刺乱射，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[34410] = {name = "地狱咆哮的战歌", description = "生命值提高300点。近战攻击速度提高15%。每5秒恢复10点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34425] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34435] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成118点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34436] = {name = "暗影爆裂", description = "爆发能量，对10码以内的所有敌人造成972点暗影伤害，并清除所有威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34437] = {name = "凋零缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成([21.4% of Spell Power])点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34438] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在18秒内对其造成总计([120% of Spell Power])点伤害。如果这个效果被驱散，则对驱散者造成([20% of Spell Power])点伤害，并令其沉默18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34439] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在18秒内对其造成总计([120% of Spell Power])点伤害。如果这个效果被驱散，则对驱散者造成([20% of Spell Power])点伤害，并令其沉默18秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34441] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34447] = {name = "奥术飞弹", description = "向一名敌人发射魔法飞弹，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34449] = {name = "水箭之雨", description = "对周围半径35码范围内的所有敌人发射水箭，造成5761点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34517] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34525] = {name = "制造元素能量", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34550] = {name = "宁静", description = "使附近所有友方目标每2秒恢复0点生命值，持续45秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34551] = {name = "树形态", description = "将施法者变幻成一棵树，持续45秒。在此形态下，施法者对所有伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34557] = {name = "召唤魔花保护者", description = "召唤3个魔花保护者为施法者作战45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34581] = {name = "Despawn Defenders", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34605] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34614] = {name = "背刺", description = "对目标造成普通伤害再加125点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34616] = {name = "夺命药膏", description = "每5秒对敌人造成0点自然伤害，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[34618] = {name = "粉碎", description = "打击目标，造成53点伤害。\n 这个技能可以制造大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34620] = {name = "猛击", description = "使目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[34624] = {name = "狂乱", description = "狂乱\n你所造成的伤害提高100%。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34625] = {name = "毁坏", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱75%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34634] = {name = "寻日者光环", description = "寻日者光环 魔法\n每2秒对15码范围内的敌人造成0点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[34637] = {name = "灵魂导能", description = "每1秒从目标身上吸取0点生命值和0点法力值，并传输给施法者。", mechanic = nil, range = "25码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[34639] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续5秒。在这个过程中，目标无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34640] = {name = "枯萎之触", description = "使一名敌人的爆击几率降低75%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34642] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域周围0码内的所有敌人，每1对它们造成0点暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34644] = {name = "鞭笞", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34645] = {name = "涌动", description = "冲锋敌人，对目标及其邻近的盟友造成伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34654] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多10秒。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34659] = {name = "地狱烈焰", description = "点燃施法者周围的区域，对15码范围内的所有敌人每1秒造成0点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34661] = {name = "牺牲", description = "牺牲当前目标，使其昏迷并每1秒吸取其生命值，持续8秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34662] = {name = "命令之爪", description = "命令你的宠物凶残的攻击敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34670] = {name = "激怒", description = "使施法者的攻击速度提高75%，对敌人造成的物理伤害提高75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[34697] = {name = "过敏反应", description = "使一名敌人感染疾病，在18秒内受到的伤害提高%s1%，每3秒受到0点自然伤害，持续18秒。疫病有一定几率传染给邻近的盟友。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[34699] = {name = "时光披风", description = "伪装成一名洛丹伦卫兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34703] = {name = "奥术之盟", description = "奥术之盟\n相位变换。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34704] = {name = "火焰之盟", description = "火焰之盟\n相位变换。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34705] = {name = "冰霜之盟", description = "冰霜之盟\n相位变换。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34707] = {name = "自然之盟", description = "自然之盟\n相位变换。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34710] = {name = "暗影之盟", description = "暗影之盟\n相位变换。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34716] = {name = "践踏", description = "对附近的敌人造成0点物理伤害，使其昏迷5秒，并使其受到的物理伤害提高10点。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[34719] = {name = "凝视", description = "使一名敌人凝视着施法者，施法者的攻击速度提高50%，持续2秒。在目标被施法者凝视的期间内，目标会很不愿意攻击其他的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34745] = {name = "棘刺喷射", description = "朝敌人喷射棘刺，造成自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[34752] = {name = "冰冻之触", description = "将一个敌方目标冻结在寒冰障壁中，使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34757] = {name = "剧毒花粉", description = "每2秒对15码范围内的所有敌人造成0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34759] = {name = "种植白色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34761] = {name = "种植绿色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34762] = {name = "种植蓝色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34763] = {name = "种植红色树苗", description = "召唤树苗帮助施法者作战，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[34771] = {name = "强力重击", description = "有力的锤击地面，击退所有邻近的敌人并造成4点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34780] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的6秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34781] = {name = "绊脚", description = "每5秒施放卷须纠缠10码内的敌人，使其移动速度降低70%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34783] = {name = "法术反射", description = "举起你的盾牌，反射下一个施放在你身上的法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34784] = {name = "援护", description = "高速跑向一名小队成员，拦截对其进行的下一次近战或远程攻击。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[34785] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[34787] = {name = "冰冻之环", description = "召唤一道冰冻之环，冻结敌人。", mechanic = nil, range = "80码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[34788] = {name = "共享联结", description = "施法者与目标的生命力链接在了一起，受到的所有伤害将由彼此平均承担。", mechanic = "防御", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[34791] = {name = "奥术内爆", description = "对15码内的敌人造成0点奥术伤害，并吸取0点法力值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[34793] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加0点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34794] = {name = "奥术回响", description = "使目标受到的奥术伤害提高10%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34797] = {name = "自然震击", description = "对目标造成0点自然伤害，并打断施法，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34798] = {name = "看管员之怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[34799] = {name = "奥术毁坏", description = "立即使用武器攻击，造成125%武器伤害，此外，每层奥术回响效果都将使其目标额外受到10点伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34800] = {name = "昏迷迫近", description = "使敌人的攻击间隔延长150%，移动速度降低70%，持续8秒。令一个敌人进入睡眠状态。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[34802] = {name = "脚踢", description = "用脚快速踢敌人，对其造成1点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34804] = {name = "物化", description = "与附近的虚空能量融合成型。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34809] = {name = "神圣愤怒", description = "使盟友造成的魔法伤害提高30%，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "魔法"},
[34811] = {name = "尾击", description = "攻击敌人，造成武器伤害外加额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34812] = {name = "纳沙塔尔的诅咒", description = "使目标敌人受到的魔法伤害提高50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[34814] = {name = "虚体化", description = "消散并融入附近的虚空能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34820] = {name = "奥术打击", description = "打击敌人，造成125点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34821] = {name = "奥术飓风", description = "旋转攻击，对附近的敌人造成奥术伤害，并且每1秒对0码内的一个随机目标造成0点奥术伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[34827] = {name = "水之护盾", description = "如果你受到了近战、远程或法术伤害，攻击者会遭受冰霜伤害，并且施法速度减慢。可生效3次。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34828] = {name = "水之护盾", description = "对目标施放水箭，造成冰霜伤害并使其施法速度延长20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34829] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[34842] = {name = "De-Materialize", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[34844] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34852] = {name = "猎鹰的召唤", description = "标记目标，使附近的鸟类前来攻击它。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34854] = {name = "拉什卡利鸟", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34856] = {name = "鲜血燃烧", description = "对一名敌人造成0点物理伤害并使其受到的奥术伤害提高5%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34871] = {name = "暗泽村的祝福", description = "使一位盟友的耐力提高3点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[34874] = {name = "Despawn Underbog Mushrooms", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34879] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加0点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34880] = {name = "元素护甲", description = "对所有魔法的抗性提高10%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[34883] = {name = "QID 10277", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34885] = {name = "石化", description = "石化\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34905] = {name = "隐秘飞行", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34906] = {name = "拜特的印记", description = "拜特的印记 魔法\n自然抗性提高10点。\n所有属性提高5%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34907] = {name = "Taxi - Stair of Destiny to Honor Hold", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34914] = {name = "吸血鬼之触", description = "黑暗之力触摸目标，在21秒内造成49点暗影伤害，并为你恢复生命值，恢复量相当于伤害量的30%。如果吸血鬼之触被驱散，驱散者会因恐惧而逃跑，持续3秒。\n\n产生4点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34925] = {name = "无力诅咒", description = "使目标造成的法术伤害降低，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[34932] = {name = "血槌激励", description = "使施法者的生命值提高20%，攻击速度提高50%，效果持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34933] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34937] = {name = "能源关闭", description = "魔像能量耗尽，在得到修理之前持续昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34940] = {name = "凿击", description = "对目标造成0点伤害，令其昏迷3秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34944] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有敌方目标造成0点神圣伤害，并为半径10码范围内的所有盟友恢复0点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[34945] = {name = "治疗术", description = "召唤神圣的魔法，为一名盟友恢复其最大生命值的25%。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = nil},
[34946] = {name = "石像修理", description = "修复一个身边的傀儡。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[34969] = {name = "中毒", description = "每3秒对敌人造成一次自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[34970] = {name = "狂乱", description = "提高施法者的攻击速度和物理伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34971] = {name = "狂乱", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高30点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "暴怒"},
[34974] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34975] = {name = "制造时空道标", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[34980] = {name = "门努的治疗图腾", description = "召唤一个结界，持续存在30秒。该结界将周期性地治疗其周围的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[34984] = {name = "心灵惊骇", description = "恐惧一名敌人，对其每1秒造成0点暗影伤害，并使其因恐惧而战栗，持续3秒。", mechanic = "战栗", range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[34996] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上122点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35007] = {name = "召唤碎裂的石块", description = "召唤一个碎裂的滚石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35008] = {name = "水弹乱射", description = "对周围半径45码范围内的所有敌人发射水箭，造成851点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35010] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35011] = {name = "击倒", description = "对一名敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[35012] = {name = "充能奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35013] = {name = "缩小", description = "使一名敌人的力量和耐力降低，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[35032] = {name = "减速", description = "使敌人的攻击间隔延长60%，移动速度降低60%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35035] = {name = "反攻", description = "施法者充盈着奥术的能量，近战攻击额外造成723点奥术伤害。释放这股能量能够打断敌人的法术。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35040] = {name = "Bladespire Spear Throw", description = "Throws a weapon at an invisible trigger", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35047] = {name = "护甲钻透", description = "钻透敌方目标，造成武器伤害并且使其护甲值降低。每层护甲钻透效果降低20%护甲值，最多可以叠加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35049] = {name = "囚禁", description = "囚禁一名敌人，造成武器伤害再加上100点伤害，并使其迷惑5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35052] = {name = "召唤小猫", description = "召唤欠欠来到施法者身边，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35054] = {name = "致死打击", description = "对目标造成250%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35055] = {name = "利爪", description = "使用利爪攻击一名敌人，造成150%武器伤害，并使目标缴械6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35056] = {name = "粘性机油", description = "向敌人射出一团机油，造成823点自然伤害，使敌人的移动速度减慢50 ，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35057] = {name = "虚空炸弹", description = "对指定区域内的所有敌人造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35058] = {name = "虚空爆炸", description = "同时引爆携带的所有虚空炸弹，造成严重的奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[35059] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35062] = {name = "狂乱冲锋", description = "手持虚空炸弹向一名敌人冲锋。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35066] = {name = "Taxi - Hellfire Peninsula - Beach Head to Shatter Point", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35069] = {name = "Taxi - Hellfire Peninsula - Expedition Point to Shatter Point", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35076] = {name = "阿达尔的祝福", description = "阿达尔的祝福\n近战和远程攻击强度提高200点，法术伤害提高115点。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35079] = {name = "误导", description = "你从30秒内的下一次攻击开始产生的所有威胁值会误导给指定的小队或团队成员，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35096] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[35105] = {name = "致死重击", description = "使一个敌人的耐力降低1点，攻击速度降低25%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35106] = {name = "奥术闪耀", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35107] = {name = "充电网", description = "使一名敌人无法移动，持续6秒。目标会持续受到电击，造成自然伤害。", mechanic = "定身", range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[35109] = {name = "格里施纳卡利鸟", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35120] = {name = "魅惑", description = "魅惑目标，使其协助你作战。", mechanic = "被魅惑", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35144] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35155] = {name = "惩击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35158] = {name = "魔法反射护盾", description = "使施法者被一层保护护盾所包围，该护盾将反射100%的有害法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = "40​秒", dispel_type = nil},
[35159] = {name = "物理反射护盾", description = "使施法者被一层保护护盾所包围，当受到攻击时该护盾将对近战攻击者造成267点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = "40​秒", dispel_type = nil},
[35160] = {name = "神圣震击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35161] = {name = "裂颅", description = "使一个敌人的耐力降低93点，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35162] = {name = "治疗术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35170] = {name = "审判", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35172] = {name = "圣光之触", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35178] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，使该法术无法被施放，并降低目标的移动速度，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35185] = {name = "熔化护甲", description = "使附近敌人的护甲值降低15点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35189] = {name = "恒星之击", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35194] = {name = "暗影形态", description = "进入暗影形态，使你造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35195] = {name = "生命虹吸", description = "每3秒将目标的11点生命值转移给施法者，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35197] = {name = "恐惧图腾", description = "召唤一只恐惧图腾，该图腾将周期性地恐惧周围的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35198] = {name = "恐惧", description = "使附近的敌人因恐惧而逃跑，持续1秒。", mechanic = "感觉", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[35199] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒使附近全部盟友恢复0点生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35200] = {name = "大鹏形态", description = "变形成一只大鹏，持续5分钟。在此形态下护甲值和生命值都提高，并可以使用多种熊形态下专有的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[35201] = {name = "麻痹毒药", description = "对一名敌人造成自然伤害，并使其在15秒后昏迷，在一小段时间内无法移动或攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35204] = {name = "剧毒烟雾", description = "每3秒对附近的敌人造成1点自然伤害，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35205] = {name = "消失", description = "使施法者进入潜行状态，效果持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[35207] = {name = "绷带", description = "在8秒内恢复240点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35229] = {name = "孢子皮肤", description = "孢子皮肤 疾病\n近战攻击的命中几率下降35%。\n法术和技能的命中几率下降35%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[35230] = {name = "孢子皮肤", description = "孢子皮肤\n被击中时有25%的几率使命中几率降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35231] = {name = "熔化护甲", description = "使附近敌人的护甲值降低20点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35234] = {name = "纠缠之根", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续8秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[35235] = {name = "渗透", description = "5秒内从附近所有敌人身上吸取80点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35236] = {name = "热浪", description = "对施法者面前一个锥形区域中的敌人造成297点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35238] = {name = "战争践踏", description = "对附近的敌人造成普通伤害及100%的额外伤害，并将其击退。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35240] = {name = "血槌烈酒", description = "使敌人的攻击间隔时间延长30%，持续25秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[35243] = {name = "星火术", description = "对目标造成([100% of Spell Power])点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35244] = {name = "窒息之藤", description = "使用树根纠缠一名敌人，造成伤害并使其移动速度降低。如果目标受到太多该效果的影响，则会被定身。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[35247] = {name = "窒息缠绕", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35250] = {name = "龙息术", description = "施法者前方锥形区域内的敌人受到火焰伤害，并陷入迷惑状态，持续3秒。任何直接攻击造成的伤害都会令迷惑的目标恢复正常。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35255] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35261] = {name = "奥术新星", description = "在施法者周围制造一次奥术能量爆炸，对10码内所有敌方目标造成5761点奥术伤害，并为10码内所有小队成员恢复112点生命值。该效果不造成威胁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35262] = {name = "Bladespire Spear Throw 01", description = "Throws a weapon at a particular Ogre", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35263] = {name = "冰霜攻击", description = "对敌人造成9点伤害并且使其移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35265] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成289点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35267] = {name = "灼热日光", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35268] = {name = "地狱火", description = "地狱火包围施法者，周期性对附近的敌人造成火焰伤害，持续8秒。烈焰中的施法者不能移动也不能使用技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35273] = {name = "不稳定的蘑菇", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35276] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成16点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35280] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续5秒。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35289] = {name = "怒火中烧", description = "使目标的攻击速度提高60%，造成的物理伤害提高77点，持续5分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35310] = {name = "召唤碎裂的石块", description = "召唤一个碎裂的石块。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35311] = {name = "流动机蒸汽", description = "使一名敌人的攻击速度降低35%，持续10秒。\n 使一名敌人的护甲值降低35%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "毒药"},
[35314] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加5761点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35316] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "8—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[35317] = {name = "冷凝之血", description = "冷凝之血 魔法\n移动速度降低20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35318] = {name = "锯齿利刃", description = "以锯齿利刃攻击目标，对其造成物理伤害，并在随后8秒内造成额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35321] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续15秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35322] = {name = "暗影能量", description = "提高施法者的攻击速度，并使体型增大，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[35325] = {name = "闪光之血", description = "使一个敌人的护甲值降低10点，持续1分钟。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35326] = {name = "锤击", description = "重击目标，造成武器伤害再加上192点伤害，并使其昏迷6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[35328] = {name = "血光", description = "激活之后，目标无法使用潜行或隐形术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35329] = {name = "脉动之血", description = "激活之后，目标无法使用潜行或隐形术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35331] = {name = "黑血", description = "使一个敌人的护甲值降低0点，持续1分钟。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35333] = {name = "尾击", description = "对敌人造成普通武器伤害再加上100点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35334] = {name = "虚空震击", description = "立刻用暗影魔法冲击敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35335] = {name = "虚空吸能", description = "造成([21.4% of Spell Power])点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35336] = {name = "能量孢子", description = "使敌人的所有属性提高30点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35361] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35369] = {name = "复生", description = "从灰烬中重生，奥对0码内所有敌人造成1351点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[35373] = {name = "暗影之怒", description = "释放暗影之怒，对身边的所有敌人造成暗影伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[35377] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35382] = {name = "急速冲锋", description = "Stuns an enemy, rendering it unable to move or attack for 1秒.\n Charges to an enemy.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35385] = {name = "翻滚者冲击", description = "向敌人冲锋，造成普通伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35394] = {name = "孢子之云", description = "每2秒对附近的敌人造成一次自然伤害，并使其护甲值降低15%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35399] = {name = "法术反射", description = "反射魔法。\n 可使用4次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35425] = {name = "召唤暗影", description = "召唤一个暗影协助施法者作战，持续15分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35429] = {name = "横扫攻击", description = "使施法者的下5次近战攻击可以打击附近的另一个敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35472] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加1点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35473] = {name = "强力顺劈斩", description = "对目标和它身边最近的一个敌人造成武器伤害及150%的额外伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[35491] = {name = "狂怒", description = "造成的物理伤害降低50%。\n 攻击速度提升300%。\n 持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35492] = {name = "筋疲力尽", description = "昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35493] = {name = "广域叉状闪电", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35499] = {name = "水柱喷射", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35507] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续4秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35508] = {name = "能量过载", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35511] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成0点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35556] = {name = "生态污染", description = "生态污染\n污染等级：高！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35565] = {name = "地震术", description = "地震术\n每2秒造成750点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35570] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35579] = {name = "火花", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35594] = {name = "群体元素", description = "在你的敌人脚下召唤元素生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35596] = {name = "军团之力", description = "军团之力\n燃烧军团的能量充满凯兰恩的全身。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[35597] = {name = "Cancel Power of the Legion", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35598] = {name = "索克雷萨之怒", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[35599] = {name = "复活术", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[35614] = {name = "凯兰之怒", description = "凯兰之怒\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35681] = {name = "蓝色能量状态", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35682] = {name = "管道过载", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35735] = {name = "水柱喷射", description = "对目标及目标附近所有敌人造成冰霜伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35746] = {name = "复活术", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[35748] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计204点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35759] = {name = "邪火震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[35760] = {name = "力量衰减", description = "使一个敌人的力量降低25点，持续5分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[35778] = {name = "血水晶涌动", description = "使你的法术和魔法效果所造成的伤害提高20点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35780] = {name = "召唤相位扰流器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35783] = {name = "击倒", description = "对敌人造成380点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[35784] = {name = "鸦人之卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35788] = {name = "Arakkoa Egg Debuff", description = "每2秒对附近的敌人造成16点自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[35831] = {name = "烈焰之环", description = "制造一个光环，如果没有在20秒内被驱散或刷新就会爆炸。该效果会在20秒后消失。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35839] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[35843] = {name = "奥术风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[35848] = {name = "寒冷之焰", description = "近战攻击有一定几率触发冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35853] = {name = "火球链", description = "对敌人发射火球，造成火焰伤害并继续攻击附近的敌人。最多影响3个目标，持续直到主动取消。", mechanic = "眩晕", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[35856] = {name = "昏迷", description = "使施法者昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35857] = {name = "刺突", description = "对敌人造成武器伤害再加125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35859] = {name = "虚空雾气", description = "造成12点暗影伤害并使所有处于云雾中的敌人的生命值降低10%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35871] = {name = "破法者", description = "对目标造成100%武器伤害并使其受伤，伤害性法术造成的效果降低75%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35877] = {name = "日怒印记", description = "近战攻击对你造成1点额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35882] = {name = "召唤埃苏比克", description = "召唤1只陆行鸟协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35892] = {name = "压制", description = "使周围半径8码范围内的所有敌人沉默3秒。", mechanic = "缄默", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[35895] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35913] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35914] = {name = "星界专注", description = "使敌人受到的任何形式的伤害都提高50%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[35915] = {name = "熔岩护甲", description = "在被击中时对攻击者造成0点火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35916] = {name = "熔岩护甲", description = "造成2点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35917] = {name = "灼热智力", description = "提高施法者的智力和火焰法术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35918] = {name = "刺破护甲", description = "破坏敌人的护甲，降低护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35919] = {name = "烧灼电流", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35920] = {name = "电能震击", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并打断其施法，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35922] = {name = "能量火花", description = "使施法者被奥术能量所包围，奥术能量将有100%的几率对近战攻击者造成奥术伤害。该护盾将在5秒后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35923] = {name = "水泡头", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35924] = {name = "能量熔化", description = "对附近的敌人周期性造成10点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[35927] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成([71.4% of Spell Power])点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[35932] = {name = "献祭之箭", description = "对一名敌人发射火焰箭，造成武器伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "10—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35935] = {name = "献祭", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35943] = {name = "治疗祷言", description = "使附近的盟友恢复0点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[35946] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35948] = {name = "嗜血", description = "成功的近战攻击会为自己恢复0点生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35953] = {name = "暗影撞击", description = "对施法者前方的所有敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[35963] = {name = "强化摔绊", description = "使目标在10秒内无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35964] = {name = "冰霜箭", description = "向一名敌人射出一支极寒的箭矢，造成武器伤害。所有伤害均按冰霜系法术计算。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35965] = {name = "冰霜箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[35996] = {name = "古尔丹的引导", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[35998] = {name = "安放轨迹标旗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36002] = {name = "辩护", description = "力量和敏捷降低15%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36003] = {name = "亡者的复仇", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36004] = {name = "真言术：韧", description = "使一位盟友的耐力提高11点，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36006] = {name = "邪能火焰光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36020] = {name = "碎手诅咒", description = "使用邪能诅咒敌人，使其造成的伤害提高5%，但受到的伤害会提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36021] = {name = "法力分流", description = "从目标身上吸取170点法力值并且使你获得奥术能量充能效果，持续10分钟。该效果最多可以叠加3次。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36022] = {name = "奥术洪流", description = "使半径25码范围内的所有敌人沉默3秒。另外，你所携带的每一层法力分流效果都可以使你获得法力值。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36023] = {name = "灵界打击", description = "孤注一掷的打击，造成武器伤害并使目标受伤，受到的治疗效果降低50%，每3秒还会造成物理伤害。持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36033] = {name = "脚踢", description = "脚踢敌人，造成物理伤害并且打断施放的法术，并使其在6秒内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[36039] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成6点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36040] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36051] = {name = "邪能献祭", description = "每3秒烧灼邻近的敌人，造成212点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36052] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收0点物理或魔法伤害，最多持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36093] = {name = "幽灵打击", description = "造成110%武器伤害并降低目标躲闪的几率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36094] = {name = "幽灵打击", description = "造成普通武器伤害，并降低目标躲闪的几率。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36096] = {name = "法术反射", description = "将下一个魔法反射给它的施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[36097] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36099] = {name = "投掷战锤", description = "对目标造成伤害，但是使施法者被缴械。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36103] = {name = "锻工核实", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36104] = {name = "烈焰洪流", description = "用爆炸的烈焰攻击附近敌人。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36109] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36110] = {name = "召唤舞动之剑", description = "召唤1柄舞动的利剑协助施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36119] = {name = "虚空领域", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36123] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成([100.2% of Spell Power])点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36127] = {name = "暗影新星", description = "对34码内所有敌人造成973点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36138] = {name = "锤击昏迷", description = "锤击昏迷\n昏迷。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36140] = {name = "冲锋", description = "向一名敌人冲锋，造成普通伤害及100%的额外伤害，并将其击退。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36141] = {name = "灵魂束缚", description = "激活之后，施法者所受到的所有伤害的0%将由目标所承受。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36142] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上392点伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36144] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36145] = {name = "纳比留斯之链", description = "纳比留斯之链\n被魅惑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36147] = {name = "次级暗影裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36148] = {name = "冰冻新星", description = "对邻近敌人造成冰霜伤害，将他们击退并使其移动速度降低，最多持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36152] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36153] = {name = "灵魂束缚", description = "激活之后，施法者所受到的部分伤害由目标所承受。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36173] = {name = "末日预言者的礼物", description = "诅咒一名敌人，使其有100%几率在受到治疗时为其目标恢复680点生命值，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36176] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36179] = {name = "水晶充能", description = "对选定区域内的所有敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36193] = {name = "Saw Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36194] = {name = "锯齿光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36200] = {name = "末日之锯", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[36205] = {name = "利爪挥击", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36206] = {name = "召唤灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36207] = {name = "收取武器", description = "使敌人无法使用武器作战，持续6秒。", mechanic = "缴械", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36208] = {name = "窃取武器", description = "偷取敌人的武器，迫使他无法使用自己的武器，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36213] = {name = "大地之怒", description = "嘲讽15码范围内的所有敌人。", mechanic = "治疗中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[36214] = {name = "雷霆一击", description = "对所有邻近敌人造成19点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36225] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36226] = {name = "召唤邪能小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36227] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36228] = {name = "肢解之刃", description = "对目标造成伤害。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36238] = {name = "邪能火炮冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36240] = {name = "洞穴震颤", description = "向目标区域倾泄岩石碎片。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[36246] = {name = "Shoot Tech Gun", description = "手持激光枪朝目标射击。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36247] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36248] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成10点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36250] = {name = "窃取护甲", description = "偷取敌人的护甲值，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36251] = {name = "战锤重击", description = "轰击地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36252] = {name = "邪能熔炉烈焰", description = "对施法者前方锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36253] = {name = "化学火焰", description = "对目标区域内的敌人造成火焰伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36254] = {name = "烈焰审判", description = "昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36255] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36275] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成972点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36276] = {name = "易伤诅咒", description = "诅咒目标，使其在30秒内承受的魔法伤害提高50%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36277] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[36278] = {name = "冲击波", description = "对附近的敌人造成31点火焰伤害，并使它们的移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36279] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36295] = {name = "Red Beam", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36298] = {name = "恶魔变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36300] = {name = "生长", description = "伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36302] = {name = "Summon Honor Hold Gryphon Brigadier South", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36332] = {name = "斜掠", description = "对目标造成6点伤害，并在9秒内造成总计11点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36333] = {name = "麻醉剂", description = "使一名敌人进入沉睡状态，该效果最多持续6秒。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[36339] = {name = "火焰冲击", description = "对一名敌人造成0点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36340] = {name = "神圣震击", description = "对一名敌人造成446点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36341] = {name = "超级缩小射线", description = "向目标发射能量射线，使其攻击强度降低0点，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36345] = {name = "死亡射线", description = "对目标造成482点伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36346] = {name = "增长射线", description = "向目标友方单位发射能量射线，使其攻击强度提高4点，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36348] = {name = "绷带", description = "在8秒内恢复1664点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36383] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续20秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36398] = {name = "毒舌鞭笞", description = "对目标造成130%的武器伤害，并使其受伤，任何法术对其产生的效果都提高50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36399] = {name = "毒舌鞭笞", description = "受到的法术伤害提高50%。\n 移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36402] = {name = "催眠术", description = "使敌人陷入睡眠状态，最多持续3秒。对目标造成任何伤害都会唤醒他。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36405] = {name = "践踏", description = "重踏地面，对附近的敌人造成10点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36406] = {name = "双重吐息", description = "对施法者正面锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36414] = {name = "专注爆裂", description = "对敌人造成魔法伤害，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36444] = {name = "冬拥湖的水", description = "冬拥湖的水可以令所有机械单位的电路发生故障。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36447] = {name = "精神灼烧", description = "对目标造成暗影伤害，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36453] = {name = "督军之怒", description = "使施法者的攻击速度提高70%，对敌人造成的物理伤害提高75点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36462] = {name = "影月块茎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36463] = {name = "不稳定的裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36464] = {name = "母兽印记", description = "母兽印记 疾病\n你得了重病！移动速度降低。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36465] = {name = "沸腾喷吐", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36469] = {name = "寄生", description = "使目标患病，30秒后生成一只寄生血肉兽。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[36473] = {name = "亵渎", description = "将亵渎的邪能灌入施法者脚下的地面，在8秒内对进入该区域的所有敌人造成40点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36476] = {name = "鲜血治疗", description = "完全治愈施法者，但会在10秒内吸取施法者40%的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36477] = {name = "召唤法力兽", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[36484] = {name = "法力燃烧", description = "对附近的敌人发射反魔法箭。每吸收一点法力值，目标就会受到1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36486] = {name = "软泥喷射", description = "对施法者正面的所有目标造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[36487] = {name = "邪能烈焰", description = "对施法者正面锥形区域内的敌人造成火焰伤害，并在3秒内继续造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36489] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36500] = {name = "飞刃", description = "朝一名敌人投掷一枚飞刃，对其造成物理伤害。", mechanic = nil, range = "10—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36506] = {name = "能量电荷", description = "当引导该法术时，你的生命值回复将显著提高。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36508] = {name = "能量涌动", description = "对敌人造成奥术伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36509] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36512] = {name = "击退", description = "对邻近敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36513] = {name = "无形", description = "受到的物理伤害降低40%。\n 受到的法术伤害提高20%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36514] = {name = "能量", description = "对所有邻近敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36515] = {name = "暗影触痕", description = "被攻击时提高暗影抗性并吸取敌人的能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36516] = {name = "能量虹吸", description = "使目标所有法术造成的伤害和治疗效果降低，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36517] = {name = "暗影涌动", description = "攻击敌人，造成武器伤害外加额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36519] = {name = "剧毒爆裂", description = "对你的目标每2秒造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[36527] = {name = "静止", description = "你被一道寒冰屏障所笼罩，在6秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36533] = {name = "引力流", description = "引爆奥术能量，造成27点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36541] = {name = "燃影诅咒", description = "目标受到火焰伤害时会额外造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36574] = {name = "相位滑动", description = "使施法者不受任何束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36576] = {name = "岩肤", description = "使施法者受到的法术效果降低。可堆叠1层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36577] = {name = "扭曲风暴", description = "召唤一股扭曲风暴，持续存在20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36582] = {name = "充能之拳", description = "使施法者充满奥术能量，使其近战攻击附加奥术伤害。攻击释放出的能量也会对邻近目标的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36589] = {name = "急奔", description = "移动速度提高60%，持续15秒。不会解除潜行效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36590] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36593] = {name = "邪爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36594] = {name = "闪电吐息", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36604] = {name = "侧面分生", description = "召唤一对小鞭笞者攻击你的敌人。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36606] = {name = "强力冲锋", description = "向一个敌人冲锋，造成普通伤害外加额外伤害，并击退对手。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36608] = {name = "充能奥术射击", description = "对一名敌人发射一支奥术充能箭，造成奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36609] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36612] = {name = "利齿撕咬", description = "对一个敌人造成135点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36617] = {name = "血盆大口", description = "对数名邻近敌人造成物理伤害并使其流血，每3秒造成额外伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[36619] = {name = "传染毒药", description = "对附近的敌人造成292点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36622] = {name = "孵化", description = "感染一名敌人，使其成为多变胚胎的宿主。多变血肉兽会在12秒后强行从宿主的身体内破茧而出。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36623] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36624] = {name = "掌击", description = "攻击一名敌人，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36625] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36627] = {name = "毒液喷吐", description = "向敌人吐出毒液，对其造成自然伤害外加每5秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[36629] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36631] = {name = "虚空吐息", description = "每1秒对施法者面前一个锥形区域内的敌人造成一次奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36638] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36640] = {name = "奥术护盾", description = "施法者被3个奥术能量球环绕。如果施法者受到了近战或远程伤害，则攻击者有50%几率受到奥术伤害，并会消耗掉一个奥术能量球。奥术护盾会在生效3次或者持续10分钟之后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[36644] = {name = "盲目", description = "召唤一只盲眼来寻找和攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36645] = {name = "投掷岩石", description = "对敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36646] = {name = "盲目之触", description = "对敌人造成219点暗影伤害，并使其移动速度降低40%，攻击和施法速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36647] = {name = "十字军打击", description = "对一名敌人造成1点伤害，并且每次十字军打击命中后都将使其受到的神圣伤害提高1点。该效果可以最多叠加5次，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36650] = {name = "相位滑动易伤", description = "护甲降低5555。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36651] = {name = "投掷岩石", description = "向友方目标投掷石块。如果他们的背包有空位，他们将接住石块！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36654] = {name = "邪能吐息", description = "对施法者面前的敌人造成729点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36655] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计1350点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36656] = {name = "发射", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36657] = {name = "死亡计算", description = "15秒后对目标造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36658] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36659] = {name = "尾钉", description = "使用毒性强大的毒药攻击敌人，对其造成伤害并降低其移动速度。该效果随着时间推移而减弱。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36664] = {name = "触须顺劈", description = "对一名敌人和离它最近的盟友造成普通伤害再加上122点伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36677] = {name = "混乱吐息", description = "向施法者面前射出一波锥形的混乱气息。陷入此气息内的目标将遭受数种负面效果的影响。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36678] = {name = "治疗术", description = "治疗友方目标，为其恢复40786点生命值。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36693] = {name = "蚀骨毒药", description = "使目标中毒，治疗效果降低45%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36694] = {name = "腐蚀毒药", description = "将一名敌人的护甲值降低15点，每5秒导致401点自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36695] = {name = "热疫疲倦", description = "使一名敌人的智力值降低43，力量降低43，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36696] = {name = "枯萎之触", description = "使一名敌人生病，每10秒造成148点暗影伤害，并且每10秒吸取35点法力值再转移给施法者，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36697] = {name = "缩小", description = "使一个敌人的力量降低74点，耐力降低74点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36698] = {name = "穿刺之影", description = "使一个敌人的暗影抗性降低15点，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36699] = {name = "摇摆意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低20%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36700] = {name = "妖术", description = "将一名敌人变形为一只青蛙，使其无法攻击也不能施放魔法，持续5秒。", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36705] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36706] = {name = "雷霆一击", description = "对附近敌人造成31点自然伤害，并使其攻击间隔延长30%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36710] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36711] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36712] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36713] = {name = "毒液箭", description = "向敌人喷射毒药，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36714] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36716] = {name = "能量倾泻", description = "周期性地对一个附近的目标释放奥术能量，造成365点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36718] = {name = "闪现术", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36719] = {name = "爆炸", description = "牺牲施法者，对周围的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[36723] = {name = "凤凰", description = "召唤一只凤凰协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36732] = {name = "驱散射击", description = "短程射击，对敌人造成50%的武器伤害，并使其迷惑4秒。任何伤害都会解除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36736] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[36738] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36740] = {name = "闪电箭雨", description = "向附近的敌人射出闪电箭，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36741] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[36742] = {name = "连珠火球", description = "对附近的敌人造成608点火焰伤害，并且每1秒额外造成26点伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[36743] = {name = "神圣箭雨", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36778] = {name = "灵魂窃取", description = "偷取目标的灵魂来强化施法者。目标的属性和所造成的伤害降低45%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36780] = {name = "Void Conduit Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36784] = {name = "熵蚀光环", description = "使附近敌人的攻击速度、施法速度和移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36786] = {name = "灵魂冷却", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36787] = {name = "强力顺劈斩", description = "对一名敌人和它身边最近的一个敌人造成武器伤害附加额外伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[36789] = {name = "削弱灵魂", description = "削弱目标的灵魂，使其受到的所有伤害提高10点，持续12秒。效果可以叠加10次。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36796] = {name = "酸性撕咬", description = "对一名敌人造成自然伤害，并使其护甲值降低5点，持续30秒。该效果最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36797] = {name = "精神控制", description = "精神控制 特殊 - NPC专有\n被魅惑。\n你所造成的伤害提高100%。\n移动速度提高50%。\n治疗效果提高1000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36805] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[36813] = {name = "召唤负电子力场", description = "召唤一个负电子力场治疗所有身处力场之中的虚空生物。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36815] = {name = "冲击屏障", description = "奥术能量形成的盾牌围绕施法者，使其对打断效果免疫。屏障能够吸收21753点伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36819] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[36824] = {name = "恶臭", description = "恶臭 疾病\n腐烂的恶臭令你无法忍受。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[36825] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计5点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[36826] = {name = "召唤堕落水元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36827] = {name = "钩网", description = "使附近的敌人被定身，并造成物理伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[36828] = {name = "急速射击", description = "远程攻击速度提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36829] = {name = "地狱之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成486点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36831] = {name = "元素诅咒", description = "对目标施放诅咒，使其火焰和冰霜抗性降低57点，受到的火焰和冰霜伤害提高25%，效果持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36832] = {name = "烧尽", description = "对敌人造成5761点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[36833] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成486点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36834] = {name = "奥术干扰", description = "在施法者周围制造一次奥术魔法的爆炸，造成972点奥术伤害并迷惑所有目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36835] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加上729点伤害，并使它们昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36836] = {name = "苦痛护甲", description = "使一个敌人的护甲值降低15%，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36837] = {name = "流星", description = "造成5833点火焰伤害，由陨石冲击点周围50000码内所有敌人分担。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36838] = {name = "斩杀打击", description = "对敌人造成普通伤害外加122点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36839] = {name = "损伤毒药", description = "使敌人的攻击间隔延长50%，施法速度降低50%，并且移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36840] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续6秒。在这个过程中，目标无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[36843] = {name = "减速", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36844] = {name = "恐惧诅咒", description = "诅咒一名敌人，使其周期性被邪恶的鬼魂缠身，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[36846] = {name = "法力炸弹", description = "爆炸范围内的敌人被吸取5点法力值并且对目标造成伤害，数值等量于吸取的法力值。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36847] = {name = "镜像", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36862] = {name = "凿击", description = "对目标造成243点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36863] = {name = "责罚", description = "对目标造成暗影伤害再加上177点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[36864] = {name = "剧痛鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36866] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续6秒。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36868] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成972点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36872] = {name = "夺命药膏", description = "每3秒对敌人造成206点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[36879] = {name = "造水术", description = "制造清凉的饮料。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[36880] = {name = "奥术智慧", description = "使目标的智力提高100点，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36886] = {name = "仇恨之怒", description = "使所有方式造成的威胁值提高500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36887] = {name = "震耳咆哮", description = "对45码范围内所有敌人造成暗影伤害，使其缴械并且沉默5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[36888] = {name = "愤怒的鸦人之魂", description = "召唤0只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36891] = {name = "毁灭打击", description = "对目标造成([75% of Spell Power])点伤害，将其击飞并再攻击一次。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[36905] = {name = "火焰箭", description = "对目标造成1070点伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36907] = {name = "火焰之盾", description = "使目标被一层火焰护盾所包围，使其火焰抗性提高64点，同时目标受到的每一次攻击都将使攻击者自身受到14点火焰伤害，持续3分钟。施法者不能对自己施放火焰之盾。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36908] = {name = "迁跃", description = "将施法者传送到目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36909] = {name = "背后攻击", description = "对目标造成普通伤害再加973点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36910] = {name = "相位爆发", description = "移动速度提高75%，攻击速度提高75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36911] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在10秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36912] = {name = "闪电跳跃", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36914] = {name = "唤雷者的诅咒", description = "使邻近敌人受到的魔法伤害提高100%，持续1分钟。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36915] = {name = "闪电倾泻", description = "释放无数闪电，对附近的敌人造成486点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[36917] = {name = "熔岩投掷者的诅咒", description = "使附近敌人在受到治疗时的治疗效果降低50%，持续1分钟。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[36922] = {name = "低吼", description = "发出低沉咆哮，惊吓35码内所有敌人，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[36924] = {name = "心灵撕裂", description = "使目标的心智陷入昏迷，在3秒的时间内对其造成1823点暗影伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36929] = {name = "心灵撕裂", description = nil, mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[36946] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成80点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36948] = {name = "丝翼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36950] = {name = "盲目之光", description = "使最多5个附近的敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36965] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36974] = {name = "致伤药膏", description = "使目标中毒，使对其施放的所有治疗效果降低5点，持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36979] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加1945点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36980] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36981] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上392点伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36983] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[36984] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成1095点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[36985] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成270点神圣伤害，并降低施法者的威胁等级，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36986] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成875点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[36989] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[36990] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[36991] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续16秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[36992] = {name = "狂乱", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高77点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37012] = {name = "猛扑", description = "对施法者面前一个锥形区域内的敌人造成普通武器伤害再加上1点伤害，并使他们昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37018] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计4375点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成99点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37023] = {name = "狂乱", description = "造成的物理伤害降低20%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37027] = {name = "遥控玩具", description = "控制遥控装置撞击目标，使他们在1分钟内受到持续性昏迷效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37028] = {name = "驱散分析", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37054] = {name = "水箭", description = "对一名敌人射出水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37075] = {name = "伤害增效：全部", description = "伤害增效：全部\n受到的物理伤害降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37076] = {name = "督军之怒", description = "使施法者的攻击速度提高17%，对敌人造成的物理伤害提高18点，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37078] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37089] = {name = "邪火锁链", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37091] = {name = "白骨之雨", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37102] = {name = "击退", description = "对邻近敌人造成普通伤害加上1944点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37104] = {name = "超载", description = "能量过载的冲击波造成6076点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37106] = {name = "充能魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3.7​秒", cooldown = nil, dispel_type = nil},
[37109] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37110] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37112] = {name = "能源启动", description = "将能量引导至一个邻近的魔像体内，使其造成的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37113] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37118] = {name = "外壳震击", description = "对半径10码内目标造成1702点火焰伤害，并使其昏迷，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37120] = {name = "破片炸弹", description = "对半径10码范围内的敌人造成1094点火焰伤害，并将他们的护甲打碎。持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[37123] = {name = "锯齿利刃", description = "使用锯刃攻击目标，立即造成1094点伤害并且每2秒额外造成413点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37124] = {name = "星辰坠落", description = "每3秒对选定区域内的敌人造成972点奥术伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37132] = {name = "奥术震击", description = "立即以震撼性的力量攻击目标，造成奥术伤害，并在接下来的12秒内每3秒造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[37134] = {name = "酸液喷泉", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37138] = {name = "水箭", description = "对单一目标造成4861点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37154] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加1945点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37155] = {name = "献祭", description = "每3秒造成9秒点火焰伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37156] = {name = "俯冲", description = "向一名远处的敌人发起冲锋，造成普通伤害附加额外伤害，并将附近所有目标击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37159] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37160] = {name = "沉默", description = "使附近的敌人沉默，不能施放任何法术，持续6秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37161] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37162] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续6秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37176] = {name = "法力燃烧", description = "在5秒内吸取一名敌人的法力值。每吸收1点法力值，目标都会受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37201] = {name = "召唤堕落火元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37202] = {name = "召唤堕落气元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37203] = {name = "召唤堕落土元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37249] = {name = "圣光闪现", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37250] = {name = "水柱喷射", description = "水流喷射冲击施法者前方所有敌人，造成681点冰霜伤害并击退他们。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37251] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成([42.9% of Spell Power])点神圣伤害。只能对生命值低于20%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37252] = {name = "水箭", description = "对单一目标造成584点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37263] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成1215点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37266] = {name = "疾病之云", description = "一片疫病之云包围携带者，每2秒对5码内所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37268] = {name = "奥术飓风", description = "对周围的敌人进行奥术魔法攻击，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37272] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[37273] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37274] = {name = "能量灌注", description = "能量灌注目标全身，使其法术伤害和治疗效果提高20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37275] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37276] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37279] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成365点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37289] = {name = "龙息术", description = "施法者面前一个锥形区域内的敌人受到([12.9% of Spell Power])点火焰伤害，并陷入迷惑状态，持续3秒。任何直接伤害型的攻击都会令迷惑的目标恢复正常。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37317] = {name = "击退", description = "将施法者正面所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37318] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成289点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37319] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成875点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37328] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37329] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37330] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37331] = {name = "出血", description = "造成武器伤害加上61点伤害，并使敌人受到的物理伤害提高41点，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37332] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37334] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37335] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37359] = {name = "突刺", description = "对一名敌人进行突刺，使其移动速度降低70，并打断其施法，持续5秒。", mechanic = "被诱捕", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37367] = {name = "暗影愈合", description = "为15码内的友方目标恢复341点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37368] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37369] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37396] = {name = "暗影之雨", description = "对25码的环形区域内任意地点施放暗影攻击，对冲击区域5码内的所有目标造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37406] = {name = "英勇重击", description = "瞬发攻击，造成3点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37412] = {name = "暗影穹顶", description = "对目标造成12点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37413] = {name = "险恶攻击", description = "瞬发攻击，造成3点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37417] = {name = "迁跃冲锋", description = "向前迁跃，使目标昏迷1秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37427] = {name = "喷泉", description = "瞬发的法术攻击，对附近的敌方棋子造成7点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37428] = {name = "地狱烈焰", description = "瞬发的法术攻击，对附近的敌方棋子造成7点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37432] = {name = "水之护盾", description = "使水元素受到的伤害降低50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37434] = {name = "火焰之盾", description = "使恶魔受到的伤害降低50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37450] = {name = "迪门修斯进食", description = "迪门修斯进食\n吞噬熔炉的力量……", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37453] = {name = "粉碎", description = "瞬发攻击，造成7点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37454] = {name = "撕咬", description = "瞬发攻击，造成7点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37455] = {name = "治疗", description = "治疗目标，恢复65点生命值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[37456] = {name = "暗影愈合", description = "为目标恢复65%的生命值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[37459] = {name = "神圣长枪", description = "对主教正前方三格范围中的兽人棋子造成5点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37461] = {name = "暗影之矛", description = "对通灵师正前方三格范围中的人类棋子造成5点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37462] = {name = "元素冲击", description = "对一枚兽人棋子造成10点冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37463] = {name = "火球术", description = "对一枚人类棋子造成10点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37465] = {name = "火焰之雨", description = "召唤火焰之雨，灼烧目标区域内的兽人棋子，在10秒内造成总计549点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37469] = {name = "毒云", description = "对效果范围内的所有人类棋子下毒，在10秒内造成549点伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37470] = {name = "法术反制", description = "反制敌人的法术，使其在3秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37471] = {name = "英勇", description = "附近所有人类棋子所造成的伤害提高50%。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37472] = {name = "嗜血", description = "附近所有兽人棋子所造成的伤害提高50%。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[37473] = {name = "侦测耳语", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37474] = {name = "横扫", description = "瞬发的攻击，对莱恩国王附近和正前方的兽人棋子造成10点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37476] = {name = "顺劈斩", description = "瞬发的攻击，对黑手酋长附近和正前方的人类棋子造成10点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37478] = {name = "喷泉", description = "一口喷泉喷射而出，攻击10码范围内一群敌人，造成1701点冰霜伤害并将其击退。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[37479] = {name = "暗影愈合", description = "为友方目标恢复2175点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37480] = {name = "缚灵", description = "使附近的敌人被定身，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[37488] = {name = "邪能烈焰", description = "对施法者面方锥形区域内的敌人造成火焰伤害，然后在3秒内造成额外火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37498] = {name = "践踏", description = "使骑兵附近的三枚兽人棋子所能造成的物理伤害降低50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37500] = {name = "暗影螺旋", description = "对目标造成暗影伤害。", mechanic = nil, range = "80码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[37502] = {name = "嚎叫", description = "使座狼附近的三枚人类棋子所能造成的物理伤害降低50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37531] = {name = "心灵震爆", description = "对目标造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37537] = {name = "反冲", description = "对敌人造成普通伤害外加0点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37538] = {name = "反魔法护盾", description = "在施法者周围创造一个反魔法外壳，使其对魔法免疫8秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37539] = {name = "虚空防护", description = "使目标对暗影和奥术法术的抗性提高，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37540] = {name = "火球弹幕", description = "发射邪能火球弹幕轰击目标。如果目标逃得足够快就能躲过轰击。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37547] = {name = "Wyrmcult BroodlingCall", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37548] = {name = "嘲讽", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = "治疗中", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[37551] = {name = "蝰蛇钉刺", description = "钉刺目标，在8秒内每2秒抽取0点法力值。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "毒药"},
[37554] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成2点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[37577] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37578] = {name = "衰弱打击", description = "使目标使用近战武器攻击所造成的伤害降低75%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37579] = {name = "末日迫近", description = "在30秒后对目标敌人造成34点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37580] = {name = "护甲钻透", description = "将一名敌人的护甲值降低75%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37581] = {name = "雷霆顺劈", description = "对一个敌人和它身边最近的一个敌人造成武器伤害及100%的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37582] = {name = "旋风打击", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上 30 点伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37583] = {name = "旋风打击", description = "Knocks all enemies within 8 yards of the caster back.\n Inflicts 0 Physical damage to enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37587] = {name = "荒野之怒", description = "进入狂怒状态，对绝大多数机制免疫，加速提高，使用者可以施放致命撕咬。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37589] = {name = "枯萎凝视", description = "降低一个敌人的力量值，他的力量值将在20秒内缓慢恢复正常。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[37590] = {name = "柔化", description = "受到任何攻击时承受的伤害减少340%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37591] = {name = "酩酊大醉", description = "使敌人的攻击和施法间隔延长30%，移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37592] = {name = "击倒", description = "对一名敌人造成伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[37596] = {name = "嫩化", description = "破坏敌人的护甲，使其护甲值降低。最多可以叠加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37597] = {name = "拍击", description = "对一名敌人造成普通伤害及150%的额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37599] = {name = "嗜血", description = "使一位盟友的攻击速度提高30%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37605] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[37615] = {name = "剧毒软泥", description = "喷出剧毒软泥，灼伤所有邻近的敌人，造成247点自然伤害，并对所有留在区域内的生物每3秒造成22点自然伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37621] = {name = "精神鞭笞", description = nil, mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37624] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37628] = {name = "邪能献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37629] = {name = "熔化血肉", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37633] = {name = "深渊打击", description = "召唤一颗深渊巨石从天而降，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[37635] = {name = "黑色祝福", description = nil, mechanic = nil, range = "0码 ", cast_time = "4.1​秒", cooldown = nil, dispel_type = nil},
[37638] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37640] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37654] = {name = "闪电之链", description = "对敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37666] = {name = "烈性炸药", description = "对30码内所有敌人造成11640点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37675] = {name = "混乱冲击", description = "融合混乱的魔法，对敌人造成火焰伤害并使其受到的火焰伤害提高455点。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37681] = {name = "闪电怒火", description = "对敌人造成普通伤害外加0点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37683] = {name = "闪避", description = "使你的躲闪几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37685] = {name = "背刺", description = "对一名敌人造成150%武器伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37688] = {name = "制造粪便", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37689] = {name = "Tell dog I just died!", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37696] = {name = "自然之力", description = "召唤0个自然之力帮助施法者作战，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37709] = {name = "野性回复", description = "每2秒为施法者恢复4点生命值，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[37727] = {name = "黑暗之触", description = "从目标身上吸取124点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37728] = {name = "加速", description = "你的急速提高84点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37729] = {name = "邪恶护甲", description = "吸收8点物理伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[37730] = {name = "潮汐奔涌", description = "冻结的巨浪冲刷施法者前方的目标，造成2187点冰霜伤害并使攻击间隔延长400%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[37759] = {name = "Bone Wastes - Summon Draenei Guardian Spirit", description = "Spawns an aggressive Draenei ghost", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37770] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37776] = {name = "血性嚎叫", description = "使附近敌人承受的物理伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[37777] = {name = "强力冲锋", description = "向敌人冲锋，造成普通伤害外加100点伤害，并使其昏迷直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37784] = {name = "强制投降", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37786] = {name = "血槌狂怒", description = "使施法者的物理伤害提高100%，但移动速度降低75%，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37788] = {name = "枯萎凋零", description = "每2秒对影响范围内的所有敌人造成11点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "疾病"},
[37790] = {name = "散射", description = "连续射出弹药，对最多0个目标造成普通伤害外加1701点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37798] = {name = "爆炸符文", description = "在目标敌人附近召唤3个爆炸符文。一旦有目标过于靠近，符文将会爆炸，对其造成850点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37823] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[37838] = {name = "吸血术", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37839] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[37841] = {name = "闪电打击", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37844] = {name = "防护火焰结界", description = "使施法者被一层护盾所包围，持续30秒。该护盾可以吸收固定量的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37847] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加4点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[37851] = {name = "标记大型魔火双帆龙", description = "标记一条大型魔火双帆龙以供观察。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37853] = {name = "腐蚀麦迪文", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37918] = {name = "魔蝎之钳", description = "可以对其它魔蝎造成一定伤害的攻击。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[37919] = {name = "魔蝎拆卸", description = "使目标魔蝎昏迷的高伤害攻击。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37924] = {name = "水箭之雨", description = "对附近35码内所有敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[37933] = {name = "食肉", description = "每1秒从敌人身上吸取生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37935] = {name = "净化力场", description = "净化邻近的水元素，驱除他们体内的外域污染。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37939] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[37941] = {name = "烈焰之伤", description = "使自身被一层火焰之盾所包围，附近所有的敌人每3秒受到 2 点火焰伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37945] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[37950] = {name = "变异之血", description = "每3秒对一名敌人造成物理伤害，并使目标受到的伤害提高10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[37960] = {name = "酸液溅射", description = "酸液溅射\n小心！别被喷到！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37965] = {name = "疼痒孢子", description = "使目标感染疼痒孢子，在10秒后爆发疫病。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[37973] = {name = "珊瑚切割", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37974] = {name = "愤怒打击", description = "造成200%武器伤害并使目标被激怒，在直到主动取消内提高攻击效率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[37975] = {name = "激怒", description = "使施法者造成的物理伤害提高20点，攻击速度提高30%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[37978] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[37979] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[37985] = {name = "火焰吐息", description = "施法者前方锥形区域内的目标在3秒内受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[37986] = {name = "上古之火", description = "对一名敌人造成火焰伤害，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37992] = {name = "吸取生命", description = "在8秒内从敌人身上吸取总计7点生命值，并将其转移给施法者。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[37997] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害，并在12秒内造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[37998] = {name = "穿刺打击", description = "刺穿一名敌人的护甲，对其造成武器伤害及100%的额外伤害，并使其受到的物理伤害提高10%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38006] = {name = "世界击碎者", description = "对半径30码范围内的所有敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38008] = {name = "鲜血圣印", description = "所有近战攻击都可以造成额外的神圣伤害，数值相当于普通武器伤害的40%，但是圣骑士也会损失相当于伤害值10%的生命值。\n\n 释放这种圣印的能量审判敌人将对目标立即造成40点神圣伤害，圣骑士自己则受到该数值33%的伤害反噬。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38010] = {name = "烈焰诅咒", description = "承受的火焰伤害提高50%，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38021] = {name = "恐惧尖啸", description = "使附近的敌人造成的伤害降低，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38026] = {name = "胶质防盾", description = "施法者被水包裹，在短时间内免疫物理攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38027] = {name = "沸腾之血", description = "使目标受到的伤害提高20点，造成的伤害提高10点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38029] = {name = "刺伤", description = "施放该技能对一名敌人造成普通伤害加上50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38030] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[38031] = {name = "盾牌格挡", description = "使你的格挡几率提高75%，效果持续6秒。最多只能格挡1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38032] = {name = "风暴之箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[38033] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38035] = {name = "冰冻术", description = "将一名敌人冻结在原地并使他们受到的冰霜伤害提高20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[38045] = {name = "狂暴践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38047] = {name = "精神扭曲", description = "施放法术消耗的法力值提高200%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38048] = {name = "痛苦诅咒", description = "在15秒内造成暗影伤害，该效果会在目标生命值低于50%时移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[38051] = {name = "邪能镣铐", description = "使目标无法移动，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[38052] = {name = "音爆", description = "向目标敌方单位发射声波攻击，对你和目标之间的敌人造成伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38056] = {name = "撕裂血肉", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38058] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38059] = {name = "音速冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加44点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38063] = {name = "召唤空中打击", description = "通告空中打击你仇恨列表上威胁值最高的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38066] = {name = "不稳定化合物", description = "不稳定化合物 魔法\n每3秒3点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38083] = {name = "火箭发射器", description = "火箭发射器 魔法\n每3秒3点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38085] = {name = "暗影冲击", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[38094] = {name = "射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38107] = {name = "制造死亡熔炉地雷", description = "制造一颗死亡熔炉地雷。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38108] = {name = "死亡熔炉矿洞爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38110] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成1306点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38116] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续35秒。它可以频繁攻击半径0码范围内的某个敌人，每次对其造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38133] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38145] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成1216点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38151] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1分钟。可吸收最多394607点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗1点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38153] = {name = "酸液喷涌", description = "对目标及其周围的敌人造成0点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38154] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续6秒。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[38166] = {name = "激怒", description = "使施法者的攻击速度提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[38167] = {name = "血之诅咒", description = "使一名敌人受到的物理伤害提高，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[38168] = {name = "灵魂视界", description = "使施法者可以看到无形的生物，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38182] = {name = "风暴之锤", description = "风暴之锤 魔法\n每3秒3点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38183] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38193] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38194] = {name = "闪现术", description = "将施法者传送到一名敌人身旁，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38196] = {name = "吸血光环", description = "近战攻击会为你恢复生命值，数值相当于造成伤害的300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38197] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[38204] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38208] = {name = "燃烧之毒", description = "每3秒对敌人造成22点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[38209] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[38210] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38215] = {name = "海度斯印记", description = "对附近的敌人施加一个能量印记，使其受到的冰霜伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38232] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38233] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38234] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38236] = {name = "飞火图腾", description = "在你的脚下召唤一个拥有25000点生命值的灼热图腾，持续存在1分钟。该图腾将不停地攻击半径40码范围内的一名敌人，对其造成([100% of Spell Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38240] = {name = "寒冰之触", description = "使目标的法术效果造成的伤害降低75%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38243] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38245] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续6秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38253] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的8秒内每4秒造成一次额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[38254] = {name = "溃烂之伤", description = "使一名敌人的耐力和智力降低，持续30分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[38256] = {name = "刺耳怒吼", description = "使战士身旁所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38258] = {name = "恐慌", description = "恐吓附近的敌人，使其因心灵恐慌而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38259] = {name = "心灵震爆", description = "用暗影魔法冲击敌人，对其造成1216点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38260] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38262] = {name = "断筋", description = "对敌人造成武器伤害再加上20点额外伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38280] = {name = "静电充能", description = "充能一名敌人，造成851点自然伤害。目标受到的静电充能效果会周期性跳跃至邻近的盟友同样造成851点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38285] = {name = "孢子飞溅", description = "孢子飞溅 魔法\n每3秒3点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38295] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38296] = {name = "灼烧", description = "对5名邻近敌人造成([100% of Spell Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[38304] = {name = "地缚图腾", description = "召唤一个存在45秒的地缚图腾，周期性使周围敌人的移动速度降低到正常速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38310] = {name = "多重射击", description = "连续射出弹药，对最多5个目标造成普通伤害外加3403点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38311] = {name = "召唤日蚀陆行鸟", description = "召唤0只陆行鸟协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38312] = {name = "邪能火球", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[38313] = {name = "拳击", description = "拳击一名敌人，打断正在施放的法术，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38316] = {name = "纠缠", description = "用根须将敌人缠住，每2秒造成一次自然伤害，并使其无法移动，最多持续10秒。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38330] = {name = "治疗波", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "50000码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[38335] = {name = "水箭之雨", description = "对周围半径45码范围内的所有敌人发射水箭，造成1458点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38337] = {name = "召唤飓风", description = "召唤一道随机移动的飓风，靠近飓风的敌人将被击飞到空中。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38338] = {name = "投网", description = "使目标无法移动，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38340] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38344] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加200点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38356] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38358] = {name = "海潮涌动", description = "对附近的敌人释放潮汐之力，将他们击飞到空中的同时并将其冰封，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38361] = {name = "双重吐息", description = "周期性对施法者前方的所有敌人造成10点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[38363] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续15秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38365] = {name = "召唤被激怒的大地碎片", description = "召唤一个被激怒的大地碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38366] = {name = "多重投掷", description = "向一个敌人和它周围的盟友发射多枚箭矢，最多攻击3个目标。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38370] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高8333点。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[38372] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38384] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38385] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成7291点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38387] = {name = "永恒之敌", description = "使一名敌人的治疗效果提高50%，持续1分钟。\n 使一名敌人受到的伤害提高50%，持续1分钟。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38391] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38401] = {name = "烧尽", description = "对目标造成([85.7% of Spell Power])点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38431] = {name = "召唤深水孢子蝠", description = "召唤一个深水孢子蝠为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38433] = {name = "召唤深渊潜伏者", description = "召唤一个深渊潜伏者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38441] = {name = "灾难之箭", description = "用暗影能量冲击一名敌方目标，造成2430点暗影伤害和相当于其10%最大生命值的额外伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38442] = {name = "黑暗召唤", description = "进行一次黑暗仪式。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38445] = {name = "灼热新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38449] = {name = "海潮祝福", description = "造成的伤害提高65%并且攻击间隔缩短65%，持续10分钟。效果最多可以叠加3次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38451] = {name = "卡莉蒂丝之力", description = "获得水柱喷射技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38452] = {name = "泰达维斯之力", description = "获得飞火图腾技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38455] = {name = "沙克基斯之力", description = "获得野兽之心技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38459] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的9秒内每3秒造成0点额外的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[38461] = {name = "冲锋", description = "向敌人冲锋，造成1458点伤害并使对手昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38463] = {name = "中毒", description = "Inflicts 0 Nature damage to an enemy every 1 sec for 直到主动取消.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38467] = {name = "虚空吐息", description = "对施法者面前一个锥形区域内的敌人造成0点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38474] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加135点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38484] = {name = "野兽之怒", description = "使宠物进入疯狂状态，对目标造成的伤害提高50%，持续18秒。在这种状态下，宠物不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38491] = {name = "沉默", description = "使敌人沉默，不能施放任何法术，持续5秒。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38495] = {name = "格里洛克之眼", description = "格里洛克之眼\n你吸收了一只格里洛克之眼。格里洛克可以看到你所看到的一切！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38496] = {name = "音速尖啸", description = "发出刺耳的尖啸，强烈的声音能量对目标造成2431点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38498] = {name = "火焰投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38502] = {name = "饱食", description = "饱食\n这只成熟的灵翼幼龙已经吃饱了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38509] = {name = "震爆", description = "立刻向目标射出闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38516] = {name = "旋风", description = "周期性地触发一次旋风击退效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38520] = {name = "夺命药膏", description = "每3秒对敌人造成39点自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[38526] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38540] = {name = "吸引", description = "拖曳50码范围内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38541] = {name = "闪避", description = "使你的躲闪几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38556] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成150%的普通武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38557] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38558] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38560] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38572] = {name = "致死顺劈", description = "对目标造成80%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38576] = {name = "击退", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38580] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38581] = {name = "堕落灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续30秒。它可以频繁攻击半径0码范围内的某个敌人，每次对其造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38582] = {name = "神圣惩击", description = "对敌人造成1702点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38584] = {name = "烧灼", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[38585] = {name = "神圣之火", description = "烈焰吞噬敌人，燃烧目标并使其每2秒受到额外的神圣火焰伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38591] = {name = "碎裂护甲", description = "将一名敌人的护甲值降低50%，持续15秒。\n 将一名敌人的伤害降低35%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[38599] = {name = "法术反射", description = "举起你的盾牌，使你有100%的几率反射下一次对你施放的法术。效果持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38603] = {name = "堕落的虔诚光环", description = "腐蚀任何接近的敌人，使其护甲降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38605] = {name = "投掷橡果", description = "投掷一枚橡果，吸引附近所有怪物的注意力，持续10秒。不会脱离潜行状态。", mechanic = "扰乱", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[38618] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器攻击附近的敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[38621] = {name = "衰弱打击", description = "造成物理伤害并削弱目标，使其造成的物理伤害降低75%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[38622] = {name = "召唤水元素", description = "召唤一个水元素为施法者作战，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38623] = {name = "水箭之雨", description = "对周围半径35码范围内的所有敌人发射水箭，造成1215点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38624] = {name = "水元素图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38625] = {name = "脚踢", description = "用脚快速踢敌人，对其造成1215点伤害，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38626] = {name = "支配", description = "控制一个等级不高于99级的敌对人型生物，持续10秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38627] = {name = "暗影新星", description = "释放黑暗的魔法，击退25码内所有敌人，造成946点暗影伤害并使其承受的法术伤害提高408点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38628] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38629] = {name = "下毒", description = "在血槌酒桶中下毒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38630] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加1702点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38631] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成1702点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38633] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38634] = {name = "奥术闪电", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的奥术伤害。同时令目标沉默4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38635] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1181点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38636] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38641] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38642] = {name = "闪现术", description = "将施法者传送到一名敌人身旁，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38644] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38645] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38646] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成1181点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38647] = {name = "奥术毁灭", description = "使一名盟友的奥术法术能量提高50点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38648] = {name = "火焰毁灭", description = "使一位盟友的法术强度提高50点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38649] = {name = "冰霜毁灭", description = "使一位盟友的冰霜法术强度提高50点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38650] = {name = "腐臭蘑菇", description = "使腐臭蘑菇在目标身边生长。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38652] = {name = "孢子之云", description = "一片孢子云弥漫在区域里，造成583点自然伤害，并且每3秒造成一次额外的自然伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38655] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的8秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[38657] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38658] = {name = "治疗之触", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38659] = {name = "宁静", description = "使附近所有小队成员每2秒恢复1496点生命值，持续10秒。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38660] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[38661] = {name = "投网", description = "使目标无法移动，持续8秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38663] = {name = "减速术", description = "使目标的移动速度减慢54%，攻击间隔时间延长60%，施法时间延长60%。持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[38664] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "暴怒"},
[38669] = {name = "水箭", description = "对敌人发射水箭，造成中等冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38682] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加150点伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[38691] = {name = "Magic Sucker Device Despawner, Mob AE", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38718] = {name = "剧毒之池", description = "剧毒之池\n每1秒受到231点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38730] = {name = "复苏之雾", description = "复苏之雾\n恢复生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38732] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成289点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38737] = {name = "扫尾", description = "对施法者身后的所有敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38739] = {name = "酸液喷泉", description = "对目标及所有目标附近的玩家造成0点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38741] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成50点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38742] = {name = "邪能顺劈", description = "对目标造成150%武器伤害并留下严重的创伤，使其更容易受到魔法的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38750] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加0点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38753] = {name = "散射炸弹", description = "向目标投掷一枚散射炸弹，对其造成物理伤害，并使目标受到的物理伤害提高150，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38760] = {name = "虚空冲击", description = "对目标造成0点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[38761] = {name = "圆弧重击", description = "划出一道致命的剑弧，对施法者正面锥形区域内的敌人造成0点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38767] = {name = "眩晕", description = "眩晕\n眩晕。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38770] = {name = "重伤", description = "对目标造成75%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38771] = {name = "燃烧之怒", description = "燃烧之怒\n你所造成的伤害提高200%。\n移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38775] = {name = "奈尔萨拉库之力", description = "奈尔萨拉库之力\n近战、远程和施法速度提高15%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38777] = {name = "擂石", description = "将任一玩家击到空中。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38783] = {name = "石雨", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[38784] = {name = "大地粉碎", description = "Knocks all enemies within 20 yards of the caster back.\n Inflicts Physical damage to all enemies within 20 yards.", mechanic = nil, range = "10码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[38791] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续8秒。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38793] = {name = "烈焰利刃", description = "对目标造成火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38797] = {name = "音速震击", description = "释放震荡性的能量攻击敌人，并在造成额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38812] = {name = "感染之血", description = "每3秒对敌人造成853点自然伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[38853] = {name = "虚空灌注", description = "虚空灌注\n近战、远程和施法速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38855] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成289点火焰伤害，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38858] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38859] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成110点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[38860] = {name = "伤害减免：魔法", description = "伤害减免：魔法\n受到的法术伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38861] = {name = "瞄准射击", description = "瞄准目标射击，造成伤害相当于远程武器伤害的175%。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[38863] = {name = "凿击", description = "对目标造成2点伤害，令其昏迷4秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38864] = {name = "枯萎毒药", description = "使一个敌人的力量降低5点，耐力降低5点，持续10分钟。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[38866] = {name = "奥术吐息", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38875] = {name = "掷矛", description = "对敌人造成普通武器伤害再加上1点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38876] = {name = "恶魔之门", description = "召唤一道通往扭曲虚空的传送门，它会周期性地召唤恶魔爪牙来帮助施法者，持续35秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[38879] = {name = "灵魂重担", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38881] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成([71.4% of Spell Power])点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[38882] = {name = "骨甲术", description = "骨甲包裹施法者，吸收0点伤害，持续1分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38884] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[38887] = {name = "吸血术", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38897] = {name = "音爆", description = "反制敌人的法术，对其造成946点奥术伤害，并使其在4秒内无法施放该法术。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[38898] = {name = "奥术脱逃", description = "解除所有昏迷、无法移动或减慢移动速度的效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[38905] = {name = "棱彩护盾", description = "当施法者受到伤害时，反射伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[38906] = {name = "奥术吐息链", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38913] = {name = "沉默", description = "使敌人沉默，不能施放任何法术，持续4秒。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[38920] = {name = "引爆传送器", description = "轰炸附近的军团传送器。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[38921] = {name = "神圣震击", description = "对一名敌人造成827点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38926] = {name = "黑暗打击", description = "为施法者的武器注入暗影的能量，使下一次攻击造成额外的伤害。且所有伤害都被计为暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38932] = {name = "闪现术", description = "将施法者传送到目标身后最多20码远的某处，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38947] = {name = "狂乱", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高51点，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38949] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38950] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38952] = {name = "冰霜箭", description = "向一名敌人射出一支极寒的箭矢，造成武器伤害加上7点伤害。所有伤害均按冰霜系法术计算。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38971] = {name = "酸液喷泉", description = "每1秒对目标及其周围的敌人造成689点自然伤害，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38980] = {name = "召唤暮光岭小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38981] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[38985] = {name = "专注爆裂", description = "对敌人造成魔法伤害，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[38995] = {name = "断筋", description = "对敌人造成20%的武器伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39000] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39007] = {name = "献祭", description = "每2秒烧灼邻近的敌人，造成212点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39012] = {name = "Create Gorax Corpse Spell Focus", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39016] = {name = "暗影波", description = "向敌人射出一支黑暗魔法箭，造成1215点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[39019] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39020] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39027] = {name = "毒性护盾", description = "用一层毒性护盾保护施法者。每当施法者被法术、近战或远程攻击击中时，攻击者即会中毒。这将消耗一个毒球。每数秒只能发射一个毒球。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39029] = {name = "恶性毒药", description = "感染目标，每3秒造成1895点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39033] = {name = "雏龙之语：黑色", description = "对施法者正面所有敌人造成1215点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39035] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39038] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39039] = {name = "力场冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加147点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39043] = {name = "踢阿库诺", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39047] = {name = "顺劈斩", description = "对一名敌人和它身边最近的盟友造成武器伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39048] = {name = "恐惧嚎叫", description = "使附近的敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39054] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39055] = {name = "混乱之焰", description = "灼烧施法者周围的区域，对 他 自己造成混乱伤害，并且每1秒对附近的所有敌人造成一次混乱伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39058] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39061] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续12秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39062] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39063] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39064] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39065] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39066] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[39067] = {name = "闪电之盾", description = "使施法者被20颗闪电球所包围，闪电球有25%的几率对近战或远程敌人造成875点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击20次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[39068] = {name = "羽毛爆裂", description = "羽毛爆裂袭击目标，造成伤害并将其击退。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39069] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上122点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39070] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复2点生命值。这个效果可以持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[39076] = {name = "法术震击", description = "反制敌人的法术，使其在6秒内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39077] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续6秒。", mechanic = "昏迷中", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39078] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39079] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39082] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成([12.9% of Spell Power])点暗影伤害，并使它们昏迷直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[39083] = {name = "烧尽", description = "对目标造成300点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[39095] = {name = "伤害增效", description = "使敌人承受的所有形式的伤害提高100%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39101] = {name = "制造魔誓防毒面具", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39106] = {name = "Summon Honor Hold Gryphon Brigadier North", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39107] = {name = "Summon Honor Hold Gryphon Brigadier Forge", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39108] = {name = "Summon Honor Hold Gryphon Brigadier Foothill", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39119] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[39135] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39144] = {name = "圆弧斩", description = "划出一道致命的剑弧，对施法者正面锥形区域内的敌人造成伤害，相当于普通伤害加上125点额外伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[39153] = {name = "黑暗之怒", description = "暗影死亡的能量冲击敌人，造成2点暗影伤害并继续攻击下一个邻近的敌人。法术每一跳都会使受术者的暗影魔法抗性降低5点。最多影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39171] = {name = "致伤打击", description = "哈尔弗斯的攻击伤害到目标，使目标受到的治疗效果降低8%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39172] = {name = "50 yd Leash", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39174] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加27点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[39175] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39182] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成110点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39184] = {name = "学者的悔悟", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39204] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的15秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[39207] = {name = "水柱喷射", description = "在目标脚下召唤一股强大的水柱，对其造成冰霜伤害并将其击向空中。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39210] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[39212] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39214] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低75%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39215] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续15秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39221] = {name = "轰击迁跃门", description = "开始攻击迁跃门。向迁跃门发射自然能量炮弹，对其造成伤害。七发炮弹就可以摧毁一座迁跃门。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[39222] = {name = "反恶魔火焰喷射器", description = "向不稳定的邪能小鬼和虚空猎犬发射自然能量烈焰，对它们造成伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[39229] = {name = "正义之爪", description = "使目标因昏迷而无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39230] = {name = "寒冷之触", description = "寒冷之触 魔法\n法术效果降低75%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39249] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高100%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39251] = {name = "召唤霍弗", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39253] = {name = "召唤斯比雷", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39261] = {name = "尘风", description = "使附近的目标陷入迷失，施法速度降低50，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39262] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39268] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[39271] = {name = "恐怖毒药", description = "每5秒对敌人造成22点自然伤害，持续15秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[39272] = {name = "召唤天罚猎犬", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成([50% of Spell Power])点火焰伤害，并使它们昏迷1分钟。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1分钟。如果控制失效，则施法者必须奴役地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39273] = {name = "火焰之雨", description = "召唤火焰之雨灼烧敌人，在8秒内对效果区域里的敌人总共造成19点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39274] = {name = "践踏", description = "对附近的敌人造成普通伤害外加1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39329] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成2328点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39339] = {name = "麦迪文之手", description = "这枚棋子被灌注了麦迪文的力量！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39347] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域内的所有敌人，对它们造成暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[39349] = {name = "上古火花", description = "冲击敌人，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39365] = {name = "雷鸣风暴", description = "向25到100英尺之间的所有敌人投掷音素闪电箭", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39414] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39415] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[39419] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[39425] = {name = "践踏", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39427] = {name = "低吼", description = "低吼\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[39429] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39449] = {name = "突袭", description = "对目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39456] = {name = "Reputation: +500 Lower City", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39457] = {name = "Reputation: +500 The Sha'tar", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39460] = {name = "Reputation: +500 Cenarion Expedition", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39474] = {name = "Reputation: +500 Consortium", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39475] = {name = "Reputation: +500 Keepers of Time", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39476] = {name = "Reputation: +500 Sporeggar", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39477] = {name = "点背", description = "对残忍的侵犯者施加黑猫诅咒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39529] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39531] = {name = "坦克爆炸", description = "造成物理和火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39544] = {name = "被忽略", description = "忽略一名敌人，强制施法者不再攻击它，除非附近没有其他目标可供攻击。该效果消失后施法者会攻击威胁值最高的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39565] = {name = "Stand State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39574] = {name = "冲锋", description = "Stuns an enemy, rendering it unable to move or attack for 2秒.\n Charges to an enemy.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39575] = {name = "冲锋之怒", description = "激怒施法者，使其冲锋随机目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[39580] = {name = "闪电之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成0点自然伤害，并每3秒造成0点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39581] = {name = "风暴闪耀", description = "施法者变幻成一团愤怒的风暴，对周围的敌人造成伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39584] = {name = "横扫摔绊", description = "使5码内所有的敌人无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39586] = {name = "召唤风怒图腾", description = "在施法者身边召唤一个生命值为1点的风怒图腾。赋予半径30码范围内的所有小队和团队成员风的力量，每一次攻击都有15%的几率获得2次攻击强度提高25的额外攻击，持续1.5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39588] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为1的灼热图腾，持续30秒。它可以反复攻击半径40码范围内的3个敌人，对其造成([10.4% of Spell Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39589] = {name = "飓风图腾", description = "召唤一个飓风图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39591] = {name = "灼热图腾", description = "在你的脚下召唤一个灼热图腾，持续存在1分钟。该图腾将不停地攻击半径20码范围内的一名敌人，对其造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39592] = {name = "烧灼", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[39593] = {name = "烧灼", description = "烧灼目标，造成([10.4% of Spell Power])点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[39620] = {name = "召唤食人魔幽灵", description = "召唤一个食人魔幽灵协助施法者作战，持续1.5分钟。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39621] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[39635] = {name = "投掷利刃", description = "投掷埃辛诺斯利刃。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39645] = {name = "暗影魔焰", description = "使施法者被一团魔焰所包围，魔焰会周期性地对附近的敌人造成暗影伤害，持续8秒。当施法者处于燃烧状态时，他将无法移动或使用其技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[39647] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率治疗其目标，数值相当于该近战或法术伤害的5%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[39649] = {name = "召唤暗影魔", description = "召唤一个暗影魔攻击目标。当暗影魔对敌人造成伤害时，牧师可以获得法力值。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39665] = {name = "致伤药膏", description = "使敌人中毒，施加在敌人身上的所有治疗效果降低20%，持续15秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[39666] = {name = "暗影斗篷", description = "立即移除自身的所有不利魔法效果，并使你对所有法术的抗性提高90%，持续5秒。不能移除可以阻止你使用暗影斗篷技能的魔法效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39667] = {name = "消失", description = "从视野中消失3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[39670] = {name = "邪能献祭", description = "燃烧敌人，并且每3秒造成一次额外的火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[39671] = {name = "混乱之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每3秒造成20点火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39672] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[39674] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续15秒。在同一时间内只能放逐一个目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[39699] = {name = "战斗调整", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39782] = {name = "召唤光誓雷象", description = "召唤0只雷象为施法者作战，直到被解散。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39783] = {name = "召唤占星者陆行鸟", description = "召唤0只陆行鸟协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39794] = {name = "救赎", description = "复活一个死去的玩家，复活后该玩家拥有1点生命值和0点法力值。无法在战斗中使用。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[39828] = {name = "纳鲁之光", description = "纳鲁之光\n以圣光的力量使空气充能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[39835] = {name = "针刺之脊", description = "朝敌人发射一根脊针，对目标造成0点伤害并对其附近的敌人造成0点额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39843] = {name = "召唤巨大的卡利鸟蛋", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39855] = {name = "召唤埃辛诺斯之泪", description = "召唤埃辛诺斯的烈焰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39869] = {name = "狂野怨灵", description = "许多狂怒的怨灵从埃辛诺斯之刃中飞出，对敌人造成500%的额外伤害，并使其移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39872] = {name = "海潮之盾", description = "免疫伤害。此外，施法者每2秒恢复1%的最大生命值，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39906] = {name = "召唤骑乘军犬", description = "召唤0头狼协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39941] = {name = "地狱烈焰", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成([50% of Spell Power])点火焰伤害，并使它们昏迷15秒。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1分钟。如果控制失效，则施法者必须奴役地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[39942] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成12点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[39945] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[40032] = {name = "灼热吐息", description = nil, mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40059] = {name = "爆炸之杯", description = "Knocks all enemies within 8 yards of the impact back.\n Inflicts 0 Nature damage to enemies within 8 yards of the impact.", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[40062] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成0点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[40066] = {name = "闪电之刺", description = "向一名敌人射出一支闪电箭，这支闪电箭在击中目标后会跳跃攻击在其周围的所有敌人。该法术会对每一名目标造成25点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40075] = {name = "邪能高射炮", description = "目标每3秒受到5%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40076] = {name = "电能之刺", description = "使附近一只海兽陷入疯狂，攻击速度提高。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[40077] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成0点伤害，并将其击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40078] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40079] = {name = "衰弱喷射", description = "向敌人喷射毒药，使其所造成的伤害和受到的治疗效果降低50%，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40080] = {name = "震耳嗓音", description = "使附近的友方目标的近战攻击和施法速度提高，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40081] = {name = "控制解除", description = "解除附近的盟友受到的敌人的控制效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40082] = {name = "钩网", description = "使附近的敌人被定身，并造成物理伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[40083] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40084] = {name = "持戟者的印记", description = "在目标身上施放持戟者的印记，迫使附近所有龙龟攻击该敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40086] = {name = "水弹乱射", description = "对敌人发射水箭，造成0点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40087] = {name = "甲壳护盾", description = "使受到的50%魔法伤害被反射，近战攻击速度降低25%，施法时间延长25%。持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40088] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40089] = {name = "喷泉", description = "向一组敌人喷射一股泉水，对其造成25点冰霜伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40090] = {name = "飓风", description = "在目标区域制造一场强烈的飓风，每3秒对区域内的敌人造成0点自然伤害，并使其攻击间隔延长67%，持续20秒。需要持续引导来维持法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40091] = {name = "召唤喷泉", description = "召唤出一口喷泉，将附近敌人击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40095] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的6秒内每2秒造成一次额外伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[40096] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成0点神圣伤害，并降低施法者的威胁等级，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40097] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[40099] = {name = "肮脏的软泥怪", description = "在24秒内对目标造成自然伤害，并使其造成的伤害和治疗效果降低。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40100] = {name = "毁灭之波", description = "水流冲击施法者面前65码的锥形区域内的所有敌人，造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40102] = {name = "淤泥新星", description = "向一组敌人喷射毒药，对其造成自然伤害，在接下来的10秒内每3秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[40105] = {name = "灌注", description = "在10秒内为你恢复生命值和法力值的2%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40106] = {name = "融合", description = "使施法者与其创造者融合，力量合二为一。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40126] = {name = "熔岩打击", description = "苏普雷姆斯击打地面，创造一道烈焰喷薄，周期性地创造熔火之焰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[40134] = {name = "召唤奥术元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40175] = {name = "灵魂锁链", description = "使用灵魂能量束缚附近的目标，使它们在5秒内无法行动。任何伤害都会解除这个效果。只能对阴暗生物使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[40184] = {name = "惊魂尖叫", description = "击晕所有敌人，持续6秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "5​秒", cooldown = "10​秒", dispel_type = nil},
[40185] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40199] = {name = "撕裂血肉", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40239] = {name = "烧尽", description = "击中时造成0点火焰伤害并在3秒内造成额外0点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40243] = {name = "毁灭之影", description = "使目标敌人受到感染，使其受到的暗影伤害提高60%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40251] = {name = "死亡之影", description = "死亡阴影正在逼近。在30秒后杀死目标。被击败的玩家将变为复仇之灵形态。被击败玩家的位置上将额外滋生多个阴影构造体。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40276] = {name = "火山喷发", description = "召唤一座喷发的火山来攻击附近的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[40307] = {name = "静止力场", description = "将目标置于使其昏迷的静止力场中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40314] = {name = "灵魂箭雨", description = "释放凝聚着灵魂能量的箭雨，对半径12码范围内的所有目标造成0点伤害。只能对阴暗生物使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[40318] = {name = "生长", description = "伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40325] = {name = "灵魂打击", description = "强力的打击，可以削弱目标，使其所能造成的伤害降低10%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40327] = {name = "萎缩", description = "造成伤害并削弱目标，使其近战、远程攻击的攻击速度和施法速度降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40331] = {name = "轰炸", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40340] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40350] = {name = "腐蚀天灾", description = "攻击者在命中时有一定几率被感染。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[40414] = {name = "凝视", description = "凝视一个目标，不愿攻击其他目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40415] = {name = "凝视", description = "强制目标凝视着你。该效果结束后，他会攻击仇恨最高的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40416] = {name = "凝视之怒", description = "使一名敌人凝视着施法者，持续15秒。目标承受施法者凝视的期间内，目标不会攻击任何其他敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40417] = {name = "暴怒", description = "使施法者的物理伤害提高150%，但移动速度降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40419] = {name = "碎骨溅射", description = "碎骨溅射\n受到的伤害提高5%。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40420] = {name = "闪电吐息", description = "向敌人喷吐闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40427] = {name = "鸟群召唤", description = "召唤幼鸟攻击目标。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[40428] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40429] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[40432] = {name = "迁跃", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40433] = {name = "迁跃裂隙", description = "打开一道迁跃裂隙，灼烧选定区域内所有敌人，并在接下来的8秒内每3秒造成额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40434] = {name = "击退", description = "对敌人造成普通伤害外加100点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40454] = {name = "恐惧", description = "你向地狱的深渊望去，看到了极端恐怖的景象。被恐惧。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40457] = {name = "圆弧斩", description = "划出一道致命的剑弧，对施法者正面锥形区域内的敌人造成普通伤害外加125点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40481] = {name = "酸性创伤", description = "每3秒对一名敌人造成自然伤害，并使其护甲值降低3点。效果最多可以叠加60次，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40486] = {name = "弹射", description = "对敌人造成普通伤害外加0点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[40488] = {name = "践踏", description = "对附近的敌人造成普通伤害外加4点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40491] = {name = "混乱打击", description = "强力的一击，在造成伤害的同时使目标困惑8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[40504] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40505] = {name = "顺劈斩", description = "对施法者前方的敌人造成最多3点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40508] = {name = "邪酸吐息", description = "对施法者正面锥形区域内的敌人造成0点自然伤害并且每5秒造成0点额外伤害，持续20秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[40535] = {name = "治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40536] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40542] = {name = "扭曲护甲", description = "扭曲护甲\n无护甲。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40545] = {name = "邪恶生长", description = "邪恶生长\n伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[40546] = {name = "反击风暴", description = "当任何敌人用近战武器击中你之后可以立刻对其进行反击，持续5秒。从你背后发动的近战攻击无法被反击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40578] = {name = "旋风", description = "击晕附近的敌人。", mechanic = "驱逐", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40585] = {name = "黑暗弹幕", description = "发射恶魔法术弹幕，每1秒造成0点暗影伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[40593] = {name = "邪能喷泉", description = "对半径18码内的敌人造成43点自然伤害，并击退目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40598] = {name = "火球术", description = "对目标周围10码内的敌人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40631] = {name = "烈焰冲击", description = "对施法者正面所有敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40636] = {name = "低吼", description = "低吼\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40647] = {name = "暗影牢笼", description = "使用卡拉波的魔法，使所有在黑暗神殿里的敌人昏迷，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40652] = {name = "摔绊", description = "对敌人造成20%的普通近战伤害，并使其移动速度降低30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40655] = {name = "天空卫队的闪耀", description = "在随机地点召唤一道天空卫队焰火。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40656] = {name = "天空卫队的闪耀", description = "天空卫队的闪耀\n天空卫队已经锁定了这个区域。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40657] = {name = "上古烈焰", description = "上古烈焰\n远古魔法的力量在燃烧。\n每3秒6点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[40683] = {name = "狂乱", description = "造成的伤害提高50%，攻击速度提高30%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[40685] = {name = "暗影打击", description = "攻击目标，在12秒内造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40714] = {name = "眩晕和困惑", description = "眩晕和困惑\n这个苦工正在到处闲逛。他活腻了吧？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40717] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成火焰伤害，对周围的所有敌人造成([40% of Spell Power])点火焰伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40721] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40722] = {name = "鸦人之神的意志", description = "鸦人之神的意志\n被忽略。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40726] = {name = "天选者的战意", description = "天选者的战意\n让泰罗克看看你的厉害！\n对泰罗克的伤害提高100%。\n治疗效果提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40732] = {name = "懒惰", description = "懒惰\n这个苦工正在偷懒打盹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40733] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40735] = {name = "挑衅与激怒", description = "挑衅与激怒\n这个苦工拒绝工作！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40743] = {name = "狂乱", description = "使施法者的攻击速度提高30%，物理伤害提高15点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40770] = {name = "碎甲", description = "撕碎敌人的护甲，降低其护甲值354点，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40773] = {name = "碎片外皮", description = "镶嵌着水晶的外皮，有一定几率对攻击者造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40818] = {name = "剧毒软泥", description = "喷出剧毒软泥，灼伤所有邻近的敌人，造成247点自然伤害，并对所有留在区域内的生物每3秒造成22点自然伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[40823] = {name = "扰乱尖啸", description = "发出强大的怒吼，打断18码内的所有敌人的施法并使其沉默3秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40827] = {name = "罪孽射线", description = "攻击一名敌人，造成0点暗影伤害，随后会跳转至附近的另外一名敌人。该法术最多可以影响30个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40832] = {name = "烈焰冲撞", description = "对目标造成0点火焰伤害并在地面留下一团火焰。", mechanic = nil, range = "100码 ", cast_time = "1.3​秒", cooldown = "2​秒", dispel_type = nil},
[40836] = {name = "烈焰冲撞", description = "对所有附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40839] = {name = "钻孔", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40843] = {name = "投掷", description = "向敌人投掷一块水晶，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40844] = {name = "投掷锄头", description = "将你的锄头丢向敌人。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[40845] = {name = "愤怒", description = "自我激怒，体积变大，造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40846] = {name = "水晶牢笼", description = "将一名敌人囚禁到水晶牢笼中，水晶牢笼将在4秒后碎裂并对附近的敌人造成伤害。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[40851] = {name = "怒火", description = "自我激怒，体积变大，造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40859] = {name = "邪恶射线", description = "攻击一名敌人，产生0点暗影能量，随后会跳转至附近的另外一名敌人。该法术最多可以影响30个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40860] = {name = "败德射线", description = "攻击一名敌人，每2秒造成0点暗影伤害，持续8秒。随后会跳转至附近的另外一名敌人。该法术最多可以影响30个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40861] = {name = "堕落射线", description = "使用暗影的能量冲击一名敌人，燃烧0点法力，随后会跳转至附近的另外一名敌人。该法术最多可以影响30个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40864] = {name = "心悸", description = "使一名敌人昏迷3秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40872] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加0点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40873] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40874] = {name = "毁灭之毒", description = "使目标中毒，使其受到的伤害提高。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40875] = {name = "冰冻术", description = "冲击半径15码范围内的所有敌人，对它们造成0点冰霜伤害，并将其冻结在原地，持续最多8秒。目标受到伤害则有可能打断冻结效果。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[40876] = {name = "厄运箭", description = "向一名敌人投掷黑魔箭，造成0点暗影伤害并对目标区域内所有敌人造成额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[40877] = {name = "火球术", description = "对一名敌人造成0点火焰伤害，并且每1秒附加0点额外伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40881] = {name = "奥术冲击", description = "使用奥术魔法冲击一名敌人，造成普通伤害再加上300点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40892] = {name = "注视", description = "使一名敌人注视施法者，持续10秒。当目标被施法者注视时，目标不会攻击其他人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40895] = {name = "猛刺", description = "对目标造成普通武器伤害再加上0点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40904] = {name = "吸取灵魂", description = "对所有施法者正面的目标造成0点暗影伤害，并恢复相当于该数值一定比例的生命值。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[40932] = {name = "苦痛之焰", description = "立即对目标周围5码内的所有敌人造成0点火焰伤害，并在随后的1分钟内造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40935] = {name = "护甲损减", description = "使敌人的护甲值降低100%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40936] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加0点伤害，并使它们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40937] = {name = "奥术箭雨", description = "对一名敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[40938] = {name = "伊利达雷烈焰", description = "对施法者前方锥形区域内的敌人造成25点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[40940] = {name = "法力炸弹", description = "爆炸范围内的敌人被吸取16点法力值并且对目标造成伤害，数值等量于吸取的法力值。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[40946] = {name = "混乱之雨", description = "召唤火焰之雨，对指定区域中的敌人每5.2秒造成15点火焰伤害，持续9秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[40949] = {name = "迁跃", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40951] = {name = "静止力场", description = "将目标置于使其昏迷的静止力场中。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[40953] = {name = "献祭", description = "每3秒对目标区域内的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[40976] = {name = "淤泥泡沫", description = "对附近的敌人造成3点自然伤害，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[41032] = {name = "剪切", description = "用致命的攻击切割目标，如果目标没有使用 主动减伤技能 ，则会使其生命值上限降低60%，持续7秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[41033] = {name = "混乱充能", description = "储存一次攻击所需要的魔法能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41034] = {name = "法术吸收", description = "在接下来的15秒内吸收法术伤害。每吸收一次法术都将使你获得混乱充能效果。光环效果消失时将引爆混乱充能效果攻击目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41047] = {name = "暗影共鸣", description = "使目标更容易遭受暗影的攻击，受到的暗影伤害提高50点，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41053] = {name = "反手刃", description = "你的武器灌注了伊利丹的力量，赋予其单独战斗的能力，持续14秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41056] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，对身旁的敌人造成100%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41057] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，对身旁的敌人造成100%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41058] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41062] = {name = "缴械", description = "缴械一名敌人，使其无法使用武器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41063] = {name = "混乱之光", description = "对施法者正面25码锥形区域内的敌人造成0点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41068] = {name = "血液虹吸", description = "从施法者前方半径45码锥形区域内的所有敌人身上偷取0点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41069] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[41070] = {name = "凋零缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成([21.4% of Spell Power])点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41071] = {name = "亡者复生", description = "从附近的一具尸体上召唤一个骷髅。每具尸体不能复生复数骷髅。\n\n ** Please copy this spell, as it is a template for future Raise Dead spells **", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[41072] = {name = "血箭", description = "对一名敌人及与其相邻的敌人造成0点伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[41078] = {name = "暗影冲击", description = "对目标及目标周围20码内的所有敌人造成0点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41080] = {name = "吞噬灵魂", description = "吞噬目标的灵魂，立即杀死目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41083] = {name = "麻痹", description = "邪恶的凝视，使目标昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41084] = {name = "沉默射击", description = "射击敌人造成0点伤害并使目标沉默3秒。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41085] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多5秒内无法行动，任何伤害都会取消冰冻效果。陷阱可存在直到主动取消。每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41086] = {name = "寒冰陷阱", description = "寒冰陷阱 魔法\n被定身。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41091] = {name = "乱射", description = "向目标区域射出大量的箭矢。", mechanic = nil, range = "10—40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41092] = {name = "血肉撕咬", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41093] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41097] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上100点伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = nil},
[41099] = {name = "战斗姿态", description = "一种攻守兼备的作战姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41100] = {name = "狂暴姿态", description = "攻击型的姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41101] = {name = "防御姿态", description = "防御型的战姿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41103] = {name = "毁伤", description = "同时用两把武器攻击目标。奖励2个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41105] = {name = "防御光环", description = "使附近的盟友受到的伤害降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41106] = {name = "战争光环", description = "使附近的盟友的攻击速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41107] = {name = "狂暴光环", description = "使附近的盟友造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41114] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41115] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41116] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41117] = {name = "召唤影魔", description = "召唤出一个影魔。影魔会使一个目标昏迷，并追逐该目标直到死亡。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[41121] = {name = "协助", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41142] = {name = "恐怖光环", description = "对施法者附近15码内的所有敌人造成0点暗影伤害，并使其受到的暗影伤害提高20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41150] = {name = "恐惧", description = "恐惧一名敌人，使其因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = "9​秒", dispel_type = "魔法"},
[41151] = {name = "闪电之盾", description = "使施法者被20颗闪电球所包围，闪电球有25%的几率对近战或远程敌人造成0点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击20次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41152] = {name = "投掷匕首", description = "对目标投掷一把匕首，造成伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41168] = {name = "音速打击", description = "攻击在你前方一个锥形范围内的敌人，并使其受到沉默效果的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41169] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41170] = {name = "冷心诅咒", description = "对目标施加痛苦诅咒，周期性造成目标的心脏剧烈绞痛，陷入昏迷。持续3分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[41171] = {name = "骷髅射击", description = "对目标造成0点暗影伤害并每3秒造成0点暗影伤害。如果目标死亡，则召唤出一个骷髅。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41173] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[41176] = {name = "暗影步", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41177] = {name = "刺骨", description = "造成([100% of Spell Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41178] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5秒点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41180] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41183] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[41184] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41185] = {name = "嗜血", description = "使所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41187] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成普通伤害外加41点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41188] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41189] = {name = "速效药膏", description = "立即对目标造成0点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41190] = {name = "麻痹药膏", description = "危险的药膏麻痹目标的心智，使其施法速度降低50%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[41192] = {name = "夺命药膏", description = "每3秒对一名敌人造成0点自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[41193] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41194] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上0点伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41196] = {name = "盾墙", description = "使施法者受到物理和魔法攻击时所承受的伤害减少75%，效果持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41197] = {name = "盾击", description = "使用盾牌攻击一名敌人，造成物理伤害并打断正在施放的法术，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41198] = {name = "援护", description = "高速跑向一名小队成员，拦截对其进行的下一次近战或远程攻击。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[41213] = {name = "投掷盾牌", description = "对敌人掷出盾牌，造成0%武器伤害，并使其昏迷3秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41229] = {name = "血箭", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[41230] = {name = "血之预言", description = "使目标受到的伤害提高50%，制造的伤害提高20%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41238] = {name = "鲜血吸取", description = "5秒内吸取敌人0点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41245] = {name = "灵魂冲击", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41248] = {name = "回复打击", description = "回复打击会使你所有的攻击都能治疗你。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41254] = {name = "激怒", description = "使你的攻击间隔缩短100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[41272] = {name = "巨兽冲击", description = "冲锋敌人，对其造成普通伤害再加上0点伤害，并使其昏迷3秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41274] = {name = "邪能践踏", description = "对附近的敌人造成0点物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[41276] = {name = "流星", description = "造成0点火焰伤害，由陨石冲击点周围50000码内所有敌人分担。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[41277] = {name = "灼热彗星", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[41280] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41281] = {name = "残废", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续15秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[41290] = {name = "疾病之云", description = "施法者染病了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41292] = {name = "受难光环", description = "治疗效果降低100%。\n 生命回复速度降低100%。\n 护甲降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41294] = {name = "凝视", description = "使一名敌人被注视，持续6.3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41303] = {name = "灵魂吸取", description = "每3秒造成0点伤害。\n 每3秒吸取0点法力值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[41305] = {name = "狂乱", description = "造成的物理伤害提高25%。\n 攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[41334] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续8秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[41337] = {name = "愤怒光环", description = "持续造成暗影伤害。\n 提高你所造成的伤害。\n 效果持续增强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41338] = {name = "心碎", description = "顽皮地袭击目标，造成0点伤害并使其昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41341] = {name = "能量均衡", description = "使伊利丹议会成员彼此共享生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41346] = {name = "毒性投掷", description = "投掷你的武器，对目标造成0点自然伤害，在接下来的18秒内每3秒对其造成0点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[41349] = {name = "4级奥术充能", description = "对邻近敌人造成93点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41350] = {name = "渴望光环", description = "对敌人造成伤害时，自身也承受伤害。\n 治疗效果提高100%。\n 法力值上限持续下降。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41351] = {name = "活力诅咒", description = "在18秒内造成暗影伤害，该效果会在目标生命值低于50%时移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[41353] = {name = "痛苦鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41355] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41360] = {name = "5级奥术充能", description = "对单一目标造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[41362] = {name = "共享联结", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41368] = {name = "命令审判", description = "审判敌人，造成0点神圣伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41369] = {name = "痛苦之怒", description = "使施法者的攻击速度提高25%，对敌人造成的物理伤害提高20%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41370] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41371] = {name = "痛苦之罩", description = "对攻击者造成0点暗影伤害并将法术反射给施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41372] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41373] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收最多 0点物理或魔法伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41374] = {name = "心灵震爆", description = "对目标造成暗影伤害，但会造成大量的威胁。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[41375] = {name = "暗言术：灭", description = "对一名敌人造成0点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41376] = {name = "敌意", description = "锁定一个目标，使其在6秒内免疫一切伤害，但会在6秒后造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41378] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41379] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41380] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成0点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41381] = {name = "生命之罩", description = "使施法者对法术免疫。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41382] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成0点冰霜伤害，并使其减速30%。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[41383] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41384] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41388] = {name = "上钩拳", description = "对一名敌人造成普通伤害加上0点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41389] = {name = "肾击", description = "使一名敌人昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41395] = {name = "脚踢", description = "猛踢敌人，造成0点伤害，并使其5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41396] = {name = "睡眠", description = "使一名敌人进入沉睡状态，该效果最多持续8秒。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[41397] = {name = "迷惑", description = "使所有附近的目标无助的到处乱走，持续4秒。受到任何伤害都会移除这个效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41399] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上0点伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41404] = {name = "狂乱", description = "用狂乱的力量打击目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41410] = {name = "衰减", description = "使目标受到的伤害提高100%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[41425] = {name = "低温", description = "暴露在极寒下的副作用下，使得施法者在30秒内不能再次使用寒冰屏障或深寒凝冰。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41426] = {name = "灵魂震击", description = "对目标造成0点暗影伤害，并使其迷惑5秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41431] = {name = "符文护盾", description = "吸收0点伤害。\n 免疫法术打断效果。\n 使攻击速度提高100%。\n 使施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[41437] = {name = "双重吐息", description = "对施法者正面锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41440] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41444] = {name = "邪能烈焰", description = "对位于施法者正面锥形区域内的敌人造成597点火焰伤害，并在随后的3秒内继续造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41447] = {name = "激怒", description = "使施法者的攻击速度提高60%，物理伤害提高20%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[41448] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多5个目标造成普通伤害外加100点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41450] = {name = "保护祝福", description = "使目标队友对所有物理攻击免疫，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41451] = {name = "法术结界祝福", description = "使目标队友对所有法术攻击免疫，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41452] = {name = "虔诚光环", description = "受到的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[41455] = {name = "治疗之环", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41459] = {name = "深红契印", description = "所有近战攻击都可以造成额外的神圣伤害，数值相当于普通武器伤害。\n\n 释放这种圣印的能量审判敌人将对目标持续性造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41461] = {name = "鲜血审判", description = "释放该印记的能量对敌人进行审判，每1秒对其造成0点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41467] = {name = "审判", description = "对敌人释放圣印的能量。请参考各种圣印的审判效果说明。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41469] = {name = "命令圣印", description = "使施法者有一定几率额外造成相当于普通武器伤害1000%的神圣伤害，持续30秒。\n\n 释放命令圣印的力量审判敌人造成([42.9% of Spell Power])点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[41471] = {name = "强力惩击", description = "对敌人造成0点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41472] = {name = "神圣愤怒", description = "烈焰吞噬敌人，点燃目标，每2秒造成0点火焰伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[41475] = {name = "反射之盾", description = "生成护盾在20秒内包裹施法者，最多吸收0点伤害并对攻击者反射相当于吸收伤害的一半数值的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41476] = {name = "消失", description = "使施法者进入潜行状态，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "55​秒", dispel_type = nil},
[41478] = {name = "抑制魔法", description = "降低施放于目标小队成员身上的魔法效果，使其受到的法术伤害降低最多75%，治疗法术恢复生命值的效果降低最多50%，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[41481] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，每2秒对其造成0点火焰伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[41482] = {name = "暴风雪", description = "召唤持续12秒的暴风雪，对指定区域内的所有敌人每2秒造成0点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[41483] = {name = "奥术箭", description = "对一名敌人发射魔法箭，造成0点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[41485] = {name = "夺命药膏", description = "用致命毒药使目标敌人中毒，每1秒造成0点自然伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41519] = {name = "怒风印记", description = "怒风印记\n你被伊利丹·怒风击溃了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41533] = {name = "灵翼飞翔", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41534] = {name = "战争践踏", description = "对附近的敌人造成普通伤害及100%的额外伤害，将它们击退并使它们昏迷，持续5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41541] = {name = "奉献", description = "将圣洁的能量灌入加西奥斯脚下的土地，在20秒内对进入该区域的所有敌人造成0点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41542] = {name = "灵魂释放", description = "为10码内的目标回复30%的生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41545] = {name = "灵魂尖啸", description = "对施法者正面的敌人造成0点暗影伤害并燃烧0点法力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41564] = {name = "遗忘药剂大师", description = "遗忘在药剂方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41565] = {name = "遗忘转化大师", description = "遗忘在转化方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41572] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成9点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[41580] = {name = "投网", description = "使一名敌人在5秒内无法移动。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41581] = {name = "冲锋", description = "冲锋目标，将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41600] = {name = "出生", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41914] = {name = "寄生暗影魔", description = "每2秒造成一次暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41917] = {name = "寄生暗影魔", description = "暗影寄生魔寄生在目标身体里，每2秒造成0点暗影伤害，持续10秒。持续时间结束后，暗影寄生魔会离开目标并寻找下一个猎物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41924] = {name = "狂暴", description = "使施法者的攻击速度提高100%，所有伤害提高100%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41951] = {name = "锁定", description = "使施法者锁定一个随机目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41975] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高0点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[41978] = {name = "衰弱之毒", description = "使目标中毒，攻击间隔延长50%，施法时间延长50%，并于每2秒造成0点自然伤害。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[41986] = {name = "愤怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[41988] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[42005] = {name = "血液沸腾", description = "使最远处的目标的血液沸腾，每1秒造成0点伤害，持续24秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42023] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成0点火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42024] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42025] = {name = "灵魂治愈", description = "每2秒为一个盟友治疗一次，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[42027] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响5个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42055] = {name = "火山喷射", description = "地面上一座活火山突然爆发，对8码内所有敌人造成0点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42131] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42138] = {name = "美酒节的热情", description = "获得的经验值提升10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42139] = {name = "投石", description = "对敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42166] = {name = "天灾血爆", description = "消灭无脑的憎恶，杀死附近的所有维库人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[42167] = {name = "天灾之血爆炸", description = "天灾之血爆炸之后溅到了附近的目标身上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42177] = {name = "警报之鼓", description = "击鸣战鼓，召唤援军。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42220] = {name = "燃烧", description = "使一个敌人着火，在5秒内造成总计1点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成146点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42247] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高10点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42317] = {name = "灵魂治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42320] = {name = "头部重击", description = "使目标迷惑3秒。", mechanic = "混乱", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42347] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[42359] = {name = "利斧之雨", description = "卷起利斧之雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42362] = {name = "火焰之柱", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42372] = {name = "闪电充能", description = "闪电充能将所有邻近敌人击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42376] = {name = "治疗结界", description = "召唤一个结界，持续存在30秒。该结界将周期性地治疗其周围的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[42382] = {name = "机枪", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[42402] = {name = "奔袭", description = "冲锋敌人，造成2296点物理伤害。并使影响到的目标在20秒内受到的物理伤害提高500%。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42420] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[42433] = {name = "燃翼烈焰吐息", description = "吐息法术效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42441] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[42454] = {name = "被捕获的图腾", description = "被捕获的图腾\n受到神秘的恐怖图腾魔法影响。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[42472] = {name = "投掷掠龙燃烧弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42476] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "8—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42477] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[42478] = {name = "防护结界", description = "召唤一个结界，持续存在30秒。在结界存在的时间内，附近的友方单位免受所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[42479] = {name = "防护结界", description = "使施法者免受任何攻击与法术伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42490] = {name = "已充能！", description = "已充能！\n正在从飞艇的能量核心中吸收能量。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[42495] = {name = "飓风打击", description = "对附近所有敌人发动飓风打击，造成武器伤害外加33点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42526] = {name = "孢子云", description = "每2秒对邻近的敌人造成自然伤害，并使其护甲值降低15%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42544] = {name = "回春术", description = "每3秒治疗施法者，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[42574] = {name = "水箭", description = "对单一目标造成12点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[42576] = {name = "火炮冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42580] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42594] = {name = "野熊之形", description = "使施法者注入野熊的灵魂。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[42607] = {name = "山猫之形", description = "使施法者注入山猫的灵魂。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[42648] = {name = "深度睡眠", description = "Stuns the caster, rendering it unable to move or attack for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42669] = {name = "冲撞", description = "掠夺者因格瓦尔重击地面，对前方的所有敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[42702] = {name = "衰老", description = "使目标衰老，力量降低0点，移动速度降低30%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[42705] = {name = "激怒", description = "掠夺者因格瓦尔被激怒，攻击速度提高10%，最多叠加50次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[42708] = {name = "惊愕怒吼", description = "掠夺者因格瓦尔发出怒吼，对60码内的所有玩家造成0点物理伤害，并打断施法，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[42719] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[42723] = {name = "黑暗打击", description = "掠夺者因格瓦尔用黑暗的能量猛击地面，对前方的所有玩家造成0点暗影伤害，并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[42724] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成150%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42729] = {name = "恐怖咆哮", description = "对60码内的敌人造成0点暗影伤害并打断其正在施放的法术，持续8秒。此外，目标受到的暗影伤害会提高5%。该效果最多叠加40次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[42730] = {name = "悲哀攻击", description = "掠夺者因格瓦尔打击当前目标，造成0点暗影伤害，并使其受到悲哀攻击的效果影响，持续10秒。\n\n 对受到悲哀攻击效果影响的目标进行任何治疗行为都会使治疗者受到0点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[42740] = {name = "尼约德的保护符文", description = "使用魔法符文强化一个友方目标，最多吸收0点伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[42745] = {name = "激怒", description = "攻击速度提高100%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[42746] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42747] = {name = "压碎护甲", description = "使一名敌人的护甲值降低14704点，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[42772] = {name = "投掷匕首", description = "对敌人投掷匕首，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[42780] = {name = "迎面痛击", description = "猛击敌人的脸部，对其造成物理伤害并打断其正在施放的法术，同时使该法术在5秒内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42783] = {name = "星术师之怒", description = "使玩家获得奥术能量，在6秒后对附近的盟友造成2917点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42813] = {name = "蓝色塞拉摩烟花", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42815] = {name = "黄色塞拉摩焰火", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42816] = {name = "紫色塞拉摩烟花", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42866] = {name = "潜行", description = "使施法者进入潜行状态，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42869] = {name = "燃烧", description = "使一个敌人着火，在30秒内造成总计20点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成 3 点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42870] = {name = "投掷掠龙鱼叉", description = "对敌人投掷鱼叉，造成8点伤害。", mechanic = nil, range = "30码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[42943] = {name = "潜行", description = "使施法者进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[42972] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多3秒。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43078] = {name = "复仇港火炮", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43083] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[43104] = {name = "重伤", description = "使目标流血，每3秒受到伤害。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43107] = {name = "投掷长矛", description = "向敌人投掷一根有毒的长矛，对其造成自然伤害外加每3秒造成0点自然伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43108] = {name = "碎骨", description = "践踏地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43109] = {name = "投掷火炬", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43110] = {name = "召唤幽灵狼", description = "召唤出一只鬼影般的幽灵狼协助施法者，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43127] = {name = "无形", description = "使一名敌人的命中几率降低15%。\n 使一名敌人的法术命中几率降低15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[43130] = {name = "蔓延之藤", description = "使用树根纠缠一名敌人，造成伤害并使其被固定在原地。该效果被移除时会转变为诱捕。", mechanic = "定身", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43131] = {name = "纠缠之藤", description = "使用树根纠缠一名敌人，造成伤害并使其被诱捕。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43132] = {name = "毒药爆发", description = "向敌人喷射毒药，对其造成自然伤害，在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43133] = {name = "衰弱毒药", description = "使一名敌人的物理伤害降低，并且每5秒造成自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[43135] = {name = "冒泡的软泥怪", description = "每2秒对你的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[43139] = {name = "激怒", description = "使你的攻击间隔缩短100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[43187] = {name = "俯冲", description = "向目标俯冲，造成1点伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43205] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成普通伤害外加984点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43240] = {name = "连珠火球", description = "对附近的敌人造成7654点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43242] = {name = "灼热急速", description = "使目标充满力量，施法速度提高300%，移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43245] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43246] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43270] = {name = "石巨人之缚", description = "使用符文结界束缚一个石巨人。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[43274] = {name = "解散熊坐骑", description = "召唤一头愤怒的熊。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43291] = {name = "投掷酒瓶", description = nil, mechanic = nil, range = "40码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[43292] = {name = "激动狂乱", description = "使目标狂暴，攻击速度提高200%，且该目标免疫昏迷、诱捕和群体控制效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[43294] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成984点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43298] = {name = "打击", description = "攻击一名敌人，对其造成武器伤害外加125点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43301] = {name = "闪电", description = "对目标造成23点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[43302] = {name = "闪电图腾", description = "召唤一个闪电图腾，持续存在30秒。该图腾会周期性地攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[43317] = {name = "急奔", description = "移动速度提高60%，持续10秒。不会解除潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43325] = {name = "沃鲁夫的鱼叉", description = "对敌人投掷鱼叉，造成13点伤害。", mechanic = nil, range = "30码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[43326] = {name = "掉落古代密码表", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43348] = {name = "撞头", description = "对目标进行重击，造成8点伤害，并使其昏迷1秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43352] = {name = "扫尾", description = "对一个敌人造成普通伤害外加394点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43353] = {name = "感染撕咬", description = "每2秒对一个敌人造成984点自然伤害，并使其受到的物理伤害提高25%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43356] = {name = "突袭", description = "对一个敌人造成普通伤害外加100点伤害，并使其昏迷。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43357] = {name = "野性横扫", description = "造成物理伤害，并使一名敌人的移动速度降低，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43358] = {name = "重击", description = "使一名敌人的耐力降低5%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43359] = {name = "野兽的召唤", description = "标记目标，使附近的野兽前来攻击它。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43361] = {name = "驯服", description = "控制一个等级不高于85级的敌对人型生物，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[43362] = {name = "充电网", description = "使一名敌人在5秒内无法移动并受到电击，造成自然伤害。", mechanic = "定身", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[43364] = {name = "宁神毒药", description = "使目标中毒，使其攻击间隔延长25%，移动速度降低35%，并在5秒后陷入沉睡。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43410] = {name = "砍劈", description = "对一名敌人造成150%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱10%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43414] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[43415] = {name = "冰冻陷阱", description = "将一个敌人冻结在原地，持续5秒。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43416] = {name = "投掷盾牌", description = "将你的盾牌掷向敌人，造成2%武器伤害并使其昏迷1秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[43417] = {name = "吸取生命", description = "在5秒内吸取一名敌人的20点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[43441] = {name = "致死打击", description = "对一名敌人造成150%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43453] = {name = "符文结界", description = "将下一个火焰法术反射给它的施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43488] = {name = "巫妖王之怒", description = "消灭做出错误判断者的生命。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43489] = {name = "巫妖王之握", description = "在巫妖王的魔掌中！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43505] = {name = "天灾荒芜", description = "周期性对一名敌人造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[43509] = {name = "火焰之球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43512] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43516] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43517] = {name = "利爪", description = "立即使用爪击攻击敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43518] = {name = "脚踢", description = "猛踢敌人，造成35%的普通近战伤害，并使其2秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43519] = {name = "冲锋", description = "冲锋一名敌人，造成35%的普通伤害，并且使对手昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43524] = {name = "冰霜震击", description = "对敌人造成1575点冰霜伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43526] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43527] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43529] = {name = "致死打击", description = "对目标造成150%武器伤害并使其护甲值降低，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43530] = {name = "刺耳怒吼", description = "使施法者周围所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43543] = {name = "投掷冰块", description = "对敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43559] = {name = "亡者复生", description = "将一名死去的盟友复生为骷髅爪牙。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43560] = {name = "亚勒伯龙之怒", description = "使一名敌人的攻击间隔增加25%并使其移动速度降低25%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[43562] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[43568] = {name = "冰霜打击", description = "对附近的敌人造成冰霜伤害，降低他们的移动速度，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43575] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友，回复其([42.9% of Spell Power])点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[43576] = {name = "冰霜强化", description = "对附近的敌人造成冰霜伤害，降低他们的移动速度，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[43579] = {name = "毒液喷吐", description = "向敌人吐出毒液，对其造成525点自然伤害外加每1秒造成一次额外的328点伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[43584] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成394点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[43612] = {name = "猛击", description = "击晕一名敌人，使其无法移动或攻击，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43619] = {name = "愤怒", description = "向敌人施放闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43649] = {name = "暗影箭", description = "控制者达尔隆向随机一名玩家射出一支黑暗魔法箭，造成0点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43650] = {name = "削弱灵魂", description = "控制者达尔隆削弱随机一名玩家的灵魂，使其攻击和施法速度降低50%，移动速度降低50%，并且每2秒造成0点暗影伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[43651] = {name = "冲锋", description = "建筑师斯卡瓦尔德向一名随机玩家发起冲锋，对其造成物理伤害，并使其昏迷2秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43664] = {name = "邪恶烙印", description = "为附近的一头始祖幼龙打上烙印，使其攻击速度提高120%，但每5.2秒会造成0点暗影伤害，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[43665] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成0点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43667] = {name = "暗影箭", description = "凯雷塞斯王子向一名玩家发射一股黑暗魔法，造成0点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43673] = {name = "全力一击", description = "造成相当于75%武器伤害的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[43757] = {name = "燃烧之烙", description = "对8码内的敌人造成0点火焰伤害，并使其受到的火焰伤害提高10%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43769] = {name = "火箭", description = "向目标及其周围的所有敌人发射集束火箭。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[43770] = {name = "吊钩", description = "尝试吊起附近的物体。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[43799] = {name = "机枪", description = "使用机枪攻击敌人。机枪会在接下来的6秒内自动锁定目标攻击，即便你在移动中。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43803] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[43871] = {name = "精神控制", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43872] = {name = "Scourging Beam", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43887] = {name = "极度燥热", description = "熔炉的高温将对过度靠近它的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43895] = {name = "林德尔的毒药", description = "每2秒造成33点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[43896] = {name = "召唤虚空行者", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43923] = {name = "[q3]送出魔汁", description = "将魔汁交给玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43929] = {name = "火焰武器", description = "以火焰的力量强化施法者的武器，每次命中敌人都有100%的几率造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43930] = {name = "烧灼驱魔", description = "灼烧一个友方目标，移除所有有害魔法效果，但会对其造成0点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43935] = {name = "锐不可挡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[43939] = {name = "坚韧祷言", description = "圣洁的能量充满全队成员的身体，令其耐力提高10点，持续1小时。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43940] = {name = "强效力量祝福", description = "为附近所有友方目标施加祝福，使其攻击强度提高10点，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[43951] = {name = "绞骨", description = "对目标造成100%武器伤害并使其受伤，所有物理攻击的效果都降低，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[43986] = {name = "火焰鱼叉", description = "摧毁龙颅村的掠龙长屋、掠龙码头和掠龙仓库。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[43996] = {name = "闪电冲击", description = "对施法者面前一个锥形区域内的敌人造成58点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[43997] = {name = "火焰长枪", description = "发射尖锐的长枪，攻击掠龙防御者！", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[44005] = {name = "发射药剂", description = "向一名敌人发射，造成自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44009] = {name = "加速器", description = "启动飞行器的加速装置，移动速度提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[44033] = {name = "雷霆一击", description = "对所有邻近敌人造成492点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44036] = {name = "渐隐术", description = "这些灵魂在吸取了原始神灵的力量后消失了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44054] = {name = "变形", description = "施法者变形，释放自然的力量攻击所有邻近敌人，造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[44120] = {name = "奥术愤怒之拳", description = "用奥术的能量充能你的近战攻击，造成奥术伤害，并使目标受到的奥术伤害提高5%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44137] = {name = "发射火箭", description = "对敌人发射威力强大的火箭，造成火焰伤害并使其昏迷3秒。但会产生很强的后座力……", mechanic = nil, range = "45码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[44141] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成([100.2% of Spell Power])点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44174] = {name = "恢复", description = "在15秒内为目标恢复([100% of Spell Power])点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44176] = {name = "冰枪术", description = "对目标造成0点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[44178] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标区域中的敌人造成0点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44179] = {name = "Harpoon Mark", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44188] = {name = "鱼叉投掷", description = "对目标造成5点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44189] = {name = "火球术", description = "对一名敌人造成0点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44194] = {name = "凤凰", description = "召唤一只凤凰协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44196] = {name = "复生", description = "对15码范围内的所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44199] = {name = "灰烬冲击", description = "对8码范围内所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44202] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44213] = {name = "火焰鱼叉", description = "摧毁龙颅村的掠龙长屋、掠龙码头和掠龙仓库。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[44224] = {name = "引力失效", description = "反转作用区域内的重力。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44256] = {name = "次级治疗波", description = "为一个友方目标恢复25%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44257] = {name = "火焰新星图腾", description = "召唤一个拥有5点生命值的火焰新星图腾，持续存在5秒。除非在5.2秒内将其摧毁，否则该图腾将对半径0码范围的所有敌人造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[44271] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高300点。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[44272] = {name = "地精龙枪", description = "每1秒对施法者前方的所有敌人造成0点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44273] = {name = "地精龙枪", description = "对施法者正面锥形区域内的敌人造成8点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44274] = {name = "净化", description = "消除一个友方目标身上的变形效果，并为其恢复0点生命值和0点法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44276] = {name = "高爆绵羊", description = "制造1只高爆绵羊朝着最近的敌人冲锋，随后剧烈的爆炸。高爆绵羊非常不稳定，会在1分钟后自毁。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44280] = {name = "前往探险者协会", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44282] = {name = "火焰长枪", description = nil, mechanic = nil, range = "150码 ", cast_time = "250​毫秒", cooldown = "2​秒", dispel_type = nil},
[44286] = {name = "摔绊", description = "造成75点物理伤害，并使目标的移动速度降低75%，持续10秒，并有几率使目标定身6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44290] = {name = "消失", description = "消失并进入潜行模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[44294] = {name = "吸取生命", description = "在3秒内吸取一名敌人的0点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[44314] = {name = "魔能爆裂", description = "施放魔法冲击波，对附近的敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44318] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44319] = {name = "奥术震击", description = "立即以震撼性的力量攻击目标，并在接下来的12秒内每3秒造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44320] = {name = "法力之怒", description = "邪能强化施法者，在10秒内恢复法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44332] = {name = "元素诅咒", description = "对目标施放诅咒，使其火焰和冰霜抗性降低5点，受到的火焰和冰霜伤害提高10%，效果持续5分钟。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[44335] = {name = "能量反噬", description = "造成0点奥术伤害，使造成的伤害提高20%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44353] = {name = "过载", description = "附近所有敌人过载，造成0点奥术伤害，并使其受到的奥术伤害提高10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44406] = {name = "能量灌注", description = "伤害提高1%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44415] = {name = "眩晕", description = "暗影的能量压制了目标的心灵，使其昏迷3秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44422] = {name = "翻捡", description = "从雌性峡湾隼的巢穴中偷蛋！", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[44423] = {name = "翱翔", description = "飞行速度提高300%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[44424] = {name = "逃脱", description = "用大量羽毛遮住敌人的眼睛，使其陷入迷惑状态。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[44427] = {name = "激怒", description = "变得狂怒无比。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44431] = {name = "酸液喷泉", description = "对目标及其周围的敌人造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[44433] = {name = "召唤抹布和水桶", description = "召唤抹布和水桶\n召唤拖把。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[44475] = {name = "魔法抑制力场", description = "在目标敌人周围创造一片反魔法力场，在力场内的敌人受到法术的伤害和治疗效果降低75%。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44477] = {name = "酸液喷射", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[44478] = {name = "战刃投掷", description = "对目标及其周围的盟友造成物理伤害，最多可影响3个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44479] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[44480] = {name = "愤怒圣印", description = "有害法术和攻击造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[44482] = {name = "愤怒审判", description = "向目标释放愤怒审判，每2秒造成0点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44498] = {name = "火箭跳", description = "操纵铁符文构造体在指定的铁矮人符文处启动火箭跳。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44503] = {name = "失心者火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[44504] = {name = "失心者寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[44505] = {name = "魔能灌注", description = "你体内充满恶魔能量，伤害和攻击速度得到大幅提升，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[44520] = {name = "邪甲术", description = "施法者被邪能保护，其耐力提高5%，受到的所有治疗效果提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[44530] = {name = "野猪冲锋", description = "移动速度提高60%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44531] = {name = "急奔", description = "移动速度提高60%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44533] = {name = "失心者猛刺", description = "对一名敌人造成普通伤害再加上150点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44534] = {name = "失心者打击", description = "造成130%武器伤害并使目标受伤，治疗效果降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44537] = {name = "魔能闪电", description = "敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击0个目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44538] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = "魔法"},
[44544] = {name = "寒冰指", description = "寒冰箭和寒冰宝珠的伤害分别有15%和5%的几率使你获得一层寒冰指的效果。\n\n 寒冰指效果使你的下一个冰枪术在造成伤害时将目标视为已冻结的单位。\n\n 最多可叠加2层。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44547] = {name = "致命拥抱", description = "魅惑目标最多6秒，使其昏迷并每1秒造成0点暗影伤害，持续6秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[44550] = {name = "收集数据", description = "操纵铁符文构造体从特殊的水晶中收集数据。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[44562] = {name = "欺骗", description = "欺骗对你起了疑心的人。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[44599] = {name = "注射毒液", description = "下一次近战攻击命中之后，令目标中毒，在15秒内每3秒造成0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44600] = {name = "毒液注射", description = "下一次近战攻击命中之后，令目标中毒，在15秒内受到0点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[44604] = {name = "法术加速", description = "在施放法术时，施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44605] = {name = "法术急速", description = "使目标充满力量，施法速度提高10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[44608] = {name = "火箭跳", description = "操纵铁符文构造体在指定的铁矮人符文处启动火箭跳。", mechanic = nil, range = "2码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44609] = {name = "欺骗", description = "欺骗对你起了疑心的铁矮人。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[44610] = {name = "收集数据", description = "操纵铁符文构造体从特殊的水晶中收集数据。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[44682] = {name = "Delicate Sound of Thunder Credit", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44687] = {name = "火箭跳", description = "火箭跳。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44688] = {name = "系统故障", description = "系统瘫痪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44765] = {name = "放逐术", description = "放逐一名敌人，使其无法行动但免疫一切伤害，持续8秒。同一时间只有一个目标能够被放逐。", mechanic = "驱逐", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[44779] = {name = "狂乱", description = "提高施法者的攻击速度和物理伤害，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44799] = {name = "冰霜吐息", description = "对施法者正面锥形范围内所有敌人造成冰霜伤害，并且使受影响目标的攻击速度降低75%，持续12秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[44806] = {name = "狂暴之怒", description = "使施法者的攻击速度提高10%并且造成的物理伤害提高10%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44843] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44863] = {name = "低吼", description = "凶猛的嚎叫使35码内所有目标因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[44872] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[44935] = {name = "发现荆刺根须", description = "命令荆刺掠食者去挖掘附近的荆刺根须。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44939] = {name = "火炮突袭", description = "轰隆！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44961] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44977] = {name = "邪甲术", description = "施法者被邪能笼罩，通过法术和魔法效果所恢复的生命值提高30%，法术强度提高5%。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[44978] = {name = "狂野魔法", description = "法术和效果的治疗量提高，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[44994] = {name = "自我修复", description = "持续恢复能量和生命值，其结构可以恢复全部生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45008] = {name = "大炮攻击", description = "轰！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45012] = {name = "结界冲击", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45014] = {name = "电容器过载", description = "使电容器过载，构造体会转入自我修复模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45018] = {name = "奥术打击", description = "对敌人造成243点奥术伤害并使其受到的奥术伤害提高136点，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45026] = {name = "英勇打击", description = "一次有力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45027] = {name = "新生", description = "持续恢复一名战友的生命和法力值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[45029] = {name = "腐蚀打击", description = "腐蚀敌人的强力打击，使其昏迷并造成持续伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[45031] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[45032] = {name = "无边苦痛诅咒", description = "给目标施加痛苦的诅咒，使其在30秒内受到暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，诅咒被移除时效果会转移到一个邻近目标身上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[45033] = {name = "深渊变形", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45046] = {name = "末日烈焰", description = nil, mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[45065] = {name = "冰霜吐息", description = "对施法者正面锥形范围内所有敌人造成冰霜伤害，并且使受影响目标的攻击速度降低75%，持续4秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[45067] = {name = "召唤水元素", description = "召唤一个强大的水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45095] = {name = "愤怒圣印", description = "沉浸在圣光中，施法者的攻击会造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[45101] = {name = "烈焰之箭", description = "向一个敌人发射烈焰之箭，造成武器伤害再加上0点伤害。所有伤害都算作火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[45105] = {name = "枪刺", description = "向敌人发起冲锋，造成普通伤害附加额外伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45122] = {name = "尾击", description = "对位于龙身后的所有敌人造成伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45150] = {name = "流星猛击", description = "造成9722点火焰伤害，由施法者正面65码内所有敌方目标共同承担。受影响的目标承受的火焰伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[45185] = {name = "践踏", description = "造成9722点伤害并使目标的护甲降低50%。移除燃烧效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[45195] = {name = "冰霜攻击", description = "为你的武器赋予冰霜的力量。每次成功使用近战攻击命中敌人都有一定的几率造成冰霜伤害并使目标的移动速度降低，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45201] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45227] = {name = "深渊流星", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45235] = {name = "光芒", description = "投掷一个造成火焰伤害的火球冲击地面并燃烧，对指定区域内的敌人每秒造成额外的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[45248] = {name = "暗影之刃", description = "造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[45256] = {name = "混乱重击", description = "混乱重击目标，造成暗影伤害并使其无助地到处乱走，最多持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45270] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成25点暗影伤害，并使它们昏迷2秒。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[45271] = {name = "黑暗打击", description = "立即造成250点暗影伤害并继续造成持续伤害，效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45319] = {name = "克瓦迪尔之雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45328] = {name = "水下呼吸", description = "使目标可以在水下呼吸，持续20分钟。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[45332] = {name = "暗影新星", description = "释放黑暗的魔法，对所有敌人造成45327点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45334] = {name = "无法移动", description = "向敌人冲锋，使其在4秒内无法行动。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45336] = {name = "电能过载", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[45337] = {name = "愤怒审判", description = "每3秒造成0点神圣伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45366] = {name = "增强", description = "增强\n被姐妹的死亡激怒了，获得黑暗烈焰的强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45442] = {name = "灵魂鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[45517] = {name = "命令怒吼", description = "使身边半径20码范围内的所有小队成员的生命值上限提高8点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45524] = {name = "寒冰锁链", description = "使用冰冷的锁链束缚目标 ，使其移动速度降低70%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45525] = {name = "奥术智慧", description = "使一个友方单位的智力提高5%，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45528] = {name = "幽魂之狼", description = "将萨满祭司变成一头幽魂之狼，移动速度提高40%。只能在户外使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45577] = {name = "毒性喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10秒内每5秒造成一次额外的自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[45578] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45580] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[45584] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45587] = {name = "蛛网弹", description = "对一个敌人造成25点伤害，并使其昏迷4秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[45592] = {name = "毒性喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10秒内每5秒造成一次额外的自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[45608] = {name = "先祖之魂", description = nil, mechanic = nil, range = "30码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[45610] = {name = "花粉", description = "施法者将它们双翼和双足上的花粉抖动至附近的攻击者身上，对其造成周期性的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[45641] = {name = "火焰之花", description = "每2秒对周围的盟友造成851点伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[45658] = {name = "召唤迷雾", description = "召唤迷雾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45664] = {name = "军团闪电", description = "使用军团闪电袭击目标，随后闪电弧会继续攻击其他邻近目标的敌人。法术最多影响5个目标，对每个连续目标造成逐渐减弱的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[45680] = {name = "暗影箭", description = "对敌人射出黑暗之箭，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45717] = {name = "腐蚀之雾", description = "魅惑所有穿过腐蚀之雾的敌人，提高他们所造成的伤害、治疗效果和移动速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45737] = {name = "烈焰之刺", description = "向多个敌人施放烈焰之刺，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[45750] = {name = "地雷障碍", description = "攻城坦克在自身周围埋下8颗战歌地雷，用以清除残存的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[45770] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45772] = {name = "暗影灌注", description = "暗影灌注\n免疫昏迷和沉默效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45779] = {name = "魔火分裂", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45788] = {name = "痛苦之链", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[45802] = {name = "召唤畸变者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45848] = {name = "蓝龙之盾", description = "在施法者身边撑起一道强大的魔法护盾，使周围半径10码范围内的所有友方单位受到的伤害和输出的伤害降低95%，但是每秒吸取施法者10%的生命值。持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[45855] = {name = "毒气新星", description = "灌注魔能的毒气在施法者身边弥漫，造成973点自然伤害并每2秒吸取1458生命值和118法力值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[45856] = {name = "龙息：急速", description = "向施法者面前一个的锥形区域喷出奥术能量，使该范围内友方目标的攻击、施法和移动速度提高25%，持续30秒。同时目标也会免疫移动速度降低效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[45859] = {name = "恢复", description = "治疗一名盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45860] = {name = "龙息：恢复", description = "向施法者面前一个的锥形区域喷出奥术能量，使该范围内友方目标在10秒内恢复总计13点生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[45862] = {name = "闪现术", description = "使施法者向前传送20码，若路径中有阻挡物则失效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45866] = {name = "腐蚀", description = "造成4861点自然伤害，承受的物理伤害提高100%。", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[45876] = {name = "奔踏", description = "击晕一名敌人，使其在5秒内无法移动或攻击。科多兽的移动速度提高50%，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[45892] = {name = "邪恶镜像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45895] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续直到主动取消，造成三倍伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[45897] = {name = "出血", description = "造成武器伤害加上65292点伤害，并使敌人受到的物理伤害提高1776点，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[45900] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45934] = {name = "黑暗魔", description = "使用纯粹的魔法塑能一个生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45950] = {name = "萨鲁法尔之怒", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45957] = {name = "护送联盟逃兵", description = "护送联盟逃兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45971] = {name = "地面火箭", description = "对目标及其周围半径12码范围内的所有敌人发射导弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[45985] = {name = "烈焰之触", description = "在被击中时对攻击者造成0点火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[45996] = {name = "黑暗", description = "黑暗\n每秒造成1458点暗影伤害。\n无法被治疗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46018] = {name = "传送", description = "将玩家传送到琥珀崖的法师塔。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[46024] = {name = "魔铁炸弹", description = "对5码范围内的目标造成火焰伤害并使其昏迷2秒。任何伤害都会打断该效果。", mechanic = "昏迷中", range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[46026] = {name = "战争践踏", description = "击晕半径8码范围内的最多5名敌人，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = "2​分钟", dispel_type = nil},
[46082] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46087] = {name = "暗影脉冲", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46101] = {name = "魔能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46102] = {name = "法术之怒", description = "法术施放变为瞬发。\n 魔法伤害提高50%。\n 无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46119] = {name = "仁德会的祝福", description = "使友方目标的护甲值提高10点，所有属性提高10点，所有抗性提高10点，持续30分钟。只能在北风苔原生效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46150] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46153] = {name = "吸取法力", description = "每1秒从目标身上吸取一次法力值，并传输给施法者。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[46160] = {name = "乱舞", description = "攻击速度提高100%。\n 移动速度提高100%。\n 持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46165] = {name = "震击屏障", description = "震击屏障\n吸收0点伤害。\n免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46177] = {name = "打开所有传送门", description = "打开多道通往虚空的传送门，向目标区域释放出所有虚空爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46180] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46182] = {name = "猛踢", description = "猛踢敌人，造成物理伤害，并使其沉默，在2秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46190] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46192] = {name = "恢复", description = "在15秒内为目标恢复5点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46195] = {name = "暴风雪", description = "破碎的冰块从天而降，在8秒内对目标区域中的敌人造成0点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46202] = {name = "穿刺护甲", description = "将一名敌人的护甲值降低30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[46227] = {name = "免疫勋章", description = "移除所有移动限制效果和导致你的角色不受控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46240] = {name = "地震", description = "震撼大地，使所有地震区域内敌人的移动速度和攻击速度降低25%，并周期性对他们造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46269] = {name = "黑暗", description = "围绕熵魔之核，召唤出一个巨型虚空领域。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46270] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续8秒，造成普通伤害再加上110点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46276] = {name = "掠食者嘲讽", description = "使目标攻击掠食者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[46278] = {name = "制造痛苦", description = "造成的物理伤害提高50点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46279] = {name = "烈焰打击", description = "对一名敌人造成1945点火焰伤害并使其受到的火焰伤害提高489点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[46280] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15秒。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[46282] = {name = "黑洞", description = "召唤一个奇点，吸收附近所有的物质。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46283] = {name = "凋零缠绕", description = "使敌方目标因恐惧而逃跑，持续3秒，并对其造成([21.4% of Spell Power])点暗影伤害。伤害值的100%用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[46287] = {name = "地狱火防御", description = "对大部分形式的伤害免疫，但会降低施法者对神圣的防御，使其受到的神圣伤害提高500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46288] = {name = "石化", description = "击晕一名敌人，但提高其护甲值15%，持续8秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[46290] = {name = "触须横扫", description = "对目标和它身边最近的多个敌人造成普通伤害再加50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46291] = {name = "吸取生命", description = "在10秒内吸取一名敌人的10802点生命值并转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[46300] = {name = "枯萎之触", description = "使一名敌人生病，每10秒造成359点暗影伤害，并且每10秒吸取140点法力值再转移给施法者，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[46305] = {name = "复仇之怒", description = "使目标的伤害和攻击速度提高1%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46306] = {name = "制造魔火碎片", description = "制造魔火毁灭者碎片来攻击敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46310] = {name = "掉落战戟", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46315] = {name = "猛犸冲锋", description = "向卡奥或他的爪牙冲锋，造成普通伤害再加87点伤害，并使目标昏迷3秒。", mechanic = nil, range = "5—30码 ", cast_time = "900​毫秒", cooldown = "8​秒", dispel_type = nil},
[46316] = {name = "雷霆怒吼", description = "猛犸象发出巨吼，使影响范围内的所有敌人因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[46317] = {name = "猛犸践踏", description = "对身边半径10码范围内的卡奥或他的爪牙造成201点伤害。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = "4​秒", dispel_type = nil},
[46367] = {name = "安薇娜的牢笼", description = "禁锢安薇娜的奥术能量力场。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46374] = {name = "风魂图腾光环", description = "在风魂图腾效果的影响下。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46427] = {name = "统御", description = "控制多名等级不超过70的人型生物敌人，持续5秒。", mechanic = "被魅惑", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[46434] = {name = "疲劳诅咒", description = "使目标的速度降低30%，持续8秒。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[46441] = {name = "昏迷", description = "使目标昏迷2秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46442] = {name = "黑暗闪现", description = "对施法者正面的敌人造成1701点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46453] = {name = "吸取法力", description = "从所有敌人身上偷取355点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46459] = {name = "刺客印记", description = "死亡的标记。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46466] = {name = "吸取生命", description = "在5秒内吸取一名敌人的2025点生命值并转移给施法者。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[46468] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46469] = {name = "熔化护甲", description = "使目标的护甲值降低1270 ，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46474] = {name = "安薇娜的牺牲", description = "安薇娜牺牲了她自己，使基尔加丹受到的神圣伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46475] = {name = "启动炎刃保卫者", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46480] = {name = "魔能闪电", description = "向一名敌人射出一支魔能闪电箭，这支闪电箭在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可影响8个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46481] = {name = "疾病重创", description = "对一名敌人造成627点自然伤害并使其受到的自然伤害提高196点，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[46483] = {name = "传染病", description = "使敌人染上疾病，持续12秒。疾病持续期间每3秒对敌人造成自然伤害，持续12秒。染上疾病的目标有一定几率将疫病传染给附近的盟友。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[46543] = {name = "点燃法力", description = "12秒内吸取一名敌人最多544点法力值。每吸收1点法力值，目标都会受到1点伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[46544] = {name = "召唤小鬼", description = "召唤一个小鬼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46551] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46553] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46555] = {name = "冰霜新星", description = "对邻近敌人造成冰霜伤害，并使其无法移动，持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46557] = {name = "斩杀射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46558] = {name = "影袭", description = "对目标造成普通武器伤害再加上122点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46559] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上27点额外伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[46560] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46563] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46564] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成540点神圣伤害，并降低施法者的威胁等级，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[46565] = {name = "神圣形态", description = "进入神圣形态，造成的治疗效果提高25%，受到的近战攻击时承受的伤害降低20%。神圣形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46573] = {name = "闪现术", description = "将施法者传送到正前方45码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46586] = {name = "Almost Dead", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46587] = {name = "狂暴", description = "使施法者的攻击速度提高150%且造成的所有伤害提高500%，持续5分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46589] = {name = "暗影之刺", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46604] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在4秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。同时也会引发低温效果，在30秒内不能再次施放寒冰屏障。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46605] = {name = "千魂之暗", description = "终极技能。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[46608] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[46621] = {name = "座狼坐骑", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46667] = {name = "召唤撤离者", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46670] = {name = "横贯冰原的怪物", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46681] = {name = "驱散射击", description = "短距离的射击，对目标造成物理伤害，并使其迷惑4秒。任何伤害都会移除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46691] = {name = "被征服的雏龙", description = "赶快把这条雏龙带回去交给莱洛拉斯！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46707] = {name = "毁灭所有龙", description = "消灭所有卡雷苟斯的蓝龙帮手。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46717] = {name = "宠物蝙蝠", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46724] = {name = "宠物迅猛龙", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46726] = {name = "宠物蝎子", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46730] = {name = "宠物狼", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46745] = {name = "寒冷之触", description = "攻击间隔延长45%。\n 移动速度降低50%。\n 持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[46762] = {name = "盾牌猛击", description = "对敌人造成伤害，并使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46763] = {name = "战斗怒吼", description = "使附近小队成员的伤害提高60%，攻击速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46772] = {name = "传送", description = "将玩家传送到莎拉苟萨平台。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[46801] = {name = "打开沙塔斯传送门", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[46816] = {name = "制造伊斯利鲁克的图腾", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46835] = {name = "Ribbon Pole Firework Launcher Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46875] = {name = "魔火之门", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[46982] = {name = "闪电枪", description = "使用远程武器攻击目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[46983] = {name = "水箭", description = "对敌人发射水箭，造成447点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[46987] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[46988] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[47001] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47002] = {name = "毒气", description = "每3秒造成486点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47007] = {name = "石块打击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47008] = {name = "狂暴", description = "使施法者的攻击速度提高150%，造成的所有伤害提高900%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47014] = {name = "巴德的注意力", description = "你被巴德盯上了……至少现在是这样。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47057] = {name = "火焰诱惑", description = "火焰诱惑\n你被烈焰舞娘吸引了。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47071] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47072] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47074] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47076] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47077] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47079] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47168] = {name = "强化摔绊", description = "使目标在6秒内无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[47219] = {name = "准备传送", description = "使一个目标获得传送权限。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47248] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成1702点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47251] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成1215点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47257] = {name = "增强", description = "赋予目标力量，使其移动速度提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[47287] = {name = "燃烧毁灭", description = "燃烧毁灭\n非常易爆……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47310] = {name = "烈酒缴械", description = "你的武器掉在地上了！下一次科林喝酒的时候记得离他远一点。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[47340] = {name = "黑铁美酒女郎的重击", description = "如果目标手中握有啤酒，则将其击晕。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47346] = {name = "奥术力场", description = "奥术魔法的力场围绕施法者，造成奥术伤害并降低敌人50%的移动速度。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[47378] = {name = "先祖的荣耀", description = "复活视野范围内的所有友方单位。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[47379] = {name = "冰雾的祝福", description = "使目标获得冰雾的祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47399] = {name = "激怒", description = "攻击速度提高150%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[47425] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[47434] = {name = "蓝色大火球", description = "巨大的蓝色火球，对施法者面前攻击范围内的所有敌人造成伤害。最好在大批荒芜兽彼此靠近的时候使用。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[47442] = {name = "被装进桶里！", description = "你看不见东西了！持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47443] = {name = "荒芜尖啸", description = "震耳欲聋的咆哮，对施法者面前攻击范围内的所有敌人造成影响。最好在大批荒芜兽彼此靠近的时候使用。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47447] = {name = "腐蚀吐息", description = "每3秒造成3点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[47454] = {name = "战地急救包", description = "强大的紧急治疗法术，为库卡隆作战双足飞龙及其乘员恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[47602] = {name = "召唤古代达卡莱国王", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47611] = {name = "腐蚀唾液", description = "向一名冰雪巨人吐出一口强酸唾液。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[47629] = {name = "塔卡胡纳毒液喷吐", description = "向一名敌人喷毒，造成自然伤害，并在15秒内额外每5秒额外造成伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[47668] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[47675] = {name = "Recently Inoculated", description = "刚刚接种疫苗。对天灾瘟疫免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47688] = {name = "混乱能量爆炸", description = "对一名敌人释放一股混乱的能量，在对其造成50点奥术伤害的同时该能量还将继续跳转攻击其附近的其他敌人。每一跳伤害减少50%，最多可以影响3个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47696] = {name = "奥术新星", description = "发出能量波动，对10码内所有敌人造成奥术伤害，为奥术盟友恢复100%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47697] = {name = "暗言术：灭", description = "对一名敌人造成0点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47698] = {name = "水晶锁链", description = "塑造一条寒冰锁链捆绑敌人，对目标造成冰霜伤害并将其固定在原地，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47699] = {name = "水晶树皮", description = "一层水晶树皮包裹施法者，持续5分钟。这层厚重的树皮被击中时会对攻击者造成0点奥术伤害并有一定几率使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[47727] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成0点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[47729] = {name = "冰刺", description = "对目标造成0点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[47731] = {name = "变形术", description = "将一名敌人变形成一只家畜，强制其在周围到处闲逛，持续3秒。在这个过程中，家畜不能攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[47736] = {name = "时间停止", description = "击晕半径50码范围内的所有敌人，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47737] = {name = "混乱充能爆炸", description = "对一名敌人释放一股混乱的能量，在对其造成150点奥术伤害的同时该能量还将继续跳转攻击其附近的其他敌人。每一跳伤害减少50%，最多可以影响3个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47743] = {name = "制造裂隙", description = "撕裂空间的结构，在阿诺玛鲁斯身旁开启一道混乱裂隙。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47747] = {name = "裂隙充能", description = "阿诺玛鲁斯将他的混乱能量引导入附近的混乱裂隙中，使其攻击范围和攻击频率提升，并且能够更快的制造混乱怨灵。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[47748] = {name = "裂隙之盾", description = "将施法者的能量引导至邻近的混乱裂隙身上，为其充能。引导能量时施法者免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47751] = {name = "火花", description = "向附近的敌人发射魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47772] = {name = "寒冰新星", description = "对60码内所有敌人造成0点冰霜伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[47773] = {name = "火焰炸弹", description = "对一名敌人及其附近的敌人造成0点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47774] = {name = "狂乱", description = "使施法者的攻击速度提高15%，持续2分钟。效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[47777] = {name = "燃烧射击", description = "射击敌人造成0点火焰伤害，并继续造成每3秒0点额外的火焰伤害，持续12秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47779] = {name = "奥术洪流", description = "使10码内所有敌人沉默，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[47780] = {name = "破法", description = "造成奥术伤害并使目标受伤，使其造成的伤害降低75%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[47782] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[47789] = {name = "奥术陷阱", description = "放置一个能释放魔法能量波的奥术陷阱，对靠近的敌人造成奥术伤害。陷阱能够存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[47791] = {name = "奥术急速", description = "使邻近友方单位的施法速度提高15%，并使其法术伤害提高20，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47849] = {name = "电锯", description = "释放电锯的力量！距离虽短，威力巨大！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[47911] = {name = "EMP", description = "扰乱铁砧，使其降下铁领主弗雷哈默尔的防护罩。只能在铁砧附近触发。（10秒冷却时间）", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47916] = {name = "燃料", description = nil, mechanic = nil, range = "2码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47921] = {name = "发射电锯", description = "向前方发射电锯片，对最多5个目标造成198点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[47922] = {name = "弗雷哈默尔的免疫", description = "免疫所有魔法和物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47938] = {name = "扭曲之刃", description = "对单一近战目标造成119点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[47939] = {name = "收集木材", description = "在冷风高地，从被标记的树上采集木材。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[47958] = {name = "水晶之刺", description = "从施法者位置召唤一组光线四射的水晶刺。一小段时间后，它们将从地面钻出，对其附近的所有敌人造成0点伤害，并将它们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47962] = {name = "营救受伤的士兵", description = "抓起一名受伤的战歌士兵，并将他送进车里。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[47966] = {name = "紧急维修工具包", description = "紧急状况下使用的维修工具包，可以为辛克的伐木机恢复93点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = nil},
[47968] = {name = "被营救的士兵", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47969] = {name = "调整", description = "调整\n由于营救了技师，部落攻城坦克可以移动得更快了！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47975] = {name = "督军的壁垒", description = "督军的壁垒\n受伤的战歌士兵在保护你。护甲值提高30%！", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[47981] = {name = "法术反射", description = "反射魔法。可使用4次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48016] = {name = "践踏", description = "对附近的敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[48017] = {name = "狂乱", description = "使施法者的物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48053] = {name = "诱捕", description = "对一名敌人造成20%武器伤害，并使其移动速度降低60%，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48058] = {name = "水晶之花", description = "造成的伤害提高2%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[48082] = {name = "果荚", description = "将施法者包裹在一枚果荚中，保护施法者并使其恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48098] = {name = "多重射击", description = "向一个敌人及其周围的敌人发射魔法弹，对最多3个目标造成普通伤害再加810点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48105] = {name = "重伤", description = "冲锋敌人，每秒造成210点伤害，持续15秒。该效果会在目标完全治愈之后移除。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48130] = {name = "刺伤", description = "造成1958点伤害，并额外在6秒内每秒造成280点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48131] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将他们击倒2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48132] = {name = "酸液喷射", description = "向敌人吐出一颗酸性球体，对其造成728点自然伤害，并使他们的护甲值降低568。最多可叠加50次，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48133] = {name = "毒息", description = "每3秒对一名敌人造成93点自然伤害，持续1分钟。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[48136] = {name = "酸性溅泼", description = "召唤6只冰虫，它们将持续存在直到战斗结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48137] = {name = "致命伤", description = "对一名敌人造成75%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48138] = {name = "激怒", description = "攻击速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[48139] = {name = "疯乱", description = "施法者进入疯乱状态，移动速度提高100%并开始随机攻击目标，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48140] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48144] = {name = "恐惧咆哮", description = "使附近的敌人引恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48147] = {name = "疯乱", description = "施法者进入疯乱状态，移动速度提高 100 %并开始随机攻击目标，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48168] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使护甲值提高10%，法术强度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48179] = {name = "晶化", description = "对附近敌人造成冰霜伤害并使其无法移动，最多持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[48181] = {name = "鬼影缠身", description = "放出鬼魂纠缠目标，造成([720.612% of Spell Power])点暗影伤害，并使你对目标造成的伤害提高12%，持续18秒。\n\n 如果目标死亡，鬼影缠身的冷却时间会得到重置。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[48191] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = nil},
[48193] = {name = "激怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[48201] = {name = "投掷瘟疫", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48211] = {name = "凋零炸弹", description = "向远方投掷凋零炸弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "诅咒"},
[48245] = {name = "头部挥砍", description = "立即造成75%普通武器伤害，并在接下来的8秒内每2秒造成额外伤害，数值相当于敌人最大生命值的3%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48246] = {name = "火焰之球", description = "对一个随机敌方目标造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48249] = {name = "投掷美酒", description = "向目标投掷美酒节的酒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48250] = {name = "危险的佯攻", description = "使一名敌人躲闪的几率降低1%，但施法者受到的伤害也将提高15%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48256] = {name = "枯萎咆哮", description = "对周围的敌人造成559点伤害并使其生命值降低94点。该效果最多可以叠加50次，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48258] = {name = "召唤烈焰", description = "从附近的火堆中召唤出几团烈焰攻击施法者的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[48260] = {name = "圆弧斩", description = "划出一道致命的剑弧，对施法者正面锥形区域内的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48261] = {name = "穿刺", description = "向目标投掷一把长矛，对其造成560点伤害外加每3秒造成559点伤害，持续9秒。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48262] = {name = "艾斯维符文", description = "在5秒后对一名敌人造成20点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48264] = {name = "乌比符文", description = "5秒后治疗所有盟军，恢复28点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48267] = {name = "准备仪式", description = "让目标作好为巫妖王献祭的准备。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48276] = {name = "利剑仪祭", description = "开始利剑仪祭，将目标献祭给巫妖王。", mechanic = nil, range = "50000码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[48277] = {name = "仪祭打击", description = "强力的打击，造成1958点暗影伤害并腐蚀敌人，在8秒内额外造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48278] = {name = "麻痹", description = "引导一束麻痹光线，使目标无法行动。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[48280] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[48283] = {name = "鱼叉投掷", description = nil, mechanic = nil, range = "30码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[48286] = {name = "凶残挥砍", description = "一次残忍的攻击，使目标持续大量流血，每2秒造成2点伤害直到被完全治愈。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48287] = {name = "强力撕咬", description = "对一名敌人造成100%普通伤害，并使其护甲值降低20%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48288] = {name = "锤击", description = "对一名敌人和离它最近的盟友造成110%的普通伤害并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48291] = {name = "恶臭溃烂", description = "使目标获得恶臭溃烂效果，每3秒造成420点自然伤害，并使其受到的治疗效果降低25%，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[48292] = {name = "黑暗鞭笞", description = "使用黑暗的力量挥砍目标，对其造成等同于目标当前生命值一半的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48294] = {name = "灾祸", description = "使施法者被一圈灾难光环所围绕，当施法者造成直接伤害时，灾难光环将对附近的敌人造成420点暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48297] = {name = "交还缰绳", description = "将军马的缰绳交给怨毒镇的兽栏管理员汉瑟·鲍尔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[48325] = {name = "符文护盾", description = "使施法者免受一切伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48363] = {name = "营救村民", description = "从亡灵的层层包围中抢救无助的暮冬城平民！", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[48374] = {name = "穿刺之伤", description = "每1秒对一个敌人造成1点物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48376] = {name = "锤击", description = "对一名敌人造成100%普通伤害并使其移动速度降低到正常速度的65%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48380] = {name = "灵魂之泉", description = "每1秒对周围的敌人造成11点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48397] = {name = "放下村民", description = "在暮冬要塞的狮鹫站放下一名被营救的暮冬城平民。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[48400] = {name = "冰霜之墓", description = "将目标困在寒冰障壁中。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[48416] = {name = "符文爆炸", description = "使施法者短时间内无法移动，并且在4秒后对附近的敌人造成31点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48423] = {name = "灵魂打击", description = "造成280点伤害并使其承受的物理伤害提高47点。效果最多可以叠加100次，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48529] = {name = "灵魂爆裂", description = "对所有周围的敌人造成700点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[48530] = {name = "魔法之箭", description = "对敌人发射魔法箭，造成11点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48548] = {name = "短路", description = "对敌人发射闪电箭，造成21点伤害，并跳到邻近的下一个目标身上。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[48558] = {name = "回火", description = "致盲附近的敌人，使他们迷惑地在原地乱转，最多持续10秒。任何伤害都会打断这个效果。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[48562] = {name = "横扫", description = "横扫附近的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48583] = {name = "石头打击", description = "建筑师斯卡瓦尔德打击一名玩家，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48585] = {name = "枯萎", description = "使目标的肉体变得萎缩，降低其所有属性2%。最多可叠加50次，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[48594] = {name = "疾跑", description = "使施法者的移动速度提高50%，持续15秒。不会脱离潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48599] = {name = "束缚符文", description = "对敌人施放暗影符文，在5后使其无法移动，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48604] = {name = "超频", description = "使伐木机的移动速度提高300%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[48610] = {name = "上缴伐木机", description = "在你的基地中，上缴你夺回的伐木机。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[48616] = {name = "黑曜石精华", description = "使30码内所有盟友造成的伤害提高10%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[48619] = {name = "烈焰吐息", description = "对托瓦德·埃里克森领主造成72点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48620] = {name = "飞翼打击", description = "使托瓦德·埃里克森领主昏迷5秒，并将其击倒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48639] = {name = "断筋", description = "对一名敌人造成50%武器伤害，并使其移动速度降低60%，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48640] = {name = "打击", description = "对敌人造成武器伤害再加150点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48696] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹6秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48697] = {name = "全力一击", description = "对一名敌人造成200%普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48698] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[48699] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48700] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[48702] = {name = "热情", description = "使施法者的移动速度提高100%，伤害提高100%。 当热情效果生效时，施法者无法被减速也无法被阻止，效果持续10秒。该效果结束后，施法者会昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[48703] = {name = "热情", description = "使施法者的移动速度提高100%，伤害提高100%。当热情效果生效时，施法者无法被减速也无法被阻止，效果持续10秒。该效果结束后，施法者会昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48733] = {name = "毁灭脉冲", description = "对一个敌人每5秒造成6点火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[48734] = {name = "毁灭弹幕", description = "对附近的所有敌人造成65点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[48748] = {name = "吸收镜像", description = "吸收目标的镜像以进行复制。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[48766] = {name = "冰霜吐息", description = "造成2500点冰霜伤害。只能对先锋军狮鹫骑士使用。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48768] = {name = "急奔", description = "移动速度提高60%，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[48770] = {name = "瑟里纳尔的视界", description = "使瑟里纳尔可以通过目标的双眼观察情况。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48783] = {name = "践踏", description = "对附近的敌人造成2点自然伤害，使其攻击间隔延长33%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[48815] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[48849] = {name = "恐惧咆哮", description = "使周围敌人造成的伤害降低23持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48851] = {name = "墓穴打击", description = "砍杀目标造成武器伤害，并使目标受到墓穴打击效果影响，该效果会在5秒后对目标身边的友军造成1312暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[48854] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48869] = {name = "斑比的复仇", description = "使施法者的攻击速度提高150%且造成的所有伤害提高2000%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48871] = {name = "瞄准射击", description = "瞄准目标射击，造成1441点伤害，并使其受到的治疗效果降低50%。持续6秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[48872] = {name = "多重射击", description = "连续射出弹药，对3个目标造成1153点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48873] = {name = "裂伤挥砍", description = "挥砍一名敌人，对其造成125%的武器伤害，并使其因流血效果所受到的伤害提高75%。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[48876] = {name = "野兽的印记", description = "在目标身上施放野兽的印记，每当野兽对其造成伤害时，目标即会受到875点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[48878] = {name = "刺骨挥砍", description = "挥击敌人，造成125%武器伤害并使其护甲值降低75%。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[48880] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[48894] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[48895] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[48920] = {name = "凶残撕咬", description = "一次残忍的攻击，使目标持续大量流血直到被完全治愈。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[48972] = {name = "琥珀闪电", description = "每5.2秒造成19点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49026] = {name = "凝视", description = "使一名敌人凝视着施法者，持续10秒。在目标被施法者凝视的期间内，目标不会攻击其他的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49034] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成504点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49037] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[49081] = {name = "放下士兵", description = "在暮冬陵园中放下一名第七军团精英。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49084] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49089] = {name = "缩小", description = "使一个敌人的力量降低4点，耐力降低4点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[49091] = {name = "投掷", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49092] = {name = "结网", description = "使一名敌人在3秒内无法移动。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49106] = {name = "恐吓", description = "恐惧施法者前方的所有敌人，使它们因为恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[49109] = {name = "放下侏儒", description = "命令你的第七军团攻城技师下车去引爆一辆天灾战车。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49111] = {name = "冰霜吐息", description = "对一个敌人造成111点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49113] = {name = "烈焰吐息", description = "对一个敌人造成29点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49114] = {name = "放置天灾净化器", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49121] = {name = "撕碎", description = "攻击速度提高20%。施法者的近战攻击会使目标受到撕碎效果影响，在10秒内承受的物理伤害提高10点。该效果持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49161] = {name = "烈焰吐息", description = "对一条敌对的龙造成678点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49170] = {name = "变狼术", description = "使用狼化巫术，在5秒之后将施法者变为狼之幽魂。在狼之幽魂形态下造成的物理伤害增加50，攻击速度提高100%，施法者不能被减速也无法停止，在此形态下不能施法，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49172] = {name = "狼之魂", description = "使用狼化巫术，在5秒之后将施法者变为狼之幽魂。在狼之幽魂形态下造成的物理伤害增加50，攻击速度提高100%，施法者不能被减速也无法停止，在此形态下不能施法，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49190] = {name = "第七军团机枪", description = "低能耗的特点使得这门中远程火炮在战场上极具实用价值。瞄准目标，然后让它发出怒吼吧！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[49198] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加518点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49204] = {name = "黑暗治疗", description = "使用黑暗魔法为一名盟友恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49205] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49215] = {name = "自爆", description = "自爆\n这辆载具将在10秒内自爆。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49216] = {name = "自爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49241] = {name = "红玉爆炸", description = "对指定区域内的所有敌人造成14点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49243] = {name = "献祭", description = "每3秒对被锁定为当前目标的敌对飞龙造成一次火焰伤害，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[49263] = {name = "恢复", description = "使龙眠神殿防御者每3秒恢复10%的生命值，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[49264] = {name = "炽热疾速", description = "飞行速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[49285] = {name = "上缴缰绳", description = "将野马的缰绳交给侍从皮尔斯。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49306] = {name = "治疗之环", description = "为目标附近15码内所有友方小队或团队成员恢复10%的生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49309] = {name = "次级治疗波", description = "为一个友方目标恢复100%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49315] = {name = "冰冷火炮", description = "低能耗的攻击，对天灾士兵造成中度的伤害，并使其减速。如果天灾士兵被冻结在冰中，则造成两倍伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49317] = {name = "冰霜吐息", description = "对一个敌人造成23点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49333] = {name = "寒冰监牢", description = "坦克释放出一股冰冷的气流，使爆炸范围内的所有天灾士兵被冻结。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49342] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49348] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[49350] = {name = "天灾之云", description = "每2秒对邻近敌人造成16点自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[49356] = {name = "腐烂", description = "燃烧敌人，焚熔目标的血肉。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49365] = {name = "奥术风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续2秒，造成普通伤害再加上41点伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[49380] = {name = "吞噬", description = "对50码内敌人造成560点暗影伤害。每一名受到该法术伤害的敌人都会使施法者的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49398] = {name = "击退", description = "击退敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49453] = {name = "狼獾人之网", description = "使一名敌人在6秒内无法移动。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49474] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[49481] = {name = "投掷利刃", description = "对敌对目标造成25点伤害，使其昏迷2秒。该效果会跳到4个临近的其他目标身上。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49482] = {name = "风暴之锤", description = "投掷一把风暴之锤，对敌人造成23点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49527] = {name = "生命诅咒", description = "在9秒内造成暗影伤害，该效果会在目标生命值低于50%时移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[49528] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[49537] = {name = "闪电吐息", description = "向敌人喷吐闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49544] = {name = "眼棱", description = "萨隆亚凝视目标，每2秒造成308点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49548] = {name = "毒云", description = "每1秒对附近敌人造成182点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49549] = {name = "冰棱", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[49550] = {name = "召唤受伤的士兵", description = "召唤一名受伤的第七军团士兵从藏身之处出来。保护好他们！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[49576] = {name = "死亡之握", description = "运用笼罩万物的能量，将目标拉向你 [ 鲜血 : ，并强制其攻击你 ]。\n [\n 在PvP战斗中，冷却时间增加10秒。]", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[49592] = {name = "时间裂隙", description = "以一条敌对的龙作为目标，引导一道时间裂隙，持续10秒。被困在裂隙中的目标受到的所有伤害提高100%。另外，困在时间裂隙中的目标每受到15,000点伤害，就会附加1层震击能量。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49616] = {name = "肾击", description = "使一名敌人昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49637] = {name = "感染之伤", description = "使一名敌人承受的物理伤害提高15%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "疾病"},
[49639] = {name = "重压", description = "摧毁目标，造成150%近战伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49643] = {name = "守护者的符文", description = "符文之力，可以使体型增大，攻击强度提高300点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49644] = {name = "守护者之击", description = "对敌人造成武器伤害再加1点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49668] = {name = "黑暗之光", description = "对施法者正面的敌人造成548点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[49675] = {name = "石头践踏", description = "对一名敌人造成12点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[49676] = {name = "石拳", description = "造成的物理伤害提高500点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49678] = {name = "血肉腐烂", description = "攻击一名敌人，对其造成物理伤害，使其接下来每2秒承受额外的10点物理伤害。持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49696] = {name = "暗影冲击", description = "向附近的敌人发射黑暗的魔法箭，对其造成暗影伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[49701] = {name = "血液虹吸", description = "从施法者前方半径25码锥形区域内的所有敌人身上偷取460点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49703] = {name = "腐蚀喷吐", description = "对位于施法者正面锥形区域内的敌人造成707点自然伤害，并且每2秒额外造成195点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[49704] = {name = "罩网", description = "使一名敌人无法移动并使其攻击和施法速度降低100%，持续6秒。", mechanic = "定身", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[49710] = {name = "重击", description = "使一名敌人的耐力降低15%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49711] = {name = "钩网", description = "使一名敌人在3秒内无法移动并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[49712] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49717] = {name = "符文之拳", description = "以暗影符文的力量强化拳头。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49718] = {name = "黑暗符文", description = "每2秒对一名敌人造成2点暗影伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[49721] = {name = "震耳咆哮", description = "造成581点物理伤害并使敌人沉默2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49722] = {name = "击飞", description = "对邻近敌人造成普通伤害再加上125点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[49723] = {name = "冰冷触摸", description = "对目标造成677点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低15%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49724] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高10点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49729] = {name = "符文冲击", description = "凶猛的攻击，造成7点伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49742] = {name = "召唤岩石元素", description = "召唤巨石从天而降，造成5点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49749] = {name = "刺骨打击", description = "一次穿刺攻击，无视护甲值造成150%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49753] = {name = "毁灭符文", description = "对敌人施放炽热的符文，在5后造成伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[49758] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加 1007 点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49765] = {name = "弗塔根的决心", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49805] = {name = "邪恶狂热", description = "使一名盟友的攻击速度提高35%，持续15秒，但每2秒对该盟友造成96点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49807] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上 100 点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49816] = {name = "扼杀之雾", description = "使目标被扼杀之雾笼罩，每1秒造成4点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49838] = {name = "停止时间", description = "停止时间的流动，使所有敌对的龙被冻结在原地，持续10秒。这种攻击对每个受到其效果影响的目标附加5层震击能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[49840] = {name = "震击之枪", description = "对一条敌对的龙造成3281点奥术伤害，并引爆其身上的所有震击能量。每引爆一层震击能量，伤害就提高6525点。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49841] = {name = "扰乱打击", description = "一次对你心智的打击，造成5点暗影伤害。这次打击将麻木你的痛觉，使你受到的伤害降低5%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49843] = {name = "先祖的焦虑之血", description = "从一名敌人身上吸取2点生命值，并转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49861] = {name = "感染撕咬", description = "每2秒对一名敌人造成自然伤害，并使其承受的物理伤害提高10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[49863] = {name = "盾牌猛击", description = "对一个敌人造成物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49865] = {name = "啄眼", description = "命中几率降低20%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49871] = {name = "惩戒符文", description = "受到伤害时造成的伤害提高5%。本效果每2秒内只能触发一次并且最多可以叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49898] = {name = "惩戒", description = "惩戒\n使你造成的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49906] = {name = "冰枪术", description = "对目标造成冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49922] = {name = "撞击波", description = "造成15点冰霜伤害并将目标击退。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[49935] = {name = "鱼人的妖术", description = "将一名敌人变幻成一名鱼人，使其无法攻击或施法，持续3秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[49945] = {name = "切割激光", description = "对一名敌人造成每秒3点火焰伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49948] = {name = "不稳定爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[49956] = {name = "灼热伤口", description = "三叉戟的攻击造成7点火焰伤害，并使其受到的火焰伤害提高10%，持续8秒。叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49961] = {name = "闪现突袭", description = "闪现到一名敌人身边并造成5点暗影伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49978] = {name = "利爪之握", description = "使一个敌人无法移动，并且每1秒造成一次物理伤害，持续4秒。", mechanic = "定身", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[49980] = {name = "贪婪病菌", description = "贪婪病菌开始感染你，将你造成的伤害提高5%，持续30秒。\n 导致9点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[49981] = {name = "机关枪", description = "使用机关枪扫射，每0.3秒造成1点伤害，持续5秒。\n 开火时命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50024] = {name = "翱翔", description = "让你的幼龙起飞，飞行速度提高100%，生命值恢复速度提高。这个技能只能在非战斗状态下启动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50025] = {name = "瘟疫桶", description = "向远方投掷一只瘟疫桶，造成大量自然伤害，并传播一次瘟疫，在9秒内造成额外的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[50027] = {name = "拖动灵魂", description = "每3秒将目标的11点生命值转移一次到施法者，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50028] = {name = "前往西部卫戍要塞", description = nil, mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[50045] = {name = "增强打击", description = "每次攻击命中都将使物理伤害提高25点。效果最多叠加25次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50046] = {name = "噬骨之痛", description = "造成14点物理伤害并使其命中的几率降低10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50047] = {name = "碎骨", description = "命中几率降低10% ，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50053] = {name = "离心之盾", description = "为施法者防护伤害。这层护盾由魔环中的离心构造体提供能量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50054] = {name = "快步轻盈", description = "躲闪和招架几率提高10%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50066] = {name = "南瓜冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50075] = {name = "割碎血肉", description = "撕裂伤口造成100点物理伤害，并留下撕裂的创伤。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50084] = {name = "上钩拳", description = "一记沉重的上钩拳造成12点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50086] = {name = "投石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50089] = {name = "痛苦之怒", description = "每2秒造成一次暗影伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[50092] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50094] = {name = "冰刺", description = "冰刺造成5点冰霜伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50100] = {name = "风暴之锤", description = "对一名敌人造成1点伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50105] = {name = "强烈飓风", description = "在目标区域制造一场强烈的飓风，每3秒对区域内的敌人造成2点自然伤害，并使其攻击间隔延长67%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50106] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50131] = {name = "吸取魔法", description = "从附近的敌人身上吸取魔法，使造成的伤害提高50%，附近敌人造成的伤害和治疗降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50161] = {name = "防护结界", description = "为施法者撑起一道防护结界，在结界持续期间免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50169] = {name = "鳍肢重击", description = "一次有力的攻击，增加120点近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50182] = {name = "奥术急速光环", description = "使30码内的盟友获得光环效果，使施法速度提高%s1%，法术伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[50183] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50188] = {name = "狂野连枷", description = "疯狂地挥动连枷。命中几率降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50195] = {name = "漂浮", description = "使施法者可以漂浮在地面上，漂浮时下落速度减缓并且可以在水面行走。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50196] = {name = "腐烂之触", description = "使一个被接触的敌人腐烂，每1秒造成1点伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50198] = {name = "魔法燃烧", description = "燃烧敌人，立即造成奥术伤害并在接下来的21秒内每3秒造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[50204] = {name = "钢腭", description = "护甲值提高175%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50206] = {name = "沸水蒸汽", description = "对目标造成3点火焰伤害并使其血肉开始燃烧，每3秒造成1点火焰伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50207] = {name = "沸腾之血", description = "造成3点火焰伤害。\n 目标受到的伤害提高20%并且造成的伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50215] = {name = "微风", description = "风暴释放出一阵微风包裹着你。\n 移动速度提高50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50228] = {name = "旋风斩", description = "每秒对周围的敌人造成1399点伤害但是移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[50232] = {name = "灼热之怒", description = "对一条敌对的龙喷出炽热的烈焰，造成5035点火焰伤害，然后跳转到30码范围内的另一个目标身上。每次跳转都可以使伤害提高50%，最多影响5个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50234] = {name = "重压", description = "对你的目标造成150%近战伤害，并将其击倒2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[50240] = {name = "闪避机动", description = "使你的幼龙可以躲闪所有攻击和法术，需要消耗闪避能量才能使用。在激活这个技能的状态下，每躲闪一次攻击或法术，就会消耗一层闪避能量。持续30秒或直到所有闪避能量都被消耗掉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[50241] = {name = "闪避能量", description = "当红玉幼龙被敌对攻击或法术命中时，就会产生闪避能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50253] = {name = "殉难", description = "将所有对友方幼龙施放的有害法术引导到你自己身上，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[50255] = {name = "淬毒长矛", description = "每3秒造成1399点物理伤害再加上560点自然伤害，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[50257] = {name = "沸水冲击", description = "使用沸水冲击目标，造成9点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50262] = {name = "突袭", description = "使施法者的移动速度提高60%，持续10秒，并且使用该技能后的前3次攻击都会造成3点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50267] = {name = "挫志呜啦哇啦", description = "使附近敌人的攻击强度降低25点，持续10秒。\n 造成魔法伤害的能力降低1点 ，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50269] = {name = "倾泻滑油", description = "使你目标未命中的几率提高10%，并使其移动速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50272] = {name = "不稳定的魔法", description = "使附近所有敌人造成的法术伤害提高，最多1。\n 使附近所有敌人受到的法术伤害提高，最多2。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50273] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50275] = {name = "稳定的魔法", description = "使附近敌人受到的法术伤害最多提高1点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50276] = {name = "扔酒杯", description = "对敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50280] = {name = "油滑之罩", description = "厚重的油污覆盖着这只动物，使其被法术和攻击命中的几率降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50283] = {name = "致盲虫群", description = "召唤蜂拥的虫群，对站在虫群中的目标造成5点自然伤害。\n 并使他们攻击命中的几率降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50293] = {name = "腐蚀毒药", description = "将一名敌人的护甲值降低10点，每3秒导致60点自然伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[50303] = {name = "猪流感", description = "感染猪流感。攻击有一定几率引起瘟疫爆发。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[50306] = {name = "猛踢", description = "脚踢连击，每击都造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50312] = {name = "邪恶狂热", description = "使一名爪牙获得邪恶狂热的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50319] = {name = "灵魂鞭笞", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50323] = {name = "尖锐之骨", description = "尖锐的骨头刺穿身体，造成8点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50324] = {name = "骨甲术", description = "骨甲包裹施法者，吸收9点伤害，持续1分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50328] = {name = "吸血之毒", description = "使一条敌对的龙中毒，每2秒吸取727点生命值，并将其转移给施法者，持续12秒。可叠加最多3次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[50329] = {name = "受难之盾", description = "一道护盾包围着施法者，最多能够吸收17点伤害。\n 护盾被击破时会造成17点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50332] = {name = "愚者之祸", description = "灾尸变得愤怒，造成的物理伤害提高2点并使承受的伤害降低25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50335] = {name = "天灾之钩", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50341] = {name = "噩梦之触", description = "消耗施法者7459的生命值，对一条敌对的龙类生物造成9324点自然伤害，并使其造成的伤害降低25%，持续30秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[50344] = {name = "梦境通道", description = "在维持引导的状态下，每秒将施法者生命值的5%转移给一条友方幼龙，最多持续10秒。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50347] = {name = "突进", description = "使施法者下一次近战攻击造成的伤害提高200%。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50348] = {name = "烈焰之怒", description = "对施法者面前一个锥形区域内的敌人造成每秒30点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.7​秒", cooldown = "8​秒", dispel_type = nil},
[50349] = {name = "冰冷触摸", description = "对目标造成7点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低15%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50356] = {name = "注射疫病", description = "每2秒对一名敌人造成4点暗影伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "疾病"},
[50361] = {name = "腐烂护甲", description = "使一个敌人的护甲值降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[50363] = {name = "岩石护盾", description = "岩石护盾\n受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50364] = {name = "岩石护盾", description = "岩石护盾\n受到的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50366] = {name = "天灾之云", description = "腐臭的天灾之云包围施法者，对所有邻近敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50370] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。可叠加最多5次。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50375] = {name = "蒸汽冲击", description = "对一名敌人造成10点火焰伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50378] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[50379] = {name = "残废", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[50380] = {name = "血孢迷雾", description = "受到血孢气味的刺激进入兴奋状态，急速提高5%，持续1分钟。\n 造成4点自然伤害。\n 最多叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50402] = {name = "炙烤", description = "燃烧敌人，并且每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50403] = {name = "掷骨", description = "朝敌人扔出一块骨头，对其造成8点伤害。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[50405] = {name = "铸雷之怒", description = "对一名敌人造成28点自然伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50410] = {name = "獠牙打击", description = "对目标造成普通武器伤害再加上150点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50413] = {name = "猛犸人冲锋", description = "使施法者的移动速度提高60%，持续10秒，并且使用该技能后的前3次攻击都会造成50点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50414] = {name = "血之诅咒", description = "使附近敌人承受的物理伤害提高111点，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[50420] = {name = "激怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[50430] = {name = "吞噬食尸鬼", description = "吞下一个废土挖掘者！你的龙必须通过进食才能恢复法力值和生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[50455] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50456] = {name = "西亚斯的闪电箭", description = "对一名敌人造成11点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50461] = {name = "反魔法领域", description = "制造一个反魔法领域，持续6秒，使小队或团队成员受到的魔法伤害降低15%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50476] = {name = "召唤兽群", description = "召唤出一群各式各样的生物并将施法者传送到安全的敌方。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[50494] = {name = "闪电护体", description = "使施法者免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50497] = {name = "混乱尖叫", description = "使周围所有敌人因恐惧而逃跑，持续10秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50500] = {name = "犀牛冲锋", description = "冲锋一个单位并将其击退。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50501] = {name = "血肉收割", description = "将血肉从骨架上分离。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50502] = {name = "厚皮", description = "护甲值提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50504] = {name = "奥术打击", description = "造成4点奥术伤害并打断施法，持续2秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50505] = {name = "冰霜吐息", description = "对施法者正面20码锥形范围内所有敌人造成5点冰霜伤害，并且使受影响目标的攻击速度降低100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50506] = {name = "爆裂印记", description = "使施法者被一股奥术能量所包围。对其造成的任何伤害都会导致奥术能量爆炸，对半径10码范围内的所有敌人造成14点奥术伤害。持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50512] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50520] = {name = "纵深之击", description = "像旋风一般攻击周围的所有敌人，造成普通伤害加上110点伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50522] = {name = "鳄鱼人践踏", description = "对附近敌人造成1点自然伤害，并使其攻击间隔延长33%，移动速度降低40%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50523] = {name = "麻痹黏液", description = "每1秒造成1点自然伤害并使攻击速度和施法速度降低25%。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50533] = {name = "扫击", description = "用尾巴攻击，对敌人造成武器伤害再加上150点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50534] = {name = "吸取能量", description = "每秒吸取目标的力量，使其造成的伤害降低 4 %并使你的伤害提高4%。该效果可以叠加最多20次，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50535] = {name = "吸取能量", description = "每秒吸取目标的力量，使其造成的伤害降低4%并使你的伤害提高4%。该效果可以叠加最多20次，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50537] = {name = "吸取能量", description = "每秒吸取目标的力量，使其造成的伤害降低 4 %并使你的伤害提高4%。该效果可以叠加最多20次，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50538] = {name = "喷射打击", description = "发出一道喷射，造成5点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50542] = {name = "毒云", description = "每2秒对附近敌人造成2点自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50545] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加147点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50550] = {name = "降落伞", description = "便携式的降落伞，在施法者开始降落时自动打开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50566] = {name = "心灵扭曲", description = "施放法术消耗的法力值提高100%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[50573] = {name = "奥术顺劈", description = "对目标及其最接近的盟友造成奥术伤害，数值相当于75%的普通近战伤害，最多可以影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50578] = {name = "寒冰碎片", description = "对一名敌人造成1点冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50588] = {name = "寒冰巨石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50597] = {name = "寒冰石笋", description = "对一名敌人造成5点冰霜伤害并使其昏迷，使其无法移动或攻击，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[50636] = {name = "折磨咆哮", description = "愤怒的咆哮使施法者所造成的伤害提高25%，持续8秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[50648] = {name = "闪现", description = "将施法者传送到正前方15码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50653] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成125点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50655] = {name = "冰霜切割", description = "攻击附带冰霜切割效果，使目标攻击和施法速度降低5%，并使其移动速度降低5%，持续2秒。\n 可以叠加50次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50658] = {name = "聚焦光束", description = "每秒造成1点奥术伤害。\n 每秒附加一层聚焦效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50659] = {name = "转化射线", description = "每2秒对一名敌人造成2点暗影伤害并使其受到动摇的决心效果的影响。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[50661] = {name = "动摇的决心", description = "使施法者受到的暗影伤害提高10%，持续8秒.\n 可以叠加10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50665] = {name = "流血", description = "病人的血流尽之后就会死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50666] = {name = "濒死的乔纳森", description = "北伐军战士乔纳森的血流尽之后就会死亡。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50668] = {name = "凋零缠绕", description = "Inflicts ([21.4% of Spell Power]) Shadow damage. The caster gains 100% of the damage caused in health.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50672] = {name = "挫败者", description = "谁想吃一发？纳萨姆平原上的天灾渣滓似乎很想尝尝炮弹的厉害。对爆炸范围内的所有天灾士兵造成294点伤害。", mechanic = nil, range = "10—70码 ", cast_time = "500​毫秒", cooldown = "1.5​秒", dispel_type = "诅咒"},
[50677] = {name = "粉碎锤", description = "粉碎周围的天灾部队。", mechanic = nil, range = "0码 ", cast_time = "333​毫秒", cooldown = "1​秒", dispel_type = nil},
[50679] = {name = "濒死的拉莫夫", description = "北伐军战士拉莫夫的血流尽之后就会死亡。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50681] = {name = "流血", description = "病人的血流尽之后就会死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50688] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[50689] = {name = "鲜血灵气", description = "死亡骑士通过鲜血的气息获得强化，制造伤害的能力提高15%，对敌人造成伤害的4%会转化为死亡骑士的生命值。同一时间内只能激活一种灵气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50690] = {name = "大地静止", description = "使邻近敌人无法移动，持续4秒。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[50693] = {name = "濒死的约瑟芬", description = "北伐军战士约瑟芬的血流尽之后就会死亡。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50695] = {name = "流血", description = "病人的血流尽之后就会死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50701] = {name = "迫击炮攻击", description = "向敌人的眼睛里泼洒沥青，使其命中几率降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[50702] = {name = "奥术箭雨", description = "对邻近敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[50705] = {name = "奥术箭", description = "向附近的敌人发射魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50713] = {name = "冷酷的先锋军", description = "每一次攻击都使先锋军获得力量，使施法者造成的物理伤害提高10点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50715] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成274点冰霜伤害，并使其移动速度降低。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50717] = {name = "充能皮肤", description = "施法者的皮肤充满了能量，每3秒对邻近敌人造成442点奥术伤害，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50721] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[50728] = {name = "狂怒之嚎", description = "15码内的友军受到下一次物理攻击时会承受更高的伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50729] = {name = "血肉撕咬", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50730] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50731] = {name = "锤击", description = "对一名敌人造成110%普通伤害并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50732] = {name = "水之墓穴", description = "将目标禁锢在水墓中，每2秒造成259点冰霜伤害并且使其移动速度降低30%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50733] = {name = "驱散射击", description = "短距离的射击，对目标造成物理伤害，并使其迷惑4秒。任何伤害都会移除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50736] = {name = "召唤古雷罗", description = "召唤古雷罗为你作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50740] = {name = "鸦群", description = "造成11点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[50744] = {name = "光芒", description = "对一名敌人造成288点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[50750] = {name = "鸦之治疗", description = "乌鸦的力量每1秒治疗施法者1点伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50752] = {name = "悲伤风暴", description = "制造一场持续20秒的暗影风暴，立即对指定区域内的所有敌人造成504点暗影伤害，并每1秒造成182点附加伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50760] = {name = "悲伤震荡", description = "立即冲击目标，对其造成560点暗影伤害并使附近所有敌人进入冥想状态，使其瘫痪6秒。受到伤害将打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "10​秒", dispel_type = nil},
[50761] = {name = "哀伤之柱", description = "用暗影冲击一名敌人，每2秒造成一次额外的暗影伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[50774] = {name = "雷霆践踏", description = "践踏地面，对一个大型范围内的所有敌人造成物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[50785] = {name = "能量核心", description = "向敌人施放魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50795] = {name = "Zul'Drak Gateway", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50804] = {name = "奥术弹幕", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[50810] = {name = "碎裂", description = "粉碎所有变成石头的敌人，并让它们旁边的敌人也受到伤害，伤害严重程度因为这些敌人距离石头的远近而有所不同。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[50829] = {name = "召唤战马", description = "召唤一匹战马。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50830] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[50831] = {name = "闪电之盾", description = "使施法者被10颗闪电球所包围，闪电球有50%的几率对近战或远程敌人造成280点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击10次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50832] = {name = "投掷火炬", description = "向敌人投掷一把火炬，对其造成2点火焰伤害，在接下来的30秒内使目标3秒受到一次3点的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[50834] = {name = "静电充能", description = "使目标获得静电充能效果，周期性对所有邻近的盟友和敌人造成280点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50837] = {name = "复仇之怒", description = "所有伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50840] = {name = "闪电之环", description = "对附近的敌人造成280点自然伤害并使其受到的自然伤害提高10%，效果持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50843] = {name = "投掷石块", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[50853] = {name = "穿刺", description = "刺穿敌人，并且每3秒造成一次额外物理伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50854] = {name = "侧踢", description = "猛踢敌人，造成4点伤害，并使其5秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50868] = {name = "践踏", description = "对附近的敌人造成700点物理伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[50895] = {name = "闪电之链", description = "对一个敌人造成自然伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50900] = {name = "闪电震击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50905] = {name = "杀戮审判", description = "将50%的护甲转移给施法者，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = "魔法"},
[50908] = {name = "先锋军的圣印", description = "使施法者的近战攻击有几率忽略敌人的护甲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[50915] = {name = "狂怒献祭", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成18点神圣伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50921] = {name = "鲁莽的先锋军", description = "每次攻击都获得鲁莽的先锋军效果，受到的伤害和造成的伤害都提高5%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50933] = {name = "狂乱", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高50点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[50978] = {name = "凶暴打击", description = "对你的目标及其最近的盟友造成大量伤害，最多可以影响3名敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[50980] = {name = "灾变", description = "对附近的所有天灾士兵造成523点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[50983] = {name = "泰坦涌动", description = "每秒恢复10%的法力值，持续10秒。在唤醒时受到的伤害提高400%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[50989] = {name = "烈焰喷射", description = "施法者面前一个锥形区域内的所有敌人在3秒内受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[50992] = {name = "灵魂爆炸", description = "冲击敌方目标，对其造成暗影伤害，数值等于其生命值上限的20%。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[50994] = {name = "坚硬毛皮", description = "提高护甲值与魔法抗性，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[50995] = {name = "鲜血灵气增效", description = "强化死亡骑士以及处于其鲜血灵气30码范围内的小队成员，使他们所造成的伤害和受到的治疗效果提高15%。同一时间内只能激活一种灵气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51001] = {name = "黑暗物质", description = "制造黑暗物质之云包围目标，使其受到的伤害增加50%，移动速度降低30%并对周围所有敌方目标造成14暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51002] = {name = "召唤碧蓝魔环上尉", description = "召唤一名碧蓝魔环上尉除掉你的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[51009] = {name = "灵魂偏斜", description = "巨大的能量在抽扯着你的灵魂，将你造成伤害的100%反射给你，持续3秒。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51016] = {name = "吸血之箭", description = "从一名敌人身上吸取11点生命值，将其转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51020] = {name = "时间流逝", description = "使一名敌人昏迷2秒，对其造成9点自然伤害的同时清空其威胁值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51054] = {name = "魔法增效", description = "增强施放于敌方目标身上的魔法效果，使其受到的法术伤害最多提高169点，治疗法术所恢复的生命值最多提高338点，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51103] = {name = "寒冰炸弹", description = "发射寒冰炸弹，造成冰霜伤害并冻结地面，造成持续伤害并降低区域内的敌人的移动速度。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51110] = {name = "强化魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = "魔法"},
[51112] = {name = "传送", description = "将施法者传送到魔环的中心。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51121] = {name = "定时炸弹", description = "造成1119点奥术伤害并将定时炸弹植入敌方单位体内。定时炸弹会在6秒后爆炸，对所有邻近敌人造成奥术伤害，数值相当于目标损失的生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51131] = {name = "绞袭", description = "每秒造成1点暗影伤害，持续3秒。使敌人沉默，3秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[51139] = {name = "Scourging Reanimation", description = "使用黑暗魔法复活尸体。", mechanic = nil, range = "6码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51144] = {name = "飞翼打击", description = "对施法者正面锥形区域内的敌人造成10点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51152] = {name = "罩网", description = "将目标裹在厚重的网中。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51153] = {name = "奥术箭雨", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51162] = {name = "位面转移", description = "使施法者进入星界位面，持续18秒。在位面转换期间施法者对所有魔法伤害免疫，但不能移动和攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51170] = {name = "暴怒攻击", description = "造成的伤害提高25%并且施法速度提高100%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[51202] = {name = "摧毁食尸鬼", description = "消灭一个食尸鬼并将其精华返还给施法者。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51203] = {name = "心灵侵蚀", description = "腐蚀酸液造成14点自然伤害，并使目标所制造的伤害降低30%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[51211] = {name = "剑刃乱舞", description = "使你的攻击速度提高20%，并可以额外攻击一个邻近的敌人，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51218] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成236点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51219] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51240] = {name = "恐惧", description = "恐惧一名敌人，使其因恐惧而逃跑，持续6秒。每次只能恐惧1名目标。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[51243] = {name = "奥术箭", description = "向附近的敌人发射魔法箭，对其造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51253] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51259] = {name = "越界警告", description = "这辆载具已经离开了指定区域。立即回到战场中去！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51272] = {name = "越界警告", description = "这辆载具已经离开了指定区域。立即回到战场中去！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51285] = {name = "血色打击", description = "吸取敌人5点生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51287] = {name = "混乱之箭", description = "向敌人发射混乱之箭，造成火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有防御性免疫效果。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51290] = {name = "灵魂饥渴", description = "立即攻击目标，造成120%的普通武器伤害。另外，接下来5次成功的近战攻击还会造成2点伤害。该效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[51307] = {name = "坚定意志", description = "使攻击和施法速度提高25%，并使移动速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51315] = {name = "疯癫之触", description = "使目标感染疯癫，每2秒造成1点暗影伤害并使其移动速度降低75%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51316] = {name = "迟钝", description = "钻透大脑，使目标沉默并缴械，在2秒内无法施法也无法攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51322] = {name = "蛛网", description = "蛛网\n被裹在网中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51334] = {name = "冲撞", description = "猛撞目标，造成7点伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51336] = {name = "魔法牵引", description = "将附近的所有敌人传送到施法者身前。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51337] = {name = "暗影烈焰", description = "施法者面前一个锥形区域内的目标受到11点暗影伤害，并在接下来的直到主动取消内受到额外的([0% of Spell Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[51339] = {name = "毁灭", description = "屠杀敌人，造成暗影伤害并使其承受的伤害提高5%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[51340] = {name = "无力诅咒", description = "造成的伤害降低20% ，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[51356] = {name = "邪恶呕吐", description = "呕吐造成6点自然伤害，并使敌人的命中几率降低50%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[51357] = {name = "召唤蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51363] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51370] = {name = "召唤达卡莱鬼魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51384] = {name = "愤怒之锤", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51399] = {name = "死亡之握", description = "死亡之握\n被嘲讽。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51421] = {name = "火炮", description = "发射炮弹。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51430] = {name = "毁灭打击", description = "造成武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51431] = {name = "能量释放", description = "释放出的强大魔法每1秒造成3点暗影伤害，并且使造成的伤害提高20%，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[51432] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51437] = {name = "冒烟的骨头", description = "每2秒对邻近敌人造成2火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51439] = {name = "反冲", description = "攻击者命中施法者后会受到1点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51442] = {name = "灵鳍野兔的祝福", description = "移动速度提高50%，持续1分钟。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51454] = {name = "投掷", description = "投掷你的武器，对目标造成武器的16点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51460] = {name = "符文腐蚀", description = "提高你的符文回复速度，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51467] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹4秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51469] = {name = "狂心之怒", description = "释放狂心之怒，将目标狂暴地扔到空中去。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51475] = {name = "召唤气元素", description = "召唤一个气元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51484] = {name = "钢铁之力", description = "造成的伤害提高15%，持续1分钟。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51490] = {name = "雷霆风暴", description = "召唤一支闪电箭，对附近10码范围内的所有敌人造成([15.1503% of Spell Power])点自然伤害，将其 [ 撼天雷霆 : 击飞 / 从萨满祭司身旁推开]，并使其移动速度降低40%，持续5秒。昏迷时仍可使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[51491] = {name = "无情打击", description = "对一名敌人造成601点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[51493] = {name = "践踏", description = "对附近敌人造成770点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51494] = {name = "铁拳", description = "使施法者造成的物理伤害提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[51496] = {name = "凿击辐射", description = "向一个敌人发射暗影射线，造成539点暗影伤害，并在接下来的4秒内每1秒造成124点额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51499] = {name = "不满的怒火", description = "使目标的攻击速度提高60%，造成的物理伤害提高20%，持续1分钟。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[51500] = {name = "燃烧之焰", description = "对一名敌人造成2点火焰伤害并在其脚下召唤出一道燃烧之焰。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51503] = {name = "支配", description = "控制一名等级不超过80的人型生物敌人，持续8秒。", mechanic = "被魅惑", range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51507] = {name = "召唤碎片", description = "召唤一个被腐蚀的碎片为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51512] = {name = "奈萨里奥的庇护", description = "在奈萨里奥的力量庇护下，受到的伤害降低20%，造成的伤害提高20%，持续1.5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51584] = {name = "冰冷洪流", description = "你被寒霜包裹，造成3点冰霜伤害，受到爆击的几率提高30%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[51587] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51591] = {name = "风暴之锤", description = "造成5点伤害并打断正在施放的法术。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51601] = {name = "猛烈撞击", description = "用头猛撞敌人，造成150%武器伤害并使其躲闪和招架攻击的几率降低20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51605] = {name = "热情", description = "用能量灌注目标，使其施法速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51612] = {name = "静电吸引", description = "反制敌人的法术，造成492点自然伤害并使敌人在4秒内不能再次使用该法术。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51613] = {name = "护甲侵蚀", description = "使一个敌人的护甲值降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "毒药"},
[51622] = {name = "狂怒暗影", description = "释放出的暗影造成7点暗影伤害，并将附近所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51648] = {name = "召唤冻土元素", description = "召唤一个冻土元素守卫裂口。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51676] = {name = "摇摆的意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，并且移动速度降低50%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51681] = {name = "暴跳践踏", description = "践踏地面，对附近的敌人造成300%的普通伤害，并使其眩晕。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51714] = {name = "锋锐之霜", description = "为你的武器雕刻一枚符文，使你在攻击时造成相当于[最大((0.01127 * 攻击强度), 1)]%武器伤害的额外冰霜伤害，并使目标在受到你的冰霜攻击时所承受的伤害提高3%，最多可叠加5次。\n\n 修改符文必须在黑锋要塞的符文熔炉旁进行。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51725] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51727] = {name = "奥术清偿", description = "为邻近敌人恢复20%的最大法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51732] = {name = "奥术灌注", description = "使用奥术能量灌注目标。过载会在4秒后生效，受影响的目标会每2秒对邻近单位造成3点奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[51742] = {name = "奥术射击", description = "立即射击，造成([Ranged Attack Power] * 0.15 + 4.29663)点奥术伤害并驱散1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[51750] = {name = "亡者嚎叫", description = "发出冰冷彻骨的尖叫，使所有敌人昏迷8秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51751] = {name = "撞击", description = "撞击目标，造成66点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[51752] = {name = "斯塔比的践踏", description = "对附近的敌人造成350%的武器伤害，并使他们昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51756] = {name = "冲锋", description = "向敌人冲锋，使其昏迷。（20秒冷却时间）", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51758] = {name = "火焰反射", description = "举起你的盾牌，反射施放在你身上的火焰法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = "魔法"},
[51763] = {name = "冰霜反射", description = "举起盾牌，反射向你施放的冰霜法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = "魔法"},
[51764] = {name = "暗影映像", description = "举起你的盾牌，反射施放在你身上的暗影法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = "魔法"},
[51766] = {name = "奥术反射", description = "举起你的盾牌，反射对你施放的奥术法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = "魔法"},
[51768] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成9点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51772] = {name = "爪击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51776] = {name = "闪电之盾", description = "使施法者被3颗闪电球所包围，闪电球有50%的几率对近战或远程敌人造成200点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击3次或者持续10分钟后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[51779] = {name = "霜火之箭", description = "对敌人施放霜火之箭，造成0点霜火伤害，使其移动速度降低40%，并在9秒内造成0点额外的火焰伤害。如果目标更容易受到冰霜伤害，则该法术造成冰霜伤害，而非火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[51781] = {name = "疯狂怒火", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51786] = {name = "幽灵打击", description = "对敌人造成武器伤害再加1点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51787] = {name = "秘法箭", description = "施放秘法箭，撕裂敌人与物质世界的联系，造成6点奥术伤害，但会使目标的爆击几率提高5%，持续1分钟。\n 最多叠加5次。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51797] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成147点奥术伤害。每次施放奥术冲击，施法时间都会递减，但法力值消耗会递增。这个效果可以叠加最多4次，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[51799] = {name = "符文智慧", description = "目标的智力提高77点，法术命中提高30点，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51800] = {name = "玛里苟斯之力", description = "体内灌注着玛里苟斯之力。攻击和施法速度降低20%，造成的法术伤害提高20%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51804] = {name = "能量虹吸", description = "使目标所有法术造成的伤害和治疗效果降低，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51805] = {name = "水晶生长", description = "使目标造成的物理伤害提高25%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[51806] = {name = "能量溢出", description = "制造一场奥术能量的爆炸，造成15点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "24​秒", dispel_type = nil},
[51808] = {name = "蓝龙之怒", description = "被蓝龙军团的愤怒所吞噬。每1秒造成3点奥术伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[51817] = {name = "台风", description = "你召唤一道猛烈的台风，对它接触到的敌对目标造成6点自然伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51818] = {name = "暗言术：灭", description = "对一名敌人造成147点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51819] = {name = "剧烈摇晃", description = "使施法者的攻击速度提高15%，对敌人造成的物理伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51820] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51832] = {name = "短路", description = "震击施法者周围的区域，对附近全部敌人造成1539点自然伤害，并毁灭施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51842] = {name = "冲锋", description = "冲锋一名敌人，造成616点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51854] = {name = "死亡之箭", description = "造成9500到10500点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[51857] = {name = "冰霜顺劈", description = "对一名敌人及其附近最近的盟友造成武器伤害及400%的额外伤害，并使他们的攻击和施法速度降低30%，最多可以影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51859] = {name = "阿彻鲁斯虹吸", description = "收集血色十字军建筑物的位置、兵力部署等情报。\n\n 无法在战斗中施放。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[51873] = {name = "血虫", description = "制造一只血虫攻击附近的目标。血虫造成伤害将为施法者恢复生命值，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51875] = {name = "重殴", description = "使下一次攻击伤害提高1点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51877] = {name = "寒风冲击", description = "使用一阵猛烈的强风打击敌人，对其造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51878] = {name = "冰冷挥击", description = "造成冰霜伤害并使敌人的移动速度降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51879] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，每3秒造成额外的自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[51897] = {name = "女妖的尖叫", description = "沉默并缴械邻近的敌人，使其在4秒内不能施法。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[51899] = {name = "女妖的诅咒", description = "使一名敌人命中的几率降低40%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[51901] = {name = "梦境鞭笞", description = "造成9点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[51904] = {name = "召唤食尸鬼对付血色十字军", description = "召唤食尸鬼攻击敌人，为阿彻鲁斯之眼争取时间。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[51917] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成150%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51918] = {name = "复活", description = "复活一个倒下的死亡骑士。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[51922] = {name = "流逝的梦境", description = "置身于梦境中，攻击和施法速度降低100%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51926] = {name = "海盗装束", description = "让目标穿上海盗装束。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51937] = {name = "爪击", description = "对一个敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51938] = {name = "翼击", description = "攻击施法者周围的敌人，将他们击退并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51944] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51946] = {name = "闪避机动", description = "使施法者的躲闪几率提高75%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51951] = {name = "狂犬", description = "使一名敌人感染狂犬病，每3秒造成2点自然伤害，持续15秒，但同时也使被感染目标的爆击几率提高30%，爆击伤害提高30%，效果持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[51959] = {name = "小鸡网", description = "扔出一张轻便的网，捕获不愿合作的逃亡小鸡。最远射程20码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[51963] = {name = "石像鬼打击", description = "对一名敌人造成([34.776% of Attack Power])点瘟疫伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[51972] = {name = "宁静", description = "使附近所有团队成员每2秒恢复0点生命值，持续10秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52006] = {name = "隐形", description = "使阿彻鲁斯之眼隐形。战斗或使用技能会取消隐形效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[52058] = {name = "砸击地面", description = "践踏地面，对附近的所有敌人造成15点物理伤害，并将其击飞。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52060] = {name = "隐形术", description = "使施法者隐形，直到该效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52067] = {name = "新生光环", description = "果荚在生长时可以为附近的单位恢复生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52071] = {name = "杀戮之怒", description = "攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[52080] = {name = "骨折", description = "践踏地面，对附近的敌人造成200%的普通伤害，并使其受到的伤害提高100%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[52086] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10秒。攻击包裹目标的蛛网可以释放目标。", mechanic = "定身", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52087] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10秒。攻击包裹目标的蛛网可以释放目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52088] = {name = "猛犸人冲锋", description = "冲锋敌人造成200%武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52097] = {name = "临时电荷", description = "使施法者25码内的友方单位受到电荷充能的影响，体型增大并且造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52101] = {name = "燃烧之拳", description = "拳头上燃起了火焰。近战攻击对周围半径5码范围内的敌人造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52117] = {name = "跃动碎片", description = "每3秒对附近的敌人造成一次冰霜伤害并使其攻击速度和施法速度降低，持续15秒。\n 效果最多可以叠加10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52126] = {name = "煽动蛆虫", description = "鞭笞蛆虫去攻击附近的敌人。蛆虫造成伤害时，施法者将获得生命值。持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52139] = {name = "吉加托尔之击", description = "造成200%普通伤害并将敌人击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52166] = {name = "雷霆", description = "你召唤一枚闪电箭来打击周围半径10码范围内的敌人。对附近的所有敌人造成15点自然伤害，并将他们击退20码的距离。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52182] = {name = "无心者之墓", description = "将目标封闭在一座似乎无法穿透的寒冰墓穴中，只能由施法者解除这个法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52185] = {name = "屈服的束缚", description = "将目标与施法者绑定，并保护施法者不受任何伤害。杀死目标后，这个效果就会消失。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52206] = {name = "迎面重殴", description = "迎面一记重击。好痛！", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52207] = {name = "撕咬", description = "每1.5秒5点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52208] = {name = "烈焰通道", description = "每1秒造成2点火焰伤害。持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52209] = {name = "点燃", description = "造成3点火焰伤害并每2秒额外造成1点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52210] = {name = "点燃", description = "每2秒对一名敌人造成1点火焰伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52219] = {name = "哈克娅之息", description = "使目标可以在奎丝鲁恩祭坛进入灵界。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52221] = {name = "英勇打击", description = "强力的攻击，使近战伤害提高100点，并造成很高的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52223] = {name = "压烂", description = "造成5点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52230] = {name = "感染疫病", description = "该疫病每3秒造成2点自然伤害，持续15秒。另外，该疫病还将使爆击几率提高30%，爆击伤害提高30%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "疾病"},
[52237] = {name = "粉碎践踏", description = "对所有敌人0点伤害，并使99码内所有脆弱的魔像碎裂。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52238] = {name = "淬火", description = "敲打沃尔坎的铁砧，创造一定数量的熔岩魔像。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52254] = {name = "空对空火箭", description = "射击空中的敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52257] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[52262] = {name = "绝地反击！", description = "使施法者的攻击速度提高100%，对敌人造成的物理伤害提高20点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[52265] = {name = "俯身", description = "你要骑马去哪里？", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52268] = {name = "急奔", description = "奔跑速度提高100%，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[52270] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加2点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52281] = {name = "先知的烈焰", description = "召唤先知的力量，使施法者的法术伤害提高3，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52282] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52283] = {name = "督军的咆哮", description = "督军的咆哮免疫诱捕、群体控制以及昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52290] = {name = "元素大师", description = "激活该法术能使你下一次伤害性法术额外造成100%的伤害，并使该法术消耗的法力值降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[52307] = {name = "多头蛇唾液", description = "每3秒造成2点自然伤害，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "2​分钟", dispel_type = nil},
[52309] = {name = "战士的意志", description = "护甲值提高228点，伤害提高15%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[52317] = {name = "防御", description = "受到的伤害降低50% ，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52318] = {name = "伐木工重击", description = "对一名敌人造成普通伤害再加上0点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52321] = {name = "神灵的坚毅", description = "施法者对昏迷效果免疫，受到的所有攻击都会治疗施法者，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[52331] = {name = "强力横扫", description = "对施法者面前的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52334] = {name = "残酷的软泥怪", description = "造成6点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52340] = {name = "哈克娅的精魄", description = "哈克娅的精魄\n正在将她的灵魂灌入灵界能量碎片。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52341] = {name = "电荷过载", description = "制造一次魔法爆炸，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52342] = {name = "火热邪灵", description = "攻击有一定几率造成210点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52352] = {name = "吞噬血肉", description = "从一名敌人处吸取411点生命值和5%的耐力，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52356] = {name = "投掷", description = "投掷你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52358] = {name = "迅捷打击", description = "移动速度提高20%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52362] = {name = "骑手的召唤", description = "骑着死亡战马回到死亡裂口，然后召唤骑手萨拉纳尔。只能在死亡裂口使用。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[52372] = {name = "冰冷触摸", description = "对目标造成2到2点冰霜伤害（受攻击强度加成影响），并使其远程攻击、近战攻击和施法速度降低15%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[52373] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害再加上37点伤害（受攻击强度加成影响），并使目标受到感染，在12秒内造成总计5点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[52374] = {name = "鲜血打击", description = "立即攻击目标，造成60%的武器伤害，外加目标身上的每个疾病效果所提供的55点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52375] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成184点暗影伤害（此伤害值受到攻击强度加成影响），或者为一个友方亡灵目标恢复276点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52383] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52387] = {name = "灼热", description = "加热熔岩魔像，使其生命值提高20%。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52400] = {name = "凶猛狂怒", description = "使施法者的攻击速度提高60%，物理伤害提高1点，持续2分钟。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[52401] = {name = "重击", description = "切割敌人，造成8点伤害，并在接下来的9秒内造成额外的12点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[52402] = {name = "眩晕之力", description = "使一个敌人昏迷6秒。无法被躲闪。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[52425] = {name = "头部损伤", description = "猛烈攻击敌人的头部，造成3点物理伤害，并在接下来的5秒内每1秒对其造成1点额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52429] = {name = "碎裂", description = "粉碎冷却的魔像，对附近的敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52430] = {name = "扭曲的心智", description = "施法速度降低75%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52431] = {name = "扭曲的躯体", description = "攻击速度降低75%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52433] = {name = "献祭打击", description = "烧灼敌人造成0点火焰伤害，并在随后的9秒内总共造成0点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52435] = {name = "血色火炮", description = "低能耗的特点使得这门中远程火炮在战场上极具实用价值。瞄准目标，然后让它发出怒吼吧！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[52442] = {name = "虔诚光环", description = "使附近队友的护甲值提高682点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52446] = {name = "酸液溅射", description = "轻快的感染者死亡时，酸性血液从其遗体中喷溅而出，对5码内的所有敌人和友军每1秒造成0点自然伤害，持续10秒。此效果可叠加10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[52451] = {name = "召唤食尸鬼", description = "在施法者身旁召唤两个食尸鬼爪牙。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[52457] = {name = "达卡古尔的士兵", description = "等待达卡古尔的命令。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52460] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成普通伤害加上1点伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52461] = {name = "难以抑制的狂怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续8秒。施法者无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[52466] = {name = "达卡莱诅咒", description = "每2秒对目标造成一次暗影伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[52467] = {name = "吞噬血肉", description = "从一名敌人身上吸取411点生命值和5%的属性值，并转移到施法者身上。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52468] = {name = "血之预言", description = "使目标受到的伤害提高30点，造成的伤害提高15点，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52469] = {name = "感染撕咬", description = "撕咬目标，造成0自然伤害。此外，目标每3秒还会受到0点自然伤害，承受的物理伤害提高25%。持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "疾病"},
[52470] = {name = "激怒", description = "使施法者的攻击速度提高300%，但是物理伤害能力降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "暴怒"},
[52480] = {name = "引爆食尸鬼", description = "引爆一个附近的食尸鬼，对10码内的敌方目标造成1119点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52491] = {name = "蛛网爆炸", description = "使附近敌人在4秒内无法移动。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52493] = {name = "毒性喷射", description = "对敌人射出毒箭，造成自然伤害，并在接下来的10秒内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[52495] = {name = "元素启迪", description = "使火焰和冰霜法术造成的伤害提高20%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52496] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52497] = {name = "气胀", description = "击倒附近的达卡莱裂颅者，并且每1秒对一个敌人造成一次伤害。持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[52498] = {name = "残废", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[52503] = {name = "枭兽光环增效", description = "爆击几率提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52504] = {name = "割伤", description = "割伤目标，对其造成5点流血伤害，并使其在15秒内因流血而受到7点伤害，产生很高的威胁值。伤害受到攻击强度加成影响。这个效果可以在同一个目标身上叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52506] = {name = "重殴", description = "使下一次攻击伤害提高150点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52507] = {name = "拉吉波尔显现", description = "受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52508] = {name = "憎恶爆炸", description = "毁灭憎恶，杀死附近的所有达卡莱裂颅者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52519] = {name = "食尸鬼爆裂", description = "立即杀死一只不顺从的食尸鬼，包括那些以为自己可以对戈提克顶嘴的食尸鬼。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52521] = {name = "教训食尸鬼", description = "教训一只不顺从的食尸鬼，使它驯服。", mechanic = nil, range = "45码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[52522] = {name = "血毒素", description = "使目标中毒，每2秒造成相当于目标生命值8%的伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[52524] = {name = "致盲之网", description = "朝周围敌人的眼睛射出蛛网，使其致盲并陷入迷惑，持续4秒。", mechanic = "混乱", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52525] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，每2秒对所有邻近敌人造成562点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52527] = {name = "邪恶胆汁", description = "目标被一层恶心的胆汁覆盖，造成的伤害和受到的治疗效果都降低35%，每3秒受到196点自然伤害，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[52531] = {name = "蒸汽冲击", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52532] = {name = "打击", description = "攻击一名敌人，对其造成提升后的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52535] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52538] = {name = "冲锋", description = "向一个敌人的位置发起冲锋。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52539] = {name = "炮弹", description = "对敌人发射一个火球，造成1点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52540] = {name = "背刺", description = "对目标造成普通伤害再加200点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52551] = {name = "生命绽放", description = "每秒恢复2点生命值，在法术效果结束或被驱散之后恢复1573到1827点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52553] = {name = "生命之树增效", description = "创造一个影响邻近盟友的有益光环，使其受到的治疗效果提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52554] = {name = "滋养", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52560] = {name = "召唤古神之血", description = "召唤上古之神的血液协助乌索克。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52564] = {name = "上古之神的腐蚀", description = "造成11点暗影伤害并在接下来的6秒内每1秒造成4点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52566] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52576] = {name = "电磁脉冲", description = "使用血色火炮的能量释放强大的全方位电磁脉冲，消灭附近的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[52581] = {name = "护甲碎裂", description = "使一个敌人的护甲值降低75%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52583] = {name = "上古之神的影响", description = "受到上古之神的影响，周期性使目标昏迷2秒并造成14点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52586] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52592] = {name = "疲倦诅咒", description = "诅咒目标周围5码范围内的所有敌人，造成0点暗影伤害并使其移动速度降低40%，攻击速度降低30%，施法速度降低30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[52603] = {name = "践踏", description = "对附近的最多4个犸托斯信徒造成42到48点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[52604] = {name = "毒蝎之刺", description = "钉刺目标，使其命中几率降低5%，持续15秒。每个猎人在同一时间内只能对一个目标使用一种钉刺。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[52606] = {name = "献祭陷阱", description = "放置一个火焰陷阱，灼烧第一个接近它的敌人，在30秒内对其造成33点火焰伤害。陷阱可以存在30秒。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[52608] = {name = "投掷灯笼", description = "向敌人投掷灯笼，造成2点火焰伤害并使目标脚下的土地开始燃烧。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52611] = {name = "召唤骷髅", description = "在施法者身边召唤两个骷髅爪牙。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[52613] = {name = "寒冰巨石", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52624] = {name = "复燃", description = "使施法者近战爆击的几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[52626] = {name = "熔化护甲", description = "使附近敌人的护甲值降低104点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52628] = {name = "惩戒符文", description = "受到伤害时造成的伤害提高5%。本效果每2秒内只能触发一次并且最多可以叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52629] = {name = "惩戒", description = "造成的伤害提高5%，最多可以叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52630] = {name = "战斗符文", description = "对攻击者造成1点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52633] = {name = "虚空打击", description = "对一名敌人造成125%武器伤害，忽略所有的护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52634] = {name = "虚空之盾", description = "施法者的盾牌上产生一个虚空防护罩，使所有受到的伤害降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52635] = {name = "加速", description = "使施法者的近战攻击速度和施法速度提高10%，最多叠加20次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52636] = {name = "时间转移", description = "将施法者传送到附近的一处随机位置，并移除施法者身上所有的负面效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52640] = {name = "加速之力", description = "对施法者正面锥形区域内敌人造成12点物理伤害，并使其昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52651] = {name = "闪电之盾", description = "使施法者被20颗闪电球所包围，闪电球有25%的几率对近战或远程敌人造成2点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击20次或者持续30秒后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52657] = {name = "时间漩涡", description = "在敌人身上引导一个漩涡，每1秒造成168点奥术伤害，并使其移动、攻击及施法速度降低70%，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[52658] = {name = "静电过载", description = "充能一名敌人，在10秒内每2秒对目标及8码内的盟友造成0点自然伤害。静电过载结束时爆炸，对8码内的所有敌人额外造成0点自然伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52660] = {name = "奥术波动", description = "对敌对目标施放一股法术能量波动，造成783点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[52666] = {name = "清除疾病", description = "肉钩喷出一团病云，对附近的敌人造成210点自然伤害，并使其在4秒内无法施放法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52671] = {name = "弧光灼烧", description = "对目标造成0点自然伤害并使其受到的自然伤害提高。\n\n 弧光灼烧会弹射攻击最多3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52672] = {name = "食尸鬼爆裂", description = "立即杀死一个没有价值的天灾生物——非常壮观哦！", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52694] = {name = "召回阿彻鲁斯之眼", description = "召回阿彻鲁斯之眼。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[52695] = {name = "巫毒娃娃", description = "造成8点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[52696] = {name = "束缚之链", description = "使用锁链封锁目标，每1秒造成280点物理伤害并使其陷入昏迷，持续5秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52699] = {name = "熔炼符文", description = "使目标获得托尔顿符文的效果。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[52701] = {name = "闪电充能", description = "攻击有一定几率造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52702] = {name = "符文冲击", description = "凶猛的攻击，造成300%的武器伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52703] = {name = "岗哨图腾充能", description = "召唤一个闪电图腾，持续存在14秒。该图腾会周期性地攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[52705] = {name = "警戒震击", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52708] = {name = "窃取血肉", description = "偷取目标敌人的肉体，使其所造成的伤害降低75%，并提高施法者所造成的伤害75%。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[52710] = {name = "闪电充能", description = "攻击有一定几率造成147点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52713] = {name = "符文编织", description = "每1秒对目标造成2点暗影伤害并使其不能移动，效果持续4秒。", mechanic = "定身", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52714] = {name = "新生符文", description = "5秒之后为施法者恢复50点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52715] = {name = "毁灭符文", description = "对敌人施放炽热的符文，在5后造成伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52716] = {name = "惊骇", description = "惊骇！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52717] = {name = "雷霆风暴", description = "你召唤一道从天而降的雷霆攻击周围半径10码范围内的所有敌人，造成7点自然伤害并将它们击退15码。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52719] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52720] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成951点暗影伤害并且每3秒造成额外112点暗影伤害，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52721] = {name = "沉睡", description = "使一名敌人进入沉睡状态，该效果最多持续10秒。任何伤害都会唤醒目标。", mechanic = "睡眠中", range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[52722] = {name = "心灵震爆", description = "对一名敌人造成1259点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52723] = {name = "吸血鬼之触", description = "近战攻击会为施法者恢复生命值，数值相当于造成伤害的一半。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[52740] = {name = "投掷武器", description = "投掷你的武器，在对目标造成0点物理伤害的同时，还会在21秒内造成额外的0点伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52743] = {name = "头部重击", description = "对目标造成80点伤害，令其昏迷最多8秒，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52744] = {name = "刺耳怒吼", description = "使战士身旁所有敌人眩晕6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52749] = {name = "贪欲", description = "贪欲\n格利基克找到任何能吃的东西都会把它咽下去，每2秒恢复20%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52754] = {name = "冲撞射击", description = "向一名敌人射击，对其造成物理伤害。\n 被击中者会被击退。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52755] = {name = "穿刺多重射击", description = "对敌人及其邻近盟友进行弹幕射击，最多攻击3个目标，对每个目标造成0点物理伤害并将其击退。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52758] = {name = "刺骨之箭", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52761] = {name = "刺网", description = "使敌人在6秒内无法移动并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[52766] = {name = "时间扭曲", description = "时间变慢，攻击、施法和移动速度降低70%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[52770] = {name = "散布", description = "散布艾欧纳尔的火花。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52771] = {name = "致伤打击", description = "重伤目标，造成100%武器伤害，使治疗效果降低25%，每1秒钟造成210点物理伤害，持续4秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52772] = {name = "耗能诅咒", description = "使用法术和技能的消耗提高100%，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[52773] = {name = "锤击", description = "对一名敌人造成125%普通伤害并使其移动速度降低到正常速度的65%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52774] = {name = "新生钢铁", description = "每2秒修复10%的伤害，持续6秒。只对铁维库人有效。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52778] = {name = "烧灼电流", description = "对一个敌人造成自然伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = "魔法"},
[52780] = {name = "球状闪电", description = "向目标发射球状闪电，对敌方目标造成0点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52791] = {name = "烈焰吐息", description = "温度极高的火焰正在孵化始生龙卵。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52792] = {name = "烈焰吐息", description = "即将孵化。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52812] = {name = "熔岩之怒", description = "每1秒造成41点火焰伤害和额外的8点火焰伤害，持续5秒。如果目标处于昏迷状态则伤害加倍。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52813] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加6点伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52814] = {name = "极地之风", description = "一阵冰冷刺骨的狂风造成20点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52835] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害，最多可影响4个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52836] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对周围半径20码范围内的所有亡灵和恶魔造成19点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52856] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害，使对手昏迷2秒，并击退范围内所有敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52859] = {name = "屈服", description = "强迫阿卡里投降并平静下来，返回古达克。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52862] = {name = "噬风", description = "吞噬一个受伤的风暴亡魂，吸取它的力量。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52864] = {name = "噬水", description = "吞噬一个受伤的流水之魂，吸取它的力量。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52869] = {name = "唤醒", description = "每秒恢复10%的法力值，持续10秒。在唤醒时受到的伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[52873] = {name = "迸裂创伤", description = "每3秒对目标造成一次物理伤害，并使其受到的伤害提高15%，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52878] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52879] = {name = "偏斜", description = "使你的招架几率提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52883] = {name = "反击", description = "穿透目标防御的一击，使其在8秒内无法移动。只能在成功招架攻击之后使用。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52884] = {name = "吸取能量", description = "吸取阿卡里的残余能量。大部分能量都会被送往古达克，但是先知也会自己留下一些。施法结束之后，阿卡里就会死去。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52885] = {name = "致命投掷", description = "朝一名敌方目标投掷一枚匕首，对其造成100%武器伤害，同时打断其正在施放的法术，并使其在3秒内无法施放任何该系的法术。", mechanic = nil, range = "8—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52886] = {name = "尖刺陷阱", description = "放置一个尖刺陷阱，当有敌人走近时爆炸，对附近所有敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52889] = {name = "淬毒射击", description = "眩晕一个敌人，使其移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[52890] = {name = "穿刺打击", description = "无视目标护甲值造成125%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52891] = {name = "剑刃扭转", description = "受到的近战和远程伤害降低25%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52893] = {name = "反魔法领域", description = "制造一个大型的静态反魔法领域，使所有身处该领域中的小队或团队成员受到的法术伤害降低49%。反魔法领域持续6秒，或在吸收0点法术伤害之后消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52895] = {name = "绷带", description = "在6秒内恢复总计8328点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52896] = {name = "法术衰减", description = "遭受法术爆击之后，受到的法术伤害降低25%。持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52904] = {name = "投掷", description = "投掷你的武器，对目标造成武器的175点物理伤害。", mechanic = nil, range = "8—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52905] = {name = "雷霆之箭", description = "向一名敌人射出一支闪电箭，这支闪电箭在击中目标后会跳跃攻击在其周围的所有敌人。该法术会对每一名目标造成0点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52909] = {name = "水下呼吸", description = "使附近的所有小队成员获得水下呼吸的能力，持续30分钟。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "1​秒", dispel_type = nil},
[52919] = {name = "毒云", description = "每2秒受到一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52921] = {name = "电弧", description = "洛肯震击一名玩家，立刻造成0点自然伤害。3秒后，电弧会弹射攻击附近的另一个玩家，造成110%的伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[52922] = {name = "审查官的忏悔", description = "发射神圣箭，并击退任何处在冲击范围内的单位。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52926] = {name = "瓦洛斯的重击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[52931] = {name = "毒液喷吐", description = "对敌人射出毒箭，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[52938] = {name = "酸性淤泥", description = "酸性淤泥\n移动速度降低50%。太恶心了！", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[52940] = {name = "睡觉时间！", description = "在6秒内恢复总计1662点生命值。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[52943] = {name = "闪电旋风", description = "向敌人发动旋风斩，释放具有杀伤力的闪电球。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52944] = {name = "闪电打击", description = "唤下一道雷霆闪电，对所有附近的敌人造成自然伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[52960] = {name = "闪电新星", description = "洛肯召唤一股强大的电能脉冲，对20码内的所有玩家造成0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[52968] = {name = "心血之怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52969] = {name = "能量虹吸", description = "从附近敌人的身上吸取能量，以恢复施法者的生命值。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[52972] = {name = "消散", description = "防护所有物理攻击并反射所有法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52973] = {name = "冰霜吐息", description = "对施法者正面的敌人造成冰霜伤害，并且使其不能移动，持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[52974] = {name = "邪恶咆哮", description = "使附近敌人的近战攻击强度降低，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52977] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害，并产生高威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52982] = {name = "阿卡里的保护", description = "获得一小部分阿卡里的能量，使你对所有伤害和效果免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52989] = {name = "阿卡里的眩晕", description = "使用阿卡里的力量削弱所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[52993] = {name = "阿卡里的歼灭仪式", description = "可以完全消灭目标肉体与灵魂的仪式。不可逆转。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53004] = {name = "哈克娅的强迫", description = "强迫目标遵从哈克娅的意志。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53029] = {name = "哈克娅的挑战", description = "哈克娅挑战阿卡里先知。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53030] = {name = "吸血毒药", description = "每秒从周围敌人身上吸取0点生命值并将其转移给施法者。目标在感染毒时死亡会为施法者恢复10%的生命值。该效果持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[53039] = {name = "装备降落伞", description = "装备降落伞，防止被摔死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53043] = {name = "电击", description = "冲击敌人，造成0点伤害", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53044] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[53047] = {name = "风暴怒吼", description = "狂怒地咆哮，使造成伤害的能力提高50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[53048] = {name = "惊怵怒吼", description = "移除附近所有盟友受到的移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53049] = {name = "充能乱舞", description = "斧头乱舞攻击所有邻近的敌人，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53052] = {name = "相位转移", description = "使施法者免受敌人攻击和法术伤害，但施法者不能移动或攻击。持续20秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53059] = {name = "毒尖长矛", description = "每3秒造成物理伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[53068] = {name = "符文冲击", description = "凶猛的攻击，造成125点伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53071] = {name = "雷霆风暴", description = "唤下一道雷霆闪电，攻击附近15码内所有的敌人。对所有邻近的敌人造成150点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53072] = {name = "风暴之锤", description = "对一名敌人造成125点伤害。", mechanic = "昏迷中", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[53086] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53093] = {name = "真银射击", description = "向一名敌人射出真银子弹。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[53094] = {name = "狼人传染撕咬", description = "感染一名敌方目标，每5秒造成1点自然伤害，效果最多可以叠加3次。感染效果叠加到3层之后将目标变成狼人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53096] = {name = "奎丝鲁恩的审判", description = "审判一名达卡莱巨魔，裁定其没有继续存在的价值，直到灵魂转世为止不得超生。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53110] = {name = "摄取精华", description = "压制一名血色十字军士兵，并为冰霜征服者恢复精力。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[53114] = {name = "冰冷死亡之箭", description = "向敌方目标发射冰冷死亡之箭，对所有人类造成880点伤害，对弩炮造成2346点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[53117] = {name = "弩炮突袭", description = "向目标区域发射标枪，对爆炸范围内的所有敌人造成2点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[53167] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53174] = {name = "狼人传染撕咬", description = "感染一名敌方目标，每5秒造成1点自然伤害，效果最多可以叠加3次。感染效果叠加到3层之后将目标变成狼人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53177] = {name = "前门蛛网", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53185] = {name = "侧门蛛网", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53210] = {name = "天启", description = "神罚降临。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[53239] = {name = "连环斧", description = "连续投掷战斧。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53273] = {name = "诱骗器爆炸", description = "对附近的敌人造成 841 点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53278] = {name = "食尸鬼爆裂", description = "轰！", mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[53314] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53318] = {name = "冲撞", description = "猛撞目标，造成0点物理伤害并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[53322] = {name = "镇压之网", description = "对敌人投网，使其不能移动，并且每秒受到0点伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[53330] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53334] = {name = "复苏之骨", description = "抛出一堆白骨并赋予其生命，每3秒创造一组复生的白骨，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53345] = {name = "利箭突袭", description = "发射一支爆炸箭，对半径4码范围内的所有敌人造成0点伤害。", mechanic = nil, range = "70—150码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[53350] = {name = "淬火之雾", description = "寒雾弥漫在空气中，熄灭火焰效果并为邻近友军恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53361] = {name = "狂乱", description = "攻击速度提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[53363] = {name = "飞翼打击", description = "对施法者正面锥形区域内的敌人造成86点伤害，将其击退并降低移动速度。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = "6​秒", dispel_type = nil},
[53394] = {name = "拳击", description = "拳击目标，造成0点伤害，并使其在5秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53395] = {name = "英勇打击", description = "一次有力的攻击造成923点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53399] = {name = "横扫冲击", description = "对施法者面前一个锥形区域内的敌人造成普通武器伤害再加上150点伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53400] = {name = "酸性之云", description = "向目标区域喷洒酸液，生成一团酸性云。每1秒对周围的敌人造成0点自然伤害，持续1.5分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53406] = {name = "蛛网抓捕", description = "喷射出粘稠的蛛网，造成0点伤害并束缚敌人，同时将他们拖至到施法者身前。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[53418] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53425] = {name = "投掷熊皮", description = "造成7点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[53432] = {name = "捕熊陷阱", description = "放置一个捕熊陷阱，禁锢第一个接近它的敌人，将其定身并于每2秒造成1点流血伤害，持续5秒。受到伤害会中断此效果。陷阱可存在1分钟。在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53438] = {name = "恐慌", description = "使敌方目标因恐惧而逃跑，持续2秒，并对其每1秒造成4点暗影伤害。", mechanic = "战栗", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53442] = {name = "利爪之握", description = "使一名敌人无法移动并在4秒内造成12点伤害。", mechanic = "定身", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53463] = {name = "恢复常态", description = "使目标恢复常态。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53493] = {name = "烧尽", description = "对你的目标造成([85.7% of Spell Power])点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[53496] = {name = "烈焰投掷", description = "从施法者的手中发射出烈焰飞镖，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[53498] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多三名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53499] = {name = "斜掠", description = "对目标造成8点伤害，并在9秒内造成总计7点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53504] = {name = "闪烁火焰", description = "每3秒造成1点火焰伤害，持续24秒。\n 淬火之雾可以降低这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53536] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对周围半径10码范围内的所有敌人造成3点冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53549] = {name = "冰冷触摸", description = "对目标造成1到1点冰霜伤害（受攻击强度加成影响），并使其远程攻击、近战攻击和施法速度降低1%，持续直到主动取消。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53550] = {name = "心灵冰冻", description = "以极寒的能量攻击目标的心智，对其造成1点冰霜伤害（此伤害值受攻击强度加成影响），打断目标施法，并且使该系法术在4秒内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53570] = {name = "饥饿之寒", description = "消耗所有可用的符文能量，吸收死亡骑士附近地面上的热量，将周围半径10码范围内的所有敌人困在冰中（算作冻结效果），无法进行任何动作，每5点符文能量可以保持此效果1秒。任何伤害都会打断这种冻结效果。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53605] = {name = "恶疾", description = "立即攻击目标，造成60%的武器伤害，并使目标在21秒内因疾病受到15点伤害。目标身上的任何持续治疗法术都会被腐蚀，极大地提高该疾病所造成的伤害，并移除治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53607] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53608] = {name = "生命绽放", description = "每1秒为施法者恢复1点生命值，持续7秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[53616] = {name = "毒液箭雨", description = "对敌人射出毒箭，造成自然伤害，并在接下来的9秒内每3秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[53617] = {name = "毒液箭", description = "对敌人射出毒箭，造成自然伤害，并在接下来的9秒内每3秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[53625] = {name = "英勇飞跃", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2秒。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53629] = {name = "上钩拳", description = "对一名敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53630] = {name = "雷霆", description = "你召唤一枚闪电箭来打击周围半径10码范围内的敌人。对附近的所有敌人造成127点自然伤害，并将他们击退7码的距离。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53631] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上2点额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53632] = {name = "食尸鬼爆裂", description = "轰！", mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[53633] = {name = "顺劈斩", description = "对一名敌人和它身边最近的敌人造成武器伤害，并将他们击退，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53634] = {name = "践踏", description = "践踏地面，对一个大型范围内的所有敌人造成物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[53635] = {name = "死亡之拥", description = "对周围所有的敌人造成98点伤害，并治疗周围所有的盟友，持续71。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53638] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对周围半径0码范围内的所有目标造成([100% of Spell Power])点神圣伤害，每次跳跃翻倍。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53639] = {name = "灵界打击", description = "立即攻击目标，造成600%的武器伤害，并使目标在21秒内因疾病受到350点伤害。目标身上的任何持续治疗法术都会被腐蚀，极大地提高该疾病所造成的伤害，并移除治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53640] = {name = "邪恶虫群", description = "召唤邪恶的虫群包围施法者身边10码范围内的敌人，对卷入虫群的目标每秒造成0点伤害并使目标染上疫病，最多叠加三次。法术持续时间内每秒将消耗10点符文能量，生效期间获得的符文能量能够维持法术的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53642] = {name = "莫格莱尼之力", description = "被大领主达里安·莫格莱尼的力量强化，你的伤害、生命值和生命值恢复速度大幅度提高。你是无坚不摧的黑暗骑士！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53643] = {name = "神圣打击", description = "对施法者正面所有的天灾生物造成130点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53658] = {name = "黎明之光", description = "最黑暗的时刻之后就是黎明……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53694] = {name = "暗影打击", description = "对一个敌人造成暗影伤害，并且每3秒造成一次额外暗影伤害，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[53717] = {name = "邪爆", description = "利用一具已死亡的躯体，对其周围半径20码范围内的所有敌人造成60点自然伤害（受到攻击强度加成影响）。如果没有指定目标，则会自动在附近寻找目标并使用该技能。无法对机械或元素生物的残骸使用。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[53721] = {name = "枯萎凋零", description = "每1秒对影响范围内的所有目标造成10点暗影伤害，持续10秒。有一定几率使受影响的目标因恐惧而畏缩。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53765] = {name = "打开暗影传送门", description = "打开一道暗影传送门，从中召唤一个仆从。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[53766] = {name = "反魔法护罩", description = "反魔法护罩保护着死亡骑士，吸收下一个有害法术所造成伤害的0%。由反魔法护罩吸收的伤害值会转化为死亡骑士的符文能量值。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53769] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成暗影伤害（此伤害值受到攻击强度加成影响），或者为一个友方亡灵目标恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53778] = {name = "圣疗术", description = "强大的治疗法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53788] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成0点火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成爆击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[53801] = {name = "狂乱", description = "使施法者的攻击速度提高25%，对敌人造成的物理伤害提高50%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[53813] = {name = "奥术护盾", description = "防护施法者，使其不受伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[53824] = {name = "投掷", description = "向目标投掷你的武器。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[53850] = {name = "暗影爆裂", description = "爆发能量，击退附近所有敌人，对其造成246点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54026] = {name = "放置爆盐炸弹", description = "放置一枚大型爆盐炸弹，10秒后爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54028] = {name = "非法入侵！", description = "一位守护法师将你传送到了银色领地外面。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54029] = {name = "非法入侵！", description = "一位守护法师将你传送到了夺日者圣殿外面。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54049] = {name = "暗影撕咬", description = "撕咬敌人，造成([30% of Spell Power])点暗影伤害。\n\n(点击右键以启用或禁用该技能)", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54074] = {name = "致伤药膏", description = "使敌人中毒，使其受到的所有治疗效果降低10%，持续15秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54087] = {name = "投掷荒芜水晶", description = "向一个敌方目标投掷荒芜水晶。水晶会在击中目标时碎裂，造成17点自然伤害，并留下毒性的残渣，在45秒内继续造成额外伤害。", mechanic = nil, range = "90码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54093] = {name = "沉默", description = "沉默附近的敌人，使他们无法施法，持续6秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54095] = {name = "火球术", description = "对敌人造成460点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[54102] = {name = "召唤灵体之球", description = "召唤一个灵体之球协助施法者战斗。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[54105] = {name = "凋零之雾", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54107] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成大量物理伤害，并将他们击退。对建筑物造成1500点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[54109] = {name = "撞击", description = "撞击攻城坦克前方的所有敌人，造成26点伤害，并将他们击退。对建筑物造成2000点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[54113] = {name = "暗影箭", description = "释放黑暗魔法，造成暗影伤害。", mechanic = nil, range = "90码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54115] = {name = "荒芜水晶爆炸", description = "向一个敌方目标投掷荒芜水晶。水晶会在击中目标时碎裂，造成17点自然伤害，并留下毒性的残渣，在45秒内继续造成额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54123] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54132] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成39点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[54135] = {name = "强力打击", description = "强力的攻击，造成424点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[54136] = {name = "疫血灌注", description = "治疗瘟血巨魔的控制者，每1秒恢复16点生命值，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[54160] = {name = "奥术能量", description = "使施法者的攻击和施法速度提高75%并使其造成的物理伤害提高75%。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54166] = {name = "造物者的庇护", description = "使源生石像脱离战斗，并使其免受一切攻击和法术伤害，持续12秒。在此期间，源生石像不能攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[54170] = {name = "翱翔", description = "飞行速度提高350%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[54185] = {name = "利爪猛击", description = "造成120点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54188] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低，最多可累加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54194] = {name = "治疗", description = "为一个友方单位恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54195] = {name = "大地之怒", description = "向一名敌人投掷魔化大地之球，造成巨大的伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54202] = {name = "奥术弹雨", description = "对敌人发射奥术飞弹，造成532点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54210] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每3秒造成2点火焰伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54226] = {name = "奥术冲击", description = "对一名敌人造成266点奥术伤害，并使其受到的奥术伤害提高28点，持续20秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54235] = {name = "火焰箭", description = "对目标造成431点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54237] = {name = "水之冲击", description = "向一名敌人射出一股水柱，造成616点冰霜伤害，并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54241] = {name = "水箭之雨", description = "对周围半径45码范围内的所有敌人发射水箭，造成560点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[54251] = {name = "熔岩灼烧", description = "每1秒造成159点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54261] = {name = "冰枪术", description = "对目标造成275点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54282] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成868点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54287] = {name = "激怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54290] = {name = "蛛网射击", description = "造成125点自然伤害并使其移动速度降低10%，持续5秒，效果最多可以叠加7次。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54306] = {name = "保护水泡", description = "水泡为盾包裹施法者，使其受到的伤害降低99%。施法者每受到一次攻击或法术伤害，就消耗一层水泡效果。持续直到主动取消或者直到消耗了35层效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54309] = {name = "黑暗印记", description = "使用纯粹的黑暗能量折磨目标，每1秒造成0点暗影伤害，持续10秒。另外，每当目标被治疗，该目标身边的友方单位就会受到0点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[54311] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54312] = {name = "狂乱", description = "施法速度提高100%，造成的物理伤害提高25%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54313] = {name = "墓穴甲虫群", description = "召唤墓穴甲虫群攻击所有邻近的敌方目标。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54314] = {name = "吸取能量", description = "吸取所有邻近敌人的力量，使其造成的伤害降低4%并使你造成的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54323] = {name = "光明祝福", description = "目标获得了圣光的认可和祝福。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54339] = {name = "精神鞭笞", description = "每秒对一名敌人造成534点暗影伤害并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54340] = {name = "邪恶呕吐", description = "对敌人造成4点自然伤害并使其移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[54345] = {name = "枯萎打击", description = "造成120%普通武器伤害并且使敌人的躯体枯萎，使其攻击间隔延长30%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54356] = {name = "难以抑制的狂怒", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高25%，持续直到主动取消。施法者无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[54361] = {name = "虚空转移", description = "狂暴地将目标扔入虚空中，每秒造成210点暗影伤害。此效果结束之后，目标完全进入虚空，可以看到隐藏的虚空生物。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[54369] = {name = "召唤虚空斥候", description = "召唤一个虚空斥候。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54378] = {name = "致命伤", description = "一次对目标的惩罚打击，使其受到的治疗效果减少10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54386] = {name = "达穆克的警惕", description = "使施法者躲闪的几率提高75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54387] = {name = "困兽之爪", description = "吸取一名敌人2点生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54396] = {name = "旋光链接", description = "引导一道黑暗能量的光束攻击目标，在12秒内造成暗影伤害。该伤害在初期会缓慢生效，但会在法术引导过程中不断加速，直到结束。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54399] = {name = "水泡", description = "你被一层水泡包裹，水泡每3秒对你造成2点冰霜伤害，并使你的移动速度降低50%，持续12秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[54400] = {name = "水墙", description = "你召唤一道狂乱的水墙，对所有接触到水墙的敌人造成4点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54417] = {name = "受难射线", description = "对单一目标造成持续性暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54420] = {name = "递交狮鹫", description = "将先锋军狮鹫交给死亡高地的乌佐·唤亡者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[54429] = {name = "闪电旋风", description = "向敌人发动旋风斩，释放具有杀伤力的闪电球。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54431] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54451] = {name = "枯萎之触", description = "使一名敌人生病，每3秒造成暗影伤害，并且使其移动速度降低50%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[54453] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标不能移动并在3秒后造成8点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[54458] = {name = "冲撞", description = "将你的敌人击退，造成12点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[54459] = {name = "重殴", description = "对一个敌人进行强力的正面攻击，造成39点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[54460] = {name = "冲锋", description = "向你的目标突进，使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[54462] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低50%，持续6秒。\n 附近敌人的攻击强度降低25点。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54467] = {name = "白骨护甲", description = "白骨狮鹫被5根旋转的白骨包围。只要有至少1根白骨存在，它受到的所有伤害都会降低40%，所有攻击、法术和技能造成的伤害都会提高20%。每次被击中都会消耗1根白骨。持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[54469] = {name = "暗影打击", description = "邪恶的攻击，造成利爪伤害外加7500点伤害（受到攻击强度加成影响），并使目标感染疾病，在12秒内造成37点暗影伤害。只能对先锋军狮鹫骑士使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[54470] = {name = "毒性撕咬", description = "向敌人吐出毒液，对其造成自然伤害外加每3秒造成一次额外伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54475] = {name = "狂暴", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高20%，持续6秒。6秒后进入疲劳状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[54476] = {name = "鲜血灵气", description = "白骨狮鹫通过鲜血的气息获得强化，制造伤害的能力提高5%，对敌人造成伤害的1%会转化为白骨狮鹫的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54477] = {name = "疲惫", description = "暴跳如雷使目标变得精疲力竭，并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54479] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效20次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54481] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54482] = {name = "西莱图斯之血", description = "注入西莱图斯的力量，使攻击和施法速度提高10%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54483] = {name = "西莱图斯的活力", description = "召唤西莱图斯之力，使攻击和施法速度提高60%，并使承受的伤害降低30%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54484] = {name = "召唤达卡莱毒蛇", description = "召唤一只达卡莱毒蛇协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54487] = {name = "跳跃攻击", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54491] = {name = "转化射线", description = "每2秒对一名敌人造成2点暗影伤害并使其受到动摇的决心效果的影响。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[54511] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54512] = {name = "疫病之盾", description = "吸收1500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54516] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54517] = {name = "磁性牵引", description = "把一个敌人从对面平台拉到施法者身边。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[54520] = {name = "苦修", description = "向目标施放一道神圣的光辉，对一个敌人每1秒造成100点神圣伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54524] = {name = "黑暗遮蔽", description = "受到伤害时，攻击者受到的治疗效果降低20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[54526] = {name = "折磨", description = "摧残敌人的心智，每1秒对其造成1点暗影伤害，并使其昏迷5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[54527] = {name = "腐蚀唾液", description = "舔舐敌人，使其周身沾满唾液，每叠加一层效果即使其护甲值降低5%。这个效果可以叠加最多20次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54532] = {name = "冰刺", description = "冰刺造成4点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54537] = {name = "引爆", description = "对附近的所有敌人造成75点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54559] = {name = "能量涌动", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54565] = {name = "晦气", description = "用一股晦气袭击敌人，造成自然伤害并使目标被变形3秒。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54580] = {name = "凝固", description = "凝固之后造成的物理伤害提高1点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54588] = {name = "阵风", description = "一阵强风将目标卷上空中，造成8点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54589] = {name = "旋风", description = "旋风包裹着施法者，使其移动速度提高25%，攻击和施法速度提高10%，持续1.5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54593] = {name = "翔龙猛袭", description = "翔龙毒液每2秒造成2点自然伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54601] = {name = "毒蛇形态", description = "进入毒蛇形态，造成的伤害提高1点并使攻击速度和施法速度提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[54603] = {name = "蛇之敏捷", description = "被命中的几率降低25% ，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54604] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[54606] = {name = "奎丝鲁恩的气息", description = "在奈萨里奥的力量庇护下，受到的伤害降低20%，造成的伤害提高20%，持续1.5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54609] = {name = "冰封攻击", description = "对一名敌人施放冰霜的力量，造成伤害并使目标的移动速度降低25%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54615] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高3333点，并使其受到的治疗效果降低50%。持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[54617] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[54626] = {name = "毒药之瓶", description = "对附近的敌人造成自然伤害，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54630] = {name = "毒尖长矛", description = "向敌人投掷一把长矛，对其每3秒造成一次自然伤害，持续9秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54632] = {name = "冰寒之爪", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54633] = {name = "喝下治疗药水", description = "痛饮一瓶治疗药水。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54651] = {name = "灵魂灼烧", description = "被命中后有一定几率灼烧攻击者，造成火焰伤害并使其所有属性降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54657] = {name = "虚体形态", description = "变成没有实体的形态，躲闪几率提高50，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54663] = {name = "致命撕咬", description = "吸取敌人生命值并治疗施法者，最多可恢复两倍于伤害值的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54668] = {name = "斜掠", description = "对目标造成222点伤害，并在9秒内造成总计150点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54670] = {name = "斩首", description = "尝试将施法者近战范围内的所有敌人一刀两断，造成300%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54673] = {name = "寒冰巨石", description = "造成6点冰霜伤害，并将目标击退。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[54678] = {name = "野蛮之力", description = "施法者的野蛮之力使其所有攻击忽略目标的护甲值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54684] = {name = "火焰炸弹", description = "对一名敌人及其附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54701] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50点，持续1.5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54703] = {name = "撕裂", description = "每3秒对一名敌人造成373点物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54716] = {name = "致死打击", description = "使目标受伤，任何对其使用的治疗技能效果减弱75%，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54719] = {name = "全力一击", description = "对一名敌人造成175%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54761] = {name = "毒刺蜂", description = "造成6点自然伤害并且每1秒造成1点自然伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[54770] = {name = "骨锯", description = "抛出一把骨头。\n 命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[54780] = {name = "疫病喷溅", description = "朝附近的一名目标投掷一枚疫病炸弹，对目标及其附近的敌人造成718点自然伤害外加每3秒造成205点自然伤害，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[54781] = {name = "疯狂突进", description = "施法者跃向目标，并使施法者的攻击速度提高200%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[54790] = {name = "活力分流", description = "造成物理伤害，并使造成的伤害提高15%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54792] = {name = "冰冷血脉", description = "提高你的施法速度，使所有法术的施法速度提高20%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54801] = {name = "涌动", description = "呈直线向前涌动40码并穿越敌人，将它们浸在魔精中。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54819] = {name = "被魔精浸湿", description = "呈直线涌动穿越敌人，将其浸在魔精中。立即对其造成0点自然伤害，此外每3秒造成0点额外的自然伤害，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54850] = {name = "突现", description = "达卡莱元素从石化巨人处出现了！", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54878] = {name = "融合", description = "涌回巨人体内。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[54916] = {name = "闪电爆裂", description = "唤下一道雷霆闪电，对施法者附近的所有敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[54921] = {name = "闪电之云", description = "使施法者被闪电所包围，闪电将有一定几率对近战或远程攻击者造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[54951] = {name = "烤肉钉", description = "每3秒对一个敌人造成一次物理伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54954] = {name = "爆炸", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54959] = {name = "践踏", description = "将施法者附近8码以内的所有敌人击退，并对他们造成5点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54962] = {name = "定时炸弹", description = "创造一颗滴答作响的炸弹，数秒后爆炸，对周围的敌人造成50点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[54965] = {name = "博尔颂的烈焰符文", description = "对附近的盟友施加烈焰符文，使其每2秒对10码内的敌人造成0点火焰伤害，持续8秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[54983] = {name = "投掷", description = "投掷你的武器，对目标造成物理伤害。", mechanic = nil, range = "8—25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[54987] = {name = "毒性撕咬", description = "对一名敌人造成0点自然伤害，并且每2秒造成0点额外伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[54996] = {name = "地面速冻", description = "迅速冻结一片指定区域中的雪地，使雷铸追击者减速。（20秒冷却时间）", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[54997] = {name = "投网", description = "使一个雷铸追击者无法移动，持续6秒。（10秒冷却时间）", mechanic = "定身", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55007] = {name = "投掷战锤", description = "对敌人造成伤害。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[55030] = {name = "符文爆炸", description = "无法移动。\n 4秒后造成84点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55040] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[55046] = {name = "寒冰碎片", description = "在丹尼芬雷解救一名布伦希尔达囚犯。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55063] = {name = "仲裁者的审判", description = "审判维库人，决定他们是晋升为伊米亚还是沦落为瓦古。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55065] = {name = "Toppling Tower", description = "使对手飞回去。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55066] = {name = "野性成长", description = "每3秒造成1点自然伤害，移动速度降低15%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55067] = {name = "花粉", description = "攻击和施法速度提高25%，有一定几率对目标造成野性成长效果，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55071] = {name = "烈焰喷吐", description = "每1.3秒造成3点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55077] = {name = "突袭", description = "跳到敌人所在的位置，并使施法者的物理伤害提高200%，持续5秒。", mechanic = nil, range = "10—80码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[55078] = {name = "血之疫病", description = "暗影疾病，在24秒内从目标身上吸取64点生命。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55079] = {name = "猛扑", description = "每1.5秒造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55087] = {name = "台风", description = "塑能一道破坏性的波动对敌方目标造成8点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55093] = {name = "斯拉德兰之握", description = "斯拉德兰之握束缚敌人，当该效果叠加5次之后目标会被蛇群包裹。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55095] = {name = "冰霜疫病", description = "疾病效果，在24秒内造成[([171.2% of Attack Power]) * [(攻击强度 * 0.98)][((攻击强度 + [Offhand Attack Power]) * 2 / 3)] -- 2H, DW / 攻击强度]点冰霜伤害，每次造成伤害时有几率使死亡骑士获得4点符文能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55096] = {name = "魔精狂怒", description = "施法者受到伤害后施法速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55098] = {name = "变形", description = "施法者变形为一只强有力的猛犸，造成的物理伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[55100] = {name = "麻痹怒吼", description = "发出震耳欲聋的咆哮，使敌人的施法速度降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[55101] = {name = "地震", description = "大地剧烈地震动，对附近的敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[55102] = {name = "决断突刺", description = "刺伤一名敌人，造成0点物理伤害并使其流血，每3秒造成0点物理伤害，持续21秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55104] = {name = "决心之刺", description = "刺向一名敌人，造成物理伤害。该攻击不能被格挡、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[55106] = {name = "麻痹嚎叫", description = "发出震耳欲聋的咆哮，使敌人的施法速度降低25%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[55128] = {name = "毒蛇裹体", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55142] = {name = "大地震颤", description = "大地剧烈震撼，对附近的敌人造成0点物理伤害，并使它们昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55193] = {name = "犀牛冲锋", description = "使施法者的移动速度提高75%，并且使用该技能后的首次攻击会造成4点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55196] = {name = "践踏", description = "造成100点伤害并使目标的护甲降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55209] = {name = "凋零缠绕", description = "对附近一个随机目标造成1399点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[55212] = {name = "鲜血灵气", description = "死亡骑士通过鲜血灵气获得强化，造成的伤害提高15%，受到近战攻击爆击的几率降低6%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55213] = {name = "狂乱", description = "使一名友方单位进入杀戮狂乱状态，使其造成的物理伤害提高40%，但同时会每秒受到相当于其生命值上限1%的伤害，该效果持续30秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55214] = {name = "速度爆发", description = "飞行速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[55216] = {name = "雪崩", description = "造成525点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55217] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55222] = {name = "邪恶灵气", description = "近战攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55240] = {name = "巨大锁链", description = "使用锁链封锁目标，每1秒造成4点物理伤害并使其陷入昏迷，持续5秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55255] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成总计1450点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55264] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成1450点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55266] = {name = "旋风斩", description = "发动旋风斩，攻击附近的敌人，每次攻击造成100%的普通伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = nil},
[55269] = {name = "致命凝视", description = "向敌人发射暗影能量。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[55294] = {name = "解散死亡军马", description = "召唤一匹死亡战马。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55313] = {name = "冰冷触摸", description = "对目标造成817点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低35%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55314] = {name = "绞袭", description = "每秒造成186点暗影伤害，持续4秒。使敌人沉默，4秒内不能施法。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[55315] = {name = "骨甲术", description = "施法者包裹在白骨护甲里，在1分钟内吸收9388点伤害。在白骨护甲生效期间，物理攻击不能干扰施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55317] = {name = "冲锋", description = "冲锋一名敌人，造成35%的普通伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55318] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[55319] = {name = "野蛮横扫", description = "造成6154点物理伤害，由所有受影响的目标平均分担。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55348] = {name = "投掷", description = "投掷你的武器，对目标造成125点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[55420] = {name = "达拉然焰火", description = "向空中发射一支可以绽放出无数紫色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[55421] = {name = "盖米尔的投掷", description = "将盖米尔手中的瓦古投掷出去。撞击目标时会爆炸！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55426] = {name = "盖米尔的重击", description = "盖米尔用力击打地面，对周围半径12码范围内的所有敌人造成109点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[55429] = {name = "盖米尔的咆哮", description = "盖米尔发出震耳欲聋的咆哮，击退他面前的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[55470] = {name = "紊乱打击", description = "造成350%的武器伤害并使目标失去平衡，在6秒内受到爆击的几率提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55512] = {name = "大地的召唤", description = "在丹尼芬雷附近召唤一组土灵进攻铁巨人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55516] = {name = "盖米尔的抓握", description = "盖米尔会抓住一个瓦古作为武器！也可以用来抓住雷云以恢复盖米尔的生命值和能量值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[55521] = {name = "淬毒长矛", description = "造成75点自然伤害，并且每3秒额外造成25点自然伤害，持续21秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[55530] = {name = "冲锋", description = "冲向一名敌人，造成普通伤害加上额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55550] = {name = "裂纹小刀", description = "对敌人投掷匕首，立即造成1128点物理伤害并且每1秒造成410点伤害，持续5秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55563] = {name = "猛击地面", description = "对附近的敌人造成普通武器伤害再加上100点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[55567] = {name = "强力打击", description = "对一名敌人造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55582] = {name = "法力链接", description = "与目标建立法力链接，使你施放的法术时从链接目标身上获得法力值而不再消耗你自己的法力值，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55593] = {name = "死灵光环", description = "死灵能量的波动充斥着房间，使所有治疗效果无效，持续17秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55598] = {name = "净化魔法", description = "驱散一名盟友身上的魔法，移除1个有害法术效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[55599] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效6次。大地之盾持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55602] = {name = "恶毒撕咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55604] = {name = "死亡疫病", description = "每3秒对一名敌人造成自然伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55605] = {name = "穿透打击", description = "每3秒对一个敌人造成一次物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55606] = {name = "邪恶光环", description = "使施法者每2秒自动对所有邻近敌人造72点暗影伤害。光环效果一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55622] = {name = "穿刺", description = "对目标造成物理伤害，并使其于每2秒因流血受到一次额外伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55624] = {name = "奥术射击", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[55625] = {name = "宁神射击", description = "尝试移除目标身上1个激怒效果。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55626] = {name = "魔精之波", description = "向一列敌人发出一股魔精能量波动，造成自然伤害，并在随后每3秒造成额外的伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[55627] = {name = "魔精泥浆", description = "每1秒造成0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55633] = {name = "石化之身", description = "使施法者造成的伤害提高50，但攻击间隔延长50%，持续12秒。石化之身激活时，施法者无法移动。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[55635] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长25%并且移动速度降低，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[55636] = {name = "震荡波", description = "向魔像前方发出一股强力的冲击波，对敌人造成0点物理伤害并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[55643] = {name = "回吐", description = "每1秒造成0点自然伤害，并吸取0点法力值，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "1​分钟", dispel_type = nil},
[55652] = {name = "跳跃", description = "跳向一名远处的目标。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55659] = {name = "熔岩爆裂", description = "施法者向目标投掷熔岩，造成火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成双倍伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[55663] = {name = "震耳咆哮", description = "造成50点物理伤害并使敌人沉默2秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55696] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成513点伤害，并将其击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55700] = {name = "毒性喷吐", description = "向敌人吐出毒液，对其造成自然伤害外加每2秒造成一次额外伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[55703] = {name = "眼镜蛇打击", description = "攻击一名敌人，对其造成0点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55704] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55706] = {name = "邪恶之盾", description = "使受到的全部伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55715] = {name = "撕裂大地", description = "大地之刺造成14点自然伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55716] = {name = "Victorious Challenger Dummy", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55811] = {name = "投掷巨石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55812] = {name = "烈焰鱼叉", description = "瞄准瓦基里安建筑物附近的稻草堆，将它们点燃。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[55813] = {name = "伊克之噬", description = "伊克有力地撕咬，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55814] = {name = "伊克之秽", description = "伊克向前方锥形区域内的敌人喷吐毒性胆汁，造成0点自然伤害并且每1秒吸收0点法力值，持续3秒。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[55815] = {name = "伊克之跃", description = "伊克跃向一名远处的目标。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[55816] = {name = "伊克之狂暴", description = "伊克进入狂暴状态，攻击速度提高150%，造成的所有伤害增加500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55821] = {name = "强力践踏", description = "践踏地面，对附近的所有敌人造成1958点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55825] = {name = "雷霆风暴", description = "你召唤一道从天而降的雷霆攻击周围半径10码范围内的所有敌人，造成8点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55847] = {name = "暗影虚空", description = "制造一场持续10秒的暗影风暴，每1秒造成530点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55848] = {name = "隐形术", description = "使施法者隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55850] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55859] = {name = "冰虫显形", description = "伊戈达斯死亡的躯体中会诞生他的子嗣。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55860] = {name = "铲齿鹿冲锋", description = "移动速度提高60%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55866] = {name = "雷霆之刃", description = "将一把注满闪电力量的武器向敌人挥去，对其造成风暴打击伤害，击中目标后闪电将继续跳跃攻击目标附近的另一名敌人。每一跳攻击减少30%，总共影响2个目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55867] = {name = "腐臭胡须", description = "使一名敌人的耐力降低1%，持续30秒。\n\n“他里面的气味更糟糕……”", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55872] = {name = "烈焰之球", description = "发射巨大的烈焰之球。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[55876] = {name = "瘟疫污染", description = "瘟疫污染\n每1秒受到979点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55881] = {name = "飓风", description = "在目标区域制造一场强烈的飓风，每5.2秒对区域内的敌人造成自然伤害，并使其攻击间隔延长67%，持续10秒。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55882] = {name = "风暴之球", description = "发射巨大的闪电之球。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[55886] = {name = "投石", description = "对敌人投掷巨石。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[55888] = {name = "流水之球", description = "发射巨大的流水之球。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[55889] = {name = "冰霜之球", description = "对目标造成6点冰霜伤害，使其移动速度降低20%。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[55909] = {name = "毁灭之波", description = "水流冲击施法者面前65码的锥形区域内的所有敌人，造成21点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55912] = {name = "空气爆裂", description = "一股强风将所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55916] = {name = "熔岩波", description = "熔岩波冲击施法者面前65码的锥形区域内的所有敌人，造成21点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55918] = {name = "震荡波", description = "向战士的前方发出一道冲击波，造成(25 / 100 * 攻击强度)点伤害，并使处于你面前10码锥形区域范围内的所有敌方目标昏迷4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[55929] = {name = "穿刺", description = "突刺目标，穿刺之。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55931] = {name = "制造烈焰之球", description = "塑能纯焰，制造出一颗漂浮在空中的烈焰之珠并向目标移动，沿途对18码内敌人发射灼烧光线。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[55937] = {name = "鱼腥味", description = "你身上涂了一层厚厚的用比目鱼做成的酱。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[55946] = {name = "召唤冻须", description = "召唤他信赖的宠物，冻须。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55948] = {name = "生长", description = "生长，造成的伤害提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[55959] = {name = "吸血鬼的拥抱", description = "吞噬目标的生命力，使其陷入昏迷并每2秒受到420点暗影伤害，该效果持续20秒或在塔达拉姆王子受到20,000点伤害后解除。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[55964] = {name = "消失", description = "使施法者进入潜行状态，持续2.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[55968] = {name = "嗜血", description = "立刻攻击目标，对其造成120%普通武器伤害。另外，你的下3次成功的近战攻击每次都可令你回复1%的生命值。效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[55973] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成16点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[55974] = {name = "血液沸腾", description = "使周围半径30码范围内所有敌人的血液痛苦地翻涌，吞噬所有的疫病效果，根据攻击强度造成17到20点伤害，并强制目标攻击死亡骑士，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[55976] = {name = "法术偏斜", description = "像旋风一般挥舞手中的武器，每2秒造成武器伤害，并使施法者暂时免疫魔法，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[55980] = {name = "猛犸践踏", description = "对10码内的敌人造成155点伤害。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = "4​秒", dispel_type = nil},
[55982] = {name = "猛犸冲锋", description = "向敌人冲锋，造成普通伤害外加67点伤害，并使其昏迷3秒。", mechanic = nil, range = "5—30码 ", cast_time = "900​毫秒", cooldown = "8​秒", dispel_type = nil},
[55987] = {name = "噬体火球", description = "向敌方目标发射巨大的火球，对食尸鬼造成150点伤害，对巨人造成514点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[56036] = {name = "毁灭符文", description = "对敌人施放炽热的符文，在5后造成伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56038] = {name = "天灾箭", description = "从瓦古干枯的心脏中直射而出的天灾箭，用来折磨敌人。造成5暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[56062] = {name = "雷霆践踏", description = "向前方释放出强大的能量波，造成27点伤害，并击退你面前10码距离内的所有敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[56063] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成336点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[56064] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成359点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[56091] = {name = "烈焰之刺", description = "向你的目标喷射火焰，造成1100点火焰伤害。奖励一个连击点数。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56092] = {name = "烈焰噬体", description = "喷射一道烈焰，每2秒对你的目标造成1500点火焰伤害，这个效果可以叠加。根据连击点数决定持续时间：\n 1点：6秒\n 2点：10秒\n 3点：14秒\n 4点：18秒\n 5点：22秒", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56095] = {name = "冰霜箭", description = "发射一支冰霜箭，对目标造成巨大的伤害，并降低移动速度，持续6秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56103] = {name = "冰虫撕咬", description = "造成500%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56105] = {name = "漩涡", description = "用奥术能量制造一个猛烈的漩涡，对被卷入其中的所有敌人造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56107] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成普通伤害加上1119点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56130] = {name = "蜘蛛疫病", description = "使敌人生病，在30秒内造成4234点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[56149] = {name = "致命毒药", description = "每3秒造成自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56152] = {name = "能量火花", description = "使目标造成的伤害提高50%，施法者会在此过程中牺牲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56153] = {name = "守护者的光环", description = "保护施法者身旁很大范围内的虫群，使其免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56219] = {name = "使者的礼物", description = "使施法者造成的伤害提高200%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56223] = {name = "蛛网之绳", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56272] = {name = "奥术吐息", description = "对施法者面前一个半径40码范围的锥形区域内的敌人造成4476点奥术伤害。在受到伤害的5秒后，目标会发生一次能量爆炸，对附近的友军造成2238点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56310] = {name = "虚弱之咒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56319] = {name = "球状闪电", description = "对进入该区域的敌人造成每1秒6点自然伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56322] = {name = "火花狂乱", description = "施法者向四面八方释放出火花，每个火花造成3点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56326] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[56330] = {name = "钢铁之祸", description = "所有法术和技能的消耗降低50%，造成的伤害提高25%，持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56352] = {name = "风暴冲击", description = "造成120%的武器伤害，并在接下来的12秒内每3秒造成额外的2点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56354] = {name = "疾跑", description = "使施法者的移动速度提高200%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56356] = {name = "铁毛之罩", description = "受到的伤害降低10%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56397] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成0点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56402] = {name = "猛烈撞击", description = "跳向空中，踩踏附近的所有敌人，对他们造成8点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56408] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56410] = {name = "盲者信念", description = "爆击几率提高20%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56426] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成120%普通伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56451] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[56490] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56491] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[56503] = {name = "下潜", description = "钻入雪地中，可以到处移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56504] = {name = "下潜", description = "钻入雪地中，可以到处移动。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56505] = {name = "能量涌动", description = "对敌人射出一道纯粹魔法能量的射线，每秒对目标及其周围的敌人造成1399点奥术伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[56506] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56508] = {name = "突现", description = "从地下钻出来。你的冰虫会固定在原地，但是可以攻击。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56513] = {name = "冰虫打击", description = "一次有力的攻击造成155点伤害并产生大量的仇恨值 （2秒冷却时间）", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56520] = {name = "力量祝福", description = "为友方目标施加祝福，使其攻击强度提高28点，持续30分钟。每个圣骑士在同一时间内只能给目标施加一种祝福。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56524] = {name = "酸息术", description = "向面前的一个敌人喷射酸液，造成44点伤害，并在接下来的15秒内每2秒造成23点伤害。（6秒冷却时间）", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56525] = {name = "王者祝福", description = "为友方目标施加祝福，使其力量、敏捷、耐力和智力提高5%，持续30分钟。每个圣骑士在同一时间内只能给目标施加一种祝福。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56539] = {name = "圣光术", description = "为一个友方目标恢复29点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[56580] = {name = "粘性毒药", description = "使目标中毒，造成363点自然伤害，并使其所有法术和技能的消耗提高10%，持续45秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[56605] = {name = "恶性毒药", description = "每3秒造成680点自然伤害，持续24秒。最多可以叠加3次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[56620] = {name = "沸腾烈焰", description = "3秒内每2.8秒造成2点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56621] = {name = "雷霆宝珠", description = "向目标投掷闪电之球，造成3点伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[56625] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高39%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56632] = {name = "混乱之网", description = "向半径25码范围内所有敌人的脚下喷射粘稠的蛛网，将他们缠绕在原地，持续8秒。", mechanic = "定身", range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[56640] = {name = "蛛网抓捕", description = "向目标射出一张厚网，造成551点伤害并包裹住敌人，将敌人拖向投网者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[56643] = {name = "多重挥砍", description = "连续攻击敌人三次，每次都对敌人造成50%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56644] = {name = "寒冰屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56646] = {name = "激怒", description = "使施法者的攻击速度提高30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[56683] = {name = "抓起北伐军战士", description = "你的银色天爪龙会尝试抓起一名被俘虏的银色北伐军战士。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56684] = {name = "放下北伐军战士", description = "在前线基地医护所中放下你营救出来的银色北伐军战士。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56690] = {name = "长矛猛刺", description = "猛刺野生巨龙，造成29点物理伤害。\n 这个技能使你对巨龙的抓握力下降5。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56698] = {name = "暗影冲击", description = "对敌人发射黑暗魔法箭，造成暗影伤害，数值相当于目标最大生命值的65%。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[56702] = {name = "暗影镰刀", description = "向周围随机的敌人投掷暗影之刃，持续6秒。需要引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56704] = {name = "躲闪利爪", description = "贴在巨龙的胸口上，避免受到利爪的攻击，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[56706] = {name = "撑开龙嘴", description = "撑开野生巨龙的嘴，使其咽喉暴露出来。每撑开一次，致命打击的命中几率就提高5%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56707] = {name = "腐化传染", description = "使一名敌人的攻击间隔延长33%，施法时间延长25%，并且有5%几率在被命中时向友军传染疾病，效果持续2分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "疾病"},
[56709] = {name = "失落希望光环", description = "每数秒使施法者周围一大片区域内所有敌人的生命值上限降低0%，该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56712] = {name = "翱翔", description = "飞行速度提高385%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[56715] = {name = "生命吸取", description = "立即从敌人身上偷取121点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56716] = {name = "冰风", description = "冰冷的寒风围绕着施法者，寒冷使其施法速度降低50%，但会使所有冰霜法术造成的伤害提高75%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56728] = {name = "黑暗中的眼睛", description = "使塔达拉姆之眼可以反制目标的法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56729] = {name = "狂怒跳跃", description = "施法者跃向目标，并使施法者的攻击速度提高200%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[56730] = {name = "黑暗法术反制", description = "造成186点暗影伤害，并反制敌人的法术，使其在8秒内不能使用与当前施放的法术同类别的法术。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56733] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成364点暗影伤害，并使它们被击退直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56736] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56737] = {name = "践踏", description = "践踏地面，将半径50码范围内的敌人击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56746] = {name = "击打", description = "命令尼尔盖德击打地面，对8码范围内的敌人造成164点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56747] = {name = "践踏", description = "命令尼尔盖德践踏地面，对周围半径15码范围内的所有敌人造成164点伤害，并将它们击昏。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56748] = {name = "咆哮", description = "命令尼尔盖德发出强大的咆哮，对它面前30码范围内的所有敌人造成82点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[56750] = {name = "收集雪花", description = "让斯诺雷从附近的雪流中收集雪花。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[56753] = {name = "投掷雪球", description = "指挥斯诺雷向一名火热的亡魂投掷雪球。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[56776] = {name = "奥术震击", description = "立即以震撼性的力量攻击目标，并在接下来的12秒内每3秒造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56777] = {name = "沉默", description = "沉默一名敌人，使其无法施法，持续5秒。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[56785] = {name = "快速传染", description = "感染敌人，使其每3秒对周围的盟友造成自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "疾病"},
[56837] = {name = "寒冰箭", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[56843] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成11点奥术伤害，持续6秒。", mechanic = nil, range = "10—70码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[56855] = {name = "飓风打击", description = "对附近所有敌人发动飓风打击，造成武器伤害外加150%的伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56858] = {name = "烈焰打击", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[56861] = {name = "强风", description = "你召唤一道猛烈的台风，对它接触到的敌对目标造成5点自然伤害，并将其击退5码。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56862] = {name = "水箭", description = "对敌人发射水箭，造成29256点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[56867] = {name = "毒云", description = "每2秒对附近敌人造成336点自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56891] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56896] = {name = "犀牛打击", description = "强力的攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56897] = {name = "风暴召唤", description = "每1秒对目标区域造成50点自然伤害，持续5秒。（15秒冷却时间）", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[56898] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[56908] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成2051点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[56909] = {name = "顺劈斩", description = "对一名敌人和他身边最近的友方造成35%的武器伤害，最多可以攻击10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56910] = {name = "扫尾", description = "用尾巴扫击施法者身后所有的敌人，造成718点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56919] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[56925] = {name = "冰霜卷须", description = "霜火卷须吞没目标，造成12点冰霜伤害。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[56926] = {name = "雷霆震击", description = "制造一片持续10秒的雷电之云，立即对指定区域内所有敌人造成504点自然伤害并附加每2秒504点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56966] = {name = "越界警告", description = "这辆载具已经离开了指定区域。立即回到战场中去！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[56969] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成0点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57055] = {name = "迷你", description = "附近敌人的伤害降低75%。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57057] = {name = "托瓦德的威慑", description = "激活之后，你受到的所有伤害降低60%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57058] = {name = "奥术震击", description = "使用奥术魔法冲击一名敌人，造成2424点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57060] = {name = "加速", description = "使施法者的攻击速度和施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57063] = {name = "奥术吸引", description = "受到的奥术伤害提高10%，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57066] = {name = "践踏", description = "对附近的敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57076] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，每3秒造成6点额外的自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[57090] = {name = "再生", description = "每秒为目标恢复550点生命值，持续10秒。奖励一个连击点数。可以叠加最多5次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57092] = {name = "炽热疾速", description = "飞行速度提高500%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[57108] = {name = "烈焰之盾", description = "施法者笼罩在烈焰护盾中，所有受到的伤害降低80%。根据连击点数决定持续时间：\n 1点：2秒\n 2点：3秒\n 3点：4秒\n 4点：5秒\n 5点：6秒", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57143] = {name = "生命爆发", description = "释放治愈的能量，治疗周围半径0码范围内的友方目标，并使施法者的治疗效果提高5000%。治疗效果和持续时间根据连击点数的数量决定：\n 1点：5,000治疗，5秒\n 2点：7,500治疗，10秒\n 3点：10,000治疗，15秒\n 4点：12,500治疗，20秒\n 5点：15,000治疗，25秒", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57322] = {name = "闪电新星", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57374] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57376] = {name = "神圣之箭", description = "对敌人发射圣光魔法箭，造成神圣伤害。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57377] = {name = "谴责", description = "用圣光之力鞭笞每个敌人，造成1231点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57381] = {name = "不灭痛楚", description = "黑暗魔法横扫所有敌人，造成1231点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57385] = {name = "银色火炮", description = "向天灾士兵发射，将它们烧成灰烬。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[57395] = {name = "绝望打击", description = "使用施法者体内残存的一点能量造成200%的武器伤害，并使施法者本人昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57408] = {name = "风暴雷云", description = "在施法者身边召唤一道风暴雷云，在受到攻击时对攻击者造成2点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[57412] = {name = "清算炸弹", description = "向天灾士兵释放清算的力量，造成极大量的伤害。甚至会有人指出这种伤害实在是高得有些离谱。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[57413] = {name = "噩梦", description = "进入翡翠梦魇。", mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[57428] = {name = "静电力场", description = "在一个随机目标的位置召唤出一片电花闪烁的能量场。该能量场每秒对位于该位置半径30码范围的所有敌人造成52点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57430] = {name = "静电力场", description = "在一个随机目标的位置召唤出一片电花闪烁的能量场。该能量场每秒对位于该位置半径30码范围的所有敌人造成2052点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57432] = {name = "奥术脉冲", description = "立即释放出一阵奥术能量波，对30码内的敌人造成6154点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57454] = {name = "冰刺", description = "冰刺造成8点冰霜伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57456] = {name = "霜寒", description = "每3秒造成0点冰霜伤害，持续6秒。\n 移动速度降低10%，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57459] = {name = "奥术风暴", description = "向空中发射魔法飞弹集束，魔法飞弹会选择一个邻近的随机敌人目标并倾泻而下，造成2052点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57468] = {name = "嬉戏", description = "轻取一名敌人，造成200%普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57477] = {name = "冰冻吐息", description = "对施法者正面锥形区域内的敌人造成冰霜伤害，偷取他们的法力值并使他们的移动速度降低，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57480] = {name = "动感光波", description = "造成6点自然伤害，并将目标拉到施法者身边。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[57488] = {name = "刺耳尖叫", description = "向敌人冲锋，造成普通伤害外加3点伤害。", mechanic = "昏迷中", range = "8—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57491] = {name = "烈焰之啸", description = "对附近的敌人造成火焰伤害并将其淹没在熔岩中，使其移动速度降低并在10秒内持续受到火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57493] = {name = "速度爆发", description = "飞行速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57524] = {name = "混乱", description = "受到的爆击伤害和你造成的爆击伤害都提高50%，且施法者的爆击几率提高25%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57546] = {name = "强效超度邪恶", description = "被选为目标的亡灵或恶魔将被迫逃跑最多持续20秒。对其造成的所有伤害将会打断这一效果。同一时间只能对一个目标施放。", mechanic = "策反", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57547] = {name = "瓦格雷之触", description = "5秒内每1秒造成3点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[57570] = {name = "暗影吐息", description = "对位于施法者正面锥形区域内的敌人造成1539点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57579] = {name = "暗影裂隙", description = "5秒后对任何停留在暗影裂隙内的敌人造成1539点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[57580] = {name = "闪电灌注", description = "用闪电灌注目标并引起过载，于5秒后对其周围的目标造成12点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[57581] = {name = "虚空冲击", description = "5秒后对所有处于暗影裂隙内的敌人造成39点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57592] = {name = "修理建筑物", description = "修理受损的建筑物。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[57599] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害再加上(45 * 60 / 100)点伤害，并使目标感染血之疫病，持续受到暗影伤害。这个技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57602] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续直到主动取消。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[57609] = {name = "火炮", description = "发射炮弹。对敌人造成最多45点伤害，对周围建筑造成最多1300点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57616] = {name = "水晶之刺", description = "向目标吐出一枚水晶之刺，对其造成5点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57617] = {name = "冰尖之毒", description = "对敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[57618] = {name = "投掷巨石", description = "投掷一块燃烧的巨石。对敌人造成物理伤害，对附近的建筑造成最多1000点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[57628] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57629] = {name = "冰霜新星", description = "对邻近敌人造成冰霜伤害，并使其无法移动，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57635] = {name = "逃脱", description = "尝试从敌人面前逃脱，向后方跳跃。必须面对目标使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57640] = {name = "影袭", description = "对一名敌人造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57641] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57643] = {name = "法术反射", description = "举起盾牌，反射下一个对你施放的法术。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[57644] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57645] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57647] = {name = "月火", description = "烧灼敌人，造成奥术伤害，并在随后的12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57648] = {name = "愤怒", description = "对敌人发射闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57652] = {name = "毁灭之波", description = "你制造一道毁灭之波，对你前方20码距离以内接触到它的敌人造成103点自然伤害，并将它们击退。对被冻结的目标造成双倍伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[57655] = {name = "猎豹形态", description = "进入猎豹形态，近战攻击强度提高0点再加上敏捷数值，免疫变形魔法效果，并可使用多种猎豹形态下专有的技能。\n\n 变身可以解除施法者身上的所有变形和移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57657] = {name = "裂伤", description = "对目标造成100%的普通伤害外加(5 * 100 / 100)点伤害，并使重殴、撕碎以及流血效果对其造成的伤害提高30%，效果持续12秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57661] = {name = "割裂", description = "终结技，造成持续伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57665] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[57668] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使其无法移动，持续最多8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[57676] = {name = "传送门：沙塔斯", description = "制造一个传送门，将使用传送门的队伍成员传送到沙塔斯城。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57688] = {name = "聚焦之怒", description = "当施法者连续受到攻击和法术伤害时激怒，攻击速度和伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57723] = {name = "筋疲力尽", description = "无法获得英勇或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57724] = {name = "心满意足", description = "无法获得嗜血或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57725] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57733] = {name = "龙语之怒", description = "使所有小队成员的近战攻击、远程攻击及施法速度提高35%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[57740] = {name = "虔诚光环", description = "使附近的小队成员获得额外的护甲值，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57741] = {name = "震荡波", description = "向前方释放出强大的能量波，造成22点伤害，并使处于魔像面前10码锥形区域范围内的所有敌方目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[57742] = {name = "复仇之怒", description = "鞭打邻近的友方单位使其狂怒，免疫群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57753] = {name = "制造烈焰之珠", description = "塑能纯焰，制造出一颗漂浮在空中的烈焰之珠并向目标移动，沿途对18码内敌人发射灼烧光线。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57755] = {name = "英勇投掷", description = "防护 ( 防护战士 )\n 将你的武器掷向敌人，造成([35% of Attack Power])点物理伤害。产生大量威胁值。\n\n 武器, 狂怒\n 将你的武器掷向敌人，造成([35% of Attack Power])点物理伤害。产生大量威胁值。", mechanic = nil, range = "8—30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[57757] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每2秒造成560点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57759] = {name = "落锤", description = "当头一锤砸下，使敌人的体型、属性和造成的物理伤害降低5%。效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57769] = {name = "命令圣印", description = "使圣骑士有一定几率造成70点额外神圣伤害。圣骑士在同一时间内只能激活一种圣印。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57774] = {name = "圣光审判", description = "释放圣印的能量，制裁一名敌人，持续直到主动取消，对被制裁敌人的攻击会有一定几率治疗制裁施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57775] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57777] = {name = "恢复", description = "治疗目标，在15秒内恢复总计470点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57780] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57781] = {name = "闪电箭", description = "对目标施放闪电箭，造成61点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57783] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57784] = {name = "雷霆风暴", description = "唤下一道雷霆闪电，攻击附近15码内所有的敌人。对所有邻近的敌人造成49点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57785] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[57789] = {name = "致死打击", description = "对一名敌人造成100%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57790] = {name = "嗜血", description = "立刻攻击目标，对其造成(攻击强度 * 0.874479 / 100)点伤害。另外，你的下0次成功的近战攻击每次都可令你恢复生命值总量的1.5%。效果持续直到主动取消。此技能的伤害值受攻击强度加成影响。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57793] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成([23.5% of Attack Power])%的武器伤害，并使其昏迷0.1秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[57794] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成50%的武器伤害，并使其昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57795] = {name = "毁灭打击", description = "击碎目标的护甲，对其造成破甲效果。另外还可以造成50%的武器伤害，外加目标身上每层破甲效果所提供的20点伤害加成。破甲效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57798] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成67点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57799] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成49点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[57801] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成22点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57802] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效6次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57807] = {name = "破甲", description = "击碎敌人的护甲，每次破甲都可以使其护甲值更低。可以叠加最多5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57815] = {name = "刺骨尖啸", description = "对邻近敌人造成147点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57825] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[57832] = {name = "雷霆一击", description = "雷霆一般震击附近的敌人，使它们的攻击间隔延长20%，持续30秒，并对它们造成48点伤害（此伤害值受到攻击强度加成影响）。这个技能最多影响4个目标并可以造成额外的威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[57833] = {name = "冰霜喷吐", description = "每1秒造成3点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[57835] = {name = "暮光之赐", description = "使目标的暗影伤害提高50%，受到的伤害降低100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[57843] = {name = "充能的火焰护盾", description = "一道魔法护盾围绕施法者，造成的所有伤害提高30%，并且能够吸收火焰伤害，持续1.5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[57846] = {name = "英勇打击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57854] = {name = "狂怒暗影", description = "释放出的暗影造成4点暗影伤害，并使附近的所有敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[57882] = {name = "跳跃", description = "跃向指定位置，最短距离5码，最长距离45码。轻盈追迹者可以使用此技能脱离战斗。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57912] = {name = "奥术闪电", description = "紫罗兰监狱的防御系统对非法入侵的生命体造成440点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57941] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[57942] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57949] = {name = "碎裂", description = "受到伤害时造成364点暗影伤害。此效果每3秒只会出现一次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[57959] = {name = "位面畸体", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57976] = {name = "位面爆炸", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[57984] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[57994] = {name = "风剪", description = "以强风冲击干扰目标的专注，打断施法并使其在2秒内无法施放该系的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[58025] = {name = "冰霜打击", description = "使目标受到的冰霜伤害提高，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58026] = {name = "十字军祝福", description = "十字军祝福\n你对抗天灾军团的能力大幅度提升了！在旗帜附近守卫时的法力值和生命值恢复速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58040] = {name = "破坏牢房的封印", description = "弱化囚室大门上的封印。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[58053] = {name = "圣光术", description = "为一个友方目标恢复30点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[58054] = {name = "王者祝福", description = "为友方目标施加祝福，使其所有属性提高10%，持续30分钟。每个圣骑士在同一时间内只能给目标施加一种祝福，同类型的祝福不能重叠。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58105] = {name = "沙德隆之力", description = "沙德隆的出现使所有敌人受到的火焰伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58127] = {name = "神圣风暴", description = "立即使用武器攻击，对8码内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58130] = {name = "冰封之韧", description = "死亡骑士冻结 他的 血液，对昏迷效果免疫，受到的所有伤害降低50%，持续12秒。不能移除已经受到的昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58137] = {name = "食尸鬼爆裂", description = "食尸鬼引爆自己，对施法者周围的敌人造成15点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58153] = {name = "不洁的圣光", description = "治疗一名友方目标，恢复32点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[58154] = {name = "不公之锤", description = "使目标昏迷6秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[58187] = {name = "能量转移", description = "使一名盟友的攻击速度提高1%，持续1秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[58203] = {name = "铁链", description = "将锁链绑在一颗天灾炸弹上，以便将炸弹拖到笨拙的凶尸附近。在拖动炸弹时不能进行其它动作。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[58282] = {name = "投掷", description = "将目标举起来扔掉，造成23点伤害。这个技能可以对石头形态下的石像鬼造成毁灭性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[58283] = {name = "投掷岩石", description = "向一个敌人投掷石块，造成10点伤害，并使其迷惑2秒。敌人多半不会注意到是谁扔的石头。", mechanic = nil, range = "8—25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[58291] = {name = "瓦解护盾", description = "弱化囚禁俘虏的魔法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58438] = {name = "点燃", description = "恶意点燃一团火焰。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[58455] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成233点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58456] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成266点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58457] = {name = "寒冰箭", description = "对一名敌人造成245点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[58459] = {name = "穿刺", description = "每3秒对一名敌人造成83点物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58460] = {name = "残忍打击", description = "造成200%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[58461] = {name = "破甲", description = "击破敌人的护甲，每次破甲可以使其护甲值降低10%。可叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58462] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成299点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[58469] = {name = "奥术增效", description = "近战攻击、远程攻击、施法及移动速度提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58470] = {name = "战术闪现", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58471] = {name = "背刺", description = "对一名敌人造成175%武器伤害，只能在目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58504] = {name = "痛苦打击", description = "对目标造成100%武器伤害并使其痛苦不已，受到的伤害提高20%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58506] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[58508] = {name = "侧面横扫", description = "对一名邻近的敌人造成60%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58510] = {name = "魔法限制", description = "使敌人的施法速度降低50%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58511] = {name = "腐烂的苹果味", description = "你闻起来真是恶臭无比。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58514] = {name = "腐烂香蕉的气味", description = "这种味道……就像是食尸鬼的脚和猪屁股的混合体。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58517] = {name = "重伤", description = "一次残忍的攻击，造成100%武器伤害并使目标持续大量流血，每3秒造成242点伤害，直到被完全治愈。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58519] = {name = "吐唾沫", description = "被人吐唾沫。没有人喜欢你。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58526] = {name = "碧蓝之缚", description = "魔法能量束缚敌人，使其在4秒内不能攻击也无法施法。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58531] = {name = "奥术飞弹", description = "对一名敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58532] = {name = "寒冰箭雨", description = "对附近的敌人造成559点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[58534] = {name = "深度冻结", description = "对目标造成([42.9% of Spell Power])点冰霜伤害，并使其昏迷4秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58535] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[58536] = {name = "奥术箭雨", description = "对邻近敌人发射魔法箭，造成615点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[58537] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续5秒。在这个过程中，绵羊无法攻击或施法，任何伤害都会让绵羊恢复正常状态。同一时间内只能将一个目标变成绵羊，只能对野兽、龙类、巨人、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[58540] = {name = "幻象监牢", description = "幻象监牢 魔法\n被禁锢。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58541] = {name = "相位跳跃", description = "使影魔通过相位变换向前方移动30码，路线上有阻挡物则会停止，传送可以解除影魔身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[58542] = {name = "孵卵", description = "孵化暮光龙卵…", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[58543] = {name = "相位变换", description = "暂时脱离普通世界，可以离开战斗并提高移动速度，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[58544] = {name = "鲜血虹吸", description = "从一个敌人身上吸取生命值，并将其转移给影魔，持续6秒。这个效果非常弱，因为影魔并不擅长进行直接战斗。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[58548] = {name = "灵体", description = "非常难以被侦测到。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58579] = {name = "燃烧之焰", description = "火焰团每1秒造成1点火焰伤害，持续30秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58619] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上120点伤害，并将其击退。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58624] = {name = "腐蚀新生", description = "使敌人受到堕落魔网能量影响，每3秒受到3点奥术伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58658] = {name = "破坏天灾水晶", description = "破坏一块天灾水晶，将它送回它原本所在的世界。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[58663] = {name = "践踏", description = "践踏一名敌人，对其造成821点物理伤害，并将其击倒2秒。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "5​秒", dispel_type = nil},
[58667] = {name = "能量诅咒", description = "引导周围魔网的能量诅咒一名敌人，每3秒造成2点伤害并使其承受的魔法伤害提高20%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[58678] = {name = "岩石碎片", description = "抛出一堆乱石，每0.1秒攻击一次目标敌人，持续3秒，同时对位于目标敌人附近5码范围内的其它敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "4​秒", dispel_type = nil},
[58688] = {name = "无法控制的能量", description = "释放出一波奥术洪流，对施法者正面的敌人造成970点奥术伤害，并且每3秒额外造成242点奥术伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[58690] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成424点伤害，并打断其正在施放的法术，持续2秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58693] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成420点冰霜伤害，并使其移动速度降低40%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[58694] = {name = "奥术真空", description = "将所有邻近的敌方目标召唤到施法者所在的位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[58729] = {name = "灵魂免疫", description = "你最近刚刚从墓地复活，因此获得了暂时性的防护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58743] = {name = "拦截", description = "冲锋敌人，造成100点伤害并使其昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58747] = {name = "拦截", description = "冲向一名敌人，对其造成100点伤害并使其昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58770] = {name = "吸取法力", description = "在5秒内吸取一名敌人最多410点法力值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[58839] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害再加上(15 * 60 / 100)点伤害，并使目标感染血之疫病，持续受到暗影伤害。这个技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58841] = {name = "狂乱", description = "使施法者的物理伤害提高10%，效果持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58843] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害再加上(15 * 60 / 100)点伤害，并使目标感染血之疫病，持续受到暗影伤害。这个技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58845] = {name = "扭曲血肉诅咒", description = "使敌方目标的生命值上限降低25%。\n 每3秒受到364点暗影伤害，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[58867] = {name = "狼魂飞跃", description = "跳到目标背后。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[58875] = {name = "幽魂步", description = "移除所有的移动限制效果，并使你的移动速度提高60%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[58905] = {name = "突击者重殴", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58912] = {name = "阴影风暴", description = "法术攻击一个敌人后，将会跳转到下一个目标身上。这个法术可以攻击最多12个目标，对每个目标都造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[58913] = {name = "灵魂裂劈", description = "对一名敌人和其最近的盟友造成武器伤害，最多影响3个目标，并恢复你5%的法力值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58916] = {name = "巫妖王的礼物", description = "令目标区域内被打倒的洛丹伦步兵苏醒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[58917] = {name = "驱散爪牙", description = "驱散附近的最多5名食尸鬼奴仆，每一名食尸鬼奴仆可以为你恢复10%的生命值和法力值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[58921] = {name = "真言术：韧", description = "使一名盟友的耐力提高16点，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[58948] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率治疗其目标，数值相当于该近战或法术伤害的5%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[58953] = {name = "拳击", description = "拳击目标，造成10%的武器伤害，并使其在4秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58960] = {name = "重压跳跃", description = "跃向一个敌人，造成0点物理伤害，将附近的所有敌人击退并生成一团窒息的烟云。", mechanic = nil, range = "10—80码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[58965] = {name = "窒息云雾", description = "猛击地面，扬起一团令人窒息的粉尘，每秒对所有被抓住的敌人造成373点自然伤害，并使他们的命中几率降低50%。", mechanic = nil, range = "10—80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58992] = {name = "震耳咆哮", description = "造成0点物理伤害并使敌人沉默4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[58995] = {name = "爆炸尸体", description = "死亡时爆炸，对所有附近的敌人造成9点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59008] = {name = "绞喉", description = "跳向目标，撕咬其喉咙，并造成可怕的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59047] = {name = "反手一击", description = "反手一击打击目标，使其昏迷2秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59085] = {name = "焊接", description = "尝试将一名敌人焊接在地面上，使其移动时受到0点自然伤害并被减速，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59105] = {name = "法力撕咬", description = "撕咬敌人，造成3点伤害并使其承受的奥术伤害提高15%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59110] = {name = "冲撞", description = "将一名敌人击退，造成普通伤害再加上2点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59122] = {name = "疫病之瓶", description = "对附近的敌人造成自然伤害，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[59124] = {name = "水晶之缚", description = "使用水晶之缚包围敌人，使其在4秒内无法移动。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[59130] = {name = "鲜血打击", description = "立即攻击目标，造成60%的武器伤害外加你施加于目标身上的每个疾病效果提供的55点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59131] = {name = "冰冷触摸", description = "对目标造成1到1点冰霜伤害（受攻击强度加成影响），并使其远程攻击、近战攻击和施法速度降低15%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[59133] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害再加上37点伤害（受攻击强度加成影响），并使目标感染疫病，在12秒内造成总计1点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[59134] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成184点暗影伤害（此伤害受到攻击强度加成影响），或者为一个友方亡灵目标恢复276点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59144] = {name = "钝化武器", description = "命中后有一定几率使武器变钝，造成的伤害降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59146] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[59208] = {name = "激怒", description = "激怒\n小心！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59220] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[59260] = {name = "钩网", description = "使一名敌人在3秒内无法移动并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[59304] = {name = "灵魂打击", description = "造成0点伤害并使其承受的物理伤害提高0点。效果最多可以叠加100次，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59349] = {name = "投掷", description = "迅速向敌人投射飞镖，每3秒造成0点伤害。持续12秒。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59386] = {name = "白骨护甲", description = "维库骷髅将凯雷塞斯王子包裹在白骨护甲里，在1分钟内吸收0点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[59395] = {name = "憎恶之钩", description = "造成150%的武器伤害，并将目标拉到施法者身边。", mechanic = "抓住", range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[59407] = {name = "黑暗之影", description = "使施法者被暗影所包围，暗影将有100%的几率封存攻击者，并且每3秒对其造成109点暗影伤害，持续21秒。叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[59416] = {name = "召唤迅猛龙", description = "呼唤邻近的迅猛龙协助暴龙之王爵德作战。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[59431] = {name = "吸血虫群", description = "制造出一群蝗虫来保护施法者。这些蝗虫会对半径60码范围的所有敌人每秒造成0点自然伤害。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59463] = {name = "解缚", description = "移除20码内所有友方单位受到的诱捕、群体控制和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[59470] = {name = "熔岩灼烧", description = "每1秒造成413点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[59514] = {name = "上层精灵的尖啸", description = "发出的愤怒的尖啸，对施法者前面锥形区域内的所有敌人造成1940点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59516] = {name = "泼溅", description = "水流席卷所有邻近的敌人，造成243点冰霜伤害并击退他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59525] = {name = "痛苦射线", description = "对一名敌人造成485点暗影伤害并使其受伤，任何对其使用的治疗技能效果降低15%，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59549] = {name = "旋风斩", description = "周期性地触发一次旋风击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59564] = {name = "气胀", description = "在莫德雷萨底部，使附近的天灾爪牙昏迷，每1秒对它们造成一次伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[59611] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上150点伤害，并使对手昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59633] = {name = "投掷鱼叉", description = "对敌人投掷鱼叉，造成7点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59638] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[59643] = {name = "插下部落军旗", description = "将部落军旗插在伊米海姆山巅祭坛上。10码射程。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​分钟", dispel_type = nil},
[59663] = {name = "黑寒强化", description = "使用邪恶魔法强化一名巫妖王的仆从，使其造成的伤害提高30%，承受的伤害降低50%，效果持续1分钟。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59687] = {name = "爆炸", description = "对附近的敌人造成49点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59688] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径5码范围内的所有敌人造成50%的武器伤害，并使其昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[59694] = {name = "邪恶之怒", description = "使一名盟友的攻击速度提高120%，持续15秒，但每2秒对该盟友造成0点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[59697] = {name = "激怒", description = "近战攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[59702] = {name = "爆炸火箭弹", description = "向目标区域发射跳跃机器人身上装载的爆炸火箭弹，将敌人的跳跃机器人击退，并对其造成20%的伤害！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[59703] = {name = "神圣打击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[59705] = {name = "战争践踏", description = "Inflicts Physical damage to nearby enemies, knocking them back and stunning them for 6秒.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59710] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59711] = {name = "召唤骷髅", description = "召唤5个骷髅协助施法者作战，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59712] = {name = "黑色之箭", description = "诅咒敌人，在30秒内造成周期性暗影伤害。如果目标死于黑色之箭的伤害则将会从其尸体上召唤一个骷髅。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[59715] = {name = "奥术震击", description = "立即向一名敌人释放奥术能量，造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[59716] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，对后续击中的目标造成的自然伤害递减。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[59717] = {name = "震击", description = "立刻向目标射出闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[59723] = {name = "离别的痛苦", description = "使用反能量箭攻击敌人。反能量箭每吸收1点法力值，目标会受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[59733] = {name = "投掷巨石", description = "向远方投掷一块巨石。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "诅咒"},
[59737] = {name = "双倍速度", description = "移动速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[59752] = {name = "生存意志", description = "移除所有昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[59820] = {name = "枯竭", description = "艾库隆体内的水干涸了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59825] = {name = "旋风劈砍", description = "旋转着攻击附近的敌人，造成0点物理伤害，并使它们因流血每3秒受到0点额外的物理伤害，持续9秒。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59836] = {name = "脉冲震荡", description = "洛肯的电力场每2秒钟震击所有敌人，根据他们和洛肯的距离造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59842] = {name = "毒性新星", description = "对附近的敌人造成0点自然伤害，并且每1秒造成0点额外伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "1.5​秒", dispel_type = "毒药"},
[59853] = {name = "毒箭之雨", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[59880] = {name = "火力压制", description = "向伊米海姆矛枪开火，阻挡它的视野，并阻塞它的射击机关。持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59894] = {name = "发射长矛", description = "向目标发射长矛，造成33点伤害。", mechanic = nil, range = "90码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[59910] = {name = "召唤爪牙", description = "召唤一支恶臭的巨魔尸体大军协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[59942] = {name = "天灾旗手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[59992] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上额外伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60023] = {name = "天灾军旗光环", description = "使周围半径50码范围内的所有天灾士兵造成的伤害提高20%，攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60067] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上0点伤害，并使对手昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[60074] = {name = "时间停止", description = "使半径100码范围内的时间停止流动，持续6秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60075] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[60076] = {name = "时间震击", description = "造成8点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60077] = {name = "停止时间", description = "停止时间的流动，使所有敌对的龙被冻结在原地，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[60108] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成([23.5% of Attack Power])%的武器伤害，并使其昏迷0.1秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[60121] = {name = "古老的诅咒", description = "诅咒周围所有的敌人，每3秒造成2点暗影伤害并使其攻击速度和施法速度降低15%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[60158] = {name = "魔法反射", description = "反射全部指向施法者的法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[60160] = {name = "枯萎凋零", description = "每1秒对影响区域内的所有目标造成1点暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60177] = {name = "血之饥渴", description = "使你激怒，造成的所有伤害提高5%。如果在受到有害物理效果影响的情况下使用，则尝试移除该效果，并返还5点能量值。这个效果可以叠加最多3次，持续30秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[60181] = {name = "奥术之流", description = "对一名敌人造成奥术伤害，持续4秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60182] = {name = "法力爆炸", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成487点奥术伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[60186] = {name = "暗影打击", description = "一次残忍的突袭，造成武器伤害并使目标染上疫病，在12秒内造成4点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60195] = {name = "影袭", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60212] = {name = "天灾之握", description = "被巫妖王捕获。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60227] = {name = "定时炸弹", description = "数秒后爆炸，造成0点火焰伤害。\n 嘀嗒嘀嗒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60231] = {name = "天灾之握", description = "被巫妖王捕获。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60236] = {name = "飓风", description = "使一名敌人昏迷4秒。", mechanic = "驱逐", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60239] = {name = "石像鬼伏击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60288] = {name = "狙击", description = "一击致命。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60290] = {name = "冲击波", description = "释放出烈焰波浪，对邻近的敌人造成火焰伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60430] = {name = "熔岩之怒", description = "熔岩火焰被岩浆所覆盖，体积、生命值和所造成的伤害都得到提升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[60440] = {name = "精神灼烧", description = "在敌方目标周围制造一次暗影魔法的爆炸，对目标及目标周围10码内的所有敌人每秒造成6点暗影伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60446] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[60451] = {name = "时光腐蚀", description = "时光腐蚀\n灌注了堕落的时空能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60453] = {name = "心灵爆裂", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60472] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60501] = {name = "吸血鬼之触", description = "近战攻击会为施法者恢复生命值，数值相当于造成伤害的一半。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[60502] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成11点暗影伤害并且每3秒造成额外2点暗影伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60533] = {name = "抓握", description = "紧紧抓住野生巨龙，使你对其抓握力提高10。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60536] = {name = "巫妖王之怒", description = "巫妖王之怒。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[60540] = {name = "锁链之握", description = "命令尼尔盖德将40码范围内的一个敌人拉到自己身边来。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60586] = {name = "复仇长矛猛刺", description = "将你的长矛刺入野生巨龙的胸口，造成251点伤害，但是在你拔出长矛期间，你不能进行其它动作。这个技能使你对巨龙的抓握力下降15。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[60587] = {name = "致命打击", description = "将你的长矛刺入野生巨龙的咽喉，造成致命的伤害。必须在撑开野生巨龙的嘴时才能进行这种攻击。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[60617] = {name = "招架", description = "招架伊利丹的下一次攻击，成功之后恢复25%的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[60626] = {name = "死疽打击", description = "在敌人身上留下溃脓伤口，使其受到的治疗效果降低10%，受到的物理伤害提高0点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60639] = {name = "暮光复仇", description = "随着暮光幼龙被杀死，萨塔里奥的攻击变得愈发疯狂，其物理伤害和攻击速度都提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60642] = {name = "歼灭", description = "对伊利丹进行跳劈，造成武器伤害再加3500点伤害，并使他昏迷6秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[60644] = {name = "灵界打击", description = "造成武器伤害再加500点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[60646] = {name = "暗影冲击", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[60667] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[60672] = {name = "践踏", description = "击退伊利丹。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[60678] = {name = "疫病撕咬", description = "每2秒对一名敌人造成2点自然伤害，并使其承受的物理伤害提高10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60708] = {name = "护甲衰减", description = "使一名敌人的护甲值降低852 ，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60742] = {name = "剪切", description = "对一个敌人造成484点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[60744] = {name = "献祭", description = "每1秒对周围的敌人造成33点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60778] = {name = "平静", description = "你的狂暴情绪被巨龙女王的气息消除了。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60781] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率治愈为其目标恢复5点生命值，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[60802] = {name = "颚骨碎裂", description = "摧毁目标，造成150%近战伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60814] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[60833] = {name = "暗影冲撞", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围10码范围内的所有敌人造成1601点暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[60842] = {name = "破甲", description = "将一名敌人的护甲值降低50%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[60845] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60846] = {name = "腐蚀之瓶", description = "对附近的敌人造成自然伤害，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[60847] = {name = "切割", description = "使施法者的攻击速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[60868] = {name = "粉碎", description = "对一名敌人造成0%武器伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60870] = {name = "胁迫之击", description = "攻击一名敌人对其造成4点物理伤害，并使其攻击和施法速度降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60872] = {name = "困兽之爪", description = "吸取敌人0点生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60873] = {name = "溃烂撕咬", description = "使一名敌人受到的伤害提高10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60876] = {name = "裂纹之刺", description = "向敌人射出一根裂纹之刺，造成6点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[60897] = {name = "护盾碾压", description = "发动强有力的一击击退敌人，造成5128点物理伤害，并使其受到的物理伤害提高300%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60902] = {name = "旋转", description = "发动旋风斩，对周围的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[60903] = {name = "奥术吐息", description = "对施法者面前的敌人造成奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[60906] = {name = "机关枪", description = "使用机关枪扫射，每0.3秒造成1点伤害，持续5秒。\n 开火时命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[60919] = {name = "岩石雨", description = "向目标区域倾泄岩石碎片。", mechanic = nil, range = "5—45码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[60924] = {name = "巫妖之击", description = "使用冰霜刺骨的手掌击打目标，对其造成410点冰霜伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60927] = {name = "感染撕咬", description = "每3秒对一名敌人造成2点自然伤害，并使其受到的物理伤害提高，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60932] = {name = "逃脱", description = "你尝试摆脱目标，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60945] = {name = "鲜血打击", description = "立即攻击目标，造成50%的武器伤害外加66点伤害。你施加于目标身上的每个疾病效果还可以使伤害总量提高33点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60949] = {name = "凋零缠绕", description = "对附近一个随机目标造成8点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[60950] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[60951] = {name = "冰霜打击", description = "立即攻击敌人，造成30%武器伤害再加上100点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60952] = {name = "冰冷触摸", description = "对目标造成17点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低15%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[60953] = {name = "枯萎凋零", description = "每1秒对影响区域内的所有目标造成2点暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60960] = {name = "战争践踏", description = "对附近敌人造成普通伤害及500%的额外伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[60988] = {name = "淬毒长矛", description = "造成6点自然伤害，然后每3秒造成3点额外的自然伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[60991] = {name = "鞭笞", description = "对敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61041] = {name = "残忍之拳", description = "造成120%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61044] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61055] = {name = "召唤白骨蜘蛛", description = "在施法者身边召唤两只白骨蜘蛛。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[61058] = {name = "饥饿之寒", description = "将所有可用的符文能量全部瞬间释放，湮灭死亡骑士四周地面上的一切热能。冰封半径10码范围内的所有敌人，使其无法施放任何动作，持续6秒。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61065] = {name = "战争践踏", description = "对附近敌人造成13点物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61070] = {name = "冲撞", description = "造成125%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61076] = {name = "旋风斩", description = "每秒对周围的敌人造成 36 点伤害但是移动速度降低 50 %。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[61077] = {name = "寒冰锁链", description = "造成5点冰霜伤害并用沉重的锁链束缚目标，使其无法移动。目标每秒恢复5%的移动速度，持续直到主动取消。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61080] = {name = "腐烂之踢", description = "将敌人远远踢出，造成普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61084] = {name = "时间转移", description = "将施法者传送到附近的一处随机位置，并移除施法者身上所有的负面效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61085] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成9点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[61090] = {name = "抽取灵魂", description = "对施法者正面所有敌人造成36点暗影伤害并为自己恢复生命值，数值相当于造成的伤害的一部分。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[61095] = {name = "疫病冲击", description = "对附近的敌人施放一股邪恶瘟疫，对其造成11点伤害，同时对它们施加一个持续性的疾病效果，该疾病每3秒造成7点伤害，持续12秒，附带击退效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "疾病"},
[61099] = {name = "僵尸大军", description = "召唤一支僵尸军团为你作战。僵尸会在你附近的区域横冲直撞，攻击一切它们可以攻击的目标。在引导僵尸大军技能时，死亡骑士受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61101] = {name = "核心击破", description = "阿尔萨斯之心被伊利丹的利刃刺破了。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61103] = {name = "压制火力", description = "向一个敌人发射多枚火箭弹，造成34点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[61109] = {name = "疫病打击", description = "一次残忍的突袭，造成60%武器伤害再加上180点伤害，并且对目标造成血之疫病效果，使其持续受到暗影伤害。这次攻击还将移除目标身上一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61110] = {name = "机械之踢", description = "冲锋目标，造成150%武器伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61115] = {name = "突袭", description = "冲锋该单位，造成8点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61133] = {name = "踢飞", description = "对目标造成57点伤害，并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[61134] = {name = "跳跃", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61136] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上110点伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61143] = {name = "疯狂砍劈", description = "当头挥下一记疯狂的砍劈，对敌人造成150%武器伤害并将其击倒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61144] = {name = "火焰护盾", description = "火焰护盾\n受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[61145] = {name = "灰烬之雨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61146] = {name = "黏液之流", description = "每3秒造成5点自然伤害，持续18秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[61162] = {name = "吞噬打击", description = "对一名敌人造成36点火焰伤害，并且每3秒造成17点额外伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61163] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61164] = {name = "穿刺", description = "对目标造成物理伤害，并使其于每2秒因流血受到一次额外伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61165] = {name = "冰冷武器", description = "为你的武器附加霜寒刺骨的效果，当你的近战或远程攻击产生伤害后有一定几率对目标造成4点冰霜伤害并使其移动速度在5秒内降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61166] = {name = "冰冷武器", description = "为你的武器附加霜寒刺骨的效果，当你的近战攻击产生伤害后对目标造成1点冰霜伤害并使其移动速度在3秒内降低30%。冰冷武器效果持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61168] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成150%的普通武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[61170] = {name = "急速冻结", description = "震击附近的敌人，造成冰霜伤害并将其冻结在原地，持续4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = "魔法"},
[61184] = {name = "突袭", description = "跳到敌人所在的位置。另外，物理伤害提高150%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[61186] = {name = "冰冻撕咬", description = "每3秒造成221点冰霜伤害，持续6秒。\n 移动速度降低10%，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61211] = {name = "冰冷尖啸", description = "对一名敌人造成冰霜伤害，并使其昏迷3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61227] = {name = "跳跃攻击", description = "跳向目标，造成6%的武器伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61241] = {name = "英勇跳跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成([23.5% of Attack Power])%的武器伤害，并使其昏迷0.1秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[61243] = {name = "降落伞", description = "使施法者免受坠落伤害，持续直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61248] = {name = "塔尼布隆之力", description = "塔尼布隆现身，使所有敌人受到的暗影伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61251] = {name = "维斯匹隆之力", description = "维斯匹隆的气息使所有敌人的最大生命值减少25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61269] = {name = "寒冰碎片", description = "对一名敌人造成0点冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[61272] = {name = "奥术涌动", description = "施放奥术能量冲击一名敌人，每1秒造成0点奥术伤害，持续3秒。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[61343] = {name = "统御", description = "对目标造成120点伤害，将其击飞并再攻击一次。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[61353] = {name = "枪械射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61359] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长，移动速度降低，持续3秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[61362] = {name = "冲击波", description = "释放烈焰冲击波，对附近的敌人造成0点火焰伤害，并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[61369] = {name = "激怒", description = "使施法者的攻击速度提高30%并且造成的物理伤害提高20%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "暴怒"},
[61376] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使它们在最多8秒内无法移动。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[61380] = {name = "充能之击", description = "造成385%的武器伤害，并附加12点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = "魔法"},
[61391] = {name = "台风", description = "用猛烈的台风冲击你前方15码内的目标，将其击退，并使其移动速度降低50%，持续6秒。在任何形态下都可以使用该技能。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61490] = {name = "拦截", description = "冲锋一个敌人，造成 0 点伤害并使其昏迷直到主动取消。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[61507] = {name = "逃脱", description = "你尝试摆脱目标，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61510] = {name = "熔化护甲", description = "使附近敌人的护甲值降低0点，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61550] = {name = "眼镜蛇打击", description = "攻击一名敌人，对其造成5点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61552] = {name = "扭曲打击", description = "对一名敌人造成普通伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61554] = {name = "翼击", description = "攻击一名敌人，对其造成1点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61556] = {name = "混乱", description = "近战攻击命中目标后，在目标脚下生成盘足之根，使其无法移动。", mechanic = nil, range = "5—50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61561] = {name = "闪电之怒", description = "对目标造成普通武器伤害再加上0点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61564] = {name = "召唤水晶纠结者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61569] = {name = "治疗波", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[61572] = {name = "冰霜撕咬", description = "对一名敌人造成6点冰霜伤害并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[61575] = {name = "狂怒之锤", description = "像旋风一般挥舞手中的武器，造成8点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61577] = {name = "熔岩爆裂", description = "释放出一波火焰，对周围的敌人造成火焰伤害，并降低其移动速度，持续6秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[61578] = {name = "夺魂怒吼", description = "使邻近敌人的移动速度降低60%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61579] = {name = "符文专注", description = "每1秒对目标造成0点自然伤害并使其无法移动，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61580] = {name = "雷霆践踏", description = "以雷霆的力量震撼地面，对周围半径8码范围内的所有敌人造成4点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61597] = {name = "酸液喷射", description = "对一名敌人造成3点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61598] = {name = "横扫", description = "对15码内所有敌人造成8点伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[61632] = {name = "狂暴", description = "使施法者的攻击速度提高150%且造成的所有伤害提高500%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61662] = {name = "飓风", description = "对一名敌人造成23点自然伤害并使其昏迷5秒。", mechanic = "驱逐", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[61665] = {name = "Despawn Rift", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61668] = {name = "大地震击", description = "立即以震撼性的力量攻击目标，对其造成30点自然伤害，同时打断施法，并使其在3秒内无法施放该系法术。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[61673] = {name = "砸击地面", description = "对施法者正面锥形区域内的敌人造成107点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[61696] = {name = "鲜血打击", description = "对一个敌方目标造成50%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[61705] = {name = "毒性撕咬", description = "对一名敌人造成4点自然伤害，并且每2秒造成3点额外伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[61730] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[61747] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[61767] = {name = "召唤火鸡", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61784] = {name = "享用火鸡", description = "吃下5客火鸡，获得进食充分效果，提高你的耐力。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61785] = {name = "享用酸果蔓", description = "吃下5客酸果蔓，获得进食充分效果。提高你的精通。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61786] = {name = "享用甜薯", description = "吃下5客甜薯，获得进食充分效果，提高你的急速。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61787] = {name = "享用馅饼", description = "吃下5客馅饼，获得进食充分效果，提高你的爆击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61788] = {name = "享用玉米馅料", description = "吃下5客玉米馅料，获得进食充分效果，提高你的全能。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[61793] = {name = "享用酸果蔓", description = "这里供应酸果蔓。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61794] = {name = "享用南瓜馅饼", description = "这里供应南瓜馅饼。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61795] = {name = "享用玉米馅料", description = "这里供应玉米馅料。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61796] = {name = "火鸡", description = "这里供应火鸡。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61797] = {name = "甜薯服务", description = "这里供应甜薯。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61804] = {name = "一客酸果蔓", description = "一客酸果蔓已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61805] = {name = "一客南瓜馅饼", description = "一客南瓜馅饼已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61806] = {name = "一客玉米馅料", description = "一客玉米馅料已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61807] = {name = "一客火鸡", description = "一客火鸡已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61808] = {name = "一客甜薯", description = "一客甜薯已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61833] = {name = "一客酸果蔓", description = "一客酸果蔓已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61834] = {name = "嘭！", description = "米尼格布·魔爆把你变成了绵羊！无法在绵羊状态下施法。右键点击此图标可以取消这个效果。", mechanic = "变形术", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61835] = {name = "一客火鸡", description = "一客火鸡已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61836] = {name = "一客玉米馅料", description = "一客玉米馅料已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61837] = {name = "一客甜薯", description = "一客甜薯已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61838] = {name = "一客南瓜馅饼", description = "一客南瓜馅饼已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61858] = {name = "天灾软泥", description = "每3秒造成一次自然伤害，持续9秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61864] = {name = "烈焰火球", description = "向远方用力掷出一个燃烧的巨石。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[61878] = {name = "过载", description = "将施法者的所有能量集中到一枚闪电球中。闪电球会成长6秒，然后爆炸，对周围半径20码范围内的所有敌人造成0点自然伤害，并将它们击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61888] = {name = "压倒能量", description = "目标充满过载能量，造成的伤害提高200%，35秒后发生熔解。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61893] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61897] = {name = "撕裂大地", description = "大地之刺造成14点自然伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61909] = {name = "火球术", description = "发射一枚火球，造成0点火焰伤害，并在6秒内造成额外的0点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[61920] = {name = "增压", description = "施法者死亡时释放最后一股能量，使所有盟友造成的伤害提高25%，并使他们获得新的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61923] = {name = "惩击", description = "对一个敌人造成神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61924] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成0点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[61964] = {name = "治疗之环", description = "使用神圣魔法治疗附近的队友。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[61965] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[61967] = {name = "恢复", description = "每3秒为一个盟友恢复0点生命值，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[61968] = {name = "快速冻结", description = "将所有未站在雪堆上敌人封锁在冰块中。已经被冻结的敌人将被直接击杀。", mechanic = nil, range = "50000码 ", cast_time = "9​秒", cooldown = "5​秒", dispel_type = nil},
[61973] = {name = "能量符文", description = "在随机的友方单位脚下召唤一个能量符文。这个符文可以使周围半径5码范围内的所有友方和敌方单位造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[61974] = {name = "能量符文", description = "在随机的友方单位脚下召唤一个能量符文。这个符文可以使周围半径5码范围内的所有友方和敌方单位造成的伤害提高 50 %，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61990] = {name = "快速冻结", description = "将目标封锁在冰块中。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[61995] = {name = "强化闪现", description = "这个法师去哪儿了？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[61998] = {name = "烧灼电流", description = "对一个敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62014] = {name = "火鸡击杀记录", description = "记录被你干掉的火鸡的数量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62016] = {name = "宝珠充电", description = "给附近的宝珠充电。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[62030] = {name = "石化吐息", description = "对目标每1秒造成0点自然伤害，并使受到的伤害提高20%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62038] = {name = "刺骨之寒", description = "对静止的敌人造成不断提高的周期性伤害。移动则会使这个效果减弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62042] = {name = "风暴之锤", description = "投掷一把风暴之锤，对一个敌人造成0点伤害，将其击倒并昏迷2秒，对该目标附近的所有敌人造成雷霆一击。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[62055] = {name = "脆弱皮肤", description = "受到的伤害提高20%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62102] = {name = "挫志怒吼", description = "使附近的蔑冬维库人和座狼的近战攻击强度降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62129] = {name = "灵魂哀嚎", description = "对一个敌人发射反魔法弹幕，将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62130] = {name = "重压打击", description = "造成200%的武器伤害并使目标失去平衡，受到的伤害提高50%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62131] = {name = "闪电链", description = "以一道闪电打击敌人，造成0点自然伤害。闪电会跳跃到附近的敌人身上，每次跳跃会再造成100%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[62209] = {name = "光合作用", description = "太阳的光芒每1秒为植物恢复108点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62211] = {name = "不稳定的太阳光束", description = "被太阳的能量强化。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62238] = {name = "不稳定闪电震爆", description = "射出一道闪电，每2秒对指定区域的全部敌人造成一次自然伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[62245] = {name = "投石", description = "扔出一块石头，对目标区域中的全部单位造成37点伤害，并将他们击退。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62246] = {name = "震荡波", description = "古树向前方发出一道震荡波，对半径30码范围内的所有敌人造成249点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[62273] = {name = "召唤符文", description = "在随机敌方目标周围制造召唤符文，它会周期性地召唤闪电元素，冲向随机目标并爆炸。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[62276] = {name = "闪电之鞘", description = "纯净的电能包围施法者，使其受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62279] = {name = "闪电充能", description = "吸收电能，对施法者和能量源之间的锥形区域中的敌人造成自然伤害，使施法者的近战伤害和攻击速度提高15%，自然伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62286] = {name = "焦油", description = "释放一滩焦油，使半径10码范围内的所有敌人的移动速度降低，持续45秒。焦油可以被点燃，效果持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[62287] = {name = "焦油", description = "使附近所有敌人的移动速度降低75%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62294] = {name = "治疗术", description = "治疗目标，恢复5点生命值。", mechanic = nil, range = "3码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[62297] = {name = "霍迪尔之怒", description = "对附近的所有敌人造成0点冰霜伤害，并将其冻结在寒冰中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62299] = {name = "加速", description = "向摩托车的燃料箱中灌注燃料，使其速度提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62301] = {name = "宇宙重击", description = "从空中召唤一块燃烧的巨石，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62306] = {name = "投射巨石", description = "向远方投射一块巨石，对目标区域周围半径8码范围内的敌人造成0点伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62308] = {name = "撞锤", description = "撞击攻城车前方的所有敌人，造成0点伤害，并将它们击退。对建筑物造成2400点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[62312] = {name = "投网", description = "使一个目标无法移动，持续2秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62317] = {name = "毁灭打击", description = "击碎目标的护甲，对其造成破甲效果。另外还可以造成50%的武器伤害，外加目标身上每层破甲效果所提供的90点伤害加成。破甲效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62318] = {name = "倒刺射击", description = "发射一根穿刺敌人躯体的箭矢，造成0点物理伤害，并在接下来的12秒内每3秒造成0点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62320] = {name = "敏锐光环", description = "使附近盟友的近战攻击、远程攻击和施法速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62322] = {name = "符文打击", description = "使用电能武器攻击敌人，造成相当于武器伤害再加上0点的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62324] = {name = "投掷乘客", description = "把一位乘客投射到远方。\n\n“我们通常使用地精来做这类事情。”", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[62326] = {name = "卑鄙攻击", description = "向敌人发动偷袭，造成物理伤害，并使其造成的伤害降低3%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62335] = {name = "神圣惩击", description = "惩击敌人，造成0点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62338] = {name = "符文屏障", description = "符文能量之盾环绕施法者，使其受到的所有伤害降低50%，并对攻击者造成0点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62340] = {name = "已装载乘客", description = "已经有一位乘客坐在投射篮里了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62344] = {name = "岩石之拳", description = "石拳使施法者的移动速度降低20%，伤害提高250%。另外，毁灭性的攻击有一定几率打断目标的骨头，使其招架、格挡和躲闪几率降低100%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[62345] = {name = "撞锤", description = "撞击攻城坦克前方的所有敌人，造成0点伤害，并将它们击退。对建筑物造成3000点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62346] = {name = "蒸汽冲刺", description = "使蒸汽发动机在短时间内超速运转，向前冲锋，对敌人造成攻城伤害，并将它们击退。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[62354] = {name = "断骨", description = "击溃目标，使他们无法格挡、躲闪或招架。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62358] = {name = "开炮", description = "发射火炮。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62359] = {name = "防空火箭", description = "向正前方发射一枚爆炸火箭，在命中飞行目标后爆炸。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = nil},
[62373] = {name = "熔化", description = "施法者熔化，急速提高100%。另外，每秒都有烈焰从施法者身上冒出，对周围半径7码范围内的敌人造成0点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62374] = {name = "被追踪", description = "重新评估主要目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[62376] = {name = "撞锤", description = "撞击目标，造成伤害，并将其击向前方。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62382] = {name = "脆弱", description = "冷水使熔化的铁铸像迅速固化，无法行动。如果它们在这个状态下受到高额伤害，就会碎裂，对周围半径10码范围内的所有敌人造成0点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62383] = {name = "碎裂", description = "对周围半径0码范围的所有敌人造成0点物理伤害。此伤害忽略护甲值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62385] = {name = "明叶精华", description = "明叶长老的精华使弗蕾亚和她的自然盟友造成的魔法伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62386] = {name = "石树精华", description = "石树长老的精华使弗蕾亚造成的物理伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62391] = {name = "召唤闪电宝珠", description = "召唤超载的能量球，消灭行进路线上的一切目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62395] = {name = "烈焰火炮", description = "对随机目标发射火炮。", mechanic = nil, range = "30—200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[62396] = {name = "烈焰爆发", description = "对施法者周围的敌人造成15点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62399] = {name = "回路过载", description = "使烈焰巨兽的能量核心过载。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62400] = {name = "弹幕", description = "向空中发射导弹。这些导弹会随机选择附近的敌方目标，对他们造成0点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62402] = {name = "灼热烈焰", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[62411] = {name = "践踏", description = "对附近的敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62415] = {name = "酸息术", description = "向一个目标及其周围的敌人喷吐毒液，造成0点自然伤害，并在接下来的18秒内每2秒造成0点额外的伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[62417] = {name = "横扫", description = "横扫敌人的下盘，造成0点伤害，并将其击倒，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62418] = {name = "穿刺", description = "邪恶的攻击，使目标不断流血，直到恢复到90%的生命值以上。每2秒造成0点伤害，持续1分钟，或者直到通过治疗被移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62420] = {name = "盾牌重击", description = "对一个敌人造成0点物理伤害，使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62441] = {name = "恢复", description = "每3秒为一个友方目标恢复0点生命值，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[62442] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[62443] = {name = "神圣惩击", description = "惩击敌人，造成0点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62444] = {name = "英勇打击", description = "强力的攻击，造成0点额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62445] = {name = "符文闪电", description = "向敌人射出符文闪电能量，造成0点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[62446] = {name = "符文治疗", description = "为一个盟友恢复0点生命值，并在接下来的15秒内每1秒恢复0点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[62467] = {name = "筋疲力尽", description = "由于将力量借给弗蕾亚，长老变得筋疲力尽了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62469] = {name = "冰冻", description = "对附近的敌人造成冰霜伤害，并使其无法移动，持续最多10秒。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[62471] = {name = "速度提高", description = "向发动机中灌注液态燃铁，使移动速度提高100%。持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62475] = {name = "系统关闭", description = "系统过载，受到的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62488] = {name = "激活构造体", description = "向未激活的铁铸像发射熔岩之箭，将其激活，保卫施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[62490] = {name = "投射燃铁桶", description = "向远方投射一枚燃铁球，造成伤害，但是会消耗弹药。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62494] = {name = "液态燃铁", description = "内含液态燃铁。\n 可以由攻城车进行收集。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62507] = {name = "统御之触", description = "使目标向尤格-萨隆的意志屈服，但仍保留一些理智。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[62519] = {name = "自然协调", description = "受到的治疗量提高10%。打败自然盟友会移除自然协调的层数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62522] = {name = "电击", description = "震击施法者面前半径25码的锥形区域内的所有敌人，打断施法，并使他们在4秒内不能施放该系法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[62526] = {name = "符文爆裂", description = "使用符文结界禁锢一个目标，该符文法阵在4秒后爆炸，对目标周围造成0点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62529] = {name = "符文护盾", description = "符文屏障环绕施法者，吸收0点魔法伤害，并使其受到的所有物理伤害降低50%。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = "魔法"},
[62532] = {name = "监护者之握", description = "监护者之握阻断了攻击和施法。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[62541] = {name = "强效信息素", description = "强效信息素阻断了监护者之握。\n 制造伤害的能力提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62563] = {name = "冲锋", description = "冲锋攻击，造成66点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "4.5​秒", dispel_type = nil},
[62575] = {name = "碎盾", description = "远程攻击，造成45点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[62581] = {name = "长疣了！", description = "你粗心大意地亲吻青蛙，结果嘴上长疣了。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62601] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = "魔法"},
[62604] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[62605] = {name = "冰霜新星", description = "对附近的敌人造成0点冰霜伤害，并使其被冻结，最多持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[62608] = {name = "烈焰鞭笞", description = "鞭笞者造成相当于其近战伤害150%的火焰伤害。烈焰鞭笞还会使爆炸鞭笞者攻击一名随机敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62619] = {name = "信息素", description = "强效信息素阻断了监护者之握。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62625] = {name = "大地猛击", description = "对施法者面前一个锥形区域内的敌人造成0点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[62632] = {name = "旋风", description = "旋风般地攻击附近的敌人，持续15秒，造成普通伤害再加上110点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[62634] = {name = "火炮", description = "发射小型的爆破弹，对目标区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[62650] = {name = "冰霜之韧", description = "造成的伤害提高10%，受到的所有伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62661] = {name = "灼热烈焰", description = "对周围半径100码范围内的所有敌人造成0点火焰伤害，熔化它们的护甲，使其防护效果降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[62662] = {name = "黑暗涌动", description = "黑暗的力量笼罩施法者，使其造成的物理伤害提高100%，但是移动速度降低55%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[62666] = {name = "龙翼打击", description = "击退施法者周围的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62670] = {name = "自然之韧", description = "你造成的所有伤害提高10%，你受到的所有治疗量提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62671] = {name = "发明之速", description = "所有伤害提高10%，移动速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62678] = {name = "召唤自然盟友", description = "召唤弗蕾亚的盟友为保卫奥杜尔而战。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62692] = {name = "绝望光环", description = "阻止几乎所有类型的法力值自然回复方式。近战攻击速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62702] = {name = "风暴之怒", description = "你造成的所有伤害提高10%，生命总值提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62709] = {name = "反击！", description = "反击，造成167点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62710] = {name = "Strong Guy Sundering Thrust Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62756] = {name = "鹿火墙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62775] = {name = "发脾气", description = "对周围半径500码范围内的所有敌人造成伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62794] = {name = "身中鱼叉", description = "昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62796] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[62804] = {name = "回春术", description = "治疗一个盟友，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[62809] = {name = "强效治疗术", description = "召唤神圣的力量治疗所有周围的盟友。", mechanic = nil, range = "90码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62818] = {name = "射击", description = "向劫掠者和入侵者射击，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[62821] = {name = "温暖的火焰", description = "温暖附近的友方单位，避免他们受到冰冻和刺骨之寒效果的影响，并使其全能提高1。另外，你的法术和远程攻击有一定几率灼烧敌人。温暖的火焰可以被坠落的冰块或快速冻结熄灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62822] = {name = "喝下治疗药水", description = "使用神圣的药剂，治疗这名哨兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62823] = {name = "召唤温暖的火焰", description = "温暖附近的友方单位。温暖的火焰可以被坠落的冰块或快速冻结熄灭。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[62831] = {name = "机器人重新充能", description = "为废料堆中的一个机器人充能，使其重新运作起来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62834] = {name = "爆炸！", description = "死亡时爆炸，对附近的所有单位造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62845] = {name = "断筋", description = "对一个敌人造成20%的武器伤害，并使其移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62856] = {name = "侦测隐形", description = "欧鲁克斯·三界诅咒可以侦测次级隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[62859] = {name = "大地震颤", description = "对所有敌人造成0点物理伤害，并使其在10秒内不能施法。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[62863] = {name = "决斗", description = "向另一位选手发出骑乘决斗挑战！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[62865] = {name = "不稳定的能量", description = "每1秒对周围半径5码范围内的敌人造成29点自然伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62872] = {name = "阳光", description = "对目标周围半径8码范围内的敌人造成0点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[62892] = {name = "艾欧娜尔之触", description = "生命缚誓者的能量每1秒为弗蕾亚恢复0点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62906] = {name = "弗蕾亚的防御结界", description = "对附近的所有敌人造成15000点自然伤害，并召唤自然的守护者包围敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62909] = {name = "米米尔隆的烈焰", description = "对附近的所有敌人造成15000点火焰伤害，并在地面上留下一团火焰。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62911] = {name = "托里姆之锤", description = "对附近的所有敌人造成15000点风暴打击伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62922] = {name = "不稳定的能量", description = "造成86点自然伤害，并取消不稳定的太阳光束效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62928] = {name = "穿刺", description = "使目标昏迷，每1秒造成0点物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62932] = {name = "大地震颤", description = "对半径100码范围内的所有敌人造成0点物理伤害，并使其在8秒内不能施法。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[62933] = {name = "石化树皮", description = "反射近战攻击和技能，持续30秒。\n 可使用120次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[62935] = {name = "潮汐奔涌", description = "穿过前方一条直线上的敌人。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[62937] = {name = "引爆", description = "爆炸对周围半径15码范围内的敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62938] = {name = "风暴之箭", description = "对一个敌人造成0点伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[62939] = {name = "闪电鞭笞", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[62942] = {name = "符文强固", description = "强化附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62960] = {name = "冲锋", description = "冲锋攻击，造成33点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "4.5​秒", dispel_type = nil},
[62974] = {name = "声波号角", description = "向摩托车前方发射一道声波，对前方半径35码范围内的一个锥形区域内的所有敌人造成0点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[62975] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[63003] = {name = "冲锋", description = "冲锋攻击，造成126点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[63005] = {name = "挑战者", description = "挑战者\n在挑战冠军时，你不能通过银色治疗之泉恢复生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63007] = {name = "护卫者的信息素", description = "散发攻击性的信息素。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63009] = {name = "爆炸", description = "对周围半径3码范围内的所有敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63010] = {name = "冲锋", description = "冲锋攻击，造成2479点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[63027] = {name = "感应地雷", description = "向随机方向投掷感应地雷，射程15码。如果有任何敌人靠近地雷3码以内，它们就会爆炸，对周围半径3码范围内的所有敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[63028] = {name = "强制施法", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63032] = {name = "星火术", description = "对目标造成65点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[63038] = {name = "黑暗箭雨", description = "发射黑暗之箭，使附近的敌人受到暗影伤害，并使他们受到的治疗效果降低25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63059] = {name = "授粉", description = "给一个护卫鞭笞者授粉，使其恢复15%的生命值，并使其造成的伤害提高25%，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[63134] = {name = "萨拉的祝福", description = "为一个友方目标恢复0点生命值，但是在20秒内造成总计0点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[63138] = {name = "萨拉的热情", description = "使一个友方目标造成的伤害提高20%，但是受到的伤害提高100%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[63147] = {name = "萨拉的怒火", description = "每3秒造成0点暗影伤害，但是物理伤害能力提高0点，持续12秒。", mechanic = "暴怒", range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "暴怒"},
[63148] = {name = "圣盾术", description = "使圣骑士免疫所有攻击和法术，持续12秒，但是在此期间攻击间隔延长100%。使用之后的30秒内，目标无法再受到圣盾术、圣佑术和保护之手的影响。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[63149] = {name = "狂暴之地", description = "狂暴的大地在目标脚下裂开，将它们击飞，并对目标周围半径4码范围内的所有敌人造成0点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63177] = {name = "宠物奇美拉", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63178] = {name = "宠物熔火犬", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63179] = {name = "宠物魔暴龙", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63183] = {name = "宠物异种虫", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63184] = {name = "宠物灵魂兽", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63227] = {name = "激怒", description = "攻击速度提高100%，伤害提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[63233] = {name = "恶疾攻击", description = "远程攻击，造成4点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63236] = {name = "噬体烈焰", description = "向敌人发射熔岩炸弹，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[63272] = {name = "飓风", description = "在目标区域制造一场强烈的风暴，对该区域中的所有敌人每2秒造成0点自然伤害，并使其攻击间隔延长67%，持续10秒。必须引导法术的能量以维持此效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63275] = {name = "钓鱼", description = "装备鱼竿之后可以寻找一片水域钓鱼。当水中的鱼漂溅起水花的时候，立刻右键点击鱼漂以捕捉上钩的鱼。钓鱼技能的等级越高，你越有可能在高等级的水域中钓到鱼。", mechanic = nil, range = "10—20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63276] = {name = "无面者的印记", description = "对一个目标施放远古的咒语，每1秒从该目标周围的敌人身上吸取5000点生命值，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63277] = {name = "暗影撞击", description = "向一个目标发射暗影箭，对冲击点周围的所有敌人造成0点暗影伤害，并将他们击退。冲击之后会留下一个持续20秒的能量场，造成的魔法伤害提高10%，施法速度提高10%，治疗能力降低75%，法力值消耗降低70%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63341] = {name = "喷气背包", description = "那是一只鸟吗？那是一架飞机吗？不，那是米米尔隆！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63364] = {name = "萨隆邪铁屏障", description = "制造一道萨隆邪铁屏障，受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63414] = {name = "旋转", description = "旋转双管火炮，持续4秒，然后开始向随机方向发射激光束，每0.3秒对敌人造成0点法术火焰伤害。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63420] = {name = "极度黑暗", description = "对所有敌人造成0点伤害，并使其受到的暗影伤害提高10%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63472] = {name = "烈焰喷射", description = "践踏地面，使所有敌人脚下喷射出烈焰，造成0点火焰伤害，将目标击飞并使其不能施法，持续6秒。此外，目标每秒将受到0点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[63474] = {name = "灼烧", description = "发射一团烈焰，灼烧施法者面前半径30码范围内的所有敌人，每半秒造成0点火焰伤害，持续3秒。另外，被这个法术灼烧的地面持续燃烧，每秒对周围半径13码内的所有敌人造成0点火焰伤害。站在这个范围内的铁铸像会被加热，并最终熔化。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[63476] = {name = "灼烧", description = "发射一团烈焰，灼烧施法者面前半径30码范围内的所有敌人，每半秒造成 19 点火焰伤害，持续3秒。另外，被这个法术灼烧的地面持续燃烧，每秒对周围半径13码内的所有敌人造成 16 点火焰伤害。站在这个范围内的铁铸像会被加热，并最终熔化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63479] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[63483] = {name = "闪电旋风", description = "旋转着向随机目标发射闪电箭，每发闪电箭造成0点自然伤害。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63489] = {name = "符文之盾", description = "魔法符文覆盖施法者，最多吸收0点伤害。在吸收了0点伤害之后，这些伤害值会转化为强大的能量，使施法者造成的伤害提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[63493] = {name = "熔化冲压", description = "充满能量的攻击，造成0点自然伤害，并每秒造成额外的0点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[63494] = {name = "静电瓦解", description = "对一个区域内的敌人造成0点自然伤害，并使其受到的自然伤害提高50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63498] = {name = "高压", description = "每3秒造成0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63499] = {name = "驱散魔法", description = "驱散一个盟友身上的魔法，移除一个有害法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63507] = {name = "消灭荒芜兽", description = "迅疾的打击，对阿努巴尔荒芜兽造成133点伤害。这种攻击可以非常频繁地使用。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[63512] = {name = "冰冻重击", description = "物理伤害降低70%，但是攻击可以造成0点额外的冰霜伤害。另外，所有敌人在20秒内受到每2秒0点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63520] = {name = "战歌锯刃", description = "瞄准一个部落炸药桶，将其摧毁。这种锯刃还能被掷向战歌部落目标，造成53点物理伤害。关闭被影响目标的拾取和经验功能。不能被用于已经被另一名玩家击中的战歌部落目标。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63527] = {name = "召唤充能宝珠", description = "召唤一个电球来作为盟友的电能管道。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[63528] = {name = "增压", description = "使目标造成的伤害提高60%，并使其攻击产生强大的电流，同时牺牲施法者。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63539] = {name = "分离之痛", description = "与同伴分离，导致能量提升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63541] = {name = "叉状闪电", description = "对施法者面前一个锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63546] = {name = "践踏", description = "践踏地面，对附近的敌人造成大量伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63549] = {name = "石化联结", description = "造成自然伤害，并使移动速度降低25%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63550] = {name = "守护者的鞭笞", description = "造成0点自然伤害，并在接下来的6秒内每1秒造成额外的0点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63551] = {name = "毒性吐息", description = "对施法者面前的敌人造成0点自然伤害，并每2秒造成0点额外的自然伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[63553] = {name = "铁须荆棘", description = "使友方目标身上环绕着荆棘，对攻击者造成0点自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63554] = {name = "宁静", description = "每2秒为附近的所有队友恢复0点生命值，持续10秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63556] = {name = "滋养", description = "为一个友方目标恢复0点生命值。你施放在目标身上的回春术、愈合或生命绽放效果可以使治疗效果提高20%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63559] = {name = "联结生命", description = "每1秒恢复0点生命值，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[63562] = {name = "冰霜之矛", description = "冰霜之矛造成0点冰霜伤害，使攻击和施法速度降低100%，每2秒造成0点冰霜伤害，直到主动取消。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63564] = {name = "寒冬之拥", description = "一道寒冰护盾，吸收伤害并使物理伤害提高100%，持续1分钟。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63568] = {name = "活体海啸", description = "你召唤活体海啸，对接触到的目标造成0点自然伤害，并在接下来的6秒内每1秒造成0点额外的自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[63571] = {name = "自然之怒", description = "使一个敌人感染，每2秒对其周围的盟友造成一次自然伤害，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63575] = {name = "烟雾尾迹", description = "爆炸的反冲力使乘客飞行一小段时间。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63598] = {name = "钢铁根须", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63601] = {name = "强化钢铁根须", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63603] = {name = "用扳钳敲敲！", description = "如果你在伐木机正确的位置上敲一敲，或者只要你敲的时间足够长，你就能修理它，让它恢复大约23点生命值。无法在战斗或移动中使用。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = nil},
[63615] = {name = "破坏护甲", description = "使目标的护甲值降低5%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63618] = {name = "过载", description = "如果离开了练兵场区域，就发射轨道冲击，立即杀死附近的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63619] = {name = "暗影爬行", description = "穿越阴影靠近敌方目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[63630] = {name = "复仇涌动", description = "同伴的死亡激起了复仇的能量，伤害提高100%，攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63631] = {name = "震爆", description = "对周围半径15码范围内的所有敌人造成0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[63673] = {name = "闪电烙印", description = "对目标造成0点自然伤害，并使其受到的自然伤害提高40%，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63699] = {name = "给予机械技能", description = "你获得了技师的技能！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63703] = {name = "虚空之波", description = "每5秒释放一道负能量波，燃烧附近敌人的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63710] = {name = "虚空屏障", description = "施法者被一道无法穿透的虚空屏障保护，不会受到任何伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63713] = {name = "支配心智", description = "控制一个人形目标，持续20秒。", mechanic = "被魅惑", range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[63722] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围0码范围内的所有敌人造成0点暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[63723] = {name = "暗影新星", description = "对周围半径15码范围内的所有敌人造成0点暗影伤害，将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63753] = {name = "刀扇", description = "立即对周围半径10码范围内的所有目标投掷两把武器，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63754] = {name = "背刺", description = "对一个敌人造成200%的普通伤害，只能在背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63755] = {name = "致命毒药", description = "每3秒造成一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[63757] = {name = "雷霆一击", description = "对附近的所有敌人造成0点自然伤害，并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63758] = {name = "寒冰箭雨", description = "发射冰箭，对附近的敌人造成0点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[63760] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63761] = {name = "Target Search A", description = "搜索随机的A目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63762] = {name = "Target Search B", description = "搜索随机的B目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63763] = {name = "Target Search C", description = "搜索随机的C目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63764] = {name = "Target Search D", description = "搜索随机的D目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63774] = {name = "召唤火元素", description = "召唤0个火元素为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63775] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[63784] = {name = "利刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的8秒内，你每1秒会发动一次旋风斩。在此期间，你可以移动，但是无法使用其它技能。你不会有任何怜悯的感觉，也不会感到恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63789] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[63802] = {name = "心智链接", description = "将两个敌方单位的心智链接起来。只要这两个目标彼此之间的距离大于20码，就会每1秒受到0点暗影伤害，并损失2%的理智。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63807] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的敌人，造成普通伤害再加上一些额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63830] = {name = "心灵疾病", description = "对目标造成0点暗影伤害，并使其因恐惧而逃跑4秒，然后该效果将尝试转移到周围半径10码范围内的另一个敌人身上。使理智降低3%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[63849] = {name = "核心暴露", description = "XT-002的核心暴露在外，容易受到伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[63891] = {name = "死亡射线", description = "释放四道致命的能量，摧毁接触到的一切敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[63894] = {name = "暗影屏障", description = "使施法者免疫所有攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63912] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，并使其无法移动，持续最多8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[63913] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[63939] = {name = "黑海岸的腐蚀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[63978] = {name = "岩石新星", description = "岩石新星对施法者周围半径10码范围内的目标造成0点物理伤害，并使其受到的伤害提高5%，持续10秒。\n 可叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[63981] = {name = "岩石之握", description = "用力攥住目标，使其昏迷，每5.2秒造成0点物理伤害，直到科隆加恩的臂膀受到0点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[63983] = {name = "手臂横扫", description = "以巨大的手臂发动横扫，产生一道冲击波，对其行进路上的所有敌人造成0点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[64003] = {name = "粉碎打击", description = "强力的打击，造成物理伤害，并使护甲值降低25%，持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[64005] = {name = "岩石怒吼", description = "释放碎石之雨，每0.2秒攻击一次敌方目标，持续2秒，并对目标周围半径50000码范围内的其他敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[64006] = {name = "单手粉碎打击", description = "不是非常有力的打击，造成物理伤害，并使护甲值降低25%，持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[64010] = {name = "难以形容", description = "这东西看起来……不对劲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64013] = {name = "难以形容", description = "这东西看起来……不对劲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64021] = {name = "烈焰龙息", description = "对施法者面前一个锥形区域内的敌人造成0点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[64041] = {name = "投掷长矛", description = "向目标投掷一把鱼叉，造成17点伤害。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[64058] = {name = "心灵惊骇", description = "你恐吓目标，使其在惊骇中颤抖4秒，并丢下武器和护盾，效果持续8秒。", mechanic = "缴械", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64059] = {name = "疯狂诱导", description = "使附近的所有目标发狂，理智降低100%。", mechanic = nil, range = "0码 ", cast_time = "55​秒", cooldown = nil, dispel_type = nil},
[64062] = {name = "战斗怒吼", description = "附近队友造成的伤害提高100%，攻击速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64140] = {name = "音速爆裂", description = "对附近的敌人造成普通伤害再加上2点伤害，使其不能施法，持续3秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[64144] = {name = "爆发", description = "一条触须从地下钻出来，对小范围内的敌人造成0点物理伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64145] = {name = "能量衰减", description = "削弱施法者附近很大区域内的敌人，使其造成的伤害降低20%。需引导。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[64151] = {name = "横扫摔绊", description = "使目标及其周围的敌人被击倒并昏迷2秒，并使其受到的武器伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64152] = {name = "脱水毒药", description = "对一个敌人造成0点自然伤害，并吸取0点法力值，持续18秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[64153] = {name = "黑色热疫", description = "使目标感染疫病，周期性地剧烈呕吐。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[64156] = {name = "冷漠", description = "使一个敌方目标的攻击和施法速度降低60%，移动速度降低60%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[64157] = {name = "厄运诅咒", description = "对目标施以厄运的诅咒，在12秒后造成0点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[64160] = {name = "吸取生命", description = "每1秒将目标的0点生命值转移给施法者，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64162] = {name = "虚弱", description = "当不朽守护者的生命值过低时，泰坦风暴对它们造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64163] = {name = "疯乱凝视", description = "向疯狂之喉凝视使你变得心神不宁，只要你面向施法者，就会每1秒受到0点暗影伤害并损失4%的理智。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64166] = {name = "毁灭所有生命", description = "毁灭所有生命。嘭！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64167] = {name = "疯乱凝视", description = "向夸张的徽记凝视使你变得心神不宁，只要你面向施法者，就会每1秒受到 8 点暗影伤害并损失2%的理智。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64169] = {name = "理智之井", description = "你站在井中，头脑逐渐清晰起来，每2秒恢复20%的理智。在井中时，你造成的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64170] = {name = "理智之井", description = "召唤一口理智之井，可以为站在井中的玩家恢复理智。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[64171] = {name = "泰坦风暴", description = "引导强大的泰坦能量风暴，周期性地向敌方目标发射足以摧毁虚弱的不朽生物的闪电箭。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[64173] = {name = "碎裂幻象", description = "幻象破灭时，尤格-萨隆陷入了暂时性的昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64174] = {name = "霍迪尔的保卫凝视", description = "霍迪尔可以使用几乎无法穿透的冰块保护一个友方目标，避免其因为受到巨大的伤害而死亡，持续10秒。在使用这种能力之后，霍迪尔必须进行休息。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[64185] = {name = "生命缚誓者的礼物", description = "艾欧娜尔的礼物为弗蕾亚和她的所有仆从恢复60%的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64187] = {name = "风暴之盾", description = "电能护盾保卫施法者，对攻击者造成0点自然伤害。另外，施法者免疫昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64189] = {name = "震耳咆哮", description = "对敌人造成0点物理伤害，并使其沉默4秒。", mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[64190] = {name = "硬化树皮", description = "对鞭笞者进行的攻击促使防护性的树皮开始生长，提高伤害。可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64193] = {name = "心碎", description = "XT-002拆解者的核心被拆掉，移除了战斗限制。伤害提高15%，生命值提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64213] = {name = "闪电链", description = "以一道闪电打击敌人，造成933点自然伤害。闪电会跳跃到附近的敌人身上，每次跳跃会再造成50%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[64216] = {name = "闪电新星", description = "发射能量脉冲，对半径20码范围内的敌人造成4196点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "5​秒", dispel_type = nil},
[64217] = {name = "能量超载", description = "充满了无法控制的能量。每叠加一层，伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64218] = {name = "能量超载", description = "使附近的一个风暴爪牙充满过载的风暴能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64230] = {name = "震击", description = "对目标及附近最多0个敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64234] = {name = "重力炸弹", description = "向目标灌注黑暗的能量，使其在9秒后爆炸并拖拽附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[64236] = {name = "静电充能", description = "每3秒对周围半径500码范围内的所有敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64238] = {name = "狂暴", description = "使施法者的攻击速度提高150%，对敌人造成的所有伤害提高900%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64330] = {name = "宠物熊", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64335] = {name = "宠物土狼", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64337] = {name = "宠物陆行鸟", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64338] = {name = "宠物巨蜂", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64359] = {name = "仪式约束", description = "承受约束。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64362] = {name = "仪式约束云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64363] = {name = "震击", description = "以闪电攻击目标，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[64379] = {name = "能量超载", description = "充满了风暴的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64381] = {name = "兽群之力", description = "兽群中的每个成员都使其周围半径10码范围内的所有成员造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64383] = {name = "自我维修", description = "为施法者恢复50%的总生命值。这是一个在施法者生命值过低时触发的自动修理过程。如果所有三个部件都在激活自动修理之前被摧毁，则修理过程会中断，施法者被永久摧毁。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[64386] = {name = "惊骇尖啸", description = "发出尖啸，使附近的所有敌人因恐惧而逃跑3秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[64395] = {name = "量子打击", description = "攻击一个目标，造成0点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64396] = {name = "守护虫群", description = "标记一个玩家，对其发动守护虫群攻击。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[64412] = {name = "相位冲压", description = "凶猛的攻击，造成0点伤害，并使目标逐渐进入另一个位面。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64429] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到施法者面前来。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64431] = {name = "死亡之握", description = "使用邪恶的能量将你的目标拉到你身边来。", mechanic = "抓住", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64437] = {name = "烈焰之箭光环", description = "发射冰霜之箭，造成大量伤害并降低移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64439] = {name = "烈焰之箭", description = "发射烈焰之箭，在8秒内造成大量伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64455] = {name = "野性精华", description = "每层精华使野性防御者造成的伤害提高50%。野性防御者可以以损失一层野性精华的代价复活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64465] = {name = "暗影信标", description = "目标成为尤格-萨隆的暗影强化的信标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64482] = {name = "生命之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值和伤害提高。受到的火焰伤害降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64486] = {name = "暗影强化", description = "强化目标周围半径20码范围内的友方单位，使其在20秒内恢复0点生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64487] = {name = "升天", description = "对敌人造成0点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64501] = {name = "Force Cast Signal to Argent Charger", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64505] = {name = "黑暗之盾", description = "使施法者免疫所有攻击和法术，持续8秒，但是在此期间攻击间隔延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64528] = {name = "融冰", description = "尝试溶解附近的快速冻结目标，在10秒内造成相当于其总生命值10%的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[64529] = {name = "等离子冲击", description = "发射等离子束，每秒造成59点法术火焰伤害，持续6秒。这个效果无法抵抗。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "7​秒", dispel_type = nil},
[64533] = {name = "热浪", description = "发射炽热的冲击波，对所有敌人造成0点火焰伤害，并在接下来的5秒内造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64535] = {name = "等离子球", description = "向一个目标发射等离子电球，造成0点法术火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64536] = {name = "手部脉冲", description = "向一个随机目标发射能量脉冲，对面向目标的一个锥形区域内的敌人造成0点法术火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[64550] = {name = "碎盾之箭", description = "发射烈焰之箭，造成大量伤害，燃烧直到主动取消。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64570] = {name = "烈焰遏制", description = "向空中喷洒灭火剂，熄灭所有火焰。另外，受到这个效果影响的敌人的施法速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[64582] = {name = "紧急模式", description = "在紧急情况下启动快速反应模式，伤害和生命值提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64584] = {name = "大爆炸", description = "对附近的敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = "3​秒", dispel_type = nil},
[64595] = {name = "碎盾", description = "远程攻击，造成33点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[64607] = {name = "奥术弹幕", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64616] = {name = "震耳警报", description = "使施法者身边半径10码范围内的所有敌人沉默。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64619] = {name = "水流喷射", description = "发射强力的水柱，熄灭半径15码范围内的所有烈焰，对被水柱击中的所有敌人造成0点冰霜伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64623] = {name = "冰霜炸弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64638] = {name = "酸性撕咬", description = "对一个敌人造成自然伤害，使其护甲值降低0点，持续30秒。可叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64643] = {name = "旋风打击", description = "对附近的敌人造成50%的武器伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64644] = {name = "寒冬亡魂之盾", description = "保护寒冬亡魂附近的友方单位，使它们受到的范围攻击伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64649] = {name = "冰冻吐息", description = "寒冷的气息，冻结施法者面前一个锥形区域内的目标，在5秒内造成0点冰霜伤害。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64650] = {name = "自然炸弹", description = "对施法者周围半径10码范围内的敌人造成43点自然伤害，将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64652] = {name = "践踏", description = "践踏地面，将周围半径50码范围内的敌人打飞，并造成0点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[64653] = {name = "暴风雪", description = "召唤持续6秒的暴风雪，对指定区域内的所有敌人每2秒造成0点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[64654] = {name = "雪盲", description = "使目标被致盲3秒，造成0点伤害。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[64655] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，使其移动速度降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64660] = {name = "急救包", description = "在4秒内完全治疗你的乘客。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[64662] = {name = "闪现", description = "传送到无法抵达的敌人身边。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[64663] = {name = "奥术爆裂", description = "对周围半径15码范围内的所有敌人造成0点奥术伤害，并使其沉默10秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64666] = {name = "野蛮突袭", description = "野蛮的突袭，造成0点物理伤害，并在接下来的5秒内每1秒造成额外的0点物理伤害。", mechanic = "流血", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64667] = {name = "撕扯", description = "致命的攻击，每2秒造成0点物理伤害，持续20秒。可叠加最多100次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64668] = {name = "磁场", description = "向目标投射磁场，将其固定在原地。目标受到的所有伤害提高30%，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[64669] = {name = "野性突袭", description = "野性防御者突袭目标，使其昏迷5秒，并每1秒造成一次暗影伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[64677] = {name = "护盾发生器", description = "启动攻城坦克的护盾发生器，吸收一定量的物理、火焰、冰霜和奥术伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[64678] = {name = "警戒冲击", description = "强大的冲击，造成0点暗影伤害，并使目标受到的暗影伤害提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64688] = {name = "音速尖啸", description = "冲击性的声波攻击，对行进路线上的所有敌人造成0点物理伤害。震荡波的伤害由所有行进路线上的敌人分担。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[64692] = {name = "烈焰火炮", description = "向随机敌方目标发射火炮。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[64695] = {name = "陷地", description = "使目标定身8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64696] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[64697] = {name = "地震术", description = "对半径55码范围内的所有敌人造成0点伤害，并将他们击退，沉默4秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64698] = {name = "炎爆术", description = "对一个敌人造成0点火焰伤害，并每3秒对其造成额外的0点伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64699] = {name = "熔岩溅射", description = "向目标喷射熔岩，熔化他的护甲，造成持续的火焰伤害。效果持续21秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64717] = {name = "烈焰喷溅", description = "对施法者面前15码内的敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64719] = {name = "冲锋", description = "冲锋目标，造成0点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64721] = {name = "烈焰散发", description = "对施法者面前一个锥形区域内的敌人造成0点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64732] = {name = "投掷水桶", description = "灭火。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64740] = {name = "能量分流", description = "每秒造成0点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64746] = {name = "过热狂风", description = "召唤一道随机移动的飓风，靠近飓风的敌人会被卷上天空。", mechanic = nil, range = "45码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[64757] = {name = "风暴打击", description = "立即使用两把武器攻击。另外，目标所承受的下2次自然伤害提高20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64759] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[64766] = {name = "激光弹幕", description = "发射奥术弹幕，攻击附近的所有敌人。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64771] = {name = "熔化护甲", description = "使一个敌人的护甲值、攻击速度和移动速度降低20%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64773] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64775] = {name = "暗影屏障", description = "使施法者免疫所有攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64776] = {name = "机枪", description = "需引导的攻击，每四分之一秒对目标造成0点伤害，持续3秒。这个技能忽略目标的护甲值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[64779] = {name = "充能飞跃", description = "向前跳跃至目标地点。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[64783] = {name = "置换设备", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64847] = {name = "符文烈焰喷射", description = "烈焰喷射每1秒对施法者面前15码范围内一个锥形区域的敌人造成0点火焰伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[64852] = {name = "烈焰符文", description = "每1秒对周围半径3码范围内的敌人造成0点火焰伤害，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[64870] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成0点火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成爆击。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[64877] = {name = "硬化铁拳", description = "使施法者每次攻击的伤害提高100%，但是被定身在原地，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64919] = {name = "寒冰新星", description = "对半径10码范围内的敌人造成0点冰霜伤害，使其受到的冰霜伤害提高25%，移动速度降低10%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64942] = {name = "毁灭飞跃", description = "跃向一个敌人，造成0点物理伤害，并使周围半径10码范围内的敌人昏迷4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64944] = {name = "巨人咆哮", description = "对施法者面前一个锥形区域内的敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[64953] = {name = "跳跃攻击", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64954] = {name = "水箭", description = "向一个敌人发射水箭，造成197点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[64966] = {name = "寒冰炮台", description = "在附近召唤一座寒冰炮台。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[64967] = {name = "符文击打", description = "凶猛的攻击，造成0点伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64968] = {name = "熔合金属", description = "每1秒为一个友方目标恢复0点生命值，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[64970] = {name = "熔合闪电", description = "感染一个敌人，使其每2秒对周围的盟友造成一次自然伤害，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[64971] = {name = "电击", description = "带电的巨石对目标造成0点自然伤害，并将其击倒在地。", mechanic = "昏迷中", range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[64975] = {name = "闪电充能", description = "攻击有一定几率附带闪电球。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64978] = {name = "破甲", description = "击碎目标的护甲，每层破甲使其护甲值降低5%。可以叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[64979] = {name = "防空导弹", description = "向正前方发射一枚爆炸火箭，在命中飞行目标后爆炸。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = nil},
[64988] = {name = "符文烈焰喷射", description = "烈焰喷射每1秒对施法者面前15码锥形区域内的敌人造成0点火焰伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[64991] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成0点火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成爆击。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[65026] = {name = "凝固汽油炸弹", description = "向随机敌方目标发射凝固汽油炸弹，撞击时爆炸，造成29点火焰伤害，并在接下来的8秒内造成额外的228点伤害。这个效果会优先选择15码以外的目标。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[65033] = {name = "收缩撕裂", description = "收缩撕裂\n每1.9秒造成(259384s1 / 3)点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[65035] = {name = "酸性毒液", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "800​毫秒", cooldown = "2.4​秒", dispel_type = "毒药"},
[65038] = {name = "压碎", description = "重压目标，造成0点伤害。", mechanic = nil, range = "12码 ", cast_time = "750​毫秒", cooldown = "2.25​秒", dispel_type = nil},
[65060] = {name = "暮光箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[65062] = {name = "鞭笞", description = "鞭笞目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65063] = {name = "翡翠弹幕", description = "对暮光龙骑兵和暮光传送门造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[65070] = {name = "防御矩阵", description = "防护矩阵保护半径7码范围内的所有盟军，使其在15秒内受到的伤害降低90%。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[65072] = {name = "系在兽栏上", description = "一根绳子。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[65075] = {name = "烈焰之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值和火焰伤害提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65076] = {name = "风暴之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值和伤害提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65077] = {name = "冰霜之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值提高。附近的敌人被诱捕。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65084] = {name = "自毁", description = "把自己炸飞，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[65099] = {name = "展开锯刃", description = "召唤回收机器人的锯刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65102] = {name = "锯刃", description = "造成0点物理伤害，并在接下来的6秒内每1秒造成0点额外的物理伤害。可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65104] = {name = "切割金属废料", description = "每1秒造成0点火焰伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[65105] = {name = "压缩", description = "对施法者周围半径8码范围内的敌人造成0点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65106] = {name = "压缩垃圾", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65108] = {name = "黑洞爆炸", description = "对敌人造成85点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65121] = {name = "灼热之光", description = "使目标充满神圣的能量，烧灼附近的盟友，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[65127] = {name = "Darkshore Wisp Sparkle", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65128] = {name = "投掷炸弹", description = "对目标周围半径5码范围内的所有敌人造成6点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[65129] = {name = "爆炸", description = "对附近的敌人造成28点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65130] = {name = "时间炸弹", description = "数秒后爆炸，造成49点火焰伤害。嘀嗒-嘀嗒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[65133] = {name = "风暴雷云", description = "召唤一道闪电雷云，随机为友方玩家充能。被这朵云包围时，玩家接触到的最多6个友方单位可以获得风暴之力，爆击伤害提高135%，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[65147] = {name = "碎盾", description = "远程攻击，造成15点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "10—30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[65162] = {name = "Player Ride Keristrasza", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65172] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[65173] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地并且每2秒燃烧 7 点法力值，持续10秒。", mechanic = "定身", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[65191] = {name = "被吞噬", description = "被吞噬\n有东西在吞噬这个生物的肉体与灵魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65192] = {name = "烈焰遏制", description = "向空中喷洒灭火剂，熄灭周围半径10码范围内的所有火焰。另外，受到这个效果影响的敌人的施法速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[65204] = {name = "被放开的猛兽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65209] = {name = "暗影新星", description = "对半径15码范围内的目标造成无差别的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65210] = {name = "扰动矩阵", description = "引导泰坦能量，瓦解萨隆邪铁生物的分子结构，使其攻击速度降低100%，施法速度降低300%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[65214] = {name = "君主献祭", description = "烧灼附近所有的盘旋的涡流，然后每3秒还会造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65215] = {name = "地狱大火", description = "对随机一个盘旋的涡流造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[65216] = {name = "漩涡复仇", description = "用漩涡的力量束缚元素勋爵玛格玛萨，造成自然伤害，并在接下来的9秒内每3秒额外造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[65231] = {name = "晴空霹雳", description = "用闪电轰击元素勋爵玛格玛萨，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[65232] = {name = "灭火", description = "消灭元素勋爵玛格玛萨的君主献祭。每15秒可以使用1次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[65233] = {name = "返回到漩涡", description = "让你和这个旋转的漩涡返回雷鸣峰南部边缘的漩涡。只有当你已经环绕过元素勋爵玛格玛萨之后才能使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65248] = {name = "冰霜龙息", description = "对施法者面前半径30码范围的一个锥形区域内的敌人造成26点冰霜伤害。另外，目标的攻击速度降低100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[65260] = {name = "龙翼打击", description = "对周围半径25码范围内的所有敌人造成5点伤害，将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65297] = {name = "不稳定爆破", description = "对携带火焰喷射器的可怜兽人造成110点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65301] = {name = "精神错乱", description = "造成0点暗影伤害，并使理智降低12%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[65305] = {name = "Artifact Pings Back", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65306] = {name = "召唤被埋藏的财宝堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65310] = {name = "Titan's Terminal Quest Complete", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65351] = {name = "投掷纸飞艇", description = "将纸飞艇扔给你在诺森德结识的朋友", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[65386] = {name = "怀念逝者", description = "怀念逝者\n在悼念日怀念逝者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65388] = {name = "火焰喷射器", description = "灼烧攻城坦克面前锥形区域的所有敌人，每1秒造成一次额外的火焰伤害。持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65402] = {name = "横扫", description = "横扫附近的敌人，造成64点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65406] = {name = "斜掠", description = "对目标造成64点伤害，并在9秒内造成124点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65407] = {name = "突袭", description = "猛然跃起，跨过5至45码距离，使目标昏迷3秒，并受到115点伤害。最短发动距离为5码。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65417] = {name = "战歌攻城车爆炸", description = "攻城车爆炸，造成23点火焰伤害，并将10码范围内的部落成员击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65481] = {name = "返回基地！", description = "指引驭风者返回地狱咆哮岗哨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65488] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[65489] = {name = "投掷炸药", description = "在阿斯特兰纳摧毁精灵和他们的财产。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[65490] = {name = "吸血鬼之触", description = "在15秒内对你的目标造成6993点暗影伤害", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[65492] = {name = "心灵震爆", description = "用暗影魔法冲击敌人，对其造成1026点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[65516] = {name = "雪球", description = "在我融化之前把我丢出去！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65541] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[65542] = {name = "沉默", description = "使目标沉默，在5秒内不能施法。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[65543] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围的敌人逃跑，持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[65544] = {name = "消散", description = "你进入纯粹的暗影能量形态，受到的所有伤害降低75%。你不能攻击或施法，但是可以每秒恢复90%的法力值，持续6秒。可以在昏迷、恐惧或沉默状态下施放消散，施放之后解除所有诱捕和移动限制效果，并在消散持续期间免疫这些效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[65546] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除2个有害法术，或是从敌人身上移除2个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65547] = {name = "PVP饰品", description = "驱散所有移动限制效果和所有会导致你的角色不受控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[65571] = {name = "水晶献礼", description = "为造物者召唤水晶献礼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65579] = {name = "塔丝瑟拉着陆", description = "命令塔丝瑟拉着陆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[65605] = {name = "爆发之种", description = "在目标体内埋下一颗不稳定的种子，种子会在4秒后爆炸，对目标及其邻近的盟友造成 49 点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65611] = {name = "投掷洋娃娃", description = "向狼獾人投掷洋娃娃。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65628] = {name = "圣洁", description = "你是个好人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65667] = {name = "高热", description = "以强大的热能冲击附近的所有铁铸像，使它们的移动速度提高5，急速提高5。这个效果可以叠加最多10次。叠加到10次之后，铁铸像会熔化。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65735] = {name = "回春术", description = "治疗一个盟友，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65753] = {name = "图加之眼", description = "图加·符文图腾正在天上看着你。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65762] = {name = "无比锋利的爪子", description = "猎影因为战歌先锋对林中树居的入侵而极度愤怒，对他们造成9点额外的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65766] = {name = "圣光涌动", description = "释放圣光涌动，每2秒对黑暗效果下的敌人造成755点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65768] = {name = "黑暗翻腾", description = "释放黑暗翻腾，每2秒对光明效果下的敌人造成755点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65775] = {name = "酸腺撕咬", description = "从甲虫下颚喷出的酸液，每3秒造成336点自然伤害。持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65790] = {name = "法术反制", description = "反制敌人的法术，使其在8秒内无法施放任何与该法术属于同一类别的法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[65791] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成2266点奥术伤害。你每次施放奥术冲击，你的所有奥术法术造成的伤害都会提高60%，奥术冲击的法力值消耗也会提高90%。这个效果可以叠加最多4次，持续直到主动取消，或者在你施放除了奥术冲击之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[65792] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成([19.3% of Spell Power])点冰霜伤害并将其冻结在原地，最多持续8秒。对被冻结的目标造成伤害可能打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[65793] = {name = "闪现", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[65795] = {name = "光明解禁", description = "光明光球的能量得以释放，对6码范围内的敌人造成64点光明伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65799] = {name = "奥术弹幕", description = "向目标发射多枚魔法飞弹，造成1846点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[65801] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10秒。在这个过程中，绵羊无法攻击或施法，任何伤害都会让绵羊恢复正常状态。同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[65804] = {name = "立起部落旗帜", description = "为了部落！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65807] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成2098点冰霜伤害，并使其移动速度降低40%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[65808] = {name = "黑暗解禁", description = "黑暗光球的能量得以释放，对半径6码范围内的敌人造成64点黑暗伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65812] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在15秒内对其造成总计4663点伤害。如果这个效果被驱散，则对驱散者造成2266点伤害，并令其沉默15秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[65815] = {name = "疲劳诅咒", description = "使目标的速度降低50%，持续12秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[65819] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成1007点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[65821] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成2098点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[65837] = {name = "藤蔓抽击", description = "鞭笞最多5个目标，每秒造成50点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[65843] = {name = "震荡波", description = "古树向前方发出一道震荡波，对半径30码范围内的所有敌方目标造成94点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65854] = {name = "星火术", description = "对目标造成2266点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[65855] = {name = "虫群", description = "敌人被飞虫围绕，近战和远程攻击命中率降低3%，在12秒内受到总计4473点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[65856] = {name = "月火术", description = "灼烧敌人，对其造成755点奥术伤害，并在12秒内造成额外的1175点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[65857] = {name = "纠缠根须", description = "将目标固定在原地，在10秒内对其造成总计312点自然伤害。任何伤害都可能会打断纠缠根须的效果。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = "魔法"},
[65858] = {name = "光明之盾", description = "一层光明护盾保护着双子，为其吸收225310点伤害并使其法术无法被打断，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65859] = {name = "旋风", description = "将敌人吹上天空，使其无法动作，但也无法被攻击，持续最多6秒。德鲁伊在同一时间内只能对一个目标使用旋风。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[65861] = {name = "自然之力", description = "召唤3个树人来攻击目标，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[65862] = {name = "愤怒", description = "对目标造成1511点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[65863] = {name = "精灵之火", description = "使目标的护甲值降低15%，持续40秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[65866] = {name = "爆炸射击", description = "你对敌方目标发射爆炸性的弹药，造成933点火焰伤害，这发弹药还会在接下来的2秒内每秒对目标造成一次伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[65867] = {name = "稳固射击", description = "稳固的射击，对目标造成武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[65868] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[65871] = {name = "威慑", description = "激活之后，使你的招架几率提高100%，有100%的几率偏转你前方的施法者对你施放的法术。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[65873] = {name = "击退自己", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65874] = {name = "黑暗之盾", description = "一层黑暗护盾保护着双子，为其吸收225310点伤害并使其法术无法被打断，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65875] = {name = "双生相协", description = "双生相协治疗其生命值总量的50%。", mechanic = nil, range = "50000码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[65876] = {name = "双生相协", description = "双生相协治疗其生命值总量的50%。", mechanic = nil, range = "50000码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[65877] = {name = "翼龙钉刺", description = "钉刺目标，使其沉睡 8秒。任何伤害都会取消沉睡效果。当目标醒来时，钉刺会在8秒内对其造成0点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = "睡眠中", range = "35码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "毒药"},
[65879] = {name = "双生之能", description = "瓦格里双子共享的力量使其造成的物理伤害提升20%，并允许双子双持武器，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65883] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高5400点，并使其受到的治疗效果降低50%。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[65884] = {name = "突袭", description = "跃向敌人，将其杀死。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65916] = {name = "双生之能", description = "瓦格里双子共享的力量使其造成的物理伤害提升20%，并允许双子双持武器，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65918] = {name = "昏迷", description = "将目标踢下坐骑，使其昏迷10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65924] = {name = "压制", description = "立刻压制敌人，对其造成武器伤害外加35点伤害。只能在目标躲闪之后使用。压制无法被格挡、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[65926] = {name = "致死打击", description = "邪恶的攻击，对目标造成武器伤害外加900并使其受伤，任何对其使用的治疗技能效果减弱50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[65927] = {name = "冲锋", description = "冲向一名敌人，并将其撞晕1.5秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[65929] = {name = "冲锋昏迷", description = "冲向一名敌人，并将其撞晕1.5秒。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65935] = {name = "缴械", description = "卸除敌人的主手和远程武器，持续10秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[65936] = {name = "破甲", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低4%，同时造成大量的威胁值。更高的攻击强度可以造成更高的威胁值。可以叠加最多5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65940] = {name = "碎裂投掷", description = "用全力将你的武器掷向敌人，造成伤害并使目标的护甲值降低0%，持续10秒，或移除所有无敌效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "5​分钟", dispel_type = nil},
[65946] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，攻击半径8码范围内的敌人，造成50%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65949] = {name = "瓦格里的迅捷", description = "双生之能使攻击速度提升10%，持续15秒。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65950] = {name = "光明之触", description = "你受到了瓦格里的光明之触的影响，每2秒对受黑暗精粹效果影响的玩家造成1119点光明伤害。光明之触不会对与其拥有相同属性的目标造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65954] = {name = "出血", description = "立即对目标造成110%的武器伤害，并令其流血，使其在受到物理攻击时所承受的伤害提高最多14点。可最多生效10次，或者持续15秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65956] = {name = "剑刃乱舞", description = "使你的攻击速度提高20%。另外还可以对附近的一个额外的敌人造成伤害。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[65957] = {name = "刺骨", description = "终结技，造成1679点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[65960] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多1分钟。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "20码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[65961] = {name = "暗影斗篷", description = "立即移除自身的所有不利魔法效果，并使你对所有法术的抗性提高90%，持续5秒。不能移除可以阻止你使用暗影斗篷技能的魔法效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[65962] = {name = "致伤药膏", description = "使敌人中毒，使施加在敌人身上的所有治疗效果降低50%，持续15秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[65970] = {name = "风暴打击", description = "立即使用两把武器攻击。另外，对目标造成的下4次自然伤害提高20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[65973] = {name = "大地震击", description = "立即以震撼性的力量攻击目标，对其造成554点自然伤害。可以打断施法，并使其在2秒内无法施放该系法术。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[65974] = {name = "熔岩猛击", description = "你将熔岩的能量灌注在副手武器中，立即对目标造成100%的副手武器伤害。如果你的副手武器附加了火舌效果，这个伤害值还可以提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[65976] = {name = "风怒", description = "给萨满祭司的武器附加风的力量，立即造成2次额外的攻击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[65980] = {name = "嗜血", description = "小队中所有成员的近战攻击、远程攻击和施法速度提高30%，持续40秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​分钟", dispel_type = "魔法"},
[65983] = {name = "英勇", description = "小队和团队中所有成员的近战攻击、远程攻击和施法速度提高30%，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[65986] = {name = "漩涡武器", description = "下一个闪电箭、闪电链、次级治疗波、治疗波或治疗链的施法时间缩短20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[65998] = {name = "烧灼", description = "对目标造成17点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[66001] = {name = "黑暗之触", description = "你受到了瓦格里的黑暗之触的影响，每2秒对受光明精粹效果影响的玩家造成1119点黑暗伤害。黑暗之触不会对与其拥有相同属性的目标造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66003] = {name = "十字军打击", description = "立即对目标造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[66004] = {name = "命令圣印", description = "所有近战攻击有一定几率造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66005] = {name = "命令审判", description = "对敌人施以100点神圣伤害的惩罚。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[66006] = {name = "神圣风暴", description = "瞬发的武器攻击，对周围半径8码范围内的最多4个敌人造成110%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[66007] = {name = "制裁之锤", description = "击晕目标，持续6秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[66008] = {name = "忏悔", description = "使目标进入冥想状态，最多瘫痪10秒。任何伤害都会唤醒目标。可以对恶魔、龙类、巨人、人型生物和亡灵使用。", mechanic = "能力丧失", range = "20码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[66010] = {name = "圣盾术", description = "使圣骑士对所有的伤害和法术攻击免疫，但是造成的伤害降低50%，持续12秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[66011] = {name = "复仇之怒", description = "你造成的所有伤害和治疗效果提高20%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "魔法"},
[66012] = {name = "寒冰打击", description = "对敌人造成25%的冰霜打击伤害，并使其冻结在冰块中。持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66013] = {name = "刺骨之寒", description = "刺骨的寒冷渗入几名敌人的身体，使其每3秒受到1119点冰霜伤害，持续18秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66017] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续直到主动取消。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[66018] = {name = "绞袭", description = "扼住敌人的咽喉，使其沉默5秒，并在效果结束时对其造成34点暗影伤害。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "魔法"},
[66019] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成1175点暗影伤害，或为一个友方亡灵目标恢复(1087 * 1.5)点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[66020] = {name = "寒冰锁链", description = "用寒冰锁链束缚目标，使其移动速度降为原来的5%。目标每秒恢复其移动速度的10%，持续10秒。", mechanic = "被诱捕", range = "25码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[66021] = {name = "冰冷触摸", description = "对目标造成885到961点冰霜伤害，使目标感染冰霜疫病，远程和近战攻击速度降低0%，持续24秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[66023] = {name = "冰封之韧", description = "死亡骑士冻结自己的血液，对昏迷效果免疫，受到的所有伤害降低45%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[66031] = {name = "绷带", description = "在8秒内恢复222点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[66032] = {name = "网缚", description = "固定一名敌人，持续10秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66042] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[66044] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续4秒。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66045] = {name = "急速", description = "施法者的攻击和施法速度提高100%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66047] = {name = "冰霜打击", description = "立即攻击目标，造成100%的武器伤害再加上(225 * 100 / 100)点冰霜伤害，无法被躲闪、格挡或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[66053] = {name = "激流", description = "为一个友方单位恢复11266点生命值，并在15秒内继续恢复总计28165点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[66054] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能攻击或施法，持续8秒。任何伤害都有可能打断妖术效果。你在同一时间内只能对一个目标使用妖术，且只能对人型生物和野兽使用。", mechanic = "变形术", range = "20码 ", cast_time = "1.5​秒", cooldown = "45​秒", dispel_type = "诅咒"},
[66055] = {name = "次级治疗波", description = "为一个友方单位恢复16898点生命值。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66056] = {name = "净化灵魂", description = "净化一个友方目标的灵魂，驱散1个中毒效果、1个疾病效果和1个诅咒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66060] = {name = "疾跑", description = "使移动速度提高120%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66063] = {name = "大地之盾", description = "以大地之盾保护目标，被大地之盾保护的目标在受到攻击时可以恢复生命值。该效果每数秒只能出现一次。可生效6次，持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66065] = {name = "回春术", description = "在15秒内为目标恢复总计84490点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66066] = {name = "滋养", description = "为一个友方单位恢复28164点生命值。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66067] = {name = "愈合", description = "为一个友方单位恢复16898点生命值，并在21秒内恢复总计39431点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[66068] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成84点自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66069] = {name = "双生之刺", description = "双生之刺对目标造成125%的武器伤害，并使其受到的伤害提升20%，持续15秒或在5层后失效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66070] = {name = "纠缠根须", description = "将目标固定在原地，在10秒内对其造成总计([33.3333% of Spell Power])点自然伤害。任何伤害都可能会打断纠缠根须的效果。只能在户外使用。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[66071] = {name = "自然之握", description = "激活之后，任何击中施法者的敌人都有100%的几率受到纠缠根须的效果影响。可生效1次，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[66075] = {name = "双生之刺", description = "双生之刺对目标造成125%的武器伤害，并使其受到的伤害提升20%，持续15秒或在5层后失效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66076] = {name = "投掷", description = "掷出你的武器，对目标造成0%武器伤害。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[66081] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚飞弹，对最多3个目标造成普通伤害外加100点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66083] = {name = "雷光箭矢", description = "召唤闪电，将其附魔在施法者的箭矢上。附魔后的基础远程攻击将造成额外的839点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[66086] = {name = "宁静", description = "每2秒为附近的所有队友恢复46939点生命值，持续10秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​分钟", dispel_type = nil},
[66092] = {name = "决断", description = "甲虫恢复生命值，并对昏迷和限制移动的效果免疫。同时移动速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[66093] = {name = "生命绽放", description = "每秒恢复2253点生命值，并且在效果结束或被驱散时恢复11266点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66098] = {name = "苦修", description = "向目标射出一道神圣光辉，可以立刻为一名盟友恢复8449点生命值，随后每1秒再恢复2秒点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66099] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收13613点伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的7.5秒内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[66100] = {name = "法力燃烧", description = "消耗目标的351点法力值。每消耗1点法力值，目标就受到3点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[66104] = {name = "快速治疗", description = "为一个友方目标恢复35%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66112] = {name = "圣光术", description = "为一个友方单位恢复25348点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[66113] = {name = "圣光闪现", description = "为一个友方目标恢复16898点生命值。", mechanic = nil, range = "60码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[66114] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成14082点神圣伤害，或者为一个友方目标恢复14082点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[66115] = {name = "自由之手", description = "为友方目标施加自由之手，使其免疫任何移动限制效果，持续10秒。每个圣骑士在同一时间内只能给目标施加一种圣手效果，同类型的圣手效果不能重叠。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[66116] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66117] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66118] = {name = "吸血虫群", description = "施放出虫群攻击施法者的敌人。每个敌人目标每1秒会被虫群吸走当前生命值的30%，至少会被虫群吸走250点生命值。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66129] = {name = "蛛魔狂怒", description = "使半径12码范围内的每只蛛魔掘地者的移动、攻击和施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66134] = {name = "暗影突击", description = "在阴影中穿行，并出现在你的目标身后，造成6713点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[66177] = {name = "恢复", description = "治疗目标，在15秒内恢复总计4点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66178] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[66180] = {name = "重皮球", description = "把球扔给友方玩家。如果他们的背包中有剩余的空间，就可以接住球！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66186] = {name = "凝固汽油弹", description = "发射凝固汽油弹，对目标区域周围半径5码范围内的所有敌人造成火焰伤害。此外，目标沾上凝固汽油后将受到火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66187] = {name = "恒定符文", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66193] = {name = "永冻", description = "冰封地面上的一小块儿区域，阻止大多数生物在该区域钻地，进入该区域的目标移动速度降低80%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66197] = {name = "军团烈焰", description = "灼烧目标，并在目标位置处每1秒浮生一团军团烈焰，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[66203] = {name = "蒸汽冲击", description = "对15码范围内的所有敌人造成火焰伤害，并将其击退。一旦该技能触发，炮台将无法产生蒸汽动力，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[66207] = {name = "摔绊", description = "使目标的移动速度降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[66218] = {name = "发射", description = "将驾驶员发射到指定地点", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66228] = {name = "虚空之能", description = "虚空之能所造成的魔法伤害提升20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[66237] = {name = "血肉成灰", description = "将你的血肉烧成灰烬！吸收接下来受到的15959点治疗量，并使造成的伤害降低50%，持续12秒。如果血肉灰烬效果未在其持续时间结束前移除，则它将触发地狱烈焰效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[66250] = {name = "传递火鸡", description = "将一份火鸡传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66251] = {name = "发射", description = "将驾驶员发射到指定地点", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66254] = {name = "召唤火焰旋风", description = "召唤1个火元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[66258] = {name = "地狱喷发", description = "加拉克苏斯大王召唤出一道虚空传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66259] = {name = "传递玉米馅料", description = "将一份玉米馅料传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66260] = {name = "传递南瓜馅饼", description = "将一份馅饼传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66261] = {name = "传递酸果蔓", description = "将一份酸果蔓传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66262] = {name = "传递甜薯", description = "将一份甜薯传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[66269] = {name = "虚空传送门", description = "加拉克苏斯大王召唤出一道虚空传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66282] = {name = "迅猛龙尖叫陷阱", description = "迅猛龙发出一阵撕裂耳膜的尖叫，如同有百万头恐龙同时在你的面前吼叫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66283] = {name = "旋压痛击", description = "跃向一名敌人，抓住他，并造成大量的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66290] = {name = "昏睡", description = "使敌人进入睡眠状态，最多持续6秒。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[66296] = {name = "影幕", description = "将车辆隐蔽在阴影之中，使其潜行速度以及移动速度提高，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66300] = {name = "加油", description = "猛踩油门！速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[66313] = {name = "燃烧弹", description = "对目标周围半径8码范围内的所有敌人造成923点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66320] = {name = "燃烧弹", description = "每1秒对敌人造成34点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66330] = {name = "震地践踏", description = "施放一次震地践踏，对在15码范围内的所有敌人造成2014点物理伤害，并打断其法术吟唱，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[66331] = {name = "穿刺", description = "对目标造成150%的武器伤害，并导致目标流血，每层流血效果使目标每2秒受到840点伤害，持续45秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66334] = {name = "女王之吻", description = "施法者施放出的下一个非瞬发法术将使他在8秒内无法再施放该系法术，并让他承受2350点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66378] = {name = "毁灭穿击", description = "旋转攻击，对目标造成75%的武器伤害，并穿透其护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66406] = {name = "狗头人上身！", description = "你的头上骑了一只雪地狗头人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66407] = {name = "裂颅", description = "击晕目标，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[66408] = {name = "猛击", description = "对敌人造成75%的普通近战伤害，并打断其施法，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66456] = {name = "战刃投掷", description = "向目标投掷一把巨刃，在5码的区域内造成物理伤害和4500点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[66489] = {name = "投掷长矛", description = "对敌人造成冰霜伤害。", mechanic = nil, range = "10—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66494] = {name = "魔能喷发", description = "魔焰地狱火冲向目标，对其造成2014点火焰伤害，并在该区域触发魔能火环。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66495] = {name = "魔能火环", description = "持续对半径15码范围内的盟友造成火焰伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[66514] = {name = "冰霜吐息", description = "对施法者面前半径70码范围的一个锥形区域内的敌人造成0点冰霜伤害。另外，受伤的敌人还会被冰冻2秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[66515] = {name = "反射护盾", description = "立即为目标加上魔法护盾，吸收伤害并将自身所吸收伤害的25%反弹给攻击者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66518] = {name = "舰载火炮", description = "射出一颗火球，击中后对范围效果半径10码内的所有敌人造成火焰伤害和2500点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66528] = {name = "魔能闪电", description = "向敌人射出魔能闪电，在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[66529] = {name = "舰载火炮", description = "射出一颗火球，对范围效果半径10码内的所有敌人造成火焰伤害和2500点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66532] = {name = "魔能火球", description = "造成5874点火焰伤害，接下来每1秒造成1846点额外火焰伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[66536] = {name = "神圣惩击", description = "对敌人造成1166点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[66537] = {name = "恢复", description = "每3秒为一个友方单位恢复4131点生命值。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[66538] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[66541] = {name = "燃烧火箭弹", description = "向目标区域发射装满凝固汽油的火箭炮。凝固汽油将燃烧目标区域周围半径5码范围内的所有敌人，每秒最多造成相当于目标的生命值的12%的伤害，持续15秒。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[66544] = {name = "黄色光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66546] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对附近的敌人造成1939点神圣伤害，并附带击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66547] = {name = "忏悔", description = "强制目标为其最黑暗的回忆忏悔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66552] = {name = "梦魇乍醒", description = "用恐惧震慑附近的敌人，造成周期性的暗影伤害并使其因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[66602] = {name = "红色光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66613] = {name = "制裁之锤", description = "击晕目标，持续6秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[66619] = {name = "昔日阴影", description = "使目标被昔日阴影笼罩，造成暗影伤害并使其攻击和施法速度降低90%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[66620] = {name = "旧患", description = "每1秒对目标造成350点物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66636] = {name = "渐怒", description = "怒气值不断增长，所造成的伤害提高15%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66665] = {name = "灼热吐息", description = "灼热吐息每1秒对所有目标造成1026点火焰伤害，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[66683] = {name = "重型撞击", description = "跳起在空中，然后重重落下，对全部敌人造成2937点物理伤害，使其昏迷，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66684] = {name = "余烬", description = "对余烬半径4码范围内所有的敌人造成840点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66689] = {name = "极寒吐息", description = "寒冷的气息，冻结施法者面前一个锥形区域内的目标，在5秒内造成5594点冰霜伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[66721] = {name = "燃烧之怒", description = "造成的伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66725] = {name = "流星拳", description = "攻击所造成的伤害将平均分摊给在主要目标周围10码范围内的目标。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66734] = {name = "践踏", description = "践踏12码以内的敌人，造成8391点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[66757] = {name = "冰冻之地", description = "冰霜之眼的土地寒冷得快要冻住了你的双脚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66758] = {name = "重击眩晕", description = "被巨大的冲击震晕，无法行动，受到的伤害增加100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66759] = {name = "吐沫狂怒", description = "物理伤害和攻击速度提高100%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[66770] = {name = "野蛮头冲", description = "向敌人施放野蛮头冲，造成15105点物理伤害，并使昏迷3秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66776] = {name = "怒火", description = "将军已经离开了他的指挥室，被激怒后，其所造成的伤害提升300%，受到的伤害减少95%，移动速度提升100%，效果持续到其返回指挥室为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66795] = {name = "收集木料", description = "收集艾萨拉木材堆附近的木料。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66796] = {name = "火焰吐息", description = "对敌人造成1846点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[66798] = {name = "缓死", description = "击昏目标，造成暗影伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66808] = {name = "流星拳", description = "攻击所造成的伤害将平均分摊给在主要目标周围10码范围内的目标。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66811] = {name = "电锯", description = "将面前的树木锯倒或者对面前5码范围内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "100​毫秒", cooldown = "3​秒", dispel_type = nil},
[66813] = {name = "熔岩迸射", description = "烈焰守卫向目标投掷熔岩，造成3916点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66821] = {name = "熔岩喷射", description = "对施法者前方锥形范围内的所有敌人每0.3秒造成840点火焰伤害，持续2.5秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[66822] = {name = "召唤狙击手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66823] = {name = "麻痹毒素", description = "注入麻痹毒素，提高每2秒所造成的自然伤害，并在一定时间内持续降低目标的移动速度直到目标被完全麻痹。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66862] = {name = "光芒耀眼", description = "耶德瑞克的身上开始散发光辉，对周围所有目视他的敌人造成1515点神圣伤害，并使敌人致盲，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[66863] = {name = "制裁之锤", description = "击晕敌人，使其更易受到正义之锤的伤害，并在6秒内无法移动或攻击。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[66865] = {name = "复仇", description = "耶德瑞克的近战攻击有一定的几率使他的下一次近战攻击造成爆击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66867] = {name = "正义之锤", description = "投掷一柄战锤，对敌人造成3879点神圣伤害。如果目标不受正义之锤的效果影响，则此正义之锤会被接住并反掷向施法者。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[66868] = {name = "飞刀", description = "向最远35码内敌对的暗夜精灵掷出一对锯刃。", mechanic = nil, range = "35码 ", cast_time = "100​毫秒", cooldown = "5​秒", dispel_type = nil},
[66869] = {name = "灼热胆汁", description = "使敌人浑身溅满灼热的胆汁，对其及其周围的盟友造成持续性的火焰伤害。冰虫的灼热胆汁对于清除麻痹毒素非常有效。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66879] = {name = "灼热撕咬", description = "对目标造成3357点火焰伤害，并使其浑身溅满灼热的胆汁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66883] = {name = "粘液池", description = "出现一片毒云并在区域内扩散，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[66893] = {name = "榴弹发射器", description = "随意射出榴弹，让它们像婚礼上的老鼠一样乱窜。", mechanic = nil, range = "35码 ", cast_time = "100​毫秒", cooldown = "500​毫秒", dispel_type = nil},
[66902] = {name = "烈焰喷射", description = "向敌人及其周围的目标喷吐胆汁，造成2350点火焰伤害，并使其浑身溅满灼热的胆汁。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[66937] = {name = "续能", description = "释放能量储备，让伐木机回复最大生命值的70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[66954] = {name = "酸性打击", description = "对一名敌人造成自然伤害，并使其受到的物理伤害提高10%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[66967] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[67002] = {name = "Crowley Summon Initialize", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67005] = {name = "召唤阴影", description = "召唤死亡阴影以供亡语者卡罗斯调遣。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[67022] = {name = "扼杀之雾", description = "使目标被扼杀之雾笼罩，每1秒造成3点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[67034] = {name = "战刃投掷", description = "向目标投掷一把巨刃，在5码的区域内造成物理伤害和4500点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[67038] = {name = "撞击", description = "对施法者前方30码的锥形范围内的所有敌人造成25点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[67194] = {name = "光明之泉", description = "制造一个光明之泉治疗周围的友方单位，它将持续存在45秒或直到其被摧毁为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67195] = {name = "剑刃齐射", description = "向目标区域投掷一簇短刃。每把短刃在5码范围内造成物理伤害。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[67233] = {name = "乱舞打击", description = "使施法者的攻击速度提高100%，但施法者每次击中敌人造成的伤害降低30%。持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[67235] = {name = "拳击", description = "击打目标，对其造成30点伤害，并且使其在4秒内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67237] = {name = "紊乱打击", description = "造成120%的武器伤害并使目标失去平衡，在6秒内受到爆击的几率提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67247] = {name = "闪耀之光", description = "一道光辉笼罩一个盟友，为其恢复1127点生命值，并对目标半径8码以内的所有敌人造成1119点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[67251] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续9秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[67255] = {name = "最终冥想", description = "进入冥想，降低施法者周围半径15码范围内的敌人的移动和攻击速度，持续8秒。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[67279] = {name = "叛军大炮", description = "向敌人射出一发破坏力极大的炮弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[67280] = {name = "匕首投掷", description = "随机向一个敌对目标掷出一把匕首，立刻造成伤害，并在接下来每3秒造成额外的伤害，持续12秒。", mechanic = "流血", range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[67294] = {name = "射击我提示", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67322] = {name = "潜地", description = "尝试潜入地下。无法潜入永冻地面。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[67345] = {name = "旋风", description = "发动旋风斩，对周围的敌人造成2350点物理伤害，并将它们击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67367] = {name = "已翻新", description = "刚被翻新过……看上去有一点磨损。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67393] = {name = "弹出旅客", description = "将搭乘摩托车的旅客弹出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67411] = {name = "灵魂虹吸", description = "从一名死去的艾露恩的信徒身上吸取灵魂能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[67440] = {name = "投掷巨石", description = "向远方投掷一块巨石。这块巨石造成火焰伤害，并对半径10码范围内的所有敌人造成2000点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "诅咒"},
[67441] = {name = "撞击", description = "撞击攻城车前方7码范围内的任意敌人，造成伤害，并将敌人击退。还可以对建筑物造成4000点攻城伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[67452] = {name = "飞弹冲击", description = "向远方发射大型火箭弹，对目标区域周围半径8码范围内的敌人造成伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[67461] = {name = "火炮", description = "发射火炮，造成火焰伤害，并对周围的建筑造成4500点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67503] = {name = "叛军勇气", description = "更快，更好，更强。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67514] = {name = "召唤地狱猎犬", description = "召唤一只地狱猎犬，将陪伴施法者直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67523] = {name = "闪燃", description = "使敌人燃烧……致死！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67528] = {name = "治疗波", description = "召唤自然魔法来治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[67529] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[67540] = {name = "拦截", description = "冲向一名敌人，对其造成0%的武器伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67541] = {name = "剑刃风暴", description = "立即对周围最多1个目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在此期间，你可以移动，但是无法使用任何其它技能。你不会有丝毫怜悯，也不会感到丝毫恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[67542] = {name = "致死打击", description = "对目标造成100%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67570] = {name = "护送一个勘测员", description = "护送一个勘测员\n护送勘测员前往门纳尔湖附近的3个标记点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67574] = {name = "被阿努巴拉克追逐", description = "阿努巴拉克正在追逐你。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67588] = {name = "勘测", description = "熔补勘测装备。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[67591] = {name = "裂鞭纳迦的祝福", description = "游泳速度提高60%，持续 5分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[67594] = {name = "毒药瓶", description = "每秒造成294点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67597] = {name = "Quest Complete", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67689] = {name = "背后恶灵", description = "某种令人厌恶的东西从打瞌睡的人的身上冒了出来！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67692] = {name = "平息风暴", description = "将玩家返回到弗瑞恩的哨站。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67709] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67716] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击半径5码范围内的所有敌人，对每个目标都造成伤害，数值为你手持的所有近战武器的伤害之和。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67718] = {name = "冰冷触摸", description = "造成1026点冰霜伤害并造成冰霜疫病。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67719] = {name = "冰霜疫病", description = "对目标每3秒造成一次冰霜伤害，并附带疾病效果，使其近战和远程攻击速度降低25%，持续15秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[67721] = {name = "破甲虚弱", description = "暴露目标的弱点，使目标受到的所有物理攻击造成的伤害提高25%，持续10秒。最多叠加9次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67722] = {name = "血之疫病", description = "血之疫病每2秒造成873点暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[67724] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染血之疫病，持续受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "疾病"},
[67725] = {name = "湮灭", description = "野蛮的瞬发攻击，造成125%的武器伤害再加上(1320 * 125 / 100)点伤害，你施加于目标身上的每一个疾病效果还可以使该伤害总量提高(60 / 2)%，但是会吞噬这些疾病效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[67729] = {name = "爆炸", description = "引爆食尸鬼，将其摧毁并对半径8码范围内的所有敌人造成1846点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[67749] = {name = "跳跃", description = "跃过阴影，在友方或敌方目标背后出现。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67751] = {name = "食尸鬼爆炸", description = "黑骑士准备引爆一只食尸鬼！", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[67761] = {name = "亡者大军", description = "召唤一支食尸鬼军团为死亡骑士作战。食尸鬼会在你附近的区域横冲直撞，嘲讽和攻击一切它们可以攻击的目标。黑骑士有时会引爆某一个食尸鬼！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[67767] = {name = "冰霜疫病", description = "对目标每3秒造成一次冰霜伤害，并附带疾病效果，使其近战和远程攻击速度降低14%，持续15秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[67774] = {name = "爪击", description = "用爪攻击敌人，对其造成伤害并选择一个新的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67777] = {name = "召唤宠物", description = "将你的宠物召唤到自己身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67778] = {name = "亵渎", description = "对一个目标所在位置的地面制造亵渎效果。处于该区域内的目标被亡者拉扯，其移动速度降低50%。持续2秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67794] = {name = "变虫术", description = "将敌人变成一只虫子。这样它就会害怕被一脚踏扁。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[67796] = {name = "撞击", description = "撞击攻城坦克前方13码范围内的任意敌人，造成伤害，并将敌人击退。还可以对建筑物造成6000点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67797] = {name = "蒸汽冲刺", description = "使蒸汽发动机在短时间内超速运转，向前冲锋，对敌人玩家造成伤害，并将其击退。同时对建筑物造成5000点攻城伤害。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[67805] = {name = "攻击潜伏者", description = "侦测并攻击距离最近的血牙潜伏者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[67808] = {name = "死亡撕咬", description = "对所有敌人造成615点暗影冰霜伤害，并使敌人受到的魔法伤害提高5%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67822] = {name = "召唤蟑螂", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67823] = {name = "死亡标记", description = "你已经中了黑骑士的死亡标记，所受到的魔法伤害增加200%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67825] = {name = "左钩拳", description = "对敌人和距离其最近的一个盟友造成80%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67827] = {name = "猛踢", description = "对一名敌人造成伤害，并使其昏迷直到主动取消。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67834] = {name = "北风苔原", description = "但愿能将你传送到北风苔原的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67835] = {name = "索拉查盆地", description = "但愿能将你传送到索拉查盆地的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67836] = {name = "冰冠冰川", description = "但愿能将你传送到冰冠冰川的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67837] = {name = "风暴峭壁", description = "但愿能将你传送到风暴峭壁的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[67838] = {name = "嚎风峡湾", description = "但愿能将你传送到嚎风峡湾的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68054] = {name = "紧急赴约", description = "紧急赴约\n这个帅的掉渣的机器人还有别的要务要做。抓紧时间！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68129] = {name = "召唤沉船者", description = "利用海洋的愤怒，召唤来一个水元素。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[68174] = {name = "耐普图隆的祝福", description = "游泳速度提高250%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68186] = {name = "Anub'arak Scarab Achievement 10", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68197] = {name = "Eadric Achievement", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68207] = {name = "毒液喷吐", description = "每2秒对一个敌人造成7点自然伤害。持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[68208] = {name = "棘刺喷射", description = "向一个敌人投掷荆棘，造成7点自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68209] = {name = "寒冰箭", description = "对敌人造成11点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[68235] = {name = "火炮开火", description = "朝敌人发射威力强大的炮弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[68246] = {name = "冰霜撕咬", description = "对一个敌人造成冰霜伤害并使其施法速度降低，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[68249] = {name = "潮汐奔涌", description = "水流冲击施法者面前100码的锥形区域内的敌人，造成100点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68250] = {name = "水弹", description = "向一个敌人发射水箭，造成中等的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[68252] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在6秒内不会受到任何物理和法术伤害，并且生命值和法力值也会得到回复。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[68263] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[68272] = {name = "苦酒", description = "对目标造成369点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68282] = {name = "冲锋", description = "冲锋攻击，造成75点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "4.5​秒", dispel_type = nil},
[68301] = {name = "冲锋", description = "冲锋攻击，造成0点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[68333] = {name = "忘记侏儒工程学", description = "忘记侏儒工程学，使你可以选择另一个工程学分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68334] = {name = "忘记地精工程学", description = "忘记地精工程学，使你可以选择另一个工程学分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68335] = {name = "激怒", description = "造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68340] = {name = "逃脱", description = "尝试脱离战斗，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68385] = {name = "放置长矛", description = "将科卡尔可汗之矛插在先祖之石中。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68392] = {name = "熔解", description = "艾萨莱特水晶核心本能地释放出极为巨大的毁灭能量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68445] = {name = "闪电打击", description = "向敌人射出一支闪电箭，造成342点自然伤害。随后闪电箭会跳跃至目标附近的其他敌人身上。每次跳跃都会使伤害提高。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[68504] = {name = "碎盾", description = "远程攻击，造成373点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "10—30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[68506] = {name = "重压跳跃", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68515] = {name = "Anub'arak Scarab Achievement 25", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68541] = {name = "激怒", description = "使近战攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[68545] = {name = "魔王阿兹雷索克的怒吼", description = "向敌人吼叫，让敌人昏迷1.5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[68548] = {name = "暗影火炬", description = "对魔王阿兹雷索克面前锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[68552] = {name = "投掷瓶子", description = "令目标昏迷4秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68564] = {name = "投掷调和物", description = "在凄凉之地消灭纳迦和他们的盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[68589] = {name = "诱惑香水", description = "每秒对附近的敌人造成一次自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[68658] = {name = "罗网冲击", description = "使敌人在6秒内无法移动。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[68664] = {name = "分解枪", description = "分解一名敌人。", mechanic = "定身", range = "5—30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[68668] = {name = "召唤援军", description = "召唤更多的半人马单位协助你作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[68669] = {name = "投掷", description = "将你的武器向敌人投去，造成900%正常武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[68670] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[68676] = {name = "撤退命令", description = "命令你的半人马单位离开战斗。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68680] = {name = "要求治疗", description = "命令你的半人马施法者治疗你。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[68683] = {name = "击退", description = "击退施法者面前的全部目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68687] = {name = "跳跃", description = "跃向当前目标。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68704] = {name = "香气蒸腾", description = "在施法者周围扔出几小瓶香水。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68710] = {name = "缩小", description = "缩成老鼠大小。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68728] = {name = "跑啊", description = "鞭策你的老鼠，获得一次持续3秒的加速效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[68734] = {name = "Agogridon Kill Credit", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68771] = {name = "雷霆践踏", description = "践踏附近的所有敌人，使它们暂时处于瘫痪状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68774] = {name = "铸造冰封之刃", description = "铸造一把冰封武器，使冰霜伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[68785] = {name = "铸造霜脉之锤", description = "铸造一把无坚不摧的冰封武器。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[68786] = {name = "永冻", description = "对周围的所有敌人造成97点冰霜伤害，并使它们受到的冰霜伤害提高20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[68788] = {name = "投入萨隆邪铁", description = "扔出一块巨大的萨隆邪铁。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68793] = {name = "魔法的灾难", description = "布隆亚姆朝一个圆弧区域进行横扫攻击，对每个目标造成0点物理伤害。对具有法力值的目标造成三倍伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[68820] = {name = "灵魂之井", description = "噬魂者跳向一个随机玩家，撞击地面并创造一口灵魂之井。灵魂之井在战斗的剩余时间里持续存在，并且每1秒对4码内的所有玩家造成0点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68839] = {name = "灵魂腐蚀", description = "布隆亚姆试图腐蚀一名玩家的一部分灵魂，将其从目标的身体中剥离。如果灵魂腐蚀结束前未被驱散，一枚腐化的灵魂残片将从玩家体内抽出，使其昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[68864] = {name = "缝合", description = "每1秒为施法者回复25点生命值。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[68867] = {name = "扫尾", description = "对施法者身后一个锥形区域内的敌人造成2424点伤害，将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68868] = {name = "顺劈斩", description = "对目标和它周围的盟友造成普通伤害，可最多影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[68872] = {name = "灵魂风暴", description = "布隆亚姆的生命值降至35%时，他会传送到房间中央，并召唤一场灵魂风暴。汹涌的灵魂风暴每0.5秒对10码范围外的玩家造成0点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[68895] = {name = "敌意", description = "对半径15码范围内的敌人造成0点暗影伤害。", mechanic = nil, range = "3码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[68899] = {name = "哀嚎之魂", description = "噬魂者释放成群的哀嚎灵魂，持续4秒，对前方的所有目标造成0点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[68939] = {name = "灵魂解禁", description = "噬魂者释放出灵魂的洪流，持续5秒。被释放的灵魂无法被攻击，并会追逐随机玩家，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = "15​秒", dispel_type = nil},
[68945] = {name = "返回营地", description = "让私人奥术助手的主人返回北艾萨拉的克希雷姆的营地。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[68946] = {name = "无法抗拒的古龙水", description = "每秒造成一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[68950] = {name = "恐惧", description = "布隆亚姆将恐惧植入随机一名玩家的心中，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[68958] = {name = "冲击新星", description = "对15码范围内的敌人造成4662点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "2​秒", dispel_type = nil},
[68959] = {name = "点燃武器", description = "近战攻击会对目标周围5码内的所有敌人造成额外4662点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[68982] = {name = "幽灵冲击", description = "噬魂者轰击一名玩家，造成0点暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[68988] = {name = "传送", description = "将施法者传送到一处灵魂之塔。", mechanic = nil, range = "50000码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[68998] = {name = "奥术混乱", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69021] = {name = "雷霆蹴", description = "对一名敌人造成150%的武器伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69022] = {name = "起搏器", description = "扎普诺兹医生竭尽全力将你从死亡的边缘拉回来！", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69024] = {name = "剧毒废渣", description = "对位于酸液中的所有敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69028] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69051] = {name = "灵魂倒映", description = "噬魂者对一名玩家的灵魂使用镜像，使其受到伤害的40%复制给此玩家。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69052] = {name = "邪恶狂乱", description = "攻击速度提高10%。所造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[69053] = {name = "邪恶怒气", description = "所有攻击有一定几率施放邪恶狂乱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69055] = {name = "军刀猛刺", description = "将普通近战伤害的300%分摊给一名敌人及其周围最近的两名盟友。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69056] = {name = "符文遮罩", description = "使施法者笼罩在一层符文护盾中，有75%的几率反射有害的法术，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[69057] = {name = "天灾领主之刺", description = "掷出一枚天灾领主之刺，使行进路线上的所有敌人定身。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69058] = {name = "暗影冰霜箭", description = "对一名敌方目标造成0点暗影冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69065] = {name = "穿刺", description = "使目标被骨钉刺穿。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69069] = {name = "骨盾", description = "吸收0点伤害。骨盾吸收的伤害达到其上限时将会碎裂，并会对15码范围内的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[69074] = {name = "传送", description = "将玩家传送至黑喉要塞。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69075] = {name = "白骨风暴", description = "以一阵白骨风暴攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69080] = {name = "骨雨", description = "对周围的敌人洒下骨雨，造成0点伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69088] = {name = "灵魂打击", description = "刺穿敌人的灵魂，对其造成0点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69128] = {name = "灵魂虹吸", description = "对一名敌方目标造成0点暗影伤害，使其造成的伤害降低10%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[69131] = {name = "灵魂虚弱", description = "瓦解一名敌方目标的意志，使其攻击和施法速度降低60%。如果该效果未被移除，则目标将昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[69135] = {name = "暮光障壁", description = "符文能量筑起的盾牌围绕施法者，承受的伤害降低50%。这个盾牌很可能会被火焰爆裂击碎。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69146] = {name = "冷焰", description = "每1秒造成47点冰霜伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69148] = {name = "灵魂哀嚎", description = "对位于施法者半径40码范围内的所有敌人造成0点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69151] = {name = "冰霜吐息", description = "造成15点冰霜伤害并冻结目标，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69155] = {name = "蛮力冲撞", description = "发动强有力的一击击退敌人，造成8485点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[69165] = {name = "凋零呼吸", description = "吸入该空间内的凋零毒气，使造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "30​秒", dispel_type = nil},
[69166] = {name = "凋零呼吸", description = "吸入凋零毒气，使造成的伤害提高30%，攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69167] = {name = "邪恶强化", description = "赋予施法者黑暗的力量，提高其物理伤害100%，但其移动速度降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[69172] = {name = "天灾领主的烙印", description = "使用泰兰努斯的印记烙烧一名敌人，被烙烧的敌人所造成的所有伤害都将反射给施法者的主要目标，其所产生的所有治疗也将反射给施法者。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69203] = {name = "恶毒之咬", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69238] = {name = "寒冰冲击", description = "使受到冰寒效果影响的目标移动速度降低75%，每2秒受到11点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69240] = {name = "邪恶毒气", description = "朝目标区域施放一团邪恶毒气，每2秒造成1091点伤害，持续6秒。该疫病会使被感染的目标呕吐不止，并对其附近的盟友造成1007点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69242] = {name = "灵魂尖啸", description = "对施法者面前15码内的锥形区域中的所有敌人造成10909点暗影伤害，并使其沉默5秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[69244] = {name = "邪恶毒气", description = "对半径8码范围内的盟友造成1007点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69245] = {name = "霜降", description = "对距离冲击点8码范围内的所有敌人造成2182点冰霜伤害，并将其击晕，持续5秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69275] = {name = "霜牙印记", description = "为天灾领主的冰霜巨龙：霜牙标记一个攻击目标。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[69278] = {name = "毒气孢子", description = "释放一团毒气孢子，对2个随机目标造成伤害。孢子会在12秒后炸裂开来，对附近所有同伴造成672点伤害。毒气孢子所造成的伤害可增强目标的免疫系统，使其对毒气的抗性提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[69280] = {name = "迫击炮轰击", description = "对轰击点15码范围内的纳迦造成52点火焰伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69305] = {name = "战斗怒吼", description = "战士发出怒吼，使半径30码范围内的所有小队及团队成员的攻击强度提高42点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69325] = {name = "损毁", description = "烈焰围绕施法者全身，持续12秒，每2秒对所有敌人释放出1515点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69347] = {name = "通灵之力", description = "杀死你面前的奴隶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69350] = {name = "亡者复生", description = "从生命体转换成亡灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69353] = {name = "寻找掩护！", description = "要比那些平庸的地精更聪明。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69355] = {name = "暗影新星", description = "释放出一股汹涌的能量，对半径15码范围内的敌方目标造成1091点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69359] = {name = "火焰喷射器", description = "对敌方目标造成10点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69360] = {name = "钩网", description = "固定一名敌人，持续8秒，并造成物理伤害。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69361] = {name = "治疗弹", description = "治疗75点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69362] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69368] = {name = "艾萨莱特手雷", description = "造成20点火焰伤害并使半径3码范围内的目标昏迷3秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69373] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69374] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "10—70码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69375] = {name = "大火球", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69376] = {name = "烟雾圆弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69387] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69389] = {name = "暗影愈合", description = "为友方目标治疗33797点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69391] = {name = "黑暗祝福", description = "使一名友军的攻击和施法速度提高20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69401] = {name = "灼烧冲击", description = "消耗所有火炮的能量来向目标发射一枚巨型火球。造成559点攻城伤害，每点热能还将造成额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[69405] = {name = "吞噬阴影", description = "使一个敌方目标的攻击和施法速度降低50%，移动速度降低50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[69409] = {name = "灵魂收割", description = "攻击目标，造成50%的武器伤害，并使其受到灵魂收割的效果影响。该效果会在5秒后造成13053的暗影伤害，并使施法者的急速提高100%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69411] = {name = "召唤进攻的纳迦", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69413] = {name = "绞杀", description = "被绞杀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69435] = {name = "投掷炸弹", description = "对下方的目标投掷一枚重磅炸弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = "诅咒"},
[69461] = {name = "强力横扫", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[69463] = {name = "穿刺之脊", description = "掷出一根巨大的脊骨，对附近的敌人造成0点物理伤害，并将他们击退。", mechanic = nil, range = "80码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69483] = {name = "黑暗清算", description = "在8秒后，从目标和周围半径10码内的所有敌人身上吸取15000点生命值。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69491] = {name = "黑影光环", description = "使施法者自动对周围的敌人每2秒造成672点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69492] = {name = "暗影顺劈", description = "对一名敌人和其最近的盟友造成150%的武器伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[69503] = {name = "吞噬", description = "每1.5秒25%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69504] = {name = "迎面重殴", description = "迎面一记重击。好痛！", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69508] = {name = "软泥喷射", description = "倾泻出绿色软泥。对锥形范围内的敌人造成1343点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69516] = {name = "召唤亡灵", description = "召唤伊米亚亡灵协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69517] = {name = "投掷飞刀", description = "投掷一把飞刀，到达目标后爆炸，对作用范围内的所有敌人造成7点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[69520] = {name = "石像鬼打击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69526] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69527] = {name = "寒冰吐息", description = "对施法者面前半径30码范围的一个锥形区域内的敌人造成1939点冰霜伤害。另外，目标的攻击速度降低100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[69528] = {name = "强能暗影箭", description = "向目标射出一支暗影箭，对目标和其附近的一个敌人造成1455点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69562] = {name = "亡者复生", description = "在施法者身边召唤一只食尸鬼爪牙。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[69564] = {name = "暗影愈合", description = "为友方目标治疗25点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69565] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69566] = {name = "英勇打击", description = "强力的攻击，造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69569] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69570] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69572] = {name = "接铲！", description = "使用附近一名敌人的铁锹猛击其头部，对其造成65%武器伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69573] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[69574] = {name = "寒冰之环", description = "召唤一个冰环，冻住附近的敌人。", mechanic = nil, range = "80码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69576] = {name = "混乱箭", description = "向敌人发射混乱之箭，造成1173点火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有伤害吸收效果。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69577] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[69578] = {name = "转化射线", description = "对一名敌人每2秒造成970点暗影伤害，并使其受到动摇的决心的效果影响。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[69579] = {name = "弧光切割", description = "重劈一名敌人的护甲，每一次弧光切割都会使其护甲值降低10%。最多叠加5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69580] = {name = "盾牌格挡", description = "使施法者的格挡几率提高100%，持续20秒，但只能格挡1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69583] = {name = "火球术", description = "对目标造成1624点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[69584] = {name = "战术闪现", description = "将施法者传送到目标身后。传送可以解除施法者身上一切形式的束缚效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69586] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成485点火焰伤害，对周围的所有敌人造成485点火焰伤害。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69590] = {name = "Force Player to Summon Andorel", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69591] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69592] = {name = "掷矛", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69602] = {name = "火焰喷射器", description = "对敌方目标造成0点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69603] = {name = "凋零", description = "对目标进行一次邪恶的感染，每3秒造成一次自然伤害。如果没能在21秒内移除，则会跳到下一个目标身上。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69633] = {name = "暗影之幕", description = "使一名敌人的治疗效果降低75%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[69634] = {name = "鲜血气息", description = "闻到自己血液的味道后，战士变得斗志高涨，其受到的所有伤害降低50%，并且每2秒回复其总生命值的5%。持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69638] = {name = "战斗之怒", description = "你造成的所有伤害提高12%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69647] = {name = "死志", description = "护甲值提高120%，攻击速度提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69649] = {name = "冰霜吐息", description = "对施法者面前半径60码范围的一个锥形区域内的敌人造成10070点冰霜伤害。另外，目标的攻击速度降低50%，移动速度降低15%，持续1.5分钟。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69674] = {name = "畸变感染", description = "畸变感染每1秒造成840点伤害，并使被感染者受到的治疗效果减少75%，持续12秒。移除感染后，会在目标所处的位置生成一个小型的软泥怪。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69679] = {name = "火箭炮", description = "发射一枚火箭并在击中后爆炸，对附近的敌人产生火焰伤害，并对敌人的炮艇造成攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[69705] = {name = "零度冻结", description = "凝结空气中的寒冷水气，将目标冻结冰块中。施法者必须要持续引导才能保持冻结状态。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69708] = {name = "寒冰牢笼", description = "使目标昏迷，使其无法行动，但处于无敌状态。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69750] = {name = "弱化放射性软泥怪", description = "放射性软泥怪对半径10码范围内的敌人造成840点伤害，它还会使小软泥怪与附近其它的软泥怪进行融合。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69774] = {name = "粘稠的软泥", description = "软泥怪靠近目标喷出一团绿色的粘液。绿色的粘液每1秒对目标造成672点伤害，并使其移动速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69776] = {name = "粘稠的软泥", description = "绿色软泥每1秒对目标造成17点伤害，并使其移动速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69780] = {name = "冷酷严冬", description = "移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69787] = {name = "寒冰壁垒", description = "立即为你加上魔法护盾，吸收18775795点伤害，持续直到主动取消。只要护盾存在，受保护者的施法就不会被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69808] = {name = "破天号战旗", description = "提高最大生命值15%，并使在80内所有友方目标的近战、远程和施法速度提高25%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69809] = {name = "库卡隆战旗", description = "提高最大生命值15%，并使在80内所有友方目标的近战、远程和施法速度提高25%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69810] = {name = "召唤破天号战旗", description = "召唤0个魅魔协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69811] = {name = "召唤库卡隆战旗", description = "召唤0个魅魔协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69827] = {name = "恐怖图腾伏击！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69841] = {name = "冰火气息", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69851] = {name = "棒击", description = "用棒击打目标，造成伤害并击退目标。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[69867] = {name = "贫瘠绽放", description = "治疗所有附近的单位，恢复14点生命值，并在9秒内额外恢复3点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69869] = {name = "霜火之箭", description = "对敌人施放霜火之箭，造成1007点霜火伤害，使其移动速度降低40%，并在9秒内造成252点额外的火焰伤害。若目标对冰霜伤害抗性较低，则该法术会造成冰霜伤害而不是火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[69871] = {name = "天灾蒸汽", description = "向目标注入疫病，使其所造成的伤害提高100%，持续30秒。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69879] = {name = "冲锋", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69882] = {name = "愈合", description = "治疗友方目标，恢复1127点生命值，并在21秒内恢复额外的3154点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[69897] = {name = "投掷无价珍宝", description = "将一件无价珍宝扔向目标。", mechanic = nil, range = "5—15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[69898] = {name = "回春术", description = "在15秒内治疗目标3378点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69899] = {name = "治疗之触", description = "为一个友方目标恢复7604点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69900] = {name = "灵魂爆裂", description = "对半径15码范围内的所有敌人造成7点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69901] = {name = "法术反射", description = "举起盾牌，反射下一个对你施放的法术。持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69902] = {name = "毁灭打击", description = "击碎目标的护甲，对其造成破甲效果。另外还可以造成50%的武器伤害，外加目标身上每层破甲效果所提供的81点伤害加成。破甲效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69903] = {name = "盾牌猛击", description = "对一名敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69904] = {name = "闪现", description = "将施法者传送到20码外，并解除所有束缚效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69910] = {name = "痛苦压制", description = "使你受到的伤害降低40%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69911] = {name = "血之疫病", description = "血之疫病每1秒造成420点暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69912] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染血之疫病，持续受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69916] = {name = "冰冷触摸", description = "造成1343点冰霜伤害并引发冰霜疫病效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69917] = {name = "冰霜疫病", description = "疾病效果，每3秒造成一次冰霜伤害，并使目标的近战和远程攻击速度降低14%，持续15秒。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[69920] = {name = "影袭", description = "对一名敌人造成普通伤害外加1678点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69921] = {name = "刀扇", description = "终结技，对目标造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69923] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69926] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69927] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成1175点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69929] = {name = "灵魂蒸汽", description = "向目标注入精神能量。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[69930] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8秒内对进入该区域的所有敌人造成5370点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69933] = {name = "灾难打击", description = "穿刺灵魂，造成125%普通伤害，并算作暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69934] = {name = "神圣愤怒", description = "向四面八方射出神圣能量，对10码内的所有目标造成839点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[69958] = {name = "治疗波", description = "为一个友方目标恢复3380点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69963] = {name = "强效治疗术", description = "为一个友方目标恢复3380点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69964] = {name = "中毒", description = "每3秒对一名敌人造成自然伤害。持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[69965] = {name = "雷霆一击", description = "对附近的所有敌人造成907点自然伤害", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69967] = {name = "惩击", description = "惩击敌人，造成1175点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69968] = {name = "愤怒", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69969] = {name = "厄运诅咒", description = "对目标施以厄运的诅咒，在12秒后造成2098点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[69970] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[69972] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成1259点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69973] = {name = "烧尽", description = "对你的目标造成1175点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[69974] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[69975] = {name = "爆炸射击", description = "你对敌方目标发射爆炸性的弹药，造成839点火焰伤害。这发弹药还会每秒对目标造成额外伤害，持续2秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[69989] = {name = "奥术射击", description = "迅速射出一箭，对目标造成1306点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70027] = {name = "鲨齿利刃", description = "将一根锯齿利刃射向目标，造成100点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70043] = {name = "暗影箭", description = "布隆亚姆向随机一名敌人射出一支黑暗魔法箭，对其造成0点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[70048] = {name = "信号枪", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70053] = {name = "复活勇士", description = "复活一名银色黎明勇士为你战斗。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[70063] = {name = "霜之哀伤的怒火", description = "对所有敌人造成242415点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[70074] = {name = "喷射药物", description = "朝一名敌人射击，对其造成自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[70078] = {name = "死亡之抚", description = "圣光的力量涌入目标的体内，将其秒杀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70080] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70084] = {name = "冰霜光环", description = "每3秒对附近的所有敌人造成755点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70089] = {name = "死灵", description = "复活施法者，并使其成为亡灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70095] = {name = "枪械射击", description = "用远程武器射击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70116] = {name = "寒冰吐息", description = "对施法者面前半径15码范围的一个锥形区域内的敌人造成2014点冰霜伤害。另外，目标的攻击速度降低20%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[70130] = {name = "强能暴风雪", description = "将所有目标长时间冻结在原地。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70133] = {name = "淬毒利刃", description = "每3秒对敌人造成一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[70144] = {name = "厄运诅咒", description = "对目标施以厄运的诅咒，在10秒后造成1678点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[70145] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70150] = {name = "跳跃", description = "跳跃到目标敌人或盟友背后。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70161] = {name = "掷斧", description = "向目标掷出一柄斧头，造成916点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70162] = {name = "射击", description = "朝目标射击，对其造成9点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70166] = {name = "牢固盾墙", description = "牢固盾墙\n刃鼻正藏在他护盾的后面。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70171] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续6秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70174] = {name = "灼烧冲击", description = "消耗所有火炮的能量来向目标发射一枚巨型火球。造成559点攻城伤害，每点热能还将造成额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[70176] = {name = "呕吐", description = "造成1865点自然伤害，并使受到的伤害提高20%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70185] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70188] = {name = "黑暗斗篷", description = "使潜行者的躲闪几率提高100%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70189] = {name = "毒液喷吐", description = "造成1007点自然伤害，之后每2秒对一名敌人造成252点伤害，持续8秒。该效果也会击中半径5码范围内的目标。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[70191] = {name = "顺劈斩", description = "对目标和它周围的盟友造成普通伤害，可最多影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70194] = {name = "黑暗禁锢", description = "使目标昏迷，使其无法行动，但处于无敌状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70196] = {name = "穿刺之矛", description = "用武器远距离刺穿一个目标，立即将其杀死。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[70215] = {name = "毒肿", description = "毒气之云锁定了受到毒肿效果影响的玩家。若该玩家被其抓住，即会释放凋零毒气，对附近的玩家造成伤害。伤害的数值依该玩家的肿胀程度而定。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70218] = {name = "野猪网", description = "使一名敌人无法移动，持续15秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70274] = {name = "剧毒废渣", description = "对位于酸液中的所有敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70278] = {name = "穿刺之伤", description = "每1秒对一名敌人造成606点物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70291] = {name = "寒冰之刃", description = "为你的武器注入冰冠冰川的能量，使其造成冰霜伤害，持续14秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[70292] = {name = "冰川打击", description = "残忍无情的攻击，使目标大量流血直到完全治愈。每3秒造成15%的冰霜伤害，直到被完全治愈。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70299] = {name = "虹吸精华", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70302] = {name = "致盲之尘", description = "使目标暂时失明并到处乱走，持续最多3秒。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[70304] = {name = "强能之血", description = "所造成的伤害提高50%。\n 法术不消耗法力值且为瞬发。\n 近战和远程攻击速度提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70306] = {name = "寒冰之刃", description = "像旋风一般攻击周围的所有敌人，持续6秒并造成双倍伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70307] = {name = "召唤4联盟", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70309] = {name = "撕裂投掷", description = "将你的武器扔向敌人，对其造成95点伤害，并在接下来的18秒内每3秒造成5点额外的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70316] = {name = "顺劈斩", description = "对敌人及其最近的盟友造成110%普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70341] = {name = "软泥滩", description = "朝目标位置扔出一瓶变异粘液，生成一团粘液。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70343] = {name = "软泥滩", description = "变异软泥怪在持续生长，每1秒造成30点伤害，直到被畸变生物吞掉为止！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70351] = {name = "不稳定的实验", description = "普崔塞德教授开始在你们所有人身上进行一项邪恶的实验！", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[70360] = {name = "吞食软泥", description = "吞食附近的变异软泥来缩小池区的大小，使你获得4点软泥能量！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[70361] = {name = "顺劈斩", description = "对一个敌人和距其最近的盟友造成120%的武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[70362] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，每2秒造成1343点冰霜伤害，并使指定区域内所有敌人的移动速度降低30%。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70363] = {name = "食尸", description = "逐渐恢复生命值。持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[70371] = {name = "激怒", description = "使你的攻击间隔缩短100%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[70386] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[70388] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成([100.2% of Spell Power])点暗影伤害。当目标受到总计3250点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[70391] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，使其在24秒内受到1745点暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[70392] = {name = "黑暗烙印", description = "对一个敌人造成28点暗影伤害，并使其受到的暗影伤害提高50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70394] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70396] = {name = "食尸鬼斩杀", description = "强力的攻击，造成755点额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70405] = {name = "畸变", description = "畸变的憎恶产生的疾病正在对周围的玩家造成伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70409] = {name = "火球术", description = "对目标造成2014点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[70421] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，每2秒给指定区域内的所有敌人造成187点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70423] = {name = "吸血诅咒", description = "受到的直接治疗效果会触发堕落之血。持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[70425] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[70426] = {name = "堕落之血", description = "每3秒造成671点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70431] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[70432] = {name = "血晕", description = "使目标昏迷并且每2秒造成545点流血伤害。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[70435] = {name = "撕裂肉体", description = "对一名敌人造成100%的武器伤害并使其流血，每次使用该技能都会使目标每2秒受到840点伤害。持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70437] = {name = "吸血鬼打击", description = "野蛮的攻击，立即对敌人造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70445] = {name = "鲜血镜像", description = "你所受到伤害的50%会反射给相连一方（视为暗影伤害）。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70447] = {name = "不稳定的软泥怪黏合剂", description = "不稳定的软泥怪黏合剂将目标粘附在原地，目标被缠绕的同时每1秒还会受到1189点伤害。不稳定的软泥怪将移动到目标面前并自爆，造成41957点伤害，该伤害将由附近的所有目标分摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[70449] = {name = "吸血冲锋", description = "冲锋一名敌人，对目标及其周围的盟友造成1007点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[70451] = {name = "鲜血镜像", description = "相连一方所受到伤害的50%会反射给你。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70460] = {name = "冷焰喷射", description = "对攻击路线上的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70464] = {name = "冰枪齐射", description = "对半径80码内的所有敌人造成2142点伤害。对被冻住的目标造成三倍伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70475] = {name = "大型虫群", description = "虫群布满该区域，每1秒造成相当于生命值上限5%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70480] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70481] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70482] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70492] = {name = "软泥喷发", description = "造成41957点伤害，该伤害将由附近的目标分担，并将它们向四周击退！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[70503] = {name = "灵魂爆裂", description = "牺牲施法者，让8码范围内的全部敌人承受6042点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70513] = {name = "多重射击", description = "对一名敌人和其周围的盟友进行飞弹齐射，对最多3个目标造成普通伤害外加74点。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70516] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[70517] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒对半径0码范围内的所有小队成员恢复0点生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70521] = {name = "冰霜炸弹", description = "对附近的所有敌人造成0点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70539] = {name = "回流软泥", description = "回流软泥会对目标施放一种奇特效果，降低其移动速度50%，并且每2秒造成41点伤害，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[70541] = {name = "寄生", description = "对60码内的所有敌对玩家造成2518点暗影伤害。此外，目标还会受到每秒提升的暗影伤害。该效果会在目标的生命值超过90%后消失。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70542] = {name = "变异打击", description = "立即造成100%的武器伤害，并使目标对物理伤害的抗性降低4%，持续20秒。最多叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[70588] = {name = "镇压", description = "使目标受到的治疗减少10%。持续直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70589] = {name = "冰冷触摸", description = "造成0点冰霜伤害，并使目标的远程、近战攻击和施法速度降低35%，持续直到主动取消。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[70594] = {name = "死寒之箭", description = "对一个敌方目标造成2098点暗影冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70602] = {name = "腐蚀术", description = "缓慢地腐蚀目标的心灵，使其屈服于巫妖王的意志。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70633] = {name = "胆汁喷溅", description = "每秒造成629点自然伤害，并使其受到的物理伤害提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70645] = {name = "暗影锁链", description = "放逐一个敌人，使其无法做出任何动作但免疫任何攻击，最多持续10秒。一次只能放逐一个目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[70659] = {name = "死疽打击", description = "使用一把诅咒的武器打击一名敌人，对其造成70%的武器伤害，并使其感染一种疾病，该疾病会抵消目标随后获得的3755点治疗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70670] = {name = "暗影顺劈", description = "对攻击者前方的所有敌人造成3357点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[70671] = {name = "血溃", description = "使目标患上恶臭溃烂，每3秒对其造成755点自然伤害，并使其受到的治疗效果降低25%。持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[70674] = {name = "吸血鬼之力", description = "施法者体内充盈着黑暗之力，使其所有伤害提高25%，而所造成伤害的300%将治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70705] = {name = "火刃战旗", description = "剑圣的战旗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70711] = {name = "强能之血", description = "所造成的伤害提高100%。\n 法术不消耗法力值且为瞬发。\n 近战和远程攻击速度提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70714] = {name = "冰缚之甲", description = "使施法者受到寒冰屏障的保护。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70716] = {name = "粉碎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70732] = {name = "利刃之幕", description = "向周围的目标投掷巨型刀刃，对区域内的敌人造成物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[70735] = {name = "发射利刃", description = "向周围的目标投掷巨型刀刃，对敌人造成物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = "诅咒"},
[70744] = {name = "酸性爆炸", description = "施法者发起爆炸，对15码范围内的全部敌人即刻造成3147点自然伤害，并在接下来的20秒内造成每秒233点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[70750] = {name = "战斗怒吼", description = "使附近队友所造成的伤害提高50%，攻击速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70754] = {name = "火球术", description = "对一个敌人造成1049点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[70759] = {name = "寒冰箭雨", description = "对附近的敌人造成839点冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[70768] = {name = "玄秘遮蔽", description = "使施法者笼罩在一层强大的屏障之中，该屏障会反射所有对施法者进行的魔法攻击，并且使施法者免疫施法打断效果，该屏障最多能吸收9388点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70782] = {name = "食尸鬼之触", description = "使目标的移动速度降低20%。最多叠加4次。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70794] = {name = "冰冻陷阱效果", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1分钟内无法行动，任何伤害都会取消冰冻效果。陷阱可存在20秒。每个猎人在同一时间内只能布置一个陷阱。", mechanic = "冰封", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70853] = {name = "可延展黏液", description = "对半径8码范围内造成4028点伤害，并降低攻击和施法速度250%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70867] = {name = "鲜血女王的精华", description = "鲜血女王的力量笼罩施法者，使其造成的伤害提高100%。\n 攻击造成的伤害将治疗施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70873] = {name = "翡翠精髓", description = "用梦境鼓舞目标，为其每3秒恢复1点法力值。目标的伤害和治疗效果也会提高10%。最多叠加100次。持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70900] = {name = "黑暗突变", description = "目标变身为亡灵巨兽，使其体型明显增大，并大大提高其所造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[70901] = {name = "黑暗增效", description = "强化你的法术，使其造成范围伤害且不会被打断。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70903] = {name = "黑暗殉道", description = "施法者受到黑暗能量的环绕，对8码范围内的所有敌人造成4196点瘟疫伤害，所到之处骸骨遍地。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[70904] = {name = "腐蚀术", description = "腐蚀术\n昏迷。\n完全被治愈后移除。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70906] = {name = "死寒冲击", description = "对距离目标10码内的所有敌人造成2685点暗影冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[70910] = {name = "硬着陆", description = "狠狠地撞在地面上。", mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70911] = {name = "肆虐毒疫", description = "每1秒造成一次伤害，凋零效果每存在你身上一秒就会使该伤害提高！如果你离一名友方目标太近，你还会将该疫病传染给友方目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70923] = {name = "失心疯", description = "被魅惑。\n 所造成的伤害提高100%。\n 生命值提高900%。\n 所造成的治疗效果提高1000%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70926] = {name = "Forcecast Ride Named Raptor", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70952] = {name = "鲜血唤醒", description = "黑暗堕落者的宝珠使瓦拉纳充满能量，赐予他更多强大的能力。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70960] = {name = "白骨风暴", description = "使施法者的攻击获得狂怒效果，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70961] = {name = "碎骨爆裂", description = "对附近所有濒临死亡的敌人造成1678点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[70964] = {name = "盾击", description = "使用你的盾牌猛击敌人，对其造成1343点伤害，并使敌人的魔法易伤效果提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[70980] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10秒。攻击包裹目标的蛛网可以释放目标。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[70986] = {name = "哀伤之雾", description = "施法者体内散发出一道悲惨绝望的光芒，每2秒对附近的敌人造成755点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71003] = {name = "维加德之触", description = "每2秒受到2点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[71010] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10秒。攻击包裹目标的蛛网可以释放目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71019] = {name = "战争践踏", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，并让它们昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71021] = {name = "军刀猛刺", description = "将普通近战伤害的200%分摊给一名敌人及其周围最近的两名盟友。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71022] = {name = "瓦解怒吼", description = "打断附近所有敌人的施法。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71029] = {name = "冰川冲击", description = "释放强大的寒冰冲击，攻击施法者面前的所有敌人。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71089] = {name = "毒脓", description = "对附近的任一敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71103] = {name = "变形辐射", description = "使目标受到变形辐射的影响。", mechanic = "变形术", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[71114] = {name = "强力践踏", description = "践踏地面，对周围的所有敌人造成2014点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71127] = {name = "致命之伤", description = "一次对目标的惩罚打击，使其受到的治疗效果减少10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71140] = {name = "天灾利钩", description = "对目标造成923点物理伤害，并将其拉到施法者身旁。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71150] = {name = "天灾之云", description = "向地面放出一团天灾之云，每3秒造成1175点自然伤害。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71157] = {name = "感染之伤", description = "使敌人受到的物理伤害提高19点，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71163] = {name = "吞噬人型生物", description = "每1.5秒造成15%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71164] = {name = "迎面重殴", description = "迎面一记重击。好痛！", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71179] = {name = "法力黑洞", description = "随机在一名敌人的位置召唤一个法力黑洞。该法力黑洞将会使半径6码范围内的所有敌人每秒燃烧掉102点法力值。持续30秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71188] = {name = "身经百战", description = "所造成的伤害提高30%。\n 攻击和施法速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71189] = {name = "踏梦者之怒", description = "对所有周围的敌人造成1678259点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71193] = {name = "身经百战", description = "所造成的伤害提高60%。\n 攻击和施法速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71195] = {name = "精锐", description = "所造成的伤害提高120%。\n 攻击和施法速度提高80%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71196] = {name = "身临梦境", description = "将施法者传送到翡翠梦境。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71203] = {name = "饕餮灵魂", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71204] = {name = "蔑视之触", description = "使目标产生的威胁值减少20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71232] = {name = "狂野突袭", description = "跃向一头驯服的岛屿野猪，将它钉死在地上。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71236] = {name = "黑暗殉道", description = "使施法者任由黑暗的能量所占据并发生爆炸，对半径8码范围内的所有敌人造成4196点瘟疫伤害，只残留一堆白骨。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[71237] = {name = "麻痹诅咒", description = "向敌人施放诅咒，使技能冷却时间延长15秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[71249] = {name = "寒冰陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多5秒内无法行动，任何伤害都会取消冰冻效果。陷阱可存在30秒。猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[71251] = {name = "急速射击", description = "使施法者集中精神，向附近的敌人发动快速射击，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[71252] = {name = "箭雨", description = "向目标位置射出一排飞箭。", mechanic = nil, range = "10—40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71253] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[71255] = {name = "窒息毒气弹", description = "普崔塞德教授向他周围投掷毒气炸弹，毒气炸弹每1秒造成1175点伤害，并在20秒后爆炸，造成5035点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71257] = {name = "野蛮打击", description = "野蛮的攻击，使目标流血，在4秒内受到额外的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71258] = {name = "激素刺激", description = "使施法者的攻击获得狂怒效果，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71270] = {name = "北地之寒", description = "施法者发动冰川之寒的能量，使 他 每秒造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71274] = {name = "冰冻之球", description = "施法者发射一枚巨大的冰冻之球，攻击附近的敌人。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71296] = {name = "暗影箭", description = "对目标造成2238点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71298] = {name = "放逐", description = "放逐一个敌人，使其无法做出任何动作但免疫任何攻击，最多持续6秒。一次只能放逐一个目标。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[71299] = {name = "死亡之拥", description = "一块环绕在施法者周围的暗影能量护盾，使 他 免疫打断。护盾可吸收46939点伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71303] = {name = "召唤伊米亚人", description = "召唤5个僵尸协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71306] = {name = "乱风", description = "转换目标的位置和其仇恨列表。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71316] = {name = "冰川打击", description = "残忍无情的攻击，使目标大量流血直到完全治愈。每3秒造成20%的冰霜伤害，直到被完全治愈。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71318] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71320] = {name = "冰霜新星", description = "对附近的敌人造成840点冰霜伤害并将其冻结在原地，冻结效果最多可持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[71323] = {name = "寒冰之刃", description = "像旋风一般攻击周围的所有敌人，持续6秒并造成双倍伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71325] = {name = "寒冰之刃", description = "为你的武器注入冰冠冰川的能量，使其造成冰霜伤害，持续14秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71326] = {name = "地穴甲虫", description = "召唤几只地穴甲虫来攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71327] = {name = "蛛网", description = "向目标投网，使目标无法移动，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71330] = {name = "寒冰坟墓", description = "将敌人击晕，使其无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71335] = {name = "燃烧的柏油", description = "投掷熊熊燃烧的石块，使目标区域被火焰吞没，造成31352559点攻城伤害，并在接下来的10秒内造成额外的6751点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[71336] = {name = "黑暗堕落者的契约", description = "对你和附近没有被连接的友方造成不断增长的暗影伤害。该效果会在所有被连接的目标彼此进入5码范围之内后消失。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[71337] = {name = "震荡冲击", description = "跳到空中，击飞附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[71339] = {name = "燃烧的柏油", description = "投掷熊熊燃烧的石块，使目标区域被火焰吞没，造成31352559点攻城伤害，并在接下来的10秒内造成额外的6751点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[71357] = {name = "驭龙", description = "使冰卫训练师命令一只幼龙攻击一名指定的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71369] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成1175点伤害，并将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71386] = {name = "寒冰吐息", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，使其攻击速度降低75%，持续4秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[71387] = {name = "冰霜光环", description = "每2秒造成201点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71393] = {name = "烈焰", description = "剧烈的爆炸，对附近的敌人造成最少51点火焰伤害。火球越大，则额外伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71400] = {name = "消失", description = "将施法者传送到目标身后。传送可以解除施法者身上一切形式的束缚效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71405] = {name = "影枪", description = "向敌人射出一支黑暗魔法箭，造成3273点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71463] = {name = "以太护盾", description = "保护施法者免受大部分攻击和法术伤害。同时为施法者恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71465] = {name = "神圣涌动", description = "用神圣的力量冲击敌人，每2秒对所有敌人造成0点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71488] = {name = "天灾之击", description = "邪恶的攻击，对目标造成200%的武器伤害（算作暗影伤害）。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71489] = {name = "死亡打击", description = "致命的攻击，造成75%的武器伤害外加(100 * 75 / 100)点伤害，并为死亡骑士恢复 他 最大生命值的20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71516] = {name = "暗影灌注", description = "从邪恶的软泥怪中为影锋汲取邪恶的能量。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = "1​秒", dispel_type = nil},
[71546] = {name = "惩击", description = "惩击敌人，造成1343点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71548] = {name = "真言术：盾", description = "立即为小队成员加上魔法护盾，为其吸收2732点伤害。持续30秒。只要护盾存在，受保护者的施法就不会被伤害打断。护盾消失后，目标在7.5秒内无法再获得护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[71549] = {name = "十字军打击", description = "瞬发的攻击，造成99%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[71550] = {name = "神圣之盾", description = "使圣骑士免疫所有攻击和法术，持续12秒，但是在此期间你所造成的所有伤害降低50%。使用之后的30秒内，目标无法再受到圣盾术、圣佑术和保护之手的影响。无法在使用复仇之怒后的12秒内使用。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[71551] = {name = "命令审判", description = "审判敌人，对其造成588点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[71552] = {name = "致死打击", description = "邪恶的攻击，对目标造成武器伤害外加342点伤害，并使任何形式的治疗对其产生的效果降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[71553] = {name = "冲锋", description = "向敌人冲锋并将其击晕，持续1.5秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[71554] = {name = "破甲", description = "击碎敌人的护甲，每次破甲都可以使其护甲值降低4%，同时造成大量的威胁值。更高的攻击强度可以造成更高的威胁值。可以叠加最多5次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71590] = {name = "发射火箭", description = "对敌人发射强大的火箭炮，造成202点伤害，并使其昏迷3秒。当然这东西的后坐力也很强……", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71592] = {name = "魔铁炸弹", description = "对半径5码内的所有目标造成93点火焰伤害并使其瘫痪，持续2秒。任何伤害都会打断这个效果。对49级以上目标的失败几率提高。", mechanic = "昏迷中", range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71594] = {name = "机枪扫射", description = "将机枪瞄准敌人进行猛烈射击。机枪会连续射击敌人即便在运动中也不会停止攻击，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71595] = {name = "快速治疗", description = "为一个友方目标恢复676点生命值。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71603] = {name = "畸变之力", description = "伤害提高50%，攻击速度提高50%，攻击会使施法者的畸变更加严重，使其每3秒提升一次伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71612] = {name = "召唤卡尔加的幻像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71615] = {name = "催泪毒气", description = "你被催泪毒气熏的头晕目眩，完全无法移动！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71621] = {name = "调制化合药剂", description = "普崔塞德教授正把实验室桌子翻个底朝天，找那瓶效力极强的药剂！", mechanic = nil, range = "50000码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[71623] = {name = "疯狂斩杀", description = "对一个敌人造成75%的武器伤害并使其不断流血，每层效果造成每3秒1343点流血伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71656] = {name = "同曼科里克交谈", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71657] = {name = "致命蛋幕", description = "向机动战鸡的敌人投掷一连串致命的爆炸蛋，造成6点火焰伤害。击中机动战鸡主要目标周围5码范围内的所有敌人", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71658] = {name = "爆炸蛋幕", description = "向巨锤发射致命的爆炸蛋幕，造成362点火焰伤害。武器系统由机动战鸡提供。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[71659] = {name = "疯狂激光柱", description = "对巨锤造成226点火焰伤害。每条鲨鱼都需要疯狂激光柱。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71660] = {name = "修理", description = "修理X型蒸汽机械鲨鱼，使其恢复119点生命值。你会用到这个的！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[71701] = {name = "噩梦集群光环取消", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71705] = {name = "召唤战鹰", description = "召唤一只战鹰协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71711] = {name = "召唤格雷的憎恶", description = nil, mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71718] = {name = "幻化烈焰", description = "幻化出一枚烈焰火球，飞向目标并在击中后爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[71772] = {name = "血箭飞舞", description = "召唤一场血箭风暴。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71774] = {name = "粉碎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71784] = {name = "背叛者之锤", description = "将目标击晕，持续6秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[71785] = {name = "燃烧", description = "使一个敌人着火，在10秒内造成总计503点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成99点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71791] = {name = "毒气炸药", description = "释放出一团毒气波，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = "毒药"},
[71792] = {name = "毒液喷吐", description = "对一名敌人造成1点自然伤害，并每3秒再造成0点自然伤害。持续15秒。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[71801] = {name = "冲刺", description = "使施法者的下一次近战伤害提高50%。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71807] = {name = "闪耀火花", description = "施法者向前方锥形区域射出闪耀火花，在10秒内对所有敌人造成4103点火焰伤害，并使其移动速度降低40%。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[71812] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成80点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71815] = {name = "强能影枪", description = "向敌人射出一支黑暗魔法箭，造成16363点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[71822] = {name = "暗影共鸣", description = "最近的目标与暗影产生共鸣，使其承受186点伤害，并使其受到的所有类型的暗影伤害降低35%，持续直到主动取消。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[71842] = {name = "惩击", description = "惩击敌人，造成619点神圣伤害，并为自己回复最大生命值的69%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[71861] = {name = "蜂拥之影", description = "一团虚空吞噬目标，每0.5秒在目标脚下出现大片的暗影。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[71893] = {name = "疯狂试药", description = "普崔塞德教授开始一瓶瓶地试喝桌上的所有药剂！", mechanic = nil, range = "50000码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[71906] = {name = "被切割的精魄", description = "撕扯目标体内的灵魂。灵魂的黑暗面将遵从施法者的意志而行事。持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[71921] = {name = "野性纵跃", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71927] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[71938] = {name = "嗜血", description = "立即攻击目标，对其造成(攻击强度 * 238 / 100)点伤害。另外，接下来的0次成功命中目标的近战攻击都可以为你恢复生命值上限的1.5%。这个效果可以持续直到主动取消。攻击强度会影响伤害的数值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71940] = {name = "扭曲梦魇", description = "用梦魇笼罩目标，每秒造成1点自然伤害。此外，该目标会每3秒回复1点法力值。目标的伤害和治疗效果同样会被提高10%。最多叠加100层。持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71943] = {name = "暗影共鸣", description = "召唤一颗黑暗之核。黑暗之核会吸取自身的能量，一定时间后会因能量满溢而爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71976] = {name = "治疗之泉", description = "每2秒治疗1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[71984] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒对半径60码范围内的所有小队成员恢复1点生命值，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72004] = {name = "冰霜撕咬", description = "冰霜撕咬每2秒造成466点冰霜伤害，并使其移动速度降低5%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72013] = {name = "烬石大炮", description = "向敌人射出一发破坏力极大的炮弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[72014] = {name = "治疗链", description = "治疗的能量愈合了一名盟友的伤口，并继续扩散到附近的盟友身上。该法术效果最多能影响3个目标，但是每个连续目标受到的治疗效果都将衰减50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[72037] = {name = "震荡涡流", description = "在一名敌方目标周围制造一团强力漩涡，对靠近它的所有敌人造成伤害并附带击退效果。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[72039] = {name = "强能震荡涡流", description = "对附近的所有敌人制造强力漩涡，对其造成839点物理伤害，并会击退漩涡周围的敌人。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[72040] = {name = "塑造强能烈焰", description = "用魔法能量塑造出一枚强能烈焰火球，飞向目标并在命中时爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[72043] = {name = "王者祝福", description = "为友方目标施加祝福，使其所有属性提高10%，持续10分钟。每个圣骑士在同一时间内只能给目标施加一种祝福，同类型的祝福不能重叠。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[72050] = {name = "火焰投石", description = "对5码范围内的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72052] = {name = "动力炸弹", description = "在攻击地点爆炸，造成3357点物理伤害，并将敌人远远地击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72055] = {name = "吸收护盾", description = "将区域内的虚空能量聚合为护盾保护施法者，吸收19点伤害，持续5分钟。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72057] = {name = "巫妖掌", description = "使用寒冰之手掌击目标，对其造成2014点暗影伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[72065] = {name = "防护遮罩", description = "保护一名目标小队成员，使其对所有物理攻击免疫，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72066] = {name = "法术结界护罩", description = "保护一名目标小队成员，使其对所有魔法攻击免疫，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72069] = {name = "吉尔尼斯城之战士兵", description = "更快，更好，更强。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72114] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高0点。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = "6​秒", dispel_type = nil},
[72120] = {name = "冰霜撕咬", description = "冰霜撕咬每2秒造成373点冰霜伤害，并使其移动速度降低5%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72122] = {name = "冻结之锤", description = "攻击有一定几率引发冻疮效果！冻疮每2秒造成373点伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72123] = {name = "冰霜冲击", description = "寒冰护卫向目标发动冰霜冲击，造成4196点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72143] = {name = "激怒", description = "物理伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = "暴怒"},
[72149] = {name = "震荡波", description = "向前方释放出强大的能量波，对你面前半径20码范围内的正面锥形区域中的所有敌方目标造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[72163] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成1091点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[72166] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成923点冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[72169] = {name = "烈焰风暴", description = "召唤一根火柱，对攻击范围内的所有敌人造成793点火焰伤害，并在6秒内造成额外的906点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[72171] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续6秒。", mechanic = "定身", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[72172] = {name = "召唤血兽", description = "萨鲁法尔召唤出两只血兽协同作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72176] = {name = "鲜血连接", description = "该生物造成的伤害将用鲜血灌注死亡使者萨鲁法尔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72194] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成物理伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72198] = {name = "幽灵打击", description = "一次穿透盔甲的幽灵打击，造成100%的普通武器伤害。忽略所有护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72203] = {name = "折磨之怒", description = "提高近战攻击速度100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[72206] = {name = "火炮", description = "向100码范围内的乌姆洛特的俾格米人发射火炮。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72208] = {name = "射击", description = "朝一名敌人射击，对其造成755点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[72215] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径0码范围内的敌人的移动速度都会降低10%。陷阱可以存在1分钟。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[72219] = {name = "毒肿", description = "对目标造成2518点伤害并使其受到毒肿的影响，造成的伤害提高10%，持续1.7分钟。该效果叠满10次后会引发毒性爆炸，对其附近的盟友造成大量伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72222] = {name = "诅咒之箭", description = "射出诅咒的箭矢，使目标受到的魔法伤害提高50%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "诅咒"},
[72244] = {name = "这是个麻烦", description = "将目标传送到附近山崖的顶部。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[72272] = {name = "邪恶毒气", description = "朝目标区域施放一团邪恶毒气，每2秒造成840点伤害，持续6秒。该疫病会使被感染的目标呕吐不止，并对其附近的盟友造成1007点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72294] = {name = "吞噬难民", description = "吞噬死去旅行者的遗体。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72318] = {name = "暗言术：痛", description = "黑暗的咒语，每2秒对敌人造成一次暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[72320] = {name = "毁灭之环", description = "释放出一个毁灭之环，造成587点暗影伤害，并将目标周围10码内的敌人击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[72326] = {name = "暗影步", description = "在阴影中穿行，并出现在目标身后，对其造成1305点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72329] = {name = "致命毒药", description = "每3秒造成199点自然伤害，持续12秒。对单一目标最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[72335] = {name = "肾击", description = "一次攻向对手要害的打击，使当前敌对目标昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72343] = {name = "幻像", description = "使施法者隐形，并昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72360] = {name = "湮灭", description = "野蛮的瞬发攻击，造成100点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72362] = {name = "腐蚀之井", description = "腐蚀圆环中的目标，提高其受到的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72371] = {name = "鲜血能量", description = "萨鲁法尔每获得一点鲜血能量，身体就会变大1%，所造成的伤害也会提高1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72378] = {name = "鲜血新星", description = "从一个随机敌对目标身上迸出鲜血，对附近的敌人造成1点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "16​秒", dispel_type = nil},
[72385] = {name = "沸腾之血", description = "使一名敌人的鲜血沸腾，每3秒造成839点物理伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72390] = {name = "绝望", description = "使所有附近敌人所造成的伤害和治疗效果降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72410] = {name = "符文之血", description = "萨鲁法尔的近战攻击会从目标身上吸取生命值，而所吸取的生命值将会成倍治疗他。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72422] = {name = "震荡打击", description = "向敌人发动一次令人畏惧的攻击，造成一次普通近战攻击100%的伤害，并使目标的躲闪几率降低20%，持续5秒。该攻击无法被避免。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[72426] = {name = "绝望降临", description = "让敌人感到末日降临般的绝望。如果不在6秒内驱散该绝望，目标将昏迷并畏缩6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[72429] = {name = "群体复活", description = "复活所有附近阵亡的友方。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[72435] = {name = "亵渎尖啸", description = "一声足以使血液凝结的尖啸，使周围的敌对目标因恐惧而逃跑，并使其每1秒受到970点暗影伤害。持续4秒。", mechanic = "战栗", range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[72451] = {name = "畸变瘟疫", description = "每3秒造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72518] = {name = "包围之风", description = "让目标陷入一股无法逃脱的旋风中。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[72591] = {name = "践踏", description = "令半径10码范围内的恐龙昏迷2.5秒。可能会踢起石头。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[72681] = {name = "拴住一只异种蝎", description = "拴住一只异种蝎\n你抓住了一只异种蝎！在它把绳子咬断前把它带回营地。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[72723] = {name = "坚韧之皮", description = "这种生物的皮肤极度坚韧。使它在受到范围攻击时承受的伤害减少95%，并且受到的疾病伤害减少70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72728] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，随后每3秒造成额外的自然伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[72737] = {name = "狂乱", description = "萨鲁法尔陷入了疯狂，他的攻击速度提高了30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72741] = {name = "排炮开火", description = "轰击袭击者。", mechanic = nil, range = "30—200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[72754] = {name = "污染", description = "对效果范围内的所有敌人每秒造成暗影伤害。每有敌人受到该效果影响，效果的范围和伤害就会提升。持续60秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72769] = {name = "血之气息", description = "萨鲁法尔的血兽能够捕捉到鲜血的气息，使所有附近的敌人移动速度降低80%，伤害提高300%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72839] = {name = "燃烧", description = "燃烧\n这辆熊熊燃烧的投石车已受到损伤。过不了多久就会彻底报废。善加利用吧！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72840] = {name = "危险实验", description = "普崔塞德教授开始在你们所有人身上进行一项邪恶的实验！", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[72844] = {name = "B.C. Eliminator: Fire Cannon - Cover", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72849] = {name = "飞回", description = "让蝙蝠飞回吉尔尼斯城，并让它降落。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72922] = {name = "愈合", description = "治疗一个盟友，为其回复固定量的生命值，然后在直到主动取消内在为其回复额外的一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[72935] = {name = "僵尸转化", description = "让目标陷入一股无法逃脱的旋风中，灵魂被吸走，变成一个无意识的僵尸！", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[72960] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[72963] = {name = "血肉腐烂", description = "无论何时当施法者造成近战伤害时，目标将被泼撒强酸，每秒受到42点自然伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[72975] = {name = "暗影屏障", description = "暗影屏障\n巴斯东的黑暗能量包围并保护着怒吼。", mechanic = nil, range = "50码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[72991] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[73001] = {name = "暗影牢笼", description = "束缚一名敌人。被束缚的敌人只要移动，就会受到59点初始暗影伤害，每移动一秒，伤害都会提高500点。10秒内保持不动则会重置该效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[73004] = {name = "冰冻之触", description = "使一个目标昏迷，让他无法行动，但也不会受任何伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73013] = {name = "暗影涌动", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73014] = {name = "冰霜涌动", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73070] = {name = "煽动惊恐", description = "使敌人因恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[73079] = {name = "疫病冲击", description = "对敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[73087] = {name = "暗影震击", description = "立刻用暗影魔法冲击附近的敌人，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73097] = {name = "火山烈焰", description = "火山喷发出炽热的熔岩，对半径100码范围内的所有生物造成15点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[73100] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73136] = {name = "召唤藤蔓与地面爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73151] = {name = "绿色符文", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73155] = {name = "昏迷", description = "昏迷 魔法\n因大地的陡然崩裂和释放出的可怖生长力而晕眩。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[73212] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[73253] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73254] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73255] = {name = "大地震击", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并打断施法，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73257] = {name = "海盗摧毁炸弹", description = "将一枚大炸弹扔向靠近冲击点的任何南海封锁者。", mechanic = nil, range = "10—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[73297] = {name = "冻裂", description = "击退附近的目标，并有一定几率让他们被冻结在冰块中。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73312] = {name = "召唤4部落", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73313] = {name = "血色死亡战马", description = "召唤或解散你的血色死亡战马。\n\"来自冰冠堡垒，只为最得巫妖王青睐的爪牙服务。\"", mechanic = "骑乘", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73393] = {name = "魔力流图腾", description = "在施法者身边召唤一根生命值为5点的魔力流图腾，每2秒使其周围半径60码内的所有小队成员回复5000点法力值，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73394] = {name = "魔力流", description = "每2秒钟回复5000点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73424] = {name = "缩小", description = "使一名敌人的力量和耐力降低，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[73432] = {name = "灵魂伤疤", description = "在2.5秒内造成相当于生命值上限10%的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73441] = {name = "召唤被俘的昆虫学者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73456] = {name = "机枪", description = "用机枪射击敌方的隐形战机，造成249点伤害，射程为100码。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[73477] = {name = "狂野狡诈火箭", description = "对距离最近的诺莫瑞根隐形战机造成650点火焰伤害，射程为100码。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[73485] = {name = "机枪", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73488] = {name = "生命虹吸", description = "对一个敌人造成933点暗影伤害，并让施法者获得十倍于伤害量的生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[73529] = {name = "暗影陷阱", description = "对10码范围内的所有敌人造成107点暗影伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73562] = {name = "血肉诅咒", description = "费格雷对这个矮人使用了非常可怕的手段！", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73599] = {name = "卡亚零一度可乐", description = "全新卡亚零一度可乐！热量减半，灵感翻番！（注册商标）", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73605] = {name = "卡亚零一度可乐", description = "全新卡亚零一度可乐！热量减半，灵感翻番！（注册商标）", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[73650] = {name = "恢复灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "40​秒", cooldown = nil, dispel_type = nil},
[73740] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成12点伤害，并将他们击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[73757] = {name = "水上行走", description = "使目标可以在水面上行走。", mechanic = nil, range = "0码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[73841] = {name = "狩猎", description = "追踪你的大餐。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[73851] = {name = "急奔", description = "使移动速度提高60%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[73854] = {name = "召唤战争之犬", description = "召唤2头被驯服的土狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[73855] = {name = "颅骨重击", description = "使目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73858] = {name = "鲜血气息", description = "随机从一名敌人身上偷取生命，同时使施法者的伤害提高15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73859] = {name = "迎头冲撞", description = "对身旁的敌人造成普通伤害再加上1点额外伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73860] = {name = "粉碎", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73861] = {name = "火焰风暴", description = "召唤熔岩之雨，灼烧所选区域内的所有敌人，每2秒造成984点火焰伤害。持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[73863] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上1点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73864] = {name = "沙漠陷阱", description = "制造一个沙砾陷阱。它将在几秒钟后爆炸，造成自然伤害，并使受害者的命中几率在5秒钟内降低25%。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[73867] = {name = "切割激光", description = "对一名敌人每秒钟造成6点火焰伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[73868] = {name = "啼声隆隆", description = "踩踏狼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[73872] = {name = "烈日之袭", description = "对一名敌人造成1322点火焰伤害，并使其燃烧，每3秒受到525点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[73958] = {name = "闪电倾泻", description = "向周围的水体释放电流，造成自然伤害，并使目标昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[73963] = {name = "致盲毒素", description = "对敌人使用致盲毒素，在4秒内造成341点自然伤害。", mechanic = "混乱", range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[73976] = {name = "疾病气息", description = "使施法者发出有毒的气息，造成0点自然伤害，随后每2秒再造成0点自然伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[73998] = {name = "非法接触", description = "重击贸易大王，造成伐木机伤害，再加上3375点伤害（受攻击强度加成影响）。在随后的8秒中，继续对贸易大王的座驾造成8点伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[74000] = {name = "倾倒有毒货物", description = "对目标及其周围全部敌人造成30点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "1.5​秒", dispel_type = nil},
[74003] = {name = "缩小", description = "使一名敌人的力量降低15点，耐力降低15点，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = "诅咒"},
[74004] = {name = "你着火了", description = "对贸易大王面前锥形范围内的全部敌人进行灼烧，每1秒造成额外的火焰伤害。持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[74005] = {name = "滚滚金尘", description = "用大把现金攻击敌方目标，造成2点伤害。射程为50码。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[74019] = {name = "闪电链", description = "向敌人射出一支闪电箭，立即对敌人造成147点自然伤害。这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[74020] = {name = "熔岩喷溅", description = "向一名敌人抛出熔岩，造成2点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74021] = {name = "雷霆", description = "召唤一道闪电，它将为你灌注能量，并对周围半径10码范围内的敌人造成伤害。为你回复5%的法力值，并对周围敌人造成4点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74023] = {name = "自然之力", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74039] = {name = "噬体烈焰", description = "对冲击点周围15码内的8名敌人和玩家造成相当于其最大生命值的10%的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74061] = {name = "恐怖之雾", description = "恐怖的迷雾环绕着阴森的莱坎索斯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74101] = {name = "灼热烈焰", description = "对一名敌人造成381点火焰伤害，并在随后的6秒内继续造成99点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74121] = {name = "衰弱的毒液", description = "向敌人施放导致衰弱的毒剂，对敌人造成768点伤害，并让敌人的动作速度减慢30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[74122] = {name = "腐蚀喷涌", description = "对8码的敌人造成640点自然伤害并且护甲降低5%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74133] = {name = "星空之纱", description = "在施法者身周笼罩上一层保护性的护盾，吸收最多33508点伤害，被护盾吸收的伤害会让施法者失去法力值，而不是生命值。还会反射20%的法术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74134] = {name = "星界之雨", description = "召唤群星攻击所有目标，每颗星星都会造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74136] = {name = "超级新星", description = "伊希斯特引导一场新星爆发，使附近所有看着她的敌人承受0点奥术伤害，并在失明中游荡4秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[74143] = {name = "小型火焰吐息", description = "在5秒内造成6点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[74367] = {name = "破甲斩", description = "使一名敌人的护甲降低20%,持续30秒。该效果最高可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74374] = {name = "奥术弹幕", description = "对敌人造成656点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74384] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹4秒。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74392] = {name = "冲击新星", description = "对附近的所有敌人造成1259火焰伤害，", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[74394] = {name = "熔岩痛击", description = "对一名敌人造成1762火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74402] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[74403] = {name = "火息术", description = "对施法者前方锥形区域内的敌人造成6461点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74408] = {name = "Cosmetic - Balance of Nature Impact", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74413] = {name = "攻击", description = nil, mechanic = "定身", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74438] = {name = "机关枪", description = "需引导的攻击，每四分之一秒对目标敌人造成19点伤害，持续3秒。该效果忽略目标的护甲值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[74452] = {name = "烈火", description = "创造炽热的能量球来将敌人包围在烈火之中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[74453] = {name = "烈焰道标", description = "为炽焰燃烧标记一个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[74502] = {name = "虚弱烙印", description = "烧灼一名敌对目标，从目标和在其周围12码内的友方身上抽取能量。该效果每2秒发生一次，每叠加一层会使受到影响的敌人的伤害降低2%，也会同样提升施法者的伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74504] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[74509] = {name = "奥术冲击波", description = "将所有附近的敌人远远地击退，造成755点火焰伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[74524] = {name = "顺劈斩", description = "对一名敌人和他身边最近的友方造成75%的武器伤害，最多可以攻击10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74525] = {name = "火息术", description = "对施法者前方锥形区域内的敌人造成7553点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74531] = {name = "尾击", description = "用尾巴扫击施法者身后所有的敌人，造成587点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74538] = {name = "剧毒尖牙", description = "毒蛇尖牙分泌出强酸，每3秒造成263点自然伤害。持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74542] = {name = "锯齿劈斩", description = "对一名敌人造成50%武器伤害，并使其流血，每层流血伤害使目标每2秒再承受197点伤害。持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74551] = {name = "召唤烈焰余烬", description = "召唤烈焰余烬！", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[74552] = {name = "召唤岩石元素", description = "召唤一个岩石元素！", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[74561] = {name = "召唤流水之魂", description = "召唤一个流水之魂。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[74606] = {name = "战争践踏", description = "令半径8码范围内最多5名敌人昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = "2​分钟", dispel_type = nil},
[74613] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74634] = {name = "地动山摇", description = "大规模地震造成16468048点伤害并让他们昏迷4秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74648] = {name = "流星打击", description = "对9码内的敌人造成343点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74663] = {name = "牵着小鹿", description = "将小鹿牵到艾森娜林地它的妈妈那里。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74670] = {name = "迅猛突袭", description = "乌比斯将军向一个敌人的位置冲锋，如果成功则造成物理伤害并将其击飞。", mechanic = nil, range = "55码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[74699] = {name = "莫德古德的怨念", description = "受到莫德古德的诅咒！在死亡时，使8码范围内的敌人染上莫德古德的疾病。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74716] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74720] = {name = "重击", description = "重击一名敌人，造成110%武器伤害，并使其迷惑2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74721] = {name = "牧绳", description = "造成物理伤害，并将目标拖向施法者。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[74724] = {name = "寒冰箭", description = "对敌人造成12点冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[74726] = {name = "棘刺喷射", description = "向一个敌人投掷荆棘，造成12点自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74728] = {name = "Force Player to Summon Horde Poacher", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74737] = {name = "繁茂嚎叫", description = nil, mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74759] = {name = "烈酒瓶", description = "向敌人掷出一个烈酒瓶，造成物理伤害并使其醉酒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74780] = {name = "星之碎片", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[74787] = {name = "地面崩裂，熔岩涌出", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74788] = {name = "烈焰之环", description = "烧灼附近的敌人，每5秒钟造成400点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74792] = {name = "灵魂吞噬", description = "用烈焰笼罩一名敌对目标，每2秒造成671点暗影伤害。每次灵魂吞噬造成伤害时，会在目标身上打下一层吞噬印记。当吞噬效果消失或被驱散时，会引发一场黑暗力量的爆炸，爆炸的威力取决于吞噬效果叠加的层数。该效果可以被清除诅咒或清除魔法类法术驱散。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74806] = {name = "黑暗吐息", description = "对施法者面前一个锥形区域中的敌人造成7553点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74811] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多三名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74813] = {name = "地狱火", description = "地狱的烈焰环绕施法者，周期性地对附近的敌人造成火焰伤害，持续8秒。在这段时间里，施法者不能移动或使用任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74826] = {name = "实体", description = "施法者在物质界与暮光领域之间进行相位变换，使其造成并受到普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74837] = {name = "莫德古德的疾病", description = "莫德古德的诅咒被释放，对半径8码范围内的所有敌人每2秒造成5489341点暗影伤害，敌人的移动速度也会减慢25%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74846] = {name = "溢血之伤", description = "一次残忍的攻击，造成武器伤害，再加上额外的每2秒2195739点伤害，持续10秒或者直到你的生命值恢复到90%以上的水平。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74853] = {name = "狂乱", description = "乌比斯将军进入狂乱状态，其攻击速度提高50%，造成的物理伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74880] = {name = "奥术能量", description = "积聚能量。充盈之后，施法者将会释出所有能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74888] = {name = "奥术冲击", description = "对10码内所有敌人造成1641点奥术伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[74908] = {name = "盾墙", description = "受到来自前方的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74938] = {name = "光明之盾", description = "免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74972] = {name = "灰雾", description = "将尘土扔进一个敌人的眼睛，让他的命中几率降低40%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[74973] = {name = "真言术：韧", description = "使一位盟友的耐力提高，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[74975] = {name = "掏包", description = "尝试取走目标身上的钱币……如果失败，造成115%武器伤害，并让目标困窘15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74976] = {name = "惊魂咆哮", description = "每一重惊魂咆哮使施法和攻击速度减慢50%。每次施放一个技能，都会消除一重惊魂咆哮。最开始为3重。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[74981] = {name = "双持利刃", description = "熔炉之主开始挥舞两把武器，使其命中几率提高，并且偶尔会攻击两次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[74984] = {name = "强力踩踏", description = "强力踩踏导致一场落石。", mechanic = nil, range = "50000码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[75000] = {name = "拣选武器", description = "铸炉之主思考该用哪一件武器来猛砸他的敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75002] = {name = "跳跃冲击", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75004] = {name = "钳夹", description = "造成115%武器伤害，并使目标疼痛10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75007] = {name = "重若千钧", description = "这把极重的战锤让他的移动速度减慢70%，但他的伤害提高200%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75008] = {name = "突袭", description = "造成普通伤害，并使一名敌人昏迷。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75011] = {name = "月亮祝福", description = "让一名盟友回复固定量的生命值，然后每3秒钟继续回复生命值，持续21秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75014] = {name = "疯狂嚎叫", description = "减少身旁敌人的近战攻击强度，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75015] = {name = "暗影诅咒", description = "对目标施放诅咒，使其受到的奥术和暗影伤害提高100%，效果持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[75016] = {name = "污染的大地", description = "污染施法者脚下的大地，在15秒内，对进入此区域的敌人造成75点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75017] = {name = "厄运诅咒", description = "让目标陷入厄运，在12秒后造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[75019] = {name = "暮光之怒", description = "向一个敌人发射一支扭曲魔法之箭，造成暮光伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[75021] = {name = "多彩凝视", description = "对目标施放诅咒，使其受到的火焰、冰霜和自然伤害提高10%，效果持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[75023] = {name = "投掷巨石", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75024] = {name = "火焰奔袭", description = "烈焰之地每1秒造成一次火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75054] = {name = "暗影腐蚀", description = "使用暗影魔法腐蚀目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75056] = {name = "穿刺猛击", description = "向一名敌人冲锋，将其穿刺，在5秒内造成每1秒2744671点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75059] = {name = "碎裂护甲", description = "敌人的护甲值降低50%，持续15秒。\n 敌人造成的伤害降低35%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75060] = {name = "爆击专注", description = "让施法者的下一次近战攻击必然爆击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75061] = {name = "品味腐烂", description = "污染一个敌人，每3秒造成暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75062] = {name = "冰霜新星", description = "对一个敌人造成冰霜伤害并使其无法移动，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75063] = {name = "暮光相位分裂术", description = "施法者进行相位转换，使其同步存在于物质界与暮光领域之中。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[75068] = {name = "熔岩喷溅", description = "你向目标抛掷熔岩，造成火焰伤害。如果目标身上有你的烈焰震击效果，熔岩喷溅会造成爆击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75073] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[75077] = {name = "灼烧酷热", description = "火焰周围一片酷热，对附近的敌人造成持续性的火焰伤害，并使水银暂时进入熔融状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75079] = {name = "空气爆裂", description = "一股强风将所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75096] = {name = "召唤雷霆之魂", description = "召唤一个雷霆之魂！", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[75097] = {name = "召唤被驯服的螃蟹", description = "召唤被驯服的螃蟹为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75125] = {name = "乱刃风暴", description = "快速旋转剑刃，对攻击者面前的敌人每0.5秒造成70%的武器伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[75153] = {name = "孢子爆炸", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = "疾病"},
[75158] = {name = "涌动", description = "向敌人冲锋，对目标和它周围的盟友造成793点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[75238] = {name = "暗影烈焰新星", description = "被召唤的暗影烈焰之灵施放超级新星，每1秒对所有玩家造成6061124点暗影烈焰伤害和1454670点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75241] = {name = "轰鸣震撼", description = "施法者向前方释放一股强大的能量，对面前20码锥形范围内的所有敌方目标造成3018点伤害。并使其昏迷，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[75245] = {name = "燃烧的暗影箭", description = "造成4117006点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75272] = {name = "地震", description = "重击大地，引发地震，在3秒内对附近全部敌人造成0点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[75275] = {name = "加速！", description = "让斑点海龟竭尽全力向前冲刺很短一段距离。在3秒钟内提高速度100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[75321] = {name = "瓦里昂娜的火焰", description = "瓦里昂娜的火焰吐息造成9606347点暗影伤害，并将目标击倒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75322] = {name = "圣歌回响", description = "凌厉的圣歌对视线内的所有敌方玩家造成26点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75328] = {name = "暮光位移", description = "瓦里昂娜变成一束暮光，让她能够不受伤害地逃走！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75330] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[75355] = {name = "恐怖嚎叫", description = "使身旁敌人的攻击速度减慢10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[75356] = {name = "掌击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75359] = {name = "陈酿白兰地", description = "对一名敌人造成普通武器伤害再加上3点额外伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75360] = {name = "背刺", description = "一次失败的背刺尝试，该次攻击造成的伤害比普通背刺要少，攻击者尴尬了。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75361] = {name = "重劈", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75363] = {name = "锈蚀剑刃", description = "使一名敌人造成物理伤害减少，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[75380] = {name = "发抖吧！", description = "向一名敌人射击，对你的目标造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75388] = {name = "钝击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75395] = {name = "撞击", description = "将敌人击倒，造成轻微伤害并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[75412] = {name = "灼烧", description = "灼烧敌人，造成([100% of Spell Power])点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75413] = {name = "烈焰波", description = "施法者放出一道火焰冲击波，对10码内的敌人造成1653点火焰伤害，将其击退并造成眩晕，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[75414] = {name = "召集号令", description = "在战斗中号召友军并肩抗敌，在8码内每有一个友方单位，每个单位的伤害就会提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75416] = {name = "集结", description = "在战斗中号召友军并肩抗敌，在8码内每有一个友方单位，每个单位的伤害就会提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75417] = {name = "震荡波", description = "向前方释放出强大的能量波，造成3021点伤害，并使处于你面前15码锥形区域范围内的所有敌方目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75436] = {name = "棒击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75438] = {name = "女妖的尖叫", description = "沉默并缴械邻近的敌人，使其在2秒内不能施法。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75439] = {name = "黑暗射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75441] = {name = "悲哀锁链", description = "用锁链锁住附近所有的目标，使其无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75453] = {name = "撞击", description = "一次有力的攻击，造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75476] = {name = "暮色笼罩", description = "施法者放射出暮光能量，每2秒对附近的敌人造成755点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75520] = {name = "暮光腐蚀", description = "无面腐蚀者引导他的能量，腐蚀这颗蛋！", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75527] = {name = "幽灵碰触", description = "目标的近战攻击强度降低27点，护甲值减少50%，持续40秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[75528] = {name = "被折磨的灵魂", description = "污染附近的敌人，每3秒造成暗影伤害。持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75529] = {name = "灵巧专注", description = "注意力高度集中，使施法者可以躲闪接下来的1次攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75530] = {name = "粘液网", description = "移动速度减慢50%，攻击时间间隔延长100%，持续6秒。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75531] = {name = "诺莫瑞根的荣耀", description = "变为诺莫瑞根步兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75533] = {name = "老谋深算", description = "注意力高度集中，使施法者可以躲闪接下来的1次攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75534] = {name = "蛮力冲锋", description = "猛烈地向前冲击，压倒施法者面前的一切。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75539] = {name = "悲哀锁链", description = "撞击地面，制造一场地震。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75543] = {name = "碎颅", description = "一次强烈的攻击，对施法者周围12码范围内的所有敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[75548] = {name = "流沙", description = "每2秒造成23点伤害。\n 移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75560] = {name = "传递救生火箭", description = "用大炮发射救生火箭背包。让它们飞向热砂港幸存者！", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75569] = {name = "暮光腐蚀", description = "无面腐蚀者引导他的能量，腐蚀这颗蛋！", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75571] = {name = "致伤打击", description = "造成125%武器伤害，并让目标受伤，使其受到的一切治疗效果降低25%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75573] = {name = "虚弱", description = "虚弱\n在不久前的战斗中受伤，深水领主的战力被大大削弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75590] = {name = "制造痛苦", description = "造成可怕的痛苦。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75592] = {name = "神圣清算", description = "在8秒后，从目标和周围半径10码内的所有敌人身上吸取4500点生命值。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[75603] = {name = "复仇打击", description = "每2秒造成984点暗影伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75608] = {name = "祈求跪拜", description = "暮光狂热者陷入思考，准备进行转化，所受到的全部伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75609] = {name = "破碎遗迹", description = "最大生命值降低10%。可堆叠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[75610] = {name = "进化", description = "对目标注入虚空精华，使其快速进化。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75622] = {name = "欧米加姿态", description = "每1秒造成617点伤害，持续8秒。使区域内全部敌人眩晕。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75637] = {name = "酸液冲击", description = "向敌方地面目标喷射酸液，造成880点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75642] = {name = "剥皮", description = "基本的剥皮技能，让你可以从动物身上获取皮革和毛皮以用于制皮业。使你获得75点的剥皮技能上限。需要一把剥皮小刀。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75645] = {name = "吸取精华", description = "柯尔拉吸取被俘虚空幼龙的精华。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75664] = {name = "暗影飓风", description = "引导暗影飓风，对敌人造成越来越强的暗影伤害。在飓风眼的位置可以躲避这种伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[75668] = {name = "空中扫击", description = "靠近暮光唤雷者，直击要害！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[75678] = {name = "灵魂打击", description = "对最多3个目标造成38点暗影伤害，并使女武士造成的伤害提高20%。女武神获得5点能量，且10%的伤害值将会转化成女武士的生命值。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75683] = {name = "浪潮汹涌", description = "纳兹夏尔女士的生命值降至60%和30%时，她会召唤出精英卫士并开始引导 浪潮汹涌 。\n\n 引导 浪潮汹涌 时，纳兹夏尔女士免疫所有伤害，并会在场地各处周期性爆发喷泉，直到卫士被击败。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75684] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成25点物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "10—40码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[75685] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成75686点物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75697] = {name = "进化", description = "对目标注入虚空精华，使其快速进化。在堆叠100次之后，目标会变成一个更加强大的生物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75701] = {name = "孢子之云", description = "每1.5秒对全部有机生命造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75702] = {name = "毒性孢子", description = "对周围6码范围内的全部敌人造成793点自然伤害，并使植物腐烂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75710] = {name = "救援火箭背包升空", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75718] = {name = "吞噬生命能量", description = "吸取生命和能量，给予施法者生命能量。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75722] = {name = "召唤喷泉", description = "在一个随机玩家所处位置上召唤出一个喷泉。5秒之后，喷泉会开始喷发，造成41170060点冰霜伤害，并将目标地点周围半径5码范围内的全部敌人击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75732] = {name = "暮光进化", description = "使目标进化成为一个暮光龙人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75755] = {name = "虹吸精华", description = "每1秒吸取4117006点生命值，持续4秒。并使施法者回复吸取量三倍的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75761] = {name = "水泡爆裂", description = "对施法者正面锥形区域内的敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75763] = {name = "暗影修补", description = "治疗一个目标，回复其20%的生命值。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[75775] = {name = "投掷齿轮", description = "向敌人投掷生锈的齿轮，对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[75789] = {name = "致衰一击", description = "致衰一击造成相当于75%武器伤害的暗影伤害，将目标击退，并使目标的身体变得衰弱。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[75792] = {name = "脆弱躯体", description = "使受到的伤害提高200%，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75813] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中造成的自然伤害递减。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[75817] = {name = "加速光环", description = "使柯尔拉周围的友方生物获得加速效果，移动和攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75823] = {name = "黑暗命令", description = "发出一个黑暗命令，使被指定的敌人在恐惧中逃跑3秒，并在此期间承受0暗影伤害。", mechanic = "感觉", range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[75824] = {name = "执行者就绪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75833] = {name = "冰霜大炮", description = "瞄准菲兹尔和普兹克的赛艇平台开火。如果造成意外伤害当然是不幸的，但很可能是无法避免的。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75842] = {name = "水银护甲", description = "在常温下，水银几乎是无法破坏的。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75849] = {name = "火炮", description = "向南海进犯者的划艇发射火炮。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75861] = {name = "禁锢暗影", description = "禁锢暗影每1秒对目标周围8码内所有玩家吸收2195739点生命值，并使其定身，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75903] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[75907] = {name = "圆弧斩", description = "对施法者正面5码锥形区域内的敌人造成150%武器伤害。该效果不能被躲闪、格挡或招架。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[75924] = {name = "心碎欲绝", description = "使一名敌人昏迷，让他无法移动和进攻，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75930] = {name = "裂伤", description = "抓伤目标，造成物理伤害以及持续15秒的额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75934] = {name = "投掷长矛", description = "向敌人投掷一把有毒的长矛，对其造成物理伤害外加每3秒造成自然伤害，持续15秒。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[75940] = {name = "宁静", description = "使身旁所有友方目标每2秒恢复2822点生命值，持续8秒。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75942] = {name = "巫毒幻像", description = "制造一个与施法者完全一样的幻象。它会施放法术，攻击法师的敌人。持续40秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75945] = {name = "风暴之怒", description = "在目标区域制造一场强烈的飓风，每1秒对区域内的敌人造成自然伤害，并使其攻击间隔延长67%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[75946] = {name = "火热交加", description = "立即用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75958] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[75960] = {name = "鞭打", description = "一次有力的攻击，近战伤害提高10%，并产生大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75961] = {name = "纠缠射击", description = "将目标固定在原地，造成3499点自然伤害，然后每2秒再造成1050点自然伤害。", mechanic = "定身", range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75962] = {name = "碎甲", description = "撕碎敌人的护甲，使其护甲值降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75964] = {name = "击倒", description = "对一名敌人造成147点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75966] = {name = "深谙水性", description = "使你在瓦丝琪尔可以进行水下呼吸，且移动速度提高119%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75968] = {name = "全速攻击", description = "像旋风一般攻击周围的所有敌人，持续15秒并造成普通伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[75986] = {name = "击退", description = "击退施法者面前的全部目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[75992] = {name = "闪电澎湃", description = "将闪电能量注入一个随机目标体内，使目标每3秒对自身和周围的玩家造成2121393点自然伤害，持续9秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[75998] = {name = "激怒", description = "使施法者的攻击速度提高50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[76001] = {name = "菌类孢子", description = "向随机目标丢掷致命的菌类孢子，击中后将会爆炸并影响周围5码内的目标，任何在该范围内的目标每3秒都将受到4117006点自然伤害。持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[76008] = {name = "震爆", description = "使用闪电冲击敌人，造成20585054点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76026] = {name = "挤压", description = "随机抓住一名玩家，对其进行挤压，每秒造成3430838点暗影伤害，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[76028] = {name = "恐吓咆哮", description = "使附近的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76030] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成0点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[76031] = {name = "熔岩喷吐", description = "对一名敌人造成0点火焰伤害，并让敌人着火燃烧，每3秒钟造成额外的0点火焰伤害。被移除时会爆炸。", mechanic = nil, range = "90码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[76032] = {name = "火焰突变", description = "对附近的敌人造成0点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[76043] = {name = "枯萎", description = "使一个敌方目标的攻击和施法速度降低60%，移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[76047] = {name = "黑暗裂隙", description = "狠砸施法者前方的地面，对冲击点周围半径1码范围内的全部敌人造成100点暗影伤害。而且，冲击点处的地面会出现一道黑暗裂隙，每秒对周围半径6码范围内的敌人造成7044650点暗影伤害。持续60秒。随着时间而变大，持续60秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76091] = {name = "别戳我", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76093] = {name = "灼烧之伤", description = "灼烧之伤每1秒造成1633081点火焰伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76094] = {name = "疲倦诅咒", description = "诅咒一个随机目标，使其移动速度降低50%，急速降低50%。持续15秒。", mechanic = "被诱捕", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[76100] = {name = "激怒", description = "施法者陷入愤怒，使其造成的全部物理伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = "暴怒"},
[76118] = {name = "饥饿冲击", description = "将一名敌人击退，强迫他落马。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76133] = {name = "海潮涌动", description = "耐普图隆为玩家注入海潮的能量，使他们获得非凡的力量。耐普图隆还会向厄祖玛特引导一束纯净的水流，每1秒造成60611235点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[76134] = {name = "熔岩打击", description = "在一小片区域内造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76136] = {name = "酸性汗液", description = "被击中后有25%几率受到持续性的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76146] = {name = "暗影箭雨", description = "向一群敌人发射一股黑暗魔法，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76151] = {name = "欺诈", description = "使目标昏迷，并使其受到的伤害提高20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76159] = {name = "高热", description = "火焰法术和效果所造成的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76160] = {name = "烈焰消散", description = "释放出一道火焰冲击波，对附近的敌人造成火焰伤害。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76184] = {name = "阿尔法光束", description = "将阿尔法光束引导至随机目标，每0.5秒对目标周围半径5码范围内的敌人造成1017点伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[76186] = {name = "雷霆一击", description = "对附近的敌人造成0点自然伤害，使其移动速度减慢50%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76189] = {name = "微光之雾", description = "使一名敌人受到的治疗效果降低24%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76205] = {name = "翡翠织焰者龙息", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76218] = {name = "幽灵利爪", description = "使用狼神的怒火打击敌人，造成2点到3点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76232] = {name = "风暴之怒", description = "使目标受到的魔法伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76233] = {name = "大地之怒", description = "使目标受到的物理伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76246] = {name = "灼热烈焰", description = "拉格纳罗斯释放出的高热对附近所有敌人造成([2.2% of Spell Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76251] = {name = "冰冠战栗", description = "引导冰冠堡垒的力量，让受到的火焰伤害降低0%，并且每1秒对拉格纳罗斯造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76295] = {name = "石墙", description = "灰槌受到一堵高大的岩石屏障保护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76303] = {name = "暮光防护", description = "受到暮光光环的保护，达加受到的伤害减少了90%！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76312] = {name = "怒槌捶地", description = "灰槌捶击地面，使敌人昏迷！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76314] = {name = "炽热暮光护盾", description = "对一个身边的友方目标使用炽热暮光护盾，攻击该目标会触发光芒法术。周期性治疗目标，每1秒恢复3289507点生命值，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76325] = {name = "召唤烈焰", description = "施法者召唤出滚滚的火焰落到战场上，对区域内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[76332] = {name = "堕落烈焰", description = "堕落烈焰每1秒造成1646805点火焰伤害并导致烈焰腐蚀。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[76335] = {name = "烈焰腐蚀", description = "承受的火焰伤害提高10%，持续10秒。效果最多叠加10次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76340] = {name = "扭曲奥术", description = "扭曲奥术能提高施法速度，并使魔法伤害提高3%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76355] = {name = "太阳祝福", description = "来自太阳的酷热每秒造成296点伤害，并使造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76363] = {name = "腐蚀波", description = "Causes all enemies within 60 yards to take 10% increased Nature damage for 8秒.\n Inflicts 363667 Nature damage to enemies within 60 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[76369] = {name = "暗影烈焰箭", description = "造成3394229点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[76370] = {name = "扭曲暮光", description = "造成等同于目标最大生命值45745%的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[76378] = {name = "奥术灌注", description = "攻击造成100%奥术伤害和顺劈斩效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76394] = {name = "碧蓝血脉的诅咒", description = "使受到的魔法伤害提高50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[76395] = {name = "冰冠战栗", description = "引导冰冠堡垒的力量，让受到的火焰伤害降低50%，受到的治疗效果提高1000%，并且每1秒对拉格纳罗斯造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76404] = {name = "暗红血脉冲锋", description = nil, mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76409] = {name = "暗红血脉震荡波", description = "对5码范围内的敌人造成6998925点火焰伤害。并将他们击倒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76411] = {name = "绞肉机", description = "暮光执行者如龙卷风般旋转，每0.5秒钟对半径5码范围内的所有敌人造成2744671点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76415] = {name = "眩晕", description = "暮光执行者的旋转让自己眩晕，使自己昏迷，并且受到的伤害提高50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76416] = {name = "暗影箭", description = "造成4391478点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76418] = {name = "召唤地狱猎犬", description = "召唤一头地狱猎犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[76423] = {name = "牦牛人之怒", description = "立即进入狂怒状态，体型增大，伤害提高，但是速度降低。", mechanic = nil, range = "30码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[76429] = {name = "静电爆炸", description = "释放出一道强大的电流，造成4点自然伤害。对于水下目标可造成三倍伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[76430] = {name = "烈焰之啸", description = "对附近的敌人造成火焰伤害并将其淹没在熔岩中，持续造成额外的火焰伤害。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76460] = {name = "速度爆发", description = "使飞行速度暂时提高，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76473] = {name = "冲击波", description = "释放火焰冲击波，对附近所有敌人造成火焰伤害并使其移动速度降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76490] = {name = "利爪乱舞", description = "对附近的敌人释放格里斯沃德的愤怒，疯狂地攻击他们，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[76507] = {name = "穿刺爪击", description = "每3秒造成274467点物理伤害，持续6秒。效果可以叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76508] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[76509] = {name = "冰霜新星", description = "对附近的敌人造成0点冰霜伤害，并使其无法移动，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76512] = {name = "感染之伤", description = "使敌人受到的物理伤害提高10%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[76514] = {name = "混乱烈焰", description = "混乱烈焰每1秒造成2470199点火焰伤害并使目标昏迷5秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[76516] = {name = "淬毒长矛", description = "将一把矛头抹过毒液的长矛掷向一个目标，击中后造成1818337点自然伤害，然后在10秒内每秒造成额外的484890点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[76517] = {name = "火焰爆发", description = "烈焰从目标脚底爆发，造成4528702点火焰伤害，并将他们击飞。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76520] = {name = "背刺", description = "对一名敌人造成150%的武器伤害，只能在敌人背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76522] = {name = "力场冲击", description = "对一名敌人造成物理伤害，并将其击倒。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76524] = {name = "痛苦旋风", description = "一次残忍的攻击，使目标持续大量流血，每3秒造成0点伤害直到被治愈。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76535] = {name = "水箭", description = "造成5489342点冰霜伤害，并使目标的急速降低5%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[76557] = {name = "风行", description = "升腾风行者开始移动，快得如同一团幻影，对附近的敌人造成6861677点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76560] = {name = "海啸", description = "对施法者面前30码范围内的敌人造成8234012点冰霜伤害，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76561] = {name = "重力打击", description = "造成等同于一名敌人当前生命值25%的伤害，并暂时使其攻击强度降低10%。无法被格挡、闪避或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76565] = {name = "投掷铁矿石", description = "投掷一块天青铁矿石。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76575] = {name = "进化者之血", description = "进化的暮光狂热者之血包裹着你的武器，有一定几率使你的流血效果对敌人造成伤害时产生额外的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76576] = {name = "Clear Summoned Ore", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76577] = {name = "烟雾弹", description = "在潜行者周围8码范围内制造一片浓密的烟雾，持续5秒。敌人无法穿透烟雾瞄准目标。站在烟雾中的盟友受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[76578] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76579] = {name = "超载", description = "用闪电轰击一名敌人，每3秒造成1097868点自然伤害。并使攻击造成电波冲击。根据超载效果的堆叠层数，电波冲击会造成更强的伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[76582] = {name = "凿击", description = "对目标造成10点伤害，令其昏迷最多4秒，并使你不再自动攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76583] = {name = "脚踢", description = "猛踢敌人，造成伤害，打断正在施放的法术，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76584] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76588] = {name = "暗影新星", description = "对附近全部敌人造成0点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76589] = {name = "奥术弹幕", description = "向敌方目标发射奥术能量，造成0点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76590] = {name = "暗影碎击", description = "Inflicts 16971146 Shadow damage to enemies within 12 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[76591] = {name = "奥术急速光环", description = "使施法者的施法速度提高20%，并使其法术伤害提高20%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76592] = {name = "奥术急速", description = "附近盟友的施法速度提高20%，法术伤害提高0点，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76594] = {name = "撕裂", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76596] = {name = "石肤术", description = "使目标的皮肤变硬，令其受到的伤害降低75%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76603] = {name = "大地之刺", description = "对3码内的敌人造成8234012点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76604] = {name = "虚空断裂", description = "撕开一个直接通向虚空的传送门。这个传送门会将所有敌人吸过去，并将他们固定在那里3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76612] = {name = "奥术飞弹", description = "对一名敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76617] = {name = "高热耗竭", description = "极端的热量让大片区域内的目标陷入耗竭状态，他们的最大生命值降低10%，移动速度减慢10%。可堆叠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76618] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76620] = {name = "碧蓝冲击", description = "碧蓝血脉督军发动能量形成一次碧蓝冲击，对8码范围内的所有敌人造成12351018点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[76622] = {name = "破甲攻击", description = "击破目标的护甲，每层破甲使其护甲值降低10%。可以叠加最多5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76626] = {name = "制造扭曲面容", description = "周期性在身边召唤一个扭曲面容。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76628] = {name = "熔岩流淌", description = "灼热的熔岩在20秒时间内对进入其接触范围的敌人造成每秒0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76634] = {name = "膨胀", description = "每1.5秒对60码范围内的敌人造成1030391点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76664] = {name = "恶毒冲击", description = "向一个目标冲锋，任何挡在女武士路上的敌人都会受到79点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[76665] = {name = "小型火焰吐息", description = "在5秒内造成0点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76677] = {name = "火焰冲击", description = "对敌人造成0点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76679] = {name = "炙焰缴械", description = "强烈的高热使目标失去武器，并让目标的攻击也具有同样热度，使近战攻击能够造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76680] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[76682] = {name = "寒冰炸弹", description = "发射寒冰炸弹，造成冰霜伤害并冻结地面，造成持续伤害并降低区域内的敌人的移动速度。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76685] = {name = "暮光充能", description = "在暗红血脉督军脚下召唤一圈暮光充能法阵，暗红血脉督军只要站在其中，造成伤害就能提高50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76686] = {name = "暗影牢笼", description = "目标被囚禁在暗影牢笼内，移动时会受到暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[76688] = {name = "钻孔", description = "对一名敌方目标造成火焰伤害并使其护甲值降低。需要引导。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[76693] = {name = "暮光充能", description = "当你站在暮光充能之内时，造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76703] = {name = "压碎护甲", description = "强大的打击对目标造成100%武器伤害，并使其护甲值降低20%，持续15秒。最多可堆叠10次。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[76716] = {name = "胁迫之击", description = "攻击一名敌人对其造成0点物理伤害，并使其攻击和施法速度降低60%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76717] = {name = "流星", description = "造成0点火焰伤害，伤害值由流星落地点半径8码范围内的所有敌人均分。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[76718] = {name = "最后扫荡", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76719] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76720] = {name = "水箭", description = "用水轰击一名敌人，造成冰霜伤害。并使其攻击和施法速度减慢20%。可堆叠。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[76721] = {name = "泡沫外壳", description = "让水泡覆盖目标。这种水泡会吸收最多23496479点治疗值。持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76727] = {name = "致死打击", description = "一次邪恶的攻击，造成武器伤害加上165点伤害，并使目标受伤，所受到的任何治疗效果降低20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[76729] = {name = "乱舞打击", description = "乱舞击打敌人，立即对施法者正面半径5码锥形区域内的目标造成2744671点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[76732] = {name = "火花链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标并对每个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[76735] = {name = "烈焰波", description = "对施法者面前锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76746] = {name = "召唤恐怖伐木机", description = "召唤恐怖伐木机。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76748] = {name = "双足生翼", description = "双足生翼\n鬼魂的请求让你产生了紧急感。你的双脚仿佛升起，两腿被神秘的能量环绕。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76764] = {name = "锯刃", description = "向凯尔希·钢烁投掷巨大的锯刃。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76765] = {name = "熔岩爆裂", description = "造成4391478点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76766] = {name = "烈焰导管", description = "烈焰导管将目标固定，并对其周围半径6码范围内的盟友每1秒造成3156367点火焰伤害，持续5秒。", mechanic = "定身", range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[76772] = {name = "恐锯", description = "对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76779] = {name = "岩石粉碎", description = "升腾碎石者扑向一个随机目标，对目标周围的一片区域内的目标造成伤害，并产生一个裂隙。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76783] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76790] = {name = "水泡护盾", description = "施法者受到水泡的保护。当施法者受到伤害的时候，造成伤害的目标也会受到等量的冰霜伤害。而且此目标的急速等级也会降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[76792] = {name = "石化皮肤", description = "升腾碎石者的岩石拳头将目标的皮肤石化，造成110%武器伤害，并在8秒内吸收12531455点治疗量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76794] = {name = "水柱喷射", description = "水柱从目标脚下喷出，造成8234012点冰霜伤害，施法和攻击速度减慢50%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[76797] = {name = "激射喷泉", description = "激射喷泉对施法者面前25码锥形范围内的敌人造成每0.3秒1097868点冰霜伤害，持续4秒。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[76804] = {name = "火焰喷射器", description = "恐怖伐木机射出一道锥形火焰。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[76807] = {name = "痛击", description = "Inflicts 7273348 Physical damage to an enemy.", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76813] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[76815] = {name = "愤怒", description = "向一个敌人发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76816] = {name = "喂养宠物", description = "吃饱的幼龙高兴多了，造成的伤害提高25%，持续10秒。", mechanic = "暴怒", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[76817] = {name = "暮光之息", description = "对施法者面前25码半径的一个锥形范围内的敌人造成8234012点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76820] = {name = "妖术", description = "将一个敌人变形成螃蟹，让他在6秒内无法攻击或施法。", mechanic = "变形术", range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[76822] = {name = "火焰附魔", description = "使攻击有一定几率造成火焰冲击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76823] = {name = "寒冰附魔", description = "攻击有可能导致冰爆术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76825] = {name = "冰爆术", description = "造成2470199点冰霜伤害，让他们的移动速度减慢25%，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[76826] = {name = "变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续5秒。在此期间，绵羊不能攻击或施法。任何伤害都会使目标恢复成正常形态。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[76843] = {name = "叉状闪电", description = "对施法者面前锥形范围内的敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76850] = {name = "火花效果", description = "引发一股追逐梅格斯·碎纸机的强大电流。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[76852] = {name = "钢烁", description = "对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76859] = {name = "发射鱼叉", description = "扳动生锈的猎鱼枪的扳机。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[76860] = {name = "磁性投掷", description = "将大老爸的攻击手臂吸住的所有金属物品和侏儒弹出去。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76862] = {name = "激怒", description = "使施法者的攻击速度提高30%，造成的物理伤害提高10%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[76870] = {name = "混沌之种", description = "对周围12码范围内的全部敌人造成5点暗影伤害。并种下一颗混沌之种，伤害技能会对目标造成额外22点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76881] = {name = "投掷鱼叉", description = "向目标投掷一把鱼叉，造成13点伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[76892] = {name = "蜿蜒突进", description = "向一名敌人冲锋。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76895] = {name = "巨型撞击", description = "击退15码内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[76903] = {name = "反魔法牢笼", description = "将一名敌人困在反魔法牢笼中，使其对法术和治疗效果免疫。\n 需引导。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[76963] = {name = "狂野旋风", description = "召唤一阵旋风，对附近的敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[77001] = {name = "噬魂", description = "吸收女武士周围25码内全部敌人的生命力，造成13点暗影伤害，每个目标将为女武士恢复27点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[77066] = {name = "治疗之触", description = "为一个友方目标恢复10%的生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[77069] = {name = "混乱箭", description = "向敌人发射一支混乱箭，造成870点混乱伤害。混乱箭不能被抵抗，并且可以穿透所有吸收伤害的效果。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77085] = {name = "痛苦停滞", description = "昏迷且被黑暗魔法包裹，以激活盔甲的防护效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77129] = {name = "干扰仪式", description = "对一名敌人造成暗影烈焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77160] = {name = "灵气箭", description = "用闪电轰击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77216] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77224] = {name = "盔甲护身", description = "覆盖全身的魔法能量可以削弱所有攻击造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77234] = {name = "石浪", description = "发起一次大规模的岩石冲击波，打击施法者面前的所有敌人，造成3936点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77235] = {name = "穿刺", description = "使目标昏迷，每1秒造成591点物理伤害，持续4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77241] = {name = "狂暴地狱火", description = "狂暴地狱火每1秒造成984点火焰伤害，并使敌人受到的火焰伤害提高100%，持续2秒，可堆叠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77273] = {name = "熔岩喷射", description = "对5码范围内的敌人造成2952点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77302] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77329] = {name = "离开箱子", description = "离开舒适安全的箱子。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77334] = {name = "风剪", description = "造成1968点自然伤害，打断施法，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77351] = {name = "水爆弹", description = "对7码内的所有敌人造成96点冰霜伤害并使其攻击和施法速度降低75%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77357] = {name = "疲劳诅咒", description = "移动速度减慢40%。\n 每2秒钟造成一次暗影伤害。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[77367] = {name = "波涛语者祝福", description = "可以在水下呼吸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77368] = {name = "波涛语者祝福", description = "可以在水下呼吸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77370] = {name = "火焰箭", description = "不断向空中射出火焰箭，造成984点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77371] = {name = "恶魔猎手的决心", description = "使身旁盟友的生命值和法力值持续恢复，并让他们不会被击退，掉下高地。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77373] = {name = "痛殴", description = "痛殴目标，立即造成200%武器伤害并降低10%护甲，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77374] = {name = "召唤爪牙", description = "召唤一头污染的地狱犬。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77389] = {name = "掷石", description = "石块对目标造成787点物理伤害，并打断其施法。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77404] = {name = "侏儒VLD降落伞", description = "保护使用者免受跌落伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77425] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[77426] = {name = "召唤燃烧爪牙", description = "召唤燃烧爪牙为施法者作战，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77428] = {name = "地狱烈焰", description = "让施法者周围的区域燃起大火，每秒钟对身边所有的敌人造成([2.2% of Spell Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77434] = {name = "治疗波", description = "治疗一个友方目标，回复0点伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[77437] = {name = "毁灭程式", description = "毁灭程式被激活，摧毁附近的全部生命形式。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77457] = {name = "耀眼光芒", description = "施法者周围发出耀眼的光芒，使其躲闪几率提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77469] = {name = "萨格拉斯的污秽", description = "每秒造成1点暗影伤害。每秒还会造成萨格拉斯的污秽效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77470] = {name = "虚空灌输", description = "向施法者注入虚空之力，使其恢复生命。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77471] = {name = "暗影之盾", description = "立即为友方目标加上魔法护盾，可吸收伤害，最多持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77475] = {name = "虚空爆炸", description = "对周围15码范围内的全部敌人造成1706点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77477] = {name = "飞弹速射", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77498] = {name = "奥拉基尔的气息", description = "召唤一道龙卷风，对附近的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[77500] = {name = "强风冲击", description = "一股强烈的旋风冲击敌人，造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77503] = {name = "化石瞪视", description = "每秒造成1点自然伤害。每秒还会产生化石效果。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[77505] = {name = "地震术", description = "将目标击倒，使其昏迷1.5秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77508] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77509] = {name = "添加鸡蛋", description = "加入鸡蛋。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77510] = {name = "添加羊腰肉", description = "加入羊腰肉。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77511] = {name = "添加奶酪", description = "加入滚岩奶酪。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77517] = {name = "鲁莽毒素", description = "使目标中毒，将目标的躲闪和招架几率降低10%。使其移动速度提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[77522] = {name = "猛扑", description = "对一名敌人造成50%武器伤害，并将其击退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77530] = {name = "丢下部落将军的护胸", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77553] = {name = "召唤被禁锢的暴风", description = "召唤被禁锢的暴风来为施法者作战，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77556] = {name = "雷霆践踏", description = "召唤一道闪电，对周围半径10码范围内的敌人造成5点自然伤害，将他们击退，并摧毁被禁锢的暴风。", mechanic = nil, range = "8码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[77558] = {name = "血腥打击", description = "立即攻击目标，造成110%的武器伤害。攻击伤害提高5%，但是命中几率降低5%。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77567] = {name = "玛格拉姆标记", description = "在目标身上放置玛格拉姆标记，使针对目标的所有攻击者远程攻击强度提高20点。而且，受到这一技能效果的目标总是能被这名斥候看见，无论他处在潜行还是隐身状态。持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77568] = {name = "裂颅", description = "使一名敌人的最大生命值降低30%，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77569] = {name = "释放畸变怪", description = "将3个畸变怪从他们的生长室中释放出来，让他们攻击此区域内所有敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[77570] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77576] = {name = "岩石气息", description = "对施法者面前锥形范围内的敌人造成自然伤害，并让他们昏迷2秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[77581] = {name = "护符仪式", description = "完成一个鲜血仪式，将目标封锁在拉瑟莱克巢穴中。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[77593] = {name = "新生！", description = "敌人以更快速率回复生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77603] = {name = "拔根而起的花苗", description = "使三个拔根而起的花苗协助施法者进行作战。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77611] = {name = "共鸣冲击", description = "远古矮人护盾发出的共鸣声打断了盲眼巨龙的施法。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77612] = {name = "声波调整", description = "盲眼巨龙开始调节声波，造成2843点暗影伤害，对声音越大的目标造成越多的额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77626] = {name = "压制箭", description = "削弱奈瑟匹拉的决心。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77627] = {name = "召唤火焰爪牙", description = "召唤一个火焰爪牙，帮助摧毁海加尔。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[77628] = {name = "援救年轻德鲁伊", description = "从萨达拉树林抓住一个年轻德鲁伊。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[77629] = {name = "卸下年轻德鲁伊", description = "将一名被援救的年轻德鲁伊放在萨达拉瞭望台的角鹰兽岗哨上。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[77645] = {name = "魔血", description = "敌人被魔血覆盖，受到的火焰和暗影伤害提高，并能够听到萨格拉斯的耳语。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77663] = {name = "投掷标枪", description = "投掷一根标枪，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77666] = {name = "火焰旋风", description = "使你像旋风一样挥动手中燃烧的剑刃，攻击8码内的所有敌人，对每一个敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77672] = {name = "声纳脉冲", description = "向附近的玩家发射声纳脉冲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77679] = {name = "灼热爆破", description = "对施法者面前半径60码锥形范围内的全部目标造成153512点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[77690] = {name = "熔岩喷涌", description = "造成1479点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77699] = {name = "快速冻结", description = "使一个随机目标周围区域突然陷入冰点，对半径5码范围内的全部目标造成7107点冰霜伤害，并使这些目标被封冻在寒冰之内，持续30秒。如果寒冰被打破，被封冻的目标可以恢复自由，但打破某个目标身上的寒冰，会对此目标周围半径5码内的全部目标造成额外的19681点冰霜伤害，同时也会让此区域内的全部冰块随之崩碎。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77703] = {name = "熔岩冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77717] = {name = "眩晕", description = "共鸣冲击使目标进入眩晕状态，使其受到的伤害提高50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77720] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成150%普通武器伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77721] = {name = "暗影交织", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77722] = {name = "虚空鞭笞", description = "向敌人射去一根暗影触须，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77731] = {name = "水团激射", description = "对施法者面前锥形范围内的敌人造成8点自然伤害。", mechanic = nil, range = "38码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77736] = {name = "海龟力量！", description = "一名托尔托拉之子与你并肩作战。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77743] = {name = "战刃投掷", description = "向半径5码范围内的目标投掷刀刃，造成206点伤害和1000点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[77744] = {name = "剑刃齐射", description = "向目标区域投掷一簇短刃。每把短刃在半径5码范围内造成25点伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77760] = {name = "酷寒", description = "随机使一名玩家目标被一环冰霜所围绕，对目标及其周围半径3码范围内的盟友造成569点冰霜伤害，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77773] = {name = "沉睡", description = "使敌方目标陷入睡眠状态，最多持续6秒。对目标造成任何伤害都会唤醒他。", mechanic = "睡眠中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[77775] = {name = "托尔托拉的壳", description = "暂时不会承受伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77777] = {name = "熔岩之怒", description = "涅墨西斯如同火山一样爆炸了，释放出一百个太阳的光与热，对40码范围内的全部敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[77786] = {name = "消蚀烈焰", description = "点燃烈焰灼烧一个随机目标，每秒造成768点火焰伤害。该单位承受的任何魔法攻击都会使该效果对其造成的伤害提高50%。持续10秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[77787] = {name = "制裁之锤", description = "使一名敌人昏迷，让他无法移动和进攻，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77789] = {name = "沼泽烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77791] = {name = "冲刷之沙", description = "对敌人目标造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77806] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[77808] = {name = "战斗怒吼", description = "提高附近友方目标的近战攻击强度，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77826] = {name = "暗影烈焰吐息", description = "对施法者面前锥形范围内的敌人造成3070点暗影烈焰伤害。同时复活区域内的复生的坚骨战士。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[77827] = {name = "龙尾扫击", description = "用尾巴扫击施法者身后所有的敌人，造成3980点伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77841] = {name = "牢固屏障", description = "全部受到的伤害减少45%。", mechanic = nil, range = "100码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[77889] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77896] = {name = "奥术风暴", description = "每秒对周围半径80码范围内的全部敌人造成2843点奥术伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[77912] = {name = "治愈", description = "每秒为施法者恢复5766点生命值和199点法力值。该效果每秒恢复的生命值提高5766点。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[77918] = {name = "闪电风暴", description = "从埃鲁纳克的手上释放出闪电箭，对附近的敌人造成大量伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[77921] = {name = "黏滑打击", description = "使用不洁之水攻击敌人，对其造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[77925] = {name = "投掷红瓶", description = "投掷一个瓶子。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[77932] = {name = "投掷蓝瓶", description = "投掷一个瓶子。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[77937] = {name = "投掷绿瓶", description = "投掷一个瓶子。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[77962] = {name = "愤怒撕咬", description = "撕咬敌人，对其造成物理伤害，并在他们身上覆盖一层稀有的龙香涎，使其命中几率降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77975] = {name = "大地之刺", description = "造成5点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[77978] = {name = "疾病之云", description = "一片疫病之云包围疫病携带者，每3秒对半径5码内所有敌人造成0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77987] = {name = "生长催化剂", description = "使附近的盟友造成的伤害提高20%，受到的伤害降低20%。影响10码内的全部盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[77991] = {name = "放出全部爪牙", description = "将所有剩余的畸形儿从它们的生长室中释放出来。另外，从生长室中释放两个原形实验体。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[77993] = {name = "震荡打击", description = "眩晕一个敌人，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78006] = {name = "烈焰火柱", description = "向敌人投掷滚烫的熔岩，冲击他们，造成1968点伤害，并使地面开裂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78011] = {name = "投掷", description = "掷出你的武器，对目标造成150%武器伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78026] = {name = "虚空领域", description = "召唤虚空领域，对站在领域中的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[78034] = {name = "撕裂", description = "每3秒造成5点伤害，持续18秒。最多堆叠100层。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78060] = {name = "召唤魅魔", description = "召唤1个魅魔为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78061] = {name = "召唤小鬼", description = "召唤一个小鬼为施法者战斗，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78066] = {name = "治疗波", description = "治疗一个友方目标，回复0点伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[78068] = {name = "熔岩喷吐", description = "对敌方目标造成2559点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[78075] = {name = "音波吐息", description = "盲眼巨龙施放音波吐息，追踪他的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[78090] = {name = "闪电倾泻", description = "电流汇聚并劈啪作响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78111] = {name = "无法瞄准", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78113] = {name = "暮光震荡波", description = "对5码半径范围内的敌人造成3点暗影烈焰伤害，并将他们击倒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78114] = {name = "暮光冲击", description = "冲锋一个敌人，造成暗影烈焰伤害并将其击倒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78121] = {name = "暮光冲击波", description = "暮光龙裔引导能量，发出暮光冲击波，对半径6码范围内的敌人造成4点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[78122] = {name = "复苏之骨", description = "暗影烈焰的能量复苏了这些尸骨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78127] = {name = "熔化护甲", description = "使火焰伤害提高5%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78129] = {name = "暮光箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[78143] = {name = "暮光之息", description = "对施法者面前锥形范围内的敌人造成7点暗影烈焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78146] = {name = "熔岩猛击", description = "你将熔岩的能量灌注在副手武器中，立即对目标造成100%的副手武器伤害。如果你的副手武器附加了火舌效果，这个伤害值还可以提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[78154] = {name = "嗜血", description = "小队所有成员的近战攻击、远程攻击和施法速度提高30%，持续40秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​分钟", dispel_type = "魔法"},
[78159] = {name = "风怒图腾", description = "在施法者身边召唤一个生命值为5点的风怒图腾，持续5分钟。图腾周围半径0码范围内的所有小队和团队成员的近战急速提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78160] = {name = "暮光裂隙", description = "在5秒之后，暗影裂隙中的任何敌人都会受到暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78162] = {name = "虚空冲击", description = "在5秒之后，暗影裂隙中的任何敌人都会受到暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78178] = {name = "冷冻冰柱", description = "冻住大老爹的敌人，秒造成62点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[78181] = {name = "磁性投掷", description = "将大老爹的攻击手臂吸住的所有金属物品和侏儒弹出去。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78194] = {name = "熔岩喷射", description = "向随机一名敌人打开出一道火焰裂隙。这种裂隙会对半径3码范围内的所有敌人造成16401点火焰伤害。并且，这种裂隙还会留下一个持续的烧灼效果，对附近所有敌人造成178点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78196] = {name = "召唤流星", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[78222] = {name = "石肤图腾", description = "在施法者身边召唤一个生命值为5点的石肤图腾。这个图腾将使半径 0码范围内的小队和团队成员护甲值提高5。持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78223] = {name = "绝对零度", description = "随机在一名目标身旁召唤一个充满极寒能量的球体。如果该球体碰到3码范围内的任意一名敌人，则立即发生爆炸，对半径5码范围内的所有敌人造成6123点冰霜伤害，同时将它们击退。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78225] = {name = "酸性新星", description = "每秒对全部敌人造成853点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78279] = {name = "鳗鱼爆炸", description = "与扭曲的巨海鳗接触后爆炸。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78295] = {name = "飞弹冲击", description = "一击致命。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78296] = {name = "清除纳迦", description = "让大白鲨在关押所击败一个身旁的金加塔尔守护者。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78297] = {name = "返回到安全地点", description = "指挥大白鲨将你带到重雾洞穴的入口。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78331] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[78353] = {name = "咆哮烈焰吐息", description = "造成29点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78371] = {name = "掷投巨石", description = "向远方投掷一块巨石。巨石爆炸，对半径8码范围内的所有敌人造成290点伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78372] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成294点伤害，并将他们击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[78391] = {name = "无畏", description = "在30秒内对恐惧免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78397] = {name = "防火网", description = "使一名敌人无法移动，持续2秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78403] = {name = "熔岩怒火", description = "在身边没有人攻击的时候，熔喉进入狂暴状态，造成的火焰伤害提高100%。可累积10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[78472] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78491] = {name = "幼崽呼唤", description = "模仿幼崽的叫声，令附近的敌人困惑，让他们无法发攻击或施法，持续2秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78508] = {name = "烈焰印记", description = "让一名敌人受到的火焰伤害提高1，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[78509] = {name = "投掷火炬", description = "投掷一支火炬，造成火焰伤害并烧灼目标，在10秒内造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[78515] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78521] = {name = "龙息术", description = "施法者面前一个锥形范围内的所有目标都在1.5秒内受到火焰伤害并陷入困惑状态。任何直接攻击伤害都会让目标恢复正常。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[78530] = {name = "硬化外皮", description = "将施行者的皮肤变成石头，使其护甲值提高75点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[78535] = {name = "墓穴的召唤", description = "15秒之后对附近的敌人造成1568点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[78542] = {name = "泼溅", description = "水流席卷所有邻近的敌人，造成冰霜伤害并将其击退一小段距离。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78578] = {name = "献祭陷阱", description = "放置一个火焰陷阱，在第一个敌人接近时会对其进行灼烧，在随后的15秒内造成火焰伤害。陷阱可存在1分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78619] = {name = "死亡之翼的子嗣", description = "奈法利安和奥妮克希亚在一起的时候，他们的攻击速度提高了100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78620] = {name = "死亡之翼的子嗣", description = "奈法利安和奥妮克希亚在一起的时候，他们的攻击速度提高了100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78621] = {name = "暗影烈焰弹幕", description = "对一名敌人造成2274点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78622] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78646] = {name = "白骨之盾", description = "吸收伤害。\n 对近战和远程攻击者造成1点伤害。\n 对施法者造成1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78647] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78648] = {name = "恐怖图腾", description = "召唤一个结界，它会周期性地对附近的敌人造成暗影伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78660] = {name = "毁灭打击", description = "击破目标的护甲，造成破甲效果。还会导致50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78675] = {name = "日光术", description = "在敌方目标的位置召唤一道日光，打断其法术，并使光柱内的所有敌人陷入沉默。持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[78684] = {name = "白骨冰雹", description = "对附近的敌人造成50点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78703] = {name = "幽灵形态", description = "变成一头幽魂之狼，开启一系列特殊能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78704] = {name = "毒药瓶", description = "每3秒造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78710] = {name = "胁迫咆哮", description = "使施法者的近战攻击速度提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78722] = {name = "激怒", description = "使你的攻击间隔时间缩短150%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[78726] = {name = "停止", description = "矮人魔像停住了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78732] = {name = "湍流旋涡", description = "立即对周围最多1个目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次寒冰旋风斩。在湍流旋涡的效果中，你可以移动，但是无法使用任何其它技能。你不会有丝毫怜悯，也不会感到丝毫恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[78740] = {name = "已激活", description = "矮人魔像已经激活，每秒流失能量！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78742] = {name = "泡沫水柱", description = "对敌人造成冰霜伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[78744] = {name = "泡沫水柱", description = "对敌人造成冰霜伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[78746] = {name = "关闭", description = "傀儡已经耗光能量，开始关闭了！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[78747] = {name = "艾萨拉之手", description = "驾驭深渊中的能量，使目标被拖曳到施法者身边。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78751] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，并减慢其移动速度，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[78754] = {name = "奥术射击", description = "射击敌人，造成0点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[78770] = {name = "熔岩图腾", description = "在施法者身边召唤一根生命值为5点的熔岩图腾，每5.2秒对它身边半径8码范围内的所有敌人造成火焰伤害。持续20 秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78799] = {name = "撞击波", description = "对目标造成冰霜伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78801] = {name = "水箭", description = "对敌人发射水箭，造成0点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78802] = {name = "毁灭之波", description = "召唤一道猛烈的台风，对目标造成0点冰霜伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78807] = {name = "碎片崩飞", description = "欧泽鲁克向周围的敌人射出长钉，对半径15码范围内的所有敌人造成182978286点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[78808] = {name = "阳光", description = "对目标周围8码范围内的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[78810] = {name = "灼烫", description = "闷烧的煤块灼烫攻击者，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78823] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高3点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[78826] = {name = "闪避", description = "使施法者的躲闪几率提高25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78827] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，攻击半径8码范围内的所有敌人，对每个目标都造成伤害，数值为你手持的所有近战武器的伤害之和。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78832] = {name = "奥术冲击", description = "引导奥术力量融入强大的冲击波，对敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[78835] = {name = "源质刺盾", description = "使欧泽鲁克的体内探出尖刺。在该效果作用下，对欧泽鲁克发起的任何物理攻击都会使攻击者流血，每秒受到0点伤害，持续3秒。该效果最多可叠加5次。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78837] = {name = "幽灵形态", description = "变成一头幽魂之狼，开启一系列特殊能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78841] = {name = "瞄准射击", description = "瞄准目标射击，对目标造成100%的武器伤害，并使其受到的治疗效果降低50%。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78842] = {name = "血肉撕咬", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78894] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78895] = {name = "充盈冰霜", description = "充盈冰霜\n获得冰霜技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78896] = {name = "充盈火焰", description = "充盈火焰\n获得火焰技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78903] = {name = "大地冲击", description = "猛烈地冲击地面，对冲击点周围半径4码范围内的全部敌人造成27446707点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[78904] = {name = "烧焦的大地", description = "冲击大地。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[78907] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[78921] = {name = "梦境鞭笞", description = "造成197点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[78939] = {name = "源质壁垒", description = "向欧泽鲁克附着的源质盔甲充能，使其有100%的几率反射法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[78941] = {name = "寄生感染", description = "每2 秒造成1203点伤害。熔岩寄生虫进入你的身体，在你的体内找到了适合它繁殖的低温环境。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78943] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[78965] = {name = "温柔碰触", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[78968] = {name = "水流末日", description = "将致命的流水力量倾泻在15码范围内的暮光狂信者和无面监督者们身上，造成73点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[78972] = {name = "漩涡", description = "制造一股猛烈的漩涡，将施法者周围半径40码范围内的全部暮光狂信者和无面监督者卷到施法者身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[78986] = {name = "玛尔的盾牌", description = "保护玛尔·虫棘。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79002] = {name = "地震碎片", description = "扯下一块巨石，掷向一个随机玩家所在的位置。巨石击中该位置后，对3.5码内任何友方或者敌方目标造成914890219点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79010] = {name = "弱点", description = "熔喉软弱的后脑暴露出来了！\n 对这个部位造成的伤害提高100%。\n 生命值为头部和躯体部分共有。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79023] = {name = "安保焚化措施", description = "防御措施每1秒造成853点火焰伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[79050] = {name = "能量护盾", description = "对5码内的所有敌人造成13723353点奥术伤害，将其击退。此外，施法者被能量护盾包围。该护盾将使所有受到的伤害降低75%，并使施法者飞行。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79085] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79086] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成自然伤害。", mechanic = nil, range = "55码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[79094] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79109] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79115] = {name = "上古黑暗", description = "向敌人射出黑暗飞弹，造成暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79129] = {name = "收缩", description = "让恐怖触须发生剧烈收缩。射程55码。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79174] = {name = "沙尘喷溅", description = "对施法者面前锥形范围内的敌人造成伤害，使其移动速度减慢，攻击间隔延长，持续3秒。", mechanic = "混乱", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79175] = {name = "狂劈乱砍", description = "在5秒内千刀万剐地砍打敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79203] = {name = "烟雾升起", description = "玛瑞恩·虫翅发现了麻烦。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79213] = {name = "消耗精华", description = "吞噬距离最近的无面监督者，将其杀死，并使其生命值200%地转移给施法者。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[79222] = {name = "水之毁灭", description = "将水之死亡施放在海纳泽尔和他的升腾狂热者们身上，造成198点伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79223] = {name = "震荡溅射", description = "将海纳泽尔周围半径30码范围内的所有敌人击退。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[79226] = {name = "希拉柯丝的祝福", description = "使施法者的攻击和施法速度提高25%，造成的伤害提高25%。", mechanic = nil, range = "55码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79232] = {name = "希拉柯丝赞美诗", description = "使施法者的攻击和施法速度提高25%并使其造成的伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79330] = {name = "强化", description = "施法者逐渐变得强大，提高其造成的伤害和移动速度，可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79339] = {name = "爆裂灰烬", description = "灼烧数个随机的敌人，将其包裹在爆炸性的残渣内，造成持续性的火焰伤害。残渣在8秒后爆炸，在一小块区域内造成2559点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79340] = {name = "召唤重力井", description = "在一个区域内召唤压倒性的引力。半径0码范围内的任何友方或者敌方目标都会被拖向引力中心。这个法术会对影响范围内的全部敌人造成持续伤害，目标越靠近引力中心，受到的伤害就越强。持续20秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[79345] = {name = "血之诅咒", description = "使目标承受的物理伤害提高1566432点，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[79351] = {name = "强制之握", description = "用能量场抓住目标，将其抬举到空中后重重摔向地面。每次重摔会对目标造成12286988点伤害。护甲无法减免该伤害。持续5秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[79353] = {name = "怯懦暗影", description = "对一名敌人造成1706点暗影烈焰伤害，并使其受到暗影伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79356] = {name = "光滑粘液", description = "用粘液覆盖目标，使其在水中的移动速度提高，但每秒钟会造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79379] = {name = "炮弹撞击", description = "造成300%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[79384] = {name = "海浪冲击", description = "向前猛冲，造成125%的武器伤害并冲过附近的敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79400] = {name = "盐鳞之毒", description = "力量和智力降低21点。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[79403] = {name = "隐秘行动", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79409] = {name = "珍珠禁锢", description = "每秒造成奥术伤害。如果此次攻击没有被打断，就会将目标封锢在珍珠中。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79411] = {name = "浊污之水", description = "污浊之水包围目标，每秒造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79413] = {name = "辛秘闪光", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79414] = {name = "脆裂碰触", description = "无护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79417] = {name = "毒蛰", description = "每秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79420] = {name = "狂乱", description = "进入不假思索的狂乱状态，在目标身边快速游来游去。", mechanic = "暴怒", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[79425] = {name = "致命猛攻", description = "在5秒内猛打重击你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79429] = {name = "元素抗性图腾", description = "召唤一个元素抗性图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79430] = {name = "火箭加速", description = "发动过载麦田傀儡上的助推火箭，使其在5秒内移动速度提高100%，并撞开一切挡在行进路上的东西。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[79431] = {name = "火舌图腾", description = "召唤一个元素抗性图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79441] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79442] = {name = "钳咬", description = "一次猛击，造成300%伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79443] = {name = "沙尘幻步", description = "在施法者身边扬起沙尘，使其消失1秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79444] = {name = "穿刺", description = "向目标投掷一把长矛，对其造成200%伤害外加每3秒造成额外伤害，持续9秒。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79449] = {name = "抱摔", description = "抱摔目标，造成相当于最大生命值15%的伤害，并使施法者和目标移动一小段距离。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[79467] = {name = "暗影修补", description = "治疗一个目标，回复其40%的生命值。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[79479] = {name = "卡维尔打击", description = "对能够触及的全部敌人造成1000%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[79482] = {name = "重若千钧", description = "这件武器难以想象的重量使他的移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79487] = {name = "盾牌飞旋", description = "向敌人掷出你的盾牌，造成伤害，并使其昏迷1秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79490] = {name = "疾病之咬", description = "使敌人的攻击间隔时间延长54%，其移动速度降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[79507] = {name = "克瓦迪尔之力", description = "施法者造成的物理伤害提高，效果持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[79508] = {name = "沙尘风暴", description = "对附近的敌人造成自然伤害，并将他们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79510] = {name = "沙尘风暴", description = "让一阵沙尘风暴从一名敌方目标脚下升起。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[79515] = {name = "钻地", description = "在沙粒海床上消失不见。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79516] = {name = "爆发", description = "从沙底爆发而出，对附近的敌人造成伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79537] = {name = "勒绞绳", description = "用绳子猛勒目标，使其每2秒受到一次最大生命值10%的伤害，持续6秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79539] = {name = "毁灭之波", description = "你召唤一道猛烈的波涛，对它接触到的敌对目标造成冰霜伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79542] = {name = "催眠术", description = "催眠目标，让目标昏迷并不断跳舞，持续4秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79544] = {name = "精神过载", description = "发出一股精神能量，打击敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79546] = {name = "铁锚攻击！", description = "朝目标用力掷出绳子和铁锚，将其缠住并短时间困在海底。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79554] = {name = "咸鱼抽脸", description = "用你的鱼抽打目标，造成110%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79556] = {name = "咸鱼砸脸", description = "将你的鱼向目标砸去，造成200%武器伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79558] = {name = "荧光", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[79559] = {name = "刺眼光鳞", description = "使一个敌人的躲闪几率降低20%，敏捷降低10%，持续1分钟。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79560] = {name = "毁灭撕咬", description = "撕咬敌人的护甲，每一层破甲攻击效果都会降低其护甲值。最多可以堆叠5层。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79561] = {name = "血之狂热", description = "鲜血的味道使施法者狂性大发，所造成的伤害提高5%，持续30秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79564] = {name = "暮光火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79565] = {name = "暮光震荡波", description = "释放出一道火焰冲击波，对附近的敌人造成火焰伤害，并使他们的移动速度减慢。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79566] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79571] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79580] = {name = "粉碎打击", description = "对施法者面前20码锥形范围内的全部敌人造成569点伤害，将他们击倒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[79581] = {name = "愤怒之气", description = "释放一个愤怒的鼻息，造成自然伤害并使目标后退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79583] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成147点物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "10—40码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[79584] = {name = "刀扇", description = "向各个方向投掷飞刀，对附近敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79585] = {name = "毒蛇召唤", description = "魅惑附近的毒蛇来帮助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79589] = {name = "束缚之链", description = "使用锁链封锁目标，每1秒造成963点物理伤害并使其陷入昏迷，持续5秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79604] = {name = "雷霆一击", description = "对15码内的所有敌人造成4264点自然伤害，并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79607] = {name = "毒液飞溅", description = "对毒液喷溅范围内的全部敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[79610] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79616] = {name = "吸取生命", description = "在5秒内从一名敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = "魔法"},
[79618] = {name = "范克里夫的盟友", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79624] = {name = "能量发生器", description = "在一个随机友方目标脚下召唤出一个能量发生器。这个发生器将会使半径5码范围内的全部盟友和敌人造成的伤害提高50%。持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79628] = {name = "能量发生器", description = "在一个随机友方目标脚下召唤出一个能量发生器。这个发生器将会使半径5码范围内的全部盟友和敌人造成的伤害提高50%。持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79673] = {name = "虚空领域", description = "召唤虚空领域，对站在领域中的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79675] = {name = "思维斗争", description = "强迫目标与自己作战。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79687] = {name = "破甲顺劈", description = "对一名敌人和它身边最近的敌人造成普通伤害及5的额外伤害，最多可影响3个目标。此攻击同时降低护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79710] = {name = "奥术歼灭者", description = "对一名随机的敌方目标造成4549点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79719] = {name = "精确定位", description = "精确对目标定位，让所有攻击者针对目标的远程攻击强度提高20。而且，受到这一技能效果的目标总是能被这名神射手看见，无论他处在潜行还是隐身状态。持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79721] = {name = "爆炸射击", description = "对目标及其周围的敌人造成武器伤害再加上额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[79726] = {name = "定时炸弹", description = "数秒后爆炸，造成火焰伤害。嘀嗒嘀嗒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79728] = {name = "爆炸", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79729] = {name = "能量转化", description = "能量转化将目标受到的伤害转换成额外的魔法伤害和施法速度。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79732] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并击退目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79733] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高8点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[79735] = {name = "已转换能量", description = "已转换能量使魔法伤害提高10%，施法速度提高10%，持续30秒。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79765] = {name = "水泡爆裂", description = "射出爆裂的水泡，对敌人造成冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79773] = {name = "被腐蚀", description = "受到未知力量的腐蚀。有可能在击中目标时对其造成腐蚀效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79782] = {name = "腐蚀宝珠", description = "对一名敌人造成暗影伤害，并使其移动速度减慢，持续5秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79797] = {name = "雷霆践踏", description = "召唤一道闪电，对周围半径15码范围内的敌人造成100点自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79810] = {name = "冰霜顺劈", description = "对一个敌人及其最近的盟友造成110%的武器伤害，并使其攻击和施法速度降低10%，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79811] = {name = "消散", description = "你进入纯粹的暗影能量形态，受到的所有伤害降低75%。你不能攻击或施法，但是可以每秒恢复90%的法力值，持续6秒。可以在昏迷、恐惧或沉默状态下施放消散，施放之后解除所有诱捕和移动限制效果，并在消散持续期间免疫这些效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79821] = {name = "祖尔格拉布的意识影像", description = "让你能够透过被抓住的鞭尾幼龙的眼睛观察世界。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79822] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有敌方目标造成147点神圣伤害，并为半径10码范围内的所有小队成员恢复 3 点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79823] = {name = "星辰坠落", description = "对一个选定区域内的所有敌人每2秒造成一次奥术伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79824] = {name = "召唤树人盟友", description = "召唤1个树人盟友为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79825] = {name = "召唤不稳定的蘑菇", description = "召唤一个烂蘑菇。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79826] = {name = "不稳定云雾", description = "在15秒内造成自然伤害。\n 移动速度减慢25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79828] = {name = "裂伤", description = "对目标造成147点伤害，并在15秒内造成110点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79829] = {name = "割裂", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79831] = {name = "撞击波", description = "造成冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79833] = {name = "野性印记", description = "使友方目标的力量、敏捷和智力提高5%，持续1小时。如果目标在你的小队或团队中，则全体小队和团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79835] = {name = "浸毒外壳", description = "使近战和法术攻击者受到浸毒效果影响，每2秒受到962点自然伤害。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79840] = {name = "硬化", description = "让角质素融入外壳，使其受到的全部伤害降低5%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79846] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79847] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79848] = {name = "熔岩护甲", description = "造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79849] = {name = "熔岩护甲", description = "在被击中时对攻击者造成火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79850] = {name = "冰霜新星", description = "对一个敌人造成冰霜伤害并使其无法移动，持续4秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79851] = {name = "刀扇", description = "立即对周围所有敌人投掷飞刀，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79852] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79853] = {name = "闪避", description = "使施法者的躲闪几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79854] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79855] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79856] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79857] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79858] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[79859] = {name = "冰枪术", description = "对一个敌人目标造成冰霜伤害。对被冻结的目标造成双倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79860] = {name = "暴风雪", description = "召唤一场暴风雪，持续8秒，每2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79862] = {name = "背刺", description = "对一名敌人造成150%伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79863] = {name = "出血", description = "造成武器伤害，并让敌人受到的物理伤害提高20% ，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79864] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[79865] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[79866] = {name = "致命投掷", description = "朝一名敌方目标投掷一枚匕首，对其造成147%武器伤害，同时打断其正在施放的法术，并使其在3秒内无法施放任何该系的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79868] = {name = "奥术震爆", description = "释放奥术能量冲击目标，对其造成奥术伤害。你每次施放奥术冲击，你的所有奥术法术造成的伤害都会提高 60 %，奥术冲击的法力值消耗也会提高 90 %。这个效果可以叠加最多4次，持续直到主动取消，或者在你施放除了奥术冲击之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3.5​秒", dispel_type = nil},
[79870] = {name = "野性冲锋", description = "向目标冲锋，使其停止动作，并使其在直到主动取消内不能施放任何法术。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[79871] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79872] = {name = "震荡波", description = "向战士的前方发出一道冲击波，对面前半径10码锥形范围内的所有敌方目标造成伤害并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[79875] = {name = "昂格隆格猛砸！", description = "将目标击退。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[79877] = {name = "嗜血", description = "立刻攻击目标，对其造成120%的武器伤害。此外，近战攻击命中后会为你恢复1%的最大生命值。该效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79878] = {name = "嗜血", description = "立刻攻击目标，对其造成120%普通武器伤害。另外，成功的近战攻击每次都可令你恢复相当于生命值上限1%的生命值。效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[79879] = {name = "电荷释能", description = "对8码内最多3个敌人造成2559点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79880] = {name = "减速术", description = "使敌人的攻击间隔时间延长25%，施法时间延长25%，移动速度降低25%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79881] = {name = "猛击", description = "猛击敌人，对其造成武器伤害再加额外伤害", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79883] = {name = "碎裂投掷", description = "用全力将你的武器掷向敌人，造成武器伤害，并使目标护甲值减少20%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "5​分钟", dispel_type = nil},
[79884] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79885] = {name = "心脏打击", description = "立刻打击目标和他身旁的盟友，对最初的目标造成110%武器伤害，并对第二个目标造成55%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79886] = {name = "熔岩喷溅", description = "你向目标抛掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[79887] = {name = "枯萎凋零", description = "每1秒对影响范围内的所有敌人造成一次暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79888] = {name = "闪电导体", description = "影响一名敌人，持续15秒。使其每2秒对附近的盟友造成一次自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79890] = {name = "烈焰震击", description = "立即用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79891] = {name = "寒冬号角", description = "死亡骑士吹响寒冬号角，它会产生10点符文能量，使其力量和敏捷提高5点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79892] = {name = "水之护盾", description = "施法者被3个水球环绕。针对施法者的攻击和法术会对发动攻击者造成冰霜伤害，并减慢攻击者的施法速度。可使用3次，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79893] = {name = "血虫", description = "制造一只血虫攻击附近的目标，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79894] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到施法者面前来，并强制其攻击施法者，持续直到主动取消。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[79895] = {name = "冰霜打击", description = "立即打击敌人，造成相当于110%武器伤害的冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79896] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对周围半径10码范围内的所有敌人造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79897] = {name = "冰冷触摸", description = "造成冰霜伤害，使目标的远程、近战攻击和施法速度降低15%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79899] = {name = "寒冰锁链", description = "用寒冰锁链锁住目标，使其移动速度减慢为正常速度的5%。目标每秒钟能够回复10%的移动速度，持续10秒。", mechanic = "被诱捕", range = "25码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[79900] = {name = "不稳定的护盾", description = "对不稳定的护盾进行攻击，会对附近一名敌人所处地点造成静电震击，使此地点周围半径6码范围内的敌人都会受到13121点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79901] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内持续造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[79902] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成总计 37 点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[79903] = {name = "凋零缠绕", description = "对附近一个随机目标造成147点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[79904] = {name = "冲锋", description = "向敌人冲锋，对目标和它周围的盟友造成825点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[79905] = {name = "亡者复生", description = "从一具尸体上召唤一个食尸鬼为你作战。如果没有可以提供经验值或荣誉值的人型生物尸体，则需要消耗尸尘才能召唤食尸鬼。你在同一时间内只能召唤一个食尸鬼，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79907] = {name = "反魔法领域", description = "制造一个大型的静态反魔法领域，使所有身处该领域中的小队或团队成员受到的法术伤害降低49%。反魔法领域持续6秒，或在吸收(0 + 2 * 攻击强度)点法术伤害之后消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79909] = {name = "天灾打击", description = "邪恶打击，造成相当于150%武器伤害的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79913] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[79914] = {name = "野性狼魂", description = "召唤两个受萨满祭司控制的野性狼魂，持续45秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[79921] = {name = "暗影烈焰", description = "对施法者面前锥形范围内的敌人造成1422点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[79922] = {name = "鞭笞", description = "每0.25秒对4码内的敌人造成60%的武器伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[79924] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79925] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79927] = {name = "大地之盾", description = "一层大地之盾保护目标，被大地之盾保护的目标在受到近战攻击时可以恢复生命值。该效果每数秒只能出现一次，共可生效10次。持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79928] = {name = "大地之盾", description = "一层大地之盾保护目标，使近战攻击可以为其回复生命值。该效果每数秒只能出现一次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79930] = {name = "腐蚀术", description = "污染附近的敌人，每3秒造成暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79932] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79933] = {name = "吸取生命", description = "在5秒内从一名敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[79934] = {name = "魔甲术", description = "保护施法者，使其受到的物理伤害降低，通过法术和效果恢复的生命值提高20%。同一时间内只能激活一种护甲法术。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79937] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[79938] = {name = "烧尽", description = "对你的目标造成 火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[79939] = {name = "混乱之箭", description = "向敌人发射混乱之箭，造成火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有防御性免疫效果。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79949] = {name = "水之护盾", description = "施法者被0个水球环绕，每5秒恢复 2015 点法力值。如果施法者受到了近战、远程或法术伤害，则施法者恢复2点法力值，并会消耗掉一个水球。每一小段时间内只会有一个水球被激活。效果持续1小时。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79954] = {name = "邪甲术", description = "施法者被邪能笼罩，使法术强度提高10%。另外，你每5秒可以恢复2%的生命值。术士在同一时间内只能激活一种护甲法术。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79955] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成一次火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[79956] = {name = "元素诅咒", description = "对目标施放诅咒，使其奥术、火焰、冰霜、自然和暗影抗性降低125点，受到的法术伤害提高8%，效果持续30秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[79960] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[79961] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79962] = {name = "正义圣印", description = "神圣能量充满施法者，持续10分钟，使单一目标近战攻击附加额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79963] = {name = "专注光环", description = "使周围半径40码范围内盟友在施法时因为受到伤害而损失的施法时间减少100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79964] = {name = "驱邪术", description = "对一名敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[79965] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[79966] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79967] = {name = "神圣之盾", description = "使你的格挡几率提高30%，持续10秒。在此期间每次成功格挡都会对攻击者造成神圣伤害，每次成功格挡会消耗掉一次格挡机会，最多可格挡3次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79968] = {name = "王者祝福", description = "为友方目标施加祝福，使其力量、敏捷、耐力和智力提高5%，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[79970] = {name = "神圣风暴", description = "立即造成武器打击，对周围半径8码范围内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79971] = {name = "愤怒之锤", description = "扔出一把锤子，对一名敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[79975] = {name = "祖尔格拉布意识控制", description = "让你控制被抓住的鞭尾幼龙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79976] = {name = "惩戒光环", description = "对任何用近战武器攻击施法者的怪物造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[79977] = {name = "力量祝福", description = "为友方目标施加祝福，使其攻击强度提高10%，远程攻击强度提高10%，每5秒回复1%法力值，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80003] = {name = "黑箭", description = "向目标射出一支黑箭，使你对其造成的所有伤害提高6%，并在15秒内造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80004] = {name = "毒蛇陷阱", description = "在地面上放置一个陷阱，当第一个敌人接近时，陷阱会释放数条毒蛇攻击敌人。毒蛇将在5秒后死去。陷阱可存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80009] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内每3秒对其造成6点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[80011] = {name = "浸透毒液", description = "浸透毒液之后，每2秒造成962点自然伤害，并使全部法术和技能对目标造成1137点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[80012] = {name = "奇美拉射击", description = "造成125%的武器伤害，刷新目标身上已有的钉刺，并触发一个特殊效果：\n\n 毒蛇钉刺 - 立即造成伤害，数值相当于你的毒蛇钉刺伤害值的40%。\n\n 蝰蛇钉刺 - 立即为你恢复法力值，数值相当于你的蝰蛇钉刺吸取法力值的60%。\n\n 毒蝎钉刺 - 尝试缴械目标，持续10秒。这个效果每1分钟只能触发一次。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[80015] = {name = "稳固射击", description = "一次稳固的射击，对目标造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80016] = {name = "猎人印记", description = "在目标身上放置猎人印记，使所有攻击者对该目标造成的远程攻击伤害提高30%。而且，受到这一技能效果的目标总是能被这名猎人看见，无论他处在潜行还是隐身状态。持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80018] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。陷阱可以存在30秒。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80019] = {name = "冰霜陷阱光环", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80020] = {name = "狂野怒火", description = "使宠物进入疯狂状态，对目标造成的伤害提高50%，持续18秒。在这种状态下，宠物不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80021] = {name = "网缚", description = "固定一名敌人，持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80022] = {name = "把网罩一起吃掉", description = "咬穿古拉巴什巨魔的网罩。对铁纹网罩无效。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[80028] = {name = "滴血锋刃", description = "近战攻击有几率使目标流血，每3秒造成363667点物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80031] = {name = "烈焰切割", description = "对一个敌人及其最近的盟友造成110%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80035] = {name = "仇恨狂怒", description = "同伴的死亡唤醒了一股强大的能量，造成的伤害提高100%，攻击速度提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80038] = {name = "熔岩喷发", description = "向四面八方抛出高温熔岩，对目标地点周围半径2码范围内的所有敌人造成16468048点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80051] = {name = "重伤", description = "一次残忍的攻击，使目标不断流血，直到生命值恢复到90%以上。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80053] = {name = "自动毒弹", description = "自动毒弹每3秒制造一枚毒液炸弹。这种炸弹会在接触到目标或者被摧毁时爆炸。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[80058] = {name = "暮光爆发", description = "暮光冲击波造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[80065] = {name = "龙卷风", description = "对附近的敌人造成自然伤害，并将他们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80066] = {name = "龙卷风", description = "在一名敌人脚下生成一股龙卷风。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[80068] = {name = "雷霆践踏", description = "召唤一道闪电，对周围半径15码范围内的敌人造成自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80074] = {name = "铁纹网", description = "固定一名敌人，持续4秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80084] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续30秒。造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[80092] = {name = "毒液炸弹", description = "对6码范围内的敌人造成11371点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80094] = {name = "锁定", description = "毒液炸弹锁定了你！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80098] = {name = "梅卡托克大炮", description = "梅卡托克召唤一次火力支援，对一名敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80110] = {name = "梅卡托克导弹", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80117] = {name = "大地之刺", description = "用魔法召唤大地之刺，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[80127] = {name = "烈焰打击", description = "对一个敌人造成1422点火焰伤害，并使其在8秒内受到的火焰伤害提高5%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80130] = {name = "扫尾", description = "对扫尾打击点周围12码范围内的所有敌人造成3696点伤害，并将他们击退。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[80132] = {name = "无限制黑暗", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80145] = {name = "穿刺之握", description = "抓住一个附近的敌人，挤取其生命，每秒对其造成3608点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[80146] = {name = "敲击", description = "冲撞一个敌人的头部，造成150%的普通伤害，并使其躲闪或招架攻击的几率降低20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80148] = {name = "梅卡托克激光", description = "梅卡托克发射激光武器，对目标敌人以及其周围全部敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80149] = {name = "掷斧", description = "将你的武器向敌人投去，造成120%武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80151] = {name = "点燃", description = "对施法者当前目标造成4117006点火焰伤害，随后每秒继续造成1372335点火焰伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80157] = {name = "化学炸弹", description = "向一个随机目标发射化学炸弹，使该区域形成一片化学云雾。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[80158] = {name = "暴怒", description = "使造成的物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[80172] = {name = "梅卡托克射线", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80173] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80174] = {name = "魔血", description = "敌人被魔血覆盖，受到的火焰和暗影伤害提高，并能够听到萨格拉斯的耳语。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80180] = {name = "抱摔", description = "跳向一个随机目标，对其周围半径5码范围内的所有敌人造成10978683点伤害，并将他们击倒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80182] = {name = "上钩拳", description = "对一名敌人造成110%武器伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80183] = {name = "冲锋", description = "一次冲锋攻击，造成40点伤害并将目标击退。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[80195] = {name = "震荡波", description = "在施法者面前锥形范围内造成27446707点物理伤害，20码以内的敌人都将受到此伤害。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[80215] = {name = "尘风", description = "受到尘染和风的祝福。攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80218] = {name = "狂怒", description = "使施法者造成的物理伤害提高500%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80221] = {name = "溃败", description = "每当施法者对一名目标造成近战伤害时，目标都会承受5%的额外物理伤害，持续8秒。最多叠加20次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80264] = {name = "潜行", description = "潜行。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80266] = {name = "塔伦迪斯潜伏", description = "在高密的草丛中潜伏。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80270] = {name = "暗影烈焰", description = "对施法者面前锥形范围内的敌人造成650点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[80279] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80295] = {name = "治疗诅咒", description = "在15秒内诅咒一名敌人，使其有100%的几率在以攻击性技能攻击一个目标的时候，反而会为此目标治疗405点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[80304] = {name = "回春术", description = "治疗一个盟友，每3秒回复一次生命值。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80306] = {name = "治疗之触", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[80308] = {name = "恶魔之门", description = "打开一个恶魔之门，每秒钟召唤一个小鬼，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80329] = {name = "时间流逝", description = "被冻结在时间流中！\n 生命值降低10%。\n 攻击和施法速度降低。\n 持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80330] = {name = "时间流逝", description = "时间正在飞逝！\n 生命值提高50%。\n 急速提高50%。\n 持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80332] = {name = "反烧", description = "龙的吐息被吹回到他的脸上，让他慌乱地逃走了，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80338] = {name = "冰霜灼烧", description = "龙息不慎伤到了自己，将其锁在冰牢中！", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[80341] = {name = "点燃躯体", description = "火焰吸收10116点伤害。如果此护盾吸收的伤害值达到满量，它会开始燃烧，对敌人目标造成1280点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[80344] = {name = "恶魔火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[80345] = {name = "腐蚀酸液", description = "每1秒从施法者面前锥形区域内的所有目标身上吸取1137点生命值。\n 护甲值降低30%。\n 持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80352] = {name = "召唤太阳宝珠", description = "召唤一个太阳宝珠。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[80354] = {name = "时空错位", description = "无法获得时间扭曲或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80362] = {name = "毁灭撕咬", description = "撕咬敌人的护甲，使其护甲值降低10%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80368] = {name = "雏龙之语：红色", description = "更易受到冰霜效果的伤害。\n 体内注入了红龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80369] = {name = "雏龙之语：绿色", description = "更易受到奥术效果的伤害。\n 体内注入了绿龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80370] = {name = "雏龙之语：黑色", description = "更易受到神圣效果的伤害。\n 体内注入了黑龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80371] = {name = "雏龙之语：蓝色", description = "更易受到火焰效果的伤害。\n 体内注入了蓝龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80372] = {name = "雏龙之语：青铜", description = "更易受到自然效果的伤害。\n 体内注入了青铜龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80380] = {name = "沙尘之息", description = "对施法者面前锥形范围内的敌人造成自然伤害，使其移动速度减慢，攻击和施法间隔延长，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80382] = {name = "丢掷污泥", description = "使目标暂时失明并无助的到处乱走，持续最多2秒。", mechanic = "混乱", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[80383] = {name = "窃取武器", description = "偷取一名敌人的武器，使其无法挥舞自己的武器，持续3秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80384] = {name = "大口喷吐", description = "对施法者面前一个锥形范围内的全部敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80390] = {name = "致死打击", description = "一次邪恶的攻击，对目标造成250%的武器伤害并使其受伤，任何形式的治疗对其产生的效果降低20%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[80391] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80392] = {name = "顺劈斩", description = "对一名敌人以及其身边最近的敌人造成100%正常近战伤害，最多可伤害3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80418] = {name = "免疫", description = "目标对全部生物免疫。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80453] = {name = "沙粒爆破", description = "奥罗周围一个半球形的范围内涌起大团沙砾，对范围内所有目标造成18点自然伤害，并让他们昏迷直到主动取消。被沙尘爆裂的目标都被忽略", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80467] = {name = "激怒", description = "使造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[80471] = {name = "力量药水", description = "使施法者的力量提高5%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80472] = {name = "敏捷药剂", description = "使施法者的敏捷提高5%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80473] = {name = "健康补益", description = "使施法者的耐力提高5%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80475] = {name = "河爪烙印", description = "对一名敌人造成冰霜伤害，并在10秒内造成额外的冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[80512] = {name = "投掷污物", description = "向目标抛洒大量的污物，造成伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80513] = {name = "碎击", description = "造成300%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[80514] = {name = "无尽疯狂", description = "猛打重击你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80522] = {name = "挫志呜啦哇啦", description = "使附近敌人的近战攻击强度降低10%，持续10秒。\n 魔法伤害降低10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80546] = {name = "胆汁冲击", description = "向敌人喷射毒液，造成自然伤害，之后每5秒造成一次额外的伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[80549] = {name = "喷焰术", description = "在目标地点生成一个间歇性的火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80555] = {name = "音波之矛", description = "施法者向前方发出一道冲击波，对面前半径6码锥形范围内的所有敌方目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80561] = {name = "烈焰之刃", description = "造成相当于110%武器伤害的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80563] = {name = "大地破损", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80570] = {name = "拟态", description = "让使用者看上去和目标一样。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[80572] = {name = "充能！", description = "使施法者的攻击和施法速度提高25%，造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[80576] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80585] = {name = "跳跃冲击", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "20—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80588] = {name = "毁伤", description = "立刻用双武器攻击，获得2个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80594] = {name = "火焰喷射器", description = "对施法者面前锥形区域内的所有敌人造成火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80595] = {name = "Explosive Trap Effect", description = "每2秒受到一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80596] = {name = "爆炸陷阱", description = "在地面上放置一个火焰陷阱，当敌人接近时会爆炸，对敌人造成火焰伤害，并在接下来的10秒内对半径10码范围内的所有敌人进行烧灼，造成额外的火焰伤害。陷阱可存在30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80597] = {name = "急速击打", description = "提高施法者30%攻击速度，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[80600] = {name = "烈焰践踏", description = "对附近的敌人造成147点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80604] = {name = "毁灭撕咬", description = "撕咬目标，造成200%武器伤害，并使目标护甲值降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[80605] = {name = "迎头冲撞", description = "对身旁的敌人造成普通伤害再加上9点额外伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80606] = {name = "邪恶顺劈斩", description = "对一个敌人及其最近的盟友造成330%的普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80607] = {name = "火焰步", description = "尝试在火焰中行进，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80610] = {name = "水中滑行", description = "使游泳速度提高50%，持续15分钟。同时可以使你在水下呼吸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80638] = {name = "灼热之触", description = "灼烧一个敌人，造成147点伤害，并在之后每3秒造成22点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80645] = {name = "天神下凡", description = "使施法者对敌人造成的物理伤害提高25%，护甲值提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80646] = {name = "闪电链", description = "以一道闪电打击敌人，造成1706点自然伤害。闪电会跳跃到附近的敌人身上，每次跳跃造成的自然伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[80648] = {name = "风暴之锤", description = "对一名敌人和他周围的盟友造成1706点伤害，并让他们昏迷4秒。", mechanic = "昏迷中", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80649] = {name = "雷霆一击", description = "对附近的所有敌人造成1990点自然伤害，并使其攻击速度减慢20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80652] = {name = "旋风斩", description = "对周围的敌人造成每1秒4265点伤害，但移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[80655] = {name = "石血", description = "施法者的血变成岩石，清除全部有害效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80673] = {name = "伪装", description = "用魔法植物遮蔽施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80676] = {name = "望远镜", description = "看到别人看不到的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80718] = {name = "王冠的重负", description = "造成伤害提高100%。\n 技能没有消耗，但是在受到攻击时造成919点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80727] = {name = "死罪", description = "20秒之后，目标将被处决！", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80734] = {name = "冲击新星", description = "对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80739] = {name = "举起大石", description = "强迫你的峡谷双头魔举起一块巨大的石头。也许你可以用这些大石头去砸一下那些倒霉的工头。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80746] = {name = "奥古斯的肚子炸弹", description = "奥古斯感觉不好……", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80747] = {name = "光明之盾", description = "吸收121388点伤害并使其法术无法被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80750] = {name = "心灵震爆", description = "对一名敌人造成0点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[80762] = {name = "怒炉之魂", description = "获得技能：石血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80763] = {name = "锤核之魂", description = "获得技能：王冠之负。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80764] = {name = "火拳之魂", description = "获得技能：雷霆一击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80766] = {name = "索瑞森之魂", description = "获得技能：天神下凡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80767] = {name = "铁星之魂", description = "获得技能：死罪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80768] = {name = "铁怒之魂", description = "获得技能：风暴之锤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80769] = {name = "暗炉之魂", description = "获得技能：闪电链。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80770] = {name = "燃眼之魂", description = "获得技能：旋风斩。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80780] = {name = "女妖哀嚎", description = "发出刺耳的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80807] = {name = "沙尘爆裂", description = "对施法者面前15码内的所有敌人造成13723354点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80819] = {name = "燃烧之恨", description = "对一名敌人造成火焰伤害，使其移动速度减慢，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80820] = {name = "森林闪步", description = "尝试穿过树叶，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80835] = {name = "雷霆践踏", description = "对附近的敌人造成自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80850] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多0点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80856] = {name = "赞吉尔药剂", description = "每1秒为目标回复0点生命值。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[80871] = {name = "索瑞森的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80872] = {name = "燃眼的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80873] = {name = "暗炉的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80874] = {name = "铁怒的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80875] = {name = "铁星的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80876] = {name = "火拳的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80877] = {name = "锤核的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80878] = {name = "怒炉的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80917] = {name = "蜗牛粘液", description = "粘住一名敌人，每秒钟造成一次伤害，并且使他们的攻击和移动速度减慢50%，持续15秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[80920] = {name = "恶魔践踏", description = "令附近的敌人昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[80924] = {name = "赞吉尔药剂", description = "将指定的蛇变成温诺希斯的灵魂。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80944] = {name = "丢掷蘑菇", description = "投掷一根标枪，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[80957] = {name = "雷霆猛冲", description = "施法者向前猛冲，在身后留下一道闪电痕迹。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[80966] = {name = "雷加什的诅咒", description = "造成暗影伤害，并使其护甲值降低10，持续50秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[80967] = {name = "沉默", description = "使一个目标沉默，在3秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[80983] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高10%。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80986] = {name = "火焰弹幕", description = "旋风般挥舞利刃，往前倾泻一波火球。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[80998] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击0个目标，对每个成功击中的目标造成更强的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[80999] = {name = "暗影虚空", description = "制造一场持续10秒的暗影风暴，每1秒造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81000] = {name = "召集", description = "召唤全部敌人，让他们在你身旁会集。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81001] = {name = "侧踢", description = "一次有力的攻击，近战伤害提高10%，并产生大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81002] = {name = "金度之怒", description = "对此区域内的全部玩家造成32224点伤害。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[81005] = {name = "波动拳", description = "制造一个巨大的能量球，消灭你的敌人。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[81008] = {name = "地震", description = "对周围80码范围内的全部敌人造成13723354点自然伤害，此技能只会影响接触地面的目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81011] = {name = "金度之握", description = "召唤目标并昏迷45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81013] = {name = "奥术弹幕", description = "对敌人造成984点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81014] = {name = "烈焰龙踢", description = "对敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[81020] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[81026] = {name = "波涛轰击", description = "对附近的敌人造成冰霜伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81029] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81030] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81031] = {name = "暗影爆燃火花", description = "在附近的一个地方造成一团暗影烈焰。它会迅速向四处蔓延。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81038] = {name = "叉状闪电", description = "对施法者面前锥形范围内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81039] = {name = "剧毒新星", description = "连续喷射大量的毒液，对附近的敌人造成伤害。持续15秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "毒药"},
[81043] = {name = "利刃切割", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81049] = {name = "沸腾燃烧", description = "承受的火焰伤害提高25%。", mechanic = nil, range = "11码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[81050] = {name = "灼热打击", description = "造成相当于110%武器伤害的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81055] = {name = "电荷释能", description = "对8码内最多3个敌人造成2275点自然伤害和不断增加的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81056] = {name = "闪光炸弹", description = "制造闪光效果，造成伤害并迷惑敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81060] = {name = "闪光炸弹", description = "对7码内的所有敌人造成53点伤害，并使其迷惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81063] = {name = "激光打击", description = "在一名敌方目标周围制造一团强力漩涡，造成周期性伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81068] = {name = "毒性吐息", description = "在10秒内造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[81071] = {name = "Tarak的仪式", description = "吸取能量。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81072] = {name = "回音冲击波", description = "施法者向前方发出一道冲击波，对面前半径35码锥形范围内的所有敌方目标造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81074] = {name = "渗漏之雾", description = "召唤一团梦境之雾，让敌人在此区域内移动速度减慢。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81075] = {name = "昏睡", description = "让附近的敌人陷入昏昏欲睡的状态，让他们的移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81081] = {name = "残忍的锁链", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81082] = {name = "毒性吐息", description = "在12秒内造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[81087] = {name = "穿刺之伤", description = "每1秒对一名敌人造成一次物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81095] = {name = "红雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81109] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[81119] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低25%，持续6秒。\n 附近敌人的攻击强度降低10。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81122] = {name = "铁鬃", description = "让角质素融入外壳，使其受到的全部伤害降低5%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81140] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使他们的攻击间隔延长33%，移动速度减慢，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81146] = {name = "战争践踏", description = "对附近的敌人造成自然伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81147] = {name = "投掷巨石", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[81165] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成138点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81167] = {name = "冰枪术", description = "对一个敌人目标造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81171] = {name = "火焰援助令", description = "古加尔命令火焰来协助他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81173] = {name = "狂乱", description = "使施法者的攻击速度提高100%，持续15秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[81179] = {name = "轻羽", description = "受到一股怪异微风的推动，攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81181] = {name = "空爆", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81193] = {name = "无限苦难", description = "对一名敌人造成暗影伤害，并使其移动速度降低15%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81194] = {name = "烈焰破坏", description = "攻击会导致一次烈焰破坏，造成2275点额外的火焰伤害并在附近位置形成一道光芒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81198] = {name = "通电", description = "生成大量的闪电箭攻击地面，对所有敌方目标造成128点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81205] = {name = "星火术", description = "对目标造成1047点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[81210] = {name = "网缚", description = "固定一名敌人，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81211] = {name = "木爪印记", description = "每3秒为盟友恢复一次生命值，并使受到的物理伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81212] = {name = "阿尔法打击", description = "造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81216] = {name = "疾影", description = "使施法者免疫所有魔法，无法成为攻击目标，并且移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81219] = {name = "战斗怒吼", description = "使附近友方目标的攻击强度提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81220] = {name = "提古勒的特殊混合物", description = "每秒回复10%的生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81224] = {name = "异种毒素", description = "对敌人注入毒素，使其受到的自然伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81236] = {name = "疾病喷吐", description = "向一名敌人喷吐疾病，对其造成自然伤害并降低其耐力值，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[81249] = {name = "淬毒长矛", description = "向一个敌人投掷武器，造成物理伤害，并使其移动速度减慢30%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81252] = {name = "一大块肉", description = "将一大块肉扔向目标，使其移动速度降低15%，急速降低10%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81253] = {name = "飞刃", description = "朝一名敌人投掷一枚飞刃，对其造成物理伤害。", mechanic = nil, range = "10—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81262] = {name = "百花齐放", description = "每2秒为第一个目标周围10码范围内三名受伤的盟友恢复([23.3% of Spell Power])点生命值，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81276] = {name = "尘魔", description = "召唤一个尘魔扑向敌人，对敌人造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[81281] = {name = "真菌蔓延", description = "在目标位置处生长出魔法蘑菇。1秒后，蘑菇会被引爆，造成([254.4% of Spell Power])点自然伤害，并在10秒内额外造成([143.5% of Spell Power])点自然伤害。受影响的目标被减速50%。\n\n 根据命中的目标数量产生最多20点星界能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81285] = {name = "疾病之云", description = "一片疾病之云围绕着尸体，每秒造成125点伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81293] = {name = "召唤月影", description = "召唤月影协助施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81296] = {name = "战锤时刻", description = "在5秒内碎击你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81302] = {name = "蜘蛛群", description = "小蜘蛛们要吃掉你。", mechanic = nil, range = "13码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81304] = {name = "真菌进化", description = "他好像在种什么东西。看上去不太像是好的。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81305] = {name = "岩石弹幕", description = "向一名敌人发射不带什么魔法的飞弹，造成伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81309] = {name = "洞穴震颤", description = "召唤落石，砸向指定区域内的全部敌人，每3秒造成一次伤害。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81314] = {name = "孢子之云", description = "射出一团孢子云，对周围的敌人造成自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[81317] = {name = "大地震颤", description = "对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81319] = {name = "爆炸蘑菇爆裂", description = "完全长大后造成17点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81320] = {name = "投掷爆炸蘑菇", description = nil, mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81349] = {name = "刷洗甲板", description = "拿起拖把。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81361] = {name = "大地之刺", description = "一枚石钉从当前敌对目标脚下刺出，造成147点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[81362] = {name = "迎头冲撞", description = "施法者向前猛冲，用头撞击目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81363] = {name = "迎头冲撞", description = "施法者向前猛冲，用头撞击目标，造成200%武器伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81376] = {name = "巨翼之毒", description = "每3秒对一名敌人造成自然伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[81378] = {name = "跳击", description = "一次有力的攻击，近战伤害提高10%，并产生大量的威胁值。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[81418] = {name = "地精工兵炸药", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81419] = {name = "痛苦之锤", description = "猛击敌人，对其造成武器伤害再加额外伤害", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81420] = {name = "超级缩小射线", description = "向目标发射一束强大的能量射线，使目标的攻击强度降低30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81426] = {name = "侦测潜行", description = "侦测潜行。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[81428] = {name = "说服之歌", description = "使目标困惑，无目的地游荡3秒。对目标造成的任何伤害都会移除这一效果。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[81439] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81440] = {name = "寒冰箭雨", description = "对40码范围内的所有敌人造成5077646点冰霜伤害，并使其移动速度减慢30%，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[81441] = {name = "暗影之怒", description = "对一个随机地方目标周围10码范围内的所有敌人造成100点暗影伤害，并使其昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81442] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[81452] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81453] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81454] = {name = "正义圣印", description = "神圣能量充满施法者，持续10分钟，使单一目标近战攻击附加额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81455] = {name = "专注光环", description = "使周围半径40码范围内盟友在施法时因为受到伤害而损失的施法时间减少100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81456] = {name = "驱邪术", description = "对一名亡灵敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[81460] = {name = "凶残一击", description = "使施法者的武器神圣化，下一次攻击会造成额外伤害。所有造成的伤害都被视作神圣法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81500] = {name = "战争践踏", description = "对周围8码范围内最多5名敌人造成物理伤害并使其昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[81502] = {name = "顺劈斩", description = "对附近所有敌人造成110%正常近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81505] = {name = "火箭运载支援伐木机", description = "召唤一架轨道支援伐木机援助施法者，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[81506] = {name = "开火！", description = "向你的目标开火！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[81508] = {name = "尘土风暴", description = "制造一股扬沙走石的猛烈风暴，每0.5秒对附近敌人造成1587688点伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81513] = {name = "准备……", description = "上炮弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[81514] = {name = "瞄准……", description = "将老滑膛安放妥当。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[81521] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81529] = {name = "火箭弹幕", description = "震撼并敬畏吧，孩子。震撼，并且，敬畏吧。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[81541] = {name = "开火！", description = "向你的目标开火！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[81556] = {name = "暗影之令", description = "古加尔命令暗影来帮助他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81568] = {name = "旋风劈砍", description = "飞速旋转，连续挥出利刃，对周围半径5码范围内的所有敌人每0.5秒进行一次劈砍，持续4秒。受到劈砍的目标每秒会承受121001点伤害，持续6秒。最多可堆叠10层。", mechanic = "流血", range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81570] = {name = "返回到岸边", description = "要求你的桨手将你送回到岸上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81572] = {name = "强效暗影", description = "致使古加尔每3秒释放一次暗影，对50000码内的敌人造成1990点暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81574] = {name = "冲锋", description = "朝目标冲锋，快速向其位置移动。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[81586] = {name = "掷骨", description = "向一名敌人扔出一根骨头，造成200%的武器伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81608] = {name = "石头穴居人之网", description = "用网子将一只蜥蜴固定在地上，准备驯化。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81624] = {name = "龙喉战士", description = "率领一名龙喉战士。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81628] = {name = "召唤腐蚀信徒", description = "古加尔从附近的传送门中召唤腐蚀信徒来帮助他！", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81630] = {name = "粘性毒液", description = "对一个敌方目标及其5码范围内的敌人造成0点自然伤害，使其移动速度降低30%，且每2秒造成0点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[81632] = {name = "投石", description = "扔出一块大石，对石龙的敌人造成5点伤害。", mechanic = nil, range = "15—150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81642] = {name = "尘土抽击", description = "用他的尾巴不断抽击地面。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81645] = {name = "龙喉萨满", description = "率领一名龙喉萨满。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81650] = {name = "罪孽射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响3个目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81651] = {name = "败德射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响3个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81653] = {name = "棘背", description = "穿上带刺的外套，施法者的自然护甲将对攻击者造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81654] = {name = "笨拙射击", description = "对一名敌人以及其附近的敌人造成火焰伤害，使施法者迷惑3秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81655] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81677] = {name = "恶毒之咬", description = "对一名敌人造成50%武器伤害，并使其流血，每层流血伤害使目标每2秒再承受0点伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81678] = {name = "啄眼", description = "命中率降低10%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81680] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低10%，持续5秒。\n 附近敌人的攻击强度降低10。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81683] = {name = "潜伏", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[81685] = {name = "腐蚀碾压", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围10码半径内的所有敌人造成3309点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81690] = {name = "血之气息", description = "每2秒造成0点流血伤害。附近饥饿的鳄鱼会闻到你的血腥气！你将成为它们的攻击目标。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81691] = {name = "獠牙猛挑", description = "对一名敌人造成50%武器伤害，并将其击退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81695] = {name = "投掷火炬", description = "投掷一支火炬，造成火焰伤害并烧灼目标，在10秒内造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81705] = {name = "当头猛击", description = "立即攻击目标，造成50%的武器伤害。并使目标的智力降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81706] = {name = "剧毒狂怒", description = "使造成的伤害提高25%，持续直到主动取消。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[81707] = {name = "风怒", description = "受到一股怪异微风的推动。近战、远程和施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81711] = {name = "断裂", description = "每当施法者对一名目标造成近战伤害时，目标的护甲值都会降低5%。最多叠加20次。持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81713] = {name = "堕落", description = "对半径20码范围内的敌人造成4264点暗影伤害以及腐蚀效果。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[81753] = {name = "胁迫咆哮", description = "使施法者的近战攻击速度提高10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81754] = {name = "激励", description = "对一名敌人造成暗影伤害，并将移动速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[81757] = {name = "古神血雨", description = "被杀的古神信徒泼洒腐蚀血雨。对半径10码范围内的全部敌人造成1280点暗影伤害，并造成堕落之血效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81764] = {name = "掷灯", description = "向一个敌人丢掷油灯，造成火焰伤害并使其脚下的土地燃起烈焰。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81767] = {name = "油灯燃烧", description = "对火团内的全部敌人造成火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81770] = {name = "晶簇弹", description = "向一个敌人掷出一枚晶簇弹，造成22点伤害。", mechanic = nil, range = "5—60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[81772] = {name = "超越时限", description = "使施法者的攻击速度提高10%，对敌人造成的物理伤害提高10%，持续6秒。6秒后进入疲劳状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[81773] = {name = "疲惫", description = "过于严重的超越时限使目标疲惫，让目标昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81790] = {name = "为了吉尔尼斯！", description = "更快，更好，更强。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81850] = {name = "海角顺劈斩", description = "对一名敌人以及其身边最近的敌人造成50点伤害，最多可伤害10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81886] = {name = "投掷手雷", description = "炸飞几个狼人海盗。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[81887] = {name = "返回藏宝海湾", description = "要求你的双足飞龙将你送回到藏宝海湾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81888] = {name = "撞击", description = "撞击攻城坦克前方13码范围内的所有敌人，造成138点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81944] = {name = "巫毒行动", description = "飘浮……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81947] = {name = "忏悔", description = "将目标的灵魂从其躯体中剥离，让灵魂暴露在灵魂世界中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81949] = {name = "昏迷突袭", description = "向目标冲锋，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81954] = {name = "堕落大地之盾", description = "一层大地之盾保护目标，被大地之盾保护的目标在受到近战攻击时可以恢复生命值。该效果每数秒只能出现一次，共可生效10次。持续5分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[81973] = {name = "跳跃", description = "跳上跳下。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[81995] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[81996] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[82028] = {name = "巫毒符咒", description = "飘浮……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82032] = {name = "狂怒", description = "攻击速度提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82033] = {name = "邪恶黑暗异教", description = "开始变大……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[82036] = {name = "摔角重击", description = "抓住你的敌人后进行抱摔。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[82049] = {name = "莫格霍尔劈杀", description = "跃向附近的一个敌人，对他发动猛击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[82061] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高0点。持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82064] = {name = "献祭之箭", description = "向一个敌人发射烈焰之箭，造成武器伤害再加上0点伤害。所有伤害都算作火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[82104] = {name = "强效群体传送", description = "传送目标前往指定地点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82107] = {name = "深度冻结", description = "冻结，无法移动。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[82109] = {name = "月光射线", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82119] = {name = "末日之烈焰轴心", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续1秒。", mechanic = nil, range = "30码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[82120] = {name = "大地粉碎", description = "对附近的敌人造成物理伤害，让他们昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82133] = {name = "烈焰破坏", description = "攻击会导致一次烈焰破坏，造成0点额外的火焰伤害并在附近位置形成一道光芒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82137] = {name = "呼救", description = "罗姆欧格召唤身旁的爪牙来援助他！", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82202] = {name = "撕裂俯冲", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82226] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[82255] = {name = "灵魂撕裂", description = "你的灵魂将被割裂成碎块。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82263] = {name = "灵魂融噬", description = "将灵魂与目标融合，吸收目标的0点生命值，并让造成的伤害提高20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82285] = {name = "元素静止", description = "用元素的能量吞噬附近的敌人，使其麻痹，并急剧降低受到的所有伤害，持续17秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82294] = {name = "火焰攻城车", description = "在100码外向石头穴居人援军和真菌恐兽投射烈性晶簇弹。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82299] = {name = "脓血", description = "使任何腐蚀信徒的血液化脓，导致古神之血从凝固的血液中形成，并使腐蚀信徒的血液开始沸腾。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[82361] = {name = "上古之神的腐蚀", description = "古加尔完全被上古之神腐蚀，每2秒造成370点暗影伤害。并导致堕落之血效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82362] = {name = "暗影突击", description = "在阴影中穿行，并出现在一名敌方目标身后，对其造成0点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82376] = {name = "冰霜重击", description = "对一个敌人及其最近的盟友造成110%的武器伤害，并使其攻击和施法速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82395] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，对敌人造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82411] = {name = "衰弱光线", description = "衰弱光线使治疗和伤害能力降低75%，并且每1秒造成626点暗影伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82414] = {name = "黑暗造物", description = "古加尔召唤黑暗造物为他作战！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82415] = {name = "抑制波", description = "对60码内的所有敌人造成2744671点暗影伤害。此外，吸收目标身上最多1409789点治疗量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[82425] = {name = "黑暗哀嚎", description = "对附近敌人造成0点暗影伤害，把他们扯出灵魂世界。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82506] = {name = "反复鞭笞", description = "近战攻击将触发鞭笞，造成普通伤害加上额外的0点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82524] = {name = "古加尔之怒", description = "古加尔冲击目标，造成巨大的暗影和物理伤害，并提高该目标受到的物理和暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82528] = {name = "化石冲击波", description = "使周围全部敌人昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82529] = {name = "犀利眼神", description = "造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[82531] = {name = "黑暗吞噬", description = "黑暗的能量再塑目标的身体，每3秒恢复一次生命值。持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82547] = {name = "投石", description = nil, mechanic = nil, range = "15—150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82548] = {name = "暮光防护", description = "非自然的能量让施法者对所有伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82589] = {name = "窒息的烟雾弹", description = "目标速度减慢60%，并且无法采取任何敌对行动，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82595] = {name = "锈蚀剑刃", description = "使一名敌人造成物理伤害减少，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[82599] = {name = "撞击", description = "将敌人击倒，造成轻微伤害并使其昏迷1秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82604] = {name = "暴躁", description = "在45秒内对任何攻击你的目标都发动反击，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82608] = {name = "恐怖嚎叫", description = "使附近敌人的移动速度降低10%，持续5秒。\n 使附近敌人的攻击强度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[82610] = {name = "野猪人冲锋", description = "造成300%武器伤害，将目标击退。", mechanic = nil, range = "10码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[82611] = {name = "仇恨打击", description = "元素释放出无法控制的愤怒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[82615] = {name = "专注打击", description = "不停地砍打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82616] = {name = "专注打击", description = "不停地挥砍敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82617] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[82619] = {name = "地精龙枪", description = "对所有身处使用此武器的工程师面前一个锥形区域中的敌人造成火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82622] = {name = "衰老疫病", description = "向敌人发射一支痛苦诅咒之箭，造成0点自然伤害，随后这支闪电箭会弹射到附近其他的敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[82625] = {name = "掷骨", description = "向一名敌人扔出一根骨头，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82630] = {name = "消耗古神之血", description = "上古之神流淌的鲜血正在被古加尔舔舐，使古加尔变得更加堕落！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82631] = {name = "烈火之盾", description = "耀眼的烈火将施法者包围，吸收最多404628点伤害并且在激活时法术将无法被打断。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82632] = {name = "夺命药膏", description = "每次攻击都有一定几率使敌人中毒，在2秒内造成自然伤害。对单一目标最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[82635] = {name = "烈焰跳劈", description = "跳向目标，对敌人和距离他最近的两个盟友造成25%的武器伤害。并发出一阵冲击波，造成额外的火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82636] = {name = "烈焰升腾", description = "从火元素位面汲取能量，强化造成的伤害效果。如果施法者持续进行引导，那么能量强化效率也会持续提高。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82641] = {name = "熔岩痛击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82644] = {name = "烈焰软泥", description = "对烈焰软泥内的所有敌人造成伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82664] = {name = "燃烧之恨", description = "对一名敌人造成火焰伤害，使其移动速度减慢，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82668] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82669] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82670] = {name = "颅骨爆裂", description = "劈头一记犀利的挥砍，造成武器伤害及额外伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82671] = {name = "刀叶盾刺", description = "一个刀叶盾牌保护目标，被击中时对攻击者造成伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82699] = {name = "水炸弹", description = "对6码范围内的敌人造成3723点伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82703] = {name = "狂潮拖曳", description = "驾驭深渊中的能量，使目标被拖曳到施法者身边。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82704] = {name = "猛咬甩飞", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[82705] = {name = "皮普的混合剂", description = "当生命值大于10%时，受到的伤害将无法使你的生命值降低到1点以下。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82706] = {name = "熟睡", description = "这个怪物睡得很熟。也许不应该把他惊醒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82707] = {name = "逃脱", description = "从当前目标跳开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82708] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82710] = {name = "软泥帽子", description = "给目标盖上一个软泥帽子，造成伤害，并尝试占据目标的大脑。", mechanic = nil, range = "13码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82715] = {name = "遁入暗影", description = "遁入暗影，在4秒后消失。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82717] = {name = "消失", description = "使施法者进入潜行状态，效果持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[82718] = {name = "召唤迷你水元素", description = "召唤3个迷你水元素来协助施法者进行战斗。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[82723] = {name = "暮光冲击波", description = "引导能量，发出暮光冲击波，对半径10码范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[82738] = {name = "岩石雨", description = "向目标区域倾泄岩石碎片。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82742] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[82744] = {name = "舌之烙印", description = "对目标造成0点火焰伤害，因灼痛而无法开口。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82746] = {name = "冻结", description = "对身边的所有敌人造成大规模冰霜伤害，造成的伤害随着与施法者距离的拉远而逐渐减弱。任何被水浸湿的敌人都会被冻结，承受额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[82750] = {name = "折磨浆液", description = "每1秒对目标造成0点自然伤害，并使其因为恐怖的痛苦而逃跑。", mechanic = "感觉", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[82753] = {name = "血祭", description = "目标大量流血，每1秒造成0点伤害。", mechanic = "流血", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82757] = {name = "召唤邪恶水蛭", description = "召唤邪恶水蛭。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[82759] = {name = "强猛之怒混剂", description = "将你的攻击间隔时间缩短50%，持续30秒。造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[82760] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能攻击或施法，持续6秒。任何伤害都有可能打断妖术效果。你在同一时间内只能对一个目标使用妖术，且只能对人型生物和野兽使用。", mechanic = "变形术", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[82763] = {name = "猛击", description = "击倒目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82764] = {name = "摔绊", description = "对敌方目标造成150%正常近战伤害，并使其移动速度减慢30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82765] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[82768] = {name = "扩散魔伤", description = "感染一个敌人，持续10秒，使其对周围盟友每3秒造成一次自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "疾病"},
[82771] = {name = "Deepholm - Stormstone Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82777] = {name = "烈焰洪流", description = "对施法者面前锥形区域18码内的敌人每1秒造成4265点火焰伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[82780] = {name = "Deepholm - Stormstone Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82789] = {name = "刀扇", description = "造成0点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82791] = {name = "召唤鳄鱼", description = "召唤一头鳄鱼，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[82792] = {name = "召唤猎鹰", description = "召唤一头猎鹰，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[82794] = {name = "散弹射击", description = "发射数枚飞弹，击中3个目标，造成100%的武器伤害，并在接下来每2秒造成0点伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82796] = {name = "镰爪", description = "凶猛地爪击敌人，造成伤害，并且每秒还会造成额外伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82797] = {name = "飞跃啮咬", description = "造成150%武器伤害并将目标击退一小段距离。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82800] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82801] = {name = "工头之锄", description = "掷出你的武器，对目标造成150%武器伤害，并使其移动速度减慢50%，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82802] = {name = "抽击风暴", description = "快速抽击敌人，造成50%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82807] = {name = "自然之辉", description = "被击中后有25%几率受到持续性的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82810] = {name = "野性孢子", description = "召唤一个会爆炸的野性孢子，造成自然伤害。持续14秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82811] = {name = "腐蚀之梦", description = "污染附近的敌人，每3秒造成暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[82812] = {name = "疯狂", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82815] = {name = "枭兽形态", description = "变成一个月夜枭兽。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3.333​分钟", dispel_type = nil},
[82828] = {name = "野性纵跃", description = "跳跃到敌人背后。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82830] = {name = "毁灭重击", description = "对一名敌人的护甲进行重击，使其护甲值降低50%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82836] = {name = "血性狂怒", description = "攻击强度提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[82837] = {name = "风暴之锤", description = "向敌人丢掷风暴之锤。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[82839] = {name = "硬化", description = "一层硬化的皮肤保护施法者。一旦破碎之后，施法者将在一小段时间内承受50%的额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82841] = {name = "岩石重击", description = "造成300%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[82844] = {name = "毒击", description = "钉刺目标，在15秒内对其造成自然伤害 。每个猎人在同一时间内只能对一个目标使用一种钉刺。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[82846] = {name = "阿迦玛甘幻象", description = "巨猪的力量注入目标体内，使其智力提高20，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[82848] = {name = "毁灭", description = "对所有敌方玩家造成最大伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[82857] = {name = "地狱飞跃", description = "跃向一个敌人，造成25点火焰伤害，将附近的所有敌人击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82859] = {name = "地狱冲击", description = "施法者向前猛冲，在身后留下一道燃烧的痕迹。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[82867] = {name = "工程炸药", description = "发生剧烈爆炸，对附近的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[82869] = {name = "暮光圈捕器", description = "诱捕目标，每3秒对其造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82876] = {name = "暮光之息", description = "对施法者面前25码半径的一个锥形范围内的敌人造成21点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[82878] = {name = "裂隙箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "70码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[82881] = {name = "突破", description = "奇美隆发动凶恶的攻击，突破目标防御。使其受到的物理伤害提高25%，获得的治疗效果降低15%，持续1分钟。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82883] = {name = "暗影新星", description = "对敌人造成暗影伤害，伤害值相当于其70%的生命值。40码射程。", mechanic = nil, range = "40码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[82886] = {name = "活动炸弹", description = "目标成为一枚活动炸弹，在12秒内受到总计88点火焰伤害。在12秒之后，或者这个法术被驱散之后，目标爆炸，对周围的所有敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[82890] = {name = "至死方休", description = "使所有敌人的治疗效果降低99% 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82935] = {name = "腐蚀烂泥", description = "造成15378点自然伤害，并使区域内所有敌人的命中几率暂时降低。伤害由半径6码内的所有敌人分摊承担。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[82998] = {name = "萨比诺的气球支持绳", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83001] = {name = "音速冲击", description = "发出一阵穿刺性的尖叫，对目标造成物理伤害并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83004] = {name = "风暴雷云", description = "在施法者周围召唤一团风暴雷云，当施法者被攻击时会造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[83005] = {name = "风剪", description = "造成106点自然伤害，打断施法，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83009] = {name = "爪击", description = "爪击敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83012] = {name = "投掷污物", description = "向目标抛洒大量的污物，造成伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83014] = {name = "急速射击", description = "让施法者集中精神，向附近的敌人迅速射击，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[83015] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成147%的武器伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83017] = {name = "虫群", description = "敌方目标被虫群包裹，使他们的近战和远程命中几率降低3%，并在12秒内受到自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[83018] = {name = "熔岩波", description = "熔岩波冲击施法者面前65码的锥形区域内的所有敌人，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83019] = {name = "剧毒废渣", description = "对毒物污染范围内的全部敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83021] = {name = "凋零炸弹", description = "牺牲施法者，对周围的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "10​分钟", dispel_type = nil},
[83051] = {name = "黑云压境", description = "对5码内的敌人造成26点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83070] = {name = "闪电震爆", description = "用集中的闪电簇轰击一名敌人，造成11372点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[83085] = {name = "水栖形态", description = "变形进入水栖形态。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3.333​分钟", dispel_type = nil},
[83087] = {name = "消散", description = "施法者消失在旋风中，在房间的另一个地方聚合成形。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83088] = {name = "粘液皮肤", description = "用粘液覆盖目标，使其在水中的移动速度提高，但每秒钟会造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83089] = {name = "哀嚎之风", description = "哀嚎之风减缓你的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83093] = {name = "熊形态", description = "变形成为熊。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3.333​分钟", dispel_type = nil},
[83099] = {name = "闪电魔棒", description = "标记一名敌人，让他会吸引电力攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83113] = {name = "邪恶用心", description = "带着邪恶的用心向一个敌人冲锋。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[83173] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83175] = {name = "恐惧", description = "使敌人因受到打击而害怕，使其因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[83229] = {name = "极限恐怖", description = "向敌人发出咆哮，使其因恐惧而麻痹4秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83233] = {name = "涌动", description = "向敌人冲锋，对目标和它周围的盟友造成768点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[83366] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低10%，持续20秒。\n 附近敌人的攻击强度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[83367] = {name = "双帆龙嚎叫", description = "附近敌人的移动速度减慢10%，持续20秒。\n 使附近敌人的法术强度降低10。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[83368] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[83370] = {name = "震荡波", description = "向战士的前方发出一道冲击波，对面前半径10码锥形范围内的所有敌方目标造成伤害并使其昏迷直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[83378] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[83383] = {name = "蒸汽喷吐", description = "在目标地点生成一个间歇性的蒸汽喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83386] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[83432] = {name = "束缚意志", description = "哈尔弗斯利用束缚魔法迫使一头龙服从他的命令。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83445] = {name = "震荡波", description = "胡辛姆将军砸击脚下的地面，发起一次震荡波，对震荡波4码内的敌人造成0点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[83452] = {name = "猎豹形态", description = "变成猎豹。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3.333​分钟", dispel_type = nil},
[83453] = {name = "突袭", description = "无目标地突袭。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83455] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成更强的自然伤害。", mechanic = nil, range = "70码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83457] = {name = "愤怒", description = "向一个敌人发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83463] = {name = "纠缠之握", description = "纠缠之握\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83488] = {name = "甲壳护盾", description = "海龟将身体的一部分缩进壳里，使受到的伤害降低25%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83491] = {name = "呼风", description = "集中并振动身边的空气，使其变成一股猛烈的飓风。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83492] = {name = "空爆", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83493] = {name = "奥拉基尔的祝福", description = "受到尘染和风的祝福。攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83497] = {name = "玻璃皮肤", description = "一层厚玻璃包裹住施法者，对近战攻击者造成自然伤害，并将所受到的物理攻击伤害提高，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83500] = {name = "旋风上抛", description = "目标脚下卷起旋风，将他们抛离地面。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83504] = {name = "治疗之雨", description = "唤来治疗之雨，覆盖一片区域。区域中的目标每2秒钟回复一次生命值，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83507] = {name = "非自然之力", description = "召唤邪恶能量。对施法者造成暗影伤害，并使其攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83519] = {name = "处决", description = "处决玛鲁特·缚石。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83540] = {name = "照明弹", description = "侦测指定区域半径5码范围内的所有潜行和隐形的敌人，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83562] = {name = "生命诅咒", description = "在9秒内造成暗影伤害。如果目标生命值不足50%，此效果被移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[83565] = {name = "地震", description = "让强烈的震荡波沿地面扩散，对所有接触地面的敌人造成8529点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83567] = {name = "火花沙粒", description = "使躲闪几率提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83568] = {name = "憎恨怒视", description = "向一个敌人发出咆哮，使附近所有敌人因恐惧而逃跑，持续8秒。", mechanic = "感觉", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83572] = {name = "引力井", description = "在一个敌人目标附近生成一个引力井。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83574] = {name = "酸性黏合剂", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。移动速度降低15%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[83586] = {name = "疯狂游荡", description = "疯狂游荡令施法者和所有他身旁的敌人迷惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83587] = {name = "磁性牵引", description = "使半径10码范围内敌人的移动速度减慢50%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83593] = {name = "土灵升华", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[83596] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83597] = {name = "暗影箭雨", description = "发射黑暗魔法之箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[83599] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83601] = {name = "时间膨胀", description = "扭曲目标周围的时间流动，使其敌对行动更加缓慢。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83603] = {name = "石化碰触", description = "诅咒目标，使其有一定几率被麻痹，持续12秒。被麻痹后，目标无法移动或攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83605] = {name = "嘶鸣", description = "发出一阵刺耳的嘶鸣，吓跑野马面前的所有北山蜘蛛。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83609] = {name = "萎缩毒液", description = "使目标中毒，令其造成的伤害降低164点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83611] = {name = "虚空失明", description = "虚空迷雾遮蔽了目标的双眼，削弱他的视力，使其命中几率，攻击速度和造成伤害降低25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83612] = {name = "旋风", description = "用旋风卷动目标，使其施法速度减慢500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83622] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83624] = {name = "电击", description = "大力的近战攻击，造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83639] = {name = "浴血奋战", description = "进行疯狂猛烈的攻击，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83643] = {name = "光滑泡沫", description = "向一个敌人投掷装满肥皂水的瓶子，造成冰霜伤害，并使其在该区域内的移动速度降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83650] = {name = "狂怒碎击", description = "对一名敌人以及其身边最近的敌人造成150%正常近战伤害，最多可伤害3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83657] = {name = "地狱凝视", description = "对一名敌人造成火焰伤害，并使其移动速度减慢，持续5秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83669] = {name = "水箭", description = "向一个敌人发射水箭，造成中等的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[83672] = {name = "厄祖玛特的枯萎", description = "将整个房间喷满枯萎的气息，每秒对所有敌人造成164680点暗影伤害。最多叠加200次。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83675] = {name = "爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[83693] = {name = "狂乱攻击", description = "使施法者的攻击速度提高120%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83701] = {name = "召唤狂暴者", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83703] = {name = "暗影新星", description = "释放黑暗的魔法，对50000码内所有敌人造成2843点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[83706] = {name = "火球弹幕", description = "对随机敌方目标发射出一连串火球。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[83707] = {name = "灼热气息", description = "向施法者面前的敌人喷吐火焰，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83710] = {name = "狂怒咆哮", description = "哈尔弗斯狂怒地咆哮，对他的敌人造成1137点物理伤害并将其击倒在地。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83718] = {name = "硬化外皮", description = "施法者的皮肤变成坚硬的石头，使其造成的物理伤害提高100%，并吸收所受到全部伤害的50%，最多可吸收424859点伤害。如果施法者受到了足够多的伤害，这道屏障就会崩溃，严重创伤施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[83730] = {name = "沙漠陷阱", description = "制造一个沙砾陷阱。它将在几秒钟后爆炸，造成自然伤害，并使受害者的命中几率在5秒钟内降低25%。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83771] = {name = "壁炉谷野马", description = "骑乘壁炉谷野马。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83776] = {name = "龙息术", description = "施法者面前一个锥形范围内的所有目标都在3秒内受到0点火焰伤害并陷入困惑状态。", mechanic = "混乱", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[83778] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83780] = {name = "毒击飞镖", description = "向敌人射出一枚有毒的飞镖，造成0点伤害，并且每2秒继续造成0点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[83783] = {name = "穿刺", description = "用长矛刺中目标，造成150%武器伤害，每秒钟还会造成0点额外伤害，持续5秒。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83785] = {name = "震荡波", description = "向战士的前方发出一道冲击波，对半径10码范围内的所有敌方目标造成伤害并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83791] = {name = "气流箭", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[83794] = {name = "火焰箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[83795] = {name = "水箭", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[83796] = {name = "异种真菌", description = "被沃洛克神奇生长剂覆盖，体型和造成的伤害都提高了。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[83799] = {name = "大地之箭", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[83824] = {name = "破碎大地", description = "令大地破碎，对目标造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[83825] = {name = "电锯", description = "将面前的树木锯倒或者对面前5码范围内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[83847] = {name = "望远镜", description = "看到别人看不到的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83849] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[83861] = {name = "大地之刺", description = "让目标被尖刺戳穿，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83862] = {name = "火球术", description = "对一小块区域的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83864] = {name = "赞吉尔药剂", description = "这个怪物对赞吉尔药剂如醉如痴。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83867] = {name = "赞吉尔药剂", description = "这个怪物对赞吉尔药剂如醉如痴。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83872] = {name = "野性印记", description = "使友方目标的力量、敏捷和智力提高5%，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[83877] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83901] = {name = "炸药桶重击", description = "向敌人投掷一个巨型炸药桶，爆炸后造成伤害并将其击退。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83903] = {name = "灌木小鸡爆炸！", description = "对一头饥饿的森林双头魔造成422点瘟疫伤害。变异的灌木小鸡会因此被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83914] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成5489342点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[83915] = {name = "脑刺", description = "对周围40码范围内的全部敌人造成7685093点暗影伤害。而且这些目标还会被吸取333332点法力值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[83918] = {name = "投掷攻击", description = "向敌人投掷致命的忍者星镖，对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[83919] = {name = "释放蛛网受害者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83920] = {name = "胡扔乱扔", description = "向敌人投掷香蕉，对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[83926] = {name = "暗影迷雾", description = "使一名敌人受到的治疗效果降低50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[83930] = {name = "烈酒锋刃", description = "使受到的治疗量减少25，并且每秒钟造成伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[83933] = {name = "裂颅醉意", description = "对一名敌人造成普通武器伤害再加上109点额外伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[83952] = {name = "暗影环绕", description = "暗影的能量在哈尔弗斯周围涌动，使其获得施放暗影新星的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83956] = {name = "过热气息", description = "火焰在巨龙的喉咙中燃烧，让它获得强大的动力，能够喷吐灼热气息。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83971] = {name = "恐怖光环", description = "使施法者被一圈邪恶的光环所围绕，该光环每秒对施法者周围半径7码范围内的所有敌人造成567232点暗影伤害。另外，这些目标在5秒内承受的暗影伤害将提高5%。该效果最多叠加200次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[83983] = {name = "酸橙汁", description = "每3秒对敌人造成一次自然伤害，让敌人的命中几率降低30%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[83985] = {name = "枯萎喷射", description = "向施法者前方的一个锥形区域内喷射一股厄祖玛特的枯萎气息，持续4秒。每秒对半径25码范围内的所有敌人造成2744671点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[83993] = {name = "唤醒被遗忘者", description = "阿加莎将一个死亡的希尔斯布莱德难民变为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84012] = {name = "末日之吼", description = "被诅咒者发出的嚎叫让半径12码范围内全部敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84013] = {name = "邪异黑暗", description = "使用邪恶的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[84014] = {name = "邪恶惩击", description = "重创一个敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84030] = {name = "麻痹", description = "麻痹一名敌人，持续12秒。处于麻痹状态的目标无法移动或攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84031] = {name = "脊骨刺穿", description = "击中敌人的脊背，造成150%物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84032] = {name = "流星", description = "造成0点火焰伤害，伤害值由流星落地点半径8码范围内的所有敌人均分。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84036] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[84037] = {name = "纯水", description = "用纯水轰击你的目标，造成56723145点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84052] = {name = "暮光护盾", description = "使施法者免受一切物理和法术攻击伤害，持续8秒。但在效果持续时间内，施法者的攻击速度也降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84092] = {name = "旋风", description = "用旋风卷动目标，使其施法速度降低500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84106] = {name = "跳动烈焰", description = "一团团烈焰在龙的周围突涌，使其获得施放火球弹幕的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84118] = {name = "雪球", description = "向敌人发射雪球，让他们昏迷1秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84122] = {name = "闪避", description = "使施法者的躲闪几率提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84123] = {name = "闪现术", description = "将施法者向前传送45码，任何挡在传送途径上的东西都会阻止此传送。还可以让施法者摆脱一切束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84125] = {name = "迷魂药", description = "向敌人施放导致衰弱的毒剂，对敌人造成0点伤害，并让敌人的动作速度减慢30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[84126] = {name = "召唤蝎子", description = "召唤一只蝎子，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[84143] = {name = "唤醒被遗忘者", description = "归降的瓦格里将一名死亡的联盟劳工变为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84145] = {name = "通报瓦格里", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84146] = {name = "锋刃旋击", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "18​秒", dispel_type = nil},
[84147] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84148] = {name = "辐射枪", description = "对敌人目标造成自然伤害。", mechanic = nil, range = "6码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84150] = {name = "剧毒残渣", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[84152] = {name = "凄厉哀嚎", description = "附近所有敌人的法术强度降低10%，持续20秒。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84159] = {name = "盾墙", description = "使施法者受到的物理伤害和魔法伤害减少75%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84163] = {name = "能量获取", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84165] = {name = "烈焰冲击", description = "傀儡向前方发出一波烈焰，对面前半径10码的锥形范围内造成火焰伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[84182] = {name = "心脏打击", description = "经常会导致死亡。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84195] = {name = "通报瓦格里", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84197] = {name = "唤醒被遗忘者", description = "归降的瓦格里将一名死亡的义勇民兵变为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84230] = {name = "野性狼魂联结", description = "受到的伤害降低25%\n 施法者所受到的100%伤害被转移到了联结对象身上。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84256] = {name = "碎颅", description = "劈头一记犀利的挥砍，造成武器伤害及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84282] = {name = "天灾切割", description = "对目标造成200%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[84297] = {name = "腐蚀唾液", description = "舔舐敌人，造成自然伤害并使其周身沾满唾液，每叠加一层效果即使其护甲值降低5%。这个效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[84298] = {name = "旋光链接", description = "在目标身上引导一束黑暗能量，造成暗影伤害，持续12秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84305] = {name = "浸湿", description = "浸湿后将有一定几率使攻击造成额外的冰霜伤害，并使移动速度降低，受到的冰霜伤害降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84306] = {name = "浸润", description = "造成冰霜伤害，使移动速度降低，受到的冰霜伤害降低，持续20秒。该效果最多可叠加5次。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84308] = {name = "狂怒之嚎", description = "使附近小队成员的力量提高5%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84309] = {name = "投掷钱币", description = "向敌人投掷一只钱袋，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84310] = {name = "嗜血", description = "使一个盟友的攻击速度提高30%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84325] = {name = "灌注魔能", description = "目标成为一个恶魔。在变形时，恶魔能量会治疗施法者，并提高其所有攻击的爆击几率。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84331] = {name = "魔能形态", description = "目标变成一头恶魔野猪。近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84333] = {name = "召唤巨槌", description = "召唤巨槌，毁灭敌人。造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[84369] = {name = "召唤金子堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84374] = {name = "召唤水元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84391] = {name = "魔能喷发", description = "向目标冲锋，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84402] = {name = "拉格纳罗斯之怒", description = "对附近的敌人造成3点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[84419] = {name = "挑战怒吼", description = "嘲讽目标，吸引他来攻击你。但对于已经在攻击你的目标无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[84426] = {name = "魔能喷发", description = "对施法者面前锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[84442] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[84445] = {name = "晶化壁垒", description = "共鸣石周围筑起一道晶化壁垒，使附近盟友受到的伤害降低50%，每秒恢复5%的生命值。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84448] = {name = "灼热气息", description = "灼烧目标岩石，对附近的任何敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84451] = {name = "飞翼打击", description = "对施法者面前锥形区域内的敌人造成轻微伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84454] = {name = "血浪", description = "使一个盟友的攻击和施法速度提高30%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84465] = {name = "冰霜箭", description = "向敌人发射冰冻之箭，造成相当于110%武器伤害的冰霜伤害，并使其移动速度降低20%，持续2秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84466] = {name = "魔能喷发", description = "对施法者面前锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84469] = {name = "邪能献祭", description = "灼烧一个敌人，每3秒造成一次额外的火焰伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[84471] = {name = "General Trigger 2 to Current Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84472] = {name = "回春术", description = "每3秒为施法者恢复一定生命值。持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84474] = {name = "爆炸", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84490] = {name = "投石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84491] = {name = "震荡波", description = nil, mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[84493] = {name = "晶化涌动", description = "一股大地的能量包围附近单位，使造成的伤害提高50%。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84494] = {name = "General Trigger 4 to Current Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84497] = {name = "魔能感染", description = "魔能彻底感染了你的血脉。\n 受到的伤害提高15%。\n Increases造成的伤害提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[84502] = {name = "混乱之雨", description = "召唤混乱之雨，灼烧指定区域内的所有敌人，每3秒造成36点火焰伤害。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84521] = {name = "落雷", description = "单位正在准备施放极其强大的冲击波。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84528] = {name = "酒之狂乱", description = "酒之狂乱\n醉酒的狂乱！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84533] = {name = "吸取生命", description = "在5秒内吸取敌人的生命，将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[84534] = {name = "狂热", description = "不停地砍打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84535] = {name = "狂热", description = "不停地切打敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84544] = {name = "闪电新星", description = "传递一股能量，对10码内的敌人造成0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84550] = {name = "消散", description = "施法者随时间逐步消散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84567] = {name = "利刃屏障", description = "开始进入防御姿势，使用灵魂之刃将受到的所有伤害降低至1点。超过2023点的伤害无法被降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84575] = {name = "飞弹冲击", description = "瞄准水中的希尔斯布莱德狼人，开火！", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84622] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其移动速度降低25%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[84640] = {name = "破甲顺劈", description = "击破敌人及其附近盟友的护甲，最多影响3个目标。每次破甲可以使敌人的护甲值降低。可叠加最多5次。持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84642] = {name = "刺破", description = "每2秒对一个敌人造成一次物理伤害。持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84645] = {name = "刺骨寒风", description = "对90码范围内的所有敌人造成853点冰霜伤害，并使其受到的所有冰霜伤害提高10%，持续35秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84647] = {name = "法杖打击", description = "不断打击一名敌人，造成越来越强的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84662] = {name = "投掷巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[84665] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84675] = {name = "奥术射击", description = "射击一个敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[84702] = {name = "蓝色闪烁", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84709] = {name = "践踏", description = "对一个敌人造成100%的普通武器伤害，并击退附近的敌人。", mechanic = "昏迷中", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84713] = {name = "毒液", description = "对位于酸液中的所有敌人造成自然伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84715] = {name = "震荡波", description = "向战士的前方发出一道冲击波，对面前锥形区域10码内的所有敌方目标造成伤害并使其昏迷，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[84744] = {name = "蓝色闪烁基础", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84768] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[84784] = {name = "旋风斩", description = "对周围的敌人每秒造成0点伤害，但是移动速度降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[84797] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[84799] = {name = "麻木飞镖", description = "向敌人投射一枚麻木飞镖，对其造成0点伤害，并且随后每2秒对其造成一次0点伤害。同时降低急速40%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[84802] = {name = "天灾软泥", description = "每3秒造成4点自然伤害，持续9秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84804] = {name = "瘟疫桶", description = "向远方丢掷一个瘟疫桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[84806] = {name = "烈焰喷射", description = "施法者面前一个锥形范围内的所有目标都在3秒内受到66点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84813] = {name = "恐怖嚎叫", description = "使附近敌人的攻击速度降低20%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[84815] = {name = "跳跃攻击", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84817] = {name = "碎裂投掷", description = "用全力将你的武器掷向敌人，造成武器伤害，并使目标护甲值减少20%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[84822] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[84824] = {name = "恢复", description = "每3秒为盟友恢复一定生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[84825] = {name = "心灵震爆", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[84827] = {name = "盾牌掌握", description = "暗影骑士格挡面前的一切攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84828] = {name = "风暴之锤", description = "造成96点伤害并打断施法。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84829] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成更强的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[84831] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成4点物理伤害，并使其昏迷8秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84832] = {name = "拆卸", description = "缴除敌人的所有武器、盾牌或其它所持装备，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84833] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84836] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成100%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84837] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84838] = {name = "扭曲相位", description = "引导奥术的力量使目标稍微产生相位偏移，立即造成2559点奥术伤害同时使目标陷入平静状态并沉默5秒。", mechanic = "缄默", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[84849] = {name = "灵魂之刃", description = "灵魂之刃的打击有一定几率烧灼目标，在3秒内造成1706点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84853] = {name = "黑暗之池", description = "制造黑暗之池，使进入区域的目标在20秒内受到11371点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84855] = {name = "黑暗治疗", description = "使用黑暗魔法，为一名盟友治疗9点伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[84856] = {name = "饥饿暗影", description = "通过引导，对身边的数名敌人施放黑暗魔法。4秒之后，敌人会陷入短暂的昏迷，并承受1421点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84857] = {name = "碎石器", description = "用魔法召唤骨刺，造成自然伤害并将目标击退。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[84863] = {name = "地下潜行", description = "施法者潜入地底，使 他 消失1秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[84867] = {name = "破甲横扫", description = "横扫一个敌人，造成武器伤害并且每次破甲重击都会使目标的护甲值降低5%，效果可以最多叠加5次，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84868] = {name = "休眠", description = "陷入沉睡，每2秒恢复一次生命值，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[84869] = {name = "金矢", description = "对一个敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[84872] = {name = "致命钉刺", description = "钉刺一个敌人，每2秒对其造成一次额外的自然伤害，持续12秒。施法者只有在受到重创的状态下才能施放这一法术。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[84873] = {name = "泥浴", description = "在泥泞中打滚，受到的所有伤害降低25%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[84878] = {name = "原型光柱", description = "对一个敌人造成火焰伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[84880] = {name = "推进器", description = "强力的推进器，使移动速度提高120%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84881] = {name = "错乱", description = "精神错乱了！使施法者感到迷惑并对附近敌人造成自然伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[84883] = {name = "暮光箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84913] = {name = "熔岩之核", description = "用纯净的烈焰能量之核浇洒周围的区域，每次爆炸都将对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[84918] = {name = "低温光环", description = "这个畸体极其寒冷，其脚下的地面也被冻结。而这个畸体持续接触冰块会导致其进一步长大。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[84948] = {name = "重力碾压", description = "将一名敌人困在重力泡中，使其离开地面，并对其进行挤压，每0.5秒失去最大生命值的9%，持续6.5秒。当效果结束时，目标会掉落在地面上。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[84971] = {name = "超速", description = "使载具的移动速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[84974] = {name = "部署攻城模式", description = "让这辆车上的攻城大炮自动攻击附近的一座尖塔。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[84992] = {name = "末日之吼", description = "被诅咒者的嚎啕之声使半径12码范围内的所有敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85072] = {name = "编织暗影", description = "召唤一个阴影中的爪牙来帮助施法者。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[85078] = {name = "退出攻城模式", description = "退出攻城模式。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[85084] = {name = "尖啸旋风", description = "形成一道空气漩涡，击退过于靠近的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85146] = {name = "天灾软泥", description = "每3秒造成4点自然伤害，持续9秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85147] = {name = "瘟疫桶", description = "向远方投掷一只瘟疫桶。", mechanic = nil, range = "30—200码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[85197] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85232] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85234] = {name = "恶臭气息", description = "对施法者面前锥形区域的所有敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[85236] = {name = "尸体腐烂", description = "造成瘟疫伤害。持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85240] = {name = "破甲顺劈", description = "对目标和它周围的盟友造成物理伤害，可最多影响3个目标。击中后还会使护甲值降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85243] = {name = "召唤蜂鸣的虫群", description = "召唤一群蜂鸣的虫群为你作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85244] = {name = "狼人感染", description = "使目标暂时受到狼人之咒。变形、近战攻击、远程攻击和施法速度提高20%，但是护甲值降低20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[85246] = {name = "密林之子", description = "使施法者的急速提高100%，但是造成的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85253] = {name = "腐朽恶臭", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85257] = {name = "投掷", description = "造成伤害并使施法者对目标进行背摔。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[85278] = {name = "沙德拉的毒液", description = "每3秒对敌人造成一次自然伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[85279] = {name = "双拳迎头痛击", description = "快速地击打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85280] = {name = "双拳迎头痛击", description = "快速猛击敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85328] = {name = "残废效果", description = "向目标发射一小团火焰，使其暂时昏迷并残废。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85358] = {name = "Transport Phase Bunny Spell", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85401] = {name = "消蚀烈焰", description = "燃烧吧！", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85411] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85412] = {name = "邪血之池", description = "无面守护者开始变为一池邪血，对10码范围内的敌人造成每秒1137点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85415] = {name = "裂伤", description = "撕扯目标，对其造成物理伤害，并在8秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85419] = {name = "低吼", description = "释放一声低沉的咆哮，对半径5码范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85424] = {name = "灵魂爆裂", description = "向敌人释放一股灵魂能量，对其造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85434] = {name = "守墓者的诅咒", description = "每2秒造成一次暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[85467] = {name = "潜伏", description = "这种生物只能在敌人没有注意到的时候发动攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85482] = {name = "暗影箭雨", description = "造成306点暗影伤害，且受到的暗影伤害提高10%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85521] = {name = "卑劣之盾", description = "使护甲值提高30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85524] = {name = "被遗忘者的力量", description = "使攻击速度提高30%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85525] = {name = "洛丹伦的召唤", description = "使攻击速度提高30%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85527] = {name = "集结呐喊", description = "使附近6码内的单位最大生命值提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85529] = {name = "定形传送门", description = "制造一个传送门，周期性地召唤无脸爪牙。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85536] = {name = "邪灵冲击", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85544] = {name = "暗影箭", description = "造成1837点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[85573] = {name = "呼啸狂风", description = "对区域内的所有玩家造成越来越高的自然伤害，并降低其攻击和施法速度。该效果仅在移动范围内没有有效目标时可以施放。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85575] = {name = "暗影治疗", description = "治疗附近盟友，数值相当于100%所造成的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85576] = {name = "枯萎之风", description = "对区域内的玩家造成越来越高的暗影伤害，使其获得的治疗效果降低100%。该效果仅在移动范围内没有有效目标时可以施放。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85584] = {name = "处决", description = "审判、陪审和处决。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85591] = {name = "闪烁的光明之泉", description = "闪闪发光。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85593] = {name = "光弹幕", description = "连续发射光弹，攻击血肉巨兽。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85625] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成110%的普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85643] = {name = "精神灼烧", description = "精神灼烧对半径10码范围内的敌人造成521点暗影伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85644] = {name = "暗影之矛", description = "向施法者的武器注入暗影能量，攻击命中后有一定几率激发一次能够造成暗影伤害的额外近战攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85664] = {name = "暗影烈焰", description = "暗影烈焰每1秒对半径6码范围内的敌人490点暗影伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[85681] = {name = "掷靴", description = "向敌人扔去一只靴子，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85687] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[85690] = {name = "灵狐之诈", description = "使施法者的躲闪几率提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85691] = {name = "刺耳怒吼", description = "使一个地方目标眩晕，持续4秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85692] = {name = "厄运箭", description = "向一个敌人发射一支暗影箭，造成([68.75% of Attack Power])点暗影伤害。对生命值低于20%的目标额外造成20%的伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[85695] = {name = "灵魂沟通", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85700] = {name = "龙喉打击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85702] = {name = "投掷", description = "扔出你的武器，对目标造成该武器伤害的0%的伤害。", mechanic = nil, range = "55码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[85709] = {name = "火之祝福", description = "获得火之祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85710] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[85711] = {name = "风之祝福", description = "获得风之祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85712] = {name = "地之祝福", description = "获得地之祝福。\n 伤害提高50%。\n 攻击间隔时间缩短100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85713] = {name = "兴奋毒剂", description = "对一个敌人造成自然伤害，并向其注射毒剂，使有害的技能可以造成额外的自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[85714] = {name = "熔岩喷溅", description = "你向目标抛出熔化的岩浆，对其造成347点火焰伤害。如果你的目标身上带有烈焰震击效果，则熔岩喷溅将造成爆击伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[85715] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对被后续击中的每个目标造成较少的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[85717] = {name = "火焰花", description = "制造盛开的火焰之华，对区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[85729] = {name = "爆炸玉米", description = "周期性地掷出玉米壳，当其爆炸时造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85733] = {name = "有毒果汁", description = "毒水果黏糊糊的果汁造成自然伤害，并降低移动速度50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85737] = {name = "本质腐烂", description = "使一名敌方目标的攻击和施法速度缩短40%，其移动速度降低40%。持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[85746] = {name = "投掷", description = "扔出你的武器，对目标造成该武器伤害的150%的伤害。", mechanic = nil, range = "35码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[85756] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85762] = {name = "践踏", description = "使半径45码范围内的所有敌人昏迷10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85781] = {name = "灵魂沟通", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85786] = {name = "冰锥术", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，使其移动速度降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85788] = {name = "灵魂腐蚀者", description = "近战攻击触发灵魂腐蚀效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85790] = {name = "腐化的灵魂", description = "你的灵魂正在堕落，叠加5层之后便会碎裂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85791] = {name = "暗云之怒", description = "提高造成的伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85800] = {name = "暗影烈焰", description = "使施法者面前一个锥形区域内的目标受到火焰伤害，并且每3秒还会受到一次额外的火焰伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85802] = {name = "沙尘之息", description = "对施法者面前锥形区域内的敌人造成奥术伤害，降低其移动速度，并使其攻击间隔延长，持续直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[85812] = {name = "酋长的召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[85826] = {name = "致盲之网", description = "向敌人眼中发射致盲之网，使其命中几率降低50%。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[85835] = {name = "重殴", description = "一次残忍的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85838] = {name = "先祖坚韧", description = "先祖之魂使目标受到的伤害降低100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85840] = {name = "雷霆一击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85842] = {name = "生存本能", description = "你的生存本能使你全身充满了一股强大的肾上腺素！记住，变得越大越好，想做什么就做什么，不要跑！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85844] = {name = "天灾软泥", description = "每3秒造成4点自然伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85846] = {name = "瘟疫桶", description = "向远方投掷一只瘟疫桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[85850] = {name = "虚空灵魂", description = "周期性地发射虚空之箭，当其撞击地面后造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85855] = {name = "地震", description = "对15码内的所有敌人造成自然伤害。该技能仅作用于地面单位。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[85867] = {name = "穴居人的重击", description = "对目标造成200%的伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[85873] = {name = "感恩之水", description = "游泳速度提高70%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85874] = {name = "希尔瓦娜斯之歌", description = "希尔瓦娜斯的歌声提高了你的战斗力。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85910] = {name = "修理", description = "在30秒内修理目标，为其回复8点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85915] = {name = "亡刃火箭弹幕", description = "对100码内的敌人造成9点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85944] = {name = "处决", description = "审判、陪审和处决。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85950] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[85962] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[85963] = {name = "烈焰风暴", description = "召唤一道火柱，灼烧所选区域内的所有敌人，且每2秒造成一次额外的伤害。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[85964] = {name = "冲击波", description = "释放出一道火焰波，对附近的敌人造成火焰伤害，并使其移动速度减慢，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[85965] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有敌方目标造成147点神圣伤害，并为半径10码范围内的所有小队成员恢复 3 点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[85966] = {name = "心灵尖啸", description = "发出心灵尖啸，使附近最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86002] = {name = "恶臭吸收", description = "受到疾病之云的保护。吸收3点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86027] = {name = "古加尔之怒", description = "古加尔冲击目标，造成大量暗影和物理伤害，并提高所受到的物理和暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86032] = {name = "Up to the Citadel: Cho'gall's Backhand", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86042] = {name = "大地释放", description = "释放大地的能量，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86059] = {name = "深呼吸", description = "瓦里昂娜深吸一口气，开始施放暮光烈焰，它会对目标造成29点暗影伤害，并将目标送入暮光领域！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86064] = {name = "暗影游踪", description = "对烈焰内的所有敌人造成暗影伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86070] = {name = "穿刺护甲", description = "使敌人的护甲值降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86071] = {name = "酸性之云", description = "向目标所在位置喷射酸液，制造一朵云，使其笼罩下的敌人每秒受到自然伤害。持续8秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86072] = {name = "吸血毒药", description = "吸取周围敌人的生命值，并将其转化给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[86073] = {name = "火焰喷射器", description = "对施法者面前锥形区域的敌人造成火焰伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86079] = {name = "抽打地面", description = "向施法者前方发出一股冲击波，造成伤害，并使前方半径为7码的锥形区域内全部敌人昏迷，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[86085] = {name = "毁伤", description = "立即使用两把武器攻击目标。奖励两个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86087] = {name = "燃烧之焰", description = "对烈焰内的所有敌人造成火焰伤害。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86088] = {name = "投掷炸弹", description = "向敌人投掷炸药，造成火焰伤害，并使目标的脚下燃起烈焰。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[86090] = {name = "高能射击", description = "瞄准敌人进行一次精确的射击，造成大量的伤害。", mechanic = nil, range = "70码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[86180] = {name = "黑暗天灾", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86182] = {name = "刺骨旋风", description = "刺骨旋风割伤一个随机敌方目标，造成1706点自然伤害。", mechanic = nil, range = "90码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86193] = {name = "强风冲击", description = "围绕平台缓慢旋转，每秒吹袭施法者面前区域。任何在此区域内受到吹袭的敌人都会受到10934点自然伤害，并被击退。持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86202] = {name = "暮光位移", description = "你在暮光之中！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86227] = {name = "暮光灭绝", description = "准备灭绝所有附近的生命。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[86237] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[86249] = {name = "丢掷", description = "扔出你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86292] = {name = "旋风之盾", description = "猛烈的飓风造成自然伤害，并使附近敌人的移动、攻击和施法速度减慢30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86295] = {name = "风暴边缘", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86307] = {name = "恢复力量", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​分钟", cooldown = nil, dispel_type = nil},
[86331] = {name = "闪电箭", description = "用闪电攻击目标，对其造成3636674点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[86345] = {name = "跳跃", description = "向当前目标跳跃。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86360] = {name = "暮光位移", description = "暮光巨龙之火在暮光领域将达到它的最大力量！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86369] = {name = "暮光冲击波", description = "暮光冲击波对目标周围8码范围内的敌人造成1990点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86374] = {name = "横扫旋风", description = "对敌人造成150%的武器伤害，并击倒附近的敌人。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[86405] = {name = "外壳震击", description = "向一个敌方目标丢掷硬壳，造成147点伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86407] = {name = "乳石监狱", description = "对一个敌人造成伤害，并使其移动速度降低60%。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86408] = {name = "眩光毁灭", description = "眩光毁灭对12码范围内的敌人造成919点暗影伤害，并使目标进入暮光领域！", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[86505] = {name = "卓越之焰", description = "卓越之焰每1秒造成19点暗影伤害", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86545] = {name = "诱惑", description = "诱惑附近的敌人目标，持续6秒。", mechanic = "被魅惑", range = "40码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[86561] = {name = "塞尔杜林之拳", description = "向所有挡住你的障碍物挥出愤怒的一拳。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[86570] = {name = "碎石迸溅", description = "不停地击打敌人，造成15%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86572] = {name = "赤红凝望", description = "在3秒内每秒造成一次奥术伤害。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[86574] = {name = "毒菇践踏", description = "对附近的敌人造成0的自然伤害，并使再生菌毯在其附近生长。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86581] = {name = "石化凝视", description = "使目标化石，令其移动、攻击和施法速度减慢10%。目标的化石效果积累到5层时，会昏迷5秒。", mechanic = "被诱捕", range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[86582] = {name = "血之诅咒", description = "一名敌人受到物理攻击时所承受的伤害提高4点，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[86583] = {name = "相位护甲", description = "使一名敌人的护甲值降低50%，持续8秒。\n 每2秒对一名敌人造成自然伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[86584] = {name = "暮光冲击", description = "向一个敌人冲锋，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86585] = {name = "暮光烈焰", description = "对附近的敌人造成火焰伤害，并留下一片火焰，对其中的敌人造成伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86593] = {name = "尖利的乳牙！", description = "使小鳄鱼造成持续型伤害，并降低目标的移动速度。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86603] = {name = "潜行", description = "秘密行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86604] = {name = "恶意切割", description = "一次恶意的切割，对敌人立即造成100%的武器伤害。目标每2秒因流血而损失5%的最大生命值。持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86606] = {name = "低吼冲锋", description = "向一个敌人冲锋，造成150%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86610] = {name = "水晶踢", description = "狠踢你的目标，造成200%的武器伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86620] = {name = "疯狂咆哮", description = "释放一次疯狂的咆哮，对附近的所有敌人造成304点物理攻击，并使其近战、远程和施法速度降低60%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[86622] = {name = "噬体魔法", description = "噬体魔法使你造成的伤害和治疗提高100%，但同时对10码内除你以外的盟友造成暗影伤害，其数值相当于你的伤害或治疗。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86633] = {name = "过热", description = "灼烧一个敌人，对其造成84点火焰伤害，然后每3秒造成126点火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[86636] = {name = "火焰之雨", description = "召唤一道火焰之雨，每3秒对选定区域内的所有敌人造成862点火焰伤害。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[86676] = {name = "石化凝视", description = "使被看到的全部目标昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[86677] = {name = "水晶闪耀", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86695] = {name = "旋风斩", description = "对周围的敌人每2秒造成一次物理伤害，但是移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[86696] = {name = "旋风斩", description = "对周围的敌人每2秒造成一次物理伤害，但是移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86699] = {name = "震荡波", description = "向战士的前方发出一道冲击波，造成伤害，并使10码范围内的全部敌人短暂昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86713] = {name = "暮光打击", description = "对目标造成暗影伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86717] = {name = "巨龙之敌", description = "射击一名敌人，造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[86722] = {name = "嘲讽", description = "嘲讽生物，增加其攻击施法者的几率。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[86725] = {name = "隆起的土地", description = "对10码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86726] = {name = "狂野穿刺", description = "使施法者疯狂地刺击，攻击速度极大提高，但是命中几率降低35%。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86728] = {name = "灵魂撕裂", description = "吸取一个敌人的生命，并将其转化给施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86729] = {name = "横扫", description = "对一名敌人和离它最近的盟友造成110%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86733] = {name = "割噬乱舞", description = "迅速击打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86735] = {name = "见习萨满“金矿”", description = "见习萨满“金矿”在这……呃，藏好了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86736] = {name = "激怒", description = "使施法者的攻击速度提高30%，造成的物理伤害提高10%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[86738] = {name = "深度瘀伤", description = "猛击敌方目标，造成20%正常武器伤害，并造成沉重的瘀伤，使目标受到物理伤害提高20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86740] = {name = "肮脏偷袭", description = "一次肮脏的打击，造成75%的普通武器伤害，忽视所有护甲，并使目标昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86744] = {name = "链钩", description = "造成150点物理伤害，并将目标拉到施法者身边。", mechanic = "抓住", range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[86765] = {name = "熔化护甲", description = "熔化一名敌方目标的护甲，使其效能降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86766] = {name = "水银吸收", description = "吞噬一个法术，使其吸收它的魔法后反射回施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[86771] = {name = "岩石碎片", description = "地元素爆炸成为岩石碎片，对5码范围内的敌人造成91点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86780] = {name = "暗影牢笼", description = "囚禁目标。", mechanic = nil, range = "40码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[86785] = {name = "水银渗流", description = "在20秒内每秒造成一次伤害。一旦法术使用5次，则目标将会变形。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[86788] = {name = "眩晕", description = "眩晕吸收目标的3035点治疗值。当眩晕被移除或者效果终止时，它会对8码范围内的全部敌人造成56856点暗影伤害。这些伤害会平均分配给眩晕影响范围内的全部目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86798] = {name = "水晶飞弹", description = "对一名敌人发射水晶飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86800] = {name = "野蛮能量", description = "对目标造成78点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86804] = {name = "磁力吸引", description = "将某个人向你拖过来。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[86806] = {name = "反斥力场", description = "对周围的所有敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86808] = {name = "沸腾满溢", description = "每1秒造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86810] = {name = "水银雨", description = "召唤86811滴水银。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[86814] = {name = "敲头", description = "猛击目标，使其神志不清，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86816] = {name = "巨人之灾", description = "一次瞄准射击，造成500%的武器伤害，并使治疗效果降低50%，持续6秒。", mechanic = nil, range = "5—30码 ", cast_time = "5​秒", cooldown = "6​秒", dispel_type = nil},
[86817] = {name = "法术结界", description = "吸收1点魔法伤害。持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86819] = {name = "暮光之息", description = "用火焰烧灼目标，对附近的一切敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[86820] = {name = "疯狂冲锋", description = "施法者疯狂地冲向敌方目标，移动速度提高60%，造成的近战伤害提高40点，持续3秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[86830] = {name = "末日迫近！", description = "以魔王的力量发动打击，这种力量完全无法形容。但凡受到打击的目标，双眼会被毁灭光芒灼瞎。他们致死也无法明白自己到底承受了怎样的法术。", mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[86834] = {name = "蛛网射击", description = "造成自然伤害，并使移动速度降低10%。持续5秒。最多可叠加7次。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[86840] = {name = "噬体烈焰", description = "噬体烈焰每1秒造成5117点暗影伤害，离开噬体烈焰越远，受的伤害越少。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[86845] = {name = "暗影喷薄", description = "向各个方向喷发暗影，在附近随机生成暗影之池。暗影之池击中目标后造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86861] = {name = "地震术", description = "你使目标区域的地面开始震动并破裂，每1秒对目标区域周围半径8码范围内的敌人造成一次自然伤害。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86867] = {name = "碎裂大地的折磨", description = "使受到的伤害提高25%，造成的伤害提高50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[86881] = {name = "水晶弹幕", description = "对目标位置周围5码内的所有敌人每0.5秒造成2744671点伤害。持续4秒。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86911] = {name = "不稳定的接地场", description = "使阿萨德进行引导以制造一个接地场，确保他从天空召唤闪电时的安全。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[86930] = {name = "极限风暴", description = "闪电从阿萨德上方的暴风云中落下，对全部敌人造成巨大的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87030] = {name = "射击", description = "对入侵的穴居人造成大量火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[87034] = {name = "能量爆破", description = "向近处的穴居人射出一股电流。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[87080] = {name = "消失", description = "使施法者进入潜行模式，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[87081] = {name = "打击", description = "打击一名敌人，对其造成110%的普通武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87104] = {name = "洛丹伦之力", description = "呼唤洛丹伦之力。\n 使近战攻击之间的间隔缩短10%。\n 造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87116] = {name = "Ritual of Summoning - Summon Portal", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87179] = {name = "召唤水元素", description = "召唤一个水元素来为施法者战斗，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[87180] = {name = "水箭", description = "向一个敌人掷出一支水箭，造成中量的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[87185] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低10%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87187] = {name = "野性冲锋", description = "使你向一个敌人冲锋。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87191] = {name = "法力护盾", description = "使施法者被一层防护盾包围，持续1分钟。吸收最多100点物理攻击，消耗法力值以维持生命。每吸收一点伤害，吸取2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87204] = {name = "罪与罚", description = "当你的吸血鬼之触被驱散时，驱散者会立即因恐惧而逃跑，持续3秒。", mechanic = "战栗", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87215] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87221] = {name = "火热决心", description = "带着炽烈的决心，施法者开始了一场魔法意志的战争。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87222] = {name = "丢掷巫师之刃", description = "投掷你的武器，使其对目标造成150%的武器伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[87224] = {name = "召唤机械狼人", description = "召唤一个机械狼人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87225] = {name = "召唤末日枯骨", description = "召唤末日枯骨，将末日和枯骨带给你的敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[87228] = {name = "厚皮", description = "使护甲值提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87231] = {name = "火热壁垒", description = "保护附近的盟友免受黑暗魔法侵害，使他们受到的暗影伤害减少99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87249] = {name = "奥术驱除", description = "发出一道魔法冲击波，为附近的敌人回复生命和法力，并使大法师阿塔瑞克获得活力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87253] = {name = "召唤奥术魔", description = "召唤一个奥术魔来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87269] = {name = "灭火", description = "丢掷一桶水，浇灭焰须巡逻营的大火。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87274] = {name = "奥拉夫的无畏咆哮", description = "嘲讽目标，使其攻击你，但是对已经在攻击你的目标无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[87275] = {name = "奥拉夫的盾墙", description = "使施法者受到的物理和魔法伤害降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[87276] = {name = "巴尔洛戈的英灵神殿射击", description = "向一个敌人射击，造成物理伤害并产生很高的威胁值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87277] = {name = "巴尔洛戈的战吼", description = "使附近一个盟友的攻击速度提高200%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[87278] = {name = "埃瑞克的冲锋", description = "艾瑞克冲锋一个敌人，造成2点物理伤害，并使其昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[87279] = {name = "埃瑞克的随身药水", description = "为所有海盗在10秒内回复6点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[87299] = {name = "法力壁垒", description = "使施法者被一层强大的壁垒包围，消耗施法者的法力，持续回复损失的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[87322] = {name = "闪烁沙帘", description = "受到一层闪烁沙帘的保护。使该单位有50%的几率偏转法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87323] = {name = "血之专注", description = "使施法者被一层火红的光环包围，消耗施法者的生命，持续回复法力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87337] = {name = "恶意切割", description = "一次恶意的切割，对敌人立即造成100%的武器伤害。目标每2秒因流血而损失2%的最大生命值。持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87341] = {name = "飞镖", description = "向敌人投掷飞镖，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[87347] = {name = "有毒的蘑菇", description = "每3秒对一个敌人造成22点自然伤害。持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[87351] = {name = "恢复", description = "每3回复5%的最大生命值。持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87352] = {name = "肚子痛", description = "你感到肚子痛！昏迷10秒。受到的伤害提高0%。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87354] = {name = "灵体形态", description = "使施法者的躲闪几率提高35%。效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87356] = {name = "灼烧之焰", description = "对施法者面前的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[87366] = {name = "召唤爪牙", description = "召唤霍格的爪牙来协助战斗中的施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87387] = {name = "烈焰吐息", description = "对施法者面前锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[87393] = {name = "腐蚀喷涌", description = "对8码内的敌人造成自然伤害。并使其护甲值降低5%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87395] = {name = "锯齿劈斩", description = "对一个敌人造成50%的武器伤害，且每2秒因流血而受到一次物理伤害。持续8秒。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87396] = {name = "蓝玉凝视", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87420] = {name = "暗影烈焰冲击", description = "对施法者面前的敌人造成暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87455] = {name = "烈焰吐息", description = "对施法者面前锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87471] = {name = "钳咬", description = "一次强力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87474] = {name = "接地场", description = "使接地场偏转指向其内部单位的任何法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87481] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身及所有附近的敌人造成一次火焰伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87487] = {name = "烈焰冲击", description = "对施法者面前的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87593] = {name = "朱里克斯的火焰冲击", description = "向一个敌人射击，造成物理伤害并产生很高的威胁值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87596] = {name = "朱里克斯的时间扭曲", description = "使附近一个盟友的攻击速度提高200%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[87603] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87606] = {name = "加戈尔的无畏咆哮", description = "嘲讽目标，使其攻击你，但是对已经在攻击你的目标无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[87607] = {name = "加戈尔的盾墙", description = "使施法者受到的物理和魔法伤害降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[87608] = {name = "阿玛卡尔的肾击", description = "阿玛卡尔向一个敌人冲锋，造成2点物理伤害，并使目标昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[87609] = {name = "阿玛卡尔的随身药水", description = "为所有雇佣兵在10秒内回复6点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[87618] = {name = "静电缠握", description = "阿萨德在地上创造一片静电力场，在施法结束后，所有接触地面的玩家会受到4364009点自然伤害，移动速度降低90%，持续18秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[87622] = {name = "闪电链", description = "阿萨德向一个玩家释放一道闪电箭，造成4364009点自然伤害。闪电箭随后跳跃到附近8码内额外的玩家身上。", mechanic = nil, range = "100码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[87629] = {name = "活跃暗影", description = "缠握住附近所有敌人，每1秒对其造成1421点暗影伤害，持续6秒。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87653] = {name = "地狱飞跃", description = "施法者跃向目标地点，对目标地点周围的所有单位造成火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[87654] = {name = "暮光龙鳞", description = "形成一层坚硬的外壳，可以阻挡一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87656] = {name = "破旧废墟", description = "移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87657] = {name = "燃烧的冲动", description = "使移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87663] = {name = "灼热瞪视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87665] = {name = "灼热瞪视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87680] = {name = "横扫攻击", description = "对巨像前面的敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[87683] = {name = "龙的复仇", description = "使哈尔弗斯受到的所有伤害提高100%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87698] = {name = "召唤流星", description = "召唤一个太阳宝珠。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[87704] = {name = "断筋", description = "造成10934点物理伤害并使移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87707] = {name = "烈焰震击", description = "造成6561点火焰伤害，加上每1秒造成额外的455点火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87710] = {name = "熔岩箭", description = "造成2559点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[87719] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成0%的普通近战伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87722] = {name = "Beam B", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87726] = {name = "接地场", description = "使接地场偏转指向其内部单位的任何法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87732] = {name = "治疗之泉图腾", description = "在施法者的脚下召唤一个5点生命值的治疗之泉图腾，对附近盟友进行治疗，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87743] = {name = "缩小世界", description = "使世界缩小。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[87753] = {name = "烈焰喷薄", description = "向各个方向喷射火焰，在0内随机制造火焰之团。当火焰之团击中目标后造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[87761] = {name = "鼓舞", description = "施法者鼓舞40码内的盟友，使其生命值提高50%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[87762] = {name = "闪电鞭笞", description = "向一个敌方目标引导闪电。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[87768] = {name = "召唤闪电", description = "施法者召唤闪电，对所有玩家造成1939560点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[87770] = {name = "阵风冲击", description = "对90码范围内的所有敌人造成10934点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "1​秒", dispel_type = nil},
[87771] = {name = "可靠攻击", description = "对一名敌人造成8485573点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87772] = {name = "保护之手", description = "使一个目标盟友免疫所有物理攻击，持续8秒。", mechanic = "坚强", range = "30码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[87777] = {name = "搜索云雾", description = "寻找死亡之翼藏身的云雾。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87779] = {name = "强效治疗术", description = "召唤神圣的魔法，为一名盟友恢复其最大生命值的30%。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[87780] = {name = "绝望之速", description = "使施法速度提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87851] = {name = "加速", description = "使移动速度提高100%，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[87859] = {name = "烈焰之拳", description = "格拉布托克的拳头燃起了烈焰，使近战攻击可以造成额外的火焰伤害，并有一定几率使附近的敌人被击飞。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87861] = {name = "寒冰之拳", description = "格拉布托克的拳头包裹了一层寒冰，使近战攻击可以造成额外的冰霜伤害，并有一定几率使附近的敌人减速。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87870] = {name = "强风", description = "对目标造成1706点自然伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87873] = {name = "静电震击", description = "震击45码范围内的所有敌人，造成74点自然伤害，打断所有正在施放的法术。持续0.1秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87875] = {name = "强烈阵风", description = "每0.3秒触发一次强烈阵风，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87898] = {name = "熔核喷发", description = "造成2559点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87903] = {name = "火山之怒", description = "每3秒造成2275点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87904] = {name = "回馈", description = "一个风暴火花的死亡会对奥拉基尔产生回馈效果，每一层回馈效果使其受到的伤害提高10%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87908] = {name = "风暴火花", description = "每秒对5码范围内的所有敌人造成285点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87917] = {name = "化石皮肤", description = "一个攻击，立即造成100%的武器伤害，并吸收30347点治疗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[87920] = {name = "地震", description = "在目标的脚下制造一场地震。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87933] = {name = "空气新星", description = "一股强风对半径6码范围内的敌人造成8139289点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87946] = {name = "红龙精华", description = "使附近所有盟友获得阿莱克丝塔萨的祝福。\n\n 每秒回复5%的法力值。\n 使近战、远程和法术急速提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87947] = {name = "暮光冲击波", description = "向一个敌人投掷具有毁灭性暮光能量的破坏之箭。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[87967] = {name = "蓝色棱柱", description = "开启泰坦圣物。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[87985] = {name = "防空弹幕", description = "向空中攻击者发射防空榴弹炮。", mechanic = nil, range = "100码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[87988] = {name = "强力重击", description = "用凶猛的力量之拳将附近的敌人全部击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[87990] = {name = "暗影风暴", description = "引导大量的暗影能量，摧毁远处的敌人。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[87997] = {name = "风暴战锤", description = "向教徒投掷风暴战锤，造成大量的闪电伤害并使目标昏迷4秒。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[88009] = {name = "奥术能量", description = "格拉布托克的体内充满了奥术能量，正到处施放火焰和冰霜法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88010] = {name = "飓风", description = "将目标掷向空中，使其无法做出任何动作，同时免疫任何伤害，持续6秒。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88023] = {name = "金色罩袍", description = "受到一层金色罩袍的保护。该单位将反射下一次施放法术100%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[88038] = {name = "被偷走的银罐冰酒", description = "被偷走的银罐冰酒\n那只螃蟹抓着一瓶银罐冰酒!", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88043] = {name = "静电充能", description = "在3秒后造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88050] = {name = "静电吸收", description = "你已经从暮光之锤的闪电攻击中吸收了足够的能量，并开始为你的风暴战锤充能。充能3次以后，你下一次投出风暴战锤将对一片区域造成大量伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88055] = {name = "风暴喷涌", description = "像旋风一样攻击附近的敌人，持续8秒，每一次攻击造成75%的普通伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88058] = {name = "风之苏醒", description = "使该怪物被风包围，逐渐充满力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88061] = {name = "强风打击", description = "使下一次近战攻击造成14650729点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[88065] = {name = "元素充能", description = "使造成的伤害提高20%，并为元素充能，使其可以使用额外的技能。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88073] = {name = "星辰坠落", description = "每3秒对选定区域内的敌人造成3293615点奥术伤害。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88075] = {name = "台风", description = "你召唤一道猛烈的台风，接触到敌对目标后造成70点自然伤害，使其眩晕5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88079] = {name = "霜火之箭", description = "造成1990点霜火伤害，并在接下来的4秒内，每1秒造成142点额外的霜火伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88080] = {name = "闪电箭", description = "使闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88097] = {name = "散射", description = "向各个方向喷射火焰，形成一团团烈焰以产生太阳赐福之魂。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[88106] = {name = "暮光闪电箭", description = "向目标投掷暮光闪电箭，造成自然伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[88129] = {name = "火焰绽放", description = "绽放的烈火对一片区域内的敌人造成火焰伤害，并将其击飞一小段距离。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88133] = {name = "剑刃旋风", description = "使暮光蛮兵像旋风一样挥舞手中的武器，每0.3秒造成455点物理伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88154] = {name = "腹部毒液", description = "使蜘蛛的毒液覆盖隆克的腹部。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88169] = {name = "冰霜绽放", description = "使绽放的冰霜对一片区域造成冰霜伤害，并使敌人的攻击和移动速度降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88170] = {name = "豪雨", description = "对附近的敌人造成4364009点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[88171] = {name = "飓风", description = "在目标区域制造一股强力的风暴，每3秒对敌人造成3019143点自然伤害，并使敌人的攻击间隔延长70%。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88175] = {name = "窒息", description = "在9秒内造成8028176点的自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[88178] = {name = "凝滞打击", description = "一次打击，令目标被击中后进入凝滞状态，昏迷5秒并在凝滞状态下清空对怪物造成的所有仇恨。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[88182] = {name = "昏睡毒药", description = "使近战攻击可以在目标身上附加一层毒药，使其移动、攻击和施法速度降低，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[88186] = {name = "雾气形态", description = "暂时进入虚体形态，使受到的所有伤害降低90%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[88189] = {name = "静电熔合", description = "在3秒后造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[88194] = {name = "冷冽摧残", description = "Inflicts 3879119 Frost damage to enemies within 60 yards.\n Inflicts 1818337 Frost damage to all enemies within 60 yards of the caster every 1.5 sec for 12秒.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[88204] = {name = "奥能之拳", description = "使碧蓝血脉卫士的体内注入奥术能量，令其攻击可以造成额外910点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[88219] = {name = "燃烧的暮光", description = "对6码内的盟友造成612点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88226] = {name = "火红烈焰", description = "在一个盟友单位的脚下点燃火红烈焰，为火红烈焰内的友方单位回复0点生命值，并对烈焰内的敌人造成0点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88247] = {name = "惧风即将到来", description = "不要让这个法术结束。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88256] = {name = "水上行走", description = "在水面上行走。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88282] = {name = "阿尔泰鲁斯处于下风", description = "阿尔泰鲁斯的顺风使你的攻击和施法变得更加容易。急速提高30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88286] = {name = "阿尔泰鲁斯占据上风", description = "阿尔泰鲁斯的逆风每0.5秒造成121222点冰霜伤害，并使你的攻击和施法变得更加困难。急速降低30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88288] = {name = "冲锋", description = "冲锋一个敌人，使其昏迷。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88300] = {name = "巨怪碾打", description = "推搡敌人，使其撞向最近的墙、树或者其它坚硬物体，造成大量物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88301] = {name = "酸雨", description = "每秒对全部敌人造成57点自然伤害。这一效果每15秒会增强57点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88308] = {name = "冰息术", description = "对施法者前方锥形范围内的敌人造成9697798点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[88314] = {name = "扭曲之风", description = "强大的旋风造成8点自然伤害，并将玩家击向空中，降低跌落速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88320] = {name = "持有拾取物", description = "从一个睡着的黑铁锻造师身上拾取物品。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88323] = {name = "回到战斗中", description = "回到战斗中\n真大。简直是巨大啊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88330] = {name = "强化伏魔袋", description = "强化伏魔袋\n你的口袋里装了小鬼！把他带给奥术师德拉莉丝！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88348] = {name = "离线", description = "死神5000型已离线。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88352] = {name = "放置炸弹", description = "你的胸前绑着一枚炸弹！当计时器走完的时候，猛烈的爆炸将对你身边所有盟友造成严重的火焰伤害，并将目标炸上半空。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88376] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "10—70码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[88377] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[88379] = {name = "掩护！", description = "比你们一般的地精聪明多啦。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88385] = {name = "烟雾圆弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[88386] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88392] = {name = "大火球", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[88393] = {name = "钩网", description = "使敌人在8秒内无法移动，并造成物理伤害。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88395] = {name = "治疗弹", description = "回复75点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88399] = {name = "火焰喷射器", description = "对一个敌方目标造成10点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88408] = {name = "艾萨莱特手雷", description = "对半径3码内的目标造成42点火焰伤害并使其昏迷，持续3秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[88421] = {name = "木桩碾压", description = "使用巨大的木桩敲击前方地面，对附近的敌人造成300%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[88427] = {name = "通电", description = "引导一股电流注入施法者当前目标的体内，造成越来越强的自然伤害。只有当施法者无法对目标进行近战攻击时，这一技能才会有效。如果目标进入施法者的近战攻击范围，技能便会结束。", mechanic = nil, range = "5—50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88431] = {name = "免疫回应", description = "奈瑟匹拉的免疫系统攻击埃卓凯丝，对其造成伤害，相当于他10%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88445] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88481] = {name = "超速", description = "死神开启引擎超速模式。对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[88482] = {name = "粉碎打击", description = "使用巨大的木桩敲击前方地面，对附近的敌人造成200%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88490] = {name = "死神打击", description = "对死神面前锥形范围内的目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88495] = {name = "收割", description = "死神强化了它的收割系统，向收割目标前进，对任何挡路的东西造成严重伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[88496] = {name = "射击", description = "对熔炉守卫造成大量的火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[88515] = {name = "火球术", description = "朝下方的地面丢掷火球。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88521] = {name = "横扫收割", description = "死神尝试以巨大的力量收割目标，同时对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88522] = {name = "安全限制离线", description = "安全限制移除。造成的物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88530] = {name = "风暴之锤", description = "向一个敌人掷出一把风暴之锤。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88533] = {name = "雪人跳劈", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88570] = {name = "狙击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[88605] = {name = "斥敌脚踢", description = "将目标踢走，造成300%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88607] = {name = "喷射", description = "向施法者面前所有敌人喷射腐蚀酸液。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[88614] = {name = "疫病喷发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88615] = {name = "吸入", description = "吸入大量空气，并瞬间释放，击杀附近的对手。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[88619] = {name = "召唤仆人", description = "召唤巴罗夫家族的3个仆人为你战斗、做饭和打扫。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88622] = {name = "尘烟爆炸", description = "车辆对附近的敌人造成伤害，数值相当于其10%的生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88650] = {name = "防空追踪导弹", description = "向附近的一个敌对空中单位发射一枚强大的追踪导弹。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[88661] = {name = "机枪", description = "用这把结构原始的机关枪造成中等伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88679] = {name = "急速射击", description = "使施法者进入专注状态，快速射击附近的敌人，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[88714] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88736] = {name = "嗜血成性", description = "撕心狼将军每次命中目标的攻击都会令其变得更加嗜血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88760] = {name = "I Shot Web", description = "被网住！任何伤害都将取消此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88770] = {name = "Winna Slime Room State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88771] = {name = "暮光献祭", description = "灼烧一个敌人，随后每3秒造成一次额外的火焰伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[88780] = {name = "恶魔之链", description = "对虚弱的龙发起精神攻击，如果还未完全支配则能造成大量痛苦。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88788] = {name = "迅速治疗", description = "回复75点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88813] = {name = "月亮女神的祈祷", description = "向附近的敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[88814] = {name = "神圣土地", description = "使站立在神圣土地上的人受到0点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88826] = {name = "双重攻击", description = "奇美隆的下次攻击将会连续打击两次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88836] = {name = "直取要害", description = "跳向目标，造成100%的武器伤害，并将目标击倒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88839] = {name = "横扫", description = "一次凶猛的横扫，对目标及其附近最多3个敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88844] = {name = "灼热打击", description = "对一个敌人造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88845] = {name = "风暴充能", description = "从附近的一个元素获得风暴充能。", mechanic = nil, range = "15码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[88846] = {name = "震荡波", description = "向战士的前方发出一道冲击波，对半径10码范围内的所有敌方目标造成伤害并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88853] = {name = "系统当机", description = "胆汁喷洒机因为系统崩溃而离线了。现在它正尝试通过替代系统重新进行能量连接。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88861] = {name = "能量重新连接", description = "胆汁喷洒机因为系统崩溃而离线了。现在它正尝试通过替代系统重新进行能量连接。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88863] = {name = "速效药膏", description = "立即对目标造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88867] = {name = "麻沸散", description = "使施法者的血液石化，消除所有有害效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88872] = {name = "争执", description = "当奇美隆的几个脑袋在争斗时，他无法发动近战攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88876] = {name = "迷魂药", description = "使敌人蒙上有害的毒液，造成108点伤害并使其动作速度降低30%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[88883] = {name = "黑暗契约", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[88886] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[88887] = {name = "黑暗符文", description = "周期性地发射暗影箭，对一片区域造成暗影伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88890] = {name = "发射火炮", description = "发射一枚火炮，对周围的单位造成45点伤害和1300点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "诅咒"},
[88901] = {name = "血之诅咒", description = "使目标受到的物理伤害提高4点，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[88902] = {name = "流星", description = "造成275点火焰伤害，由坠落点半径8码范围内的所有敌人分摊承担。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[88942] = {name = "流星猛击", description = "造成29084点火焰伤害，由施法者面前65码内的敌人分摊承担。使影响到的目标受到的火焰伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[88954] = {name = "黑暗噬体", description = "末日缓至造成193点暗影伤害，并在接下来的15秒内每0.5秒造成一次额外的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[88959] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[88972] = {name = "邪火风暴", description = "邪火风暴召唤一阵邪能火球之雨，使该区域燃起一片邪能烈焰，效果持续到邪火风暴结束。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[88974] = {name = "爆炸", description = "对附近的敌人造成57点火焰伤害，并将其击退一小段距离。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[88986] = {name = "火球术", description = "击中后造成范围火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89013] = {name = "灼热瞪视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89032] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89105] = {name = "闪电箭", description = "使用闪电冲击一个敌人，造成自然伤害。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[89205] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[89226] = {name = "身体净化", description = "厄索拉斯之血凶猛地净化外来体。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[89252] = {name = "熊熊炉火", description = "站得太靠近曲奇的大锅，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89263] = {name = "丢掷食物", description = "向目标丢掷一片随机食物，造成物理伤害。", mechanic = nil, range = "55码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89272] = {name = "击溃", description = nil, mechanic = nil, range = "3码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89299] = {name = "暮光喷吐", description = "向一名敌人喷吐暮光能量，造成171点暗影伤害，并使受到的暗影伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89352] = {name = "优质磨砺", description = "能量提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89353] = {name = "战斗准备", description = "能量提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89355] = {name = "完美调谐", description = "能量提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89399] = {name = "释放小精灵", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89415] = {name = "闪电吐息", description = "幼龙向面前锥形区域内喷放闪电。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[89421] = {name = "毁灭", description = "造成越来越强的暗影伤害。当此效果被驱散时，它会弹射至目标玩家附近的两名盟友身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[89424] = {name = "召唤蝎子", description = "召唤一只蝎子为施法者战斗，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[89450] = {name = "杀！", description = "对10码范围内的全部敌人发动猛击，造成2点伤害！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89459] = {name = "妖术", description = "将一名敌人变成一只青蛙，使其在6秒内无法攻击或施法。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[89461] = {name = "天灾软泥", description = "每3秒造成4点自然伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89463] = {name = "瘟疫桶", description = "向远方投掷一只瘟疫桶。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "诅咒"},
[89474] = {name = "先祖之魂", description = nil, mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89515] = {name = "哈拉梵的变化", description = "哈拉梵显露出他的真实形态，对目标造成3点暗影伤害，并将目标击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89538] = {name = "火球术", description = "对一名敌人造成853点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[89542] = {name = "熔融屏障", description = "法术急速等级提高50%。\n 施法者会周期性地向10码范围内的目标射出火球。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[89547] = {name = "烈焰喷薄", description = "向各个方向喷射火焰，在0码范围内随机制造火焰之团。当火焰之团击中目标后造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[89548] = {name = "治疗符文", description = "每2秒，目标的生命值回复5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89551] = {name = "符文法师之咒", description = "诅咒一名敌人，使其技能冷却时间延长5秒，且每2秒受到459点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[89554] = {name = "符文顺劈斩", description = "对一名敌人以及其身边最近的另一名敌人造成200%的武器伤害，此技能最多可攻击3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89555] = {name = "暗影长矛", description = "向施法者的武器注入暗影能量，攻击命中后有一定几率激发一次能够造成暗影伤害的额外近战攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89560] = {name = "黑暗契约", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89571] = {name = "充能射击", description = "射击一名敌人，造成300%的武器伤害，由目标附近5码内的所有敌人分摊承担伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[89580] = {name = "炎爆", description = "在一个选定区域造成5000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[89582] = {name = "吞噬", description = "吞噬它的猎物。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89596] = {name = "摘掉面罩", description = "移除玩家的黑石伪装。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[89620] = {name = "恐怖的彩虹", description = nil, mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89652] = {name = "食人魔激励", description = "食人魔的战斗风格使近战攻击间隔缩短100%。效果一直持续到食人魔匪徒不再嚷嚷为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89662] = {name = "溺水", description = "溺水中！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89663] = {name = "蜡烛冲击", description = "对施法者面前的所有敌人进行轰击，造成火焰伤害。他们别想拿走这支蜡烛！", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89668] = {name = "闪电魔棒", description = "使一个随机目标在5秒后对附近盟友发射闪电，每秒对水平20码及垂直5码范围内的所有盟友造成853点自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89697] = {name = "火炮", description = "向敌人发射一颗炮弹，造成严重伤害，并将目标击退。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89702] = {name = "伪装", description = "伪装。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89710] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89712] = {name = "跃起抓扯", description = "跃向当前目标，大力抓挠！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89734] = {name = "腐蚀光环", description = "腐烂的食物每秒造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89751] = {name = "魔刃风暴", description = "恶魔卫士肆意挥舞武器，攻击附近8码范围内的所有目标，每1秒造成[0.33 * (法术强度 * 0.5) * 1 * (1 + 全能)]点物理伤害，持续5秒。恶魔卫士不能在魔刃风暴期间进行其他动作。目标数量超过8个后造成的伤害降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[89766] = {name = "巨斧投掷", description = "恶魔卫士掷出武器，使目标昏迷并打断目标4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[89769] = {name = "爆炸", description = "造成火焰伤害，并击倒附近的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89773] = {name = "裂伤", description = "每2秒造成8044点伤害。\n 目标将在30秒后因裂伤而失去生命。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89786] = {name = "火炮轰击", description = "轰击供给船。", mechanic = nil, range = "30—200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[89792] = {name = "逃跑", description = "逃向主人。逃跑可以解除一切昏迷和定身效果。\n\n自动施放：\n 小鬼陷入昏迷或定身时施放此项技能。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[89798] = {name = "大冒险家奖励", description = "你清理掉了奈法利安最没用的怪物，他对你表示感激，并授予你一个新的头衔。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[89808] = {name = "烧灼驱魔", description = "用烈火净化有害魔法，从一个盟友身上移除1个有害的魔法效果。\n\n自动施放：\n 在主人受魔法效果影响，无法施法时对其施放。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[89812] = {name = "深度潜行", description = "深度潜行\n这些狼人潜行得无比小心，只有世界上最强大的照明弹才能发现他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89829] = {name = "加满油", description = "这台伐木机已经加满油了！这里不需要它了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89905] = {name = "毒性撕咬", description = "向一个敌人喷吐毒液，造成自然伤害，并在接下来的10秒内每2秒造成一次额外的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[89918] = {name = "猛砸地面", description = "重击地面，造成伤害并使周围地面在短时间内变得不稳定。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[89932] = {name = "裂痕", description = "撕裂施法者面前的地面，让大地之刺在2秒后从地下射出。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[89942] = {name = "灭世者结界", description = "每5秒回复189点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[89972] = {name = "强风冲击", description = "对施法者面前的敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90028] = {name = "释放精华", description = "释放暮光能量的洪流，对附近所有的敌人造成伤害，每1秒造成相当于其最大生命值10%的伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[90045] = {name = "不屈", description = "借助强大的精神力恢复控制，对所有束缚和限制效果免疫，直到此精神力消失。对周围8码范围内的敌人造成2449点暗影伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[90046] = {name = "风暴漩涡", description = "对附近的敌人造成自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90047] = {name = "变节之力", description = "让目标体内充满迪菲亚的力量。使其造成物理伤害提高200%，范围伤害法术和技能对其造成的伤害减少90%。生命值提高300%。", mechanic = nil, range = "55码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90052] = {name = "冰锥术", description = "对施法者面前一个锥形范围内的所有敌人造成冰霜伤害，并使其移动速度减慢，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90053] = {name = "魔爆术", description = "释放出一股魔法能量波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[90054] = {name = "挫志怒吼", description = "在20秒内使附近敌人的近战攻击强度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90063] = {name = "粉碎打击", description = "使用巨大的木桩敲击前方地面，对附近的敌人造成300%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90067] = {name = "灼热吐息", description = "向敌方目标喷吐一股烈焰，对所有黑石入侵者造成880点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[90073] = {name = "冲击波", description = "释放出一波火焰，对周围的敌人造成火焰伤害，并降低其移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90074] = {name = "扫尾", description = "对施法者背后锥形区域内的敌人造成50点伤害，并将其击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90075] = {name = "黑暗顺劈", description = "对一名敌人以及最靠近他的另一名敌人造成武器伤害再加上额外伤害，最多可攻击到3个目标。被这一技能击中的敌人还会在随后的12秒内继续承受每3秒一次的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90076] = {name = "火焰吐息", description = "向一名敌人吐出烈火，对其所在区域造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90078] = {name = "裂痕", description = "撕裂施法者面前的地面，让烈火在2秒后从地下喷出。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90083] = {name = "暮光之息", description = "对施法者面前25码内的锥形区域造成3674点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[90098] = {name = "劈头斧", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90099] = {name = "凝视", description = "凝视敌人，使其受到的伤害提高。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90107] = {name = "吸收精华", description = "吸收纯粹的暮光精华，从而得到强化。\n 造成伤害提高10%。\n 生命值提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90125] = {name = "烈焰吐息", description = "对施法者正面所有敌人造成4592点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[90171] = {name = "锯齿撕咬", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90208] = {name = "重锤", description = "快速猛击敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90215] = {name = "冲击波", description = "释放出一波火焰，对周围的敌人造成火焰伤害，并降低其移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90255] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[90257] = {name = "燃烧", description = "使一个敌人的身上燃起火焰，在5秒内持续造成火焰伤害，并使其进入恐慌状态。当目标受到影响时，其附近的盟友也会受到火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90272] = {name = "英勇飞跃", description = "跃上半空，对目标区域半径8码范围内的所有敌人进行重击，造成147%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90273] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度减慢，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[90275] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[90325] = {name = "猛击", description = "猛击对手，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[90329] = {name = "射击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90333] = {name = "熔岩裂涌", description = "撕裂施法者面前的地面，让烈火在2秒后从地下喷出。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[90373] = {name = "熔岩流淌", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90387] = {name = "血箭", description = "对一名敌人造成伤害，并使其移动速度减慢4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[90391] = {name = "熔岩之池", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90398] = {name = "海水冲击", description = "一股水箭击中一名敌人，再冲向附近的另一名敌人。此法术最多可攻击3个目标，对他们造成冰霜伤害。每次转移攻击目标，都会使伤害提高。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90399] = {name = "激流", description = "在15秒内治疗一个友方目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90409] = {name = "Activate Pools", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90446] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90447] = {name = "毒云", description = "在卡尔德的尸体下面产生一团毒云。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90449] = {name = "中毒", description = "每1秒对附近的敌人造成自然伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90488] = {name = "翼龙钉刺", description = "钉刺目标，使其沉睡10秒。任何伤害都会取消沉睡效果。当目标醒来时，钉刺会在12秒内对其造成自然伤害。", mechanic = "睡眠中", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[90550] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[90551] = {name = "压制之力", description = "射出一股魔法能量，对目标敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[90607] = {name = "无力诅咒", description = "使目标造成的魔法伤害降低10%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[90625] = {name = "大地之刺", description = "在目标区域召唤一根大地之刺，造成12点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90662] = {name = "重击", description = "击打一名敌人，造成武器伤害再加1点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90667] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成110%的普通近战伤害，最多可影响4个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90673] = {name = "暗影交织", description = "对施法者面前锥形范围内的敌人造成7090400点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90677] = {name = "水体护盾", description = "为施法者施加一个护盾，吸收333点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[90685] = {name = "达斯多恩的祝福", description = "用恶魔能量强化一只丘陵小鹿。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90686] = {name = "爆炸", description = "对附近所有单位造成60点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90736] = {name = "恢复场", description = "在施法者周围创造一片充盈治疗波的区域。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90769] = {name = "复苏之骨", description = "抛出一堆白骨并赋予其生命，每3秒创造一组复生的白骨，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90783] = {name = "致命投掷", description = "朝一名敌方目标投掷一枚匕首，对其造成147%武器伤害，同时打断其正在施放的法术，并使其在3秒内无法施放任何该系的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90789] = {name = "疫病撕咬", description = "每2秒对一个敌人造成自然伤害。并使其受到物理伤害提高10%。持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[90905] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成150%的武器伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90908] = {name = "颚骨碎裂", description = "重创你的目标，造成150%近战伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90913] = {name = "凿眼", description = "凿击一名敌人的眼睛，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90914] = {name = "激流", description = "在15秒内治疗一个友方目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90920] = {name = "啄眼", description = "使命中几率降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90925] = {name = "浴血奋战", description = "在3秒内进行凶猛的攻击。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[90928] = {name = "冲锋", description = "朝目标冲锋，快速向其位置移动。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90929] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90932] = {name = "愤怒场", description = "制造一片魔法力场。使场中的所有单位造成的伤害增强50%。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[90934] = {name = "Quest Credit: Duarn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90938] = {name = "血箭", description = "对一名敌人造成伤害，并使其移动速度减慢，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[90946] = {name = "血浪", description = "使一个盟友的攻击和施法速度提高30%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[90950] = {name = "噬体烈焰", description = "噬体烈焰每1秒造成11344653点暗影伤害，远离噬体烈焰源头的目标受到的伤害也会降低。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[90951] = {name = "影袭", description = "造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90954] = {name = "伪装", description = "使施法者遁入周围环境，无法成为远程攻击的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[90956] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90958] = {name = "闪避", description = "使施法者的躲闪几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90960] = {name = "剑刃旋风", description = "使敌人包围在钢铁旋风之中。对附近所有单位造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90978] = {name = "充能！", description = "施法者的攻击和施法速度提高50%，造成伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[90980] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成150%的普通近战伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[90994] = {name = "地下潜行", description = "使施法者钻入脚下地面，令其消逝直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[91004] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[91009] = {name = "变节之力", description = "让目标体内充满迪菲亚的力量。使其造成物理伤害提高200%，范围伤害法术和技能对其造成的伤害减少90%。生命值提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91017] = {name = "治疗波", description = "使用自然力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[91018] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[91032] = {name = "酩酊大醉", description = "使敌人的攻击和施法间隔延长30%，移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[91034] = {name = "胁迫咆哮", description = "使施法者的近战攻击速度提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91036] = {name = "激励", description = "对一名敌人造成暗影伤害，并使其移动速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[91038] = {name = "投掷", description = "投掷你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91045] = {name = "上钩拳", description = "对一个敌人造成200%的武器伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91050] = {name = "敲击", description = "冲撞一个敌人的头部，造成150%的武器伤害，并使其躲闪或招架攻击的几率降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91053] = {name = "狂乱", description = "施法者的攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91061] = {name = "Bloody Explosion - Hands", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91064] = {name = "切割", description = "对当前的敌方目标造成75%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91077] = {name = "躁乱跳跃", description = "狂躁恶鬼扑向猎物，其攻击速度提高50%，持续5秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91088] = {name = "食肉", description = "对目标造成相当于其10%最大生命值的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91090] = {name = "爪击", description = "爪击敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91099] = {name = "恶心的汁液", description = "食尸者向一个目标喷出胆汁，造成每1秒131点自然伤害，并使目标的伤害和治疗能力降低25%。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[91100] = {name = "胃酸翻滚", description = "周期性地喷吐胃液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91121] = {name = "牧羊木匠爆炸", description = "这就是你攻击一只爆炸绵羊的结果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91134] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，并使其移动速度减慢，持续3秒。", mechanic = "被诱捕", range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[91213] = {name = "粉碎", description = "对半径10码范围内的敌方目标造成1312点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91220] = {name = "畏缩咆哮", description = "一声令人骨栗的宏亮咆哮，使附近所有的敌人在3秒内感到畏惧。目标受到的任何伤害都会移除此畏惧效果。", mechanic = "感觉", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[91233] = {name = "恶意反冲", description = nil, mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91263] = {name = "爆炸陷阱", description = "配置好全部秘法陷阱，让它们在0秒后爆炸。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91277] = {name = "燃烧之魂", description = "这个灵魂在燃烧。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91289] = {name = "白骨之盾", description = "施法者被3根旋转的白骨包围。只要有至少1根白骨存在， 他 受到的所有伤害都会降低20%，所有攻击、法术和技能造成的伤害都会提高2%。每次施法者被击中都会消耗1根白骨。持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91291] = {name = "吸取生命", description = "在5秒内从一名敌人身上吸收1246点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[91294] = {name = "剑刃旋风", description = "对附近的敌人发动剑刃旋风，持续8秒，每0.5秒对附近敌人造成50%的武器伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = nil},
[91297] = {name = "召唤雏龙", description = "召唤3条火鳞雏龙来援助你，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91303] = {name = "变节", description = "古加尔将奴役意志软弱者，让他们对他引导膜拜法术。这种膜拜效果会让古加尔每3秒获得一次狂热效果。膜拜法术可以被打断。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91304] = {name = "暗影之鞭", description = "以暗影能量抽击奇美隆，造成极度的痛苦，打断争执。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[91307] = {name = "嘲讽暗影", description = "每秒对所有敌人造成2点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91309] = {name = "冲锋", description = "冲锋距离最远的敌人，造成普通伤害加上33点伤害，再使所有邻近敌人陷入恐惧。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91313] = {name = "烈焰冲击", description = "魔像向前方发出一波烈焰，在面前半径10码的锥形范围内造成火焰伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[91314] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[91324] = {name = "暗影之触", description = "伸出暗影之手，对目标造成每3秒394点暗影伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[91325] = {name = "暗影漩涡", description = "形成一个黑暗能量池，进入此区域的敌人会在10秒内持续受到共3936点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91335] = {name = "猛击", description = "猛击对手，造成武器伤害以及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91348] = {name = "嫩化", description = "嫩化敌方目标，每一层效果使其护甲值降低3%，并且每1秒造成49点物理伤害。最多可堆叠15层，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91408] = {name = "旋风斩", description = "对周围的敌人每秒造成0点伤害，但是移动速度降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[91415] = {name = "狂乱", description = "攻击速度提高60%。\n 伤害提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91419] = {name = "白骨风暴", description = "每1秒掷出一根白骨，对随机一个敌方目标造成11125点物理伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[91522] = {name = "黑暗碰触", description = "对敌方目标造成相当于40%普通武器伤害的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91554] = {name = "腐臭之云", description = "一团恶臭的疫病云团包裹着这具尸体，每秒造成525点伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91561] = {name = "疾病之云", description = "一片疫病之云包围疫病携带者，每3秒对半径5码内所有敌人造成2473点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91563] = {name = "活动炸弹", description = "将一枚强力炸弹安放在敌人身上。6秒后，这枚炸弹将爆炸，对目标及其附近盟友造成1312点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[91571] = {name = "碎击型炮弹", description = "对爆炸位置附近小范围内的所有目标造成114点伤害。能以极快的速度发射。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "50​毫秒", dispel_type = nil},
[91574] = {name = "毁灭型炮弹", description = "对爆炸位置附近大范围内的所有目标造成960点火焰伤害。重新装填一枚毁灭者炮弹需要耗费一些时间。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[91594] = {name = "婚礼阶段光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91601] = {name = "Instant Boulder Poof Spawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91611] = {name = "石像鬼打击", description = "对一名敌人造成525点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91614] = {name = "扎卡汗的毒蛇", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91622] = {name = "奥术弹幕", description = "对敌方目标发射数枚飞弹，造成1181点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[91623] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成984点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91624] = {name = "魔力强化", description = "使施法者造成的火焰、冰霜和奥术伤害提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[91625] = {name = "爆炸", description = "造成火焰伤害，并将附近的敌人击倒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91646] = {name = "种植向日葵", description = "制造一株向日葵，它会浓缩来自天空中的太阳能。太阳能可以被用来培育其它植株。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[91649] = {name = "种植喷酸草", description = "制造一株喷酸草，它会向逼近的僵尸喷吐酸液。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[91668] = {name = "不稳定的力量", description = "随机改变对施法者造成的物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[91677] = {name = "浓汁喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每2秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[91704] = {name = "种植岩石坚果", description = "制造一颗岩石坚果，它会吸收食尸鬼的攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = nil},
[91710] = {name = "种植绞杀藤", description = "制造一株绞杀藤，它会绞缠并逐渐杀死1个正在攻击的食尸鬼。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[91723] = {name = "死神打击", description = "在死神原型机面前锥形范围内造成100点物理伤害。产生20点蒸汽动力。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[91726] = {name = "死神冲锋", description = "向一名敌人冲锋，造成100点物理伤害，并使其昏迷4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[91727] = {name = "高压打击", description = "高压蒸汽被释放，形成一次强力攻击。造成100点物理伤害并将目标击退。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[91731] = {name = "黑曜石合金", description = "改进过的黑曜石合金使死神原型机对火焰伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91737] = {name = "着火了！", description = "每3秒造成火焰伤害。此单位将于30秒后自毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91797] = {name = "蛮兽打击", description = "一次野蛮的攻击，对目标造成([11.1384% of Attack Power])点物理伤害，并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[91800] = {name = "撕扯", description = "撕咬目标的肢体，造成伤害并使其昏迷1秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[91801] = {name = "致死打击", description = "对目标造成120%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91815] = {name = "熔岩护盾", description = "熔融的钢铁保护施法者，阻挡部分魔法攻击，并对附近的所有敌人造成火焰伤害。施法者受到的魔法伤害减少50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91830] = {name = "注视", description = "使施法者注视当前目标，令施法者只攻击该目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91857] = {name = "超载的能量发生器", description = "在随机的友方目标脚下召唤一个能量发生器，使5码内所有友方和敌方目标造成的伤害提高50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[91871] = {name = "闪电充能", description = "受到伤害提高33%。\n 造成伤害提高10%。\n 急速提高10%。急速提高效果无法与同类效果叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91933] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹6秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91977] = {name = "婚礼轰炸", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[91978] = {name = "临阵畏缩", description = "让敌人产生紧张情绪，将他们冻结在原地！", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91979] = {name = "婚礼恐惧症", description = "黑暗婚礼的钟声预示着末日的到来。附近的敌人将因为恐惧而麻痹。", mechanic = "战栗", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[91980] = {name = "钟摆的炸药", description = nil, mechanic = nil, range = "11码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91981] = {name = "钟摆的炸药隐形移除", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[91997] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[91998] = {name = "投掷石块", description = "向一名敌人掷出一块岩石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[92001] = {name = "祈愿者护盾", description = "祈愿者护盾可以防护多种群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[92007] = {name = "涡流蒸汽", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[92008] = {name = "凝结蒸汽", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[92011] = {name = "冻结蒸汽", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[92013] = {name = "冷凝", description = "从涡流蒸汽中吸取能量。冷……凝……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92025] = {name = "血液沸腾", description = "使周围半径10码范围内所有敌人的血液沸腾，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92038] = {name = "蒸汽畸体", description = "蒸汽已经凝结起来，随时都有可能扩散开，对敌人造成严重伤害，并将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92042] = {name = "凝结", description = "对附近的敌人造成冰霜伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[92067] = {name = "静电过载", description = "充能一名敌人，并使其附近的盟友通电，在10秒内每2秒造成569点自然伤害。强大的重力场可以使该能量逐渐消散而变得无害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92100] = {name = "毒性调和物", description = "一种强力的化合药剂，使敌人无法移动或作出反应。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92118] = {name = "燃烧", description = "使地面四处起火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92144] = {name = "灼热鞭打", description = "对一个敌方目标造成相当于75%普通近战伤害的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92156] = {name = "Cancel Phase - Zone-Specific 02", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92157] = {name = "种植南瓜炸弹", description = "制造一颗南瓜炸弹，它爆炸时会摧毁附近所有僵尸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[92249] = {name = "生命的召唤", description = "从高地四处召唤生命的神圣能量。死亡之翼一定会注意到如此明显的破坏行为……以及谁才是始作俑者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[92265] = {name = "水晶风暴", description = "每0.5秒对所有敌人造成2838230点自然伤害。持续6秒。该法术需要视野。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[92266] = {name = "辐射之箭", description = "对一名敌人造成自然伤害，并有一定几率令其受到辐射。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[92307] = {name = "冰霜道标", description = "标记目标，让冰霜宝珠追踪他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92440] = {name = "种植冻结草", description = "制造一株冻结草，它能够向逼近的食尸鬼射击寒冰能量，降低其移动和攻击速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[92548] = {name = "冻结", description = "对身边的所有敌人造成大规模冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[92552] = {name = "爆炸", description = "对附近敌人造成220点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92573] = {name = "召唤自然之蛰", description = "召唤3个自然之蛰来协助施法者作战，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[92603] = {name = "噩梦终结", description = "一个巨大的动荡致使遭受噩梦折磨的对象失去意识。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92604] = {name = "肾上腺素", description = "你的心脏在胸腔中猛烈跳动。移动速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92605] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成110%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[92608] = {name = "窒息", description = "窒息。每秒失去3%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92614] = {name = "偏斜", description = "激活之后，使你的招架几率提高100%，敌方远程攻击对你的命中几率降低100%，并且你偏转法术的几率提高100%。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92619] = {name = "背砍", description = "在阴影中穿行，攻击敌人的后背，在10秒内造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92622] = {name = "死亡利刃", description = "梵妮莎在目标之间不停跳跃，造成严重的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92677] = {name = "可恶的喧闹", description = "喧闹恶鬼的噪音实在是太烦人了！将你的音量提高10。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[92681] = {name = "相位变换", description = "变换喧闹恶鬼的相位，使其免疫法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92685] = {name = "纠缠！", description = "你被喧闹恶鬼纠缠住了！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92687] = {name = "火炮", description = "向20码内距你最近的坦克或飞艇发射一枚炮弹。造成20点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[92696] = {name = "布雷", description = "放置一枚空雷。3秒后准备就绪，触发时可以对周围半径2码范围内的所有迷你飞艇造成0点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[92713] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[92716] = {name = "暗影灌注", description = "给予暗影技能。\n 免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92717] = {name = "氮气加速", description = "移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[92733] = {name = "发射爆破物", description = "在卡拉兹工坊附近发射一些随机爆破物。范围为150码。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92754] = {name = "黑暗吞噬", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[92789] = {name = "水晶阵列爆破", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92796] = {name = "利爪狂舞", description = "使你的攻击速度提高40%。此外，可以攻击到附近一个额外的对手。持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[92888] = {name = "海妖之歌", description = "使附近所有敌人狂舞起来！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[92895] = {name = "罗曼死", description = "用罗曼死抓住敌人。每3秒造成一次冰霜伤害。持续15秒。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[92915] = {name = "火焰冲击", description = "攻击一条暮光暗影幼龙，对其造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[92916] = {name = "生命缚誓者的礼物", description = "为你自己和目标朱红先锋同时回复生命值，持续6秒。法力值也会得到回复。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[92917] = {name = "软泥灌注", description = "软泥灌注\n获得新的技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92918] = {name = "终结强击", description = "冲向一只虚弱的暮光暗影幼龙，撕破它的喉咙，将它杀死。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92919] = {name = "灵魂哀嚎", description = "对施法者周围40码内的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[92930] = {name = "黑暗污泥", description = "对周围3码内的所有敌人每0.5秒造成3280点暗影伤害。持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93017] = {name = "暮光裂隙", description = "引导一个暮光裂隙，对其它领域的敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93082] = {name = "削弱棒击", description = "一次不正当的攻击，使所有技能降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93091] = {name = "治疗祷言", description = "汲取神圣魔法治疗附近的小队成员。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[93094] = {name = "恢复", description = "每3秒为一个盟友恢复一次生命值。持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[93245] = {name = "火焰强化", description = "火元素的力量随着其生命值的降低而变得虚弱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93276] = {name = "火焰护罩", description = "免疫伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93277] = {name = "咆哮强风", description = "使强风包围敌人，每2秒对其造成341点伤害，持续30秒。叠加后可提高效果，但是大地之力可能会抑制这种效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93278] = {name = "闪电震击", description = "造成1706点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93301] = {name = "暗影能量", description = "暗影领主的力量随着其生命值的降低而变得虚弱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93306] = {name = "蒸发", description = "对一个敌人造成2274点自然伤害，使其护甲失去作用，无法保护穿戴者，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93311] = {name = "暗影外壳", description = "免疫伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93325] = {name = "震荡波", description = "施法者向前方发出一道冲击波，对面前锥形区域15码内的所有敌方目标造成3696点伤害，并使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[93327] = {name = "土埋", description = "用泥土包围敌人，每2秒造成341点伤害，持续30秒。效果叠加后可增加痛苦，但是暴露在强风效果之下可能会起相反的作用。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93336] = {name = "燃烧结界", description = "极度炎热的气体围绕施法者，对所有攻击者造成伤害。需要对大量烈焰采取有效防护才能安全地攻破壁垒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93362] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并且每5.2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93373] = {name = "乱刃风暴", description = "像旋风一样飞快地舞动剑刃，每0.5秒对攻击着面前锥形区域内的敌人造成70%的武器伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[93377] = {name = "暮光喷发", description = "召唤暮光喷发对施法者前方附近的敌人造成伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[93381] = {name = "冰冷之触", description = "冷冻攻击者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93423] = {name = "窒息", description = "灰葬男爵开始用暗影使附近所有敌人感到窒息，每1秒造成一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[93449] = {name = "轰炸", description = "对所选区域内的所有敌人进行轰炸，造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93456] = {name = "烟雾弹", description = "向地面投掷一枚烟雾弹，造成伤害并使站在其中的玩家命中几率降低。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[93468] = {name = "怜悯治疗", description = "灰葬男爵对你产生了怜悯，不过只有这样他才能继续施加痛苦！为附近的敌人恢复0%的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93473] = {name = "沙漠风暴", description = "沙尘风暴围绕着你！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93479] = {name = "机枪扫射", description = "对一个敌方单位发动重型攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93490] = {name = "水藻", description = "在目标区域制造一片水藻，对敌人造成自然伤害并使其减速。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93492] = {name = "顶撞", description = "顶撞敌人，造成物理伤害并击退施法者面前锥形区域内的敌人。", mechanic = nil, range = "30—50码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[93494] = {name = "扫尾", description = "魔布斯强力甩动尾巴，对其后面的敌人造成物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[93497] = {name = "泡沫冲击", description = "使用泡沫冲击一个敌人，造成冰霜伤害。", mechanic = nil, range = "8—25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93500] = {name = "泡沫水柱", description = "在施法者面前锥形区域射出水泡，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93502] = {name = "海中逃脱", description = "尝试脱离战斗并恢复生命。受到伤害将会移除治疗效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[93505] = {name = "制造冰霜混合剂", description = "召唤一个冰霜混合剂，对敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[93506] = {name = "反魔法脉冲", description = "驱散附近敌人的魔法，移除1个有益法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93507] = {name = "熔岩镣铐", description = "使附近敌人的移动速度降低60%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[93508] = {name = "剧烈爆发", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[93512] = {name = "迸涌", description = "对附近所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93513] = {name = "烈焰打击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93514] = {name = "熔化护甲", description = "熔化目标护甲，使其护甲值降低10%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93515] = {name = "冲锋", description = "冲锋一个敌人，造成普通伤害外加7点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93520] = {name = "弹幕", description = "向施法者面前锥形区域持续发射弹幕。使该区域内的敌人每秒受到1968点暗影伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93521] = {name = "燃烧之恨", description = "对一个敌人造成火焰伤害并使其移动速度降低，持续3秒。受到该攻击时，火焰抗性可以提供4倍的效果。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93527] = {name = "寒冰碎片", description = "寒冰碎片向各个方向飞去，造成冰霜伤害并成为冰块，造成额外的冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[93544] = {name = "暮光之息", description = "对施法者面前锥形区域内的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93545] = {name = "虚空冲击", description = "5秒后对暮光裂隙内的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93546] = {name = "暮光裂隙", description = "5秒后对暮光裂隙内的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93553] = {name = "暮光区域", description = "制造一片暮光能量场。使该区域内的所有单位受到的魔法伤害降低75%。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93556] = {name = "魔法释放", description = "释放暮光的力量，对附近的敌人造成大量魔法伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[93561] = {name = "岩石地幔", description = "使施法者被一层岩石地幔包围，吸收所受伤害。地幔包围时，提高造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[93562] = {name = "制造神秘毒剂", description = "召唤一个太阳宝珠。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[93568] = {name = "喷吐", description = "多尔穆斯最爱的骆驼喷吐目标，使区域内的敌人受到自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93578] = {name = "时间之沙", description = "看看时间之沙！使附近60码内所有敌人的急速降低，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[93581] = {name = "饱受折磨", description = "灰葬男爵使目标饱受痛苦，每1秒对其造成一次更高的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = "魔法"},
[93585] = {name = "折磨浆液", description = "每2秒对目标造成10点自然伤害，使其承受巨大痛苦并逃跑。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[93587] = {name = "血祭", description = "使目标大量出血，每1秒造成4点伤害。", mechanic = "流血", range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93589] = {name = "疾病气息", description = "使施法者发出有毒的气息，造成3点自然伤害，随后每2秒再造成1点自然伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[93590] = {name = "烈焰吐息", description = "对施法者面前锥形区域造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93592] = {name = "犰狳怒火", description = "对附近所有敌人释放地狱烈焰。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[93598] = {name = "尖刺冲锋", description = "冲锋一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93610] = {name = "大型冲击波", description = "猛踩地面，释放大型冲击波，对施法者面前锥形区域内的敌人造成物理伤害，并将其击倒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[93611] = {name = "黑色气息", description = "制造一滩黑暗软泥，对该区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93621] = {name = "黑暗耳语", description = "黑暗耳语侵入目标的心灵，迫使其执行厄运尤拉克的命令。生命值低于90%时被移除。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93629] = {name = "诅咒之弹", description = "使用诅咒之弹射击一个随机敌方目标，造成3281点暗影伤害。此外，提高该目标在15秒内受到的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[93653] = {name = "婚礼赞美诗", description = "演奏婚礼赞美诗，回复身旁盟友的法力值和生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93655] = {name = "蒸汽冲击", description = "对一个敌人造成5311点火焰伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[93661] = {name = "奥术弹幕", description = "对一个敌方目标发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93675] = {name = "重伤", description = "每秒对一个敌人造成328点伤害，并使其受伤，受到的任何治疗效果降低10%，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93679] = {name = "召唤幼龙", description = "从悬崖召唤一条幼龙攻击下面的敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93682] = {name = "熔岩之池", description = "使熔岩从洞穴表层的底下喷涌而出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93685] = {name = "灾难打击", description = "打击一个敌人，造成100%的武器伤害，并产生一层邪恶能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93686] = {name = "邪恶能量", description = "邪恶能量使造成的伤害提高10%，消耗后可使用一些强大的技能。效果最多叠加3次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93687] = {name = "亵渎", description = "使施法者脚下的土地灌注邪恶能量。挥抓的亡灵手臂对区域内的敌人造成伤害并使其移动速度降低50%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[93689] = {name = "催化毒液", description = "每2秒造成272点伤害，但是使爆击几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93697] = {name = "制造有毒的混合剂", description = "向目标及周围的敌人投掷有毒的混合剂，造成1640点初始伤害，毒剂渗透皮肤后，每394秒造成394点伤害。移动速度降低40%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[93707] = {name = "召唤嗜血食尸鬼", description = "每0.5秒在附近召唤一个嗜血食尸鬼，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[93708] = {name = "触须横扫", description = "横扫地面，击退附近所有的敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93711] = {name = "奥术箭", description = "向一个敌人投掷带有魔法的巨石，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[93717] = {name = "黑影光环", description = "使一片区域变得无比绝望，对敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[93720] = {name = "毁灭痛苦", description = "灰葬男爵喜欢对他的目标施放毁灭痛苦，造成10491点暗影伤害，并使受到的暗影伤害提高20%，持续2分钟。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[93723] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[93738] = {name = "重踏", description = "粗暴地震击地面，对15码内的敌人造成物理伤害，并将其击倒。", mechanic = "昏迷中", range = "20码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[93756] = {name = "掠天之爪", description = "向一个敌人投掷巨斧，造成大量伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93757] = {name = "黑暗天使长形态", description = "灰葬男爵释放出全部的力量，进入黑暗天使长的形态。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[93760] = {name = "大型冲击波", description = "向战士的前方发出一道冲击波，对面前锥形区域30码内的所有敌方目标造成伤害，并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[93764] = {name = "古加尔之拳", description = "一次强力的攻击，蕴藏着上古之神的力量。造成大量的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.9​秒", cooldown = nil, dispel_type = nil},
[93767] = {name = "震地", description = "一次大规模地震，造成物理伤害并使附近敌人减速。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[93777] = {name = "焰之祈祷", description = "驾驭元素之火的力量，使造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93778] = {name = "焰之祈祷", description = "驾驭元素之火的力量，使造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93780] = {name = "霜之祈祷", description = "驾驭锐利之冰的力量，使爆击几率提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93782] = {name = "霜之祈祷", description = "驾驭锐利之冰的力量，使爆击几率提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93786] = {name = "风之祈祷", description = "驾驭迅猛之风的力量，使近战、远程和法术施放速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93787] = {name = "风之祈祷", description = "驾驭迅猛之风的力量，使近战、远程和法术施放速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93789] = {name = "土之祈祷", description = "驾驭坚实之土的力量，使受到的伤害降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93790] = {name = "土之祈祷", description = "驾驭坚实之土的力量，使受到的伤害降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93822] = {name = "肾上腺素", description = "你的心快要跳了出来。移动速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93826] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成110%的普通近战伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93835] = {name = "古加尔的祝福", description = "极大地提升战斗能力并降低受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93844] = {name = "邪恶增强", description = "获得一层邪恶能量并恢复4%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[93852] = {name = "邪恶之令", description = "消耗邪恶能量，对一个敌人施加强大的疫病，每3秒造成相当于其最大生命值5%的伤害。效果持续到施法者或该目标被消灭为止。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93857] = {name = "召唤狼人灵魂", description = "席瓦莱恩男爵召唤狼人灵魂来协助他！", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[93861] = {name = "爪击", description = "恶意地撕扯一个敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93863] = {name = "灵魂吸取", description = "使一个敌人无法移动并在4秒内吸取其3936点生命，并为施法者恢复生命值，相当于所吸取生命值的两倍。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[93914] = {name = "鬼灵冲锋", description = "跳向一个敌方目标，将其击倒并用锋利的爪子抓击敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93930] = {name = "鬼灵抓咬", description = "将一名敌人钉在地上，使其昏迷，撕裂其身体，每0.5秒造成2167点伤害，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[93931] = {name = "嚎叫之怒", description = "使造成的物理伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[93952] = {name = "刺眼暗影", description = "每1秒造成7824点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[93956] = {name = "诅咒迷雾", description = "诅咒迷雾对一个敌人造成26227点暗影伤害，并使其受到的治疗效果降低75%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[94005] = {name = "Dragon Transform", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94294] = {name = "暗影传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94296] = {name = "Frost Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94298] = {name = "Air Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94299] = {name = "Fire Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94300] = {name = "Earth Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94336] = {name = "暗影箭雨", description = "发射黑暗魔法箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[94343] = {name = "熔岩喷射", description = "使火焰洞口开裂喷涌，形成一片熔岩之地。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94600] = {name = "Titan to Coffer Beam", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[94657] = {name = "Red Glow Silent", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94663] = {name = "魅惑凝视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[94730] = {name = "烈焰软泥", description = "对烈焰软泥内的所有敌人造成伤害。持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[94946] = {name = "沙漠的狂怒", description = "四面八方飞出沙尘巨石，击中后造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[94968] = {name = "震荡波", description = "对施法者面前锥形区域造成113点物理伤害，最多可攻击到50码内所有的敌人。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = "2​秒", dispel_type = nil},
[95002] = {name = "喷射", description = "向施法者面前的所有敌人喷吐腐蚀酸液。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[95038] = {name = "风剪", description = "对一个敌人造成330点自然伤害，并打断施法，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95169] = {name = "吞噬", description = "你正被吞噬！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95211] = {name = "狂暴", description = "使造成的所有伤害提高900%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95248] = {name = "天堂炽焰", description = "对附近的敌人造成持续性的火焰伤害。\n 单位的生命值将持续减少。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95283] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95332] = {name = "灵魂免疫", description = "附近的灵魂向导使你免疫敌人的攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95440] = {name = "Shadow Bolt", description = "向敌人射出一支黑暗魔法箭，造成1312点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95542] = {name = "范克里夫的复仇", description = "使施法者的攻击速度提高4%，造成的物理伤害提高4%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95723] = {name = "风暴之怒", description = "使目标受到的魔法伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[95724] = {name = "大地之怒", description = "使目标受到的物理伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[95729] = {name = "大地之刺", description = "在目标区域召唤一根大地之刺，造成100点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[95826] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95855] = {name = "召唤烈焰", description = "在附近的地面召唤第四道烈焰。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[95966] = {name = "刚刚被激怒", description = "这个怪物刚刚被激怒过了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[95970] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[96013] = {name = "Clean Up Burrow", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96038] = {name = "降落伞", description = "便携式的降落伞，在施法者开始降落时自动打开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96041] = {name = "被臭气弹炸到了", description = "目标将感到恶心。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96092] = {name = "黑暗女王之令", description = "精通提高 1945 点，耐力提高 2596 点，持续1小时。战斗和守护药剂。这种效果在死亡后仍可继续存在。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96098] = {name = "刀扇", description = "造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96127] = {name = "岩石气息", description = "对施法者面前锥形区域内的敌人造成自然伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[96134] = {name = "岩石气息", description = "对施法者面前锥形区域内的敌人造成自然伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[96161] = {name = "格雷迈恩的决心", description = "精通提高 1945 点，耐力提高 2596 点，持续1小时。战斗和守护药剂。这种效果在死亡后仍可继续存在。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96164] = {name = "Force Cast Decree of the Dark Lady 80-85", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96166] = {name = "Force Cast Decree of the Dark Lady 1-79", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96169] = {name = "Force Cast Greymane's Resolve 1-79", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96170] = {name = "Force Cast Greymane's Resolve 80-85", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96189] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96235] = {name = "宠物狐狸", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96237] = {name = "宠物页岩蛛", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96259] = {name = "急速射击", description = "使施法者集中精力，向附近的敌人急速射击，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[96260] = {name = "召唤坠天新星", description = "阿萨德召唤一个 坠天新星 ，每1秒对所有玩家造成872802点奥术伤害，直到它被摧毁。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96283] = {name = "粉尘爆炸", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96306] = {name = "扑杀", description = "这个怪物盲目地追逐目标，并免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96340] = {name = "雷霆一击", description = "使附近的所有敌人受到2296点自然伤害并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96341] = {name = "击退", description = "对一个敌人造成普通伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96346] = {name = "巫毒箭", description = "对一个敌人造成2296点暗影伤害，伙计！", mechanic = nil, range = "40码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[96413] = {name = "喷焰术", description = "在目标区域制造一个烈焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96415] = {name = "毒液喷吐", description = "向一个敌人喷毒，造成自然伤害，并在接下来的10秒内每2秒造成一次额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[96416] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成1312点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96423] = {name = "痛苦鞭笞", description = "鞭笞一个敌人，造成暗影伤害，并在接下来的10秒内每2秒造成1312点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[96426] = {name = "愤怒", description = "对敌人发射闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96427] = {name = "愤怒", description = "对敌人发射闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96435] = {name = "血泪", description = "从施法者眼中流出的鲜血对12码内的所有单位造成853点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[96437] = {name = "跳跃劈砍", description = "跳向目标，对一个敌人及最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "200​毫秒", cooldown = nil, dispel_type = nil},
[96449] = {name = "霜灼药方", description = "造成1968点冰霜伤害并使目标昏迷8秒。\n 冻结时目标受到25%的额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96456] = {name = "毒锅", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96466] = {name = "赫希斯之耳语", description = "对敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96475] = {name = "剧毒联结", description = "用剧毒触须联结两个目标。对附近的盟友造成自然伤害。增加联结目标之间的距离会使触须断开，造成毒爆。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96486] = {name = "吸取红色大锅", description = "吸取红色大锅，使施法者获得火焰的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96487] = {name = "吸取绿色大锅", description = "吸取绿色大锅，使施法者获得剧毒的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96488] = {name = "吸取蓝色大锅", description = "吸取蓝色大锅，使施法者获得冰霜的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96498] = {name = "玛洛恩的气息", description = "从森林中收集一块玛洛恩的灵魂碎片。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96514] = {name = "愤怒的小橡果", description = "一次邪恶的橡果投掷，对目标造成0点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96516] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成853点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[96531] = {name = "远古之怒", description = "你的闯入让高阶祭司基尔娜拉狂怒无比。造成的伤害和急速间歇性提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96560] = {name = "赫希斯之咒语", description = "引导蛇神的咒语，对周围的敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96562] = {name = "旅行形态", description = "变形进入旅行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96563] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96592] = {name = "毁灭", description = "造成物理伤害并使目标因流血而每2秒受到656点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96594] = {name = "伪装", description = "隐形。", mechanic = nil, range = "0码 ", cast_time = "950​毫秒", cooldown = nil, dispel_type = nil},
[96639] = {name = "消失", description = "从视线中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96640] = {name = "伏击", description = "伏击目标，使其生命值降低90%，并昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96644] = {name = "千刃", description = "用飞旋的钢刃攻击附近的敌人，每秒造成1312点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96648] = {name = "夺命药膏", description = "使施法者的武器涂上致命药膏，持续1小时。每次击中敌人后都会使其每3受到310点自然伤害。该效果每5秒只能出现一次。在单一目标身上最多可以叠加5次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[96650] = {name = "大地震击", description = "震击敌人，造成自然伤害并打断其正在施放的法术，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96651] = {name = "愤怒", description = "向一个敌人射出一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96658] = {name = "唤醒梦魇", description = "唤醒附近玩家内心中隐藏的梦魇。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96684] = {name = "斩首", description = "血领主曼多基尔向他的目标冲锋并使用斩首技能，造成3280174点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96687] = {name = "火焰投石", description = "投掷一块巨石。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[96690] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96693] = {name = "火球链", description = "向敌人射出一枚火球，造成1点火焰伤害，然后跳转攻击附近额外的目标。最多影响5个目标。持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96694] = {name = "反射护盾", description = "使施法者被护盾包围，最多持续8秒，将任何吸收的伤害反射回攻击者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96697] = {name = "闪电充能", description = "为施法者注入闪电的能量。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[96698] = {name = "闪电魔棒", description = "召唤闪电箭攻击13码内的所有敌人。对附近所有敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[96712] = {name = "叉状闪电", description = "对施法者面前锥形区域内的敌人造成2133点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96753] = {name = "赫希斯之气息", description = "对施法者面前锥形区域内的敌人每0.5秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96754] = {name = "痛苦泪池", description = "制造一片痛苦泪池，造成自然伤害并随时间而变大。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96764] = {name = "吸血术", description = "周期性地从附近敌人身上吸取生命。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96767] = {name = "暗影弹", description = "对一个敌人及其附近的任何盟友造成武器伤害以及额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[96789] = {name = "阳炎术", description = "灼烧敌人，对其造成自然伤害并在12秒内造成持续性伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96790] = {name = "祈求祝福", description = "祈求贝瑟克的祝福，使附近所有盟友造成的伤害提高100%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96800] = {name = "狂乱", description = "血领主曼多基尔进入狂乱状态，攻击速度提高100%，并使斩首的冷却时间缩短。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96802] = {name = "贝瑟克的祝福", description = "祈求贝瑟克的祝福，使附近所有盟友造成的伤害提高100%。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96804] = {name = "冒泡的合剂", description = "造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[96808] = {name = "克希雷姆的火焰符文", description = "在地上放置一个火焰符文，造成火焰伤害并将敌人击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96814] = {name = "克希雷姆的冰霜符文", description = "在地上放置一个冰霜符文，造成冰霜伤害并使敌人减速。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96816] = {name = "克希雷姆的暗影符文", description = "在地上放置一个暗影符文，对敌人造成暗影伤害并使其感到迷惑。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96822] = {name = "蒂基之炬", description = "对目标及附近盟友每1秒造成一次暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[96826] = {name = "翻滚巨石", description = "狂暴的巨魔正将巨石从山上滚下！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96848] = {name = "暗影烈焰", description = "施法者面前一个锥形区域内的目标受到1640点暗影伤害，并在接下来的6秒内受到额外的2952点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[96859] = {name = "蒂基灼烧", description = "向一个敌方目标发射奥术能量球，造成394点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96871] = {name = "骨雨", description = "向附近的敌人投掷骨头，造成1181点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96889] = {name = "火焰投石", description = "投掷一块巨石。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[96909] = {name = "痛楚哀嚎", description = "一声痛楚的哀嚎，对敌人造成1312点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96913] = {name = "灼热暗影", description = "灼热暗影造成1435点暗影伤害并使受到的暗影伤害提高100%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[96914] = {name = "赞吉利之火", description = "对一条直线内的敌人造成2624点奥术伤害并在5秒内每1秒造成1312点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[96917] = {name = "熔岩之怒", description = "涅墨西斯如同火山一样爆炸了，释放出一百个太阳的光与热，对40码范围内的全部敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[96918] = {name = "毒液箭", description = "向敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[96919] = {name = "图加的壳", description = "使你蜷缩到一个无法穿透的壳中，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[96960] = {name = "玛洛恩鹿角", description = "向盖伦格斯冲锋，使其受到的伤害提高900%，体形缩小30%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97016] = {name = "终极巫毒", description = "引导灵魂之力，使附近的盟友免疫所有伤害和效果。不会影响施法者。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97017] = {name = "毒液箭", description = "向敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[97018] = {name = "毒液箭雨", description = "向敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97019] = {name = "蛇神的祝福", description = "获得赫希斯的祝福，解锁额外的致毒技能。", mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[97022] = {name = "哈卡之链", description = "灵魂狱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97028] = {name = "欧库塔尔的凝视", description = "凝视之眼每1秒造成492点暗影伤害，持续10秒。如果凝视之眼没有被摧毁，它将在10秒之后爆炸！", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97079] = {name = "渗毒", description = "施法者跃向距离6码以内的一名随机敌人，对其进行烧灼，每2秒造成0点自然伤害，持续10秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97088] = {name = "狂乱", description = "攻击速度提高20%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97097] = {name = "男性兽人面具", description = "将这个面具戴在脸上或者头盔上。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[97102] = {name = "露比的款待", description = "多好的女孩啊，露比！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97152] = {name = "召唤灵魂", description = "召唤一个扭曲之魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97153] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内造成110点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[97154] = {name = "震荡射击", description = "眩晕一个敌人，使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[97155] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97156] = {name = "多重射击", description = "向一个敌人及其附近盟友连续射击，最多攻击3个目标，造成普通伤害及150%的额外伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97158] = {name = "暗影尖刺", description = "对一小片区域内的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97164] = {name = "冲锋", description = "冲锋一个敌人，造成普通伤害并使对手昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97170] = {name = "死魔区", description = "制造一片抑制魔法的区域。在该区域内的单位受到的法术伤害降低90%，但是施法速度降低90%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97172] = {name = "哈卡之影", description = "金度为其武器充能，攻击后会释放暗影能量链，击中额外的目标并造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97198] = {name = "抱摔", description = "跳向一个随机的目标方位，对该位置5码周围的所有敌人造成2625点伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[97202] = {name = "烈焰织网", description = "目标被裹进了炽热的蛛网！", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[97225] = {name = "熔岩涌动", description = "火山喷发出熔岩，缓慢地灌满附近区域。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97226] = {name = "冰霜吐息", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，偷取其法力并降低其移动速度，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97238] = {name = "肾上腺素", description = "每层可以使施法者的能量回复速度提高6。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97239] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97243] = {name = "熔岩奔踏", description = "对5码内的所有敌人造成30点自然伤害。该技能只影响地面单位。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[97247] = {name = "火焰投石", description = "投掷一块巨石。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[97248] = {name = "吞噬灵魂", description = "在10秒内从一个敌人身上吸取生命，将其转化给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97250] = {name = "灵魂护盾", description = "使施法者牺牲10%的生命值，以制造一面护盾，吸收16185的伤害，该护盾激活时还可防止施法被打断。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[97282] = {name = "震荡践踏", description = "对附近的敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97306] = {name = "岩浆喷吐", description = "向目标喷吐熔岩，造成300点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97320] = {name = "破碎裂隙", description = "制造一片魔法区域，使该区域内的单位受到的伤害提高100%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97321] = {name = "吸取灵魂精华", description = "吸取一个强大灵魂的精华，使施法者获得无与伦比的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97337] = {name = "毒锅中和剂", description = "中和赞扎的毒性折磨药锅效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97357] = {name = "裂伤", description = "跃向一个敌方单位，造成75%的普通伤害并使其每2秒因流血而受到656点伤害。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97369] = {name = "蜘蛛攻击", description = "啊！到处都是蜘蛛！烬网幼蛛持续造成伤害并会降低目标的移动速度。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97386] = {name = "研磨草药", description = "研磨草药，使附近的盟友每2秒受到一次治疗，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97397] = {name = "缩小", description = "使附近敌人的力量降低874点，耐力降低437点，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[97398] = {name = "释放蟾蜍", description = "召唤一群蟾蜍。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97417] = {name = "脆骨壁垒", description = "用奥术能量制造一个壁垒，保护施法者免受攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97425] = {name = "回春术", description = "对一个盟友每3秒进行一次治疗，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[97426] = {name = "愈合", description = "为一名盟友恢复一定的生命值，并且每3秒继续为其恢复生命，持续21秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[97463] = {name = "集结呐喊", description = "释放集结呐喊，使40码范围内的所有小队或团队成员的最大生命值暂时提高10%，持续10秒。效果结束后，这些生命值将会被扣除。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97474] = {name = "闪电箭", description = "使用闪电冲击一个敌人，造成1968点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97496] = {name = "闪电链", description = "用闪电箭攻击一个敌人，之后跳转攻击附近的另一个敌人。该法术最多影响5个目标，每一跳都会降低对下一个目标造成的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[97499] = {name = "水图腾", description = "召唤一个水图腾，持续1分钟，使附近单位持续受到治疗并恢复法力值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[97502] = {name = "复苏之泉", description = "每2秒恢复5%的生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97510] = {name = "强力惩击", description = "惩击一个敌人，造成656点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97511] = {name = "灵魂哀嚎", description = "对施法者周围40码内的敌人造成328点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97515] = {name = "沸腾毒箭", description = "向敌人射出毒箭，造成火焰和自然伤害，并在接下来的10秒内每5秒造成一次额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[97524] = {name = "英勇飞跃", description = "跃向空中，猛击目标区域内5码的所有敌人，造成125%的武器伤害，并使其昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97549] = {name = "熔岩喷洒", description = "制造越烧越烈的火焰，对前方弧形区域内的敌人造成58点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97557] = {name = "冲锋", description = "跃向空中，猛击目标区域内5码的所有敌人，造成125%的武器伤害，并使其昏迷2秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[97586] = {name = "守望者之链", description = "锁住一名烈焰德鲁伊。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[97597] = {name = "灵魂战士的凝视", description = "你即将遭到抱摔！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97616] = {name = "击飞", description = "对附近的敌人造成普通伤害外加7点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97667] = {name = "刀扇", description = "立即飞速旋转，向周围半径15码范围内的全部目标掷出无数利刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97668] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97676] = {name = "暗影突击", description = "射出一把淬毒匕首，造成大量初始伤害，然后再造成持续伤害。中毒的生物移动速率在短时间内降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97678] = {name = "火焰猎豹形态", description = "变成火焰猎豹。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3.333​分钟", dispel_type = nil},
[97679] = {name = "火焰毒蝎形态", description = "变成火焰毒蝎。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3.333​分钟", dispel_type = nil},
[97684] = {name = "火焰之力", description = "召唤3股火焰之力，支援施法者进行战斗，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[97689] = {name = "喝下治疗药水", description = "使用一瓶神圣药剂，治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97692] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[97723] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97735] = {name = "不稳内核", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97884] = {name = "灼热之爪", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97903] = {name = "拉格纳罗斯之怒", description = "引导拉格纳罗斯真正的力量。使施法者受到的物理和魔法伤害降低0%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[97933] = {name = "破胆怒吼", description = "战士发出咆哮，使一个敌人因恐惧而无法移动，持续8秒。", mechanic = "感觉", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97951] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成物理伤害，最多影响1个目标并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97959] = {name = "纠缠之网", description = "对一名敌人射出一根粘液蛛丝，将目标向你所在的位置拉过来。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[97969] = {name = "赞达拉的荣耀", description = "召唤赞达拉远古之神的帮助。解锁额外的技能。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97970] = {name = "赞达拉的荣耀", description = "召唤赞达拉远古之神的帮助。解锁额外的技能。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97972] = {name = "赞达拉的荣耀", description = "召唤赞达拉远古之神的帮助。解锁额外的技能。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[97973] = {name = "圣洁庇护", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[97977] = {name = "赞达拉的祝福", description = "受到远古赞达拉的祝福。施放赞达拉的荣耀时不会受到任何攻击和法术影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97978] = {name = "远古守卫", description = "使目标获得远古赞达拉守卫的力量。任何会杀死目标的攻击反而会使其获得10%的最大生命值。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[97987] = {name = "板块重构", description = "近战攻击有一定几率触发一场小型地震。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[97988] = {name = "次级地震", description = "每秒造成一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98000] = {name = "先祖召唤", description = "使施法者和附近盟友的最大生命值和当前生命值提高5%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98006] = {name = "火焰印记", description = "在目标身上放置一个印记，每3秒造成328点火焰伤害，持续30秒。碎裂后会对目标造成持续性的额外火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[98015] = {name = "冰霜印记", description = "在目标身上放置一个印记，每3秒造成328点冰霜伤害，持续30秒。碎裂后会使目标的移动、攻击和施法速度降低。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[98018] = {name = "死亡印记", description = "在目标身上放置一个印记，每3秒造成328点暗影伤害，持续30秒。引爆后会提高目标受到的伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[98024] = {name = "印记碎裂", description = "砸碎所有印记，根据破碎印记的不同类型而造成不同的效果。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[98034] = {name = "喝下熔岩", description = "喝下附近的熔岩，然后吐向附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[98036] = {name = "烈焰火雨", description = "在目标地点持续造成烈焰喷射。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98043] = {name = "熔岩喷射", description = "喷吐附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[98054] = {name = "烈焰注入", description = "灼烧目标，在15秒内造成9点毒性伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[98064] = {name = "阴燃根须", description = "使目标昏迷。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98097] = {name = "Player Summon Scene", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98098] = {name = "回春术", description = "每3秒为一名盟友恢复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[98099] = {name = "愈合", description = "为一名盟友回复固定量的生命值，然后每3秒再治疗更多的所受伤害。持续21秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[98100] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[98106] = {name = "莱拉克斯之息", description = "造成持续性的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[98164] = {name = "熔岩陷阱", description = "拉格纳罗斯在目标地点制造一个熔岩陷阱。当熔岩陷阱被触发时，会导致熔岩陷阱喷发，对全部敌人造成0点火焰伤害，并会将触发熔岩陷阱的敌人击飞到很高的地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98175] = {name = "熔岩陷阱喷发", description = "熔岩猛烈喷发，对所有敌人造成74点火焰伤害，并将8码内的敌人击飞至空中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98210] = {name = "烈焰浪涌", description = "向敌人掷出一个巨大的火球，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[98211] = {name = "回春术", description = "每3秒为一名盟友恢复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[98237] = {name = "拉格纳罗斯之手", description = "拉格纳罗斯之手对55码范围内的全部敌人造成0点火焰伤害，并将他们击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98239] = {name = "血性狂乱", description = "攻击速度提高150%。\n 造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98248] = {name = "Smothering Submerge", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[98255] = {name = "熔岩护甲", description = "火山的炽热使雷奥利斯领主造成的伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98263] = {name = "拉格纳罗斯之怒", description = "拉格纳罗斯之怒对目标周围6码范围内的敌人造成0点火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98264] = {name = "喷发", description = "火山即将喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98268] = {name = "燃烧饥饿", description = "虫子要开始咬人了！快走开！", mechanic = nil, range = "40码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[98313] = {name = "熔岩冲击", description = "熔岩冲击造成0点火焰伤害，并使受到的火焰伤害提高50%，持续6秒。可堆叠。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[98369] = {name = "野蛮连射", description = "向目标迅速射出大量箭矢。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98374] = {name = "猎豹形态", description = "当敌人分散时范达尔变形成一头猎豹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98393] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成105%的普通武器伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98468] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98471] = {name = "灼热酸液", description = "对一名敌人造成0点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[98472] = {name = "岩浆", description = "每3秒造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98476] = {name = "烈焰飞扑", description = "跳向一名敌人，在一小片区域内造成0点火焰伤害，并制造出一个烈焰之魂。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98493] = {name = "触发火山喷发", description = "引发目标火山的熔岩喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98566] = {name = "包围之风", description = "用密集的风流包裹住施法者，可以吹熄火焰，阻挡敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98584] = {name = "燃烧宝珠", description = "每2秒造成6点火焰伤害。此效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98589] = {name = "暴怒", description = "暴怒！使体形变大，伤害提高，但减缓移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98596] = {name = "地狱火之怒", description = "造成的伤害提高10%，受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98597] = {name = "献祭", description = "每秒对附近的敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98632] = {name = "黑曜石护甲", description = "受到的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98646] = {name = "熔解", description = "雷奥利斯的碎片越来越不稳定，会对一名随机敌人进行冲撞，造成相当于其当前生命值一定百分比的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98701] = {name = "飞跃啮咬", description = "造成150%的武器伤害并将目标击退一小段距离。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[98705] = {name = "喷焰术", description = "在目标位置制造一个火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98710] = {name = "萨弗拉斯重击", description = "拉格纳罗斯挥动萨弗拉斯，猛击地面，使猛烈的冲击力和熔岩波从目标地点向外迸发。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[98714] = {name = "灰烬之池", description = "向敌人目标所在地喷出一股灰烬烈焰，形成一个灰烬之池，会对所有站在上面的生物造成伤害。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[98716] = {name = "点燃", description = "让一个敌人燃烧，使其因恐惧而逃跑，并持续受到火焰伤害，持续7秒。一次只有一个目标会陷入恐惧。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[98775] = {name = "重殴至死", description = "重殴至死\n这具躯体上布满了巨大的爪印。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98818] = {name = "神射手的目标", description = "击倒一个敌人，迫使其解散坐骑。", mechanic = "昏迷中", range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98822] = {name = "致命一击", description = "一次致命的攻击，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98837] = {name = "火热之足", description = "移动速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98839] = {name = "爆燃", description = "将60码内的全部敌人拽入。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98868] = {name = "爆燃之火", description = "召唤一团移动火焰，对附近的敌人造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[98928] = {name = "熔岩波浪", description = "造成0点火焰伤害，接下来每1秒造成0点额外火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[98934] = {name = "余烬之火", description = "对所有敌人造成0点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98951] = {name = "爆裂打击", description = "拉格纳罗斯准备进行爆裂打击，用萨弗拉斯隔开人群。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[98972] = {name = "猛拽", description = "把你的目标拽过来。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[98979] = {name = "黑曜石毁灭", description = "在施法者周围召唤出大量黑曜石尖刺，对附近目标造成0点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[98980] = {name = "愤怒", description = "向一个敌人发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[98993] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[98994] = {name = "星涌术", description = "你融汇月亮和太阳的能量，对目标发出一股毁灭性的能量冲击波。对目标造成197点法术风暴伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[98995] = {name = "星涌术", description = "你融汇月亮和太阳的能量，对目标发出一股毁灭性的能量冲击波。对目标造成197点法术风暴伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99052] = {name = "阴燃毁灭", description = "对附近的敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[99100] = {name = "裂伤", description = "抓伤目标，造成物理伤害以及持续15秒的额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99112] = {name = "超级新星", description = "烈焰之子碰到了萨弗拉斯，引发超级新星，对所有敌人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99123] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续直到主动取消。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99148] = {name = "暮光冲击波", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "90码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[99172] = {name = "噬体烈焰", description = "拉格纳罗斯开始让他身边的平台区域陷入熊熊烈火！", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[99197] = {name = "泰蕾苟萨的气息", description = "提高附近盟友的生命值和法力值回复率。当你造成伤害的时候，你有一定几率复制此有害法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99199] = {name = "火祭", description = "火祭每1秒对附近所有敌人造成火焰伤害。在此期间内，施法者免疫除了灾变伤害外的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99247] = {name = "寒冰屏障", description = "冰冻住了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99252] = {name = "荣耀烈焰", description = "唤醒目标心中闪烁的火星，使其最大生命值提高20%，同时使受到的物理伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99256] = {name = "磨难", description = "对距离最近的目标造成越来越高的持续性暗影伤害。当一个目标受到磨难效果影响时，磨难效果每叠加3层，对其施放单一目标的直接治疗会使治疗者获得1层活力火花效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99259] = {name = "磨难碎片", description = "在附近敌人中间召唤磨难碎片。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99268] = {name = "活体流星", description = "拉格纳罗斯召唤一颗活体流星。活体流星滚向玩家，如果撞到玩家，就会造成流星冲击，对8码范围内的敌人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99277] = {name = "隐形术", description = "让你和泰蕾苟萨隐形。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[99283] = {name = "奥术飞弹", description = "向一个敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99286] = {name = "冷焰喷射", description = "对路径内的所有人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99287] = {name = "流星冲击", description = "活体流星的冲击对8码内所有敌人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99295] = {name = "奥术束缚", description = "使目标昏迷，但会令施法者受到额外的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99302] = {name = "碎门", description = "打碎冰墙。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99308] = {name = "龟裂创伤", description = "使目标因流血而每0.2秒受到0点物理伤害，持续1分钟。当目标生命值低于50%时该效果被移除。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99333] = {name = "毒雨", description = "当没有敌人位于贝丝缇拉克的网上时，对所有敌人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99350] = {name = "地狱火之刃", description = "近战打击造成严重的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99352] = {name = "毁灭之刃", description = "近战攻击会造成相当于目标最大生命值90%的暗影伤害。该伤害无法用普通的方法被抵抗或降低。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99353] = {name = "毁灭打击", description = "对目标造成相当于其最大生命值90%的暗影伤害，并使目标受到的治疗效果降低90%，持续4秒。无法用普通的方法抵抗或降低该伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99359] = {name = "饱餐", description = "填饱了肚子，不太会发脾气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99361] = {name = "饥饿", description = "需要食物！就要发脾气了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99362] = {name = "发脾气", description = "正在发脾气！近战急速提高50%。造成的物理伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99369] = {name = "烈火之魂", description = "造成的火焰伤害提高20%。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99384] = {name = "灼热气息", description = "用火焰燃烧目标石块，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[99389] = {name = "印随", description = "饥饿的巢鸟会牢记它们出生后看到的第一个目标，然后一直追逐该目标以获取食物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99399] = {name = "灼烧之伤", description = "拉格纳罗斯的攻击会导致灼烧之伤，每2秒造成0点火焰伤害，持续20秒。灼烧之伤使目标的攻击注入火焰，造成灼热冲击。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99407] = {name = "坚冰穿刺", description = "在目标位置召唤冰刺。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99409] = {name = "黑暗顺劈", description = "对一个敌人及其最近的盟友造成武器伤害及额外的伤害，最多影响3个目标。被击中的敌人还会每3秒受到一次暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99411] = {name = "吸取毒液", description = "幼虫从蛛母身上吸收能量，每0秒吸取0层燃烧剧毒，持续20秒。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99424] = {name = "捕捉龙虾", description = "你找到了抓住小龙虾的最好办法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99432] = {name = "燃尽", description = "筋疲力尽！受到的伤害提高50%。释放绿龙精华，被法术击中后恢复法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99463] = {name = "火洒", description = "对施法者面前锥形区域内的敌人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99464] = {name = "羽蜕", description = "持续掉落熔火之羽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99476] = {name = "寡妇蛛之吻", description = "致命的寡妇蛛之吻让你的血液沸腾，每2秒让你能接受的治疗量降低1%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99490] = {name = "冰霜之柱", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99494] = {name = "黑暗光柱", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99497] = {name = "狂乱", description = "伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99503] = {name = "熔岩翻腾", description = "翻腾的烈焰聚集在熔岩支配者的周围。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99526] = {name = "凝视", description = "施法者专注于一个目标，无视所有其他的敌人。施法者的物理伤害降低75%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[99530] = {name = "烈焰践踏", description = "对附近的敌人造成0点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[99532] = {name = "熔化护甲", description = "熔化目标护甲，使其护甲值降低10%，并且每2秒造成0点伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99555] = {name = "召唤熔岩喷注", description = "在附近敌人脚下召唤出熔岩喷注。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99561] = {name = "暮光囚牢", description = "使目标昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99567] = {name = "灵魂燃烧", description = "在16秒内对一个敌人造成0点火焰伤害，使其不能施法，且造成的物理伤害降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[99574] = {name = "猎豹形态", description = "变形成猎豹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99575] = {name = "召唤熔岩爪牙", description = "召唤一只熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99576] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99579] = {name = "熔火箭", description = "熔火迸发者朝目标位置喷出一团熔岩火球，造成熔岩迸涌。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99587] = {name = "火种术", description = "在敌方目标身上种下一连串火种，在4秒后或对目标造成重大打击时因爆炸而造成885点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99601] = {name = "召唤火元素", description = "造成10点火焰伤害并召唤一个石元素。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99605] = {name = "火焰风暴", description = "奥利瑟拉佐尔扑打着她灼热的双翼，使敌人受到火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99610] = {name = "震荡波", description = "向战士的前方发出一道冲击波，对面前半径10码锥形范围内的所有敌方目标造成伤害并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99611] = {name = "熔融喷射", description = "对附近全部敌人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99613] = {name = "熔岩爆裂", description = "熔岩幼虫附近没有可以攻击的敌方目标，于是它们会使用熔岩爆裂法术。造成0点火焰伤害，并且使目标受到的火焰伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99618] = {name = "烧灼驱魔", description = "召唤火焰魔法治疗一个盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[99625] = {name = "燃烧", description = "Disorients the target for 5秒.\n Inflicts 0 Fire damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "10—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[99626] = {name = "阳炎术", description = "灼烧敌人，造成火焰伤害并在接下来的3秒内造成额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[99629] = {name = "无情跳跃", description = "跳向一名敌人，对一小片区域内包括施法者在内的所有人造成0点火焰伤害并使其昏迷。", mechanic = nil, range = "90码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[99647] = {name = "灼热酸液", description = "对一个敌人造成0点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[99649] = {name = "反馈火焰", description = "命中施法者的攻击和法术都会使火焰喷薄而出，每1秒对攻击者造成0点火焰伤害。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99687] = {name = "火焰护盾", description = "对20码内的敌方单位造成伤害，并将其击退。此外，对护盾内的目标施放法术将会被反射。", mechanic = nil, range = "70码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99692] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99693] = {name = "晚饭时间", description = "抓住附近的一个敌人并挤取其生命，每秒造成15370161点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[99695] = {name = "烈焰之矛", description = "Inflicts Fire damage to an enemy.\n Inflicts 0 Fire damage to an enemy every 4 sec for 9秒.", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[99705] = {name = "跪拜火焰！", description = "对任何拒绝屈服于炎魔之王的人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[99706] = {name = "烈焰爆击", description = "向一队敌人射出一大团炽烈的火焰，造成79点火焰伤害，并将他们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[99736] = {name = "烈焰吐息", description = "在5秒内造成9469124点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99762] = {name = "火鹰之焰", description = "全部团队和小队成员的近战、远程和法术施放速度提高30%，造成伤害提高50%。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[99781] = {name = "死亡迫近", description = "这个单位即将死去！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[99800] = {name = "诱捕", description = "Immobilizes an enemy for up to 3秒.\n Inflicts 0 Fire damage to an enemy every 1 sec for 3秒.", mechanic = "定身", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99807] = {name = "法术之焰", description = "造成2624点奥术伤害并在5秒内每1秒造成1312点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99812] = {name = "烈焰之钳", description = "使用钳子攻击会灼烧目标，造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99813] = {name = "反击", description = "反击法术攻击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[99819] = {name = "魔法逆流", description = "击开附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99821] = {name = "烫死人了", description = "火焰伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99832] = {name = "肢解", description = "冥狱猎犬猛烈地撕咬敌人裸露在外的血肉，造成0点物理伤害并施加 锯裂 。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99835] = {name = "分离之痛", description = "当猎手和他的宠物相距太远时，他们会同时变得焦虑不安，伤害和攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99837] = {name = "水晶牢笼陷阱效果", description = "将目标困在水晶之中。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99838] = {name = "献祭陷阱", description = "放置一个火焰陷阱，灼烧第一个接近它的敌人，在9秒内造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99840] = {name = "熔喉裂隙", description = "造成一次大型的熔岩爆炸，对附近的所有敌人造成0点火焰伤害，使其在1分钟内受到的火焰伤害提高40%，并触发熔岩喷发。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[99844] = {name = "炽热之爪", description = "用炽炎之爪攻击敌人，造成0点物理伤害并使其受到的物理和火焰伤害提高10%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99846] = {name = "献祭", description = "每秒对附近的敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99865] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[99868] = {name = "熔岩喷涌", description = "造成23点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99913] = {name = "不灭躯壳", description = "受到的全部伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99916] = {name = "引燃元素", description = "引燃一个不受束缚的闷燃元素。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99918] = {name = "炽热烈焰", description = "噬体烈焰每秒对周围所有敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99919] = {name = "燃烧", description = "将熔火之力注入奥利瑟拉佐尔，重新点燃她的炽热核心。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99931] = {name = "弧形斩", description = "对施法者面前的敌人造成0点物理伤害，并使主要目标受到 锯裂 影响。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99934] = {name = "灼热酸液", description = "对一个敌人造成0点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[99937] = {name = "锯裂", description = "每3秒造成0点物理伤害，该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99947] = {name = "抓狂", description = "将一名敌人扑倒在地，使其昏迷并疯狂地撕咬他的血肉，每0.5秒造成越来越高的伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[99974] = {name = "灼热酸液", description = "对一个敌人造成0点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[99984] = {name = "温热之钳", description = "使用钳子攻击会灼烧目标，造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99993] = {name = "灼热之血", description = "灼热之血对15码范围内的敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[99996] = {name = "烈焰喷吐", description = "向敌人喷出火焰，造成23点火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100002] = {name = "掷矛", description = "掷出利矛，造成0点物理伤害，并燃起大片火焰。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100003] = {name = "熔喉裂隙", description = "用熔岩喷发对附近的敌人造成伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100012] = {name = "澎湃", description = "向一个敌人冲锋，对目标及其附近的任何盟友造成0点伤害，并将其击退。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100015] = {name = "暮光火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100016] = {name = "暮光震荡波", description = "释放火焰冲击波，对附近敌人造成火焰伤害并降低其移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100041] = {name = "火焰投石", description = "投掷一块巨石。", mechanic = nil, range = "5—45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[100057] = {name = "撕裂肉体", description = "每3秒对一名敌人造成物理伤害，持续12秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100064] = {name = "狂乱护主", description = "使施法者的攻击和移动速度提高50%，造成的所有伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100071] = {name = "熔火齐射", description = "集中熔火冲击一块区域，造成火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100074] = {name = "熔火齐射", description = "集中熔火冲击一块区域，造成火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100093] = {name = "激情迸发！", description = "成功施放一个法术！造成的伤害提高10%，施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100094] = {name = "烈火喷涌", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "55码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[100095] = {name = "火岩齐射", description = "对附近的敌人造成火焰伤害，并使其昏迷1秒。", mechanic = "昏迷中", range = "60码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[100102] = {name = "折磨之焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100146] = {name = "阴燃根须", description = "用灼热的根须缠住敌人，每1秒造成一次火焰伤害，并使其无法移动，最多持续20秒。", mechanic = "定身", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[100156] = {name = "炽热踩踏", description = "一次强力的踩踏，击退敌人并造成火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100167] = {name = "警惕", description = "踏进过一个陷阱之后，这头猎犬暂时变得特别警惕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100171] = {name = "烈焰世界", description = "拉格纳罗斯开始施放噬体烈焰，每2秒使近距离、中距离和远距离的区域充满火焰，造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100191] = {name = "苏醒之焰", description = "对附近的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100202] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100203] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100204] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100205] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100229] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[100238] = {name = "熔岩陷阱之伤", description = "受到熔岩陷阱的伤害提高50%，持续45秒，可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100263] = {name = "旋壳", description = "进入狂野的旋风状态，对任何靠近的人造成伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100274] = {name = "受祝福的诺达希尔防御者", description = "向目标注入诺达希尔的力量。造成的伤害提高100%，急速等级提高100%，受到伤害降低95%，每2秒恢复10%法力值。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100277] = {name = "活体流星", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100324] = {name = "熔火怪癖", description = "沃卡纳斯极度憎恨任何形式的生命力量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100335] = {name = "传送至塞拉赞恩的王座", description = "传送至深岩之洲", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[100359] = {name = "印随", description = "饥饿的巢鸟会牢记它们出生后看到的第一个目标，然后一直追逐该目标以获取食物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100378] = {name = "火焰喷射", description = "在附近一个目标脚下召唤火焰喷射，在3秒后喷发火焰，造成56点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[100394] = {name = "吸取魔法", description = "从附近的敌人身上吸取魔法，使造成的伤害提高50%，附近敌人造成的伤害和治疗降低25点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[100415] = {name = "愤怒", description = "这头猎犬将注意力集中在一个敌人身上，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100418] = {name = "烈焰吐息", description = "在5秒内造成0点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100423] = {name = "燃烧动力", description = "提高目标施法速度，但会移除目标身上一切附加防御。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[100431] = {name = "灼热顺劈", description = "造成0点火焰伤害，该伤害由施法者面前65码内的敌方目标分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[100457] = {name = "惩罚行为", description = "攻击速度提高50%。\n 伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100460] = {name = "炽炎之热", description = "熔岩子嗣对一个随机目标造成炽炎之热的效果，使其留下炽炎之热的尾迹。炽炎之热每1秒造成0点火焰伤害，并且每1秒为烈焰之子恢复10%的生命值。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100479] = {name = "冰障", description = "塞纳留斯在目标位置召唤了一道冰障！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100495] = {name = "熔岩闪耀", description = "对50码范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100505] = {name = "烈焰", description = "让施法者周围区域燃起烈焰，每秒对附近全部敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100515] = {name = "火焰冲撞", description = "对全部敌人造成火焰伤害，并杀死附近的火妖塑能者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100522] = {name = "狂乱", description = "攻击速度提高30%，造成的物理伤害提高30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100526] = {name = "炙热灼伤", description = "治疗效果降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100527] = {name = "狂乱", description = "造成的全部伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100537] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100546] = {name = "暗影步", description = "尝试在阴影中穿行并消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100549] = {name = "熔岩奔腾", description = "对所有敌人造成火焰伤害并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100556] = {name = "阴燃根须", description = "用灼热的根须缠住敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100559] = {name = "阴燃根须", description = "用灼热的根须缠住敌人。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100567] = {name = "冰障", description = "冰障冻结活体流星，使受到伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100593] = {name = "极热", description = "拉格纳罗斯的能量达到极限，进入极热状态！每1秒造成0点火焰伤害，受到极热的伤害提高10%，可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100604] = {name = "强化萨弗拉斯", description = "拉格纳罗斯开始以火焰之地的能量进行萨弗拉斯注能。5秒之后，随着注能完成，他的攻击将引发萨弗拉斯烈焰，对这位炎魔之王所在地方的全部敌人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100628] = {name = "强化后的萨弗拉斯", description = "萨弗拉斯的力量解封了！近战攻击造成毁灭性的伤害，对所有敌人造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100634] = {name = "吞噬", description = "吞噬一个低阶野兽，使单位造成的伤害提高20%，移动速度提高20%，并为目标恢复相当于其最大生命值20%的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100641] = {name = "毁灭烈焰", description = "缓缓地将一个敌人烧毁成一堆灰烬。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100646] = {name = "诱捕根须", description = "哈缪尔在目标地点召唤出诱捕根须！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[100650] = {name = "熔岩渠道", description = "引发目标火山的熔岩喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100653] = {name = "诱捕根须", description = "拉格纳罗斯被大德鲁伊哈缪尔·符文图腾的诱捕根须缠住了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100656] = {name = "争食", description = "成功的近战攻击会让猎犬进入争食状态，使其物理伤害提高5%并可叠加，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100658] = {name = "阴燃根须", description = "使目标昏迷。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100677] = {name = "石像鬼形态", description = "变形进入石像鬼形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100686] = {name = "上层精灵的召唤", description = "免疫所有伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100694] = {name = "雏龙形态", description = "变形进入雏龙形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100700] = {name = "寄生注射", description = "向一个目标注射蜘蛛卵，在短时间内孵化出小蜘蛛。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100714] = {name = "豪雨", description = "玛法里奥·怒风在目标地点召唤出豪雨！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100724] = {name = "地震术", description = "对55码范围内的敌人造成0点物理伤害，并将其击倒，打断施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100742] = {name = "防御性施放", description = "受到的全部伤害降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100743] = {name = "无畏光环", description = "对多种群体控制免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100755] = {name = "爆发", description = "爆炸，对8码范围内的敌人造成0点火焰伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100758] = {name = "豪雨", description = "玛法里奥·怒风在此地召唤出豪雨！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100761] = {name = "灾变流星", description = "召唤一颗熔火流星，对附近的敌人造成毁灭性的伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[100778] = {name = "放狗！", description = "让附近的地狱恶犬进入疯狂状态，造成的伤害提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100780] = {name = "猛虎掌", description = "踏风 ( 踏风武僧 )\n 用手掌进行攻击，造成([27.027% of Attack Power])点物理伤害。\n\n产生2点真气。\n\n 酒仙, 织雾\n 用手掌进行攻击，造成([27.027% of Attack Power])点物理伤害。 [ 酒仙 : 使所有酒类技能剩余的冷却时间缩短1秒。 / 踏风 : 产生0点真气。 ]", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100784] = {name = "幻灭踢", description = "踏风\n 踢出一道真气能量冲击波，造成[([84.7% of Attack Power]) * [(攻击强度 * 0.98)][((攻击强度 + [Offhand Attack Power]) * 2 / 3)] -- 2H, DW / 攻击强度]点物理伤害。\n\n织雾\n 踢出一道真气能量冲击波，造成([84.7% of Attack Power])点物理伤害。\n\n酒仙\n 踢出一道真气能量冲击波，造成([84.7% of Attack Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[100794] = {name = "烈焰洪流", description = "每1秒在施法者面前半径18码的锥形区域内造成0点火焰伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100797] = {name = "烈焰之劫", description = "施法者被旋舞的火舌包围，火舌每1秒抽击距离最近的目标，造成0点火焰伤害，并使其受到的火焰伤害提高30%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100803] = {name = "鲁莽", description = "造成的伤害提高150%，受到的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100804] = {name = "星辰坠落", description = "你召唤流星从天而降，攻击你身边半径40码范围内的所有敌人，每颗流星都会造成0点奥术伤害。最多可以召唤20颗流星。持续10秒。\n\n 变形进入动物形态或者召唤坐骑会取消效果。任何会使你的角色失控的效果会中断星辰坠落的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[100818] = {name = "净化之风", description = "周期性地对附近的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[100819] = {name = "净化之风", description = "周期性地对附近的敌人造成伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100842] = {name = "甲壳护盾", description = "有50%的几率将法术反射给施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100848] = {name = "召唤鸟群", description = "召唤鸟群协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[100854] = {name = "宁静", description = "使附近所有小队成员每2秒恢复0点生命值，持续10秒。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[100913] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[100940] = {name = "强化震荡射击", description = "使目标昏迷，持续3秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[100941] = {name = "恐惧烈焰", description = "对站立于恐惧烈焰之中的敌人造成33点火焰伤害，接下来每1秒造成2点额外火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[100976] = {name = "喷焰术", description = "在目标位置制造一个火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[100980] = {name = "热望之波", description = "召唤一阵冲击波，造成9点自然伤害，并将敌人击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101020] = {name = "召唤漩涡", description = "将目标定在原地，使其昏迷且每1秒造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101025] = {name = "狂怒冲锋", description = "Charges to an enemy.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101030] = {name = "愤怒", description = "增加伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101031] = {name = "刺击", description = "对一名敌人造成正常伤害再加上50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101049] = {name = "分裂", description = "施法者分裂出另一个熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101060] = {name = "投掷法杖", description = "投掷你的武器，对区域内的敌人造成0点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[101073] = {name = "引爆", description = "爆炸后对周围生物造成26点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101087] = {name = "凝滞暗影", description = "黑暗暮光能量笼罩着团队，使其无法移动。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101088] = {name = "熔岩覆盖", description = "熔岩波浪将活体流星覆盖在熔岩中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101104] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101110] = {name = "拉格纳罗斯之怒", description = "拉格纳罗斯感觉到泰蕾苟萨的精华，向目标注入拉格纳罗斯之怒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[101111] = {name = "坚定决心", description = "坚定的决心让这头猎犬拒绝拖主人的后腿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101116] = {name = "凝滞暗影", description = "黑暗暮光能量笼罩着团队，使其无法移动。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101119] = {name = "犹疑闪现", description = "用一道闪电打击敌人，造成29点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[101152] = {name = "犹疑之种", description = "震击一名敌人，每3秒导致额外的自然伤害。持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[101163] = {name = "General Trigger 221 to Self", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101166] = {name = "点燃", description = "点燃目标，每2秒对其造成5763813点伤害。", mechanic = nil, range = "9码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101195] = {name = "沸腾怒气", description = "在附近的一名玩家身后召唤出一个火元素。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[101223] = {name = "烈火喷涌", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[101226] = {name = "必死一击", description = "德丝缇拉克打击一名敌人，立刻将其杀死。此攻击无法被躲闪、招架或格挡。消耗德丝缇拉克10%的最大生命值。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101227] = {name = "致命外壳", description = "德丝缇拉克的熔融外壳迅速升温，使其移动速度持续提高。当德丝缇拉克受到伤害时，此效果重置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101255] = {name = "熔火意志", description = "德丝缇拉克强大的意志足以驱散一切驯服这头猛兽的企图。只有当德丝缇拉克生命值足够低的时候，这种意志才会消除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101260] = {name = "来入口！", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101302] = {name = "熔岩毒素", description = "使目标昏迷且每1秒造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[101304] = {name = "极热", description = "使造成的伤害提高10%。每10秒效果提高一次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101319] = {name = "大力冲锋", description = "向一名敌人冲锋，将其击飞并造成普通伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101321] = {name = "活化烈焰", description = "每0.5秒对所有敌人造成12点自然伤害。持续6秒。该法术需要视野。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[101325] = {name = "活性火焰箭", description = "对敌人发射火球，造成1点火焰伤害并继续攻击附近的敌人。最多影响5个目标，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[101328] = {name = "混乱生长", description = "掷出一颗堕落生命的能量球，造成自然伤害，并在目标脚下造成混乱生长。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101337] = {name = "霜刃", description = "吉安娜召唤3片冰霜之刃并向前方发射。任何触碰到霜刃的敌人将被禁锢在冰霜之中，昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101339] = {name = "霜刃", description = "吉安娜召唤3片冰霜之刃并向前方发射。任何触碰到霜刃的敌人将被禁锢在冰霜之中，昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101340] = {name = "窒息猎物", description = "沉默，并使治疗效果降低99%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101348] = {name = "牺牲", description = "对附近目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101357] = {name = "冷却", description = "使怪物快速冷却，大量降低其能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101378] = {name = "浴火重生", description = "让灵魂返回躯体，使死亡目标回复100%的生命值和100%的法力值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101381] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[101395] = {name = "火岩冲锋", description = "向一名敌人冲锋，将其击退并造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101399] = {name = "充能烟雾", description = "每3秒为一名盟友恢复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[101401] = {name = "凋零之箭", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[101404] = {name = "黑箭", description = "施法者发射一枝爆裂黑箭，对一名随机敌人及其周围10码内的盟友造成0点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[101406] = {name = "萨鲁法尔的复仇", description = "萨鲁法尔用愤怒的能量轰击目标，造成13261点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101411] = {name = "邪恶射击", description = "对敌人及其附近盟友进行一轮射击，对最多3个目标造成0点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[101412] = {name = "上层精灵的尖啸", description = "希尔瓦娜斯发出愤怒的尖啸，对一名随机敌人造成0点暗影伤害并使其移动速度降低50%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[101413] = {name = "灼热蛛网", description = "用灼热的蛛网包裹目标，造成持续性的火焰伤害并降低其移动速度。潜入熔岩时融化。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[101484] = {name = "烈焰护盾", description = "召唤一道驯服的烈焰保护施法者免受奥利瑟拉佐尔的火焰风暴侵害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101497] = {name = "德丝缇拉克绝望光环", description = "致命的绝望光环吞没了附近的敌人，使其受到治疗效果降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101546] = {name = "神鹤引项踢", description = "踏风\n 在空中施展回旋踢，在1.5秒内对8码范围内的所有敌人造成[4 * ([10% of Attack Power]) * [(攻击强度 * 0.98)][((攻击强度 + [Offhand Attack Power]) * 2 / 3)] -- 2H, DW / 攻击强度]点物理伤害。目标数量超过5个后造成的伤害降低。\n\n酒仙, 织雾\n 在空中施展回旋踢，在1.5秒内对8码范围内的所有敌人造成[4 * ([10% of Attack Power])]点物理伤害。目标数量超过5个后造成的伤害降低。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101625] = {name = "粉碎", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[101631] = {name = "灵魂爪", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101632] = {name = "苛烈月光", description = "召唤艾露恩的苛烈之光，烧灼敌人。在4秒内造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101639] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[101650] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果几秒内只能出现一次，共可生效10次。大地之盾持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[101678] = {name = "忧虑", description = "提高攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101680] = {name = "踌躇打击", description = "对目标造成武器伤害加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[101681] = {name = "召唤扭曲气旋", description = "在目标区域附近召唤一个飓风元素。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101682] = {name = "施法迟疑", description = "提高施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101683] = {name = "水泡射线", description = "对一名敌人造成冰霜伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101687] = {name = "海水冲击", description = "一股水箭击中一名敌人，再冲向附近的另一名敌人。此法术最多可攻击3个目标，对他们造成冰霜伤害。每次转移攻击目标，都会使伤害提高。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[101688] = {name = "投掷巨石", description = "向一名敌人掷出一块岩石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[101689] = {name = "投掷巨岩", description = "向一名敌人掷出一块岩石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[101691] = {name = "失去耐心", description = "耐心地等待。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[101693] = {name = "燃烧", description = "使一个敌人着火，在3秒内造成火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[101809] = {name = "炎爆术", description = "对目标造成0点火焰伤害，并且每3秒造成一次额外伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[101810] = {name = "寒冰箭雨", description = "对附近敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[101811] = {name = "盾墙", description = "所承受的所有类型伤害降低60%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101812] = {name = "闪现", description = "将施法者传送到附近区域，同时解除施法者受到的任何束缚效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101816] = {name = "奥术冲击", description = "以奥术能量冲击目标，对其造成0点奥术伤害。你每次施放奥术冲击，都会使奥术法术的伤害提高10%，施法时间减少10%。这个效果可以最多叠加4次，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[101817] = {name = "盾击", description = "施法者以盾牌猛击敌人，对其造成100%武器伤害并打断施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101820] = {name = "雷霆一击", description = "对附近敌人造成自然伤害，并使其移动速度降低，攻击间隔增加25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101840] = {name = "熔岩爆裂", description = "造成0点火焰伤害并且每2秒造成额外0点火焰伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[101842] = {name = "月影照耀", description = "令目标从阴影中现形，使其可以被攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101885] = {name = "罪恶粉碎", description = "造成物理伤害，并将敌人击飞。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[101888] = {name = "正踢", description = "脚踢敌人的正面，造成伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[101891] = {name = "亡者的哭嚎", description = "使附近友方单位造成的伤害提高25%，近战攻击，远程攻击和施法速度提高25%。退出战斗后光环效果消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[101907] = {name = "雪崩", description = "造成冰霜伤害，并使敌人昏迷6秒。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[101910] = {name = "投掷奇怪的雪人", description = "向一个敌人投掷一个奇怪的雪人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[101927] = {name = "炙焰之核", description = "吉安娜向一个目标附近地面投掷一发不断膨胀的炙焰之核灰烬。灰烬一触即发，对距离最近的敌人造成0到0点火焰伤害。如果灰烬没有在10秒内爆炸，它会自动引爆，对所有敌人造成0点火焰伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[101938] = {name = "投掷冬幕树", description = "向一个敌人投掷一棵冬幕树。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[102057] = {name = "焦灼", description = "每2秒造成11点火焰伤害，持续10秒。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102063] = {name = "腐臭喷吐", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[102066] = {name = "撕裂血肉", description = "每3秒对一名敌人造成物理伤害，持续15秒。最多可叠加10次。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102124] = {name = "地裂", description = "震裂它脚下的土地！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[102132] = {name = "碎甲", description = "造成0物理伤害并且使施法者前方8码锥形区域内所有目标护甲值降低25%，持续20秒。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[102134] = {name = "激怒", description = "深红幼龙变得愤怒无比，造成的伤害和攻击速度提高25%，持续10秒。", mechanic = "暴怒", range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[102135] = {name = "烈焰吐息", description = "在施法者前方25码锥形区域内造成0点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102149] = {name = "月影枪", description = "一发强能月影光束如长枪般撕裂目标区域，对2码范围内的所有敌人造成23点奥术伤害，并使其昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102151] = {name = "月影枪", description = "召唤一道长枪般的月影光束对附近敌人造成奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102156] = {name = "召唤烈焰", description = "召唤黑曜石先知附近的不灭烈焰。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102158] = {name = "灼烧躯体", description = "造成0点火焰伤害，并使目标受到的火焰伤害提高25%。可叠加。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102173] = {name = "星尘", description = "散播星光能量，对60码内所有敌人造成0点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[102181] = {name = "女神之眼", description = "召唤艾露恩的双眼，沉默附近的敌人并对其造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[102183] = {name = "艾露恩的穿刺凝视", description = "艾露恩双眼的穿刺凝视对6码范围内所有敌人造成57点奥术伤害，并将其沉默5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102193] = {name = "月影箭", description = "对目标引爆一次月光能量爆炸，造成0点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[102198] = {name = "冰冻巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[102226] = {name = "腐蚀之咬", description = "造成32802点暗影伤害并使移动速度降低50%，持续10秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102227] = {name = "火炮冲击", description = "向蒸汽坦克最近一次停留的位置发射一枚迷你炮弹。", mechanic = nil, range = "7码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102233] = {name = "窒息香水", description = "向目标投掷一个香水瓶，对4码范围内的敌人造成1641点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102238] = {name = "利刺荆棘", description = "伤害技能有20%几率造成额外的混乱伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102241] = {name = "艾露恩之泪", description = "泰兰德呼唤艾露恩的援助！月亮女神的眼泪开始在她身边落下，对其敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[102245] = {name = "甜美的摇篮曲", description = "歌者吟唱的甜美旋律使你很快进入梦乡……", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[102257] = {name = "烁晖打击", description = "立即用武器进行攻击，对8码范围内的最多4个敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[102260] = {name = "女王之刃", description = "女王迅捷的惩戒之刃对目标造成75%的武器伤害并算作神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102263] = {name = "火焰炸弹", description = "施放烈焰冲击波，对附近的敌人造成火焰伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102265] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102266] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102267] = {name = "暴风雪", description = "召唤一场暴风雪，持续8秒，每2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102292] = {name = "火炮", description = "向你前方7码内最近的蒸汽坦克发射一枚炮弹。造成13点伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[102297] = {name = "氮气加速", description = "使你的移动速度提高100%，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[102341] = {name = "被标记！", description = "标记一辆坦克发动进攻。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102356] = {name = "邪能烈焰", description = "对施法者面前锥形区域内的敌人造成火焰伤害并使其在3秒内承受额外的火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = nil},
[102359] = {name = "群体缠绕", description = "使目标和12码范围内的敌人定身，持续10秒。受到伤害可能打断该效果。在任何形态下都可以使用。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[102381] = {name = "时光炸弹", description = "造成0点奥术伤害并增加持续性伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102405] = {name = "光明之泉", description = "制造一个能够治疗友方单位的光明之泉，持续30秒或直到被摧毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102409] = {name = "真言术：盾", description = "将一层护盾笼罩在友方身上，最多持续30秒。护盾可以吸收最多0点物理或者法术伤害。只要护盾存在，施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102410] = {name = "射击", description = "向目标射击，造成0点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102411] = {name = "多重射击", description = "向一个敌人及其周围所有目标展开射击，对最多3个目标造成普通伤害外加额外0点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102444] = {name = "熊形态", description = "变身为一头熊，增加护甲和生命值，并能够使用熊形态下的各种技能。效果一直持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[102463] = {name = "奥术震击", description = "每1秒对周围敌人造成617点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[102465] = {name = "寒冷之焰", description = "对直线方向上的敌人造成1312点冰霜伤害并且每1秒造成1312点奥术伤害，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[102467] = {name = "霜刃", description = "向一名敌人冲锋，将其击退并造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102472] = {name = "月神指引", description = "被艾露恩的指引之光所祝福。施法急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[102475] = {name = "熔岩爆裂", description = "向一个目标抛掷熔岩，造成3608点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102478] = {name = "掷冰", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[102482] = {name = "火焰炸弹", description = "朝一名敌人投掷火焰炸弹，对目标及其周围盟友造成火焰伤害并使其移动速度降低，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102483] = {name = "冲击波", description = "施放烈焰冲击波，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102561] = {name = "恶魔之握", description = "在戒备状态发现目标，守护恶魔使目标昏迷和沉默，并在5秒内造成暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[102568] = {name = "寸劲", description = "一次碎骨之击，直击目标胸口。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102573] = {name = "闪电吐息", description = "在2秒内造成2264点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[102582] = {name = "寒冰链", description = "对周围敌人造成656点冰霜伤害，使其无法移动，最多持续10秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102593] = {name = "寒冰手", description = "对一名敌人造成3281点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[102598] = {name = "虚空打击", description = "无视目标护甲，对其造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102599] = {name = "虚空之盾", description = "施法者的盾牌表面生成一层虚空保护罩，在8秒内所承受的所有伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102600] = {name = "时间漩涡", description = "向敌人引导一股漩涡，对其每1秒造成0点奥术伤害，同时使目标的移动速度，攻击速度和施法速度降低70%，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[102601] = {name = "奥术波动", description = "对敌对目标施放一股法术能量波动，造成0点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[102695] = {name = "急救", description = "在8秒内恢复 1760 点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[102726] = {name = "沉默标记", description = "埃希拉标记一名敌对施法者。当一名被标记的目标施放法术，埃希拉会朝该目标的方向投掷一把飞刀。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102768] = {name = "被嘲讽", description = "被嘲讽\n被蜜风民兵嘲讽。受到的所有伤害提高300%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102848] = {name = "触须猛击", description = "猛击造成100%的武器伤害，将目标击退并使其承受的伤害提高50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[102861] = {name = "挤压致死", description = "榨取目标的生命，使其昏迷且每1秒造成1050点物理伤害，直到无面者受到30347点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[102915] = {name = "光辉斗篷", description = "免疫所有伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102921] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102924] = {name = "背刺", description = "对一名敌人造成150%的武器伤害，仅能从背后发动进攻。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102925] = {name = "锁喉", description = "猛勒敌人的脖子，使其沉默3秒，并每3秒造成1968点伤害。持续6秒。必须在潜行状态下发动攻击。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102926] = {name = "锁喉 - 沉默", description = "使一名敌人沉默，持续3秒。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102967] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102975] = {name = "逃脱", description = "跳离当前目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102978] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102984] = {name = "暗影追踪", description = "对一个随机目标发射飞弹。当飞弹击中目标时，会对周围8码范围内所有敌人造成3281点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102989] = {name = "莽撞", description = "攻击速度提高150%，但是命中几率降低50%。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[102990] = {name = "猛击", description = "使一名敌人昏迷，无法移动或攻击，持续2秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102992] = {name = "暗影箭雨", description = "造成984点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[102995] = {name = "暗影钻削", description = "每1秒造成230点暗影伤害，持续10秒，并且使目标受到的暗影伤害提高10%。效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[102998] = {name = "扔大米", description = "向目标敌人投掷食物并对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[103000] = {name = "震荡打击", description = "造成120%的武器伤害并使目标失去平衡，使其躲闪技能的效果降低10%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103001] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103002] = {name = "致死打击", description = "造成150%的武器伤害并使目标受伤，使其受到的治疗效果降低15%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103021] = {name = "饥饿暗影", description = "对周围数名敌人引导并施放黑暗的魔法，在5秒后使得受到影响的敌人昏迷并受到1640点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103024] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害并使其移动速度降低，持续6秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103079] = {name = "吸收", description = "吸收所有伤害的99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103151] = {name = "正义之剪", description = "每一层正义之剪效果都会对目标周围10码范围内的敌人造成神圣伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[103176] = {name = "大地的复仇", description = "莫卓克身上的碎片纷纷坠落，撒落一地。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103241] = {name = "绝对服从", description = "该单位已经无法控制其行动。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[103252] = {name = "冰墓", description = "将目标禁锢于冰霜之中，直到冰墓被摧毁，目标将一直处于昏迷状态。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103363] = {name = "暮光之剪", description = "每一层暮光之剪效果都会对目标周围10码范围内的敌人造成暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[103414] = {name = "践踏", description = "由25码范围内的所有目标分摊82660点伤害。莫卓克的当前目标以及与其距离最近的一个盟友将承受双倍的分摊伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[103419] = {name = "利刃屏障", description = "埃希拉施展出眼花缭乱的武器技艺。受到的所有低于8093点的伤害都降至1点。当施法者受到的伤害超过这一上限时，效果结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103434] = {name = "干扰之影", description = "每2秒造成1568点暗影伤害。\n 在非随机团队难度下，被驱散时造成击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[103494] = {name = "共鸣水晶", description = "由三名距离最近的敌人分摊大量暗影伤害。这些目标距离爆炸的距离越远，总伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103534] = {name = "危险", description = "当莫卓克的共鸣水晶激活时，将造成致命的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103536] = {name = "警告", description = "莫卓克的共鸣水晶将造成可观的伤害，非常危险。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103550] = {name = "净化灵魂", description = "萨尔净化了你的灵魂，驱散了一层负面魔法效果！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103560] = {name = "干扰青玉鞭笞", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103562] = {name = "次级利刃屏障", description = "埃希拉施展出眼花缭乱的武器技艺。受到的所有低于6069点的伤害都降至1点。当施法者受到的伤害超过这一上限时，效果结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103565] = {name = "净化光芒", description = "正在引导净化光芒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103582] = {name = "来入口！", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103637] = {name = "闪电链", description = "施放一道闪电攻击一名敌人并造成致命的自然伤害。随后这道闪电箭会继续攻击周围最近的敌人，每次成功命中都会增加50%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[103641] = {name = "治疗波", description = "使用自然法术治疗友方单位。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[103651] = {name = "净化冲击波", description = "净化冲击波对6码内的敌人造成57点神圣伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103669] = {name = "魔法打击", description = "瓦罗森用奥术和火焰魔法为他的长剑充能，对一名敌人造成1968点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103687] = {name = "破甲", description = "使一名敌人的护甲值降低10%，持续20秒。效果最多可叠加10层。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103688] = {name = "水体防护层", description = "萨尔制造出一个水体防护层，保护盟友免受善德之潮的影响。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103744] = {name = "水体防护层", description = "水体防护层可保护盟友不受善德之潮的伤害，并使造成的伤害提高100%。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103754] = {name = "暮光乍现", description = "大主教本尼迪塔斯正在释放暮光之力。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103763] = {name = "错位", description = "施法者在其当前位置发生显著错位，无法直接被攻击或者法术命中。受到范围效果的攻击会打断该效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103767] = {name = "腐蚀暮光", description = "正在引导腐蚀暮光。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[103777] = {name = "暮光箭", description = "暮光冲击波对半径6码范围内的敌人造成57点暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103782] = {name = "暮光之潮", description = nil, mechanic = nil, range = "5—50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103785] = {name = "大地黑血", description = "对莫卓克附近的所有敌人造成180点伤害，使他们受到的自然伤害提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103813] = {name = "飞升火焰", description = "每5秒使周围12码范围内所有友方单位伤害提高5%，生命值提高5%。效果持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103819] = {name = "飞升火焰图腾", description = "召唤一个火焰图腾，持续直到主动取消，周期性地提高附近玩家造成的伤害及最大生命值。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[103821] = {name = "大地涡流", description = "对周围所有敌人造成5%伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103834] = {name = "嗜血", description = "使所有小队成员的近战攻击，远程攻击和施法速度提高50%。持续45秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[103846] = {name = "狂怒", description = "使你的攻击间隔缩短30%，伤害提高20%。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103888] = {name = "邪火风暴", description = "邪火风暴召唤一系列邪能火球。效果持续期间，在该位置留下一团邪焰。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[103905] = {name = "熔岩之怒", description = "向一个目标抛掷熔岩，造成3608点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[103913] = {name = "恐惧打击", description = "用一阵令人胆寒的怒吼摧垮周围所有敌人的意志，造成暗影伤害，并使其受到的伤害提高，持续20秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[103917] = {name = "艾露恩的祝福", description = "泰兰德祈求艾露恩降下祝福，使泰兰德的盟友对次级恶魔造成额外的奥术伤害，以协助泰兰德作战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[103921] = {name = "Kill Icy Tomb", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[103947] = {name = "先祖之魂", description = "使灵魂重新回到躯体，复活死亡的目标并恢复100%的生命值和法力值。无法再战斗中施放。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[103952] = {name = "永恒之水", description = "伊利丹汲取永恒之水中的能量，获得大量魔力，保护附近的盟友不受恶魔之火的影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[103966] = {name = "邪能之刃", description = "玛诺洛斯将他强大的长柄武器淬上恶魔之焰，用它对对手发动近战攻击时有一定几率造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[103968] = {name = "炽热蒸汽", description = "生命值低于50%时释放出炽热蒸汽，治疗周围激活的血球，为其恢复5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104005] = {name = "指引目标", description = "指出敌人的位置，这样安玻才能看到它。", mechanic = nil, range = "90码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[104019] = {name = "穿刺", description = "以冰锥穿刺一名敌人，对其造成1968点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104031] = {name = "虚空散射", description = "对40码范围内的所有单位造成5点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104088] = {name = "治疗波", description = "萨尔使用自然法术治疗自己。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[104130] = {name = "闪电链", description = "用闪电箭打击一名敌人，且可以弹射到附近其他敌人。该法术最多影响5个目标，每次弹射后造成的自然伤害降低。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[104205] = {name = "恶魔冲锋", description = "伊利丹对目标发起冲锋，对敌人造成100%武器伤害。", mechanic = nil, range = "40码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[104214] = {name = "月神射击", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104230] = {name = "暮光之息", description = "对受害者放射出暮光能量的冲击波。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104313] = {name = "月神射击", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104318] = {name = "恶魔火焰箭", description = "对一个目标造成([16.3707% of Spell Power])点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104322] = {name = "灵魂汲取", description = "在施法者前方锥形区域内引导一股灵能波浪，造成6200点暗影伤害，并且10倍返还给施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104347] = {name = "暗影凝视", description = "对一名敌人使用暗影凝视，造成775点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[104377] = {name = "苟拉斯的漆黑血", description = "每2秒造成111点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104378] = {name = "苟拉斯的漆黑血", description = "每1秒造成537点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104379] = {name = "献祭光环", description = "伊利丹包裹在魔法火焰之中，对周围的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104380] = {name = "烟雾弹", description = "标记一个敌人，这样夏琪亚才能看到它。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[104394] = {name = "黑暗长矛", description = "伊利丹投掷一发暗影能量的长矛穿刺目标，对其造成1968点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[104400] = {name = "暗影之墙", description = "伊利丹召唤一道阴影之墙，使军团恶魔的行路径迹无法辨认，暂时阻碍他们的前进。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[104448] = {name = "寒冰之墓", description = "合成一个寒冰能量球，将敌人冻结在寒冰中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[104461] = {name = "嘲讽", description = "嘲讽目标，迫使其攻击你，但是对正在攻击你的目标无效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104503] = {name = "惩击", description = "惩击一名敌人，造成3281点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[104504] = {name = "暮光冲击波", description = "暮光冲击波造成3936点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[104543] = {name = "集中怒火", description = "物理伤害提高20%。\n 攻击速度提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104625] = {name = "虚空传送门", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = "10​分钟", dispel_type = nil},
[104678] = {name = "致残鞭笞", description = "使目标虚弱，阻止其进行任何行动。", mechanic = nil, range = "90码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[104716] = {name = "锦鱼之网", description = "将目标固定在原地。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104717] = {name = "投掷污物", description = "向目标抛洒大量的污物，造成自然伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[104718] = {name = "上钩拳", description = "对一个敌人造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[104849] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104894] = {name = "舒玛的漆黑血", description = "获得技能：堕落爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104896] = {name = "舒玛的暗影血", description = "获得技能：深度腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104897] = {name = "舒玛的赤红血", description = "获得技能：灼热之血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104898] = {name = "舒玛的酸液血", description = "获得技能：消化酸液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104900] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104901] = {name = "舒玛的微光血", description = "注入古神的微光血。\n 虚空箭现在具有范围效果。\n 技能的冷却时间缩短为标准时间的一半。\n 攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104903] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104945] = {name = "望远镜", description = "看见别人无法看见的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104961] = {name = "魔能吸取", description = "立即杀死一个被恶魔腐蚀的目标，使施法者恢复全部生命值。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[104998] = {name = "萨格拉斯之赐", description = "注入恶魔领主萨格拉斯的魔能，每2秒回复20%的最大生命值并对附近的敌人造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[105041] = {name = "虚空撕裂", description = "玛诺洛斯撕开一道通往扭曲虚空的巨大传送门，使恶魔大军蜂拥而至。", mechanic = nil, range = "1000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[105067] = {name = "沸腾之怨", description = "沸腾之怨每3秒对6码范围内的所有敌人造成22962点暗影伤害。这些伤害会平均分摊给被击中的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105075] = {name = "艾露恩之怒", description = "艾露恩的怒火打击泰兰德的敌人，造成奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105117] = {name = "打开接天桥", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105141] = {name = "地狱火！", description = "玛诺洛斯召唤地狱火从天而降！", mechanic = nil, range = "0码 ", cast_time = "14​秒", cooldown = nil, dispel_type = nil},
[105219] = {name = "爆炸", description = "对周围敌人造成1292点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105238] = {name = "不灭烈焰", description = "造成28点火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105248] = {name = "吸收之血", description = "吸收附近的堕落熔岩残渣。融合怪每吸收一次残渣就会变得更不稳定，造成的伤害提高10%，攻击速度提高20%。叠加9层后将进入超热状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105256] = {name = "寒冰暴雨", description = "哈格拉被一层水泡保护，免疫所有攻击。", mechanic = "被诱捕", range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[105285] = {name = "瞄准", description = "尝试瞄准一个敌对的施法者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105289] = {name = "碎冰之击", description = "对一个敌人造成3608点冰霜伤害并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = "魔法"},
[105296] = {name = "发射芜菁", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105301] = {name = "发射西瓜", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105311] = {name = "水晶链", description = "增强哈格拉的能力。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105312] = {name = "水晶过载", description = "使缚风者哈格拉受到的伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105314] = {name = "寒冰之潮", description = "对3码范围内的所有敌人造成166点冰霜伤害并且使他们受到的冰霜伤害提高50%，持续2.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105316] = {name = "冰枪", description = "对距离最近的敌人3码范围内所有敌人造成9点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105369] = {name = "雷电导管", description = "电流穿过最近的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105401] = {name = "燃烧之血", description = "燃烧之血从触须中涌出，每2秒造成火焰伤害。肢体触须的生命值越低，造成的伤害越高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105409] = {name = "水之护盾", description = "哈格拉被一层水泡保护，免疫所有普通攻击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105432] = {name = "冰冻巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105444] = {name = "炽热", description = "触须发出的炽热每2秒造成616点火焰伤害。此效果可以叠加。每层效果可使炽热的伤害提高2。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105461] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[105465] = {name = "闪电风暴", description = "对周围所有敌人造成603点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105471] = {name = "发射特辣豆腐", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105479] = {name = "灼热血浆", description = "死亡之翼灼热的血液包裹目标，浓厚的血液吸收对此目标造成的最多10706点治疗效果，并使目标咳血，周期性地造成413点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105482] = {name = "水晶链", description = "增强哈格拉的能力。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105485] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[105486] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成5点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[105497] = {name = "风裘拳击", description = "将目标困在飓风中，每1秒造成自然伤害，持续4秒。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[105522] = {name = "发射新朋友", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[105539] = {name = "法力扩散", description = "根据吸收量回复法力值，由30码内的所有单位平均分摊。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105563] = {name = "贪婪触须", description = "攫取附近的敌人，对其造成5点火焰伤害并将其黏着在死亡之翼的背上，移动速度降低35%。被黏着的敌人无法从死亡之翼背上被甩下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105565] = {name = "灸灼", description = "阿莱克丝塔萨开始灼烧灼疮触须，在5秒内造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[105572] = {name = "暮光烈焰", description = "对一大片区域引导一股暗影烈焰，有效地封闭龙眠神殿顶端的大部分平台的出入口。持续到被取消或打断为止。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105573] = {name = "消化酸液", description = "对敌方目标造成41点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105651] = {name = "源质箭", description = "死亡之翼向目标平台发射一支源质箭。如果源质箭抵达目标位置，它将对所有敌人造成16119点火焰伤害，并且每1秒额外造成1034点火焰伤害，直到源质箭被摧毁为止。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105652] = {name = "暮光烈焰", description = "对一大片区域引导一股暗影烈焰，有效地封闭龙眠神殿顶端的大部分平台的出入口。持续到被取消或打断为止。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105690] = {name = "塞拉摩旗帜", description = "造成的伤害提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105700] = {name = "暮光烈焰", description = "对敌对目标引导一股暗影烈焰，对该目标及其周围8码内所有盟友造成伤害，持续到被取消或打断为止。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105710] = {name = "受到鼓舞", description = "受到鼓舞\n刚装备上一把新武器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105723] = {name = "源质爆炸", description = "源质爆炸对200码内的敌人造成16119点火焰伤害，并且额外造成1034点火焰伤害，直到玩家将源质箭摧毁。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105762] = {name = "弹弓火球", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[105799] = {name = "时光领域", description = "诺兹多姆在目标区域张开一个时光领域，使得源质流星消亡于时间之中，当其进入时光领域之后，速度大幅度降低。另外，任何身处时光领域的敌人的攻击速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[105839] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105847] = {name = "装甲板自我修复", description = "当一块装甲板被掀起时，装甲板连接束会快速地收拢装甲板，使连接束不再受到进一步的伤害，并防止装甲板飞落。", mechanic = nil, range = "50000码 ", cast_time = "23​秒", cooldown = nil, dispel_type = nil},
[105848] = {name = "装甲板自我修复", description = "当一块装甲板被掀起时，装甲板连接束会快速地收拢装甲板，使连接束不再受到进一步的伤害，并防止装甲板飞落。", mechanic = nil, range = "50000码 ", cast_time = "23​秒", cooldown = nil, dispel_type = nil},
[105855] = {name = "剑刃漩涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[105858] = {name = "暮光之息", description = "对施法者前方所有敌人造成1636到2213点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105859] = {name = "穿刺", description = "每秒造成5000点物理伤害，并使受到的伤害提高50%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105915] = {name = "暗影斗篷", description = "伊利丹的魔法使他在阴影中隐藏自己，不被恶魔发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[105961] = {name = "水语者法杖", description = "使目标进入梦境，与水之灵沟通。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106005] = {name = "衰退", description = "被摧毁的融合怪造成衰退效果，使所有敌人的最大生命值降低5%。该效果无视核心状态而触发，最多可叠加15次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106203] = {name = "Nazgrim's Axe Swing", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106209] = {name = "Nazgrim's Axe Chop", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106218] = {name = "艾泽拉斯最后的守护者", description = "受到大地守护者萨尔的祝福，获得艾泽拉斯远古巨石坚不可摧的力量。防御技能的冷却时间缩短50%。防御技能的持续时间延长100%。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106369] = {name = "暮光位移", description = "奥卓克希昂的敌人将被他抓入暮光领域，并受到他的暮光攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106371] = {name = "暮光审判", description = "暮光审判降临到所有奥卓克希昂的敌人身上。在暮光领域内的敌人受到14433点不可抵抗的暗影伤害。正常领域内的敌人立即被抓入暮光领域。如果没有敌人被暮光审判击中，守护巨龙们会承受所有伤害，打破巨龙之魂的护盾，艾泽拉斯的所有生命将遭到毁灭。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[106372] = {name = "不稳定的畸变体", description = "新生的暮光变异每6秒使暮光能量弧从奥卓克希昂的皮下崩裂而出。变异使奥卓克希昂无法招架攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106388] = {name = "暮光崩裂", description = "奥卓克希昂的变异进入顶峰阶段，向外迸发出巨型爆炸，摧毁附近所有的敌人和奥卓克希昂自身。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[106400] = {name = "穿刺", description = "尾部触须穿刺目标，造成55107点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[106415] = {name = "暮光爆发", description = "暮光爆发造成3608点暗影伤害，并使受到的魔法伤害提高50%，持续6秒。可堆叠。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106421] = {name = "掌击", description = "对目标造成1201点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[106422] = {name = "劈挂掌", description = "对目标造成1138点物理伤害，并使其昏迷2秒。发动 劈挂掌 时会触发 震荡施放 。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106428] = {name = "百裂拳", description = "对施法者面前的所有敌人造成601点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106434] = {name = "飓风腿", description = "施法者从空中飞过时，施展一阵旋风式脚踢连击。施法者周围8码范围内的所有敌人受到2402点物理伤害，并被击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[106439] = {name = "飞天脚", description = "施法者腾空而起，祭出飞天脚绝技，对目标造成1201点物理伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106447] = {name = "招架姿态", description = "施法者完全进入防御姿势，招架或抵挡所有来自正面的攻击。施法者招架或抵抗攻击后，会进行反击。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106454] = {name = "招架姿态", description = "雪流大师完全进入防御姿势，所有来自正面的攻击都会被反击。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[106523] = {name = "大灾变", description = "死亡之翼试图通过引发第二次大灾变来完成他一手策划的阴谋，对他的所有敌人造成72164点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​分钟", cooldown = nil, dispel_type = nil},
[106546] = {name = "鼓胀", description = "使目标酩酊大醉，并使其从双耳往外喷酒！对目标两侧的敌人造成1580点冰霜伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106547] = {name = "火焰之花", description = "施法者在他们面前将灵魂能量转化为一股爆炸性力量。爆炸范围内的敌人受到1067点火焰伤害。这股力量的爆炸威力如此大，以至于施法者瞬间被击倒。", mechanic = nil, range = "100码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[106548] = {name = "疾痛术", description = "死亡之翼的肢体受到重创，疼痛使其无法专注并昏迷，对其造成生命值总量20%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106613] = {name = "暴露弱点", description = "伊瑟拉将死亡之翼前肢的弱点暴露出来，使其受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[106620] = {name = "玉杖之护", description = "玉杖与香莲并肩作战时，她造成的伤害将提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106637] = {name = "释放灵魂", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106646] = {name = "钢铁漩涡", description = "每1秒对3码范围内的所有敌人造成1951点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106648] = {name = "酒桶爆炸", description = "滚动的酒桶造成55点物理伤害，击退附近的玩家，并使其受到的伤害提高10%，持续15秒。", mechanic = nil, range = "2码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106651] = {name = "发疯", description = "乌克乌克发疯了！攻击速度提高15%。伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106680] = {name = "释放法杖", description = "香莲释放玉杖，让其自行攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106681] = {name = "召唤法杖", description = "香莲召唤玉杖为她作战。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106718] = {name = "泡沫水柱", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[106740] = {name = "冰枪术", description = "对目标造成冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[106788] = {name = "微光宝藏", description = "微光宝藏\n携带宝藏！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106791] = {name = "碎屑", description = "源质碎片向目标发射一枚碎屑，造成18369点物理伤害，无视护甲。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[106797] = {name = "青玉精华", description = "为施法者注入青龙的能量，允许技能有附加效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106807] = {name = "震地", description = "每1秒猛击地面，对施法者面前锥形区域内的敌人造成2369点物理伤害，并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[106823] = {name = "翔龙猛袭", description = "刘·焰心对她的目标释放一连串的攻击，造成8485573点火焰伤害，并且每1秒额外造成2424449点火焰伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = "魔法"},
[106827] = {name = "烟雾之刃", description = "以一阵烟雾旋风攻击附近的敌人，造成17%的武器伤害，并使其造成爆击的几率降低100%，最多持续30秒。该效果解除时，受影响的目标会获得烟雾散去效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106834] = {name = "堕落熔岩", description = "堕落熔岩从死亡之翼体内涌出，每2秒造成一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106841] = {name = "青龙猛袭", description = "刘·焰心对她的目标释放一连串的攻击，造成9697798点火焰伤害，并且每1秒额外造成2424449点火焰伤害，持续8秒。此外，青龙猛袭最多吸收目标受到的4151028点治疗量。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[106851] = {name = "幻灭酒雾", description = "造成948点冰霜伤害，并在幻灭酒雾的效果叠加10层后使目标陷入沉睡。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[106853] = {name = "怒雷破", description = "雪流大师挥舞铁拳，向前方使出一阵密不透风的怒拳打击。该区域中的所有敌人受到1706点火焰伤害。", mechanic = nil, range = "3码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[106856] = {name = "翔龙摆尾", description = "施放翔龙猛袭之后，刘·焰心立刻发动一次凶狠的翔龙摆尾。这次强力的踢击会对9码范围内的所有玩家造成8485573点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[106864] = {name = "青龙摆尾", description = "施放青龙猛袭之后，刘·焰心立刻发动一次凶狠的青龙摆尾。这次强力的踢击会对9码范围内的所有玩家造成8485573点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[106866] = {name = "轰击", description = "点燃你的目标，立刻造成474点火焰伤害，并持续3秒每秒使其受到15000点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[106923] = {name = "静电力场", description = "制造一个静电力场，造成周期性自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[106929] = {name = "灭杀", description = "使用灭杀技能攻击目标，每3秒造成790点暗影伤害。持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[106933] = {name = "捕猎时间", description = "抓住附近一个敌人并吞噬他们，每秒造成1264点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[106966] = {name = "爆炸", description = "释放一股爆炸的煞能量，对附近敌人造成2133点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107018] = {name = "攻击守护巨龙", description = "死亡之翼开始寻找他的下一个攻击目标。在其肢体触须仍然抓住的平台中，死亡之翼会攻击玩家最多的那个平台。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[107019] = {name = "门卫", description = "一只特别结实、卑鄙的猢狲。可能还有别的办法，但是……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107029] = {name = "穿刺守护巨龙", description = "造成目标最大生命值25%的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[107046] = {name = "水流打击", description = "用水流冲击目标及其2码范围内的所有敌人，造成711点冰霜伤害，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107047] = {name = "穿刺打击", description = "刺穿目标，造成相当于目标生命值50%的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107096] = {name = "横扫", description = "横扫附近的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107100] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107104] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107105] = {name = "刀扇", description = "立即对周围所有敌人投掷飞刀，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107107] = {name = "神圣风暴", description = "立即造成武器打击，对周围半径8码范围内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107110] = {name = "玉火", description = "玉珑朝一个随机敌人吐出火球。每秒对位于落点8码范围内的玩家造成7515793点火焰伤害，并制造一片青玉之火，位于火焰中的玩家每秒受到2909339点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107111] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[107112] = {name = "冰霜新星", description = "对一个敌人造成冰霜伤害并使其无法移动，持续4秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[107115] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[107120] = {name = "狂乱攻击", description = "每0.3秒对施法者面前9码呈90度角范围内的所有目标造成50%的武器伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[107140] = {name = "磁力帷幕", description = "吸收2192点治疗量，然后释放所有吸收的治疗量，由20码范围内的其他所有玩家分摊。每秒造成197点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[107268] = {name = "破坏", description = "破坏者吉普提拉克随机将四个炸弹附着在一名玩家身上。5秒后，炸弹会爆炸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107314] = {name = "巢穴心智", description = "巢穴捍卫者处于较低生命值，使所有附近的捍卫者的攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107428] = {name = "旭日东升踢", description = "踏风\n 向上猛踢，造成[([143.8% of Attack Power]) * [(攻击强度 * 0.98)][((攻击强度 + [Offhand Attack Power]) * 2 / 3)] -- 2H, DW / 攻击强度]点物理伤害 。\n\n酒仙\n 向上猛踢，造成([143.8% of Attack Power])点物理伤害。\n\n织雾\n 向上猛踢，造成([143.8% of Attack Power])点物理伤害。\n\nApplies Renewing Mist for 6 seconds to an ally within 40 yds", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[107439] = {name = "暮光弹幕", description = "对弹幕落点5码内的所有玩家造成9644点暗影伤害。如果没有玩家被弹幕击中，则天火号自身将承受所有伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107518] = {name = "自毁", description = "引爆一次大范围爆炸，对8码范围内的敌人造成12027点火焰伤害，摧毁天火号的机械设备，并且杀死施法者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107526] = {name = "无情跳跃", description = "跳向一名敌人。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107545] = {name = "吸取生命", description = "从目标身上吸取生命并使施法者得到恢复。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107558] = {name = "溃变", description = "制造出一片毁灭地带，对施法者前方的所有敌人造成4133点暗影伤害，并用黑暗能量影响对方，在随后1分钟内每2秒造成1476点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107567] = {name = "残忍打击", description = "造成150%武器伤害并且使目标每2秒受到413点物理伤害，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107570] = {name = "风暴之锤", description = "将你的武器掷向一名敌人，造成([28.5% of Attack Power])点物理伤害并使其昏迷4秒。 [ 风暴众锤 : 额外击中附近的2名敌人，使其昏迷2秒。 ]", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[107588] = {name = "暮光杀戮", description = "对目标地点半径10码范围内的敌人造成103326点暗影伤害，伤害由所有敌人平均分摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[107597] = {name = "巨石碾压", description = "向目标投掷巨石，造成4330点伤害并使小范围内的所有敌人昏迷。", mechanic = nil, range = "90码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[107675] = {name = "尘土风暴", description = "每秒对周围所有敌人造成962点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[107761] = {name = "闪避", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107770] = {name = "纯净之水", description = "使你造成的所有伤害提高50%并移除尘土风暴的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107791] = {name = "山洪", description = "洪水的力量对施法者前方的所有敌人造成1444点自然伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[107801] = {name = "浸透", description = "造成3368点自然伤害并且吸收1780点治疗量。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[107840] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成2909点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[107850] = {name = "专注打击", description = "快速地挥砍敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107852] = {name = "暮光腐蚀", description = "对施法者周围区域内的所有敌人造成1444点暗影伤害，并增加34点能量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[107865] = {name = "奥能毁灭", description = "对目标施以能量爆炸，造成1225点奥术伤害。每次施放奥能毁灭，会使你造成的奥术伤害提高10%，施法时间减少10%。这个效果最多叠加4层，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[107872] = {name = "暮光之怒", description = "造成的所有伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107880] = {name = "无尽法力", description = "在5秒内回复所有法力值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[107900] = {name = "恶魔守护", description = "使堕落的奥术师受到魔能的庇护，吸收10116点伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[107936] = {name = "后旋踢", description = "强力的攻击，使近战攻击所造成的伤害提高61点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[107938] = {name = "甩尾", description = "对施法者前方8码内的所有敌人造成414点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[107980] = {name = "熔岩喷溅", description = "向一个目标喷射熔岩，造成3281点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[108010] = {name = "重炮轰击", description = "发射一枚高速金属炮弹，对目标造成866点伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[108035] = {name = "巨龙壁垒", description = "巨龙之魂的力量形成一道无法穿透的屏障。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108038] = {name = "鱼叉炮", description = "对目标发射一发鱼叉炮。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[108039] = {name = "装填", description = "装填另一发鱼叉炮并用绳索拴住，换掉前一发。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[108040] = {name = "火炮弹幕", description = "对目标进行连续开炮。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[108043] = {name = "破甲", description = "击破敌人的护甲，每层破甲可以使其护甲值降低20%。可叠加最多5次。持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108172] = {name = "暮光扫射", description = "对附近的敌人造成1684点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[108183] = {name = "屈从暮光", description = "每秒造成459点暗影伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[108218] = {name = "灼热之血", description = "随机灼烧一名远距离敌人的血液，目标离施法者的距离越远，伤害越高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[108220] = {name = "深度腐蚀", description = "叠加到5层时获得治疗或者吸收效果会触发爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108221] = {name = "舒玛的微光血", description = "注入古神的微光血。\n 技能的冷却时间缩短为标准时间的一半。\n 攻击速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108228] = {name = "法力扩散", description = "根据吸收量回复法力值，由40码内的所有单位平均分摊。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108262] = {name = "回旋踢", description = "对邻近敌人造成100%普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108366] = {name = "灵魂榨取", description = "你和你的仆从造成的所有单体伤害会为你和你的宠物提供一个能够吸收伤害的暗影护盾，吸收量相当于造成伤害的3%，持续15秒，吸收量最多不超过最大生命值的 [ 恶魔皮肤 : 10 / 5]%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108419] = {name = "消化酸液", description = "对敌方目标造成1684点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108442] = {name = "熔岩爆裂", description = "造成656点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[108443] = {name = "冰霜之箭", description = "布置一个冰霜陷阱，使第一个接近它的敌人被冻结，在5秒内无法行动。受到任何伤害都会打破效果。陷阱持续直到主动取消。同一时间内只能激活一个陷阱。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[108446] = {name = "灵魂链接", description = "你所受伤害的5%会由你的恶魔宠物替你承担。\n\n痛苦, 毁灭\n当牺牲魔典激活时，你的耐力提高3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108450] = {name = "绝望", description = "被无边的绝望感所压倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108537] = {name = "星界传送", description = "传送萨尔。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[108601] = {name = "腐蚀寄生虫", description = "造成827点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108693] = {name = "落雷之云", description = "召唤一朵持续15秒的雷云，对指定区域中的所有敌人造成103点自然伤害，并每5秒造成38点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[108793] = {name = "抛掷木桶", description = "向一名敌人投掷酒桶。", mechanic = nil, range = "40码 ", cast_time = "666​毫秒", cooldown = nil, dispel_type = nil},
[108799] = {name = "黑血爆发", description = "造成5511点暗影伤害并将敌人击飞。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108849] = {name = "Taxi - Stair of Destiny to Thrallmar", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108866] = {name = "雷霆蹴", description = "释放威力强大的回旋踢，让附近的敌人陷入短暂的昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108868] = {name = "卓尔不群", description = "近战攻击、远程攻击和施法速度提高20%。持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108934] = {name = "触电反噬", description = "受到的伤害提高100%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108936] = {name = "飞影脚", description = "出现在目标身后，迅速使用飞踢将其击退，并使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108937] = {name = "小象洗澡", description = "洛蛟明猛烈的撞击地面，对5码内的所有玩家造成10点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[108955] = {name = "鹰击长空", description = "模仿猎鹰进行突击，对施法者路径前方的目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[108958] = {name = "无影脚", description = "用脚快速地踢目标敌人，每0.5秒造成20点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[109017] = {name = "召唤克卓莫", description = "创造另外一个莫卓克。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109048] = {name = "毁灭所有生命", description = "死亡之翼使用深呼吸并消灭所有生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109079] = {name = "贯日击", description = "你对目标使用贯日击，造成([100% of Spell Power] + [8% of Attack Power])点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109080] = {name = "幻灭踢", description = "踢出一道煞能量冲击波，对一个敌方目标造成([100% of Spell Power] + [40% of Attack Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109081] = {name = "接招！", description = "向你的目标投掷树叶，对其造成125点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109084] = {name = "醉拳", description = "攻击速度提高200%，但命中率降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109088] = {name = "刃钩", description = "造成物理伤害，并使目标流血，每1秒受到额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109098] = {name = "点燃", description = "点燃你的目标，每2秒造成2点伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109102] = {name = "凝固之血", description = "为死亡之翼恢复1%最大生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109104] = {name = "燃放所有烟花！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[109126] = {name = "镜像", description = "召唤2个施法者的虚弱镜像，持续10秒。", mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109199] = {name = "狂野抽击", description = "对15码范围内的所有敌人造成1158990点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[109244] = {name = "回到大炮！", description = "将你传送回大炮旁。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109247] = {name = "巨龙之魂的气息", description = "造成的伤害降低。\n 最大生命值降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109305] = {name = "冰冻之握", description = "召唤一个冰霜之球周期性地将玩家拉到它的周围。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[109308] = {name = "投掷石块", description = "向一名敌人掷出一块岩石，造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[109322] = {name = "水流大炮", description = "释放净化之水的洪流。在纯净的泉水备足用水。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[109325] = {name = "霜冻", description = "造成不断叠加的诱捕效果，使移动速度降低10%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[109331] = {name = "碎裂", description = "造成3368点冰霜伤害，并使护甲值降低33%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109333] = {name = "冰霜腐蚀", description = "每3秒造成一次冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[109334] = {name = "寒冰箭", description = "造成2165点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[109348] = {name = "闪电链", description = "向敌人射出一支闪电箭，随后这支闪电箭会继续攻击它周围最近的敌人。最多可攻击3个目标。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[109360] = {name = "暴风雪", description = "召唤一场暴风雪，持续15秒，每1秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[109368] = {name = "火花", description = "每秒造成46点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109391] = {name = "暗影凝视", description = "苟拉斯之眼随机对一名玩家施放暗影凝视，造成2646点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[109396] = {name = "软泥喷吐", description = "对一名敌人及其周围4码范围内的盟友造成4811点暗影伤害。只有当施法者没有受到近战攻击时才会使用该技能。", mechanic = nil, range = "200码 ", cast_time = "500​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[109423] = {name = "寒冰镣铐", description = "使目标在原地无法移动，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[109443] = {name = "龙卷风", description = "召唤一股龙卷风。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[109541] = {name = "风暴之柱", description = "3秒后爆炸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109765] = {name = "套圈圈", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109943] = {name = "血肉之味", description = "你对血肉的饥渴得到了满足！你造成的伤害提高5%，你的最大生命值提高5%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109944] = {name = "食尸", description = "每1秒为食尸者回复10%最大生命值，并使其伤害提高5%，最大生命值提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[109952] = {name = "尸疫投掷", description = "造成0点伤害，并使受害者感染疾病，在接下来的12秒内造成0点伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[109972] = {name = "呆在外面！", description = "将目标从套圈圈场地移走。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109976] = {name = "呆在外面！", description = "将目标从蒸汽坦克场地移走。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[109977] = {name = "呆在外面！", description = "将目标从打豺狼人场地移走。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110093] = {name = "纪念之火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110102] = {name = "软泥喷吐", description = "对一名敌人造成2165点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[110113] = {name = "棘杖的陪伴", description = "康·棘杖陪着你。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110117] = {name = "煞能震爆", description = "对目标造成1580点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[110119] = {name = "煞能鞭笞", description = "在6秒内对一个敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[110120] = {name = "煞能新星", description = "释放出黑暗魔法，对10码范围内的所有敌人造成6319点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[110125] = {name = "粉碎决心", description = "煞魔召唤一个疑虑宝珠并击碎它，造成5818679点暗影伤害，并使冲击区域3码范围内的所有玩家造成的伤害和治疗效果降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[110142] = {name = "伪装", description = "用魔法植物遮蔽施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110148] = {name = "以命偿命", description = "纳乐每2秒将40码范围内所有敌人的生命值转移到所有盟友身上。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110155] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成110%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110168] = {name = "苦酒", description = "对目标造成0点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[110212] = {name = "暮光之息", description = "对施法者前方45码锥形区域造成4510点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[110214] = {name = "吞噬遮幕", description = "用暮光能量包裹一名敌方目标，吸收随后获得的30347点治疗效果。当吞噬遮幕吸收治疗效果时，会对周围盟友造成等同于治疗量的伤害。如果受到吞噬遮幕的玩家死亡，所有剩余的暮光能量将会立即施放出来。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[110297] = {name = "软泥喷吐", description = "对一名敌人造成1422点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[110562] = {name = "杂耍", description = "计算连续接住球的次数。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110579] = {name = "扔球", description = "你的翔龙把球丢给了你。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[110653] = {name = "风暴烈酒独门武学", description = "对目标施展你惊世骇俗的武艺。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[110743] = {name = "舒玛的酸液血", description = "获得技能：消化酸液。\n 消化酸液对随机目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110746] = {name = "舒玛的漆黑血", description = "获得技能：灵魂切割。\n 灵魂切割会对当前目标造成1684点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110747] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。\n 法力虚空持续地吸取法力值，直到该目标死亡。法力虚空在被摧毁后会归还所有被吸取的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110748] = {name = "舒玛的暗影血", description = "获得技能：深度腐蚀。\n 在深度腐蚀的效果影响下，受到5次治疗将导致爆炸，对周围所有盟友造成2406点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110750] = {name = "舒玛的赤红血", description = "获得技能：灼热之血。\n 灼热之血随机对远距离的敌人造成996点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110762] = {name = "击退", description = "对一名敌人造成314点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[110781] = {name = "暗中射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "10—70码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[110963] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[111008] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[111012] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111024] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111107] = {name = "消逝审判", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷1.5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111216] = {name = "光明之刃", description = "武器大师哈兰在大厅中四处移动，每1秒对8码范围内的所有目标造成50%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[111217] = {name = "巨龙斩", description = "对施法者面前8码范围内的所有目标造成80%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111218] = {name = "英勇飞跃", description = "对8码范围内的所有目标造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111221] = {name = "狂暴之怒", description = "进入狂怒状态。每3秒你会获得(2 * 2)%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111341] = {name = "异端裁决", description = "使施法者造成的物理伤害和神圣伤害提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[111351] = {name = "深红契印", description = "近战攻击造成额外的神圣伤害，同时对施法者造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111418] = {name = "坚毅决心", description = "你被激怒，持续10秒。在狂暴之怒效果持续时间内还会移除并免疫恐惧、闷棍和瘫痪效果。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "暴怒"},
[111544] = {name = "闪电冲击", description = "站得离布兰琪的闪电法杖太近的话，你会受到危险的电击！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111570] = {name = "死亡之握", description = "莉莉安吸取黑暗能量并将所有敌人拉到她所在的位置。", mechanic = nil, range = "100码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[111582] = {name = "饥饿的狗", description = "饿狗将猎物扑倒在地，撕成碎片。每0.5造成一次物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[111585] = {name = "黯焰", description = "将所有敌人包裹在黑暗炽焰中，在目标位置生成一团火焰，每0.5秒造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111594] = {name = "粉碎灵魂", description = "黑暗魔法粉碎了你的灵魂，每秒造成711点暗影伤害，并召唤一块灵魂碎片。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[111599] = {name = "暗影箭", description = "射出一束黑暗能量，对施法者的当前目标造成1659点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111606] = {name = "哀伤之触", description = "每次成功的近战攻击将附带亡者的寒意，额外造成711点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[111610] = {name = "寒冰之怒", description = "用冰环包围一个敌人，使其每秒对2.5码范围内的所有盟友造成1422点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111631] = {name = "灵魂损毁", description = "破坏目标的灵魂，每秒造成316点暗影伤害，持续10秒。当灵魂损毁效果结束时，就会转到另一个玩家身上。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111642] = {name = "炽热之魂", description = "对周围的敌人造成474点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111649] = {name = "释放痛苦", description = "攻击目标时，莉莉安痛苦的灵魂将对附近所有敌人造成火焰伤害，但处于灵魂形态时，速度降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111667] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[111715] = {name = "受缚奴仆", description = "召唤一个亡灵奴仆保卫施法者，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[111722] = {name = "腐败契约", description = "牺牲生命力来复活一个爪牙，承受所有该爪牙所受的伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[111735] = {name = "焦油", description = "移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111752] = {name = "暗影焚烧", description = "使敌人燃烧，造成1343点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[111762] = {name = "撕裂肉体", description = "撕裂敌人的肉体，每1秒造成395点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[111772] = {name = "超脱", description = "超脱于肉体，并获得技能：灵魂弹幕。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[111774] = {name = "灵魂弹幕", description = "对附近全部玩家造成391点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[111775] = {name = "暗影剃刀", description = "对8码内所有敌人造成1896点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[111801] = {name = "不洁之刃", description = "使用不洁之刃攻击敌人，造成790点暗影伤害，并使其受到的伤害提高30%。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[111813] = {name = "穿刺", description = "掷出一把武器，穿刺目标，每2秒造成316点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[111826] = {name = "上古毒药", description = "对目标造成自然伤害。持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111844] = {name = "瓦尔德林的心灵视界", description = "瓦尔德林的心灵视界\n博学者瓦尔德林正在通过你的双眼观察情况。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[111849] = {name = "转化生命", description = "瓦尔德林将生命精华赋予了丽娅拉。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[111850] = {name = "闪电囚笼", description = "成为闪电囚笼的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[111854] = {name = "寒冰之潮", description = "召唤一道夺命冰波横扫这个房间。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[111855] = {name = "生锈刀锋", description = "每3秒对敌人造成一次自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[112041] = {name = "影踪派焰火爆炸", description = "造成火焰伤害，并将冲击位置周围的目标击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112042] = {name = "胁迫气场", description = "胁迫虚空行者所攻击的任何目标，提高产生的威胁值。\n\n自动施放：\n 此效果始终保持激活。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112056] = {name = "奥法地牢受难者", description = "奥法地牢受难者\n奥法地牢通过吸取生命来强化自己。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112853] = {name = "转化生命", description = "瓦尔德林将生命精华赋予了你。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[112879] = {name = "原始营养", description = "伤害提高100%，治疗效果提高30%", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112893] = {name = "射击", description = nil, mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[112896] = {name = "放血", description = "一次精准的劈刀投掷，对目标造成武器伤害并使其流血，在10秒内损失(5%)*5点生命值。", mechanic = "流血", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[112903] = {name = "Unsafe Passage: Riverblade Volley", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112929] = {name = "暗影之池", description = "在施法者脚下召唤一个暗影之池，每1秒对里面的敌人造成632点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112930] = {name = "斩首打击", description = "对施法者面前5码范围内的所有敌方目标造成高额的物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[112944] = {name = "胡萝卜吐息", description = "胡萝卜吐息造成3159点物理伤害，并将施法者面前锥形区域内的目标击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[112955] = {name = "光明之刃", description = "哈兰的光明之刃将周围的生物拉进漩涡里。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[112992] = {name = "席卷之风", description = "每1秒对周围的单位造成1422点伤害，但自身的移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "30​秒", dispel_type = nil},
[112999] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续18秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[113020] = {name = "黑暗顺劈", description = "对一名敌人和离它最近的盟友造成100%的武器伤害，最多影响3个目标。被该技能击中的敌人还会每3秒受到一次暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[113022] = {name = "虚弱之触", description = "使一个敌人的攻击强度降低10%，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113053] = {name = "Unsafe Passage: Koro's Roll", description = "翻滚一小段距离。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "800​毫秒", dispel_type = nil},
[113066] = {name = "随雾而行", description = "随雾而行\n护送朱鹤寺的难民。移动速度和躲闪提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113127] = {name = "复仇之怒", description = "所有伤害提高30%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[113141] = {name = "献祭", description = "灼烧一个敌人，对其造成790点火焰伤害，然后每3秒额外造成948点火焰伤害，持续21秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[113351] = {name = "醉倒", description = "醉倒\n醉倒。受到三倍攻击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113479] = {name = "刺骨之箭", description = "向一名敌方玩家发射一支箭，对最近的玩家或强固箭靶造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113503] = {name = "碎玉打击", description = "石化重击。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[113504] = {name = "御风剑", description = "对施法者面前的所有敌人造成自然伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[113616] = {name = "燃烧的书籍", description = "织焰者孔格勒的法术射中书架后，书架就会着火！燃烧的书籍每2秒造成55点火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113629] = {name = "白骨碎片", description = "投掷数根尖锐之骨，对施法者面前锥形区域内的所有目标造成1975点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[113642] = {name = "震荡之击", description = "造成物理伤害，击退目标，并使目标的移动速度降低50%，持续3秒。射击的目标不能在掩体后。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113656] = {name = "怒雷破", description = "对你前方的所有目标施展拳击，在4秒内对你的主要目标造成[5 * ([138% of Attack Power])]点物理伤害，对其他所有敌人造成[5 * ([138% of Attack Power]) * 54 / 100]点伤害。目标数量超过5个后，造成的伤害降低。可以在移动中引导。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = "24​秒", dispel_type = nil},
[113687] = {name = "撕咬", description = "噬咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[113734] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收30点物理或魔法伤害，最多持续直到主动取消。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[113746] = {name = "玄秘掌", description = "你的伤害会削弱目标，使其受到的物理伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113760] = {name = "火之球", description = "召唤一个能量之球环绕在施法者周围。能量之球行进路线上的敌人受到3199点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[113764] = {name = "火焰风暴踢", description = "对7码内的所有敌人造成1264点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[113765] = {name = "生锈", description = "每一次成功的近战攻击都会使血骨傀儡的钝剑生锈，伤害提高25%，但攻击速度降低5%，移动速度降低5%。最多可叠加99次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113809] = {name = "暗影箭", description = "射出一束黑暗能量，对施法者的当前目标造成9600点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[113855] = {name = "溢血之伤", description = "每2秒对一名敌人造成56点物理伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113866] = {name = "闪光爆炸", description = "对所有敌人造成1580点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113955] = {name = "打瞌睡", description = "打瞌睡\n活儿还没干完就消极怠工。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113959] = {name = "重型护甲", description = "这种生物身上的重型护甲可使其受到的所有伤害减少20%。该效果会一直持续，直至该生物受到967点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113967] = {name = "刚毛倒刺", description = "朝敌人喷射棘刺，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[113969] = {name = "解除护甲", description = "受到的伤害提高200%", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[113999] = {name = "骨针", description = "使用骨刺击打目标，造成4739点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[114004] = {name = "穿刺投掷", description = "驯犬者布兰恩随机向一个敌人投掷他的飞刀，造成1658点物理伤害，并对飞刀行进路线上的所有敌人施加血肉模糊效果。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[114011] = {name = "削弱护甲", description = "削弱护甲造成150%的武器伤害，造成的物理伤害提高20%，持续10秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114030] = {name = "警戒", description = "保护一名盟友，持续12秒，并使其受到的伤害降低30%，同时你的嘲讽没有冷却时间。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[114034] = {name = "地牢疲劳", description = "地牢疲劳\n触发奥法地牢后生命值被吸干。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114062] = {name = "奇能迅击", description = "在施法者面前锥形区域内造成2765点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[114072] = {name = "清新的松香", description = "清新的松香\n使用清新的松香给牦牛熏香。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114111] = {name = "挑战咆哮", description = "强迫半径10码范围内的所有敌人攻击你，持续6秒。", mechanic = "治疗中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114117] = {name = "猴急掷泥", description = "制造一片翻滚的泥浆之池，在8秒内对进入该区域内的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[114141] = {name = "沸腾嗜血", description = "被难以控制的血之饥渴所驱动，攻击速度提高10%，但受到的伤害提高20%。可叠加99次，死亡时传给传递给附近的卡斯迪诺夫爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114176] = {name = "凝血", description = "生肉移植体每1秒为血肉恐兽恢复最大生命值的10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114184] = {name = "强攻", description = "每2秒造成1点物理伤害，持续6秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114208] = {name = "冲刺", description = "速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[114242] = {name = "死亡之花", description = "驯犬者布兰恩随机跳向一个敌人并飞速旋转，对5码范围内的所有目标掷出无数利刃，造成1580点物理伤害，并对目标及其周围的盟友施放血肉模糊。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114249] = {name = "弹弓火球", description = "对目标造成297点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114259] = {name = "召唤猎犬", description = "驯犬者布兰恩命令顺从的猎犬随机攻击一个敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114262] = {name = "复活尸体", description = "通过邪恶魔法复活目标尸体。", mechanic = nil, range = "1000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114272] = {name = "撼心之罪", description = "对一个敌人造成暗影伤害，并使敌人的移动速度降低35%。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[114283] = {name = "耳鸣", description = "耳鸣\n你的耳朵因流血每3秒受到11点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114291] = {name = "酒精炸药", description = "对附近的所有单位造成2369点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[114386] = {name = "碳酸饱和", description = "每1秒造成29点冰霜伤害，并使敌人无法攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114400] = {name = "黑烛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114404] = {name = "虚空触须之握", description = "召唤暗影触须，使8码范围内所有敌人定身，持续15秒，或直到触须被杀死。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114410] = {name = "升燃之火", description = "造成的所有火焰伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114443] = {name = "投掷炸药", description = "对5码范围内的所有敌人造成伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[114449] = {name = "剑舞", description = "像旋风一般挥舞手中的武器，每1秒对周围的敌人造成武器伤害外加 100 点伤害，持续6秒。施法者免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[114456] = {name = "利刃弹幕", description = "攻击速度提高200%，但移动速度降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[114466] = {name = "泡沫之墙", description = "一堵泡沫之墙横扫整个房间，造成27点冰霜伤害，并使目标无法控制地打嗝！", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114472] = {name = "利刃堡垒", description = "自我定身，反射法术，反击造成双倍伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[114474] = {name = "闪烁火焰", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114479] = {name = "蜡质皮肤", description = "你的躯体开始融化，骨肉分离，每2秒造成474点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[114480] = {name = "迷人微笑", description = "魅惑附近的敌方目标，持续6秒。", mechanic = "被魅惑", range = "0码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = "魔法"},
[114493] = {name = "黑暗天灾", description = "对一名敌人造成自然伤害，并且每3秒造成额外伤害，持续24秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[114516] = {name = "粗麻熏香祝福", description = "在昆莱山时，让使用者获得粗麻熏香祝福，全能提高3%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114535] = {name = "旅者熏香", description = "古代土地精小径上的祝福施加于你，提高你的速度。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114536] = {name = "土地精的精华", description = "止血草让附近所有土地精恢复5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[114565] = {name = "大贝莎的火炮", description = "造成60点火焰伤害，并使6码内的敌人陷入昏迷，持续1秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[114569] = {name = "风暴图腾", description = "在施法者身一根风暴图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114570] = {name = "战争机器的视线", description = "使一个敌人锁定施法者。在施法者被目标锁定期间，施法者会很不愿意攻击其他的目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114578] = {name = "冲刺", description = "移动速度提高0%，持续3秒。", mechanic = nil, range = "15码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[114586] = {name = "老愚的毒药", description = "使一名敌人昏迷并变得虚弱，受到的伤害提高900。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114644] = {name = "希望光环", description = "每当你在朱鹤寺里杀死一个煞魔，安度因就为你恢复一部分的生命值和法力值，并鼓舞15码范围内绝望的赤翼守护者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114663] = {name = "布兰琪的恢复药剂", description = "布兰琪聚集真气，放置一个宁静之环，站在其中可恢复生命值和法力值。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[114683] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成奥术伤害。你每次施放奥术冲击，你的所有奥术法术造成的伤害都会提高 60 %，奥术冲击的法力值消耗也会提高 90 %。这个效果可以叠加最多4次，持续直到主动取消，或者在你施放除了奥术冲击之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[114687] = {name = "神鹤引项踢", description = "2点光明劲力，2点黑暗劲力\n\n 在空中施展回旋踢，每0.5秒对8码范围内所有敌人造成(5.3 + 2.5 * 80)点物理伤害。移动速度降低0%。持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114739] = {name = "绝望", description = "克服悲痛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114793] = {name = "骑乘牦牛", description = "骑乘牦牛\n你的牦牛正在去它最喜欢的地方：洗牛站。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114803] = {name = "投掷火炬", description = "Inflicts 1575892 Fire damage to an enemy every 1 sec for 8秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[114807] = {name = "炙炎拳", description = "每次攻击都造成40%武器伤害，并视作火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[114855] = {name = "惩击", description = "惩击敌人，造成632点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[114860] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114873] = {name = "毒液", description = "对酸液中的所有敌人造成1027点自然伤害。持续10秒。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[114875] = {name = "燃料桶", description = "使用炸药桶引发爆炸，对附近的敌人造成15796点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114881] = {name = "鹰爪之击", description = "每3秒对一个敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114893] = {name = "石壁", description = "在你脚下召唤一个图腾，为你提供一个可吸收0点伤害的护盾，持续15秒，并每5秒额外吸收0点伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114935] = {name = "粗麻熏香意志", description = "粗麻熏香意志\n在昆莱山时，耐力提高5%，持续15分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[114951] = {name = "尸体堆", description = "僵尸会周期性地从尸体堆复活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114961] = {name = "熏香：燃烧的粗麻", description = "熏香：燃烧的粗麻\n在粗麻小径上，燃烧粗麻的刺鼻气味可使你的移动速度提高50%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[114965] = {name = "气泡爆炸", description = "发射一串泡沫，每0.5秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[114967] = {name = "隐形术", description = "使饮用者隐形，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​分钟", dispel_type = nil},
[114974] = {name = "穿刺", description = "穿刺目标，每3秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115006] = {name = "猢狲之怒", description = "令你的心中充满愤怒，使造成的所有伤害和受到的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[115009] = {name = "专注能量", description = "引导最近的不稳定的能量，使它随机对一个目标造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115010] = {name = "憎恨之握", description = "运用笼罩万物的邪恶能量，将60码范围内的敌方目标拉到施法者面前。", mechanic = "抓住", range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[115015] = {name = "大地粉碎", description = "对附近的敌人造成物理伤害，并使他们昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[115024] = {name = "凶残之刃", description = "打击一名敌人，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[115028] = {name = "敲击", description = "棒击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115030] = {name = "投掷泥浆", description = "向目标抛洒泥浆，造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[115041] = {name = "猢狲打击", description = "攻击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115054] = {name = "狼吞虎咽", description = "疯狂撕咬敌人，每0.8秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[115062] = {name = "投掷长矛", description = "向目标投掷一把长矛，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[115067] = {name = "Player Farm - Tutorial Crop Loot - Tutorial Cabbage", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115082] = {name = "掷骨", description = "向一个敌人投掷一根骨头，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[115083] = {name = "凶猛爪击", description = "爪击一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115098] = {name = "真气波", description = "一道真气能量波拂过你的盟友和敌人，造成([20% of Attack Power])点自然伤害或恢复([60% of Attack Power])点生命值。可弹射到25码范围内的目标身上，最多弹射7次。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115132] = {name = "俯冲", description = "向一个敌人俯冲，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115139] = {name = "复活堕落的十字军", description = "萨尔诺斯开始复活死去的银色十字军士兵，每1秒召唤一个堕落的十字军，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115144] = {name = "心智腐烂", description = "每2秒造成78点暗影伤害，持续6秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[115147] = {name = "召唤灌魔幽灵", description = "萨尔诺斯开始制造灌魔幽灵。幽灵试图占据最近的一具堕落十字军的尸体，使其变成一个灌魔僵尸。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115157] = {name = "灌魔幽灵", description = "一个灌魔幽灵正在强化僵尸的尸体，想要把它复活为灌魔僵尸。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115186] = {name = "恐惧", description = "恐惧周围的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115203] = {name = "壮胆酒", description = "踏风 ( 踏风武僧 )\n让你的皮肤化为坚石，持续15秒 [，并使醉拳的化解量提高20%]。\n\n 织雾 ( 织雾武僧 )\n让你的皮肤化为坚石，持续15秒 [，并使醉拳的化解量提高20%]。\n\n 酒仙\n让你的皮肤化为坚石，持续15秒 [ 壮胆酒：决绝 : ，使醉拳的效果提高15% ] [，并使醉拳的化解量提高20%]。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​分钟", dispel_type = nil},
[115206] = {name = "牺牲猢狲萨满", description = "牺牲一个猢狲萨满。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115256] = {name = "牺牲猢狲萨满", description = "牺牲一个猢狲萨满。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115257] = {name = "牺牲猢狲萨满", description = "牺牲一个猢狲萨满。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115289] = {name = "灵魂强风", description = "灵魂强风造成1975点暗影伤害，并在该区域制造一阵暗影飓风。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115295] = {name = "金钟罩", description = "抵挡将要承受的攻击，将醉拳即将化解的[(攻击强度 * 11.34) * (1 + 全能)]点伤害改为防止此伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[115297] = {name = "放逐灵魂", description = "每3秒造成948点暗影伤害，持续6秒。放逐灵魂每造成一次伤害，就会复制出与目标相同的被放逐的灵魂。被放逐的灵魂将攻击除其创造者以外，与它们距离最近的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[115309] = {name = "被放逐的灵魂", description = "被放逐的灵魂会寻找除其创造者以外，与它距离最近的目标发动攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115319] = {name = "投掷飞镖", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115320] = {name = "投掷飞镖", description = "每秒投向敌人一支投掷飞镖，造成物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[115350] = {name = "凝视之怒", description = "莉莉安的灵魂将沉默的痛苦锁定一个敌人，只攻击这个敌人。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115355] = {name = "野性爪击", description = "爪击一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115358] = {name = "恶作剧", description = "淘气的精灵帮助施法者，使其造成的所有伤害提高10%，移动速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[115385] = {name = "突进", description = "向敌人猛冲，移动速度提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115417] = {name = "山泽诅咒", description = "诅咒一个敌人，每3秒造成一次暗影伤害。持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "诅咒"},
[115419] = {name = "狂风之力", description = "每秒造成632点伤害，并使移动速度降低50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115430] = {name = "激怒", description = "造成的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[115436] = {name = "狂野顺劈斩", description = "造成50%的武器伤害，并使所有被击中的敌人每秒额外受到316点伤害，持续5秒。", mechanic = nil, range = "9码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[115440] = {name = "瞄准射击", description = "瞄准目标射击，造成大量额外伤害。", mechanic = nil, range = "90码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[115453] = {name = "烟雾弹", description = "在潜行者周围8码范围内制造浓厚的烟雾，持续3秒。敌人无法穿越烟雾瞄准目标。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115455] = {name = "酸液炸弹", description = "向随机目标投掷酸液炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115509] = {name = "闪雷拳", description = "对目标造成790点自然伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = "魔法"},
[115510] = {name = "山泽灵魂陷阱", description = "在敌人所在的位置制造一个灵魂陷阱，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[115511] = {name = "反击风暴", description = "当敌人对你发动近战攻击后，你将立即对其进行反击，造成20点物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115519] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115530] = {name = "裂魂斩", description = "顺劈一个敌人的灵魂，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[115587] = {name = "发射朋友", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115630] = {name = "防御削弱", description = "护甲值降低5%。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115632] = {name = "尖啸", description = "发出刺耳尖啸，对周围的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115650] = {name = "酒雾之箭", description = "酒雾之箭造成1580点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115652] = {name = "酒雾之箭", description = "酒雾之箭造成2370点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[115656] = {name = "刀锋之牙", description = "用锋利无比的牙齿攻击敌人，每0.3秒造成一次物理伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[115739] = {name = "冲刺打击", description = "对指挥官杜兰德面前的所有敌人造成16点物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115745] = {name = "坚固的石头", description = "附近没有其他石头守卫时，魁麟会恢复石头形态。在这种形态下其受到的伤害降低90%，但不能获得能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115767] = {name = "重伤", description = "你的 [ 灭绝者 / 毁灭打击]和复仇也会导致敌人流血，在15秒内造成([89.67% of Attack Power])点物理伤害。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115777] = {name = "没有包裹的土地精", description = "没有包裹的土地精\n一个或多个没有包裹的土地精正跟着你。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115804] = {name = "致死之伤", description = "重创目标，使其受到的所有治疗效果降低，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115821] = {name = "捅刺", description = "刺伤目标，每3秒对其造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115848] = {name = "践踏", description = "践踏附近所有的敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115850] = {name = "银角之速", description = "使施法者的移动速度提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[115853] = {name = "椋鸟之怒", description = "召唤风攻击一个敌人，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[115856] = {name = "废灵壁垒", description = "免疫所有魔法伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115861] = {name = "蓝晶石化", description = "魁麟试图将它的敌人转化为蓝晶，使他们受到的奥术伤害减少90%，但是会逐渐降低他们的移动速度。敌人身上的石化效果堆叠到100层后，将被转化为石头，无法移动或采取任何行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115871] = {name = "斜掠", description = "斜掠目标，造成持续物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115949] = {name = "恶毒咆哮", description = "向敌人咆哮，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115959] = {name = "狩猎", description = "开始狩猎，使移动速度提高50%，并在下次攻击命中时额外造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[115968] = {name = "保护幼崽", description = "保护它的幼崽，使其受到的所有伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[115973] = {name = "猫爪攻击", description = "使用锋利无比的爪子撕扯敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[115981] = {name = "荆棘迸射", description = "向敌人发射荆棘，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[115994] = {name = "邪恶虫群", description = "黑暗突变用邪恶的虫群将你的食尸鬼包围，持续6秒，虫群会叮咬附近所有的敌人，使其感染可怕的疾病以及恶性病变，在14秒内造成([27.832% of Attack Power])点伤害，最多可叠加4层。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[116007] = {name = "雷拳之怒", description = "用雷霆攻击周围的所有敌人，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[116008] = {name = "青玉石化", description = "魁麟试图将它的敌人转化为青玉，使他们受到的自然伤害减少90%，但是会逐渐降低他们的移动速度。敌人身上的石化效果堆叠到100层后，将被转化为石头，无法移动或采取任何行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116013] = {name = "雷拳之怒", description = "进入狂暴状态，移动速度与攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[116018] = {name = "震中", description = "施法者引导一场强烈地震，越靠近中心造成的伤害越多。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "11​秒", dispel_type = nil},
[116026] = {name = "沼地热疫", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 3 sec for 9秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "疾病"},
[116034] = {name = "催眠曲", description = "催眠一名敌人，使其移动速度降低40%。", mechanic = "被诱捕", range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[116038] = {name = "红玉石化", description = "魁麟试图将它的敌人转化为红玉，使他们受到的火焰伤害减少90%，但是会逐渐降低他们的移动速度。敌人身上的石化效果堆叠到100层后，将被转化为石头，无法移动或采取任何行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116060] = {name = "紫晶石化", description = "魁麟试图将它的敌人转化为紫晶，使他们受到的暗影伤害减少90%，但是会逐渐降低他们的移动速度。敌人身上的石化效果堆叠到100层后，将被转化为石头，无法移动或采取任何行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116140] = {name = "血性之怒", description = "训犬者布兰恩因受伤变得狂暴，攻击速度提高50%，伤害提高44%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116155] = {name = "酒雾之箭", description = "酒雾之箭造成711点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116157] = {name = "闪电之拳", description = "以闪电充能之拳猛击地面，在施法者面前形成一道律动的冲击波。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[116162] = {name = "碳酸饱和", description = "在目标所在位置召唤一个碳酸饱和之池。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116170] = {name = "碳酸饱和", description = "每1秒造成10点冰霜伤害，并使敌人无法攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116178] = {name = "泡沫", description = "在施法者所在位置召唤一个泡沫之池。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116217] = {name = "窒息之雾", description = "施放迷雾使一个敌人窒息，造成持续自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "疾病"},
[116258] = {name = "翡翠毒药", description = "使一个敌人中毒，每3秒造成一次自然伤害并使移动速度提高50%，持续10秒。该效果最多可以叠加4次。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "毒药"},
[116278] = {name = "灵魂撕裂", description = "尝试撕裂受害者的灵魂。如果成功，受害者将死亡。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116281] = {name = "蓝晶冲击", description = "向一名玩家的位置发射一块蓝晶碎片。在3秒装填完毕后，任何踏入碎片7码范围内的玩家都会将其引爆，造成93点冰霜伤害并使7码范围内的所有玩家定身，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[116363] = {name = "灵魂之力", description = "融合灵魂使这个单位变得更加强大。造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116364] = {name = "极速奥能", description = "每1秒造成1090点奥术伤害，距离施法者越远的目标受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[116374] = {name = "闪电充能", description = "释放一股电能，对行进路线上的敌人造成68点自然伤害，并使他们昏迷。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116417] = {name = "奥术回响", description = "将奥术回响的能量随机注入到目标体内，对该目标6码范围内的所有盟友造成316点奥术伤害。周围的每一个玩家都会使此伤害提高316点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[116472] = {name = "神像之眼", description = "对一名敌人造成火焰伤害，持续9秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[116550] = {name = "充能粉碎", description = "造成68点物理伤害，并将目标击倒。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[116592] = {name = "炽热极速", description = "施法者提高其施法速度200%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[116595] = {name = "烟雾弹", description = "在施法者周围8码范围内制造浓厚的烟雾，持续20秒。敌人无法透过烟雾瞄准目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116598] = {name = "能量导管", description = "以太焦镜会引导来自纳拉克煞引擎的能量。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[116606] = {name = "巨魔冲锋", description = "随机追捕一个敌人。施法者路径上的所有敌人受到451点物理伤害，并被击退。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[116633] = {name = "轰炸", description = "投掷炸弹，对40码范围内的所有敌人造成1501点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116671] = {name = "抓紧", description = "紧紧抓住鲨鱼，使你对它的抓握力提高20。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[116711] = {name = "引导火焰", description = "施法者利用火焰的力量，命令任何附近的火焰服从他的意志。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[116738] = {name = "断牙之怒", description = "断牙之怒\n被牺牲的土地精的精华使得这只猢狲获得额外的急速，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116778] = {name = "专注防御", description = "紧盯一个目标，只对其进行攻击，直至将其杀死或失去目标。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[116784] = {name = "野性火花", description = "点燃一个敌人，使其在5秒后爆炸，并在其所处位置点燃一团野火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116821] = {name = "野火灌注", description = "吸收野火，将野火的能量注入目标的武器，使其近战攻击对所有敌人额外造成50,000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116829] = {name = "专注能量", description = "紧盯一个目标，只对其进行攻击，直至将其杀死或失去目标。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[116830] = {name = "古鲁金冲锋", description = "空克向一个敌人冲锋并开始疯狂旋转，周期性地对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[116841] = {name = "迅如猛虎", description = "使一名友方目标的移动速度提高70%，持续6秒，并解除所有定身和诱捕效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[116845] = {name = "香蕉回旋击", description = "向敌人投掷一根香蕉，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[116863] = {name = "咔啡冲刺", description = "攻击速度和移动速度提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[116866] = {name = "咔啡疯狂", description = "咔啡疯狂\n大量食用寇塔咔啡果。在极度兴奋之余会伴有强烈的睡意。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116886] = {name = "掷桶", description = "向敌人所在的位置投掷一只木桶，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[116929] = {name = "野火灌注", description = "吸收野火，将野火的能量注入目标的武器，使其近战攻击对所有敌人额外造成50,000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116942] = {name = "烈焰之矛", description = "以炽热的长矛灼伤敌对目标的肉体，对其造成普通伤害外加每2秒790点火焰伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116947] = {name = "地缚术", description = "使所有邻近敌人的移动速度降低50%。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[116970] = {name = "破体之噬", description = "咀嚼一个敌人的护甲，每咬一口就使护甲值降低5%。最多能叠加20次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116989] = {name = "过载", description = "以太焦镜的生命值降低到0之后会失效并将能量返还给伊拉贡，使其造成的伤害提高0%，施放速度提高0%。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116993] = {name = "英勇打击", description = "强力的攻击，提高近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[116994] = {name = "不稳定的能量", description = "以太焦镜激活期间，伊拉贡会免疫伤害，并对所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117009] = {name = "煞能震爆", description = "用暗影魔法冲击敌人，对其造成7点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[117010] = {name = "煞能尖刺", description = "在目标地点生成一个间歇性的暗影能量喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[117052] = {name = "煞能腐蚀", description = "煞能的腐蚀使所有伤害提高25%，并使守护者获得额外技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117063] = {name = "水流喷涌", description = "召唤一股巨大的水流。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[117100] = {name = "噩梦愚人菇熏香", description = "噩梦愚人菇熏香\n在刺鼻的熏香附近，观察者看不到你。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117187] = {name = "闪电箭", description = "向一名敌人射出一支闪电箭，对其造成3791点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117204] = {name = "过载", description = "以太焦镜释能，强化伊拉贡，使其造成的伤害提高20%，施法速度提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117227] = {name = "腐蚀之水", description = "召唤一颗腐蚀之水宝珠，使所有被保护者的近战攻击和施法速度提高75%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[117230] = {name = "强化", description = "腐蚀之水的出现使所有守护者的近战攻击和施法速度提高75%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117235] = {name = "被净化", description = "净化腐蚀之水可使15码范围内所有玩家的近战、远程和法术急速提高25%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117241] = {name = "引爆", description = "随机引爆一个附近的巨魔炸弹。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[117275] = {name = "温和之怒", description = "跃入空中施展腿法，造成0点物理伤害，并降落在目标附近的位置。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117283] = {name = "净化之水", description = "受到的所有治疗效果提高50%，每3秒恢复总生命值的5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[117287] = {name = "怒海碎击", description = "一次由头顶上方向下的猛击，对施法者面前的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[117309] = {name = "净化之水", description = "在一个盟友的位置召唤一颗净化之水宝珠。宝珠落地后，每3秒对3.5码范围内的所有目标进行治疗，持续30秒。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[117312] = {name = "战斗翻滚", description = "在战斗中使用滚地翻，将对目标4码范围内的所有敌人造成83点物理伤害并将其击退。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117351] = {name = "无可抗拒的腐蚀", description = "煞能腐蚀压制了守护者，每3秒对所有玩家造成758点暗影伤害，并使其在受到无可抗拒的腐蚀效果影响时，受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117372] = {name = "钳爪", description = "将敌人定在原地，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[117380] = {name = "逃命！", description = "攻击和移动速度提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117401] = {name = "神鹤引项踢", description = "2点光明劲力，2点黑暗劲力\n\n 在空中施展回旋踢，每0.5秒对8码范围内所有敌人造成(5.3 + 2.5 * 80)点物理伤害。移动速度降低0%。持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117402] = {name = "神鹤引项踢", description = "在空中施展回旋踢，每0.5秒对8码范围内所有敌人造成(5.3 + 2.5 * 80)点物理伤害。移动速度降低0%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117405] = {name = "束缚射击", description = "射出一支魔法箭矢，束缚敌人及其5码范围内的其他任意敌人，持续10秒。如果目标离开箭矢5码范围外，则会昏迷3秒。 [ 束缚镣铐 : 被束缚射击昏迷的目标在效果结束后对你造成的伤害降低10%，持续8秒。 ]", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117407] = {name = "奋勇跳跃", description = "跳向一名敌人。", mechanic = nil, range = "5—60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117456] = {name = "怒海破", description = "向目标射出一股碎石，造成55点物理伤害并将其击入空中。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117457] = {name = "刃钩", description = "造成25%的武器伤害，并使目标流血，每1秒受到一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117468] = {name = "尖啸", description = "使10码范围内的敌人造成的伤害降低10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117478] = {name = "迎头冲撞", description = "用头撞击敌方目标，造成物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[117485] = {name = "阻碍猛刺", description = "一次牵制性的攻击，造成150%的武器伤害并使目标的移动速度降低25%，持续10秒。最多叠加4层。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117506] = {name = "不灭之影", description = "在目标位置施放不灭之影。不灭之影每1秒对10码范围内的所有敌人造成1185点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117507] = {name = "凿眼", description = "凿击目标的眼睛，使其命中几率下降25%，持续2秒，并造成物理伤害。", mechanic = "昏迷中", range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117514] = {name = "不灭之影", description = "每1秒对10码范围内的敌人造成1185点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117516] = {name = "俯冲轰炸", description = "移动速度提高100%，持续3秒，并使下一次攻击的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117519] = {name = "煞能之触", description = "将煞能腐蚀灌注到敌人体内，每3秒造成1896点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "10.5​秒", dispel_type = nil},
[117539] = {name = "凝聚暗影", description = "每1秒对10码范围内的敌人造成1185点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117586] = {name = "凶猛头槌", description = "头槌撞击敌方目标，造成物理伤害，并使其护甲值降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117588] = {name = "流星", description = "召唤一颗熔火流星砸向你的目标，对目标周围10码范围内最多8名敌人造成([192.5% of Spell Power])点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[117628] = {name = "暗影冲击", description = "暗影冲击对目标附近8码范围内的敌人造成3476点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117632] = {name = "粉碎跳跃", description = "寇塔空跃向目标位置，消灭落地点附近的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117671] = {name = "压制猢狲", description = "轻而易举地压制一只猢狲，士气大振。寇塔空忘记伤痛，生命值恢复30%。\n\n 粉碎跳跃会重置压制猢狲的冷却时间。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[117677] = {name = "头槌", description = "寇塔空用她的角发动攻击，对她前方锥形区域内的敌人造成385点伤害，并将其击退。受到头槌攻击的敌人会在接下来的3秒内每秒受到34点流血伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[117679] = {name = "化身", description = "激活一个符合你专精的高级变形形态，持续30秒。在持续时间内，你可以在这个形态和正常形态之间自由切换。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117685] = {name = "充能暗影", description = "对8码内的敌人彼此造成2370点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117697] = {name = "黑暗之盾", description = "向巫王施放的伤害性技能将对其所有敌人造4739点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[117698] = {name = "槌击", description = "槌击敌方目标，造成物理伤害，并使目标流血，每1秒额外造成一次物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117708] = {name = "癫狂之吼", description = "疯王蒙恩的癫狂之吼使所有敌人陷入疯狂。每3秒造成1501点暗影伤害，使所有敌人彼此憎恨对方，玩家将在受到877点来自其他玩家的伤害后恢复清醒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117723] = {name = "脆弱灵魂", description = "脆弱灵魂\n再次进入灵魂世界前你必须等待30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117737] = {name = "疯狂", description = "每0.5秒变得更加疯狂，一旦彻底陷入疯狂，将变换人格。造成的物理伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117738] = {name = "兽群领袖", description = "发出嚎叫，每1秒召集群狼来协助他，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[117756] = {name = "怯懦", description = "每0.5秒变得更加疯狂，一旦彻底陷入疯狂，将变换人格。反射一部分所造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117765] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[117767] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117782] = {name = "召唤宠物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117830] = {name = "投掷美酒", description = "向一个敌人投掷啤酒罐，造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[117833] = {name = "疯狂心智", description = "迷乱的国王获得疯狂心智，使他的疯狂增加10。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117837] = {name = "癫狂", description = "迷乱的国王变得愤怒了，获得双倍理智。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[117870] = {name = "泰坦之触", description = "与能量涡流接触会使造成的伤害提高50%，受到的治疗效果提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117892] = {name = "吞食狂热", description = "撕咬敌方目标，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[117898] = {name = "鱼食", description = "尝试吞食敌方目标，每1秒造成一次物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[117905] = {name = "大型堕落精华", description = "腐蚀在守护者的血脉中流动，每叠加一层，造成的伤害提高10%。大型堕落精华堆叠5层后将释放大型恐惧精华。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117910] = {name = "侧援指令", description = "战王下达一个侧援令，从侧翼召唤一波魔古部队！这些魔古侧援会使用反手一击，对他们前方4码范围内的敌人造成15796点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117911] = {name = "静态熔焰", description = "生命值较低时，星界保护者周期性地对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117920] = {name = "群体攻击", description = "战王的攻击野蛮无比，没有人能够与他单打独斗。攻击造成44229点物理伤害，由所有被击中的敌人平均分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[117924] = {name = "拔出长矛", description = "拿走奥比斯的矛。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117931] = {name = "沼泥吐息", description = "用沼泥喷射一名敌人，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117933] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[117935] = {name = "重击", description = "对目标造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[117945] = {name = "电弧能量", description = "造成奥术伤害，并使用封闭回路。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[117948] = {name = "歼灭", description = "对施法者前方20码范围内的敌人造成39490点伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[117954] = {name = "保护者显形", description = "召唤一个星界保护者。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[117960] = {name = "星界气息", description = "施法者面前锥形区域内的目标在1.5秒内受到奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[117961] = {name = "密封之盾", description = "使齐昂免疫所有的伤害。当密封之盾期间受到伤害性的技能或法术时，齐昂会回敬一次额外的攻击。", mechanic = "坚强", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[117975] = {name = "驱逐腐蚀", description = "守护者考兰从他身体上驱逐腐蚀，对30码范围内的所有敌人造成4739点暗影伤害。玩家距离越远，受到驱逐腐蚀的伤害就越低。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[117986] = {name = "大地污染", description = "污染一个玩家脚下的土地，每秒造成30点暗影伤害，并使其受到大地污染的伤害提高10%。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[118032] = {name = "水流喷涌", description = "召唤一股喷涌的水流。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[118043] = {name = "热疫之咬", description = "撕咬目标，使其受到感染，每3秒造成一次自然伤害，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[118047] = {name = "掠夺", description = "匪王随机冲向一个玩家并开始对8码范围内所有敌人施放掠夺，偷取目标所有财物。掠夺降低50%的伤害和治疗量且降低50%的护甲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118048] = {name = "被掠夺", description = "降低50%的伤害和治疗量。\n 所受到的物理伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118071] = {name = "虹吸之盾", description = "每个吸收的灵魂为武器持有者治疗5%的生命值。在10人难度下，每个灵魂治疗10%的生命值。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118077] = {name = "闪电风暴", description = "施法者周围形成一道闪电风暴，对击中的所有玩家造成11374点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "16​秒", dispel_type = nil},
[118090] = {name = "眼中尘", description = "朝目标敌人的眼睛猛掷尘土，造成物理伤害，并使敌人的命中几率降低50%，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118094] = {name = "连射", description = "对施法者面前一个大锥形区域内的敌人造成2370点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118099] = {name = "发酒疯", description = "攻击有一定几率使敌人头晕目眩。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118101] = {name = "醉鬼", description = "急速提高20%，但命中几率降低10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118104] = {name = "酒雾之箭", description = "对目标敌人发射一支酒雾之箭，造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118116] = {name = "震耳尖啸", description = "造成的所有伤害降低20%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118132] = {name = "雪百合飘散的香雾", description = "雪百合飘散的香雾\n在粗麻小径上，雪百合的芳香每秒为你恢复生命值的2%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118139] = {name = "发怒的母亲", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[118142] = {name = "厚壳", description = "受到的所有伤害降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118146] = {name = "割伤", description = "割伤目标敌人，造成物理伤害，并使目标流血，每3秒额外造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118162] = {name = "盗匪诡计", description = "向匪王施放伤害性技能的攻击者将受到巧取豪夺效果的影响，但却容易受到昏迷效果的影响。造成的伤害和治疗效果降低50%，护甲值降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118163] = {name = "巧取豪夺", description = "降低50%的伤害和治疗量。\n 所受到的物理伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118186] = {name = "大型恐惧精华", description = "释放恐惧精华，对所有敌人造成11057点暗影伤害，使其惊骇3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118191] = {name = "堕落精华", description = "腐蚀在你的血脉中流动，每叠加一层，造成的伤害提高10%。堕落精华堆叠10层后将释放恐惧精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118204] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标无法移动，并在3秒后造成自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[118223] = {name = "销蚀迷雾", description = "用迷雾包裹目标，使其昏迷并每1秒造成一次暗影伤害，持续3秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[118228] = {name = "瞄准射击", description = "瞄准目标射击，对目标造成100%的武器伤害，并使其受到的治疗效果降低50%。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118297] = {name = "献祭", description = "点燃敌人，此后每3秒造成额外的火焰伤害，持续21秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = "魔法"},
[118303] = {name = "注视", description = "不灭之影盯上你啦！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118310] = {name = "辐射能量", description = "对所有玩家造成持续性的奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118312] = {name = "水箭", description = "向一个敌人射出一支水箭，对该敌人和3码范围内的所有敌人造成2559点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118332] = {name = "祥和", description = "降低仇恨值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118345] = {name = "粉碎", description = "用坚硬的拳头猛击敌人，使其昏迷4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[118370] = {name = "裂喉", description = "对目标敌人使用裂喉，每1秒造成一次物理伤害，并使目标在4秒内沉默。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118385] = {name = "快速攻击", description = "快速攻击目标敌人，造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118406] = {name = "刻骨仇恨", description = "刻骨仇恨\n被恨之煞占据。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118434] = {name = "争先打击", description = "造成110%的武器伤害，并使其近战、远程和施法急速降低30%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118458] = {name = "击退", description = "将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118463] = {name = "Flag Tracking Quest", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118465] = {name = "反射：虹吸之盾", description = "为吸收者和他附近的盟友恢复50%的自身生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[118503] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成110%的武器伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118505] = {name = "死从天降", description = "准备毁灭性空袭。", mechanic = nil, range = "5—45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118510] = {name = "邪恶之眼", description = "凝视目标敌人，每1秒造成一次暗影伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[118512] = {name = "杖舞", description = "对施法者面前的所有敌人造成14点伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118514] = {name = "石化打击", description = "造成110%的武器伤害，并使目标石化，移动速度和急速降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118518] = {name = "吐丝", description = "朝目标敌人吐丝，造成自然伤害，并使其移动速度降低10%，持续5秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[118519] = {name = "缠丝束缚", description = "引导一束丝线，使目标无法移动，并在3秒后对其造成自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[118526] = {name = "平常心", description = "攻击和施法速度提高50%，持续直到主动取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118530] = {name = "灵魂之箭", description = "随机对3个目标造成2085点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118532] = {name = "感染猛砍", description = "造成25%的武器伤害，并感染目标，每3秒额外对其造成一次物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[118544] = {name = "错愕打击", description = "攻击目标敌人，造成110%的武器伤害，并将目标击倒，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118552] = {name = "石化血肉", description = "造成790点物理伤害并缓慢地将敌人变为石头，每层使移动速度降低5%。在第10层造成石化。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[118555] = {name = "尾鞭", description = "鞭打目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118558] = {name = "投网", description = "网住目标敌人，将其固定在原地，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118560] = {name = "胡萝卜投掷", description = "朝目标敌人投掷胡萝卜，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118563] = {name = "潜地", description = "潜入地下，向目标敌人发起攻击，对5码范围内的所有敌人造成物理伤害，并将其击飞。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118582] = {name = "凝视", description = "使造成的所有伤害提高15%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[118590] = {name = "翔龙在天", description = "腾跃至空中，向一个目标敌人发起攻击，将其击倒并对其造成相当于其最大生命值10%的伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118592] = {name = "神鹤引项踢", description = "在空中施展回旋踢，每1秒对8码范围内的所有敌人造成物理伤害。移动速度降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118601] = {name = "真气突", description = "你凝聚真气，向正前方突进，每0.3秒对行进路线上的所有敌人造成中等的物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118640] = {name = "阿西约的疗伤珠", description = "在目标位置凝结疗伤的迷雾召唤一颗疗伤珠。在疗伤珠6码范围内的盟友，每2秒会恢复1%的生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118644] = {name = "肯肯的愤怒", description = "用飞旋的毛皮和拳头攻击所有人，造成110%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118682] = {name = "地动山摇！", description = "践踏地面，对7码范围内的敌人造成物理伤害，并使敌人因扬起的尘雾而暂时失明。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118686] = {name = "弹尾", description = "用他的尾巴攻击目标敌人，造成物理伤害，并将目标击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118693] = {name = "抓扯！", description = "抓扯目标敌人，每2秒造成一次物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118714] = {name = "纯净之水", description = "青龙寺的纯净之水。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118749] = {name = "狂乱跳跃", description = "疯狂地上蹿下跳，每0.5秒对7码范围内的所有敌人造成8点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118777] = {name = "狂暴", description = "物理伤害和攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118781] = {name = "投掷煎锅", description = "艾尤将他的煎锅朝敌人的头部扔去，造成物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118783] = {name = "暗影链", description = "向敌人射出暗影之链，在击中目标后继续攻击它周围最近的敌人。法术最多影响3个目标，对每个后续目标造成的暗影伤害递减。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[118787] = {name = "树脂冲击", description = "树脂造成237点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118795] = {name = "树脂残渣", description = "树脂冲击所造成的伤害提高100%。叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118819] = {name = "花粉喷雾", description = "污染施法者周围的空气，在15秒内对进入该区域的敌人造成41点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118823] = {name = "神龟旋转", description = "移动速度提高50%，每1秒造成一次物理伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118865] = {name = "压制", description = "伤害提高300%，但移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118894] = {name = "窃取精华", description = "造成110%的武器伤害，使目标的属性降低10%，并为其恢复其生命值的10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118903] = {name = "消沉巫术", description = "造成1975点暗影伤害并使施法速度降低50%，持续20秒。最多叠加4层。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[118905] = {name = "静电充能", description = "使8码范围内的敌人昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[118907] = {name = "力量转移", description = "造成暗影伤害，同时每1秒将目标力量的5%转移给复国者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[118914] = {name = "投掷飞镖", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[118940] = {name = "净化之焰", description = "为60码范围内的盟友恢复17537点生命值。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[118950] = {name = "惊恐而亡", description = "孤独而恐惧地死去。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118951] = {name = "惊恐而亡", description = "孤独而恐惧地死去。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118958] = {name = "钢铁保护者", description = "投射一块钢铁防御领域，降低周围的盟友受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[118961] = {name = "追逐", description = "雪流大师选出一名玩家，并追逐他以试图将其抓住。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118963] = {name = "敲击", description = "敲击目标，造成150%的武器伤害，并使其昏迷5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[118968] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[118969] = {name = "潜行", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[118972] = {name = "头皮猛击", description = "猛刮目标敌人的头皮，造成110%的武器伤害，并使目标流血，每1秒受到一次物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[118988] = {name = "鲁莽鼓舞", description = "使目标盟友免疫多种群体控制效果，并使其急速提高40%，但受到的伤害也提高25%。最多可叠加10次。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119004] = {name = "暴烈贯日击", description = "对目标敌人施放贯日击，造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119006] = {name = "暴烈踢", description = "脚踢目标敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119010] = {name = "恶毒猛踢", description = "脚踢目标敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119074] = {name = "百掌击", description = "快速攻击目标敌人，每0.5秒造成50%的武器伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119077] = {name = "似水无形", description = "快速旋转，对8码内的所有敌人造成120%近战伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119078] = {name = "静水流深", description = "召唤地底深处的水流，使其从敌方目标脚下猛烈喷出。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119086] = {name = "穿刺之箭", description = "朝一名玩家的位置掷出一支充满煞能量的箭矢，对冲击点附近3.75码范围内的所有敌人造成2175点暗影伤害。被击中的敌人受到的暗影伤害将提高25%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119300] = {name = "扭曲元素", description = "向敌人射出一股黑暗扭曲元素，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119301] = {name = "狂龙出海", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119358] = {name = "聚焦能量", description = "伊拉贡尝试重新启动纳拉克煞引擎，并制造能量电荷来重新启动以太焦镜。", mechanic = nil, range = "0码 ", cast_time = "16​秒", cooldown = nil, dispel_type = nil},
[119360] = {name = "吸取能量", description = "伊拉贡用自己的一部分身体制造6个能量核心，任何一个能量核心都可以重新激活所有损坏的以太焦镜。这个过程会让伊拉贡变得虚弱，受到的伤害会提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119364] = {name = "碧玉雕像", description = "碧玉雕像会吸收所有伤害，并每1秒为其恢复10%的生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119365] = {name = "暗影冲击", description = "暗影冲击对目标附近8码范围内的敌人造成1027点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119382] = {name = "碎玉击", description = "突袭目标，对其造成物理伤害并使其昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119405] = {name = "地狱冲锋", description = "阿达罗格冲向一名玩家所在位置，对3码范围内的所有玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119419] = {name = "顺劈斩", description = "对一名敌人和它身边最近的盟友造成武器伤害再加上额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119420] = {name = "烈焰吐息", description = "阿达罗格向玩家喷吐火焰，对其造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[119434] = {name = "岩浆喷吐", description = "向敌人喷射熔岩，对其造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[119476] = {name = "壁垒", description = "使施法者笼罩在一层防护盾中，吸收131526点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119487] = {name = "沸魂", description = "对目标造成100点暗影伤害，并使其受到的暗影伤害提高10%，持续20秒。该效果可叠加。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119496] = {name = "掌击", description = "用利爪攻击目标敌人，造成120%的武器伤害，并将目标击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119498] = {name = "上钩拳", description = "重击目标敌人，造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119500] = {name = "翔龙在天", description = "飞向目标敌人，造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119504] = {name = "打扁你", description = "拳击目标敌人，造成115%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119511] = {name = "打烂你", description = "跳到目标身上，将其打翻在地，每0.5秒造成一次物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119521] = {name = "歼灭", description = "对施法者面前50码范围内的敌人造成55点伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[119524] = {name = "射击", description = "射击一个敌人，造成1185点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119526] = {name = "独轮老拳", description = "造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119538] = {name = "射日者", description = "攻击目标敌人，造成火焰伤害，并在接下来的7秒内每1秒额外造成一次火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[119552] = {name = "连射", description = "对施法者面前一个大锥形区域内的敌人造成 27 点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[119556] = {name = "巨大的悲伤", description = "每2秒造成一次暗影伤害并使攻击和施法速度降低5%，持续8秒。可叠加。", mechanic = nil, range = "30码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = "魔法"},
[119561] = {name = "血祭", description = "使目标流血，每1秒造成一次物理伤害，并使其移动速度降低30%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119575] = {name = "治疗波", description = "召唤自然魔法，治疗目标盟友，数值相当于其生命值的55%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119578] = {name = "突袭", description = "突袭目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119580] = {name = "毁灭", description = "造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119583] = {name = "绝望降临", description = "让敌人感到末日降临般的绝望。如果不在6秒内驱散，目标将昏迷和畏缩4秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[119622] = {name = "渐燃之怒", description = "使5码范围内的目标和盟友受到施法者的控制，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119629] = {name = "激怒", description = "造成的物理伤害提高200%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[119630] = {name = "反射之盾", description = "反射所造成伤害的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[119664] = {name = "拿走宝物！", description = "偷走目标敌人携带的宝贝！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119681] = {name = "教训你们！", description = "造成120%的武器伤害，并是移动速度降低50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119683] = {name = "毁掉这村庄！", description = "伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119684] = {name = "地面猛击", description = "造成4739物理伤害并且使施法者前方30码锥形区域内所有目标护甲值降低25%，持续20秒。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[119688] = {name = "音波尖刺", description = "射出一根音波尖刺，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[119691] = {name = "烈性炸药", description = "对目标附近的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[119703] = {name = "引爆", description = "爆炸，造成82点火焰伤害，并使其受到的所有伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119840] = {name = "锯齿利刃", description = "刺穿一名敌人，每3秒造成118点物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119843] = {name = "守护者之击", description = "对施法者周围的所有敌人造成0%的武器伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119862] = {name = "射击", description = "朝目标射击，对其造成相当于75%武器伤害的物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[119875] = {name = "风暴", description = "将军帕瓦拉克释放出一阵风暴，对60码范围内的所有玩家造成3160点自然伤害，并抵消目标随后获得的658点治疗量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[119888] = {name = "死亡之花", description = "旋转，向四周释放一阵能量箭，持续5秒。每支击中敌人的箭造成3033点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = "8​秒", dispel_type = nil},
[119902] = {name = "嗜血", description = "使盟友的近战攻击速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[119903] = {name = "堕落熔岩爆裂", description = "向一名敌人射出一支熔岩箭，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[119922] = {name = "震荡波", description = "在施法者面前制造一个不断扩大的锥形土块。受到该效果影响范围内的生物将被击飞，并在着陆时受到坠落伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[119941] = {name = "树脂残渣", description = "每1秒造成2点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119946] = {name = "毁灭", description = "施法者扑向目标，将其击倒在地，每2秒造成1067点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119971] = {name = "暗影风暴", description = "暗影风暴召唤出一阵扭曲的元素，每次撞击将对2码范围内的所有玩家造成125点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[119981] = {name = "回旋风暴", description = "施法者召唤一股龙卷风，其会在房间内随机移动。龙卷风路径上的生物将受到自然伤害，并被随意扔到房间各处。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[119983] = {name = "恐惧喷射", description = "在施法者面前锥形区域内喷射支恐惧之箭，造成相当于75%武器伤害的暗影伤害，并在8秒内对其造成持续性影响。叠加至2层后，目标被恐惧，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119987] = {name = "锦鱼人竹筏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[119999] = {name = "大地破裂", description = "大地破裂，造成物理伤害，并将目标击退。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[120024] = {name = "震地猛击", description = "对附近所有玩家造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[120066] = {name = "毒雾", description = "对附近的敌人造成持续性自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120069] = {name = "撕裂肉体", description = "撕裂敌人的肉体，每3秒造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120076] = {name = "恶毒撕扯", description = "恶意地撕扯一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120077] = {name = "牦牛撞击", description = "对一个敌人造成伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120087] = {name = "投掷", description = "对目标造成33点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120093] = {name = "煽动狂乱", description = "煽动附近所有烈焰猎犬使其进入疯狂状态，使他们的攻击速度和移动速度提高30%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[120095] = {name = "引爆", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120096] = {name = "腐化之击", description = "用一把腐化的利刃打击一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[120100] = {name = "磁场", description = "利用施法者周围的电流制造一个磁场，引导的时间越久威力越大。受到该效果影响范围内的生物将被拉向施法者。施法者周围10码范围内的玩家每1秒受到1422点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[120112] = {name = "火球", description = "向一名敌人掷出一颗火球，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[120148] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[120149] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[120160] = {name = "燃烧", description = "每1秒对目标造成316点火焰伤害，持续5秒", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[120166] = {name = "锯齿利刃", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120198] = {name = "砸击地面", description = "践踏地面，对12码范围内的所有敌人造成物理伤害，并将他们击飞。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120207] = {name = "狂暴", description = "使施法者的攻击速度提高150%，造成的所有伤害提高900%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120213] = {name = "发狂", description = "造成相当于50%武器伤害的物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120222] = {name = "怨恨吐息", description = "施法者前方锥形区域内的目标在3秒内受到暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[120268] = {name = "光芒勇士", description = "纯净之光环绕并保护着你，使你对恐惧和惊骇效果免疫，并使受到的所有伤害降低30%。无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120300] = {name = "缚魂", description = "束缚目标敌人的精神，每1秒造成一次暗影伤害，持续3秒，并将其固定在原地。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[120310] = {name = "惊惧咆哮", description = "造成的伤害降低70%，并击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120320] = {name = "火焰喷射", description = "在附近一个玩家的身边召唤火焰喷射，在3秒后喷发火焰，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[120322] = {name = "火焰喷射", description = "在附近一个玩家的身边召唤火焰喷射，在3秒后喷发火焰，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120353] = {name = "火焰喷射", description = "在附近一个玩家脚下召唤火焰喷射，在3秒后喷发火焰，造成16点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120372] = {name = "横扫万顷", description = "对一名敌人和离它最近的盟友造成160%的普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120383] = {name = "巨柱打击", description = "对一个敌人造成110%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120388] = {name = "追寻光芒", description = "锁定这个光芒勇士，只对其进行攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120394] = {name = "无尽黑暗", description = "杀死目标玩家。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[120402] = {name = "搬运腐蚀焦油", description = "捡起一个螳螂焦油酒桶。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120434] = {name = "锁定", description = "使一个敌人锁定施法者。在施法者被目标锁定期间，施法者会很不愿意攻击其他的目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120436] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120440] = {name = "击碎护甲", description = "造成100%的武器伤害，并使目标受伤，其护甲值降低5%，持续15秒。效果最多可叠加10次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120442] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[120468] = {name = "钳夹", description = "狠掐一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120471] = {name = "凿眼", description = "凿击一名敌人的眼睛，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[120502] = {name = "治疗术", description = "治疗一位盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[120560] = {name = "斜掠", description = "抓扯目标对其造成1075点伤害，并在10秒内额外造成4344点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120593] = {name = "腐蚀毒液", description = "每1秒造成5点暗影伤害，移动速度降低80%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[120667] = {name = "射击", description = nil, mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[120670] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[120706] = {name = "巨龙火炮", description = "向目标位置发射一枚火箭，造成645点火焰伤害，并将敌人从冲击点击退。", mechanic = nil, range = "30—200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[120758] = {name = "速度飞升", description = "指挥官沃加克被他无能的爪牙所激怒，加快脚步攻击，攻击速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120759] = {name = "千刃", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上579点伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120770] = {name = "针刺", description = "向目标敌人射击针刺，每1秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[120776] = {name = "古灵精怪", description = "出现在目标敌人身后，发动快速打击，造成200%的武器伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120778] = {name = "腐蚀焦油", description = "被腐蚀焦油覆盖，受到的伤害降低10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[120787] = {name = "撕裂肉体", description = "撕裂目标敌人的肉体，每1秒造成一次暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[120788] = {name = "暗影箭", description = "向目标敌人射出一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[120789] = {name = "冲刺打击", description = "向一名敌人冲锋，沿一条直线造成物理伤害，并击退主要目标。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[120810] = {name = "施加折磨", description = "让目标饱受折磨，每1秒对其造成一次暗影伤害，并使其命中几率降低10%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[120816] = {name = "翔龙在天", description = "穿透云霄，击中后造成物理伤害。", mechanic = nil, range = "8—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120817] = {name = "冷酷追杀", description = "锁定目标并在10秒内对其进行追击。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120841] = {name = "彻底炸飞", description = "彻底炸飞\n受到敌人巨型酒桶的大量伤害！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120842] = {name = "点燃酒桶", description = "点燃你的酒桶，制造一条火痕，对敌人造成持续伤害。3秒后，酒桶将爆炸，对周围的敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[120911] = {name = "猛虎掌", description = "掌击敌人，将目标击退并造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120938] = {name = "残渣", description = "对50码范围内的敌人造成474点暗影伤害。树脂碎片造成的伤害提高10%，持续30秒。可叠加。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120939] = {name = "燃烧突袭", description = "打击目标敌人，造成火焰伤害，并使目标燃烧，每5.2秒造成额外的火焰伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[120945] = {name = "魔汁", description = "伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[120955] = {name = "树脂之壳", description = "制造一个树脂之壳，所受伤害降低90%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121010] = {name = "酒桶炸弹", description = "被易燃的麦芽酒覆盖。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121073] = {name = "怒不可遏", description = "满腔怒火！急速提高25%，但每1秒受到一次暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[121087] = {name = "地面猛击", description = "造成2370物理伤害并且使施法者前方30码锥形区域内所有目标护甲值降低25%，持续20秒。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[121114] = {name = "树脂编织", description = "每1秒造成948点暗影伤害，持续3秒。如果树脂编织效果结束，目标将昏迷5秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[121185] = {name = "压碎护甲", description = "强大的打击对目标造成120%武器伤害，并使其护甲值降低20%，持续15秒。最多可堆叠10次。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[121229] = {name = "次级灵魂之箭", description = "随机对8个目标造成632点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121245] = {name = "活力诅咒", description = "在18秒内造成暗影伤害，该效果会在目标生命值低于50%时移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[121247] = {name = "穿刺", description = "向目标投掷一把长矛，对其造成200%的普通伤害，并在接下来的9秒内每2秒额外造成158点伤害。可叠加。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121249] = {name = "捅你！", description = "造成110%的武器伤害并使目标的护甲值降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121253] = {name = "醉酿投", description = "向目标投掷一桶酒，对附近8码范围内的所有敌人造成([99.9% of Attack Power])点物理伤害，并使其移动速度降低20%，持续15秒。超过5个目标后造成的伤害降低。\nGrants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 3 sec.", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[121289] = {name = "穿刺", description = "穿刺目标，造成50%的武器伤害，使目标流血，每2秒受到一次物理伤害，并使目标的护甲值降低25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121291] = {name = "雪球", description = "将一个雪球投向一个目标敌人，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[121298] = {name = "砮荣轰炮", description = "发射一枚小型炸药，冲击其行进路线上的第一只螳螂妖，并对附近的所有螳螂妖造成大量物理伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "200​毫秒", dispel_type = nil},
[121421] = {name = "柔韧的树脂", description = "造成1580点自然伤害，并使施法速度和攻击速度降低50%，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[121443] = {name = "粘稠沥青", description = "随机向一个位置掷出一团沥青。触碰到沥青的敌人每1秒受到632点自然伤害，且移动速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121445] = {name = "狂暴打击", description = "造成115%的武器伤害并使敌人的护甲值降低25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121468] = {name = "重击头槌", description = "莱公冲撞大门，对大门附近10码范围内的敌人造成 14 点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[121479] = {name = "穿刺打击", description = "刺穿目标敌人使其不断流血，每1秒造成一次物理伤害，并使其受到的伤害提高50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121484] = {name = "弄死他们", description = "猛击地面，使碎石飞溅，对周围所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[121546] = {name = "时间扭曲", description = "使所有小队成员的近战、远程和施法速度提高35%。持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[121547] = {name = "变羊术", description = "将敌人变成一只不能施法、不能攻击的绵羊，移动速度降低60%，最多持续10秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[121548] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在5秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。同时也会引发低温效果，在30秒内不能再次施放寒冰屏障。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[121580] = {name = "怨毒", description = "造成和受到的所有伤害提高20%，移动速度提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[121602] = {name = "树脂萤火虫之咬", description = "每秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[121673] = {name = "火焰射击", description = "向目标射出一支火焰之箭，造成9点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121787] = {name = "践踏", description = "对100码范围内的敌人造成30点物理伤害，并将他们击倒，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121870] = {name = "投掷火药桶", description = "巴巴姆对40码范围内的任意一个敌人投掷一个火药桶，然后向其射击。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[121871] = {name = "投掷切肉刀", description = "向一个敌方目标投掷锋利的切肉刀，对半径40码范围内所有敌人造成12点物理伤害，并将其击飞。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[121876] = {name = "琥珀监牢", description = "将一个敌人禁锢在琥珀中，使其昏迷，直到被释放。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[121879] = {name = "巴巴姆！", description = "巴巴姆向一桶火药射击，对8码范围内的敌人造成火焰伤害，并在接下来的3秒内每秒燃烧他们生命值的3%。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[121890] = {name = "火眼金睛", description = "火眼金睛\n附近的图腾试图燃烧你。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121896] = {name = "回旋之刃", description = "向一名玩家所在位置投掷一把利刃，对其行进路线上的所有敌人造成3159点物理伤害。利刃触碰到其目标后会返回梅尔加拉克身边，对其回程路线上的所有玩家造成3159点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[121899] = {name = "召唤鸟儿", description = "召唤一只训练过的鹦鹉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121900] = {name = "旋风斩", description = "立即对周围的所有目标发动旋风斩，在接下来的6秒内，你每1秒会施展一次旋风斩攻击。在旋风斩效果持续时，你可以移动，但是无法使用其它任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[121908] = {name = "啄击", description = "造成115%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121910] = {name = "坏血病", description = "使一个敌方目标感染坏血病，每2秒造成4点自然伤害，并使其受到的治疗量降低20%，持续20秒。如果该疾病完整持续到结束，则目标还将受到11点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[121911] = {name = "召唤鸟群", description = "召唤鸟群。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121921] = {name = "吃香蕉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121931] = {name = "火焰喷射器", description = "在一条直线上造成45点火焰伤害并在5秒内每1秒造成23点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[121937] = {name = "怒猴瞪视", description = "对一名敌人造成火焰伤害，持续9秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121949] = {name = "寄生增长", description = "使目标感染琥珀寄生虫，每2秒造成最少474点伤害。治疗会使寄生虫生长，并使其伤害提高。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121961] = {name = "火箭弹幕", description = "巴巴姆发动旋风斩，对附近的敌人造成物理伤害，并在接下来5秒内每秒发射3枚火箭弹。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[121965] = {name = "丛林炸弹", description = "扔出一桶苦酒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[121966] = {name = "掷桶", description = "向目标投掷木桶，将他们关在里面！", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[121970] = {name = "被捕获！", description = "单位被困进了木桶！", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[121979] = {name = "热带水果风暴", description = "立即对附近的所有目标发动旋风斩，并在接下来的6秒内，你每1秒会发动一次旋风斩。在热带水果风暴的效果下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[121982] = {name = "不稳定的冲击", description = "希克提克毁灭者爆炸，对附近16码范围内的所有生物造成1126点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122009] = {name = "踌躇打击", description = "对目标造成武器伤害加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[122010] = {name = "投掷火焰杯", description = "向一个敌人抛掷一个燃烧的酒杯，造成火焰伤害，并使目标的脚下燃起烈焰。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[122034] = {name = "煞能震爆", description = "用暗影魔法冲击敌人，对其造成9点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[122064] = {name = "腐蚀树脂", description = "将一个敌人包裹在腐蚀树脂中，造成474点自然伤害，持续30秒。如果在受到腐蚀树脂效果影响时移动，则会移除一层腐蚀树脂效果，并制造一个腐蚀树脂之池。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[122118] = {name = "暗影箭", description = "向一个敌人射出一支黑暗魔法箭矢，造成380点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[122149] = {name = "加速", description = "使所有梅尔加拉克的虫群加速，造成的伤害和攻击速度提高35%，持续15秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[122183] = {name = "暗影宝珠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122192] = {name = "珀的回春酒雾", description = "布尔聚集真气，放置一个宁静之环，站在其中可恢复生命值和法力值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122193] = {name = "治疗", description = "为梅尔加拉克的一队虫群恢复其最大生命值的35%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[122208] = {name = "青玉烈焰", description = "召唤一道青玉烈焰，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122219] = {name = "Set Anchor Point", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122254] = {name = "投网", description = "网住当前目标，将其固定在原地，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122348] = {name = "腐蚀光环", description = "散发琥珀能量之波，对所有敌人每2秒造成48点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122354] = {name = "鲁莽", description = "见到自己的战士倒下，梅尔加拉克越来越鲁莽，造成的伤害提高50%，受到的伤害提高33%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122390] = {name = "神像之眼", description = "对一名敌人造成火焰伤害，持续2秒。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122397] = {name = "狂轰滥炸", description = "轰击袭击者。", mechanic = nil, range = "30—200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[122398] = {name = "琥珀爆炸", description = "对周围200码范围内的所有敌人造成3949点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[122399] = {name = "懦夫！", description = "移除梅尔加拉克的盟友受到的所有群体控制效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122402] = {name = "琥珀爆炸", description = "对周围200码范围内的所有敌人造成7898点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[122404] = {name = "狂暴之鱼", description = "食用一条美味的鱼，造成的所有伤害提高1%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122406] = {name = "刃雨", description = "每0.5秒用急雨一般的利刃攻击下面的所有敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[122408] = {name = "强力践踏", description = "对周围的敌人造成3160点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[122409] = {name = "库尔提克打击", description = "向一个敌人冲锋，造成2527点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[122411] = {name = "猴急掷泥", description = "乌克门发火了！！！制造一片翻滚的泥浆之池，在8秒内对进入该区域内的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122413] = {name = "猛掷", description = "向敌人猛掷一个被抓住的目标，对冲击点8码范围内的目标造成2764点物理伤害，并使其昏迷。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122415] = {name = "抓取", description = "抓住一个敌人，并准备将其掷向一个远处的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122436] = {name = "拔瓶塞", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[122470] = {name = "业报之触", description = "在10秒内吸收受到的所有伤害，最多可吸收你最大生命值的50%，并将所吸收伤害的70%转移给敌方目标，在6秒内持续造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[122474] = {name = "音波衰减", description = "召唤一系列以施法者为中心向外快速辐射的音波之环。音波之环对行进路线上的所有玩家造成38点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "40​秒", dispel_type = nil},
[122485] = {name = "吃鱼", description = "食用一条鱼，每1秒造成的伤害提高1%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122532] = {name = "爆炸", description = "爆炸，形成一阵琥珀之雨，对8码范围内的敌人造成1738点自然伤害，并治疗8码范围内的其他所有活化琥珀软泥怪，数值相当于其最大生命值的40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122540] = {name = "琥珀甲壳", description = "用琥珀能量屏障援助目标，当激活时，受到的伤害降低99%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122542] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[122543] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[122713] = {name = "力与魄", description = "皇家宰相佐尔洛克制造出一阵声波巨浪，每1秒对所有玩家造成2192点物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122714] = {name = "游学者的迅捷", description = "移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122719] = {name = "嘲讽", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[122735] = {name = "愤怒横扫", description = "对加拉隆前方大范围锥形区域内的目标造成12637点物理伤害。如果加拉隆没有命中至少2个目标，他将变得狂乱。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[122740] = {name = "策反", description = "魅惑一个目标，使其为皇家宰相佐尔洛克作战。被魅惑的目标额外造成150%的伤害并且生命值上限提高150%。当被魅惑的目标的生命值仅剩50%时，该效果会自动解除。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[122744] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122747] = {name = "狂热幽灵的召唤", description = nil, mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "20​秒", dispel_type = nil},
[122752] = {name = "暗影吐息", description = "造成6635点暗影伤害，并使受到的暗影伤害提高100%，持续30秒。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122754] = {name = "狂怒", description = "当加拉隆命中的目标少于2个时，他变得狂怒，造成的伤害提高10%，并且移动速度提高10%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[122761] = {name = "吐气", description = "皇家宰相佐尔洛克随机向一名玩家怒吼，持续6秒。施法者和目标之间的第一名玩家会受到此次攻击的主要伤害。吐气对受害者造成物理伤害[并使法术的首要目标昏迷。][。]", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[122768] = {name = "恐惧之影", description = "造成711点暗影伤害，并使受到的恐惧之影伤害提高10%。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122773] = {name = "圣光之锤", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122774] = {name = "重碾", description = "加拉隆重碾敌人，对14码范围内的敌人造成12637点物理伤害，并对所有敌人造成3949点物理伤害。加拉隆巨大的体积还会击倒敌人，持续2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122777] = {name = "梦魇", description = "对8码内的敌人造成4739点暗影伤害，并使其因恐惧而逃跑，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[122789] = {name = "阳光", description = "烛龙正在抵抗煞魔，并能用阳光作为护盾保护他的友方单位，使其不受恐惧之影的影响。站在阳光之中，目标可以免疫恐惧之影，但阳光的保护区域会逐渐缩小。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122797] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[122801] = {name = "地震术", description = "你使目标区域的地面开始震动并破裂，每1秒对目标区域周围半径8码范围内的敌人造成一次自然伤害。持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122813] = {name = "召唤水元素", description = "召唤一个水元素为施法者作战，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122832] = {name = "无限苦难", description = "对一名敌人造成暗影伤害，并使其移动速度降低15%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[122833] = {name = "飞掠之尘", description = "发出飞掠之尘。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122852] = {name = "吸气", description = "皇家宰相佐尔洛克使用深呼吸，每层效果使他的吐气造成的伤害提高50%。当吸气效果有3层或3层以上时，吐气会消耗所有吸气效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[122855] = {name = "阳炎吐息", description = "造成75821点自然伤害，使60码范围内的煞敌人昏迷，并在盟友身上施放沐浴在光明中效果。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[122858] = {name = "沐浴在光明中", description = "太阳的温暖使你恢复25%的法力值，并使你的治疗效果提高500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122881] = {name = "无常箭", description = "造成4107点暗影伤害，但会消耗不稳定的煞魔总生命值的15%以施放。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[122950] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能提高护甲值和缩短施法时间，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[122962] = {name = "血肉撕咬", description = "每2秒对敌人造成一次物理伤害，持续16秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[122976] = {name = "星空风暴", description = "每1秒对附近敌人造成116点自然伤害，持续24小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123011] = {name = "暗影恐怖", description = "暗影恐怖每1秒造成相当于一名玩家当前生命值50%和烛龙最大生命值5%的暗影伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[123016] = {name = "星空专注", description = "星空专注\n在一个极度集中的状态下，吸收风暴强大的能量。无视周围的环境，并免疫所有伤害和效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123021] = {name = "音速俯冲炸弹", description = "克尔鲁克把你包裹在音速之盾中，并将你发射到目标位置。落地时，你的护盾爆炸，对附近10码范围内的所有敌人造成伤害（对玩家控制的敌人造成一半伤害）。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123031] = {name = "山泽之怒", description = "造成的伤害提高50%，持续30分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123033] = {name = "疗伤珠", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123036] = {name = "惊恐", description = "造成3949点暗影伤害，并使其因恐惧而逃跑，持续2秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[123063] = {name = "醉酿投", description = "你挥舞一桶酒，对目标造成相当于80%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123121] = {name = "喷射", description = "水从一个敌人脚下的地面喷涌而出，对2.5码范围内的所有敌人造成2452点冰霜伤害，并使其受到的冰霜伤害提高10%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[123137] = {name = "偷酒", description = "这个恶徒偷走了你的酒！你必须击败他，把酒夺回来！", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[123175] = {name = "疾风步", description = "传送到一个目标的位置，发动迅疾的打击，每2秒使10码范围内的所有目标因流血而受到2369点伤害，持续30秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123181] = {name = "惊慌", description = "每失去1%的生命值，雷施的施法速度可提高9%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123184] = {name = "不谐力场", description = "魔法效果无法穿透不谐力场。\n\n 施放或受到魔法效果将使共鸣的不谐力场枯竭。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123260] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[123364] = {name = "黑暗光球", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123417] = {name = "破除护甲", description = "拆卸敌人的护甲，每次破甲可以使护甲值降低20%。最多可叠加5次。持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123422] = {name = "动脉流血", description = "使你的目标流血，在6秒内额外受到伤害，数值相当于该次特殊攻击所造成伤害的50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123436] = {name = "还击", description = "对目标造成200%的武器伤害，并缴械目标，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123437] = {name = "鬼魅攻击", description = "对敌人造成150%的武器伤害，并使你躲闪攻击的几率提高15%，持续7秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[123471] = {name = "强攻", description = "伤害和急速提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123474] = {name = "压制突袭", description = "对他的当前目标造成150%的武器伤害，并使之后的压制突袭所造成的伤害提高100%，持续45秒。", mechanic = "负伤", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123490] = {name = "压制猛击", description = "对施法者面前的所有敌人造成300%的武器伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[123495] = {name = "治愈腿部", description = "加拉隆治疗他的一条腿，为其恢复所有的生命值和功能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[123496] = {name = "闪电之盾", description = "碧空翔龙用护盾保护自己，受到的伤害降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123497] = {name = "呼啸飓风", description = "对目标造成0点自然伤害，并使其施法速度降低20%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123499] = {name = "烈风突", description = "对目标造成948点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[123502] = {name = "不朽虔诚", description = "施法者誓死效忠螳螂妖女皇。受到的伤害将使施法者的伤害和攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123504] = {name = "音速倾泻", description = "对所有敌人造成4265点伤害，对爆炸时站在不谐力场中的敌人造成的伤害更多。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123505] = {name = "保护", description = "雷施正在驱动这个元素，并用它来攻击玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123608] = {name = "返回半山", description = "收回风筝，返回半山。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123610] = {name = "散射", description = "元素散射到空气中，变得无法攻击，并移除所有有害效果。一段时间后元素会重新成形，并将生命值回满。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[123622] = {name = "狂热冲锋", description = "施法者随机冲向一名玩家，对行进路线上的所有玩家造成585点物理伤害。施法者冲锋完后，所有目标对其的威胁值都清零。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123647] = {name = "挫志咆哮", description = "使附近敌人的近战攻击强度降低10%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123648] = {name = "震击", description = "将受害者禁锢于电流之中，使其无法做出任何动作并免疫所有伤害，最多持续6秒。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123649] = {name = "锤击", description = "猛击敌人，对其造成200%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123651] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的敌人，造成200%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123654] = {name = "闪电箭", description = "使用闪电冲击一个敌人，造成4384点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[123655] = {name = "外伤打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123691] = {name = "家族之杖", description = "凶残的法杖攻击，对目标造成597点伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[123697] = {name = "动荡", description = "对奈洛摩米造成189553点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123791] = {name = "女皇赞歌", description = "佐尔洛克提高声音赞美女皇，对所有能听到歌声的非螳螂妖目标造成伤害，直到其展开近身战斗为止。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[123798] = {name = "闪电崩裂", description = "在附近一名玩家附近召唤闪电，3秒后造成16点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123811] = {name = "狂热信息素", description = "将信息素释放到佐尔洛克的观众大厅的较低区域。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123842] = {name = "Warp Hatchling", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123845] = {name = "恐惧之心", description = "恐惧之心已经选中了你。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[123851] = {name = "破军冲锋", description = "对施法者面前的所有敌人造成武器伤害外加额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123864] = {name = "磨爪子", description = "这小家伙正在猎捕食物。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[123918] = {name = "毁灭撕咬", description = "撕咬目标，造成200%武器伤害，并使目标护甲值降低50%，持续14秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[123928] = {name = "石龟旋", description = "刀疤壳缩进她的壳中，猛烈地旋转来攻击周围的对手。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123931] = {name = "头槌", description = "乔古鲁用他的犄角发动攻击，造成伤害，并将锥形区域内的敌人击退。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[123933] = {name = "脾气暴躁", description = "多年的囚禁让乔古鲁在追捕猎物时非常暴躁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123934] = {name = "猛击", description = "乔古鲁猛击竞技场的地面，将敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[123936] = {name = "愤怒", description = "乔古鲁被激怒了！\n 他的攻击速度提高100%，移动速度提高35%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[123938] = {name = "召唤闪电", description = "为施法者的武器注入闪电的能量，使近战攻击命中后有一定的几率造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[123958] = {name = "火球术", description = "对敌人造成32点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[123959] = {name = "火焰之墙", description = "造成45点火焰伤害，并在接下来的5秒内每1秒造成23点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123965] = {name = "火墙", description = "对3码范围内的所有敌人造成5点火焰伤害并且使他们受到的火焰伤害提高50%，持续2.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123966] = {name = "火墙", description = "召唤一堵火墙。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[123969] = {name = "开拓", description = "在目标位置形成一道燃烧的痕迹。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[123974] = {name = "战锤时刻", description = "查干猛击自己的战锤，对其目标周围的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[123976] = {name = "开拓", description = "每1秒造成4点火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124007] = {name = "虎跃", description = "跃起攻击敌人，然后疾奔8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[124009] = {name = "迅如猛虎", description = "召唤白虎雪怒的幻身，持续20秒。雪怒会攻击你的主要目标，并且每1秒对10码范围内的3个敌人施放伏虎闪雷，造成([25.7% of Attack Power])点自然伤害。 [ 伏虎强雷 : 雪怒每4秒会使用一次伏虎强雷打击你的敌人，伤害量等同于你在过去4秒内对相同敌人造成所有伤害的8%。 ]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124015] = {name = "血污", description = "用犄角刺击当前的目标，将其击退，并造成13点物理伤害。每2秒对其造成额外的2点物理伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[124028] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124030] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124072] = {name = "阵风", description = "对施法者面前一个锥形区域内的敌人造成632点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[124077] = {name = "斩击", description = "施法者周期性地随机对目标射出利剑，造成3159点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[124085] = {name = "召唤西风", description = "召唤一股小龙卷风。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[124107] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[124112] = {name = "凝视跳跃", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124176] = {name = "活性金", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124275] = {name = "轻度醉拳", description = "灵活地应对敌人的攻击，化解部分受到的物理伤害，改为在10秒内承受，化解的比例由你的敏捷决定。对魔法攻击有58%的化解效果。 [ 砮皂的试炼 : 根据你当前的醉拳等级，获得最多15%的精通加成。 ]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124283] = {name = "利刃冲锋", description = "将军帕瓦拉克将自己的佩剑掷向一名敌人的位置，落地时对周围4码范围内的所有玩家造成2764点物理伤害。一旦他的剑落地，将军帕瓦拉克将冲向他的剑，对8码范围内的所有玩家造成4739点物理伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[124289] = {name = "牛蹄践踏", description = "践踏地面，对6码范围内的目标造成伤害，数值相当于其最大生命值的35%，并使敌人昏迷2秒。", mechanic = nil, range = "6码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[124296] = {name = "恶毒打击", description = "每2秒造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124322] = {name = "腾跃", description = "腾跃\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124341] = {name = "放血", description = "每1秒造成1点物理伤害，持续5秒。效果可以叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124359] = {name = "潜地", description = "巢穴主母墨芙潜入地底震颤其上方的地面，在5秒内每0.5产下一个脏兔妖。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[124378] = {name = "旋风击", description = "对附近的单位造成5点物理伤害，每0.8秒将敌人击退一次，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[124389] = {name = "血之气息", description = "向前冲锋，对施法者行进路线上的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[124428] = {name = "水体防护层", description = "漓缇受水体防护层的保护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124496] = {name = "Eye of Empress Stealth", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124546] = {name = "轮回转世", description = "复活一个盟友。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[124647] = {name = "水上行走", description = "使目标可以在水上行走，持续5分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124654] = {name = "水箭", description = "造成7点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[124664] = {name = "水上行走", description = "使目标可以在水上行走，持续5分钟。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124665] = {name = "魔古禁锢符文", description = "魔古禁锢符文\n黑暗魔法将受害者束缚在地面上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124667] = {name = "虹吸水流", description = "汲取来自漓缇灵魂的纯净之水。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[124678] = {name = "贯甲猛击", description = "攻击当前目标，忽略护甲，造成普通伤害外加1点伤害，并使目标流血。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[124682] = {name = "氤氲之雾", description = "用治疗迷雾包裹目标，在 6秒 内为其恢复([312% of Spell Power])点生命值，并使目标从你的其他法术获得的治疗效果提高 30 %。\nApplies Renewing Mist for 6 seconds to an ally within 40 yds.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[124683] = {name = "蚀心之恨", description = "每1对5码范围内的所有敌人造成一次暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[124689] = {name = "被感染", description = "被感染\n感染了螳螂妖诱变剂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124690] = {name = "纯粹的仇恨", description = "造成13点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[124696] = {name = "被感染", description = "被感染\n感染了螳螂妖诱变剂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124715] = {name = "致残毒药", description = "立即造成自然伤害，并使移动速度降低10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124735] = {name = "偷些蜂蜜！", description = "快动手！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124748] = {name = "粘稠树脂", description = "凝结足够的琥珀会形成一个陷阱。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124777] = {name = "毒液炸弹", description = "最初造成1485点伤害，并接下来每2秒随机对一个敌人造成237点伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124793] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124797] = {name = "影爆", description = "射出一股暗影能量，并在击中后爆炸。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[124800] = {name = "断肢", description = "造成物理伤害，并使当前敌方目标流血。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[124809] = {name = "咬牙切齿", description = "螳螂妖向四周猛烈地乱抛自己的肢体，对8码范围内的所有敌人造成293点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124821] = {name = "浸毒护甲", description = "毒药渗入敌人的每个毛孔中，使他们散发出一种剧毒物质。从毒药散发出来的气体，会使附近友方玩家的攻击额外造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124832] = {name = "脚踝撕咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124854] = {name = "水箭", description = "造成相当于200%武器伤害的冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[124859] = {name = "腐蚀钉刺", description = "造成3点自然伤害，并使护甲值降低20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "毒药"},
[124904] = {name = "烟火爆炸", description = "烟火爆炸对附近的敌人造成1227点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124951] = {name = "邪恶飞沫", description = "扔出一个唾液之球，对进入其中的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[124952] = {name = "唾沫毒液", description = "移动速度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[124980] = {name = "召唤魁麟", description = "召唤一个魁麟伙伴，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[124986] = {name = "龙卷风", description = "对附近的敌人造成自然伤害，并将他们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[124992] = {name = "放置冲击波发射器", description = "你正在放置冲击波发射器为抵抗巴塔里入侵做准备！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125004] = {name = "音速冲击", description = "发出一阵穿刺性的尖叫，造成物理伤害并降低目标的移动速度，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125010] = {name = "虫群", description = "敌方目标被虫群包裹，使他们的近战和远程命中几率降低5%，并在12秒内受到自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[125016] = {name = "钳爪点心", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[125032] = {name = "冲击波", description = "冲击波发射器使附近的野牛人入侵者昏迷5秒，并造成123点自然伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125039] = {name = "嘲讽", description = "被执盾手嘲讽。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125054] = {name = "爆炸", description = "爆炸，形成一阵琥珀之雨，对8码范围内的敌人造成1106点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125062] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[125069] = {name = "琥珀喷吐", description = nil, mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125081] = {name = "猛击", description = "对20码范围内的所有敌人造成1975点物理伤害，将其击倒，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125092] = {name = "石化术", description = "魁麟试图将敌人变为石头，逐渐降低他们的移动速度。身上石化术效果达到100层的敌人将变为石头，无法移动或作出任何动作。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125096] = {name = "巨兽撕咬", description = "撕咬一个敌方目标，造成相当于普通伤害200%的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125125] = {name = "织雾", description = "每秒抚慰之雾为附近的盟友恢复15%的最大生命值。如果目标正处于战斗状态，织雾的这一效果会降低至1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125146] = {name = "腾武的决心", description = "使你的攻击和法术造成爆击的几率提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125160] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每2秒造成250点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125204] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[125206] = {name = "撕裂肉体", description = "撕裂目标的肉体，每1秒造成1790点物理伤害。持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125212] = {name = "暗影箭", description = "造成相当于200%武器伤害的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[125218] = {name = "飞扑", description = "施法者扑向附近的一个位置，对目标地点附近4码范围内的所有敌人造成20点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125234] = {name = "冻结", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125236] = {name = "灵魂钉刺", description = "只要目标呆在灵魂钉刺的区域内，则每3秒对目标造成4点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125241] = {name = "虚空之云", description = "每1秒对半径5码范围内的所有敌人造成相当于其最大生命值10%的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[125288] = {name = "双刃突刺", description = "对前方锥形区域内的敌人造成武器伤害外加额外伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[125289] = {name = "火球术", description = "造成7点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[125291] = {name = "治疗之环", description = "为目标及目标附近15码内所有友方小队或团队成员恢复210点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125292] = {name = "火焰防护层", description = "火焰防护层可吸收20点伤害，并在火焰防护层持续期间使攻击和施法速度提高50%。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[125293] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[125297] = {name = "加速", description = "近战攻击提高移动和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125299] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125302] = {name = "英勇飞跃", description = nil, mechanic = nil, range = "8—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125310] = {name = "乱刃风暴", description = "塔亚克快速旋转他的利刃，将所有敌人拉向自己，每0.5秒造成4739点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[125311] = {name = "香蕉回旋击", description = "对大香蕉附近的敌人造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[125315] = {name = "大地猛击", description = "战斗雪人每0.6秒造成3点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125330] = {name = "雪人重击", description = "随机跳向一个目标的所在位置，对该位置周围5码范围内的所有敌人造成3点伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125349] = {name = "海龟力量", description = "用一阵海龟旋风攻击附近的敌人，造成60%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125350] = {name = "目眩", description = "目眩\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[125353] = {name = "血盆大口", description = "撕咬敌人，造成物理伤害，并施加疾病效果，使治疗效果降低50%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "疾病"},
[125363] = {name = "发疯", description = "猢狲发疯，到处蹦跳，并在落地后造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[125365] = {name = "投掷污物", description = "将目标包裹在污物中，使其受到的物理伤害提高5%，持续30秒。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[125367] = {name = "恢复", description = "正在恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125375] = {name = "粘稠唾液", description = "喷溅出一团粘稠的唾液，对降落点附近5码范围内的所有敌人造成自然伤害，并使近战、远程、施法和移动速度降低20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[125383] = {name = "潜地", description = "拉吉斯潜入地下，并随机向目标冲锋。拉吉斯行进路线上的敌人受到50点物理伤害，并被击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125384] = {name = "硬着陆", description = "跳到空中，再猛击地面，对8码范围内的所有敌人造成11点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "950​毫秒", cooldown = nil, dispel_type = nil},
[125390] = {name = "凝视", description = "施法者专注于一个目标，无视其他所有人。另外，施法者的移动速度降低75%。持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125421] = {name = "浮油", description = "浮油可使移动速度降低70%。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125422] = {name = "勇气卫队", description = "使8码范围内的友军造成的伤害提高30%。\n 伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125426] = {name = "琥珀流溢", description = "每2秒对所有敌人造成126点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125431] = {name = "切筋断骨", description = "刺击当前目标，造成100点物理伤害，并在接下来的5秒内每2对面前锥形范围内的所有敌人额外造成1点物理伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125432] = {name = "琥珀倾注", description = "将赐予生命的琥珀注入受伤盟友体内，为其恢复最大生命值的60%。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[125451] = {name = "终极腐蚀", description = "女皇被灌注终极煞能腐蚀。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125463] = {name = "炸毁的传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125478] = {name = "血之气息", description = "血之气息\n在盐鳞窟中杀死一个敌人会立即进行治疗，并使急速和移动速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125480] = {name = "灼热劈砍", description = "造成2753点火焰伤害，由面前锥形范围内的所有敌人平均分摊。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = "6​秒", dispel_type = nil},
[125490] = {name = "灼热针刺", description = "每0.6秒对一个敌方目标造成948点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125500] = {name = "减速毒药", description = "萨塔耶的攻击会使你的移动速度降低。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[125502] = {name = "琥珀信标", description = "标记目标，让琥珀宝珠追踪他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125506] = {name = "碎盾", description = "射出数支爆破箭矢，摧毁所有强固箭靶，对附近的所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125508] = {name = "琥珀审判", description = "对30码范围内的所有敌人造成大量自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125564] = {name = "湍流旋涡", description = "制造一个水流漩涡，它会将马基的敌人吸到他身边。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125568] = {name = "压制劈砍", description = "连续对目标进行压制性的劈砍，造成相当于150%武器伤害的冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[125570] = {name = "狂野凝视", description = "随机锁定一个目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125579] = {name = "旋风踢", description = "像飓风一样旋转，击打所有的对手。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125621] = {name = "灵魂弹幕", description = "每1.3秒造成5点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125624] = {name = "恶毒撕裂", description = "使目标流血，每5秒造成相当于其最大生命值1%的物理伤害，持续15秒。可叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[125644] = {name = "巨龙火炮", description = "螳螂妖克星炮弹", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[125652] = {name = "寄生缠绕", description = "跳向一名敌方玩家，并将自己吸附在玩家脸上。吸附在玩家脸上时，煞魔每3秒造成355点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125662] = {name = "痛苦诅咒", description = "诅咒附近的敌人，每3秒对其造成一次暗影伤害，持续15秒。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[125665] = {name = "凋零缠绕", description = "使目标因恐惧而逃跑，持续3秒，并对其造成暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125699] = {name = "枪林弹雨", description = "鲁克鲁克将两个火炮举过头顶，并向附近的多个位置齐射火箭弹。冲击点附近3码范围内的敌人受到12点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125716] = {name = "强风鞭笞", description = "造成237点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125728] = {name = "虚弱突袭", description = "造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125742] = {name = "迷踪步", description = "传送到一个目标的位置，并发动迅疾的打击，造成150%的武器伤害", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125759] = {name = "抚慰之雾", description = "在8秒内为目标恢复4点生命值。\n\n 当你使用抚慰之雾进行治疗时，你有20%的几率回复1点真气。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[125760] = {name = "黑暗吞噬", description = "将一个敌人笼罩在黑暗中，每3秒造成190点暗影伤害，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[125773] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125799] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并使其免疫定身效果和诱捕效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[125801] = {name = "治疗战斗宠物", description = "治疗你的所有宠物，使其达到100%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125802] = {name = "治疗之雾", description = "为施法者恢复其最大生命值的0%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[125805] = {name = "震荡之声", description = "对6码范围内的所有敌人造成11点物理伤害，并使其移动、施法和攻击速度降低。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[125865] = {name = "巢毒炸弹", description = "随机对一个敌人抛掷巢毒炸弹，对敌人及其附近4码范围内的盟友造成1264点伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[125871] = {name = "喷毒", description = "持续性的喷射出一种剧毒物质，并对12码锥形范围内的所有敌人造成711点伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125877] = {name = "斩击", description = "施法者周期性地随机对目标射出利剑，造成1580点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125886] = {name = "音速之刃", description = "用音速之刃挥砍一个敌人，造成150%的武器伤害并打断其施法。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125888] = {name = "音速之刃", description = "用音速之刃挥砍一个敌人，造成150%的武器伤害并打断其施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[125900] = {name = "狂乱攻击", description = "快速地挥砍敌人，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[125907] = {name = "毁灭尖啸", description = "发出尖啸，随机对敌人造成1422点物理伤害，技能的冷却时间延长15秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[125914] = {name = "歼灭射击", description = "造成60点火焰伤害，并使6码内的敌人陷入昏迷，持续1秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125954] = {name = "全速冲撞", description = "向目标所在位置冲锋，将所有敌人从目标地点击退。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[125971] = {name = "大地震击", description = "对施法者面前的所有敌人造成高额的物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[125990] = {name = "翔龙扫尾", description = "旋转横扫，对15码范围内的所有敌人造成大量物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[125992] = {name = "被烟火击晕", description = "被烟火的反复冲击击昏。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126006] = {name = "闪电之池", description = "对站在池中的敌人造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126008] = {name = "消失", description = "使目标消失在暗影之中，解除所有负面效果，并可以施放熏刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126026] = {name = "粘液覆体", description = "用粘液覆盖一个敌人，使其移动速度降低15%。移动可以移除一层粘液。", mechanic = "被诱捕", range = "15码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[126032] = {name = "毁灭之弧", description = "对施法者面前一个半圆区域内的敌人造成55点物理伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[126042] = {name = "锈刀", description = "刺击一个敌人，立即对其造成物理伤害，并在接下来的9秒内每3秒额外造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126062] = {name = "野蛮撕咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126063] = {name = "血之气息", description = "血之气息使施法者的移动速度和攻击速度提高，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126072] = {name = "痛打", description = "凶猛地攻击一个敌人，造成物理伤害并使其昏迷，持续1秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126106] = {name = "凶残利爪", description = "使一个敌人受到的伤害提高10%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126115] = {name = "冰霜之箭", description = "对距离冲击点附近8码范围内的敌人造成22点冰霜伤害，并使其无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[126120] = {name = "割裂", description = "撕裂一个敌人的肉体，并且每3秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126122] = {name = "腐蚀不谐力场", description = "魔法效果无法穿透不谐力场。\n\n 施放或受到魔法效果将使共鸣的不谐力场枯竭。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126139] = {name = "煞能箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[126149] = {name = "疑虑之种", description = "使一个敌人的心智充满疑虑，每3秒造成一次暗影伤害。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126177] = {name = "专制打击", description = "用一根熔化的长矛打击敌人，造成火焰伤害，并使其在接下来的9秒内因血肉燃烧而每3秒额外受到一次火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "8​秒", dispel_type = "魔法"},
[126184] = {name = "创裂", description = "创裂每1秒造成0点物理伤害，持续5秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126188] = {name = "雨云笼罩", description = "雨云笼罩\n雨云蔽体，刀枪不入。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126218] = {name = "石头打击", description = "用石拳打击敌人，造成物理伤害，并使其昏迷1秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126223] = {name = "惊声嚎叫", description = "造成伤害，并打断半径15码的锥形区域内敌人的施法。", mechanic = "缄默", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[126228] = {name = "分裂的灵魂", description = "对铁木贾将军造成的伤害降低99%，直到分裂的灵魂被杀死为止。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[126232] = {name = "毁灭践踏", description = "践踏地面，对7码范围内的所有盟友和敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[126235] = {name = "碾压重击", description = "践踏地面，对施法者面前锥形区域内的所有盟友和敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[126241] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[126242] = {name = "缩小", description = "使附近敌人的力量降低39点，耐力降低39点，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[126256] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[126288] = {name = "毁灭", description = "造成相当于目标当前生命值75%的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[126295] = {name = "碎颅", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126305] = {name = "炽热疾速", description = "使目标充满力量，施法速度提高30%，移动速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[126339] = {name = "盾牌猛击", description = "用护盾猛击一个敌人，使其昏迷8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126340] = {name = "揭示弱点", description = "暴露一个敌人，使其额外受到50%的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126346] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[126350] = {name = "通电", description = "召唤闪电，对一个敌人通电，造成自然伤害，并在接下来的9秒内每5.2秒对其额外造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[126354] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126362] = {name = "Vertex Color Purple", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126375] = {name = "掷斧", description = "将你的武器向敌人投去，造成120%武器伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126376] = {name = "影击", description = "刺击一个敌人，每1秒造成一次物理伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126400] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友，回复其([42.9% of Spell Power])点生命值。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126460] = {name = "熊猫人起义", description = "使目标受到的伤害提高15%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "16.65​分钟", dispel_type = nil},
[126466] = {name = "灵魂牢笼", description = "将敌人困在一个灵魂牢笼中，召唤5个束缚之魂，并将敌人定在原地10秒。", mechanic = "定身", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[126481] = {name = "洞察真相", description = "像虫群卫士希赛克那样看世界。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126580] = {name = "瘫痪打击", description = "使一个敌人残废，并使其昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[126581] = {name = "地狱火箭矢", description = "向敌人射出一支烈焰之箭，造成火焰伤害，并使其在接下来的9秒内因燃烧而每3秒额外受到一次火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126595] = {name = "穿刺射击", description = "发射一根穿刺敌人护甲的箭矢，使其受到的伤害提高25%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[126596] = {name = "精准顺劈", description = "对施法者面前的所有敌人造成14点伤害。受害者的护甲值将降低5%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[126608] = {name = "复苏之雾", description = "对一个盟友施放恢复，每1秒为其恢复10%的生命值，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126612] = {name = "碎玉闪电", description = "用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[126623] = {name = "英勇战斗", description = "提高目标的警觉，使其造成的伤害提高，近战攻击、远程攻击以及施法速度提高25%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[126625] = {name = "煞能腐蚀", description = "每1秒对半径3.5码范围内的所有敌人造成相当于其最大生命值10%的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[126627] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126636] = {name = "剧毒尖牙", description = "使目标中毒，每1秒造成0点自然伤害，持续5秒。最多可以叠加20次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[126663] = {name = "衰弱打击", description = "攻击一个敌人，使其昏迷5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126664] = {name = "冲锋", description = "向一名敌人冲锋，造成([21% of Attack Power])点物理伤害，使其定身1秒 [ 战神 : ，并昏迷直到主动取消 ]。\n\n产生20点怒气值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126667] = {name = "珀的回春酒雾", description = "布尔聚集真气，放置一个宁静之环，站在其中可恢复生命值和法力值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[126669] = {name = "毒性喷吐", description = "向一个敌人喷吐毒液，每3秒造成2点自然伤害，持续21秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[126742] = {name = "毒性冲击", description = "向敌人喷射毒药，造成自然伤害，并在接下来的10秒内每3秒额外造成一次伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[126747] = {name = "切割", description = "切割施法者前方的敌人，造成1080%的伤害，并使其移动速度降低，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[126786] = {name = "金莲斩", description = "对敌人施放顺劈斩，造成物理伤害，并使其流血，每5.2秒额外受到一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126792] = {name = "煞能喷吐", description = "对5码范围内的敌人造成3点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126793] = {name = "石爪", description = "用石爪爪击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126815] = {name = "创裂", description = "创裂每1秒造成2点物理伤害，持续5秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126822] = {name = "青玉冲击", description = "一次势大力沉的野蛮攻击，对施法者面前的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[126878] = {name = "英勇拆弹", description = "跳向距离最近的地雷，使该地雷和15码范围内的所有地雷失效。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[126901] = {name = "致命撕扯", description = "撕裂敌人的主动脉，每3秒造成197点物理伤害，并使其受到的治疗效果降低10%，持续30秒。可叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126902] = {name = "毁灭飞跃", description = "跳向一个敌人所在的位置，对5码范围内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126919] = {name = "心灵尖刺", description = "刺击一个敌人的心灵，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[126922] = {name = "刀锋之牙", description = "使用刀锋之牙猛咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[126923] = {name = "气泡爆炸", description = "用水冲击敌人，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126924] = {name = "狼吞虎咽", description = "疯狂撕咬敌人，每0.8秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[126926] = {name = "虫群卫士的庇护", description = "保护一个友方目标，吸收攻击该目标的所有敌对攻击和法术。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126927] = {name = "鸣雀之赐", description = "向敌人猛冲，移动速度提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[126929] = {name = "仙鹤之歌", description = "一首震耳欲聋的歌，每秒对附近所有敌人造成一次物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[126937] = {name = "琥珀箭雨", description = "引导琥珀能量，形成燃烧琥珀之箭，并且每5秒对周围的敌人发射燃烧琥珀之箭。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[126955] = {name = "强力横扫", description = "对施法者面前一个锥形区域内的敌人造成731点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[126958] = {name = "纳拉克煞之触", description = "灌注来自纳拉克煞引擎的能量，造成的伤害提高300%，并使近战攻击对30码范围内的所有玩家造成奥术伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[126970] = {name = "典狱官的愤怒", description = "看到他的同伴守卫死去，感到怒火中烧，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[126973] = {name = "纯粹能量", description = "造成1426点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[127010] = {name = "风暴图腾", description = "在施法者身一根风暴图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127152] = {name = "接球游戏！练习", description = "与雏龙练习接球游戏。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127157] = {name = "破甲", description = "重碾一个敌人，使其护甲值降低10%，持续8秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127171] = {name = "恶毒撕裂", description = "凶猛地攻击一个敌人，每1秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[127280] = {name = "邪舌钉刺", description = "14秒内持续造成自然伤害，并在持续时间内使治疗效果降低60%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[127352] = {name = "方阵防御", description = "方阵防御\n受到的伤害降低95%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127357] = {name = "搜寻并摧毁", description = "搜寻并摧毁\n高优先级的目标。被杀死时获得优异力量、敏捷和耐力。必须处于搜寻与摧毁效果下才能获得这个增益效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127362] = {name = "聚能触须", description = "近战攻击范围内没有目标时，伊拉贡会抓住所有敌人，并将他们拉到自己面前，造成5628点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127373] = {name = "不稳定的血清", description = "使附近的敌人昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127408] = {name = "Makeshift Explosives", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127412] = {name = "香蕉投掷", description = "向敌人投掷香蕉，造成少得可怜的物理伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[127417] = {name = "破门", description = "爆炸击退附近的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127463] = {name = "寒冰破", description = "用冰霜冲击敌人，造成冰霜伤害。被寒冰破击中的敌人将开始冰霜凝固，每1秒移动速度降低10%，持续10秒。该效果可叠加，并且移动有一定几率移除一层效果。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[127482] = {name = "熔化血肉", description = "用酸液冲击敌人，造成自然伤害，并且每3秒额外造成一次自然伤害，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "毒药"},
[127483] = {name = "折磨心智", description = "折磨一个敌人的心智，每1秒造成一次暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[127510] = {name = "猢狲刀阵", description = "每0.5秒对5码范围内的所有敌人造成30%的武器伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[127513] = {name = "锈刀", description = "刺击一个敌人，立即对其造成物理伤害，并在接下来的9秒内每3秒额外造成一次物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127553] = {name = "掷斧", description = "向一个敌人投掷斧头，造成物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[127558] = {name = "滑倒！", description = "踩到一根香蕉，滑倒了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127561] = {name = "狂乱打击", description = "释放一阵狂乱打击，每秒对施法者面前的所有敌人造成物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "13​秒", dispel_type = nil},
[127580] = {name = "宠物箭猪", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127582] = {name = "宠物魁麟", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127584] = {name = "宠物蜥蜴", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127653] = {name = "邪煞出现", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127662] = {name = "刺客的凝视", description = "一个刺客凝视着一个目标。额外受到15%的伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127664] = {name = "悟道者红色烟雾弹", description = "在悟道者红色烟雾弹的庇护下，受到伤害降低20%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127727] = {name = "贯日击", description = "对一个敌人施放贯日击，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127729] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并治疗盟友，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[127733] = {name = "幻灭踢", description = "脚踢目标敌人，造成37点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127734] = {name = "旭日东升踢", description = "向上猛踢，造成150%的武器伤害，并使敌人受到的伤害提高25%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127769] = {name = "银鼠草熏香", description = "银鼠草熏香\n平静祥和", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127792] = {name = "刷成橙色的芜菁", description = "让附近的兔妖落荒而逃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127806] = {name = "翔龙在天", description = "跳起来随机踢一个目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127823] = {name = "激怒", description = "攻击速度提高100%，伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[127834] = {name = "音波衰减", description = "召唤一系列以施法者为中心向外快速辐射的音波之环。音波之环对行进路线上的所有玩家造成2192点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[127868] = {name = "烈性酒桶", description = "烈性酒桶\n这个桶有爆炸性，太多突发的移动可能会造成意料之外的副作用！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127872] = {name = "食肉", description = "撕咬并使目标受伤，造成物理伤害，并在接下来的9秒内造成持续物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127905] = {name = "巨兽之颌", description = "用力撕咬，对敌人造成200%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127908] = {name = "女皇之音", description = "用声波攻击敌人，对20码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[127913] = {name = "磷光显影", description = "修改施法者的化学，使其发出暗淡的光，并使目标不能使用潜行或隐形，持续5分钟。发出的光还会使8码范围内隐藏或隐形的敌人显形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[127922] = {name = "震荡波", description = "向敌方目标投掷一枚声波弹，对其造成物理伤害，并昏迷2秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[127935] = {name = "尾击", description = "用尾巴注射剧毒刺击目标敌人，造成物理伤害，并使目标的移动速度降低10%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[127938] = {name = "毒伤", description = "蜂刺一个敌人，每3秒造成一次自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "毒药"},
[127940] = {name = "射击", description = "造成4点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[127941] = {name = "回旋之刃", description = "向一个敌方目标的位置投掷你的武器。武器会旋转10秒，对攻击范围内的所有敌方玩家进行攻击。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[127942] = {name = "治疗之潮", description = "对受伤最重的盟友进行治疗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[127945] = {name = "治疗之潮图腾", description = "在施法者身边召唤一个水图腾，该图腾具有施法者10%的生命值，持续10秒。治疗之潮图腾每5.2秒对40码范围内5名受伤最严重的小队或团队成员进行一次治疗，为其恢复([350% of Spell Power])点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[127946] = {name = "回旋之刃", description = "附着魔法的武器旋转着攻击周围的敌人，造成双倍伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[127952] = {name = "致盲粉尘", description = "扬起灰尘，使目标敌人失明，命中几率降低50%，持续5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[127954] = {name = "狡的腐蚀", description = "用腐蚀之触冲击敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[127987] = {name = "流血撕咬", description = "撕咬敌人，造成0点物理伤害，并在接下来的10秒内造成持续物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[128022] = {name = "恐惧打击", description = "施法者激奋片刻，然后疯狂向面前挥砍。施法者面前的敌人受到23点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[128023] = {name = "共生存活", description = "持续吸收受害者1点生命值，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[128025] = {name = "火焰冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128032] = {name = "树脂喷吐", description = "向一个敌人喷吐粘稠的琥珀树脂，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[128035] = {name = "琥珀变异", description = "变异会使施法者的暂时获得伤害加成效果。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[128044] = {name = "刀扇", description = "对15码范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128049] = {name = "漆黑迷雾", description = "对附近的敌人造成自然伤害，使他们的攻击间隔延长33%，移动速度减慢，持续6秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[128057] = {name = "石化", description = "用石块重碾敌方目标，造成物理伤害，并使其移动速度降低20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[128064] = {name = "钉刺之毒", description = "用叮刺剧毒灼烧敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[128075] = {name = "恐惧胆汁", description = "施法者在面前连续喷射胆汁，每秒对效果范围内的所有目标造成暗影伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128085] = {name = "鞭笞", description = "猛击目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128092] = {name = "治疗", description = "使你恢复最大生命值的60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128096] = {name = "剑刃乱舞", description = "疾速挥舞武器，在施法者面前一个锥形区域内造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[128098] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[128099] = {name = "煞能腐蚀", description = "每1秒对半径3.5码范围内的所有敌人造成相当于其最大生命值5%的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[128100] = {name = "电流震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[128103] = {name = "异种毒素", description = "对敌人注入毒素，使其受到的自然伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[128104] = {name = "钻地", description = "潜入地下，受到的伤害降低75%，并免疫昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128107] = {name = "升腾大地", description = "潜地时使附近的地面震动，形成穿刺石块，对附近的所有敌人造成26点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[128114] = {name = "头槌横扫", description = "对施法者前方的所有目标造成物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[128123] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[128124] = {name = "泥潭", description = "对施法者面前的所有目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[128135] = {name = "碎石", description = "难以突破地面，使受到的伤害提高25%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128141] = {name = "闪电之池", description = "对站在池中的敌人造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128164] = {name = "携带桶", description = "捡起一桶鲜肉狗粮，准备把它扔给饿狗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128172] = {name = "恐虫陷阱", description = "放置一个陷阱，禁锢第一个接近它的敌人，将其定身，并每1秒造成相当于目标最大生命值2%的物理伤害，持续5秒。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128182] = {name = "祥和", description = "祥和\n你感到很平静……", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128189] = {name = "召唤小海马", description = "召唤一只盐鳍小海马。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128194] = {name = "灵魂长枪", description = "攻击目标敌人的精神，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128203] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128205] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128227] = {name = "神龙之心烟火", description = "向空中发射烟花，让它绽放成青龙的形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128228] = {name = "盛典烟火", description = "向空中发射烟花，让它绽放出五彩缤纷的图案。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128229] = {name = "高空烟火", description = "向空中发射烟花，让它绽放成旋转光球的形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128231] = {name = "狂暴之怒", description = "移除并免疫恐惧、闷棍和瘫痪效果，持续6秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[128248] = {name = "精神错乱", description = "精神错乱并随机选择一个目标，造成的伤害提高20%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[128252] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128270] = {name = "粉碎", description = "施法者将自己的武器摔在面前的地面上。区域内的敌人受到相当于285%武器伤害的物理伤害。\n 挥舞之力使武器嵌入地里。施法者在继续进行战斗之前必须花3秒时间取出自己的武器。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[128272] = {name = "猛虎下山", description = "施法者跳到目标地点。该区域中的所有敌人会受到相当于190%武器伤害的物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128277] = {name = "幼虎扑", description = "施法者对面前的所有敌人造成相当于92%武器伤害的物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128278] = {name = "毁灭", description = "造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128287] = {name = "恐惧蔓延", description = "每2秒造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[128301] = {name = "金·热桶的美酒", description = "金·热桶的美酒\n点击以品尝金·热桶的酒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128304] = {name = "回旋踢", description = "对目标造成1126点物理伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[128339] = {name = "穿越虚空", description = "施法者通过虚空召唤几个煞魔，其将随机冲向目标，并对其造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128343] = {name = "虚空能量", description = "对目标造成1580点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128398] = {name = "琥珀结界", description = "脉动的琥珀能量保护着施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128406] = {name = "硬化之壳", description = "施法者撤退到自己的外壳中，持续3秒。硬化之壳使其受到的所有伤害降低40%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128407] = {name = "淬毒倒钩", description = "每3秒对目标造成7点自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128408] = {name = "蒸汽冲击", description = "对目标造成26点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128409] = {name = "翔龙猛袭", description = "对施法者面前的所有目标造成37点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128413] = {name = "猢狲震击", description = "对目标造成20点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128414] = {name = "怒不可遏", description = "施法者以一股惊人的力量重击地面，每1秒对施法者周围5码范围内的所有敌人造成20点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128417] = {name = "暗影喷泉", description = "施法者每1秒在其当前目标脚下召唤数个暗影能量之池。这些暗影能量之池每1秒对站在其中的所有敌人造成0点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128419] = {name = "疾跑", description = "惊惧之嗣的移动速度会周期性地提高100%。该效果最多可叠加5次，但当新的光芒勇士选出时，效果将被重置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128424] = {name = "反手猛击", description = "施法者用双臂向外横扫，对面前的所有目标造成18点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128425] = {name = "腐蚀树脂", description = "朝一个敌人喷吐一股树脂，制造一个树脂之池，每秒造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[128429] = {name = "角力", description = "对施法者面前的所有目标造成22点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[128435] = {name = "掌击", description = "对施法者面前的所有目标造成12点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[128436] = {name = "回旋踢", description = "对施法者面前的所有敌人造成8点物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[128440] = {name = "穿刺打击", description = "对目标造成13点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128448] = {name = "燃素", description = "对目标造成8点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128462] = {name = "扭曲之风", description = "强大的旋风造成9点自然伤害，并将玩家击向空中，降低跌落速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128465] = {name = "蜜糖冲锋", description = "原地旋转踢，制造一场沙尘暴。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[128466] = {name = "喷吐种子", description = "向你的目标不停地吐种子。", mechanic = nil, range = "5—60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[128469] = {name = "灼热吐息", description = "喷射出一团火球。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128510] = {name = "二连刺", description = "施法者发动二连刺，总共造成12点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128513] = {name = "打击", description = "施法者用两把武器攻击，对目标造成14点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128515] = {name = "闪电箭", description = "对目标造成21点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128517] = {name = "火墙", description = "灼烧火墙之中的目标，每0.5秒造成12点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128526] = {name = "锯齿利刃", description = "对施法者面前的所有敌人造成10点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128533] = {name = "撕扯", description = "每1秒对施法者面前的所有敌人造成5点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128550] = {name = "蛮力投", description = "使用骨刺击打目标，造成14点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[128630] = {name = "贯日击", description = "对目标敌人施放贯日击，造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128631] = {name = "幻灭踢", description = "脚踢目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128635] = {name = "怒雷破", description = "凶猛地重击目标敌人，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[128643] = {name = "疗伤珠", description = "你在目标位置用疗伤的迷雾制造一个疗伤珠，持续2分钟。如果有盟友从中穿过，便会消耗光球，为其恢复([450% of Spell Power])点生命值。\n\n 武僧在同一时间内最多可使用3个疗伤珠。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[128658] = {name = "邪火烧尽", description = "把火焰引向敌人，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[128681] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128749] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[128750] = {name = "剑刃风暴", description = "你像旋风一般挥舞手中的武器，打击所有近战攻击范围内的敌人，并对每个敌人造成150%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128751] = {name = "把它涂成红色！", description = "喷吐令人反胃的油漆造成11点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128766] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128787] = {name = "扫堂腿", description = "你击倒5码范围内的所有敌人，有效地使其昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128829] = {name = "烟雾弹", description = "在施法者周围0码范围内制造浓厚的烟雾，持续5秒。敌人无法在处于烟雾内时瞄准目标，也无法瞄准处于烟雾内的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128845] = {name = "对冲", description = "你和你的目标同时冲锋并在半途相撞，使周围6码范围内的所有目标昏迷。", mechanic = "抓住", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128852] = {name = "作战鸣叫", description = "攻击速度提高30%，持续4分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128885] = {name = "火焰之息", description = "对你面前12码范围内的所有目标吐出火焰，造成25点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128903] = {name = "锁喉", description = "猛勒敌人的脖子，使其沉默3秒，并每3秒造成一次物理伤害，持续18秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128910] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128933] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[128937] = {name = "瞄准射击", description = "瞄准目标射击，造成相当于300%武器伤害的物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[128948] = {name = "Celestial Lights", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128951] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30秒。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。陷阱可以存在30秒。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128952] = {name = "毒蛇陷阱", description = "在地面上放置一个陷阱，当第一个敌人接近时，陷阱会释放数条毒蛇攻击敌人。毒蛇将在5秒后死去。陷阱可存在1分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128953] = {name = "爆炸陷阱", description = "在地面上放置一个火焰陷阱，当敌人接近时会爆炸，对敌人造成火焰伤害，并在接下来的10秒内对半径10码范围内的所有敌人进行烧灼，造成额外的火焰伤害。陷阱可存在30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[128955] = {name = "逃脱", description = "你尝试摆脱目标，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128961] = {name = "Explosive Trap Effect", description = "每2秒受到一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128962] = {name = "苦难符文", description = "造成暗影伤害并降低移动速度。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[128969] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[128970] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，对近战范围内的所有敌人造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[128999] = {name = "雷霆", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[129007] = {name = "紫金钉刺", description = "用毒药感染受害者，使其在1分钟内受到的任何伤害都提高3%，但同时造成的伤害提高2%。受害者在中毒效果期间将发紫，使得其无法潜行。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[129013] = {name = "闪电吐息", description = "对敌人发出闪电吐息，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[129016] = {name = "激怒", description = "使施法者的攻击速度提高60%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[129019] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使他们的攻击间隔延长33%，移动速度减慢，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[129020] = {name = "天神下凡", description = "你变成一个不可阻挡的巨人，在20秒内造成的伤害提高20%。\n\n 变身后，你将免疫移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[129025] = {name = "怒不可遏", description = "造成和受到的伤害提高3%。最多可叠加20次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[129032] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[129033] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[129111] = {name = "当头痛击", description = "狠击目标敌人的头颅，造成物理伤害并使其在2秒内命中几率降低25%。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129119] = {name = "沥青箭支", description = "射击一个敌人，造成14点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129148] = {name = "冻结", description = "被冻结。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129163] = {name = "白羽的祝福", description = "坠落速度减缓。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129206] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129273] = {name = "Mogu Statue Break: Head Missile", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129275] = {name = "Mogu Statue Break: Shoulder Missile", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129276] = {name = "Mogu Statue Break: Arm Missile", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129295] = {name = "Mogu Statue Break: Weapon Missile", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129307] = {name = "千针噬心", description = "你都分不清这到底是蛰刺还是挠痒了。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129325] = {name = "突袭", description = "跳到敌人所在的位置。另外，物理伤害提高150%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[129411] = {name = "地缚图腾", description = "召唤一个地缚图腾，持续45秒。周期性地使附近敌人的移动速度降低到普通速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129419] = {name = "恐惧共鸣", description = "向螳螂妖女皇传播信息。\n 无敌。\n 捣毁扎尼提克共鸣水晶会移除这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129427] = {name = "年长者之怒", description = "长年积累的经验和知识使其造成的伤害提高10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[129437] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10秒内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[129438] = {name = "钳爪", description = "将敌人定在原地，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[129462] = {name = "剧毒尖牙", description = "毒蛇尖牙分泌出强酸，每3秒造成164点自然伤害。持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129463] = {name = "神鹤踢", description = "对一个敌人造成50%的武器伤害，且每2秒因流血而受到一次物理伤害。持续8秒。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129467] = {name = "传送门：暴风城", description = "制造一个传送门，将使用传送门的队伍成员传送到暴风城。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129468] = {name = "钻地", description = "该单位钻地，释放一次潜地弹幕攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[129497] = {name = "突袭", description = "造成18点物理伤害，并在接下的8秒内每2秒造成6点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129512] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使他们的攻击间隔延长40%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[129555] = {name = "烫脚！", description = "点燃目标脚下的地面，对在该区域内的敌人每1295565.2秒造成17点火焰伤害。持续18秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[129564] = {name = "火焰打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129567] = {name = "火焰爆裂", description = "对一名敌人造成相当于225%武器伤害的火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[129606] = {name = "威吓打击", description = "一记势大力沉的攻击，造成200%的武器伤害并使目标因恐惧而逃跑，持续2秒。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129617] = {name = "鱼干", description = "主要成分为食物碎屑和丛林浆果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[129656] = {name = "歌者的安魂曲", description = "使一个敌人进入睡眠，最多持续3秒。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[129657] = {name = "闪电之池", description = "对站在池中的敌人造成大量自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129697] = {name = "神鹤引项踢", description = "2点光明劲力，2点黑暗劲力\n\n 在空中施展回旋踢，每0.5秒对8码范围内所有敌人造成(5.3 + 2.5 * 80)点物理伤害。移动速度降低0%。持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129700] = {name = "禅疗", description = "在10秒内为施法者恢复100%的生命值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[129711] = {name = "横扫千军", description = "对范围内的所有敌人造成0点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[129744] = {name = "火焰之息", description = "对你面前12码范围内的所有目标吐出火焰，造成8点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129772] = {name = "争分夺秒", description = "在时间耗尽前击败这个对手！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129793] = {name = "倦怠", description = "难以抵挡的绝望感侵袭着敌人，削弱他们作战的意志，使其急速和移动速度降低5%。可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129831] = {name = "战争践踏", description = "对近战范围内的敌人造成相当于500%武器伤害的物理伤害，并使其昏迷2.5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[129837] = {name = "击退", description = "对10码范围内的敌人造成相当于125%武器伤害的物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[129839] = {name = "拉近", description = "将一名敌人猛烈地拉至施法者，造成相当于300%武器伤害的物理伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129858] = {name = "力量爆发", description = "对一名敌人造成相当于300%武器伤害的物理伤害。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[129884] = {name = "乌拿必胜", description = "造成110%的武器伤害并为乌拿头领恢复5%的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129916] = {name = "吐丝", description = "朝目标敌人吐丝，造成相当于50%武器伤害的自然伤害，并使其移动速度降低20%，持续5秒。", mechanic = "被诱捕", range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[129922] = {name = "剧毒蜂刺", description = "造成3点自然伤害，每2秒造成额外的0点自然伤害，持续10秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[129929] = {name = "赤精之赐", description = "伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129946] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标无法移动，并在3秒后造成自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[129948] = {name = "砸击地面", description = "科沃克勃然大怒，用头撞向他的敌人，对其面前锥形区域内的敌人造成伤害并将其击退。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[129952] = {name = "抚慰之雾", description = "在20秒内每秒为施法者恢复5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[129953] = {name = "坚持到底", description = "坚持到底\n攻击速度与伤害提高100%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[129975] = {name = "最终之息", description = "碾碎敌人的最后一丝希望，每1秒造成5点暗影伤害并使其昏迷5秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[129987] = {name = "利刃之风", description = "对6码范围内的所有敌人造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130008] = {name = "泄露煞能爆炸", description = "烛龙被击败后释放出体内的煞能，造成94776点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130014] = {name = "伤害光球", description = "塑造出数颗光球围绕着目标。光球朝围绕的中心移动。敌人目标在接触到光球时会将其消耗，并在8秒内受到35点物理伤害。", mechanic = nil, range = "55码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[130021] = {name = "伤害光球", description = "塑造出数颗光球围绕着目标。光球朝围绕的中心移动。敌人目标在接触到光球时会将其消耗，并在8秒内受到35点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130024] = {name = "喷射之力", description = "对一名敌人造成相当于350%武器伤害的物理伤害。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[130027] = {name = "连环拳", description = "施展一次两连击。第一次攻击对一名敌人造成150%的武器伤害并使其移动速度降低。4秒后，第二次攻击额外造成500%的武器伤害并将敌人击退。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130060] = {name = "投掷石块", description = "向一个敌人投掷石块，造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[130073] = {name = "火桶重击", description = "砸碎一个燃烧的酒桶，形成的地狱火焰会对所有敌人造成每秒相当于生命值1%的伤害，持续直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[130080] = {name = "焦炭爆裂", description = "对一名敌人造成相当于150%武器伤害的火焰伤害，并使其在3秒内受到火焰法术的伤害提高25%。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[130083] = {name = "火焰毁灭", description = "镜像发生爆炸，对周围的敌人造成相当于20%武器伤害的火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130084] = {name = "冥想", description = "冥想\n冥想。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[130150] = {name = "神鹤引项踢", description = "在空中施展回旋踢，每1秒对附近0码范围内的所有敌人造成16%的伤害，并使移动速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[130160] = {name = "吉星高照", description = "在之后的5层效果或20秒内，爆击伤害提高200%，爆击几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130163] = {name = "全自动火炮", description = "释放一波致命的碎击炮弹幕，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[130166] = {name = "吉星高照", description = "在之后的5层效果或20秒内，爆击伤害提高200%，爆击几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130180] = {name = "吉星高照", description = "吉星高照，躲闪几率提高100%，移动速度提高50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130191] = {name = "斜掠", description = "对目标造成75%的武器伤害，并在9秒内造成总计6点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130196] = {name = "激怒", description = "使施法者的攻击速度提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[130205] = {name = "火箭冲击", description = "造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130218] = {name = "胡言乱语", description = "开始胡言乱语，使目标感到困惑。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[130260] = {name = "暗影闪现", description = "使出暗影魔法，立即传送到目标处。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130265] = {name = "火炮冲击", description = "激活附近的火炮。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130266] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[130306] = {name = "脚踝撕咬", description = "造成周期性的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130315] = {name = "侦测", description = "高度专注，试着侦测到某种生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130396] = {name = "火箭鱼雷", description = "对冲击位置周围一定半径内的目标造成大量的火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[130406] = {name = "锄击", description = "施法者对其正前方的任意敌人挥舞矿锄，并对其击中的第一个敌人造成武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130414] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[130417] = {name = "挥砍突刺", description = "施法者使用长剑发动两次挥砍，造成相当于150%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130418] = {name = "英勇突刺", description = "一次有力的攻击，近战伤害提高100%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130423] = {name = "爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130433] = {name = "正义圣印", description = "圣灵充斥着施法者，当成功击中敌人时造成额外的神圣伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[130436] = {name = "冷静反射", description = "施法者搜寻内心的光明力量并将其释放出来。释放出的光芒为10码范围内的盟友恢复18点生命值，对10码范围内的所有敌人造成18点神圣伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[130437] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[130479] = {name = "投射猛击", description = "施法者猛击地面，在其正前方造成定向冲击波。位于受影响区域内的敌人受到相当于200%武器伤害的物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[130488] = {name = "盾牌推进", description = "施法者手持盾牌向前推进，对其正前方所有敌人造成相当于150%武器伤害的物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[130495] = {name = "火力攻击", description = "施法者准备好火枪并发射3枚巨型炮弹。炮弹爆炸并对冲击点周围5码范围内的所有敌人造成30点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[130577] = {name = "难耐恶臭", description = "可怕的恶臭造成周期性的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130583] = {name = "火炮冲击", description = "激活附近的火炮。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130624] = {name = "大型恶魔法阵：传送", description = "大型恶魔法阵：传送\n加图尔正在引导一个强大的传送法术。他想逃跑！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[130630] = {name = "全自动火炮", description = "释放一波致命的碎击炮弹幕，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[130632] = {name = "航海刀", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130633] = {name = "Zipline Leaves", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130677] = {name = "硬着陆", description = "跳到空中，再猛击地面，对20码范围内的所有敌人造成16点物理伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "950​毫秒", cooldown = nil, dispel_type = nil},
[130754] = {name = "投掷水桶", description = "灭火。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130763] = {name = "受伤", description = "身受重伤，几乎无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130767] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并使其免疫定身效果和诱捕效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[130770] = {name = "治疗之雾", description = "为施法者恢复其最大生命值的0%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[130775] = {name = "投掷石块", description = "向当前敌对目标所在区域投出石块，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130778] = {name = "电锯", description = "苏利用粉碎者的电锯攻击一名敌人，造成惊人的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130780] = {name = "火焰喷射器", description = "苏利拼命转动燃油机手柄，在范围为5码的锥形局域内喷射出火焰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130782] = {name = "猛虎掌", description = "造成56%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130783] = {name = "幻灭踢", description = "造成100%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130784] = {name = "旭日东升踢", description = "造成200%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130785] = {name = "我的眼睛！", description = "眼部受创，造成4点物理伤害及周期性物理伤害。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[130788] = {name = "把裤子给我！", description = "漂亮的裤子，归我了。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = "2​秒", dispel_type = nil},
[130791] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130821] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[130830] = {name = "真恶心！", description = "腐烂的芜菁散发着可怕的气味，使附近所有生物受到的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130835] = {name = "Throw Bucket of Water - Peons", description = "灭火。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130860] = {name = "天火号防御巡逻", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130928] = {name = "飞蛾振翅", description = "每1秒对附近敌人造成2点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[130939] = {name = "荆条攫取", description = "挥舞多刺的藤蔓，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[130958] = {name = "奥术光辉", description = "为目标注入智慧的能量，使其法术强度提高10%，爆击几率提高5%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队和团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[130984] = {name = "快乐的猪", description = "在泥水里打滚。呼呼！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131000] = {name = "地面火箭", description = "对影响区域5码范围内的所有敌人发射导弹，造成相当于125%武器伤害的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131012] = {name = "煞魔触须", description = "攫取附近的敌人，使其受到暗影技能或攻击的伤害提高100%，并使其移动速度降低35%，但他们的伤害提高25%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131013] = {name = "蛛卵泼溅", description = "对2.5码范围内的所有目标造成8点自然伤害，并召唤出一只响网小蜘蛛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131021] = {name = "夭折", description = "夭折\n孵化没多久后就死了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131024] = {name = "瞄准射击", description = "施法者对目标开枪，造成武器伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131033] = {name = "响网毒液", description = "造成4点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131036] = {name = "烬牙", description = "烬牙\n攻击会造成“燃烧之血”效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131040] = {name = "燃烧之血", description = "响网烬牙蛛的撕咬每3秒造成1点火焰伤害。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[131066] = {name = "铁腕重击", description = "重击一名敌人，所造成的伤害等同于普通近战伤害，并使目标所受到的伤害提高20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131068] = {name = "注射毒液", description = "下一次近战攻击命中之后，给目标注射毒素，在15秒内造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[131069] = {name = "救伤", description = "治愈损伤，持续4秒。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[131071] = {name = "空中打击", description = "召唤一次空中打击，对一名敌方目标造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131085] = {name = "蚀之琥珀", description = "用腐蚀性的琥珀包裹一名敌人，每秒造成2点自然伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[131091] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[131103] = {name = "撕咬", description = "撕咬目标，造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131110] = {name = "召唤幼苗", description = "召唤活泼的幼苗来为施法者作战。幼苗持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131120] = {name = "火桶重击", description = "砸碎一个燃烧的酒桶，形成的地狱火焰会对所有敌人造成每秒相当于生命值0%的伤害，持续直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[131121] = {name = "抚慰之雾", description = "在20秒内每秒为自身恢复5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = "魔法"},
[131122] = {name = "神鹤引项踢", description = "在空中施展回旋踢，每1秒对附近0码范围内的所有敌人造成0点伤害，并使移动速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[131124] = {name = "酒桶裂", description = "对施法者面前的所有敌人造成伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131130] = {name = "爪裂", description = "Inflicts Physical damage to all enemies in front of the caster.\n Inflicts Physical damage to all enemies in front of the caster every 2 sec for 10秒.", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = "1​秒", dispel_type = nil},
[131133] = {name = "爪击", description = "Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[131145] = {name = "血腥掠食", description = "受到罗什的攻击伤害，每2秒受到一次物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131178] = {name = "熊猫稻草人 - 乌鸦", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[131198] = {name = "战吼", description = "发出战吼，使附近盟友的近战、远程和施法速度提高15%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[131199] = {name = "巢母之嚎", description = "拉基勒痛苦地大声嚎叫，呼唤幼崽前来协助她。若此时已经有幼崽了，就会提高她们50%的攻击速度，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[131203] = {name = "锯齿劈斩", description = "挥砍一名敌人，每秒造成物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[131226] = {name = "毁灭撕咬", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131241] = {name = "烈焰之箭", description = "使地面起火。如果他们还留在该区域内时，每1秒造成17点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131260] = {name = "Summon Adds", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131274] = {name = "虫群", description = "每1秒造成13点暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131287] = {name = "音速爆发", description = "对5码范围内的所有敌人造成30点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131308] = {name = "充满疑虑", description = "疑虑从每个小孔滋生出来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131315] = {name = "冰水喷涌", description = "纳尔加恩向他当前的目标喷出一团冰水，在3码半径内造成冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[131320] = {name = "利刃灌能", description = "伤害提高100%，移动速度降低70%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131329] = {name = "炫目之速", description = "移动速度和伤害提高20%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131340] = {name = "夏克里尔的火焰药水", description = "对站在烈焰中的敌人造成大量火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131368] = {name = "消失", description = "使你消失并进入强化潜行模式，持续3秒。消失后的最初3秒内，受到伤害和有害效果影响都不会脱离潜行。同时解除一切移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131391] = {name = "加图尔的末日", description = "诅咒目标会有几率召唤出一只邪能小鬼攻击受害者。当邪能小鬼被这样召唤出来时，诅咒也会结束，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[131402] = {name = "昏迷打击", description = "施法者猛击地面，造成等同于200%武器伤害的物理伤害。所有被击中的敌人都会昏迷，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131428] = {name = "沃尔斯萨里克之恨", description = "沃尔斯萨里克之恨\n沃尔斯萨里克会不惜一切代价杀死鹰眼大师砮荣！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131485] = {name = "暗影鞭笞", description = "施法者猛力挥打他们的皮鞭，对5码范围内的任意目标造成等同于200%武器伤害的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131486] = {name = "蛊惑", description = "施法者蛊惑附近的敌人走向他们。除非企图逃走的意愿压倒了走向施法者的意愿，否则敌人会被蛊惑。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131488] = {name = "召唤", description = nil, mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131524] = {name = "燃烧之风", description = "使目标的移动速度降低50%，并每1秒对其造成火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[131532] = {name = "煞能爆破", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131544] = {name = "水柱喷射", description = "在目标脚下召唤一股强大的水柱，对其造成冰霜伤害并将其击向空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131545] = {name = "寒冰碎片", description = "每0.2秒造成0点冰霜伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131553] = {name = "高热闪电", description = "造成297点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131555] = {name = "暴风雪", description = "召唤持续8秒的暴风雪，对指定区域内的所有敌人每1秒造成8点冰霜伤害，并使其移动速度降低40%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[131559] = {name = "寒冰风暴", description = "召唤一组寒冰风暴，持续4秒。每1秒对2.5码范围内的所有敌人造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131565] = {name = "投掷毒刃", description = "一把剧毒的匕首，每3秒造成自然伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[131572] = {name = "抚慰之雾", description = "每秒为目标恢复5%的生命值，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[131575] = {name = "投掷石块", description = "向一个敌人投掷石块，造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[131577] = {name = "吸取生命", description = "在5秒内吸取敌人的生命，将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[131587] = {name = "深渊灵动", description = "传送至召唤者的位置。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131589] = {name = "针刺", description = "针刺敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[131594] = {name = "强风鞭笞", description = "挥砍空气，制造一股龙卷风，造成自然伤害，并击退敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[131601] = {name = "煞之狂怒", description = "施法者用他们的利爪猛烈挥击，对前方所有的目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[131604] = {name = "冥想", description = "冥想\n冥想", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[131612] = {name = "冥想", description = "治疗", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[131616] = {name = "神鹤引项踢", description = "在空中施展回旋踢，每1秒对附近0码范围内的所有敌人造成16%的伤害，并使移动速度提高100%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131643] = {name = "超级缩小射线", description = "向目标发射一束强大的能量射线，使目标的攻击强度降低30%，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[131652] = {name = "碎击拳", description = "对目标造成伤害，数值相当于攻击者普通近战攻击伤害的110%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131655] = {name = "Amber Spray", description = "每1秒造成7点自然伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131656] = {name = "滚地翻", description = "向后翻滚一小段距离。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131658] = {name = "顽劣", description = "免疫昏迷、移动限制效果，并失去控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131662] = {name = "恶意穿刺", description = "造成25%的普通武器伤害，并在接下来的每22秒造成物理伤害，持续6秒。可叠加。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131664] = {name = "火桶重击", description = "砸碎一个燃烧的酒桶，形成的地狱火焰会对所有敌人造成每秒相当于生命值5%的伤害，持续5秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131689] = {name = "幽灵爪", description = "爪击敌人，造成暗影伤害，并使其受到的暗影伤害提高25%", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[131696] = {name = "暗影符文", description = "在施法者脚下召唤一组符文，对所有站在其中的近战攻击者造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[131698] = {name = "暗影能量", description = "获得黑暗符文的力量，攻击会造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131702] = {name = "咸鱼抽脸", description = "用你的鱼抽打目标，造成110%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131704] = {name = "毁灭之影", description = "用黑暗能量攻击敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[131726] = {name = "腐蚀猛击", description = "猛击敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[131728] = {name = "Reeltime Strategy: Ju Lien's Catch", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131729] = {name = "吞噬之恨", description = "将纯粹的憎恨发泄在敌人身上，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[131738] = {name = "猛击", description = "重击一名敌人，造成100%的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131743] = {name = "剧毒打击", description = "对一名敌人造成5%的武器伤害，并且每2秒额外造成0%的毒性伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[131766] = {name = "轮回之触", description = "轮回之触\n遭受吴大师轮回之触的攻击。如果她不手下留情的话，你就死定了。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131769] = {name = "冥想", description = "冥想\n集中精神。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[131772] = {name = "切喉手", description = "切喉手\n遭受尹大师切喉手的攻击。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131775] = {name = "一棵香蕉树而已……", description = "这里没啥好看的……继续前进。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131781] = {name = "燃烧之焰", description = "对烈焰内的所有敌人造成火焰伤害。持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131788] = {name = "闪电鞭笞", description = "用灌注了闪电能量的双拳攻击敌方目标，每2秒造成普通伤害外加790点自然伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131790] = {name = "奥术震击", description = "用灌注了奥术能量的法杖震击敌方目标，对其造成普通伤害外加每2秒790点奥术伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131792] = {name = "暗影灼烧", description = "灼烧敌方目标的灵魂，对其造成普通伤害外加每2秒790点暗影伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131812] = {name = "充满疑虑", description = "疑虑从每个小孔滋生出来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131813] = {name = "风爆弹", description = "风领主梅尔加拉克向玩家投掷一颗不稳定的炸弹，对5码范围内的所有玩家造成2764点自然伤害。3秒后炸弹启动，一旦有任何玩家进入其6码范围内就会爆炸。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[131831] = {name = "火桶重击", description = "砸碎一个燃烧的酒桶，形成的地狱火焰会对所有敌人造成每秒相当于生命值1%的伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131838] = {name = "炸药冲击", description = "造成火焰伤害，并在6秒内造成额外的火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[131844] = {name = "闪电之盾", description = "5颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10分钟，或者在反击5次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[131847] = {name = "战争机器", description = "战争机器免疫昏迷、移动限制效果和失去控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131901] = {name = "狂怒附体", description = "狂怒附体\n非常愤怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131942] = {name = "跳跃冲击", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131944] = {name = "凶猛撕咬", description = "对目标造成200%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131948] = {name = "水流喷涌", description = "吞噬者纳尔加恩从口中喷出一股水流，每0.5秒对狭窄的锥形区域造成4点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[131956] = {name = "滚地翻", description = "向后短距离翻滚。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131962] = {name = "缓落", description = "向后翻滚一小段距离。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131978] = {name = "切割", description = "切割施法者前方的敌人，造成0%的伤害，并使其移动速度降低，持续直到主动取消。", mechanic = nil, range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131979] = {name = "毒性冲击", description = "向敌人喷射毒药，造成自然伤害，并在接下来的10秒内每3秒额外造成一次伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[131980] = {name = "翔龙在天", description = "向后翻滚一小段距离。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[131991] = {name = "稳固射击", description = "一次稳固的射击，造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[132031] = {name = "稳固射击", description = "一次稳固的射击，对目标造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[132095] = {name = "绝望之嚎", description = "拖曳30至50码范围内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132218] = {name = "抚慰之雾", description = "在8秒内每秒为自身恢复3%的生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[132222] = {name = "动荡能量", description = "暴露在横扫千军的能量中会受到持续性的负面效果影响，敌人会昏迷并且每2秒受到790点奥术伤害，直至其生命值恢复到上限的80%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132236] = {name = "女皇赞歌", description = "佐尔洛克提高声音赞美女皇，对所有能听到歌声的非螳螂妖目标造成伤害，直到其展开近身战斗为止。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[132251] = {name = "制造黏稠的叶绿素", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132253] = {name = "掷斧", description = "将你的武器向敌人投去，造成120%武器伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132256] = {name = "灾难性故障", description = "伊拉贡变得不稳定，使纳拉克煞引擎发生爆炸，对整个团队造成15006点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[132367] = {name = "绝望", description = "被无边的绝望感所压倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132615] = {name = "召唤彩虹", description = "召唤小鬼最害怕的一副景象。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132644] = {name = "投掷长矛", description = "向一个敌人投掷长矛，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[132646] = {name = "日怒", description = "向目标发射一束太阳光，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[132649] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132652] = {name = "治疗链", description = "治疗当前友善目标及其附近的一个友善目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[132661] = {name = "火墙", description = "灼烧火墙之中的目标，每0.3秒造成95点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132675] = {name = "岛际护盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132702] = {name = "油面打滑", description = "你在油面上来回打滑。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132736] = {name = "烈焰震击", description = "点燃一滩油团，对其范围内的所有目标造成147点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132743] = {name = "纠缠根须", description = "缠住一个敌人，持续5秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[132746] = {name = "夺命药膏", description = "每2秒造成自然伤害，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[132747] = {name = "减速药膏", description = "使敌人中毒，降低其50%的移动速度，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[132749] = {name = "麻痹药膏", description = "施以麻痹毒药，延长25%的施法时间，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[132752] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[132756] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[132763] = {name = "治疗之雨", description = "唤来治疗之雨，覆盖一片区域。区域中的目标每2秒钟回复一次生命值，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[132813] = {name = "召唤迅猛狼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132814] = {name = "火炮装填", description = "向后短距离翻滚。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132816] = {name = "运送补给品", description = "拾取补给品。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[132829] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[132830] = {name = "炮手的火把", description = "每2秒造成4点火焰伤害，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[132941] = {name = "疾风骤雨", description = "快速挥砍施法者面前的所有目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132943] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132947] = {name = "俯冲", description = "鹦鹉对目标进行俯冲，造成125点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[132980] = {name = "冰刺", description = "在40码范围内的敌方目标脚下召唤冰刺。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[133008] = {name = "投掷巨石", description = "投掷一块燃烧的巨石。对敌人造成最多23点伤害，对附近的建筑造成最多1000点攻城伤害。", mechanic = nil, range = "15—150码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[133022] = {name = "氮气推进器", description = "极大地提高你的奔跑速度，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133033] = {name = "治疗波", description = "治疗当前的友方目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[133050] = {name = "自毁", description = "自毁，对附近单位造成40点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133054] = {name = "静止陷阱", description = "使静止陷阱周围的所有敌人昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133057] = {name = "狂劈乱砍", description = "在6秒内疯狂地劈砍敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[133058] = {name = "巨型甲壳", description = "吸收伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133066] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[133076] = {name = "突袭", description = "突袭目标敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133081] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133108] = {name = "抛射石块引发爆炸", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133111] = {name = "自动火炮", description = "向敌方位置引导一阵炮弹齐射，造成周期性的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[133121] = {name = "激水喷涌", description = "对施法者前方锥形区域20码范围内的所有目标造成55点冰霜伤害，并将其击飞至空中。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[133153] = {name = "自动火炮", description = "向敌方位置引导一阵炮弹齐射，造成周期性的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[133196] = {name = "锁定", description = "锁定目标。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[133197] = {name = "爆炸", description = "对周围的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133213] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成45点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[133227] = {name = "地精装置", description = "绑定一台地精装置，3秒后装置会自动弹开并散布大片地雷！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133236] = {name = "爆炸", description = "对5码范围内的敌人造成21点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133296] = {name = "狂暴的里东", description = "失去好友的悲痛让里东陷入了狂暴，使其造成的伤害提高250%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133302] = {name = "分裂", description = "制造一个拥有施法者当前生命值的幻象。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[133306] = {name = "缩小射线失灵", description = "不知为何，缩小射线失灵了……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133308] = {name = "投网", description = "向目标投网，将其固定在原地，持续5秒。", mechanic = "定身", range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[133322] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[133360] = {name = "钟乳石", description = "召来钟乳石攻击所有的敌人，造成伤害并使其昏迷，持续3秒。\n\n 如果孵化大师被钟乳石击中，他也会昏迷，且受到的伤害提高50%，持续10秒。幼嗣则会被钟乳石立即杀死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133363] = {name = "电磁爆炸", description = "对指定区域内的所有敌人造成火焰伤害，并留下电磁弹片，每0.5秒造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[133377] = {name = "火焰喷射器", description = "向前方锥形区域喷射火焰。被焦油喷射击中的目标会受到额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = "魔法"},
[133396] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成0点物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[133415] = {name = "不稳定的传送门", description = "维持一座连通统御岗哨和火箭岗哨的传送门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133417] = {name = "不稳定的传送门", description = "维持一座连通雄狮港和天火号的传送门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133424] = {name = "焦油喷射", description = "将滚烫的焦油喷向敌人，造成伤害并提高受到的火焰技能伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[133459] = {name = "爆炸过载", description = "向周围疯狂地发射火箭弹，击中即爆炸。\n\n 瞄准系统未经测试，不排除发生意外的可能性。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[133473] = {name = "烈焰之矛机枪", description = "发射烈焰之矛，击中即爆炸。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133514] = {name = "不稳定的传送门", description = "维持一座连通统御岗哨和双月殿的传送门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133515] = {name = "不稳定的传送门", description = "维持一座连通统御岗哨和奥格瑞玛的传送门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133516] = {name = "不稳定的传送门", description = "维持一座连通雄狮港和七星殿的传送门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133517] = {name = "不稳定的传送门", description = "维持一座连通雄狮港和暴风城的传送门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133519] = {name = "雇佣兵", description = "雇用一名法师。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133520] = {name = "雇佣兵", description = "雇用一名圣骑士。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133521] = {name = "雇佣兵", description = "雇用一名牧师。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133522] = {name = "雇佣兵", description = "雇用一名德鲁伊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133523] = {name = "雇佣兵", description = "雇用一名战士。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133524] = {name = "雇佣兵", description = "雇用一名潜行者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133525] = {name = "雇佣兵", description = "雇用一名萨满祭司。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133533] = {name = "奥术光辉", description = "为目标注入智慧的能量，使其法术强度提高10%，爆击几率提高5%，持续1小时。只在卡桑琅丛林有效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[133538] = {name = "真言术：韧", description = "为目标注入活力，使其耐力提高10%，持续1小时。只在卡桑琅丛林有效。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[133540] = {name = "战斗怒吼", description = "目标的攻击强度提高10%。只在卡桑琅丛林有效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133541] = {name = "迅刃之黠", description = "使目标的近战和远程攻击速度提高10%。只在卡桑琅丛林有效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133542] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[133545] = {name = "元素之誓", description = "目标的法术急速提高5%。只在卡桑琅丛林有效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133548] = {name = "静止", description = "使目标昏迷5分钟。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[133556] = {name = "轰炸", description = "轰炸一块区域，造成10点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[133558] = {name = "煞能爆发", description = "在目标脚下召唤一股强大的煞能喷涌，对其造成暗影伤害并将其击向空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[133591] = {name = "统御岗哨大餐", description = "在统御岗哨摆下大餐。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133597] = {name = "黑暗寄生", description = "施法者用黑暗寄生感染目标，每2秒造成持续增长的暗影伤害，持续30秒。若该效果被驱散，则寄生将变异为黑暗天灾。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[133598] = {name = "黑暗天灾", description = "黑暗寄生已变异为黑暗天灾。在黑暗天灾持续期间，每3秒会在宿主所在的位置出现一只徘徊之眼。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133604] = {name = "六连发", description = "轰击敌人，造成200%的武器伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[133675] = {name = "蓝光", description = "施法者用蓝光射线笼罩该区域。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133691] = {name = "雇佣守卫", description = "雇用一名守卫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133702] = {name = "孵化", description = "孵化附近所有的蜥蜴人卵。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[133705] = {name = "全自动火炮", description = "释放一波致命的碎击炮弹幕，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[133707] = {name = "打击", description = "对锥形区域内的敌人造成41点伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[133710] = {name = "高射炮冲击", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133711] = {name = "高射炮", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133714] = {name = "空中扫射", description = "造成71点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133718] = {name = "雇佣兵", description = "雇用一名法师。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133719] = {name = "雇佣兵", description = "雇用一名圣骑士。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133720] = {name = "雇佣兵", description = "雇用一名牧师。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133721] = {name = "雇佣兵", description = "雇用一名德鲁伊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133724] = {name = "雇佣兵", description = "雇用一名萨满祭司。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133732] = {name = "红光", description = "造成136点火焰伤害，由笼罩在红光中的所有目标均摊。受害者每次被命中之后受到的伤害都会提高3%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133737] = {name = "强光", description = "用强光照射该区域。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133753] = {name = "挥舞", description = "孵化大师将目标击退，并造成严重的流血伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133767] = {name = "严重致伤", description = "施法者伤害目标。每一层效果将使目标受到的治疗效果降低10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133795] = {name = "生命吸取", description = "施法者从位于其前方最近的目标身上汲取生命。目标被汲取生命的时间越长，被汲取的生命值就越多。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[133804] = {name = "死亡新星", description = "对附近100码范围内的所有敌人造成109点伤害。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[133813] = {name = "毒液箭", description = "向目标发射一支毒液箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[133817] = {name = "毁灭猛击", description = "腾起跃向空中，准备施展毁灭跳击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[133843] = {name = "锁定", description = "向一个敌方目标发起冲锋。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133845] = {name = "旋风斩", description = "每0.5秒造成8点物理伤害，并免疫昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[133889] = {name = "治疗光束", description = "治疗一个盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[133890] = {name = "防护力场", description = "为盟友加上魔法护盾，可吸收物理或魔法伤害，持续10秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[133892] = {name = "终极巫毒", description = "沃金创建了一片区域，使站在其中的玩家免疫任何来自敌方的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "3​分钟", dispel_type = nil},
[133971] = {name = "龟缩", description = "龙龟在其生命值较低时会躲进自己的龟壳，免疫任何伤害。此时玩家可以踢龟壳，使其穿越整个房间，被其击中的任何生物都会受到龟壳震荡的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133974] = {name = "旋转龟壳", description = "旋龟在房间中四处追逐玩家，快速旋转并不断对5码范围内的敌人造成474点物理伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[133998] = {name = "还击", description = "当敌人对你发动近战攻击后，你将立即对其进行反击，造成8点物理伤害并反射法术，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134002] = {name = "冲刺", description = "移动速度提高70%，并免疫诱捕和定身效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134006] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[134007] = {name = "吞噬", description = "每2秒抽取一次目标的生命。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134030] = {name = "踢龟壳", description = "玩家在距离被击败的旋龟5码时可以踢它，使其飞越整个房间。被龟壳击中的敌人将被打断施法，并在15秒内受到50%的额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134058] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134059] = {name = "炸弹", description = "轰炸指定区域内的所有敌人，并造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[134066] = {name = "水上行走", description = "你可以在水上行走。任何伤害都会取消这个效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134092] = {name = "龟壳震荡", description = "被踢时，龟壳旋转向前，打断其触碰到的敌人并使其失去平衡。敌人所受到的所有伤害提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134111] = {name = "网住", description = "被网住。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134112] = {name = "眩晕", description = "轻微脑震荡……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134132] = {name = "土拨鼠笼子", description = "在统御岗哨放置一个土拨鼠笼子。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134136] = {name = "联盟旗帜", description = "在雄狮港放置一箱旗帜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134137] = {name = "土拨鼠笼子", description = "在雄狮港放置一个土拨鼠笼子。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134202] = {name = "妖术", description = "被妖术变形。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134205] = {name = "闷棍", description = "瘫痪目标，最多持续11秒。必须在潜行状态下使用。只对未进入战斗状态的人型生物有效。任何伤害都会唤醒目标。同一时间内只能对单一目标使用闷棍。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134225] = {name = "地狱烈焰", description = "点燃施法者的附近区域，每1秒对对周围的所有敌人造成奥术伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[134233] = {name = "死亡光束", description = "引导一道死亡光束。引导的时间越长，打击的目标就越多，伤害也越高。", mechanic = nil, range = "55码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[134234] = {name = "法术之焰", description = "在一条直线上造成18点奥术伤害，并在1分钟内每1秒造成114点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[134241] = {name = "庚离之疯", description = "庚离之疯\n疯狂传送。\n邪恶之弧现在会发射4枚飞弹。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[134242] = {name = "勇士的妒忌", description = "嫉羡于其他勇士的耀武扬威，受到的伤害提高100%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134243] = {name = "疯狂传送", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134245] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[134250] = {name = "暗影狂袭", description = "向当前目标发射4枚飞弹。当飞弹击中地面时，会对周围5码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134260] = {name = "暗影撞击", description = "向当前目标发射1枚飞弹。当飞弹击中地面时，会对周围5码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "80码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[134317] = {name = "Ping My Summoner", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134321] = {name = "吞食", description = "施法者吞食区域内的食物，试图变得更加强壮。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[134322] = {name = "变异", description = "进食足够的营养后，雏鸟会成长为幼鸟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134366] = {name = "爪掠", description = "施法者用其锐利的尖爪进行攻击，造成极大的物理伤害。", mechanic = nil, range = "20码 ", cast_time = "700​毫秒", cooldown = "5​秒", dispel_type = nil},
[134367] = {name = "孵蛋", description = "施法者将蛋孵在身旁。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[134372] = {name = "尖啸", description = "尖啸\n施法速度降低30%。\n施放任意法术都会移除该效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134384] = {name = "斯尼克爆弹", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134387] = {name = "斯尼克爆弹", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134415] = {name = "被吞噬", description = "施法者开始吞噬受害者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134470] = {name = "荧光素酶", description = "施法者向随机目标丢出一滴荧光素酶，其腐蚀性会对受害者造成2369点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[134476] = {name = "岩崩", description = "一根充斥着电能的钟乳石从洞窟顶上坠落下来，对5码范围内的敌人造成140点自然伤害，对20码范围内的敌人造成22点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134477] = {name = "胁迫气场", description = "胁迫恶魔守卫所攻击的任何目标，提高产生的威胁值。\n\n自动施放：\n 此效果始终保持激活。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134483] = {name = "Corpse Spider Web Spawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134554] = {name = "憎恨", description = "近战攻击可同时提高造成和受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134556] = {name = "尘土抽击", description = "猛击地面，对8码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[134564] = {name = "密闭射线", description = "一股神秘的力量正探索魔古神器上的信息。", mechanic = nil, range = "20码 ", cast_time = "5​分钟", cooldown = nil, dispel_type = nil},
[134587] = {name = "冰墙", description = "在目标位置处制造一堵冰墙。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[134609] = {name = "灵魂炸弹", description = "召唤一个灵力之球，3秒后爆炸，对附近的所有敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[134634] = {name = "召唤", description = "召唤目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134647] = {name = "烧灼", description = "受到的火焰伤害提高25%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134664] = {name = "地狱熔火", description = "对所有敌人造成1580点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[134668] = {name = "痛咬", description = "施法者猛咬了受害者一口，造成10110点物理伤害，并使其受到的伤害提高100%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134674] = {name = "灵魂弹幕", description = "用灵魂之力轰击一名敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[134691] = {name = "穿刺", description = "每2秒造成普通伤害外加1027点流血伤害。该效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134729] = {name = "跳跃", description = "向当前目标跳跃。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134767] = {name = "信仰之链", description = "用神圣锁链将目标团团围住，并使其昏迷6秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[134769] = {name = "敲击", description = "敲击目标，使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[134770] = {name = "暗影闪现", description = "遁入暗影，然后出现在随机位置。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134771] = {name = "致死投掷", description = "造成相当于目标生命值60%的物理伤害。", mechanic = nil, range = "15—25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[134786] = {name = "破甲攻击", description = "护甲降低5%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134810] = {name = "呆在外面！", description = "将没买票的目标移出旋转木马。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134819] = {name = "圣光闪现", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[134822] = {name = "十字军打击", description = "对目标造成125%正常武器伤害，每次十字军打击都可使目标在受到神圣伤害时多承受125点额外神圣伤害，共可累加5次。持续直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[134847] = {name = "派对动物", description = "派对动物\n时尚、前卫、刺激，这便是布林顿，他已经等不及要大显身手啦。快抓紧时间和他一起度过美好时光吧，他一会就出发了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134856] = {name = "赞达拉战吼", description = "造成1185点伤害，并将15码范围内的敌人击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[134867] = {name = "情绪失控", description = "由于煞魔的出现，这位受害者被他们突然爆发的情绪给压垮了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134911] = {name = "疯狂的肉弹！", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高250%。施法者无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[134917] = {name = "传送：波特城堡", description = "将施法者传送到波特的云端城堡。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[134918] = {name = "酒泉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135029] = {name = "水流喷射", description = "引导一股寒冰之水涌向目标， [ 激流喷射 : 使目标减速0%并 ]在4秒内对目标造成([226.4% of Spell Power])点冰霜伤害。\n\n 水流喷射会自动激活冰冷智慧。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = "魔法"},
[135053] = {name = "圣光闪现", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[135056] = {name = "时空跳跃", description = "通过一个次元兔子洞返回至你的巢穴。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[135094] = {name = "古代熊猫人的祝福", description = "每3秒为熊猫人灵魂的救助者恢复一次生命值，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135103] = {name = "吸血弱者", description = "当被攻击目标的当前生命值低于50000点时，吸取其生命值。造成相当于25%武器伤害的物理伤害，并为施法者治疗，治疗量相当于伤害量的6倍。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135106] = {name = "活化烈焰", description = "对目标造成火焰伤害。每次造成伤害时可获得1层效果，最多可叠加到5层。叠加满5层后，其每跳一次，将会释放出烈焰爆炸。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[135112] = {name = "无尽烈焰", description = "对100码范围内的所有目标延长10秒活化烈焰的持续时间。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[135144] = {name = "霜冻坚韧", description = "反射10%受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135145] = {name = "冻结", description = "随机冻结并碎裂一名玩家，使其爆炸并对所有盟友造成2212点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[135147] = {name = "攻击盲区", description = "你身处攻击盲区中。\n 命中和被击中的几率降低100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135154] = {name = "炮弹旋风", description = "施法者来回旋转，每1秒对8码范围内的敌人造成伤害，持续7秒。旋转时，移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[135166] = {name = "拉响警报", description = "拉响警报\n每5.2秒对8码范围内的目标造成伤害。\n移动速度降低0%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[135171] = {name = "投掷书籍", description = "索林·法师之手运用奥术能量，将周围书柜里的书籍重重地砸向他的敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135175] = {name = "投掷药剂", description = "索林·法师之手运用奥术能量，将周围炼金桌上的剧毒药剂重重地砸向他的敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135176] = {name = "传送", description = "将一名敌人传送到紫罗兰监狱。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[135178] = {name = "投掷刀剑", description = "索林·法师之手运用奥术能量，将周围武器架上的刀剑掷向他的敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135199] = {name = "攻击盲区：左", description = "在玳刃左侧进行攻击将无法命中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[135220] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[135223] = {name = "攻击盲区：右", description = "在玳刃右侧进行攻击将无法命中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[135225] = {name = "攻击盲区：后", description = "在玳刃身后进行攻击将无法命中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[135226] = {name = "Summon Shale Shards", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135240] = {name = "发射火箭", description = "对敌人发射威力强大的火箭，造成40点伤害并使其昏迷3秒。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[135241] = {name = "嚎叫", description = "使10码范围内所有盟友的物理伤害提高10%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135285] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[135292] = {name = "Explosives Plunger", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[135310] = {name = "爆炸", description = "炸弹的冲击波将对其所触及的所有敌人造成41点火焰伤害。", mechanic = nil, range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135314] = {name = "火药轰击", description = "对区域内的所有敌人造成自然伤害，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135340] = {name = "强力撕咬", description = "对一名敌人造成100%普通伤害，并使其护甲值降低100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[135342] = {name = "疯狂噬咬", description = "三次快速的噬咬，对前方的所有敌人造成60点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[135343] = {name = "血腥之刃", description = "血柄督军向他的敌人掷出刀刃，造成0点伤害并导致内出血，还会获得千刀万剐技能。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135361] = {name = "攻击盲区：前", description = "在玳刃正面进行攻击将无法命中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[135371] = {name = "毁坏", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[135396] = {name = "嗜血攻击", description = "造成95点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[135397] = {name = "致命一击", description = "造成41点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[135403] = {name = "神圣之光", description = "一次强大的治疗，治愈一名友方目标。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[135404] = {name = "神圣风暴", description = "一次强有力的攻击，对8码范围内的所有敌人造成25%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[135417] = {name = "链枪", description = "向施法者前方锥形区域持续发射弹幕，使该区域内的敌人每秒受到18点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[135421] = {name = "野蛮冲锋", description = "向一名敌人冲锋，对其及沿途的所有敌人造成27点物理伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135425] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[135432] = {name = "猢狲招式", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135434] = {name = "当头一脚", description = "对一名敌人和其最近的盟友造成普通伤害，最多影响5个目标，使其攻击间隔时间延长33%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135444] = {name = "呛死他们", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135494] = {name = "沼气", description = "沼气由地底渗透而出，每秒对3码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[135497] = {name = "地面猛击", description = "猛击地面，对5码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[135498] = {name = "恶毒撕裂", description = "凶猛地攻击一个敌人，每1秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[135499] = {name = "口臭", description = "向一名敌人呼出口臭，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[135502] = {name = "暴风雪", description = "召唤一场暴风雪，持续15秒，每1秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[135503] = {name = "奥术冲击", description = "用能量冲击目标，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[135508] = {name = "上古根须", description = "从潘达利亚大地的深处冒出根须，形成一道屏障。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[135509] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[135510] = {name = "精神折磨", description = "降低敌人5%的急速和移动速度，持续8秒。最多可叠加10次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135519] = {name = "护盾冲锋", description = "冲锋，并造成武器伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135528] = {name = "溢血之伤", description = "被掷出的天剑所伤，每2秒受到一次物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135545] = {name = "力场屏障", description = "保护你的飞机免遭飞弹袭击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[135546] = {name = "制导飞弹", description = "向附近的敌人发射一枚飞弹，摧毁他们的武器系统。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135572] = {name = "便携式虫洞", description = "开启一道会周期性将一个随机敌方目标拖进虚空的虫洞。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[135580] = {name = "天剑", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135584] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[135591] = {name = "空中协助", description = "施法者请求飞行盟友的协助，对她的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​分钟", dispel_type = nil},
[135592] = {name = "手榴弹", description = "向目标位置投掷一枚手榴弹，对所有目标造成伤害并导致可叠加的流血效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[135593] = {name = "弹片", description = "手榴弹的弹片会对目标造成7点流血伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135594] = {name = "闪电炸弹", description = "向目标位置投掷一枚充满电能的炸弹。炸弹爆炸后会释放出电能，并且每1秒对附近的所有敌方目标造成伤害。\n\n 同一时间只能投掷一枚闪电炸弹。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = "魔法"},
[135596] = {name = "静电过载", description = "在闪电炸弹的位置制造静电过载，造成大量伤害并使周围的所有敌人昏迷。\n\n 该静电过载将会终止闪电炸弹。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[135599] = {name = "便携式地雷", description = "在目标位置部署一颗地雷。地雷会对任何踩着的敌人造成伤害，并使其周围的所有敌人暂时昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[135601] = {name = "尖牙与利爪", description = "自动攻击有20%的几率强化你施放的下一个重殴或摧折，最多可积累2次。\n\n 强化的重殴或摧折造成的伤害提高40%，消耗的怒气降低100%，并使目标对你造成的伤害降低12%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135604] = {name = "部署自爆绵羊", description = "部署一只漫步的绵羊向目标位置走去。同一时间只能部署10只绵羊。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[135605] = {name = "自爆绵羊", description = "触发70码范围内所有部署的自爆绵羊的引爆装置。\n\n 自爆绵羊对周围的所有敌人造成伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = "魔法"},
[135606] = {name = "灵魂之影", description = "最终，复仇的灵魂开始攻击周围的所有敌人，每2秒造成3点暗影伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[135620] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[135621] = {name = "静电充能", description = "使8码范围内的敌人昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[135622] = {name = "电能图腾", description = "在施法者脚下召唤出一个拥有5点生命值的空气图腾，6秒后爆炸，使8码范围内的所有敌人昏迷3秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[135623] = {name = "嗜血", description = "附近所有盟友的近战、远程和施法速度提高35%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[135624] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[135625] = {name = "高阶妖术", description = "将附近的敌人变成青蛙，使它们无法攻击或施法，持续8秒。", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[135643] = {name = "永恒复仇", description = "真挚好友的死彻底激怒了施法者，使其进入到狂暴状态，增强他们的生命值、伤害和体型。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135650] = {name = "烈焰之箭", description = "一支烈焰之箭，造成普通伤害并点燃目标的附近区域，在直到主动取消内对滞留火中的敌人造成持续性伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[135664] = {name = "混乱之箭", description = "向敌人发射混乱之箭，造成火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有防御性免疫效果。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[135680] = {name = "静电冲击", description = "当北部导管开始充能时，雷神会获得静电冲击技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135681] = {name = "散射闪电链", description = "当东部导管开始充能时，雷神会获得散射闪电链技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135682] = {name = "超载", description = "当南部导管开始充能时，雷神会获得超载技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135683] = {name = "弹跳闪电", description = "当西部导管开始充能时，雷神会获得弹跳闪电技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135688] = {name = "雅各布森中尉的优雅长棍", description = "对影响区域内的所有目标造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135693] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，对后续击中的目标造成的自然伤害递减。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[135696] = {name = "回旋风暴", description = "施法者快速旋转，试图攻击周围的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135698] = {name = "怒火迸发", description = "在消灭一个暴怒魔嗣后释放，煞能将怒火灌注到周围的所有生物和玩家身上，使其伤害提高25%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[135754] = {name = "Sha Blaze Effect Radius", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135774] = {name = "俄瑞斯忒斯的标记", description = "俄瑞斯忒斯对一个目标施以死亡标记，使其受到15%的额外伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135807] = {name = "腐蚀猛击", description = "伊什狂暴地挥舞拳头，击退周围的所有敌人，立即造成1点暗影伤害，并且每2秒造成额外的1点暗影伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[135818] = {name = "英勇突刺", description = "一次有力的攻击，近战伤害提高100%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[135831] = {name = "投掷扳手", description = "向目标掷出一把扳手，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135832] = {name = "贝莎的迫击炮弹幕", description = "在竞技场向多个随机目标发射火箭弹幕，造成火焰伤害并将其击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135839] = {name = "彻底绝望", description = "彻底绝望\n离开绝望之域将对你造成41点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135845] = {name = "开启贝莎", description = nil, mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[135853] = {name = "预兆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135862] = {name = "点燃燃料", description = "灼烧附近的敌人。每5.2秒造成一次额外的火焰伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[135865] = {name = "当头一脚", description = "造成18点物理伤害，并将前方锥形区域内的所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[135867] = {name = "剑刃扫尾", description = "跳跃到敌人背后，使其眩晕3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135873] = {name = "地下破坏神", description = "凭借其出神入化的挖掘技巧，格里兹克在非常精准的位置猛挥矿锄，引发剧烈震动，波及周围的敌人。造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[135883] = {name = "傲然诋毁", description = "破坏者贬低他的敌人，用犀利的言辞伤害对方，造成7点物理伤害并使其受到的伤害提高20%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[135889] = {name = "血性狂吼", description = "使附近敌人受到的物理伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[135892] = {name = "利刃切割", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[135967] = {name = "光束步枪", description = "发射粒子光束穿透敌人，造成40点伤害。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[135999] = {name = "闪电之盾", description = "9颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10分钟，或者在反击9次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[136037] = {name = "原生打击", description = "对施法者前方锥形区域内的敌人造成14216点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[136050] = {name = "畸形之血", description = "目标的血液变得畸形，每3秒造成316点自然伤害，并且目标的近战攻击会导致凝结之血，对活化液体和恐怖黏液怪造成额外伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[136093] = {name = "爆炸", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136098] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[136099] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[136100] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收物理或魔法伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[136122] = {name = "猩红绽放", description = "对500码范围内的所有敌人造成7898点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136123] = {name = "琥珀爆发", description = "对500码范围内的所有敌人造成7898点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136124] = {name = "急速冰寒", description = "对100码范围内的所有敌人造成7898点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136154] = {name = "腐蚀尖刺", description = "对红光照射下的任意一名敌人造成2022点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[136174] = {name = "琥珀护体", description = "施法者进入一个假定的报复姿态。任何一次导致施法者生命值低于最大生命值10%的倍数的伤害，都会立即遭到反击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136192] = {name = "闪电风暴", description = "用闪电轰击目标，并使其震击周围的盟友。此后弧形闪电跳至周围的盟友身上，使得他们也受到电磁脉冲。\n\n 吸收治疗效果。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[136209] = {name = "进化", description = "施法者变异后造成的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[136210] = {name = "腹部毒囊", description = "腹部的毒囊会周期性喷发，每1秒对所有敌人造成316点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136215] = {name = "毒气鱼鳔", description = "普利莫修斯进行一次不稳定的变异，可以使用腐蚀毒气技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136216] = {name = "腐蚀毒气", description = "对25码锥形区域内的所有敌人造成2000000点自然伤害，由受影响的所有人均摊。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[136218] = {name = "酸性脊刺", description = "每3秒发射一次酸性脊刺。对目标5码内的所有敌人造成1738点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136225] = {name = "病源腺体", description = "获得易变病菌技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136228] = {name = "易变病菌", description = "每1秒对目标造成1896点自然伤害，持续10秒。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = "25​秒", dispel_type = nil},
[136245] = {name = "代谢增速", description = "极快的代谢速度使得施法者能够更加频繁地使用技能，并且攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136246] = {name = "迸裂脓疮", description = "脓疮每10秒迸裂一次，喷出的腐蚀血液将对冲击区域2.5码范围内的所有目标造成3160点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136251] = {name = "杜鲁姆平台迷宫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136287] = {name = "精神控制", description = "精神控制 魔法\n魅惑。", mechanic = "被魅惑", range = "55码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[136297] = {name = "集束火箭", description = "发射一枚火箭升至空中，随后分裂成若干枚小火箭，对半径内的所有目标造成伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = "魔法"},
[136321] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[136323] = {name = "怒火中烧", description = "物理伤害提高10%。\n 攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136333] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[136334] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[136339] = {name = "闪电之链", description = "将目标和纳拉克拴在一起，每1秒造成一次自然伤害，且目标距离越远，所受到的自然伤害就越高。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[136376] = {name = "鲜血仪式", description = "每秒造成9点暗影伤害，持续3秒，并使目标昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[136428] = {name = "震击", description = "对肯瑞托监视结界周围的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136438] = {name = "强能震击", description = "对肯瑞托监视结界周围的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136439] = {name = "闪电震爆", description = "造成闪电伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136441] = {name = "闪电打击", description = "在一名敌对玩家附近召唤一个暗影裂隙。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136442] = {name = "被占据", description = "被戈拉亚的灵魂所占据，生成黑暗能量并且获得新技能，已有技能也获得了额外效果。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136462] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响2个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[136463] = {name = "横扫", description = "对施法者前方锥形区域5码范围内的目标造成4265点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136465] = {name = "火球术", description = "造成4739点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[136466] = {name = "放逐术", description = "卡雷苟斯免疫所有伤害和效果，直至萨索瓦尔被击败。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136480] = {name = "闪电链", description = "造成3160点自然伤害，并跳至5码内的下一个目标。总计可影响3个目标，每跳一次可提高50%的伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[136486] = {name = "灵魂爆炸", description = "被唤出的灵魂发生爆炸，对附近的敌人造成法术暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136487] = {name = "闪电新星图腾", description = "在施法者身边召唤一个闪电新星图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[136489] = {name = "闪电新星", description = "发射出一道闪电脉冲，每3秒对8码范围内的敌人造成109点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[136506] = {name = "灵魂扭曲", description = "将目标的生命精华进行扭曲，每1秒吸取一次生命值，并将其转化给施法者，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = "1.5​秒", dispel_type = nil},
[136509] = {name = "灵魂之箭", description = "用强大的灵魂能量冲击目标，造成法术暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "1.5​秒", dispel_type = nil},
[136512] = {name = "混乱妖术", description = "使目标陷入混乱，导致他们在施放法术或技能后有50%的几率转而攻击自己。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "诅咒"},
[136548] = {name = "球状闪电", description = "球状闪电会冲向一个敌人，根据其与目标的距离造成越来越高的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[136564] = {name = "冰冻宝珠", description = "召唤一颗以寒冰箭攻击附近敌人的冰冻宝珠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[136573] = {name = "寒冰箭", description = "每1秒向附近的敌方目标射出一支寒冰箭，造成41点冰霜伤害，并降低其20%的移动速度，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136587] = {name = "毒箭之雨", description = "立即对所有敌人造成356点自然伤害，并在接下来的1分钟内每3秒造成356点自然伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "毒药"},
[136597] = {name = "召唤利皮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136606] = {name = "震击", description = "对夺日者监视结界周围的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136607] = {name = "强能震击", description = "对夺日者监视结界周围的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136638] = {name = "凶暴之神", description = "伴随着赞达拉神灵的出现，这只生物被注入了神力，获得额外的力量和凶猛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136653] = {name = "撕裂冲锋", description = "向敌人冲锋并致使他们流血，每1秒造成1422点物理伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136670] = {name = "致死打击", description = "对目标造成450%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136691] = {name = "电击", description = "电击一名敌人，造成持续的自然伤害。可通过避雷针进行放电。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136708] = {name = "岩石凝视", description = "凝视目标，使其昏迷10秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[136709] = {name = "心智失控", description = "失控的亡灵开始攻击随机目标，并在被其攻击的目标身上堆叠疾病效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136710] = {name = "致命瘟疫", description = "每3秒造成711点暗影伤害，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[136716] = {name = "惊骇咆哮", description = "低沉的咆哮使施法者周围50码内所有敌人因恐惧而逃跑，持续3.5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[136719] = {name = "耀眼阳光", description = "立即造成1896点火焰伤害，并在接下来的30秒内每1秒造成474点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[136722] = {name = "催眠孢子", description = "每1秒造成20点自然伤害，并使敌方目标陷入沉睡，最多持续5秒。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[136725] = {name = "流沙陷阱", description = "制造一个流沙陷阱，可造成自然伤害，并随时间扩大。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[136731] = {name = "Lightning Elemental Cosmetic", description = "电荷充能", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136733] = {name = "幽灵恐龙奔踏", description = "召唤其他逝去的野兽之灵来践踏敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136738] = {name = "野蛮能量", description = "获得增效符文的力量，使爆击几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136741] = {name = "双重扫击", description = "对施法者前方和后方锥形区域内的目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[136752] = {name = "星辰弹幕", description = "正在引导星辰弹幕。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[136753] = {name = "百裂爪", description = "每1秒对敌人造成1501点物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136762] = {name = "势不可挡的恐角", description = "疯狂冲击位于你前方的所有目标，将其击退并造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136764] = {name = "灵魂链接人偶", description = "在施法者身边召唤一个 111959 点生命值的人偶。受到影响的目标每1秒会重新分配一次生命值，从而使每个目标保持相同比例的最大生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[136767] = {name = "三重穿刺", description = "造成9478点物理伤害，并使其受到三重穿刺的伤害额外提高10%，持续1.5分钟。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136769] = {name = "冲锋", description = "赫利东向一个目标冲锋，当他接近目标时还会施展双重扫击。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "100​毫秒", dispel_type = nil},
[136797] = {name = "龙形治愈", description = "每1秒为目标恢复其生命值的1%。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[136817] = {name = "兽性咆哮", description = "发出一阵野蛮的咆哮，对所有敌人造成3159点物理伤害，并使施法者造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136821] = {name = "狂暴", description = "赫利东看到主人倒下后开始变得狂暴，伤害提高100%，攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136832] = {name = "细颚龙毒液", description = "使目标的近战、远程和法术急速降低1%，且移动速度降低1%，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[136842] = {name = "能量涌动", description = "近战、远程和法术急速提高10%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136844] = {name = "巨力碾压", description = "对施法者前方锥形区域内的敌人造成25%的武器伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[136847] = {name = "震荡波", description = "对施法者前方的50码锥形区域内的敌人造成40点物理伤害，使其昏迷5秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[136854] = {name = "死亡凝视", description = "当达卡莱巨像没有近战攻击目标时，他会对远距离外的敌人造成14点暗影伤害，并使其受到的暗影伤害提高25%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[136855] = {name = "神力践踏", description = "对附近的敌人造成100点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "800​毫秒", cooldown = "5​秒", dispel_type = nil},
[136865] = {name = "反射装甲涂层", description = "偏转对三角龙正面所施放的所有法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[136866] = {name = "双刃痛击", description = "每1秒对前方和后方的所有敌人造成30点物理伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[136870] = {name = "尾击", description = "使一名敌人的护甲值降低 10 %，持续20秒。效果最多可叠加10层。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[136892] = {name = "冻结", description = "被寒冰包裹的单位每2秒受到自身生命值5%的伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136898] = {name = "火焰喷射器", description = "对达卡莱巨像前方的目标造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[136903] = {name = "冰寒突击", description = "霜王玛拉克为他的斧头灌注冰寒的力量，他的近战攻击将会附加冰寒突击的效果，对当前目标额外造成1540点冰霜伤害。如果冰霜突击的效果叠加15层后，目标会陷入昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136914] = {name = "电能震击", description = "每1秒造成127点自然伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136917] = {name = "刺骨之寒", description = "使用寒冰冲击敌人，造成1927点冰霜伤害，并附加刺骨之寒效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "45​秒", dispel_type = nil},
[136932] = {name = "意志之力", description = "施法者引导灵能形成爆炸性的念力冲击波。被冲击到的玩家会被大力击退。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[136952] = {name = "寒冰箭", description = "对敌人发射寒冰箭，造成冰霜伤害并使其减速，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[136954] = {name = "心能之环", description = "塑造出数颗光球围绕着目标。光球朝围绕的中心移动。敌方目标在接触到光球时会将其消耗，使其受到的近战伤害提高200%，持续15秒。该效果可叠加。\n\n 在英雄难度下，触碰到光球还会在持续时间内造成4320点火焰伤害。", mechanic = nil, range = "55码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[136962] = {name = "心能之环", description = "塑造出数颗光球围绕着目标。光球朝围绕的中心移动。敌方目标在接触到光球时会将其消耗，使其受到的近战伤害提高200%，持续15秒。该效果可叠加。\n\n 在英雄难度下，触碰到光球还会在持续时间内造成4320点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136976] = {name = "自由咆哮", description = "低沉的咆哮使施法者周围30码内所有敌人因恐惧而逃跑，持续3.5秒。", mechanic = "感觉", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[136980] = {name = "鲜血灌注", description = "伤害提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[136990] = {name = "霜寒刺骨", description = "使用寒冰冲击敌人，造成2259点冰霜伤害，并叠加5层霜寒刺骨效果。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[137000] = {name = "黑血", description = "目标的血液变得畸形，每3秒造成2633点自然伤害，并且目标的近战攻击对普利莫修斯造成额外伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[137066] = {name = "投掷长矛", description = "赞达拉塑矛者将长矛投向远处的一名敌人，周期性地对附近玩家造成1185点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137074] = {name = "裂地猛击", description = "对施法者12码范围内的敌人造成40点物理伤害，使其昏迷4秒，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[137077] = {name = "旋风矛", description = "攻击附近的所有敌人，造成790点物理伤害。\n 移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[137087] = {name = "洪水", description = "召唤凶猛的洪水，对附近敌人造成冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137093] = {name = "躁动之魂", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137095] = {name = "穿刺帷幕", description = "施法者随机对一个目标造成948点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137096] = {name = "狂暴", description = "近战、远程和施法速度提高175%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137099] = {name = "束缚流水", description = "召唤一个水元素为施法者作战，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[137118] = {name = "盛开的月光莲", description = "露琳使一朵美丽的月光莲盛开了。月光莲会向各个方向施放催眠孢子。与催眠孢子接触的玩家会被催眠5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137125] = {name = "吸取灵魂", description = "试图吸取目标的灵魂。在施法过程中必须将目标保持在视线内。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[137162] = {name = "静电爆炸", description = "击碎者金罗克发动一次快速打击，对所有玩家造成2054点自然伤害。3秒后，该攻击会对当前目标造成10层静电创伤效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[137174] = {name = "吸收", description = "引导蕴魔之血至目标体内，摧毁施法者并为目标恢复27点生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137180] = {name = "雷霆投掷", description = "击碎者金罗克将他当前的目标抛向远处的魔古雕像，对目标造成7701点物理伤害并导致雕像碎裂。此外，冲击点附近8码范围内的其他玩家会受到4107点自然伤害，并昏迷5秒。", mechanic = nil, range = "50000码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[137221] = {name = "熔火过载", description = "罗沙克饱食烈焰，每1秒施放一次地狱熔火，直到他的熔火能量消耗完。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[137237] = {name = "恐龙形态", description = "提高50%的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137240] = {name = "龟裂", description = "赫利东的甲壳在撞击大门后碎裂，受到的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137280] = {name = "活埋！", description = "将敌人活活埋进魔古石棺内。目标会在10秒内受到持续性伤害，之后将被释放。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137291] = {name = "恐角的祝福", description = "大地将在守护者的脚下土崩瓦解。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137294] = {name = "头痛", description = "赫利东在撞击墙壁后陷入昏迷，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137303] = {name = "祝福之赐", description = "治疗生命值最低的议员，为其恢复10%的最大生命值。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137309] = {name = "潜入风暴之海码头", description = "陶矢利用悟道者的暗影之术将她和她的盟友潜行，受陶矢印记的影响，可对目标使用击倒。\n\n 可被岗哨图腾或5码范围内的敌人发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137313] = {name = "闪电风暴", description = "击碎者金罗克引导一股猛烈的闪电风暴，每秒对所有玩家造成869点自然伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[137341] = {name = "梦魇兽", description = "你必须独自面对你的梦魇兽！若受到治疗，则会对治疗者造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[137346] = {name = "燃烧的联盟舰船", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137359] = {name = "标记灵魂", description = "受庇护的神灵锁定了一个随机玩家并开始追逐。如果神灵距离目标6码范围内时，它会立即杀死目标。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137375] = {name = "梦魇兽", description = "一头梦魇兽苏醒过来……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137399] = {name = "专注闪电", description = "造出一颗专注闪电球来锁定一位玩家。专注闪电球在接触到该玩家后发生爆炸，对8码范围内的所有玩家造成62点自然伤害。\n\n 该闪电球同时还会对5码范围内的其它玩家造成21点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[137402] = {name = "灵魂之怒", description = "灵魂之怒\n每秒遭受一次自然伤害，并在你的身后留下一道灵魂之怒的尾迹。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137404] = {name = "太阳之泪", description = "引导太阳之泪。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "14​秒", dispel_type = nil},
[137408] = {name = "烈焰刃舞", description = "用烈焰刃舞快速挥砍她的目标，造成相当于火焰伤害的武器伤害，同时受到的火焰伤害提高25%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137414] = {name = "燃情烈焰", description = "跃向一个敌人，造成1185点火焰伤害，并将附近的所有敌人击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137422] = {name = "专注闪电", description = "造出一颗专注闪电球来锁定一位玩家。专注闪电球在接触到该玩家后发生爆炸，对8码范围内的所有玩家造成62点自然伤害。\n\n 该闪电球同时还会对5码范围内的其它玩家造成21点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[137424] = {name = "箭如雨下", description = "向天空高高射出一阵箭雨，使箭矢坠地后对区域内的所有敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[137427] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[137434] = {name = "冰霜射击", description = "向目标发射一次冰霜射击，使其无法移动，持续10秒。", mechanic = "定身", range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[137438] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成100%的普通武器伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[137440] = {name = "寒冷阴影", description = "站在寒冷阴影中受到的火焰伤害降低60%。\n 近战、远程和施法速度降低10%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137458] = {name = "恐怖咆哮", description = "赫利东高声咆哮，对所有敌人造成4265点物理伤害并强化盟友，使其近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[137477] = {name = "雷霆刺激", description = "消灭敌人会为你每1秒恢复3点生命值，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137491] = {name = "浩劫炼狱", description = "施法者引导一场浩劫炼狱，爆炸所带来的冲击每1秒造成2370点伤害。\n\n 当她在引导这个效果时，远程攻击和法术对她造成偏斜的几率提高100%。她的躲闪几率也提高100%。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "12​秒", dispel_type = nil},
[137504] = {name = "重压", description = "重压一名敌人，造成80点物理伤害，并在1分钟内降低25%的护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[137531] = {name = "潮汐之力", description = "具有保护力的寒冰之水将露琳围住，并向外迸发，命中后造成4739点冰霜伤害。当她在引导这个效果时，远程攻击和法术对她造成偏斜的几率提高100%。同时她的躲闪几率也会提高100%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[137542] = {name = "充能箭", description = "闪电灌注的充能箭对附近的敌人造成488点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137550] = {name = "能量涌动", description = "当生命值升至90%时，魔古会重新获得能量，造成的伤害提高500%，施法速度提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137552] = {name = "晶化甲壳", description = "水晶被攻击时作出反应，将攻击者包裹在晶化甲壳中，吸收对目标造成的伤害和获得的治疗。甲壳本身可吸收相当于最大生命值15%的伤害，其吸收的治疗量可提高这个总值，但最多不超过最大生命值的75%。当无法吸收更多伤害时，甲壳将会破碎。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137574] = {name = "瓦解", description = "魔古已经瓦解了你的精华，并将所有施加在敌人身上的治疗转移给自己，企图复活并重返人世。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[137605] = {name = "浸电之水", description = "来自于雷霆熔炉的能量使得环绕在其周围的池水充满了电能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137608] = {name = "浸电之水", description = "来自于雷霆熔炉的能量使得环绕在其周围的池水充满了电能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137609] = {name = "浸电之水", description = "来自于雷霆熔炉的能量使得环绕在其周围的池水充满了电能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137610] = {name = "浸电之水", description = "来自于雷霆熔炉的能量使得环绕在其周围的池水充满了电能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137614] = {name = "暗流涌动", description = "周围的流沙汇聚在一起，形成一个比例和规模更大的流沙之池。由此而形成的活化沙砾的生命值和伤害均提高125%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137634] = {name = "Sewer Entrance/Exit Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137653] = {name = "战意之怒", description = "没能击败对手使得寇多克将所有的怒火都宣泄出来。在他复活一位盟友与其并肩作战时，他的对手都会暂时无法行动。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[137703] = {name = "烈焰爆炸", description = "发射一枚燃烧的巨石，造成6点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[137704] = {name = "烈焰弹幕", description = "每1秒使附近的敌人遭受一次烈焰冲击，持续5秒。同时免疫沉默和打断效果。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[137729] = {name = "燃烧血肉", description = "对施法者前方的所有敌人喷吐烈焰，每秒造成2618点火焰伤害，持续3秒。被燃烧血肉击中的敌人每秒还会受到额外的616点火焰伤害，持续45秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[137732] = {name = "战斧打击", description = "攻击敌人，造成250%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137994] = {name = "远距离仪式闪电", description = "对30码范围外的敌人造成4344点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[137995] = {name = "近距离仪式闪电", description = "对30码范围内的敌人造成4344点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[137996] = {name = "聚焦冲击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[137998] = {name = "暗影新星", description = "对随机目标10码范围内的敌人造成1975点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138012] = {name = "闪电打击", description = "对附近的一名敌方玩家召唤闪电打击。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138014] = {name = "闪电震爆", description = "造成40点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138018] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[138019] = {name = "闪电之刺", description = "朝附近一名蜥蜴人奴隶引导闪电，每0.5秒对目标和附近的最多10个目标造成自然伤害，持续6秒，对后续击中的目标造成的伤害递减。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138040] = {name = "恐惧面容", description = "激起一名敌人内心的恐惧，使其因害怕而逃跑，持续8秒。", mechanic = "感觉", range = "30码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = "魔法"},
[138062] = {name = "狂怒冲锋", description = "随机向一名敌人发起冲锋，诱捕位于目标位置附近的所有敌人。在冲锋完成后，他会发动强力盾击，对被击中的所有目标造成严重伤害并将其击倒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138064] = {name = "盾牌猛击", description = "随机向一名敌人发起冲锋，诱捕位于目标位置附近的所有敌人。在冲锋完成后，他会发动强力盾击，对被击中的所有目标造成严重伤害并将其击倒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138070] = {name = "增幅器", description = "使造成的伤害提高25%，攻击速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[138099] = {name = "火焰冲击", description = "冲击目标，造成1422点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138130] = {name = "风火雷电", description = "分裂成为3个元素之灵，持续15秒，每个元素之灵造成的伤害和治疗量为正常值的40%。\n\n 你可以直接控制风之灵。同时地之灵与火之灵会模仿你的动作，攻击附近的目标。\n\n 激活之后再次施放风火雷电会让元素之灵集中攻击你的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138138] = {name = "凶残猛击", description = "一记凶残猛击，对站在重锤周围5码范围内的任何目标造成82点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[138142] = {name = "钉网", description = "运用笼罩万物的邪恶能量，将目标拉到施法者面前来，并强制其攻击施法者，持续1秒。", mechanic = "抓住", range = "30码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[138143] = {name = "意志之佑", description = "使造成的伤害提高15%，持续30分钟。只在雷神岛上有效。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[138154] = {name = "电能狂热", description = "因电能冲击而陷入狂热。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[138187] = {name = "闪电风暴", description = "释放电能，每0.3秒造成395点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138189] = {name = "召唤朱鹤之灵", description = "根据星座来召唤出赤精之灵！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138196] = {name = "闪电爆裂", description = "造成1580点自然伤害，并且每1秒额外造成155点自然伤害，持续10秒。可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[138201] = {name = "雷神之赐", description = "雷神之赐的力量笼罩着施法者，使其攻击速度提高100%，移动速度降低50%。攻击时还会产生一道闪电链，攻击附近的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138235] = {name = "电子脉冲", description = "每1秒对6码范围内的盟友造成790点自然伤害。当电子脉冲被移除时，会造成电磁波效果，对20码范围内的盟友造成2370点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[138254] = {name = "召唤玄牛之灵", description = "根据星座来召唤出砮皂之灵！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138264] = {name = "召唤白虎之灵", description = "根据星座来召唤出雪怒之灵！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138267] = {name = "召唤青龙之灵", description = "根据星座来召唤出玉珑之灵！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138288] = {name = "不稳定的心能", description = "腐蚀目标体内的生命精华，使其每15秒剧烈爆发一次，轰击周围的盟友，造成39490点暗影伤害，由8码范围内的所有盟友均摊。如果周围没有盟友来吸收该能量，将会发生毁灭性的爆炸。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138297] = {name = "不稳定的生命", description = "将风暴的能量注入目标体内，每12秒造成一次闪电涌动，闪电涌动会将不稳定的生命传输给距离最远的目标。该叉状闪电会对其路径上的所有玩家造成6318点自然伤害，并对受其影响的目标造成生命过敏效果。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138321] = {name = "造物材料", description = "召唤造物大军来强化施法者的实力。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138327] = {name = "吸取心能", description = "被召唤出来的心能正搜寻它的创造者，以便为其灌输能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[138328] = {name = "吸取生命", description = "被召唤出来的生命正搜寻它的创造者，以便为其灌输能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[138329] = {name = "释放的心能", description = "喷涌而出的纯净心能吞噬着周围的所有敌人，使其最大生命值提高100%，但同时每1秒遭受133点暗影伤害。该效果将一直持续到被取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138330] = {name = "释放的生命", description = "对所有敌人造成9478点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138331] = {name = "灌输心能", description = "受到心能的强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138332] = {name = "灌输生命", description = "受到生命的强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138333] = {name = "残酷打击", description = "一次精准无误的打击使得目标的生命力转而攻击目标自身，每2秒造成一次暗影伤害，持续10秒。伤害值相当于目标在遭受攻击时的生命值。该伤害忽略绝大多数的减伤效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138334] = {name = "致命打击", description = "一次精准无误的打击，将敌方目标打得魂飞魄散。该攻击无法防御，极为致命，但主要防御技能（盾牌格挡、正义盾击、酒醒入定、鲜血护盾或野蛮防御）可提供一些防护。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138337] = {name = "炙燃耀斑", description = "对8码范围内的所有敌人造成3949点自然伤害，并可能中和周围的某些心能形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138338] = {name = "召唤血色恐魔", description = "召唤一个心能构造体。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[138339] = {name = "召唤龟裂追踪者", description = "召唤一个生命构造体。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[138340] = {name = "连环爆裂", description = "对附近的目标造成2369点自然伤害，并弹跳至周围的其他目标身上。每弹跳一次，伤害也会相应提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138341] = {name = "猩红箭雨", description = "对200码范围内的所有敌人造成1264点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[138349] = {name = "静电创伤", description = "击碎者金罗克利用静电收缩折磨目标，当受到近战攻击时，每层效果会对攻击者造成821点自然伤害，并对其他所有玩家造成三分之一的伤害。该效果可叠加，但威力会随时间持续降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138361] = {name = "狂暴", description = "使目标的伤害提高500%，攻击和移动速度提高150%，并且免疫嘲讽效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138378] = {name = "灌输", description = "击败任意体型的心能魔像，都会导致为其提供能源的适量心能流至另一座魔像体内。在随机团队模式下，会选择随机的魔像。在其他模式下，会选择最近的魔像。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138412] = {name = "偷袭", description = "对敌人造成普通伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[138414] = {name = "击溃", description = "不停地挥砍敌人，持续7秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[138427] = {name = "狂暴之怒", description = "变身为一个致命的恐怖巨魔，使得每次成功的近战攻击都能使攻击速度提高5%。该效果最多可叠加99次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[138436] = {name = "撒网", description = "向目标撒网，将其定身，持续3.8秒。", mechanic = "定身", range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[138439] = {name = "逃脱", description = "从当前目标跳开。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138443] = {name = "绽放之息", description = "为附近的盟友恢复50%的生命值。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[138444] = {name = "群魔乱舞", description = "每0.5秒对4码范围内的所有敌人造成100%的武器伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[138450] = {name = "残存能量", description = "每次触发释放的心能或释放的生命时，施法者的伤害都会提高10%。该效果会影响所有由施法者制造出来的爪牙，并一直持续。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138453] = {name = "急速链接", description = "彼此靠近的心能魔像相互间产生了链接，使得每座魔像的攻击速度提高100%，伤害提高100%。此外，产生链接的魔像的移动速度也将提高30%，并免疫减速效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138467] = {name = "纠缠凝视", description = "施法者将其凝视能量浓缩成一颗虚空之眼，并投射向目标。当虚空之眼着地时，会制造出一片纠缠凝视区域。停留在区域内的玩家每秒会受到0点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138472] = {name = "坚强意志", description = "除非被削弱，否则该生物强大的意志力会使其很难被驯服。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138477] = {name = "灵魂治疗", description = "为目标恢复30%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[138480] = {name = "猩红追击", description = "心能在地下加速追击一个随机目标，不断在直线路径上制造爆炸。猩红追击最多追击一个目标30秒。被爆炸击中的敌方目标受到3160点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[138490] = {name = "噬灵疫病", description = "每1秒造成4点暗影伤害和额外的4点暗影伤害，持续6秒。在造成周期性伤害时还会为施法者进行治疗。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[138493] = {name = "真言术：恐蜥", description = "为目标注入活力，使其耐力提高10%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队或团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[138549] = {name = "身缠镣铐", description = "移动速度降低60%。\n 每3秒造成2点伤害。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[138554] = {name = "灵魂之火", description = "灼烧敌人的灵魂，造成10点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[138555] = {name = "恶魔变形", description = "暂时变身成为恶魔。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138556] = {name = "灵魂碎片", description = "坎雷萨德拥有灵魂碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138557] = {name = "爆燃灰烬", description = "坎雷萨德被邪能烈焰团团包围。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138558] = {name = "终极厄运诅咒", description = "对目标施加终极厄运诅咒，7分钟后造成1135762点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[138560] = {name = "极度痛楚", description = "使目标受到越来越深的痛楚，每2秒造成8点伤害。\n\n 每当极度痛楚造成伤害时，其伤害就提高15%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[138561] = {name = "火焰之雨", description = "召唤火焰之雨灼烧区域内的敌人，在30秒内造成102点范围性火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[138563] = {name = "无上之力光环", description = "为施法者注入无上的力量，使其伤害提高50%，受到的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[138569] = {name = "爆炸猛击", description = "魔像猛击地面，对9码范围内的敌人造成4344点火焰伤害。受到攻击的敌人会被灼烧，再次遭受爆炸猛击时会提高所受伤害，持续25秒。", mechanic = "感染", range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[138587] = {name = "崩坏之种", description = "在目标体内植入极具破坏力的种子，在15秒内造成14点伤害。\n\n 效果结束时，种子会发生爆炸，造成额外的8点伤害，并触发恐怖的效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[138606] = {name = "夺日者的智慧", description = "攻击时有几率发射一枚火球，造成4点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138607] = {name = "召唤火焰", description = "召唤火焰吞噬一名敌人，对其造成1580点火焰伤害，并使施法者获得1层炽热之核效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138610] = {name = "炽热之核", description = "每次成功施放召唤火焰和爆发时，都会使所有伤害提高10%，持续45秒。当炽热之核达到5层时会被移除，并造成熔火齐射效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[138627] = {name = "捕捉", description = "捕捉敌人，使其无法移动，持续3.5秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138632] = {name = "致命猛踢", description = "造成41点物理伤害，并将敌人击退。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[138649] = {name = "恶魔传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138652] = {name = "爆发", description = "使敌人脚下的大地剧烈爆发，对4码范围内的所有敌人造成1975点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[138660] = {name = "冲锋", description = "冲锋至目标位置，对5码范围内的所有敌人造成37点物理伤害，并将其击飞至空中。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[138661] = {name = "Charge Impact", description = "冲锋至目标位置，对5码范围内的所有敌人造成37点物理伤害，并将其击飞至空中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138667] = {name = "神圣回复之环", description = "雅丽亚围绕自己制造出一片神圣魔法区域，治疗周围的盟友。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138668] = {name = "寒霜壁垒", description = "将盟友包裹在防御结界中，吸收14614点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[138678] = {name = "冰川冻气", description = "对10码范围内的所有敌人造成20点冰霜伤害，并昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[138690] = {name = "冰川冻气图腾", description = "在施法者身边召唤出一根冰川冻气图腾，6秒后对10码范围内的所有敌人造成1185点冰霜伤害，并昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[138693] = {name = "放血", description = "重击敌人，每2秒造成相当于其最大生命值10%的物理伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[138695] = {name = "神圣惩击", description = "惩击目标，造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[138710] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并使其免疫定身效果和诱捕效果，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138713] = {name = "旭日东升踢", description = "祝踏岚向上猛踢，造成5点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138732] = {name = "电离反应", description = "击碎者金罗克使敌方玩家发生电离反应，在24秒内招引来风暴能量。效果结束时会对8码范围内的玩家造成0点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[138739] = {name = "沙尘箭", description = "向敌人发射一支沙尘箭，对目标及目标5码范围内的所有敌人造成1580点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138742] = {name = "窒息之沙", description = "制造沙砾来扼住敌人的咽喉，使其平静且沉默8秒，并且每秒造成553点自然伤害。", mechanic = "缄默", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[138765] = {name = "重压", description = "重压一名敌人，造成相当于100%近战伤害的物理伤害，并降低10%的护甲值，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[138768] = {name = "三重穿刺", description = "造成相当于150%近战伤害的物理伤害，并使其受到三重穿刺的伤害提高10%，持续30秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[138769] = {name = "三角冲锋", description = "向目标冲锋，造成相当于100%近战伤害的物理伤害，并将其击退。", mechanic = nil, range = "15—50码 ", cast_time = "3.5​秒", cooldown = "7​秒", dispel_type = nil},
[138778] = {name = "暴风雪", description = "召唤持续10秒的暴风雪，对指定区域内的所有敌人每2秒造成5点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[138779] = {name = "火焰冲击", description = "对敌人造成4点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138781] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[138782] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[138783] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138784] = {name = "多重射击", description = "向一个敌人及其附近盟友连续射出弹药，对最多3个目标造成100%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138789] = {name = "召唤深渊领主", description = "召唤深渊领主。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[138794] = {name = "顺劈斩", description = "顺劈目标及其周围的所有敌人，造成100%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[138796] = {name = "冲锋", description = "向目标冲锋，造成100%的武器伤害，并使其昏迷6秒。昏迷时，目标变得脆弱，受到的伤害额外提高100%。\n\n 没人能禁得起深渊领主的冲锋威力。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[138813] = {name = "邪能烈焰之息", description = "向目标敌人或盟友喷吐邪能烈焰，造成7点伤害，并且每1秒驱散周围所有敌人和盟友身上1个魔法效果。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[138817] = {name = "啸天之击", description = "对施法者前方锥形区域内的敌人造成55点自然伤害。", mechanic = nil, range = "13码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[138845] = {name = "冲锋", description = "对5码范围内的敌人造成34点物理伤害。", mechanic = nil, range = "80码 ", cast_time = "4​秒", cooldown = "15​秒", dispel_type = nil},
[138862] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中地面时，会对20码范围内的所有敌人造成35点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[138868] = {name = "暗影汲取", description = "对附近的敌人造成20点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[138899] = {name = "银色盟约的智慧", description = "攻击时有几率发射一枚火球，造成4点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138901] = {name = "神圣壁垒", description = "免疫所有伤害。\n 只有天使之力才能击溃壁垒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138976] = {name = "阵风临近", description = "附近10码范围内的所有敌方目标被击飞至空中，并受到40点自然伤害。", mechanic = "被诱捕", range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[138981] = {name = "Lightning Charged - State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138988] = {name = "Lightning - State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[138989] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139010] = {name = "终极黑暗", description = "受到的治疗量降低99%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[139021] = {name = "升空", description = "召唤一只翱翔的雄鹰将敌人带至空中，造成持续伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139035] = {name = "雷霆顺劈", description = "对一名敌人造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139071] = {name = "腐化心能", description = "最大生命值提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139072] = {name = "腐化生命", description = "造成的伤害提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139073] = {name = "毁灭", description = "每2秒对附近所有敌人造成1580点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139075] = {name = "扭曲心能", description = "造成39490点暗影伤害，由附近所有玩家平均分摊。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139087] = {name = "毁灭之箭", description = "对一名敌对目标造成15796点瘟疫伤害。该伤害无视大部分减伤效果。", mechanic = nil, range = "200码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[139100] = {name = "利爪打击", description = "施法者用双爪攻击，对其正前方所有敌人造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[139115] = {name = "暗影能量", description = "近战攻击对100码范围内的所有敌人造成10点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139118] = {name = "雷霆之赐", description = "吉安娜·普罗德摩尔女士协助联盟部队。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139124] = {name = "灵魂联结", description = "与飞翼龙建立起牢固的灵魂联结。在飞翼龙活着时，其主人所受的伤害降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[139141] = {name = "歼灭恶魔", description = "歼灭附近的所有恶魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139142] = {name = "恶魔之握", description = "用恶魔能量抓取目标。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[139178] = {name = "旋壳", description = "快速旋转，在10秒内每1秒对10码范围内的敌人造成1731点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[139184] = {name = "晶化护盾", description = "使用一道晶化护盾保护施法者，使其受到的魔法伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[139185] = {name = "电极", description = "将闪电充斥在敌人体内，每0.5秒造成7点自然伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139186] = {name = "永恒放逐", description = "将一个敌对恶魔、畸变怪或元素生物放逐。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[139188] = {name = "风暴之力", description = "为你的技能祝福风暴之力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139212] = {name = "神灵之印", description = "近战攻击命中后可造成每秒79点神圣伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139213] = {name = "神灵印记", description = "每秒造成79点神圣伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[139215] = {name = "震荡波", description = "向战士的前方发出一道冲击波，造成伤害，并使30码范围内的全部敌人短暂昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139228] = {name = "神灵之光", description = "施放神灵之光来庇护一位盟友，为其恢复25%的最大生命值。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[139260] = {name = "碎脊", description = "打碎目标的脊骨，使其原地定身，并使其躲闪和招架几率降低100%，持续15秒。", mechanic = "定身", range = "6码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[139280] = {name = "投掷巨石", description = "投掷一块巨石。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[139295] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[139296] = {name = "嘶鸣", description = "对目标造成632点物理伤害。", mechanic = nil, range = "500码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[139309] = {name = "淤泥喷吐", description = "对一名敌人造成1185点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[139310] = {name = "腐臭毒液", description = "立即造成1185点自然伤害，随后每2秒额外造成1185点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[139311] = {name = "狂乱吞噬", description = "施法者疯狂吞噬面前所有敌人的躯体，每0.5造成0点伤害。\n\n 该攻击每命中一次，施法者就恢复一定的生命值。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[139314] = {name = "感染撕咬", description = "每2秒对一名敌人造成1185点自然伤害，并使其承受的物理伤害提高10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[139315] = {name = "溃烂", description = "对45码范围内的所有敌人造成3160点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139316] = {name = "净化", description = "受到伤害时将造成净化效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139327] = {name = "斜视", description = "施法者凝视目标，造成奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[139336] = {name = "奥术箭雨", description = "施法者向附近的敌人持续不断地射出奥术弹幕。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[139356] = {name = "灭绝光线", description = "祭师随机对一名敌方玩家引导一道火焰光束，每0.5秒造成790点火焰伤害。引导期间每隔0.5秒，祭师就会获得一层势不可挡效果。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[139364] = {name = "幽魂灯笼", description = "进入灵魂世界。\n 无法被伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139368] = {name = "势不可挡", description = "所有伤害提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[139378] = {name = "毁灭践踏", description = "重碾附近的敌人，对施法者面前的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[139379] = {name = "雷霆震击", description = "对影响区域15码范围内的所有敌人造成22点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[139385] = {name = "兽性怒吼", description = "使附近所有友方单位的近战攻击强度提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139388] = {name = "永恒放逐", description = "将一个敌对恶魔、畸变怪或元素生物放逐。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139402] = {name = "狂怒之潮", description = "颂风者诺库挥舞他的战锤猛击地面，对附近的目标造成1185点自然伤害和额外的3554点自然伤害，并对直线上的敌人打断施法。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[139412] = {name = "炽热光辉", description = "对所有敌人造成948点火焰伤害，并使火焰攻击造成的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139414] = {name = "灵魂灼热", description = "对目标造成暗影伤害，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[139468] = {name = "闪电裂隙", description = "不稳定的能量场每秒会对3码范围内的玩家造成1185点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[139487] = {name = "雷霆之赐武器", description = "近战攻击被灌以自然伤害，会对周围的目标产生链式反应。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139503] = {name = "不破之盾", description = "为施法者施加一个护盾，在施法时不会被打断，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139508] = {name = "导电体质", description = "受到的自然伤害提高10%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139514] = {name = "腥风血雨", description = "像旋风一般攻击附近的敌人，造成40点物理伤害，并在6秒内造成额外的15点伤害。腥风血雨最多能叠加3次。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139520] = {name = "失窃的竹筏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139525] = {name = "咕噜咕噜", description = "咕噜咕噜……", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[139529] = {name = "沙沙", description = "对敌人发射水箭，造成5点冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[139550] = {name = "痛苦之源", description = "对50码范围内的所有敌人造成1580点暗影伤害，并使其受到的治疗效果降低5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139555] = {name = "哈基玛的烙印", description = "暗影伤害每3秒耗费目标5%的生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[139613] = {name = "风暴之息", description = "对施法者前方锥形区域内的敌人造成1464点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[139639] = {name = "奥术能量", description = "奥术能量\n可以使用奥术强化技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139744] = {name = "召唤水元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[139758] = {name = "墨格瑞拉之怒", description = "当近战范围内没有目标时，墨格瑞拉会向她的目标喷吐烈焰。烈焰击中后会对5码范围内的所有敌人造成5134点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[139771] = {name = "闪电鞭笞", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[139772] = {name = "星辰打击", description = "正在引导星辰打击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[139777] = {name = "巨石冲击", description = "一次势大力沉的野蛮攻击，对施法者面前的所有敌人造成物理伤害，并使其昏迷。", mechanic = "昏迷中", range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[139798] = {name = "符文陷阱", description = "被冻结。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[139808] = {name = "岗哨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139812] = {name = "拿上战利品赶紧跑！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139815] = {name = "胜利怒吼", description = "为附近的所有盟友恢复20%的生命值，并提高20%的伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139816] = {name = "墨格瑞拉之怒", description = "当近战范围内没有目标时，墨格瑞拉会向她的目标喷吐寒冰。寒冰击中后会对5码范围内的所有敌人造成5134点冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[139818] = {name = "墨格瑞拉之怒", description = "当近战范围内没有目标时，墨格瑞拉会向她的目标喷吐毒气。毒气击中后会对5码范围内的所有敌人造成5134点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[139820] = {name = "墨格瑞拉之怒", description = "当近战范围内没有目标时，墨格瑞拉会向她的目标喷吐奥能。奥能击中后会对5码范围内的所有敌人造成5134点奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[139822] = {name = "燃烬", description = "点燃一个敌人，造成2156点火焰伤害，并且每1秒造成额外的603点火焰伤害，持续30秒。当燃烬移除时，会在目标脚下生成一个火焰之池。火焰之池每1秒会对5码范围内的所有敌人造成2156点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[139838] = {name = "腐蚀护甲", description = "对施法者前方的所有敌人喷吐毒气，每秒造成2618点自然伤害，持续3秒。被腐蚀护甲击中的敌人受到的所有伤害提高10%，持续45秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[139841] = {name = "极寒冰流", description = "对施法者前方的所有敌人喷吐寒冰，每秒造成2618点冰霜伤害，持续3秒。被极寒冰流击中的敌人还会被冻结，并在达到4层极寒冰流后陷入昏迷，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[139853] = {name = "召唤闪电", description = "从天空召唤威力巨大的闪电箭。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[139866] = {name = "寒冰洪流", description = "向敌人引导一股寒冰洪流，每0.5秒对接触点造成2764点冰霜伤害，持续8秒。寒冰洪流会冻结其所经过的地面，对所有接触到的敌人每秒造成1396点冰霜伤害，并降低其移动速度。", mechanic = nil, range = "500码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[139888] = {name = "远古毒液", description = "远古毒牙每3秒造成158点自然伤害，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[139899] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[139900] = {name = "风暴云", description = "在每个目标上方制造一团风暴云，每3秒对目标及其周围的玩家造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[139903] = {name = "闪电链", description = "造成3160点自然伤害，并跳至5码内的下一个目标。总计可影响3个目标，每跳一次可提高50%的伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[139909] = {name = "冰封地面", description = "结冰的地面会对所有触碰到的敌人造成24点冰霜伤害，并每秒降低其5%的移动速度。冰封地面的诱捕效果可叠加20次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[139914] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[139991] = {name = "魔力散射", description = "向施法者前方的所有敌人喷吐奥术能量，每秒造成2618点奥术伤害，持续3秒。被魔力散射击中的敌人会将其所受治疗量的10%偏转给周围8码范围内未受魔力散射影响的盟友。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[140018] = {name = "充能光束", description = nil, mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[140024] = {name = "奥术增幅器", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140036] = {name = "奥术增幅器", description = "对5码范围内的敌人造成5点奥术伤害，并使附近盟友的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140045] = {name = "错乱的奥术增幅器", description = "附近盟友的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140049] = {name = "致伤打击", description = "每秒造成474点物理伤害，并让目标受伤，使其受到的所有治疗效果降低8%，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140052] = {name = "感染之血", description = "随机感染一个敌人的血液，每1秒造成316点自然伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[140079] = {name = "狂暴冲锋", description = "对目标面前的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[140092] = {name = "感染之爪", description = "每3秒对目标造成790点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140102] = {name = "尘雾之云", description = "所到之处，尘土飞扬！", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[140106] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[140107] = {name = "狂暴冲锋", description = "对敌人发起冲锋，造成普通伤害外加0点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140108] = {name = "赞达拉之怒", description = "使你的攻击间隔缩短50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[140110] = {name = "野兽之心", description = "使施法者的远程、法术和攻击速度提高50%，持续15秒，最多可影响3次近战攻击或技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[140112] = {name = "双管齐下", description = "敲击目标，造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[140117] = {name = "屏障姿态", description = "偏转来自正面的远程和法术攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[140138] = {name = "虚空撕裂", description = "将虚空撕开一道裂口，并且每3秒释放出一条虚空浮龙，持续6秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140142] = {name = "赞扎的生命火花", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[140146] = {name = "狂乱", description = "近战急速提高10%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140154] = {name = "凋零毒剂", description = "每2秒造成4点自然伤害。\n 移动速度降低20%。", mechanic = "被诱捕", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[140178] = {name = "虚空之刺", description = "用虚空能量轰击一名敌人，造成2133点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[140179] = {name = "压制", description = "压制一名敌人，使其昏迷15秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[140180] = {name = "风暴之握", description = "将10码外的所有敌人抓至曹卓身旁", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140207] = {name = "羁石诅咒", description = "使目标的移动速度降低75%，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5.5​秒", dispel_type = "诅咒"},
[140220] = {name = "轰鸣打击", description = "重碾附近的敌人，对施法者周围的敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "6.5​秒", dispel_type = nil},
[140222] = {name = "土崩瓦解", description = "施法者引导一场强烈地震。", mechanic = nil, range = "0码 ", cast_time = "1.1​秒", cooldown = "11​秒", dispel_type = nil},
[140239] = {name = "闪电迸裂", description = "在附近形成风暴雷云，每秒造成一次自然伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[140240] = {name = "闪电迸裂", description = "在附近形成风暴雷云，每秒造成一次自然伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140248] = {name = "石化凝视", description = "凝视目标，使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[140254] = {name = "力量之潮", description = "赞达拉巨神像用力猛击地面，对直线上的敌人造成40点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[140268] = {name = "闪电充能", description = "攻击有一定几率造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[140274] = {name = "恶毒之伤", description = "一次恶毒的攻击，导致目标大量流血。造成140%的武器伤害外加每2秒 5236 点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140275] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140276] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140277] = {name = "吞噬生命", description = "穿透目标的皮肤，每秒吸取6点生命值，并将其转化给施法者，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[140279] = {name = "鲜血散射", description = "对一名敌人造成伤害，并使其移动速度减慢4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[140296] = {name = "导电护盾", description = "对目标进行的攻击会在攻击者位置处形成一次静电震击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140311] = {name = "阳炎猛击", description = "施法者挥舞刀刃围绕其身，对5码范围内的所有敌人造成伤害。该攻击同时还会射出火焰，对施法者前方10码范围内的所有敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.625​秒", cooldown = nil, dispel_type = nil},
[140315] = {name = "沉默赞歌", description = "每1秒对60码内的所有玩家造成7点神圣伤害，并使其沉默。", mechanic = "缄默", range = "20码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[140316] = {name = "电能猛击", description = "施法者用巨大的闪电之球猛击其前方地面，对影响区域内的受害者造成极大的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[140317] = {name = "窃取武器", description = "偷取敌人的武器，迫使他无法使用自己的武器，持续6秒。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[140324] = {name = "魔术士的火花", description = "以天堂之力攻击一名敌人，造成3点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140327] = {name = "圣光之潮", description = "对其路径上的敌方玩家造成15点神圣伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[140331] = {name = "复仇之翼", description = "急速提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140339] = {name = "黑暗射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140389] = {name = "召唤飞翼龙", description = "召唤一头友方飞翼龙来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[140390] = {name = "强力扫击", description = "对施法者前方锥形区域内的目标造成相当于目标生命值40%的物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[140391] = {name = "投掷酒桶", description = "击退敌人，造成7点物理伤害，并生成一团气泡酒雾。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[140396] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140397] = {name = "腐臭地震", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[140398] = {name = "重击", description = "对施法者前方锥形区域10码范围内的敌人造成27点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[140400] = {name = "先知印记", description = "为一名敌人标记一个可怕的命运，每2秒造成553点暗影伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[140401] = {name = "乱射", description = "施法者用他们的弓对附近的敌人进行一阵乱射。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[140409] = {name = "魔暴龙的践踏", description = "践踏地面，对6码范围内的目标造成伤害，数值相当于其最大生命值的25%，并使敌人昏迷2秒。", mechanic = nil, range = "6码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[140410] = {name = "进食充分", description = "吃下一整块肉，恢复25%的生命值。免疫昏迷和失去控制的效果，并提高50%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140414] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成400%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[140420] = {name = "重力猛击", description = "施法者抽取附近的奥术能量以形成磁力之球，用来牵引周围的敌人。一旦磁力之球成型后，施法者会猛击它，对其附近的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[140422] = {name = "神灵之力", description = "以神灵之力攻击施法者前方的所有敌人，造成1975点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[140427] = {name = "反刍酸液", description = "对锥形区域内的敌人造成7点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[140434] = {name = "头痛欲裂", description = "昏迷，受到的伤害提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140435] = {name = "复原", description = "每3秒为目标恢复5%的生命值，持续18秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140438] = {name = "暗影之击", description = "对施法者前方8码范围内的所有敌人造成相当于相当于200%武器伤害的物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[140441] = {name = "远古毒液", description = "远古毒牙每3秒造成1点自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[140444] = {name = "幽魂之光", description = "造成27点火焰伤害并将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140445] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长25%并且移动速度降低，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[140447] = {name = "被伏击", description = "被伏击\n昏迷。\n受到近战攻击的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140448] = {name = "摆脱", description = "野兽感到恐慌，开始盲目踩踏猛击，试图摆脱攻击者，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[140476] = {name = "邪恶喷吐", description = nil, mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[140480] = {name = "恐惧面容", description = "激起一名敌人内心的恐惧，使其因害怕而逃跑，持续8秒。", mechanic = "感觉", range = "30码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = "魔法"},
[140481] = {name = "鲜血通道", description = "每1秒从目标身上吸取一次生命。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[140496] = {name = "饶舌诅咒", description = "对一名敌人造成暗影伤害，并使其命中几率降低35%。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[140497] = {name = "鲜血遗产", description = "黑暗的力量笼罩着施法者，使其所造成的伤害的30%转而治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[140511] = {name = "停止", description = "撞击地面，制造一场地震。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[140519] = {name = "停止", description = "用锁链锁住附近所有的目标，使其无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[140525] = {name = "骨盾", description = "吸收91点伤害。如果吸收的伤害达到上限，骨盾将会碎裂，并对15码范围内的敌方目标造成5点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[140531] = {name = "绝杀", description = "对15码范围内的所有敌人造成41点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[140532] = {name = "坚毅", description = "免疫昏迷和打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140539] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[140541] = {name = "强化毒液", description = "对一名敌人射出强化毒液，造成247点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[140542] = {name = "钩锁", description = "对目标造成150点物理伤害，并将其拉到施法者身边。", mechanic = "抓住", range = "20—60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[140543] = {name = "灌能之斧", description = "伤害提高150%，移动速度降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[140547] = {name = "注视", description = "快逃命吧！\n 逃命时，移动速度提高70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140592] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[140616] = {name = "页岩小蜘蛛", description = "向一名敌人喷吐一只页岩小蜘蛛，每3秒造成869点物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140618] = {name = "击碎护甲", description = "击碎一名敌人的护甲，使其受到的所有伤害提高50%，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[140620] = {name = "真菌孢子", description = "用真菌孢子覆盖住一名敌人，每秒对其和5码范围内的盟友造成553点自然伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[140624] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[140626] = {name = "生长", description = "生长，所有伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[140636] = {name = "召唤元素", description = "召唤2个沙砾元素协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140642] = {name = "蛛网", description = "使目标无法移动，持续3秒。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140659] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成125%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[140673] = {name = "恐怖咆哮", description = "低沉的咆哮使施法者周围35码内所有敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[140676] = {name = "震地践踏", description = "践踏地面，对30码范围内的所有敌人造成1343点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "700​毫秒", cooldown = "3​秒", dispel_type = nil},
[140677] = {name = "投掷钟乳石", description = "向敌人投掷一块钟乳石，造成2369点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[140682] = {name = "窒息之雾", description = "用迷雾来窒息敌人，使其平静且沉默8秒，并且每秒造成1027点自然伤害。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[140686] = {name = "腐蚀吐息", description = "受到的所有伤害提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140746] = {name = "泰坦之火", description = "向敌人射出一股爆裂性的能量，周期性造成火焰伤害。", mechanic = nil, range = "10—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140748] = {name = "泰坦之耀", description = "向敌人射出一股爆裂性的能量，周期性造成奥术伤害。", mechanic = nil, range = "10—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140751] = {name = "泰坦之怒", description = "向敌人射出一股爆裂性的能量，周期性造成自然伤害。", mechanic = nil, range = "10—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140754] = {name = "泰坦之视", description = "向敌人射出一股爆裂性的能量，周期性造成冰霜伤害。", mechanic = nil, range = "10—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140758] = {name = "激怒", description = "激怒所有剩下的雕像。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140865] = {name = "噬人蛇增益", description = "沉浸于自身的剧毒后，噬人蛇变得愈发强大了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140914] = {name = "酸液喷射", description = "对一名敌人造成3点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[140946] = {name = "恐怖凝视", description = "恐怖凝视\n一头恐角之魂向你冲过来了！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[141013] = {name = "喷吐池水", description = "制造一个恐怖剧毒之池。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141086] = {name = "浸电之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141091] = {name = "浸电之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141092] = {name = "浸电之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141093] = {name = "浸电之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141189] = {name = "盲眼打击", description = "造成8点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[141190] = {name = "迅捷打击", description = "造成6点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[141264] = {name = "沙尘箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[141290] = {name = "盲眼打击", description = "对40码锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "3.8​秒", cooldown = nil, dispel_type = nil},
[141293] = {name = "狂野鞭笞", description = "对20码范围内的所有敌人造成物理伤害。\n 将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[141327] = {name = "不稳定的混合物", description = "消耗一个不稳定的混合物，使造成的伤害提高200%，受到的伤害提高50%，并且移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[141342] = {name = "射击", description = "射击一个敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[141381] = {name = "霰弹射击", description = "产生弹片，并击退前方锥形区域内的敌人。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[141383] = {name = "冰冻之环", description = "召唤一道冰冻之环，冻结敌人。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[141387] = {name = "乌萨吉之盾", description = "造成的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141391] = {name = "重新装填", description = "为霰弹射击重新装填更多弹药。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[141410] = {name = "冰霜凝结", description = "将目标困在寒冰障壁中。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[141413] = {name = "冰刺", description = "将位于冰刺3码范围内的玩家击飞，并造成27点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[141418] = {name = "裂痕", description = "撕裂施法者面前的地面，让大地之刺在2秒后从地下射出。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141421] = {name = "法术粉碎", description = "以震撼性的力量将敌人粉碎，造成自然伤害，并打断其施法，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[141427] = {name = "毒液喷吐", description = "喷射出一股毒性树脂，造成相当于武器伤害的自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[141428] = {name = "刺骨暴风雪", description = "召唤一场暴风雪，持续8秒，每2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[141456] = {name = "爆炸", description = "除非施法者在5秒内被击败，否则会对附近的敌人造成大量的火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141465] = {name = "火药桶爆炸", description = "火药桶发生爆炸，对5码范围内的所有单位造成14点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141578] = {name = "计时器", description = "女妖即将发生爆炸，12秒后杀死所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141579] = {name = "计时器", description = "女妖即将发生爆炸，18秒后杀死所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141612] = {name = "炽热憎恨", description = "对目标施加元素憎恨，每1秒造成一次火焰伤害，并大大降低目标的速度。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[141619] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并降低其移动速度，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[141620] = {name = "寒冰箭雨", description = "对施法者前方20码范围内的所有敌人造成冰霜伤害，并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[141621] = {name = "寒冰冲击", description = "对20码范围内的所有敌人造成冰霜伤害，并降低其移动速度，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[141665] = {name = "黑暗之血", description = "对垂死生物附近10码范围内的亚煞极的爪牙造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141750] = {name = "剧毒之云", description = "毒云中的敌人每2秒遭受一次自然伤害，并且治疗效果降低90%。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[141771] = {name = "火炬投掷", description = "投掷火炬，每2秒对身陷烈焰中的敌人造成一次火焰伤害，持续16秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[141794] = {name = "邪舌打击", description = "一次势大力沉的野蛮攻击，造成225%的近战伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[141846] = {name = "着火了！", description = "你放置的爆炸物发生了爆炸，造成大量的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[141913] = {name = "粉碎大地", description = "每1秒吸取45点生命值，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[141985] = {name = "不省人事", description = "不省人事\n失去了知觉！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142139] = {name = "落石雨", description = "召唤一阵落石雨，持续8秒。滞留在影响区域内的敌人，其命中几率降低50%，且每1秒受到一次物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[142152] = {name = "惊骇嚎叫", description = "发出令人恐惧的嚎叫，迫使附近的敌人逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[142174] = {name = "正面防御", description = "偏转来自正面的所有攻击，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[142187] = {name = "骑乘海龟", description = "骑乘海龟\n这家伙用某种奇怪的毛发驾驭着一对海龟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142189] = {name = "琥珀宝珠", description = "召唤一颗琥珀宝珠飞向目标。宝珠击中任意目标都会爆炸，将目标以及5码范围内的其他目标包裹在琥珀内，使其受到的伤害提高50%，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[142191] = {name = "琥珀宝珠爆炸", description = "召唤一颗琥珀宝珠飞向目标。宝珠击中任意目标都会爆炸，将目标以及5码范围内的其他目标包裹在琥珀内，使其受到的伤害提高50%，持续6秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142192] = {name = "守卫之链", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[142202] = {name = "恶毒之力", description = "每秒造成一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142222] = {name = "三重射击", description = "向敌人及其附近的盟友射出一阵飞弹，最多可对3个目标造成200%的武器伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[142225] = {name = "鲨鱼猎物", description = "一条鲨鱼嗅到了你，并向你追来！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142232] = {name = "死从天降", description = "对8码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142238] = {name = "治疗幻影", description = "为目标恢复35点生命值。", mechanic = "昏迷中", range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[142293] = {name = "鲨鱼撕咬", description = "鲸鲨只需一小口便能吞噬它的猎物。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[142296] = {name = "扭曲元素", description = "用黑暗魔法冲击一名敌人，造成6点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[142298] = {name = "燃烧的余烬", description = "将燃烧的余烬投向敌方位置，对冲击点2.5码范围内的所有敌人造成4点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[142306] = {name = "毁弃之土", description = "岩浆喷涌而出，对受其影响的所有敌人造成10点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[142315] = {name = "酸性血液", description = "向受害者体内注入毒素，每秒造成1045点自然伤害。该效果最多可叠加10次。\n\n 该效果对使用主动减伤技能的坦克无效。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[142329] = {name = "电击大地", description = "电击地面，对施法者附近6码范围内的所有敌人造成9点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[142338] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[142339] = {name = "毒液箭图腾", description = "在施法者身边召唤出一根毒液箭图腾，它会向随机玩家发射毒液箭，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142343] = {name = "混沌屏障", description = "为施法者添加一个护盾，反射头0个对其施放的有害法术。受到任何伤害都会移除一层效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[142345] = {name = "毒液箭", description = "造成3点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[142406] = {name = "余烬冲击", description = "点燃施法者的武器，并在每次近战攻击命中后，在敌方目标的脚下生成余烬之池。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[142413] = {name = "余烬之池", description = "余烬之池每2秒会对范围内的所有敌人造成3点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142416] = {name = "疯狂测算：炎界", description = "伊约库克会在数个敌人之间施放火焰光束。若两个受害者距离位置越近，火焰光束造成的伤害就越高，同时还会对其行进路线上的玩家造成伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[142421] = {name = "迅捷治愈", description = "Instantly heals the target for [([120% of Spell Power]) * 0.9].", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[142427] = {name = "防护罩", description = "被一个强大的护盾所保护！\n 受到的伤害降低50%。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142489] = {name = "暴露了！", description = "护盾失效，幻影被暴露了！\n 受到的伤害提高300%。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142499] = {name = "致命锁链", description = "把目标拉到施法者身边。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142528] = {name = "毒素注射", description = "夏克里尔为所有玩家注入随机毒素。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142532] = {name = "毒素：蓝色", description = "向受害者体内注入蓝色毒素。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142533] = {name = "毒素：红色", description = "向受害者体内注入红色毒素。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142534] = {name = "毒素：黄色", description = "向受害者体内注入黄色毒素。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142539] = {name = "螳螂妖虫群", description = "召集更多的螳螂妖前来协助。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[142562] = {name = "火炬投掷", description = "投掷火炬，每2秒对身陷其中的敌人造成火焰伤害，持续16秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142564] = {name = "琥珀庇佑", description = "将目标包裹在琥珀内。如果琥珀护盾没有在10秒内被击碎，目标的生命值将会回满。在此期间，目标将免疫一切伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[142568] = {name = "氮气推进器", description = "极大地提高你的奔跑速度，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142576] = {name = "琥珀再生", description = "施法者蜷缩在防护性琥珀之壳内进行恢复。当法术结束时，施法者会以生命值全满的姿态重新登场。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[142581] = {name = "神圣之环", description = "被定身。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142621] = {name = "完全治疗", description = "恢复100%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[142624] = {name = "十字军重击", description = "对一名敌人造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[142625] = {name = "回春术", description = "治疗一个盟友，每3秒为其恢复15%的最大生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[142626] = {name = "被诅咒的汽泡美酒", description = "对范围伤害效果免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142629] = {name = "香蕉风暴", description = "周期性向10码范围外的敌人投掷香蕉。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142634] = {name = "屠夫斩", description = "立即造成22点物理伤害，并且每1秒造成2点伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[142636] = {name = "吞噬", description = "施法者开始以周围的目标为食。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142640] = {name = "震地", description = "对10码范围内的生物造成41点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[142646] = {name = "燃血术", description = "点燃一名敌人的血液，每3秒造成1点火焰伤害，持续12秒。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[142650] = {name = "岩浆喷吐", description = "向一名敌人喷吐熔岩，造成2点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[142651] = {name = "蜕变", description = "施法者从幼虫蜕变为成虫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "11.574​天", dispel_type = nil},
[142655] = {name = "横扫", description = "施法者对正前方的所有敌人造成9404点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[142664] = {name = "投掷战锤", description = "对目标造成伤害，但是使施法者被缴械。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[142665] = {name = "撞击", description = "撞击攻城车前方10码范围内的任意敌人，造成伤害，并将敌人击退。还可以对建筑物造成2000点攻城伤害。", mechanic = nil, range = "14码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[142667] = {name = "厚壳", description = "施法者竖起厚壳，使其免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[142668] = {name = "催眠术", description = "施法者控制一个敌人的心灵，并迫使其走向附近一只饥饿的恐虫。", mechanic = nil, range = "500码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[142671] = {name = "催眠术", description = "操纵者卡兹提克强迫受害者走向其中一头饥饿的恐虫。如果受害者接触到恐虫会立即死亡，并且恐虫会从幼虫蜕化为成虫。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142699] = {name = "回击", description = "射击一名敌人，对其造成物理伤害，并打断施法。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[142725] = {name = "催化剂：蓝色", description = "施法者向敌人投掷数瓶蓝色催化剂。任何体内含有蓝色毒素的受害者将会遭受一次 反应：蓝色 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[142726] = {name = "催化剂：红色", description = "施法者向敌人投掷数瓶红色催化剂。任何体内含有红色毒素的受害者将会遭受一次 反应：红色 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[142727] = {name = "催化剂：黄色", description = "施法者向敌人投掷数瓶黄色催化剂。任何体内含有黄色毒素的受害者将会遭受一次 反应：黄色 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[142728] = {name = "催化剂：橙色", description = "施法者向敌人投掷数瓶橙色催化剂。任何体内含有红色或黄色毒素的受害者将会遭受一次 反应：橙色 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[142729] = {name = "催化剂：紫色", description = "施法者向敌人投掷数瓶紫色催化剂。任何体内含有蓝色或红色毒素的受害者将会遭受一次 反应：紫色 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[142730] = {name = "催化剂：绿色", description = "施法者向敌人投掷数瓶绿色催化剂。任何体内含有蓝色或黄色毒素的受害者将会遭受一次 反应：绿色 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[142745] = {name = "烈焰吐息", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[142756] = {name = "机械装甲：二级", description = "移动和施法速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142765] = {name = "脉冲", description = "制造一个生命火花，周期性地发出电云脉冲，对周围4码范围内的敌人造成5225点自然伤害。\n\n 击败生命火花则会形成一次超级新星，立即对周围8码范围内的敌人造成3135点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142769] = {name = "静滞射线", description = "昏迷。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[142775] = {name = "新星", description = "制造一个生命火花，周期性地发出电云脉冲，对周围4码范围内的敌人造成5225点自然伤害。\n\n 击败生命火花则会形成一次超级新星，立即对周围8码范围内的敌人造成3135点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142788] = {name = "大快朵颐", description = "七次快速噬咬，对前方的所有敌人造成60点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "6​秒", dispel_type = nil},
[142795] = {name = "更快、更高、更强", description = "提升机甲布鲁斯的机械装甲。", mechanic = nil, range = "80码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[142807] = {name = "泰坦之佑", description = "免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142826] = {name = "圆弧斩", description = "马尔考罗克猛击地面，对40码锥形区域内的所有敌人造成12539点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142828] = {name = "幻影杀戮者", description = "幻影杀戮者\n一个普通的幻影，没什么特殊技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142833] = {name = "幻影秘法师", description = "幻影秘法师\n一个强大的幻影，会试图为受重伤的盟友进行治疗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142834] = {name = "幻影恶棍", description = "幻影恶棍\n一个简单的幻影，喜欢成群结队。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142835] = {name = "幻影织珀者", description = "幻影织珀者\n一个幻影，会周期性地制造一个飘向敌人的琥珀宝珠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142836] = {name = "幻影守卫", description = "幻影守卫\n一个防御型幻影，会偏转来自正面的所有攻击，并周期性更改朝向。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142837] = {name = "幻影煞魔", description = "幻影煞魔\n一个极其坚韧的幻影，拥有一个能暂时减免所受伤害的强力护盾。护盾消失后，幻影会暂时性变得脆弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142838] = {name = "幻影女妖", description = "幻影女妖\n一个短命的幻影，会在自爆前四处游荡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142839] = {name = "幻影掷蕉兵", description = "幻影掷蕉兵\n一个四处飞窜的幻影，会在远处向敌人投掷香蕉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142842] = {name = "亚煞极之息", description = "马尔考罗克引导亚煞极的力量，令刚刚被圆弧斩攻击过的区域爆炸，造成25078点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[142848] = {name = "亚煞极之蚀", description = "彻底被腐蚀！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142851] = {name = "震地猛击", description = "马尔考罗克震击地面，在一名随机敌人周围5码范围内造成10449点物理伤害。此外，所有被震地猛击命中的目标都将被打飞。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142861] = {name = "上古毒瘴", description = "上古毒瘴充满整个房间，吸收玩家所受到的所有治疗并生成一个可吸收伤害的护盾，其数值相当于上古毒瘴所吸收的治疗量，最多不超过玩家最大生命值的100%。此外，毒瘴还将每2秒造成627点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142879] = {name = "血之怒", description = "马尔考罗克的满腔怒火使其每次近战攻击都会造成37617点物理伤害，由所有被击中的敌人均摊。血之怒会使马尔考罗克每秒损失5点怒气，并在怒气归零时结束。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[142882] = {name = "破甲", description = "造成100%的武器伤害，并损毁目标的防御，使其护甲值降低90%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142883] = {name = "守卫之链", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[142884] = {name = "恐惧", description = "使一名敌人因为恐惧落荒而逃，持续5秒。", mechanic = "感觉", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[142913] = {name = "散逸能量", description = "亚煞极的力量扩散向附近的玩家，每3秒造成5225点暗影伤害，持续9秒。当散逸能量效果结束时，能量将向外迸发，对周围8码范围内的所有盟友造成9404点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[142922] = {name = "锋利刀刃", description = "克尔鲁克的锋利刀刃将受害者的血管暴露在外，使其更容易受到剧毒的侵蚀。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142927] = {name = "脆弱打击", description = "夏克里尔的攻击会令受害者的肉体变得脆弱，使其更容易受到掠风者克尔鲁克攻击的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142931] = {name = "血脉暴露", description = "克尔鲁克的锋利刀刃将受害者的血管暴露在外，使其更容易受到剧毒的侵蚀。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[142934] = {name = "折磨", description = "以千年孤绝之痛折磨一个目标，立即造成1568点暗影伤害并每秒造成额外暗影伤害直至被驱散。该伤害会越来越高。\n\n 每当折磨被驱散后，将会跳跃至附近的某个目标身上，造成初始伤害并重置伤害提高效果。当魔古暗影祭师被击败后，折磨将被移除。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[142947] = {name = "猩红重构", description = "在附近的单位周围喷洒数个心能之池，持续45秒。留在区域内的任意目标，每秒会恢复10%的最大生命值。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[142948] = {name = "瞄准", description = "施法者瞄准其目标。5秒后施法者会使用 开火 。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[142983] = {name = "折磨", description = "以千年孤绝之痛折磨一个目标，立即造成1568点暗影伤害并每秒造成额外暗影伤害直至被驱散。该伤害会越来越高。\n\n 每当折磨被驱散后，将会跳跃至附近的某个目标身上，造成初始伤害并重置伤害提高效果。当魔古暗影祭师被击败后，折磨将被移除。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[142990] = {name = "致命打击", description = "对敌人进行致命打击，使其受到的伤害提高10%。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143002] = {name = "引爆！", description = "对附近单位造成4702点火焰伤害，将其击退并消灭施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143007] = {name = "蚀骨回旋踢", description = "呈圆形急速旋转，固定自身，并每秒对周围10码范围内的目标造成2501点物理伤害，持续4秒。此外，该技能还会折磨被击中的目标，每2秒造成1606点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[143018] = {name = "上古毒瘴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143023] = {name = "蚀骨酒", description = "向远处的一名目标投掷一桶蚀骨酒，对其周围5码范围内的敌人造成6714点暗影伤害，并使被击中目标的移动速度降低50%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143027] = {name = "对冲", description = "鲁克·石趾和一名敌人同时冲锋并在半途相撞。然后，鲁克·石趾将立刻施放蚀骨回旋踢。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[143047] = {name = "上古毒瘴", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[143198] = {name = "锁喉", description = "禾·软足从阴影中现身，对目标施放锁喉，每2秒造成1711点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143199] = {name = "驱逐毒瘴", description = "马尔考罗克将上古毒瘴从他的体内驱逐出来。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[143210] = {name = "速效药膏", description = "为其武器淬上速效药膏，使得近战攻击命中后会额外造成2633点自然伤害。该效果有3秒的冷却时间。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[143222] = {name = "着火了！", description = "在目标位置召唤一个闪电力场，在其持续期间对附近敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143225] = {name = "致命剧毒", description = "为其武器淬上致命剧毒，使得近战攻击命中后会在地上形成毒液之池，每秒造成2369点自然伤害。该效果有3秒的冷却时间。这些毒液可以通过跳跃来躲避。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[143240] = {name = "音波脉冲", description = "音波脉冲每秒对其行进路线上触碰到的所有目标造成6269点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143243] = {name = "急速射击", description = "施法者向随机方向射出数道音波脉冲，每个方向只能选择一次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = nil},
[143261] = {name = "无情突袭", description = "造成的所有伤害提高25%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143262] = {name = "暗影步", description = "禾·软足从阴影中现身，对目标施放锁喉，每2秒造成1711点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143265] = {name = "发射锯刃", description = "向目标发射一把锯刃，对其行进路线上的任意敌人造成9404点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[143274] = {name = "挥砍", description = "斯基尔的巨型刀刃几乎将他的敌人劈成两半，将其脏器暴露在外，使其更容易成为里卡尔残暴实验的牺牲品。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143275] = {name = "挥砍", description = "斯基尔的巨型刀刃几乎将他的敌人劈成两半，将其脏器暴露在外，使其更容易成为里卡尔残暴实验的牺牲品。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143278] = {name = "基因变异", description = "里卡尔的攻击会削弱受害者的肉体，使其更容易被斯基尔的攻击劈成两半。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143280] = {name = "血祭", description = "施法者挥舞武器打出强力一击，导致受害者的鲜血散落在房间各处，并形成小型血球。这些血球会向附近的一名英杰移动，并为其治疗。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[143286] = {name = "渗透煞能", description = "造成2370点暗影伤害，并将敌人击退。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143292] = {name = "锁定", description = "锁定一个随机玩家并展开攻击，直到被嘲讽。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[143301] = {name = "凿击", description = "试图凿击目标的双眼，使其瘫痪6秒。如果目标正面向其他方向，该技能将转而将其击退。", mechanic = "能力丧失", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143309] = {name = "漩涡", description = "伊墨苏斯使被煞能腐蚀的水流从地面喷涌而出！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[143324] = {name = "通灵", description = "附近存在着霜火元素之灵。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[143336] = {name = "突变", description = "里卡尔将含有遗传基因的注射器随机扔向一个目标，使其产生变异。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[143339] = {name = "注射", description = "每秒造成836点自然伤害，持续12秒。\n 该效果消失时会触发一个反应。\n\n\n注射\n 200码射程\n\n瞬发 注射的药剂在离开受害者的血管后发生反应，生成数个琥珀寄生虫。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[143343] = {name = "震耳尖啸", description = "对所有敌人造成4777点物理伤害，并打断施法，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "700​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[143356] = {name = "重生", description = "施法者恢复满生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[143358] = {name = "饥饿", description = "施法者锁定了一个随机目标。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143362] = {name = "进食", description = "施法者以受害者为食，每1秒造成1672点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[143385] = {name = "电荷冲击", description = "对当前目标造成5225点自然伤害。受到电荷冲击的伤害提高100%，对拥有反应装甲的目标造成的伤害提高200%，持续1分钟。\n\n 该效果最多可叠加10次。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[143411] = {name = "增速", description = "提高能量恢复速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143420] = {name = "钢铁风暴", description = "卷起一股钢铁风暴，每1秒对周围6.5码范围内的敌人造成4180点物理伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[143423] = {name = "煞能灼烧", description = "在目标周围制造一场暗影魔法爆炸，每秒对目标周围5码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[143426] = {name = "恐惧咆哮", description = "对正前方锥形区域造成3882点物理伤害。咆哮激发了敌人内心的恐惧，每层效果可使其受到的伤害额外提高25%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143427] = {name = "破釜沉舟", description = "最大生命值提高25%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[143428] = {name = "龙尾扫击", description = "尾巴四处横扫，打击施法者身后的所有敌人，造成5971点伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143431] = {name = "魔法打击", description = "引发奥术能量的大爆炸，立即对周围8码范围内的敌人造成3135点奥术伤害，并在接下来的20秒内每1秒造成716点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[143432] = {name = "奥术震击", description = "震击一名目标，造成3133点奥术伤害，并使施法者造成的奥术伤害提高25%，持续10秒。最多可叠加99次。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[143433] = {name = "动荡闪现", description = "随机向一个方向传送1-2次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143434] = {name = "暗言术：蛊", description = "对数个目标诵念痛苦的咒语，每3秒造成2106点暗影伤害，持续18秒。每当该效果造成伤害时，会跳到其他目标身上，最多可作用3次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[143436] = {name = "腐蚀冲击", description = "对施法者前方锥形区域造成1051点暗影伤害，并使受到腐蚀冲击的伤害提高300%，持续45秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[143440] = {name = "血性狂乱", description = "该单位陷入了血性狂乱！移动速度会周期性提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143445] = {name = "锁定", description = "索克嗅到了你的血腥味，并开始追击你！", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[143448] = {name = "跳跃", description = "跳上跳下。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143460] = {name = "邪煞池", description = "每1秒造成 263点暗影伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143473] = {name = "强化治疗链", description = "为一名盟友恢复10%的最大生命值，并跳转到附近的另一名盟友身上。每弹跳一次，治疗量就提高50%。最多可影响5个目标。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[143474] = {name = "治疗之潮图腾", description = "召唤一个治疗之潮图腾，为周围的盟友恢复生命。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143475] = {name = "大地之盾", description = "使用大地之盾保护目标。当受保护的目标受到伤害时，为其恢复5%的最大生命值。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[143477] = {name = "治疗之潮", description = "每3秒为周围8码范围内的盟友恢复30%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[143480] = {name = "刺客印记", description = "刺客印记\n一个刺客盯上了你！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[143481] = {name = "背刺", description = "对一名敌人造成10531点物理伤害，但只能从背后发动攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143482] = {name = "英杰的决意", description = "使施法者造成的所有伤害提高8%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143484] = {name = "冷静期", description = "纳兹戈林将军在施放一个消耗怒气的技能后，需要冷静下来。在此期间，纳兹戈林将军无法再使用消耗怒气的技能，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143491] = {name = "灾祸", description = "召唤一场大灾祸，打击所有玩家，造成相当于其最大生命值30%的暗影伤害。该法术还会移除所有目标身上的暗言术：蛊效果。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "4​秒", dispel_type = nil},
[143494] = {name = "碎甲重击", description = "造成12539点物理伤害并击碎目标的护甲，使其护甲值降低10%，持续30秒。目标每获得一层碎甲重击效果，即可产生6点怒气。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[143497] = {name = "金莲的羁绊", description = "鲁克·石趾、禾·软足和孙·柔心共享一个灵魂链接，该链接将他们的命运紧密联系在一起。当生命值降到1点时，只要其他守护者还在继续战斗，他们就将开始施放金莲的羁绊，并在完成时恢复30%的最大生命值。\n\n 将全部三名守护者的生命值同时降至1点才能令他们的头脑清醒过来。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[143498] = {name = "煞能迸发", description = "对所有敌人造成1501点暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143502] = {name = "斩杀", description = "斩杀敌人，造成47388点物理伤害。该攻击可穿透免伤效果，并无法被躲闪、格挡或招架。", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = "2​秒", dispel_type = nil},
[143503] = {name = "战歌", description = "相当强劲的战吼，对敌人造成相当于65%最大生命值的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[143523] = {name = "已净化", description = "已净化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143534] = {name = "怒焰之锤", description = "向目标掷出一柄怒焰之锤，对冲击点3码范围内的所有敌人造成350%的武器伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[143536] = {name = "库卡隆军旗", description = "竖立一面军旗，使盟友的攻击为纳兹戈林将军恢复额外的怒气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143546] = {name = "黑暗冥想", description = "孙·柔心召唤出守护者的恶念，以形成颓丧的化身和绝望的化身。\n\n 这些灵魂会持续攻击玩家，直到它们全部被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143570] = {name = "热罐燃料", description = "高温灼伤了受害者的脚，使其开始狂奔，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143574] = {name = "膨胀腐蚀", description = "傲气膨胀用单体技能攻击目标以削弱其腐蚀，并在附近形成一个凝结煞能，对攻击者造成膨胀腐蚀效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143579] = {name = "煞能腐蚀", description = "造成暗影伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[143589] = {name = "战斗姿态", description = "攻守平衡的姿态，每1秒产生1点怒气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143593] = {name = "防御姿态", description = "防御姿态，受到的伤害降低10%，被攻击时产生怒气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143594] = {name = "狂暴姿态", description = "狂野的姿态，可使造成的伤害提高25%，受到的伤害提高25%，怒气的生成速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143601] = {name = "召唤宠物", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143605] = {name = "红色长剑", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143606] = {name = "紫色长剑", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143607] = {name = "蓝色长剑", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143608] = {name = "绿色长剑", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143609] = {name = "黄色长剑", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143610] = {name = "红色战鼓", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143611] = {name = "紫色战鼓", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143612] = {name = "蓝色战鼓", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143613] = {name = "绿色战鼓", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143614] = {name = "黄色战鼓", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143615] = {name = "红色炸弹", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143616] = {name = "紫色炸弹", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143617] = {name = "蓝色炸弹", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143618] = {name = "绿色炸弹", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143619] = {name = "黄色炸弹", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143620] = {name = "红色螳螂妖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143621] = {name = "紫色螳螂妖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143622] = {name = "蓝色螳螂妖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143623] = {name = "绿色螳螂妖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143624] = {name = "黄色螳螂妖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143627] = {name = "红色法杖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143628] = {name = "紫色法杖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143629] = {name = "蓝色法杖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143630] = {name = "绿色法杖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143631] = {name = "黄色法杖", description = "数百年来的不眠不休使得伊约库克对宇宙万物的内在机制了如指掌。世间万物都可以量化，包括你！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143638] = {name = "碎骨重锤", description = "砸碎目标的骨骼，使其最大生命值降低10%，并使目标流血，每1秒受到836点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[143641] = {name = "震波飞弹", description = "发射一枚含有大量钻头的飞弹，造成不断扩散的地震能量环。每一环对其触碰到的所有玩家造成162点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143666] = {name = "削弱", description = "伊约库克使用奥术魔法削减目标34%的生命值。如果目标的生命值过低，则会立即死亡。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[143701] = {name = "晕头转向", description = "卡诺兹飞掠时所产生的音波会对目标造成2090点物理伤害，并使其原地急速旋转。所有接近受害者的玩家每秒会遭受4180点物理伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143709] = {name = "储存动能", description = "卡诺兹蓄势待发，以迅雷不及掩耳之势向战场内的随机敌人发起冲锋。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[143712] = {name = "余震", description = "对余震范围内的敌人造成144点火焰伤害，并且每击中一个目标，即为纳兹戈林将军恢复1点怒气。", mechanic = nil, range = "1000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[143716] = {name = "英勇冲击", description = "对冲击点周围10码范围内造成6269点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143735] = {name = "腐蚀琥珀", description = "触碰到腐蚀琥珀的受害者每秒会遭受2986点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143746] = {name = "绝望具象", description = "颓丧的化身和绝望的化身将它们的负面情感集中起来，制造出邪煞具象攻击玩家。这些情感具象受到任意伤害时，也会使生成它们的主体遭受同样伤害。", mechanic = nil, range = "50000码 ", cast_time = "9​秒", cooldown = nil, dispel_type = nil},
[143759] = {name = "投掷琥珀", description = "施法者准备将数块琥珀掷向他的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[143765] = {name = "音波发射", description = "施法者利用嗓音，向某片区域发射音波。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[143766] = {name = "恐慌", description = "对正前方锥形区域造成3882点音波伤害。咆哮激发了敌人内心的恐惧，每层效果可使其受到的伤害额外提高25%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143767] = {name = "灼热吐息", description = "对正前方锥形区域造成3882点火焰伤害。烈焰将烧灼敌人的身躯，每2秒造成1567点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[143773] = {name = "冰冻吐息", description = "对前方锥形区域造成3882点冰霜伤害。效果叠加到5层时，目标会被冻结在寒冰之墓中。\n\n 每秒遭受1045点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[143777] = {name = "冻结", description = "被寒冰包裹的单位每2秒受到自身生命值5%的伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143780] = {name = "酸息术", description = "对正前方锥形区域造成10449点自然伤害。酸液附着在敌人的护甲上，每一层使其效果降低20%。", mechanic = nil, range = "45码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[143812] = {name = "苦痛印记", description = "禾·软足召唤出他兄弟的恶念，以形成苦痛的化身，它会锁定团队中带有苦痛印记的成员。\n\n 该灵魂会持续攻击玩家，直到它被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143834] = {name = "盾牌猛击", description = "用盾牌猛击一个目标，造成150%的普通伤害并打断施法，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[143840] = {name = "苦痛印记", description = "苦痛印记每秒会对目标周期性造成暗影伤害，并将其定身。\n\n 当苦痛的化身攻击目标时，会施加暗影虚弱效果，提高苦痛印记所造成的伤害。此外，传播苦痛印记会对所有玩家施加一层暗影虚弱。该效果可叠加。\n\n 苦痛的化身已锁定了你！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[143872] = {name = "毁灭者", description = "掷出一把飞旋的利刃，每1秒对周围6码范围内的敌人造成11942点物理伤害。每击中一名敌人，就会为纳兹戈林将军恢复6点怒气。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[143882] = {name = "猎人印记", description = "标记一个目标，将其锁定。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[143884] = {name = "射击", description = "射击目标，造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[143887] = {name = "多重射击", description = "射出一阵箭雨，对40码锥形区域内的敌人造成6187点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[143905] = {name = "蠕虫胆汁", description = "向一名敌人喷吐胆汁，立即造成自然伤害，并且每1秒造成一次额外的自然伤害，持续4秒。", mechanic = nil, range = "60码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[143919] = {name = "受难", description = "活性腐化物削弱其周围8码范围内的所有敌人，使其移动和施法速度降低75%。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143939] = {name = "凿击", description = "使目标昏迷，紧接着立即挥舞双刃对受害者进行猛烈打击。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[143941] = {name = "毁伤", description = "对目标造成数次伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[143955] = {name = "祸不单行", description = "鲁克·石趾召唤出亲密伙伴的恶念，以形成困苦的化身、悔恨的化身和阴郁的化身。\n\n 这些灵魂会持续攻击玩家，直到它们全部被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[143961] = {name = "亵渎大地", description = "狂热地猛击地面，对当前目标造成7372点物理伤害，并将其击退。该攻击将烧灼大地，每秒对敌人造成2369点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[143962] = {name = "炼狱打击", description = "悔恨的化身会对威胁值最高的目标施放能造成大量火焰伤害的法术。炼狱打击造成的(6318 * 4)点火焰伤害将由8码范围内的所有目标分摊。", mechanic = nil, range = "50000码 ", cast_time = "9​秒", cooldown = nil, dispel_type = nil},
[143973] = {name = "坠落余烬", description = "召唤一团阴燃的灰烬，并在15秒内缓慢坠落。对周围17码范围内的敌人造成131633点火焰伤害，并对落地点周围的所有敌人造成6220点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[143974] = {name = "盾击", description = "至尊者柯尔凡痛击他的目标，使其昏迷6秒。柯尔凡随后还会进行一次 恶意突袭 。\n\n\n恶意突袭\n 0.5秒施法时间 至尊者柯尔凡对其前方进行数次打击，对该区域内的任意目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[143977] = {name = "恶意突袭", description = "至尊者柯尔凡对其前方进行数次打击，对该区域内的任意目标造成伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[143990] = {name = "污水喷涌", description = "召唤污秽的水流，每0.5秒对周围3.5码范围内的敌人造成6220点自然伤害，持续8秒。", mechanic = nil, range = "500码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[144005] = {name = "剧毒风暴", description = "召唤一场强力剧毒风暴，每2秒对周围9码范围内的敌人造成5971点自然伤害，并周期性地生成剧毒旋风。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144013] = {name = "净化之水", description = "召唤出古代锦鱼人水灵的灵魂，并试图净化目标身上的所有邪恶和戾气。这个古代咒法对其受害者具有嘲讽效果。", mechanic = nil, range = "45码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[144014] = {name = "火灵烈焰", description = "召唤出古代野牛人火焰之王的灵魂。这个古代咒法对其受害者具有嘲讽效果。", mechanic = nil, range = "45码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[144016] = {name = "阿考里克之咒", description = "召唤克洛斯圣灵来制服附近的恐龙。\n\n 其结果难以预料……", mechanic = nil, range = "45码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[144039] = {name = "穿刺咆哮", description = "发出极具穿透力的哀号，造成14点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[144059] = {name = "灵魂窒息", description = "降低目标75%的移动速度，并在完成后将其逐出灵魂世界。", mechanic = nil, range = "7码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[144064] = {name = "秽物", description = "每1秒对周围3码范围内的敌人造成1990点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144070] = {name = "余烬之墙", description = "召唤一道余烬元素之墙。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144076] = {name = "碎玉雷霆", description = "引导碎玉雷霆，每0.2秒向敌人射出闪电，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[144080] = {name = "复苏之雾", description = "你用疗伤的迷雾环绕目标，在20秒内为其恢复([196.65% of Spell Power])点生命值。\n\n 一旦复苏之雾产生过量治疗，就会飘向20码内另一名受伤的盟友。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[144084] = {name = "幻影撕裂者", description = "幻影撕裂者\n一个普通的幻影，没什么特殊技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144085] = {name = "幻影抢劫者", description = "幻影抢劫者\n一个简单的幻影，喜欢成群结队。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144086] = {name = "幻影伏击者", description = "幻影伏击者\n一个幻影，来无影去无踪，会造成大量伤害，但生命值较低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144087] = {name = "幻影风卫士", description = "幻影风卫士\n一个幻影，会周期性反击，并降低威胁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144088] = {name = "幻影征服者", description = "幻影征服者\n一个强壮的幻影，会周期性地被激怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144089] = {name = "剧毒之雾", description = "每3秒造成1617点自然伤害，持续30秒，并造成越来越严重的中毒反应。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144090] = {name = "污秽水流", description = "对一条直线上的所有敌人造成6220点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[144091] = {name = "幻影召焰者", description = "幻影召焰者\n一个施法型幻影，会周期性投掷火球，将地面变成火海。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144092] = {name = "雷神军旗", description = "雷神军旗\n格洛坦高傲地扛着雷神氏族军旗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144093] = {name = "斩首", description = "贾纳尔斩击目标，立即杀死他们。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144102] = {name = "跳上来！", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144103] = {name = "聚气爆发", description = "聚集真气能量，然后将其投向一个生命值较高的敌方目标。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[144106] = {name = "飞翼冲击", description = "拍打翅膀，造成0点物理伤害，将敌人击退，并降低其威胁值。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[144109] = {name = "雷神飞跃", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144113] = {name = "噬咬", description = "噬咬一名敌人，造成65点伤害，并且每1秒造成20点额外伤害。最多可叠加100次。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144114] = {name = "孤立打击", description = "一次凶狠扫击，将一名敌人与其战场上的盟友隔绝开来。\n\n 将当前目标10码范围内的敌人击退，并使其流血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144115] = {name = "火焰涂层", description = "用烈焰为武器附魔，使施法者的攻击偶尔会造成额外的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144117] = {name = "滋养之水", description = "每秒恢复6089点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144119] = {name = "琥珀再生", description = "施法者蜷缩在防护性琥珀之壳内进行恢复。当法术结束时，施法者会以生命值全满的姿态重新登场。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[144166] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上150点伤害，并使对手昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144176] = {name = "暗影虚弱", description = "苦痛的化身攻击时会造成暗影虚弱效果，提高苦痛印记所造成的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144208] = {name = "死从天降", description = "猛击地面，对附近的敌人造成9927点物理伤害，并将其击退。施法者陷入昏迷，且受到的伤害提高200%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[144214] = {name = "冰霜风暴箭", description = "发射一支刺骨寒冰箭，造成8210点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[144215] = {name = "冰霜风暴打击", description = "造成6220点冰霜伤害，并使目标受到冰霜风暴打击的伤害提高25%，持续30秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144216] = {name = "刺骨之寒", description = "使受害者更易受到诡异之雾所造成的进一步伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144288] = {name = "毒雾图腾", description = "获得剧毒之雾和剧毒风暴技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144289] = {name = "污流图腾", description = "获得污秽水流和污水喷涌技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144290] = {name = "灰火图腾", description = "获得坠落余烬和余烬之墙技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144291] = {name = "锈铁图腾", description = "获得钢铁之坟和钢铁囚笼技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144293] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[144302] = {name = "嗜血", description = "黑暗萨满陷入了嗜血狂乱，造成的所有伤害提高25%，急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144303] = {name = "横扫", description = "对施法者正前方8码锥形区域内的目标造成3981点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[144304] = {name = "撕裂", description = "每1秒对敌人造成398点物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[144312] = {name = "熔岩图腾", description = "在施法者身边召唤一根生命值为5点的熔岩图腾，每5.2秒对它身边半径8码范围内的所有生物造成火焰伤害。持续20 秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144325] = {name = "触手可及", description = "触手可及\n可将8码外憎恨的目标拖拽过来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144328] = {name = "钢铁之坟", description = "对3码范围内的玩家造成7898点物理伤害，并制造一个钢铁之坟。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144330] = {name = "钢铁囚笼", description = "将玩家罩入一个钢铁囚笼，在1分钟后对其造成相当于100%最大生命值的物理伤害。", mechanic = nil, range = "1000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144351] = {name = "傲慢标记", description = "标记一名敌人，使其在剩余的战斗中每秒遭受1493点暗影伤害。该效果可叠加。\n\n 该效果只能被单体法术所驱散，移除时还会使驱散者获得5点傲气值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[144358] = {name = "受损自尊", description = "伤害一名敌人，使其每次遭受傲之煞的近战伤害时都将获得5点傲气值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[144359] = {name = "泰坦之赐", description = "诺鲁什使玩家免疫傲气。此外，如果所有获得泰坦之赐的玩家彼此之间的距离不超过8码，他们将获得泰坦之力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144370] = {name = "遗言", description = "死亡时给距离最近的2名敌人5点傲气值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144372] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[144374] = {name = "熔岩喷发", description = "在施法者周围召唤熔岩。熔岩会对站在其中的友方和敌方单位每秒造成423点火焰伤害，外加5秒内造成的额外155点火焰伤害，并使受到的所有伤害提高2%。最多可叠加20次。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144379] = {name = "嘲弄冲击", description = "用黑暗能量冲击敌人，造成4739点暗影伤害，并使其获得5点傲气值。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[144383] = {name = "熔岩灼烧", description = "在施法者周围召唤熔岩。熔岩会对站在其中的友方和敌方单位每秒造成423点火焰伤害，外加5秒内造成的额外155点火焰伤害，并使受到的所有伤害提高2%。最多可叠加20次。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144396] = {name = "复仇打击", description = "鲁克·石趾进入攻击姿态，使其目标昏迷，并每秒对其正前方锥形区域连续两次造成5265点物理伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "9​秒", dispel_type = nil},
[144398] = {name = "蕉扇", description = "向8码范围内的所有敌人掷出香蕉，造成1329点伤害，并使其移动速度降低5%，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144400] = {name = "傲气冲天", description = "傲之煞释放出一股黑暗能量，对所有玩家造成7464点暗影伤害，并对傲气值不低于25点的玩家触发一个额外效果。\n\n 该效果使所有玩家获得5点傲气值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[144401] = {name = "强力猛击", description = "对你前方的目标造成1209点伤害，并使其昏迷，持续4秒。", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[144404] = {name = "激怒", description = "激怒，免疫移动限制和失去控制的效果。移动速度提高150%，造成的伤害提高200%，攻击速度提高50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144424] = {name = "粘稠树脂", description = "移动速度降低5%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144433] = {name = "泉涌", description = "召唤一股强劲的水柱，将附近的目标击飞至空中。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[144449] = {name = "清除", description = "为施法者祛除15点腐蚀值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144450] = {name = "清除", description = "为施法者祛除40点腐蚀值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144464] = {name = "烈焰爆发", description = "对前方锥形区域造成9215点火焰伤害，并灼烧目标的肉体，每1秒造成658点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144467] = {name = "燃烧护甲", description = "熔解敌人的护甲，使其受到的火焰伤害提高10%，持续30秒，同时灼烧目标的肉体，每1秒造成658点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144479] = {name = "驱逐腐蚀", description = "将煞能腐蚀从施法者体内逼迫出来。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[144480] = {name = "驱逐腐蚀", description = "对滞留在驱逐腐蚀路径上的目标每秒造成2106点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144482] = {name = "撕裂实体", description = "施法者后仰然后横扫前方，对其面前的所有敌人造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[144483] = {name = "地震", description = "一个强有力的钻头插入大地并引发地震，每1秒造成1317点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "11​秒", dispel_type = nil},
[144485] = {name = "地震冲击", description = "引发一次强烈地震将敌人击退，并造成6319点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[144492] = {name = "爆裂焦油", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[144504] = {name = "绝望具象", description = "颓丧的化身和绝望的化身将它们的负面情感集中起来，制造出邪煞具象攻击玩家。这些情感具象受到任意伤害时，也会使生成它们的主体遭受同样伤害。", mechanic = nil, range = "50000码 ", cast_time = "9​秒", cooldown = nil, dispel_type = nil},
[144506] = {name = "惊骇嚎叫", description = "近战范围内的敌人因恐惧而逃跑，持续10秒。", mechanic = "感觉", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[144514] = {name = "纠缠腐蚀", description = "对受害者施加纠缠腐蚀，该效果将在10秒后猛烈喷发，造成8708点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[144519] = {name = "减速撕咬", description = "对敌人造成200%的物理伤害，并使其移动速度降低50%。必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144521] = {name = "伤害输出者", description = "伤害输出者\n[造成的伤害减少100%]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144522] = {name = "火球术", description = "向目标掷出火球，造成1777点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[144527] = {name = "威胁打击", description = "施法者使用武器进行猛烈打击，造成物理伤害，并对目标产生大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144531] = {name = "扑杀", description = "扑向目标。近战范围内的敌人被击倒，并遭受相当于0%武器伤害的物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[144535] = {name = "扑杀", description = "近战范围内的敌人被击倒，并遭受相当于0%武器伤害的物理伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144563] = {name = "囚禁", description = "将一名敌人囚禁于煞蚀囚笼，使其昏迷，并且每秒造成1678点暗影伤害。\n\n 敌人将持续被困，直至所有的泰坦符锁被激活。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[144564] = {name = "恐惧嚎叫", description = "近战范围内的敌人因恐惧而逃跑，并且每2秒遭受一次相当于武器伤害的暗影伤害，持续10秒。", mechanic = "感觉", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[144574] = {name = "腐化囚笼", description = "将一名敌人囚禁于煞蚀囚笼，使其昏迷，并且每秒造成1678点暗影伤害。\n\n 敌人将持续被困，直至所有的泰坦符锁被激活。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144582] = {name = "断筋", description = "造成150%的普通伤害，并使移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144583] = {name = "先祖治疗链", description = "治疗一个友方目标，为其恢复60%的最大生命值，并弹射到附近的盟友身上。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[144584] = {name = "闪电链", description = "造成7108点自然伤害并弹射到附近的敌人身上。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[144585] = {name = "先祖狂怒", description = "施法被打断后引发狂怒，使施法速度提高25%，可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144588] = {name = "狂怒", description = "施法速度提高25%，可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144596] = {name = "巨人踩踏", description = "大肆碾压，对施法者面前的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[144616] = {name = "钢铁之星充能", description = "库卡隆钢铁之星充能中！10秒后钢铁之星将被激活。钢铁之星会对其路径上的任意玩家或库卡隆士兵造成大量伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[144628] = {name = "泰坦猛击", description = "施法者后仰并奋力猛击正前方，对施法者前方的所有敌人造成20898点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[144639] = {name = "腐化", description = "每秒对目标造成373点暗影伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144649] = {name = "投掷腐化", description = "施法者向其目标投掷一团煞能，造成15138点暗影伤害。该攻击无法被吸收。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[144651] = {name = "无限波次", description = "每回无限波次会提高1%的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144654] = {name = "腐蚀爆发", description = "对所有敌人造成5924点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[144657] = {name = "穿透腐蚀", description = "施法者攻击目标，其穿透打击会造成12439点物理伤害。该攻击无法被吸收，但是可以躲闪及格挡。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144699] = {name = "上古之火", description = "每2秒对最近的敌人造成9点火焰伤害，并使受到的火焰伤害提高5%，持续10秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144718] = {name = "爆炸倒数", description = "引爆中…", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[144748] = {name = "亵渎", description = "加尔鲁什将亵渎武器掷向一个随机目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144749] = {name = "强化亵渎", description = "加尔鲁什将强化亵渎武器掷向一个随机目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144762] = {name = "亵渎", description = "每1秒造成2212点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144763] = {name = "无限波次", description = "每回无限波次会提高1%的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144766] = {name = "蛛形地雷冲击", description = "对所有敌人造成7898点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144774] = {name = "伸展打击", description = "攻击一个远处的目标，造成相当于50%武器伤害的暗影伤害，并使其受到的暗影伤害提高25%，持续8秒。这个技能会在近战范围内没有目标时发动。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[144788] = {name = "本我具象", description = "本我具象从地面爆发出来，对2码范围内的所有敌人造成5265点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144798] = {name = "钢铁之星爆炸", description = "对钢铁之星的冲击会使其爆炸，对附近的敌人造成28975点火焰伤害。敌人距离爆炸位置越远，受到的伤害就越低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144800] = {name = "本我具象", description = "傲之煞令最多5名玩家反省自身的行为，在其位置制造出一个本我具象。随着本我具象的每一跳，傲之煞都将锁定傲气值更高一级的玩家。傲之煞只锁定傲气值达到25、50和75点的目标。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[144805] = {name = "雷霆之矛", description = "投掷雷霆之矛，对冲击点附近的敌人造成自然伤害。捡起来并将其扔回去！", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[144817] = {name = "亵渎", description = "每1秒造成3160点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144819] = {name = "古神之力", description = "亚煞极的力量使得亵渎武器变得坚不可摧，并会持续恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144821] = {name = "地狱咆哮的战歌", description = "地狱咆哮的战歌激励着他的盟友，使其物理伤害提高150%，生命值提高150%。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[144832] = {name = "释放", description = "煞魔被释放后，会立即杀死诺鲁什。此外，被释放的煞能会在接下来的战斗中每10秒造成4976点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "9​秒", cooldown = nil, dispel_type = nil},
[144839] = {name = "多重射击", description = "射击三名敌人，造成物理伤害。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[144849] = {name = "冷静的试炼", description = "施法者进入内省状态。在此期间击败腐化物将有助于净化你的部分灵魂。当所有的腐化物被清除完毕后，施法者将返回正常状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144850] = {name = "信赖的试炼", description = "施法者进入内省状态。在此期间击败腐化物将有助于净化你的部分灵魂。当所有的腐化物被清除完毕后，施法者将返回正常状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144851] = {name = "自信的试炼", description = "施法者进入内省状态。在此期间施法者必须在对抗心魔的过程中存活下来，持续1分钟。成功生存下来的施法者将返回正常状态，且不带任何腐蚀物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144853] = {name = "血肉撕咬", description = "每头魁麟守护者都会撕咬一个目标，每2秒造成731点物理伤害，持续18秒。该效果可叠加。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144919] = {name = "焦油爆炸", description = "对所有敌人造成91点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144922] = {name = "硬化血肉", description = "使目标的血肉硬化，持续10秒。每秒造成418点物理伤害，并降低30%的移动速度。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2.5​秒", dispel_type = nil},
[144923] = {name = "大地碎片", description = "召唤大地碎片，对目标造成1358点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "2.5​秒", dispel_type = nil},
[144932] = {name = "套索", description = "向目标的腿脚抛出套索，一旦套住便降低其移动速度。\n\n 如果目标在跳跃则会失效。", mechanic = nil, range = "10—30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[144935] = {name = "套索", description = "向目标的腿脚抛出套索，一旦套住便降低其移动速度。\n\n 如果目标在跳跃则会失效。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144945] = {name = "亚煞极之佑", description = "免疫一切伤害。\n 击败煞魔爪牙才能驱散该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144954] = {name = "亚煞极之境", description = "身处亚煞极之境！阻止加尔鲁什吸收能量！在1.0分钟后传送出亚煞极之境。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[144969] = {name = "歼灭", description = "对施法者前方50码范围内的敌人造成55286点暗影伤害，并对亚煞极之境内的所有敌人造成6319点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[144985] = {name = "腐蚀漩涡", description = "加尔鲁什开始旋转，每0.5秒对附近的敌人造成1643点暗影伤害。敌人距离加尔鲁什越远，受到的伤害就越低。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[145027] = {name = "抓钩", description = "将目标拉到施法者身边。", mechanic = "抓住", range = "8—40码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[145037] = {name = "强化腐蚀漩涡", description = "加尔鲁什开始旋转，每0.5秒对附近的敌人造成1643点暗影伤害。敌人距离加尔鲁什越远，受到的伤害就越低。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[145040] = {name = "套索", description = "使用抓钩抓起霜火岭内的一个巨人。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[145043] = {name = "强化腐蚀", description = "强化腐蚀会为附近亚煞极的爪牙恢复满生命值，并提高其200%的最大生命值和500%的伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145044] = {name = "防御姿态", description = "能够承受大量伤害的姿态。\n\n 受到的伤害降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145045] = {name = "盾牌猛击", description = "用你的盾牌猛击目标，造成150点伤害。\n\n 产生3点怒气值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[145046] = {name = "雷霆一击", description = "冲击8码范围内的敌人，造成1206点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[145050] = {name = "强化", description = "亚煞极的爪牙在其死亡时会发生爆炸，产生强化腐蚀。强化腐蚀会为附近亚煞极的爪牙恢复200%的生命值，并提高500%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145064] = {name = "驱逐腐蚀", description = nil, mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[145065] = {name = "亚煞极之触", description = "亚煞极之触会控制目标的心灵，使其搜索附近的盟友，并试图传播给他们。对受到心灵控制的玩家造成足够多的伤害后，会打破该效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145086] = {name = "无限波次", description = "每回无限波次会提高1%的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145119] = {name = "呼叫援军！", description = "召唤援军，显然他一个人无法做到！", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[145132] = {name = "融合", description = "混合物吸收的腐蚀越多，其力量就越强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145154] = {name = "电磁屏障", description = "一道电磁屏障保护着未完成的武器，使其免疫所有伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145171] = {name = "强化亚煞极之触", description = "亚煞极之触会控制目标的心灵，使其搜索附近的盟友，并试图传播给他们。对受到心灵控制的玩家造成足够多的伤害后，会打破该效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145183] = {name = "绝望之握", description = "每1秒造成711点暗影伤害，持续10秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145195] = {name = "强化绝望之握", description = "每1秒造成627点暗影伤害，持续10秒。当强化绝望之握效果消失或被移除时，会造成绝望之破。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145198] = {name = "幻影虫巢咏者", description = "幻影虫巢咏者\n一个幻影，周期性地对附近的所有敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145200] = {name = "音波冲击", description = "冲击40码范围内的敌人，造成622点伤害。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[145204] = {name = "幻影侍水僧", description = "幻影侍水僧\n一个幻影，周期性地对一名敌人施加爆炸效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145206] = {name = "水爆弹", description = "对目标施加一个水爆弹，每秒对其造成伤害，并在6秒后使其爆炸，对附近的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[145216] = {name = "怒意宣泄", description = "混合物猛击当前目标，造成8210点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[145226] = {name = "盲目憎恨", description = "制造一道煞能射线，沿着检疫空间的边缘游走，并搜索出口。被射线触碰到的玩家会受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[145230] = {name = "禁忌魔法", description = "引导时每秒造成1881点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[145258] = {name = "幻影隧道工", description = "幻影隧道工\n一个幻影，周期性地挖掘至随机目标身边并噬咬他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145260] = {name = "潜地", description = "潜入地下，向目标移动，接触时对其造成伤害。", mechanic = nil, range = "40码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[145263] = {name = "噬咬", description = "噬咬一名敌人，造成1611点伤害，并且每0.5秒额外造成30点伤害。当目标的生命值恢复到90%以上时会移除该效果。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145269] = {name = "磨合阶段", description = "容易受到定身、昏迷和诱捕效果的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145275] = {name = "具化猜忌", description = "对亚煞极之境内的所有敌人造成2106点暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[145276] = {name = "颓丧的化身", description = "对亚煞极之境内的所有敌人造成5529点暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[145277] = {name = "熔岩之锤", description = "熔岩之锤\n近战攻击会造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145286] = {name = "旋转风暴", description = "生成一股强风，以飞快的速度旋转，接触强风会受到5225点自然伤害。强风持续18秒，并随时间加快速度。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[145288] = {name = "斗转乾坤", description = "在地面上形成数块高亮区域，并干扰区域内的玩家所处的空间。如果一块区域中没有玩家可干扰，则会撕裂空间结构，对90码范围内的玩家造成6270点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[145331] = {name = "意志薄弱", description = "意志薄弱的人无法进入亚煞极之境。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145365] = {name = "护物心切", description = "使施法者的攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145376] = {name = "狂怒牢笼", description = "将霜火之怒封印在寒冰牢笼中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145377] = {name = "迸发之水", description = "对所有敌人造成632点冰霜伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145386] = {name = "治疗之泉", description = "治疗之泉\n每2秒恢复6点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145401] = {name = "幻影召焰者", description = "幻影召焰者\n一个施法型幻影，会周期性投掷火球，将地面变成火海。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145403] = {name = "熔岩灼烧", description = "在施法者周围召唤数团熔岩。熔岩会对站在其中的友方和敌方单位每秒造成122点火焰伤害，外加4秒内额外造成的88点火焰伤害，并使受到的所有伤害提高2%。最多可叠加3次。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145405] = {name = "熔岩喷发", description = "在施法者周围召唤数团熔岩。熔岩会对站在其中的友方和敌方单位每秒造成122点火焰伤害，外加4秒内额外造成的88点火焰伤害，并使受到的所有伤害提高2%。最多可叠加3次。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[145406] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[145408] = {name = "幻影撕裂者", description = "幻影撕裂者\n一个普通的幻影，没什么特殊技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145409] = {name = "幻影征服者", description = "幻影征服者\n一个强壮的幻影，会周期性地被激怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145411] = {name = "激怒", description = "激怒，免疫移动限制和失去控制的效果。移动速度提高100%，造成的伤害提高150%，攻击速度提高25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[145412] = {name = "召唤飞毛腿", description = "将飞毛腿召唤到你身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145418] = {name = "切割", description = "终结技，消耗附近目标身上的连击点数，使你的近战攻击速度提高40%。根据连击点数决定持续时间。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145420] = {name = "夺命药膏", description = "使用致命药膏给一件武器浸毒，效果持续1小时。每次攻击都有30%的几率使敌人中毒，并使其在12秒内受到[([11.374% of Attack Power]) * 12 / 2]点自然伤害。随后产生的毒药效果将立即造成([8.14% of Attack Power])点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[145433] = {name = "奥术充能", description = "Modifies Damage/Healing Done +50%：\n奥术冲击 ， 奥术弹幕 ， 灼烧", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145434] = {name = "奥术冲击", description = "用奥术能量冲击目标，造成([66.519% of Spell Power])点奥术伤害。产生一层奥术充能效果。\n\n 每层奥术充能效果可使奥术冲击的伤害提高 60 %，消耗的法力值提高 90 %。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[145435] = {name = "奥术飞弹", description = "只能在拥有节能施法时施放。\n\n 在2.5秒内向敌人射出五波奥术飞弹，对其造成总计[5 * ([52.6% of Spell Power])]点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[145442] = {name = "法师护甲", description = "使你的奥术伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[145444] = {name = "过载", description = "对所有敌人造成4180点自然伤害，并使造成的伤害提高30%。最多可叠加20次。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145458] = {name = "魔古能量符文", description = "在附近的单位脚下施放一个能量符文，持续45秒。留在符文内的任意目标，其近战、远程攻击及法术急速提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145489] = {name = "返回岩石形态", description = "从玩家体内抽取一些生命精华，将其击退，造成1553点暗影伤害，并用精华制造出石像。\n\n 这些石像会频繁震击地面，造成4479点物理伤害，并使前方锥形区域内的目标昏迷，持续2秒。\n\n 这些石像将持续存在直至被击杀。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[145523] = {name = "活化打击", description = "从玩家体内抽取一些生命精华，将其击退，造成1553点暗影伤害，并用精华制造出石像。\n\n 这些石像会频繁震击地面，造成4479点物理伤害，并使前方锥形区域内的目标昏迷，持续 。\n\n 这些石像将持续存在直至被击杀。", mechanic = "昏迷中", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[145534] = {name = "时间扭曲", description = "扭曲时间的流动，使所有小队及团队成员的近战、远程攻击及法术急速提高30%，持续40秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[145547] = {name = "电击大地", description = "电击地面，对施法者附近6码范围内的所有敌人造成4739点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[145548] = {name = "毒液箭", description = "造成52点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[145549] = {name = "毒液箭图腾", description = "在施法者身边召唤出一根毒液箭图腾，它会向随机玩家发射毒液箭，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145550] = {name = "心灵尖刺", description = "刺击一个敌人的心灵，造成相当于200%武器伤害的暗影冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[145551] = {name = "暗影烈焰", description = "对施法者前方锥形区域10码范围内的敌人造成4180点暗影烈焰伤害，并使其迷惑3秒。", mechanic = "混乱", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[145552] = {name = "投掷钱币", description = "向敌人投掷一只钱袋，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[145553] = {name = "贿赂", description = "通过行贿控制一个敌人，使其造成的伤害提高200%，生命值提高200%，持续30秒。当目标生命值低于50%时该效果被移除。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[145554] = {name = "激怒", description = "使施法者的攻击速度提高100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[145555] = {name = "强化治疗链", description = "为一名盟友恢复10%的最大生命值，并跳转到附近的另一名盟友身上。每弹跳一次，治疗量就提高50%。最多可影响5个目标。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[145557] = {name = "治疗之潮", description = "每3秒为周围8码范围内的盟友恢复30%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[145558] = {name = "治疗之潮图腾", description = "召唤一个治疗之潮图腾，为周围的盟友恢复生命。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145560] = {name = "大地之盾", description = "使用大地之盾保护目标。当受保护的目标受到伤害时，为其恢复5%的最大生命值。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[145561] = {name = "刺客印记", description = "刺客印记\n一个刺客盯上了你！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[145562] = {name = "背刺", description = "对一名敌人造成10531点物理伤害，但只能从背后发动攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145563] = {name = "魔法打击", description = "引发奥术能量的大爆炸，立即对周围8码范围内的敌人造成3135点奥术伤害，并在接下来的20秒内每1秒造成716点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[145564] = {name = "奥术震击", description = "震击一名目标，造成3133点奥术伤害，并使施法者造成的奥术伤害提高25%，持续10秒。最多可叠加99次。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[145566] = {name = "钢铁风暴", description = "卷起一股钢铁风暴，每1秒对周围6.5码范围内的敌人造成4180点物理伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[145568] = {name = "碎骨重锤", description = "砸碎目标的骨骼，使其最大生命值降低10%，并使目标流血，每1秒受到836点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[145569] = {name = "投掷巨石", description = "向远方投掷一块巨石。这块巨石造成火焰伤害，并对半径10码范围内的所有敌人造成2000点攻城伤害。", mechanic = nil, range = "5—200码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[145572] = {name = "被锁住", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[145580] = {name = "蓄势待发！", description = "免疫定身、昏迷和诱捕效果的影响。速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145582] = {name = "火尘灌注", description = "火尘灌注\n近战攻击会造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145642] = {name = "滚滚岩浆", description = "横扫攻击，在施法者前方锥形范围内造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[145646] = {name = "控制强力恶魔", description = "控制强力恶魔\n被奴役。\n死亡时会杀死恶魔操控者。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[145653] = {name = "腐化闪电链", description = "向一名敌人射出一支腐化闪电箭，造成2370点自然伤害，并弹射到附近10码范围内的敌人身上。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[145654] = {name = "眼镜蛇射击", description = "以自然伤害的形式造成70%的武器伤害，并将目标身上毒蛇钉刺的持续时间延长6秒。产生0点集中值。\n\n 可在移动时使用。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[145658] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[145661] = {name = "爆炸射击", description = "将一颗爆炸性弹药射入敌人体内，立即造成400点火焰伤害，并在2秒内每秒造成一次伤害。施加猎人印记效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145663] = {name = "猎人印记", description = "给目标加上猎人印记，使所有攻击者对该目标造成的远程伤害都提高5%。被施加印记的目标无法摆脱猎人的追踪。\n\n 奥术射击、奇美拉射击、杀戮命令和爆炸射击会自动施加猎人印记。\n\n 持续5分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[145667] = {name = "多重射击", description = "连续射出弹药，对你当前目标及8码内的所有敌人造成100%的武器伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145679] = {name = "爆裂腐蚀", description = "对所有敌人造成10449点暗影伤害。\n\n 只要腐蚀混合物未被卷入近战，就会使用该攻击。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[145685] = {name = "不稳定的防御系统", description = "每秒对附近敌人造成越来越高的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145692] = {name = "激怒", description = "周期性被激怒，造成的伤害提高200%，但会降低移动速度。被激怒时，攻击有一定几率粉碎目标的护甲，使其护甲值降低20%，持续1分钟。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "暴怒"},
[145693] = {name = "岩浆喷吐", description = "喷吐熔岩，留下一个熔岩池，每秒造成一次伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145695] = {name = "岩浆喷吐", description = "喷吐熔岩，留下一个熔岩池，每秒造成一次伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[145702] = {name = "投掷炸弹", description = "投掷会立即爆炸的特制炸弹，对2码范围内的目标造成1777点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[145712] = {name = "疾风炸弹", description = "向远处的一个目标投掷炸弹，对该目标周围5码范围内的敌人造成4180点自然伤害。疾速飞行的炸弹会在行进路线上留下旋风，每秒造成3135点自然伤害，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[145721] = {name = "超载激光发射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145725] = {name = "绝望", description = "使受害者的内心充满绝望。10秒后受害者将被放逐至精神世界，直面其内心深处的恶魔。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145746] = {name = "贯日击", description = "对目标施放贯日击，造成100%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145752] = {name = "钉刺地雷爆炸", description = "冲击对8码范围内的敌人造成909点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[145753] = {name = "召唤训练有素的秃鹰", description = "召唤宠物。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145759] = {name = "自动射击", description = "造成30%的武器伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[145762] = {name = "跳跃", description = "跃向一名敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145769] = {name = "释放腐化物", description = "混合物在附近生成一个腐蚀具象。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145774] = {name = "超载", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145775] = {name = "超载", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145786] = {name = "残渣", description = "对附近的友方目标施加厚厚一层具有滋补效果的琥珀残渣，每3秒为其恢复1534点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[145812] = {name = "女皇之怒", description = "召集附近的友方目标，使其造成的所有伤害提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[145818] = {name = "滋长的傲气", description = "每层使造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145860] = {name = "丢肉块", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[145861] = {name = "自恋", description = "被虚荣冲昏头脑的目标开始目空一切，迷恋起自己的外表。令目标昏迷10秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[145864] = {name = "GB-11010“末日决战”级防御系统", description = "召唤出一台以泰坦科技为原型，凝结了博大精深的地精工程学的怪东西。没人知道这台机器是干什么用的，但它也肯定不会对那些充满好奇心的家伙留下活口。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145886] = {name = "碗", description = "每2秒对目标造成55点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145907] = {name = "利齿狂暴", description = "每0.3秒对施法者面前9码呈90度角范围内的所有目标造成50%的武器伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[145937] = {name = "碎颅者之怒", description = "每层效果会使攻击速度和伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145938] = {name = "原斧打击", description = "对影响区域17码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[145942] = {name = "虚荣", description = "当虚荣存在时，狂热可以施放自恋。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145943] = {name = "战场羁绊", description = "击杀附近的库卡隆血斧兵会使库卡隆碎颅者的攻击速度和伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145944] = {name = "煞能重击", description = "造成26280点物理伤害，由前方锥形区域内的所有敌人均摊。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[145970] = {name = "Jump Charge 5 Yards in Front of Target", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145974] = {name = "激怒", description = "提高施法者的伤害，并使其攻击速度提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[145987] = {name = "设置炸弹", description = "在玩家背部投放一包极不稳定的高爆炸弹。炸弹将在15秒后爆炸，每个剩余的炸弹会对9码范围内的所有玩家造成4180点火焰伤害。\n\n 玩家可使用投掷炸弹来移除其中的一颗，将其扔在地上。地上的炸弹会在玩家试图接近时或30秒后发生爆炸，对9码范围内的所有目标造成4180点火焰伤害。\n\n 炸弹爆炸后会引发附近炸弹的连锁反应。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145989] = {name = "煞能新星", description = "对50码范围内的所有敌人造成3234点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[145995] = {name = "黑暗之怒", description = "提高附近盟友的攻击速度和伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[145998] = {name = "岩石之力", description = "造成的伤害提高20%，且区域内的每一尊石像还将使伤害额外提高20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[145999] = {name = "退化", description = "使敌方目标的活体组织退化，造成5225点奥术伤害，并且每秒额外造成2090点奥术伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[146002] = {name = "恐怖嚎叫", description = "使施法者周围20码范围内的敌人引恐惧而麻痹，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[146038] = {name = "荣耀烈焰", description = "野火快要爆炸啦！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[146050] = {name = "火焰风暴", description = "发射一簇火箭弹幕，每0.8秒对随机敌人造成627点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146124] = {name = "自惑", description = "施法者将受害者内心深处的疑虑暴露出来，使其在遭受混合物的下一个怒意宣泄时，受到的伤害额外提高40%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146163] = {name = "暗影风暴", description = "召唤一场风暴，每0.8秒对随机敌人造成1045点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146168] = {name = "释怒", description = "释放出霜火之怒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[146179] = {name = "崩裂", description = "腐蚀混合物的能量开始分崩离析。随着混合物的崩裂，它会向检疫空间释放出更多腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146180] = {name = "神鹤疾风腿", description = "睿智织雾者之灵快速旋转，牵引40码范围内的玩家，并每秒对10码范围内的目标造成2501点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146189] = {name = "龙威显赫", description = "当武僧造成伤害时会为自己治疗，数值相当于伤害量的18%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146217] = {name = "投掷酒桶", description = "向远处的一名目标投掷酒桶，对其周围5码范围内的敌人造成3135点自然伤害，并使被击中目标的移动速度降低50%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146222] = {name = "火焰之息", description = "喷出一道烈焰，造成5225点火焰伤害，持续6秒。如果目标受到投掷酒桶效果的影响，则会陷入迷惑，并且每秒受到1045点火焰伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146223] = {name = "炙灼之土", description = "向敌方位置发射一颗凝固汽油弹，命中后造成3135点火焰伤害，并留下一滩燃烧的凝固汽油。", mechanic = nil, range = "10—70码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[146253] = {name = "繁花铺道", description = "向远处的目标发起冲锋，并在身后留下一片烈焰繁花，对3码范围内接触到的敌人造成3657点火焰伤害。这些繁花会持续30秒。\n\n 在快要接近目标的位置时施放严重瘫痪，会使3码范围内剩余的任意目标昏迷，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[146289] = {name = "严重瘫痪", description = "向远处的目标发起冲锋，并在身后留下一片烈焰繁花，对3码范围内接触到的敌人造成3657点火焰伤害。这些繁花会持续30秒。\n\n 在快要接近目标的位置时施放严重瘫痪，会使3码范围内剩余的任意目标昏迷，持续6秒。", mechanic = "能力丧失", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[146325] = {name = "切割激光瞄准", description = "切割激光选定了一个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[146327] = {name = "践踏", description = "向前冲锋20码，对附近的敌人造成伤害并使其短暂昏迷。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[146329] = {name = "践踏", description = "向前冲锋20码，对附近的敌人造成伤害并使其短暂昏迷。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146407] = {name = "召唤血牙野猪", description = "召唤宠物。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146410] = {name = "雷象踩踏", description = "对施法者前方的附近敌人造成300%的武器伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[146421] = {name = "制作汤面", description = "制作一碗汤面。这种清汤挂面对于囊中羞涩的学徒来说很是实惠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146422] = {name = "制作龙须汤面", description = "制作一碗龙须汤面。不同种类的蔬菜经过微妙搭配后，其独特的风味令往来商人和店主们赞不绝口。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146423] = {name = "制作熊猫人八宝汤面", description = "制作一碗熊猫人八宝汤面。这种汤面用料丰盛，营养价值极高，是辛劳一天后迅速恢复体力和精神的不二之选。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146448] = {name = "等待食物", description = "施法者坐了下来，等待着即将端上来的美味汤面。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146456] = {name = "铁钻冲锋", description = "向前冲锋，对其行进路线上的目标造成7108点物理伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146479] = {name = "铁钻风暴", description = "铁钻风暴\n格鲁丹将目光锁定在你身上！", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[146488] = {name = "防空炮", description = "击晕飞行目标，持续30秒。 如果目标在30秒内被击中2次，则会从天上被打下来。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[146497] = {name = "焦躁不安", description = "这位客人显得非常焦急。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146498] = {name = "饥肠辘辘", description = "这位客人饿得不行了，吃完了还想再来一碗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146501] = {name = "琥珀增生", description = "在玩家脚下制造一块共鸣琥珀。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[146504] = {name = "毁灭", description = "歼灭者开始分崩离析，并在60秒后自毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146506] = {name = "排队等候", description = "施法者找了个位置排队，等待被安排就座。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146511] = {name = "琥珀冲击", description = "对一名随机玩家造成3135点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146519] = {name = "取消选中客人", description = "清除你所选的客人队列中的所有客人。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[146521] = {name = "清除食物", description = "清除当前柜台上的所有食物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[146534] = {name = "活体解剖", description = "一次残酷打击，顺劈附近的敌人，对15码范围内的敌人造成9951点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[146536] = {name = "狂乱攻击", description = "每0.3秒对半径9码的90度锥形区域内的所有目标造成35%的武器伤害，持续6.2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[146537] = {name = "湮灭打击", description = "使出强力一击，造成物理伤害，并使受到的伤害提高50%，持续30秒。\n\n 该技能可叠加。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[146556] = {name = "穿刺", description = "刺穿目标，对其造成10449点物理伤害。此外，目标还会每秒因流血而受到1358点物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[146570] = {name = "招揽", description = "向一位潜在客户招手示意。或许他们会来尝尝你的汤面？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[146571] = {name = "烹饪", description = "展现你的烹饪技巧。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[146573] = {name = "跳舞", description = "展现你的迷人舞姿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[146574] = {name = "烟火", description = "燃放几组烟火，试图吸引大家对汤面餐车的注意。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[146576] = {name = "烹饪", description = "展现你的烹饪技巧。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = "10​秒", dispel_type = nil},
[146577] = {name = "烟火", description = "燃放几组烟火，试图吸引大家对汤面餐车的注意。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[146578] = {name = "烟火", description = "燃放几组烟火，试图吸引大家对汤面餐车的注意。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[146604] = {name = "麦酒渗漏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146605] = {name = "大力劈斩", description = "对施法者前方的敌人进行劈砍，造成175%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[146606] = {name = "毒性冲击", description = "向敌人喷射毒药，造成1776点自然伤害，并在接下来的12秒内每3秒额外造成2090点伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[146607] = {name = "弧形冲击", description = "碎颅者发出怒吼，对锥形区域40码范围内的所有敌人造成15796点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.6​秒", cooldown = nil, dispel_type = nil},
[146609] = {name = "弧形冲击", description = "碎颅者发出怒吼，对锥形区域40码范围内的所有敌人造成 273 点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146621] = {name = "砸击地面", description = "科沃克猛击地面，对15码范围内的所有玩家造成6269点物理伤害，并将其击退。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[146635] = {name = "重伤", description = "剧烈的疼痛使得该食人魔的移动速度降低60%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146666] = {name = "熔岩图腾", description = "在施法者身边召唤一根熔岩图腾，对附近生物造成火焰伤害，持续20 秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146688] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[146703] = {name = "无底深渊", description = "在随机敌人位置处制造一个无底深渊，每1秒造成2106点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146704] = {name = "龙喉打击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146707] = {name = "冷嘲热讽", description = "对所有敌人造成暗影伤害，持续6秒。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146714] = {name = "虚空撞击", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "70码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[146715] = {name = "虚空冲击", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[146722] = {name = "治疗之潮图腾", description = "召唤一根会为周围30码范围内受伤的盟友周期性恢复10%生命值的治疗之潮图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146728] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响9个目标。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[146741] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成300%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[146747] = {name = "龙喉打击", description = "一次强力攻击，使近战伤害提高100%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146753] = {name = "治疗之潮图腾", description = "召唤一根图腾，周期性为50码范围内受伤的盟友恢复20%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146757] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[146760] = {name = "嘲讽", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = "治疗中", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[146763] = {name = "烈焰之箭", description = "向一名敌人射出烈焰之箭，使其脚下的地面熊熊燃烧。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[146768] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146769] = {name = "碎骨者的召唤", description = "萨诺克挥舞着锁链，捆缚45码范围内的随机敌人，并将其拖拽至面前。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[146770] = {name = "召唤骷髅", description = "召唤3个骷髅协助施法者作战，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146772] = {name = "多重射击", description = "向一名敌人及其附近盟友射出一簇飞弹，最多对10个目标造成299%的武器伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146773] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[146776] = {name = "烈焰吐息", description = "引导烈焰灼烧敌人，对施法者前方锥形区域内的敌人周期性造成2106点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146781] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146782] = {name = "暴风雪", description = "召唤持续20秒的暴风雪，对指定区域内的所有敌人每1秒造成1391点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[146783] = {name = "召唤水元素", description = "召唤3个水元素协助施法者作战，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146786] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[146788] = {name = "法力护盾", description = "用一块能量护盾包裹施法者，持续1分钟。最多可吸收5361290点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害就会消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[146790] = {name = "虚空之盾", description = "向攻击者释放虚空能量，造成相当于40%武器伤害的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146814] = {name = "吸取生命", description = "在5秒内从敌人身上吸取总计2点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[146815] = {name = "超级新星", description = "在最后关头，任何被不稳定的泰坦能量激活的物体都会变成纯粹的不稳定的火花，跃至某个远处的区域开始施放超级新星。成功施放超级新星将会对附近所有敌人造成8688点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[146817] = {name = "傲气光环", description = "使敌人的傲气以光环的形式显现出来，每1秒对4.5码范围内的盟友造成5226点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146822] = {name = "投影", description = "你的投影快要爆炸了！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146823] = {name = "放逐", description = "被傲慢所充斥的敌人会被放逐至腐化之境，并留下一个实体的傲慢具象。一旦被放逐，便无法逃脱，除非他们的傲慢具象实体被摧毁，并且每3秒遭受1975点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[146848] = {name = "碎颅者", description = "萨诺克疯狂挥舞他的武器，对10码范围内的所有敌人造成16454点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[146849] = {name = "粉碎顺劈", description = "一次强力挥击，对敌人及其附近的盟友造成250%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146864] = {name = "暗影追踪", description = "遁入暗影，并出现在敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146868] = {name = "暗影突袭", description = "每5.2秒对施法者面前9码呈90度角范围内的所有目标造成50%的武器伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[146889] = {name = "蜕变", description = "施法者从幼虫蜕变为成虫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "11.574​天", dispel_type = nil},
[146897] = {name = "粉碎咆哮", description = "对敌人造成5225点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[146899] = {name = "断骨", description = "碎骨者冲向一个阵营领袖，使其昏迷，并且每1秒造成相当于阵营领袖10%生命值的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[146902] = {name = "剧毒利刃", description = "涂满剧毒的匕首，每1秒造成158点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[146908] = {name = "蓄力猛击", description = "猛击地面，造成4180点物理伤害，并使前方锥形区域内的目标昏迷，持续2秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[146927] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146940] = {name = "发臭的池子", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146942] = {name = "Frostfire Ridge - Grimfrost Garrison - Wounded Ogre - JP3", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[146975] = {name = "酸液喷涌", description = "向一名随机敌人喷出酸液，对击中的敌人造成2370点自然伤害并留下一滩强酸。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[146995] = {name = "锯齿顺劈", description = "对一名敌人和离它最近的盟友造成伤害外加7898点伤害，最多可影响10个目标。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147011] = {name = "暴怒具象", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147027] = {name = "火箭风暴", description = "用火箭轰击目标区域，对随机目标造成269点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147042] = {name = "辐射烈焰", description = "周期性造成632点火焰伤害。每次辐射会使火焰伤害提高3%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[147053] = {name = "发射钢铁之星", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147056] = {name = "风暴轰击", description = "立即攻击，造成相当于450%武器伤害的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147082] = {name = "怒气迸发", description = "对检疫空间内的所有玩家造成1040点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147085] = {name = "巨型兵器", description = "降低攻击速度，提高武器伤害。\n\n 武器攻击形成顺劈，对受害者附近5码范围内的所有单位造成50%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147089] = {name = "虚空震击", description = "立刻灼烧敌人，并且每3秒造成额外的暗影伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[147093] = {name = "熔岩猛击", description = "你将熔岩的能量灌注在副手武器中，立即造成相当于150%副手武器伤害的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[147095] = {name = "粉碎打击", description = "向前突进，击退前方锥形区域内的单位，并造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147103] = {name = "裂地鞭笞", description = "撕裂地面，对施法者前方直线上的单位造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[147104] = {name = "砂石箭", description = "向目标射出砂石箭，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[147108] = {name = "黑暗崛起", description = "萨满的体内充斥着强大的元素能量，将其实体形态转化为一种原始的虚空能量形态，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[147115] = {name = "熔岩之柱", description = "在目标位置处撕裂大地。3秒后，一股熔岩之柱从裂口喷涌而出，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147117] = {name = "争斗", description = "争斗\n和另一个食人魔进行打斗。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[147120] = {name = "呼叫轰炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147177] = {name = "不稳定的钢铁之星", description = "昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147185] = {name = "漩涡激流", description = "生成5道灌有煞能的激流从防御者位置处喷涌而出。触碰水柱会造成1975点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147200] = {name = "断骨", description = "每1秒造成2212点物理伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147204] = {name = "粉碎咆哮", description = "对所有敌人造成5134点物理伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[147209] = {name = "恶意", description = "每2秒向最近的4个盟友射出恶毒冲击。任何未被吸收的恶毒冲击都会转而射向加尔鲁什，使其获得5点能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147294] = {name = "狂暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147296] = {name = "Summon Fading Breath", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147306] = {name = "风羽之疾", description = "近战攻击速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[147310] = {name = "阵风", description = "对施法者前方锥形区域10码范围内的目标造成20点自然伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[147324] = {name = "毁灭之惧", description = "造成2475点暗影伤害，并使8码范围内的敌人感到恐惧，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[147333] = {name = "水泡护盾", description = "创造一个由腐蚀之水形成的水泡保护锦鱼人免受任何形式的伤害。此外还能免疫沉默和打断。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[147351] = {name = "腐蚀之水", description = "一排腐蚀之水击中每一名团队成员，造成921点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[147368] = {name = "铁皮", description = "施法者挺起铁皮，使其受到的伤害降低45点。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147384] = {name = "头槌", description = "对施法者前方的敌人造成24点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[147385] = {name = "公牛冲锋", description = nil, mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[147386] = {name = "公牛冲锋", description = "冲向敌人位置处，对冲击点8码范围内的所有敌人造成24点物理伤害，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[147398] = {name = "水箭", description = "制造一支水箭，击中敌人后造成2211点冰霜伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147401] = {name = "排队等候", description = "施法者找了个位置排队，等待被安排就座。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147408] = {name = "等待食物", description = "施法者坐了下来，等待着即将端上来的美味汤面。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147422] = {name = "燃祭", description = "将剩余的生命祭献给斡耳朵斯，对7码范围内的所有敌人造成40点火焰伤害，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[147430] = {name = "毁灭撕咬", description = "撕咬目标，造成300%武器伤害，并使目标护甲值降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[147444] = {name = "爆裂气泡", description = "对目标造成7点冰霜伤害，并使其可以在水上行走。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147447] = {name = "天灾人祸", description = "将扭曲的闪电掷向目标，造成相当于150%普通伤害的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[147450] = {name = "水泡护盾", description = "创造一个由腐蚀之水形成的水泡保护锦鱼人免受任何形式的伤害。此外还能免疫沉默和打断。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[147477] = {name = "凶暴顺劈", description = "伤害并击倒5码范围内的敌人。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[147492] = {name = "剑刃乱舞", description = "疾速挥舞武器，在施法者面前一个锥形区域内造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[147496] = {name = "毒液喷吐", description = "立即造成2点自然伤害，并且每3秒造成0点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[147500] = {name = "践踏", description = "践踏地面，对10码范围内的敌人造成25点物理伤害，并使其暂时昏迷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147517] = {name = "投石", description = "向敌人投掷巨石，对8码范围内的敌人造成12点物理伤害，并将其击倒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147518] = {name = "翻滚", description = "朝敌人翻滚，过程中无视所有法术和技能伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147525] = {name = "猛袭", description = "立刻用双武器进行攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147535] = {name = "毒性喷吐", description = "立即造成5点自然伤害，并且每3秒造成1点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[147553] = {name = "亚煞极之触", description = "每1秒为目标周期性恢复5%的最大生命值，并使其造成的伤害提高50%，持续1分钟。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[147560] = {name = "利爪狂舞", description = "急速挥舞利爪，对施法者前方的锥形区域造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[147564] = {name = "强化腐蚀", description = "强化腐蚀会为附近的盟友恢复30%的生命值，并使其造成的伤害提高50%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147568] = {name = "猛咬", description = "造成相当于300%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[147569] = {name = "猛咬", description = "造成相当于250%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[147571] = {name = "旋壳", description = "快速旋转，在6秒内每1秒对8码范围内的敌人造成12点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[147572] = {name = "泉涌", description = "每1秒造成27点冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[147580] = {name = "凶暴打击", description = "猛击地面，对冲击点附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[147589] = {name = "猛咬", description = "造成相当于200%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[147600] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[147601] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147626] = {name = "压力板", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147630] = {name = "巨人屠夫的战利品", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[147640] = {name = "冲锋", description = "随机冲向一名敌人，并施放收割。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147642] = {name = "收割旋风", description = "每1秒对8码范围内的敌人造成627点暗影伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147644] = {name = "收割", description = "造成8360点暗影伤害，击晕目标并使其变得毫无威胁，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[147646] = {name = "撕裂猛击", description = "横扫施法者面前的敌人，使其流血，每3秒受到6点物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[147647] = {name = "亚煞极之握", description = "对随机敌人造成3135点暗影伤害，并生成一个具象。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147649] = {name = "突袭", description = "扑向目标并使其昏迷。", mechanic = nil, range = "10—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[147650] = {name = "紧急回避", description = "快速向后跳跃。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[147651] = {name = "突袭", description = "使目标昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147652] = {name = "蛮力横扫", description = "横扫施法者面前的敌人，使其流血，每3秒受到10点物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[147653] = {name = "蛮力横扫", description = "横扫施法者面前的敌人，使其流血，每3秒受到14点物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[147655] = {name = "巨口蛙毒", description = "在目标身上叠加剧毒造成持续自然伤害，叠加10层后目标死亡。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147657] = {name = "清除", description = "移除施法者身上的所有腐化物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147665] = {name = "锁定", description = "钢铁之星锁定了你！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[147669] = {name = "掷斧", description = "随机向敌人投掷巨大的斧头。", mechanic = "昏迷中", range = "15—50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[147683] = {name = "雷霆一击", description = "造成3094点自然伤害并使敌人的移动速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[147688] = {name = "圆弧斩", description = "对其路径上的敌方玩家造成100点物理伤害。该效果还会将敌人击退。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147696] = {name = "跳舞", description = "跳舞\n翩翩起舞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147704] = {name = "炽烈冲锋", description = "向敌人冲锋，对其造成相当于125%武器伤害的火焰伤害，并将目标击倒。", mechanic = "昏迷中", range = "20—60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[147711] = {name = "毒液诅咒", description = "毒液诅咒将施法者变成了毒蛇。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147713] = {name = "毒箭之雨", description = "向所有敌人射出毒箭，造成2699点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147751] = {name = "巨人屠夫的战利品", description = "召唤一个战利品，使你获得凶暴打击，对附近的雷神兽人造成强力压制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147754] = {name = "被束缚的亚煞极之力", description = "无法被杀死。\n 只有消灭先驱才能将其击败。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147794] = {name = "召唤幽灵狼", description = "召唤出一只鬼影般的幽灵狼协助施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147811] = {name = "星界传送", description = "传送萨尔。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[147812] = {name = "时空裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147815] = {name = "元素的召唤", description = "召唤元素协助作战！", mechanic = nil, range = "50000码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[147820] = {name = "潮汐奔涌", description = "召唤猛烈的台风，对其触碰到的敌人造成3094点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147824] = {name = "弹幕压制", description = "射出一阵压制弹幕，每秒多次造成2389点物理伤害，并击退击中的玩家。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147833] = {name = "援护", description = "高速冲向一位盟友，只要该盟友在10码范围内，就可以为该盟友拦截所有的近战和远程攻击，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147841] = {name = "时空枷锁", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147868] = {name = "激素炸弹", description = "投掷一颗激素炸弹，使附近单位获得50%的近战、远程和法术急速加成，并使伤害提高50%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[147882] = {name = "奥术灌魔", description = "在附近的单位周围召唤一个奥法虚空，持续10秒。留在区域内的任意目标，每秒会恢复10%的最大生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147897] = {name = "有史以来最复杂的炸弹", description = "施法者开始在塔楼大门上安装炸药。该过程非常消耗时间，而且对精度的把握要求极高。一旦完成后，就可以开始突击塔楼了。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[147906] = {name = "摧枯拉朽", description = "雪人猛烈撞击墙面，对8码范围内的所有目标造成263267点物理伤害。此外，雪人陷入昏迷并失去防御能力，使其受到的所有伤害额外提高175点，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[147916] = {name = "有史以来最复杂的炸弹", description = "施法者开始在塔楼大门上安装炸药。该过程非常消耗时间，而且对精度的把握要求极高。一旦完成后，就可以开始突击塔楼了。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[147966] = {name = "身携炸弹", description = "施法者的背部携带了爆炸物，他们会想尽一切办法来避开明火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148005] = {name = "炉火", description = "炉火影响着炭炉的制造者，使其造成的火焰伤害提高50%，急速提高50%，移动速度提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[148025] = {name = "龙劈斩", description = "对施法者前方的所有目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148029] = {name = "尖叫之嚎", description = "翼手龙发出一阵刺耳尖啸，造成3135点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[148072] = {name = "面黄肌瘦", description = "食人魔不给奴隶提供充足的食物，导致其徘徊在死亡的边缘。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148085] = {name = "治疗喷雾", description = "对目标施放魔法喷雾，每1秒为其恢复1827点生命值，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = "魔法"},
[148120] = {name = "塔楼强度", description = "击败塔楼的守卫，以削减塔楼的强度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148133] = {name = "毁灭扫击", description = "对锥形区域15码范围内的所有敌人造成12539点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[148136] = {name = "撕裂之咬", description = "每2秒造成1045点物理伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148138] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[148139] = {name = "熔岩喷发", description = "对指定区域内的所有敌人造成175点火焰伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[148140] = {name = "刀扇", description = "立即飞速旋转，向周围25码范围内的所有敌人掷出无数利刃，造成1194点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[148141] = {name = "剧毒暗影步", description = "试图穿越暗影，并出现在敌人身后。立即造成0点自然伤害，并导致目标中毒，持续30秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "毒药"},
[148160] = {name = "岩浆迸发", description = "生成一片岩浆之地，每3秒对范围内的目标造成300点火焰伤害并使其移动速度降低30%。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[148169] = {name = "熔渣之箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "3.5​秒", dispel_type = "魔法"},
[148232] = {name = "奥术射击", description = "造成相当于100%武器伤害的奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[148243] = {name = "锁定", description = "施法者锁定了附近的一名爆破专家。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148251] = {name = "天崩地裂！", description = "对所有敌人造成790点暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[148295] = {name = "血性之怒", description = "食人魔陷入了血性之怒！造成的伤害提高30%，受到的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[148296] = {name = "冲锋", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148301] = {name = "轰炸", description = nil, mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[148321] = {name = "顺劈斩", description = "对敌人及其附近的盟友造成武器伤害外加100点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148352] = {name = "龙火", description = "对冲击点0码范围内的敌人造成0点火焰伤害。每次施放该技能时，施法者会获得10%的火焰伤害加成。该效果可叠加。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148354] = {name = "血腥", description = "血腥\n你全身沾满狼血，移动受限。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148356] = {name = "鲜血四溅", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148360] = {name = "Cosmetic - Druid Morph w/ Cast", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148370] = {name = "掠风术", description = "将玩家拖拽至身旁，每0.5秒对5码范围内的所有玩家造成3657点物理伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[148375] = {name = "血流不止", description = "对目标造成物理伤害，数值相当于目标30%的生命值，并且每3秒造成3732点伤害，持续10秒。此外，目标受到的治疗效果降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148391] = {name = "杀戮预谋", description = "传送至数个玩家的位置处，对其造成150%的武器伤害，并降低其75%的急速，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[148430] = {name = "阴燃", description = "每5秒对一名敌人造成一次火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[148449] = {name = "投掷石块", description = "对目标造成伤害，但是使施法者被缴械。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[148452] = {name = "腐蚀精华", description = "黑暗能量在施法者面前形成一面护盾，为其偏转来自正面的法术和攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148456] = {name = "炼金精通", description = "向一名随机玩家投掷螳螂妖炸弹，造成3135点火焰伤害，并且每1秒造成1358点火焰伤害。此外还会令目标陷入恐慌，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[148461] = {name = "黑曜石之拥", description = "黑曜石之拥\n将敌人禁锢在黑曜石中，使其无法移动或攻击。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148464] = {name = "召唤熔渣元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[148506] = {name = "钉刺地雷爆炸", description = "对8码范围内的敌人造成1590点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148513] = {name = "碎地", description = "挥舞巨型刀刃猛击地面，对附近的所有玩家造成35000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.9​秒", cooldown = "3​秒", dispel_type = nil},
[148515] = {name = "暗影箭雨", description = "释放出强大的暗影原力，对附近的所有玩家造成35000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.9​秒", cooldown = "3​秒", dispel_type = nil},
[148517] = {name = "熔岩之拳", description = "挥舞熊熊燃烧的双拳，将火球抛向附近的敌人，造成35000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148561] = {name = "战斗专注", description = "每损失10%的生命值就会获得20%的近战急速。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148572] = {name = "粉碎冲击", description = "向敌方位置发射一枚粉碎飞弹，命中后造成3135点火焰伤害。受到冲击的敌人每1秒会受到836点物理伤害，持续15秒。", mechanic = nil, range = "70码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[148579] = {name = "动力加速", description = "飞行速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[148581] = {name = "火箭打击", description = "向前方20码范围内距离最近的遥控玩具发射一枚火箭，造成20点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[148582] = {name = "玉火风暴", description = "将威力无穷的玉火凝聚成拥有毁灭力量的雷霆，对附近的所有玩家造成35000点熔火伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.9​秒", cooldown = "3​秒", dispel_type = nil},
[148589] = {name = "变异缺陷", description = "受害者的突变存在瑕疵。如果受害者没能在18秒内成功捕掠一只琥珀寄生虫，则会立即死亡。\n\n\n捕掠\n 10码射程\n瞬发 15秒冷却时间 立即杀死一只琥珀寄生虫。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148612] = {name = "吸取生命", description = "在6秒内从敌人身上吸取总计1点生命值，并将其转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[148676] = {name = "飞掠", description = "施法者对所有敌人造成物理伤害。目标距离越远，受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[148742] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[148743] = {name = "上钩拳", description = "对一名敌人造成110%武器伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148750] = {name = "人多势众", description = "提高附近铁甲哨兵的攻击速度和伤害输出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148757] = {name = "虚空之锤", description = "在一条直线上造成7点暗影伤害，并在10秒内每1秒造成2点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[148762] = {name = "信息素云团", description = "作用时每秒造成948点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[148785] = {name = "毁灭风暴", description = "疯狂挥舞他的武器，对10码范围内的所有敌人造成16719点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[148793] = {name = "连续落座", description = "连续安排顾客落座会获得奖励。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148794] = {name = "连续上菜", description = "连续快速地给顾客上菜会获得一点小小的奖励。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148805] = {name = "狂暴打击", description = "失去控制，到处乱跑，随意打砸。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[148810] = {name = "大型冲击波", description = "向战士的前方发出一道冲击波，造成伤害，并使0码范围内的全部敌人短暂昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148826] = {name = "穿刺", description = "向一名敌人投掷武器，造成持续的物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[148842] = {name = "逃脱", description = "从当前目标跳开。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148849] = {name = "烈焰风暴", description = "召唤持续20秒的烈焰风暴，对指定区域内的所有敌人每5.2秒造成1391点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[148852] = {name = "狂暴", description = "失去控制，到处乱跑，随意打砸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "暴怒"},
[148855] = {name = "召唤地狱犬", description = "召唤一只地狱犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148888] = {name = "强酸风暴", description = "一阵腐蚀性弹幕，每0.5秒对随机敌人造成731点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[148918] = {name = "斩杀", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[148929] = {name = "巨石箭", description = "从地面唤起一块巨石并向目标位置丢去，对附近的单位造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[148974] = {name = "邪恶链接", description = "由内省中的玩家所释放出来的混合物会与腐蚀相连接，并试图变得越来越强大。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149001] = {name = "纠缠根须陷阱", description = "纠缠根须陷阱\n无法移动。\n移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149146] = {name = "引爆！", description = "对附近单位造成4702点火焰伤害，将其击退并消灭施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149174] = {name = "断筋", description = "对锥形范围内的敌人造成125%的武器伤害，并使其减速。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149178] = {name = "闪电吐息", description = "对锥形区域40码范围内的敌人造成82点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[149179] = {name = "震荡", description = "击晕目标，造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149180] = {name = "弧光新星", description = "对35码范围内的敌人造成140点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[149181] = {name = "重脚", description = "造成125%的武器伤害，并将敌人击退。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149183] = {name = "头槌", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149184] = {name = "裂颅", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149186] = {name = "碎骨打击", description = "对锥形范围内的敌人造成600%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149187] = {name = "潮汐奔涌", description = "召唤猛烈的台风，对其触碰到的敌人造成3094点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[149207] = {name = "腐蚀之触", description = "死亡时腐蚀一名敌人，使其10秒后发生爆炸，对敌人自身及其周围8码范围内的所有盟友造成3110点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[149212] = {name = "凶猛盾击", description = "使用盾牌猛击敌人，对其造成110%的武器伤害外加每5.2秒11点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149236] = {name = "黑暗突袭", description = "你的冲锋会击退敌人，造成34点暗影伤害，并留下一条暗影之迹，每0.5秒造成5点暗影伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[149280] = {name = "猩红强酸", description = "腥红重构的心能之池内渗出强酸。任何站在池内的玩家每秒受到2527点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149302] = {name = "横扫", description = "对施法者前方8码锥形区域内的目标造成10点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[149308] = {name = "霰弹攻击", description = nil, mechanic = nil, range = "18码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[149313] = {name = "重新装填", description = "为霰弹射击重新装填更多弹药。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[149378] = {name = "燃烧吧！！", description = "对施法者面前一个半圆区域内的敌人造成15点火焰伤害。", mechanic = nil, range = "6码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149404] = {name = "魔荚花粉", description = "一团毒性花粉，每2秒造成一次相当于武器伤害的自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149416] = {name = "毒性喷射", description = "喷射出一股毒性树脂，对所有敌方目标造成相当于500%武器伤害的自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[149424] = {name = "被缚戈隆", description = "这个戈隆被一条沉重复杂的锁链扣在地上。只要施以援手，戈隆就能重获自由。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[149466] = {name = "愤怒", description = "对目标造成相当于150%武器伤害的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149499] = {name = "大杀四方", description = "近战范围内的敌人被击倒，并遭受相当于500%武器伤害的物理伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149599] = {name = "毁灭猛击", description = "重击10码范围内的敌人，造成15点伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[149656] = {name = "雷象冲锋", description = "冲向目标。近战范围内的敌人被击倒，并遭受相当于1000%武器伤害的物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[149663] = {name = "重击", description = "对多罗戈面前的敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[149835] = {name = "重砸", description = "每1秒对当前目标造成一次物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[149838] = {name = "潜伏", description = "伏击者进入隐匿状态，使其很难被肉眼所发觉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149851] = {name = "胃疼", description = "对40码长锥形区域内的所有敌人造成653点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[149864] = {name = "重击", description = "重击地面，造成物理伤害并击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[149865] = {name = "壳击震荡", description = "加摩拉向随机目标位置发起冲锋，对其路径上的敌人造成340点物理伤害，然后爆发出剧烈能量，对6码范围内的敌人额外造成340点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149878] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[149886] = {name = "腐溃风暴", description = "召唤一场风暴，每1秒对随机敌人造成93点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[149891] = {name = "熔岩之羁", description = "对目标施加元素憎恨，将其固定在原地。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[149893] = {name = "死亡之喉", description = "每0.5秒对施法者前方锥形区域内的所有敌人造成229点暗影伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[149908] = {name = "当日收获", description = "苏克抛出钓鱼线，随机钩住45码范围内的一名敌人，并将其拖至跟前。", mechanic = nil, range = "100码 ", cast_time = "1.75​秒", cooldown = "9​秒", dispel_type = nil},
[149913] = {name = "切割血肉", description = "苏克挥舞武器猛击地面，对10码范围内的所有敌人造成500%的武器伤害。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[149916] = {name = "粉碎战吼", description = "深渊守护者发出一阵刺耳尖啸，对所有敌人造成255点伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[149920] = {name = "吞噬", description = "深渊守护者吞噬一个蓝岩爬行者，为自己恢复25%的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149941] = {name = "蛮力猛击", description = "猛击地面，对前方锥形区域10码范围内的敌人造成1743180点物理伤害，并使其昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[149943] = {name = "制裁之击", description = "刽子手戈尔用斧头猛击地面，对所有敌人造成85点暗影伤害，并对前方锥形区域内的目标额外造成424点暗影伤害。冲击会造成一个纠缠漩涡，每秒对滞留其中的敌人造成74点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[149947] = {name = "浸毒武器", description = "斗士将野性能量灌输至双拳中，使其攻击能额外造成8%的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[149949] = {name = "洞穴剧毒", description = "斗士将野性能量灌输至双拳中，使其攻击能额外造成8%的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[149955] = {name = "黑暗吞噬", description = "刽子手戈尔变得无法移动，并且每0.8秒从敌人身上抽取170点生命值给自己，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[149975] = {name = "跳动烈焰", description = "立即灼烧一名敌人，接着每2秒造成额外的火焰伤害，持续6秒。\n\n 如果跳动烈焰没有被驱散，就会跳到附近另一名敌人身上。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[149997] = {name = "火焰风暴", description = "点燃施法者周围的区域，每2秒对附近的所有敌人造成426371点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[150001] = {name = "熔岩爆裂", description = "对目标投掷熔岩，造成454点火焰伤害。", mechanic = nil, range = "70码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150002] = {name = "地狱火", description = "每0.5秒召唤火球对冲击点周围1.25码范围内的所有目标造成338点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[150004] = {name = "熔岩蔽天", description = "施法者会周期性向随机敌方目标喷射熔岩。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[150020] = {name = "滋养之水", description = "巴赛尔的药剂喷洒在房间内，召唤出一圈滋养之水。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[150023] = {name = "炉渣猛击", description = "猛击地面，对附近的敌人造成1319163点物理伤害，并使其昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[150032] = {name = "凋零烈焰", description = "每2秒造成282679点火焰伤害，同时还使攻击、施法和移动速度降低25%。\n\n 如果没被驱散，窒息灰烬就会周期性点燃另一个盟友。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[150035] = {name = "吸收治疗", description = "巴赛尔吸收滋养之水的能量，为其恢复5%的最大生命值。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150038] = {name = "熔火冲击", description = "在敌方目标附近制造一道熔火冲击，并召唤出一个熔岩元素。冲击会对中心周围的敌人造成848034点火焰伤害，距离目标越远，受到的伤害越低。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[150048] = {name = "熔火之怒", description = "灼热的岩浆喷涌而出，对直线上的敌人造成518243点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[150054] = {name = "幻影", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150067] = {name = "召唤烈焰侍从", description = "火眼莫德雷斯在火元素位面制造一道裂隙，召唤出烈焰侍从协助其作战。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[150072] = {name = "网缚", description = "阿鲁克斯向目标抛出强韧的蛛网并将其拖向自己。如果阿鲁克斯与玩家间的距离足够近，该目标将受到瘟疫叮咬影响，每2秒受到227点自然伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150076] = {name = "投石", description = "投掷土质石块，召唤出巨大的大地仆从。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150078] = {name = "投火", description = "投掷灼热余烬，召唤出巨大的炽焰仆从。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150082] = {name = "瘟疫叮咬", description = "向目标体内注入剧毒，每2秒造成227点自然伤害，持续10秒。目标移动速度同时降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[150100] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150102] = {name = "霜火吐息", description = "喷吐霜火洪流，每1秒对施法者前方的敌人造成一次霜火伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[150132] = {name = "俯冲", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150136] = {name = "投掷战锤", description = "对目标造成伤害，但是使施法者被缴械。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[150214] = {name = "晶焰图腾", description = "召唤一根原始水晶图腾，周期性向周围抛出能量球，对2码范围内的所有敌人造成熔火伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[150250] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150273] = {name = "火力支援：黑暗苍穹", description = "呼叫远程炮火支援。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[150278] = {name = "炽燃射击", description = nil, mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[150286] = {name = "自然之幕", description = "造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[150289] = {name = "灵魂之火", description = "灼烧受害者的灵魂，造成大量火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[150290] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150301] = {name = "铺天藤蔓", description = "向一名敌人射出藤蔓，使目标被定身并对所有被困住的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150324] = {name = "粉碎大地", description = "粉碎地面，在敌人附近造成爆炸。形成的大地尖刺会向外扩散，造成659581点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150326] = {name = "烈日图腾", description = "召唤一根原始晶体图腾，周期性在附近生成一道刺眼的光柱，使2码范围内的所有目标沉默。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[150332] = {name = "干扰冲刺", description = "造成相当于30%武器伤害的物理伤害，并打断施法，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[150357] = {name = "烈日光束", description = "召唤一根原始晶体图腾，周期性在附近生成一道刺眼的光柱，使2码范围内的所有目标沉默。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150368] = {name = "暗影箭", description = "向敌人射出暗影箭，造成241点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[150372] = {name = "感染之爪", description = "$spelldesc", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[150377] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成100%的武器伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150381] = {name = "劲射", description = "芬里斯一记劲射对敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[150385] = {name = "聚合暗影", description = "在一名敌人脚下召唤出一片暗影漩涡，每1秒对影响范围内的所有敌人造成422点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[150387] = {name = "邪恶玷污", description = "每秒对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[150394] = {name = "胆汁喷溅", description = "每1秒对7码范围内的敌人造成189点自然伤害外加61点自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = "毒药"},
[150400] = {name = "熔岩池", description = "向敌人射出一团岩浆，并生成不断扩大的熔岩池。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[150405] = {name = "闪电链", description = "向敌人射出一支闪电箭，闪电箭击中目标后会继续攻击其附近的敌人。该法术最多可攻击3个目标。", mechanic = "被诱捕", range = "15码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[150421] = {name = "幻影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[150424] = {name = "掷斧", description = "向敌人投掷斧头，造成伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[150428] = {name = "侦测", description = "侦测可疑的入侵者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150438] = {name = "旋转利刃", description = "每1秒对附近的敌人造成50点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150439] = {name = "混乱箭雨", description = "施法者向附近敌人射出数支混乱能量箭。混乱箭落地后发生爆炸，对冲击点5码范围内的所有敌人造成混乱伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[150448] = {name = "幻影冲锋", description = "召唤出一个幻影协助施法者。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[150451] = {name = "骸骨喷吐", description = "每5.2秒对施法者前方锥形区域内的所有目标造成253点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[150452] = {name = "冰锥术", description = "寒风向前冲击，对施法者前方锥形区域内所有目标造成423点冰霜伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[150470] = {name = "暗影追踪", description = "遁入暗影，并出现在敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150479] = {name = "尖牙与利爪", description = "对当前目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[150485] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10秒。攻击包裹目标的蛛网可以释放目标。", mechanic = "定身", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[150504] = {name = "水流喷射", description = "对一名敌人造成272点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[150513] = {name = "剧毒新星", description = "散发出剧毒云雾，对施法者附近10码范围内的所有目标造成127点自然伤害。\n\n 目标同时还会中毒，每2秒受到127点自然伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[150528] = {name = "蜘蛛强化", description = "强化周围的蜘蛛使其更加凶猛，令其体型增大且攻击速度提高100%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[150530] = {name = "缠斗", description = "定身。", mechanic = nil, range = "3码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[150536] = {name = "穿刺", description = "芬里斯奋力掷出长矛，对落点8码范围内的敌人造成8点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "11​秒", cooldown = nil, dispel_type = nil},
[150540] = {name = "重塑", description = "周期性为附近的一名盟友恢复255点生命值。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[150543] = {name = "虚空冲击", description = "对一名敌人造成272点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[150546] = {name = "韧化石", description = "强化地卜术的力量，对一个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[150550] = {name = "暗影愈合", description = "召唤暗影法术治疗单个亡灵目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[150601] = {name = "召唤骷髅", description = "召唤三名碎骨战士协助亡语者布莱克松。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[150604] = {name = "箭雨", description = nil, mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[150612] = {name = "扑杀", description = "跃向一个敌人，造成物理伤害并使其昏迷，持续1秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150614] = {name = "扑杀", description = "向前猛扑，造成物理伤害，并使敌人昏迷1秒。如果目标受到腿骨撕裂效果的影响，则会提高该伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150616] = {name = "灼热暗影", description = "暗影吞噬目标，每3秒造成227点暗影伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[150626] = {name = "正义之怒", description = "激活时将提高你所产生的威胁值，使你成为一个更有效的坦克。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[150627] = {name = "正义之锤", description = "惩戒\n打击目标，造成[([107.1% of Attack Power]) * 1]点 物理 伤害。\n\n产生1层神圣能量。\n\n神圣, 防护\n打击目标，造成[([107.1% of Attack Power]) * 1]点物理伤害。\n\n产生1层神圣能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150634] = {name = "海怪之握", description = "克鲁尔开始碾压敌人，每1秒造成226点物理伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[150642] = {name = "燃烧", description = "每1秒造成10点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150646] = {name = "铺天藤蔓", description = "向一名敌人射出藤蔓，使目标被定身并对所有被困住的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[150648] = {name = "腿骨撕裂", description = "撕裂一名敌人，每1秒造成一次物理伤害。\n 还使其移动速度降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150655] = {name = "藤蔓迸发", description = "对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[150660] = {name = "重碾", description = "阿库麦尔的触须猛击地面，对施法者前方锥形区域内的所有敌人造成100点物理伤害，并使其陷入昏迷。", mechanic = "昏迷中", range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[150661] = {name = "大地粉碎", description = "猛击地面，对附近的敌人造成2点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[150674] = {name = "神圣风暴", description = "立即造成武器打击，对周围半径8码范围内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150677] = {name = "熔岩爆裂", description = "戈洛克用熔渣轰击一名敌人，造成1884518点火焰伤害，并使其获得一层熔岩之核。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[150679] = {name = "灵魂榨取", description = "每1秒吸取170点生命值，将其中的75%转移给施法者，并对所有盟友造成57点暗影伤害。\n\n 踏进救赎之地会压制亚门纳尔，使其昏迷6秒。", mechanic = nil, range = "45码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[150705] = {name = "投掷扳手", description = "向敌人掷出一把扳手，对其造成3点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150706] = {name = "Shadow Arc", description = "对施法者前方锥形区域内的敌人造成暗影伤害，并将其击倒。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[150743] = {name = "圣疗术", description = "治疗一个盟友，施放的治疗量相当于施法者生命值上限。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150751] = {name = "重压跳跃", description = "跃向一名敌人，将其重压在地面。造成25%的武器伤害，并使其在8秒内无法移动。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150753] = {name = "狂野猛击", description = "猛击地面，对所有敌人造成918702点物理伤害，并将其击退。", mechanic = nil, range = "7码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[150755] = {name = "召唤不稳定的炉渣", description = "戈洛克召唤一个不稳定的熔渣元素。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[150759] = {name = "凶猛咆哮", description = "对敌人造成678427点物理伤害，并使施法者造成的伤害提高15%，持续20秒。\n 削弱附近矿工的意志。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[150768] = {name = "嗜血", description = "当生命值降到75%以下时，鲁古格会周期性陷入血性狂乱，使所有盟友的伤害提高100%，急速提高50%。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150770] = {name = "大地猛击", description = "施法者猛击地面，产生数道冲击波，冲击波会对路径上的所有玩家造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "11​秒", dispel_type = nil},
[150771] = {name = "灵魂链接", description = "灵魂链接图腾会周期性重新分配所有目标的生命值，使每个目标的生命值百分比保持一致。\n\n 该效果会同时对玩家和敌人产生影响。\n\n 灵魂链接图腾会巩固盟友和敌人之间的灵魂纽带，并将其范围以外的所有临近目标拖拽过来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150774] = {name = "元素聚焦", description = "召唤出强烈的火焰、自然和冰霜元素洪流，对单个目标造成大量元素伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[150776] = {name = "熔岩喷发", description = "从敌人脚下召唤出喷薄而发的熔岩。熔岩会持续直到战斗结束，并对其中的所有敌人造成942257点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[150800] = {name = "黑石剑圣", description = "向每一个人展示你就是剑圣。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150801] = {name = "呼叫矿工", description = "呼唤附近的矿工协助作战。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[150807] = {name = "挫伤打击", description = "击打目标，造成100%的武器伤害，并使其受到的伤害提高8%，持续6秒。同时还造成目标流血，每2秒受到94226点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150811] = {name = "虚弱意志", description = "意志被削弱。\n 叠加到3层后开始逃跑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150813] = {name = "粉碎意志", description = "拼命逃跑！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150848] = {name = "阴冷打击", description = "经过短暂蓄力后重击地面，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[150849] = {name = "毒液箭雨", description = "向敌人射出剧毒箭矢，造成自然伤害，并在接下来的8秒内每2秒造成一次额外的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "毒药"},
[150859] = {name = "摔绊", description = "造成物理伤害并使移动速度降低40%。消耗60点能量。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[150864] = {name = "挖掘", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[150877] = {name = "Hold", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150879] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[150881] = {name = "箭幕", description = "专注精神，对目标快速射出大量箭矢，每半秒造成一次物理伤害，持续2秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[150904] = {name = "齐射", description = "凝视一名玩家，随后向附近射出火焰箭。被火焰箭击中将受到火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[150907] = {name = "强效治疗", description = nil, mechanic = nil, range = "90码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[150914] = {name = "奔踏", description = "当生命值降至一半时，猎手布塔斯克将召唤出野猪向前奔踏，持续数秒，对被击中的玩家造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150915] = {name = "吞噬", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150981] = {name = "刀扇", description = "向周围5码范围内的所有敌人掷出无数利刃，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[150984] = {name = "Devour Player", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[150990] = {name = "野猪人战吼", description = "使周围友方目标造成的伤害提高20%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[150996] = {name = "神勇飞跃", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[150997] = {name = "烈焰之箭", description = "向一个目标射出烈焰之箭，使其脚下的地面开始燃烧，持续5秒。停留在火焰内的目标将每秒受到火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[151008] = {name = "狂野旋风", description = "对附近所有敌人造成40%武器伤害的物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[151010] = {name = "盾牌猛击", description = "对一名敌人和它身边最近的盟友造成武器伤害再加上额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151012] = {name = "野蛮猛击", description = "冲向附近某个位置，对2.5码范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[151031] = {name = "Powerup Rotating Effect - BlinkRocketJump", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151072] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151083] = {name = "逃脱", description = "从当前目标跳开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151090] = {name = "召唤晶化畸变怪", description = "召唤一只晶化畸变怪协助施法者战斗，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151091] = {name = "召唤晶化碎块", description = "召唤晶化碎块协助施法者战斗，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151094] = {name = "压迫之握", description = "深渊恐魔扼紧了周围的敌人，每1秒造成168点物理伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[151124] = {name = "大地碎片", description = "向目标位置射出大地碎片，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[151139] = {name = "大地碎片", description = "向目标位置射出大地碎片，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151159] = {name = "黑暗之召", description = "克鲁尔召唤深渊恐魔阿库麦尔来进食。", mechanic = nil, range = "15码 ", cast_time = "3.8​秒", cooldown = nil, dispel_type = nil},
[151175] = {name = "灵魂链接图腾", description = "灵魂链接图腾会周期性重新分配所有目标的生命值，使每个目标的生命值百分比保持一致。\n\n 该效果会同时对玩家和敌人产生影响。\n\n 灵魂链接图腾会巩固盟友和敌人之间的灵魂纽带，并将其范围以外的所有临近目标拖拽过来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151180] = {name = "喷吐肠结石", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151181] = {name = "虚无", description = "造成1200点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[151218] = {name = "链接断裂", description = "施展暗影法术打断灵魂链接，受到的治疗效果提高50%，周期性造成暗影伤害，同时使目标无法从灵魂链接图腾中获益。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[151248] = {name = "陨落虚空", description = "引导一股火焰风暴来攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[151253] = {name = "灵魂之箭", description = "制造一个灵魂能量之球飞向随机敌人，轰击后造成法术暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[151254] = {name = "虚空脉冲", description = "对施法者附近40码范围内的所有目标造成500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[151255] = {name = "无尽之力", description = "阿克顿从虚空吸收力量，使其造成的暗影伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151256] = {name = "破墙一击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[151262] = {name = "搭载肃霜劳工", description = "搭载肃霜劳工\n将这个食人魔带到投喂区的吞噬者布罗克面前！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151267] = {name = "剧毒胆汁", description = "向随机敌人位置处喷吐一团毒液，接触后造成340点自然伤害，并留下一滩剧毒胆汁。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[151273] = {name = "奥术射击", description = "瞄准随机敌人的头部射出精准的奥术射击，造成大量奥术伤害并在敌人脚下生成一个奥术能量场，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151274] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[151275] = {name = "毒液", description = "阿库麦尔向敌人喷吐腐蚀毒液，造成340点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151303] = {name = "撕裂虚空", description = "阿库麦尔扩大了传送门，使其更多的身体部分可以越过虚空。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[151312] = {name = "灵能战斧", description = "督军拉姆塔斯以灵魂国度之力强化战斧，并投向某个区域，对附近所有敌人造成大量奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[151357] = {name = "奔踏", description = nil, mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[151384] = {name = "死神之吻", description = "15秒后造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[151389] = {name = "暗影箭", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[151407] = {name = "音速冲锋", description = "发出音波脉冲在若干地点生成声波场。声波场会对任何站在其中的玩家造成物理伤害。\n\n 数秒后冲向其中一处声波场，释放出音波能量脉冲。这些脉冲会对触碰到的玩家造成物理伤害并使其昏迷，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151415] = {name = "击倒", description = "将敌人击倒在地，造成物理伤害并降低10%的护甲值", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[151432] = {name = "声波场", description = "发出音波脉冲在若干地点生成声波场。声波场会对任何站在其中的玩家造成物理伤害。\n\n 数秒后冲向其中一处声波场，释放出音波能量脉冲。这些脉冲会对触碰到的玩家造成物理伤害并使其昏迷，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[151446] = {name = "重碾", description = "碾压一名敌人，造成物理伤害，并使其昏迷2.5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151475] = {name = "吸取生命", description = "噬咬目标，造成周期性物理伤害并吸取生命，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[151534] = {name = "水晶之令", description = "卡尔加在水晶操控方面的力量空前强大，使其可以号令强大的水晶体在战斗中协助她。这些水晶体无法被攻击。\n\n 卡尔加同时最多控制2个水晶体。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[151542] = {name = "跳跃挥砍", description = "跳向一个敌人所在的位置，对0码范围内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[151545] = {name = "破胆咆哮", description = "发出震耳咆哮，使45码范围内的敌人因恐惧而畏缩，持续6秒，并造成961103点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[151548] = {name = "血之怒", description = "使随机盟友的攻击和施法速度提高30%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[151558] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成942258点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[151562] = {name = "潮汐风暴", description = "牵引玩家并周期性对8码范围内的所有玩家造成冰霜伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[151566] = {name = "熔岩之羁", description = "对目标施加元素束缚，每1秒造成379259点火焰伤害，持续6秒。\n 移动、攻击和施法速度降低70%。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[151570] = {name = "剧毒倾泻", description = "向某个区域抛出凝结的毒液团，持续2分钟。毒液团会周期性向周围射出毒素球，对触碰到的玩家造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[151575] = {name = "脱缰烈焰", description = "对附近所有目标造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[151581] = {name = "压制力场", description = "压制5码范围内的所有敌人，使其沉默。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[151583] = {name = "元素束缚", description = "束缚目标，使其定身并每秒受到火焰、冰霜和自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[151601] = {name = "火焰之柱", description = "点燃施法者周围的区域，每1秒对附近的所有敌人造成2点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151623] = {name = "烈焰之柱", description = "周期性召唤炽烈的烈焰之柱灼烧敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151636] = {name = "多汁内脏", description = "被多汁内脏覆盖，周围的食尸鬼全盯上你了！妈呀！", mechanic = nil, range = "45码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[151659] = {name = "火力支援：幽冥苍穹", description = "呼叫远程炮火支援，用大量弹幕充斥整个天空。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[151681] = {name = "静电冲击", description = "加摩拉身上爆发出剧烈能量，每3秒对一名随机敌人造成85点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151685] = {name = "护甲削弱", description = "猛击目标，造成75%的武器伤害，并使其护甲值降低10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151697] = {name = "压制", description = "压制一名敌人，使其昏迷10秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[151720] = {name = "熔岩之弧", description = "对施法者前方的所有目标造成1036484点火焰伤害。\n 并且在接下来的6秒内每2秒造成270898点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[151732] = {name = "火热冲击", description = "喷射出一道烈焰旋风。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[151766] = {name = "焦灼之土", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[151774] = {name = "熔岩恶火", description = "生成数道元素之怒，对触碰到的所有玩家造成大量火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[151786] = {name = "星云锁链", description = "每5.2秒旋风斩击附近的所有目标，持续6秒。受扼紧锁链效果影响的目标会被拖回星云锁链。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[151809] = {name = "跳砸", description = "腾空跃向一名敌人，并拖拽所有被缚的敌人，落地后对5码范围内的所有敌人造成2到2点物理伤害。", mechanic = nil, range = "10—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[151810] = {name = "冰冻炸弹", description = "亚门纳尔召唤一片极寒区域，对范围内所有敌人造成142点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[151813] = {name = "刺骨之雨", description = "巴赛尔每1秒对随机敌人造成51点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[151826] = {name = "野猪冲锋", description = "野猪冲向某个位置，并践踏其路径上的任意目标。造成1点物理伤害，并将敌人击退。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[151838] = {name = "沼泽冲击", description = "使用自然能量轰击敌人。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[151911] = {name = "烈焰之径", description = "高戈阿克向前冲锋，击退路上的敌人并造成1到1点伤害。高戈阿克沿途留下了一条灼热炉渣之径，每1秒会造成1点伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[151928] = {name = "恶心烂泥", description = "使目标染病，每2秒造成106点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "疾病"},
[151962] = {name = "震荡波", description = "亡语者布莱克松向后跳跃并召唤邪恶之力对前方20码锥形区域内所有敌人造成大量物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[151963] = {name = "重碾", description = "阿库麦尔的触须猛击地面，造成25点物理伤害，并使施法者前方锥形区域内的所有敌人陷入昏迷。", mechanic = "昏迷中", range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[151964] = {name = "音速尖啸", description = "释放出音波能量脉冲。这些脉冲会造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[151965] = {name = "奴隶之怒", description = "使施法者暴怒，造成的所有伤害提高40%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[151990] = {name = "锁链之握", description = "向最远处的敌人扔出锁钩，将其拉至面前并施放残忍劈砍。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[151992] = {name = "熔渣之刺", description = "高戈阿克释放出带有高温的熔渣之刺，每1秒造成1点伤害。", mechanic = nil, range = "5码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[151998] = {name = "溃蚀剧毒", description = "每3秒造成34点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "毒药"},
[152008] = {name = "狂乱", description = "使施法者的攻击速度提高30%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152038] = {name = "霜寒噬咬", description = "冰巢幼蜥的攻击会叠加霜寒噬咬，叠加10层后目标昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152043] = {name = "残忍劈砍", description = "恶意袭击一名敌人，造成1413389点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152046] = {name = "冰寒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152073] = {name = "震荡索套", description = "向随机敌人抛出带电索套，每秒造成113071点自然伤害，持续10秒。此外，该效果还会降低50%的移动速度。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[152091] = {name = "强能烈焰", description = "当不稳定的熔渣元素接近熔炉时会得到强化，每3秒对所有玩家造成848034点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152096] = {name = "冷冻凝视", description = "对冰母面前40码范围内的敌人造成2点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[152099] = {name = "召唤冰巢幼蜥", description = "一条冰巢幼蜥快要孵化出来了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152101] = {name = "酸性唾液", description = "高戈阿克向目标喷吐酸性唾液，使其护甲降低10%，并且每2秒造成0点自然伤害。", mechanic = nil, range = "10—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152144] = {name = "疾病之云", description = "每3秒对6码范围内的敌人造成127点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152160] = {name = "胆汁云雾", description = "周期性生成一片胆汁云雾并不断扩大，每秒造成自然伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152175] = {name = "升龙霸", description = "施展拳法，发动盘旋向上的毁灭性攻击，对附近的所有敌人造成[3 * ([161% of Attack Power])]点伤害，并对第一个击中的目标额外造成([300% of Attack Power])点伤害。目标超过5个时造成的伤害降低。\n\n 只有在怒雷破和旭日东升踢都在冷却时才能使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[152183] = {name = "岩浆喷吐", description = "向敌方位置喷吐熔岩，对冲击点2.5码范围内的所有敌人造成1243782点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[152212] = {name = "护卫", description = "扑向一名友方目标，拦截对其进行的下一次近战或远程攻击，并使其受到的伤害降低20%，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[152223] = {name = "猛扑", description = "扑向一名敌人，攻击和移动速度提高，持续10秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[152247] = {name = "霰弹爆破", description = "射出大量霰弹，造成3点物理伤害并将目标击退。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[152265] = {name = "针刺", description = "冲向目标。近战范围内的敌人被击倒，并遭受相当于500%武器伤害的物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[152266] = {name = "穿刺之击", description = "每0.5秒对4码范围内的所有敌人造成100%的武器伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[152282] = {name = "藤蔓突击", description = "经过短暂蓄力后重击地面，造成自然伤害并击退目标。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[152289] = {name = "粉碎", description = "四分五裂，造成的伤害减少15%并生成晶化碎块。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152298] = {name = "燃灰四溅", description = "使地面上的燃灰发生爆炸，造成1036484点火焰伤害，并扩散灼热余烬。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[152334] = {name = "粉碎冲锋", description = "向远处目标冲锋，对5码范围内所有敌人造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152357] = {name = "撕裂", description = "使目标的伤口不断流血，造成物理伤害，持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152417] = {name = "重碾", description = "阿库麦尔的触须猛击地面，造成100点物理伤害，并使施法者前方锥形区域内的所有敌人陷入昏迷。", mechanic = "昏迷中", range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[152427] = {name = "火球术", description = "熔岩领主向目标投掷一团火球，造成1036484点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[152446] = {name = "落锤之击", description = nil, mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[152511] = {name = "紧急回避", description = "避开一名敌人，过程中免疫所有攻击和技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152514] = {name = "戈隆追猎者的战利品", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[152520] = {name = "黑火药", description = "在目标身上覆满易燃的黑火药。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[152537] = {name = "划火柴", description = "施法者向附近位置划了根火柴。在冲击半径内的敌人会受到少量的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[152573] = {name = "角刺", description = "用尖角或獠牙突刺，每1秒对前方锥形区域内的敌人造成物理伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[152574] = {name = "杀戮命令", description = nil, mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[152597] = {name = "风驰电掣", description = "脱离战斗后移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152598] = {name = "岩浆爆裂", description = "造成1点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[152604] = {name = "炎怒试炼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152615] = {name = "熔火之息", description = "对巨人面前的敌人造成4点火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[152637] = {name = "杀戮命令", description = "命令宠物发动一次特殊攻击。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[152639] = {name = "杀戮命令", description = nil, mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[152653] = {name = "笼装小动物", description = "释放出笼中的小动物来攻击敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[152661] = {name = "猛扑", description = "从高处猛扑下来，对小范围内的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152669] = {name = "獠牙突刺", description = "用尖角或獠牙突刺，每1秒对前方锥形区域内的敌人造成物理伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[152679] = {name = "反手猛击", description = "四处旋转，对敌人造成150%的武器伤害，并将其击退至一边。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[152742] = {name = "火焰投石", description = "罗托尔召唤出火焰投石，对撞击点附近8码范围内的所有敌人造成 6 点火焰伤害。火焰投石随后向前翻滚，对其路径上的所有敌人造成 8 点火焰伤害并使其昏迷，持续。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152753] = {name = "孢子之云", description = "向随机敌人位置处发射卵簇，命中后造成141点物理伤害，并生成一个守护者幼体。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[152762] = {name = "关闭", description = "错误 -- 该功能已被操作者禁止使用 -- 错误", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[152769] = {name = "撕碎", description = "每0.5秒对施法者前方锥形区域内的敌人造成1点物理伤害，并使施法者的速度降低50%，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[152773] = {name = "附身", description = "附身于一名敌人，生命值提高250%，但受到的治疗效果降低95%。该效果将在目标生命值降至25%时被移除。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152792] = {name = "虚空冲击", description = "黑暗能量撕裂着你的肉体，每秒造成4364009点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[152800] = {name = "虚空漩涡", description = "一股强劲的漩涡将敌人拉向中心，对区域内的玩家造成2424449点暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152814] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成4121564点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[152818] = {name = "暗影愈合", description = "为友方目标恢复其最大生命值的50%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[152819] = {name = "暗言术：虚", description = "敌人的骨骼变得极其脆弱，每1秒造成1454670点伤害，并使其最大生命值降低50%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[152830] = {name = "召唤腐化治疗图腾", description = "在施法者身边召唤一个腐化治疗图腾，持续11秒。腐化治疗图腾每2秒为15码范围内的盟友恢复一次生命值，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[152837] = {name = "火焰投石", description = "罗托尔召唤出火焰投石，对撞击点附近8码范围内的所有敌人造成 6 点火焰伤害。火焰投石随后向前翻滚，对其路径上的所有敌人造成 8 点火焰伤害并使其昏迷，持续。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152838] = {name = "被锁定", description = "施法者锁定100码范围内的一个随机敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152893] = {name = "光合治愈", description = "施法者为附近的一个盟友恢复满生命值。该法术无法被打断。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[152894] = {name = "快速治疗", description = "施法者为目标恢复25%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[152897] = {name = "热浪", description = "罗托尔召唤一股致命的热浪，每秒造成282679点火焰伤害并将所有敌人推开，持续8秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152910] = {name = "群体驱散所有", description = "为30码范围内的所有盟友移除任意失去控制效果。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[152917] = {name = "强化", description = "强化附近的盟友，提高其伤害和治疗效果。施法者生命值越低，则该效果加成越高。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[152939] = {name = "灼热炉渣", description = "向地面扔出灼热炉渣，每秒对目标区域内的所有敌人造成612467点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[152940] = {name = "热浪", description = "罗托尔召唤一股致命的热浪，每秒造成282679点火焰伤害并将所有敌人推开，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[152941] = {name = "熔岩延伸", description = "攻击一个远处的目标，造成相当于50%武器伤害的火焰伤害，并使其受到的火焰伤害提高50%，持续20秒。当近战范围内没有目标时，才能激活该技能。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[152953] = {name = "闪光爆弹", description = "The caster creates an intense flash of light that blinds all enemies. Blinded victims wander uncontrollably for 直到主动取消.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[152954] = {name = "圣化打击", description = "生成一段神圣能量裂缝，对滞留在神圣之地内的敌人造成神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[152962] = {name = "灵魂窃取", description = "撕裂一名敌人躯体，使其灵魂出窍，每1秒造成606112点暗影伤害。在20秒内重新找回自己灵魂的敌人会被强化，伤害和治疗效果提高40%，持续20秒。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[152963] = {name = "坠落残片", description = "阿库麦尔撞击岩洞的墙壁，震落的碎片每3秒对随机敌人造成93点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[152964] = {name = "虚空脉冲", description = "对50码范围内的所有目标造成3879119点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[152973] = {name = "防护壁垒", description = "Creates a field that dampens all damage taken by the caster's allies by 90%.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[152976] = {name = "异端存在", description = "敌人的灵魂在这个世界中深感不安，并因恐惧而逃跑。神圣或自然法术对狂乱之魂的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152979] = {name = "灵魂撕裂", description = "撕裂一名敌人躯体，使其灵魂出窍，每1秒造成606112点暗影伤害。在20秒内重新找回自己灵魂的敌人会被强化，伤害和治疗效果提高40%，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[152982] = {name = "暴露弱点", description = "暴露目标的弱点，每层效果会使其受到的伤害提高10%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[152998] = {name = "冲撞", description = "施法者用双手合击，对100码范围内的所有敌人造成大量物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[152999] = {name = "燃烧", description = "Burns the target for Fire damage every second for 10秒.", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[153002] = {name = "神圣之盾", description = "掷出一面带有神圣能量的盾牌，命中后造成神圣伤害，并在30秒内阻挡视线和移动。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[153006] = {name = "圣洁之光", description = "引导神圣能量，9秒内每秒对所有敌人造成越来越高的神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[153033] = {name = "灵魂归位", description = "灵魂成功归位后能力大增，使所有伤害和治疗效果提高40%，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153067] = {name = "虚空灭绝", description = "每秒发射数支虚空灭绝箭矢，造成7273348点暗影伤害并制造一片虚空灭绝区域，每1秒对其中的玩家造成4364009点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[153094] = {name = "黑暗之星的低语", description = "莎达娜低声念诵黑暗咒语，每秒对90码范围内的敌人造成1212225点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[153123] = {name = "回旋利刃", description = "每秒对受害者造成一次物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153139] = {name = "四风呼啸", description = "被四风呼啸命中的受害者会受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153153] = {name = "黑暗交融", description = "莎达娜·血怒引诱一个灵魂走向她从而吞噬其精华。\n\n 一旦被吞噬，莎达娜·血怒会恢复10%的生命值并额外造成20%的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[153161] = {name = "撕裂利爪", description = "不停地挥砍敌人，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[153164] = {name = "黑暗交融", description = "为目标恢复10%的生命值，并使其造成的伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153176] = {name = "燃烧碎片", description = "向空中射出爆炸箭，燃烧的碎片随后从天而降。每1.5秒对附近的任意目标造成一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153177] = {name = "撕裂羽翼", description = "施法者剪除附近一个鸦人贱民的羽翼。受害者在持续时间内会受到伤害，但同时造成的伤害提高50%，急速提高50%。\n\n 撕裂羽翼的受害者会移除任意群体控制效果，并在持续时间免疫此类效果。\n [\n 施法者会恢复20%的最大生命值。]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[153199] = {name = "奥术力场", description = "瞄准随机敌人的头部射出精准的奥术射击，造成大量奥术伤害并在敌人脚下生成一个奥术能量场，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153224] = {name = "暗影灼烧", description = "每1秒对范围内的玩家造成10点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153226] = {name = "深度撕咬", description = "造成126点物理伤害，并且每1秒额外造成17点物理伤害，持续8秒，同时吸引其他的盲光锋鳄者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153234] = {name = "邪能鞭笞", description = "阿扎凯尔挥动充满邪能的武器，造成物理伤害并将目标玩家击退，同时使其受到的物理伤害提高100%，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[153240] = {name = "天降之匕", description = "莎达娜在一名随机玩家头上召唤一把仪祭匕首，击中后对其造成8485573点暗影伤害。匕首随后将留在地面上，灼烧4码范围内的玩家，每秒造成2424449点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153247] = {name = "火焰投石", description = "罗托尔召唤出火焰投石，对撞击点附近8码范围内的所有敌人造成1413389点火焰伤害。火焰投石随后向前翻滚，对其路径上的所有敌人造成1884518点火焰伤害并使其昏迷，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[153268] = {name = "惊扰亡魂", description = "释放出一股邪恶能量，惊扰45码范围内的地下亡魂。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[153290] = {name = "开启蒸汽动力", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153310] = {name = "晕眩之击", description = "向敌人施放晕眩之击，降低其最大移动速度。", mechanic = nil, range = "9码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153313] = {name = "Chain Post", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153315] = {name = "风墙", description = "施法者向附近位置掷出飞轮，并制造出旋转风墙。被风墙掠过的任意敌人都会受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[153395] = {name = "身体碾压", description = "用身体猛撞前方的敌人，造成9697798点暗影伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[153396] = {name = "火幕", description = "阿扎凯尔用邪焰包围一名玩家，每4.5秒对受影响的玩家造成139413点火焰伤害，持续15秒。\n\n 当火幕造成伤害时，还会传播给受影响玩家周围5码范围内的其他玩家。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153430] = {name = "神圣之地", description = "生成一段神圣能量裂缝，对滞留在神圣之地内的敌人造成神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153441] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153470] = {name = "碎颅者", description = "向附近的一名敌人投掷飞锤，造成4056点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[153477] = {name = "灵魂容器", description = "扭曲已故德莱尼的灵魂，在指定位置形成数个会造成暗影伤害的漩涡。漩涡中心是安全位置。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[153485] = {name = "恶臭喷吐", description = "对敌方目标造成2909339点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[153496] = {name = "恶臭喷吐", description = "对敌方目标造成1884518点自然伤害。\n\n 如果在近战范围内没有有效目标，则会肆意狂吐。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[153499] = {name = "恶意碾压", description = "阿扎凯尔重击地面，生成一片充满恶魔能量的池子。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153521] = {name = "制造炎阳法器", description = "施法者制造出鸦人炎阳法器，会为附近的所有盟友恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[153524] = {name = "瘟疫喷吐", description = "对目标造成1454670点自然伤害，使其移动速度降低50%，并且每1秒额外造成484890点自然伤害，持续12秒。", mechanic = "被诱捕", range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[153525] = {name = "晶焰图腾", description = "召唤一根原始水晶图腾，周期性向周围抛出能量球，对2码范围内的所有敌人造成熔火伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[153528] = {name = "烈日图腾", description = "召唤一根原始晶体图腾，周期性在附近生成一道刺眼的光柱，使2码范围内的所有目标沉默。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[153550] = {name = "烈日光束", description = "召唤一根原始晶体图腾，周期性在附近生成一道刺眼的光柱，使2码范围内的所有目标沉默。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153581] = {name = "刃舞", description = "施法者召唤出4把飞来飞去的回旋利刃，对其行进路线上的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[153599] = {name = "雷霆猛击", description = "加尔·碎钢凶狠地挥舞武器，对其前方锥形区域内的目标造成相当于200%武器伤害的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[153623] = {name = "位面转移", description = "施法者扭曲周围的虚空能量流，准备向前传送150码范围内的一名敌人。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[153642] = {name = "钢箭", description = "造成750点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[153679] = {name = "地面碾压", description = "对施法者面前所有目标造成相当于普通近战伤害125%的伤害并使其昏迷，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[153680] = {name = "恶臭喷吐", description = "骨喉用恶臭喷吐覆盖他的目标，造成3879119点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[153714] = {name = "易爆", description = "该生物死亡时会发生爆炸，并伴有强光。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153715] = {name = "真爱之光", description = "心怀真爱，目视真相。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153716] = {name = "静谧", description = "该生物死亡时会解除附近所有盟友的群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153719] = {name = "烈风突", description = "对目标造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[153727] = {name = "邪能火花周期生成", description = "邪火卷须从邪能池中伸出，在地上留下燃烧的余痕。\n\n 这些余痕会每1秒对范围内的玩家造成338642点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153730] = {name = "痛苦绞杀", description = "卢卡凶狠地挥舞武器，对前方锥形区域内的目标造成相当于100%武器伤害的物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = "3​秒", dispel_type = nil},
[153750] = {name = "震荡鞭笞", description = "对15码范围内的随机敌人造成0点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153751] = {name = "脉冲电源", description = "在施法者身边召唤一组脉冲电源，持续15秒。电源每6秒脉冲一次，对15码范围内的随机敌人造成0点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "650​毫秒", cooldown = "3​秒", dispel_type = nil},
[153757] = {name = "散刃", description = "施法者向四周抛出锋利的刀刃，造成物理伤害，并使所有受到影响的目标流血，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153762] = {name = "阿古斯之爪", description = "阿扎凯尔对伤害免疫并打开阿古斯之爪，通往恶魔领域的传送门。在引导时间内，恶魔会从传送门中冲出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153764] = {name = "阿古斯之爪", description = "阿扎凯尔对伤害免疫并打开阿古斯之爪，通往恶魔领域的传送门。在引导时间内，恶魔会从传送门中冲出。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[153769] = {name = "强力噬咬", description = "施法者噬咬其当前目标，造成大量物理伤害，接着将其过肩摔下。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153774] = {name = "冲锋打击", description = "施法者向目标冲锋，接着施展一记飞翼打击。\n\n\n飞翼打击\n瞬发 2秒冷却时间 对施法者面前锥形区域中的敌人造成伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[153784] = {name = "飞翼打击", description = "对施法者面前锥形区域中的敌人造成伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[153792] = {name = "集结旗帜", description = "插下一面旗帜，吸引附近的盟友。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153794] = {name = "穿刺护甲", description = "施法者的下一次攻击会刺穿目标的护甲，造成大量物理伤害。受害者会受到穿刺护甲效果的影响。\n\n刺穿受害者的护甲，每层效果会使其受到穿刺护甲的伤害提高50%。\n\n 该效果对使用主动减伤技能的坦克无效。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[153795] = {name = "穿刺护甲", description = "刺穿受害者的护甲，每层效果会使其受到穿刺护甲的伤害提高50%。\n\n 该效果对使用主动减伤技能的坦克无效。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153799] = {name = "集结旗帜", description = "插下一面旗帜，吸引附近的盟友。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153804] = {name = "吸气", description = "以越来越强劲的力道将敌人吸过来。\n\n 如果有玩家被骨喉吸入喉部，则会受到4848899点自然伤害，并被吐出平台。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[153810] = {name = "召唤太阳耀斑", description = "召唤一个会随机追赶敌方目标的太阳耀斑。日光魔仆一旦生命值降到0或接触到目标后会发生爆炸。\n\n\n阳炎打击\n 100码射程\n\n瞬发 施法者发生爆炸，对10码范围内的所有敌人造成5865点火焰伤害，对范围外的所有敌人造成3255点火焰伤害。爆炸会使施法者进入休眠状态。\n\n 施法者附近5码范围内的所有灰烬堆都将被激活。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[153828] = {name = "阳炎打击", description = "施法者发生爆炸，对10码范围内的所有敌人造成2330637点火焰伤害，对范围外的所有敌人造成1293288点火焰伤害。爆炸会使施法者进入休眠状态。\n\n 施法者附近5码范围内的所有灰烬堆都将被激活。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153830] = {name = "召唤霜狼", description = "召唤宠物。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153833] = {name = "黏性手雷", description = "对敌人造成相当于300%武器伤害的物理伤害并附着黏性手雷，10秒后爆炸，额外造成2点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[153896] = {name = "尖啸", description = "施法者发出尖啸，刺穿区域内所有敌人的耳膜。对施法者发动近战攻击将结束该效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[153897] = {name = "撕裂挥砍", description = "对一名敌人及其附近的盟友造成1023点物理伤害，并形成伤口，每1秒造成51点物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[153905] = {name = "回旋风暴", description = "在施法者身旁召唤出一个回旋风暴向前移动，对其路径上的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[153909] = {name = "狂暴", description = "攻击速度提高75%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[153923] = {name = "兴奋", description = "施法者强化了附近一只恐惧渡鸦，使其追击敌人。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[153926] = {name = "荣耀烈焰", description = "施法者强化了附近所有被驯服的卡利鸟，使其追击敌人并自爆。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[153931] = {name = "霰弹射击", description = "一梭子弹造成相当于200%武器伤害的物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[153937] = {name = "生长中", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[153942] = {name = "刃片风暴", description = "无数刃片向外爆开，造成2557点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[153958] = {name = "授粉", description = "为附近的小魔荚人授粉，使其在15秒后发育成熟。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[153974] = {name = "步枪射击", description = "造成733点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[153977] = {name = "灵魂收割", description = "收割一个生者的灵魂。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[153981] = {name = "燃烧弹", description = "造成614点火焰伤害，并且每2秒造成170点火焰伤害，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[153994] = {name = "分裂的残魂", description = "将已故奥金尼虔信者的灵魂从遗体中剥离，强迫他们去战斗。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[154017] = {name = "黑石狂犬病", description = "造成的物理伤害提高15%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[154039] = {name = "狂乱重击", description = "进入狂怒状态，撕咬前方所有敌人，每0.3秒造成341点物理伤害，持续2.3秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[154043] = {name = "眩光", description = "鸦人射线光束会制造出一片高热区域，每秒造成1552641点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154055] = {name = "护盾", description = "为盟友施加护盾，使其受到的所有伤害降低99%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[154058] = {name = "自然之怒", description = "对目标造成相当于150%武器伤害的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[154110] = {name = "猛击", description = "施法者猛击地面，对冲击点的所有敌人造成大量物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[154135] = {name = "爆能", description = "阿拉卡纳斯释放出爆裂能量，对100码范围内的所有敌人造成火焰伤害。每次使用该技能后，下一次的威力会提高9%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[154149] = {name = "充能", description = "只要光线还聚焦在炎阳构装体上，就会每秒为其恢复(200 / 100)%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[154159] = {name = "充能", description = "用阿兰卡峰上的聚焦之虹散发出来的光线为炎阳构装体雏形充能。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[154173] = {name = "奥术炸弹", description = "聚合附近的奥术能量以形成数个威力巨大的能量球。一旦触碰或10秒之后，这些能量球会发生爆炸，对5码范围内的敌人造成121912点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[154175] = {name = "身体碾压", description = "骨喉的躯体向前冲刺，对前方的敌人造成9697798点暗影伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[154178] = {name = "火炮射击", description = "造成1364点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[154206] = {name = "潮汐汹涌", description = "向一个随机目标所处的位置发起冲锋，对沿途遇到的敌人造成10点物理伤害。然后释放出汹涌潮水，对6码范围内的敌人造成额外10点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154216] = {name = "光愈新星", description = "施法者为20码范围内的所有盟友恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "10​秒", cooldown = "5​秒", dispel_type = nil},
[154218] = {name = "仲裁者之锤", description = "击晕目标，对5码范围内的额外盟友频繁造成神圣伤害，持续2秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[154221] = {name = "邪能爆破", description = "施法者吟唱邪焰冲击，对目标造成507963点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[154224] = {name = "血腥鞭笞", description = "岩蹄凶狠地挥舞她的尾巴，对前方锥形区域内的目标造成相当于200%武器伤害的冰霜伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = "3​秒", dispel_type = nil},
[154228] = {name = "孢子爆发", description = "维洛斯释放出大量毒性孢子。这些孢子会对敌人造成5点自然伤害，并使其昏睡4秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[154235] = {name = "奥术箭", description = "用一股奥术能量轰击目标，造成224858点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[154254] = {name = "黏性孢子", description = "造成5点自然伤害，并降低敌人50%的移动速度，持续8秒", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[154262] = {name = "光辉之怒", description = "施法者向目标冲锋，并散发出数道神圣能量光柱。这些光柱会对触碰者造成410点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154263] = {name = "看守者之链", description = "朝敌人投掷巨大的铁链，将敌人牵拉至面前并使其无法移动，持续3秒。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154295] = {name = "吃得很饱", description = "每3秒恢复5%的最大生命值，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154312] = {name = "吐息之喉", description = "吐息之喉被激活后，毒影会喷吐污浊吐息打击前方锥形区域内的所有敌人。\n\n 击杀吐息之喉将阻止毒影继续使用污浊吐息。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154313] = {name = "粉碎之颅", description = "粉碎之颅被激活后，毒影会对附近的目标进行近战攻击。\n\n 击杀粉碎之颅将阻止毒影继续进行近战攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154314] = {name = "Heaving Craw", description = "沉重嗉囊被激活后，毒影会向其周围喷吐 腐蚀酸液 。\n\n 击杀沉重嗉囊将阻止毒影继续使用 腐蚀酸液 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154317] = {name = "再生", description = "为一个受伤的头颅进行再生。20秒后头颅恢复正常并继续进行攻击。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[154327] = {name = "支配", description = "伤害和生命值提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[154331] = {name = "酿酒", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[154356] = {name = "心灵骇像", description = "从虚空召唤出数个心灵骇像，令目标恐惧7秒，并造成暗影伤害。可以击败这些骇像来尽早移除该效果。", mechanic = "感觉", range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[154359] = {name = "心灵骇像", description = "从虚空召唤出数个心灵骇像，令目标恐惧7秒，并造成暗影伤害。可以击败这些骇像来尽早移除该效果。", mechanic = "感觉", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[154368] = {name = "监督者", description = "监督者\n攻击和施法速度降低20%", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154377] = {name = "污浊吐息", description = "对施法者前方锥形区域内的所有敌人造成6点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[154383] = {name = "腐蚀酸液", description = "向区域内降下灼热剧毒，对落地点周围2码范围内的所有目标造成1点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[154396] = {name = "日光冲击", description = "对一名敌人造成3622827点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[154400] = {name = "虚空弹幕", description = "正在引导大量虚空能量。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[154415] = {name = "心灵尖刺", description = "冲击目标造成243823点暗影冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[154417] = {name = "钢刃", description = "造成778877点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[154418] = {name = "灵魂打击", description = "先祖之魂凶狠地挥舞武器，对其前方锥形区域内的目标造成相当于300%武器伤害的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[154423] = {name = "先祖之力", description = "在敌人位置处召唤一个灵魂，对4码范围内的目标造成1点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[154442] = {name = "怨毒", description = "耐奥祖释放出暗影虚空能量，对其前方直线上的所有敌人造成8485573点暗影伤害。受此影响的玩家所造成的伤害会降低50%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[154447] = {name = "蜘蛛之咬", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154448] = {name = "刃片新星", description = "对附近敌人造成707763到782264点物理伤害，无视护甲。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[154449] = {name = "威慑", description = "苟活不死会让胜利者抓狂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154450] = {name = "灵魂之箭", description = "轰击敌人的灵魂，造成486点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[154472] = {name = "水晶之光", description = "引导水晶的能量烧灼一名敌人，造成0点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[154477] = {name = "暗言术：痛", description = "黑暗的咒语，立即造成135457点暗影伤害，并且每1.5秒额外造成47410点暗影伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[154484] = {name = "Summon Cocoon Spiderling Attack", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154486] = {name = "Summon Cocoon Dead Skeleton", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154489] = {name = "穿刺尖角", description = "用锐利的尖角猛刺，每2秒造成1点物理伤害，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154491] = {name = "大地践踏", description = "踩踏地面，对附近的敌人造成3点物理伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[154519] = {name = "吸血毒菇", description = "在施法者周围生成5个吸血毒菇。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[154521] = {name = "打击", description = "施法者猛击其前方15码范围内的任意目标。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[154527] = {name = "扭曲意志", description = "扭曲目标的意志，使其伤害提高50%，生命值提高80%，并且每秒造成170点暗影伤害。当目标的生命值降到50%以下时移除该效果。", mechanic = "被魅惑", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[154531] = {name = "恶毒冲击", description = "冲向某个随机位置，践踏沿途的任意目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154534] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154536] = {name = "吸血孢子", description = "剧毒孢子会淹没附近的任意敌人，每秒造成0点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154546] = {name = "储存动能", description = "施法者已准备就绪，非常快速地向战场上的随机敌人发起冲锋。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[154552] = {name = "治疗", description = "持续治疗一名盟友。", mechanic = nil, range = "90码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[154556] = {name = "集簇射击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[154561] = {name = "毒菇生长", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[154569] = {name = "喷涌", description = "施法者向附近的敌人喷吐数个水珠，造成自然伤害，并召唤出一个生化孢子。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[154584] = {name = "长矛齐射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154611] = {name = "生化孢子", description = "被摧毁时，孢子会爆炸，释放出所有孢子感染附近所有玩家。\n\n 受影响玩家的爆击几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154614] = {name = "毒菇的秘密", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[154623] = {name = "虚空治愈", description = "触及虚空之力，每2秒治疗一次目标，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[154671] = {name = "仪式枯骨", description = "穿过暗影之链会受到12122247点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[154724] = {name = "魂泉", description = "在目标位置生成一处魂泉。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[154727] = {name = "魂泉", description = "在目标位置生成一处魂泉。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154733] = {name = "毁灭仪式", description = "耐奥祖召唤三个幽灵保护其免遭任何伤害。如果未能在20秒内将幽灵消灭则会爆炸，造成3点暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[154766] = {name = "召唤古代灵魂", description = "释放出古代灵魂攻击附近的敌人。古代灵魂会锁定一个目标，并在接近时对其施放万劫不复。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[154769] = {name = "凝视", description = "被锁定！", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[154781] = {name = "万劫不复", description = "对目标造成6点暗影伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[154784] = {name = "召唤缚灵者", description = "Summons Spirit Binders at the enemy's location.", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[154805] = {name = "毁灭仪式", description = "耐奥祖召唤三个幽灵保护其免遭任何伤害。如果未能在20秒内将幽灵消灭则会爆炸，造成3点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[154827] = {name = "破胆咆哮", description = "使附近的敌人因恐惧而畏缩，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[154828] = {name = "横扫", description = "对5码范围内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[154839] = {name = "灵魂解脱", description = "对3码内的敌人造成5点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[154840] = {name = "虚空静滞", description = "暂时被虚空能量所捕获。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154852] = {name = "看守者之锤", description = "每秒造成3点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154894] = {name = "安全协议", description = "戍卫火炮启动自毁，30秒后造成32380点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154899] = {name = "雷霆贯耳", description = "高尔山受到符文导管能量的强化，释放出闪电，对附近的敌人造成203186点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[154913] = {name = "贾纳尔之怒", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[154922] = {name = "怨毒", description = "猛击地面，对施法者前方直线上的所有敌人造成2点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.2​秒", cooldown = "3​秒", dispel_type = nil},
[154923] = {name = "生命契约", description = "该生物濒死时会为主人恢复满生命值，或牺牲自己来保主人免于一死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154932] = {name = "熔岩激流", description = "缚火者卡格拉兹制造出一颗熔岩陨石，6秒后造成35448点火焰伤害，由8码范围内的所有盟友均摊。\n\n 在25点熔火能量时获得。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[154960] = {name = "长矛钉刺", description = "向一名敌人投掷长矛，对附近25码范围内的敌人造成1622点物理伤害。\n 长矛落点附近3码范围内的敌人会被长矛钉住，并受到更多伤害。\n\n 双头飞龙之魂会在长矛内灌注烈焰，使其向敌人释放炽热灰烬。", mechanic = nil, range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[154975] = {name = "召唤兽群", description = "召唤低等野兽协助作战。\n\n 双头飞龙之魂会在兽群体内灌注烈焰，使其尸体郁积满高能烈焰。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[154981] = {name = "烈火", description = "将一名敌人点燃，每2秒造成1631点火焰伤害，并使其陷入恐慌，持续12秒。被影响的目标会周期性用烈焰灼烧附近8码范围内的盟友，造成1631点伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[154989] = {name = "炼狱吐息", description = "立即造成2927点火焰伤害，并且每3秒对冲击到的敌人额外造成504点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[155030] = {name = "灼烧躯体", description = "受到的火焰伤害提高20%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155037] = {name = "爆发", description = "施法者向前方喷吐一条烈焰，立即造成812741点火焰伤害并迷惑敌人，并且每1秒会额外造成67728点火焰伤害，持续3秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[155055] = {name = "先祖之力", description = "先祖之力\n每层效果会使所有的物理和魔法伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155056] = {name = "噬体火焰", description = "怒翼喷吐出锥形火焰，对敌人造成2915到3220点火焰伤害，并使其迷惑3秒。", mechanic = "混乱", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155061] = {name = "狂乱撕扯", description = "跃向一个目标，使7码范围内的敌人每3秒因流血而受到1080点物理伤害，并且受到狂乱撕扯的伤害提高15%，持续30秒。\n 虐牙接着会跳回来，落地时造成相同的流血伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155065] = {name = "撕裂利爪", description = "怒翼撕扯目标的躯体，使其每2秒因流血而受到60956点伤害，持续20秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155078] = {name = "压迫打击", description = "对10码范围内的所有敌人造成12795点物理伤害。每层效果使其受到压迫打击的伤害提高10%。", mechanic = "感染", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155080] = {name = "炼狱切割", description = "格鲁尔猛击主要目标，造成44309点物理伤害，并且每层效果会使接下来所受的炼狱打击的伤害提高20%。该打击还会造成51126点火焰伤害，由施法者前方锥形区域60码范围内的敌人均摊，每3秒对其造成765点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155136] = {name = "囚禁锁链", description = "始祖龙被瘫痪了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155173] = {name = "大地反馈护盾", description = "大地反馈护盾在8秒后会为目标恢复生命值。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[155176] = {name = "减伤护盾", description = "施法者举起一个凝聚了元素之力的护盾，使其免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155179] = {name = "修复", description = "施法者试图修复附近的一个温度调节器，为其恢复750%的最大生命值。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[155181] = {name = "装填中", description = "周期性使爆裂熔炉的热能层级提高2。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[155185] = {name = "禁锢", description = "困缚元素之怒，阻止其造成进一步的破坏。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[155186] = {name = "烧灼伤口", description = "施法者用烈焰灼疗目标的伤口，为目标恢复30%的最大生命值。\n\n 受此效果影响的玩家将恢复治疗量的10%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[155192] = {name = "炸弹", description = "施法者将炸弹附着在随机敌人身上，炸弹会在8秒后爆炸。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[155196] = {name = "锁定", description = "施法者选择一个目标进行锁定。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[155198] = {name = "野蛮怒吼", description = "对附近的敌人造成3850点物理伤害。\n 同时使附近盟友的攻击速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[155200] = {name = "燃烧", description = "施法者对当前目标造成45500点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[155201] = {name = "电击", description = "施法者向一名随机敌人射出闪电箭，造成1556点自然伤害。闪电箭会从初始目标身上跳到其5码范围内的另外2个目标身上。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155208] = {name = "野蛮怒吼", description = "攻击速度提高15%。\n 移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[155213] = {name = "复苏", description = "熔渣元素能量达到100点时会复活。复活后的熔渣元素会随机挑选一名敌人进行锁定。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[155223] = {name = "熔化", description = "每秒对目标造成3240点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155230] = {name = "崩雪掌", description = "对锥形范围内的敌人造成300%的武器伤害。", mechanic = nil, range = "15码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[155233] = {name = "休眠", description = "施法者会进入休眠状态，直到他们获得足够多的热量进行复苏。\n\n\n复苏\n 100能量\n 3秒施法时间 熔渣元素能量达到100点时会复活。复活后的熔渣元素会随机挑选一名敌人进行锁定。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[155236] = {name = "碾碎护甲", description = "重碾一个敌人，使其护甲值降低10%，持续15秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155240] = {name = "淬火", description = "暴露在山脉之心的攻击所造成的热能下会逐步提高所受伤害。当暴露在比你当前淬火层级和任意初始热能还要高的热能层级下时，使用淬火只会增强该效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155242] = {name = "高热", description = "熔解受害者的武器和护甲。每层热能每秒会造成1296点火焰伤害，并随着受害者的淬火层级而提高。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155243] = {name = "向左开炮", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155247] = {name = "奔踏", description = "踩踏地面，冲向一名远处的敌人并再次踩踏。每次踩踏对附近的敌人造成3650点物理伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[155255] = {name = "向右开炮", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155256] = {name = "元素杀手", description = "提高施法者对元素生物造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155263] = {name = "集簇射击", description = "造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155268] = {name = "投掷铁锤", description = "向敌人投掷斧头，造成伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155280] = {name = "炮弹弹幕", description = "将炮弹射向空中，对冲击点2.5码范围内的所有目标造成2471点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155288] = {name = "熔炉之心", description = "元素之怒的热能相当高，以至于爆裂熔炉临近区域内的所有生物都会受到周期性火焰伤害。元素之怒获得的热能越高，冲击波的频率就越快。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155289] = {name = "冰霜顺劈", description = "对一个敌人及其最近的盟友造成110%的武器伤害，并使其攻击和施法速度降低10%，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155290] = {name = "狂野鞭笞", description = "对20码范围内的所有敌人造成0点物理伤害。0将敌人击退.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[155301] = {name = "粉碎打击", description = "猛击地面，对施法者前方直线上的所有敌人造成10225点自然伤害。", mechanic = nil, range = "500码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[155321] = {name = "势不可挡", description = "周期性使造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155326] = {name = "石化猛击", description = "击退随机方向上的玩家，并开始石化过程。\n\n 玩家会渐渐变成石头，最终被格鲁尔强大的咆哮击碎，使玩家对周围8码范围内的所有盟友造成1704点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = "15​秒", dispel_type = nil},
[155356] = {name = "连环火", description = "向敌人射出火焰光束，造成511点火焰伤害。接着跳向附近的额外敌人，共计会影响3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[155365] = {name = "长矛钉刺", description = "向一名敌人投掷长矛，对附近25码范围内的敌人造成1622点物理伤害。\n 长矛落点附近3码范围内的敌人会被长矛钉住，并受到更多伤害。\n\n 双头飞龙之魂会在长矛内灌注烈焰，使其向敌人释放炽热灰烬。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[155458] = {name = "狼之狡黠", description = "使30码范围内的所有盟友攻击速度提高40%。\n\n 非骑乘状态时可以使用狂乱撕扯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155459] = {name = "双头飞龙之魂", description = "为长矛钉刺和召唤兽群灌以元素火焰之力。\n\n 非骑乘状态时可以使用高热弹片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155460] = {name = "雷象之怒", description = "造成的物理伤害提高25%。\n\n 非骑乘状态时可以使用发脾气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155462] = {name = "裂蹄之心", description = "生命值提高100%，并激活势不可挡。\n\n 非骑乘状态时可以使用强震。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155498] = {name = "恢复药水", description = "向盟友投掷一瓶药水，每3秒为其恢复12%的最大生命值，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[155499] = {name = "高热弹片", description = "立即造成2927点火焰伤害，并且每3秒对被冲击到的敌人额外造成504点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[155505] = {name = "衰弱射线", description = "引导一股衰弱能量射线，每2秒造成614点暗影伤害，并降低伤害输出和移动速度。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[155513] = {name = "裂骨打击", description = "疯狂旋转手中的武器，对10码范围内的所有敌人造成相当于350%武器伤害的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[155517] = {name = "突进", description = "塔加尔准备对你发动一次野蛮攻击！", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[155524] = {name = "虚空转移", description = nil, mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[155539] = {name = "毁灭之怒", description = "格鲁尔被暴怒蒙蔽了双眼，使其急速提高50%，并疯狂地捶击地面。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[155545] = {name = "暗影余孽", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[155557] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155569] = {name = "受伤", description = "盾牌冲锋伤害目标，每秒造成1108点物理伤害，持续18秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155572] = {name = "猛击", description = "对施法者前方锥形区域内的敌人造成3068点物理伤害，并将其击倒，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[155575] = {name = "盾牌猛击", description = "对施法者面前的所有敌人造成1704点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155581] = {name = "破甲攻击", description = "击破目标的护甲，每层破甲使其护甲值降低10%。可以叠加最多5次。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155584] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退，并造成3920点物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[155586] = {name = "暗影迷雾", description = "使敌人受到的治疗效果降低75%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[155587] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成1023点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[155588] = {name = "暗影箭雨", description = "向附近敌人射出多支黑暗魔法箭，造成1023点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[155589] = {name = "冰霜新星", description = "对附近敌人造成324到357点冰霜伤害，并将其冻结在原地，最多持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[155590] = {name = "火球术", description = "对一名敌人造成852点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[155593] = {name = "火焰吐息", description = "造成2386点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155611] = {name = "灼热余烬", description = "熊熊燃烧的长矛向随机敌人射出灼热余烬，造成668点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155620] = {name = "燃烧之怒", description = "伤害提高3%。可叠加4次。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[155625] = {name = "月火术", description = "一束月光灼烧敌人，造成([19% of Attack Power])点奥术伤害，并在18秒内额外造成([189.9% of Attack Power])点奥术伤害。\n\n奖励1个连击点数。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[155646] = {name = "神圣之地", description = "制造出一片神圣之地，触发时对8码范围内的敌人造成648点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155673] = {name = "毁灭重击", description = "造成1490024点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155680] = {name = "暗影导能", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[155701] = {name = "锯齿劈斩", description = "用锯齿刀斧切割目标，造成物理伤害并在6秒内造成流血伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155721] = {name = "黑铁旋风", description = "扎伊拉进入了战斗狂乱，随机锁定一个目标，并开始每1.5秒对附近的所有敌人造成1534点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[155722] = {name = "斜掠", description = "斜掠目标，造成([32.34% of Attack Power])点流血伤害，并在15秒内额外造成([163.35% of Attack Power])点流血伤害。 [ 感染伤口 : 使目标的移动速度降低20%，持续12秒。 ]\n奖励1个连击点数。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155746] = {name = "引爆", description = "对4码范围内的所有敌人造成6点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155754] = {name = "原始熔岩", description = "召唤3个远古熔核跳至敌人位置处并爆炸，造成6点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[155763] = {name = "远古岩浆爆裂", description = "向敌人投掷一团岩浆，造成2点火焰伤害，并在6秒内额外造成2点伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[155779] = {name = "黑暗之喉", description = "每0.5秒对施法者前方锥形区域内的所有敌人造成 9 点暗影伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[155794] = {name = "利刃冲刺", description = "冲过周围45码范围内的一名玩家，连锁打击周围5码范围内的目标以及苏卡的首要目标，对目标玩家造成6136点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155819] = {name = "如饥似渴", description = "奥尔高格的吞噬狂热保持得越久，就愈加疯狂，每层效果会使大地震颤造成的伤害提高5%。该效果可叠加100次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155821] = {name = "熔渣碎片", description = "召唤熔渣碎片保护施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155825] = {name = "虚空视界", description = "在区域内降下邪恶黏液，对冲击点2码范围内的所有目标造成3点暗影伤害，并召唤出一个暗影小鬼。", mechanic = nil, range = "0码 ", cast_time = "1.4​秒", cooldown = "6​秒", dispel_type = nil},
[155826] = {name = "地动山摇", description = "聚集能量喷涌而出，对所有敌人造成467点物理伤害，并使其移动速度降低50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155864] = {name = "实验型脉冲手雷", description = "向目标位置扔出一枚实验型手雷，在20秒内牵引附近目标，每秒造成2045点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155865] = {name = "复仇旋风", description = "向目标方向发出一阵金属旋风，使命中的敌人流血，造成物理伤害。旋风在接触到目标后会变强。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155897] = {name = "大地震颤", description = "震撼地面，对所有玩家造成1619点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155898] = {name = "翻滚之怒", description = "变成一只滚动的巨怪，对遇到的任何人造成14486至14486点物理伤害并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[155909] = {name = "熔岩打击", description = "用一把灌注了岩浆的战锤攻击敌人，在其位置处形成一个岩浆之池。岩浆每秒会造成1点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "750​毫秒", cooldown = "3​秒", dispel_type = nil},
[155917] = {name = "投弹", description = "将炸弹满不在乎地扔向空中，对10码范围内的敌人造成1点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = "4​秒", dispel_type = nil},
[155921] = {name = "点燃", description = "点燃目标，造成火焰伤害并每秒造成额外的火焰伤害，使目标受到的点燃伤害提高35%，持续25秒。该效果可以叠加。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[155961] = {name = "滚滚岩浆", description = "攻击8码范围内的所有敌人，造成7点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = nil},
[155984] = {name = "泰山压顶", description = "跳至目标位置处，对落点附近5码范围内的所有敌人造成2点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[155992] = {name = "粉碎猛击", description = "粉碎猛击造成27608点物理伤害，由5码范围内的所有敌人分摊，清除所有威胁值，击退目标并使其昏迷3秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[155994] = {name = "炽燃板甲", description = "炽燃板甲在传送带上快速穿越房间炙烤附近的敌人，每1秒造成 47 点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156018] = {name = "毁灭猛击", description = "对施法者前方锥形区域15码范围内的所有敌人造成6817点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "750​毫秒", cooldown = "3​秒", dispel_type = nil},
[156039] = {name = "抡锤猛击", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156044] = {name = "炉渣炸弹", description = "对10码范围内的敌人造成79点火焰伤害，并施加炉渣冲击效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156047] = {name = "炉渣冲击", description = "受到的伤害提高100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156094] = {name = "血性狂乱", description = "近战攻击命中后会使攻击速度和物理伤害提高20%。\n 移动速度降低5%。\n 该效果持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156096] = {name = "死亡标记", description = "黑手对目标施加了一个死亡标记。5秒后，黑手将对目标施放穿刺投掷。穿刺投掷将冲击其触碰到的第一个障碍物。被标记敌人的移动速度提高30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[156125] = {name = "肉钩", description = "施法者用一条肉钩拖拽其目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[156135] = {name = "势大力沉", description = "施法者势大力沉，使得所有攻击会对最近的额外目标造成伤害。如果附近没有其他目标，则初始目标会遭到二次打击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156137] = {name = "能源启动", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156143] = {name = "切肉刀", description = "屠夫的切肉刀使得受害者皮开肉绽，造成持续的大出血。该效果可叠加。\n\n 如果避开攻击，将不会受到流血影响。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156144] = {name = "断背者", description = "塔加尔凶狠地将你猛击在地，造成600点物理伤害，并且每1秒额外造成25点物理伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156151] = {name = "捶肉槌", description = "屠夫的捶肉槌猛击当前目标，造成惊人的物理伤害，并使捶肉槌后续攻击所造成的伤害提高50%\n\n 该攻击必定命中。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156152] = {name = "龟裂创伤", description = "屠夫的刀刃对受害者造成物理伤害，使其在15秒内大量出血。如果效果叠加到5层，则会导致受害者立即死亡。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156157] = {name = "顺劈斩", description = "屠夫锁定近战范围内人群最多的地方并对其造成大量物理伤害。该伤害由人群中的所有目标分摊。\n\n 被顺劈斩击中的受害者将受到龟裂创伤影响。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[156160] = {name = "旋转跳劈", description = "屠夫原地旋转，对所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156179] = {name = "呕吐黑石", description = "向目标喷吐黑石矿石，并留下一池酸液，每1.5秒造成一次自然伤害。", mechanic = nil, range = "70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[156185] = {name = "毒性喷射", description = "向敌人射出毒箭，对其造成自然伤害，然后每5.2秒造成一次额外伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[156201] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成1点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[156206] = {name = "召唤逐夜", description = "召唤出一只鬼影般的幽灵狼协助施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156238] = {name = "奥术愤怒", description = "元首马尔高克用奥术能量轰击一个随机敌人，持续4秒。\n\n 当轰击结束时，对目标造成3591点奥术伤害，并跳到200码范围内距离目标最近的盟友身上。\n\n 每当奥术愤怒跳转时，伤害会提高25%，距离会缩小50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[156240] = {name = "酸液洪流", description = "向远处的一个随机目标喷射锥形酸液，对最近的玩家造成34766点物理伤害，并使玩家受到酸液洪流的伤害提高34766点，持续20秒。所有其他目标将受到最多17383点自然伤害，数值取决于最近玩家的总伤害减免。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[156270] = {name = "火枪射击", description = "用远程武器射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[156281] = {name = "呵斥", description = "呵斥盟友，使其伤害提高10%，急速提高5%，移动速度提高10%，施法时间缩短3%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156294] = {name = "投掷手雷", description = "向目标位置投掷手雷，对目标周围6码范围内的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[156301] = {name = "黑石迫击炮", description = "投掷一枚黑石迫击炮弹，对冲击点附近4码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[156305] = {name = "重力碾压", description = "将普通近战伤害的200%均摊到一名敌人及其最近的盟友身上。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[156307] = {name = "钢铁狂暴", description = "每0.3秒对施法者面前9码呈90度角范围内的所有目标造成 50 %的武器伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[156310] = {name = "熔岩震击", description = "用熔岩轰击附近的目标，打断施法并在3秒内造成周期性的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[156314] = {name = "激怒", description = "激怒，物理伤害和攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[156320] = {name = "缴械", description = "偷取一名敌人的武器，使其无法挥舞自己的武器，持续8秒。", mechanic = "缴械", range = "7码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[156345] = {name = "点燃", description = "施法者用火焰射线瞄准敌人，5秒后发生爆炸，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[156390] = {name = "爆裂残片", description = "射出一块爆炸碎片，对区域内的敌人造成6374点物理伤害，并将其击退。3秒后，碎片爆炸，对附近的敌人造成7243点火焰伤害，并使其昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156401] = {name = "熔火炉渣", description = "熔火炉渣会摧毁接触到的任意炉渣炸弹或残骸堆。站在熔火炉渣中每0.5秒会受到460点火焰伤害。每0.5秒受到熔火炉渣的伤害提高100%，可叠加。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156413] = {name = "火山炸弹", description = "施法者向目标位置丢出一颗火山炸弹。\n\n 火山炸弹的冲击会对5码范围内的所有敌人造成2727点火焰伤害。落地后，火山炸弹会持续30秒，或直到被冲击波击中为止。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[156467] = {name = "毁灭共鸣", description = "元首马尔高克召唤一颗奥术地雷，地雷会存在1分钟。\n\n 一旦触发毁灭共鸣，就会对所有玩家造成3865点奥术伤害。此外，该效果还会对触发地雷的玩家造成9019点奥术伤害，并使其受到的奥术伤害提高45%，持续1分钟。玩家无论何时受到奥术伤害后，都会昏迷1.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[156471] = {name = "召唤奥术畸兽", description = "元首马尔高克召唤一个奥术畸兽。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[156472] = {name = "屠戮", description = "每1.1秒对施法者面前的所有目标造成1点物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[156499] = {name = "引力虚空", description = "将敌人聚拢在一起，并召唤一颗黑暗之星对其造成9点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = "魔法"},
[156515] = {name = "风暴", description = "在敌人附近制造一场风暴，对其影响范围内的所有敌人造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[156530] = {name = "迫击炮", description = "发射迫击炮，制造一片扩散的烈焰。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[156537] = {name = "硬着陆", description = "狠狠地撞在地面上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156598] = {name = "狂暴", description = "使施法者的攻击速度提高30%，造成的物理伤害提高10%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156600] = {name = "虚空冲击", description = "爆发出虚空能量，造成4点暗影伤害，并沉默10码范围内的敌人。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[156601] = {name = "血红打击", description = "身经百战的玛拉卡的近战攻击势大力沉，可以腐化目标的生命精华，使他们喷出鲜血，并将对主要目标造成的伤害复制一部分给所有玩家，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156626] = {name = "急速射击", description = "加安上将装填火枪并瞄准一名玩家，射出高爆弹幕。每发弹药会对冲击点5码范围内的玩家造成7499点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[156645] = {name = "惊骇", description = "恐怖景象令目标受到惊吓，使其昏迷8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156653] = {name = "锁定", description = "攻城战神坦克正在追击你！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[156667] = {name = "黑铁铠甲", description = "攻城战神坦克的黑铁铠甲每层效果会使其受到的伤害降低90%。用穿刺投掷或炉渣炸弹都会摧毁该护甲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156669] = {name = "钢铁射击", description = "加安上将用她的火枪向一名随机玩家射击，造成2216点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "500​毫秒", dispel_type = nil},
[156704] = {name = "猛击", description = "克罗莫格猛击其主要目标脚下的地面，对所有玩家最多造成37220点物理伤害，距离冲击点越远，受到的伤害越低。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[156718] = {name = "骨疽爆裂", description = "每1秒对所有玩家造成1333447点自然伤害并使其受到的治疗效果降低25%，持续5秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[156722] = {name = "虚空箭", description = "向敌人射出一支虚空魔法箭，对其造成2909339点暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[156728] = {name = "爆裂弹", description = "发射爆裂弹，对目标周围6码范围内的敌人造成852点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[156743] = {name = "穿刺", description = "每3秒造成3408点物理伤害，持续直到主动取消。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156766] = {name = "扭曲护甲", description = "使目标的移动速度降低15%，同时使其受到的物理伤害提高20%。该效果最多可叠加5次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156772] = {name = "燃烧射击", description = "造成4点火焰伤害，并使燃烧射击造成的伤害提高10%，可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156776] = {name = "虚空撕裂", description = "黑暗能量撕裂着敌人的肉体，每1秒造成1454670点暗影伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[156803] = {name = "废灵壁垒", description = "克拉戈免受所有法术伤害，并吸收最多442495点魔法伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156829] = {name = "暗影箭", description = "向目标玩家射出一支暗影能量箭，造成243823点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[156834] = {name = "黑石尖刺", description = "奥尔高格的背上长出黑石尖刺，使其可以发射 黑石弹幕 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156842] = {name = "腐蚀术", description = "以恶毒能量腐蚀目标的血液，每3秒造成108366点暗影伤害，持续18秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[156852] = {name = "岩石吐息", description = "每秒对所有敌人造成2143点自然伤害。\n\n 如果近战范围内没有有效的目标，克罗莫格会继续呼吸直到找到目标。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[156854] = {name = "吸取生命", description = "吸取一名玩家的生命值，每3秒造成203185点暗影伤害，持续6秒。每当造成伤害时，还会为施法者恢复5%的生命值。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[156856] = {name = "火焰之雨", description = "每2秒造成767点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156860] = {name = "Demonic Circle Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156861] = {name = "狂暴", description = "伤害提高30%。\n 攻击速度提高30%。\n 技能会施放得更加频繁。\n\n 克罗莫格将在生命值降至30%时获得狂暴效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156877] = {name = "黑石弹幕", description = "射出黑石尖刺，对所有敌人造成2983点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[156892] = {name = "泰山压顶", description = "跳向一个敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156902] = {name = "压力过载", description = "当爆裂熔炉的压力失控时，怒炎之灵的热能会迅速提升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156921] = {name = "怨毒之种", description = "在目标体内种下一颗恶魔之种，每3秒造成101592点暗影伤害，持续18秒。\n\n 如果目标死亡，或18秒之后，种子会发生爆炸，对10码范围内的所有目标造成406372点暗影伤害，并施加怨毒之种效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156925] = {name = "痛楚", description = "对目标施加剧痛诅咒，每2秒造成20319点暗影伤害。\n\n 每当痛楚造成伤害时，伤害量会随之递增。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156928] = {name = "炉渣喷发", description = "使所有的炉渣坑喷发！", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[156932] = {name = "崩裂", description = "目标脚下的大地开始崩裂，潺潺流动的火屑每秒会对临近的所有玩家造成2592点火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156934] = {name = "崩裂", description = "目标脚下的大地开始崩裂，潺潺流动的火屑每秒会对临近的所有玩家造成2592点火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[156937] = {name = "火屑炉渣", description = "施法者向随机敌人投掷一团巨大的火屑炉渣，造成3241点火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[156954] = {name = "痛苦无常", description = "对目标施加侵蚀魔法，每2秒造成121911点暗影伤害，持续14秒。\n\n 痛苦无常若被驱散，则会发生爆炸，对驱散者造成400813点暗影伤害，并使其沉默4秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[156960] = {name = "燃烧", description = "灼烧目标，造成189640点火焰伤害，并降低其50%的移动速度，持续8秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156963] = {name = "烧尽", description = "向当前目标释放一波火焰，造成325097点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[156964] = {name = "献祭", description = "点燃目标的肉体，每3秒造成162548点火焰伤害，持续18秒。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[156965] = {name = "厄运", description = "每15秒造成270914点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[156968] = {name = "混乱之触", description = "向敌人倾泻能量，造成230277点混乱伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[156975] = {name = "混乱之箭", description = "向目标射出一支漩涡能量箭，造成812741点混乱伤害。", mechanic = nil, range = "200码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[156993] = {name = "召唤裂肠", description = "召唤宠物。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157000] = {name = "投掷炉渣炸弹", description = "黑手向附近数个敌人投掷炉渣炸弹，炸弹会粘在目标身上。炉渣炸弹将在3秒后激活。触发的炉渣炸弹会对10码范围内的敌人造成6902点火焰伤害，使其获得炉渣冲击效果的影响并生成一个炉渣洞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157001] = {name = "混乱波浪", description = "塔隆戈尔生成一道向前行进的混乱能量波浪，对触碰到的任何玩家造成406372点混乱伤害。", mechanic = nil, range = "150码 ", cast_time = "3.5​秒", cooldown = "8​秒", dispel_type = nil},
[157005] = {name = "重击", description = "对施法者前方10码范围内的敌人造成大量伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[157013] = {name = "刺骨射击", description = "仔细瞄准，造成大量物理伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[157020] = {name = "阳炎之怒", description = "对目标造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[157033] = {name = "Ride Out: The Suit's Rockets", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157043] = {name = "心灵尖刺", description = "冲击目标造成614点暗影冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[157049] = {name = "献祭", description = "点燃目标的肉体，每3秒造成426点火焰伤害，持续18秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[157051] = {name = "烧尽", description = "向当前目标释放一波火焰，造成818点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[157052] = {name = "腐蚀术", description = "以恶毒能量腐蚀目标的血液，每3秒造成409点暗影伤害，持续18秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[157053] = {name = "暗影箭", description = "向目标射出一支暗影能量箭，造成1023点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[157054] = {name = "雷霆轰击", description = "克罗莫格不断撞击拳头，每秒对所有玩家造成7635点物理伤害，并将敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[157059] = {name = "纠缠之地符文", description = "受到的物理伤害降低90%，但每1秒受到447点自然伤害。\n\n 该伤害会逐渐增加。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[157060] = {name = "纠缠之地符文", description = "克罗莫格用巨大的手掌按住地面，从地下召唤出岩石。石拳会抓住玩家，每秒造成447点自然伤害，但会保护其免受物理伤害，并将他们困在地面。伤害会随时间持续增长。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "25​秒", dispel_type = nil},
[157081] = {name = "虚空打击", description = "重装步兵的攻击对前方锥形区域内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157139] = {name = "折脊碎椎", description = "一次极端残忍的抱摔，使你受到的物理伤害提高50%。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157159] = {name = "盾击", description = "用盾牌猛击附近的一个目标，打断其当前施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157165] = {name = "断筋", description = "周期性造成物理伤害，并使敌人的移动速度降低40%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[157168] = {name = "锁定", description = "锁定一个目标，忽视其他攻击者的威胁。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[157170] = {name = "精神灼烧", description = "在目标周围制造一场暗影魔法爆炸，每秒对目标周围的所有敌人造成暗影伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[157173] = {name = "恶魔践踏", description = "利用恶魔之力踩踏地面，对施法者前方锥形区域内的所有目标造成677284点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[157176] = {name = "虚空之握", description = "用虚空能量扼住玩家，每1秒造成一次暗影伤害，持续3秒。松开后目标会被扔回去。", mechanic = "昏迷中", range = "50码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = "魔法"},
[157213] = {name = "召唤秃鹰", description = "召唤宠物。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157234] = {name = "虚空壳壁", description = "被一层虚空魔法护盾保护。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157241] = {name = "暗影哀嚎", description = "击退附近的所有敌人，并造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.6​秒", cooldown = "4​秒", dispel_type = nil},
[157251] = {name = "遗忘之怒", description = "近战急速提高200%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157259] = {name = "兴奋", description = "施法者强化了附近所有被驯服的卡利鸟，使其追击敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157278] = {name = "被唤醒的符文石", description = "为一块远古奥术符文石充能。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[157289] = {name = "奥术防护", description = "一道保护施法者免疫所有伤害的奥术屏障，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157291] = {name = "粉碎践踏", description = "库拉特将你连根拔起，造成1点物理伤害，并使你受到的物理伤害提高100%，持续10秒。", mechanic = "缴械", range = "7码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[157317] = {name = "蛛网", description = "蛛网\n被裹在网中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157323] = {name = "奥能新星：强固", description = "每8秒释放一阵奥能新星，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157326] = {name = "腐化仪式", description = "腐化水晶。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[157331] = {name = "呼啸狂风", description = "召唤疾风，对一名敌人造成([75% of Spell Power])点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[157344] = {name = "致命打击", description = "每3秒对敌人造成一次物理伤害，持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[157346] = {name = "乱舞", description = "使施法者的攻击速度提高30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[157347] = {name = "炽烈冲锋", description = "向一个敌人冲锋，将其击退并造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157348] = {name = "召唤闪电", description = "召唤闪电猛击一名敌人，造成([135% of Spell Power])点自然伤害，并留下不断充能的风暴元素，持续20秒。\n\n 充能后，风暴元素的伤害提高30%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[157349] = {name = "奥能新星", description = "元首马尔高克释放出奥术能量新星，每0.3秒对其影响范围内的所有敌人造成746点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[157352] = {name = "阵风冲击", description = "摧枯拉朽的强风对敌人造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[157355] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[157356] = {name = "麻痹钉刺", description = "钉刺目标，使其沉睡4秒。任何伤害都会取消沉睡效果。当目标醒来时，钉刺会在12秒内对其造成自然伤害。", mechanic = "睡眠中", range = "35码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = "毒药"},
[157360] = {name = "恐惧冲击", description = "使附近敌人陷入恐惧，持续4秒。", mechanic = "感觉", range = "35码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[157368] = {name = "虚空之怒", description = "施法者以自身为载体引导虚空能量，对5码范围内的所有目标造成大量暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[157375] = {name = "风暴怒火", description = "引导风暴的力量攻击你的目标，每1秒对8码范围内的所有敌人造成([50% of Spell Power])点自然伤害。目标数量超过5个后造成的伤害降低。\n\n 这项技能每次造成伤害都会使它后续的伤害提高5%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "40​秒", dispel_type = nil},
[157386] = {name = "斥候的信号", description = "吹响侦察号角，使附近盟友的移动速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[157387] = {name = "猎手的信号", description = "吹响狩猎号角，使附近盟友的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[157388] = {name = "屠夫的信号", description = "吹响屠夫号角，使附近盟友的近战、远程和法术急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[157390] = {name = "督军的信号", description = "吹响狩猎大师号角，使附近盟友受到的伤害降低25%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[157406] = {name = "爆裂虚空", description = "引导一股爆裂的虚空能量射线，每2秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[157418] = {name = "毒影之颅", description = "摧毁毒影的头颅将对其造成极大伤害！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157425] = {name = "虚空之盾", description = "施法者引导虚空能量围绕在盟友周围，使其受到的伤害降低90%。\n\n 每当有敌人攻击被护盾保护的目标时，释放出的能量会对该敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[157428] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157465] = {name = "命运", description = "聚集圣洁能量，所有的神圣土地立即爆发。\n\n神圣之地\n 无限距离\n\n瞬发 制造出一片神圣之地，触发时对8码范围内的敌人造成257368点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[157467] = {name = "冲天烈焰", description = "对附近的敌人造成火焰伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[157505] = {name = "奥术箭", description = "用奥术能量冲击目标位置，对2.5码范围内的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[157526] = {name = "虚空之盾图腾", description = "在施法者身边召唤出一个虚空图腾，使施法者受到的伤害降低90%，并在施法者被攻击时造成暗影伤害，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[157534] = {name = "召唤闪电", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[157543] = {name = "占卜师的信号", description = "用电能为附近的盟友充能，使其在攻击或被攻击时造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[157589] = {name = "虚空打击", description = "强化施法者的武器，使其攻击有一定几率造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[157592] = {name = "撕裂猛击", description = "克罗莫格猛烈击打地面，使地面飞沙走石，对范围内的敌人造成10225点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[157650] = {name = "虚空撕裂", description = "向敌人射出一股虚空纯能，命中后造成暗影伤害，并打开一道虚空能量裂隙，滞留在裂隙中每2秒会受到一次暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[157652] = {name = "奥术炸弹", description = "聚合附近的奥术能量以形成数个威力巨大的能量球。一旦触碰或10秒之后，这些能量球会发生爆炸，对5码范围内的敌人造成307点奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[157657] = {name = "动荡能量", description = "不稳定的畸体死亡时爆炸，对所有玩家造成1841点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157702] = {name = "暗影愈合", description = "为友方目标恢复1点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[157736] = {name = "献祭", description = "用火焰灼烧敌人，立即造成([81.3483% of Spell Power])点火焰伤害，并在接下来的18秒内额外造成([305.056% of Spell Power])点火焰伤害。\n\n周期性伤害可产生1块灵魂碎片裂片，爆击时还有50%几率额外产生1块。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[157742] = {name = "劫掠", description = "施法者为其武器灌注虚空能量，每1秒造成一次暗影伤害，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[157762] = {name = "光晕", description = "制造一圈神圣能量并迅速扩散出去，治疗目标。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[157763] = {name = "锁定", description = "高里亚战争法师紧盯一个目标，只对其进行攻击，持续15秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157769] = {name = "虚空冲击", description = "高里亚战争法师用奥术能量轰击一名玩家，对目标及其附近5码范围内的敌人造成3292点奥术伤害。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[157772] = {name = "黑暗之雨", description = "在目标周围降下虚空能量，对冲击点2码范围内的敌人造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[157788] = {name = "光辉之怒", description = "施法者向目标冲锋，并散发出数道神圣能量光柱。这些光柱会对触碰者造成神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157794] = {name = "奥术炸弹", description = "聚合附近的奥术能量以形成数个威力巨大的能量球。一旦触碰或10秒之后，这些能量球会发生爆炸，对5码范围内的敌人造成大量奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[157797] = {name = "仲裁者之锤", description = "击晕目标，对5码范围内的额外盟友频繁造成神圣伤害，持续2秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[157801] = {name = "减速", description = "高里亚战争法师减速一名随机玩家，使其移动、攻击和施法速度降低50%，持续45秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[157843] = {name = "肩顶", description = "冲锋一名敌人，造成武器伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157853] = {name = "余震", description = "一股横扫房间的强劲震波冲击着你，每2秒造成1023点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157855] = {name = "虚空绽放", description = "虚空能量撕裂施法者的肉体，将其杀死并召唤出一个虚空精魂。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[157858] = {name = "精疲力竭", description = "施法者耗光能量，变得精疲力竭，导致受到的伤害提高50%。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157874] = {name = "死亡面纱", description = "使敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[157888] = {name = "召唤老鼠攻击", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157931] = {name = "奥术箭", description = "用一股奥术能量轰击目标，造成1018点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[157936] = {name = "蜂拥", description = "恐惧渡鸦紧贴在受害者周围并专注攻击他们。\n\n 在紧贴目标时，恐惧渡鸦受到的50%伤害会复制给目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157943] = {name = "旋风斩", description = "急速旋转，每0.5秒造成一次物理伤害，持续9秒。被击中的目标会受到防御削弱影响。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[157951] = {name = "攻击倾向", description = "因远离自己的独眼魔双胞胎兄弟而愤怒。\n 攻击速度提高0%。\n 施法和引导速度提高0%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[157952] = {name = "粉碎", description = "粉碎大地，使顶层的岩石落下，重击地面。\n\n 第一次粉碎攻击所有玩家的位置，对3码范围内的玩家造成物理伤害。\n\n 第二次粉碎会导致多块巨石从顶层落下，对目标区域周围8码范围内的玩家造成物理伤害。\n\n 最后一次粉碎会导致顶层的大量巨石立即落下，对所有玩家造成物理伤害，距离巨石越近受到的伤害越高。", mechanic = nil, range = "50000码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[157966] = {name = "Cosmetic - Druid Morph Impact", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158007] = {name = "黑铁地雷", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158014] = {name = "狂暴冲锋", description = "施法者发起狂暴冲锋，对路径上的所有目标造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158016] = {name = "狂暴倾向", description = "因远离自己的双胞胎兄弟而愤怒。\n 攻击速度提高0%。\n 施法和引导速度提高0%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158017] = {name = "野蛮倾向", description = "因远离自己的独眼魔双胞胎兄弟而愤怒。\n 攻击速度提高0%。\n 施法和引导速度提高0%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158020] = {name = "狂暴冲锋", description = "施法者发起狂暴冲锋，对路径上的所有目标造成物理伤害。并刺伤目标，使其每2秒因流血而受到物理伤害，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[158026] = {name = "致衰咆哮", description = "发出一阵凶猛嚎叫，使目标受到的伤害提高(35 * 10)%，持续300秒，该效果和持续时间由20码范围内的所有目标分摊。持续时间和加成效果会叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158045] = {name = "蔽目扬尘", description = "扬起一股沙尘，并使沙尘中的目标受到的伤害降低25%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158050] = {name = "塔布羊之赐", description = "每层效果使造成的伤害提高10%。对塔布羊造成伤害会降低该效果的层数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158054] = {name = "巨力粉碎猛击", description = "巨力粉碎猛击会立即造成28120点火焰伤害，外加每1秒4218点额外的火焰伤害，由6码范围内的所有目标均摊，将其击退，并制造一个炉渣坑。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158056] = {name = "塔布羊之赐", description = "每层效果使造成的伤害提高10%。对塔布羊造成伤害会降低该效果的层数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158058] = {name = "塔布羊之赐", description = "每层效果使造成的伤害提高10%。对塔布羊造成伤害会降低该效果的层数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158059] = {name = "塔布羊之赐", description = "每层效果使造成的伤害提高10%。对塔布羊造成伤害会降低该效果的层数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158078] = {name = "鲜血仪式", description = "以周围45码范围内的一名玩家为目标，对玛拉卡正前方锥形范围内的所有玩家造成5522点暗影伤害。", mechanic = "束缚", range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[158082] = {name = "坚韧不拔", description = "造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158083] = {name = "猛击", description = "施法者向前方发动猛击，对范围内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[158087] = {name = "旋风", description = "施法者将急速旋转的飞轮掷向附近的一名敌人。飞轮会制造一个漩涡拉扯附近的敌人，并对接触到的所有敌人造成伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158093] = {name = "震荡怒吼", description = "对所有敌人造成2761点物理伤害，并打断其施法，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[158099] = {name = "闪电飞轮", description = "施法者将飞轮掷向附近的一名敌人。任何处在打击范围内的敌人都会受到严重的物理伤害。\n\n 飞轮落地后，会在区域内制造一片闪电云雾。\n\n站在闪电云雾中会使受害者遭受自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[158101] = {name = "回旋斩", description = "对5码范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[158103] = {name = "闪电云雾", description = "站在闪电云雾中会使受害者遭受自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158119] = {name = "闪电之链", description = "制造一片电解之地，对区域内的所有敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158128] = {name = "撕裂漩涡", description = "造成150%的武器伤害，并且每2秒对5码范围内的敌人额外造成一次物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[158134] = {name = "盾牌冲锋", description = "向远处的目标发起冲锋，造成物理伤害并击退沿途的所有敌人。距离越远，造成的伤害越高。\n\n 临近冲锋结束时，他会用盾牌猛击地面，对10码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[158141] = {name = "毁灭扫击", description = "对施法者前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158142] = {name = "飞轮", description = "施法者向目标掷出飞轮。飞轮会对触碰到的任意目标造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[158150] = {name = "角刺猛击", description = "对施法者前方锥形区域内的所有敌人造成物理伤害，并使其每1秒因流血而受到一次物理伤害，持续6秒。", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158157] = {name = "盾牌猛击", description = "向远处的目标发起冲锋，造成物理伤害并击退沿途的所有敌人。距离越远，造成的伤害越高。\n\n 临近冲锋结束时，他会用盾牌猛击地面，对10码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158158] = {name = "震慑", description = "造成物理伤害，并使目标下一个技能造成的伤害降低75%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158160] = {name = "万花筒", description = "施法者向一名敌人掷出飞轮。当飞轮抵达目标位置时，将分裂出一簇小飞轮，并以眼花缭乱的方式四处飞舞。\n 位于飞轮飞行路径上的敌人将受到物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[158175] = {name = "痛击", description = "对施法者前方的敌人周期性造成物理伤害，持续6.3秒。 移动速度降低25%，持续6.3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[158183] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[158189] = {name = "震慑", description = "造成武器伤害，接下来的攻击造成的伤害降低75%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158197] = {name = "呼救", description = "施法者恸哭哀嚎，大声呼救。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[158198] = {name = "壁垒", description = "在6秒内反射下一个法术。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158200] = {name = "地震", description = "将两把武器掷向周围，并开始猛击地面，对所有玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[158201] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成300点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[158207] = {name = "猛击", description = "击飞8码范围内的所有敌人，造成物理伤害，并使其昏迷1秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158208] = {name = "镣铐", description = "将施法者和敌人绑缚在一起。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158217] = {name = "山谷之唤", description = "对视线内的敌人造成40901点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[158240] = {name = "集束炸弹", description = "装备集束炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158241] = {name = "烈焰", description = "在目标位置生成烈焰堆，燃烧附近的目标。另外，烈焰从烈焰堆向外喷出。\n\n 与任意这些元素接触，将对目标施加烈焰效果，每秒造成344点火焰伤害，持续12秒。该效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158246] = {name = "沸腾血液", description = "监工长石的出现会烧灼敌人，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158252] = {name = "迎头冲撞", description = "角刺敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158288] = {name = "吞噬元素", description = "在6秒内从一名敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[158301] = {name = "碎甲猛击", description = "猛击8码范围内的敌人，造成物理伤害并将其击退。势大力沉的攻击会粉碎护甲，使受到的物理伤害提高75%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158302] = {name = "惊骇冲击", description = "造成的伤害降低25% ，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[158304] = {name = "护犊心切", description = "小雷象的哭声激怒了母雷象，护犊之心使其造成的伤害提高30%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[158315] = {name = "暗影猎杀", description = "将视线锁定在一名玩家身上，持续8秒。然后传送到该玩家处，造成8521点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158337] = {name = "狂暴", description = "施法者被激怒，使其伤害提高20%，攻击速度提高30%，持续30秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[158341] = {name = "龟裂创伤", description = "施法者对目标施以龟裂创伤，每1秒造成一次物理伤害，持续8秒。", mechanic = "流血", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158343] = {name = "重新装填", description = "重新装填。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[158345] = {name = "护盾消失", description = "施法者的减伤护盾消失，使其容易遭受伤害。\n\n 效果消失时施法者会重新获得减伤护盾。\n\n\n减伤护盾\n\n瞬发 施法者举起一个凝聚了元素之力的护盾，使其免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158349] = {name = "角刺", description = "攻击有一定几率造成龟裂创伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158381] = {name = "暴捶", description = "痛击目标，造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[158388] = {name = "钢铁之缚", description = "钢铁之缚每2秒会造成一次物理伤害，并将敌人固定在其中。如果杀死目标周围的钢铁之缚，则会将目标解救出来。", mechanic = "定身", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158409] = {name = "弧形圣光", description = "将一柄圣光灌注之锤掷向大地，每2秒对区域内的敌人造成([20.5% of Spell Power])点神圣伤害，并为最多6个盟友恢复([48% of Spell Power])点生命值，持续14秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158414] = {name = "锁链拖拽", description = "对目标造成1000点物理伤害，并将其拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[158429] = {name = "阳炎之怒", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158431] = {name = "眩目闪光", description = "施法者制造一道炫目闪光，暂时令10码范围内的所有敌人失明，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[158433] = {name = "阳光普照", description = "施法者召唤数道阳光为其治疗，恢复50%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[158438] = {name = "日光区域", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[158453] = {name = "撕裂猛击", description = "对施法者前方锥形区域内的所有敌人造成物理伤害，并使其每1秒因流血而受到一次物理伤害，持续6秒。", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158456] = {name = "破釜沉舟", description = "伤害提高10%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[158459] = {name = "烈风破", description = "施法者向目标迸射气流，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158480] = {name = "局部风暴", description = "施法者生成一个局部风暴向目标移动，持续15秒。被风暴击中的玩家将受到自然伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[158485] = {name = "空气漩涡", description = "施法者向前方送出一道空气漩涡，在目标的当前位置旋转。被漩涡击中的玩家将受到自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[158498] = {name = "感染之爪", description = "为利爪涂抹带疫病的血肉，可感染近战攻击所命中的目标。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[158499] = {name = "腾跃重碾", description = "高高跃起后落地，用全身的重量对冲击点2码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[158506] = {name = "猛扑", description = "对施法者前方锥形区域内的敌人造成物理伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[158507] = {name = "俯冲", description = "施法者快速飞掠当前目标，对其路径上的所有目标造成伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[158509] = {name = "俯冲", description = "施法者快速飞掠当前目标，对其路径上的所有目标造成伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158516] = {name = "暗影仪式", description = "耐奥祖召唤并献祭复活的游魂来制造一个虚空恐魔。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[158521] = {name = "双重猛击", description = "用两把武器猛烈攻击一个目标，造成125%和75%的普通伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[158531] = {name = "剧毒之击", description = "对冲击点2码范围内的所有敌人造成自然伤害，并留下一个会造成自然伤害的剧毒之池。", mechanic = nil, range = "2码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158534] = {name = "恶臭裂变", description = "恶臭溃烂的叠加层数提高1层。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158537] = {name = "剧毒之池", description = "在地面留下一个剧毒之池，对滞留其中的目标每2秒造成一次自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158540] = {name = "飞羽", description = "施法者奋力拍打翅膀，向各个方向射出飞羽，对45码范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[158546] = {name = "头槌", description = "施法者向后蓄力，接着用头向前猛冲。对前方的任意敌人造成物理伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[158547] = {name = "毁灭震波", description = "高里亚劫掠者向前方锥形区域放出一道冲击波，对20码范围内的所有玩家造成11555点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[158549] = {name = "尖啸", description = "施法者发出尖啸，产生的声波能量会对路径上的所有敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[158553] = {name = "碾碎护甲", description = "高里亚劫掠者碾压玩家，使其受到的物理伤害提高15%，持续25秒。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[158558] = {name = "尖啸", description = "施法者发出尖啸，产生的声波能量会对路径上的所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158560] = {name = "穿刺", description = "施法者用尖喙猛击目标，造成大量物理伤害。每当该攻击命中目标时，会造成穿甲效果，每层效果会使其受到穿刺的伤害提高25%。\n\n 使用主动减伤技能的目标会完全免疫该攻击。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[158563] = {name = "踢脸", description = "高里亚劫掠者一脚踢在玩家脸上，造成9203点物理伤害，清除所有威胁值并将其击退。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[158564] = {name = "飞羽", description = "迅速对敌人射出锐利的尖刺，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[158566] = {name = "飞锤", description = "向敌人掷出锤子，造成物理伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[158575] = {name = "猛击", description = "施法者猛击地面，对冲击点的所有敌人造成大量物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[158576] = {name = "猛击", description = "施法者猛击地面，对冲击点的所有敌人造成大量物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[158585] = {name = "深渊冲击", description = nil, mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[158589] = {name = "光芒四射", description = "制造一片圣光笼罩的区域，为盟友恢复10%的最大生命值。此外，圣光还会强化他们的攻击，使其造成的伤害提高20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158599] = {name = "安装炮台", description = "加安部署一台自动支配者炮台，向四周射出冲击弹。\n\n 支配者炮台每1秒对遇到的玩家造成1612点火焰伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[158600] = {name = "英勇打击", description = "攻击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158605] = {name = "混沌标记", description = "元首马尔高克对玩家施加混沌标记。8秒后标记发生爆炸，对35码范围内的盟友造成11555点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158615] = {name = "纠缠锁链", description = "掷出一条锁链，猛拉空中的敌人。", mechanic = "抓住", range = "30码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[158619] = {name = "拘禁", description = "将敌人定身在原地。\n\n 免疫移动限制效果时不会阻止或移除该效果。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158638] = {name = "强化", description = "强化附近的盟友，提高其伤害和治疗效果。施法者生命值越低，则该效果加成越高。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158641] = {name = "护盾", description = "为盟友施加护盾，使其受到的所有伤害降低50%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[158644] = {name = "自毁", description = "构造体启动了自毁程序，爆炸会造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[158659] = {name = "投掷武器", description = "施法者对敌人位置投掷武器随后将其召回。被武器击中的敌人将受到物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[158661] = {name = "投掷武器", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158664] = {name = "碎裂打击", description = "猛击地面，对冲击点附近的敌人造成物理伤害，并削弱其战斗力。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[158665] = {name = "正踢", description = "猛踢一名敌人，造成伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[158666] = {name = "吊钩", description = "将目标拉到施法者身边。", mechanic = "抓住", range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158667] = {name = "督军之矛", description = "刺穿敌人的身体，使其每3秒因流血而受到物理伤害，持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[158703] = {name = "奥能坍缩", description = "奥术畸兽释放出不稳定的能量，每秒对所有玩家造成576点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158704] = {name = "暗影地带", description = "施法者制造一件可以在附近生成暗影能量场的法器。进入其中的玩家将受到暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158806] = {name = "毒性皮肤", description = "施法者的体表覆盖一层毒性薄膜，攻击时有一定几率造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158807] = {name = "酸性爆炸", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158809] = {name = "幻影箭", description = "施法者向目标射出一支暗影能量箭。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[158812] = {name = "跳跃碾压", description = "高高跃起后落地，用全身的重量对冲击点2码范围内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[158819] = {name = "暗影撞击", description = "施法者向区域内随机位置射出暗影能量箭。被击中的敌人将受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158823] = {name = "幻影", description = "施法者在一名随机敌人体内注入暗影能量之种，持续6秒。受害者在持续时间内向外射出暗影能量，对受害者和周围2范围内的其他敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[158830] = {name = "黑暗之心", description = "施法者召唤隐藏在灵魂深处的黑暗能量，对附近的敌人射出暗影能量箭。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[158854] = {name = "召唤暗影雕像", description = "施法者召唤3个暗影雕像包围目标并在施法者与雕像之间生成暗影能量锁链。触碰锁链的玩家将受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[158873] = {name = "麻痹毒液", description = "向受害者体内注入毒素，使其神经麻痹、行动呆缓。每层效果降低其10%的急速和10%的移动速度。效果达到5层后该生物会陷入昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[158939] = {name = "绝杀毒液", description = "使目标中毒，每2秒造成自然伤害，持续8秒。可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[158956] = {name = "先祖之息", description = "对一名玩家造成相当于其剩余生命值10%的自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[158982] = {name = "腐甲之噬", description = "对目标造成自然伤害，并使其护甲值降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[158986] = {name = "狂暴冲锋", description = "卡加斯径直向你冲锋，对其前方的所有目标造成125%的武器伤害，同时每2秒提高15%的物理伤害，持续20秒。卡加斯的移动速度也将每2秒提高40%，持续20秒。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[158997] = {name = "翻滚冲锋", description = "向一名敌人冲锋，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[159006] = {name = "法术封锁", description = nil, mechanic = "中断", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159015] = {name = "毁灭冲锋", description = "向前冲锋，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[159016] = {name = "瞄准", description = "瞄准。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[159021] = {name = "魔典：恶魔奴役", description = "施法者额外召唤出一个恶魔。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[159024] = {name = "魔典：恶魔牺牲", description = "施法者牺牲恶魔宠物，使其伤害提高15%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159030] = {name = "水晶碎片", description = "每1秒造成一次物理伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[159033] = {name = "愤怒风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[159035] = {name = "怒劈斩", description = "利用恶魔之力踩踏地面，对施法者前方锥形区域内的所有目标造成1193点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[159043] = {name = "强震", description = "强震对敌人每5.2秒造成2074点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[159045] = {name = "强震", description = "强震对敌人每5.2秒造成2489点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[159062] = {name = "火焰碎片", description = "每1.5秒对附近的敌人造成一次火焰伤害，持续4.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[159064] = {name = "纠缠藤蔓", description = "施法者抬起一名敌人并开始挤压，每2秒造成一次自然伤害，直到阻止该生长为止。", mechanic = nil, range = "70码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[159068] = {name = "纠缠之握", description = "施法者抬起一名敌人并开始挤压，每2秒造成一次自然伤害，直到阻止该生长为止。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159079] = {name = "大地碎片", description = "制造一个防御区域，使受到的伤害降低30%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159085] = {name = "步枪射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[159087] = {name = "燃烧射击", description = "每2秒造成一次火焰伤害和额外的一次火焰伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[159089] = {name = "钢皮", description = "古树的树皮变得坚硬如铁，对接下来的3次攻击免疫。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[159090] = {name = "爆炎弹", description = "装备爆炎弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159092] = {name = "迫击炮弹", description = "装备爆炎弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159093] = {name = "凝固汽油弹", description = "装备爆炎弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159097] = {name = "汽油弹射击", description = "在目标区域制造一片火海，造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[159102] = {name = "幻觉", description = "产生幻觉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159107] = {name = "迫击炮射击", description = "每5.2秒造成一次火焰伤害和额外的一次火焰伤害，持续直到主动取消。该效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[159113] = {name = "穿刺", description = "卡加斯刺穿一名敌人，每1秒造成2473点物理伤害，持续8秒。如果目标存活下来，则会提高受到连续穿刺的伤害。", mechanic = nil, range = "50码 ", cast_time = "2.25​秒", cooldown = "15​秒", dispel_type = nil},
[159118] = {name = "酸脊", description = "每1.5秒造成2761点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159124] = {name = "啼哭", description = "雏鸦哀号着发出求救。如果附近60码范围内有恐惧渡鸦的话，它们会赶过来护犊。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[159125] = {name = "召唤虚空狼", description = "召唤出一只鬼影般的虚空狼协助施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159178] = {name = "迸裂创伤", description = "卡加斯用刃拳将你撕裂，留下迸裂创口，使你受到来自卡加斯的下一个穿刺伤害提高100%，持续1.3分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159179] = {name = "投掷炉渣炸弹", description = "黑手向附近数个位置投掷炉渣炸弹。炉渣炸弹3秒后激活。触发的炉渣炸弹会对10码范围内的敌人造成6902点火焰伤害，并使其受到炉渣冲击效果的影响。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159188] = {name = "抓钩", description = "对当前目标造成921点物理伤害并使其速度降低66%，持续4秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159199] = {name = "过载", description = "提高能量恢复速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159215] = {name = "阳炎风暴", description = "施法者召唤一颗太阳能量宝珠并扔向敌人。当宝珠着陆后将飞向空中并爆炸，向范围内的所有敌人射出太阳碎片并造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[159219] = {name = "死疽吐息", description = "每秒对前方的敌人造成2045点自然伤害并使其受到的治疗量降低99%。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[159240] = {name = "冰霜顺劈", description = "对一个敌人及其最近的盟友造成110%的武器伤害，并使其攻击和施法速度降低25%，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159241] = {name = "防御姿态", description = "激活时，招架几率提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[159242] = {name = "霜狼之怒", description = "伤害提高20%，生命值提高20%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[159245] = {name = "毒刃", description = "施法者对目标施毒。受害者每秒遭受一次自然伤害，并且移动速度降低15%，持续15秒。\n\n 使用主动减伤技能的目标会免疫该技能。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "毒药"},
[159248] = {name = "镜像", description = "施法者消失并在附近生成多个幻影。幻影会和施法者一起作战直到被杀死或消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[159250] = {name = "刃舞", description = "卡加斯每2秒以闪电之速穿行于随机目标之间，对7码范围内的任意目标造成2556点物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159253] = {name = "回春蘑菇", description = "完全治愈该单位获得以回春孢子。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159257] = {name = "冻结", description = "冻结\n被该区域的寒冰元素所冻结。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159262] = {name = "冰刃风暴", description = "造成100%的武器伤害，并使附近敌人的攻击和施法速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[159266] = {name = "极寒猛击", description = "造成150%的武器伤害，并使受到的伤害提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[159276] = {name = "深寒腐蚀", description = "深寒腐蚀 魔法\n原始能量腐化并感染着周围的区域。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[159292] = {name = "回春孢子", description = "急速提高30%。\n 提高法力回复速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159298] = {name = "逃脱", description = "从敌人身边跳开，对0码范围内的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159314] = {name = "逃脱", description = "从敌人身边跳开，对0码范围内的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159318] = {name = "掷斧", description = "向敌人掷出斧子，造成物理伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[159322] = {name = "冰冷冲击", description = "冲击施法者面前的敌人，造成冰霜伤害，并降低25%的移动速度，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[159329] = {name = "逃脱", description = "从敌人身边跳开，对敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159330] = {name = "燃烧射击", description = "每1秒造成一次火焰伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = "魔法"},
[159336] = {name = "钢铁意志", description = "钢铁女武神之间以钢铁意志相连接——只要其中一名女武神生命值过低时，所有女武神都会获得100点钢铁之怒。此后每20秒，她们造成的伤害都会提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159350] = {name = "冻结", description = "冻结\n被该区域的寒冰元素所冻结。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159351] = {name = "Rexxar Throws Goblin", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159356] = {name = "邪冰", description = "对一名敌人造成冰霜伤害并使其无法移动，持续3秒。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[159372] = {name = "进食充分", description = "吃得好饱，需要休息来消化食物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159382] = {name = "飞羽", description = "施法者疯狂地煽动羽毛，向各个方向射出飞羽，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = nil},
[159386] = {name = "钢铁炸弹", description = "对一名敌人造成1466点火焰伤害，并且每2秒额外造成483点火焰伤害，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[159397] = {name = "破碎虚空", description = "撕裂现世，揭开通往虚空的裂隙，爆炸后对所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[159400] = {name = "破碎虚空", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[159406] = {name = "断脊背摔冲锋", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[159408] = {name = "熔岩爆裂", description = "施法者向随机目标投掷一团巨大的熔岩，造成3565点火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[159475] = {name = "冰雪风暴", description = "召唤持续9秒的冰雪风暴，对指定区域内的所有敌人每1秒造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = nil},
[159479] = {name = "狂怒咆哮", description = "发出狂怒咆哮，生命值和伤害提高10%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[159481] = {name = "延时攻城炸弹", description = "对目标射出一连串炸弹，每枚炸弹对4.5码范围内的目标造成8522点物理伤害并将其击退。\n\n 这些炸弹会嵌在地上。30秒后这些炸弹发生爆炸，对9码范围内的目标造成9373点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[159489] = {name = "蚀脑真菌", description = "附近敌人的施法速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159515] = {name = "狂莽突击", description = "对同个目标连续不断地近战打击使得攻击速度提高8%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159518] = {name = "粉碎冲锋", description = "向前冲锋，造成4363到4839点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[159533] = {name = "召唤幽灵狼", description = "召唤出一只鬼影般的虚空狼协助施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159544] = {name = "元素冲击", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[159574] = {name = "Rexxar's Call", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159597] = {name = "投掷", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159612] = {name = "烈焰吐息", description = "施法者前方锥形区域内的目标在3秒内受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[159632] = {name = "饥肠辘辘", description = "锁定一个目标，只对其进行攻击，直至将其杀死或持续时间结束。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[159709] = {name = "防御削弱", description = "从盾牌猛击中受到的伤害提高10%。该效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159748] = {name = "狂怒咆哮", description = "发出狂怒咆哮，生命值和伤害提高10%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[159766] = {name = "投掷", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[159770] = {name = "散兵之击", description = "造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159775] = {name = "裂片箭雨", description = "发射一枚碎片，对附近区域内的目标造成922点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159780] = {name = "散兵之速", description = "冲锋敌人。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[159782] = {name = "钢铁之怒", description = "钢铁之怒 魔法\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[159783] = {name = "雄狮之盾", description = "对目标造成武器伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159784] = {name = "雄狮之心", description = "雄狮之心 魔法\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[159790] = {name = "风暴之斧", description = "掷出风暴之斧，造成自然伤害，并使目标在接下来3秒内受到的所有伤害提高100%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[159796] = {name = "背砍", description = "对一名敌人造成150%武器伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159800] = {name = "阿莎的灵魂", description = "召唤阿莎的灵魂，持续45秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[159802] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[159847] = {name = "钢铁洪流", description = "冲锋一名敌人，造成200%的武器伤害，并使其昏迷2秒。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[159922] = {name = "铁军打击", description = "对附近的敌人造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159939] = {name = "酸喉", description = "造成150点自然伤害，并使护甲值降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159943] = {name = "阿莎的指引", description = "洛卡拉的霜狼会在远处指引你的道路。\n\n 移动速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159944] = {name = "铁军防御", description = "防御姿态，格挡几率提高75%，但是攻击速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159947] = {name = "锁链投掷", description = "卡加斯用锁链猛击距离最近的5个敌人，并将他们丢到竞技场的看台上。", mechanic = nil, range = "50000码 ", cast_time = "6.5​秒", cooldown = nil, dispel_type = nil},
[159949] = {name = "铁军射击", description = "造成100%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[159953] = {name = "盛宴", description = "魔暴龙吞食附近5码范围内的人型生物或野兽的尸体，为其恢复20%的最大生命值，并在6秒内恢复20点集中值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[159958] = {name = "大地践踏", description = "对所有敌人造成1023点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[159964] = {name = "战旗", description = "树立一面铁军战旗，提高30码范围内盟友的伤害输出，并降低所受伤害，持续1分钟。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159966] = {name = "投掷炸弹", description = "向附近一个敌人投掷炸弹。几秒后炸弹会爆炸，造成大量的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[159969] = {name = "邪火炸弹", description = "向地面位置投掷邪火炸弹，使其爆燃。邪火炸弹会对命中目标每秒造成一次火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[159972] = {name = "食肉者", description = "吸食敌人的血肉，造成的伤害提高15%，\n 攻击速度提高15%。\n 施法速度提高15%。该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159974] = {name = "石化武器", description = "为萨满祭司的武器注入大地之怒，使其产生的所有威胁提高30%，受到的伤害降低5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[159982] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[159990] = {name = "大地震击", description = "立即以震荡性的力量冲击目标，对其造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160012] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160013] = {name = "凋零", description = "对所有敌人造成5880点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[160019] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[160055] = {name = "铁军战狼", description = "骑乘一只铁军战狼。生命值提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160056] = {name = "嗅出敌人", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160059] = {name = "座狼撕咬", description = "对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[160066] = {name = "闪光爆弹", description = "施法者制造出一道刺眼强光，导致所有敌人失明，使其失控并四处游荡，持续5秒。", mechanic = "混乱", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160068] = {name = "放置地雷", description = "向附近一名敌人掷出地雷。触发地雷会将其引爆，造成大量的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[160078] = {name = "自爆", description = "造成100点火焰伤害，并使附近的敌人昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160079] = {name = "粉碎之矛", description = "一柄锯齿长矛穿刺了你，造成3681点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[160080] = {name = "侦测", description = "侦测可疑的入侵者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160081] = {name = "生命检测", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160082] = {name = "虚空射线", description = "每秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[160087] = {name = "碎片齐射", description = "每1秒造成一次物理伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[160089] = {name = "寒冰冲击", description = "对选定区域内的敌人造成冰霜伤害。\n 使敌人的移动速度降低50%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[160092] = {name = "撕裂猛击", description = "对5码范围内的敌人进行一次横扫打击，造成4601点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[160095] = {name = "投掷炮弹", description = "对目标周围的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160098] = {name = "火舌武器", description = "以火的力量强化萨满祭司的武器，使其魔法伤害提高0%。每次命中都会造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160101] = {name = "烈焰震击", description = "立刻使用火焰烧灼目标，对其造成火焰伤害，并在随后的12秒内造成火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[160102] = {name = "痛击", description = "举起铁锤蓄力攻击，造成13804点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[160109] = {name = "胁迫", description = "一阵刺耳咆哮令听觉紊乱，使你造成的伤害降低65%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160114] = {name = "破碎冲锋", description = "向前冲锋一小段距离，造成4到5点伤害，同时射出寒冰碎片，造成6到8点冰霜伤害，并使其移动速度降低5%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[160120] = {name = "炉火闪耀", description = "每1秒对区域内的所有敌人造成一次火焰伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160140] = {name = "灼疗之箭", description = "灼烧一个目标以及5码范围内所有盟友的伤口，立即造成相当于其总生命值20%的伤害，然后在10秒内为其恢复最多(1.5 * 20)%的总生命值。大部分的治疗效果会迅速施放。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[160142] = {name = "投掷巨石", description = "向远处投掷巨石，对爆炸区域6码范围内的敌人造成火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.1​秒", cooldown = "1.5​秒", dispel_type = nil},
[160149] = {name = "虚弱", description = "削弱被飞羽或尖啸命中的受害者，使其遭受同类效果时会受到额外的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160152] = {name = "静电扭曲", description = "对飞旋锯刃附近的敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "500​毫秒", dispel_type = nil},
[160154] = {name = "疯狂火箭", description = "向目标发射疯狂火箭弹，对4码范围内造成2000点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[160156] = {name = "死从天降", description = "对目标区域内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160164] = {name = "晶化吐息", description = "呼出水晶碎片，对施法者前方锥形范围内的敌人造成物理伤害并使其昏迷，持续2秒。", mechanic = nil, range = "8码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[160165] = {name = "大地之刺", description = "射出一根大地之刺，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160170] = {name = "投掷水桶", description = "洒水。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160172] = {name = "呼朋唤友", description = "召唤3个鬛蜥人协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[160184] = {name = "死光！", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160188] = {name = "强能护甲", description = "对凯特娅的攻击会造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[160189] = {name = "手动覆盖", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[160208] = {name = "驱散所有", description = "为一个友方目标移除任意失去控制效果。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[160254] = {name = "孢子射击", description = "向远处的敌人射出孢子，击中后对8码范围内的所有敌人造成3136点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[160256] = {name = "酸性爆炸", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160271] = {name = "酸腐冲锋", description = "向单位冲锋，造成自然伤害。", mechanic = nil, range = "8—25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[160274] = {name = "日照大地", description = "施法者引导日光能量到盟友身上，每秒为其恢复10%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160281] = {name = "日光区域", description = "施法者站在日光区域内的盟友每秒会恢复10%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160283] = {name = "死亡之雨", description = "在坦克附近发射大量火箭弹，对15码范围内的所有敌人造成大量火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[160285] = {name = "水晶碎片", description = "每1秒造成一次物理伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[160288] = {name = "日光爆炸", description = "施法者选择一个目标，对其施加休眠的日光能量，将于6秒后发生爆炸。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[160293] = {name = "强酸之径", description = "留下一条强酸之径，每1.5秒造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160303] = {name = "日光爆炸", description = "施法者对附近的所有敌人施加休眠的日光能量，将于6秒后发生爆炸。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[160312] = {name = "虚空壳壁", description = "利用虚空能量为附近的友方单位提供护盾，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[160323] = {name = "剧毒之爪", description = "为施法者的利爪注入毒性能量，使攻击会造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[160325] = {name = "剧毒之爪", description = "为施法者的利爪注入毒性能量，使攻击会造成额外的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160332] = {name = "冰冷之握", description = "跳向敌人，猛击数次。敌人将被定身一小段时间。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[160343] = {name = "软泥滩", description = "每1.5秒造成12点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160344] = {name = "狂风之跃", description = "跳向敌人，猛击数次。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[160345] = {name = "剧毒冲锋", description = "跳向敌人，猛击数次。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[160364] = {name = "咬脸", description = "跳在敌人脸上又抓又咬，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[160367] = {name = "原力脉冲", description = "死亡时，位移的奥术畸兽会击退所有玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160372] = {name = "活力吸取", description = "冲击一名敌人，对其造成暗影伤害并治疗施法者。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[160374] = {name = "凋零烈焰", description = "冲击敌人造成火焰伤害。元素反噬使2个目标在6秒内造成的伤害都降低20%。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[160375] = {name = "幻影箭", description = "冲击一名敌人，对其造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160376] = {name = "腐蚀毒液", description = "冲击敌人造成自然伤害。腐蚀毒液会使施法者和目标的护甲值降低25%，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[160378] = {name = "癫狂呓语", description = "来自黑暗力量的密语萦绕在施法者的耳边，造成不可预期的不稳定后果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160379] = {name = "防御", description = "施法者进入防御姿态保护附近的盟友，使其免疫任何伤害。", mechanic = nil, range = "10码 ", cast_time = "700​毫秒", cooldown = "30​秒", dispel_type = nil},
[160382] = {name = "防御", description = "在地面上设置一面护盾，使7码范围内的大多数盟友受到的伤害降低90%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160383] = {name = "灰烬寒霜", description = "冲击敌人和施法者，造成冰霜伤害。元素反噬使2个目标在6秒内的移动速度都降低30%。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[160384] = {name = "破败啸风", description = "冲击敌人造成自然伤害。破败啸风会使施法者和目标的攻击和施法速度降低30%，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[160387] = {name = "复仇之盾", description = "向敌人掷出神圣之盾，对其造成200点神圣伤害，并将其击倒。总共可影响3个目标。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[160390] = {name = "镜像", description = "制造短暂镜像击倒敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160392] = {name = "移形换影", description = "随机移动，召唤出一个幻影分散敌人的注意力。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160402] = {name = "大地之握", description = "向一名敌人施展大地魔法，将其定身4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[160420] = {name = "圣光之锤", description = "使目标昏迷10秒。对昏迷目标发动攻击会有一定几率为攻击者恢复生命值，数值相当于造成的伤害量。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[160423] = {name = "精神崩溃", description = "摧毁敌人的心智，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[160428] = {name = "黯淡冲击", description = "施法者在渐隐的同时用暗影魔法冲击一名敌人，受到的伤害降低85%，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[160432] = {name = "裂地猛击", description = "造成10到13点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[160433] = {name = "爆燃反射", description = "为一名盟友施加爆燃反射，使其急速提高30%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[160443] = {name = "不稳定的猛击", description = "猛击地面，对敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[160458] = {name = "不稳定的猛击", description = "猛击地面，对目标附近5码范围内的敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[160503] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[160516] = {name = "暗影飞跃", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160522] = {name = "疯狂", description = "低生命值时会变得疯狂。施法者会疯狂地攻击附近目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160538] = {name = "无畏之怒", description = "圣光灌注目标全身，为其恢复满生命值。此外还会使目标充满圣光能量，急速提高200%，爆击几率提高100%，法术和技能消耗降低100%。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[160584] = {name = "希望审判", description = "对目标发动攻击会触发希望的拥抱。\n\n\n希望的拥抱\n\n瞬发 放出一道圣光，对冲击点5码范围内的所有敌人造成神圣伤害，并治疗盟友。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160603] = {name = "Shadow Ritual", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160638] = {name = "神圣壁垒", description = "用圣光护盾保护目标，持续8秒。护盾最多吸收330点伤害，并对攻击者造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = "魔法"},
[160640] = {name = "伪装成牢笼", description = "伪装成牢笼\n伪装成一个被俘的食人魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160645] = {name = "伪装成树", description = "伪装成树\n伪装成一棵树。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160653] = {name = "伪装成双头食人魔", description = "伪装成双头食人魔\n伪装成一个双头食人魔法师。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160656] = {name = "发射", description = "向目标射出一支晶化长矛。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[160664] = {name = "催眠凝视", description = "催眠魔蛙对附近所有注视它的敌人进行催眠，造成奥术伤害并使其昏迷6秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[160680] = {name = "重新装填", description = "准备进行火力压制，在1秒内干扰施法并迅速造成物理伤害。火力压制持续10秒。目标可以躲在掩体后方降低该技能的伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[160681] = {name = "火力压制", description = "准备进行火力压制，在1秒内干扰施法并迅速造成物理伤害。火力压制持续10秒。目标可以躲在掩体后方降低该技能的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[160698] = {name = "虚空鞭笞", description = "幻影和虚空之门的链接使其在攻击时会造成额外的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[160699] = {name = "艾鲁恩射线", description = "对敌人造成致命伤害。", mechanic = nil, range = "200码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[160705] = {name = "巡航炮弹", description = "发射一枚巡航炮弹，对突击队火炮造成33点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160734] = {name = "魔法易伤", description = "当克拉戈的废灵壁垒被移除后，他将变得十分脆弱，易受魔法伤害的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160743] = {name = "火力支援：黑暗苍穹", description = "呼叫远程炮火支援。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[160753] = {name = "火焰炸弹", description = "兽人爆炸，对身边的所有人造成1150点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160769] = {name = "风暴打击", description = "立即使用所有武器攻击。另外，目标所承受的下2次自然伤害提高20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[160772] = {name = "绷带", description = "在10秒内持续治疗施法者。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[160826] = {name = "圣光", description = "治疗目标。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[160838] = {name = "干扰怒吼", description = "震耳欲聋的吼声打断了100码范围内的所有敌人。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[160853] = {name = "丢掷图腾", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[160860] = {name = "闪电新星", description = "发射出一道闪电脉冲，每3秒对8码范围内的敌人造成109点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[160864] = {name = "闪电新星图腾", description = "在施法者身边召唤一个闪电新星图腾。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[160909] = {name = "卡拉能量", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160925] = {name = "猛击", description = "猛击对手，造成武器伤害以及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[160943] = {name = "榴弹爆破", description = "轰击前方13码锥形区域范围内的敌人，每0.5秒造成1394058点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[160950] = {name = "The Blast Furnace", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[160953] = {name = "火焰炸弹", description = "火焰炸弹快要爆炸啦！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[160990] = {name = "奥术哨兵", description = "在附近召唤5个会在原地旋转的奥术哨兵。哨兵的射线会对触碰到的玩家造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[161005] = {name = "将蛋丢在地上", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[161007] = {name = "Portal Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161015] = {name = "渐隐", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161025] = {name = "奥术哨兵", description = "在指定位置召唤1个会在原地旋转的奥术哨兵。哨兵的射线会对触碰到的玩家造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161035] = {name = "漩涡", description = "施法者将附近的所有敌人拉至身旁。", mechanic = nil, range = "60码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[161040] = {name = "头槌", description = "向一名敌人冲锋，造成物理伤害并将其轻微击退。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[161044] = {name = "异度空间", description = "在附近敌人脚下制造数个异度空间。受异度空间影响的玩家，其移动速度降低 30 %，急速降低 50 %。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161053] = {name = "异度空间", description = "在附近敌人脚下制造数个异度空间。受异度空间影响的玩家，其移动速度降低30%，急速降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161087] = {name = "猛击", description = "对所有玩家造成2826787点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[161090] = {name = "疯狂冲锋", description = "野蛮的波尔卡向前冲锋，碾碎路上的一切，造成59399010点物理伤害，并打断施法，持续3秒。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[161091] = {name = "新方案！", description = "当野蛮的波尔卡被击杀时，铁路主管箭火会迅速启用一套新方案，开始每0.5秒发射一次飞弹，造成2666894点火焰伤害。\n\n 此外，箭火会开始锁定！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161092] = {name = "怒不可遏", description = "当保利·箭火被击杀时，野蛮的波尔卡会陷入血之狂热，使其伤害提高50%，攻击速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161128] = {name = "走投无路", description = "陷入绝望之怒，使其伤害提高20%，受到的伤害提高50%，近战攻击还会对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161150] = {name = "黑石手雷", description = "向目标位置投掷一枚手榴弹，对3码范围内的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[161154] = {name = "卡拉的防护", description = "卡拉对附近的钢铁部落入侵者造成神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161173] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[161182] = {name = "狂乱之护", description = "雏鸟的死激怒了雌鸟哈米，使其造成的伤害提高50%，近战急速提高50%。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161191] = {name = "啸风冲刺", description = "向前冲刺，对路径上的所有目标造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[161199] = {name = "衰弱桎梏", description = "奇拉克锁定目标并引导一股衰弱能量射线，每1秒造成174266点暗影伤害，并降低伤害输出和移动速度。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[161203] = {name = "恢复药水", description = "喝下一瓶药水，每3秒恢复8%的最大生命值，持续9秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[161218] = {name = "血肉撕咬", description = "野兽将你的血肉从骨头上撕扯下来。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[161222] = {name = "飞扑", description = "扑向并撕扯一名敌人，每2秒对其造成一次物理伤害，持续4秒。", mechanic = nil, range = "41码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[161229] = {name = "飞扑", description = "扑向并撕扯一名敌人，每2秒对其造成一次物理伤害，持续4秒。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161233] = {name = "邪血药水", description = "剧毒从目标的皮肤内喷涌而出，生成一池毒液，每1.5秒造成526点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161299] = {name = "冲击喷吐", description = "施法者向附近目标喷吐数团黏性胆汁。对冲击点5码范围内的玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[161308] = {name = "黏液喷吐", description = "施法者向附近目标喷吐数团黏性胆汁。\n 胆汁落地后会形成移动的邪水池，对站在上面的所有玩家造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161309] = {name = "撕裂猛击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161319] = {name = "软泥喷吐", description = "施法者向附近目标喷吐数团黏性胆汁。\n 胆汁落地后会形成移动的邪水池，对站在上面的所有玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[161327] = {name = "爆炸喷吐", description = "施法者向附近目标喷吐数团爆炸胆汁。\n 胆汁落地后向外爆开，对其路径上的所有玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[161328] = {name = "压制力场", description = "克拉戈攻击一名玩家脚下的地面，对8码范围内的敌人造成3682点奥术伤害。此外，还会生成一个压制力场沉默所有玩家，并每秒造成2209点奥术伤害。\n\n 该效果还会使不稳定的畸体沉默。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[161333] = {name = "能量之环", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[161335] = {name = "奥术旋风", description = "奥术能量席卷目标区域，对区域内的敌人造成14到20点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[161344] = {name = "高能喷吐", description = "施法者向附近目标喷吐数团滋生胆汁。\n 胆汁落地后会生成魔荚人，并攻击施法者的敌人。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[161349] = {name = "自然喷射", description = "施法者向前方喷射毒液，对命中的所有玩家造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[161397] = {name = "重击", description = "猛击施法者前方的地面，对敌人造成物理伤害，并使其造成的伤害降低20%，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[161406] = {name = "毒液喷吐", description = "造成243到268点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161445] = {name = "衰弱唾液", description = "向一名敌人喷吐唾液，使移动和攻击速度降低10%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[161466] = {name = "弹跳污泥", description = "施法者向附近目标喷吐数团黏性胆汁。\n 胆汁落地后会形成移动的邪水池，对站在上面的所有玩家造成自然伤害。\n 每团胆汁都会额外弹跳两次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161478] = {name = "弹跳软泥", description = "施法者向附近目标喷吐数团黏性胆汁。\n 胆汁落地后会形成移动的邪水池，对站在上面的所有玩家造成自然伤害。\n 每团胆汁都会额外弹跳两次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[161479] = {name = "盲目惩罚", description = "沿着施法者前方一条直线投掷圣光之锤。每一柄战锤命中后对4码范围内的所有目标造成神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[161480] = {name = "弹跳爆裂", description = "施法者向附近目标喷吐数团爆炸胆汁。\n 胆汁落地后向外爆开，对其路径上的所有玩家造成自然伤害。\n 每团胆汁都会额外弹跳两次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161509] = {name = "邪浊吐息", description = "施法者呼出剧毒气体，对其前方15码范围内的所有玩家造成自然伤害。毒气会在5秒内继续造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[161510] = {name = "恶毒吐息", description = "施法者呼出剧毒气体，对其前方15码范围内的所有玩家造成自然伤害。\n 释放的剧毒气体会继续向前移动，对其路径上的所有玩家造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[161513] = {name = "真理圣光", description = "神圣之光照耀着施法者周围的区域，每1.5秒为区域内所有人治疗6点伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[161517] = {name = "裂变吐息", description = "施法者呼出剧毒气体，对其前方15码范围内的所有玩家造成自然伤害。\n 施法者释放的剧毒气体会分成三团向外移动，对其路径上的所有玩家造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161521] = {name = "蔓延吐息", description = "施法者呼出剧毒气体，对其前方15码范围内的所有玩家造成自然伤害。\n 释放的剧毒气体会继续向前移动，对其路径上的所有玩家造成自然伤害。剧毒气体还会留下一条毒性尾气，对区域内的所有玩家造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161533] = {name = "噬咬", description = "施法者猛烈攻击，撕咬其前方15码范围内的所有敌人，造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[161542] = {name = "暗影疫病", description = "暗影疫病\n迷失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161547] = {name = "能量之环", description = "伤害提高30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161552] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[161560] = {name = "贪婪触须", description = "围绕目标召唤一圈贪婪触须。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[161577] = {name = "撕咬", description = "施法者猛烈攻击，对其前方15码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[161578] = {name = "虚空灌输", description = "攻击造成100%暗影伤害和顺劈斩效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[161587] = {name = "闪电球", description = "施法者向附近目标喷吐数团闪电。命中后会对5码范围内的玩家造成自然伤害。\n 每团闪电都会额外弹跳两次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[161588] = {name = "散射能量", description = "在地上形成一池电能，周期性地对池内的敌人造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161593] = {name = "Spore Spawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161595] = {name = "震慑", description = "造成武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161601] = {name = "激怒", description = "造成的伤害和受到的伤害同时提高30%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[161603] = {name = "钢铁践踏", description = "重击地面，对附近的敌人造成150点物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161615] = {name = "钢铁践踏", description = "重击地面，对附近的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161629] = {name = "释能", description = "释放电能冲击，对8码范围内的所有敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[161630] = {name = "熔火炸弹", description = "向敌人位置投掷燃烧的石块，击中后造成6902点火焰伤害并留下一滩燃烧的熔岩。", mechanic = nil, range = "10—70码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[161632] = {name = "爆裂虚空", description = "引导一股爆裂的虚空能量射线，每2秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[161640] = {name = "带电鳞片", description = "对攻击者造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161647] = {name = "狂怒牢笼", description = "被一块能量符文禁锢在原地，并持续被玛戈隆仪式吸取精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161673] = {name = "充能", description = "不断充斥电能，每层效果使造成的自然伤害提高100%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161689] = {name = "孤寂悲鸣", description = "悲伤地叫着，寻求指引。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[161703] = {name = "顺劈斩", description = "对一名敌人和它身边最近的同伴造成110%的武器伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[161712] = {name = "顺劈斩", description = "对一名敌人和它身边最近的同伴造成110%的武器伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161718] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[161765] = {name = "铁斧", description = "造成609557点物理伤害并使目标流血，每1.5秒受到27091点物理伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[161768] = {name = "守护宝珠", description = "在你的位置召唤一颗守护宝珠电击15码范围内的敌人，在30秒内每2秒造成5点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161772] = {name = "致燃之息", description = "吐出锥形火焰，每1秒造成338642点火焰伤害，并使目标受到的火焰伤害提高50%。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161779] = {name = "Force Cast", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161781] = {name = "猛击", description = "重击地面，对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[161784] = {name = "浴火", description = "对玩家前方锥形范围内的所有目标造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[161790] = {name = "Garrison - Attack - Lightning Strike - Cosmetic", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161791] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[161792] = {name = "龙息术", description = "施法者前方锥形区域内的敌人受到火焰伤害，并陷入迷惑状态，持续3秒。任何直接攻击造成的伤害都会令迷惑的目标恢复正常。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[161794] = {name = "邪能烈焰", description = "对2码范围内的所有玩家造成火焰伤害并生成一片邪焰之地，对邪焰区域内的敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[161809] = {name = "冰霜之毒", description = "使一名敌人感染冰霜之毒，每2秒造成冰霜伤害，持续6秒。\n 时间耗尽后触发冰霜爆裂。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[161816] = {name = "冰霜爆裂", description = "在敌人体内引发冰霜爆裂，造成冰霜伤害并使移动速度降低50%，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[161824] = {name = "剧毒喷吐", description = "制造一滩酸液，每1.5秒造成877点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161835] = {name = "虚空监牢", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[161839] = {name = "破碎大地符文", description = "克罗莫格扭曲巨岩形成两只伸开的手掌。两只手掌会猛烈合拢，对接触到的敌人造成11504点自然伤害并使其昏迷，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161844] = {name = "冰线网", description = "用冰冷的蛛网包围一个敌人，使其定身，持续4秒。", mechanic = nil, range = "7码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[161871] = {name = "滚雷", description = "施法者向前喷出数支弹跳的闪电箭，对其路径上的所有敌人造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[161887] = {name = "冰霜吐息", description = "对锥形范围内的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[161896] = {name = "冰霜喷吐", description = "喷出一大团冰霜在目标位置生成冰霜之地。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[161912] = {name = "火焰吐息", description = "对锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[161914] = {name = "火焰喷吐", description = "猛烈喷溅的火焰在冲击区域制造出一个火团。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[161919] = {name = "守备官之怒", description = "对施法者周围5码范围内的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161923] = {name = "破碎大地符文", description = "触碰时对敌人造成131点自然伤害，并使其昏迷5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161932] = {name = "刺骨之噬", description = "施法者猛烈攻击，撕咬其前方15码范围内的所有敌人，造成物理伤害。\n 遭此攻击的受害者会被施加刺骨之噬，每层效果使其受到下一次刺骨之噬的伤害提高10%。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[161933] = {name = "刺骨之噬", description = "施法者猛烈攻击，撕咬其前方15码范围内的所有敌人，造成物理伤害。\n 遭此攻击的受害者会被施加刺骨之噬，每层效果使其受到下一次刺骨之噬的伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161937] = {name = "鞭笞撕咬", description = "施法者猛烈攻击，撕咬其前方15码范围内的所有敌人，对距离最近的玩家造成物理伤害。\n\n 该攻击会对受害者造成重创，并在3秒内遭受到物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[161963] = {name = "召唤黑暗恶灵", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161970] = {name = "穿刺啃咬", description = "施法者猛烈攻击，对其前方30码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[161973] = {name = "鞭笞啃咬", description = "施法者猛烈攻击，撕咬其前方15码范围内的所有敌人，对距离最近的玩家造成物理伤害。\n\n 该攻击会对受害者造成重创，并在3秒内遭受到物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[161975] = {name = "鞭笞啃咬", description = "施法者向前冲刺，噬咬前方15码范围内的所有敌人，对距离嘴巴最近的玩家造成物理伤害。受害者将被鞭笞，受到物理伤害，持续3秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[161979] = {name = "吞噬啃咬", description = "施法者向前冲刺，噬咬面前15码范围内的所有敌人，对距离嘴巴最近的玩家造成物理伤害。被攻击的目标将被吞吃，受到物理伤害，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[161985] = {name = "钢铁之怒", description = "造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162029] = {name = "Lunarblossom Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162055] = {name = "蚀骨之矛", description = "向目标投掷一把蚀骨之矛，穿透护甲并造成10910022点物理伤害，并击倒目标，持续2.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[162065] = {name = "冰冻诱捕", description = "在地上扔出一个冰霜陷阱，触发后造成7273348点冰霜伤害，并使6码范围内的所有敌人定身，持续6秒。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162073] = {name = "尾击", description = "施法者用尾巴猛烈攻击，对身后的任意玩家造成物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[162074] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[162078] = {name = "炽热缠绕", description = "对施法者周围4码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[162079] = {name = "冰寒獠牙", description = "近战攻击对敌人造成额外冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162082] = {name = "深度撞击", description = "对命中区域周围5码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[162083] = {name = "投掷", description = "猛击一名敌人，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162090] = {name = "灌魔铁斧", description = "投掷旋转的利斧，对附近的敌人造成729到805点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162105] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[162106] = {name = "奥术光辉", description = "为目标注入智慧的能量，使其爆击几率提高5%，持续1小时。只在赞加拉和古尔达要塞有效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[162110] = {name = "燃烧的火把", description = "用火炬击打目标，每1秒造成火焰伤害，持续6秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162111] = {name = "裂地打击", description = "对施法者前方一条直线上的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[162113] = {name = "能量符文", description = "在地上放置一枚能量符文，持续30秒。站在能量符文8码范围内时，你造成的伤害提高10%。同一时间只能放置2枚能量符文。\n\n 当站在你自己的能量符文中时，每秒恢复1%的最大生命值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[162119] = {name = "寒冰箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162120] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[162122] = {name = "暴风雪", description = "召唤一场暴风雪，持续8秒，每2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162124] = {name = "智能冲压机", description = "螺旋打桩会周期性对你的存在作出反应。它们会潜伏更久并阻碍你的移动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162127] = {name = "反手一击", description = "反手一击，对施法者前方的目标造成物理伤害。食人魔尤为卑鄙，可以通过攻击其他食人魔来使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[162128] = {name = "时间扭曲", description = "使所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[162133] = {name = "狂野抽击", description = "挥动鞭子，对周围5码范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[162139] = {name = "双重扫击", description = "对施法者前方和后方锥形区域内的目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[162141] = {name = "野猪冲锋", description = "冲向一个目标。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162157] = {name = "旋风斧", description = "扔出旋转的刀刃，每1秒对8码范围内的敌人造成物理伤害。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162171] = {name = "优势位置", description = "铁路主管箭火飞向附近的位置继续攻击。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162184] = {name = "魔能散射：暗影", description = "克拉戈施放暗影法术，对所有玩家施加一个治疗吸收效果，阻碍其受到的最多6244点治疗量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162185] = {name = "魔能散射：火焰", description = "克拉戈施放火焰法术，每秒对所有玩家造成690点火焰伤害，持续10秒。当魔能散射：火焰效果结束时，会对5码范围内的所有盟友造成3682点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[162186] = {name = "魔能散射：奥术", description = "克拉戈每0.5秒用腐化的奥术能量轰击一名玩家并标记其当前位置，持续10秒。1.5秒后，被标记的位置将会爆炸，对5码范围内的所有玩家造成9203点奥术伤害。此外，该效果还会使受到的物理伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162190] = {name = "破胆怒吼", description = "造成的伤害降低70%，并击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[162219] = {name = "神圣新星", description = "以施法者为中心引发一场圣光爆炸，对10码范围内的盟友进行治疗并对敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[162220] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[162221] = {name = "最终审判", description = "以神圣之力强化施法者的武器，进行毁灭性的打击，造成相当于武器伤害250%的神圣伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162227] = {name = "猛虎出山", description = "老虎向前跃出，用锋利的爪子对一条20码直线上的所有敌人造成物理伤害，并打断施法，持续2.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[162228] = {name = "震地猛击", description = "对施法者前方12码范围内的敌人造成物理伤害并将其打飞。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[162229] = {name = "酸液喷射", description = "向一个敌人喷射酸液，立即造成自然伤害并在6秒内造成额外自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[162231] = {name = "灼烧护甲", description = "灼热的烈焰融化了攻击者的攻势，每层效果使目标受到的伤害降低35%。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162232] = {name = "震荡怒吼", description = "对所有敌人造成600点物理伤害，并打断其施法，持续1秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "10​秒", dispel_type = nil},
[162244] = {name = "跳跃", description = nil, mechanic = nil, range = "41码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[162246] = {name = "尖牙与利爪", description = "急速提高10%，持续8秒。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162248] = {name = "横扫", description = "对施法者面前8码锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[162265] = {name = "白骨碎片", description = "向一名敌人射出碎骨，立即对其造成物理伤害，并在6秒内造成额外物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[162271] = {name = "裂地者", description = "乌尔戈猛击地面，对施法者前方直线上的所有敌人造成2761点自然伤害，并从废墟中召唤一个阴燃的石卫。", mechanic = nil, range = "50000码 ", cast_time = "3.8​秒", cooldown = nil, dispel_type = nil},
[162276] = {name = "地动山摇", description = "聚集能量喷涌而出，对所有敌人造成441点物理伤害，并使其移动速度降低50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162280] = {name = "乱舞", description = "用任意武器进行疯狂打击。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[162283] = {name = "狂乱撕扯", description = "跃向一个目标，使7码范围内的敌人每3秒因流血而受到1080点物理伤害，并且受到狂乱撕扯的伤害提高15%，持续30秒。\n 达玛克接着会跳回来，落地时造成相同的流血伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162287] = {name = "活体之山", description = "只要泰克图斯受到活体之山效果影响，他就无法被杀死。\n\n 他将周期性获得能量，损失的生命值越多，获得能量的速度越快。\n\n 当泰克图斯引导地质剧变时，将消耗活体之山效果，使他更易受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162288] = {name = "附岩", description = "泰克图斯周期性将附近的岩石吸入体内，使其造成的伤害提高5%。该效果可以叠加。\n\n 对泰克图斯造成伤害可以移除附岩效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162295] = {name = "削骨", description = "重伤目标，造成150%的武器伤害，并使目标受到削骨的伤害提高10%，持续10秒。\n 治疗会降低该效果。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[162300] = {name = "酸液喷涌", description = "每2秒对敌人造成一次自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[162306] = {name = "重击", description = "猛击施法者前方的地面，对敌人造成物理伤害，并使其移动速度降低30%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[162319] = {name = "极地之风", description = "冰冻施法者附近的区域。\n 造成冰霜伤害并持续降低移动速度和急速。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[162322] = {name = "炼狱打击", description = "格鲁尔猛击主要目标，造成44309点物理伤害，并且每层效果会使接下来所受的炼狱打击的伤害提高20%。该打击还会造成51126点火焰伤害，由施法者前方锥形区域60码范围内的敌人均摊，每3秒对其造成765点火焰伤害。", mechanic = "束缚", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162339] = {name = "寒冰沁肺", description = "冻结一名敌人附近的空气，造成冰霜伤害并使其昏迷，持续3秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[162343] = {name = "奥术旋风", description = "奥术能量席卷目标区域，对区域内的敌人造成14到20点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162346] = {name = "晶化弹幕", description = "泰克图斯制造一团晶刃云雾，飘向一个指定玩家。晶刃云雾会对触碰并滞留在其中的玩家每秒造成5453点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162351] = {name = "火焰箭", description = "向敌人射出火箭，造成1380点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162392] = {name = "石墙", description = "造成63点自然伤害，并将敌人击飞。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162407] = {name = "X21-01A导弹速射", description = "每秒对两个目标发射导弹，对其造成1212225点火焰伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[162415] = {name = "进食时间", description = "奥舍尔将猎物钉在地面并疯狂撕扯，每1秒造成2666894点物理伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[162421] = {name = "灼热溅射", description = "释放出一波灼热的熔岩，对附近敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[162424] = {name = "争食", description = "奥舍尔开始狂乱盛宴，必须受到相当于最大生命值5%的伤害才会放开受害者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162475] = {name = "地质剧变", description = "泰克图斯将积蓄的地质动荡能量灌入大地，引发一系列高强度的地震，每一波地震对所有玩家造成1806点自然伤害。\n\n 如果泰克图斯的生命值在地质剧变期间耗尽，他将会碎裂。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162491] = {name = "正在获取目标", description = "向最多5个敌对目标射出导弹。每枚导弹对目标周围3码内的所有目标造成10303910点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162500] = {name = "VX18-B目标灭除者", description = "向最多5个敌对目标射出导弹。每枚导弹对目标周围3码内的所有目标造成10303910点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[162508] = {name = "盾牌猛击", description = "施法者用盾牌猛击敌人，造成11363点物理伤害，击退目标，并使其昏迷4秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[162516] = {name = "钢铁漩涡", description = "猛烈旋转，对10码范围内的敌人造成7299点物理伤害。还会使被击中的敌人流血，每2秒受到587点物理伤害，持续18秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[162523] = {name = "钢铁壁垒", description = "保护附近的盟友，使其受到的伤害降低75%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[162569] = {name = "毁灭者之力", description = "当克拉戈维持一道废灵壁垒时，每10秒可使其造成的伤害提高8%。该效果可叠加。当壁垒消失时，毁灭者之力也将被移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162572] = {name = "飞弹烟幕", description = "铁路主管箭火的\nX21-01A导弹速射 生成了大量烟雾阻碍了视线。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162579] = {name = "坠落残片", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162586] = {name = "星辰歼灭", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162602] = {name = "狂野怒火", description = "使附近的一头野兽发狂，造成的伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[162608] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[162609] = {name = "冰枪术", description = "对目标造成125点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162610] = {name = "暴风雪", description = "召唤一场暴风雪，持续8秒，每1秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[162614] = {name = "深度冻结", description = "造成0点冰霜伤害，并让目标昏迷4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[162619] = {name = "星辰坠落", description = "召唤群星的碎片攻击敌人，在6秒内对其造成0点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[162621] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162622] = {name = "星火术", description = "对目标造成200点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[162623] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[162625] = {name = "反魔法领域", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162628] = {name = "阳炎术", description = "灼烧敌人，对其造成自然伤害并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[162633] = {name = "召唤闪电", description = "对一名敌人造成5018点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162634] = {name = "震荡波", description = "向战士的前方发出一道冲击波，造成伤害，并使10码范围内的全部敌人短暂昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162638] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成100点神圣伤害并使其眩晕，然后跳转攻击附近的其他目标。最多可攻击5个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[162641] = {name = "神圣风暴", description = "立即造成武器打击，对周围半径8码范围内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162642] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162653] = {name = "电能风暴", description = "在一名敌人附近投掷闪电能量，生成一场电能风暴，每2秒造成834点自然伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162658] = {name = "活体之山碎片", description = "只要活体之山碎片效果存在，泰克图斯就无法被杀死。\n\n 泰克图斯会周期性获得能量，速度与生命值损失速度成正比。\n\n 泰克图斯引导地质剧变时，活体之山碎片效果就会被消耗，使其更容易被击碎。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162665] = {name = "射击", description = "朝一名敌人射击，造成100点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162666] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[162668] = {name = "反冲", description = "击退一名敌人。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162672] = {name = "角刺猛击", description = "对施法者前方锥形区域内的所有敌人造成3832点物理伤害并使其流血，每2秒受到438点物理伤害", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162673] = {name = "反冲", description = "击退一名敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162674] = {name = "活体之山微粒", description = "泰克图斯微粒可以被彻底杀死。但是，它们仍然会获得能量，并在达到100点能量时，施放地质剧变。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162675] = {name = "裂地猛击", description = "重击地面，对附近敌人造成2252点物理伤害并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162696] = {name = "黯灭之刺", description = "近战攻击命中后会有一定几率获得额外3次近战攻击机会，总计造成4364009点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162710] = {name = "集簇射击", description = "造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162726] = {name = "过载", description = "击中后对5码范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[162748] = {name = "驱散射击", description = "一次远距离的攻击，对目标造成1186点物理伤害并使其迷惑，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162750] = {name = "多重射击", description = "射出一阵箭雨，对40码锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162752] = {name = "献祭陷阱", description = "放置一个火焰陷阱，在第一个敌人接近时会对其进行灼烧，在随后的15秒内造成火焰伤害。陷阱可存在1分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[162754] = {name = "毒蛇钉刺", description = "钉刺目标，在15秒内对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[162757] = {name = "冰霜陷阱", description = "在地面放置一个冰霜陷阱，使附近敌人的移动和攻击速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162759] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并使其免疫定身效果和诱捕效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[162760] = {name = "审判", description = "审判敌人，造成100点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162763] = {name = "愤怒之锤", description = "扔出一把锤子，对一名敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[162764] = {name = "制裁之锤", description = "将敌人击晕，使其无法移动或攻击，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[162772] = {name = "震天怒吼", description = "发出令人恐惧的怒吼，对所有敌人造成989点物理伤害。\n 造成的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162777] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162892] = {name = "石化", description = "拦截大地之赐后，一名玩家的皮肤开始变成岩石。\n\n 被石化玩家的移动速度降低2%，当被泰克图斯近战击中后，泰克图斯将吸收石化，获得附岩效果并得到治疗。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162894] = {name = "大地之赐", description = "生成一股大地漩涡强化泰克图斯。\n\n 如果漩涡接触到泰克图斯，他将获得10层附岩效果。\n\n 玩家可以干扰漩涡——如果成功，他们将受到11708点物理伤害并受到石化效果影响。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162902] = {name = "作战士气", description = "振奋士气，造成的伤害提高50%，攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162905] = {name = "烈焰喷吐", description = "在一条直线上吐出火焰，每1秒造成570点伤害。", mechanic = nil, range = "50000码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[162908] = {name = "毒血", description = "所有九头蛇的血对敌人而言都是剧毒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162909] = {name = "不稳定爆炸", description = "当熔火炉渣与炉渣炸弹或碎石堆接触时会引发不稳定爆炸。对200码范围内的敌人造成79点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162921] = {name = "啄击", description = "用喙猛击造成物理伤害。此外，伤口不断流血，每1秒造成物理伤害，持续5秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[162922] = {name = "惊声尖啸", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[162930] = {name = "破坏护甲", description = "摧毁目标的护甲，使其护甲值降低15%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162942] = {name = "召唤兽群", description = "回应附近的霜狼，使移动速度提高30%，攻击速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[162947] = {name = "鸟羽旋风", description = "生成一道龙卷风沿施法者前方一条直线前进，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[162951] = {name = "裂肉骨刺", description = "向敌人射出撕裂血肉的骨刺，如果目标尝试移动则受到物理伤害，持续12秒。", mechanic = "流血", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162968] = {name = "大地飞镖", description = "从地底召唤出大地飞镖，对施法者前方锥形区域内的所有敌人造成8061点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[162969] = {name = "催眠孢子", description = "催眠孢子\n沉睡。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162983] = {name = "Area Trigger - Botani Bloom", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[162986] = {name = "麻痹撕咬", description = "噬咬一个敌人，使其移动速度降低10%，攻击和施法速度降低5%，持续8秒。10层后，毒素使受害者陷入沉睡，持续15秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[162992] = {name = "晶化", description = "对施法者周围10码范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[163007] = {name = "锁链拖拽", description = "对目标造成682点物理伤害，并将其拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[163008] = {name = "大范围爆炸", description = "对地面上的所有敌人造成20451点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[163011] = {name = "巨龙怒吼", description = "凶猛的怒吼，对8码范围内的所有敌人造成1193点伤害并将其击退。巨龙怒吼忽略目标所有护甲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163027] = {name = "逃脱的生命精华", description = "逃脱的生命精华\n每秒恢复2%的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163040] = {name = "痛击", description = "用尖角或獠牙突刺，每1秒对前方锥形区域内的敌人造成物理伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[163046] = {name = "白鬼硫酸", description = "站在白鬼兽人尸体附近使玩家每秒受到2301点暗影伤害，并使屠夫的顺劈斩对其造成的伤害提高100%。\n 受害者的速度还会被降低30%。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163047] = {name = "白鬼炸弹", description = "施法者爆炸，对8码范围内的所有敌人造成5113点物理伤害。该伤害忽略护甲值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[163057] = {name = "烈焰震击", description = "立刻使用火焰烧灼目标，对其造成852点火焰伤害，并且每3秒额外造成273点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[163061] = {name = "风怒图腾", description = "在施法者身边召唤一根风怒图腾。该图腾会偶尔令盟友触发狂风打击，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163064] = {name = "风怒图腾", description = "在施法者身边召唤一根风怒图腾。该图腾会偶尔令盟友触发狂风打击，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163065] = {name = "风怒", description = "在施法者身边召唤一根风怒图腾。该图腾会偶尔令盟友触发狂风打击，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163068] = {name = "邪教雕像", description = "一座栩栩如生的雕像！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163070] = {name = "精美雕像", description = "一座栩栩如生的雕像！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163074] = {name = "衰弱感染", description = "使目标感染恶疾，移动速度降低15%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[163079] = {name = "经验丰富", description = "造成的伤害提高100%。\n 最大生命值提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163080] = {name = "身经百战", description = "造成的伤害提高200%。\n 最大生命值提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163083] = {name = "孢子爆炸", description = "造成0点火焰伤害，并使附近的敌人昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163111] = {name = "熔岩四溅", description = "向敌人投掷熔岩，造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[163116] = {name = "大地新星", description = "用大地碎片和矿石轰击周围的敌人，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[163121] = {name = "驱使", description = "激怒附近的一名苦工，使其造成的伤害提高30%，持续15秒。", mechanic = "暴怒", range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[163122] = {name = "凋零", description = "这个单位快死了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163126] = {name = "敲击", description = "造成2505点物理伤害，并使目标迷惑，持续3秒。", mechanic = "混乱", range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[163141] = {name = "召唤蚀脑真菌", description = "召唤一个蚀脑真菌。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163142] = {name = "召唤真菌食肉者", description = "召唤一个真菌食肉者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163151] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163176] = {name = "践踏", description = nil, mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[163177] = {name = "玄牛雕像", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163182] = {name = "碾压重击", description = "对施法者前方锥形区域15码范围内的所有敌人造成2991点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[163192] = {name = "熔岩之盾", description = "以火焰护盾包围施法者，使其受到的伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163194] = {name = "垂死烈焰", description = "施法者无法继续控制元素，喷射出大量岩浆，对10码范围内的所有人造成5453点火焰伤害，杀死施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[163208] = {name = "碎地", description = "泰克图斯生成一根短时间存在的大地尖刺从地下射出，对喷射位置的玩家造成5744点自然伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163233] = {name = "巨人踩踏", description = "践踏地面使敌人昏迷，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163235] = {name = "磨魂", description = "波加尔正在折磨你的灵魂！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163238] = {name = "研磨灵魂", description = "波加尔正在折磨你的灵魂！", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163241] = {name = "溃烂", description = "每秒造成320点自然伤害。该效果可以叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163276] = {name = "筋腱撕裂", description = "食人魔陷阱夹紧你的脚踝，使你的移动速度降低15%，并且每1秒造成1939560点物理伤害，持续7秒。", mechanic = "流血", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163286] = {name = "暗影导能", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[163287] = {name = "影舞步", description = "在阴影中穿行，攻击一名敌人数次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163299] = {name = "能量符文", description = "在地面放置一枚持续12秒的力量符文。在力量符文内，施法者造成的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163312] = {name = "狂乱突袭", description = "狂战士陷入暂时的疯狂，忘却其当前的目标并清除所有仇恨，随机冲向一名玩家。\n\n 狂战士对冲锋路径上的敌人造成3375点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[163326] = {name = "冷酷严冬", description = "将施法者包围在一股寒冷的风暴之中，持续6秒，每1秒冰冻附近敌人。每次冲击都可造成冰霜伤害并移动速度降低15%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163332] = {name = "火焰吐息", description = "吐出一道锥形的火焰，造成火焰伤害并点燃目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[163334] = {name = "枪击", description = "进行射击，造成2424450点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[163337] = {name = "酸息术", description = "在锥形范围内吐出酸液，造成自然伤害并降低目标护甲值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[163376] = {name = "失灵的起搏器9000-XL型", description = "妮莎的起搏器迸裂并释放出一条闪电链，对3名敌人造成1060040点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[163379] = {name = "大爆炸", description = "爆破小队装填核心并冲向一名敌人，爆炸时对7码范围内的敌人造成1884517点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[163384] = {name = "跳跃伏击", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[163390] = {name = "食人魔陷阱", description = "妮莎预判你的移动方向并小心地调整陷阱发射器，在你的脚下掷出8个食人魔陷阱。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[163414] = {name = "劈斩", description = "猛击刃牙虎人前方的所有目标，每1秒造成150%的武器伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "25​秒", dispel_type = nil},
[163421] = {name = "火焰喷吐", description = "猛烈喷溅的火焰在冲击区域制造出一个火团。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[163446] = {name = "猎人印记", description = "标记一个目标，6秒后向其位置处掷出爆裂之矛，对8码范围内的所有目标造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[163466] = {name = "动荡能量", description = "不稳定的畸体死亡后爆炸，对所有玩家造成1841 点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163483] = {name = "激怒", description = "使施法者的攻击速度提高50%，物理伤害提高50%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[163501] = {name = "投掷爆破炸弹", description = "对3码范围内的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[163505] = {name = "斜掠", description = "斜掠目标，造成([32.34% of Attack Power])点流血伤害，并在15秒内额外造成([163.35% of Attack Power])点流血伤害。 [ 感染伤口 : 使目标的移动速度降低20%，持续12秒。 ]\n奖励1个连击点数。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163539] = {name = "黑石手雷", description = "向目标投掷黑石手雷，对3码范围内的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163541] = {name = "黑石迫击炮", description = "向目标位置投掷数枚黑石迫击炮弹，对冲击点附近4码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163546] = {name = "奥术光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163586] = {name = "血祭", description = "血祭仪式使急速提高50%，同时每2秒消耗1%的最大生命值，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[163614] = {name = "痛殴", description = "每2秒造成物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163665] = {name = "烈火斩", description = "马考格向前冲刺并旋转巨大的刀刃，对所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[163671] = {name = "灵体", description = "施法者不再属于这个世界，在3秒内免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[163677] = {name = "幻影", description = "渐渐消散并在一名敌人身后出现。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[163685] = {name = "断腿", description = "打断你的腿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163686] = {name = "棱镜", description = nil, mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[163687] = {name = "缚法之焰", description = "命令附近的缚法篝火爆发，对敌人造成暗影烈焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[163689] = {name = "血红之球", description = "阿里奥克召唤一个血球，保护其生命值最低的盟友，吸收24906168点伤害，一旦血球遭到破坏则会触发群体治疗。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[163691] = {name = "投掷箱子", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163696] = {name = "共鸣碎片", description = "施法者生成音波，每2s秒在目标脚下生成地刺穿出，持续直到主动取消。地刺对周围3码范围内的所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[163700] = {name = "吞噬", description = "吞噬附近的一座建筑。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[163705] = {name = "野蛮恢复", description = "释放出澎湃的能量，每1秒恢复5%的最大生命值，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163708] = {name = "缚法篝火", description = "法术伤害提高20%。\n\n 允许塞泰克鸦人施放缚法之焰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163710] = {name = "闪耀之击", description = "释放一道魔法冲击，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[163716] = {name = "爪掠", description = "用锋利的爪子撕掠目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[163740] = {name = "污血", description = "阿里奥克散发剧毒蹂躏你的躯体，每2秒造成753807点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[163745] = {name = "灰尘拍打", description = "用灰尘拍打敌人，使敌人造成的伤害降低15%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[163750] = {name = "无情劈砍", description = "冲向目标，对目标周围7码范围内的单位造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163753] = {name = "钢铁怒吼", description = "发出震耳欲聋的怒吼，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[163755] = {name = "潮汐之唤", description = "猛烈的踩踏召唤出汹涌的海水，对玩家造成11930点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[163771] = {name = "恐怖咆哮", description = "恐怖咆哮 魔法\n伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[163773] = {name = "血槌", description = "用血腥的武器打击敌人，造成物理伤害。同时每3秒造成额外物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[163791] = {name = "奥术箭雨", description = "向附近的敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[163794] = {name = "爆炸蘑菇", description = "生长出爆炸蘑菇，对爆炸点周围3码范围内的玩家造成11930点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[163802] = {name = "烈焰打击", description = "戈洛克点燃所有玩家，造成1413389点火焰伤害并使他们受到的火焰伤害提高5%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[163812] = {name = "能量偏转", description = "用聚焦之虹对一名随机玩家引导光束。受害者将受到火焰伤害，持续8秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163825] = {name = "神圣灵气", description = "神圣灵气\n治疗10码范围内的友方目标。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[163912] = {name = "躲藏", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163921] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[163947] = {name = "恢复", description = "受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163957] = {name = "孢子箭", description = "对一名敌人造成伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[163966] = {name = "激活", description = "工程师开始激活一台附近的钢铁之星Mk.III。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[163971] = {name = "钢铁之星Mk. III型", description = "对施法者周围40码范围内的所有敌人造成40点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[163973] = {name = "邪恶吐息", description = "施法者向12码锥形范围内施放剧毒，持续3秒。被击中的敌人每0.5秒受到自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[163977] = {name = "剧毒冲击", description = "施法者向附近敌人喷射剧毒之箭，对命中点周围5码范围内的所有玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[163983] = {name = "剧毒之球", description = "施法者向附近目标喷出多支剧毒箭。命中点周围5码范围内的玩家将受到自然伤害。\n 每支箭会弹跳2次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[163988] = {name = "奥术愤怒：偏移", description = "元首马尔高克用奥术能量轰击一个随机敌人并将其标记，持续4秒。\n\n 当轰击结束时，对目标造成3591点奥术伤害，并跳到200码范围内距离目标最近的盟友身上。\n\n 每当奥术愤怒跳转时，伤害会提高25%，距离会缩小50%。\n\n 偏移：被标记的玩家无法离开被标记位置周围10码的区域。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[163989] = {name = "奥术愤怒：强固", description = "元首马尔高克用奥术能量轰击一个随机敌人并将其标记，持续4秒。\n\n 当轰击结束时，对目标造成3591点奥术伤害，并跳到200码范围内距离目标最近的盟友身上。\n\n 每当奥术愤怒跳转时，伤害会提高25%，距离会缩小50%。\n\n 强固：奥术愤怒的跳转范围每一跳只会缩小25%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[163990] = {name = "奥术愤怒：复制", description = "元首马尔高克用奥术能量轰击一个随机敌人并将其标记，持续4秒。\n\n 当轰击结束时，对目标造成3591点奥术伤害，并跳到200码范围内距离目标最近的盟友身上。\n\n 每当奥术愤怒跳转时，伤害会提高25%，距离会缩小50%。\n\n 复制：奥术愤怒首次跳转时，将弹跳到额外两个目标身上，并将其标记。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[163991] = {name = "浓稠胆汁", description = "施法者向附近敌人喷射多支剧毒箭。目标离剧毒箭命中位置越远，受到的自然伤害就越高。\n 每支剧毒箭会额外弹跳2次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164063] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内造成总计 37 点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[164064] = {name = "凋零缠绕", description = "对附近一个随机目标造成100点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164066] = {name = "亡者复生", description = "从一具尸体上召唤一个食尸鬼为你作战。如果没有可以提供经验值或荣誉值的人型生物尸体，则需要消耗尸尘才能召唤食尸鬼。你在同一时间内只能召唤一个食尸鬼，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164067] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[164068] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[164075] = {name = "毁灭共鸣：偏移", description = "元首马尔高克在随机敌人脚下召唤一颗奥术地雷，3秒后激活。地雷会存在1分钟，且在激活后一旦有玩家进入范围便会触发。\n\n 毁灭共鸣一触即发，爆炸后会对范围内的所有敌人造成9019点奥术伤害，并使其受到的奥术伤害提高45%，持续1分钟。\n\n 偏移：毁灭共鸣在30秒内变得两倍于其普通体积。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164076] = {name = "毁灭共鸣：强固", description = "元首马尔高克在随机敌人脚下召唤一颗奥术地雷，3秒后激活。地雷会存在2分钟，且在激活后一旦有玩家进入范围便会触发。\n\n 毁灭共鸣一触即发，爆炸后会对范围内的所有敌人造成9019点奥术伤害，并使其受到的奥术伤害提高45%，持续1分钟。\n\n 强固：毁灭共鸣持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164077] = {name = "毁灭共鸣：复制", description = "元首马尔高克在随机敌人脚下召唤一颗奥术地雷，3秒后激活。地雷会存在1分钟，且在激活后一旦有玩家进入范围便会触发。\n\n 毁灭共鸣一触即发，爆炸后会对范围内的所有敌人造成9019点奥术伤害，并使其受到的奥术伤害提高45%，持续1分钟。\n\n 复制：当毁灭共鸣引爆或消失后，会在附近生成两个额外的毁灭共鸣。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164087] = {name = "星涌术", description = "你融汇月亮和太阳的能量，对目标发出一股毁灭性的能量冲击波。对目标造成125点法术风暴伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164091] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[164092] = {name = "震荡波", description = "向战士的前方发出一道冲击波，造成伤害，并使10码范围内的全部敌人短暂昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164093] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164095] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[164100] = {name = "投掷长矛", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164102] = {name = "强力一击", description = "狂野的一击造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164125] = {name = "滑溜溜的苔藓", description = "纠结的苔藓可以使真菌生物复原，每2秒恢复最大生命值的2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164137] = {name = "携带武器", description = "将武器传送至锻炉另一部分。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164163] = {name = "劈砍猛击", description = "对施法者面前7码锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[164166] = {name = "奴役", description = "奴役\n一个黑暗仪式奴役了该生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164168] = {name = "突进", description = "施法者向前冲锋踩踏路径上的一切目标，对敌人造成2424450点物理伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[164176] = {name = "混沌标记：偏移", description = "元首马尔高克对敌人施加混沌标记。8秒后标记发生爆炸，对35码范围内的盟友造成11555点奥术伤害。\n\n 偏移：将目标传送至一个随机位置。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164177] = {name = "熔岩之池", description = "每1秒造成一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164178] = {name = "混沌标记：强固", description = "元首马尔高克对敌人施加混沌标记。8秒后标记发生爆炸，对35码范围内的盟友造成11555点奥术伤害。\n\n 强固：使目标定在原地。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164187] = {name = "黑石炸弹", description = "向目标扔出一枚炸弹，对爆炸区域4码范围内的所有目标造成6061124点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[164191] = {name = "混沌标记：复制", description = "元首马尔高克对敌人施加混沌标记。8秒后标记发生爆炸，对35码范围内的盟友造成11555点奥术伤害。\n\n 复制：当混沌标记消失后，召唤8颗混沌之球从携带者位置飞出。每一颗混沌之球对遇到的所有玩家造成9203点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164192] = {name = "50,000伏特", description = "对目标造成2909339点自然伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "41码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[164207] = {name = "火炮射击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[164218] = {name = "双重猛击", description = "用双斧向下猛烈劈砍撕裂血肉，对目标造成物理伤害并使其流血，持续8秒，每2秒造成1454670点物理伤害。", mechanic = "感染", range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[164232] = {name = "奥能新星：偏移", description = "元首马尔高克释放出奥术能量新星，每0.3秒对其影响范围内的所有玩家造成746点奥术伤害。\n\n 偏移：奥能新星扩张时将击退玩家。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[164235] = {name = "奥能新星：强固", description = "元首马尔高克释放出奥术能量新星，每0.3秒对其影响范围内的所有敌人造成746点奥术伤害。\n\n 强固：每8秒释放出额外的奥能新星，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[164240] = {name = "奥能新星：复制", description = "元首马尔高克释放出奥术能量新星，每0.3秒对其影响范围内的所有敌人造成746点奥术伤害。\n\n 复制：被奥能新星击中的玩家将会对4码内的所有盟友造成806点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[164241] = {name = "伤口出血", description = "双重猛击的伤害提高10%。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164247] = {name = "大地践踏", description = "踩踏地面，对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164251] = {name = "大脚飞踢", description = "用大脚踢打敌人，造成物理伤害并击倒目标，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164257] = {name = "激怒", description = "陷入怒不可遏的状态，攻击和施法速度提高35%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[164261] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[164271] = {name = "穿透射击", description = "加安瞄准目标的要害部位准备进行穿透射击，4秒后对其造成56239点物理伤害。\n\n 玩家可以在她和她的目标之间移动，阻碍其瞄准，造成的伤害将由所有干扰玩家和目标共同分摊。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[164275] = {name = "脆弱表皮", description = "枯木的表皮干枯变脆，使其昏迷，且受到的伤害提高100%。\n\n 当枯木的水源能量达到100点时会移除该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164280] = {name = "热能冲击", description = "引导火柱攻击前方一条直线上的敌人，对目标施加燃烧效果。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[164294] = {name = "失控蔓生", description = "射出藤条蔓生追逐一名玩家。抵达玩家位置后，藤蔓窜出并吐出毒性蒸汽，每1秒对区域内的玩家造成2424449点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164297] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[164298] = {name = "嗜血", description = "使一名盟友的攻击和施法速度提高30%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[164299] = {name = "召唤位移的奥术畸兽", description = "元首马尔高克召唤一个位移的奥术畸兽。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164300] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[164301] = {name = "召唤强化的奥术畸兽", description = "元首马尔高克召唤一个强化的奥术畸兽。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164303] = {name = "召唤复制奥术畸兽", description = "元首马尔高克召唤一个复制奥术畸兽。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164304] = {name = "奥术飞弹", description = "向一名敌人发射魔法飞弹，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164307] = {name = "奥术冲击", description = "用能量冲击目标，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164309] = {name = "法师护甲", description = "所有对你使用的有害法术效果的持续时间缩短25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[164311] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164313] = {name = "霜火之箭", description = "向敌人施放霜火之箭，造成霜火伤害，使其移动速度降低40%，并在9秒内造成额外的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[164323] = {name = "精准打击", description = "攻击敌人要害，造成相当于武器伤害125%的物理伤害并使敌人流血，每3秒受到额外的物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164324] = {name = "决断", description = "获得决心，使造成的伤害提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[164325] = {name = "挫志怒吼", description = "使附近敌人造成的伤害降低20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164327] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内持续造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[164330] = {name = "天灾打击", description = "邪恶打击，造成相当于150%武器伤害的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164334] = {name = "枯萎凋零", description = "每1秒对影响范围内的所有敌人造成一次暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164337] = {name = "台风", description = "你召唤一道猛烈的台风，对它接触到的敌对目标造成100点自然伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164340] = {name = "瞄准射击", description = "瞄准目标射击，造成相当于400%武器伤害的物理伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[164357] = {name = "焦灼之息", description = "释放出一股狂野的自然能量，对枯木前方锥形范围内的敌人造成9697798点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[164358] = {name = "帝王之令", description = "获得帝国的力量，使施法者免疫所有控制效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[164363] = {name = "防御姿态", description = "使用防御姿态，受到的伤害降低25%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[164364] = {name = "灼热打击", description = "灼烧目标造成3点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[164378] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[164380] = {name = "燃烧", description = "每秒造成886点火焰伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164392] = {name = "扫堂腿", description = "你击倒5码范围内的所有敌人，有效地使其昏迷4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164394] = {name = "幻灭踢", description = "脚踢目标敌人，造成100点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164396] = {name = "击退", description = "击退目标一段距离。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164397] = {name = "复仇之怒", description = "造成的所有伤害提高25%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164426] = {name = "无畏挑战", description = "诺格加尔发出骇人的战吼，在该效果下攻击他会使攻击者因恐惧而逃跑。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[164427] = {name = "毁灭", description = "噬咬目标造成1点物理伤害并每1秒造成额外0点物理伤害，持续4秒。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164428] = {name = "暴风雪", description = "召唤一场暴风雪，持续8秒，每2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164436] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[164438] = {name = "充能", description = "使枯木恢复25点水源能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164443] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围的敌人逃跑，持续8秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[164444] = {name = "消散", description = "你进入纯粹的暗影能量形态，受到的所有伤害降低75%。你不能攻击或施法，但是可以每秒恢复90%的法力值，持续6秒。可以在昏迷、恐惧或沉默状态下施放消散，施放之后解除所有诱捕和移动限制效果，并在消散持续期间免疫这些效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[164446] = {name = "暗言术：痛", description = "使用黑暗的咒语，每3秒对一个敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = "魔法"},
[164447] = {name = "淤泥冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164448] = {name = "心灵震爆", description = "打击目标，造成100点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[164452] = {name = "噬灵疫病", description = "每1秒造成3点暗影伤害和额外的2点暗影伤害，持续6秒。在造成周期性伤害时还会为施法者进行治疗。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[164457] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164458] = {name = "血性狂怒", description = "物理伤害提高 5054 %，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[164460] = {name = "淬毒利刃", description = "毒液从刀刃上滴下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164462] = {name = "剧毒", description = "每3秒对一名敌人造成自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[164463] = {name = "刀扇", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164464] = {name = "破胆怒吼", description = "战士发出咆哮，使一个敌人因恐惧而无法移动，持续8秒。", mechanic = "感觉", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164466] = {name = "致死打击", description = "一次邪恶的攻击，造成武器伤害外加75点伤害，并使目标受伤，所受到的任何治疗效果降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[164469] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164470] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[164471] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[164476] = {name = "迅捷猎豹形态", description = "进入猎豹形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164479] = {name = "溃烂之伤", description = "对一名敌人每3秒造成自然伤害，使其受到的治疗效果降低25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[164489] = {name = "巨槌践踏", description = "发出狂野怒吼，对附近的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164492] = {name = "龙息术", description = "对施法者面前锥形范围内的敌人造成356至394点火焰伤害并使其迷惑，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[164494] = {name = "粘稠沥青", description = "将沥青溅射到附近的敌人身上，造成自然伤害并使其移动速度降低15%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[164495] = {name = "小憩", description = "小憩\n可怜的小家伙又困又累，需要打个小盹儿了。运气好的话，他或许会在此之前向你提供一些服务。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164498] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164499] = {name = "炽热箭", description = "向敌人射出火焰箭，造成2点火焰伤害并每1秒造成额外0点火焰伤害，持续4秒。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164502] = {name = "网", description = "使目标无法移动，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164504] = {name = "威吓", description = "诺格加尔吟唱挑衅的战歌，在该效果下攻击他会触发恐惧。", mechanic = "感觉", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[164527] = {name = "剑刃风暴", description = "立即对所有附近敌人施放旋风，并在接下来的4秒内，每1秒发动一次旋风攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[164538] = {name = "水之爆发", description = "当生命值降至0点时，小水滴向四周喷射，对所有玩家造成2182004点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164539] = {name = "猛击", description = "猛击目标，造成7点物理伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[164543] = {name = "跳跃", description = "从远处跳向目标。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164561] = {name = "战斗怒吼", description = "使附近盟友的攻击速度提高25%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164582] = {name = "震天怒吼", description = "发出震天撼地的怒吼，对所有敌人造成942258点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[164583] = {name = "发射锯刃", description = "对飞旋锯刃附近的敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[164587] = {name = "强力践踏", description = "踩踏地面，对10码范围内的所有敌人造成895146点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[164588] = {name = "劈斩", description = "猛击刃牙虎人前方的所有目标，每1秒造成150%的武器伤害，并为施法者恢复等同于伤害量的生命值。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[164592] = {name = "岩石箭", description = "随机对一名敌人造成942258点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[164597] = {name = "石壁", description = "用岩石保护一名盟友，吸收其受到的967978点伤害，持续15秒。此外，该效果还可以使受到的伤害降低80%。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[164615] = {name = "引导火焰", description = "在施法者前方锥形区域内引导火焰，每0.5秒造成235565点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164617] = {name = "爆炸烈焰", description = "召唤一个火球，每秒对距离最近的玩家造成235565点火焰伤害，持续16秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164624] = {name = "迅猛甩击", description = "纳什尔用头猛烈击打一个敌人，对击中的敌人造成3769025点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[164632] = {name = "燃烧箭", description = "发出信号，命令格罗姆卡火箭手射出一连串的燃烧箭幕，在地面上留下一条烈焰之径，每1秒造成2909339点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164635] = {name = "燃烧箭", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164641] = {name = "撕裂冲锋", description = "冲向一名敌人使其流血，每秒造成141339 点物理伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[164648] = {name = "倒刺箭幕", description = "指使格罗姆卡弓箭手射出箭雨落在敌人头上，造成3636674点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164687] = {name = "末日之击", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164734] = {name = "撕裂重击", description = "惧牙向前突进，噬咬他遇到的所有人，造成4848899点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164745] = {name = "残留胆汁", description = "施法者喷出会弹跳的腐烂胆汁球，造成自然伤害的同时生成一片残留胆汁，对范围内的任何人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164748] = {name = "Debug - Garrison - NPC Takes Break - Remove Break Aura", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164750] = {name = "喷吐内脏", description = "吐出一口血腥内脏，对施法者前方锥形范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164758] = {name = "灼热吐息", description = "施法者对12码锥形范围内的敌人施放闪电，持续3秒。被击中的敌人每5.2秒受到火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164764] = {name = "火之球", description = "施法者向附近目标吐出火球。命中区域5码范围内的玩家将受到物理伤害。\n 每个火球将弹跳2次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164771] = {name = "不稳定的熔岩", description = "施法者周期性在附近玩家位置生成不稳定的熔岩，对5码范围内的所有玩家造成火焰伤害。\n 2秒后，熔岩变得极其不稳定，如果有任何生物触碰则会爆炸，对施法者的所有敌人造成火焰伤害。如果一名玩家触发了爆炸，那么他们将会受到额外50%的爆炸伤害。如果一个生物触发了爆炸，那么施法者的所有敌人将受到该易伤效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164777] = {name = "火岩弹幕", description = "施法者向附近敌人喷射数个火球。每个火球将对60码范围内的所有目标造成火焰伤害，伤害由目标均摊。在受影响的目标中将随机抽取三个目标，在3秒后爆炸。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164783] = {name = "火焰爆发", description = "施法者向附近敌人喷吐数个火球。每个火球会分裂成多个更小的火球向外行进，对遇到的所有玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164788] = {name = "凝固汽油弹", description = "施法者吐出熔火等离子，对5码范围内的所有玩家造成火焰伤害并向四周扩散。5秒后，等离子停止扩散并向上爆发，对范围内的所有玩家造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164811] = {name = "激怒", description = "攻击速度提高150%，伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[164812] = {name = "月火术", description = "一束月光灼烧敌人，造成([21.2% of Spell Power])点奥术伤害，并在18秒内额外造成([165.6% of Spell Power])点奥术伤害 [ 耀眼月光 : ，使敌人对你造成的伤害降低1%。 / 。] [ 星界能量 : 产生0点星界能量。 ]Hits a second target within 15 yds of the first.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[164819] = {name = "重压跳跃", description = "跃向空中，落地后对20码范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164834] = {name = "秋风扫落叶", description = "每1秒造成1212225点自然伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[164835] = {name = "放血嚎叫", description = "惧牙的嚎叫使其盟友额外造成10%的物理伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[164837] = {name = "野蛮重殴", description = "惧牙咆哮着扑向目标猎物并凶狠撕扯，使其移动速度降低45%，并且每1秒造成1454670点物理伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[164839] = {name = "锯齿流星索", description = "向敌人掷出锯齿流星索，造成5点物理伤害并使其移动速度降低15%。", mechanic = "被诱捕", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[164841] = {name = "疲劳诅咒", description = "诅咒目标，使其移动速度降低70%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[164854] = {name = "食人魔飞跃", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164870] = {name = "鲜血仪式", description = "变成一个巨大的狂暴者。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[164885] = {name = "恐瓣花粉", description = "近战攻击命中有几率用粘稠的花粉包裹目标，使其移动速度降低5%，受到的伤害提高5%，持续10秒。\n\n 此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164887] = {name = "治疗之水", description = "为盟友恢复8302056点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[164888] = {name = "强风冲击", description = "向敌人发动强风冲击，造成2点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[164889] = {name = "跳跃攻击", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "18—60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164896] = {name = "炽热之风图腾召唤", description = "在施法者脚下召唤一根炽热之风图腾，持续10秒。炽热之风图腾使盟友的攻击速度提高75%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164897] = {name = "石化", description = "受害者慢慢变成石块，移动和攻击速度将被降低，持续30秒。该效果可以叠加，进一步降低受害者的移动和攻击速度。\n\n 叠加10层后，受害者将被彻底石化。\n\n暴露在元素之中使受害者石化，暂时将其变为石头。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164907] = {name = "虚空挥砍", description = "对目标造成6788458点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[164913] = {name = "化石气息", description = "施法者向12码锥形范围内施放石化尘土，持续3秒。被击中的敌人每0.5秒受到一次物理伤害并受到石化效果影响。\n\n\n石化\n 100码射程\n\n瞬发 受害者慢慢变成石块，移动和攻击速度将被降低，持续30秒。该效果可以叠加，进一步降低受害者的移动和攻击速度。\n\n 叠加10层后，受害者将被彻底石化。\n\n暴露在元素之中使受害者石化，暂时将其变为石头。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164915] = {name = "动能冲击", description = "施法者向附近敌人射出土块，对击中区域5码范围内的所有玩家造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[164919] = {name = "雪崩", description = "施法者向附近目标吐出土块。命中位置附近5码范围内的玩家将受到物理伤害。\n 每个土块将额外弹跳2次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164924] = {name = "渗穴", description = "施法者周期性在附近生成渗穴，将附近的玩家拉向中心。被拉到中心的玩家将受到大量物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164929] = {name = "地震", description = "施法者向附近敌人喷吐数个土锥。每个土锥会对冲击点造成物理伤害，并形成一道扩散的震荡波，对所有没有及时起跳的玩家造成伤害。\n 每个土锥会额外弹跳两次，并造成余震。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164934] = {name = "碎裂之土", description = "施法者向附近敌人喷吐数个土锥。每个土锥会分裂成数个更小的土锥向外扩散，并对沿途触碰到的所有玩家造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164944] = {name = "闪电风暴", description = "施法者喷射出不稳定的土球，土球会向空中射出带电沙尘并在空中分裂。随后生成的带电云层会在目标区域落下闪电箭，对范围内的所有玩家造成自然伤害。\n 土球会额外弹跳2次，每次都会生成一场风暴。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[164951] = {name = "大地之箭", description = "施法者释放出向外扩散的岩土球，对其触碰到的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[164957] = {name = "抓钩", description = "将目标拉到施法者身边。", mechanic = "抓住", range = "5—45码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[164958] = {name = "狂野怒火", description = "使友好的野兽发怒，使其造成的伤害提高50%同时免疫控制效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[164964] = {name = "破体残命", description = nil, mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[164965] = {name = "窒息藤蔓", description = "藤蔓缠紧一名敌人的脖子，使其昏迷，并且每2秒造成1939560点自然伤害，持续10秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[164969] = {name = "氧气窃取", description = "使敌人无法呼吸，每2秒造成3点自然伤害，持续4秒。同时使敌人沉默。", mechanic = "缄默", range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[164973] = {name = "舞动荆棘", description = "造成2909339点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[164974] = {name = "黑暗之蚀", description = "造成一次黑暗之蚀，对所有玩家造成21820044点暗影伤害，并感染月之符文。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[164990] = {name = "水之爆发", description = "抵达枯木位置或生命值降至0点时，小水滴向四周喷射，对所有玩家造成25000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165011] = {name = "晨露化身", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[165015] = {name = "制造活性液体", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165032] = {name = "护送玛尔拉德", description = "你和玛尔拉德正在护送工人。跟紧了！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165034] = {name = "冰霜喷嚏", description = "向敌人喷出寒冰，造成冰霜伤害并使移动速度降低25%，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[165035] = {name = "冰冷智慧", description = "大脑被冻结。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165059] = {name = "黑暗虹吸", description = "黑暗虹吸\n古加尔正在虹吸克乌雷的最后一点能量。这将使纳鲁转变成虚空之神的过程进一步加快。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165085] = {name = "结霜碎片", description = "对附近的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "7​秒", dispel_type = nil},
[165093] = {name = "剧毒之息", description = "对施法者前方锥形区域内的所有敌人造成4240169点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[165096] = {name = "食人魔着陆", description = "猛烈着陆，对15码范围内的所有玩家造成100%的武器伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165102] = {name = "无尽黑暗", description = "古加尔将一名随机玩家吞噬到黑暗之中，吸收其受到的所有治疗量并储存为熵能。\n\n 当无尽黑暗被移除后，熵能将被释放。该效果会为所有玩家施加吸收效果，数值相当于吸收的治疗总量，由所有玩家均摊。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[165122] = {name = "噬血箭", description = "阿里奥克·杜古召唤出黑色的瘴气并射出噬血箭，造成4242787点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[165123] = {name = "毒液喷发", description = "冲向一名玩家，注入强效毒液，立即造成1939560点自然伤害，每2秒对5码内的玩家额外造成1939560点自然伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[165128] = {name = "作茧缚命", description = "将目标包围在真气形成的茧中，吸收伤害并使其受到的所有周期性治疗效果提高50%。持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165129] = {name = "抚慰之雾", description = "每秒为目标恢复一次生命值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[165132] = {name = "猛虎掌", description = "造成100%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165144] = {name = "怒雷破", description = "凶猛地重击目标敌人，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165145] = {name = "旭日东升踢", description = "向上猛踢，造成150%的武器伤害，并使敌人受到的伤害提高25%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165146] = {name = "幻灭踢", description = "脚踢目标敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165148] = {name = "醉酿投", description = "挥动一桶酒，对目标和附近敌人造成相当于武器伤害80%的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165150] = {name = "火焰之息", description = "对面前12码范围内的所有目标吐出火焰，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165192] = {name = "考洛克的诅咒", description = "受到的伤害提高5%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165193] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "90码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[165199] = {name = "培育棘藤捕蝇草", description = "召唤一株棘藤捕蝇草协助施法者。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165213] = {name = "狂怒蔓生", description = "激怒附近的一个盟友，使其造成的伤害提高50%，攻击速度提高70%。", mechanic = "暴怒", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[165220] = {name = "碎石者", description = "击碎大地，对范围内的任意目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[165225] = {name = "被控制", description = "被毁灭者神器控制。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165227] = {name = "捕蝇草蒸汽", description = "每2秒造成一次自然伤害，持续直到主动取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[165230] = {name = "被控制", description = "被毁灭者神器控制。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165243] = {name = "疯狂之眼", description = "古加尔从随机玩家身上抽取黑暗力量，在剩下的战斗中召唤疯狂之眼。\n\n 每个疯狂之眼会持续施放深渊凝视。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[165282] = {name = "日光术", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165287] = {name = "太阳耀斑", description = "射出一个太阳能量球冲击敌人并爆炸，造成范围伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[165308] = {name = "龟裂创伤", description = "每3秒对敌人造成一次物理伤害，持续15秒。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165328] = {name = "穿刺突击", description = "施法者卯足全力对当前目标发动攻击，对未能躲开的任意目标造成大量的物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[165329] = {name = "狂乱风暴", description = "在施法者周围召唤一股猛烈的飓风。将敌人吸引至风暴当中，靠近后引发爆炸造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[165334] = {name = "卡亚可乐", description = "将目标的智力提高2点，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165354] = {name = "奥术闪耀", description = "引导防御性奥术能量，对攻击施法者的敌人射出奥术能量箭，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[165358] = {name = "旋风", description = "施法者原地旋转，对10码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[165373] = {name = "穿刺旋风", description = "施法者卯足全力对当前目标发动攻击，对未能躲开的任意目标造成大量的物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[165388] = {name = "虚空狂乱", description = "灵光被附近的虚空能量逼至癫狂，杀死了自己的伴侣和子嗣。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165409] = {name = "掷斧", description = "将武器投向敌人，造成4%的武器伤害。", mechanic = nil, range = "5—60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[165412] = {name = "奥术畸体", description = "在附近敌人脚下制造数个异度空间。受异度空间影响的玩家，其移动速度降低 30 %，急速降低 50 %。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165416] = {name = "冷风", description = "召唤冷风冰冻敌人，造成冰霜伤害并使其移动速度降低25%，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[165422] = {name = "火焰喷射器", description = "对施法者面前锥形区域内的所有敌人造成火焰伤害，持续1.4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[165424] = {name = "雪崩", description = "召唤一场雪崩，对敌人造成冰霜伤害，并使其昏迷2秒。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[165429] = {name = "Summon - Brigheye's Talbuk", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165430] = {name = "已激活", description = "已激活\n防御系统已激活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165445] = {name = "火箭加速", description = "激活机械切割者5000的火箭加速器，在一小段时间内可以飞行。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[165473] = {name = "日光冲击", description = nil, mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[165474] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165491] = {name = "开足马力", description = "速度提高50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[165497] = {name = "日光球", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165506] = {name = "狂怒之爪", description = "每0.5秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165508] = {name = "压制", description = "压制敌人的防御，造成普通伤害的125%并使其昏迷，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[165511] = {name = "振魂引", description = "激活复苏之雾治疗所有目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[165512] = {name = "嘲笑之颅", description = "发出爆裂的声音，使攻击速度提高10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[165520] = {name = "齐射", description = "施法者用他们的弓对附近的敌人进行一阵乱射。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[165538] = {name = "受伤的防御者", description = "受伤并退出战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165548] = {name = "蹄子飞踢", description = "猛踢敌人胸部，造成普通伤害的75%并使目标的移动速度降低50%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165553] = {name = "回旋踢", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165578] = {name = "死尸之息", description = "每秒对所有敌人造成969780点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165586] = {name = "噩梦毒素", description = "在敌人体内注入噩梦毒素，每2秒造成自然伤害，持续6秒。\n 效果消失后触发噩梦降临。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[165587] = {name = "召唤爪牙", description = "召唤4只虚弱的骷髅协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[165595] = {name = "深渊凝视", description = "对最近的玩家造成29点暗影伤害。此外，该效果还会使目标从深渊凝视中受到的伤害提高40%，持续15秒。\n\n 当深渊凝视效果结束时，将对携带者及其周围8码范围内的所有盟友造成117点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[165606] = {name = "日光灌注", description = "用太阳能量强化一个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165622] = {name = "奔踏", description = "碾槌追赶猪排并碾压过程中遇到的敌人，造成3点物理伤害并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165631] = {name = "奔踏", description = "碾槌追赶猪排并碾压过程中遇到的敌人，造成3点物理伤害并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165657] = {name = "激怒", description = "碾槌大发雷霆，使其造成的物理伤害提高100%，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165658] = {name = "伏击", description = "伏击一名敌人，出现在目标背后。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165662] = {name = "牺牲契约", description = "攻击速度提高20%。该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165663] = {name = "鲜血仪式", description = "仪祭师正在汲取你的生命力！", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165669] = {name = "灼热酸液", description = "在敌人体内注入灼热酸液，每2秒造成火焰伤害，持续6秒。\n 效果结束后触发邪焰爆发。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[165674] = {name = "虚空猛切", description = nil, mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165685] = {name = "鞭笞虚空", description = "引导一股爆裂的虚空能量射线，每5.2秒造成一次暗影伤害，持续直到主动取消。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[165687] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165689] = {name = "虚空畸体图腾", description = "在施法者脚下召唤一根虚空图腾，召唤出虚空畸体，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[165702] = {name = "虚空震击", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165711] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165712] = {name = "虔诚光环", description = "使附近的小队成员获得额外的护甲值，持续4分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165713] = {name = "王者祝福", description = "为友方目标施加祝福，使其力量、敏捷、耐力和智力提高5%，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165714] = {name = "神圣之盾", description = "使你的格挡几率提高30%，持续10秒。在此期间每次成功格挡都会对攻击者造成神圣伤害，每次成功格挡会消耗掉一次格挡机会，最多可格挡3次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165715] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[165717] = {name = "奥术爆炸", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[165718] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165719] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有敌方目标造成147点神圣伤害，并为半径10码范围内的所有小队成员恢复 3 点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165720] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使护甲值提高10%，法术强度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165723] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165731] = {name = "穿刺突击", description = "施法者卯足全力对当前目标发动攻击，对未能躲开的任意目标造成大量的物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165735] = {name = "邪甲术", description = "施法者被邪能笼罩，使法术强度提高10%。另外，你每5秒可以恢复2%的生命值。术士在同一时间内只能激活一种护甲法术。持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165736] = {name = "召唤小鬼", description = "召唤一个小鬼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165737] = {name = "恢复", description = "为一名盟友每3秒恢复一次生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165738] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有敌方目标造成147点神圣伤害，并为半径10码范围内的所有小队成员恢复 3 点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165739] = {name = "真言术：韧", description = "为目标注入活力，使其耐力提高10%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队或团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165740] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对周围半径10码范围内的所有敌人造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[165741] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，并使其无法移动，最长持续4秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[165742] = {name = "暴风雪", description = "召唤一场暴风雪，持续8秒，每2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165743] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[165744] = {name = "神圣风暴", description = "立即造成武器打击，对周围半径8码范围内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165746] = {name = "惩戒光环", description = "对任何用近战武器攻击施法者的怪物造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165747] = {name = "力量祝福", description = "为友方目标施加祝福，使其攻击强度提高10%，远程攻击强度提高10%，每5秒恢复1%法力值，持续5分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165748] = {name = "挫志怒吼", description = "减少身旁敌人的近战攻击强度，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165750] = {name = "命令怒吼", description = "使20码范围内所有小队成员的最大生命值提高10%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165752] = {name = "回春术", description = "为一名盟友每3秒恢复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165753] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[165754] = {name = "野性印记", description = "使友方目标的力量、敏捷和智力提高5%，持续1小时。如果目标在你的小队或团队中，全部小队和团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165755] = {name = "刀扇", description = "立即对周围所有敌人投掷飞刀，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165757] = {name = "火焰之雨", description = "召唤熔火之雨，灼烧选定区域内的所有敌人，每3秒造成一次火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165760] = {name = "心脏打击", description = "立刻打击目标和其身旁的盟友，对主要目标造成110%的武器伤害，并对次要目标造成55%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165761] = {name = "枯萎凋零", description = "每1秒对影响范围内的所有敌人造成一次暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165762] = {name = "寒冬号角", description = "死亡骑士吹响寒冬号角，它会产生10点符文能量，使其力量和敏捷提高8点，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165763] = {name = "血虫", description = "制造一只血虫攻击附近的目标，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165767] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165768] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[165770] = {name = "横扫", description = "横扫附近的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165771] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，当其被攻击命中时对攻击者造成自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165772] = {name = "治疗波", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[165773] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165774] = {name = "地缚图腾", description = "召唤一个存在45秒的地缚图腾，周期性使周围敌人的移动速度降低到正常速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165776] = {name = "覆盖着毒液的蛛网", description = "将敌人包裹在剧毒蛛网内，每5.2秒造成自然伤害并使其定身，持续4秒。", mechanic = nil, range = "7码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[165777] = {name = "覆盖着毒液的蛛网", description = "将敌人包裹在剧毒蛛网内，每5.2秒造成自然伤害并使其定身，持续4秒。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165778] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高30%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[165779] = {name = "感染撕咬", description = "噬咬一个敌人，造成奇痒的伤口，并每2秒造成自然伤害，持续6秒。\n 效果消失后触发幼蛛爆发。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[165783] = {name = "重碾", description = "碾压当前目标，造成0点物理伤害并将其击倒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[165812] = {name = "空灵风暴", description = "使一个区域被虚空笼罩，撕碎任何触碰到的物体，造成2点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[165813] = {name = "焚烧", description = "燃烬者点燃路径上的一切，每1秒造成2点火焰伤害，持续20秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165839] = {name = "穿刺藤蔓", description = "穿刺藤蔓\n慢慢地被藤蔓吸收。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165846] = {name = "噬体之夜", description = "古加尔强化所有疯狂之眼对所有玩家造成 39 点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165851] = {name = "喘息", description = "对施法者前方锥形区域内的所有敌人施放自然能量波，对其造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[165855] = {name = "轰炸", description = "燃烬者轰炸目标区域，对被击中的敌人造成2点火焰伤害并在目标位置召唤炸弹机器人。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[165864] = {name = "流星雨", description = "在目标区域降下陨石。对桥梁造成额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165871] = {name = "真空虚空", description = "使虚空箭追踪目标。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165875] = {name = "虚空箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[165876] = {name = "噬体之夜", description = "古加尔强化所有疯狂之眼对所有玩家造成3408点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[165880] = {name = "虚空壳壁", description = "自我放逐，无法行动但免疫一切伤害，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[165907] = {name = "裂地打击", description = "对施法者前方一条直线上的目标造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[165908] = {name = "裂地打击", description = "对施法者前方一条直线上的目标造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[165929] = {name = "孢子爆炸", description = "爆炸产生孢子之雨，对附近的敌人造成相当于最大生命值33%的自然伤害，并使其迷惑3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[165934] = {name = "裂地打击", description = "对施法者前方一条直线上的目标造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[165944] = {name = "粉碎猛击", description = "重击目标，造成150%的武器伤害并削弱其防御，使施法者的攻击能够无视目标50%的护甲，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165947] = {name = "激怒", description = "被激怒，造成的伤害提高50%，急速提高50%，持续6秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165949] = {name = "启动自爆", description = "炸弹机器人要爆炸了！", mechanic = nil, range = "0码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[165954] = {name = "震荡波", description = "向战士的前方发出一道冲击波，对面前锥形区域10码内的所有敌人造成伤害并使其昏迷，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165961] = {name = "旅行形态", description = "变形进入旅行形态，移动速度提高40% 。使施法者免疫变形效果。只能在户外使用。\n\n 变形可以解除施法者身上的移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[165964] = {name = "碾碎", description = "跳向目标位置，对6码范围内的敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[165985] = {name = "猛击", description = "重击地面，数秒后使目标位置的地面破裂，对3码范围内的目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[165999] = {name = "鬼灵之速", description = "移动速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166013] = {name = "燃烧之拳", description = "攻击造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[166019] = {name = "肥料", description = "这具尸体正被周围长出来的植物分解吸收", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166029] = {name = "重击", description = "重击地面，数秒后使目标位置的地面破裂，对3码范围内的目标造成自然伤害。在地心引力的作用下，飞起的碎片在1.5秒后下落，造成额外的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166032] = {name = "毁灭践踏", description = "踩踏地面，对0码范围内的所有敌人造成0点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[166040] = {name = "灼热吐息", description = "喷吐出大范围火焰，造成1169至1295点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[166066] = {name = "毒气爆炸", description = nil, mechanic = nil, range = "9码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166077] = {name = "投掷集束炸弹", description = "向敌方目标投掷一枚集束炸弹。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[166081] = {name = "投掷武器", description = "投掷你的武器，对目标造成100%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[166082] = {name = "猛击", description = "重击一名敌人，造成100%的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166085] = {name = "炽燃风暴", description = "对施法者周围5码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[166087] = {name = "风暴复仇", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[166125] = {name = "强化育苗池", description = "强化育苗池\n魔力流向了远古的育苗池。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[166139] = {name = "炫目强光", description = "罗卡用强光照射附近的所有看着他的敌人，造成0点火焰伤害，并使其昏迷6秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[166171] = {name = "破胆咆哮", description = "跳向一个目标，对15码范围内的敌人造成物理伤害。随后发出巨大的吼声，恐惧20码范围内的目标，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[166172] = {name = "碾碎", description = "跳向一个目标，对15码范围内的敌人造成物理伤害。随后发出巨大的吼声，恐惧20码范围内的目标，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166175] = {name = "裂地打击", description = "对施法者前方一条直线上的目标造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[166177] = {name = "盾牌格挡", description = "放低盾牌，偏转所有来自正面的攻击。间隔一小段时间后，向前冲锋造成物理伤害并击退遇到的所有目标。冲锋结束后对10码范围内的敌人造成额外伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "13​秒", dispel_type = nil},
[166178] = {name = "盾牌冲锋", description = "放低盾牌，偏转所有来自正面的攻击。间隔一小段时间后，向前冲锋造成物理伤害并击退遇到的所有目标。冲锋结束后对10码范围内的敌人造成额外伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[166183] = {name = "盾牌猛击", description = "放低盾牌，偏转所有来自正面的攻击。间隔一小段时间后，向前冲锋造成物理伤害并击退遇到的所有目标。冲锋结束后对10码范围内的敌人造成额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166185] = {name = "撕裂猛击", description = "向前方半圆范围劈砍，在20秒内造成416点物理伤害。", mechanic = "流血", range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[166189] = {name = "残杀", description = "用任何可用的武器猛烈攻击，对目标周围5码范围内的目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[166197] = {name = "投掷巨石", description = "造成物理伤害。", mechanic = nil, range = "70码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[166199] = {name = "奥能动荡", description = "用奥能动荡标记目标，造成奥术伤害，并在6秒后击退该目标附近8码范围内的其它目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "15​秒", dispel_type = nil},
[166204] = {name = "奥术箭", description = "轰击附近的目标，造成1614点奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[166226] = {name = "野猪冲刺", description = "施法者向前冲锋，对途中遇到的任何敌人造成大量物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166227] = {name = "疲劳", description = "跑动太快以至于施法者疲劳至极，必须休息6秒。在这段时间内，施法者受到的所有伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[166239] = {name = "Zipline Stalker Visuals", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166242] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[166300] = {name = "微光之风", description = "击退附近所有敌人并对其造成2点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[166302] = {name = "消磨时间", description = "消磨时间\n这位布林顿正在进行某些重要的事情时被招来了……看起来有点不高兴。你最好找个机会跟他聊聊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166303] = {name = "光辉之刃", description = "扔出飞轮撕碎遇到的任何物体，造成2点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[166308] = {name = "果浆喷吐", description = "胡萝卜吐息造成 15 点物理伤害，并将施法者面前锥形区域内的目标击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[166335] = {name = "风暴护盾", description = "用闪电包围施法者，吸收所有伤害并在收到攻击时对敌人造成连锁自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[166340] = {name = "雷霆区域", description = "在地上形成一个电能池，对池内的敌人周期性造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166342] = {name = "音速爆裂", description = "放出音速爆裂，对10码范围内的敌人造成物理伤害并使其沉默，持续1秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[166347] = {name = "放血噬咬", description = "凶狠地撕咬敌人，造成物理伤害并治疗施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166350] = {name = "探路", description = "制造一个前往沙塔斯城的传送门。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[166364] = {name = "视界术", description = "观察远方。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[166378] = {name = "无情劈砍", description = "冲向目标，对目标周围7码范围内的单位造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166397] = {name = "奥术突袭", description = "在附近多个位置生成奔流的奥术能量。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[166401] = {name = "燃烧躯体", description = "每1.5秒造成0点火焰伤害，持续9秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[166403] = {name = "灼热光辉", description = "攻击速度提高100%。\n 近战攻击对30码范围内的敌人造成额外火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[166420] = {name = "狙击", description = "对施法者前方40码范围内一条直线上的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[166421] = {name = "剧毒打击", description = "瓦拉胡的攻击造成0点物理伤害并有几率毒害当前目标，每1秒造成额外0点自然伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[166425] = {name = "双翼扑击", description = "摧枯拉朽的强风对敌人造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[166437] = {name = "角刺", description = "雷象角刺一名敌人，每1秒造成1点物理伤害，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[166449] = {name = "致残箭矢", description = "向敌人射出锯齿箭，造成1点自然伤害并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[166463] = {name = "腐烂喷射", description = "放出一道被污染的软泥，对附近的敌人造成暗影伤害并降低其战斗效率，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[166464] = {name = "火球术", description = "施法者向目标射出火球，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[166474] = {name = "思维蛹壳", description = "宿主大脑里的孢子现在长出了蛹壳，保护其不被干扰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166475] = {name = "火焰亲和", description = "孢子能够使用大法师索尔的火焰魔法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166476] = {name = "冰霜亲和", description = "孢子能够使用大法师索尔的冰霜魔法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166477] = {name = "奥术亲和", description = "孢子能够使用大法师索尔的奥术魔法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166478] = {name = "脱缰之怒", description = "被折磨的幽魂释放自己的怒气，对5码范围内的敌人造成暗影伤害并摧毁自己。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[166492] = {name = "火焰花", description = "施法者射出火焰，快速引爆附近所有火焰花种子。当火焰花爆炸时，将生成一股快速扩张的火环对没能跳开的所有敌人造成火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166494] = {name = "发射火箭", description = "向远处发射巨型火箭，对爆炸区域6码范围内的敌人造成火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.1​秒", cooldown = "1.5​秒", dispel_type = nil},
[166519] = {name = "熔岩喷焰", description = "造成火焰伤害，向上击飞玩家。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[166535] = {name = "破裂大地", description = "对半径2码范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166543] = {name = "榴弹火炮", description = "轰击前方锥形区域内的敌人，每秒对附近的敌人造成 35 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "2.5​秒", dispel_type = nil},
[166561] = {name = "锁定！", description = "铁路主管箭火锁定了玩家，每2秒使其伤害提高15%，直至被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166565] = {name = "熔渣冲击", description = "向目标位置集中发射大量熔渣，使该区域被烈焰吞噬。这些烈焰会使目标受到的火焰伤害提高30%，并且每秒造成188452点火焰伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[166584] = {name = "石壁", description = "用岩石保护一名盟友，吸收受到的伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[166585] = {name = "岩石箭", description = "随机对一名敌人造成250点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[166605] = {name = "荆棘旋风", description = "施法者生长出荆棘并快速旋转向8码范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[166617] = {name = "奥术弹幕", description = "向目标射出稳定的奥术箭弹幕。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[166629] = {name = "毒化胆汁", description = "对敌人造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[166636] = {name = "冰冻吐息", description = "向目标和附近敌人吐出冰冷的胆汁，造成冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[166637] = {name = "横扫", description = "扫击一名敌人的双腿，造成物理伤害并打断施法。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166650] = {name = "恶魔壁垒", description = "以恶魔法术保护施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166675] = {name = "榴弹爆破", description = "向目标位置射出大量榴弹，造成火焰伤害。每次命中均会施加点燃效果。\n\n 点燃\n点燃目标，每秒对其造成一次火焰伤害并使其受到的火焰伤害提高20%，持续6秒。该效果可以叠加。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[166692] = {name = "恶魔裂痕", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[166693] = {name = "致命打击", description = "对施法者前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[166695] = {name = "致命打击", description = "对施法者前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166714] = {name = "利爪打击", description = "穿刺泰罗克前方一条直线上的敌人，造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "500​毫秒", dispel_type = nil},
[166720] = {name = "白热岩浆", description = "岩浆覆盖在你身上每2秒造成一次火焰伤害，持续4秒。该效果可以叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[166722] = {name = "熔岩武器", description = "攻击有一定几率施加 白热岩浆 。\n\n白热岩浆\n 10码射程\n\n瞬发 岩浆覆盖在你身上每2秒造成一次火焰伤害，持续4秒。该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = "魔法"},
[166727] = {name = "灼烧之焰", description = "施法者施放出一股烈焰给盟友的伤口加热，对目标造成相当于其生命值15%的伤害并在随后的6秒内每2秒返还最大生命值的10%。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[166740] = {name = "哀嚎之刃", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166743] = {name = "哀嚎之刃", description = "刻在战歌武器上的小洞使其在舞动时发出吼叫。可怕的声音使施法者的攻击速度提高5%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166748] = {name = "乱刃风暴", description = "施法者挥舞刀刃开始旋转，每0.5秒造成一次物理伤害，持续4秒。此外，施法者的移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[166762] = {name = "哀嚎之刃", description = "对附近敌人造成物理伤害，并使其移动速度降低30%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166766] = {name = "瘫痪打击", description = "造成物理伤害。另外还可以使目标的移动速度降低25%，治疗效果降低25%，持续6秒。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[166767] = {name = "血腥顺劈", description = "对敌人和距离其最近的一个盟友造成5761%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[166772] = {name = "尖啸", description = "向目标尖叫，发出强有力的音波冲击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166774] = {name = "利爪横扫", description = "撕扯泰罗克附近20码范围内的敌人，对其造成伤害并使其在3秒内流血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[166778] = {name = "微风", description = "对锥形范围内的敌人造成伤害，将其击退并使其减速，同时召唤一股微风，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "500​毫秒", dispel_type = nil},
[166779] = {name = "震荡打击", description = "对一个敌人造成5761点物理伤害，并使其昏迷4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[166782] = {name = "旋风斩", description = "对施法者周围5码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[166787] = {name = "掠夺", description = "掠夺敌对目标，造成物理伤害并随机偷取一件装备。使该敌人受到的物理伤害提高20%，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[166789] = {name = "微风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166812] = {name = "疾风步", description = "施法者突然消失，一段时间后出现在目标身后。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = "10​秒", dispel_type = nil},
[166815] = {name = "钩网", description = "使敌人在3秒内无法移动，并造成物理伤害。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[166817] = {name = "熔岩蔽天", description = "正在引导大量熔岩火球。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[166828] = {name = "压制", description = "跃向一名敌人，造成物理伤害并使其昏迷，持续1秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166832] = {name = "邪能追踪", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166839] = {name = "重碾", description = "碾压当前目标，造成0点物理伤害并将其击倒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166891] = {name = "寄生注射", description = "施法者每次改变法术专精，都会被生长在大脑中的寄生虫注射毒素。每层寄生注射都会使施法者造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166894] = {name = "镜像", description = "施法者生成3个幻象模仿他的动作，持续5秒。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[166902] = {name = "炽热打击", description = "形成一条火线，造成火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[166903] = {name = "燃烧箭", description = "点燃一个敌人，每2秒造成一次火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[166906] = {name = "钉刺射击", description = "使敌人减速，并造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[166911] = {name = "暗影打击", description = "攻击目标，在12秒内造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166917] = {name = "野性", description = "猛烈攻击施法者面前的敌人，每0.8秒造成物理伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166923] = {name = "倒刺箭幕", description = "向附近的格罗姆卡弓箭手发出信号，射出大量箭矢。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[166933] = {name = "圣光重聚", description = "5秒后释放闪电。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[166934] = {name = "血肉撕咬", description = "狼的下颚紧紧咬住一个敌人，每1秒造成0点物理伤害，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[166938] = {name = "鼓舞之风", description = "召唤友好的强风，每3秒治疗一次目标盟友并使其爆击几率提高10%，持续9秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[166969] = {name = "战争践踏", description = "击晕半径6码范围内的最多5名敌人，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[166972] = {name = "蛮力猛击", description = "召唤乌索克之魂使目标昏迷5秒。这个技能可以在所有形态下使用。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "50​秒", dispel_type = nil},
[166973] = {name = "冲锋", description = "战狼冲锋并攻击敌人。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[166976] = {name = "迅猛烈风", description = "轰击施法者面前的敌人，造成自然伤害并使攻击速度降低20%，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[166977] = {name = "震地", description = "对附近敌人造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[166978] = {name = "主教之刃", description = "对施法者面前的敌人造成奥术伤害。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[166981] = {name = "切割之风", description = "一股猛烈的强风，对敌人造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[166984] = {name = "怒号旋风", description = "强风会对10码范围内的敌人造成自然伤害，移动速度降低30%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[166997] = {name = "破甲", description = "重击目标造成1点物理伤害并将其击退。同时，敌人受到的物理伤害提高50%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[167009] = {name = "阴魂不散", description = "太靠近其他世界的力量，使急速降低20%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167011] = {name = "火焰之雨", description = "持续向敌方位置射出火焰箭，对被击中的敌人造成2点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[167012] = {name = "虚体形态", description = "躲入世界的间隙，受到的伤害降低99%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[167014] = {name = "闪电号令", description = "对目标周围6码范围内的敌人造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167016] = {name = "丢火把", description = "向敌人投掷火把，立即造成火焰伤害，并且每3秒额外造成一次火焰伤害，持续9秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[167039] = {name = "空灵风暴", description = "召唤虚空能量箭对7码范围内的所有敌人造成2066点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[167054] = {name = "石浪", description = "发起一次大规模的岩石冲击波，打击施法者面前的所有敌人，造成8点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[167057] = {name = "血性狂乱", description = "撕裂大地。", mechanic = nil, range = "0码 ", cast_time = "1.1​秒", cooldown = "11​秒", dispel_type = nil},
[167060] = {name = "切割", description = "施法者在接下来的8秒内的所有攻击都会爆击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[167061] = {name = "脚踢", description = "用脚快速踢敌人，打断施法，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167069] = {name = "神勇飞跃", description = "施法者跃向目标位置，落地时会对8码范围内的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[167071] = {name = "扭曲之息", description = "施法者向前方锥形区域喷出暗影能量，对其触碰到的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[167087] = {name = "腐蚀狂风", description = "生成一股被腐蚀的虚空能量龙卷风，造成6点暗影伤害并击退任何触碰到它的敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[167092] = {name = "邪能爆破", description = "烈焰欺诈者吟唱邪焰冲击，对目标造成65000点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[167095] = {name = "投掷", description = "向一个敌人投掷长矛，造成7273348点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[167107] = {name = "碎骨碾压", description = "杜恩重击地面，对前方锥形范围内的目标造成5点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[167109] = {name = "终结钉刺", description = "施法者每2秒对敌人造成一次自然伤害，持续8秒。在过程中会杀死自己。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[167110] = {name = "碎裂重击", description = "杜恩跳向空中并重重落下，对范围内所有人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[167119] = {name = "针刺", description = "施法者钉刺当前目标造成自然伤害并使其中毒，每1秒对其造成额外自然伤害，持续5秒。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[167120] = {name = "射击", description = "向敌人射击，造成1413389点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[167130] = {name = "蜂鸣狂乱", description = "施法者疯狂噬咬和钉刺目标，急速提高20%，造成的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167142] = {name = "背后中刀！", description = "被一把用邪能腐蚀的匕首从背后插入。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167148] = {name = "冲天怒火", description = "造成的所有伤害提高10%，持续10秒。打断元素的专注可以移除该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[167155] = {name = "火焰风暴", description = "让施法者周围区域燃起烈焰，每1秒对附近全部敌人造成火焰伤害。持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[167164] = {name = "裂地拦截", description = "拦截一个敌人，对其造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167180] = {name = "炸弹", description = "攻击导致炸弹控制板发生爆炸，对8码范围内的单位造成3点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167190] = {name = "水柱喷射", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[167203] = {name = "上旋气流", description = "上旋气流包围着施法者，干扰目标锁定。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167232] = {name = "剑刃风暴", description = "格罗姆卡战斗大师急速旋转，斩击其路径上的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[167239] = {name = "钢铁射击", description = "进行钢铁射击，造成942258点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[167240] = {name = "牵制射击", description = "射击你的膝盖，造成4242787点物理伤害，并使你的移动速度降低65%，持续5秒。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[167241] = {name = "锁链拖拽", description = "对目标造成682点物理伤害，并将其拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[167242] = {name = "巨龙怒吼", description = "凶猛的怒吼，对8码范围内的所有敌人造成1193点伤害并将其击退。巨龙怒吼忽略目标所有护甲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[167250] = {name = "箭雨", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167259] = {name = "破胆怒吼", description = "战士的咆哮令附近的敌人因恐惧而畏缩，持续3秒。", mechanic = "感觉", range = "8码 ", cast_time = "3​秒", cooldown = "2​分钟", dispel_type = nil},
[167264] = {name = "时间停止", description = "将一名敌人冻结在时光中，阻止其进行任何动作。", mechanic = nil, range = "0码 ", cast_time = "1.5​分钟", cooldown = nil, dispel_type = nil},
[167282] = {name = "疗伤熏香", description = "召唤一股治愈性的熏香云雾，如果敌人在范围内则每1.5秒治疗施法者最大生命值的5%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[167291] = {name = "灵魂之井", description = "生成一个虚空能量井将活物吸引至中心，每1秒造成一次暗影伤害。离施法者越近，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[167293] = {name = "箭雨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167299] = {name = "向前发射", description = "发射钢铁之星向前挺进，碾压所遭遇的一切。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167315] = {name = "已守住部落基地", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167343] = {name = "辉煌光环", description = "附近盟友的法力回复速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167345] = {name = "熔岩冲击", description = "用炽热的岩浆轰击敌人，造成火焰伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[167352] = {name = "彗星风暴", description = "每5.2秒造成一次冰霜伤害，并使移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167353] = {name = "烈焰绽放", description = "点燃一名敌人附近的空气，造成大量火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[167356] = {name = "着火", description = "点燃一个敌人，每2秒造成火焰伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[167368] = {name = "箭雨", description = "箭雨\n为箭雨标记目标区域！", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167379] = {name = "迷惑熏香", description = "召唤一股治愈性的熏香云雾，如果敌人在范围内则每1.5秒治疗施法者最大生命值的5%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[167381] = {name = "Dummy Strike", description = "攻击敌人造成100%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167385] = {name = "超强打击", description = "攻击敌人造成相当于武器伤害100%的暗影伤害，同时使造成的伤害提高10%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[167401] = {name = "脊刺", description = "将骨刺插入地面，在数秒内移动一小段距离。在接触后，这些骨刺将窜出地面，对2码范围内的目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[167412] = {name = "地震", description = "对15码内的所有敌人造成自然伤害。该技能仅作用于地面单位。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[167420] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[167422] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167427] = {name = "震撼怒吼", description = "发出震天的怒吼，对敌人造成物理伤害并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167429] = {name = "巨型毒牙", description = "对目标造成相当于其10%最大生命值的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[167432] = {name = "野蛮", description = "被鞭打，变得极其疯狂！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167439] = {name = "血腥鞭笞", description = "摆动一条尾巴，对前方锥形范围内的目标造成相当于武器伤害200%的冰霜伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = "3​秒", dispel_type = nil},
[167440] = {name = "迷惑", description = "召唤一股治愈性的熏香云雾，如果敌人在范围内则每1.5秒治疗施法者最大生命值的5%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167458] = {name = "暗影爆裂", description = "对15码范围内的敌人造成暗影伤害并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[167470] = {name = "大地号令", description = "对5码范围内的敌人造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[167492] = {name = "无路可逃", description = "加尔鲁什挥舞锁链，勾住一名敌人并将其拉到脚下。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "9​秒", dispel_type = nil},
[167508] = {name = "翻滚冲锋", description = "向单位冲锋，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167513] = {name = "铁锁缠身", description = "被钢铁束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167515] = {name = "铁锁缠身", description = "被钢铁束缚。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[167516] = {name = "榴弹爆破", description = "射出一枚高爆弹药，对15码范围内的敌人造成848034点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[167522] = {name = "利爪之王的命令", description = "召集10码范围内的一名流亡者利爪卫士协助泰罗克作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[167524] = {name = "铁锁缠身", description = "被钢铁束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167533] = {name = "恶心的汁液", description = "跳向一个敌人，使目标昏迷4秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[167544] = {name = "破甲", description = "碾压当前目标，造成0点物理伤害并将其击倒。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[167553] = {name = "挖掘", description = "施法者挖掘地面寻找可以咀嚼的骨头。成功后，施法者的伤害提高20%\n\n 对施法者造成伤害可以打断这一过程。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[167557] = {name = "找到骨头", description = "施法者挖掘地面寻找可以咀嚼的骨头。成功后，施法者的伤害提高20%\n\n 对施法者造成伤害可以打断这一过程。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167558] = {name = "暗影鞭笞", description = "劈砍施法者前方的空气，对敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[167564] = {name = "虚空冲击", description = "对一名敌人造成暗影伤害并使目标的移动速度降低50%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[167576] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167583] = {name = "原始嚎叫", description = "施法者大声喊叫，声援盟友。施法者周围10范围内所有盟友的急速提高9999%", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[167586] = {name = "腐蚀术", description = "腐蚀目标，在18秒内造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[167587] = {name = "疲劳诅咒", description = "使目标的移动速度降低50%，急速降低20%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[167589] = {name = "过载冲击", description = "射出大量攻城炮弹，炸开大门。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[167590] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[167592] = {name = "猛推", description = "用力将一名敌人向后推，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167594] = {name = "震颤", description = "用闪电轰击一个敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[167597] = {name = "撕裂之钉", description = "撕裂目标，每3秒造成物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167615] = {name = "穿刺护甲", description = "施法者刺穿目标的护甲。接下来的尖锐鸟嘴会对受害者额外造成50%的伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[167616] = {name = "共鸣打击", description = "用共鸣奥术能量攻击一个敌人，造成奥术伤害并使目标受到的奥术伤害额外提高25%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[167652] = {name = "元素毁灭", description = "元素毁灭\n受到的火焰伤害提高5%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167657] = {name = "时间停止", description = "暂时停止时间流逝，允许施法者用一连串法术攻击敌人。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[167667] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[167668] = {name = "冰锥术", description = "对施法者面前锥形区域内的敌人造成冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[167669] = {name = "奥术飞弹", description = "向一名敌人发射魔法飞弹，对其造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167674] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "3.5​秒", cooldown = "1​秒", dispel_type = "魔法"},
[167676] = {name = "奥术飞弹", description = "向一名敌人发射魔法飞弹，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167677] = {name = "霜火之箭", description = "向敌人射出霜火箭，造成霜火伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = "魔法"},
[167678] = {name = "冰锥术", description = "对施法者面前锥形区域内的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[167683] = {name = "投掷巨石", description = "对5码范围内的敌人造成物理伤害。", mechanic = nil, range = "70码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[167699] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[167706] = {name = "烈焰爆发", description = "对施法者面前锥形区域内的所有敌人造成火焰伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[167738] = {name = "灼烧光环", description = "围绕着施法者的极热空气灼烧15码范围内敌人的肺部，降低其施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167741] = {name = "血腥", description = "血腥\n你身上全是塔布羊的血。移动受到限制。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167746] = {name = "血腥", description = "血腥\n你身上全是食人魔的血。移动受到限制。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167757] = {name = "锁定", description = "施法者将注意力集中在一个目标身上。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[167763] = {name = "引风", description = "吸收风之元素，吸收施法者受到的16点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[167767] = {name = "嗜血者", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167781] = {name = "强风劈砍", description = "用风之力劈砍空气，对施法者前方10码范围内的敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[167791] = {name = "飓风之刃", description = "对5码范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[167802] = {name = "召唤刀脊野猪", description = "召唤0只刀脊野猪伴随施法者，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167811] = {name = "反手一击", description = "反击目标，造成2点物理伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[167815] = {name = "撕裂挥砍", description = "对附近7码范围内的敌人进行横扫打击，造成7273349点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[167817] = {name = "过载", description = "击晕施法者，使其受到的伤害提高200%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167856] = {name = "钢铁弹幕", description = "加尔鲁什无情地攻击前方所有敌人，每0.5秒造成0点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[167874] = {name = "掠夺", description = "掠夺一个敌对目标，造成物理伤害并偷走他们的物品。装备被偷走的敌人受到的伤害提高20%，造成的伤害降低20%，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[167879] = {name = "铁链拖行", description = "将一个目标在地上拖行，每2秒造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[167883] = {name = "暗爪之击", description = "射出暗影波浪，对一条直线上的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "500​毫秒", dispel_type = nil},
[167884] = {name = "黑暗风暴", description = "对锥形范围内的敌人造成伤害并使其减速，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "500​毫秒", dispel_type = nil},
[167910] = {name = "克瓦迪尔长舟", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167917] = {name = "复仇之怒", description = "圣光勇士。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[167920] = {name = "待发", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[167944] = {name = "飞翼打击", description = "对施法者前方锥形范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[167951] = {name = "被折磨的幽魂死亡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167953] = {name = "尖啸", description = "施法者发出尖啸，产生的声波能量会对路径上的所有敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[167966] = {name = "荆棘之地", description = "塑地者特鲁在随机玩家脚下生成一块荆棘之地，持续45秒。荆棘每1秒会对目标造成1413389点自然伤害，并使其移动速度降低55%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[167971] = {name = "黄金之星", description = "每杀死一名战斗人员就会奖励一颗金星。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167978] = {name = "曲刃刀", description = "用锯齿武器攻击一名敌人，立即造成物理伤害并且每3秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167993] = {name = "神圣风暴", description = "立即用武器进行攻击，对11码范围内的最多1个敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[167994] = {name = "叉状闪电", description = "立即用武器进行攻击，对11码范围内的最多1个敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168008] = {name = "战歌之威", description = "战歌怒火使你造成的伤害提高50%，移动速度提高30%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168010] = {name = "制裁之锤", description = "使目标昏迷，并且受到的伤害提高50%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168013] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能攻击或施法，持续12秒。同时还会使目标受到的所有伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168038] = {name = "元素毁灭", description = "试图摧毁一座建筑。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168039] = {name = "恶魔传送门", description = "开始构建与扭曲虚空之间的连接。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168040] = {name = "自然之怒", description = "塑地者特鲁轰击一个随机玩家，造成2424449点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[168041] = {name = "荆棘护体", description = "塑地者特鲁用荆棘庇护盟友，持续30秒。该效果使受到的所有伤害降低75%，并对攻击者造成1648953点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[168052] = {name = "Garrison - Event - Attack - Building Burning - Cosmetic Low", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168054] = {name = "Garrison - Event - Attack - Building Burning - Cosmetic Med", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168063] = {name = "杉苟的暗影祝福", description = "杉苟的暗影祝福\n风暴之神的祝福使你遁入到暗影之中，不易被敌人所察觉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168066] = {name = "挖掘", description = "鸦人尖塔将其能量导向目标，在接下来的12秒内，太阳能量将轰击该区域，以发掘出失落的鸦人文明遗物。玩家进入该区域会受到大量的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168082] = {name = "复苏", description = "生命守卫高拉为一名古树卫士恢复最大生命值的15%，并且每2秒额外恢复5%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[168083] = {name = "野蛮猛击", description = "将敌人击倒在地，造成物理伤害并使其无法移动，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168085] = {name = "撕裂怒吼", description = "发出惊人的嚎叫，造成物理伤害，并打断施法。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[168089] = {name = "奥术壁垒", description = "释放奥术的力量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168092] = {name = "水箭", description = "生命守卫高拉用水流冲击一名随机玩家，造成2424449点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[168097] = {name = "破片炸弹", description = "向敌人投掷一枚破片炸弹，造成物理伤害并撕裂目标的身体，在15秒内造成额外的物理伤害。该效果还会使移动速度降低25%。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[168102] = {name = "黑石炸弹", description = "掷出一枚炸弹，落地4秒后爆炸，对4码范围内的所有目标造成600点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[168104] = {name = "挫志嚎叫", description = "对附近的敌人造成物理伤害，并使其移动速度降低50%，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[168105] = {name = "潮汐涌动", description = "生命守卫高拉强化一名盟友，移除其所有技能的冷却时间。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[168118] = {name = "黑石炸弹", description = "掷出一枚炸弹，落地4秒后爆炸，对4码范围内的所有目标造成600点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168126] = {name = "爆燃凝油", description = "每1秒造成一次火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[168127] = {name = "投掷爆燃凝油", description = "掷出一条粘稠可燃的液态物质，每0.5秒造成一次 爆燃凝油 ，持续8秒。\n\n\n爆燃凝油\n\n瞬发 每1秒造成一次火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[168137] = {name = "召唤地狱猎犬", description = "召唤一头恶魔野兽。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[168138] = {name = "召唤眼魔", description = "召唤一头恶魔野兽。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[168139] = {name = "召唤虚空行者", description = "召唤一头恶魔野兽。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[168187] = {name = "撕裂冲锋", description = "杜尔胡向随机玩家冲锋，重伤他们。该效果每秒造成452283点物理伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168214] = {name = "湍流旋涡", description = "引导一场湍流漩涡，将敌人拉向中心并对其造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[168227] = {name = "戈隆重击", description = "斯古洛克猛击地面，对玩家造成70000点物理伤害，使其昏迷，并将其击退。", mechanic = nil, range = "150码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[168230] = {name = "破碎之翼", description = "破碎之翼\n图拉卡在最近的一次战斗中受伤了，再也无法飞行了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168247] = {name = "野性成长", description = "每1秒为附近的盟友恢复14点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[168261] = {name = "死亡标记", description = "黑手对目标施加了一个死亡标记。8秒后，黑手将对目标施放穿刺投掷。穿刺投掷将冲击其触碰到的第一个障碍物。被标记敌人的移动速度提高33%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168264] = {name = "护盾", description = "为盟友施加护盾，使其受到的所有伤害降低50%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[168270] = {name = "投掷巨石", description = nil, mechanic = nil, range = "300码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[168286] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[168350] = {name = "烈焰冲击", description = "施法者向前喷吐烈焰，使地面爆燃，持续15秒。接触后会对目标每秒造成一次火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[168355] = {name = "蛛网裹体", description = "摧毁网茧将释放出被困的士兵！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168364] = {name = "捕鱼", description = "捕鱼\n卡利鸟的嘴里叼着一条鱼。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168367] = {name = "炸弹狂乱", description = "每1秒扔出一个 黑石炸弹 ，持续6秒。\n\n\n黑石炸弹\n 40码射程\n\n瞬发 向敌人掷出一枚炸弹，直到主动取消后爆炸。落地后对4码范围内的任意目标造成600点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168369] = {name = "暗夜之爪", description = "跃向附近的一名敌人并扫击数次，对施法者前方的所有敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[168375] = {name = "缠绕之藤", description = "杜尔胡用藤蔓缠绕随机玩家，将其拽向自己并猛击他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[168380] = {name = "惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[168381] = {name = "快速治疗", description = "治疗附近的一个友方目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[168382] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围的敌人逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[168383] = {name = "猛击", description = "杜尔胡猛击缠绕之藤的目标，对其前方8码范围内的所有玩家造成7066931点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[168387] = {name = "吸取灵魂", description = "吞噬附近一个阵亡敌人的部分灵魂，使伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[168392] = {name = "掠食者之牙", description = "猛咬敌人，立即造成物理伤害，并在随后的12秒内每1秒造成额外的物理伤害。同时使移动速度降低50%。", mechanic = nil, range = "7码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[168398] = {name = "急速射击瞄准", description = "佐格什锁定一名敌人，对其和两者之间的所有敌人急速射击，每0.5秒造成1939560点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[168402] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，对近战范围内的所有敌人造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168458] = {name = "狂暴", description = "施法者进入狂暴状态，变得势不可挡。攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168473] = {name = "吃鱼", description = "施法者享用了刺鲑，使其造成的伤害提高0%。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[168475] = {name = "进食充分", description = "施法者享用了刺鲑，使其造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[168492] = {name = "光去哪儿了！", description = "光去哪儿了！\n发了疯似的刨地，光去哪儿了呢？", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168493] = {name = "吸取灵魂", description = "吞噬附近一个阵亡敌人的部分灵魂，使伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[168508] = {name = "机械公鸡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168517] = {name = "炮台射击", description = "造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[168572] = {name = "Flagquest 36294", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168574] = {name = "Flagquest 36295", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168577] = {name = "邪能镣铐", description = "束缚一个元素，用邪能魔法将其扭曲。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168590] = {name = "恸哭之刃", description = "战歌武器上雕琢的孔洞会发出声响。这种挥舞时发出类似哀嚎声的武器会加快施法者的攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168620] = {name = "战歌之威", description = "战歌怒火使你造成的伤害提高30%，移动速度提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[168622] = {name = "灵魂弹幕", description = "每0.5秒对周围的所有敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[168629] = {name = "灵魂切割", description = "对施法者前方的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[168630] = {name = "硫磺", description = nil, mechanic = nil, range = "50000码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[168634] = {name = "残废术", description = "移动速度降低50%，受到的魔法伤害提高50%，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[168636] = {name = "奥术爆发", description = "释放出能量爆炸，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[168654] = {name = "火焰投掷", description = "投掷火炬，每2秒对身陷烈焰中的敌人造成一次火焰伤害，持续16秒。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[168661] = {name = "亡者复生", description = "唤醒死者为通灵师而战。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[168666] = {name = "火球术", description = "扔出一枚火球造成24244点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[168674] = {name = "猛击", description = "一次有力的攻击，造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168690] = {name = "蛛网吐结", description = "骨滩蜘蛛跳向目标。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168696] = {name = "猛扑", description = "对施法者前方锥形范围内的敌人造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[168699] = {name = "铁军射击", description = "造成100%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[168766] = {name = "粉碎猛击", description = "对5码范围内的所有目标造成3点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[168770] = {name = "毁灭之力", description = "用能量冲击施法者前方的区域，对敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[168806] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成([23.5% of Attack Power])%的武器伤害，并使其昏迷0.1秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168885] = {name = "寄生增长", description = "大法师索尔大脑里的孢子试图获得进一步的控制效果。如果成功，大法师索尔的施法速度和造成的伤害将提高50%", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[168889] = {name = "噩梦毒素", description = "在敌人体内注入噩梦毒素，每2秒造成自然伤害，持续6秒。\n 效果消失后触发噩梦降临。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[168892] = {name = "酸性蛛丝", description = "每1秒对一名敌人造成自然伤害，持续4秒。同时使移动速度降低70%。\n 如果没有被打断则会使目标昏迷。", mechanic = nil, range = "7码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[168916] = {name = "火焰炸弹", description = "火焰炸弹爆炸后将你吞噬，每1秒造成5点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168923] = {name = "野蛮撕咬", description = "狼群向你冲来，造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168929] = {name = "火炮弹幕", description = "用火炮轰击敌人，对冲击点9码范围内的敌人造成2653124点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[168940] = {name = "强震", description = "践踏地面，对敌人造成物理伤害并将其击退。同时还会使被击中的敌人速度降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[168944] = {name = "凶猛踩踏", description = "凶猛踩踏地面，造成地面震荡。这些震荡会对受影响的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[168948] = {name = "欺诈", description = "欺骗目标。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168965] = {name = "暴跳如雷", description = "科拉玛尔碾压敌方目标，对其落点附近8码范围内的敌人造成3030562点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[168967] = {name = "光芒四射", description = "制造一片圣光笼罩的区域，为盟友恢复 10 %的最大生命值。此外，圣光还会强化他们的攻击，使其造成的伤害提高 20 %。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168981] = {name = "剑刃漩涡", description = "快速旋转，周期性对附近敌人造成伤害。该技能的伤害随着时间持续增加，但同时破坏魔的移动速度也会降低。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[168985] = {name = "恶魔爆发", description = "制造一个灵魂能量之球飞向随机敌人，轰击后造成法术暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[168986] = {name = "恶魔冲击", description = "形成一枚暗影能量球向敌人飞去，轰击敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[168993] = {name = "战士克星", description = "濒死时的恐怖嚎叫使其造成的物理伤害提高15%。", mechanic = "暴怒", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[168995] = {name = "恶魔力场", description = "在目标位置形成一个充满恶魔能量的力场，每秒对目标造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[168997] = {name = "剑刃风暴", description = "迅猛旋转，打击路径上的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[168999] = {name = "顺劈斩", description = "对一名敌人及其身边最近的盟友造成5点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169000] = {name = "利刃漩涡", description = "快速旋转，造成伤害的同时牵引附近敌人。该技能的伤害随着时间持续增加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[169012] = {name = "烬灰", description = "向目标扔出火球，造成火焰伤害，并在6秒内持续造成额外火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[169017] = {name = "邪能火焰冲击", description = "将一支邪焰之箭射向敌人，对目标及其周围3码范围内的目标造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169020] = {name = "暗影烈焰冲击", description = "向目标投掷暗影烈焰，造成暗影烈焰伤害并吸收目标受到的治疗效果，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[169021] = {name = "召唤邪火魔仆", description = "召唤一只恶魔生物。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169026] = {name = "召唤暗焰魔仆", description = "召唤一只恶魔生物。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169027] = {name = "召唤燃烧魔仆", description = "召唤一只恶魔生物。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169028] = {name = "混乱之触", description = "向敌人投掷一颗能量球，造成混乱伤害。可以在移动时施放。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[169030] = {name = "厄运诅咒", description = "用无法避免的厄运诅咒敌人，每5秒造成一次暗影伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[169033] = {name = "烈焰", description = "向目标扔出火球，造成火焰伤害，并在6秒内持续造成额外火焰伤害。该效果可以叠加。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[169035] = {name = "暗影烈焰新星", description = "向目标扔出暗影烈焰球，造成暗影烈焰伤害并吸收3码范围内所有目标受到的治疗效果，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[169036] = {name = "暗影烈焰新星", description = "向目标扔出暗影烈焰球，造成暗影烈焰伤害并吸收3码范围内所有目标受到的治疗效果，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169038] = {name = "邪能烈焰", description = "将一支邪焰之箭射向敌人，对目标及其周围3码范围内的目标造成火焰伤害。同时点燃目标位置，持续6秒，每秒造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[169041] = {name = "黑石大脚", description = "黑手猛踢当前的目标，将其击退。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169048] = {name = "毒气弹", description = "命中时炸弹爆炸，在15秒内诱捕附近的敌人，并造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[169059] = {name = "毒气弹", description = "命中时炸弹爆炸，在15秒内诱捕附近的敌人，并造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169060] = {name = "烟雾弹", description = "接触后会爆炸的炸弹，在15秒内干扰附近敌人的视线。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[169088] = {name = "召唤黑铁恐法师", description = "召唤一个黑铁恐法师。", mechanic = nil, range = "5码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[169094] = {name = "烈焰风暴", description = "召唤一根火柱，燃烧范围内的所有敌人，每秒造成1356853点火焰伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[169102] = {name = "活力之血", description = "活力之血溅到了你身上。$B$B所有伤害性法术或技能命中目标时，都会为你恢复8%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169108] = {name = "间接伤害", description = "强大的挖掘射线向天空射出一块土质巨石。巨石落地后会对附近5码范围内的所有玩家造成惊人的物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169117] = {name = "专制打击", description = "专制打击\n被迫与塞拉希尔之斧并肩战斗！", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169129] = {name = "爆燃", description = "一股高热烟雾从船尾喷涌而出，对敌人造成3769025点火焰伤害。发射的火炮弹幕越多，爆炸的威力就越大。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[169149] = {name = "腐臭俯冲", description = "施法者快速飞跃当前目标并对仍然留在飞行路线上的所有目标造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169151] = {name = "召唤黑铁老兵", description = "召唤一个黑铁老兵。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[169152] = {name = "带电钉刺", description = "施法者肆意抽打，对目标射出带电的钉刺。受害者在12秒内持续受到自然伤害。", mechanic = nil, range = "40码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[169156] = {name = "邪能献祭", description = "燃烧敌人造成火焰伤害，并在9秒内持续造成额外火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "魔法"},
[169157] = {name = "恶魔飞跃", description = "跃向目标附近的某个位置并向前方锥形范围吐出邪火，造成一次火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[169159] = {name = "恶魔吐息", description = "跃向目标附近的某个位置并向前方锥形范围吐出邪火，造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169170] = {name = "恶毒打击", description = "施法者用一把带有特殊毒液的刀刃攻击敌人，在15秒内持续造成自然伤害。15秒后，受害者将会昏迷，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[169174] = {name = "毒药瓶", description = "施法者向附近敌人投掷数个毒液瓶。击中敌人后，每个毒液瓶会生成一团致命毒气，对范围内的玩家造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169179] = {name = "巨灵猛击", description = "雅努转身并击碎大地，对前方的所有敌人造成7758238点自然伤害，使其昏迷5秒。此外，该效果还会对所有敌人造成3879119点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[169183] = {name = "恶魔飞跃", description = "跃向目标附近的某个位置并向前方锥形范围吐出邪火，每秒造成一次火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[169185] = {name = "恶魔吐息", description = "跃向目标附近的某个位置并向前方锥形范围吐出邪火，每秒造成一次火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169186] = {name = "致命毒气", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169213] = {name = "Seed Tender Tomen - Sale", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169215] = {name = "灼热图腾", description = "在脚下召唤一根灼热图腾，持续30秒。图腾会持续攻击附近敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169217] = {name = "灼热箭", description = "对目标造成火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[169218] = {name = "剧毒之血", description = "激烈的战斗使得施法者的血液剧烈沸腾，每10秒提高其10%的伤害。\n\n 施法者的剧毒之血一旦达到10层就会发生爆炸，并在区域内留下剧毒瓦斯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169219] = {name = "剧毒", description = "激烈的战斗使得施法者的血液剧烈沸腾，每10秒提高其10%的伤害。\n\n 施法者的剧毒之血一旦达到10层就会发生爆炸，并在区域内留下剧毒瓦斯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169223] = {name = "剧毒瓦斯", description = "每当一只剧毒小蜘蛛被杀死时就会留下一团毒气。进入毒气的玩家会受到自然伤害。中毒发疯的白鬼会冲向毒气并将其吸入体内。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169232] = {name = "雷霆之矛", description = "钢铁征服者向你扔出长矛，造成0点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[169233] = {name = "吸入", description = "兽人会吸入小蜘蛛死后留下的毒气。如果成功，兽人就会获得剧毒之血效果。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[169234] = {name = "剧毒瓦斯", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169235] = {name = "时光牢笼", description = "时光牢笼\n被困在时光内。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169248] = {name = "吞噬", description = "艾里塔克尝试吃掉一个白鬼兽人。如果成功，艾里塔克会恢复最大生命值的25%。", mechanic = nil, range = "10码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[169251] = {name = "缠藤", description = "雅努向一名随机肯瑞托战斗法师投掷木刃，生成植物并困住他们。该效果会使肯瑞托战斗法师昏迷并每秒造成一次自然伤害，直到纠缠的植物被摧毁为止。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[169265] = {name = "制造木刃", description = "雅努创造出了一把新的木刃。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[169271] = {name = "蛛网爬行", description = "艾里塔克在蛛网上爬行。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169272] = {name = "下落", description = "艾里塔克从蛛网上下落，寻找粗心大意的猎物。范围内任何白鬼兽人或玩家都会被噬咬，受到大量物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169277] = {name = "邪能流星", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169279] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169281] = {name = "能量晶簇", description = "造成的伤害和治疗量提高100%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[169284] = {name = "暗言术：痛", description = "发出黑暗的咒语，每3秒对一个敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[169302] = {name = "硬化", description = "使施法者对昏迷效果免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169303] = {name = "激怒", description = "鲁格多尔拒绝失败，他造成的物理伤害提高50%，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169317] = {name = "大地之刺", description = "对40码范围内的敌人造成自然伤害，并将其击飞。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169331] = {name = "大地掌击", description = "对施法者前方锥形区域45码范围内的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[169334] = {name = "碎裂大地", description = "向目标位置射出一波碎裂大地，每1秒造成10点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169341] = {name = "挫志怒吼", description = "震耳欲聋的咆哮干扰了你的感官，使你造成的伤害降低50%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[169346] = {name = "大地粉碎", description = "对目标附近10码范围内的敌人造成47点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169353] = {name = "Adventuring Desi and Pug", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169368] = {name = "正义之怒", description = "激活时将提高你所产生的威胁值，使你成为一个更有效的坦克。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[169371] = {name = "横扫", description = "施法者用双手向前方拍击，对前方所有玩家造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[169375] = {name = "毒性箭", description = "施法者将毒血箭射向目标，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[169376] = {name = "剧毒蛰针", description = "施法者随机钉刺一名附近的玩家。被钉刺后，受害者每3秒受到一次自然伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[169382] = {name = "毒气箭幕", description = "施法者将自己的毒血以2枚飞弹形态射向远距离的目标。当飞弹击中后，将形成剧毒瓦斯。站在瓦斯内的玩家将受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[169384] = {name = "寒冰碎片", description = "寒冰碎片\n被困在冰晶里。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169402] = {name = "小戈隆碾压", description = "每秒对敌人造成1489点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[169413] = {name = "战术脚踢", description = "一次精准的猛踢将你击倒在地，造成4848899点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169414] = {name = "钢箭", description = "造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[169417] = {name = "刃片风暴", description = "爆出大量刀刃造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[169418] = {name = "三倍攻击", description = "对施法者面前的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[169425] = {name = "重殴", description = "痛打一名敌人，造成2点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[169445] = {name = "毒性喷涌", description = "对100码内的玩家造成2909340点自然伤害，并在之后的6秒内每2秒造成额外1091002点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[169448] = {name = "待发", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169449] = {name = "待发", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169451] = {name = "暗影之翼", description = "破碎者特斯卡献祭盟友，吸取他们的精华获得暗影双翼！", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169476] = {name = "暗影触碰", description = "触碰一名敌人，造成暗影伤害并使其受到的暗影伤害提高10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[169484] = {name = "脚踢", description = "脚踢敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169491] = {name = "吞噬精华", description = "在5秒内从一名敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[169494] = {name = "活体树叶", description = "在每名玩家的位置召唤一个魔叶漩涡。漩涡每1秒对其中的玩家造成2182004点自然伤害，并使其无法攻击和施放法术。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[169498] = {name = "震耳怒吼", description = "对40码范围内的敌人造成19点物理伤害并打断施法。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169499] = {name = "裂颅", description = "造成500%的武器伤害并使目标昏迷，持续6秒。布里豪斯昏迷时会忘却自己的目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169504] = {name = "狂暴", description = "攻击速度提高50%，造成的所有伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169510] = {name = "Spawn Check", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169519] = {name = "毒幕", description = "向施法者前方的敌人吐出剧毒，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169567] = {name = "投掷种子", description = "向一名敌人投掷种子，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[169569] = {name = "冲击波打击", description = "使所有敌人昏迷，持续%d。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169571] = {name = "舞动荆棘", description = "造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169574] = {name = "自然之怒", description = "每1秒对附近敌人造成一次自然伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169581] = {name = "粉碎护甲", description = "彻底摧毁一名敌人的盔甲，造成物理伤害并使其护甲值降低100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[169584] = {name = "锯齿脊针", description = "向敌人射出撕裂血肉的骨刺，如果目标尝试移动则受到物理伤害，持续30秒。", mechanic = "流血", range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[169590] = {name = "聒噪尖啸", description = "发出恐怖的尖叫，对敌人造成暗影伤害并使其移动速度降低50%，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[169613] = {name = "源生", description = "雅努播种下一地幼苗并开始引导源生，持续12秒。当引导完成时，所有未被践踏的幼苗将成长为凶猛鞭笞者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169621] = {name = "黑暗鞭笞", description = "对前方锥形范围内的敌人造成暗影伤害。被击中的敌人会持续受到额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[169622] = {name = "减速药膏", description = "将衰弱毒药涂抹在一件武器上，使近战攻击有几率使敌人的移动速度降低50%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[169626] = {name = "消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169629] = {name = "暗影之舞", description = "在阴影中舞动，周期性攻击敌人。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[169634] = {name = "暗影打击", description = "从暗影中攻击一个敌人，造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169650] = {name = "骑乘中", description = "瑞沙德骑着鸦母卡鲁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169657] = {name = "剧毒之爪", description = "打击一名敌人，造成12122247点物理伤害并使其中毒，每3秒造成3879119点自然伤害，持续9秒。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[169668] = {name = "熟睡", description = "这个怪物睡得很熟。也许不应该把他惊醒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169689] = {name = "投掷飞轮", description = "向目标投掷飞轮。", mechanic = nil, range = "5—20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169710] = {name = "暴躁", description = "变得暴躁！造成的伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169714] = {name = "喘息", description = "对施法者前方锥形范围内的所有敌人放出自然能量波，造成3769025点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[169716] = {name = "头槌", description = "对施法者前方的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169721] = {name = "头槌！", description = "对施法者前方的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[169724] = {name = "火山之地", description = "召唤一个火球，每秒对距离最近的玩家造成 1 点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169725] = {name = "熔岩爆裂齐射", description = "对50码范围内的敌人造成19点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169730] = {name = "岩石箭", description = "随机对一名敌人造成29点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[169732] = {name = "石壁", description = "用石头保护一名盟友，吸收其受到的233点所有伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[169733] = {name = "蛮力重击", description = "造成物理伤害并使目标护甲降低20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169737] = {name = "毁灭猛击", description = "跳向一个敌人所在的位置，对0码范围内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169742] = {name = "炽热烈焰", description = "点燃施法者周围的区域，每1秒对附近的所有敌人造成2点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[169744] = {name = "熔岩爆裂", description = "你向目标抛掷熔岩，造成58点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169775] = {name = "狂热咆哮", description = "拉戈尔疯狂嘶吼，对附近的所有敌人造成6点物理伤害，距离拉戈尔越远，受到的物理伤害就更大，最多12点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169776] = {name = "撕裂肉体", description = "拉戈尔疯狂猛击5码范围内的所有敌人，造成5点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[169779] = {name = "猛踢", description = "拉戈尔野蛮地猛踢一名敌人，造成10点物理伤害，并使其移动速度降低45%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169783] = {name = "残忍劈砍", description = "拉戈尔凶残地猛击一个敌人，每2秒造成2点物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169790] = {name = "受惊", description = "辛利被你的出现所惊吓并开始脱离现实世界。辛利的生命值降至80%时会打断她的施法。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[169797] = {name = "邪能裂痕", description = "造成0点物理伤害，并撕裂地面生成一片邪能区域，每5.2秒对范围内的敌人造成0点火焰伤害。该区域持续存在30秒。", mechanic = nil, range = "50码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[169801] = {name = "丧失控制", description = "洛玛格·碎颚因为体内的不明物体而失去了控制！", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[169804] = {name = "烈焰之拳", description = "近战攻击有一定几率造成2点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169805] = {name = "邪能烈焰", description = "对冲击点周围4码范围内的所有敌人造成9点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[169810] = {name = "阳炎爆裂", description = "施法者发生爆炸，对10码范围内的所有敌人造成1035095点火焰伤害。爆炸会使施法者进入休眠状态。\n\n 施法者附近5码范围内的灰烬堆都将被激活。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169823] = {name = "火球术", description = "施法者向目标扔出火球，造成火焰伤害。受害者将受到额外的火焰伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[169824] = {name = "寒冰箭", description = "施法者向目标扔出冰箭，造成冰霜伤害。被击中后，受害者的移动速度将会降低15%，持续10秒。\n 该效果最多可叠加2次。", mechanic = "被诱捕", range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[169825] = {name = "奥术冲击", description = "施法者用奥术能量冲击目标，对目标造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[169839] = {name = "炎爆术", description = "造成5333789点火焰伤害并且每3秒额外造成2182004点火焰伤害，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[169840] = {name = "寒冰箭", description = "造成3879119点冰霜伤害，并使目标的移动速度降低40%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[169843] = {name = "龙息术", description = "施法者向前方锥形范围内吐出火焰。任何被火焰击中的敌人都将受到火焰伤害并毫无目的地游荡，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[169846] = {name = "邪能熔岩爆裂", description = "以邪能魔法轰击目标，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[169847] = {name = "冰冻噬咬", description = "施法者生成极冷容器，2秒后冻结所有在范围内的玩家。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[169849] = {name = "邪能献祭", description = "燃烧敌人造成火焰伤害，并在9秒内持续造成额外火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[169851] = {name = "黑洞", description = "施法者制造一场奥术能量漩涡牵引附近的玩家。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169880] = {name = "吞噬魔法", description = "净化敌人身上的1个增益法术。每吞噬一个增益法术，施法者造成的伤害就会提高15%，持续30秒。该效果可以叠加。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[169883] = {name = "暗影撕咬", description = "噬咬敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[169900] = {name = "折磨", description = "折磨目标，对3码范围内的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[169902] = {name = "全视之眼", description = "看透扭曲的虚空，观察者能够看穿潜行和隐身的形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169917] = {name = "邪能重击", description = "用巨大的战锤重击地面，形成一片邪能池，周期性造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[169918] = {name = "邪能重击", description = "用巨大的战锤重击地面，形成一片邪能池，周期性造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[169929] = {name = "伐木重击", description = "多瘤古树碾压前方所有玩家，造成3561735点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[169945] = {name = "菌类巨化", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170028] = {name = "寒冰箭", description = "对敌人射出寒冰箭，造成3165992点冰霜伤害并使其移动速度降低50%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170034] = {name = "Phylarch Escape", description = nil, mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[170067] = {name = "烈焰冲锋", description = "挥舞一把燃烧的武器并向前冲刺，对遇到的敌人造成火焰伤害并将其击退。在即将抵达冲刺目标时，喷射出一大团烈焰，对10码范围内的敌人造成额外火焰伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170080] = {name = "火舌", description = "劈砍目标，对5码范围内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[170085] = {name = "火焰兰花粉", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170086] = {name = "久经考验的智慧", description = "被困在时光气泡中有足够的时间对敌人的攻击做出反应。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170091] = {name = "邪火炸弹", description = "向地面位置投掷邪火炸弹，使其爆燃，持续30秒。邪火炸弹会对命中目标每秒造成一次火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[170099] = {name = "强力一击", description = "狂野的一击造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[170111] = {name = "虚空爆炸", description = "对5码范围内的所有敌人造成暗影伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170120] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170121] = {name = "步枪射击", description = "造成8点物理伤害。", mechanic = nil, range = "70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170144] = {name = "可观的寒冰屏障", description = "你被一道寒冰屏障所笼罩，在4秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。同时也会引发低温效果，在30秒内不能再次施放寒冰屏障。", mechanic = "坚强", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[170153] = {name = "岩浆软泥", description = "一层薄薄的软泥覆盖在你身上，保护你免受岩浆的炙烤。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170171] = {name = "猛击", description = "立即冲向一个目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[170178] = {name = "暗影笼罩", description = "以暗影能量攻击，对一名敌人造成暗影伤害，并使其受到的暗影伤害提高10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[170180] = {name = "暗影灌注", description = "将暗影能量注入施法者体内，每1.5秒对附近敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[170184] = {name = "寒冷气候知识", description = "被困在寒冰屏障里使斥候对寒冷的气候有了更深层次的了解。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170187] = {name = "暗影新星", description = "爆发出黑暗能量，对附近敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[170196] = {name = "撕裂旋风", description = "快速旋转，对附近所有敌人造成物理伤害并使其流血，每3秒受到一次额外物理伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170201] = {name = "阴冷突刺", description = "攻击一名敌人，造成暗影伤害，并使其移动速度和急速降低50%，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[170208] = {name = "狂暴冲锋", description = "卡加斯挥舞刀刃向你冲来，每0.5秒对他前方的所有目标造成 125 %的武器伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170215] = {name = "暗影内爆", description = "黑暗能量发生内爆，对敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[170216] = {name = "暗影触碰", description = "触碰一名敌人，造成暗影伤害并使其受到的暗影伤害提高10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[170218] = {name = "黑暗弥漫", description = "施法者体内爆发出暗影，对范围内的敌人造成少量暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170222] = {name = "刃舞", description = "卡加斯用极快的速度在他的目标周围从不同角度疯狂打击，每0.5秒造成 19 点物理伤害，持续3秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170299] = {name = "双重践踏", description = "践踏地面两次，对敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[170313] = {name = "火焰之盾", description = "靠近伊沃卡兹的敌人会受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[170325] = {name = "镰刃旋风", description = "攻击一名敌人，造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170353] = {name = "虚无之噬", description = "每2秒造成一次暗影伤害，移动速度降低10%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[170365] = {name = "奥术弹幕", description = "用大量奥术能量轰击目标，造成奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[170367] = {name = "恶毒投掷", description = "向一名随机目标投掷武器，使其流血，造成40%的伤害并施加诱捕效果，持续6秒。", mechanic = "流血", range = "40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[170369] = {name = "荆棘旋风", description = "施法者被大量树叶包围击退玩家，并对6码范围内的所有玩家造成150点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[170371] = {name = "猛击", description = "劈砍4码范围内的敌人，造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "4​秒", dispel_type = nil},
[170373] = {name = "刀锋之牙", description = "撕咬一名敌人，每3秒造成一次物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[170376] = {name = "碎裂", description = "爆炸，将自己化为碎片，对10码范围内的敌人造成火焰伤害。3秒后，重新组合身躯，重返战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170383] = {name = "植物的崛起", description = "荆棘大王菲里释放出植物能量，复活部分追随者，使其重返战斗！", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[170395] = {name = "苏卡的猎物", description = "受到利刃冲刺的伤害提高180%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170396] = {name = "灵魂通道", description = "放出一群幽灵，对幽灵接触到的敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[170402] = {name = "灵魂镣铐", description = "束缚目标的灵魂，造成暗影伤害并使其沉默，持续3秒。", mechanic = "缄默", range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[170405] = {name = "玛拉卡的血腥召唤", description = "受到鲜血仪式的伤害提高180%", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170411] = {name = "孢子吐息", description = "孢子从宿主体内喷出，对前方锥形范围内的所有敌人造成3769025点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[170418] = {name = "恶毒猛击", description = "对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[170426] = {name = "污秽图腾", description = "在施法者脚下召唤一根污秽图腾，持续25秒。该图腾会周期性向一个随机位置喷吐邪能火球，对附近的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[170431] = {name = "发射", description = "将驾驶员发射到指定地点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170444] = {name = "邪教雕像", description = "一座栩栩如生的雕像！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170456] = {name = "笨拙扫击", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170459] = {name = "剑刃风暴", description = "魔女泰普特莎在一条直线上旋转，用所有的刀刃攻击前方的敌人。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[170465] = {name = "腥红劈砍", description = "魔女泰普特莎的腥红之刃使敌人流血，每3秒造成一次物理伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170466] = {name = "暗影鞭笞", description = "魔女泰普特莎的暗影之刃使敌人每2秒受到一次暗影伤害，并使其受到的治疗效果降低50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170468] = {name = "幽魂劈砍", description = "魔女泰普特莎的幽魂之刃使敌人每4秒受到一次火焰伤害，并使其移动速度降低30%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170478] = {name = "火焰喷射器", description = "对施法者面前锥形区域内的所有敌人造成火焰伤害，持续1.5秒。对强力目标造成更高伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[170480] = {name = "熵能旋风", description = "对施法者周围5码范围内的所有敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170487] = {name = "刺骨之噬", description = "施法者向前猛冲，噬咬前方15码范围内的所有敌人，对被咬中的所有玩家造成物理伤害。\n 被击中的玩家将受到刺骨之噬影响，每层效果使其受到后续刺骨之噬的伤害提高10%。", mechanic = nil, range = "15码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[170492] = {name = "And Justice for Thrall: Warsong Miss Arrow", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170496] = {name = "集束榴弹", description = "扔出大量会爆炸的榴弹，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170517] = {name = "激活", description = "激活。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[170518] = {name = "爆炸", description = "对5码范围内的敌人造成250点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170557] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170563] = {name = "魔化能量", description = "黑暗能量向前喷发，对敌人造成相当于其最大生命值25%的伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170567] = {name = "暗影之刺", description = "用暗影尖刺冲击一个目标，造成暗影伤害并使其受到的治疗量降低5%，持续20秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[170574] = {name = "锁链抓钩", description = "在阿兰卡峰林用抓钩跳上一头九头蛇。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170576] = {name = "灵魂容器", description = "暗影法术和技能造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[170578] = {name = "掠夺之影", description = "攻击前方锥形范围内的敌人，造成暗影伤害并使其受到的伤害提高20%，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[170579] = {name = "暗影灌能", description = "将暗影能量注入施法者体内，每1.5秒对附近敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[170580] = {name = "黑暗屏障", description = "暗影屏障围绕着施法者，吸收接下来受到的17点魔法伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[170584] = {name = "快刀手", description = "米格拉显示出超凡的武器技巧，急速提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[170592] = {name = "召唤闪电", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[170595] = {name = "专家姿态", description = "军士长米格拉采用了专家姿态，使其对接下来3个技能的招架几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[170607] = {name = "重力猛击", description = "军需官赫沙克用战锤猛击地面，对所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[170608] = {name = "腐蚀术", description = "腐蚀目标，在12秒内造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[170615] = {name = "战锤时刻", description = "军需官赫沙克用战锤猛击前方的地面，对敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[170619] = {name = "灾难之握", description = "将目标束缚在暮光之中，造成暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "魔法"},
[170625] = {name = "怒嚎", description = "发出巨大的咆哮，对敌人造成暗影伤害并使其移动速度降低30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[170633] = {name = "尖啸之魂", description = "对30码范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170640] = {name = "火焰箭", description = "向目标射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170666] = {name = "奥术飞弹", description = "在6秒内用大量奥术能量冲击目标，造成奥术伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[170673] = {name = "投掷战斧", description = "施法者扔出战斧生成虚空能量飓风对敌人造成0点暗影伤害，并召唤骷髅协助施法者。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[170679] = {name = "铁链齐射", description = "向所有敌人射出锁链，造成4601点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170687] = {name = "影舞步", description = "在阴影中穿行，攻击随机敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[170734] = {name = "激活", description = "激活。", mechanic = nil, range = "40码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[170735] = {name = "自爆", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170738] = {name = "炎爆术", description = "向一名敌人扔出火球，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[170739] = {name = "激活炸弹机器人", description = "扔出3个炸弹机器人，一旦武装完毕就会冲锋并爆炸。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170740] = {name = "气定神闲", description = "使你下一个法师法术变成瞬发。对变形术、传送法术和传送门法术不起作用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170742] = {name = "逃脱", description = "从敌人身边跳开，对0码范围内的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170746] = {name = "黑暗熵能", description = "引导一场暗影魔法风暴，对敌人造成暗影伤害并将其拉向中心。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[170750] = {name = "榴弹爆破", description = "发射一枚爆裂炮弹，对20码范围内的敌人造成4点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[170751] = {name = "毁灭之影", description = "召唤黑暗之影压迫敌人的喉咙，每1秒对其造成50点暗影伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = "魔法"},
[170757] = {name = "暗影之息", description = "对施法者前方锥形范围内的敌人造成4点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[170758] = {name = "宠物训练师", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170762] = {name = "死蛆虫咬", description = "对当前目标造成0点瘟疫伤害并有几率使其染上疾病，每1秒造成额外0点瘟疫伤害，持续6秒。", mechanic = nil, range = "7码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170764] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[170766] = {name = "暗影传染", description = "暗影传染\n每3秒遭受一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170783] = {name = "虚空印记", description = "在目标脚下召唤一块符文。3秒后，符文爆发并造成5点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170784] = {name = "黑暗之光", description = "对施法者正面的敌人造成200点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170785] = {name = "疲劳诅咒", description = "使目标的移动速度降低30%，持续8秒。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[170786] = {name = "隔绝弹幕", description = "从敌人身边跳开，对0码范围内的敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170794] = {name = "战争践踏", description = "用恶魔之力踩踏地面，对9码范围内的敌人造成物理伤害并使其昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[170795] = {name = "精华复制", description = "窃取目标的精华。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170802] = {name = "残废术", description = "致残目标，立即造成暗影伤害并使其近战和法术急速降低30%，移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[170810] = {name = "解救鸦人流亡者", description = "被救出的流亡者会在短时间内协助你。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170813] = {name = "虚空印记", description = "在目标脚下召唤一块符文。3秒后，符文爆发并造成5点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[170821] = {name = "虚空风暴", description = "生成一道力量波反击敌人，每1秒造成0点暗影伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[170824] = {name = "沸腾胆汁", description = "施法者喷出会弹跳的腐烂胆汁球，造成自然伤害的同时生成一片残留胆汁，对范围内的任何人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[170825] = {name = "痛苦诅咒", description = "诅咒一名敌人陷入极大的痛苦中，在12秒内造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[170827] = {name = "撕咬", description = "施法者猛烈攻击，对其前方30码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170828] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[170840] = {name = "水分吸收", description = "德斯克斯从附近的生命体体内吸取水分，使其脱水。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[170842] = {name = "脱水", description = "德斯克斯从附近的生命体体内吸取水分，使其脱水。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170851] = {name = "剧痛鞭笞", description = "猛击前方5码的半圆范围，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[170852] = {name = "嫉妒之吻", description = "诱惑一个目标，造成暗影伤害并使其昏迷，持续3秒。该效果在受到伤害后消失。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[170855] = {name = "纠缠根须", description = "你的铁木树皮还会使目标获得自然之握效果，使最先攻击该目标的2名敌人定身6秒。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[170871] = {name = "混乱生长", description = "将真菌孢子喷洒至空气中，使得蘑菇遍地生长。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170872] = {name = "冻水喷发", description = "“死水”德斯克斯爆发出大量冰水，对敌人造成冰霜伤害并使其被浸湿。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[170873] = {name = "溃烂箭", description = "向一名敌人射出溃烂箭，造成6点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[170874] = {name = "冻水冲击", description = "用冰水冲击一个目标，造成冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[170878] = {name = "虚空吐息", description = "对施法者前方锥形范围内的所有敌人造成4点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[170887] = {name = "献上灵魂", description = "施法者献出自己的生命之力保护塞泰。只要施法者保持施法状态，塞泰受到的伤害就会降低50%，而施法者将每秒损失最大生命值的5%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170889] = {name = "鞭笞巨口", description = "每0.5秒造成一次物理伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[170893] = {name = "碎地", description = "克鲁努斯升起周围的土石，对目标造成63点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170900] = {name = "虚空射线", description = "塞泰的暗影能量向四周发出光束。被光束击中的玩家将每秒受到一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[170905] = {name = "震地", description = "克鲁努斯猛击周围地面，每1秒造成19点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[170907] = {name = "眼棱", description = "将暗影能量聚焦于目标位置，使其燃烧，每秒造成一次暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170918] = {name = "旋光冲击", description = "用恶魔能量冲击一个目标，对施法者前方一条直线上0码范围内的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170928] = {name = "大地之刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[170934] = {name = "复苏光辉", description = "抽取水晶中的能量，每1秒为附近的所有生物恢复1%的最大生命值，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170973] = {name = "晨露注射", description = "将被腐化的生命注入一个目标体内。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[170981] = {name = "暗影打击", description = "塞泰操控暗影法术对抗安苏。每3.5秒安苏就会损失2点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170983] = {name = "音速打击", description = "安苏操控暗影法术对抗塞泰。塞泰每4.5秒损失8点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170991] = {name = "塞泰之血", description = "塞泰之血对所有敌人来说都极具腐蚀性。任何解除到塞泰之血的目标都会触发爆炸，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[170993] = {name = "低语", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2.778​小时", dispel_type = nil},
[171009] = {name = "恶毒菌株", description = "恶毒菌株\n对附近敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171013] = {name = "活跃生长", description = "活跃生长\n播撒活跃的孢子！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171014] = {name = "沸腾", description = "地狱火嘲讽目标强迫其攻击自己。\n\n自动施放:\n 嘲讽没有攻击地狱火的当前目标或者正在攻击其主人的目标。\n\n(点击右键以启用或禁用该技能)", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[171017] = {name = "流星打击", description = "地狱火释放出一股强大的火焰冲击，对附近目标造成([12.5% of Spell Power])点火焰伤害并使其昏迷，持续2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[171020] = {name = "菌菇重击", description = "重击一个目标，造成物理伤害并使其移动速度降低50%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[171021] = {name = "灼烧魔法", description = "净化一名敌人身上1个增益魔法效果。\n\n自动施放:\n 对深渊魔的当前目标使用。\n\n(点击右键以启用或禁用该技能） )", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[171022] = {name = "强力怒吼", description = "施放非自然的法术，对敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171028] = {name = "粉碎", description = "火山领主伊格尼斯重击地面，使敌人衰弱崩溃，造成物理伤害并降低其最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171033] = {name = "火焰之雨", description = "召唤熔火之雨，灼烧选定区域内的所有敌人，每1秒造成一次火焰伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[171036] = {name = "钢铁战吼", description = "发出号令战吼，使6码范围内所有盟友的攻击速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171037] = {name = "阴燃冲锋", description = "火山领主伊格尼斯向前方野蛮冲锋，使大地开始碎裂颤抖，对被击中的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[171041] = {name = "铁链齐射", description = "对15码范围内的敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171044] = {name = "火炮射击", description = "造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[171047] = {name = "穿透猛刺", description = "穿刺一名敌对目标，立即造成物理伤害并每3秒造成一次额外物理伤害，持续15秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171052] = {name = "复苏光辉", description = "抽取水晶中的能量，每1秒为附近的所有生物恢复1%的最大生命值，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171056] = {name = "烈焰冲撞", description = "施法者向前喷吐烈焰，使地面爆燃，持续15秒。接触后会对目标每秒造成一次火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[171057] = {name = "噬体虚空", description = "每1秒造成1点暗影伤害，持续8秒。\n 效果消失后生成一个 虚空内爆 。\n\n\n虚空内爆\n 100码射程\n\n瞬发 对所有玩家造成8点暗影伤害，并立即消灭8码范围内的任意凝聚的虚空碎片。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[171060] = {name = "冷凝", description = "艾罗萨恩使水滴附着在敌人身上，造成冰霜伤害并施加浸水效果，使其移动速度降低5%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[171061] = {name = "浸水", description = "艾罗萨恩使水滴附着在敌人身上，造成冰霜伤害并施加浸水效果，使其移动速度降低5%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171063] = {name = "升温", description = "艾罗萨恩加热敌人，造成火焰伤害并将其点燃，每3秒造成额外火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[171064] = {name = "召唤深渊魔", description = "从空中召唤一只邪脉深渊魔。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171065] = {name = "着火了！", description = "艾罗萨恩加热敌人，造成火焰伤害并将其点燃，每3秒造成额外火焰伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171068] = {name = "雷霆一击", description = "穆戈尔重击地面，对10码范围内的所有敌人造成24点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "3.6​秒", cooldown = nil, dispel_type = nil},
[171070] = {name = "熵能护盾", description = "受到的伤害降低99%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[171071] = {name = "献祭光环", description = "以邪能法术光环包围自己，对0码范围内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171078] = {name = "蒸汽反应", description = "暴虐的艾罗萨恩在同时受到浸水和着火了效果影响的目标身上触发蒸汽动力反应。随后的蒸汽冲击会造成大量火焰伤害并将敌人打飞。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[171084] = {name = "火舌", description = "劈砍目标，对5码范围内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[171091] = {name = "融合虚空", description = "召唤一个融合的虚空裂片协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[171094] = {name = "静电缠握", description = "穆戈尔将所有人拉到脚下。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "9​秒", dispel_type = nil},
[171126] = {name = "暗影追踪", description = "遁入暗影，并出现在敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171132] = {name = "锯齿长矛", description = "向你投掷长矛，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[171134] = {name = "锯齿流星索", description = "向敌人掷出锯齿流星索，造成物理伤害并使其移动速度降低30%。", mechanic = "被诱捕", range = "35码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[171143] = {name = "虚无天幕", description = "在一大团虚空能量中爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[171155] = {name = "破胆咆哮", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[171159] = {name = "碾压藤蔓", description = "用藤蔓缠绕挤压一个敌人，每1秒造成一次自然伤害，并使其移动速度降低30%，持续4秒。", mechanic = "缄默", range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[171165] = {name = "破碎虚空", description = "对施法者前方锥形范围内的所有敌人造成17点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171166] = {name = "炽热凋零", description = "查尔·恐翼吐出瓦解烈焰，对敌人造成火焰伤害并使其移动速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[171167] = {name = "迁跃", description = "传送至目标身后获得战术优势，造成的伤害提高10%，持续15秒。该效果可以叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[171171] = {name = "献祭余烬", description = "将高温余烬散播到地面上，对范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[171180] = {name = "阵风", description = "一股强风攻击附近的敌人，造成自然伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[171181] = {name = "献祭余烬", description = "靠近献祭余烬会每2秒对敌人造成一次火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171186] = {name = "啄击", description = "狠狠啄击一个目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[171189] = {name = "阵风冲击", description = "快速扇动纤细的翅膀，击退前方锥形范围内的敌人。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[171193] = {name = "投掷箱子", description = "向目标扔出一个箱子。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171194] = {name = "白热地狱", description = "查尔·恐翼引导一股野蛮的地狱烈焰！对所有敌人造成火焰伤害并使献祭余烬在高温下不断强化。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[171197] = {name = "恶毒诅咒", description = "击败这个生物会将恶毒诅咒转移给杀死它的人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171200] = {name = "白热余烬", description = "当查尔·恐翼施放白热地狱时，献祭余烬会急剧升温。对大范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171236] = {name = "邪能重击", description = "用巨大的战锤重击地面，形成一片邪能池，周期性造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[171239] = {name = "邪能尖刺", description = "击碎大地爆发出邪能能量，对任何被击中的敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[171331] = {name = "掠夺之火", description = "向敌人位置投掷燃烧的火把，在9秒内造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[171336] = {name = "胧月箭", description = "造成奥术伤害，并在6秒内每2秒造成额外的奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[171342] = {name = "扭曲现实", description = "扭曲空间结构，对施法者前方的敌人造成暗影伤害。被击中敌人的移动速度还会降低20%并每1秒受到一次额外暗影伤害，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[171343] = {name = "反噬", description = "令敌人昏迷3秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[171346] = {name = "奇点", description = "生成一个重力井将所有敌人吸引至施法者身边，降低其25%的移动速度，持续3秒。\n\n 3秒后，施法者爆发出虚空能量，对0码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171354] = {name = "燃烧", description = "用邪火包围目标，使其造成的伤害提高30%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[171364] = {name = "硫磺云团", description = "附近敌人的施法速度降低 75 %。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171385] = {name = "震地", description = "重击地面，每1秒对附近敌人造成一次自然伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[171390] = {name = "烧灼", description = "立即对一名敌人造成火焰伤害，并随后每3秒造成一次额外火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[171394] = {name = "泼洒", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171398] = {name = "强风", description = "摧枯拉朽的强风对敌人造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171425] = {name = "烈焰引爆", description = "引导一场炽热的爆炸，对20码范围内的敌人造成火焰伤害。轰！", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[171430] = {name = "燃烧", description = "用邪火包围目标，使其造成的伤害提高30%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[171433] = {name = "献祭光环", description = "对附近的敌人造成火焰伤害。\n 周期性用烈焰包围附近的饥饿的杂交犬。\n燃烧\n 40码射程\n\n瞬发 用邪火包围目标，使其造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171444] = {name = "熔火之咬", description = "噬咬目标，造成火焰伤害并在6秒内造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[171459] = {name = "邪能冲锋", description = "冲锋敌人。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[171468] = {name = "裂骨飞幕", description = "射出持续不断的裂骨弹幕，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[171471] = {name = "阵风", description = "向前方吹出猛烈的强风，每2秒对敌人造成一次自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171486] = {name = "恶毒诅咒", description = "下一次致命攻击会触发诅咒，为你恢复最大生命值的75%并使诅咒寻找新的主人。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171490] = {name = "阳炎射线", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171499] = {name = "召唤水之魂", description = "召唤数个水之魂协助施法者。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171503] = {name = "日光灌注", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[171504] = {name = "冻水崩裂", description = "剧烈爆炸，对一名敌方目标造成冰霜伤害，并消灭施法者。", mechanic = nil, range = "1码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[171526] = {name = "感染巨口", description = "裂喉的嘴巴充满细菌，攻击有几率造成 感染之伤 。\n\n\n感染之伤\n 近战范围\n\n\n瞬发 你的伤口被腐化疾病所感染，每3秒对一名敌人造成自然伤害，并使其受到的治疗效果降低25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171527] = {name = "感染之伤", description = "你的伤口被腐化疾病所感染，每3秒对一名敌人造成自然伤害，并使其受到的治疗效果降低25%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[171529] = {name = "酸液喷射", description = "喷出一滩酸液，对范围内所有敌人每1.5秒造成一次自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171536] = {name = "月光淋漓", description = "向空中吐出月光能量，对附近敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[171537] = {name = "收割旋风", description = "开始旋转，使附近敌人开始流血，每1秒造成644点物理伤害，持续20秒。可以叠加。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[171539] = {name = "凶猛盾击", description = "用盾牌的锯齿边缘凿击敌人，造成4点物理伤害，外加每2秒0点额外的物理伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171570] = {name = "投掷箱子", description = "投掷一个箱子，造成4601点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[171580] = {name = "投掷巨大的弹药箱", description = "扔出一箱爆炸弹药，对爆炸点附近的敌人造成4261点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[171582] = {name = "烈焰风暴吐息", description = "施法者的两个头分别吐出火焰和自然能量。被击中的玩家将受到熔火伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171591] = {name = "新月之轮", description = "在锥形范围内吐出魔法能量，造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171601] = {name = "虹吸仪式", description = "施法者虹吸洞穴生物的生命力。当施法者攫取到这些灵魂时，会恢复2%的最大生命值。任何试图打断这些灵魂的玩家都将遭受到暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[171613] = {name = "地狱火图腾", description = "召唤一根燃烧的地狱火图腾。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171614] = {name = "炼火冲击", description = "对45码范围内的所有敌人造成87点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[171641] = {name = "攻城弹", description = "发射迫击炮弹，对5码范围内的敌人造成火焰伤害，同时将目标击退并使其昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171647] = {name = "土之壁垒", description = "罗格用土之壁垒保护一名盟友，吸收49553点伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[171658] = {name = "恶毒噬咬", description = "两个头同时猛咬，立即造成一次物理伤害并随后每2秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[171689] = {name = "空灵风暴", description = "移动速度降低50%，并每5.2秒对5码范围内的所有敌人造成3点暗影伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171717] = {name = "毁灭仪式", description = "施法者扔出虚空能量箭。任何在能量箭路径上的玩家都会受到暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[171747] = {name = "腐烂恶毒", description = "每2秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[171754] = {name = "虚空仪式", description = "施法者引导虚空能量，周期性引爆其附近的区域。被爆炸击中的玩家将受到暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[171764] = {name = "火球术", description = "对一名敌人造成火焰伤害并使其燃烧，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[171771] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[171773] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[171777] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[171784] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[171786] = {name = "剧毒吐息", description = "吐出一团毒气，每1.5秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171799] = {name = "碎骨", description = "猛击目标，造成物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.8​秒", cooldown = "3​秒", dispel_type = nil},
[171805] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171807] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171852] = {name = "心灵尖刺", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171858] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[171859] = {name = "钉刺箭", description = "向敌人射出一箭，造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[171863] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每1秒造成一次奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[171867] = {name = "撕碎", description = "切割前方锥形范围内的目标，造成13点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[171873] = {name = "缠绕荆棘", description = "令敌人脚下荆棘丛生，每1秒造成一次自然伤害，并使其移动速度降低75%，持续4秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[171874] = {name = "接力跳", description = "跃向目标位置，着陆后造成40点伤害。", mechanic = nil, range = "5—15码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[171880] = {name = "信号弹", description = "为碎地者发出信号攻击目标位置。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171884] = {name = "谴责", description = "射出一支圣光之箭冲击敌人，造成神圣伤害，并使目标在4秒内无法造成爆击效果。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[171886] = {name = "腐化治疗", description = "召唤虚空治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[171890] = {name = "不稳定的猛击", description = "施法者猛击脚下的地面，对5码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[171892] = {name = "切割网", description = "将敌人困在网中，命中时造成物理伤害，接着每1秒还会造成一次物理伤害，并使其定身4秒。", mechanic = "定身", range = "35码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[171893] = {name = "吸取灵魂", description = "在5秒内从一名敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[171894] = {name = "瞄准射击", description = "一次精准的射击，对目标造成相当于武器伤害的物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[171899] = {name = "充能", description = "施法者获得大量太阳能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171900] = {name = "雷霆吐息", description = "雷霆吐息包围整个平台，对所有玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171901] = {name = "虚空绽放", description = "召唤一个虚空精魂，杀死施法者。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[171906] = {name = "酸息术", description = "在锥形范围内吐出强酸，造成自然伤害并使其护甲值降低10%", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[171911] = {name = "爆炸射击", description = "对一名敌人及其周围的所有盟友造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171919] = {name = "十字军打击", description = "对一名敌人造成伤害，并提高其受到的神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[171922] = {name = "正义之锤", description = "锤击当前目标，形成一道光波，对10码范围内的所有目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171927] = {name = "碎手陷阱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171928] = {name = "切骨利斧", description = "重击目标，造成9点物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.8​秒", cooldown = "3​秒", dispel_type = nil},
[171934] = {name = "待发", description = "陷阱被激活，任何踩中陷阱的生物都会受到伤害并昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[171937] = {name = "不稳定", description = "虚空恐魔的熵能天性使其可以退回扭曲虚空。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171943] = {name = "奥术射击", description = "立即射击并造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[171946] = {name = "血肉撕扯", description = "用两把斧头重击地面，对施法者前方的敌人造成16点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3.6​秒", cooldown = "3​秒", dispel_type = nil},
[171950] = {name = "火炮冲击", description = "向远方投掷一块巨石，造成火焰伤害，并对10码范围内的所有敌人造成1000点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[171957] = {name = "出血", description = "对目标造成武器伤害，随后每1秒造成周期性伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172005] = {name = "脓疮箭", description = "向敌人射出一箭，造成5点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[172014] = {name = "窒息浓烟", description = "使敌人脚下的地面喷出令人窒息的浓烟，每1秒造成3点自然伤害，持续15秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[172028] = {name = "影袭", description = "对一名敌人发动凶恶的攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172029] = {name = "毁伤", description = "立即使用两把武器攻击目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172035] = {name = "痛击", description = "对8码范围内的所有敌方目标造成物理伤害，并且每隔5.2秒造成额外的流血伤害，持续5秒。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172042] = {name = "白骨穿刺", description = "穿刺一名敌人，造成6点物理伤害并在随后的8秒内，每1秒造成1点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[172046] = {name = "最终一击", description = "重击地面，对施法者前方的敌人造成16点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[172058] = {name = "石箭雨", description = "对5码以外的目标射出岩石箭，造成4721点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[172060] = {name = "奥术飞弹", description = "在5秒内用大量奥术能量冲击目标，造成奥术伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[172066] = {name = "剧毒辐射", description = "使目标中毒，使其对自己以及附近10码范围内的其他玩家造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[172068] = {name = "无形寄生蟹", description = "无形寄生蟹会寄生在受害者头部。从现在起，它可以轻易窃取宿主的思维，利用思维达成它们不可告人的目的。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[172108] = {name = "晶体爆炸", description = "在目标位置生成若干奥术充能水晶，几秒后对4码范围内的敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[172110] = {name = "地刺飞射", description = "白鬼萨满神奇地从附近的山体上撕下一段大地尖刺并将其射向团队，造成40901点自然伤害，并由所有受影响的玩家均摊。\n\n 如果尖刺没有击中任何玩家，将会使大地裂开，对所有玩家造成6136点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172112] = {name = "法力齐射", description = "释放出大量奥术能量，对施法者前方的多个位置施加奥术能量。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[172115] = {name = "大地冲击", description = "参差的岩石从地面冲出，对施法者周围10码范围内的敌人造成7362点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172116] = {name = "重构", description = "每1秒为施法者恢复10%的最大生命值，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[172138] = {name = "拜夜契约", description = "古加尔手下的苍白兽人开始进行黑暗的仪式，牺牲自己召唤并腐蚀德拉诺的大地之怒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[172139] = {name = "割裂撕咬", description = "噬咬目标，造成物理伤害并使其流血，持续12秒。该效果可以叠加。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[172140] = {name = "衰竭", description = "用光束攻击一个远处的目标，造成暗影伤害并诱捕目标，持续6秒。该效果可以叠加。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172161] = {name = "虚空碎片", description = "每0.5秒造成一次暗影伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[172184] = {name = "测试对象", description = "你最近在一堂课上协助了法术大师。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172186] = {name = "水之冲击", description = "对一名敌人造成冰霜伤害，并使其移动速度降低25%，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[172187] = {name = "下潜", description = nil, mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[172193] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172195] = {name = "喷射", description = "向一名敌人喷出水球，造成冰霜伤害并将其打飞。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172324] = {name = "飞龙追踪飞弹", description = "发射飞弹，攻击附近的所有双头飞龙，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[172328] = {name = "吞噬魔法", description = "净化一个敌人身上的增益魔法效果，为施法者恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172341] = {name = "召唤狂怒之风", description = "莱沃什召唤狂怒之风的协助，造成自然伤害并将敌人打飞。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172343] = {name = "肆掠之风", description = "莱沃什召唤出猛烈的飓风，对敌人造成自然伤害并将敌人推开。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[172347] = {name = "狂暴之地", description = "使敌人脚下的大地开始震颤并喷发，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[172349] = {name = "发射钢铁之星", description = "发射钢铁之星向前挺进，碾压所遭遇的一切。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172355] = {name = "重生的远古白骨", description = "从地下的白骨中召唤一只脆骨迅猛龙。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172361] = {name = "穿透打击", description = "穿刺一名敌人，立即造成物理伤害并随后每3秒造成额外物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172362] = {name = "沙尘践踏", description = "践踏地面，对附近敌人造成自然伤害并使其造成的伤害降低25%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172366] = {name = "锯齿劈砍", description = "劈砍敌人，使目标每2秒遭受一次物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172374] = {name = "断筋猛咬", description = "咬住一个敌人，造成物理伤害并降低其15%的急速和移动速度，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172377] = {name = "毒蛰", description = "掠夺者的咬合有几率使当前目标中毒，每1秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172379] = {name = "窒息蒸汽", description = "在一名敌人周围施放一圈毒气，造成自然伤害并使其无法攻击或施法。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[172390] = {name = "毒液喷吐", description = "将目标包裹在剧毒的黏性物质中，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[172396] = {name = "携带弹药", description = "进入战斗后丢下弹药。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172421] = {name = "崩塌虚空", description = "引发一场虚空能量爆炸，牵引敌人并对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[172426] = {name = "迷惑冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[172429] = {name = "虚空之触：迷惑冲击", description = "祭师库拉斯体内的虚空能量使迷惑冲击可以降低敌人30%的近战和远程攻击速度，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172437] = {name = "唤醒死者", description = "召唤枯骨前来保护施法者。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[172449] = {name = "鬼魅嚎叫", description = "战歌武器上雕琢的孔洞会发出声响。这种挥舞时发出类似哀嚎声的武器会提高施法者的攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172454] = {name = "雷霆践踏", description = "雷象踩踏地面，对附近的敌人造成6点物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[172524] = {name = "阅读", description = "进入战斗后丢下手册。\n\n“想要成为战士就得好好阅读手册！”", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172567] = {name = "打击", description = "攻击敌人，造成武器伤害外加额外伤害。", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[172574] = {name = "烈焰喷吐", description = "造成火焰伤害。", mechanic = nil, range = "55码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172578] = {name = "束缚旋风", description = "施法者跃向一名敌人并原地旋转，每1.5秒造成4000341点物理伤害，持续4.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[172584] = {name = "烤鸡计时器", description = "一边烤鸡，一边制定战斗计划。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172588] = {name = "邪恶吐息", description = "对施法者前方锥形范围内的敌人造成6061123点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[172606] = {name = "猛击", description = "向战士的前方发出一道冲击波，对30码范围内的敌人造成伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[172619] = {name = "淤血箭", description = "向敌人射出一箭，造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[172623] = {name = "血之怒", description = "将血液喷洒在附近的盟友身上，使其攻击速度提高150%。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[172635] = {name = "锯齿荆棘", description = "向敌人扔出小刀，造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[172636] = {name = "腻滑油脂", description = "站在腻滑油脂上的敌人在施放技能时会滑倒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172649] = {name = "油脂瓶", description = "扔出一瓶腻滑的油脂。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172650] = {name = "穿刺利爪", description = "攻击一名敌人，造成物理伤害并在随后的9秒内每3秒造成一次额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172652] = {name = "古怪的孢子", description = "用奇怪的孢子冲击一名敌人，每3秒造成一次自然伤害，持续15秒。同时，副作用会使其攻击和施法速度提高50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[172656] = {name = "猛击", description = "对附近敌人造成物理伤害，使其移动速度降低25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172657] = {name = "锯齿之锋", description = "用利刃刺穿敌人的躯体，对其造成物理伤害，并在接下来的4秒内每1秒造成一次额外的物理伤害。", mechanic = "流血", range = "7码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[172666] = {name = "高爆手雷", description = nil, mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[172667] = {name = "震慑之触", description = "对一名敌人释放出电能，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172670] = {name = "精神鞭笞", description = "对一名敌人造成周期性暗影伤害，并使其移动速度降低50%，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172673] = {name = "神圣惩击", description = "惩击敌方目标，造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172675] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172676] = {name = "血液沸腾", description = "使10码范围内所有敌人的血液沸腾，造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172677] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[172678] = {name = "鬣蜥人刷新", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172679] = {name = "猛击", description = "重击地面，造成自然伤害并使附近敌人的移动速度降低30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[172680] = {name = "天灾打击", description = "一次邪恶的打击，对敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[172682] = {name = "恶魔强化", description = "用恶魔能量灌注一个恶魔，使其造成的伤害提高30%，持续20秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[172683] = {name = "猛击", description = "施法者向前方发出一道冲击波，对30码范围内的敌方目标造成伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[172703] = {name = "战锤飞掷", description = "向附近一个敌人投掷一柄飞锤，造成3636674点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172704] = {name = "邪恶吐息", description = "喷出一团锥形的毒气，立即造成自然伤害并随后每2秒造成一次额外的自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "毒药"},
[172714] = {name = "秋风扫落叶", description = "每1秒造成一次自然伤害，持续5秒。", mechanic = nil, range = "25码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[172716] = {name = "湮灭", description = "对施法者周围30码范围内的所有敌人造成1点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172717] = {name = "恢复", description = "每3秒治疗一个盟友，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172720] = {name = "死蛆虫咬", description = "掠夺者的撕咬有几率使当前目标中毒，每1秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172721] = {name = "颤动巨石", description = "站在碎裂的巨石上，每1秒受到一次自然伤害，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172722] = {name = "巨石碾压", description = "猛击地面，造成物理伤害，并在身后留下一堆颤动巨石。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172724] = {name = "碎玉闪电", description = "引导碎玉闪电攻击目标，每1秒造成一次自然伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[172727] = {name = "剧毒喷射", description = "将目标包裹在剧毒的黏性物质中，造成自然伤害并将其击倒。", mechanic = "昏迷中", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[172728] = {name = "孢子爆炸", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "疾病"},
[172729] = {name = "巢母的哭号", description = "呼唤她的孩子，召唤三只掠夺者协助她。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172736] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172737] = {name = "大地践踏", description = "立即踩踏地面，对10码范围内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172742] = {name = "冰霜打击", description = "立即攻击敌人，造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[172744] = {name = "肢体撕裂者", description = "撕碎敌人，每0.5秒造成一次物理伤害，持续3秒。", mechanic = nil, range = "7码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[172747] = {name = "魔能散射：冰霜", description = "克拉戈射出一个寒冰球对所有玩家造成4142点冰霜伤害。寒冰球持续20秒并使30码范围内所有玩家的移动速度降低最多85%。魔能散射：冰霜的诱捕效果会随着玩家与寒冰球间的距离增加而递减。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172748] = {name = "凋零缠绕", description = "对当前目标造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172750] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对10码范围内的所有敌人造成冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172757] = {name = "嗜血", description = "立即攻击目标，造成普通伤害。此外，近战攻击命中后还会为施法者恢复33%的伤害量。该效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172768] = {name = "火焰风暴", description = "毒钩的两个头分别对附近目标喷出火焰和毒液。目标位置附近的所有玩家都会受到火焰风暴伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[172769] = {name = "致死打击", description = "造成武器伤害并使目标受伤，使其受到的治疗效果降低25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172771] = {name = "燃烧弹", description = "发射一枚燃烧弹，每2秒造成969780点火焰伤害，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[172772] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172774] = {name = "碎地", description = "击碎地面，造成物理伤害并击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[172777] = {name = "撕碎", description = "撕碎目标，造成物理伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172779] = {name = "风暴打击", description = "立即使用所有武器发动攻击。此外，目标所承受的自然伤害提高20%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172780] = {name = "醉酿投", description = "向目标投掷一桶酒，对附近8码范围内的所有敌人造成物理伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172781] = {name = "激怒", description = "使施法者的攻击速度提高60%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[172783] = {name = "旭日东升踢", description = "你向上猛踢，造成物理伤害。使目标受到的治疗效果降低25%，并使8码范围内所有敌人受到的伤害提高20%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172788] = {name = "鲜血碎片", description = "向敌人射出一箭，造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[172795] = {name = "生命窃取", description = "从敌人身上汲取生命力，每2秒造成一次自然伤害，持续4秒并治疗施法者。同时使敌人沉默。", mechanic = "缄默", range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[172800] = {name = "治疗波", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[172807] = {name = "毁灭", description = "引导毁灭性的力量注入大地，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[172810] = {name = "燃烧箭", description = nil, mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172816] = {name = "治疗术", description = "施法缓慢的法术，为单一目标最多恢复10点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[172818] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[172819] = {name = "回春术", description = "为目标注入活性恢复能量，每5.2秒为其恢复额外的生命值，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172826] = {name = "抚慰之雾", description = "在8秒内持续治疗目标。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[172827] = {name = "蛛网冲击", description = "站在蛛网上！移动速度降低75%，持续30秒。每3秒受到一次自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172851] = {name = "顺劈", description = "对一名敌人和它身边最近的盟友造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[172860] = {name = "铁链拖行", description = "用锁链猛笞敌人，造成1697115点物理伤害，并将其拉到施法者身边。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[172865] = {name = "盾墙", description = "受到的所有伤害降低50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[172868] = {name = "惬意营火", description = "点燃篝火。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172870] = {name = "嘲讽", description = "嘲讽目标，使其攻击你，并提高你对目标产生的威胁值，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[172873] = {name = "毒性喷射", description = "向施法者前方锥形范围内的敌人喷洒剧毒，对被击中的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[172877] = {name = "精神灼烧", description = "在目标周围制造一次暗影魔法能量的爆炸，每1秒对其周围10码范围内的所有敌人造成周期性暗影伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[172884] = {name = "暗影魔", description = "制造一个暗影魔攻击敌方目标，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[172887] = {name = "治疗祷言", description = "汲取神圣魔法治疗附近的小队成员。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "7​秒", dispel_type = nil},
[172889] = {name = "冲刺猛击", description = "冲锋并野蛮重击附近的一个敌人，每1秒造成969780点物理伤害，持续6秒。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172891] = {name = "破碎之刃", description = "加尔用刀刃掠过地面，产生火花对有效范围内的敌人造成6点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172895] = {name = "魔能散射：邪能", description = "克拉戈对3个随机玩家施放邪能法术，将其标记12秒。当魔能散射：邪能效果结束时，会在最初标记者和最终效果结束者之间制造出一条邪能。邪能会存在1.5分钟，并对所有触碰到的玩家造成3238点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172902] = {name = "幼蛛群袭", description = "召唤一大群幼蛛向敌人蜂拥而去。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172913] = {name = "蜘蛛感染", description = "感染一名敌人，每2秒造成一次自然伤害并使移动速度降低50%，持续12秒。\n 效果消失后触发一次感染爆炸。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[172941] = {name = "猛击", description = "击碎地面，造成物理伤害，受到的治疗效果降低50%，持续15秒，并击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[172942] = {name = "灭世咆哮", description = "一阵刺耳咆哮使附近敌人的移动速度降低25%，持续40秒。叠加到4层后会令敌人昏迷4秒，接下来粉碎会对区域内的所有目标造成自然伤害。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172943] = {name = "野蛮激励", description = "训练场守卫加诺克发出嚎叫，使附近一名盟友的攻击速度提高50%，伤害提高25%，持续12秒。", mechanic = "暴怒", range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[172947] = {name = "碎裂", description = "一阵刺耳咆哮使附近敌人的移动速度降低25%，持续40秒。叠加到4层后会令敌人昏迷4秒，接下来粉碎会对区域内的所有目标造成自然伤害。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[172952] = {name = "投掷破门斩斧", description = "攻城大师将破门斩斧扔在地上，形成一场小型地震。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172962] = {name = "黑暗命令", description = "命令目标攻击施法者，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[172963] = {name = "破门斩斧", description = "攻城大师将破门斩斧扔在地上，形成一场小型地震，每1秒造成3879119点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[172965] = {name = "枯萎凋零", description = "每1秒对影响范围内的所有目标造成一次暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[172979] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响4个目标，但每次治疗的效果都降低15%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "7.5​秒", dispel_type = nil},
[172981] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标并对每个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "9​秒", dispel_type = nil},
[172982] = {name = "粉碎打击", description = "攻城大师重击地面，对6码范围内的所有敌人造成2826787点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[172986] = {name = "符文武器增效", description = "强化你的符文武器，造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[173000] = {name = "静电扭曲", description = "对闪电球附近的敌人造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[173006] = {name = "过度生长", description = "射出剧毒孢子造成自然伤害，同时生成魔荚人和一片蔓生区域。蔓生区域内敌人的移动速度会降低40%，且每0.5秒受到一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[173009] = {name = "暴风雪", description = "目标区域骤然落下寒冰碎片，在8秒内造成冰霜伤害，并使敌人的移动速度降低50%。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = "16​秒", dispel_type = nil},
[173021] = {name = "死从天降", description = "对目标位置的敌人造成自然伤害并将其击退。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[173027] = {name = "召唤地狱火", description = "从扭曲虚空召唤一颗流星，对其坠落区域内的所有敌人造成火焰伤害，并使其昏迷3秒。一个地狱火将出现在流星坠地处，并受施法者支配，持续30秒。\n\n 地狱火会造成强大的范围伤害，并攻击坠落点附近的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = nil},
[173040] = {name = "能量灌注", description = "用能量灌注目标，使其急速提高50%，所有法术的冷却时间缩短33%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[173041] = {name = "Roben - Field Cook - Conversation", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173042] = {name = "钢铁战吼", description = "发出号令战吼，使6码范围内所有盟友的攻击速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[173050] = {name = "缠绕藤蔓", description = "射出剧毒孢子造成自然伤害，同时生成魔荚人和一片蔓生区域。蔓生区域内敌人的移动速度会降低40%，且每0.5秒受到一次自然伤害。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173051] = {name = "魅惑", description = "魅惑范围内多个小鬼，使其不受控制地逃跑。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173052] = {name = "剧毒喷射", description = "施法者将毒血箭射向目标，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173054] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域附近5码范围内的所有敌人造成伤害，并使其昏迷2秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[173055] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域附近5码范围内的所有敌人造成伤害，并使其昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173061] = {name = "拳击", description = "击打目标，打断其正在施放的法术，并使其在5秒内不能施放该系法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[173077] = {name = "法术反制", description = "反制敌人的施法，使其沉默6秒。", mechanic = "中断", range = "40码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[173078] = {name = "闪现术", description = "使施法者向前传送，并使急速提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[173080] = {name = "锁定", description = "施法者专注于一个敌人，忽视所有其他目标。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[173081] = {name = "爆炸", description = "施法者自爆，对附近所有敌人造成9422574点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[173085] = {name = "责难", description = "打断施法并使该系法术无法施放，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[173086] = {name = "圣盾术", description = "使施法者免疫一切攻击和法术，持续9秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "36​秒", dispel_type = nil},
[173087] = {name = "神圣风暴", description = "立即用武器进行攻击，对8码范围内的所有敌人造成神圣伤害，并为所有盟友恢复生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[173088] = {name = "咆哮", description = "嘲讽目标，使其攻击你，并提高你对目标产生的威胁值，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[173089] = {name = "纠缠根须", description = "用根须将敌人缠住，每1秒造成一次自然伤害，并使其无法移动，最多持续8秒。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = "40​秒", dispel_type = "魔法"},
[173090] = {name = "风剪", description = "以强风冲击干扰目标的专注，打断施法并使其在3秒内无法施放该系的法术。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[173091] = {name = "勇冠三军", description = "使25码范围内的盟友造成的物理伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173093] = {name = "恐惧", description = "使敌人因恐惧而逃跑，持续8秒。", mechanic = "感觉", range = "20码 ", cast_time = "2​秒", cooldown = "24​秒", dispel_type = "魔法"},
[173094] = {name = "脚踢", description = "快速用脚踢目标，打断其正在施放的法术，并使其在5秒内无法施放该系的任何法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[173096] = {name = "疾跑", description = "使你的移动速度提高50%，攻击速度提高50%，持续12秒。可在潜行状态下使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[173098] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15秒。在这个过程中，绵羊无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = "1​分钟", dispel_type = "魔法"},
[173099] = {name = "死亡标记", description = "标记目标，使其受到的伤害提高100%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1.333​分钟", dispel_type = nil},
[173104] = {name = "刀扇", description = "对15码范围内的所有目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[173106] = {name = "时间扭曲", description = "扭曲时间的流动，使100码范围内所有盟友的急速提高30%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[173107] = {name = "闷棍", description = "瘫痪目标，最多持续8秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[173108] = {name = "锁链旋风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173112] = {name = "投掷飞斧", description = "科拉玛尔的刀刃掠过地面，产生火花对有效范围内的敌人造成3636674点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173116] = {name = "快速生长", description = "踩踏地面，对敌人造成物理伤害并生成一片蔓生区域，每3秒治疗一次盟友。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173124] = {name = "撕裂肉体", description = "撕裂目标的血肉，每0.5秒造成相当于目标生命值2%的物理伤害，持续3秒。\n\n 收集地上的血池可以恢复1%的最大生命值。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[173127] = {name = "驱散魔法", description = "驱散盟友身上的魔法效果，移除1个有害法术，并使其免疫魔法效果，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[173128] = {name = "震天撼地", description = "重击地面，对敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173133] = {name = "信仰飞跃", description = "将一名友方目标拉向施法者，使其急速提高25%，移动速度提高50%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[173135] = {name = "雷霆践踏", description = "对50码范围内的敌人造成4091259点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[173137] = {name = "真菌孢子", description = "在敌人周围生成一片孢子云，持续造成自然伤害并降低其造成的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173138] = {name = "发芽", description = "制造3个木精护根者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173148] = {name = "烈焰之箭", description = "向一名敌人射出烈焰之箭，使其脚下的地面熊熊燃烧。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173153] = {name = "净化灵魂", description = "驱散目标身上的魔法效果，从友方身上移除1个有害法术，并为其恢复生命值和法力值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[173156] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续12秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "2​秒", cooldown = "48​秒", dispel_type = "魔法"},
[173159] = {name = "新生藤蔓", description = "引导原始能量，每2秒治疗一次目标，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[173160] = {name = "升腾", description = "萨满祭司变为纯粹的元素能量，造成的伤害提高50%，治疗效果提高50%，急速提高33%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[173167] = {name = "清洁术", description = "驱散目标身上的魔法效果，移除有害法术，同时提高目标的攻击和施法速度。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[173169] = {name = "蒸汽冲击", description = "烫伤敌人，造成0点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[173170] = {name = "野性成长", description = "每5.2秒为目标周围30码范围内所有受伤的小队或团队成员恢复一次生命值，持续7秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "14​秒", dispel_type = "魔法"},
[173171] = {name = "Elodor Elder Dinner - Conversation", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173172] = {name = "蒸汽引爆", description = "放出一股蒸汽，造成火焰伤害并使被击中的敌人踉跄，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[173173] = {name = "裂体利爪", description = "粉碎一个目标的防御，每3秒造成一次物理伤害，同时使其受到的物理伤害提高20%，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173174] = {name = "双焰噬咬", description = "冲向一名敌人，噬咬两次并造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173175] = {name = "石化吐息", description = "施法者释放出一股石化震荡波，对触碰到的任意敌人造成自然伤害，并降低其移动速度。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[173180] = {name = "岩石气息", description = "呼出岩石之息，对敌人造成自然伤害并使其移动速度降低15%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173207] = {name = "恶魔飞跃", description = "跃向目标附近的某个位置并向前方锥形范围吐出邪火，每秒造成一次火焰伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[173208] = {name = "恶魔吐息", description = "跃向目标附近的某个位置并向前方锥形范围吐出邪火，每秒造成一次火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[173210] = {name = "邪火炸弹", description = "向地面位置投掷邪火炸弹，使其爆燃，持续30秒。邪火炸弹会对命中目标每秒造成一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173213] = {name = "奥术亲和", description = "水晶发出奥术协调的嗡鸣，每3秒对5码范围内的敌人造成一次奥术伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[173215] = {name = "奥术亲和", description = "水晶发出奥术协调的嗡鸣，每3秒对5码范围内的敌人造成一次奥术伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173231] = {name = "烈焰喷射", description = "对前方10码锥形范围内的敌人造成3409点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[173233] = {name = "呼救", description = "罗姆欧格召唤身旁的爪牙来援助他！", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173238] = {name = "钢铁战吼", description = "发出号令战吼，使50码范围内所有盟友的攻击速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "暴怒"},
[173245] = {name = "食肉者", description = "吸食敌人的血肉，造成的伤害提高15%，\n 攻击速度提高15%。\n 施法速度提高15%。该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173253] = {name = "阴魂打击", description = "以不洁之力攻击一个敌人，造成相当于125%武器伤害的暗影伤害，并使敌人的移动速度降低75%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[173254] = {name = "召唤灵魂", description = "召唤出亡者身上的游魂。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[173261] = {name = "失修", description = "虽然这些防御炮台已经大不如前了，但它们的系统仍然会在炮台失修时关闭电源。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173265] = {name = "轰！", description = "防御炮台强化电容器，对附近任何无形寄生蟹射出近距离高压电。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[173267] = {name = "瘆人嚎叫", description = "发出瘆人的嚎叫，对25码范围内的敌人造成大量暗影伤害并使其迷惑。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[173269] = {name = "野蛮切割", description = "冲向一名敌人，疯狂打击造成物理伤害并使其护甲值降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173271] = {name = "野蛮切割", description = "冲向一名敌人，疯狂打击造成物理伤害并使其护甲值降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173273] = {name = "弹幕", description = "施法者向前方的地面射出一连串奥术能量。被这些光线击中的受害者将受到400点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[173275] = {name = "脊骨碎片", description = "向附近的敌人射出利刺，造成物理伤害并使其流血。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173280] = {name = "不稳定释放", description = "用腐蚀性软泥泼洒附近的敌人，持续造成暗影伤害并降低其移动速度和伤害，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[173285] = {name = "孢子爆发", description = "孢子爆发 疾病\n生命值恢复速度降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[173299] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173302] = {name = "闪避机动", description = "使施法者的躲闪几率提高75%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173304] = {name = "射线", description = "施法者将太阳光束聚焦在附近的某个位置。光束击中位置周围2码范围内的敌人将受到奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173307] = {name = "倒钩长矛", description = "向一名敌人扔出带倒钩的长矛，每1秒造成969780点物理伤害，持续6秒。", mechanic = "流血", range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173311] = {name = "逃脱", description = "向后跳跃，离开敌人。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173312] = {name = "复仇之怒", description = "伤害和攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[173313] = {name = "清算", description = "嘲讽目标，使其攻击你，并提高你对目标产生的威胁值，持续6秒。", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[173315] = {name = "忏悔", description = "使敌方目标进入冥想状态，最多瘫痪8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = "魔法"},
[173320] = {name = "切喉手", description = "你猛击目标的咽喉，打断其施法，并阻止其施放任意法术，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[173324] = {name = "锯齿蒺藜", description = "锯齿蒺藜每1秒造成942257点物理伤害，并使你的移动速度降低45%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173330] = {name = "法力茶", description = "饮用法力茶，提高急速和爆击几率，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "45​秒", dispel_type = nil},
[173335] = {name = "清创生血", description = "驱散目标身上的魔法，移除1个有害法术并施加持续治疗效果，持续5。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[173338] = {name = "嚎镇八方", description = "嘲讽目标攻击你，使目标的移动速度提高50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[173342] = {name = "分筋错骨", description = "使目标瘫痪6秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[173351] = {name = "奔腾践踏", description = "冲向一名敌人，将其击退并造成4121564点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173363] = {name = "过载", description = "对一名敌人造成2点自然伤害并使其过载，爆发出汹涌的能量，每1秒对其盟友造成5点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[173365] = {name = "冰冷如石", description = "在短暂的延迟后，将目标位置变成寒冰，造成冰霜伤害并使目标定身，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[173374] = {name = "野蛮鞭笞", description = "跃向附近的一名敌人并扫击数次，对施法者前方的所有敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173377] = {name = "豪能酒", description = "攻击速度提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[173378] = {name = "撕裂噬咬", description = "猛咬敌人，立即造成物理伤害，并在随后的12秒内每1秒造成额外的物理伤害。同时使移动速度降低50%。", mechanic = nil, range = "7码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173379] = {name = "圣光普照", description = "将圣光能量注入到盟友体内，为10码范围内的所有盟友恢复700点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[173391] = {name = "饥饿之痛", description = "奥尔高格造成的伤害提高50%。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173406] = {name = "自然之愈", description = "为当前友方目标每5.2秒恢复5%的生命值，同时为其移除全部有害效果，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[173411] = {name = "急奔", description = "移动速度提高33%，持续12秒，并使施法者获得额外50%的急速。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[173425] = {name = "热身", description = "正在理解当前形势，独眼魔在使用技能前将等待10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173442] = {name = "势不可挡飞弹", description = "势不可挡！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173455] = {name = "格斗士", description = "被缴械时，攻城大师的攻击速度提高70%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173468] = {name = "急速射击", description = "火炮炮台使高格鲁克可以使用急速射击技能。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173470] = {name = "火炮弹幕", description = "火炮炮台使高格鲁克可以使用火炮弹幕技能。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173471] = {name = "酸液巨口", description = "目标被酸液覆盖，每2秒造成852点自然伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173480] = {name = "熔岩喷薄", description = "铁翼喷火者往后腾跃，向附近的敌人喷出熔岩，每1秒造成1413389点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173491] = {name = "地狱火觉醒", description = "地狱火从天而降，对所有目标造成火焰伤害，并使其昏迷30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173502] = {name = "机枪", description = "机枪正在向你开火！", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[173505] = {name = "召唤邪能小鬼", description = "召唤一个邪能小鬼协助术士。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[173506] = {name = "魔能之箭", description = "向目标射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173514] = {name = "熔岩爆裂", description = "铁翼喷火者往后腾跃，向前方喷出熔岩，每1秒造成4848899点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[173515] = {name = "幽魂之狼", description = "将萨满变成一头幽魂之狼，移动速度提高20%，攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[173522] = {name = "吞噬", description = "施法者重击送上门来的猎物，造成相当于其最大生命值30%的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173527] = {name = "真气波", description = "一道真气能量波拂面而过，对目标敌人造成自然伤害，并为你恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[173548] = {name = "冷酷挥砍", description = "用一把暗影武器砍击目标，对目标周围6码范围内的敌人造成暗影伤害并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[173552] = {name = "召唤地狱猎犬", description = "召唤一头服从你的地狱猎犬。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[173555] = {name = "法术封锁", description = "打断目标施法并使其沉默，持续6秒。", mechanic = "中断", range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[173559] = {name = "狂暴", description = "德鲁伊的攻击速度和伤害提高33%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[173561] = {name = "邪焰火雨", description = "召唤熔火之雨，灼烧选定区域内的所有敌人，每1秒造成一次火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[173562] = {name = "超凡之盟", description = "使德鲁伊的伤害提高50%，急速提高33%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[173563] = {name = "鞭笞者毒液", description = "凶猛鞭笞者向随机一名玩家喷吐毒液，造成1212225点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173565] = {name = "激活", description = "目标额外获得50%的急速，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "55​秒", dispel_type = "魔法"},
[173566] = {name = "吸取生命", description = "从敌人身上汲取生命值，每1秒造成一次暗影伤害，并将其转移到盟友身上，持续10秒。", mechanic = nil, range = "12码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[173571] = {name = "飓风", description = "在目标区域制造一场强烈的风暴，每5.2秒对区域中的敌人造成300点自然伤害，并使其移动速度降低20%，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[173573] = {name = "恶臭之球", description = "每1秒对施法者前方锥形范围内的敌人造成一次物理伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173575] = {name = "火炮冲击", description = "向目标位置发射火炮弹幕。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[173577] = {name = "裂颅之击", description = "对施法者前方的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173578] = {name = "大地粉碎", description = "重击地面，对10码范围内的敌人造成19点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[173581] = {name = "安抚粉尘", description = "召唤一片沙尘云压制一名敌人，使其在影响范围内无法攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173584] = {name = "石头", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173593] = {name = "凋零沙尘", description = "召唤一场吞噬血肉的沙尘暴，对范围内的敌人每1秒造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173594] = {name = "鸦爪祭司的仪式", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[173595] = {name = "生命精华", description = "每2秒为附近盟友恢复5%的生命值，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173608] = {name = "闪光射击", description = "每1秒对施法者前方锥形范围内的敌人造成一次物理伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173612] = {name = "烈焰爆发", description = "每1秒造成10点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173640] = {name = "视线受阻", description = "烟雾阻挡了视线。命中几率降低75%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173641] = {name = "哨兵印记", description = "对目标施加哨兵印记，使其受到的伤害提高20%。此外，受到该技能影响的目标总会被哨兵发现，无论是否潜行或隐身。持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[173642] = {name = "夺命射击", description = "你尝试终结一名受伤的目标，造成600%的物理伤害。只能对生命值低于20%的敌人使用。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[173643] = {name = "钻拳", description = "每1秒造成1点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173645] = {name = "烟雾弹", description = "向一名目标投掷烟雾弹。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173676] = {name = "已充能", description = "修复防御炮台可以再次让它对付无形寄生蟹。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[173684] = {name = "虫蛹", description = "召唤3只烁翼巨蛾协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[173685] = {name = "恶魔变形", description = "变成一个恶魔，持续30秒，生命值提高50%，造成的伤害提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[173697] = {name = "恶魔飞跃", description = "跃向并重击目标，对10码内所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173700] = {name = "正在成长", description = "蛹内的幼虫开始发育为一只成年的烁翼巨蛾。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[173711] = {name = "孢子打击", description = "用布满孢子的枝叶猛击一名敌人，造成自然伤害，并使其爆击几率降低10%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[173737] = {name = "孢子爆炸", description = "将真菌孢子播撒到空中，立即对25码范围内的敌人造成自然伤害，并每3秒造成一次额外的自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[173745] = {name = "Talbuk Kill Credit", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173749] = {name = "丝线喷射", description = "造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173751] = {name = "叶刃风暴", description = "制造一股树叶形成的可怕风暴，持续4秒，每1秒对15码范围内的敌人造成一次自然伤害，并使其减速10%,持续8秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173754] = {name = "引导虚空", description = "每0.5秒造成一次暗影伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[173756] = {name = "黑暗裂缝", description = "召唤一个虚空裂片协助施法者。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[173757] = {name = "叶刃风暴", description = "制造一股树叶形成的可怕风暴，持续4秒，每1秒对15码范围内的敌人造成一次自然伤害，并使其减速10%,持续8秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[173762] = {name = "舞动荆棘", description = "造成300点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173763] = {name = "野火", description = "向随机玩家位置射出火焰，每0.5秒造成620点火焰伤害，持续20秒。当野火消失后，将弹跳至额外两名新玩家身上。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173764] = {name = "冲击", description = "对施法者前方的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[173766] = {name = "逃脱", description = "你试图向后跳跃，使附近的敌人昏迷，并使急速和造成的物理伤害提高，持续8秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "36​秒", dispel_type = nil},
[173768] = {name = "昏迷", description = "攻击时击晕一名敌人，持续3秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173788] = {name = "邪能之息", description = "对施法者前方15码锥形范围内的敌人造成邪能伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[173790] = {name = "灵魂联结", description = "和附近的一头活的裂蹄牛结盟。\n 每10秒恢复10%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173791] = {name = "愈合", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[173798] = {name = "荒野生长", description = "引导自然的力量，召唤复仇的树苗攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173826] = {name = "石化之息", description = "对施法者前方锥形区域内的所有敌人施放岩石能量洪流，造成0点自然伤害。同时使其移动速度降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[173839] = {name = "燃烧之刃", description = "攻击会在目标位置制造烈焰。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173849] = {name = "穿刺打击", description = "使敌人的护甲值降低5%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173861] = {name = "窒息藤蔓", description = "藤蔓包裹住目标的头和脖子，每2秒造成50点自然伤害，并使其移动速度和急速降低，持续10秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "魔法"},
[173866] = {name = "冰冻陷阱", description = "向目标位置发射冰霜陷阱，冻结6码范围内的所有目标，使其无法行动，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "40​秒", dispel_type = nil},
[173869] = {name = "双牙", description = "用两把斧头同时进行致命的攻击，造成3点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[173870] = {name = "烈焰箭雨", description = "持续向敌方位置射出火焰箭，对被击中的敌人造成2点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[173872] = {name = "裂碎", description = "重击目标造成1点物理伤害并将其击退。同时，敌人受到的物理伤害提高50%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[173876] = {name = "撕碎利爪", description = "猛击一个敌人，立即造成物理伤害并在随后的12秒内每3秒造成一次额外的物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173877] = {name = "多重射击", description = "发射数枚飞弹，攻击当前目标及其周围8码范围内的所有敌人。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[173879] = {name = "利刃冲刺", description = "冲向一名敌人，造成5点火焰伤害并使其燃烧，在10秒内造成额外3点伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[173886] = {name = "急速射击", description = "急速提高100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[173891] = {name = "鬼灵座狼", description = "变成一只鬼灵座狼，攻击速度提高75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173892] = {name = "反制射击", description = "打断目标施法，并使其沉默3秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[173906] = {name = "强风冲击", description = "向敌人发动强风冲击，造成2点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173917] = {name = "撼地符文", description = "克罗莫格引导大地的能量，召唤出大量石柱，造成5113点自然伤害。如果不被摧毁，这些石柱将会回到地下。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[173924] = {name = "嗜血", description = "近战攻击命中后将恢复施法者的生命值，数值相当于造成伤害的33%。该效果持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173942] = {name = "笨重打击", description = "蛮兵飞跃到空中，着陆后对8码范围内的敌人造成39点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[173950] = {name = "激怒", description = "被激怒，攻击速度提高50%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[173951] = {name = "昏迷", description = "攻击时击晕一名敌人，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173952] = {name = "大地粉碎", description = "对目标位置3码范围内的敌人造成19点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[173964] = {name = "剧毒瓶", description = "向目标位置投掷剧毒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[173985] = {name = "毒液喷吐", description = "对施法者前方30码范围内的敌人造成39点自然伤害。", mechanic = nil, range = "500码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[174011] = {name = "中立", description = "造成暗影伤害并生成一片中立区域。该效果阻止一切攻击和施法行为但可以使你免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[174013] = {name = "穿刺匕首", description = "向目标扔出武器，每1秒造成2点物理伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174016] = {name = "残杀", description = "造成暗影伤害并使目标恐慌，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[174017] = {name = "钢铁漩涡", description = "钢铁漩涡\n偏转所有攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174034] = {name = "锁链拖拽", description = "对目标造成12点物理伤害，并将其拉到施法者身旁。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174035] = {name = "恶魔之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174066] = {name = "破土之怒", description = "反复击打地面，向外扩散的冲击波将造成自然伤害。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174071] = {name = "重蹄践踏", description = "对附近所有敌人造成物理伤害，使其昏迷，持续3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174081] = {name = "痛击", description = "对施法者前方的敌人周期性造成物理伤害，持续6.3秒。 移动速度降低25%，持续6.3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[174083] = {name = "伪装成牢笼", description = "伪装成牢笼\n伪装成一个被俘的食人魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174087] = {name = "重击", description = "塔布羊暴跳如雷，用双蹄猛击，造成物理伤害并在直到主动取消内打断任意施法。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174096] = {name = "Wolf Kill Credit", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174097] = {name = "Riverbeast Kill Credit", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174098] = {name = "Elekk Kill Credit", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174099] = {name = "Boar Kill Credit", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174100] = {name = "Clefthoof Kill Credit", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174104] = {name = "灼疗", description = "对目标造成火焰伤害，并在6秒内持续为其恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[174107] = {name = "聚焦光束", description = "施法者将能量专注于单一目标。受害者在接下来的5秒内，将每1秒受到一次奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[174108] = {name = "燃烧之触", description = "受到的伤害提高30%。每1秒造成4点火焰伤害。持续6秒。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[174110] = {name = "长肢", description = "施法者拥有极长的四肢。所有普通近战攻击都会击中施法者前方锥形范围内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174117] = {name = "火球术", description = "造成16点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[174118] = {name = "衰弱毒液", description = "将毒液注入一名敌人体内，立即造成自然伤害，并每3秒造成一次额外的自然伤害，持续9秒。在持续时间内，还会使目标的移动速度降低60%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[174119] = {name = "鲜血射线", description = "对附近的敌人造成16点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[174123] = {name = "吞噬", description = "吸收16点治疗量。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[174124] = {name = "血雨", description = "每1秒造成1点暗影伤害。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[174125] = {name = "迸裂创伤", description = "向前挥砍，对一名敌人造成物理伤害并留下伤口。这些伤口会使受害者受到的毒素伤害提高50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174126] = {name = "支配光环", description = "强化25码范围内的盟友，使其造成的伤害提高100%，近战、远程和施法急速提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174130] = {name = "吸血之毒", description = "将毒液注入一名敌人体内，立即造成自然伤害，随后每3秒从该敌人身上吸取生命值，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[174135] = {name = "破胆耳语", description = "急速降低25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174151] = {name = "战歌的怒吼", description = "击退附近的所有敌人，并造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.6​秒", cooldown = "3​秒", dispel_type = nil},
[174152] = {name = "脓液喷洒", description = "将酸性脓液喷在目标身上，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174223] = {name = "虚空静滞", description = "暂时被虚空能量所捕获。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174268] = {name = "镜像", description = "召唤两个卡特索的影像协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[174276] = {name = "闪电冲锋", description = "向前冲锋并施放 剑刃风暴 。\n\n\n剑刃风暴\n 1.5秒施法时间 施法者旋转挥舞利刃，每0.5秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174302] = {name = "剑刃风暴", description = "施法者旋转挥舞利刃，每0.5秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174385] = {name = "已装备双手武器", description = "受到的伤害和造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174398] = {name = "已装备盾牌", description = "受到的伤害和造成的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174403] = {name = "邪能新星", description = "释放出一道邪能新星，对所有敌人造成2301点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174404] = {name = "冰冻核心", description = "冰冻一名敌人，持续20秒，每秒造成436点冰霜伤害并使其移动速度降低45%。此外，8码范围内的盟友也会受到冰冻核心影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174409] = {name = "强力重击", description = "对目标周围4码范围内的所有敌人造成武器伤害，并使其护甲值降低30%。", mechanic = nil, range = "5码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[174410] = {name = "致命狙击", description = "瞄准。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[174412] = {name = "步枪射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174414] = {name = "弹雨冰雹", description = "向目标位置发射弹雨冰雹。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174416] = {name = "刺破", description = "每1秒造成1点物理伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174417] = {name = "扫堂腿", description = "击晕6码范围内的敌人。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174420] = {name = "集结旗帜", description = "召唤一面集结旗帜。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174421] = {name = "集结旗帜", description = "造成的伤害提高25%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174422] = {name = "邪能冲击", description = "用邪能能量冲击一名随机敌人，造成2993点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174423] = {name = "致残尖刺", description = "向一名敌人射出尖刺，每3秒造成一次物理伤害，持续9秒，并使移动速度降低75%。", mechanic = "流血", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174424] = {name = "钢铁镣铐", description = "每隔1秒造成越来越高的物理伤害，并固定住目标。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174427] = {name = "激怒幼虫", description = "激怒裂石幼虫，使其造成的伤害提高100%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[174429] = {name = "践踏", description = "对15码范围内的敌人造成越来越高的物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[174433] = {name = "暗影鞭笞", description = "用暗影法术恶毒地攻击一个敌人，立即造成暗影伤害，并在随后的12秒内每3秒造成一次额外的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[174434] = {name = "虚空能量池", description = "生成一道虚空能量裂缝，并在4秒后喷发。该效果会对喷发点周围4码范围内的所有敌人造成1612点奥术伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174436] = {name = "衰弱毒药瓶", description = "将一瓶衰弱毒药扔向一个敌人，使其移动速度降低40%，急速降低20%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[174438] = {name = "断腿", description = "尝试击碎一名敌人的腿骨，造成物理伤害并使其移动速度降低75%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174439] = {name = "凶猛重击", description = "重击一个敌人，造成物理伤害并使其受到的治疗效果降低5%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174440] = {name = "疾速", description = "以灵巧之力强化一名盟友，使其近战、远程和施法急速提高200%。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[174442] = {name = "奥术冲击", description = "用魔法轰击敌人，造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[174446] = {name = "粉碎", description = "粉碎一个敌人，该效果叠加8层后将目标击晕，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174453] = {name = "腐蚀吐息", description = "呼出腐蚀性气体，对一名敌人造成自然伤害并使其护甲值降低15%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[174454] = {name = "进化", description = "无形寄生蟹和它的宿主进化成了拥有极强力量的超级个体。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174455] = {name = "进化", description = "无形寄生蟹和它的宿主进化成了拥有极强力量的超级个体。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174458] = {name = "跳跃", description = "施法者跃向一个位置，巨大的力道使附近的敌人受到物理伤害并被击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[174459] = {name = "跳跃", description = "施法者跃向一个位置，巨大的力道使附近的敌人受到物理伤害并被击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174460] = {name = "公牛冲锋", description = "施法者向前冲锋，对其路径上的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[174461] = {name = "势不可挡", description = "施法者向前冲锋踩踏路径上的一切目标，对敌人造成3680点物理伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[174463] = {name = "猛击", description = "施法者带着强大的冲击力着陆，对20码内所有敌人造成物理伤害，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[174464] = {name = "重击", description = "攻击一名敌人，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174467] = {name = "打脸", description = "狠狠打击一名敌人的脸部。使其最大生命值降低15%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174473] = {name = "堕落之血", description = "虹吸敌人的生命精华，每2秒虹吸5312点生命值。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[174474] = {name = "堕血之盾", description = "牺牲20%的最大生命值，对一名盟友施加堕落之血护盾，吸收9911点伤害。如果该护盾消失，5名敌人将受到堕落之血影响。堕落之血会对一个目标造成5312点自然伤害，并且每2秒汲取一次对方的生命精华，造成5312点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[174475] = {name = "堕落之血", description = "牺牲5%的最大生命值，对一名目标造成5385点自然伤害，每2秒汲取一次对方的生命精华，造成1704点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[174477] = {name = "震耳咆哮", description = "发出一连串强大的怒吼打断施法，并对50码范围内的所有敌人造成1156点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[174482] = {name = "猛击", description = "施法者猛击地面，对冲击点的所有敌人造成大量物理伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[174486] = {name = "自毁", description = "构装体激活自毁功能，爆炸并对30码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[174487] = {name = "太阳脉冲", description = "施法者向前方一条直线上射出一道太阳能量脉冲。被脉冲击中的敌人将受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[174489] = {name = "太阳脉冲", description = "施法者向前方一条直线上射出一道太阳能量脉冲。被脉冲击中的敌人将受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[174495] = {name = "大地践踏", description = "践踏地面，对12码范围内的所有敌人造成3443点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174496] = {name = "炫光冲击", description = "施法者向前方直接引导一道高强度太阳能量光束。被光束击中的敌人每秒受到一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "24​秒", dispel_type = nil},
[174499] = {name = "闪电冲击", description = "释放出爆破电能，对8码范围内的敌人造成自然伤害并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[174500] = {name = "撕裂投掷", description = "向一名随机敌人投掷战斧，每秒造成576点物理伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174509] = {name = "炼狱打击", description = "在一条直线上生成火焰造成火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[174523] = {name = "真菌根茎", description = "施法者散播数条藤蔓延伸向目标位置。藤蔓到达后会存在2秒，被藤蔓触碰到的任意敌人在其效果结束时都会被定身6秒。\n 被定身后，受害者每3秒会遭受一次自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[174529] = {name = "英勇投掷", description = "将你的武器投向敌人，造成物理伤害。", mechanic = nil, range = "8—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174534] = {name = "毒菇生长", description = "施法者向目标扔出大量蘑菇。靠近这些蘑菇会使其爆炸，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[174539] = {name = "蘑菇孢子", description = "施法者向目标扔出大量蘑菇。靠近这些蘑菇会使其爆炸，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174540] = {name = "幽灵打击", description = "从灵魂国度攻击一名敌人，造成暗影伤害并使其躲闪几率降低50%，护甲值降低25%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[174541] = {name = "奥术毁灭", description = "传送至一名随机敌人身边，并开始引导奥术毁灭，施法结束时对周围10码范围内的所有敌人造成2533点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[174555] = {name = "鬼魅嚎叫", description = "发出动人心魄的嚎叫，使15范围内所有盟友造成的伤害提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[174558] = {name = "奥术洪流", description = "引导奥术能量洪流对目标位置周围6码范围内的所有敌人造成576点奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174564] = {name = "真菌爆炸", description = "用真菌覆盖住附近的敌人，对其造成伤害并降低其受到的治疗效果。该效果随着时间递减。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[174565] = {name = "蘑菇绽放", description = "10秒内引爆你当前所有的蘑菇。每次爆炸会对5码范围内的所有敌人造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[174566] = {name = "护甲修复", description = "修复施法者的护甲，使其受到的伤害降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[174574] = {name = "噬血箭", description = "对一名随机目标造成2305点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[174579] = {name = "引火", description = "点燃鬼火，用幽魂火焰强化施法者的武器。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174586] = {name = "收割之镰", description = "对8码范围内的敌人造成暗影伤害，并使其最大生命值降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174589] = {name = "刽子手之刃", description = "用刽子手之刃攻击一个敌人，造成暗影伤害，并使其每2秒受到相当于最大生命值1%的暗影伤害，持续24秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174591] = {name = "尾部激光", description = "激活机械掠夺者的尾部激光。在接下来的8秒内，目标每秒受到一次火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174593] = {name = "疫病重击", description = "释放出真菌波冲击波，对附近敌人造成自然伤害并使其攻击速度降低。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[174599] = {name = "收割之刃", description = "重击地面，对施法者前方的敌人造成3点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[174601] = {name = "钻孔", description = "激活机械掠夺者的钻头，使其钻地前往当前目标的位置。当钻头抵达目标位置后，将会爆出，对5码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174604] = {name = "灵魂烈焰", description = "造成的伤害提高50%。可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174606] = {name = "钢铁漩涡", description = "猛烈旋转战斧，拖拽附近的敌人，每1秒造成2点物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174608] = {name = "召唤幻影武器", description = "召唤幻影武器攻击敌人。", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[174614] = {name = "风裂", description = "向敌人发动强风冲击，造成3点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174615] = {name = "岩石气息", description = "呼出岩石气息，对施法者前方10码范围内的敌人造成自然伤害。被击中的敌人移动速度降低20%。叠加至5层后，敌人将昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174620] = {name = "幽灵狼群", description = "召唤幽灵狼群。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174628] = {name = "腐蚀唾液", description = "对一名敌人造成轻微自然伤害。如果目标被石化，则伤害将大幅提高。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174632] = {name = "箭雨", description = "向敌人位置持续射出箭矢，对冲击范围内的敌人造成3点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[174634] = {name = "共鸣水晶", description = "岩怒背上的共鸣水晶大幅加快了岩石气息的施法速度。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174716] = {name = "炸弹", description = "从一包点燃的炸弹中拿出一枚，炸弹将于8秒后爆炸。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174717] = {name = "旋转利斧", description = "挥舞战斧猛烈旋转，每1秒对5码范围内的敌人造成一次物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174726] = {name = "丢下点燃的炸弹", description = "工程师死亡时会丢下整袋炸弹，并且全部触发。如果所有炸弹都被拿出袋子，袋子就会消失。否则整袋炸弹会在8秒后爆炸。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174730] = {name = "邪火弹幕", description = "向一个目标射出大量邪火，持续6秒，造成火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[174731] = {name = "一袋点燃的炸弹", description = "工程师死亡时会丢下整袋炸弹，并且全部触发。如果所有炸弹都被拿出袋子，袋子就会消失。否则整袋炸弹会在8秒后爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174732] = {name = "踢飞魔荚人", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174734] = {name = "打脸飞斧！", description = "将斧头扔向敌人的脸部，立即造成物理伤害，同时每3秒造成额外的物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174735] = {name = "真菌瘤", description = "召唤3个会爆炸的蘑菇，对附近所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174740] = {name = "吸取精华", description = "从目标身上汲取生命精华，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[174744] = {name = "回旋斧", description = "向施法者前方投掷一把旋转的斧头，对敌人造成物理伤害。飞斧随后会回到原来的位置。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174754] = {name = "混乱之触", description = "向敌人投掷一颗能量球，造成混乱伤害。可以在移动时施放。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[174756] = {name = "奥术球体", description = "射出一颗充满奥术能量的球体，20秒后或在击中后对5码范围内的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[174758] = {name = "笨重猛踢", description = "猛踢你的目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174768] = {name = "岩肤术", description = "用石头保护一名盟友，使其受到的伤害降低35%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[174769] = {name = "裂地鞭笞", description = "对施法者前方的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174770] = {name = "局部风暴", description = "施法者生成一个局部风暴向目标移动，持续1分钟。被风暴击中的玩家将受到自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[174773] = {name = "废气", description = "爆裂熔炉排出的废气每1秒造成39点火焰伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174775] = {name = "腐烂呕吐", description = "对施法者前方锥形区域内的所有敌人造成9点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174776] = {name = "蛮力横扫", description = "横扫施法者前方的敌人使其流血，每3秒造成一次物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174777] = {name = "恶臭践踏", description = "对20码范围内的所有敌人造成4点自然伤害，并将其打飞。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[174785] = {name = "狂奔！", description = "造成26点物理伤害，并将目标击飞。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174787] = {name = "恢复生长", description = "每2秒为施法者恢复10点生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[174793] = {name = "空气爆裂", description = "引发一次空气爆裂，对敌人造成冰霜伤害并使其攻击和施法速度降低30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174811] = {name = "虚空斥力", description = "释放出虚空能量波，对10码范围内的敌人造成暗影伤害，并使其受到的治疗效果降低10%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[174820] = {name = "撕碎利爪", description = "锋利的爪子撕裂目标使其流血，每2秒造成1点物理伤害，持续6秒。可叠加。", mechanic = "流血", range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174824] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174830] = {name = "吞噬", description = "吞噬一名敌人，每1秒对其造成相当于其最大生命值2%的暗影伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[174837] = {name = "溶解护甲", description = "破坏一名敌人的盔甲，使其护甲值降低10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174839] = {name = "种子大炮", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174840] = {name = "毒性噬咬", description = "狠狠地咬住一个敌人，注入毒液并使其每3秒受到一次自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[174842] = {name = "反应花粉", description = "使一名敌人覆盖在花粉云雾中，使其移动速度和急速降低25%，持续9秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[174843] = {name = "邪能熔岩箭雨", description = "用邪能魔法冲击一个目标，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[174844] = {name = "衰弱打击", description = "攻击一名敌人，造成暗影伤害，并使其移动速度降低50%，急速降低15%，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[174845] = {name = "污秽图腾", description = "在施法者脚下召唤一根污秽图腾，持续25秒。图腾会周期性向一个随机位置射出邪能火球，触碰后对附近的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[174847] = {name = "献祭", description = "每3秒烧灼邻近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[174858] = {name = "地狱火打击", description = "立即对一名敌人造成火焰伤害。该敌人随后还将每3秒受到一次额外火焰伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[174859] = {name = "核心引爆", description = "将高热聚焦于施法者体内，引爆后对15码范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[174872] = {name = "邪能鞭笞", description = "劈砍目标，对5码范围内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[174873] = {name = "烈焰冲锋", description = "挥舞一把燃烧的武器并向前冲刺，对遇到的敌人造成火焰伤害并将其击退。在即将抵达冲刺目标时，喷射出一大团烈焰，对10码范围内的敌人造成额外火焰伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174878] = {name = "邪火炸弹", description = "向地面位置投掷邪火炸弹，使其爆燃，持续30秒。邪火炸弹会对命中目标每秒造成一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174891] = {name = "威布森，攻击！", description = "探险家诺赞德召唤强大的威布森攻击他的敌人，对一个目标造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[174895] = {name = "躲在威布森身后", description = "探险家诺赞德躲在他最好的朋友威布森身后，受到的伤害降低60%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[174896] = {name = "狂犬噬咬", description = "探险家诺赞德简直是个疯子。他会咬住一个敌人，造成物理伤害并使其移动速度和急速降低25%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "疾病"},
[174898] = {name = "腐烂酸液", description = "向前方锥形区域内喷吐酸液，对施法者前方的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[174899] = {name = "威布森之怒", description = "探险家诺赞德将他最好的朋友威布森射向了一个敌人，造成极小的物理伤害。小心威布森之怒的威力！", mechanic = nil, range = "100码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[174900] = {name = "不稳定的炉渣地雷", description = "在你周围丢下3枚炉渣地雷。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174908] = {name = "分离之痛", description = "诺赞德离开了威布森！\n 造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174910] = {name = "不稳定的炉渣地雷", description = "丢出一枚不稳定的炉渣地雷，对6码范围内的敌人造成12点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174915] = {name = "杀戮命令：威布森", description = "探险家诺赞德召唤强大的威布森，对敌人释放怒火！", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174917] = {name = "痛击", description = "对施法者面前的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[174923] = {name = "突刺", description = "施法者跃向一名敌人并原地旋转，每1.5秒造成 10 点物理伤害，持续4.5秒。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174925] = {name = "毒性吐息", description = "对施法者前方锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[174931] = {name = "叶刃冲击", description = "射出一波锋利的叶片，对敌人造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174934] = {name = "复苏之水", description = "为盟友恢复8点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174936] = {name = "荆棘季风", description = "每1秒造成一次自然伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[174938] = {name = "强酸之径", description = "施法者四处滚动，留下酸性痕迹。与该单位接触会受到酸渣效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174939] = {name = "时间停止", description = "使一名敌人的时间膨胀，周期性使其昏迷，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[174947] = {name = "邪能强化", description = "用邪能法术强化一个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[174956] = {name = "虚空防护", description = "用暗影法术庇护一个目标，在短时间内吸收所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174957] = {name = "心灵震爆", description = "对敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174959] = {name = "索克雷萨之怒", description = "引导燃烧军团的力量，对所有敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174964] = {name = "虹吸精华", description = "偷取目标一部分的精华，造成暗影伤害并治疗施法者，数值相当于造成的伤害量。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174967] = {name = "圣佑术", description = "召唤圣光的指引，免受索克雷萨之怒的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[174976] = {name = "不稳定风暴", description = "释放一股风暴对一名敌人造成1156点奥术伤害，并使不稳定风暴的打击目标数量增加1个。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[174988] = {name = "思维碎片", description = "使附近所有敌人的思维开始涣散，造成暗影伤害。另外，急速和移动速度降低25%。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[174989] = {name = "蜂群重击", description = "猛击敌人，造成物理伤害，并释放出沼叶钉刺者攻击目标。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[174990] = {name = "剧毒吐息", description = "吐出一团毒球，在冲击区域制造出一团毒雾。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[174996] = {name = "净化溪流", description = "治疗一名盟友，为其恢复20%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[174997] = {name = "蜂鸣之息", description = "释放出大群沼叶钉刺者，对一名敌人造成250点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175003] = {name = "酸息术", description = "对施法者前方锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175004] = {name = "虚弱", description = "由于被流溢的魔能削弱，索克雷萨陷入昏迷，受到的伤害提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175005] = {name = "锯刃", description = "施法者向前扔出一把锯刃，随后回到施法者手中。位于锯刃飞行路线上的敌人都将受到物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[175008] = {name = "啧啧", description = "用酸性舌头舔舐敌人，造成自然伤害。啊，这个小家伙似乎喜欢上你了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175012] = {name = "重碾", description = "对施法者前方锥形区域内的敌人造成物理伤害，并将其打飞。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175014] = {name = "割裂", description = "每2秒对敌人造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175022] = {name = "锁链拖拽", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[175027] = {name = "恶心喷吐", description = "把一团混合了食人魔口水和食人魔啤酒的恶臭混合物扔向一个倒霉的目标，造成自然伤害并使其造成的伤害降低15%。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175031] = {name = "失控的蔓生植物", description = "召唤一条碾压藤蔓协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[175032] = {name = "攻城模式", description = "施法者进入攻城模式，周期性对前方的目标射出炮弹。被击中的敌人将受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.2​秒", cooldown = "30​秒", dispel_type = nil},
[175052] = {name = "石柱", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[175056] = {name = "奥术残渣", description = "奥术能量持续40秒，使任何处于该范围内的敌人沉默并变得平静。此外，该效果还会造成576点奥术伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175058] = {name = "岩石护盾", description = "保护一名盟友，吸收13点伤害。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175061] = {name = "毁灭之力", description = "释放出毁灭性的奥术能量，对50码范围内的所有敌人造成2066点奥术伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[175062] = {name = "打击", description = "对一名敌人造成物理伤害并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175065] = {name = "狂舞！", description = "践踏者克罗格开始舞动，使他的躲闪几率提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175097] = {name = "铜头铁臂", description = "燧皮的盔甲得到了强化，使其免疫失控效果，受到的伤害降低10%，但同时也会使其造成的伤害降低25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175098] = {name = "亵渎之血", description = "受到任何伤害都可以治疗附近的盟友。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175099] = {name = "晨露箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[175100] = {name = "大火箭", description = "贝蒂斯最喜欢大火箭了！对一条直线上的敌人造成大量火焰伤害并将其击退。被击中的敌人将被点燃，每3秒受到一次火焰伤害，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[175105] = {name = "淤血打击", description = "集中黑暗力量进行一次打击，造成物理伤害并恢复你的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175109] = {name = "珍藏炸弹", description = "贝蒂斯周期性从装满炸弹的篮子里拿出炸弹，短时间后对附近的敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175114] = {name = "珍藏炸弹", description = "贝蒂斯周期性从装满炸弹的篮子里拿出炸弹，短时间后对附近的敌人造成火焰伤害。被击中的敌人将被点燃，每3秒受到一次火焰伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175124] = {name = "灵火之息", description = "对施法者前方的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[175142] = {name = "感染狂暴", description = "瘤蹄噬咬一个敌人，使其被瘤蹄血脉中的怒火所感染。受到的伤害提高15%，攻击和施法速度提高15%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[175147] = {name = "刀刃碾压者", description = "俯冲穿越一个敌人，对路径上所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[175151] = {name = "千刀万剐", description = "千牙万剐！噬咬一名敌人，造成物理伤害并使其流血，每2秒受到一次额外的物理伤害，持续12秒。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175152] = {name = "嚎叫", description = "伤害提高10%。", mechanic = "暴怒", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175154] = {name = "狼群盟约", description = "同胞的死激怒了附近的狼群，使其急速提高50%，持续20秒。", mechanic = "暴怒", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175156] = {name = "痛苦挤压", description = "紧紧钳住一名敌人，造成物理伤害，并在随后的12秒内，每2秒造成一次额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175161] = {name = "吐泡泡", description = "无穷的泡泡被吐向一个敌人，造成冰霜伤害并使其移动速度降低50$，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[175162] = {name = "岩石冲击", description = "对敌人造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[175163] = {name = "石盾", description = "岩石围绕在施法者周围，每1秒对附近敌人造成一次自然伤害，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[175167] = {name = "撕扯", description = "对一名敌人造成物理伤害并降低其移动速度，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[175171] = {name = "喂食时间！", description = "灰喉屠宰附近的一头塔布羊，试图恢复损失的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175174] = {name = "虚空力场", description = "在扭曲虚空之壁上撕开裂口，在目标位置形成一个虚空能量球，使范围内的目标沉默，并将其压制。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175175] = {name = "虚空碎片", description = "每0.5秒造成一次暗影伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[175184] = {name = "大地践踏", description = "踩踏地面，对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175188] = {name = "闪耀", description = "射出一道烈焰光束，对任何接触到的目标造成大量火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175190] = {name = "猛击", description = "对敌人造成物理伤害。", mechanic = "昏迷中", range = "7码 ", cast_time = "2.8​秒", cooldown = "3​秒", dispel_type = nil},
[175191] = {name = "黑暗降临", description = "召唤一场黑暗之尘，对2码范围内的任何人造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175192] = {name = "激怒", description = "陷入怒不可遏的状态，攻击速度提高45%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[175196] = {name = "烧灼", description = "冲击一条直线上的目标，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175209] = {name = "粉碎咆哮", description = "发出怒吼，使敌人在恐惧中逃跑，持续8秒。", mechanic = "感觉", range = "7码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[175212] = {name = "专注", description = "射出一道烈焰光束，对任何接触到的目标造成大量火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175221] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "5—15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175236] = {name = "浸毒匕首", description = "攻击有一定几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[175241] = {name = "瘫痪唾液", description = "舔舐一名敌人，造成暗影伤害并使目标被唾液包裹，移动速度降低50%，持续8秒。而且，还很恶心。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[175245] = {name = "死从天降", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175250] = {name = "强袭", description = "对5码锥形范围内的所有敌人造成物理伤害并使其昏迷，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175259] = {name = "熔岩喷涌", description = "对施法者前方锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175261] = {name = "雪球投掷", description = "造成冰霜伤害，将敌人击倒。", mechanic = nil, range = "70码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[175270] = {name = "奥术撕裂", description = "使一名敌人受伤，每秒造成460点奥术伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[175272] = {name = "火球弹幕", description = "用火焰弹幕周期性攻击15码范围内的目标，造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[175275] = {name = "衰变光束", description = "加兹集中精力凝视着你，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175279] = {name = "电弧压制", description = "能量在3名敌人之间弹跳，造成1612点奥术伤害。此外，该效果还会使敌人沉默和平静，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[175286] = {name = "虚空护甲", description = "虚空护甲包围着施法者，有害魔法效果的持续时间缩短10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175289] = {name = "震地猛击", description = "重击地面，生成一处下陷的凹洞，每2秒造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175291] = {name = "猛击", description = "猛击对手，造成武器伤害以及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175302] = {name = "燃烬之息", description = "对施法者前方锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "7​秒", dispel_type = nil},
[175308] = {name = "灰烬之雨", description = "降下燃烬，每2 秒对范围内的任何人造成一次火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175314] = {name = "愤怒之锤", description = "扔出一把锤子，对一名敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175315] = {name = "屠戮", description = "每1秒对施法者前方的敌人造成一次物理伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[175334] = {name = "碧蓝风暴", description = "“蓝焰”戈尔高召唤蓝色火球，对被击中的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175335] = {name = "血腥重击", description = "对敌人造成物理伤害。", mechanic = "昏迷中", range = "7码 ", cast_time = "2.8​秒", cooldown = "3​秒", dispel_type = nil},
[175337] = {name = "激怒", description = "陷入怒不可遏的状态，攻击速度提高45%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[175341] = {name = "烈焰之拳", description = "戈尔高的燃烧之拳在击中时可造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175347] = {name = "浓烟吐息", description = "对施法者前方锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "7​秒", dispel_type = nil},
[175358] = {name = "瘆骨嚎叫", description = "对6码范围内的敌人造成暗影伤害并使其受到惊吓，移动速度降低15%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175359] = {name = "魔化白骨", description = "魔化白骨围绕在施法者身边，使其受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[175360] = {name = "恐惧之鼓", description = "对6码范围内的敌人造成暗影伤害并使其受到惊吓，移动速度降低20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[175366] = {name = "清算", description = "嘲讽目标，使其攻击你，并提高你对目标产生的威胁值，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[175372] = {name = "尖牙", description = "贪鳍刀锋般锋利的牙齿向前猛咬，使一名敌人流血，每3秒受到一次物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175373] = {name = "除尸者", description = "横扫敌人，对施法者前方的所有人造成2点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "750​毫秒", cooldown = "5​秒", dispel_type = nil},
[175377] = {name = "炽烈冲锋", description = "向敌人冲锋，对其造成相当于100%武器伤害的火焰伤害，并将目标击倒。", mechanic = "昏迷中", range = "20—60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[175379] = {name = "水中鲜血", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[175388] = {name = "猛踢", description = "对一个敌人造成伤害并将其击退。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175400] = {name = "钢铁虐待者", description = "每0.7秒对附近的敌人造成一次物理伤害，持续4.2秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[175402] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "9​秒", dispel_type = nil},
[175404] = {name = "嗜血", description = "使所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175407] = {name = "涡流熔岩之息", description = "对前方12码锥形区域内的敌人造成300点火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[175410] = {name = "炽光能量", description = "塑日者瓦拉里克给一个由太阳供能的傀儡充能，使其造成的伤害提高100%，并周期性辐射出太阳能量。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175414] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹4秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175415] = {name = "快挖！", description = "这个生物要逃走啦！", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[175426] = {name = "冰冻术", description = "接触该单位会使受害者被困在寒冰之墓里。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175435] = {name = "投掷箱子", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175443] = {name = "粉碎之握", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175453] = {name = "碾骨者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175461] = {name = "嗜虐切割", description = "使目标受伤，造成物理伤害并使其流血，每2秒对其造成一次额外的物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175462] = {name = "蛮力横扫", description = "对施法者前方锥形区域内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175463] = {name = "嗜虐狂乱", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[175465] = {name = "剧毒打击", description = "一次剧毒打击，造成物理伤害并于每3秒造成一次额外的自然伤害，持续10秒。伤害每3秒提高一次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[175467] = {name = "强效毒素", description = "一次剧毒打击，造成物理伤害并于每3秒造成一次额外的自然伤害，持续10秒。伤害每3秒提高一次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[175468] = {name = "震地", description = "每1.3秒践踏一次地面，对附近所有敌人造成物理伤害并将其击退，持续3.8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175471] = {name = "旋风斩", description = "一场钢铁旋风攻击附近所有敌人造成物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175479] = {name = "邪火箭", description = "将一支邪焰之箭射向敌人，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175480] = {name = "邪火之雨", description = "空中降下邪火之雨，每1秒对范围内所有目标造成一次火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175482] = {name = "战斗指挥", description = "提高所有附近盟友造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175495] = {name = "扭曲烈焰", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175507] = {name = "军团烈焰", description = "军团的燃烧之火在施法者体内燃烧，使其近战攻击速度提高20%。此外，近战攻击还有一定几率造成1点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175517] = {name = "吞噬", description = "每0.5秒造成2点暗影伤害，持续2秒，并根据造成的伤害量治疗施法者。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175520] = {name = "鱼人冲锋", description = "鱼人从不单独行动。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[175522] = {name = "传送门：要塞", description = "制造一个传送门，将使用传送门的队伍成员传送到你的要塞。", mechanic = nil, range = "10码 ", cast_time = "10​秒", cooldown = "1​分钟", dispel_type = nil},
[175527] = {name = "黑锋之门", description = "制造一个传送门，将使用传送门的队伍成员传送到你的要塞。", mechanic = nil, range = "10码 ", cast_time = "10​秒", cooldown = "1​分钟", dispel_type = nil},
[175535] = {name = "奥术治愈", description = "治愈一名盟友的伤口，为其恢复25%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[175539] = {name = "虚空联合", description = "与虚空相连，每秒恢复100%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175543] = {name = "冲锋", description = "冲向一名敌人，造成普通伤害加上额外伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175566] = {name = "熔火巨石", description = "造成冰霜伤害，将敌人击倒。", mechanic = nil, range = "70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175570] = {name = "矛雨", description = "从空中落下长矛，对范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175581] = {name = "虚空之触", description = "召唤虚空触摸一个敌人，造成1674点暗影伤害以及每秒额外464点暗影伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[175583] = {name = "有生烈焰", description = "每1秒对6码范围内的盟友造成1841点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[175586] = {name = "狂乱之护", description = "使施法者的攻击速度提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[175589] = {name = "虚空召唤", description = "引导虚空，对40码范围内的所有敌人造成230点暗影伤害，并使施法者造成的暗影伤害提高15%。该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[175593] = {name = "燃烧之拳", description = "攻击会点燃目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175594] = {name = "燃烧", description = "每1秒造成230点火焰伤害。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175599] = {name = "吞噬", description = "跃向一个敌人，使其昏迷4秒并每秒造成805点物理伤害。此外，该效果还会每秒治疗一次施法者。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175601] = {name = "污染之爪", description = "爪击一个目标，每秒造成359点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[175603] = {name = "炉渣之握", description = "定身。对6码范围内的盟友造成1151点火焰伤害。", mechanic = "定身", range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175607] = {name = "黑暗狂乱", description = "黑暗的能量使近战、远程和施法急速提高200%，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[175609] = {name = "不羁之焰", description = "召唤活化烈焰降临这个世界。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[175610] = {name = "混乱冲击", description = "引导混乱能量，每0.5秒对施法者前方的所有敌人造成280点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[175611] = {name = "动脉斩击", description = "一次致命的打击，立即造成物理伤害并每2秒造成相当于目标最大生命值1%的物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175619] = {name = "触手打击", description = "凋零之光用一条触手拍打一名敌人，造成自然伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175620] = {name = "灼疗", description = "对目标造成火焰伤害，并在6秒内持续为其恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[175621] = {name = "熔岩爆裂", description = "造成2298点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175624] = {name = "痛苦重伤", description = "造成物理伤害，并在目标完全被治愈之前使其受到的治疗量降低10%。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175626] = {name = "烈焰头槌", description = "用头撞击一个敌人，造成火焰伤害并每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[175627] = {name = "回旋利刃", description = "向目标位置扔出回旋利刃。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175628] = {name = "闪光炸弹", description = "接触后会爆炸的炸弹，对目标造成物理伤害并使其致盲，持续3秒。", mechanic = "能力丧失", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175636] = {name = "毁灭符文", description = "用毁灭性的奥术能量标记一个敌人，对目标及其周围6码范围内的所有盟友造成900点奥术伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[175645] = {name = "烟雾弹", description = "接触后会爆炸的炸弹，在15秒内干扰附近敌人的视线。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[175648] = {name = "瓦解符文", description = "召唤一个奥术能量力场，持续30秒。力场内的敌人将每0.5秒受到576点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[175665] = {name = "绞肉机", description = "每0.25秒对8码范围内的敌人造成692点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[175668] = {name = "投掷战锤", description = "向目标投掷一柄战锤，造成13839点物理伤害并使其受到的物理伤害提高100%，持续10秒。该效果可叠加。", mechanic = nil, range = "80码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[175670] = {name = "打包爆裂矿石", description = "背包里全是爆烈黑石矿石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175671] = {name = "空袋子", description = "袋子空了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175672] = {name = "投掷爆裂矿石", description = "向目标扔出一块爆烈黑石矿石碎片。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175673] = {name = "掠夺", description = "搜刮死者！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175675] = {name = "终结钉刺", description = "施法者每2秒对敌人造成一次自然伤害，持续8秒。在过程中会杀死自己。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[175676] = {name = "针尾虫群", description = "召唤针尾虫群向前挺进，对敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175679] = {name = "暗影箭雨", description = "召唤暗影魔法弹雨，对50码范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175684] = {name = "凶猛击退", description = "猛击敌人两次，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[175715] = {name = "窃取", description = "窃取一名敌人的装备。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175719] = {name = "剧毒喷发", description = "在施法者周围生成毒云，每3秒造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175721] = {name = "血之潮", description = "桑里卡斯使用血魔法对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175744] = {name = "邪火冲击", description = "召唤一颗邪能魔法球飞向敌人，冲击造成火焰伤害。在目标位置生成一片邪火区域，每秒对敌人造成一次火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175745] = {name = "大力猛攻", description = "近战攻击对当前目标造成额外的暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175747] = {name = "锋利巨爪", description = "挥舞尖锐的利爪，造成物理伤害并使目标流血，随后每2秒造成一次额外的物理伤害，持续8秒。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[175749] = {name = "强风牢笼", description = "风的魔力强迫一个目标定在地面，使其无法移动。另外还会每2秒对该目标造成一次自然伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[175751] = {name = "烧尽", description = "焚化前方锥形范围内的目标，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[175752] = {name = "矿渣之息", description = "对施法者前方的敌人造成4585点火焰伤害并使其受到的伤害提高100%，持续15秒。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175755] = {name = "解散坐骑", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175758] = {name = "分配食物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175762] = {name = "大地践踏", description = "对敌人造成3223点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175763] = {name = "黑暗涌动", description = "释放出黑暗能量，对10码范围内的所有敌人造成3542点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[175765] = {name = "粉碎打击", description = "造成19326点物理伤害并使其受到的物理伤害提高200%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[175779] = {name = "军团打击", description = "对一名敌人造成火焰伤害并使其燃烧，每3秒造成一次额外的火焰伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175781] = {name = "音波冲击", description = "向目标施放音波能量，造成物理伤害。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[175791] = {name = "巨人重击", description = "重击地面，造成1193点自然伤害并将前方的敌人击飞到高空中。冲击还会对附近所有的敌人造成额外1193点自然伤害。", mechanic = nil, range = "500码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[175797] = {name = "进食极其充分", description = "将重要的营养物质转移给目标，使其造成的所有伤害提高100%。\n\n “河马最喜欢吃这个了！”", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175800] = {name = "音爆", description = "生成一个重力井将所有敌人吸引至施法者身边，降低其25%的移动速度，持续3秒。\n\n 3秒后，施法者爆发出虚空能量，对0码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175801] = {name = "暗言术：痛", description = "黑暗的咒语，立即造成300点暗影伤害，并且每1.5秒额外造成150点暗影伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175802] = {name = "士气", description = "你救出了一个鸦人流亡者。他们一开始士气低落；但如果你带领他们对抗区域内的高阶鸦人，他们的士气就会上涨。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175809] = {name = "虚空治疗", description = "触及虚空的力量，治疗目标。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = "魔法"},
[175810] = {name = "饥饿践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175812] = {name = "心灵尖刺", description = "冲击目标，造成暗影冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175816] = {name = "虚空灵魂", description = "触摸一名敌人的灵魂，使其平静并被沉默，持续15秒。此外，该效果还会每秒造成576点暗影伤害。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[175826] = {name = "饥饿冲锋", description = "跃向一颗超浓缩营养球并吃掉它。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[175827] = {name = "大地的召唤", description = "多弗将手掌放在地面上，使大地开始颤动。震动将会吸引附近的鬣蜥人。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175830] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成1612点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175842] = {name = "奥术箭", description = "将奥术能量箭射向一个敌人，造成1612点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[175847] = {name = "飘渺梦魇", description = "恐惧一名敌人，使其因恐惧而畏缩，持续5秒。每次只能恐惧1名目标。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[175848] = {name = "奥术能量", description = "奥术能量穿流在施法者体内，使其造成的奥术伤害提高75%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[175854] = {name = "不熄之焰", description = "用不灭之焰烙印一个目标，每3秒对其造成相当于最大生命值1%的火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175889] = {name = "趴下！", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175899] = {name = "灭亡符文", description = "对一名敌人造成1156点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[175900] = {name = "牺牲契约", description = "牺牲0点最大生命值，使目标获得一层强大的护盾，吸收14点伤害，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[175901] = {name = "白骨之盾", description = "使目标获得一层拥有6层效果的旋转白骨屏障，使其受到的所有伤害降低0%。每次受到攻击时都会消耗一层效果。持续1分钟或直到被全部消耗。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[175903] = {name = "点燃", description = "对30码范围内的敌人造成火焰伤害，使施法者造成的火焰伤害提高3%，持续25秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[175906] = {name = "灼疗", description = "在5秒内为目标恢复10%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[175915] = {name = "酸息术", description = "初期对前方锥形区域内的敌人造成852点自然伤害，随后毒素开始起效，每秒造成171点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[175921] = {name = "泰罗克之拥", description = "使目标获得护盾，抵挡8点伤害，并在护盾持续时间内使目标受到的所有伤害降低20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[175922] = {name = "歼灭吐息", description = "释放出一团邪能烈焰对施法者前方锥形范围内的所有敌人造成1067点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[175925] = {name = "激流", description = "为目标恢复20%的最大生命值，每5.2秒额外恢复1%的最大生命值，同时使其受到的所有治疗效果提高20%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = nil},
[175933] = {name = "邪火陨石", description = "每1秒造成221点火焰伤害，持续直到主动取消。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175934] = {name = "筋腱拉伤", description = "弱化目标的血肉和筋腱，使其移动速度降低50%，持续8秒。施法者获得相同数值的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175936] = {name = "肌肉拉伤", description = "弱化目标的血肉和筋腱，使其造成的伤害降低10%，持续8秒。施法者获得相同数值的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[175941] = {name = "活体炉渣", description = "每1秒召唤一个活体炉渣，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175956] = {name = "颤栗践踏", description = "以极强的力量撼动大地，造成331点物理伤害，并将所有被击中的敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[175960] = {name = "毒牙", description = "用毒牙噬咬一名敌人，每2秒造成一次自然伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[175973] = {name = "巨灵猛击", description = "塔尔纳后跳并重击地面，对前方所有敌人造成2727点物理伤害并使其昏迷，持续5秒。此外，该效果还会对所有敌人造成3408点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[175979] = {name = "源生", description = "塔尔纳召唤一大片新生的植物并开始引导源生，持续12秒。当引导完成后，所有没有被踩踏过的植物都会变成巨型鞭笞者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[175981] = {name = "炉渣之雨", description = "每1秒对附近敌人造成917点火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[175987] = {name = "穿刺之伤", description = "每1秒造成230点物理伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[175992] = {name = "死亡之嚎", description = "对附近的敌人造成9169点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[175993] = {name = "笨拙之力", description = "造成的伤害提高300%。移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[175997] = {name = "毒性喷涌", description = "杜尔胡从地下窜出，对10码范围内的所有玩家造成2355646点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[176000] = {name = "鞭笞者毒液", description = "巨型鞭笞者随机向一名玩家喷吐毒液，造成852点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176001] = {name = "野性藤蔓", description = "塔尔纳召唤野性藤蔓，在8秒后包裹住一名敌人，对目标及其附近8码范围内的盟友造成852点自然伤害。此外，该效果还会将目标固定在原地，并且每秒造成290点自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[176009] = {name = "魔怒", description = "被注入恶魔力量，生命值提高50%，造成的伤害提高25%，产生的威胁值提高900%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176013] = {name = "播种不羁妖花", description = "种下一株不羁的妖花攻击附近的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176017] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[176020] = {name = "恶魔飞跃", description = "跃向并重击目标，对10码内所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176023] = {name = "愤怒", description = "经过艰苦的训练，这些蛮兵每攻击一次都会提高伤害。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[176028] = {name = "水流喷射", description = "对一名敌人造成冰霜伤害。水流喷射的力量会将目标击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176030] = {name = "虚空之风", description = "生成一股虚空飓风，每1秒造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176035] = {name = "剧毒喷吐", description = "不羁妖花向一名随机敌人喷吐毒液，生成一滩毒水，每1秒造成852点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176040] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176043] = {name = "三连击", description = "鞭笞一名敌人，打击三次，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[176048] = {name = "激怒", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[176050] = {name = "肾击", description = "终结技，使目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[176060] = {name = "火焰喷射器", description = "对施法者面前锥形区域内的所有敌人造成火焰伤害，持续1.5秒。对强力目标造成更高伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[176065] = {name = "头槌", description = "用头撞击一个敌人，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176066] = {name = "凤翼天翔", description = "从空中召唤一只火凤凰俯冲攻击附近的一名联盟敌人，每2秒造成16点火焰伤害，并使其移动速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[176069] = {name = "致命钉刺", description = "施法者每2秒造成一次自然伤害，持续8秒，过程中自己将受到伤害。伤口会激怒施法者，使其造成越来越高的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176070] = {name = "致命钉刺", description = "施法者每2秒造成一次自然伤害，持续8秒，过程中自己将受到伤害。伤口会激怒施法者，使其造成越来越高的伤害。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[176072] = {name = "绝杀毒液", description = "使目标中毒，每2秒造成10点自然伤害，持续8秒。可叠加。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[176079] = {name = "意志摧毁者", description = "重击敌人造成物理伤害并使其受到的物理伤害提高10%，持续15秒。", mechanic = nil, range = "35码 ", cast_time = "800​毫秒", cooldown = "3​秒", dispel_type = nil},
[176093] = {name = "圣光闪现", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176098] = {name = "不死鸟之焰", description = "从空中召唤一只火凤凰俯冲攻击附近的一名联盟敌人，每2秒造成16点火焰伤害，并使其移动速度降低50%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[176105] = {name = "飞龙识别追踪飞弹", description = "发射飞弹，攻击附近的所有非双头飞龙敌人，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[176118] = {name = "恐惧之蹄", description = "恐蹄踩踏一个敌人，造成物理伤害并使其昏迷。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176121] = {name = "不稳定的火焰", description = "在一名敌人体内种下不稳定的火焰种子，8秒后发生爆炸。当种子爆炸时，将对8码范围内的所有敌人造成4619点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176124] = {name = "剧毒射击", description = "使目标中毒，每2秒造成一次自然伤害，持续8秒。可叠加。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[176127] = {name = "火炮弹幕", description = "向前方一条直线上射出大量炮弹，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[176132] = {name = "火山活动", description = "在目标位置召唤一座活火山。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176133] = {name = "炉渣炸弹", description = "生命值降低至0时，熔渣元素将会爆炸，对8码范围内的所有敌人造成3409点火焰伤害，并开始休眠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176138] = {name = "活力之血", description = "活力之血溅到了你身上。$B$B所有伤害性法术或技能命中目标时，都会为你恢复8%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176141] = {name = "冷固的熔渣", description = "冷固的熔渣免疫几乎所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176142] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176147] = {name = "点燃", description = "点燃目标，每秒对其造成一次火焰伤害并使其受到的火焰伤害提高20%，持续6秒。该效果可以叠加。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176152] = {name = "残忍打击", description = "重击地面，对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[176157] = {name = "绞肉机", description = "每0.7秒对前方的敌人造成一次物理伤害，持续4.2秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[176170] = {name = "熔岩爆裂", description = "造成39点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176171] = {name = "熔火风暴", description = "邪火风暴召唤一阵邪能火球之雨，使该区域燃起一片邪能烈焰，效果持续到邪火风暴结束。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176185] = {name = "剧痛鞭笞", description = "鞭笞一个敌人，造成暗影伤害并在6秒内造成额外的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[176187] = {name = "大地粉碎", description = "对施法者前方的敌人造成58点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[176198] = {name = "恢复", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176208] = {name = "毒液喷吐", description = "对施法者前方的敌人造成6点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176211] = {name = "急速冲锋", description = "向一名敌人冲锋，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176214] = {name = "真厉害！", description = "造成的伤害提高10%，受到的伤害提高5%，持续15秒。\n 好厉害！", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = "暴怒"},
[176218] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[176219] = {name = "粉碎", description = "对施法者前方的敌人造成29点物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[176225] = {name = "投掷巨石", description = nil, mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176227] = {name = "暗爪之击", description = "射出暗影波浪，对一条直线上的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "500​毫秒", dispel_type = nil},
[176229] = {name = "远古符文", description = "施法者在每个敌人脚下召唤一个符文。3秒后，符文爆发出岩石尖刺，对任何范围内的敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[176236] = {name = "暗影爆裂", description = "对附近敌人造成暗影伤害并使其昏迷，持续1.5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = "500​毫秒", dispel_type = nil},
[176237] = {name = "余震", description = "每1.4秒造成一次物理伤害，持续4.2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[176249] = {name = "硬木之拳", description = "施法者的双拳被硬化，造成的伤害提高25%，近战攻击速度降低15%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[176255] = {name = "利爪打击", description = "穿刺泰罗克前方一条直线上的敌人，造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "500​毫秒", dispel_type = nil},
[176256] = {name = "利爪横扫", description = "撕扯附近的敌人，造成物理伤害并使其流血， 持续3秒。", mechanic = "流血", range = "0码 ", cast_time = "2​秒", cooldown = "500​毫秒", dispel_type = nil},
[176261] = {name = "窒息藤蔓", description = "召唤藤蔓使一名敌人窒息，每秒造成1点自然伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[176262] = {name = "跳跃", description = "遁入暗影，并出现在敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176264] = {name = "自然之怒", description = "对一名敌对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176268] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[176271] = {name = "剧毒打击", description = "一次剧毒打击，每1秒造成1点自然伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[176280] = {name = "活力之水", description = "为一名盟友恢复其最大生命值的25%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[176281] = {name = "燃烧弹", description = "发射一枚燃烧弹，每2秒造成2点火焰伤害，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = "魔法"},
[176283] = {name = "榴弹爆破", description = "射出一枚高爆弹药，对10码范围内的敌人造成3点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176285] = {name = "钢铁射击", description = "进行钢铁射击，造成4点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176287] = {name = "铁链拖行", description = "用锁链猛笞敌人，造成4点物理伤害，并将其拉到施法者身边。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[176291] = {name = "叶刃冲击", description = "释放一次锋利叶片冲击，对敌人造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176292] = {name = "三倍攻击", description = "施法者快速向前方劈砍三次，对击中的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[176294] = {name = "Controller Bunny Area Trigger", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176295] = {name = "树人形态", description = "变形进入树人形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176296] = {name = "粉碎打击", description = "黑锤重击地面，对6码范围内的所有敌人造成8点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176301] = {name = "潮汐奔涌", description = "召唤波涛对施法者前方的所有敌人造成5 点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[176305] = {name = "间歇泉喷发", description = "水从地下喷出，对敌人造成冰霜伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[176306] = {name = "弹片", description = "对2码爆炸范围内的所有目标造成火焰伤害。此外，受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176309] = {name = "野性鞭笞", description = "鞭笞一名敌人，对施法者前方所有敌人造成8点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[176327] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，并使其无法移动，最长持续4秒。", mechanic = "定身", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[176333] = {name = "熔岩爆裂", description = "铁翼喷火者往后腾跃，向前方喷出熔岩，每1秒造成7点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[176339] = {name = "恶魔吐息", description = "造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[176340] = {name = "恶魔飞跃", description = "跃向目标附近的某个位置并向前方锥形范围吐出邪火，每秒造成一次火焰伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[176350] = {name = "烧尽", description = "造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[176351] = {name = "造餐术", description = nil, mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[176356] = {name = "熔岩喷薄", description = "铁翼喷火者往后腾跃，向附近的敌人喷出熔岩，每1秒造成6点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176371] = {name = "剧毒烟雾", description = "每1秒对范围内的敌人造成0点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176410] = {name = "缠绕藤蔓", description = "使一名敌人定身，每秒造成1点自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[176419] = {name = "猛击", description = "对6码范围内所有玩家造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176444] = {name = "腐蚀之息", description = "吐出酸液，对施法者前方的敌人造成2点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "800​毫秒", cooldown = "5​秒", dispel_type = nil},
[176451] = {name = "腐臭之爪", description = "野兽的近战攻击有一定几率使当前目标中毒，每1秒造成额外0点自然伤害，持续6秒。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176458] = {name = "铁砧之歌", description = "你的护甲和武器不再损失耐久度，持续4小时。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176479] = {name = "炙阳牢笼", description = "受到太阳能量束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176502] = {name = "尖刺网", description = "每1秒造成1点物理伤害，持续4秒。定身。", mechanic = "定身", range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176507] = {name = "十字军打击", description = "对一名敌人造成256点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[176511] = {name = "复仇者之盾", description = "将神圣之盾扔向敌人，造成341点神圣伤害并使其移动速度降低50%，然后弹跳至附近其他敌人身上。总共影响3个目标。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[176512] = {name = "暗影打击", description = "为施法者的武器注入黑暗能量，使近战攻击命中后有一定几率造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = "魔法"},
[176514] = {name = "毒液箭", description = "每1秒造成0点自然伤害。该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[176515] = {name = "爆发之毒", description = "对目标位置周围5码范围内的敌人造成14点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[176516] = {name = "暗影治疗", description = "为友方目标恢复19点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[176517] = {name = "暗影冲击", description = "对目标附近3码范围内的敌人造成6点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176518] = {name = "暗言术：痛", description = "黑暗的咒语，立即造成511点暗影伤害，并且每1.5秒额外造成256点暗影伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[176524] = {name = "来自阴影", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176525] = {name = "滋生暗影", description = "阴影在拜夜信徒死亡的地方徘徊，每秒对范围内的所有玩家造成58点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176527] = {name = "碾压突袭", description = "冲向一名敌人并释放出一波邪能，对施法者周围12码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[176537] = {name = "深渊之眼", description = "距离疯狂之眼最近的目标。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176542] = {name = "暗影之爪", description = "对施法者正面的敌人造成58点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176552] = {name = "倒刺铁链", description = "用锁链缠绕敌人的脖子，使其定身并每1秒造成1点物理伤害，持续4秒。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176556] = {name = "对你的赏金", description = "召唤食人魔角斗士。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[176560] = {name = "野性狼魂", description = "召唤2条幽灵狼为萨满祭司作战，持续45秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[176570] = {name = "吞噬生命", description = "穿透目标的皮肤，每秒吸取194点生命值，并将其转化给施法者，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = "魔法"},
[176573] = {name = "邪火风暴", description = "在范围内每1秒造成一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176575] = {name = "食肉", description = "撕咬并使目标受伤，造成物理伤害，并在接下来的6秒内造成持续物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176599] = {name = "大地粉碎", description = "重击地面，对10码范围内的敌人造成6点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[176600] = {name = "点燃", description = "点燃40码范围内所有敌人，每2秒造成2点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[176601] = {name = "磨魂者", description = "吸血提高 571 。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176604] = {name = "粉碎咆哮", description = "食人魔的怒吼震人心魄，每1秒造成1点物理伤害，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[176605] = {name = "氧化新星", description = "对40码范围内的所有敌人造成15点火焰伤害，如果敌人正受到点燃影响，则会昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[176606] = {name = "硫酸", description = "施法者向受害者喷洒硫酸，每3秒造成一次自然伤害，并使其受到的伤害提高10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176607] = {name = "钢铁碎片", description = "向附近一个敌人扔出一块钢铁碎片，造成7点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[176611] = {name = "毒气喷孔", description = "施法者在目标周围生成多个毒气喷孔。被毒气喷孔中的毒气喷中的敌人将受到火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[176615] = {name = "震地", description = "重击地面，造成3点物理伤害，并顺着敌人面朝的方向击飞敌人。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176628] = {name = "切割打击", description = "旋转刀刃，切割附近的敌人，每1秒造成0点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[176636] = {name = "圣洁新星", description = "吸收神圣魔法，爆炸后造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176637] = {name = "神圣冲锋", description = "向前冲锋", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176640] = {name = "圣光涌动", description = "对12码范围内的任何人造成5点神圣伤害。距离中心越远的敌人受到的伤害越少。", mechanic = nil, range = "55码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[176643] = {name = "暗袭", description = "击败这个生物可以让你潜行。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176652] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[176655] = {name = "防御", description = "施法者为附近的盟友提供防护，使其免受几乎所有伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176664] = {name = "召唤熔岩之怒", description = "召唤一个熔岩之怒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[176670] = {name = "活动炸弹", description = "目标变成一个活体炸弹，8秒内持续受到20点火焰伤害。当效果结束或目标死亡时发生爆炸，对目标及其附近10码范围内的所有敌人造成额外20点火焰伤害并将其击飞。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[176679] = {name = "纳鲁之盾", description = "引导一层圣光之盾保护一个盟友，使其受到的伤害降低99%。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[176680] = {name = "天堂之陨", description = "施法者召唤多个神圣能量球落到附近的敌人头上，对落地点周围2.5码范围内的敌人造成神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176685] = {name = "熔岩冲击", description = "用炽热的熔岩冲击一名敌人，造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[176691] = {name = "白骨护甲", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多12点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[176694] = {name = "神圣重击", description = "造成23点物理伤害，并将目标击倒。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176695] = {name = "白骨碎片", description = "对一名敌人造成物理伤害并使其流血，每3秒造成一次额外物理伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176696] = {name = "幽影箭", description = "造成10点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[176701] = {name = "吸取精华", description = "在5秒内从一名敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[176704] = {name = "诅咒之血", description = "流亡者利爪战士诅咒目标的血液，只要流亡者利爪战士存活，目标受到的伤害就会提高50%。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "诅咒"},
[176718] = {name = "瞄准射击", description = "造成物理伤害。", mechanic = nil, range = "55码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[176721] = {name = "破坏护甲", description = "摧毁目标的护甲，使其护甲值降低15%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176725] = {name = "古尔丹之手", description = "召唤一颗坠落的陨石攻击目标及其周围6码范围内的所有敌人，造成暗影烈焰伤害并使其受到暗影烈焰影响，受到的暗影和火焰伤害提高10%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = "魔法"},
[176727] = {name = "碎甲猛击", description = "碾压一名敌人，造成物理伤害并使其昏迷。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[176734] = {name = "爆炸陷阱", description = "发射一个陷阱，在敌人靠近后爆炸。爆炸产生的火焰将每1.5秒对范围内的敌人造成1点火焰伤害，持续12秒。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176735] = {name = "角刺", description = "每1秒造成0点物理伤害，持续4秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176756] = {name = "暗影箭", description = "向敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[176768] = {name = "熔岩爆裂", description = "对4码范围内的敌人造成8点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176776] = {name = "盲目惩罚", description = "沿着施法者前方一条直线投掷圣光之锤。每一柄战锤命中后对4码范围内的所有目标造成神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176778] = {name = "能量场", description = "施法者在目标位置召唤一个水晶。水晶形成后，将生成一系列旋转的能量场，对遇到的任何玩家造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176780] = {name = "恶魔之怒", description = "洞悉恶魔法术，造成的暗影伤害提高5%，持续6秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[176784] = {name = "痛苦力场", description = "施法者射出穿透光束，横扫所有玩家。玩家之间的距离越近，造成的伤害也就越大。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[176790] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176796] = {name = "燃烧射击", description = "每1秒造成2点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[176797] = {name = "觅食", description = "为食人魔恢复25%的生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[176810] = {name = "蘑菇再生", description = "每1秒恢复3点生命值，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[176812] = {name = "疼痒孢子", description = "你感觉奇痒难忍。\n\n 10秒后爆炸。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[176821] = {name = "戳刺", description = "对目标造成武器伤害。", mechanic = nil, range = "6码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[176848] = {name = "孢子喷剂", description = "对5码范围内的敌人造成6点自然伤害并留下孢子云。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176852] = {name = "煞星重击", description = "重碾附近的敌人，对施法者周围的敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[176861] = {name = "水晶", description = "施法者在目标位置召唤一个水晶。水晶形成后，将生成一系列旋转的能量场，对遇到的任何玩家造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[176866] = {name = "天堂怒火", description = "施法者召唤多个神圣能量锤落到附近的敌人头上，对落地点周围2.5码范围内的敌人造成神圣伤害。\n 能量锤落地后，还会形成一片充满神圣能量的区域，对站在其中的所有玩家造成神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[176902] = {name = "燃烧弹", description = "发射一枚燃烧弹，每2秒造成2点火焰伤害，持续12秒。", mechanic = nil, range = "25码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[176916] = {name = "锯齿匕首", description = "向一名敌人扔出锯齿状的刀刃，每2秒造成2点物理伤害，持续12秒。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[176931] = {name = "十字军打击", description = "对一名敌人造成101593点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[176947] = {name = "凶残猛击", description = "库鲁尔重击地面，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[177001] = {name = "榴弹爆破", description = "射出一枚高爆弹药，对20码范围内的敌人造成3点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177016] = {name = "跳跃", description = "跃向一个目标并准备进行凶残猛击。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177032] = {name = "自毁", description = "鲜血魔像激活自毁功能，爆炸后造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[177061] = {name = "石化", description = "石化，吸收最多12点所有伤害。如果石化效果消失，施法者的皮肤将变得脆弱，受到的伤害提高1%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[177065] = {name = "顺劈斩", description = "猛击目标，造成物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.8​秒", cooldown = "5​秒", dispel_type = nil},
[177066] = {name = "血肉撕扯", description = "用两把斧头重击地面，对施法者前方的敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3.6​秒", cooldown = "3​秒", dispel_type = nil},
[177088] = {name = "掷斧", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177092] = {name = "时光炸弹", description = "造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177094] = {name = "匕首速投", description = "向目标快速投掷匕首。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[177095] = {name = "时间流逝", description = "使一名敌人昏迷2秒，造成自然伤害并清空仇恨。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[177105] = {name = "刀扇", description = "造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177117] = {name = "暗影打击", description = "射出一把淬毒匕首，造成大量初始伤害，然后再造成持续伤害。中毒的生物移动速率在短时间内降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177120] = {name = "邪能鞭笞", description = "用邪能魔法冲击一个敌人，每秒对目标造成一次火焰伤害。该效果每次造成伤害都会试图弹跳至附近盟友身上。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177123] = {name = "高爆手雷", description = "投掷一枚手雷，对5码范围内的敌人造成6点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[177139] = {name = "微风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177147] = {name = "致死顺劈", description = "造成武器伤害并使目标受伤，使其受到的治疗效果降低60%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[177150] = {name = "轰鸣咆哮", description = "造成物理伤害，数值取决于与考洛克的距离，同时打断施法，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[177156] = {name = "掠食者之迅捷", description = "每5秒移除一次定身和诱捕效果。此外，该效果还会使移动和攻击速度提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177157] = {name = "大力猛踢！", description = "考洛克踢打目标，造成78点物理伤害。该效果同时清空威胁值并将目标击退。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[177164] = {name = "考洛克的恩惠", description = "急速提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177165] = {name = "扭刃", description = "向目标位置扔出旋转飞斧，每5.2秒对8码范围内的敌人造成一次物理伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177181] = {name = "猛击", description = "猛击目标，造成110点物理伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[177182] = {name = "粉碎打击", description = "库尔克罗什将军重击地面，对6码范围内的所有敌人造成7点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177184] = {name = "投掷灭世者", description = "库尔克罗什将军将灭世者扔向地面，引发一场小型地震。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177185] = {name = "硫酸喷涌", description = "向一名敌人喷出硫酸，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177187] = {name = "灭世者", description = "库尔克罗什将军将灭世者扔向地面，引发一场地震，每1秒造成7点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177188] = {name = "勇冠三军", description = "使附近25码范围内盟友造成的物理伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177203] = {name = "猎头者印记", description = "对目标施加猎头者印记，使其受到的伤害提高20%。此外，受到该技能影响的目标总会被哨兵发现，无论是否潜行或隐身。持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[177287] = {name = "幻影箭", description = "施法者向目标射出一支暗影能量箭。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177290] = {name = "投掷巨石", description = "向远处投掷巨石，对爆炸区域6码范围内的敌人造成火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "500​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[177291] = {name = "烈焰爆发", description = "对施法者面前锥形区域内的所有敌人造成火焰伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[177292] = {name = "开足马力", description = "速度提高75%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[177293] = {name = "死亡之雨", description = "在坦克附近发射大量火箭弹，对15码范围内的所有敌人造成大量火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[177303] = {name = "虚空之触", description = "正在被虚空吞噬。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177307] = {name = "吞噬虚空", description = "吞噬附近所有灵魂。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[177336] = {name = "感染伤口", description = "使一名敌人受伤，每秒造成2点自然伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177341] = {name = "毒液喷吐", description = "向一名敌人喷出毒液，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177354] = {name = "荣耀烈焰", description = "对施法者周围10码范围内的所有敌人造成39点火焰伤害，并对范围外的所有敌人造成19点火焰伤害。范围内任意灰烬堆被点燃后都会变成凤凰，并随机追逐一名玩家。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177402] = {name = "精神灼烧", description = "在敌方目标周围制造一次暗影魔法的爆炸，对目标及目标周围10码内的所有敌人每秒造成6点暗影伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[177426] = {name = "Garrison - Summon Lightning Strike, MANY", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177452] = {name = "阳炎之怒", description = "向敌人射出阳炎能量，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177458] = {name = "大地践踏", description = "踩踏地面，对12码范围内的所有敌人造成6点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177460] = {name = "强风", description = "一股猛烈的强风，对敌人造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177481] = {name = "石化", description = "石化，吸收受到的最多28点所有伤害。如果石化效果消失，施法者的皮肤将变得易碎，受到的伤害提高1%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[177488] = {name = "加克的水银酊剂", description = "水银酊剂能够强化你的感官，使你的急速提高0%，持续5分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177491] = {name = "贾鲁克的姜酒", description = "当你被敌人攻击时，有一定几率对其造成2点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177495] = {name = "菲斯基的火酒", description = "移动速度提高0%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177496] = {name = "格罗姆卡啜饮果酒", description = "这种爽口的果酒会使你的爆击几率提高0%，持续5分钟。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177542] = {name = "生成藤蔓兽", description = "生成一个藤蔓兽攻击附近的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177552] = {name = "大地践踏", description = "踩踏地面，对20码范围内的所有敌人造成4点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[177564] = {name = "治疗药膏", description = "对盟友使用治疗药膏，为其恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[177573] = {name = "冰霜冲击", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[177575] = {name = "毒性钉刺", description = "钉刺一名敌人，造成3点自然伤害并使其染上鲜血剧毒。如果鲜血剧毒叠加至5层，目标将会昏迷，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[177576] = {name = "鲜血剧毒", description = "钉刺一名敌人，造成3点自然伤害并使其染上鲜血剧毒。如果鲜血剧毒叠加至5层，目标将会昏迷，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177591] = {name = "毁灭", description = "每0.5秒对5码范围内的所有敌人造成2点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[177600] = {name = "冲风", description = "冲向一名敌人，对8码范围内的所有敌人造成3点自然伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[177604] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177636] = {name = "白热烈焰喷射器", description = "射出火焰，对施法者前方所有敌人造成2点火焰伤害，并生成白热烈焰。\n\n 白热烈焰持续5秒，每秒对范围内的敌人造成1点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[177639] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177641] = {name = "燃烧箭", description = "向一名敌人射出火焰箭，点燃地面，持续20秒。所有站在火焰内的敌人将每秒受到1点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177647] = {name = "愈合", description = "正在愈合，恢复35%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177652] = {name = "毒素爆发", description = "施法者体内爆发出毒液，对40码范围内的所有敌人造成7点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177654] = {name = "噬咬", description = "噬咬，对施法者前方所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177670] = {name = "烟熏消毒", description = "每1秒造成2点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[177678] = {name = "传送", description = "将盟友传送至钢铁部落旗舰。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177696] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[177698] = {name = "亲手击杀", description = "击败奥格瑞姆·毁灭之锤。", mechanic = nil, range = "10码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[177712] = {name = "高爆炉渣地雷", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177722] = {name = "魔化之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177731] = {name = "动荡之水", description = "附近湖水开始冒泡搅动，喷涌出的魔化之水向一名玩家位置射出水箭。击中目标后，水箭会对3码范围内的所有玩家造成 6 点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177756] = {name = "震耳咆哮", description = "施法者用尽全身之力发出怒吼，对前方所有敌人造成13817点物理伤害。\n [任何范围内的机械单位也会受到物理伤害。]", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177763] = {name = "暗影结界", description = "塔隆戈尔的副官们用一层暗影能量盾保护他，免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177778] = {name = "毒性吐息", description = "在锥形范围内吐出一团毒气，每1秒对施法者前方所有敌人造成2点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[177855] = {name = "风中余烬", description = "用 风中余烬 锁定最多三名玩家，传送到其身后并对周围6码范围内的所有敌人造成904点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177866] = {name = "酸蚀之血", description = "近战攻击和技能有一定几率对附近15码范围内的所有敌人造成3点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177883] = {name = "致死打击", description = "对一名敌人造成武器伤害并使其受伤，任何对其使用的治疗技能效果减弱25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[177885] = {name = "闪电吐息", description = "造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177887] = {name = "震慑吐息", description = "在锥形范围内吐出闪电，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177891] = {name = "烈焰升龙踢", description = "造成1382点火焰伤害并随后每1秒造成额外436点火焰伤害，持续15秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[177896] = {name = "正义之锤", description = "锤击当前目标，形成一道光波，对8码范围内的所有目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177900] = {name = "炮弹弹幕", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[177901] = {name = "闪电吐息", description = "吐出一团火焰，在冲击区域制造出一片火海。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[177909] = {name = "剧毒吐息", description = "向施法者前方的敌人吐出毒气，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "毒药"},
[177918] = {name = "夺命药膏", description = "使用致命药膏给一件武器浸毒，效果持续1小时。每次攻击都有30%的几率使敌人中毒，并使其在12秒内受到[([11.374% of Attack Power]) * 12 / 2]点自然伤害。随后产生的毒药效果将立即造成([8.14% of Attack Power])点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[177928] = {name = "复原", description = "每2秒恢复1%的生命值，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[177932] = {name = "毒药瓶", description = "投掷一瓶剧毒毒药，对范围内的任何人造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177949] = {name = "不稳定的猛击", description = "猛击目标，造成暗影伤害，然后吞噬元素，为施法者灌注不稳定的力量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[177951] = {name = "吞噬元素", description = "吞噬元素，令施法者获得不稳定的能量。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[177962] = {name = "致幻打击", description = "对冲击点周围2码范围内的所有敌人造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[177989] = {name = "Kill Credit - Nagrand 6.0:JP3 - Broken Precipice - Brokyo's Prized Possession", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178023] = {name = "奥术弹幕", description = "在附近数个地点制造奥术能量旋风，对周围5码范围内的敌人造成767点奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[178050] = {name = "致伤药膏", description = "使敌人中毒，施加在敌人身上的所有治疗效果降低50%，持续15秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[178052] = {name = "出血", description = "立即对目标造成25%的武器伤害，并令其流血，使其在受到物理攻击时所承受的伤害提高最多125点。可最多生效10次，或者持续15秒。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178053] = {name = "刀扇", description = "立即对周围半径10码范围内的所有目标投掷两把武器，造成90%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[178054] = {name = "刺骨", description = "终结技，造成200点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[178055] = {name = "暗影斗篷", description = "立即移除自身的所有不利魔法效果，并使你对所有法术的抗性提高100%，持续5秒。不能移除可以阻止你使用暗影斗篷技能的魔法效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[178056] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[178058] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多4秒。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "20码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[178059] = {name = "闪电箭", description = "使用闪电冲击一个敌人，造成100点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[178060] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中造成的自然伤害递减。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[178063] = {name = "熔岩图腾", description = "在施法者身边召唤一根熔岩图腾，对附近生物造成火焰伤害，持续20 秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178064] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续5秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[178067] = {name = "投掷船锚", description = "投掷一枚船锚。", mechanic = nil, range = "90码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[178069] = {name = "火焰之雨", description = "召唤熔火之雨，灼烧选定区域内的所有敌人，每1秒造成一次火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[178071] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[178072] = {name = "恐惧嚎叫", description = "你的嚎叫使10码范围内的5个敌人因恐惧而逃跑，并使其迷惑4秒。对目标造成伤害可能解除效果。", mechanic = "感觉", range = "0码 ", cast_time = "1​秒", cooldown = "40​秒", dispel_type = "魔法"},
[178076] = {name = "混乱之箭", description = "向敌人发射混乱之箭，造成火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有防御性免疫效果。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[178077] = {name = "寒冰牢笼", description = "使一名敌方目标昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178091] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[178118] = {name = "缠绕藤蔓", description = "使一名敌人定身，每秒造成1点自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[178123] = {name = "毒液喷溅", description = "向一名敌人投出一团毒液，对落点周围5码范围内的所有敌人造成4自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[178124] = {name = "营救", description = "奥舍尔跃向一个兽笼，放出关在里面的野兽！", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178154] = {name = "酸液喷射", description = "双头恐惧飞龙向一名敌人施放酸液喷射，对6码范围内的敌人造成4364009点自然伤害，并造成酸性溅射，持续30秒。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[178177] = {name = "熔岩爆裂", description = "随机向一名玩家发射熔岩球，对落点周围3码范围内的所有目标造成5454点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[178191] = {name = "活体之山的空洞核心", description = "在碎裂后，泰克图斯的空洞核心再次站起，并具有泰克图斯的一部分生命值。随着生命值百分比的下降，空洞核心不会获得额外的能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178298] = {name = "高爆手雷", description = nil, mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[178317] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[178373] = {name = "支配", description = "控制人形敌人，持续5秒。", mechanic = nil, range = "18码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[178384] = {name = "心跳", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178393] = {name = "苦痛", description = "嘲讽目标攻击你，并提高你对目标产生的威胁值，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[178395] = {name = "正义之怒", description = "激活时将提高你所产生的威胁值，使你成为一个更有效的坦克。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178412] = {name = "乱舞", description = "用任意武器进行疯狂打击。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[178418] = {name = "原力脉冲", description = "位移的奥术畸兽死亡时，会将所有玩家打飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178420] = {name = "霜刃", description = "使地下喷出寒冰碎片，造成冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[178442] = {name = "跳电", description = "施法者向一名随机敌人发射闪电箭，造成150点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[178456] = {name = "煽火", description = "强化一个野火之灵，使其生命值提高100%，造成的伤害提高50%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[178461] = {name = "灵能光束", description = "施法者驾驭累积的智慧力量，用灵能力量冲击敌人。受害者将遭受暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[178468] = {name = "虚空能量", description = "每成功施放一次虚空冲击就将使造成的所有伤害提高25%，持续6秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178487] = {name = "优胜裁定", description = "对所有友方食人魔引导皇家法令，使其造成的伤害提高25%，最大生命值提高20%。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = "魔法"},
[178488] = {name = "优胜裁定", description = "对所有友方食人魔引导皇家法令，使其造成的伤害提高25%，最大生命值提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178493] = {name = "碾压重击", description = "对施法者面前的敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[178495] = {name = "邪恶喷吐", description = "对敌方目标造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[178516] = {name = "水晶碎片", description = "每1秒造成一次物理伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[178518] = {name = "黑暗之雨", description = "在目标周围降下虚空能量，对冲击点2码范围内的敌人造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[178528] = {name = "虚空符文", description = "虚空魔力涌入任何站在符文上的人体内，使爆击几率和受到的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178532] = {name = "顺劈斩", description = "对附近所有敌人造成110%正常近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178551] = {name = "活体炸弹", description = "施法者向目标投掷一颗炸弹。如果目标手中已有炸弹，则将落在目标脚下，造成爆炸。\n 受害者可以随时扔出炸弹，在落地点造成爆炸。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[178554] = {name = "超长引线", description = "施法者向目标投掷一颗炸弹。如果目标手中已有炸弹，则将落在目标脚下，造成爆炸。\n 受害者可以随时扔出炸弹，在落地点造成爆炸。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[178557] = {name = "动荡炸弹", description = "投出一颗炸弹，对落地点周围3码范围内的所有单位造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[178576] = {name = "召唤燃烧魔仆", description = "召唤一只恶魔生物。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[178577] = {name = "召唤邪火魔仆", description = "召唤一只恶魔生物。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[178578] = {name = "召唤暗焰魔仆", description = "召唤一只恶魔生物。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[178582] = {name = "召唤奥术武器", description = "召唤一把奥术附魔武器协助施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178586] = {name = "黑暗狂乱", description = "陷入疯狂，攻击速度和移动速度每5秒提升25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178590] = {name = "奥术撤退", description = "试图从一名敌人身边传送走，可能将施法者置于更安全的地方。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[178594] = {name = "衰弱光环", description = "高里亚缚法者对他们的敌人施放催眠光环。该效果可使移动速度降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178597] = {name = "雷霆轰炸", description = "施法者向前方投掷电光球。落地后，电球迸发出闪电，每1秒对范围内的任何目标造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[178607] = {name = "黑暗之星", description = "古加尔在随机一名玩家的位置召唤出一个黑暗星辰。星辰将在5秒后爆炸，对其周围25码范围内的所有敌人造成10225点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[178615] = {name = "火炮射击", description = "造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[178622] = {name = "召唤宠物", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178623] = {name = "震地", description = "重击地面，造成3点物理伤害并打飞敌人，使其飞向当前面对的方向。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[178624] = {name = "邪能流星", description = "天降陨星砸向这一区域，击退附近的单位。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178628] = {name = "脆骨", description = "正在粉粹成沙土。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178644] = {name = "嫉妒", description = "魅惑目标，使其造成的伤害提高100%，生命值提高100%。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = "魔法"},
[178646] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178647] = {name = "多重射击", description = "射出一阵箭雨，对40码锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[178658] = {name = "激怒", description = "伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[178661] = {name = "治疗之水", description = "为一名盟友恢复其最大生命值的25%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[178680] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[178697] = {name = "孢子射击", description = "向远处的一名敌人发射孢子，对冲击点周围3码范围内的敌人造成5点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[178702] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[178703] = {name = "狂怒之爪", description = "每0.5秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[178769] = {name = "变形传送", description = "传送至另一个位置，对一名敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178784] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[178790] = {name = "Forcecast - Back up velen - Forces spell 160856 on player", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178795] = {name = "扭刃", description = "向目标位置扔出旋转飞斧，每5.2秒对8码范围内的敌人造成一次物理伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[178918] = {name = "腐坏孢子", description = "你接下来的挥击会造成大量的自然伤害，并使目标感染腐坏孢子。每层腐坏孢子效果会使目标从腐坏孢子后续攻击中所受到的伤害额外提高100%。\n 如果受害者死于腐坏孢子效果，便会在其位置处生成一颗蘑菇。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[178920] = {name = "打击", description = "施法者攻击目标，造成大量物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[178947] = {name = "打击", description = "施法者攻击目标，造成大量物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[178948] = {name = "公牛冲锋", description = "施法者向前冲锋，对其路径上的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[178949] = {name = "猛击", description = "施法者带着强大的冲击力着陆，对20码内所有敌人造成物理伤害，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[178951] = {name = "毒菇生长", description = "施法者向目标扔出大量蘑菇。靠近这些蘑菇会使其爆炸，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[178952] = {name = "蘑菇绽放", description = "10秒内引爆你当前所有的蘑菇。每次爆炸会对5码范围内的所有敌人造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[178955] = {name = "真菌拖拽", description = "施法者散播数条藤蔓延伸向目标位置。藤蔓到达后会存在2秒，被藤蔓触碰到的任意敌人在其效果结束时都会被拉向施法者，并且每3秒会遭受一次自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[179017] = {name = "海潮之枪", description = "向敌人投掷一杆长枪，对目标区域周围4码内的所有敌人造成2点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[179021] = {name = "淤泥", description = "对附近的敌人造成自然伤害，并施加软泥效果，持续8秒，使其移动速度降低并对其造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179023] = {name = "河豚鱼", description = "向目标地点吐出一条河豚鱼。3秒钟后，河豚鱼会爆炸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179038] = {name = "安全泡泡", description = "在3秒内无敌，并恢复25%的最大生命值。开启时你无法攻击或使用技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179041] = {name = "河豚鱼", description = "对附近的敌人造成水流伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[179057] = {name = "混乱新星", description = "释放出一股强劲的邪能能量，对附近的所有敌人造成([27.4816% of Attack Power])点混乱伤害并使其昏迷2秒。 [ 混乱碎片 : 被混乱新星昏迷的每一名敌人都有30%的几率产生一个小型灵魂残片。 ]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[179062] = {name = "鱼人冲锋", description = "命令一群鱼人向目标方向冲锋。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[179088] = {name = "鱼人冲锋", description = "快速冲向敌人，移动速度提高150%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179089] = {name = "毒蛇冲锋", description = "向敌人冲锋。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179091] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[179092] = {name = "清晰符文", description = "召唤清晰符文，在符文中的所有人获得50%急速。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[179101] = {name = "毁灭之箭", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[179106] = {name = "Garrison - Construct - Summon", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179215] = {name = "流星风暴", description = "召唤一阵流星雨，对目标周围8码范围内的所有敌人造成大量的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[179218] = {name = "幻影湮灭", description = "暗影领主艾斯卡使用 幻影邪能炸弹 标记多个敌人，并使用 邪能炸弹 标记一名敌人。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[179219] = {name = "幻影邪能炸弹", description = "5秒后发生 邪能引爆 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179355] = {name = "制作水晶", description = "制作一块会在4.5秒后 粉碎 的水晶。\n\n\n粉碎\n\n瞬发 对水晶附近6码范围内的所有敌人造成19点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[179362] = {name = "淤血箭", description = "向敌人射出一箭，造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[179364] = {name = "鲜血护盾", description = "召唤一面盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[179373] = {name = "晶化牢笼", description = "将目标禁锢在水晶中，使其每1秒受到7点物理伤害。此外，目标还会昏迷10秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[179382] = {name = "喂食时间", description = "召唤周遭的刃牙虎人幽灵前来进食。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[179400] = {name = "冰雹", description = "召唤持续20秒的暴风雪，对指定区域内的所有敌人每1秒造成24点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[179406] = {name = "灵魂裂劈", description = "对目标造成12079点暗影伤害。\n 受害者受到破碎之魂和魂不附体效果的影响。", mechanic = nil, range = "100码 ", cast_time = "3.1​秒", cooldown = nil, dispel_type = nil},
[179412] = {name = "新鲜的肉", description = "随机锁定一个目标。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179417] = {name = "风暴", description = "对所有敌人造成4点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[179428] = {name = "轰鸣的裂隙", description = "站在轰鸣的裂隙上会对受害者造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179475] = {name = "Portal Summon", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179479] = {name = "Portal Summon Impact", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179538] = {name = "腐化之水", description = "吸取目标的灵魂，腐化它们，使它们遵从你的意志。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[179569] = {name = "捆缚！", description = "该单位被一个网兜缠住了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179571] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[179583] = {name = "轰鸣的裂隙", description = "施法者制造数条邪能裂隙，任何存在的裂隙会立即转化成邪能水晶。玩家可通过站在裂隙上来吸收其能量，当吸收掉倒数第二个裂隙时，最后一个激活的裂隙会转化成邪能水晶。\n\n 当裂隙成型时，会对所有敌人造成4125点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[179591] = {name = "沙暴吐息", description = "对前方的敌人造成8点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[179624] = {name = "潜地", description = "潜入地下，对地面上的敌人造成自然伤害，并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[179652] = {name = "破魔之击", description = "对施法者面前一个半圆区域内的敌人造成9点物理伤害。", mechanic = nil, range = "6码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[179654] = {name = "汲取魔法", description = "汲取魔法的双眼会使其免疫魔法效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[179656] = {name = "地狱火炮弹", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[179678] = {name = "奥术汇聚", description = "你的下一次攻击造成的伤害提高1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[179681] = {name = "激怒", description = "邪能领主怒不可遏，使其战斧在挥舞时释放出邪能爆破。\n 此外邪能领主还会进入全副武装状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179709] = {name = "邪污", description = "随机污染目标，使其受到的治疗量被吸收。吸收到足够的治疗量后会结束该效果。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[179727] = {name = "携带炸弹", description = "装有大量真铁炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179734] = {name = "火球术", description = "造成6点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[179735] = {name = "灸灼", description = "对目标造成火焰伤害，并在6秒内持续为其恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[179743] = {name = "邪能爆破", description = "邪能领主挥舞巨斧，使得其中所蕴含的邪能每7秒发生一阵强烈爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179785] = {name = "强甲", description = "受到厚重装甲的保护。可以使用真铁炸弹将其摧毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179864] = {name = "死亡之影", description = "死亡之影开始靠近，5秒后杀死目标。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179866] = {name = "毁坏", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179867] = {name = "血魔的腐化", description = "暴露在血魔面前的玩家会被抽取灵魂，并在死亡时无法被吞噬。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179889] = {name = "迅猛突袭", description = "向目标方向发起冲锋，抓取沿途遭遇的所有敌人。目标在移动时会沉默且平静。\n\n 迅猛突袭每0.5秒造成6135点火焰伤害和额外的346点火焰伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[179896] = {name = "献祭", description = "一团熊熊燃烧的火焰灼烧地面，每秒造成631点火焰伤害，持续9秒。该效果可叠加。\n\n 这场战斗中有多个技能可控制这些火团。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[179900] = {name = "迫击炮击", description = "发射迫击炮，命中时造成40点伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[179909] = {name = "命运相连", description = "血魔扭曲一名玩家的灵魂，将其定身，并与其他3名玩家困在一起。\n\n 该效果每2秒对所有目标造成2386点暗影伤害，直到所有受其影响的玩家聚集在被困玩家附近6码范围内为止。\n\n 如果未能在10秒内解除该效果，则会对所有受到影响的玩家造成14486点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179937] = {name = "狂热打击", description = "科拉玛尔碾压敌方目标，对其落点附近8码范围内的敌人造成 15 点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[179957] = {name = "Felfire Brazier", description = "Summons a Felfire Brazier which continually launches Fel Blasts in the direction of enemies, inflicting 2071 Fire damage to enemies within 2.5 yards of the impact location.", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179977] = {name = "毁灭之触", description = "8秒后对所有盟友造成最多5218点暗影伤害。盟友离爆炸点越远，受到的伤害越低。爆炸还会在受到影响的玩家脚下生成一个末日井。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179986] = {name = "蔑视光环", description = "释放诅咒光环，使玩家的生命值在达到最大生命值的80%后无法继续被治疗。该效果会随时间持续增强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179991] = {name = "怨恨光环", description = "释放诅咒光环，使玩家造成20%的额外伤害，并遭受10%的额外伤害。该效果会随时间持续增强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179995] = {name = "末日井", description = "每1.5秒对区域内造成5596点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[179996] = {name = "法力虹吸", description = "法力虹吸 魔法\n从目标吸取法力。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[180000] = {name = "凋零契印", description = "近战攻击偶尔会用暗影魔法诅咒目标，使其受到的治疗量和吸收量降低10%，持续18秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180004] = {name = "执行者之击", description = "猛击地面，射出一颗温度极高的宝珠。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[180008] = {name = "回旋打击", description = "对锥形区域内的所有目标造成14955点物理伤害。此外还会造成3层粉碎防御效果，层数由距离最近的目标分摊。", mechanic = "感染", range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[180021] = {name = "钻孔", description = "邪火碎石机每0.5秒对前方的敌人造成6919点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180058] = {name = "Fuse Crystal", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180076] = {name = "腐化虹吸", description = "腐蚀目标的灵魂，贪婪地汲取其生命值，为施法者恢复0倍吸取的生命值，并吸收治疗量，治疗量相当于汲取的生命值，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180080] = {name = "火炮冲击", description = "向地狱火炮发射高温炮弹，对40码范围内的所有目标造成5761点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[180093] = {name = "灵魂箭雨", description = "对所有玩家造成681点暗影伤害，并使其移动速度降低50%，持续2秒。\n\n 每次施法都会使灵魂箭雨造成的伤害提高20%。", mechanic = "被诱捕", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[180100] = {name = "全力一击", description = "对一名敌人造成普通伤害及额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180116] = {name = "爆炸能量", description = "考莫克吸收爆炸能量，强化其下2个爆炸符文技能的威力。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180117] = {name = "邪污能量", description = "考莫克吸收邪污能量，强化其下4个攫取之手技能的威力。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180146] = {name = "生命渴望", description = "血缚构造体随机锁定一名玩家，急速向其移动，且速度越来越快。在化为尘土之前，构造体会对触碰到的目标附近10码范围内的所有敌人造成102253点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180166] = {name = "裂伤之触", description = "为玩家施加暗影魔法外壳，吸收14026点治疗量。一旦裂伤之触被驱散，剩余的吸收量会随机转给另一个玩家。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[180178] = {name = "深红契印", description = "喝下恶魔之血，变身巨型恐魔。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[180184] = {name = "重碾", description = "发动势大力沉的打击，对前方近距离的敌人造成大量的自然伤害，包括地狱火炮。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[180197] = {name = "弹药箱", description = "装有大量真铁炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180199] = {name = "碎甲", description = "施法者的下一次攻击会粉碎目标的护甲，造成大量物理伤害。受害者会受到碎甲效果的影响。\n\n粉碎受害者的护甲，每层碎甲效果会使其受到的伤害提高75%。\n\n 该效果对使用主动减伤技能的坦克无效。", mechanic = nil, range = "30码 ", cast_time = "1.7​秒", cooldown = "3​秒", dispel_type = nil},
[180200] = {name = "碎甲", description = "粉碎受害者的护甲，每层碎甲效果会使其受到的伤害提高75%。\n\n 该效果对使用主动减伤技能的坦克无效。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180213] = {name = "召唤地狱犬", description = "召唤一只地狱犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180221] = {name = "易爆的邪能宝珠", description = "制造一个易爆的邪能宝珠追击目标敌人，一触即炸。\n\n 玩家使用该技能会消耗0点能量值。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[180243] = {name = "邪能破裂", description = "巨型恐魔爆裂开来，将邪能血液泼洒在周围的任意目标身上，对10码范围内的敌人造成8624点火焰伤害，以及40点邪能腐蚀。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180260] = {name = "毁灭打击", description = "追踪一名玩家，对锥形范围内造成9249点火焰伤害。所有被击中的玩家会在其位置处生成灼烧烈焰。\n\n 产生1点腐蚀能量。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[180300] = {name = "地火风暴", description = "使玩家喷发出烈焰，周期性对自己及附近2码范围内的其他玩家造成1626点火焰伤害。所有被命中的玩家会在其位置处生成灼烧烈焰。\n\n 消耗3点腐蚀能量。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[180327] = {name = "邪火箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[180368] = {name = "流畅打击", description = "对施法者前方锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180372] = {name = "剖心飞刀", description = "基尔罗格朝你的心脏掷出飞刀，命中后造成8181点物理伤害，并且每1秒对你和一条直线上的所有目标额外造成1557点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[180380] = {name = "刀网陷阱！", description = "利刃铁丝弹出，使目标无法移动并对其造成伤害。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180392] = {name = "暗影箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[180395] = {name = "折磨诅咒", description = "折磨目标，使其最大生命值降低10%，在1分钟后造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[180402] = {name = "召唤恐怖卫士", description = "召唤一个恐怖卫士盟友协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1​分钟", dispel_type = nil},
[180404] = {name = "召唤天罚使者", description = "召唤一个天罚使者盟友协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1​分钟", dispel_type = nil},
[180415] = {name = "邪能牢笼", description = "制造一个邪能之环。任何进入到环中的生物都会触发能量，从而形成邪能水晶牢笼，使8码范围内的目标昏迷，受到的伤害降低99%，持续30秒。\n\n 摧毁邪能水晶牢笼将解救出被困的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180417] = {name = "邪火飞弹", description = "召唤一串烈焰飞弹，对50码范围内的敌人造成1279点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[180491] = {name = "灵魂纽带", description = "对所有玩家造成681点暗影伤害，并使其移动速度降低50%，持续2秒。\n\n 每次施法都会使灵魂箭雨造成的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180533] = {name = "邪污暗影", description = "用黑暗魔法轰击玩家，造成3315点暗影伤害，并触发腐化冲击。\n\n 产生1点腐蚀能量。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[180600] = {name = "暴君的戾地", description = "对当前目标和其他随机玩家造成2543点暗影伤害，并在其位置处留下亵渎之地。\n\n 产生1点腐蚀能量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[180604] = {name = "亵渎之地", description = "亵渎之地每1秒对触碰到的任意玩家造成1113点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180675] = {name = "守护者的凝视", description = "对一名敌人造成火焰伤害，使其移动速度减慢，持续5秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[180695] = {name = "苦痛缠身", description = "折磨一个目标。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[180774] = {name = "火焰之雨", description = "飞火流星从天而降，每2秒对目标区域内的所有敌人造成23点火焰伤害，持续3分钟。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180776] = {name = "致命烈焰", description = "向目标体内灌注致命烈焰，每1秒造成8点火焰伤害，持续15秒。\n\n 当该效果结束或被移除时，受影响的玩家会发生爆炸，对附近的玩家造成2点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[180797] = {name = "召唤被遗忘者恐翼蝙蝠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180816] = {name = "奥术涌动", description = "向目标射出奥术能量，造成39点奥术伤害，使其获得一层奥术涌动效果，并且攻击和施法速度提高20%。\n\n 叠加到5层时，奥术涌动会造成奥术爆裂，对所有玩家造成39点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[180817] = {name = "奥术冲击", description = "向目标射出奥术能量，造成39点奥术伤害，使其获得一层奥术涌动效果，并且攻击和施法速度提高20%。\n\n 叠加到5层时，奥术涌动会造成奥术爆裂，对所有玩家造成39点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180819] = {name = "奥术宝珠", description = "制造一颗能量宝珠，对触碰到的任意玩家造成2点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[180830] = {name = "符文尖刺", description = "施法者在每个敌人脚下召唤一个符文。3秒后，符文爆发出岩石尖刺，对任何范围内的敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[180836] = {name = "缠藤", description = "藤蔓缠绕目标位置，对受困的任意玩家每1秒造成一次自然伤害，并使其昏迷，直到根部被摧毁。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180868] = {name = "撼地猛击", description = "对当前目标造成33点物理伤害，并对45码范围内的所有玩家造成25点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = "5​秒", dispel_type = nil},
[180873] = {name = "强化召唤仪式", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[180880] = {name = "锁链拖拽", description = "用锁链拖拽目标，每1秒造成8点物理伤害，并使其移动速度降低33%。\n\n 移至距离施法者30码外时，锁链会断裂。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[180882] = {name = "旋风斧", description = "向目标位置掷出旋风斧，造成1点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[180908] = {name = "能量迸发", description = "向目标注入奥术能量，使其周期性爆发，对附近的玩家造成0点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[180927] = {name = "黑石助推器", description = "点燃一对助推火箭，使移动速度大幅提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180932] = {name = "虚空漩涡", description = "制造一个由暗影能量形成的虚空漩涡，对其触碰到的任意玩家造成1点暗影伤害，并将其击退。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[180945] = {name = "炮火连天", description = "向目标方向发射一连串迫击炮弹，每发会对冲击点附近3码范围内的敌人造成3448点火焰伤害。\n\n 此外，最后一发迫击炮弹会对100码范围内的敌人造成11521点火焰伤害，距离越远，受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[180954] = {name = "地狱火冲击", description = "击倒并伤害附近的敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180985] = {name = "恶魔附身", description = "恶魔附身\n你的肩上有恶魔。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[180986] = {name = "相位变换", description = "施法者对所有攻击和法术免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181029] = {name = "召唤沙拉扎恩", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[181054] = {name = "裂隙束缚", description = "束缚到一个狂暴的裂隙中。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[181089] = {name = "Encounter Event", description = "An encounter event has occurred.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181094] = {name = "炮火连天", description = "向目标方向发射一连串迫击炮弹，每发会对冲击点附近3码范围内的敌人造成3448点火焰伤害。\n\n 此外，最后一发迫击炮弹会对100码范围内的敌人造成11521点火焰伤害，距离越远，受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[181099] = {name = "末日印记", description = "为目标施加末日标记。受到伤害时，末日标记会发生爆炸，对20码范围内的盟友造成10353点暗影伤害。如果标记效果自然消失，其目标就将死亡。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[181113] = {name = "Encounter Spawn", description = "An encounter spawn has occurred.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181119] = {name = "末日之刺", description = "末日之刺被移除时会造成50000点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181120] = {name = "攻击", description = "攻击地狱火炮，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[181126] = {name = "暗影箭雨", description = "对附近所有敌人造成8522点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[181132] = {name = "邪能冲击", description = "对3码范围内的敌人造成2386点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181138] = {name = "相位闪现", description = "当邪能小鬼的法力达到最大值时，它会将施法者传送到附近一个随机目的地。", mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[181155] = {name = "烧尽", description = "向目标投出一团烈火，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[181157] = {name = "沙尘喷发", description = "向目标区域挥洒沙尘，对5码内的敌人造成自然伤害，并使其移动速度降低10%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[181167] = {name = "滚动流沙", description = "使附近的沙子猛烈地喷发，对8码范围内的敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[181177] = {name = "不稳定的沙子", description = "不稳定的沙子\n死后无法再次塑形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181190] = {name = "邪能喷发", description = "恐惧地狱火向随机位置发起冲锋，对目标位置附近8码范围内的敌人造成5177点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[181191] = {name = "邪能地狱火", description = "每1秒对10码范围内的敌人造成2764点火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[181227] = {name = "势大力沉", description = "上古守护者重重落地，对所有玩家造成1708点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181265] = {name = "潮汐飞溅", description = "向敌人掷出一枚水球，造成冰霜伤害，并且每2秒造成额外的冰霜伤害，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[181267] = {name = "弄潮元素", description = "向敌人掷出一枚水球，造成冰霜伤害，并且每2秒造成额外的冰霜伤害，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[181269] = {name = "痛击", description = "毁灭周围的一切，对5码内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[181270] = {name = "水流喷射", description = "向一名敌人喷吐水流，造成冰霜伤害，并将目标击退。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[181275] = {name = "军团诅咒", description = "当军团诅咒被移除时，对目标造成11930点暗影伤害，并在其位置处召唤一个末日领主。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[181282] = {name = "邪能之怒", description = "对冲击点周围4码范围内的所有敌人造成5760点火焰伤害，并生成一个邪火之池，每1.5秒造成1370点火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[181288] = {name = "邪能牢笼", description = "制造一个邪能之环。任何进入到环中的生物都会触发能量，从而形成邪能水晶牢笼，使8码范围内的目标昏迷，受到的伤害降低99%，持续30秒。\n\n 摧毁邪能水晶牢笼将解救出被困的目标。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181346] = {name = "裂伤横扫", description = "横扫施法者前方的区域，立即造成物理伤害，并且每2秒造成额外的物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181355] = {name = "充能之拳", description = "连续发动流星之击，每次攻击都会使重击的伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181359] = {name = "巨力冲击", description = "对目标造成22777点暗影伤害，将其击退，并使巨力冲击对其的伤害提高300%，持续45秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181366] = {name = "窃取呼吸", description = "对一名敌人造成冰霜伤害，并使其急速降低20%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[181372] = {name = "水泡护盾", description = "强化之水包裹施法者，使其受到的伤害降低15%，并且急速提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[181375] = {name = "奥术之触", description = "立即触摸一名敌人，穿越护甲造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181383] = {name = "魔法之牙", description = "穿刺一名敌人，使其能量流失，造成的伤害降低10%，持续4秒。遭受折磨的敌人每2秒受到奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[181386] = {name = "掐腿", description = "猛掐敌人的腿部，造成物理伤害并使其移动速度降低25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181390] = {name = "海盐毒素", description = "用带有浓烈毒药的利刃突刺敌人，每2秒造成大量自然伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[181393] = {name = "撒盐", description = "向施法者前方扔出一把盐，对锥形范围内的敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181394] = {name = "痛殴", description = "痛殴目标，立即造成150%的武器伤害，并使其护甲值降低10%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181424] = {name = "女妖的诅咒", description = "使敌人攻击时的命中几率降低33%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[181425] = {name = "反魔法护罩", description = "受到的魔法伤害降低75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[181426] = {name = "破胆嚎叫", description = "一阵可怕的嚎叫声，对附近10码内的敌人造成暗影伤害，并使其造成的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[181435] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181438] = {name = "法力过剩", description = "溢出的法力每1.5秒对附近的敌人造成一次奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[181442] = {name = "共鸣之触", description = "用共鸣奥术能量攻击一个敌人，造成奥术伤害并使目标受到的奥术伤害额外提高25%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[181445] = {name = "月光风暴", description = "召唤月亮的能量，每1秒对敌人造成一次奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[181447] = {name = "召唤树人盟友", description = "召唤1个树人盟军为施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181454] = {name = "灵魂三叉戟", description = "灵魂三叉戟\n一柄受到强化的三叉戟将灵魂锁定在这里。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181466] = {name = "苍白嚎叫", description = "发出一阵幽灵般的嚎叫，对附近的敌人造成暗影伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[181469] = {name = "冰冻之泪", description = "对附近的敌人造成冰霜伤害，并使其造成的伤害降低15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181477] = {name = "暴露的核心", description = "低劣的工程技艺让机器人的核心暴露在外，受到的伤害提高50%。能量在流出时会对周围的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[181500] = {name = "能量吸取", description = "从一名敌人身上吸取能量，对其造成持续的奥术伤害，同时使其造成的伤害和移动速度降低2。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[181502] = {name = "能量吸取", description = "从一名敌人身上吸取能量，对其造成持续的奥术伤害，同时使其造成的伤害和移动速度降低2。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[181505] = {name = "奥术冲击", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181506] = {name = "奥术炸药", description = "对一名敌人造成奥术伤害，并将目标击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181510] = {name = "压制", description = "粉碎一名敌人的防御，对其造成125%的武器伤害，并使其昏迷2秒。此次攻击无视护甲。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[181512] = {name = "调节", description = "使施法者的急速提高25%，持续12秒。可以叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[181516] = {name = "狂暴突袭", description = "使施法者下三次攻击的急速提高300%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[181533] = {name = "锯齿刀刃", description = "用锯齿武器攻击一名敌人，立即造成物理伤害并且3秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181535] = {name = "海潮猛击", description = "猛烈地重击地面，对12码内的敌人造成冰霜伤害并将其击退。", mechanic = nil, range = "12码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[181536] = {name = "重击", description = "重击一名敌人，造成物理伤害，并使其移动速度降低70%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[181545] = {name = "混乱之盾", description = "保护目标，使其免疫所有伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[181557] = {name = "邪焰风暴", description = "玛诺洛斯在召唤邪焰风暴！邪焰风暴会影响30码范围内的敌人。邪焰风暴会对冲击点附近6码范围内的敌人造成2250点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[181573] = {name = "铁锚拖曳", description = "把一艘船拖到岸上来。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[181582] = {name = "狂野怒吼", description = "物理伤害提高300%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[181597] = {name = "玛诺洛斯凝视", description = "玛诺洛斯的凝视使目标惊骇，持续4秒。被移除时对8码范围内的敌人造成30676点暗影伤害，由所有玩家分摊。", mechanic = "战栗", range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181667] = {name = "烧尽", description = "向当前目标释放一波火焰，造成3点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181683] = {name = "抑制光环", description = "释放诅咒光环，使玩家移动时遭受403点暗影伤害。该效果会随时间持续增强。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181705] = {name = "克瓦迪尔伪装", description = "你闻起来就像是克瓦迪尔……呸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181738] = {name = "邪能引导", description = "对目标位置附近30码范围内的敌人造成11504点火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181753] = {name = "邪能炸弹", description = "一旦被驱散，就会驱散所有的幻影邪能炸弹。邪能炸弹只能被持有 安苏之眼 的目标驱散。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[181799] = {name = "暗影之力", description = "玛诺洛斯开始引导暗影之力，将玩家推下平台，并且每1秒造成1435点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[181827] = {name = "邪能导管", description = "每1.5秒引导一次 邪能闪电链 ，造成6442点自然伤害，然后转移至附近其他敌人身上。总计影响5个目标。每施放一次 邪能闪电链 都会使造成的自然伤害提高25%。只能被持有 安苏之眼 的敌人打断。", mechanic = nil, range = "0码 ", cast_time = "1.9​秒", cooldown = nil, dispel_type = nil},
[181831] = {name = "邪能强化", description = "造成的自然伤害提高25%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181832] = {name = "邪能闪电链", description = "向敌人投出邪能闪电箭，造成6442点自然伤害，然后跳到附近的敌人身上。影响总计5个目标。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181864] = {name = "邪能导管", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[181873] = {name = "暗影逃脱", description = "将施法者传送进入暗影。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[181912] = {name = "聚焦冲击", description = "投掷一束邪能能量，造成136337点火焰伤害，由施法者前方的所有敌方目标分摊。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[181933] = {name = "神圣庇护所", description = "将正义力量导入周围区域，使其他所有盟友受到的伤害降低75%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181946] = {name = "Soul Drain Channel", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[181947] = {name = "邪能熔渣喷射", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[181948] = {name = "强化邪焰风暴", description = "玛诺洛斯在召唤强化邪焰风暴！风暴威力会随着时间持续增强。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181949] = {name = "守护凝视", description = "高度关注一名盟友，使其受到的伤害降低50%，造成的伤害提高25%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[181962] = {name = "堕落猛击", description = "猛击5码范围内的所有敌人，造成2996点暗影伤害。受此影响的目标，造成的伤害提高50%，受到的伤害提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[181968] = {name = "恶魔变形", description = "变成恶魔，对5码范围内的敌人造成1619点火焰伤害，将其击退，并强化施法者，使其造成的伤害提高50%，移动速度提高100%。\n 免疫群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[181969] = {name = "黑暗复生", description = "库罗尔召唤仆从协助其作战。如此强势的命令足以将亡者复活。", mechanic = nil, range = "200码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[181973] = {name = "灵魂盛宴", description = "血魔在1分钟内持续恢复能量，并且每2秒造成2068点暗影伤害。\n\n 此外，血魔会将动荡的灵魂引向自己。接触后每个灵魂会为血魔提高0点能量值。\n\n 吞噬灵魂会使血魔的防御力下降，使其受到的伤害提高100%。\n\n 能量达到100点时，血魔会再次展开攻击。", mechanic = nil, range = "0码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[181990] = {name = "先驱愈合", description = "施放暗影愈合，立即为盟友恢复5%的最大生命值，并且每2秒额外恢复2%的生命值，持续10秒。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[182001] = {name = "不稳定的宝珠", description = "向目标发射不稳定的宝珠，灼烧8码范围内的所有目标，每秒造成818点火焰伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182003] = {name = "燃料尾痕", description = "在地面覆盖一层厚厚的燃料，使移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182006] = {name = "强化玛诺洛斯凝视", description = "强化玛诺洛斯凝视惊骇目标，持续4秒。该效果被移除时对8码范围内的敌人造成30676点暗影伤害，由所有玩家分摊。凝视还会产生凝视暗影之池，被强化玛诺洛斯凝视命中的玩家越多，面积就越大。", mechanic = "战栗", range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[182020] = {name = "重击", description = "猛击地面，每0.5秒造成742点伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182031] = {name = "凝视暗影", description = "造成1149点暗影伤害，移动速度降低50%。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182038] = {name = "粉碎防御", description = "受到回旋打击的伤害提高300%。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182040] = {name = "强化邪能引导", description = "对目标位置附近300码范围内的敌人造成11504点火焰伤害，将其击退，并对所有敌人造成相当于前者50%的伤害。与冲击点距离越远，受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182049] = {name = "暗流涌动", description = "使每名玩家释放出暗影魔法脉冲，对5码范围内的所有盟友造成2651点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182051] = {name = "邪炽冲锋", description = "向前冲锋，身后留下一条奥术能量，每1秒对碰到的任意目标造成3676点火焰伤害，并使其移动速度降低75%。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[182055] = {name = "整装待发", description = "飞到空中，受到的伤害降低95%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[182066] = {name = "流星之击", description = "跳向目标位置，对所有敌人造成87750点自然伤害，并对30码范围内的所有目标额外造成80609点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[182084] = {name = "强化暗影之力", description = "玛诺洛斯开始引导强化暗影之力，将玩家推下平台，并且每1秒造成690点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[182094] = {name = "炮击", description = "向目标发射高热炮弹，对所有目标造成20696点火焰伤害，距离冲击点越远，伤害越低，最多40码。炮弹飞行时总体伤害降低65%。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[182096] = {name = "坚硬利爪", description = "你的疾病之爪有几率让你的敌人患病，造成持续的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182098] = {name = "被感染", description = "每2秒造成一次自然伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[182106] = {name = "射弩", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[182115] = {name = "灼烧之伤", description = "对敌人造成相当于75%武器伤害的火焰伤害，并在8秒内造成额外的火焰伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[182142] = {name = "泥沼怪", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[182145] = {name = "枯萎打击", description = "用疾病之爪横扫敌人，造成自然伤害，并造成额外的持续性自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182146] = {name = "军团挥砍", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[182153] = {name = "邪能之爪", description = "恐魔的近战攻击有一定几率令当前目标感染邪能血液，造成2点邪能腐蚀。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182172] = {name = "暗影烈焰箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182177] = {name = "偷走靴子", description = "靴子！我们需要它们！", mechanic = nil, range = "7码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[182178] = {name = "邪能飞轮", description = "暗影领主艾斯卡掷出邪能飞轮，在三名玩家之间来回弹射后回到其手中。邪能飞轮触碰到这些目标时会发生爆炸，对所有敌人最多造成5999点火焰伤害，伤害高低取决于其距离爆炸点的距离。此外飞轮命中目标前，还会对其路径上的任意玩家造成4199点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182212] = {name = "召唤传送门", description = "邪铁召唤者正打开地狱火传送门，其召唤速度会不断加快。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[182217] = {name = "吸取生命", description = "每秒吸取目标的生命。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[182218] = {name = "邪炽残渣", description = "向前冲锋，身后留下一条奥术能量，每1秒对碰到的任意目标造成3676点火焰伤害，并使其移动速度降低75%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182225] = {name = "混乱之雨", description = "阿克蒙德召唤一阵流星雨企图毁灭德拉诺，每次冲击对所有玩家造成13634点火焰伤害。离冲击点越远的玩家受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[182230] = {name = "深红契印", description = "喝下恶魔之血，变身邪兽人。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[182273] = {name = "黑暗凝聚", description = "对所有敌人造成6919点暗影伤害。\n\n 只要血魔的近战范围内没有敌人，就会使用该攻击。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[182285] = {name = "邪能粉碎", description = "受到的所有伤害提高5%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182314] = {name = "贪婪扑击", description = "对5码范围内的敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[182316] = {name = "黑暗仪式", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[182327] = {name = "啊哦哦哦哦！", description = "发出可怕的鱼人叫声，使周围盟友的急速提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[182330] = {name = "珊瑚切割", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182333] = {name = "局部风暴", description = "在施法者周围引导一阵猛烈的风暴，每1秒对附近的敌人造成自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182335] = {name = "恶魔形态", description = "恶魔形态\n恶魔的本质被揭穿了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182338] = {name = "感染撕咬", description = "撕咬目标，造成自然伤害，并使其受到感染，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[182341] = {name = "荆棘外壳", description = "荆棘在施法者的外壳上生长，使其受到的伤害降低20%。此外当被法术或技能击中时还会对敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[182347] = {name = "穿刺珊瑚", description = "向一名敌人投掷尖利的珊瑚，每1.5秒造成物理伤害，持续6秒。使其移动速度降低50%。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182359] = {name = "重型撞击", description = "重重地猛击地面，对附近所有敌人造成冰霜伤害，将他们打飞至空中。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[182365] = {name = "邪焰", description = "使施法者受到伤害，对周围的敌人造成火焰伤害，将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[182375] = {name = "邪能射线", description = nil, mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[182384] = {name = "痛苦之咒", description = "向敌人高喊出痛苦的言语，立即造成冰霜伤害，并在此后的15秒内每3秒造成额外的冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[182392] = {name = "暗影箭雨", description = "向所有玩家射出暗影能量箭雨，造成1800点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[182437] = {name = "大火箭", description = "麦加奇最喜欢大火箭了！对一条直线上的敌人造成大量火焰伤害并将其击退。被击中的敌人将被点燃，每3秒受到一次火焰伤害，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[182438] = {name = "珍藏炸弹", description = "爆破专家麦加奇周期性从装满炸弹的篮子里拿出炸弹，短时间后对附近的敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182463] = {name = "瘟疫之箭", description = "制造一片瘟疫迷雾，每1.5秒在效果范围内造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182505] = {name = "剑刃怒火", description = "攻击命中所有附近的敌人，每6秒秒造成0点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[182517] = {name = "鸦熊伪装", description = "乔装打扮。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182519] = {name = "变形", description = "乔装打扮。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182532] = {name = "暗影爆裂", description = "释放一波黑暗能量，对10码内的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[182557] = {name = "猛击", description = "当生命值到达70%时，被激怒的灵魂会猛击地面，在其逃出血魔的胃之前对10码范围内的所有玩家造成3455点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182566] = {name = "奥术撕咬", description = "撕咬目标，造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[182574] = {name = "冲击波", description = "地狱火着陆的冲击力对附近的敌人造成伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182604] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[182644] = {name = "黑暗命运", description = "将目标定身，并在其周围放置反斥力场，持续15秒。黑暗命运被移除时会造成165649点物理伤害，由目标附近的所有敌人分摊。", mechanic = "定身", range = "45码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[182657] = {name = "吞噬魔法", description = "驱散目标，移除2个法术，每2秒恢复一定生命值，持续10秒。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[182661] = {name = "盾墙", description = "使施法者受到的物理和魔法伤害降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[182667] = {name = "逆流", description = "击碎地面，对20码内的敌人造成冰霜伤害，并将其拉向施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[182670] = {name = "无法阻挡", description = "如潮汐一般无法阻挡。使施法者的移动速度提高15%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[182675] = {name = "飓风腿", description = "发动回旋踢，攻击附近的所有敌人，每0.8秒造成物理伤害，持续4.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[182680] = {name = "回旋踢", description = "脚踢前方的敌人，造成物理伤害，并使其移动速度减慢50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182681] = {name = "奇怪的美酒", description = "喝下带着酸臭的酒浆，使施法者的移动速度提高75%，急速提高50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[182691] = {name = "幻影之风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182701] = {name = "臭鱼打击", description = "用一条鱼打击敌人，造成物理伤害，让敌人发出恶臭。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[182705] = {name = "邪能弹幕", description = "向敌人及其附近盟友发射一串邪能飞弹，对所有目标造成1382点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[182706] = {name = "深水炸弹", description = "猛力敲击地面，在敌人脚下造成水流爆炸。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[182710] = {name = "注入死亡", description = "将暗影能量引导至目标体内，使其昏迷3秒。引导结束时目标爆炸，造成暗影伤害并击退附近的盟友。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = "魔法"},
[182712] = {name = "钢铁风暴", description = "旋转武器，每1秒对附近的敌人造成1839点物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[182717] = {name = "衰弱毒药", description = "带着衰弱毒药突刺敌人，使其造成的物理伤害降低10%，持续18秒。叠加至5层时使目标昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[182719] = {name = "抓钩命中", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182720] = {name = "衰弱毒药", description = "带着衰弱毒药突刺敌人，使其造成的物理伤害降低10%，持续18秒。叠加至5层时使目标昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182731] = {name = "召唤食腐蝙蝠", description = "在敌人的位置召唤2只食腐蝙蝠。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[182734] = {name = "奥术共鸣体", description = "对一名敌人造成奥术伤害，并使其受到的奥术伤害提高50%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[182739] = {name = "积恨", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[182754] = {name = "奥术灌注", description = "向目标灌注奥术能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182769] = {name = "魅影重重", description = "锁定一个目标并将其摧毁，一旦接触便会施加恶毒鬼魅。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[182794] = {name = "灵魂飞溅", description = "飞溅的灵魂造成少量暗影伤害，并使移动速度降低10%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[182811] = {name = "品尝灵魂", description = "噬咬目标的灵魂，立即造成暗影伤害，并且每3秒造成一次额外的暗影伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[182812] = {name = "年迈的灵魂", description = "使目标的灵魂变老，造成暗影伤害，并使其受到的伤害提高25%，持续9秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[182835] = {name = "汲取能量", description = "对一名敌人造成奥术伤害，并使其移动速度降低10%，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[182836] = {name = "石血俯冲", description = "对敌人造成物理伤害，将其击退一小段距离，并造成 石血毒素 效果。", mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[182837] = {name = "吸取魔法", description = "从周围汲取魔法，急速提高20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[182838] = {name = "法力爆炸", description = "过剩的法力向外爆发，移除吸取魔法，对10码范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[182839] = {name = "野性印记", description = "使友方目标的力量、敏捷和智力提高5%，持续1小时。若目标在你的小队或团队中，则所有小队和团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[182840] = {name = "共鸣", description = "奥术能量在施法者体内流动，使急速提高10%，移动速度提高10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[182844] = {name = "石血喷泉", description = "从地面喷出一道毒液喷泉，对敌人造成自然伤害，并造成 石血毒素 。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[182848] = {name = "咆哮", description = "嘲讽目标，使其攻击你，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182854] = {name = "回春术", description = "每5.2秒为目标恢复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[182856] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182866] = {name = "毁灭践踏", description = "施法者践踏地面，将25码范围内的所有敌人击退，每1.5秒造成3点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[182869] = {name = "狂风冲击", description = "向前冲锋，对敌人造成物理伤害，并造成 石血毒素 效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[182874] = {name = "野性成长", description = "每5.2秒为目标周围30码范围内所有受伤的小队或团队成员恢复一次生命值，持续7秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[182877] = {name = "冲撞", description = "对冲击点6码范围内的所有敌人造成8点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[182895] = {name = "穿越虚空", description = "施法者穿越虚空并在随机一名敌人身边出现。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[182897] = {name = "召唤传染蛆虫", description = "每0.8秒在施法者的位置召唤一群传染蛆虫，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[182899] = {name = "火焰箭", description = "对目标造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[182900] = {name = "恶毒鬼魅", description = "袭扰被锁定的玩家及其周围的盟友，每1秒造成2529点暗影伤害，并使其惊骇8秒。", mechanic = nil, range = "1码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182952] = {name = "惨痛的教训", description = "使目标的移动速度降低25%并使其沉默，持续3秒。", mechanic = "缄默", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[182954] = {name = "灵魂割裂", description = "血魔开始吞噬所有玩家的灵魂，每0.5秒造成3443点暗影伤害。\n\n 此外，目标受到的所有治疗效果降低100%。\n\n 受灵魂割裂影响的玩家一旦被杀死就会永远消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[182960] = {name = "严厉的教训", description = "惩戒一名敌人，立即造成奥术伤害，并每2秒额外造成一次奥术伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[183001] = {name = "猛力重击", description = "重击施法者前方的地面，对敌人造成物理伤害，并使其护甲值降低100%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[183005] = {name = "不稳定的混合物", description = "向一个敌人投掷毒药。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[183021] = {name = "召唤小鬼", description = "施法者在随机一名敌人身边召唤小鬼。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183023] = {name = "驱逐灵魂", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183026] = {name = "脆弱诅咒", description = "诅咒一名敌人，使其造成的伤害降低10%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[183042] = {name = "释放风暴之怒", description = "一次近程攻击，使用充能闪电冲击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[183058] = {name = "雷霆之咬", description = "抛出一颗闪电球，接触时发生爆炸，对附近的敌人造成伤害。", mechanic = nil, range = "200码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[183075] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每1秒造成一次奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[183081] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[183088] = {name = "山崩", description = "重击地面，对施法者前方的敌人造成10910022点物理伤害。冲击时会使岩石砸向远处的随机目标，对冲击处的敌人造成4848899点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[183096] = {name = "暴风雪", description = "目标区域骤然落下寒冰碎片，在8秒内造成冰霜伤害，并使敌人的移动速度降低50%。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[183108] = {name = "奥术弹幕", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183109] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183111] = {name = "霜甲术", description = "受到的所有伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[183126] = {name = "废灵壁垒", description = "施法者使用邪能护盾保护自己，在吸收所有伤害直至护盾能量耗尽。护盾存在期间，施法者每10秒获得一层力量效果。打破护盾将移除施法者身上的所有力量效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183130] = {name = "力量", description = "施法者所造成的伤害提高10%\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183132] = {name = "灵魂撕裂", description = "撕裂目标的灵魂，立即造成暗影伤害，并在之后的8秒内每2秒造成额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = "魔法"},
[183136] = {name = "翻转", description = "施法者使目标向后翻转。目标落地后将在落地点留下一滩邪能之水。站在邪能之水中会每秒受到暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[183141] = {name = "邪能之池", description = "目标站在邪能之水中会每1秒受到暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183145] = {name = "疫病喷吐", description = "造成1点自然伤害，并且每5.2秒造成额外的0点自然伤害，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183160] = {name = "石血箭", description = "向一名敌人投射毒药，造成自然伤害，并附加 石血毒素 效果。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[183161] = {name = "暗影地带", description = "目标站在暗影地带中会每1秒受到暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183165] = {name = "暗影冲撞", description = "施法者掷出一发暗影能量箭，并落在附近随机位置。被冲击的敌人受到暗影伤害。\n 每次冲击形成一个暗影地带，对进入该地带的所有玩家造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183194] = {name = "黑暗禁锢", description = "用暗影魔法束缚一个目标，使其移动速度降低50%并且每1秒造成一次暗影伤害，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[183197] = {name = "投掷", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183199] = {name = "恶魔冲击", description = "对一名敌人造成火焰伤害，并使施法者的急速提高10%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[183202] = {name = "顺势挥砍", description = "对施法者前方锥形区域内的所有敌人造成3点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[183205] = {name = "苦痛契约", description = "急速提高100%，持续8秒，但会对施法者造成1000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183207] = {name = "邪能强化", description = "以邪能强化10码范围内的盟友，使其造成的伤害提高35%，体型增大20%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[183209] = {name = "伤害打击", description = "对敌人造成暗影伤害，并用黑暗魔法护盾包裹目标。该护盾会吸收10点治疗量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183214] = {name = "邪火猛击", description = "猛击地面，立即对6码范围内的敌人造成火焰伤害，并每2秒造成一次额外的火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183224] = {name = "暗影箭雨", description = "发射黑暗魔法箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183227] = {name = "混乱之箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[183232] = {name = "吞噬撕咬", description = "吸取敌人的生命值并为施法者恢复最多两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183233] = {name = "暗影横扫", description = "狂野的横扫，对目标及最多两名附近的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183239] = {name = "易伤", description = "施法者暴露后，容易受到各种伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183249] = {name = "怒意洪流", description = "水流环绕目标，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183254] = {name = "烈焰滔天", description = "阿克蒙德立即将所有的魔火拉向部分玩家的位置。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[183263] = {name = "酸液喷射", description = "向敌人喷出毒液，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183264] = {name = "重型武器", description = "手握一把强大的武器，攻击间隔延长50%，造成的伤害提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183267] = {name = "求救信号", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183268] = {name = "灼热鞭打", description = "对6码范围内的敌人造成火焰伤害并使其燃烧，每3秒造成一次额外的火焰伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183270] = {name = "枯萎咆哮", description = "对周围的敌人造成暗影伤害，并使其生命值降低10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183273] = {name = "邪能闪电", description = "用邪能闪电攻击附近的位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183274] = {name = "强风", description = "施法者命令强风鞭笞附近的敌人，将其击退，并在12秒内每1秒对敌人造成1点冰霜伤害。\n\n 此外，强风会制造水流波浪，从施法者的位置向外推进。接触到波浪的玩家会被击退，并受到3点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183275] = {name = "腐蚀撕咬", description = "对一名敌人造成火焰伤害，并降低其10%的护甲值，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183303] = {name = "恐怖怒嚎", description = "发出恐怖的嗥叫，对30码范围内的敌人造成暗影伤害，并使其因恐惧而颤抖。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[183308] = {name = "邪能跳跃", description = "跳向敌方目标，造成火焰伤害，并在地面生成一团邪能烈焰，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183314] = {name = "邪能烈焰", description = "每1秒造成一次火焰伤害，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183323] = {name = "治疗他人", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[183324] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动、施法和攻击速度，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[183329] = {name = "天启", description = "被扭曲的灵魂能量释放出致命冲击，每2秒对所有玩家造成1841点暗影伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183331] = {name = "驱离", description = "试图夺取缚魂构装体的控制权，造成相当于构造体15%生命值的暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183345] = {name = "暗影箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[183347] = {name = "戮魂刺", description = "刺伤一名敌人的灵魂，造成暗影伤害并使其最大生命值降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183350] = {name = "疲劳诅咒", description = "诅咒目标，使其移动速度降低70%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[183353] = {name = "邪能引爆", description = "引爆一名敌人，造成火焰伤害并令施法者死亡。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183362] = {name = "邪能祭礼", description = "用邪能强化一名小鬼，使其冲向一名玩家并自爆，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183377] = {name = "长刀猛刺", description = "造成181358点物理伤害，穿透护甲。", mechanic = nil, range = "1000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[183378] = {name = "暗影洪流", description = "用仇恨的涡流吞噬施法者，对5码内的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[183379] = {name = "龟裂破碎", description = "猛击地面，对8码范围内的敌人造成物理伤害，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183386] = {name = "闪电吐息", description = "对施法者前方12码锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[183390] = {name = "千刀万剐", description = "用利刃切割一名目标，造成物理伤害并使其流血，每1秒额外造成一次物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183393] = {name = "猛击", description = "猛击地面，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183394] = {name = "召唤蜘蛛", description = "召唤出一只洞穴蜘蛛协助施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183396] = {name = "炽热烈火", description = "引导一场火焰风暴，每1秒对附近的敌人造成一次火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183401] = {name = "酸性溅泼", description = "海蟹的身体融化，变成酸性之池，每1秒造成1697115点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183409] = {name = "奥术护盾", description = "保护施法者，使其受到的伤害降低30%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183410] = {name = "震地邪能", description = "猛击地面，在敌人脚下制造邪能爆破，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[183423] = {name = "静电漩涡", description = "施法者向外发出闪电箭，每0.6秒造成自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[183426] = {name = "导弹", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183430] = {name = "粘性胆汁", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183433] = {name = "下潜", description = "钻入地下，并在一名随机敌方目标身后出现。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183452] = {name = "邪火飞弹", description = "召唤一串烈焰飞弹，对50码范围内的敌人造成1279点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183454] = {name = "闪电吐息", description = "对施法者前方12码锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[183455] = {name = "震荡怒吼", description = "对附近的敌人造成物理伤害，打断施法，并使其移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[183456] = {name = "软脚蟹", description = "对附近的敌人造成物理伤害，打断施法，并使其移动速度降低50%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183457] = {name = "强力碾压", description = "施法者猛击地面，对所有敌人造成6902点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[183482] = {name = "锁定", description = "对敌人造成物理伤害，并将其拉向施法者。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[183485] = {name = "误点", description = "这些船已经误点了！急速提高50%，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183494] = {name = "碾压时刻", description = "使用战锤重击敌人，造成物理伤害并使护甲值降低50%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183498] = {name = "毁灭之球", description = "投出一颗巨大的邪能火球，击中时造成火焰伤害，并使敌人昏迷。", mechanic = nil, range = "90码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[183526] = {name = "战鼓", description = "拉响警报，召唤卓格巴尔来到这一区域！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[183539] = {name = "尖刺之舌", description = "用带有尖刺的舌头卷住目标，然后将其拉向自己所在的位置。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183542] = {name = "盾牌猛击", description = "对一名敌人造成物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183543] = {name = "雷霆一击", description = "冲击8码范围内的敌人，造成100点物理伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183547] = {name = "死亡冲击", description = "猛击地面，制造出一片移动的死亡地带，对敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[183548] = {name = "蛆虫呼唤", description = "向一个随机的敌人目标扔出幼虫，如果幼虫未被迅速杀死，则会召唤一只蛆虫。", mechanic = nil, range = "45码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[183549] = {name = "治疗", description = "施法缓慢的法术，为单一目标最多恢复11点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[183553] = {name = "神圣之火", description = "用神圣的烈焰吞噬敌人，对其造成100点神圣伤害，并在8秒内额外造成6点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183555] = {name = "惩击", description = "惩击敌方目标，造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183559] = {name = "黑暗之脊", description = "疯狂旋转，制造出一个施法者的暗影镜像打击附近的敌人，每1.5秒造成一次物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183560] = {name = "腐臭之池", description = "一个腐臭之池包围着幼虫，每0.5秒对其中所有敌人造成848557点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183569] = {name = "枯萎", description = "造成自然与暗影伤害，并使受到的治疗效果降低25%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[183571] = {name = "骇火", description = "烧灼敌人，每3秒造成一次暗影伤害，并使其造成的伤害降低5%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183575] = {name = "暗影祭礼", description = "召唤黑暗，使你的法术和攻击有一定几率造成额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[183582] = {name = "黑暗意图", description = "将暗影注入目标体内，使其法术能量提高10%，爆击几率提高5%，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183585] = {name = "真言术：韧", description = "为目标注入活力，使其耐力提高10%，持续1小时。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183598] = {name = "邪影爆裂", description = "阿克蒙德将玩家及其8码范围内的盟友击飞。所有飞在空中的玩家落地时会因爆炸而遭受30676点暗影烈焰伤害，由8码范围内所有玩家均摊。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183621] = {name = "杀人机器9000型", description = "用一枚奥术箭矢轰击目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183625] = {name = "腐化烈焰", description = "造成火焰与暗影伤害，并在8秒内持续造成伤害。在此期间对目标的治疗将被吸收。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[183633] = {name = "锯齿圆盘", description = "向目标投掷一面圆盘，造成2424450点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[183651] = {name = "凿眼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183678] = {name = "邪能之爪", description = "近战攻击有几率造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183698] = {name = "激励战吼", description = "发出震天的战吼，对10码范围内的敌人造成物理伤害，并使施法者的伤害提高20%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183701] = {name = "邪能风暴", description = "朱倍尔索斯挥舞刀刃形成烈焰风暴，每秒对所有敌人造成743点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[183707] = {name = "爆破重击", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183710] = {name = "暗影吐息", description = "对施法者面前锥形范围内的敌人造成暗影伤害，并使其受到的治疗效果降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[183720] = {name = "邪能吐息", description = "对施法者前方锥形区域内的敌人造成火焰伤害并使其燃烧，每2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[183732] = {name = "践踏", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183744] = {name = "花粉云团", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183745] = {name = "坠星", description = "召唤坠落的星辰。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[183748] = {name = "灵动", description = "令施法者难以被击中。使施法者的躲闪几率提高15%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[183751] = {name = "暗影鞭笞", description = "鞭笞所有敌人，造成物理伤害。鞭笞会促使敌人加紧攻击，造成的伤害提高10%，最大生命值降低10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183763] = {name = "诱惑", description = "魅惑一个目标，令敌人昏迷6秒。", mechanic = "昏迷中", range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[183768] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[183779] = {name = "能源关闭", description = "魔能机甲已停机……暂时停机。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183783] = {name = "邪能强化", description = "用邪能腐蚀施法者，使其造成的伤害提高100%，移动速度降低80%，持续15秒。当施法者的近战攻击命中一名敌人时，会生成邪能火焰。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[183785] = {name = "邪能烈焰", description = "站在邪能烈焰中，每2秒造成一次火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183788] = {name = "脱缰之怒", description = "对区域内的目标造成暗影伤害，并减慢攻击速度。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[183797] = {name = "暗影契约", description = "在施法者与目标之间传输生命。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[183810] = {name = "腐臭蜂群", description = "对施法者前方的敌人造成暗影伤害，并使其受到的治疗效果降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[183820] = {name = "烈焰之喉", description = "撕咬一名敌人，立即造成火焰伤害，并每2秒额外造成一次火焰伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183828] = {name = "死亡烙印", description = "阿克蒙德标记目标，并召唤出炎狱召亡者，每秒造成19884点暗影伤害和额外的5212点暗影伤害，直至炎狱召亡者被消灭为止。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[183834] = {name = "军团烈焰", description = "喷出一股邪能火焰，对一名敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183847] = {name = "邪焰护盾", description = "一面邪焰护盾包围施法者，对附近敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183852] = {name = "不稳定的毒素", description = "造成自然伤害，并每1.5秒造成一次额外的自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[183859] = {name = "烟雾弹", description = "制造一团烟雾，使受到的所有伤害降低30%", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183863] = {name = "恶魔血瓶", description = "喝下一瓶恶魔之血，每2秒恢复4%的最大生命值，持续10秒。该效果还可使造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[183864] = {name = "暗影冲击", description = "炎狱召亡者用恶魔能量轰击数个玩家，造成4602点暗影伤害，并使其受到的暗影伤害提高25%，持续45秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[183868] = {name = "邪能冲击", description = "施法者向目标投掷一个邪能球，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[183872] = {name = "恶魔之握", description = "引导汹涌的恶魔能量冲击敌人，每1秒造成一次火焰伤害，并使目标的移动速度降低75%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[183881] = {name = "猛烈挥砍", description = "用灌注了邪能的武器挥砍，造成火焰伤害，并使目标受到的治疗效果降低75%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183883] = {name = "狂怒咆哮", description = "凶猛地咆哮，使施法者移动速度提高25%，造成的伤害提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[183886] = {name = "腐化活力", description = "冲击一名敌人，对其造成暗影伤害并治疗施法者。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[183888] = {name = "顺劈斩", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183894] = {name = "十字军打击", description = "瞬发攻击，造成神圣伤害，并使目标所受到的神圣伤害提高20%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183897] = {name = "神圣风暴", description = "立即使用武器打击，对附近的敌人造成神圣伤害，并为施法者恢复2%的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183898] = {name = "制裁之锤", description = "将敌人击昏，使其无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[183899] = {name = "虚弱诅咒", description = "用恶魔诅咒影响一名敌人，使其造成的伤害降低15%，持续8秒。吸取到的能量将注入施法者的一名盟友体内，使其在效果持续时间内造成的伤害提高。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[183902] = {name = "嗜睡诅咒", description = "用恶魔诅咒影响一名敌人，使其移动速度降低50%，持续8秒。吸取到的能量将注入施法者的一名盟友体内，使其在效果持续时间内移动速度提高。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[183905] = {name = "怠惰诅咒", description = "用恶魔诅咒影响一名敌人，使其急速降低20%，持续8秒。吸取到的能量将注入施法者的一名盟友体内，使其在效果持续时间内急速提高。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[183917] = {name = "撕裂嚎叫", description = "命中时对所有敌人造成3613点物理伤害，并且每1秒额外造成965点物理伤害，持续10秒。如果被打断，则使施法速度提高50%。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[183928] = {name = "影袭", description = "瞬发攻击，对一个敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183934] = {name = "剑刃乱舞", description = "疾速挥舞武器，在施法者前方的锥形区域内造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[183946] = {name = "暗影之爪", description = "消失在阴影中，爪击附近所有的敌人，立即造成物理伤害，并每2秒额外造成一次物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[183956] = {name = "召唤邪焰地狱火", description = "召唤不稳定的地狱火，对冲击点的敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[183962] = {name = "净化光芒", description = "当阿克蒙德变虚弱时，伊瑞尔会召唤圣光来摧毁所有亵渎尖塔。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[183969] = {name = "亵渎", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[183987] = {name = "主母的盲目怒火", description = "雏龙的死亡让风暴之翼主母进入盲目怒火状态。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184013] = {name = "炽炎灼疗", description = "灼烧一个友方目标，每秒造成相当于其最大生命值4%的伤害，持续6秒，然后为其恢复35%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184017] = {name = "邪能契约", description = "付出极大代价接受邪能的强化，使造成的伤害提高50%，并每1秒受到相当于1%最大生命值的火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[184025] = {name = "撕碎利爪", description = "猛击一个敌人，立即造成物理伤害并在随后的12秒内每3秒造成一次额外的物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184038] = {name = "呼救", description = "施法者恸哭哀嚎，大声呼救。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[184039] = {name = "护子狂怒", description = "一只猪仔的哭声激怒了妈妈，使她进入护子狂怒，造成的伤害提高30%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[184048] = {name = "十字军打击", description = "瞬发攻击，造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[184053] = {name = "邪能屏障", description = "用邪能庇护索克雷萨，使其免疫一切伤害以及打断效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184057] = {name = "抛掷", description = "施法者猛击地面，对所有敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[184065] = {name = "腐化之箭", description = "向目标射出腐化之箭，造成4261点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[184090] = {name = "血腥圆舞", description = "一次血腥的弧形打击，造成物理伤害并使10码范围内的敌人流血，每2秒受到一次额外的物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184098] = {name = "黑暗涌动", description = "对所有敌人造成8981点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[184102] = {name = "堕落之血", description = "腐蚀敌人的血液，每2秒造成1129点暗影伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[184124] = {name = "堕落者之赐", description = "为目标灌注邪能，每1.5秒对目标及其附近10码范围内的所有玩家造成2503点火焰伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184162] = {name = "邪能洪流", description = "轰击施法者周围的空气使其下沉，对敌人造成火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184167] = {name = "冲锋", description = "施法者冲向目标位置，对其路径上的所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184174] = {name = "灵魂剥离", description = "对敌人造成暗影伤害，并使其生命精华流向拉瑟。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184209] = {name = "魔焰狂风", description = "在一名敌人附近召唤出魔焰狂风，持续30秒，每1秒造成一次火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184211] = {name = "猛击", description = "造成3455点火焰伤害，并将玩家击飞。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184228] = {name = "邪能烧灼", description = "引导邪能，对施法者前方的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184231] = {name = "浴血之瓶", description = "施法者饮下一瓶恶魔之血，陷入血之狂暴，使其造成的伤害提高300%，受到的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184236] = {name = "混沌之刃", description = "用混沌魔力为施法者的武器附魔，每次攻击可额外造成3点混乱伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184237] = {name = "暗影灌注", description = "将暗影能量注入施法者体内，每1.5秒对附近敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184238] = {name = "颤抖！", description = "怒吼，使附近的敌人颤抖9秒，移动速度降低20%，并且无视护甲，造成2071点物理伤害。", mechanic = "被诱捕", range = "100码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[184239] = {name = "暗言术：恶", description = "每2秒造成1948点暗影伤害，持续20秒。\n\n 该效果可叠加。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[184243] = {name = "猛击", description = "重击目标，造成5522点物理伤害，并使其受到的物理伤害提高30%，持续12秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[184252] = {name = "穿刺之伤", description = "每1秒造成4141点物理伤害，持续10秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184253] = {name = "伊瑟拉之怒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184254] = {name = "伊瑟拉之怒", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184259] = {name = "潜行", description = "使施法者进入潜行状态。效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184264] = {name = "英雄鼓舞", description = "受到联盟在战场上胜利的激励。急速提高30%，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184265] = {name = "精炼混乱", description = "阿克蒙德为一名玩家施加数层混乱能量，并于6秒后发生爆炸。爆炸会对和聚焦混乱的目标保持在一条直线上的任意玩家造成4772点火焰伤害。\n\n 当精炼混乱效果消失时，会减少一层效果并转移至聚焦混乱的目标身上。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[184267] = {name = "胜利暴怒", description = "受到部落在战场上胜利的激励。急速提高30%，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184279] = {name = "邪能风暴", description = "攻击对附近10 码内所有目标每2秒造成0%武器伤害，持续20秒。\n\n 镜像在邪能风暴期间无法施展任何其他技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184281] = {name = "轰炸", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184283] = {name = "邪炽冲刺", description = "向随机玩家发起冲锋，并对10码范围内的所有敌人造成2758点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[184300] = {name = "邪能炽燃", description = "每1秒造成692点火焰伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[184302] = {name = "磨难之息", description = "对施法者前方锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "7​秒", dispel_type = nil},
[184355] = {name = "血液沸腾", description = "古尔图格致使距离最远的5个敌人的血液沸腾，造成273点物理伤害。\n\n 在史诗难度下，血液沸腾效果每秒对目标造成273点物理伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184357] = {name = "污血", description = "古尔图格污染敌人的血液，每层效果使其最大生命值减少10%。该效果可叠加，并一直持续直到战斗结束为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184358] = {name = "邪能狂怒", description = "古尔图格陷入邪能狂怒，随机锁定一名敌人。一股致病邪能会充斥全身的血管，使其获得额外的防御力。在除随机难度外所有难度的团队副本中，近战攻击命中古尔图格后会使其攻击速度提高2%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[184359] = {name = "狂怒", description = "伤害提高2%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[184369] = {name = "啸风战斧", description = "向目标投掷一把有缺口的战斧，并在战斧飞回施法者手中前打击所有被标记的目标。战斧每击中一个目标，都会对8码范围内的敌人造成10225点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184371] = {name = "吸血", description = "窃取施法者附近45码范围内所有敌人的生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[184372] = {name = "无羁增长", description = "在施法者周围召唤蠕行的亡灵花。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184380] = {name = "毒性新星", description = "对附近的敌人造成自然伤害，然后每2秒造成额外的伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1.5​秒", dispel_type = "毒药"},
[184381] = {name = "干涉猛击", description = "对所有玩家造成400点暗影伤害，并打断施法，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184382] = {name = "血腥杀戮", description = "对敌人造成物理伤害，并无视护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[184399] = {name = "血腥穿刺", description = "戳刺一名敌人，穿透其护甲。这次血腥的攻击会生成数颗血球。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184416] = {name = "瘟疫之种", description = "向一名敌人投掷种子，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[184449] = {name = "死灵印记", description = "迪亚随机为敌人施加死灵印记，使其持续受到越来越高的暗影伤害。该效果被驱散时，会从受影响的玩家弹射至附近的400名盟友身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[184453] = {name = "矛雨", description = "向一名敌人投掷标枪，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[184460] = {name = "火焰之雨", description = "飞火流星从天而降，每2秒对目标区域内的所有敌人造成3点火焰伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184476] = {name = "暗影收割", description = "迪亚收割所有被标记的目标，并将印记炮烙在地面。该印记每秒对受其影响的所有敌人造成2386点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[184552] = {name = "邪恶护盾", description = "保护性的暗影能量盾围绕施法者。存在期间，护盾每2秒对80码范围内的所有敌人造成1618点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[184584] = {name = "暗影箭", description = "施法者向随机玩家施放暗影箭，造成2301点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184587] = {name = "致死之触", description = "诅咒一名敌人，令其生命值降至最低点且无法被治疗，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184607] = {name = "地狱火冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184628] = {name = "灵魂裂隙", description = "裂隙喷涌出数道暗影能量波，每3秒对所有玩家造成1614点暗影伤害，持续24秒。如果有玩家站在裂隙里，则会减少90%的伤害。\n\n 站在裂隙里每5.2秒会受到0点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184634] = {name = "安抚宠物", description = "安抚一只宠物，使其进入甜美的梦乡，持续1分钟。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[184637] = {name = "冷酷严冬", description = "在死亡骑士周围形成一道刺骨的旋风，持续30秒，每1秒冲击8码范围内的敌人一次。每次冲击都会造成冰霜伤害，并使目标的移动速度降低5%，持续3秒，最多叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[184640] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184641] = {name = "冻结", description = "无法瞄准或射击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[184647] = {name = "致命射击", description = "对目标造成大量的物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184651] = {name = "强化潜行", description = "进入到强化潜行模式，几乎很难被发现。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[184653] = {name = "邪能绽放", description = "发射一簇火焰，在其冲击区域留下一团火焰。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[184657] = {name = "梦魇幻影", description = "迪亚变形成梦魇幻影，对其主要目标发动一轮快速打击。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[184658] = {name = "恶魔屏障", description = "恶魔传送门强化了阿拉麦尔爵士，只要传送门存在，阿拉麦尔爵士就免疫一切伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[184675] = {name = "虚空箭", description = "迪亚在其主要目标身上凝聚虚空能量，造成6919点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184690] = {name = "毁灭之环", description = "毁灭之环急速向外爆开，对其路径上的所有敌人造成暗影伤害。及时跳过毁灭之环就能避免受到伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[184720] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成1611点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184721] = {name = "暗影箭雨", description = "投掷黑暗魔法飞弹，对附近敌人造成1321点暗影伤害，并使其受到的暗影伤害提高15%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184724] = {name = "暗影烈焰冲击", description = "向目标扔出暗影烈焰球，造成484点暗影烈焰伤害并吸收3码范围内所有目标受到的2208点治疗效果，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184730] = {name = "恐惧嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "4​秒", cooldown = "30​秒", dispel_type = "魔法"},
[184734] = {name = "地火斩", description = "对施法者前方的所有目标造成2028点火焰伤害。\n 并且在接下来的6秒内每1秒造成528点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[184793] = {name = "搅动", description = "施法者搅动附近的一个能量池。被搅动的能量池将对附近敌人泼溅残渣。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184800] = {name = "弹雨冰雹", description = "每0.8秒对目标附近5码范围内的敌人造成一次物理伤害，持续4.5秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184822] = {name = "无情劈砍", description = "攻击造成物理伤害，并无视所有护甲。本次攻击会使施法者进入易伤状态，受到的伤害提高100%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[184824] = {name = "鲁莽易伤", description = "攻击造成物理伤害，并无视所有护甲。本次攻击会使施法者进入易伤状态，受到的伤害提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184830] = {name = "火炬火焰图像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184831] = {name = "焚香图像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184842] = {name = "疫病喷吐", description = "造成1点自然伤害，并且每5.2秒造成额外的0点自然伤害，持续12秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[184847] = {name = "酸性创伤", description = "古尔图格的邪能疫病感染其当前目标的伤口，每2秒造成一次自然伤害，并使护甲值降低29点。最多可叠加60次，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184863] = {name = "狂野怒火", description = "用狂野之力强化一头友方野兽，使其造成的伤害提高50%，并免疫失控效果。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184870] = {name = "扭曲之魂", description = "驱使一群充满敌意的灵魂，对30码范围内并处于施法者视野内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[184872] = {name = "尖啸之颅", description = "召唤暗影之颅，造成暗影伤害并使敌人因恐惧而逃跑。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184881] = {name = "冲锋", description = "冲锋敌人。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184896] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成一次火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[184931] = {name = "枷锁酷刑", description = "阿克蒙德随机折磨3名玩家的灵魂，每秒造成1155点暗影伤害，直到他们距离自己的灵魂超过30码外。该效果每跳一次，伤害就会提高10%。\n\n 枷锁酷刑被移除时会对所有玩家造成39197点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[184934] = {name = "死亡感知", description = "用死亡幻象影响目标，造成暗影伤害并使其昏迷6秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[184939] = {name = "视线冲击", description = "将毁灭性的视线集中在敌人身上，造成火焰伤害并在地上留下数滩邪能魔力。站在这些魔力中敌人会受到火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[184964] = {name = "枷锁酷刑", description = "阿克蒙德随机折磨3名玩家的灵魂，每秒造成 10 点暗影伤害，直到他们距离自己的灵魂超过30码外。该效果每跳一次，伤害就会提高10%。\n\n 枷锁酷刑被移除时会对所有玩家造成 40 点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[184969] = {name = "觅踪者标记", description = "在目标身上放置觅踪者标记，使所有攻击者对该目标造成的物理伤害提高10%。而且，该技能的目标总是能被这名觅踪者看见，无论他处在潜行还是隐身状态。持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[184986] = {name = "凋零契印", description = "近战攻击偶尔会用暗影魔法诅咒目标，使其受到的治疗效果降低5%，持续12秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185017] = {name = "溅血", description = "对10码范围内的敌人造成暗影伤害，并使其受到的治疗效果降低10%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[185039] = {name = "重新装填", description = "为地狱火炮装弹，在施法期间，火炮无法发射。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[185042] = {name = "地狱火炮弹", description = "发射地狱火炮弹，对其路径上的所有目标造成巨大伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[185069] = {name = "蓟叶藤蔓", description = "蓟叶藤蔓\n被一个蓟叶林精的藤蔓困住了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185090] = {name = "英姿勃发", description = "激励附近的单位，使其造成的伤害提高10%。该加成会随着施法者的持续战斗而逐步提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185096] = {name = "吸盘猛击", description = "对目标造成物理伤害，并使其昏迷1.5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185114] = {name = "冻结", description = "冻结！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185115] = {name = "冻结", description = "冻结！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185117] = {name = "邪能冲撞", description = "施法者卯足全力对当前目标发动攻击，对攻击路径上的所有目标造成大量的火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[185119] = {name = "邪刃挥砍", description = "施法者向正前方发动猛攻，对范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[185127] = {name = "邪能闪电", description = "向一名敌人射出一支闪电箭，击中目标后会继续攻击其附近的敌人，造成火焰伤害。该法术最多可影响3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[185130] = {name = "暗影风暴", description = "引导一场凶猛的暗影魔法风暴，每1秒对7码范围内的敌人造成一次暗影伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[185144] = {name = "能量电弧", description = "邪能弹射向一名敌人，每1秒造成一次火焰伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[185152] = {name = "烈焰束缚", description = "对目标施加烈焰束缚，每1秒造成一次火焰伤害，持续6秒。\n 移动、攻击和施法速度降低50%。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[185156] = {name = "灼烧", description = "邪火碎石机将数个额外的单位引入战斗，他们会向前方锥形区域喷射烈焰，每0.5秒造成1534点火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[185167] = {name = "血溅", description = "溅射60码范围内的所有敌人，造成物理伤害并生成两个小血滴来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[185186] = {name = "炮台射击", description = "造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[185189] = {name = "邪能烈焰", description = "每次近战攻击会使目标遭受烈焰侵袭，每1秒造成658点火焰伤害，持续4秒。该技能可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185197] = {name = "破坏护甲", description = "摧毁目标的护甲，使其护甲值降低100%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185199] = {name = "喂食时间", description = "召唤血牙蛆虫攻击并吞噬一个目标。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[185241] = {name = "谴责法令", description = "谴责法令造成48384点暗影伤害，由受其影响的所有玩家分摊。该效果每3秒攻击一次，并使其移动速度降低70%，持续9秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185265] = {name = "为了联盟！", description = "与联盟的英雄并肩作战，伤害、治疗与最大生命值都得到了提高。此效果可以叠加，但死亡时会失去。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[185293] = {name = "地狱火冲击", description = "攻击地面，对敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185306] = {name = "邪能献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[185345] = {name = "暗影逆流", description = "施法者迸发出能量，造成4431点暗影伤害，并使 安苏之眼 脱离你的控制。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[185347] = {name = "沙尘吐息", description = "对施法者面前锥形范围内的敌人造成自然伤害，使其移动速度减慢，攻击和施法间隔延长，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[185350] = {name = "狂怒咆哮", description = "对60码范围内的敌人造成25点物理伤害，并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "3​秒", dispel_type = nil},
[185376] = {name = "暗影狂潮", description = "在施法者身后召唤出数道暗影波，不断涌向目标并造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[185388] = {name = "血之狂怒", description = "提高施法者的攻击速度和物理伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185405] = {name = "邪暴狂风", description = "引导邪能魔法，向敌人投掷邪能火球并造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[185409] = {name = "重槌", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[185425] = {name = "撕碎利爪", description = "斜掠目标，造成13334472点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "疾病"},
[185429] = {name = "不稳定的喷发", description = "死亡时释放剧毒云雾，对5码范围内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185450] = {name = "撕成碎片", description = "对施法者面前的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[185456] = {name = "绝望之链", description = "使用 暗影之缚 将敌人成对地联结在一起。 安苏之眼 让你可以看到你的同伴。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[185467] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[185468] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[185492] = {name = "战争践踏", description = "用恶魔之力踩踏地面，对9码范围内的敌人造成物理伤害并使其昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[185493] = {name = "残废术", description = "使一名敌军的攻击间隔延长25%，并使其移动速度降低50%。持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[185494] = {name = "腐蚀之触", description = "对敌人造成暗影伤害，并使其受到的治疗效果降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[185495] = {name = "圆弧斩", description = "对施法者前方锥形区域的敌人造成150%的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[185497] = {name = "猛击", description = "造成150点武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[185500] = {name = "炽燃猛击", description = "猛击地面，射出一颗温度极高的宝珠。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[185510] = {name = "暗影之缚", description = "幻影锁链将你和其他目标捆缚，每1.5秒造成1023点暗影伤害，持续30秒。被捆缚时，如果黑暗禁锢效果结束，你的同伴死亡，或是站在任意被黑暗禁锢的非同伴目标身旁，将会触发 绝望释放 。一旦触发 绝望释放 ，将会造成51127点暗影伤害。站在同伴附近可以消除锁链。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185512] = {name = "恶魔飞跃", description = "对8码范围内的所有敌人造成物理伤害，并使其昏迷2秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[185539] = {name = "迅捷割裂", description = "猛击一个目标，造成3次790点物理伤害并使其流血，每0.5秒造成额外的90点物理伤害，持续6秒。该效果可叠加。", mechanic = "流血", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185554] = {name = "染血狂乱", description = "造成的物理伤害提高35%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185557] = {name = "撕裂之喙", description = "啄击目标，造成物理伤害，并在6秒内造成额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[185559] = {name = "猛力横扫", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[185574] = {name = "风暴之锤", description = "向目标扔出一把锤子，对冲击位置周围3码范围内的所有敌人造成自然伤害，并使其昏迷3秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185575] = {name = "风暴之锤", description = "向目标扔出一把锤子，对冲击位置周围3码范围内的所有敌人造成自然伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185582] = {name = "召唤被遗忘者恐翼蝙蝠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185590] = {name = "亵渎", description = "阿克蒙德亵渎大地，对目标区域附近10码范围内的所有玩家造成13301点物理伤害，并召唤出腐化尖塔，每3秒对所有玩家造成50000点暗影伤害。\n\n 每激活一座腐化尖塔，就会提高一次亵渎的伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[185641] = {name = "矛尾", description = "造成物理伤害，并将目标击倒，打断施法。", mechanic = "昏迷中", range = "5码 ", cast_time = "500​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[185684] = {name = "扫荡打击", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[185698] = {name = "血腥挥砍", description = "造成物理伤害，并且每2秒造成一次额外的物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[185702] = {name = "尖叫", description = "造成的伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[185715] = {name = "撕裂之爪", description = "造成物理伤害，并且每1秒造成一次额外的物理伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[185728] = {name = "惊愕怒吼", description = "发出强大的咆哮，对10码内的敌人造成物理伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185729] = {name = "势如破竹", description = "向一名敌人冲锋，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185733] = {name = "发脾气", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[185741] = {name = "势如破竹", description = "向一名敌人冲锋，造成物理伤害，并使造成的伤害提高10%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185771] = {name = "火焰之盾", description = "用烈焰之环保护施法者，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[185777] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[185782] = {name = "烈焰之拳", description = "重击敌人，造成火焰伤害，并且每3秒造成一次额外的火焰伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185794] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身及所有附近的敌人造成一次火焰伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[185806] = {name = "导电冲击脉冲", description = "使用传导性的震荡脉冲轰击目标，造成2763点自然伤害，并使其昏迷9秒。该伤害可以跳转到最多3个额外目标身上。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[185819] = {name = "烈焰猛击", description = "重击地面，对敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185822] = {name = "牺牲", description = "施法者之死激怒了附近所有的其他邪能烧灼者，每层效果使灼烧和炼狱冲击的伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185824] = {name = "自爆", description = "邪能烧灼者死亡时会对附近的所有敌人造成6919点火焰伤害，并献祭附近的其他邪能烧灼者。\n\n\n牺牲\n 100码射程\n\n瞬发 施法者之死激怒了附近所有的其他邪能烧灼者，每层效果使灼烧和炼狱冲击的伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185827] = {name = "烈焰之弧", description = "用元素火焰挥砍，造成火焰伤害，使敌人燃烧，每2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[185829] = {name = "灼烧", description = "施法者烧灼附近所有的敌人，每3秒造成2301点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185830] = {name = "强化巨力冲击", description = "对目标造成0点暗影伤害，将其击退，并使其受到的伤害提高0%，持续直到主动取消。", mechanic = nil, range = "1000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[185831] = {name = "强化长刀猛刺", description = "造成22899点物理伤害，穿透护甲。", mechanic = nil, range = "1000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[185835] = {name = "点燃", description = "施法者点燃附近所有的邪能烧灼者，令其损失的生命值恢复2/3，并使其灼烧敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185839] = {name = "燃烧剑刃", description = "施法者的利刃熊熊燃烧。每次攻击都会对施法者的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185843] = {name = "潮汐护甲", description = "潮汐的力量保护着施法者，为其恢复法力，同时免疫打断与控制效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[185854] = {name = "梦魇炸弹", description = nil, mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[185857] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[185863] = {name = "嗜魔成瘾", description = "汲取一名敌人的魔力，造成奥术伤害，并使其造成的伤害降低10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[185868] = {name = "法力饥渴", description = "绝望地渴求魔法，使施法者的急速提高10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[185870] = {name = "刺耳咆哮", description = "发出刺耳的咆哮，对10码内的敌人造成物理伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[185900] = {name = "缩小诅咒", description = "使一名敌人缩小，使其移动速度降低70%，持续8秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[185970] = {name = "压制锁链", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[185978] = {name = "火焰炸弹易伤", description = "受到火焰炸弹的伤害提高50%，持续30秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185981] = {name = "梦魇庇护", description = "梦魇庇护\n无敌。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185982] = {name = "血缚之韧", description = "受到的伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[185984] = {name = "黎明之光", description = "释放一波治疗能量，为附近受伤的队友恢复100点生命。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[185990] = {name = "裂地猛击", description = "猛击地面，对一名敌人造成火焰伤害，并使其脚下的地面开裂喷发，造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[185997] = {name = "肾上腺素", description = "使施法者的攻击速度提高60%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[186019] = {name = "中级丝纹裁剪", description = "学习制作下列物品：\n丝纹护腕\n丝纹腰带\n丝纹肩饰\n丝纹长袍", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186027] = {name = "奥术爆裂", description = "喷出魔法能量，对一名敌人造成奥术伤害，并使其急速降低35%，持续4秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[186028] = {name = "灌魔丝纹裁剪入门", description = "学习制作下列物品：\n灌魔丝纹布\n灌魔丝纹护腕", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186041] = {name = "混乱之雨", description = "召唤一阵混乱之雨，对目标区域内的敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[186045] = {name = "炽阳飞轮", description = "掷出一个炽阳飞轮，在玩家身上来回弹射后回到其手中。炽阳飞轮会对穿过的任意玩家造成3866点阳炎伤害，并使其迷惑6秒。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[186055] = {name = "利爪拍击", description = "每0.4秒造成一次物理伤害，持续1.2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[186063] = {name = "虚空消耗", description = "每1秒造成460点暗影伤害，持续8秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186072] = {name = "虚空能量", description = "施法者向随机位置喷射虚空能量。虚空能量落地后将形成重力井。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[186073] = {name = "邪能炙烤", description = "每1秒造成230点火焰伤害，持续8秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186084] = {name = "虎扑", description = "跳向当前目标，造成物理伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186118] = {name = "撕咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[186122] = {name = "命令：杀戮！", description = "使附近所有攻击猎犬的攻击速度提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[186127] = {name = "虚空冲击", description = "施法者击退目标，使其昏迷。目标被击退后，施法者将立即对受害者施放虚空爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186134] = {name = "邪蚀", description = "在祖霍拉克的大厅中受到火焰伤害的玩家会在被潜伏的邪能穿过时进入邪蚀状态。\n\n 如果玩家在邪蚀状态下受到暗影伤害，就会引发邪影屠戮，并结束邪蚀状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186135] = {name = "灵媒", description = "在祖霍拉克的大厅中受到暗影伤害的玩家会在被虚空附体时进入灵媒状态。\n\n 如果玩家在灵媒状态下受到火焰伤害，就会引发邪影屠戮，并结束灵媒状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186136] = {name = "命令：冲锋！", description = "驯犬者伊莱命令他的猎犬向前冲锋，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[186189] = {name = "噬骨嘶咬", description = "狠咬目标，造成大量物理伤害，并使其护甲降低100%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[186191] = {name = "放血砍杀", description = "造成物理伤害，并使目标流血，每2秒造成一次额外的物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[186229] = {name = "超级充能", description = "攻击速度提高35%，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[186258] = {name = "猎豹守护", description = "使你的移动速度提高30%，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186262] = {name = "黑暗连结", description = "对目标造成100%的暗影伤害，使其造成的所有伤害降低10%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[186269] = {name = "岩石箭", description = "对当前目标造成3151784点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[186271] = {name = "邪能打击", description = "对祖霍拉克的当前目标造成16105点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186276] = {name = "急速射击", description = "高速开火的防空弹幕。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[186292] = {name = "虚空打击", description = "对祖霍拉克的当前目标造成16105点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186302] = {name = "腐烂之咬", description = "撕咬目标，造成自然伤害，并在此后的6秒内每2秒造成额外的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "疾病"},
[186303] = {name = "羽毛飓风", description = "施法者制造出一阵羽毛组成的猛烈旋风，对其路径上遇到的所有敌人造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[186319] = {name = "撕裂之爪", description = "造成物理伤害，并且每1秒造成一次额外的物理伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[186327] = {name = "盐渍飞弹", description = "向目标发射一支污水箭矢，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[186332] = {name = "狂暴尖啸", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[186333] = {name = "灵能涌动", description = "为一名玩家灌注虚空能量，每2.5秒造成5033点暗影伤害，持续5秒。\n\n 当该效果消失时，会生成一大片蔓延虚空。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[186343] = {name = "锈化弯刀", description = "对一名敌人造成物理伤害，并使其攻击间隔延长5%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186344] = {name = "潮汐重击", description = "猛烈地重击地面，对12码内的敌人造成冰霜伤害并将其击退。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[186346] = {name = "铁锚之链", description = "对附近的敌人造成450点物理伤害，并将他们拉向施法者。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[186365] = {name = "扫击之刃", description = "造成物理伤害，并且每2秒造成一次额外的物理伤害，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[186380] = {name = "昏睡毒素", description = "对一名敌人造成自然伤害，并使其移动速度降低10%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[186381] = {name = "麻痹毒素", description = "对一名敌人造成自然伤害，并使其急速降低5%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[186382] = {name = "邪能破裂", description = "施法者使出全力，绝望地试图消灭敌人。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[186390] = {name = "丝纹背包", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186407] = {name = "邪能喷涌", description = "为数名玩家灌注邪能，每1秒造成2111点火焰伤害，持续5秒。\n\n 效果结束时，受到影响的玩家会生成一小团混沌邪火。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[186409] = {name = "撕裂猛击", description = "对施法者前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.8​秒", cooldown = "3​秒", dispel_type = nil},
[186410] = {name = "定身嘶咬", description = "嘶咬敌人的双腿，每1秒造成一次物理伤害，并将目标定身3秒。", mechanic = "定身", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[186414] = {name = "盘旋之焰", description = "跳向一名敌人并在目的地旋转，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[186420] = {name = "无名君王的召唤", description = "召唤3名守卫协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[186423] = {name = "军团命令：杀戮！", description = "命令附近的奥能追猎者攻击，并使其伤害提高50%，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[186437] = {name = "无名诅咒", description = "施法者念出黑暗咒语，让目标被阴影包围，使其急速降低25%，并且每2秒对其造成1点暗影伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[186446] = {name = "疾病呕吐", description = "对施法者前方锥形范围内的所有敌人造成自然伤害，并且每2秒造成一次额外的自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = "3​秒", dispel_type = "疾病"},
[186450] = {name = "猛击", description = "猛击地面，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[186453] = {name = "邪焰乱舞", description = "发动一连串快速打击，每次打击造成6919点火焰伤害，并使受到的凋零凝视和邪焰乱舞伤害提高50%，持续7秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[186456] = {name = "纠缠根须", description = "用根须缠住一个敌人，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[186468] = {name = "寒冰墨水", description = "发射毒性墨汁箭矢，使目标的移动速度降低20%，并造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[186476] = {name = "钢铁乱舞", description = "对5码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[186480] = {name = "战意之怒", description = "施法者陷入狂怒，攻击速度提高50%，受到的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[186488] = {name = "过顶挥砍", description = "施法者发动一次强力近战攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[186515] = {name = "远古诸王祝福", description = "所有属性提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186518] = {name = "顺劈斩", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186529] = {name = "盐水汹涌", description = "施法者制造冰水波浪，造成冰霜伤害并使移动速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[186532] = {name = "邪能宝珠", description = "施法者召唤一颗邪火宝珠。火焰一旦触碰到玩家，便会被其吸收，使其受到点燃的影响。\n\n 如果宝珠移动很远并且没有触碰到任何玩家，便会落到地上，并生成一团混沌邪火。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[186548] = {name = "蓟叶林精骑乘龙", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186553] = {name = "迷雾之魂", description = "施法者的形体变成迷雾，受到的伤害降低90%，持续6秒，并使施法者免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[186562] = {name = "吞噬魔法", description = "恐惧猎犬随机传送至玩家位置处并发出一声尖啸，对8码范围内的所有玩家造成5522点暗影伤害。该效果会打断施法，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[186588] = {name = "熊形态", description = "变形成为一头熊，持续5分钟，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[186609] = {name = "枯萎腐肉", description = "每1秒造成相当于最大生命值1%的暗影伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186620] = {name = "致残阴影", description = "一名敌人变成残废，造成的伤害与治疗降低15%，移动速度降低15%，持续4秒。", mechanic = nil, range = "60码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[186624] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[186636] = {name = "啊哦哦哦哦！", description = "发出凶猛的叫喊声，使施法者的急速提高20%，持续15秒。效果叠加至5层后，施法者由于疲劳进入昏迷状态。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[186637] = {name = "Grrlmmggr……", description = "发出凶猛的叫喊声，使施法者的急速提高20%，持续15秒。效果叠加至5层后，施法者由于疲劳进入昏迷状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186639] = {name = "巨大尖利的可怕牙齿", description = "挥舞尖锐的利爪，造成物理伤害并使目标流血，随后每2秒造成一次额外的物理伤害，持续8秒。", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[186660] = {name = "速爆火焰炸弹", description = "如果没能在12秒内摧毁速爆火焰炸弹，就会发生爆炸，对所有敌人造成1704点火焰伤害，并且受到火焰炸弹的伤害提高50%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186662] = {name = "阿古斯之心", description = "邪脉大恶魔每释放一次阿古斯之焰，其生命值就会降低25%。该效果会对所有玩家造成8252点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186663] = {name = "阿古斯之焰", description = "邪脉大恶魔每释放一次阿古斯之焰，其生命值就会降低25%。该效果会对所有玩家造成8252点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[186666] = {name = "炽燃火焰炸弹", description = "攻击炽燃火焰炸弹会使攻击者受到火焰易伤效果的影响，使其在6秒内受到的火焰伤害提高15%。该效果可叠加。\n\n 如果没能在40秒内摧毁炽燃火焰炸弹，就会发生爆炸，对所有敌人造成4261点火焰伤害，并且受到火焰炸弹的伤害提高50%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186674] = {name = "震地碾压", description = "猛烈地践踏地面，对附近的所有敌人造成火焰伤害，并将其击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[186675] = {name = "邪能强化", description = "使用邪能能量强化施法者，使其造成的物理伤害提高35%，体型变大25%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[186684] = {name = "感应火焰炸弹", description = "跳在感应火焰炸弹上可将其摧毁，造成20451点物理伤害。\n\n 如果没能在30秒内摧毁炽燃火焰炸弹，就会发生爆炸，对所有敌人造成17043点火焰伤害，并且受到火焰炸弹的伤害提高50%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186688] = {name = "毁灭打击", description = "对敌人造成物理伤害，并使其护甲值降低10%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186692] = {name = "邪恶之拳", description = "向目标发动攻击，对其造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186779] = {name = "毁灭猛击", description = "猛烈地践踏地面，对8码内的敌人造成物理伤害，并使15码内的敌人昏迷3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186783] = {name = "凋零凝视", description = "锁定一名玩家，每4秒造成11555点暗影伤害，并使其受到的凋零凝视和邪焰乱舞伤害提高20%，持续4秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[186810] = {name = "潜行", description = "使施法者进入潜行状态。效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186861] = {name = "绵延厄运诅咒", description = "诅咒目标遭遇绵延不绝的厄运，每30秒造成4点暗影伤害，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[186870] = {name = "压制恶魔", description = "尝试压制一只更强大的恶魔，使其昏迷12秒。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[186883] = {name = "烈焰喷射", description = "向地狱火炮的方向喷出一串烈焰飞弹，对每颗飞弹冲击点周围3码范围内的敌人造成6987点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[186895] = {name = "雕像效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186961] = {name = "虚空放逐", description = "阿克蒙德标记其当前目标，在8秒后将其和附近8码范围内的任何事物放逐至扭曲虚空。被放逐时，会在玩家位置处撕开一个虚空传送门，并在接下来的战斗中周期性地召唤活体暗影。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[186996] = {name = "蓟叶林精俘获的龙", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[186997] = {name = "召唤蓟叶俘虏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187050] = {name = "军团标记", description = "阿克蒙德为数个玩家施加军团标记，持续时间不定。\n\n 当军团标记效果结束时，会对10码范围内的所有玩家造成51126点暗影伤害，并将其击退。该效果由所有被命中的玩家均摊，并使其后续受到军团标记的伤害提高600%，持续12秒。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[187053] = {name = "永恒之火", description = "地狱火末日使者以惊人的高温燃烧，每秒为15码范围内其他地狱火末日使者恢复8%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187057] = {name = "染料兔子外观", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187091] = {name = "闪电打击", description = "对轰击点6码范围内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[187099] = {name = "暗影残渣", description = "施法者随机聚焦一名敌人，周期性地造成2348点暗影伤害，并在受害者脚下形成一滩暗影残渣。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[187105] = {name = "静电充能", description = "制造一片静电区域，每1.5秒对位于区域中的所有人造成一次自然伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187110] = {name = "集火", description = "施法者将火焰能力聚焦到随机一名玩家身上。受害者成为爆炸中心，每12秒造成18405火焰伤害，由5码范围内的所有玩家均摊。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[187122] = {name = "原始能量", description = "施法者驱使原始能量穿过2个目标。受害者每5.2秒爆发一次，对5码范围内的所有玩家造成4090点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[187126] = {name = "静电充能", description = "制造一片静电区域，每1.5秒对位于区域中的所有人造成一次自然伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[187144] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[187165] = {name = "重击", description = "施法者击退目标，造成5965点暗影伤害。落地的受害者所受伤害与其后退距离成反比。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[187180] = {name = "恶魔反蚀", description = "阿克蒙德对所有玩家造成3528点暗影伤害，并对命中的每名玩家附近6码范围内的所有玩家额外造成3528点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[187191] = {name = "残酷挥砍", description = "造成物理伤害，并且每2秒造成一次额外的物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.3​秒", cooldown = "2.5​秒", dispel_type = nil},
[187194] = {name = "致残挥砍", description = "造成物理伤害，使目标的移动速度降低15%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[187207] = {name = "托里姆之箭", description = "施法者将一枚闪电箭矢引向目标，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[187213] = {name = "急迫意志", description = "施法被打断时触发急迫，使施法速度提高20%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187221] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[187235] = {name = "磁石", description = "在施法者脚下召唤一块磁石，转移一个有害法术，然后摧毁图腾。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[187250] = {name = "虚空风暴", description = "虚空形成的风暴每秒对目标区域内的所有玩家造成3221点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187254] = {name = "虚空风暴", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187273] = {name = "磁石", description = "将一个有害法术转向磁石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187308] = {name = "不稳定的木桶", description = "向远处投掷一个不稳定的木桶。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[187341] = {name = "圆弧斩", description = "对施法者前方锥形区域的敌人造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[187342] = {name = "狂暴挥砍", description = "挥砍一名敌人，造成物理伤害。只有在战意之怒中才能使用。", mechanic = nil, range = "5码 ", cast_time = "1.3​秒", cooldown = "2​秒", dispel_type = nil},
[187400] = {name = "灵魂能量", description = "施法者周期性地向附近敌人发射暗影飞弹。这些飞弹只能击中施法者视野范围内的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187406] = {name = "怒牛冲击", description = "施法者向前冲锋，造成物理伤害并将敌人击倒，打断施法。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[187429] = {name = "赫达沙尔之角", description = "对35码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[187459] = {name = "魔能震击", description = "用灌注了邪能的烈焰冲击目标，造成1152点火焰伤害，并每0.5秒额外造成460点火焰伤害，持续9秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[187466] = {name = "超级毁灭", description = "对目标造成暗影伤害，使其生命值降至1。目标生命总值达到50%时会移除超级毁灭。如果效果持续时间结束，则会引发终极毁灭，对所有的盟友造成1704点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[187482] = {name = "闪电吐息", description = "对施法者前方15码锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[187485] = {name = "蛮力冲锋", description = "施法者向前冲锋，造成物理伤害并将敌人击倒，打断施法。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[187510] = {name = "电荷弧", description = "向敌人射出一支闪电箭，箭矢命中目标后会继续攻击其附近的另一名敌人。该法术最多影响3个目标，对每个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "9​秒", dispel_type = nil},
[187565] = {name = "梦魇冲击", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "疾病"},
[187630] = {name = "邪能射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[187638] = {name = "腐蚀新星", description = "喷吐一股腐化邪流，对每个冲击位置附近2码范围内的敌人造成11929点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[187645] = {name = "放血扑杀", description = "向前猛扑，用尖牙和利爪对5码范围内的所有敌人造成物理伤害，并使被命中的敌人流血，每2秒受到一次额外的物理伤害，持续8秒。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187647] = {name = "放血扑杀", description = "向前猛扑，用尖牙和利爪对5码范围内的所有敌人造成物理伤害，并使被命中的敌人流血，每2秒受到一次额外的物理伤害，持续8秒。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187653] = {name = "邪焰顺劈", description = "施法者发动强力近战攻击，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[187655] = {name = "腐化虹吸", description = "腐蚀目标的灵魂，贪婪地汲取其生命值，为施法者恢复0倍吸取的生命值，并吸收治疗量，治疗量相当于汲取的生命值，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[187656] = {name = "点燃魔刃", description = "点燃施法者的剑，使近战攻击造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "2​秒", dispel_type = "魔法"},
[187664] = {name = "邪能吐息", description = "对霸主卡扎克前方的所有敌人造成10225点火焰伤害，并使邪能吐息对其所造成的伤害额外提高100%，持续30秒。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[187706] = {name = "心灵撕裂", description = "撕扯目标的心灵，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[187714] = {name = "尖刺", description = "水晶体每次被击中时都会裂开，产生小钉刺，攻击队伍成员。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187721] = {name = "魔焰弹药箱", description = "向目标掷出燃烧的魔焰弹药箱，对目标点附近8码范围内的敌人造成12782点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187725] = {name = "蛊惑", description = "施法者蛊惑附近的敌人走向他们。除非企图逃走的意愿压倒了走向施法者的意愿，否则敌人会被蛊惑。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[187731] = {name = "剧痛鞭笞", description = "一次瞬发攻击，对目标进行鞭笞，对其造成4619点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187776] = {name = "冻结", description = "无法瞄准或射击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[187777] = {name = "再度觉醒", description = "再度觉醒\n复活你的灵魂会在你身边滞留一小段时间。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[187789] = {name = "霜火新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[187814] = {name = "暴怒冲锋", description = "施法者向主要目标发起冲锋，造成6084点物理伤害。", mechanic = nil, range = "5—200码 ", cast_time = "900​毫秒", cooldown = "5​秒", dispel_type = nil},
[187876] = {name = "暗影箭", description = "向目标射出一支暗影能量箭，造成7669点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[187879] = {name = "虚空闪耀", description = "对随机目标造成8061点暗影伤害，并跳至5码范围内的其他目标身上。每跳一次，伤害就会提高。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[187895] = {name = "英勇投掷", description = "将你的武器投向敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[187896] = {name = "毁灭坍缩", description = "施法者开始引导毁灭坍缩，牵引附近的玩家。10秒后施法者死亡，对10码范围内的所有玩家造成17042点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[187985] = {name = "充能磁石", description = "在施法者脚下召唤一个充能磁石，每3秒对8码内的所有敌人造成自然伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[187995] = {name = "邪能重击", description = "用邪能猛击地面，使一条直线上的地面喷发出邪能喷泉。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[188033] = {name = "第七恶魔合剂", description = "敏捷提高 46 点，持续1小时。这种效果在死亡后仍可继续存在。战斗和守护药剂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188034] = {name = "无尽大军合剂", description = "使力量提高 46 点，持续1小时。这种效果在死亡后仍可继续存在。战斗和守护药剂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188035] = {name = "千万战痕合剂", description = "使耐力提高 69 点，持续1小时。这种效果在死亡后仍可继续存在。战斗和守护药剂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188039] = {name = "腐烂之罐", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[188046] = {name = "灵龙飞弹", description = "你的月火术和阳炎术有一定几率召唤一个精灵龙为你而战，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188053] = {name = "邪能火球", description = "造成3455点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188057] = {name = "毁灭宝珠", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188061] = {name = "毁灭宝珠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188081] = {name = "重碾", description = "受害者被缓慢碾压，每3秒1656点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[188087] = {name = "地火滔天", description = "每1秒造成920点火焰伤害，每隔1秒，伤害提高100%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[188088] = {name = "攫取之手", description = "施法者从随机敌人脚下召唤出符文。任何踏足符文的玩家都会被砾石之手缠住，直到挣脱为止。\n\n 当受害者被攫取时，将每3秒受到1656点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[188090] = {name = "猛击", description = "施法者猛击地面，形成的冲击波会对附近100码范围内的所有玩家造成6442点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "8​秒", dispel_type = nil},
[188092] = {name = "强化邪能打击", description = "下一个邪能打击的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[188093] = {name = "执盾飞跃冲击", description = "对8码范围内的敌人造成3455点火焰伤害，并触发强化邪能打击。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188101] = {name = "烈焰喷射", description = "向地狱火炮的方向喷出一串烈焰飞弹，对每颗飞弹冲击点周围3码范围内的敌人造成6987点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188104] = {name = "定向爆破", description = "施法者点燃目标脚下的地面，将其固定在原地。10秒后，地面开始爆炸，对40码范围内的所有玩家造成6418点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188105] = {name = "邪能打击", description = "造成相当于150%武器伤害的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[188114] = {name = "碎裂", description = "踩踏大地，对施法者周围的敌人造成4848899点物理伤害，并击碎所有的幼崽。", mechanic = nil, range = "100码 ", cast_time = "4.3​秒", cooldown = "4​秒", dispel_type = nil},
[188144] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188147] = {name = "强力碾压", description = "施法者猛击前方的地面，对冲击点附近5码范围内的所有敌人造成6902点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188148] = {name = "偷袭", description = "刺客会使目标昏迷，并在昏迷期间将其锁定。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188154] = {name = "堕落者之焰", description = "施法者发射一串飞弹，每一发对3码范围内的所有玩家造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[188165] = {name = "后旋踢", description = "施法者将目标击退，造成13787点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[188169] = {name = "剃刀碎片", description = "巨人挥舞手臂，投掷晶体，对首领前方锥形范围内的所有目标造成12122247点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3.8​秒", cooldown = nil, dispel_type = nil},
[188177] = {name = "支配意志", description = "阿扎拉控制其当前目标的心智，每2秒造成2点暗影伤害，并使其迷茫，持续4秒。", mechanic = "被魅惑", range = "20码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "诅咒"},
[188182] = {name = "刃舞", description = "在阴影中穿行，攻击随机敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[188189] = {name = "邪能污秽", description = "每1秒造成2298点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "毒药"},
[188208] = {name = "点燃", description = "每1秒造成929点火焰伤害，持续15秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188210] = {name = "邪火风暴", description = "在范围内每1秒造成一次火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[188213] = {name = "邪能灼疗", description = "对目标造成火焰伤害，并在8秒内持续为其恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[188216] = {name = "烈焰", description = "每1秒造成3223点火焰伤害，并点燃碎片和材料。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[188225] = {name = "邪能熔岩光束", description = nil, mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188247] = {name = "佩佩", description = "召唤佩佩趴在你头上，陪你一起冒险。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[188267] = {name = "崩塌虚空", description = "暗影虚无行者死亡时，其周围的扭曲虚空会开始坍缩，并生成一个可以将玩家传送回德拉诺的裂隙。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188269] = {name = "冲锋打击", description = "施法者向前冲锋，对其路径上的所有敌人造成4619点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[188270] = {name = "痛苦尖叫", description = "致命的尖叫，对周围的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[188271] = {name = "迷雾之魂", description = "施法者的形体变成迷雾，受到的伤害降低90%，持续6秒，并使施法者免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[188278] = {name = "消失", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188279] = {name = "鬼魂射击", description = "眩晕一个敌人，使其移动速度降低30%，持续3秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[188281] = {name = "霜寒鞭笞", description = "用尾巴鞭笞敌人，对其前方锥形区域内的目标造成冰霜伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = "3​秒", dispel_type = nil},
[188282] = {name = "伏击", description = "施法者从阴影中向目标发动袭击，造成9237点物理伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188283] = {name = "出血", description = "每3秒造成2386点物理伤害，并使受害者受到的物理伤害提高10%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[188284] = {name = "震荡波", description = "向施法者前方发出一股冲击波，造成伤害，并使10码范围内的全部敌人短暂昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188286] = {name = "影袭", description = "施法者对目标造成5761点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[188287] = {name = "割裂", description = "每3秒造成2759点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[188291] = {name = "以太猛刺", description = "立即用两把武器发动攻击，造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188292] = {name = "寒冷抓握", description = "施法者伸出一只寒冰手掌握住目标，造成冰霜伤害。此外，目标的移动速度和急速都会降低30%。", mechanic = "被诱捕", range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "魔法"},
[188293] = {name = "强化火焰炸弹", description = "如果没能在1.3分钟内摧毁强化火焰炸弹，就会发生爆炸，对所有敌人造成17043点火焰伤害，并且受到火焰炸弹的伤害提高50%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188296] = {name = "召唤血风", description = "召唤一只蝎子，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[188298] = {name = "多重射击", description = "对施法者前方呈30度角锥形区域内的所有敌人造成3681点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[188353] = {name = "割裂", description = "每3秒对一名敌人造成一次物理伤害，持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188375] = {name = "死亡召唤", description = "致命的尖叫腐化这一区域，每2秒造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188389] = {name = "烈焰震击", description = "使用火焰烧灼目标，对其造成([22.425% of Spell Power])点熔火伤害，并在18秒内额外造成([120.06% of Spell Power])点熔火伤害。\n\n 烈焰震击可以对最多6个目标施加。\n\n元素, 增强\n如果烈焰震击被驱散，驱散者脚下会发生火山喷发，造成([453.6% of Spell Power])点熔火伤害，并将其击飞到空中。\nGenerates 3 Maelstrom.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[188396] = {name = "癫狂暴怒", description = "猛击地面，每1.3秒对所有敌人造成自然伤害，并将其击飞，持续2.6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[188404] = {name = "风暴吐息", description = "风暴幼龙喷吐闪电，制造一片静电力场，停留在力场中时每2秒受到7273348点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[188434] = {name = "被困的雄鹰", description = "使一只鹰陷入陷阱。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188448] = {name = "炽邪之触", description = "当炽邪之触效果结束时，会对6码范围内的敌人造成3455点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188449] = {name = "炼狱冲击", description = "随机对一个敌人造成2301点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[188456] = {name = "荆刺之壳", description = "覆盖着长满尖刺的甲壳，被击中时对攻击者造成自然伤害。持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[188470] = {name = "荆棘风暴", description = "施法者快速制造出荆棘和漩涡，对12码范围内的敌人造成物理伤害。该效果会使施法者的移动速度降低50%，持续3.2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[188474] = {name = "活动炸弹", description = "施法者会随机给敌人安装活动炸弹，10秒后爆炸。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[188476] = {name = "口臭", description = "造成13839点火焰伤害，并使目标受到的火焰伤害提高200%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188479] = {name = "邪能感染", description = "施法者用邪能感染随机影响一名玩家，对受害者造成越来越高的自然伤害，直到玩家将其传染给附近的盟友。当感染转移时，旧的宿主会受到邪能疫病的影响。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188482] = {name = "邪能感染", description = "施法者用邪能感染随机影响一名玩家，对受害者造成越来越高的自然伤害，直到玩家将其传染给附近的盟友。当感染转移时，旧的宿主会受到邪能疫病的影响。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188486] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[188488] = {name = "邪爆射击", description = "瞄准敌人并射出爆裂邪能，造成火焰伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188489] = {name = "愤怒之歌", description = "每完成1.5秒的引导会使攻击速度提高20%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[188498] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[188504] = {name = "血之气息", description = "血之气息让施法者感觉精力充沛，使其攻击速度提高5%，移动速度提高5%，持续15秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[188510] = {name = "加拉戈之击", description = "加拉戈注视着你！5秒后她会跳起来并扑向你的位置！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188513] = {name = "灼热凝视", description = "制造灼热的邪能能量光束，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188523] = {name = "震地图腾", description = "召唤一个震地图腾，持续15秒，对附近的敌人造成自然伤害，并使其移动速度降低5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188526] = {name = "地震术", description = "造成自然伤害，并使附近所有敌人的移动速度降低25%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[188538] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对其周围的所有敌人造成火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[188541] = {name = "狂乱", description = "施法者会随机使一名玩家陷入狂乱。狂乱的受害者会攻击其盟友，直到他们的生命值降到50%时。\n\n 狂乱会使受害者的生命值提高100%，伤害提高100%，治疗效果提高100%。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[188573] = {name = "灵魂监狱", description = "困住一块目标灵魂的碎片，让目标的生命值无法被治疗到最大值的70%以上，持续1分钟。\n\n 杀死施法者可以释放你的灵魂，取消这一效果。", mechanic = nil, range = "15码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[188574] = {name = "爆裂瘟疫", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188576] = {name = "炮火连天", description = "向目标方向发射一连串迫击炮弹，每发会对冲击点附近3码范围内的敌人造成16点火焰伤害。\n\n 此外，最后一发迫击炮弹会对15码范围内的敌人造成39点火焰伤害，距离越远，受到的伤害越低。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[188587] = {name = "焦皮", description = "变形成笨重的焦皮。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[188605] = {name = "释放的疯狂", description = "墨菲尔从附近敌人的犹疑中召唤黑暗化身。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[188622] = {name = "腐化荒野", description = "腐化荒野。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[188625] = {name = "沉重挥砍", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188652] = {name = "荆棘术", description = "你的身上长出荆棘，被击中时对攻击者造成自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[188666] = {name = "无尽饥渴", description = "贪婪的逐魂者锁定目标，吞噬前方锥形区域内的任意玩家。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[188667] = {name = "投掷利刃", description = "向敌人投掷一把恶魔战刃，造成混乱伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188669] = {name = "邪能冲撞", description = "向20码内的一名敌人突进，造成270%点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188673] = {name = "梦魇折磨", description = "梦魇折磨着你的思维。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188693] = {name = "末日邪爆", description = "在指定位置投下巨型邪能炸弹，对炸弹直接碾压的目标造成102253点火焰伤害，对其他所有目标造成6902点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[188713] = {name = "黑索防护", description = "引导一道防护光环，使附近所有盟友受到的伤害降低90%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[188732] = {name = "鲁莽火箭", description = "冲向敌人，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[188734] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188747] = {name = "疯狂炸弹", description = "这地精疯了！自黏炸弹爆炸后每3秒对附近的敌人造成一次火焰伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188763] = {name = "意志破坏者", description = "灌注着邪能的一拳，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = "2​秒", dispel_type = nil},
[188767] = {name = "步履蹒跚", description = "贪婪的逐魂者在追逐猎物的过程中速度会越来越快。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188773] = {name = "深水火箭", description = "向敌人发射深水制导火箭，造成火焰伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[188784] = {name = "低吼", description = "释放一声低沉的咆哮，对半径5码范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188818] = {name = "暗影镣铐", description = "施法者在目标周围召唤暗影锁链，使其无法移动，并且每2秒造成一次暗影伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[188829] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[188832] = {name = "咆哮", description = "发出咆哮，嘲讽附近的松岩盆地猎人，并对其造成583点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[188833] = {name = "掠食咆哮", description = "发出咆哮，对8码范围内的敌人造成777点物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[188839] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在4秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。同时也会引发低温效果，在30秒内不能再次施放寒冰屏障。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[188851] = {name = "痛苦哀号", description = "对施法者周围10码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[188858] = {name = "吞噬暗影", description = "每2秒造成一次暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "诅咒"},
[188864] = {name = "溅血", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[188907] = {name = "恐惧打击", description = "近战攻击，造成暗影伤害，并施加 蠕行梦魇 。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[188927] = {name = "折磨箭", description = "向一名敌人发射一支梦魇箭，对目标造成暗影伤害并且造成 蠕行梦魇 。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[188938] = {name = "恢复药水", description = "施法者饮用一瓶泡沫药水，每2秒为施法者恢复5%的最大生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[188939] = {name = "易爆的虚空步", description = "传送至最近的玩家位置处，对附近的任意玩家造成3903点暗影伤害。一旦爆炸触及到任意玩家，还会扩散蔓延虚空。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[188956] = {name = "坩埚催化剂", description = "施法者向附近一口坩埚倒入烈性物质，对随机目标喷射出粘稠的瘟疫水珠，持续15秒。每一颗水珠轰击时发生爆炸，对轰击点周围1.5码范围内的所有敌人造成自然伤害，并使其移动速度降低25%。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[188994] = {name = "坩埚催化剂", description = "施法者向附近一口坩埚倒入烈性物质，对随机目标喷射出粘稠的瘟疫水珠，持续15秒。每一颗水珠轰击时发生爆炸，对轰击点周围1.5码范围内的所有敌人造成自然伤害，并使其移动速度降低25%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[189009] = {name = "裂空斩", description = "施法者挥舞巨斧，向随机敌人释放出毁灭之力。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[189011] = {name = "火枪冲击", description = "对施法者前方12码锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "900​毫秒", cooldown = "2​秒", dispel_type = nil},
[189035] = {name = "带刺短刀", description = "施法者挥砍当前目标，对其造成物理伤害并使其流血，每2秒受到一次额外伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[189040] = {name = "亵渎诅咒", description = "每3秒造成暗影伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[189052] = {name = "消逝打击", description = "在从这个及下一个世界消失之前都会造成暗影伤害，并使受到的伤害降低50%，持续3秒。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[189060] = {name = "融合", description = "将灵魂与目标融合，吸收2点生命值，并使造成的伤害提高10%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189061] = {name = "邪能欲望", description = "造成的伤害提高200%，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[189066] = {name = "融合", description = "将灵魂与目标融合，吸收10点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189067] = {name = "猛击", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189068] = {name = "被忘却者的呼喊", description = "击退附近的所有敌人，并造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[189070] = {name = "反射护盾", description = "在6秒内反射下一个法术。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[189076] = {name = "投掷战锤", description = "造成3223点物理伤害，穿透护甲。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189108] = {name = "刺骨挥砍", description = "造成冰霜伤害，并使移动速度降低30%。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[189114] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189116] = {name = "杂技打击", description = "翻向目标身后，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "800​毫秒", cooldown = "4​秒", dispel_type = nil},
[189131] = {name = "抗拒", description = "35秒后，与该灵魂绑定的玩家将会被吞噬。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[189150] = {name = "幽灵猛击", description = "造成暗影伤害，并且每3秒继续造成暗影伤害，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[189187] = {name = "暗影突袭", description = "向前方跳跃，造成物理伤害，并使目标昏迷。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[189200] = {name = "回旋之刃", description = "投掷一柄可以返回施法者手中的战刃，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[189227] = {name = "火鸟", description = "扔出一支易燃的蜡烛。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189255] = {name = "死疽唾液", description = "向敌人射出一团死疽唾液，立即造成暗影伤害，并使其每1秒受到一次额外的暗影伤害，持续5秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[189259] = {name = "横扫连枷", description = "对30码范围内的所有敌人造成物理伤害，并将其击退至一旁。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[189260] = {name = "破碎之魂", description = "受害者的防御能力被削弱，受到的暗影伤害提高100%，持续1.5分钟。", mechanic = nil, range = "100码 ", cast_time = "3.1​秒", cooldown = nil, dispel_type = nil},
[189264] = {name = "巨力吸入", description = "吸入敌人周围的区域，造成暗影伤害，并将其拖向施法者。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[189265] = {name = "撕碎", description = "每0.5秒对施法者前方锥形区域内的敌人造成0点物理伤害，并使施法者的速度降低50%，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[189266] = {name = "重金属", description = "对目标区域的敌人造成4,000点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[189270] = {name = "格雷迈恩的狂乱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[189278] = {name = "投掷爆破炸弹", description = "对3码范围内的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189282] = {name = "猛烈打击", description = nil, mechanic = nil, range = "15码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[189287] = {name = "碾磨", description = "每0.5秒对施法者前方锥形区域内的敌人造成0点物理伤害，并使施法者的速度降低50%，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[189288] = {name = "幽魂劈砍", description = "对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189291] = {name = "军团之怒", description = "军团之怒\n攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189293] = {name = "地震", description = "火山领主伊格尼斯重击地面，使敌人衰弱崩溃，造成物理伤害并降低其最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189295] = {name = "猛击", description = "击碎地面，造成物理伤害，受到的治疗效果降低50%，持续15秒，并击退附近的敌人。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[189452] = {name = "散刃", description = "立即飞速旋转，向30码范围内的全部目标掷出无数飞刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[189453] = {name = "吹箭", description = "向目标扔出一支毒镖，使其昏睡10秒。", mechanic = "睡眠中", range = "60码 ", cast_time = "1.2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[189464] = {name = "腐臭蜂群", description = "混乱魔法巨浪扫过施法者面前所有敌人，造成6902点暗影伤害并且使其造成的治疗效果降低50%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[189467] = {name = "扫堂腿", description = "发动一次回旋踢，将受害者击倒。", mechanic = "昏迷中", range = "15码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[189469] = {name = "回转踢", description = "发动一次回转踢，将受害者击退。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[189470] = {name = "催眠术", description = "使小范围内的敌人陷入睡眠状态，最多持续10秒。对目标造成任何伤害都会唤醒他。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[189474] = {name = "献祭", description = "使用邪能之火进行献祭，对10码范围内的所有敌人造成2298点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189478] = {name = "猎人印记", description = "标记一个目标，6秒后向其位置处掷出爆裂之矛，对8码范围内的所有目标造成火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[189488] = {name = "冲击", description = "冲击地面，使8码范围内的所有敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189491] = {name = "召唤巨大的地狱火", description = "召唤一个巨大的地狱火来保卫施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[189504] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加1704点伤害，并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[189512] = {name = "卡兹洛加印记", description = "周期性地从一名玩家身上抽取0%的法力值，直至其法力值所剩无几。一旦抽完，目标就会发生爆炸，对40码范围内的所有玩家造成6902点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189517] = {name = "刺破护甲", description = "穿刺攻击，造成物理伤害，并使护甲值降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[189531] = {name = "灵魂灾祸", description = "初期造成46点暗影伤害，每造成一次伤害就会叠加一层效果。驱散该效果会使其跳转至另一个目标身上，并从一层开始重新叠加。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[189532] = {name = "灵魂灼烧", description = "在目标周围制造一场暗影魔法爆炸，每秒对目标周围5码范围内的所有敌人造成2071点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[189533] = {name = "灵魂剥离", description = "造成17247点暗影伤害，并使受到灵魂剥离的伤害提高1000%，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[189534] = {name = "顺劈", description = "对敌人和距离其最近的一个盟友造成150%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[189535] = {name = "鼓舞咆哮", description = "萨格雷的咆哮使其附近10码范围内的所有盟友造成的伤害提高25%，最大生命值提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[189536] = {name = "灵魂花火", description = "传送附近的一名玩家，并在锥形范围内引导暗影能量冲击，造成1611点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189537] = {name = "暗影突击", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[189538] = {name = "末日降临", description = "诅咒一名目标，使其在20秒后死亡，并在死后出现一名低级末日守卫。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[189539] = {name = "震荡波", description = "对施法者面前的敌人造成13804点物理伤害，并使其昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[189540] = {name = "压倒能量", description = "索克雷萨的灵魂力量无法完全融入构造体内，导致临时性向玩家施放邪能之箭，每1秒造成1988点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189544] = {name = "残废术", description = "使敌人的攻击间隔延长50%，移动速度降低50%，力量降低50%。持续12秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189545] = {name = "灵魂喷发", description = "在目标位置形成灵魂喷发，对6码范围内的敌人造成9169点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189547] = {name = "灵魂剥离", description = "造成6902点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189548] = {name = "火焰之雨", description = "在目标位置召唤一阵火焰之雨，每秒对区域内的玩家造成1612点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189551] = {name = "噬灵之击", description = "每0.5秒造成越来越高的暗影伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[189552] = {name = "不稳定的护盾", description = "不稳定的护盾可吸收11562点伤害。一旦不稳定的护盾完成吸收，就会发生不稳定爆炸，对10码范围内的敌人造成6902点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[189554] = {name = "吞噬之痛", description = "吞噬之痛每1秒对敌人造成321点暗影伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[189556] = {name = "破甲", description = "护甲值降低5%，持续10秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189557] = {name = "吸血顺劈", description = "科沃斯顺劈前方的目标，造成10225点暗影伤害，并吸收同等数量的生命值。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[189558] = {name = "腐臭蜂群", description = "科沃斯向附近的敌人位置召唤一阵腐臭蜂群。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189562] = {name = "腐臭蜂群", description = "每1秒对附近的敌人造成1933点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189564] = {name = "蛰伏", description = "使敌方目标陷入沉睡，最多持续8秒。当蛰伏被移除时，6码范围内的所有盟友都会受到蛰伏的影响。", mechanic = "睡眠中", range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[189593] = {name = "协议：和平使者", description = "和平使者每5.2秒会对命中的敌人造成9169点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189594] = {name = "协议：毁灭", description = "对附近全部敌人造成6902点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[189595] = {name = "协议：群体控制", description = "附近所有凝视构造体的敌人会遭受4832点火焰伤害，并盲目游荡2.5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[189601] = {name = "熔炉之焰", description = "喷出锥形的烈焰，对施法者前方的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[189609] = {name = "散刃", description = "在施法者周围施放散刃，对敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[189612] = {name = "撕裂嚎叫", description = "命中时对所有敌人造成3613点物理伤害，并且每1秒额外造成965点物理伤害，持续10秒。如果被打断，则使施法速度提高50%。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[189626] = {name = "狼人变形", description = "施法者变形成野兽形态。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189634] = {name = "天坠", description = "猛地跳向一名敌人，对附近的敌人造成0点自然伤害，并使其移动速度降低0%，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[189677] = {name = "暗影步", description = "施法者遁入暗影，并出现在目标身后，攻击其神经。目标会被定身3秒。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[189679] = {name = "圣盾术", description = "你对所有的伤害和法术免疫，持续1.4分钟。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189697] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[189709] = {name = "幽灵重击", description = nil, mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[189715] = {name = "兽群之力", description = "狼从群体获得力量，物理伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189725] = {name = "鬼灵风暴", description = "立即攻击附近的敌人，在接下来的6秒中每1秒造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[189747] = {name = "混乱打击", description = "一次野蛮的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[189804] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，之后每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[189865] = {name = "水雷", description = "让一个地点在短暂的延迟后发生爆炸，对12码内的所有敌人造成冰霜伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189869] = {name = "沉重挥砍", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189872] = {name = "心灵震爆", description = "对一名敌人造成200点暗影伤害，但也会产生大量威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189873] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[189874] = {name = "暗言术：痛", description = "念诵黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[189895] = {name = "虚空之星锁定", description = "来自扭曲虚空的虚空之星随机锁定一名玩家。一旦虚空之星触碰到目标就会爆炸，并击退8码范围内的所有玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189897] = {name = "魔火", description = "阿克蒙德召唤一个魔火之魂。魔火之魂会制造出一条魔火追击玩家，在切换新目标前会持续10秒。魔火之魂持续直到被消灭为止。\n\n 魔火每秒会对触碰到的玩家造成320点火焰伤害，持续 12秒 。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[189913] = {name = "夜鬃猛击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189917] = {name = "投掷战锤", description = "向目标掷出战锤，命中时造成1384点物理伤害。", mechanic = nil, range = "80码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[189920] = {name = "碎岩", description = "反复重击地面，使目标脚下爆发尖刺，造成1点物理伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[189989] = {name = "碎岩", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[189990] = {name = "献祭", description = "灼烧敌人，每3秒对其造成一次额外火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[189991] = {name = "烧尽", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[189992] = {name = "混乱之箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[190008] = {name = "石刺喷发", description = "尖刺爆炸，对7码内的目标造成1点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190010] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190014] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[190018] = {name = "黑暗追击", description = "受扭曲虚空的强化，移动速度每5秒提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190042] = {name = "恶魔飞跃", description = "跳向目标，对冲击点附近的玩家造成5062点物理伤害，并使受其直接影响的玩家昏迷2.5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190043] = {name = "邪血打击", description = "攻击一名玩家，造成16105点物理伤害，并使其感染邪血，受感染的玩家造成的伤害提高10%。该效果可叠加。\n\n 叠加到10层后，玩家会受到邪血腐蚀的影响。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190050] = {name = "暗影之触", description = "暗影虚无行者释放出一道暗影波，对扭曲虚空内的所有玩家造成5760点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[190074] = {name = "蛊惑", description = "诅咒一个生物。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[190083] = {name = "邪能喷发", description = "恐惧地狱火向随机位置发起冲锋，对目标位置附近8码范围内的敌人造成 29 点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190090] = {name = "刺伤", description = "施法者猛刺目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190110] = {name = "瞄准射击", description = "造成物理伤害。", mechanic = nil, range = "55码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[190115] = {name = "稳固射击", description = "一次稳固的射击，对目标造成相当于100%武器伤害的物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[190133] = {name = "腥红劈砍", description = "挥砍目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[190145] = {name = "邪能灌注", description = "攻击时有几率对一名敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190174] = {name = "不稳定的爆盐炸弹", description = "朝当前目标投掷一枚炸弹。炸弹落地4秒后会爆炸，对4码范围内的所有人造成600点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[190175] = {name = "不稳定的爆盐炸弹", description = "掷出一枚炸弹，落地4秒后爆炸，对4码范围内的所有目标造成600点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190190] = {name = "沉重扳手", description = "向敌人的头部投掷一把扳手，造成物理伤害，并使其移动速度降低25%。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190192] = {name = "侏儒斥力盾", description = "用一层护盾保护使用者，吸收最多2点伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[190203] = {name = "冰雪风暴", description = "寒冰碎块在区域内如雨点般落下，持续12秒，每2秒造成冰霜伤害，并使敌人的移动速度降低25%。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[190225] = {name = "激怒", description = "施法者的攻击速度提高30%，物理伤害提高10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[190226] = {name = "恶魔之咬", description = "一次快速的攻击，造成物理伤害。产生45点能量。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190228] = {name = "召唤轰炸！", description = "召唤第七军团的狮鹫骑士，从空中攻击凋零使徒号。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[190242] = {name = "爆裂弹", description = "阿比盖尔步枪上膛并瞄准一名玩家，发射出数枚高爆弹。每一发子弹对弹着点区域1.5码范围内的所有玩家造成2点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[190244] = {name = "突袭", description = "猛扑向目标，造成583点物理伤害，移动速度提高，持续3秒。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190246] = {name = "混乱新星", description = "释放出一股强劲的邪能能量，使附近的所有敌人昏迷5秒，并对其余造成6点混乱伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[190277] = {name = "撕碎", description = "吉恩·格雷迈恩冲向一个敌人所在的位置，对5码范围内的敌人造成200点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190297] = {name = "跳跃横扫", description = "跳向一个目标，对其周围5码内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190300] = {name = "惩罚打击", description = "持剑挥砍，对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[190313] = {name = "虚空升腾", description = "阿克蒙德升腾至扭曲虚空，并将所有敌人牵引至此。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[190315] = {name = "燃影射击", description = "对施法者前方一条直线上45码内的所有敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[190324] = {name = "挖取", description = "取出风暴巨龙仍带着温度的心脏。", mechanic = nil, range = "0码 ", cast_time = "7.4​秒", cooldown = nil, dispel_type = nil},
[190329] = {name = "冲锋", description = "向一名敌人冲锋，造成物理伤害并使其昏迷1秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190330] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[190331] = {name = "熔岩爆裂", description = "向一个目标抛掷熔岩，造成10点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[190332] = {name = "闪电链", description = "向敌人射出一支闪电箭，箭矢命中目标后会继续攻击其附近的另一名敌人。该法术最多影响3个目标，对后续击中的目标造成的自然伤害递减。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[190351] = {name = "疫染之箭", description = "纳萨诺斯发射7枚箭矢组成的弹幕。每枚箭矢落地后会爆发成为瘟疫之云，每2秒对站在其区域内的玩家造成一次瘟疫伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[190364] = {name = "疫染之箭", description = "纳萨诺斯发射7枚箭矢组成的弹幕。每枚箭矢落地后会爆发成为瘟疫之云，每2秒对站在其区域内的玩家造成一次瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190394] = {name = "黑暗导管", description = "阿克蒙德在随机玩家位置处召唤出一个黑暗导管，对目标位置附近8码范围内的所有玩家造成8522点暗影伤害。\n\n 如果在黑暗导管附近8码范围内召唤出另一个黑暗导管，则会对所有玩家造成11078点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[190397] = {name = "黑暗导管", description = "阿克蒙德在随机玩家位置处召唤出一个黑暗导管，对目标位置附近8码范围内的所有玩家造成 97 点暗影伤害。\n\n 如果在黑暗导管附近8码范围内召唤出另一个黑暗导管，则会对所有玩家造成 127 点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190398] = {name = "聚焦暗影", description = "阿克蒙德在随机玩家位置处召唤出一个黑暗导管，对目标位置附近8码范围内的所有玩家造成 97 点暗影伤害。\n\n 如果在黑暗导管附近8码范围内召唤出另一个黑暗导管，则会对所有玩家造成 127 点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190406] = {name = "狂乱之吼", description = "狂乱之吼每1.5秒对附近的敌人造成一次暗影伤害，持续4.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[190410] = {name = "旋转战刃", description = "战刃会对沿途触碰到的受害者造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190413] = {name = "灵魂再生", description = "为施法者恢复100%的最大生命值，使其锁定新的目标，并移除步履蹒跚效果。\n\n 贪婪的逐魂者会在生命值达到50%时施放灵魂再生。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[190446] = {name = "冰冷智慧", description = "寒冰箭有25%的几率重置冰风暴的剩余冷却时间，并使你的下一个冰风暴造成的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190555] = {name = "剖心飞刀", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190586] = {name = "打开传送门", description = "打开一道通往扭曲虚空的传送门，让更多的邪恶仆从进入战场。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[190616] = {name = "腐蚀邪能污秽", description = "使敌人的护甲值降低，并对其每5秒造成一次自然伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[190620] = {name = "邪能烈焰之球", description = "一股邪火旋风环绕着球体，每2.5秒对周围的敌人造成一次火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190680] = {name = "邪能之爪", description = "恐魔的近战攻击有一定几率令当前目标感染邪能血液，造成2点邪能腐蚀。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190694] = {name = "邪能破裂", description = "巨型恐魔爆裂开来，将邪能血液泼洒在周围的任意目标身上，对10码范围内的敌人造成8624点火焰伤害，以及40点邪能腐蚀。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190697] = {name = "邪能撞击", description = "跳向附近一个区域，对落地点6码范围内的所有敌人造成火焰伤害，并使其昏迷2秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[190727] = {name = "死亡一指", description = "使用死亡一指攻击一名敌人，对该敌人及其祖宗八辈都造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[190735] = {name = "腐化虹吸", description = "腐蚀目标的灵魂，贪婪地汲取其生命值，为施法者恢复0倍吸取的生命值，并吸收治疗量，治疗量相当于汲取的生命值，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[190776] = {name = "索克雷萨之咒", description = "受到缚魂构装体的伤害额外提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[190843] = {name = "灵风拂面", description = "引导烈风，将敌人向后推去。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[190898] = {name = "投掷利刃", description = nil, mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[191032] = {name = "风墙", description = "引导烈风，将敌人向后推去。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191038] = {name = "寒风冲击", description = "用凶猛的狂风打击敌人，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[191054] = {name = "沉睡雕像", description = "引导烈风，将敌人向后推去。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191058] = {name = "刺骨", description = nil, mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[191088] = {name = "放逐到深岩之洲", description = "放逐到深岩之洲\n漂泊到灵魂世界。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[191132] = {name = "邪能打击", description = "挥砍目标，造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "2.5​秒", dispel_type = nil},
[191161] = {name = "召唤邪能宝珠", description = "召唤邪能宝珠，每2.5秒对附近的所有敌人造成一次火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[191170] = {name = "邪能护盾", description = "施法者在目标周围制造一个邪能力场，使他们对伤害免疫。", mechanic = nil, range = "70码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[191186] = {name = "风暴新星", description = "施法者召唤纯粹暗影，造成暗影伤害，并降低移动速度。叠加5层后目标会昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191192] = {name = "火焰核心", description = "施法者喷出邪能烈焰的洪流，每2秒对8码范围内的所有敌人造成火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[191213] = {name = "裂变闪电", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[191254] = {name = "死亡之翼的放逐", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191282] = {name = "钢铁液氮", description = "使移动速度提高50%，受到的伤害降低50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[191284] = {name = "勇气号角", description = "海姆达尔吹响号角，对所有敌人造成4848899点物理伤害，并召唤风暴幼龙，向敌人喷吐闪电。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = "25​秒", dispel_type = nil},
[191288] = {name = "烈焰爆发", description = "喷射烈焰，对施法者前方锥形区域内的玩具造成19点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = "1​秒", dispel_type = nil},
[191290] = {name = "烈焰迫击炮", description = "发射烈焰迫击炮，使敌人着火，每1秒造成6点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[191293] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每1秒造成一次奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191325] = {name = "腐化之息", description = "对锥形范围内喷吐酸液，每1秒造成3879119点自然伤害，持续2秒，并使被击中的单位护甲值降低5%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[191379] = {name = "舔舐伤口", description = "每10秒为施法者恢复10%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191395] = {name = "穿刺碎片", description = "水晶碎片发生爆炸，对冲击点周围2.5码范围内的敌人造成火焰伤害，并且每1秒造成一次额外的火焰伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[191401] = {name = "急促射击", description = "射击敌人，造成9697798点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[191434] = {name = "恶魔火焰箭", description = "向目标发射一支邪能火箭，对其造成0点火焰伤害。", mechanic = nil, range = "5—60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[191435] = {name = "破裂", description = nil, mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[191436] = {name = "撤退！", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[191441] = {name = "撤退", description = "恐惧地狱火向随机位置发起冲锋，对目标位置附近8码范围内的敌人造成 29 点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191447] = {name = "砰，砰砰！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191508] = {name = "圣光冲击", description = "施法者用光束冲击敌人，造成29213161点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[191509] = {name = "岩石投掷", description = "投出一块巨大的岩石，造成物理伤害，并将敌人击倒。", mechanic = nil, range = "8—50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[191524] = {name = "穿刺", description = "施法者对目标造成严重的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "650​毫秒", cooldown = "3​秒", dispel_type = nil},
[191527] = {name = "震耳怒吼", description = "施法者发出怒吼，打断在55码范围内进行的所有施法，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[191556] = {name = "滑行", description = "施法者迅速冲向当前目标背后的位置。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[191587] = {name = "恶性病变", description = "疾病会在27秒内造成([155.25% of Attack Power])点暗影伤害。当被感染的目标死亡时疾病会爆发出来，对附近的敌人造成([28.8% of Attack Power])点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[191595] = {name = "腐蚀", description = "腐蚀目标，对受害者造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[191678] = {name = "燃烧的沥青", description = "施法者喷出一团火焰，冲击时会产生爆炸。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[191679] = {name = "占位字符", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191691] = {name = "灼热吐息", description = "施法者向锥形区域喷吐一道炽焰，灼烧范围内的所有敌人，持续6秒。引导该技能时，施法者既不可移动，也不可转向。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[191709] = {name = "精神碾压", description = "格噜普斯愤怒地重击脚下的地面，每1.5秒对敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[191724] = {name = "点燃", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191726] = {name = "闪电冲击", description = "对一名敌人造成([150% of Spell Power])点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[191732] = {name = "闪电链", description = "对最多5名敌人造成([150% of Spell Power])点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[191735] = {name = "震耳尖啸", description = "施法者发出尖啸，对前方的所有目标造成11013304点物理伤害。受害者被沉默3秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[191754] = {name = "射击", description = "向敌人射出箭矢，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[191765] = {name = "猛鹫", description = "施法者跳向附近位置，过程中会击退所有敌人。跳跃完成时，施法者会开始施放狂怒冲击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[191768] = {name = "掷斧", description = "将你的武器投向一名敌人，对其造成100%的武器伤害。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[191789] = {name = "决斗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191795] = {name = "瘟疫雕像", description = nil, mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[191821] = {name = "沉睡雕像", description = "引导烈风，将敌人向后推去。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191823] = {name = "狂怒冲击", description = "施法者释放一次充满能量的狂怒冲击，对100码范围内的所有玩家造成18888352点火焰伤害。冲击会留下一片狂怒火焰区域，对所有进入其中的玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[191834] = {name = "坚石闪击", description = "猛击地面，使花岗岩之拳出现在当前目标的脚下，对附近的敌人造成0点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[191848] = {name = "狂暴", description = "如果瑟芬崔斯克的近战攻击范围内没有任何敌人，它就会狂暴，疯狂地喷吐毒液！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191853] = {name = "狂怒火焰", description = "站在火焰中会受到2909339点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191855] = {name = "剧毒创伤", description = "瑟芬崔斯克随机在一名玩家身上制造一道剧毒创伤，使其留下剧毒泥浆的痕迹。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191878] = {name = "决斗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191882] = {name = "复苏之风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191883] = {name = "五连击", description = "发动一连串的攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191887] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成120%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191900] = {name = "碎裂波动", description = "向前冲锋，对受到冲击的所有目标造成10910022点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[191905] = {name = "羁押", description = "将一个恶魔困在灵魂碎片中。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191915] = {name = "专注", description = "免疫所有伤害。\n\n 施法者发射火焰，对其行进路线上的第一个物体发射一道光束，造成火焰伤害。光束行进路线中触碰到任何反射表面都会使其被反射。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[191933] = {name = "眼棱", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[191941] = {name = "黑暗打击", description = "施法者用暗影能量强化其攻击，每次近战攻击额外造成1545586点暗影伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[191946] = {name = "穿刺之矛", description = nil, mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[191955] = {name = "腐烂爆破", description = "向敌人发射污秽之箭的弹幕，每0.5秒造成一次暗影伤害，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[191962] = {name = "围困碎片", description = "向目标射出砂石箭，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[191976] = {name = "弧光箭", description = "施法者创造出一道弧形闪电，跳跃5次，对每名目标造成2424450点自然伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[192003] = {name = "炽焰新星", description = "对多头蛇子嗣100码范围内的敌人造成2893629点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[192005] = {name = "奥术冲击", description = "对一个随机的目标造成2909339点奥术伤害，使多头蛇子嗣获得奥术充能。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[192007] = {name = "奥术充能", description = "造成的伤害提高50%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192016] = {name = "专注之罩", description = "将目标笼罩在厚厚的迷雾中，免疫沉默和打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[192017] = {name = "光明之枪", description = "施法者将圣光注入他的武器，造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = "3​秒", dispel_type = nil},
[192018] = {name = "光明之盾", description = "赫娅将光明的力量充入她的盾牌，向当前的目标发射能量波，对一条直线上的敌人造成14546696点神圣伤害并将其击退。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[192019] = {name = "黑暗提灯", description = "释放出灯笼里的暗影能量，每0.5秒对所有敌人造成450点暗影伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[192028] = {name = "飞刃", description = "施法者向目标位置投掷一把战刃。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192033] = {name = "极寒之风", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[192044] = {name = "驱逐之光", description = "赫娅向一名玩家施放魔法，使其在3秒之后放出光芒，对8码内的所有玩家造成2424450点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[192050] = {name = "毒液喷吐", description = "向一名随机敌方目标喷吐毒液。毒液喷吐的飞行速度会受到风向的影响。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[192053] = {name = "流沙", description = "碎裂波动 留下流沙。每2秒对流沙中的所有目标造成4265649点自然伤害。同时使其移动速度降低70%。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192065] = {name = "玛格纳交谈结束", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192072] = {name = "召唤援军", description = "召唤一个积怨碎壳者或一个积怨骑浪者协助督军帕杰什战斗。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[192082] = {name = "狂风", description = "在目标位置召唤一个图腾，持续15秒，使经过图腾附近10码范围内的盟友移动速度提高40%，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192090] = {name = "痛击", description = "攻击附近所有敌方目标，造成([9.2% of Attack Power])点 流血 伤害，并在接下来的15秒内额外造成([11.5% of Attack Power])点 流血 伤害。当在熊形态下施放时，此效果可叠加至多3次。\n\n产生5点怒气。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192092] = {name = "飞刃", description = "施法者向目标位置投掷一把战刃。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192111] = {name = "妖术", description = "将最多4名附近的玩家变形成青蛙，使其无法行动。", mechanic = "变形术", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[192113] = {name = "潜行", description = "使施法者进入潜行状态。效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192131] = {name = "投掷长矛", description = "随机向一个敌人投掷一根长矛，造成4848899点物理伤害，并在接下来的9秒内每3秒造成额外的2909339点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[192132] = {name = "秘法师加护：雷", description = "当在索斯坦周围时，赫娅受到雷霆力量的强化，她可以施放风暴之眼和弧光箭。每4秒，索斯坦进一步强化赫娅，使两个技能的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192133] = {name = "秘法师加护：光", description = "在启迪者奥米尔周围时，赫娅受到圣光力量的强化，可以释放圣洁庇护和驱逐之光。每4秒，奥米尔会进一步强化赫娅，使两个技能的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192135] = {name = "低吼", description = "对所有敌人造成5560475点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[192138] = {name = "闪电打击", description = "对一个随机的敌人造成2957804点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[192149] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[192158] = {name = "圣洁庇护", description = "施法者制造出圣光之球，向所有方向发射。触及圣光之球会受到8000683点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[192173] = {name = "邪恶暴风", description = "鹰身人猛烈地旋转，对附近的敌人造成300点暗影伤害并将其击退。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[192178] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[192188] = {name = "石肤术", description = "变成沉重的石头。此单位仍然可以移动。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[192226] = {name = "岩浆图腾", description = "在目标位置召唤一个图腾，迸发岩浆造成([99.099% of Spell Power])点火焰伤害，并对附近8码范围内的3名敌人施放烈焰震击。在6秒内，图腾每1秒会向附近的一个随机目标投出液态岩浆，对8码内的所有敌人造成[([54.5044% of Spell Power]) * 1.1]点火焰伤害。\nGenerates 8 Maelstrom.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[192269] = {name = "石化吐息", description = "对敌人吐息，每1秒造成一次物理伤害，持续3秒，并使其移动速度降低。叠加至10层时，目标将被石化。", mechanic = nil, range = "100码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[192287] = {name = "夺目盛宴", description = "食肉猛禽飞扑到你身上，每1秒造成一次物理伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[192288] = {name = "灼热之光", description = "施法者召唤圣光灼烧目标，造成4121564点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[192307] = {name = "圣洁庇护", description = "施法者制造出圣光之球，向所有方向发射。触及圣光之球会受到8000683点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[192388] = {name = "深渊诅咒", description = "深渊诅咒\n被海拉诅咒，永远沉沦在冥狱之海中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192412] = {name = "治疗之泉图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192468] = {name = "达古尔的逃脱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[192502] = {name = "献祭光环", description = "施法者的灵魂散发邪能，燃烧附近的目标，每5秒造成2645390点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192504] = {name = "恶魔变形", description = "施法者变形，释放体内的恶魔能量。变形时造成的所有伤害提高25%", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[192517] = {name = "脆弱", description = "目标已被冰冻。冰冻时无法进行任何动作，且受到的伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[192519] = {name = "熔岩", description = "玩家穿过熔岩时会将熔岩吸收，但每3秒会受到3000959点火焰伤害。\n\n 如果余烬吸收了熔岩，会在短时间后爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192522] = {name = "裂隙", description = "施法者践踏地面，使平台中心到当前坦克目标之间出现一个直线裂隙。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[192563] = {name = "净化烈焰", description = "每1秒对目标周围5码内的所有敌人造成7273348点神圣伤害，持续4秒。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[192568] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[192572] = {name = "急速射击", description = "远程攻击速度提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[192598] = {name = "水疱炸弹", description = "将你的敌人包围在一团恶心的胆汁中，每2秒造成1点自然伤害，并使移动速度降低15%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "毒药"},
[192617] = {name = "强力激流", description = "对施法者前方区域的敌人造成大量的冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = "5​秒", dispel_type = nil},
[192618] = {name = "被暗夜游魂标记", description = "你引起了暗夜游魂的注意。最好别让他发现太多次。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192621] = {name = "火岩", description = "施法者随机向一个敌人射出一个熔岩石块。当其落地时，会形成一个火山，对其范围内的所有敌人造成6001918点火焰伤害。\n\n 火山存在时，会在房间中的随机位置生成余烬。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[192631] = {name = "岩浆之环", description = "施法者召唤元素的力量，制造一个岩浆之环。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[192636] = {name = "风暴猛击", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[192640] = {name = "咆哮", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192648] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[192658] = {name = "强化切割", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[192688] = {name = "熔岩爆裂", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[192696] = {name = "狂怒风暴", description = "当近战范围内没有敌人时，艾萨拉之怒会召唤狂怒风暴的力量，对所有敌人造成8671359点冰霜伤害，并使其受到的冰霜伤害提高10%，持续20秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[192706] = {name = "奥术炸弹", description = "一个巨型的奥术炸弹落向目标玩家的位置。当效果被驱散时，炸弹将不再跟踪目标，但会继续掉落。炸弹落地时，奥术炸弹会对10码范围内的玩家造成6546013点奥术伤害，并使其昏迷6秒。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[192708] = {name = "奥术炸弹", description = "一个巨型的奥术炸弹落向目标玩家的位置。当效果被驱散时，炸弹将不再跟踪目标，但会继续掉落。炸弹落地时，奥术炸弹会对10码范围内的玩家造成6546013点奥术伤害，并使其昏迷6秒。", mechanic = nil, range = "5码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[192799] = {name = "窒息之尘", description = "蜘蛛的尸体化作晶状气体，充满你的肺，每1秒造成1575892点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[192954] = {name = "暗影箭", description = "造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[192955] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[192956] = {name = "混乱之箭", description = "造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[192985] = {name = "愤怒嚎叫", description = "艾萨拉之怒生命值剩余10%时开始强化天气，并召唤大范围的毁灭性风暴。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[193008] = {name = "鱼叉践踏", description = "对附近的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193016] = {name = "抵角冲锋", description = "向你的敌人冲锋，用尖角刺伤敌人。", mechanic = nil, range = "9码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[193018] = {name = "气体泡泡", description = "气体泡泡吸收3136808点伤害，如果泡泡在20秒内没有耗尽，则会造成气体爆炸。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[193022] = {name = "混乱之箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[193026] = {name = "旋风斩", description = "对周围的敌人每2秒造成一次物理伤害，但是移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[193051] = {name = "呼潮引浪", description = "深须国王召唤大海来协助他！呼潮引浪每0.3秒造成581868点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193055] = {name = "呼潮引浪", description = "每0.3秒造成2点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193069] = {name = "梦魇", description = "使受害者昏迷，并被梦魇能量感染。当这些能量持续时间结束时，会向四个方向释放，对其经过的所有玩家造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[193078] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193092] = {name = "放血扫击", description = "海姆达尔挥砍当前目标，造成13334472点物理伤害和每2秒1939560点的额外物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[193093] = {name = "大地猛击", description = "对冲击地点15码范围内的敌人造成20255572点物理伤害，无视护甲。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[193100] = {name = "圣锤天降", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[193128] = {name = "水晶投掷", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193139] = {name = "石化牛头人", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193152] = {name = "地震", description = "深须国王发动一次地震，对5码内的敌人造成4848899点物理伤害。地震在4秒后引起余震。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[193159] = {name = "地震", description = "对目标附近5码范围内的敌人造成20点物理伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193164] = {name = "末日预言者的礼物", description = "施法者用末日预言者的礼物诅咒一个附近的目标。目标受到的所有直接治疗，也会对施法者施加同样的治疗法术。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[193169] = {name = "迫击炮", description = "发射一枚迫击炮弹，对周围1码范围的玩具造成30点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[193177] = {name = "迫击炮", description = "发射一枚迫击炮弹，对周围1码范围的玩具造成30点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[193187] = {name = "涡轮冲锋", description = "向前冲锋6码，对周围2码范围内的玩具造成30点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[193209] = {name = "闷烧", description = "阿什高姆用高温灼烧100码范围内的所有敌人，使其每3秒受到1161627点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193211] = {name = "黑暗鞭笞", description = "穿越虚空攻击目标，造成5308点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[193227] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[193235] = {name = "舞动之刃", description = "海姆达尔向一名随机玩家投掷附魔战刃。战刃落地时开始旋转，每2秒对区域内的所有敌人造成4364009点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "1.7​秒", cooldown = "3​秒", dispel_type = nil},
[193237] = {name = "狂野削凿", description = "横扫攻击，反复攻击前方的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[193256] = {name = "邪能献祭", description = "地面充满电能，制造一片高电压区域，每1.5秒造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[193338] = {name = "雷霆之咬", description = "抛出一颗闪电球，接触时发生爆炸，对附近的敌人造成伤害。", mechanic = nil, range = "200码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[193364] = {name = "亡者嚎叫", description = "发出一阵刺骨的尖叫，对12码范围内的敌人造成3078点暗影伤害，并使其恐惧，持续5秒。", mechanic = "感觉", range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[193367] = {name = "恶臭溃烂", description = "使周围70码范围内的数个目标感染恶臭溃烂，每层恶臭溃烂效果每3秒造成744点自然伤害，每层使受到的治疗效果降低15%，其效果会随时间降低。\n\n 被移除时，对5码内的盟友造成2474点自然伤害，并对所有击中的目标施加恶臭溃烂。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193374] = {name = "投掷石块", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193375] = {name = "深渊的轰鸣", description = "召唤嚎叫雕像，发出尖叫并对队伍投下落石。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[193385] = {name = "投掷", description = "用岩石砸脸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193395] = {name = "梦魇之火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193460] = {name = "灾祸", description = "施法者被汹涌的灾祸精华所包围，持续14秒。触碰灾祸精华会对触发目标造成1962点暗影伤害,并对所有敌人造成额外的175点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[193473] = {name = "精神鞭笞", description = "用暗影能量攻击目标的精神，在15秒内造成([321.89% of Spell Power])点暗影伤害，并使移动速度降低30%。\n\n持续期间产生10点狂乱值。", mechanic = nil, range = "55码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[193491] = {name = "风暴协调", description = "引导魔法风暴，召唤艾萨拉之怒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[193502] = {name = "恶魔变形", description = "施法者变身为恶魔，造成的所有伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[193505] = {name = "碎地", description = "猛击敌人，对施法者前方15码锥形范围内的目标造成7273348点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[193565] = {name = "战刃", description = "战刃会对其路径上的所有玩家造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193566] = {name = "亡者复生", description = "将残余的灾祸精华转入复活的战士体内，被召唤时对3码内的所有目标造成1165点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[193567] = {name = "狐尾花碎片", description = "丢掉狐尾花碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193581] = {name = "酒雾喷吐", description = "喷出一阵难闻的酒雾，使身在其中的所有目标（包括施法者自身）受到的伤害提高100%。酒雾持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[193584] = {name = "粉碎之潮", description = "对8码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[193585] = {name = "束缚", description = "向一名敌人投掷圆盘，每1秒造成727335点物理伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[193598] = {name = "触须旋风", description = "施法者开始旋转，用他的触须攻击附近的所有生物，每1秒造成一次暗影伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[193603] = {name = "墨汁箭", description = "发射一枚墨汁箭，使目标造成的伤害降低50%，持续3秒，并造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[193607] = {name = "二连击", description = "施法者攻击目标，造成巨大的物理伤害，并使受害者在6秒内因流血受到物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[193609] = {name = "献祭光环", description = "施法者的灵魂散发邪能，点燃附近的目标，每3秒造成一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193622] = {name = "卡兹格罗斯之锤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[193633] = {name = "射击", description = "向目标射出一支箭，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[193636] = {name = "水花飞溅", description = "死亡时爆炸，对5码范围内的玩家造成640532点冰霜伤害，并使其移动速度降低20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[193639] = {name = "噬骨咀嚼", description = "啮咬目标，命中时造成8485573点物理伤害，并且每1秒额外造成1212225点物理伤害，持续8秒。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193659] = {name = "邪炽冲刺", description = "斯科瓦尔德冲向目标，造成4121564点火焰伤害，并且每1秒额外对6码范围内的敌人造成969780点火焰伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[193668] = {name = "狂野之剑", description = "斯科瓦尔德猛烈攻击当前的目标，造成19395595点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.9​秒", cooldown = "3​秒", dispel_type = "魔法"},
[193670] = {name = "被诅咒的大鹏", description = "诅咒一个生物。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193693] = {name = "巨龙之怒", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[193697] = {name = "砰！", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193740] = {name = "邪能闪电", description = "用邪能闪电攻击附近的位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193803] = {name = "致命变形", description = "变形成一条致命的腐涎虫。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[193826] = {name = "诸神黄昏", description = "每1.5秒对所有敌人造成4364009点火焰伤害，持续9秒。每次施放都会使诸神黄昏的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[193829] = {name = "训诫靴", description = "将一只靴子扔向目标，使其摔下坐骑并造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[193843] = {name = "摧心狂乱", description = "造成的物理伤害提高35%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193933] = {name = "奥术哨兵", description = "在指定位置召唤1个会在原地旋转的奥术哨兵。哨兵的射线会对触碰到的玩家造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193936] = {name = "奥术哨兵", description = "在附近召唤5个会在原地旋转的奥术哨兵。哨兵的射线会对触碰到的玩家造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[193938] = {name = "软泥爆炸", description = "爆炸，对15码范围内的所有敌人造成奥术伤害。此外，该效果还会使移动速度降低10%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[193941] = {name = "穿刺碎片", description = "用琥珀之刺穿刺敌人，造成8485573点物理伤害，此后每1秒造成额外1454670点伤害，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[193942] = {name = "软泥潭", description = "溶解成一滩毒性软泥，对范围内的所有敌人造成899点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[193951] = {name = "倒钩喷吐", description = "施法者随机向一名敌人喷出一团带钩的网，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[193966] = {name = "践踏", description = "科多兽发动一次野蛮的践踏，造成自然伤害。\n\n 该技能会产生大量的威胁值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[193969] = {name = "锐刺", description = "将目标定身在原地，每3秒造成3000959点物理伤害。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[193976] = {name = "践踏", description = "践踏科多兽前方的敌人，造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[193977] = {name = "北地冰风", description = "用凛冽的寒风冲击目标，将所有敌人击退，并对其造成1619冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[193983] = {name = "阿格拉玛之盾", description = "佩戴着阿格拉玛之盾的人会制造出护盾，吸收来自前方的所有伤害，持续9秒。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[193997] = {name = "拉拽", description = "施法者将受害者拉向自己。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[194019] = {name = "猛击", description = "痛击敌人，造成物理伤害。", mechanic = nil, range = "7码 ", cast_time = "400​毫秒", cooldown = "2​秒", dispel_type = nil},
[194038] = {name = "淤血", description = "刺伤目标，每3秒造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[194047] = {name = "塔莉萨飞弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194056] = {name = "巨石爆发", description = "猛击地面，从敌人脚下伸出一只石头巨拳，造成250点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.3​秒", cooldown = "2​秒", dispel_type = nil},
[194062] = {name = "召唤牡鹿", description = "施法者恸哭哀嚎，大声呼救。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[194064] = {name = "母亲的爱", description = "施法者向一个随机的敌人喷射污秽液体，留下一团毒害之云。云雾中的玩家每1秒受到3000959点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[194074] = {name = "引力", description = "施法者的质量巨大，导致附近的敌人都被拉近。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[194080] = {name = "梦魇爆裂", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[194085] = {name = "折磨梦境", description = "在5秒内吸取一个敌人的生命值转移给施法者。如果引导完成，则对目标施放 蠕行梦魇 。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[194098] = {name = "地狱冲击", description = "召唤一道噩梦烈火之柱，点燃选定区域内所有敌人，并且每2秒造成额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194099] = {name = "怨毒吐息", description = "喷出腐烂淤泥，造成4501点自然伤害，并使最大生命值降低10%。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[194102] = {name = "剧毒淤泥", description = "用一次诡异的重击粉碎地面， 对8码内的所有敌人造成1020点自然伤害，并将其击退。\n\n 在地面上制造一滩淤泥，并逐渐扩大范围，每秒对其中的敌人造成708点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194106] = {name = "剧毒猛击", description = "用一次诡异的重击粉碎地面， 对8码内的所有敌人造成1020点自然伤害，并将其击退。\n\n 在地面上制造一滩淤泥，并逐渐扩大范围，每秒对其中的敌人造成708点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194112] = {name = "获得护盾！", description = "神王斯科瓦尔德将阿格拉玛之盾据为己有。", mechanic = nil, range = "300码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[194118] = {name = "狂乱突刺", description = "刺伤目标，每3秒造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[194124] = {name = "奥术屏障", description = "敌人被击退并受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194140] = {name = "岩石凝视", description = "石化蜥蜴的凝视会将敌人变成石头，持续2秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[194148] = {name = "魔火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194153] = {name = "星火术", description = "召唤一股爆发能量，对目标造成([89% of Spell Power])点奥术伤害，并对10码范围内的所有其他敌人造成 [([89% of Spell Power]) * 33 / 100] 点奥术伤害。目标超过8名时造成的伤害降低。\n\n产生( 80 / 10)点星界能量。", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[194184] = {name = "恐惧之咬", description = "吸取敌人的生命值并为施法者恢复最多双倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[194208] = {name = "邪能尖刺", description = "正在击碎大地……", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = nil},
[194209] = {name = "水晶碎片", description = "每1秒释放出锋锐的碎片，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[194216] = {name = "空间之镰", description = "在目标方向制造一个空间断层，对被击中的所有敌人造成4293点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[194220] = {name = "穿刺碎片", description = "向敌人投出一块碎片，造成400点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[194228] = {name = "死亡之歌", description = "吟唱死亡之曲，对附近的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "14​秒", dispel_type = "魔法"},
[194231] = {name = "召唤被禁锢的仆从", description = "召唤一个被禁锢的仆从，该仆从能够施放虚空裂痕，在其当前位置制造一个虚空中的波纹，对所有玩家造成越来越高的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[194242] = {name = "腐烂爆破", description = "向敌人投掷一支污秽之箭，造成暗影伤害，每5.2秒造成一次额外的暗影伤害，持续直到主动取消。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[194243] = {name = "腐烂光环", description = "向敌人投掷一支污秽之箭，造成暗影伤害，每5.2秒造成一次额外的暗影伤害，持续直到主动取消。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194245] = {name = "死亡歌唱", description = "死亡歌唱 魔法\n正在唱一首死亡之歌。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[194266] = {name = "虚空裂痕", description = "在其当前位置制造一个虚空涟漪，对所有玩家造成越来越高的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[194268] = {name = "爆盐雷管", description = "对5码内的所有敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[194284] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[194310] = {name = "溃烂之伤", description = "一道脓疱伤口，在死亡或被 [ 暗影之爪 / 天灾打击]击中时爆发，造成([29.8063% of Attack Power])点暗影伤害，并产生3点符文能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194317] = {name = "惊恐之息", description = "以可怕的气息冲击敌人，造成150点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[194325] = {name = "破碎", description = "将目标的灵魂击成碎片，使其昏迷3秒。每块碎片每秒会对目标造成越来越高的暗影伤害。该效果持续2分钟，或者直到所有碎片被击败为止。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[194356] = {name = "黑暗运气", description = "鹰身人的诅咒使你的命中几率降低100%，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[194360] = {name = "火焰花环", description = "使施法者免疫所有系别的法术，并且无法被选中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194401] = {name = "腐烂根须", description = "用梦魇根须缠住一个敌人，每1秒对其造成一次自然伤害，并使其无法移动，最多持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[194424] = {name = "扰乱", description = "扔下一把硬币以分散敌人注意力，对5码内的敌人造成物理伤害，并使你出现在新的位置。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194425] = {name = "疫病冲击", description = "向施法者周围15码内的所有玩家喷射剧毒瘟疫，造成自然伤害，并在之后的8秒内每2秒造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[194430] = {name = "发射药剂", description = "朝一名敌人射击，对其造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194436] = {name = "疫病猛刺", description = "施法者猛刺目标，造成自然伤害。此外目标每2秒会受到一次额外的自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[194437] = {name = "烧灼", description = "向敌人射出一支火箭，造成0点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[194442] = {name = "六磅的火药桶", description = "猛地踢向一桶海水，当敌人接触到水桶或者水桶到达行进路线终点时，会对5码范围内的敌人造成1794点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[194445] = {name = "强光迸发", description = "施法者向目标发射一道圣光，造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[194473] = {name = "地狱顺劈", description = "对一名敌人及其最近的盟友造成武器伤害外加150点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[194482] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "25​秒", dispel_type = nil},
[194488] = {name = "挥砍", description = "施法者挥舞剑刃，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[194489] = {name = "长矛飞跃", description = "施法者跃向一名敌人，对冲击点周围5码内所有敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[194500] = {name = "毁灭践踏", description = "踩踏地面，造成物理伤害，使9码内的敌人昏迷2秒，并对其散布折磨。", mechanic = "昏迷中", range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[194501] = {name = "折魔吐息", description = "对施法者前方锥形范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[194506] = {name = "隐蔽打击", description = "在迷雾中穿行，出现在一名敌人身后，对其发动攻击，造成751点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[194513] = {name = "聚焦之光", description = "施法者用盾牌聚焦圣光，用一道光束冲击敌人，造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[194515] = {name = "进取飞跃", description = "施法者跃向一名敌人，对冲击点周围5码内所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194529] = {name = "煽动疯狂", description = "使目标陷入疯狂，在接下来的8秒内每0.5秒受到1点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194534] = {name = "粉碎战吼", description = "鹰身人的尖叫刺穿所有附近敌人的耳膜，每1秒造成30点物理伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[194537] = {name = "圣言术：佑", description = "在地面上放置神圣能量之环，治疗附近的盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[194545] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[194584] = {name = "致残挥砍", description = "造成物理伤害，使目标的移动速度降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2.5​秒", dispel_type = nil},
[194588] = {name = "致命打击", description = "施法者用两把武器攻击，对受害者造成巨大的物理伤害，并使其减速，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194589] = {name = "头槌", description = "施法者向前猛冲，用头撞击目标并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[194591] = {name = "冲锋", description = "施法者冲向目标位置，对路径上的所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[194598] = {name = "原始折磨", description = "原始折磨\n因怒而狂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194604] = {name = "苦痛之矛", description = "向一名敌人投掷一柄武器，使其移动速度降低30%，并每1秒造成自然伤害，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[194610] = {name = "隐蔽之箭", description = "向目标射出一支暗影能量箭，造成998点暗影伤害，并弹射到附近其他目标身上。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[194611] = {name = "恶魔变形", description = "施法者显露出恶魔特质，造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[194615] = {name = "深谙水性", description = "在环境恶劣的海洋中展现优秀的闪避能力，获得50%的远程和法术偏斜，以及50%的躲闪几率，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = "魔法"},
[194616] = {name = "鹰身人的尖叫", description = "向敌人发出尖啸，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[194639] = {name = "撕碎利爪", description = "猛击一个敌人，立即造成物理伤害并在随后的12秒内每3秒造成一次额外的物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194640] = {name = "希望诅咒", description = "诅咒目标的希望，使其造成的伤害根据其当前生命值降低。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "诅咒"},
[194657] = {name = "灵魂虹吸", description = "抽取目标的灵魂，在4秒内每0.5秒对其造成124点暗影伤，同时为施法者恢复生命值，恢复量等同于造成的伤害量。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[194663] = {name = "幽灵怒火", description = "进入幽灵怒火状态，攻击速度提高30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[194665] = {name = "灵魂虹吸", description = "吸取目标的灵魂精华。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[194674] = {name = "带钩长矛", description = "攻击8码内的敌人，造成1250点物理伤害，并使其流血，在4秒内每半秒受到102点物理伤害。", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[194675] = {name = "火焰冲击", description = "施法者冲击一个随机的敌人，造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[194682] = {name = "内爆", description = "施法者采取最终行动，用炽热能量使自己过载，并将所有能量集中到一处。10码范围内的所有敌人都会被拉近，受到火焰伤害。受害者的距离越远，受到的伤害越少。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[194684] = {name = "死亡嚎叫", description = "鹰身人发出哀嚎，对所有附近敌人造成400点物理伤害并将其击倒。", mechanic = "昏迷中", range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[194835] = {name = "浩劫", description = "每1秒对周围15码范围内的所有敌人造成自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[194860] = {name = "酸液喷射", description = "向敌人喷吐，造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[194861] = {name = "呼救", description = "施法者恸哭哀嚎，大声呼救。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[194869] = {name = "法力虹吸控制器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194887] = {name = "吸血", description = "向敌人投掷一只吸血虫，命中后造成物理伤害，并每1秒额外造成一次物理伤害，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[194896] = {name = "致残嚎叫", description = "诱捕附近所有敌人，使其移动速度降低30%，受到的伤害提高25%，持续8秒.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[194942] = {name = "纠缠凝视", description = "施法者将其凝视能量浓缩成一颗虚空之眼，并投射向目标。当虚空之眼着地时，会制造出一片纠缠凝视区域。停留在区域内的玩家每秒会受到4501427点暗影伤害并被减速。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[194951] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成200点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[194956] = {name = "收割灵魂", description = "切割融合之魂前方所有目标的灵魂，造成12122247点暗影伤害，并使其受到的伤害提高100%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[194966] = {name = "灵魂回响", description = "击碎一个玩家的灵魂，使其留下灵魂回响。这些灵魂回响会爆炸，对附近的玩家造成6667236点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[194982] = {name = "腐烂之触", description = "腐蚀一名敌人，每1秒造成自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[194985] = {name = "卡兹格罗斯之锤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[194990] = {name = "邪能陷阱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195025] = {name = "治疗之泉", description = "治疗之泉\n每2秒恢复6点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195031] = {name = "挑衅打击", description = "向前方发动黑暗行军，并疯狂攻击。每次攻击都会对前方的敌人造成物理伤害。攻击3次后，最后的一次猛击会对冲击位置7码范围内的敌人造成4002点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[195037] = {name = "奥术箭", description = "对一名敌人造成5882006点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[195041] = {name = "钢皮", description = "古树的树皮变得坚硬如铁，对接下来的3次攻击免疫。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[195046] = {name = "复苏之水", description = "复苏之水填满一个区域，每1.5秒为区域内的目标恢复1411350点生命值。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[195047] = {name = "恐惧斜掠", description = "用锋利的爪子撕掠目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[195049] = {name = "钻体寄生虫", description = "幼虫钻入一名敌人体内，每2.5秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[195051] = {name = "光束凝视", description = "被凝视的敌人受到1点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[195064] = {name = "冰枪术", description = "对一个敌方目标造成冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195087] = {name = "腐化弹幕", description = "向一名敌人发射腐化飞弹，每1.5秒造成自然伤害，持续4.5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[195094] = {name = "珊瑚猛击", description = "用武器发动猛击，对前方弧形区域内的敌人造成8485573点物理伤害，并使被击中的敌人流血不止，每3秒受到2469350点物理伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195103] = {name = "尖刺甲壳", description = "荆棘在施法者的外壳上生长，使其受到的伤害降低75%。此外当被法术或技能击中时还会对敌人造成1638269点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[195105] = {name = "噬骨嘶咬", description = "造成6255516点物理伤害，并使敌人的护甲值降低20%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195108] = {name = "闪电冲击", description = "对一个随机的敌人造成5353548点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[195109] = {name = "电弧", description = "向敌人射出一支闪电箭，箭矢命中目标后会继续攻击其附近的另一名敌人。该法术最多影响5个目标，对每个目标造成6303569点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[195129] = {name = "雷霆践踏", description = "对所有敌人造成5333789点自然伤害，并将其击倒一小段时间。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[195155] = {name = "抓钩射击", description = "每3秒对一名敌人造成物理伤害。\n 使这名敌人之后受到的所有伤害提高50%。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[195172] = {name = "巨力猛击", description = "猛击敌人，造成14546696点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[195187] = {name = "自爆", description = "对所有敌人造成7544256点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[195188] = {name = "闷烧", description = "余烬会随着时间积累高温。如果余烬在120秒内未被击败，则将会爆炸，对所有敌人造成7544256点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195232] = {name = "水箭", description = "用水流冲击敌人，造成7765075点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[195234] = {name = "召唤水流", description = "召唤海洋之力，制造一个水元素来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[195240] = {name = "锐利鱼鳃", description = "向敌人掷出一条鱼，造成300点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[195250] = {name = "双击", description = "快速地连续攻击两次，对前方区域的敌人造成2001点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[195253] = {name = "禁锢水泡", description = "将一个敌人禁锢在水泡之中，使其昏迷并且每2秒受到1939560点冰霜伤害，持续12秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[195254] = {name = "漩涡之镰", description = "向一个玩家扔出一柄镰刀，造成7273348点物理伤害，并击退其接触到的所有玩家。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[195272] = {name = "复仇之怒", description = "造成的伤害与治疗效果提高100%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[195279] = {name = "缚灵", description = "一次狂暴的猛击，使目标失去平衡，造成3249点物理伤害并使其流血，在接下来的12秒内每秒造成额外的358点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[195284] = {name = "逆流", description = "引导水浪，对60码内的敌人造成2424450点冰霜伤害并将其推开，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[195285] = {name = "时间停止", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195289] = {name = "时间停止", description = "被冻结在时间流中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195293] = {name = "衰弱怒吼", description = "蔑视敌人，对其造成1250点自然伤害，并使其受到的伤害提高10%，持续18秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[195303] = {name = "感染之咬", description = "撕咬敌人使其染病，造成150点物理伤害，并在接下来的4秒内每1秒额外造成50点物理伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "疾病"},
[195310] = {name = "伊拉穆斯跳跃", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195320] = {name = "水晶之刺", description = "向一名敌人投掷尖刺，造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[195332] = {name = "烧灼", description = "施法者向一名随机敌人发射高热冲击。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[195344] = {name = "召唤水晶", description = "召唤一团晶簇攻击敌人。", mechanic = nil, range = "45码 ", cast_time = "2.3​秒", cooldown = "2​秒", dispel_type = nil},
[195346] = {name = "水泡", description = "引导能量攻击敌人，每1秒造成30点自然伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[195350] = {name = "重压", description = "痛击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = "2​秒", dispel_type = nil},
[195378] = {name = "水之冲击", description = "向敌人射出一道水箭，造成100点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[195388] = {name = "发脾气", description = "每0.4秒对附近的所有敌人造成物理伤害，持续1.8秒。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[195393] = {name = "投掷炸弹", description = "对附近的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[195401] = {name = "暗影烈火", description = "每1秒造成1点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195442] = {name = "符文禁锢", description = "在目标位置制造一个持续2秒的符文之环。当最后一个符文落下时，区域内所有单位都会被昏迷，且在5秒内受到的伤害提高0%。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[195473] = {name = "粗糙的烂泥", description = "向施法者前方的敌人进行喷射烂泥，造成7030903点自然伤害。烂泥会使造成的伤害降低30%，受到的伤害提高100%，持续12秒。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[195474] = {name = "破碎符文", description = "施法者使符文碎裂，向目标发射碎片，造成奥术伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[195493] = {name = "破碎符文", description = "施法者使符文碎裂，向目标发射碎片，造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[195506] = {name = "锋锐之斧", description = "突刺目标，造成物理伤害，并使其移动速度降低25%。除此之外，在8秒内如果目标试图移动，则会对其造成物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195507] = {name = "腐化伤口", description = "受到了海拉之影的伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195512] = {name = "刺穿", description = "施法者发动两次迅速的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[195515] = {name = "猎人印记", description = "对目标施加猎人印记，使其受到的所有伤害提高20%。此外，受影响的目标无法潜行或隐身。持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[195520] = {name = "黑暗撕裂", description = "撕扯敌人，击中时造成暗影伤害，并且每1秒额外造成一次暗影伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[195521] = {name = "震荡射击", description = "眩晕一个敌人，使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[195528] = {name = "喷水管", description = "在目标附近召唤水柱。撞击水柱会对玩家造成8518303点冰霜伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[195540] = {name = "狂野劈砍", description = "将巨斧高举过顶，然后向目标砸下，造成物理伤害。施法者会失去平衡，受到的伤害提高50%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[195546] = {name = "战争践踏", description = "对附近的敌人造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195558] = {name = "至高正义之锤", description = "至高正义之锤\n昏迷。\n白银之手的圣骑士禁止任何外来者进入他们神圣的居所。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195561] = {name = "盲目啄击", description = "啄击敌人的眼睛，造成3925402点物理伤害并使目标致盲，持续2秒。", mechanic = "混乱", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195571] = {name = "腐溃猛击", description = "猛力撞击敌人，造成400点暗影伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[195574] = {name = "灵魂裂劈", description = "对一名敌人及其最近的盟友造成武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[195575] = {name = "淹没猛击", description = "野蛮的猛击，在冲击处涌出水流，造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[195576] = {name = "盘旋迷雾", description = "像旋风一般挥舞手中的武器，攻击周围的敌人，造成普通伤害再加上一些额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195579] = {name = "鬼灵长枪", description = "将你的武器向敌人投去，造成150%的普通武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[195580] = {name = "诅咒长枪", description = "投掷一柄被诅咒的长枪，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195581] = {name = "冥狱之咬", description = "邪恶的撕咬，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195582] = {name = "鬼魂猛扑", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195584] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[195585] = {name = "召唤亡者", description = "召唤亡者的悲惨骸骨。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[195590] = {name = "炽炎注视", description = "命令一个炎瞳眼魔向目标喷射火焰，对冲击点周围3码内的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[195591] = {name = "暗影愈合", description = "召唤暗影魔法治疗附近的队伍成员。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[195595] = {name = "水球", description = "向敌人射出一颗水球，造成2141805点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[195597] = {name = "石化", description = "将敌人变成石头。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195633] = {name = "恶作剧宝藏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195682] = {name = "燃烧之光", description = "命令一个炎瞳眼魔发射一道光束能量，对30码范围内一条直线上的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[195688] = {name = "燃烧之光", description = "命令一个炎瞳眼魔发射一道光束能量，对30码范围内一条直线上的所有敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[195694] = {name = "冲撞", description = "猛力撞击敌人，造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[195720] = {name = "野蛮爪击", description = "撕扯敌人，造成150点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[195724] = {name = "野蛮槌击", description = "撕扯敌人，造成物理伤害，并且每1秒额外造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[195755] = {name = "永恒桎梏", description = "免疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[195765] = {name = "启动守护者之球", description = "启动一个守护者之球协助施法者。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[195767] = {name = "黑暗之槌", description = "撕扯敌人，命中时造成暗影伤害，并且每1秒额外造成一次暗影伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[195775] = {name = "月羽形态", description = "周期性地让周围的敌人感染月羽疫病。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195783] = {name = "散刃", description = "立即飞速旋转，向30码范围内的全部目标掷出无数飞刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[195786] = {name = "绝望之泪", description = "古代守护者发出悲泣，将幻影之泪洒向40码内的所有玩家。泪珠落地时会对小范围内造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[195789] = {name = "燃烧猛击", description = "邪能燃烧目标，命中时造成火焰伤害，并在接下来的6秒内每1秒造成额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "800​毫秒", cooldown = "2​秒", dispel_type = nil},
[195791] = {name = "隔离区", description = "科蒂拉克斯将随机一名玩家放入隔离区，使其昏迷20秒或者直到隔离区被打破为止。该效果每秒造成1043点奥术伤害。\n\n 打破隔离区需要一名玩家对其引导施法1秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[195799] = {name = "光铸防御矩阵", description = "启动阿格拉玛的宝库防御系统。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[195801] = {name = "强震", description = "猛击地面，在敌人脚下制造水流喷发。这些喷发会对敌人造成11503698点冰霜伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[195813] = {name = "燃烧之怒", description = "发出咆哮，释放燃烧军团的愤怒，使攻击速度提高75%，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[195884] = {name = "邪能冲击", description = "向敌人投出一道邪能能量，造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[195944] = {name = "冲天怒火", description = "践踏地面，对60码范围内的敌人造成7273348点自然伤害，并使其昏迷1秒。", mechanic = nil, range = "0码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[195947] = {name = "鲜血召唤", description = "从敌人身上抽取血液，每1秒造成75点火焰伤害，持续6秒。如果法术完成，则抽取的血液会凝结并召唤一只软泥怪。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[196027] = {name = "水柱", description = "水流从敌人脚下猛烈喷发出来，造成9256208点冰霜伤害并将敌人打飞。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[196028] = {name = "奥术弹射", description = "奥术魔法在敌人之间弹射，对一个敌人造成6061124点奥术伤害，并弹向5码范围内的另一名敌人，共可弹射3次。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[196031] = {name = "水泡护盾", description = "用气泡保护施法者，吸收5248834点伤害，并使急速提高100%，持续15秒。吸收量耗尽时，施法者将会昏迷，并且受到的伤害提高，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[196058] = {name = "昏睡毒素", description = "对一个敌人造成2141805点自然伤害，并使其移动速度降低10%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[196059] = {name = "海盐毒素", description = "用带有浓烈毒药的利刃突刺敌人，立即造成2141805点自然伤害，并在接下来的8秒内每2秒造成1526201点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[196060] = {name = "麻痹毒素", description = "对一个敌人造成2141805点自然伤害，并使其急速降低10%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[196064] = {name = "撕裂之咬", description = "撕咬一个敌人，造成914883点物理伤害，并使其受到的伤害提高10%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196070] = {name = "镇压协议", description = "科蒂拉克斯对一名玩家引导法术，持续5秒，每秒向其所在位置发射一枚飞弹。当飞弹落地时，会对6码范围内的所有玩家造成2529点奥术伤害，并使其受到的奥术伤害提高15%，持续15秒。除此之外，该效果还会对所有玩家造成690点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[196078] = {name = "召唤灵魂", description = "诱惑拉文凯斯地窖中永不安息的灵魂，使其向灵魂的融合物前进。如果接触到他，将会使他获得灵魂吞噬。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[196084] = {name = "传送门爆炸", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196111] = {name = "锯齿利爪", description = "用恶毒的利爪猛击敌人，立即造成1581774点物理伤害，并在接下来的12秒内每3秒造成额外的222928点物理伤害。该效果会使目标的移动速度降低15%。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[196115] = {name = "净化之力", description = "科蒂拉克斯牵引所有的玩家，每2秒移除一层暗影井能量，持续8秒。\n\n 当净化之力结束时，15码内的所有玩家会受到6900点奥术伤害。如果目标身上仍然有暗夜井能量的层数，则会使其昏迷12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[196122] = {name = "撕裂横扫", description = "横扫施法者前方的区域，立即造成物理伤害，并且每2秒造成一次额外的物理伤害，持续8秒，最多可以叠加三层。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196126] = {name = "燃烧之爪", description = "用燃烧之爪猛击敌人，造成150点火焰伤害，并在接下来的6秒内每1秒造成额外的25点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[196127] = {name = "喷洒沙砾", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[196135] = {name = "潮汐乱舞", description = "制造一波奔涌的潮汐。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[196144] = {name = "沙尘暴", description = "在目标周围聚集一个持续12秒的沙暴，使受到影响的所有敌人的命中几率降低33%。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[196154] = {name = "盲目之沙", description = "站在沙尘暴中会使命中几率降低33%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196156] = {name = "投掷近程炸弹", description = "投掷一颗近程炸弹。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[196157] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成4363088点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[196175] = {name = "甲壳", description = "在施法者身上施加一个大型护盾，吸收5127175点伤害。吸收量耗尽时，护盾将会破碎，对所有敌人造成9195016点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[196189] = {name = "血爪", description = "用利爪攻击敌人的脸，每1秒造成一次物理伤害，持续6秒。", mechanic = "流血", range = "10码 ", cast_time = "750​毫秒", cooldown = "2​秒", dispel_type = nil},
[196194] = {name = "压碎护甲", description = "施法者击碎受害者的护甲，使其受到的所有伤害提高10%，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[196198] = {name = "雷霆之息", description = "施法者引导龙血，喷吐闪电，对其前方锥形范围内的所有目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[196206] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成2899496点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[196208] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18秒内造成18005755点暗影伤害。当目标受到总计461538点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[196220] = {name = "冲刺之刃", description = "施法者跃向敌人，挥舞剑刃，对5码内的所有敌人造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.333​秒", cooldown = nil, dispel_type = nil},
[196242] = {name = "雷霆一击", description = "对附近的所有敌人造成2899496点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[196249] = {name = "流星", description = "造成48652153点火焰伤害，由陨石冲击点周围8码内的所有敌人分摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[196255] = {name = "撕咬", description = "撕咬敌人，造成150点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[196287] = {name = "尾鞭", description = "施法者用尾巴发动猛击，对其身后的所有玩家造成12832562点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[196289] = {name = "笨拙猛击", description = "施法者无法正确地使用武器，于是抽在目标身上，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[196290] = {name = "混乱风暴", description = "施法者向附近的目标发射多支闪电箭。冲击地点3码范围内的玩家受到8970463点自然伤害。\n 每支闪电箭会额外弹跳两次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[196296] = {name = "翻滚风暴", description = "施法者喷出多支向前弹跳的闪电箭，对路径上的所有敌人造成8970463点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[196313] = {name = "撕扯之爪", description = "黑爪暴跳而起，用剃刀般的双爪撕扯目标，造成物理伤害，并在此后的8秒内每2秒造成额外的物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "400​毫秒", cooldown = "3​秒", dispel_type = nil},
[196317] = {name = "收割庄稼", description = "Inflicts 100 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[196319] = {name = "俯冲撞击", description = "黑爪飞到空中，然后猛地扑回地面，造成物理伤害，并将附近的敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[196327] = {name = "凤凰重生", description = "向目标区域发射烈焰，对周围半径4码范围内的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[196335] = {name = "幼龙的咆哮", description = "施法者发出一阵怒吼，使附近所有敌人的移动速度和急速降低25%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[196345] = {name = "痛击", description = "卓格巴尔发出怒吼，近战攻击速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[196347] = {name = "法术禁锢", description = "将奥术能量魔法聚焦到敌人身上，将其禁锢。", mechanic = "睡眠中", range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[196354] = {name = "痛苦之跃", description = "跳向一名敌人，造成3879119点物理伤害，并导致 痛苦撕扯 。\n 然后大德鲁伊格兰达里斯跳回原地，造成6950800点物理伤害，并导致 痛苦撕扯 。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[196357] = {name = "奥术冲击", description = "伊凡尔用奥术能量冲击目标，造成2275点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[196364] = {name = "痛苦无常", description = "使一名目标遭受痛苦，在16秒内造成([934.832% of Spell Power])点暗影伤害。\n\n 如果该效果被驱散，则对驱散者造成[([116.854% of Spell Power]) * 3447 / 100]点伤害，并使其沉默4秒。 [ 痛苦无常 : 如果目标在效果持续期间死亡，则会产生1块灵魂碎片。 ]", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[196376] = {name = "痛苦撕扯", description = "每3秒受到2182004点物理伤害，直到受到治疗并恢复到最大生命值的90%以上为止。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196402] = {name = "石盘", description = "向敌人掷出一块石盘，造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[196403] = {name = "暗影箭雨", description = "对附近所有敌人造成400点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[196414] = {name = "灭杀", description = "混乱之箭和暗影灼烧使你对目标造成的伤害提高5%，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196459] = {name = "围城抛石器", description = nil, mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196460] = {name = "纠缠凝视", description = "施法者将其凝视能量浓缩成一颗虚空之眼，并投射向目标。当虚空之眼着地时，会制造出一片纠缠凝视区域。停留在区域内的玩家每秒会受到 13 点暗影伤害并被减速。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196462] = {name = "脉冲", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196491] = {name = "萨吉塔气泡", description = "萨吉塔气泡\n被禁锢。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196497] = {name = "掠食飞扑", description = "芬雷尔跃向随机玩家，对冲击点周围10码范围内的所有敌人造成3879119点物理伤害。\n\n 此外，所有受到影响的目标都会流血，每3秒受到969780点物理伤害。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196501] = {name = "吞食狂热", description = "向敌人射出泥浆，命中时造成20点物理伤害，并使周围的蠕虫陷入进食狂热，攻击速度提升75%，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[196508] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，持续8秒。在持续时间内，受影响者的移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[196512] = {name = "乱爪狂扫", description = "芬雷尔发动猛攻，造成20607820点物理伤害，由12码内的所有敌人分摊。\n\n 此攻击必然命中，并忽略所有护甲。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[196534] = {name = "重击", description = "近战范围内没有目标时，重击纳格法尔号，造成751点物理伤害，每次施放会使伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[196543] = {name = "挫志嚎叫", description = "芬雷尔发出可怖的嗥叫，打断所有施法，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[196560] = {name = "蠕虫之声", description = nil, mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[196562] = {name = "动荡魔法", description = "伊凡尔用不稳定的魔法随机标记数位玩家。6秒后魔法爆炸，对8码内的所有玩家造成3119点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[196567] = {name = "潜行", description = "使施法者进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196587] = {name = "灵魂爆发", description = "灵魂融合体爆炸，对所有玩家造成5455011点暗影伤害，释放出拉文凯斯领主先祖最强大的灵魂。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[196591] = {name = "死亡凝视", description = "石化蜥蜴的凝视每1秒造成一次自然伤害，并将一个敌人变成石头，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[196625] = {name = "暗影撤退", description = "撤退到附近的地点，在末日指挥官身后制造暗影烈焰！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196649] = {name = "星位交错", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196651] = {name = "虚弱", description = "虚弱\n被弱化，容易受到仪式焦镜的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196656] = {name = "击穿", description = nil, mechanic = nil, range = "20码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[196665] = {name = "魔法共鸣", description = "艾萨拉之怒的奥术和自然伤害标记其目标，使其受到的奥术和自然伤害提高10%，持续5分钟。该效果可叠加。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196666] = {name = "冰霜共鸣", description = "艾萨拉之怒的冰霜伤害会标记目标，使其移动速度降低5%，持续5分钟。该效果可叠加。", mechanic = "被诱捕", range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196673] = {name = "剃刀利爪", description = "黑曜石巨龙的剃刀之爪有几率使目标流血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196694] = {name = "矿渣之息", description = "用矿渣冲击敌人，造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2.3​秒", cooldown = "2​秒", dispel_type = nil},
[196728] = {name = "公牛冲锋", description = "冲向敌人。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[196733] = {name = "特别快递", description = "使用所有酒类技能时，有100%的几率将一个酒桶掷向空中，3秒后在附近落下，对周围8码范围内的所有敌人造成([72.7272% of Attack Power])点伤害，并使其移动速度降低50%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196787] = {name = "恶魔变形", description = "施法者显露出恶魔特质，造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[196788] = {name = "乱舞", description = "向敌人发动连续的攻击，每0.8秒造成25点物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[196796] = {name = "邪能凝视", description = "施法者凝视的敌人受到5808229点火焰伤害，并被击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[196799] = {name = "释放怒火", description = "对附近的所有敌人造成18183370点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[196803] = {name = "携带卓格巴尔路障", description = "携带一个卓格巴尔路障。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[196808] = {name = "莫尔葛猛击", description = "对施法者前方一条直线上的目标造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[196814] = {name = "死亡之息", description = "对前方的敌人造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[196816] = {name = "宁静之光", description = "在6秒内为目标恢复([139.268% of Spell Power])点生命。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196838] = {name = "血之气息", description = "芬雷尔嗅到了空气中的血腥味，随机锁定一个目标，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[196841] = {name = "投掷灵魂牢笼", description = "向敌人投出一块恶魔之石，造成150点物理伤害，并释放出被禁锢的恶魔。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[196842] = {name = "投掷卓格巴尔路障", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[196870] = {name = "风暴", description = "引导一阵强烈的雷电风暴，每2秒对10码内的敌人造成4121564点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "18​秒", dispel_type = nil},
[196883] = {name = "精神冲击", description = "造成3757897点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[196907] = {name = "战争践踏", description = "用恶魔之力踩踏地面，对9码范围内的敌人造成物理伤害并使其昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[196914] = {name = "火焰之雨", description = "每2秒对区域内的所有敌人造成35点火焰伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "5​分钟", dispel_type = nil},
[196916] = {name = "飞刃", description = "对一名玩家造成3879119点物理伤害，并弹跳到附近玩家的身上。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[196930] = {name = "灵魂吞噬", description = "融合怪会吸收灵魂，将其摧毁，并使灵魂爆发造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196941] = {name = "圣光审判", description = "审判现在会使接下来5次成功命中目标的攻击为攻击者治疗([17.5% of Spell Power])点生命。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196943] = {name = "严酷命运", description = "攻击一名敌人，造成暗影伤害，并使其移动速度和急速降低50%，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[196944] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[196947] = {name = "下潜", description = "潜入波涛之下，从下面攻击纳格法尔。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[196956] = {name = "燃烧弹幕", description = "一道邪能箭弹幕冲击敌人，每1秒造成40点火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[196977] = {name = "军团的召唤", description = "巴纳扎尔将他的能量聚集到恶魔之门上。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[196988] = {name = "激烈的邪能能量", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196991] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[196995] = {name = "神圣之火", description = "用烈焰吞噬敌人，将其点燃，每2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[196998] = {name = "苦修", description = "向目标施放一道神圣的光辉，对敌人每1秒造成480点神圣伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[196999] = {name = "Frost DK - Throne 1", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197013] = {name = "吸血之咬", description = "撕咬敌人，造成100点物理伤害并吸取其生命值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197049] = {name = "梦魇之息", description = nil, mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[197066] = {name = "武士冲锋", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197070] = {name = "巨石弹幕", description = "猛击地面，向敌人位置发射巨型石块，对冲击范围内的所有目标造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[197082] = {name = "石之裂隙", description = "猛击地面，使花岗岩之拳出现在当前目标的脚下，对附近的敌人造成200点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[197105] = {name = "变形术：鱼", description = "将敌人变形为一条鱼，使其无助地摇摆，最多持续8秒。", mechanic = "变形术", range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[197117] = {name = "尖锐触须", description = "海拉的触手刺穿了纳格法尔号的船底，击退附近的目标。在3秒后，触手对6码内的玩家造成5005点自然伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[197137] = {name = "投掷长矛", description = "向敌人投出一支长矛，造成9118767点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197141] = {name = "闪电之刺", description = "对30码内的所有敌人造成12664208点自然伤害。也会激怒游荡的硬壳龟，使其开始攻击。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[197144] = {name = "钩网", description = "使一名敌人无法移动，持续6秒，并造成2909339点物理伤害。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[197145] = {name = "地质冲击", description = "猛击敌人，对目标造成250点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "600​毫秒", cooldown = "2​秒", dispel_type = nil},
[197156] = {name = "狂热之怒", description = "发出怒吼，近战攻击速度提高75%，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[197157] = {name = "压力板", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197167] = {name = "猎豹形态", description = "变形成为一头猎豹，攻击速度提高100%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197168] = {name = "蠕虫胆汁", description = "当近战范围内没有敌人时，蠕虫会向周围敌人喷吐酸性胆汁，造成自然伤害，并留下胆汁之池，造成额外的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[197173] = {name = "吞噬", description = "撕咬敌人，造成物理伤害并使目标昏迷2秒。", mechanic = nil, range = "10码 ", cast_time = "1.3​秒", cooldown = "2​秒", dispel_type = nil},
[197180] = {name = "邪能灌注", description = "邪能领主卡萨将邪能能量灌注到他的斧子中，每秒造成0点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[197191] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[197209] = {name = "引雷针", description = "[ 狂风怒号 : 狂风怒号、 ] [ 元素 : 大地震击、元素冲击和地震术 / 闪电箭、元素冲击、始源之潮和闪电链 ]使目标变成引雷针，持续8秒。\n\n你的 [ 狂风怒号 : 狂风怒号、闪电箭 / 闪电箭]和闪电链造成伤害时，引雷针会承受总伤害量的10%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197217] = {name = "邪能喷泉", description = "使附近的邪能喷泉爆发！", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[197232] = {name = "窒息水流", description = "使一个敌对目标窒息，且在法术引导期间容易遭受伤害。", mechanic = "被诱捕", range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[197238] = {name = "毁灭打击", description = "旋转身体，对附近的所有敌人造成550点物理伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "3.5​秒", cooldown = "2​秒", dispel_type = nil},
[197240] = {name = "喷云吐雾", description = "对8码内的敌人造成1点自然伤害，并在该处制造气态云雾，生成若干个小鬼。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197250] = {name = "回转踢", description = "发动一次回转踢，将受害者击退。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[197251] = {name = "扫堂腿", description = "发动一次回旋踢，将受害者击倒。", mechanic = "昏迷中", range = "15码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[197252] = {name = "倒钩之舌", description = "一条钩状的舌头把你卷住然后拉近。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197262] = {name = "海洋污染", description = "污染目标，每秒对其造成253点冰霜伤害，持续21秒。光环被移除时会使污染产生爆炸，对所有玩家造成850点冰霜伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[197332] = {name = "迷踪酒桶", description = "钻进一个酒桶四处滚动，对沿途的敌人造成伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[197333] = {name = "邪能战刃", description = "施法者制造快速运转的邪能战刃刀阵，从平台中心向外旋转，对沿途触碰到的受害者造成5517368点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197335] = {name = "含毒之刺", description = "对一名敌人每3秒造成一次自然伤害，并使其攻击间隔延长10%，移动速度降低，持续9秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[197342] = {name = "艾特洛的祝福", description = "艾特洛治疗胡恩。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[197346] = {name = "烫伤", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[197350] = {name = "虎钳", description = "钳住一个敌人，造成物理伤害并降低35%的移动速度，持续4秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[197353] = {name = "召唤云端翔龙", description = "召唤一头云端翔龙，协助丽丽作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197358] = {name = "疫病撕咬", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[197359] = {name = "撕碎", description = "撕碎敌人，造成物理伤害并使之流血，在接下来的5秒内每1秒造成额外的物理伤害。此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[197365] = {name = "压抑深渊", description = "艾萨拉之怒选择一个玩家作为爆炸的目标，造成其最大生命值60%的物理伤害。此百分比将由12码内的所有玩家平摊。", mechanic = nil, range = "150码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[197383] = {name = "黑暗之喉", description = "以可怕的气息冲击敌人，造成150点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "800​毫秒", cooldown = "2​秒", dispel_type = nil},
[197384] = {name = "梦魇尖叫", description = "发出尖叫，使附近的所有敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "45码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[197394] = {name = "积累能量", description = "伊莉萨娜·拉文凯斯落回地面，重新开始积累能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197396] = {name = "暗影连结", description = "召唤宠物吞噬敌人。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197397] = {name = "法力箭", description = "对一名敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[197414] = {name = "遁入暗影", description = "蛛后泰兰娜消失在暗影之中，并召唤蜘蛛群攻击她的敌人！", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[197418] = {name = "复仇之剪", description = "一次致命的攻击削切目标，造成14546696点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[197422] = {name = "末日恶灵", description = "施法者召唤多个邪能之灵，缓慢地穿越平台。如果有玩家接触到邪能之灵，会引发邪能爆炸，对5码内的所有玩家造成18869902点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197427] = {name = "邪能挥砍", description = "邪能燃烧目标，命中时造成火焰伤害，并在接下来的6秒内每1秒造成额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "800​毫秒", cooldown = "2​秒", dispel_type = nil},
[197428] = {name = "惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[197433] = {name = "治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[197440] = {name = "紧急启动", description = "激活附近的一个损坏的构造体，协助施法者战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197450] = {name = "魔化重击", description = "愤怒地旋转武器，造成火焰伤害并击退所有附近的敌人。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[197454] = {name = "复仇", description = "攻击目标，造成5517368点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[197455] = {name = "炫目之风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197456] = {name = "守护者的护盾", description = "在泰德里森身上施放奥术护盾，使其对伤害免疫。当损坏的构装体被破坏时移除此效果。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197478] = {name = "黑暗冲锋", description = "伊丽萨娜将她的视线锁定在玩家身上。一小段时间后，她会在玩家之间穿梭猛冲，造成4485231点物理伤害，并在其身后留下烈焰路径。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197486] = {name = "蛛后之咬", description = "被蛛后泰兰娜咬了！", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[197493] = {name = "蛛后之咬", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[197495] = {name = "备受鼓舞", description = "使用 低吼 之后，施法者受到鼓舞，造成的伤害提高15%，持续30秒。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197500] = {name = "狂怒之血", description = "发出咆哮，释放燃烧军团的愤怒，使攻击速度提高75%，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[197502] = {name = "恢复", description = "引导滋养之水环绕施法者的盟友，每2秒为其恢复4%生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[197505] = {name = "变形", description = "变形为恶魔!\n 生命值降到50%以下以驱散变形!", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197520] = {name = "邪能冲撞", description = "施法者重击地面，对8码范围内的所有敌人造成火焰伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197521] = {name = "烈焰路径", description = "每2秒造成1939560点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197539] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[197541] = {name = "自爆", description = "月刃爆炸，释放邪能冲击，对10码范围内的所有敌人造成6061123点火焰伤害。所有受害者在接下来的10秒内受到的伤害会提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197543] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[197546] = {name = "野蛮战刃", description = "立即对目标玩家造成3879119点物理伤害，并且每2秒造成1091002点物理伤害，每次伤害后弹向附近的另一名玩家，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197550] = {name = "狂乱", description = "欧逊努斯王子进入狂乱状态，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197564] = {name = "黑暗洪流", description = "向敌人射出一阵暗影飞弹，对所有附近的目标造成150点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197582] = {name = "胆汁喷射", description = "向敌人的位置喷出一团胆汁，对附近的所有目标造成自然伤害。", mechanic = nil, range = "70码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[197591] = {name = "蠕虫标记", description = "卓格巴尔将你标记为攻城蠕虫的目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197598] = {name = "变形", description = "将目标变形为恶魔。生命值降到50%以下时会取消变形效果！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197599] = {name = "混沌猛击", description = "释放出一股强劲的邪能能量，使附近的所有敌人昏迷3秒，并对其余造成600点混乱伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = "魔法"},
[197613] = {name = "邪能冲击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197622] = {name = "腾跃", description = "伊莉萨娜·拉文凯斯凌空跃起，准备施放 眼棱 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197627] = {name = "孵化虫群", description = "一群蜘蛛攻击附近玩家，对所有附近敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[197635] = {name = "占位字符", description = "受到了海拉之影的伤害。", mechanic = nil, range = "175码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197638] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成武器伤害外加100点伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197639] = {name = "混乱打击", description = "发动一次攻击，造成大量暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197641] = {name = "眼棱", description = "对施法者面前的敌人造成1点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[197644] = {name = "寒冰牢笼", description = "使一名敌方目标昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197670] = {name = "末日之刃", description = "在施法者的正前方制造一次邪能爆破，对受到影响的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.7​秒", cooldown = "2​秒", dispel_type = nil},
[197681] = {name = "石化恐惧", description = "恐吓周围的敌人，使其因恐惧而石化，持续6秒。", mechanic = "感觉", range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[197696] = {name = "眼棱", description = "发射一束邪能跟随玩家，并在其后方留下一片邪炽之地。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[197700] = {name = "治疗之触", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[197702] = {name = "邪能毒化", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197704] = {name = "受伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197714] = {name = "长者冲锋", description = "驼鹿发起冲锋，对其行进路径上的所有敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197735] = {name = "反胃喷吐", description = "喷出恐怖的呕吐物，每0.5秒对施法者前方锥形范围内的敌人造成一次自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[197744] = {name = "治疗波", description = "召唤自然之力治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[197745] = {name = "闪电箭", description = "向目标射出闪电箭，对其造成([100% of Spell Power])点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[197749] = {name = "燃烧", description = "每1秒造成1点火焰伤害，在10秒后产生一块邪能之地。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[197750] = {name = "邪能吐息", description = "对沃罗斯将军前方的敌人造成450点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[197751] = {name = "投掷鱼叉", description = "对敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197769] = {name = "水晶陷阱", description = nil, mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[197776] = {name = "邪能裂痕", description = "萨卡尔将军在一名随机玩家的位置撕开一道裂隙，持续到战斗结束。如果有任何玩家在目标区域内，裂隙会在3秒后爆发成一座邪能尖塔。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[197784] = {name = "紫色蜡烛火焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197785] = {name = "瘟疫喷吐", description = "向目标喷射毒液，对其造成自然伤害，并每5.2秒对其造成一次额外的伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[197797] = {name = "奥术突袭", description = "造成3879119点奥术伤害，使施法者造成的伤害提高50%，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[197798] = {name = "水晶风暴", description = "对附近敌人射出尖刺，造成0点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "700​毫秒", cooldown = "2​秒", dispel_type = nil},
[197805] = {name = "洪流", description = "召唤一连串水球攻击纳格法尔号，对多个目标造成285点冰霜伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[197816] = {name = "颤栗践踏", description = "以极强的力量撼动大地，造成300点物理伤害，并将所有被击中的敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[197818] = {name = "邪火风暴", description = "引导一阵猛烈的邪火风暴，对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[197824] = {name = "毁灭打击", description = nil, mechanic = nil, range = "10码 ", cast_time = "2.9​秒", cooldown = "2​秒", dispel_type = nil},
[197847] = {name = "The Fel Hammer Beam Event: Lady-in-Waiting Beam", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[197853] = {name = "鬼灵冲撞", description = "施法者分裂出灵魂幻像，旋风般地打击周围的敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197854] = {name = "强化淹没打击", description = "野蛮的猛击，在冲击处涌出水流，造成冰霜伤害并召唤被诅咒的触须。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[197863] = {name = "淤血", description = "造成物理伤害，每3秒造成额外的物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197864] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197868] = {name = "奥术护盾", description = "积怨奥术师用他们的生命保护积怨夫人，使其免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197875] = {name = "安全泡泡", description = "无敌。开启时，你无法攻击或使用技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197880] = {name = "符文蚀刻之斧", description = "能量的符文在施法者的武器上闪烁，每1秒对目标造成暗影伤害，持续1秒。", mechanic = nil, range = "5码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[197889] = {name = "燃烧", description = "用烈焰冲击敌人，造成0点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[197892] = {name = "符文强化", description = "施法者打碎若干能量符文，强化并保护自己，造成的伤害提高30%，受到的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[197906] = {name = "满是尘土的靴子", description = "在目标头上放一只靴子。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197924] = {name = "削凿", description = "每1.5秒造成暗影伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[197926] = {name = "被诅咒的颅骨", description = "掷出一个被诅咒的颅骨，造成暗影伤害并将目标变成骷髅，使其受到的暗影伤害提高25%，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[197941] = {name = "艾露恩之光", description = "一团艾露恩之光漂浮在你周围，照出所有暗影庇体的敌人。\n\n 艾露恩之光存在时，你无法进入潜行。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197942] = {name = "撕裂肉体", description = "乌索克猛烈地撕扯一名玩家，造成3882点物理伤害，并在12秒内每2秒造成3882点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197943] = {name = "压制", description = "乌索克压制玩家的防御，造成7413点物理伤害。同时使目标受到的物理伤害提高15%，并使 撕裂肉体 对其造成的伤害提高250%，持续12秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197950] = {name = "汲取意志", description = "施法者剥夺目标的求生欲望，使其造成的伤害降低25%，并每1.5秒造成一次暗影伤害，持续4.5秒。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[197959] = {name = "淬毒长矛", description = "向一个敌人投掷武器，造成物理伤害，并使其移动速度减慢30%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[197961] = {name = "符文烙印", description = "奥丁对每名玩家施加印记，持续12秒，每1秒造成1575892点神圣伤害。进入地面上相应的符文区域会清除此效果，并使玩家获得“烙印”效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[197969] = {name = "震耳喧嚣", description = "发出震耳咆哮，造成25644点物理伤害，由25码内的所有玩家均摊。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[197974] = {name = "碎骨攻击", description = "造成7930083点物理伤害，并使先锋军前方锥形区域内的所有玩家昏迷，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[197980] = {name = "梦魇喧嚣", description = "乌索克发出咆哮时会留下一个梦魇影像。再次发出咆哮时，梦魇影像也会发出震耳的咆哮，造成3958点暗影伤害，由20码内的所有玩家均摊。该效果会使玩家在恐惧中逃窜，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[197991] = {name = "穿刺猛戳", description = "造成物理伤害，并使敌人的护甲值降低15%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[198006] = {name = "专注凝视", description = "乌索克的视线聚焦在一名玩家身上，在6秒后向其发动冲锋，并用 践踏猛击 向其发动攻击。抵达目的地后，乌索克用 翻滚冲击 攻击所有玩家。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198024] = {name = "晶化大地", description = "洛克莫拉将晶化能量充入大地，使敌人在移动时每0.5秒受到1272836点自然伤害。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[198073] = {name = "大地践踏", description = "践踏地面，对所有玩家造成4242786点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[198077] = {name = "击碎长枪", description = "奥丁让所有的光明之枪爆炸成5块光耀碎片。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[198079] = {name = "怨恨凝视", description = "可恨的斯麦斯帕将他的视线锁定在一个目标身上。\n\n 怨恨凝视结束后，斯麦斯帕会向受到影响玩家的方向发动一次怨恨冲锋。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[198163] = {name = "酸液喷射", description = "向敌人喷吐，造成450点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[198204] = {name = "吸血蜘蛛", description = "蛛王沃拉斯召唤出一群吸血蜘蛛攻击其受害者。每1秒为蛛王沃拉斯吸取0点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[198245] = {name = "野蛮强击", description = "斯麦斯帕猛击当前目标，造成9697798点物理伤害，并使其受到的伤害提高75%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[198258] = {name = "战斗怒吼", description = "使附近盟友的攻击速度提高30%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198259] = {name = "残忍打击", description = "对目标造成150%的武器伤害并使其护甲值降低，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198263] = {name = "明光风暴", description = "奥丁喷射出能量脉冲，对30码内所有玩家造成59926813点神圣伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[198313] = {name = "剃刀之锋", description = nil, mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[198339] = {name = "治愈佳酿", description = "治疗一位盟友。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[198364] = {name = "冰寒之爪", description = "冰冷之爪每次施放时使移动速度降低3%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198369] = {name = "顺风", description = "使附近玩家的移动速度提高70%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198374] = {name = "断筋", description = "使敌人残废，造成相当于武器伤害75%的物理伤害，并使移动速度降低35%，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198376] = {name = "原始狂暴", description = "大德鲁伊格兰达里斯猛击前方锥形范围内的所有敌人，造成12122247点物理伤害并将其击退。\n 随后大德鲁伊格兰达里斯向前冲锋，造成37578965点物理伤害，并将行进路径中的所有目标都击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198388] = {name = "血性狂乱", description = "乌索克剩余30%生命值时进入强大的激怒状态，攻击速度提高20%，造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198392] = {name = "回荡杂音", description = "回声会使 震耳喧嚣 造成的伤害提高10%。此效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198396] = {name = "光明之枪", description = "奥丁在一位玩家的位置制造一柄光明之枪，对8码内的所有玩家造成13334472点神圣伤害，并对所有其他玩家造成1939560点神圣伤害。\n\n 此外，每柄长枪每2秒对附近的所有玩家造成3751205点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198401] = {name = "夜幕", description = "从天空中召唤一块梦魇腐化的星辰碎片，制造梦魇腐蚀区域，对区域内所有敌人造成1818337点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198405] = {name = "刺骨尖叫", description = "发出一阵刺骨的尖叫，令12码范围内的敌人恐惧，并且使其移动速度降低30%，持续3秒。", mechanic = "感觉", range = "15码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[198407] = {name = "死灵箭", description = "使用死灵能量冲击敌人，造成451点暗影伤害，并使其获得一层死灵灌注。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[198414] = {name = "死灵弹幕", description = "爆发出死灵能量，对所有敌人造成950点暗影伤害。该效果会消耗死灵灌注。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[198427] = {name = "生命盛宴", description = "5秒内吸取敌人300点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[198428] = {name = "山峦之击", description = "召唤一对石手，向中心移动，双手合拢时发生爆炸，造成9697798点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = "4​秒", dispel_type = nil},
[198442] = {name = "嚎叫", description = "发出嚎叫，对6码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[198446] = {name = "邪能呕吐", description = "附近的魔蝠标记一个目标，短时间后会向目标的方向喷吐污秽的邪能胆汁，制造一滩邪能呕吐物。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[198449] = {name = "狂暴", description = "使施法者的攻击速度提高150%，造成的所有伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198451] = {name = "符文之斧", description = "能量的符文在施法者的武器上闪烁，对目标造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[198470] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰使近战攻击者的移动速度降低，并延长其攻击间隔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[198477] = {name = "锁定", description = "一头梦魇畸兽正在追逐你！", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[198479] = {name = "地狱火之力", description = "施法者释放古尔丹赐予的邪能，使近战攻击速度提高50%，持续10秒。此外，所有近战攻击都有几率造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[198484] = {name = "刺骨冷风", description = "刺骨的寒风吹得你节节后退。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[198496] = {name = "破甲", description = "猛击一名敌人，造成8485573点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "400​毫秒", cooldown = "4​秒", dispel_type = nil},
[198497] = {name = "野蛮冲锋", description = "穿过一个附近的敌人，对0码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[198509] = {name = "山峰形态", description = "将自身化作嚎叫雕像，隐藏在相同的雕像之中。在此形态下，队伍会持续受到落石的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[198511] = {name = "碎骨践踏", description = "施法者践踏地面，对12码范围内的所有玩家造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = "3​秒", dispel_type = nil},
[198518] = {name = "绞肉机", description = "每0.5秒对20码范围内的敌人造成越来越高的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[198520] = {name = "飞翼打击", description = "近战范围内没有目标时，重击纳格法尔号，造成2503点物理伤害，每次施放会使伤害提高15%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[198524] = {name = "眩晕", description = "工头布鲁塔格的旋转让自己眩晕并昏迷，同时受到的伤害提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198525] = {name = "暴风雪", description = "召唤一场暴风雪，持续8秒，每2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[198533] = {name = "抚慰之雾", description = "在8秒内为目标恢复([1120% of Spell Power])点生命值。引导期间可以使对目标施放的氤氲之雾 [ 升腾之雾 : 、升腾之雾 ] [ 禅意波 : 、禅意波 ]和活血术变为瞬发。 [ 精通：迷雾之风 : 每次治疗时都有一定几率在目标身上触发迷雾之风。 ] [ 谐唱 : 抚慰之雾会治疗40码内的第二个受伤的盟友，治疗量为第一个的25%。 ]", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[198547] = {name = "血肉化脓", description = "向一名敌人投射毒药，造成自然伤害，并且每2秒造成一次额外伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[198549] = {name = "笨重猛踢", description = "猛踢你的目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[198550] = {name = "爆破", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198553] = {name = "断体劈砍", description = "施法者用剑向下劈砍，对前方目标造成物理伤害并使其移动速度降低30%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[198557] = {name = "震慑", description = "施法者发出一阵刺骨的咆哮，即使是最坚定的战士也会受到震慑，急速降低20%，受到的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = "3​秒", dispel_type = nil},
[198559] = {name = "碎脊者", description = "施法者发动一次毁灭性打击，对冲击点6码范围内的所有敌人造成物理伤害。除此之外，任何被击中的人脊椎都会受伤，移动时会受到物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2.9​秒", cooldown = "3​秒", dispel_type = nil},
[198573] = {name = "装备剑", description = "装备巨剑会使移动速度降低50%，并且会使攻击造成额外的伤害和击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[198577] = {name = "狂野冲击", description = "施法者对目标进行狂野一击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = "3​秒", dispel_type = nil},
[198590] = {name = "吸取灵魂", description = "代替暗影箭。\n\n 吸取目标的灵魂，在5秒内造成([348.048% of Spell Power])点暗影伤害。\n\n 对生命值在20%以下的目标造成的伤害提高100%。\n\n如果目标在效果持续期间死亡，产生1个灵魂碎片。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[198595] = {name = "雷霆飞弹", description = "施法者将一枚闪电箭矢引向目标，造成4121564点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[198597] = {name = "燃烧重击", description = "猛踢你的目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[198599] = {name = "雷霆打击", description = "对冲击点8码范围内的所有敌人造成7056918点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[198603] = {name = "冥狱之咬", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198608] = {name = "烈焰旋风", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[198623] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[198635] = {name = "无失之剪", description = "一次致命的打击削切目标，造成9697798点物理伤害并使其流血，每2秒造成969780点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198641] = {name = "剑刃旋风", description = "向目标玩家投掷一把战刃，在玩家和投掷位置之间来回穿梭。战刃对其接触到的所有目标造成6061123点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[198715] = {name = "瓦格里之击", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[198723] = {name = "投掷长矛", description = "向敌人投掷一根长矛，造成2424449点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[198733] = {name = "闪电充能", description = "用闪电的力量为进入施法者周围25码内的友方单位充能，使其体型和的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198745] = {name = "保护之光", description = "当生命值达到30%时，施法者用光明屏障保护自己，吸收7667754点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[198750] = {name = "电涌", description = "施法者释放出一道电能洪流，对所有敌人造成3636674点自然伤害。\n\n 此外，每次成功施放都会使下一次电涌的施法时间缩短100%。此效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[198752] = {name = "破裂", description = "用长矛猛击地面，制造一个裂缝，对被击中的敌人造成998点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[198820] = {name = "黑暗冲击", description = "对施法者前方一条直线的所有敌人造成29093393点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[198832] = {name = "召唤潜伏者", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198833] = {name = "暗影箭", description = "造成4715142点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[198839] = {name = "大地之墙", description = "在目标位置召唤一个具有(60 * [Total Health] / 100)点生命的图腾，持续15秒。图腾周围 [ 图腾集中 : 11.5 / 10]码范围内的盟友每次受到攻击时，将(35 * 法术强度 / 100)点伤害转移到图腾上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198880] = {name = "腐化重伤", description = "受到了海拉之影的伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198881] = {name = "占位字符", description = "受到了海拉之影的伤害。", mechanic = nil, range = "175码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198882] = {name = "移除腐化重伤", description = "受到了海拉之影的伤害。", mechanic = nil, range = "175码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[198884] = {name = "超级横扫", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[198888] = {name = "闪电吐息", description = "对施法者前方25码锥形范围内的所有敌人造成8728018点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1.5​秒", dispel_type = nil},
[198892] = {name = "爆裂风暴", description = "制造一个电流漩涡，玩家在漩涡旁边时每2秒受到4364009点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[198894] = {name = "吸血顺劈", description = "邪恶伯爵顺劈前方的目标，造成300点暗影伤害，并吸收同等数量的生命。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[198904] = {name = "剧毒之矛", description = "向敌人投掷一根剧毒之矛，使其受到的治疗效果降低25%，并且每5.2秒受到1939560点自然伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "毒药"},
[198931] = {name = "治愈之光", description = "每1秒为一个友方目标恢复其最大生命值的5%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[198934] = {name = "治疗符文", description = "在地面上制造一个治疗法术符文，每2秒为站在符文上的所有人恢复5%的最大生命值，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[198944] = {name = "穿甲", description = "攻击目标的护甲，造成9697798点物理伤害，并使其护甲降低10%。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[198947] = {name = "腐肉风暴", description = "腐肉风暴每秒对敌人造成1点暗影伤害，并使其命中几率降低99%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[198959] = {name = "蚀刻", description = "每1.5秒造成2909339点暗影伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[198962] = {name = "破碎符文", description = "施法者使符文碎裂，向目标发射碎片，造成1333447点暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[198963] = {name = "喷吐酸液", description = "在近战范围内没有敌人时，向整个队伍喷吐酸液，造成3879119点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[199033] = {name = "瓦尔基拉的优势", description = "施法者跃向一名敌人，对冲击点周围5码内所有敌人造成4364009点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199050] = {name = "致死劈砍", description = "施法者挥动利刃横扫目标，对前方的所有敌人造成7273348点物理伤害。此外，所有被击中的玩家受到的治疗效果将降低20%，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[199051] = {name = "纠缠之根", description = "根须从附近的敌人脚下生长，每1秒造成1333447点物理伤害，并将其定身1分钟，摧毁根须可移除定身效果。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199061] = {name = "劈砍灵魂", description = "施法者用剑横扫前方的敌人，造成暗影伤害，并使其受到劈砍灵魂的折磨，吸收395点治疗，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[199063] = {name = "纠缠之根", description = "根须从附近的敌人脚下生长，每1秒造成1333447点物理伤害，并将其定身1分钟，摧毁根须可移除定身效果。", mechanic = "定身", range = "3码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[199090] = {name = "低沉践踏", description = "公牛抬起前蹄，然后如雷霆般践踏大地，对附近的所有敌人造成9697798点物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[199094] = {name = "邪能尖刺", description = "正在击碎大地……", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[199103] = {name = "邪能护盾", description = "受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199105] = {name = "邪能钻探", description = "每1秒造成1点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[199143] = {name = "催眠之云", description = "制造一团催眠气体的云雾，使任何进入其中的敌人昏睡。受到伤害或离开云雾都会移除该效果。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199146] = {name = "猛烈冲锋", description = "施法者抬起前蹄，然后发动冲锋，对路径上的所有敌人造成9697798点物理伤害并使其流血，每2秒造成484890点物理伤害，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199151] = {name = "穿刺之角", description = "施法者刺穿目标，造成19395595点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[199167] = {name = "爪击", description = "斜掠目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[199169] = {name = "击碎斧头", description = "造成1000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199176] = {name = "尖刺之舌", description = "纳拉萨斯用多刺舌头卷住目标，拖进巨口，每1秒造成11880020点物理伤害，持续5秒。从纳拉萨斯身边跑开，避免被她吃掉。每次进食时她都会额外获得一层暴食效果。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[199179] = {name = "直取敌喉", description = "跃向一个目标，对周围3码内的敌人造成3394229点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199185] = {name = "野蛮撕咬", description = "用疾病之喙撕咬目标，造成850点自然伤害，诱捕目标，使目标的移动速度降低30%，每秒额外造成122点自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[199193] = {name = "恐惧魔王的狡诈", description = "分裂出多个影象，每个影象会依次施放黑暗湮灭。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[199207] = {name = "大地号令", description = "对5码范围内的敌人造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199210] = {name = "穿透射击", description = "对施法者前方一条直线上45码内的所有敌人造成6061123点物理伤害，无视所有护甲。", mechanic = nil, range = "12码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[199219] = {name = "霜火之箭", description = "向敌人发射一发霜火箭，造成霜火伤害，并使敌人的移动速度降低40%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[199231] = {name = "邪能火墙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199246] = {name = "暴食", description = "纳拉萨斯每吞噬一名受害者都会使其伤害提高50%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199247] = {name = "安全跳跃", description = "施法者跃向附近的位置，着陆时进入防御姿态，受到的伤害降低25%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199249] = {name = "召唤效果", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199284] = {name = "聚气爆发", description = "聚集真气能量，然后将其投向一个生命值较高的敌方目标。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[199287] = {name = "传送：月光林地", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[199291] = {name = "调谐光束：黄", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[199293] = {name = "调谐光束：绿", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[199294] = {name = "调谐光束：紫", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[199327] = {name = "非常邪恶之击", description = "对目标发动一次狡诈的攻击，造成100%的普通伤害，并视作暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[199340] = {name = "捕熊陷阱", description = "向一个随机目标投掷陷阱。触发陷阱将使目标昏迷3秒，并每2秒对其造成 16 点物理伤害，持续12秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199341] = {name = "捕熊陷阱", description = "向一个随机目标投掷陷阱。触发陷阱将使目标昏迷3秒，并每2秒对其造成1454670点物理伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[199345] = {name = "下冲气流", description = "德萨隆猛力拍打双翼，将敌人推开，每1秒造成703090点自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[199356] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[199361] = {name = "快速劈砍", description = "施法者用副手武器向敌人发动闪电般的急速攻击，造成9697798点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[199368] = {name = "拉文凯斯的遗产", description = "拉文凯斯领主召唤先祖的力量，获得凝聚之力，使其造成的伤害、治疗量以及生命值提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199373] = {name = "爪击", description = "爪击敌人，对其造成([11.1384% of Attack Power])%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199375] = {name = "恶魔连接", description = "与附近的所有恶魔共享生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199389] = {name = "大地咆哮", description = "德萨隆的咆哮撼动周围的地面，对附近的敌人造成4848899点自然伤害并造成塌方，每2秒造成2424449点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[199394] = {name = "碎裂猛击", description = "厄诺克用他的巨锤猛击地面4次，对前方直线上18码内的所有敌人造成13374548点物理伤害，每次冲击会使他周围的地面爆炸，造成0点物理伤害，并将玩家击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199402] = {name = "邪能熔炉", description = "牺牲10%的生命，获得200%的移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[199433] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[199459] = {name = "索迪尔的篝火助手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199460] = {name = "落石", description = "德萨隆的咆哮撼动周围的地面，对附近的敌人造成4848899点自然伤害并造成塌方，每2秒造成2424449点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199461] = {name = "幽灵视觉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199473] = {name = "索迪尔的火葬柴堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199474] = {name = "飞跃转移", description = "移动速度降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199476] = {name = "肩顶", description = "穿过一个附近的敌人，对0码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199481] = {name = "肩顶", description = "穿过一个附近的敌人，对0码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199509] = {name = "寒冰突刺", description = "造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[199514] = {name = "灵魂激流", description = "向一名盟友发射一连串的飞弹，持续9秒。每次命中都会为友方单位恢复676点生命值，并对敌人造成1348点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[199556] = {name = "凶蛮打击", description = "装备这把剑后会使用凶蛮打击！凶蛮打击会对周围10码内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199567] = {name = "黑暗湮灭", description = "对施法者前方一条直线的所有敌人造成109100222点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[199576] = {name = "贪婪的幽灵", description = "召唤贪婪的幽灵。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[199589] = {name = "灵魂漩涡", description = "向附近的盟友发射一连串的飞弹，持续12秒。每次命中都会为友方单位恢复676点生命值，并对敌人造成1348点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[199590] = {name = "野蛮杀戮之力", description = "获得技能：召唤先祖。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199591] = {name = "岩石峭壁之力", description = "获得技能：撕裂。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199592] = {name = "黑色风暴之力", description = "获得技能：邪恶短匕。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199593] = {name = "恐怖深渊之力", description = "获得技能：蛮横怒吼", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199598] = {name = "虚空断裂", description = "正在召唤恶魔。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199604] = {name = "生灵俱灭", description = "对施法者前方的敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[199629] = {name = "吞噬", description = "纳拉萨斯每吞噬一名受害者都会使其伤害提高50%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[199645] = {name = "正踢", description = "猛踢面部，造成物理伤害，并将敌人击退很长一段距离！", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[199652] = {name = "撕裂", description = "造成9697798点物理伤害，并使目标受到的物理伤害提高20%。此效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[199663] = {name = "灵魂冲击", description = "用灵魂能量冲击目标，造成3636674点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[199674] = {name = "邪恶短匕", description = "向随机一名目标投掷匕首，造成4121564点物理伤害，并使对目标受到的治疗效果降低50%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[199721] = {name = "腐烂光环", description = "8码内的所有敌人逐渐腐烂，每2秒损失最高3%的最大生命值，最多可叠加5层。持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199726] = {name = "蛮横怒吼", description = "施法者发出令人惊愕的怒吼，造成4848899点物理伤害，并在3秒内中断敌人的施法。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[199758] = {name = "燃烧邪能", description = "在附近的位置召唤一个邪能喷泉。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199772] = {name = "强力一击", description = "一次强力的打击，造成9697798点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[199775] = {name = "狂乱", description = "纳拉萨斯发出咆哮，使其攻击速度提高20%，造成的物理伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199805] = {name = "连环爆裂", description = "制造一道闪电连线，每1秒对站在区域内的玩家造成4364009点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "900​毫秒", cooldown = "3​秒", dispel_type = nil},
[199817] = {name = "召唤爪牙", description = "纳拉萨斯召唤虫语者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199823] = {name = "符文闪电", description = "造成自然伤害，并使目标昏迷。", mechanic = "昏迷中", range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199828] = {name = "混乱新星", description = "对25码内的敌人造成火焰伤害，并使其昏迷3.5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[199831] = {name = "邪灵", description = "每2秒对附近的所有敌人发射邪能飞弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199844] = {name = "冰川尖刺！", description = "制造一根巨型冰刺，将你当前的冰刺融入其中，刺穿目标，造成([654% of Spell Power])点伤害外加你的冰刺中存储的所有伤害，将目标冻结在原地，持续4秒。受到伤害可能会打断冻结效果。\n\n 需要5枚冰刺才能施放。\n\n被动： 冰枪术不再发射冰刺。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199845] = {name = "灵能鞭笞", description = "每1秒对目标造成最多相当于其最大生命值1%的暗影伤害，并使其的移动速度降低50%，受到的治疗效果降低50%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = nil},
[199847] = {name = "重伤", description = "一次猛击，造成32450528点物理伤害，并使目标流血不止，每2秒受到5315969点物理伤害，直至获得治疗使你当前生命值超过最大生命值的95%。", mechanic = "流血", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199848] = {name = "强力撞击", description = "对40码范围内的所有敌人造成13043805点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[199869] = {name = "放逐", description = "造成自然伤害，并使目标昏迷。", mechanic = "昏迷中", range = "150码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[199871] = {name = "符文吸收", description = "吸收6点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[199915] = {name = "暗影冲撞", description = "向远处的一个敌人发射飞弹。当飞弹接触到目标时，会对10码范围内的所有敌人造成5875774点暗影伤害，并使影响范围内的敌人每1秒受到3901230点暗影伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[199919] = {name = "暗影冲撞目标", description = "向远处的一个敌人发射飞弹。当飞弹接触到目标时，会对10码范围内的所有敌人造成5875774点暗影伤害，并使影响范围内的敌人每1秒受到3901230点暗影伤害，持续20秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[200002] = {name = "暗影闪动", description = "躲闪提高100%，且能躲闪来自后方的攻击。\n 成功躲闪一次攻击时对敌人发射虚空箭。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[200007] = {name = "邪能湮灭", description = "对墨菲斯托斯前方的敌人造成大量火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[200027] = {name = "毁灭之影", description = "将附近的敌人击飞到空中，每秒造成6点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[200031] = {name = "腐蚀痕迹", description = "施法者移动时会在身后留下一道腐蚀痕迹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200047] = {name = "结界石激活", description = "结界石被完全激活了。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[200050] = {name = "天启梦魇", description = "萨维斯之影爆发出梦魇火焰，在点燃莎拉达希尔的同时对附近敌人造成6061123点火焰伤害。随后而来的地狱火将会从天降下火雨，对击中的所有目标造成8485573点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[200084] = {name = "灵魂之刃", description = "向目标射出一把灵魂之刃，立即造成1575892点暗影伤害，并且每1秒造成484890点暗影伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[200099] = {name = "牺牲灵魂", description = "施法者引爆自身的一部分灵魂以保护盟友，使其受到的伤害降低75%，但会使自身受到的伤害提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200100] = {name = "猛力撕咬", description = "撕咬一名敌人，造成19495361点物理伤害，并使其护甲值降低10%，持续14秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[200104] = {name = "传送门涌动", description = "墨菲斯托斯从扭曲虚空中召唤援军。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200154] = {name = "燃烧之恨", description = "随机锁定一个敌方目标。", mechanic = nil, range = "100码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[200182] = {name = "溃烂割裂", description = "撕裂目标，留下感染的伤口，每2秒造成2316937点自然伤害，并使受到的治疗效果降低15%，持续8秒。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[200185] = {name = "梦魇箭", description = "发射一枚梦魇能量箭矢，造成4000342点暗影伤害，并施放 梦魇乍醒 。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[200196] = {name = "圣言术：罚", description = "惩戒目标，造成([385.749% of Spell Power])点神圣伤害并使其 [ 谴罚 : 昏迷 / 瘫痪]，持续 [ 谴罚 : 4秒 / 4秒]。 [ 妙手回春 : 当你施放惩击或神圣新星时，冷却时间减少4秒。 ]", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200205] = {name = "自动铁锤模式", description = "部署一个自动操作的锤子，任何人都可以用它来修理自己的装备。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200208] = {name = "死水冲击", description = "腐蚀目标，使其在4秒后爆炸，造成1602点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[200214] = {name = "烟火表演模式", description = "部署一个自动操作的锤子，任何人都可以用它来修理自己的装备。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200216] = {name = "零食发放模式", description = "摆放一个零食桌，任何人都可以用它恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200218] = {name = "华丽模式", description = "部署一个自动操作的锤子，任何人都可以用它来修理自己的装备。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200238] = {name = "弱肉强食", description = "吞噬一名敌人的灵魂，每1秒造成1818337点暗影伤害，持续5秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[200244] = {name = "强化潜行", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[200248] = {name = "奥术突袭", description = "造成3879119点奥术伤害，使施法者造成的伤害提高50%，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[200258] = {name = "追猎者", description = "此单位每隔一段时间进入潜行。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200261] = {name = "碎骨打击", description = "造成7273348点物理伤害，并使先锋军前方锥形区域内的所有玩家昏迷，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[200289] = {name = "增长妄想", description = "萨维斯之影在敌人心中引发偏执的恐惧。被影响的敌人受到1212225点暗影伤害，如果离其他盟友太近，则会陷入惊骇，持续5秒。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[200291] = {name = "利刃之舞", description = "向附近的玩家发射一道利刃弹幕，造成1454670点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200329] = {name = "压制性恐惧", description = "萨维斯之影在敌人心中引发偏执的恐惧。被影响的敌人受到1212225点暗影伤害，如果离其他盟友太近，则会陷入惊骇，持续5秒。", mechanic = "感觉", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200343] = {name = "箭雨", description = "向前跳向目标玩家，对前方锥形区域发射多道箭雨。每道箭雨会对锥形区域内的玩家造成1212225点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[200348] = {name = "邪恶突袭", description = "用利爪连续扫击目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200359] = {name = "诱发性妄想", description = "萨维斯之影在敌人心中引发偏执的恐惧。被影响的敌人受到1212225点暗影伤害，如果离其他盟友太近，则会陷入惊骇，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200372] = {name = "地狱之力", description = "攻击有一定几率造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200382] = {name = "恶魔形态", description = "恶魔形态\n恶魔的本质被揭穿了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200396] = {name = "跳跃冲击", description = "跳向目标，造成200%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200397] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多两名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200398] = {name = "小鬼之雨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200404] = {name = "熔岩波", description = "地底之王猛击地面，每隔一段时间对暴露在外的敌人造成6061124点火焰伤害，最后对所有暴露的敌人造成8485573点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = "4​秒", dispel_type = nil},
[200417] = {name = "污秽邪能", description = "每1秒造成1点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200425] = {name = "残暴猛击", description = "对施法者前方的敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[200429] = {name = "石化凝视", description = "引导石化凝视，对施法者前方10码范围内的敌人造成自然伤害。被击中的敌人移动速度降低10%。叠加到5层时，敌人会昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[200431] = {name = "石化凝视", description = "引导石化凝视，对施法者前方10码范围内的敌人造成自然伤害。被击中的敌人移动速度降低10%。叠加到5层时，敌人会昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[200465] = {name = "邪能爆裂", description = "对狭窄的锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[200498] = {name = "深渊嗥叫", description = "发出黑暗能量的嚎叫，对8码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[200502] = {name = "痛苦的灵魂", description = "向目标位置释放痛苦的灵魂，造成暗影伤害，并在该处留下一个痛苦灵魂之井。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200503] = {name = "点燃", description = "使用邪能火焰灼烧，每1.5秒对8码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200506] = {name = "噬咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200507] = {name = "沼泽吐息", description = "喷出岩石吐息，对前方的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[200511] = {name = "痛苦的灵魂", description = "每1秒造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200544] = {name = "强化潜行", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[200551] = {name = "水晶尖刺", description = "在敌人的位置召唤出水晶尖刺，对附近的目标造成15272964点自然伤害，并将其击退。\n\n 水晶尖刺形成之后，可以当作掩体，保护队伍不受熔岩波的影响。", mechanic = nil, range = "100码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[200561] = {name = "舔舐伤口", description = "芬雷尔退回自己的巢穴，舔舐伤口。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[200570] = {name = "烈焰之刃", description = "近战攻击会对恶魔卫士斥候前方的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200580] = {name = "疯狂怒吼", description = "对附近的敌人造成2909339点暗影伤害，并使疯狂怒吼造成的伤害提高20%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[200582] = {name = "邪能冲击", description = "向目标射出一支邪能魔法箭，对其造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[200589] = {name = "溃烂横扫", description = "对施法者前方的所有敌人造成3707105点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[200594] = {name = "邪能凝视", description = "对深渊蜥蜴前方的敌人造成伤害并使其昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200599] = {name = "邪能传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200604] = {name = "暗影传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200608] = {name = "暗影烈焰", description = "对末日守卫根除者前方的敌人造成暗影伤害，并在接下来的6秒内造成额外的暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200615] = {name = "邪能共鸣", description = "召唤一个持续15秒的邪能水晶，如果有任何敌人在目标区域内，水晶就会爆炸。该效果触发时会造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[200620] = {name = "狂乱割裂", description = "跳向一名敌人，对其造成8334360点物理伤害，并在8秒内每2秒造成3054806点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200626] = {name = "凶恶撕咬", description = "撕咬一名敌人，造成32487137点物理伤害，并使其护甲值降低10%，持续14秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[200630] = {name = "挫志尖叫", description = "向一个目标发出尖叫，造成2424449点物理伤害，并使其迷惑3秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[200632] = {name = "黑暗怒火", description = "怒火中烧，近战攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[200636] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成200%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200637] = {name = "岩浆雕刻", description = "召唤熔火焦皮，锁定随机目标。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[200642] = {name = "绝望", description = "造成3394229点暗影伤害，并使受到的治疗效果降低10%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[200647] = {name = "暗影之刃", description = "使用暗影之刃攻击敌人，腐蚀其脚下的大地，持续10秒。腐蚀区域内的敌人每秒会受到暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[200658] = {name = "星辰之雨", description = "星辰从天空中坠落，对附近的敌人造成5333789点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[200663] = {name = "亡者的哭嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[200667] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200669] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成147点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[200672] = {name = "水晶迸裂", description = "将焦皮带到水晶尖刺上会使焦皮昏迷10秒，受到的所有伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200674] = {name = "灵魂腐蚀", description = "腐蚀一个敌人的灵魂，每秒造成暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[200678] = {name = "奉献", description = "每秒造成神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200684] = {name = "梦魇毒素", description = "向一名敌人喷吐梦魇毒素，每2秒造成969780点自然伤害，持续6秒。\n 持续时间结束时触发梦魇爆发。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[200689] = {name = "破碎残影", description = "击碎施法者的灵魂，将其变成2块灵魂残片。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[200694] = {name = "虚空弹幕", description = "正在引导大量虚空能量。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[200700] = {name = "山崩", description = "猛击地面，使花岗岩尖刺沿一条直线从地面刺出，对附近的敌人造成7273348点自然伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1.2​秒", cooldown = "4​秒", dispel_type = nil},
[200720] = {name = "灵魂冲击", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[200732] = {name = "熔岩冲击", description = "在山崩之后，地底之王挥舞卡兹格罗斯，使当前目标脚下的地面爆裂，造成10910022点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200748] = {name = "邪能编织", description = "对施法者前方的敌人造成火焰伤害，并将目标拉向施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200751] = {name = "沉重毒素", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200752] = {name = "中毒", description = "对4码范围内的敌人造成自然伤害，并且每1秒造成一次额外的自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[200753] = {name = "暴烈乱舞", description = "对附近的敌人造成物理伤害，并使狂怒勇士的移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200756] = {name = "暴躁的爪牙", description = "死亡时有几率对6码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200757] = {name = "爆炸爪牙", description = "长角的爪牙死亡时会对6码范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200763] = {name = "关闭", description = "削弱当前目标的能量等级，暂时使单位失效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200768] = {name = "推进冲锋", description = "向前冲锋，造成8000683点物理伤害，并使敌人昏迷2秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[200772] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200781] = {name = "口臭", description = "喷出污浊的气息，持续1.4秒。该效果会对目标区域内的所有敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "650​毫秒", cooldown = "5​秒", dispel_type = nil},
[200782] = {name = "恶魔喷吐", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[200784] = {name = "“饮用”古代药水", description = "施法者喝下一瓶药水，完全不了解它可能产生的效果。等待见证奇迹吧！", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[200805] = {name = "黑暗交融", description = "与黑暗沟通，每秒对6码范围内的所有敌人造成暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[200816] = {name = "黑暗契约", description = "牺牲附近所有的亡灵，恢复生命。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[200817] = {name = "腐烂之土", description = "制造一片腐烂之土，每3秒造成9267749点暗影伤害，并使移动速度降低50%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[200826] = {name = "藤蔓抓握", description = "对目标造成6950800点物理伤害，并将其拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200827] = {name = "被折磨的灵魂", description = "释放大量被折磨的灵魂，对目标位置内的敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[200842] = {name = "喂食蜥蜴", description = "喂食蜥蜴\n恢复2%的生命值，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200866] = {name = "套圈", description = "向敌人掷出一块石头，造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[200884] = {name = "水泡护盾", description = "用气泡保护盟友，吸收234点伤害，并使急速提高100%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[200898] = {name = "传送", description = "施法者传送到目标位置以释放一些地窟的犯人。穿过虚空，使施法者暂时对伤害免疫。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[200901] = {name = "风暴之眼", description = "施法者制造一场闪电风暴，每1.5秒造成7758238点自然伤害，持续9秒。站在风暴之眼中会使受到的自然伤害降低75%。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[200904] = {name = "侵蚀灵魂", description = "施法者侵蚀目标的灵魂，受害者在15秒内使用的下个技能的冷却时间将延长10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[200905] = {name = "侵蚀灵魂", description = "施法者侵蚀敌人的灵魂。受害者在15秒内使用的下个技能的冷却时间将延长10秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[200907] = {name = "沙尘爆裂", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200908] = {name = "阵风", description = "用风冲击一个目标，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[200913] = {name = "消化不良", description = "周期性地对施法者前方锥形区域内的所有目标造成3151784点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[200918] = {name = "邪能护盾爆炸", description = "对愤怒领主勒考斯前方的敌人造成火焰伤害并击退。", mechanic = nil, range = "150码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[200929] = {name = "狂怒咆哮", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200930] = {name = "混乱挥砍", description = "猛击敌人，造成混乱伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[200936] = {name = "尖刺壁垒", description = "站在盾牌前面的玩家对愤怒领主勒考斯进行的攻击将被格挡，并受到0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[200960] = {name = "风暴降生", description = "引导闪电风暴。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[200963] = {name = "剑刃风暴", description = "施法者旋转挥舞利刃，每2秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = "6​秒", dispel_type = nil},
[200964] = {name = "治愈雕像", description = "治愈雕像\n每层水晶灌注会使一名盟友的施法、近战和远程攻击速度提高5%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[200965] = {name = "治愈雕像", description = "在你的脚下召唤一个治愈雕像。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[200969] = {name = "召唤先祖", description = "召唤一位先祖，走向施法者。来到施法者面前时，消耗先祖的力量，为自身恢复50%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[200983] = {name = "欧库勒斯攻击泰温", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[200992] = {name = "野蛮突袭", description = "施法者每0.5秒对前方的所有敌人发动一次攻击，持续5秒，每次攻击会造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[200999] = {name = "科斯拉佐的爆炸之眼", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201013] = {name = "闪电吐息", description = "向前方的敌人喷出闪电。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201015] = {name = "锁定", description = "被审判官的爆裂之眼锁定！在它接触到你之前将它击杀！", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[201027] = {name = "恐惧之刃", description = "攻击会对施法者前方的锥形区域造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201028] = {name = "爆炸暗影", description = "触碰到一名敌方玩家后施放爆炸暗影，对附近所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201033] = {name = "科斯拉佐的渗透之眼", description = "在附近一个位置召唤科斯拉佐的渗透之眼。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201038] = {name = "心灵尖刺", description = "造成350点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201039] = {name = "心灵尖刺", description = "造成250点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201040] = {name = "疯狂之井", description = "在敌人脚下制造一个疯狂之井，一小段时间之后造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201041] = {name = "疯狂", description = "对5码内的敌人造成暗影伤害，并使其疯狂，持续2秒。", mechanic = "能力丧失", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201055] = {name = "硬化护甲", description = "施法者的护甲获得强化，受到的伤害降低5%，持续15秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201070] = {name = "眩晕", description = "施法者旋转得太久了，现在感到天旋地转！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201077] = {name = "燃烧剑刃", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.15​秒", cooldown = nil, dispel_type = nil},
[201080] = {name = "灼烧之伤", description = "每1秒造成一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201088] = {name = "龙震百里", description = "造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[201097] = {name = "闪电之鞭", description = "挥舞闪电之鞭，电流漫过地面。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201100] = {name = "闪电之鞭", description = "每秒造成一次自然伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201102] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[201117] = {name = "旋风", description = "召唤一道旋转气流。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201119] = {name = "暴怒的风暴元素", description = "巨喉之怒的伤害提高25%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201121] = {name = "暗影冲撞", description = "向目标发射一枚暗影飞弹，对冲击点附近的所有敌人造成2039点暗影伤害，并将其击退。飞弹落地后会留下一个能量力场，持续15秒，每秒造成450点暗影伤害，并使受到的治疗效果降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201122] = {name = "献祭光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201123] = {name = "根须爆裂", description = "荆棘之根从地面冒出来，对区域内的敌人造成8000683点物理伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[201139] = {name = "猛攻", description = "（蛮横地）冲击目标，每0.5秒造成3636674点物理伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201143] = {name = "撕咬", description = "撕咬目标，造成1166点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201146] = {name = "狂乱", description = "恐惧一名敌人，持续6秒。", mechanic = "感觉", range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[201148] = {name = "厄运", description = "用厄运诅咒目标，造成7005点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[201151] = {name = "乱舞", description = "在3秒内发动疯狂的攻击。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201153] = {name = "无尽黑暗", description = "呼唤虚空，引导无面触须进入这个世界，持续1秒。每根触须都会鞭笞一个目标的心灵，每秒造成153点暗影伤害，直到被击败为止。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201159] = {name = "德尔塔手指型激光发射器究极版", description = "用手指随机瞄准一名玩家，射出激光光束，立即造成1254点火焰伤害，并每2秒额外造成308点火焰伤害，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[201172] = {name = "无尽黑暗", description = "呼唤虚空，引导无面触须进入这个世界，持续1秒。每根触须都会鞭笞一个目标的心灵，每秒造成153点暗影伤害，直到被击败为止。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[201176] = {name = "投掷无价珍宝", description = "投掷出一个无价的文物，造成4364009点物理伤害。真是不小心！", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[201189] = {name = "地狱烈焰", description = "点燃施法者，对8码范围内的所有敌人每2秒造成火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[201203] = {name = "左右开弓", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[201226] = {name = "鲜血突袭", description = "向前冲锋，击退敌人并吸取5212566点生命值，将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201238] = {name = "带钩长矛", description = "投出一柄长矛，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201240] = {name = "源质松鼠炸弹", description = "米尔菲丝将一个源质松鼠炸弹放到地上。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[201249] = {name = "蛮兵猛击", description = nil, mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[201250] = {name = "消散", description = "污血之怒死亡时会破碎，变成四个污血爆裂者。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201272] = {name = "鲜血炸弹", description = "击退区域内的敌人，从一个敌人身上吸取7515793点生命，转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201279] = {name = "激怒", description = "施法者造成的物理伤害提高25%，效果持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[201291] = {name = "爆炸！", description = "源质松鼠炸弹进行充能，然后爆炸，对所有玩家造成1532点火焰伤害。炸弹可以在爆炸前被拆除。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[201297] = {name = "凝聚闪电", description = "对一名敌人造成自然伤害，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[201298] = {name = "鲜血箭", description = "从一名敌人身上吸取4614140点生命值，并转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[201301] = {name = "凝聚闪电", description = "对一名敌人造成自然伤害，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[201303] = {name = "炸弹松鼠炸弹", description = "从炸弹里放出多只机械松鼠炸弹，每只松鼠都会冲向玩家并产生爆炸。爆炸会造成1081点火焰伤害，并摧毁松鼠。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201307] = {name = "召唤灰岩碎片", description = "召唤一个灰岩碎片卫士，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[201316] = {name = "变形：山地徘徊者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201319] = {name = "防御盾", description = "举起盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[201354] = {name = "扫尾", description = "颤栗之喉对身后锥形区域内的玩家造成3033点物理伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201359] = {name = "艾露恩之光", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201361] = {name = "魔魂撕咬", description = "对一个敌人造成1939560点自然伤害，在15秒内每1.5秒吸取727335点生命值，并将其转移给施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201365] = {name = "魔魂吸取", description = "对一个敌人造成1939560点自然伤害，在15秒内每1.5秒吸取727335点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[201367] = {name = "变形：蓟鬃熊", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201369] = {name = "火箭鸡火箭", description = "瑟银火箭鸡发射一枚沿着直线前进的巨大火箭，对受到冲击的玩家造成2219点火焰伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[201375] = {name = "挣脱锁链", description = "将目标从笼子里救出来。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[201379] = {name = "冰霜吐息", description = "颤栗之喉对前方所有敌人施放吐息，每0.5秒造成2020点冰霜伤害，持续3秒。被冰霜吐息击中的敌人移动速度降低10%，持续10秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[201392] = {name = "瑟银火箭鸡", description = "米尔菲丝扔出一个内含瑟银火箭鸡的午餐盒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[201399] = {name = "恐惧炼狱", description = "制造一次剧烈的爆炸，对附近的敌人造成3879119点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201411] = {name = "火焰箭", description = "向敌人射出一支火焰箭，造成1818337点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201419] = {name = "哭泣之风", description = "对施法者面前一条直线上的敌人造成相当于500%武器伤害的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201426] = {name = "重殴", description = "重殴目标，造成1166点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201431] = {name = "休眠", description = "休眠，在10秒内恢复466点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[201432] = {name = "过载的源质松鼠炸弹", description = "米尔菲丝将一个过载的源质松鼠炸弹放到地上。只要该炸弹还能运行，就会周期性地放出机械炸弹松鼠。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[201438] = {name = "强化瑟银火箭鸡", description = "米尔菲丝扔出一个内含强化瑟银火箭鸡的午餐盒。这个强化机械构造体无法被破坏。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[201476] = {name = "恶臭", description = "凝结的黏质喷出毒气，每2秒对所有玩家造成252点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201488] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使其因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[201490] = {name = "哭泣顺劈", description = "绕圈旋转，对6码范围内的敌人造成500点自然伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201491] = {name = "米尔菲丝的盛怒", description = "米尔菲丝对你的伪装感到不快。\n 对目标造成大量自然伤害，并将其缩小。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201493] = {name = "冰霜喷吐", description = "冰霜喷吐\n减速。", mechanic = "被诱捕", range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201494] = {name = "闪现术", description = "传送施法者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201495] = {name = "再度凝结", description = "生命值为0时，凝结的黏质会爆炸成一池黏糊糊的黏质，对站在其中的所有敌人造成249点自然伤害。\n\n 在12秒之后，凝结的黏质会重塑，并回满生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[201517] = {name = "暗影猎杀", description = "在阴影中穿行，攻击两个敌人，造成2909339点暗影伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201518] = {name = "膨胀", description = "被软泥改变了形体，这个生物的体型和力量都提高100%，造成的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201521] = {name = "动荡的灵魂", description = "绕圈旋转，对6码范围内的敌人造成900点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[201523] = {name = "脆弱", description = "目标已被冰冻。冰冻时无法进行任何动作，且受到的伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[201565] = {name = "寒冰护体", description = "立即为目标加上魔法护盾，可吸收3点伤害，持续15秒。只要护盾存在，受保护者的施法就不会被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[201566] = {name = "漩涡污泥", description = "向目标方向扔出一滩漩涡污泥，每秒造成663点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201572] = {name = "米尔菲丝的暴怒", description = "米尔菲丝进入狂暴状态，技能得到强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201574] = {name = "锈蚀打击", description = "每5.2秒对一名敌人造成一次自然伤害。持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[201581] = {name = "超级微缩涡轮射线", description = "米尔菲丝把自己变小以逃离战斗！她的体型大大缩小，被攻击和法术命中的几率也大大降低。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[201598] = {name = "凝结的呕吐物", description = "溃面喷出一股剧毒胆汁，对其前方锥形区域内的所有玩家造成3542点自然伤害。此外，胆汁之池会凝固成5个凝结的黏质。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[201625] = {name = "冰霜重击", description = "重击地面，将寒冰扩散到附近的敌人身上，造成大量伤害，并减慢其移动速度。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201642] = {name = "神圣之火", description = "用烈焰吞噬敌人，将其点燃，每2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[201645] = {name = "圣光敲击", description = "用神圣攻击重击最多3名敌人。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201646] = {name = "污染爆裂", description = "从地面喷出一道水柱，造成伤害和击退效果。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201650] = {name = "对话", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[201651] = {name = "诅咒打击", description = "造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201668] = {name = "临界炽焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201672] = {name = "无情风暴", description = "颤栗之喉召唤一场风暴，使监狱的上层被冰霜撕咬效果覆盖。此效果每秒造成356点冰霜伤害，并使移动速度降低30%。风暴形成时，寒冰彗星如雨点般落下，对目标区域中的敌人造成2529点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[201680] = {name = "虚空鞭笞", description = "对施法者前方的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201681] = {name = "冲锋", description = "向一名敌人冲锋。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201682] = {name = "出售蜗牛", description = "出售蜗牛\n周期性地召唤蜗牛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201686] = {name = "亡者的哭嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[201687] = {name = "食肉蜗牛", description = "召唤食肉蜗牛吞噬你的血肉，造成周期性的物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201691] = {name = "投掷蜗牛壳", description = "向一名敌人投掷蜗牛，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201692] = {name = "唤醒", description = "每秒恢复10%法力值，持续10秒。在唤醒时受到的伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[201693] = {name = "仇恨之矢", description = "对高生命值的高威胁目标造成200点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[201713] = {name = "出售蘑菇", description = "出售蘑菇\n布满了准备出售的蘑菇。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201715] = {name = "真好吃！", description = "将溃面引到再度凝固的软泥旁边时他会吞噬软泥，将其永久移除。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[201719] = {name = "召唤诅咒颅骨堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[201722] = {name = "毒液喷吐", description = "使目标中毒，每3秒造成自然伤害，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[201729] = {name = "啊哦...", description = "溃面会持续获得能量。能量达到100点时，溃面的胃会失控，喷出一团黑色胆汁。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[201733] = {name = "针刺虫群", description = "带刺的虫群包围目标，每1秒造成3879119点物理伤害。\n 造成伤害时有一定几率使目标昏迷0.5秒。\n\n 玩家可以攻击虫群，且必须将其击杀才能移除此效果。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201737] = {name = "灵魂陷阱", description = "召唤一个有魔力的陷阱，每5.2秒造成暗影伤害，持续15秒，并降低目标的移动速度。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201747] = {name = "盲目恐惧", description = "使敌人感到害怕，在盲目的恐惧中奔逃，持续3秒。", mechanic = "感觉", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[201749] = {name = "暗影箭雨", description = "对附近所有敌人造成200点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[201763] = {name = "黑暗骑士的印记", description = "造成持续性暗影伤害，并使受到的治疗效果降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[201765] = {name = "幻象", description = "幻象\n不是真的。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201779] = {name = "火球术", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201781] = {name = "蘑菇！", description = "向敌方目标投掷一个随机的蘑菇。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201785] = {name = "入侵警报！", description = "入侵警报！\n无法隐形或潜行。\n施法者死亡后消失。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[201827] = {name = "魔化斧", description = "造成持续性暗影伤害，并使受到的治疗效果降低0%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[201830] = {name = "诅咒黑刃", description = "挥砍敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[201831] = {name = "幽灵镰", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[201833] = {name = "幽灵镰", description = "召唤幻影镰刀。", mechanic = nil, range = "40码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[201837] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成3394229点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[201839] = {name = "隔绝诅咒", description = "诅咒一名敌人，每2秒对被诅咒目标附近的敌人造成1212225点暗影伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[201858] = {name = "射击", description = "射击敌人，造成2182005点物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201863] = {name = "虫群的召唤", description = "阿努贝斯特在其身边召唤远古喷液甲虫。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201872] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201873] = {name = "蛮兵猛击", description = nil, mechanic = nil, range = "10码 ", cast_time = "1.2​秒", cooldown = "4​秒", dispel_type = nil},
[201877] = {name = "神圣新星", description = "施放魔法冲击波，对附近的敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[201885] = {name = "暗影诱饵", description = "施法者传送离开，在原地留下一个自身的暗影形体。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201902] = {name = "灼热射击", description = "点燃一名敌人，每2秒造成1454670点火焰伤害，持续14秒。", mechanic = nil, range = "5—45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[201953] = {name = "水晶之刺", description = "向敌人投掷尖刺，造成2666895点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[201960] = {name = "寒冰炸弹", description = "颤栗之喉飞到空中，释放一枚寒冰炸弹，5秒后引爆。该效果会对所有玩家造成4550点冰霜伤害。此外，监狱下层的玩家会被冻结成冰块，持续30秒或持续到寒冰屏障被打破。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[201983] = {name = "狂乱", description = "卓格巴尔猛击烬壳，使其狂怒，近战攻击速度提高25%，造成的伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = "暴怒"},
[202019] = {name = "暗影箭雨", description = "向所有玩家射出暗影能量箭雨，造成7273348点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[202027] = {name = "大罐蜘蛛", description = "向一名敌人投出一罐蜘蛛，造成暗影伤害，并召唤小蜘蛛来协助你达到邪恶的目的！", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[202033] = {name = "冲动", description = "冲动\n能量恢复速度提高100%。\n攻击速度提高20%。\n冷却时间大幅缩短。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202062] = {name = "刺骨寒风", description = "颤栗之喉对所有玩家造成刺骨之寒，使其每秒对8码范围内的盟友造成1517点冰霜伤害，持续18秒。被击中的每个盟友移动速度降低40%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[202071] = {name = "透骨打击", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[202072] = {name = "胫骨", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[202075] = {name = "灼烧", description = "向随机敌人投掷燃烧的碎片，爆炸时对目标造成7636482点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202099] = {name = "丢掉鱼", description = "丢掉鱼。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202104] = {name = "投掷白骨", description = nil, mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[202108] = {name = "石化图腾", description = "在敌人脚下召唤一个石化图腾，持续30秒。石化云雾每1秒对附近的敌人造成606112点自然伤害。在石化云雾中的敌人将在10秒后被石化。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[202133] = {name = "望远镜", description = "看见别人无法看见的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202156] = {name = "腐蚀", description = "近战攻击会造成每秒256点自然伤害，并使受到的伤害提高5%，持续8秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[202171] = {name = "感染之咬", description = "撕咬，每5.2秒对一名敌人造成物理伤害，持续直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202173] = {name = "歌利亚的克星", description = nil, mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[202177] = {name = "割裂灵魂", description = "将目标的灵魂永久从身体中割裂出来。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202186] = {name = "占位字符", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202194] = {name = "巨人杀手之矛", description = "向敌人投掷一把炽热的长矛。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202197] = {name = "横扫", description = "横扫，对8码内的敌人造成972点物理伤害，并使其昏迷4秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[202198] = {name = "杀戮命令", description = "命令宠物使用最危险的技能。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202217] = {name = "颚骨打击", description = "造成16447点物理伤害，并使受到的治疗效果降低50%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[202223] = {name = "吞噬", description = "跳向一名随机敌人，试图将其吞噬，每5.2秒对酸蚀胆汁中的所有敌人造成758点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202245] = {name = "剧毒之咬", description = "使目标中毒，每3秒造成自然伤害，持续1分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[202258] = {name = "巨人杀手之怒", description = "受到的伤害提高300%。\n 造成的伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202277] = {name = "邪能烈焰风暴", description = "召唤一道邪火之柱，对区域内的所有敌人造成火焰伤害并将其点燃，每秒造成1点火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[202290] = {name = "灼烧冲击", description = "向敌人投掷一颗毁灭性的邪火之球，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = "6​秒", dispel_type = nil},
[202293] = {name = "猛咬", description = "造成相当于150%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[202295] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[202300] = {name = "毒液喷吐", description = "向一个玩家喷吐毒液，立即造成421点自然伤害，并使其中毒，持续6秒，每2秒造成247点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[202301] = {name = "邪能灌注", description = "从敌人身上抽取血液，每1秒造成0点火焰伤害，持续5秒。如果法术完成，则抽取的血液会凝结并召唤一只软泥怪。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[202306] = {name = "潜伏猎手", description = "一只相位蜘蛛锁定目标，如果目标不面对施法者，相位蜘蛛就会向目标移动。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202310] = {name = "终极强震机III型", description = "施法者发射一个充能强震机，造成冲击波，使所有玩家昏迷8秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[202312] = {name = "护盾毁灭", description = "弱化囚禁俘虏的魔法。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202314] = {name = "毒血", description = "所有多头蛇的血对敌人而言都是剧毒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202328] = {name = "强力碾压", description = "施法者用斧头猛击地面，力量之大导致所有敌人被乱扔到各个角落。", mechanic = nil, range = "100码 ", cast_time = "3.1​秒", cooldown = nil, dispel_type = nil},
[202341] = {name = "穿刺", description = "锥形区域的地面上不断涌出尖刺。被尖刺击中的玩家受到3462点物理伤害并被击飞。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[202347] = {name = "星辰耀斑", description = "点燃目标，造成([18.9% of Spell Power])点星界伤害，并在24秒内额外造成([159.6% of Spell Power])点伤害。如果被驱散，会对驱散者造成([222.6% of Spell Power])点伤害并将其炸飞。\n\n产生12点星界能量。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[202358] = {name = "晶化苦痛", description = "使当前目标昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202365] = {name = "火焰冲击", description = "冲击目标，对其造成1557点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[202408] = {name = "照明弹", description = "发射一颗照明弹，对目标位置周围2码范围内的目标造成751点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[202414] = {name = "剧毒喷射", description = "造成1200点自然伤害，此后每3秒额外造成301点自然伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[202419] = {name = "邪恶狂乱", description = "令一名盟友获得邪恶狂乱，使其急速提高40%，同时受到的暗影伤害提高100%。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[202420] = {name = "灵魂烈焰", description = "点燃敌人的灵魂，造成火焰伤害，并使其受到的火焰伤害提高，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[202434] = {name = "隐蔽打击", description = "传送到当前目标背后，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202439] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[202440] = {name = "暗影愈合", description = "召唤暗影魔法治疗附近的队伍成员。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[202442] = {name = "召唤亡者", description = "召唤亡者的悲惨骸骨。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[202447] = {name = "酸性溅泼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202455] = {name = "虚空之盾", description = "施法者传送到目标位置以释放一些地窟的犯人。穿过虚空，使施法者暂时对伤害免疫。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202462] = {name = "蛛网抓捕", description = "对附近所有玩家造成1016点物理伤害，并将目标拖向施法者。", mechanic = nil, range = "8—50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[202473] = {name = "邪能引爆", description = "对附近的盟友造成1800点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[202480] = {name = "锁定", description = "迅猛甲虫锁定了目标，无视威胁值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202482] = {name = "醉酿投", description = "你挥舞一桶酒，对目标造成相当于80%武器伤害的物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202517] = {name = "嚎镇八方", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = "治疗中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202527] = {name = "异端裁决", description = "吸取目标的意志，暂时使审判官无敌。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202540] = {name = "嗜血", description = "使一名盟友的攻击速度提高30%，持续40秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[202568] = {name = "透视", description = "看透潜行，隐形，以及魔法伪装。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202581] = {name = "传送道标", description = "侦测艾露尼斯废墟。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202583] = {name = "邪能践踏", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202590] = {name = "邪能熔渣喷射", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[202598] = {name = "邪能烈焰吐息", description = "歼灭敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202608] = {name = "痛苦的灵魂", description = "每1秒造成2973272点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202614] = {name = "囚禁", description = "随机禁锢一名敌人，持续6秒。禁锢期间受害者无法移动。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202615] = {name = "折磨", description = "随机禁锢一名敌人，持续6秒。禁锢期间受害者无法移动。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202652] = {name = "吸血鬼之吻", description = "对目标造成1457点物理伤害，并对其施放鲜血公主的精华。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202658] = {name = "抽取", description = "施法者吸取受害者的生命力，使其原地陷入昏迷。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[202659] = {name = "鲜血浸没", description = "向多名随机目标投掷血箭，对其附近的敌人造成1165点暗影伤害，在脚下生成血池，每1秒对其中的敌人造成500点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[202661] = {name = "炼狱冲击", description = "随机对一个敌人造成1502616点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[202662] = {name = "牺牲", description = "施法者之死激怒了附近所有的其他邪能烧灼者，每层效果使灼烧和炼狱冲击的伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[202663] = {name = "自爆", description = "邪能烧灼者死亡时会对附近的所有敌人造成4501427点火焰伤害，并献祭附近的其他邪能烧灼者。\n\n\n牺牲\n 100码射程\n\n瞬发 施法者之死激怒了附近所有的其他邪能烧灼者，每层效果使灼烧和炼狱冲击的伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202680] = {name = "多头蛇", description = "对多头蛇的头造成伤害的同时也会对瑟芬崔斯克造成伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202689] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[202703] = {name = "亵渎奉献", description = "亵渎施法者脚下的土地，对进入其中的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[202704] = {name = "亵渎奉献", description = "每1秒造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202705] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[202708] = {name = "破坏牢房的封印", description = "弱化囚室大门上的封印。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[202728] = {name = "召唤残酷卫士", description = "召唤一个残酷卫士为施法者作战。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[202772] = {name = "石块投掷", description = "投掷一颗巨石，造成物理伤害并使目标昏迷。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[202779] = {name = "鲜血公主的精华", description = "你注入了鲜血公主的血液，造成的伤害提高100%，吸血提高10%，威胁值降低100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202804] = {name = "失心疯", description = "你屈从于嗜血的渴望，你的意志被鲜血公主萨安娜占据。\n 造成的伤害提高9999%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202817] = {name = "邪能冲撞", description = "跳向目标，造成0%的武器伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202818] = {name = "疾影", description = "使你的躲闪几率提高50%，并使你受到的所有伤害降低20%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202821] = {name = "暗影打击", description = "对施法者前方锥形范围内的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[202833] = {name = "腐蚀", description = "腐蚀目标，在12秒内造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[202839] = {name = "暗影新星", description = "释放一道痛苦浪潮，对附近的敌人造成暗影伤害，并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[202849] = {name = "假人", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202860] = {name = "召唤次级恶魔", description = "召唤一个次级恶魔协助施法者作战。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[202861] = {name = "邪灼", description = "提高受到的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[202910] = {name = "重压跳跃", description = "跳向一个目标位置，对附近的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202913] = {name = "邪能岩弹", description = "施法者向天空发射邪能岩弹，轰击随机敌人所在位置。每次冲击都会造成狂怒火焰区域，对区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[202927] = {name = "随机邪能冲击", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202936] = {name = "召唤次级恶魔", description = "引导虚空能量，每3秒召唤一个次级恶魔，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[202943] = {name = "给予一个狂怒碎片", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202978] = {name = "感染吐息", description = "尼珊德拉喷出毒虫云雾，每秒造成1604点瘟疫伤害，持续5秒。\n\n 此外，吐息还会腐化整片区域，制造出污染之地。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[202995] = {name = "末日决战", description = "消灭一切生命。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[203004] = {name = "角鹰兽召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203021] = {name = "发射萨吉塔弩炮", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203023] = {name = "未经雕琢的宝石", description = "未经雕琢的宝石\n处理未经雕琢的宝石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203027] = {name = "易变", description = "易变\n辐射出大量能量。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203028] = {name = "腐化吐息", description = "向前方喷吐腐化气息，对45码内的玩家造成4905点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[203033] = {name = "哀伤之雾", description = "痛苦与绝望的光环环绕着施法者，每2秒对没有吸血鬼之吻效果的敌人造成146点暗影伤害。每存在一个吸血鬼之吻效果，造成的伤害会提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203037] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[203041] = {name = "投掷水晶", description = "对敌方目标造成600点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[203096] = {name = "溃烂", description = "每3秒对8码内的所有盟友造成1394点瘟疫伤害，持续9秒。\n\n 持续时间结束时，腐化从目标身上喷发出来，制造一片污染之地。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203102] = {name = "伊森德雷标记", description = "每隔一段时间，伊森德雷会标记45码内的所有玩家，每1秒对其造成32点暗影伤害，持续35秒。标记叠加到10次之后，目标将受到 嗜睡梦魇 的影响，并昏迷30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203107] = {name = "晶化顺劈", description = "对一个敌人及其最近的盟友造成物理伤害。", mechanic = nil, range = "12码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[203108] = {name = "暗影撕裂", description = "黑暗能量强化你的攻击，对施法者前方6码锥形范围内的所有敌人造成暗影伤害，并使其受到的所有伤害提高2%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203109] = {name = "暗影撕裂", description = "黑暗能量强化你的攻击，对施法者前方6码锥形范围内的所有敌人造成暗影伤害，并使其受到的所有伤害提高2%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[203112] = {name = "暮光打击", description = "用神圣攻击重击最多3名敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203114] = {name = "暮光漩涡", description = "施法者分裂出灵魂幻像，旋风般地打击周围的敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203119] = {name = "暮光边界", description = "施法者分裂出灵魂幻像，旋风般地打击周围的敌人，造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[203121] = {name = "泰拉尔标记", description = "每隔一段时间，泰拉尔都会标记45码内的所有玩家，每1秒对其造成32点暗影伤害，持续35秒。标记叠加到10层后，目标会受到 嗜睡梦魇 的影响，并昏迷30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203124] = {name = "莱索恩标记", description = "每隔一段时间，莱索恩都会标记45码内的所有玩家，每1秒对其造成32点暗影伤害，持续35秒。标记叠加到10层后，目标会受到 嗜睡梦魇 的影响，并昏迷30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203125] = {name = "艾莫莉丝标记", description = "每隔一段时间，艾莫莉丝都会标记45码内的所有玩家，每1秒对其造成32点暗影伤害，持续35秒。标记叠加到10层后，目标会受到 嗜睡梦魇 的影响，并昏迷30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203140] = {name = "幻象", description = "这个单位是魔法产生的幻像。被驱散时将会消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[203163] = {name = "可恶的蝙蝠！", description = "迫使附近所有的蝙蝠攻击其他目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[203176] = {name = "加速冲击", description = "顾问凡多斯用黑暗能量冲击玩家，造成2529点奥术伤害。每次成功施放都会使其造成的伤害和急速提高5%，持续15秒。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[203200] = {name = "冷水箭", description = "向敌人射出一颗水球，造成40点冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[203254] = {name = "时光碎片", description = "顾问凡多斯周期性地召唤时光碎片，8秒后引爆。该效果对10码内的所有玩家造成2529点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203294] = {name = "横扫千军", description = "对施法者前方区域造成武器伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[203295] = {name = "剑刃风暴", description = "用你的武器发动旋转攻击，对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[203303] = {name = "锋锐利爪", description = "连续攻击两次，对一名敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[203313] = {name = "精神鞭笞", description = "移动速度降低。\n 每秒受到暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[203323] = {name = "木棍重击", description = "对施法者前方锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[203332] = {name = "跳跃", description = "跳跃\n我听说过会跳的豆子……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203342] = {name = "烟雾弹", description = "扔下一颗烟雾弹，攻击站在烟雾中的目标时有25%的未命中几率。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[203343] = {name = "烟雾弹", description = "扔下一颗烟雾弹，攻击站在烟雾中的目标时有25%的未命中几率。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203348] = {name = "激怒咆哮", description = "向12码内的所有敌人发出咆哮，造成物理伤害，将其击退，并使盟友造成的伤害提高25%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[203360] = {name = "盾牌重击", description = "对一名敌人造成物理伤害，并将其推后一小段距离。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[203366] = {name = "染疫废料", description = "向目标投出包裹着疾病的污物，造成自然伤害，并使其移动速度降低25%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[203368] = {name = "火矢", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[203371] = {name = "抓起大树", description = "抓起一棵大树，造成的伤害提高100%，但攻击速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[203372] = {name = "冲锋", description = "冲向一名敌人，造成物理伤害并将其诱捕，持续2秒。", mechanic = "被诱捕", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203373] = {name = "驱逐阴影", description = "释放黑暗能量，每1秒对附近的敌人发射暗影箭矢，持续6秒。箭矢对冲击点周围2码内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[203375] = {name = "精神鞭笞", description = "移动速度降低。\n 每秒受到暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[203379] = {name = "返回地面", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203388] = {name = "援护", description = "高速跑向一名小队成员，对其提供保护，持续10秒秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[203401] = {name = "污染", description = "对施法者周围5码内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[203409] = {name = "灵魂链接", description = "所有链接的单位共享生命值。\n 暗影镜像从所有来源受到的伤害提高100%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203412] = {name = "双重打击", description = "连续发动两次射击，对射击者前方25码以内的敌人造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[203447] = {name = "充能", description = "充能 魔法\n带有电荷。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[203464] = {name = "Spell Seeker Portal Area Trigger Summon", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203487] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[203501] = {name = "一罐卓格酒", description = "攻击强度提高，命中几率降低，持续1分钟。\n 只能在至高岭使用。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1​分钟", dispel_type = "魔法"},
[203507] = {name = "酸败的风暴蜜酒", description = "所有属性降低1%，持续1小时。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203508] = {name = "低度风暴蜜酒", description = "所有属性提高5%，持续1小时。\n\n 只有在风暴峡湾有效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203510] = {name = "炽烈的风暴蜜酒", description = "受到的伤害降低50%。爆击几率提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203548] = {name = "河流冲击", description = "对目标造成冰霜伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[203552] = {name = "虫群之心", description = "能量达到0时，尼珊德拉的形体将会崩塌，在20秒内每隔一段时间会使一只虫子膨胀，并在死亡之前施放3次腐蚀爆发。", mechanic = nil, range = "0码 ", cast_time = "3.7​秒", cooldown = nil, dispel_type = nil},
[203562] = {name = "旋风", description = "对附近的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203592] = {name = "黑色热疫", description = "撕咬一名敌人，每秒造成409点自然伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[203597] = {name = "闪电链", description = "向敌人射出一支闪电箭，箭矢命中目标后会继续攻击其附近的另一名敌人。该法术最多影响3个目标，对每个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203601] = {name = "献祭", description = "燃烧敌人，每2秒造成火焰伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[203603] = {name = "献祭燃烧", description = "向一名敌人投掷火球，造成火焰伤害，并在8秒内额外造成25点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[203607] = {name = "熔渣喷射", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[203609] = {name = "献祭燃烧", description = "向一名敌人投掷火球，造成火焰伤害，并在8秒内额外造成25点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[203611] = {name = "邪能献祭", description = "燃烧敌人，每2秒造成火焰伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[203617] = {name = "暗影烈焰献祭", description = "燃烧敌人，每2秒造成火焰伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[203625] = {name = "暗影熔渣喷射", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[203632] = {name = "治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[203641] = {name = "邪能挥砍", description = "施法者用蛮力挥动斧头，在前方锥形区域造成邪能喷发。区域中的玩家受到6932点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[203646] = {name = "腐蚀爆发", description = "对8码范围内的所有玩家造成3574点瘟疫伤害。\n\n 此外，残余的毒素会使腐蚀爆发造成的伤害提高25%，持续5秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203655] = {name = "神圣新星", description = "在施法者周围制造一次圣光爆炸，对所有敌人造成神圣伤害，并治疗盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203666] = {name = "撕成碎片", description = "撕扯目标的血肉，持续5秒，每半秒造成534点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[203671] = {name = "木棍猛击", description = "对施法者前方锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[203685] = {name = "石化血肉", description = "造成1502616点物理伤害并缓慢地将敌人变为石头，每层使移动速度降低5%。在第10层造成石化。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[203694] = {name = "岩石投掷", description = "对10码内的所有敌人造成物理伤害，并将其击倒2秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203700] = {name = "痛苦的灵魂", description = "每1秒造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203712] = {name = "胜利怒吼", description = "向20码内的所有敌人发出咆哮，造成物理伤害，将其击退，并使盟友造成的伤害提高25%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[203719] = {name = "正在拾取", description = "正在拾取\n周期性地召唤蜗牛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203750] = {name = "驱散幻象", description = "移除伪装。", mechanic = nil, range = "18码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[203761] = {name = "探测器", description = "施法者可以看透伪装，潜行和隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203765] = {name = "奥术冲击", description = "用能量冲击目标，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[203767] = {name = "奥术弹幕", description = "向目标发射大量电荷，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203770] = {name = "被亵渎的藤蔓", description = "被亵渎的根须从地下爬出，使10码内的所有玩家无法移动。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[203771] = {name = "亵渎喷发", description = "被亵渎的灵魂爆炸，对10码内的玩家造成7331点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[203787] = {name = "快速传染", description = "疫病在目标体内燃烧，每3秒对目标及其周围10码范围内的所有玩家造成838点自然伤害，持续1.5分钟。\n\n 艾莫莉丝会在地面上使用此技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203800] = {name = "爪掠", description = "用利爪斜掠目标，造成4848899点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[203816] = {name = "精力", description = "骷髅的活力会周期性地提高，造成的伤害提高10%。此效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203817] = {name = "腐化喷发", description = "当被腐化的蘑菇爆炸时，对附近的所有玩家造成3977点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[203827] = {name = "腐化喷发", description = "当被腐化的蘑菇爆炸时，对附近7码内的所有玩家造成121点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[203831] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203834] = {name = "辉煌光环", description = "每秒恢复5%的法力值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203854] = {name = "怒雷破", description = "每秒对施法者前方的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[203858] = {name = "旭日东升踢", description = "施法者向上猛踢，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203859] = {name = "猛虎掌", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203865] = {name = "背刺", description = "猛刺目标，造成物理伤害。当你在目标背后时造成更高的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203869] = {name = "袖剑风暴", description = "向10码内所有敌人投掷飞镖，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203881] = {name = "召唤时光碎片", description = "顾问凡多斯周期性地召唤时光碎片，8秒后引爆。该效果对10码内的所有玩家造成2529点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203882] = {name = "时空放逐", description = "当顾问凡多斯剩余50%生命值时，他将把所有玩家传送到远处，并放逐到时空之中。如果无法在2分钟内再次与其交战，所有玩家都会在时空中迷失并死亡。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[203884] = {name = "治疗之触", description = "召唤自然之力治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[203886] = {name = "奥术感知", description = "奥术感知\n这个生物不会轻易被愚弄。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203888] = {name = "虹吸灵魂", description = "莱索恩从玩家身上抽取灵魂残片，并向他移动。当灵魂残片接触到莱索恩时，将为他和伊森德雷恢复146761点生命。\n\n 莱索恩会在地面上使用这一技能。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[203894] = {name = "雇佣守卫", description = "保护一名客户，让他在下水道不会受到攻击。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203895] = {name = "突袭", description = "从后方猛击目标。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203896] = {name = "黑暗祭品", description = "被吸收的灵魂到达莱索恩的位置时会牺牲自己，为伊森德雷和莱索恩恢复146761点生命。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203898] = {name = "侧击撕碎", description = "在12秒内造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[203956] = {name = "碎地重击", description = "对施法者前方一条直线上的目标造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[203957] = {name = "时空枷锁", description = "永恒怨灵将玩家锁定在时间流中，使其昏迷10秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[203967] = {name = "点燃索迪尔的火葬堆", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203980] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并每5.2秒对其造成一次额外伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[203982] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204028] = {name = "心灵尖刺", description = "造成3791点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[204032] = {name = "眼球炸弹", description = "在随机一名敌人的位置召唤眼球炸弹，稍后爆炸。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204036] = {name = "震地图腾", description = "召唤震地图腾，持续30秒，周期性地对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[204040] = {name = "暗影爆裂", description = "对一个目标爆发能量。6秒后对距离目标最近的三名玩家扩散暗影魔法，每3秒造成416点暗影伤害，并使其移动速度降低10%，持续21秒。此效果可以叠加。\n\n 莱索恩会在飞行时使用此技能。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204041] = {name = "盾牌重击", description = "对一名敌人造成物理伤害，并将其推后一小段距离。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[204042] = {name = "湮灭", description = "对施法者前方直线上的所有敌人造成物理伤害，并使其昏迷1.5秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[204050] = {name = "徘徊烈焰", description = "每次攻击时有几率对目标造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204052] = {name = "横扫千军", description = "对施法者前方区域造成武器伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[204067] = {name = "落石", description = "在敌人的位置造成塌方，对8码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[204078] = {name = "低吼", description = "泰拉尔发出猛烈的龙吼，使所有玩家在恐惧中逃跑，持续3秒。\n\n 泰拉尔会在飞行时使用此技能。", mechanic = "感觉", range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = "魔法"},
[204082] = {name = "乱舞", description = "发动一系列的攻击，对施法者前方锥形范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[204087] = {name = "恐惧之刃", description = "攻击会对施法者前方的敌人造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204092] = {name = "邪能打击", description = "对敌人造成6点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204093] = {name = "暗影束缚", description = "被暗影魔法占据。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[204100] = {name = "泰拉尔之影", description = "泰拉尔分裂自身精华制造出自己的两个影像。影像的生命值和造成的伤害都比泰拉尔低，但会施放和他相同的技能。\n\n 泰拉尔会在地面上使用此技能。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[204114] = {name = "狂热横扫", description = "向敌人发动灌注着狂热邪能的横扫，对施法者前方锥形范围内的敌人造成火焰伤害，并在6秒内对其造成额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[204120] = {name = "贴上炸药", description = "在目标上挂满炸药。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204121] = {name = "眼球炸弹", description = "眼球炸弹将在4秒后爆炸，对4码内的敌人造成40点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204122] = {name = "尾击", description = "对施法者后方的玩家造成3533点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[204133] = {name = "护盾冲锋", description = "向前冲锋，击退直线上的所有敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[204140] = {name = "眼之护盾", description = "攻击传送门守卫者会造成护盾爆炸，对所有敌人造成758点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[204149] = {name = "迅速传送", description = "快速传送到一名远处的敌人身边。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[204159] = {name = "共鸣打击", description = "攻击一名敌人，在其所在位置制造出能量场，每秒对区域内的所有敌人造成奥术伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[204175] = {name = "撕裂", description = "每3秒对一名敌人造成一次物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204179] = {name = "撕裂肉体", description = "对一名敌人造成物理伤害，将其肉体撕裂，在12秒内造成额外的物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204201] = {name = "撕裂投掷", description = "向一名敌人投掷斧头，造成物理伤害。此外，此效果每秒造成物理伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204209] = {name = "撕裂投掷", description = "向一名敌人投掷斧头，造成物理伤害。此外，此效果每秒造成物理伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204213] = {name = "净化邪恶", description = "用火焰净化目标，造成([28.08% of Spell Power])点光辉伤害，并在20秒内额外造成 ([156% of Spell Power]) 点光辉伤害。当你对目标施放苦修时，将扩散到附近 [ 黑暗狂欢 : 2名敌人 / 一名敌人]身上。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[204220] = {name = "乱舞", description = "发动狂风般的打击，每0.5秒对施法者前方的所有敌人造成物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[204223] = {name = "猛烈狂热", description = "成功的近战攻击将使移动速度和近战攻击速度提高10%，持续5秒。此效果可叠加至10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204225] = {name = "萨格拉斯之怒", description = "令你怒火中烧，使造成的伤害提高100%，但移动速度降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[204226] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[204232] = {name = "召唤洛克纳什鳗鱼", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[204237] = {name = "严重受伤", description = "受到重伤。这个单位必须恢复生命值才能够继续战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204238] = {name = "奥术宝珠", description = "向前发射一颗奥术宝珠，对其经过的敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[204242] = {name = "奉献", description = "你的奉献的影响范围扩大15%，且会使范围内的敌人移动速度降低50%。 [ 惩戒 : 你的神圣之锤的影响范围扩大25%，且会使范围内的敌人移动速度降低30。 ]", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204243] = {name = "折磨之眼", description = "凝视一名目标敌人，每1.5秒造成1575892点暗影伤害，持续4.5秒。如果能完整引导法术，目标会被恐惧4秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[204246] = {name = "折磨恐惧", description = "凝视一名目标敌人，每1.5秒造成1575892点暗影伤害，持续4.5秒。如果能完整引导法术，目标会被恐惧4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[204275] = {name = "奥能挥砍", description = "猛击前方18码半圆范围内的所有目标，造成3299点奥术伤害。坦克专精的玩家将受到奥术桎梏的影响。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[204301] = {name = "祝福之锤", description = "投掷出一柄祝福之锤，沿螺旋线向外飞出，对敌人造成([16.25% of Attack Power])点神圣伤害并使其下一次对你造成的伤害降低(攻击强度 * 30 / 100)点。\n\n产生1层神圣能量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204316] = {name = "震荡波", description = "释放压抑的能量，重击地面并造成震荡波，造成4398点自然伤害并将玩家击退，同时摧毁所有的水晶碎片。玩家可以站在水晶碎片后面躲避震荡波。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[204317] = {name = "混乱打击", description = "挥砍目标，造成[500% + ([109.12% of Attack Power])%]点混乱伤害。爆击不会消耗恶魔之怒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204334] = {name = "追踪拳击", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[204337] = {name = "法力之怒", description = "向敌人发动一系列攻击，对施法者前方锥形范围内的敌人造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[204343] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204344] = {name = "背刺", description = "当从后方攻击时对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[204351] = {name = "符文冲击", description = "用毁灭符文冲击敌人，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[204379] = {name = "毁灭符文", description = "召唤一个毁灭符文，5秒后爆炸，对符文范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[204448] = {name = "几丁质外壳", description = "水晶的几丁质外壳包裹着水晶蝎，使受到的伤害降低25%。斯考匹隆受到伤害时，外壳会破裂，其效果也会被削弱。", mechanic = nil, range = "0码 ", cast_time = "14​秒", cooldown = nil, dispel_type = nil},
[204452] = {name = "邪能毁灭", description = "对所有敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[204459] = {name = "易伤外壳", description = "击碎几丁质外壳将使水晶蝎昏迷15秒，使其受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204460] = {name = "冰冻陷阱", description = "将敌人冻结在原地。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204463] = {name = "爆裂溃烂", description = "8秒后对所有盟友造成6861点疫病伤害。距离越远的盟友受到的伤害越低。\n\n 此外，爆炸时还会形成几块污染之地。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204464] = {name = "发射瘟疫凝胶", description = "向一名敌人发射出令人作呕的瘟疫凝胶，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[204469] = {name = "喷射瘟疫", description = "持续喷射出瘟疫之云，每1秒对施法者前方的敌人造成自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[204471] = {name = "聚焦冲击", description = "面向一个方向释放奥术能量，对击中的目标造成7789点奥术伤害，并使其昏迷6秒，连续命中会延长昏迷时间。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[204472] = {name = "刺骨黑暗", description = "每1秒对前方所有敌人造成暗影冰霜伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[204492] = {name = "箭雨", description = "每秒发射一波箭雨，持续6秒，对施法者前方的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[204504] = {name = "感染", description = "无论被何种方式造成瘟疫伤害时，玩家都会获得感染效果，每2秒受到210点瘟疫伤害。此效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204515] = {name = "艾萨拉的意志", description = "接受艾萨拉的意志，急速提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204517] = {name = "灵魂疲惫", description = "受到的伤害提高150%，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[204539] = {name = "净化凝视", description = "净化一个敌方目标，移除1个有益的魔法效果和卓格伪装。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[204573] = {name = "流畅打击", description = "对施法者前方锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[204582] = {name = "狂暴", description = "拉古尔的流毒尖牙有几率使当前目标感染疫病。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[204593] = {name = "雄鹰守护", description = "造成的伤害提高50%。\n 近战、远程攻击及施法速度提高50%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204598] = {name = "烈焰咒符", description = "在目标位置放置一个烈焰咒符，于2秒后激活。\n\n 对所有受到咒符影响的敌人造成([53.2827% of Attack Power])点 火焰 伤害，并在8秒内额外造成([133.385% of Attack Power])点 火焰 伤害。\n\n产生30点恶魔之怒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204604] = {name = "生命通道", description = "每1秒为目标恢复2%的生命值，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[204611] = {name = "粉碎之握", description = "橡树之心将目标举到空中进行挤压，每1秒造成4848899点自然伤害，持续5秒。然后橡树之心将目标掷到地面上，对区域内的所有人造成4848899点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "700​毫秒", cooldown = "15​秒", dispel_type = nil},
[204624] = {name = "空中飞人", description = "接近时可获得滚地翻、真气突或踏雾而行的使用次数。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204637] = {name = "冥想", description = "冥想\n陷入冥想。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[204647] = {name = "震荡大地", description = "重击地面，使猛烈的能量通过土地传播出去，对前方锥形范围内的敌人造成7636482点自然伤害，并对其施加静电冲击效果。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[204653] = {name = "鲁莽", description = "受到的伤害提高25%。\n 造成的伤害提高25%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204654] = {name = "平衡", description = "这个单位正在全力防御，造成的伤害降低。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204659] = {name = "鲜血收割", description = "收割施法者前方的多个目标，造成6点物理伤害并将其击退，如果击中目标则使施法者获得5点怒气。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[204666] = {name = "碎裂之土", description = "撕裂施法者周围的地面，造成5091344点自然伤害，并将敌人击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[204667] = {name = "梦魇之息", description = "对施法者前方锥形范围内的敌人造成10910022点火焰伤害并将其点燃，每2秒造成3879119点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[204669] = {name = "燃烧猛击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[204677] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1点火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[204682] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[204686] = {name = "暗影箭雨", description = "对附近所有敌人造成125点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[204689] = {name = "末日迫近", description = "在15秒后对目标敌人造成6点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[204697] = {name = "毒蝎虫群", description = "使附近的蝎群蜂拥而上，急速提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204702] = {name = "生锈的钩子", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[204707] = {name = "窒息云雾", description = "制造出一片恶臭的气态云雾，对附近的敌人造成自然伤害。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204731] = {name = "恐惧蔓延", description = "惊怖恐魔周围5码内的玩家造成的伤害降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204733] = {name = "不稳定的几丁质", description = "蝎子体表覆盖着不稳定的几丁质，死亡时会发生爆炸，对附近15码内的敌人造成3665点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204734] = {name = "凤凰之箭", description = "向前方发射一支烈焰箭矢，对其路径上的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[204735] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[204736] = {name = "邪火之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成0点火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[204737] = {name = "暴风雪", description = "冰块砸向目标区域，持续造成冰霜伤害，并使敌人速度减慢。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204747] = {name = "战争践踏", description = "用脚踩踏地面，对8码范围内的敌人造成物理伤害，并使其昏迷1.5秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204752] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[204756] = {name = "真言术：障", description = "神圣能量壁垒保护友方目标，吸收接下来的22点伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[204760] = {name = "真言术：障", description = "神圣能量壁垒保护友方目标，吸收接下来的22点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204764] = {name = "艾露恩的诅咒", description = "被艾露恩诅咒，这个生物受到的奥术伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204766] = {name = "能量涌动", description = "向目标发射一波奥术魔法冲击，造成642点奥术伤害，并在3秒内每0.5秒造成额外的74点奥术伤害。此效果可以叠加。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204767] = {name = "腐化吐息", description = "向前方喷吐腐化气息，对45码内的玩家造成2718点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[204773] = {name = "淹没", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[204779] = {name = "飘走", description = "被裹在气泡中飘走！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[204795] = {name = "迷雾诅咒", description = "使一名敌人受到的物理与魔法伤害提高2%，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[204802] = {name = "迷雾诅咒", description = "使一名敌人受到的物理与魔法伤害提高2%，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = "诅咒"},
[204829] = {name = "邪能软泥怪", description = "周期性造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204851] = {name = "气流漩涡", description = "召唤旋风吹走敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[204852] = {name = "苏醒之根", description = "向附近的所有敌人投掷长矛，造成1333447点物理伤害，并将其定在原地，直到被摧毁为止。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204853] = {name = "强风", description = "向后跳跃，并将你前方的敌人推开。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[204866] = {name = "主母咆哮", description = "发出咆哮，对小队造成7636482点自然伤害，并唤醒沉睡中的蜥蜴。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[204876] = {name = "邪能毁灭", description = "每1秒从战斧中引导出邪能毁灭，持续6秒。邪能毁灭对50码内的敌人造成817点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[204882] = {name = "召唤背信者", description = "在施法者身边召唤一个恶臭的死亡猎手。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204884] = {name = "法术封锁", description = "反制一名敌人的法术，使其沉默，在4秒内无法施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[204885] = {name = "吞噬魔法", description = "净化敌人身上的1个有益魔法效果，为施法者恢复15%的生命。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[204892] = {name = "碾骨者", description = "迅速撕咬目标，每0.5秒造成0点物理伤害，持续3秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[204893] = {name = "矿脉之击", description = "你能闻到它的味道！就在你前面的什么地方。把你手里的家伙扔过去，看看能不能砸到它吧。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[204895] = {name = "灵魂挥砍", description = "对邪能领主前方的敌人造成4552点暗影伤害，并使其受到的治疗与吸收效果降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[204896] = {name = "吸取生命", description = "从一名敌人身上吸取生命，每2秒造成4点暗影伤害，同时为施法者恢复2%的生命值。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = "魔法"},
[204897] = {name = "天启死亡之刃", description = "使用符文剑天启发动致命的打击。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[204901] = {name = "腐臭蜂群", description = "混乱魔法巨浪扫过施法者面前所有敌人，造成2479点暗影伤害，并每2秒额外造成758点暗影伤害，持续8秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[204905] = {name = "石块", description = "向目标发射一个石块，对2.5码范围内的敌人造成2899496点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[204911] = {name = "恶臭溃烂", description = "食尸鬼喷出恶臭的气体，对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[204913] = {name = "投掷胆汁", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[204915] = {name = "召唤恶臭的死亡猎手", description = "在施法者身边召唤一个恶臭的死亡猎手。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204933] = {name = "奥术爆裂", description = "对目标玩家施放冲击，造成奥术伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[204935] = {name = "奥术之怒", description = "施放奥术能量冲击，对目标区域内的敌人造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[204947] = {name = "吸血顺劈", description = "恐惧魔王对前方的目标发动顺劈，造成3334点暗影伤害，并吸收同等数量的生命。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[204951] = {name = "心灵震爆", description = "造成2529点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[204962] = {name = "暗影炸弹", description = "造成伤害并对冲击击中的敌人施放暗影炸弹。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204963] = {name = "暗影箭雨", description = "向所有玩家射出暗影能量箭雨，造成2529点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[204966] = {name = "召唤暗影兽", description = "在附近玩家的位置召唤暗影兽。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[204967] = {name = "倒钩撕咬", description = "施法者发动痛击，撕咬前方15码内的所有敌人，对其巨口接触到的所有玩家造成4448526点物理伤害。\n 此次攻击的受害者受到出血倒钩的影响，血流不止，每2秒受到462064点伤害，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[204968] = {name = "出血倒钩", description = "施法者发动痛击，撕咬前方15码内的所有敌人，对其巨口接触到的所有玩家造成4448526点物理伤害。\n 此次攻击的受害者受到出血倒钩的影响，血流不止，每2秒受到462064点伤害，持续10秒。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[204970] = {name = "剧毒喷吐", description = "施法者向附近的目标喷出许多粘稠的胆汁水珠。\n 每个水珠接触目标时会留下一个恶臭水池，对站在水池中的所有玩家造成808942点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[204986] = {name = "探矿", description = "狠狠地砸你前面的地面，看能不能找到矿石。如果砸到其他的什么东西……也不是你的错。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = "2​秒", dispel_type = nil},
[204993] = {name = "好运", description = "这是淘金的疯狂！快跑吧，路上遇到什么砸碎什么！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[205007] = {name = "熔火之心", description = nil, mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[205015] = {name = "渗透暗影", description = "每秒造成1013点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205043] = {name = "感染意志", description = "尼珊德拉的腐蚀控制感染达到10层或更高的所有玩家，使其周期性地施放扩散感染。\n\n 对被控制意志的玩家造成足够伤害时可以解除此效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205046] = {name = "邪能挥砍", description = "横扫打击，攻击施法者前方的所有敌人。对目标造成5179点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205061] = {name = "控制项圈", description = "控制项圈\n强大的法术使这个生物变得顺从。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205081] = {name = "邪能护盾爆炸", description = "对愤怒领主盾卫前方的敌人造成5058点火焰伤害，并将其击退。", mechanic = nil, range = "150码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[205082] = {name = "愤怒之盾", description = "造成4046点物理伤害，并弹向附近的敌人，造成的伤害降低。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205088] = {name = "炽燃地狱火", description = "每1秒对10码内的敌人造成708点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[205090] = {name = "邪能重击", description = "用邪能猛击地面，使一条直线上的地面喷发出邪能喷泉。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[205093] = {name = "刃舞", description = "在阴影中穿行，攻击随机敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[205096] = {name = "邪能污秽", description = "每1秒造成506点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "毒药"},
[205097] = {name = "邪能致盲", description = "使目标暂时失明并迷惑地乱转，持续最多4秒。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[205099] = {name = "暗影治疗", description = "为20码内的盟友恢复生命值，其数值相当于所造成暗影伤害的100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205102] = {name = "灵魂喷发", description = "在目标位置制造灵魂喷发，对5码内的敌人造成3693点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[205103] = {name = "暗影冲击", description = "造成1517点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[205108] = {name = "侵掠突袭", description = "施法者每0.5秒对前方的所有敌人发动攻击，持续4秒，每次攻击会造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[205110] = {name = "吸取精华", description = "急速提高10%，持续20秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[205111] = {name = "吸取精华", description = "从一名敌人身上吸取生命值，每2秒造成582点暗影伤害，并使急速提高10%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = "魔法"},
[205113] = {name = "腐甲之噬", description = "攻击有一定几率造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205115] = {name = "毁灭旋风", description = "每0.3秒对周围的敌人造成304点物理伤害，并使其移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205118] = {name = "邪能熔岩光束", description = "对附近的敌人造成708点连锁火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[205121] = {name = "混乱之箭", description = "对随机一名敌方目标造成3945点混乱伤害。", mechanic = nil, range = "50码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[205123] = {name = "烧尽", description = "造成1517点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[205124] = {name = "吞噬魔法", description = "净化敌人身上的2个有益魔法效果，为施法者恢复20%的生命。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[205155] = {name = "盾牌格挡", description = "使施法者的格挡几率提高100%，持续8秒，但只能格挡5次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205157] = {name = "投掷石块", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205187] = {name = "残废术", description = "致残目标，造成暗影伤害并使其近战和法术急速降低30%，移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[205231] = {name = "眼棱", description = "发射眼棱，造成([135.29% of Spell Power])点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[205258] = {name = "炽燃地狱火", description = "对10码内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205287] = {name = "升腾", description = "飞升至英灵殿。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[205289] = {name = "毒蝎之赐", description = "蝎群变得越来越躁动不安，每隔一段时间造成的伤害提高15%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205298] = {name = "腐蚀精华", description = "每隔一段时间，艾莫莉丝周围出现腐蚀精华。\n\n 艾莫莉丝会在地面上使用此技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205300] = {name = "腐蚀", description = "腐化喷发，对所有玩家造成1262点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[205303] = {name = "灭世践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[205306] = {name = "战争践踏", description = "对施法者周围15码内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[205327] = {name = "振奋怒吼", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205341] = {name = "渗漏之雾", description = "泰拉尔体内渗透出梦魇迷雾。如果玩家碰到迷雾则会沉睡6秒，在此期间每1秒受到792点自然伤害。\n\n 泰拉尔会在地面上使用此技能。", mechanic = "睡眠中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[205344] = {name = "毁灭之球", description = "克洛苏斯向目标投出一颗邪能之球，5秒后命中，对所有敌人造成14844点火焰伤害。离冲击点越远受到的伤害越低。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205355] = {name = "腐臭蜂群", description = "混乱魔法巨浪扫过施法者面前所有敌人，造成暗影伤害，并在之后的8秒内每2秒造成一次额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[205365] = {name = "套索射击", description = "射出一卷套索缠绕目标，造成物理伤害，并使其定身3秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[205370] = {name = "邪能光束", description = "克洛苏斯从一只手掌中发出邪能能量光线，对影响到的所有敌人造成32986点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[205380] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[205408] = {name = "强力联结", description = "用星座标记玩家。被标记为相同星座的玩家相互接触时将清除他们的星座标记。被标记为不同星座的玩家相互接触，则会触发星象三角效果。\n\n 如果星座标记在持续时间内没有被移除，同样会触发星象三角效果。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[205420] = {name = "燃烧的沥青", description = "克洛苏斯从肩膀上释放燃烧的沥青冲击。每团沥青会对着陆点3码范围内的所有敌人造成3720点火焰伤害。如果燃烧的沥青没有命中玩家，则会形成一个燃烧的余烬。", mechanic = nil, range = "150码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[205421] = {name = "哀恸箭", description = "刺耳的女妖之嚎从箭矢的落点发出，造成暗影伤害，并使周围的目标沉默。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[205424] = {name = "与海拉沟通", description = "与海拉沟通\n在与海拉沟通时暂时无敌。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205429] = {name = "星座：巨蟹", description = "用星座标记玩家。被标记为相同星座的玩家相互接触时将清除他们的星座标记。被标记为不同星座的玩家相互接触，则会触发星象三角效果。\n\n 如果星座标记在持续时间内没有被移除，同样会触发星象三角效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205462] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[205473] = {name = "冰刺", description = "施放寒冰箭 或冰风暴时，你会获得一个冰刺。施放冰枪术会向目标逐个发射已储存的所有冰刺，每个冰刺可造成([0.1% of Spell Power])点冰霜伤害。\n\n 最多能储存5个冰刺。超出储存上限的冰刺将会自动发射。\n\n 寒冰宝珠、暴风雪、 和彗星风暴的伤害提高13%。\n\n 冰枪术、冰川尖刺和冰霜射线的伤害提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205486] = {name = "星爆", description = "向目标发射一支星界物质箭，造成10509点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[205513] = {name = "破甲攻击", description = "护甲值降低5%，持续10秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205520] = {name = "闪电风暴", description = "在敌人的位置召唤一道风暴，对3码内的所有敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[205549] = {name = "腐坏之喉", description = "向一个随机敌人的位置处喷吐一团毒液，接触后造成2424449点自然伤害，并留下一滩剧毒胆汁。\n\n 此外，踩在胆汁上的所有人移动速度会降低50%。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[205588] = {name = "梦魇召唤", description = "萨维斯召唤梦魇的黑暗，汲取超凡恐魔的力量来强化自己。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205605] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "魔法"},
[205611] = {name = "毒瘴", description = "梦魇影像在其周围20码制造毒雾区域，每1秒对身陷其中的玩家造成522点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205621] = {name = "吞噬暗影", description = "发出刺耳的叫喊，对8码内的所有玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[205644] = {name = "自然之力", description = "嘲讽目标攻击树人。", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[205646] = {name = "邪魂顺劈", description = "对施法者前方10码锥形范围内的敌人造成混乱伤害，使其受到的治疗效果降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[205648] = {name = "风怒", description = "将风元素灌注进你的主手武器之中，持续1小时。每次主手武器攻击都有25%的几率触发 [ 不羁之风 : 三次 / 两次]额外攻击，每次造成([27.945% of Attack Power])%点物理伤害。 [ 强风 : 每次风怒攻击之后，接下来15秒内的风怒攻击伤害会提高15%，最多可叠加5次。 ]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205649] = {name = "邪能喷射", description = "制造一个邪能能量之球，随后爆炸，向多个玩家发射飞弹，立即造成3665点火焰伤害，并在此后的8秒内每2秒造成2969点火焰伤害。每当造成伤害时，还将留下一滩邪能烈焰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205660] = {name = "影霜碎片", description = "发射一枚带有黑暗能量的冰冻碎片，对一名敌人造成暗影冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[205689] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[205708] = {name = "冰冻", description = "被冰冻，移动速度降低50%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[205726] = {name = "混沌炸弹", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205747] = {name = "投掷石块", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[205760] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[205762] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205763] = {name = "黑箭", description = "向目标射出一支黑箭，使你对其造成的所有伤害提高22%，并在15秒内造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[205765] = {name = "多重射击", description = "对一个敌人及其周围的盟友射出一串飞弹，最多可攻击3个目标，造成普通伤害并附加额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205771] = {name = "折磨锁定", description = "潜伏恐魔选择了锁定的目标。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[205780] = {name = "折磨引爆", description = "潜伏恐魔来到敌人附近时会发生爆炸，对周围所有敌人造成3666点暗影伤害，并使其获得30点腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205784] = {name = "寒冰弹", description = "为你的远程武器装备特殊弹药，持续1小时。每次自动射击都会额外造成([2.028% of Attack Power])%点冰霜伤害，并使目标的移动速度降低30%，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205810] = {name = "装载源质矿石", description = "携带着一批源质矿石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205811] = {name = "邪魂顺劈", description = "对施法者前方20码锥形范围内的敌人造成1500点火焰伤害，并使其受到的治疗效果降低50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[205818] = {name = "邪能打击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205826] = {name = "邪焰护盾", description = "一面邪焰护盾包围施法者，对附近敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205828] = {name = "炽热踩踏", description = "带着燃烧的怒火践踏地面，对8码内的敌人造成火焰伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205830] = {name = "冲击波", description = "击退30码内的敌人，使其昏迷；并对30码内的敌人造成1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[205839] = {name = "投石车伤害", description = "投石车伤害\n受损。可以修复。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205862] = {name = "猛击", description = "克洛苏斯用双拳砸向桥面，制造出一道冲击波，对所有玩家造成15577点物理伤害。\n\n 站在拳头下面的玩家会受到18326点物理伤害。如果两个拳头的伤害都被玩家承担，对其他玩家造成的伤害降低至6671点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[205909] = {name = "满帆", description = "移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[205947] = {name = "灌能外壳", description = "重新生成外壳时注入暗夜井的能量，使其造成的伤害提高10%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[205984] = {name = "重力之引", description = "目标玩家从虚空中吸引碎石，每隔一段时间受到平台周围的碎石冲击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206019] = {name = "腐蚀之触", description = "死亡时腐蚀一名敌人，使其在10秒后爆炸，对其自身及周围8码内的所有盟友造成11313693点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[206184] = {name = "冥想", description = "冥想\n陷入冥想。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[206200] = {name = "投掷火药桶", description = "投掷一个火药桶。碰到地面时火药桶会自动爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[206202] = {name = "引爆火药桶", description = "在火药桶落到地面上之前将其引爆。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206203] = {name = "TURTLE 06 Bomb Time Cast at Bunny", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206205] = {name = "火药桶自爆", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206208] = {name = "Powder Keg Visual Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206219] = {name = "液态地狱火", description = "制造一个巨大的邪火之球，砸向目标所在的位置，造成12828点火焰伤害，距离越远，受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[206220] = {name = "强化液态地狱火", description = "制造一个巨大的邪火之球，砸向目标所在的位置，造成7857点火焰伤害，距离越远，受到的伤害越低，并将地面点燃，持续3分钟。燃烧的地面每秒对站在上面的敌人造成1833点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[206221] = {name = "强化邪能束缚", description = "将目标击退并束缚在一个位置，诱捕目标，速度降低70%，并每半秒造成257点火焰伤害。束缚被打破时会发生爆炸，对5码内的目标造成总计40316点伤害，由所有被击中的目标均摊。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[206222] = {name = "邪能束缚", description = "将目标束缚在一个位置，诱捕目标，速度降低50%，并每半秒造成198点火焰伤害。束缚被打破时会发生爆炸，对5码内的目标造成总计34819点伤害，由所有被击中的目标均摊。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[206229] = {name = "喷发", description = "召唤大地的力量碾压敌人，在附近造成喷发。每根柱子对5码内的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[206259] = {name = "突袭", description = nil, mechanic = "定身", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206306] = {name = "召唤被束缚的元素", description = "召唤一个灰岩碎片卫士，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[206311] = {name = "幻象之夜", description = "提克迪奥斯化身成蝠群，将所有玩家困在可怕的幻象中，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206351] = {name = "邪能爆发", description = "向一名随机目标发射邪火箭矢，击中时爆炸，对5码内的所有敌人造成3365点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[206355] = {name = "强力践踏", description = nil, mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[206372] = {name = "沸腾疫病饮剂", description = "喝下强效瘟疫药水，造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[206387] = {name = "窃取光明", description = "施法者从目标身上窃取艾露恩之光。击败这个生物后艾露恩之光会掉落在附近。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206388] = {name = "邪能爆发", description = "向目标发射一支邪能箭矢，立即造成4101点火焰伤害，并每1.5秒额外造成158点火焰伤害，持续7.5秒。\n\n 此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[206398] = {name = "邪能烈焰", description = "每1秒对邪能烈焰池中的玩家造成1466点火焰伤害。\n\n 此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206413] = {name = "潮汐主母的尖叫", description = "潮汐主母的尖叫让所有玩家昏迷15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206458] = {name = "碎裂灵魂", description = "碎裂灵魂\n吸收受到的所有治疗效果。\n其他玩家接触到你的碎裂灵魂时，会移除此效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206459] = {name = "暗影突击", description = "攻击目标，造成5517368点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[206463] = {name = "大地之击", description = "将大地之力灌注到施法者体内，持续6秒，使其攻击能够造成额外的物理伤害，并将目标击倒，持续0.8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[206464] = {name = "日冕喷射", description = "制造一个不稳定的能量球，在一小段时间后爆炸，向附近的玩家发射飞弹，立即造成5182点火焰伤害，并且每2秒造成2221点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206482] = {name = "奥术渗流", description = "构造体被击中时会渗出胆汁，在随机位置制造奥术之池，每1秒造成1736点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206506] = {name = "撕裂的灵魂", description = "向当前的目标俯冲，造成51312点物理伤害，并制造出数道向外飞散的暗影魔法弧光。每道弧光将从击中的目标身上剥离灵魂碎片，将碎片扔进场地。这个 碎裂灵魂 将会吸收受到的所有治疗，直到其他玩家将其拣起为止。\n\n 拣起 碎裂灵魂 将对2码内的所有目标造成4582点暗影伤害，并使他们受到 撕裂 效果，使其受到的 撕裂 的伤害提高900%。\n\n 一旦目标拾取了自己的灵魂碎片，将会额外受到 撕裂的灵魂 的影响，吸收25820点受到的治疗。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206514] = {name = "邪能挥发", description = "通过聚焦通道倾泄邪能，每半秒对被能量击中的敌人造成1484点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[206516] = {name = "阿曼苏尔之眼", description = "阿曼苏尔之眼的旋转之环使人无法接近古尔丹，并保护他免受伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206517] = {name = "邪能新星", description = "对所有玩家造成39583点火焰伤害，离施法者越远伤害越低。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[206557] = {name = "狂热者", description = "崔利艾克斯被狂热者人格占据，提高奥术长矛的使用频率。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206559] = {name = "看管者", description = "崔利艾克斯被看管者人格占据，不再抱有敌意。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206560] = {name = "清洁者", description = "崔利艾克斯被清洁者人格占据，想要将整个团队从这个世界上清除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206564] = {name = "邪能风暴", description = "召唤火焰之雨，每秒对指定区域中的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206565] = {name = "寒冰凝视", description = "成功的近战伤害将冻结敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206585] = {name = "绝对零度", description = "每2秒造成14807点冰霜伤害。此效果可叠加。\n\n 只有站在至少3名其他玩家周围5码以内才能移除此效果。\n\n 帮助盟友移除绝对零度的玩家将受到冰冻效果影响，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206607] = {name = "时光粒子", description = "每一层效果每2秒对受害者造成389点奥术伤害。如果受害者身上的时光粒子效果超过9层，则会产生 时光过载 。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206609] = {name = "时间释放", description = "在目标身上施放治疗吸收效果。效果结束时，根据剩余的吸收量，对所有敌人造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206617] = {name = "时间炸弹", description = "在目标身上放置一颗时间炸弹，持续时间不固定。当效果结束时，所有玩家将受到5278点奥术伤害，离爆炸地点越远的受害者受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206636] = {name = "冲锋", description = "向一名敌人冲锋，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206641] = {name = "奥术猛袭", description = "用奥术的利爪分袭两个目标，造成总计21609点奥术伤害。同时对当前目标施放负面状态，使其受到的所有伤害提高35%，持续30秒。该效果可叠加。", mechanic = nil, range = "7码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[206645] = {name = "法力割裂", description = "构造体中喷涌出法力，每1秒对随机目标造成1204点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206648] = {name = "猎豹形态", description = "变形成为一头猎豹，攻击速度提高0%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206651] = {name = "晦暗灵魂", description = "萨维斯污染目标的灵魂，每1秒造成744点暗影伤害，直到被移除为止。\n 驱散晦暗灵魂将对25码内的所有人造成4750点暗影伤害。驱散者获得25点腐蚀，并受到暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[206675] = {name = "破碎精华", description = "用一次沉重的挥砍劈开敌人的灵魂，造成73302点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[206677] = {name = "灼烧烙印", description = "每隔一段时间，克洛苏斯给当前的目标打上烙印，每1秒对其造成882点火焰伤害，持续20秒。此效果可叠加。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206725] = {name = "煽动狂乱", description = "煽动附近所有烈焰猎犬使其进入疯狂状态，使他们的攻击速度和移动速度提高30%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[206727] = {name = "腐化之击", description = "用一把腐化的利刃打击一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[206744] = {name = "黑暗收割", description = "召唤黑暗收割，每2秒造成4471点暗影伤害，在4秒内驱逐灵魂之井中存储的所有灵魂。驱逐出的每个灵魂都会剧烈爆发，对所有敌人造成2749点暗影伤害。\n\n 当灵魂之井充满后，新吸入的灵魂会立即造成黑暗收割爆发。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[206762] = {name = "恐惧尖叫", description = "阿拉韦斯特发出尖叫，让附近的敌人因恐惧而逃跑。", mechanic = "感觉", range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[206788] = {name = "毒性薄片", description = "向随机位置投掷有毒的蛋糕薄片，击中时造成1486点自然伤害。吃下蛋糕会在20秒内每1秒受到446点自然伤害。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = "4​秒", dispel_type = nil},
[206794] = {name = "新星", description = "召唤一道新星，对12码范围内的敌人造成极高的火焰伤害，并在接下来的4秒内每1秒造成额外的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[206795] = {name = "毁灭撕咬", description = "撕咬敌人的护甲，使其护甲值降低25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206820] = {name = "净化之怒", description = "怒火升腾，用奥术飞弹毁灭留在地上的所有食物。每摧毁一份食物就会对团队造成4948点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.25​秒", cooldown = "2​秒", dispel_type = nil},
[206831] = {name = "炼金炸弹", description = "一枚炸弹，命中后爆炸，对范围内的目标造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206840] = {name = "维斯瑞兹的凝视", description = "在目标位置召唤维斯瑞兹的凝视，引导一道魔法光束，对光束击中的玩家造成2969点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[206847] = {name = "寄生伤口", description = "一只寄生暗影恶魔潜伏进目标体内，每2秒造成3793点暗影伤害，持续10秒。当持续时间结束时，暗影恶魔离开目标并开始寻找新的猎物，对之前的宿主造成1833点暗影伤害，并击退他周围6码内的所有玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206851] = {name = "复仇旋风", description = "向目标方向发出一阵金属旋风，使命中的敌人流血，造成物理伤害。旋风在接触到目标后会变强。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[206866] = {name = "还击", description = "激活之后，使你的招架几率提高100%，敌方远程攻击对你的命中几率降低100%，并使你有100%的几率偏转法术，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206867] = {name = "背砍", description = "在阴影中穿行，攻击敌人的后背，在10秒内造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206868] = {name = "战斗疲劳", description = "造成的物理伤害提高4%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206881] = {name = "炽燃地狱火", description = "每1秒对20码内的敌人造成火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[206883] = {name = "灵魂漩涡", description = "向目标位置投出一个渴望灵魂的牢笼，将敌人拉向牢笼，每秒造成916点暗影伤害，持续6秒。位于牢笼附近的敌人会受到 撕裂灵魂 的影响，受到的物理伤害提高100%，每3秒受到367点暗影伤害，持续12秒。此效果可叠加。\n\n 再次施放会使牵引效果提高100%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[206893] = {name = "吸血光环", description = "提克迪奥斯30码范围内的盟友会受到相当于其近战造成伤害0%的治疗量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206895] = {name = "朝生暮死", description = "虚空触须在不同的现实位面之间来回切换，免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[206896] = {name = "撕裂灵魂", description = "向目标位置投出一个渴望灵魂的牢笼，将敌人拉向牢笼，每秒造成916点暗影伤害，持续6秒。位于牢笼附近的敌人会受到 撕裂灵魂 的影响，受到的物理伤害提高100%，每3秒受到367点暗影伤害，持续 12秒 。此效果可叠加。\n\n 再次施放会使牵引效果提高100%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206899] = {name = "熵能恢复", description = "每2秒为施法者恢复2%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206904] = {name = "萎缩", description = "索斯奥兹引导虚空能量，每2秒对附近的所有敌人造成暗影伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[206905] = {name = "海底行者药水", description = "海底行者药水\n可以在水下呼吸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206920] = {name = "梦魇箭", description = "发射一枚梦魇能量箭矢，造成668点暗影伤害并造成5点腐蚀。", mechanic = nil, range = "100码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[206921] = {name = "寒冰爆发", description = "向目标发射一枚寒冰箭矢，对目标及其周围6码内的其他玩家造成10252点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[206922] = {name = "饕餮暗影", description = "索斯奥兹从附近的敌人身上吸取生命。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[206936] = {name = "寒冰喷射", description = "制造一个寒冰之球，经过很短的时间后碎开，立即造成3665点冰霜伤害，并在此后每2秒造成2969点冰霜伤害，持续10秒。在10秒内会逐渐降低所受影响的敌人的移动速度，直至使其完全无法移动，然后敌人会发生碎裂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206939] = {name = "灵魂之井", description = "召唤一个灵魂之井，存储玩家灵魂的碎片。古尔丹会周期性地施放 灵魂虹吸 ，将灵魂碎片储存在井里。\n\n 站在灵魂之井之中时，每秒会受到825点暗影伤害，并使敌人无视你。", mechanic = nil, range = "50000码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[206946] = {name = "虚空裂隙", description = "召唤8个血肉之子协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[206949] = {name = "严寒新星", description = "对所有玩家造成160000点冰霜伤害。5码内每有一名其他玩家，此伤害就会降低，有四名玩家时减伤效果达到最大。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[206955] = {name = "刺豚鱼", description = "向目标地点吐出一条河豚鱼。3秒钟后，河豚鱼会爆炸。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206957] = {name = "巨大软泥", description = "对附近的敌人造成自然伤害，并施加巨大软泥效果，持续8秒，使其移动速度降低并对其造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206965] = {name = "虚空爆炸", description = "向目标发射一支虚空能量箭，在此后的6秒内每2秒造成247点暗影伤害。\n\n 当虚空爆炸的效果结束后，会跳向其他两个目标，两个目标都会获得该效果结束时所叠加层数的一半。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[206972] = {name = "硬壳击碎", description = "重击敌人的护甲，使其护甲值降低25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[206983] = {name = "暗影凝视", description = "从扭曲虚空中凝视一个目标，使目标昏迷并追逐它。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[206995] = {name = "潮汐喷发", description = "潮汐喷薄而出，对附近的敌人造成自然伤害，并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[207002] = {name = "深水炸弹", description = "向一名敌人投掷水桶，对5码内的所有敌人造成自然伤害。", mechanic = nil, range = "8—60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[207006] = {name = "黑暗冲击", description = "冲击目标，造成4581点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[207041] = {name = "触须鞭打", description = "虚空触须开始旋转，造成物理伤害，并击退8码内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207042] = {name = "撕裂现实", description = "扎卡兹在现实中撕出孔洞，对站在其中的所有敌人造成暗影伤害。\n\n 此外孔洞中还会周期性地涌出血肉之子，攻击附近所有玩家。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[207056] = {name = "盘旋之风", description = "向40码内的一名敌人释放出一股强劲的旋风，对卷进旋风中的敌人造成冰霜伤害并将其击飞。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[207059] = {name = "萨吉塔鱼叉", description = "向目标发射一枚巨大的鱼叉，造成大量的物理伤害，并忽略护甲。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[207064] = {name = "萨吉塔冲击", description = "狂野地射击，对一名敌人造成物理伤害，并击退施法者周围15码范围内的目标。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[207072] = {name = "酷寒", description = "马瓦塔奇在它附近召唤出猛烈的风暴，对45码范围内的敌人造成冰霜伤害，并使其受到的冰霜伤害提高。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207084] = {name = "暴风雪", description = "寒冰碎片连续攻击目标区域，持续造成冰霜伤害，并使敌人减速。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[207166] = {name = "暗影治疗", description = "扎卡兹引导虚空能量，重新为自己注入活力，恢复15%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "1.5​秒", dispel_type = nil},
[207175] = {name = "灵魂汲取", description = "扎卡兹撕裂前方锥形范围内所有目标的神智，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[207196] = {name = "奥术冲击", description = "用能量冲击目标，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[207199] = {name = "奥术屏障", description = "为一个盟友施放奥术壁垒，吸收0%受到的伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = "魔法"},
[207228] = {name = "扭曲暗夜井", description = "施法者扭曲暗夜井，对所有玩家造成733点奥术伤害。\n\n 每次施放此法术都会使施法者接下来施放的扭曲伤害提高20%。", mechanic = nil, range = "500码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[207244] = {name = "阴影分裂", description = "施法者分裂成三个阴暗的无面者碎片。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[207258] = {name = "潜藏腐烂", description = "每2秒对附近的敌人造成暗影伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[207261] = {name = "共鸣挥砍", description = "发动挥砍，对击中的玩家造成12122247点奥术伤害，并使其昏迷4秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[207275] = {name = "潜藏腐烂", description = "每2秒对附近的敌人造成暗影伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[207278] = {name = "奥术锁定", description = "束缚所有玩家的双脚，立即对其施放3层奥术锁定效果，持续20秒。每层奥术锁定每1秒造成969780点奥术伤害，并使其移动速度降低30%。跳起可以移除一层奥术锁定效果。", mechanic = "被诱捕", range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[207292] = {name = "熔火喷涌", description = "对选定区域内所有敌人造成0点火焰伤害并将其击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[207298] = {name = "岩浆迸发", description = "生成一片岩浆之地，每3秒对效果范围内的单位造成300点火焰伤害，并使其移动速度降低30%。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[207315] = {name = "熔渣之箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[207327] = {name = "净化毁灭", description = "如果引导完成，清扫器会爆炸，对团队造成10262点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[207342] = {name = "迷惑", description = "使你的攻击间隔缩短50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[207344] = {name = "窃取精华", description = "向目标射出一团暗影魔法，窃取一个生命精华碎片。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "魔法"},
[207345] = {name = "偷来的精华", description = "从其他人身上偷取的生命精华强化施法者的法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[207409] = {name = "腐蚀：疯狂", description = "目标被魅惑，变成一只疯狂生物。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[207421] = {name = "暗影契约", description = "在施法者与目标之间传输生命。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[207422] = {name = "暗影箭雨", description = "发射黑暗魔法箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[207439] = {name = "虚空新星", description = "造成3464点暗影伤害，并给所有玩家增加一层虚空爆炸的层数。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[207451] = {name = "邪能火球", description = "点燃什么东西。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[207495] = {name = "先祖护佑", description = "在目标位置召唤一个图腾，持续30秒。图腾周围 [ 图腾集中 : 23 / 20]码内的盟友生命值提高10%。如果一名盟友死去，将使其起死回生，恢复20%的生命和法力值，同时图腾将会被消耗。\n\n 如果盟友一次承受了大量伤害而死，将无法被复活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207499] = {name = "鱼叉猛攻", description = "对潮汐主母和她的鳞卫造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[207502] = {name = "多汁盛宴", description = "向随机敌人投掷多汁的菜肴。吃下菜肴会获得一个护盾，吸收19365点伤害，持续2分钟。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = "4​秒", dispel_type = nil},
[207513] = {name = "清扫", description = "召唤清扫器，清理奥术渗流留下的池子。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[207573] = {name = "召唤被亵渎的幽灵", description = "从梦魇中召唤一个被亵渎的德鲁伊灵魂，将玩家定身然后爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[207581] = {name = "腐化气息", description = "急速及未命中的几率提高25%。\n 攻击会造成疾病。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207588] = {name = "饮用", description = "减缓一个特别的厄运诅咒的作用过程。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[207596] = {name = "制造妖术神像", description = "制造一个妖术神像。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[207601] = {name = "溃烂鞭笞", description = "受到的伤害提高4%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[207630] = {name = "毁灭", description = "被毁灭击中的敌人每0.3秒受到24740点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[207639] = {name = "吸取生命", description = "从附近的敌人身上吸取生命，转移给施法者，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = "魔法"},
[207642] = {name = "暗影爆裂", description = "释放一波黑暗能量，对10码内的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[207644] = {name = "闪现术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207647] = {name = "吸血光环", description = "攻击会治疗攻击者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[207658] = {name = "抽击风暴", description = "快速抽击敌人，造成100%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207662] = {name = "梦魇伤口", description = "用利爪撕扯目标，使其感染梦魇之种。", mechanic = "流血", range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[207663] = {name = "梦魇之锐", description = "发出刺耳尖啸，对周围的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[207681] = {name = "梦魇花蕾", description = "每3秒对站在梦魇花蕾上的玩家造成 22 点暗影伤害。如果没有玩家站在花蕾上，则开始周期性地放出惊怖恐魔。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207707] = {name = "潜行", description = "使施法者进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207714] = {name = "虚空转移", description = "当不祥之物距离星术师过近时，星术师受到的伤害降低99%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207720] = {name = "见证虚空", description = "向玩家展示虚空的恐怖，对所有玩家造成3482点暗影伤害，并使所有望向施法者的玩家恐惧8秒。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[207726] = {name = "Kill Credit: Kira Iresoul", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207729] = {name = "恶心弹", description = "向目标扔出一团鹰身人的粪便，击中时造成自然伤害，并造成持续伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[207731] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207734] = {name = "肥料灌注", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[207748] = {name = "星辰坠落", description = "每2秒造成奥术伤害，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[207753] = {name = "亲手击杀", description = "杀死附近的一只金鬃雄鹿，使风暴幼龙造成的伤害提高10%，并使幼龙的最大生命值提高10%。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207764] = {name = "梦魇血浆", description = "向目标喷射毒液，对其造成自然伤害，并每5.2秒对其造成一次额外的伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[207771] = {name = "烈火烙印", description = "给一名敌人打上恶魔印记，立即造成([208% of Attack Power])点火焰伤害 [ 烈火烙印 : 并在12秒内造成[([16.1% of Attack Power]) * 12]点火焰伤害 ]。敌人对你造成的伤害降低40%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207781] = {name = "四风仪祭", description = "将风元素领主桑德兰召唤到旋云之巅。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[207806] = {name = "发送信号", description = "呼叫协助，向附近所有激活的岗哨请求支援。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[207815] = {name = "庄严静夜合剂", description = "喝下庄严静夜合剂，急速提高30%，造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[207816] = {name = "暗影召唤", description = "召唤暗影。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[207820] = {name = "手枪射击", description = "用燧石手枪射击，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[207830] = {name = "腐蚀新星", description = "对附近的所有敌人造成3744点暗影伤害。击中的所有目标获得5点腐蚀。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[207850] = {name = "力量契约", description = "每个恶魔使徒都会从附近的盟友身上获得力量。每个盟友可使造成的伤害提高100%，生命值提高100%。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207865] = {name = "瘆人嚎叫", description = "Increases the caster's attack speed by 100% for 6秒.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[207867] = {name = "劲风怒号", description = "狂风的力量灌注到一个强大的至高岭生物体内，在其周围造成盘旋之风。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207881] = {name = "地狱喷发", description = "所有玩家脚下都发生火焰爆炸，造成8485573点火焰伤害，并将其击飞。之后再接触到火焰则会受到3879119点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[207884] = {name = "怨灵变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207906] = {name = "强烈燃烧", description = "放射出烈焰，每3秒造成1333447点火焰伤害。每次施放使施法者的火焰伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[207920] = {name = "瘟疫轰炸", description = "塔特赛尔船长命令被遗忘者舰队的船只将瘟疫撒向她的舰船。每个瘟疫之桶在落地时都会爆炸，对冲击点周围3码内的所有敌人造成瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[207938] = {name = "暗影闪现", description = "在暗影之间穿行，出现在另一个位置。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[207940] = {name = "恶魔传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[207942] = {name = "顺劈斩", description = "顺劈目标及其周围的所有敌人，造成100%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[207956] = {name = "正义之怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[207976] = {name = "蓄满力量", description = "施法者达到最大能量，并将沿随机方向环绕房间。环绕期间，施法者每秒对其视野范围内的所有玩家造成9896点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[207979] = {name = "震荡波", description = "在前方锥形区域造成冲击，造成13334472点物理伤害，并使10码内的敌人昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[207980] = {name = "衰变光束", description = "每1秒造成2424449点暗影伤害并使造成的伤害降低10%，持续5秒。此效果可叠加。\n\n 使移动速度降低75%。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[208007] = {name = "不稳定的混合物", description = "消耗一个不稳定的混合物，使造成的伤害提高200%，受到的伤害提高50%，移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[208026] = {name = "虚空束缚", description = "被永恒的虚空能量束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208068] = {name = "箭雨", description = "向施法者前方锥形区域发射箭雨，每0.5秒造成物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[208072] = {name = "厄运", description = "诅咒目标，使厄运降临。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208088] = {name = "影霜顺劈", description = "对附近的敌人造成暗影冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[208094] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响2个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[208115] = {name = "发火", description = "米尔菲丝生气了……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208117] = {name = "气恼", description = "米尔菲丝生气了……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208137] = {name = "白骨之盾", description = "白骨护甲环绕着施法者，可在10秒内吸收最多1000点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = "魔法"},
[208139] = {name = "骨质打击", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[208140] = {name = "胫骨", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[208165] = {name = "枯萎灵魂", description = "使玩家枯萎，最大生命值降低10%，移动速度降低10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[208192] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208193] = {name = "废弃的火枪", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208196] = {name = "黑暗之息", description = "每1秒造成暗影伤害，持续5秒。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208197] = {name = "精确定位", description = "受到的伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[208198] = {name = "被绑住的山羊", description = "用绳子绑住一只山羊，它会跟随你至多5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208202] = {name = "爆炸射击", description = "对目标及其周围的敌人造成武器伤害再加上额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[208224] = {name = "穿刺", description = "终结技，跃向目标发动攻击，每点连击点数会使造成的伤害提高。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208226] = {name = "火枪弹幕", description = "你被火枪弹幕选中了，快躲起来！", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[208230] = {name = "鲜血盛宴", description = "提克迪奥斯标记一名玩家，使其受到的物理伤害提高50%，并召唤3个污血锁定目标。另外，此效果会使吸血光环效果增加300%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208244] = {name = "命运骨骰", description = "终结技，跃向目标发动攻击，每点连击点数会使造成的伤害提高。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208245] = {name = "恐惧之刃诅咒", description = "唤醒恐惧之刃的诅咒，在接下来的12秒中，每一次军刀猛刺都将使你获得最大的连击点数，但每当你使用终结技时，恐惧之刃都会消耗你当前生命值的3%。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208279] = {name = "山崩", description = "猛击地面，使花岗岩尖刺沿一条直线从地面刺出，对附近的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[208292] = {name = "梦魇之息", description = "对施法者前方的所有敌人喷吐毒气，每秒造成 18 点自然伤害，持续8秒。被腐蚀吐息击中的敌人受到的所有伤害提高 25 %，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[208294] = {name = "岩崩", description = "跃向目标位置，对目标位置的敌人造成自然伤害并将其击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[208464] = {name = "战刃的召唤", description = "从目标身上吸取生命值。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[208506] = {name = "吸取活力", description = "崔利艾克斯使随机敌人爆发出猛烈能量，使其每0.5秒对7码内的盟友造成1400点奥术伤害，持续40秒。\n\n 此效果也会扰乱附近的清扫器，每0.5秒从它们身上吸取6%的能量，并使其移动速度提高70%。每个被吸取的清扫器每0.5秒会造成693点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[208544] = {name = "符文壁垒", description = "符文先知法尔加消耗附近符文的力量，制造暗影魔法护盾，免疫一切伤害。此外，多余的符文魔法每1.5秒会造成暗影伤害。摧毁符文石可以中断他的联结，打断此效果。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[208545] = {name = "痛苦的灵魂", description = "释放出大量的灵魂，对碰到的目标造成10996点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[208568] = {name = "腐化精华", description = "施法者死亡时发生爆炸，制造一片梦魇腐蚀区域，每1秒造成暗影伤害，持续直到主动取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208582] = {name = "横扫挥击", description = "施法者挥舞长剑，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[208586] = {name = "梦魇步", description = "施法者潜入梦魇之中，然后在目标身后再次出现。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[208599] = {name = "腐化冲击", description = "施法者驱使一个腐化能量之球飞向目标，造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[208620] = {name = "梦魇之息", description = "对施法者前方锥形范围内的所有目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[208622] = {name = "扭曲的力量", description = "造成的物理伤害提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[208626] = {name = "狂热", description = "造成的所有伤害提高25%，攻击速度提高5%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208628] = {name = "能量放射", description = "恶魔追击和复仇回避使你的伤害提高5%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208635] = {name = "星辰坠落", description = "召唤星光之雨，点燃选定区域内的所有敌人，每1秒造成一次奥术伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[208639] = {name = "回响", description = "仰天怒吼，对所有敌人造成音波伤害。每个被击中的敌人会发生共振，周期性在其位置发出回响。回响会对8码内的目标造成音波伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[208642] = {name = "震耳喧嚣", description = "乌索尔发出咆哮，使附近的敌人在恐惧中畏缩，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208671] = {name = "腐肉波浪", description = "恐惧魔王引发一阵混乱爆炸波，冲击前方的敌人，对其造成4948点暗影伤害，并使目标陷入沉睡，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208679] = {name = "凶暴野兽：雄鹰", description = "召唤一只雄鹰巡视目标区域，在接下来的10秒内攻击10码内的所有目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208685] = {name = "割裂咆哮", description = "没有受到近战攻击时会大声咆哮，对所有玩家造成5566点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[208689] = {name = "大地猛击", description = "朝目标所在方向猛击地面，对一条直线上的所有玩家造成3741点物理伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[208697] = {name = "精神鞭笞", description = "用暗影能量攻击目标的意志，每2秒造成3711点暗影伤害，持续8秒。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[208724] = {name = "毁灭痛击", description = "撕裂施法者前方锥形范围内的所有敌人，造成物理伤害，并在之后的6秒中每2秒额外造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[208730] = {name = "颤栗践踏", description = "以极强的力量撼动大地，造成900点物理伤害，并将所有被击中的敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[208731] = {name = "邪火风暴", description = "引导一阵猛烈的邪火风暴，对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[208733] = {name = "军团之握", description = "将一名敌人牢牢地握在军团之拳中，在16秒内造成2000点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[208734] = {name = "星辰坠落", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并每5.2秒对其造成一次额外伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208735] = {name = "横扫", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208748] = {name = "腐蚀：毁灭之影", description = "对中心处造成8796点物理伤害，离中心越远的盟友受到的伤害越低。此伤害无视护甲。\n\n 腐蚀：毁灭之影会影响所有腐蚀在33点以上的玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208791] = {name = "魔法宴会面具", description = "匿名出席。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208801] = {name = "扭曲光环", description = "扭曲光环\n使附近的目标沉默和平静。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[208802] = {name = "灵魂腐蚀", description = "有玩家停留在灵魂之井内时，每3秒就会有一块灵魂碎片离开灵魂之井，对目标玩家5码内的敌人造成1115点暗影伤害，并使其受到灵魂腐蚀效果的影响。\n\n 灵魂腐蚀每秒造成183点暗影伤害，持续3分钟。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208808] = {name = "奥能之环", description = "施法者召唤一个奥能之环，缓慢地向内坍缩，对经过的所有目标造成11728点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[208829] = {name = "激怒", description = "激怒\n激怒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208863] = {name = "离开暗夜井", description = "施法者离开暗夜井。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208876] = {name = "符文束缚", description = "符文束缚\n定身。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208924] = {name = "弧光连接", description = "崔利艾克斯将两个目标连结在一起，当他们不站在彼此旁边时，每0.3秒造成313点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[208929] = {name = "腐化吐息", description = "腐蚀触须向附近玩家喷吐腐蚀，每2秒造成2125点暗影伤害，并制造出一滩梦魇腐蚀，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[208941] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[208943] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[208944] = {name = "时间停止", description = "施法者使除自己外的所有时间流停止，并使她的敌人在时间中倒退。此技能会消耗施法者大量的能量，只有在有充足的时间能量时才能使用。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[208945] = {name = "裂伤", description = "对目标造成147点伤害，并在15秒内造成110点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[208963] = {name = "天怒图腾", description = "在你脚下召唤一个图腾，持续15秒，使(40 * 1 * 1 )码内的所有盟友的伤害法术和治疗法术的爆击效果提高15%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209006] = {name = "加速", description = "克洛苏斯随机加快一个燃烧的余烬的衰减速度，使其每1.3秒获得10点能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209017] = {name = "邪能爆破", description = "向一个随机目标发射一道邪能火焰冲击，造成1833点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209020] = {name = "邪能软泥怪", description = "制造一波奔涌的潮汐。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[209027] = {name = "压制打击", description = "向锥形范围内发动挥砍，对击中的玩家造成7273348点奥术伤害，并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[209033] = {name = "设防", description = "为施法者套上魔法护甲，使其受到的伤害降低25%，急速提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[209036] = {name = "丢火把", description = "对一名敌方目标造成2424450点火焰伤害，并使其燃烧，每1秒造成969780点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209057] = {name = "艾维娜的咏叹", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209062] = {name = "海加尔之风", description = "海加尔之风\n昏迷。\n天空女神保护她的孩子时的怒火连上古之神都无法匹敌。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[209106] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[209140] = {name = "毁灭", description = "歼灭敌人。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[209158] = {name = "黑化灵魂", description = "萨维斯使目标的灵魂堕入黑暗，每1秒对其造成744点暗影伤害，直到被移除为止。\n 驱散此效果将会在目标身上触发 黑化 。\n 驱散者将获得25点腐蚀，并受到暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[209182] = {name = "禁忌符文", description = "施法者在目标身上施放一个禁忌符文，使目标每1.5秒在自己脚下放置一个符文。3秒后这些符文会爆炸，对2码内的所有玩家造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = "诅咒"},
[209190] = {name = "邪咒伤口", description = "用邪能力量诅咒目标的伤口，抵消其受到的所有治疗效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[209195] = {name = "抚慰之雾", description = "在20秒内每秒为施法者恢复5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[209236] = {name = "束缚灵魂", description = "束缚灵魂\n被束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209238] = {name = "偷袭", description = "偷袭\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209244] = {name = "神秘射线", description = "施法者周期性地选取玩家作为目标，并向其爆发出奥术能量。这股奥术能量会对沿途接触到的所有玩家造成4967点奥术伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209263] = {name = "灼热瞪视", description = "召唤一个冷酷眼魔，点燃敌人，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[209270] = {name = "古尔丹之眼", description = "召唤数颗古尔丹之眼，向一个敌人引导暗影能量，每1秒对8码范围内的敌人造成2291点暗影伤害。每施放一次都会使该伤害提高5%。\n\n 能量达到最大后，古尔丹之眼会施放 复制 ，制造一个它的复制体，随后移向一个新的位置。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209278] = {name = "灼热瞪视", description = "制造灼热的邪能能量光束，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209287] = {name = "灼热之怒", description = "对目标造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[209288] = {name = "黑暗毁灭", description = "用梦魇能量使萨维斯过载，每1秒对所有敌人造成1114点暗影伤害和1点腐蚀，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209291] = {name = "复制", description = "在旁边制造一个它的复制体。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209293] = {name = "圣光消散", description = "你消失在纯粹的圣光能量之中，受到的所有伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[209308] = {name = "虚空之刃", description = "对一名敌人及其最近的盟友造成武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[209309] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209315] = {name = "虚空吞噬", description = "移动速度降低。\n 每秒受到暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[209317] = {name = "邪能燃烬", description = "将自身包裹在烈焰之中，对附近的敌人造成火焰伤害，每秒放射出火焰，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[209323] = {name = "黑暗增效", description = "造成的伤害提高100%。\n 爆击几率提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[209325] = {name = "腐朽光束", description = "对施法者前方的敌人造成暗影伤害，并使其受到的治疗效果降低10%，持续6秒。此效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[209329] = {name = "黑暗增效", description = "造成的伤害提高100%。\n 爆击几率提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[209336] = {name = "裂伤", description = "裂伤目标，造成物理伤害，并在15秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209338] = {name = "横扫", description = "横扫附近的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209340] = {name = "野性冲锋", description = "向目标冲锋，使其停止动作，并使其在直到主动取消内不能施放任何法术。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[209359] = {name = "纯粹魔法", description = "该生物由纯粹的魔法组成，可以被驱散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[209370] = {name = "蹒跚打击", description = "痛击一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[209378] = {name = "剑刃旋风", description = "向施法者周围挥砍，立即造成7273348点物理伤害，并使击中的玩家流血，每1秒造成1939560点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[209387] = {name = "渗透腐蚀", description = "梦魇恐魔存活时，每隔一段时间会在脚下制造梦魇腐蚀之池。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209393] = {name = "束缚咒符", description = "将目标绑在原地并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209404] = {name = "封印魔法", description = "对10码内的所有敌人造成3636674点奥术伤害。此效果会使击中的敌人沉默4秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[209410] = {name = "夜幕之球", description = "对一名敌人造成3030562点奥术伤害，弹跳至额外的敌人。最多击中3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[209413] = {name = "镇压", description = "压制一名敌人，每1秒造成2909339点奥术伤害，并阻止敌人攻击或施放法术，持续6秒。", mechanic = "缄默", range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[209443] = {name = "梦魇灌注", description = "强化萨维斯的近战攻击，使其可对目标传播5点腐蚀，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209454] = {name = "古尔丹之眼", description = "召唤数颗古尔丹之眼，向一个敌人引导暗影能量，每1秒对8码范围内的敌人造成2291点暗影伤害。每施放一次都会使该伤害提高5%。\n\n 能量达到最大后，古尔丹之眼会施放 复制 ，制造一个它的复制体，随后移向一个新的位置。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[209469] = {name = "腐蚀之触", description = "梦魇脓液的近战攻击会在目标身上留下纠缠腐蚀，每2秒造成916点暗影伤害，持续40秒。\n\n 此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[209470] = {name = "不稳定的眼魔", description = "施法者在目标周围召唤一个不稳定的眼魔，每2秒对周围的敌人造成火焰伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209471] = {name = "梦魇爆破", description = "梦魇脓液被消灭时会造成梦魇能量爆破，对附近的所有玩家造成3299点暗影伤害。\n\n 爆破同时会对伊格诺斯之眼造成伤害，无视所有伤害减免效果，对其造成相当于生命值0%的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[209476] = {name = "投掷鱼叉", description = "对敌人投掷鱼叉，造成150点伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[209477] = {name = "狂野引爆", description = "施法者死亡时会发生爆炸，对5码内的所有敌人造成5455011点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[209482] = {name = "瓦拉加尔鱼叉", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209485] = {name = "吸取魔力", description = "对所有玩家造成3636674点奥术伤害，并吸取他们的力量，使施法者造成的伤害提高5%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[209489] = {name = "强化古尔丹之眼", description = "召唤一颗强化古尔丹之眼，向多个目标引导火焰能量，对8码范围内的敌人造成1781点火焰伤害。每次施法都会使该伤害效果提高5%。\n\n 强化古尔丹之眼会跟随威胁值最高的目标。\n\n 能量达到最大后，古尔丹之眼会施放 复制 ，制造出自身的一个复制体。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[209495] = {name = "充能之击", description = "对目标周围4码内所有玩家造成9697798点物理伤害，并制造一个魔法漩涡区域，持续8秒。每2秒对其中的所有玩家造成5455011点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209512] = {name = "分裂的能量", description = "对目标周围4码内所有玩家造成9697798点物理伤害，并制造一个魔法漩涡区域，持续8秒。每2秒对其中的所有玩家造成5455011点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209514] = {name = "修理", description = "在6秒内为舰船修复90%的损伤。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[209516] = {name = "魔法之牙", description = "猛扑向一名敌人，对5码内的所有目标造成3394229点奥术伤害，每2秒额外造成969780点奥术伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[209547] = {name = "生之酷刑", description = "达瓦克斯审判玩家，每1秒将其打入牢笼一次，持续4秒。每个牢笼会对冲击点周围3.5码范围内的所有人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[209568] = {name = "热能释放", description = "对所有敌人造成1503点奥术伤害。每次使用后，施法者用此技能造成的伤害会提高10%。", mechanic = nil, range = "100码 ", cast_time = "200​毫秒", cooldown = nil, dispel_type = nil},
[209586] = {name = "召唤冥狱之犬", description = "召唤一头冥狱之犬为施法者作战，持续至解散为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209587] = {name = "与海拉沟通", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209597] = {name = "聚合爆破", description = "施法者使时间线汇聚在多个目标身上。30秒后，每个汇聚标会对200码范围内的所有玩家造成10995点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209602] = {name = "剑刃奔涌", description = "冲向一名玩家，对5码范围内的所有目标造成4848899点物理伤害。被击中的玩家将会流血，每2秒受到1454670点物理伤害，持续12秒。\n\n 剑刃奔涌会留下一个顾问麦兰杜斯的影像。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[209612] = {name = "圆弧斩", description = "对施法者前方锥形范围内的敌人造成350%的普通近战伤害。被此攻击击中的目标会受到破碎护甲的影响。\n\n击碎受害者的护甲，每层破碎护甲使其受到的伤害提高24%。\n\n 该效果不会影响使用主动减伤技能的坦克。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[209615] = {name = "消融", description = "施法者追踪目标周围的奥术魔法，每秒造成733点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209617] = {name = "促进", description = "施法者使所有敌方玩家身上减益效果的时间速率提高。受影响效果的生效周期和持续时间都会缩短。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[209619] = {name = "破碎护甲", description = "击碎受害者的护甲，每层破碎护甲使其受到的伤害提高24%。\n\n 该效果不会影响使用主动减伤技能的坦克。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209620] = {name = "递归", description = "施法者重置敌方玩家身上所有减益效果的持续时间，并重置大魔导师的神秘射线技能的持续时间。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[209628] = {name = "穿刺风暴", description = "携裹着狂风之力疾冲，对一条直线上的玩家造成12122247点物理伤害。\n\n 施放时，顾问麦兰杜斯的影像也会复制此技能。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[209676] = {name = "切割漩涡", description = "引导凶猛的剑刃风暴，每1秒对所有玩家造成363667点物理伤害，持续4秒。对伤害来源周围7码以内的玩家额外造成303056点物理伤害。\n\n 施放时，顾问麦兰杜斯的影像也会复制此技能。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[209679] = {name = "凿毁", description = "施法者凿毁周围的一切，每0.5秒对3码内的所有敌人造成物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[209686] = {name = "Kill Credit: Galius Miremoore", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209692] = {name = "冰冷洪流", description = "喷出冰冷的水流，对施法者前方锥形范围内的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[209707] = {name = "冰霜之心", description = "施法者在目标身上放置一个寒冰碎片，使其爆发出冰霜能量，对附近的所有盟友造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[209713] = {name = "狡诈契约", description = "每个恶魔使徒都会从附近的盟友身上获得力量。每个盟友可使造成的伤害提高100%，生命值提高100%。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209719] = {name = "残酷契约", description = "每个恶魔使徒都会从附近的盟友身上获得力量。每个盟友可使造成的伤害提高100%，生命值提高100%。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209722] = {name = "烈焰契约", description = "每个恶魔使徒都会从附近的盟友身上获得力量。每个盟友可使造成的伤害提高100%，生命值提高100%。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209725] = {name = "魔力散射", description = "牺牲施法者15%的生命，对敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209741] = {name = "切割漩涡", description = "引导凶猛的剑刃风暴，每1秒对所有玩家造成 5 点物理伤害，持续4秒。对伤害来源周围7码以内的玩家额外造成 3 点物理伤害。\n\n 施放时，顾问麦兰杜斯的影像也会复制此技能。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[209748] = {name = "震耳咆哮", description = "克拉里斯发出响亮的咆哮，打断附近敌人的施法，并对其造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[209757] = {name = "毁灭", description = "克拉里斯向一名随机目标冲锋，对其发动猛攻，造成目标最大生命值60%的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209820] = {name = "强化唤醒", description = "正在恢复生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[209846] = {name = "冰刺弹幕", description = "制造一连串冰刺。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[209851] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[209853] = {name = "奥术宝珠", description = "制造一个奥术宝珠。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209854] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[209855] = {name = "烈焰", description = "对附近敌人造成300点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209856] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每1秒造成一次奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[209859] = {name = "激励", description = "死亡时激励30码内的盟友，使其在20秒内造成的伤害提高20%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209863] = {name = "重力牵引", description = "将敌人推走。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[209874] = {name = "虚空吞噬", description = "移动速度降低。\n 每秒受到暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[209895] = {name = "大地践踏", description = "葛拉什践踏地面，对20码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[209904] = {name = "重击", description = "葛拉什挥舞战锤，对前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209914] = {name = "熔岩猛击", description = "为你的副手武器注入熔岩之力，攻击目标，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209915] = {name = "梦魇残片", description = "伊格诺斯之眼从所有来源受到的伤害降低99%，除了梦魇爆破之外。梦魇爆破对其造成全额伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209919] = {name = "冰霜冲击", description = "施法者向一名随机敌人发射冰冻水箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209920] = {name = "熔岩破裂", description = "焦皮每走一步都会使地面碎裂，对敌人造成618235点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209928] = {name = "蠕行梦魇", description = "梦魇降临。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[209931] = {name = "水球", description = "吉斯林召唤水球，造成溅射的冰爆，每1.5秒造成冰霜伤害，持续9秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209934] = {name = "制造水球", description = "召唤4个水球协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[209948] = {name = "冰霜印记", description = "你被一道寒冰屏障所笼罩。无法攻击、移动或施法。", mechanic = "坚强", range = "40码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[209951] = {name = "梦魇护罩", description = "对攻击者造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209959] = {name = "旅行形态：雄鹿", description = "变形成一只迅捷的雄鹿。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3.333​分钟", dispel_type = nil},
[209967] = {name = "凶暴野兽：蜥蜴", description = "荒野的召唤在你的目标附近额外召唤一只移动缓慢的蜥蜴，对目标造成大量伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[209971] = {name = "消融脉冲", description = "对目标造成4181点奥术伤害。每次施放消融脉冲都会使消融脉冲对受害者所造成的伤害提高10%。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[209973] = {name = "消融爆破", description = "施法者引导奥术魔法包围目标，8秒后对目标点上的所有敌人造成7422点奥术坠落伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210012] = {name = "吸血术", description = "吸取一名敌人的生命值，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210013] = {name = "放血砍杀", description = "造成物理伤害，并使目标流血，每2秒造成一次额外的物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[210014] = {name = "暗影箭", description = "向敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[210015] = {name = "古尔丹之手", description = "召唤一颗坠落的陨石攻击目标及其周围6码范围内的所有敌人，造成暗影烈焰伤害并使其受到暗影烈焰影响，受到的暗影和火焰伤害提高10%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = "魔法"},
[210022] = {name = "纪元宝珠", description = "施法者在时间结构中撕扯出空洞，释放一个集聚奥术能量的球体，落地时对所有玩家造成7331点奥术伤害。\n 如果一名玩家接住了能量球，则爆炸范围降低至5码。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[210025] = {name = "奥术消除", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[210026] = {name = "奥术解离", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[210057] = {name = "乘胜追击", description = "战斗结束后治疗目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210099] = {name = "锁定", description = "锁定一个目标，不顾其他敌人对目标发动攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[210131] = {name = "践踏冲锋", description = "对施法者前方一条直线上40码内的所有敌人造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "50码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[210136] = {name = "石化", description = "魁麟试图将它的敌人变为石头，逐渐降低其移动速度。石化效果达到100层的敌人将变为石头，无法移动或采取任何行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210150] = {name = "毒性污秽", description = "喷射胆汁，留下一滩毒液之池，每0.5秒对首领周围的敌人造成484890点自然伤害，并且每1秒对小队造成额外的727335点自然伤害，持续5秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[210160] = {name = "光束凝视", description = "被凝视的敌人受到1点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210173] = {name = "烈焰之喉", description = "撕咬一名敌人，立即造成火焰伤害，并每2秒额外造成一次火焰伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[210174] = {name = "Kill Credit: Choose a Sixth", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210175] = {name = "Kill Credit: Choose a Sixth", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210177] = {name = "尖刺盾牌", description = "造成物理伤害，并且每2秒造成一次额外的物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[210202] = {name = "恶臭", description = "鬼母周围的气味让你难受。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210228] = {name = "流毒獠牙", description = "流毒獠牙给当前目标注入毒液，每1秒造成75点自然伤害。此效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210246] = {name = "抬着卡亚", description = "抬着卡亚\n抬着卡亚。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[210261] = {name = "拉响警报", description = "施法者拉响警报，呼唤援助，并强化附近的岗哨。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[210264] = {name = "显形腐蚀", description = "萨维斯汇聚梦魇能量，制造出腐蚀恐魔，对150码内的所有敌人造成3519点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210266] = {name = "净化灵魂", description = "为一名友方目标移除所有诅咒和魔法效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210279] = {name = "蠕行梦魇", description = "塞纳留斯的腐蚀会召唤蠕行梦魇，造成143点暗影伤害，并使蠕行梦魇对其的伤害提高20%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210304] = {name = "背负伤员", description = "背负伤员\n背负着伤员。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[210346] = {name = "恐惧荆棘光环", description = "使附近的盟友获得恐惧荆棘，将受到的50%伤害反弹给目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210347] = {name = "熔炉火焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210368] = {name = "制裁之锤", description = "将敌人击昏，使其无法移动或攻击，持续4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[210369] = {name = "神圣风暴", description = "立即使用武器攻击，对附近的敌人造成神圣伤害，并治疗施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210370] = {name = "十字军打击", description = "瞬发攻击，造成神圣伤害，并使目标所受到的神圣伤害提高20%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[210371] = {name = "审判", description = "审判敌人，造成50点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210373] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[210374] = {name = "谴责", description = "射出一支圣光之箭冲击敌人，造成神圣伤害，并使目标在4秒内无法造成爆击效果。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[210375] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210376] = {name = "黎明之光", description = "释放一波治疗能量，为附近受伤的队友恢复生命。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[210377] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续8秒。但在效果持续时间内，施法者的攻击间隔也将延长0%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210387] = {name = "透心折磨", description = "用奥术能量标记数名敌人，对其造成周期性伤害。\n 每次触发时造成更高的伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210395] = {name = "长矛钉刺", description = "将一名敌人钉在地上。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210399] = {name = "长矛钉刺", description = "昏迷。", mechanic = "昏迷中", range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210477] = {name = "奥术冲击", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[210478] = {name = "奥术弹幕", description = "向敌方目标发射数道奥术飞箭。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210479] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210487] = {name = "清算之手", description = "嘲讽目标攻击你，并提高你对目标产生的威胁值，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210535] = {name = "火焰之雨", description = "在敌人位置降下一阵火雨，每2秒对所有受到该法术效果影响的敌人造成火焰伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[210537] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[210541] = {name = "暗影涌动", description = "施法者释放一次暗影能量冲击，对10码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[210547] = {name = "剃刀之翼", description = "飞鸟击打双翼，射出剃刀飞羽，对首领前方锥形区域内的目标造成14862点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[210569] = {name = "赎罪", description = "对15码内的所有敌人造成神圣伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[210585] = {name = "召唤巨熊", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210597] = {name = "神圣之地", description = "在每个敌人脚下制造一片神圣之地，持续20秒。站在这片区域内时，每2秒受到神圣伤害。此外，停留在区域内的敌人会被沉默且进入平静状态。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[210603] = {name = "魔法镣铐", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210616] = {name = "神圣之火", description = "造成神圣伤害，并在接下来的6秒内每1秒造成额外的神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[210619] = {name = "毁灭梦魇", description = "当腐化的小精灵接触到一名敌人时，会对8码内的敌人造成1488点暗影伤害，并寻找新的敌人进行攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210635] = {name = "重锤打击", description = "伊赛尔用她的大锤发动一次强力的打击，对敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = "3​秒", dispel_type = nil},
[210645] = {name = "奥术之灾", description = "对一名敌人造成1214点奥术伤害，使其受到的奥术伤害提高10%，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[210661] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[210662] = {name = "变流", description = "施法者体内充满易变能量，急速提高25%，并且免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[210684] = {name = "虹吸精华", description = "从一名敌人身上吸取精华，每0.5秒造成286点奥术伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[210688] = {name = "坍缩裂隙", description = "在一名敌人所在位置召唤一道充满易变能量的裂隙，每0.5秒对目标位置上的所有玩家造成674点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[210703] = {name = "暗影缠绕", description = "毁灭附近所有敌人，使其瘫痪。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[210711] = {name = "闪电冲击", description = "向目标发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[210748] = {name = "静电风暴", description = "对冲击地点8码范围内的所有敌人造成10484871点自然伤害，并使其昏迷3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210770] = {name = "风暴", description = "施法者制造出一片电能风暴，将玩家从风暴中心推开。另外，数个充能宝珠会环绕在风暴周围，触碰到宝珠会受到3884016点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.4​秒", cooldown = "3​秒", dispel_type = nil},
[210781] = {name = "黑暗重构", description = "伊格诺斯吸收灵能并将其释放，以重新封印他的巢穴，所有停留在里面的玩家都会被杀死，并且会重新生成伊格诺斯之眼。", mechanic = nil, range = "0码 ", cast_time = "55​秒", cooldown = nil, dispel_type = nil},
[210807] = {name = "图雷之光", description = "图雷的圣光让你的盟友充满活力，每2秒为他们恢复20%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[210824] = {name = "大法师之触", description = "奥术冲击有10%几率施放大法师之触，将你在12秒内对目标造成伤害的15%积累起来，然后发生爆炸，对目标及其周围的所有敌人造成相当于积累量的奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210830] = {name = "妖术", description = "诅咒一个生物。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[210846] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210864] = {name = "扭曲暗影", description = "首领在随机敌人所在的位置召唤暗影旋风。旋风出现后10秒会将附近所有目标拉到跟前，且在之后的 4秒 内每1秒造成495点暗影伤害。\n\n 当黑暗旋风形成时，目标可以驱除剧毒之池。", mechanic = nil, range = "300码 ", cast_time = "1.3​秒", cooldown = "4​秒", dispel_type = nil},
[210868] = {name = "奥术屏障", description = "引导暗夜井的能量，偏转来自前方的所有攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[210875] = {name = "充能脉冲", description = "施法者释放出一道电能冲击，对15码范围内的所有敌人造成9697798点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[210879] = {name = "毁灭之种", description = "施法者选择2个目标，使其在8秒后发射4次毁灭之力。", mechanic = nil, range = "50000码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[210931] = {name = "梦魇凝视", description = "对目标进行黑暗凝视锁定，造成3006点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[210948] = {name = "黑暗风暴", description = "制造黑暗风暴并飞向另一个平台。风暴每1秒造成275点暗影伤害，此伤害每1秒提高5%，直到其到达风暴之眼为止。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[210984] = {name = "命运之眼", description = "对梦魇恐魔前方一条直线上的敌人造成9253点暗影伤害，并使受到命运之眼的伤害提高100%，持续29秒。\n\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[210996] = {name = "冰刺弹幕", description = "制造一连串冰刺。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[211000] = {name = "虚空伤口", description = "使用魔法令敌人受伤，造成奥术伤害并使其受到的所有伤害提高10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[211007] = {name = "漩涡之眼", description = "使用暗夜井的力量标记附近所有敌人，每1秒造成276点奥术伤害，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[211011] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在25秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "坚强", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[211037] = {name = "迅捷领域", description = "召唤一片奥能区域，使区域内所有单位的急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[211064] = {name = "迅捷领域", description = "召唤一片奥能区域，使区域内所有单位的急速提高 50 %。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211079] = {name = "奥术箭", description = "向一名敌人发射一支能量箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[211115] = {name = "相位裂隙", description = "不稳定的能量对40码内的所有玩家造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[211125] = {name = "平行空间", description = "将一名敌人的一部分扯入另一个空间，吸收最多1756点受到的治疗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[211139] = {name = "击倒", description = "击晕。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[211152] = {name = "强化古尔丹之眼", description = "召唤一颗强化古尔丹之眼，向多个目标引导火焰能量，对8码范围内的敌人造成1781点火焰伤害。每次施法都会使该伤害效果提高5%。\n\n 强化古尔丹之眼会跟随威胁值最高的目标。\n\n 能量达到最大后，古尔丹之眼会施放 复制 ，制造出自身的一个复制体。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211153] = {name = "被穿刺！", description = "造成10%的伤害并使受到的伤害提高25%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211182] = {name = "梦魇冲击", description = "造成的暗影伤害提高20%，持续直到主动取消。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211185] = {name = "暗影箭", description = "向敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211187] = {name = "时光冻结", description = "时光冻结\n被冻结在时光之中，无法移动、施法或与世界互动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211191] = {name = "毁灭觉醒", description = "每3秒发动奥术能量爆炸，对8码内的所有敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211192] = {name = "腐败之息", description = "腐烂幼龙会转向一个随机敌人，持续对其前方的敌人造成暗影伤害，每1秒造成986点暗影伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211193] = {name = "颤栗践踏", description = "对所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211202] = {name = "召唤星界火花", description = "召唤一团星界火花。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[211206] = {name = "Arcane Energy Small Fill", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211208] = {name = "邪焰", description = "向一个目标投掷邪焰，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[211217] = {name = "奥术切割者", description = "召唤一道向前移动的能量光束，对其路径上的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[211290] = {name = "熊爪", description = "对施法者前方锥形范围内的目标反复造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211299] = {name = "灼热凝视", description = "制造一道邪能灼烧光束，造成3636674点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[211311] = {name = "邪能喷吐", description = "造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211334] = {name = "占位字符", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[211339] = {name = "疯狂突袭", description = "施法者进入疯狂状态，移动速度提高50%，并会攻击随机的目标，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211346] = {name = "回春术", description = "每1秒为目标回复一次生命值，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[211347] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211375] = {name = "暗影箭", description = "向敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[211383] = {name = "毁灭", description = "对60码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211384] = {name = "邪焰飞跃", description = "跳向一个目标，制造一块邪能之地，持续8秒，燃烧其中的敌人，每2秒造成3636674点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211391] = {name = "邪焰泥浆", description = "每2秒造成3636674点火焰伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211401] = {name = "游移余烬", description = "烈焰仪式随机向敌人发射火焰箭，每0.5秒造成727335点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[211403] = {name = "投掷长矛", description = "向敌人投掷一根长矛，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211405] = {name = "剧毒之歌", description = "使附近的敌人中毒，每1.5秒造成自然伤害并使移动速度降低，持续15秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211406] = {name = "火焰箭", description = "向敌人射出一支火焰箭，造成4121564点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[211414] = {name = "狡诈撤退", description = "提高奔跑速度并周期性地后蹬。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211439] = {name = "内心恶魔的意志", description = "跃向地面，对所有敌人造成5498点暗影伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[211455] = {name = "十字军打击", description = "瞬发攻击，造成神圣伤害，并使目标所受到的神圣伤害提高20%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[211464] = {name = "邪能引爆", description = "对60码内的所有玩家造成4848899点火焰伤害，并使其在接下来的12秒内燃烧，每2受到额外1454670点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[211470] = {name = "蛊惑", description = "蛊惑目标的心智，移动速度降低75%，急速降低50%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[211473] = {name = "暗影鞭笞", description = "用黑暗能量猛击一名敌人，造成9697798点暗影伤害，并使其受到的治疗效果降低25%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211476] = {name = "虚空之刺", description = "向敌人所在位置发射一支能量箭，对目标位置3码内的所有敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[211477] = {name = "凶暴", description = "激怒施法者，急速提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[211491] = {name = "吸取生命", description = "在6秒内吸取一名敌人的生命值并转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = "魔法"},
[211493] = {name = "荆棘缠绕", description = "使附近的敌人定身。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211496] = {name = "粘稠树脂", description = "对敌方目标造成伤害，并降低其移动速度。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[211501] = {name = "奥术倾泻", description = "死亡时释放魔法能量，对6码范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[211503] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在12秒内造成([66.8% of Spell Power])点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[211505] = {name = "宁静", description = "每2秒恢复附近所有队伍成员，持续10秒。必须引导维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[211513] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在12秒内对其造成([80% of Spell Power])点伤害。如果痛苦无常被驱散，则对驱散者造成([20% of Spell Power])点伤害，并使其沉默12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211543] = {name = "吞噬", description = "邪恶的魔牙蛛试图吞噬一个玩家，使其定在原地无法移动，每秒造成物理伤害，持续20秒。\n\n 如果邪恶的魔牙蛛受到超过最大生命值30%的伤害，就会取消此效果。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211571] = {name = "混乱之箭", description = "向一名敌人释放恶魔能量冲击，对其造成混乱伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[211580] = {name = "林中一木", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211587] = {name = "借用神器", description = "借用一件神器仔细观察。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211594] = {name = "借用神器效果", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211596] = {name = "恶魔传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[211631] = {name = "混沌洗礼", description = "对目标造成暗影伤害，然后在8秒内为其恢复生命。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[211632] = {name = "军团烙印", description = "标记一名盟友，使其急速和造成的伤害提高30%，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[211656] = {name = "腐肉喷发", description = "一波混沌能量的爆炸冲击施法者前方的敌人，造成 112 点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211660] = {name = "对话内容 占位", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211666] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[211685] = {name = "心无旁骛", description = "这个单位无法察觉周围的情况。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[211701] = {name = "召唤大恶魔", description = "从扭曲虚空召唤一个大恶魔为施法者战斗。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211713] = {name = "魔焰吐息", description = "对施法者前方25码锥形区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[211733] = {name = "机枪", description = "需引导的攻击，每四分之一秒对目标敌人造成19点伤害，持续3秒。该效果忽略目标的护甲值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[211734] = {name = "烈焰喷射", description = "对施法者面前15码内的敌人造成71点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[211736] = {name = "锯齿利刃", description = "急速侵掠的利刃攻击目标。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[211744] = {name = "邪能打击", description = "使用邪能烈焰攻击敌人，点燃其脚下的土地，持续20秒。目标区域内的所有敌人每秒受到1533点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[211756] = {name = "灼热伤口", description = "传送到一个随机敌人身边，对其造成灼热伤口，持续10秒。该效果每秒会造成409点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211757] = {name = "传送门：阿古斯", description = "打开一个通往阿古斯的传送门，召唤邪群小鬼，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[211765] = {name = "强化唤醒", description = "每秒恢复10%法力值，持续10秒。在唤醒时受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[211769] = {name = "魔能之箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[211771] = {name = "末日预言", description = "冲击40码内的所有敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[211775] = {name = "野兽之眼", description = "召唤一枚野兽之眼，持续1分钟，或持续到施法者死亡。野兽之眼会向附近的敌人发射旋光冲击，对野兽之眼与其目标之间的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[211777] = {name = "旋光冲击", description = "施放能量冲击，对施法者前方的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211785] = {name = "粉碎践踏", description = "踩踏地面，对40码内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[211786] = {name = "粉碎咆哮", description = "法斯尼尔的咆哮会震动大地，使大地喷发出烈焰，对所有受到冲击影响的目标造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[211793] = {name = "冷酷严冬", description = "从半径8码内的所有敌人身上吸收生命的热量，在8秒内造成[9 * ([9.033% of Attack Power]) * [(攻击强度 * 0.98)][((攻击强度 + [Offhand Attack Power]) * 2 / 3)] -- 2H, DW / 攻击强度]点冰霜伤害，并使其移动速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211802] = {name = "梦魇之刃", description = "一道剑刃之墙拔地而起，对区域内的所有人造成4012点物理伤害并将其击退。此伤害无视护甲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211809] = {name = "扔出纳迦宝箱", description = "向敌人扔出箱子，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211810] = {name = "碎颅者", description = "猛击目标，造成物理伤害并将目标击倒，使其昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[211815] = {name = "对话内容 占位", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211845] = {name = "血祭突刺", description = "跃向一个目标，对周围3码内的敌人造成 28 点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[211846] = {name = "血祭突刺", description = "向一个目标猛扑，对3码范围内的所有敌人造成物理伤害。另外，所有目标都会流血，在接下来的6秒内每2秒受到额外的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211872] = {name = "恶魔连接", description = "和附近所有友方恶魔共享生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211874] = {name = "剑刃风暴", description = "旋转钢刀发起攻击，对近战范围内的每个敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211879] = {name = "翔龙吐息", description = "每1秒恢复5%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[211884] = {name = "迁跃裂隙", description = "你在完整的迁跃时空中撕开一个缺口。\n\n 哎哟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211885] = {name = "巨钩", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[211887] = {name = "熔蚀", description = "使目标受到熔蚀效果的伤害每层提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211902] = {name = "对话内容 占位", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211917] = {name = "邪能风暴", description = "向附近的敌人引导一股邪能火焰，对冲击地点3码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "11​秒", dispel_type = nil},
[211927] = {name = "势不可挡", description = "施法者将其力量集中在暗夜井上，使暗夜井周期性对所有玩家造成2227点奥术伤害。施法者会继续以这种方式汇聚力量，直到被时空斩打断为止。\n 每次爆发的伤害都会使接下来的爆发伤害提高50%。", mechanic = nil, range = "500码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[211930] = {name = "量子吞噬者", description = "某种难以言喻的东西正试图闯过来。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211931] = {name = "大脚", description = "造成物理伤害，并将目标击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211932] = {name = "心灵扭曲", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[211936] = {name = "碎骨者", description = "向一个敌人的位置发起冲锋，对冲击点8码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[211942] = {name = "邪能烈焰", description = "每1秒对区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[211946] = {name = "火焰之息", description = "对施法者面前的所有目标造成([131.076% of Attack Power])点火焰伤害。受到醉酿投影响的目标将被点燃，在12秒内承受([33.3% of Attack Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[211949] = {name = "大地猛击", description = "对施法者前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[211953] = {name = "重压跳跃", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[211956] = {name = "扔蜡烛", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[211958] = {name = "扔书", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[211959] = {name = "扔箱子", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[211975] = {name = "扔骨头", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[211994] = {name = "扔药瓶", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[211995] = {name = "扔毛毯", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[211999] = {name = "扔蛋糕", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[212001] = {name = "扔出雷霆之怒，逐风者的祝福之剑", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[212006] = {name = "扔出埃辛诺斯战刃", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[212008] = {name = "扔鞋子", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[212015] = {name = "闪电之鞭", description = "挥舞闪电之鞭，电流漫过地面。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212020] = {name = "风暴降生", description = "引导闪电风暴。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[212026] = {name = "闪电冲击", description = "向目标发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[212031] = {name = "充能冲击", description = "施法者吸收能量据为己有并释放出一股冲击波，对一条直线上的敌人造成12122247点奥术伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[212033] = {name = "鲁莽打击", description = "对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[212054] = {name = "邪能禁锢", description = "对10码范围内的所有敌人造成火焰伤害，并将其束缚在地上，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[212061] = {name = "淬毒利刃", description = "用致命的剧毒涂抹在施法者的武器上，成功对敌人发动攻击后有几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212075] = {name = "爆破手的炸弹", description = "对目标区域内的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[212085] = {name = "闪电吐息", description = "向前方的敌人喷出闪电。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[212088] = {name = "旋风斩", description = "对5码内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[212089] = {name = "鼓舞呐喊", description = "召集附近的盟友前往女妖之王处，使急速提高20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[212091] = {name = "俘虏之潮", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[212096] = {name = "俘虏之潮", description = "水泡从天而降，对目标造成冰霜伤害，并使其昏迷6秒。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[212104] = {name = "召唤闪电", description = "施法者将一枚闪电箭矢引向目标，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[212107] = {name = "灵魂之缚", description = "施法者召唤四把被诅咒的匕首飞向目标，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[212113] = {name = "波浪冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[212127] = {name = "震荡冲击波", description = "对施法者前方锥形区域内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[212142] = {name = "神鹤引项踢", description = "在空中施展回旋踢，在3秒内对8码范围内的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[212143] = {name = "幻灭踢", description = "踢出一道真气能量冲击波，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212151] = {name = "猛虎掌", description = "造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212165] = {name = "潮汐之怒", description = "将敌人拉近，每隔一段时间召唤潮汐元素。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[212166] = {name = "狂暴猛攻", description = "每0.25秒对施法者前方的所有敌人造成物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[212195] = {name = "波浪冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[212207] = {name = "凶猛利爪", description = "猛击目标，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "疾病"},
[212246] = {name = "脆弱的雕像", description = "将目标变为石头，使其昏迷且受到的伤害提高20%，持续10秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[212247] = {name = "金睛凝视", description = "向前引导凝视，持续10秒，将触及的所有敌人都变成脆弱的石化雕像，使其受到的伤害提高20，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​分钟", dispel_type = nil},
[212258] = {name = "古尔丹之手", description = "召唤一颗恶魔流星，对流星撞击位置10码范围内的所有人造成14661点暗影伤害，并在该位置召唤出一个强大的恶魔。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[212273] = {name = "亘久守卫", description = "30码内所有视而不见的守卫会前来协助施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[212362] = {name = "Check for Creep", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212376] = {name = "冲击波", description = "地狱火着陆的冲击力对附近的敌人造成伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212406] = {name = "冲锋", description = "朝目标冲锋，快速向其位置移动。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[212415] = {name = "符文斧兵勇士", description = "使施法者的物理攻击对敌人造成的伤害提高25点，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[212423] = {name = "鬼灵射击", description = "一次远程射击，造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[212435] = {name = "沙度打击", description = "击晕所有附近的敌人并使其受到的伤害提高20%，持续12秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212460] = {name = "召唤邪能领主", description = "召唤一个邪能领主防守这个区域，持续15秒。任何进入6码范围的敌人将受到[1 * (法术强度 * 2) * 1 * 1 * (1 + 全能)]点物理伤害，被击中的玩家昏迷1秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212471] = {name = "吸取生命", description = "从附近的敌人身上吸取生命，转移给施法者，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = "魔法"},
[212492] = {name = "生灵俱灭", description = "奥鲁瑞尔发动一连串的攻击，歼灭前方最多2个目标，每轮造成12012点物理伤害，伤害由两者分摊。\n\n 她的主要目标从魔剑士奥鲁瑞尔的物理攻击中受到的伤害提高75%，持续1.5分钟。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[212513] = {name = "风暴吐息", description = "对施法者前方0码锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[212530] = {name = "复制：冰霜印记", description = "奥鲁瑞尔对玩家施放冰霜印记。每个被标记的玩家会对8码范围内的盟友造成519点冰霜伤害。受到的伤害会引发霜害状态，每层霜害都会使所受冰霜印记的伤害提高40%。\n\n 如果两名被标记的玩家接触，将会引发爆炸，造成957点冰霜伤害，并且冰霜印记会弹射到最近的盟友身上。该效果会优先选择没有受到霜害效果影响的目标。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[212538] = {name = "Create Smuggler Area Trigger", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212541] = {name = "灼烧", description = "施法者灼烧目标，造成5667418点火焰伤害，并使其连续施放的法术所造成的伤害提高10%。\n\n 如果施法者达到10层的灼烧，将会施放邪能引爆。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[212544] = {name = "狂战士的仪式", description = "将神秘的符文刻到目标身上，每1秒造成暗影伤害，持续5秒，同时每1秒施加一次 狂战士的印记 。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[212547] = {name = "邪能散发", description = "施法者向所有敌人释放邪能能量冲击，对所有目标造成3772128点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[212549] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[212553] = {name = "狂战士的印记", description = "造成的所有伤害和承受的伤害都提高10%。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212554] = {name = "冲撞", description = "向前冲锋，造成 27 点物理伤害，并使敌人昏迷2秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[212561] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[212564] = {name = "好奇凝视", description = "施法者扫描附近所有敌人的思维，在3秒后使其迷惑。面向施法者可以抵消迷惑效果。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[212566] = {name = "恐吓尖啸", description = "使附近的敌人因恐惧而逃跑，持续4秒，并使其移动速度降低。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[212568] = {name = "吸取", description = "每秒从一名敌人身上吸取990点生命，造成暗影伤害，持续21秒，按所造成伤害的1.5倍对施法者进行治疗。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[212572] = {name = "石血之拥", description = "每1.5秒施放 石血毒素 ，持续4.5秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[212583] = {name = "仪式切割", description = "使用魔法之刃切割目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[212586] = {name = "风暴之翼打击", description = "对冲击点周围3码范围内的所有敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[212617] = {name = "呼儿嘿呦", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = "3​秒", dispel_type = nil},
[212630] = {name = "净化大地", description = "玛法里奥会在梦魇大军所在的区域中选择玩家人数最多的一块加以净化。被净化的梦魇盟友会变为自然盟友。此外还会净化目标区域12码内的玩家身上所有的蠕行梦魇。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[212661] = {name = "无畏打击", description = "施法者开始向前进军，并疯狂攻击。每次攻击都会对施法者前方的敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[212707] = {name = "召云聚气", description = "首领将羽毛如箭矢般射向所有目标，每1秒造成2847点物理伤害并将所有人击退。目标离艾乐瑞瑟·雷弗拉尔越远，召云聚气造成的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[212726] = {name = "梦魇大军", description = "召唤梦魇大军协助塞纳留斯。如果没有净化，将在10秒后产生一个梦魇盟友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[212735] = {name = "引爆：冰霜印记", description = "奥鲁瑞尔引爆受到冰霜印记效果影响的敌人。每个受影响的单位会在所在的位置留下一个冰霜之池。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[212740] = {name = "黑暗冲锋", description = "血喙向前冲锋，留下一片梦魇腐蚀区域，每2秒造成暗影伤害并施加梦魇腐蚀。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[212751] = {name = "治疗肿胀", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[212755] = {name = "致残挥砍", description = "造成物理伤害，使目标的移动速度降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = "3​秒", dispel_type = nil},
[212773] = {name = "强光克敌", description = "魔法禁锢使目标昏迷8秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[212775] = {name = "首领的命令", description = "首领的咆哮使附近的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212784] = {name = "眼球风暴", description = "将施法者包裹在风暴之眼中，周期性对附近的随机敌人造成2060782点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[212786] = {name = "拔根而起", description = "橡树之心呼唤邪棘花苗冒出地面，并攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[212792] = {name = "冰锥术", description = "移动速度降低70%，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[212794] = {name = "阿古斯之印", description = "提克迪奥斯用致命烙印标记数名玩家，持续到战斗结束。如果被标记的玩家处于一群盟友的6码范围内，烙印就会被移除，并产生剧烈爆炸。该效果对200码内的所有玩家造成7499点火焰伤害。玩家距离爆炸源的距离越远，阿古斯之印的伤害就越低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212798] = {name = "海洋陷阱", description = "移动速度降低70%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[212836] = {name = "尾击", description = "对身后锥形范围内的玩家造成1283点物理伤害并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[212852] = {name = "风暴吐息", description = "尼索格从嘴里释放电流波，对前方锥形范围内的所有敌人造成4581点自然伤害。另外使风暴吐息造成的伤害提高100%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[212867] = {name = "电能风暴", description = "尼索格制造出一道电流漩涡，当玩家位于漩涡附近时，每2秒对其造成 28 点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[212886] = {name = "梦魇腐蚀", description = "梦魇之力使地面覆盖梦魇腐蚀，每2秒对站在上面的玩家造成3214点伤害，同时使其进入平静与沉默状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212887] = {name = "静电充能", description = "尼德格在一个随机目标身上放置电荷，5秒后造成917点自然伤害。持续时间结束时，目标身上冒出5个静电宝珠，飞往到受引雷棒影响的目标身上。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212893] = {name = "佐斯的视界", description = "佐斯的视界\n隐形。可以看到隐形单位。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212920] = {name = "憎恶倾泻", description = "释放一股腐蚀的水流，持续6秒，每次冲击对5码内的所有敌人造成自然伤害。该技能会施加蠕行梦魇。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[212926] = {name = "苦痛印记", description = "在施法者周围生成苦痛咒符，于4秒后激活。\n\n 对所有受到咒符影响的敌人造成火焰伤害，并使其移动速度降低75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[212942] = {name = "重新吸收", description = "如果梦魇脓液进入到伊格诺斯心脏的腔室，则会被重新吸收，爆发梦魇腐蚀，对所有玩家造成2967点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212943] = {name = "引雷针", description = "尼索格转换最多5名玩家的极性，使其会吸引静电宝珠飞到他们的位置。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[212948] = {name = "不稳定爆破", description = "接触到受到引雷棒影响的玩家时，静电宝珠会爆炸，对8码范围内的所有敌人造成825点自然伤害。此外，急速和移动速度都会降低15%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212950] = {name = "邪刃挥砍", description = "用邪能之刃猛击，对5码范围内的敌人造成物理和火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[212967] = {name = "邪恶腐败", description = "向施法者前方喷吐邪恶腐败，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[212984] = {name = "藏进篮子", description = "藏进篮子\n藏进篮子里。无法被发现。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212987] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[212997] = {name = "腐肉瘟疫", description = "提克迪奥斯随机腐蚀数名玩家，每秒造成50点暗影伤害，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213002] = {name = "假人陷阱", description = "在施法者周围放置3个诱饵陷阱，施法者会藏在其中。数秒后，施法者会引爆真正的陷阱，对60码范围内的敌人造成大量的火焰伤害。触碰诱饵会使它爆炸，对8码范围内的敌人造成火焰伤害。找到施法者会使诱饵回火，对施法者造成火焰伤害并使其昏迷，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213005] = {name = "陷阱引爆", description = "在施法者周围放置3个诱饵陷阱，施法者会藏在其中。数秒后，施法者会引爆真正的陷阱，对60码范围内的敌人造成大量的火焰伤害。触碰诱饵会使它爆炸，对8码范围内的敌人造成火焰伤害。找到施法者会使诱饵回火，对施法者造成火焰伤害并使其昏迷，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[213012] = {name = "黑暗召唤", description = "对施法者周围30码内的敌人造成暗影伤害并将其拉近。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[213044] = {name = "被发现了！", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[213052] = {name = "阴森暗影", description = "每1秒对区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213060] = {name = "陷阱回火", description = "在施法者周围放置3个诱饵陷阱，施法者会藏在其中。数秒后，施法者会引爆真正的陷阱，对60码范围内的敌人造成大量的火焰伤害。触碰诱饵会使它爆炸，对8码范围内的敌人造成火焰伤害。找到施法者会使诱饵回火，对施法者造成火焰伤害并使其昏迷，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213075] = {name = "传送门：大法师瓦格斯的隐居所", description = "制造一个传送门，将使用传送门的队伍成员传送到大法师瓦格斯的居所。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213083] = {name = "寒冰暴雨", description = "寒冰魔灵传送到一名随机的敌人处，并引导一阵寒冰暴雨，使敌人被攻击时受到的伤害提高100%。\n 寒冰暴雨会制造一片冰霜穹顶，对位于其中的单位造成577点冰霜伤害，并将他们推向穹顶的边界处。穿越边界的玩家会被击晕在原地并制造出一块冰块，必须摧毁这些冰块才能解除昏迷效果。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213086] = {name = "投掷石块", description = "向猎风雏龙扔出石头，将其从空中击落！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[213092] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213123] = {name = "剧毒之池", description = "一个剧毒之池已经形成，每1秒造成868点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213126] = {name = "冰霜凝视", description = "造成冰霜伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213127] = {name = "黑弹", description = "向目标射出一支黑箭，使你对其造成的所有伤害提高15%，并在15秒内造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "魔法"},
[213144] = {name = "碾碎他们", description = "践踏地面，造成500%的普通伤害，并将15码范围内的敌人击退。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[213146] = {name = "黑暗凝视", description = "造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213148] = {name = "灼热烙印", description = "你已被灼热烙印选中！", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213162] = {name = "梦魇冲击", description = "造成4325点暗影伤害，并使塞纳留斯前方30码内敌人受到梦魇冲击的伤害提高100%，持续45秒。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213187] = {name = "梦魇侵蚀", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "疾病"},
[213188] = {name = "幽魂诅咒", description = "诅咒一个敌人，持续20秒，使其周期性地被邪恶的幽灵缠身。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[213198] = {name = "邪能凝视", description = "造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213204] = {name = "藏进篮子", description = "藏进篮子\n藏进篮子里。无法被发现。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213207] = {name = "梦魇横扫", description = "猛击施法者前方的所有敌人，造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213208] = {name = "急速击打", description = "对施法者前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213213] = {name = "伪装", description = "吸取魔法将目标伪装成苏拉玛权贵。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213221] = {name = "审判凝视", description = "圣光的光束灼烧目标，对目标周围3码范围内的所有敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213232] = {name = "烂鸡蛋", description = "每2秒对锥形区域内的所有敌人造成自然伤害，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "2​分钟", dispel_type = "毒药"},
[213236] = {name = "真实之域", description = "制造出一片神圣之地，灼烧施法者，当位于区域内时每1秒造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213238] = {name = "寻踪虫群", description = "提克迪奥斯对所有受腐肉瘟疫影响的玩家释放一波混乱魔法。该效果会对首领与每个目标连线上的所有玩家造成3109点暗影伤害。另外，该效果会对所有被命中的玩家施加腐肉瘟疫。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213239] = {name = "风暴雷云", description = "在施法者周围召唤一团风暴雷云，当施法者被攻击时会造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[213242] = {name = "胃酸", description = "造成自然伤害，并使其受到的伤害提高10%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213275] = {name = "引爆：灼热烙印", description = "奥鲁瑞尔引爆被灼热烙印影响的敌人。每个被影响的单位所在的位置会留下一片燃烧之地。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213279] = {name = "恶魔践踏", description = "利用恶魔之力踩踏地面，对施法者前方锥形区域内的所有目标造成200点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213281] = {name = "炎爆术", description = "烈焰魔灵冲击一个随机敌人，造成10308点火焰伤害。该效果可被中断。", mechanic = nil, range = "1000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213282] = {name = "辐射邪能", description = "每隔一段时间，播邪小鬼会在周围产生魔火之池。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213299] = {name = "颈羽倒竖", description = "被击中时，会对攻击者造成自然伤害。持续10秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[213304] = {name = "义愤填膺", description = "你错误地指控了一名贵族，使他对你产生怀疑！", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213312] = {name = "母兽咆哮", description = "使大范围内的敌人沉默3秒。", mechanic = "缄默", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213334] = {name = "着火", description = "着火！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213375] = {name = "到这里来", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[213376] = {name = "活力酿", description = "新鲜充满活力的啤酒，每2秒恢复1点气，持续18秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "1​分钟", dispel_type = nil},
[213379] = {name = "雷霆射击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213387] = {name = "制造鱼人美酒", description = "制造出一个鱼人美酒池，使陷入该区域内的玩家减速。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213396] = {name = "投掷陷阱", description = "向一个随机目标投掷陷阱。触发陷阱将使目标昏迷3秒，并每2秒对其造成6点物理伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213405] = {name = "战刃大师", description = "投掷利刃现在可以使用2次并诱捕击中的敌人，使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213408] = {name = "鱼人美酒", description = "鱼人美酒\n移动速度降低80%。\n近战、远程和法术急速降低80%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213420] = {name = "触手猛击", description = "赫林船长召唤海拉触须的幻影，猛击地面，对施法者前方25码直线上的所有敌人造成4581点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213426] = {name = "急速冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213486] = {name = "恶魔视觉", description = "恶魔视觉\n邪能能量驱散幻象揭示真相。\n立即移除伪装。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213500] = {name = "匆匆装配的炸弹", description = "扔出一枚炸弹，造成火焰伤害，并击倒受害者。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213503] = {name = "暗影之力", description = "用暗影能量强化施法者的武器，每次攻击都会造成额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[213509] = {name = "大地之刺", description = nil, mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[213512] = {name = "尖刺盾牌", description = "造成物理伤害，并弹向附近的敌人，弹射后造成的伤害降低。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213516] = {name = "岩石箭", description = "造成200点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[213518] = {name = "熔岩新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "3.25​秒", cooldown = nil, dispel_type = nil},
[213522] = {name = "被诅咒的船员", description = "能量为100时，赫林船长会召唤他被诅咒的船员协助他战斗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213525] = {name = "强效治疗术", description = nil, mechanic = nil, range = "90码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[213526] = {name = "石化", description = "将目标变为石头，降低其移动速度和急速。", mechanic = "被诱捕", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[213531] = {name = "虚空回响", description = "提克迪奥斯召唤虚空，每0.5秒造成607暗影伤害，持续8秒。该效果的伤害会随着每一跳而增加。\n\n 虚空被撕开时，房间中会形成4座邪能尖塔。每座尖塔为站在它后面的每名玩家吸收虚空回响的伤害，直到被摧毁。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[213532] = {name = "粉碎船员", description = "粉碎所有被诅咒的船员，对10码范围内的敌人造成2749点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[213533] = {name = "粉碎船员", description = "粉碎所有被诅咒的船员，对10码范围内的敌人造成2749点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213559] = {name = "剧毒旋风", description = "飞速旋转，用有毒的矛戳刺敌人。对6码范围内的敌人造成自然伤害，并使其急速降低25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[213564] = {name = "复生：奥术宝珠", description = "残留的魔法从奥术迷雾中重新苏醒。奥鲁瑞尔命令奥术魔灵复活。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213567] = {name = "复生：灼热烙印", description = "残留的魔法从燃烧之地中重新苏醒。奥鲁瑞尔命令烈焰魔灵复活。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213569] = {name = "末日决战", description = "奥术魔灵会引导末日决战。引导结束后，它们会对所有敌人造成7330点奥术伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[213576] = {name = "侵蚀之影", description = "在受害者脚下制造一团侵蚀之影，并会向外生长。如果影子的源头被艾露恩之光覆盖，这些影子将会回到地下。\n 站在影子中会使受害者每秒受到7808327点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[213577] = {name = "巨石冲击", description = "猛击地面，对所有附近的敌人造成自然伤害，并粉碎石化的牛头人。", mechanic = nil, range = "0码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[213582] = {name = "尖叫冲击", description = "对施法者前方的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213585] = {name = "腐蚀弹幕", description = "扔出3枚会爆炸的梦魇炸弹，对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213588] = {name = "水兵的破坏", description = "能量为100时，掠夺者多恩会向随机目标冲锋，造成 73 点物理伤害，并将施法者和目标之间的敌人击倒。\n\n 掠夺者多恩总计冲锋 3 个目标。", mechanic = nil, range = "300码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[213594] = {name = "邪能喷吐", description = "喷吐腐蚀邪能，对所有被击中的敌人每5.2秒造成火焰伤害，并使其移动速度降低30%，持续8秒秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213600] = {name = "音速尖啸", description = "对20码范围内的敌人造成物理伤害，并使其沉默2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[213606] = {name = "灵魂撕裂", description = "能量达到100点时，捕魂者麦芙拉释放她收集来的灵魂，在每个玩家脚下打开虚空裂缝。2秒后裂缝喷发，对4码内的所有敌人造成 140 点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213607] = {name = "暗影烈焰吐息", description = "向一个敌人喷射火焰，造成持续性的暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213608] = {name = "暗影烈焰吐息", description = "向一个敌人喷射火焰，造成持续性的暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[213612] = {name = "暗影集会", description = "引导强烈的暗影魔法风暴，对被击中的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213620] = {name = "残酷切割", description = "切割目标，造成物理伤害，并在8秒内造成额外伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213621] = {name = "冰中之棺", description = "被裹进冰块中，每1秒受到单位生命值15%的伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213625] = {name = "驱逐灵魂", description = "施法者将黑暗能量聚集在一个随机目标身上，并对目标周围8码内的所有敌人造成1558点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[213627] = {name = "暮光之怒", description = "进入狂怒状态，近战、远程和施法速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[213629] = {name = "星辰之浴", description = "星辰从天而降，对附近的敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213653] = {name = "烈焰之刃", description = "用邪能火焰强化施法者的利刃，对被击中的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[213656] = {name = "恐惧之眼", description = "凝视目标敌人，从一名敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[213659] = {name = "Last Bunny Ping", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213660] = {name = "Third Bunny Ping", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213661] = {name = "Second Bunny Ping", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213662] = {name = "First Bunny Ping", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213663] = {name = "窒息之网", description = "将敌人包裹在蛛网中，使其无法移动，每1.5秒造成暗影伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213665] = {name = "劫掠之雾", description = "对8码范围内的所有敌人造成3024点自然伤害，并使其迷惑8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[213670] = {name = "动荡", description = "因不稳定而发生冲击，周期性爆炸，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[213686] = {name = "炽燃之血", description = "钉刺目标，使其血液燃烧，并造成持续性的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[213687] = {name = "召集幼蛛", description = "造成暗影伤害并召唤魔网小蜘蛛协助施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[213688] = {name = "邪能顺劈", description = "召唤一个邪能领主防守这个区域，持续15秒。任何进入6码范围的敌人将受到[1 * (法术强度 * 2) * 1 * 1 * (1 + 全能)]点物理伤害，被击中的玩家昏迷1秒。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "2​秒", dispel_type = nil},
[213717] = {name = "Fourth Bunny Ping", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213718] = {name = "Fifth Bunny Ping", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213719] = {name = "Sixth Bunny Ping", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213728] = {name = "深海之歌", description = "一首来自深海的歌为施法者灌注能量，使施法速度提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[213730] = {name = "活动熔渣", description = "受到伤害时生成熔渣之池。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213734] = {name = "活动熔渣", description = "受到伤害时生成熔渣之池。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213742] = {name = "铁鳞", description = "集中精神进入到防守姿态，受到的伤害降低75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213743] = {name = "战栗之地", description = "反复重击地面，对10码范围内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213758] = {name = "小蜘蛛毒素", description = "撕咬一名敌人，每2秒造成自然伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[213760] = {name = "火焰爆裂", description = "烈焰魔灵周期性爆发出烈焰能量，对所有敌人造成456点火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213763] = {name = "燃烧", description = "施法者迅速燃烧，消耗自身大量的生命值，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213766] = {name = "爬行融合", description = "攻击会使爬行恐魔的一部分脱落，产生小型爬行恐魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213772] = {name = "喷发", description = "猛击地面，造成一系列火山喷发。被火山喷发击中的玩家受到物理伤害，并被击飞。", mechanic = nil, range = "10码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[213777] = {name = "灼热烈焰", description = "对10码范围内的敌人每2秒造成火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[213778] = {name = "熔岩喷涌", description = "向目标喷吐熔岩，立即造成火焰伤害，并造成持续性的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[213780] = {name = "燃烧冲击", description = "践踏地面，对50码范围内的敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213783] = {name = "制造元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213796] = {name = "冰霜爆裂", description = "寒冰魔灵周期性爆发出寒冰能量，对所有敌人造成96点冰霜伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213798] = {name = "卡雷苟斯冰霜爆裂", description = "对敌方目标造成569点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213806] = {name = "不稳定的元素", description = "不稳定的召唤物爆炸，击退周围15码范围内的所有敌人并对其造成奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[213822] = {name = "震耳嚎叫", description = "发出震耳欲聋的嚎叫，对8码范围内的所有敌人造成物理伤害，并使其沉默。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[213823] = {name = "囫囵大口", description = "在7.5秒内对一名敌人造成物理伤害，吸取其生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213824] = {name = "撕裂猛击", description = "跳向一个敌人，每3秒造成物理伤害，持续9秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213836] = {name = "蛛丝诅咒", description = "施法者施加蛛丝的诅咒，造成暗影伤害，并使急速降低25%，持续7秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[213840] = {name = "辐射烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213841] = {name = "召唤烈焰之魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[213846] = {name = "重击", description = "施法者向目标发动猛击，造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[213851] = {name = "折磨撕咬", description = "抓住一个敌人撕咬，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[213852] = {name = "复制：奥术宝珠", description = "额外的奥术宝珠出现了。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[213853] = {name = "复生：冰霜印记", description = "残留的魔法从冰霜之池中重新苏醒。奥鲁瑞尔命令寒冰魔灵复活。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[213864] = {name = "寒冰强化", description = "获得冰霜技能：冰霜印记。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213867] = {name = "烈焰强化", description = "获得火焰技能：灼热烙印。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213869] = {name = "魔力强化", description = "获得奥术技能：奥术宝珠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213877] = {name = "吸血光环", description = "治疗相当于造成伤害100%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213878] = {name = "吸血光环", description = "使30码范围内的盟友获得吸血光环的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213889] = {name = "提高输出", description = "能量在施法者体内穿行，使其急速提高75%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[213895] = {name = "晶化箭", description = "施法者发射一根晶化尖刺，对其当前目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[213896] = {name = "过载！", description = "过多的能量导致奥术核心过载，使施法者昏迷8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213900] = {name = "能量倾泄", description = "释放一波能量，对10码范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[213962] = {name = "殊死抗击", description = "对一名敌人造成物理伤害，并击昏施法者。", mechanic = nil, range = "5码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[213963] = {name = "枯萎凋零", description = "施加一个光环，每1.5秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[213969] = {name = "殉道者的礼物", description = "杀死施法者，对10码内的单位造成大量火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[213971] = {name = "黑暗交融", description = "黑暗交融\n试图与军团取得联系。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[213975] = {name = "迷醉爆裂", description = "造成奥术伤害，并使周围20码范围内的敌人沉默。", mechanic = "缄默", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[213977] = {name = "投网", description = "向水中扔出一张网，抓住附近的鱼。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[213980] = {name = "戒备森严", description = "戒备森严\n集中他们的感知扩大侦测范围。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213988] = {name = "蹒跚喷涌", description = "能量涌动，近战攻击速度提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[213990] = {name = "碎片钻孔", description = "每3秒造成一次物理伤害，最多可叠加5次。持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214001] = {name = "渡鸦的俯冲", description = "跳向一个目标，对冲击点附近的所有敌人造成7273348点物理伤害，并使其昏迷3秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[214003] = {name = "致命一击", description = "造成9697798点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[214004] = {name = "玩火", description = "引导一股火焰风暴来攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[214034] = {name = "奥术充能", description = "为施法者注入奥术能量，使其攻击造成额外的奥术伤害，并且会造成持续性的奥术伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[214036] = {name = "移位", description = "扰乱敌方目标所在的位置，造成奥术伤害，并在其新的位置制造一个奥术魔法之池，每秒造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214039] = {name = "不稳定的法力", description = "召唤不稳定的法力，8秒后，或者接触目标后会爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[214042] = {name = "不稳定的法力", description = "接触到目标时会爆炸。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[214045] = {name = "能量无常", description = "召唤一个能量无常宝珠，持续25秒，宝珠会周期性对附近敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214046] = {name = "能量无常", description = "召唤一个能量无常宝珠，持续25秒，宝珠会周期性对附近敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214053] = {name = "钳夹", description = "钳住敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[214058] = {name = "碎裂虚空", description = "引导一阵奥术能量风暴，持续9秒，每秒对敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[214061] = {name = "碎裂虚空", description = "引导一阵奥术能量风暴，持续9秒，每秒对敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214064] = {name = "携带有鱼", description = "携带有鱼\n带着一桶鱼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214071] = {name = "召唤法术剑", description = "召唤一把奥术能量武器，持续46秒。这把武器会周期性攻击敌人，对一条直线上的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214095] = {name = "奥术共鸣体", description = "在施法者周围召唤一道奥术魔法的壁垒，持续7秒。这道壁垒可以使受到的伤害降低30%，并且在受到伤害时会产生奥术共鸣体。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[214104] = {name = "暗夜井的印记", description = "使用暗夜井的力量标记附近所有敌人，每1.5秒造成一次奥术伤害，持续7.5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214105] = {name = "钢铁意志", description = "它的意志无比坚定，驯服前需削弱其意志。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214123] = {name = "移位力场", description = "扰乱敌方目标所在的位置，造成奥术伤害，并在其新的位置制造一个奥术魔法之池，每秒造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214141] = {name = "燃尽", description = "能量为100时，燃烧的余烬会爆炸，对所有玩家造成8247点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214145] = {name = "漩涡炸弹", description = "对目标区域内的所有敌人造成奥术伤害，并使其移动速度降低45%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214177] = {name = "恶魔攻击", description = "为施法者注入恶魔之力，使其攻击速度提高25%，攻击可以造成额外的暗影伤害，同时召唤暗影烈焰小鬼。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[214181] = {name = "满溢爆发", description = "软泥不断爆裂，每4秒对所有敌人造成865点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "14​秒", dispel_type = nil},
[214183] = {name = "漩涡", description = "引导一股暗影能量漩涡，持续9秒，对漩涡中心以外的敌人每秒造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[214201] = {name = "暗影花环", description = "召唤一道暗影能量花环绕住敌人，持续15秒。触碰花环会使其爆炸，对10码范围内的所有目标造成极高的暗影伤害，将其从花环的位置击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214221] = {name = "暗夜井的庇护", description = "举起盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[214226] = {name = "弧光之刃", description = "魔法能量强化施法者的武器，造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[214229] = {name = "弱肉强食", description = "你的伤害爆击时会使目标造成的所有伤害降低(- 101 )点，持续6秒。最多可叠加3次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214254] = {name = "恶魔裂痕", description = "召唤一个恶魔传送门，持续18秒。每过3秒，传送门就会施放召唤恶魔，生成一个暗影烈焰小鬼。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214262] = {name = "风暴震击", description = "震击目标，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214268] = {name = "奥术充能", description = "向敌人冲锋，造成奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214286] = {name = "虚空镇压", description = "每1.5秒造成奥术伤害，持续6秒。攻击和移动速度同时降低30%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[214290] = {name = "装备回收的武器", description = "装备在回收点所发现的武器。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[214298] = {name = "恶魔束缚", description = "使玩家昏迷25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214299] = {name = "致盲", description = "使目标暂时失明并无助的到处乱走，最多持续6秒。", mechanic = "混乱", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214301] = {name = "爆裂切割", description = "对施法者前方一条直线上的敌人造成相当于武器伤害500%的奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214336] = {name = "灌魔", description = "灌魔\n生命值提高75%。\n造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214337] = {name = "强化", description = "强化\n生命值提高150%。\n造成的伤害提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214338] = {name = "强化", description = "强化\n生命值提高50%。\n造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214348] = {name = "邪恶伏击", description = "从天而降，落到她的猎物身上，造成18385点物理伤害，并将所有目标击退。目标距离冲击点越远，所受伤害也会越小。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214388] = {name = "酸性撕咬", description = "撕咬目标，造成自然伤害，并在接下来的9秒内每3秒造成额外的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[214392] = {name = "昏睡凝视", description = "对施法者前方直线上的所有敌人造成自然伤害。另外，急速和移动速度都会降低25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214394] = {name = "法力释放", description = "释放魔法能量，对8码范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[214409] = {name = "雷霆之跃", description = "跳向目标，落地时对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214413] = {name = "咆哮", description = "你的宠物向目标发出低吼，产生威胁值，嘲讽目标攻击宠物，并提高对目标产生的威胁值，持续3秒。", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[214415] = {name = "灼热凝视", description = "在提沃斯之眼中向外窥探，凝视一个区域。被凝视的敌人每秒受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[214421] = {name = "灼热凝视", description = "在提沃斯之眼中向外窥探，凝视一个区域。被凝视的敌人每秒受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214424] = {name = "淤血", description = "用锐利的尖角猛刺目标，造成物理伤害并使目标流血，随后每2秒造成一次额外的物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[214427] = {name = "抽取", description = "从敌方目标身上吸取生命值，按照伤害的一定比例为施法者恢复生命值，持续12秒。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[214429] = {name = "割碎", description = "造成物理伤害的终结技会使目标昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214431] = {name = "刺耳嗥叫", description = "发出刺耳嗥叫，对7码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[214448] = {name = "凶猛之角", description = "猛烈地拍打，每0.5秒对施法者前方的所有敌人造成物理伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3.5​秒", dispel_type = nil},
[214455] = {name = "死亡之握", description = "驾驭笼罩万物的邪恶能量，将目标拉到施法者面前。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214458] = {name = "狂血", description = "受戴尔格特上古邪恶能量的影响而疯狂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214461] = {name = "悲鸣", description = "召唤附近的成年符角牛来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214464] = {name = "护犊心切", description = "受伤小牛的呼喊会激怒附近的成年牛，使其造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214472] = {name = "沉重的践踏", description = "麝牛暴跳起来，蹄子如雷霆般践踏大地，对附近的所有敌人造成0点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[214481] = {name = "带电鳞片", description = "施法者向外发出闪电箭，每0.6秒造成自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[214489] = {name = "妨害畸体", description = "施法者在当前目标的位置召唤出一个畸体，使其移动急速和移动速度降低30%，并且每1.5秒造成5点伤害，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[214497] = {name = "梦魇灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214500] = {name = "烈火硫磺", description = "在施法者前方召唤一道毁灭之墙，对前方矩形区域内的所有人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[214505] = {name = "纠缠梦魇", description = "塞纳留斯将玛法里奥包围在梦魇根须之中，使他昏迷，并且每1秒会对他造成暗影伤害。通过摧毁梦魇根须，可以将其从玛法里奥身上移除。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214528] = {name = "受伤", description = "玛法里奥的伤势过重，无法再战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214529] = {name = "梦魇之矛", description = "造成22229点物理伤害，使梦魇之矛的伤害提高100%，持续25秒。目标位置会刷新梦魇，区域的大小会根据所受梦魇之矛的伤害决定。该效果可叠加。", mechanic = nil, range = "1000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[214541] = {name = "重型践踏", description = "踩踏地面，对20码内的所有敌人造成物理伤害，并将其击倒2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[214552] = {name = "隆起", description = "地面喷发出岩石尖刺，对冲击地点4码范围内的所有玩家造成150点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3.5​秒", dispel_type = nil},
[214553] = {name = "流星雨", description = "用奥术引力强化施法者，每1秒从天空中召唤一颗流星，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[214575] = {name = "狂野冲击", description = "施法者对目标狂野一击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = "3​秒", dispel_type = nil},
[214593] = {name = "重蹄践踏", description = "对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[214594] = {name = "奥术吐息", description = "喷吐奥术能量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[214596] = {name = "领土冲锋", description = "向一个敌人发起冲锋，命中时造成物理伤害。", mechanic = nil, range = "5—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[214598] = {name = "扔出一堆鱼", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214606] = {name = "虚空增效", description = "造成的伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214613] = {name = "被激怒！", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[214621] = {name = "心灵震爆", description = "用涌动的暗影能量攻击敌人的灵魂，使你的法术对该目标造成的伤害提高10%，持续 9秒 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214627] = {name = "暗影烈焰爆发", description = "向目标扔出暗影烈焰球，造成暗影烈焰伤害并吸收3码范围内所有目标受到的治疗效果，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[214642] = {name = "召唤通往黑暗神殿的传送门", description = "召唤一个通往黑暗神殿之顶的传送门。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[214643] = {name = "钢铁鳞片", description = "施法者的皮肤变硬，免疫接下来的3次攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[214653] = {name = "蓝龙精华", description = "蓝龙军团的精华保护着你。\n 造成的伤害和治疗量提高。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[214667] = {name = "祝福", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[214670] = {name = "充能", description = "构造体每1秒获得5%法力，准备施展招牌进攻。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[214676] = {name = "锋锐之牙", description = "突刺目标，造成物理伤害，并使其移动速度降低25%。除此之外，在8秒内如果目标移动，则会对其造成物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214690] = {name = "残废术", description = "使一名敌人的攻击间隔延长100%，并使其移动速度降低50%。此外使其力量降低50%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[214692] = {name = "暗影箭雨", description = "向附近敌人射出多支黑暗魔法箭，造成4121564点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[214700] = {name = "共鸣板", description = "每2秒对附近的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214707] = {name = "冲撞", description = "向施法者前方发出一股冲击波，对敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "3​秒", dispel_type = nil},
[214718] = {name = "酸性碎片", description = "酸性碎片从斯考匹隆身上脱落，在其掉落的位置生成一个水晶碎片，对所有敌人造成620点奥术伤害，并在之后每秒对所有敌人额外造成330点自然伤害。\n\n 此效果可叠加，直到斯考匹隆的多彩外骨骼改变为止。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214721] = {name = "腐烂爆破", description = "向敌人投掷一支污秽之箭，造成0点暗影伤害，并在接下来的直到主动取消内每5.2秒造成额外的0点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[214749] = {name = "上升之星", description = "对冲击地点2码范围内的所有敌人造成奥术伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[214761] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214771] = {name = "虚空箭", description = "施法者向目标发射一支虚空能量之箭，造成8487295点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[214779] = {name = "手枪射击", description = "用燧石手枪射击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[214789] = {name = "血性狂乱", description = "血之狂暴吞噬施法者，使其造成的伤害提高25%，但受到的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[214794] = {name = "短剑痛击", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = "3​秒", dispel_type = nil},
[214801] = {name = "血之剑刃", description = "快速地连续三次攻击一个目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[214824] = {name = "迷魂步", description = "施法者瞬间跨越时空，重新出现在敌人背后。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[214834] = {name = "吸取未来", description = "一次瞬发的打击，造成奥术伤害，并窃取目标的宿命，使接下来的10次对目标的攻击伤害提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214890] = {name = "召唤到达邪能之槌号的传送门", description = "召唤传送门回到邪能之槌号。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[214954] = {name = "斯沃根的愤怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[214967] = {name = "染血利刃", description = "对目标造成物理伤害，并在接下来的12秒内每2秒造成额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "3​秒", dispel_type = nil},
[214976] = {name = "渴饮敌血", description = "施法者旋转剑刃形成致命弧光，从4码内的所有敌人身上汲取生命，并将造成伤害的200%转化给施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[214988] = {name = "投掷", description = "施法者将月刃掷向目标，造成物理伤害。[如果受害者持有艾露恩之光，则会被击飞。]", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[214989] = {name = "扫堂腿", description = "发动一次回旋踢，将受害者击倒。如果目标持有艾露恩之光，则会被击飞。", mechanic = "昏迷中", range = "15码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[215000] = {name = "吞噬生者", description = "消耗附近一个海盗的生命活力，并恢复20%最大生命值。", mechanic = nil, range = "50码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[215022] = {name = "取消光环", description = nil, mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215025] = {name = "切掉", description = "汉瓦尔向四周挥舞剑刃，对附近的敌人造成物理伤害，并从敌人身上切下大块的肉。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215026] = {name = "恶魔幻象刷新装饰物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215041] = {name = "萦绕的饥饿", description = "卢卡多喝下目标的血液，每0.3秒造成物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "2​秒", cooldown = "3.5​秒", dispel_type = nil},
[215045] = {name = "弹性电路", description = "这个生物的弹性电路非常难以驯服，必须先将它超载。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215056] = {name = "裂体撕扯", description = "猛击敌人，使其在7.5秒内流血，每1.5秒造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215062] = {name = "毒性薄片", description = "向随机位置投掷有毒的蛋糕薄片，击中时造成1486点自然伤害。吃下蛋糕会在 20秒 内每1秒受到446点自然伤害。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[215066] = {name = "人格重合", description = "当对应的人格同时处于激活状态时，每1秒获得1%的法力值。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215075] = {name = "鲜血仪式", description = "施法者将制造出来的血魔法球推向目标。触碰到目标后，血魔法球产生爆炸，并对5码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[215084] = {name = "躲避跳跃", description = "快速向后跳跃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215128] = {name = "诅咒之血", description = "用梦魇能量感染玩家的血液，每2秒造成865点暗影伤害，持续8秒。该效果结束时玩家会爆炸，对11码范围内的玩家造成3959点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215131] = {name = "迅捷领域", description = "召唤一片奥能区域，使区域内所有单位的急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[215132] = {name = "迅捷领域", description = "召唤一片奥能区域，使区域内所有单位的急速提高 50 %。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215142] = {name = "邪风", description = "引导烈风，将敌人向后推去。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[215169] = {name = "虫群", description = "鱼人的尸体会吸来一群钉刺昆虫，对区域内的任意玩家造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215177] = {name = "吞噬", description = "汉瓦尔吞食敌人的血肉，恢复自身5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[215178] = {name = "突袭", description = "扑向目标并使其昏迷。", mechanic = nil, range = "10—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[215204] = {name = "遏止", description = "遏止一个目标，使其昏迷4秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[215205] = {name = "治疗之涌", description = "让灵魂重新回到身体，将一个死亡的目标复活，并恢复10%的最大生命值和法力值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[215227] = {name = "抓钩枪", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215231] = {name = "虎扑", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215232] = {name = "冲击", description = "施法者跃向空中，然后猛击地面，对冲击点周围10码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215233] = {name = "梦魇之怒", description = "每0.8秒对触手的主要目标发起一阵无情的打击，持续6秒，每次攻击会造成6432点物理伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215237] = {name = "覆舟", description = "在敌人脚下形成一道急流，造成冰霜伤害并将其击飞到空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215241] = {name = "奥术箭", description = "向一名敌人发射一束能量箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215286] = {name = "套索", description = "施法者向外发射套索，将会缠住其接触到的第一个目标，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[215288] = {name = "痛苦之网", description = "艾乐瑞瑟用痛苦之网将两个目标相连。对相连目标造成伤害的100%会被反射给你。\n\n 目标分离超过20码后，反射的伤害会提高。", mechanic = nil, range = "50000码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[215297] = {name = "烈风破", description = "施法者向目标迸射气流，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215302] = {name = "中毒", description = "中毒，每1秒造成一次自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[215304] = {name = "取消禁忌魔典光环", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215315] = {name = "空气激流", description = "施法者驾驭风的力量，并将其引导至敌人身上。被强风击中的受害者会被向后击退。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[215319] = {name = "恶毒打击", description = "从敌人身侧面向其发动刺击，使其中毒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215331] = {name = "挖掘", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215334] = {name = "虚空之触", description = "将目标的生命精华进行扭曲，每1秒吸取一次生命值，并将其转化给施法者，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[215348] = {name = "闪电之刺", description = "发动一系列的快速攻击，对施法者前方锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215367] = {name = "陶森之力", description = "陶森之力\n陶森非常强大，每次近战攻击成功命中都会获得能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215369] = {name = "枯萎哀伤", description = "对一名敌人造成奥术伤害，使其受到的物理和奥术伤害提高15%，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[215382] = {name = "圣光之锤", description = "将一柄圣光灌注之锤掷向大地，圣锤用弧形圣光冲击10码内的区域，持续14秒。\n\n弧形圣光\n 对敌人造成([20.5% of Spell Power])点神圣伤害，并使其移动速度降低([20.5% of Spell Power])%，持续直到主动取消。同时每2秒为盟友恢复([48% of Spell Power])点生命值。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = "18​秒", dispel_type = nil},
[215390] = {name = "震地", description = "制造许多小型震动，使附近的地面来回晃动，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[215394] = {name = "石化冲击", description = "用石块重碾敌方目标，造成物理伤害，并使其移动速度降低20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[215395] = {name = "惊愕猛击", description = "对施法者前方的所有敌人造成物理伤害，并击昏他们。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[215416] = {name = "伊芙琳之怒", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215427] = {name = "灵魂的轰鸣", description = "在多个位置唤起灵魂之井，每秒对灵魂之井范围内的敌人造成460点暗影伤害。\n\n 每隔一段时间，施法者会将这些灵魂井吸入体内，将其移除，然后向一个随机目标发射能量，对目标位置周围3码范围内的敌人造成950点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215431] = {name = "气旋", description = "施法者制造出一片极度低压的区域，将60码范围内的所有敌人拉进来。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215433] = {name = "圣光普照", description = "对20码范围内的所有盟友恢复30%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2.5​秒", dispel_type = nil},
[215440] = {name = "热能对流", description = "施法者制造出一个强烈的压力爆发，将附近所有的敌人都炸到空中。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[215443] = {name = "死灵毒液", description = "向随机敌人射出死灵毒液，每1秒造成264000点自然伤害，并在目标身上留下减益效果，每次造成伤害时还会对附近的盟友造成347点自然伤害。\n\n 同时，每次造成伤害还会留下一个剧毒之池。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[215458] = {name = "生灵俱灭", description = "奥鲁瑞尔发动一连串的攻击，歼灭前方最多2个目标，每轮造成12012点物理伤害，伤害由两者分摊。\n\n 她的主要目标从魔剑士奥鲁瑞尔的物理攻击中受到的伤害提高75%，持续1.5分钟。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215466] = {name = "驱逐暗影", description = "向一个目标引导强大的虚空魔法，每半秒对目标周围5码范围内的敌人造成475点暗影伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215482] = {name = "抽取", description = "从目标身上吸取生命，造成100点暗影伤害，并额外吸取385点生命（作为暗影伤害）。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215484] = {name = "灵魂之井", description = "在多个位置唤起灵魂之井，每秒对灵魂之井范围内的敌人造成460点暗影伤害。\n\n 每隔一段时间，施法者会将这些灵魂井吸入体内，将其移除，然后向一个随机目标发射能量，对目标位置周围3码范围内的敌人造成950点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215488] = {name = "长角打击", description = "对施法者前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "3.1​秒", cooldown = "3​秒", dispel_type = nil},
[215506] = {name = "锯齿羽翼", description = "用尖锐的羽毛撕裂敌人，造成物理伤害并使其流血10秒。", mechanic = "流血", range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215552] = {name = "苍白魅力", description = "苍白的拥抱，每1秒造成一次暗影伤害，并使敌人昏迷4秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215559] = {name = "暗影顺劈", description = "对一名敌人及其最近的盟友造成150%的武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215582] = {name = "邪掠之爪", description = "用她的利爪掠过当前的目标，造成9914点暗影伤害，每次叠加会使接下来的邪掠之爪造成的伤害提高200%。\n\n 她会多次高速连续施放这个法术。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[215601] = {name = "神圣附魔", description = "用神圣的力量强化武器，攻击和施法时有几率重击敌人，造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215603] = {name = "龙息术", description = "施法者向锥形区域喷出火焰吐息。任何被火焰击中的敌人都会受到火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215618] = {name = "扫尾", description = "施法者摆动尾巴，将身后所有的敌人击退，并造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215626] = {name = "爪击", description = "施法者挥舞利爪，将所有敌人击飞，并造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215633] = {name = "烹骨", description = "烹煮一只生物的骨头。使骨头从内部溶化。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[215638] = {name = "吸血", description = "向敌人投掷一只吸血虫，造成16点物理伤害，并每1秒额外造成4点物理伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215666] = {name = "喷水管", description = "喷射的水流，造成冰霜伤害，并将施法者的当前目标击退。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[215667] = {name = "软泥喷吐", description = "对一名敌人造成200点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[215678] = {name = "奔波尔霸分泌物", description = "施法者喷发出剧毒粘液，对敌人造成自然伤害并击退他们。\n\n 在地面上制造一滩淤泥，随着时间的推移而扩大，对站在其中的敌人每秒造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215679] = {name = "熔岩之池", description = "熔岩流淌在地面上，对站在其中的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215680] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215688] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215690] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215691] = {name = "召唤不稳定的元素", description = "召唤一个不稳定的元素，元素会锁定一个敌人并向其移动。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[215694] = {name = "不稳定爆炸", description = "爆炸，造成火焰伤害并留下一个燃烧的熔岩之池。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215699] = {name = "裂碎", description = nil, mechanic = nil, range = "100码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[215701] = {name = "末日迫近", description = "造成暗影伤害并击退15码内的敌人，持续直到主动取消。", mechanic = "昏迷中", range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[215702] = {name = "奥术侵蚀", description = "施法者打破目标的防御。目标受到的所有伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215705] = {name = "毁灭之息", description = "对施法者前方锥形范围内的所有目标造成暗影伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[215708] = {name = "烹骨", description = "烹煮一只生物的骨头。使骨头从内部溶化。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[215709] = {name = "暗影烈焰", description = "对末日使徒阿克维什前方的敌人造成暗影伤害，并在之后的6秒内造成额外的暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[215724] = {name = "暗影陷阱", description = "召唤一个暗影陷阱，触发时造成暗影伤害，并将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[215730] = {name = "治疗之雨", description = "唤来治疗之雨，覆盖一片区域。区域中的目标每2秒钟回复一次生命值，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215741] = {name = "重殴", description = "施法者跳起来后将双爪扑下，对施法者前方的所有敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[215742] = {name = "痛苦嚎叫", description = "发出痛苦的嚎叫，对25码内的敌人造成暗影伤害，并使其造成的伤害降低10%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[215746] = {name = "混乱哭号", description = "对施法者前方的敌人造成相当于武器伤害500%的奥术伤害并使其沉默。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215754] = {name = "熔岩喷吐", description = "喷出一颗岩浆之球，造成 197 点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[215758] = {name = "召唤小鬼", description = "召唤一个小鬼协助施法者作战。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[215761] = {name = "死亡之花", description = "在一个位置制造死亡之花。它会在15秒后爆炸，对站在花上的所有玩家造成2382点暗影伤害，并使其移动速度提高50%，持续6秒。\n\n 如果没人受到死亡之花爆炸的影响，那么死亡之花的爆炸会扩散到更大的区域中，使所有玩家感染消散孢子。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215762] = {name = "邪能聚爆", description = "召唤一连串的邪能宝珠环绕在敌人周围向其移动，在接触时发生爆炸，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215797] = {name = "虚空吐息", description = "对前方10码锥形范围内的敌人造成 19 点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[215803] = {name = "冲锋", description = "向前方发动直线冲锋，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215806] = {name = "尾击", description = "对身后锥形区域内的玩家造成1100点物理伤害，并将他们击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[215808] = {name = "火球术", description = "射出一枚熔岩之箭，对敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[215810] = {name = "胆汁喷溅", description = "对7码范围内的敌人造成自然伤害，并在接下来的5秒内，每1秒造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = "毒药"},
[215820] = {name = "邪浊吐息", description = "每5.2秒对施法者前方锥形区域的所有目标造成自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[215821] = {name = "梦魇之息", description = "沙索斯释放出一股火焰，对他前方锥形区域内的所有敌人造成4032点火焰伤害。受到沙索斯吐息伤害的所有敌人会在30秒内燃烧，每3秒受到367点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[215830] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成300点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[215837] = {name = "恶魔连接", description = "与艾瑞达双子共享生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215842] = {name = "召唤邪能魔仆", description = "召唤几只邪能魔仆协助末日使徒塔拉尔。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215845] = {name = "消散孢子", description = "对所有玩家造成1649点暗影伤害，并且每2秒造成一次额外的458点暗影伤害，持续50秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215848] = {name = "邪能冲击", description = "对3码内的敌人造成70点火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215852] = {name = "邪能火球", description = "造成火焰伤害，并在之后每3秒造成额外的火焰伤害，持续6秒。", mechanic = nil, range = "1000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[215853] = {name = "六魂包", description = "从包裹中拉扯出一个灵魂，获得一个持续30秒的随机增益。警告：灵魂可能不喜欢被控制。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[215860] = {name = "燃烧大地", description = "沙索斯点燃大地，对区域内的所有敌人每3秒造成 34 点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215861] = {name = "潜行暗影", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215870] = {name = "水箭", description = "用水流冲击敌人，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[215874] = {name = "涨潮", description = "使施法者周围的水位快速上涨，使用水流猛击附近所有敌人，并使他们浑身湿透。\n\n 造成冰霜伤害，并降低战斗速度25%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[215885] = {name = "暗影箭", description = "造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[215925] = {name = "邪能顺劈", description = "对施法者前方15码范围内的敌人造成1000点物理伤害，所有被击中的敌人分摊这些伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[215937] = {name = "魔棒火花", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215978] = {name = "末日恶灵", description = "对静止的敌人造成不断提高的周期性伤害。移动则会使这个效果减弱。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215993] = {name = "法力尖刺", description = "刺痛敌人，造成奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[215996] = {name = "加速", description = "法术急速提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[215999] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[216000] = {name = "强力践踏", description = "践踏地面，对60码范围内的所有玩家造成8206010点暗影伤害，并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "800​毫秒", cooldown = "5​秒", dispel_type = nil},
[216007] = {name = "永恒放逐", description = "召唤卡里杜斯，会对你当前目标施放永恒放逐，使其昏迷，并使其受到的伤害提高30%，持续15秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = "5​分钟", dispel_type = nil},
[216009] = {name = "腐化混沌", description = "腐蚀一个敌人的灵魂，每秒造成暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[216020] = {name = "绝望", description = "每1秒使目标感染黑暗之息，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216028] = {name = "急速追击", description = "移动速度提高15%，持续到战斗结束。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216043] = {name = "恐惧烈焰", description = "沙索斯向一名敌人吐出一团恐惧烈焰，并在附近5名敌人之间弹跳，造成1466点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[216044] = {name = "折磨哭号", description = "使60码内的敌人恐惧，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216062] = {name = "撕碎", description = "对15码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[216072] = {name = "凶猛暴怒", description = "$spelldesc", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7.5​秒", dispel_type = nil},
[216082] = {name = "蠕虫胆汁", description = "向前方吐出胆汁，造成800点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[216088] = {name = "狂暴猛击", description = "猛击地面，造成500点物理伤害，并将附近所有的敌人击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[216095] = {name = "混乱之箭", description = "释放一道毁灭性的混乱冲击，造成60点暗影伤害 。混乱之箭必定会爆击，你的爆击几率会提高其伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "16​秒", dispel_type = "魔法"},
[216096] = {name = "狂野魔法", description = "发射大量魔法弹丸，对爆炸地点2码范围内的敌人造成3270122点奥术伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216099] = {name = "啊，松鼠！", description = "你的远程攻击和法术有一定几率释放一个机械炸弹松鼠，会向你的目标发起冲锋并爆炸，产生 727 点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216106] = {name = "震颤暗影", description = "在3秒内释放暗影魔法，对前方10码锥形区域内的敌人造成427点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[216110] = {name = "失控冲击", description = "对施法者前方的敌人每1秒造成8206010点奥术伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216134] = {name = "永恒吐息", description = "施法者向锥形区域中喷发出永恒能量，对受到冲击的所有敌人造成1484点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[216136] = {name = "焚烧", description = "将火焰引向一名敌人，造成20点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216139] = {name = "焰怒", description = "用火焰灼烧敌人，造成8点火焰伤害，并在接下来的18秒内额外造成36点火焰伤害，且受到的伤害提高10%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[216141] = {name = "重击", description = "向施法者前方发出一股冲击波，对敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[216143] = {name = "捕熊陷阱", description = "向一个随机目标投掷陷阱。触发陷阱将使目标昏迷3秒，并每2秒对其造成6点物理伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[216145] = {name = "献祭", description = "用火焰灼烧敌人，造成25点火焰伤害，并在接下来的18秒内额外造成36点火焰伤害。\n\n 献祭爆击时产生一块灵魂碎片。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[216146] = {name = "永恒迁跃", description = "施法者从时空的一个时刻穿越到另一个时刻。目标地点5码范围内的敌人受到1483点奥术伤害，并且他们的施法会被打断4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216150] = {name = "弹幕射击", description = "向施法者前方锥形区域发射箭雨，每0.5秒造成物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[216152] = {name = "烈焰本质", description = "烈焰本质\n炎鳞使附近的水升温，灼伤附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216158] = {name = "命令：冲锋！", description = "女猎手艾丝蒂德命令哈尔弗丹向一名随机玩家发起冲锋，对哈尔弗丹和目标之间的所有敌人造成物理伤害，并使其昏迷2秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[216164] = {name = "邪魂猛击", description = "对6码范围内的敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[216184] = {name = "能量喷发", description = "能量从水晶中喷发，对随机目标每2秒造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216188] = {name = "灵魂切削", description = "每1秒造成暗影伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[216194] = {name = "蒸汽冲击", description = "释放一道蒸汽，造成300点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[216197] = {name = "涌动之水", description = "从灵魂之海中召唤清水，为一个友方目标恢复49115点生命。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[216198] = {name = "利羽飞舞", description = "在施法者前方锥形区域内散射出一阵锋利的羽毛，每0.5秒造成自然伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[216210] = {name = "影魂箭", description = "向一个目标发射一支暗影魔法箭，造成相当于普通伤害75%的暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216228] = {name = "力量印记", description = "凯丽娅·邪魂放置一个力量印记，在4秒后激活，使印记中的一切造成的伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[216243] = {name = "水晶箭", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216248] = {name = "水晶之力", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216259] = {name = "高热", description = "火焰和暗影法术及效果造成的伤害提高35%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[216262] = {name = "火焰", description = "扔出一颗火球，命中时会造成火焰伤害并将目标点燃，对目标区域中的敌人每秒造成额外的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216263] = {name = "血染大海", description = "撕咬目标，并造成物理伤害和额外伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[216265] = {name = "黑暗之息", description = "每1秒造成暗影伤害，持续4秒。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216278] = {name = "烈火轰击", description = "烈火轰击\n移动速度降低30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216282] = {name = "血性狂乱", description = "施法者造成的伤害提高10%，攻击与施法速度提高10%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216291] = {name = "寒冷刺骨", description = "用寒冰能量使目标爆炸，每1.5秒对所有附近盟友造成冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[216296] = {name = "冰霜冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[216297] = {name = "召唤砂石", description = "召唤砂石协助你作战。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216298] = {name = "召唤碎片", description = "召唤碎片协助你作战。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216300] = {name = "水晶弹幕", description = "发射一道水晶碎片弹幕，对施法者前方的所有敌人每1.5秒造成自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[216319] = {name = "母亲的爱", description = "每1秒对目标造成2087844点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216342] = {name = "践踏", description = "一次强力的踩踏，造成200%的武器伤害，并击退5码内的所有敌人。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216348] = {name = "碾碎", description = nil, mechanic = nil, range = "5码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[216349] = {name = "奥术轰炸", description = "释放奥术的力量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[216359] = {name = "炼狱升腾", description = "焦皮存活的时间越久，炼狱升腾的叠加层数会越高，使其移动速度和造成的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216387] = {name = "灵魂撕裂", description = "每0.3秒造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216403] = {name = "净化过的符文", description = "净化过的符文发生爆炸，对恶魔造成25%生命值的伤害，并使其昏迷8秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216428] = {name = "火焰轰炸", description = "胡墨格里斯猛地揪住帕达沃森，强迫他发射爆炸火矢，对区域内的所有敌人造成 45 点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216430] = {name = "震地践踏", description = "胡墨格里斯践踏地面，对他周围所有敌人造成1100点自然伤害，将他们击退并使他们的移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[216432] = {name = "冰霜之拳", description = "胡墨格里斯将他的手裹在寒冰中，猛击附近一名敌人，对区域内的所有敌人造成917点冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[216433] = {name = "抽取", description = "施法者吸取前方最近的敌人，对受害者造成暗影伤害。受害者被吸取的时间越长，所受伤害越高。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[216451] = {name = "催眠术", description = "施法者催眠一个目标，以吸取他们的灵魂。受害者昏迷20秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[216455] = {name = "虚空宝珠", description = "向敌人发射一颗虚空能量之球，造成200点暗影伤害。", mechanic = nil, range = "5—80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216456] = {name = "咸水气泡", description = "埃吉尔让一名玩家陷入一个海水气泡中，使其晕眩；每隔2秒，对目标造成13点冰霜伤害，直至气泡被摧毁。", mechanic = "昏迷中", range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[216467] = {name = "人工降雪", description = "胡墨格里斯猛摇帕达沃森，强迫他在自己周围制造一场暴风雪。每2秒造成916点冰霜伤害，并使移动速度降低50%", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[216478] = {name = "能量重碾", description = nil, mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[216480] = {name = "强力践踏", description = "对20码范围内的所有敌人造成自然伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[216494] = {name = "猛击", description = "对附近的所有敌人造成100点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[216504] = {name = "粉碎波浪", description = "施法者释放一道水波，接触到目标时会造成45点冰霜伤害，并使其移动速度降低25%，持续直到主动取消。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = "3​秒", dispel_type = nil},
[216511] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216513] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[216514] = {name = "暗言术：痛", description = "念诵黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[216515] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[216518] = {name = "召唤末日守卫", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216696] = {name = "冰水晶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216697] = {name = "刺骨脉冲", description = "对5码范围内的所有玩家造成6872点冰霜伤害，并使其昏迷1.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216713] = {name = "Spawn", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216715] = {name = "加速", description = "法术急速提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[216718] = {name = "虚空喷发", description = "一波混沌能量的爆炸冲击施法者前方的敌人，造成 112 点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[216719] = {name = "邪能烈焰", description = "向一个目标投掷邪焰，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[216755] = {name = "颤雷", description = "震击一个目标，造成少量的奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216756] = {name = "黑暗之波", description = "向敌人发射一波黑暗能量。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216759] = {name = "狂野魔法", description = "发射大量魔法弹丸，对爆炸地点2码范围内的敌人造成奥术伤害，并将其击退，会在该地点制造溢出能量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216763] = {name = "能量驱逐", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[216808] = {name = "邪恶之跃", description = "施法者向前跳至目标位置，对冲击地点6.5码范围内的所有敌人造成25点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[216814] = {name = "幽灵之触", description = "从灵魂国度攻击一名敌人，造成暗影伤害，并使其受到的伤害提高25%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[216817] = {name = "你要爆炸了！", description = "胡墨格里斯猛地揪住帕达沃森，直到他的目标变为一颗炸弹，在12秒后造成 90 点火焰伤害，并使目标受到的伤害提高 50 %，持续35秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216830] = {name = "昼夜分裂", description = "高级植物学家特尔安从身体中分离出一部分能量，制造出一个自身的纯粹形态。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216833] = {name = "狂怒冲击", description = "施法者释放狂怒冲击，对100码范围内的所有敌人造成13478484点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[216835] = {name = "召唤构造体", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[216837] = {name = "圣光残余", description = "施法者集中圣光之束，穿透敌人的护盾，造成39点神圣伤害并使其迷惑3秒。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[216843] = {name = "撕裂嚎叫", description = "发出一阵恶毒的嚎叫，造成物理伤害，并使60码范围内的敌人流血不止，每2秒造成一次额外的物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216847] = {name = "撼地之棍", description = "重击施法者前方的地面，造成物理伤害并将目标击飞。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[216865] = {name = "吸收安瑟瑞尔", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[216873] = {name = "侵蚀之影", description = "在受害者脚下制造一团侵蚀之影，并会向外生长。如果影子的源头被艾露恩之光所覆盖，这些影子将会回到地下。\n 站在影子中会使受害者每秒受到6785500点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[216881] = {name = "恐惧面容", description = "敌人看到施法者会因恐惧而奔逃，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216889] = {name = "喂食", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[216901] = {name = "奥术弹幕", description = "正在引导大量虚空能量。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216908] = {name = "加速", description = "法术急速提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[216909] = {name = "吞噬世界之力", description = "虚空生物以巨大的虚空之眼形态显现，吞噬附近星球。\n\n 虚空之眼会释放吞噬世界之力，对前方一条直线上的所有玩家造成366511点暗影伤害，并制造出一块虚空残渣。\n\n 虚空残渣会周期性地在玩家身上施放吞噬残渣。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[216920] = {name = "传送：守护者圣殿", description = "将你传送至守护者大厅。\n\n 在守护者大厅施放此技能将把你传送回出发点附近。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = "1​分钟", dispel_type = nil},
[216948] = {name = "奥术涌动", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216968] = {name = "成就", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[216970] = {name = "元素共鸣", description = "崩岩开始发生共鸣，对那些不在掩体后方的所有敌人造成84点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[216978] = {name = "吸取能量", description = "将环境中的能量汲取给施法者。能量撞击使急速提高25%，移动速度提高10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[216981] = {name = "水晶碎片", description = "崩岩在玩家附近召唤最多3个水晶。水晶会在3秒后爆炸，对6码范围内的所有玩家造成56点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[216993] = {name = "不稳定的魔法", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[216998] = {name = "吸收不稳定的能量", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217003] = {name = "催眠之雾", description = "在最多3个附近敌人下方制造睡气云雾。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217011] = {name = "投石", description = "纳拉萨斯上方的人群变得更加暴力，他们会向队伍投掷石块，每5秒对随机目标造成2327472点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217016] = {name = "敏锐感知", description = "敏锐感知 魔法\n受到魔法强化，急速提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[217017] = {name = "沉睡", description = "入睡。", mechanic = "睡眠中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[217023] = {name = "鹿角冲撞", description = "施法者刺穿目标，造成物理伤害，并使目标流血，每3秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[217027] = {name = "大地之涌", description = "在施法者前方一条直线的地面喷发出岩石尖刺，对冲击地点周围2码范围内的所有玩家造成56点自然伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[217030] = {name = "肩部冲撞", description = "全力冲撞敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217041] = {name = "撕碎", description = "撕碎目标，造成物理伤害，并使目标每2秒受到一次流血伤害，持续10秒。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217046] = {name = "吞噬残渣", description = "造成 168 点暗影伤害，伤害由虚空残渣前方的所有敌人均摊。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[217049] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低10%，持续5秒。\n 附近敌人的攻击强度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[217050] = {name = "召唤食尸鬼", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217053] = {name = "重锤", description = "发动一次毁灭性打击，对施法者前方的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[217066] = {name = "哀伤噬咬", description = "撕咬敌人，造成物理伤害，使其造成的伤害和治疗量降低，并使移动速度降低15%。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[217076] = {name = "疲倦", description = "昏迷，并且受到的伤害提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217085] = {name = "法力脉冲", description = "释放魔法能量，对8码范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217087] = {name = "双刃打击", description = "用两把利刃攻击，对目标造成两次奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[217091] = {name = "穿刺戳击", description = "戳刺敌人，造成物理伤害并使其流血，在接下来的8秒内每2秒受到额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217092] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[217095] = {name = "饥饿暴怒", description = "被饥饿逼疯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217111] = {name = "烈焰炸弹", description = nil, mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217119] = {name = "蠕行之雾", description = "施法者召唤冥狱深渊的迷雾环绕自己。站在迷雾之中，每1秒造成20点自然伤害，并且急速和移动速度会降低50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[217124] = {name = "梦魇之棘", description = "亵渎目标脚下的土地，并制造出一片带有锋利棘刺的石南草丛，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217138] = {name = "黑暗饥寒", description = "使施法者所造成的伤害提高200%，并使其移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[217140] = {name = "迷雾之魂", description = "施法者的形态变成一阵朦胧迷雾，受到的伤害降低90%，持续6秒，并且免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[217148] = {name = "尘风", description = "激怒元素，制造出一阵旋风，持续21秒。接触到旋风时会被击退，并造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217160] = {name = "鱼叉投掷", description = "向目标发射一枚巨大的鱼叉，造成大量的物理伤害，并忽略护甲。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217161] = {name = "奥术责难", description = "魔法责难击退100码内的所有敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217163] = {name = "撕裂", description = "凶狠地打击目标，造成200点物理伤害，并使目标流血，每2秒造成65点物理伤害，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217169] = {name = "暗影激流", description = "每0.5秒造成7点暗影伤害，持续3秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217178] = {name = "回愈创伤", description = "施法者和附近盟友的时间迅速倒流，恢复生命值。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217188] = {name = "召唤闪电", description = "从天空召唤一道闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217210] = {name = "旋风打击", description = "立刻造成物理伤害，并且每2秒造成物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217222] = {name = "利刃弹幕", description = "对锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[217229] = {name = "狂暴激流", description = "当没有玩家位于近战范围时，勒凡图斯会发动猛烈的鞭打，对所有玩家造成605点冰霜伤害，并使其受到的冰霜伤害提高10%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[217234] = {name = "Intro Jump", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217235] = {name = "撕裂旋风", description = "飞速旋转，对40码范围内的所有玩家造成1155点物理伤害。这会使目标流血，并在接下来的8秒内每2秒受到额外的458点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = "5​秒", dispel_type = nil},
[217238] = {name = "碎甲猛击", description = "碾碎目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217243] = {name = "低吼", description = "发出沉重的低吼，恐惧附近所有敌人。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217246] = {name = "恶毒之咬", description = "对目标造成物理伤害，并将其击晕。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[217249] = {name = "群体喷射", description = "勒凡图斯向她的前方吐息，对所有命中的玩家造成 77 点冰霜伤害。当勒凡图斯喷吐时，会转向一个随机的方向。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[217260] = {name = "召唤闪电", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[217325] = {name = "碾压重击", description = "朝目标所在方向猛击地面，对一条直线上的所有玩家造成物理伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[217340] = {name = "专注之风", description = "向敌人的位置发出一阵强风，持续4.5秒，对5码范围内的敌人造成自然伤害，并使目标移动速度降低30%，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217342] = {name = "邪恶缠网", description = "每1秒造成一次自然伤害，并使敌人无法移动。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217344] = {name = "放电", description = "勒凡图斯在水中发射闪电，对玩家造成1375点自然伤害，并使其昏迷6秒。水面以上的玩家不会被击中。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[217362] = {name = "动荡漩涡", description = "勒凡图斯周围会周期性地形成动荡漩涡。被动荡漩涡所命中的玩家每1秒会受到312点冰霜伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[217363] = {name = "阿莎曼的狂乱", description = "向目标倾泄阿莎曼的狂乱，在3秒内用你的利爪向其发动15次扫击，造成[([5.124% of Attack Power]) * 15]点物理伤害，并在6秒内额外造成[([5.124% of Attack Power]) * 3 * 15]点流血伤害。\n\n奖励3个连击点数。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217369] = {name = "斜掠", description = "斜掠目标，造成物理伤害，并在9秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217373] = {name = "横扫", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217382] = {name = "覆盖着毒液的蛛网", description = "将敌人包裹在剧毒蛛网内，每5.2秒造成自然伤害并使其定身，持续4秒。", mechanic = nil, range = "7码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[217385] = {name = "倒刺突击", description = "向战士的前方发出一道冲击波，对0码范围内的敌人造成伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[217414] = {name = "奥术涡流", description = "四下挥舞，释放能量并对附近的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217417] = {name = "邪能风暴", description = "召唤一道风暴，对随机敌人每1秒造成50点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217434] = {name = "奥术毁坏", description = "召唤一连串的奥术宝珠，这些宝珠会随机选择地点。在到达目标位置后，宝珠会发生爆炸，造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217439] = {name = "邪能箭", description = "对当前目标造成150点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "600​毫秒", cooldown = "1​秒", dispel_type = nil},
[217462] = {name = "恐怖怒嚎", description = "发出恐怖的嗥叫，对5码范围内的敌人造成暗影伤害，并使其因恐惧而颤抖。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[217463] = {name = "邪能破裂", description = "邪能烈焰从地面喷出，对毁灭区域中的目标造成400点火焰伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[217465] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成16点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[217469] = {name = "暗影箭雨", description = "向敌人射出一支黑暗魔法箭，造成16点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[217470] = {name = "激励战吼", description = "发出提振士气的怒吼，使急速和移动速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[217471] = {name = "过载", description = "爆发出能量冲击，对附近所有敌人造奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[217491] = {name = "动荡风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217492] = {name = "调节光束：蓝", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[217495] = {name = "燃烧护甲", description = "用邪能烈焰的外壳保护施法者，持续6秒，受到的伤害提高50%，但每秒会对攻击者造成火焰伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[217505] = {name = "燃烧", description = "用邪能烈焰的外壳保护施法者，持续6秒，受到的伤害提高50%，但每秒会对攻击者造成火焰伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[217527] = {name = "溢流感染", description = "将腐蚀的邪能感染向前方喷射，每秒造成火焰伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217554] = {name = "混乱邪爆", description = "在10秒内施放炽烈箭矢的弹幕，对冲击点附近5码内所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[217562] = {name = "动荡风暴", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[217581] = {name = "折磨打击", description = "召唤一个被折磨的先祖重击地面，对施法者前方附近的所有敌人造成400点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "1.3​秒", cooldown = "6​秒", dispel_type = nil},
[217583] = {name = "奥术折磨", description = "向敌人引导一阵奥术能量的洪流，造成奥术伤害，并使其移动速度降低。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217621] = {name = "击倒", description = "猛击目标，造成物理伤害并击倒目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217629] = {name = "折磨打击", description = "召唤一个被折磨的先祖重击地面，对施法者前方附近的所有敌人造成400点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[217646] = {name = "猛击", description = "击打目标胸口，造成物理伤害，并使目标的护甲降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217656] = {name = "Nightwell Bunny Spawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217699] = {name = "自杀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217704] = {name = "额外的家庭作业", description = "给敌方目标布置额外的家庭作业，使其昏迷5秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[217707] = {name = "禁闭！", description = "禁闭目标，每1秒造成奥术伤害，并使其无法移动，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[217710] = {name = "驱逐！", description = "对敌人造成奥术伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217725] = {name = "焊接", description = "正在修复夜流水渠。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[217728] = {name = "邪能风暴", description = "召唤一道风暴，对随机敌人每1秒造成50点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[217733] = {name = "颤栗践踏", description = "用巨大的力量撼动大地，对所有附近的敌人造成300点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[217737] = {name = "焚毁", description = "向敌人发射一排燃烧的邪能，每道邪能都会炸成多个烈焰，对3码范围内的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217738] = {name = "野猪冲锋", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[217739] = {name = "奥术撕扯", description = "对一名敌人造成奥术伤害，并在其所在位置制造一片奥术领域。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217742] = {name = "风暴之箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[217744] = {name = "投掷炸弹", description = "向一名敌人投掷一枚炸弹，对5码内所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217745] = {name = "喘息", description = "对施法者前方锥形区域内的所有敌人施放自然能量波，对其造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[217747] = {name = "旋风斩", description = "对5码内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[217763] = {name = "杀虫", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217802] = {name = "邪能冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[217804] = {name = "邪能烧灼", description = "引导邪能，对施法者前方的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217806] = {name = "邪焰护盾", description = "一面邪焰护盾包围施法者，对附近敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217809] = {name = "邪能重力场", description = "召唤邪能重力场。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217812] = {name = "霍迪尔的命运", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217856] = {name = "毁灭闪电", description = "电击你前方所有的敌人，造成180%点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[217868] = {name = "穿刺", description = "向目标投掷一把长矛，对其造成200%伤害外加每3秒造成额外伤害，持续9秒。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217874] = {name = "燃烧的炸弹", description = "将一个燃烧炸弹放到玩家体内。8秒后，目标会释放一次火焰爆炸，对10码范围内的所有玩家造成 42 点火焰伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[217884] = {name = "海水箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[217887] = {name = "解放的精萃", description = "海达克西斯到来，用水将你浸湿，净化你所有的负面效果，并且立即为你恢复全部的生命值。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217893] = {name = "怒焰", description = "将游荡的烈焰掷向地面，持续1分钟，每2秒对烈焰中的玩家造成842点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[217894] = {name = "脆骨", description = "受到伤害会导致脆骨，使受到的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217905] = {name = "灌注魔能", description = "为施法者的武器注入邪能魔法，使其近战攻击能在目标位置制造一个邪能之池。站在邪能之池中会使目标每1秒受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217923] = {name = "高热冲击", description = "造成暗影伤害，并使目标因恐惧而逃跑，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[217924] = {name = "激流", description = "滋养之水会冲洗一个友方目标，使其恢复8%的最大生命值，并且在接下来的18秒内额外恢复最大生命值的0.0180%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[217938] = {name = "治疗之涌", description = "快速而高消耗的治疗能量涌动，可以恢复友方目标20%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217958] = {name = "混乱波浪", description = "对混乱波浪命中的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[217966] = {name = "尖啸旋风", description = "引导极度冰寒，持续6秒，每1秒对30码范围内的所有玩家造成308点冰霜伤害。这股冰冻强风也会缓慢地将所有玩家拉近。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[217975] = {name = "邪能狂乱", description = "进入暴怒状态，攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[217981] = {name = "践踏", description = "一次强力的踩踏，造成250%的武器伤害，并击退15码内的所有敌人。", mechanic = nil, range = "15码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[217986] = {name = "奥术孤寂", description = "释放一道魔法波浪，对所有玩家造成 13 点奥术伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[217989] = {name = "折磨感染", description = "潜伏恐魔感染它靠近的第一名敌人，造成4032点暗影伤害，并造成30点腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218006] = {name = "闪烁符文之斧", description = "造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[218012] = {name = "奥能脉冲", description = "几个奥术脉冲开始围绕施法者旋转。接触到脉冲的玩家将会受到1752点奥术伤害，向随机的方向传送15码，并昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218013] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成100点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218017] = {name = "符文旋风", description = "对5码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[218019] = {name = "猛击", description = "猛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "850​毫秒", cooldown = "3​秒", dispel_type = nil},
[218020] = {name = "水晶回响", description = "每1.5秒对附近的所有敌人造成物理伤害，持续4.5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[218035] = {name = "玉火吐息", description = "对半径为40码锥形区域范围内的敌人造成82点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[218077] = {name = "巨人猛击", description = "对施法者前方的目标造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[218087] = {name = "啄眼", description = "狠狠啄击一个目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[218090] = {name = "深水咆哮", description = "喷出寒冰海水，对25码内的敌人造成冰霜伤害，并使其造成的伤害降低20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[218096] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成50%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218097] = {name = "打击", description = "攻击一名敌人，造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218098] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218104] = {name = "冲锋", description = "向一名敌人冲锋，造成([21% of Attack Power])点物理伤害，使其定身1秒 [ 战神 : ，并昏迷直到主动取消 ]。\n\n产生20点怒气值。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218105] = {name = "钩网", description = "使一名敌人无法移动，持续3秒，并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[218109] = {name = "守望者之击", description = "对敌人造成武器伤害再加额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218110] = {name = "火炬之焰", description = "向敌人投掷火把，立即造成火焰伤害，并且每3秒额外造成一次火焰伤害，持续9秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[218111] = {name = "剁肉", description = "把野兽的尸体剁成肉酱。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[218121] = {name = "激怒", description = "攻击速度提高50%，伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[218122] = {name = "召唤小鬼", description = "召唤小鬼助战施法者\n\n 或许？\n\n 我想是吧……", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[218124] = {name = "暴虐之风", description = "艾乐瑞瑟向目标引导狂风，将其推开，并且每1秒对她前方一条直线上的敌人造成825点暗影伤害。\n\n 受该效果影响的玩家越多，推开目标的力量也会减弱，当前目标身上叠加的狂风燃烧层数也会越低。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[218128] = {name = "召唤奥术符文", description = "在施法者脚下制造一个奥术符文。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218133] = {name = "乌德加的复仇", description = "对目标周围0码范围内的所有敌人每1秒造成暗影伤害，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[218136] = {name = "奥术活化", description = "奥术活化\n急速提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218148] = {name = "阳光坍缩", description = "高级植物学家特尔安在一名玩家周围召唤12个太阳能量点，汇聚到他们身上。每个能量点移动时会产生爆炸，对4码内的所有玩家造成10426点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218165] = {name = "石化", description = "用大地之力攻击你的目标，造成160点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218170] = {name = "熔岩猛击", description = "你将熔岩的能量注入到副手武器中，燃烧目标，造成145%点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218171] = {name = "面粉包", description = nil, mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[218177] = {name = "急速射击", description = "急速提高100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[218183] = {name = "暗影箭", description = "向敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[218188] = {name = "老旧的捕熊陷阱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218191] = {name = "被捕获！", description = "被捕获！\n被真正的陷阱困住！", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218230] = {name = "风暴比克", description = "召唤风暴比克攻击你的敌人。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[218238] = {name = "抓钩命中", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218240] = {name = "抓钩", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218245] = {name = "极地激流", description = "地面喷射出寒流喷泉，对敌人造成0点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[218250] = {name = "噗拉嘟噜嘟噜咕噜", description = "巫医格尔布尔开始噗拉嘟噜，直到自己进入嘟噜咕噜恍惚状态，每1.5秒施放一次 冰霜新星 ，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[218274] = {name = "汲取生命", description = "每秒吸取目标的生命。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[218281] = {name = "鲜血之盾", description = "吸收受到的伤害。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[218287] = {name = "虚空镇压", description = "每1.5秒造成奥术伤害，持续6秒。攻击和移动速度同时降低30%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[218292] = {name = "暗影新星", description = "引发暗影能量爆裂，在目标玩家周围造成暗影伤害，并制造出一片暗影浸染之地。进入这片区域的玩家每2秒受到暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[218297] = {name = "火焰", description = "扔出一颗火球，命中时会造成火焰伤害并将目标点燃，对目标区域中的敌人每秒造成额外的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[218304] = {name = "寄生镣铐", description = "高级植物学家特尔安将一名随机玩家定身在原地，每秒造成65点自然伤害，直到被驱散为止。该效果每次造成的伤害会提高10%。\n\n 寄生镣铐移除后时会生成一个寄生鞭笞者，追击附近最近的玩家。如果寄生鞭笞者接触到目标，会跳到目标身上，使其受到寄生镣铐效果的影响。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[218309] = {name = "炫目之刃", description = "提高攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218326] = {name = "闪现突袭", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218329] = {name = "英勇之盾", description = "造成奥术伤害，并嘲讽目标攻击施法者。", mechanic = "治疗中", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218342] = {name = "寄生凝视", description = "高级植物学家特尔安将一名随机玩家定身在原地，每秒造成65点自然伤害，直到被驱散为止。该效果每次造成的伤害会提高10%。\n\n 寄生镣铐移除后时会生成一个寄生鞭笞者，追击附近最近的玩家。如果寄生鞭笞者接触到目标，会跳到目标身上，使其受到寄生镣铐效果的影响。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218343] = {name = "十字军打击", description = "瞬发攻击，造成神圣伤害，并使目标所受到的神圣伤害提高100%，持续直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[218344] = {name = "圣盾术", description = "使你对所有的伤害和法术攻击免疫，持续6秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218345] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[218346] = {name = "复仇之怒", description = "造成的伤害与治疗提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[218351] = {name = "暗夜帷幕", description = "使施法者躲闪的几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218356] = {name = "邪怒突袭", description = "攻击一个敌人，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[218359] = {name = "军团重击", description = "向施法者前方发出一股冲击波，对敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[218360] = {name = "邪能灼烧", description = "每2秒造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218368] = {name = "锁定", description = "被锁定！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[218382] = {name = "跳下", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218388] = {name = "乱舞", description = "每1秒造成一次物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218398] = {name = "传送门：紫罗兰监狱", description = nil, mechanic = nil, range = "0码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[218399] = {name = "切裂射击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218415] = {name = "死亡之花", description = "在一个位置制造死亡之花。它会在15秒后爆炸，对站在花上的所有玩家造成2382点暗影伤害，并使其移动速度提高50%，持续6秒。\n\n 如果没人受到死亡之花爆炸的影响，那么死亡之花的爆炸会扩散到更大的区域中，使所有玩家感染消散孢子。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[218419] = {name = "暗影漩涡", description = "召唤一股暗影能量漩涡。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[218427] = {name = "虹吸魔法", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[218435] = {name = "狂暴放电", description = "释放一次大爆炸，对20码范围内的敌人造成大量奥术伤害，并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = "3​秒", dispel_type = nil},
[218438] = {name = "约束混沌", description = "高级植物学家特尔安向一名玩家的位置连续快速施放几次爆炸。每次爆炸都会对半径10码范围内的所有玩家造成11069点奥术伤害，之后的爆炸会将半径范围扩大到20和30码。另外，每次爆炸还会对所有玩家造成3193点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[218439] = {name = "风暴比克突袭", description = "从高处猛扑向你的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218441] = {name = "防护漩涡", description = "受到的伤害提高50%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218449] = {name = "法力闪耀", description = "魔法在目标头顶周围闪耀，每2秒造成奥术伤害，并使其受到的所有伤害提高50%，持续12秒。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[218451] = {name = "暗影之翼", description = "造成125点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218490] = {name = "传送门：至高岭", description = nil, mechanic = nil, range = "0码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[218498] = {name = "碧蓝吐息", description = "对施法者前方的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[218502] = {name = "回归打击", description = "高级植物学家特尔安每次使用近战攻击时，都会对带有回归打击效果的所有玩家造成15%的近战攻击伤害。\n\n 每当特尔安发起近战攻击时，该效果就会附加到他的主要目标上，持续10秒。每叠加一层就会使回归打击的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218506] = {name = "锯齿劈砍", description = "造成物理伤害，并使敌人流血。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218510] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[218514] = {name = "掠食扑跳", description = "跃向一个敌人，造成物理伤害并使其昏迷，持续1秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[218519] = {name = "狂风燃烧", description = "此效果每层会使你从暴虐之风中受到的伤害提高15%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218546] = {name = "梦魇幻觉", description = "使敌人陷入沉睡，并且受到的伤害提高50%，持续10秒。", mechanic = "睡眠中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[218551] = {name = "占位字符", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[218553] = {name = "集束风暴", description = "召唤一连串的奥术宝珠，这些宝珠会随机选择地点。在到达目标位置后，宝珠会发生爆炸，造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218554] = {name = "涨潮", description = "将敌人举至空中，使他们在水泡泡中昏迷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[218555] = {name = "粉碎之水", description = "将被泡泡困住的敌人砸向地面，造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[218562] = {name = "符文回旋", description = "对7码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[218569] = {name = "风暴蜜酒", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[218579] = {name = "气泡昏迷", description = "击晕一个敌人。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218588] = {name = "投石", description = "投掷一块石头。", mechanic = nil, range = "15—150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218591] = {name = "Bat - General Trigger 5 to Passengers", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218592] = {name = "恐魔炸弹", description = "对一个区域内的敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218597] = {name = "沉重锁链", description = "沉重锁链\n沉重锁链让你减速。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[218598] = {name = "蝙蝠视线", description = "可以看见梦魇生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218599] = {name = "错误指控之套索", description = "鬼灵套索勒紧你的脖子，每3秒造成一次暗影伤害，持续15秒。最多叠加50次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218600] = {name = "Bat - General Trigger 10 to Boss", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218605] = {name = "熊形态", description = "变形为熊形态，不受变形效果影响，产生的威胁值提高。\n\n 变形会让你摆脱移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218608] = {name = "咆哮", description = "嘲讽目标攻击你，并提高你对目标产生的威胁值，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[218609] = {name = "爆炸", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218613] = {name = "野蛮挥砍", description = "对施法者前方锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[218620] = {name = "邪能猛击", description = "对锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[218621] = {name = "邪能爆发", description = "对锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[218622] = {name = "邪能旋风斩", description = "对施法者附近的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[218624] = {name = "炽燃地狱火", description = "对15码内的敌人造成250点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218637] = {name = "高热", description = "造成的火焰伤害提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[218659] = {name = "血肉灰烬", description = "将你的血肉烧成灰烬！吸收接下来受到的218657点治疗量，持续直到主动取消。如果血肉灰烬效果未在其持续时间结束前移除，则它将触发烧焦效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218660] = {name = "艾瑞雅的尖叫", description = "发出尖啸，使施法者周围50码内所有敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[218755] = {name = "腐化吐息", description = "施法者向前吐出3个梦魇畸兽，传播腐蚀之池。腐蚀之池对池中的敌人每2秒造成1818337点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[218759] = {name = "腐蚀之池", description = "施法者向前吐出3个梦魇畸兽，传播腐蚀之池。腐蚀之池对池中的敌人每2秒造成1818337点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218760] = {name = "邪火之雨", description = "召唤一阵邪能火雨，对击中的区域造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[218763] = {name = "群体焚化", description = "对锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218765] = {name = "邪能献祭", description = "对施法者附近的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[218774] = {name = "召唤离子球", description = "日心学者特尔安召唤3颗离子球，离子球死亡时产生爆炸。\n\n 离子球会缓慢燃烧，每0.5秒失去最大生命值的4%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[218793] = {name = "大地猛击", description = "对冲击点周围15码范围内的敌人造成39点物理伤害，忽略护甲。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[218796] = {name = "月火术", description = "一束月光灼烧敌人，造成40点奥术伤害，并在16秒内额外造成160点奥术伤害。在熊形态时可用。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "16​秒", dispel_type = "魔法"},
[218803] = {name = "熊皮之怒", description = "重殴目标，造成150%点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[218806] = {name = "耀斑", description = "日心学者特尔安冲击一名玩家，对该名玩家和4码内的所有玩家造成744点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[218807] = {name = "黑夜的召唤", description = "奥术师特尔安用暗夜井的能量标记数名玩家，持续45秒。如果被标记的玩家之间的距离小于5码，或者在5码内没有未被标记的玩家，则被标记的玩家会对100码范围内的所有玩家造成696点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218809] = {name = "黑夜的召唤", description = "奥术师特尔安用暗夜井的能量标记数名玩家，持续45秒。如果被标记的玩家之间的距离小于5码，或者在5码内没有未被标记的玩家，则被标记的玩家会对100码范围内的所有玩家造成696点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218823] = {name = "邪能喷泉", description = "鬼母阿娜让附近的邪能喷泉喷发，对射程内的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[218843] = {name = "激活幻象", description = "召唤不稳定的幻象锁定一名敌人。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218853] = {name = "重伤", description = "向一名敌人发起冲锋，每秒造成6点伤害，持续15秒。当获得治疗，生命值超过90%时会移除该效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218855] = {name = "风雷冲", description = "向前冲刺，对路径上的所有目标造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218862] = {name = "幻影冲击", description = "释放积蓄的能量，对附近的敌人造成125点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218871] = {name = "迷失嚎叫", description = "发出悲痛的嚎叫，对60码范围内的敌人造成35点暗影伤害，并使其急速和移动速度降低10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[218875] = {name = "低语诅咒", description = "用诅咒触碰一个敌人，造成24点暗影伤害，并使其最大生命值减少5%，持续20秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "诅咒"},
[218885] = {name = "邪能裂痕", description = "猛击施法者前方的地面，对命中的敌人造成24点火焰伤害，并将其击退。这会产生一个持续30秒的邪能裂缝，对站在里面的敌人每2秒造成13点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[218888] = {name = "邪魔烈焰", description = "鬼母阿娜喷出一阵邪能烈焰，对她前方锥形区域内的所有敌人造成4581点火焰伤害。此外还会使邪魔烈焰的伤害提高100%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[218894] = {name = "投掷石块", description = "向敌人投掷石块，造成0%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218912] = {name = "真气贯通", description = "快速而有效的法术，治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218927] = {name = "自然的恩惠", description = "自然学家特尔安召唤一个能量池为自己和盟友进行治疗，当他和盟友位于池中时，每4秒恢复3%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218940] = {name = "邪能闪电", description = "对一个随机的敌人造成火焰伤害，并跳到附近额外的敌人身上。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[218943] = {name = "挥砍", description = "挥动武器，对周围5码范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[218953] = {name = "紧急回避", description = "快速向后跳跃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218954] = {name = "突袭", description = "跳向一个位置，对5码内的目标造成物理伤害并使其昏迷2秒。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[218958] = {name = "惊恐", description = "感到畏惧。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218967] = {name = "冲撞", description = "冲向一名敌人，造成300点自然伤害并击退5码内的目标。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[218969] = {name = "邪能流星", description = "一颗邪能流星砸向地面，对冲击点5码范围内的敌人造成24点火焰伤害并将其点燃，每2秒造成8点火焰伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218990] = {name = "穿刺护甲", description = "使敌人的护甲值降低75%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[218992] = {name = "白骨护甲", description = "骨甲包裹施法者，吸收500点伤害，持续1分钟。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[219002] = {name = "蜡烛攻击！", description = "用一根点燃的蜡烛攻击敌人，立即造成火焰伤害，并在接下来的12秒内每2秒造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[219015] = {name = "舷侧攻击", description = "攻击一名敌人，造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219017] = {name = "圣光之怒", description = "焚化恶魔目标，立刻将其击杀，并将其尸体化为灰烬。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219020] = {name = "地狱顺劈", description = "愤怒地旋转武器，造成0点火焰伤害并击退所有附近的敌人。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[219022] = {name = "震耳咆哮", description = "发出一阵怒吼，对敌人造成物理伤害，并打断施法，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[219024] = {name = "坚毅护甲", description = "用坚毅护甲保护施法者，使其受到的伤害降低75%，持续8秒。效果结束后，施法者会获得脆弱护甲的效果，所受到的伤害提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[219025] = {name = "脆弱护甲", description = "用坚毅护甲保护施法者，使其受到的伤害降低75%，持续8秒。效果结束后，施法者会获得脆弱护甲的效果，所受到的伤害提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219029] = {name = "奥术吐息", description = "释放强烈的魔法吐息，对施法者前方的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219030] = {name = "梦魇凝视", description = "向施法者前方引导梦魇能量，对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219037] = {name = "血液翻滚", description = "施法者重击地面，对8码范围内的所有敌人造成火焰伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219044] = {name = "衰弱力场", description = "吸取魔法的力场，使位于其中的敌人急速和移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219045] = {name = "慈母之拥", description = "鬼母阿娜试图魅惑最多三名敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[219047] = {name = "邪能挥砍", description = "邪能燃烧目标，命中时造成火焰伤害，并在接下来的6秒内每1秒造成额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "400​毫秒", cooldown = "2​秒", dispel_type = nil},
[219049] = {name = "剧毒孢子", description = "自然学家特尔安随机向一名玩家所在位置射出2颗剧毒孢子，持续2分钟。如果被玩家触碰，孢子就会爆炸，每0.5秒对该玩家造成692点自然伤害，持续12秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219051] = {name = "双击", description = "快速地连续攻击两次，对前方区域的敌人造成100点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[219053] = {name = "衰弱怒吼", description = "蔑视敌人，对其造成200点自然伤害，并使其受到的伤害提高5%，持续15秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[219054] = {name = "虚空步", description = "跨越虚空对随机敌人发起打击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[219057] = {name = "虚空撕裂", description = "每1秒造成6点暗影伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "魔法"},
[219060] = {name = "防护之壳", description = "保护施法者，使其受到的伤害降低75%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[219061] = {name = "邪能裂隙", description = "在敌人周围召唤一圈邪能之球。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219075] = {name = "耀眼之光", description = "目光看着施法者的所有玩家都会受到神圣伤害，并致盲2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219084] = {name = "邪能光束", description = "向敌人发射一束能量，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219087] = {name = "过载", description = "进入过载状态，急速提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219090] = {name = "冷却", description = "降温，使急速和移动速度降低25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219091] = {name = "砂石箭", description = "向敌人投掷石块，造成297点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[219102] = {name = "暴露的核心", description = "低劣的工程技艺让机器人的核心暴露在外，受到的伤害提高25%。流出的能量对其出现位置周围的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[219108] = {name = "被遗忘者的哭号", description = "妮拉西娅发出痛苦的哭号，造成20点伤害并沉默附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[219110] = {name = "暗影新星", description = "对20码范围内的敌人造成暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[219112] = {name = "黑暗之眼", description = "每0.5秒造成越来越强的暗影伤害，持续5秒。移动到暗影飓风眼的位置就不会受到伤害！", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[219115] = {name = "剃刀之盾", description = "布蕾塔用盾牌猛击一名敌人，造成物理伤害，并使其移动速度降低25%。另外，目标试图移动时会受到物理伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[219116] = {name = "末日之火", description = "制造一片邪焰之地。站在邪焰之地里的玩家会受到火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219119] = {name = "痛苦诅咒", description = "用痛苦诅咒一名敌人，12秒内每3造成8点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[219126] = {name = "腥臭喷吐", description = "向施法者前方的敌人喷吐腥臭的内脏，造成32点自然伤害，并使其闻起来恶臭无比，持续30分钟。好恶心。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[219128] = {name = "重度横扫", description = "对施法者前方一条直线上的所有敌人造成物理伤害，将其击倒，并使其昏迷2.5秒。", mechanic = nil, range = "15码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[219135] = {name = "恩赐之池", description = "制造一个恩赐之池，站在池内的玩家所受到的伤害会降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219141] = {name = "光芒显露", description = "朝空中投掷蜡烛，蜡烛会爆炸，对10码范围内的敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = "4​秒", dispel_type = nil},
[219143] = {name = "邪影爆裂", description = "对目标体内注入暗影能量，将其击飞到空中，并造成暗影烈焰伤害。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219146] = {name = "垃圾投掷", description = "向敌人投掷垃圾，造成297点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[219151] = {name = "邪能虹吸", description = "从附近的邪能水晶虹吸能量。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[219153] = {name = "邪能之力", description = "邪能之力 魔法\n急速提高2%。\n造成的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[219166] = {name = "回旋飞斧", description = "向施法者前方投掷一把旋转的斧头，对击中的敌人造成物理伤害。飞斧随后会回到原来的位置。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[219167] = {name = "噬咬", description = "噬咬一名敌人，命中时造成物理伤害，并在接下来的4秒内每1秒造成额外物理伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219171] = {name = "尖刺甲壳", description = "荆棘在施法者的外壳上生长，使其受到的伤害降低50%。此外，当被法术或技能击中时还会对敌人造成11点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[219182] = {name = "动脉斩击", description = "一次深度打击，立刻造成39点物理伤害，并且在12秒内，每2秒造成相当于目标最大生命值2%的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219190] = {name = "利爪猛击", description = "对40码范围内的所有敌人造成27点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219192] = {name = "米露恩的旋律", description = "米露恩有时出现，演奏林地之歌，召唤精灵龙协助你作战。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[219200] = {name = "闪光冲击", description = "用一些黄金碎片冲击施法者前方的敌人，造成31点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[219235] = {name = "剧毒孢子", description = "自然学家特尔安随机向一名玩家所在位置射出 2 颗剧毒孢子，持续2分钟。如果被玩家触碰，孢子就会爆炸，每0.5秒对该玩家造成 16 点自然伤害，持续12秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219237] = {name = "血之弹射", description = "弹射出一个旋转的硬币，命中时造成14点物理伤害，并在接下来的4秒内每1秒造成额外的8点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[219238] = {name = "暗淡轻剑", description = "对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = "2​秒", dispel_type = nil},
[219254] = {name = "喷云吐雾", description = "鬼母阿娜向敌人喷出剧毒云雾，对8码范围内的敌人造成自然伤害，并在目标位置制造一团气态云雾，生成几只小鬼。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219256] = {name = "昂贵的扰乱", description = "用一堆黄金扰乱目标，使其昏迷6秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[219260] = {name = "末日之火", description = "制造一片邪焰之地。站在邪焰之地里的玩家会受到火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219275] = {name = "自然之怒", description = "使目标昏迷，受到的所有伤害提高200%，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[219279] = {name = "叠加护甲！", description = "每层会使受到的伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219286] = {name = "痛击", description = "用沉重的利爪向德鲁伊前方发动猛击，在8秒内对5码范围内的敌人造成18点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[219287] = {name = "箭雨", description = "持续向敌人的位置发射火焰箭矢，对爆炸击中的敌人造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[219292] = {name = "在劫难逃", description = "预言一名敌人将要受到伤害，在12秒后造成大量暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[219294] = {name = "邪能冲锋", description = "向前冲锋，造成物理伤害并将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[219299] = {name = "反射冲击", description = "发射一次冲击，将当前目标击退，并造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[219306] = {name = "抬眼", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[219307] = {name = "铁心冲锋", description = "向前冲锋，造成物理伤害并将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[219336] = {name = "邪能强化", description = "邪能强化 魔法\n伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[219339] = {name = "痛击", description = "造成物理伤害，并使敌人每2秒流血一次，持续20秒。", mechanic = "流血", range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219341] = {name = "邪霜箭", description = "造成霜火伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219345] = {name = "突刺", description = "释放一道能量冲击，造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219349] = {name = "侵蚀喷吐", description = "纳扎克喷洒出腐蚀酸液，对他前方锥形区域内的所有敌人造成相当于150%武器伤害的暗影伤害，并且每1秒造成额外的183点暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[219364] = {name = "腐蚀之网", description = "向敌人发射剧毒之网，每1秒造成自然伤害，并使其无法移动。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[219367] = {name = "火焰之雨", description = "飞火流星从天而降，每2秒对目标区域内的所有敌人造成3点火焰伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219374] = {name = "天降蛛群", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[219383] = {name = "抓钩", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219389] = {name = "抓钩", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219426] = {name = "旋光冲击", description = "用恶魔能量冲击目标，对施法者前方一条直线上20码范围内的敌人造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[219488] = {name = "清道夫", description = "加多召唤一名奥术清道夫，3秒后冲击一条直线上的玩家，造成12122247点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219493] = {name = "冰雪崩裂", description = "猛击地面，对毁灭区域中的目标造成2749点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "2​秒", dispel_type = nil},
[219505] = {name = "邪霜暴风雪", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[219523] = {name = "剧毒之爪", description = "用剧毒之爪猛击一个敌人，每2秒造成自然伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "毒药"},
[219524] = {name = "腐烂瘟疫", description = "每2秒造成15点暗影伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219534] = {name = "相位爆炸", description = "施法者传送到目标位置，爆发出奥术能量，对附近的敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[219536] = {name = "奥术突袭", description = "造成250点奥术伤害，使施法者造成的伤害提高10%，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[219542] = {name = "雪崩", description = "抓取一大块冰扔向一个随机敌人位置扔去，对8码范围内的敌人造成1100点冰霜伤害，并对所有其他玩家造成348点冰霜伤害。\n\n 另外还会从命中处发射出额外的碎片，对附近的敌人造成额外257的冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219544] = {name = "奥术箭雨", description = "向附近的敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[219548] = {name = "灼热之怒", description = "对一条敌对的龙喷出炽热的烈焰，造成300点火焰伤害，然后跳转到30码范围内的另一头龙身上。每次跳转都可以使伤害提高50%，最多影响5个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219549] = {name = "吸血之毒", description = "使一条敌对的龙中毒，每2秒吸取0点生命值，并将其转移给施法者，持续12秒。可叠加最多3次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[219551] = {name = "震击之枪", description = "对一条敌对的龙造成1点奥术伤害，并引爆其身上的所有震击能量。每引爆一层震击能量，伤害就提高6525点。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219569] = {name = "投掷垃圾", description = "向敌人扔出随机物品，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[219575] = {name = "投掷邪焰小鬼", description = "向一名敌人扔出一个小鬼，对命中的目标造成火焰伤害，并将其点燃，在6秒内每2秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[219583] = {name = "恶臭之息", description = "在地上留下难闻的味道。", mechanic = nil, range = "5码 ", cast_time = "300​毫秒", cooldown = "3​秒", dispel_type = nil},
[219586] = {name = "邪焰聚爆", description = "向一名敌人扔出一个小鬼，对命中的目标造成火焰伤害，并将其点燃，在6秒内每2秒造成额外的火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[219591] = {name = "基底坍缩", description = "纳扎克使法兰纳尔隧道的基底发生晃动，落石中包含着魔网的能量。接下来，如果敌人未能先到达这些石头，纳扎克就会试图吸收这些石头中的能量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[219593] = {name = "投掷欺诈者小鬼", description = "向一名敌人扔出一只讨厌的欺诈者小鬼，造成暗影伤害，并使其移动速度降低75%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[219595] = {name = "火焰喷射器", description = "对施法者前方锥形区域内的所有敌人每0.5秒造成火焰伤害，持续2.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[219601] = {name = "穿冰破雪", description = "杜贡注意到了一些闪亮的东西，锁定了一个随机的敌方目标。在他路径上的敌人会受到 4 点物理伤害，并被击退。如果他抓住了目标，每1秒会造成 14 点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219608] = {name = "投掷长矛", description = "向敌人投掷一根长矛，造成30点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[219614] = {name = "失控！", description = "拉克斯失去了对伐木机的控制，对所有不在飞艇上的敌人造成13点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[219616] = {name = "腐臭蜂群", description = "混乱魔法巨浪扫过施法者面前的敌人，造成暗影伤害并且每2秒造成额外的暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[219627] = {name = "腐蚀爆发之矛", description = "向一名敌人投掷一支毒矛，每3秒造成17点自然伤害，持续6秒。当中毒效果结束时，目标会爆炸，散布剧毒，对附近的盟友造成34点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[219631] = {name = "点燃引线", description = "向前发射一道能量，每1秒造成奥术伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219633] = {name = "吸血光环", description = "吸血光环让恐惧魔王从敌人身上汲取力量，使吸血提高100%，急速提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[219642] = {name = "末日！", description = "立即造成混乱伤害，并且每0.5秒造成一次混乱伤害，持续12秒。\n\n 此效果可叠加。叠加至5层后将会施放“末日！！！”，引爆此生物，对其本身及附近所有生物造成混乱伤害，并使其昏迷15秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[219649] = {name = "末日来啦！！！", description = "造成极限混乱伤害。\n\n 或有意想不到的副作用。", mechanic = nil, range = "45码 ", cast_time = "5​秒", cooldown = "1.5​分钟", dispel_type = nil},
[219652] = {name = "那是我的！", description = "一次强力的瞄准射击，造成目标最大生命值0%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[219654] = {name = "恐惧之刃", description = "攻击会对施法者前方的敌人造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219657] = {name = "乱舞", description = "发动一连串的攻击，对施法者前方锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[219661] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[219666] = {name = "埋下炸药", description = "召唤一个奥术炸弹轰炸敌人。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[219672] = {name = "水晶状态", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219674] = {name = "奥术射击", description = "快速射击，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219690] = {name = "引爆", description = "爆炸对6码内的目标造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219695] = {name = "召唤梦魇水晶", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[219717] = {name = "黑暗大地", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219719] = {name = "恐惧之握", description = "使一名敌人的移动速度每2秒降低0%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[219803] = {name = "寒冰投掷", description = "向一名随机敌人投掷一大块冰块，造成1100点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.8​秒", cooldown = "2​秒", dispel_type = nil},
[219807] = {name = "腐蚀之箭", description = "造成28点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[219808] = {name = "时光打击", description = "打击目标，造成奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[219810] = {name = "快速射击", description = "发射一次冲击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[219813] = {name = "吸收魔石", description = "吸收所有的魔石。", mechanic = nil, range = "100码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[219815] = {name = "时光珠", description = "暗夜井的能量发生流溢，发射出大量时光珠。这些宝珠会对其行进路径上的所有玩家造成2474点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219833] = {name = "H-AV-0C火箭", description = "向随机目标发射飞弹，对冲击地点3码内的所有敌人造成39点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[219847] = {name = "钓鱼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[219848] = {name = "弹幕", description = "对50码范围内的所有敌人造成22点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[219852] = {name = "爆裂冲击", description = "射出爆烈弹雨，对施法者前方锥形区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[219858] = {name = "利爪狂舞", description = "急速挥舞利爪，对施法者前方的锥形区域造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[219861] = {name = "裹体之网", description = "纳扎克将最多三名敌人包裹在缠网中，使目标无法移动，持续10秒，或持续到缠网被摧毁。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[219869] = {name = "食尸", description = "每2秒为施法者恢复5%的最大生命值，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[219873] = {name = "敬畏光环", description = "向附近盟友致敬。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219874] = {name = "敬畏", description = "使受到的物理和法术伤害降低10%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219909] = {name = "亵渎光环", description = "对附近敌人造成亵渎效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219911] = {name = "亵渎", description = "使受到的物理和法术伤害提高10%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219913] = {name = "剧烈喷发", description = "使施法者的攻击速度提高50%，持续10秒，但其移动速度会降低50%。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = "暴怒"},
[219921] = {name = "扔出蔬菜", description = "把蔬菜扔进哈维的罐子里。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[219935] = {name = "扔出螃蟹", description = "把螃蟹扔进哈维的罐子里。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[219946] = {name = "掷出饱满的谷物", description = "把谷物扔进哈维的罐子里。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[219960] = {name = "暗影之息", description = "对施法者前方的所有敌人造成暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[219963] = {name = "残破意志", description = "残破意志\n被永久控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219981] = {name = "预示邪能炎爆术", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219987] = {name = "邪恶撕扯", description = "撕扯敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[219991] = {name = "邪恶伤口", description = "邪恶伤口 魔法\n每2秒受到一次暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[220001] = {name = "短路炸弹", description = "向一个随机目标扔出一枚炸弹，5秒后爆炸，对爆炸处周围5码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[220008] = {name = "鱼群旋风", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[220015] = {name = "废法屏障", description = "废法屏障\n免疫。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[220016] = {name = "黑锋之门", description = "开启一道传送门，你可以通过它返回黑锋要塞。\n\n 在黑锋要塞内使用该法术可以将你送回原先离开的地方。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "1​分钟", dispel_type = nil},
[220017] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220024] = {name = "乱射", description = "向目标区域发射弹雨，在6秒内造成(600%)点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[220025] = {name = "下水道大餐", description = "喂饱某人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220035] = {name = "奥术神器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220039] = {name = "恢复屏障", description = "重新召集魔法屏障。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[220041] = {name = "漂移屏障", description = "恢复部分屏障，受到的伤害降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[220048] = {name = "传导充能", description = "让充电火花跟随目标，每隔一段时间冲击地面，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[220067] = {name = "力场冲击", description = "向一名敌人发射能量弹幕，造成18点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[220075] = {name = "捕熊陷阱", description = "向一个随机目标投掷陷阱。触发陷阱将使目标昏迷3秒，并每2秒对其造成6点物理伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[220079] = {name = "静电新星", description = "使周围区域充电，对玩家造成25点自然伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "10​秒", dispel_type = "魔法"},
[220082] = {name = "雷霆轰鸣", description = "对所有敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[220084] = {name = "乌萨吉的诅咒", description = "用奥术魔法诅咒敌人，使受害者在30秒内受到188点奥术伤害。\n\n 受害者可以攻击其他玩家来驱散这个诅咒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[220085] = {name = "叉状闪电", description = "向敌人射出一支闪电箭，箭矢命中目标后会继续攻击其附近的另一名敌人。该法术最多影响5个目标，对每个目标造成26点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220089] = {name = "停滞喷洒", description = "对施法者前方锥形区域内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.9​秒", cooldown = "3​秒", dispel_type = nil},
[220097] = {name = "腐烂之雾", description = "烂眼制造出一滩迷雾，持续8秒，对处于迷雾中的所有敌人每5.2秒造成自然伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[220101] = {name = "死亡之箭", description = "造成大量自然伤害。", mechanic = nil, range = "300码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[220106] = {name = "闪电新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[220120] = {name = "惩击", description = "惩击敌方目标，造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[220121] = {name = "球状闪电", description = "制造一个电流漩涡，玩家在漩涡旁边时每2秒受到 14 点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220127] = {name = "球状闪电", description = "制造闪电风暴，每1秒造成一次自然伤害，持续8秒。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220128] = {name = "冰霜新星", description = "将敌人冻结在原地。受到伤害可能会打断冻结效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = "魔法"},
[220129] = {name = "爆裂风暴", description = "制造一场闪电风暴，每1秒造成自然伤害，持续10秒。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220138] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[220139] = {name = "裂碎", description = nil, mechanic = nil, range = "100码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[220145] = {name = "巨人打击", description = "对施法者前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.8​秒", cooldown = "3​秒", dispel_type = nil},
[220148] = {name = "螺旋切割", description = "施展出切割螺旋，每1秒对附近的敌人造成奥术伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[220150] = {name = "声波脉冲", description = "亡灵骑兵柯提斯命令他的蝙蝠在他前方释放3次音波能量冲击。每次冲击对其接触的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[220162] = {name = "群体释放", description = "对周围20码范围内的敌人造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[220163] = {name = "尖啸跳跃", description = "柯提斯命令他的蝙蝠向一个目标俯冲，造成物理伤害，并击退冲击地点8码内的所有敌人。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "2.5​秒", dispel_type = nil},
[220168] = {name = "残暴猛击", description = "猛击地面，造成火焰伤害并击退附近所有敌人，同时向随机方向发射水晶碎片，命中时造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[220175] = {name = "十字漂移", description = "施法者瞬间跨越时空，重新出现在敌人背后。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220177] = {name = "灼热图腾", description = "在你的脚下召唤一个灼热图腾，持续存在1分钟。该图腾将不停地攻击半径20码范围内的一名敌人，对其造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220178] = {name = "震地图腾", description = "召唤一个震地图腾，持续15秒，对附近的敌人造成自然伤害，并使其移动速度降低5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220187] = {name = "魔能震击", description = "立即造成火焰伤害，并且每5.2秒都会造成伤害，持续16秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[220190] = {name = "弗洛奇的行走烈焰", description = "制造一个邪能烈焰球跟踪目标，在接触到目标或5秒后将会爆炸。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[220191] = {name = "十字冲刺", description = "朝一个方向冲锋，对击中的目标造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220197] = {name = "极地猛击", description = "猛击地面，造成冰霜伤害并冻结附近所有敌人，同时向随机方向发射水晶碎片，命中时造成冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[220205] = {name = "切片", description = "对目标及离目标最近的多个敌人造成物理伤害，最多可影响3个目标。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220207] = {name = "回溯", description = "逆转时间，每1秒恢复生命值，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[220208] = {name = "骑乘巨鼠缰绳", description = "给予某人一个坐骑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220222] = {name = "撕裂噬咬", description = "噬咬敌人，命中时造成物理伤害，每1秒造成一次额外的物理伤害，持续6秒，并在效果持续期间使移动速度降低45。", mechanic = nil, range = "7码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[220227] = {name = "静电释放", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[220232] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每0.4秒造成一次奥术伤害，持续2秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[220234] = {name = "石化", description = "将目标变为石头。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220235] = {name = "召唤阿斯特瑞克斯", description = "召唤阿斯特瑞克斯为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220238] = {name = "奥术冲击", description = "用能量冲击目标，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[220242] = {name = "恐惧之眼", description = "凝视目标敌人，使其移动速度降低50%，每1.5秒造成暗影伤害，持续4.5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[220247] = {name = "黑暗扭曲者", description = "在敌人的位置召唤一股黑暗旋风。被旋风碰到的敌人会被拉入其中，每1秒受到暗影伤害，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220248] = {name = "猛击", description = "猛击地面，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[220267] = {name = "毒性新星", description = "对附近的敌人造成自然伤害，然后每2秒造成额外的伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1.5​秒", dispel_type = "毒药"},
[220297] = {name = "奥术军火", description = "向附近敌人发射一颗宝珠，爆炸后会造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[220318] = {name = "不稳定爆炸", description = nil, mechanic = nil, range = "15码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[220332] = {name = "俯冲利爪", description = "拉格纳命令斯卡恩对一个目标发起俯冲攻击，造成物理伤害，并击退冲击地点8码内的所有目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220371] = {name = "炎爆术", description = "发射一枚巨大的火焰投石，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4.5​秒", cooldown = "2​分钟", dispel_type = "魔法"},
[220372] = {name = "双爪", description = nil, mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[220377] = {name = "虫巢扩张", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[220383] = {name = "冲锋", description = "向一名敌人冲锋，造成物理伤害并使其昏迷2秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220385] = {name = "召唤波动的骨质软泥怪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220387] = {name = "魔爆术", description = "在施法者周围引起魔法爆炸，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[220391] = {name = "洪流", description = "克鲁努斯升起周围的土石，对目标造成63点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220395] = {name = "震地", description = "科尼丝拍击周围的大地，每1秒造成45点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[220399] = {name = "船长的号令", description = "召唤3名枯瘦的船员协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[220409] = {name = "海拉的恩泽", description = "召唤一道触须冒出地面，造成物理伤害，并击退区域内的所有玩家。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[220418] = {name = "劈砍之爪", description = nil, mechanic = nil, range = "13码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220422] = {name = "水泡爆炸", description = "发射一枚水泡，对一名敌人造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[220426] = {name = "爪袭", description = "猛击地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[220428] = {name = "鼓舞船员", description = "斯坦船长鼓舞附近的船员，使他们更加英勇地作战，造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[220436] = {name = "裂颅冲击", description = "哈维尔击打目标，造成物理伤害，并击退他们。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[220437] = {name = "冲刷", description = "在施法者附近召唤一股潮水，对所有敌人造成冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220445] = {name = "晶化碎片", description = "用锋锐的水晶包围目标，水晶会在4秒后爆炸，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[220470] = {name = "冲刺打击", description = "施法者卯足全力对当前目标发动攻击，对途中碰到的任意目标造成大量的物理伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220475] = {name = "脓背", description = "这只熊背上的脓肿每次被攻击时都会破裂，形成毒脓，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220481] = {name = "动荡宝珠", description = "科蒂拉克斯召唤蕴含不稳定能量的宝珠，持续1分钟。该效果对附近所有玩家每秒造成3236点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[220487] = {name = "狂野", description = "使施法者的近战攻击速度提高35%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[220490] = {name = "邪恶吐息", description = "喷出岩石吐息，对前方的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[220492] = {name = "奥秘之触", description = "用诅咒之手触碰一个敌人，造成奥术伤害并使其急速和移动速度降低20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[220495] = {name = "邪能云雾", description = "邪能云雾包裹着施法者，对附近的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[220501] = {name = "邪能毁灭", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[220519] = {name = "遁地", description = "免疫范围伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220522] = {name = "混合药剂", description = "向敌人扔出一瓶合剂，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[220534] = {name = "贪婪撕咬", description = "恶毒地撕扯敌人的血肉，造成物理伤害，并根据造成的伤害恢复生命。", mechanic = nil, range = "7码 ", cast_time = "3.5​秒", cooldown = "10​秒", dispel_type = nil},
[220535] = {name = "活化合剂", description = "使附近所有被投出的合剂获得生命。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220540] = {name = "恐惧", description = "你感到畏惧，在恐惧中四下逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[220543] = {name = "沉默", description = "打断施法，效果持续3秒。", mechanic = "中断", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220570] = {name = "深渊诅咒", description = "柯吉尔召唤海拉的力量诅咒一名敌方玩家，使迷雾融合成迷雾之池，位于其中每1秒会受到自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = "诅咒"},
[220575] = {name = "坠影", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220580] = {name = "耀武扬威", description = "释放出撼地怒吼，击倒30码内的敌人，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1.3​秒", cooldown = "15​秒", dispel_type = nil},
[220583] = {name = "碎片箭", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220585] = {name = "污浊冲击", description = "向目标发射一支污水箭矢，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[220604] = {name = "水晶碎片", description = "施法者召唤锯齿水晶飞向目标，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[220606] = {name = "剧毒驱除", description = "玛丽桑德拉从体内排出剧毒软泥来保护自己。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[220615] = {name = "喷焰术", description = "制造多次邪能爆破，每次造成火焰伤害并将目标击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[220622] = {name = "腐烂打击", description = "横扫她前方锥形区域内的所有目标，造成自然伤害，并且每1.5秒造成一次额外的自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "2.5​秒", dispel_type = "疾病"},
[220624] = {name = "吞噬恶魔", description = "吞噬苏伊什前方最多5只恶魔，每只被吞噬的恶魔会恢复她20%的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[220626] = {name = "碾碎", description = "苏伊什践踏地面，对前方15码内的所有敌人造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[220627] = {name = "邪能新星", description = "对附近所有敌人造成火焰伤害，击退敌人并造成额外的持续火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[220631] = {name = "顽石之盾", description = "躲在矿石后面，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = "15​秒", dispel_type = nil},
[220635] = {name = "守护者践踏", description = "践踏地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[220636] = {name = "潮汐之力", description = "希格维德发起冲锋，对她前方直线上的所有敌人造成自然伤害。在到达目标地点后，她会释放出第二次冲击，对她身边8码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220640] = {name = "净化凝视", description = "净化敌方目标，移除1个有益的魔法效果。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[220641] = {name = "根除光束", description = "对一名敌人引导一道奥能光束，每1秒对2码内的所有敌人造成一次奥术伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[220642] = {name = "抓取枯法者", description = "弗洛格抓住一个枯法者，每1秒造成一次物理伤害，持续6秒。在这之后，弗洛格会失去兴趣，将敌人扔掉。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[220671] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[220673] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[220675] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并每5.2秒对其造成一次额外伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220702] = {name = "暴跳如雷", description = "苏伊什爆发冲刺，移动速度提高，并践踏脚下的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "16​秒", dispel_type = nil},
[220713] = {name = "新鲜血肉", description = "卓格巴尔切割面前的地面，对直线上的所有敌人造成物理伤害。被该攻击命中的敌人会吸引附近的蜥蜴前来争食。", mechanic = nil, range = "7码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[220764] = {name = "钩线", description = "向一名敌人掷出钩子，将其拖到脚下。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "9​秒", dispel_type = nil},
[220786] = {name = "双重碾压", description = "对周围敌人造成200点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[220803] = {name = "神选者", description = "被奥丁选中跻身英灵殿的瓦拉加尔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220854] = {name = "邪能打击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220857] = {name = "巨斧投掷", description = "向敌人投出一柄斧头，造成30%点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220874] = {name = "裂痕", description = "在目标身上撕扯出流血的伤口，在12秒内造成600点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[220876] = {name = "昏迷", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220877] = {name = "猛禽一击", description = "一次恶毒的猛击，造成100点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220895] = {name = "眼棱", description = "对施法者正面的敌人造成200点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[220897] = {name = "投掷利刃", description = "对当前目标造成物理伤害，并会弹射到另外2个额外目标身上。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220898] = {name = "唤醒之光", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[220903] = {name = "感染之血", description = "对目标造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[220913] = {name = "削凿", description = "一次横扫攻击，攻击你前方的所有敌人，造成100点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220924] = {name = "醉酒怒气", description = "造成的物理伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220926] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[220934] = {name = "裂碎", description = nil, mechanic = nil, range = "100码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[220942] = {name = "混乱之雨", description = "召唤混乱之雨灼烧敌人，对指定区域中的敌人每3秒造成一次混乱伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[220944] = {name = "熔化血肉", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[220945] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并每2秒对其造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[220957] = {name = "裂魂", description = "向当前的目标俯冲，造成51312点物理伤害，并制造出数道向外飞散的暗影魔法弧光。每道弧光将从击中的目标身上剥离灵魂碎片，将碎片扔进场地。这个 碎裂灵魂 将会吸收受到的所有治疗，直到其他玩家将其拣起为止。\n\n 拣起 碎裂灵魂 将对2码内的所有目标造成4582点暗影伤害，并使他们受到 撕裂 效果，使其受到的 撕裂 的伤害提高900%。\n\n 一旦目标拾取了自己的灵魂碎片，将会额外受到 撕裂的灵魂 的影响，吸收25820点受到的治疗。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[220963] = {name = "石化斜视", description = "蜥蜴的凝视令敌人变成石头，持续4秒，接着敌人的移动速度会降低。", mechanic = "昏迷中", range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[220967] = {name = "绞肉机", description = "每0.5秒对20码范围内的敌人造成越来越高的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[220968] = {name = "眩晕", description = "莫尔葛的旋转让自己眩晕，使自己昏迷，并且受到的伤害提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220969] = {name = "关节石化", description = "关节石化\n移动速度降低80%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[220970] = {name = "旋转打击", description = "疯狂旋转，对附近所有敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[220977] = {name = "瓦解怒吼", description = "对附近敌人造成720点物理伤害，并打断施法。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[220986] = {name = "击溃", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[221028] = {name = "不稳定的腐烂", description = "每3秒造成990点瘟疫伤害，持续9秒。另外，当效果消失或被移除时，会造成腐烂的剧烈爆发，对10码内的所有敌人造成3116点瘟疫伤害，并将其击退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[221033] = {name = "腐烂虫群", description = "每隔一段时间会使一只虫子膨胀，每2秒对10码内的所有敌人造成986点瘟疫伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221036] = {name = "腐烂虫群", description = "对10码范围内的所有玩家造成30点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221059] = {name = "腐烂波", description = "对所有敌人造成3116点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221080] = {name = "邪能风暴", description = "召唤一阵邪能火雨，对冲击区域造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.2​秒", cooldown = "10​秒", dispel_type = nil},
[221113] = {name = "致命射击", description = "对目标玩家造成54283907点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221117] = {name = "苍白嚎叫", description = "悲伤地恸哭，对附近所有敌人造成16983826点暗影伤害，并使其在恐惧中逃跑，持续6秒。同时会制造出哀嚎回响，当特尔安将军施放此法术时，哀嚎回响会施放苍白嚎叫。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221127] = {name = "大地粉碎", description = "对施法者前方的敌人造成2500点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221132] = {name = "奥术过载", description = "将奥术能量注入到目标体内，使其爆炸，对附近玩家造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[221145] = {name = "狂乱", description = "攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221146] = {name = "恐惧", description = "惊吓区域内的敌人，使其在恐惧中四处逃跑。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[221147] = {name = "惊吓", description = "造成暗影伤害，并对敌人造成恐惧效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221153] = {name = "射线", description = "施法者发出一道聚焦的奥术能量光束，对其前方的所有玩家造成181点奥术伤害。", mechanic = nil, range = "500码 ", cast_time = "3​秒", cooldown = "1.5​秒", dispel_type = nil},
[221158] = {name = "释放虚空", description = "施法者发出一道虚空能量的脉冲，每3秒对所有玩家造成1981点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221159] = {name = "暗影箭雨", description = "对附近所有的敌人造成暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221160] = {name = "压缩虚空", description = "将所有敌人拉向施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221163] = {name = "跳跃践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221169] = {name = "恶魔践踏", description = "对15码范围内的敌人造成火焰伤害，并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221172] = {name = "散射", description = "对目标造成6964点自然伤害，并造成额外的7600000点自然伤害，额外伤害由初始目标周围20码内的所有目标均摊。\n 每个受影响的目标都会让施法者获得10点能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221174] = {name = "法力冲击", description = "白银之蛇面向一个敌人发射能量弹幕，对前方所有敌人造成4600点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221185] = {name = "时光风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.9​秒", cooldown = "3​秒", dispel_type = nil},
[221186] = {name = "飞扑之翼", description = "风正在将敌人推开。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[221196] = {name = "暗影打击", description = "造成暗影伤害，并将目标击飞到空中。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[221204] = {name = "狂怒之风", description = "这个单位附近的空气受到了扰动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221206] = {name = "暗影波", description = "当光环被移除时会释放暗影波，对20码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221208] = {name = "束缚暗影", description = "在施法者身边召唤一个强大的暗影化身，将敌人拉向它，并向它脚下的地面下毒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[221209] = {name = "爆裂", description = "对所有敌人造成4967点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[221212] = {name = "暗影之池", description = "每1秒造成一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221217] = {name = "束缚暗影", description = "运用笼罩万物的邪恶能量，将45码范围内的敌方目标拉到施法者面前。", mechanic = "抓住", range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[221220] = {name = "召唤", description = "召唤一个忿怒畸体元素，元素会使用 爆裂 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221235] = {name = "冲击波", description = "向目标位置释放一道冲击波。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[221239] = {name = "肉钩", description = "缝合大王投出钩子，抓住前方所有敌人，造成([Total Health] * .1)点物理伤害，并将其拉到自己身前。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221240] = {name = "冲击波", description = "对30码范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221246] = {name = "末日守卫的诅咒", description = "15秒后造成大量的暗影伤害，并吸收治疗。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[221261] = {name = "时光洪流", description = "使附近的所有盟友获得掌控时间效果，使其急速和造成的伤害提高35%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221270] = {name = "消蚀烈焰", description = "使目标被活体烈焰所包围，吸收13636点治疗效果，持续1分钟。另外，此效果每2秒吸收1703点生命值，将其转移给施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221283] = {name = "海潮之盾", description = "用护盾包裹目标，持续30秒，最多可以吸收107点伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[221285] = {name = "瘟疫箭", description = "使用瘟疫魔法冲击敌人，造成自然伤害，并在接下来的4秒内每秒造成额外的自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[221287] = {name = "海潮打击", description = "攻击目标，造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221290] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，对近战范围内的所有敌人造成\n 60 %的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221293] = {name = "投掷箱子", description = "向敌人扔出一个箱子，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221297] = {name = "寒冰吐息", description = "向前喷出一阵寒冰冲击，造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221298] = {name = "狂野抽击", description = "挥动鞭子，对周围5码范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[221302] = {name = "心灵调节", description = "产生的威胁值提高200%，受到的魔法伤害降低60%，同时可以让携带者穿透暗夜宝珠的 暗夜护盾 。\n\n 施法以后，恶魔获得心灵调节效果，对魅惑免疫。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221304] = {name = "恶臭之息", description = "对施法者前方锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221306] = {name = "重击", description = "向施法者前方发出一股冲击波，对敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "3​秒", dispel_type = nil},
[221308] = {name = "炽热冲击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[221309] = {name = "吸取生命", description = "每秒吸取目标的生命。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[221312] = {name = "水晶之刺", description = "向一名敌人投掷尖刺，造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[221315] = {name = "天启强化", description = "燃烧的梦魇火焰强化萨维斯之影，造成的所有伤害提高5%。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221320] = {name = "Tree FX Crackle", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221323] = {name = "召唤幻焰地狱火", description = "召唤一个幻焰地狱火。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[221326] = {name = "混乱之种", description = "进行两次猛击，召唤一个混乱能量宝珠，到达目的地后会发生爆炸，对冲击地点8码内的敌人造成3299点混乱伤害，并在接下来的6秒内每0.5秒造成642点额外的混乱伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221327] = {name = "大地践踏", description = "踩踏地面，对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221332] = {name = "雷欧克的视界", description = "造成的所有伤害提高3%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221333] = {name = "湮灭宝珠", description = "施法者向目标投出一颗邪能宝珠，5秒后命中，对所有敌人造成12388点火焰伤害。离冲击点越远受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[221335] = {name = "大法师瓦格斯的奥术智慧", description = "极大提高法术强度。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221340] = {name = "虹吸暗夜井", description = "施法者从暗夜井中吸取能量。当吸取完成后，能量会以奥术能量大爆炸的形式释放出来。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221347] = {name = "释放暗夜井能量", description = "施法者完成对暗夜井能量的吸取后，会制造一次爆炸。\n 100码内的所有玩家受到9933点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[221348] = {name = "冲锋！", description = "向前冲锋，造成物理伤害并将敌人击飞到空中。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[221352] = {name = "肋切", description = "造成物理伤害，并使目标在接下来的6秒内流血不止，每2秒受到额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[221354] = {name = "扫荡打击", description = "施法者向前跃去，挥动武器划出巨大的弧形。沿途击中的所有敌人都会受到3959点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[221355] = {name = "折磨怒吼", description = "嘲讽8码内的所有目标，并且使你对每个目标所产生的威胁值提高，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[221357] = {name = "榴弹爆破", description = "发射榴霰弹，对施法者前方所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[221362] = {name = "痛斥", description = "使附近敌人造成的伤害降低20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221363] = {name = "破裂之毒", description = "使目标感染毒素，6秒后破裂，对6码内的玩家造成7273348点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[221365] = {name = "饥饿巨熊", description = "米莎的基础攻击会为其恢复5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221380] = {name = "颚骨打击", description = "一次凶狠的撕咬，造成37721281点物理伤害，并将目标击退。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221383] = {name = "切割飓风", description = "快速挥砍敌人，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221395] = {name = "剧毒蜕变", description = "对12码范围内的所有敌人施加一个光环，每1秒造成一次自然伤害，持续10秒。每施放一次剧毒蜕变都将叠加一层效果，最多可叠加10层。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[221397] = {name = "点燃", description = "每1秒对6码范围内的敌人造成火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[221403] = {name = "冲锋", description = "向一个敌人发起冲锋，造成0点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[221405] = {name = "奥术爆裂", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221408] = {name = "埃辛诺斯壁垒", description = "产生的威胁值提高200%，受到的魔法伤害降低60%，同时可以让携带者穿透暗夜宝珠的 暗夜护盾 。\n\n 施法以后，恶魔获得心灵调节效果，对魅惑免疫。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[221411] = {name = "召唤幽灵迫击炮", description = "召唤一门幽灵迫击炮，协助召唤者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221412] = {name = "青蛙军团", description = "施法者大叫一声，召唤一支青蛙大军来协助他。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[221418] = {name = "践踏", description = "践踏大地，每1秒对附近所有的敌人造成物理伤害。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221420] = {name = "返回", description = "在沙拉尼尔外面着陆。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221422] = {name = "恶毒之咬", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221424] = {name = "恐惧", description = "使敌人因恐惧而逃跑，持续4秒。在同一时间内，只有1个目标会被恐惧。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[221425] = {name = "碾碎护甲", description = "使一名敌人的护甲降低10%，持续20秒。该效果最高可以叠加最多5次。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221436] = {name = "恶魔精华", description = "每1秒从附近的敌人身上吸取1100点生命，作为暗影伤害。达到最大生命值时将引爆。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221442] = {name = "幽灵迫击炮射击", description = "发射幽灵般的迫击炮弹，造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[221443] = {name = "嚎叫冰霜", description = "对10码范围内的所有敌人造成冰霜伤害，将其冻结在原地，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[221446] = {name = "寒冰的召唤", description = "对敌人造成极高的冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[221464] = {name = "混乱能量", description = "每0.8秒对最多5个敌人造成2102点混乱伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[221485] = {name = "施法", description = "施法者将精神集中在施法上。任何直接的挑战都会使他们向挑战者的位置移动，否则施法者会站在原地不动，专注施法。\n 打断该生物或其生命值低于90%时，它会开始攻击所有敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221487] = {name = "星辰召唤", description = "施法者召唤流星砸向敌人，对冲击点100码内的所有敌人造成2967点奥术伤害。\n 只会选择视野之内的目标位置。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221491] = {name = "星辰坠落", description = "召唤多枚流星，落在附近敌人的头上。被流星击中的敌人受到2967点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221493] = {name = "火焰的召唤", description = "对一名敌人造成火焰伤害，并在接下来的12秒内每2秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[221502] = {name = "燃烧之手", description = "通过施法者的双手引导烈焰，对前方的所有敌人每1秒造成火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[221510] = {name = "奥术护甲", description = "用奥术魔法包裹施法者全身，使其被爆击的几率降低10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221511] = {name = "魔法的召唤", description = "对一个敌人造成奥术伤害，将其向施法者的方向拉近。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[221512] = {name = "背刺", description = "突刺目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221515] = {name = "刀扇", description = "对15码范围内的所有目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[221519] = {name = "急速", description = "使施法者的急速和移动速度提高35%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[221521] = {name = "保护", description = "施法者在一个友方目标身上施放一个护盾，保护其免受伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[221525] = {name = "钩子", description = "将敌人拉向你，使其短暂昏迷。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221553] = {name = "奥术屏障", description = "制造一道屏障，使施法者免疫一切攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221560] = {name = "激活构造体", description = "激活附近的构造体。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[221563] = {name = "衰弱之触", description = "削弱敌人，造成奥术伤害并使其受到的所有伤害提高100%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221567] = {name = "寒冷之触", description = "用极度冰寒触碰一个敌人，造成冰霜伤害并使其急速降低25%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221571] = {name = "燃烧", description = "灼烧一个敌人，造成火焰伤害，并在接下来的8秒内每2秒造成额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221573] = {name = "扭曲护盾", description = "受到伤害会生成法力值。\n\n 法力值满时效果取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221577] = {name = "奥术爆裂", description = "对目标造成1981点奥术伤害。\n 每次成功施放该法术会使后续的奥术爆裂伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221579] = {name = "旋转邪刃", description = "炽热的刀刃在施法者周围旋转，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[221584] = {name = "天空坠落", description = "施法者召唤星辰砸向敌人，对冲击点100码内的所有敌人造成2967点奥术伤害。\n 只会选择视野之内的目标位置。\n 此技能会一直持续到施法者被杀死为止。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[221589] = {name = "专注", description = "此生物会极度专注于仪式行为。嘲讽这个生物或其生命值低于90%时，它会开始攻击所有敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221591] = {name = "挥舞武器", description = "施法者挥舞武器，对弧形区域发动毁灭性打击，对武器行进路线上的所有敌人造成4967点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[221598] = {name = "子嗣印记", description = "标记敌人，使其受到的物理伤害提高30%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[221603] = {name = "萨格拉斯之焰", description = "3秒后将目标包围在烈焰之中，焚烧目标，持续3秒。目标燃烧时每秒会发生爆炸，对目标造成495点伤害，并对8码内的盟友额外造成1558点火焰伤害。\n\n 被击中的目标会在其当前位置留下余烬，并再次发生爆炸，对5码范围内的目标造成2972点火焰伤害，并会留下一片荒芜之地。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221634] = {name = "烈焰旋风", description = "剧烈旋转，向四面八方发出烈焰。", mechanic = nil, range = "0码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[221645] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[221647] = {name = "正义之锤", description = "锤击当前目标，形成一道光波，对10码范围内的所有目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[221657] = {name = "守备官之怒", description = "对附近所有敌人施加守备官之骇，使其移动速度降低30%，受到的伤害提高10%，持续15秒。\n\n 对附近的所有盟友施加守备官之力，使其爆击几率和攻击速度提高10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[221666] = {name = "法力喷涌", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221680] = {name = "邪能残渣", description = "一个邪能烈焰之池，对进入其中的任意玩家造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221681] = {name = "过载", description = "使内部系统过载，引发爆炸，对附近的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221687] = {name = "奥术之雨", description = "施法者召唤一阵奥术能量之雨，对范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221688] = {name = "致命引爆", description = "猛烈地爆炸，对附近的玩家造成16285196点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[221696] = {name = "暗影迷雾", description = "造成暗影伤害，并使一个敌人所受到的治疗效果降低50%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[221701] = {name = "冰霜之环", description = "对引爆点5码范围内的敌人造成冰霜伤害，并使其无法移动，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[221704] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成100点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击5个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[221707] = {name = "守备官之力", description = "使附近友方目标的爆击几率和攻击速度提高10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[221708] = {name = "守备官之骇", description = "使附近所有敌人的移动速度降低30%，受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[221710] = {name = "清算之手", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = "治疗中", range = "100码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[221719] = {name = "十字军打击", description = "对目标造成125%武器伤害，每次十字军打击都会使目标受到的神圣伤害提高125点。最多触发5次。持续直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[221720] = {name = "神圣风暴", description = "立即用武器进行攻击，对8码范围内的所有敌人造成神圣伤害，并为所有盟友恢复生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[221721] = {name = "吸血鬼的拥抱", description = "从敌人身上吸取生命值，吸血提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[221722] = {name = "救赎者", description = "跃上半空，对目标区域半径8码范围内的所有敌人进行重击，造成147%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[221723] = {name = "争分夺秒", description = "使施法者的急速提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[221730] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在4秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[221732] = {name = "暗影涌动", description = "跳向一个敌人，造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[221738] = {name = "昏睡光环", description = "使附近敌人的移动速度降低40%。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221739] = {name = "法力闪现", description = "将施法者传送到目标身后。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[221744] = {name = "敏锐光环", description = "使附近盟友的急速提高20%。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221747] = {name = "审判凝视", description = "召唤洛萨克森，向正前方引导凝视，持续4秒，将触及的所有敌人都变成脆弱的石化雕像，使其受到的伤害提高20%，持续10秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[221749] = {name = "旋转猛冲", description = "疯狂旋转，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[221759] = {name = "羽毛突刺", description = "用剃刀般锋利的羽毛突刺敌人，每2秒造成物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[221781] = {name = "荒芜之地", description = "留下一片荒芜之地，每秒造成1979点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221792] = {name = "肾击", description = "使目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[221797] = {name = "剧毒之瓶", description = "发动攻击时，半兽人迦罗娜有一定几率向敌人扔出一瓶剧毒药剂，造成持续性的伤害，并使你对他们的攻击伤害提高20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221799] = {name = "消失", description = "从视线中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[221800] = {name = "狂风怒啸", description = "在施法者前方召唤出龙卷风。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[221808] = {name = "军团力量", description = nil, mechanic = nil, range = "30码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[221830] = {name = "迷惑气体", description = "扔出一瓶迷惑气体，迷惑进入到气体中的所有玩家。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[221864] = {name = "冲击", description = "对目标造成3959点奥术伤害。每成功施放一次冲击可使后续冲击的伤害提高5%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[221875] = {name = "虚空穿越", description = "穿越虚空，将观察者平台带到一个新的位置。", mechanic = nil, range = "0码 ", cast_time = "8.5​秒", cooldown = nil, dispel_type = nil},
[221876] = {name = "利刃弹幕", description = "对锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[221891] = {name = "灵魂虹吸", description = "从多个目标的灵魂中吸取一块碎片，对其造成990点暗影伤害，并施加灵魂虹吸效果，可吸收2500点治疗效果，持续30秒。这会为灵魂之井中增加一个灵魂。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[221910] = {name = "对话：圣骑士出现", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222002] = {name = "响鼻", description = "魔法的骚动让雷塔斯克打喷嚏，释放几颗能量微粒环绕周身。每颗能量微粒都会爆炸，对5码内的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3.1​秒", cooldown = "2.5​秒", dispel_type = nil},
[222010] = {name = "日光灌注", description = "将日光魔法灌注到盟友体内。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222012] = {name = "投掷", description = "猛击一名敌人，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[222016] = {name = "雷霆践踏", description = "麝牛暴跳起来，蹄子如雷霆般践踏大地，对附近的所有敌人造成250点自然伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[222020] = {name = "自然灌注", description = "将自然魔法灌注到盟友体内。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222021] = {name = "奥术灌注", description = "将奥术魔法灌注到盟友体内。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222022] = {name = "激怒", description = "伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[222035] = {name = "邪炽冲刺", description = "斯科瓦尔德冲向目标，造成 20 点火焰伤害，并且每1秒额外对6码范围内的敌人造成 5 点火焰伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[222039] = {name = "闪电链", description = "向敌人发射一支闪电箭，造成自然伤害，然后跳转攻击附近的敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[222043] = {name = "粉碎黑暗", description = "对附近的敌人造成3959点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222049] = {name = "双焰噬咬", description = "猛击一名敌人，撕咬两次，造成火焰伤害。这会使目标灼烧，在12秒内，每2秒受到火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[222057] = {name = "天界束缚", description = "施法者跃向一名敌人，对冲击点周围5码内所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222061] = {name = "流血", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222065] = {name = "弧形打击", description = "攻击目标，造成物理伤害", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222072] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[222074] = {name = "暗言术：痛", description = "念诵黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[222075] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[222076] = {name = "虚空箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[222078] = {name = "炼狱之刃", description = "近战攻击有一定几率造成 灼热伤口\n\n\n灼热伤口\n 10码射程\n\n瞬发 每1秒造成865点火焰伤害，持续20秒。该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222079] = {name = "灼热伤口", description = "每1秒造成865点火焰伤害，持续20秒。该效果可以叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222082] = {name = "仇恨责难", description = "向周围所有敌人发射梦魇飞弹，飞弹会爆炸，对区域内的所有目标造成793点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222084] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每1秒造成一次奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[222087] = {name = "神圣之火", description = "用烈焰吞噬敌人，将其点燃，每2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[222088] = {name = "圣言术：静", description = "施展神迹，为一名盟友恢复1点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[222089] = {name = "治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[222090] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222098] = {name = "灼热之光", description = "每1秒为目标恢复5%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[222101] = {name = "烈焰之种", description = "施法者在最多3个目标体内种下一颗恶魔之种，每1秒造成1979点火焰伤害，持续8秒。效果结束时目标会爆炸，制造一小片动荡烈焰之地。\n\n\n动荡烈焰\n\n瞬发 制造一池邪能烈焰，当身处烈焰中时，每1.5秒会造成68点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222110] = {name = "梦魇箭", description = "发射一枚梦魇能量箭矢，造成1486点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[222122] = {name = "纳鲁之光", description = "制造一次以施法者为中心的神圣能量爆炸，对半径20码范围内的所有敌方目标造成147点神圣伤害，并为半径10码范围内的所有小队成员恢复 3 点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[222129] = {name = "军情七处情报", description = "深入了解敌人后，你变得更为致命。\n\n 在潜行状态和脱离潜行状态后的3秒内进行的攻击都必定产生爆击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222145] = {name = "群体心灵震爆", description = "造成1500点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222156] = {name = "邪能爆破", description = "向一个随机目标发射一道邪能火焰冲击，造成3118点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222157] = {name = "腐臭蜂群", description = "混乱魔法巨浪扫过施法者面前所有敌人，造成暗影伤害，并在之后的8秒内每2秒造成额外的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[222165] = {name = "吸血顺劈", description = "恐惧魔王对前方的目标发动顺劈，造成1000点暗影伤害，并吸收同等数量的生命。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222169] = {name = "强效治疗术", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222174] = {name = "雷沃文壁垒", description = "雷沃文壁垒\n在破碎群岛遭受攻击时，有几率获得吸收护盾。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222190] = {name = "窒息之云", description = "在几个敌方目标身周形成窒息之云。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222196] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[222198] = {name = "荆棘", description = "向前方锥形区域发射带刺荆棘，造成0点暗影伤害，并使目标昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222211] = {name = "盾牌猛击", description = "使用盾牌猛击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[222212] = {name = "奥术震爆", description = "制造一道奥术能量的冲击，对目标区域内的任何玩家造成2353点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222216] = {name = "奥术过载", description = "将奥术能量注入到目标体内，使其爆炸，对附近玩家造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[222217] = {name = "荆棘", description = "向前方锥形区域发射带刺荆棘，造成0点暗影伤害，并使目标昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222225] = {name = "孵化", description = "在目标体内种下恶魔之卵，使其移动速度降低30%，并且每秒会受到自然伤害，持续6秒。效果结束后，目标体内将会孕育出小蜘蛛。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[222230] = {name = "刺伤", description = "突刺敌人，造成物理伤害，并使其流血不止。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[222231] = {name = "剧毒热舞", description = "快速攻击一个目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222242] = {name = "治疗", description = "为友方目标恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222253] = {name = "惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222279] = {name = "污秽喷吐", description = "从污染的巨口中喷吐污秽，对前方锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222282] = {name = "冰霜重击", description = "对一个敌人及其最近的盟友造成110%的武器伤害，并使其攻击和施法速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[222288] = {name = "直取双目", description = "迷惑你前方的敌人。", mechanic = "混乱", range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[222290] = {name = "召唤螃蟹宠物", description = "召唤一个螃蟹宠物协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222291] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[222293] = {name = "飞翼打击", description = "将你前方的所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[222300] = {name = "符文狂热", description = "符文狂热\n被附近的破损符文逼至癫狂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222317] = {name = "萨萨里安的印记", description = "使附近敌人昏迷3秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[222318] = {name = "暗影箭雨", description = "发射黑暗魔法箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222326] = {name = "饕餮暗影", description = "汲取附近敌人的生命值。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222341] = {name = "剑刃风暴", description = "每0.5秒对8码范围内的所有敌人造成物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[222343] = {name = "鱼人打击", description = "猛击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222375] = {name = "收集毒液", description = "从地上的池中收集毒液，使伤害提高5%，持续45秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[222394] = {name = "酸性撕咬", description = "撕咬目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222409] = {name = "黑暗命令", description = "命令目标攻击你，并提高你对目标产生的威胁值，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[222410] = {name = "苦修", description = "射出神圣光箭，每1秒对最多5名敌人造成神圣伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[222414] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围最多5个敌人逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[222418] = {name = "心脏打击", description = "立即攻击目标和附近的1个额外目标，造成100点物理伤害，并使敌人移动速度降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[222445] = {name = "召唤蠕虫", description = "召唤5只岩石幼虫。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222452] = {name = "毁灭扫击", description = "施法者大幅度摇摆头部，对附近所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[222465] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内持续造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "疾病"},
[222466] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12秒内持续造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[222467] = {name = "脆弱践踏", description = "麝牛暴跳起来，蹄子如雷霆般践踏大地，对附近的所有敌人造成250点物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[222471] = {name = "生锈刀锋", description = "痛击一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[222472] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = "魔法"},
[222473] = {name = "腐蚀喷吐", description = "邪翼的巨嘴中滴落腐蚀性酸液，向前方喷射一团黏性物质。站在这滩粘液中每秒会受到222474点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[222475] = {name = "溅射", description = "制造一道冰冷的水流，对附近的所有敌人造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[222476] = {name = "踢飞", description = "将敌人踢开，造成物理伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "750​毫秒", cooldown = "2​秒", dispel_type = nil},
[222477] = {name = "复仇哀嚎", description = "发出痛苦的嚎哭，对6码内的所有敌人造成暗影伤害，并强化施法者，使其造成的伤害提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[222484] = {name = "邪恶猛击", description = "对目标造成自然伤害，并使其感染恶性疾病，每1.5秒受到自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "666​毫秒", cooldown = "3​秒", dispel_type = "疾病"},
[222487] = {name = "抽取", description = "施法者吸取受害者的生命力，诱捕目标，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[222489] = {name = "团体思维", description = "敏锐的生存本能使恶毒漫步者呼唤其他同类集结在一起，附近每只漫步者都能使其造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222491] = {name = "裂肠者", description = "造成物理伤害，并使目标流血，每2秒造成一次额外的物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[222499] = {name = "切割打击", description = "对目标造成物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "800​毫秒", cooldown = "3​秒", dispel_type = nil},
[222501] = {name = "利刃哀鸣", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[222503] = {name = "钢铁之耀", description = "努萨斯队长发起快速的连续三次攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[222504] = {name = "海洋的召唤", description = "召唤一个水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[222508] = {name = "不稳定的暗流", description = "向目标方向发射一阵飞弹，在冲击点发生爆炸，对5码范围内的目标造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[222509] = {name = "野性狂乱", description = "近战攻击速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222523] = {name = "召唤衰弱之眼", description = "召唤一颗衰弱之眼伴随施法者，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222526] = {name = "衰弱冲击", description = "向一个目标发射源源不断的腐蚀魔法流，造成暗影伤害，持续$222526。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[222571] = {name = "邪能火焰冲击", description = "向目标发射一束邪能烈焰，对目标周围3码的目标造成火焰伤害，并使目标区域燃烧6秒，每秒造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222572] = {name = "烬灰", description = "向目标扔出火球，造成火焰伤害，并在6秒内持续造成额外火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[222573] = {name = "邪能烈焰", description = "向目标发射一束邪能烈焰，对目标周围3码的目标造成火焰伤害，并使目标区域燃烧6秒，每秒造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222575] = {name = "暗影烈焰新星", description = "向目标扔出暗影烈焰球，造成暗影烈焰伤害并吸收3码范围内所有目标受到的治疗效果，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[222596] = {name = "利刃弹幕", description = "用灌注暗影能量的战刃对目标位置发动猛击，对8码内的目标频繁造成暗影伤害，持续3秒，之后会对8码范围内的目标发动一次强力攻击，造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[222617] = {name = "邪能打击", description = "切割目标，造成火焰伤害，并将其点燃，每秒造成火焰伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[222623] = {name = "混乱挥砍", description = "攻击目标，立即造成混乱伤害，并烧焦大地，对区域内的目标每秒造成额外的混乱伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[222631] = {name = "混乱火堆", description = "攻击目标，立即造成混乱伤害，并烧焦大地，对区域内的目标每秒造成额外的混乱伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222671] = {name = "光学腐蚀", description = "召唤最黑暗的阴影，朝目标方向倾泻腐蚀，持续6秒。每支腐蚀之箭都会攻击冲击点3码范围内的目标，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[222676] = {name = "穿刺", description = "邪能尖刺刺穿目标，造成周期性火焰伤害，并使其昏迷3秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "魔法"},
[222677] = {name = "暗影冲刺", description = "向前冲刺，点燃路径上的一切，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[222687] = {name = "梦魇之缚", description = "梦魇将目标束缚在原地。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222692] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[222701] = {name = "吹响迦拉尔之角", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222716] = {name = "恐惧弹幕", description = "向敌人及其附近盟友发射一阵飞弹，对所有目标造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[222719] = {name = "污秽", description = "将当前目标定身。15秒后，造成49479点暗影伤害，由目标附近的所有敌人分摊。", mechanic = "定身", range = "45码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[222728] = {name = "栽树", description = "为一颗萌芽的树注入能量让它生长。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[222755] = {name = "枯萎", description = "使敌人枯萎，每2秒造成一次暗影伤害，并使其移动速度降低25%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222761] = {name = "大爆炸", description = "杀死所有玩家。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[222771] = {name = "恐怖的致命伤口", description = "造成物理伤害，并在目标完全被治疗到生命值全满之前使其受到的治疗量降低10%。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222776] = {name = "梦魇咆哮", description = "发出强烈的咆哮，对附近所有敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222779] = {name = "回到虚空之光神殿", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222784] = {name = "剧毒酊剂", description = "向敌人扔出一瓶剧毒药水，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[222786] = {name = "穿刺创伤", description = "每1秒造成346点物理伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222789] = {name = "削骨", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222791] = {name = "反魔法领域", description = "制造一个反魔法领域，使所有小队或团队成员受到的法术伤害降低15%，持续7.5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[222793] = {name = "折磨睥睨", description = "向施法者前方引导梦魇能量，对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222794] = {name = "恐惧还击", description = "对5码内的所有敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[222797] = {name = "粉碎灵魂", description = "粉碎目标的灵魂，造成暗影伤害，并使目标灵魂的碎片脱落。取回这些碎片可以治疗目标。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[222810] = {name = "治疗之触", description = "为友方目标恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[222813] = {name = "撕碎", description = "撕碎敌人，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222814] = {name = "痛击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222857] = {name = "严肃装扮", description = "穿起来刚好。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222880] = {name = "炼狱箭", description = "向敌人位置发射一支邪能烈焰之箭，造成火焰伤害，并产生一滩熔岩。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[222881] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[222883] = {name = "雷霆风暴", description = "召唤一道闪电，对周围半径15码范围内的敌人造成300点自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222891] = {name = "暗影打击", description = "为施法者的武器注入黑暗能量，使近战攻击命中后有一定几率造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = "魔法"},
[222897] = {name = "暴风之锤", description = "将你的武器掷向一名敌人，造成物理伤害，并使其昏迷6秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[222900] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹4秒，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222906] = {name = "硫磺剑", description = "使用燃烧的利刃猛击敌人，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[222925] = {name = "剧毒之池", description = "一个剧毒之池已经形成，每1秒造成868点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222926] = {name = "泰坦之击", description = "一次恶毒的猛击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222932] = {name = "辐射梦魇", description = "使目标中毒，使其向自身及10码内的所有其他玩家辐射，造成594点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222935] = {name = "北地寒风", description = "用一块寒冰包裹附近的敌人，造成冰霜伤害，并使其昏迷8秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[222938] = {name = "刃舞", description = "攻击附近所有敌人，造成(100% + 2 * 300% + 300%)点物理伤害，并使你的躲闪几率提高100%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222939] = {name = "暗影箭雨", description = "向5码以外的目标发射箭雨，造成2474点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[222971] = {name = "混乱打击", description = "发动一次攻击，造成大量暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[222982] = {name = "高级传送道标", description = "调查永月平民区。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[222995] = {name = "黑锋之门", description = "开启一道传送门，你可以通过它返回黑锋要塞。\n\n 在黑锋要塞内使用该法术可以将你送回原先离开的地方。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "1​分钟", dispel_type = nil},
[222996] = {name = "邪掠之爪", description = "用她的利爪掠过当前的敌人，造成9914点暗影伤害。\n\n 她会多次高速连续施放这个法术。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[223011] = {name = "邪恶喷射", description = "吐出带有疾病的亡灵秽物，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[223029] = {name = "痛苦伏击", description = "从天而降袭击她的猎物，对所有目标造成24740点物理伤害并击退他们。离冲击区域越远的目标受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223034] = {name = "召唤混沌之球", description = "奥术师特尔安召唤3颗混乱球，混乱球死亡时会产生离子爆炸和约束混乱。\n\n 混乱球会缓慢燃烧，每0.5秒失去最大生命值的4%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[223038] = {name = "爆发恐惧", description = "能量从施法者身上涌出，对附近所有敌人造成1483点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[223047] = {name = "折射打击", description = "对目标周围7码范围内的敌人造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[223057] = {name = "剧毒毒液", description = "向随机敌人的位置发射死疽之毒，留下一滩毒液，每1秒造成868点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[223061] = {name = "献祭光环", description = "将自身包裹在烈焰之中，立即对0码内的敌人造成0点火焰伤害，每秒辐射100点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[223067] = {name = "电击", description = "强大的电能冲击，造成自然伤害并把目标击倒在地。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[223070] = {name = "高级传送道标", description = "调查永月集市。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[223076] = {name = "裂碎", description = "击破目标的护甲，对其造成奥术伤害并使其护甲降低50%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223078] = {name = "高级传送道标", description = "调查海妖之祈。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[223082] = {name = "践踏", description = "践踏地面，将50码范围内的敌人击飞至空中并造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[223084] = {name = "冰冻吐息", description = "充满寒冰的吐息，冻结施法者前方锥形范围的目标，在5秒内造成冰霜伤害。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[223094] = {name = "裹体之网", description = "引导一束蛛网，困住目标，使其在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续30秒。摧毁包裹目标的蛛网可以释放目标。", mechanic = "定身", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223100] = {name = "绝望", description = "造成暗影伤害并使其受到的治疗效果降低2%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[223101] = {name = "魔化毒液", description = "向一名敌人发射魔化的毒液，对周围5码内的目标造成700点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[223111] = {name = "斜掠", description = "斜掠目标，造成物理伤害，并在9秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223115] = {name = "关门放狗", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[223121] = {name = "最终的蛰伏", description = "对战斗感到厌倦后，伊格诺斯会聚集梦魇的能量，烧尽区域内任何生命体的意识，立即将其击杀。", mechanic = nil, range = "0码 ", cast_time = "55​秒", cooldown = nil, dispel_type = nil},
[223130] = {name = "泰坦猛击", description = "猛击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223134] = {name = "燃烧", description = "每1秒造成一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223135] = {name = "托里姆的巨人之力", description = "攻击强度提高25%，并略微增大体形。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223155] = {name = "地裂震荡波", description = "向战士的前方发出一道冲击波，对所有12码范围内的敌方目标造成伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[223164] = {name = "阿古斯的赐福", description = "召唤来自阿古斯的礼物，命中时对区域范围造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[223169] = {name = "破胆怒吼", description = "战士发出咆哮，使8码内的敌人因恐惧而畏缩，持续8秒。", mechanic = "感觉", range = "8码 ", cast_time = "3​秒", cooldown = "2​分钟", dispel_type = nil},
[223170] = {name = "恐惧", description = "使敌人因为极度的恐惧而逃跑，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223178] = {name = "艾莫莉丝之赐", description = "可以使用快速感染。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223179] = {name = "投掷垃圾", description = "向敌人扔出随机物品，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[223180] = {name = "莱索恩之赐", description = "可以使用阴霾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223181] = {name = "泰拉尔之赐", description = "可以使用渗漏之雾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223182] = {name = "战刃顺劈", description = "对施法者前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[223184] = {name = "风暴乌鸦", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223197] = {name = "阴霾", description = "每隔一段时间，梦魇就会从天而降，对冲击区域周围10码内的玩家造成2945点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223204] = {name = "歼灭吐息", description = "释放一团邪能烈焰，对施法者面前锥形区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[223206] = {name = "震荡践踏", description = "用无与伦比的力量摇晃大地，造成物理伤害并把所有敌人击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[223219] = {name = "召唤混乱的自然球", description = "自然学家特尔安召唤3颗混乱的自然球，自然球死亡时会产生离子爆炸和约束混沌。另外，约束混沌会对效果区域内的所有盟友进行治疗，使其恢复30%的最大生命值。\n\n 混乱的自然球会缓慢燃烧，每0.5秒失去最大生命值的4%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[223291] = {name = "火焰之雨", description = "召唤火雨轰炸一片区域，每2秒造成一次火焰伤害，持续25秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223308] = {name = "皮开肉绽", description = "每3秒释放一阵热浪，对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[223317] = {name = "骸灭", description = "猛击地面，对毁灭区域中的目标造成733点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[223329] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[223330] = {name = "彗星风暴", description = "在目标位置召唤一场彗星风暴。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[223332] = {name = "蛮力冲锋", description = "施法者向前冲锋，造成物理伤害并将敌人击倒，打断施法。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[223333] = {name = "战刃冲击", description = "击中后对周围10码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[223362] = {name = "奥术打击", description = "对一个敌人造成奥术伤害并使其承受的奥术伤害提高20%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[223371] = {name = "虚空联合", description = "不断暴露在生命精华中会放大沙兰使用虚空之触的能力。该效果会叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223381] = {name = "惊骇之怒", description = "射出一支充满能量的腐化之箭，造成1935点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[223392] = {name = "惊骇之怒齐射", description = "对附近所有敌人发射能量之箭，造成1608点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[223395] = {name = "邪能新星", description = "释放出邪能新星，对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[223417] = {name = "召唤恐惧灵魂", description = "召唤一只扭曲的巨熊灵魂，它会施放 恐惧冲锋 。\n\n\n恐惧冲锋\n 60码射程\n 2秒施法时间 向一名敌人冲锋，对所有敌人造成24点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[223419] = {name = "恐惧冲锋", description = "向一名敌人冲锋，对所有敌人造成24点物理伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[223420] = {name = "轰鸣震击", description = "朝着指定玩家的方向猛砸地面，对直线上的所有玩家造成物理伤害并击退他们。", mechanic = nil, range = "40码 ", cast_time = "2.4​秒", cooldown = "3​秒", dispel_type = nil},
[223421] = {name = "混乱邪爆", description = "引导扭曲虚空的混沌能量，每0.5秒形成邪能飞弹，持续10秒。飞行物命中时对命中位置周围5码内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = "12​秒", dispel_type = nil},
[223423] = {name = "梦魇孢子", description = "每1秒为附近盟友恢复一次生命值，持续6秒。每1秒对附近的敌人造成1242点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[223433] = {name = "闪耀跳跃", description = "随机跳向一名敌人的位置，释放一阵邪能，对10码内的所有玩家造成火焰伤害。", mechanic = nil, range = "70码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[223435] = {name = "闪耀跳跃", description = "随机跳向一名敌人的位置，释放一阵邪能，对10码内的所有玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223437] = {name = "暗夜坍缩", description = "日心学者特尔安使用暗夜井能量标记数名玩家，持续45秒。如果被标记的玩家之间的距离小于5码，或其周围5码内没有未被标记的玩家，则会对100码范围内的所有玩家造成696点奥术伤害。除此以外，被标记的玩家会在他们的位置不断召唤太阳坍缩。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[223439] = {name = "庆祝过头", description = "庆祝过头，命中率降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223440] = {name = "战争践踏", description = "用恶魔之力踩踏地面，对9码范围内的敌人造成物理伤害并使其昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[223441] = {name = "污染", description = "污染目标的灵魂，吸收治疗量并每2秒造成一次暗影伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[223447] = {name = "堕落之核", description = "随机诅咒一名玩家，每1.5秒造成暗影伤害。持续时间结束时释放出5道堕落之波。碰到堕落之波会受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[223473] = {name = "裂魂", description = "剪切一名敌人，造成物理伤害，并有很小的几率从目标身上剥离一块小型灵魂残片，消耗时可以恢复大量生命。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223488] = {name = "落风", description = "使一名好友的坠落速度减缓，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[223506] = {name = "恐惧冲击", description = "踩踏地面，对附近所有敌人造成33点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[223511] = {name = "淤泥爬行", description = "软泥怪锁定了一个随机敌人，会一直追逐对方，并留下一串灼热软泥水洼。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "14​秒", dispel_type = nil},
[223528] = {name = "肮脏淤泥", description = "这个生物身上会掉下淤泥，在随机位置生成奥术淤泥池，每1秒对其中的敌人造成1736点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223565] = {name = "啸风", description = "发出尖锐的嘶叫，对附近所有的敌人造成1932点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[223567] = {name = "天空坠落", description = "召唤装满小鬼的流星对附近的敌人造成暗影伤害并召唤数个小鬼。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[223572] = {name = "撕裂", description = "撕扯目标，每2秒造成548点物理伤害。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[223579] = {name = "释能", description = "对15码内的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[223585] = {name = "神秘冲击", description = "对爆炸周围5码内的敌人造成奥术伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223590] = {name = "黑暗坠落", description = "群星从天而降，坠落在目标位置，每秒对目标区域内的玩家造成1100点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[223591] = {name = "挑战怒吼", description = "强迫15码范围内的所有敌人集中攻击你，持续8秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[223592] = {name = "反击风暴", description = "立即对所有向你发动近战攻击的敌人进行反击，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[223598] = {name = "法力绳索", description = "每1秒对一名敌人造成奥术伤害并使其移动速度降低75%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[223601] = {name = "软泥怪之池", description = "软泥死亡时将会爆裂，留下一个软泥怪之池。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223614] = {name = "共鸣", description = "在施法者周围制造一个奥术魔法的壁垒，持续15秒。壁垒会使受到的伤害降低30%并在受到伤害时生成不稳定的共鸣体。\n\n 如果不稳定的共鸣体没有被击败，它们会在20秒后对5码范围内的目标造成巨大的奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[223621] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[223623] = {name = "星移箭", description = "向附近投射奥术能量，对命中点周围4码范围内的敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[223630] = {name = "灵魂裂劈", description = "对施法者面前锥形区域20码内的敌人造成暗影伤害，并使获得的治疗量降低50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[223632] = {name = "枯法光环", description = "有邪恶的魔法在作祟，体型大幅度缩小且伤害大幅度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223637] = {name = "邪能裂痕", description = "施法者将他的斧头砸向地面，释放一股邪焰对冲击点15码内的敌人造成火焰伤害，同时还将投出多个邪能法球。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[223647] = {name = "阴魂爆裂", description = "造成4032点暗影伤害，由目标位置周围10码范围内的所有目标均摊。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[223648] = {name = "召唤魔犬", description = "召唤1只地狱猎犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223653] = {name = "共鸣", description = "在施法者周围制造一个奥术魔法的壁垒，持续15秒。壁垒会使受到的伤害降低 30 %并在受到伤害时生成不稳定的共鸣体。\n\n 如果不稳定的共鸣体没有被击败，它们会在20秒后对5码范围内的目标造成巨大的奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223654] = {name = "召唤小鬼", description = "召唤一个小鬼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223655] = {name = "软泥突袭", description = "随机注视一个敌人并吸收沿途任何目标。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[223659] = {name = "世界击碎者", description = "击碎每个玩家脚下的大地，对他们造成火焰伤害并把他们击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[223685] = {name = "永夜能量", description = "制造充盈着奥术能量的不稳定法球，持续9秒。法球会不断对附近敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[223689] = {name = "永夜能量", description = "制造充盈着奥术能量的不稳定法球，持续9秒。法球会不断对附近敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[223693] = {name = "无比混沌", description = "恐惧敌人，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[223697] = {name = "快速传染", description = "目标体内的疾病开始燃烧，每3秒对目标及8码范围内的所有玩家造成715点自然伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223704] = {name = "恐怖顺劈", description = "疯狂摆动，对一名敌人和所有附近的盟友造成1771点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[223710] = {name = "爆发软泥", description = "软泥遭到攻击时喷出胆汁，每1秒对随机敌人造成1736点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223715] = {name = "更多……更多更多更多！", description = "吸取不稳定的法力碎片中的能量，创造一个自身的复制体。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[223731] = {name = "树枝重击", description = "用你的一根树枝猛击目标，造成([500% of Spell Power] + [500% of Attack Power])点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223732] = {name = "践踏", description = "践踏地面，对8码内的所有敌人造成([500% of Spell Power] + [500% of Attack Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223769] = {name = "投掷大便", description = "对一名敌人投掷大便，造成物理伤害和心理创伤。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[223784] = {name = "奥术陷阱", description = "放置一个奥术陷阱，当敌人靠近时爆炸，对8码内的所有人造成奥术伤害。陷阱持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[223843] = {name = "诱惑毒素", description = "造成自然伤害并召唤一只阿兰纳斯小蜘蛛，每4秒攻击玩家一次。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[223903] = {name = "恶魔变形", description = "化为恶魔形态，持续20秒，当前和最大生命值提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[223911] = {name = "泰坦之怒", description = "使15码范围内的敌人昏迷5秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[223912] = {name = "碾碎护甲", description = "博安那无与伦比的重量碾碎一名玩家，使其受到的物理伤害提高30%，持续25秒。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[223914] = {name = "破胆咆哮", description = "使敌人因为极度的恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[223918] = {name = "堕落图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223921] = {name = "传导充能", description = "让充电火花跟随目标，每隔一段时间冲击地面，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[223923] = {name = "扭曲新星", description = "释放一阵能量冲击，对所有敌人造成3702点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[223933] = {name = "手枪射击", description = "用燧石手枪射击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[223944] = {name = "黑暗闪电", description = "施法者上方生成一阵风暴，对指定区域内的玩家每秒造成602点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[223948] = {name = "割喉打击", description = "对施法者面前锥形区域内的目标造成物理伤害并击退他们。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[223952] = {name = "鸦群", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[223953] = {name = "鸦之治疗", description = "渡鸦的力量每1秒为施法者进行治疗，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[223954] = {name = "斜掠", description = "斜掠目标，造成物理伤害，并在9秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[223956] = {name = "灼热之语", description = "每2秒造成神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[223957] = {name = "释放硫酸", description = "对附近目标造成神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[223963] = {name = "撼地猛击", description = "对锥形范围内的所有目标造成自然伤害并击退他们。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[223964] = {name = "震地图腾", description = "召唤震地图腾，持续30秒，周期性地对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[224023] = {name = "法杖打击", description = "攻击一名敌人，造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224025] = {name = "神圣冲击", description = "使用神圣魔法冲击敌人，造成1点神圣伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224026] = {name = "审讯", description = "审讯\n正在审问。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224030] = {name = "时占师之赐", description = "时占师之赐\n在破碎群岛时，急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224039] = {name = "极暗射线", description = "引导充满致命能量的光线，对施法者面前的目标造成大量奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224044] = {name = "鲜血印记", description = "每1秒对6码范围内的敌人造成4点暗影伤害，持续10秒。鲜血印记造成的伤害会治疗恐惧魔王。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[224047] = {name = "织焰者之怒", description = "织焰者之怒\n在破碎群岛时，攻击时有几率造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224053] = {name = "吸入虚空", description = "制造一个真空区域，把附近的敌人吸入并对他们造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[224055] = {name = "虚空新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[224067] = {name = "涌动血气", description = "鲜血不断从地面喷发出来，沿一条直线向随机目标移动。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[224087] = {name = "意志摧垮", description = "5秒后造成暗影伤害并打断施法，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224090] = {name = "昏睡", description = "沉睡。\n 每1秒受到一次暗影伤害。", mechanic = "睡眠中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224091] = {name = "昏昏欲睡", description = "移动造成睡眠。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[224098] = {name = "身心合一", description = "真言术：盾和信仰之跃使目标的移动速度提高40%，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224109] = {name = "飞往达拉然", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224113] = {name = "棍子上的香肠", description = "诸灵在烹饪过程中伴随着你，伙计。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224125] = {name = "熔岩武器", description = "你的野性狼魂现在注入了火焰、冰霜或闪电之力，会使你利用该元素时造成的伤害提高10%，但现在仅使物理伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224126] = {name = "寒冰刀锋", description = "你的野性狼魂现在注入了火焰、冰霜或闪电之力，会使你利用该元素时造成的伤害提高10%，但现在仅使物理伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224127] = {name = "爆裂涌动", description = "你的野性狼魂现在注入了火焰、冰霜或闪电之力，会使你利用该元素时造成的伤害提高10%，但现在仅使物理伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224143] = {name = "迅捷追猎", description = "移动速度提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224171] = {name = "亡者的哭嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[224175] = {name = "幽灵打击", description = "攻击一个敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224177] = {name = "暗影冲撞", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224179] = {name = "易爆的虚空步", description = "传送到目标的位置，对附近所有玩家造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[224181] = {name = "繁星砸击", description = "随机跳向一个敌人，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[224188] = {name = "怨恨冲锋", description = "冲击他所接触到的第一个玩家，造成5455011点物理伤害，将其击退，并使其受到的怨恨冲锋的伤害提高500%，持续1分钟。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224196] = {name = "吞噬暗影", description = "对邻近敌人造成暗影伤害，并使其移动速度降低10%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224205] = {name = "奥术粉碎", description = "猛击地面，引发能量的喷涌，对施法者面前的所有敌人造成3702点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[224229] = {name = "决定命运", description = "受到的奥术伤害提高100%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[224234] = {name = "不幸", description = "受到的奥术伤害提高100%，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224246] = {name = "魔力之井", description = "召唤一口奥术能量深井。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224261] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续直到主动取消。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224264] = {name = "狂暴", description = "使施法者的攻击速度提高150%，对敌人造成的所有伤害提高900%，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​分钟", dispel_type = nil},
[224265] = {name = "妖精射击", description = "造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224267] = {name = "缓慢治疗", description = "为盟友恢复10%的生命值。受到伤害会打断施法。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[224268] = {name = "虚空种子", description = "向目标注入一颗虚空种子，造成暗影伤害并每2秒召唤一个虚空之子。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[224276] = {name = "裂魂", description = "一次致命的攻击将目标斩断，使其生命值上限降低40%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[224282] = {name = "恶魔变形", description = "释放体内的恶魔之力。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224297] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[224327] = {name = "包围之风", description = "包围之风周期性地穿过露台，击晕碰到的玩家，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224362] = {name = "极度不稳定的变形术", description = "比平常危险很多。", mechanic = "变形术", range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[224364] = {name = "灵魂分裂", description = "从目标的灵魂分裂出一部分，对目标玩家施放灵魂碎片。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[224369] = {name = "灵魂碎片", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224374] = {name = "火焰箭", description = "向敌人射出一支火焰箭，造成4121564点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[224375] = {name = "游移余烬", description = "一个耀眼的仪式，对随机敌人发射箭矢，每0.5秒造成1454670点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[224378] = {name = "光辉箭", description = "向敌人射出一支能量之箭，造成1242点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[224387] = {name = "星辰打击", description = "向一名敌人发射天界物质，对目标及周围4码内其盟友造成865点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[224389] = {name = "闪烁热量光环", description = "对10码内的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224390] = {name = "奥术炸弹", description = "使用奥术能量过载一个目标。当效果结束时，敌人将会爆炸，对50码范围内的所有盟友造成2474点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[224426] = {name = "上古战斧", description = "旋转攻击，对附近玩家造成0点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[224428] = {name = "上古战刃", description = "使用一把古老的锈剑切割目标，每2秒造成1950620点物理伤害，持续20秒。\n\n 该效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[224447] = {name = "正在吸血", description = "每1秒吸取374点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[224449] = {name = "裹体之网", description = "定身。\n 每1秒造成758点暗影伤害。", mechanic = "定身", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224453] = {name = "沉重毒素", description = "造成1517点自然伤害，并且每2秒造成额外的531点自然伤害，持续8秒。该效果可以叠加。", mechanic = nil, range = "55码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[224457] = {name = "粘性蛛网", description = "对目标造成2529点物理伤害并把目标拉向施法者。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[224459] = {name = "毒性冲击", description = "造成2125点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224460] = {name = "剧毒新星", description = "对10码范围内的敌人造成2476点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[224465] = {name = "喷吐毒液", description = "对施法者前方的敌人造成350000点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[224481] = {name = "毒皮", description = "对攻击者造成224点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224482] = {name = "召唤恶魔", description = "召唤一个次级恶魔为施法者作战。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[224483] = {name = "猛击", description = "施法者用盾牌猛击敌人，造成1222点物理伤害，击退目标，并使其昏迷3秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[224488] = {name = "愈合伤口", description = "为目标倒转时间，在6秒内为他们治疗。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[224508] = {name = "腐蚀流星", description = "造成49875点暗影伤害，并传播40点腐蚀，由所有敌人分摊。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224510] = {name = "爆裂切割", description = "对施法者前方一条直线上的敌人造成相当于武器伤害250%的奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224511] = {name = "弧光之刃", description = "魔法能量强化施法者的武器，造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[224512] = {name = "碾压重击", description = "践踏地面，对施法者面前锥形区域内的所有盟友和敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "8​秒", dispel_type = nil},
[224513] = {name = "毁灭践踏", description = "践踏地面，对7码范围内的所有盟友和敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", cooldown = "4​秒", dispel_type = nil},
[224515] = {name = "折跃冲击", description = "向一名敌人发射一束能量箭，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[224518] = {name = "战刃攻击", description = "普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[224521] = {name = "岩浆之拳", description = "用岩浆之拳打击敌人，造成火焰伤害，并在其位置制造一个火焰之池，每秒造成一次火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[224523] = {name = "雷电的呼唤", description = "用电能之拳打击敌人，造成自然伤害，并在其位置制造一个闪电之池，每秒造成一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[224525] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响2个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[224526] = {name = "回春术", description = "每1秒为一名盟友恢复生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224527] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21秒内每1秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[224528] = {name = "恢复", description = "每1秒为一名盟友恢复生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224529] = {name = "暗影之怒", description = "用黑暗能量打击敌人，造成暗影伤害，并在其位置制造一个暗影之池，每秒造成一次暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[224538] = {name = "暗影打击", description = "为施法者的武器注入黑暗能量，使近战攻击命中后有一定几率造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = "魔法"},
[224541] = {name = "灵魂撕裂", description = "撕裂一个敌人的灵魂，每1秒造成一次暗影伤害，持续5秒。灵魂撕裂效果被移除时将会制造一个灵魂残片。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[224548] = {name = "邪火风暴", description = "引导一阵猛烈的邪火风暴，对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[224549] = {name = "爆裂能量", description = "施法者释放出电能冲击，对15码内的所有敌人造成自然伤害，并击退他们。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[224554] = {name = "闪电吐息", description = "对40码锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[224556] = {name = "喷水管", description = "对一名敌人造成冰霜伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224560] = {name = "星界烙印", description = "用来自群星的烙印标记附近的敌人，使他们爆炸造成916点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[224563] = {name = "羁石诅咒", description = "每2秒造成自然伤害并且移动速度降低75%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "诅咒"},
[224564] = {name = "奥术弹幕", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[224567] = {name = "火噬武器", description = "近战攻击有几率造成额外火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224568] = {name = "强力压制", description = "压制一名敌人，每1秒造成495点奥术伤害，并阻止敌人攻击或施放法术，持续6秒。", mechanic = "缄默", range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[224570] = {name = "充能之击", description = "对目标周围6码内所有玩家造成3466点物理伤害，并制造一个魔法漩涡区域，持续8秒。每2秒对其中的所有玩家造成1381点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224572] = {name = "分裂的能量", description = "对目标周围4码内所有玩家造成2337点物理伤害，并制造一个魔法漩涡区域，持续8秒。每2秒对其中的所有玩家造成1381点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224588] = {name = "热力迸发", description = "火焰伤害提高10%。该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224602] = {name = "灼烧之伤", description = "每2秒造成213点火焰伤害，持续8秒。该效果可以叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224603] = {name = "燃烧剑刃", description = "攻击造成灼烧之伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224604] = {name = "激怒", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[224607] = {name = "暗影鞭笞", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224613] = {name = "毁灭之影", description = "对目标造成5058点暗影伤害并使其昏迷，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[224632] = {name = "天堂圣击", description = "一颗流星从天而降，造成44714点奥术伤害，该伤害由7码范围内的所有敌人分摊。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224646] = {name = "腾空践踏", description = "踩踏地面，对15码内的所有盟友和敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[224649] = {name = "折磨挥击", description = "对施法者前方所有敌人发动挥击，造成6433点暗影伤害，并对被击中的所有敌人传播10点梦魇腐蚀。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224659] = {name = "巢穴的召唤", description = "对5码内的目标造成暗影伤害，并召唤魔网小蜘蛛协助施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[224663] = {name = "剧烈的小蜘蛛毒素", description = "攻击有一定几率向目标传播毒素，每2秒造成自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224664] = {name = "毁灭猛击", description = "朝着指定玩家的方向猛砸地面，对直线上的所有玩家造成物理伤害并击退他们。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[224666] = {name = "重击", description = "一次猛力践踏，造成200%的武器伤害，并击退7码范围内的敌人。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[224667] = {name = "砍劈", description = "对施法者前方锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[224675] = {name = "火焰爆裂", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224681] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224682] = {name = "烈焰之箭", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224687] = {name = "激流", description = "立即为目标治疗最大生命值的10%并在之后15秒中每3秒治疗最大生命值的3%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[224688] = {name = "邪能灼烧", description = "每2秒造成火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[224698] = {name = "突进挥砍", description = "劈砍一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[224704] = {name = "终结审判", description = "对目标区域内的敌人造成神圣伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[224710] = {name = "熔岩喷泉爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224716] = {name = "焚书之击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[224717] = {name = "水泡护盾", description = "施法者用泡泡围绕自己，吸收接下来的22点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224721] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224722] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224725] = {name = "幽灵刽子手", description = "召唤幻影镰刀。", mechanic = nil, range = "40码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[224727] = {name = "幽灵刽子手", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[224729] = {name = "爆裂射击", description = "向前方的所有敌人发射爆炸箭矢，将其击退，使其速度降低50%，持续6秒，并对其造成([5.2728% of Attack Power])点物理伤害。 [ 快速装填 : 当你的生命值降至40%以下时，爆裂射击的冷却时间会立即重置。此效果每25秒只能触发一次。 ]", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224732] = {name = "骑兵冲锋", description = "向目标位置冲锋，对附近敌人造成物理伤害并使其昏迷。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224734] = {name = "邪火刀刃", description = "施法者的武器爆发出烈焰，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[224735] = {name = "扔火炬", description = "向目标位置投掷火炬，对附近玩家造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224738] = {name = "轰鸣之击", description = "对目标造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[224739] = {name = "附魔：狂风", description = "用狂风强化施法者，使其急速和移动速度提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[224740] = {name = "法术反射", description = "在施法者周围制造一个奥术护盾，反射下一个法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[224741] = {name = "附魔：烈火", description = "用火焰强化施法者，攻击时造成额外火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[224743] = {name = "分析", description = "分析40码范围内所有敌人的弱点，使他们受到爆击的概率提高100%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[224762] = {name = "魔网裂痕", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224775] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[224782] = {name = "黑暗射击", description = "诅咒一个敌人，在9秒内造成周期性的暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224792] = {name = "奥术暖光", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224794] = {name = "淤泥小道", description = "每3秒生成一个淤泥池，对进入的玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224795] = {name = "星界打击", description = "攻击一个敌人，造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224801] = {name = "星界吐息", description = "对施法者正面锥形区域内的敌人造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[224806] = {name = "憎恶之钩", description = "对目标造成150点物理伤害，并将其拉到施法者身边。", mechanic = "抓住", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[224807] = {name = "军刀猛刺", description = "猛烈地切割一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224811] = {name = "为了部落！", description = "和部落英雄并肩作战，提高伤害、治疗效果和最大生命值。该效果可叠加，但会在死亡时失效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[224817] = {name = "狂怒践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[224819] = {name = "狂乱", description = "近战、远程和法术急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224823] = {name = "瘟疫喷射", description = "食尸鬼发生爆炸，对附近的玩家造成大量暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[224839] = {name = "召唤风暴", description = "召唤闪电轰击施法者附近的地面，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[224862] = {name = "雷霆之环", description = "施法者释放出一道电能冲击，对15码范围内的所有敌人造成150点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "2​秒", dispel_type = nil},
[224865] = {name = "暴怒的风暴元素", description = "创造一个电流漩涡，对漩涡附近的玩家每2秒造成自然伤害。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[224874] = {name = "神圣光辉", description = "圣光喷涌而出，造成800点神圣伤害并使敌对目标迷惑4秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[224882] = {name = "至耀之光", description = "向目标引导圣光，每1秒造成神圣伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[224886] = {name = "托卡拉尔之力", description = "释放托卡拉尔的真正力量，伤害提高50%，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224888] = {name = "托卡拉尔顺劈", description = nil, mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[224907] = {name = "邪能爆裂", description = "对狭窄的锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[224908] = {name = "邪火流星群", description = "召唤成群的邪火流星。", mechanic = nil, range = "0码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[224933] = {name = "双帆龙嚎叫", description = "附近敌人的移动速度减慢10%，持续20秒。\n 使附近敌人的法术强度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[224943] = {name = "根除", description = "释放一波毁灭性的能量，对30码内的所有敌人造成4692点混乱伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[224944] = {name = "军团意志", description = "用军团意志对一名敌人施加烙印，每秒造成1283点混乱伤害并使其恐惧，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[224953] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[224970] = {name = "暗影顺劈", description = "对施法者面前的所有敌人顺劈，造成7440点暗影伤害。该效果会创造一股向前移动的黑暗魔法，每0.3秒对击中的所有敌人造成1333点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[224974] = {name = "无尽深渊", description = "释放多个虚空能量的箭矢，每支箭都会创造一个无尽深渊，持续30秒。每个深渊每秒对其中的所有敌人造成2221点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[224981] = {name = "腐臭蜂群", description = "对大片锥形区域内的敌人造成暗影伤害并使他们获得的治疗效果降低75%，持续5秒。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[224982] = {name = "邪能眩光", description = "向一名随机敌人引导邪能光线，持续10秒。该效果每0.5秒对光线中的所有敌人造成1237点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[224990] = {name = "袖剑风暴", description = "向10码内所有敌人投掷飞镖，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[224991] = {name = "夜刃", description = "每秒受到暗影伤害，且移动速度降低15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[224995] = {name = "黑暗压制", description = "对附近所有敌人施加烙印，使他们的移动速度降低50%，持续12秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[225003] = {name = "粉碎意志", description = "粉碎一名敌人的意志，每秒造成744点暗影伤害。该效果可以叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225042] = {name = "腐蚀", description = "腐蚀目标，每1秒造成495点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[225043] = {name = "生长", description = "将奥术能量灌注到一名盟友身上，使其体型变大并且造成的伤害提高25%。该效果可以叠加。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[225047] = {name = "缩小", description = "使一名敌人的能量衰竭，体型缩小，受到的伤害提高20%。该效果可以叠加。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[225052] = {name = "剪除", description = "剪除40码范围内所有敌人，造成1732点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[225067] = {name = "腐蚀剧毒", description = "向一名敌人投掷一柄腐蚀剧毒长矛，造成1754点自然伤害并且每2秒造成额外的421点自然伤害，持续12秒。该效果使目标的移动速度降低70%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[225073] = {name = "掠夺之根", description = "缠绕目标周围5码范围内的所有敌人，把他们定在原地并每2秒造成619点自然伤害，持续14秒。", mechanic = "定身", range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[225079] = {name = "秽物天降", description = "施法者召唤梦魇，每1秒腐蚀所有在100码范围内的敌人，持续8秒。该效果叠加，每1秒造成82点暗影伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[225087] = {name = "激怒", description = "免疫移动限制效果和昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225091] = {name = "奥术涡流", description = "快速旋转，从宝剑中射出充盈着奥术能量的箭矢。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[225096] = {name = "奥术顺劈", description = nil, mechanic = nil, range = "5码 ", cast_time = "550​毫秒", cooldown = nil, dispel_type = nil},
[225100] = {name = "充能站", description = "每1秒为20码内的所有盟友回复最大生命值的5%并提高他们2%的伤害能力，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225101] = {name = "猛力冲锋", description = "每1秒为20码内的所有盟友回复最大生命值的5%并提高他们2%的伤害能力，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225105] = {name = "奥能释放", description = "使用奥术能量为一名玩家打上烙印，6秒后爆炸，对12码内的所有玩家造成2221点奥术伤害。除此以外，爆炸击中的所有玩家将会昏迷8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[225184] = {name = "暗影突袭", description = "攻击目标，在12秒内造成伤害。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225201] = {name = "衰弱之触", description = "削弱敌人，造成奥术伤害并使其受到的所有伤害提高100%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[225207] = {name = "坚定袭击", description = "每0.5秒造成一次物理伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[225218] = {name = "黑暗多重射击", description = nil, mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[225222] = {name = "邪恶切割", description = "切割目标，造成物理伤害，并在8秒内造成额外伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[225238] = {name = "邪能爆发", description = "邪火从地面喷发而出，对区域内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225243] = {name = "虚空镇压", description = "每1.5秒造成奥术伤害，持续6秒。攻击速度和移动速度同时降低50%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[225249] = {name = "毁灭践踏", description = "踩踏地面，造成物理伤害，使20码内的敌人昏迷2秒，并对其散布折磨。", mechanic = "昏迷中", range = "100码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[225263] = {name = "恐惧萦绕", description = "每1.5秒造成暗影伤害，持续6秒。使攻击和移动速度同时降低10%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225286] = {name = "烈火撕咬", description = "撕咬目标造成火焰伤害，并在之后12秒内每3秒造成一次额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "550​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[225289] = {name = "黑箭", description = "诅咒目标，在8秒内对其造成周期性的暗影伤害。如果目标死于黑箭的影响时间内，一个骷髅会从目标的尸体上站起来。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225296] = {name = "腐臭喘息", description = "一股非自然的能量冲刷着施法者面前锥形区域内的所有敌人，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[225302] = {name = "粘液喷射", description = "粘液喷射，对肿臭前方的敌人造成200点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225312] = {name = "深度切割", description = "闪电般切割一个目标，将目标击退，造成物理伤害并使其流血，每秒额外受到一次物理伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225313] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[225319] = {name = "激怒", description = "进入狂怒状态，造成的伤害提高30%并且体型增大，持续9秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225321] = {name = "炸弹", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225356] = {name = "渗漏之雾", description = "梦魇之雾从罗索斯体内涌出。如果玩家碰到迷雾，该玩家将会沉睡6秒并在此期间每1秒遭受24点自然伤害。", mechanic = "睡眠中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[225358] = {name = "威胁咆哮", description = "发出暴怒的咆哮，对8码范围内的敌人造成声波伤害并使他们昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[225373] = {name = "诱捕", description = "移动速度被减慢。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[225381] = {name = "鲜血四溅", description = "让指定的方向上血流成河，对4码内的目标造成物理伤害，使目标移动速度降低25%，并使他们流血，在9秒内每3秒造成额外的物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[225395] = {name = "兽性怒吼", description = "发出兽性怒吼，使附近野兽的急速与伤害提高30%，持续45秒。此效果在施法者身上会持续较短的时间。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[225404] = {name = "法力脉冲", description = "释放魔法能量，对8码范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225407] = {name = "悲恸哀嚎", description = "发出一阵令人恐惧的咆哮，造成865点暗影伤害并使受到的暗影伤害提高50%，持续15秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[225410] = {name = "枯萎投射", description = "对附近的敌人造成550点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[225411] = {name = "暗影箭雨", description = "投掷黑暗魔法飞弹，对敌人造成34点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[225412] = {name = "群体虹吸", description = "吸取敌人的精华，每0.5秒造成370点奥术伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = "魔法"},
[225414] = {name = "午夜诅咒", description = "用暗夜的力量诅咒敌人，持续12秒。持续时间结束时，将目标击飞到空中，受到45点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[225416] = {name = "拦截", description = "冲向一名敌人，造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225419] = {name = "上勾拳", description = "对目标造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225420] = {name = "汲取生机", description = "每1秒对100码范围内的所有敌人造成8点暗影伤害并吸取相应生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[225427] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[225445] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[225446] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[225447] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225448] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225449] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[225455] = {name = "大领主之征", description = "使附近圣骑士的移动速度提高。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[225484] = {name = "痛苦撕裂", description = "跳跃至一名敌人身边，造成3757897点物理伤害并每2秒造成1454670点物理伤害，直到目标受到治疗，生命超过最大生命值的90%为止。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225488] = {name = "被发现了！", description = "你已被发现！迅速着陆避免遭到击落！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225497] = {name = "腐化灌注", description = "为附近的植物注入梦魇能量，每1秒为目标植物治疗总生命值的5%.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225514] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[225516] = {name = "召唤海蟹", description = "召唤1只海蟹为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225562] = {name = "鲜血变身", description = "施法者变身为污血之怒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[225573] = {name = "黑暗愈合", description = "引导黑暗能量，每1秒为附近的好友恢复15%的生命值，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[225586] = {name = "制造魔法冰川水", description = "用魔法合成食物，以供法师和 他 的盟友食用。这些物品会在持有者登出游戏超过15分钟之后消失。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[225588] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每5.2秒造成一次额外的伤害，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225591] = {name = "首要目标", description = "你感觉自己必须攻击这个目标……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225593] = {name = "狂怒横扫", description = "向面前15码锥形范围发动狂怒的横扫，使目标在6秒内流血，频繁地受到物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[225630] = {name = "EMP视觉状态", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225635] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225637] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[225638] = {name = "治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[225678] = {name = "共情", description = "体会无助者的感受，每次施与慷慨将使你的生命值提高10%。可叠加5次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225732] = {name = "击倒", description = "造成7273348点物理伤害。在史诗难度下，使受到的物理伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[225781] = {name = "法术碎片", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225790] = {name = "净化", description = "净化塞纳留斯梦魇。", mechanic = nil, range = "500码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[225800] = {name = "强化时间扭曲", description = "掌控时间的流逝，让0码内的所有盟友获得60%的额外急速，造成的伤害提高60%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[225804] = {name = "暗夜之柱", description = "引导暗夜井的能量，持续8秒，召唤能量之柱，对冲击位置周围2码内的所有敌人造成2969点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[225809] = {name = "时间回溯", description = "使时间回溯，为所有盟友恢复50%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[225813] = {name = "灼烧", description = "施法者点燃附近的所有敌人，每3秒造成4729543点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225814] = {name = "复燃", description = "施法者令生命值最低的邪能烧灼者复燃，令其损失的生命值恢复2/3，并使其灼烧敌人直至自身死亡。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[225815] = {name = "点燃", description = "施法者点燃附近所有的邪能烧灼者，令其损失的生命值恢复2/3，并使其灼烧敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225825] = {name = "召唤星界畸体", description = "召唤星界畸体，协助施法者，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[225832] = {name = "夜光小精灵", description = "将小精灵从瓶子中放出来。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225840] = {name = "闪光反射", description = "闪动着魔法能量，反射所有法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225844] = {name = "Manastorm FX Crackle", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225845] = {name = "选择命运", description = "决定一名敌人的命运，对其造成奥术伤害，数值等于其在15秒内造成的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[225847] = {name = "奥术箭雨", description = "释放能量箭雨，对40码内的多名敌人造成1242点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[225851] = {name = "强制驱除", description = "驱除10码内的所有敌人，造成916点奥术伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[225855] = {name = "愤怒", description = "向一名敌人释放愤怒，造成2474点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[225857] = {name = "奥术之伤", description = "用奥术之爪撕扯一名敌人，造成奥术伤害，并使其受到的伤害提高25%，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225858] = {name = "毒性荆棘", description = "在随机一名敌人脚下召唤一片荆棘，每秒造成1734点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[225859] = {name = "水之洪流", description = "用水流冲击目标周围6码内的所有敌人，造成1734点自然伤害并将其击飞。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[225909] = {name = "灵魂毒液", description = "近战攻击施加灵魂毒液，每2秒造成529144点暗影伤害，持续16秒。\n\n 此效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[225917] = {name = "地狱割裂", description = "鸦堡小蜘蛛死去时会向附近的玩家传播灵魂毒液。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[225948] = {name = "闪现", description = "向前传送20码，除非被挡住。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[225960] = {name = "奥术爆裂", description = "对100码内的所有敌人造成1981点奥术伤害。每次成功施放此法术都会使下一次奥术爆裂的伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[225962] = {name = "嗜血跳跃", description = "跳向一个位置，爪击附近的玩家，立即造成2909339点物理伤害，并在12秒内每1.5秒造成606112点物理伤害。\n\n 此效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[225998] = {name = "命令怒吼", description = "发出号令之吼，使附近朋友的最大生命值提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[226005] = {name = "闪现", description = "将施法者传送到附近的目标身后。同时使施法者摆脱所有的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226052] = {name = "爪击", description = "鞭打一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = "3​秒", dispel_type = nil},
[226061] = {name = "弧状粉碎", description = "向目标位置发射两道飞箭，对附近的所有敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[226063] = {name = "刀扇", description = "造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226069] = {name = "突刺", description = "戳刺目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226070] = {name = "尖啸呼喊", description = "蜘蛛发出尖啸，召唤更多的蜘蛛从蛛网上落下。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[226071] = {name = "鼓舞", description = "鼓舞附近的盟友，使其造成的伤害提高15%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[226073] = {name = "网覆", description = "用蛛网将附近的敌人缠住4秒，然后跃开。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226076] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收伤害，持续30秒。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[226078] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续10分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[226082] = {name = "烈焰浸染之地", description = "扔出一颗火球，命中时会造成火焰伤害并将目标点燃，对目标区域中的敌人每秒造成额外的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226083] = {name = "迎头冲撞", description = "造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2.5​秒", dispel_type = nil},
[226085] = {name = "暗影镜像", description = "受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226087] = {name = "电能扰动器XLC", description = "震击敌人，造成大量自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[226088] = {name = "锁定", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[226089] = {name = "暗影镜像", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[226102] = {name = "暗夜箭", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[226148] = {name = "电能扰动器XLH", description = "震击敌人，造成大量自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[226149] = {name = "电能扰动器XLR", description = "震击敌人，造成大量自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[226151] = {name = "电能扰动器XLA", description = "震击敌人，造成大量自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[226159] = {name = "极限修理", description = "完全恢复施法者的生命值。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[226165] = {name = "静电", description = "让一个敌人充满静电荷，每3秒造成大量伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[226166] = {name = "火力全开", description = "发射所有可用的飞弹。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[226181] = {name = "释放洪流", description = "释放洪流\n解锁三叉戟的真正力量。\n获得释放洪流技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226186] = {name = "投掷石块", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226194] = {name = "扭动深渊", description = "萨维斯向梦魇中的黑暗角落发出呼唤，召唤触须缠绕在周围。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226203] = {name = "邪能束缚", description = "邪能束缚\n被禁锢，但可以用远古魔力将其释放。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226206] = {name = "奥术复原", description = "重组施法者，恢复最大生命值的100%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[226220] = {name = "邪能宝珠", description = "造成火焰伤害，并在之后每1秒造成额外的火焰伤害，持续8秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[226229] = {name = "不稳定的震荡波", description = "爆裂碎片的共鸣特质使它们不会受到冲击波的影响，然而在被冲击波击中之后的一段时间，会对15码内的目标造成2566点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[226231] = {name = "渺茫的希望", description = "施法者强化自己与暗夜井的联系，为一个友方目标恢复所有生命值，并使其免受所有伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[226235] = {name = "斯蒂芬·霜须 - 击退", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226246] = {name = "枯萎虚空", description = "死亡时打断8码内所有敌人的施法，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226269] = {name = "折磨", description = "折磨60码内的所有敌人，造成2311点暗影伤害，并使其受到的治疗量和吸收量降低10%，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[226285] = {name = "恶魔飞升", description = "当恶魔飞升激活时，如果施法者被杀死，将会变形成强大的恶魔。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[226287] = {name = "碾碎", description = "猛击地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[226296] = {name = "穿刺碎片", description = "向正前方锥形范围内投掷水晶，击中时造成7273348点自然伤害，并每1秒额外造成1697115点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[226319] = {name = "雄鹰之魂形态", description = "像雄鹰一样飞翔！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226344] = {name = "暗影箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[226347] = {name = "碎石", description = "猛击地面，对附近所有敌人造成8485573点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[226361] = {name = "撤退", description = "跃开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226382] = {name = "邪能囚禁", description = "召唤魔刃豹陪伴施法者，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226385] = {name = "腐臭软泥", description = "这生物腐烂的内体发生爆裂，制造出酸池，每1秒造成1697115点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226386] = {name = "毁灭旋风", description = "每0.3秒对附近的敌人造成物理伤害，并使其移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226391] = {name = "宠物机械", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226395] = {name = "宠物多头蛇", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226398] = {name = "宠物淡水兽", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226399] = {name = "宠物恐角龙", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226400] = {name = "宠物裂蹄牛", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226405] = {name = "邪能牢笼", description = "被禁锢。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226406] = {name = "余烬横扫", description = "挥舞利爪，对前方的敌人造成8000683点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[226407] = {name = "暗夜诅咒", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[226408] = {name = "夜之火", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[226420] = {name = "烈焰吐息", description = "喷吐火焰，持续5秒，每0.5秒对施法者前方的所有敌人造成1067点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[226423] = {name = "大地猛击", description = "猛击地面，对40码内的所有敌人造成2311点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[226495] = {name = "邪能燃烬", description = "点燃所有敌人，造成2311点火焰伤害并制在他们的位置造灰烬之池，持续20秒。每个灰烬之池每秒对所在区域的敌人造成1849点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[226496] = {name = "邪能烈焰", description = "对施法者前方锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[226511] = {name = "暮光箭", description = "对一名敌人造成暗影伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[226669] = {name = "Kill Credit: Prophet Velen", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226670] = {name = "战刃冲击", description = "击中后对周围10码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[226681] = {name = "恶魔变形", description = "变形为可怕的恶魔怪物。\n\n 持续25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[226687] = {name = "吞噬之夜", description = "每1秒从目标身上吸取一次生命值，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[226689] = {name = "碎骨槌", description = "对目标位置发动碾压，对附近的敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226713] = {name = "腐化爆破", description = "腐化的小精灵死亡时会爆炸，对所有敌人造成1466点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226717] = {name = "邪能爆裂", description = "施法者驾驭能量，并引发强烈的爆炸，30码内的所有敌人都将受17点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[226737] = {name = "双头怪之怒", description = "发出狂怒的咆哮，造成的物理伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[226761] = {name = "突刺", description = "施法者将武器朝前掷出，对前方的所有敌人造成沉重的奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[226821] = {name = "脱水践踏", description = "脱水践踏造成37791点暗影伤害，由8码内的敌人分摊，并使脱水践踏造成的伤害提高100%，持续6秒。如果没有敌人受到脱水践踏的伤害，则会引发脱水。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[226837] = {name = "飞龙胆汁", description = "向前方吐出胆汁，造成自然伤害。", mechanic = nil, range = "6码 ", cast_time = "1.7​秒", cooldown = "3​秒", dispel_type = nil},
[226838] = {name = "水流喷射", description = "向目标引导一道冰冷的水流，使目标的移动速度降低30%，并对目标造成冰霜伤害，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = "魔法"},
[226839] = {name = "冰冻术", description = "用冰霜冲击8码内的所有敌人，将其冻结在原地，最多持续8秒。受到伤害可能会中断此效果。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[226876] = {name = "普勒奇", description = "召唤普勒奇为你而战，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226935] = {name = "狂野抽击", description = "对15码范围内的所有敌人造成764点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[226936] = {name = "喷吐脓液", description = "对一名敌人造成493点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[226975] = {name = "黑暗泰坦的幻象", description = "仿佛看到了万物的终结，每秒都会立即杀死所有敌人，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[226992] = {name = "风暴之锤", description = "向一个敌人投掷一把风暴之锤。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[227072] = {name = "邪能统御", description = "邪能统御\n被邪能魔法瘫痪。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[227104] = {name = "风暴之怒", description = "跳向半空，挟爆炸之力落地，对周围8码内的敌人造成182点奥术伤害，将其击退并使其昏迷3秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227109] = {name = "Faint Arcane Echo Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227110] = {name = "Blinking Arcane Echo Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227111] = {name = "Pulsing Arcane Echo Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227153] = {name = "专注反射", description = "在施法者周围制造一个奥术护盾，反射下一个法术，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[227154] = {name = "宇宙之怒", description = "伊利丹释放出宇宙的愤怒，瓦解沿途的敌人。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[227158] = {name = "长矛投掷", description = nil, mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[227212] = {name = "闪现术", description = "攻击目标，在12秒内造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227228] = {name = "蛛网丝团", description = "造成暗影伤害，移动速度降低45%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[227233] = {name = "腐化咆哮", description = "向前方发出咆哮，对前方锥形范围内的敌人反复造成1271点暗影伤害，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[227267] = {name = "召唤易爆能量", description = "馆长召唤一颗球状易爆能量攻击敌人。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227270] = {name = "电弧", description = "易爆能量向随机一名敌人发射闪电，造成1688629点奥术伤害。易爆能量每次施放电弧，都会使此伤害提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227278] = {name = "能量释放", description = "馆长发射一枚闪电球，击中时造成8485573点奥术伤害，并制造出一片能量释放区域，对滞留其中的玩家周期性造成4364009点奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227291] = {name = "践踏", description = "踩踏地面，对附近所有敌人造成([200% of Attack Power])点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[227297] = {name = "凝聚能量", description = "魔力吞噬者喷出能量，排出所有的法力，成为 散逸的法力 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227314] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[227320] = {name = "阿曼苏尔之眼", description = "阿曼苏尔之眼的旋转之环使古尔丹无法接近，并保护他免受伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227325] = {name = "剧毒匕首", description = "遁入暗影，然后出现在目标身后，立即造成1697115点自然伤害，并在之后每1秒造成606112点自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[227339] = {name = "人立", description = "午夜扬起前蹄，朝前冲锋，对前方锥形范围内的所有敌人造成9697798点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[227341] = {name = "闪耀飞弹", description = "发射一支充满能量的飞弹，对敌人造成3394229点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[227363] = {name = "强力践踏", description = "午夜人立而起，然后用前蹄重重地踩踏地面。30码内的所有玩家受到3636674点火焰伤害，并打断其所施放的所有法术，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[227365] = {name = "鬼灵冲锋", description = "施法者召唤一排鬼灵战马横扫战场。任何站在其路径上的玩家都会受到10910022点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[227376] = {name = "喷射药物", description = "朝一名敌人射击，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[227380] = {name = "加速", description = "法术急速提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[227381] = {name = "怒雷破", description = "每秒对施法者前方的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[227383] = {name = "暗影冲撞", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[227385] = {name = "虚空箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[227405] = {name = "反抗引力", description = "造成1909254点暗影伤害，并将目标击飞。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227410] = {name = "神奇辐光", description = "制造一阵异常能量爆炸，对4码内的所有敌人造成7273348点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[227420] = {name = "水泡爆炸", description = "扔出一个水泡。接触到水泡的玩家会使它爆炸，造成9091686点冰霜伤害，并将玩家击退。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[227424] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[227432] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，并打断其正在施放的法术，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[227461] = {name = "投掷“物品”", description = "把随机的物品扔向敌人，造成1018269点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[227463] = {name = "回旋利刃", description = "向随机一名玩家投掷一把附魔利刃。落地时利刃开始旋转，每2秒对区域内的所有玩家造成4364009点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "1.7​秒", cooldown = "3​秒", dispel_type = nil},
[227474] = {name = "离开坐骑", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227477] = {name = "召唤助手", description = "召唤一群飞猴助手协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[227479] = {name = "剧痛鞭笞", description = "移动速度降低35%。\n 每3秒造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[227480] = {name = "烈焰狂风", description = "形成一股炽热的旋风，每2秒对其范围内的玩家造成4242786点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227490] = {name = "烙印", description = "一个瓦拉加尔符文使者注意到了你。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[227492] = {name = "爆裂虚空", description = "虚空之子的每次近战攻击伤害还会对受影响的目标施加一层虚空爆炸效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227493] = {name = "致死打击", description = "阿图门将长剑高举过头开始挥舞。阿图门前方12码内的所有敌人都会受到物理伤害，且最大生命值会降至正常的50%。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[227508] = {name = "群体忏悔", description = "使所有玩家瘫痪30秒，或者直到其受到伤害为止。在施放群体忏悔之后，贞节圣女会施放神圣壁垒，然后重复施放神圣愤怒直到神圣壁垒被移除为止。", mechanic = "能力丧失", range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[227510] = {name = "狂怒冲锋", description = "跳向目标，对敌人和距离他最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227512] = {name = "多头出击", description = "高姆长着多个脑袋，让他变得更加致命。高姆的所有攻击都会额外击中8码内最近的另一个目标。如果没有找到目标，则主要目标会受到再次的攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227514] = {name = "闪烁之牙", description = "对高姆前方25码锥形范围内的敌人造成19810点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[227523] = {name = "能量虚空", description = "能量在魔力吞噬者周围涌动，制造出一片魔力荒芜区域，每1秒造成339423点暗影伤害并消耗一层 不稳定的法力 。如果目标身上没有 不稳定的法力 ，能量虚空会每1秒吸收其总法力值的20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227529] = {name = "不稳定的能量", description = "施法者过载，向周围30码范围内的随机位置发射奥术火花。火花命中后，会造成435000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[227542] = {name = "惩击", description = "惩击一名敌人，造成4242787点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[227543] = {name = "忧郁箭", description = "发射一枚充满忧郁能量的箭矢，对目标造成4242786点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[227545] = {name = "抽取法力", description = "每3秒吸收625点法力，并对当前目标造成2666894点奥术伤害，同时使其昏迷6秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[227553] = {name = "魔法护盾", description = "将所有法术反弹给施法者。小心！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[227556] = {name = "邪能怒火", description = "每次连续施放邪能镰刀都会使攻击速度提高30%，持续10秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227567] = {name = "被击倒", description = "发动燃烧的横扫踢击，10码内所有玩家都被击倒4秒。此技能会点燃所有目标，立即造成10910022点火焰伤害，并在之后12秒内每2秒造成2666894点火焰伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227568] = {name = "燃烧扫堂腿", description = "发动燃烧的横扫踢击，10码内所有玩家都被击倒4秒。此技能会点燃所有目标，立即造成10910022点火焰伤害，并在之后12秒内每2秒造成2666894点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = "6​秒", dispel_type = "魔法"},
[227573] = {name = "守护者之息", description = "高姆的三个头会分别喷出火焰、暗影或冰霜。如果受到影响的玩家过少，高姆会获得一层吐沫狂怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227575] = {name = "奥术冲击", description = "冲击随机一名敌人，造成4364009点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[227578] = {name = "治疗之泉", description = "每1秒为莫罗斯恢复25%的生命，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[227592] = {name = "霜寒", description = "麦迪文之影冻结一名玩家，对其造成5455011点冰霜伤害并使其无限期昏迷。\n\n 当该玩家被炼狱箭击中时取消此效果。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[227594] = {name = "符文护盾", description = "受到的所有伤害降低99%。将瓦拉加尔符文使者移动到对应的符文上会取消此效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227615] = {name = "炼狱箭", description = "麦迪文之影点燃一名玩家，以及他周围8码内的所有玩家。此效果会造成3939730点火焰伤害，并在之后的5秒内每秒造成1939560点火焰伤害。\n\n 炼狱箭击中任意一名玩家时将会取消霜寒效果。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[227616] = {name = "强化武装", description = "莫罗斯的攻击速度提高50%，造成的伤害提高50%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[227618] = {name = "奥术炸弹", description = "附近的区域变得不再稳定，爆发出奥术能量，对周围10码范围内的所有敌人造成12122247点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227626] = {name = "奥丁的考验", description = "每当近战攻击连续攻击同一目标时，奥丁的攻击速度提高8%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227628] = {name = "穿刺飞弹", description = "麦迪文之影用奥术魔法刺穿玩家，持续5秒，每0.5秒造成2666894点奥术伤害。如果穿刺飞弹引导完成，此效果还会使目标受到的奥术伤害提高20%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[227629] = {name = "神准冲击", description = "对所有玩家造成18326点神圣伤害。\n\n 每有一个激活的符文，神准冲击的伤害会提高200%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[227636] = {name = "骑乘打击", description = "施法者在马鞍上攻击对手，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227638] = {name = "践踏", description = "施法者命令其坐骑攻击对手，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[227646] = {name = "钢铁旋风", description = "剧烈旋转，每1秒对附近的敌人造成2909339点物理伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[227672] = {name = "意志摧毁者", description = "克里斯宾·费伦斯伯爵挥舞武器，对施法者前方一条直线上的目标造成7273348点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[227720] = {name = "混合元素", description = "高姆致命的混合吐息攻击可造成36651点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227731] = {name = "黑暗增效", description = "造成的伤害提高50%。\n 爆击几率提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[227734] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每1秒造成一次奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[227736] = {name = "消失", description = "消失并随机出现在一名敌人背后，将其锁喉。", mechanic = "昏迷中", range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[227742] = {name = "锁喉", description = "出现在目标背后并将其锁喉，命中时造成1697115点物理伤害，并每1秒造成824313点物理伤害。\n\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227776] = {name = "魔法威仪", description = "用澎湃的能量充满这片区域，造成20607820点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "2​秒", dispel_type = nil},
[227777] = {name = "雷霆仪式", description = "用 雷霆仪式 标记所有玩家。持续时间结束时，对5码内的所有玩家造成2673101点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[227779] = {name = "无尽寒冬", description = "麦迪文之影召唤一场笼罩整个房间的暴风雪，持续20秒。所有玩家每秒受到909169点伤害，持续15秒，且移动速度降低5%。该效果可叠加。\n\n 移动可移除一层无尽寒冬效果。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[227783] = {name = "冲刷", description = "房间的边缘涌出流水的波浪，横扫房间，对接触到的玩家造成12122247点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[227789] = {name = "神圣之地", description = "制造一块发光的神圣之地，每2秒对进入其中的玩家造成2327471点神圣伤害，持续16秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[227800] = {name = "神圣震击", description = "造成6061124点神圣伤害，并使受到的神圣伤害提高50%。\n\n 此效果可叠加。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[227807] = {name = "正义风暴", description = "奥丁标记每一名玩家。在5秒之后，闪电击中每个目标，对冲击点周围8码内的所有玩家造成2144点自然伤害。\n\n 此外还会召唤一个暴怒的风暴元素。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227809] = {name = "神圣之箭", description = "对一名玩家造成2424450点神圣伤害，并跳向周围6码范围内的玩家。每弹跳一次，伤害就会提高。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[227816] = {name = "莽撞冲锋", description = "高姆跳向竞技场的一端，然后来回发动冲锋，击退路径上的所有玩家并造成14660点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[227817] = {name = "神圣壁垒", description = "吸收最多14289914点伤害，并使贞节圣女免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[227823] = {name = "神圣愤怒", description = "对玩家造成72733481点神圣伤害，并使其受到的所有伤害提高100%，直到战斗结束。\n\n 此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[227832] = {name = "保管外套", description = "收走当前目标的护甲，使其防护降低75%。之后，莫罗斯会免费赠送目标一件长袍，因为这并不是“那种”晚宴。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[227856] = {name = "纪元易伤", description = "此后的纪元宝珠对受害者造成的伤害提高，持续1.5分钟。每层效果可使所有 纪元宝珠 的伤害提高100%。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227872] = {name = "幽灵净化", description = "生命值降至60%时，莫罗斯会净化晚宴客人身上所有的昏迷和束缚效果，并使他们免疫这些效果直到战斗结束。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227877] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[227883] = {name = "咆哮扑击", description = "击退高姆周围25码内的所有玩家，然后跳向玩家最集中的地方，对12码内的所有玩家造成7422点物理伤害并将其打飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[227903] = {name = "腐蚀宝珠", description = "召唤一颗腐蚀宝珠穿过战场，每秒在数个位置爆发2749点暗影伤害，并追踪附近的玩家。\n\n 受到腐蚀宝珠的伤害会使腐蚀宝珠造成的伤害提高100%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[227913] = {name = "邪能狂乱", description = "附近所有盟友造成的伤害提高50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[227917] = {name = "赛诗大会", description = "向所有听众朗诵令人作呕的诗作，对4码内所有敌人造成9697798点物理伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[227925] = {name = "谢幕演出", description = "用一场华丽而炫目的爆炸作为告别，对5码内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[227927] = {name = "聚光灯", description = "成为所有人注意的中心，造成的伤害提高50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227961] = {name = "吸取能量", description = "奥丁激活房间周围的符文，开始获取能量。30秒之后，奥丁会达到100点能量，并且施放神准冲击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227965] = {name = "检票", description = "重击目标，造成物理伤害，并使目标的护甲降低10%，持续10秒。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[227966] = {name = "眩目灯光", description = "制造一道眩目的闪光环绕施法者，对所有面对施法者的敌人造成神圣伤害，并使其迷惑。", mechanic = "混乱", range = "15码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[227967] = {name = "毒水吐息", description = "喷出污秽的腐蚀气息，对正前方锥形范围内的敌人造成18326点冰霜伤害并施加 毒水氧化 效果。\n\n 生成数个毒水软泥怪拍击地面，对周围5码范围内的敌人造成3715点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[227977] = {name = "眩目灯光", description = "面对闪光灯使所有面对施法者的敌人受到迷惑，持续3秒，并造成额外的6061123点神圣伤害。", mechanic = "混乱", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227981] = {name = "上勾拳", description = "用上勾拳攻击目标，造成物理伤害，并将其击倒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[227982] = {name = "毒水氧化", description = "海拉的毒水吐息可瞬间氧化护甲，使护甲值降低100%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227983] = {name = "狂热死忠", description = "近战急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227985] = {name = "削弱护甲", description = "打击一个目标，造成16365034点物理伤害，并使其受到的所有伤害提高25%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[227987] = {name = "用餐时间！", description = "敲响用餐铃，使所有盟友的急速提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = "魔法"},
[227998] = {name = "毒水腐蚀", description = "软泥怪的表皮爆炸，对所有敌人造成10996点冰霜伤害，并根据软泥怪剩余的生命值降低其所造成的伤害，最多可降低95%。此爆炸还会在地面制造一滩毒水腐蚀，每秒造成550点冰霜伤害，持续直到主动取消。毒水腐蚀的大小同样取决于软泥怪剩余的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[227999] = {name = "天降金雨", description = "扔出大把大把的硬币，对落地处周围的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[228003] = {name = "舞动之刃", description = "海姆达尔向一名随机玩家投掷附魔战刃，落地后造成8247点物理伤害。然后，战刃将开始旋转，每1秒对附近所有敌人造成2722点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[228010] = {name = "慈善捐赠", description = "临死时捐出施法者所有的财产，使10码内所有盟友造成的物理伤害提高25%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228011] = {name = "汤汁泼洒", description = "向一名目标泼洒汤汁，造成2121394点冰霜伤害，并施加 浸透 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[228012] = {name = "勇气号角", description = "对周围15码范围内的所有敌人造成32162点物理伤害，并使所有玩家共振，对周围5码范围内的盟友造成3216点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[228013] = {name = "浸透", description = "被 汤汁泼洒 击中的目标移动速度降低35%，持续8秒。受到 浸透 影响的目标可穿过 燃烧之焰 以扑灭火焰。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228014] = {name = "一文不名", description = "失去了宝贵的遗产，受到的伤害提高50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228019] = {name = "剩饭", description = "倒掉剩余的饭菜，对周围10码范围的玩家造成8381273点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[228024] = {name = "瓦拉加尔之力", description = "造成的伤害提高250%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228025] = {name = "热浪", description = "引导古代蜡烛的力量，每2秒对所有玩家造成2206249点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[228028] = {name = "驱逐之光", description = "赫娅向一名玩家施放魔法，使其在3秒之后放出光芒，对8码内的所有玩家造成6194点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228032] = {name = "巨喉之怒", description = "唤醒巨喉的怒火，释放一道波浪将玩家推开，每半秒造成693点冰霜伤害。\n\n 巨喉之怒会冲走 毒水消融 以及 腐化物 。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[228050] = {name = "圣盾术", description = "用被遗忘的女王的灵魂强化友方目标，使目标免疫所有伤害，持续10秒。", mechanic = "坚强", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[228054] = {name = "海洋污染", description = "污染目标，每秒对其造成733点冰霜伤害。光环被移除时会使污染产生爆炸，对所有玩家造成660点冰霜伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228056] = {name = "腐化宝珠", description = "召唤一颗腐化宝珠穿过战场，每秒在数个位置爆发1649点冰霜伤害，追踪附近的玩家并制造腐化物。\n\n 受到腐化宝珠的伤害会使腐化宝珠造成的伤害提高100%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[228086] = {name = "焰火", description = "向一名敌人投掷焰火，造成3394229点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[228127] = {name = "腐化物", description = "每秒对附近的敌人造成1100点自然伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228162] = {name = "光明之盾", description = "赫娅将光明的力量充入她的盾牌，向一名随机玩家发射能量波，造成32180点神圣伤害，由一条直线上的所有敌人分摊。", mechanic = nil, range = "150码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[228164] = {name = "裂地猛击", description = "猛击目标，造成物理伤害，并使目标受到的物理伤害提高25%，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[228171] = {name = "再生", description = "生命值降至25%时，施法者将免疫所有伤害并开始施放再生，为自身恢复100%的最大生命值。\n\n 击败赫娅和海姆达尔可打断施法。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[228174] = {name = "吐沫狂怒", description = "造成的所有伤害提高5%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228186] = {name = "暗影打击", description = nil, mechanic = nil, range = "8码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[228193] = {name = "燃烧之焰", description = "向一名目标投掷烛火，生成一块燃烧之地。接触火焰者每1秒受到2909339点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[228204] = {name = "瘆骨嚎叫", description = "对6码范围内的敌人造成暗影伤害并使其受到惊吓，移动速度降低15%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[228215] = {name = "扬尘漫天", description = "巴布丽特锁定一名玩家并向其所在的方向清扫灰尘。如果她赶上目标，将造成6061124点自然伤害并使其盲目4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228225] = {name = "阴燃高温", description = "与 燃烧之焰 碰撞会使巴布丽特升温，使其移动速度提高250%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228227] = {name = "火舌舔舐", description = "选取一名随机玩家作为目标，对其造成4701点火焰伤害，并留下一个光环，每0.5秒对其周围5码内的所有玩家造成495点火焰伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228239] = {name = "恐惧嚎叫", description = "发出可怕的嚎叫声，对所有敌人造成暗影伤害，并使其在恐惧中逃跑，持续4秒。", mechanic = "感觉", range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[228241] = {name = "诅咒之触", description = "诅咒一名敌人，每1秒造成一次暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[228247] = {name = "冰舌舔舐", description = "选取一名随机玩家作为目标，使其周围5码内的所有玩家昏迷7秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228251] = {name = "影舌舔舐", description = "选取一名随机玩家作为目标，对其周围5码内的所有玩家施放治疗吸收效果，阻止其接下来受到的最多4841点治疗效果。持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228252] = {name = "暗影撕裂", description = "用黑暗的能量撕裂敌人，立即造成暗影伤害，并在之后的5秒内造成额外的暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228254] = {name = "灵魂榨取", description = "从附近所有敌人身上吸取生命值，将其转移给施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[228261] = {name = "烈焰花环", description = "麦迪文之影用烈焰包围数个玩家，将其困住20秒。如果玩家离开火环，或其他玩家进入火环，它将爆炸，对所有玩家造成48488988点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228273] = {name = "多重射击", description = "向一个敌人及其附近盟友连续射击，最多攻击3个目标，造成普通伤害及3151784点额外伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228276] = {name = "召唤幻影猎犬", description = "召唤1头幻影猎犬协助施法者作战，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228277] = {name = "仆役的镣铐", description = "造成的伤害降低70%，移动速度降低70%，持续15秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[228278] = {name = "挫志怒吼", description = "使附近敌人造成的伤害降低20%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[228279] = {name = "暗影恢复", description = "每3秒为附近所有盟友恢复15%的最大生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[228280] = {name = "忠诚誓言", description = "控制一名等级不超过1000的人型生物敌人，持续10秒。", mechanic = "被魅惑", range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[228287] = {name = "神鹤印记", description = "踏风\n在空中施展回旋踢，在1.5秒内对8码范围内的所有敌人造成[4 * ([10% of Attack Power]) * [(攻击强度 * 0.98)][((攻击强度 + [Offhand Attack Power]) * 2 / 3)] -- 2H, DW / 攻击强度]点物理伤害。目标数量超过5个后造成的伤害降低。\n\n酒仙, 织雾\n在空中施展回旋踢，在1.5秒内对8码范围内的所有敌人造成[4 * ([10% of Attack Power])]点物理伤害。目标数量超过5个后造成的伤害降低。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228303] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228305] = {name = "顽固撕裂", description = "造成1736点物理伤害并使目标流血，每3秒受到495点物理伤害，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228318] = {name = "激怒", description = "免疫群体控制效果。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "暴怒"},
[228320] = {name = "爆裂充能", description = "向随机敌人掷出奥术能量，能量会逐渐累积并最终爆炸，对目标及其附近的盟友造成3636674点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[228321] = {name = "火焰炸弹", description = "施法者投出一个 火焰炸弹 ，对7码半径内的所有敌人造成1978点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[228334] = {name = "守护者的影像", description = "麦迪文之影可分裂成3个守护者的影像。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[228335] = {name = "扭曲暗夜井", description = "施法者扭曲暗夜井，对所有玩家造成174点奥术伤害。\n\n 每次施放此法术都会使施法者接下来施放的扭曲伤害提高20%。", mechanic = nil, range = "500码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[228348] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续1.5秒。", mechanic = "抓住", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228358] = {name = "深冬之寒", description = "释放寒冰风暴，打击目标3次，总共造成[([59.5% of Spell Power]) * 3]点冰霜伤害。每次击中目标都将使其移动速度降低70%，持续1秒 并对目标施加深冬之寒。\n\n 深冬之寒会使目标在受到你的法术伤害时被视为冻结目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228362] = {name = "能量虹吸", description = "从附近的法力源吸取能量，每1秒吸取62500点法力值，并将其转移给施法者。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[228363] = {name = "劈砍灵魂", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228368] = {name = "亡者吐息", description = "施法者制造出一片鬼灵能量区域，每1秒造成619点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[228373] = {name = "盐渍飞弹", description = "向目标发射一支污水箭矢，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[228374] = {name = "溺水者的恐惧", description = "用一个水泡禁锢敌人的脑袋，令其缓慢窒息。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[228388] = {name = "毁灭践踏", description = "践踏地面，对周围的所有敌人造成2227点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[228389] = {name = "炙烤", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228391] = {name = "破碎符文", description = "施法者使一枚符文碎裂，向目标发射碎片，造成4215点奥术伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[228395] = {name = "缚魂", description = "施法者将目标的灵魂束缚在其体内，防止其死亡。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228488] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[228506] = {name = "Conversation: Hakkar Appears", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228510] = {name = "Conversation: Hakkar Attacks", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228514] = {name = "洪流", description = "用咸水冲击数个敌人，造成1980点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[228519] = {name = "铁锚猛击", description = "用船锚猛击地面，造成29706点物理伤害并将目标打飞，使其受到的伤害提高400%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[228524] = {name = "闪光术", description = "守护者的影像散发着奥术能量，每3秒造成727335点奥术伤害。此外，此效果会使闪光术的伤害提高3%，持续15秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228526] = {name = "调情", description = "与敌人调情，使其迷恋施法者。如果在施放 碎心打击 时目标在 调情 的影响下，则会受到4848899点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[228528] = {name = "碎心打击", description = "使附近所有被 调情 影响的敌人心碎，造成4848899点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[228559] = {name = "魅惑香水", description = "喷洒芬芳但剧毒的香水，每1秒造成一次自然伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[228565] = {name = "腐化吐息", description = "喷出腐蚀魔力，对正前方锥形范围内的敌人造成19242点暗影伤害并施加 黑暗仇恨 效果。\n\n 施放此技能时会制造出数个腐化脊髓。", mechanic = nil, range = "50000码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[228567] = {name = "嚎叫", description = "猎犬召唤附近的盟友来协助它！", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[228571] = {name = "腐烂之咬", description = "撕咬目标，造成暗影伤害，并且每2秒额外造成一次暗影伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "疾病"},
[228575] = {name = "迷心光环", description = "令施法者魅力四射，诱惑附近的敌人。如果被诱惑的效果叠加到100层，敌人将受到精神控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228576] = {name = "被诱惑", description = "诱惑一名敌人，使其越来越迷恋施法者。叠加到100层时，目标将受到精神控制。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228603] = {name = "冲锋", description = "战马人立而起，然后向前冲锋。位于战马行进路线上的所有敌人受到7273348点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[228606] = {name = "治疗之触", description = "召唤自然魔法治疗一匹友方的战马。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[228609] = {name = "刺骨尖叫", description = "发出一阵刺骨的尖叫，令12码范围内的敌人恐惧，并且使其移动速度降低30%，持续15秒。", mechanic = "感觉", range = "15码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[228611] = {name = "幽灵怒火", description = "进入幽灵怒火状态，攻击速度提高40%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[228619] = {name = "黑暗提灯", description = "释放出灯笼里的暗影能量，每0.5秒对所有敌人造成138点暗影伤害，持续6秒。每波伤害提高75%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[228625] = {name = "女妖的哀号", description = "痛苦地哀嚎，对施法者正前方的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[228634] = {name = "斩击", description = "召唤乔拉齐·拉文霍德公爵终结你的敌人，立即对目标造成相当于其最大生命值100%的伤害。对首领造成的伤害降低。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[228637] = {name = "猛击", description = "施法者用战锤猛击。位于冲击范围的所有玩家都将受到12122247点物理伤害，并被击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[228645] = {name = "心脏打击", description = "立即对目标及附近的另外1名敌人发动打击，造成([57.005% of Attack Power])点物理伤害，并使其移动速度降低20%，持续8秒。\n\n产生3点符文能量 [ 碎心打击 : ，每额外击中一名敌人，就再产生2点符文能量 ]。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228649] = {name = "幻灭踢", description = "踏风 ( 踏风武僧 )\n 踢出一道真气能量冲击波，造成([84.7% of Attack Power])点物理伤害。\n\n 酒仙, 织雾\n 踢出一道真气能量冲击波，造成([84.7% of Attack Power])点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228672] = {name = "冰风暴", description = "释放寒冰风暴，打击目标3次，总共造成[([59.5% of Spell Power]) * 3]点冰霜伤害。每次击中目标都将使其移动速度降低70%，持续1秒 并对目标施加深冬之寒。\n\n 深冬之寒会使目标在受到你的法术伤害时被视为冻结目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228684] = {name = "浮动泡沫", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228700] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[228729] = {name = "显赫", description = "击败一名城堡仆人后，其他成员恢复全部生命值，并且在余下的战斗中伤害提高25%。此效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228738] = {name = "静电充能", description = "易爆能量向一名敌人前进，到达后对8码内所有敌人造成3394229点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228744] = {name = "燃烧的浮动泡沫", description = "对一个随机敌人每1秒造成825点火焰伤害。\n\n 被驱散时会弹跳向最近的一个盟友。\n\n 此效果结束时会施加烈火黏质效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228785] = {name = "灰烬吐息", description = "对施法者正前方的玩家造成20250238点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[228790] = {name = "浓缩能量", description = "流过夜之魇身边的能量会凝聚在它的骨骼里，使其造成的物理伤害提高75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228792] = {name = "地狱火之力", description = "流过夜之魇身边的能量会点燃周围的空气，每2秒对所有玩家造成2257201点火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228796] = {name = "燃魂", description = "点燃一名目标的灵魂。9秒后，目标将爆炸，对其他所有玩家造成相当于当前生命值的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228803] = {name = "酝酿风暴", description = "洪流 的伤害提高20%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228808] = {name = "灼烧土地", description = "烧灼玩家脚下的地面，持续1分钟，每0.5秒对影响范围内的玩家造成3052479点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228810] = {name = "咸味的浮动泡沫", description = "每1秒造成825点冰霜伤害。\n\n 被驱散时会跳向最近的一个盟友。\n\n 此效果结束时会施加盐水唾沫效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228818] = {name = "阴暗的浮动泡沫", description = "每1秒造成825点暗影伤害。\n\n 被驱散时会跳向最近的一个盟友。\n\n 此效果结束时会施加黑暗宣泄效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228826] = {name = "冲锋！", description = "向前冲锋，造成物理伤害并将敌人击飞到空中。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[228829] = {name = "炽燃之骨", description = "炽燃之骨包围一名目标，每2秒造成10823057点火焰伤害。 炽燃之骨 会周期性的损失一块骨骼，被驱散或移除时，每剩余一块骨骼，就将生成一个无眠之骨。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[228833] = {name = "白骨弹片", description = "无眠之骨死亡后碎裂，对周围8码范围内的所有玩家造成1404586点物理伤害，并使其受到的物理伤害提高25%，持续6秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228837] = {name = "低吼", description = "释放强力龙吼，使所有玩家因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[228839] = {name = "白骨之雨", description = "夜之魇对地面喷吐暗影烈焰，召唤出一个可怕的怪物！", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[228845] = {name = "碎骨护盾", description = "制造一面骨盾，在5秒内吸收3228点伤害。如果吸收量在持续时间结束前耗尽，护盾将爆炸，造成3464点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[228852] = {name = "共受苦难", description = "施法者挥舞长剑划出长长的弧线，造成30305617点暗影伤害，由处于长剑轨迹上的所有目标均摊。", mechanic = nil, range = "20码 ", cast_time = "3.8​秒", cooldown = "3​秒", dispel_type = nil},
[228853] = {name = "毁灭之浪", description = "召唤一股冲击波横扫敌人，造成2227点自然伤害并使其昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[228854] = {name = "迷雾灌注", description = "将冥狱深渊的迷雾灌注到海拉身体中，让她能够更频繁地施放巨喉之怒。", mechanic = nil, range = "50000码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[228868] = {name = "盐渍飞弹", description = "向目标发射一支污水箭矢，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[228872] = {name = "腐蚀新星", description = "当近战范围内没有玩家时，用腐蚀性的魔法冲击所有敌人，造成1983点冰霜伤害。\n\n\n 腐蚀新星会强化海拉，使其造成的所有伤害提高10%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[228875] = {name = "不洁打击", description = "造成2971点暗影伤害，并使受到的所有伤害提高50%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228883] = {name = "邪恶清算", description = "为目标打上死亡印记，使其昏迷并吸收1937点治疗量，持续10秒。如果光环的持续效果结束时治疗吸收效果仍在，目标将会死亡。", mechanic = "昏迷中", range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[228889] = {name = "黑暗逆流", description = "施放 撒盐 及 严寒喷射 。\n撒盐 可造成14844点自然伤害，由被击中的所有目标分摊，并使 撒盐 对其造成的伤害提高100%，持续20秒。\n严寒喷射 可造成14844点冰霜伤害，由被击中的所有目标分摊，并使 严寒喷射 对其造成的伤害提高100%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[228890] = {name = "撒盐", description = "造成14844点自然伤害，由被击中的所有目标分摊，并使 撒盐 对其造成的伤害提高100%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228891] = {name = "严寒喷射", description = "造成14844点冰霜伤害，由被击中的所有目标分摊，并使 严寒喷射 对其造成的伤害提高100%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228895] = {name = "激怒", description = "施法者被激怒。造成的所有伤害提高100%。受到的所有伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228914] = {name = "雷铸之矛", description = "对目标造成54977点物理伤害。目标距离奥丁越远，受到的伤害越低。\n\n 此外，长矛还会射出一道闪电，对所有玩家额外造成2749点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[228928] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228941] = {name = "尸体污染", description = nil, mechanic = nil, range = "10码 ", cast_time = "800​毫秒", cooldown = "10​秒", dispel_type = nil},
[228985] = {name = "蛛网喷射", description = "对施法者前方的所有目标造成8260802点自然伤害，并试图用蛛网将其包裹起来。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[228991] = {name = "奥术箭", description = "用魔法随机轰击一名玩家，造成2424450点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[228993] = {name = "腐蚀之池", description = "每1秒造成2909339点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[228995] = {name = "腐蚀剧毒", description = "蜘蛛的毒牙往受害者体内注入腐蚀剧毒。受害者每5秒受到2424449点自然伤害，并在其脚下留下一个腐蚀之池。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229005] = {name = "奥术宝珠", description = "施法者向一名敌人的位置发射一枚奥术能量宝珠。宝珠落地时，对周围3码范围内的所有敌人造成9697798点奥术伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229083] = {name = "炽热冲击", description = "造成11152467点火焰伤害，并每1秒额外造成2666894点火焰伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[229111] = {name = "复活闪光蛋", description = "复活施法者的宠物。", mechanic = nil, range = "100码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[229112] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229119] = {name = "腐蚀宝珠", description = "召唤一颗腐蚀宝珠穿过战场，每秒在数个位置爆发 34 点暗影伤害，并追踪附近的玩家。\n\n 受到腐蚀宝珠的伤害会使腐蚀宝珠造成的伤害提高 100 %。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229124] = {name = "强风射击", description = "威力无比的射击，造成336点物理伤害并使目标流血，每1秒额外造成28点物理伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[229137] = {name = "乱射", description = "发射一排箭雨，对所有敌人造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229151] = {name = "分裂波", description = "对施法者正前方的所有敌人造成9697798点火焰伤害，并将目标击退。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[229154] = {name = "午时已到", description = "预备。瞄准。开火。杜普雷花费宝贵的时间瞄准，当他准备好开火时，会向视线内所有敌人射击，造成3359点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.333​分钟", cooldown = nil, dispel_type = nil},
[229159] = {name = "混沌暗影", description = "每2秒造成2666894点暗影伤害，持续10秒。混沌暗影被驱散或持续时间结束时，将在附近形成数个爆炸暗影之球，并向外移动。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[229241] = {name = "获取目标", description = "指挥舰的邪能光束锁定了你！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229248] = {name = "邪能光束", description = "每0.5秒造成15点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229256] = {name = "弧光风暴", description = "奥丁周期性地向一名随机目标发射闪电箭，造成1210点自然伤害。箭矢的攻击强度会逐渐提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229264] = {name = "消失", description = "从视线中消失。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[229265] = {name = "锁喉", description = "猛勒敌人的脖子，使其沉默3秒，并每3秒造成一次物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229284] = {name = "指令：轰炸", description = "监视者维兹艾德姆命令军团指挥舰进行轰炸。此效果会向目标区域发射数枚飞弹，持续5秒，每枚飞弹落地后将对周围6码范围内的所有玩家造成7273348点火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229287] = {name = "轰炸", description = "邪火风暴召唤一阵邪能火球之雨，使该区域燃起一片邪能烈焰，效果持续到邪火风暴结束。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229298] = {name = "骑士移动", description = "施法者碾压脚下的所有敌人，造成13334472点物理伤害。此攻击的碾压性质可忽视护甲的物理减伤效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229307] = {name = "回旋暗影", description = "用黑暗包裹玩家，立即对所有玩家造成5776227点暗影伤害，并每2秒额外造成1384140点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[229360] = {name = "邪能闪电", description = "用邪能闪电攻击附近的位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229393] = {name = "熔岩爆裂", description = "向敌人发射一团熔岩，造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[229394] = {name = "熔火炉渣", description = "在目标脚下制造一片熔渣之池，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229413] = {name = "风暴爆发", description = "释放出爆发的闪电，造成自然伤害并使附近所有敌人昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229429] = {name = "皇家斩击", description = "国王劈砍邻近的所有方格，对其范围内的所有玩家造成48488988点物理伤害。此伤害无法躲闪、格挡或招架。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[229444] = {name = "取消光环", description = "移除虫语者伪装，表露你的身份！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229468] = {name = "移动棋子", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[229471] = {name = "闪电崩裂", description = "向前冲锋，造成自然伤害并击退所有敌人。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[229489] = {name = "王权", description = "目标受到的所有伤害降低90%。击败任何王庭成员都可暂时移除此效果，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229490] = {name = "王庭", description = "此为王庭成员。击败该生物可使它的国王获得易伤效果，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229525] = {name = "Kill Credit: Talk to Ari", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229544] = {name = "主教移动", description = "施法者点燃棋盘上位于其所在位置对角线上的所有方格。站在这些方格内的所有玩家将在2秒后受到13334472点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[229558] = {name = "主教移动", description = "施法者点燃棋盘上位于其所在位置对角线上的所有方格。站在这些方格内的所有玩家将在2秒后受到13334472点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[229567] = {name = "城堡移动", description = "施法者点燃位于其当前位置纵向和横向上的所有方格。站在这些方格内的所有玩家将在2秒后受到13334472点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[229596] = {name = "沉睡", description = "无尽的梦境……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229598] = {name = "传送变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229608] = {name = "强力挥砍", description = "施法者挥舞武器，对正前方的所有玩家造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[229610] = {name = "恶魔之门", description = "监视者维兹艾德姆开启一座恶魔之门，撤回到军团指挥舰上！", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[229611] = {name = "重力碾压", description = "施法者用武器砸击正前方的区域，造成一片邪能区域，将附近所有敌人都吸引过来。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[229617] = {name = "生长", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229681] = {name = "采集精华", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[229684] = {name = "符文掌握", description = "展现对符文使者的掌控力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229693] = {name = "剧毒长牙", description = "立即造成6788458点自然伤害，并使目标中毒，每2秒额外造成1939560点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[229698] = {name = "奔踏", description = "驱使一群老鼠。被鼠群击中的对手将受到9697798点物理伤害并被击退。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[229699] = {name = "孵化乱羽", description = "孵化一个角鹰兽蛋。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[229701] = {name = "压制之火", description = "用火焰冲击敌人，造成相当于15%最大生命值的伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[229705] = {name = "蛛网", description = "向目标投出一张黏性蛛网，将受害者定身在原地。被网住的受害者每2秒受到2909339点自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[229706] = {name = "汲取生命", description = "周期性地抽取受害者1575892点生命值，并在此过程中为施法者治疗。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[229711] = {name = "奥术冲击", description = "用一股奥术能量冲击敌人，造成5091344点奥术伤害。\n\n 每使用一次，其伤害就提高10%，最多可叠加5次。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[229713] = {name = "追踪精华", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[229714] = {name = "吞噬魔法", description = "吞噬施法者身上所有的增益和减益效果，并为其恢复全部生命值。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "30​秒", dispel_type = nil},
[229738] = {name = "星力洪流", description = "施法者向目标投掷一颗宇宙能量球，命中后造成2969点奥术伤害，然后对额外目标造成2969点奥术伤害。随着施法者的能量消耗，攻击的额外目标数量会逐渐减少。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229750] = {name = "强化魔力护盾", description = "强化魔力护盾\n受到强力护盾的庇护，受到的所有伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229766] = {name = "重击", description = "猛击目标，造成物理伤害并将其击退。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[229768] = {name = "缺陷程序", description = "编入了有缺陷的程序，会暴露一个或更多的弱点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229769] = {name = "缺陷程序", description = "编入了有缺陷的程序，会暴露一个或更多的弱点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229770] = {name = "缺陷程序", description = "编入了有缺陷的程序，会暴露一个或更多的弱点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229802] = {name = "陈腐爆发", description = "对附近的敌人造成自然伤害，并使其沾上陈腐软泥。此技能将导致施法者死亡。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[229809] = {name = "陈腐之箭", description = "对一名敌人造成自然伤害，并使其沾上陈腐软泥。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[229812] = {name = "陈腐箭雨", description = "对所有敌人造成自然伤害，并使其沾上陈腐软泥。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[229821] = {name = "缺陷程序", description = "编入了有缺陷的程序，会暴露一个或更多的弱点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229822] = {name = "狂野意志", description = "意志坚定，无法被驯服。如果施法者的生命值低于30%，将移除此技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229826] = {name = "多重射击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[229838] = {name = "奥术死亡射线", description = nil, mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[229877] = {name = "极限修理", description = "完全恢复施法者的生命值。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[229886] = {name = "终结", description = "艾利桑德驱使暗夜井的力量消灭所有敌人。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[229888] = {name = "跳跃之爪", description = "拍打双翼，对锥形范围内的敌人造成自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[229895] = {name = "警告啼鸣", description = "发出警告性的鸣叫，使所有盟友的急速和移动速度提高20%，持续15秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[229904] = {name = "发怒的母亲", description = "造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[229912] = {name = "邪能箭", description = "向一名敌人发射一支能量箭，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[229917] = {name = "地火洪流", description = "向敌人引导一股邪能洪流，造成火焰伤害并使其移动速度降低。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[229923] = {name = "利爪撕扯", description = "撕扯目标，使其流血，持续1分钟。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229928] = {name = "汇集能量", description = "小鬼仆从向鬼母引导强大的恶魔法术，每1秒为其恢复18点生命。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[229942] = {name = "欧库勒斯特快专递", description = "会将你传送到阿苏纳……但愿如此。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[229958] = {name = "时光间隙", description = "时光间隙\n躲藏在时间流之间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229984] = {name = "灼烧之焰", description = "每3秒造成一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[229997] = {name = "地狱火子弹", description = "发射一枚强力的邪火炮弹，足以摧毁强化的军团建筑物。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[229998] = {name = "狂笑", description = "施法者点燃一个巨型炸弹并将其高高举起。炸弹爆炸时，将击退周围6码范围内的所有敌人并对其造成112点火焰伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[230002] = {name = "炽热断筋", description = "对目标造成火焰伤害，且每2秒额外造成819260点火焰伤害，持续8秒。使目标的移动速度降低10%。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[230050] = {name = "力场之刃", description = "施法者用一把纯粹的奥术能量刃攻击。受害者将受到奥术伤害并被魔力烧灼，每秒受到额外的奥术伤害，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[230066] = {name = "暗影黏质", description = "向目标发射暗影黏质，对其周围4码范围内的敌人造成6061124点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230083] = {name = "废灵", description = "施法者移除目标的灵魂能量并将其搁置。受害者在恢复能量前，将无法采取进一步的行动。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230084] = {name = "稳定裂隙", description = "登上指挥舰后，监视者维兹艾德姆会试图稳定连接着遥远军团世界的裂隙。如果他成功稳定了裂隙，援军涌入战场的速度就会大大提高。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[230086] = {name = "稳定裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230122] = {name = "锁喉 - 沉默", description = "使一个敌人沉默3秒。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230138] = {name = "惊讶", description = "缠住一个敌人，持续0.5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230139] = {name = "多头蛇射击", description = "标记多名玩家，准备发出贯穿性的多头蛇射击。在6秒后，每支箭矢对与目标连线上的所有目标造成24433点物理伤害，由所有击中目标分摊。被击中的玩家还会获得一层 多头蛇酸液 。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230155] = {name = "忠诚的管家", description = "将受到伤害的30%转移给莫罗斯。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230161] = {name = "奥术打击", description = "施法者用奥术之力攻击目标。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[230199] = {name = "大扫除", description = "一次恶毒的猛击，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230201] = {name = "痛苦负担", description = "用毁灭性的痛苦诅咒一个目标。诅咒期间每1秒对其造成5314点暗影伤害，同时该玩家受到的所有物理伤害将由所有其他玩家分摊。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "7​秒", dispel_type = nil},
[230239] = {name = "精华爆发", description = "魔力吞噬者引发大规模的法力爆炸，立即消灭所有玩家。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[230244] = {name = "奥术收割者", description = "达里昂挥舞武器划出强力圆弧，对附近所有敌人造成奥术伤害并击杀附近的枯法者。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[230267] = {name = "腐化宝珠", description = "召唤一颗腐化宝珠穿过战场，每秒在数个位置爆发 28 点冰霜伤害，追踪附近的玩家并制造腐化物。\n\n 受到腐化宝珠的伤害会使腐化宝珠造成的伤害提高 100 %。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230273] = {name = "黑暗深渊", description = "在暗影中穿行，用 深渊巨喉 攻击一名随机玩家。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[230276] = {name = "深渊巨喉", description = "撕咬一名玩家，立即造成1559点暗影伤害，并在接下来的4秒中，每1秒造成1367点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230289] = {name = "邪能护甲", description = "由邪能魔法铸造的结构对大多数伤害来源免疫。\n 用邪能岩弹发动的地狱火射击可以穿透这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230297] = {name = "脆骨", description = "将目标转化成一具骷髅并使其受到的伤害提高35%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[230358] = {name = "雷霆震击", description = "水母从水中浮起，向上冲锋，对半径8码内的所有玩家造成7697点自然伤害，并使其昏迷8秒。\n\n 用 雷霆震击 攻击鱼人来把它从玩家的身上击落，使它容易受到攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[230362] = {name = "雷霆震击", description = "水母从水中浮起，向上冲锋，对半径8码内的所有玩家造成 174 点自然伤害，并使其昏迷 8秒 。\n\n 用 雷霆震击 攻击鱼人来把它从玩家的身上击落，使它容易受到攻击。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[230363] = {name = "矮人的骄傲", description = "与议会其他成员共享生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230366] = {name = "屏障发射器", description = "哈德森的屏障扩张成泡泡形的防御力场，可以吸收伤害，直到被打碎为止。受到屏障保护的盟友可以在其保护下发动反击。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[230372] = {name = "特斯拉炮", description = "哈德森的武器发射出短距离的电荷弹幕，每0.5秒造成一次自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[230373] = {name = "喷射背包", description = "在能量包的协助下，哈德森可以跃上天空，落地时对敌人造成34%点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[230384] = {name = "吞噬之饥", description = "召唤数只锋颚踏浪者，吸附在玩家身上，每2秒造成3115点物理伤害。\n\n 被 雷霆震击 击中时鱼人会从目标身上脱落，很容易受到攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[230403] = {name = "魔能鞭笞", description = "奥鲁瑞尔的邪能之魂大力劈砍，造成80633点火焰伤害，由其正前方8码范围内的所有敌人均摊。\n\n 她会在奥鲁瑞尔的奥术阶段使用该技能。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[230484] = {name = "邪能冲击", description = "每5.2秒对施法者正前方锥形范围内的所有敌人造成火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[230504] = {name = "残杀", description = "奥鲁瑞尔的邪能之魂打击她的敌人，造成10996点物理伤害，并将其击退一大段距离。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[230845] = {name = "吞噬邪能", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[230869] = {name = "地火之契", description = "使当前敌对目标定身，每1秒造成一次火焰伤害，持续4秒。", mechanic = "定身", range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[230888] = {name = "召唤邪能小鬼", description = "每1秒召唤一个邪能小鬼，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[230916] = {name = "传送道标", description = "调查谕令平台。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[230920] = {name = "吞噬之饥", description = "召唤数只锋颚踏浪者，吸附在玩家身上，每2秒造成3115点物理伤害。\n\n 被 雷霆震击 击中时鱼人会从目标身上脱落，很容易受到攻击。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230931] = {name = "召唤奥术仆从", description = "召唤一个奥术仆从来保卫施法者。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = nil},
[230941] = {name = "奥术护盾", description = "受到的所有伤害降低90%，并反射所有法术。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[230950] = {name = "昏暗隐匿", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230951] = {name = "撕裂的灵魂", description = "如果奥鲁瑞尔的邪能之魂与其自身间距离超过45码，两者所造成的伤害和急速都会提高。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[230970] = {name = "邪能抗性", description = "对邪能魔法的抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[230971] = {name = "吞噬邪能", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231163] = {name = "城市志愿卫兵", description = "向一名卫兵敬礼，获得其外观。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231193] = {name = "城市志愿卫兵", description = "向一名卫兵敬礼，获得其外观。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231200] = {name = "覆舟", description = "用一道水墙拍击目标，造成134点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[231203] = {name = "灵魂射线", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231222] = {name = "连续打击", description = "施放一连串灌魔攻击，对施法者正前方附近所有的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[231231] = {name = "奥术箭", description = "对当前敌对目标造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[231234] = {name = "抽取邪能", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231248] = {name = "鼓舞之咒", description = "制造一片提神能量力场，使附近所有盟友的急速提高。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[231249] = {name = "过载", description = "构造体的系统开始过载，使其攻击速度提高75%，造成的所有伤害提高25%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231254] = {name = "奥术流星", description = "召来一颗奥术能量球，对附近的所有敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[231261] = {name = "召唤奥术仆从", description = "召唤一个奥术仆从来保卫施法者。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​分钟", dispel_type = nil},
[231311] = {name = "符文烙印", description = "免疫由拥有对应符文的玩家触发的光辉回响。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231317] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[231324] = {name = "究极炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[231325] = {name = "腐化胆汁", description = "腐化胆汁\n每1秒受到一次火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231329] = {name = "海洋污染", description = "在敌人身上施放污染，击中时造成冰霜伤害，此后每1秒造成额外的冰霜伤害，持续6秒。当此效果消失时，在其最后的位置留下被污染的精华。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[231340] = {name = "惊恐之息", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231350] = {name = "光辉冲击", description = "对每个玩家造成2749点神圣伤害。之后，每个玩家都会触发一次光辉回响。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[231363] = {name = "燃烧护甲", description = "每2秒造成5461点火焰伤害，持续6秒。效果结束时，燃烧护甲发生爆炸，对25码内的所有敌人造成7440点火焰伤害，并使其获得 熔化护甲 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[231381] = {name = "哨兵打击", description = "坚决打击目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[231382] = {name = "撕裂强风", description = "在施法者周围制造一片风刃，对附近所有的敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[231383] = {name = "神圣惩戒", description = "以正义之怒打击敌人，对当前目标造成神圣伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231385] = {name = "神圣箭矢", description = "发射一支神圣能量箭，造成神圣伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[231392] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[231393] = {name = "流星", description = "周期性地投出流星。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231404] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每1秒造成一次奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231406] = {name = "奥术流星", description = "周期性地投出流星。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231411] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[231412] = {name = "冰冻术", description = "对敌人造成冰霜伤害，并使其短暂昏迷。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[231413] = {name = "霜寒彗星", description = "周期性地投出流星。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231421] = {name = "加速", description = "法术急速提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[231426] = {name = "致命一击", description = "快速攻击敌人两次，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231431] = {name = "烈焰轰击", description = "施法者向目标所在位置投掷熔火巨石，对该区域内的所有目标造成大量火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[231436] = {name = "暗夜之火", description = "将魔法烈焰引向敌人，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[231438] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231439] = {name = "暗影箭", description = "向敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[231443] = {name = "暗影弹幕", description = "正在引导大量虚空能量。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[231448] = {name = "挑衅重击", description = "用棍棒殴打附近所有的敌人，造成物理伤害并使其昏迷5.2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231452] = {name = "光辉弹幕", description = "释放一连串高速能量，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231461] = {name = "奥术顺劈", description = "用双拳攻击，对施法者正前方锥形范围内的敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231514] = {name = "连续打击", description = "施放一连串灌魔攻击，对施法者正前方附近所有的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[231522] = {name = "吸取能量", description = "密切注视。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[231545] = {name = "奥术箭", description = "向一名敌人发射一束能量箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[231558] = {name = "冲击新星", description = "施放能量冲击波，对周围12码范围内的所有玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[231729] = {name = "水之爆发", description = "用冰冷的水覆盖一名敌人，持续6秒。在效果结束后，水体会爆炸，对附近的所有敌人造成2722点冰霜伤害，并在敌人的脚下留下一滩 浸染水域 。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[231730] = {name = "迷惑烟雾", description = "昏迷10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231735] = {name = "吞噬灵魂", description = "周期性地吸取受害者的生命值，并在此过程中对施法者治疗。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[231749] = {name = "腐溃风暴", description = "召唤一场风暴，每1秒对随机敌人造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[231755] = {name = "没有资格", description = "被大领主判为没有资格晋升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231757] = {name = "传送门：破碎海滩", description = "制造一个传送门，将使用传送门的队伍成员传送到破碎海滩。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[231769] = {name = "地狱火之盾", description = "在施法者周围制造一个邪能护盾，反射下一个法术，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[231774] = {name = "抓咬", description = "抓咬可造成火焰伤害，并提高其受到的火焰伤害。该效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231778] = {name = "魔化狂怒", description = "为附近所有盟友灌注恶魔之怒，使其造成的伤害提高15%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = "魔法"},
[231779] = {name = "肉弹饿", description = "肉弹被饥饿驱使，狂暴地攻击撕咬目标。目标会变成一堆乱七八糟的骨头。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​分钟", dispel_type = nil},
[231823] = {name = "挥击", description = "重击一名敌人，造成75点近战伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[231854] = {name = "不羁怒火", description = "能量达到100时，施法者释放出存储的所有怒气，造成154961点物理伤害，由前方锥形范围内的所有敌人分摊。此外， 不羁怒火 还将对施法者的当前目标造成13875点物理伤害。如果击中的敌人少于5个，哈亚坦将施放 激怒 。", mechanic = nil, range = "300码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[231867] = {name = "恶心的渗液", description = "吸收了不同化学品的实验体会流出恶心的渗液，在随机位置留下一滩滩污渍，每1秒造成一次自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231869] = {name = "邪恶契约", description = "受到的伤害将由艾尔菲拉和嘉琳黛尔共同分担。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231897] = {name = "邪狂变形", description = "被邪能魔法逼疯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231901] = {name = "口干舌燥", description = "每5.2秒对施法者前方锥形区域的所有目标造成自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[231903] = {name = "心旌动摇", description = "近战攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[231908] = {name = "肉弹横扫", description = "横扫目标，造成100点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[231914] = {name = "棱光震击", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[231915] = {name = "邪能风暴", description = "无情地旋转利刃，每1秒对附近所有的敌人造成火焰伤害，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[231977] = {name = "千斤坠", description = "狠狠地撞在地面上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231982] = {name = "再度填充奥术壁垒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231984] = {name = "邪能石吊坠", description = "使穿戴者的灵魂与燃烧军团绑定。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[231990] = {name = "奥术箭", description = "向一名敌人发射一束能量箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[231998] = {name = "锯齿创伤", description = "使目标流血，每2秒受到4750点物理伤害，持续30秒。此效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232017] = {name = "野蛮能量", description = "奥术能量从施法者体内涌出，每1秒对随机敌人造成一次奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[232026] = {name = "奥术炸药", description = "施法者因无法控制魔力的流向而爆炸，对附近的敌人造成奥术伤害并将其击退。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[232060] = {name = "暗影追踪", description = "遁入暗影，并出现在敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232061] = {name = "吸取", description = "将所有的 浸染水域 吸收到哈亚坦的身体内，持续10秒，每吸收一滩都会获得一层 严寒打击 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[232063] = {name = "奥术动能", description = "教你学会奥术动能技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232080] = {name = "奥能喷发", description = "对附近所有敌人造成奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[232084] = {name = "净化", description = "为周围10码范围内的友方目标驱散一个魔法效果。然后，施法者将抽取一张牌，天知道这是什么意思。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[232114] = {name = "灼热打击", description = "对施法者正前方锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[232115] = {name = "火焰之地传送门", description = "撕开一道通往火焰之地的传送门，对周围100码范围内的所有玩家造成5091344点火焰伤害，并随机从火焰之地召唤出一名爪牙，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[232134] = {name = "冲锋", description = "向一名敌人冲锋然后爆炸，造成147点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232135] = {name = "血腥突刺", description = "戳刺一名目标，立即造成2133516点物理伤害，并且每2秒额外造成969780点物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232137] = {name = "闪光餐叉", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232153] = {name = "附灵术", description = "召唤数把银餐叉协助库格斯顿驱逐入侵者，持续2分钟。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[232156] = {name = "鬼灵服务", description = "库格斯顿的仆人盟友使其免疫伤害，直至他们全都被击败为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232161] = {name = "奥术爆裂", description = "释放一股魔法冲击波，对附近的敌人造成奥术伤害并自毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[232174] = {name = "冰霜释放", description = "释放存储的最后几滴水，对所有敌人造成239926点冰霜伤害，并移除所有敌人身上的 浸透 层数。", mechanic = nil, range = "200码 ", cast_time = "950​毫秒", cooldown = "5​秒", dispel_type = nil},
[232183] = {name = "贪食之喉", description = "快速撕咬巨口前方的一切，每0.5秒造成一次点物理伤害，持续5秒。快速的撕咬会使这个生物的移动速度降低。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[232208] = {name = "毁灭旋风", description = "每1秒对附近的敌人造成奥术伤害，并使其移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[232212] = {name = "魔化切割", description = "对施法者正前方一条直线上的敌人造成相当于500%武器伤害的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[232214] = {name = "有资格晋升", description = "被大领主判为有资格晋升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232215] = {name = "邪能冲锋", description = "向一名敌人冲锋，造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232219] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[232220] = {name = "邪能打击", description = "施放一连串邪能攻击，对施法者正前方附近所有的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[232225] = {name = "沸腾", description = "用沸水冲击指定区域，造成67点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[232226] = {name = "冷藏", description = "冻结施法者周围的空气，对附近敌人造成冰霜伤害并使其无法移动最多6秒。", mechanic = "定身", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[232227] = {name = "当日收获", description = "在施法者所在位置召唤一个岩爪契约仆从。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[232234] = {name = "高度戒备", description = "正在保护禁区，伪装无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232246] = {name = "支配灵魂", description = "支配灵魂\n在恶魔的掌控之中。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[232249] = {name = "彗星冲撞", description = "格罗斯用 彗星冲撞 瞄准最多3个敌人，对其周围10码内的所有敌人造成2969点火焰伤害。被击中的敌人将被点燃，每2秒受到3665点火焰伤害，持续16秒。引发的爆炸会摧毁柱子。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232260] = {name = "召唤邪能小鬼", description = "每1秒召唤一个邪能小鬼，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[232271] = {name = "散逸的法力", description = "留下一滩经久不竭的法力，每1秒恢复10%的最大法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232301] = {name = "神选者的考验", description = "最后的考验，通过者将有资格成为神选者。\n“大部分挑战者都失败了。”", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232330] = {name = "升腾", description = "飞升至英灵殿。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[232332] = {name = "上古信火", description = "释放一股古老的烈焰，对周围10码范围内的所有敌人造成火焰伤害，并使之后的上古信火对其造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[232346] = {name = "克瓦迪尔的集结", description = "最大生命值提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232350] = {name = "被腐蚀", description = "如果不及时移除，腐化脊髓会给目标灌输邪恶的思想，使海拉操纵其行为并将其魅惑。目标生命值低于25%时可打破此效果。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232360] = {name = "熔火之拳", description = "用巨大的拳头猛击地面，对施法者正前方6码范围内的所有目标造成大量火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[232373] = {name = "烈风之地", description = "马瓦塔奇在它附近召唤出猛烈的风暴，对45码范围内的敌人造成冰霜伤害，并使其受到的冰霜伤害提高。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232450] = {name = "腐化脊髓", description = "向目标位置发射一团暗影魔法，对着陆点周围5码范围内的目标造成2200点伤害，并在10秒内吸收3066点治疗量。如果没有击中目标，脊髓将会爆炸，对所有玩家施加腐化脊髓效果。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232488] = {name = "黑暗仇恨", description = "受到的所有治疗效果降低99%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232645] = {name = "灵魂射线", description = "灵魂射线\n用灵魂能量强化目标。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[232653] = {name = "奥术宝珠", description = "向前发射一颗奥术之球，对其经过的敌人造成奥术伤害。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[232661] = {name = "寒冰剃刀", description = "昏迷。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[232665] = {name = "奥术收割者", description = "猛力挥舞武器，对附近所有敌人造成奥术伤害，并杀死附近的枯法者。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[232673] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[232706] = {name = "割裂灵魂", description = "割裂灵魂\n在恶魔的掌控之中。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[232722] = {name = "切割旋风", description = "如刀刃般的旋风横扫平台，每1秒造成3211点物理伤害，持续20秒。\n\n 如果 切割旋风 接触到 昏暗隐匿 ，则效果会降低。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[232723] = {name = "切割旋风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232726] = {name = "胆汁肿胀", description = "造成自然伤害并提高移动速度。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232746] = {name = "召唤萨鲁克", description = "主母萨丝琳召唤饕餮者萨鲁克，吞噬周围的一切。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[232754] = {name = "多头蛇酸液", description = "多头蛇酸液覆盖着一个目标，每1秒造成1064点自然伤害，持续8秒。此效果可以叠加，叠加到2层或以上时会昏迷30秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232756] = {name = "召唤奥苏奈特", description = "主母萨丝琳召唤黑暗之兽奥苏奈特来阻挡她的敌人。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[232757] = {name = "召唤威利乌斯", description = "主母萨丝琳召唤溺世之潮威利乌斯来粉碎她的敌人。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[232759] = {name = "被统御的意志", description = "被统御的意志\n受到一名恐惧魔王控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232827] = {name = "碎裂波动", description = "威利乌斯穿过整个区域，对触碰到的所有玩家造成91628点冰霜伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[232831] = {name = "就决定是你了！", description = "阿什卡祖选择一个战斗宠物来攻击敌人。", mechanic = nil, range = "120码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[232858] = {name = "愤怒打击", description = "抛出一道闪电冲击，在发生碰撞时爆炸，对附近的所有目标造成伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[232859] = {name = "天堂之怒", description = "召唤一道旋风，对目标周围0码内的所有敌人造成大量的自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[232866] = {name = "充能中", description = "你的愤怒打击会积累大量充能。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232880] = {name = "充能完毕", description = "斯考古尔准备好施放风暴之怒了，一道强大的旋风正在形成！", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232907] = {name = "雪云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232975] = {name = "吞噬暗影", description = "施放尖啸，对半径5码内的所有玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[232977] = {name = "鱼叉猛刺", description = "向敌人投掷一柄鱼叉，使其定身在原地，持续3秒，并将你自己拉向敌人所在的位置。", mechanic = nil, range = "5—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[232978] = {name = "鱼叉猛刺", description = "向敌人投掷一柄鱼叉，使其定身在原地，持续3秒，并将你自己拉向敌人所在的位置。", mechanic = "定身", range = "5—50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[232991] = {name = "融合", description = "将灵魂与目标融合，吸收20%的生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233003] = {name = "邪能烈焰", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233004] = {name = "邪焰光环", description = "对施法者进行的攻击有几率使攻击者受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233018] = {name = "圆弧斩", description = "魔法能量强化施法者的武器，造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[233048] = {name = "炽烈横扫", description = "对施法者前方锥形范围内的敌人造成火焰伤害，并在6秒内造成额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[233062] = {name = "地狱燃烧", description = "格罗斯点燃视野内的所有人，立即造成18326点火焰伤害，并在接下来的10秒内，每2秒造成7330点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[233070] = {name = "邪能病毒", description = "感染的第一阶段。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233155] = {name = "腐臭蜂群", description = "混乱魔法巨浪扫过施法者面前所有敌人，造成3952点暗影伤害。它还会留下一滩暗影之池，每1秒造成299点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[233159] = {name = "攻击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233160] = {name = "炽燃地狱火", description = "每1秒对15码内的敌人造成一次火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[233163] = {name = "灼热吐息", description = "对施法者前方锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[233164] = {name = "黑暗之种", description = "正在从黑暗之心中获得力量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[233196] = {name = "恶魔突起", description = "向随机敌人抛掷邪能能量，并对目标附加光环效果。在光环效果消失时，邪能尖刺会在目标地点伸出，对5码内的敌人造成6549点火焰伤害并击退他们，同时还会对18码内的敌人造成621点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[233206] = {name = "暗影消退", description = "孟菲斯托斯遁入暗影并隐形，直到伊利丹完成驱逐暗影的施法。在此阶段中，孟菲斯托斯之影会持续出现并攻击伊利丹，阻止驱逐暗影的施法。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[233210] = {name = "鞭笞狂暴", description = "使一个盟友的攻击速度提高60%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[233213] = {name = "邪能碎片流星", description = "正在生成流星。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[233220] = {name = "灼烧冲击", description = "向敌人投掷一颗毁灭性的邪火之球，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[233228] = {name = "灼热横扫", description = "对施法者前方锥形范围内的所有敌人造成1500点火焰伤害，并在10秒内造成额外火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[233263] = {name = "月蚀之拥", description = "女祭司月葬为一个盟友施加护盾，持续12秒，吸收258202点伤害，同时为敌人创造一个结界，持续12秒，吸收9683点治疗。护盾持续时间结束时，将对护盾半径70码内的所有敌人造成等同于剩余吸收量的奥术伤害。结界持续时间结束时，将对结界半径8码内的所有敌人造成等同于剩余治疗吸收量的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233266] = {name = "硫磺烈雨", description = "格罗斯召唤数颗流星，每颗都会造成总计32986点火焰伤害，由所有目标平摊。如果流星没有击中任何目标，则会生成一只硫磺地狱火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233272] = {name = "碎裂星辰", description = "格罗斯选择一个目标，在6秒后对其投掷 碎裂星辰 ，对其周围200码内的所有敌人造成12388点火焰伤害。 碎裂星辰 撞到的每根地狱火尖刺都将使该伤害降低。\n\n 如果 碎裂星辰 没有撞到任何地狱火尖刺，则目标将被点燃，每1秒受到14660点火焰伤害，持续12秒。\n\n 其他在 碎裂星辰 冲向其目标的过程中受到撞击的目标都将受到3729点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233303] = {name = "裂隙撕裂", description = "打开通往扭曲虚空的裂隙，唤来大量援军。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[233304] = {name = "召唤次级恶魔", description = "召唤一个次级恶魔协助施法者作战。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[233305] = {name = "召唤次级恶魔", description = "引导虚空能量，每3秒召唤一个次级恶魔，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[233306] = {name = "暗影洪流", description = "用仇恨的涡流吞噬施法者，对周围的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[233404] = {name = "恐惧之刃", description = "攻击会对施法者前方的锥形区域造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233407] = {name = "邪能乱舞", description = "发动一连串的攻击，对施法者前方锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[233421] = {name = "治疗波", description = "召唤自然之力治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[233423] = {name = "白骨之镰", description = "阿提甘挥舞着骨镰。阿提甘的所有攻击都会附加2点折磨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233426] = {name = "镰刀横扫", description = "阿提甘挥舞巨大的骨镰，对前方的所有敌人造成14844点物理伤害和20点折磨。", mechanic = nil, range = "15码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[233429] = {name = "严寒打击", description = "被冰冻之水强化，使近战攻击对附近的所有敌人造成1608点冰霜伤害。\n\n 每次近战攻击还会触发 湿浸之池 ，移除一层 严寒打击 。\n\n 所有层数都被消耗时，施放 冰霜释放 。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233431] = {name = "钙化尖刺", description = "锥形区域的地面上不断涌出尖刺。被尖刺击中的玩家受到7422点物理伤害并被击飞。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[233441] = {name = "骨锯", description = "每2秒对附近的敌人造成8906点物理伤害并使其获得4点折磨，并对所有敌人造成1781点物理伤害。\n\n 阿提甘的移动速度降低75%。在骨锯期间攻击阿提甘会使攻击者获得折磨。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[233484] = {name = "流星猛击", description = "总计造成43981点火焰伤害，由布鲁塔卢斯前方50码内的所有敌人平摊。受影响的敌人在受到所有伤害时还会受到额外50%的火焰伤害，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[233491] = {name = "Kill Credit: Talk to Maximillian", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233515] = {name = "碎裂灰烬", description = "烈焰余烬从空中降落，对撞击点半径10码内的所有敌人造成 17 点火焰伤害。受影响的敌人还会每1秒受到 23 点火焰伤害，并陷入迷惑，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233521] = {name = "风暴蜜酒吐息", description = "对施法者前方30码锥形范围内的所有敌人造成246点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[233526] = {name = "湿浸之池", description = "每次攻击时，一部分收集的冰冻之水就会落下，瞄准一个随机的敌人位置。在达到目的地后，它会对所有附近的敌人造成7422点冰霜伤害，并留下一滩 浸染水域 。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233556] = {name = "腐化矩阵", description = "激活时，一座封闭的晶塔向堕落的化身发射一道腐化能量光束，使其每秒获得能量，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[233563] = {name = "点燃魔刃", description = "点燃施法者的剑，使近战攻击造成300点额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = "魔法"},
[233566] = {name = "割裂", description = "布鲁塔卢斯猛击地面，使5名敌人脚下的大地撕裂，造成2566点物理伤害并击倒仍处在范围内的敌人。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[233570] = {name = "煽动恐慌", description = "马利费库斯迫使扭曲的思想进入3名敌人的脑中，使他们在恐惧中逃跑，持续4秒。4秒后，逃跑的目标周围半径8码内的所有玩家也会因恐惧开始逃跑，持续4秒。", mechanic = "感觉", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[233601] = {name = "邪能之力灌注", description = "向施法者的体内灌输邪能之力，使其造成的所有伤害提高25%，所有法术消耗降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[233614] = {name = "扩散", description = "在半径50码内的4名敌人脚下创造一片剧毒感染区域。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[233648] = {name = "邪脉狂怒", description = "将施法者变成一只熔火恶犬，无法施放任何法术，但造成的物理伤害和急速都会提高。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "20​秒", dispel_type = "魔法"},
[233672] = {name = "火焰易伤", description = "火焰易伤\n火焰抗性降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233676] = {name = "热情好客", description = "提高附近晚宴客人的伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233681] = {name = "奥术残渣", description = "奥术残渣\n移动速度提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233739] = {name = "故障", description = "造成相当于勇气侍女最大生命值25%的伤害，使她昏迷1.5秒，并打断所有施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233757] = {name = "邪能束缚", description = "用邪能魔法束缚目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233786] = {name = "消失", description = "使你从敌人的视野中消失，在战斗中进入潜行模式。消失后的最初3秒内，受到伤害和有害效果影响都不会脱离潜行。同时解除一切移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[233788] = {name = "强化活体炸弹", description = "目标成为活动炸弹，每2秒消耗一层效果，对附近的敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233799] = {name = "熊形态", description = "变形成为一头熊，持续1小时，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[233833] = {name = "燃烧之巢", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233839] = {name = "受伤", description = "受伤\n遭到重创。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233856] = {name = "净化协议", description = "在达到100点能量时，勇气侍女会为自己施放护盾，吸收相当于最大生命值5%的伤害，并开始施放净化协议。施法完成后对所有玩家造成183256点火焰伤害。\n\n 打破吸收护盾会触发故障。", mechanic = nil, range = "0码 ", cast_time = "18​秒", cooldown = nil, dispel_type = nil},
[233894] = {name = "窒息之暗", description = "用窒息黑暗笼罩一名随机玩家，每1秒造成1734点暗影伤害并使其获得10点折磨，同时使其移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[233983] = {name = "回响之痛", description = "贝拉克用幻影拷问装置瞄准多个玩家，每1秒造成1242点暗影伤害和4点折磨，持续12秒。当此效果移除时，附近的玩家会受到痛楚爆发的攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[234015] = {name = "折磨爆发", description = "折磨能量从贝拉克体内爆发，对所有玩家造成3563点暗影伤害和4点折磨效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[234016] = {name = "强制突袭", description = "锁定一个目标，不顾其他敌人对目标发动攻击。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[234042] = {name = "英雄鼓舞", description = "将涌动的力量注入身体中，使所有属性提高15%，并使近战攻击和施法的急速提高25%，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234046] = {name = "旋风斩", description = "施法者高速旋转，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[234059] = {name = "释放混沌", description = "目标每0.5秒会标记当前的位置。1.5秒后，被标记的位置会发生爆炸，对5码内的所有玩家造成8247点混乱伤害。\n\n 此外，目标还会喷发出混沌烈焰，使其每0.5秒受到907点混乱伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234070] = {name = "奥丁的盟友", description = "提高一位盟友5%的近战、远程和施法速度，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[234107] = {name = "混沌能量", description = "施法者释放出混乱的能量，对所有敌人造成13084点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[234129] = {name = "溅射顺劈", description = "疯狂挥舞，对施法者前方锥形范围内的所有敌人造成2382点冰霜伤害，并对其施放 浸透 。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[234133] = {name = "邪能蚀刻", description = "雕刻邪能符文。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[234161] = {name = "软泥爆发", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234179] = {name = "烧灼", description = "热浪从堕落的化身上涌出，每2秒对所有玩家造成1924点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234224] = {name = "过载能量", description = "使一个军团能量源过载，切断它与虚空的连接并使其瘫痪。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[234225] = {name = "灵魂收割", description = "正在吞噬灵魂。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[234231] = {name = "浸没", description = "向3名敌人发射多颗水球，使他们被水泡包裹浸没，持续6秒。目标在被浸没期间每2秒会受到917点冰霜伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234254] = {name = "奥术震爆", description = "在一只夜翼恐蝠上施放一道能量爆发，造成奥术伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[234268] = {name = "狂喜", description = "一件军团的玩具。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234290] = {name = "骨肉化尘", description = "将目标的血肉变为尘土，每3秒造成一次自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[234303] = {name = "能量震颤", description = "持续震颤目标并造成自然伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[234310] = {name = "末日之雨", description = "在一个位置召唤一颗巨大的陨石，在7秒后发生撞击，立即对击中的玩家造成5545点物理伤害，并在之后每2秒造成1498点火焰伤害，持续1分钟。此效果可叠加。\n\n 如果没有玩家被坠落的陨石击中，则会引发末日冲击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234318] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[234319] = {name = "圣光闪现", description = "施法快速但消耗很高的法术，为一个友方目标恢复大量生命。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[234378] = {name = "贪婪凝视", description = "锁定一个目标，不顾其他敌人对目标发动攻击。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[234385] = {name = "痨病撕咬", description = "用暗影之牙撕咬敌人，造成28点暗影伤害，并在接下来的10秒内每2秒额外造成8点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[234397] = {name = "恶魔之怒", description = "释放激励战吼，使急速提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[234401] = {name = "心灵撕裂", description = "撕扯目标的心灵，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[234406] = {name = "折磨", description = "折磨敌人的灵魂，每1秒造成17点暗影伤害，持续8秒。", mechanic = nil, range = "60码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[234408] = {name = "神圣裂隙", description = "用大范围冲击造成神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "5​秒", cooldown = "4​秒", dispel_type = nil},
[234409] = {name = "暗色炸弹", description = "在目标周围形成一股黑暗漩涡。在效果消失时，目标发生爆炸，对附近所有的盟友造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234419] = {name = "侍从", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234421] = {name = "凋零光环", description = "靠近此单位会周期性降低你的最大耐力值。此效果能够叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234423] = {name = "吸取生命", description = "每秒吸取目标的生命。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[234425] = {name = "好奇凝视", description = "施法者检视附近所有敌人的思维，在5秒后对其释放心灵爆裂。面朝施法者可以抵消该效果。", mechanic = nil, range = "150码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[234437] = {name = "抽取邪能", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[234438] = {name = "Kill Credit: Squires Training Progress - 10", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234452] = {name = "暗影弹幕", description = "向半径50码内的所有敌人投掷一支暗影箭，造成1100点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[234461] = {name = "灵能之爪", description = "受到的奥术伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234473] = {name = "地震打击", description = "反复猛击地面，每1.2秒造成56点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[234476] = {name = "邪能回响", description = "牺牲施法者6%的生命，对敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234489] = {name = "霰弹怒吼", description = "奥索发出怒吼，令福斯特可以从他的腹中向外射击。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[234497] = {name = "邪火箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[234573] = {name = "收集热量", description = "牺牲施法者6%的生命，对敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[234585] = {name = "软泥突袭", description = "软泥将敌人吸入身体中，每5.2秒造成0点自然伤害，持续4秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234631] = {name = "猛击", description = "向施法者前方发出一股冲击波，对敌人造成伤害。", mechanic = nil, range = "45码 ", cast_time = "1.4​秒", cooldown = "3​秒", dispel_type = nil},
[234660] = {name = "恐惧光束", description = "发射一道邪能射线，对施法者前方矩形范围内的所有敌人造成168点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[234669] = {name = "恐怖撕咬", description = "用剧毒之牙撕咬目标，造成14点自然伤害并使目标中毒，每5.2秒造成8点额外自然伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "毒药"},
[234676] = {name = "扭曲的映像", description = "当目标受到伤害时，扭曲的映像会为攻击者治疗5%的生命值。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[234680] = {name = "虚空箭", description = "对当前目标造成暗影伤害并使其移动速度降低50%，持续10秒。", mechanic = nil, range = "20—60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[234707] = {name = "不稳定的爆炸", description = "疯狂爆炸，每2秒对附近的目标造成56点伤害并使其恐惧，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234717] = {name = "降落伞", description = "便携式的降落伞，在施法者开始降落时自动打开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[234728] = {name = "奥能毁灭", description = "引导完成后，对所有敌人造成89568616点奥术伤害，并将其击退。", mechanic = nil, range = "1000码 ", cast_time = "40​秒", cooldown = nil, dispel_type = nil},
[234744] = {name = "传送门：深红林地", description = "制造一个传送门，将使用传送门的队伍成员传送到深红林地。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[234806] = {name = "邪能能量吸取", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[234811] = {name = "折磨之眼", description = "召唤三只折磨之眼，对附近的敌人施放 折磨 。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[234817] = {name = "黑暗孤寂", description = "向随机敌人投掷黑暗能量，对附近的所有敌人造成182点暗影伤害，并对目标附加一个减益效果，每1秒额外造成185点暗影伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[234825] = {name = "灰烬之雨", description = "灰烬之雨 魔法\n受到的伤害降低75%。\n急速提高。\n每2秒对半径10码内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[234826] = {name = "灰烬之雨", description = "对半径10码内的所有敌人造成火焰伤害并降低他们的火焰抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[234874] = {name = "死灵虹吸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[234891] = {name = "造物者之怒", description = "反复对团队释放能量波，造成458点神圣伤害。每波能量波造成的伤害都会更高。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235009] = {name = "邪能束缚", description = "用邪能魔法束缚目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235028] = {name = "泰坦之壁", description = "邪能泰坦创造一个神圣能量形成的护盾，吸收1029578点伤害并在护盾存在时防止打断。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235041] = {name = "剧痛鞭笞", description = "鞭笞目标，造成150点暗影伤害。\n\n（点击右键以启用或禁用该技能）", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235043] = {name = "狼群战术", description = "狼群战术\n急速提高15%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[235048] = {name = "黑暗之波", description = "向前方沿直线发射一股黑暗能量，对所有命中的敌人每0.5秒造成56点暗影伤害，持续2.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[235076] = {name = "飞船炮轰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235089] = {name = "仪式", description = "莱斯特吟唱一系列咒语，为他的恶魔主人效力。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[235117] = {name = "动荡的灵魂", description = "每2秒造成4581点火焰伤害。在8秒后爆炸，对所有盟友造成20158点火焰伤害。目标和5码内的盟友还会被击退。\n\n 接触到与你灌注的能量相反的战锤、回响或碎片时，或接近带有相反的能量灌注的玩家时会触发动荡的灵魂。群体动荡会直接造成动荡的灵魂效果。", mechanic = nil, range = "120码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235120] = {name = "爆发恐惧烈焰", description = "对所有玩家造成1833点火焰伤害，并使爆发的映像获得一层爆发效果。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[235124] = {name = "传送门：达拉然之塔", description = "制造一个传送门，将使用传送门的队伍成员传送到达拉然城。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[235140] = {name = "阿加莎的复仇", description = "召唤小鬼让阿加莎变得更加强大，使她和小鬼的伤害提高3%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235202] = {name = "弗肖生长", description = "体型增大，总生命值提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235213] = {name = "光明灌注", description = "向目标灌注神圣能量，每3秒造成3299点神圣伤害。5秒后，移动到受邪能灌注影响的目标3码内将会触发动荡的灵魂。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235222] = {name = "鲜血虹吸", description = "每3秒对受到影响的玩家造成当前生命值0%的伤害，并使所有敌人获得等量的治疗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235230] = {name = "邪能狂风", description = "每2秒对附近的敌方造成8906点火焰伤害和4点折磨效果，并对所有敌人造成1781点火焰伤害。\n\n 在邪能飓风期间攻击贝拉克会使攻击者获得折磨效果。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[235240] = {name = "邪能灌注", description = "向目标灌注邪能能量，每3秒造成3299点火焰伤害。5秒后，移动到受光明灌注影响的目标3码内将会触发动荡的灵魂。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235242] = {name = "暗影猛刺", description = "对目标造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[235252] = {name = "暗影箭", description = "向目标发射一支暗影箭，对其造成4点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[235254] = {name = "火矢", description = "对目标造成1点火焰伤害。每次成功施放都会使施法者造成的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[235267] = {name = "群体动荡", description = "立即在最多3名敌人身上触发动荡的灵魂。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235271] = {name = "灌注", description = "将邪能灌注或光明灌注输入至玩家体内。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[235305] = {name = "军团囚犯", description = "军团囚禁的众多灵魂残存的希望，能够清除痛苦的正能量，在被折磨的幽魂受伤时可能出现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235306] = {name = "锯齿骨翼", description = "为友方目标绑上锯齿之骨，持续30分钟。当受到近战攻击时，锯齿之骨有几率造成物理伤害。\n\n 坠落伤害加倍。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[235308] = {name = "炼狱", description = "莱斯特让卡兰姆进入炼狱状态，使他昏迷并每4秒为其恢复一次生命值。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[235310] = {name = "大声呼救", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235311] = {name = "白骨护甲", description = "白骨护甲环绕着施法者，可在1分钟内吸收最多22点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[235317] = {name = "解散", description = "莱斯特让卡兰姆进入炼狱状态，使他昏迷并每4秒为其恢复一次生命值。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[235426] = {name = "升龙", description = "卡兰姆将剑旋转掷向空中，对10码内的所有敌人造成44784187点火焰伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235437] = {name = "赦免之罪", description = "对15码内的所有敌人造成神圣伤害，并使其昏迷3秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235458] = {name = "邪能弹幕", description = "使邪能火炮过载并快速发射多次。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[235518] = {name = "光明喷发", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235528] = {name = "泰坦强化", description = "强化一名土灵地穴守卫，使其生命值提高100%，并使他们的近战攻击能够造成额外的自然伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[235565] = {name = "驯服暗鬃", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[235572] = {name = "割裂现实", description = "堕落的化身释放出强烈的邪能能量冲击，对所有玩家造成45814点火焰伤害，并粉碎其脚下的地面。离堕落的化身越远的玩家受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "7.5​秒", cooldown = nil, dispel_type = nil},
[235578] = {name = "异世之握", description = "异世之手碾碎所有敌人的灵魂，造成59712492点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[235581] = {name = "重型撞击", description = "重重地猛击地面，对附近所有敌人造成冰霜伤害，将他们打飞至空中。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[235583] = {name = "猛击", description = "猛击对手，在15码锥形范围内造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[235585] = {name = "迎头冲撞", description = "施法者向前猛冲，用头撞击目标，造成6050%的武器伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[235597] = {name = "毁灭", description = "化身摧毁平台，令玩家坠入萨格拉斯之墓的深处！", mechanic = nil, range = "50000码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[235614] = {name = "重型护甲", description = "受到的物理伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235617] = {name = "暴怒", description = "激怒自身，在2秒内连续释放5次残忍的攻击，总计造成[([24% of Attack Power])% + ([205.116% of Attack Power])% + ([119.652% of Attack Power])% + ([273.491% of Attack Power])% + ([153.838% of Attack Power])%]点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[235638] = {name = "治疗之触", description = "召唤自然之力治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[235639] = {name = "邪能屏障", description = "施法者免疫所有伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235652] = {name = "烈性毒药", description = "士兵中毒，需要武僧玩家驱散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235661] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6秒内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[235669] = {name = "爆炸兔子！", description = "从帽子中召唤出一只兔子，接触时当然会发生爆炸。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[235688] = {name = "选择一张卡牌！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[235692] = {name = "震荡波", description = "向战士的前方发出一道冲击波，对面前锥形区域10码内的所有敌人造成伤害并使其昏迷，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "40​秒", dispel_type = nil},
[235693] = {name = "冲锋", description = "向一名敌人冲锋，造成物理伤害并使其昏迷1秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[235709] = {name = "充能卡牌", description = "向你的敌人投掷一张卡牌。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[235726] = {name = "邪能火球", description = "造成火焰伤害，并在之后每2秒造成额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[235740] = {name = "Jump Charge Dest Ground", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235745] = {name = "震击闪电", description = "发射一颗闪电球，对附近所有的敌人造成自然伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[235751] = {name = "丛林猛击", description = "阿格洛诺克斯用他那树皮覆盖的强大拳头发动猛击，对当前目标造成7682点物理伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[235763] = {name = "召唤指挥中心", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[235784] = {name = "攫取邪能", description = "邪能尖刺紧紧抓住目标，持续20秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[235814] = {name = "暮光图腾", description = "召唤暮光图腾，创造一道暮光杀戮漩涡。被卷入漩涡的敌人会每秒受到6点暗影伤害，并被减速50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235823] = {name = "利刃之舞", description = "向附近的玩家发射一道利刃弹幕，造成1454670点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235825] = {name = "心灵尖刺", description = "造成1879635点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[235829] = {name = "光束凝视", description = "被凝视的敌人受到1点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235833] = {name = "奥术突袭", description = "造成13445996点奥术伤害，使施法者造成的伤害提高40%，持续4.5秒。\n\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[235837] = {name = "死眼射击", description = "向目标射出一支箭，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[235841] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235843] = {name = "嗜血", description = "立刻攻击目标，对其造成120%普通武器伤害。另外，每次近战攻击命中后都可令你恢复相当于生命值上限1%的生命值。效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[235844] = {name = "旋风斩", description = "对0码内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[235845] = {name = "暗影打击", description = "瞬发攻击，对一个敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235855] = {name = "邪能碎片流星", description = "从天空中引导邪能流星风暴。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[235856] = {name = "暮光涌动", description = "向敌人投掷一道奔涌的暗影闪电，造成11点暗影伤害，然后跳转至附近额外的一名敌人身上。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235857] = {name = "投掷", description = "施法者向目标投掷一根长矛，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235866] = {name = "溺水", description = "滞留在气泡中会导致玩家慢慢溺水。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235877] = {name = "圣光冲击", description = "施法者用光束冲击敌人，造成14点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[235891] = {name = "破碎意志", description = "破碎意志\n受到一名恐惧魔王控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235901] = {name = "邪能蚀刻", description = "将邪能符文刻在目标身上，每2秒造成一次火焰伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[235906] = {name = "邪能箭", description = "对当前目标造成14点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "600​毫秒", cooldown = "1​秒", dispel_type = nil},
[235907] = {name = "坍缩裂隙", description = "回响会制造一个 坍缩裂隙 ，持续1.5分钟。站在 坍缩裂隙 范围内的玩家会每1秒受到2932点暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235908] = {name = "恶魔激励", description = "将恶魔的愤怒灌注到附近盟友的体内，使他们造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235909] = {name = "恶魔激励", description = "将恶魔的愤怒灌注到附近盟友的体内，使他们造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235913] = {name = "鱼叉猛刺", description = "向敌人投掷一柄鱼叉，使其定身在原地，持续3秒，并将你自己拉向敌人所在的位置。", mechanic = nil, range = "5—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235914] = {name = "奥术陷阱", description = "掷出3个奥术陷阱，当敌人靠近时爆炸，对4码内的所有人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[235915] = {name = "逃脱", description = "从当前目标跳开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[235916] = {name = "圆弧斩", description = "魔法能量强化施法者的武器，造成奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[235919] = {name = "邪能冲锋", description = "向一名敌人冲锋并释放一股邪能，对附近的所有敌人造成24点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[235922] = {name = "奥术陷阱", description = "放置一个奥术陷阱，当敌人靠近时爆炸，对8码内的所有人造成奥术伤害。陷阱持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235924] = {name = "苦痛之矛", description = "将一名玩家标记为 苦痛之矛 的目标。在6秒后， 苦痛之矛 对5码内的所有玩家造成5571点暗影伤害，并将他们的灵魂震出身体。被击中的玩家受到15482点治疗吸收效果，导致其无法使用灵魂之泉。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235926] = {name = "疯狂打击", description = "释放一系列狂野的攻击，对施法者前方锥形范围内的所有敌人每1秒造成一次物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[235927] = {name = "裂地猛击", description = "猛击地面，制造向前扩散的崩裂。触碰到崩裂的玩家会受到4930点物理伤害并被击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235935] = {name = "碾压", description = "猛击施法者周围的地面，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[235942] = {name = "吞噬腐蚀", description = "烂口开始吞噬附近尸体上的腐烂血肉，在进食的同时为自己恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235946] = {name = "破碎意志", description = "破碎意志\n受到一名恐惧魔王控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235947] = {name = "盾牌猛击", description = "用盾牌猛击一个敌人，造成物理伤害并将其击退。", mechanic = nil, range = "8码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[235948] = {name = "召唤恶徒", description = "召唤一群小鬼来帮助施法者。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[235950] = {name = "魔能之箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[235951] = {name = "混乱之箭", description = "向一名敌人释放恶魔能量冲击，对其造成混乱伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[235952] = {name = "骨笼", description = "用骨牢困住目标，使其昏迷，定身，每秒造成一次暗影伤害，持续20秒。", mechanic = "定身", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[235968] = {name = "攫取之暗", description = "暗影在一个目标附近喷发，造成3390点暗影伤害，并在5码内的玩家之间弹射3次，每次弹射会造成更高的伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[235969] = {name = "破碎尖叫", description = "对一个玩家施放破碎尖叫，每1.5秒造成1488点暗影伤害，持续5秒。每次命中都会降低目标5%的移动速度，持续12秒。\n\n 此效果可以叠加。在达到5层时，它会爆炸并造成2029点暗影伤害，同时移除半径8码内所有目标身上的 骨牢护甲 。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[235974] = {name = "爆发", description = "造成的伤害提高60%。此效果能够叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235980] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[235984] = {name = "法力尖刺", description = "被法力尖刺选中，躲到盟友身后！！", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[236003] = {name = "恐惧面容", description = "释放恐惧面容，使所有附近的敌人攻击她。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[236061] = {name = "精华碎片", description = "造物碎片和湮灭碎片从施法者身上向外喷出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236072] = {name = "哀嚎之魂", description = "每2秒释放一群哀嚎之魂，持续1分钟，对灵魂世界中的所有玩家造成2934点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[236076] = {name = "枯萎灵魂", description = "侵蚀敌人的灵魂，造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[236115] = {name = "灵体传送", description = "将施法者传送到一个附近位置。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[236131] = {name = "枯萎", description = "使一个玩家的灵魂枯萎，每3秒造成1692点暗影伤害，持续1分钟。受到 哀嚎之魂 的伤害提高100%。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236142] = {name = "白骨碎片", description = "白骨碎片飞向一个目标，造成100%武器伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236146] = {name = "缝合怪的钩子", description = "对目标造成150点物理伤害，并将其拉到施法者身边。", mechanic = "抓住", range = "8—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236152] = {name = "腐蚀光环", description = "对光环内的玩家造成越来越高的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236158] = {name = "灵魂爆发", description = "在死亡时爆炸，对半径5码内的所有玩家造成7331点暗影伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236163] = {name = "瘟疫区域", description = "施法者引爆储存的所有能量，对周围6码范围内的所有玩家造成31点暗影伤害，并在施法者脚下制造出一片瘟疫区域，对站在其范围内任意玩家造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[236164] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[236165] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[236223] = {name = "烈焰掠夺者", description = "造成6点火焰伤害并使敌人昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236228] = {name = "转化灵魂", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[236233] = {name = "暗影冲击", description = "孟菲斯托斯之影出现在伊利丹周围，并试图打断他施放驱逐暗影。击中敌人的暗影冲击会对其造成2149点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236305] = {name = "灵体射击", description = "亚萨·袭月上尉用灵体射击瞄准她的目标，在4秒后对目标造成128279点暗影伤害。\n\n 玩家可以移动到她和她的目标之间，干扰她的瞄准，并让伤害在目标和所有进行阻挡的玩家之间平摊。\n\n 如果灵体射击击中少于6名玩家，它会发生爆炸，对所有敌人造成12425点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[236321] = {name = "战旗", description = "你在脚下掷下一面战旗，鼓舞盟友士气。\n\n 战旗周围30码内所有盟友的移动速度提高30%，受到的所有群体控制效果的持续时间缩短50%。持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236323] = {name = "新手气球驾驶员的预备工具包", description = "正在坠落。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236351] = {name = "束缚精华", description = "死亡时，施法者失去束缚精华，并将精华转移到对立的世界。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236355] = {name = "克索诺斯之焰", description = "召唤克索诺斯之焰，使邪能火雨从天而降。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236359] = {name = "邪能软泥怪", description = "向附近的敌人喷出超高温的邪能软泥，造成火焰伤害并使其移动速度降低25%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[236361] = {name = "灵魂锁链", description = "灵魂锁链飞向一名玩家，造成4820点暗影伤害，并使移动速度降低25%，持续30秒。锁链会阻止玩家使用灵魂之泉。", mechanic = "被诱捕", range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[236378] = {name = "暗影映像：哀嚎", description = "在7秒后为玩家制造一个哀嚎的映像。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[236384] = {name = "暴怒", description = "进入狂暴状态，伤害提高s1%。此效果能够叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236387] = {name = "巨人横扫", description = "猛砍目标的护甲，造成物理伤害，并使你对其造成的伤害提高100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[236388] = {name = "盾牌猛击", description = "用盾牌猛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236426] = {name = "Odyn Bombing Run Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236427] = {name = "Odyn Sabotage Ship Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236428] = {name = "Odyn Weaken Ship Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236442] = {name = "暮光扫射", description = "暗影箭雨从空中落下，每1.5秒造成2972点暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[236449] = {name = "灵魂束缚", description = "将两名玩家的灵魂束缚在一起。每个目标每2秒对10码内的所有玩家造成3940点暗影伤害，直到他们各自移动到对方领域里距离被束缚另一方的5码内。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[236451] = {name = "Lord Commander Alexius Spawn Taunt Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236494] = {name = "风蚀", description = "造成2455点物理伤害，并使目标受到风蚀的伤害提高150%，持续29秒。\n\n 此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[236513] = {name = "骨牢护甲", description = "剩余50%生命值时，白骨环绕施法者，使受到的伤害降低95%，持续3分钟。\n\n 被 破碎尖叫 击中会移除该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236514] = {name = "石缚术", description = "这名士兵被蜥蜴之石所覆盖。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236518] = {name = "月灼", description = "用月光能量燃烧敌人，每2秒造成3716点奥术伤害，持续1分钟。触发 星界净化 时会移除月灼。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236524] = {name = "毒性孢子", description = "空中花园的植物喷发出多彩而致命的云雾，每2秒造成63点自然伤害。此效果能够叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236527] = {name = "狂暴的鞭笞者", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236529] = {name = "暮光战刃", description = "向目标投掷战刃，对每个击中的目标造成9301点暗影伤害，直到战刃返回施法者手里。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[236542] = {name = "分裂末日", description = "标记绝望的聚合体周围的区域，对半径15码区域内的所有玩家造成66907点暗影伤害，由处在物质世界的所有玩家平摊。\n\n 对灵魂世界的所有玩家额外造成61849点暗影伤害。距离越远的玩家受到的伤害越少。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = "2​秒", dispel_type = nil},
[236543] = {name = "邪魂顺劈", description = "对施法者前方20码锥形范围内的敌人造成7158点火焰伤害，并吸收50%的阿格拉玛之盾效果。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[236544] = {name = "末日分裂", description = "标记绝望的聚合体周围的区域，对半径15码内的所有玩家造成总计66907点暗影伤害，这些伤害将由困在灵魂世界的所有目标平分。\n\n 对所有实体世界的玩家额外造成61849点暗影伤害。距离越远的玩家受到的伤害越少。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = "2​秒", dispel_type = nil},
[236547] = {name = "月光战刃", description = "投掷战刃在最多三个目标之间弹射，总计造成(30924 * 1.75)点物理伤害。对命中的第一个目标附加 无形 效果，使其受到的所有治疗和吸收效果降低75%，持续30秒。触发 星界净化 时会移除 无形 。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[236548] = {name = "折磨", description = "每隔一段时间，绝望的聚合体造成的伤害会提高10%。此效果可叠加。\n\n 此外，如果分裂末日或末日分裂没能在任何世界命中玩家，绝望的聚合体就会获得5层 折磨 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236550] = {name = "无形", description = "使所有治疗和吸收效果降低75%，持续30秒。触发 星界净化 将解除无形。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236572] = {name = "生灵俱灭", description = "造成物理伤害，并且每层使目标从施法者处受到的物理伤害提高110%。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[236582] = {name = "酸液喷涌", description = "朝目标喷吐酸液，对一个区域造成自然伤害并强化施法者，使其造成的伤害和急速提高，持续3秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[236588] = {name = "火焰吐息", description = "对锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[236596] = {name = "急速射击", description = "亚萨·袭月上尉集中射击一个目标，每0.5秒造成2474点暗影伤害，持续5秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236616] = {name = "虚空引导", description = "正在引导虚空能量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236627] = {name = "繁花之怒", description = "狂暴的鞭笞者在靠近目标后会引爆，对半径5码内的所有敌人造成7282点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[236639] = {name = "多汁的鞭笞者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236657] = {name = "奥术冲击", description = nil, mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[236658] = {name = "灵魂缠绕", description = "使用混乱能量腐蚀并控制目标。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[236659] = {name = "奴役恶魔", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236661] = {name = "恶魔化", description = "用恶魔伪装折磨当前目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236666] = {name = "冻结", description = "被冻结在时间中，无法反击！\n 免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236678] = {name = "寂灭", description = "当没有玩家在当前世界时，对所有玩家造成2844点暗影伤害。这会使施法者造成的暗影伤害提高25%，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236684] = {name = "邪能灌注", description = "堕落的化身站在熔岩中时，每过2.5秒烧灼的伤害会永久提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236686] = {name = "裸露之骨", description = "用骸骨碎片攻击半径15码内的所有目标，在15秒内造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[236688] = {name = "相位变换", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236694] = {name = "召唤月爪", description = "亚萨·袭月上尉召唤月爪帮助战斗。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[236697] = {name = "致命尖叫", description = "生命值过低时，月爪开始发出尖啸，对附近的所有敌人造成2932点暗影伤害。技能每施放一次，伤害就提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236710] = {name = "暗影映像：爆发", description = "8秒之后制造一个爆发的映像。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236712] = {name = "月光信标", description = "用月光能量标记一名敌人，每1秒造成3464点伤害，持续6秒。当 月光信标 结束时，一个 月光弹幕 将每1秒轰炸目标位置，持续4秒。每个 月光弹幕 每1.5秒造成3464点奥术伤害，并在轰炸范围内施加沉默效果。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236717] = {name = "月光弹幕", description = "用月光能量标记一名敌人，每1秒造成3464点伤害，持续6秒。当 月光信标 结束时，一个 月光弹幕 将每1秒轰炸目标位置，持续4秒。每个 月光弹幕 每1.5秒造成3464点奥术伤害，并在轰炸范围内施加沉默效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236720] = {name = "狂乱攻击", description = "被锁定。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236729] = {name = "正在审查", description = "正在审查\n能够看穿伪装和变形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236737] = {name = "邪能打击", description = "制造出一条充满邪能的直线区域，每5.2秒对站在区域中的玩家造成1614点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[236740] = {name = "暗影之牙", description = "扑向一名敌人，对当前目标造成815点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[236761] = {name = "脓疹瘟疫", description = "目标身上出现水泡，造成越来越高的自然伤害，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "疾病"},
[236810] = {name = "疫病撕咬", description = "一次附带瘟疫的灼烧撕咬，持续造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[236811] = {name = "腐烂的套索", description = "烂口向目标投掷一个套锁，将其捆住并持续造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236815] = {name = "暗影箭雨", description = "召唤暗影魔法弹雨，对50码范围内的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[236816] = {name = "吸取生命", description = "在6秒内吸取一名敌人的生命值，并将其转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = "魔法"},
[236846] = {name = "抚慰之光", description = "散发一道圣光，为附近的盟友治疗。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[236875] = {name = "克伦克", description = "对克伦克前方以及站在他附近的所有玩家造成大量自然伤害。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[236954] = {name = "邪恶利齿", description = "流毒獠牙给当前目标注入毒液，每1秒造成107点自然伤害。此效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[236966] = {name = "炽烈死亡", description = "一个剧毒之池已经形成，每1秒造成656点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[236973] = {name = "野蛮挥砍", description = "向施法者前方施放一道冲击波，对敌人造成伤害和击退效果。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[236975] = {name = "锯齿顺劈", description = "切割施法者前方的敌人，造成3364点物理伤害，以及每2秒659点的额外物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[236982] = {name = "远古愈合", description = "为施法者恢复20%生命值。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[236984] = {name = "火焰风暴", description = "引导一道凶猛的火焰风暴，向周围倾泻火焰。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[236992] = {name = "虚空打击", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[236993] = {name = "虚空脚步", description = "向一名敌人冲锋，造成暗影伤害并使其昏迷，持续1秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[236994] = {name = "虚空脚步", description = "向一名敌人冲锋，造成暗影伤害并使其昏迷，持续1秒。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237068] = {name = "雷霆冲击", description = "震击附近的一群敌人，使他们造成的伤害降低50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[237127] = {name = "散射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237149] = {name = "共鸣", description = "向目标地点召唤一个奥术共鸣体，持续21秒。它将在触碰时引爆并造成大量奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[237172] = {name = "蝙蝠狂乱", description = "激怒附近的所有蝙蝠。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237178] = {name = "煽动恐慌", description = "正在缓慢地死于邪能腐蚀……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[237183] = {name = "闪烁", description = "释放脉冲，造成少量伤害。死亡时爆炸，造成毁灭性伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[237188] = {name = "燃魂", description = "点燃一名目标的灵魂。9秒后，目标将爆炸，按受害者当前的生命值对所有盟友造成不断提高的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237236] = {name = "死亡凝视", description = "死亡凝视\n无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237242] = {name = "收获的水晶", description = "收获的水晶\n携带着魔网能量水晶。将它带到一个奥术屏障处会对你在这片区域的势力有所帮助。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237276] = {name = "粉碎之击", description = "用巨型战槌猛击地面，对所有敌人造成1605点物理伤害，并对15码内的所有敌人造成17491点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[237307] = {name = "邪能狂乱", description = "提升你对军团的虔诚，施法速度提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[237308] = {name = "邪能新星", description = "施放邪能新星，对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[237326] = {name = "暴风雪", description = "目标区域骤然落下寒冰碎片，在8秒内造成[([16.2% of Spell Power]) * 8]点冰霜伤害，并使敌人的移动速度降低50%，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[237331] = {name = "一桶风暴蜜酒", description = "一桶风暴蜜酒\n脚踩风暴蜜酒的酒桶。\n里面充满巨大的压力，不要放置在过热和潮湿的地点，也不要发生撞击。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237332] = {name = "啸风", description = "发出尖锐的嘶叫，对附近所有的敌人造成28点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[237346] = {name = "撕裂", description = "撕裂目标，每2秒造成11点物理伤害，持续10秒。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[237347] = {name = "跳至当前目标", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237352] = {name = "防空冲击", description = "聚焦魔法能量，并用来冲击空中的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237391] = {name = "诱惑香氛", description = "诱人的香气魅惑目标，持续8秒，并使急速提高50%，持续8秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[237392] = {name = "Cosmetic Ley-Powered Crystal Channel", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[237394] = {name = "消失", description = "消失并随机出现在一名敌人身后。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237396] = {name = "原始能量", description = "原始能量\n奥术元素正在这个圆盘碎片的边缘发怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237397] = {name = "原始能量", description = "原始能量\n火焰元素正在这个圆盘碎片的边缘发怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237398] = {name = "原始能量", description = "原始能量\n冰霜元素正在这个圆盘碎片的边缘发怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237400] = {name = "王者祝福", description = "王者祝福\n属性提高10%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237401] = {name = "引爆", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237551] = {name = "挖掘虚空", description = "遁入虚空。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[237558] = {name = "邪能恢复", description = "为附近的所有盟友恢复65%最大生命值。", mechanic = nil, range = "7码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[237565] = {name = "灼烧之雨", description = "施法者身上爆发出火焰，每1秒对随机目标造成2331点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[237573] = {name = "炽燃之速", description = "召唤一片邪能能量区域，使区域内所有单位的急速提高50%。\n\n 区域内的敌人每1秒会受到480点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[237577] = {name = "炽燃之速", description = "召唤一片邪能能量区域，使区域内所有单位的急速提高50%。\n\n 区域内的敌人每1秒会受到480点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237578] = {name = "邪能箭", description = "对当前目标造成976点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[237582] = {name = "邪能之触", description = "该单位附近的空气冰冷而腐臭。好像有点不对劲……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237584] = {name = "暗影镣铐", description = "施法者在目标周围召唤暗影锁链，使其无法移动，并且每2秒造成一次暗影伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[237585] = {name = "意志破坏者", description = "灌注着邪能的一拳，造成火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "800​毫秒", cooldown = "2​秒", dispel_type = nil},
[237590] = {name = "暗影映像：绝望", description = "在8秒后制造一个绝望的映像。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[237595] = {name = "空气元素引导", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[237596] = {name = "灼热撕裂", description = "对施法者前方10码锥形范围内的所有敌人造成7374点火焰伤害，并在此区域留下火坑，每1秒造成299点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.9​秒", cooldown = "6​秒", dispel_type = nil},
[237599] = {name = "毁灭横扫", description = "一次毁灭性的打击，对施法者前方7码锥形范围内的所有目标造成2484点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[237616] = {name = "锁链", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[237630] = {name = "暗影射击", description = "发射一枚箭矢造成2969点暗影伤害。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237632] = {name = "明月打击", description = "召唤月光能量，造成2969点奥术伤害。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237657] = {name = "变形术", description = "变形术\n变形成一只随机生物，无法攻击。伤害会取消这个效果。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[237667] = {name = "Fel Fire Ejector 3-Piece Cosmetic", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237669] = {name = "附骨", description = "强行复活一具尸体。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[237671] = {name = "邪火喷射", description = "向前方喷吐一团邪能火焰，造成112点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[237688] = {name = "飞扑", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237689] = {name = "激怒", description = "攻击速度提高50%，伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[237692] = {name = "邪能引导", description = "正在引导虚空能量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[237713] = {name = "召唤", description = nil, mechanic = nil, range = "3码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[237716] = {name = "邪能小鬼爆炸", description = "施法者爆发出邪能能量，对附近所有的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237720] = {name = "易爆", description = "充满着易爆能量。靠得太近有可能使这只小鬼爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237725] = {name = "绝望", description = "施法结束时，或者当绝望的映像的生命值完全恢复时，对所有玩家造成18326点暗影伤害，并制造出一片灵魂痛楚。治疗绝望的映像可以缩小灵魂痛楚的面积，并降低对玩家造成的伤害。", mechanic = nil, range = "50000码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[237726] = {name = "轻蔑凝视", description = "轻蔑的萨什比特将他的视线锁定在一个目标身上。\n\n 轻蔑凝视结束后，萨什比特会向受到影响玩家的方向发动一次轻蔑冲锋。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[237750] = {name = "Farondis Assist Blue Drakes Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237756] = {name = "Xeritas Stage 4 Orders Felweaver Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237757] = {name = "Xeritas Stage 5 Taunts Party Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237761] = {name = "黑暗之翼", description = "召唤一排邪能瓦格里，冲过战场。路线上的玩家将会受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237762] = {name = "猛扑打击", description = "对一名敌人造成物理伤害，并使其昏迷1秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237846] = {name = "邪能腐蚀", description = "正在缓慢地死于邪能腐蚀……", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237847] = {name = "邪能腐蚀", description = "完全被腐化！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237849] = {name = "前进", description = "击退目标，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[237857] = {name = "剑刃风暴", description = "施法者原地旋转，将所有玩家缓慢拉向其身边。接触漩涡中心的玩家将会受到物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[237865] = {name = "邪火箭", description = "向一名敌人投掷一道邪火箭矢，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[237870] = {name = "掷斧", description = "施法者将斧头抛出，对路径上的所有玩家造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[237890] = {name = "暗影箭", description = "施法者向目标射出一道暗影能量箭矢，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[237945] = {name = "邪父之血", description = "邪能之力在希格林体内涌动，每秒对所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[237947] = {name = "狂战士之怒", description = "邪能之力在族长的血管中涌动，提高其造成的伤害和攻击速度。激怒期间，维尔布兰德族长的移动速度降低40%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[237949] = {name = "先祖知识", description = "邪能之力在符文先知法尔加的血管中涌动，为他阻挡19509831点伤害、施法打断效果和所有群体控制效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[237950] = {name = "地震术", description = "施法者使山岭发生震动，几枚钟乳石从天花板落向地面。每枚石笋会对5码内的所有玩家造成92点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[237957] = {name = "邪能庇护", description = "召唤一道邪能魔力屏障，吸收受到的所有伤害的95%，最多可吸收280点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[237974] = {name = "钢蹄先祖", description = "召唤数名钢蹄先祖加入战斗，他们会排成方阵向前移动。触碰到这些士兵会受到物理伤害并被击退。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[238005] = {name = "灾变新星", description = "发动大规模的邪能爆炸，对附近所有敌人造成112点火焰伤害并将其击退。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[238038] = {name = "盾牌投掷", description = "向正前方投掷盾牌，猛击直线上或是冲击地点8码内的敌人并造成神圣伤害，并使目标昏迷直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[238245] = {name = "防御姿态", description = "进入防御姿态，使受到的伤害降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[238247] = {name = "易伤", description = "投掷盾牌之后变得易伤，受到的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[238315] = {name = "暗影清扫", description = "对施法者近战范围内的敌人造成4267点暗影伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[238331] = {name = "迅猛突袭", description = "快速穿过一个目标，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[238337] = {name = "治疗", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[238418] = {name = "破碎尖叫", description = "破碎尖叫\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[238429] = {name = "爆裂恐惧烈焰", description = "对目标玩家及12码内的所有其他玩家造成9236点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[238461] = {name = "治疗波", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[238462] = {name = "轻蔑冲锋", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[238471] = {name = "邪能硬化鳞片", description = "蠕虫的鳞片受到了邪能的强化，每层效果使受到的伤害降低10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[238480] = {name = "镣铐书籍", description = "符文从魔法书中涌出，使所有玩家减速。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[238483] = {name = "假造的传记", description = "引人入胜的故事会魅惑一名随机玩家。此效果会在他的生命值低于30%时打破。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[238489] = {name = "邪能冲击", description = "向一个随机敌人发射一次邪能冲击，对冲击半径4码内的所有敌人造成3010点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[238502] = {name = "聚焦恐惧烈焰", description = "对目标玩家方向直线上所有玩家造成43981点火焰伤害，由击中的玩家分摊。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[238520] = {name = "投掷虫语箱子", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[238543] = {name = "恶魔愈合", description = "为附近的所有盟友恢复20%最大生命值。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[238563] = {name = "黑色胆汁", description = "向一名敌人投掷一瓶黑色胆汁，造成暗影伤害并使其急速降低15%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[238567] = {name = "Bat Handler - Chain Wild Felwing", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[238583] = {name = "吞噬魔法", description = "吞噬魔法技能，使5码内的所有敌人沉默。", mechanic = "缄默", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[238584] = {name = "意志摧毁", description = "审判官用痛楚破坏一名敌人的心智，立即造成暗影伤害，每1秒还会造成一次额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[238586] = {name = "憎恨猛击", description = "对施法者前方直线上的所有敌人造成物理伤害，并使其昏迷1.5秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[238590] = {name = "尖叫冲击", description = "对施法者前方的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[238591] = {name = "黑暗交易", description = "与一名盟友进行黑暗交易，与目标分享施法者的一部分生命。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[238592] = {name = "暗影箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[238595] = {name = "狂乱", description = "进入狂怒状态，攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[238606] = {name = "奥术爆发", description = "对半径5码内的敌人造成2909339点奥术伤害，使他们的移动速度降低70%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[238617] = {name = "邪能吐息", description = "施法者喷出锥形的邪能烈焰，每秒对60码范围的所有敌人造成13点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[238618] = {name = "邪能横扫", description = "在3秒内每0.5秒对目标造成0点物理伤害。", mechanic = "流血", range = "100码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[238619] = {name = "刺耳尖啸", description = "沉默目标10秒，使其平静，并额外使其迷惑2秒。", mechanic = "缄默", range = "20码 ", cast_time = "2​秒", cooldown = "9​秒", dispel_type = nil},
[238622] = {name = "暴乱", description = "在3秒内发动疯狂的攻击。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[238626] = {name = "蠕虫诅咒", description = "受到上古诅咒，每15秒都会有虫子从你的皮肤里钻出，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[238627] = {name = "裂地猛击", description = "猛击地面，制造向前扩散的崩裂。触碰到崩裂的玩家会受到4930点物理伤害并被击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[238637] = {name = "暴乱", description = "在3秒内发动疯狂的攻击。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[238645] = {name = "魔能震击", description = "用即兴创造的邪能魔法震击一名敌人，造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[238648] = {name = "深渊猛击", description = "用一次强力碾压攻击地面，对施法者前方锥形范围内的所有敌人造成物理伤害和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[238657] = {name = "狂野咆哮", description = "大声咆哮，造成物理伤害并使敌人迷惑3秒，同时附加野性之魂效果。", mechanic = nil, range = "20码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[238658] = {name = "野性之魂", description = "急速提高10%。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[238660] = {name = "狂野横扫", description = "横扫施法者前方的敌人，造成物理伤害并使他们流血，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[238664] = {name = "狂野滋生", description = "在敌人附近生出幼崽。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[238671] = {name = "狂野滋生", description = "在敌人附近生成幼崽。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[238673] = {name = "繁花之怒", description = "鞭笞者会在进入近战范围后爆炸，对附近的所有敌人造成3939点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[238674] = {name = "锁定", description = "锁定一名随机敌人。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[238676] = {name = "狂风", description = "在敌人的位置召唤狂风。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[238677] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并每2秒对其造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[238678] = {name = "压制讥讽", description = "在宝典打开时，所有声音都被神奇地吸入了上古书页中，所有玩家都被沉默5秒。", mechanic = "缄默", range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[238681] = {name = "剑刃风暴", description = "旋转攻击，在6秒内狂野地攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[238688] = {name = "窒息藤蔓", description = "鞭笞者用带有倒刺的藤蔓缠住目标，每1秒造成442点自然伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[238693] = {name = "恶魔践踏", description = "用强大的蹄子重击地面，对半径5码内的所有敌人造成物理伤害和昏迷效果，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[238694] = {name = "投掷长矛", description = "施法者将长枪掷出。当它落地时，将会制造出一把复仇之枪，对5码内的所有玩家造成6061124点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[238984] = {name = "邪能火球", description = "对一名敌人造成火焰伤害并使其燃烧，在6秒内造成额外的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[238988] = {name = "炽燃之血", description = "将燃烧邪能注入施法者的血脉，造成的火焰伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[238991] = {name = "倒刺荆棘", description = "向当前目标滴下荆棘剧毒，每1秒造成180点自然伤害。此效果能够叠加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[238994] = {name = "枯萎的邪火", description = "施法者前方锥形范围内的所有目标都会受到火焰伤害和迷惑效果，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = "魔法"},
[238999] = {name = "千魂之暗", description = "向团队中的所有成员发射致命的暗影箭矢，立即造成1906点暗影伤害，并在之后每2秒对命中的所有玩家造成17886点暗影伤害，直到战斗结束。\n\n 如果玩家离撕裂裂隙很近，受到了引力榨取的影响，千魂之暗发射的箭矢将被吸引到裂隙之中，而不会造成伤害。", mechanic = nil, range = "0码 ", cast_time = "9​秒", cooldown = nil, dispel_type = nil},
[239005] = {name = "吸取生命", description = "每秒吸取目标的生命。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[239008] = {name = "亵渎奉献", description = "亵渎施法者脚下的土地，对进入其中的敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239022] = {name = "邪能箭", description = "向随机敌人投掷邪能箭弹，命中后造成2190点火焰伤害，并在此后每1秒额外造成236点火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[239026] = {name = "邪能腐蚀", description = "完全被腐化！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239047] = {name = "裹体之网", description = "引导一束蛛网，困住目标，使其在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续30秒。摧毁包裹目标的蛛网可以释放目标。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239052] = {name = "蜘蛛呼唤", description = "蜘蛛发出尖啸，召唤更多的蜘蛛从蛛网上落下。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239073] = {name = "Lasan, Mayla & Commander Stage 9 Eliminate Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239081] = {name = "刃雨", description = "引导一阵暗影刃雨，持续10秒。每枚剑刃对冲击点3码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239084] = {name = "暗影导体", description = "在一名敌方目标的位置召唤一个暗影导体，持续2分钟。能量引导范围内的所有敌人每秒受到28点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239101] = {name = "投掷奥术宝典", description = "投掷奥术畸体之书，对附近的敌人造成682500点奥术伤害。如果不迅速将其击杀，则会召唤奥术恐魔。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239116] = {name = "Lasan Stage 10 Escape Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239135] = {name = "折磨喷发", description = "集中囚犯爆发出的痛苦，每次冲击可对3码内的敌人造成4215点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239145] = {name = "永冬之书", description = "投掷永冬宝典，对附近敌人造成1452点冰霜伤害，并留下一片冰霜区域，使进入其中的敌人昏迷30秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239146] = {name = "投掷冰霜宝典", description = "投掷永冬宝典，对附近敌人造成1452点冰霜伤害，并留下一片冰霜区域，使进入其中的敌人昏迷30秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239149] = {name = "枯萎凋零", description = "腐化目标地面，在20秒内对范围内的目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239155] = {name = "引力榨取", description = "每1秒造成2972点暗影伤害。玩家站在引力榨取中的时间越长，伤害就越高。\n\n 如果玩家离裂隙很近，受到了引力榨取的影响，千魂之暗发射的飞弹将被吸引到裂隙之中，而不会击中玩家。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239161] = {name = "永默之书", description = "投掷一本永默之书，对附近的敌人造成1400点暗影伤害。\n\n 书卷打开时，所有声音都被古老书页中的魔法吸收，使作用范围内的所有玩家沉默，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239162] = {name = "永默之书", description = "投掷一本永默之书，对附近的敌人造成1400点暗影伤害。\n\n 书卷打开时，所有声音都被古老书页中的魔法吸收，使作用范围内的所有玩家沉默，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239201] = {name = "邪能眩光", description = "对冲击点4码内的所有敌人造成5841点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239207] = {name = "萨格拉斯之触", description = "堕落的化身制造出4片暗影区域，每片区域会在在8秒后发生能量喷发，造成30512点暗影伤害，由区域内的所有玩家平摊。每个没有被吸收的区域会对所有玩家造成21991点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[239208] = {name = "酸液池", description = "向地面吐出一团酸液，每秒造成自然伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239211] = {name = "禅宗朝圣", description = "你的灵魂前往潘达利亚的晴日峰，将你的肉身留在原地。\n\n 再次施放禅宗朝圣以回到你之前所在地方附近。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = "1​分钟", dispel_type = nil},
[239214] = {name = "撕裂裂隙", description = "撕裂现实，吸引所有玩家，并对距离裂隙过近的玩家施放引力榨取。\n\n 同时，如果玩家受到了引力榨取的影响，千魂之暗发射的飞弹将被吸引到裂隙之中，而不会击中玩家。\n\n 最后，裂隙还会吸引烈焰宝珠所制造的火焰之池。如果火焰之池接触到接近裂隙的平台边缘，裂隙会吸收火焰，持续地使火焰之池的面积减小。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239232] = {name = "眩目闪光", description = "加泽拉克斯将附近看向他的所有敌人致盲，造成3702点暗影伤害，并使其昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239233] = {name = "烟雾弹", description = "使敌人的护甲降低，持续1分钟。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239235] = {name = "聚焦毁灭", description = "施法者身上爆发出暗影箭矢，每1秒对随机目标造成728点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[239264] = {name = "月光之火", description = "燃烧目标，每2秒造成2474点奥术伤害，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239266] = {name = "毒性风暴", description = "向前方锥形区域抛掷毒液，对所有敌人造成3585点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239276] = {name = "邪能打击", description = "发动灌注着邪能的致命打击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239277] = {name = "咆哮洪流", description = "对30码锥形范围内的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[239284] = {name = "投掷水滴", description = "对目标区域内的所有敌人造成冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239288] = {name = "燃烧的绳索", description = "施法者施放蛛丝诅咒，造成1313点暗影伤害，使急速降低25%，并使冲击点5码内的所有敌人定身7秒。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[239310] = {name = "浸透之拳", description = "对10码锥形范围内的敌人造成冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[239320] = {name = "邪焰之球", description = "邪能火焰的旋风围绕着圆球，每1秒对附近的所有敌人造成3129点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[239330] = {name = "地狱火冲击", description = "对30码内的所有敌人造成5000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[239331] = {name = "过滤邪能", description = "净化诅咒，并在10秒内为自己恢复全部生命值。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[239353] = {name = "肩上恶魔", description = "肩上恶魔\n你的肩上有恶魔。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239356] = {name = "勇士大餐", description = "喂食你的勇士，为其恢复生命值，并使其伤害提高25%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[239379] = {name = "战刃风暴", description = "投掷一把能够分裂成许多把的战刃，每把战刃击中目标时可造成10263点奥术伤害。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[239380] = {name = "被远古碎片束缚", description = "被远古碎片束缚\n无法逃脱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239383] = {name = "战刃风暴", description = "投掷一把能够分裂成许多把的战刃，每把战刃击中目标时可造成 196 点奥术伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239401] = {name = "罪恶之痛", description = "贝拉克向敌人射出充满痛苦的箭矢，向敌人展示其罪行，对每个目标造成9163点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[239432] = {name = "刺骨旋风", description = "狂风切割敌方目标，造成2点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[239439] = {name = "湮灭猛击", description = "用邪能腐化的泰坦魔法攻击敌人，造成49479点火焰伤害，由20码内的所有目标分摊。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239500] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[239504] = {name = "瘟疫长牙", description = "用瘟疫之牙撕咬敌人，立即造成自然伤害，并在之后每3秒造成一次自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[239507] = {name = "突袭", description = "从后方猛击目标。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239513] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[239514] = {name = "火焰之雨", description = "在敌人位置降下一阵火雨，每2秒对所有受到该法术效果影响的敌人造成火焰伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[239523] = {name = "灼热撕咬", description = "烈焰之咬点燃目标，立即造成火焰伤害，并在6秒内造成持续性的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[239546] = {name = "召唤地狱火", description = "召唤一个地狱火协助施法者。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239547] = {name = "召唤虚空行者", description = "召唤一个地狱火协助施法者。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239548] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239549] = {name = "刺骨寒风", description = "刺骨的风撕扯着敌方目标，造成2点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[239558] = {name = "暗影横扫", description = "猛扑向前并向目标发动挥砍，造成3556点暗影伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[239564] = {name = "恶魔直觉", description = "使用邪能魔法，全面检查敌方目标，造成暗影伤害并使其受到的所有伤害提高5%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[239575] = {name = "潜行", description = "使施法者进入潜行状态，但是移动速度降低30%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[239623] = {name = "召唤全视之眼", description = "从扭曲虚空中召唤全视之眼。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239635] = {name = "邪能爆破", description = "对伊萨隆前方一条直线上的所有目标造成17336点火焰伤害，并使其受到的伤害提高50%，持续29秒。", mechanic = nil, range = "500码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[239649] = {name = "地狱火撞击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239654] = {name = "魔网打击", description = "施法者在魔网空间穿行，来到目标上方。途经的所有敌人都会受到奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239663] = {name = "邪污陷阱", description = "在目标脚下制造出邪能能量陷阱。2秒之后任何站在陷阱上的人将会被定身，并受到火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239666] = {name = "灵魂引爆", description = "死亡时发生爆炸，对10码内的所有玩家造成3041点暗影伤害。爆炸会在击中的目标身上留下残渣，使其移动速度降低25%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[239667] = {name = "引火者的诅咒", description = "诅咒45码内的敌人，使他们受到的火焰伤害提高25%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[239668] = {name = "嚎叫", description = "发出哀号，对60码内的所有敌人造成495点暗影伤害。此技能会使施法者造成的暗影伤害提高10%，并可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239736] = {name = "惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[239739] = {name = "黑暗印记", description = "堕落的化身对一名目标施放烙印，使其在6秒后释放出暗影能量，造成32986点暗影伤害，由8码范围内的所有玩家平摊，并将这些玩家击飞。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239740] = {name = "混沌爆裂", description = "向目标发出邪能能量冲击，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239741] = {name = "痛楚", description = "使一名玩家受到 痛楚 的影响。在6秒后对5码内的所有玩家造成5571点暗影伤害，并将他们的灵魂排出体外，持续12秒。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239757] = {name = "救赎的精华", description = "每救赎一个灵魂精华，造成的伤害提高100%，持续1分钟！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239759] = {name = "邪能火焰冲击", description = "向目标发射一束邪能烈焰，对目标周围3码的目标造成火焰伤害，并使目标区域燃烧6秒，每秒造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239780] = {name = "邪能扑击", description = "施法者跃向一个位置，对冲击点5码范围内的所有敌人造成大量火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239781] = {name = "精华冲击", description = "对目标造成4948点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239785] = {name = "恶魔方尖碑", description = "在平台周围制造出数个恶魔方尖碑，一小段时间后会被邪能能量束引爆，对所有受到影响的玩家造成43981点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239786] = {name = "邪恶动力", description = "腐蚀附近的一具尸体，强迫其行动。", mechanic = nil, range = "10码 ", cast_time = "10​秒", cooldown = "1​分钟", dispel_type = nil},
[239808] = {name = "灵魂牢笼护甲", description = "灵魂物质围绕着施法者，每层会使其受到的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[239810] = {name = "灵魂剥离", description = "切断6码内敌人的灵魂，造成6304点暗影伤害，同时使其进入沉默与平静状态。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[239811] = {name = "致伤打击", description = "猛刺目标使其流血，每1秒造成3点物理伤害，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[239813] = {name = "邪能冲撞", description = "冲向一名目标，击中时造成物理伤害，同时使4码内的敌人减速，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[239814] = {name = "净化光环", description = "神圣光环净化附近被亵渎的遗骨，每2秒造成0点伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[239818] = {name = "震耳尖啸", description = "发出震耳的尖叫，打断8码内所有敌人正在施放的法术。", mechanic = "中断", range = "8码 ", cast_time = "2.5​秒", cooldown = "20​秒", dispel_type = nil},
[239821] = {name = "亵渎符文冲击", description = "在一名敌人脚下制造一个符文。在2秒后，符文会爆炸，对3码内的所有敌人造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[239843] = {name = "吞噬精华", description = "跃向随机一名敌人，对敌人位置5码内的所有玩家造成6284点物理伤害。为施法者恢复生命，相当于造成伤害的5倍。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239855] = {name = "无情劈砍", description = "造成物理伤害，并且每2秒造成一次额外的物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.3​秒", cooldown = "2.5​秒", dispel_type = nil},
[239859] = {name = "母亲的爱", description = "施法者向一个随机的敌人喷射污秽液体，留下一团毒害之云。云雾中的玩家每1秒受到 9 点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[239883] = {name = "邪能与冰霜光束", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[239892] = {name = "邪能与空气光束", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[239893] = {name = "邪能与火焰光束", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[239919] = {name = "闪耀", description = "射出一道烈焰光束，对任何接触到的目标造成大量火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239923] = {name = "灵魂锁链", description = "灵魂锁链飞向一名玩家，造成3216点暗影伤害，并使移动速度降低50%，持续30秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[239927] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[239928] = {name = "削弱", description = "让敌人的灵魂变得晦暗，使其造成的伤害和治疗降低3%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[239931] = {name = "邪爪", description = "用邪能强化基尔加丹的利爪，持续11.5秒。基尔加丹的近战攻击使被击中的敌人受到的物理伤害提高50%，持续25秒。此效果可叠加。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239943] = {name = "一罐蜘蛛", description = "向敌人扔出一个装满蜘蛛的罐子，造成物理伤害并召唤蜘蛛协助施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[239948] = {name = "冰霜吐息", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[239977] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成普通伤害加上100点伤害，最多影响10个目标。\n 受到此攻击的敌人被击退。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[239988] = {name = "投掷", description = "扔出你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[239989] = {name = "召唤冰霜巨龙", description = "施法者召唤一头冰霜巨龙，用寒冰龙息扫过战场，对沿途的所有玩家造成冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[239998] = {name = "神秘符文", description = "在目标脚下制造一个神秘能量的陷阱。2秒后，站在陷阱上的敌人将被定身并受到奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240006] = {name = "暗影箭雨", description = "向50码以内的所有敌人投出一发暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[240009] = {name = "异世嚎叫", description = "发出充满军团怒火的嚎叫，使敌人在恐惧中逃跑，持续3秒。", mechanic = "感觉", range = "20码 ", cast_time = "800​毫秒", cooldown = "20​秒", dispel_type = "魔法"},
[240015] = {name = "暗影冲撞", description = "从异世召唤散发着黑暗魔法的流星轰击目标，每次击中时会对8码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[240061] = {name = "多汁激素", description = "喷发出软泥，对8码内的所有玩家造成1172点自然伤害。\n\n 此效果会制造出软泥池，每秒对留在池中的玩家造成981点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[240066] = {name = "水花飞溅", description = "向目标喷水，造成4398点冰霜伤害并附加一层 浸透 。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[240073] = {name = "手枪射击", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240095] = {name = "火焰之雨", description = "向一名敌人的位置落下火雨，每2秒对所有影响到的敌人造成一次火焰伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[240105] = {name = "腐臭蜂群", description = "对施法者前方锥形区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[240107] = {name = "邪能尖刺", description = "在目标脚下召唤邪能能量尖刺，周期性地对4码内的所有玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240115] = {name = "瘟疫弹幕", description = "召唤瘟疫弹幕投向敌人，击中时对目标造成暗影伤害，并在10秒内对5码内的所有目标造成伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[240126] = {name = "雷霆践踏", description = nil, mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[240132] = {name = "Hypothermia", description = "As a side-effect of exposure to intense cold, the caster cannot Ice Block again for 30秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240144] = {name = "泥块", description = "向目标投掷一块“泥巴”，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[240169] = {name = "电流震击", description = "施放出强大的电击力量，对15码内的玩家造成12113点自然伤害，并使其昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[240171] = {name = "闪电风暴", description = "在一名敌人附近投掷闪电能量，生成一场电能风暴，每2秒造成311点自然伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[240191] = {name = "燃烧", description = "邪能烈焰会持续性造成燃烧伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240195] = {name = "召唤邪能散播器", description = "召唤一个邪能散播器，在其下方制造出一片燃烧魔藤。站在魔藤上的玩家每秒受到一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240197] = {name = "Disengage", description = "Leap backwards.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[240201] = {name = "召唤邪缚之魂", description = "在目标位置召唤邪缚之魂，在战斗中协助施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240202] = {name = "邪能挥砍", description = "施法者在原地旋转，用利刃切割空气。5码内的敌人受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[240245] = {name = "飞翼打击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240258] = {name = "邪能", description = "惩击一名敌人，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[240259] = {name = "焚烧伤口", description = "焚烧目标的伤口，治愈伤势然后在6秒内对其造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "14​秒", dispel_type = nil},
[240273] = {name = "黑暗深渊", description = "在暗影中穿行，用 深渊巨喉 攻击一名随机玩家。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[240275] = {name = "深渊巨喉", description = "撕咬一名玩家，立即造成1247点暗影伤害，并在接下来的4秒中，每1秒造成625点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240277] = {name = "天启引擎", description = "魔能机甲强化了它的天启引擎，每4秒造成2044点火焰伤害。\n\n 除非在施法完成前摧毁机甲的一件武器，否则天启引擎将会对所有人额外造成44465点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[240280] = {name = "燃烧剑刃", description = "施法者的剑刃上燃烧着浓烈的邪能，击中敌人时经常会造成火焰伤害，并使其燃烧，在9秒内造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[240314] = {name = "吸取精华", description = "从目标身上汲取生命精华，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[240315] = {name = "硬化之壳", description = "蛋壳很厚，受到的伤害降低99%。\n\n 被 不羁怒火 击中会移除此效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240323] = {name = "邪能猛刺", description = "施法者召唤出一把邪能之刃，刺向目标，造成火焰伤害。目标将被点燃，并在9秒内受到额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240338] = {name = "General Trigger 5 to Self", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240349] = {name = "邪能烈焰风暴", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240350] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并每5.2秒对其造成一次额外伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[240379] = {name = "邪能烧灼", description = "引导邪能，对施法者前方的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[240381] = {name = "邪能冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[240400] = {name = "腐化核心", description = "施法者腐化你脚下的土地，吸引腐臭蜂群，对站在其范围内的所有玩家造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240410] = {name = "恐惧惊骇", description = "恐惧惊骇\n恐惧。", mechanic = "感觉", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240443] = {name = "爆裂", description = "死亡时发生爆裂，每1秒造成484890点暗影伤害。\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[240451] = {name = "亵渎水箭", description = "向目标发射一支被邪能污染的水箭，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[240453] = {name = "咸水桶", description = "向一名敌人投掷一个水桶，对周围5码范围内的所有敌人造成自然伤害，并使其移动速度降低20%，持续7秒秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[240455] = {name = "浸水", description = "向一名敌人投掷一个水桶，对周围5码范围内的所有敌人造成自然伤害，并使其移动速度降低20%，持续7秒秒。", mechanic = "被诱捕", range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[240456] = {name = "邪能火焰冲击", description = "向一名敌人投射邪能烈焰，立即对周围3码范围内的所有敌人造成300点火焰伤害，并每1秒对滞留在影响范围内的敌人造成150点火焰伤害，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[240458] = {name = "邪能炽燃", description = "向一名敌人投射邪能烈焰，立即对周围3码范围内的所有敌人造成300点火焰伤害，并每1秒对滞留在影响范围内的敌人造成150点火焰伤害，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240460] = {name = "阴森嚎叫", description = "发出阴森的嚎叫，使附近的敌人受到的物理伤害额外提高25%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[240490] = {name = "爆蛋器", description = "受爆蛋器的影响，海怪的蛋急剧膨胀并最终爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240539] = {name = "野性撕咬", description = "撕咬周围5码范围内的所有敌人，立即造成1362点物理伤害，并每2秒额外造成865点物理伤害，持续8秒。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240540] = {name = "鱼人战吼", description = "充满攻击性的咆哮，使近战攻击速度提高100%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[240548] = {name = "折磨之眼", description = "免疫物理攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240577] = {name = "震撼怒吼", description = "施法者发出强力咆哮，对周围60码范围内的所有敌人造成3337点物理伤害，并使其移动速度降低80%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[240580] = {name = "蛇行奔袭", description = "冲向一名敌人，造成4325点物理伤害，并使周围6码范围内的所有玩家昏迷4秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240594] = {name = "吞噬", description = "能量值达到100点时，堕落的化身会吞噬勇气侍女剩余的生命精华，根据她剩余的生命值按比例为自己治疗。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240599] = {name = "潮汐之拥", description = "用海洋魔法影响一个目标，使目标每5秒拉扯周围10码范围内的所有盟友一次，持续20秒。每次涌动还将造成3337点冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240608] = {name = "淤泥", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[240611] = {name = "冰霜冲击", description = "向一名敌人投射一波冰霜魔力，对其周围3码范围内的所有玩家造成10886点冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[240621] = {name = "愤怒之脚", description = "当你跑过残留的煞时，你踩上去碾了碾，让它彻底消失。不幸的是，残渣粘在了你的脚上。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240623] = {name = "被污染的矩阵", description = "一座被污染的晶塔被激活，并开始向堕落的化身引导暗影能量，提高他的能量生成速度。\n\n 勇气侍女站在暗影射线中时会将光束折射到所有玩家身上，每2秒对所有玩家造成9163点暗影伤害。\n\n 如果一名玩家站在晶塔和堕落的化身之间，射线就会被引导至玩家身上。站在射线中时每1.5秒会受到1283点暗影伤害。\n\n 此外，目标会受到被污染的精华影响。持续站在射线中时，此效果会每2秒强化一次。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[240626] = {name = "粘液球", description = "发射一颗粘液球，对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[240637] = {name = "邪能之雨", description = "施法者召唤邪火风暴，对冲击点6码范围内的所有目标造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240696] = {name = "厄运之火", description = "施法者召唤出邪能之球，对触碰到的任何玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[240735] = {name = "变形术炸弹", description = "一颗充满魔法能量的奥术炸弹围绕在目标身边。在移除时，将半径10码内的所有其他玩家变成无害的绵羊，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240736] = {name = "阿拉萨斯之手", description = "召唤一颗载满邪火小鬼的魔化流星，在撞击时蜂拥而出并攻击目标，持续1分钟。\n\n 撞击时对目标地点8码范围内的所有敌人造成17点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[240763] = {name = "虚空风暴", description = "周期性地对周围的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = "魔法"},
[240766] = {name = "不和谐的魔法", description = "一次魔法爆炸，对所有敌人造成1382点奥术伤害，并使其每2秒额外受到440点奥术伤害，持续10秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[240798] = {name = "酷刑折磨", description = "造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240846] = {name = "末日之墙", description = "施法者召唤出邪能之球，对触碰到的任何玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[240868] = {name = "腐臭药剂", description = "施法者向敌人投掷充满腐败液体的药瓶。每只药瓶在碰撞时都会留下一团腐溃毒气。\n\n\n腐溃毒气\n 100码射程\n\n瞬发 药瓶爆裂，对半径0码内的所有玩家造成自然伤害，并留下一团腐溃毒气，持续30秒。\n 站在毒气中的玩家每1秒受到一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[240874] = {name = "剧毒孢子", description = "每3秒喷出邪恶毒池，每秒造成13点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[240880] = {name = "活性催化剂", description = "施法者向附近的所有腐溃毒气投掷活性催化剂。催化剂会使毒气产生剧烈爆炸，对毒气中的所有玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[240887] = {name = "剧毒孢子", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[240890] = {name = "圣光冲撞", description = "高高跃起，然后重击地面，对目标区域附近5码内的所有敌人造成神圣伤害，并使其昏迷，持续2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240908] = {name = "末日冲击", description = "对所有玩家立即造成14844点火焰伤害，并且每2秒额外造成4215点火焰伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240910] = {name = "末日决战", description = "召唤一阵地狱陨石雨落到舰船的甲板上。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[240916] = {name = "末日之雹", description = "在一个位置召唤一颗巨大的陨石，在7秒后发生撞击，立即对击中的玩家造成131211点物理伤害，并在之后每2秒造成3958点火焰伤害，持续10秒。此效果可叠加。\n\n 如果没有玩家被坠落的陨石击中，则会引发末日冲击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[240921] = {name = "邪能箭", description = "向一名敌人投掷邪能飞弹，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[240935] = {name = "燃烧切割", description = "对施法者正前方锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[240945] = {name = "邪能之刃", description = "邪能使施法者的武器获得强化，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[241004] = {name = "混沌喷发", description = "对50码内的随机目标喷出成卷的邪能腐蚀，造成10995点火焰伤害，并击退6码内的所有敌人。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241006] = {name = "射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241009] = {name = "能量吸取", description = "吸取一名敌人的力量，使其造成的伤害降低90%，持续20秒。吸取的力量会转移到目标半径10码内最近的盟友身上，使其造成的伤害提高90%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241011] = {name = "十字军打击", description = "瞬发攻击，造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[241024] = {name = "邪能引导", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[241027] = {name = "月之荒芜", description = "召唤一片繁星区域，每2秒造成4471点暗影伤害并附加沉默效果。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241028] = {name = "月之荒芜", description = "召唤一片繁星区域，每2秒造成 101 点暗影伤害并附加沉默效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241033] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[241034] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241043] = {name = "月光冲击", description = "造成1800点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241049] = {name = "暗影冲击", description = "造成3715点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241057] = {name = "星辰齐射", description = "群星从空中坠落，对附近的敌人造成2969点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241061] = {name = "释放煞", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241066] = {name = "死眼射击", description = "向目标射出一支箭，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[241068] = {name = "相位变换", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241069] = {name = "奥术突袭", description = "造成500点奥术伤害，使施法者造成的伤害提高25%，持续3.5秒。\n\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[241087] = {name = "邪能折磨", description = "引导邪能洪流攻击敌人，造成火焰伤害并降低其移动速度。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[241094] = {name = "燃烧", description = "每3秒对一名敌人造成一次火焰伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241095] = {name = "燃烧之刃", description = "你的近战攻击有几率对目标造成流血伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241098] = {name = "邪能旋风斩", description = "每1秒对附近的敌人造成一次火焰伤害，并使其移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241105] = {name = "明月打击", description = "一次强力的打击，造成2969点奥术伤害或2969点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241108] = {name = "穿刺鱼叉", description = "用巨大的鱼叉刺穿一名敌人，造成1242点物理伤害并在接下来的10秒内每2秒造成495点额外的物理伤害。", mechanic = nil, range = "50码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[241117] = {name = "腐蚀之喉", description = "邪翼的巨嘴中滴落腐蚀性酸液，向前方喷射一团黏性物质。站在这滩粘液中每秒会受到222474点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[241144] = {name = "月火术", description = "灼烧敌人以造成奥术伤害，并造成额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241168] = {name = "阴影毁灭", description = "创造一片暗影区域，使施法和攻击速度降低50%，且每2秒造成4471点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241170] = {name = "月光炸弹", description = "向一个目标发射一支月光箭矢，造成2971点奥术伤害并使目标爆炸，每1秒对半径10码内的所有盟友造成2972点奥术伤害，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241173] = {name = "阴影顺劈", description = "对施法者前方半径15码锥形范围内的敌人造成12480点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241175] = {name = "星界之伤", description = "跳向目标并造成3959点奥术伤害，然后在接下来的12秒内每2秒造成3464点奥术伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[241179] = {name = "巨型顺劈", description = "挥舞巨大的武器，对施法者前方锥形范围内的所有人造成12370点物理伤害。", mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241180] = {name = "炽热吐息", description = "造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241181] = {name = "邪能灌注", description = "你沐浴在残存的力量光环中。攻击时有一定几率施放邪能箭雨。持续直到主动取消。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241183] = {name = "窒息之雾", description = "制造一片毒性云雾，每1秒对站在其中的任何目标造成一次自然伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241185] = {name = "深渊之王的攫握", description = "用邪能魔法使附近敌人固定，令其无法行动。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241189] = {name = "邪能猛击", description = "施法者猛击地面，对冲击点半径5码内的所有玩家造成物理伤害并创造一片邪能区域，对站在其中的所有玩家会造成到火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[241193] = {name = "星辰碎片", description = "星辰碎片在敌方目标的头顶落下，在6秒内造成1983点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[241197] = {name = "邪能之刃", description = "每3秒对一名敌人造成一次火焰伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241204] = {name = "艾露恩的恩赐", description = "创造一片艾露恩之光区域，使受到的所有伤害降低75% 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241212] = {name = "邪能挥砍", description = "每2秒造成6点物理伤害，持续8秒。此效果可以叠加。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241213] = {name = "星界射击", description = "进行一次强力射击，目标越远伤害越高。距离最远时最多可造成8943点伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241215] = {name = "静电之球", description = "施法者向目标投掷静电之球，撞击时对目标半径8码内的所有敌人造成自然伤害，并将其击退。\n 撞击会留下一片静电区域，对范围内的所有敌人造成自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241233] = {name = "强化邪能冲击", description = "轰炸施法者面前的玩家，造成13616点火焰伤害并留下一滩邪能魔法池。这些魔法池每5.2秒会对站在其中的玩家造成13616点火焰伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[241234] = {name = "黯化射击", description = "造成13378点暗影伤害并使目标恐惧，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[241237] = {name = "刺伤", description = "刺伤一名敌人，造成17318点物理伤害并使其流血，使其每2秒受到1609点物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[241238] = {name = "艾露恩的复仇", description = "造成的奥术伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241240] = {name = "Mgarglgargl", description = "锋颚侍从发出猛烈的战吼，造成的伤害提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241243] = {name = "艾露恩之怒", description = "造成的暗影伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241254] = {name = "寒冰指恐惧", description = "引发敌人心中的恐惧，使他们惊骇4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241259] = {name = "游荡迷雾", description = "施法者的存在使你感到刺骨的寒冷，每2秒造成一次冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241263] = {name = "震动喧闹", description = "召唤一场闪电风暴，对附近的所有敌人造成3715点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241267] = {name = "冰冷之爪", description = "施法者用冰冷之爪撕裂目标，造成2474点冰霜伤害。被攻击者在20秒内如果再次被此攻击命中，则会受到100%的额外伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241275] = {name = "被诅咒者的呼喊", description = "对所有敌人造成7917点暗影伤害，并使其受到被诅咒者的呼喊的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241276] = {name = "冰墓", description = "用寒冰包裹目标，使其昏迷5秒。在被寒冰包裹时，目标每1秒受到一次冰霜伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241278] = {name = "腐蚀之喉", description = "邪翼的巨嘴中滴落腐蚀性酸液，向前方喷射一团黏性物质。站在这滩粘液中每秒会受到222474点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241280] = {name = "灵魂割裂", description = "造成0点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241287] = {name = "战争践踏", description = "以恶魔之怒践踏地面，对半径9码内的敌人造成3216点物理伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[241289] = {name = "迷雾之池", description = "施法者在目标地点创造一片迷雾之池，持续2分钟或在触发之后消散。触发时，迷雾之池会用冰墓包裹触发者。\n\n\n冰墓\n 80码射程\n\n瞬发 用寒冰包裹目标，使其昏迷5秒。在被寒冰包裹时，目标每1秒受到一次冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241290] = {name = "弧形箭", description = "用闪电爆炸攻击目标，造成3715点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241291] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1856点火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241293] = {name = "穿刺咆哮", description = "使目标沉默和平静，持续2秒。", mechanic = "缄默", range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[241294] = {name = "邪能之痛", description = "喷出邪火之息，对前方锥形范围内的敌人造成0点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241298] = {name = "末日之墙", description = "施法者召唤虚空能量球，对触碰的任何玩家造成3217点暗影伤害。受到伤害的玩家将被迫在恐惧中逃跑，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241305] = {name = "震击", description = "电击敌人，造成7440点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241306] = {name = "球形闪电", description = nil, mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241310] = {name = "灵魂冲击", description = "对一名敌人造成10171点暗影伤害，将其灵魂炸入灵魂世界，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[241311] = {name = "灵魂锁链齐射", description = "灵魂锁链飞向一名玩家，造成2414点暗影伤害，并使移动速度降低50%，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241321] = {name = "红龙精华", description = "充满生命精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241326] = {name = "充能", description = "充满生命精华。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241341] = {name = "红龙精华", description = "充满生命精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241343] = {name = "胆汁喷吐", description = "施法者向前方锥形范围内吐出腐化胆汁。被胆汁命中的玩家受到9933点自然伤害。\n 胆汁会在地面保留1分钟，对所有站在范围内的玩家造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[241345] = {name = "净化冲击", description = "用神圣能量轰炸一个目标，对目标半径5码内的所有玩家造成10647点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[241346] = {name = "地震", description = "施法者狂暴地践踏地面，打断半径100码内所有正在施放的法术。半径100码内的所有玩家受到7440点物理伤害。\n 地震会召唤出多只深渊鱼人。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[241354] = {name = "群体疲劳诅咒", description = "诅咒一片区域，使区域内所有人的移动速度降低70%。", mechanic = "被诱捕", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[241359] = {name = "红龙精华", description = "充满生命精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241360] = {name = "水之墓穴", description = "施法者在多名玩家脚下召唤出数个水球，使他们浮上空中并逐渐窒息。此效果一直持续到受害者被盟友救出为止。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[241367] = {name = "苦痛打击", description = "一次毁灭性的打击，造成12370点暗影伤害，并在接下来的10秒内每2秒造成1200000点暗影伤害。接下来目标会被放逐至灵魂世界，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241369] = {name = "充能", description = "充满生命精华。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241371] = {name = "充能", description = "充满生命精华。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241374] = {name = "荧光屏障", description = "一面神圣屏障围绕着施法者，被法术和技能命中时对敌人造成2470点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[241393] = {name = "溅射", description = "瞎眼长老的亲水本能突然爆发，每5秒对所有敌人造成744点冰霜伤害并附加浸透效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241398] = {name = "邪能牢笼", description = "用烈火之狱囚禁一名目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241416] = {name = "长者的愤怒", description = "瞎眼长老受到了附近鱼人的鼓舞，造成的物理伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241422] = {name = "燃烧之枪", description = "投出一柄带有邪能的长矛，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[241424] = {name = "邪能腐蚀", description = "变形成为邪能鹰身人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241429] = {name = "邪能腐蚀", description = "变形成为邪能鹰身人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241436] = {name = "声波打击", description = "割开施法者前方的空气，创造一次声波爆炸，对所有敌人造成3715点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241446] = {name = "音速尖啸", description = "施法者发出尖啸，对前方所有敌人造成物理伤害。受害者的施法会被打断并被沉默6秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241455] = {name = "魔火", description = "点燃施法者周围的区域，每1秒对附近的所有敌人造成([2.2% of Spell Power])点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[241458] = {name = "践踏", description = "狂暴地践踏地面，对半径50码范围内的所有敌人造成3665点物理伤害，距离越远的敌人受到的伤害越低。同时击退30码内的敌人。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[241465] = {name = "珊瑚切割", description = "每2秒对一名敌人造成3216点物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241480] = {name = "召唤蒸汽元素", description = "施法者召唤出蒸汽元素，对所有玩家造成持续性火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[241485] = {name = "蒸汽喷发", description = "施法者召唤出滚烫的水蒸气来烹煮敌人。所有玩家每3秒受到一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[241498] = {name = "邪焰飞弹", description = "向一名随机敌人的周围发动邪焰弹幕，每发飞弹撞击时都会对半径6码内的所有敌人造成 90 点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241509] = {name = "水之冲击", description = "鱼人从较近的距离向玩家射出水花，造成2822点冰霜伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241518] = {name = "烧灼", description = "发动火焰喷射，对施法者前方半径20码内的所有敌人造成4398点火焰伤害，并使他们的护甲降低20%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241524] = {name = "爆破痛楚", description = "折磨碎片在毁灭时会猛烈地释放积蓄的所有痛苦和折磨，对半径8码内的所有敌人造成7330点暗影伤害。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241546] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并使其免疫定身效果和诱捕效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241547] = {name = "Holy Dissolve Out", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241549] = {name = "退化", description = "虚空能量贯穿一名敌人，扭曲他们的现实，使其受到的伤害提高25%，受到爆击的几率提高10%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[241564] = {name = "悲伤之嚎", description = "对10码内的所有敌人造成18326点暗影伤害并且叠加一层波涛起伏。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[241566] = {name = "粉碎意志", description = "轰炸一名玩家，造成12784点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241573] = {name = "滴水", description = "湿漉漉滴着水，使施法者每6秒在其位置创造一片浸染水域之池。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241590] = {name = "发脾气", description = "施法者乱发脾气并随意跳跃，跳向随机目标，每次落地时对周围的所有敌人造成1833点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241594] = {name = "愤怒", description = "施法者的脾气迅速爆发，使其造成的物理伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241598] = {name = "暗影墙", description = "发出咆哮，为附近的盟友施加护盾，使其受到的伤害降低75%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[241600] = {name = "病态锁定", description = "锁定。如果苍白的蝌蚪到达目标，则会施放 腐化排泄 。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[241603] = {name = "腐化排泄", description = "爆炸并产生疾病之雨，对所有敌人造成7440点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241606] = {name = "波涛起伏", description = "造成的暗影伤害提高100%，悲伤之嚎的范围扩大。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241607] = {name = "灼热之面", description = "恶魔的身上辐射出热能，每3秒造成2134点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241619] = {name = "疾病之云", description = "在地面上创造一片疾病之云，每秒造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241622] = {name = "触及末日", description = "巨大的身影正在靠近传送门。如果守卫没有在到达前被摧毁，他就会从虚空中现身。", mechanic = nil, range = "100码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[241635] = {name = "造物之锤", description = "用神圣能量灌注的战锤猛击当前目标，造成109954点物理伤害。然后战锤会辐射出神圣能量，对施法者前方20码锥形范围内的目标造成91628点神圣伤害，由所有目标分摊。制造出一片光明残留区域。\n\n 被邪能灌注影响的目标将获得动荡的灵魂效果。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[241636] = {name = "湮灭之锤", description = "用神圣能量灌注的战锤猛击当前目标，造成109954点物理伤害。然后战锤会辐射出邪能能量，对施法者前方20码锥形范围内的目标造成91628点火焰伤害，由所有目标分摊。制造出一片邪能残留区域。\n\n 被光明灌注影响的目标将获得动荡的灵魂效果。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[241639] = {name = "超能冲击", description = "施法者喷吐数支闪电箭，汇入附近的水中，化为逐渐增长的电球，如果不被吸收的话会最终引爆。引爆时对所有玩家造成14826点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[241644] = {name = "裂伤", description = "对目标造成147点伤害，并在15秒内造成110点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241646] = {name = "灵魂传送门", description = "开启一个通往灵魂国度的传送门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241672] = {name = "黑暗湮灭", description = "对施法者前方一条直线的所有敌人造成0点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241675] = {name = "虚空裂隙", description = "将目标与虚空连接并制造能量爆炸，对半径10码内的所有敌人造成3464点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241680] = {name = "飞溅之水", description = "施法者在水花中传送离开。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241687] = {name = "音速尖啸", description = "对所有敌人造成55点物理伤害，并打断其施法，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[241698] = {name = "鲜血虹吸", description = "从一名敌人身上吸取2200点生命值，并转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241702] = {name = "不稳定的暗影之魂", description = "暗影之魂周期性地爆发出暗影能量，对300码内的所有玩家造成594点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[241714] = {name = "战刃冲击", description = "用邪能烈焰轰炸一个区域，对半径5码内的敌人造成火焰伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241716] = {name = "鲜血吸取", description = "在3秒内从一名敌人身上吸取2749点生命，并转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[241719] = {name = "乔莫格的狂怒", description = "乔莫格从地底发动攻击，造成大量自然伤害并使目标昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241722] = {name = "寒冰屏障", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241748] = {name = "突袭", description = "飞扑并猛击附近的敌人，造成物理伤害和额外的持续性物理伤害。该效果可以叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241755] = {name = "狂风", description = "在敌人的位置召唤狂风。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[241758] = {name = "狂野咆哮", description = "大声咆哮，造成物理伤害并使敌人迷惑3秒，同时附加野性之魂效果。", mechanic = nil, range = "20码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[241759] = {name = "突袭", description = "跳向一个位置，对30码内的目标造成物理伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241771] = {name = "碧玉珠", description = "发射一颗碧玉珠，在触碰时每秒造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[241776] = {name = "尘风", description = "激怒元素，制造出一阵旋风，持续21秒。接触到旋风时会被击退，并造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241784] = {name = "暗影箭雨", description = "对50码内的敌人造成4242787点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241788] = {name = "暗影冲击", description = "造成3151784点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241790] = {name = "穿刺咆哮", description = "使15码内的所有敌人迷惑，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241798] = {name = "死神之吻", description = "用致命的亲吻标记目标，每2秒造成7455352点暗影伤害。持续10秒。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[241801] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成6788458点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241808] = {name = "暗影箭雨", description = "向附近敌人射出多支黑暗魔法箭，造成3273007点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241809] = {name = "暗影箭", description = "对一名敌人造成8942994点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241828] = {name = "猛烈践踏", description = "50码内的所有玩家受到3030562点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[241840] = {name = "瓦尔基拉的优势", description = "施法者跃向一名敌人，对冲击点周围12码内所有敌人造成168点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241864] = {name = "邪能献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[241867] = {name = "白骨击打", description = "击打敌人，造成4点物理伤害并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241876] = {name = "震耳嚎叫", description = "对30码内的所有敌人造成物理伤害，并使其沉默4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[241879] = {name = "腐败之息", description = "每1秒对施法者前方的敌人造成一次火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241882] = {name = "铁蹄", description = "高高跃起，用铁蹄狂野地践踏8码内的所有敌人，造成物理伤害并将其击退。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241891] = {name = "混沌野马", description = "物理攻击有几率触发混沌之角，对阴郁黎明当前的目标造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241900] = {name = "熔岩冲击", description = "对被流星击中的敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241914] = {name = "投掷垃圾", description = "向敌人扔出随机物品，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[241917] = {name = "投掷邪焰小鬼", description = "向一名敌人扔出一个小鬼，对命中的目标造成火焰伤害，并将其点燃，在6秒内每2秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[241919] = {name = "邪焰聚爆", description = "向一名敌人扔出一个小鬼，对命中的目标造成火焰伤害，并将其点燃，在6秒内每2秒造成额外的火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[241921] = {name = "投掷欺诈者小鬼", description = "向一名敌人扔出一只讨厌的欺诈者小鬼，造成暗影伤害，并使其移动速度降低75%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[241924] = {name = "苦痛拥抱", description = "60码内的所有敌人均产生了不适的感觉，受到3006点暗影伤害，并且受到的所有治疗及吸收效果降低10%，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[241932] = {name = "邪能狂怒", description = "看到“巨兽”乔莫格在战斗中倒下，图加·鲜血图腾被激怒了，造成的伤害提高150%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241933] = {name = "邪能狂怒", description = "看到图加·鲜血图腾在战斗中倒下，“巨兽”乔莫格被激怒了，造成的伤害提高150%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241939] = {name = "蛛卵注射", description = "将卷须刺入一名敌人体内，注入蛛卵，每2秒造成物理伤害。在6秒后蛛卵会破裂，产生一群贪吃的幼崽。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[241943] = {name = "冻骨", description = "对30码内的敌人造成冰霜伤害，并使其无法移动，持续6秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[241952] = {name = "穿刺", description = "向30码内的一名敌人投掷一柄长矛，造成物理伤害，并使其昏迷--。然后施法者会移动到长矛的位置并将其收回。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241954] = {name = "剑刃风暴", description = "急速旋转，每1秒对附近的敌人造成4669点物理伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[241962] = {name = "枯萎咆哮", description = "对周围的敌人造成暗影伤害，并使其生命值降低10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241973] = {name = "邪能舰炮", description = "对你下方5码内的所有坦克和迷你飞艇倾泄邪能弹幕。造成20点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[241974] = {name = "邪能火炮", description = "向你前方20码内最近的坦克，迷你飞艇或军团模拟器发射邪能冲击。造成20点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[241983] = {name = "欺诈者的遮蔽", description = "暗影聚集，使你的技能无法选中或击中8码以外的目标，友方玩家或敌人。\n\n 此外，玩家还会受到窒息之影的影响。", mechanic = nil, range = "50000码 ", cast_time = "7.5​秒", cooldown = nil, dispel_type = nil},
[241984] = {name = "引爆炮弹", description = "点燃邪能弹头，摧毁火炮，对15码内的敌人造成73点混乱伤害，并使其昏迷5秒。", mechanic = nil, range = "500码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[241985] = {name = "邪火之雨", description = "召唤邪火之雨，点燃选定区域内的所有敌人，每2秒造成11点火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241986] = {name = "暴乱", description = "疯狂挥击，每0.5秒对施法者前方的所有敌人造成一次物理伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[241990] = {name = "邪焰光环", description = "对施法者进行的攻击有几率使攻击者受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[241994] = {name = "邪能烈焰", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242000] = {name = "怒雷破", description = "凶猛地重击目标敌人，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[242006] = {name = "旭日东升踢", description = "向上猛踢，造成150%的武器伤害，并使敌人受到的伤害提高25%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242011] = {name = "不死气息冲击", description = nil, mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[242012] = {name = "邪焰光环", description = "对施法者进行的攻击有几率使攻击者受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242013] = {name = "邪能烈焰", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242021] = {name = "暗影冰霜新星", description = "发射出寒冰碎片新星，对30码内的敌人造成暗影冰霜伤害，并使其移动速度降低75%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[242024] = {name = "邪能吐息", description = "向施法者前方喷出邪能烈焰，造成火焰伤害并使目标燃烧，每2造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[242029] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[242033] = {name = "恶酸唾液", description = "向15码内的所有敌人喷吐邪能酸液，造成火焰伤害，并使敌人的速度降低20%，持续6秒。", mechanic = "被诱捕", range = "15码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = "魔法"},
[242034] = {name = "痛苦的灵魂", description = "向目标位置释放痛苦的灵魂，造成暗影伤害，并在原地制造一个痛苦灵魂之井，持续20秒，对井内的敌人造成周期性的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242037] = {name = "灵魂疲惫", description = "受到的伤害提高50%，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[242038] = {name = "石化闪光", description = "对60码内的所有敌人发射闪光，造成物理伤害，并使其移动速度降低20%。此效果可叠加，叠加到5层时会昏迷8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[242046] = {name = "渔业炸弹", description = "向40码内的一名敌人投掷一头大鱼，对8码内的所有敌人造成自然伤害，并让他们沾上一身恶臭，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242052] = {name = "渔业炸弹", description = "向40码内的一名敌人投掷一头大鱼，对8码内的所有敌人造成自然伤害，并让他们沾上一身恶臭，持续4秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242055] = {name = "腐臭蜂群", description = "混乱魔法巨浪扫过施法者面前所有敌人，造成50点暗影伤害，并在之后的8秒内每2秒造成11点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[242056] = {name = "暗影箭雨", description = "投掷黑暗魔法飞弹，对附近敌人造成27点暗影伤害，并使其受到的暗影伤害提高15%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[242061] = {name = "邪能引导", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[242069] = {name = "混沌闪光", description = "发射出混沌能量，对施法者前方锥形范围内的所有敌人造成56点暗影伤害，面对施法者的所有敌人将随机受到变形、恐惧、迷惑或沉睡效果影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242071] = {name = "小鬼！", description = "召唤数只小鬼协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242085] = {name = "迷惑", description = "发射出混沌能量，对施法者前方锥形范围内的所有敌人造成56点暗影伤害，面对施法者的所有敌人将随机受到变形、恐惧、迷惑或沉睡效果影响。", mechanic = "混乱", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242088] = {name = "变形术", description = "发射出混沌能量，对施法者前方锥形范围内的所有敌人造成56点暗影伤害，面对施法者的所有敌人将随机受到变形、恐惧、迷惑或沉睡效果影响。", mechanic = "变形术", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[242090] = {name = "昏睡", description = "发射出混沌能量，对施法者前方锥形范围内的所有敌人造成56点暗影伤害，面对施法者的所有敌人将随机受到变形、恐惧、迷惑或沉睡效果影响。", mechanic = "睡眠中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[242093] = {name = "刺穿", description = "疯狂地对施法者前方进行穿刺，每0.5秒造成一次物理伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[242098] = {name = "钩网", description = "使一名敌人无法移动，持续3秒，并对其造成12点物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242114] = {name = "恐怖撕咬", description = "用剧毒之牙撕咬目标，造成25点自然伤害并使目标中毒，每5.2秒造成11点额外自然伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "毒药"},
[242153] = {name = "恶酸爆发", description = "以施法者前方的一块区域为目标，使邪能从地下爆发出来，对接触到的目标造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242170] = {name = "奥术箭", description = "对当前敌方目标造成874点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[242194] = {name = "神圣之火", description = "用神圣的烈焰吞噬敌人，对其造成神圣伤害，并在8秒内额外造成3点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[242198] = {name = "Cenarius Fel Centrum Conversation", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242208] = {name = "彗星风暴", description = "召唤一场暴风雪，持续15秒，每5.2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242308] = {name = "熔岩混沌", description = "向一名敌人投出熔化的邪能之球，立即对8码内的所有敌人造成火焰伤害，并将其点燃，持续6秒。", mechanic = nil, range = "8—60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242312] = {name = "盐水喷淋", description = "向40码内的一名敌人扔出难闻的盐水球，造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242316] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242323] = {name = "痛击", description = "发动狂野的打击，对20码内的敌人造成冰霜伤害并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242324] = {name = "唾液", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242358] = {name = "烈焰分割", description = "对施法者面前的所有目标造成22点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242376] = {name = "穿透打击", description = "刺穿目标，造成45点物理伤害，并使目标流血，每2秒造成14点物理伤害，持续8秒。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242379] = {name = "召唤吐怒飞掠蛛", description = "卵中的胚胎开始孵化。孵化完成时会跳出一个吐怒飞掠蛛，开始攻击玩家。", mechanic = nil, range = "100码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[242391] = {name = "恐惧", description = "使20码范围内的敌人在恐惧中逃跑，持续5秒。", mechanic = "感觉", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[242393] = {name = "烈焰屏障", description = "召唤一道烈焰屏障，受到的所有伤害降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[242397] = {name = "排放虚空", description = "对周围所有敌人造成暗影伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[242468] = {name = "喷吐胆汁", description = "喷吐胆汁，对冲击点周围3码内的所有敌人造成31点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242470] = {name = "腐肉喷发", description = "在施法者周围喷发出若干团腐肉魔法，每团魔法在落地时对5码内造成瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[242471] = {name = "黑暗之箭", description = "向目标投出虚空能量球，造成17点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[242481] = {name = "闪光球", description = "向目标投出虚空能量球，造成17点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[242485] = {name = "刀扇", description = "立即对周围所有敌人投掷飞刀，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242486] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242488] = {name = "毒性打击", description = "用浸毒的匕首发动攻击，立即造成自然伤害，并在之后的6秒内每2造成一次自然伤害。此效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242494] = {name = "失落灵魂之泣", description = "对附近所有敌人造成8357点法术暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[242496] = {name = "邪能喷涌", description = "使100码范围内的敌人昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = "魔法"},
[242533] = {name = "水泡护盾", description = "用气泡保护盟友，吸收35点伤害，并使急速提高10%，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[242534] = {name = "心灵震爆", description = "对目标周围5码内的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[242535] = {name = "水之墓穴", description = nil, mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[242548] = {name = "正义之雷", description = "轰击半径15码内的所有敌人，造成100%的武器伤害，并使他们的移动速度降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[242550] = {name = "潜行", description = "使施法者进入潜行状态。持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[242554] = {name = "暗影烈焰爆发", description = "向一个位置投出暗影烈焰之球，对3码内的敌人造成暗影烈焰伤害，并吸收对其造成的治疗效果，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242558] = {name = "暗影爆裂", description = "发射暗影熔岩箭矢，对目标造成28点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242563] = {name = "召唤大地元素", description = "召唤1个大地元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242574] = {name = "献祭宝珠", description = "对敌人发射燃烧着的邪能弹幕，每次命中都会扩散成数个烈焰之池，对3码内的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242615] = {name = "神圣打击", description = "攻击一名敌人，造成神圣伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242635] = {name = "暗影冲撞", description = "向目标位置发动暗影魔法冲击，对冲击点周围8码内的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[242638] = {name = "火焰之雨", description = "在敌人位置降下一阵火雨，每2秒对所有受到该法术效果影响的敌人造成火焰伤害，持续30秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[242639] = {name = "末日迫近", description = "30秒之后对目标造成大量暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "诅咒"},
[242643] = {name = "暗影烈焰爆发", description = "向目标投出暗影烈焰之球，对3码内的敌人造成暗影烈焰伤害并吸收对其造成的治疗效果，持续15秒。此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[242646] = {name = "召唤恶魔", description = "向目标投出暗影烈焰之球，对3码内的敌人造成暗影烈焰伤害并吸收对其造成的治疗效果，持续15秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242649] = {name = "恶魔裂痕", description = "召唤一个恶魔传送门，持续27秒。每3秒，传送门会施放召唤恶魔，并制造出一个暗焰欺诈者。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242673] = {name = "暗言术：痛", description = "念诵黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[242677] = {name = "恐惧面容", description = "释放恐惧面容，使所有附近的敌人攻击她。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[242685] = {name = "猛虎掌", description = "造成100%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242686] = {name = "醉酿投", description = "挥动一桶酒，对目标和附近敌人造成相当于武器伤害11%的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242687] = {name = "火焰之息", description = "对面前12码范围内的所有目标吐出火焰，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[242693] = {name = "活血术", description = "召唤自然之力治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[242701] = {name = "神圣风暴", description = "立即用武器进行攻击，对8码范围内的所有敌人造成神圣伤害，并为所有盟友恢复生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "24​秒", dispel_type = nil},
[242702] = {name = "十字军打击", description = "使用灌注了圣光之力的武器攻击目标，造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[242704] = {name = "意志剪切", description = "审判官随机选择一名敌人，用痛苦摧毁他的意志，每2秒造成1253点暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[242715] = {name = "神圣闪耀", description = "施法者爆发出神圣能量，对附近所有敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[242717] = {name = "召唤援军", description = "召唤一个恶魔卫士协助施法者。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[242722] = {name = "急速增援", description = "造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242724] = {name = "恐怖嚎叫", description = "发出恐怖的嚎叫，使所有敌人陷入恐惧，持续4秒。", mechanic = "感觉", range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[242730] = {name = "魔能震击", description = "图加·鲜血图腾用邪能魔法对你发动冲击，造成4点火焰伤害，并在之后每2秒造成4点火焰伤害，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[242733] = {name = "邪能爆裂", description = "图加·鲜血图腾用邪能魔法对你发动冲击，造成90点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[242739] = {name = "恐惧", description = "将恐惧注入敌人心中，使其惊恐地逃跑，持续8秒。", mechanic = "感觉", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[242740] = {name = "王者祝福", description = "为友方目标施加祝福，使其所有属性提高10%，持续10分钟。每个圣骑士在同一时间内只能给目标施加一种祝福，同类型的祝福不能重叠。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[242741] = {name = "冲锋", description = "冲向一名敌人，造成普通伤害加上额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242742] = {name = "嘲讽", description = "嘲讽目标攻击你，并提高你对目标产生的威胁值，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[242743] = {name = "复仇之怒", description = "伤害提高50%，攻击速度提高33%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242754] = {name = "强化复仇者之盾", description = "向目标投掷强化后的盾牌，对目标及其周围的所有敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242760] = {name = "实木冲击", description = "挥下木头手臂，猛砸地面，对所有敌人造成4083点自然伤害并击退10码内的目标。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = nil},
[242772] = {name = "邪恶根须", description = "使一名随机敌人所在的位置长出邪恶的根须。对区域内的所有敌人造成6970点自然伤害，并使其昏迷6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[242824] = {name = "突袭", description = "飞扑突袭目标，落地时对附近的所有敌人造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242828] = {name = "厄运痛击", description = "痛击附近的所有敌人，造成物理伤害并使其流血。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242839] = {name = "投掷冰霜宝典", description = "投掷永冬宝典，对附近敌人造成1452点冰霜伤害，并留下一片冰霜区域，使进入其中的敌人昏迷30秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[242841] = {name = "投掷沉默宝典", description = "投掷一本永默之书，对附近的敌人造成1400点暗影伤害。\n\n 书卷打开时，所有声音都被古老书页中的魔法吸收，使作用范围内的所有玩家沉默，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[242867] = {name = "麻痹之毒", description = "麻痹一名敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[242877] = {name = "鲜血逐除", description = "释放出鲜血冲击，立即造成物理伤害，并在之后每1秒额外造成一次物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242878] = {name = "阿加莎的狂怒", description = "施法者扔出多个暗影能量球，接触时会发生爆炸，对2码内的所有敌人造成36点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242901] = {name = "暗影喷发齐射", description = "发射出一连串暗影熔岩箭矢，对附近的5个目标造成28点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242903] = {name = "狂怒之弧", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[242906] = {name = "献祭光环", description = "施法者喷发出邪能烈焰，对60码内的敌人造成3715点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242909] = {name = "剧烈爆发", description = "重击地面，对15码内的敌人造成9860点火焰伤害并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[242913] = {name = "暗影冲击", description = "召唤一个暗影宝珠，从施法者所在位置向外飞行，对其经过的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[242918] = {name = "灼热光束", description = "用火焰的能量使目标过载，使其每1秒发生一次爆炸，对目标附近的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[242924] = {name = "冲击", description = "对所有玩家造成29321点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242926] = {name = "剧毒刀扇", description = "立即向附近所有敌人投掷刀刃，立即造成物理伤害，并在之后的5秒内每1秒造成一次额外的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242929] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多两名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242930] = {name = "凶猛撕咬", description = "对目标造成22%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242931] = {name = "斜掠", description = "斜掠目标，造成物理伤害，并在9秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242938] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[242939] = {name = "腐蚀术", description = "腐蚀目标，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[242940] = {name = "暗影箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[242943] = {name = "灾厄降临", description = "在目标位置召唤出一场灾难，对周围8码范围内的所有敌人造成([1000% of Spell Power])点火焰伤害，并且每1秒额外造成3点火焰伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "45​秒", dispel_type = nil},
[242945] = {name = "鱼人饲料", description = "每一头离开坐骑的鱼人都会使周围15码范围内其他所有离开坐骑的鱼人造成的伤害以及施法速度提高75%，", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242950] = {name = "空间传送", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242951] = {name = "心魔", description = "坎雷萨德变为恶魔形态，使其所有法术的伤害提高，但这会抽取他的能量。当能量将至0时，坎雷萨德将变回普通形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[242954] = {name = "强化腐蚀术", description = "腐蚀目标，每3秒造成一次暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[242955] = {name = "恶魔箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[242956] = {name = "高级吸取灵魂", description = "吸取目标的灵魂，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[242988] = {name = "血之诅咒", description = "击昏并削弱一名目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[242989] = {name = "空间传送", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[242990] = {name = "邪能火球", description = "对一名敌人造成火焰伤害并使其燃烧，在6秒内造成额外的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[243027] = {name = "暗影之盾", description = "施法者用暗影能量护盾保护主人，使其免受任何伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243107] = {name = "召唤畸体", description = "从这个记录着恐怖生物的典籍中召唤一个奥术恐魔。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[243111] = {name = "黑暗之怒", description = "施法者用暗影能量保护自己，吸收接下来的伤害，然后连续高速发射暗影飞弹，对目标造成2点暗影伤害，并使目标从这一效果受到的伤害提高10%。\n 在暗影能量的保护下，施法者免疫打断效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243157] = {name = "狂乱", description = "使施法者的攻击速度提高15%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243221] = {name = "虚空箭", description = "造成相当于目标生命值3-5%的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[243238] = {name = "邪能灌注唾液", description = "施法者向目标喷出邪能灌注的唾液球，造成11点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243262] = {name = "艾露恩的强化", description = "造成的所有伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243289] = {name = "意志剪切", description = "审判官随机选择一名敌人，用痛苦摧毁他的意志，每2秒造成594点暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[243295] = {name = "邪能切割", description = "召唤一道向前移动的能量光束，对其路径上的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[243298] = {name = "统御鞭笞", description = "无情的鞭笞，对10内的敌人造成9860点暗影伤害，并使其昏迷，持续6秒。", mechanic = "昏迷中", range = "8码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[243299] = {name = "痛楚", description = "每2秒造成1283点暗影伤害，持续10分钟，每次生效时叠加一层效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[243300] = {name = "混乱之箭", description = "造成11142点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[243386] = {name = "射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[243387] = {name = "退化", description = "虚空能量贯穿一名敌人，使他们在现实世界的结构发生动荡，受到的伤害提高10%，移动速度降低30%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[243388] = {name = "虚空之箭", description = "对一名敌人造成暗影伤害，使其受到的伤害提高10%，移动速度降低30%，持续8秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[243398] = {name = "倦怠", description = "用昏沉的梦境攻击附近的敌人，每秒造成一次自然伤害，并使其沉睡，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243399] = {name = "渗漏之雾", description = "用昏沉的梦境攻击附近的敌人，每秒造成一次自然伤害，并使其沉睡，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243401] = {name = "毒性吐息", description = "吐出剧毒酸液，造成大量自然伤害，并使毒性吐息造成的伤害提高200%，持续30秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[243411] = {name = "扫尾", description = "横扫施法者背后的地面，造成自然伤害并击退目标，使其昏迷2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243425] = {name = "自然光环", description = "在战斗过程中周期性地受到自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243431] = {name = "泰沙拉克之触", description = "施法者的所有近战攻击同时会攻击最接近的第二个目标。如果没有找到第二目标，则会再次攻击主要目标。\n\n 每次近战攻击还会使主要目标受到的物理伤害提高5%，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243451] = {name = "腐臭感染", description = "使一名目标感染腐臭感染，每3秒对附近玩家造成一次自然伤害，持续6秒。\n\n 腐臭感染消失或被驱散时将产生一个烂蘑菇。\n 你看上去就像颗蘑菇。呕……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243468] = {name = "暗影箭旋风", description = "召唤一颗暗影魔法球，不断向锥形范围内的敌人抛掷黑暗魔法箭，造成暗影伤害。\n\n 站在魔法球附近将每秒受到额外的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[243501] = {name = "达拉然焰火", description = "向天空中射出一个焰火，让它绽放出千颗紫色的星星。", mechanic = nil, range = nil, cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[243529] = {name = "回旋暗影", description = "召唤一颗暗影魔法球，不断向锥形范围内的敌人抛掷黑暗魔法箭，造成暗影伤害。\n\n 站在魔法球附近将每秒受到额外的暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243536] = {name = "萦绕的爆发", description = "当爆发的映像被击杀时，作为其映射本体的玩家将感染萦绕的爆发，每0.5秒造成1649点暗影伤害，制造爆发宝珠，并在其位置制造一次潜在爆发，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243563] = {name = "钳夹", description = "狠掐敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[243568] = {name = "麻痹毒液", description = "每1秒造成一次自然伤害，并使移动速度降低10%，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[243575] = {name = "飞镖", description = "对目标造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[243624] = {name = "萦绕的哀嚎", description = "当哀嚎的映像被击杀时，作为其映射本体的玩家将受到萦绕的哀嚎影响，每2秒受到29321点暗影伤害，直到被驱散为止。\n\n 当此效果被驱散时，萦绕的灵魂将触发哀嚎之握。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[243653] = {name = "筛选灵魂", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243654] = {name = "恐惧逼近", description = "发出低吼，使敌人陷入恐惧。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243666] = {name = "低吼", description = "发出低吼，使敌人陷入恐惧。", mechanic = "感觉", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243713] = {name = "虚空箭", description = "对一个目标造成1700点暗影伤害，使其移动速度降低50%，并使虚空箭造成的伤害提高100%，持续21秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[243715] = {name = "雷霆一击", description = "强力践踏地面，使敌人的急速降低5%，持续8秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[243723] = {name = "卡扎克的印记", description = "卡扎克印记标记数名目标，每3秒对5码内的敌人造成暗影伤害。\n\n 被驱散时，卡扎克印记将对15码内的目标造成暗影伤害，并将他们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[243789] = {name = "冰霜吐息", description = "向前方锥形范围内发射冰霜，造成冰霜伤害，并每秒造成相当于目标总生命值5%的额外冰霜伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[243805] = {name = "刺骨之寒", description = "用冰霜冲击附近的敌人，造成冰霜伤害，使其急速降低5%，移动速度降低20%。此效果可叠加。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243832] = {name = "快速生长", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243883] = {name = "灵魂收割", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[243933] = {name = "池塘小马速度提升", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243940] = {name = "掠夺溅射", description = nil, mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[243960] = {name = "暗影突击", description = "瓦里玛萨斯攻击他面前的所有玩家，在15码锥形范围内造成26762点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243975] = {name = "支配光环", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[243983] = {name = "崩塌的世界", description = "制造一道通往崩塌世界的传送门，对枢纽平台上的所有玩家造成8108点暗影伤害。28码以内的玩家会受到额外24259点暗影伤害并被从爆炸点击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[243999] = {name = "黑暗裂隙", description = "瓦里玛萨斯在随机玩家脚下撕开3道裂隙。每道裂隙每3秒造成2223点暗影伤害，持续6秒。裂隙持续时间结束时，会对其影响范围内的所有玩家造成17819点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[244000] = {name = "邪能风暴扫射", description = "打开一道传送门，发射大量邪能弹幕，对直线方向造成25889点火焰伤害，并将所有被击中玩家击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[244011] = {name = "掠夺溅射", description = nil, mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[244016] = {name = "时空裂痕", description = "在目标上方撕开一道裂隙传送门，每2秒造成3639点物理伤害，持续30秒。此效果可叠加。\n\n 持续时间结束时，传送门会引爆 喷薄黑暗 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244033] = {name = "烈焰撕裂", description = "对前方锥形区域造成111657点火焰伤害，由所有被击中的玩家均摊。\n\n 该攻击还会击退所有受害者，且击退的效果也由所有被击中玩家均摊。\n\n 如果击中的玩家太少，阿格拉玛将获得一层 燃烧之怒 效果。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244042] = {name = "被标记的猎物", description = "瓦里玛萨斯标记他的猎物，在5秒后穿过黑暗向其冲锋。冲锋的过程中，瓦里玛萨斯会猎杀被他击中的第一个目标，造成6670点暗影伤害，并将目标击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[244049] = {name = "毁灭者的恩赐", description = "地狱犬彼此间距离小于40码时可获得 萨格拉斯的祝福 效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244051] = {name = "灵魂链接", description = "受到所有伤害中的100%将与链接的目标分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244054] = {name = "烈焰触痕", description = "受到的火焰伤害降低25%。\n\n 受到暗影伤害时触发 炽燃闪光 和 炽燃残骸 效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244055] = {name = "暗影触痕", description = "受到的暗影伤害降低25%。\n\n 受到火焰伤害时触发 暗影伤痕 效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244056] = {name = "虹吸腐蚀", description = "引爆敌人体内的腐蚀，持续15秒，周期性地对其施加 虹吸 效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[244057] = {name = "燃烧腐蚀", description = "燃烧敌人体内的腐蚀，持续15秒，周期性地对其施加 点燃 效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[244071] = {name = "黑暗压迫", description = "用黑暗之力压迫一个目标，在5秒内使其移动速度逐渐降低，随后使8码范围内的所有目标恐惧，持续20秒，持续时间将由受影响的目标分摊。\n\n 如果有至少3名目标分担持续时间，可以抵消此效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244072] = {name = "熔火之触", description = "将目标拖入扭曲虚空并快速抽打目标，使其昏迷1.8秒。每次抽打将施加 烧焦 并触发 熔火星耀 效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244091] = {name = "烧焦", description = "每秒造成605点火焰伤害，持续9秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244093] = {name = "冥魂之拥", description = "瓦里玛萨斯随机腐蚀一名玩家，6秒后对其造成6686点暗影伤害。当冥魂之拥效果结束时，它会扩散到10码范围内的所有玩家身上。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[244096] = {name = "Mine Cart FX End", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244106] = {name = "灭杀", description = "近战攻击范围内没有敌人时会连续猛击地面，每1秒对所有人造成4002点火焰伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[244131] = {name = "吞噬之球", description = "向目标位置弹射一颗暗影魔法之球，落地后每秒造成2635点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244291] = {name = "破敌者", description = "对施法者前方锥形范围内的所有目标造成141629点物理伤害。此外还会使破敌者的伤害提高500%，持续30秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244294] = {name = "歼灭", description = "魔能机甲召唤歼灭飞弹，造成13196点火焰伤害，由半径4码内的玩家均摊。\n\n 如果飞弹没有击中任何目标，则会对所有人造成8910点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244328] = {name = "烈焰轰鸣", description = "金加洛斯重击一名目标，对附近5码内的所有人造成 169 点物理伤害。攻击时在地面上留下一个永久的爆破炸药，每次施放 轰鸣之击 时都会爆炸，对附近敌人造成 336 点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244343] = {name = "投掷玩具", description = "扔出一个玩具，转移魔暴龙的注意力。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[244346] = {name = "暗影箭雨", description = "向50码以内的所有敌人投出一发暗影箭，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[244383] = {name = "烈焰之盾", description = "烈焰之盾使受到的伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244395] = {name = "灼热弹幕", description = "不断发射灼热弹幕，每2秒对随机目标造成2653点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244399] = {name = "屠戮", description = "向随机敌人抛掷邪能能量。持续时间结束时，敌人所在的区域会遭到飞弹轰炸，对半径12码内的敌人造成17770点火焰伤害，并对所有人造成1647点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244402] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每2秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[244579] = {name = "残杀", description = "为施法者的拳头灌注虚空能量，对其目标造成3120点暗影伤害，并制造一个虚空能量之池，从落地点向外扩散。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[244598] = {name = "超级新星", description = "标记一个位置施放超级新星，在短时间后爆炸。爆炸会对半径6码内的所有玩家造成17819点火焰伤害，并将其击飞至空中。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244599] = {name = "黑暗驱逐", description = "爆炸之后产生虚空能量之雨，对所有敌人造成1966点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244607] = {name = "克索诺斯之焰", description = "对半径10码内的玩家释放克索诺斯之焰，立即造成4430点火焰伤害，在之后每1秒额外造成2223点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[244618] = {name = "释放虚空能量", description = "施法者死亡时会爆炸，造成224点暗影伤害，并将虚空能量注入附近的目标。达到100点能量时，目标可以释放 虚空裂缝 。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244623] = {name = "战刃冲击", description = "对命中区域周围10码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[244625] = {name = "齐射", description = "一艘军团巡洋舰出现在上方，向竞技场发起扫射，造成 224 点火焰伤害。\n\n 每次齐射都会对海军上将斯芙拉克丝施加瞄准目标效果，使后续齐射造成的伤害提高 25 %。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[244632] = {name = "时光倒转", description = "使一名盟友的生命值恢复到此前8秒内的最高值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[244642] = {name = "精准预判", description = "克罗米预见未来，使你受到的下3次攻击的伤害减少90%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[244645] = {name = "时间扭曲", description = "扭曲时间的流动，使100码范围内所有盟友的急速提高30%，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3.5​分钟", dispel_type = nil},
[244653] = {name = "锁定", description = "锁定一个目标，不顾其他敌人对目标发动攻击。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[244663] = {name = "沙尘爆裂", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[244665] = {name = "埃辛诺斯的余烬", description = nil, mechanic = nil, range = "5码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[244689] = {name = "传送门", description = "打开一道传送门，召唤各种恶魔协助施法者。裂隙会保持开放，持续10秒。", mechanic = nil, range = "70码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[244693] = {name = "烈焰之迹", description = "阿格拉玛召唤烈焰波，从他身上喷发出去，对所有沿途击中的玩家造成11568点火焰伤害，之后每2秒额外造成3557点火焰伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[244709] = {name = "烈焰引爆", description = "爆炸产生烈焰，对半径100码内的所有玩家造成6991点火焰伤害，摧毁施法者。接下来的爆炸会使玩家额外受到100%的伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[244713] = {name = "燃烧之怒", description = "造成的所有伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244722] = {name = "震荡手雷", description = "向3名目标投掷震荡手雷，命中时造成5336点火焰伤害。5秒后，目标及其附近8码内的所有玩家都会受到震荡，造成11133点火焰伤害并使其昏迷3秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[244733] = {name = "卡兹格罗斯的痛苦", description = "破坏魔女巫会折磨泰坦卡兹格罗斯的灵魂。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[244736] = {name = "烈焰之迹", description = "阿格拉玛召唤烈焰波，从他身上喷发出去，对所有沿途击中的玩家造成11568点火焰伤害，之后每2秒额外造成3557点火焰伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244740] = {name = "诺甘农的痛苦", description = "破坏魔女巫会折磨泰坦诺甘农的灵魂。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[244750] = {name = "黑暗冲击", description = "向目标发射一支虚空能量箭，造成2484点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244751] = {name = "黑暗咆哮", description = "将恐惧注入附近所有敌人心中，使其在恐惧中逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[244756] = {name = "高戈奈斯的痛苦", description = "破坏魔女巫会折磨泰坦高戈奈斯的灵魂。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[244768] = {name = "荒芜凝视", description = "凝视一个目标，向其方向施放荒芜之径，直到持续时间结束。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244776] = {name = "切割之钳", description = "切割目标，造成物理伤害并使其护甲降低20%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[244787] = {name = "强力横扫", description = "向前方12码范围内的锥形区域猛击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244803] = {name = "毒液喷吐", description = "造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[244808] = {name = "水弹乱射", description = "向敌人发射水弹，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244811] = {name = "投掷长矛", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244812] = {name = "原始暴怒", description = "近战攻击速度提高30%，造成的伤害提高30%，但护甲值降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244813] = {name = "活动炸弹", description = "目标变成了一个活动炸弹，在2秒内受到4点火焰伤害，然后发生爆炸，对目标额外造成([26.8% of Spell Power])点火焰伤害，并对附近10码范围内的所有其他敌人造成较低的伤害。\n\n 被爆炸击中的其他敌人也会变为活动炸弹，但此效果不会再次扩散。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[244819] = {name = "剩饭", description = "向目标投掷剩饭，造成自然伤害，并生成一个软泥怪。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244830] = {name = "针刺", description = "向目标敌人射击针刺，每1秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[244834] = {name = "虚空强风", description = "基尔加丹将虚空能量聚集在他身周，受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244835] = {name = "撕裂猛击", description = "横扫前方12码锥形区域内的敌人，使他们在20秒内流血不止。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[244836] = {name = "突袭", description = "扑向目标并造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[244844] = {name = "水箭", description = "用水射击敌人，造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244845] = {name = "敲击", description = "敲击目标，造成150%的武器伤害，并使其昏迷4秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244880] = {name = "冲锋", description = "向一名敌人冲锋，造成物理伤害并使其昏迷1秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244881] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成150%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244882] = {name = "碎裂打击", description = "对施法者面前一条直线上的敌人造成相当于60%武器伤害的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244888] = {name = "敲击", description = "撞击敌人头部，造成物理伤害并使其陷入混乱，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244890] = {name = "投掷巨石", description = "投出一块巨大的岩石，造成物理伤害，并将敌人击倒。", mechanic = nil, range = "5—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244891] = {name = "投掷石块", description = "向一个敌人投掷石块，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[244892] = {name = "弱点攻击", description = "攻击周围10码范围内所有敌人的弱点，造成24703点物理伤害，并使其受到的物理伤害提高50%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244894] = {name = "腐蚀盾牌", description = "阿格拉玛在自己周围竖起护盾，使他受到的伤害降低99%。触碰盾牌会造成5550点火焰伤害，并击退目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244895] = {name = "黑暗视野", description = "用黑暗魔法轰击敌人，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244899] = {name = "火焰打击", description = "诺拉点燃她的剑刃，对她面前的锥形区域造成10116点火焰伤害，并使受到的火焰打击的伤害提高100%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[244901] = {name = "催化作用", description = "半径15码范围内的泰沙拉克余烬的移动速度提高100%，并且免疫群体控制效果。\n\n 此外，位于该区域内的已催化生物造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244903] = {name = "催化作用", description = "半径15码范围内的泰沙拉克余烬的移动速度提高100%，并且免疫群体控制效果。\n\n 此外，位于该区域内的已催化生物造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244912] = {name = "烈焰喷薄", description = "对所有玩家造成4216点火焰伤害，并使其每1秒额外受到1007点火焰伤害，持续15秒。此外， 烈焰喷薄 对其造成的伤害也将提高100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244913] = {name = "黑暗湮灭", description = "引导虚空，将40码内的所有敌人拉向目标，持续10秒。此效果每秒对所有被拖拽的敌人造成17点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[244916] = {name = "虚空鞭笞", description = "向目标发射一束虚空能量，每1秒造成1344点暗影伤害，持续5秒。此外， 虚空鞭笞 还会使受到的治疗效果降低2%，持续8秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[244922] = {name = "空灵风暴", description = "引导虚空，召唤一道混乱风暴，在落地时对所有敌人造成暗影伤害。", mechanic = nil, range = "90码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[244953] = {name = "哀嚎之墙", description = "施法者召唤一排哀嚎的幽灵，在战场上冲锋。路径上经过的所有玩家都将受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[244959] = {name = "时间停止", description = "克罗米能冻结一名敌人及其周围5码内的所有敌人，持续3秒。", mechanic = "冰封", range = "100码 ", cast_time = "瞬发", cooldown = "18​秒", dispel_type = "魔法"},
[244966] = {name = "暗影吞噬", description = "吞噬半径5码内的生命，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[244967] = {name = "召唤虚空之核", description = "召唤一枚虚空之核。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[244969] = {name = "根除", description = "猛击地面，造成41171点物理伤害，并将半径60码内的目标击退。距离冲击地点越远的目标受到的伤害越小。", mechanic = nil, range = "300码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[244974] = {name = "暗影冲撞", description = "将一名敌人击飞，并造成暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[244975] = {name = "燃烧烈焰", description = "用火焰光环包裹施法者，每3秒对附近敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244978] = {name = "灵魂吸收", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244979] = {name = "雏龙形态", description = "变身为雏龙形态，提高移动速度并且能够飞行。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244987] = {name = "震地", description = "猛击地面，对锥形区域内的目标造成物理伤害，并击退他们。", mechanic = nil, range = "6码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[244988] = {name = "投掷巨石", description = "对6码范围内的所有敌人造成物理伤害并击倒他们。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[244992] = {name = "穿刺", description = "穿刺一名敌人，每3秒造成物理伤害，持续9秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[245000] = {name = "吞噬魔法", description = "吞噬半径8码内的所有魔法，打断施法并造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[245002] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245005] = {name = "触手打击", description = "拍击敌人，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245022] = {name = "炽燃残骸", description = "使地面燃烧2分钟。接触焦灼的地面会受到每秒3129点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245024] = {name = "被吞噬", description = "使受到的吞噬之球的伤害提高75%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245025] = {name = "凛冽寒冰", description = "施法者从附近所有敌人身上吸取生命能量，每3秒对半径100码内的所有玩家造成冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245031] = {name = "强力和弦", description = "施法者每20秒产生一次强力和弦，并落到一个随机位置。落地位置半径8码内的所有敌人都将受到物理伤害，并受到惊心裂胆的影响，受到的所有伤害提高10%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245034] = {name = "惊心裂胆", description = "被强力和弦击中会使受到的伤害提高10%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245061] = {name = "无羁统御", description = "提高施法者造成及受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245068] = {name = "充血", description = "充血 魔法\n最近刚吸取过另一个生物的能量。伤害和生命值提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[245069] = {name = "暗影觉醒", description = "释放一道向前推进的黑暗魔法波，每秒对其路径上的所有玩家造成17点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245095] = {name = "魔能波", description = "释放一道邪能能量波，对施法者面前的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "450​毫秒", cooldown = "5​秒", dispel_type = nil},
[245098] = {name = "腐烂", description = "每3秒对前方25码锥形区域内的所有目标造成3750点暗影伤害，持续18秒。此效果可以叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245102] = {name = "头号粉丝", description = "你在凋零野猪的表演期间表现最佳！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245108] = {name = "碎裂猛击", description = "重击地面，对半径8码内的所有敌人造成暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[245115] = {name = "邪恶割裂", description = "施法者在死亡时爆发，在原地留下一滩污秽的酸液，每1秒对站在其中的敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245119] = {name = "邪恶胆汁", description = "目标被一层恶心的胆汁覆盖，造成的伤害和受到的治疗效果都降低35%，每3秒受到一次自然伤害，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[245126] = {name = "灵魂燃烧", description = "在4秒内对一名敌人造成火焰伤害，并阻止对方施法。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[245129] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245130] = {name = "召唤熔岩爪牙", description = "召唤一只熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245131] = {name = "闪电链", description = "向敌人射出一支闪电箭，闪电箭击中目标后会继续攻击其附近的敌人。该法术最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245137] = {name = "闪电风暴", description = "召唤闪电风暴，用闪电箭攻击附近所有敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[245142] = {name = "水箭之雨", description = "朝敌人连续发射水弹，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245162] = {name = "亡者大军", description = "死亡金属骑士从附近的坟墓里召唤食尸鬼攻击德芙琳·斯蒂克斯。每一个食尸鬼都将持续攻击德芙琳·斯蒂克斯，直至它被击败。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[245164] = {name = "绝望碎片", description = "向随机位置发射一支暗影能量箭，对目标位置的敌人造成2560点暗影伤害。\n\n 如果没有玩家被击中，则 绝望碎片 对所有玩家造成7864点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[245166] = {name = "火球链", description = "向敌人投掷一枚火球，造成火焰伤害，然后跳转至附近的其他敌人身上。最多影响5个目标。持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[245167] = {name = "点燃", description = "让一个敌人燃烧，使其因恐惧而逃跑，并持续受到火焰伤害，持续3秒。一次只有一个目标会陷入恐惧。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[245169] = {name = "反射护盾", description = "使施法者被护盾包围，最多持续8秒，将任何吸收的伤害反射回攻击者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[245191] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[245200] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[245208] = {name = "深渊火焰", description = "对附近的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245227] = {name = "重夺指挥", description = "施法者对座舱下达命令，将所有趁虚而入的擅闯者驱逐出去。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[245237] = {name = "强化", description = "天启引擎发动，魔能机甲强化了所有武器系统，每层使其造成的伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245245] = {name = "哀伤之触", description = "食尸鬼抽取目标一部分生命力，使其在短时间内无法使用技能。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245263] = {name = "奥能毁灭", description = "用能量冲击目标，造成奥术伤害。每当你施放奥能毁灭时，奥术法术的伤害都将提高 10 %，施法时间缩短 10 %。此效果最多可叠加4次，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[245264] = {name = "无尽法力", description = "在5秒内回复所有法力值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[245267] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[245268] = {name = "恶魔守护", description = "使堕落的奥术师受到魔能的庇护，吸收45点伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[245272] = {name = "光明赐福", description = "祝福附近的所有盟友，使其急速提高45%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[245285] = {name = "暴风雪", description = "召唤一场暴风雪，持续8秒，每2秒对指定区域内的所有敌人造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245289] = {name = "虚空冲击", description = "向目标发射一支虚空能量箭，造成272点暗影伤害，并且每1秒额外造成160点暗影伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[245291] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245294] = {name = "强化屠戮", description = "向随机敌人抛掷邪能能量。持续时间结束时，敌人所在的区域会遭到飞弹轰炸，对半径12码内的敌人造成17770点火焰伤害，并对所有人造成1647点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245301] = {name = "灼热风暴", description = "阿格拉玛标记最多3个位置，在4秒后引爆，对其附近的所有目标造成23879点火焰伤害。\n\n 此外，阿格拉玛还会召唤多道 烈焰之迹 ，从各个被标记位置向外喷涌。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[245303] = {name = "黑暗之触", description = "奥萨拉向她的敌人投掷黑暗的具象，对每个目标造成6160点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[245316] = {name = "火焰炸弹", description = "释放烈焰冲击波，对附近的敌人造成火焰伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245317] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245328] = {name = "射击", description = "射击一名敌人，造成神圣伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245331] = {name = "专注打击", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245366] = {name = "宏伟弹幕", description = "用虚空能量攻击施法者的目标，每1秒造成786点暗影伤害，持续6秒，此外使其受到的暗影伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[245377] = {name = "邪火突袭", description = "向一名敌人投掷熔火邪能，造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245386] = {name = "终极黑暗", description = "受到的治疗量降低99%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[245393] = {name = "纳鲁的挽歌", description = "吟唱一首挽歌，每3秒对所有敌人造成192点暗影伤害，持续直到主动取消。此外，鲁拉还会每2秒施放一次 黑暗滋生 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[245501] = {name = "巨龙冲撞", description = "召唤一头巨龙冲撞你的敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[245504] = {name = "咆哮暗影", description = "对半径60码以内的所有玩家造成5336点暗影伤害并打断其施法，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[245518] = {name = "快速冻结", description = "蒂玛使用严寒攻击她的当前敌人，造成18209点冰霜伤害，并使目标的移动速度降低10%，持续20秒。此效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245522] = {name = "熵能迷雾", description = "向目标发射一团虚空能量之雾，造成1599点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245526] = {name = "海妖之歌", description = "海妖之歌\n被一首海妖之歌迷住了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245532] = {name = "冷凝之血", description = "选取一名随机玩家作为目标，使其周围5码内的所有玩家昏迷7秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245547] = {name = "5万金币", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245561] = {name = "暴力重击", description = "造成物理伤害，并将目标击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245563] = {name = "咬着玩", description = "造成伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245566] = {name = "激怒", description = "激怒，物理伤害和攻击速度提高，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[245585] = {name = "虚空散射", description = "不稳定的虚空能量充满敌人体内，使其产生爆炸，对附近所有盟友造成1650点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[245592] = {name = "虚空裂缝", description = "撕开一个通往虚空的孔洞，不断向外发射虚空箭，对附近敌人造成400点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[245601] = {name = "幽影箭矢", description = "向目标发射一支虚空能量箭，造成1599点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245605] = {name = "急奔", description = "移动速度提高60%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245627] = {name = "飞旋的军刀", description = "诺拉向一名随机玩家投掷一把烈焰之剑，落地时造成8893点火焰伤害。然后剑刃开始旋转并返回诺拉手中，每秒对沿途所有敌人造成17803点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[245631] = {name = "狂野烈焰", description = "泰沙拉克之焰剧烈燃烧，每3秒造成越来越高的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245647] = {name = "虚空之怒", description = "施放多次横扫，每次击中造成393点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[245655] = {name = "弧形虚空", description = "用黑暗能量强化施法者，使其近战攻击和技能额外造成480点暗影伤害，然后跳转至附近的其他敌人身上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245671] = {name = "卡兹格罗斯之焰", description = "卡兹格罗斯的折磨与泰坦的宏伟熔炉一同熊熊燃烧。一道宽阔的火线每秒对所有身处其中的玩家造成13373点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[245706] = {name = "毁灭打击", description = "从施法者的剑尖引导虚空能量，对施法者前方锥形范围内的所有敌人造成1178点暗影伤害，", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245722] = {name = "黑暗伤痕", description = "向施法者的剑中灌注能量，然后攻击目标，造成516点暗影伤害，并且每1秒额外造成125点暗影伤害，持续5秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[245727] = {name = "吞噬精华", description = "汲取目标的精华，每1秒为施法者恢复1778点生命值，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[245735] = {name = "黑暗凋敝", description = "使目标凋零，造成1440点暗影伤害，并使其受到的伤害提高20%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[245736] = {name = "虚空碎裂", description = "撕裂目标，造成799点物理伤害，并且每2秒额外造成192点物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[245742] = {name = "暗影突袭", description = "猛扑向一名敌人，对冲击点附近的所有敌人造成660点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245746] = {name = "腐蚀之触", description = "灌注虚空，使近战攻击有几率每1秒造成255点暗影伤害，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245754] = {name = "恢复力量", description = "从虚空中汲取精华，为施法者充能。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[245773] = {name = "虚空冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245774] = {name = "黑暗破散", description = "对多名目标灌注易爆能量，对附近所有敌人造成1650点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245778] = {name = "幽影渗透", description = "释放存储的虚空能量，每2秒对附近所有敌人造成1456点暗影伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[245802] = {name = "黑暗肆虐", description = "传送到一名玩家身边，并发动一连串攻击，持续6秒。每次攻击造成每1秒864点暗影伤害。此外，所有被 黑暗肆虐 击中的玩家都会为萨普瑞什叠加一层 猎人冲动 。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[245807] = {name = "歼灭", description = "魔能机甲召唤歼灭飞弹，造成13196点火焰伤害，由半径4码内的玩家均摊。\n\n 如果飞弹没有击中任何目标，则会对所有人造成8910点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[245822] = {name = "梦魇缠身", description = "凝视目标，将其卷入无法逃脱的梦魇。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[245852] = {name = "泰山压顶", description = "扑到卡格瓦的敌人身上，使其昏迷并对其造成伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[245857] = {name = "灼热撕裂", description = "对施法者前方10码锥形范围内的所有敌人造成4233点火焰伤害，并在该区域留下火焰之池，每1秒造成2224点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.9​秒", cooldown = "6​秒", dispel_type = nil},
[245866] = {name = "炼狱打击", description = "挥拳砸击地面，发出一道邪能能量波，对半径40码内的所有敌人造成2555点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[245868] = {name = "暗影爆裂", description = "向随机敌人发射黑暗能量，击中时对当前目标及其附近所有敌人造成2846点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[245879] = {name = "毁灭者冲击", description = "向远处发射一颗毁灭性的邪能宝珠。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[245888] = {name = "暗影风暴", description = "暗影从施法者身上喷发，每1秒对随机目标造成1736点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[245905] = {name = "熔火残渣", description = "被击杀时，余烬会喷发出炽炎残渣之池，持续18秒。站在池内每1.5秒会受到3327点火焰伤害。\n\n 18秒之后，余烬会重构，并继续靠近阿格拉玛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[245994] = {name = "灼热之焰", description = "阿格拉玛释放泰沙拉克的一部分力量，用火焰点燃随机几名玩家。被点燃的玩家每0.5秒对附近3.5码内的所有盟友造成3063点火焰伤害，持续1.5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246021] = {name = "碎瓶子", description = "用碎酒瓶重击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[246057] = {name = "萨格拉斯的祝福", description = "造成的所有伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246075] = {name = "毁灭内爆", description = "枢纽平台上没有玩家时，所有的传送门都会爆炸，对所有玩家造成13373点火焰伤害。\n\n 此效果使所有施法速度提高100%，造成的伤害提高25%，持续12秒，并且可以叠加。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[246091] = {name = "虚空之刺", description = "向敌人所在位置发射一支能量箭，对目标位置周围3码内的所有敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[246133] = {name = "虚空之掌", description = "混沌魔法形成的巨浪扫过施法者正前方的所有敌人，每次击中时造成1280点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246139] = {name = "凝结虚空", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246146] = {name = "吹箭", description = "向目标扔出一支毒镖，使其昏睡10秒。", mechanic = "睡眠中", range = "60码 ", cast_time = "1.2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[246147] = {name = "散刃", description = "立即飞速旋转，向15码范围内的全部目标掷出无数飞刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[246169] = {name = "魔网闪电", description = "造成17点奥术伤害，使施法者的施法速度和造成的伤害提高15%，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[246170] = {name = "虚空冲击", description = "施法者用能量冲击目标，造成112点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[246195] = {name = "燃烧之风", description = "召唤烈焰飓风，每1.5秒对范围内的所有敌人造成2892点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246208] = {name = "酸性之网", description = "向一名玩家脚下发射出织网，使其无法移动，持续5秒。目标每1秒还会受到1219点自然伤害。", mechanic = "定身", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[246209] = {name = "惩戒之焰", description = "对附近玩家造成8218点火焰伤害，使其迷惑6秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "5​秒", dispel_type = nil},
[246210] = {name = "死亡诅咒", description = "死亡笼罩着你，每3秒造成一次暗影伤害，持续15秒。最多可叠加50次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246211] = {name = "墓裔的尖啸", description = "发出尖啸，使施法者周围50码内所有敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[246220] = {name = "邪能轰炸", description = "魔能机甲锁定它的当前目标。效果结束后，飞弹每1秒会轰炸目标所在区域，对冲击点附近7码内的敌人造成28705点火焰伤害并将其击退，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246233] = {name = "戒备森严", description = "此生物将遵守最初的指令，直到受到伤害、挑衅或嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246248] = {name = "死疽打击", description = "一次残忍的突袭，造成280点物理伤害并使受到的物理伤害提高100%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246250] = {name = "死亡之握", description = "驾驭笼罩万物的邪恶能量，将目标拉到施法者面前。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246284] = {name = "潜行", description = "使施法者进入潜行状态。直至取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246286] = {name = "鱼叉投掷", description = "向目标发射一枚巨大的鱼叉，造成大量的物理伤害，并忽略护甲。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[246301] = {name = "火炮模式", description = "施法者每隔一段时间向艾欧娜尔的精华发射邪能能量飞弹。\n 在近战范围内与这个生物战斗会结束此效果。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[246305] = {name = "火炮轰击", description = "施法者向艾欧娜尔的精华发射一枚邪能能量飞弹，造成少量的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[246312] = {name = "严酷伤口", description = "用灌注虚空的爪子攻击目标，造成786点暗影伤害，并使其受到的暗影伤害提高10%，持续18秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246317] = {name = "否决之剑", description = "虚空之剑泽达特斩击当前目标，造成2265点物理伤害，并使其受到的所有治疗降低5%。此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[246324] = {name = "混沌原力", description = "虚空之风从施法者身上吹拂开来，每1秒造成636点暗影伤害，此外还将所有敌人推开。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[246329] = {name = "暗影之刃", description = "奥萨拉召唤三道暗影之刃，令其向前飞舞。碰触到剑刃的敌人会被击退，并受到9338点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[246444] = {name = "灼热劈砍", description = "对施法者前方锥形范围内的所有玩家造成19976点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.6​秒", cooldown = "4​秒", dispel_type = nil},
[246447] = {name = "Portal Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246476] = {name = "虚空滑行", description = "施法者分裂出多个影像，加速向随机玩家冲去。抵达目的地时，每个影像会对半径8码内的玩家造成3236点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[246483] = {name = "虚空滑行", description = "施法者分裂出多个影像，加速向随机玩家冲去。抵达目的地时，每个影像会对半径8码内的玩家造成3236点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246504] = {name = "程式启动", description = "每层效果使受到的所有伤害提高3%。施法者一开始拥有30层效果，并且会在30秒后失去所有层数。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[246505] = {name = "炎爆术", description = "向一名敌人投掷一颗巨型火球，造成17770点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "9​秒", cooldown = nil, dispel_type = nil},
[246516] = {name = "天启协议", description = "金加洛斯将自己嵌入他的工程控制台中，开始制造魔能机甲，受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[246547] = {name = "钢铁装甲", description = "使受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246548] = {name = "动电防御矩阵", description = "被命中的几率降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246583] = {name = "吉他手", description = "你在凋零野猪的表演期间表现不错！\n 看来你需要加强自己的节奏感和韵律感。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246584] = {name = "贝司手", description = "你在凋零野猪的表演期间表现不错！\n 你已经跟上了节奏，但还是在过程中漏掉了几个音符。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246585] = {name = "鼓手", description = "你在凋零野猪的表演期间表现不错！\n 你的节奏感和韵律感无可挑剔。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246586] = {name = "主唱", description = "你在凋零野猪的表演期间表现不错！\n 看来你搞错了几处节奏。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246589] = {name = "重组", description = "重构施法者，使其恢复100%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[246593] = {name = "湮没", description = "湮没的力量冲击半径100码内的所有敌人，造成13373点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[246677] = {name = "压制力场", description = "对随机敌人施加压制力场，使其移动速度降低50%，持续10秒。此外，如果敌人在受到压制时移动，则将对其自身及6码范围内所有盟友造成165点暗影伤害。", mechanic = "被诱捕", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[246687] = {name = "屠戮", description = "向随机敌人抛掷邪能能量，并对目标附加光环效果。光环持续时间结束时，敌方区域会遭到飞弹轰炸，对半径100码内的敌人造成11133点火焰伤害，并对所有人造成445点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246692] = {name = "破坏", description = "魔能机甲用虚空能量锁定敌人，造成57640点暗影伤害，由目标附近10码内的所有玩家分摊，并使其受到的暗影伤害提高100%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[246697] = {name = "消除烙印", description = "标记目标，造成1017点暗影伤害，并使其受到的治疗降低10%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[246713] = {name = "沙丘之翅爆炸", description = "孵化的蛋", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246739] = {name = "高戈奈斯之怒", description = "高戈奈斯的号角召唤来一阵暴虐的风暴，当玩家相互距离小于2码时，每个高戈奈斯的痛苦都会对其造成8893点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[246753] = {name = "隐形", description = "施法者制造一个隐形力场，使附近所有其他盟友无法成为目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246833] = {name = "毁灭者", description = "喷射一道邪能光束，每0.3秒造成8465点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[246848] = {name = "引力毁灭", description = "魔能机甲将所有敌人拉近，每1秒对其造成2653点火焰伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246876] = {name = "Saprish Calls in Reinforcements 01", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246878] = {name = "Saprish Calls in Reinforcements 02", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246879] = {name = "Saprish Calls in Reinforcements 03", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246880] = {name = "萨普瑞什出现", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246895] = {name = "易爆的灭绝者炮弹", description = "对10码范围内所有目标造成火焰伤害。\n\n 被此效果击中的易爆的灭绝者炮弹会被引爆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246897] = {name = "错乱", description = "处于错乱状态时，魔能机甲会随机屠戮敌人并使其昏迷。效果结束时，敌人所在的区域会遭到飞弹轰炸，对12码范围内敌人造成17770点火焰伤害，并对所有人造成1647点火焰伤害，并且每1秒对所有敌人额外造成1423点火焰伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246900] = {name = "黑暗爆发", description = "施法者会在死亡时爆炸，对附近所有敌人造成1650点暗影伤害，并且每1秒额外造成367点暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[246903] = {name = "抽取火焰", description = "吸收附近的火焰，使施法者获得25点能量。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[246904] = {name = "淤伤", description = "造成78点物理伤害并使目标流血，每3秒受到8点物理伤害，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246907] = {name = "烈焰之拳", description = "重击目标，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "850​毫秒", cooldown = "3​秒", dispel_type = nil},
[246912] = {name = "钙化巨斧", description = "旋转攻击，对附近玩家造成101点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[246913] = {name = "虚空阶段", description = "处于静滞状态，免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246917] = {name = "冒烟的骨头", description = "每2秒对附近敌人造成11点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246919] = {name = "错乱屠戮", description = "处于错乱状态时，魔能机甲会随机屠戮敌人并使其昏迷。效果结束时，敌人所在的区域会遭到飞弹轰炸，对12码范围内敌人造成17770点火焰伤害，并对所有人造成1647点火焰伤害，并且每1秒对所有敌人额外造成1423点火焰伤害，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246923] = {name = "火焰箭", description = "向敌人发射火焰，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[246940] = {name = "阴森暗影", description = "每1秒对区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[246942] = {name = "腐臭蜂群", description = "混乱魔法巨浪扫过施法者面前所有敌人，造成448点暗影伤害，并在之后的8秒内每2秒造成84点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[246943] = {name = "黑暗连结", description = "造成的伤害由萨普瑞什和他的宠物分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246965] = {name = "错乱", description = "处于错乱状态时，魔能机甲的歼灭会击中目标区域两次。第一次冲击会造成13356点火焰伤害，由半径4码内的玩家均摊并将其击退。\n\n 第二次冲击会溅射弹片，造成13356点火焰伤害，由4码范围内的玩家平摊，并将其击退。\n\n 无论哪次爆炸，如果没有击中任何目标，则会对所有人造成8910点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[246989] = {name = "邪能之伤", description = "坏东西。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247008] = {name = "邪恶荆棘", description = "滴着毒液的尖刺使当前目标中毒，并且每1秒造成11点自然伤害。此效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[247009] = {name = "梦魇箭", description = "发射一枚梦魇能量箭矢，造成112点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[247038] = {name = "癫狂暴走", description = "晋升者祖拉尔被虚空逼疯，使其移动速度降低60%。此外，近战攻击会击退目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247041] = {name = "水球", description = "向前方路径投出一颗水球，持续15秒，造成冰霜伤害并诱捕附近目标。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[247042] = {name = "冰霜魔仆", description = "制造一个冰球保护施法者，持续30秒。当召唤者被攻击时，冰球有一定几率攻击敌人，造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[247044] = {name = "弹片", description = "处于错乱状态时，魔能机甲的歼灭会击中目标区域两次。第一次冲击会造成 336 点火焰伤害，由半径4码内的玩家均摊并将其击退。\n\n 第二次冲击会溅射弹片，造成 336 点火焰伤害，由4码范围内的玩家平摊，并将其击退。\n\n 无论哪次爆炸，如果没有击中任何目标，则会对所有人造成 224 点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[247049] = {name = "气流漩涡", description = "召唤旋风吹走敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[247078] = {name = "治疗之触", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "90码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[247079] = {name = "强化烈焰撕裂", description = "对前方锥形区域总计造成50015点火焰伤害，由所有被击中的玩家均摊，使其受到烈焰撕裂的伤害提高500%，持续30秒。\n\n 该攻击还会击退所有受害者，并且击退的效果也由所有被击中玩家均摊。\n\n 如果击中的玩家太少，阿格拉玛将获得一层 燃烧之怒 效果。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247081] = {name = "呕吐地精", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[247083] = {name = "炽热护甲", description = "受到的所有伤害降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[247084] = {name = "岩浆猛击", description = "你将熔岩的能量注入到副手武器中，燃烧目标，造成140%点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247091] = {name = "催化", description = "泰沙拉克的余烬变得免疫群体控制效果，且移动速度提高100%，持续20秒。\n\n 移除此效果将触发 脱缰烈焰 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[247109] = {name = "召唤牦牛肉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247145] = {name = "猎人冲动", description = "强化猎人，使其近战攻击有几率施放 黑暗鞭笞 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247148] = {name = "Soul Reveal", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247175] = {name = "虚空陷阱", description = "制造一个虚空陷阱，对第一个进入其范围的目标造成1296点暗影伤害，并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247181] = {name = "过顶挥砍", description = "施法者发动一次强力近战攻击，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[247183] = {name = "蛮横冲撞", description = "冲向一名敌人，造成420点物理伤害并将周围12码范围内的所有目标击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[247193] = {name = "怪异生长药水", description = "饮用者将变得异常巨大，受到的伤害降低30%，造成的所有伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[247218] = {name = "愤怒打击", description = "造成物理伤害并激怒攻击者，持续4秒。激怒状态下造成的伤害和受到的伤害都会提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247245] = {name = "幽影侧击", description = "萨普瑞什标记数名玩家。一小段时间后，他会在他们之间来回猛冲，造成1440点物理伤害。此外，所有被 幽影侧击 击中的玩家都会为萨普瑞什叠加一层 猎人冲动 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247257] = {name = "爆裂药瓶", description = "药剂大师向目标投出数瓶装有不稳定化合物的瓶子，每个瓶子落地时对周围4码范围内的所有敌人造成179点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[247318] = {name = "龟裂创伤", description = "施法者撕咬目标，使目标流血，在20秒内造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247320] = {name = "灼热凝视", description = "施法者将其视线聚焦在目标上，造成7330点暗影烈焰伤害。该伤害会依据受害者身上的 龟裂创伤 层数而提高。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[247325] = {name = "鞭笞", description = "施法者用舌头发动猛击，对目标造成3665点物理伤害。该伤害会依据受害者身上的 龟裂创伤 层数而提高。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247329] = {name = "召唤乌祖尔", description = "制造一只乌祖尔。", mechanic = nil, range = "15码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[247332] = {name = "炙眼灼光", description = "施法者向敌人发射数枚眼球，在落地点制造一个炙眼灼光。站在这些炙眼灼光中的玩家将每秒受到2749点火焰伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247361] = {name = "感染之爪", description = "对当前目标造成4581点自然伤害，并使感染之爪的伤害提高5%，持续20秒。此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247367] = {name = "震击之枪", description = "邪能能量在施法者的武器中流淌，使目标受到20356点物理伤害，并使其受到的伤害提高15%，持续20秒。此效果可叠加。\n\n 此外，每隔3秒，目标还会向另外一名玩家施放震击，造成6830点自然伤害。每有一层效果就会额外冲击一名玩家。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[247368] = {name = "超载", description = "工程师的多用工具爆发出高度凝聚的电荷，每1秒造成112点自然伤害，并使目标的移动速度降低50%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[247376] = {name = "脉冲手雷", description = "向附近目标投掷脉冲手雷。靠近手雷会导致其爆炸，造成10243点自然伤害，并将半径3码内的所有玩家击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[247378] = {name = "静电爆破", description = "累积的静电大爆炸，造成756点自然伤害，并击退周围14码范围内的所有敌人。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[247379] = {name = "催眠吐息", description = "对受到吐息波及的所有目标造成 168 点自然伤害，并使其陷入沉睡，持续20秒。\n\n 对沉睡的玩家造成任何伤害都能将其唤醒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[247393] = {name = "幻影", description = "施法者召唤邪能能量宝珠，对接触宝珠的所有玩家造成4765点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[247396] = {name = "审讯", description = "向敌人射出一条暗影链，在击中目标后会继续攻击周围的敌人。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[247410] = {name = "灵魂裂劈", description = "造成29321点火焰伤害，由主要目标附近5码内的所有目标均摊。\n 主要目标会受到破碎之魂的影响。", mechanic = nil, range = "100码 ", cast_time = "3.1​秒", cooldown = nil, dispel_type = nil},
[247416] = {name = "裂空斩", description = "施法者挥舞巨斧，向随机敌人释放出毁灭之力。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[247423] = {name = "恶魔火焰箭", description = "向随机目标发射一支魔火箭矢，造成1650点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[247437] = {name = "毁灭之种", description = "施法者选定3个目标，4秒后令其向附近的盟友释放出8道毁灭之力。", mechanic = nil, range = "50000码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[247443] = {name = "怪诞魔刷新", description = "发射出数颗熔火邪能之球，撞击附近的地面，对半径6码内的玩家造成5498点火焰伤害，同时随机召唤一只小鬼，供施法者驱使。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[247444] = {name = "破碎之魂", description = "受害者的防御被削弱，受到的伤害提高30%，持续30秒。\n 当受害者的灵魂破碎时，每秒会受到1375点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3.1​秒", cooldown = nil, dispel_type = nil},
[247456] = {name = "脆弱", description = "消耗最多5个可用的灵魂残片，然后爆炸，每消耗一个残片，就对附近所有敌人造成([36.5% of Attack Power])点火焰伤害，并使其在6秒内变得脆弱。你将恢复生命值，其数值相当于你对其造成伤害的8%。目标数量超过8个后造成的伤害降低。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[247495] = {name = "播种死亡", description = "施法者向前投掷一支邪能长枪，对直线上的所有敌人造成7330点火焰伤害。播种死亡的受害者会从暗影收割与播种死亡中额外受到100%的伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[247517] = {name = "心碎", description = "每2秒造成1649点暗影伤害，持续24秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[247544] = {name = "虐待", description = "每次对同一个目标发动近战攻击，都会使妖女奥露拉黛儿的攻击速度提高5%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247546] = {name = "战吼", description = "使施法者和15码范围内的盟友造成的物理伤害提高10%，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[247549] = {name = "诱惑魅力", description = "妖女奥露拉黛儿魅惑所有面对她的玩家，持续20秒。\n\n 对被控制的玩家造成足够伤害可以解除效果。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[247563] = {name = "自然之握", description = "你的铁木树皮还会使目标获得自然之握效果，使最先攻击该目标的2名敌人定身6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247567] = {name = "治疗波", description = "召唤自然之力治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[247568] = {name = "毒蛇结界", description = "在施法者脚下召唤一个毒蛇结界，持续20秒，持续攻击25码内的所有敌人，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[247573] = {name = "烈焰喷吐", description = "对目标造成火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[247584] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10分钟，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[247604] = {name = "魔能鞭笞", description = "随着一声鞭响，妖女奥露拉黛儿制造出一波邪能烈焰，对半径45码锥形范围内的所有玩家造成7330点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[247641] = {name = "静滞陷阱", description = "踏入静滞陷阱会将其触发，造成4669点火焰伤害，并使附近3码内的所有玩家昏迷，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[247674] = {name = "熔岩冲击", description = "@spelldesc247673", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[247678] = {name = "致命哀嚎", description = "发出痛苦的哀嚎，对附近所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[247683] = {name = "深度冻结", description = "引导一道冰霜射线，使目标无法移动，持续3秒。当此效果结束时，将目标封在冰块中，对其造成50点冰霜伤害，并使其昏迷15秒。如果包裹着目标的冰块被破坏，目标就会被解放出来。", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[247687] = {name = "撕裂", description = "斩击一名目标，造成29726点物理伤害并使目标流血，每2秒造成3920点物理伤害，持续18秒。此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[247698] = {name = "沉默", description = "施法者释放一道集中的音速能量波，使半径100码内的所有敌人沉默，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[247702] = {name = "信仰枷锁", description = "纯洁的信仰形成神圣的锁链，将被爆发的神圣能量击退的目标定身在原地。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[247731] = {name = "邪能吐息", description = "施法者向大片锥形区域喷吐魔火。进入锥形区域的玩家会受到5132点火焰伤害，并在10秒内额外受到3665点伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[247733] = {name = "践踏", description = "施法者践踏地面，将敌人击退并打断施法。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[247739] = {name = "抽取", description = "施法者通过武器引导邪能魔法，在6秒内对其目标附近8码半径范围中的所有玩家造成6600点火焰伤害。\n 受害者每次通过这种方式受到伤害，都会失去最大生命值的10%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247778] = {name = "反冲", description = "被击中时会对攻击者造成火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[247781] = {name = "激怒", description = "激怒施法者及其附近的盟友，使他们造成的物理伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247795] = {name = "召唤虚空", description = "鲁拉召唤虚空，打开多道虚空传送门。传送门打开以后，鲁拉开始从中吸取能量，并施放 纳鲁的挽歌 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[247816] = {name = "反冲", description = "附近虚空传送门关闭的反冲使施法者昏迷，并使其受到的伤害提高200%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[247896] = {name = "烈焰花环", description = "施法者用烈焰包围目标，将其困住12秒。如果玩家离开火环，它将爆炸，造成560点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[247901] = {name = "阴燃冲击", description = "爆发的烈焰对周围4码范围内的所有敌人造成420点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[247905] = {name = "火矢", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[247915] = {name = "黑暗滋生", description = "鲁拉从虚空中获得能量，造成的伤害每2秒提高1%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247923] = {name = "霰弹爆破", description = "霰弹地雷被制造出来后，将对所有玩家造成1353点火焰伤害。\n 靠近地雷会将其触发，造成4336点物理伤害，并使半径4码内的目标流血，每2秒受到3063点物理伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[247925] = {name = "邪能碎片流星", description = "从天空中引导邪能流星风暴。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[247930] = {name = "暗影和弦", description = "鲁拉向四面八方释放被禁锢的虚空能量，对所有敌人造成304点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247932] = {name = "霰弹爆破", description = "霰弹地雷被制造出来后，将对所有玩家造成1353点火焰伤害。\n 靠近地雷会将其触发，造成4336点物理伤害，并使半径4码内的目标流血，每2秒受到3063点物理伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247949] = {name = "霰弹爆破", description = "靠近霰弹地雷会将其触发，造成4336点物理伤害，并使半径4码内的目标流血，每2秒受到3063点物理伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[247956] = {name = "清算之手", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[247990] = {name = "狂怒之嚎", description = "使附近盟友的伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[248022] = {name = "邪能之心契约", description = "在非战斗状态下每2秒恢复10%的最大生命值。\n\n 与阿古斯邪能之心建立连接，使你在受到致命伤害的时候能够复活，同时击退敌人并使其昏迷5秒。\n\n 抵御致命伤害的效果每30分钟只能触发一次。\n\n 只能在阿古斯使用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248049] = {name = "精华分裂", description = "施法者分裂自身的一部分精华，制造出一个较弱的分身，在战斗中提供协助。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[248055] = {name = "黑暗推进", description = "向一名随机目标冲锋，对目的地附近的所有敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248059] = {name = "黑暗推进", description = "向一名随机目标冲锋，对目的地附近的所有敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248067] = {name = "壮丽挥舞", description = "挥舞灌注了虚空的武器，对施法者前方锥形范围内的敌人造成1573点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248068] = {name = "强化脉冲手雷", description = "施法者向玩家投掷数枚强化脉冲手雷，持续1.3分钟。手雷对半径5码内的所有玩家造成2723点自然伤害，并且每2秒会将其他玩家击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[248070] = {name = "强化霰弹爆破", description = "施法者召唤一艘巨型军团战舰轰击玩家。每一发强化的轰击击中地面后，都会对半径3码内的玩家造成10030点火焰伤害，并使其燃烧，每2秒受到1996点火焰伤害，直至死亡。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[248071] = {name = "壮丽挥舞", description = "挥舞灌注了虚空的武器，对施法者前方锥形范围内的敌人造成314点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248094] = {name = "强化霰弹爆破", description = "施法者召唤一艘巨型军团战舰轰击玩家。每一发强化的轰击击中地面后，都会对半径3码内的玩家造成 252 点火焰伤害，并使其燃烧，每2秒受到 50 点火焰伤害，直至死亡。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248128] = {name = "黑暗残余", description = "向随机目标喷洒虚空残渣，击中时对所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[248133] = {name = "冥河冲击", description = "用黑暗能量攻击目标，造成1888点暗影伤害，并使目标因恐惧而逃跑，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[248148] = {name = "肉钩", description = "将敌人拉向施法者，使其短暂昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248157] = {name = "邪恶喷射", description = "吐出带有疾病的亡灵秽物，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[248165] = {name = "死亡之锥", description = "泰坦精华达到100点时，阿古斯斩裂现实维度，在其正前方锥形范围内制造一团死亡之雾。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[248184] = {name = "黑暗鞭笞", description = "向目标发射一道虚空能量束，每1秒造成786点暗影伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[248214] = {name = "恶魔炸弹", description = "金加洛斯制造一颗邪能炸弹，被玩家触碰后爆炸，对周围200码范围内的所有玩家造成18511点暗影伤害。 距离冲击点越远的玩家受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248217] = {name = "指导卷轴", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[248227] = {name = "黑暗物质", description = "将一片黑暗物质碎片召唤到这个世界。黑暗物质并不稳定，并开始 坍缩 ，对所有敌人造成2644点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[248228] = {name = "坍缩", description = "剧烈坍缩，施放能量，并对所有敌人造成2644点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[248232] = {name = "精华分裂", description = "施法者分裂自身的一部分精华，制造出一个较弱的分身，在战斗中提供协助。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[248233] = {name = "洪荒烈火", description = "扔出炸弹，制造一个沿着通道缓慢移动的燃烧球体。接触时会造成9519点火焰伤害，并使移动速度降低50%，持续12秒。当伊墨纳尔进入致命姿态时，这些火球会点燃目标，每2秒额外造成5039点火焰伤害，持续12秒。\n\n 当 洪荒烈火 被打断时，该效果也将中断。\n\n 猎魂者伊墨纳尔引导此效果时，受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[248239] = {name = "黑暗拼接", description = "将黑暗魔法织入目标，每1秒造成1188点暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[248252] = {name = "地狱火火箭", description = "用火箭轰炸偏离平台的玩家，造成4447点火焰伤害，并使其受到的火焰伤害提高25%，持续30秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248254] = {name = "充能轰炸", description = "施法者召唤军团战舰追踪一名玩家。7秒之后，战舰会沿一条直线开火，对所有目标造成11117点火焰伤害，并使其燃烧，每3秒额外受到5205点火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[248275] = {name = "残废术", description = "使一名敌人的攻击间隔延长60%，并使其移动速度降低60%。持续8秒。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[248279] = {name = "暗影箭", description = "向你的当前敌方目标投出一发暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[248292] = {name = "审判冲击", description = "对靠近神圣宝珠的敌人造成神圣伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[248298] = {name = "尖啸", description = "施法者发出高昂的尖叫，对其前方锥形范围内的所有敌人造成1823点物理伤害，并使其沉默2秒。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[248301] = {name = "黑暗吐息", description = "喷洒被虚空能量污染的吐息，每1秒造成912点暗影伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[248304] = {name = "狂野召唤", description = "随机召唤一头生物协助施法者，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[248317] = {name = "灵魂凋零宝珠", description = "召唤一颗灵魂凋零宝珠，在消失前周期性地对玩家施加灵魂凋零。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[248321] = {name = "洪荒烈火", description = "扔出炸弹，制造一个沿着通道缓慢移动的燃烧球体。接触时会造成9519点火焰伤害，并使移动速度降低50%，持续12秒。当伊墨纳尔进入致命姿态时，这些火球会点燃目标，每2秒额外造成5039点火焰伤害，持续12秒。\n\n 当 洪荒烈火 被打断时，该效果也将中断。\n\n 猎魂者伊墨纳尔引导此效果时，受到的伤害降低99%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248357] = {name = "喷焰术", description = "在目标位置制造一个火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[248358] = {name = "烈焰火雨", description = "在目标地点持续造成烈焰喷射。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[248361] = {name = "大地之刺", description = "射出一根大地之刺，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[248370] = {name = "吞噬末日", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248396] = {name = "灵魂凋零", description = "在8秒内每2秒造成6587点暗影伤害，效果结束时在受影响玩家的位置制造一团死亡之雾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248411] = {name = "不稳定的陷阱", description = "向附近一名敌人脚下投掷一个陷阱，在数秒后发生爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248424] = {name = "聚合之力", description = "对所有玩家造成863点火焰伤害，且造成的所有伤害提高3%，持续1分钟。该效果的强度会持续提高，直到 洪荒烈火 被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248438] = {name = "奇迹治疗卷轴", description = nil, mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[248442] = {name = "末日之景", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[248446] = {name = "全自动赚钱炮", description = "用伤害递增的激光冲击攻击敌人，对目标地点5码范围内的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248467] = {name = "治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "1​分钟", dispel_type = nil},
[248468] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[248471] = {name = "飞跃啮咬", description = "造成95%的武器伤害并将目标击退一小段距离。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[248479] = {name = "邪能嗜血", description = "使一个盟友的攻击速度提高30%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248484] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，之后每3秒造成一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[248486] = {name = "邪能眩光", description = "对目标引导一束邪能光束，持续6秒。此效果将每0.5秒对光束内的所有敌人造成28点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[248487] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[248494] = {name = "烁晖打击", description = "立即用武器进行攻击，对8码范围内的最多4个敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[248496] = {name = "女王之刃", description = "女王的迅捷惩戒之刃对目标造成相当于168%武器伤害的神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248499] = {name = "巨镰横扫", description = "劈砍正前方半圆形范围内的玩家，造成32278点物理伤害，并使后续的巨镰横扫对这些玩家造成的伤害提高 250%，持续15秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[248502] = {name = "邪能灼烧", description = "每3秒造成火焰伤害，并在目标位置制造一小片邪能烈焰之地。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248509] = {name = "邪能挥砍", description = "造成134点物理伤害，穿透护甲并移除目标的威胁值。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[248516] = {name = "昏睡", description = "使一个敌人进入睡眠，最多持续6秒。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[248551] = {name = "召唤墓穴欺诈者", description = "召唤一个墓穴欺诈者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248552] = {name = "蛛网射击", description = "造成自然伤害并使移动速度降低60%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[248588] = {name = "缠绕之网", description = "妮萨阿兹雷将随机几名玩家拖向她的位置，把这些玩家用蛛网连结起来，每秒造成一次奥术伤害。此效果将持续到所有被网住的玩家移动到彼此距离至少达到20码为止。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[248598] = {name = "火山", description = "施法者随机向一名敌人投掷一块熔岩巨石。巨石落地后将形成火山，对其影响范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248599] = {name = "熔岩", description = "受害者受到灼烧，每秒受到17点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248605] = {name = "召唤缚潮元素", description = "召唤0只被束缚的潮汐元素，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248642] = {name = "黑暗喷发", description = "对锥形范围内的敌人造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[248654] = {name = "阿古斯碎片", description = "拉格纳罗斯召唤一颗活体流星。活体流星滚向玩家，如果撞到玩家，就会造成流星冲击，对8码范围内的敌人造成 104 点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248660] = {name = "残废术", description = "使一名敌人的攻击间隔延长100%，并使其移动速度降低50%。持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = "魔法"},
[248663] = {name = "混乱波浪", description = "对混乱波浪命中的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[248664] = {name = "地狱火撞击", description = "召唤一个地狱火，造成伤害，并使目标位置的敌人昏迷。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[248696] = {name = "邪能尖刺", description = "对6码范围内的敌人造成火焰伤害，并在目标位置生成一个邪能尖刺。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248705] = {name = "探测器", description = "施法者可以看透伪装，潜行和隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248712] = {name = "侦测", description = "移除提取服。", mechanic = nil, range = "18码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[248713] = {name = "灵魂腐蚀", description = "每1秒对附近所有玩家造成247点暗影伤害，持续12秒。\n\n 此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248732] = {name = "毁灭回响", description = "毁灭回响标记一名随机玩家，持续3.5秒。该效果消失后，黑暗魔法会飘荡在目标的位置，并在整场战斗中持续存在。每3秒对半径8码内的所有玩家造成6587点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[248757] = {name = "高热", description = "造成的火焰伤害提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[248763] = {name = "烈焰破坏", description = "每1秒造成2点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248768] = {name = "毁灭烈焰", description = "攻击会引发烈焰破坏，造成额外的火焰伤害，并在附近位置形成烈焰破坏。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248769] = {name = "邪能闪电", description = "对一个随机的敌人造成火焰伤害，并跳到附近额外的敌人身上。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[248780] = {name = "撞击", description = "对施法者前方锥形范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248782] = {name = "蒸气清扫", description = "冲洗引擎，释放出滚烫的蒸气，每1秒对附近敌人造成物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[248796] = {name = "邪能尾迹", description = "帕拉克希斯号聚集一束强烈的邪能能量，射向艾欧娜尔所在的平台，沿途留下燃烧的邪能尾迹。\n\n制造一片闷燃的邪能区域，每秒对所有玩家造成 66 点火焰伤害，并使所有军团部队的移动速度提高 30 %。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248812] = {name = "反冲", description = "使范围内的所有敌人昏迷最多12秒，玩家距离施法者越远，昏迷时间就越短。", mechanic = "昏迷中", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248815] = {name = "点燃", description = "脉冲将在3秒后对目标及其周围8码范围内的所有盟友造成5105点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248819] = {name = "虹吸", description = "脉冲将在3秒后造成23056点暗影伤害，该伤害由目标及其周围8码范围内的所有盟友均摊。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248829] = {name = "飞扑", description = "俯冲向随机目标，对落地点附近的所有敌人造成1573点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248831] = {name = "恐惧尖啸", description = "发出一声穿刺尖叫，造成1573点暗影伤害，并使所有敌人迷惑，持续4秒。", mechanic = "混乱", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[248836] = {name = "帕拉克希斯号齐射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248837] = {name = "冲锋", description = "向目标发起冲锋，并使其昏迷。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248893] = {name = "折跃离开", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248918] = {name = "雷触", description = "吸取风暴的力量。", mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[248922] = {name = "唤天者的祝福", description = "用风暴的力量强化附近的蛇人。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[248941] = {name = "被吸取", description = "被吸取\n被纳迦巫师吸取！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[248956] = {name = "魔药喷雾", description = "获得魔药之云的保护。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[248988] = {name = "吹箭", description = "造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[249009] = {name = "群体突袭", description = "鲁拉放出所有痛苦残渣，令其跃向随机敌人，对冲击点附近的所有敌人造成985点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[249014] = {name = "反馈 - 邪污足迹", description = "目标感染疾病，移动时每1秒对受害者造成659点暗影伤害。目标移动得越多，伤害就越高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249015] = {name = "反馈 - 燃烧的余烬", description = "目标被持续燃烧的余烬折磨，每30秒烧灼受害者周围8码范围内的所有玩家一次，造成1647点火焰伤害。被此效果击中的目标会被击飞。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249016] = {name = "反馈 - 目标锁定", description = "目标被帕拉克希斯号的瞄准系统永久锁定。每当帕拉克希斯号使用技能时，都会被加入目标列表之中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249017] = {name = "反馈 - 奥术奇点", description = "目标受到力场的影响，每25秒发射一波奥术能量脉冲，打断目标周围10码范围内所有正在施法的法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249071] = {name = "秘密暗影", description = "当前位置每0.5秒会发生一次爆炸，持续10秒。1.5秒后，标记的位置会爆炸，对5码范围内的所有玩家造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[249082] = {name = "不稳定的入口", description = "施法者撕裂虚空进入现实，对附近所有敌人造成661点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249089] = {name = "冲锋", description = "施法者冲向目标位置，对沿途经过的玩家造成物理伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249093] = {name = "信兽", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[249095] = {name = "强化", description = "强化\n被纳雷斯的药水所强化！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249113] = {name = "黑暗重构", description = "若生命值降至1，则尝试与扭曲虚空建立链接，当法尔格和沙图格都还活着的时候，恢复施法者15%的生命值。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[249121] = {name = "终极毁灭", description = "帕拉克希斯号开始充能武器，准备释放毁灭性的邪能波，瞬间击杀艾欧娜尔。", mechanic = nil, range = "50000码 ", cast_time = "50​秒", cooldown = nil, dispel_type = nil},
[249148] = {name = "死亡挣扎", description = "施法者每1秒对附近所有玩家造成2306点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249155] = {name = "折磨", description = "施法者每1秒对附近所有玩家造成1647点暗影伤害，直到施法者被打断。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[249194] = {name = "痛苦", description = "目标被痛苦所折磨，每1秒受到988点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[249196] = {name = "心灵震爆", description = "施法者用暗影能量冲击目标的精神，造成9882点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[249210] = {name = "烈焰引爆", description = "爆炸产生烈焰，对半径100码内的所有玩家造成3508点火焰伤害，摧毁施法者。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[249211] = {name = "酸性之网", description = "向一名玩家脚下发射出织网，使其无法移动，持续6秒。目标每2秒还会受到1187点自然伤害。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[249212] = {name = "咆哮暗影", description = "对半径60码以内的所有玩家造成5336点暗影伤害并打断施法，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[249224] = {name = "混乱之焰", description = "施法者喷出烈焰，使所有玩家每2秒受到1436点火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[249226] = {name = "吸血顺劈", description = "恐惧魔王对前方的目标发动顺劈，造成暗影伤害，并吸收同等数量的生命。", mechanic = nil, range = "15码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[249230] = {name = "腐臭蜂群", description = "对恐惧魔王面前的敌人造成168点暗影伤害，并使其受到的治疗降低75%，持续5秒。", mechanic = nil, range = "500码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[249235] = {name = "催眠之雾", description = "在最多3个附近敌人下方制造睡气云雾。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[249237] = {name = "梦境鞭笞", description = "造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[249249] = {name = "煽动蛆虫", description = "鞭笞蛆虫去攻击附近的敌人。蛆虫造成伤害时，施法者将获得生命值。持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[249250] = {name = "恐惧波", description = "每1秒造成暗影伤害，并使敌人因恐惧而逃跑。", mechanic = nil, range = "55码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[249252] = {name = "燃烧裂隙", description = "撕开一道燃烧裂隙，召唤炽燃小鬼协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[249257] = {name = "昏昏欲睡", description = "移动会导致沉睡。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[249259] = {name = "涌动血气", description = "鲜血不断从地面喷发出来，沿一条直线向随机目标移动。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[249260] = {name = "群体心灵震爆", description = "造成168点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[249261] = {name = "猛推", description = "推开目标，造成7点伤害。产生10点能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[249262] = {name = "邪能裂隙", description = "撕开一道邪能裂隙，召唤魔触掠行蛛协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[249267] = {name = "黑暗裂缝", description = "撕开一道黑暗裂隙，召唤饥饿的猎犬协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[249274] = {name = "抓缚", description = "造成23点伤害，并使你的下一个抓缚造成的伤害提高150%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[249278] = {name = "格挡", description = "格挡所有受到的伤害，并且每秒产生8点能量。已引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "1.5​秒", dispel_type = nil},
[249279] = {name = "反击", description = "反制目标的动作，打断格挡，并使之进入10秒的冷却期。\n\n 只能对格挡中的目标使用。", mechanic = "中断", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249297] = {name = "重构之焰", description = "重构一名敌人的躯体，每秒对目标及其附近10码内的所有盟友造成4430点火焰伤害，持续6秒。该效果会施加重构之焰。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249306] = {name = "呼救", description = "总督奈扎尔召唤周围影卫来援助他！", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[249365] = {name = "神圣屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249391] = {name = "残废术", description = "移动速度降低25%，急速降低50%。\n 施放法术可移除一层残废术效果。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[249392] = {name = "恶魔践踏", description = "对敌人及其位于附近5码内的盟友造成火焰伤害，并使其昏迷3秒。", mechanic = nil, range = "500码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[249398] = {name = "火焰之雨", description = "造成84点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249403] = {name = "冲击波", description = "向目标位置释放一道冲击波！", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[249406] = {name = "冲击波", description = "对30码内的敌人造成168点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[249436] = {name = "毁灭", description = "摧毁所有敌人，造成11166点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[249440] = {name = "召唤爆裂宝珠", description = "在附近位置召唤3颗爆裂宝珠。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[249457] = {name = "烈焰吐息", description = "对施法者前方的所有敌人造成134点火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[249535] = {name = "破坏术", description = "受到 恶魔炸弹 伤害的人都将进入易伤状态，受到的暗影伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249629] = {name = "爆发精华", description = "当一个爆发的映像死亡时，周围20码范围的其他所有爆发的映像都将恢复100%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249677] = {name = "神圣之井", description = "神圣之光照耀着施法者周围的区域，每1.5秒为区域内的所有人恢复25979点生命值。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[249680] = {name = "轰鸣屠戮", description = "轰鸣屠戮\n成为轰鸣屠戮\n的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249681] = {name = "盲目惩罚", description = "沿着施法者前方一条直线投掷圣光之锤。每一柄战锤命中后对4码范围内的所有目标造成11628点神圣伤害。被强化时，还会在之后每1.5秒造成1294点神圣伤害，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[249700] = {name = "暗影契约", description = "在施法者与目标之间传输生命。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[249715] = {name = "强化光明之盾", description = "受到的伤害降低25%，造成的伤害提高10%。法术有50%几率被反射。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[249740] = {name = "超载", description = "强化金加洛斯，使所有伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249747] = {name = "腐蚀术", description = "腐蚀一名目标敌人，每3秒造成暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[249748] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[249755] = {name = "痛苦束缚", description = "审判官用痛楚破坏一名敌人的心智，立即造成暗影伤害，每1秒还会造成一次额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[249793] = {name = "高戈奈斯的痛苦", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[249854] = {name = "地火风暴", description = "施法者喷洒火焰，每2秒对冲击点附近的敌人造成67点火焰伤害，并召唤邪焰清道夫，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[249863] = {name = "泰坦的面容", description = "免疫所有伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249919] = {name = "刺穿", description = "对亚兹玛的当前目标造成13334472点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[249923] = {name = "碎魂", description = "达到100点能量时，亚兹玛对一名随机玩家造成4423141点暗影伤害，并放逐出目标的部分灵魂，在其位置创造出一个魂裔。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[249934] = {name = "净化", description = "帕拉克希斯号发出一股席卷上层船体的邪能脉冲。船上的所有玩家都将死亡。", mechanic = nil, range = "50000码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[249991] = {name = "火箭推进型火箭", description = "发射一枚火箭推进型火箭，对敌方单位造成6点火焰伤害，对敌方建筑造成2000点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[249998] = {name = "快得荒谬", description = "使作战三轮摩托短时内进行超速传动，移动速度提高50%，持续5秒。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[250001] = {name = "限制燃料", description = "该载具将在2分钟后耗尽燃料。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250048] = {name = "生命之力", description = "艾欧娜尔汇聚自身的生命之力，对帕拉克希斯号造成自然伤害。此外，一道冲击波会横扫整个区域，对所有敌方入侵者造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[250050] = {name = "沙德拉的回响", description = "召唤出数个暗影蜘蛛幻象，你触碰到沙德拉的回响时会发生爆炸，对3码内的玩家造成8000683点暗影伤害，并在其位置留下一片暗影残留物。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[250095] = {name = "阿曼苏尔的诡诈", description = "阿曼苏尔的痛苦可以操控自身周围以及副本内的时间并使其塌缩，让施法者恢复到最大生命值，并每1秒对所有玩家造成311点奥术伤害，持续21秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[250096] = {name = "毁灭痛苦", description = "造成3636674点暗影伤害，并在6秒内每2秒造成额外的1697115点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[250102] = {name = "骸骨重击", description = "骷髅的近战攻击造成 23 点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[250114] = {name = "酸液喷射", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[250193] = {name = "破碎", description = "施法者身上被虚空灌注的部分粉碎并向外飞出，对附近所有敌人造成661点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[250208] = {name = "猛咬", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[250213] = {name = "旋壳", description = "快速旋转6秒，对敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[250214] = {name = "喷涌", description = "对施法者前方直线上的所有敌人造成冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[250221] = {name = "警告", description = "军团抽血机触发警报，使附近20码内的军团部队向你发起攻击。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[250225] = {name = "星陨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250238] = {name = "初级妖术：细颚龙", description = "将目标变成一只细颚龙，持续10秒。受妖术影响期间目标将瘫痪，不能攻击或施法。任何伤害都有可能打断该效果。只能对人型生物和野兽使用。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[250241] = {name = "急速凋零", description = "沃卡尔开始腐烂，每0.8秒对他自己造成518893点暗影伤害，直到他被击杀为止。\n\n 在死亡挣扎时，沃卡尔造成的物理伤害提高50%，并且开始喷吐剧毒之池。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250251] = {name = "巨龙之怒", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[250255] = {name = "强化震击之枪", description = "邪能能量在施法者的武器中流淌，使目标受到20372点物理伤害，并使其受到的伤害提高15%，效果将一直持续到施法者死亡。此效果可叠加。\n\n 此外，每4秒目标还会向周围的其他玩家发动冲击，造成6830点自然伤害。每有一层效果就会额外冲击一名玩家。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[250258] = {name = "剧毒跳碾", description = "沃卡尔跳向一名随机玩家，对冲击点周围8码范围内的玩家造成7273348点自然伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[250262] = {name = "涌动之血", description = "鲜血喷溅在半径10码内的所有目标身上，使急速提高15%。光环持续时间结束时，目标会爆炸，对附近所有人造成28点暗影伤害。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = "魔法"},
[250265] = {name = "被盗的卷轴", description = "被盗的卷轴\n携带失窃的货物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250284] = {name = "幻象卷轴：地痞", description = "幻象卷轴：地痞\n伪装。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250303] = {name = "污秽邪能", description = "每1秒造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250318] = {name = "黑暗洪流", description = "向目标发射混乱的虚空能量，打断 纳鲁的挽歌 并造成 反冲 。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[250329] = {name = "传送到维迪卡尔", description = "传送到维迪卡尔。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[250333] = {name = "卡兹格罗斯的痛苦", description = "卡兹格罗斯的折磨与泰坦的宏伟熔炉一同熊熊燃烧。一道宽阔的火线每秒对所有身处其中的玩家造成13373点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[250334] = {name = "诺甘农的痛苦", description = "一队奥术幻象从诺甘农的痛苦中涌现。每个幻象每0.3秒对周围玩家造成17803点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[250335] = {name = "阿曼苏尔的痛苦", description = "阿曼苏尔的痛苦可以操控自身周围以及副本内的时间并使其塌缩，让施法者恢复到最大生命值，并每1秒对所有玩家造成311点奥术伤害，持续21秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[250342] = {name = "圣光术", description = "治疗附近的一个友方目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[250351] = {name = "毒舌鞭笞", description = "卡格瓦张开巨口，用巨大的舌头攻击他的敌人，造成伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[250360] = {name = "大型治疗波", description = "召唤自然之力治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[250372] = {name = "挥之不去的恶心感", description = "每2秒造成623488点自然伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[250373] = {name = "召唤大主教的雷象", description = "召唤一头大主教的雷象。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[250385] = {name = "召唤军马", description = "召唤一头大主教的雷象。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[250433] = {name = "审判冲击", description = "对敌人造成560点神圣伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[250434] = {name = "十字军之跃", description = "对目标位置的敌人造成神圣伤害并将其击退。", mechanic = nil, range = "10—60码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[250453] = {name = "碎地者", description = "施法者重击地面，对8码范围内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[250454] = {name = "亡者复生", description = "召唤附近的凯瓦克斯祭品。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[250490] = {name = "活化打击", description = "猛击地面，造成物理伤害并使目标昏迷2秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[250499] = {name = "石化血肉", description = "使目标的血肉硬化，持续10秒，每秒造成物理伤害，并降低20%的移动速度。该效果可叠加。", mechanic = "被诱捕", range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[250505] = {name = "狂乱", description = "使敌人感到害怕，对目标地点7码范围内的敌人造成暗影伤害，并使其恐惧，持续3秒。", mechanic = "感觉", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[250507] = {name = "暗影炸弹", description = "召唤一道暗影魔法裂缝，短暂延迟后对冲击地点6码范围内的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250519] = {name = "登陆震动", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250521] = {name = "闪电震颤", description = "你着陆时刮起的阵风击中附近的敌人，击退他们。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250532] = {name = "巫妖之盾", description = "施法者用暗影能量护盾保护主人，使其免受任何伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250533] = {name = "天启冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[250551] = {name = "军团烙印", description = "被军团施加烙印，造成的伤害提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[250569] = {name = "打开", description = "打开一个物品。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[250586] = {name = "大地之箭", description = "向目标发射一道大地碎片，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[250648] = {name = "宇宙能量之触", description = "苏拉雅身上流泻出灌注邪能的宇宙能量，对随机敌方目标造成22233点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[250669] = {name = "灵魂爆发", description = "每3秒造成4117点暗影伤害，持续12秒。\n\n 灵魂爆发效果结束后，将在受影响玩家的位置触发一次灵魂爆发引爆。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250686] = {name = "碾压", description = "深渊恐魔的触须猛击地面，对施法者面前锥形范围内的所有敌人造成95点物理伤害，并使其昏迷。", mechanic = "昏迷中", range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[250692] = {name = "凝结能量", description = "凝聚能量之后，恶魔的攻击有几率额外造成每1秒2点暗影伤害。此效果可叠加。\n\n 受到任何群体控制效果都会使恶魔丢下此宝石。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[250701] = {name = "邪能横扫", description = "施法者挥动武器，发动毁灭性的圆弧斩，对武器路径上击中的所有敌人造成13175点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[250729] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使其无法移动，该效果最多可持续直到主动取消。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[250757] = {name = "宇宙之光", description = "一道剑刃之墙拔地而起，对区域内的所有人造成3605点物理伤害并将其击退。此伤害无视护甲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250774] = {name = "正在装弹", description = nil, mechanic = nil, range = "1000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[250825] = {name = "净化烈焰", description = "对施法者面前锥形区域内的所有敌人造成火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[250828] = {name = "激奋", description = "激奋 激怒\n被虚空的癫狂呓语煽动，变得无比残暴。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[250829] = {name = "激励", description = "用虚空的力量煽动目标，使其变得残暴。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[250859] = {name = "召唤救赎", description = "召唤一头大主教的雷象。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[250863] = {name = "鲁莽践踏", description = "以震荡巨力践踏地面，对附近所有敌人造成17点物理伤害。此外还将从冲击点射出一波邪火箭，每枚邪火箭击中时造成8点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "550​毫秒", cooldown = "5​秒", dispel_type = nil},
[250880] = {name = "邪震轰炸", description = "发射出大量邪能闪电，每1秒对附近所有敌人造成一次自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "5​秒", dispel_type = nil},
[250901] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[250904] = {name = "血腥之跃", description = "跳向目标位置。着陆后对前方的敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[250911] = {name = "相思病", description = "海妖的魅惑仍然残留。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250925] = {name = "裂地冲撞", description = "撞向施法者前方，对附近所有敌人造成火焰伤害，并留下一滩 龟裂大地 。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = "3​秒", dispel_type = nil},
[250929] = {name = "盘旋邪能", description = "挥舞着炽燃之斧旋转，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[250933] = {name = "盛大祭礼", description = "施法者爆发出一团炽热新星，对附近所有敌人造成火焰伤害并使其燃烧，每1秒造成一次额外的火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[250934] = {name = "烧尽", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[250937] = {name = "锈蚀之爪", description = "用你的利爪扫击两次，对前方敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[250941] = {name = "突袭", description = "猛扑向一名敌人，对冲击点附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250947] = {name = "邪恶喷吐", description = "吐出恶心的液体，对当前目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[250951] = {name = "收割之刃", description = "用你的利爪疯狂猛击，每0.5秒对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[250962] = {name = "恐惧碾压", description = "跳向一名敌人，对冲击点附近的所有敌人造成物理伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[250963] = {name = "压制乱舞", description = "在攻击中注入邪能，对施法者前方锥形范围每1秒造成一次火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[251018] = {name = "邪能胆汁", description = "吐出一颗燃烧胆汁之球，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251021] = {name = "尖啸", description = "发出震耳尖啸，造成物理伤害，并使施法者面前锥形范围内的所有敌人沉默。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251022] = {name = "双重扫击", description = "横扫施法者前方锥形区域，造成两次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251026] = {name = "沸腾噬咬", description = "用灼热的下颚撕咬目标，造成火焰伤害，并每2秒造成额外的火焰伤害，持续6秒", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251027] = {name = "弗林的烧瓶", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251028] = {name = "暗影冲击", description = "用黑暗能量冲击目标，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251031] = {name = "渗透暗影", description = "用黑暗能量灌注目标，每1秒造成一次暗影伤害，持续5秒。当这个效果结束时会触发 爆发暗影 ，造成额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251038] = {name = "Void Ethereal Spawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251040] = {name = "撕裂夹钳", description = "旋转攻击，对附近所有敌人造成物理伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251042] = {name = "恐惧冲锋", description = "向目标冲锋，在撞击时造成物理伤害。", mechanic = nil, range = "5—20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251044] = {name = "邪火箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251047] = {name = "爆炸邪能符文", description = "在目标脚下放置爆炸符文，几秒钟后爆炸，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251065] = {name = "弗林投掷烧瓶", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251069] = {name = "狂风", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251079] = {name = "圣光的复仇", description = "向敌人发射一串神圣飞弹，每1秒造成一次神圣伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251083] = {name = "黑暗预示", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[251091] = {name = "下令轰炸", description = "下令向施法者所在位置进行轰炸，每次击中时造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251094] = {name = "恐惧横扫", description = "大范围挥动手中的武器，对施法者面前锥形范围内的所有敌人造成物理伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[251096] = {name = "碎甲猛击", description = "向施法者前方发动冲撞，对附近所有敌人造成火焰伤害，并留下一个 龟裂大地 之池。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = "3​秒", dispel_type = nil},
[251100] = {name = "喷发裂隙", description = "撕裂施法者面前一条直线上的地面，造成火焰伤害，并每2秒造成一次额外的火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251150] = {name = "大主教之剑", description = "为施法者的武器灌注神圣能量，并释放毁灭之波，立即造成神圣伤害，之后每1秒造成一次额外的神圣伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[251153] = {name = "孢子茎杆", description = "这根坚硬的茎秆暴露在来自充能藤蔓的孢子下时会发生剧烈反应。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251155] = {name = "邪能波", description = "释放一道邪能能量波，每0.5秒对能量波击中的敌人一次造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251159] = {name = "惩戒撞击", description = "用灼热之斧攻击目标，造成火焰伤害，并每1秒造成一次额外的火焰伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251160] = {name = "邪能交叉", description = "用灌注邪能的剑攻击目标两次，造成火焰伤害", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251161] = {name = "邪能之扇", description = "抛出多把灌注邪能的飞刀，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251164] = {name = "不稳定的合剂", description = "向施法者脚下投掷一瓶腐蚀性毒物，每1秒对所有敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251165] = {name = "孢子爆发", description = "这根坚硬的茎秆可以用你头顶的巨型蘑菇上的充能藤蔓的孢子碾碎。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251166] = {name = "下沉猛击", description = "当头猛击敌人，造成物理伤害，并将他们击退。", mechanic = nil, range = "8码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[251170] = {name = "爆裂邪能", description = "从施法者的武器上释放邪能闪电，随机对附近位置造成自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251187] = {name = "腾跃猛击", description = "跃向一个目标，对周围3码内的所有敌人造成1151614点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251203] = {name = "邪能裂隙", description = "用一束聚焦邪火灼烧目标，每1秒造成一次火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251206] = {name = "召唤邪能小鬼", description = "召唤一个谄媚的小鬼协助施法者。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251218] = {name = "拆卸", description = "同时用两把武器攻击目标，立即造成物理伤害，之后每2秒造成一次额外的物理伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251223] = {name = "霰弹爆破", description = "发射榴霰弹，对施法者前方所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[251225] = {name = "不稳定的邪能水晶", description = "在附近敌人的位置召唤多枚不稳定的邪能水晶，并在几秒后爆炸，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[251235] = {name = "爆炸", description = "施法者爆炸，对周围4码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[251238] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251245] = {name = "恐惧激励", description = "用可怕的咆哮激励附近的恶魔，使其造成的伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251246] = {name = "凶蛮猛击", description = "从高处向下冲撞，对冲击点附近的所有敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[251265] = {name = "邪能反冲", description = "施法者拍打翅膀，制造一阵邪能逆风，造成火焰伤害并将所有敌人推开。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[251276] = {name = "裂地冲撞", description = "施法者撞向地面，对一直线内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[251279] = {name = "堕落之刃", description = "投掷数把被邪能能量腐化的剑刃，每1秒对附近所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251283] = {name = "到我这来", description = "强迫附近所有敌人向施法者移动。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[251284] = {name = "服从", description = "命令附近所有敌人服从施法者，使他们被诱惑6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[251289] = {name = "拿起铜币", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251294] = {name = "给予铜币", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[251302] = {name = "巨人反冲", description = "发动大规模的圆弧斩，对施法者面前锥形范围内的所有敌人造成大量物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[251317] = {name = "专横射线", description = "向各个方向释放压倒性的邪能能量，造成火焰伤害并降低移动速度。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[251320] = {name = "巨鹰形态", description = "变形进入飞行形态，移动速度提高220%，并且可以飞行。无法在战斗中使用。\n\n 变身可以解除施法者身上的移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251321] = {name = "黑暗增效", description = "黑暗增效\n被一股黑暗之源强化。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[251322] = {name = "邪能乱舞", description = "施法者灌注邪能，对锥形范围内的所有敌人造成火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[251324] = {name = "腐蚀渗漏物", description = "流出一池邪能淤泥，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251326] = {name = "排除邪能", description = "施法者会在死亡时爆炸，对附近所有敌人造成火焰伤害，并且每1秒造成一次额外的火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251329] = {name = "焦油喷吐", description = "喷出粘稠的焦油，造成物理伤害并使移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[251330] = {name = "油腻拍击", description = "用油腻的拳头猛击目标，造成物理伤害并将目标击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[251332] = {name = "割裂", description = "每3秒对一名敌人造成一次物理伤害，持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251334] = {name = "暮色笼罩", description = "遁入黑暗，受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251335] = {name = "强风冲击", description = "斯古洛克猛击地面，对玩家造成 15000 点物理伤害，使其昏迷，并将其击退。", mechanic = nil, range = "150码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[251339] = {name = "暮色打击", description = "猛扑向一名敌人，对冲击点附近的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251340] = {name = "吞噬精华", description = "吞噬目标的生命精华，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[251341] = {name = "神秘嚎叫", description = "从乌祖尔扭曲形体的深处发出一声嚎叫，使周围所有敌人陷入恐惧。", mechanic = "感觉", range = "10码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[251356] = {name = "聚焦能量", description = "专注于内心的黑暗之力，暂时停止能量生成，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251358] = {name = "邪恶横扫", description = "用恶毒的利爪横扫敌人，造成自然伤害，并在之后每1秒造成一次额外的自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251380] = {name = "黑暗孢子", description = "施法者向附近随机位置施放孢子，对落地点附近5码内的所有玩家造成112点腐蚀伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[251388] = {name = "怨毒射线", description = "施法者将视线聚焦为一道浓缩的暗影能量光束。被光束击中的玩家会受到336点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[251399] = {name = "四重打击", description = "同时用四把剑击攻击目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251408] = {name = "邪能弹幕", description = "用邪能能量攻击附近所有敌人，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251411] = {name = "火焰的召唤", description = "下令向施法者所在位置进行轰炸，对每个冲击点造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251414] = {name = "邪焰光环", description = "施法者的身体被邪火环绕，每4秒对附近所有敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251445] = {name = "闷烧", description = "每1.5秒对面前25码锥形范围内的敌人造成2800点火焰伤害，持续18秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251447] = {name = "腐蚀之喉", description = "每3秒对前方25码锥形区域内的所有目标造成3750点暗影伤害，持续18秒。此效果可以叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251448] = {name = "烈焰之喉", description = "凶狠地撕咬目标，造成11133点火焰伤害并施加闷烧。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251450] = {name = "碾压", description = "猛击地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251452] = {name = "深渊熔渣", description = "生成邪能熔渣，并将其射向附近所有敌人，对各个落地点造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251462] = {name = "投掷废料", description = "向敌人投掷一块船舰残骸，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251470] = {name = "炼狱打击", description = "挥拳砸击地面，发出一道邪能能量波，对半径20码内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[251473] = {name = "炽燃顺劈", description = "劈砍施法者面前锥形范围内的所有敌人，造成火焰伤害，并且每1秒造成一次额外的火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251484] = {name = "十字军之跃", description = "对目标位置的敌人造成自然伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251488] = {name = "邪恶喷吐", description = "对锥形范围喷吐恶心的剧毒，造成自然伤害，并且每1秒造成一次额外的自然伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251509] = {name = "净化烈焰", description = "对施法者前方锥形范围内的所有敌人造成神圣伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[251521] = {name = "神圣突击", description = "用神圣能量之箭攻击目标，每1秒造成一次神圣伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251524] = {name = "电弧", description = "向敌人发射一支噼啪作响的奥术闪电箭，每1秒造成一次奥术伤害，持续5秒", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[251529] = {name = "奥能反弹", description = "施法者爆发奥术能量，造成奥术伤害并将所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[251532] = {name = "神圣之拳", description = "为施法者的拳头灌注神圣能量，并在巨力猛击中爆发，对施法者面前的所有敌人造成神圣伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[251549] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251550] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8秒内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251569] = {name = "辩护", description = "将机械装置放置在修复护盾中，每1秒恢复5%的生命值，持续6秒。此外，你在护盾激活时受到的伤害降低50%，但不能移动。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[251570] = {name = "灵魂炸弹", description = "每3秒造成9881点暗影伤害，持续12秒。\n\n 灵魂爆发效果结束后，将在受影响玩家的位置触发一次灵魂炸弹引爆。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251591] = {name = "神圣弹幕", description = "向施法者前方锥形区域发射箭雨，每1秒造成物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[251611] = {name = "剑刃风暴", description = "发动旋转，大范围劈砍敌人，每1秒造成2028点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[251618] = {name = "暴风雪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251626] = {name = "憎恨猛击", description = "对施法者前方一条直线的敌人造成3788点火焰伤害，并使其昏迷1.5秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[251628] = {name = "正义之刃", description = "用神圣之刃攻击敌人，造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251636] = {name = "炽燃能量", description = "得到主人的强化后，野兽身上爆发出火焰，每1秒对随机目标造成2001点火焰伤害，持续30秒。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "4​秒", dispel_type = nil},
[251640] = {name = "圣光之辉", description = "引导神圣能量轰击附近所有敌人，每1秒造成一次神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251650] = {name = "罗缇的图腾", description = nil, mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[251683] = {name = "长者之怒", description = "近战范围内没有敌人时，鬼母拉格拉丝会用弹幕和邪火攻击所有敌人，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251689] = {name = "主母之怒", description = "施法者进入邪能狂怒状态，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[251699] = {name = "净化烈焰", description = "对施法者前方锥形范围内的所有敌人造成神圣伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[251703] = {name = "愤怒箭", description = "向随机一名敌人发射一支邪火箭，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251705] = {name = "暗影顺劈", description = "为施法者的剑刃灌注暗影能量，并攻击附近所有敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251706] = {name = "邪能狂暴", description = "用爆燃的邪能武器向施法者面前的锥形范围发动劈砍，立即造成火焰伤害，并且每1秒造成一次额外的火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251714] = {name = "驱除焦油", description = "甩掉施法者身上多余的焦油，对落地点的所有敌人造成自然伤害，并降低其移动速度。", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[251718] = {name = "污秽重击", description = "用沾满焦油的拳头猛击地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[251719] = {name = "尖鸣", description = "向施法者面前的所有敌人发出尖啸，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251721] = {name = "噬咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251723] = {name = "捕捉", description = "肩部冲撞敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251731] = {name = "邪能宝珠", description = "召唤多枚邪能宝珠，从施法者身上发射出去，对位于落地点的所有敌人造成火焰伤害。并且邪能宝珠不会消失，会对站在其附近的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251736] = {name = "毁灭波", description = "施放一道锥形的邪火，对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251737] = {name = "突袭", description = "飞扑突袭目标，落地时对附近的所有敌人造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251739] = {name = "痛苦之风", description = "在施法者周围制造暗影旋风，每1对附近所有敌人造成一次暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[251743] = {name = "压抑黑暗", description = "用黑暗能量灌注目标，每1秒造成一次暗影伤害，持续5秒。当这个效果结束时会触发 爆发暗影 ，造成额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251745] = {name = "大型邪能爆发", description = "领主纳斯拉克斯令他周围的熔岩爆发，对各个冲击点的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251759] = {name = "恐惧之镰", description = "将施法者的镰刀抛向目标的位置，并留下一个镜像。该镜像每1秒会对附近所有敌人造成一次物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251766] = {name = "恐惧之镰", description = "将施法者的镰刀抛向目标的位置，并留下一个镜像。该镜像每1秒会对附近所有敌人造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251794] = {name = "撕裂猛击", description = "重击撕裂目标，立即造成物理伤害，并每1秒造成一次额外的物理伤害，持续6秒", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251795] = {name = "突袭", description = "飞扑突袭目标，落地时对附近的所有敌人造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251797] = {name = "重伤之怒", description = "身受重伤的施法者进入激怒状态，使其造成的伤害提高25%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251799] = {name = "撕裂飓风", description = "施法者进入暴乱状态，撕裂前方锥形范围内的所有敌人，造成物理伤害，并且每1秒造成一次额外的物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251800] = {name = "灼热气息", description = "得到主人的强化后，野兽身上爆发出火焰，每1秒对随机目标造成2001点火焰伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251807] = {name = "飞行员战争机甲", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251815] = {name = "湮灭刀锋", description = "用黑暗能量凝结出一把巨镰，攻击一条直线上的敌人，每2秒造成19103点物理伤害，持续12秒，并将接触到的所有玩家击退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251888] = {name = "火焰强化", description = "该生物充满炽热的能量，将在死亡时剧烈释放。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251892] = {name = "邪能甲壳", description = "为施法者的角质护甲灌注邪能能量，使其受到的伤害降低15%，并在被击中时对敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251894] = {name = "践踏", description = "践踏地面，对附近所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[251896] = {name = "燃烧脚步", description = "该生物充满高热，可以熔化它们脚下的熔渣，使其在短时间内重新变为熔岩。站在熔岩中会使玩家受到火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251920] = {name = "冲锋", description = "向一名敌人冲锋，造成物理伤害。", mechanic = nil, range = "5—20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251921] = {name = "湮灭猛击", description = "重拳猛击地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[251924] = {name = "烈焰迫击炮", description = "释放一排烈火轰击，对各个落地点的所有敌人造成火焰伤害，以及额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251936] = {name = "撕裂旋风", description = "用锋利的战刃发动旋风打击，造成物理伤害，并在之后每1秒造成一次额外的物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251937] = {name = "血腥之怒", description = "施法者进入嗜血狂怒状态，近战急速提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251943] = {name = "射击", description = "射击敌人，造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[251944] = {name = "黑暗打击", description = "对一名敌人造成物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251953] = {name = "邪恶撕咬", description = "用诅咒毒素发动撕咬，每秒造成8点暗影伤害，持续4秒。此技能不会影响恶魔。效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251954] = {name = "帕库之声", description = "发出帕库之声，对敌人造成音波伤害并使其瘫痪3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251955] = {name = "腐臭蜂群", description = "对施法者前方锥形区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[251960] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[251966] = {name = "恐惧瘟疫", description = "释放致命的瘟疫，造成自然伤害，并且每1秒造成一次额外的自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251969] = {name = "深渊猛击", description = "用一次强力碾压攻击地面，对施法者前方锥形范围内的所有敌人造成物理伤害和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[251972] = {name = "邪能散发", description = "释放大量邪火，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[251974] = {name = "烈焰之环", description = "施法者被烈焰环绕，使近战攻击有时会施加 邪能烧灼 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251975] = {name = "邪能烧灼", description = "用邪火烧灼目标，使其受到的火焰伤害提高25%，持续6秒", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[251993] = {name = "邪能灼烧", description = "灼烧敌人，造成火焰伤害，并每1秒造成一次额外的火焰伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[251999] = {name = "邪能撞击", description = "从天空中坠下一颗邪能能量流星，对落地点的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252001] = {name = "烧尽", description = "用邪火灼烧敌人，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252005] = {name = "炽烈横扫", description = "对施法者前方锥形范围内的敌人造成火焰伤害，并在6秒内造成额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[252007] = {name = "地狱顺劈", description = "挥舞施法者的斧子发动大范围圆弧斩，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252008] = {name = "崩碎裂隙", description = "猛击地面，制造邪能能量裂隙，对施法者前方所有敌人造成一次火焰伤害。此外还会留下邪能裂隙，每1秒对其中的所有敌人造成一次火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252010] = {name = "邪能放射", description = "释放邪能能量，对施法者面前的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252013] = {name = "邪焰光环", description = "对施法者进行的攻击有几率使攻击者受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252014] = {name = "邪能烈焰", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252020] = {name = "强化仪式", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[252023] = {name = "邪能双子射线", description = "发射两道邪能能量射线，对施法者前方的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252027] = {name = "恐惧打击", description = "猛力快速攻击目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252029] = {name = "吸收孢子茎秆", description = nil, mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[252037] = {name = "威严怒吼", description = "施法者怒吼，使其造成的伤害提高10%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252038] = {name = "统御者之泪", description = "用势大力沉的横扫撕扯目标，立即造成物理伤害，并造成每1秒一次的额外物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252044] = {name = "践踏", description = "法尔格和沙图格从安托鲁斯内冲出，踩踏脚下的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252047] = {name = "强化仪式", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[252055] = {name = "伏击", description = "猛扑向一名敌人，对冲击点附近的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252057] = {name = "致残爆破", description = "使敌人的攻击间隔延长100%，移动速度降低50%。此外，还将使其力量、敏捷和智力降低50%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[252063] = {name = "恐惧瘟疫", description = "喷射剧毒瘟疫，造成自然伤害，并在接下来的5秒内每1秒额外造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[252064] = {name = "腐臭蜂群", description = "对施法者前方锥形区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[252065] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[252113] = {name = "孢子载体", description = "由于暴露在空气中，该生物体内充斥着孢子。死亡后，它会在原地留下一滩孢子，对进入该区域的所有玩家造成凋零伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252135] = {name = "孢子载体", description = "该生物会周期性地掉落黑暗袍子。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252138] = {name = "奥术清偿", description = "奥术清偿造成相当于目标30%生命值的伤害，并使下一个奥术清偿的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[252144] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252145] = {name = "召唤法缚魔仆", description = "召唤一个法缚魔仆协助施法者。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252146] = {name = "过载魔仆", description = "用奥术能量使施法者的魔仆过载，使其爆炸，每1秒造成一次奥术伤害，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[252150] = {name = "奥术箭", description = "使用爆炸能量轰击目标，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252169] = {name = "邪能烈焰", description = "安托鲁斯的燃烧之门阻挡着玩家，造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252173] = {name = "吸收孢子", description = "吸收此地的孢子能够提高最大生命值以及造成的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[252178] = {name = "奥能结界", description = "保护施法者不受伤害，最多可吸收84点伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[252181] = {name = "恐怖打击", description = "使用灌注奥能的利刃攻击目标，造成奥术伤害并使其受到的奥术伤害提高50%，持续6秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252182] = {name = "奥术宝珠", description = "向敌人发射一颗能量球，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252183] = {name = "充能藤蔓", description = "空气中充斥着孢子，站在区域内的玩家都将被植入孢子。充能藤蔓会对附近所有被植入孢子的玩家做出反应，造成39点自然伤害并移除其所有的植入孢子层数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252184] = {name = "晶体防御矩阵", description = "召唤三座水晶炮台，随机对附近敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252189] = {name = "奥能闪电", description = "向一名敌人发射一支奥术闪电箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[252198] = {name = "强效法师结界", description = "为施法者灌注大量奥术能量，吸收168点伤害，并且当护盾激活时，造成的奥术伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[252215] = {name = "鲜血灌注", description = "用鲜血魔法灌注一个目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[252237] = {name = "奥术箭", description = "使用爆炸能量轰击目标，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252240] = {name = "召唤构造体", description = "召唤一个防御构造体。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252244] = {name = "煊赫", description = "施法者受到强化，造成的所有火焰和暗影伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252250] = {name = "腐蚀", description = "腐蚀\n免疫所有伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[252267] = {name = "冰雪之珠", description = "造成冰霜伤害并使目标减速，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252276] = {name = "奥术顺劈", description = "在施法者周围制造一股奥术能量旋风，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252278] = {name = "大宰相的敏锐", description = "强化施法者的思维能力，使急速提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[252279] = {name = "宏伟新星", description = "立即引爆被压制的能量，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252281] = {name = "自由的魔仆", description = "在施法者周围召唤出数个自由的魔仆。受到召唤的魔仆将会逐一爆炸，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252283] = {name = "释放能量", description = "释放被压制的能量，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[252303] = {name = "召唤乌祖尔", description = "制造一头乌祖尔。", mechanic = nil, range = "15码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[252312] = {name = "恐怖压制", description = "下令轰炸施法者的位置，对每个冲击点造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252314] = {name = "奥术箭雨", description = "发射奥术弹幕，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252315] = {name = "能量裂隙", description = "开启数条裂隙，裂隙将爆发出能量，对一条直线上的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[252329] = {name = "交叉打击", description = "使用两把利刃攻击目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[252338] = {name = "疯狂孢子", description = "站在疫病云团中会使受害者被疯狂孢子控制，使其攻击盟友，直至生命值降至50%以下为止。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252347] = {name = "虚空咆哮", description = "发出恐怖的怒吼，造成暗影伤害并使敌人因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252360] = {name = "黑暗之握", description = "用被黑暗包裹的拳头打击目标，造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252372] = {name = "黑暗箭雨", description = "向附近所有敌人发射黑暗能量箭，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252414] = {name = "黑暗掌击", description = "攻击施法者正前方锥形范围内的所有敌人，造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252438] = {name = "黑暗之箭", description = "向目标投出虚空能量球，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[252454] = {name = "狂信徒打击", description = "使用快速打击切割目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252455] = {name = "军团之力", description = "使施法者充满邪恶力量，造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[252457] = {name = "邪能灼伤", description = "立即使用邪能火焰烧灼目标，造成火焰伤害，并在接下来的4秒内，每1秒额外造成一次火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252460] = {name = "邪能之拳", description = "使用灌注了邪能火焰的拳头重击目标，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252461] = {name = "地狱猎犬打击", description = "切割目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252463] = {name = "邪能粉碎", description = "使用邪能火焰打碎目标的护甲，造成火焰伤害，并使其受到的伤害提高25%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[252465] = {name = "刽子手劈斩", description = "挥舞施法者的武器划出一道圆弧，对锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252473] = {name = "黑暗之力", description = "使用黑暗能量攻击目标胸口，造成暗影伤害并将目标击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252474] = {name = "暗影啃噬", description = "撕咬敌人，造成暗影伤害并使其受到的伤害提高10%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252475] = {name = "虚空之触", description = "施放一团黑暗能量云，使所有盟友造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252476] = {name = "恐惧箭", description = "向目标投出虚空能量球，造成125点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[252490] = {name = "同步", description = "造成的所有伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252498] = {name = "酸性水滴", description = "乌祖尔死亡时在附近制造一个酸性水滴。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252503] = {name = "邪火突袭", description = "向一名敌人投掷熔火邪能，造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252516] = {name = "诺甘农圆盘", description = "暴露出星圣管理官的元素抗性弱点。每个管理官受到的某一魔法派系的伤害提高100%。", mechanic = nil, range = "300码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[252519] = {name = "虚空射击", description = "用虚空能量向敌人射击，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252521] = {name = "黑暗之爪", description = "用虚空灌注的利爪攻击目标，造成暗影伤害，并在之后每1秒造成额外的暗影伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252529] = {name = "虚空低吼", description = "发出黑暗的低吼，造成伤害提高25%，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252534] = {name = "阴暗猛扑", description = "从阴影中扑向目标，造成暗影伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252538] = {name = "尖啸", description = "发出尖啸，对施法者面前的敌人造成物理伤害并将其沉默，持续2秒。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252539] = {name = "阴暗漩涡", description = "制造一个黑暗能量的混沌漩涡，渐渐远离施法者，对所有敌人造成暗影伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252544] = {name = "灵魂释放", description = "水晶中束缚的灵魂猛烈地挣脱出来，对附近的敌人造成56点伤害，并使其昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252571] = {name = "雷霆风暴", description = "引导一道凶猛的雷霆风暴，向周围倾泻闪电。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[252575] = {name = "烈焰释放", description = "施法者开始喷发出炽烈的能量，对10码内的所有敌人造成224点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[252594] = {name = "Flopping Fish Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252606] = {name = "邪能火球", description = "击中时对一名敌人造成2001点火焰伤害，并且每2秒额外造成1600点火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252608] = {name = "奥术震爆", description = "发射一道奥术能量冲击，对施法者前方锥形范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252616] = {name = "宇宙道标", description = "选择一名玩家作为宇宙重击的目标，4秒之后在其位置召唤重击。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[252617] = {name = "大地猛击", description = "用灌注奥术的拳头猛击地面，对施法者面前直线范围造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[252621] = {name = "邪能束缚", description = "将两个敌方单位链接起来。只要这两个目标彼此之间的距离大于10码，就会每0.5秒受到100501点火焰伤害。只要这两个目标不互相靠拢，该伤害每秒提高15%。当目标总共分开达20秒时，锁链将被打破。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252625] = {name = "焦躁能量", description = "施法者释放多余的能量，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[252629] = {name = "裂地", description = "猛击地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252634] = {name = "宇宙重击", description = "立即对所有玩家造成6686点奥术伤害，并在6秒内每2秒造成额外4018点奥术伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252635] = {name = "痛责", description = "击打目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252637] = {name = "燃烧喷吐", description = "吐出恶心的液体，对当前目标造成2312点火焰伤害，并每1秒造成2306点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = "魔法"},
[252641] = {name = "突袭", description = "猛扑向一名敌人，对冲击点附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252659] = {name = "恐怖流逝", description = "施法者爆发神秘的力量，造成奥术伤害并使附近所有敌人沉默。", mechanic = "缄默", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[252661] = {name = "浸毒之刃", description = "近战攻击有一定几率造成额外727335点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252663] = {name = "阿古斯之怒", description = "用邪火强化施法者的攻击，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[252668] = {name = "艾瑞达之怒", description = "同时用灌注暗影和邪能的剑刃攻击目标，造成火焰和暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252672] = {name = "聚燃之瞳", description = "向敌人发射一道能量束，每1秒造成一次火焰伤害，持续5秒", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[252673] = {name = "炽热吐息", description = "释放一道邪能火焰冲击，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252687] = {name = "毒牙攻击", description = "猛击目标造成4303398点物理伤害，并使其受到的自然伤害提高100%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[252691] = {name = "易燃沥青", description = "向敌人位置投掷一枚燃烧的沥青球，在落地时爆炸，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252692] = {name = "伏击之刺", description = "从阴影中向目标发动猛击，造成2545672点物理伤害，使目标昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252695] = {name = "否决之剑", description = "造成暗影伤害，并使目标受到的所有治疗效果降低20%。此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[252698] = {name = "虚空滑行", description = "施法者分裂出若干个幻象朝随机玩家冲去。到达目标位置时，每个幻象都会对周围8码范围内的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[252702] = {name = "喷吐", description = "向敌人喷吐毒液，造成自然伤害，并且每1秒造成额外的自然伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252704] = {name = "酸液喷射", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252707] = {name = "宇宙射线", description = "朝一名玩家发射一道宇宙能量射线，对所有被射线击中的玩家造成13339点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252708] = {name = "虚空溅射", description = "向前喷吐黑暗的液体，对施法者面前的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252709] = {name = "黑暗切割", description = "用黑暗能量撕碎目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252711] = {name = "灵魂责罚", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[252714] = {name = "虚空浮石", description = "通过施法者的电路引导黑暗能量，对附近所有敌人造成暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252721] = {name = "黑暗猛击", description = "用灌注暗影的拳头猛击地面，对施法者面前的直线范围造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[252722] = {name = "幽影爆发", description = "施法者在死亡时爆炸，对附近所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252730] = {name = "削弱", description = "使目标充满虹吸能量，造成暗影伤害并使其伤害降低25%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[252738] = {name = "幽影切割", description = "使用虚空利刃切割目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252748] = {name = "利齿黑暗", description = "划破黑暗，对敌人造成暗影伤害，并在接下来的6秒内每1秒额外造成一次暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252758] = {name = "破坏", description = "魔能机甲用虚空能量锁定敌人，造成57640点暗影伤害，由目标附近10码内的所有玩家分摊，并使其受到的暗影伤害提高100%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252770] = {name = "黑暗吐息", description = "喷出被虚空能量污染的吐息，每1秒造成暗影伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252772] = {name = "黑暗啮咬", description = "啮咬目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252773] = {name = "黑暗突袭", description = "使用黑暗能量突袭敌人，每1秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252775] = {name = "虚空嚎叫", description = "将恐惧注入附近所有敌人心中，使其在恐惧中逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[252778] = {name = "驯火者", description = "驯火者\n免疫所有伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[252779] = {name = "黑暗塌缩", description = "使用快速爆发的虚空能量攻击一名敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252781] = {name = "不稳定的妖术", description = "诅咒一名敌人，降低其移动速度30%，使其无法攻击或施法，持续5秒。此外，效果结束后， 不稳定的妖术 会扩散到8码范围内的玩家身上。", mechanic = "变形术", range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[252783] = {name = "嚼碎", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252784] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252790] = {name = "火山灰爆发", description = "熔岩巨人挣脱驯火者的束缚，化为岩浆。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252842] = {name = "扎达克斯的投影", description = "扎达克斯的幻象保护着他免疫所有伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[252856] = {name = "复仇之怒", description = "伤害提高50%，攻击速度提高33%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[252861] = {name = "黑暗风暴", description = "奥萨拉用无边黑暗笼罩竞技场，每1秒造成6686点暗影伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[252885] = {name = "守备官之拳", description = "使用神圣之拳打击附近所有的敌人，造成神圣伤害并使所有敌人昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[252923] = {name = "剧毒冲击", description = "毒性蒸汽攻击目标，造成3273007点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[252949] = {name = "逐出虚空", description = "将目标放逐出虚空。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[253021] = {name = "宿命", description = "免疫打断，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253026] = {name = "宿命降临", description = "当星圣的施法被打断时赋予宿命效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253037] = {name = "恶魔冲锋", description = "随机选择一个玩家进行冲锋，将其击退并使其移动速度降低30%，持续6秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253038] = {name = "剑刃风暴", description = "疯狂挥砍，每1秒对周围5码范围内的所有敌人造成5929点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[253061] = {name = "星辰冲击", description = "对一名敌人造成4167点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[253068] = {name = "灾难预言", description = "预言一名敌人将要受到伤害，在12秒后造成大量暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[253102] = {name = "吞噬精华", description = "跃向随机一名敌人，对敌人位置5码内的所有玩家造成142点物理伤害。为施法者恢复生命，相当于造成伤害的2倍。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[253203] = {name = "破坏魔契约", description = "当两位主母彼此靠近时，她们受到的伤害会降低99%。\n 女巫会的所有成员共享生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253207] = {name = "虚空滑行", description = "施法者分裂出若干个幻象朝随机玩家冲去。到达目标位置时，每个幻象都会对周围8码范围内的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253231] = {name = "武装起来", description = "武装起来\n安全第一！", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[253239] = {name = "暴戾突袭", description = "向一个区域冲锋，对8码范围内的所有敌人造成4545843点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[253290] = {name = "熵能爆裂", description = "靠近熵能地雷会触发剧烈的爆炸，对半径6码内的所有目标造成 252 点火焰伤害。此外还会每1秒对所有敌人造成 15 点火焰伤害，持续4秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253325] = {name = "投掷石块", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[253400] = {name = "虚弱", description = "虚弱\n提前从静滞状态中苏醒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253431] = {name = "群体腐蚀", description = "腐化敌人，每3秒造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[253433] = {name = "枯萎咆哮", description = "对周围的敌人造成暗影伤害，并使其生命值降低10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253504] = {name = "吞噬灵魂", description = "从目标的灵魂上咬下一块碎片，造成暗影伤害，并使目标造成的伤害降低2%，治疗效果降低3%，持续16秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[253505] = {name = "解缠", description = "奥蕾莉亚操纵现实位面的虚空能量，使敌人受到的伤害提高50%，受到爆击的几率提高25%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[253516] = {name = "六重撕咬", description = "用六张巨口同时撕咬一名敌人，每2秒造成相当于其最大生命值1%的物理伤害。此效果可叠加。", mechanic = "流血", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253517] = {name = "愈合真言", description = "治疗一名盟友，为目标恢复其最大生命值的30%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[253520] = {name = "爆裂脉冲", description = "诺拉点燃目标体内的血液，每1秒造成3557点火焰伤害，持续10秒。此后目标将爆炸，释放出爆裂喷发，对6码内的所有玩家造成11133点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253523] = {name = "野蛮猛击", description = "重击地面，对60码内的敌人造成物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[253526] = {name = "驱散", description = "为一名盟友移除所有失去控制的效果。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[253527] = {name = "警戒打击", description = "用警卫的两面盾牌同时攻击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253528] = {name = "防御之壁", description = "在施法者周围制造护盾，使附近所有盟友受到的伤害降低，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[253544] = {name = "邦桑迪的帷幕", description = "召唤洛阿神灵的力量，让附近所有的盟友免疫群体控制效果", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[253545] = {name = "强化末日", description = "末日降临在施法者的敌人身上。持续时间结束时，受到影响的敌人会死亡。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[253548] = {name = "邦桑迪的帷幕", description = "召唤洛阿神灵的力量，让附近所有的盟友免疫群体控制效果", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253562] = {name = "野火", description = "随机向一个目标发射火焰箭，造成2666894点火焰伤害，并在接下来的8秒内每1秒造成额外969780点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[253563] = {name = "末日之星", description = "在施法者附近制造一个末日之星。接触到末日之星的玩家会受到暗影伤害并被击退，同时会使其身上的强化末日效果的持续时间刷新到30秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[253583] = {name = "火焰附魔", description = "为附近一名达萨莱战神的战刃附魔，使其可以对8码范围内的所有敌人造成1873333点火焰伤害，并在6秒内每1秒施加一次 烈焰之箭 。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[253599] = {name = "灵魂燃烧", description = "使一名敌人的灵魂开始燃烧，使其在6秒后爆炸。爆炸时会造成14476点火焰伤害，并向8码内最多5名额外目标传播灵魂燃烧效果。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[253602] = {name = "邪能注入", description = "灌注邪能魔法。萨格拉斯的祝福会移除此效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253606] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并每2秒对其造成一次额外伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[253609] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[253610] = {name = "撕裂之刃", description = "用狂野的利刃刺入一名敌人的身体，立即造成物理伤害并每秒额外造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253611] = {name = "邪焰光环", description = "对施法者进行的攻击有几率使攻击者受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253612] = {name = "邪能烈焰", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253613] = {name = "憎恨猛击", description = "对施法者前方直线上的所有敌人造成物理伤害，并使其昏迷1.5秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[253624] = {name = "意志破坏者", description = "灌注着邪能的一拳，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = "2​秒", dispel_type = nil},
[253625] = {name = "暗影镣铐", description = "施法者在目标周围召唤暗影锁链，使其无法移动，并且每2秒造成一次暗影伤害，持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[253627] = {name = "痛苦的灵魂", description = "向目标位置释放痛苦的灵魂，造成暗影伤害，并在原地制造一个痛苦灵魂之井，持续20秒，对井内的敌人造成周期性的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253650] = {name = "冰霜之球", description = "蒂玛召唤一个冰霜之球，对所有玩家造成4002点冰霜伤害。冰霜之球可持续存在20秒，并在此期间使30码内所有玩家的移动速度降低最多85%。离冰霜之球的距离越远，减速效果越低。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[253675] = {name = "猛推", description = "推开目标，造成7点伤害。产生10点能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[253678] = {name = "抓缚", description = "造成23点伤害，并使你的下一个抓缚造成的伤害提高150%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[253679] = {name = "极恶吐息", description = "向锥形范围内吐出极恶之息，造成混乱伤害并施加多种状态效果。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[253683] = {name = "反制", description = "反制目标的动作，打断格挡，并使之进入10秒的冷却期。\n\n 只能对格挡中的目标使用。", mechanic = "中断", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253685] = {name = "格挡", description = "格挡所有受到的伤害，并且每秒产生8点能量。已引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "1.5​秒", dispel_type = nil},
[253692] = {name = "小鬼！", description = "召唤数只小鬼协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[253710] = {name = "滑不留手", description = "移动速度提高10%。移动速度无法被降低至最大速度的5%以下。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253714] = {name = "怯懦", description = "被攻击时试图逃跑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253721] = {name = "魂能壁垒", description = "召唤洛阿神灵的力量为施法者的护盾充能，使周围所有盟友受到的伤害降低90%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[253731] = {name = "强力践踏", description = "弗兹鲁克用巨大的力量践踏地面，对15码范围内的敌人造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[253737] = {name = "次元滑行", description = "滑行进入扭曲虚空，从此再无音讯。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[253753] = {name = "恐惧", description = "当任意泰坦之魂受到折磨时，造成越来越高的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253787] = {name = "枯萎咆哮", description = "对周围的敌人造成暗影伤害，并使其生命值降低10%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253827] = {name = "灼热电击", description = "冲击目标，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[253850] = {name = "暮光之末", description = "使目标濒临死亡，最大生命值降低5%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[253880] = {name = "枯萎之息", description = "喷吐出枯萎的黑暗能量，对施法者前方锥形范围内的所有敌人造成1374点暗影伤害，并对其施加一层 暮光之末 效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[253907] = {name = "消逝弹幕", description = "枯萎能量箭矢击中附近所有敌人，造成985点暗影伤害，并施加一层 暮光之末 效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253932] = {name = "黑暗之箭", description = "向目标发射一支虚空能量箭，造成1599点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[253939] = {name = "黑暗流涎", description = "虚空之喉吐出一团团虚空唾液，对击中的所有敌人造成暗影伤害，并留下一滩水渍，每1秒造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[253947] = {name = "揭露", description = "揭露一个伪装成鲜血巨魔的生物。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253952] = {name = "恐惧嚎叫", description = "发出可怕的咆哮，造成786点暗影伤害，并使附近所有敌人在恐惧中逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[253953] = {name = "噬咬", description = "用黑暗之口撕咬目标，造成985点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253967] = {name = "幽影之跃", description = "施法者跳跃至目标地点，对落地点5码范围内的所有目标造成暗影伤害，并使其昏迷，持续2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253971] = {name = "恐惧嚎叫", description = "该单位发出一声嚎叫，使周围的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[253972] = {name = "钻地", description = "该单位钻地入地下，释放一次潜地弹幕攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[253974] = {name = "践踏", description = "冲锋，对路径上的所有敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253978] = {name = "剑刃风暴", description = "绕圈旋转并狂野地攻击敌人，每1秒造成一次物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[253982] = {name = "突袭", description = "跳向一个位置，对5码内的目标造成物理伤害并使其昏迷2秒。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[253984] = {name = "野蛮爪击", description = "撕裂敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[253987] = {name = "腐溃猛击", description = "重击敌人，造成暗影伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[253988] = {name = "踢起沙尘", description = "扬起一股沙尘，并使沙尘中的目标受到的伤害降低25%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[253990] = {name = "光束凝视", description = "被凝视的敌人受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254008] = {name = "粉碎黑暗", description = "创造出黑暗虚空，将所有敌人拉向施法者的位置。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[254012] = {name = "歼灭", description = "猛击地面，对周围所有敌人造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "4.1​秒", cooldown = nil, dispel_type = nil},
[254015] = {name = "裂颅", description = "昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254020] = {name = "黑暗笼罩", description = "一层虚空能量形成的浓雾笼罩着鲁拉，使其免疫所有伤害并击退周围的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254026] = {name = "灼热之怒", description = "能量从施法者身上喷发而出，每1秒对随机目标位置造成神圣伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[254044] = {name = "破敌尖啸", description = "发出尖啸，对所有敌人造成物理伤害并使其陷入沉默，持续4秒。", mechanic = "缄默", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254046] = {name = "黑暗洪流", description = "向敌人连续发射黑暗飞弹，对施法者前方的目标造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254066] = {name = "虚空之触", description = "将目标的生命精华进行扭曲，每1秒吸取一次生命值，并将其转化给施法者，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254070] = {name = "黑暗移形", description = "传送到一名随机敌方目标身后。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254074] = {name = "黑暗吐息", description = "喷出被虚空能量污染的吐息，每1秒造成暗影伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254079] = {name = "暗影碾击", description = "每2秒在随机敌人位置召唤虚空触须，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254099] = {name = "黑暗裂缝", description = "撕开一道黑暗裂隙，召唤饥饿的猎犬协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254106] = {name = "混乱之焰", description = "施法者喷射出火焰，使所有玩家每2秒受到一次火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[254122] = {name = "混乱之云", description = "一团疫病云雾落到目标头上。在效果移除时，使10码内所有其他玩家瘫痪，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254134] = {name = "“净化”魔精", description = "受到魔精影响，直到“净化”。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[254143] = {name = "暗影突袭", description = "跳向一个位置，对5码范围内的目标造成物理伤害并使其沉默，持续2秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254147] = {name = "邪能冲击", description = "向一个随机目标发射邪能箭，造成3299点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[254153] = {name = "鲜血炸弹", description = "击退区域内的敌人，从一个敌人身上吸取 39 点生命，转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254162] = {name = "钢铁冲锋", description = "冲锋，对路径上的所有敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254168] = {name = "震地践踏", description = "践踏地面，对10码范围内所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[254176] = {name = "惩戒鞭笞", description = "施法者使用惩戒之鞭随机打击敌人，造成16469点火焰伤害，并使其沉默2秒。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[254188] = {name = "狂乱", description = "进入狂怒状态，攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254190] = {name = "暗影新星", description = "对20码范围内的敌人造成暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[254192] = {name = "能量倾泻", description = "周期性地对一个附近的目标释放奥术能量，造成 9 点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254193] = {name = "系住穴居人", description = "被套索套住。\n\n 从这只穴居人上方越过可将其拖在你的坐骑身后！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254206] = {name = "充能之拳", description = "用灌注了奥术闪电的拳头打击目标，造成奥术伤害，并使目标接下来受到的奥术伤害提高25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254211] = {name = "恶毒啃噬", description = "撕咬目标，击中时造成自然伤害，并每1秒造成一次额外自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[254216] = {name = "淤泥之跃", description = "施法者跳向一个位置，对落地点5码范围内所有目标造成自然伤害，并留下一滩淤泥之池。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254243] = {name = "燃烧之爪", description = "对施法者面前锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[254244] = {name = "催眠气罐", description = "向一名玩家投掷一个催眠气罐，使其陷入沉睡，持续20秒。\n\n 该效果被移除时，会导致 催眠毒气 爆炸。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[254256] = {name = "灼烧冲击", description = "向敌人投掷一颗毁灭性的邪火之球，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = "6​秒", dispel_type = nil},
[254261] = {name = "暗影弹幕", description = "朝目标连续发射暗影箭，每1秒造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254263] = {name = "恐怖狂乱", description = "进入狂乱状态，攻击速度提高25%，移动速度提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254265] = {name = "邪恶熵能", description = "用邪能箭削弱目标，造成火焰伤害并使目标的最大生命值降低25%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[254266] = {name = "贪婪嚎叫", description = "发出恐怖的嚎叫，使所有敌人陷入恐惧，持续4秒。", mechanic = "感觉", range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[254268] = {name = "血腥横扫", description = "斩击目标，击中时造成物理伤害并将其击退，并且每1秒造成一次额外物理伤害，持续6秒。", mechanic = nil, range = "10—40码 ", cast_time = "1.2​秒", cooldown = "5​秒", dispel_type = nil},
[254280] = {name = "锯齿之喉", description = "撕咬目标，造成物理伤害并使其流血，在12秒内造成物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254281] = {name = "毒牙", description = "用毒牙噬咬一名敌人，每2秒造成一次自然伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[254285] = {name = "强袭之毒蛇", description = "撕裂敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[254286] = {name = "虚弱之影", description = "用黑暗包裹目标，每1秒造成一次暗影伤害，并使受到的治疗效果降低50%，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254287] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[254288] = {name = "暗影风暴", description = "黑暗从施法者身上喷涌而出，每1秒对多个随机目标造成一次暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[254292] = {name = "邪火天降", description = "从敌人头顶发动攻击，造成火焰伤害，并在之后每1秒造成一次额外火焰伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254293] = {name = "邪能狂乱", description = "让邪能能量充满施法者全身，使其急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[254306] = {name = "邪能碾压", description = "从施法者的武器中释放出一波邪能能量，对锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[254317] = {name = "碎裂打击", description = "向目标发动强力一击，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254320] = {name = "撕裂夹钳", description = "四处旋转，对周围所有敌人造成物理伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254323] = {name = "邪能掷斧", description = "向目标投掷一把灌注了邪能的斧头，造成火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254325] = {name = "守望者之击", description = "切割目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254330] = {name = "放置圣化图腾", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254342] = {name = "邪能壁垒", description = "用护盾包裹一名盟友，持续10秒，可吸收一定量的伤害。", mechanic = nil, range = "30码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = "魔法"},
[254348] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254394] = {name = "释放黑暗", description = "对附近的敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[254400] = {name = "邪能岩弹", description = "发射一枚迫击炮弹，对1码内的玩具造成30点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[254402] = {name = "邪能熔炉", description = "牺牲10%的生命，获得200%的移动速度，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[254448] = {name = "邪火防护", description = "用毁灭王座的火焰保护目标，使施法者免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254452] = {name = "饕餮烈焰", description = "阿格拉玛释放出一部分泰沙拉克的能量，烧灼随机玩家，每0.5秒造成1317点火焰伤害。\n\n 另外，每隔2秒，每名目标还会对周围的所有盟友造成24703点火焰伤害，伤害范围不断扩大，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254477] = {name = "沸腾邪能", description = "引导邪能火焰，每1秒对施法者正前方30码范围内的所有目标造成一次火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[254500] = {name = "恐惧之跃", description = "大将军德考尼克斯跳入战场，造成4447点物理伤害，并使周围12码范围内所有敌人迷惑，持续3秒。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[254509] = {name = "剑刃风暴", description = "在使用恐惧之跃后，大将军德考尼克斯立刻开始狂野地挥砍敌人，每1秒对周围12码范围内所有的敌人造成4892点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[254570] = {name = "旋风斩", description = "化作钢铁旋风攻击附近的敌人，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254577] = {name = "黑暗鞭笞", description = "向目标发射一道虚空能量束，每1秒造成200点暗影伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254581] = {name = "毁灭打击", description = "从施法者的剑尖引导虚空能量，对施法者前方锥形范围内的所有敌人造成400点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254582] = {name = "黑暗伤痕", description = "将暗影注入施法者的剑并攻击目标，造成暗影伤害，并在之后每1秒造成一次额外的暗影伤害，持续5秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[254583] = {name = "虚空碎裂", description = "撕裂目标，造成物理伤害，并在之后每2秒造成一次额外的物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[254585] = {name = "暗影突袭", description = "猛扑向一名敌人，对冲击点附近的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254592] = {name = "狂野召唤", description = "召唤一个随机生物协助施法者，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[254597] = {name = "不稳定的陷阱", description = "向附近一名敌人脚下投掷一个陷阱，在数秒后发生爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254598] = {name = "黑暗推进", description = "对5码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254601] = {name = "壮丽挥舞", description = "大幅度地挥舞灌注虚空的武器，对施法者前方锥形范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254602] = {name = "腐蚀之触", description = "灌注虚空，使近战攻击有几率每1秒造成 6 点暗影伤害，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[254606] = {name = "黑暗拼接", description = "将黑暗魔法注入目标，每1秒造成一次暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[254611] = {name = "坍缩", description = "剧烈地坍缩，释放能量并对所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[254612] = {name = "黑暗物质", description = "将一块黑暗物质碎片召唤到这个世界。黑暗物质不稳定，马上会开始 坍缩 ，对所有敌人造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[254613] = {name = "熵能迷雾", description = "向目标发射一团虚空能量之雾，造成300点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254615] = {name = "虚空散射", description = "将不稳定的虚空能量充入敌人体内，使其产生爆炸，对附近所有盟友造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[254620] = {name = "虚空裂缝", description = "在空间中撕开通往虚空的孔洞，向附近的敌人发射持续的虚空之流，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[254621] = {name = "幽影箭矢", description = "向目标投出虚空能量箭矢，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254644] = {name = "人立", description = "战马扬起前蹄向前冲锋，对前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254653] = {name = "灼热风暴", description = "被 灼热风暴 击中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254695] = {name = "不息烈焰", description = "每2秒对所有玩家造成3558点火焰伤害。\n\n 此外，每次施放 不息烈焰 都会使下一次 不息烈焰 的伤害提高10%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254704] = {name = "召唤被制服的流亡者", description = "召唤一个被制服的流亡者跟随施法者，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254711] = {name = "下劈", description = "将武器高举过头，砍向敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254719] = {name = "故障新星", description = "吸取神圣魔法，但最终失败。仍然会产生爆炸，对10码内的目标造成光辉伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[254721] = {name = "召唤伤魂眼镜蛇", description = "召唤一个被制服的流亡者跟随施法者，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254725] = {name = "故障冲锋", description = "向前冲锋", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[254727] = {name = "黑暗之鞭", description = "用虚空灌注的利爪发动攻击，使所有近战攻击造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254732] = {name = "黑暗之鞭", description = "用虚空灌注的利爪发动攻击，使所有近战攻击造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254734] = {name = "烈焰之箭", description = "射击敌人，造成火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[254738] = {name = "宣判", description = "向敌人发射魔法冲击，造成光辉伤害并使其迷惑3秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[254744] = {name = "虚空释放", description = "纳拉索斯的黑暗光环变成了具象，向随机目标发射虚空碎片，对每个冲击点造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254795] = {name = "强化轰鸣之击", description = "金加洛斯升级了他的武器，使轰鸣之击能够触发轰鸣屠戮。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254796] = {name = "强化恶魔炸弹", description = "金加洛斯升级武器，使恶魔炸弹可在爆炸后施加 破坏术 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254797] = {name = "强化毁灭者", description = "金加洛斯升级武器，使强化毁灭者可以触发 毁灭 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254819] = {name = "释放提帕托斯", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254843] = {name = "岩石吐息", description = "向敌人发射岩石吐息，造成自然伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254847] = {name = "高抛火焰", description = nil, mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[254873] = {name = "铁潮新兵", description = "将你自己伪装成一名铁潮突袭队成员。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254901] = {name = "血性狂乱", description = "施法者抽取自身的鲜血，使其攻击速度提高50%，并在接下来的6秒内对其造成物理伤害。", mechanic = "流血", range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[254919] = {name = "熔铸之击", description = "金加洛斯重击一名目标，对其附近5码内的所有人造成48378点物理伤害，并使其受到熔铸之击的伤害提高200%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[254920] = {name = "三重撕咬", description = "撕咬目标三次，造成初始自然伤害和额外持续自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[254924] = {name = "三重撕咬", description = "撕咬目标三次，造成初始火焰伤害和额外持续火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[254926] = {name = "轰鸣之击", description = "金加洛斯重击一名目标，对附近5码内的所有人造成6686点物理伤害。攻击时在地面上留下一个永久的爆破炸药，每次施放 轰鸣之击 时都会爆炸，对附近敌人造成13339点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[254928] = {name = "三重撕咬", description = "撕咬目标三次，造成初始冰霜伤害和额外持续冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[254958] = {name = "魂铸构造", description = "在附近巨魔死亡时吞噬他们的灵魂，使巨像造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254959] = {name = "灵魂燃烧", description = "能量光束攻击目标，每1.5秒造成1091002点自然伤害，并使移动速度降低25%，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[254970] = {name = "焰甲冲击", description = "对施法者前方半圆范围内的所有敌人造成 22539160 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[254971] = {name = "灵火光束", description = "射出一道充满火焰能量的光束，造成 6761899 点火焰伤害并跳至附近的一名敌人身上。最多可影响99个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254974] = {name = "聚集灵魂", description = "在附近巨魔死亡时吞噬他们的灵魂，使巨像造成的伤害提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[254981] = {name = "噬咬", description = "对15码锥形范围内的所有敌人造成 11269721 点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[254993] = {name = "暗影步", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[254994] = {name = "裂地", description = "Inflicts Shadow damage to all enemies within 3 yards of the impact.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[255002] = {name = "三角冲锋", description = "向前冲锋，对路径上所有敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[255007] = {name = "灵火光束", description = "射出一道充满火焰能量的光束，造成 11269721 点火焰伤害并跳至附近的一名敌人身上。最多可影响99个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[255009] = {name = "三角戳刺", description = "对20码锥形范围内的所有敌人造成 6761899 点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255041] = {name = "惊骇尖啸", description = "使附近的敌人因恐惧而逃跑，持续3秒，并使其移动速度降低。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = "15​秒", dispel_type = "魔法"},
[255059] = {name = "强化破敌者", description = "对施法者前方锥形范围内的所有目标造成141629点物理伤害。此外还会使破敌者的伤害提高500%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[255061] = {name = "强化灼热风暴", description = "热浪将玩家拉向阿格拉玛。与此同时，后者将准备施放烈焰冲击，对其影响范围内的所有玩家造成164685点火焰伤害，并使其迷惑5秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[255121] = {name = "赋予力量", description = "赋予力量\n达玖正在传递他的一部分火焰魔精，\n使你无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[255144] = {name = "断裂连斩", description = "对施法者前方锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[255209] = {name = "呼救", description = "施法者大声呼救，寻求家人的帮助。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[255220] = {name = "鲜血虹吸", description = "从目标身上吸取鲜血，造成暗影伤害并治疗施法者。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[255228] = {name = "变形", description = "变形 魔法\n不能攻击或施法。", mechanic = "变形术", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[255239] = {name = "鲜血盛宴", description = "吞噬一具尸体的鲜血。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[255245] = {name = "潜行", description = "使施法者进入潜行状态。持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[255271] = {name = "投掷徽记", description = "向敌人扔一个颅骨，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[255276] = {name = "嗜食者之怒", description = "进入狂怒状态，近战攻击速度提高30%，造成的伤害提高30%，但护甲值降低100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[255288] = {name = "回旋踢", description = "发出一记回旋踢，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[255299] = {name = "放血", description = "对附近所有敌人造成物理伤害，并使其流血。", mechanic = nil, range = "8码 ", cast_time = "550​毫秒", cooldown = nil, dispel_type = nil},
[255311] = {name = "掷矛", description = "将一把长矛投到空中，对冲击点5码范围内的目标造成物理伤害并将其定身，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255322] = {name = "猛推", description = "推开目标，造成7点伤害。产生10点能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[255324] = {name = "抓缚", description = "造成23点伤害，并使你的下一个抓缚造成的伤害提高23%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[255341] = {name = "格挡", description = "格挡所有受到的伤害，并且每秒产生0点能量。引导完毕。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "1.5​秒", dispel_type = nil},
[255342] = {name = "反制", description = "反制目标的动作，打断格挡，并使之进入10秒的冷却期。\n\n 只能对格挡中的目标使用。", mechanic = "中断", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255366] = {name = "虚弱妖术", description = "施法者对目标施放妖术，在12秒内造成暗影伤害，并使其造成的伤害降低15%。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[255371] = {name = "恐惧之面", description = "使视线内的敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "5​秒", cooldown = "10​秒", dispel_type = "魔法"},
[255372] = {name = "尾击", description = "施法者用尾巴猛烈攻击，对身后的任意玩家造成物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[255378] = {name = "枯萎之触", description = "在12秒内对一名敌人造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[255418] = {name = "物理易伤", description = "受到的物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255419] = {name = "神圣易伤", description = "受到的神圣伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255421] = {name = "吞噬", description = "莱赞尝试囫囵吞下整只猎物，每1秒造成4849335点物理伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[255422] = {name = "自然易伤", description = "受到的自然伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255423] = {name = "战刃投掷", description = "朝一名敌人投掷一枚飞刃，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[255425] = {name = "冰霜易伤", description = "受到的冰霜伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255429] = {name = "火焰易伤", description = "受到的火焰伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255430] = {name = "暗影易伤", description = "受到的暗影伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255433] = {name = "奥术易伤", description = "受到的奥术伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255434] = {name = "锯齿", description = "莱赞的撕咬导致目标大量流血，在此状态下会承受50%的额外物理伤害，持续8秒。", mechanic = "流血", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255446] = {name = "腐化之血", description = "吸取目标的生命力量，将其削弱。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[255476] = {name = "魔古能量符文", description = "在盟友的脚下施放一个能量符文，持续18秒。留在符文内的任意目标，其近战、远程攻击及法术急速提高0%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255478] = {name = "永恒之刃", description = "近战攻击的伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255496] = {name = "宇宙之剑", description = "近战攻击的伤害提高200%并获得宇宙之力技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255497] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[255499] = {name = "水箭弹幕", description = "向一名敌人引导一连串水之冲击，每1.5秒造成冰霜伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[255506] = {name = "孵化", description = "孵化,生成一只螃蟹。", mechanic = nil, range = "100码 ", cast_time = "9​秒", cooldown = nil, dispel_type = nil},
[255516] = {name = "生蛋", description = "产下一枚卵，可以孵化出另一只螃蟹。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[255523] = {name = "投掷钱币", description = "向目标投掷一个硬币，希望可以转移他们的注意力，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[255528] = {name = "灼热绑带", description = "使目标昏迷5秒。效果结束时，目标将会爆发，对周围20码范围内的所有玩家造成11528点火焰伤害。", mechanic = "昏迷中", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[255538] = {name = "闪光的废品火枪", description = "用硬币装填火枪枪管并向前方射击，在6秒内每5.2秒造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[255550] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成少量的自然伤害。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[255553] = {name = "暗矛", description = "造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[255567] = {name = "狂暴冲锋", description = "朝一名随机敌人发起冲锋，使路径上的所有玩家受到8485573点物理伤害并使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[255577] = {name = "鲜血灌注", description = "女祭司阿伦扎引导净化仪式，每1秒对所有玩家造成727335点暗影伤害，并治疗自身生命值的(200 / 100)%，持续5秒。如果有玩家获得 污血 效果，将使得女祭司阿伦扎损失(100 / 100)%的最大生命值而不是获得治疗。", mechanic = nil, range = "500码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[255579] = {name = "镀金之爪", description = "施法者用熔化的黄金包裹双手，使其近战攻击造成300%的物理伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[255591] = {name = "熔化的黄金", description = "女祭司阿伦扎搅动一滩熔化的黄金，随机溅射一名玩家。目标燃烧，每3秒受到2424450点火焰伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[255593] = {name = "进食狂热", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "7码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[255594] = {name = "海天之力", description = "高戈奈斯用他的愤怒强化玩家，创造出一份海洋之赐和一份天空之赐。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[255595] = {name = "噬咬", description = "噬咬一名敌人，命中时造成物理伤害，并在接下来的6秒内每3秒造成一次额外物理伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255597] = {name = "尖啸", description = "向敌人发出尖啸，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[255599] = {name = "腐坏之咬", description = "啃咬敌人，命中后造成自然伤害，并且每1秒造成额外的自然伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[255614] = {name = "重劈", description = "猛击一个目标，造成相当于武器伤害150%的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[255620] = {name = "脓疮爆发", description = "当被杀死后，施法者爆发一次剧毒爆炸，对6码内的所有敌人造成8485573点自然伤害，并每1.5秒造成858284点额外自然伤害，持续18秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[255625] = {name = "雷神之怒", description = "召唤雷电之王的力量。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[255627] = {name = "猛烈穿刺", description = "一次凶狠的猛击，使对手失去平衡，造成物理伤害并使目标流血，每秒造成额外的物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[255644] = {name = "奥术射击", description = "快速射击，造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255648] = {name = "高戈奈斯之怒", description = "制造一场致命的风暴，对其影响范围内的所有玩家造成227点自然伤害，并清除平台上所有的死亡之雾。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[255676] = {name = "火焰枪", description = "用过热的机关枪扫射前方的敌人。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = "500​毫秒", dispel_type = nil},
[255680] = {name = "断裂音符", description = "唱出撕裂耳膜的高音，对30码内的所有敌人造成物理伤害并使他们昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[255698] = {name = "沙漠冲锋者爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255714] = {name = "烈焰护体", description = "在1分钟内获得可吸收13点伤害的护盾。对你的近战攻击会使得攻击者受到3点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[255718] = {name = "炽热疾速", description = "移动速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255737] = {name = "燃烧反击", description = "举起你的盾牌，格挡所有对你的近战攻击，持续3秒。同时为你的盾牌充能烈焰能量，使你用一记烈焰冲击对被格挡的攻击发动反击，对攻击者造成0点火焰伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[255741] = {name = "顺劈斩", description = "施法者用武器进行强力的横扫，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[255751] = {name = "哀嚎激流", description = "对敌人释放大量的音波飞弹，对施法者前方的所有目标造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[255754] = {name = "剧毒之爪", description = "施法者将自己的双手涂满剧毒，使其近战攻击造成自然伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[255755] = {name = "烈焰扫击", description = "用燃烧的狂怒挥舞你的武器，在弧形大范围内造成6点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[255767] = {name = "戈霍恩之握", description = "戈霍恩之握\n戈霍恩抓住了你。无路可逃。", mechanic = nil, range = "50000码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[255775] = {name = "终极巫毒", description = "引导万灵的能量。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[255776] = {name = "破碎尖叫", description = "尖叫，对30码内的所有敌人造成物理伤害并陷入平静状态。", mechanic = "缄默", range = "45码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[255780] = {name = "火焰冲锋", description = "向一名敌人冲锋，造成物理伤害并降低其移动速度，持续2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[255803] = {name = "穿刺打击", description = "打击一名敌人，使其昏迷8秒并使该敌人受到的所有伤害提高50%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255805] = {name = "不稳定的传送门", description = "在抵达世界30秒后，施法者会开始割裂传送门，对所有玩家造成13373点火焰伤害。\n\n 此效果将使所有施法速度提高20%，造成的伤害提高25%，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[255814] = {name = "撕裂重殴", description = "造成7273348点物理伤害，并在之后每2秒造成额外的484890点物理伤害，持续20秒。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[255824] = {name = "狂信者之怒", description = "施法者的攻击速度提高50%，伤害提高20%，同时移动速度降低50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[255826] = {name = "湮灭刀锋", description = "用黑暗能量凝结出一把巨镰，攻击一条直线上的敌人，每2秒造成19103点物理伤害，持续12秒，并将接触到的所有玩家击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[255832] = {name = "漩涡", description = "召唤旋风，造成自然伤害并将挡在其路上的敌人击退。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[255833] = {name = "压扁了！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255852] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255858] = {name = "爪击", description = "用剃刀般锋利的利爪打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255886] = {name = "火球术", description = "投出一枚猛烈燃烧的火球，造成6点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[255890] = {name = "龙息术", description = "你面前锥形区域内的敌人受到3点火焰伤害并陷入迷惑状态，持续4秒。伤害会取消该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[255931] = {name = "狂野切割", description = "猛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255935] = {name = "宇宙之力", description = "强化施法者与周围20码范围内的其他星圣管理官，使其造成的伤害提高20%，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[255946] = {name = "冲锋", description = "向一个敌方目标冲锋，命中后造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255952] = {name = "冲冲冲锋", description = "向一名随机敌人发起冲冲冲锋，造成8485573点自然伤害并击退8码内的所有玩家。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[255966] = {name = "手枪射击", description = "施法者拔出藏匿的手枪急速射击一名敌人，造成4364009点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[255975] = {name = "啄击", description = "啄击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[255977] = {name = "偷走法器", description = "从目标身上强行扯下一件闪亮的魔法物品，造成物理伤害并降低目标5%的属性，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[255978] = {name = "苍白注视", description = "用令人不安的目光凝视敌人，使目标迷惑。", mechanic = "混乱", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[255998] = {name = "强效炎爆术", description = "投掷一颗巨大的烈焰巨石，造成13点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "20​秒", dispel_type = "魔法"},
[255999] = {name = "幽灵弹", description = "对目标造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[256005] = {name = "污秽轰炸", description = "鲨鱼饵用污秽的泥土轰炸他的敌人，每1.5秒造成 10 点自然伤害，并使范围内所有目标移动速度降低 40 %。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256007] = {name = "闪电射击", description = "施法者发射一枚穿越目标的闪电箭，对路径上的所有敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256009] = {name = "炉渣法珠", description = "发射一颗带有火焰旋涡的宝珠，最多向前飞出0码，持续对附近的敌人发射灰烬，造成最多480点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[256014] = {name = "横扫", description = "用污秽之爪横扫目标，造成物理伤害，并且有时会使其感染沼地热疫。", mechanic = nil, range = "6码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[256034] = {name = "沼地热疫", description = "在12秒内造成瘟疫伤害。\n 造成的伤害降低25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[256038] = {name = "致命狙击", description = "瞄准一名玩家，在4秒后发射一枚精准弹并打击直线上的第一名玩家。该射击造成9048点物理伤害并使受到 致命狙击 的伤害提高500%，持续1.3分钟。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256043] = {name = "高兴！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256053] = {name = "尖啸", description = "施法者发出刺耳的咆哮，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[256056] = {name = "生成鹦鹉", description = "召唤一只忠实的鹦鹉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256058] = {name = "贪婪吸血", description = "吸取目标的活力，偷取生命并返还给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[256060] = {name = "复苏之酒", description = "天空上尉库拉格痛饮治疗之酒，每1秒恢复一次生命，每次的恢复量越来越高，持续5秒。\n 打断他喝酒可将酒瓶从他的手中击落到附近地面上。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[256065] = {name = "钳夹", description = "钳夹目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256066] = {name = "烈风破", description = "施法者向其目标投掷一个由空气和沙子凝成的球，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256069] = {name = "硬化之壳", description = "施法者的甲壳变得更为坚硬，受到的伤害降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256077] = {name = "淤血", description = "刺伤目标，造成物理伤害并使其每1秒受到一次流血伤害，持续5秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256083] = {name = "交叉点火", description = "冲击燃烧路径上的玩家，造成29698点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3.7​秒", cooldown = nil, dispel_type = nil},
[256085] = {name = "狂暴", description = "施法者进入狂暴和激怒状态，造成的伤害提高35%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[256087] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256088] = {name = "射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256089] = {name = "冲锋", description = "向目标冲锋，命中后造成物理伤害并将其击退。", mechanic = nil, range = "10—20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256099] = {name = "噬血箭", description = "用堕落之血冲击目标，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[256101] = {name = "爆炸", description = "用 爆炸 标记玩家。在4秒后进行射击，对5码内的所有玩家造成9376点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[256106] = {name = "艾泽里特填装弹", description = "造成4364009点火焰伤害，并且在6秒内每2秒对施法者前方锥形范围内的玩家额外造成1454670点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "4​秒", dispel_type = "魔法"},
[256108] = {name = "矛尖射击", description = "向目标发生一枚尖头飞镖，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256111] = {name = "带电鳞片", description = "施法者将静电电能注入其鳞片。任何敌人对施法者进行攻击都会受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[256127] = {name = "风花爆炸", description = "孵化的蛋", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256138] = {name = "狂热打击", description = "施法者进行斩击，造成8485573点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[256181] = {name = "绷带", description = "绷带\n治愈伤口。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[256198] = {name = "艾泽里特子弹：爆炎弹", description = "向他的枪里装填炽热的艾泽里特爆炎弹，使被命中的目标每2秒受到1223点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256199] = {name = "艾泽里特子弹：爆破弹", description = "向他的枪里装填重型艾泽里特爆破弹，击退被命中的目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256200] = {name = "竭心毒剂", description = "朝每名玩家发射一枚竭心弹，目标一旦移动，毒素就会在血管中扩散。当毒素抵达心脏时，会令目标昏迷，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[256201] = {name = "爆炎弹", description = "被爆炎弹击中后，每2秒受到1223点火焰伤害，持续8秒。此效果可叠加。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256209] = {name = "召唤闪电", description = "施法者召唤闪电在接下来的9秒内打击对手。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[256215] = {name = "嘲讽", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[256222] = {name = "咩咩", description = "发出刺耳的叫声，对所有6码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256226] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[256228] = {name = "撞击", description = "撞击目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256244] = {name = "飞扑", description = "俯冲攻击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256261] = {name = "剃刀利爪", description = "用剃刀般的利爪撕裂目标，造成物理伤害并每1秒造成一次额外物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256314] = {name = "倒刺攻击", description = "用带倒刺的羽毛攻击目标，造成物理伤害并每1秒造成额外的物理伤害，持续5秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256337] = {name = "抓挠", description = "撕抓一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256339] = {name = "尖锐甲壳", description = "施法者的身体布满锋利的倒刺，使近战攻击者受到物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256350] = {name = "舔舐", description = "用一条剧毒之舌舔舐目标，造成自然伤害，并且每1秒会额外造成一次自然伤害，持续7秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256355] = {name = "凶狠噬咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256358] = {name = "鲨鱼投掷", description = "托萨克向一名玩家投出一条鲨鱼，对8码内的所有敌人造成3122230点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "14​秒", dispel_type = nil},
[256362] = {name = "恶酸唾液", description = "吐出一团酸液，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256363] = {name = "裂伤拳", description = "托萨克用拳击打附近一名敌人，造成2424449点物理伤害并使目标流血，每3秒造成2182004点伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[256369] = {name = "火炮弹幕", description = "在6秒内朝空中发射多枚炮弹，一段时间后炮弹会落在你的周围，对冲击范围内的每名敌人造成7点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[256378] = {name = "冲锋", description = "向目标冲锋，造成物理伤害。", mechanic = nil, range = "10—20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256382] = {name = "践踏", description = "践踏目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[256387] = {name = "诅咒之蹄", description = "打击目标，造成暗影伤害。削弱目标的防御，使其受到的所有伤害提高35%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256388] = {name = "初始化序列", description = "吸取重组模块的生命值，持续10秒，初始化序列的引导时间越长，重组脉冲的影响范围就越大。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[256390] = {name = "闪烁之牙", description = "快速打击目标两次，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256396] = {name = "重组脉冲", description = "对所有玩家造成2635点奥术伤害，并对重组脉冲影响范围内的玩家造成65874点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[256401] = {name = "邪恶缠网", description = "使目标困在毒网中，使其无法移动并每1秒受到一次自然伤害，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256403] = {name = "爪击", description = "用剃刀般的利爪撕裂一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256404] = {name = "上升气流", description = "施法者快速拍打翅膀，造成上升气流，使自身急速提高25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256405] = {name = "狂鲨飓风", description = "托萨克抓住他的鲨鱼的尾巴，然后转圈，每1秒对9码内的所有敌人造成7273348点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "12​秒", dispel_type = nil},
[256407] = {name = "恐怖迷信", description = "施法者进入目标的迷信中，立即造成暗影伤害并减少目标25%的近战和法术命中，持续7秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256409] = {name = "痛击", description = "痛击目标，造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256445] = {name = "毒液喷吐", description = "向目标吐出毒液，造成初始和持续自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[256446] = {name = "火炮迫击", description = "发射一枚炮弹，对冲击区域的敌人造成4点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[256458] = {name = "水泡爆炸", description = "向前喷吐一串寒冰泡泡，造成冰霜伤害并降低目标25%的移动速度，持续5秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256464] = {name = "射击", description = "施法者对目标发射一支箭矢，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256467] = {name = "灼烧", description = "对一名敌人造成火焰伤害，受到的火焰伤害提高5%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[256468] = {name = "剧毒蛰针", description = "施法者钉刺当前目标造成自然伤害并使其中毒，每2秒对其造成额外自然伤害，持续6秒。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[256469] = {name = "拍打翅膀", description = "施法者拍打翅膀的速度越来越快，使施法者和10码内的盟友急速提高5%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256473] = {name = "尖啸", description = "施法者发出刺耳的咆哮，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[256475] = {name = "吸血之咬", description = "撕咬敌人，造成暗影伤害并吸取其生命值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256476] = {name = "撕裂旋风", description = "用锋利的利爪发起旋风攻击，对8码内的所有敌人造成物理伤害，并且每1秒会造成额外的物理伤害，持续5秒。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256477] = {name = "鲨鱼投掷", description = "托萨克向一名玩家投出一条鲨鱼，对8码内的所有敌人造成3122230点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[256479] = {name = "天启", description = "释放一次强力的大爆炸，对40码内的敌人造成火焰伤害并恢复施法者100%的生命值。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[256483] = {name = "突袭", description = "冲向敌方目标，命中后造成物理伤害。", mechanic = nil, range = "5—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256484] = {name = "突袭", description = "冲向敌方目标，命中后造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256489] = {name = "重新武装", description = "托萨克向附近的一条鲨鱼冲锋，对路径上的所有人造成4848899点物理伤害。在碰到鲨鱼之后，托萨克重新将鲨鱼接到他的胳膊上。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[256493] = {name = "炽燃的艾泽里特", description = "一次让目标被灼热的艾泽里特覆盖的爆炸，使受影响的目标受到的所有伤害提高25%，最多可叠加6次。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256497] = {name = "血之恐惧", description = "施法者用堕落之血冲击所有可见目标，造成暗影伤害并使其在恐惧中逃跑。", mechanic = "感觉", range = "80码 ", cast_time = "6​秒", cooldown = "5​秒", dispel_type = "魔法"},
[256498] = {name = "啄击", description = "狠狠啄击一个目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[256499] = {name = "爪击", description = "用剃刀般锋利的利爪撕裂一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256500] = {name = "硬着陆", description = "跃起后用肚皮砸向目标位置，对落地点15码内的所有敌人造成冰霜伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256504] = {name = "噬咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256506] = {name = "嗷嗷", description = "发出有趣但却刺耳的吼叫，对8码内的所有敌人造成物理伤害。另外，吼叫还会使施法者的伤害提高10%，持续10秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256542] = {name = "收割灵魂", description = "所有玩家立即死亡。要不是泰坦的话，所有的希望都将消失……", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[256544] = {name = "万物的终末", description = "阿古斯停止创造，击杀万物。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[256551] = {name = "扭动的鲨鱼", description = "释放一条鲨鱼跃向最近的敌人，对鲨鱼5码范围内的所有敌人造成 10 点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[256563] = {name = "淤血呕吐", description = "由施法者前方锥形范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[256577] = {name = "灵魂盛宴", description = "亚兹玛释放出一波暗影能量攻击所有玩家，在此后21秒内每1.5秒造成1212225点暗影伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256581] = {name = "践踏！", description = "使用全力践踏，击退15码内的目标。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[256589] = {name = "砸桶", description = "拉乌尔举起他的空酒桶，用它不断地猛击地面，持续2秒。每秒对10码内的所有敌人造成6303568点物理伤害并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[256592] = {name = "钩子", description = "投出钩子，拉扯目标。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[256600] = {name = "近程爆破", description = "进行一次近距离的爆炸射击，击倒你前方的所有敌人，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "8​秒", dispel_type = nil},
[256607] = {name = "野蛮打击", description = "攻击目标，造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[256616] = {name = "碎牙者", description = "打碎目标的牙齿，命中后造成8269点物理伤害并使急速降低15%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "200​毫秒", cooldown = "3​秒", dispel_type = nil},
[256619] = {name = "凶猛利爪", description = "用利爪和尾巴痛击周围，击退8码内的目标。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[256625] = {name = "尖啸", description = "发出一声尖锐的叫声，对附近所有的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[256627] = {name = "抽脸者", description = "将施法者前方锥形范围内的所有目标击飞，命中时造成14874点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[256635] = {name = "堕落之血", description = "堕落之血从施法者的身体喷涌而出，对冲击点内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[256636] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[256639] = {name = "火焰炸弹", description = "向一名敌人投掷一枚火焰炸弹，命中时造成2481点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[256640] = {name = "燃烧沥青", description = "向随机敌方目标位置投掷一枚燃烧焦油炸弹，命中时对附近的敌人造成2791点火焰伤害，并对范围内的敌人造成2756点额外火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[256644] = {name = "刀锋冲刺", description = "用一连串的攻击猛烈打击目标，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[256658] = {name = "击碎", description = "施法者践踏地面，造成物理伤害并击退所有附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.65​秒", cooldown = "5​秒", dispel_type = nil},
[256661] = {name = "惊愕怒吼", description = "诱捕20码内的所有敌人，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[256673] = {name = "献祭", description = "烈焰爆发，向随机目标地点投掷燃烧焦油，命中时对附近敌人造成6099点火焰伤害，并留下一片火海，每1秒造成1100点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[256678] = {name = "焦油陷阱", description = "向目标位置发射一个焦油陷阱，当第一个敌人靠近时在其周围制造一个半径8码的焦油池，持续30秒。所有敌人在作用范围内时移动速度降低80%。陷阱可存在1分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[256709] = {name = "钢刃之歌", description = "对目标敌人造成9647点物理伤害，并且每1秒额外造成1102点物理伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[256711] = {name = "偏斜", description = "挥舞你的利刃，招架所有攻击，持续6秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[256715] = {name = "锯齿之喉", description = "撕咬目标，造成物理伤害并使其流血，在8秒内造成物理伤害。", mechanic = "流血", range = "6码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[256716] = {name = "灵魂之盾", description = "使自己被灵魂笼罩，保护你不受到任何伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256846] = {name = "精准狙击", description = "射出一支致命的箭，造成3636674点物理伤害 。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[256849] = {name = "史前巨兽", description = "治疗附近的一个恐角龙，每0.5秒恢复目标最大生命值的1%，持续10秒。另外，期间目标对群体控制效果免疫。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[256851] = {name = "邪恶喷吐", description = "向施法者前方锥形范围内的敌人释放，造成瘟疫伤害并降低其移动速度。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "疾病"},
[256864] = {name = "疾速射击", description = "射击敌人，造成2424449点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256865] = {name = "毁灭箭", description = "发射一支致残能量箭，对目标造成250点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256866] = {name = "钢铁伏击", description = "出现在随机一名敌人身后，造成3307点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256867] = {name = "重击者", description = "精力充沛，移动速度降低75%。此外，近战攻击同时造成击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256869] = {name = "灵魂弹幕", description = "发射出一波灵魂，对撞击者造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[256871] = {name = "毁灭箭雨", description = "对所有敌人发射致残能量箭，造成5点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256874] = {name = "灵魂诅咒", description = "诅咒目标的灵魂，每3秒造成暗影伤害，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256878] = {name = "吸取精华", description = "吸取目标的生命精华，每2秒造成暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256880] = {name = "碎骨片", description = "向敌人投掷一支锯齿骨刺，造成初始物理伤害并在5秒内每1秒造成一次额外物理伤害。", mechanic = "流血", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256882] = {name = "狂野鞭笞", description = "蒙祖米狂野地攻击，对100码内的所有敌人每0.8秒造成1212225点物理伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[256885] = {name = "符文印记", description = "用一个诅咒符文标记敌人，每1秒造成一次暗影伤害，持续6秒。在效果消失或印记被驱散时，符文会爆炸，对附近所有的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[256899] = {name = "灵魂引爆", description = "击退附近的鬼魂，并使其移动速度降低60%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256911] = {name = "扔箱子", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256915] = {name = "黑暗印记", description = "用一个黑色的印记标记敌人，其造成的伤害降低50%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256916] = {name = "突袭", description = "跃向目标位置。", mechanic = nil, range = "10—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256920] = {name = "割裂", description = "撕扯目标，造成物理伤害并使其在8秒内持续流血。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256922] = {name = "符文之刃", description = "为施法者的武器注入一系列暗影符文，使近战攻击可以造成额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[256924] = {name = "爆炸符文", description = "在目标的脚下放置一个不稳定的符文。在2秒之后，符文会爆炸，对3码内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256936] = {name = "召唤荆棘卫士", description = "召唤一名荆棘守卫来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[256942] = {name = "猛击", description = "猛击对手，在20码锥形范围内造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "1​秒", dispel_type = nil},
[256947] = {name = "践踏", description = "释放一次震地践踏，击倒20码内的敌人，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[256951] = {name = "腐烂之触", description = "用充满暗影能量的手去触碰敌人，造成暗影伤害并使受到的伤害提高25%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256952] = {name = "毁灭箭", description = "发射一支致残能量箭，对目标造成250点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256955] = {name = "炉渣之焰", description = "施法者前方爆发出锥形的火焰，造成19794点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[256957] = {name = "防水甲壳", description = "受到的伤害降低90%。\n\n 光环持续时间结束时发生爆炸，对附近所有敌人造成6693点自然伤害，并使其昏迷4秒。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[256958] = {name = "鲜血灌注", description = "传送到目标附近的随机位置。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[256959] = {name = "腐烂凋零", description = "每2秒对99码内的所有敌人造成848558点自然伤害，直到复活的荣耀卫士被杀死。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[256962] = {name = "荆棘弹幕", description = "向目标发射一系列带有倒刺的投射物，造成初始物理伤害并在6秒内每1秒造成一次额外物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[256969] = {name = "撕裂肉体", description = "造成4611点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[256970] = {name = "点火", description = "目标的脚下爆发火焰之圈，对所有被击中的玩家造成23759点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256979] = {name = "重填装弹", description = "尤朵拉朝一名随机敌人发射一枚重填装弹，造成4848899点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[256981] = {name = "惊惧践踏", description = "使用全力践踏，击退25码内的目标并对其造成相当于50%最大生命值的伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[256986] = {name = "狂野之怒", description = "造成的所有伤害提高125%。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[257010] = {name = "泣灵", description = "使目标的灵魂悲泣，在8秒内每1秒吸取目标生命值并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[257015] = {name = "分裂之刺", description = "召唤一系列的骨刺，出现在每个敌人的脚下，造成物理伤害并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[257024] = {name = "恐惧印记", description = "用令人恐惧的诅咒标记敌人，每1秒造成一次暗影伤害。在效果消失时，对6码内所有的敌人造成暗影伤害并附加 萦绕恐惧 。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[257028] = {name = "点火器", description = "用燃烧的引信标记一名玩家，使其每1秒发生一次爆炸，造成2289点火焰伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[257030] = {name = "萦绕恐惧", description = "恐惧印记 的持续效果保留，每1秒造成一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257036] = {name = "狂野冲锋", description = "随机向一名敌人冲锋，对路径上的所有敌人造成4611点物理伤害，此后每1秒造成额外的814点物理伤害，持续10秒。", mechanic = "流血", range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[257046] = {name = "腐化之雨", description = "施法者释放腐烂能量的箭雨，落地时对4码内的所有敌人造成暗影伤害。另外，每一个落地点都会留下一片 腐化之地 ，对站在上面的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257063] = {name = "盐渍飞弹", description = "向目标发射一支污水箭，造成3307点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[257067] = {name = "呼儿嗨哟！", description = "所有队伍成员的急速提高30%，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[257069] = {name = "防水甲壳", description = "外壳爆炸，对10码内的所有敌人造成5887000点自然伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257077] = {name = "快速射击", description = "一次快速的5连射，每次射击造成1点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[257088] = {name = "棒击", description = "棍击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257090] = {name = "恶臭", description = "释放出一阵恶臭，对5码内的所有敌人造成自然伤害，并在施法者所在位置留下一滩毒液，每1秒造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257092] = {name = "流沙陷阱", description = "在所有玩家脚下召唤流沙陷阱，持续4秒。接触到流沙陷阱的目标会被击飞，受到10075点自然伤害并昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[257100] = {name = "手刀劈砸", description = "施法者用手臂挥舞出一个巨弧，对前方锥形范围内的所有敌方造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257143] = {name = "大地之握", description = "一只石手从目标脚下出现并抓住目标，每1秒造成一次物理伤害并使其定身，持续4秒。", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257144] = {name = "燃烧射击", description = "对一名敌人发动一次烈焰射击，造成9点火焰伤害，并在6秒内造成额外的2点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[257161] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257168] = {name = "诅咒挥砍", description = "造成2756点奥术伤害，并使其受到的所有伤害提高10%，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[257169] = {name = "恐惧咆哮", description = "发出怒吼，使所有敌人在恐惧中逃跑，持续4秒。", mechanic = "感觉", range = "5码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[257170] = {name = "狂野风暴", description = "猛烈旋转，对附近所有敌人造成9646点奥术伤害。", mechanic = "流血", range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[257181] = {name = "大地之箭", description = "向目标投掷大地碎片，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257183] = {name = "岩肤术", description = "用石头保护一名盟友，使其受到的伤害降低35%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[257192] = {name = "大地之刺", description = "使附近目标脚下的大地喷发，造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[257199] = {name = "熔核炸弹", description = "在随机目标位置制造一团岩浆，在一段时间后爆炸，对8码内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[257207] = {name = "召唤果利", description = "召唤你忠诚的鹦鹉——果利。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "30​秒", dispel_type = nil},
[257214] = {name = "泰坦之铸", description = "引导法术，每2秒吸取一次泰坦精华，以赋予所有活着的玩家泰坦之铸效果。当泰坦精华达到较高水平时，高戈奈斯会消耗更多的泰坦精华，以增强泰坦之铸的效果。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[257215] = {name = "泰坦造物", description = "卡兹格罗斯将玩家重铸为自己的形态，在其引导泰坦之铸期间，这些玩家的伤害，治疗量和移动速度都将提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257216] = {name = "地震", description = "在施法者脚下引发一次地震，对周围所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257220] = {name = "重殴", description = "造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[257222] = {name = "俯式冲锋", description = "向一名敌人冲锋，使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257223] = {name = "锯齿尖牙", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[257225] = {name = "荆棘之爪", description = "用剃刀般的利爪撕裂目标，造成初始物理伤害并每1秒造成一次额外物理伤害，持续7秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[257226] = {name = "灵魂窃取", description = "抽取并吞噬目标的灵魂，在5秒内每1秒吸取目标生命值并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[257228] = {name = "棘刺爆炸", description = "施法者死后爆炸，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257231] = {name = "暗影箭", description = "造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[257236] = {name = "爆发烈焰", description = "施法者爆发出烈焰，每1秒对所有敌人造成889点火焰伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[257238] = {name = "爆发暗影", description = "施法者爆发出暗影，每1.5秒对所有敌人造成1285点暗影伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[257250] = {name = "棘刺护体", description = "用一个布满荆棘的甲壳覆盖施法者，使攻击者受到物理伤害。", mechanic = "流血", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257252] = {name = "鲜血新星", description = "对施法者附近的所有目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = nil},
[257254] = {name = "碾压", description = "压制目标，造成物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.3​秒", cooldown = "3​秒", dispel_type = nil},
[257257] = {name = "齐射", description = "一艘军团巡洋舰出现在上方，向竞技场发起扫射，造成9881点火焰伤害。\n\n 每次齐射都会对海军上将斯芙拉克丝施加瞄准目标效果，使后续齐射造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[257258] = {name = "抓挠", description = "用布满荆棘的拳头打击目标，每1秒造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[257260] = {name = "激怒", description = "造成的物理伤害提高100%，持续10秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[257262] = {name = "熵能地雷", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257266] = {name = "痛击", description = "施法者进行一连串的攻击，对前方锥形范围内的所有敌人造成物理伤害。", mechanic = "感觉", range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[257272] = {name = "污秽轰炸", description = "用秽物覆盖目标，每1.5秒造成11点自然伤害，并使其移动速度降低40%，持续直到主动取消。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257275] = {name = "恐怖咆哮", description = "大吼一声，恐惧10码内所有敌人，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[257279] = {name = "粉碎", description = "施法者猛砸地面，对8码内所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[257288] = {name = "沉重挥砍", description = "汹涌的毁灭之力涌向施法者前方直线上的敌人，造成8924点物理伤害并使他们昏迷4秒。", mechanic = nil, range = "100码 ", cast_time = "2.8​秒", cooldown = "4​秒", dispel_type = nil},
[257292] = {name = "沉重挥砍", description = "汹涌的毁灭之力涌向施法者前方直线上的敌人，造成8924点物理伤害并使他们昏迷4秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257296] = {name = "痛苦之怒", description = "阿古斯愤怒地击打地面，对所有玩家造成13834点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[257297] = {name = "荆棘塑形", description = "荆棘塑形\n这些荆棘可使受到的伤害降低90%。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[257299] = {name = "怒火余烬", description = "阿古斯纯粹的怒火化为泰坦能量的余烬，降落到平台上后爆炸，立即对击中的任何玩家造成13339点暗影伤害，并在随后的20秒内每2秒造成4446点暗影伤害。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257305] = {name = "火炮弹幕", description = "每0.8秒目标会标记其当前位置。在1.5秒之后，被标记的位置会爆炸，对5码内的所有玩家造成9697798点火焰伤害。\n\n 另外，被燃烧弹片击中的目标每0.8秒会受到242445点火焰伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257314] = {name = "黑火药炸弹", description = "锁定一名随机敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257316] = {name = "来人，上！", description = "哈兰·斯威提命令一名铁潮掷弹兵向随机敌人发起冲锋。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[257317] = {name = "暗影横扫", description = "对施法者前方锥形范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257320] = {name = "腐化之血", description = "腐化目标的血液，造成暗影伤害并使目标感染堕落之血。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[257324] = {name = "堕落之血", description = "造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[257326] = {name = "血腥冲撞", description = "猛击地面，对10码内的敌人造成13781点物理伤害并击退他们，同时对每个人造成1378点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[257328] = {name = "灵魂守护", description = "受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[257336] = {name = "巨力猛击", description = "发动大规模的圆弧斩，对施法者面前锥形范围内的所有敌人造成大量物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.9​秒", cooldown = "3​秒", dispel_type = nil},
[257345] = {name = "无畏打击", description = "对目标造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[257351] = {name = "荆棘爆发", description = "施法者向外爆炸，向各个方向发射荆棘之刺，造成自然伤害并每1秒造成一次额外自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[257371] = {name = "催泪毒气", description = "向一名敌人的位置发射一罐催泪毒气，每1秒造成3636674点自然伤害，并迷惑范围内的目标，持续2秒。同时留下一片催泪瓦斯区域，持续10秒，每1秒对区域内的玩家造成4848899点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257383] = {name = "战吼", description = "使附近目标造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257390] = {name = "大地腐烂", description = "施法者释放一片腐烂软泥，造成自然伤害，并对站在影响范围内的敌人每1秒造成一次额外自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257395] = {name = "灵魂爆发", description = "对施法者附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[257396] = {name = "锐器猛击", description = "用带刺的巨拳打击目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257397] = {name = "治疗药膏", description = "朝一名盟友投掷治疗药膏，每1秒为其治疗最大生命值的5%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[257399] = {name = "顺劈斩", description = "施法者用巨拳挥舞出一个巨弧，对前方锥形范围内的所有敌方造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257400] = {name = "傀儡之怒", description = "施法者猛击附近的地面，在6秒内每1.6秒对10码内的所有敌人造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "4.8​秒", cooldown = nil, dispel_type = nil},
[257402] = {name = "注铅骰子：全体听令！", description = "全体上甲板！哈兰·斯威提的技能可标记更多敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257404] = {name = "震荡波", description = "猛击地面，对施法者前方锥形范围内的所有敌人造成物理伤害，并使其昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[257407] = {name = "追踪", description = "莱赞开始追杀一名随机敌方玩家，如果被追上，就会被他吞噬。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[257426] = {name = "反手猛击", description = "反手抽击，造成9697798点物理伤害并击退锥形范围内附近的所有敌人。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[257431] = {name = "肉钩", description = "朝他的当前目标投掷钩子，将首领面前的第一个敌人拉向首领并造成 25 点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257438] = {name = "亡者的爪缚", description = "引导持续过程中将目标定身。", mechanic = "定身", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[257458] = {name = "注铅骰子：战舰", description = "哈兰的骰子赋予他战舰的力量。\n 攻击速度提高100%，受到的伤害提高100%。\n 哈兰·斯威提的技能触发得更频繁了。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257464] = {name = "二连击", description = "快速连击目标两次，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257466] = {name = "召唤翼手龙宝宝", description = "召唤一个翼手龙宝宝为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257476] = {name = "狂野怒火", description = "施法者造成的物理伤害提高50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[257478] = {name = "减速撕咬", description = "造成1939560点物理伤害并使敌人的移动速度降低30%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[257481] = {name = "水力压裂图腾", description = "放置一个水力压裂图腾，使你当前目标瘫痪1分钟。只能对地怒者使用。目标受到伤害时会中断此效果。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[257482] = {name = "熔岩爆裂", description = "向一名敌人投掷熔化的岩浆，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257495] = {name = "沙尘暴", description = "制造一场大型沙尘暴，对所有敌人每2秒造成1894点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[257496] = {name = "泡沫屏障", description = "可以水上行走，并吸收相当于施法者最大生命值10%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[257497] = {name = "震荡波", description = "对施法者前方的敌人造成物理伤害并将他们击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[257512] = {name = "唤天者的制伏", description = "唤天者的制伏\n昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257517] = {name = "顺劈斩", description = "施展弧形大范围攻击，对施法者前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257518] = {name = "腐化打击", description = "用一把枯萎之刃攻击目标，造成物理伤害，并每1秒造成一次额外自然伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257519] = {name = "腐化打击", description = "用一把枯萎之刃攻击目标，造成物理伤害，并每1秒造成一次额外自然伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257526] = {name = "旋风斩", description = "猛烈地旋转打击敌人，每1秒造成物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[257544] = {name = "锯齿切割", description = "每一次近战攻击都将尖利的岩石刺入玩家，每2秒对其造成484890点物理伤害，持续10秒。该效果可叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257549] = {name = "岩石重击", description = "用石盾重击目标，造成自然伤害并打断法术施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257552] = {name = "大地打击", description = "用一把大地之刃猛击目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257553] = {name = "旋转石", description = "用岩石武器旋转攻击，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257554] = {name = "呼救", description = "施法者恸哭哀嚎，大声呼救。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[257559] = {name = "恶魔之怒", description = "一只小枭兽的叫声激怒了沼泽猎手，使其陷入狂怒，造成的伤害提高30%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[257582] = {name = "愤怒凝视", description = "一名地怒者选择一名随机玩家并对其进行无情地追赶。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257593] = {name = "召唤地怒者", description = "召唤一名地怒者来协助施法者。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[257596] = {name = "艾泽里特灌注", description = "向一名地怒者注入艾泽里特，每1秒恢复其25%的生命值，持续2秒。注入完成时，地怒者获得强化，将它从群体控制中解救出来并使其造成的伤害提高50%，受到的伤害提高150%。\n\n 同时每2秒产生艾泽里特能量脉冲，对所有玩家造成848557点奥术伤害。\n\n 优先影响未受到水力压裂图腾或其他群体控制效果的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257598] = {name = "撞击波", description = "召唤出向前奔腾的水流，对前方0码矩形区域的敌人造成冰霜伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[257608] = {name = "颠覆之击", description = "遁入沙中，在一名玩家的脚下爆开。该喷发会造成12229点自然伤害并将喷发点上的所有目标击飞。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[257609] = {name = "激怒", description = "剩余生命值达到30%时，泥沙女王会被激怒，获得30%的急速和30%的伤害加成。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[257611] = {name = "幽影重重", description = "对冲击区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[257616] = {name = "军刀猛刺", description = "凶狠地猛击一名敌人，造成4点物理伤害。\n\n每次打击奖励4点连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257618] = {name = "刺骨", description = "终结技，令目标开膛破肚，造成大量伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257619] = {name = "生命缚誓者的恩赐", description = "艾欧娜尔制造出生命缚誓者的恩赐，催生一棵生命之树来拯救玩家。生命缚誓者的恩赐将根据玩家团队的人数制造出数层创生之根效果。玩家可以为生命缚誓者的恩赐治疗。\n\n 当生命缚誓者的恩赐存活时，玩家如果在与阿古斯的战斗中死亡，可以随意释放灵魂，并作为鬼魂回归战场。如果玩家以鬼魂形态靠近生命之树，他们将会复活。但是，以这种方式复活将移除一层创生之根效果。一旦创生之根被消耗殆尽，使用生命缚誓者的恩赐复活会使其受到凋零之根的伤害。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[257629] = {name = "大地冲撞", description = "猛击地面，对10码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257640] = {name = "沙尘尾气", description = "施法者释放出一阵强烈的沙暴，造成自然伤害并使被击中的几率降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[257641] = {name = "炽热弹头", description = "朝随机敌人开火，造成2756点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[257642] = {name = "旋风斩", description = "施法者快速旋转，对附近的目标造成物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[257645] = {name = "时光炸弹", description = "阿曼苏尔使阿古斯周围的时空塌缩，使他的形体消散。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[257650] = {name = "沸腾之怒", description = "每2秒使移动速度提高5%。\n\n 将首领带到重型军械上会在短时间内移除此增益。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257656] = {name = "投掷石块", description = "投掷一颗巨石，对落地点附近7码内所有敌人造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[257674] = {name = "潜行", description = "使你隐藏在阴影中直至技能取消，可以跟踪敌人而不被发现。\n\n 潜行状态下，你每1秒恢复2点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[257679] = {name = "重压跳跃", description = "跃向一个目标，对该区域的敌人造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257732] = {name = "震耳咆哮", description = "发出一声强力的咆哮，造成3927608点物理伤害并打断施法，持续1.5秒。", mechanic = nil, range = "5码 ", cast_time = "2.75​秒", cooldown = "3​秒", dispel_type = nil},
[257736] = {name = "风啸雷鸣", description = "引导一个雷电风暴，每1.5秒对40码内的敌人造成4364009点自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[257738] = {name = "偷袭", description = "使目标昏迷3秒。\n\n奖励2个连击点数。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257739] = {name = "盲目怒火", description = "施法者锁定一名敌人并激怒，造成的所有物理伤害提高50%。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "暴怒"},
[257740] = {name = "闷棍", description = "瘫痪一名非战斗状态的目标，持续3秒。\n\n 目标受到伤害后恢复正常。只能对1名目标使用。", mechanic = "挨闷棍", range = "15码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[257742] = {name = "闪避", description = "你的躲闪几率提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[257747] = {name = "撼地者", description = "施法者猛击地面，对4码内的所有敌人造成5333789点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257748] = {name = "致盲", description = "使目标暂时失明并迷惑地乱转，持续8秒。任何伤害都会打断此效果。只能对一名目标使用。", mechanic = "混乱", range = "15码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[257756] = {name = "“蕉”燥狂攻", description = "施法者化为香蕉利刃的旋风，攻击5码内的所有敌人，每1秒造成4364009点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[257775] = {name = "瘟疫步", description = "施法者遁入阴影，从背后袭击一名敌人，造成1939560点自然伤害并使其染病，每2秒受到484890点自然伤害，且获得的所有治疗效果降低25%，持续14秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[257777] = {name = "断筋剃刀", description = "投掷出一把临时改装的剃刀，造成3960点自然伤害，并使目标在12秒内每2秒受到1485点自然伤害。该效果还会使移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[257784] = {name = "冰霜冲击", description = "对40码范围内的玩家造成5212567点冰霜伤害并使其移动速度降低40%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "3.75​秒", cooldown = "2​秒", dispel_type = "魔法"},
[257785] = {name = "闪光飞刃", description = "朝视线内的所有玩家投掷匕首，造成25189点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[257790] = {name = "裂肠者", description = "撕咬目标，造成物理伤害并使其流血。", mechanic = nil, range = "6码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[257791] = {name = "咆哮恐惧", description = "发出一声强力的咆哮，使60码内的所有玩家因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[257793] = {name = "烟雾弹", description = "向地上投掷一枚烟雾弹，使玩家昏迷6秒，并打开多个监狱牢笼协助施法者。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[257802] = {name = "邪能火球", description = "对一名敌人造成5336点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[257803] = {name = "潜行", description = "使施法者进入潜行状态。直至取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257804] = {name = "剧毒之颌", description = "撕咬施法者前方的敌人，造成自然伤害和持续自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[257814] = {name = "释放囚犯", description = "从牢笼中释放一名囚犯。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[257821] = {name = "同一旗帜之下", description = "三艘船的船员挂着同一面旗帜驶出自由镇，团结让他们更加强大。生命值提高100%，造成的所有伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257827] = {name = "振奋呐喊", description = "引导一阵集结呐喊，每2秒获得一层 备受鼓舞 ，持续45秒。引导时受到的伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[257829] = {name = "油腻", description = "有人给这头猪抹了油。为什么有人会这么做？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257834] = {name = "消失", description = "使你从敌人的视野中消失，在战斗中进入潜行模式。消失后的最初3秒内，受到伤害和有害效果影响都不会脱离潜行。同时解除一切移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[257862] = {name = "毁灭之潮", description = "汹涌的水之力涌向施法者前方直线上的敌人，造成19336点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2.8​秒", cooldown = "4​秒", dispel_type = nil},
[257870] = {name = "利刃弹幕", description = "对4码内的所有敌人每0.25秒造成969780点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[257878] = {name = "英勇突进", description = "对施法者前方的敌人造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[257879] = {name = "短路", description = "使施法者昏迷5秒，对其造成爆击的几率提高100%。短路时，迸出的能量电弧会对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[257882] = {name = "激流破奔", description = "在随机敌人的脚下喷发出奔涌的水流，对5码内的敌人造成8924点冰霜伤害并将其击飞，还对所有人造成1819点冰霜伤害。\n\n 该技能还会在目标位置留下盐水池，每1秒对身处其中的敌人造成2756点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "600​毫秒", cooldown = "2​秒", dispel_type = nil},
[257899] = {name = "痛苦的激励", description = "造成的所有伤害提高50%。\n 每1秒损失1%的最大生命值。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[257904] = {name = "弹跳龟壳", description = "投掷一个在竞技场内四处弹跳的甲壳，对击中的目标造成6061124点自然伤害。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257908] = {name = "浸油之刃", description = "用浸油的武器攻击，造成4848899点火焰伤害，并使目标在8秒内受到的治疗降低75%。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[257916] = {name = "英勇防御", description = "举起盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[257920] = {name = "邪能火炬", description = "造成1317点火焰伤害，并使目标受到的邪能火炬的伤害提高10%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257951] = {name = "主母的召唤", description = "发出一声尖叫，召唤附近的利爪防御者来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257956] = {name = "备受鼓舞", description = "造成的伤害提高10%，持续12秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[257964] = {name = "火炮弹幕", description = "每0.8秒目标会标记其当前位置。在1.5秒之后，被标记的位置会发生爆炸，对5码内的所有玩家造成 40 点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[257970] = {name = "腾跃猛击", description = "跃向目标区域，对所有敌人造成物理伤害并使他们流血。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[257974] = {name = "混乱脉冲", description = "向一名敌人发射邪能脉冲，共计发射3发飞弹，每次击中都会造成845点火焰伤害。每发飞弹还会导致受影响的敌人从所有来源受到的伤害提高1%，持续6秒，最多承受15%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[257975] = {name = "血滴怪", description = "施法者发射出鲜血箭雨，对区域内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[258003] = {name = "血腥之池", description = "施法者潜入血池之中，对接触到的所有目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[258029] = {name = "初始化序列", description = "吸收天启模组的生命值，持续25秒。初始化序列的引导时间越长，天启领域的影响范围就越大。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[258030] = {name = "天启领域", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[258039] = {name = "死亡之镰", description = "斩杀其正前方半圆形范围内的玩家，造成13834点物理伤害，并使后续的死亡之镰对其造成的伤害提高200%。此效果将永久存在并可叠加。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[258054] = {name = "回旋海潮", description = "快速地旋转，对10码内的敌人造成5940点冰霜伤害，使他们昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[258058] = {name = "挤压", description = "用巨钳挤压一个目标，每1秒造成1485点物理伤害，持续6秒，并使其无法移动。", mechanic = "定身", range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258074] = {name = "嚎叫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258075] = {name = "瘙痒叮咬", description = "撕咬一名敌人，立即造成1980点物理伤害，并且每2秒造成198点额外的物理伤害，持续8秒。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258076] = {name = "寒冰碎片", description = "对当前目标造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[258078] = {name = "刺骨咆哮", description = "咆哮，使30码内的敌人恐惧4秒。", mechanic = "感觉", range = "30码 ", cast_time = "1.8​秒", cooldown = "3​秒", dispel_type = nil},
[258079] = {name = "巨口噬咬", description = "撕咬一名敌人，造成7920点物理伤害并使其最大生命值降低5%，持续12秒。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258084] = {name = "雪崩", description = "向敌人位置掷出寒冰箭，对靠近冲击点的敌人造成冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[258089] = {name = "撕碎", description = "持续撕裂前方锥形范围内的敌人，每0.5秒造成一次物理伤害，持续4秒。\n\n 在撕裂过程中，该生物的移动速度降低75%。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258094] = {name = "沃加巴之息", description = "沃加巴的吐息会使目标迷惑2秒。", mechanic = "混乱", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[258098] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成4点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[258099] = {name = "治疗链", description = "为友方目标恢复10点生命值，然后转而为附近受伤最重的小队或团队成员进行治疗。总计可治疗4个目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[258103] = {name = "死亡螺旋", description = "对附近所有的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[258107] = {name = "缩小", description = "使一名敌人的生命值和伤害降低30%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "诅咒"},
[258113] = {name = "灵魂之握", description = "将所有目标拉向凯瓦克斯。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[258114] = {name = "掷斧", description = "投掷一把斧头，造成4点物理伤害，之后弹射到周围的其他目标身上。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258125] = {name = "抓取", description = "施法者抓住目标，并用手将其碾碎，令目标受到大量物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[258128] = {name = "衰弱怒吼", description = "发出一声强力的吼叫，对敌人造成4730点暗影伤害，并使其造成的伤害降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[258133] = {name = "黑影步", description = "移步至目标身后并使施法者的急速提高50%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[258134] = {name = "自制剃刀", description = "向一个目标投掷一把飞刀，造成1980点物理伤害和每2秒3465点的额外物理伤害，持续8秒。", mechanic = "驱逐", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258138] = {name = "沙爆", description = "朝一名目标发起猛烈的沙尘冲击，造成自然伤害并击退目标周围0码内的敌人。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[258139] = {name = "沙尘箭", description = "向一个目标发射一支沙之箭，造成自然伤害并使目标减速30%，持续1秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258143] = {name = "撕碎利爪", description = "用剃刀般的利爪撕裂目标，造成物理伤害并每1秒造成一次额外物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258146] = {name = "狂暴", description = "狂暴\n急速提高2%。\n造成的伤害提高1%。\n受到的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258147] = {name = "致伤之咬", description = "用剧毒之牙撕咬目标，造成物理伤害，每层效果使其移动速度降低25%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258150] = {name = "盐爆", description = "对一名敌人造成8910点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[258153] = {name = "流水护甲", description = "流水外壳将目标包裹起来，使其受到的伤害降低75%，吸收24709点伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[258154] = {name = "塔兹丁苟！", description = "塔兹丁苟！\n无法被杀死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[258155] = {name = "痛击", description = "痛击附近的敌人，命中后造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[258156] = {name = "战鼓", description = "听到隆隆的战鼓声，使附近盟友的伤害和急速提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258162] = {name = "灾祸打击", description = "Causes an enemy to take 25% increased Shadow damage for 6秒.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[258165] = {name = "驱逐腐蚀", description = "腐蚀脱离了被污染的守护者，转而袭击附近的敌人。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[258169] = {name = "沙震", description = "在施法者周围引发局部地震，持续6秒，在短暂延迟后，对目标位置5码范围内的目标造成自然伤害并对其施加沙尘效果。此效果可叠加。\n\n沙尘\n法术和技能的命中几率下降75%。\n 施放法术和技能会移除一层该效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[258172] = {name = "蛮力重击", description = "对施法者前方直线上的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[258179] = {name = "鬼魅攻击", description = "施法者用来自异界的虚空能量攻击目标，造成暗影伤害并施加持续效果，使目标所受的暗影伤害提高，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258181] = {name = "投掷巨石", description = "对10码内的所有敌人造成9697798点物理伤害，并将其击倒1.5秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[258183] = {name = "双斧投掷", description = "投掷你的两把斧子，斧子会转一个圈然后回到你的手上。每把斧子造成11点物理伤害并使目标的移动速度降低35%，持续4秒，最多可叠加2次。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = "8​秒", dispel_type = nil},
[258186] = {name = "毁灭横扫", description = "对施法者前方8码内的敌人造成物理伤害，使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[258188] = {name = "大地碎裂", description = "对10码内的所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2.7​秒", cooldown = "3​秒", dispel_type = nil},
[258195] = {name = "暴捶", description = "施法者猛击目标，造成物理伤害并提高目标所受到的所有伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[258197] = {name = "顺劈斩", description = "施法者在目标身上切出一道很深的伤口，使其流血，在15秒内持续受到物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[258199] = {name = "碎地", description = "一次强力的踩踏，造成9697798点物理伤害，并击退10码内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[258200] = {name = "贯穿钉刺", description = "Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258201] = {name = "贯穿钉刺", description = "向敌人射出一支尖刺，每2秒造成一次物理伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[258202] = {name = "鲁布", description = "对敌人投掷碎石，造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.4​秒", cooldown = "3​秒", dispel_type = nil},
[258203] = {name = "挥砍", description = "施法者挺起身来，用两支前蹄踢向敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258208] = {name = "凿眼", description = "戳向一名敌人的眼睛，造成物理伤害并使目标暂时失明。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258212] = {name = "暗影射击", description = "向一名敌人发动一次暗影射击，造成5点暗影伤害，并在6秒内造成9点额外暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[258215] = {name = "毒蛇结界", description = "在你脚下召唤一个持续30秒的结界，每1秒对25码内附近的一名敌人喷吐火焰，造成1点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[258219] = {name = "翼龙钉刺", description = "一次让目标沉睡的钉刺射击，持续3秒。任何伤害都会取消该效果。\n\n 当敌人醒来时，钉刺会在6秒内造成6点自然伤害。", mechanic = "睡眠中", range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "毒药"},
[258220] = {name = "电弧能量", description = "每2秒对当前目标造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[258221] = {name = "翼龙钉刺", description = "一次让目标沉睡的钉刺射击，持续3秒。任何伤害都会取消该效果。\n\n 当敌人醒来时，钉刺会在6秒内造成6点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[258222] = {name = "颚骨打击", description = "施法者撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258230] = {name = "加重手套", description = "施法者在拳套里藏了铁棍，这下拳头可硬多了。攻击造成大量物理伤害并暂时迷惑目标；同时也会使攻击者恢复生命。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[258231] = {name = "静电之地", description = "死亡后，晶簇脚下的大地会充能，任何踏入该区域的人都会受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258233] = {name = "终极巫毒", description = "引导强大的巫毒之力，使40码内盟友的急速和造成的伤害提高50%，并吸收他们受到的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[258237] = {name = "巨石奔袭", description = "冲锋，对路径上的所有敌人造成物理伤害并使他们昏迷2秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[258241] = {name = "多重射击", description = "发射多枚飞弹，击中你的当前目标和8码内的所有敌人。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4.5​秒", dispel_type = nil},
[258309] = {name = "亡者复生", description = "召唤附近的凯瓦克斯祭品。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[258313] = {name = "手铐", description = "用手铐铐住一个目标，每1秒造成1485点物理伤害，持续6秒。该效果还会使目标平静并沉默，且移动速度降低75%。", mechanic = "缄默", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[258316] = {name = "抓手", description = "哈弗雷咬住目标的手臂，使其攻击速度降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[258317] = {name = "防暴盾", description = "进入防御姿态，将所有法术转移到施法者身上。另外，受到的法术伤害降低75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258320] = {name = "抓腿", description = "哈弗雷咬住目标的手臂，使其移动速度降低75%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[258321] = {name = "污秽之刃", description = "造成4848899点物理伤害并造成 感染之伤 。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258323] = {name = "感染之伤", description = "受到的所有治疗降低20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[258338] = {name = "眩晕酒桶", description = "拉乌尔朝一名随机敌人投掷空酒桶，使其受到迷惑直至酒桶被摧毁为止。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[258352] = {name = "葡萄弹", description = "尤朵拉跃向一个新的位置，并用步枪发射葡萄弹，轰炸竞技场内她前方的锥形区域。每一波爆炸都会立即造成4606454点火焰伤害，并在9秒内每1.5秒造成1091002点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258362] = {name = "投掷木材", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258371] = {name = "水晶凝视", description = "凝视锥形区域内的敌人，造成自然伤害并使其昏迷6秒。", mechanic = nil, range = "6码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258390] = {name = "石化凝视", description = "凝视目标，造成自然伤害并使其昏迷2秒。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[258406] = {name = "冰霜之环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258544] = {name = "释放", description = "从牢笼中释放一名囚犯。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[258614] = {name = "召唤传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258622] = {name = "地震回荡", description = "艾泽洛克与力量产生共鸣并引发一次地震，对所有玩家造成2909339点自然伤害，并使他们的移动速度降低30%，持续6秒。\n\n 同时使地怒者获得 地震回荡 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[258627] = {name = "余震回荡", description = "地怒者释放出积蓄的能量，对所有玩家造成727335点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258634] = {name = "爆燃", description = "召唤火焰爆破，灼烧指定区域内的所有敌人，造成15036点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[258649] = {name = "武装起来", description = "武装起来\n安全第一！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258653] = {name = "魂能壁垒", description = "召唤洛阿神灵的力量为施法者的护盾充能，使周围所有盟友受到的伤害降低90%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258672] = {name = "艾泽里特手榴弹", description = "向一个位置投掷一枚巨型炸弹，对8码内的所有敌人造成8000683点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "500​毫秒", dispel_type = nil},
[258674] = {name = "投掷扳手", description = "向一名随机敌人的脑袋扔一个重型扳手，造成2424449点物理伤害。真疼！", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[258713] = {name = "水箭术", description = "对目标造成7点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[258714] = {name = "炽热冲击", description = "用烈焰冲击一名敌人，造成2点火焰伤害，并跳转到附近最多4个敌人身上。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[258718] = {name = "被挠伤了！", description = "轻度流血。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258731] = {name = "萨格拉斯的威能", description = "造成的所有伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258744] = {name = "水流喷射", description = "引导一股寒冰之水涌向目标，使目标减速30%并在4秒内对目标造成11点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = "魔法"},
[258747] = {name = "极地激流", description = "释放一连串的水箭，打击目标3次，总共造成15点冰霜伤害。每次命中都会使目标移动速度降低5%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = "魔法"},
[258768] = {name = "分裂削击", description = "横扫前方10码锥形范围内的敌人，使他们流血，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[258777] = {name = "海流喷射", description = "水流从敌人脚下猛烈喷发出来，造成6061124点冰霜伤害并将敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258798] = {name = "锋锐之牙", description = "突刺目标，造成物理伤害，并使其移动速度降低25%。除此之外，在8秒内如果目标移动，则会对其造成物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258822] = {name = "盲目啄击", description = "啄击敌人的眼睛，造成100点物理伤害并使目标致盲，持续2秒。", mechanic = "混乱", range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258825] = {name = "吸血鬼之咬", description = "噬咬目标，造成物理伤害并吸取生命，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[258834] = {name = "毁灭之锋", description = "用黑暗能量凝结出一把巨镰，攻击一条直线上的敌人，每2秒造成672点物理伤害，持续12秒，并将接触到的所有玩家击退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258838] = {name = "碎魂之镰", description = "用半圆形的挥斩攻击正前方的玩家，造成34584点物理伤害，并使其从碎魂之镰中受到的伤害提高200%，此效果可叠加。\n\n 另外，当一名玩家受到碎魂之镰攻击时，会施放出一只撕裂之魂，在接触到第一名玩家时发生爆炸。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[258864] = {name = "火力压制", description = "冲击施法者前方锥形范围内的敌人，造成2039点火焰伤害和每2秒2079点的额外火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[258869] = {name = "火球术", description = "对一名敌人造成9643点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[258875] = {name = "眩晕酒桶", description = "拉乌尔朝一名随机敌人投掷空酒桶，使其受到迷惑直至酒桶被摧毁为止。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258889] = {name = "震击", description = "震击目标，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[258908] = {name = "剑刃乱舞", description = "使施法者的近战攻击速度提高30%，持续8秒。所有近战攻击可以牵连到5码内的另一个目标。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[258915] = {name = "撕咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[258917] = {name = "正义烈焰", description = "烈焰在施法者附近横扫，造成6930点火焰伤害，在接下来的8秒里迷惑目标，并使其每2秒受到1683点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[258935] = {name = "心灵之火", description = "引导治疗之火遍布施法者的武器，每1秒为周围盟友恢复10%的生命值，持续6秒，并且使他们造成的伤害提高5%，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[258945] = {name = "毒性喷吐", description = "施法者对目标喷吐剧毒，使其中毒并每3秒造成一次自然伤害，持续9秒", mechanic = nil, range = "20码 ", cast_time = "333​毫秒", cooldown = "3​秒", dispel_type = "毒药"},
[258978] = {name = "残酷之刃", description = "施法者挥舞利刃，造成10147218点物理伤害。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[258979] = {name = "臭气弹", description = "随机向一名玩家投掷一瓶会爆炸的剧毒蒸汽，在6秒内对4码内的所有玩家每1秒造成564974点自然伤害。\n\n 另外，每一名被击中的玩家都会迷惑6秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[259092] = {name = "闪电箭", description = "使用闪电冲击敌人，造成3151784点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[259097] = {name = "消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[259099] = {name = "灵巧躲闪", description = "冲到一个附近位置，试图躲避攻击者，闪躲几率提高25%，法术偏转几率提高25%，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259127] = {name = "蒂基之炎", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[259133] = {name = "灼热凝视", description = "造成5576234点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[259136] = {name = "灼热凝视", description = nil, mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259160] = {name = "血腥猛冲", description = "冲锋，命中后造成物理伤害，每1秒对路径上的所有敌人造成额外的物理伤害，并使他们昏迷4秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[259165] = {name = "狂野鞭笞", description = "狂野地痛击，造成的伤害提高35%，受到的伤害提高65%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[259168] = {name = "狂奔怒吼", description = "发出咆哮，使30码范围内所有友方玩家的移动速度提高150%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259188] = {name = "重装上阵", description = "重装状态下，施法者造成的伤害提高100%，移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259218] = {name = "震击", description = "用一道闪电箭震击目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259220] = {name = "刺网", description = "向一名敌人投出一张有倒刺的网，使其无法移动，并在3秒内造成物理伤害。", mechanic = "定身", range = "25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[259229] = {name = "神秘化", description = "神秘化\n一项真正的侏儒秘技。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259232] = {name = "破浪者", description = "施法者猛击目标，造成物理伤害并降低目标造成的伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[259235] = {name = "舔舐", description = "用一条剧毒之舌舔舐目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259241] = {name = "帕库的祝福", description = "召唤帕库的祝福。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[259264] = {name = "冰霜横扫", description = "用冻结之爪横扫敌人，造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259296] = {name = "憎恶之咬", description = "用暗影之牙撕咬目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259298] = {name = "头槌", description = "施法者猛击前方区域，对所有敌人造成物理伤害并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259302] = {name = "巨弧挥击", description = "挥舞巨型武器划出一个巨弧，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259306] = {name = "旋风打击", description = "挥舞巨型武器划出一个巨弧，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259313] = {name = "贪食狂暴", description = "饥饿使施法者陷入疯狂，造成的伤害提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[259318] = {name = "深渊之力", description = "施法者被激怒，提高攻击力和移动速度。", mechanic = "暴怒", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[259320] = {name = "腐化之水", description = "吸取目标的灵魂，腐化它们，使它们遵从你的意志。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[259328] = {name = "血腥旋风", description = "施法者用尖齿和利爪旋转攻击，造成物理伤害，并在4秒内每1秒造成一次额外物理伤害。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259329] = {name = "冰冻激流", description = "对目标造成冰霜伤害，并使其持续减速。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[259331] = {name = "闪避", description = "使施法者的躲闪几率提高50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[259336] = {name = "冰霜吐息", description = "施法者释放寒冰之息，对前方锥形范围内的所有敌人造成冰霜伤害并使其移动速度降低25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[259343] = {name = "阵风", description = "施法者在前方卷起一阵利刃旋风，旋风沿直线移动，对旋风中的所有敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[259369] = {name = "死灵毒液", description = "对目标注入腐烂剧毒，造成自然伤害，并且每1秒造成一次额外自然伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259370] = {name = "潮汐汹涌", description = "施法者踏浪而行，对路径上的敌人造成冰霜伤害并将他们击退。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259374] = {name = "爪掠", description = "用锋利的爪子撕掠目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[259379] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高0点，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259380] = {name = "指挥官攻击", description = "击倒目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259382] = {name = "壳斩", description = "猛击目标，造成物理伤害，使目标流血，持续造成物理伤害并降低其移动速度。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259408] = {name = "针刺", description = "使目标中毒，造成自然伤害并持续造成额外的自然伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[259462] = {name = "钳夹", description = "钳住敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[259473] = {name = "贡克的礼物", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[259474] = {name = "灼烧试剂", description = "向一名敌人发射一团灼烧试剂，造成5576234点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[259478] = {name = "迎头痛击", description = "对当前目标造成物理伤害。", mechanic = nil, range = "7码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[259479] = {name = "白骨碎片", description = "对敌人投掷骨头碎片，造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259480] = {name = "帕库的礼物", description = "一名帕库的子嗣正在你的前方区域侦察。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[259500] = {name = "喷毒", description = "向敌人喷吐毒物，命中后造成自然伤害，并且每1秒造成一次额外自然伤害，持续4秒。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "毒药"},
[259519] = {name = "恶毒利爪", description = "对当前目标造成自然伤害并使其移动速度降低35%，持续10秒。", mechanic = nil, range = "7码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = "毒药"},
[259531] = {name = "复苏", description = "为复生图腾恢复100%的最大生命值。\n\n 当所有复生图腾都被摧毁时即可打断该施法。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[259532] = {name = "碎骨碾压", description = "对施法者前方的所有敌人造成物理伤害并将他们击退。", mechanic = nil, range = "7码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[259536] = {name = "白骨之盾", description = "召唤一面骨盾，受到的伤害降低35%。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[259551] = {name = "强力猛击", description = "用强力一击攻击目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[259552] = {name = "肩顶", description = "向附近的一个单位发起冲锋，对目标造成物理伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259562] = {name = "暗影探究", description = "有种就是无法触及的东西。它黑暗又强大，而且几乎就在这里。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[259572] = {name = "恶毒臭气", description = "每2秒对所有玩家造成2424450点自然伤害，持续4秒。另外，每一位被击中的玩家都会受到 挥之不去的恶心感 的影响。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[259579] = {name = "跳跃", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259582] = {name = "抛洒秽物", description = "向目标抛洒大量的污物，造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259585] = {name = "攻城设置", description = "准备轰炸附近一座建筑。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[259597] = {name = "百裂爪", description = "切割目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[259610] = {name = "血腥天启", description = "对所有敌人造成大量暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[259611] = {name = "赫兹雷尔的守护", description = "吸收所有伤害", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259618] = {name = "恐怖撕裂", description = "每2秒造成一次物理伤害并降低50%的移动速度，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[259620] = {name = "鲜血护盾", description = "鲜血护盾\n阿提娜在准备血腥天启法术时免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259625] = {name = "怒气", description = "陷入一种狂怒状态，造成的伤害提高15%。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[259630] = {name = "幸运的突破", description = "使施法者躲闪的几率提高65%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = "魔法"},
[259632] = {name = "暗影追踪", description = "遁入暗影，并出现在敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259708] = {name = "跳跃", description = "跃入空中后猛冲下来，对落地点7码内的所有敌人造成物理伤害并将他们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259711] = {name = "全面禁闭", description = "进行一次圆形攻击，造成15551点物理伤害并使命中的目标定身，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[259718] = {name = "颠覆", description = "在6秒后，赞查使目标脚下的地面发生喷发，对玩家造成4848899点物理伤害并将其击飞，同时摧毁8码内所有孢子囊。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259732] = {name = "溃烂收割", description = "能量达到100后，赞查使现存的孢子囊爆炸，每个激活的孢子囊都会对全体玩家造成4848899点瘟疫伤害，并对其施加 腐烂孢子 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "10​秒", dispel_type = nil},
[259734] = {name = "撼地猛跳", description = "往前跃向一个目标，落地对4码内的所有敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[259737] = {name = "塞住耳朵", description = "塞住耳朵\n耳朵塞着木栓。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259739] = {name = "石爪", description = "用利爪攻击一名敌人，命中后造成物理伤害并每2秒造成一次额外物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[259744] = {name = "充能箭", description = "施法者创造一发闪电箭打击目标，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[259747] = {name = "命运的上勾拳", description = "施展上勾拳，击飞你面前的敌人并将其直接击杀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[259750] = {name = "雷神的遗产", description = "在施法者的脚下创造一个力量符文，持续直到主动取消。站在符文上的所有目标的爆击提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259752] = {name = "命运之石", description = "用石头的力量砸碎周围所有敌人，可以打败剪子。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259759] = {name = "命运之剪", description = "用剪子的力量剪切周围所有敌人，可以打败布。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259769] = {name = "召唤命运之手", description = "命运之手对周围所有敌人发起一次随机攻击，正如人们常说，命运之手不必强求。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2.5​秒", dispel_type = nil},
[259774] = {name = "霹雳箭", description = "引导一发霹雳闪电攻击目标，每1秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[259776] = {name = "不稳定爆破", description = "死亡之后，困在施法者体内的能量会被释放，对6码内的所有敌人造成自然伤害，并使他们昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[259779] = {name = "命运的财富", description = "用幸运的力量横扫所有敌人，可以打败石头、剪子和布。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259794] = {name = "命运的复原", description = "完全恢复命运之手。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[259798] = {name = "被蜂蜜浸透", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259817] = {name = "羁石诅咒", description = "使目标的身体变硬，移动速度和急速降低50%。", mechanic = "被诱捕", range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[259818] = {name = "命运之布", description = "用布的力量扫击周围所有敌人，可以打败石头。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259825] = {name = "利爪斩击", description = "猛击目标，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "400​毫秒", cooldown = "3​秒", dispel_type = nil},
[259829] = {name = "灼热之触", description = "用蒸汽冲击目标，每1秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[259830] = {name = "无边腐烂", description = "赞查在整个区域召唤孢子囊，接触孢子囊会使其爆发，造成2424450点瘟疫伤害，并对4码内的玩家施放 腐烂孢子 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259832] = {name = "大剑挥击", description = "施法者以弧形大范围挥舞他的利刃，对其当前目标造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[259833] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成44点武器伤害，并使其昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259836] = {name = "撕裂之爪", description = "攻击目标，命中后造成物理伤害，并且每1秒造成一次额外物理伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "400​毫秒", cooldown = "3​秒", dispel_type = nil},
[259848] = {name = "暗影收割", description = "大幅度挥舞镰刀，对施法者前方锥形范围内的所有敌人造成1733481点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[259849] = {name = "淤泥", description = "将目标包裹在淤泥中，缓慢融化目标，每3秒造成一次自然伤害。持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[259850] = {name = "雷鸣回荡", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续6秒。\n\n 不久之后会发生第二次重击并引发较小的回响，造成100点自然伤害，并击退附近的敌人。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[259853] = {name = "化学灼烧", description = "向最多3名玩家喷出可怕的化学物质，每2秒造成2909339点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[259854] = {name = "刺骨咆哮", description = "咆哮，使敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "10码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[259855] = {name = "利牙", description = "啃咬目标，造成物理伤害，并使受害者流血，每3秒造成一次物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[259857] = {name = "播种", description = "召唤一群栽培鞭笞者协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[259860] = {name = "召唤莱科", description = "召唤你忠诚的狼——莱科。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "30​秒", dispel_type = nil},
[259866] = {name = "生鸡", description = "向目标的位置投出一只没煮熟的鸡，对站在附近的所有敌人造成1066615点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259867] = {name = "风暴之锤", description = "向敌人投掷战锤，对一条直线上的所有敌人造成22点自然伤害，并使其昏迷3秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[259868] = {name = "疑虑缠身", description = "目标受到无法抗拒的疑虑的影响。接下来1分钟内，受害者会周期性地失去信心。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[259869] = {name = "失去信心", description = "你的疑虑吞没了你，使你对自己的行为失去信心。接下来3秒内，你的行为有一定几率无法命中。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[259873] = {name = "割裂", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259880] = {name = "减速撕咬", description = "造成150点物理伤害并使敌人的移动速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259894] = {name = "炙烤之火", description = "向敌人投出一枚火球，命中时对4码内的所有敌人造成2133515点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259895] = {name = "天神下凡", description = "施法者造成的所有伤害提高50%，最大生命值提高50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[259899] = {name = "强力一击", description = "施法者痛击目标，造成104点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[259903] = {name = "肉汁飞溅", description = "喷出滚烫的热汤，对施法者前方一条直线上的所有敌人造成1733481点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259913] = {name = "邪恶咆哮", description = "咆哮，使盟友的急速提高25%。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[259918] = {name = "火焰护盾", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259919] = {name = "火焰护盾", description = "攻击时有几率造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259938] = {name = "激励", description = "鼓舞附近的一个厨师，使其更快地工作，急速提高20%，持续15秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[259939] = {name = "钢靴", description = "造成物理伤害并使目标昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "300​毫秒", cooldown = "3​秒", dispel_type = nil},
[259940] = {name = "推进器冲击", description = "向一名玩家所在位置发射喷射推进剂，持续4秒，每0.3秒造成169711点自然伤害并将玩家推离施法者。\n\n 艾泽里特催化剂也会被推离。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[259949] = {name = "狐人火焰瓶", description = "投掷火焰瓶，最远可扔出50码，在目标位置燃起一片炼金之火。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259950] = {name = "狐人火焰瓶", description = "投掷火焰瓶，最远可扔出30码，在目标位置燃起一片炼金之火。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[259957] = {name = "击碎", description = "践踏地面，对施法者周围的敌人造成250点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = "4​秒", dispel_type = nil},
[259959] = {name = "穿刺碎片", description = "向正前方锥形范围内投掷水晶，击中时造成0点自然伤害，并每5.2秒额外造成0点自然伤害，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[259973] = {name = "惩罚", description = "对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "2​秒", dispel_type = nil},
[259977] = {name = "不许作弊！", description = "训斥周围所有敌人，造成1600137点奥术伤害并移除所有增益效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[259978] = {name = "火焰洪流", description = "向敌人发射大量的火焰飞弹，对施法者前方的目标造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[259983] = {name = "穿刺", description = "每1.5秒造成一次物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[259984] = {name = "虚空之掌", description = "混沌魔法形成的巨浪扫过施法者正前方的所有敌人，每次击中时造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.4​秒", cooldown = "4​秒", dispel_type = nil},
[259986] = {name = "风暴之锤", description = "向一个敌人投掷一把风暴之锤。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[259990] = {name = "洞察一击", description = "寻找目标的弱点并发动攻击，造成2933584点奥术伤害，并使其受到的伤害提高25%，持续10秒。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[259993] = {name = "静电箭", description = "以施法者为中心召唤一个电流风暴，持续6秒。站在风暴中每1秒会受到一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[259994] = {name = "利爪冲锋", description = "冲锋，对路径上所有敌人造成物理伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[259995] = {name = "恐惧", description = "恐惧20码内的所有敌人，使其因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[259999] = {name = "吞噬元素", description = "吞噬元素，令施法者获得不稳定的能量。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[260000] = {name = "不稳定的猛击", description = "猛击目标，造成暗影伤害，然后吞噬元素，为施法者灌注不稳定的力量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[260004] = {name = "装订书籍", description = "向目标位置掷出一本魔法束缚之书，每1秒造成1068571点暗影伤害，并使目标移动速度降低50%。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260008] = {name = "风暴震击", description = nil, mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[260009] = {name = "昏沉", description = "施法者用力打击目标的头部，使其头晕。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[260016] = {name = "瘙痒叮咬", description = "撕咬一名敌人，立即造成1980点物理伤害，并且每2秒造成110点额外的物理伤害，持续8秒。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260018] = {name = "剧毒之爪", description = "为施法者的利爪注入原始能量，使攻击会造成额外的暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260019] = {name = "暗影之爪", description = "为施法者的利爪注入原始能量，使攻击会造成额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[260021] = {name = "灼热酸液", description = "把灼热酸液注入一名敌人，每2秒造成一次火焰伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[260025] = {name = "撕裂旋风", description = "用磨利的爪子发起旋风攻击，对8码内的所有敌人造成物理伤害，并且每1秒造成一次额外物理伤害，持续5秒。", mechanic = "流血", range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[260031] = {name = "消失", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260040] = {name = "挑衅打击", description = "佐拉妮用她的矛进行横扫，对她的目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260046] = {name = "埋伏", description = "施法者迅速拉近与敌人的距离。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260051] = {name = "熵能洪流", description = "施法者向目标投掷暗影能量波，对波浪路径上的所有目标敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260054] = {name = "喷焰术", description = "在目标位置制造一个火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260057] = {name = "兽群之力", description = "使附近的暴掠龙获得贡克的祝福。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[260062] = {name = "火噬武器", description = "近战攻击有几率造成额外火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[260063] = {name = "邪刃", description = "施法者在敌人周围召唤数把邪刃，会贴地移动。处于邪刃路径上的敌人会受到火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260065] = {name = "割头者", description = "施法者以弧形大范围挥舞他的利刃，对其当前目标造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[260066] = {name = "剑刃扭转", description = "为施法者吸收15262点伤害。只要该效果还在，施法者就无法被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260067] = {name = "恶毒槌击", description = "跃向一个目标，将其压制到地上。当目标被压制时，每1秒会受到3280点物理伤害，持续30秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[260068] = {name = "唤雷术", description = "施法者释放大量的电流能量，对15码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "2​秒", dispel_type = nil},
[260069] = {name = "狼群之怒", description = "召唤贡克的祝福。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260070] = {name = "苍穹智慧", description = "召唤帕库的祝福。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260072] = {name = "帕库的祝福", description = "用帕库的祝福强化附近的翼手龙", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = "魔法"},
[260075] = {name = "引雷针", description = "每2秒目标会标记其当前位置。在3秒之后，被标记的位置会发生爆炸，对2.5码内的所有玩家造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[260084] = {name = "风暴汇聚", description = "创造一个在施法者附近游走的闪电漩涡。触碰漩涡会造成自然伤害，并将目标击飞。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260089] = {name = "蒸腾箭", description = "用蒸汽冲击目标，造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260096] = {name = "选中目标", description = "被一名妖仆弩手所瞄准。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260100] = {name = "撕裂暴走", description = "对施法者前方锥形范围内的所有目标每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[260106] = {name = "充能炮弹", description = "对10码范围内的所有目标造成火焰伤害。\n\n 被此效果击中的雷铸弹药将会被引爆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260136] = {name = "扔骨头", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260138] = {name = "腐烂之咬", description = "对当前目标造成自然伤害，并且每1秒造成一次额外自然伤害，持续6秒。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "疾病"},
[260143] = {name = "邪恶喷吐", description = "对当前目标造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[260145] = {name = "蚀脑", description = "对当前目标造成暗影伤害，并使其无法使用法术或技能，持续4秒。", mechanic = "缄默", range = "35码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "疾病"},
[260147] = {name = "腐蚀之咬", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260159] = {name = "烟雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260160] = {name = "引诱", description = "花朵的香味诱使你向其靠近。如果你到达了花朵的位置，它会吞噬你。被引诱时，你可以在移动中施法。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260161] = {name = "吞噬", description = "花朵会啃咬目标，造成严重的物理伤害，并击退目标。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260162] = {name = "灵魂冲击", description = "用神秘能量冲击敌人，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[260163] = {name = "疯狂切割", description = "对当前目标造成物理伤害。", mechanic = nil, range = "7码 ", cast_time = "150​毫秒", cooldown = "3​秒", dispel_type = nil},
[260177] = {name = "碾压重击", description = "施法者将拳头砸入地面，对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[260182] = {name = "精神鞭笞", description = "每1秒造成暗影伤害，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[260186] = {name = "诱饵", description = "施法者向附近的一名敌人吐出一团剧毒，对剧毒冲击点5码内的所有玩家造成自然伤害。\n 剧毒着地时，会形成一朵诱人的花朵，可以将附近的一名玩家吸引到它的血盆大口前。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[260188] = {name = "加巴尼强化", description = "使施法者的生命值和造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[260189] = {name = "配置：钻探", description = "商业大亨拉兹敦克起飞并布置一个采矿钻头。\n\n 在他失去所有3层配置：钻探之前，他不会落地。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260190] = {name = "配置：战斗", description = "商业大亨拉兹敦克在低空盘旋并直接攻击玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260191] = {name = "虚空烧灼", description = "命中后造成暗影伤害，并对当前目标每1秒造成一次额外暗影伤害，持续6秒。", mechanic = nil, range = "7码 ", cast_time = "300​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[260196] = {name = "虚空撕咬", description = "撕咬一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[260197] = {name = "在劫难逃", description = "施法者召唤一波邪能，对60码内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260199] = {name = "虚空碎裂", description = "造成初始暗影伤害及每1秒一次的周期性暗影伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[260202] = {name = "钻地猛砸", description = "从空中掠过并冲击一名玩家的位置，对8码内的目标造成13083614点物理伤害，对超过8码的所有目标造成3636674点物理伤害。\n\n 任何被钻地猛砸击中的大型红色火箭都会爆炸，移除一层配置：钻探。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260203] = {name = "神灵之呼", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260205] = {name = "巫毒凝视", description = "对一名敌方目标释放巫毒冲击，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[260213] = {name = "黑暗打击", description = "从黑暗中发出切削攻击，对敌人造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260214] = {name = "重击", description = "用巨大的拳头猛击目标，造成物理伤害并将其击飞。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[260215] = {name = "徘徊虚空", description = "施法者穿过虚空，打击目标，令受害者每3秒受到一次暗影伤害，持续12秒。这个效果可以叠加3次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260216] = {name = "黑暗奔流", description = "每1秒对一名敌人造成一次暗影伤害，持续4秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[260218] = {name = "坍缩", description = "制造一个重力场，会剧烈坍缩，对10码内的所有玩家造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260223] = {name = "火把", description = "对施法者前方锥形范围内的敌人造成火焰伤害，并每1.5秒造成一次额外火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[260226] = {name = "虚空风暴", description = "施法者把虚空的力量化为负能量风暴，每3秒对70码内的所有敌人造成一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260227] = {name = "灵魂炸弹", description = "施法者使用灵魂能量冲击，对10码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[260235] = {name = "暗影新星", description = "对5码范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260237] = {name = "黑暗之幕", description = "用黑暗笼罩施法者，受到的所有伤害降低75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[260256] = {name = "黑暗之鞭", description = "用虚空灌注的利爪发动攻击，使所有近战攻击造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260258] = {name = "破碎", description = "施法者身上被虚空灌注的部分粉碎并向外飞出，对附近所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260262] = {name = "释能", description = "施法者对前方发射一道暗影能量光束，同时在原地旋转。被光束击中的玩家会受到暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260264] = {name = "暗影箭", description = "对一名敌人释放一枚暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[260265] = {name = "失心挥击", description = "造成物理伤害。", mechanic = nil, range = "7码 ", cast_time = "300​毫秒", cooldown = "3​秒", dispel_type = nil},
[260270] = {name = "虚空横扫", description = "汹涌的毁灭之力涌向施法者前方直线上的敌人，造成暗影伤害并使他们昏迷4秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[260275] = {name = "低沉践踏", description = "践踏目标，造成物理伤害并将其击倒2秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260276] = {name = "虚空箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260280] = {name = "加特林机枪", description = "原地旋转并发射如雹的子弹，每0.3秒对拉兹敦克面前所有玩家造成2424449点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[260281] = {name = "暗影愈合", description = "召唤暗影魔法来进行治疗，每2秒恢复10%的生命值，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[260282] = {name = "碾压", description = "践踏一名敌人，造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[260291] = {name = "割裂斩", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260292] = {name = "冲锋", description = "朝一名目标冲锋，造成14910363点物理伤害并击退击中的所有目标。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260293] = {name = "针扇", description = "向四面八方投出锐利的缝衣针，对附近所有敌人造成1212225点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260304] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，持续8秒。在持续时间内，受影响者的移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260306] = {name = "暗影冲撞", description = "向远处一名敌人发射一枚飞弹。飞弹落地时，对该处10码内的所有敌人造成暗影伤害，并使该区域内的敌人每1秒受到一次暗影伤害，持续20秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[260307] = {name = "毒蛰", description = "每2秒造成一次物理伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "毒药"},
[260318] = {name = "阿尔法炮", description = "击中后造成4579252点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[260320] = {name = "尾击", description = "用一条沉重的尾巴横扫目标，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[260322] = {name = "痛击", description = "蒙祖米发动狂野猛击，每0.8秒对8码内的所有敌人造成一次物理伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260324] = {name = "虚空风暴", description = "施法者身上喷发出暗影，每1秒对随机目标造成一次暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[260333] = {name = "发脾气", description = "达到100点能量时开始大发雷霆，周期性对所有敌人造成1939560点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260337] = {name = "虚空烧灼", description = "向一名敌人掷出一发黑暗魔法箭，命中后造成暗影伤害，并每5.2秒造成一次额外暗影伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[260344] = {name = "穿刺咆哮", description = "发出一声穿透耳膜的悲鸣，造成物理伤害并打断施法，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = "3​秒", dispel_type = nil},
[260349] = {name = "践踏", description = "把一名敌人踩在脚下，造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[260354] = {name = "虚化奇点", description = "创造一个虚化奇点，将敌人拉入其中，每1秒造成一次暗影伤害并使他们无法使用法术和技能，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[260355] = {name = "激怒", description = "使施法者的伤害提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "暴怒"},
[260363] = {name = "禁锢领域", description = "对随机敌人施加压制力场，使其移动速度降低50%，持续直到主动取消。此外，如果敌人在受到压制时移动，则将对其自身及6码范围内所有盟友造成 2 点暗影伤害。", mechanic = "被诱捕", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260365] = {name = "利爪猛刺", description = "跃向一个目标，对周围3码内的所有敌人造成 5 点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260366] = {name = "利爪猛刺", description = "跃向一个目标，对周围3码内的所有敌人造成100点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260372] = {name = "轰击炮", description = "向当前威胁目标发射一枚导弹，造成1939560点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260373] = {name = "吞噬撕咬", description = "撕咬目标，造成暗影伤害并消耗其能量，让施法者获得激怒效果，使其造成的所有伤害提高4%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = "暴怒"},
[260383] = {name = "Aggro Outrigger", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260400] = {name = "撕裂", description = "每3秒对一名敌人造成一次物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260401] = {name = "染血的利刃", description = "你的近战攻击有几率对目标造成流血伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260409] = {name = "尖叫之嚎", description = "翼手龙发出一声穿透耳膜的尖叫，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[260425] = {name = "践踏", description = "践踏地面，对目标造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[260427] = {name = "凤凰之怒", description = "向目标发射一支箭，对落地点附近5码内的所有敌人造成火焰伤害。受害者会在接下来的9秒内被焚烧，受到火焰伤害。此效果可以叠加3次。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260428] = {name = "酸酒桶", description = "向目标的位置投出酸酒桶，对冲击点周围4码范围内的所有敌人造成2000171点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260430] = {name = "狂乱冲锋", description = "冲锋，对路径上所有敌人造成物理伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[260431] = {name = "多普打击", description = "用沉重的酒杯攻击目标，造成4800410点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260432] = {name = "投掷虚空", description = "朝当前目标的位置投掷一团暗影能量，对冲击点周围3码内的所有敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[260447] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260455] = {name = "锯齿利牙", description = "撕裂敌人并使之流血，在6秒内造成709152点物理伤害。此效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260463] = {name = "乌尔之触", description = "施法者在虚空中延展，对目标造成暗影伤害并使其减速。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260464] = {name = "喷涌黑暗", description = "投掷出强大的能量爆炸，对当前目标造成暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260466] = {name = "虚空箭", description = "向目标发射一支虚空能量箭，造成500点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[260467] = {name = "乌尔的触须", description = "在目标周围召唤三个乌尔的触须，慢慢吸干目标的生命能量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[260468] = {name = "喷涌黑暗", description = "投掷出强大的能量爆炸，对当前目标造成暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260474] = {name = "虚空之波", description = "对附近所有的敌人造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[260480] = {name = "鞭笞", description = "鞭笞10码内所有敌人，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260483] = {name = "暗影爆发", description = "施法者爆发出强大的暗影能量，对目标造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260508] = {name = "碾压", description = "重拳砸向敌人，造成10910022点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260512] = {name = "灵魂收割", description = "施法者从来世吸取能量，每2秒使造成的伤害提高5%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260525] = {name = "虚空风暴", description = "虚空能量之球从施法者手中抛出，对冲击点附近5码内的所有敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260527] = {name = "休克电击", description = "对附近所有的玩家造成自然伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[260539] = {name = "吉奈斯之触", description = "目标遭到诅咒，移动时会受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260541] = {name = "燃火外衣", description = "施法者全身着火，受到迷惑并降低总能量。另外，施法者还会发出强大的热量波，每1秒对所有敌人造成969780点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260550] = {name = "暗影践踏", description = "施法者践踏地面，击退所有敌人，并使其受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260551] = {name = "灵魂荆棘", description = "锯齿荆棘从玩家脚下喷发，每1秒造成1575892点物理伤害并使其昏迷。摧毁荆棘可解放该玩家。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260555] = {name = "爪击", description = "施法者攻击玩家，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260567] = {name = "灼热图腾", description = "在你的脚下召唤一个灼热图腾，持续存在1分钟。该图腾将不停地攻击半径20码范围内的一名敌人，对其造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260572] = {name = "灵魂冲击", description = "用神秘能量冲击敌人，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260575] = {name = "燃烧之手", description = "施法者的手中环绕着火焰。在12秒内，所有近战攻击都会造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[260606] = {name = "双重扫击", description = "对施法者前方和后方锥形区域内的目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[260610] = {name = "三重穿刺", description = "造成相当于150%近战伤害的物理伤害，并使其受到三重穿刺的伤害提高10%，持续30秒。该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[260614] = {name = "毒舌鞭笞", description = "施法者用舌头抽击目标，使目标沾上大量的腐蚀唾液，每3秒受到一次自然伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260615] = {name = "突袭", description = "突袭目标，击退并使其昏迷3秒。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260617] = {name = "精神麻痹提取物", description = "朝目标扔出一个装有精神麻痹药剂的瓶子，使其向泽卡尔的大锅移动。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260618] = {name = "扔泥巴", description = "施法者向目标扔出一团“泥”，造成物理伤害并暂时阻碍他们的视野。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260622] = {name = "反手一击", description = "施法者对锥形范围8码内的所有目标造成物理伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260626] = {name = "狂热牺牲", description = "施法者自愿牺牲自己来强化祖维比酿酒师泽卡尔的混合物。该强化使得大锅开始翻滚冒泡，溅射出一团团暗影能量，落地后会爆炸并造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260634] = {name = "狂风", description = "冲向一名敌人，对8码范围内的所有敌人造成3点自然伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[260635] = {name = "针刺", description = "施法者钉刺当前目标造成自然伤害并使其中毒，每3秒对其造成额外自然伤害，持续9秒。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[260641] = {name = "胆汁喷吐", description = "施法者向目标吐出一团胆汁，击中后造成自然伤害并使目标被胆汁覆盖。目标继续受到自然伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[260644] = {name = "毒性吐息", description = "施法者呼出剧毒瓦斯，对其前方45码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260651] = {name = "切割之钳", description = "切割目标，造成物理伤害并使其护甲降低20%，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[260654] = {name = "水弹乱射", description = "用水射击一名敌人，造成冰霜伤害并降低其移动、攻击和施法速度，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[260666] = {name = "鲜血灌注", description = "女祭司引导一次净化仪式，持续10秒，每2秒对一名随机玩家造成2230点暗影伤害并恢复她(300 / 100)%的生命值，持续10秒。如果玩家受到 污血 效果影响，那么女祭司就会失去(500 / 100)%的最大生命值，而不是恢复。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[260684] = {name = "剧毒混合物", description = "向敌人扔出一瓶剧毒药水，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[260685] = {name = "戈霍恩之蚀", description = "长者莉娅克萨的技能会向玩家施加戈霍恩之蚀，该效果每秒造成969780点暗影伤害，并吸收玩家所受的1245308点治疗量。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260692] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260698] = {name = "灵魂之箭", description = "发射一支致残能量箭，对目标造成6533891点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260699] = {name = "灵魂之箭", description = "发射一支致残能量箭，对目标造成1200102点暗影伤害。持有聚焦之虹可以使 灵魂之箭 造成的伤害提高。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260773] = {name = "恐怖仪式", description = "爆发出黑暗能量，对所有敌人造成5818679点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[260779] = {name = "血性狂怒", description = "造成的伤害提高5%，治疗的效果提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[260792] = {name = "尘土云", description = "尘土云阻挡了里面和外面人的视线。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260793] = {name = "消化不良", description = "剧烈呕吐，对施法者前方锥形范围内的所有目标造成9697798点暗影伤害并释放血虱幼虫。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[260799] = {name = "星星魔杖", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260805] = {name = "聚焦之虹", description = "施法者受到聚焦之虹的强化，每1.5秒能量提升2。能量达到100时，施法者施放 恐怖仪式 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260811] = {name = "自控导弹", description = "发射一枚追踪一名玩家的导弹。命中目标或者在10秒之后，导弹会爆炸，立即造成3636674点火焰伤害并对导弹20码范围内的所有玩家每2秒造成1486774点火焰伤害，持续6秒。导弹的飞行速度会持续提高。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260829] = {name = "自控导弹", description = "发射一枚追踪一名玩家的导弹。命中目标或者在10秒之后，导弹会爆炸，立即造成3636674点火焰伤害并对导弹20码范围内的所有玩家每2秒造成1486774点火焰伤害，持续6秒。导弹的飞行速度会持续提高。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260830] = {name = "防御", description = "使用防御姿态，受到的伤害降低25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[260834] = {name = "警戒打击", description = "一次有力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260843] = {name = "喷雾", description = "对未成熟的死亡蘑菇使用来使其快速生长。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[260852] = {name = "获取聚焦之虹", description = "施法者偷走聚焦之虹，解锁新的技能。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260855] = {name = "风暴之锤", description = "对一名敌人造成1500点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[260857] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[260879] = {name = "噬血箭", description = "长者莉娅克萨冲击一名玩家，造成3636674点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[260886] = {name = "涌流", description = "施法者对附近的目标吐出一个闪电球。冲击点5码内的玩家受到自然伤害。\n 在落地之后，这个闪电球还会额外弹跳两次。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[260894] = {name = "蔓延腐化", description = "长者莉娅克萨召唤出向前移动的腐化物，对其路径上的所有玩家每0.5秒造成5411807点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[260900] = {name = "灵魂操控", description = "施法者魅惑目标，操纵他们的灵魂。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[260908] = {name = "风暴之翼", description = "基阿拉克拍打她的翅膀，每1秒造成1506点物理伤害并将敌人推开。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[260924] = {name = "钢铁风暴", description = "猛击地面，对10码内的敌人造成13781点物理伤害并击退他们，同时对每个人造成4462点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[260954] = {name = "铁之凝视", description = "将他所有的怒火都转向一名敌人并锁定目标。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[261088] = {name = "飓风冲压", description = "基阿拉克升空并将敌人拉向她的方向，在8秒过后，基阿拉克将撞向地面，对受到影响的所有敌人造成16946点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261099] = {name = "害虫游行", description = "召唤恶心的寄生虫来在战斗中协助施法者，对施法者前方一条直线上的敌人造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[261124] = {name = "投掷长矛", description = nil, mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[261148] = {name = "狩猎钩网", description = nil, mechanic = "定身", range = "10码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[261179] = {name = "蜡烛投掷", description = "将一根宝贵的蜡烛丢向敌人，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[261193] = {name = "扔泥土", description = "向敌人投掷泥土，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[261264] = {name = "灵魂护甲", description = "专注于控制他人，施法者无视痛苦，受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261265] = {name = "铁树皮盾", description = "专注于控制他人，施法者无视痛苦，受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261266] = {name = "符文结界", description = "专注于控制他人，施法者无视痛苦，受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261313] = {name = "科学咀嚼", description = "向敌人喷吐闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[261351] = {name = "抽取能量", description = "吸取强大的能量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[261356] = {name = "抽取能量", description = "吸取强大的能量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[261357] = {name = "抽取能量", description = "吸取强大的能量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[261358] = {name = "抽取能量", description = "吸取强大的能量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[261365] = {name = "魔法抓挠", description = "爱抚法力猫仔有风险。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261377] = {name = "分析", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[261428] = {name = "刽子手的套索", description = "向当前目标扔出绳索，阻止其使用法术或技能，并在将其拉向首领的过程中，每0.3秒造成540点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "100​毫秒", cooldown = nil, dispel_type = nil},
[261438] = {name = "污秽攻击", description = "用腐烂之爪攻击敌人，造成4848899点自然伤害和每1秒1212225点的额外自然伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[261439] = {name = "恶性病原体", description = "使目标感染高度传染性的瘟疫，移动速度降低50%，并且每1秒受到1091002点自然伤害，持续5秒。效果结束或被驱散时，目标会发生爆炸，使周围目标感染 恶性病原体 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261440] = {name = "恶性病原体", description = "使目标感染高度传染性的瘟疫，移动速度降低50%，并且每1秒受到1091002点自然伤害，持续5秒。效果结束或被驱散时，目标会发生爆炸，使周围目标感染 恶性病原体 。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[261446] = {name = "活力转移", description = "将施法者的一部分生命值转移给目标，使其生命值恢复至最大值。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[261447] = {name = "腐败活力", description = "将活力转移给目标，造成的伤害提高3%，急速提高3%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261467] = {name = "主母的召唤", description = "基阿拉克发出尖叫，召唤出基阿拉克幼龙来攻击周围的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[261468] = {name = "风墙", description = "施法者在附近位置召唤一面旋转的旋风之墙。挡在风墙路径上的所有敌人都会受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[261474] = {name = "风墙", description = "风墙会对路径上的所有目标造成自然伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261477] = {name = "回旋风暴", description = "修行者对范围内的所有人造成自然伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261488] = {name = "冲锋", description = "向前冲锋，对一条直线上的敌人造成物理伤害并使他们昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[261492] = {name = "奉献祝福", description = "赋予10码内的盟友神圣祝福，受到的伤害降低50%。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[261506] = {name = "回旋风暴", description = "回旋风暴对其范围内的所有人造成自然伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261507] = {name = "脉冲射击", description = "一次强力的瞄准射击，造成大量的物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[261509] = {name = "抓取", description = "抓住一名敌人并起飞，在6秒后施法者将目标扔下。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[261516] = {name = "摇滚炮台", description = "在你脚下召唤一个持续15秒的摇滚炮台，每2秒向25码范围内的一名敌人发射一次火箭弹，造成3点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261531] = {name = "治疗机器人", description = "在你脚下召唤一个治疗机器人，为队伍中受伤的成员恢复生命值，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[261540] = {name = "治疗射线", description = "为友方目标回复10点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261548] = {name = "飞斧投掷", description = "将你的武器投向一名敌人，对其造成100%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[261552] = {name = "恐怖哀嚎", description = "对施法者前方锥形范围内的所有敌人造成6928点暗影伤害，并使他们在3秒内因恐惧而逃走。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[261556] = {name = "3000型引力炸弹", description = "朝目标位置投掷炸弹，在3秒后发生爆炸，并将所有敌人拉向爆炸中心，造成4点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[261600] = {name = "凝结精华", description = "创造一个灵魂旋涡宝珠。触碰后宝珠会爆炸，对目标造成 21 点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[261605] = {name = "嗜魂", description = "使随机玩家体内能量溢出，每2秒对周围8码内的盟友造成1386点暗影伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261612] = {name = "次级治疗药水", description = "施法者向目标投掷一瓶治疗药膏，使其恢复一部分生命值。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[261614] = {name = "虚空传送门", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261616] = {name = "特快专递", description = "特快专递\n助手出发，邮件必达！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261624] = {name = "强效治疗药水", description = "施法者向附近的一个盟友位置投掷一瓶治疗药膏，为冲击点5码范围内所有目标恢复生命值。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[261628] = {name = "怒气药水", description = "施法者向目标投掷一份药剂，使其急速提高50%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[261629] = {name = "暮光之握", description = "每2秒对一名敌人造成一次暗影伤害，移动速度降低30%，持续12秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[261631] = {name = "切割光线", description = "对一名敌人造成自然伤害，伤害随时间逐步提高。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[261646] = {name = "碎裂猛击", description = "施法者挥舞武器，对面前的所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[261648] = {name = "蜘蛛炸弹2.0", description = "召唤一个蜘蛛炸弹，它会追踪敌方目标，在达到引爆距离时爆炸，造成8点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[261688] = {name = "震击棒", description = "用一个震击棒打击目标，使其逃离，持续3秒。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[261697] = {name = "层叠闪电脉冲", description = "用一道闪电脉冲打击敌人，闪电会跳跃到附近的敌人身上。该法术最多可攻击5个目标，对每名目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[261708] = {name = "烈焰喷射", description = "火焰从切割机的核心爆发，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[261711] = {name = "头槌", description = "打击目标，造成物理伤害。目标被眩晕8秒，其躲闪几率降低50%。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[261712] = {name = "撞头", description = "打击目标，造成物理伤害。目标会被击退。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[261714] = {name = "释能", description = "释放闪电震击8码内的所有敌人，造成2点伤害并使其减速，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "8​秒", dispel_type = nil},
[261716] = {name = "邪浊吐息", description = "施法者呼出一片锥形的恶臭吐息，对前方20码锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[261719] = {name = "毒性吐息", description = "施法者呼出一片锥形的恶臭吐息，对前方20码锥形范围内的所有敌人造成自然伤害。目标在9秒内受到额外的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[261730] = {name = "铁铲切割", description = "用铲子击打目标，造成物理伤害并使其流血，持续12秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[261731] = {name = "电锯", description = "进行一次近距离的爆炸射击，在2秒内击退你前方的所有敌人并造成4点伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[261732] = {name = "盲目之沙", description = "施法者呼出一片锥形的致盲沙尘，对前方20码锥形范围内的所有敌人造成物理伤害。目标会被致盲4秒。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[261735] = {name = "黄沙冲刷", description = "施法者呼出一片锥形的致盲沙尘，对前方20码锥形范围内的所有敌人造成自然伤害。目标在12秒内受到20%的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[261739] = {name = "爆素炸药", description = "朝目标位置投掷炸弹，在3秒后发生爆炸，造成11点火焰伤害并使目标昏迷2秒。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[261752] = {name = "死亡射线", description = "发射死亡射线，对一条直线上的所有敌人造成11点伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[261766] = {name = "挫志咆哮", description = "发出怒吼，对附近的敌人造成物理伤害并使其造成的伤害降低25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[261773] = {name = "飓风打击", description = "施法者的攻击过于迅猛，形成了一道向前冲刺的旋风，对路径上的所有敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[261776] = {name = "雾气", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261792] = {name = "电弧", description = "施法者刺穿前方的空气，在锥形范围内施放潜在的电流。锥形范围内的玩家会受到自然伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[261798] = {name = "毒牙", description = "用毒牙撕咬目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261811] = {name = "深凿打击", description = "深入打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261827] = {name = "刀刃劈砍", description = "猛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261828] = {name = "增强防卫", description = "增强施法者的防御，受到的伤害降低35%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261834] = {name = "鹰之优雅", description = "获得猎鹰恩赐，急速提高0%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[261860] = {name = "狂暴", description = "使你的急速提高15%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[261861] = {name = "削凿猛击", description = "施展弧形大范围攻击，对施法者前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261864] = {name = "真菌吐息", description = "一股非自然的能量冲刷着施法者面前锥形区域内的所有敌人，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[261866] = {name = "敲击", description = "打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "150​毫秒", cooldown = nil, dispel_type = nil},
[261867] = {name = "狂怒奔袭", description = "施法者进入狂怒状态，攻击速度和移动速度提升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[261878] = {name = "投掷陷阱", description = "施法者向目标发射一个陷阱。触碰陷阱会使其猛然咬合，每1.5秒对目标造成物理伤害并降低50%的移动速度，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[261886] = {name = "针刺", description = "针刺目标，造成自然伤害和持续性自然伤害。此效果可叠加。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[261887] = {name = "压制", description = "压制目标，造成物理伤害并使受到的物理伤害提高0%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261892] = {name = "痛击", description = "猛击敌人，造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[261893] = {name = "激怒", description = "施法者进入激怒状态，造成的伤害提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[261894] = {name = "砂蚀术", description = "施法者用粗糙的砂砾攻击目标，对目标造成物理伤害并降低其防御，持续8秒，目标受到的伤害提高20%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[261895] = {name = "被蜂蜜包裹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261896] = {name = "假装受伤", description = "你假装受了伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261904] = {name = "甲壳加固", description = "施法者硬化其甲壳，吸收接下来受到的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[261907] = {name = "兽性爪击", description = "连续进行两次普通攻击，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[261911] = {name = "邪恶缠网", description = "每1秒造成自然伤害并使敌人定身。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261919] = {name = "召唤野兽", description = "召唤一头恐角龙来协助施法者，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[261921] = {name = "衰弱毒药", description = "施法者向目标发射一枚毒箭，造成自然伤害，并使其移动速度降低30%，持续12秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[261928] = {name = "沙尘爆裂", description = "施法者呼出一片锥形的沙尘，对前方20码锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[261950] = {name = "异种蝎冲锋", description = "施法者向一个目标冲锋，造成物理伤害并击退路径上的所有敌人。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[261960] = {name = "野蛮", description = "野蛮\n急速提高2%。\n造成的伤害提高1%。\n受到的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[261962] = {name = "野蛮旋风", description = "对附近所有敌人造成1点物理伤害，并诱捕他们，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[261976] = {name = "锯齿咬颚", description = "撕咬目标，造成物理伤害，并使受害者流血，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[261983] = {name = "凶恶狼群", description = "使自身和附近盟友的急速提高20%，伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[261984] = {name = "震动", description = "施法者令面前的大地震动，对命中的敌人造成自然伤害，并把他们击飞至空中。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[261994] = {name = "多重射击", description = "发射多枚飞弹，击中你的当前目标和8码内的所有敌人。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4.5​秒", dispel_type = nil},
[261998] = {name = "暗影射击", description = "向一名敌人发动一次暗影射击，造成5点暗影伤害，并在6秒内造成额外的9点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[262001] = {name = "狡诈狼群", description = "使自身和附近盟友的吸血提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[262002] = {name = "坠影", description = "对冲击区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[262003] = {name = "水中鱼饵", description = "将鱼饵扔到水里。", mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262004] = {name = "碾压重击", description = "猛击目标，命中后造成物理伤害并将玩家击退。另外，会清除目标的威胁值。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[262006] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[262007] = {name = "变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续8秒。在此期间，绵羊不能攻击或施法。任何伤害都会使目标恢复成正常形态。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[262036] = {name = "卡亚矿脱瘾症", description = "移除卡亚矿的强化使达卡尼猩猩的急速降低100%并使造成的所有伤害提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[262047] = {name = "地构重组", description = "猛击地面，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[262069] = {name = "沿弹道轨迹运动", description = "施法者跃向一名随机玩家，对落地点8码内的玩家造成物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[262092] = {name = "吸入气雾", description = "吸入含有艾泽里特成份的强化剂，近战攻击速度和移动速度提高50%，持续15秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[262115] = {name = "重伤", description = "致死打击、 [ 灭战者 / 巨人打击] [ 顺劈斩 : 、顺劈斩 ]和剑刃风暴能够施加重伤效果，在12秒内造成([138.552% of Attack Power])点流血伤害。此外，你对受此效果影响的敌人造成的伤害提高9.0%。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262116] = {name = "召唤风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[262122] = {name = "被网住", description = "被网住\n被网缠住。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[262143] = {name = "贪婪爪击", description = "所有近战攻击都有几率每1.5秒造成额外的物理伤害，持续9秒。此效果可叠加。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262145] = {name = "致死打击", description = "造成物理伤害并使目标受伤，受到的治疗效果降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[262147] = {name = "野性冲锋", description = "向一名敌人冲锋，使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262149] = {name = "重生", description = "每2秒为施法者进行一次治疗，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[262152] = {name = "掷斧", description = "向目标投掷一把斧子，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "750​毫秒", cooldown = "2​秒", dispel_type = nil},
[262154] = {name = "利斧乱舞", description = "向一名敌人投掷一串斧子，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[262157] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成4点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[262158] = {name = "缩小", description = "使一名敌人的生命值和伤害降低30%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "诅咒"},
[262162] = {name = "回春术", description = "为目标注入活性恢复能量，每1秒为其恢复额外的生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[262167] = {name = "召唤群居血虱", description = "召唤一只血虱为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262171] = {name = "血之恐惧", description = "造成暗影伤害并使目标因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "45码 ", cast_time = "4​秒", cooldown = "6​秒", dispel_type = "魔法"},
[262197] = {name = "坚韧狼群", description = "召唤一道保护性的光环，让目标在短时间内无法被杀死。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[262256] = {name = "痛击恐惧", description = "每四次攻击，腐臭吞噬者都会对离当前坦克最近的玩家使用恐惧痛击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262263] = {name = "挥发性的血液", description = "被击杀时造成5560523点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262268] = {name = "腐蚀性化合物", description = "向敌人投掷腐蚀性化合物，造成727335点自然伤害，并在随后的6秒内每2秒造成606112点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262277] = {name = "恐惧痛击", description = "痛击目标，造成相当于标准普通攻击300%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[262279] = {name = "激流堡迫击炮", description = "你正在激流堡火炮的射程之内。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262288] = {name = "震波践踏", description = "对所有玩家造成4745点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[262292] = {name = "腐败反刍", description = "当腐臭吞噬者达到100点能量时，他会施放腐败反刍，立即对前方锥形范围内的目标造成20712点自然伤害，将其击退并对其施加恶臭沼气效果。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[262307] = {name = "神圣惩击", description = "惩击一名敌人，对其造成4点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[262308] = {name = "劈斩", description = "用两把武器同时打击目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[262309] = {name = "治疗术", description = "施法缓慢的法术，为单一目标最多恢复11点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[262316] = {name = "污秽之刃", description = "近战攻击造成额外的瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262342] = {name = "妖术", description = "将敌人变成一只青蛙，持续8秒。受妖术影响期间目标将瘫痪，不能攻击或施法。任何伤害都有可能打断该效果。只能影响一个目标。只能对人型生物和野兽使用。", mechanic = "变形术", range = "30码 ", cast_time = "1.7​秒", cooldown = "35​秒", dispel_type = "诅咒"},
[262343] = {name = "鲜血追猎", description = "将施法者传送到目标身后。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[262346] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[262348] = {name = "地雷爆炸", description = "爬向一名玩家并在接近后爆炸，命中时造成19363326点火焰伤害和每2秒1817086点的额外火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[262349] = {name = "妖术", description = "将敌人变成一只青蛙，持续8秒。受妖术影响期间目标将瘫痪，不能攻击或施法。任何伤害都有可能打断该效果。只能影响一个目标。只能对人型生物和野兽使用。", mechanic = "变形术", range = "30码 ", cast_time = "1.7​秒", cooldown = "35​秒", dispel_type = "诅咒"},
[262360] = {name = "潜行", description = "使施法者进入潜行状态。持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[262361] = {name = "治疗波", description = "召唤自然的魔法，为盟友恢复11点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[262362] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续6秒。", mechanic = "变形术", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[262364] = {name = "诱惑精华", description = "释放信息激素，吸引腐臭吞噬者消耗腐化血珠。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[262365] = {name = "火炮射击", description = "造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[262369] = {name = "暴捶", description = "对施法者前方的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[262370] = {name = "消耗腐化", description = "当腐臭吞噬者感觉到诱惑精华的存在时，就会去吞噬它的源头，为腐臭吞噬者恢复30%的生命值，并获得20点能量。", mechanic = nil, range = "20码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[262375] = {name = "低吼", description = "发出震耳的怒吼，对15码范围内的敌人造成暗影伤害，使其因恐惧而颤抖，持续3.5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[262377] = {name = "搜寻并摧毁", description = "爬向一名玩家并在接近后爆炸，命中时造成19363326点火焰伤害和每2秒1817086点的额外火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[262378] = {name = "腐臭狂暴", description = "腐臭吞噬者在生命值为50%时会狂暴，造成的伤害提高25%，受到的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262383] = {name = "布置蛛形地雷", description = "布置一枚蛛形地雷，地雷会钻到玩家附近的地里。当一枚钻地地雷被一名玩家触发后，它就会锁定该名玩家，如果地雷进入一名玩家4码的范围内，就会引爆，立即造成19363326点火焰伤害并对3码内的所有玩家每2秒造成1817086点火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[262387] = {name = "暗言术：痛", description = "念诵黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[262390] = {name = "怪诞的大餐", description = "施法者使附近的一具尸体喷发出食尸虫。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[262407] = {name = "干扰凝视", description = nil, mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[262408] = {name = "干扰凝视", description = "造成暗影伤害。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[262412] = {name = "能量护盾", description = "举起一面防暴盾，格挡来自该单位前方的玩家的伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[262421] = {name = "狂野奔跑", description = "使你四肢着地，像野兽一样飞奔。", mechanic = "骑乘", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[262463] = {name = "喷火器！", description = "发射火焰喷射器，每秒对直线上的所有敌人造成3秒点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[262464] = {name = "自动破片炸弹", description = "向目标区域投掷炸弹，在3秒后发生爆炸，造成11点火焰伤害，并使目标昏迷2秒。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[262465] = {name = "电虫器", description = "释放闪电震击8码内的所有敌人，造成400点伤害并使其减速，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "8​秒", dispel_type = nil},
[262483] = {name = "拉响警报", description = "召唤野猪人援军。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[262492] = {name = "加卡迪克斯的凝视", description = "加卡迪克斯的凝视\n受到的所有伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262493] = {name = "毁灭冲锋", description = "向前冲锋，使沿途的敌人昏迷直到主动取消。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[262496] = {name = "苏尔加安的神圣盔甲", description = "苏尔加安的神圣盔甲\n护甲值提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262498] = {name = "苏尔加安的仪式匕首", description = "对目标的攻击会恢复攻击者5%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262503] = {name = "震耳低吼", description = "发出一声巨大的咆哮，对45码内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[262513] = {name = "艾泽里特觅心者", description = "朝一名随机玩家发射一颗穿透弹，打击挡在其路径上的第一名玩家。子弹会造成6788459点物理伤害并使治疗效果降低33%，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262522] = {name = "充能射击", description = "一次强力的瞄准射击，会造成大量的物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[262523] = {name = "自动炸弹发射器", description = "在你的脚下召唤一个持续15秒的自动炸弹发射器，每2秒朝25码内的敌人发射一次爆炸物，造成3点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262534] = {name = "黑洞炸弹", description = "向目标区域投掷一枚炸弹，在3秒后爆炸，将所有敌人拉向爆炸中心并造成2点法术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[262537] = {name = "毁灭", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "3.6​秒", cooldown = "3​秒", dispel_type = nil},
[262538] = {name = "雷霆一击", description = "冲击8码范围内的敌人，造成物理伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262539] = {name = "战争践踏", description = "对8码内至多5名敌人造成物理伤害并昏迷1秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[262540] = {name = "超载", description = "超载一名盟友，急速提高60%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[262549] = {name = "加卡迪克斯的凝视", description = "加卡迪克斯凝视她的目标，使他们受到的伤害提高50%。", mechanic = nil, range = "40码 ", cast_time = "1.65​秒", cooldown = "3​秒", dispel_type = nil},
[262551] = {name = "甲龙形态", description = "变形为恐角龙形态，获得变形术效果的保护并使产生的威胁值提高。\n\n 变形动作会使你解除移动削弱效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262552] = {name = "剜齿龙形态", description = "变形为暴掠龙形态，获得变形术效果的保护并使产生的威胁值提高。\n\n 变形动作会使你解除移动削弱效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262554] = {name = "修理", description = "治疗一名友方目标，每1秒恢复总生命值的5%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[262557] = {name = "斜掠", description = "斜掠目标，造成物理伤害，并在12秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262560] = {name = "嘲讽姿态", description = "嘲讽目标，使其攻击你，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262577] = {name = "厚皮", description = "受到的伤害降低25%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[262588] = {name = "突刺", description = "打击对手，使没有防备的对手后退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[262589] = {name = "吸血之咬", description = "撕咬敌人，造成物理伤害并吸取其生命值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262590] = {name = "花式", description = "虚晃你的对手，然后跟上进行一次打击，中断还击。", mechanic = "中断", range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[262606] = {name = "惊惧践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[262607] = {name = "风动射线", description = "对一名敌人造成自然伤害，伤害会持续提高。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[262610] = {name = "重型捕网", description = "网住当前目标，将其固定在原地，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[262611] = {name = "燃油炸弹", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[262615] = {name = "燃油炸弹", description = "投掷一个燃烧瓶，对8码内的所有敌人造成10点初始火焰伤害，然后每2秒造成2点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262617] = {name = "十字军圆盾", description = "向敌人投掷一面神圣之盾，造成15点神圣伤害。最多影响2个目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[262618] = {name = "自由祝福", description = "给予队伍或者副本团队的一位成员一个祝福，免疫减速和强制位移效果 持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = "魔法"},
[262619] = {name = "和风冲击", description = "用和风冲击打击目标，将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[262625] = {name = "酸液瓶", description = "施法者向目标投出一瓶酸液，每3秒造成1点自然伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[262630] = {name = "黑暗幽影", description = "在12秒内造成暗影伤害，并在持续时间结束时喷发。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[262632] = {name = "投掷长矛", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[262635] = {name = "喝下治疗药水", description = "使用一瓶神圣药剂，治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262644] = {name = "召唤闪电", description = "施法者将一枚闪电箭矢引向目标，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[262645] = {name = "Initial Duel Set Up", description = "保住小命。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262656] = {name = "剧痛鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262657] = {name = "翼手龙形态", description = "变形为翼手龙形态，获得飞行能力。\n\n 变形动作会使你解除移动削弱效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262664] = {name = "推回", description = "打击对手，使没有防备的对手后退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262668] = {name = "轰鸣", description = "发出一声强力的咆哮，对附近的敌人造成伤害并使他们昏迷3秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262673] = {name = "缚刑", description = "向目标投出一把锯刃，然后跃向目标，使附近的敌人流血，持续6秒。", mechanic = nil, range = "8—60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262679] = {name = "虚空箭", description = "造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[262682] = {name = "心灵折磨", description = "用虚空能量攻击目标的意志，在6秒内造成暗影伤害并降低其移动速度。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[262684] = {name = "无情打击", description = "立刻攻击目标，对其造成200%普通武器伤害。另外，每次近战攻击命中后都可令你恢复相当于生命值上限1%的生命值。效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262687] = {name = "爆炸", description = "对附近所有的敌人爆发8点火焰伤害。", mechanic = nil, range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262688] = {name = "炸弹机器人9000型", description = "召唤一个炸弹机器人，它会追踪敌方目标，在达到引爆距离时爆炸，造成8点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[262691] = {name = "还击", description = "保持防御姿态，挡开所有的突刺。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[262695] = {name = "华丽终章", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262707] = {name = "迪娜的诱饵脱离", description = "向后跳跃并丢下一个陷阱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[262708] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262714] = {name = "消失", description = "使施法者进入潜行状态，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262719] = {name = "暗影猛攻", description = "施法者猛砸地面，对8码内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[262722] = {name = "风动静电导链", description = "用一道闪电脉冲打击敌人，闪电会跳跃到附近的敌人身上。该法术最多可攻击5个目标，对每名目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[262739] = {name = "鞭笞", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[262740] = {name = "修理投石车", description = "修复一台攻城车，为其恢复5%的生命。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262760] = {name = "召唤闪电", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[262772] = {name = "还击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[262783] = {name = "突刺", description = "打击对手，使没有防备的对手后退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[262785] = {name = "花式", description = nil, mechanic = "中断", range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[262794] = {name = "心灵鞭笞", description = "用心灵能量鞭笞目标玩家，每1秒造成4点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[262799] = {name = "奥术屏障", description = "在1分钟内保护你，吸收25点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[262802] = {name = "虚空箭", description = "对一名敌人造成6点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[262804] = {name = "吸血球", description = "发射一个吸收生命能量的球体，对其周围6码内的所有目标每1秒造成15点暗影伤害。吸血球造成的伤害可治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[262809] = {name = "吞噬之夜", description = "每1秒从目标身上吸取一次生命值，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[262811] = {name = "吸血球", description = "发射一个吸收生命能量的球体，对其周围 6 码内的所有目标每1秒造成15点暗影伤害。吸血球造成的伤害可治疗施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262875] = {name = "锋利纸片", description = "锋利纸片\n嗷！出血了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262879] = {name = "苦修", description = "向目标施放一道神圣的光辉，对敌人每1秒造成240点神圣伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262883] = {name = "投掷鱼线", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262887] = {name = "大功告成", description = "立刻消灭目标。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[262890] = {name = "投掷羽毛", description = "对一名敌人造成3点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262897] = {name = "唔", description = "唔唔。唔。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262905] = {name = "奥术冲锋", description = "向敌人冲锋，造成1点奥术伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[262907] = {name = "弧光之刃", description = "翻向目标身后，造成1点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[262920] = {name = "英勇飞跃", description = "跳跃，对6码范围内的所有敌人造成1点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262926] = {name = "弧光之刃", description = "翻向目标身后，造成1点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262929] = {name = "再生之鳞", description = "每1.5秒为施法者恢复5%的最大生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[262931] = {name = "旋风斩", description = "释放出钢铁旋风，攻击所有附近敌人，造成0点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262938] = {name = "剧毒猛扑", description = "跳向目标位置，对6码内的所有敌人造成物理伤害，并留下一滩 剧毒渣滓 。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262944] = {name = "轰鸣", description = "施法者重击地面，对15码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[262947] = {name = "注射艾泽里特", description = "向附近的友方目标注射艾泽里特，每2秒治疗207551点生命值，并使其造成的伤害提高15%，持续1分钟。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[262948] = {name = "触碰", description = "被邦桑迪触摸就会死亡。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262951] = {name = "沙德拉的亡语", description = "使周围所有目标昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[262959] = {name = "召唤海潮", description = "格纳特召唤出水珠，在附近某些地方溅开，对冲击点4码内所有敌人造成冰霜伤害，并召唤浪花之子来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[262962] = {name = "奥术爆裂", description = "发出魔法冲击波，对附近的敌人造成1点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[262976] = {name = "制伏", description = "施法者在3秒内狂野地锤击猎物试图使其屈服，造成物理伤害并使目标的移动速度降低20%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[262983] = {name = "施放闪电", description = "朝一个目标发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[262984] = {name = "静电充能", description = "施法者用电为武器充能，使其接下来的0次攻击造成额外自然伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[262985] = {name = "召唤充满敌意的百科全书", description = "召唤一本活性法术书。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[262986] = {name = "召唤活性法术书", description = "召唤一本活性法术书。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[262997] = {name = "深渊的礼物", description = "召唤一个触须猛击地面，对施法者前方直线25码内的所有敌人造成物理伤害，并击退他们。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[263027] = {name = "末日凝视", description = "用能量光束扫射目标，每1.5秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[263037] = {name = "折磨", description = "施法者引导黑暗能量注入目标体内，每1秒造成一次暗影伤害，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[263041] = {name = "吸取生命", description = "在5秒内吸取一名敌人的生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[263043] = {name = "重压跳跃", description = "沃卡尔跳向目标，对冲击点0码内的玩家造成0点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[263060] = {name = "金钟罩", description = "举起盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[263064] = {name = "盾击", description = "用盾牌猛击目标，造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[263066] = {name = "异变血清", description = "痛饮一瓶异变血清，将施法者恢复至最大生命值，并变形为奇异的实验品。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "20​秒", dispel_type = nil},
[263069] = {name = "沙德拉的回响", description = "召唤若干暗影蜘蛛幻象。接触到沙德拉的回响会导致其爆炸，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263074] = {name = "溃烂撕咬", description = "撕咬近战范围内的一名随机玩家，每2秒造成2355050点自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "疾病"},
[263080] = {name = "鞭笞者毒素", description = "在12秒内造成自然伤害并使移动速度降低5%。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "毒药"},
[263085] = {name = "恐惧咆哮", description = "发出吓人的咆哮，使10码内的敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[263087] = {name = "召唤法术符文陷阱", description = "在地上铭刻一道法术符文陷阱，在3秒后激活。踏入法术符文的任何敌人都将受到9点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[263097] = {name = "无鞋", description = "无鞋\n奈辛瓦里的鞋子不见了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263103] = {name = "焊枪", description = "每1秒对施法者面前8码锥形区域内的敌人造成2289631点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[263109] = {name = "暗影冲撞", description = "向一名随机目标发射导弹，落地时对冲击点4码内的敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[263114] = {name = "裂地猛击", description = "施法者猛击地面，对施法者前方直线上的目标造成物理伤害，并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[263127] = {name = "翻腾黑暗", description = "赋予贾克西斯大王黑暗的力量，使其造成的伤害提高70%，但移动速度降低70%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[263144] = {name = "利爪挥砍", description = "斩击目标，造成物理伤害，并使受害者流血，持续12秒。", mechanic = "流血", range = "6码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[263187] = {name = "血腥之怒", description = "施法者在受伤后被激怒，使攻击和移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[263197] = {name = "火炮冲击", description = "火炮开火，对击中的目标造成42803点火焰伤害。", mechanic = nil, range = "5—60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[263199] = {name = "狂乱掘击", description = "急速发动攻击，对施法者前方的锥形区域造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[263202] = {name = "石枪", description = "用一根魔法制造的石枪攻击一名玩家，立即造成2909340点自然伤害，并且每1秒造成727335点自然伤害，持续3秒。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[263206] = {name = "麻痹飞镖", description = "向目标发射一枚尖头飞镖，造成自然伤害并使其移动速度降低70%，持续10秒。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[263209] = {name = "投掷石块", description = "向一名玩家投出一枚岩石，造成2182005点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[263215] = {name = "地壳屏障", description = "升起一面大地魔法护盾，可吸收7127630点伤害并防止施法者的法术被打断，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[263217] = {name = "鲜血护盾", description = "当目标拥有护盾时，每0.5秒回复其最大生命值的5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263221] = {name = "投掷炸弹", description = "施法者投出炸药，并引发爆炸，每2秒对区域内的所有人造成6点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[263224] = {name = "血神的印记", description = "定身、昏迷和恐惧效果的持续时间缩短50%。\n\n 生命值提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[263227] = {name = "腐败之血", description = "每1.5秒造成424点瘟疫伤害。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263228] = {name = "落石", description = "施法者投出炸药，并引发爆炸，每2秒对区域内的所有人造成6点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263234] = {name = "弧光斩击", description = "阿德里斯造成20382点自然伤害，由他周围15码范围内的所有目标平均分摊。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[263235] = {name = "鲜血盛宴", description = "戈霍恩腐化的触须使目标无法移动，持续6秒。\n\n 在6秒后，重置目标周围8.5码内的玩家的 腐败之血 层数，并生成喋喋不休的恐兽。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[263246] = {name = "闪电之盾", description = "施法者全身被闪电电弧包围，对所有攻击者反弹9792点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263257] = {name = "静电冲击", description = "阿斯匹克斯释放出一阵暴烈的电能冲击，造成9172点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[263262] = {name = "页岩唾液", description = "向一名敌人吐出一团酸性液体，造成3270897点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[263275] = {name = "掩护", description = "施法者鼓舞10码范围内的友军防御，将这些盟友所受伤害的50%转移到自己身上。施法者从所有来源受到的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[263281] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[263284] = {name = "鲜血之力", description = "鲜血盛宴 每吸收一层 腐败之血 ，就可以使喋喋不休的恐兽的最大生命值和造成的物理伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263285] = {name = "凤凰爆焰", description = "对目标造成4点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[263307] = {name = "麻痹聒噪", description = "施法者语无伦次地喋喋不休，对所有玩家造成3389点暗影伤害，并打断施法，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[263309] = {name = "飓风打击", description = "阿德里斯快速挥舞武器，释放出一道劲风，对前方所有玩家造成9172点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[263318] = {name = "颤雷", description = "阿斯匹克斯震撼目标，造成6115点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[263319] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[263340] = {name = "放出鹰隼", description = "派出温斯顿攻击一个柳魔护符。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[263344] = {name = "压制", description = "每1.5秒造成暗影伤害，持续6秒。目标的移动速度降低50%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[263345] = {name = "巨力冲击", description = "附近一门火炮开火，对前方锥形范围内的目标造成24459点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[263365] = {name = "雷电轰鸣", description = "阿德里斯施展大范围攻击，对15码内的所有敌人造成21999点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[263367] = {name = "阴森反刍", description = "对施法者前方锥形区域造成暗影伤害并吐出食尸虫。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[263371] = {name = "导电", description = "阿斯匹克斯使目标周围的空气带电，在5秒后突然性造成12229点自然伤害。\n 当该效果持续时间结束时，目标周围8码内的所有盟友将受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[263400] = {name = "了解更多", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263424] = {name = "电弧冲刺", description = "阿德里斯用令人眩目的速度飞入空中，传送到目标位置并打击沿途的所有敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263455] = {name = "牺牲", description = "召唤被献祭的助祭，它会朝施法者移动。当到达目的地时，每名被献祭的助祭会施放 被献祭的灵魂 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[263469] = {name = "被献祭的灵魂", description = "用祭品的灵魂强化自身，造成的伤害提高5%。该效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[263482] = {name = "重组冲击", description = "当起源重组引擎达到100点能量时，它会释放泰坦能量冲击，每6秒对包括玩家在内的所有生物造成6119点奥术伤害，持续24秒。\n\n 此冲击会使戈霍恩和他所有仆从瘫痪，并使这些生物受到的伤害提高100%，持续24秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[263489] = {name = "烟雾弹", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263494] = {name = "潜行", description = "使施法者进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263502] = {name = "噬血箭", description = "对目标造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[263504] = {name = "重组冲击", description = "当起源重组引擎达到100点能量时，它会释放泰坦能量冲击，每6秒对包括玩家在内的所有生物造成6119点奥术伤害，持续24秒。\n\n 此冲击会使戈霍恩和他所有仆从瘫痪，并使这些生物受到的伤害提高100%，持续24秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263510] = {name = "旅行形态", description = "变形为暴掠龙形态，获得变形术效果的保护并使产生的威胁值提高。\n\n 变形动作会使你解除移动削弱效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263533] = {name = "突进冲锋", description = "施法者向前冲锋，对40码长度的路径上所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[263535] = {name = "灵魂结界", description = "施法者用灵魂能量屏障将自己包裹起来，吸收所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263536] = {name = "喷涌", description = "施法者发射一个水团，对目标造成冰霜伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[263540] = {name = "唤雷术", description = "施法者每0.5秒召唤出数道闪电，持续3秒，每道闪电对冲击点0码内的玩家造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[263558] = {name = "加巴尼强化", description = "施法者的生命值提高100%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[263576] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每1秒造成一次奥术伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[263578] = {name = "奥术弹幕", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[263583] = {name = "横扫千军", description = "攻击前方15码锥形范围内的玩家，造成8177256点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[263586] = {name = "投掷盾牌", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263601] = {name = "孤注一掷", description = "施法者背水一战，拔出第二把斧子全力进攻，近战攻击伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263604] = {name = "妖术碎击", description = nil, mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "250​毫秒", dispel_type = nil},
[263607] = {name = "电弧", description = "用闪电箭攻击一名敌人，该闪电还会弹跳到附近的另一名敌人身上。此法术最多可影响3个目标，对每个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[263615] = {name = "国王特权", description = "国王特权\n安度因击晕了你，在10秒内无法进行任何动作。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263618] = {name = "癫狂之狼", description = nil, mechanic = nil, range = "18码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263626] = {name = "寒冰闪耀", description = "寒冰闪耀\n受到吉安娜·普罗德摩尔的冰冷凝视，无法移动、施法或采取行动，持续10秒。", mechanic = "冰封", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263627] = {name = "击碎", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[263628] = {name = "充能护盾", description = "用电化盾牌打击主要目标，电流会轰击目标，造成9697798点自然伤害，并使他们的移动速度降低60%，持续8秒。\n\n 后续攻击会产生闪电链，对最多5个目标造成2424449点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[263636] = {name = "晾衣绳", description = "向随机玩家冲锋，造成4121564点物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[263659] = {name = "翻腾之血", description = "对15码内的敌人造成0点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263665] = {name = "洪荒烈火", description = "点燃一个敌人，每1秒造成7点火焰伤害，并使其迷惑5秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[263682] = {name = "十字军打击", description = "对一名敌人造成150%的普通武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[263684] = {name = "香蕉轰炸第一式", description = "发射香蕉弹幕，对10码范围内的所有玩家造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[263692] = {name = "震地猛击", description = "猛击地面，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[263696] = {name = "猩科技", description = "向一名随机玩家附近的位置投掷香蕉，香蕉会在15秒后消失。接触到香蕉会使玩家摔倒，受到物理伤害并昏迷2秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263725] = {name = "节能施法", description = "施放奥术法术有8%的几率获得奥术飞弹，或使你的下一个魔爆术不消耗法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263744] = {name = "烟流", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263775] = {name = "阵风", description = "阿斯匹克斯冲击目标，造成6115点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "9​秒", dispel_type = nil},
[263778] = {name = "狂风之力", description = "阿斯匹克斯引导呼啸飓风向一名随机目标移动，击退一条直线上的所有玩家。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263781] = {name = "威慑气息", description = "使10码范围内的敌人在恐惧中逃跑，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[263785] = {name = "粉碎战吼", description = "向敌人发出尖啸，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[263794] = {name = "鲜血之裔", description = "召唤鲜血之裔。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[263803] = {name = "鲜血盛宴", description = "每1秒造成一次暗影伤害，持续3秒。此外，施法者每1秒获得10点能量。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[263824] = {name = "浮肿爆炸", description = "对5码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[263848] = {name = "虚空屏障", description = "在1分钟内保护你，吸收25点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[263866] = {name = "自然之怒", description = "使所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续1.5分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[263889] = {name = "狂乱痛击", description = "施法者释放出乱舞打击，每0.3秒造成一次物理伤害，持续1.5秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[263891] = {name = "缠绕荆棘", description = "用带刺的藤蔓勒住目标，每1秒造成727335点自然伤害并使其昏迷，持续4秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[263895] = {name = "清理感染", description = "清理感染\n金蒂基正在净化扎路托的感染。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[263897] = {name = "土拨鼠", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263899] = {name = "锯齿抓挠", description = "用带锯齿的指甲抓挠目标，造成10823712点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263900] = {name = "撕裂噬咬", description = "施法者撕咬目标，造成初始物理伤害，并在之后的8秒中每2秒造成一次额外的物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[263901] = {name = "飞翼打击", description = "荆翼拍打翅膀，造成物理伤害并击退敌人。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[263905] = {name = "符文劈斩", description = "挥舞符文战刃划出一个巨弧，对施法者前方锥形区域内的所有敌人造成3636674点暗影伤害，每2秒造成1212225点额外暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[263912] = {name = "毒性吐息", description = "米利克萨吐出一波毒性飞弹，在着陆点生成毒液池。\n\n\n剧毒之池\n 100码射程\n\n瞬发 站在毒液池中的玩家每1秒受到7338点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[263914] = {name = "盲目之沙", description = "米利克萨呼出一片致盲沙尘，对前方100码内的所有敌人造成6115点物理伤害，并使面朝米利克萨的目标被致盲5秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[263927] = {name = "剧毒之池", description = "站在毒液池中的玩家每1秒受到7338点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[263932] = {name = "倒刺根须", description = "倒刺从敌人脚下冒出，每1秒造成一次自然伤害并将目标击退，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[263933] = {name = "再生之血", description = "每1.5秒为施法者进行一次治疗，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[263940] = {name = "践踏", description = "施法者向前冲锋，践踏前方的所有敌人，造成物理伤害并撞晕目标，使其瘫痪3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[263943] = {name = "蚀刻", description = "每1秒造成1454670点暗影伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[263958] = {name = "缠绕的蛇群", description = "缠绕的蛇群围住目标，封锁其行动并使其缓慢窒息，在15秒内造成40760点物理伤害。将蛇杀死或使其瘫痪可以解救该目标 。", mechanic = "昏迷中", range = "1码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[263959] = {name = "灵魂箭雨", description = "向每名敌人发射扭曲之魂，造成3879119点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[263961] = {name = "结界蜡烛", description = "在施法者周围放置一圈魔法蜡烛，使蜡烛范围内的施法者和盟友受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[263977] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成4点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[263979] = {name = "烈焰震击", description = "使用火焰烧灼目标，对其造成2点火焰伤害，并在随后的15秒中额外造成43点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[263981] = {name = "熔岩爆裂", description = "向目标投掷炽热的岩浆，造成5点火焰伤害。如果目标受到烈焰震击的影响，熔岩爆裂将必定爆击。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[263983] = {name = "剧毒之潮", description = "剧毒的巨浪扫过施法者面前所有敌人，造成自然伤害。它还会在区域内留下剧毒之池，每1秒造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[263991] = {name = "理论数学", description = "施法者完成一篇冗长的数学论文，使目标迷惑3秒。", mechanic = "混乱", range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[263996] = {name = "蛛网抓捕", description = "对一名敌人造成暗影伤害，并将其拉向施法者的方向。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[263999] = {name = "冰霜震击", description = "用寒冰打击目标，造成3点冰霜伤害，并使目标的移动速度降低50%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[264003] = {name = "治疗之涌", description = "快捷的治疗能量涌动，为一名友方目标恢复10点生命。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[264006] = {name = "黑暗赠礼", description = "急速提高70%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[264007] = {name = "灵魂短旅", description = "把施法者转移到附近位置。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[264010] = {name = "海妖之歌", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264024] = {name = "灵魂之箭", description = "向一名敌人发射扭曲之魂，造成3879119点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[264027] = {name = "结界蜡烛", description = "在施法者周围放置一圈魔法蜡烛，使蜡烛范围内的施法者和盟友受到的伤害降低 50 %。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264029] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264031] = {name = "医疗机器人", description = "在你脚下召唤一个医疗机器人，为队伍中受伤的成员恢复生命值，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[264033] = {name = "爬行虫群", description = "召唤一群蜘蛛向各个方向爬开。接触到蜘蛛的玩家会受到自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[264038] = {name = "拔根而起", description = "带棘的树根出现在目标所在位置，对4码内的所有敌人造成1697115点自然伤害，并将其向上击飞。此外，树根会保留在目标位置，每1秒造成1939560点自然伤害，并使移动速度降低50%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264045] = {name = "阴暗的诱饵脱离", description = "向后跳跃并丢下一个陷阱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[264047] = {name = "消失", description = "使施法者进入潜行状态，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264050] = {name = "被感染的荆棘", description = "向敌人投掷染疫的荆棘，造成2266860点初始自然伤害，并在8秒内每1秒造成969780点额外自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[264057] = {name = "灵魂打击", description = "痛苦, 毁灭\n 命令你的恶魔卫士攻击敌人的灵魂，造成[.575 * (法术强度 * 1) * 1 * 1 * (1 + 全能)]点暗影伤害。\n\n恶魔学识\n 命令你的恶魔卫士攻击敌人的灵魂，造成[.575 * (法术强度 * 1) * 1 * 1 * (1 + 全能)]点暗影伤害。\n\n产生1块灵魂碎片。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[264064] = {name = "狂暴", description = "使施法者的急速提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "暴怒"},
[264070] = {name = "战斧狂怒", description = "施法者快速攻击三次，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[264082] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20秒内对进入该区域的所有敌人造成12点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[264086] = {name = "祝福之锤", description = "投掷出一柄祝福之锤，沿螺旋线向外飞出，对其击中的每名敌人造成1点神圣伤害，并使其下一次自动攻击对你造成的伤害降低12%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[264101] = {name = "踏浪冲锋", description = "乘着汹涌的波浪冲锋，对击中的目标造成28599点冰霜伤害并将其击退。", mechanic = nil, range = "120码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[264103] = {name = "审判", description = "对一名敌人造成6点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5.5​秒", dispel_type = nil},
[264105] = {name = "符文印记", description = "用被诅咒的符文标记敌人，每1秒造成581868点暗影伤害，持续8秒。在效果结束或印记被驱散时，符文会发生爆炸，对周围所有敌人造成4242786点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[264110] = {name = "黑刃", description = "为施法者的武器注入暗影符文的力量，使近战攻击可造成1454670点额外暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264112] = {name = "正义盾击", description = "用盾猛击你前方的目标，造成3点神圣伤害并使你的护甲值提高125%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[264114] = {name = "旋转利斧", description = "朝一名玩家的位置释放出一组旋转飞斧，造成物理伤害并击退被命中的玩家。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[264115] = {name = "圣盾术", description = "使施法者免疫一切攻击和法术，持续8秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[264118] = {name = "回春术", description = "在15秒内为目标恢复2点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[264122] = {name = "治疗之触", description = "为友方目标回复10点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264125] = {name = "阳炎之怒", description = "惩击一名敌人，造成3点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[264126] = {name = "野性成长", description = "强大的祷言，为目标及其周围40码内最近的4名受伤的盟友恢复2点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264140] = {name = "荆棘之爪", description = "用剃刀般的利爪攻击目标，造成1960167点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[264144] = {name = "逆流", description = "将黑暗之水导入一名玩家体内，每1秒造成3300点冰霜伤害，持续6秒，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264150] = {name = "击碎", description = "施法者在死亡时发生爆炸，对附近所有玩家造成1623557点物理伤害，并使其流血，在5秒内每1秒受到540592点物理伤害。", mechanic = "流血", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[264153] = {name = "喷吐", description = "Inflicts 1333447 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[264158] = {name = "灵魂冲击", description = "向目标发射能量箭，造成727335点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264159] = {name = "腐朽之息", description = "呼出腐蚀性的毒烟，对敌人造成自然伤害并使其护甲降低15%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "疾病"},
[264177] = {name = "反刍", description = "施法者从腹部排出多只软泥怪，它们朝随机位置蠕动。触碰软泥怪会导致其爆炸，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[264208] = {name = "飞扑", description = "鹦鹉对目标进行俯冲，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264210] = {name = "锯齿咬颚", description = "异种虫战士的近战攻击使目标残废，每2秒造成3012点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264233] = {name = "孵化", description = "卵中的胚胎开始孵化。孵化完成时，一条蛇会出现并攻击玩家。", mechanic = nil, range = "100码 ", cast_time = "35​秒", cooldown = nil, dispel_type = nil},
[264234] = {name = "召唤", description = "卵中的胚胎开始孵化。孵化完成时，一条蛇会出现并攻击玩家。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264235] = {name = "召唤", description = "卵中的胚胎开始孵化。孵化完成时，一条蛇会出现并攻击玩家。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264239] = {name = "孵化", description = "卵中的胚胎开始孵化。孵化完成时，一条蛇会出现并攻击玩家。", mechanic = nil, range = "100码 ", cast_time = "35​秒", cooldown = nil, dispel_type = nil},
[264302] = {name = "攻击命令", description = "使附近正在接受训练的鹦鹉急速提高。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[264305] = {name = "反手蛮击", description = "反手抽击，对周围一个锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[264311] = {name = "致命推理", description = "对当前敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[264368] = {name = "护幼本能", description = "米利克萨有强烈的护幼本能，当她的子嗣受到伤害时，她也会受到同等的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264377] = {name = "闪现术", description = "将你传送至前方0码处，路线上有障碍物则会停止，解除所有昏迷和定身状态。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[264378] = {name = "碎裂灵魂", description = "碎裂目标的灵魂，每2秒造成969780点暗影伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[264382] = {name = "眼棱", description = "克苏恩之眼穿透了目标的灵魂，对其造成9416点暗影伤害并跳转攻击其周围的其它盟友，造成更高的伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[264384] = {name = "消耗碎片", description = "吞噬附近所有敌人的破碎灵魂，每吞噬一块破碎灵魂都会使施法者的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[264387] = {name = "消耗灵魂碎片", description = "吞噬附近所有敌人的破碎灵魂，每吞噬一块破碎灵魂都会使施法者的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[264390] = {name = "法术禁锢", description = "用符文能量束缚目标，造成1333447点暗影伤害并使其沉默5秒。", mechanic = "缄默", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[264396] = {name = "鬼灵护符", description = "将一名友方目标的灵魂与符文护符绑定在一起，使其受到的伤害降低25%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[264398] = {name = "酒潮汹涌", description = "啤酒形成的巨浪横扫施法者面前所有敌人，每1秒造成一次自然伤害，并使其迷惑，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[264407] = {name = "恐惧面容", description = "看到施法者的面部会导致精神痛苦，造成1333447点暗影伤害，并使所有敌人因恐惧而逃跑。", mechanic = "感觉", range = "45码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[264456] = {name = "追踪炸弹", description = "朝目标发射跟踪炸弹，命中后对目标周围4码内的所有敌人造成2400205点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264458] = {name = "寒冰护体", description = "在1分钟内保护施法者，吸收伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[264477] = {name = "深海之握", description = "将触须砸向地面，使一名玩家定在原地，并在20秒内每2秒受到1320点暗影冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[264510] = {name = "射击", description = "射击一名敌人，造成2182004点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[264520] = {name = "切裂蛇斩", description = "从施法者的武器中释放出毒蛇的镜像，造成1466792点自然伤害，并在之后每1秒额外造成533379点自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[264525] = {name = "破片陷阱", description = "投掷多个自制陷阱，一旦接触就会发生爆炸，对4码范围内的所有敌人造成3788299点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[264526] = {name = "深海之握", description = "将触须砸向地面，使一名玩家定在原地，并在20秒内每2秒受到1320点暗影冰霜伤害。", mechanic = "定身", range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[264550] = {name = "粉碎碎片", description = "对目标造成4点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[264556] = {name = "刺裂打击", description = "用棘刺覆盖的拳头击打目标，造成8000683点物理伤害，并使之流血，在6秒内每1秒受到727335点物理伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[264560] = {name = "窒息海潮", description = "每2秒造成3465点冰霜伤害，持续20秒。当该效果被驱散时，窒息海潮将向另一名玩家移动。接触到海潮的玩家将成为窒息海潮的新目标。", mechanic = "被诱捕", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[264572] = {name = "腐溃之风", description = "召唤出腐溃之风，对施法者前方锥形区域内的所有敌人造成自然伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[264574] = {name = "劲射", description = "施法者发射一枚穿越目标的闪电箭，对路径上的所有敌人造成8800点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[264587] = {name = "头槌", description = "冲锋并用头撞击目标，造成3300点物理伤害并击退2码内所有目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264603] = {name = "血之镜像", description = "长者莉娅克萨创造一个与自己相同的鲜血雕像。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264605] = {name = "掌柜之棍", description = "拉米·曼寇持续提供饮品，哪怕打成一团也不会停下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264607] = {name = "飞扑", description = "鹦鹉对目标进行俯冲，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[264608] = {name = "活力自由镇啤酒", description = "急速提高30%，持续8秒。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[264681] = {name = "爪掠", description = "切割目标，造成150点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[264682] = {name = "腾跃猛击", description = "跃向一个目标，对周围3码内的所有敌人造成85点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264685] = {name = "正义万丈", description = "利刃从地面伸出，对范围内的任何人造成19点神圣伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264686] = {name = "沉重践踏", description = "践踏地面，对目标造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[264688] = {name = "迅猛獠牙", description = "刺伤目标，造成物理伤害。此外目标会开始流血，每2秒造成一次额外的物理伤害，并使目标的移动速度降低30%，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[264689] = {name = "疲倦", description = "无法获得原始暴怒或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264693] = {name = "腐物喷发", description = "混沌魔法形成的巨浪扫过施法者正前方的所有敌人，每次击中时造成4885556点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264702] = {name = "进化", description = "施法者进行变异，以提高与敌人战斗的能力。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[264705] = {name = "韧化之鳞", description = "施法者变异，使接下来受到的5次攻击的物理伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[264706] = {name = "反射之鳞", description = "施法者变异，使接下来受到的5次攻击的魔法伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[264711] = {name = "剧毒之爪", description = "施法者变异，使其接下来的0次近战攻击每3秒造成一次额外的自然伤害，持续18秒。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[264734] = {name = "统统吃掉", description = "如果近战范围内没有玩家，贪食的拉尔会吞噬所有人，对所有玩家造成6667236点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[264736] = {name = "充能战刃", description = "施法者给自己的利刃充能，使其接下来的3次近战攻击有一定几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[264755] = {name = "挥砍", description = "对施法者前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[264757] = {name = "喋血盛筵", description = "长者莉娅克萨传送到一名随机玩家的位置，开始施展喋血盛筵。该效果会对4.5码内的所有玩家造成9812692点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264759] = {name = "雷霆碰撞", description = "施法者释放出电能冲击，对10码内的所有敌人造成自然伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[264765] = {name = "火花", description = "跳向目标位置，对冲击点周围5码内的所有目标造成4400点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264847] = {name = "奥术急速", description = "移动速度提高15%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264892] = {name = "精神鞭笞", description = "每1秒对一名敌人造成一次暗影伤害，并使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[264893] = {name = "凶蛮清偿", description = "对附近所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[264896] = {name = "恐惧幻象", description = "使附近的敌人因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[264902] = {name = "虚空宝珠", description = "召唤一个熵能之球，将玩家拉向它所在的位置，在5秒后发生爆炸，对6码内的所有玩家造成暗影伤害，并使其受到的治疗量降低20%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[264903] = {name = "喷发之水", description = "发生剧烈分裂，变成三个较小的元素，被击败后会重塑形体。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264908] = {name = "虚空宝珠", description = "召唤一个熵能之球，将玩家拉向它所在的位置，在5秒后发生爆炸，对6码内的所有玩家造成暗影伤害，并使其受到的治疗量降低20%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[264909] = {name = "冻结资产", description = "猛击敌人，造成物理伤害，并使其昏迷4秒。", mechanic = "昏迷中", range = "7码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[264923] = {name = "暴捶", description = "拉尔重击大地，对他面前锥形范围内的玩家造成7273348点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[264931] = {name = "召唤仆从", description = "拉尔召唤大手大脚的仆从靠近自己。仆从抵达拉尔身旁时会被其吞噬。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[264942] = {name = "驱散射击", description = "射击目标，造成50%的武器伤害，并使目标迷惑4秒。任何伤害都会打断此效果。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[264947] = {name = "阴森挥砍", description = "对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[264951] = {name = "蹒跚冲锋", description = "施法者冲向附近的一个位置，并向所有方向发动挥砍，对0码内所有玩家造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[264953] = {name = "弹幕射击", description = "快速射出大量弹药，每5.2秒对施法者前方的所有敌人造成3点物理伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[264968] = {name = "压制痛苦", description = "为你提供护盾，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = "魔法"},
[264971] = {name = "脓疮箭", description = "用酸液冲击目标，击中时造成自然伤害，并在之后每1秒造成一次额外自然伤害，持续6秒。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[265001] = {name = "海洋冲击", description = "当近战范围内没有敌人时，用海洋之怒冲击一名玩家，造成15695点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265002] = {name = "吸收仆从", description = "拉尔吞噬附近大手大脚的仆从，造成的所有伤害提高5%。\n\n 该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[265005] = {name = "肚满肠肥", description = "拉尔吞噬附近大手大脚的仆从，造成的所有伤害提高5%。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265010] = {name = "壁垒", description = "制造一片庇护之地，持续12秒秒。站在这片区域中时，受到的所有伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[265016] = {name = "鲜血收割", description = "随机冲向一名敌人，造成3636674点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265019] = {name = "狂野顺劈斩", description = "顺劈施法者前方的所有敌人，每秒造成2424449点物理伤害，持续8秒。", mechanic = "流血", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[265044] = {name = "召唤甲壳蟹", description = "召唤数只硬壳钳爪蟹协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265045] = {name = "冒泡的水球", description = "向当前目标的位置投掷沸腾的水球，对附近所有敌人造成自然伤害。水球落地时会炸开，形成多个小水球弹向不同的位置，并对附近的更多敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[265081] = {name = "战吼", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[265084] = {name = "噬血箭", description = "Inflicts 3151784 Shadow damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[265085] = {name = "信心自由镇啤酒", description = "爆击提高30%，持续8秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265089] = {name = "黑暗复苏", description = nil, mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = nil},
[265091] = {name = "戈霍恩之赐", description = "用戈霍恩的力量祝福一名盟友。在此效果下的目标不会死亡，持续20秒。此外，不会死亡时的移动速度降低100%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[265127] = {name = "持续感染", description = "削弱玩家对感染的抵抗力，受到的自然伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265165] = {name = "冲锋之角", description = "向目标冲锋，命中后造成物理伤害并将其击退。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265168] = {name = "腐蚀的自由镇啤酒", description = "每1秒造成1939560点自然伤害，持续8秒。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[265169] = {name = "硬化之壳", description = "护甲值提高，受到的所有伤害降低45%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[265178] = {name = "进化痛苦", description = "每2秒造成3018点自然伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265179] = {name = "召唤收割机", description = "召唤加兹鲁维的伐木机，", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[265206] = {name = "免疫力压制", description = "将毒素扩散到500码内的所有玩家身上，吸收9748点治疗量。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[265209] = {name = "育种", description = "每2秒随机对一名玩家及其周围5码内的所有玩家造成2921点暗影伤害，持续5秒。击晕初始目标，并在该玩家体内孕育瘟疫聚合体。\n\n 效果结束时，瘟疫聚合体会在距离该玩家5码的位置出现。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265217] = {name = "液化", description = "变为一滩带有毒性的血液，在接触到血池的玩家身上触发持续感染。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[265231] = {name = "虚空鞭笞", description = "泽克沃兹召唤出触须鞭笞，对前方锥形区域内的目标造成16005点暗影伤害，并使其受到的治疗效果降低50%，持续8秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[265237] = {name = "粉碎", description = "泽克沃兹击打目标，造成43065点物理伤害并使其受到的物理伤害提高50%，持续40秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265241] = {name = "扔骨头", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[265281] = {name = "鲜血喷泉", description = "腐化之血喷薄而出，造成3577点暗影伤害，且对喷泉范围内的所有玩家施加持续感染效果。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[265315] = {name = "宝珠", description = "拿着宝珠。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265337] = {name = "鼻拱", description = "用猪鼻子拱目标，造成2933584点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[265341] = {name = "双斧投掷", description = "投出两柄利斧，绕着施法者旋转。触碰到利斧的目标会受到物理伤害，并在之后的10秒内每2秒受到一次物理伤害。此外，在此期间目标的移动速度还会降低10%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265346] = {name = "苍白注视", description = "用令人不安的目光凝视敌人，使目标迷惑3秒。", mechanic = "混乱", range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[265347] = {name = "啄击", description = "啄击目标，造成1960167点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[265352] = {name = "蟾蜍疫病", description = "施法者死亡时会发生爆炸，使周围敌人陷入迷惑状态。", mechanic = "混乱", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[265358] = {name = "翻腾欺诈", description = "尤格-萨隆腐化目标，每3秒对其造成 23 点暗影伤害，并在效果持续时间结束时生成一片邪恶之云。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[265364] = {name = "疫病之舌", description = "用疫病之舌舔舐目标，造成1454670点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[265367] = {name = "沙土冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[265368] = {name = "灵魂防御", description = "用魔法护盾保护施法者及其盟友，受到的伤害降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[265371] = {name = "专注打击", description = "猛烈挥砍，打击目标，造成8485573点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "380​毫秒", cooldown = nil, dispel_type = nil},
[265372] = {name = "暗影顺劈", description = "挥舞铭刻了符文的武器，对施法者前方锥形范围内的敌人造成4848899点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[265376] = {name = "带钩长矛", description = "Inflicts 3151784 Physical damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[265377] = {name = "抓钩诱捕", description = "Immobilizes an enemy for up to 4秒.\n Inflicts 1454670 Physical damage to an enemy every 2 sec for 4秒.", mechanic = "定身", range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[265390] = {name = "投掷垃圾", description = "向敌人扔出随机垃圾物品，造成1点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[265403] = {name = "冲锋", description = "向前冲刺，践踏施法者前方的一切。同时击落所有骑乘者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265407] = {name = "用餐时间", description = "敲响刺耳的铃声，造成3879119点物理伤害，并使10码内的所有敌人沉默。", mechanic = "缄默", range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[265410] = {name = "击打", description = "用拳头攻击敌人，造成1939560点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265427] = {name = "倦怠", description = "使一名敌人的近战攻击和远程攻击间隔延长20%，施法时间延长40%，并使其移动速度降低40%，持续15秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[265431] = {name = "拳击", description = "用拳头击打目标，打断其正在施放的法术，并使其在4秒内不能施放该系法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[265433] = {name = "枯萎诅咒", description = "诅咒附近的玩家，使其受到的伤害提高10%，造成的伤害降低10%，持续10秒。此效果每3秒叠加一次，总共持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[265445] = {name = "甲壳护盾", description = "受到的伤害降低75%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265449] = {name = "奥术灌注", description = "引导暗影之力，持续10秒，为一名盟友恢复最多74点生命值，但会使施法者自身的生命值恢复速度降低100%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[265455] = {name = "灵火光束", description = "射出一道充满火焰能量的光束，造成21点火焰伤害并跳至附近的一名敌人身上。最多可影响5个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[265475] = {name = "闪电强化", description = "对目标进行攻击时有几率制造出静电之球。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[265487] = {name = "暗影箭雨", description = ".", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = nil},
[265501] = {name = "荆棘形态", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[265511] = {name = "灵魂抽取", description = "Stuns all enemies within 6 yards, rendering them unable to move or attack for 6秒.\n Inflicts 10 Shadow damage to enemies within 6 yards.", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[265522] = {name = "迅猛龙形态", description = "变形成迅猛龙形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265523] = {name = "召唤灵魂汲取图腾", description = "召唤一个灵魂汲取图腾，使6码内所有敌人昏迷，并在4秒后对其造成2424450点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[265524] = {name = "翼手龙形态", description = "变形成翼手龙形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265527] = {name = "恐角龙形态", description = "变形成恐角龙形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265529] = {name = "百裂爪", description = "切割目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[265530] = {name = "翻腾黑暗", description = "达到100能量时，泽克沃兹会释放出连续的能量喷发，每次喷发对命中的玩家造成16946点暗影伤害。此外，每次喷发还对所有玩家造成2448点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[265532] = {name = "愈合", description = "Heals the caster for 5% of their maximum health.\n Heals the caster for 1% of maximum health every 2 sec for 12秒.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[265533] = {name = "鲜血之喉", description = "Inflicts 363667 Physical damage to an enemy every 1 sec for 4秒.", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[265534] = {name = "尖叫之嚎", description = "翼手龙发出一声穿透耳膜的尖叫，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[265536] = {name = "撕裂噬咬", description = "施法者撕咬目标，造成初始物理伤害，并在之后的8秒中每2秒造成一次额外的物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[265539] = {name = "痛击", description = "蒙祖米发动狂野猛击，每0.8秒对8码内的所有敌人造成一次物理伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265540] = {name = "腐化胆汁", description = "喷出胆汁，对施法者前方的所有敌人造成3636674点自然伤害，持续2.5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[265541] = {name = "狂暴冲锋", description = "朝一名随机敌人发起冲锋，使路径上的所有玩家受到250点物理伤害并使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[265557] = {name = "猛击", description = nil, mechanic = nil, range = "6码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265566] = {name = "粉碎冲锋", description = "随机冲向一名敌人，践踏沿途的所有敌人，造成物理伤害。此外，布戈尔-拉戈尔还会在身后留下一道粘滑的软泥，站在软泥中的目标每5.2秒会受到一次自然伤害，且移动速度降低25%。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[265568] = {name = "黑暗预兆", description = "向一名敌人引导黑暗魔法，持续6秒，每1.5秒对其位置4码内的所有敌人造成2182005点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265581] = {name = "水泡箭", description = "用水射击敌人，造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[265582] = {name = "水泡弹幕", description = "向一名敌人引导一连串水之冲击，每1.5秒造成冰霜伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[265583] = {name = "紧握之爪", description = "切割目标，造成物理伤害并使其护甲降低0%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265584] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使其无法移动，该效果最多可持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[265585] = {name = "拟态皮肤", description = "半透明皮肤使躲闪几率提高50%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[265594] = {name = "毒性喷射", description = "乌巴里克斯喷出毒素，对施法者与目标之间连线上的所有敌人造成自然伤害，并在之后的12秒内每2秒额外造成一次自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[265613] = {name = "召唤幼崽", description = "召唤小蜘蛛协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265614] = {name = "冰冷冲锋", description = "向一名敌人冲锋，造成物理伤害并降低其移动速度，持续2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[265618] = {name = "锯齿扫击", description = "挥舞你的武器，在弧形大范围内造成6点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[265623] = {name = "阿昆达", description = "阿昆达\n你是阿昆达。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265633] = {name = "染血狂乱", description = "造成的物理伤害提高35%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[265636] = {name = "碎骨痛击", description = "蒙祖米发动狂野猛击，每0.8秒对8码内的所有敌人造成一次物理伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265642] = {name = "疫病咀嚼", description = "用疫病之牙撕咬目标，造成1960167点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265646] = {name = "腐化者的意志", description = "受害者的心智受到操控，强制其攻击自己的盟友，直至受到足够多的伤害为止。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265654] = {name = "虚无之握", description = "施法者释放出熵能能量抓握目标，对前方锥形范围内的所有敌人造成暗影伤害。另外，所有目标获得的治疗效果降低250%，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "诅咒"},
[265656] = {name = "潜行", description = "使你隐藏在阴影中直至技能取消，可以跟踪敌人而不被发现。\n\n 潜行状态下，你每1秒恢复2点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[265662] = {name = "腐化者的契约", description = "压倒性的能量在你的体内涌动。\n 最大生命值、造成的伤害和治疗效果提高100%。\n\n 该效果结束时，受到腐化者的意志的影响。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265668] = {name = "腐烂波", description = "施法者召唤腐化波浪，会留下一片腐化区域，每秒钟对站在里面的玩家人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[265679] = {name = "匕首突刺", description = "施法者拔刀就砍，造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[265684] = {name = "痛苦诅咒", description = "Inflicts Shadow damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[265720] = {name = "毒性喷射", description = "造成自然伤害，并使目标中毒，每3秒受到一次自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265721] = {name = "蛛网喷射", description = "向前方20码范围内的锥形区域猛击，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265722] = {name = "剧毒长牙", description = "造成自然伤害，并使目标中毒，每5.2秒受到一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[265723] = {name = "蛛网", description = "向一名敌人射出蛛网，造成物理伤害并使其在2.5秒内无法移动。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265724] = {name = "吞噬", description = "在前方6码范围内的锥形区域挥砍，造成物理伤害并恢复相当于造成伤害200%的生命值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265725] = {name = "吸血之咬", description = "造成物理伤害并治疗施法者。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[265729] = {name = "榴弹乱射", description = "投掷多枚榴弹，对5码内的敌人造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265735] = {name = "吸血之咬", description = "造成物理伤害并治疗施法者。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265741] = {name = "吸取灵魂精华", description = "从周围的目标体内吸取灵魂。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265754] = {name = "殊死抗击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[265759] = {name = "分裂之刺", description = "召唤一系列的骨刺，出现在每个敌人的脚下，造成物理伤害并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265760] = {name = "荆棘弹幕", description = "向目标发射一系列带有倒刺的投射物，造成969780点初始物理伤害并在6秒内每1秒造成一次额外物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265763] = {name = "迫击炮射击", description = "对冲击点8码内的所有敌人造成5点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265770] = {name = "战斗咆哮", description = "施法者爆发出一声怒吼，鼓舞附近盟友奋勇作战，使他们造成的伤害提高25，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[265772] = {name = "猛击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265773] = {name = "吐金", description = "向一名玩家喷吐熔化的黄金，每3秒造成7338点火焰伤害，持续9秒，并随后在该玩家的位置制造一滩熔化的黄金。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265780] = {name = "飞掠", description = "八足并用，使移动速度提高50%，近战急速提高100%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265781] = {name = "蛇之风", description = "释放一股狂风，对15码内的玩家造成18344点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[265794] = {name = "蓝色沙尘暴", description = "周围的动静惊动了什么东西……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265799] = {name = "电荷", description = "对冲击地点8码范围内的所有敌人造成10484871点自然伤害，并使其昏迷3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265876] = {name = "毁灭箭雨", description = "对所有敌人发射致残能量箭，造成4364009点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[265877] = {name = "毁灭箭", description = "发射一支致残能量箭，对目标造成3466963点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[265878] = {name = "泣灵", description = "使目标的灵魂悲泣，在8秒内每1秒吸取一次目标生命值并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265880] = {name = "恐惧印记", description = "用致恐诅咒标记敌人，每1秒造成1066758点暗影伤害。效果结束时，标记爆炸，对6码内所有敌人造成2000171点暗影伤害，并对其施加 萦绕恐惧 。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[265881] = {name = "腐烂之触", description = "用灌注暗影能量的手碰触敌人，造成4800410点暗影伤害，并使其受到伤害提高15%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[265882] = {name = "萦绕恐惧", description = "恐惧印记 的残留仍在生效，每1秒受到848557点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265884] = {name = "迫击炮设置", description = "施法者立起一门迫击炮。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[265889] = {name = "火把攻击", description = "Inflicts 1320 Fire damage to an enemy.\n Inflicts 385 Fire damage to an enemy every 2 sec for 16秒.", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[265910] = {name = "甩尾", description = "一次沉重的近战攻击，造成26497点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[265911] = {name = "释放电荷", description = "施放储存的所有电荷，对40码内的所有敌人造成3300点自然伤害。消耗 积攒电荷 的所有层数。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[265912] = {name = "积攒电荷", description = "积蓄电荷，使造成的所有伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = "魔法"},
[265922] = {name = "轰炸", description = "准备轰炸附近一座建筑。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[265923] = {name = "卢彻的召唤", description = "把区域内所有熔化的黄金变为活性黄金。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[265929] = {name = "狐人战旗", description = "往一具无信者尸体中插入一面狐人战旗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[265966] = {name = "震地", description = "施法者用何等的力量猛砸地面，以至于30码内的所有敌人都被击飞上天并受到3261点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[265968] = {name = "治疗之涌", description = "施法者为目标恢复50%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "10​秒", dispel_type = nil},
[265986] = {name = "电弧", description = "电弧在能量核心和加瓦兹特之间跳跃，提高其能量等级。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[265991] = {name = "金光闪闪", description = "为黄金风蛇张开护盾，吸收受到的伤害，相当于其生命值的4%，同时使其造成的伤害提高25%，直到此效果被移除为止。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266006] = {name = "喷洒秽物", description = "施法者四处喷洒挥舞，每2秒对敌人造成7150点瘟疫伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[266008] = {name = "被感染", description = "被寄生蛆虫感染。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266012] = {name = "雷电风暴", description = "施法者召唤一阵雷霆风暴，周围出现闪电，对击中的所有人造成18点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[266015] = {name = "阵风", description = "施法者引发一阵狂风，将敌人吹离地面，对冲击点4码内的所有敌人造成自然伤害，并将其击飞。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[266029] = {name = "切割之风", description = "对一个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[266035] = {name = "碎骨片", description = "向敌人投掷一支锯齿骨刺，造成2933584点初始物理伤害，并在10秒内每1秒造成666724点额外物理伤害。", mechanic = "流血", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[266036] = {name = "吸取精华", description = "吸取目标的生命精华，每0.5秒造成800068点暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[266056] = {name = "充能箭", description = "朝目标掷出闪电箭，造成29点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266067] = {name = "精华分裂", description = "施法者制造两团暗影精华，模仿其动作。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[266083] = {name = "伏击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266095] = {name = "激怒", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[266106] = {name = "音速尖啸", description = "Interrupts spellcasting of all enemies within 45 yards for 2秒.\n Inflicts 3879119 Physical damage to enemies within 45 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[266107] = {name = "嗜血成性", description = "锁定一名随机敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266120] = {name = "三重撕咬", description = "三重撕咬 中毒\n每3秒受到一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[266127] = {name = "扰神低语", description = "Reduces attacking and casting speed by 25% for 15秒.\n Inflicts Shadow damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[266129] = {name = "毒液炸弹", description = "向附近的敌人射出毒液。\n向附近的敌人射出毒液。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[266130] = {name = "暗影回流", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[266144] = {name = "毒液炸弹", description = "向附近的敌人射出毒液。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[266146] = {name = "惩击", description = "Inflicts Holy damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[266151] = {name = "火焰炸弹", description = "从全部三只头中射出火焰。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266155] = {name = "冰霜炸弹", description = "从全部三只头中射出冰霜。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[266171] = {name = "加特林机枪", description = "每0.3秒造成一次物理伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[266181] = {name = "恐惧精华", description = "达到100点能量时，施法者释放出一股黑暗能量洪流，对所有敌人造成4242786点暗影伤害。另外，所有亡触奴隶主都会复活并恢复最大生命值，同时解除其身上的群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[266182] = {name = "交火飞弹", description = "向一名敌人发射导弹，对5码内的所有人造成25点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266201] = {name = "白骨之盾", description = "吸收受到的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[266206] = {name = "旋转利斧", description = "发动旋转攻击，对10码内的玩家造成14268点物理伤害，并将其击退。\n\n 同时，她还会投掷两把旋转飞斧，对其碰触到的玩家每2秒造成4567点物理伤害，持续6秒，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[266207] = {name = "毁灭仪式", description = "施法者重击地面，对15码内的所有敌人造成暗影伤害，并生成一片暗影笼罩的区域，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = "4​秒", dispel_type = "诅咒"},
[266209] = {name = "邪恶狂暴", description = "急速和移动速度提高100%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[266225] = {name = "黑暗闪电", description = "如暗影般的闪电电弧打击一名敌人，造成3600307点暗影伤害，接着弹跳到附近的所有敌人身上。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[266231] = {name = "斩首之斧", description = "每2秒造成5911点物理伤害，持续20秒。", mechanic = "流血", range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[266237] = {name = "衰弱抽击", description = "反手猛击她的当前目标，造成40765点物理伤害，将其击退，并施加粉碎防御效果。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[266258] = {name = "召唤亡触奴隶主", description = "召唤亡触奴隶主协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266265] = {name = "邪恶拥抱", description = "Inflicts 2182004 Shadow damage to an enemy every 1.5 sec for 12秒.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[266266] = {name = "召唤亡触奴隶主", description = "召唤亡触奴隶主协助施法者。亡触奴隶主在死亡时尸体会保留，并可以再次通过 恐惧精华 复活。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[266267] = {name = "激怒", description = "造成的伤害和受到的伤害同时提高30%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "暴怒"},
[266273] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[266279] = {name = "燃烧的沥青", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[266285] = {name = "噬咬", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[266286] = {name = "裂筋", description = "造成物理伤害并使目标减速40%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[266287] = {name = "蛛网冲锋", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266288] = {name = "猛咬", description = "撕咬锥形区域内的敌人，造成物理伤害，并使其移动速度降低40%，持续6秒。", mechanic = nil, range = "6码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[266319] = {name = "限制", description = "Reduces the movement speed of the target by 35% for 5秒.\n Inflicts Physical damage to an enemy.", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266459] = {name = "瘟疫炸弹", description = "维克提斯发射一枚瘟疫炸弹，8秒后爆炸。爆炸时会对6码内的所有玩家立即造成5931点暗影伤害，并在之后的8秒内每5.2秒造成1977点暗影伤害。\n\n 如果爆炸时没有击中任何玩家，炸弹将会变成瘟疫聚合体。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266460] = {name = "恐惧箭", description = "向敌人发射一枚黑暗能量箭，造成3266946点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[266464] = {name = "火炮猛击", description = "猛击你前方附近的敌人，造成3点伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "3​秒", dispel_type = nil},
[266468] = {name = "召唤白骨增生", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266505] = {name = "撕裂之爪", description = "造成物理伤害并使敌人流血，持续20秒。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[266511] = {name = "电容", description = "每次释放能量，加瓦兹特的伤害都会提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266512] = {name = "放电", description = "加瓦兹特消耗所有能量，对所有玩家造成20382点自然伤害。消耗能量同时会使加瓦兹特获得一层电容。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[266514] = {name = "暗影箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[266778] = {name = "休克电击", description = "对附近所有的玩家造成自然伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[266918] = {name = "恐惧", description = "使敌人因恐惧而逃跑，持续8秒。在同一时间内，只有1个目标会被恐惧。", mechanic = "感觉", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[266923] = {name = "充电", description = "站在加瓦兹特和能量核心之间的玩家可以阻止加瓦兹特获得能量，但他们会受到1529点自然伤害，且从 充电 中受到的伤害提高10%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266933] = {name = "铁锤重击", description = "在5秒内每1秒重击一次施法者面前的敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[266939] = {name = "翻滚", description = "阿卡阿里冲向目标玩家，对她和目标之间的任何玩家造成9784点物理伤害，并用翻滚冲击攻击目标玩家。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266967] = {name = "恢复", description = "在15秒内为目标恢复2点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[266968] = {name = "治疗", description = "为友方目标回复10点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[266969] = {name = "治疗祷言", description = "强大的祷言，为目标及其周围40码内最近的1名受伤的盟友恢复2点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[266970] = {name = "惩击", description = "惩击一名敌人，造成3点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[266974] = {name = "寒冰箭", description = "对敌人造成3点冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.8​秒", cooldown = "10​毫秒", dispel_type = "魔法"},
[266975] = {name = "浮油", description = "留下一道浮油踪迹，使敌人的移动速度降低50%，受到的火焰伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[266983] = {name = "召唤戈尔", description = "召唤你忠诚的风蛇——戈尔。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "30​秒", dispel_type = nil},
[266989] = {name = "俯式冲锋", description = "向一名敌人冲锋，使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[266998] = {name = "粉碎打击", description = "猛击你前方附近的敌人，造成3点伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "3​秒", dispel_type = nil},
[267000] = {name = "爆炸拳", description = "发射一枚炮弹，对冲击区域的敌人造成4点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[267005] = {name = "裂隙之刃", description = "翻向目标身后，造成1点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[267008] = {name = "虚空坍塌", description = "引致魔法冲击波，对附近的敌人造成5点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[267015] = {name = "吞噬暗影", description = "每1秒从目标身上吸取一次生命值，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[267023] = {name = "战鼓", description = "战鼓发出催人奋进的节奏，使周围所有盟友急速提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[267027] = {name = "细胞毒素", description = "施法者向目标注射细胞毒素，在10秒内造成4076点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[267034] = {name = "力量的低语", description = "向目标耳语力量的承诺，使其造成的伤害和治疗提高20%。黑暗会附着其身体，使最大生命值降低10%。该效果会随着时间增强。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[267047] = {name = "Spawn", description = "该生物被尘土云遮盖，无法成为云团外界的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267052] = {name = "裂隙碎片", description = "对一名敌人造成3点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[267060] = {name = "元素的召唤", description = "智者扎纳扎尔召唤他的四个元素图腾。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[267064] = {name = "流血", description = "流血\n嗷！出血了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267065] = {name = "召唤一只虚空幼体", description = "召唤一个虚空幼体，攻击敌方目标。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[267067] = {name = "打开不稳定的裂隙", description = "在地上打开一道不稳定的裂隙，于3秒后激活。任何踏入裂隙的敌人都会受到9点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[267077] = {name = "爆炸", description = "爆炸，对所有玩家造成16704点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[267089] = {name = "横扫", description = "横扫你的敌人，对前方所有目标造成4点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[267136] = {name = "召唤机械陆行鸟", description = "召唤拉沙克的机械陆行鸟。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[267156] = {name = "不稳定释放", description = "Knocks all enemies within 8 yards of the caster back.\n Inflicts Nature damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[267169] = {name = "暮光箭", description = "对一名敌人造成4点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[267172] = {name = "毁灭者大炮", description = "火炮开火，在10码半径内造成22点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[267175] = {name = "Tortollan Child Reaction", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[267180] = {name = "虚空箭", description = "向一名敌人发射暗影能量，造成11777点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[267181] = {name = "火炮射击", description = "造成1点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[267195] = {name = "减速", description = "使一名敌人的近战攻击和远程攻击间隔延长20%，施法时间延长40%，并使其移动速度降低40%，持续15秒。", mechanic = "被诱捕", range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[267206] = {name = "横扫", description = "横扫附近的敌人，对多个目标造成98点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[267208] = {name = "狂暴回复", description = "使你在10秒内，恢复最大生命值的40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[267210] = {name = "急奔", description = "移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[267231] = {name = "血迹", description = "吐出一块巨大的岩石，对附近的敌人造成0点伤害，并将其击退。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267237] = {name = "吸取", description = "施法者从附近的一枚卵中吸收生命力，如果成功的话，可以获得治疗和 胚胎精华 效果。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[267239] = {name = "腐蚀之球", description = "击中地面时发生爆炸，对所有玩家造成 51 点暗影伤害。落地后每5秒发出一阵脉冲，造成 100 %的额外伤害。拦截腐蚀之球会让它飞上天空，但拦截的玩家会受到腐化者的契约的影响。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[267241] = {name = "手枪射击", description = "用可靠的手枪开火，造成1点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[267242] = {name = "传染病毒", description = "对所有玩家造成4801点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[267250] = {name = "空艇轰炸", description = "一艘飞艇开始轰炸战场，对冲击点附近6码内的所有敌人造成16点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[267253] = {name = "冰枪术", description = "迅速地向目标投出一块碎冰，造成直到主动取消点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[267256] = {name = "大地之墙", description = "用大地之墙保护当前激活的议员，吸收最多14975点伤害，持续2分钟。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[267257] = {name = "雷鸣冲坠", description = "雷霆爆发，干扰所有玩家的动作，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[267273] = {name = "毒性新星", description = "制造一团毒性气体爆炸，每2秒对所有玩家造成6628点自然伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = "毒药"},
[267278] = {name = "通电", description = "对一个随机敌人放电，造成2200点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267279] = {name = "强化护甲", description = "会遭到攻城器械的严重伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267288] = {name = "治疗之涌", description = "快捷的治疗能量涌动，为一名友方目标恢复15点生命。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[267299] = {name = "召唤深渊", description = "从深渊中召唤黑暗，每1秒制造一个深渊具象，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[267303] = {name = "践踏", description = "对20码锥形范围内的所有敌人造成 2056339 点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[267305] = {name = "灵火光束", description = "射出一道充满火焰能量的光束，造成 2741791 点火焰伤害并跳至附近的一名敌人身上。最多可影响99个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[267308] = {name = "闪电箭", description = "造成9943点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[267310] = {name = "深渊喷发", description = "死亡时爆炸，对所有玩家造成1305点暗影伤害。该效果会在化身接触到低语者沃尔兹斯时，给予它能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267354] = {name = "刀扇", description = "向45码内的敌人投掷多枚飞镖，造成1454670点物理伤害。\n\n 如果施法者拥有淬毒之刃，被击中的目标还会受到寡妇蛛毒素的影响。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[267360] = {name = "沉没之城的掌控", description = "在能量充满时，低语者沃尔兹斯将所有玩家拽入沉没领域，使其被隔离并缓慢淹死，直到玩家击败其中的暗影生物并解救盟友为止。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[267362] = {name = "面纱遮蔽的沟通", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[267367] = {name = "未激活", description = "这机器需要一名驾驶员。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267374] = {name = "森林的拥抱", description = "森林的拥抱\n自然魔法正在拖延女巫的腐化。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[267375] = {name = "粘稠蜂蜜", description = "向一个敌人的位置掷出蜂蜜，对范围内的所有敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267385] = {name = "触须猛击", description = "一只暗影触手从深渊中伸出，重击地面并对击中的目标造成20200点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[267404] = {name = "加速！", description = "给予你的普罗德摩尔战马爆发性的加速。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[267408] = {name = "狂暴冲撞", description = "猛烈地向前冲击，压倒施法者面前的一切。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267409] = {name = "黑暗交易", description = "达到100能量时，黑暗幼体会发动一个邪恶仪式，使施法者周围10码内所有生物（包括玩家在内）受到的伤害、造成的治疗和造成的伤害提高25%，持续30秒。\n\n 当玩家获得2层 黑暗交易 时，会变成戈霍恩的奴仆，攻击自己的盟友直到其被击杀为止。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[267412] = {name = "重压", description = "施法者怀着无尽怒火重击目标，造成33892点物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[267427] = {name = "折磨", description = "施法者攻击一名随机玩家的心智，每3秒造成一次逐渐提高的暗影伤害，持续15秒。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[267433] = {name = "激活机甲", description = "试图激活附近的一台机械化维和者。", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[267434] = {name = "剑刃风暴", description = "化作钢铁旋风，攻击8码内的所有敌人，每1秒造成24点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[267441] = {name = "锯齿之斧", description = "向一名敌人投掷斧头，每3秒造成4点物理伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267452] = {name = "手枪射击", description = "用燧石手枪射击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[267459] = {name = "吞噬精华", description = "被遗忘的居民从所有玩家的心智中撕下碎片，对其造成8794点暗影伤害并恢复施法者的生命值。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[267461] = {name = "守护之光", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[267462] = {name = "腐烂喷发", description = "对所有玩家造成9238点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[267480] = {name = "爪击", description = "爪击附近的敌人，对多个目标造成196点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[267487] = {name = "寒冰反击", description = "举起你的盾牌，格挡所有对你的近战攻击，持续3秒。同时为你的盾牌充能烈焰能量，使你用一记烈焰冲击对被格挡的攻击发动反击，对攻击者造成0点火焰伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[267492] = {name = "蜂蜜冲击", description = "Inflicts Nature damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[267509] = {name = "千喉之灾", description = "戈霍恩召唤仆从协助他。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[267511] = {name = "复仇之怒", description = "你所造成的所有伤害提高0%，治疗量提高35%，持续20秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "21​秒", dispel_type = nil},
[267528] = {name = "真言术：韧", description = "为目标注入活力，使其耐力提高10%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队或团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[267530] = {name = "自然的祝福", description = "为目标注入活力，使其耐力提高10%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队或团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[267532] = {name = "蜂蜜之爪", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "10码 ", cast_time = "400​毫秒", cooldown = "3​秒", dispel_type = nil},
[267545] = {name = "针刺", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[267546] = {name = "pony up", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[267547] = {name = "资金不足", description = "这机器很贵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267548] = {name = "海怪余波", description = "沉落的居民移动缓慢，近战攻击强大。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267550] = {name = "大黄蜂群", description = "Inflicts Nature damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[267553] = {name = "花粉狂热", description = "Increases the caster's attacking and casting speed by 30% for 10秒.\n Increases the movement speed of the caster by 50% for 10秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "魔法"},
[267569] = {name = "迅捷治愈", description = "为友方目标回复25点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[267570] = {name = "圣言术：静", description = "为友方目标回复25点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[267572] = {name = "嗜血", description = "使所有小队及团队成员的急速提高30%，持续30秒。\n\n 受到该效果影响的盟友将变得疲惫，在10分钟内无法再受到嗜血或时间扭曲效果的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "魔法"},
[267575] = {name = "时间扭曲", description = "使所有小队及团队成员的急速提高30%，持续30秒。\n\n 受到该效果影响的盟友将变得疲惫，在10分钟内无法再受到嗜血或时间扭曲效果的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = "魔法"},
[267578] = {name = "雷霆一击", description = "以雷霆震击附近的敌人，使它们的攻击间隔延长10%，持续10秒，并对它们造成2点伤害，此伤害值受到攻击强度加成影响。而且此技能会导致额外的威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[267579] = {name = "钻地", description = "施法者从地下钻往一个随机位置。", mechanic = nil, range = "200码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[267584] = {name = "Spawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267589] = {name = "激活", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267590] = {name = "剑刃风暴", description = "你化身为充满毁灭力量的旋风，使用你的主手武器攻击附近所有的目标，造成2点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[267604] = {name = "战斗咆哮", description = "发出强化怒吼，提高急速。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[267618] = {name = "排干体液", description = "通过排出目标的体液，进行木乃伊制作的准备，每2秒造成6628点自然伤害，持续8秒。如果该效果持续时间完全结束，将对目标施加干枯效果。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[267633] = {name = "夺走", description = "施法者将宝珠从目标的手中抽飞，使之落到地上。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267637] = {name = "痛打", description = "Knocks all enemies within 3 yards of the impact back.\n Inflicts Physical damage to all enemies within 3 yards of the impact.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[267639] = {name = "燃烧腐蚀", description = "燃烧地面，对10码内的玩家造成19885点火焰伤害，并生成一块燃烧之地。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[267641] = {name = "召唤暗影裂隙", description = "召唤虚空传送门，会复制一些攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[267649] = {name = "火焰喷射器", description = "对施法者前方锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[267654] = {name = "真菌占卜者死亡", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267672] = {name = "掷骨", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[267676] = {name = "荆棘之爪", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267700] = {name = "戈霍恩的凝视", description = "戈霍恩释放一波恐惧之潮，使所有面朝他的玩家在恐惧中逃离，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[267702] = {name = "埋葬", description = "把目标埋入密室内的一个墓穴，以便进行木乃伊制作仪式。在施放埋葬后，姆沁巴将在不同墓穴间移动并逐个打开墓穴，从没有包含被埋葬的玩家的墓穴开始。\n\n 释放出被埋葬的玩家会中断该仪式，阻止姆沁巴释放出更多的未完成的木乃伊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[267763] = {name = "恶疾排放", description = "使所有玩家患病，每2秒造成6628点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[267764] = {name = "挣扎", description = "挣扎着撼动墓穴的门，提醒他人你的存在。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267768] = {name = "净化腐蚀", description = "净化腐蚀\n自然魔法正在拖延女巫的腐化。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[267782] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[267787] = {name = "消毒打击", description = "纯净圣母对前方锥形范围内的目标造成13180点火焰伤害。\n\n 受伤的目标从消毒打击中受到的伤害提高50%，持续30秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[267793] = {name = "水泡爆炸", description = "每0.5秒造成一次物理伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[267795] = {name = "净化烈焰", description = "房间内的通风井释放出净化烈焰，每道烈焰对3码内所有敌人造成5649点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[267809] = {name = "吞噬精华", description = "被遗忘的居民从所有玩家的心智中撕下碎片，对其造成7998点暗影伤害并恢复施法者的生命值。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[267810] = {name = "防御矩阵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267813] = {name = "血之宿主", description = "戈霍恩之嗣钻入目标体内，每2秒造成1963点瘟疫伤害，持续20秒。\n\n 效果移除时，2只戈霍恩之嗣会从受影响的玩家体内喷出。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[267816] = {name = "黑暗意图", description = "戈霍恩之嗣锁定一名随机玩家并向其移动，速度逐渐加快。当接触到目标时，戈霍恩之嗣钻入目标体内，使之成为 血之宿主 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267818] = {name = "切割冲击", description = "对所有敌人造成3669点自然伤害，并使其受到的自然伤害提高15%，持续30秒。此效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[267824] = {name = "灵魂创伤", description = "打击目标的灵魂，造成3030562点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[267830] = {name = "风暴祝福", description = "受到打断时造成反冲，在附近位置形成一道龙卷风。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267833] = {name = "防御矩阵", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267836] = {name = "反冲气流", description = "在附近位置造成反冲气流，造成23点自然伤害，并将反冲气流接触到的目标击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267878] = {name = "风之隧道", description = "大量空气穿过房间，将玩家移向喷出的净化烈焰。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[267891] = {name = "迅捷结界", description = "在一个地方放置迅捷结界，使急速和移动速度提高25%，并获得减速免疫效果。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[267899] = {name = "妨害劈斩", description = "对施法者前方的敌人造成19567点物理伤害并使其移动速度降低70%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[267901] = {name = "铁墙祝福", description = "造成的物理伤害提高100%，但使移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[267905] = {name = "强化结界", description = "在一个位置制造一个强化结界，使你在结界内受到的伤害降低75%，并在进入结界时移除所有负面效果。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[267944] = {name = "污染", description = "化身被护盾遮蔽，无法受到任何治疗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267945] = {name = "风之隧道", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[267956] = {name = "震击", description = "冲击一个目标，使其昏迷8秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[267959] = {name = "召唤亡者", description = "召唤死者的魂灵服务邦桑迪。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[267969] = {name = "水之冲击", description = "Inflicts 7425 Frost damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[267973] = {name = "冲刷", description = "对冲击点周围3码内的敌人造成8969点冰霜伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[267977] = {name = "海潮涌动", description = "使施法者的急速和造成的伤害提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[267981] = {name = "防护光环", description = "施法者用防护性的视线保护10码内的所有盟友，使其受到的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[267997] = {name = "胆汁喷吐", description = "邪犬朝目标吐出一团胆汁，造成[([81.6% of Spell Power]) * 1 ]点初始自然伤害，并在10秒内每2秒造成[([24% of Spell Power]) * 1 ]点额外自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[267999] = {name = "迎头冲撞", description = "邪犬用锋利的头部撞击目标，造成([163.2% of Attack Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268007] = {name = "心脏打击", description = "心脏守卫攻击目标的心脏，造成4067点自然伤害，并使其从所有来源受到的伤害提高20%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[268008] = {name = "毒蛇诱惑", description = "将敌人变形为一条蛇，持续8秒。当被变形时，目标陷入瘫痪，无法攻击或施法。", mechanic = "变形术", range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[268013] = {name = "烈焰震击", description = "用火焰炙烤目标，在15秒内造成16500点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[268024] = {name = "脉冲", description = "塞塔里斯之心释放一道能量冲击，在12秒内对所有玩家造成8154点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268027] = {name = "涨潮", description = "将敌人举至空中，使他们在水泡泡中昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[268028] = {name = "粉碎之水", description = "将被泡泡困住的敌人砸向地面，造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[268030] = {name = "治疗湍流", description = "召唤出恢复之潮治疗20码内的盟友，恢复他们最大生命值的35%。潮水还会在8秒内每2秒额外治疗5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[268050] = {name = "束缚之锚", description = "用意念形成一把灵魂之锚，造成6677点冰霜伤害并将目标困在原地，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[268061] = {name = "闪电链", description = "向敌人投掷闪电箭，造成4400点自然伤害，然后跳转攻击附近的敌人，最多可影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[268070] = {name = "颠覆之击", description = "施法者震裂该处的土地，造成持续性的爆炸，对敌人造成7点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[268072] = {name = "暴乱", description = "使施法者的近战攻击速度提高50%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[268077] = {name = "冷漠光环", description = "女巫索林娜散发出恐惧的光环，使受到的治疗效果降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268078] = {name = "撼地一击", description = "施法者令大地分崩离析，造成周期性喷发，对敌人造成7点伤害，使其眩晕并将其击退。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268089] = {name = "净化荡涤", description = "进入房间后，纯净圣母开始倒计时，将该空间内的所有生物完全净化。\n\n 一旦房间遭到净化，对内部的玩家每0.5秒造成188388点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268091] = {name = "破甲", description = "击破目标护甲，使其受到的伤害提高。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268129] = {name = "冰爽卡亚可乐", description = "向附近的一名盟友投掷冰镇的卡亚可乐，每2秒治疗其5%的最大生命值，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = "15​秒", dispel_type = nil},
[268153] = {name = "Cleanup Rope Cannnon", description = "为火炮装上绳索，使你可以在5分钟内拉着它移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268177] = {name = "爆风冲击", description = "对目标造成6050点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[268184] = {name = "小型迅捷结界", description = "迅捷结界使急速和移动速度提高25%，并获得减速免疫效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[268185] = {name = "冰镇汽水", description = "用冰凉的汽水喷射敌人，每1秒造成1635451点冰霜伤害，并使其移动速度降低30%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[268187] = {name = "阵风", description = "引导狂风的力量，每1秒对所有玩家造成2039点自然伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[268198] = {name = "粘附腐化", description = "邪恶和黏性的腐化物蔓延开来，对300码内的玩家造成2639点初始自然伤害，并在5秒内每1秒造成2309点额外自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[268202] = {name = "死亡棱镜", description = "死亡能量的洪流锁定了玩家，使其昏迷并在5秒内每1秒受到1575892点暗影伤害。", mechanic = "昏迷中", range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[268211] = {name = "小型强化结界", description = "在目标位置创造一个强化结界，使你站在其中时受到的伤害降低75%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[268214] = {name = "割肉", description = "切割一名敌人的肉体，每1秒造成3265点暗影伤害，持续5秒。伤害随时间而提高。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[268230] = {name = "腥红横扫", description = "对目标敌人造成4134点物理伤害，并使其受到的伤害提高5%，持续10秒。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1.15​秒", cooldown = nil, dispel_type = nil},
[268233] = {name = "电化震击", description = "Inflicts 3300 Nature damage to an enemy.\n Inflicts 9349 Nature damage to an enemy every 2 sec for 20秒.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[268234] = {name = "胆汁爆炸", description = "施法者死亡时爆炸，对4码范围内的玩家造成3636674点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[268239] = {name = "毁舰风暴", description = "引导压倒性风暴的力量，每1秒对所有玩家造成2043点自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[268260] = {name = "舷侧攻击", description = "发射大炮，对路径上所有敌人造成9777点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[268271] = {name = "剧痛之弦", description = "用一支无法承受的痛苦之箭打击目标，造成2060782点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268273] = {name = "深海猛砸", description = "对一名敌人造成9900点冰霜伤害。水珠从目标身上喷出，对被水珠溅到的目标造成8800点额外冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[268274] = {name = "投掷腐败的食物", description = nil, mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[268283] = {name = "视线受阻", description = "向任何尝试离开藏宝竞技场的选手投掷腐败的食物，造成7136512点自然伤害，并使目标的命中率下降100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268288] = {name = "涡轮加速", description = "非战斗状态下速度提升。", mechanic = "骑乘", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268306] = {name = "不谐乐段", description = "维克雷斯夫人演奏一段刺耳的乐段，持续5秒，对每个冲击点造成4848899点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[268309] = {name = "无尽黑暗", description = "无尽黑暗包围了玩家，造成7338点暗影伤害，并使其受到的暗影伤害提高10%，持续20秒。此效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[268315] = {name = "鞭笞", description = "对目标造成1797点暗影伤害，使其受到的暗影伤害提高3%，持续4秒。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[268317] = {name = "撕裂大脑", description = "造成10450点暗影伤害并使目标的最大生命值降低10%。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[268322] = {name = "溺毙者之触", description = "使一名玩家溺水，每2秒受到1226点暗影伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[268334] = {name = "蜂翅天翔", description = "召唤蜂群，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[268347] = {name = "虚空箭", description = "对主要目标造成16499点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[268348] = {name = "巨人重击", description = "重击地面，对所有敌人造成8538点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[268350] = {name = "海洋之怒", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[268352] = {name = "钢铁闪耀", description = "用炫目的速度，在12秒内每3秒冲向一名随机目标，对周围所有敌人造成8924点物理伤害，并使其移动速度降低75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268362] = {name = "采掘炸药", description = "向一名玩家投掷出定时炸弹，在5秒后引爆，对6码内的所有玩家造成7850173点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268375] = {name = "探测思维", description = "读出对手的思维和动机，躲闪几率提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[268391] = {name = "心智突袭", description = "用精神痛楚冲击施法者前方的锥形区域，使目标昏迷4秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[268403] = {name = "强风劈砍", description = "达萨在他的剑刃上聚集风的力量，斩击还会制造出一道旋风，向玩家位置移动后，在该区域周围四处移动，对击中的任意玩家每2秒造成2446点自然伤害，并将其击退，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[268415] = {name = "强力推进", description = "每2秒对艾泽里特提取器前方的所有玩家造成6303568点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[268440] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[268470] = {name = "占据之箭", description = "使目标从口中喷出黑暗能量箭，对附近所有目标造成伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[268586] = {name = "剑刃连击", description = "一系列致命的近战攻击，对目标造成越来越高的伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[268651] = {name = "爆炸", description = "爆炸，对10码以内的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268702] = {name = "狂怒地震", description = "释放一次地震，对60码范围内的所有玩家造成3636674点自然伤害，并使其移动速度降低，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[268703] = {name = "闪电箭", description = "用闪电箭震击目标，造成8968点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[268704] = {name = "狂怒地震", description = "每5.2秒制造一次地震，造成2182005点自然伤害并使目标移动速度降低60%，持续2秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268709] = {name = "大地之盾", description = "用大地之盾保护目标，使其受到的所有伤害降低10%，并使其受到攻击时可获得相当于最大生命值10%的治疗。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "魔法"},
[268712] = {name = "一袋炸弹", description = "该单位携带了成吨的炸药，会在死亡时将其掉落。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268717] = {name = "俯冲轰炸", description = "鲨鱼饵冲进战场，对沿途的所有玩家造成 40 点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268742] = {name = "大主教之剑", description = "为施法者的武器灌注神圣能量，并释放毁灭之波，立即造成45点神圣伤害，之后每1秒造成7点额外的神圣伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[268752] = {name = "紧急回避", description = "生命值降低至66%和33%时，恐怖船长洛克伍德会撤回到她的船上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268755] = {name = "球状闪电", description = "释放球状闪电，对冲击点周围4码内的所有敌人造成32点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[268762] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使其无法移动，该效果最多可持续直到主动取消。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[268776] = {name = "阿玛尼战甲", description = "重型护甲保护佩戴者，使其受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268788] = {name = "水晶闪耀", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续3秒。目标受到的任何伤害都会打破此种水晶凝视。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[268792] = {name = "沙尘爆裂", description = "发射沙尘之箭重击敌人，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[268797] = {name = "转化：敌人变黏液", description = "把敌人转变为一滩粘液，使其陷入迷惑10秒。", mechanic = "变形术", range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[268801] = {name = "掷斧", description = "向目标投掷一把斧子，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "750​毫秒", cooldown = "2​秒", dispel_type = nil},
[268807] = {name = "灵魂之锤", description = "施法者挥出多把围绕自身旋转的锤子，对击中的敌人造成35点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[268810] = {name = "不稳定突变", description = "在战斗中每过2秒，造成的物理伤害就提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268815] = {name = "艾泽里特富集之血", description = "在战斗中每过2秒，造成的物理伤害就提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268846] = {name = "回声之刃", description = "振动的艾泽里特之刃产生高频的声波，对目标玩家造成2182004点声波伤害，并回荡至10码内的最多3名玩家。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[268865] = {name = "力场大炮", description = "从实验性的艾泽里特大炮中发射出一道能量冲击。造成6541795点奥术伤害，并将施法者面前的所有敌人击退。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[268880] = {name = "刺激心智", description = "刺激心智\n有心者，事竟成。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268886] = {name = "刺骨咆哮", description = "Reduces the movement speed of all enemies within 15 yards by 35% for 6秒.\n Inflicts Physical damage to all enemies within 15 yards.", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[268896] = {name = "心灵撕裂", description = "心灵撕裂造成7338点初始暗影伤害和每2秒1650点额外暗影伤害，并使目标的移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[268924] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[268932] = {name = "震地之跃", description = "达萨跳向目标玩家，对所有玩家造成最高16571点物理伤害。玩家距离目标区域越远，此技能造成的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[268947] = {name = "防御后侧", description = "施法者保护自己的后方，最多可吸收来自后方的1226点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268963] = {name = "易爆军火", description = "留下易爆军火。向幽灵船发射易爆军火，强迫首领回到岸上。\n\n 携带易爆军火会使你的移动速度降低45%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268973] = {name = "鲜血献祭", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268984] = {name = "巫毒图腾", description = "诅咒敌人，使其无法攻击或使用法术，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[268990] = {name = "巫毒图腾", description = "诅咒敌人，使其无法攻击或使用法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[268993] = {name = "偷袭", description = "对一名敌人造成普通伤害，并使其昏迷3秒。需在潜行状态进行攻击。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269004] = {name = "防御右翼", description = "施法者保护自己的右翼，最多可吸收来自右侧的1226点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269029] = {name = "清扫甲板", description = "将施法者前方锥形范围内的所有目标击飞，命中时造成11155点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[269048] = {name = "燃烧投掷", description = "在施法者前方投掷一系列燃烧的飞斧，对击中的所有敌人造成969780点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269072] = {name = "炼狱打击", description = "用两把燃火的斧头打击目标，造成4267031点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "333​毫秒", cooldown = "2​秒", dispel_type = nil},
[269090] = {name = "炮弹弹幕", description = "向一名玩家的位置召唤炮击，对冲击点造成3597980点火焰伤害。被弹幕攻击到的玩家还会每2秒受到1439197点火焰伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[269093] = {name = "血性狂乱", description = "Increases the caster's attacking and casting speed by 25% for 20秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[269096] = {name = "长矛猛刺", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269097] = {name = "唤醒虚空", description = "斯托颂勋爵开始唤醒虚空，召唤多个觉醒虚空，它们会追踪玩家并尝试在其身上爆炸。", mechanic = nil, range = "150码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[269099] = {name = "充能射击", description = "向施法者的当前威胁目标发射艾泽里特能量冲击，造成1212225点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269104] = {name = "爆炸虚空", description = "接触觉醒虚空会造成22258点暗影伤害，并使目标昏迷4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[269116] = {name = "吸取能量", description = "施法者从附近的能量源吸收能量，使造成的所有伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269129] = {name = "积攒电荷", description = "积攒电荷，使造成的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[269130] = {name = "衰弱打击", description = "打击一名敌人，造成物理伤害，并使其移动速度降低20%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[269131] = {name = "上古摧心者", description = "斯托颂勋爵召唤出上古摧心者以控制敌人的动作，使玩家向虚空屈服。受到足量的伤害会将上古摧心者从宿主身上驱除。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269169] = {name = "锯齿之砍", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = "2​秒", dispel_type = nil},
[269185] = {name = "鲜血屏障", description = "不羁畸变怪吸收受到的全部伤害，将其转化为鲜血能量。在达到最大能量时，消耗所有鲜血并创造出若干个血面兽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269187] = {name = "裂颅之击", description = "Reduces attacking and casting speed by 25% for 3秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[269188] = {name = "碎骨者", description = "Knocks an enemy back.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[269206] = {name = "喷火器", description = "将滚烫的焦油喷向敌人，造成伤害并提高受到的火焰技能伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[269231] = {name = "狩猎跃击", description = "跳向目标玩家并释放一系列撕裂攻击，每次攻击都会对锥形范围内的玩家造成10937点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269234] = {name = "灌注闪电", description = "施法者向武器内灌注闪电，使他们接下来5次近战攻击可造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[269266] = {name = "猛击", description = "触手猛击地面，对所有玩家造成3308点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[269290] = {name = "被捕熊陷阱夹住", description = "被捕熊陷阱夹住\n定身。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269298] = {name = "淬毒之刃", description = "每2秒造成242445点自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[269301] = {name = "腐败之血", description = "不羁畸变怪腐化所有玩家，每4秒造成1212225点暗影伤害，持续12秒。此效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[269304] = {name = "喷油", description = "被工业用油覆盖。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[269310] = {name = "净化之光", description = "泰坦守护者赫兹雷尔尝试净化一名玩家及10码内的周围的盟友，将腐败之血从他们身上移除。此外，此效果还会移除10码内所有的邪恶污染效果。", mechanic = nil, range = "90码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[269313] = {name = "终极冲击", description = "生命值低时，施法者锁定附近一名敌人并引爆，接触时对8码内的所有敌人造成16354511点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[269323] = {name = "飞行到腐化祭坛", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269324] = {name = "箭雨", description = "施法者从壁垒上降下箭雨，对区域内的所有人每1秒造成27点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269340] = {name = "溶解唾液", description = "用腐蚀性的唾液攻击所有玩家，使其造成的伤害和治疗效果降低5%。最大生命值同样降低5%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[269349] = {name = "巨兽撕咬", description = "撕咬敌人，造成相当于正常情况下200%的伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269351] = {name = "永恒守护者", description = "对达萨造成的所有伤害都会转移给提扎拉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269366] = {name = "修理", description = "修复破损的大炮，使其可以向海怪号开火。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[269369] = {name = "致命咆哮", description = "对所有玩家造成4972点暗影伤害，并使其因恐惧而逃跑，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[269399] = {name = "巨口之门", description = "撕裂一道通往虚空的大门，每1秒造成7340点暗影伤害，并使陷入其中的玩家沉默。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[269406] = {name = "净化腐化", description = "泰坦守护者赫兹雷尔净化一个血面兽，使其昏迷8秒。该效果生效期间，每1秒造成10%的神圣伤害，并在效果结束时造成59471016023点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[269429] = {name = "充能射击", description = "向施法者的当前威胁目标发射艾泽里特能量冲击，造成1212225点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[269440] = {name = "点火器", description = "造成火焰伤害并点燃燃油。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[269442] = {name = "抓紧", description = "更用力地抓住狮鹫，使你的抓握力提高20点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[269456] = {name = "灭杀", description = "发射水柱，对10码内所有敌人造成14874点冰霜伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[269652] = {name = "投掷石块", description = "对冲击区域内的所有生物造成17到24点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269670] = {name = "强化", description = "塞塔里斯的化身强化附近的玩家。在战斗持续期间，受到的所有伤害降低90%，攻击和施法速度提高50%，移动速度提高30%。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[269674] = {name = "粉碎践踏", description = "践踏地面，对20码范围内的所有敌人造成29点自然伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[269678] = {name = "缠藤", description = "藤蔓缠绕目标位置，每1秒对受困的所有玩家造成一次自然伤害，并使其定身，直到根部被摧毁。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269691] = {name = "意志奴役", description = "目标受到戈霍恩的魅惑，直到被杀死为止。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269696] = {name = "裂地", description = "岩石之刺从地面冒出，对区域内的敌人造成69点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269706] = {name = "岩石风暴", description = "施法者用土石旋风攻击12码内的所有敌人，每1秒造成2点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269708] = {name = "“魔法”尘", description = "朝目标敌人的眼睛掷出“魔法”尘，造成物理伤害，并使敌人的命中几率降低50%，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269712] = {name = "棘刺射击", description = "快速旋转，向四面八方发射棘刺，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269713] = {name = "消失", description = "使你从敌人的视野中消失，在战斗中进入潜行模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[269753] = {name = "猛击", description = "猛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269764] = {name = "刺骨冰雨", description = "施法者爆发出一阵冰雨，造成冰霜伤害并使周围敌人移动速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269770] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[269771] = {name = "急速冷却", description = "快速冻结目标，造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269774] = {name = "召唤地狱火", description = "从扭曲虚空召唤一颗流星，对其坠落区域内的所有敌人造成火焰伤害，并使其昏迷3秒。一个地狱火将出现在流星坠地处，并受施法者支配，持续30秒。\n\n 地狱火会造成强大的范围伤害，并攻击坠落点附近的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​分钟", dispel_type = nil},
[269778] = {name = "地狱火撞击", description = "地狱烈焰从天而降，造成火焰伤害，并召唤一个地狱火，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269780] = {name = "寄生注射", description = "把寄生蜘蛛注射到目标体内，该效果结束时，蜘蛛会从目标体内孵出，造成额外的自然伤害，并使其恐惧。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269781] = {name = "感染", description = "把寄生蜘蛛注射到目标体内，该效果结束时，蜘蛛会从目标体内孵出，造成额外的自然伤害，并使其恐惧。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269788] = {name = "流毒獠牙", description = "用一对毒牙攻击目标，造成双倍自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269793] = {name = "投掷巨石", description = "施法者投出巨石，对冲击点附近3码内的所有敌人造成54点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[269795] = {name = "鲜血爆发", description = "对冲击区域内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[269797] = {name = "刺魂凝视", description = "刺穿敌人的灵魂，每1秒造成一次暗影伤害。持续时间结束时，目标会受到额外的暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[269800] = {name = "染疫之灾", description = "向附近所有敌人释放被诅咒的羽毛，造成暗影伤害。此外每1秒造成一次额外的暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[269816] = {name = "雷霆猛击", description = "Inflicts Nature damage to all enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[269817] = {name = "球状闪电", description = "雷欧卡制造3个向外扩散的球状闪电。触碰球状闪电会受到自然伤害，还会使目标昏迷，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269825] = {name = "爆炸药水", description = "撕咬目标，造成0点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[269827] = {name = "奥迪尔防御射线", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[269832] = {name = "爆影骷髅", description = "召唤一个爆炸骷髅。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269833] = {name = "暗影爆裂", description = "爆炸，对5码范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[269837] = {name = "突刺", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[269843] = {name = "邪恶污染", description = "不羁畸变怪随机腐蚀一个玩家，在锥形区域内造成9697798点暗影伤害。\n\n 另外还会生成一些腐化物，对区域内的所有玩家造成1697115点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[269846] = {name = "绞肉机", description = "对7码范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[269847] = {name = "烈焰爆发", description = "喷射一股烈焰。每1秒对施法者前方锥形区域内的所有玩家造成火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[269851] = {name = "硬化钢铁", description = "接下来3次受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269871] = {name = "毒性孢子", description = "施法者死亡时释放出毒性孢子，每1秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[269872] = {name = "爆裂孢子", description = "施法者死亡时释放出爆裂孢子，对6码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[269878] = {name = "冰冻孢子", description = "施法者死亡时释放出冰冻孢子，使附近的所有敌人定身。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[269882] = {name = "压制打击", description = "猛击一名敌人，造成物理伤害并每2秒造成额外的物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[269890] = {name = "连枷猛击", description = "施法者对目标进行狂野一击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = "3​秒", dispel_type = nil},
[269894] = {name = "毒性孢子", description = "施法者释放出毒性孢子，每1秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[269896] = {name = "胚胎精华", description = "施法者在吸收了卵中的胚胎生命力后显得精力充沛。\n 施法者会恢复10%的最大生命值，并且造成的所有伤害提高30%，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[269897] = {name = "腐烂箭", description = "向敌人发射一支腐蚀箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269900] = {name = "刺击", description = "施法者用武器刺击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "550​毫秒", cooldown = nil, dispel_type = nil},
[269901] = {name = "阵风", description = "用阵风冲击一名敌人，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269902] = {name = "滋养之根", description = "施法者深深扎根地下吸收养分，每2秒恢复一次生命值，并使施法者被定身，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269903] = {name = "变形光束", description = "施法者对前方一条直线上的所有玩家释放出一条奥术能量射线，造成奥术伤害。\n\n 另外，所有被击中的目标还会变形成法力幼豹，使其无法攻击或施法，持续3秒。", mechanic = "变形术", range = "15码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[269906] = {name = "真菌绽放", description = "施法者的细胞急速增殖，使其造成的伤害提高25%，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[269909] = {name = "凋零蘑菇", description = "使附近的目标每1秒受到一次自然伤害，最多持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269910] = {name = "寒冰使者", description = "对施法者前方锥形范围内的所有敌人造成冰霜伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[269914] = {name = "阵风冲击", description = "掀起强劲的阵风，对一名敌人造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269919] = {name = "神圣之拳", description = "为施法者的拳头灌注神圣能量，并在巨力猛击中爆发，对施法者面前的所有敌人造成神圣伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[269922] = {name = "净化烈焰", description = "对施法者面前锥形区域内的所有敌人造成火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[269925] = {name = "垂直打击", description = "对冲击点3码范围内的所有玩家造成奥术伤害，并将其传送到空中。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[269926] = {name = "强风", description = "强风在施法者周围呼啸，对半径15码范围内的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[269928] = {name = "警戒防卫", description = "举起盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[269930] = {name = "召唤灾火元素", description = "召唤一个惧火元素协助施法者，持续45秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[269931] = {name = "狂风鞭笞", description = "制造旋转的龙卷风，每2秒对所有进入的玩家造成1855点自然伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269935] = {name = "暗影束缚", description = "吸收7488点伤害，造成的伤害提高20%。被移除后会消灭目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[269936] = {name = "锁定", description = "锁定目标。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[269939] = {name = "灾火", description = "Inflicts Fire damage to all enemies within 6 yards.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[269944] = {name = "烤鱼串", description = "诸灵在烹饪过程中伴随着你，伙计。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269972] = {name = "暗影箭雨", description = "对所有敌人造成14914点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[269973] = {name = "致命刺寒", description = "造成6930点暗影冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[269976] = {name = "先祖狂怒", description = "造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[269984] = {name = "冲击", description = "发射炮弹，击中后爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[269994] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[269996] = {name = "短剑痛击", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[269999] = {name = "毒刃", description = "用一把剧毒之刃刺击目标，造成自然伤害，并且每1秒会额外造成一次自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "470​毫秒", cooldown = nil, dispel_type = "毒药"},
[270001] = {name = "顺风之力", description = "施法者被风强化，急速和移动速度提高25%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[270003] = {name = "压制猛击", description = "在一个锥形范围内分散电能，对受影响的所有玩家造成21543点自然伤害，并使其昏迷2.5秒。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[270005] = {name = "震击", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270015] = {name = "尘魔", description = "引导一场沙尘暴，制造出若干尘魔协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[270016] = {name = "释放抑制剂", description = "攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[270017] = {name = "强硬打击", description = "猛击敌人，造成物理伤害，并使其昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270021] = {name = "熔岩恶火", description = "对施法者前方一条直线上的敌人造成54点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270022] = {name = "重槌", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[270023] = {name = "冰爆", description = "对施法者前方一条直线上的敌人造成49点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270024] = {name = "灵能脉冲", description = "对所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[270030] = {name = "剧毒烟雾", description = "毒烟从施法者身上喷出，立即造成自然伤害，并在12秒内每3秒造成一次额外自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[270040] = {name = "践踏跃击", description = "施法者跃向一名随机玩家，对落地点8码内的玩家造成物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[270042] = {name = "艾泽里特催化剂", description = "在3秒内向一名敌人发射艾泽里特催化剂，并使地面燃烧，每1秒造成3632480点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[270084] = {name = "飞斧弹幕", description = "向玩家投掷飞旋的利斧，每2秒造成3314点物理伤害，持续6秒。", mechanic = "流血", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270089] = {name = "寒冰箭雨", description = "对附近的敌人造成44点冰霜伤害，并使其移动速度降低，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[270118] = {name = "超常智商", description = "这只熊看起来比普通的熊聪明，知道该打敌人的哪里，造成的伤害提高20%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[270119] = {name = "翻箱倒柜", description = "从野餐篮子中翻出好吃的食物，每1秒治疗一次施法者，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270120] = {name = "凶猛利爪", description = "斜掠目标，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "疾病"},
[270121] = {name = "野蛮槌击", description = "撕扯敌人，造成物理伤害，并且每1秒额外造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[270122] = {name = "斩杀", description = "尝试斩首敌人，造成物理伤害。 斩杀 对生命值低于25%的敌人造成额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "580​毫秒", cooldown = nil, dispel_type = nil},
[270124] = {name = "砍他们的头！", description = "尝试斩首敌人，造成物理伤害，并且每1秒额外造成一次物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[270125] = {name = "熔铅冲击", description = "将熔化的铅发射出去，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270126] = {name = "全力一击", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270132] = {name = "反手重击", description = "用沉重的拳头猛击目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[270139] = {name = "淤血", description = "用尖锐的犄角刺伤目标，造成物理伤害并使其每1秒受到一次流血伤害，持续5秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270143] = {name = "鹰眼", description = "施法者将视线聚焦到敌人身上，使其爆击几率提高75%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270148] = {name = "恐惧生长", description = "施法者使暗影荆棘破土而出，对20码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270150] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270152] = {name = "毁灭蘑菇", description = "使毁灭蘑菇在周围敌人的位置生长出来，对周围所有玩家造成大量暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270155] = {name = "阵风冲击", description = "摧枯拉朽的强风对敌人造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[270157] = {name = "凋零之心", description = "使目标的心脏凋零，造成暗影伤害。此外还会使目标的属性降低10%，每1秒受到一次暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[270158] = {name = "灵魂之柱", description = "向目标位置发射一支能量箭，并在冲击点制造一根灵魂之柱，对周围所有玩家造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270173] = {name = "暗影冲击", description = "Inflicts Shadow damage to all enemies within 3 yards of the impact.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[270183] = {name = "深渊的呼唤", description = "喷出水流漩涡，对冲击点周围的敌人造成14874点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[270188] = {name = "点火器", description = "造成火焰伤害并点燃燃油。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270190] = {name = "百裂拳", description = "施法者发出如疾风暴雨般的殴击，每0.5秒对施法者前方的所有敌人造成物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[270194] = {name = "劲风喷发", description = "对击中的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[270195] = {name = "气泡图腾", description = "在目标区域放置一个气泡图腾，持续15秒。气泡图腾附近的敌人会被瘫痪，直到气泡图腾被摧毁。\n\n 只能在海岛探险使用。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270203] = {name = "风之力", description = "对击中的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[270205] = {name = "弧形斩", description = "对击中的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[270210] = {name = "闪电冲击", description = "对击中的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[270213] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270219] = {name = "双重戳刺", description = "戳刺目标，造成两次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "540​毫秒", cooldown = nil, dispel_type = nil},
[270225] = {name = "血腥劫掠者", description = "向目标位置投出飞旋的武器，每1秒对附近所有敌人造成30点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270241] = {name = "灼烧", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270244] = {name = "暗影撕裂", description = "用注入暗影的爪子攻击周围所有敌人，对6码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[270246] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270248] = {name = "燃烧", description = "立即对一名敌人造成火焰伤害，使其迷惑，并在随后的3秒内每1秒造成一次额外火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[270264] = {name = "流星", description = "召唤陨石从天而降，对击中的所有敌人造成火焰伤害，使其迷惑，并在随后的5秒内每1秒造成一次额外火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270277] = {name = "大型红色火箭", description = "召唤大型红色火箭从天而降，对冲击点造成11775235点火焰伤害，并在之后每2秒造成1962541点额外火焰伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270280] = {name = "灼热撕咬", description = "对一名敌人造成火焰伤害并使其燃烧，每2秒受到一次额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[270284] = {name = "净化光线", description = "引导一道净化能量光束，对接触到的玩家每2秒造成4637点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270285] = {name = "冲击波", description = "对附近敌人造成火焰伤害，使其移动速度降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[270288] = {name = "鲜血风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270293] = {name = "净化打击", description = "制造一片净化之焰的区域，每2秒对进入其中的玩家造成5573点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270295] = {name = "残忍打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[270296] = {name = "战斗咆哮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = "暴怒"},
[270302] = {name = "吹箭", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270312] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270315] = {name = "背刺", description = "背刺目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[270318] = {name = "烟雾弹", description = "在施法者的脚下投掷烟雾弹，使大部分近战、远程和法术攻击无法击中目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270320] = {name = "烟雾弹", description = "烟雾弹\n大部分近战、远程和法术攻击都无法命中目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270322] = {name = "散射", description = "释放出一系列致命的孢子，对附近所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270330] = {name = "艾泽里特吸收", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270334] = {name = "践踏", description = "对15码范围内的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270340] = {name = "黑暗冲击", description = "跳向一个敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270348] = {name = "连珠火球", description = "对40码范围内的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270358] = {name = "扩距打击", description = "用沉重的拳头猛击目标，造成物理伤害并将其击退。另外，施法者还会向后逃脱。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[270360] = {name = "烈焰冲击", description = "对敌人造成火焰伤害，击中的目标会被点燃，每2秒受到一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270363] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270364] = {name = "甩动钻头", description = "用机器前部撞击你当前的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[270365] = {name = "熔火喷涌", description = "对敌人造成火焰伤害，击中的目标会被点燃，每2秒受到一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270367] = {name = "灼烧之力", description = "对敌人造成火焰伤害，击中的目标会被点燃，每2秒受到一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270368] = {name = "燃烧猛击", description = "对敌人造成火焰伤害，击中的目标会被点燃，每2秒受到一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270370] = {name = "灼烧冲击", description = "释放出一道液体火焰冲击，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270371] = {name = "火焰之拳", description = "用燃烧的拳头锤击敌人，造成4点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "380​毫秒", cooldown = nil, dispel_type = nil},
[270373] = {name = "腐化之潮", description = "戈霍恩释放出一波腐化物，使其以他为中心向四周蔓延，在接触到任何玩家时发生毒性爆炸，对5码内的所有玩家造成2354点瘟疫伤害，将其击退，并对这些玩家施加 腐败之血 效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270376] = {name = "地精粉碎机", description = "启动钻头，对你前方的敌人造成伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[270378] = {name = "破甲一击", description = "击破目标护甲，造成物理伤害并使其受到的伤害提高25%，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "470​毫秒", cooldown = nil, dispel_type = nil},
[270379] = {name = "矿镐旋风", description = "在施法者周围旋转矿镐，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270380] = {name = "穿刺护甲", description = "刺穿一个敌人的护甲，使其受到的伤害提高50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[270381] = {name = "喷吐", description = "向目标吐口水，造成自然伤害并暂时遮挡目标的视野。", mechanic = "混乱", range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[270390] = {name = "光明水晶", description = "在附近位置放置光明水晶。在12秒之后，光明水晶会爆炸，对15码内的敌人造成伤害并治疗盟友，伤害和治疗量相当于光明水晶被激活2 次时的治疗量。\n\n 只能在海岛探险使用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270400] = {name = "排放蒸汽", description = "使机器过热，对8码内所有敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[270404] = {name = "刃叶", description = "在9秒内持续造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[270405] = {name = "火焰喷射器", description = "对施法者前方锥形区域中的敌人造成火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[270410] = {name = "石化凝视", description = "凝视目标，造成自然伤害并使其昏迷3秒。", mechanic = "昏迷中", range = "6码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[270411] = {name = "裂地猛击", description = "向战士的前方发出一道冲击波，对面前锥形区域45码内的所有敌人造成59点物理伤害并使其昏迷，持续2秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270418] = {name = "火焰手雷", description = "投掷会爆炸的手榴弹，对附近所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270419] = {name = "投石", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270424] = {name = "鞭笞啃咬", description = "撕咬目标，造成三倍物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[270431] = {name = "大地之刺", description = "对一名敌人造成自然伤害，并将其击飞。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270434] = {name = "爪击", description = "用双爪攻击目标，造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[270438] = {name = "颠覆之击", description = "造成自然伤害，并将被击中的目标击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270439] = {name = "爆炸性混合物", description = "用燃烧性的液体覆盖敌人，造成火焰伤害，并在之后每1秒造成一次额外火焰伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[270442] = {name = "滋养性化合物", description = "用营养液覆盖一名友方目标，使其每1秒获得相当于最大生命值2%的治疗，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[270443] = {name = "腐化之咬", description = "戈霍恩的每次近战攻击额外造成2354点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270444] = {name = "硬化", description = "施法者硬化，从所有来源受到的伤害降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270447] = {name = "腐化滋长", description = "每次对同一目标展开连续打击， 腐化之咬 的伤害就会提高15%。此效果可叠加。\n\n 当戈霍恩转向新目标时，会重置 腐化滋长 的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270448] = {name = "审判官之击", description = "大力打击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270450] = {name = "腐蚀术", description = "腐蚀一名目标敌人，每3秒造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[270451] = {name = "恐怖顺劈", description = "用铭刻符文的武器挥出一个巨弧，对施法者前方锥形范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[270453] = {name = "大地之箭", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270455] = {name = "恐惧面具", description = "施法者佩戴使人莫名恐惧的面具，使目睹这张脸的敌人因恐惧而逃跑，持续直到主动取消。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[270457] = {name = "猛击", description = "对一名敌人造成物理伤害，并使其昏迷1.5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270458] = {name = "割裂猛刺", description = "猛刺一名敌人的上腹部，造成物理伤害并每1秒造成一次额外物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[270459] = {name = "土之冲击", description = "对敌人造成自然伤害，使被击中的目标昏迷1秒。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270460] = {name = "石头喷发", description = "对敌人造成自然伤害，使被击中的目标昏迷1秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270461] = {name = "大地之力", description = "对敌人造成自然伤害，使被击中的目标昏迷1秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270463] = {name = "锯齿劈砍", description = "对敌人造成自然伤害，使被击中的目标昏迷1秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270464] = {name = "黑暗闪电", description = "如暗影般的闪电电弧打击一名敌人，造成300点暗影伤害，接着弹跳到附近的其他敌人身上。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[270465] = {name = "霜冻獠牙", description = "用冰冷的獠牙撕咬目标，对其造成冰霜伤害并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "630​毫秒", cooldown = nil, dispel_type = nil},
[270467] = {name = "冰霜之嚎", description = "施法者发出刺耳的咆哮，对10码内的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[270469] = {name = "衰老之触", description = "用负能量打击目标，造成暗影打击伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270473] = {name = "锯齿箭矢", description = "向目标发射锯齿箭头，击中时造成物理伤害，并使受害者流血，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270474] = {name = "陷地图腾", description = "召唤一个地缚图腾，持续存在15秒。该图腾会周期性地使附近的敌人无法移动。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[270479] = {name = "毒性喷吐", description = "施法者向目标注射细胞毒素，在6秒内造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[270480] = {name = "邪能献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[270481] = {name = "恶魔之火", description = "对你的当前敌人造成([111.54% of Spell Power])点暗影烈焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270482] = {name = "血腥之跃", description = "跳向一名玩家的位置，发动挥砍，造成16571点物理伤害并将其击退。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270486] = {name = "锯齿铁刃", description = "该生物使用带锯齿的双刃，所有未被格挡、躲闪或招架的近战攻击会导致目标流血，造成额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270487] = {name = "切裂之刃", description = "鞭打目标，每2秒造成4076点物理伤害，持续10秒。此效果可叠加。", mechanic = "流血", range = "10码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[270488] = {name = "重伤", description = "该生物使用带锯齿的双刃，所有未被格挡、躲闪或招架的近战攻击会导致目标流血，造成额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270492] = {name = "妖术", description = "“诅咒”目标，将目标变形成一只可爱的小恐龙，持续10秒，使其无法采取任何行动。", mechanic = "变形术", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[270493] = {name = "幽灵弹", description = "Inflicts 6629 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270494] = {name = "滚石元素", description = "使施法者前方的地面震动，周期性造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[270497] = {name = "治疗之潮图腾", description = "召唤一个图腾，治疗周围的所有盟友，每2秒为其恢复5%的生命值。图腾可持续30秒，或直到被消灭为止。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270499] = {name = "冰霜震击", description = "冰冻目标，造成5096点冰霜伤害，并使其移动速度降低50%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[270500] = {name = "狩猎跃击", description = "跳向目标玩家并释放一系列撕裂攻击，每次攻击都会对锥形范围内的玩家造成10937点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270505] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270506] = {name = "死眼射击", description = "射击敌人，造成8286点物理伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[270507] = {name = "毒幕", description = "向目标发射覆盖锥形范围的毒箭，每2秒造成0点自然伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "毒药"},
[270513] = {name = "艾泽里特渗透物", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270514] = {name = "裂地", description = "对附近玩家造成18344点物理伤害并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[270515] = {name = "艾泽里特弹幕", description = "向目标发射能量箭矢，每1秒造成一次神圣伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270516] = {name = "毒液喷吐", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[270524] = {name = "劈头", description = "劈砍目标的头部，造成物理伤害并在5秒内每1秒造成一次额外物理伤害。", mechanic = nil, range = "0码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[270525] = {name = "盖瑞的炉石", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270526] = {name = "颅骨爆裂", description = "用重锤猛击目标头部，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "580​毫秒", cooldown = "2​秒", dispel_type = nil},
[270527] = {name = "震地", description = "用重锤砸向地面，对6码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "360​毫秒", cooldown = "2​秒", dispel_type = nil},
[270528] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270529] = {name = "背刺", description = "背刺目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[270531] = {name = "坚定防御者", description = "为盟友提供前线，使其受到的伤害降低0%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270532] = {name = "坚定防御者", description = "为盟友提供前线，使其受到的伤害降低0%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270533] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并击退目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270535] = {name = "强风射击", description = "发出威力十足的枪弹，造成严重的物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270536] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270538] = {name = "猛击", description = "古德斯比上尉用盾牌猛击目标，造成物理伤害。在使用 猛击 后，古德斯比上尉会接着使用 破裂 。", mechanic = nil, range = "5码 ", cast_time = "470​毫秒", cooldown = nil, dispel_type = nil},
[270539] = {name = "破裂", description = nil, mechanic = nil, range = "5码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[270540] = {name = "书籍旋风", description = "在你前方发动书籍的旋风，对那些走进其范围中的蠢货造成大量伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[270542] = {name = "奥术弹幕", description = "对一名敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270543] = {name = "奥术冲击", description = "对一名敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[270544] = {name = "削凿", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270546] = {name = "诅咒之咬", description = "用被诅咒的獠牙撕咬目标，造成暗影打击伤害。目标接着会受到诅咒，从接下来的诅咒之咬中受到的伤害提高5，持续10秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270547] = {name = "血染大海", description = "猛咬目标，造成物理伤害，并在之后每1.5秒造成一次额外的物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.8​秒", cooldown = "1.5​秒", dispel_type = nil},
[270549] = {name = "瘟疫喷吐", description = "施法者将腐化灵魂的毒素注入目标，在6秒内造成瘟疫伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[270565] = {name = "暗影利刃", description = "在你前方发动利刃的旋风，对那些走进其范围中的蠢货造成大量伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[270566] = {name = "帷幕消褪", description = "阿奇苏尔撕裂帷幕，每1.5秒对所有敌人造成一次暗影伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270582] = {name = "巨口噬咬", description = "张开血盆大口横扫一大片区域，对施法者前方锥形范围内的所有生物造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "580​毫秒", cooldown = nil, dispel_type = nil},
[270588] = {name = "血之气息", description = "血之气息使施法者的移动速度和攻击速度提高，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[270590] = {name = "甲板破碎者", description = "近战攻击范围内没有敌人时会连续猛击地面，对所有人造成8924点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "600​毫秒", cooldown = "4​秒", dispel_type = nil},
[270591] = {name = "野蛮撕咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[270593] = {name = "枯败排放", description = "吐出枯败能量，对施法者前方所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[270594] = {name = "多刺树叶", description = "对目标造成物理伤害，并使其受到的物理伤害提高15%，持续10秒。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[270595] = {name = "强力撕咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270597] = {name = "黑化獠牙", description = "用灌注暗影的獠牙撕咬目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = "2​秒", dispel_type = nil},
[270598] = {name = "剧毒之喉", description = "近战攻击有一定几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270599] = {name = "暗影撕咬", description = "用灌注暗影的叶子撕咬目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270603] = {name = "水箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270606] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，使其移动速度降低25%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[270609] = {name = "死亡收割", description = "用恐惧能量为施法者的武器充能，并释放出一股毁灭能量，立刻造成暗影伤害，并在5秒内每1秒造成一次额外暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[270610] = {name = "静电释放", description = "一股电流脉冲从施法者体内爆出，对5码内的所有敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270613] = {name = "冰霜新星", description = "造成冰霜伤害，并使8码内的敌人被定身，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[270617] = {name = "灵魂爆发", description = "向周围所有目标的位置发射能量箭。在冲击点生成灵魂之柱，对周围所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270624] = {name = "窒息勒压", description = "一只触手从水中破出，并勒住它的目标，每1秒造成4462点物理伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270628] = {name = "强力怒吼", description = "施法者发出极为凶残的咆哮，使60码内的所有敌人受到物理伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270663] = {name = "投掷巨石", description = "向远方投掷一块巨石。这块巨石造成火焰伤害，并对半径10码范围内的所有敌人造成2000点攻城伤害。", mechanic = nil, range = "30—200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270672] = {name = "女巫仪式", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270685] = {name = "共鸣", description = "艾泽里特碎片的剧烈震动对周围所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270686] = {name = "斑疹伤寒症", description = "你的身体感染了疾病。所有属性降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[270697] = {name = "二连击", description = "用双武器打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[270698] = {name = "剧毒剃刀", description = "用剧毒的刀刃刺伤目标，造成初始自然伤害和每1秒一次的额外自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "150​毫秒", cooldown = nil, dispel_type = nil},
[270704] = {name = "灵魂漩涡", description = "施法者旋转，释放出一波负能量，对10码内的所有玩家造成暗影伤害，并在施法者周围的随机位置制造出4个 负能之球 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[270705] = {name = "寒潮", description = "对施法者前方的敌人造成冰霜伤害并使其定身，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[270707] = {name = "缚魂大军", description = "施法者召唤出一支部队协助作战，每2秒召唤出0只咒缚之魂，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270722] = {name = "尖鸣", description = "发出恐怖的尖叫，对附近所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[270756] = {name = "负能之球", description = "制造一团可持续45秒的暗影能量球，接触它会发生爆炸，对1.5码内的所有玩家造成暗影伤害，并使目标无法攻击或施放法术，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270785] = {name = "魂缚", description = "由多个被束缚的灵魂构成，使造成的伤害提高3%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270804] = {name = "吸取灵魂", description = "释放出一大波暗影能量以吸收周围所有灵魂，对所有敌人造成暗影伤害。此外，所有仍生还的咒缚之魂会被拉回施法者体内，并施加一层 魂缚 效果。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[270811] = {name = "水之冲击", description = "对敌人造成冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[270814] = {name = "水力喷薄", description = "对敌人造成冰霜伤害。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[270815] = {name = "浪潮之力", description = "对敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[270816] = {name = "暴雨斩击", description = "对敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[270818] = {name = "碾压", description = "重拳砸向敌人，造成21点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270823] = {name = "碾压奔踏", description = "施法者开始向前冲刺，速度提高50%，每0.5秒对14码内的所有敌人造成12点物理伤害，碾压奔踏持续4秒。\n\n 此技能可产生高威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[270825] = {name = "投掷巨石", description = "向远方投掷一块巨石。这块巨石造成火焰伤害，并对半径10码范围内的所有敌人造成2000点攻城伤害。", mechanic = nil, range = "5—200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270829] = {name = "死亡吸引", description = "向内吸引周围所有敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270830] = {name = "绝望", description = "施法者体内放射出一波死亡能量，对10码内所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270831] = {name = "剧毒倒钩", description = "用剧毒钉刺目标，在5秒内对其造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[270833] = {name = "热忱打击", description = "施法者进行斩击，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[270836] = {name = "锋利毒牙", description = "用毒牙撕咬目标，造成物理伤害。目标的护甲会被该攻击穿透，使其从接下来的锋利毒牙中受到的伤害提高25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[270839] = {name = "壁垒", description = "召唤洛阿神灵的力量为施法者的护盾充能，使施法者受到的伤害降低80%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[270845] = {name = "撕裂重殴", description = "造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[270846] = {name = "强力横扫", description = "攻击施法者面前的所有目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270865] = {name = "隐秘刀刃", description = "向一名玩家投掷染毒的利刃，造成3314点自然伤害，并且每2秒制造出一池残留毒液，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = "毒药"},
[270866] = {name = "宝石钳爪", description = "猛掐敌人的腿部，造成物理伤害并使其移动速度降低25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270872] = {name = "暗影旋风", description = "传送到目标位置，对处于该位置的玩家造成12230点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270874] = {name = "轰炸激流堡", description = "准备轰炸附近一座建筑。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[270878] = {name = "凶猛顶撞", description = "科多兽发起攻击，对科多兽前方15码范围内的目标造成20点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "8​秒", dispel_type = nil},
[270885] = {name = "阿昆达之噬充能", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270886] = {name = "粉碎", description = "施法者会在死亡时爆炸，对附近所有敌人造成物理伤害，并且每1秒造成一次额外的物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[270888] = {name = "召唤闪电", description = "Inflicts Nature damage to all enemies within 4 yards of the impact.", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270889] = {name = "引导闪电", description = "每0.3秒引导闪电光束，环绕施法者，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[270901] = {name = "引发再生", description = "强化目标的自然恢复，使其每2秒恢复5%的生命值，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[270905] = {name = "召唤鸟群", description = "召唤0只翱翔的雄鹰来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270927] = {name = "剑刃风暴", description = "化作利刃的旋风，向一个目标玩家移动，每0.5秒对附近的玩家造成6930点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[270929] = {name = "闪电箭", description = "施法者将一枚闪电箭矢引向目标，造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270930] = {name = "黑暗射击", description = "发射一枚灌注暗影之力的箭矢，在目标位置制造出黑暗之池。进入池中的玩家每5.2秒受到50点暗影伤害，只要留在黑暗之池范围内，移动速度就会降低4637%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270934] = {name = "海草贡品", description = "肥皂泡泡", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270939] = {name = "“雷达”", description = "侦测艾露尼斯废墟。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[270952] = {name = "火焰吐息", description = "对15码锥形范围内所有敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = "2.5​秒", dispel_type = nil},
[270956] = {name = "火焰炸弹", description = "施法者在目标所在位置制造出一个不稳定的火焰之球，接触到火球会导致其爆炸，对10码内的所有玩家造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[270957] = {name = "闪电新星", description = "Inflicts Nature damage to all enemies within 12 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270959] = {name = "大地碎裂", description = "Inflicts Nature damage to all enemies within 5 yards of the impact.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[270970] = {name = "藤蔓冲击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270975] = {name = "狂躁尖啸", description = "施法者发出令人头痛欲裂的尖啸，对5码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270976] = {name = "横扫", description = "横扫目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[270977] = {name = "腐烂排放", description = "呕吐出腐烂物质，每1秒对施法者前方锥形范围内的所有敌人造成一次自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[270979] = {name = "狂乱撕扯", description = "用巨剑割裂目标，造成物理伤害并在8秒内每1秒造成一次额外物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[270982] = {name = "上勾拳", description = "打击目标，造成物理伤害并将其击倒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270986] = {name = "残忍打击", description = "对目标造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[270987] = {name = "召唤野兽", description = "召唤纳洛拉克的力量，将施法者变形为一只熊。每当该法术被打断时，纳洛拉克的信徒会获得一层 召唤的回响 效果，使 召唤野兽 的施法时间降低100%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270991] = {name = "召唤的回响", description = "召唤纳洛拉克的力量，将施法者变形为一只熊。每当该法术被打断时，纳洛拉克的信徒会获得一层 召唤的回响 效果，使 召唤野兽 的施法时间降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[270992] = {name = "撕裂肉体", description = "横扫施法者前方的区域，立即造成物理伤害，并且每2秒造成一次额外的物理伤害，持续8秒，最多可以叠加三层。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[270993] = {name = "全力一击", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[270995] = {name = "震耳咆哮", description = "打断施法，效果持续2秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[270997] = {name = "毒性噬咬", description = "每3秒对一名敌人造成一次自然伤害。持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[270998] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成11点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[270999] = {name = "腐蚀术", description = "污染附近的敌人，每3秒造成([12.5% of Spell Power])点暗影伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[271000] = {name = "风险投资公司水雷连锁", description = "！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271001] = {name = "浸毒斧头", description = "施法者掷出浸毒的斧头，每2秒造成1点自然伤害，并使目标的移动速度降低50%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[271002] = {name = "机械集束炸弹", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[271005] = {name = "打击", description = "打击目标，造成暗影打击伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271007] = {name = "暗影旋风", description = "攻击8码内所有目标两次，造成暗影打击伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271025] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[271026] = {name = "治疗图腾", description = "召唤一个治疗施法者的图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[271029] = {name = "治疗波", description = "为施法者恢复5%的最大生命值。", mechanic = nil, range = "75码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[271031] = {name = "灵魂弹幕", description = "创造一道由灵魂能量构成的护盾，保护施法者免受所有伤害，持续10秒。当该护盾持续时，会向施法者周围的地面发射暗影箭，对爆炸半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271046] = {name = "盐爆", description = "施法者呼出盐粉，对面前20码锥形范围内的所有敌人造成自然伤害，并使其被烫伤，在5秒内受到额外自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[271052] = {name = "旋风劈砍", description = "施法者施展旋转攻击，对7码内的所有敌人造成4点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[271077] = {name = "伤口浸盐", description = "撕咬目标，向伤口注射碱性溶液，阻止目标受到一切治疗效果，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271078] = {name = "火焰尾气", description = "火焰从战争机器底部的排气管喷出，每1秒对周围所有玩家造成 8 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[271083] = {name = "斯托颂的法令", description = "Increases the movement speed of the caster by 30% for 8秒.\n Increases the caster's attacking and casting speed by 30% for 8秒.\n Inflicts Nature damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271099] = {name = "Mythic Summon Adds", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271138] = {name = "巨大落石", description = "向远方投掷一块巨石。这块巨石造成火焰伤害，并对半径10码范围内的所有敌人造成2000点攻城伤害。", mechanic = nil, range = "30—200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271139] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在6秒内每1秒造成一次暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[271140] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在6秒内持续造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[271141] = {name = "天灾打击", description = "一次邪恶的攻击，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271142] = {name = "凋零缠绕", description = "对附近一个随机目标造成0点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[271143] = {name = "陈腐之箭", description = "向目标发射一枚暗影箭，造成150点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271144] = {name = "德鲁斯特的诅咒", description = "诅咒敌人，每1秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[271146] = {name = "尖啸", description = "施法者发出刺耳的尖啸，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[271147] = {name = "阵风", description = "施法者在前方卷起一阵利刃旋风，旋风沿直线移动，对旋风中的所有敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[271148] = {name = "闪电冲击", description = "释放出爆破电能，对8码范围内的敌人造成自然伤害并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[271149] = {name = "颤雷", description = "用闪电轰击一个敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271163] = {name = "粉碎脉冲", description = "施法者朝前方放出一股冲击波，造成12932点自然伤害，并击退60码内的所有玩家。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[271172] = {name = "腐化喷射", description = "在施法者周围喷洒黑血，对10码范围内的目标造成暗影伤害，黑血还会使目标受到的伤害提高20%，造成的伤害提高20%，持续11秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271174] = {name = "呕吐", description = "施法者呕出酸性胆汁，对施法者前方锥形范围内的所有敌人造成3394229点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271175] = {name = "掠食之跃", description = "跳向最远的目标并攻击周围5码内的所有敌人，造成1600137点初始物理伤害，并在5秒内每1秒造成一次额外物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271205] = {name = "投掷徽记", description = "向敌人扔一个颅骨，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[271220] = {name = "打击", description = "打击一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[271223] = {name = "攻城模式", description = "战争机器进入攻城状态，受到所有伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271224] = {name = "赤红迸发", description = "塔罗克的鲜血魔法导致他的敌人从体内爆出血浆，造成5645点暗影伤害，并每2秒制造一次 鲜血风暴 ，持续4秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271227] = {name = "野火", description = "对7码内的敌人造成火焰伤害，并使其迷惑4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[271246] = {name = "攻城炮火", description = "火炮向随机目标发射飞弹，立即造成5542点火焰伤害，并在接下来的5秒内每1秒造成额外1386点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[271272] = {name = "锯齿打击", description = "Inflicts Physical damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271273] = {name = "跳跃", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271276] = {name = "水幕屏障", description = "Surrounds the caster with a shield that lasts 12秒 and can absorb up to 10 Nature damage.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[271280] = {name = "所有人都出去！", description = "打开后门，放出雄狮工程师，雄狮持盾卫士和雄狮战争法师。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271282] = {name = "鱼叉猛刺", description = "向目标投掷鱼叉，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271283] = {name = "诅咒挥击", description = "挥舞被诅咒的长柄武器打击目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[271285] = {name = "金色打击", description = "用黄金之刃猛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271286] = {name = "珍贵重击", description = "用黄金之拳重击目标，造成物理伤害并打断施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271287] = {name = "水柱喷射", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271288] = {name = "撕咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[271290] = {name = "打开棺材", description = "打开一个墓穴，释放出占据者。\n 每个打开的棺材都会降低打开下一个棺材所需的时间。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[271291] = {name = "猛刺", description = "快速戳刺目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "200​毫秒", cooldown = nil, dispel_type = nil},
[271294] = {name = "游荡电荷", description = "游荡电荷出现在柱子周围，收集足够的电荷可以完全充能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271295] = {name = "猛咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271296] = {name = "鲜血大槌", description = "塔罗克冲向他的当前目标，用大槌猛击地面，对30码内的目标造成15063点暗影伤害并将其击退。目标距离冲击点越远，受到的伤害越低。\n\n 另外，大槌还会吸收18码内的 鲜血风暴 。", mechanic = nil, range = "150码 ", cast_time = "4.5​秒", cooldown = "6​秒", dispel_type = nil},
[271310] = {name = "二连击", description = "用双武器打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[271329] = {name = "剧毒剃刀", description = "用剧毒的刀刃刺伤目标，造成初始自然伤害和每1秒一次的额外自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "150​毫秒", cooldown = nil, dispel_type = nil},
[271332] = {name = "半月斩", description = "挥舞施法者的武器划出一道巨弧，对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "380​毫秒", cooldown = nil, dispel_type = nil},
[271333] = {name = "穿刺打击", description = "穿透目标的护甲，造成物理伤害并使其受到的物理伤害提高25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[271337] = {name = "闪电冲击", description = "Inflicts 200 Nature damage to enemies within 4 yards.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271369] = {name = "激怒", description = "Increases the caster's attacking and casting speed by 20% for 12秒.\n Causes the caster to inflict 20% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[271371] = {name = "重槌", description = "Reduces an enemy's armor by 10% for 8秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[271375] = {name = "大门敞开", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271392] = {name = "恶臭排放", description = "Inflicts Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[271401] = {name = "狂野抽击", description = "Inflicts 20 Physical damage to enemies within 7 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[271406] = {name = "喷吐", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "55码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[271411] = {name = "决一死战", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271412] = {name = "滂沱大雨", description = "召唤激流从天而降，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[271428] = {name = "能量鞭笞", description = "能量鞭笞\n从热能鞭笞中受到的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271437] = {name = "工程炸药", description = "Inflicts 10 Fire damage to enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271439] = {name = "投放炸弹", description = "向远方投掷一块巨石。这块巨石造成火焰伤害，并对半径10码范围内的所有敌人造成2000点攻城伤害。", mechanic = nil, range = "30—200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271440] = {name = "手炮", description = "发射手持火炮，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271441] = {name = "矿镐旋风", description = "在施法者周围旋转矿镐，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[271442] = {name = "铁铲掴击", description = "用钝铁铲掴击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[271443] = {name = "毒刃", description = "用浸毒的刀刺中目标，造成自然伤害，并且每1秒会额外造成一次自然伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "150​毫秒", cooldown = nil, dispel_type = nil},
[271445] = {name = "钻探激光", description = "发射一道可以切开岩石和敌人的能量光束，每1秒造成一次火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271448] = {name = "反手重击", description = "用沉重的拳头猛击目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[271449] = {name = "下劈猛击", description = "挥舞巨型武器从头顶劈下，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "360​毫秒", cooldown = nil, dispel_type = nil},
[271451] = {name = "爆炸品", description = "向目标位置投掷炸药，对4码内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271452] = {name = "火球术", description = "对一名敌人造成3838点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271455] = {name = "双刃突击", description = "用两把武器刺向目标并将其拉开，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[271457] = {name = "盲目之沙", description = "洒出一把沙子，造成物理伤害，并使施法者面前锥形范围内的所有敌人陷入迷惑状态。", mechanic = "混乱", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271467] = {name = "烈焰打击", description = "制造一片火焰区域，每2秒造成2771点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271482] = {name = "利爪拍击", description = "每0.4秒造成一次物理伤害，持续1.2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[271484] = {name = "重槌", description = "用势大力沉的攻击打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271485] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[271487] = {name = "触须猛击", description = "Knocks all enemies within 15 yards of the impact back.\n Inflicts Physical damage to all enemies within 15 yards of the impact.", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[271488] = {name = "监工的火炬", description = "施法者晃动火炬，用燃烧的灰烬覆盖敌人，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271492] = {name = "狂野抽击", description = "在四周甩动触须，造成物理伤害并将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[271498] = {name = "喷吐脓液", description = "对一名敌人造成0点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[271508] = {name = "收割斩击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271535] = {name = "打破水雷链条", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271555] = {name = "埋葬", description = "将目标埋葬在房间内的一个墓穴中，并开始引导哀痛恸哭，直至目标被解救为止。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[271561] = {name = "哀痛恸哭", description = "引导一场哀痛的恸哭，每2秒对所有玩家造成1657点暗影伤害，该伤害会随着时间逐渐提高。\n\n 释放被埋葬的玩家将终止该技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[271563] = {name = "防腐液", description = "每1秒造成927点自然伤害，并使目标的移动速度降低10，持续4秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271565] = {name = "泼洒液体", description = "向一名玩家投出一团防腐液。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271567] = {name = "油井工人炸弹", description = "造成火焰伤害并点燃燃油。", mechanic = nil, range = "70码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[271588] = {name = "炎爆术", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "35码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[271590] = {name = "灵魂护甲", description = "专注于控制他人，施法者无视痛苦，受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271612] = {name = "十字军打击", description = "Inflicts Holy damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[271628] = {name = "投掷利刃", description = "投掷可在目标间弹跳的战刃，造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[271633] = {name = "暴风雪", description = "在目标位置召唤一场冰雨风暴，每2秒造成一次冰霜伤害，持续6秒。", mechanic = nil, range = "75码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[271636] = {name = "鲜血大槌", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271637] = {name = "召唤冰霜元素", description = "召唤0只冰霜元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[271649] = {name = "精神鞭笞", description = "每1秒对一名敌人造成一次暗影伤害，并使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[271652] = {name = "刺伤", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[271668] = {name = "神灵之光", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271670] = {name = "神灵之光", description = "为目标恢复其最大生命值的20%。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271689] = {name = "神灵的审判", description = "施法者释放出神灵的力量，对目标造成神圣伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[271694] = {name = "奥术箭", description = "向一名敌人发射一束能量箭，造成奥术伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271700] = {name = "虚空召唤", description = "周期性召唤虚空之球。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271713] = {name = "元素重击", description = "向大地发出一道元素魔法脉冲，对15码内的敌人造成魔法伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[271716] = {name = "不稳定呕吐物", description = "向前方锥形区域喷吐元素能量，造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[271724] = {name = "虚空新星", description = "Inflicts Shadow damage to all enemies within 35 yards.", mechanic = nil, range = "0码 ", cast_time = "6.5​秒", cooldown = nil, dispel_type = nil},
[271728] = {name = "取回战槌", description = "塔罗克冲向他的鲜血大槌，对沿途的敌人造成7524点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271731] = {name = "火箭弹幕", description = "每0.5秒向施法者前方的一个位置发射火箭，在接触地面时爆炸，造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[271740] = {name = "火焰枪", description = "用过热的机关枪扫射前方的敌人。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[271743] = {name = "火炮射击", description = "造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271754] = {name = "翱翔打击", description = "快速打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "440​毫秒", cooldown = nil, dispel_type = nil},
[271759] = {name = "脚踢", description = "脚踢目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[271761] = {name = "火箭储备", description = "侏儒飞行器满载各种爆炸火箭，在被摧毁时，它的弹药储备会被点燃，朝四周的随机位置发射出火箭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271762] = {name = "反刍喷吐", description = "朝目标吐出未消化完全的食物，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271764] = {name = "冰霜吐息", description = "对锥形范围内的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271765] = {name = "冰霜尖牙", description = "用冰冷的獠牙撕咬目标，对其造成冰霜伤害并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[271768] = {name = "殊死抗击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[271774] = {name = "沙尘爆裂", description = "向目标发射一支粗糙的砂箭，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271776] = {name = "鲁莽冲锋", description = "施法者向一名敌人发起冲锋，在冲撞时制造出一股震荡波，造成3655点自然伤害，并使施法者前方13码内所有人的移动速度降低50%。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271777] = {name = "盲目之沙", description = "洒出一把沙子，造成物理伤害，并使施法者面前锥形范围内的所有敌人陷入迷惑状态。", mechanic = "混乱", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271780] = {name = "沙尘爆裂", description = "向目标发射一支粗糙的砂箭，造成物理伤害。", mechanic = "混乱", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271782] = {name = "野蛮撕咬", description = "Inflicts 0 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[271783] = {name = "岗哨", description = "施法者制造出一片防护性领域，使周围的盟友免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[271784] = {name = "抛硬币", description = "观众把大把的硬币扔入了竞技场，堆在投币式群体打击者旁边，对冲击点2码范围内的玩家造成3636674点物理伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[271793] = {name = "震撼手雷", description = "向一个位置投掷一枚巨型炸弹，对8码内的所有敌人造成6214点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = "500​毫秒", dispel_type = nil},
[271797] = {name = "战地修理", description = "施法者跑向战争机器，开始将其修复。每1秒为目标恢复1%的最大生命值，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271798] = {name = "钳撞", description = "用剃刀般锋利的钳子猛夹目标，造成物理伤害并每1秒造成一次额外物理伤害，持续5秒。", mechanic = "流血", range = "5码 ", cast_time = "440​毫秒", cooldown = nil, dispel_type = nil},
[271799] = {name = "撞钳", description = "用沉重的钳子打击目标，造成物理伤害并使其移动速度降低75%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "470​毫秒", cooldown = nil, dispel_type = nil},
[271806] = {name = "闪光匕首", description = "Inflicts 1 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[271808] = {name = "哀恸乐章", description = "吟唱被诅咒的赞美诗，以极富表现力的尾声结束，对20码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[271810] = {name = "希望赞歌", description = "吟唱希望的赞歌，每1秒为施法者恢复生命，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[271812] = {name = "海妖冲击", description = "Inflicts 150 Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271814] = {name = "暗影灌注", description = "引导暗影之力，持续10秒，为一名盟友恢复最多74点生命值，但会使施法者自身的生命值恢复速度降低100%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[271816] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[271817] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使其无法移动，该效果最多可持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[271832] = {name = "重型撞击", description = "重重地猛击地面，对附近所有敌人造成冰霜伤害，将他们击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[271836] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[271841] = {name = "猛烈穿刺", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[271842] = {name = "顺劈斩", description = "Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[271856] = {name = "猛击", description = "Inflicts 175 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "540​毫秒", cooldown = nil, dispel_type = nil},
[271858] = {name = "冰霜唾液", description = "喷吐一次寒冰冲击，对施法者前方锥形范围内的所有敌方造成冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271860] = {name = "所有人都出去！", description = "打开后门，放出末日之嚎工程师，末日之嚎恐惧护盾兵和末日之嚎战争法师。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271865] = {name = "惊骇尖啸", description = "使附近的敌人因恐惧而逃跑，持续6秒，并使其移动速度降低。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = "魔法"},
[271866] = {name = "裂筋", description = "造成物理伤害并使目标减速40%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271867] = {name = "氪金致胜", description = "投币式群体打击者每吞入一堆硬币，造成的伤害就会提高15%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271868] = {name = "暗影之风", description = "在施法者前方卷起一阵暗影旋风，旋风沿直线移动，对旋风卷中的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[271870] = {name = "尊主的诅咒", description = "Reduces the movement speed of the target by 25% for 12秒.\n Reduces attacking and casting speed by 25% for 12秒.\n Inflicts Shadow damage to an enemy every 2 sec for 12秒.", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[271873] = {name = "利爪挥砍", description = "猛击目标，造成物理伤害。", mechanic = "流血", range = "6码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[271876] = {name = "细颚龙毒液", description = "使目标的近战、远程和法术急速降低1%，且移动速度降低1%，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[271880] = {name = "颅骨爆裂", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[271884] = {name = "防御姿态", description = "施法者摆开架势，准备迎接攻击，受到的伤害降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271886] = {name = "侧翼横扫", description = "施法者用武器横扫目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[271895] = {name = "血色静电", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[271899] = {name = "迅猛龙形态", description = "变形成迅猛龙形态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271902] = {name = "蜥蜴之矢", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[271914] = {name = "雷霆新星", description = "Stuns all enemies within 12 yards, rendering them unable to move or attack for 2秒.\n Inflicts Nature damage to all enemies within 12 yards.", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[271930] = {name = "妖术", description = "将附近的一名敌人变成青蛙，使它们无法攻击或施法，持续8秒。", mechanic = "变形术", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[271931] = {name = "自毁", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[271938] = {name = "冲击卷轴", description = "发出魔法能量的冲击，消灭冲击点3码内的所有恶毒的信天翁或重装之爪。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[271965] = {name = "能源关闭", description = "塔罗克的能量降低，鲜血淌满竞技场。能量降低期间塔罗克将会关闭且无法移动，受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[271992] = {name = "神圣震击", description = "造成神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272012] = {name = "暗影鞭笞", description = "萨特挥动武器，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272013] = {name = "恶魔之牙", description = "邪恶的冥狱猎犬噬咬目标，造成暗影烈焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272016] = {name = "盐渍飞弹", description = "向目标发射一支污水箭矢，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272035] = {name = "发射", description = "造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272038] = {name = "战刃投掷", description = "朝一名敌人投掷一枚飞刃，对其造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272052] = {name = "Ankunda's Bite Charging 1", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272073] = {name = "不息之光", description = "为20码内的友方单位恢复生命。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[272084] = {name = "神圣军旗", description = "插下一面神圣军旗，提高30码范围内盟友的伤害输出，并降低所受伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272098] = {name = "凶猛打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272100] = {name = "符文布绷带", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[272106] = {name = "撕裂猛击", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272115] = {name = "湮灭光束", description = "每0.3秒造成2264点暗影伤害，并施加毁灭效果。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[272131] = {name = "古尔丹之眼", description = "古尔丹之眼凝视目标的灵魂深处，每3秒造成一次暗影烈焰伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[272140] = {name = "钢铁弹幕", description = "炮火如冰雹般落下，每0.5秒对所有没受到掩护的敌人造成6156点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272156] = {name = "双重吐息", description = "虚空恐魔向目标喷吐火焰与暗影的吐息，造成暗影烈焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272167] = {name = "剧毒胆汁", description = "灾怨蝇向目标喷吐剧毒胆汁，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272172] = {name = "乱刀斩", description = "破坏魔同时挥舞多把武器砍向目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272180] = {name = "虚空喷吐", description = "Inflicts 3273007 Shadow damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[272183] = {name = "亡者复生", description = "召唤一名复活的护卫来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272188] = {name = "铁锤重击", description = "Stuns all enemies within 10 yards, rendering them unable to move or attack for 5秒.\n Inflicts 25 Physical damage to enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[272189] = {name = "召唤兽群", description = "召唤一头尘鬃嗥叫者协助你。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272192] = {name = "贪食之咬", description = "撕咬目标，满足自己的食欲。造成物理伤害并治疗施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272193] = {name = "毒液喷吐", description = "向一名敌人喷吐酸液，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[272196] = {name = "暗影冲锋", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272201] = {name = "召唤复仇幽魂", description = "从被杀的激流堡守卫者的尸体上召唤一个复仇的灵魂。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272235] = {name = "保护巢穴", description = "施法者为了保护幼崽进入激怒状态，造成的伤害提高50%，持续10秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272239] = {name = "喷射", description = "喷出酒气，对施法者前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272240] = {name = "猛刺", description = "快速戳刺目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "200​毫秒", cooldown = nil, dispel_type = nil},
[272242] = {name = "毒性唾液", description = "喷出酒气，对施法者前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272244] = {name = "灵魂撕裂", description = "用神秘能量冲击敌人，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[272245] = {name = "遭遇海难", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272246] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272247] = {name = "召唤动荡的灵魂", description = "制造一个暗影精华之球，在3秒后爆炸，对6码内的所有敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[272248] = {name = "动荡的灵魂", description = "制造一个暗影精华之球，在3秒后爆炸，对6码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[272249] = {name = "回旋利齿", description = "Inflicts 1 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272250] = {name = "颤动的大地", description = "潜入地底，使目标上方的大地开始颤动，每1秒对附近的所有敌人造成物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272257] = {name = "召唤缚潮元素", description = "召唤0只被束缚的潮汐元素，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272259] = {name = "矮人的怒火", description = "提高附近所有铁炉堡盟友的伤害输出，并降低其所受伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272266] = {name = "战争主母之怒", description = "Causes the caster to inflict 0% increased Physical damage.", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272272] = {name = "践踏冲锋", description = "施法者向前冲锋，践踏前方直线上的所有敌人，造成物理伤害并撞晕目标，使其瘫痪3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[272273] = {name = "撕裂挥砍", description = "撕裂挥砍\n每1秒受到一次物理伤害。", mechanic = "流血", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272274] = {name = "反手一击", description = "攻击目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[272277] = {name = "黑暗精粹", description = "释放出一道黑暗能量波，对附近所有敌人造成暗影伤害。此外，能量波会强化复生的暴掠龙，使其急速提高，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272279] = {name = "黑暗增效", description = "释放出一道黑暗能量波，对附近所有敌人造成暗影伤害。此外，能量波会强化复生的暴掠龙，使其急速提高，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272281] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，造成1点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[272283] = {name = "黑暗冲撞", description = "施法者从其所在的位置释放出一道黑暗能量的洪流，对附近的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[272284] = {name = "猛击", description = "猛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = "2​秒", dispel_type = nil},
[272285] = {name = "荆棘塑形", description = "荆棘塑形\n这些荆棘可使受到的伤害降低90%。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[272342] = {name = "艾泽里特爆破", description = "引发爆炸，对周围15码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[272343] = {name = "艾泽里特冲击", description = "用浓缩的艾泽里特攻击目标，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272344] = {name = "扭曲冲击", description = "Inflicts 300 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272345] = {name = "幽暗之咬", description = "Inflicts 150 Shadow damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272346] = {name = "内心折磨", description = "折磨目标，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272347] = {name = "内心之力", description = "释放心中的力量，造成的伤害提高50%，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[272348] = {name = "碾压", description = "Inflicts 150 Arcane damage to enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "920​毫秒", cooldown = "3​秒", dispel_type = nil},
[272349] = {name = "艾泽里特倾泻", description = "吹动艾泽里特之尘，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[272351] = {name = "吞噬", description = "撕咬目标，满足自己的食欲。造成物理伤害并治疗施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272355] = {name = "毒性释放", description = "释放出大规模的毒性冲击，造成自然伤害，并在之后每1秒造成一次额外的自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[272356] = {name = "冲锋", description = "随机冲向一个目标，践踏地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272358] = {name = "践踏", description = "随机冲向一个目标，践踏地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272364] = {name = "焦油抛掷", description = "对敌人造成自然伤害，并使其移动速度降低60%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[272369] = {name = "杀手本能", description = "施法者进入激怒状态，造成的伤害提高10%，受到的伤害降低10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[272379] = {name = "匕首投掷", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272380] = {name = "刀扇", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272381] = {name = "Ankunda's Bite Charging 0", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272382] = {name = "撕咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272388] = {name = "暗影弹幕", description = "Inflicts 6115 Shadow damage to an enemy.\n Inflicts 4076 Shadow damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272392] = {name = "召唤作战抱齿兽", description = "召唤一对勇猛的作战抱齿兽。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[272402] = {name = "飞刃投掷", description = "向一名目标投掷匕首，造成1939560点物理伤害，并弹向附近的敌人。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[272404] = {name = "湮灭之球", description = "在一名玩家身边召唤一个湮灭之球。湮灭之球会魅惑 5 码内的所有玩家。\n\n 湮灭之球每2秒对被魅惑的目标施加一次毁灭效果。\n\n 除非被击退到影响范围以外，否则玩家会持续被湮灭之球魅惑。攻击受到湮灭之球影响的玩家可以将其击退一小段距离。\n\n 当玩家摆脱魅惑时，会触发粉碎湮灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272412] = {name = "拖拽鱼叉", description = "向一名敌人投掷鱼叉，造成2909339点物理伤害，并将其拉到施法者身边。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[272414] = {name = "Akunda's Bite Spawn Dummy Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272415] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272418] = {name = "跳跃撤退", description = "跳跃以脱离近身战斗，除非被定身或诱捕。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[272420] = {name = "刺穿", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[272421] = {name = "瞄准火炮", description = "标记一名敌人作为火炮轰击的目标。对冲击点处的敌人造成9668点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272423] = {name = "召唤阿拉索联军", description = "召唤阿拉索联军的支援，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272432] = {name = "高空突袭", description = "愤怒卫士挥动沉重的武器，猛击目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272433] = {name = "震地猛击", description = "对目标区域的敌人造成60,000点物理伤害并将其击退。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272435] = {name = "邪能之咬", description = "黑暗犬撕咬目标，造成大量物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272439] = {name = "多面之咬", description = "乌祖尔猛地跃起，撕咬目标，造成物理伤害。\n\n 事后想来，你并不知道是哪张脸咬了你。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272441] = {name = "淤血", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272449] = {name = "奥术弹幕", description = "对一名敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272450] = {name = "导能", description = "将电能引导进施法者的身体，然后释放出来，每1秒对附近所有敌人造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272452] = {name = "传导之刃", description = "向附近的敌人投出多把灌注闪电的利刃，每把利刃击中时都会造成自然伤害。此外，利刃还会留在原地，持续6秒，每1秒对3码内的所有敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272456] = {name = "阵风", description = "施法者在前方卷起一阵利刃旋风，旋风沿直线移动，对旋风中的所有敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272457] = {name = "震荡波", description = "赞查重击地面，造成12122247点物理伤害，并摧毁前方所有的孢子囊。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = "3​秒", dispel_type = nil},
[272458] = {name = "电裂长空", description = "从云层中引来闪电，对所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272461] = {name = "白骨上勾拳", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272462] = {name = "朦胧之砂", description = "朦胧之砂\n大部分近战、远程和法术攻击都无法命中目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272465] = {name = "召唤三叶虫坐骑", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272466] = {name = "黑心之刃", description = "Inflicts 150 Shadow damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[272468] = {name = "凋零之心", description = "使目标的心脏凋零，造成暗影伤害。此外还会使目标的属性降低10%，每1秒受到一次暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[272469] = {name = "深渊猛击", description = "Inflicts 33 Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272471] = {name = "闪避", description = "不断逃离近战攻击范围，除非被定身或诱捕。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272473] = {name = "利齿召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272482] = {name = "锁定", description = "锁定目标。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[272486] = {name = "赶尽杀绝", description = "施法者钻入地下，每1秒向所有敌人所在的位置伸出根须，击中时造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[272505] = {name = "爆炸腐蚀", description = nil, mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272516] = {name = "锋锐叶片齐射", description = "Inflicts 300 Nature damage to enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[272518] = {name = "猩红之咬", description = "用血红叶片撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[272523] = {name = "骑乘打击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[272526] = {name = "火焰喷射器", description = "射出火焰，对施法者前方的所有敌人造成100点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[272528] = {name = "射击", description = "朝一名敌人射击，造成2205点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272533] = {name = "毁灭迫近", description = "2名玩家受到毁灭迫近影响，每2秒受到1130点暗影伤害，持续12秒。\n\n 持续时间结束时，毁灭迫近发生爆炸，对12码内的所有玩家施加毁灭效果。爆炸同时会对所有玩家造成4519点暗影伤害。离爆炸地点越远的玩家受到的伤害越低，距离45码或更远时受到的伤害最低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272534] = {name = "投掷诱饵", description = "吵闹的观众把成堆的肉块扔进竞技场，产生湿滑的区域，踏入区域的玩家移动速度降低50%。移动到此区域的鲨鱼会吞下诱饵并停止扭动，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272542] = {name = "锯刃", description = "向一名敌人发射，造成3583点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272546] = {name = "香蕉狂怒", description = "进入狂怒状态，对附近的所有敌人造成3187点物理伤害。\n\n 此外还会向随机敌方目标投出香蕉，并在地上留下香蕉皮，移动到香蕉皮上的敌人将会昏迷2秒。", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272566] = {name = "锋锐花瓣", description = "向目标发射一朵锋锐的花瓣，造成1066758点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272571] = {name = "窒息之水", description = "用水泡使目标窒息，每2秒造成1102点自然伤害并使其沉默，持续6秒。", mechanic = "缄默", range = "45码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[272581] = {name = "水箭", description = "对当前目标造成3307点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[272584] = {name = "易燃材料", description = "爆裂水滴接触目标后会引爆，对半径5码内的所有敌人造成9414点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272585] = {name = "钢铁之咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[272588] = {name = "腐烂伤口", description = "击中时造成3659点自然伤害，在之后每3秒造成2205点额外的自然并使受到的治疗效果降低25%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[272592] = {name = "深渊之末", description = "从虚空中召唤触须，对前方的所有敌人造成8000683暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[272609] = {name = "疯狂凝视", description = "对施法者面前的锥形区域中的所有敌人造成6061124点暗影伤害，并使其在恐惧中逃跑，持续5秒。", mechanic = "感觉", range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[272620] = {name = "投掷石块", description = "向一个敌人投掷石块，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[272631] = {name = "冲击战锤", description = "造成9697798点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[272646] = {name = "狂怒冲锋", description = "施法者向前冲锋，践踏前方直线上的所有敌人，对其造成自然伤害，并将目标击倒，使其瘫痪1秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[272654] = {name = "撞头", description = "打击目标，造成16499点物理伤害。目标会被击退。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[272655] = {name = "黄沙冲刷", description = "施法者呼出一片锥形的致盲沙尘，对前方20码锥形范围内的所有敌人造成8171点自然伤害。目标在12秒内受到50%的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[272657] = {name = "毒性吐息", description = "施法者呼出一片锥形的恶臭吐息，对前方20码锥形范围内的所有敌人造成6930自然伤害。目标在9秒内受到额外5445点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[272659] = {name = "带电鳞片", description = "施法者将静电注入自己的鳞片。任何攻击施法者的敌人都会受到1100点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[272662] = {name = "铁钩", description = "对所有敌人造成2756点物理伤害，并将其拉向施法者。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[272664] = {name = "熔岩武器", description = "用熔岩火焰强化施法者的武器，近战攻击时对击中的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[272668] = {name = "燃烧之拳", description = "近战攻击造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272670] = {name = "射击", description = "施法者对目标发射一支箭矢，造成3747点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[272672] = {name = "鲜血幻影", description = "召唤一个鲜血克隆体。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[272681] = {name = "纠缠根须", description = "对附近的敌人造成冰霜伤害，使其无法移动，该效果最多可持续直到主动取消。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[272693] = {name = "吹箭", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[272696] = {name = "瓶中闪电", description = "施法者投掷魔瓶，在地面制造一片电场。站在电场中的玩家会每3秒受到3300点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272699] = {name = "毒性喷吐", description = "施法者对目标喷吐剧毒，使其中毒并每3秒造成3300点自然伤害，持续9秒。", mechanic = nil, range = "20码 ", cast_time = "333​毫秒", cooldown = "3​秒", dispel_type = "毒药"},
[272700] = {name = "强效治疗药水", description = "施法者向附近的一个盟友位置投掷一瓶治疗药膏，为冲击点0码范围内所有目标恢复其最大生命值的20%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[272705] = {name = "生命吸取", description = "在5秒内吸取一名敌人的生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[272706] = {name = "召唤巫毒复仇者", description = "从被杀的巨魔的尸体上召唤一个复仇的灵魂。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272711] = {name = "碾压重击", description = "施展一次沉重的猛击，对所有玩家造成4134点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[272732] = {name = "狂暴冲撞", description = "猛烈地向前冲击，压倒施法者面前的一切。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272735] = {name = "艾泽里特冲击", description = "用过热的机关枪扫射前方的敌人。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[272746] = {name = "碾压", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272752] = {name = "召唤荆棘", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272779] = {name = "烈日图腾", description = "插下一面神圣军旗，提高30码范围内盟友的伤害输出，并降低所受伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272786] = {name = "传送到你身后", description = "传送到你身后。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272796] = {name = "死亡挣扎", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272800] = {name = "召唤污染者", description = "召唤阿拉索联军的支援，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272820] = {name = "震击", description = "震击目标，造成6600点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[272827] = {name = "粘稠的口水", description = "向前方锥形范围内吐出口水，对敌人造成4462点自然伤害，并使其移动速度降低65%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[272853] = {name = "妖术炸弹", description = "诅咒目标，3秒后将目标周围所有敌人变为青蛙，持续5秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[272864] = {name = "菌菇风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[272869] = {name = "巨蛇吐息", description = "施法者释放出烈焰之波，立即造成37点火焰伤害，之后每1秒造成6点火焰伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[272874] = {name = "践踏", description = "随机冲向一名敌人，对沿途的所有玩家造成11025点暗影伤害，同时使其昏迷10秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[272888] = {name = "狂野", description = "急速提高65%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[272959] = {name = "恶意喷发", description = "施法者死亡时发生爆炸，在原地留下一个腐蚀之池，每5.2秒都会对其中的敌人造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[272988] = {name = "巨蛇图腾", description = "制造一个巨蛇图腾，向附近的敌人施放 巨蛇吐息 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273038] = {name = "鲜血喷溅", description = "在施法者前方的地面上吐出腐化血池，每隔一段时间对站在血池中的敌人造成伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[273110] = {name = "闪电链", description = "向敌人投掷闪电箭，造成30点自然伤害，然后跳转攻击附近的敌人，最多可影响5个目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273114] = {name = "强化鲜血幻影", description = "召唤鲜血克隆体。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273118] = {name = "沉没之孔图腾", description = "召唤一个图腾，陷入地面，将20码内所有敌人拉向它所在的位置，并对其造成52点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273119] = {name = "剧毒飞镖", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 3 sec for 21秒.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[273123] = {name = "沉没之孔", description = "召唤一个图腾，陷入地面，将20码内所有敌人拉向它所在的位置，并对其造成52点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[273124] = {name = "昏睡毒药", description = "Reduces the movement speed of the target by 50% for 12秒.\n Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 3 sec for 12秒.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[273172] = {name = "狂暴之血", description = "附近盟友造成的伤害提高，受到的伤害降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273182] = {name = "祝福顺劈", description = "向施法者的武器中充入鲜血能量，释放出一道毁灭之波，从一名敌人身上吸取44点生命值，转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[273185] = {name = "盾击", description = "造成物理伤害，打断施法，持续1秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273218] = {name = "流水牢笼", description = "流水牢笼\n被水流束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273234] = {name = "不羁的火花", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273241] = {name = "火花之墙", description = "施法者召唤一排火花之墙扫过战场。经过的所有玩家都将受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[273251] = {name = "重组冲击", description = "当起源重组引擎达到100点能量时，它会释放泰坦能量冲击，每6秒对包括玩家在内的所有生物造成6119点奥术伤害，持续24秒。\n\n 此冲击会使戈霍恩和他所有仆从瘫痪，并使这些生物受到的伤害提高100%，持续24秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273254] = {name = "饥饿之喉", description = "当嗜血的抱齿兽造成伤害时，为其本身恢复生命值，相当于造成伤害的200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273272] = {name = "极化力场", description = "站在此生物附近的敌人移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273276] = {name = "束缚之水", description = "将目标束缚在流水牢笼之中。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[273282] = {name = "精华撕裂", description = "立即造成54988点暗影伤害，并对施法者前方15码锥形范围内的玩家施加毁灭效果。\n\n 被精华撕裂击中的玩家在之后的30秒内获得毁灭层数时不会再产生新的存续碎片。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273285] = {name = "不稳定的种荚", description = "不稳定的种荚在区域内生长并爆发，向外喷出孢子。接触到孢子的玩家将会受到 10 点瘟疫伤害，并获得 腐烂孢子 效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273288] = {name = "婆娑脉动", description = "祖尔和30码内的仆从造成的伤害提高50%，持续40秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273296] = {name = "电流震击", description = "施放出强大的电击力量，对15码内的玩家造成1点自然伤害，并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[273301] = {name = "穿刺", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[273316] = {name = "血腥顺劈", description = "对施法者前方锥形区域内的敌人造成20712点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273337] = {name = "投掷长矛", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273345] = {name = "海贤的迅捷", description = "Increases the movement speed of the caster by 25% for 8秒.\n Increases the caster's attacking and casting speed by 25% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[273350] = {name = "鲜血碎片", description = "对生命值最低的玩家造成6928点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273359] = {name = "暗影弹幕", description = "对一名随机玩家造成5649点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273365] = {name = "黑暗启示", description = "在10秒后施放黑暗启示，对所有玩家造成9185点暗影伤害。距离越远的玩家受到的伤害越低。此外还会在玩家所在的位置制造一个祖尔的爪牙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273391] = {name = "撕咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "630​毫秒", cooldown = nil, dispel_type = nil},
[273394] = {name = "激流冲击", description = "Knocks all enemies in front of the caster back.\n Inflicts Nature damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[273395] = {name = "灵魂燃烧", description = "用黑暗能量点燃目标的灵魂，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273396] = {name = "精华吞噬", description = "吸收附近所有敌人的精华，造成暗影伤害，每击中一个敌人，就使施法者造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273397] = {name = "吞噬精华", description = "吸收附近所有敌人的精华，造成暗影伤害，每击中一个敌人，就使施法者造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[273422] = {name = "激怒", description = "造成的物理伤害提高25%，持续10秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[273431] = {name = "野蛮冲锋", description = "施法者冲进战场，对沿途的所有玩家造成32点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273432] = {name = "暗影束缚", description = "吸收23104点伤害，造成的伤害提高20%。被移除后会消灭目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[273436] = {name = "淤血", description = "刺伤目标，造成物理伤害并使其每1秒受到一次流血伤害，持续5秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273439] = {name = "地面裂缝", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[273450] = {name = "覆盖打击", description = "覆盖施法者前方锥形范围内的所有敌人，造成物理伤害，并在之后的6秒中每1秒额外造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273451] = {name = "凝聚鮮血", description = "凝聚周围的戈霍恩之血，在鲜血妖术师所在的位置制造出一个活化脓液。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273457] = {name = "故障电击", description = "施法者发生故障，向附近所有敌人发动电击，每1秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273467] = {name = "虚空宝珠", description = "召唤一个虚空能量之球，对其路径上的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[273470] = {name = "一枪毙命", description = "当近战攻击范围内没有敌人时，射击敌人，击中时对其造成4463点物理伤害，并在之后每2秒造成4090点物理伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[273475] = {name = "腐败之息", description = "对施法者前方锥形范围内的所有敌人造成5947102点瘟疫伤害，并且在接下来的8秒内每2秒造成额外的1784128点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[273479] = {name = "火焰炸弹", description = "投掷一个火焰炸弹，制造出一片燃烧区域，每1.5秒造成5点火焰伤害，并使移动速度降低25%。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[273489] = {name = "孢子打击", description = "用覆盖着毒性孢子的武器攻击敌人，造成自然伤害，并在之后每1秒额外造成一次自然伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273498] = {name = "提神孢子", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[273514] = {name = "腐烂箭", description = "向敌人发射一支腐蚀箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273536] = {name = "灵魂撕裂", description = "攻击目标的灵魂，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273537] = {name = "黑暗释放", description = "释放一道黑暗能量波，每1秒对附近所有敌人造成暗影伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273538] = {name = "湮灭冲击", description = "发射出湮灭冲击，对击中的玩家造成9415点暗影伤害，并施加毁灭效果。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[273542] = {name = "旋转", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273544] = {name = "深渊传送门", description = "打开一道通往虚空的传送门，召唤3个深渊之嗣。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[273547] = {name = "暗影之刃", description = "用暗影武器攻击目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[273556] = {name = "脓液灌输", description = "将所有活化脓液当前的生命转移给祖尔，并立即杀死活化脓液。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273563] = {name = "神经毒素", description = "神经毒素在你的血管中流动，持续4秒，任何移动都会使毒素到达你的心脏，使你沉睡5秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[273570] = {name = "狂乱横扫", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[273602] = {name = "火焰喷射器伤害", description = "每1秒造成相当于目标生命值11%的火焰伤害，并使其移动速度降低60%，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273604] = {name = "铁铲掴击", description = "用钝的铁铲掴击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "380​毫秒", cooldown = nil, dispel_type = nil},
[273605] = {name = "白骨挖掘器", description = "挖出一具活化骷髅协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273606] = {name = "刀扇", description = "立即对周围所有敌人投掷飞刀，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273607] = {name = "冲动", description = "施法者的近战急速提高35%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273608] = {name = "战刃投掷", description = "向附近一名敌人投掷战刃，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273609] = {name = "月神的守护", description = "获得艾露恩的启示，爆击几率提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[273610] = {name = "哨兵之击", description = "Inflicts 150 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[273614] = {name = "熔铸猛击", description = "用灌注火焰的武器攻击目标，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[273616] = {name = "神圣之火齐射", description = "释放出神圣之火的箭矢，对附近所有敌人造成神圣能量伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273624] = {name = "锯齿利爪", description = "用剃刀般的利爪攻击目标，造成物理伤害，并每1秒造成一次额外物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[273627] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[273632] = {name = "血盆大口", description = "施法者张开巨口，撕咬锥形范围内的所有敌人，造成物理伤害，并在5秒内每1秒造成一次额外的物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "850​毫秒", cooldown = "3​秒", dispel_type = nil},
[273633] = {name = "振奋呐喊", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[273641] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[273647] = {name = "轰击炮", description = "向当前的威胁目标发射一枚导弹，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[273650] = {name = "荆棘喷射", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[273653] = {name = "暗影爪击", description = "用灌注暗影的利爪攻击目标，造成2081482点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273654] = {name = "震地腾跃", description = "跃向空中，重击目标区域周围8码内的所有敌人，造成22点物理伤害并引发地震。地震每1秒造成7点自然伤害，并使移动速度降低50%。", mechanic = nil, range = "8—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273657] = {name = "黑暗之跃", description = "跳向最远的目标并攻击周围5码内的所有敌人，造成1600137点物理伤害，并在5秒内每1秒造成一次额外物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273664] = {name = "碾压", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[273671] = {name = "剧毒之矛", description = "向敌人投掷一根剧毒之矛，使其受到的治疗效果降低25%，并且每3秒受到4点自然伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "毒药"},
[273677] = {name = "污染", description = "污染塞塔里斯的化身，使其受到的所有治疗效果降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[273680] = {name = "被窃取的能量", description = "受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273721] = {name = "重型军火", description = "对目标造成35点火焰伤害，使其昏迷，且受到的所有伤害提高50%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273724] = {name = "旋风斩", description = "施法者快速旋转，每1秒对附近的目标造成1100点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273755] = {name = "反击", description = nil, mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273766] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成125%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273767] = {name = "英勇突刺", description = "一次强力攻击，使近战伤害提高100%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273768] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[273769] = {name = "恢复", description = "每3秒为一名盟友恢复生命值，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[273770] = {name = "神圣之火", description = "用烈焰吞噬敌人，将其点燃，每2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[273771] = {name = "战刃投掷", description = "向附近一名敌人投掷战刃，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273773] = {name = "石头喷发", description = "一枚大地之刺从地上喷出，对区域内的所有人造成49点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273775] = {name = "暗影穿刺", description = "用注入暗影的叶子斩击目标，使其在6秒内持续受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273810] = {name = "夏尔扎克斯的觉醒", description = "米斯拉克斯将他的能量引导到夏尔扎克斯体内，唤醒他的活体兵器。这股能量还会形成2枚湮灭之球。\n\n 引导完成后，夏尔扎克斯开始喷发，对所有玩家造成4701点暗影伤害并施加毁灭效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273844] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273845] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成少量的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[273846] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒使附近全部盟友恢复0点生命值，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273847] = {name = "治疗之泉", description = "在你的脚下召唤一个图腾，持续15秒。每2秒为40码范围内 [ 涌动之泉 : 两名受伤的小队或团队成员 / 一名受伤的小队或团队成员]恢复([67.68% of Spell Power])点生命值。\n\n 如果你已经习得了 [ 暴雨图腾 : 暴雨图腾 / 治疗之泉图腾 ]，则 [ 暴雨图腾 : 暴雨图腾 / 治疗之泉图腾 ]会获得1次额外的使用次数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273871] = {name = "撕裂之爪", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[273874] = {name = "激怒", description = "Increases the caster's attacking and casting speed by 25% for 12秒.\n Causes the caster to inflict 25% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[273889] = {name = "鲜血召唤", description = "祖尔用受到戈霍恩赐福的鲜血制造出盟友，召唤鲜血大军。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273891] = {name = "裂筋", description = "Reduces the movement speed of the target by 25% for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[273892] = {name = "撕裂之爪", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[273904] = {name = "钢爪陷阱", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273910] = {name = "剑刃旋风", description = "施法者投出武器，让利刃在一片区域中飞旋，每1秒对其中的敌人造成12点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273913] = {name = "恶毒打击", description = "Inflicts 5 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273918] = {name = "手榴弹", description = "向目标投掷一枚手榴弹，击中时对所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273921] = {name = "淤血炸弹", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273930] = {name = "妨害切割", description = "打碎目标的牙齿，命中后造成5206点物理伤害并使急速降低35%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "200​毫秒", cooldown = "3​秒", dispel_type = nil},
[273932] = {name = "配方步骤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273934] = {name = "奶油", description = "用半杯黄油和半杯锋锐的水晶白糖制成粘稠的混合物，粘在敌人身上，每1秒造成一次物理伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273944] = {name = "虚空齐射", description = "对所有玩家造成7532点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[273949] = {name = "疯狂幻象", description = "召唤最多5名玩家的疯狂幻象克隆体。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273956] = {name = "炼金耐受", description = "这个生物刚刚获得过强效治疗药水的效果，在离开战斗进行恢复前，无法再从强效治疗药水中受益。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273960] = {name = "扔蛋", description = "向施法者前方锥形区域扔出两颗蛋，每1秒造成物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[273963] = {name = "香草喷洒", description = "洒出两茶匙香草，对施法者前方一条直线上的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273967] = {name = "面粉云雾", description = "把一勺半面粉和一又四分之三茶匙烘烤粉混在一起，扔到施法者脚下，制造出一片烟尘之云，使所有近战、远程攻击和法术无法命中目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273969] = {name = "搅拌牛奶", description = "大力搅拌，把半杯牛奶掷向5码内的所有敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[273977] = {name = "亡者之握", description = "[ 亵渎 / 枯萎凋零]使其范围内的所有敌人移动速度降低90%，此效果每秒衰减10%。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[273995] = {name = "火油冲击", description = "施法者调制出一份极其不稳定的药水，爆炸时会对周围10码内的所有敌人造成22020点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[274000] = {name = "纵火者之焰", description = "火焰从施法者的魔杖中喷出，每1秒对施法者前方锥形范围内的敌人造成一次火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274002] = {name = "召唤铁潮", description = "召唤铁潮海盗协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274003] = {name = "熔解威严", description = "熔解威严\n造成的火焰伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274016] = {name = "疯狂幻象", description = "召唤最多5名玩家的疯狂幻象克隆体。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274017] = {name = "噬血箭", description = "用堕落之血冲击目标，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[274019] = {name = "精神鞭笞", description = "每1秒造成1883点暗影伤害，移动速度降低50%，持续3秒。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[274027] = {name = "叉状闪电", description = "对相距不超过10码的最多5名敌方目标造成18点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[274031] = {name = "过热缩小射线", description = "缩小最多3名敌人，降低他们的攻击强度。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274038] = {name = "火焰喷射器", description = "向附近的敌人发射一股火焰，持续5秒，每1秒造成15点火焰伤害，并使敌人的移动速度降低70%，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[274054] = {name = "超载", description = "使电路过载，修复伐木机，每2秒恢复5%的生命值，持续16秒。每1秒用 18 冲击敌人，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1​分钟", dispel_type = nil},
[274061] = {name = "暗影之刃", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[274080] = {name = "涌动深渊", description = "从深渊中召唤出水流，对击中的区域内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[274085] = {name = "闪电崩裂", description = "Inflicts Nature damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[274087] = {name = "闪电箭", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274088] = {name = "嗜血", description = "立即攻击目标，造成120%的普通武器伤害，并为施法者恢复最大生命值的1%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[274089] = {name = "撕裂", description = "每1秒对一名敌人造成一次物理伤害，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274092] = {name = "击打", description = "击打目标，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[274095] = {name = "能量虹吸", description = "吸取洛阿神灵的能量，使施法者造成的伤害提高5%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274097] = {name = "神灵能量", description = "神灵能量 魔法\n造成的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[274100] = {name = "敬畏诅咒", description = "使目标的心脏凋零，造成暗影伤害。此外还会使目标的属性降低10%，每1秒受到一次暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[274101] = {name = "设置攻城坦克", description = "准备轰炸附近一座建筑。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[274102] = {name = "黑暗之箭", description = "向目标投出黑暗能量箭矢，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274108] = {name = "噼啪雷击", description = "将闪电之力注入施法者的武器，攻击前方的地面，对施法者前方的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274110] = {name = "导电圆球", description = "向所有敌人所在的位置扔出导电圆球，落地时对4码内的所有目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274125] = {name = "攻城攻击", description = "轰炸敌人建筑，造成攻城伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[274127] = {name = "采矿", description = "采矿。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[274149] = {name = "生命之力", description = "用塞塔里斯化身所失去的生命之力为其充能。充能期间，每当化身受到任何技能的治疗时，都会额外受到1000点治疗效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274168] = {name = "腐化轨迹", description = "祖尔消耗所有的能量，每消耗5点能量，就会对所有玩家施加一层堕落之血效果。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[274190] = {name = "惊骇", description = "惊骇\n因恐惧而逃跑。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274192] = {name = "净化烈焰", description = "房间内的通风井释放出净化烈焰，每道烈焰对3码内所有敌人造成 30 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274205] = {name = "能量衰竭", description = "释放出了强大的能量，净化房间里的腐化。纯净圣母在最终房间里受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274210] = {name = "复生的白骨", description = "重生的白骨围绕着施法者，吸收接下来受到的24824点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[274212] = {name = "释放黑暗", description = "释放心中的黑暗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274221] = {name = "被隔离的神灵", description = "被隔离的神灵\n拉斯塔哈与神灵之间的联结被切断了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274230] = {name = "湮灭帷幕", description = "米斯拉克斯受到的伤害降低99%。\n\n 进入米斯拉克斯周围湮灭帷幕中的玩家每3秒受到4705点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274231] = {name = "深渊弹", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274237] = {name = "腐臭吐息", description = "喷吐腐烂之息，对施法者前方5码内的所有敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274242] = {name = "虚空碎裂", description = "Inflicts Shadow damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[274245] = {name = "束缚暗影", description = "Reduces the movement speed of all enemies within 6 yards by 10% for 6秒.\n Inflicts Shadow damage to all enemies within 6 yards.", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[274253] = {name = "手枪射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[274254] = {name = "投机打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[274255] = {name = "召唤仆从", description = "召唤球潮虫侍从协助大王。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274257] = {name = "传导新星", description = "释放出一波电能冲击，对10码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274258] = {name = "静电排斥", description = "释放出一波电能，每1秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274271] = {name = "死亡之愿", description = "使一名玩家心中充满死亡之愿，走向竞技场的边缘，来到边缘后会跃下平台并死亡。\n\n 当玩家跃下平台时，或当死亡之愿被驱散时，会对所有玩家造成6581点暗影伤害，并制造出数个祖尔的爪牙。此伤害随着距离的增加而降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[274276] = {name = "鲜血吸取", description = "选择一名敌人，抽取其血液并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274284] = {name = "噬血箭", description = "用堕落之血冲击目标，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[274288] = {name = "血红结界", description = "召唤一个血红结界，使其召唤者受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274293] = {name = "低沉咆哮", description = "发出吓人的咆哮，使15码内的敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[274294] = {name = "激励", description = "鼓舞周围的友方单位，造成的伤害提高10%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274296] = {name = "践踏", description = "把一名敌人踩在脚下，对冲击点15码范围内的敌人造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[274300] = {name = "艾泽里特塑形", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[274301] = {name = "血红结界", description = "召唤一个血红结界，使其召唤者受到的伤害降低50%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[274302] = {name = "粒子闪电", description = "攻击60码内的所有敌人，将其击退并造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274312] = {name = "血腥掠夺者", description = "将施法者的镰刀抛向目标的位置，并留下一个镜像。该镜像每1秒会对附近所有敌人造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274314] = {name = "血腥掠夺者", description = "将施法者的镰刀抛向目标的位置，并留下一个镜像。该镜像每1秒会对附近所有敌人造成一次物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274339] = {name = "疾跑", description = "移动速度提高120%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274351] = {name = "莱赞之怒", description = "驾驭莱赞的怒火，使你的移动速度提高，并对6码内的敌人造成伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[274358] = {name = "破裂之血", description = "使祖尔面前锥形区域内的目标受到破裂之血效果的影响，每2秒造成3333点物理伤害，持续20秒。持续时间结束时，制造出一片裂血之池。\n\n 此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274359] = {name = "深渊安魂曲", description = "召唤大量的水元素生物。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[274360] = {name = "盐水护盾", description = "在施法者周围形成水之护盾，吸收37点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[274377] = {name = "不择手段", description = "Increases the caster's attacking and casting speed by 35% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "暴怒"},
[274383] = {name = "捕鼠陷阱", description = "施法者向附近的目标投出钢铁陷阱。触发时，陷阱会使目标定身，每1秒对其造成1939560点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[274396] = {name = "滴血", description = "活化脓液每0.5秒失去1%的生命。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274400] = {name = "决斗冲刺", description = "朝一名随机敌人发起冲锋，使路径上的所有玩家受到5576234点物理伤害并使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[274421] = {name = "火炮弹幕", description = "召唤火炮弹幕，对目标区域内的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[274434] = {name = "狂风切削", description = "用狂风干扰目标的注意力，将目标击退并使其受到5500点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274437] = {name = "风暴", description = "召唤一道暴烈的风暴，向目标移动。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[274470] = {name = "Trash Chute Visual State", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274471] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274480] = {name = "白骨迅猛龙", description = nil, mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[274507] = {name = "湿滑肥皂", description = "在目标身上覆盖一层湿滑的肥皂水，试图跳起时将会跌倒，并昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274511] = {name = "压制打击", description = "对目标造成物理伤害，并使目标从接下来的3次攻击中受到的伤害提高50%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[274521] = {name = "投掷巨石", description = "造成火焰伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[274555] = {name = "污染之咬", description = "受到的治疗效果降低10%。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274569] = {name = "活力之雾", description = "为一位盟友恢复45%的最大生命值。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[274579] = {name = "冲击发射", description = "强大的电能冲击，将球潮虫发射到空中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[274582] = {name = "恶毒菌株", description = "戈霍恩制造出会爆炸的恶毒菌株，对8码内的所有玩家造成16005点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274584] = {name = "翻滚冲刺", description = "释放电能，在空中向前疾冲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[274587] = {name = "毁灭过载", description = "跳向目标位置，砸向敌方目标，造成 65 点火焰伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[274593] = {name = "燃烧", description = "向附近的敌人发射一股火焰，持续5秒，每1秒造成15点火焰伤害，并使敌人的移动速度降低70%，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274609] = {name = "束缚", description = "施法者召唤一个图腾来束缚目标。束缚会持续到施放图腾的人被击败，或者目标受到任何伤害为止。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[274631] = {name = "次级铁墙祝福", description = "造成的物理伤害提高100%，但使移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274633] = {name = "碎甲重击", description = "造成物理伤害并使护甲值降低10%，持续8秒。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[274642] = {name = "熔岩爆裂", description = "向一名敌人投掷熔化的岩浆，造成8153点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[274680] = {name = "艾泽里特手榴弹", description = "向敌人投掷一枚艾泽里特手榴弹，在3秒后造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[274688] = {name = "艾泽里特药水", description = "Increases the caster's attacking and casting speed by 25% for 8秒.\n Causes the caster to inflict 25% increased Arcane damage.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[274703] = {name = "虚空箭", description = "造成5500点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274720] = {name = "深渊打击", description = "Inflicts 815 Shadow damage to an enemy every 3 sec for 6秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[274721] = {name = "腐烂孢子", description = "每2秒受到一次瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[274723] = {name = "戈霍恩之疫", description = "制造一片腐化之池，对范围内的所有敌人造成瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[274731] = {name = "水箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274734] = {name = "艾泽里特冲击", description = "用过热的机关枪扫射前方的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[274746] = {name = "心灵视界", description = "你获得了决斗者的视野。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274753] = {name = "投掷", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274755] = {name = "暗影箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[274756] = {name = "羸弱诅咒", description = "Causes an enemy to take 50% increased Shadow damage for 8秒.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[274758] = {name = "缩小", description = "Causes an enemy to inflict 50% decreased Shadow damage.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[274778] = {name = "斩首", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274780] = {name = "狂暴", description = "Increases the caster's attacking and casting speed by 25% for 12秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[274782] = {name = "摔绊", description = "Reduces the movement speed of the target by 50% for 8秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[274787] = {name = "放血", description = "Drains health from the target every 1 sec, trasferring it to the caster.", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[274792] = {name = "撕咬", description = "噬咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[274796] = {name = "旋风斩", description = "Inflicts Physical damage to all enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[274801] = {name = "网", description = "使一名敌人无法移动，持续6秒。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274802] = {name = "腥风血雨", description = "对4码范围内的敌人造成4896点物理伤害，并吸取其生命。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[274809] = {name = "牺牲", description = "自毁，对所有玩家造成11547点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[274815] = {name = "暗影箭雨", description = "Inflicts Shadow damage to all enemies within 35 yards.", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[274817] = {name = "精神冲击", description = "Knocks all enemies within 4 yards of the impact back.\n Inflicts 50 Shadow damage to enemies within 4 yards of the impact.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[274822] = {name = "狂风之力", description = "蔚索斯释放出狂风，冲击前方一条直线，对所有命中的玩家造成5774点自然伤害，并击退相当远的距离。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274825] = {name = "飞翼打击", description = "施法者拍打翅膀，造成物理伤害并击退敌人。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[274832] = {name = "飞翼打击", description = "对前方锥形范围内的玩家造成15063点物理伤害，将其击退并降低其威胁值。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[274838] = {name = "野性狂乱", description = "倾泄出狂暴的怒火，用你的利爪向目标发动5次扫击，造成[([13.75% of Attack Power]) * 5]点物理伤害，并在6秒内额外造成[5 * ([27.5% of Attack Power]) * 6 / 2]点流血伤害。\n\n奖励5个连击点数。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274839] = {name = "蔚索斯之怒", description = "蔚索斯将风的力量汇聚到翅膀中，释放出一排龙卷风，以他自己为中心沿螺旋线飞出。\n\n 龙卷风持续10秒，每2秒对接触到的玩家造成2824点物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[274842] = {name = "虚空新星", description = "战争使者耶纳基兹撕裂虚空，对所有玩家造成7390点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[274894] = {name = "祝福雷银锭", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[274901] = {name = "受到攻击", description = "将一颗致命的子弹射入敌人的要害部位。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274904] = {name = "时空裂痕", description = "战争使者耶纳基兹周围的现实发生扭曲，周期性地对冲击点周围4码内的所有玩家造成9238点暗影伤害并使其昏迷。", mechanic = nil, range = "90码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[274920] = {name = "神灵之呼", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1.9​秒", cooldown = nil, dispel_type = nil},
[274922] = {name = "束缚", description = "用丝绸网裹住目标，使其无法行动。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[274926] = {name = "炸弹", description = nil, mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[274932] = {name = "无尽深渊", description = "战争使者耶纳基兹将所有玩家吸引到自己身边，并打开虚空传送门，对所有玩家造成23536点暗影伤害。玩家离战争使者耶纳基兹越远，此效果造成的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[274949] = {name = "震击", description = "震击目标，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[274952] = {name = "笨拙冲锋", description = "施法者朝一名目标冲锋，对路径上的敌人造成物理伤害并将其击退。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[274957] = {name = "短剑痛击", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[274965] = {name = "狂怒践踏", description = "Inflicts Physical damage to all enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[274968] = {name = "嚎叫", description = "Reduces the movement speed of all enemies within 7 yards by 70% for 4秒.\n Inflicts Shadow damage to all enemies within 7 yards.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[274969] = {name = "灵魂盔甲", description = "用灵魂盔甲包裹施法者，使其免疫控制效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[274971] = {name = "淤泥", description = "造成瘟疫伤害并使移动速度降低30%，持续8秒。", mechanic = "被诱捕", range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[274972] = {name = "黑暗之息", description = "Reduces the healing received of all enemies in a cone in front of the caster by 75% for 3秒.\n Inflicts 40 Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[274979] = {name = "吸气", description = "吸引周围所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[274991] = {name = "腐败之水", description = "向随机敌人喷出腐败之水，击中时造成4134点冰霜伤害，并在之后每2秒造成2067点冰霜伤害，持续30秒。\n\n 如果被驱散，腐败之水会喷散出来，对附近的盟友造成6997点冰霜伤害，并将其击退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[275000] = {name = "手枪射击", description = nil, mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "500​毫秒", dispel_type = nil},
[275008] = {name = "喋喋回声", description = "麻痹聒噪 的伤害提高50%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275011] = {name = "撕裂旋风", description = "用利爪发动旋转攻击，对6码内的所有敌人造成物理伤害。", mechanic = "流血", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275012] = {name = "爪击", description = "用剃刀般锋利的利爪打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275013] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275026] = {name = "巨兽咀嚼", description = "施法者张开大嘴，撕咬前方锥形范围内的所有目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275027] = {name = "凝结腐化", description = "每1秒对其中的玩家造成2826点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275034] = {name = "兽性嗥叫", description = "从喉咙深处发出低吼，造成的伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[275037] = {name = "寒霜之咬", description = "用冰覆之牙撕咬目标，造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275038] = {name = "寒冰之爪", description = "用覆盖着冰霜的利爪攻击目标，对其造成冰霜伤害并使其移动速度降低25%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275039] = {name = "危险区域", description = "危险区域\n被鲜血魔法囚禁！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275040] = {name = "冰霜之嚎", description = "施法者发出刺耳的咆哮，对10码内的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[275043] = {name = "痛击", description = "Knocks all enemies within 25 yards of the caster back.\n Inflicts Physical damage to all enemies within 25 yards.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[275052] = {name = "震动缰绳", description = "Immobilizes all enemies in front of the caster for 6秒.\n Inflicts 60 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[275063] = {name = "蔓延腐化", description = "施法者向一个区域内传播腐化，对其中的敌人造成瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275065] = {name = "鲜血膨胀", description = "造成的所有伤害提高20%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275067] = {name = "血腥爆裂", description = "对10码范围内的所有敌人造成3766点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[275077] = {name = "致命吸血毒药", description = "每1秒从一个敌人身上吸取1点生命值，持续8秒。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[275078] = {name = "强力横扫", description = "攻击施法者面前的所有目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275079] = {name = "爪击", description = "用双爪攻击目标，造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[275080] = {name = "针刺", description = "针刺目标，造成自然伤害和持续性自然伤害。此效果可叠加。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[275081] = {name = "麻痹毒素", description = "用麻痹意志的毒素刺痛目标，造成自然伤害，使目标的移动速度降低25%，急速降低10%，持续8秒。此效果可叠加。", mechanic = nil, range = "6码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "毒药"},
[275082] = {name = "硬化甲壳", description = "施法者的甲壳变得更为坚硬，受到的伤害降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[275083] = {name = "治疗精华", description = "暗夜精灵哨兵每1秒为盟友恢复9%的最大生命值，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[275085] = {name = "凶猛利爪", description = "斜掠目标，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "疾病"},
[275086] = {name = "野蛮槌击", description = "撕扯敌人，造成物理伤害，并且每1秒额外造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[275087] = {name = "冲锋", description = "向你的目标突进，使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[275090] = {name = "撕裂横扫", description = "横扫周围所有的敌人，立即造成物理伤害，并在之后的8秒内每1秒额外造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275091] = {name = "激怒", description = "从喉咙深处发出低吼，造成的伤害提高20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[275092] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275096] = {name = "地雷爆炸", description = "爬向一名玩家并在接近后爆炸，命中时造成25点火焰伤害和每2秒25点的额外火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[275099] = {name = "猛击", description = "冲击敌人，对其造成物理伤害并打断正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275102] = {name = "电击之爪", description = "向敌人所在的位置射出锥形范围的电能，造成2424449点自然伤害并使范围内的敌人昏迷15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[275110] = {name = "腐化之爪", description = "用腐烂的爪子扫过目标，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "疾病"},
[275111] = {name = "感染撕咬", description = "用疫病之牙撕咬目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275112] = {name = "疾病挥砍", description = "用染疾的利爪撕扯敌人，造成自然伤害，并在之后每1秒造成一次额外的自然伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "疾病"},
[275113] = {name = "倒钩喷吐", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275129] = {name = "臃肿肥胖", description = "受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275140] = {name = "符文外皮", description = "Causes an enemy to take 30% increased Arcane damage for 15秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[275154] = {name = "沉默寂静", description = "Silences all enemies within 5 yards, preventing them from casting spells for 4秒.\n Inflicts 40 Nature damage to enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[275155] = {name = "破裂喷射", description = "引导水流，每0.5秒对施法者前方的所有敌人造成一次自然伤害，持续3秒。此外，被喷射击中的敌人造成的伤害降低10%，持续10秒。", mechanic = nil, range = "6码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[275156] = {name = "腐化胆汁", description = "对随机一名敌人造成3766点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275158] = {name = "祖乔斯古尔的召唤", description = "召唤骷髅爪牙", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[275162] = {name = "身手矫健", description = "Increases the caster's attacking and casting speed by 25% for 20秒.\n Increases the movement speed of the caster by 25% for 20秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[275168] = {name = "抽打", description = "向敌人挥砍，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275171] = {name = "针刺", description = "针刺目标，造成自然伤害，之后每2秒造成一次自然伤害，持续8秒。此效果可叠加。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "毒药"},
[275173] = {name = "不可阻挡的腐化", description = "戈霍恩身边剧烈翻腾的腐化之力让喋喋不休的恐兽不会完全死亡。\n\n 当喋喋不休的恐兽的生命值降到0时，会喷发出一大团 疫病之地 。在40秒后，喋喋不休的恐兽恢复80%的最大生命值。\n\n 只有在喋喋不休的恐兽受到 重组冲击 影响时，才会移除此效果。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[275174] = {name = "喷涌打击", description = "施法者潜入地下，引起剧烈的喷发，对附近所有敌人造成伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275175] = {name = "音波轰鸣", description = "施发者发出猛烈的咆哮，对前方锥形范围内的所有敌人造成4843点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275178] = {name = "岩石喷吐", description = "向敌人喷出石块，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275181] = {name = "珠光喷射", description = "向敌人喷出镶有宝石的石块，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275183] = {name = "黄沙喷吐", description = "向敌人喷出沙球，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275186] = {name = "硬化甲壳", description = "施法者的甲壳变得更为坚硬，受到的伤害降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[275192] = {name = "盲目之沙", description = "洒出一把沙子，造成物理伤害，并使施法者面前锥形范围内的所有敌人陷入迷惑状态。", mechanic = "混乱", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275194] = {name = "大地之刺", description = "施法者践踏地面，使地上升起若干根石柱。每根石柱对2码内的所有玩家造成4707点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275196] = {name = "收割", description = "收割施法者视线中的一切，每1秒对锥形范围内的所有敌人造成一次物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275200] = {name = "原始暴怒", description = "施法者进入原始暴怒状态，发动一连串毁灭性的攻击。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275205] = {name = "变大的心脏", description = "塔罗克占据一个敌人的心，并将94139点暗影伤害分摊到目标周围8码内的所有玩家身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275213] = {name = "虚空奉献", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275221] = {name = "吸血鬼冲击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275228] = {name = "奥迪尔防御射线", description = "聚焦竞技场投射的能量光线，对其中的玩家每0.2秒造成 50 点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275243] = {name = "灵魂爆发", description = "对10码内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[275270] = {name = "锁定", description = "爆裂水滴锁定一个随机玩家。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[275340] = {name = "撕咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275341] = {name = "尾鞭", description = "施法者用尾巴鞭打目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275342] = {name = "光明喷射", description = "喷出太阳能量，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275343] = {name = "暗夜喷射", description = "喷出黑暗能量，对施法者前方锥形范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275344] = {name = "日光冲击", description = "向敌人喷射太阳能量，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275345] = {name = "黑化冲击", description = "向敌人喷射黑暗能量，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275346] = {name = "飞扑", description = "向敌人发动俯冲，造成物理伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275347] = {name = "啸风", description = "施法者发出刺耳的咆哮，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[275358] = {name = "蛮力重击", description = "Knocks an enemy back.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[275359] = {name = "收割之镰", description = "对施法者前方锥形范围内的敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[275360] = {name = "共鸣之柱", description = "造成的伤害提高50%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[275363] = {name = "雷霆震怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275364] = {name = "沙土冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[275366] = {name = "重槌", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[275368] = {name = "暗影步", description = "Teleports to a location.", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275370] = {name = "被激怒！", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[275371] = {name = "雷霆践踏", description = "猛击地面，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[275374] = {name = "践踏跃击", description = "施法者跃向一名随机敌人，对落地点8码内的玩家造成物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[275377] = {name = "投掷污物", description = "向目标抛洒大量的污物，造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275384] = {name = "闪电冲击", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275410] = {name = "暗影冲撞", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275417] = {name = "共鸣", description = "造成的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[275428] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275435] = {name = "艾泽里特之枪", description = "用艾泽里特灌注的石头制成的长枪冲击一名玩家，造成8800751点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[275440] = {name = "割裂", description = "用利爪猛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275441] = {name = "奥迪尔防御射线", description = "聚焦竞技场投射的能量光线，对其中的玩家每0.2秒造成50点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275442] = {name = "熔火之颚", description = "用炽热的双颚撕咬目标，造成火焰伤害，并每1秒造成额外的火焰伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275448] = {name = "灵魂弹幕", description = "Inflicts 10667577 Shadow damage to enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[275451] = {name = "激光轰击", description = "对施法者前方的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[275452] = {name = "岩浆爆裂", description = "向一名敌人射出一支熔岩箭，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275453] = {name = "火山嗥叫", description = "发出刺耳的嗥叫，使所有敌人脚下的地面发生喷发，在每个位置造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275454] = {name = "召唤艾泽里特元素", description = "在施法者身边召唤一个被奴役的岩怒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275456] = {name = "艾泽里特猛击", description = "对12码内的敌人造成火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4.2​秒", cooldown = "5​秒", dispel_type = nil},
[275476] = {name = "无尽的折磨", description = "召唤一个灵魂能量宝珠，每隔一段时间对附近的所有敌人造成暗影伤害，持续15秒。", mechanic = nil, range = "90码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[275489] = {name = "震击", description = "震击\n昏迷。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275492] = {name = "重建能量矩阵", description = "激活紧急协议，为奥迪尔恢复能量。", mechanic = nil, range = "20码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[275493] = {name = "艾泽里特动荡", description = "对冲击位置附近6码范围内的敌人造成火焰伤害，并将其击飞。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275504] = {name = "急速射击", description = "迅速向目标射出箭矢。", mechanic = nil, range = "90码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[275507] = {name = "艾泽里特强化", description = "近战攻击造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[275523] = {name = "艾泽里特喷涌", description = "对冲击位置附近3码范围内的敌人造成火焰伤害，并将其击飞。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[275528] = {name = "电流震击", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[275545] = {name = "投弹！", description = "向施法者正下方扔下炸弹，摧毁其击中的所有人偶。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275552] = {name = "粉碎践踏", description = "Knocks all enemies within 8 yards of the caster back.\n Inflicts Physical damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[275560] = {name = "炽燃刺激", description = "施法者的肾上腺素急剧上升，近战急速提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[275561] = {name = "炽烈之皮", description = "施法者用烈焰光环包裹自己，每2秒对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275563] = {name = "毒舌鞭笞", description = "对一名敌人造成物理伤害，并使其移动速度降低30%，持续10秒。", mechanic = "被诱捕", range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[275568] = {name = "撞击", description = "撞击目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275569] = {name = "鸣叫", description = "发出刺耳的叫声，对所有6码内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275570] = {name = "毁灭", description = "撕咬目标，造成物理伤害并使其每3秒出现一次流血，造成额外的物理伤害，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "3.6​秒", cooldown = nil, dispel_type = nil},
[275571] = {name = "旋风劈砍", description = "Inflicts 60 Physical damage to enemies within 7 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[275572] = {name = "潮汐奔涌", description = "Knocks all enemies within 8 yards of the caster back.\n Inflicts Nature damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[275573] = {name = "厚重毛皮", description = "在艰苦的环境下生活了多年，施法者的毛皮变得很厚，受到的伤害降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[275574] = {name = "水箭", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[275588] = {name = "轰炸", description = "准备轰炸附近一座建筑。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[275589] = {name = "践踏", description = "施法者冲锋，对前方一条直线上的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275592] = {name = "轰炸", description = "轰炸敌人建筑，造成攻城伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275594] = {name = "践踏", description = "施法者冲锋，对前方一条直线上的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275597] = {name = "碎裂护甲", description = "咬掉目标的护甲，造成物理伤害并使其受到的物理伤害提高50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275598] = {name = "“飞升”", description = "他全身都覆盖着艾泽里特粉尘，这是他应得的。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275610] = {name = "吃草", description = "吃下一些青草，每1秒恢复一定生命值，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[275611] = {name = "反刍喷吐", description = "朝目标吐出未消化完全的食物，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275616] = {name = "艾泽里特烟雾", description = "每2秒对前方40码锥形范围内的玩家造成4848899点自然伤害，并使其迷惑。", mechanic = "能力丧失", range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[275638] = {name = "灼足者", description = "向玩家所在的位置投掷一团纯粹魔法“能量”，持续10秒。能量团会射出艾泽里特火花，对2码内的所有玩家造成6667236点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275651] = {name = "冲锋", description = "向你的目标突进，使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[275653] = {name = "灼足者", description = "向玩家所在的位置投掷一团纯粹魔法“能量”，持续10秒。能量团会射出艾泽里特火花，对2码内的所有玩家造成 28 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275654] = {name = "重槌", description = "击打目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275659] = {name = "冰霜投掷", description = "向目标脚下扔出冰球，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275665] = {name = "岩石投掷", description = "向目标脚下扔出冰球，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275667] = {name = "激怒", description = "从喉咙深处发出低吼，造成伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[275671] = {name = "骇人咆哮", description = "发出骇人的咆哮，使附近的敌人恐惧。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275674] = {name = "吸血鬼冲击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275675] = {name = "冰霜驱逐", description = "喷出寒冰之风，对施法者前方锥形范围内的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275678] = {name = "艾泽里特地狱火", description = "对10码范围内的敌人造成242445点密集的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[275680] = {name = "巨石重击", description = "喷出寒冰之风，对施法者前方锥形范围内的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275681] = {name = "不羁之怒", description = "物理伤害提高100%，急速提高30%，且无法“施放”任何“法术”。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275684] = {name = "绷带", description = "治疗伤害。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[275686] = {name = "鲜血泥潭", description = "凝结之血不断在路径上留下鲜血风暴。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275702] = {name = "海潮祝福", description = "Increases the caster's attacking and casting speed by 15% for 8秒.\n Causes the caster to inflict 15% increased Nature damage.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[275705] = {name = "黏性炸弹", description = "向玩家投出一颗黏性炸弹，在5秒后对8码内的所有玩家造成6788701点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275712] = {name = "毒性撕咬", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[275737] = {name = "激光轰击", description = "对施法者前方的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[275742] = {name = "撕咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275743] = {name = "毒性喷吐", description = "向施法者前方锥形范围内喷出剧毒，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275744] = {name = "毒液喷吐", description = "施法者向目标吐出毒素，造成自然伤害，并在之后每1秒额外造成一次自然伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[275745] = {name = "嘶鸣", description = "发出尖锐的嘶嘶声，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275748] = {name = "麻痹之牙", description = "用注入了麻痹毒药的牙齿撕咬目标，造成物理伤害并使其昏迷4秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[275752] = {name = "毒牙", description = "施法者的牙齿中充满毒素，近战攻击有几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275756] = {name = "爆破腐化", description = "戈霍恩向最多12名玩家撒播腐蚀，在4秒后爆炸，对5码内的玩家造成5651点瘟疫伤害，并制造出一片 疫病之地 。\n\n 此外，当 爆炸腐蚀 持续时间结束时，会制造出3个 毒性腐化 并向外发射。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275776] = {name = "多刺荆棘", description = "用带刺的荆棘包裹目标，每1秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275778] = {name = "投掷石块", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[275786] = {name = "大型炸弹", description = "向附近的玩家投掷数个定时炸弹，立即造成54点火焰伤害，之后每2秒造成8点额外火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[275789] = {name = "烈焰之箭", description = "向目标发射一支火焰之箭，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275793] = {name = "献祭打击", description = "用炽烈的火球攻击目标，造成火焰伤害，并在之后每1秒额外造成一次火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275797] = {name = "熔火光环", description = "用炽烈的光环包裹施法者的身体，每2秒对附近所有敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275805] = {name = "大型炸弹", description = "向附近的玩家投掷数个定时炸弹，立即造成54点火焰伤害，之后每2秒造成8点额外火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275809] = {name = "冰霜速冻", description = "冲击附近的敌方目标，造成冰霜伤害，并将它们冻结在原地，持续直到主动取消。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[275810] = {name = "解冻", description = "冲击附近的敌方目标，造成冰霜伤害，并将它们冻结在原地，持续直到主动取消。", mechanic = "昏迷中", range = "2码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[275820] = {name = "大地之箭", description = "向敌人投掷一块岩石，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275821] = {name = "大地之握", description = "一只石手从目标脚下出现并抓住目标，每1秒造成一次物理伤害并使其定身，持续4秒。", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275822] = {name = "大地之刺", description = "使附近目标脚下的大地喷发，造成物理伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275826] = {name = "强化怒吼", description = "强化盟友，使其受到的所有伤害降低75%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[275835] = {name = "钉刺之毒覆膜", description = "在武器上覆上一层钉刺之毒，有几率对当前目标造成每2秒551点自然伤害。此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275836] = {name = "钉刺之毒", description = "在武器上覆上一层钉刺之毒，有几率对当前目标造成每2秒551点自然伤害。此效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[275847] = {name = "水箭", description = "向目标发射一支水箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275848] = {name = "洪流", description = "释放出冰冷的水流，对施法者前方所有敌人造成150点冰霜伤害，并使其减速。施放 洪流 期间，施法者会转向随机的方向。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[275852] = {name = "阿戈罗克迫击炮", description = "你正处于阿戈罗克迫击炮的射程之内。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275861] = {name = "水箭之雨", description = "向附近所有敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275865] = {name = "水泡护盾", description = "在施法者周围形成水之护盾，吸收15点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[275877] = {name = "阵风冲击", description = "发出狂风冲击，对施法者前方锥形范围内的所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275880] = {name = "切削之风", description = "向目标发射空气急流，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275881] = {name = "上升气流", description = "施法者在周围卷起旋风，造成上升气流，使自身急速提高25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[275882] = {name = "木棍重击", description = "Knocks all enemies in front of the caster back.\n Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275885] = {name = "大型清扫机器人", description = "从实验性的艾泽里特大炮中发射出一道能量冲击。对冲击击中的玩家造成6541795点奥术伤害并将其击倒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[275897] = {name = "大地践踏", description = "Knocks all enemies within 15 yards of the caster back.\n Inflicts Physical damage to all enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[275907] = {name = "地质冲击", description = "艾泽洛克猛击地面，对施法者前方锥形范围内玩家造成10910022点物理伤害，并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[275913] = {name = "重启安全警卫", description = "激活紧急协议，为奥迪尔恢复能量。", mechanic = nil, range = "20码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[275914] = {name = "恢复起源重组引擎", description = "激活紧急协议，为奥迪尔恢复能量。", mechanic = nil, range = "20码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[275923] = {name = "寒冰喷吐", description = "向施法者前方锥形范围内喷出冰冷的唾液，造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[275927] = {name = "锯齿旋风", description = "施法者开始旋转，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[275937] = {name = "冻水冲击", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[275940] = {name = "熔火胆汁", description = "造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[275960] = {name = "白骨呕吐", description = "造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[275966] = {name = "酸液呕吐", description = "造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[275967] = {name = "烟熏喷射", description = "造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[275970] = {name = "洪流", description = "引导水流，对施法者前方的所有敌人造成自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275971] = {name = "蒸汽之痕", description = "造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[275973] = {name = "冰霜唾液", description = "造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[275980] = {name = "符文冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[275982] = {name = "毒性烟雾", description = "喷出毒性烟雾，每5.2秒对站在迷雾中的所有人造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[275983] = {name = "火焰箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[275984] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275986] = {name = "撕咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[275987] = {name = "飞翼冲击", description = "强风在施法者周围呼啸，对目标造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275990] = {name = "爆燃残渣", description = "向施法者前方锥形区域内的所有敌人喷出熔火炉渣，对其造成火焰伤害并使其迷惑。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[275992] = {name = "催化剂溢出", description = "一根满溢艾泽里特催化剂的管子，往竞技场内喷洒毒性物质。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275993] = {name = "锯齿旋风", description = "施法者开始旋转，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[275995] = {name = "暮光之息", description = "对锥形范围内的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[275996] = {name = "毁灭", description = "施法者用利爪扫过目标的血肉，使其流血，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[275997] = {name = "暮光新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[275998] = {name = "猛击", description = "重击地面，对施法者前方的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[276000] = {name = "暴食", description = "这个生物非常饥饿，无法控制自己的冲动。每次发动近战攻击后，都有几率去寻找新的受害者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276003] = {name = "深渊闪电", description = "Inflicts Shadow damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = "魔法"},
[276006] = {name = "投掷陷阱", description = "施法者向目标发射一个陷阱。触碰陷阱会使其猛然咬合，每1.5秒对目标造成物理伤害并降低50%的移动速度，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[276008] = {name = "蒸汽喷泉", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[276010] = {name = "毁灭箭雨", description = "每1秒对施法者前方锥形区域内的所有敌人造成一次物理伤害，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276014] = {name = "践踏", description = "对15码范围内的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[276036] = {name = "狂野挥舞", description = "施法者挥动爪子，攻击5码内的所有目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276037] = {name = "白骨震地", description = "施法者潜入地下并开始震撼大地，尖利的白骨碎片从地面上喷出，每1秒造成一次物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[276046] = {name = "撼动摇摆", description = "施法者撼动大地，使附近出现几个饥饿的球潮虫。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276048] = {name = "剧毒爆发", description = "施法者向身边喷出剧毒的胆汁，对被击中的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[276068] = {name = "海潮涌动", description = "能量达到最大值时，制造出一道水墙，横扫整个区域，对水波扫过的所有敌人造成20671点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[276081] = {name = "钻孔", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[276095] = {name = "熵能陷阱", description = "制造一个陷阱，持续8秒。接触到陷阱会使它爆炸，对3码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[276096] = {name = "重型捕网", description = "网住当前目标，将其固定在原地，持续3秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[276099] = {name = "挥砍之匕", description = "施法者拔刀就砍，造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[276108] = {name = "飞扑", description = "对施法者面前一条直线上的敌人造成相当于60%武器伤害的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276109] = {name = "斩杀", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276110] = {name = "猛击", description = "猛击对手，造成武器伤害以及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276113] = {name = "湮灭", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276160] = {name = "治疗波", description = "为施法者恢复5%的最大生命值。", mechanic = nil, range = "30码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[276162] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[276163] = {name = "流水隔离", description = "如果你成为攻击或法术目标，可对攻击者造成冰霜伤害，并降低其施法速度。可叠加10层。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[276164] = {name = "重槌", description = "用势大力沉的攻击打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276165] = {name = "利爪拍击", description = "每0.4秒造成一次物理伤害，持续1.2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[276198] = {name = "鱼叉投掷", description = "向目标发射一枚巨大的鱼叉，造成大量的物理伤害，并忽略护甲。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[276212] = {name = "召唤王牌轰炸机", description = "召唤一架王牌轰炸机，向竞技场发射一连串的微型飞弹。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[276213] = {name = "投掷美酒", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[276217] = {name = "毒牙", description = "施法者的牙齿中充满毒素，近战攻击有几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276218] = {name = "毒液喷吐", description = "施法者向目标吐出毒素，造成自然伤害，并在之后每1秒额外造成一次自然伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[276219] = {name = "毒性喷吐", description = "向施法者前方锥形范围内喷出剧毒，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276229] = {name = "微型飞弹", description = "王牌轰炸机发射一串微型飞弹，对处于每颗飞弹轰击点附近6码范围内的玩家造成 33 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[276255] = {name = "火炮射击", description = nil, mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276258] = {name = "闪电风暴", description = "召唤闪电风暴，对冲击点的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[276265] = {name = "身手矫健", description = "施法速度提高25%，可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[276266] = {name = "幽魂迅捷", description = "施法被打断时触发迅捷效果，使施法速度提高25%，此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276268] = {name = "沉重打击", description = "对神殿骑士前方的所有玩家造成7759点物理伤害并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[276276] = {name = "寄生释放", description = "对所有玩家造成6477点暗影伤害并施加一层持续感染。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[276278] = {name = "闪电打击", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[276282] = {name = "切割旋风", description = "在敌人所在的位置制造切割旋风。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276283] = {name = "碎裂波动", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[276292] = {name = "旋转猛击", description = "对8码范围内的敌人造成16306点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[276299] = {name = "充血爆发", description = "抱齿兽破裂，将其杀死并且每2秒对所有玩家造成9415点暗影伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276304] = {name = "一枚铜板", description = "造成2666895点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[276312] = {name = "毒液喷吐", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276314] = {name = "尖刺之舌", description = "将目标拉到施法者身边。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[276315] = {name = "剧毒吐息", description = "对施法者前方的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276316] = {name = "邪恶喷射", description = "吐出带有疾病的亡灵秽物，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[276434] = {name = "腐烂血肉", description = "戈霍恩不稳定的鲜血魔法压制着鲜血回响，持续12秒，在这期间受到影响的生物可以被杀死，不会复生。移除此状态后，它将会跳转到另一个类型的生物身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[276435] = {name = "噬血箭", description = "用堕落之血冲击目标，造成5649点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[276439] = {name = "终极菌体", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[276441] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276540] = {name = "鲜血护盾", description = "用鲜血保护一个目标，吸收46209点伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[276655] = {name = "鲜血联结", description = "血块紧紧地包裹着目标，持续15秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276675] = {name = "探测器", description = "施法者可以看透伪装，潜行和隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276679] = {name = "驱散潜行", description = "移除伪装。", mechanic = nil, range = "18码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276699] = {name = "战吼", description = "附近的鲜血巨魔造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[276707] = {name = "野蛮打击", description = "攻击目标，造成3766点物理伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276710] = {name = "残忍打击", description = "对目标展开一连串强力攻击。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = "3​秒", dispel_type = nil},
[276722] = {name = "垂直打击", description = "对冲击点0码范围内的所有玩家造成奥术伤害，并将其传送到空中。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276729] = {name = "暗影剃刀", description = "莉莉安·沃斯跃到目标背后，发动背刺，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276748] = {name = "冻结", description = "冻结\n被冻得结结实实。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276749] = {name = "泰坦之怒", description = "对所有玩家造成8473点暗影伤害，并使造成的伤害提高20%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[276754] = {name = "雷霆践踏", description = "Knocks all enemies within 10 yards of the caster back.\n Inflicts Nature damage to all enemies within 10 yards of the impact.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[276755] = {name = "被捕获！", description = "被捕获！\n被垢石困住。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276765] = {name = "熔岩风暴", description = "召唤熔岩风暴，如雨点般落下，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276767] = {name = "吞噬虚空", description = "用护盾保护施法者，免受所有法术伤害。每当施法者即将受到法术伤害时，转而为其回复生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[276775] = {name = "强力横扫", description = "攻击施法者面前的所有目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276776] = {name = "暴风雪", description = "在目标位置制造一场暴风雪，对站在其中的所有敌人造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276781] = {name = "撕碎", description = "用剃刀般的钳子撕裂目标，造成初始物理伤害并且每1秒造成一次额外物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[276785] = {name = "空气爆裂", description = "引发一次空气爆裂，对敌人造成冰霜伤害并使其攻击和施法速度降低20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276839] = {name = "坍缩", description = "戈霍恩摧毁了起源重组引擎，碎片从天花板上如雨点般落下，对所有玩家造成37658点自然伤害并将其击退。离冲击点越远的玩家受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[276860] = {name = "超级炸弹", description = "释放一个熔岩炸弹，对15码内的敌人造成50点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "10​秒", dispel_type = nil},
[276868] = {name = "穿刺", description = "刺穿目标，造成物理伤害，并在之后每1秒造成一次额外的物理伤害，持续5秒。", mechanic = "流血", range = "60码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[276871] = {name = "琥珀喷发", description = "使一个琥珀之池在敌人的脚下爆炸，对4码内的敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[276873] = {name = "战争咆哮", description = "发出战吼，造成的所有伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "暴怒"},
[276876] = {name = "恐惧打击", description = "施法者蓄力片刻，然后疯狂向面前挥砍，对前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[276878] = {name = "剑刃风暴", description = "施法者旋转利刃，每1秒对附近所有敌人造成一次物理伤害。当施展 剑刃风暴 时，移动速度降低45%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276880] = {name = "审判官的活力", description = "审判官的活力\n急速提高1%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276882] = {name = "震荡之声", description = "造成物理伤害，使其移动速度降低25%，急速降低25%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[276884] = {name = "音速尖啸", description = "对面前锥形区域内的所有敌人造成物理伤害，并打断其施法。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[276887] = {name = "贯甲猛击", description = "攻击目标，造成物理伤害，并在之后每2秒造成一次额外的物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[276888] = {name = "琥珀附体", description = "将琥珀注入附近的盟友体内，立即恢复其生命值，并使其受到的伤害降低25%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[276889] = {name = "影袭", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[276890] = {name = "腐蚀喷射", description = "向锥形区域内的敌方目标喷射腐蚀树脂，造成自然伤害，并使其受到的伤害提高10%，持续5秒。该效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[276892] = {name = "琥珀箭", description = "向敌人发射硬化琥珀之箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276899] = {name = "风暴打击", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[276901] = {name = "强风鞭笞", description = "造成150点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[276903] = {name = "疾翼伏击", description = "对4码范围内的所有敌人造成75点物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276922] = {name = "活体兵器", description = "米斯拉克斯命令夏尔扎克斯飞向一名玩家所在的位置，到达时对8码以内的所有玩家造成6590点暗影伤害。\n\n 夏尔扎克斯的生命值降至50%以下时将会撤退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276928] = {name = "大型臭虫炸弹", description = "投掷大型臭虫炸弹，对15码内的敌人造成50点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "10​秒", dispel_type = nil},
[276941] = {name = "虚空引导", description = "虚空引导\n在格罗尔之唤号上引导虚空裂隙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276945] = {name = "恶酸唾液", description = "向施法者前方锥形区域内的所有目标喷吐酸液，造成自然伤害，并且每1秒造成一次额外的自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276974] = {name = "流星", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[276985] = {name = "粉碎波浪", description = "毁灭的浪潮冲向施法者前方的敌从，造成8924点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[276991] = {name = "反手一击", description = "反手一击，对施法者前方的目标造成物理伤害。食人魔尤为卑鄙，可以通过攻击其他食人魔来使其昏迷。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[276992] = {name = "大脚飞踢", description = "用大脚猛踢敌人，造成物理伤害并击倒目标，持续1.5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276993] = {name = "熔岩爆裂", description = "向一名敌人投掷熔化的岩浆，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[276994] = {name = "爆裂囊肿", description = "一个爆裂囊肿开始跳动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276995] = {name = "大地践踏", description = "践踏地面，对附近的敌人造成物理伤害，并降低其急速。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[276997] = {name = "飞弹速射", description = "施法者发射多枚火箭，每1秒对随机目标造成9257火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[277001] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[277003] = {name = "火山", description = "发射熔岩之球，对击中的目标造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[277006] = {name = "变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续8秒。在此期间，绵羊不能攻击或施法。任何伤害都会使目标恢复成正常形态。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[277009] = {name = "奥术箭", description = "向一个敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[277010] = {name = "奥术飞弹", description = "向一个敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277012] = {name = "奥术爆裂", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[277014] = {name = "血槌", description = "用血腥的武器打击敌人，造成物理伤害。同时每3秒造成额外物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[277015] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[277016] = {name = "炎爆术", description = "对一名敌人造成火焰伤害，并在之后每3秒造成一次额外的伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[277017] = {name = "奥术毁坏", description = "向目标释放奥术能量，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277035] = {name = "邪恶猛击", description = "受到自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "疾病"},
[277036] = {name = "治疗肿胀", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[277037] = {name = "腐烂之咬", description = "撕咬目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "疾病"},
[277038] = {name = "战意之怒", description = "施法者陷入狂怒，攻击速度提高50%，受到的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "暴怒"},
[277039] = {name = "钢铁乱舞", description = "对5码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[277040] = {name = "迷雾之魂", description = "施法者的形体变成迷雾，受到的伤害降低90%，持续6秒，并使施法者免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[277041] = {name = "污浊冲击", description = "向目标发射一支污水箭矢，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277042] = {name = "盐渍齐射", description = "向附近所有敌人发射污水箭矢，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277043] = {name = "腐烂打击", description = "横扫施法者前方锥形区域内的所有目标，造成自然伤害，并且每1.5秒造成一次额外的自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2.5​秒", dispel_type = "疾病"},
[277044] = {name = "潮汐之力", description = "施法者发动冲锋，对前方直线上所有敌人造成自然伤害。达到目的地的一，施法者释放第二次冲击，对8码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277046] = {name = "隐蔽打击", description = "在迷雾中穿行，出现在一名敌人身后，对其发动攻击，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[277047] = {name = "腐化凝视", description = "向一名敌人引导黑暗魔法，持续6秒，每1秒对其位置4码内的所有敌人施加 血之腐蚀 。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277048] = {name = "血之腐蚀", description = "每1秒受到1130点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[277055] = {name = "虚空之风", description = "Increases the caster's attacking and casting speed by 25% for 15秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[277056] = {name = "魔法的召唤", description = "对一个敌人造成奥术伤害，将其向施法者的方向拉近。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[277058] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长30%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[277059] = {name = "灵狼噬咬", description = "向一名敌人所在的位置施放一头幽灵狼，造成15点初始自然伤害，并在6秒内造成3点额外自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[277060] = {name = "暗影激流", description = "每0.5秒造成7点暗影伤害，持续3秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277062] = {name = "海拉的恩泽", description = "召唤一道触须冒出地面，造成物理伤害，并击退区域内的所有玩家。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[277069] = {name = "熔岩炸弹", description = "向敌人所在的位置投掷熔岩炸弹，造成15点火焰伤害，并在之后的6秒内额外造成3点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[277072] = {name = "腐化的黄金", description = "玩家被腐化的黄金溅到，受到2666894点火焰伤害，且造成的所有伤害降低50%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277073] = {name = "锯齿刀刃", description = "用锯齿武器攻击一名敌人，立即造成物理伤害并且3秒造成一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277075] = {name = "撕裂之咬", description = "撕咬一个敌人，造成50点物理伤害，并使其受到的伤害提高10%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277077] = {name = "巨大尖利的可怕牙齿", description = "挥舞尖锐的利爪，造成物理伤害并使目标流血，随后每2秒造成一次额外的物理伤害，持续8秒。", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[277085] = {name = "淤血炸弹", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277106] = {name = "麻痹黏液", description = "每1秒造成50点自然伤害并使攻击速度和施法速度降低25%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277109] = {name = "粘稠践踏", description = "对附近的敌人造成40点自然伤害，使其攻击间隔延长33%，移动速度降低35%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[277111] = {name = "折磨浆液", description = "每1秒对目标造成35点自然伤害，使其承受巨大痛苦并逃跑。", mechanic = "感觉", range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[277113] = {name = "散弹射击", description = "发射数枚飞弹，击中3个目标，造成100%的武器伤害，并在接下来每2秒造成25点伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277114] = {name = "断脊打击", description = "击中敌人的脊背，造成150%物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277115] = {name = "钩网", description = "向目标掷出带有锋锐倒刺的投网，造成物理伤害并使其定身。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277116] = {name = "刺骨打击", description = "攻击一个敌人，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277118] = {name = "无力诅咒", description = "诅咒目标，造成暗影伤害并使其造成的伤害降低25%，持续7秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[277120] = {name = "活化感染", description = "每3秒受到5272点瘟疫伤害。被移除或持续时间结束时产生活化感染。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[277123] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277137] = {name = "寒冰箭雨", description = "对一名敌人造成冰霜伤害，使其移动速度降低30%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[277155] = {name = "翻腾之血", description = "每3秒造成1506点暗影伤害，移动速度降低10%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[277156] = {name = "Cosmetic - Corrupting the Waters", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277161] = {name = "震荡波", description = "施法者猛击地面，对施法者前方锥形范围内的所有敌人造成物理伤害，并使其陷入昏迷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277170] = {name = "正在腐蚀", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277186] = {name = "充能", description = "这个生物体内充满了电能，攻击者会受到反弹的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277189] = {name = "黑暗之箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277192] = {name = "涌流", description = "施法者向周围的目标投出艾泽里特之球。冲击点5码内的玩家将受到奥术伤害。\n 击中目标后，还会额外弹射两次。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[277193] = {name = "治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[277195] = {name = "光辉新星", description = "施放魔法冲击波，对附近的敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[277199] = {name = "震击", description = "震击目标，造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[277201] = {name = "毒性喷吐", description = "施法者向目标喷出受到艾泽里特充能的毒液，每3秒对其造成星界伤害，持续9秒。", mechanic = nil, range = "20码 ", cast_time = "333​毫秒", cooldown = "3​秒", dispel_type = nil},
[277203] = {name = "战争咆哮", description = "发出战吼，激励附近的盟友，造成的所有伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "暴怒"},
[277204] = {name = "惩击", description = "Inflicts Holy damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[277206] = {name = "故障", description = "这台构造体出现了故障，每隔一段时间会释放出被折磨的幽魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277218] = {name = "法术冰霜箭", description = "对一名敌人造成法术冰霜伤害，使目标的移动速度降低50，并使其受到的伤害提高20，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[277221] = {name = "法术打击", description = "对受害者造成法术打击伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277223] = {name = "污秽之刃", description = "近战攻击造成额外的瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277225] = {name = "被折磨的幽魂", description = "造成6112点暗影伤害，并使受影响的目标因恐惧而逃跑，持续3秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277233] = {name = "暗影冲撞", description = "向一个随机目标发射飞弹。飞弹着陆时，对击中的所有敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[277245] = {name = "腐化泼溅", description = "Causes all enemies within 5 yards to take 10% increased Shadow damage for 12秒.\n Inflicts Shadow damage to all enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[277248] = {name = "剧毒倒刺", description = "每3秒对目标造成4点自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[277249] = {name = "触须猛击", description = "一只暗影触手从深渊中伸出，重击地面并对击中的目标造成200点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277250] = {name = "腐化箭", description = "Causes an enemy to take 10% increased Shadow damage for 12秒.\n Causes an enemy to inflict 10% decreased Shadow damage.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[277288] = {name = "滋养性化合物", description = "用营养液覆盖一名友方目标，使其每2秒获得相当于最大生命值10%的治疗，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[277289] = {name = "粗制炸药", description = "向目标位置投掷粗制炸药，对4码内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277290] = {name = "手炮", description = "发射手持火炮，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277295] = {name = "反手重击", description = "用沉重的拳头猛击目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[277296] = {name = "敲击", description = "打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277297] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277298] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277301] = {name = "锈刃割裂", description = "用生锈的剑刃猛刺目标，造成物理伤害并在6秒内每1秒造成一次额外物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277305] = {name = "弹跳之锤", description = "射击一名敌人，造成4462点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277307] = {name = "压碎护甲", description = "咬掉目标的护甲，造成物理伤害并使其受到的物理伤害提高50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[277308] = {name = "血法箭", description = "用灌注了艾泽里特的堕落之血冲击目标，造成法术暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[277310] = {name = "裂地者", description = "猛击地面，每0.6秒对附近的敌人造成4134点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[277315] = {name = "断裂连斩", description = "对施法者面前锥形范围内的敌人造成法术打击伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[277340] = {name = "能量迸发", description = "造成24857点暗影伤害，并使目标因恐惧而逃跑，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[277342] = {name = "狂野怒火", description = "施法者及其宠物进入狂怒状态，造成的伤害提高25%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[277347] = {name = "盘旋毒液", description = "向四面八方掷出浸毒的飞刀，造成自然伤害，并在之后的6秒内每1秒造成一次额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277356] = {name = "麻痹飞镖", description = "向目标发射锐利的飞镖，造成星界伤害，并使受害者的移动速度降低70%，持续10秒。\n 此外，受害者从所有来源受到的伤害提高20%。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[277358] = {name = "精神鞭笞", description = "用暗影能量攻击目标的意志，在8秒内造成2824点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277365] = {name = "强化镇压", description = "每1.5秒造成一次法术暗影伤害，持续6秒。此外，目标的移动速度降低50%，且受到的伤害提高20%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[277366] = {name = "衰弱打击", description = "打击一名敌人，造成法术打击伤害。此外，目标的移动速度降低20%，受到的伤害提高20%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[277373] = {name = "大剑挥击", description = "施法者挥舞剑刃，对当前的目标造成法术打击伤害。\n 受害者在10秒内额外受到20%的伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277375] = {name = "吸盘猛击", description = "用带着章鱼的拳头打击目标，造成物理伤害，并将章鱼糊在目标脸上，使其迷惑。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277394] = {name = "毁灭箭", description = "发射一支致残能量箭，对目标造成250点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277395] = {name = "荆棘之爪", description = "用锋锐的利爪打击目标，造成法术打击伤害，并在之后每1秒造成一次额外的物理伤害，持续7秒。\n 受害者在持续期间受到20%的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[277399] = {name = "刀刃劈砍", description = "打击目标，造成法术打击伤害。\n 目标受到的伤害提高10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277403] = {name = "追踪冲锋", description = "冲向目标，对沿途的敌人造成5649点物理伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[277422] = {name = "不稳定的朗姆酒齐射", description = "向每个目标所在的位置投出燃烧的朗姆酒瓶，对冲击点附近的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277424] = {name = "猎手毒素", description = "施法者的近战攻击使目标中毒，每2秒造成3869点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "暴怒"},
[277432] = {name = "钢铁箭雨", description = "子弹如冰雹般落下，每0.5秒对所有没受到掩护的敌人造成6156点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277439] = {name = "安全超载", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[277440] = {name = "流沙", description = "施法者将自己裹在沙中，免疫所有范围攻击效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277441] = {name = "艾泽里特射击", description = "射击一名敌人，造成法术打击伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277451] = {name = "加时！", description = "Increases the caster's attacking and casting speed by 30% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[277458] = {name = "火箭！", description = "对40码范围内的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277459] = {name = "狂轰滥炸！", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277464] = {name = "闪光冲击", description = "用一些黄金碎片冲击施法者前方的敌人，造成150点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[277466] = {name = "命令怒吼", description = "使附近盟友的生命值提高50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277467] = {name = "喷射空气", description = "迅速喷射出空气，让施法者冲向前方。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[277468] = {name = "暗影猛攻", description = "对8码内的敌人造成9415点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[277469] = {name = "集火射击", description = "向单一目标集中火力，每1秒发射箭矢，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[277471] = {name = "顺劈斩", description = "施法者挥动武器，发动强力的圆弧斩，对8码内的所有敌人造成法术打击伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[277473] = {name = "超载！", description = "用能量使施法者过载，每0.5秒对0码内的敌人造成自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[277476] = {name = "断离", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[277479] = {name = "致残挥砍", description = "造成物理伤害，使目标的移动速度降低35%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277480] = {name = "狂战士的仪式", description = "将神秘的符文刻到目标上，每1秒造成一次暗影伤害，持续5秒。每1秒施加 狂战士的印记 效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[277481] = {name = "过顶挥砍", description = "施法者发动一次强力近战攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[277482] = {name = "伐木重击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[277483] = {name = "削凿", description = "每1.5秒造成暗影伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = "魔法"},
[277484] = {name = "加速符文", description = "在一个友方生物所在的位置制造一个加速符文。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277485] = {name = "加速符文", description = "在一个友方生物所在的位置制造一个加速符文。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277486] = {name = "破碎符文", description = "施法者使符文碎裂，向目标发射碎片，造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[277487] = {name = "鞭笞之叶", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277491] = {name = "致残打击", description = "Reduces the movement speed of the target by 20% for 8秒.\n Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[277495] = {name = "长矛飞跃", description = "施法者跃向一名敌人，对冲击点周围5码内所有敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[277498] = {name = "心灵奴隶", description = "使敌人暂时变得疯狂，移动速度提高50%，同时也会攻击自己的盟友，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = "魔法"},
[277499] = {name = "狂战士的印记", description = "造成的所有伤害和承受的所有伤害都提高10%。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277500] = {name = "奥术脉冲", description = "向目标发射奥术能量冲击，造成8165点奥术伤害，并使造成的奥术伤害提高50%，持续6秒。此效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277501] = {name = "鞭笞", description = "鞭笞\n每1秒造成4707点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[277505] = {name = "尖刺盾牌", description = "造成物理伤害，并且每1秒造成一次额外的物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[277511] = {name = "不稳定释放", description = "Knocks all enemies within 8 yards of the caster back.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[277517] = {name = "锯齿劈斩", description = "施法者鞭笞一名敌人，造成物理伤害。在接下来的8秒内，如果目标试图移动，将会受到物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277521] = {name = "精神鞭笞", description = "每1秒对所有敌人造成法术暗影伤害，持续6秒。目标的移动速度降低50%，受到的伤害提高15%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[277523] = {name = "暗影猛攻", description = "施法者猛击地面，对8码内的敌人造成法术暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[277524] = {name = "暗影之刃", description = nil, mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[277525] = {name = "虚空碎裂", description = "撕裂目标，使其在6秒内受到法术暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[277530] = {name = "践踏冲锋", description = "对施法者前方一条直线上20码内的所有敌人造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "50码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[277540] = {name = "暗影冲撞", description = "对冲击点周围8码范围内造成9415点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277541] = {name = "点燃的火炬", description = "用火炬打击目标，造成火焰伤害，并每1秒造成额外的火焰伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[277547] = {name = "菌类孢子", description = "每1秒造成2824点暗影伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[277548] = {name = "粉碎黑暗", description = "施法者受到虚空能量强化，造成的伤害提高500%，但移动速度降低70%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[277569] = {name = "嗜血裂劈", description = "施法者开始旋转，撕扯周围所有的敌人，造成物理伤害，并在5秒内每1秒造成一次额外物理伤害。", mechanic = "流血", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[277571] = {name = "穿刺", description = "Inflicts Spellstrike damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[277574] = {name = "上勾拳", description = "打击目标，造成法术打击伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277575] = {name = "切割", description = "打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277576] = {name = "虚空箭", description = "对目标造成法术暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[277577] = {name = "杀戮齐射", description = "向目标位置发射箭雨，每5.2秒对射程内的所有敌人造成一次物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277578] = {name = "黑暗幽影", description = "在12秒内造成法术暗影伤害，并在持续时间结束时制造喷发。\n 持续期间，受害者从所有来源受到的伤害提高20%。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[277585] = {name = "暗影冲撞", description = "向一个随机目标发射飞弹，当飞弹击中时，对4码内的所有敌人造成法术暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[277588] = {name = "梦魇冲击", description = "对一名敌人造成星界伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = "疾病"},
[277589] = {name = "鲜血驱逐", description = "引导鲜血仪式，在施法者周围引发血腥的爆炸，每1秒对附近所有敌人造成一次物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277592] = {name = "血性狂乱", description = "施法者抽取自身的鲜血，使其攻击速度提高50%，造成的伤害提高20%，并对自身造成物理伤害，持续6秒。", mechanic = "流血", range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[277593] = {name = "野蛮打击", description = "攻击目标，造成法术打击伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[277596] = {name = "震荡波", description = "喷出寒冰之风，对施法者前方锥形范围内的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277597] = {name = "虚空触须", description = "召唤一个爆炸骷髅。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[277599] = {name = "震颤践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[277600] = {name = "责难", description = "打断施法并使该系法术无法施放，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[277603] = {name = "涌动深渊", description = "从深渊召唤出水流，对击中的区域内的敌人造成星界伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[277604] = {name = "水柱喷射", description = "对目标造成星界伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277608] = {name = "深渊传送门", description = "打开一道通往虚空的传送门，召唤3个深渊之嗣。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[277610] = {name = "横扫", description = "横扫目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[277611] = {name = "毒蛇弹幕", description = "发射数枚毒性飞弹，击中3个目标，造成自然伤害，并在接下来每2秒造成一次额外的自然伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277617] = {name = "钩锤冲击", description = "冲击一名敌人，将其击退，并造成相当于其最大生命值50%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277623] = {name = "抓挠", description = "用布满荆棘的拳头打击目标，每1秒造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[277626] = {name = "爆炸符文", description = "在目标脚下绘制不稳定的符文。在2秒后，符文会爆炸，对3码内的所有敌人造成法术暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277633] = {name = "法术鲜血新星", description = "对施法者附近的所有目标造成法术暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = nil},
[277637] = {name = "旋风斩", description = "Inflicts Physical damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[277643] = {name = "噬血箭", description = "向目标投射腐化之血，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277655] = {name = "虚空触须", description = "对冲击点12码范围内的所有敌人造成50点暗影伤害，并将其击退。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277659] = {name = "瓶中闪电", description = "施法者向地面投掷魔瓶，释放出艾泽里特注能的电场。站在电场中的玩家会每3秒受到一次法术风暴伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[277733] = {name = "寒冰箭", description = "对一名敌人造成44点冰霜伤害，使其移动速度降低30%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[277743] = {name = "雷霆一击", description = "对周围敌人造成25点自然伤害，使其攻击间隔延长，移动速度降低，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[277756] = {name = "破龙者的意志", description = "弗斯塔德保护迅翼，使其免受伤害并在3秒内恢复生命值。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[277773] = {name = "狮子形态", description = "化为狮子形态，向畸形的造物体内充入能量，该能量会逐渐消失。一旦能量耗尽，畸形的造物会转化为源生淤泥怪。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[277774] = {name = "感染", description = "蠕动进入玩家的身体，对10码内的所有玩家造成每2秒2826点暗影伤害，持续6秒。效果结束时，会出现无能的化身。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[277775] = {name = "源生淤泥怪", description = "没有变成其他形态的畸形的造物受到200%的额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277776] = {name = "猛禽形态", description = "化为秃鹫形态，向畸形的造物体内充入能量，该能量会逐渐消失。一旦能量耗尽，畸形的造物会转化为源生淤泥怪。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[277777] = {name = "恐龙形态", description = "化为迅猛龙形态，向畸形的造物体内充入能量，该能量会逐渐消失。一旦能量耗尽，畸形的造物会转化为源生淤泥怪。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[277794] = {name = "横扫利爪", description = "对畸形的狮子前方的锥形范围造成7532点物理伤害。所有被击中的玩家会流血，每1秒受到941点物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[277799] = {name = "傲之咆哮", description = "发出一声咆哮，激怒施法者和周围所有盟友，使其造成的伤害提高80%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[277800] = {name = "飞扑", description = "向一个位置飞扑，对路径上的任何目标造成3766点物理伤害，致盲并使其瘫痪，持续2秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277802] = {name = "狩猎跃击", description = "跳向目标玩家并释放一系列撕裂攻击，每次攻击都会对锥形范围内的玩家造成4707点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277806] = {name = "影遁", description = "激活之后遁入阴影，降低敌人侦测到你的几率。持续直到取消或进行移动。取消这个效果之后，你对任何仍在战斗中的敌人造成的威胁值将恢复。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277809] = {name = "凝聚瘟疫", description = "对冲击点周围10码范围内的所有玩家造成1883点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[277812] = {name = "瘟疫箭", description = "造成1883点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[277813] = {name = "鲜血仪式", description = "对12码内的所有玩家造成6590点暗影伤害，并使施法者恢复等同于该技能所造成伤害的生命值。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[277816] = {name = "戈霍恩的容器", description = "病菌撕裂战争主母拉卡里的身体，使她进入狂暴状态，受到的物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277822] = {name = "水箭", description = "向目标发射一支水箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277823] = {name = "水箭之雨", description = "向附近的敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277824] = {name = "极地之珠", description = "在施法者前方制造一团冰冷的空气，对陷入其中的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277826] = {name = "冰霜唾液", description = "造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[277827] = {name = "流水隔离", description = "如果你成为攻击或法术目标，可对攻击者造成冰霜伤害，并降低其施法速度。可使用10次。持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[277828] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成奥术伤害。你每次施放奥术冲击，你的所有奥术法术造成的伤害都会提高 60 %，奥术冲击的法力值消耗也会提高 90 %。这个效果可以叠加最多4次，持续直到主动取消，或者在你施放除了奥术冲击之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[277829] = {name = "浸霜匕首", description = "在施法者的匕首上涂上冰霜毒素，近战攻击造成额外的冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277870] = {name = "寒冰毒素", description = "用覆盖冰霜毒素的刀刃刺伤目标，立即造成冰霜伤害，每1秒造成一次的额外冰霜伤害并使其移动速度降低35%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[277872] = {name = "奥术飞弹", description = "向一个敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277900] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277901] = {name = "敲击", description = "打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277907] = {name = "二连击", description = "用双武器打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[277909] = {name = "践踏", description = "践踏地面，释放一道冲击波，对施法者前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277911] = {name = "盾牌冲锋", description = "施法者冲锋，对前方一条直线上的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277917] = {name = "浸水劈砍", description = "用浸水的武器挥舞出一个巨弧，对施法者前方锥形范围内的所有敌人造成冰霜伤害", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277920] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[277921] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[277922] = {name = "过顶挥砍", description = "施法者发动一次强力近战攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[277930] = {name = "Fettered Sea Jelly", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277946] = {name = "艾泽里特炸弹", description = "投掷一个毁灭性的艾泽里特炸弹。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[277968] = {name = "火焰风暴", description = "每1秒向所有玩家的位置发射一枚火焰箭，持续直到主动取消，对冲击点周围4码内的所有玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[277974] = {name = "淤泥箭", description = "向目标发射一支淤泥箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277975] = {name = "淤泥箭雨", description = "向附近所有目标发射一支淤泥箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277976] = {name = "水之护盾", description = "对目标施放水箭，造成冰霜伤害并使其施法速度延长20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[277977] = {name = "病毒爆发", description = "施法者喷射出一股病毒排放物，造成自然伤害，并使所有属性降低15%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[277980] = {name = "闪现术", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277981] = {name = "剧毒诅咒", description = "诅咒目标，将其血液转变为毒素，造成自然伤害和每5.2秒一次的额外自然伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277986] = {name = "熔解", description = "传送至一个随机目标身后并喷发出一道火焰，对所有玩家造成火焰伤害。玩家离埃达拉·怀特越远，受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[277987] = {name = "Summon Achievement Yogg-Saron Puzzle Box", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277989] = {name = "浸毒匕首", description = "把冰霜毒素涂在施法者的匕首上，近战攻击造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[277991] = {name = "剧毒刀扇", description = "向四面八方掷出浸毒的飞刀，对周围所有敌人造成自然伤害，并且每5.2秒造成一次额外的自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277996] = {name = "剧毒劈砍", description = "用浸水的武器挥舞出一个巨弧，对施法者前方锥形范围内的所有敌人造成冰霜伤害", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[277997] = {name = "能量过载", description = "向附近一个位置放电，对冲击点周围5码内的所有玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278012] = {name = "压制之火", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[278027] = {name = "燃影射击", description = "对施法者前方一条直线上45码内的所有敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[278029] = {name = "冲击", description = "冲击目标，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[278040] = {name = "火炮轰击", description = "施法者召唤炮火，每次爆炸时对5码内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[278044] = {name = "锋锐花瓣", description = "向目标发射一朵锋锐的花瓣，造成125点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278045] = {name = "锋锐叶片齐射", description = "向附近所有敌人发射锋锐的树叶，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[278049] = {name = "毒液喷吐", description = "施法者向目标喷吐毒素，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[278052] = {name = "撕咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278056] = {name = "鞭笞", description = "鞭笞目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278058] = {name = "火箭靴", description = "施法者启动火箭靴，对前方所有敌人造成火焰伤害，并将其击退，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278087] = {name = "浮油", description = "将一团油脂洒向地面，进入浮油范围的目标会全身覆盖粘稠的油脂，急速降低20%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278090] = {name = "恶毒打击", description = "施法者用浸有特殊毒素的刀刃攻击目标，在15秒内对其造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[278092] = {name = "飞刀", description = "施法者向空中抛出多把匕首，对冲击点2码内的所有人造成物理伤害。受影响者还会被定身5秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[278115] = {name = "烈焰喷射", description = "对8码内的所有敌人造成火焰伤害。受到 浮油 影响的敌人会燃烧，受到每5.2秒一次的额外火焰伤害，并且迷惑3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[278117] = {name = "星辰之雨", description = "群星从空中坠落，对附近的敌人造成37点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278126] = {name = "艾泽里特吸收", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278139] = {name = "尖锐鸟嘴", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[278149] = {name = "重蹄", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278164] = {name = "肩顶", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278173] = {name = "荆棘毛皮", description = "用荆棘覆盖施法者，当受到近战攻击时对周围的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278175] = {name = "荆棘之爪", description = "用剃刀般的利爪挥舞出一个巨弧，立刻造成物理伤害和每1秒一次的额外物理伤害，持续6秒。", mechanic = "流血", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278176] = {name = "纠缠根须", description = "用锯齿状的荆棘束缚周围所有敌人，每1秒造成一次自然伤害，并使其被定身3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[278177] = {name = "践踏", description = "施法者冲锋，对前方一条直线上的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278178] = {name = "淬毒长矛", description = "用剧毒之矛打击目标，造成初始自然伤害和每1秒一次的额外自然伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[278179] = {name = "召唤小精灵", description = "召唤一只小精灵协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278180] = {name = "纠缠之藤", description = "放出一波荆棘，使击中的任何敌人定身，并每1秒受到10点自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278182] = {name = "自然的慷慨", description = "使用自然的力量为盟友恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278183] = {name = "宁静", description = "在施法者周围引导治疗，每1秒恢复附近一次所有盟友的生命值，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278185] = {name = "光合作用", description = "向施法者的位置召唤一道太阳光，对周围所有敌人造成自然伤害，并对盟友造成治疗，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278188] = {name = "光合作用", description = "光合作用\n每1秒恢复一定生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278190] = {name = "衰弱感染", description = "使目标感染恶疾，移动速度降低50%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[278192] = {name = "践踏", description = "用力践踏地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278193] = {name = "碾压", description = "Stuns an enemy, rendering it unable to move or attack for 2秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278198] = {name = "大地吐息", description = "释放出尘埃与泥土，对施法者前方锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278200] = {name = "荆棘球", description = "向目标位置投掷出一团致密的荆棘和叶子，对冲击点周围的所有敌人造成初始自然伤害和每1秒一次的额外自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278205] = {name = "引雷针", description = "每2秒目标会标记其当前位置。在3秒之后，被标记的位置会发生爆炸，对2.5码内的所有玩家造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[278208] = {name = "萨莱因的防护", description = "使自己被鲜血笼罩，保护你不受到任何伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278211] = {name = "萨莱因飞行", description = nil, mechanic = nil, range = "50000码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[278213] = {name = "重击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278214] = {name = "哨兵打击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[278219] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278220] = {name = "虚空超脱", description = "获得免疫群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278222] = {name = "碾压重击", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278232] = {name = "猛击", description = "Stuns an enemy, rendering it unable to move or attack for 3秒.", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278235] = {name = "海之祝福", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[278278] = {name = "选择邦桑迪", description = "选择邦桑迪作为你的神灵。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278282] = {name = "选择卡格瓦", description = "选择卡格瓦作为你的神灵。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278286] = {name = "深渊的恐惧", description = "使敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[278290] = {name = "美酒头盔", description = "将两个大啤酒杯扎在头上或头盔上。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[278303] = {name = "毒液喷吐", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 3 sec for 30秒.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[278311] = {name = "精神鞭笞", description = "每1秒对一名敌人造成一次暗影伤害，并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[278316] = {name = "墓穴啃噬", description = "Inflicts Physical damage to all enemies within 5 yards.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278322] = {name = "海族斩击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278323] = {name = "猎鲸矛钩", description = "Reduces the movement speed of the target by 50% for 12秒.\n Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 12秒.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278324] = {name = "横扫", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "6码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[278332] = {name = "邪术推搡", description = "Knocks an enemy back.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278343] = {name = "摄魂密咒", description = "Inflicts Shadow damage to an enemy every 3 sec for 1分钟.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[278371] = {name = "潮汐撞击", description = "Stuns an enemy, rendering it unable to move or attack for 4秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278387] = {name = "冰枪术", description = nil, mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[278396] = {name = "钳断动脉", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 4秒.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278397] = {name = "百裂爪", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[278400] = {name = "旋转狂风", description = "从施法者身上制造出一个龙卷风向外发散，对所有接触到的人造成自然伤害，并将其击飞到空中。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278401] = {name = "抓缚", description = "Immobilizes an enemy for up to 6秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278406] = {name = "复仇爆发", description = "Inflicts Nature damage to all enemies within 7 yards.", mechanic = nil, range = "5码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[278409] = {name = "蹒跚横扫", description = "打击一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278431] = {name = "寄生虫", description = "贪吃的蛆虫正在寻找可供感染的宿主。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278433] = {name = "盐渍飞弹", description = "向目标发射一支污水箭，造成16点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278434] = {name = "虚空箭", description = "Inflicts Shadow damage to all enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[278442] = {name = "无尽虚空", description = "阿奇苏尔撕开虚空，对区域内所有敌人每3秒造成一次暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278443] = {name = "舷侧攻击", description = "对冲击点3码范围内的所有目标造成火焰伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278444] = {name = "感染", description = "蠕动进入目标体内，每1秒造成727335点自然伤害。在效果结束时，两只贪吃的蛆虫会从目标体内爆出，每只蛆虫有一定几率变成 寄生虫 。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278458] = {name = "闪电新星", description = "施法者猛击地面，制造出巨大的闪电新星。地面上70码范围内的所有敌人受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[278463] = {name = "冰冻陷阱", description = "向一名随机目标掷出一个冰冻陷阱，第一个接触的敌人会被冰冻8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278465] = {name = "电弧", description = "施法者制造出锥形闪电，对前方所有敌人造成自然伤害。被闪电击中的受害者受到自然伤害。", mechanic = nil, range = "100码 ", cast_time = "666​毫秒", cooldown = nil, dispel_type = nil},
[278471] = {name = "选择阿昆达", description = "选择阿昆达作为你的神灵。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278474] = {name = "雕像重筑", description = "重筑周围所有战斗中的荆棘卫士和锯齿猎犬，使其恢复最大生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[278478] = {name = "已损坏", description = "载具已经损坏，需要电池。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278504] = {name = "晋升仪式", description = "施法者从附近一名盟友身上吸收灵魂以获得飞升。\n 施法完成时，施法者升格为更为强大的女巫。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278508] = {name = "庸医之手", description = "作为一名资深大夫，玛尔登斯医生的攻击经常会使他的目标染上一些他在行医生涯中所见过的疑难杂症。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278514] = {name = "坏疽", description = "受害者在9秒内受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[278516] = {name = "疟疾", description = "目标发烧，受到的所有伤害提高20%，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278550] = {name = "凝聚鮮血", description = "召唤出凝结之血协助施法者。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278551] = {name = "灵魂雕像", description = "将施法者的灵魂保存在一个雕像里。在死亡时，灵魂会从中释放并寄宿在附近一名盟友身上，使其造成的伤害提高10%，急速提高20%。此效果可叠加。每次施法者的灵魂跳到一名新盟友身上时，失去一层效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278552] = {name = "全体听令！", description = "从大海中召唤出沉没者船员，对附近的目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278567] = {name = "灵魂雕像", description = "将施法者的灵魂保存在一个雕像里。在死亡时，灵魂会从中释放并寄宿在附近一名盟友身上，使其造成的伤害提高10%，急速提高20%。此效果可叠加。每次施法者的灵魂跳到一名新盟友身上时，失去一层效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[278570] = {name = "如煎似熬", description = "使目标不断流血，造成物理伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278575] = {name = "钢趾皮靴", description = "让受害者失去精神，无法攻击或施法，持续3秒。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278592] = {name = "钩逮上船", description = "用锁链将铁锚绑在目标上，使其沉到海底，每5.2秒对其造成暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[278595] = {name = "颤栗践踏", description = "Inflicts Nature damage to all enemies within 16 yards.", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[278600] = {name = "暴风雪", description = "在目标位置制造一场暴风雪，对站在其中的所有敌人造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278621] = {name = "铲球", description = "跳向一名玩家，发动铲球，对其造成2909340点物理伤害，并使其昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[278637] = {name = "鲜血爆发", description = "Inflicts 1212225 Shadow damage to enemies within 60 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278660] = {name = "红牌", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[278662] = {name = "冷酷突击", description = "每5.2秒对施法者前方的所有敌人造成一次物理伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[278665] = {name = "刺魂凝视", description = "刺穿敌人的灵魂，每1秒造成1697115点暗影伤害。持续时间结束时，目标受到额外的暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[278667] = {name = "阵风", description = "施法者在前方卷起一阵利刃旋风，旋风沿直线移动，对旋风中的所有敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278672] = {name = "飞羽屠杀", description = "在施法者所在的位置召唤狂风与飞羽的旋风，对所有敌人造成606112点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278682] = {name = "惊骇轰鸣", description = "Inflicts Shadow damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[278702] = {name = "烈酒投掷", description = "冲击时造成1939560点自然伤害。这味道可真重……", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278703] = {name = "跳跃碾压", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278711] = {name = "黄沙冲刷", description = "施法者呼出一片锥形的致盲沙尘，对前方20码锥形范围内的所有敌人造成自然伤害。目标在12秒内受到50%的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278720] = {name = "碎地重击", description = "对施法者前方一条直线上的目标造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[278731] = {name = "音波回响", description = "施法者向目标发射一束声波，造成无视护甲的物理伤害，并使目标受到的伤害提高20%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278733] = {name = "重伤", description = "这个生物的刀刃非常锋利，所有未被格挡、躲闪或招架的近战攻击都会使受害者流血，造成额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278734] = {name = "锋利刀刃", description = "这个生物的刀刃非常锋利，所有未被格挡、躲闪或招架的近战攻击都会使受害者流血，造成额外的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278755] = {name = "哀嚎绝望", description = "Inflicts 6061123 Shadow damage to enemies within 100 yards.", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[278772] = {name = "野蛮血浆", description = "戈霍恩的力量腐化了目标的血细胞，每1秒对其造成1879点暗影伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[278781] = {name = "奔流鲜血", description = "血珠向四面八方散射。碰到血珠时会受到暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[278799] = {name = "菇妖王的命令", description = "召唤菇妖王的仆从，攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[278825] = {name = "死菌缠绕", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[278837] = {name = "菌之哀伤饿了", description = "菌之哀伤饿了，所有攻击造成额外暗影伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[278853] = {name = "血色喷薄", description = "使附近的尸体在8秒内陆续发生爆炸，对爆炸中心6.5码范围内的所有玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[278866] = {name = "切削喷吐", description = "造成3766点物理伤害，并使目标流血，每2秒受到1318点物理伤害，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278881] = {name = "剧烈失血", description = "鲜血魔法压倒了施法者，使其喷出血团，对接触到的任意玩家造成5649点暗影伤害，并使其在3秒内因恐惧而逃跑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278901] = {name = "血性狂乱", description = "使目标体内充满血性狂乱，每2秒对其造成3766点暗影伤害，并使其急速提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[278919] = {name = "黑暗之爪", description = "用灌注暗影的利爪攻击目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278920] = {name = "跳跃", description = "跳向目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278934] = {name = "喷发涌动", description = "制造一个爆发血池，对其触碰到的任意玩家造成7526点暗影伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278935] = {name = "恐怖顺劈", description = "大幅度地挥舞暗影之爪，对施法者前方半圆范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278947] = {name = "沉重横扫", description = "Knocks all enemies in front of the caster back.\n Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[278955] = {name = "宁静", description = "每1秒为附近所有队伍成员恢复一定生命值，持续10秒。德鲁伊必须引导维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[278956] = {name = "回春术", description = "每3秒为目标恢复一次生命值，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[278961] = {name = "衰落意志", description = "疾病蔓延，感染一名敌人的意志，使其昏迷5秒，并吸收受到的治疗效果，最多4151028点。", mechanic = "昏迷中", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[278967] = {name = "振翅冲锋", description = "对施法者前方一条直线上40码内的所有敌人造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[278974] = {name = "威慑气场", description = "统御者令人畏惧的气场使附近所有盟友受到的伤害降低，造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278976] = {name = "蛮力跳跃", description = "跃向一个位置，对该处敌人造成9414点物理伤害，并将更大范围内的所有玩家击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[278977] = {name = "风暴之雷", description = "向敌人射出一支闪电箭，箭矢命中目标后会继续攻击其附近的另一名敌人。该法术最多影响10个目标，对每个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[278986] = {name = "召唤被束缚的潮汐元素", description = "召唤0个被束缚的潮汐元素为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[278990] = {name = "溅血之怒", description = "怒火充满目标全身，造成的伤害提高100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[279003] = {name = "劈砍", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279004] = {name = "剑刃风暴", description = "每2秒对8码范围内的所有敌人造成物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[279008] = {name = "英勇飞跃", description = "跳向一个随机目标，猛击地面，对冲击点周围8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279011] = {name = "鲜血仪式", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279013] = {name = "精华碎裂", description = "剩余生命达到20%时，米斯拉克斯施放精华碎裂，使所有玩家在获得毁灭层数时无法产生存在存续碎片。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279032] = {name = "燃烧洪流", description = "每秒对施法者前方的所有敌人造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[279036] = {name = "吸血", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279037] = {name = "强效治疗术", description = "恢复施法者100%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279039] = {name = "砍劈", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279041] = {name = "G6火箭！", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[279055] = {name = "涌动粗粝", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279060] = {name = "酒杯痛殴", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279061] = {name = "狂乱攻击", description = "Inflicts 5 Physical damage to enemies within 6 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279093] = {name = "苦修", description = "每1秒向最多5名盟友射出圣光之箭，为其恢复生命，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279132] = {name = "嗜血", description = "立刻攻击目标，对其造成120%的普通武器伤害。另外，每次近战攻击命中后都可令你恢复相当于生命值上限1%的生命值。效果持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[279133] = {name = "撕裂", description = "每1秒对一名敌人造成一次物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279134] = {name = "猛击", description = "猛击对手，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279135] = {name = "献祭之箭", description = "向一名敌人射出燃烧的箭矢，造成火焰伤害，并每1秒造成一次额外的火焰伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[279136] = {name = "凶猛顶撞", description = "雷象向前冲出，对前方15码内的所有敌人造成20点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "8​秒", dispel_type = nil},
[279137] = {name = "油腻喷溅", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279139] = {name = "洪亮呼号", description = "战斗雷象嘹亮的叫喊声使附近所有盟友的急速提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[279144] = {name = "洪亮呼号", description = "战斗雷象嘹亮的叫喊声使附近所有盟友的急速提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279146] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[279147] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[279157] = {name = "虚空回响", description = "对所有玩家造成3766点暗影伤害。每次施放虚空回响都会使接下来的此技能伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279173] = {name = "防晒霜喷洒", description = "喷出防晒霜, 对施法者前方一条直线上的所有敌人造成4点物理伤害，并使其移动速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279177] = {name = "让开！", description = "用高尔夫球棍猛击目标，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279185] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279191] = {name = "颅骨爆裂", description = "用重锤猛击目标头部，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "333​毫秒", cooldown = "2​秒", dispel_type = nil},
[279199] = {name = "扳手猛击", description = "用扳手猛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279244] = {name = "恶心黏液", description = "Inflicts Nature damage to all enemies within 60 yards.\n Inflicts Nature damage to all enemies within 60 yards every 3 sec for 30秒.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[279246] = {name = "击晕意志", description = "Stuns all enemies within 10 yards, rendering them unable to move or attack for 4秒.", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[279253] = {name = "暗影触碰", description = "触碰一名敌人，造成暗影伤害并使其受到的暗影伤害提高10%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[279260] = {name = "投掷齿轮", description = "向目标投掷生锈的装备，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[279262] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279264] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279272] = {name = "穿刺之指", description = "Causes an enemy to take 25% increased Physical damage for 8秒.\n Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279277] = {name = "修理攻城坦克", description = "修复一台攻城坦克，为其恢复5%的生命。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279278] = {name = "致死命运", description = "Inflicts Shadow damage to an enemy every 2 sec for 12秒.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[279370] = {name = "肉钩", description = "将敌人拉向施法者，使其短暂昏迷。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279411] = {name = "坚强", description = "受到任何攻击时承受的伤害减少15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279439] = {name = "震地猛击", description = "向施法者前方发出一道冲击波，对45码锥形范围内的目标造成34点物理伤害并将其击退。持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[279447] = {name = "穿刺", description = "用两把武器刺穿目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279448] = {name = "禁止移动", description = "向目标掷出带有锋锐倒刺的投网，造成物理伤害并使其定身。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279451] = {name = "摄影闪光灯", description = "使施法者前方锥形区域内的敌人迷惑。", mechanic = "混乱", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[279459] = {name = "多重挥砍", description = "攻击目标三次，造成物理伤害，并且每1秒造成额外的物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279461] = {name = "刺击", description = "施法者用武器刺入敌人体内，造成物理伤害，并在5秒内每1秒造成一次额外物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[279463] = {name = "眩目仪容", description = "施法者展示出令人目眩的美貌，造成物理伤害。此外，所有面向施法者的敌人都会被迷惑。", mechanic = "混乱", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[279470] = {name = "盐壳打击", description = "多年的海上生涯后，施法者的手上带有粗糙盐壳，近战攻击会造成额外的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279473] = {name = "猛击", description = "猛击对手，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279475] = {name = "还击", description = "戳刺敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[279479] = {name = "黑暗符文战斧", description = "大幅度地挥舞铭刻了符文的战斧，对施法者前方锥形范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[279482] = {name = "时间扰动", description = "召唤时光回响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279517] = {name = "毁灭者大炮", description = "火炮开火，在10码半径内造成22点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[279538] = {name = "破裂射击", description = "从大口径火枪中射出过热的子弹，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[279539] = {name = "盐水膨胀", description = nil, mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279544] = {name = "船锚打击", description = "用束缚之力打击目标，造成物理伤害并使其移动速度降低35%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[279546] = {name = "奥术弹幕", description = "对一名敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[279547] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[279549] = {name = "冰霜新星", description = "造成冰霜伤害，并使8码内的敌人被定身，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[279550] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279554] = {name = "君王之剑", description = "攻击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[279560] = {name = "选择帕库", description = "选择帕库作为你的神灵", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279561] = {name = "选择贡克", description = "选择贡克作为你的神灵", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279564] = {name = "寒冰箭", description = "造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[279565] = {name = "冰锥术", description = "对施法者前方锥形区域内的敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[279567] = {name = "冰枪术", description = "迅速地向目标投出一块碎冰，造成直到主动取消点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[279612] = {name = "轰炸阿戈罗克", description = "准备轰炸附近一座建筑。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[279614] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279655] = {name = "复燃", description = "激活载具的过载系统。被载具碾过的敌人会立即死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[279660] = {name = "风土病毒", description = "使一名玩家感染毒菌，每1秒造成2259点暗影伤害，持续20秒。\n\n 当此效果被移除时，将会导致 传播感染 爆发。", mechanic = nil, range = "100码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[279664] = {name = "鲜血胆汁", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "400​毫秒", cooldown = "2.4​秒", dispel_type = "毒药"},
[279669] = {name = "细菌爆发", description = "施法者爆发出腐蚀之力，对目标造成3766点暗影伤害。\n\n 此外，其他污染实体造成的伤害提高10%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[279687] = {name = "防御矩阵", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279692] = {name = "防御矩阵", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279697] = {name = "凶猛踩踏", description = "凶猛踩踏地面，造成地面震荡。这些震荡会对受影响的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[279702] = {name = "投掷火炬", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[279719] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279722] = {name = "战刃投掷", description = "朝一名敌人投掷一枚飞刃，对其造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279736] = {name = "强震", description = "践踏地面，对敌人造成物理伤害并将其击退。同时还会使被击中的敌人速度降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[279744] = {name = "巨石", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[279766] = {name = "奥尔法之赐", description = "使目标的耐力提高7%，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[279767] = {name = "柳魔皮肤", description = "使目标的护甲值提高7%，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[279825] = {name = "搜寻并摧毁", description = "爬向一名玩家并在接近后爆炸，命中时造成2352点火焰伤害和每2秒157点的额外火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279827] = {name = "圣光的祝福", description = "使目标的耐力提高7%，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[279828] = {name = "艾露恩之甲", description = "使目标的耐力提高7%，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[279857] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[279869] = {name = "盲目之光", description = "使60码内的非玩家敌人致盲，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[279870] = {name = "神火射线", description = "向施法者前方发射一道神圣能量射线。被射线击中的敌人受到神圣火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[279887] = {name = "湮灭光束", description = "每0.3秒造成2264点暗影伤害，并施加毁灭效果。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[279945] = {name = "小伙计", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[279946] = {name = "无法拒绝的建议", description = "施法者对目标进行狂野一击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = "3​秒", dispel_type = nil},
[279947] = {name = "毁灭", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[279954] = {name = "投掷酒桶", description = "向敌人所在的位置投掷一只木桶，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[280009] = {name = "烈火装甲", description = "烈火装甲\n加装抗火装甲板。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280095] = {name = "钢铁之星爆炸", description = "钢铁之星冲击时发生爆炸，对附近的敌人造成30点火焰伤害。离爆炸地点越远，受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280101] = {name = "治疗波", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280109] = {name = "旋风斩", description = "施法者快速旋转，对附近的目标造成150点物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[280111] = {name = "投掷巨石", description = "向远处投掷巨石，对爆炸区域6码范围内的敌人造成火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[280113] = {name = "烈焰爆发", description = "对施法者面前锥形区域内的所有敌人造成火焰伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[280115] = {name = "开足马力", description = "速度提高75%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[280117] = {name = "死亡之雨", description = "在坦克附近发射大量火箭弹，对15码范围内的所有敌人造成大量火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[280122] = {name = "挫志怒吼", description = "附近敌人造成的伤害降低20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280125] = {name = "战争机器", description = "释放库卡隆钢铁之星，冲向战场。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[280141] = {name = "燃烧的火炬", description = "施法者晃动火炬，用燃烧的灰烬覆盖敌人，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280148] = {name = "投掷钱币", description = "向敌人投掷一只钱袋，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[280154] = {name = "火箭弹幕", description = "发射导弹弹幕冲击地面，对附近的目标造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[280155] = {name = "毁灭重击", description = "造成10点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280193] = {name = "轰击", description = "发射迫击炮，命中时造成40点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[280248] = {name = "邪能挥发", description = "通过聚焦引导倾泻邪能能量，对能量范围内的目标造成22点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[280265] = {name = "液态地狱火", description = "向目标位置投出烈焰之球，对3码内的所有生物造成20点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "300​毫秒", cooldown = "12​秒", dispel_type = nil},
[280277] = {name = "发射焰火", description = "发射一枚联盟焰火", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[280278] = {name = "发射焰火", description = "发射一枚部落焰火", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[280280] = {name = "凋零缠绕", description = "使敌方目标在恐惧中逃跑，持续3秒，并对其造成([21.4% of Spell Power])点暗影伤害。施法者将回复生命值，相当于造成伤害的100%。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[280295] = {name = "利刃弹幕", description = "发射一排撕裂之刃。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280302] = {name = "灵魂之火", description = "Inflicts Shadow damage to an enemy.\n Inflicts Shadow damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[280304] = {name = "龙息术", description = "喷出负能量，每1秒对施法者前方锥形范围内的所有敌人造成一次暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[280311] = {name = "黑暗之咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[280313] = {name = "亡者大军", description = "召唤复活的食尸鬼大军为你而战。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[280320] = {name = "顺劈斩", description = "Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[280323] = {name = "投掷石块", description = "向目标投掷石头，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[280328] = {name = "要你命5000", description = "向目标抛出一枚炸弹，在着地后的短时间内爆炸，对3码内的任何目标造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[280330] = {name = "鲁莽冲锋", description = "施法者冲锋，对前方一条直线上的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280362] = {name = "榴弹发射器", description = "射击一个敌人，造成([100% of Spell Power])点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280389] = {name = "射击", description = "射击一名敌人，造成70点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280421] = {name = "猛击", description = "撞击地面，对附近的敌人造成4848899点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280422] = {name = "恐惧压迫", description = "施法者施放出一股毁灭波，立即造成暗影伤害，并在5秒内每1秒造成一次额外暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[280425] = {name = "枯萎热浪", description = "使敌人的生命值上限降低35%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[280434] = {name = "德鲁斯特之王的祸患", description = "施法者引导枯败之界的力量，每0.5秒向多个随机位置发射能量，对每个冲击点的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[280439] = {name = "熔岩喷吐", description = "向目标喷吐熔岩，造成702点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[280441] = {name = "熔岩喷洒", description = "发射一连串火焰飞弹，对冲击点4码内的所有敌人造成2631点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280461] = {name = "协和宝珠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280462] = {name = "神圣波", description = "施法者施放出一股毁灭波，立即造成0点神圣伤害，并在5秒内每1秒造成3点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[280474] = {name = "天神下凡", description = "使施法者造成的物理伤害提高25%，护甲值提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280475] = {name = "石血", description = "使施法者的血液石化，消除所有有害效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280487] = {name = "切割甲板", description = "对目标造成物理伤害，并使目标受到的伤害提高25%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[280494] = {name = "洪荒烈火", description = "将一名敌人点燃，使其在5秒内受到438点火焰伤害，并使其进入恐慌状态。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280497] = {name = "灼烧试剂", description = "向一名敌人发射一团灼烧试剂，造成1212225点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[280502] = {name = "闪光炸弹", description = "投掷若干闪光弹，使附近的敌人迷惑直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[280506] = {name = "Dummy Spell", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280513] = {name = "点燃引线", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[280516] = {name = "火焰喷射器", description = "施法者将自己的武器设置为原地转动和持续开火。所有被火焰击中的敌人在9秒内受到2182004点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280524] = {name = "生命吸取", description = "在5秒内吸取一名敌人的生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[280553] = {name = "坚固护甲涂装", description = "使目标生命值提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280561] = {name = "奔袭", description = "向一个敌人冲锋，对目标及其附近的盟友造成([100% of Spell Power])点伤害，并将其全部击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280565] = {name = "穿刺", description = "向一条直线投掷长矛，对路径上的所有敌人造成3508点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280569] = {name = "锯裂", description = "每3秒造成132点伤害，持续12秒。可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280570] = {name = "弧形斩", description = "对施法者面前的敌人造成438点物理伤害，并使主要目标受到锯裂影响。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280602] = {name = "弹出！", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280605] = {name = "脑部冻结", description = "冰镇汽水喝得太快，使玩家及其大脑被冻结，昏迷6秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[280661] = {name = "个人护盾机", description = "受到伤害时有几率召唤你的个人护盾机，吸收20秒内受到的伤害的50%，最多吸收 3759 点伤害。\n\n 使你的库尔提拉斯工程学或赞达拉工程学提高30点。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[280690] = {name = "火炮开火", description = "投向敌人，对其造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[280859] = {name = "收集中", description = nil, mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[280892] = {name = "传送", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280893] = {name = "传送", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280939] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[280940] = {name = "裂伤", description = "裂伤目标，造成物理伤害，并在15秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[280941] = {name = "横扫", description = "横扫附近的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281007] = {name = "黑暗释放", description = "释放一道黑暗能量波，每1秒对附近所有敌人造成暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[281073] = {name = "水手道标", description = "在海潮中搜寻库尔提拉斯舰队。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[281123] = {name = "缚魂迷雾", description = "你在1分钟内所受伤害的100%会复制到一个敌方目标上。\n\n 只能在海岛探险中使用。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[281227] = {name = "香蕉贮藏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281228] = {name = "一车弯刀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281229] = {name = "黑齿佳酿", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281230] = {name = "斯威提的大餐", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281247] = {name = "浮标", description = "浮标\n浮标绑好了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281258] = {name = "加速", description = "使移动速度提高，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[281420] = {name = "水箭", description = "向目标发射一支水箭，造成2424450点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[281441] = {name = "艾泽里特冲击", description = "用过热的机关枪扫射前方的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[281562] = {name = "Zul Spawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281621] = {name = "震荡榴弹", description = "向一名随机玩家投掷一颗手榴弹，对4码内的玩家造成4579252点火焰伤害并将他们击退。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[281670] = {name = "神秘化", description = "神秘化\n一项真正的侏儒秘技。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281702] = {name = "呼啸风暴之盾", description = "免疫伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[281714] = {name = "飞斧投掷", description = "将你的武器投向一名敌人，对其造成100%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[281780] = {name = "神圣屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[281900] = {name = "凶猛撕咬", description = "对目标造成200%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281912] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在敌人的身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281914] = {name = "凶残横扫", description = "菲利普释放一连串的凶猛攻击。位于目标身后时所造成的伤害将大幅提高。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[281936] = {name = "发怒", description = "格洛恩猛击地面，每1秒对所有敌人造成6546点自然伤害并施加一层 粉碎 效果，持续最多4秒。\n\n 施法者的怒气达到100时触发发怒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[281942] = {name = "合理的鲁莽", description = "提高菲利普受到的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281949] = {name = "炽燃弹", description = "菲利普用他的手枪射击，对目标造成大量伤害。", mechanic = "缄默", range = "75码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[281950] = {name = "文明抽击", description = "菲利普厌恶地抽打目标，造成伤害并击退所有目标。", mechanic = nil, range = "5码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = nil},
[281964] = {name = "剧毒的河豚", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[281973] = {name = "爆炸", description = "造成火焰伤害，并击退附近的敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[281981] = {name = "诱惑之焰", description = "造成20点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[281985] = {name = "食人鱼旋风", description = "强大的旋风造成75点自然伤害，并将玩家击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[281999] = {name = "治疗湍流", description = "召唤出恢复之潮治疗20码内的盟友，恢复他们最大生命值的25%。潮水还会在8秒内每1秒额外治疗10%的生命值。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[282010] = {name = "粉碎", description = "每2秒造成327点自然伤害 ，并使其受到 发怒 的伤害提高30%，持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282030] = {name = "万相拳", description = "施法者将目标击飞至空中，召唤一系列风火雷电的镜像，接连不断地攻击受害者。如果受害者未能面对每个镜像的攻击，则会受到8717点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[282031] = {name = "雾中雷火", description = "两人集合在一起召唤包裹在迷雾中的活动炸弹。每个炸弹会用它的 爆炸 持续冲击所有玩家。迷雾区域内外的目标无法互相选中。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[282036] = {name = "火球术", description = "投掷火焰球，造成火焰伤害。受害者会受到升腾之焰的影响。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[282037] = {name = "升腾之焰", description = "灼烧受害者，每1秒造成218点火焰伤害。当升腾之焰结束时，会触发燃尽。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282040] = {name = "烈焰凤凰", description = "施法者变身为烈焰凤凰。变形期间，所有玩家每3秒受到1968点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[282081] = {name = "宽衣袭击", description = "从目标身上扒下一件衣服，造成5点冰霜伤害。\n\n 被打断时将产生反作用。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[282082] = {name = "蛮兽连击", description = "格洛恩释放一连串攻击，随机施放 蛮兽猛击 和 撕裂噬咬 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[282083] = {name = "蛮兽猛击", description = "格洛恩痛击主要目标，造成32687点物理伤害并施加 碾碎 。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[282098] = {name = "风之恩赐", description = "能量全满时，盟友急速提高45%，移动速度提高75%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[282100] = {name = "解衣风暴", description = "召唤一道小型漩涡，任何触碰它的人都会被移除一件衣物。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[282110] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[282113] = {name = "复仇之怒", description = "使施法者充满神圣愤怒，造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282115] = {name = "羞耻", description = "受到的伤害提高1000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282116] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[282128] = {name = "死神的抚摩", description = "伸出死灵触手，对目标造成2点暗影伤害，并使其感染血之疫病。\n\n 血之疫病\n暗影疾病，在24秒内从目标身上吸取4点生命。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[282129] = {name = "血之疫病", description = "暗影疾病，在24秒内从目标身上吸取4点生命。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[282134] = {name = "心脏打击", description = "立即攻击目标和附近的1个额外目标，造成2点物理伤害，并使敌人移动速度降低20%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[282135] = {name = "恶意妖术", description = "能量全满时，诅咒一名敌人，使其无法攻击或施放法术，持续5秒。在效果结束后， 恶意妖术 会扩散到8码范围内的玩家身上。", mechanic = "变形术", range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "诅咒"},
[282140] = {name = "枯萎凋零", description = "腐蚀指定的一片地面，在10秒内对该区域内的所有目标造成0点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[282151] = {name = "心灵冰冻", description = "以极寒的能量攻击目标的心智，打断目标施法，并且使该系法术在3秒内无法施放。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[282152] = {name = "血液沸腾", description = "造成2点暗影伤害，并使10码范围内的所有敌人感染血之疫病。\n\n 血之疫病\n暗影疾病，在24秒内从目标身上吸取4点生命。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = "疾病"},
[282153] = {name = "毁灭加农炮", description = "梅卡托克发射 毁灭加农炮 。被击中的玩家会立即受到22899点自然伤害，同时每1秒受到3932点自然伤害，急速降低100%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[282160] = {name = "灵界打击", description = "集中黑暗力量进行一次打击，造成共计5点物理伤害并恢复你的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282167] = {name = "魔药喷雾", description = "每1秒对施法者前方锥形区域内的敌人造成瘟疫伤害，持续5秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[282179] = {name = "回旋猛击", description = "格洛恩猛击一名附近的敌人，在目标周围10码内造成10900点物理伤害。在短暂的延迟后触发 震荡回波 。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[282200] = {name = "召唤尖尖", description = "召唤你忠诚的掠食者“尖尖”", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "30​秒", dispel_type = nil},
[282205] = {name = "喷气发射", description = "对梅卡托克10码范围内的玩家造成16357点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[282209] = {name = "掠食印记", description = "锁定他们的猎物。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[282211] = {name = "毒蛇钉刺", description = "朝一名敌人发射涂毒的箭矢，立即造成1点自然伤害，并在12秒内造成2点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = "毒药"},
[282214] = {name = "野火炸弹", description = "朝目标投掷一枚炸弹，爆炸对锥形范围内的敌人造成3点火焰伤害，并用野火将其点燃，在6秒内造成2点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[282220] = {name = "压制", description = "打断目标施法，并使其在3秒内无法施放任何该系法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[282222] = {name = "猫鼬撕咬", description = "尝试用一次野蛮的攻击割断敌人的肢体，造成3点物理伤害，并使你获得猫鼬之怒。\n\n 猫鼬之怒使猫鼬撕咬的伤害提高35%，持续14秒，最多可叠加6次。后续攻击不会增加持续时间。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[282223] = {name = "猫鼬之怒", description = "尝试用一次野蛮的攻击割断敌人的肢体，造成3点物理伤害，并使你获得猫鼬之怒。\n\n 猫鼬之怒使猫鼬撕咬的伤害提高35%，持续14秒，最多可叠加6次。后续攻击不会增加持续时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282225] = {name = "意气风发", description = "为你恢复30%的最大生命值，并为你的宠物恢复100%的最大生命值。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[282238] = {name = "投掷瘟疫炸弹", description = "Inflicts 1 Physical damage to an enemy.", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[282243] = {name = "猿猴折磨者", description = "猿猴折磨者3000型电击格洛恩，为他增加10点怒气。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[282245] = {name = "毁灭坠击", description = "对所有玩家造成6542点物理伤害，并对12码范围内的玩家造成43617点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282247] = {name = "猿猴折磨者3000型", description = "飞行的猿猴驭者召唤出一台猿猴折磨者3000型。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282249] = {name = "猛虎掌", description = "用手掌进行攻击，造成1点伤害。\n\n产生2点真气。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282263] = {name = "幻灭踢", description = "踢出一道真气能量冲击波，造成3点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[282285] = {name = "旭日东升踢", description = "向上猛踢，造成6点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[282293] = {name = "怒雷破", description = "对你前方的所有目标施展拳击，在4秒内造成15点伤害。可以在移动中引导。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[282315] = {name = "切喉手", description = "猛击目标的咽喉，打断其施法，并阻止其施放任何同系的法术，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[282316] = {name = "神鹤引项踢", description = "在空中施展回旋踢，在1.5秒内对8码范围内的敌人造成4点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[282354] = {name = "真气波", description = "一道真气能量波拂过你的盟友和敌人，造成1点自然伤害或恢复2点生命值。可弹射到25码范围内的目标身上，最多弹射7次。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[282381] = {name = "哨兵的战刃", description = "向目标投掷一把战刃，造成物理伤害。战刃将会弹向附近的任意敌人，最多弹跳2次。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282384] = {name = "精神割裂", description = "切掉目标的一片思维，造成15266点物理伤害，并使其所有属性降低10%，持续20秒。此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[282386] = {name = "无光冲击", description = "向一个玩家发射一道虚空能量箭，对目标5码范围内造成13085点暗影伤害，并使其产生的威胁值提高150%，持续30秒。距离目标越远，此能量箭造成的伤害越少。\n\n 效果结束时，将目标转化为一个死亡化身。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[282399] = {name = "末日丧钟", description = "格洛恩释放致命的能量涌动，每1秒对所有敌人造成6546点暗影伤害，并施加一层 末日之触 效果，持续最多4秒。\n\n 格洛恩的死亡能量达到100时会触发末日丧钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[282404] = {name = "冰霜吐息", description = "对施法者前方锥形区域内的所有敌人造成5649点冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[282406] = {name = "火花脉冲", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282407] = {name = "虚空撞击", description = "向一个地点发射巨大的虚空能量，对10码范围内的玩家造成32712点暗影伤害。如果没有击中玩家，虚空能量会再次弹跳，规模和伤害会降低。最多只会降低2次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[282411] = {name = "雷鸣风暴", description = "召唤闪电，对10码内的所有敌人造成14176点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[282415] = {name = "末日之触", description = "每2秒造成327点暗影伤害，并使其从 末日丧钟 受到的伤害提高30%，持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282420] = {name = "洒水壶", description = "在施法者前方的直线上创造一股喷涌而出的水流，造成90点冰霜伤害，并使开垦过的土壤长出蔬菜。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[282424] = {name = "投掷巨石", description = "向随机敌人投掷多块巨石，对冲击地点3码范围内的玩家造成5649点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[282432] = {name = "粉碎之疑", description = "移动速度降低25%，且每2秒造成2181点暗影伤害，持续12秒。造成的伤害每2秒会提高一次。\n\n 效果结束时将攻击全体玩家，最多造成8723点暗影伤害。玩家距离冲击点的距离越远，受到的伤害越小。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282443] = {name = "引爆", description = "Inflicts 8 Physical damage to enemies within 10 yards.", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[282444] = {name = "裂爪猛击", description = "横扫附近锥形范围内的敌人，命中时造成13085点物理伤害，并每1秒造成1375点额外的物理伤害，持续45秒。\n\n 该效果可叠加。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282447] = {name = "吉布尔的愤怒", description = "吉布尔现身并扑向随机玩家，对5码内的敌人造成13085点物理伤害并将其击倒。\n\n 除此之外，所有目标还会获得 血流不止 。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282449] = {name = "影分身", description = "终结技，产生数个影分身。你和你的每个影分身会对你目标附近的所有敌人施展穿刺攻击，对主要目标造成物理伤害，对其他目标造成较低的伤害。\n 1点：[([19% of Attack Power]) * 1 * 3]点总伤害\n 2点：[([19% of Attack Power]) * 2 * 3]点总伤害\n 3点：[([19% of Attack Power]) * 3 * 3]点总伤害\n 4点：[([19% of Attack Power]) * 4 * 3]点总伤害\n 5点：[([19% of Attack Power]) * 5 * 3]点总伤害\n [  6点：[([19% of Attack Power]) * 6 * 3]点总伤害] [  7点：[([19% of Attack Power]) * 7 * 3]点总伤害]\n 每消耗一点连击点数，冷却时间就降低1秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282463] = {name = "震荡波", description = "施法者猛击地面，向正前方释放出一道冲击波，对路径上的所有玩家造成5649点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[282486] = {name = "明月打击", description = "施法者向随机位置召唤月亮之力。每个冲击地点会制造一道月光符文，片刻之后月光符文会迅速扩张，对符文内的所有玩家造成11297点奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[282502] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[282515] = {name = "彼岸的幻象", description = "在激活一个能量圣物时，施法者会召唤出一个彼岸的幻象，持续2分钟。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[282517] = {name = "恐惧回响", description = "造成8723点暗影伤害，并使得所有玩家因恐惧而逃跑，持续8秒。将幻象生命值降为1点会打断此法术。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = "魔法"},
[282518] = {name = "引爆", description = "对附近单位造成7点火焰伤害，将其击退并消灭施法者。", mechanic = nil, range = "1码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[282524] = {name = "联结虚空", description = "吸收附近的暗影，每2秒治疗1%的最大生命值。治疗效果会逐渐增强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282526] = {name = "死神之灵", description = "格洛恩召唤出一个死神之灵。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282533] = {name = "死亡强化", description = "死神之灵强化格洛恩，为他增加10点死亡能量。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[282543] = {name = "致命猛击", description = "格洛恩猛击一名附近的敌人，在目标周围10码内造成10900点物理伤害。在短暂的延迟后触发 致命回波 。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[282561] = {name = "黑暗通报者", description = "目标玩家会变成黑暗通报者，对5码范围内的所有玩家每5秒提供一次 力量应许 ，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[282587] = {name = "德洛尔米的光耀", description = "德洛尔米的光耀\n德莉萨的时间之光。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282589] = {name = "脑髓侵袭", description = "冲击锥形区域内的玩家，造成5452点暗影伤害并扰乱他们的大脑，使其对盟友变为敌对状态，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[282592] = {name = "血流不止", description = "每1秒造成785点物理伤害。\n\n 此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282615] = {name = "石化", description = "施法者进入石化状态，并召集一群小精灵来代替他进行战斗。石化状态下，施法者免疫所有伤害。\n 消灭所有的小精灵将终止石化效果。", mechanic = nil, range = "200码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[282617] = {name = "恐怖启示", description = "激活能量圣物时，施法者会召唤恐怖的憎恶体，揭示一切的终结。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[282620] = {name = "上古火花", description = "每个小精灵都会锁定一个随机目标，每秒造成 5 点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[282621] = {name = "终焉见证", description = "消灭恐怖的憎恶体，对所有玩家造成13085点暗影伤害，并使 终焉见证 对其造成的伤害提高500%，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[282626] = {name = "召唤布雷泽", description = "召唤你忠诚的猎犬布雷泽", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "30​秒", dispel_type = nil},
[282630] = {name = "未完成形态", description = "恐怖的憎恶体在成型后只有在2分钟内可以被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282636] = {name = "卡格瓦的愤怒", description = "周期性地跃向随机一名最远的敌人所在的位置，对附近的所有敌人造成13085点物理伤害，并将其击退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282675] = {name = "不安之契", description = "扎克萨奇和法索乌都被恩佐斯束缚着，无法死去。在生命值到达1点时，他们会尝试恢复20%的最大生命值。此契约在两者同时降至1点生命值时会解开。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[282676] = {name = "强力践踏", description = "施法者用巨大的力量践踏地面，对10码范围内的敌人造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[282692] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能降低施法者受到的物理伤害，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[282731] = {name = "投放炸弹", description = "向远方投掷一块巨石。这块巨石造成火焰伤害，并对半径10码范围内的所有敌人造成2000点攻城伤害。", mechanic = nil, range = "30—200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[282736] = {name = "神灵的愤怒", description = "死去的化身的生命力会强化依然生存的盟友，使他们造成的伤害提升15%，并恢复全部生命值。\n\n 此效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282738] = {name = "虚空之拥", description = "虚空能量射向所有玩家，使其受到的治疗降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282741] = {name = "暗影之壳", description = "黑暗围绕施法者，吸收接下来受到的321126点伤害。只有当这个护壳被打破时， 虚空之拥 才会结束。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282742] = {name = "风暴湮灭", description = "释放一道毁灭性的风暴，持续15秒，对所有玩家每1秒造成1745点自然伤害。这会导致目标所造成的伤害降低50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282750] = {name = "深渊护持", description = "海洋的守护为施法者及其盟友制造一个保护性的气泡，将所受伤害的75%转移到气泡上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282801] = {name = "白金外壳", description = "能量达到100点时，白金拳手为自己套上厚厚的白金护甲，使受到的所有伤害降低33%。该效果可叠加。\n\n 白金外壳在面对液压碾锤时显得很脆弱。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[282826] = {name = "地精电击结界", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持直到主动取消，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[282832] = {name = "快速行走", description = "使你的移动速度提高70%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[282833] = {name = "潜行", description = "激活潜行模式，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[282835] = {name = "引爆", description = "引爆以摧毁一个联盟目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[282853] = {name = "战刃投掷", description = "造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[282886] = {name = "深渊崩塌", description = "当 深渊护持 效果结束后，气泡会爆炸并造成冰霜伤害，伤害数值取决于剩余的吸收量。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[282887] = {name = "发射鱼叉", description = "向目标发射一枚巨大的鱼叉，造成大量的物理伤害，并忽略护甲。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[282902] = {name = "魔药桶", description = "受到自然伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[282904] = {name = "天灾软泥", description = "每1秒造成自然伤害，持续5秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282913] = {name = "虚空调和", description = "通过 虚空石 使施法者造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282914] = {name = "势不可挡", description = "一个施法者多次使用一件特定的圣物会导致未知能量从施法者体内流过，使其造成的伤害提高1000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282915] = {name = "风暴调和", description = "利用 风暴召唤者 使施法者造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282916] = {name = "深海调和", description = "使用 深海三叉戟 使施法者造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[282939] = {name = "惩罚烈焰", description = "构造体喷出数道锥形火焰，每道火焰会对被命中的玩家立即造成17447点火焰伤害，并在之后每2秒造成2181点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[282943] = {name = "液压碾锤", description = "巨型液压锤对所有靠近到4码以内的玩家造成7278973点物理伤害并使其昏迷。\n\n 碾压具有 白金外壳 的白金拳手会将其外壳击碎，使其昏迷直到主动取消，并使液压碾锤停止运行1.5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283005] = {name = "释能", description = "使5内的所有敌人陷入昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[283006] = {name = "活血术", description = "制造一道活力之雾，为目标恢复10点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[283007] = {name = "召唤调整过的边界哨卫", description = "召唤一个调整过的边界哨卫，在2秒后令附近的敌人陷入昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283019] = {name = "死从天降", description = "准备毁灭性空袭。", mechanic = nil, range = "5—45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[283038] = {name = "火箭弹射", description = "使用你的火箭腰带向前跳跃。使用该技能后在10秒内无法使用减缓坠落速度的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[283060] = {name = "Unholy Aura", description = "四周产生凋零光环。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283066] = {name = "深渊护持", description = "海洋的守护为施法者及其盟友制造一个保护性的气泡，将所受伤害的 75 %转移到气泡上。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283106] = {name = "暗影斗篷", description = "提供短暂的魔法免疫，并立即移除所有的负面法术效果。斗篷激活期间，抵抗所有负面法术效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283118] = {name = "风险投资公司烤枪", description = "@spellaura283118，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[283132] = {name = "时光传送门减少", description = nil, mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283141] = {name = "圣物导能", description = "施法者将魔法引导至附近的能量圣物，激活其效果。", mechanic = nil, range = "500码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[283143] = {name = "万磁臂", description = "发射一枚强力电磁体将所有玩家拉向电磁体，每1秒对所有玩家造成 24 点自然伤害，持续9秒。玩家距离装置越远，受到伤害越低。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283167] = {name = "PvP饰品", description = "驱散所有移动限制效果和所有会导致你的角色不受控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[283188] = {name = "酒桶掷击", description = "将一个装满滚烫谷物的麦芽浆桶砸向目标位置。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283271] = {name = "猛击", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[283309] = {name = "加速", description = "移动速度提高25%，持续5秒。可以叠加最多3次。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[283362] = {name = "艾泽里特冲击", description = "用艾泽里特炸毁敌人。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = nil},
[283374] = {name = "艾泽里特践踏", description = "跳向一个敌人，造成伤害，并将其和附近的敌人都击飞到空中。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[283377] = {name = "闪电射击", description = "施法者发射一枚穿越目标的闪电箭，对路径上的所有敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283388] = {name = "红色大按钮", description = "这是个大红按钮。可能会带来神奇的效果。需要加氏灭世机甲完全充能。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "1​分钟", dispel_type = nil},
[283407] = {name = "冲锋", description = "向一名敌人冲锋，造成52280点物理伤害并降低其移动速度，持续1秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[283410] = {name = "致死打击", description = "一次残忍的突袭，对目标造成339820点物理伤害，并降低其在10秒内受到的治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5.5​秒", dispel_type = nil},
[283412] = {name = "旋风斩", description = "释放出钢铁旋风，攻击8码内的所有敌人，造成(36596 * 3)点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283419] = {name = "撕裂", description = "重伤目标，立即造成73192点物理伤害，并在随后的12秒内额外造成250944点流血伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[283421] = {name = "全速前进", description = "能量达到100点时，仁慈侏儒4.U.型向一名随机敌人的方向冲锋，对沿途所有敌人造成10910022点物理伤害并将其击退。\n\n 当机器人撞击到竞技场墙体时会陷入昏迷，持续5秒，并且向附近的位置射出 B.4.T.T.L.3.地雷 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[283423] = {name = "拳击", description = "用拳头击打目标，打断其正在施放的法术，并使其在4秒内不能施放该系法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[283424] = {name = "斩杀", description = "尝试终结一名敌人，对其造成522799点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283426] = {name = "压制", description = "压制敌人，造成214348点物理伤害。无法被格挡、躲闪或招架。\n\n 使你的下一个致死打击的伤害提高20%，最多可叠加2次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[283429] = {name = "胜利在望", description = "立即攻击目标，造成2点伤害，并为你恢复30%的最大生命值。\n\n 杀死一个可为你提供经验值或荣誉值的敌人，将重置胜利在望的冷却时间。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[283433] = {name = "天神下凡", description = "变成巨人，持续20秒，使你伤害提高20%，并解除所有诱捕和定身效果。\n\n产生2点怒气值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[283434] = {name = "发射T恤", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[283490] = {name = "心灵冰冻", description = "以极寒的能量攻击目标的心智，打断目标施法，并且使该系法术在3秒内无法施放。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[283499] = {name = "冰霜疫病", description = "疾病效果，在24秒内造成10点冰霜伤害，每次造成伤害时有几率使死亡骑士获得4点符文能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[283507] = {name = "爆裂充能", description = "对玩家施加一层爆裂充能，每1秒造成1636点自然伤害，持续8秒。当效果结束时，玩家会驱散身上的充能，并对附近的玩家造成13085点自然伤害。驱散充能还会对6码范围内的敌人周期性地造成13085点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283509] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283551] = {name = "万磁臂", description = "发射一枚强力电磁体将所有玩家拉向电磁体，每1秒对所有玩家造成5818679点自然伤害，持续9秒。玩家距离装置越远，受到伤害越低。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "13​秒", dispel_type = nil},
[283572] = {name = "圣洁之刃", description = "用神圣的能量灌注持有者，使其近战攻击每2秒额外造成436点神圣伤害。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283574] = {name = "爆裂充能", description = "对玩家施加一层爆裂充能，每1秒造成 10 点自然伤害，持续 8秒 。当效果结束时，玩家会驱散身上的充能，并对附近的玩家造成 60 点自然伤害。驱散充能还会对6码范围内的敌人周期性地造成 60 点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283577] = {name = "Time Portal Despawn", description = nil, mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283579] = {name = "奉献", description = "在施法者脚下召唤一片神圣之地，对站在该区域内的所有玩家造成2182点神圣伤害。此外， 奉献 会使所有十字军和信徒所受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283580] = {name = "公正之剑", description = "用圣光的利刃刺穿一名敌人，造成6点物理伤害。\n\n产生2层神圣能量。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[283584] = {name = "十字军打击", description = "攻击目标，造成3点物理伤害。\n\n产生1层神圣能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2.8​秒", dispel_type = nil},
[283585] = {name = "圣殿骑士的裁决", description = "发动一次强大的武器打击，对一个敌方目标造成9点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283588] = {name = "神圣风暴", description = "释放神圣能量的旋风，对附近的所有敌人造成5点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283589] = {name = "frost nova cosmetic", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283598] = {name = "圣光之潮", description = "向一个友方目标释放一道圣光，对其击中的所有敌人造成3260点神圣伤害。此外，击中敌人后， 圣光之潮 每1秒会为所有盟友恢复其最大生命值的5%，持续7秒。如果没有盟友在场， 圣光之潮 将会以敌人作为目标。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283606] = {name = "碾压", description = "用一只手臂猛锤地面，对所有玩家造成4362点物理伤害，并额外对施法者该侧的所有玩家造成15266点物理伤害并使其昏迷，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3.6​秒", cooldown = nil, dispel_type = nil},
[283609] = {name = "碾压", description = "用一只手臂猛锤地面，对所有玩家造成4362点物理伤害，并额外对施法者该侧的所有玩家造成15266点物理伤害并使其昏迷，持续 4秒 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283616] = {name = "责难", description = "打断施法并使该系法术无法施放，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[283618] = {name = "制裁之锤", description = "使目标昏迷6秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[283619] = {name = "圣光之潮", description = "向一个友方目标释放一道圣光，对其击中的所有敌人造成3260点神圣伤害。此外，击中敌人后， 圣光之潮 每1秒会为所有盟友恢复其最大生命值的5%，持续7秒。如果没有盟友在场， 圣光之潮 将会以敌人作为目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[283626] = {name = "神圣轰击", description = "用神圣能量烧灼敌人，造成4362点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[283627] = {name = "圣盾术", description = "使你免疫所有的伤害和有害效果，持续8秒。\n\n 带有自律效果时无法使用。造成自律效果，持续30秒。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "3.5​分钟", dispel_type = "魔法"},
[283628] = {name = "治疗", description = "治疗一个友方目标。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[283630] = {name = "圣疗术", description = "治疗一个友方目标，数值相当于你的最大生命值。\n\n 无法对有自律效果的目标使用。造成自律效果，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "7​分钟", dispel_type = nil},
[283637] = {name = "十字军打击", description = "用灌注了神圣能量的武器打击敌人，造成4798点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283640] = {name = "短路", description = "坦克大战中的首领能够被逼到操作的极限，使其自身被昏迷，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283645] = {name = "致伤药膏", description = "使用致命药膏给你的武器浸毒，效果持续1小时。每次攻击都有50%的几率令敌人中毒，立即造成1点自然伤害，并降低其在12秒内受到的所有治疗效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[283647] = {name = "吸血药膏", description = "给你的武器浸毒，使你获得12%的吸血效果，持续1小时。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283648] = {name = "减速药膏", description = "使用非致命药膏给一件武器浸毒，效果持续1小时。每次攻击都有30%的几率使敌人中毒，使其移动速度降低50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[283650] = {name = "炫目信仰", description = "释放一道神圣之光，迷惑所有面向施法者的敌人，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[283652] = {name = "潜行", description = "使你进入潜行状态直到取消为止，悄悄地接近敌人而不被发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[283655] = {name = "偷袭", description = "使目标昏迷4秒。\n\n奖励2个连击点数。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283658] = {name = "毁伤", description = "用两把武器进行攻击，总计造成(0 + 77619)点物理伤害。\n\n奖励2个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283661] = {name = "肾击", description = "终结技，使目标昏迷。根据连击点数决定持续时间：\n 1点：2秒\n 2点：3秒\n 3点：4秒\n 4点：5秒\n 5点：6秒", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[283662] = {name = "战斗的召唤", description = "呼叫援军，召唤1名十字军和2名信徒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283667] = {name = "割裂", description = "终结技，撕裂目标，对其造成持续的流血伤害。根据连击点数决定持续时间：\n\n 1点：8秒内(57495 * 2)点伤害\n 2点：12秒内(57495 * 3)点伤害\n 3点：16秒内(57495 * 4)点伤害\n 4点：20秒内(57495 * 5)点伤害\n 5点：24秒内(57495 * 6)点伤害", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283668] = {name = "猩红风暴", description = "终结技，挥砍10码范围内的所有敌人，对目标造成即时伤害和额外的流血伤害。连击点数越多，持续时间越长。\n\n 1点：立即造成4点伤害，并在4秒内造成10点伤害\n 2点：立即造成6点伤害，并在6秒内造成15点伤害\n 3点：立即造成8点伤害，并在8秒内造成20点伤害\n 4点：立即造成10点伤害，并在10秒内造成25点伤害\n 5点：立即造成12点伤害，并在12秒内造成30点伤害", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283672] = {name = "猩红之瓶", description = "喝下一瓶炼金混合物，在6秒内为你恢复30%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[283676] = {name = "刀扇", description = "向周围15码范围内的所有目标掷出无数利刃，造成43122点物理伤害，并使你的药膏按其正常触发几率施加效果。\n\n奖励43122个连击点数。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283681] = {name = "脚踢", description = "快速用脚踢目标，打断其正在施放的法术，使其在5秒内无法施放该系的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[283695] = {name = "猎豹形态", description = "进入猎豹形态，自动攻击伤害提高30%，移动速度提高30%，对变形效果免疫，并降低坠落伤害。\n\n 变形可以解除你身上的移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283708] = {name = "割裂", description = "终结技，使目标在24秒内受到流血伤害。根据连击点数决定伤害总量：\n\n 1点：[floor(0)]点伤害\n 2点：[floor(0)]点伤害\n 3点：[floor(0)]点伤害\n 4点：[floor(0)]点伤害\n 5点：[floor(0)]点伤害", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283719] = {name = "撕碎", description = "撕碎目标，对其造成[3 * ((分钟( 80 - 1, 19) * 18 + 353) / 695)]点物理伤害。\n\n奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283720] = {name = "野蛮挥砍", description = "猛烈挥砍附近的所有敌人，造成4点物理伤害。\n\n奖励1个连击点数。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[283745] = {name = "愈合", description = "为一个友方目标恢复10点生命值并在12秒内额外恢复3点生命值。\nTree of Life: Instant cast.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[283752] = {name = "潜行", description = "激活猎豹形态，使你潜行，效果持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[283768] = {name = "猛虎掌", description = "用手掌进行攻击，造成1点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283770] = {name = "幻灭踢", description = "踢出一道真气能量冲击波，造成4点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[283771] = {name = "旭日东升踢", description = "向上猛踢，造成10点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[283772] = {name = "神鹤引项踢", description = "在空中施展回旋踢，在1.5秒内对8码范围内的敌人造成4点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[283773] = {name = "怒雷破", description = "对你前方的所有目标施展拳击，在4秒内造成25点伤害。可以在移动中引导。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[283774] = {name = "切喉手", description = "猛击目标的咽喉，打断其施法，并阻止其施放任何同系的法术，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[283775] = {name = "活血术", description = "制造一道活力之雾，为目标恢复10点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[283776] = {name = "真气波", description = "一道真气能量波拂过你的盟友和敌人，造成1点自然伤害或恢复2点生命值。可弹射到25码范围内的目标身上，最多弹射7次。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[283868] = {name = "碎片冲击", description = "向前方锥形区域喷吐炽热的碎片，造成物理和火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[283876] = {name = "高爆炸弹", description = "对周围的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283889] = {name = "冰刺", description = "在40码内的目标脚下召唤冰刺。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[283890] = {name = "红色大按钮", description = "这就是那个大红按钮。可能会带来神奇的效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[283892] = {name = "冰刺", description = "对冰刺3码范围内的玩家造成30点物理伤害并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[283893] = {name = "蒸汽大炮", description = nil, mechanic = nil, range = "100码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[283911] = {name = "暗鳞的绝望之歌", description = "吟唱被诅咒的赞美诗，以极富表现力的尾声结束，对20码内的所有敌人造成30点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[283918] = {name = "多重射击", description = "射出一阵箭雨，对施法者前方锥形范围内的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283921] = {name = "长枪冲锋", description = "向前冲锋，对一条直线上的敌人造成物理伤害并使他们昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[283929] = {name = "雷霆一击", description = "冲击8码范围内的敌人，造成200点物理伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283933] = {name = "审判：正义", description = "施法者将正义之怒灌注到附近的一名盟友体内，使其造成的伤害提高200%，造成的治疗提高150%。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283947] = {name = "烈焰喷射", description = "从一个设有陷阱的宝库中喷射出一束火焰，每2秒对站在其路径中的玩家造成 35 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[283952] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成100点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[283955] = {name = "圣印爆发", description = "释放施法者当前圣印中的能量，根据圣印的不同会产生额外的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[283956] = {name = "召唤爆发的熔灵", description = "召唤一个爆发的熔灵，会锁定一个敌人并向其移动。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[284051] = {name = "燃影射击", description = "对施法者前方一条直线上45码内的所有敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[284052] = {name = "箭雨", description = "向施法者前方锥形区域发射箭雨，每0.5秒造成物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[284054] = {name = "Fire Lob Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284089] = {name = "成功防御", description = "成功防御一次万象拳可以使你造成的伤害提高5%，使你的治疗量提高5%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284106] = {name = "裂变闪电", description = "在目标位置召唤一道闪电，对冲击点6码范围内的所有玩家造成9814点自然伤害。施放 裂变闪电 后， 雷霆轰鸣 会在同一位置施放。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284121] = {name = "雷霆轰鸣", description = "向四周施放刺耳的声波，对目标位置12码内的所有玩家造成17447点自然伤害并使其沉默。距离中心地带越远，被沉默的时间越短。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284171] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[284172] = {name = "Kill AzerMEK Beam Endpoint", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284175] = {name = "飞弹速射", description = "每秒对两个目标发射导弹，对其造成 6 点火焰伤害，持续 1分钟 。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284184] = {name = "炽热弹头", description = "朝随机敌人开火，造成4点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[284213] = {name = "哨兵的战刃", description = "向目标投掷一把战刃，造成物理伤害。战刃将会弹向附近的任意敌人，最多弹跳3次。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[284217] = {name = "震荡射击", description = "使目标眩晕，移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[284218] = {name = "多重射击", description = "发射多枚箭矢，对你的当前目标及8码范围内的所有敌人造成1点物理伤害 。\nGenerates 1 Focus per target hit.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284219] = {name = "缩小", description = "造成的伤害和治疗降低99%。\n\n 在缩小状态下，如果有盟友从你身上走过，你将承受13085点物理伤害并昏迷1秒。", mechanic = nil, range = "55码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[284223] = {name = "眼镜蛇射击", description = "一次快速射击，造成3点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284226] = {name = "冰霜打击", description = "立即打击敌人，造成相当于60%武器伤害的冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284228] = {name = "倒刺射击", description = "射出箭矢撕裂敌人，使其流血，在8秒内造成4点伤害。\n\n 同时使你的宠物进入狂乱状态，攻击速度提高 30 %，持续8秒。最多叠加3次。\n\n在8秒内产生( 7 * 8 / 2)点集中值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5.5​秒", dispel_type = nil},
[284242] = {name = "尸弹", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284256] = {name = "暗影诅咒", description = "对目标施放诅咒，使其受到的奥术和暗影伤害提高30%，效果持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[284262] = {name = "流电耀光", description = "召唤闪电扫荡甲板，对扫过的所有玩家造成13085点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284263] = {name = "弹射之刃", description = "急速侵掠的利刃攻击目标，造成物理伤害，随后弹射向附近的最多2个额外目标。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[284267] = {name = "狂乱", description = "射出箭矢撕裂敌人，使其流血，在8秒内造成4点伤害。\n\n 同时使你的宠物进入狂乱状态，攻击速度提高30%，持续8秒。最多叠加3次。\n\n在8秒内产生(7 * 8 / 2)点集中值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284268] = {name = "砸破木桶", description = "打破桶，放出里面恶臭的东西。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284270] = {name = "交火飞弹", description = "向一名敌人发射导弹，对5码内的所有人造成25点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284276] = {name = "灵魂链接", description = "将拉斯塔哈的灵魂与他的盟友绑定，吸收受到的所有伤害，并将伤害平均分配转移给盟友。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[284279] = {name = "复活宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[284284] = {name = "召唤第二只宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[284288] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[284306] = {name = "治疗宠物", description = "在10秒内为你的宠物恢复(7 * 5)%的最大生命值。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[284316] = {name = "潮汐截击", description = "向附近的所有玩家发射冰冻水箭，造成5454点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284329] = {name = "Kill Event", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284341] = {name = "意气风发", description = "为你恢复30%的最大生命值 。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[284347] = {name = "逃脱", description = "向后跳跃。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[284349] = {name = "冷酷严冬", description = "冷酷严冬\n四周产生凋零光环。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284354] = {name = "假死", description = "装死，使敌人忽略你。最多持续6分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[284361] = {name = "海洋暴风", description = "在玩家所在位置召唤一系列冰冻风暴，对冲击范围5码内的所有玩家造成5888点冰霜伤害。在冲击位置留下一道 海洋暴风 ，每1秒对附近所有玩家持续性地造成1636点冰霜伤害，并使其移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284374] = {name = "熔岩陷阱", description = "在目标位置制造一片火热的岩浆，持续直至被触发。触发后，6码范围内的所有玩家会受到12214点火焰伤害并被击飞。\n\n 受熔岩陷阱影响的玩家受到的后续熔岩陷阱伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284375] = {name = "践踏", description = "射出箭矢撕裂敌人，使其流血，在8秒内造成4点伤害。\n\n 同时使你的宠物进入狂乱状态，攻击速度提高 30 %，持续8秒。最多叠加3次。\n\n在8秒内产生( 7 * 8 / 2)点集中值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284376] = {name = "死亡的存在", description = "邦桑迪出现，使所有敌人昏迷13秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284377] = {name = "无息", description = "吸收受到的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284379] = {name = "胁迫", description = "命令你的宠物胁迫目标，使其昏迷5秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284381] = {name = "杀戮命令", description = "发出杀戮命令，使你的宠物立即狂野地攻击目标，造成6点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[284383] = {name = "海洋的诱惑", description = "召唤一个谄媚海妖来协助海潮祭司。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[284386] = {name = "复活黑暗游侠", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284387] = {name = "复活黑暗游侠", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284393] = {name = "空间传送", description = "传送到另一艘联盟舰船。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[284395] = {name = "腐蚀虚空", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284399] = {name = "爆炸", description = "施法者爆炸，对所有玩家造成2952点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[284401] = {name = "暗言术：痛", description = "黑暗的咒语，立即造成1点暗影伤害，并在接下来的16秒内额外造成9点暗影伤害。\n\n产生4点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[284402] = {name = "吸血鬼之触", description = "黑暗触摸目标，在21秒内造成10点暗影伤害，并为你恢复生命值，恢复量相当于伤害量的50%。\n\n 如果吸血鬼之触被驱散，驱散者会因恐惧而逃跑，持续3秒。\n\n产生6点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[284405] = {name = "诱惑之歌", description = "诱惑一个附近的玩家，使其向施法者走去。如果目标走到指定位置，他将会从船上一跃而下。 诱惑之歌 还会每1秒造成872点自然伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284409] = {name = "心灵震爆", description = "冲击目标的心灵，造成6点暗影伤害。\n\n产生15点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[284411] = {name = "暗影冲撞", description = "向目标位置投出一枚缓慢飞行的暗影能量箭矢，对8码范围内的所有目标造成4点暗影伤害。\n\n产生20点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[284414] = {name = "精神鞭笞", description = "用暗影能量攻击目标的精神，在3秒内造成7点暗影伤害，并使其移动速度降低50%。\n\n持续期间产生16点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284430] = {name = "精神灼烧", description = "从目标身上散发出腐蚀的暗影能量，在3秒内对其周围10码范围内的所有敌人造成4点暗影伤害。\n\n在持续时间内每击中一个目标，即可产生10点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284436] = {name = "清算圣印", description = "为施法者提供清算之力，使其受到玩家的任何攻击时都会叠加一层 狂热 效果。此外，施法者现在可以施放 清算 。受到 圣洁之刃 影响的玩家不会导致 狂热 的叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284439] = {name = "暗影形态", description = "化身为暗影形态，使你造成的法术伤害提高10%，并使你受到的物理伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284446] = {name = "邦桑迪的恩泽", description = "邦桑迪为拉斯塔哈大王灌注一部分神灵之力，使其造成的所有伤害每15秒提高2%。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284449] = {name = "清算", description = "用灌注圣光的武器攻击目标，造成2181点神圣伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284451] = {name = "赤精之歌", description = "召唤赤精来制造一片充满迷雾的区域，阻止该区域内外相互选取目标。当玩家站在该区域中时，每1秒会受到218点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284459] = {name = "狂热", description = "施法者体内充满十字军的力量，造成的神圣伤害提高2%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284468] = {name = "惩戒光环", description = "从附近一名盟友的光环中获得祝福，造成的伤害提高15%，造成的治疗提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284469] = {name = "惩戒圣印", description = "施法者自身散发着惩戒光环，提高附近所有盟友所造成的伤害和治疗，并使近战攻击造成 惩戒之潮 。此外，当此圣印激活时，任何盟友被击杀都会使携带者获得 狂热 的层数。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284470] = {name = "昏睡妖术", description = "对目标施展妖术，在移动时造成持续伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[284471] = {name = "真言术：盾", description = "为一名盟友施加护盾，持续15秒，吸收8点伤害。在7.5秒内，你无法再次为目标施加护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[284474] = {name = "审判：清算", description = "向四周释放神圣能量，对附近的所有玩家造成6542点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284485] = {name = "摧心魔", description = "召唤一个摧心魔攻击目标，持续15秒。\n\n摧心魔每次攻击时产生2点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[284505] = {name = "激荡治疗", description = "使用海潮贤者的魔法治疗一个目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[284506] = {name = "虚空爆发", description = "释放纯粹的虚空能量爆破冲击，激活虚空形态，并对你的目标周围10码内的所有敌人造成8点暗影伤害。\n\n 在虚空形态下，此技能被虚空箭代替。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "1.5​分钟", dispel_type = nil},
[284508] = {name = "虚空形态", description = "施放虚空爆发时激活。用虚空之力扭曲你的暗影形态，使你造成的法术伤害提高10%，并刷新心灵震爆的冷却时间。\n\n 持续20秒。施放噬灵疫病会使虚空形态的持续时间延长2.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284521] = {name = "灵魂驱逐", description = "邦桑迪将敌人从亡者领域中放逐。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284576] = {name = "艾泽里特大炮", description = "发射旋翼机上搭载的临时制作的艾泽里特武器。保证尽最大努力不把你炸飞。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[284590] = {name = "艾泽里特轰炸", description = "从地精旋翼机上投掷几颗艾泽里特炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[284593] = {name = "苦修", description = "向目标释放一道神圣光辉，对一名敌人造成1308点神圣伤害，或每1秒为一名盟友恢复2%的最大生命值，持续5秒。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284610] = {name = "虚空箭", description = "向敌人发射一枚纯净虚空能量的箭矢，造成6点暗影伤害，并使附近所有目标身上的暗言术：痛和吸血鬼之触的持续时间延长3秒。需要虚空形态。\n\n产生20点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[284613] = {name = "天然亡者领域", description = "吸收受到的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284614] = {name = "聚焦敌意", description = "受到的伤害提高1%，持续2.5秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284639] = {name = "阿拉之焰", description = "向你的正前方丢出一个雪球，被击中的企鹅骑士会昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284648] = {name = "召唤阿拉", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284656] = {name = "敌意之环", description = "施法者制造错综复杂的敌意之环，阻挠玩家在场上的行动。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284662] = {name = "净化之印", description = "施法者释放一道神圣光束追逐一名玩家，留下一道火焰轨迹，对其中的任何人每1秒造成3273点光辉伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[284663] = {name = "邦桑迪的愤怒", description = "诅咒随机的敌人，使其对所有治疗效果免疫。\n\n 如果一名敌人在受到这个光环影响时死亡，或光环被驱散，诅咒会跳向最近一个没有受到此效果影响的目标身上。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[284669] = {name = "凤凰耀光", description = "施法者不断召唤凤凰来轰炸战场。凤凰冲击点6码范围内的玩家将受到4358点火焰伤害。\n 另外，每波凤凰会对所有玩家造成1309点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284686] = {name = "流星飞跃", description = "破城者洛卡跳向目标，造成218083点自然伤害，由8码范围内的所有敌人分摊伤害。\n\n 破城者洛卡随后会立即施放 重压跳跃 。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[284702] = {name = "投掷三叉戟", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284703] = {name = "寒冰箭", description = "向敌人射出一支寒冰箭，造成2点冰霜伤害并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = "魔法"},
[284713] = {name = "治疗波", description = "使用自然的力量为盟友恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284719] = {name = "重压跳跃", description = "破城者洛卡跳向威胁值最高的目标，造成26222点物理伤害并施加 碾碎 效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284723] = {name = "火球术", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284727] = {name = "哨兵", description = "派多莉苏尔前往目标区域，显示附近的敌人，使其被爆击的几率提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284746] = {name = "Send Event", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284749] = {name = "死疽溢流", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284752] = {name = "黑冰箭", description = "向敌人发射一枚寒冰箭，造成8点冰霜伤害并使你获得冰冷智慧。", mechanic = nil, range = "40码 ", cast_time = "2.3​秒", cooldown = "45​秒", dispel_type = nil},
[284753] = {name = "超强磁化器", description = "超强磁化器\n被超强磁化器关闭。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284760] = {name = "毁灭之潮", description = "向施法者的所有敌人倾泻海洋的愤怒，将其立即击杀。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[284781] = {name = "重斧掷击", description = "向一名随机敌人投掷斧子，造成10900点的初始物理伤害，随后每1.5秒造成4364点物理伤害，直到目标得到治疗且恢复到其最大生命值的90%以上。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[284809] = {name = "深渊崩塌", description = "当 深渊护持 效果结束后，气泡会爆炸并造成冰霜伤害，伤害数值取决于剩余的吸收量。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[284811] = {name = "原型版多层最优泰坦护甲", description = "原型版多层最优泰坦护甲\n梅卡托克免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284831] = {name = "炽焰引爆", description = "拉斯塔哈大王向敌人引导火焰，每1秒造成5456点火焰伤害，持续5秒。当引导结束时，目标爆炸，对所有敌人造成17447点火焰伤害。该伤害会随着主目标与拉斯塔哈大王之间的距离而衰减。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[284840] = {name = "冰川尖刺", description = "制造一根巨型冰刺，将你当前的冰刺融入其中，刺穿目标，造成15点伤害并将目标冻结在原地，持续4秒。受到伤害可能会打断冻结效果。\n\n 需要5枚冰刺才能施放。\n\n被动： 冰枪术不再发射冰刺。", mechanic = nil, range = "40码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[284851] = {name = "末日之触", description = "冲击正前方的锥形区域，造成16356点暗影伤害，并标记当前目标，持续30秒，每3秒造成2180点暗影伤害。所有不死卫士都会不自然地被标记吸引，想要将其吞噬。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[284855] = {name = "凋零轰炸", description = "对10码范围内的敌人造成物理伤害。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284858] = {name = "冰风暴", description = "释放寒冰风暴，打击目标3次，总共造成6点冰霜伤害。每次击中目标都将使其移动速度降低70%，持续1秒。\n\n 当冰冷智慧效果激活时，冰风暴将施加深冬之寒效果，使你的目标在受到你的法术伤害时，被视为冻结目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[284864] = {name = "强效潮汐强化", description = "强化拉米纳利亚，每2秒增加5点能量。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284871] = {name = "冰枪术", description = "向目标发射一枚高速飞行的寒冰碎片，造成2点冰霜伤害。\n\n 冰枪术对冻结的目标会造成三倍伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284877] = {name = "闪现术", description = "将你传送至前方20码处，路线上有障碍物则会停止，解除所有昏迷和定身状态。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[284879] = {name = "冰霜新星", description = "对周围敌人造成0点冰霜伤害，使其无法移动，最多持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[284882] = {name = "寒冰护体", description = "在1分钟内保护施法者，吸收伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[284884] = {name = "幽灵之眼", description = "幽灵之眼\n能够看见格伦布鲁克森林中的幽灵。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284897] = {name = "魔药桶", description = "魔药桶\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284912] = {name = "流星风暴", description = "召唤一阵流星雨，对目标周围8码范围内的所有敌人造成大量的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284917] = {name = "蟾蜍之疫", description = "拉斯塔哈大王释放出一群巨型蟾蜍，它们会向前跳跃并在身后留下 蟾蜍粘液毒素 。蟾蜍与任何人发生接触都会产生爆炸，对5码内的所有人每1.5秒造成 15 点伤害，持续。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284933] = {name = "蟾蜍之疫", description = "拉斯塔哈大王释放出一群巨型蟾蜍，它们会向前跳跃并在身后留下 蟾蜍粘液毒素 。蟾蜍与任何人发生接触都会产生爆炸，对5码内的所有人每1.5秒造成3270点伤害，持续12秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[284941] = {name = "贪欲哀鸣", description = "引导一阵贪欲哀鸣，持续10秒，每2秒对所有玩家造成49069点暗影伤害。每次造成伤害时，都会使此技能后续造成的伤害提高。\n\n 贪欲哀鸣引导完毕后，丰灵获得一层贪婪效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[284943] = {name = "贪婪", description = "造成的伤害提高15%。\n\n 此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284960] = {name = "流星步伐", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284962] = {name = "离开暗影", description = "回到活人的世界。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284967] = {name = "传送至电梯", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284968] = {name = "暴风雪", description = "目标区域骤然落下寒冰碎片，在8秒内造成8点冰霜伤害，并使敌人的移动速度降低50%，持续3秒。", mechanic = nil, range = "35码 ", cast_time = "1.8​秒", cooldown = "8​秒", dispel_type = nil},
[284989] = {name = "魔药喷雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[284995] = {name = "僵尸尘", description = "制造一个僵尸尘图腾，在被摧毁之前最多可以控制两名敌人的意识。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[284997] = {name = "覆藻之拳", description = "近战攻击会施加 海藻缠裹 ，每1秒造成654点自然伤害并降低移动速度2%。该效果可叠加。效果结束时， 海藻之牢 会传播到附近的所有人身上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285000] = {name = "海藻缠裹", description = "近战攻击会施加 海藻缠裹 ，每1秒造成654点自然伤害并降低移动速度2%。该效果可叠加。效果结束时， 海藻之牢 会传播到附近的所有人身上。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[285003] = {name = "僵尸尘图腾", description = "制造一个僵尸尘图腾，在被摧毁之前最多可以控制两名敌人的意识。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285014] = {name = "金币雨", description = "召唤一大堆硬币，在10秒后砸向目标玩家，对目标玩家周围7码范围内的玩家造成294412点物理伤害，由所有被击中的目标分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285017] = {name = "深渊之忿", description = "一个水球出现并猛击地面，造成32712点冰霜伤害，由所有被击中的玩家均摊。如果没有玩家在场，所有玩家受到20718点冰霜伤害，并创造出多个 冰封潮汐池 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285020] = {name = "回旋刀锋", description = "对机器人周围8码范围内的敌人造成9697798点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285040] = {name = "深渊之忿", description = "一个水球出现并猛击地面，造成 150 点冰霜伤害，由所有被击中的玩家均摊。如果没有玩家在场，所有玩家受到 95 点冰霜伤害，并创造出多个 冰封潮汐池 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[285118] = {name = "海潮汹涌", description = "海面升起，对每个玩家及其附近4码范围内的盟友造成10904点冰霜伤害。另外，在各位置制造一个 冰封潮汐池 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285120] = {name = "彗星风暴", description = "召唤连续7颗冰霜彗星落在目标附近，对冲击点周围6码范围内的所有敌人造成最高14点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[285135] = {name = "痛楚", description = "使目标受到越来越深的痛楚，在18秒内造成最多10点暗影伤害。该伤害在初期较低，但随着持续时间会不断提高。在目标身上刷新痛楚时会保持其当前的伤害。\n\n痛楚造成伤害有几率产生1块灵魂碎片。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[285140] = {name = "腐蚀术", description = "腐蚀目标，在14秒内造成累计5点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[285141] = {name = "生命虹吸", description = "吸取目标的生命精华，在15秒内造成5点暗影伤害，并为你恢复生命值，数值相当于造成伤害的30%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[285142] = {name = "痛苦无常", description = "使目标遭受痛苦，在8秒内造成5点暗影伤害。你对一个目标可以最多施加5层痛苦无常效果。\n\n 你对受到痛苦无常影响的目标造成的伤害提高10%。\n\n 如果被驱散，痛苦无常会对驱散者造成4点伤害，并使其沉默4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[285150] = {name = "索敌击飞", description = "施法者随机向一个敌人位置冲锋，对6码范围内的全部敌人造成2182004点物理伤害，并将他们击飞到空中，使其移动速度降低30%，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285165] = {name = "制造灵魂之井", description = "制造一口灵魂之井，持续直到主动取消。小队和团队成员可以点击灵魂之井来获取一颗治疗石。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "2​分钟", dispel_type = nil},
[285172] = {name = "巨蛇图腾", description = "制造一个巨蛇图腾，对附近的敌人施放 蛇焰吐息 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285177] = {name = "冻结冲击", description = "一道冰浪涌向施法者前方直线上的玩家，造成15266点冰霜伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "6​秒", dispel_type = nil},
[285178] = {name = "蛇焰吐息", description = "施法者释放出烈焰之波，立即造成8106点火焰伤害，之后每1秒造成1298点火焰伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[285185] = {name = "湮灭裂隙", description = "打开一道虚空裂缝。接触到这个裂缝的玩家会使其爆发，受到7637点暗影伤害。由接触者精华所产生的碎片会被施法者吸收，为其恢复4%的最大生命值。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[285190] = {name = "死亡光环", description = "邦桑迪散发出死亡的气息，对30码内的所有敌人每3秒施加一次 寂灭凋零 。 寂灭凋零 每3秒造成327点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285204] = {name = "火枪轰击", description = "灭世空战机甲向前方射击，对前方所有敌人造成伤害。", mechanic = nil, range = "10码 ", cast_time = "250​毫秒", cooldown = "1​秒", dispel_type = nil},
[285206] = {name = "治疗石", description = "立即恢复25%的生命值 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[285213] = {name = "死亡之抚", description = "施法者将他的目标束缚在亡者领域，造成6546点暗影伤害并吸收所有受到的治疗效果，持续7秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[285228] = {name = "暗影箭", description = "向敌人发射一支暗影箭，对其造成3点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285229] = {name = "暗影之拥", description = "[ 吸取灵魂 / 暗影箭]会施加暗影之拥，使你对目标造成的伤害提高 [ 吸取灵魂 : 2% / 4%]，持续16秒。可叠加最多 [ 吸取灵魂 : 4 / 2]次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[285230] = {name = "吸取生命", description = "从目标身上吸取生命，在5秒内造成4点暗影伤害，并为你恢复生命值，相当于造成伤害的500%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[285232] = {name = "召唤地狱猎犬", description = "召唤一只地狱猎犬为你作战，地狱猎犬能够扰乱敌人施法。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[285250] = {name = "割裂猛击", description = "打击并切开目标，造成2181点物理伤害，并使目标在10秒内额外受到300%的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285253] = {name = "寒冰碎片", description = "向目标发射一枚寒冰碎片，造成相当于其攻击伤害100%的物理伤害，并且使接下来的寒冰碎片造成的伤害提高10%，持续30秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285254] = {name = "雪崩", description = "吉安娜不断向当前目标的位置投射寒冰，每1秒对冲击点7码范围内的玩家造成15266点冰霜伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285255] = {name = "重击", description = "对目标发动强力攻击，造成13085点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[285258] = {name = "萨拉塔斯吞噬", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285266] = {name = "窒息", description = "将敌方目标举到空中，用黑暗能量扼住他们的咽喉，使其昏迷3秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[285267] = {name = "白骨风暴", description = "盘旋的白骨与血块猛烈地打击周围的敌人，每1秒造成8点暗影伤害，每次造成伤害时为你恢复3%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[285270] = {name = "扫堂腿", description = "击倒7码范围内的所有敌人，使其昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[285272] = {name = "屏气凝神", description = "身心沉浸在平静之中，持续 12秒 。在此状态下，你所造成的伤害与治疗提高20%，所有需要真气的技能都不会有任何消耗，且技能冷却速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[285276] = {name = "尖刺炸弹", description = "在地上铭刻一道法术符文陷阱，在2秒后激活。踏入法术符文的任何敌人都将受到9点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[285277] = {name = "粉碎冲锋", description = "向一名敌人冲锋，造成1090点物理伤害。此攻击会优先选择受到 冻结之潮 影响的目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285280] = {name = "冰寒潮水", description = "向目标注入潮水，每1秒造成654点冰霜伤害，持续5秒。此外，目标每1秒会爆炸一次，对5码范围内的所有盟友造成655点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[285285] = {name = "尖刺炸弹", description = "扔出一枚尖刺炸弹，在0秒后爆炸。任何被爆炸影响的敌人将受到9点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[285305] = {name = "冻结之潮", description = "用冰霜之水让目标感到寒冷，每1秒造成109点冰霜伤害，并使其移动速度降低10%，受到的物理伤害提高20%，持续20秒。该效果可叠加。移动或跳跃可让目标融化，移除叠加效果。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[285307] = {name = "进食", description = "能量满后，吞噬一个目标的血肉，造成150%的武器伤害，并为施法者治疗最大生命值的40%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[285311] = {name = "颤雷", description = "使用闪电冲击一个敌人，造成2181点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285319] = {name = "风暴震击", description = "在多个敌人的位置上制造风暴，对6码范围内的所有玩家造成2181点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[285333] = {name = "非自然再生", description = "达到1点生命值时，施法者每1秒恢复最大生命值的1%。这个治疗效果会随着时间而提高，生命值满后停止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285335] = {name = "投掷长矛", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[285339] = {name = "防护力场", description = "用护盾保护盟友，持续10秒，吸收30点伤害。护盾效果存在期间，施法不会被物理攻击所打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[285342] = {name = "唤醒充能", description = "强化目标，每2秒增加4点能量。", mechanic = nil, range = "500码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[285344] = {name = "埋设地雷", description = "机器人布下一枚地雷，接触时会发生爆炸，造成8485573点物理伤害并击退附近玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285345] = {name = "恩佐斯的癫狂之眼", description = "无数眼睛睁开，发射一道笔直的虚空能量，造成9814点暗影伤害。受到攻击的玩家意志受到干扰，对盟友变成敌对状态，持续8秒。", mechanic = nil, range = "200码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[285346] = {name = "赤焰瘟疫", description = "拉斯塔哈大王发射火焰弹幕，造成4795点火焰伤害，并将火焰灌注到目标身上，持续1.3秒。效果结束后，目标会向7.5码范围内的盟友发射火焰弹幕。只要目标能被击中，这个弹幕就会持续扩散。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[285350] = {name = "风暴哀嚎", description = "使一名玩家过载，每1秒造成2180点自然伤害，持续10秒。结束时，将制造一个充能风暴。\n\n 受到 风暴哀嚎 的影响时，可吸收 冰封潮汐池 。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285376] = {name = "恩佐斯之眼", description = "召唤恩佐斯的诸多之眼。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285382] = {name = "海藻之牢", description = "用衰弱海藻缠绕附近的所有生物，使其受到的伤害提高10%。此效果会在非玩家角色身上叠加。失效时，所受伤害的强度会随着玩家身上堆叠 海藻缠裹 的层数而增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285388] = {name = "烈焰喷射", description = "机器人周围的通风口释放出多道烈焰，使机器人移动速度降低20%，同时对机器人前方9码范围内的敌人造成7273348点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[285416] = {name = "虚空撞击", description = "向一个地点发射巨大的虚空能量，对10码范围内的玩家造成32712点暗影伤害。如果没有击中玩家，虚空能量会再次弹跳，规模和伤害会降低。最多只会降低2次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[285420] = {name = "自由能量", description = "对四周发出多道闪电，每2秒造成4362点自然伤害，并使目标受到的自然伤害提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285427] = {name = "吞噬精华", description = "原始摧心魔会从所有玩家的心灵上撕下一块碎片，对其造成8723点暗影伤害，并为施法者恢复100%生命值。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[285428] = {name = "迷雾之火", description = "两人集合在一起召唤包裹在迷雾中的活动炸弹。每个炸弹会用它的 爆炸 持续冲击所有玩家。迷雾区域内外的目标无法互相选中。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[285431] = {name = "虚空爆发", description = "死亡后爆发，对100码范围内的所有玩家造成5452点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285440] = {name = "“隐秘”烈焰火炮", description = "激活附近的烈焰火炮，使其向各个方向喷吐火焰，持续10秒，对被火焰命中的玩家每2秒造成4242786点火焰伤害，持续10秒。\n\n 易燃物品可能会着火。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285453] = {name = "恩佐斯之赐：渊黯", description = "能量满时，乌纳特猛击地面，对所有玩家造成11995点暗影伤害。\n\n恩佐斯之赐：渊黯 随后制造一道蔓延的虚空能量环，每0.5秒造成7633点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[285454] = {name = "脉冲榴弹", description = "向一个目标的位置投掷一颗脉冲榴弹，对8码内的任何人造成4485231点自然伤害并使其迷惑，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[285459] = {name = "寒冰之环", description = "施放一个寒冰之环，对30码范围内的敌人造成16398点冰霜伤害并将其冰冻，持续2分钟。\n\n 另外，每1秒造成2622点冰霜伤害并将与首领的距离超过30码的所有人定身，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "7​秒", cooldown = "3​秒", dispel_type = nil},
[285488] = {name = "吞噬根须", description = "用根须缠绕目标，将其拉下地下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285562] = {name = "不可知的恐惧", description = "虚空中拉扯出一个不可知的恐惧，对80码范围内的玩家造成32712点暗影伤害。使玩家因恐惧而逃跑，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = "魔法"},
[285572] = {name = "灭灵箭", description = "向一个敌人发射死亡魔法箭，造成4359点暗影伤害。", mechanic = nil, range = "80码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[285592] = {name = "邦桑迪之印", description = "惩戒幻影释放致命飞弹，对4码范围内的玩家造成8725点暗影伤害。\n\n 未被吸收的冲击会触发 邦桑迪的愤怒 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285630] = {name = "艾泽拉斯之心", description = "用艾泽拉斯之心里的力量来封住艾泽里特对世界造成的裂隙。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[285632] = {name = "追踪", description = "雪怒之魂会选择一个随机敌人，追逐他直至自身消亡。如果雪怒之魂无法继续追逐目标，他们将会选择其他目标。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[285634] = {name = "虎爪功", description = "施法者打击目标，造成4587点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285635] = {name = "幽影束缚", description = "幽影束缚\n无法行动。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[285638] = {name = "恩佐斯之赐：癔乱", description = "能量满时，乌纳特猛击地面，对所有玩家造成11995点暗影伤害。\n\n恩佐斯之赐：癔乱 使恩佐斯的所有仆从恢复100%生命值，并永久性获得100%急速和移动速度加成。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285652] = {name = "贪食折磨", description = "标记一名玩家，使其被渴望吞噬一切的饥饿效果所影响，受到的治疗降低100%。目标每1秒受到1747点暗影伤害，并且每1秒触发一次 能者为尊 。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285654] = {name = "闪电爆炸", description = "被消灭后，猿猴折磨者3000型会产生爆炸，对15码范围内的所有敌人造成5455点自然伤害，并将其击退。如果格洛恩处于爆炸范围内，他将获得50点怒气。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285661] = {name = "猿猴折磨者核心", description = "拾取猿猴折磨者核心，每1秒造成2182点自然伤害，持续1分钟。携带猿猴折磨者核心时，玩家可以施放 释放猿猴折磨者核心 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285671] = {name = "碾碎", description = "格洛恩击碎目标的护甲，使其从 蛮兽猛击 中受到的伤害提高500%，持续2秒。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285679] = {name = "巨斧投掷", description = "向敌人投出一柄斧头，造成10%点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285680] = {name = "猛禽一击", description = "一次恶毒的猛击，造成10点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285681] = {name = "削凿", description = "一次横扫攻击，攻击你前方的所有敌人，造成10点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285685] = {name = "恩佐斯之赐：疯狂", description = "能量满时，乌纳特猛击地面，对所有玩家造成8723点暗影伤害。\n\n恩佐斯之赐：疯狂 使所有玩家对盟友变成敌对状态，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[285725] = {name = "安放炸药", description = "放置一个弹药桶，在10秒后爆炸，除非在其引爆前将其扔到船外，否则会对所有人造成12168点火焰伤害。\n\n 被引爆的桶会留下 灼热焦油 之池。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[285780] = {name = "潜行", description = "潜行\n潜行。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285811] = {name = "部署提取器", description = "部署艾泽里特提取器，暴露出埋藏的艾泽里特元素和艾泽里特结晶。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[285820] = {name = "召唤不死卫士", description = "召唤一名不死卫士，摧毁施法者的敌人。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[285835] = {name = "激活提取器", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[285836] = {name = "提取艾泽里特", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[285853] = {name = "激活提取器", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[285854] = {name = "正在提取艾泽里特", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[285855] = {name = "衰弱飞踢", description = "飞踢目标躯体中段，使受害者暂时瘫痪。", mechanic = "昏迷中", range = "15码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[285856] = {name = "提取艾泽里特", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285857] = {name = "高踢腿", description = "发动一次回转踢，将受害者击退。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[285874] = {name = "撕裂噬咬", description = "格洛恩撕咬目标，使其流血，每1秒造成3269点物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[285878] = {name = "记忆清除", description = "能量满时，给随机敌人洗脑，使其遗忘技能，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[285889] = {name = "迅猛龙形态", description = "变形成为迅猛龙。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[285893] = {name = "野性重殴", description = "每0.5秒对施法者前方9码内90度锥形区域中的所有目标造成3271点物理伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[285945] = {name = "急速之风", description = "每对同一目标连续近战攻击一次，首领的攻击速度提高8%。\n\n 此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[285994] = {name = "凶狠咆哮", description = "格洛恩大王发出一声惊天动地的尖啸，对80码范围内的所有敌人造成4358点物理伤害。没有站在盟友附近的目标会被恐惧，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[285995] = {name = "黄金之魂", description = "召唤几个黄金之魂。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[286010] = {name = "跳跃", description = "格洛恩向前跳过空中。", mechanic = nil, range = "15—30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[286026] = {name = "引导黄金", description = "开始从赞达拉宝库引导黄金，使大量黄金不断涌现并在平台上飞舞。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286046] = {name = "咆哮", description = "格洛恩发出咆哮，对10码范围内的敌人造成30点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[286051] = {name = "超光速", description = "攻击速度提高30%，并周期性地对数名玩家施放 超能放电 ，造成1636点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286054] = {name = "猛击", description = "格洛恩用拳头猛击，对他前方的敌人造成1点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[286056] = {name = "咆哮", description = "格洛恩发出咆哮，对10码范围内的敌人造成25点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[286058] = {name = "跳跃", description = "格洛恩向前方用力跳跃，落地时对10码范围内的敌人造成物理伤害。", mechanic = nil, range = "15—60码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[286059] = {name = "令人痛苦的伤害量", description = "你绝对，绝对，绝对不想被这一招打中。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286060] = {name = "陨落哭嚎", description = "随着化身的陨落，他们的神灵发出死亡的呼号，在6秒内每0.5秒造成1375点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286064] = {name = "猛击", description = "格洛恩用拳头猛击，对他前方的敌人造成1点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[286065] = {name = "对话", description = "与格洛恩交谈。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286086] = {name = "突袭", description = "打击5码范围内的所有目标，造成4358点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286152] = {name = "橙色扳手", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286161] = {name = "麦酒糟", description = "将一个装满滚烫谷物的麦芽浆桶砸向目标位置。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286163] = {name = "屏障", description = "在目标位置处制造一个屏障。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[286192] = {name = "紫色小鸡", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286215] = {name = "绿色弹簧", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286219] = {name = "黄色螺丝", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286226] = {name = "蓝色齿轮", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286250] = {name = "说话", description = "与格洛恩交谈。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[286260] = {name = "疫病之瓶", description = "施法者向地面投掷疫病之瓶。站在区域内的玩家受到疫病影响，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286269] = {name = "裂伤", description = "裂伤目标，造成物理伤害，并在15秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286270] = {name = "横扫", description = "横扫附近的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286272] = {name = "献祭", description = "灼烧敌人，每3秒对其造成一次额外火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[286294] = {name = "虚空风暴", description = "施法者把虚空的力量化为负能量风暴，每2秒对70码内的所有敌人造成一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286296] = {name = "虚空之触", description = "每1秒对一名敌人造成一次暗影伤害，并使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[286302] = {name = "锯刃", description = "向目标投掷一把锯刃，造成物理伤害。锯刃将会弹向附近的任意敌人，最多弹跳2次。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286304] = {name = "机枪", description = "需引导的攻击，每四分之一秒对目标敌人造成19点伤害，持续3秒。该效果忽略目标的护甲值。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286305] = {name = "虚晃一招", description = "攻击对手，造成伤害但并不将其消灭。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286310] = {name = "虚空之盾", description = "虚空能量围绕着施法者，使其受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286313] = {name = "撕裂之爪", description = "造成物理伤害，并且每1秒造成一次额外的物理伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[286318] = {name = "咆哮", description = "格洛恩发出咆哮，对10码范围内的敌人造成35点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[286320] = {name = "羽毛飓风", description = "施法者制造出一阵羽毛组成的猛烈旋风，对其路径上遇到的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[286333] = {name = "烈焰喷溅", description = "对施法者面前15码内的敌人造成71点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286357] = {name = "野性之怒", description = nil, mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286361] = {name = "刀扇", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286367] = {name = "赤精之歌", description = "召唤赤精来制造一片充满迷雾的区域，阻止该区域内外相互选取目标。当玩家站在该区域中时，每1秒会受到218点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286369] = {name = "赤精之歌", description = "召唤赤精来制造一片充满迷雾的区域，阻止该区域内外相互选取目标。当玩家站在该区域中时，每1秒会受到218点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286377] = {name = "长矛突刺", description = "跃向一名玩家，对8码内的所有玩家造成4362点物理伤害。施法者随后会用长矛猛刺，持续5秒，对面前的玩家每0.5秒造成4362点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[286379] = {name = "炎爆术", description = "向目标投掷一个覆满烈焰的巨石，造成100000000点火焰伤害并使其燃烧，额外造成654249点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[286388] = {name = "粉碎脉冲", description = "施法者朝前方放出一股冲击波，造成40点自然伤害，并击退40码内的所有玩家。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[286396] = {name = "龙息术", description = "燃烧锥形范围内的所有敌人，每1秒造成4364点火焰伤害，持续2秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286397] = {name = "强力践踏", description = "用巨大的力量践踏地面，对15码范围内的敌人造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[286416] = {name = "吞噬根须", description = "用根须吞噬目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286418] = {name = "迫击炮射击", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286425] = {name = "火焰护盾", description = "施法者获得一个护盾，吸收接下来受到的26761点伤害。在护盾持续期间，施法者无法被打断施法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286430] = {name = "死灵消散", description = "死神之灵死后会产生爆炸，对15码范围内的所有敌人造成5455点暗影伤害并将其击退。如果格洛恩处于爆炸范围内，他将获得50点死亡能量。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286431] = {name = "死疽之核", description = "拾取暗影之核，每1秒造成2182点暗影伤害，持续1分钟。携带暗影之核时，玩家可以施放 释放死疽之核 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286432] = {name = "惩击", description = "惩击一名敌人，对其造成10904点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[286436] = {name = "翡翠风暴", description = "施法者原地旋转并释放出青玉能量波，每1秒对100码范围内的所有玩家造成1968点自然伤害。\n\n 在施法者被近战攻击命中前，该技能会持续施放。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286441] = {name = "苦修", description = "每1秒为一个友方目标恢复其最大生命值的8%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286450] = {name = "死疽连击", description = "格洛恩释放一连串攻击，随机释放 蛮兽猛击 和 撕裂噬咬 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[286473] = {name = "充能打击", description = "对当前敌方目标造成14点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[286480] = {name = "反干涉震击", description = "击晕受害者，每3秒造成15266点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286502] = {name = "奥术飞弹", description = "向敌人射出魔法飞弹，每1秒造成一次奥术伤害，持续5秒。", mechanic = nil, range = "70码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286503] = {name = "射线", description = "施法者向前方发射一道持续而且旋转的光束。被光束击中的玩家每1秒受到8717点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286524] = {name = "吞噬", description = "向前方6码范围内的锥形区域猛击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[286525] = {name = "毒性喷射", description = "对目标造成自然伤害并使其中毒，每4秒受到一次自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[286540] = {name = "强风打击", description = "用阵风冲击一名敌人，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[286541] = {name = "消蚀烈焰", description = "点燃丰裕大厅的一个房间，用蔓延烈火覆盖地面，防止入侵者逃跑。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286546] = {name = "利爪撕咬", description = "对30码范围内的目标造成伤害并使其移动速度降低40%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[286558] = {name = "潮汐遮罩", description = "用一个水盾包裹住施法者，吸收53521点伤害并使其免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[286560] = {name = "吸血光环", description = "吸取30码范围内敌人的活力，吸取生命并返还给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[286563] = {name = "潮汐强化", description = "强化拉米纳利亚，每3秒增加3点能量。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286597] = {name = "千兆伏特充能", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[286615] = {name = "抓钩", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286618] = {name = "汹涌潮袭", description = "在没有海潮祭司的船上使所有敌人脚下的海水喷发，每1秒对喷发位置4码范围内的所有敌人造成5452点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[286625] = {name = "抓钩", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286693] = {name = "世界放大器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[286740] = {name = "圣光之怒", description = "释放一道圣光冲击，使所有玩家迷惑5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286741] = {name = "魔药桶", description = "向目标位置投掷一道枯萎弹幕，对冲击地点5码范围内的所有玩家造成20点瘟疫伤害，并制造一个枯萎之池，对站在池中的所有玩家每1秒造成15点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[286742] = {name = "死疽碎击", description = "施法者重击地面，造成9815点暗影伤害并使目标受到的治疗量降低75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[286763] = {name = "碾压重击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286779] = {name = "死亡聚焦", description = "施法者将死亡能量引导至目标身上，每1秒造成2614点暗影伤害，持续5秒。只有目标可打断此引导。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[286780] = {name = "恐怖之啸", description = "发出吓人的咆哮，使10码内的敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[286799] = {name = "星辰坠落", description = "对一个选定区域内的所有敌人每1秒造成一次奥术伤害，持续10秒。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286810] = {name = "凶猛咆哮", description = "使附近盟友的伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[286811] = {name = "阿昆达的愤怒", description = "阿昆达随机电击敌人，使其6秒后爆炸，对5码范围内的所有玩家造成6545点自然伤害。\n\n 此外，当 阿昆达的愤怒\n 效果结束时，会制造向外发射的 静电之球 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286840] = {name = "回荡脉冲", description = "Inflicts 196 Holy damage to enemies within 5 yards.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[286842] = {name = "共鸣冲击", description = "对6码范围内的敌人造成5点神圣伤害。\n\n 也会触发 共鸣聚焦 。\n\n共鸣聚焦\n 100码射程\n\n瞬发 在目标地点制造一颗不稳定的艾泽里特能量球，对5码范围内的目标造成5点神圣伤害并将其击退。\n\n 此引爆会导致连锁反应。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[286849] = {name = "强化节杖", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[286862] = {name = "共鸣涌流", description = "对9码范围内的敌人造成10点神圣伤害。\n\n 也会触发 共鸣聚焦 。\n\n共鸣聚焦\n 100码射程\n\n瞬发 在目标地点制造一颗不稳定的艾泽里特能量球，对5码范围内的目标造成5点神圣伤害并将其击退。\n\n 此引爆会导致连锁反应。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[286894] = {name = "散射", description = "向一个敌人传送，立即触发 共鸣涌流\n\n\n共鸣涌流\n 40码射程\n 2.5秒施法时间 对9码范围内的敌人造成10点神圣伤害。\n\n 也会触发 共鸣聚焦 。\n\n共鸣聚焦\n 100码射程\n\n瞬发 在目标地点制造一颗不稳定的艾泽里特能量球，对5码范围内的目标造成5点神圣伤害并将其击退。\n\n 此引爆会导致连锁反应。", mechanic = nil, range = "10—60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286900] = {name = "共鸣护盾", description = "吸收30点伤害。\n\n 受到伤害会触发 共鸣反冲 。\n\n共鸣反冲\n 100码射程\n\n瞬发", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[286902] = {name = "不稳定的喷泉", description = "向一个敌人冲锋，触发 不稳定的陷阱 并在目标位置暴露 不稳定的喷发 。\n\n不稳定的陷阱\n 100码射程\n\n瞬发 移动速度降低20%。\n\n不稳定的喷发\n 100码射程\n\n瞬发 对8码范围的目标造成30点神圣伤害并使目标迷惑1秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286907] = {name = "不稳定的喷发", description = "对8码范围的目标造成30点神圣伤害并使目标迷惑1秒。", mechanic = "混乱", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[286911] = {name = "不稳定的陷阱", description = "移动速度降低20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[286915] = {name = "艾泽里特大炮", description = "Inflicts 7633 Arcane damage to all enemies in front of the caster.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[286932] = {name = "战斗伤害", description = "在战斗中受到了损伤，导致不屈号无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286944] = {name = "熵能昏睡", description = "一股黑暗力量吸取目标的力量，使其定身，直到被解救为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[286953] = {name = "棘刺之锋", description = "使附近目标脚下的大地喷发，造成物理伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[286988] = {name = "炽热余烬", description = "施法者随机在敌人身上留下炽热余烬，每1秒造成1527点火焰伤害。如果该效果没有被驱散，则会在10秒后产生 爆燃余烬 。\n\n爆燃余烬\n 300码射程\n\n瞬发 对所有敌人造成6537点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[286991] = {name = "潮汐拖拽", description = "将敌人举到空中，然后猛砸向地面。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[286997] = {name = "潮汐之拳", description = "横扫你前方的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "250​毫秒", dispel_type = nil},
[286998] = {name = "海潮爆发", description = "发射一道水波，对附近的所有敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[287021] = {name = "炸弹投掷", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287026] = {name = "投掷", description = "掷出守望者的战刃，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[287027] = {name = "感到恶心", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287034] = {name = "抛掷", description = nil, mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "1​秒", dispel_type = nil},
[287037] = {name = "金币横扫", description = "丰灵猛击当前目标，造成43617点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[287045] = {name = "机枪", description = "每0.3秒造成一次物理伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[287049] = {name = "特快专递", description = "扔下一枚巨型炸弹，对下方所有敌人造成大量伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[287050] = {name = "引领虚空", description = nil, mechanic = nil, range = "40码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[287064] = {name = "黑箭齐发", description = "纳萨诺斯释放一阵箭雨，摧毁一个目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287070] = {name = "储存能量", description = "丰灵进入战斗时，会尝试从构造体中吸取能量。如果引导结束后构造体仍然存活，每个存活的构造体会使它造成的伤害提高100%并使它的生命值提高100%。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[287071] = {name = "储存的能量", description = "丰灵进入战斗时，会尝试从构造体中吸取能量。如果引导结束后构造体仍然存活，每个存活的构造体会使它造成的伤害提高100%并使它的生命值提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287072] = {name = "液态黄金", description = "用液态黄金覆盖一名玩家，每3秒造成7197点火焰伤害，持续12秒。\n\n 效果被移除时，会在该玩家的位置留下一滩熔化的黄金。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287094] = {name = "猎人之网", description = "使一名敌人无法移动，持续6秒。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287109] = {name = "恐惧收割", description = "来自亡者领域的碎片释放出死亡能量涟漪，每1秒对范围内造成 30 点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287114] = {name = "错位传送", description = "一点轻微的计算错误使你在传送位置上空自由落下。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287118] = {name = "紧急修复", description = "在5秒内关闭枪炮并完全修复实验型轰炸机。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[287138] = {name = "Cannon Aura", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287167] = {name = "基因解组", description = "传送后你的基因结构紊乱，使你被妖术变形。", mechanic = "变形术", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[287168] = {name = "弹药架爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287169] = {name = "颤雷齐射", description = "向附近的所有玩家发射爆裂闪电箭，造成5454点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287174] = {name = "惊声嚎叫", description = "造成伤害，并打断半径15码的锥形区域内敌人的施法。", mechanic = "缄默", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[287252] = {name = "束缚雪人", description = "几条错综复杂的绳索捆缚着这个雪人。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[287256] = {name = "榴弹炮", description = "对一名敌人造成10点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[287275] = {name = "虚空瞬步", description = "消失在虚空之中，随后在60码范围内另一名玩家的位置上再次出现。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[287322] = {name = "寒冰屏障", description = "吉安娜用一块坚冰包覆住自己，免疫受到的一切攻击和伤害，持续20秒，但在此期间她也无法攻击、移动或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287333] = {name = "必然归宿", description = "邦桑迪在自身周围制造一片死亡区域，然后开始将所有敌人拖拽到身旁。进入死亡区域会使玩家失去灵魂，立即死亡。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[287406] = {name = "打我！", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287419] = {name = "圣天使恢复", description = "施法者唤醒圣光勇士的灵魂，为其恢复最大生命值。", mechanic = nil, range = "500码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[287437] = {name = "冰冻射线", description = "使目标的移动速度降低30%，同时每1秒造成3271点冰霜伤害，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[287439] = {name = "神圣之锤", description = "每1秒向周围投掷圣光灌注之锤，持续8秒，对每一名被击中的玩家造成6542点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[287454] = {name = "Kill Credit", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287456] = {name = "冰霜新星", description = "冲击12码范围内的所有玩家，造成10点冰霜伤害并将其冰冻在原地，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[287460] = {name = "冰霜之心", description = "施法者在目标体内放置一块寒冰碎片，使其爆发出冰霜能量，对附近的所有盟友造成3818点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287464] = {name = "控制地雷", description = "控制一个蛛形地雷来应对威胁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[287469] = {name = "陨落祷告", description = "为阵亡士兵祷告片刻。无论死活，所有十字军同时施放 神圣之锤 ，所有信徒同时施放 圣天使恢复 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[287480] = {name = "烈焰火炮", description = "每5.2秒对敌人造成火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[287490] = {name = "冻结", description = "当一名玩家的 寒冰之触 达到20层，且生命值低于80%后，该玩家会被冻结在冰块中并昏迷2分钟，直到被解救。 被冻结的玩家每1秒受到1090点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[287505] = {name = "剧毒毒液", description = "施法者用毒药攻击目标，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[287507] = {name = "碎心咆哮", description = "释放出震地咆哮，恐惧30码范围内的敌人，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1.3​秒", cooldown = "15​秒", dispel_type = nil},
[287509] = {name = "吞噬之喉", description = "虚空从载体中喷薄而出，企图吞噬新的血肉。吸血提高20%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[287511] = {name = "非自然涌动", description = "虚空急迫地向前猛冲，移动速度提高，并践踏脚下的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "16​秒", dispel_type = nil},
[287519] = {name = "涨潮", description = "将敌人举至空中，使他们在水泡泡中昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[287525] = {name = "轰隆！", description = "引爆一堆炸药，对8码范围内的敌人造成25点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[287528] = {name = "觅风者", description = "召唤一道暴烈的风暴，向目标移动。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[287537] = {name = "疫病气息", description = "对施法者前方锥形范围内的所有敌人造成5649点瘟疫伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[287542] = {name = "投掷凋零", description = "向随机敌人投掷几块巨石，对冲击点3码范围内的玩家造成5649点瘟疫伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[287543] = {name = "真菌绽放", description = "施法者在其四周的土地上传播瘟疫，使大量真菌开始疯长。站在真菌的位置会使玩家受到 60 点瘟疫伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287554] = {name = "石化", description = "施法者进入石化状态，并召集一群凋零幼体来代替他进行战斗。石化状态下，施法者免疫所有伤害。\n 消灭所有的凋零幼体将终止石化效果。", mechanic = nil, range = "200码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[287556] = {name = "灵魂弹幕", description = "每2秒对6码范围内的敌人造成18点暗影然伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287560] = {name = "急速射击", description = "每5.2秒对施法者前方锥形区域内的敌人造成1点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[287562] = {name = "奔袭", description = "向前冲锋，对30码长度路径上的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[287564] = {name = "易燃爆炸", description = "受到自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[287576] = {name = "自控导弹", description = "对2码内的敌人造成10点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287586] = {name = "火箭爆炸", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[287589] = {name = "吞噬", description = "每个凋零幼体都会锁定一个随机目标，每秒造成1883点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[287595] = {name = "召唤V-1337型哨兵", description = "召唤0只被束缚的潮汐元素，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287615] = {name = "砮皂迷踪", description = "砮皂之魂会在错综复杂的敌意之环中追逐玩家。砮皂之魂会留下影像，持续阻挠附近的玩家，造成8717点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287626] = {name = "冰霜掌控", description = "随机选择一名玩家，在冲击时对其造成9806点冰霜伤害，并使其定身8秒。\n\n 此外，每2秒施加一层寒冰之触效果，持续8秒。", mechanic = "定身", range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[287632] = {name = "轨道射击", description = "从坦克火炮中射出一发充能的子弹，对一条直线上穴居人的造成大量的伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[287652] = {name = "过载", description = "在生命值过低时产生过载，周期性地对随机玩家造成1090点伤害，同时强化惩罚烈焰或爆裂充能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287691] = {name = "部署火花机器人", description = "梅卡托克召唤火花机器人搜索敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[287692] = {name = "隐性联结", description = "不死卫士与他们的创造者建立永久性的联结，只要他们在乌纳特身边10码范围内，就会使乌纳特受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287696] = {name = "烈焰喷溅", description = "对施法者面前15码内的敌人造成71点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[287697] = {name = "快速维修", description = "修理坦克，在5秒内恢复坦克50%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[287705] = {name = "投掷巨石", description = nil, mechanic = nil, range = "1000码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[287749] = {name = "驾船", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287750] = {name = "驾船", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287751] = {name = "规避机动！", description = "对梅卡托克10码范围内的玩家造成14176点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[287766] = {name = "重新装填", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[287770] = {name = "力量应许", description = "向目标许诺力量，使其造成的伤害提高10%，最大生命值降低10%。此效果会随着时间而加强。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[287839] = {name = "Marker Flag Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287876] = {name = "黑暗吞噬", description = "离开中央平台会使玩家被黑暗笼罩，造成8723点暗影伤害并使造成的伤害和治疗效果降低99%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287877] = {name = "生物爆炸", description = "对8码内的玩家造成21808点火焰伤害，并向数个方向发射 绵羊弹片 。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[287878] = {name = "围攻！", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287882] = {name = "神灵的审判", description = "施法者释放出神灵的力量，对目标造成神圣伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[287887] = {name = "风暴强化", description = "强化拉米纳利亚，每3秒增加3点能量。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[287889] = {name = "强效风暴强化", description = "强化拉米纳利亚，每2秒增加5点能量。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[287895] = {name = "燃烧！", description = "对施法者前方的所有敌人每0.5秒造成一次火焰伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[287920] = {name = "引爆", description = "对附近单位造成7点火焰伤害，将其击退并消灭施法者。", mechanic = nil, range = "1码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[287925] = {name = "时间扭曲", description = "扭曲时间的流动，使急速提高30%，持续40秒。\n\n 在10分钟内无法再受到嗜血、英勇或时间扭曲效果的影响。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287926] = {name = "利刃横扫", description = "Inflicts 75 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "500​毫秒", dispel_type = nil},
[287929] = {name = "定时自爆绵羊", description = "梅卡托克召唤一群自爆绵羊，它们会在短暂的延迟后爆炸。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[287952] = {name = "虫洞发生器", description = "梅卡托克将所有玩家传送到目标玩家的附近。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[287970] = {name = "复活宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[287971] = {name = "召唤尘魔", description = "召唤一个潮汐之怒为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287972] = {name = "召唤第二只宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[287976] = {name = "符文屏障", description = "被击中时有几率获得一个吸收护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[287990] = {name = "召唤荒芜犬", description = "召唤一只荒芜犬协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[287995] = {name = "电流护罩", description = "用一个水盾包裹住施法者，吸收53521点伤害并使其免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[287998] = {name = "升腾", description = "升腾\n变身为强大的空气升腾者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288038] = {name = "被标记的目标", description = "随机锁定一名玩家。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288043] = {name = "战刃轰炸", description = "对10码范围内的敌人造成物理伤害。\n\n 对拥有强化护甲的敌人造成额外伤害。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[288048] = {name = "死亡裂隙", description = "创造连接生者领域和死亡领域的传送门。在死亡领域中进入裂隙可以清除全部 寂灭凋零 层数，并在生者领域中触发 凋零爆裂 。\n\n 任何在死亡领域中与 死亡裂隙 碰撞的 恐惧收割 都会进入生者领域。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288057] = {name = "球状闪电", description = "制造一个电流漩涡，玩家在漩涡旁边时每2秒受到 14 点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288081] = {name = "混沌流星", description = "周期性地使用混乱能量轰击敌人。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288093] = {name = "召唤沙暴元素", description = "召唤一个沙暴元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288095] = {name = "投掷巨石", description = nil, mechanic = nil, range = "1000码 ", cast_time = "550​毫秒", cooldown = nil, dispel_type = nil},
[288099] = {name = "尖啸之风", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288103] = {name = "衰弱诅咒", description = "受到的伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[288104] = {name = "脆弱诅咒", description = "被爆击的几率提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[288105] = {name = "羸弱诅咒", description = "耐力降低5%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[288111] = {name = "奥术宝珠", description = "造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288117] = {name = "灌魔之灵", description = "这个生物被消灭后将返回亡者领域，留下一道 死亡裂隙 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288143] = {name = "艾泽里特弹丸", description = "发射一枚艾泽里特弹丸，对5码内的敌人造成100点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[288145] = {name = "艾泽里特齐射", description = "进行艾泽里特火箭炮齐射，对15码内的敌人造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[288149] = {name = "龙爪", description = "用利爪发动旋转攻击，对12码内的所有敌人造成物理伤害。", mechanic = "流血", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288151] = {name = "考验后遗症", description = "武僧的分身折磨着你，使你更容易受到物理伤害。在接下来的40秒里，你受到的物理伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288153] = {name = "召唤雷鳞幼崽", description = "召唤一只雷鳞幼崽协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288159] = {name = "艾泽里特虚弱", description = "艾泽里特虚弱\n艾泽里特正在消磨梅卡托克的护甲，使他变得极其虚弱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288210] = {name = "死灵箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[288211] = {name = "舷侧攻击", description = "吉安娜在舷侧标记玩家，每1秒造成2181点奥术伤害。效果结束时，普罗德摩尔旗舰上的大炮向其所在位置开火，在10码范围内造成13085点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[288215] = {name = "复生的骸骨", description = "召唤一只雷鳞幼崽协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288217] = {name = "死祭仪式", description = "引导一个通灵仪式，使施法者周围的死亡魔法产生爆炸，每1秒对附近的所有敌人造成暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288219] = {name = "折射寒冰", description = "目标被折射寒冰所包裹，受到的伤害降低99%。被 舷侧攻击 击中会破坏该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288221] = {name = "燃烧爆炸", description = "弹药桶内的火药燃起炽热的火焰，移除20码范围内玩家身上的 寒冰之触 。8秒后，弹药桶将产生爆炸，对20码范围内的玩家造成32712点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[288240] = {name = "烈性酒桶", description = "向目标投掷一桶酒，对所有敌人造成伤害并使他们的移动速度降低20%。\n\n 被点燃时将会产生爆炸。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[288256] = {name = "烈焰割裂", description = "对施法者前方一条直线上的敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[288265] = {name = "裂痕", description = "撕裂目标使其流血，移动速度降低25%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288266] = {name = "裂伤", description = "撕扯目标，造成1点物理伤害，并在15秒内额外造成8点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288273] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，当其被攻击命中时对攻击者造成自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[288277] = {name = "蒸汽冲击", description = "从发射管道中排出蒸汽，对20码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[288278] = {name = "投掷巨石", description = nil, mechanic = nil, range = "1000码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[288279] = {name = "全速前进", description = "使S.U.B.的速度提高500%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[288281] = {name = "投入战斗", description = "跳向目标，造成130%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[288300] = {name = "死灵乱射", description = "Inflicts Shadow damage to all enemies within 35 yards.", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[288301] = {name = "月之暗面", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[288306] = {name = "爆裂之骨", description = "施法者召唤骷髅同伴，对每个召唤地点4码内的敌人每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[288312] = {name = "震击", description = "造成自然伤害并使目标昏迷，持续3秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288315] = {name = "元素灌注", description = "为一名盟友灌注元素能量，提高攻击速度、伤害、生命值和生命值恢复速度。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[288338] = {name = "散热", description = "对施法者周围的所有敌人造成火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[288345] = {name = "冰川射线", description = "引导一束极度冰寒的射线，每0.5秒在直线范围内造成7633点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[288356] = {name = "充能回路", description = "施法者为回路充能，对所有攻击者造成5点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[288357] = {name = "召唤蛛形地雷宠物", description = "召唤一个沙暴元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288360] = {name = "充能脉冲", description = "使目标的攻击速度降低2%2，每1秒造成2点自然伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[288368] = {name = "炽烈横扫", description = "对施法者前方锥形范围内的敌人造成火焰伤害，并在6秒内造成额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[288374] = {name = "破城者炮击", description = "吉安娜标记一名玩家，在锁定后，普罗德摩尔旗舰会对其发射一次威力强大的奥术炮击。此次攻击会对所有玩家造成13085点奥术伤害，并将其击退。距离冲击点越远，受到的伤害越低。", mechanic = nil, range = "500码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[288376] = {name = "死疽吐息", description = "对锥形范围内的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288394] = {name = "热量", description = "靠近燃烧的桶可以提供 热量 ，从而对寒冰之触免疫，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288395] = {name = "旅行形态", description = "变形进入旅行形态，移动速度提高50% 。使施法者免疫变形效果。只能在户外使用。\n\n 变形可以解除施法者身上的移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288420] = {name = "冰爆术", description = nil, mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[288421] = {name = "碾压重击", description = "对20码范围内的所有玩家造成4362点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288433] = {name = "逃脱", description = "施法者脱离当前的近战目标。跳跃的冲击力会使目标减速，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[288441] = {name = "陨冰", description = "吉安娜召唤一颗巨大的冰霜彗星从空中落下，对被击中的玩家造成43617点冰霜伤害。此外还会有小型彗星向外扩散，造成11995点冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[288449] = {name = "死亡之门", description = "将一块来自亡者领域的碎片嵌入到目标体内，每2秒造成3273点暗影伤害，持续8秒。效果结束时，会在目标位置产生一道 死亡裂隙 。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288473] = {name = "奴役", description = "使目标定身，受到的伤害提高10%，持续15秒。", mechanic = "定身", range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[288474] = {name = "标志旗帜视觉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288481] = {name = "光弹幕", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288482] = {name = "疫病气息", description = "对施法者前方锥形范围内的所有敌人造成30点瘟疫伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[288491] = {name = "烈焰驱除", description = "Knocks all enemies within 30 yards of the impact back.", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[288493] = {name = "旋风", description = "对10码范围内的所有敌人造成5点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288494] = {name = "燃烧之焰", description = "召唤一个活化烈焰", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[288496] = {name = "碾压重击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288497] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288502] = {name = "诅咒之蹄", description = "打击目标，造成暗影伤害。削弱目标的防御，使其受到的所有伤害提高35%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[288511] = {name = "放电", description = "释放一股强大的电流，消灭附近的所有敌人，并以某种方式修复灭世空战机甲的系统。\n\n 你肯定想象不到修复灭世空战机甲需要消耗的电能有多么巨大。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[288525] = {name = "虚空灌输", description = "虚空灌输\n正在进行虚空实验。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[288535] = {name = "割裂", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288537] = {name = "横扫", description = "横扫附近的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288539] = {name = "裂伤", description = "裂伤目标，造成物理伤害，并在15秒内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288541] = {name = "辐射光环", description = "每3秒为15码范围内的盟友恢复30%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288546] = {name = "暗影箭", description = "造成0点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288548] = {name = "寒冰箭", description = "造成0点冰霜伤害，并使目标的移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288588] = {name = "偷袭", description = "对一名敌人造成普通伤害，并使其昏迷2秒。需在潜行状态进行攻击。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288603] = {name = "落尘", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288610] = {name = "加尼的化身", description = "将目标变为加尼的化身，使其受到的伤害提高75%，持续30秒。为加尼带去一件贡品便可移除此效果。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288619] = {name = "冰霜之球", description = "吉安娜向一名玩家发射一个大型的冰霜之球。接触冰球会受到438点冰霜伤害并削弱冰球的能量。\n\n 在到达其行进路线末端或能量消耗殆尽后，冰球将产生爆炸，对所有玩家造成3271点冰霜伤害，并基于其剩余能量叠加不同层数的 寒冰之触 。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[288624] = {name = "Vengeance Aura", description = "每当15码范围内有一名盟友死亡时，便会获得一层圣光的复仇。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288631] = {name = "圣光的复仇", description = "圣光的复仇\n神圣伤害提高33%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288699] = {name = "涌动深渊", description = "从深渊中召唤出水流，对击中的区域内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[288700] = {name = "风墙", description = "风墙对其路径上的敌人造成30点自然伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288706] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[288708] = {name = "Mekkatorque Feign Death", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288710] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288718] = {name = "落焰", description = "发射一连串烈焰飞弹，对目标地点4码内的所有敌人造成200点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288719] = {name = "冰霜速冻", description = "开始冻结一切，每6秒为所有玩家施加一层 寒冰之触 ，寒冰区域也从她的位置逐渐向外蔓延，接触到该区域的玩家将被立刻冻结。\n\n 在引导结束时，吉安娜粉碎所有被冻结的玩家，将其立即击杀。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[288729] = {name = "大地之箭", description = "震击目标，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[288744] = {name = "自然之护", description = "会遭到攻城器械的严重伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288747] = {name = "棱彩镜像", description = "一个吉安娜的幻象进入战场，它只要存活就会复制吉安娜的部分法术。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[288748] = {name = "小精灵自爆", description = "使施法者爆炸，对附近所有敌人造成自然伤害，并驱散一个增益效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288765] = {name = "闪电链", description = "向敌人射出一支闪电箭，箭矢命中目标后会继续攻击其附近的另一名敌人。该法术最多影响3个目标，对每个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[288768] = {name = "侏儒隐形科技", description = "侏儒隐形科技\n使用隐形装置隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288769] = {name = "咆哮", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[288774] = {name = "关闭", description = "安全关闭该单位。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288779] = {name = "卡多雷战刃", description = "射出一发战刃，对5码内造成22点物理伤害。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288791] = {name = "圣光之剑", description = "立即造成2617点神圣伤害，并且每2秒造成3489点神圣伤害，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[288798] = {name = "暗影箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[288807] = {name = "奉献", description = "在施法者脚下召唤一块圣洁之地，对其中的玩家造成2181点神圣伤害。此外， 奉献 会使施法者受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288813] = {name = "撕裂", description = "造成物理伤害，并且每1秒造成一次额外的物理伤害，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[288814] = {name = "火球术", description = "投射一枚火球，对目标造成3271点火焰伤害。受害者将会燃烧，在9秒内受到额外的1963点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[288815] = {name = "火焰之息", description = "向施法者前方20码内的敌人呼出烈焰，造成3271点火焰伤害。被火焰席卷的目标每1秒受到1090点火焰伤害并被迷惑，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[288819] = {name = "凶猛头槌", description = "打击目标，造成物理伤害，并使其移动速度降低20%，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288822] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288828] = {name = "召唤迅猛龙", description = "召唤一个拉斯塔利龙群首领协助施法者。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[288831] = {name = "生命供给", description = "梅卡托克的机械作战服使他保持静滞状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288832] = {name = "毁灭加农炮Mk.II型", description = "使用梅卡托克发明的毁灭加农炮对目标区域开火，立即消灭敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[288836] = {name = "掠食凝视", description = "锁定一名玩家并进行追踪，持续10秒。在被锁定时，玩家从施法者处受到100%的额外物理伤害 ，且施法者的移动速度提高30%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288842] = {name = "投掷货物", description = "向一名玩家投掷一个箱子，对冲击点4码范围内的所有玩家造成6542点物理伤害，并使其昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288852] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，对敌人造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288854] = {name = "易碎之骨", description = "骨头太过古老，导致施法者每6秒承受相当于生命值10%的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288892] = {name = "虚空箭雨", description = "施法者向目标发射一支虚空能量之箭，造成15点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[288894] = {name = "暗影冲撞", description = "朝远处的一名敌人发射飞弹，在命中时对3码内的所有敌人造成30点暗影伤害，并每1秒对该区域内的敌人造成30点暗影伤害，持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288899] = {name = "暗影冲撞目标", description = "朝远处的一名敌人发射飞弹，在命中时对3码内的所有敌人造成30点暗影伤害，并每1秒对该区域内的敌人造成30点暗影伤害，持续40秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[288909] = {name = "虚空箭雨", description = "施法者向目标发射虚空能量箭，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288917] = {name = "震耳尖啸", description = "对45码内的所有玩家造成3271点暗影伤害并打断其施法。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[288918] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[288923] = {name = "敲一棵树", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288924] = {name = "浓烟烈焰", description = "在目标位置召唤流星，对3码内的所有敌人造成30点火焰伤害，并在该区域留下阴燃废墟，继续对其影响范围内的敌人造成30点烈焰打击伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288927] = {name = "死疽冲击", description = "Inflicts 4798 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[288930] = {name = "沸腾衰变", description = "每3秒对45码内的所有玩家造成2617点暗影伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[288931] = {name = "咚，咚……咚", description = nil, mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[288949] = {name = "毁灭过载", description = "跃向目标位置，碾压敌方目标，造成61点烈焰打击伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288951] = {name = "燃烧", description = "向附近的敌人发射一股火焰，持续5秒，每1秒造成15点火焰伤害，并使敌人的移动速度降低70%，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[288952] = {name = "火焰喷射器", description = "向附近的敌人发射一股火焰，持续5秒，每1秒造成15点火焰伤害，并使敌人的移动速度降低70%，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[288959] = {name = "鬼灵冲锋", description = "冲向随机玩家，对10码内的所有玩家造成4362点暗影伤害并将其击退。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[288998] = {name = "瓦格里之触", description = "每1秒造成3点暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[289004] = {name = "巨石冲击", description = "一次势大力沉的野蛮攻击，对施法者面前的所有敌人造成物理伤害，并使其昏迷。", mechanic = "昏迷中", range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[289024] = {name = "携带木桶", description = "你捡起了一只木桶，将被沉默、平静，且移动速度降低50% ，直至取消为止。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289036] = {name = "深水炸弹", description = "对20码内的所有目标造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289043] = {name = "闪电吐息", description = "向一名敌人喷吐闪电，造成自然伤害。闪电会跳转到最多3名附近的目标身上。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289047] = {name = "酸性吐息", description = "在锥形范围内吐出酸液，造成自然伤害并降低目标护甲值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289050] = {name = "发狂", description = "造成的所有伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289059] = {name = "选择加尼", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[289065] = {name = "猿猴恐惧", description = "你感到畏惧，在恐惧中四下逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[289071] = {name = "投掷炸药", description = "向一名敌人投掷一枚炸弹，对5码内所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289072] = {name = "振翅加速", description = "移动速度提高100%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[289073] = {name = "惊骇尖啸", description = "一阵令人惶恐的尖啸袭击施法者前方锥形范围内的敌人，使其受到的所有伤害提高10%，移动速度降低50%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[289074] = {name = "蝙蝠骑手的召唤", description = "激励附近的盟友，急速提高10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[289078] = {name = "夺命药膏", description = "每6秒对一名敌人造成自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[289082] = {name = "致命投掷", description = "向一名敌方目标投掷匕首，造成物理伤害。同时打断目标施法并阻止目标在3秒内施放该系的任何法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289155] = {name = "流金涌动", description = "使区域中的黄金开始涌动，增加所有液态黄金池的范围，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[289162] = {name = "无情不朽", description = "60秒后施法者免疫群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289169] = {name = "邦桑迪的恩泽", description = "邦桑迪为拉斯塔哈大王灌注一部分神灵之力，使其造成的所有伤害每15秒提高2%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289200] = {name = "残暴不朽", description = "使一名盟友无法被消灭，并且每损失最大生命值的1%就会提高1%的伤害。", mechanic = "暴怒", range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[289219] = {name = "冰霜新星", description = "冲击12码内的所有玩家，造成2181点冰霜伤害并将其冻在原地，持续8秒。", mechanic = "定身", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[289220] = {name = "冰霜之心", description = "在玩家体内置入寒冰碎片，使其爆发出寒冰能量，对所有附近的盟友造成6542点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289230] = {name = "剑刃风暴", description = "每1秒造成2617点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[289235] = {name = "闪电链", description = "对一名玩家造成3271点自然伤害，并跳转到3码内的其他最多8名玩家身上。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[289236] = {name = "静力闪电", description = "召唤一个静电火花，从施法者处射出，对被火花击中的玩家造成4144点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289266] = {name = "猛击", description = "猛击对手，在20码锥形范围内造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "500​毫秒", dispel_type = nil},
[289269] = {name = "践踏", description = "释放一次震地践踏，击倒10码内的敌人，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[289292] = {name = "蛮兽压掷", description = "格洛恩抓取并挤压目标，每1秒造成3271点物理伤害，持续5秒。在挤压结束后，他会将此玩家扔向另一个玩家，在目标位置触发 蛮兽撞击 。", mechanic = nil, range = "20码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[289297] = {name = "火花机器人锁定", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[289298] = {name = "正在恢复理智", description = "正在恢复理智\n移除疯狂。\n每秒恢复10%最大生命值。\n每秒恢复10%最大理智。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289307] = {name = "Bestial Throw Target", description = "格洛恩抓取并挤压目标，每1秒造成3271点物理伤害，持续5秒。在挤压结束后，他会将此玩家扔向另一个玩家，在目标位置触发 蛮兽撞击 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289308] = {name = "寒冰宝珠", description = "施放一颗旋转的寒冰宝珠，向前推进最多40码，在15秒内对其行进路线上的所有敌人造成[20 * ([13.2% of Spell Power])]点冰霜伤害。目标数量超过8个后造成的伤害降低。首次对敌人造成伤害时，使你获得一层寒冰指效果。\n\n 受到寒冰宝珠伤害的敌人移动速度降低30%，持续3秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289350] = {name = "阿昆达的召唤", description = "召唤一个阿昆达的回响协助施法者。阿昆达的回响会创造出屏障，为施法者吸收833595点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1.5​分钟", dispel_type = nil},
[289360] = {name = "吉布尔的召唤", description = "召唤2个吉布尔的回响协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[289372] = {name = "撕裂猛扑", description = "突袭附近的一个玩家，每3秒造成3925点物理伤害，持续1分钟.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[289383] = {name = "混沌位移", description = "奥术陷阱会周期性地调换丰裕大厅中的玩家的位置。传送后，玩家造成的伤害降低0%，受到的伤害降低100%，持续10秒，或者持续到开始移动为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289384] = {name = "野蛮猛击", description = "猛击施法者前方8码锥形范围内的玩家，立即造成1745点物理伤害 ，并且每2秒造成1745点物理伤害，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289385] = {name = "灵魂斜掠", description = "对施法者前方半圆区域内的敌人造成100点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[289409] = {name = "黄金之星", description = "每杀死一名战斗人员就会奖励一颗金星。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289416] = {name = "群集本能", description = "贡克的回响和贡克的信徒都会触发群集本能，当其位于8码内时伤害提高100%，分离后效果持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289417] = {name = "贡克的召唤", description = "召唤一个贡克的回响来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[289418] = {name = "捕食者的凝视", description = "锁定一名附近的玩家。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[289419] = {name = "群体妖术", description = "对45码内的最多3名玩家施展妖术，将其变形为无助的迅猛龙宝宝。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[289420] = {name = "帕库的召唤", description = "召唤一个贡克的回响来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[289421] = {name = "帕库之怒", description = "忽然生成一股劲风，将玩家吹离施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[289429] = {name = "湮灭之球", description = "向目标射出致命的暗影能量箭。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289459] = {name = "战刃爱好者", description = "施法者在锥形范围内掷出多把战刃，对路径中的所有敌人造成10点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[289471] = {name = "恐惧咆哮", description = "施法者怒吼一声，使所有玩家在恐惧中逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289479] = {name = "冻水冲击", description = "在锥形范围内喷吐冰霜之息，对所有玩家造成 15 点冰霜伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[289480] = {name = "吞噬之息", description = "虚空从它的容器中喷涌，对施法者前方30码内的所有敌人造成大量暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[289483] = {name = "群体复仇", description = "玛维·影歌释放出泰达希尔落难者的痛苦灵魂，向部落复仇。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[289484] = {name = "灼热撕咬", description = "施法者撕咬目标，造成3272点火焰伤害，并且每2秒额外造成1854点伤害，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[289487] = {name = "逆流", description = "用强大的真空吸取附近的一切。如果有玩家靠得太近，施法者就会释放 噬咬 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[289488] = {name = "冰封之器", description = "首领随机选择一辆弩炮并用寒冰将其冻结。在其解除冰冻状态之前将无法使用此攻城武器。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[289493] = {name = "灼热爆裂", description = "对一名玩家所在位置释放火焰冲击，对目标周围6码内的所有玩家造成3272点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[289496] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成2181点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[289497] = {name = "熔岩爆裂", description = "Inflicts 5452 Fire damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289498] = {name = "闪电链", description = "用闪电箭冲击一名敌人，造成2726点自然伤害并跳转到附近的另一名敌人身上。该法术最多影响5个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289509] = {name = "粉碎跃击", description = "施法者跃向目标，对落点6码内的玩家造成8724点物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289511] = {name = "低沉践踏", description = "践踏地面，对100码内的敌人造成7633点物理伤害，并打断其施法3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[289512] = {name = "熔岩打击", description = "对目标造成8724点火焰伤害，并使目标从 熔岩打击 中受到的伤害提高200%，持续12秒。\n\n 此外，在目标的位置还会产生一片 熔火之地 。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[289514] = {name = "熔火之地", description = "融化地面，创造出熔岩池，每2秒造成1854点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289516] = {name = "岩浆炸弹", description = "施法者在最多3个位置创造出不稳定的火焰宝珠。触碰宝珠会导致它爆炸，对10码内的所有玩家造成10904点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[289572] = {name = "冲锋！", description = "向一名玩家冲锋，对该玩家以及沿途的所有玩家造成16356点物理伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[289578] = {name = "点燃的火炬", description = "用火炬攻击目标，造成5452点火焰伤害，并且每1秒额外造成1636点火焰伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[289585] = {name = "裂地者", description = "猛击地面，每0.6秒对附近的敌人造成3271点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[289587] = {name = "点燃引线！", description = "向附近的位置扔出炸弹，在3秒后爆炸，对4码内的所有玩家造成13085点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[289589] = {name = "棱彩镜像", description = "一个吉安娜的幻象进入战场，它只要存活就会复制吉安娜的部分法术。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289593] = {name = "风暴召唤", description = "构造体中喷涌出闪电，每1秒对随机目标造成3053点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289596] = {name = "为了国王！", description = "向20码内的盟友发出激励的怒吼，使其造成50%的额外伤害，移动速度提高50%，急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[289599] = {name = "乱射", description = "向空中发射箭雨，对冲击点40码范围内的敌人造成严重的物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289600] = {name = "漩涡水渊", description = "施法者每0.5秒会向附近位置释放冲击水流，持续4秒。每次冲击会对冲击点4码范围内的所有敌人造成8723点冰霜伤害，并将其击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[289623] = {name = "守护之魂", description = "用守护之魂保护目标。在接下的25秒内，如果目标遭受致命伤害，则恢复其50%的生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[289625] = {name = "噬骨之风", description = "向玩家释放一股劲风，造成3925点自然伤害。距离施法者越远，受到的伤害越少。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289635] = {name = "惩击", description = "Inflicts 3271 Holy damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[289636] = {name = "利刃突刺", description = "对目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289640] = {name = "神圣新星", description = "对附近的敌人造成4362点神圣伤害，同时为附近的敌人恢复4014点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289641] = {name = "穿刺", description = "穿透受害者的躯体，造成物理伤害，并在接下来的9秒内造成额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289642] = {name = "警戒打击", description = "一次有力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289645] = {name = "变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续20秒。在此期间，绵羊不能攻击或施法。任何伤害都会使目标恢复成正常形态。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[289647] = {name = "水箭", description = "对一名敌人造成5452点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289649] = {name = "低鸣猛击", description = "向目标玩家的位置进行俯冲，对冲击点4码范围内的所有玩家造成5452点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "12​秒", dispel_type = nil},
[289650] = {name = "剧毒劈砍", description = "大幅度地挥舞带有疫病的利刃，对施法者前方锥形范围内的所有敌人造成瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289662] = {name = "奥术冲击", description = "Inflicts 4362 Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[289696] = {name = "电能打击", description = "梅卡托克的每次近战攻击都会额外造成2617点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289699] = {name = "电能增幅", description = "每次对同一目标连续进行近战攻击时，都会使 电能打击 的伤害提高15%。此效果可叠加。\n\n 当梅卡托克转向新的目标时， 电能增幅 将会重置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289718] = {name = "疫染之箭", description = "施法者向空中发射疫染之箭，箭矢落地的位置会形成瘟疫之池。站在瘟疫之池当中的玩家会持续受到瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289725] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[289727] = {name = "射击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289733] = {name = "卡格瓦的召唤", description = "召唤多个卡格瓦的回响来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[289736] = {name = "布罗德塞的鼓舞", description = "指挥官布罗德塞激励他的军队，每1秒为他们提供一个可以吸收13380点伤害的护盾，并使其免疫恐惧效果，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289737] = {name = "防御力场生成器", description = "在施法者位置制造一个 防御力场生成器 ，使8码范围内的盟友受到的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[289738] = {name = "夺命黑鸦", description = "施法者召唤夺命黑鸦，对冲击点3码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289742] = {name = "防御力场", description = "受到的伤害降低75%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289743] = {name = "穿刺", description = "向一名玩家投掷长矛，立即造成3271点物理伤害并将其钉在地上。被固定的玩家每2秒受到1745点物理伤害。盟友可以拔除长矛来解救该玩家。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[289745] = {name = "乱射", description = "向空中发射箭雨，对冲击点60码范围内的敌人造成严重的物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289768] = {name = "充能之爪", description = "用电化盾牌打击主要目标，电流会轰击目标，造成8723点自然伤害，并使他们的移动速度降低60%，持续8秒。\n\n 后续攻击会产生闪电链，对最多5个目标造成2181点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289775] = {name = "布罗德塞的鼓舞", description = "指挥官布罗德塞激励他的军队，每1秒为他们提供一个可以吸收13380点伤害的护盾，并使其免疫恐惧效果，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[289776] = {name = "金色光辉", description = "每1秒恢复5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289777] = {name = "氮气助推器", description = "你的速度提高100%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[289778] = {name = "防御能量力场", description = "激活一个防御能量力场，使你不会受到附近爆炸的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[289795] = {name = "Zuldazar Reuse Spell 06", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289820] = {name = "充能射击", description = "向施法者的当前威胁目标发射艾泽里特能量冲击，造成 5 点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[289848] = {name = "撕裂之爪", description = "造成物理伤害并使敌人流血，持续20秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289850] = {name = "穿透射击", description = "对施法者前方一条直线上45码内的所有敌人造成物理伤害，无视所有护甲。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[289858] = {name = "碾碎", description = "破城者洛卡破坏目标的护甲，使其所受 重压跳跃 的伤害提高500%。此光环可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289859] = {name = "准备行动", description = "急速提高200%。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[289862] = {name = "日月之蚀", description = "月夜战神制造一片黑暗区域，致盲该区域内的所有玩家。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289864] = {name = "闪光风暴", description = "对8码范围内的敌人造成150点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[289869] = {name = "战法精通", description = "拉斯塔利皇家卫士会在战斗中向对手学习，进入战斗后每5秒获得一层精妙战术。\n\n 每一层精妙战术都会使其造成的物理伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289870] = {name = "黄金闪电链", description = "向敌人射出一支闪电箭，箭矢命中目标后会继续攻击其附近的另一名敌人。该法术最多影响10个目标，对每个目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[289872] = {name = "精妙战术", description = "拉斯塔利皇家卫士会在战斗中向对手学习，进入战斗后每5秒获得一层精妙战术。\n\n 每一层精妙战术都会使其造成的物理伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289890] = {name = "死亡万象", description = "拉斯塔哈受到 邦桑迪的恩泽 的影响，开始在他周围制造 死亡裂隙 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[289896] = {name = "飞刃", description = "对1码内的玩具造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[289898] = {name = "凋零炸弹", description = "对1码内的玩具造成瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[289914] = {name = "邦桑迪的契约", description = "诅咒一名玩家，造成4362点暗影伤害。15秒后，该玩家如果没有用邦桑迪的匕首捅一名附近的玩家，那么该玩家就会受到109041点暗影伤害。\n\n 如果该玩家捅了其他玩家，那么两名玩家都会受到邦桑迪的契约效果，每3秒受到3274点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[289937] = {name = "雷霆震击", description = "对16码范围内的玩家造成5452点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[289940] = {name = "寒晶之尘", description = "向前方锥形区域释放寒晶冲击，对所有被击中的玩家造成19627点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = "1​秒", dispel_type = nil},
[289963] = {name = "冻结", description = "纳萨诺斯被冰冻了，必须救他！", mechanic = nil, range = "1码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[289976] = {name = "血性狂怒", description = "造成的伤害提高5%，治疗的效果提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[290001] = {name = "奥术弹幕", description = "吉安娜召唤旗舰持续对该区域进行全力轰炸，对附近的所有玩家造成16356点奥术伤害，并将其击退。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[290003] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290007] = {name = "奥术弹幕", description = "对一名敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290011] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[290029] = {name = "滚地翻", description = "进行短距离翻滚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[290037] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[290039] = {name = "诺莫瑞根最强王者", description = "诺莫瑞根最强王者\n这位王牌战斗机飞行员几乎能应对所有来袭的攻击！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290045] = {name = "利矛横扫", description = "攻击前方5码锥形范围内的玩家，造成5452点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[290047] = {name = "赞达拉万古长存！", description = "攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290049] = {name = "寒冰屏障", description = "一道寒冰屏障笼罩了你，使你在10秒内不会受到任何伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = "4​分钟", dispel_type = "魔法"},
[290053] = {name = "尖啸之风", description = "吉安娜闪现到远处，并制造出强大的风暴，限制远处目标的视野。\n\n 此外，吉安娜持续向外发射冰川碎片。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[290056] = {name = "自然之护", description = "会遭到攻城器械的严重伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290068] = {name = "填饱肚子", description = "这头鲨鱼已经进食并停止了扭动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290084] = {name = "水箭之雨", description = "对所有玩家发射一枚水箭，造成7627点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290087] = {name = "碎裂冰霜", description = "吉安娜的元素在死亡以后会分裂成小块的元素。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290091] = {name = "机械干扰器", description = "破坏目标区域的机械装置。造成少量伤害并使非机械目标昏迷。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[290097] = {name = "惩击", description = "惩击一名敌人，造成5点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[290099] = {name = "神圣之火", description = "神圣的烈焰吞噬敌人，对其造成3点神圣伤害，并在7秒内造成4点额外的神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[290105] = {name = "心灵尖啸", description = "发出心灵尖啸，令8码范围内的5个敌人逃跑，使其迷惑6秒。对目标造成的任何伤害都可能解除该效果。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[290106] = {name = "强效治疗术", description = "一个卓越的法术，可以为一名盟友恢复其最大生命值的65%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[290107] = {name = "圣光封锁", description = "向敌人抛掷一面神圣盾牌，造成神圣伤害并使其昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[290108] = {name = "恢复", description = "让目标满怀对圣光的信仰，立即为其恢复2点生命值，并在此后的15秒内恢复9点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[290109] = {name = "绝望祷言", description = "使最大生命值提高25%，持续10秒。同时立即为你恢复等量的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[290111] = {name = "圣言术：静", description = "施展神迹，为一名盟友恢复37点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[290113] = {name = "净化核心", description = "受到的所有伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290129] = {name = "践踏", description = "用力践踏地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290162] = {name = "射击区域", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290163] = {name = "哨兵的战刃", description = "向目标抛掷一把战刃，造成物理伤害。战刃会在附近的敌人身上最多弹跳4次。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290241] = {name = "邪浊吐息", description = "施法者呼出一片锥形的恶臭吐息，对前方20码锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[290276] = {name = "刃舞", description = "攻击你的主要目标，造成9点物理伤害，并攻击附近的所有敌人，造成4点物理伤害，使你的躲闪几率提高100%，持续1秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8.5​秒", dispel_type = nil},
[290278] = {name = "混乱打击", description = "挥砍目标，造成5点混乱伤害。混乱打击有40%的几率返还20点恶魔之怒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[290286] = {name = "邪能之刃", description = "冲向目标，造成4%点火焰伤害。\n\n 恶魔之刃有几率重置邪能之刃的冷却时间。\n\n产生40点恶魔之怒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "14​秒", dispel_type = nil},
[290291] = {name = "复仇回避", description = "移除所有的诱捕效果并跳开。附近的敌人受到1点物理伤害，且移动速度降低70%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[290294] = {name = "投掷利刃", description = "向目标投掷恶魔战刃，造成2点物理伤害。战刃会在10码范围内额外的2名敌人之间弹射。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8.5​秒", dispel_type = nil},
[290296] = {name = "眼棱", description = "冲击前方的所有敌人并在2秒内总是爆击，总计造成20点混乱伤害。你的主要目标承受50%的额外伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[290322] = {name = "邪能冲撞", description = "向前冲刺，引燃路径上的一切，造成2点混乱伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[290395] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成4点自然伤害。\n\n产生8点漩涡值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290402] = {name = "精神鞭笞", description = "每1秒对一名敌人造成一次暗影伤害，并使其移动速度降低50%，持续3秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[290411] = {name = "闪电链", description = "向敌人射出一支闪电箭，对其造成2点自然伤害，随后这支闪电箭会继续跳转攻击附近其他敌人。最多可攻击3个目标。\n\n每击中一个目标产生4点漩涡值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290421] = {name = "吐金", description = "向一名玩家喷吐熔化的黄金，每3秒造成一次火焰伤害，持续9秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290422] = {name = "烈焰震击", description = "使用火焰烧灼目标，对其造成2点火焰伤害，并在随后的24秒中额外造成22点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[290423] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成3点火焰伤害。如果目标身上有烈焰震击效果，则熔岩爆裂总是爆击。\n\n产生10点漩涡值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[290428] = {name = "大地震击", description = "立即以震荡性的力量冲击目标，对其造成11点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290435] = {name = "治疗之涌", description = "快捷的治疗能量涌动，为一名友方目标恢复13点生命。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[290437] = {name = "伸展打击", description = "打击远处的一个目标，造成相当于武器伤害的50%的冰霜伤害，并使目标受到的冰霜伤害提高25%，持续8秒。近战范围内没有目标时会使用此技能。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[290438] = {name = "妖术", description = "将敌人变成一只青蛙，持续8秒。受妖术影响期间目标将瘫痪，不能攻击或施法。任何伤害都有可能打断该效果。只能影响一个目标。只能对人型生物和野兽使用。", mechanic = "变形术", range = "30码 ", cast_time = "1.7​秒", cooldown = "30​秒", dispel_type = "诅咒"},
[290439] = {name = "风剪", description = "以强风冲击干扰目标的专注，打断施法并使其在3秒内无法施放该系的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[290441] = {name = "冰霜震击", description = "用寒冷的冰霜冲击目标，造成2点冰霜伤害，并使目标的移动速度降低50%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[290462] = {name = "强力猛击", description = "切割前方锥形范围内的目标，造成26点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[290463] = {name = "充能步伐", description = "向前飞跃，移动速度提高300%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[290486] = {name = "虚空之锤", description = "对直线上的目标造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290487] = {name = "审判", description = "对一名敌人造成5点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5.7​秒", dispel_type = nil},
[290490] = {name = "祝福之锤", description = "投掷出一柄祝福之锤，沿螺旋线向外飞出，对其击中的每名敌人造成1点神圣伤害，并使其下一次自动攻击对你造成的伤害降低12%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290491] = {name = "正义盾击", description = "用盾牌猛击你前方的敌人，造成2点神圣伤害，并使你的护甲值提高125%，持续4.5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[290492] = {name = "守护者之手", description = "召唤圣光，为一个友方目标治疗15点生命值。基于其失去的生命值，治疗效果最多可提高200%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "14​秒", dispel_type = nil},
[290494] = {name = "复仇者之盾", description = "将你的盾牌扔向一名敌方目标，造成3点神圣伤害，接着跳转攻击附近额外的2个敌人。\n\n 使你的下一次正义盾击的效果提高20%。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = "14​秒", dispel_type = "魔法"},
[290495] = {name = "复仇者的勇气", description = "将你的盾牌扔向一名敌方目标，造成([75.3523% of Attack Power])点神圣伤害，打断非玩家目标施法并使其沉默3秒，接着跳转攻击附近额外的2个敌人。\nShields you for 8 sec, absorbing 60% as much damage as it dealt.\nDeals (([8.04205% of Attack Power]) * 1) additional damage to all enemies within 5 yds of each target hit.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290496] = {name = "奉献", description = "将圣洁的能量灌入你脚下的土地，在12秒内对进入该区域的敌人造成0点神圣伤害。最多可留下1片奉献。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[290517] = {name = "远古力量微粒", description = "丢掉狐尾花碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290539] = {name = "血之疫病", description = "暗影疾病，在24秒内从目标身上吸取4点生命。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[290568] = {name = "闪电箭", description = "使用闪电冲击一个敌人，造成3925点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[290577] = {name = "疾病之云", description = "培育一个憎恶，持续25秒。该憎恶会四处活动，攻击召唤位置附近的敌人，对被其近战攻击击中的目标施加溃烂之伤，并使附近的目标受到恶性病变的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290582] = {name = "英勇", description = "使所有小队及团队成员的急速提高30%，持续40秒。\n\n 受到该效果影响的盟友将变得疲惫，在10分钟内无法再受到英勇或时间扭曲效果的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[290583] = {name = "嗜血", description = "使所有小队及团队成员的急速提高30%，持续40秒。\n\n 受到该效果影响的盟友将变得心满意足，在10分钟内无法再受到嗜血或时间扭曲效果的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[290600] = {name = "机器人复变充能器", description = "让附近至多3台已经死去的机器人重新启动，让他们可以再运行一段时间。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "25​秒", dispel_type = nil},
[290605] = {name = "凶猛咆哮", description = "使附近盟友的伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[290694] = {name = "海潮汹涌", description = "海面升起，对每个玩家及其附近4码范围内的盟友造成 35 点冰霜伤害。另外，在各位置制造一个 冰封潮汐池 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290764] = {name = "巨龙怒吼", description = "狂暴怒吼，对8码范围内的所有敌人造成300%的武器伤害，并将其击退击倒，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[290770] = {name = "闪电吐息", description = "对施法者前方30码锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[290776] = {name = "飞翼打击", description = "施法者拍打翅膀，造成物理伤害并击退敌人。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[290783] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多两名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290785] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[290787] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成普通伤害加上100点伤害，最多影响10个目标。\n 受到此攻击的敌人被击退。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[290872] = {name = "烈焰火炮", description = "每1秒对敌人造成一次火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[290875] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[290878] = {name = "冰缚逃脱", description = "拖延了敌人足够长的时间，吉安娜传送到了安全之处……", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[291065] = {name = "机械覆盖", description = "Activate to designate target", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291075] = {name = "火焰箭", description = "对一个目标造成([40% of Spell Power])点火焰伤害。\n\n(点击右键以启用或禁用该技能)", mechanic = nil, range = "40码 ", cast_time = "1.75​秒", cooldown = "500​毫秒", dispel_type = nil},
[291121] = {name = "一碗闪光的河豚", description = "放置一碗闪光的河豚。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291140] = {name = "迷魅茶具", description = "为你的朋友们举行一次迷魅茶会。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[291154] = {name = "武装", description = "对附近的敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291163] = {name = "烈焰喷射", description = "从一个设有陷阱的宝库中喷射出一束火焰，每2秒对站在其路径中的玩家造成 35 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[291168] = {name = "地精暗雷", description = "在地面上埋设一枚地雷，如果任何有敌意的生物走近地雷，它就会自动爆炸，造成305点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291179] = {name = "已装备扳手", description = "Activate to designate target", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291247] = {name = "潜地", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291272] = {name = "激活控制台", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291277] = {name = "遭虫害的魔古南瓜", description = "使施法者受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291316] = {name = "奥术冲击", description = "用能量冲击目标，造成2点奥术伤害。\n\n 每层奥术充能会使伤害提高67%，消耗的法力提高100%，施法时间缩短8%。\n\n产生1层奥术充能。", mechanic = nil, range = "40码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[291318] = {name = "奥术弹幕", description = "向敌方目标发射数发奥术能量箭矢，造成4点奥术伤害。\n\n 每层奥术充能使伤害提高 90 % 。\n\n消耗所有的奥术充能。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[291365] = {name = "激光灼烧", description = "Inflicts 10 Fire damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291380] = {name = "酸液呕吐", description = "造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[291382] = {name = "黑暗喷吐", description = "造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[291391] = {name = "闷棍", description = "使一个非作战状态下的目标瘫痪8秒。只对人型、野兽、恶魔和龙类有效。伤害会使目标醒来。同一时间只能对一个目标起作用。", mechanic = "挨闷棍", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291394] = {name = "黑暗喷涌", description = "发射一束汇聚了黑暗能量的射线，对所有被击中的敌人造成50点暗影伤害。此外，施法者还会施放 黑暗倾泻 ，对其半径8码范围内的所有敌人造成60点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[291399] = {name = "盲目啄击", description = "啄击敌人的眼睛，造成物理伤害并使目标致盲，持续2秒。", mechanic = "混乱", range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[291401] = {name = "调节", description = "Increases the caster's attacking and casting speed by 10% for 1.5分钟.\n Causes the caster to inflict 10% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[291410] = {name = "机甲树鸥", description = "制造一个会焚烧敌人的机甲树鸥。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[291414] = {name = "机甲蜂鸥", description = "制造一个会追击和迷惑敌人的机甲蜂鸥。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[291415] = {name = "机甲雏鸥", description = "制造一个会骚扰敌人的机甲雏鸥。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[291420] = {name = "暗影洪流", description = "施法者向所有玩家和随机地点喷吐一连串暗影宝珠，造成0点暗影伤害，并在每个冲击点留下一滩 暗影残余 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[291450] = {name = "怒火", description = "首领点燃竞技场，对所有没有站在正确监事对象旁边的敌人造成200点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291463] = {name = "惩击", description = "惩击一名敌人，造成3点神圣伤害。\n\n 惩击一名敌人，造成3点神圣伤害，吸收接下来该目标造成的2662点伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[291481] = {name = "高招", description = "将施法者前方锥形范围内的所有目标击飞，命中时造成95点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[291490] = {name = "致盲粉", description = "将致盲粉洒向目标的双眼，缩减目标的视野范围。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[291532] = {name = "神鹤引项踢", description = "疾速旋转飞踢，对施法者周围造成物理伤害，并使其免疫定身效果和诱捕效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[291559] = {name = "废铁陷阱爆炸", description = "造成 18000 点火焰伤害并击退附近的敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291572] = {name = "给保险箱上锁", description = "Activate to designate target", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291593] = {name = "魔化巫毒面具", description = "消耗1块萦雾水晶以复活一个呆滞的魔像。", mechanic = nil, range = "6.5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291613] = {name = "发射升空！", description = "麦卡贡国王飞到空中，对8码内所有玩家造成3636674点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[291626] = {name = "切割光线", description = "释放一道闪电束，每1.5秒对麦卡贡国王下方的所有人造成6061123点自然伤害。\n\n 此外，每0.5秒释放一道闪电脉冲，持续6秒，对所有玩家造成484890点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[291853] = {name = "需要能量", description = "当废废没有能量后就会停止运行。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291856] = {name = "离子校正", description = "调整所有等离子球的位置。 每个等离子球到达新的位置时都会释放一道能量冲击，对6码内所有玩家造成 30 点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291865] = {name = "离子校正", description = "调整所有等离子球的位置。 每个等离子球到达新的位置时都会释放一道能量冲击，对6码内所有玩家造成7273348点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[291874] = {name = "空投", description = "侏儒飞爪从空中投下垃圾块，对6码内所有玩家造成 25 点物理伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291878] = {name = "脉冲爆炸", description = "对当前目标施放充能爆裂，造成4545843点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[291922] = {name = "空投", description = "侏儒飞爪从空中投下垃圾块，对6码内所有玩家造成6061124点物理伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[291928] = {name = "巨力震击", description = "向一名玩家释放一束能量波动，造成3636674点自然伤害，另外对施法者和目标之间一条直线上的所有玩家每2秒造成969780点自然伤害，持续12秒。 此外， 巨力震击 对目标造成的伤害提高100%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[291930] = {name = "空投", description = "侏儒飞爪从空中投下垃圾块，对6码内所有玩家造成6061124点物理伤害并将其击退。", mechanic = nil, range = "4码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291946] = {name = "喷射烈焰", description = "施法者从核心中释放出大量喷焰，每1秒对所有掩体外的玩家造成7273348点火焰伤害，持续3秒。\n\n 这同时会把垃圾块加热。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = "10​秒", dispel_type = nil},
[291964] = {name = "隐形科技", description = "隐形科技\n几乎无法被发现。无法被战斗技能选中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291972] = {name = "爆燃之跃", description = "芬雷尔跃向随机玩家，对冲击点周围10码范围内的所有敌人造成3879119点物理伤害。\n\n 此外，所有受到影响的目标都会流血，每3秒受到969780点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[291974] = {name = "刺耳独白", description = "使所有玩家昏迷，持续8秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292011] = {name = "救赎", description = "真言术：盾、暗影愈合和真言术：耀会对你的目标施放救赎，持续15秒。\n\n 你的法术伤害会治疗所有受到救赎影响的目标，治疗量相当于该伤害的55%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292029] = {name = "暗影愈合", description = "将一名友方目标包裹在暗影中，为其恢复20点生命值，但要支付代价。\n\n 此后该目标将每5.2秒受到1点伤害，直到其从所有来源总计受到10点伤害，或脱离战斗为止。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[292034] = {name = "暗影愈合", description = "将一名友方目标包裹在暗影中，为其恢复20点生命值，但要支付代价。\n\n 此后该目标将每5.2秒受到1点伤害，直到其从所有来源总计受到10点伤害，或脱离战斗为止。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292055] = {name = "救赎之魂", description = "牧师在死亡之后变身成为救赎之魂，持续15秒。救赎之魂无法移动、攻击、被攻击或成为任何法术或效果的目标。在这种形态下，牧师可以施放任何治疗法术且无需消耗法力。效果结束之后，牧师死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292083] = {name = "裂空斩", description = "当黑水巨鳗的能量达到最大时，它会换位到一个新洞穴中并开始施放裂空斩。裂空斩每2秒造成37181点自然伤害，直到被打断为止。", mechanic = nil, range = "0码 ", cast_time = "32​秒", cooldown = nil, dispel_type = nil},
[292138] = {name = "辐光生物质", description = "近战攻击玩家，将玩家包裹在辐光生物质中，允许目标玩家正常获得治疗，但同时每3秒造成6222点自然伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292139] = {name = "复活宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[292140] = {name = "召唤第二只宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[292141] = {name = "复活宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[292142] = {name = "召唤第二只宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[292152] = {name = "冰封之韧", description = "冻结自己的血液，对昏迷效果免疫，受到的所有伤害降低30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​分钟", dispel_type = nil},
[292156] = {name = "台风", description = "召唤一道猛烈的台风攻击施法者前方15码内的目标，将其击退，并使其眩晕6秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[292158] = {name = "星界转移", description = "将部分身体移入元素位面，使受到的伤害降低40%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[292159] = {name = "剧毒脊刺", description = "向多个玩家发射一组剧毒尖刺，每3秒造成4475点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[292164] = {name = "电能图腾", description = "在目标位置召唤一个图腾，从周围的空气中聚集电能，在2秒之后爆炸，使周围8码内的敌人昏迷3秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[292169] = {name = "消失", description = "使你从敌人的视野中消失，在战斗中进入潜行模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[292222] = {name = "疾影", description = "躲闪几率提高50%，并使你受到的所有伤害降低35%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[292223] = {name = "熔岩爆裂", description = "Inflicts 135 Fire damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[292224] = {name = "混乱新星", description = "爆发出一股邪能能量，对附近的所有敌人造成2点混乱伤害并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[292225] = {name = "风暴狂怒", description = "Inflicts 135 Nature damage to enemies within 10 yards of the impact.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[292227] = {name = "压抑深渊", description = "Stuns all enemies within 10 yards of the impact, rendering them unable to move or attack for 8秒.\n Inflicts 12 Nature damage to all enemies within 10 yards of the impact every 1 sec for 8秒.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[292230] = {name = "闪避", description = "你的躲闪几率提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[292263] = {name = "投掷龟壳", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[292264] = {name = "巨力震击", description = "向随机玩家释放3束能量波动。每束波动造成4364009点自然伤害，同时每2秒额外造成1212225点自然伤害，持续12秒。 此外， 巨力震击 对目标造成的伤害提高100%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[292266] = {name = "复仇之怒", description = "召唤圣光之力，成为惩戒的化身。你的伤害、治疗效果及爆击几率提高20%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[292270] = {name = "冲击震波", description = "对所有的玩家造成最多21162点自然伤害，玩家距离巨鳗越远，造成的伤害越低。此减伤效果最远为80码。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "6​秒", dispel_type = nil},
[292290] = {name = "第九十九号协议", description = "对所有玩家造成15758921点自然伤害。\n\n 只有当麦卡贡国王的近战范围内没有敌人时，才会使用该攻击。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[292293] = {name = "战斗之环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292294] = {name = "冰锥术", description = "使施法者前方锥形区域内的目标受到2点冰霜伤害，并且移动速度降低70%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = "魔法"},
[292300] = {name = "壮胆酒", description = "皮肤化为坚石，使最大生命值和当前生命值提高20%，并使受到的伤害降低20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[292306] = {name = "扫堂腿", description = "击倒7码范围内的所有敌人，使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[292332] = {name = "自我修剪措施", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292350] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292406] = {name = "照明弹", description = "使指定区域内的所有潜行和隐形的敌人暴露，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[292431] = {name = "急奔", description = "激活猎豹形态，并使你在猎豹形态下的移动速度提高60%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[292444] = {name = "降落伞", description = "保护使用者不会受到跌落伤害，直到使用者着陆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292449] = {name = "神圣新星", description = "在你周围制造一次圣光爆炸，对12码范围内的所有敌人造成3点神圣伤害，并为盟友恢复1点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292451] = {name = "束缚射击", description = "束缚射击\n昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292485] = {name = "罪与罚", description = "黑暗触摸目标，在21秒内造成10点暗影伤害，并为你恢复生命值，恢复量相当于伤害量的50%。\n\n 如果吸血鬼之触被驱散，驱散者会因恐惧而逃跑，持续3秒。\n\n产生6点狂乱值。", mechanic = "战栗", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[292494] = {name = "缩小", description = "使目标变小并变弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292531] = {name = "需要材料 C", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292542] = {name = "标准型轰炸机火炮", description = "开启轰炸机火炮，对飞机前方的敌人持续造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[292565] = {name = "碾压之握", description = "扎库尔释放出一股触须洪流，沿直线穿过场地，对命中的玩家造成37345点暗影伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[292569] = {name = "熊形态", description = "变形进入熊形态，护甲值提高220%，耐力提高45%，免疫变形效果，并提高产生的威胁值。\n\n 变形可以解除你身上的移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292575] = {name = "横扫", description = "横扫附近的敌人，造成2点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292576] = {name = "痛击", description = "攻击附近所有的敌人，造成2点流血伤害，并在接下来15秒内额外造成1点流血伤害。当在熊形态下施放时，此效果最多可叠加3次。\n\n产生5点怒气值。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = "5.5​秒", dispel_type = nil},
[292585] = {name = "充能的粒子", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292587] = {name = "裂伤", description = "对目标施放裂伤，造成3点物理伤害。\n\n产生8点怒气值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5.5​秒", dispel_type = nil},
[292592] = {name = "铁甲术", description = "护甲值提高1，持续7秒，多次使用可重叠技能效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[292596] = {name = "迎头痛击", description = "你向目标冲锋，发动迎头痛击，打断其正在施放的法术并使其在4秒内无法施放该系法术。", mechanic = nil, range = "13码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292600] = {name = "狂暴回复", description = "使你在3秒内，恢复最大生命值的18%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[292601] = {name = "铁鬃", description = "护甲值提高1，持续7秒，多次使用可重叠技能效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[292608] = {name = "猎豹形态", description = "进入猎豹形态，自动攻击伤害提高30%，对变形效果免疫，并降低坠落伤害。\n\n 变形可以解除你身上的移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292609] = {name = "潜行", description = "激活猎豹形态，使你潜行，效果持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[292624] = {name = "撕碎", description = "撕碎目标，对其造成3点物理伤害。\n\n奖励1个连击点数；", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292625] = {name = "野蛮挥砍", description = "猛烈挥砍附近的所有敌人，造成4点物理伤害。\n\n奖励1个连击点数。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[292626] = {name = "割裂", description = "终结技，使目标在24秒内受到流血伤害。根据连击点数决定伤害总量：\n\n 1点：[floor(0)]点伤害\n 2点：[floor(0)]点伤害\n 3点：[floor(0)]点伤害\n 4点：[floor(0)]点伤害\n 5点：[floor(0)]点伤害", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292627] = {name = "愈合", description = "治疗友方目标，恢复11点生命值，并在12秒内恢复额外的4点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "魔法"},
[292628] = {name = "甘霖", description = "立即为你恢复最大生命值的30%。可在所有形态下使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[292629] = {name = "旅行形态", description = "变形进入旅行形态，移动速度提高60% 。使施法者免疫变形效果。只能在户外使用。\n\n 变形可以解除施法者身上的移动限制效果。", mechanic = "骑乘", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292659] = {name = "星涌术", description = "向目标发射汹涌的星界能量，造成11点星界伤害。\n\n 同时让你获得月光与日光增效。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292663] = {name = "日光增效", description = "你施放的下一个阳炎之怒对附近所有敌人额外造成20%的伤害，并使施法时间缩短15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[292664] = {name = "月光增效", description = "你施放的下一个明月打击造成的伤害提高20%，施法时间缩短15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[292668] = {name = "阳炎之怒", description = "向目标投掷日光能量球，造成3点自然伤害。\n\n产生8点星界能量。", mechanic = nil, range = "40码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[292669] = {name = "阳炎之怒", description = "向目标投掷日光能量球，造成3点自然伤害。\n\n产生8点星界能量。", mechanic = nil, range = "40码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[292673] = {name = "明月打击", description = "召唤一股月亮能量，对目标造成3点奥术伤害，并对8码内的其他所有敌人造成1点奥术伤害。\n\n产生12点星界能量。", mechanic = nil, range = "40码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[292693] = {name = "中和力场", description = "使用护盾保护麦卡贡中和者，在微型机器人护盾者被摧毁前免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292711] = {name = "阳炎", description = "一束日光灼烧敌人，造成1点自然伤害，然后在12秒内对首要目标和其8码范围内的所有敌人额外造成7点自然伤害。\n\n产生3点星界能量。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[292734] = {name = "愈合", description = "治疗友方目标，恢复11点生命值，并在12秒内恢复额外的4点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.4​秒", cooldown = "5​秒", dispel_type = "魔法"},
[292742] = {name = "枭兽形态", description = "变形进入枭兽形态，造成的法术伤害提高10%，护甲值提高125%，并免疫变形效果。\n\n 在此形态下，对你发动的单体攻击有15%几率使你的下一个明月打击变为瞬发。\n\n 变形动作会使你解除移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292750] = {name = "困难模式", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292808] = {name = "机械归源器", description = "炸弹引爆，立即消灭所有玩家。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[292826] = {name = "心灵干扰", description = "冲击锥形区域内的玩家，造成8287点暗影伤害并扰乱他们的大脑，使其对盟友保持敌对状态，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[292828] = {name = "暗影灌注", description = "使施法者所造成的伤害提高25%，急速提高25%，持续24秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[292871] = {name = "永恒变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[292903] = {name = "大规模袭击", description = "对施法者前方锥形区域10码范围内的所有敌人造成60点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[292910] = {name = "镣铐", description = "铐住目标，每1秒造成3点物理伤害并使其移动速度降低90%，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[292922] = {name = "为线束充能", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[292926] = {name = "永恒折磨", description = "施法者对目标引导黑暗能量，每1秒对其造成一次暗影伤害，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[292942] = {name = "钢铁镣铐", description = "将30码内的敌人拉向施法者，使其移动速度降低90%，并且每1秒受到9点物理伤害，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[292963] = {name = "惊惧", description = "释放一道心灵冲击，对随机敌人施加恐惧并每1秒造成747点暗影伤害，持续10秒。\n\n 效果结束时，对所有人造成7470点暗影伤害。", mechanic = "感觉", range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[292964] = {name = "浸电之水", description = "Activate to designate target", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292970] = {name = "沸腾之水", description = "每1秒造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[292973] = {name = "污秽具象-突现", description = "Activate to designate target", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293039] = {name = "跟随", description = "跟随一个冷光光源。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293052] = {name = "狂乱痛击", description = "痛击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[293053] = {name = "剃刀尖刺", description = "向敌人发射一枚倒刺，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[293054] = {name = "剧毒蜂刺", description = "向敌人发射剧毒蜂刺，造成自然伤害，并且每1秒造成额外的自然伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[293055] = {name = "冰霜喷吐", description = "向敌人喷射出一颗寒冰之球，造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[293063] = {name = "碎甲之墙", description = "巨石构造体使自己的外部岩石变为尖刺，受到攻击时会掉落。掉落的碎片会变为哨卫碎片。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[293088] = {name = "顺劈斩", description = "施法者用武器挥舞出一个巨弧，对前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[293089] = {name = "锯齿之砍", description = "撕裂目标，造成物理伤害，并在之后每1秒造成一次额外的物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293097] = {name = "惊骇尖啸", description = "使附近的敌人因恐惧而逃跑，并使其移动速度降低50%，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = "魔法"},
[293104] = {name = "鲁莽劈砍", description = "每1秒造成一次物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[293129] = {name = "冲锋", description = "向目标冲锋，造成物理伤害。", mechanic = nil, range = "5—60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293303] = {name = "鲦鱼抽取器", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293458] = {name = "诅咒打击", description = "造成8点物理伤害并诅咒目标，每2秒造成3点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[293556] = {name = "鲦鱼抽取器", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293573] = {name = "电浪", description = "制造一道闪电连线，每1秒对站在该区域内的玩家造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "900​毫秒", cooldown = "3​秒", dispel_type = nil},
[293580] = {name = "狂野挥舞", description = "对目标造成7点物理伤害并使施法者失衡，使其受到爆击的几率提高100%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[293603] = {name = "与艾露恩交流", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293613] = {name = "泰坦的火花", description = "向所有敌人释放闪电，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[293614] = {name = "狂怒精华", description = "锁定一名敌人。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[293653] = {name = "动荡共鸣", description = "用风暴、海洋和虚空之力标记玩家，持续15秒。拥有此标记时接触对应的圣物会将能量安全地注入到圣物之中。\n\n 15秒后， 动荡共鸣 会引发爆炸，对10码内的所有玩家造成65425点暗影伤害。与拥有不同共鸣效果的另一名玩家接触也会造成爆炸。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "17​秒", dispel_type = nil},
[293657] = {name = "闪电之链", description = "用闪电触须把敌人束缚在地面，使其定身并且每0.3秒对其造成一次自然伤害，持续20秒。", mechanic = "定身", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[293661] = {name = "动荡共鸣：风暴", description = "用风暴之力标记玩家，持续15秒。拥有此标记时接触风暴召唤者会将能量安全地注入到此圣物之中。\n\n 15秒后， 动荡共鸣 会引发爆炸，对10码内的所有玩家造成65425点暗影伤害。与拥有不同共鸣效果的另一名玩家接触也会造成爆炸。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293662] = {name = "动荡共鸣：海洋", description = "用海洋之力标记玩家，持续15秒。拥有此标记时接触深海三叉戟会将能量安全地注入到此圣物之中。\n\n 15秒后， 动荡共鸣 会引发爆炸，对10码内的所有玩家造成65425点暗影伤害。与拥有不同共鸣效果的另一名玩家接触也会造成爆炸。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293663] = {name = "动荡共鸣：虚空", description = "用虚空之力标记玩家，持续15秒。拥有此标记时接触虚空石会将能量安全地注入到此圣物之中。\n\n 15秒后， 动荡共鸣 会引发爆炸，对10码内的所有玩家造成65425点暗影伤害。与拥有不同共鸣效果的另一名玩家接触也会造成爆炸。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293666] = {name = "侵蚀火花", description = "制造一个能量纯粹的闪电之球，并锁定一名玩家。闪电之球移动时会发出闪电波，对附近的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[293670] = {name = "链刃", description = "深深刺入目标，造成8485573点物理伤害，并使目标流血，每1.5秒造成969780点物理伤害，持续18秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[293683] = {name = "护盾发生器", description = "创造一个持续20秒的发生器，使周围所有生物受到的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293705] = {name = "奥术洞察", description = "Increases the caster's attacking and casting speed by 50% for 5分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[293719] = {name = "隐秘之鱼护目镜", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293724] = {name = "护盾发生器", description = "创造一个持续20秒的发生器，使周围所有生物受到的伤害降低75%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293729] = {name = "调校", description = "每2秒恢复10%的最大生命值，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[293772] = {name = "隐秘之鱼护目镜", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293796] = {name = "黑暗腐化", description = "死亡时爆炸，每2秒对40码内的玩家造成3707点暗影伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293827] = {name = "超荷冲击波", description = "向一个玩家释放一道电弧，造成3636674点自然伤害，随后跳跃到附近3码内另一个敌人的身上。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[293833] = {name = "电弧护盾", description = "当前目标吸收15%的火焰、自然和冰霜伤害，持续2分钟。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[293854] = {name = "激活反步兵松鼠", description = "制造一只机械松鼠追逐一名随机玩家，对爆炸范围10码内的所有敌人造成9697798点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293861] = {name = "反步兵松鼠", description = "制造一只机械松鼠追逐一名随机玩家，对爆炸范围10码内的所有敌人造成9697798点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[293864] = {name = "与大地母亲交流", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293896] = {name = "增压", description = "为麦卡贡中和者充能，使其释放一道能量脉冲，每5.2秒造成10点自然伤害，直至微型机器人超级充能器被摧毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[293923] = {name = "精华迸发", description = "死亡时爆炸，为40码范围内的所有盟友恢复50%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[293930] = {name = "超频", description = "使50码内所有机械单位的急速提高20%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[293931] = {name = "虚空裂破", description = "对施法者前方锥形范围8码内的玩家造成5点暗影伤害。被击中的玩家移动速度降低30%，并且每3秒受到2点暗影伤害，持续9秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[293947] = {name = "虚空召唤", description = "召唤虚空触须，每1秒攻击一次玩家，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[293954] = {name = "虚空鞭笞", description = "每1秒造成1点暗影伤害，使玩家的移动速度降低10%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[293957] = {name = "疯狂凝视", description = "对施法者面前的所有敌人造成10468点暗影伤害，并使其在恐惧中逃跑，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[293968] = {name = "虚空撞击", description = "向玩家位置投掷一枚虚空飞弹，对10码范围内的所有玩家造成12点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[293980] = {name = "虚空召唤", description = "召唤虚空触须，每1秒攻击一次玩家，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[293986] = {name = "声波脉冲", description = "对施法者前方一条直线上的所有玩家造成6061124点自然伤害，并使其沉默，持续8秒。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[294009] = {name = "精神灼烧", description = "持续引导，每0.8秒对目标和目标附近5码范围内的玩家造成3053点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[294015] = {name = "发射高爆火箭", description = "对冲击点周围3码范围内的所有玩家造成7273348点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[294031] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[294035] = {name = "投掷垃圾", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[294036] = {name = "生气！", description = "近战攻击速度提高30%，造成的伤害提高30%，但护甲值降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294037] = {name = "摇摆翻滚", description = "摇摆翻转，击退前方锥形区域内的所有目标并造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[294061] = {name = "冲天飞跃", description = "施法者高高跃起，发动残暴啄击，造成2182004点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[294063] = {name = "虚空箭", description = "Inflicts 4362 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[294070] = {name = "剧毒胡萝卜吐息", description = "吐出一连串的胡萝卜块，对施法者前方的所有敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[294094] = {name = "胡萝卜飞弹", description = "向附近所有的敌方目标投掷胡萝卜飞弹。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[294103] = {name = "火箭弹幕", description = "对冲击点周围3码范围内的所有玩家造成7273348点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294107] = {name = "金属撕咬", description = "撕咬目标，造成8485573点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[294110] = {name = "震荡跳跃", description = "跳向一个目标并释放一道雷霆能量冲击，对冲击地点4码范围内所有玩家造成30点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294119] = {name = "暗影虹吸", description = "每1秒吸取一名盟友的最大生命值的8%，并治疗施法者，治疗量相当于伤害值的200%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[294141] = {name = "拥抱疯狂", description = "强迫一名玩家陷入疯狂，使其对盟友处于敌对状态，且造成的伤害提高100%，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294165] = {name = "诅咒之力", description = "用暗影之力强化武器，使其造成的伤害提高50%。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[294171] = {name = "致命射击", description = "向30码内的敌人射击，造成大量物理伤害并无视护甲。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[294173] = {name = "巨人冲锋", description = "向前冲锋，对敌人造成相当于200%武器伤害的物理伤害，并使其昏迷2秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294175] = {name = "心灵碎裂", description = "迫使一名玩家发疯，使其对盟友处于敌对状态，持续到施法者死亡。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294180] = {name = "反抗烈焰", description = "喷吐火焰，每1秒造成727335点火焰伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[294185] = {name = "短路", description = "对施法者8码范围内的所有敌人造成35点自然伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[294195] = {name = "电弧波动炮", description = "造成1454670点自然伤害，并在接下来的20秒内每2秒造成额外的1454670点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "魔法"},
[294226] = {name = "熔炉践踏", description = "昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[294236] = {name = "黑暗编织", description = "在最深的海洋里，有生命——也有死亡。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[294271] = {name = "践踏", description = "对一名敌人造成50%武器伤害，并使其移动速度降低，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294284] = {name = "爪击跳跃", description = "跃向空中，猛击目标区域内5码的所有敌人，造成 125 %的武器伤害，并使其昏迷2秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[294288] = {name = "爪击风暴", description = "$spelldesc294289", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[294290] = {name = "处理废料", description = "每1秒造成7273348点物理伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[294298] = {name = "投掷垃圾", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[294300] = {name = "偷裤子", description = "漂亮的裤子，归我了。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[294301] = {name = "窃取护甲", description = "护甲不错，我拿走了。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[294302] = {name = "影步", description = "经过死亡领域并出现在你的敌人旁边。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294306] = {name = "偷手套", description = "手套不错，我拿走了。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[294307] = {name = "偷鞋子", description = "鞋子不错，我拿走了。", mechanic = nil, range = "5码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[294308] = {name = "被偷的护甲", description = "被偷的护甲\n装备被偷的护甲，降低承受的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294312] = {name = "煽动", description = "施法者鼓动附近的盟友使用暴力手段，使其攻击速度提升25%，持续10秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[294324] = {name = "超级电钻", description = "Inflicts 9697798 Physical damage to enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[294325] = {name = "暴躁猛推", description = "猛推一名敌人，造成3点物理伤害。", mechanic = nil, range = "6.5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294327] = {name = "长矛猛刺", description = "向施法者前方锥形区域投掷长矛，每5.2秒造成 3 点物理伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[294335] = {name = "侧击撕碎", description = "撕碎一名目标的后背，每3秒造成一次物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[294337] = {name = "肩部冲撞", description = "向一名玩家冲锋，将其击倒，持续1.5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294341] = {name = "惩击", description = "惩击一名敌人，对其造成12点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[294342] = {name = "恢复", description = "让目标满怀对圣光的信仰，立即为其恢复2点生命值，并在此后的15秒内每3秒恢复2点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[294346] = {name = "奉献", description = "在施法者脚下召唤一块圣洁之地，对其中的玩家造成 10 点神圣伤害。此外， 奉献 会使施法者受到的伤害降低 50 %。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294349] = {name = "易爆废料", description = "在死亡后，施法者对100码范围内所有敌人造成2424449点自然伤害。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[294356] = {name = "圣光术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "20​秒", dispel_type = nil},
[294362] = {name = "苦痛浪潮", description = "向30码内的敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[294363] = {name = "灵魂锁链", description = "灵魂锁链飞向一名玩家，造成10点暗影伤害，并使移动速度降低50%，持续9秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[294369] = {name = "破裂的联结", description = "哈提不认识你了，他朝你暴露出的一处弱点猛击，使你立即死亡。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[294376] = {name = "寡妇之毒", description = "每3秒造成1点自然伤害，且移动速度降低30%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[294398] = {name = "缠网炸弹", description = nil, mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[294401] = {name = "混乱弹幕", description = "施法者对60码内的所有敌人释放一道暗影能量，对爆炸点5码范围内的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[294438] = {name = "烈焰喷射", description = "吐出一连串的胡萝卜块，对施法者前方的所有敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[294448] = {name = "跳跃", description = "跳向一名玩家所在的位置。", mechanic = nil, range = "5—20码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[294451] = {name = "烈焰之地", description = "烈焰之地\n燃烧！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294453] = {name = "灵魂之箭", description = "Inflicts 5 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[294454] = {name = "召唤蜘蛛", description = "召唤出一群蜘蛛协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[294481] = {name = "扔出火炬", description = "投掷火炬，在地上留下燃烧的区域。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[294486] = {name = "装备锯刃", description = "装备麦卡贡钢铁锯刃。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294491] = {name = "时间转移", description = "Increases the caster's attacking and casting speed by 10% for 20秒.\n Increases the movement speed of the caster by 10% for 20秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[294493] = {name = "相位之沙", description = "Reduces the movement speed of the target by 50% for 6秒.\n Inflicts Arcane damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[294497] = {name = "骚动", description = "向目标区域发出虚空魔法震荡波，对接触的目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[294499] = {name = "盗取时间", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[294501] = {name = "召唤跳跳兔", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[294503] = {name = "池中腐蚀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294508] = {name = "定时炸弹", description = "给敌方目标布置额外的家庭作业，使其昏迷5秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[294510] = {name = "扔甜瓜", description = nil, mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[294512] = {name = "召唤商人", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294514] = {name = "幽灵打击", description = "从灵魂世界打击敌人，造成暗影伤害并使其躲闪降低25%、护甲降低25%，持续9秒。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[294515] = {name = "黑暗通道", description = "恐惧召唤者打开一道黑暗通道，每20秒从中涌出一批生物对玩家进行攻击，直到通道关闭为止。\n\n 如果引导完成，则触发 虚空爆发 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[294517] = {name = "相位咆哮", description = "发出一声可怕的嚎叫，让25码范围内的所有丧魂之灵进入相位变换状态，持续6秒，使其受到的伤害降低80%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[294519] = {name = "激怒", description = "Increases the caster's attack speed by 20% for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294526] = {name = "羸弱诅咒", description = "Causes an enemy to take 50% increased Shadow damage for 8秒.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[294530] = {name = "潜影妖术", description = "每3秒造成1点暗影伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294533] = {name = "魂爆新星", description = "对附近的敌人造成35点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[294535] = {name = "疯狂之门", description = "扎库尔撕裂空间，在随机玩家所在的位置召唤一个恐惧召唤者，对8码范围内的玩家造成18687点暗影伤害，并使其陷入恐惧，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294537] = {name = "守护者的凝视", description = "对一名敌人造成火焰伤害，使其移动速度减慢，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[294540] = {name = "“无毒”润滑剂", description = "用“无毒”的润滑剂覆盖目标，每3秒造成5点自然伤害，并使其急速提高25%，持续9秒。", mechanic = nil, range = "20码 ", cast_time = "333​毫秒", cooldown = "3​秒", dispel_type = "毒药"},
[294543] = {name = "追击！", description = "追击！\n移动速度加快。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[294544] = {name = "顶住！", description = "顶住！\n额外生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[294546] = {name = "狂乱！", description = "狂乱！\n进攻得更猛烈些。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[294552] = {name = "恶酸唾液", description = "近战攻击每3秒有一定几率造成一次额外的自然伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294559] = {name = "扳手风暴", description = "旋转的扳手每1秒造成10点自然伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294565] = {name = "心灵强化", description = "强化施法者的心灵，使其造成的伤害提高10%，持续5.2分钟。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[294571] = {name = "穿刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294573] = {name = "毁灭溅射", description = "对10码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[294576] = {name = "血雨", description = "每0.5秒倾泻一次血团，持续2.5秒。每团鲜血对冲击点半径4码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[294619] = {name = "自毁", description = "自爆，对6码内的敌人造成火焰伤害，消灭自己。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[294637] = {name = "猩红冲击", description = "震击地面，对12码范围内的所有敌人造成暗影伤害，并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[294643] = {name = "猩红箭矢", description = "对目标造成暗影伤害，并使其加速降低35%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[294649] = {name = "锯刃", description = "投掷一把向外扩散的锯刃，随后回到施法者手中，对位于锯刃飞行路线上的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[294652] = {name = "颤栗之爪", description = "爪击目标，造成相当于100%攻击伤害的暗影伤害，同时使敌人叠加一层 狂乱 。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294658] = {name = "吞噬", description = "湮灭化身会吞噬目标剩余的生命能量。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​分钟", dispel_type = nil},
[294667] = {name = "血腥之池", description = "在施法者脚下生成一滩血腥之池，使其每0.5秒回复3%的最大生命值，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[294708] = {name = "捡起海螺", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[294711] = {name = "冰霜烙印", description = "用冰冷的烙印标记玩家，每1秒造成235点冰霜伤害，并使移动速度降低5%。该效果可叠加。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294715] = {name = "剧毒烙印", description = "用剧毒的烙印标记玩家，每3秒造成560点自然伤害，并使受到的治疗效果降低5%。该效果可叠加。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294726] = {name = "奇美拉印记", description = "深渊指挥官西瓦拉用 冰霜烙印 或 剧毒烙印 标记附近所有的玩家。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[294741] = {name = "军刀猛刺", description = "猛刺一名玩家，立即对其造成10点物理伤害，并在接下来的6秒内每2秒额外造成2点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294745] = {name = "致残切削", description = "造成8点物理伤害并使移动速度降低30%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294746] = {name = "旋风斩", description = "Inflicts Physical damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[294847] = {name = "不稳定混合物", description = "混合毒药在玩家体内催化，使其爆炸，每1秒对所有盟友造成652点自然伤害，持续3秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294852] = {name = "沉默者", description = "沉默者\n你把基尔卡罗克的长者从深渊之声手上解救出来以后，他们对你的态度变和善了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294853] = {name = "激活盆栽", description = "释放多条闪电箭攻击目标，每0.5秒造成666724点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294855] = {name = "电荷绽放", description = "释放多条闪电箭攻击目标，每0.5秒造成666724点自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[294863] = {name = "烈油之泉", description = "死亡时，不起眼的盆栽开始向空中喷吐易燃液体。当被 “隐秘”烈焰火炮 命中时，火团会爆发，变成 咆哮烈焰 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294864] = {name = "一盎司重的子弹", description = "射击玩家，造成12点物理伤害并将其击倒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[294868] = {name = "刀扇", description = "Inflicts 8 Physical damage to enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[294872] = {name = "水疱药水", description = "向附近的一名玩家投掷一瓶恶心的药水，立即造成5点暗影伤害，之后每3秒造成2点额外的暗影伤害，持续15秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "疾病"},
[294884] = {name = "旋翼风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[294895] = {name = "战争践踏", description = "对附近的敌人造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[294897] = {name = "超力轰击", description = "从艾泽里特步枪中发射出一道能量冲击，造成27点奥术伤害，并将施法者前方锥形区域10码范围内的玩家击退。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[294901] = {name = "锯齿利刃", description = "猛刺一名玩家，立即对其造成10点物理伤害，并在接下来的6秒内每2秒额外造成2点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[294902] = {name = "投掷烈酒", description = "冲击时造成8点自然伤害，并使目标轻微醉酒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[294927] = {name = "沉力射击", description = "射击玩家，造成12点物理伤害并将其击倒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[294929] = {name = "烈焰撕咬", description = "对敌人进行一次烈焰撕咬，每1秒造成2424449点火焰伤害，持续3分钟。该效果可叠加。\n\n 灼烧之伤被驱散时会发生爆炸，对所有玩家造成3879119点火焰伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[295000] = {name = "旋风斩", description = "用旋风斩攻击附近的敌人，每0.5秒对8码范围内的敌人造成100点普通武器伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295008] = {name = "血腥斩杀者", description = "每0.5秒向施法者前方锥形范围挥舞一次武器，持续5秒，命中时造成2点物理伤害。被武器命中的玩家每2秒会额外受到3点物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295018] = {name = "嗅盐", description = "闻一闻嗅盐，使施法者回复15%的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "25​秒", dispel_type = nil},
[295028] = {name = "灌木焚烧者9000型", description = "对施法者面前锥形区域内的敌人每1秒造成10点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[295029] = {name = "转变", description = "在最深的海洋里，有生命——也有死亡。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[295032] = {name = "喷洒柴油", description = "向一名敌人喷射大量柴油，造成10点火焰伤害并使其受到的火焰伤害提高33%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[295034] = {name = "喷洒柴油", description = "向一名敌人喷射大量柴油，造成10点火焰伤害并使其受到的火焰伤害提高33%，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295090] = {name = "鞭笞脊背", description = "鞭笞目标的脊背，每1.5秒造成一次伤害并使目标昏迷，持续7.5秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[295099] = {name = "穿透黑暗", description = "扎库尔周围的阴影开始消退，受到的所有伤害提高30%，持续20秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295130] = {name = "清除威胁", description = "用一股电流冲击锁住入侵者，使其昏迷6秒并将其传送至远处。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295161] = {name = "渗流震荡", description = "一阵爆裂震击席卷整个竞技场，对所有敌人造成2985点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295168] = {name = "电容器放电", description = "释放一股电子脉冲，对所有受到影响的玩家造成6788458点自然伤害。 此外，受到该效果影响的玩家将被沉默并获得平静效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[295231] = {name = "强效炎爆术", description = "发射一枚巨大的火焰投石，对目标造成最多相当于其总生命值35%的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4.1​秒", cooldown = nil, dispel_type = "魔法"},
[295236] = {name = "闪现术", description = "将你传送至前方20码处，路线上有障碍物则会停止，解除所有昏迷和定身状态。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[295238] = {name = "烈焰护体", description = "置身火焰的屏障中，吸收[20 / 100 * [Total Health] * (1 + 全能)]点伤害，持续1分钟。\n\n 对你进行近战攻击的攻击者将受到145467点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[295240] = {name = "龙息术", description = "你面前锥形区域内的敌人受到3点火焰伤害并陷入迷惑状态，持续3秒。伤害会取消该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "魔法"},
[295282] = {name = "震荡射击", description = "使目标眩晕，移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[295283] = {name = "多重射击", description = "发射多枚箭矢，对你的当前目标及8码范围内的所有敌人造成2点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295291] = {name = "急速射击", description = "2.5秒内向你的目标进行10次射击，总共造成(10 * 2%)点物理伤害。\n\n 每一发射击产生1点集中值。\n\n 无法在移动中使用。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[295304] = {name = "瞄准射击", description = "一次强大的瞄准射击，造成15点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[295311] = {name = "毒蛇钉刺", description = "射击目标，使目标中毒，立即受到1点自然伤害，并在之后的12秒内承受总计4点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "毒药"},
[295320] = {name = "奥术射击", description = "快速射击，造成4点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295323] = {name = "击退", description = "对附近的敌人造成普通伤害及15%的额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295324] = {name = "稳固射击", description = "一次稳固的射击，造成4点物理伤害，并且使震荡射击在目标身上的持续时间增加3.0秒。\n\n 可在移动时使用。\n\n产生10点集中值。", mechanic = nil, range = "45码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[295332] = {name = "碾压回响", description = "碾压目标，造成41045点物理伤害并由目标和5码内的所有玩家分摊。此外 碾压回响 还会施放一道震荡波，将所有玩家击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[295348] = {name = "溢流寒霜", description = "使一名玩家及其身上的 冰霜烙印 于6秒后爆炸，造成34826点冰霜伤害，由5码范围内所有玩家分摊，并制造出一滩 冰霜之地 。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295359] = {name = "投掷垃圾", description = "向一个敌人投掷药剂，造成自然伤害并使其中毒，受到持续性伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[295367] = {name = "上古之火", description = "你的法术和技能有一定几率灸灼你的目标，在10秒内造成( 351 * 5)点火焰伤害，或者在10秒内为一位盟友恢复( 351 * 5)点生命值 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[295409] = {name = "吸取生命", description = "从目标身上吸取生命，在5秒内造成3点暗影伤害，并为你恢复生命值，相当于造成伤害的500%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[295418] = {name = "燃烧", description = "在目标身上引发爆炸，造成4点火焰伤害。\n\n 你下一次烧尽和混乱之箭的施法时间缩短30%，持续10秒。\n\n生成5块灵魂碎片裂片。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[295419] = {name = "爆燃", description = "燃烧将使你的下一个烧尽或混乱之箭或灵魂之火的施法时间缩短30%。最多可拥有 [ 爆裂之炎 : 4 / 2]次使用次数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[295420] = {name = "混乱之箭", description = "释放出一道破坏性的混乱冲击，总是爆击，造成20点混乱伤害。你的爆击几率会进一步使伤害提高。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[295421] = {name = "溢流毒液", description = "使一名玩家及其身上的 剧毒烙印 于6秒后爆炸，造成34826点自然伤害，由5码内的所有玩家分摊，并且会产生一片 败血之地 。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295422] = {name = "暗影灼烧", description = "冲击目标，造成3点暗影烈焰伤害。\n\n 如果目标在5秒内死亡并产生经验或荣誉，则重置暗影灼烧的冷却时间。\n\n生成3块灵魂碎片裂片。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[295425] = {name = "献祭", description = "用火焰灼烧敌人，立即造成2点火焰伤害，并在接下来的18秒内额外造成6点火焰伤害。\n\n周期性伤害可产生1块灵魂碎片裂片，爆击时还有50%几率额外产生1块。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[295438] = {name = "烧尽", description = "将火焰引向敌人，造成3点火焰伤害。\n\n产生2块灵魂碎片裂片，爆击时还将额外产生1块。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[295444] = {name = "心智锁链", description = "扎库尔使用精神束缚将两个目标联结在了一起。对其中任一目标造成伤害的50%会以暗影伤害的形式反射到另一目标身上。\n\n 如果两个目标间的距离超过12码，反射伤害会增加。\n\n 如果目标无法被联结，则扎库尔的当前目标陷入 折断 。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[295445] = {name = "毁灭", description = "摧毁目标，造成大量物理伤害并使毁灭对其造成的伤害提高100%，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295459] = {name = "死亡缠绕", description = "使敌方目标因恐惧而逃跑，瘫痪3秒，并为你恢复20%的最大生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = "魔法"},
[295470] = {name = "山丘之王", description = "猛击地面，在室内引起连续的落石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295496] = {name = "乱射", description = "对目标位置2码范围内的敌人造成10点物理伤害，并使其昏迷1.5秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[295521] = {name = "日光术", description = "以太阳烈焰灼烧附近敌人。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[295536] = {name = "火炮冲击", description = "Hk-8型空中压制单位的火炮向目标位置开火，对被冲击波命中的敌人造成15758921点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[295541] = {name = "火舌", description = "灼烧目标，造成1点火焰伤害，并用火焰强化你的武器，持续16秒，使每次武器攻击造成最多0点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[295546] = {name = "石化", description = "用大地的力量袭击目标，造成3点自然伤害。\n\n产生25点漩涡值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "4.8​秒", dispel_type = nil},
[295570] = {name = "深水", description = "在最深的海洋里，有生命——也有死亡。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[295574] = {name = "熔岩猛击", description = "将熔岩的能量注入到副手武器中，燃烧目标，造成4点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295576] = {name = "冰封", description = "冰冻目标，造成1点冰霜伤害，并对其施加冰封效果，使其移动速度降低50%，持续3秒。强化你的武器，使你的攻击附带冰封效果，持续16秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295580] = {name = "风暴打击", description = "用闪电为两把武器充能，对目标发动强力打击，造成总计(6% + 6%)点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "8.5​秒", dispel_type = nil},
[295606] = {name = "寒冰箭", description = "向随机玩家发射一支冰霜弩箭，每1秒造成1494点冰霜伤害并对首个目标施加一层 冰霜烙印 。该目标也会被钉在原地。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[295607] = {name = "剧毒箭", description = "向随机玩家发射一支剧毒弩箭，每1秒造成1494点自然伤害并对首个目标施加一层 剧毒烙印 。该目标也会被钉在原地。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[295613] = {name = "不稳定的能量", description = "召唤一股不稳定的能量，每1.5秒对2.5码范围内的敌人造成10点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[295618] = {name = "闪电箭", description = "向目标射出闪电箭，造成 1 点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[295670] = {name = "十字军打击", description = "攻击目标，造成4点物理伤害。\n\n产生1层神圣能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[295671] = {name = "审判", description = "对一名敌人造成6点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "11​秒", dispel_type = nil},
[295680] = {name = "神圣震击", description = "在目标身上引发圣光爆发，对一名敌人造成([216% of Spell Power])点神圣伤害，或为一个盟友恢复([355.04% of Spell Power])点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8.5​秒", dispel_type = nil},
[295722] = {name = "信仰道标", description = "将另一个目标设成道标，效果形同圣光道标。你的治疗现在同时影响两个道标，但效果会降低50%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295724] = {name = "圣光道标", description = "用神圣能量包裹一名队友，你对其他小队或团队成员的治疗也会为这名盟友恢复生命值，相当于初始治疗量的20%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295766] = {name = "刺穿", description = "Inflicts 9958 Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295779] = {name = "水舞长枪", description = "施法者标记一名随机敌人，4秒后向其投掷一支水流三叉戟。水流三叉戟将在冲击点生成狂怒急流，每1秒对范围内的玩家造成3733点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[295791] = {name = "命运逆位", description = "施法者变换所有玩家的 奇美拉印记 效果，将 冰霜烙印 变换为 剧毒烙印 ，反之亦然，并施加 倒置之疾 。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[295795] = {name = "冻结之血", description = "冰霜烙印 在玩家的血管中流动，缓缓地将其冻结。如果玩家未持续移动，则会被 冻结 。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295796] = {name = "漫毒之血", description = "剧毒烙印 在玩家的血管中流动。如果玩家持续移动，则变为 癫狂 。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295814] = {name = "精神崩裂", description = "扎库尔分身穿过多个领域并创造出镜像，为自己的本体传输能量。当传输完成之后，扎库尔就会释放能量并对所有领域内的敌人造成224196点暗影伤害。\n\n 击败扎库尔的镜像会触发 神智破碎 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[295818] = {name = "闪电震击", description = "闪电箭对三个随机敌人造成相当于武器伤害150%的自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[295822] = {name = "导雷脉冲", description = "一股风暴能量脉冲使所有敌人昏迷，持续3秒。可打断技能。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[295825] = {name = "弧光电流", description = "奥戈佐亚引导电流，穿过一名被孵化培养液影响的敌人，最多弹射到3个目标身上。此技能造成6224点自然伤害并传递孵化培养液给没有该效果的目标。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295856] = {name = "艾泽里特突刺", description = "用艾泽里特碎片打击你的目标，造成0点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[295871] = {name = "脓疮打击", description = "攻击造成5点物理伤害，并对目标施加2-3层的溃烂之伤效果。\n\n 溃烂之伤\n一道脓疱伤口，在死亡或被天灾打击击中时爆发，造成2点暗影伤害，并产生3点符文能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[295873] = {name = "溃烂之伤", description = "一道脓疱伤口，在死亡或被天灾打击击中时爆发，造成2点暗影伤害，并产生3点符文能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295879] = {name = "天灾打击", description = "一次邪恶的攻击，造成2点物理伤害和1%点暗影伤害，并使1层溃烂之伤爆发。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295885] = {name = "潜伏图腾", description = "将目标笼罩在暗影中。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[295916] = {name = "远古风暴", description = "在风暴之眼中的一个风暴怨灵周围召唤一道远古风暴。\n\n 远古风暴会将玩家推离风暴之眼，同时每2秒造成1493点冰霜伤害。造成的冰霜伤害会随着风暴持续而增加。同时还会使艾萨拉之辉受到的伤害降低99%。\n\n 远古风暴激活时，风暴之眼中会不断出现风暴火花。\n\n 当风暴怨灵被击败时，风暴就会平息。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[295929] = {name = "老鼠！", description = "召唤一群老鼠啃咬20码范围内的敌人，每3秒造成8点物理伤害并使其移动速度降低50%，持续9秒。", mechanic = "流血", range = "40码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[295939] = {name = "歼灭射线", description = "HK-8型空中压制单位激活它的 歼灭射线 ，每2.5秒对所有玩家造成606112点自然伤害，同时对影响范围内的玩家造成8003714点自然伤害。\n\n 在3分钟之后， 歼灭射线 会触发 歼灭爆炸 。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[295942] = {name = "捕鼠陷阱", description = "施法者向附近的目标投出钢铁陷阱。触发时，陷阱会使目标定身，每1秒对其造成 10 点物理伤害，持续。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[295946] = {name = "枯萎凋零", description = "腐蚀指定的一片地面，在10秒内对该区域内的所有目标造成0点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[295947] = {name = "亡者复生", description = "召唤一个食尸鬼为你而战。你一次最多只能拥有一个食尸鬼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[295953] = {name = "撕扯", description = "撕咬目标的肢体，造成伤害并使其昏迷1秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[295985] = {name = "裂地", description = "Stuns all enemies within 15 yards, rendering them unable to move or attack for 4秒.\n Inflicts 40 Nature damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[295991] = {name = "迟缓之力", description = "Reduces movement speed by 75%.\n Causes the caster to inflict 50% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[296008] = {name = "红龙军团的祝福", description = "造成的所有伤害提高20%，急速提高20%，持续1分钟。\n\n 此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296018] = {name = "癫狂惊惧", description = "施放一道心灵冲击，使随机敌人产生恐惧，每1秒造成747点暗影伤害，持续10秒。\n\n 效果结束时立即对所有人造成7470暗影伤害并标记目标位置，在数秒后对7码内的敌人造成16144点暗影伤害。\n\n 随后，在目标地点留下一滩腐蚀谵妄。", mechanic = "感觉", range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[296019] = {name = "全面禁闭", description = "向目标抛出一串锁链，被击中的敌人会被定身，并且每2秒受到15点暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[296027] = {name = "续能水晶", description = nil, mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[296047] = {name = "流星飞跃", description = "施法者跃向高空并向下猛击地面，造成250点自然伤害，并由冲击点周围8码内的所有敌人分摊。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296060] = {name = "撕扯", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[296077] = {name = "生锈", description = "生锈\n由于天气潮湿，金属零件开始锈蚀。移动和攻击速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296078] = {name = "黑暗脉动", description = "扎库尔为自己放置一面护盾，能够吸收相当于其5%最大生命值的伤害，并开始聚集黑暗能量。在完成后，能量会被释放出来，对所有领域的敌人造成37348点暗影伤害。\n\n 吸收护盾耗尽时会触发 神智破碎 。", mechanic = nil, range = "0码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[296080] = {name = "失控", description = "HK-8型空中压制单位受到的伤害提高200%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[296084] = {name = "神智破碎", description = "施法者被昏迷，持续1.5秒，打断所有施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296182] = {name = "毒液喷吐", description = "吐出一团毒液，对一名敌人造成自然伤害，并施加一层毒鳍龙剧毒效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[296190] = {name = "平分活力", description = "用死亡魔法攫取40码范围内的敌人，造成相当于目标当前生命值一半的暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[296254] = {name = "毒鳍龙剧毒", description = "使目标的移动速度降低4%，而且每2秒造成一次自然伤害，持续8秒。此效果可叠加。", mechanic = "被诱捕", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[296255] = {name = "召唤奥术魔宠", description = "召唤一个奥术魔宠伴随施法者，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296257] = {name = "打开恐惧领域", description = "将所有敌人拉入恐惧领域。", mechanic = nil, range = "50000码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[296276] = {name = "毒性撕咬", description = "造成物理伤害并施加 毒鳍龙剧毒 。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[296297] = {name = "被重击", description = "施法者猛击目标，造成104点物理伤害，将其击退并使其受到 强力一击 的伤害提高300%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296355] = {name = "征服灵体", description = "碾压敌人的灵体，造成25点暗影伤害，并使其造成的伤害永久降低5%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[296365] = {name = "征服精华", description = "碾压敌人的灵魂，造成25点暗影伤害，并使其移动速度永久降低5%。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[296372] = {name = "征服灵魂", description = "碾压敌人的灵魂，造成25点暗影伤害，并使其生命最大值永久降低5%。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[296439] = {name = "虚空之浴", description = "Inflicts 5 Shadow damage to all enemies in front of the caster every 2 sec for 6秒.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[296447] = {name = "暗影切割", description = "Inflicts Shadow damage to an enemy.\n Inflicts 5 Shadow damage to an enemy every 3 sec for 24秒.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[296452] = {name = "暴食追踪", description = "移动速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296454] = {name = "无影无形", description = "消失无踪，追踪目标，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[296459] = {name = "飓风陷阱", description = "在一名玩家的位置放置飓风陷阱，短暂的延迟后进入待发状态。\n\n 当被触发时，飓风陷阱会生成一个奥寒风暴，并向触发陷阱的玩家发射3枚奥术飞弹，造成1991点奥术伤害3次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[296492] = {name = "虚空爆发", description = "对4码范围内的敌人造成402468点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[296510] = {name = "恐怖爬行者", description = "造成的物理伤害提高160%，但使移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[296523] = {name = "刺耳嗥叫", description = "对20码范围内的所有敌人造成13点暗影伤害并打断施法，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[296525] = {name = "饥饿爪击", description = "施展一连串饥饿的横扫，每1秒对前方锥形区域内的敌人造成一次物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[296533] = {name = "“原子”Mk.II型自爆", description = "如果你连这个按钮是干嘛的都需要问，那就最好不要按下去。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[296534] = {name = "增生珊瑚", description = "在前方召唤出从地面冒出的结节珊瑚，对10码内玩家造成4975点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296537] = {name = "心智突袭", description = "持续引导，每2秒对20码范围内的玩家造成313680点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[296546] = {name = "海潮之拳", description = "以巨大的力量猛击当前威胁目标，造成14911点物理伤害并使其受到的物理伤害提高200%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296551] = {name = "致命弹幕", description = "施法者发射一连串剧毒箭和寒冰箭，对命中的每个玩家造成冰霜或自然伤害，并施加 冰霜烙印 或 剧毒烙印 效果之一。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[296614] = {name = "碾压", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296650] = {name = "硬化甲壳", description = "硬化之壳保护着艾什凡女勋爵，吸收相当于她最大生命值30%的伤害。\n\n 每次艾什凡重新长出甲壳，甲壳都会增强150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296651] = {name = "消失", description = "消失无踪，追踪目标，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296662] = {name = "翻滚涟漪", description = "艾什凡女勋爵践踏大地，使所有增生珊瑚释放一道翻滚涟漪，向她所在的位置滚去。\n\n 每一道接触到艾什凡的涟漪都会使她的 硬化甲壳 恢复10%，并对所有玩家造成4478点冰霜伤害。\n\n 任何玩家触碰 翻滚涟漪 会引发爆炸，对所有玩家造成4478点冰霜伤害，同时，引发爆炸的玩家将受到 浸水 的影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[296669] = {name = "潜伏附肢", description = "暗影触须从目标区域破地而出，每1秒造成143738点暗影伤害，吸取30点理智。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[296673] = {name = "闪电链", description = "对20码内的一名随机目标造成4977点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[296684] = {name = "炽燃审判", description = "立即发动打击，立即造成45点神圣伤害，随后35秒内每2.5秒造成10点神圣伤害。此光环可叠加。\n\n 如果目标受到4层的 炽燃审判 效果，就会立即触发 洪荒圣火 。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[296691] = {name = "震波践踏", description = "一次撼天动地的践踏，造成149255点自然伤害，由14码内所有玩家分担。\n\n 如果没有玩家被践踏击中，则会导致震颤回响。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[296693] = {name = "浸水", description = "每3秒造成1679点冰霜伤害，持续20分钟。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296701] = {name = "狂风猛击", description = "召唤一阵强风，对50码内的玩家造成9453点冰霜伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[296716] = {name = "权力制衡", description = "当议会成员之间的距离少于21码时，他们所受的伤害都降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296718] = {name = "黑暗打击", description = "对施法者前方的玩家造成627359点暗影伤害，并留下一个虚空能量池，每1秒造成313680点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[296725] = {name = "壶蔓猛击", description = "艾什凡女勋爵猛击当前目标，造成14926点物理伤害，并使 壶蔓猛击 对目标的造成的伤害提高150%，持续35秒。\n\n 此外，制造一块 锋利的珊瑚 。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[296729] = {name = "剧毒喷发", description = "每1秒对附近的敌人造成一次自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[296737] = {name = "奥术炸弹", description = "让一个巨型的奥术炸弹追踪一位玩家。当被驱散时，炸弹将不再追踪目标，但会继续爆炸倒数。当炸弹爆炸后，奥术炸弹会造成22388点奥术伤害，并使10码内的所有玩家昏迷6秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[296746] = {name = "奥术炸弹", description = "让一个巨型的奥术炸弹追踪一位玩家。当被驱散时，炸弹将不再追踪目标，但会继续爆炸倒数。当炸弹爆炸后，奥术炸弹会造成22388点奥术伤害，并使10码内的所有玩家昏迷6秒。", mechanic = nil, range = "5码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[296748] = {name = "巨力猛击", description = "猛击10码范围内的敌人，造成200%的武器伤害并将目标击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[296807] = {name = "领地剧毒", description = "施法者施放剧毒飞弹，对冲击点3码内的所有敌人造成自然伤害，并留下成滩的 领地剧毒 。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[296817] = {name = "风驰电掣", description = "提高你的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[296825] = {name = "紧急刹车", description = "使你的移动速度提高0%，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[296839] = {name = "死亡冲击", description = "对60码范围内的敌人造成85点暗影伤害，使其治疗和吸收伤害效果降低15%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[296846] = {name = "压迫光环", description = "塔楼哨卫的存在抑制了玩家，使其移动速度和急速降低，直到哨卫被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296850] = {name = "狂热裁决", description = "随机标记数名玩家。持续时间结束后，被标记的玩家会爆炸，对5码内的所有玩家造成12438点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[296894] = {name = "不羁能量", description = "对所有玩家造成16169点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[296911] = {name = "混乱吐息", description = "呼出虚空能量，每0.8秒造成287477点暗影伤害并吸取30点理智。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[296927] = {name = "“原子”眼花缭乱", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296956] = {name = "灵魂之井", description = "在施法者的位置制造一个灵魂之井，持续1分钟。丧魂影魔站在其中时造成的伤害提高50%。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[296961] = {name = "灵魂之井", description = "Causes the caster to inflict 50% increased Shadow damage.", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[296976] = {name = "毁灭打击", description = "进行惩罚打击，造成70点物理伤害并使受到的物理伤害提高50%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[296978] = {name = "摧残灵魂", description = "Reduces the movement speed of the target by 20% for 6秒.\n Inflicts 2 Shadow damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[297000] = {name = "潜伏帷幕", description = "秘密行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297006] = {name = "寻找平民", description = "寻找平民。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297012] = {name = "被摧毁", description = "进行惩罚打击，造成70点物理伤害并使受到的物理伤害提高50%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297013] = {name = "缚于现实", description = "将施法者固定在现实。移除或打断此法术会摧毁施法者。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[297016] = {name = "巢父吼叫", description = "发出吓人的叫声，让10码内的敌人因恐惧而颤抖，持续3.5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = "魔法"},
[297017] = {name = "灵魂残片", description = "制造一个灵魂残片，在1分钟内协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[297018] = {name = "恐怖怒嚎", description = "发出一声恐怖怒嚎，对30码范围内的敌人造成20点暗影伤害，并使其恐惧逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[297020] = {name = "灵魂链接", description = "施法者束缚一个灵魂。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[297024] = {name = "灵魂回响", description = "向玩家发射灵魂回响，对被击中的目标造成25点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[297047] = {name = "死亡宝珠", description = "对一个敌人造成25点暗影伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297128] = {name = "短路", description = "每0.5秒对所有的玩家造成909169点自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[297131] = {name = "复仇狂乱", description = "看到配偶的死亡变得愤怒，发出吓人的叫声，急速提高20%，物理伤害提高30%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297133] = {name = "防御性反制机关", description = "用一层护盾包围施法者，持续30秒，并且最多可吸收8302056点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[297146] = {name = "暗影烙印", description = "使用虚空能量标记一个目标，持续8秒。成功命中被标记目标会使施法者恢复4%的最大生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[297151] = {name = "巢母的召唤", description = "巢母呼唤支援，召唤两匹母狼为她而战。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[297152] = {name = "激怒", description = "生命值低于50%时陷入狂怒，造成的所有伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[297153] = {name = "湮灭打击", description = "一次痛苦的打击，造成130700点暗影伤害并吸收接下来获得的300610点治疗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297161] = {name = "剑刃风暴", description = "每1秒对4.5码范围内的敌人造成261400点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[297166] = {name = "盔甲护身", description = "施法者受到板甲的保护，受到的所有伤害降低50%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[297194] = {name = "潮湿拍击", description = "用潮湿的翅膀拍打敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[297201] = {name = "艾泽里特辐射", description = "艾什凡女勋爵的 艾泽里特辐射 周期性爆发，对数个目标发射能量箭矢，造成2488点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297215] = {name = "召唤小型虚空元素", description = "召唤一个小型虚空元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297220] = {name = "扭曲闪电", description = "造成313680点暗影伤害，可跳转至313680码内的其他玩家身上，最多可跳转3次。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[297230] = {name = "释放毒气", description = "Inflicts 10 Nature damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[297237] = {name = "无尽饥饿图腾", description = "召唤一个图腾，反复拉拽距离最远的敌人，随后向其引导法术，造成25点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297244] = {name = "残渣气体", description = "死亡后爆发出一股毒气，每1秒对站在毒气内的玩家造成12点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297254] = {name = "充能之击", description = "能量达到100后，戈巴马克会对主要目标发动猛击，造成12122247点物理伤害。另外， 充能之击 还会对主要目标8码内的所有玩家造成19395595点自然伤害，伤害由范围内的所有玩家均摊，并将其击退。\n\n这会对所有击中的目标施加 电荷充能 。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[297257] = {name = "电荷充能", description = "每2秒对受害者和6码内的一名盟友造成484890点自然伤害。\n\n 移动到被窃取的科技6码范围内就会解除 电荷充能 并暂时为设备充能。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297258] = {name = "失落之心面容", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297261] = {name = "震地", description = "戈巴马克上下弹跳，每1秒对所有玩家造成1091002点物理伤害，并造成 落石 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[297292] = {name = "荆棘甲壳", description = "降低受到的伤害，并且对60码范围内的所有攻击者造成7点暗影伤害，持续10秒。该效果会使施法者的移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[297302] = {name = "无尽饥饿", description = "召唤一个图腾，反复拉拽距离最远的敌人，随后向其引导法术，造成25点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[297310] = {name = "窃取活力", description = "打击60码范围内的所有敌人，根据敌人当前的生命值造成暗影伤害，并为施法者恢复等量的生命值。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[297315] = {name = "虚空打击", description = "对50码内的敌人造成313680点暗影伤害，并使其受到的暗影伤害提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[297318] = {name = "能量强化！", description = "带有 电荷充能 状态时靠近被窃取的科技，会解除状态并为设备充能，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297325] = {name = "猛烈爆发", description = "施法者向所有方向释放毁灭性的电流波，对所有敌人造成29851点自然伤害。离施法者距离越远受到的伤害越低。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[297333] = {name = "咸水气泡", description = "向目标所在位置发射一道水流，使12码内的所有玩家困在咸水气泡内，使其无法行动，直至气泡被摧毁。受困时，气泡每1.5秒会造成4105点自然伤害。", mechanic = "能力丧失", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297371] = {name = "命运逆转", description = "艾萨拉将一个上古结界与自身的力量结界进行调换。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[297372] = {name = "强力命运逆转", description = "艾萨拉将所有上古结界与自身的力量结界进行调换。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[297379] = {name = "品尝美酒", description = "浅尝一口美酒，以防呛到。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[297381] = {name = "召唤孵巢", description = "巢穴守护者呼唤支援，召唤两只深水鳐为其它而战。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[297382] = {name = "痛击", description = "痛击附近的穴居人，立即将他们消灭。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[297447] = {name = "汲咬之齿", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 12秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[297459] = {name = "拍翼", description = nil, mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[297517] = {name = "美味的香肠", description = "美味的香肠等待着被人享用！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297574] = {name = "绝望", description = "消灭所有玩家的希望，使他们在10秒内无法攻击或施放法术。\n\n 玩家可以通过寻找失去的希望来提前结束该效果。", mechanic = "缄默", range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[297584] = {name = "钳夹", description = "狠掐一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[297585] = {name = "服从或受苦", description = "所有玩家都被标记。任何一名玩家受到伤害时，会被施加 承受折磨 ，吸收受到的所有治疗效果，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297656] = {name = "出列", description = "强迫所有目标远离其他玩家。如果该法令被打破， 出列 将对该目标及其附近的所有玩家造成3109点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297662] = {name = "轻微钳夹", description = "稍微夹紧敌人，造成非常少的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[297665] = {name = "猛烈钳夹", description = "夹碎目标，造成物理伤害并使其护甲值降低20%，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[297728] = {name = "利爪横扫", description = "向前方10码范围内的锥形区域猛击，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[297746] = {name = "震地猛击", description = "猛击地面，造成418240点物理伤害，吸取30点理智，并使施法者前方的玩家陷入昏迷，持续2秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[297822] = {name = "翻腾黑暗", description = "生成虚空能量喷涌，对范围内的玩家造成1254719点暗影伤害并吸取60点理智。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[297834] = {name = "剧毒波浪", description = "冈克向四周释放毒性粘液。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "10​秒", dispel_type = nil},
[297835] = {name = "融合", description = "冈克将玩家拉向自身并释放 毒性粘液 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[297836] = {name = "强能火花", description = "强能火花 爆炸，对所有敌人造成12438点自然伤害并使其受到 强能火花 的伤害提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297837] = {name = "清理皮肉", description = "饥饿地撕咬目标，每1秒造成0点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[297854] = {name = "焚炉烈焰", description = "焚炉烈焰通风口已关闭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297879] = {name = "召唤血肉兽", description = nil, mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[297889] = {name = "幼崽训练", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297895] = {name = "孢子爆炸", description = "散射让人发痒的孢子。使用后要洗手。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297897] = {name = "暴食", description = "每次攻击成功命中后还会使施法者的攻击速度提高10%，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297898] = {name = "诅咒之心", description = "站在诅咒之地会每秒受到3733点暗影伤害，攻击力和施法速度降低30%，移动速度降低30。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297901] = {name = "消毒喷雾", description = "喷射机器人对自身周围区域进行消毒，清除触碰到的 毒性粘液 并阻止其产生效果。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[297912] = {name = "饱受煎熬", description = "如果在回想起痛苦的回忆时看到彼此，或处于渴望状态时未能找到彼此，这对恋人的内心就会饱受煎熬，急速提高100%，伤害提高300%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297923] = {name = "藤壶屏障", description = "Causes an enemy to take 40% increased Physical damage for 30秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[297934] = {name = "渴望", description = "施法者渴望再次见到自己的恋人，触发诅咒之心状态，持续10秒。如果看不到自己的恋人就会陷入饱受煎熬状态。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[297937] = {name = "痛苦的回忆", description = "仅仅是看到对方就会让受诅咒的恋人回想起痛苦的回忆。当他们看得到彼此时，将会进入饱受煎熬状态。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[297939] = {name = "虚空饱和", description = "虚空饱和\n适应虚空。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297958] = {name = "惩罚投掷", description = "将一名玩家投向其中一位盟友，对3码内的玩家造成418240点物理伤害，吸取30点理智，使其移动速度降低40%，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297966] = {name = "吞噬奥伯勒隆装备", description = "吞噬目标的奥伯勒隆护甲，降低其战斗能力。被击败时会返还武器装备。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[297972] = {name = "闪电链", description = "发射一道闪电箭，弧线行进穿过目标，并跳到数个目标身上，造成4977点自然伤害。该连锁中的每名受害者都会比之前一个目标少承受20%伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[297974] = {name = "殴底的轰炸器", description = "向麦卡贡密封箱发射一连串的火箭。", mechanic = nil, range = "120码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[297982] = {name = "吐出", description = "吞噬目标的奥伯勒隆护甲，降低其战斗能力。被击败时会返还武器装备。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[297985] = {name = "泼溅", description = "冈克向周围喷射 毒性粘液 ，并对喷射机器人施放 束缚粘液 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[298014] = {name = "冰爆", description = "以极度冰寒冲击目标，造成7466点冰霜伤害。当对目标施放三次冰爆时，将冻结目标，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[298018] = {name = "冻结", description = "目标被冻结，持续5秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298021] = {name = "寒冰碎片", description = "施法者向受害者抛掷一根极冷的寒冰骨刺，造成19901点冰霜伤害并粉碎任何当前激活的冻结效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[298025] = {name = "虚空箭", description = "造成522799点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[298026] = {name = "重槌捕掠", description = "Stuns an enemy, rendering it unable to move or attack for 1.5秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[298029] = {name = "鳌钳猛咬", description = "用剃刀般的钳子撕裂目标，造成初始物理伤害并且每1秒造成一次额外物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[298030] = {name = "女王之幕", description = "女王之幕\n隐藏。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298033] = {name = "深渊之触", description = "击晕一名敌人，每1秒造成261400点暗影伤害，最多可持续5秒。", mechanic = "昏迷中", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[298056] = {name = "激涌", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298073] = {name = "捕食者的凝视", description = "施法者用目光注视战场，如果敌人在移动则施法者会被激怒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[298074] = {name = "割裂", description = "破土而出，对玩家造成574954点物理伤害并将其击飞至空中，使其移动速度降低80%，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[298078] = {name = "激怒", description = "施法者用目光注视战场，如果敌人在移动则施法者会被激怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298095] = {name = "碎屑手榴弹", description = "$spelldesc29594", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298098] = {name = "拳机猛击", description = "伤害附近的敌人，并使其昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298103] = {name = "流液渗漏", description = "从上方向竞技场内喷洒脓液，对每个落点附近6.5码内的敌人造成29851点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[298111] = {name = "潮汐宝珠", description = "对区域内的敌人造成冰霜伤害并使其减速。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[298117] = {name = "孵化", description = "孵化一个无悯随从。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298121] = {name = "闪电宝珠", description = "艾瑟内尔召唤出数个闪电宝珠在场地中弹来弹去，对冲击点3.5码内的所有玩家造成19901点自然伤害。宝珠弹射3次或撞到任何障碍物后便会消失。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[298124] = {name = "束缚粘液", description = "目标被粘液所困，在摧毁粘液之前，目标将陷入瘫痪而无法行动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[298156] = {name = "麻痹钉刺", description = "奥戈佐亚用麻痹触须对目标进行钉刺，使其受到的所有伤害降低10%。该效果可叠加。\n\n 达到10层后，施加麻痹心悸。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298160] = {name = "坍缩", description = "召唤暗影之力从天而降，对每个冲击点7.5码范围内的敌人造成40暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[298211] = {name = "被卡片覆盖", description = "Activate to designate target", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298212] = {name = "淤泥箭", description = "对冈克的目标造成14546696点瘟疫伤害。\n\n 冈克只会在近战攻击范围内没有敌人时才会使用这种攻击方式。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[298242] = {name = "孵化培养液", description = "奥戈佐亚随机用体液浸透数名玩家，每秒造成2488点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[298259] = {name = "束缚粘液", description = "目标被粘液所困，在摧毁粘液之前，目标将陷入瘫痪而无法行动，且每2秒受到2423172点瘟疫伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[298265] = {name = "平静之水", description = "大海的治愈之力让你充满了活力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[298272] = {name = "巨大的石头", description = "对5码内的所有敌人造成0点物理伤害，并将其击倒3秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298341] = {name = "激流", description = "激活一道激流，将玩家向指定方向推动，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298347] = {name = "魔化之水", description = "能量充满施法者全身，造成的所有伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298356] = {name = "潮汐冲击", description = "造成冰霜伤害，并使30码内的敌人昏迷2秒。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = "3​秒", dispel_type = nil},
[298399] = {name = "强力践踏", description = "对40码范围内的所有敌人造成自然伤害，并将其击飞到空中。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[298400] = {name = "超级跳", description = "跳向目标地点，落地时对10码范围内的敌人造成100点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[298428] = {name = "暴食", description = "每次对同一名玩家发动近战攻击，都会使攻击速度提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298458] = {name = "羊水飞溅", description = "虚悯者死亡后，它的羊膜囊会在5秒后爆炸，对命中的玩家造成 800 点自然伤害，对其他所有玩家造成 30 点自然伤害。\n\n 如果没有命中任何玩家，就会引发羊水喷发。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298459] = {name = "羊水喷发", description = "立即对所有玩家造成74686点自然伤害，并且每2秒额外造成24863点自然伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298465] = {name = "羊水飞溅", description = "虚悯者死亡后，它的羊膜囊会在5秒后爆炸，对命中的玩家造成199000点自然伤害，对其他所有玩家造成7469点自然伤害。\n\n 如果没有命中任何玩家，就会引发羊水喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298473] = {name = "暴怒", description = "攻击随机目标", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298488] = {name = "迎头冲撞", description = "对目标造成418240点物理伤害，并将目标击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[298490] = {name = "发射鱼叉", description = "向目标发射一枚巨大的鱼叉，造成大量的物理伤害，并忽略护甲。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[298502] = {name = "剧毒吐息", description = "对敌人造成313680点自然伤害并施加1层亚基心灵毒素。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[298510] = {name = "亚基心灵毒素", description = "每2秒造成104560点自然伤害，持续10秒，最多可叠加5层。\n 叠加5层时，受害者会陷入昏迷，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[298528] = {name = "剧毒蜂刺", description = "造成209120点自然伤害并施加1层亚基心灵毒素。", mechanic = nil, range = "10码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[298531] = {name = "震地", description = "施法者重踏地面，对所有玩家造成2488点物理伤害，所有临近的上古结界都会失去300能量。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[298533] = {name = "为虫群而战！", description = "为虫群而战！\n当亚基虫族虫群领袖位于15码范围内时，急速提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298548] = {name = "超规模孵化", description = "抵达纳迦孵化场后，奥戈佐亚试图唤醒孵化场内的所有居民！可以打断。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[298571] = {name = "燃尽", description = "耐诺发动一次燃尽，生成一个 烟云 。对路径上的玩家造成12122247点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[298584] = {name = "反击", description = "最多引导5秒，受到的伤害降低75%，并向攻击者反弹172486点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[298591] = {name = "导电", description = "猛击地面，击退目标并在对6秒内多个目标方向造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "9​秒", dispel_type = nil},
[298630] = {name = "震荡波", description = "对施法者前方的所有敌人造成418240点物理伤害，并使其陷入昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[298641] = {name = "恢复之潮", description = "为友方目标恢复至多50点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[298651] = {name = "风驰电掣", description = "耐诺加速冲向目标，对其造成12122247点物理伤害并击退路径上的所有玩家。", mechanic = nil, range = "100码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[298669] = {name = "跳电", description = "立即造成2424449点自然伤害，之后每2秒造成1575892点自然伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[298670] = {name = "防御姿态", description = "采取防御姿态，偏转前方的非法术攻击，偏转前方的法术攻击。\n\n 这会使施法者变得脆弱，受到的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[298675] = {name = "静电释放", description = "采取防御姿态，偏转前方的非法术攻击，偏转前方的法术攻击。\n\n 这会使施法者变得脆弱，受到的伤害提高5%。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[298691] = {name = "奴役锁链", description = "沉默所有玩家并将他们拉向施法者所在方向。被拉拽至身前的玩家会失去200点理智并陷入昏迷，持续5秒。", mechanic = "缄默", range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[298695] = {name = "线圈承载者干扰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298739] = {name = "锯齿之锋", description = "赛兰努斯的剑刃无比锋利，击中目标便会使其大量流血，在6秒内造成4977点物理伤害。\n 当赛兰努斯的目标躲闪或招架了攻击时，剑刃不会产生流血效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298760] = {name = "腐化之水", description = "吸取目标的灵魂，腐化它们，使它们遵从你的意志。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[298769] = {name = "腐蚀之息", description = "对施法者前方锥形范围内的所有敌人造成自然伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[298772] = {name = "三重撕咬", description = "撕咬目标三次，造成初始自然伤害和额外持续自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[298774] = {name = "统治践踏", description = "击打目标，打断其法术施放并使你的移速提高，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[298781] = {name = "奥术宝珠", description = "吸收宝珠会使玩家每1秒受到1497点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298787] = {name = "奥术宝珠", description = "创造数个带有不稳定奥术能量的法球，法球会在14926秒后引爆，对所有玩家造成奥术伤害。\n 玩家可以站进法球内来降低爆炸的强度，但是每秒会受到1497点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298820] = {name = "咸水箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[298826] = {name = "液态护盾", description = "一个防御性的气泡，会吸收接下来受到的40点伤害。此法术存在时，施法者免疫所有沉默和打断效果。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[298829] = {name = "虚空转化", description = "慢慢腐化一个萨满。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298831] = {name = "旋风斩", description = "Inflicts Physical damage to all enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298844] = {name = "恐怖怒嚎", description = "发出恐怖的嗥叫，对12码范围内的敌人造成暗影伤害，并使其因恐惧而颤抖。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[298849] = {name = "电流滑步", description = "崔克茜盘旋到了其他位置。", mechanic = nil, range = "100码 ", cast_time = "333​毫秒", cooldown = nil, dispel_type = nil},
[298866] = {name = "鞭笞触手", description = "一道暗影触须拍打地面，造成24点暗影伤害，吸取90点理智。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[298870] = {name = "风暴撕裂", description = "对施法者前方直线上的敌人造成大量自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[298876] = {name = "哀嚎啼哭", description = "召唤裂喉之嗣攻击目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[298893] = {name = "碎裂之喉", description = "攻击有几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298894] = {name = "钢铁下颚", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[298897] = {name = "跨接启动", description = "崔克茜跨接启动了机轮车，允许耐诺进行驾驶。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[298898] = {name = "开工！", description = "跨接启动后，耐诺开始驾驶这辆机轮车。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[298904] = {name = "软泥喷溅", description = "Inflicts Nature damage to all enemies in front of the caster.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[298909] = {name = "尖刺甲壳", description = "当受到近战攻击时，对攻击者造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[298932] = {name = "气泡上浮", description = "污秽具象中喷发出了几滴冒泡的原油并落在附近，对冲击点周围4码范围内的所有玩家造成自然伤害，并召唤一只冒泡的原油。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[298940] = {name = "螺栓爆破", description = "耐诺猛击前方的地面，对玩家造成14546696点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[298945] = {name = "破裂爪击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[298946] = {name = "交通事故", description = "向一个区域冲锋，对4码范围内的所有敌人造成10910022点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[298956] = {name = "腐蚀喷发", description = "冒泡的原油死亡后会爆炸，对8码内的所有玩家造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[298958] = {name = "泼溅", description = "Inflicts 25 Nature damage to enemies within 100 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[298985] = {name = "收获", description = nil, mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[298992] = {name = "月光风暴", description = "召唤月亮的能量，每1秒对敌人造成一次奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[299055] = {name = "黑暗之力", description = "沿一条直线引导虚空能量，每1秒对目标和路径上的其他目标造成104560点暗影伤害并击退。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299067] = {name = "鼓动", description = "鼓动周围的一名盟友，使其造成的伤害提高100%，急速提高20%。", mechanic = "暴怒", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[299068] = {name = "魔化之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[299086] = {name = "蛛网闪电", description = "Inflicts 18 Nature damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299094] = {name = "召唤", description = "艾萨拉随机召唤玩家走向地上的符文，使其加入自己的深渊大军。受害者碰到符文就会开始在压抑深渊的水泡中溺水。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[299102] = {name = "电容器放电", description = "Stuns all enemies within 60 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts 25 Nature damage to enemies within 60 yards of the impact.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[299110] = {name = "毁灭宝珠", description = "释放一个虚空能量球，对敌人造成522799点暗影伤害并吸取50点理智。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[299150] = {name = "非自然之力", description = "周期性地使施法者造成的伤害提高10%，移动速度提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299153] = {name = "涡轮加速", description = "崔克茜被击败后会对耐诺使用 涡轮加速 ，使其在剩余的交战时间内每次成功发动近战攻击都会对一名随机玩家造成3151784点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[299167] = {name = "离子脉冲", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[299169] = {name = "沙击", description = "施法者猛击地面，对施法者前方锥形范围内的所有敌人造成物理伤害，并使其陷入昏迷。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[299178] = {name = "力量结界", description = "艾萨拉腐蚀了泰坦装置中的一个平台，使其变为能量之泉并为己所用。 只要力量结界获得能量，艾萨拉和她爪牙的力量就会增长。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[299198] = {name = "电容器冲击", description = "对当前目标施放充能爆裂，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299218] = {name = "虚空幻境", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299227] = {name = "虚空幻境", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299243] = {name = "深渊之触", description = "使一名敌人昏迷，每1秒造成5点暗影伤害，至多持续3秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[299249] = {name = "受苦！", description = "女王命令你吸收奥术宝珠！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299250] = {name = "女王法令", description = "艾萨拉对所有玩家发布了不同种类的法令，必须满足她的要求，否则受害者就会遭到制裁。\n\n\n制裁\n 300码射程\n\n瞬发 不遵循艾萨拉女王法令的冒犯者会在10秒内受到4975点奥术伤害。多次冒犯会导致更严重的惩罚。", mechanic = nil, range = "300码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[299251] = {name = "服从！", description = "女王禁止你吸收奥术宝珠！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299252] = {name = "前进！", description = "女王命令你继续移动！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299253] = {name = "别动！", description = "女王禁止你移动！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299254] = {name = "集合！", description = "女王命令你站在盟友身边！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299255] = {name = "出列！", description = "女王禁止你站在盟友身边！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299256] = {name = "自由祝福", description = "祝福一名小队或团队成员，使其免疫任何移动速度限制效果，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = "魔法"},
[299258] = {name = "纯净术", description = "驱散目标身上的有害效果，移除所有魔法和疾病效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[299260] = {name = "德拉诺活力行动药水", description = "使你对昏迷和移动限制效果免疫，持续3秒。同时也会移除已有的昏迷和移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[299276] = {name = "制裁", description = "不遵循艾萨拉女王法令的冒犯者会在10秒内受到4975点奥术伤害。多次冒犯会导致更严重的惩罚。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299301] = {name = "精神鞭笞", description = "Reduces the movement speed of the target by 50% for 5秒.\n Inflicts 6 Shadow damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[299326] = {name = "淤泥", description = "对附近的敌人造成自然伤害，并施加软泥效果，持续8秒，使其移动速度降低并对其造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[299330] = {name = "河豚鱼", description = "向目标地点吐出一条河豚鱼。3秒钟后，河豚鱼会爆炸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[299342] = {name = "河豚鱼", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[299344] = {name = "安全泡泡", description = "在3秒内无敌，移除所有中毒、疾病和法术效果，并恢复35%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[299366] = {name = "鱼人进军", description = "指挥鱼人大军向前进军。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[299379] = {name = "章鱼缠绕", description = "将目标定在原地3秒，随后将它们扔去喂鲨鱼。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[299394] = {name = "虚空残骸", description = "向玩家位置投掷一枚黑暗飞弹，对5码范围内的玩家造成12点暗影伤害，并留下一滩有害的虚空魔法。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[299415] = {name = "超压线圈", description = "每1.5秒施放一道闪电箭，造成自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[299427] = {name = "海洋的召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[299428] = {name = "防御性反制机关", description = "用一层护盾包围施法者，持续30秒，并且最多可吸收25点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[299431] = {name = "故障：伺服系统错误！", description = "使施法者昏迷，并使其受到的伤害提高25%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299432] = {name = "故障：抑制错误！", description = "使施法者昏迷，并使其受到的伤害提高10%，持续10秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[299434] = {name = "愤怒践踏", description = "对10码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[299437] = {name = "故障：致命错误！", description = "使施法者昏迷，并使其受到的伤害提高0%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[299438] = {name = "无情铁锤", description = "对一名敌人造成7273348点物理伤害并使其护甲降低10%，持续6秒。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[299449] = {name = "拆解机", description = "近战攻击有几率造成额外1575892点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299457] = {name = "拆解协议", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299460] = {name = "射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299474] = {name = "创伤撕咬", description = "撕咬目标，造成7273348点物理伤害并使其流血，每2秒造成969780点伤害，持续20秒。", mechanic = "流血", range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[299475] = {name = "音速咆哮", description = "向施法者前方发射一道音浪。受到攻击的敌人会承受3636674点自然伤害，并使他们的急速和移动速度降低50%，持续10秒。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[299496] = {name = "飞冲射击", description = "施法者重整旗鼓时随机向一名敌人发动射击。", mechanic = nil, range = "55码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[299498] = {name = "科技之旅", description = "Teleports to a location.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299502] = {name = "纳米切割者", description = "深深刺入目标，造成物理伤害，并使目标流血，每1.5秒造成363667点物理伤害，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299525] = {name = "碎屑手榴弹", description = "向一名玩家所在位置投掷一颗手雷，落地后短时间内爆炸。", mechanic = nil, range = "55码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[299563] = {name = "指挥官之怒", description = "每当近战攻击连续攻击同一目标时，希里瓦兹的攻击速度提高8%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299584] = {name = "增生珊瑚", description = "立即为施法者恢复10%的最大生命值，并在之后12秒内每2秒额外恢复3%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[299588] = {name = "超频", description = "使15码内所有机械单位的急速提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[299617] = {name = "恐惧之门", description = "恐惧召唤者从恐惧领域打开了一道通往现实世界的传送门，每20秒从中涌出一批生物对玩家进行攻击，直到通道关闭为止。\n\n 如果引导完成，则触发 虚空爆发 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[299623] = {name = "齿轮检查者齿星", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[299697] = {name = "城镇传送卷轴", description = "将施法者和附近的盟友传送到激流堡。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[299702] = {name = "黑暗通道", description = "扎库尔打开了一道通向恐惧领域的通道，开始在随机玩家所处位置召唤恐惧召唤者，对8码范围内的玩家造成18687点暗影伤害，并使其陷入恐惧，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299708] = {name = "恐惧之门", description = "恐惧召唤者从恐惧领域打开了一道通往现实世界的传送门，每20秒从中涌出一批生物对玩家进行攻击，直到通道关闭为止。\n\n 如果引导完成，则触发 虚空爆发 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[299742] = {name = "双重挥砍", description = "对施法者前方的敌人发动劈砍，造成物理伤害。\n\n 在等级6时升级为 波涛之刃 。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[299743] = {name = "波涛之刃", description = "对施法者前方的敌人发动劈砍，造成物理伤害并使其护甲降低30%。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[299744] = {name = "剑鱼人之歌", description = "古老的海洋之歌使你的躲闪提高25%，受到伤害降低25%，并持续获得治疗。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299745] = {name = "战斗呐喊", description = "战术性的呐喊使你的躲闪提高15%，受到的伤害降低15%。\n\n 在等级10时升级为 剑鱼人之歌 。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299750] = {name = "心狠手辣", description = "刺向目标，造成大量物理伤害。\n\n 在等级6时升级为 倒钩鱼叉 。", mechanic = nil, range = "6码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299751] = {name = "倒钩鱼叉", description = "造成大量物理伤害并将敌人拉向你。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299752] = {name = "鳗鱼陷阱", description = "对困在陷阱内的敌人造成自然伤害并昏迷。\n\n 在等级10时升级为 大型鳗鱼陷阱 。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[299753] = {name = "大型鳗鱼陷阱", description = "对困在陷阱内的敌人造成大量自然伤害并昏迷。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[299754] = {name = "猎渊者光环", description = "降低敌人的侦查范围，少量提升你的移动速度，提升你的爆击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299756] = {name = "波浪之舞", description = "你在攻击时，你的盟友也会对同一目标发动强力攻击，使其陷入迷惑并造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[299757] = {name = "治疗药膏", description = "治疗一名盟友并提高施法者产生的威胁。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[299758] = {name = "回春之拥", description = "治疗一名盟友并提高施法者产生的威胁。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[299759] = {name = "臃肿珊瑚伪装", description = "使受到的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299760] = {name = "格罗尔的祝福", description = "格罗尔的祝福使造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299761] = {name = "格罗尔的祝福", description = "格罗尔的祝福使造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299762] = {name = "赞齐尔招架之盾", description = "使受到的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299765] = {name = "格罗尔的祝福", description = "格罗尔的祝福使造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299766] = {name = "幸运毒鳍龙之爪", description = "使受到的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299767] = {name = "战略感应", description = "降低敌人的侦查范围，少量提升你的移动速度，提升你的爆击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299768] = {name = "痛击突刺", description = "对一名敌人造成中量物理伤害并使其陷入昏迷状态。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299769] = {name = "下削", description = "对一名敌人造成少量物理伤害并使其昏迷。\n\n 强化版技能 痛击突刺 在10级解锁。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299770] = {name = "深渊之鳍", description = "对施法者附近的所有敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[299771] = {name = "深渊獠牙", description = "对一名敌人造成中量物理伤害。\n\n 强化版技能 深渊之鳍 将于6级时解锁。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[299772] = {name = "海啸挥击", description = "对施法者周围的敌人造成中量物理伤害并使其陷入昏迷。\n\n 强化版技能 漩涡 将于10级时解锁。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[299773] = {name = "海螺猛击", description = "挑衅目标周围一小片区域内的敌人并造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299774] = {name = "甲壳砸击", description = "挑衅一名敌人并造成物理伤害。\n\n 强化版技能 海螺猛击 将于6级时解锁。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299775] = {name = "格罗尔的祝福", description = "格罗尔的祝福使造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299776] = {name = "藤壶护符", description = "使受到的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299777] = {name = "逆流", description = "水涡困住了敌人并造成冰霜伤害，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[299778] = {name = "潮汐风暴", description = "生成一道风暴，对友军提供治疗，对敌人造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299779] = {name = "潮汐之雨", description = "生成一道风暴，对友军提供治疗，对敌人造成冰霜伤害。\n\n 强化版技能 潮汐风暴 将于10级时解锁。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299780] = {name = "涌泉激流", description = "对目标附近小范围内的敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[299781] = {name = "咸水箭矢", description = "造成冰霜伤害。\n\n 强化版技能 涌泉激流 将于6级时解锁。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[299782] = {name = "格罗尔的祝福", description = "格罗尔的祝福使造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299783] = {name = "石纹贝壳", description = "受到的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299784] = {name = "呼救", description = "召唤一名体型巨大的盟友来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[299785] = {name = "漩涡", description = "对施法者附近的敌人造成中量物理伤害并昏迷。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[299797] = {name = "拥有数据", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299801] = {name = "寒冰射线", description = "造成冰霜伤害并使目标减速，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299806] = {name = "愤怒践踏", description = "对6码范围内的敌人造成200点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[299807] = {name = "愤怒践踏", description = "对20码范围内的敌人造成75点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[299809] = {name = "沉积吐息", description = "吐出一片海洋沉积物，对施法者前方锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[299811] = {name = "沉积吐息", description = "吐出一片海洋沉积物，对施法者前方锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[299821] = {name = "腐蚀獠牙", description = "Inflicts 2 Nature damage to an enemy every 3 sec for 18秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "毒药"},
[299822] = {name = "短路", description = "Inflicts 13 Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[299841] = {name = "汽摩蛛复制器", description = "组装6只汽摩蛛协助施法者。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[299889] = {name = "刺穿", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[299890] = {name = "最终献祭", description = "艾萨拉的手下牺牲自己来为力量结界增加55点能量。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[299893] = {name = "钩网", description = "向目标掷出带有锋锐倒刺的投网，造成物理伤害并使其定身。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[299914] = {name = "狂热冲锋", description = "希里瓦兹随机标记了一位玩家。6秒后，他会冲向该玩家，造成62190点冰霜伤害，由目标8码范围内的所有玩家分摊，并将他们击退。 狂热冲锋 会在目的地留下一片 力量决裂 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[299937] = {name = "增援中继器", description = "屠猎者将来自麦卡贡的增援部队迁跃至此。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[299946] = {name = "火炮冲击", description = "屠猎者向目标位置开炮，对受到冲击的敌人造成自然伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[299950] = {name = "王者残片", description = "冲击敌人，对其造成物理伤害并打断正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[299967] = {name = "召集血鳍部族", description = "加库拉大王开始呼救，召唤血鳍部族协助作战。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[299973] = {name = "撕碎", description = "每0.5秒对6码范围内的所有敌人造成一次物理伤害。持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[299979] = {name = "蜂鸣之刃", description = "施法者发射一片沿直线移动的锯片，对接触到锯片的玩家造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[299992] = {name = "沸腾血液", description = "施法者造成的所有伤害和受到的伤害提高30%，持续12秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[299995] = {name = "猛击", description = "猛击对手，对其造成188208点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300001] = {name = "虔诚", description = "你成功了！你加入了海底之光——艾萨拉女王的军队！沐浴在她的光芒中，痛击她的敌人吧！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300082] = {name = "奔袭", description = "向一个敌人发起冲锋，命中时造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[300086] = {name = "奔袭", description = "向一个敌人发起冲锋，命中时造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300087] = {name = "修理", description = "为机器单位恢复50%最大生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[300088] = {name = "孤注一掷", description = "生命值降至1%时，施法者将免疫所有伤害并开始施放 孤注一掷 ，恢复施法者100%最大生命值。\n\n 击败帕什玛和希里瓦兹可打断施法。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[300095] = {name = "不稳定的爆炸", description = "Inflicts 25 Frost damage to enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[300102] = {name = "耗尽", description = "在施法者位置处生成一个烟云。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[300110] = {name = "痛击", description = "一阵连续攻击，对周围目标造成100点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[300129] = {name = "自毁协议", description = "机器人启动了 自毁协议 ，对8码内的敌人造成16971146点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[300157] = {name = "天然泉水", description = "治疗一名盟友，使其每1秒恢复15%的生命值，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[300159] = {name = "旋翼风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[300171] = {name = "修复协议", description = "恢复", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[300177] = {name = "耗尽", description = "在施法者位置处生成一个烟云。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[300188] = {name = "废铁火炮", description = "对45码范围内的所有敌人造成4121564点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[300207] = {name = "震击线圈", description = "每1秒对所有敌人造成1212225点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[300296] = {name = "碎颅者", description = "Inflicts 9697798 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[300309] = {name = "潮汐飞沫", description = "召唤海潮，每1秒造成15点自然伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[300334] = {name = "汲取上古结界", description = "艾萨拉每秒从上古力量结界吸取65点能量，持续5秒。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[300351] = {name = "涌动之拳", description = "冲向一名玩家，对沿途所有玩家造成627359点物理伤害并将其击退。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[300369] = {name = "火焰风暴", description = "召唤火雨攻击玩家。对所有距离过近的玩家造成额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[300388] = {name = "屠戮者", description = "施法者放出一个能够造成261400点暗影伤害的虚空能量球，随后该能量球以充能状态返回。\n\n 充能状态下的球体会在接触目标后爆炸，对5码内的所有玩家造成731919点暗影伤害，吸取50点理智并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[300395] = {name = "狂热箭矢", description = "震击目标，造成3731点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[300403] = {name = "雷霆之拳", description = "用雷电魔法强化施法者，使其接下来的10次近战攻击命中后造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[300407] = {name = "冒泡", description = "周期性施放反射气泡，可吸收受到的伤害并反弹给敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300409] = {name = "回春", description = "使施法者获得复苏之水技能，是一种引导型自我治疗技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300414] = {name = "激怒", description = "Causes the caster to inflict 100% increased Fire damage.", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[300416] = {name = "束缚", description = "使施法者获得海藻束缚技能，利用新生的珊瑚和坚韧的海藻绳索束缚住附近的玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300417] = {name = "涌泉", description = "使施法者获得涌泉技能，可对目标造成冰霜伤害并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300419] = {name = "催眠", description = "使施法者获得艾萨拉之歌技能，可使面向施法者的玩家陷入沉睡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300420] = {name = "闪电", description = "震击目标，造成16点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[300421] = {name = "统御", description = "施法者鼓舞了部队的士气，他们的生命值和伤害值均得到了永久性提升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300423] = {name = "增援", description = "施法者在战斗中向艾萨拉女王呼叫增援。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300424] = {name = "震荡波", description = "施法者猛击地面，向正前方释放出一道震荡波，对路径上的所有玩家造成物理伤害并将其击飞。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[300428] = {name = "激怒", description = "施法者被激怒。从现在开始，他们对所有群体控制效果免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300434] = {name = "迎头冲撞", description = "对一名敌人造成物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[300436] = {name = "纠缠妖术", description = "对所有敌人施加定身，每2秒造成1939560点暗影伤害，持续8秒。", mechanic = "定身", range = "55码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[300440] = {name = "活性气泡", description = "在施法者周围生成一个活性气泡，最多吸收500点伤害。\n\n 持续时间结束后，活性气泡会向所有玩家发射飞弹，造成冰霜伤害，伤害为先前玩家对气泡造成伤害的33%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[300474] = {name = "盲目之沙", description = "洒出一把沙子，造成物理伤害，并使施法者面前锥形范围内的所有敌人陷入迷惑状态。", mechanic = "混乱", range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[300490] = {name = "为力量结界充能", description = "艾萨拉的海妖为力量结界充能17点。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[300491] = {name = "汲取上古结界", description = "从上古力量结界吸取17点能量。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[300492] = {name = "静电冲击", description = "海妖震击随机玩家，持续6秒。每过3秒，目标便会爆炸，对8码内的所有玩家造成2489点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[300502] = {name = "奥术掌握", description = "艾萨拉对于魔法的掌控极其惊人，使她能在不打断当前动作的情况下向任何视线所及的目标发射奥术飞弹。\n 被击中的玩家受到1741点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300514] = {name = "石肤术", description = "受到的伤害降低75%并免疫群体控制，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[300515] = {name = "沙尘爆裂", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[300519] = {name = "奥术炸药", description = "艾萨拉升入空中，向地面发射一支充盈着魔法力量的箭矢，爆炸后对爆炸视野范围内的所有玩家造成24876点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[300524] = {name = "艾萨拉之歌", description = "唱起艾萨拉之歌，使施法者30码范围内的玩家陷入沉睡，持续6秒。", mechanic = "睡眠中", range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[300525] = {name = "投掷垃圾", description = "向目标投掷垃圾。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[300526] = {name = "心灵雕刻者", description = "成功的攻击会产生能量值。\n\n 能量达到满值后，会攻击5码内所有玩家的心灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300543] = {name = "希望之歌", description = "希望之歌\n治疗附近的盟友。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[300548] = {name = "冰霜吐息", description = "释放寒冰冲击，每0.3秒对施法者前方锥形范围内的敌人造成150点冰霜伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[300557] = {name = "复苏之水", description = "召唤复苏之水对施法者进行治疗，每2秒恢复8%的生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[300610] = {name = "尖牙撕咬", description = "造成物理伤害，并使目标流血，每2秒造成一次额外的物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[300614] = {name = "海藻束缚", description = "召唤一簇珊瑚丛，并用坚硬的海藻将玩家困在里面。充满弹性的海藻会将10码内的玩家拉回至珊瑚丛，直至珊瑚被摧毁。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300620] = {name = "晶化护盾", description = "施法者用晶化护盾笼罩自己，使其免疫所有伤害和打断效果，直到护盾被充能长矛打破。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[300642] = {name = "震击", description = "震击附近的玩家，强迫他们进入竞技场。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300648] = {name = "暮光静滞", description = "使敌人陷入静止状态，无法行动。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[300650] = {name = "窒息毒雾", description = "击晕一名敌人，使其无法移动或攻击，并在10秒内持续受到瘟疫伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "疾病"},
[300659] = {name = "吞噬软泥", description = "每3秒造成3636674点瘟疫伤害。\n\n 最多可吸收4151028点治疗量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[300660] = {name = "日光术", description = "造成神圣火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300663] = {name = "盛宴", description = "对一名敌人进行一连串地野蛮撕咬，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[300687] = {name = "吞噬", description = "施法者将附近所有玩家拉向它并释放 吞噬软泥 。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[300698] = {name = "沾有冰霜剧毒", description = "攻击有一定几率施加 白霜 或 脓毒污染 ，会根据目标已有的 奇美拉印记 施加相应的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300701] = {name = "白霜", description = "导致目标的 冰霜烙印 开始流血，每1秒造成249点冰霜伤害，持续10秒。此效果可叠加。当效果消失时会在目标位置制造一片 冰霜之地 ，叠加的层数会决定它的大小。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300705] = {name = "脓毒污染", description = "导致目标的 剧毒烙印 开始流血，每1秒造成249点自然伤害，持续10秒。此效果可叠加。当效果消失时会在目标位置制造一片 败血之地 ，叠加的层数会决定它的大小。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300706] = {name = "剧毒卷须", description = "施法者将附近所有玩家拉向它。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300743] = {name = "虚空之触", description = "艾萨拉刺穿目标的灵魂，造成4977点暗影伤害，使其受到的治疗效果降低10%，持续30秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300745] = {name = "横扫", description = "攻击目标，造成80点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[300747] = {name = "天界之爪", description = "爪击附近的敌人，对多个目标造成50点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[300764] = {name = "粘液箭", description = "对目标造成3151784点瘟疫伤害并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "毒药"},
[300768] = {name = "穿刺凝视", description = "艾萨拉利用恩佐斯的力量，凝聚了一道具有穿透性的暗影射线。触碰射线的玩家会受到19901点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300777] = {name = "粘液之潮", description = "对施法者沿路的敌人造成6061124点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[300818] = {name = "酸液溅射", description = "对所有敌人造成545501点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[300840] = {name = "燃烧粘液", description = "每3秒对一名敌人造成火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[300852] = {name = "烈焰喷发", description = "释放多片火焰之池，会从施法者身上向外辐散。在火焰之池中每2秒会受到一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[300866] = {name = "艾泽拉斯的精华", description = "泰坦控制台随机向一名玩家投射纯净的艾泽里特能量。能量会导致玩家在30秒后死亡，但是死亡之前会获得强大的力量。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300877] = {name = "系统震荡", description = "一股强大的艾泽里特能量传遍你的身体，在10分钟内造成1197139点法术打击伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300882] = {name = "倒置之疾", description = "翻转 奇美拉印记 会使玩家无法移动，使其定身4秒。在效果消失时，玩家会爆炸，对附近所有的玩家造成 冰霜烙印 。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[300916] = {name = "溺亡宝珠", description = "召唤一个强大的死灵之球。在溺亡宝珠附近时，亡鳍蝌蚪无法被杀死。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[300972] = {name = "硬化外皮", description = "施法者的皮肤变得更为坚硬，受到的物理伤害降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[300975] = {name = "大地之刺", description = "施法者使地面突现岩石尖刺，对冲击点4码内的所有玩家造成点自然伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[300996] = {name = "防御性反制机关", description = "用一层护盾包围施法者，持续30秒，并且最多可吸收50点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[300999] = {name = "火花震击", description = "释放一连串的火花法球，对触碰法球的敌人造成自然伤害，且每2秒还会额外造成一次自然伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[301006] = {name = "火花震击", description = "释放一连串的火花法球，对触碰法球的敌人造成自然伤害，且每2秒还会额外造成一次自然伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[301008] = {name = "黑暗脓液", description = "投掷一瓶肮脏的液体，对一名敌人造成暗影伤害，并留下一滩 黑暗脓液 ，持续16秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[301067] = {name = "窃取护甲", description = "施法者随机冲向一个玩家并猛击对方，造成物理伤害并偷取对方的护甲，使其受到的伤害提高50%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[301075] = {name = "灼烧", description = "灼烧敌人，对其造成1点火焰伤害。可在移动中施放。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[301078] = {name = "充能长矛", description = "施法者为他的长矛注入奥术能量，并准备将其掷向一名随机玩家。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[301080] = {name = "收集战利品", description = "试图让玩家远离战利品而将其拉近，每2秒对所有玩家造成13点自然伤害，持续12秒。玩家距离防窃者首领越远，受到的伤害就越少。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[301088] = {name = "引爆", description = "Inflicts 4364009 Fire damage to enemies within 200 yards.", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[301121] = {name = "黑色撕咬", description = "造成物理伤害并诅咒目标，每2秒额外造成一次暗影伤害，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[301123] = {name = "充能翻滚", description = "冲向一名敌人，对沿途的所有玩家造成自然伤害并使其昏迷1秒。", mechanic = nil, range = "90码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[301126] = {name = "虚空气泡", description = "触碰到虚空气泡的玩家每1秒受到1点暗影伤害，持续3秒，吸收气泡会防止出现虚空割裂。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301135] = {name = "粉碎猛击", description = "投掷一块巨石，对敌人造成55点物理伤害，然后巨石会碎成小块，每块造成20点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[301141] = {name = "碾压之握", description = "扎库尔释放出一股触须洪流，沿直线穿过场地，对命中的玩家造成37345点暗影伤害并将其击退。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[301168] = {name = "暗影探究", description = "有种就是无法触及的东西。它黑暗又强大，而且几乎就在这里。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[301177] = {name = "升空", description = "Knocks all enemies within 20 yards of the caster back.\n Inflicts 15758921 Fire damage to enemies within 20 yards.", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[301192] = {name = "死亡交涉", description = "为一名友方目标恢复其最大生命值的80%，然后每1秒造成相当于施法者最大生命值的8%的暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[301351] = {name = "增援中继器", description = "HK-8型空中压制单位将增援单位从麦卡贡市折跃至此。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[301352] = {name = "腐蚀烂泥", description = "制造一片污泥之池，每2秒对其中的敌人造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[301372] = {name = "污泥光环", description = "Reduces the movement speed of all enemies within 40 yards by 25% for 15秒.\n Inflicts Nature damage to all enemies within 40 yards.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[301404] = {name = "奥术屏障", description = "敌人被驱散并受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301418] = {name = "高速齿轮", description = "向目标区域发出一串旋转的齿轮，对接触的目标造成200点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[301431] = {name = "过载", description = "艾萨拉使泰坦控制台过载。如果玩家不快速释放其能量，那么所有能量就会一次性爆发出来。\n 每次玩家释放一层能量时，所有玩家受到4975点法术打击伤害，并且发生一种额外的随机效果。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[301487] = {name = "家禽之眼", description = "将目标变成无害的小鸡，持续12秒。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[301490] = {name = "狂野电路", description = "狂野电路\n不惜一切代价继续前进。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301494] = {name = "尖锐脊刺", description = "向发射一根穿刺脊刺，造成99504点自然伤害。此伤害会均摊到目标玩家和所有其他被脊刺击中的玩家身上。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[301495] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，对敌人造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301496] = {name = "碾压之斧", description = "施法者投掷一把充能战斧，战斧会对落地点10码范围内所有敌人造成60点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301499] = {name = "汽摩蛛复制器", description = "组装6只汽摩蛛协助施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301517] = {name = "火箭弹幕", description = "每1秒发射一轮火箭弹，对冲击点3.5码范围内的所有玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301521] = {name = "沙尘暴", description = "制造一股强力的沙尘暴，每1秒对所有敌人造成一次自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[301525] = {name = "穿刺", description = "冲向目标位置，造成物理伤害并击退沿路的目标。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[301548] = {name = "瓦解怒吼", description = "干扰15码范围内所有敌人的法术施放，持续7秒。受干扰的目标会承受额外的音波伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[301562] = {name = "魔药桶", description = "投掷一个瘟疫桶，对击中的任何敌人造成10点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301583] = {name = "目标裂伤", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[301592] = {name = "火焰风暴", description = "每3秒降下一轮火山岩石，对落地点的所有敌人造成火焰伤害。岩石落地点6码范围内的敌人会受到额外的火焰伤害。\n\n 岩石还会留下一片岩浆。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[301629] = {name = "放大", description = "生命值和造成的伤害提高100%。", mechanic = nil, range = "55码 ", cast_time = "1.75​秒", cooldown = "3​秒", dispel_type = "魔法"},
[301653] = {name = "被遗忘的命运", description = "奥玛斯的爪牙和他们的主人共享生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301657] = {name = "灵魂束缚", description = "当月之女祭司莉亚拉或守护者塔宁离奥玛斯的距离超过75码时，奥玛斯会将他们和自己连接，连接存在时，会对连接目标100码范围内的所有目标造成3766点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301667] = {name = "急速射击", description = "对沿路的敌人每0.5秒造成3636674点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[301676] = {name = "暗影结界", description = "Causes an enemy to take 10% increased Physical damage for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301681] = {name = "冲锋", description = "向一个区域冲锋，对8码范围内的所有敌人造成4545843点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.75​秒", cooldown = "15​秒", dispel_type = nil},
[301689] = {name = "超压线圈", description = "每1.5秒释放一道闪电，持续6秒，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[301710] = {name = "灵魂锁链", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[301712] = {name = "突袭", description = "跃向一名敌人，造成2424450点物理伤害并每2秒额外造成1939560点物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301726] = {name = "震击", description = "向一个玩家释放一道电弧，造成13点自然伤害，随后跳跃到附近3码内额外的敌人身上。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[301734] = {name = "充气碾压", description = "Inflicts Physical damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[301737] = {name = "冰雪风暴", description = "创造一片寒冷的冰霜风暴，减速所有敌人并每3秒造成一次冰霜伤害，持续12秒。\n\n 此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[301773] = {name = "意志崩溃", description = "命令月之女祭司莉亚拉对30码范围内的目标造成37658点暗影伤害。\n\n 当施放时，所有玩家都会被拉向月之女祭司莉亚拉。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[301774] = {name = "意志崩溃", description = "命令月之女祭司莉亚拉对30码范围内的目标造成37658点暗影伤害。\n\n 当施放时，所有玩家都会被拉向月之女祭司莉亚拉。", mechanic = nil, range = "100码 ", cast_time = "9​秒", cooldown = nil, dispel_type = nil},
[301786] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301807] = {name = "狂热爆发", description = "希里瓦兹令一连串的喷泉喷发，每2秒对所有玩家造成14926点冰霜伤害，持续10秒。靠近希里瓦兹的玩家不会受到伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[301816] = {name = "淤泥喷射", description = "向你的前方播撒淤泥，造成15点自然伤害，并在3秒内对锥形范围内的所有敌人额外造成15点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[301818] = {name = "劈肉斧猛击", description = "猛劈你的目标，造成7点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301820] = {name = "肉钩", description = "把肮脏的肉钩扔向目标，造成大量伤害，并为你恢复20%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[301829] = {name = "帕什玛之触", description = "将施法者的意志强加于目标，使得近战攻击施加 帕什玛之触 。此效果可叠加。当叠加到10层时， 帕什玛之触 将变成 疯狂热诚 ，目标的心灵会被操纵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301832] = {name = "疯狂热诚", description = "施法者魅惑目标，操纵他们的灵魂。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301833] = {name = "喷发", description = "Inflicts 15 Fire damage to enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[301839] = {name = "虚空之舞", description = "指挥守护者塔宁进入 虚空之舞 ，对0码范围内的目标造成 30 点暗影伤害，持续9秒。\n\n 此效果还会额外在附近生成 6 片 虚空之舞 ，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301844] = {name = "液压重拳", description = "Knocks an enemy back.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[301849] = {name = "强化喷发", description = "迅速喷发三次，每1秒对附近的敌人造成一次火焰伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[301866] = {name = "强力闷棍", description = "阴暗的人影使用了强力闷棍，使你瘫痪1分钟。", mechanic = "能力丧失", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301869] = {name = "腐蚀烂泥", description = "Inflicts Nature damage to an enemy every 3 sec for 12秒.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[301875] = {name = "深水", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[301876] = {name = "焚炉烈焰", description = "丢弃的狂犬K.U.-J.0的废料可以点燃熔炉的火焰，对所有玩家造成40点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[301885] = {name = "强化深水", description = "用护盾笼罩施法者，至多可以吸收50点来袭的伤害。\n\n 当此法术持续时，施法者免疫所有沉默和打断效果，并且每3秒施放一次 深水 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[301888] = {name = "大地之箭", description = "召唤一团土块猛击目标，造成自然伤害。", mechanic = nil, range = "75码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[301890] = {name = "强化大地之箭", description = "召唤一团土块猛击目标，造成自然伤害并将其击退。", mechanic = nil, range = "75码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[301891] = {name = "奥术光束", description = "Inflicts 6 Arcane damage to an enemy every 1 sec for 4秒.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[301933] = {name = "虚空之舞", description = "指挥守护者塔宁进入 虚空之舞 ，对0码范围内的目标造成 30 点暗影伤害，持续9秒。\n\n 此效果还会额外在附近生成 6 片 虚空之舞 ，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[301947] = {name = "强能火花", description = "召唤一串充电球体，持续时间结束后球体会释放 强能火花 ，对所有敌人造成12438点自然伤害，并使其受到的 强能火花 伤害提高100%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[301952] = {name = "沉默寂静", description = "Silences all enemies within 5 yards, preventing them from casting spells for 4秒.\n Inflicts Nature damage to all enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[302004] = {name = "全面禁闭", description = "冻结附近所有的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302030] = {name = "女王的厌恶", description = "你在艾萨拉女王的皇家法庭中的举止让她觉得恶心，现在宣判你死刑，无礼的凡人。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302037] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302040] = {name = "充能射击", description = "施放一道能量，对施法者前方直线范围内的所有敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[302046] = {name = "音波震荡", description = "向目标方向发射一颗音波法球，对前方直线范围内敌人造成音波伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[302048] = {name = "暗血吐息", description = "施法者用黑暗洪流冲击前方的所有敌人，每1秒造成一次暗影伤害，持续30秒。\n 如果目标生命值低于25%，则立即将其消灭。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[302060] = {name = "闪雷弹雨", description = "施法者释放一连串的充能箭，落地后造成自然伤害。\n\n 此外，冲击点会产生向外辐射的火花。目标触碰火花会受到自然伤害，并使其昏迷，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[302089] = {name = "炉石", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[302096] = {name = "自毁", description = "启动自毁协议，伤害并击退附近所有单位。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302124] = {name = "老獠冲锋", description = "冲锋，对挡在其路上的所有敌人造成物理伤害并将其定身。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302139] = {name = "窒息毒气", description = "每1秒造成一次物理伤害，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = "疾病"},
[302147] = {name = "诺比特火箭", description = "向最近的敌方目标发射诺比特火箭。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[302173] = {name = "链钩", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "5—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[302178] = {name = "碎屑爆炸", description = "Knocks all enemies in front of the caster back.\n Inflicts 20 Fire damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[302181] = {name = "狂笑", description = "施法者点燃一个巨型炸弹并将其高高举起。炸弹爆炸时，将击退周围6码范围内的所有敌人并对其造成112点火焰伤害。", mechanic = nil, range = "6码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[302197] = {name = "能量过载", description = "随机锁定一个玩家并每1秒向其位置施放一道能量，持续4秒，能量会对冲击点4码范围内的所有玩家造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302210] = {name = "动荡", description = "Increases the caster's attacking and casting speed by 200% for 18秒.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[302222] = {name = "茁壮生长", description = "将施法者笼罩于营养丰富的土壤中，造成的伤害提高10%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[302224] = {name = "挖掘树根", description = "施法者向四面八方发射根系，使附近的所有敌人定身，并吸收他们的生命值来治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[302225] = {name = "吞噬", description = "每2秒从附近的玩家身上吸取一次生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302237] = {name = "粘液爆炸", description = "释放一团粘液，对冲击点3码范围内的所有玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302274] = {name = "爆裂冲击", description = "造成2424450点自然伤害，并在接下来的9秒内每3秒造成额外的2909339点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[302275] = {name = "大地之箭", description = "向敌人投掷一块岩石，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[302276] = {name = "岩肤术", description = "用石头保护施法者，受到的伤害降低35%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[302281] = {name = "大地之刺", description = "使附近目标脚下的大地喷发，造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[302282] = {name = "分裂箭", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302288] = {name = "碎脊", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[302289] = {name = "意志吸取", description = "施法者附着在敌人的头颅上，每1秒造成一次暗影伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[302291] = {name = "纳米机器人维修单元", description = "Heals the caster for 10% of maximum health every 1 sec for 5秒.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[302295] = {name = "切割之爪", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 12秒.", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[302302] = {name = "饥饿", description = "使施法者的攻击速度提高10%。", mechanic = "暴怒", range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[302319] = {name = "虚空新星", description = "对9码内的敌人造成20点暗影伤害。\n\n 对被击中的目标施加 虚空之盾 。\n\n 虚空之盾\n目标周围环绕虚空伤害并吸收伤害，持续9秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302333] = {name = "汲取", description = "吸取目标的体力，使其主属性降低15%，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[302336] = {name = "暮光碎片", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302350] = {name = "深海甲壳", description = "施法者笼罩在护盾之下，吸收至多200点即将受到的伤害，并每3秒恢复1%的最大生命值。\n\n 当效果消失时，施法者受到的伤害提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302363] = {name = "暮光之息", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[302364] = {name = "暮光缠绕", description = "对敌人造成暗影烈焰伤害，并为施法者恢复相当于伤害量的生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[302365] = {name = "虚空深渊", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[302384] = {name = "静电释放", description = "每1.5秒对5码范围内的敌人造成4848899点自然伤害。\n\n静电释放 留下 附着静电 ，使影响范围内的敌人移动速度降低50%，且每2秒对其造成3031338点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302392] = {name = "迷你艾泽拉斯-战斗扫描", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[302395] = {name = "虚空流泻", description = "Inflicts 2 Shadow damage to an enemy every 1 sec for 3秒.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302398] = {name = "震荡怒吼", description = "对所有敌人造成600点物理伤害，并打断其施法，持续1秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "10​秒", dispel_type = nil},
[302399] = {name = "冰风暴", description = "用任意武器进行疯狂打击。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "10​秒", dispel_type = nil},
[302406] = {name = "一叶障目", description = "使施法者和周围的盟友进入潜行状态。直至取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = nil},
[302429] = {name = "心灵炸弹", description = "用充盈的心灵能量填满附近的玩家，使其在5秒之后爆炸，对45码范围的所有玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[302454] = {name = "堕落冰霜碎片", description = "Reduces the movement speed of all enemies within 4 yards of the impact by 20% for 6秒.\n Inflicts 10 Frost damage to enemies within 4 yards of the impact.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302456] = {name = "堕落烈焰碎片", description = "Inflicts 8 Fire damage to enemies within 4 yards of the impact.\n Inflicts 2 Fire damage to all enemies within 4 yards of the impact every 1 sec for 6秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302474] = {name = "幻影裂伤", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302475] = {name = "恐怖撕咬", description = "每5.2秒对一名敌人造成一次物理伤害，持续直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302477] = {name = "严惩", description = "向目标引导虚空魔法，每1秒造成一次暗影伤害，并使目标减速30%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302487] = {name = "爆炸", description = "造成火焰伤害，并击退附近的单位。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[302490] = {name = "奥术休憩", description = "将所有人送回现实。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[302494] = {name = "虚空溢出物", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[302515] = {name = "暴露躯体", description = "施法者笼罩在护盾之下，吸收至多200点即将受到的伤害，并每3秒恢复1%的最大生命值。\n\n 当效果消失时，施法者受到的伤害提高200%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302535] = {name = "活化淤泥", description = "活化附近的淤泥源头。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302542] = {name = "汹涌潮汐", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[302543] = {name = "微光屏障", description = "微光屏障围绕施法者，使其受到的魔法伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302546] = {name = "破裂海床", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302547] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，对敌人造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302552] = {name = "镇静之尘", description = "对7码范围内的敌人造成10点自然伤害，使其移动速度降低50%，急速降低25%，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[302578] = {name = "鸣脊蜕变", description = "对10码范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[302593] = {name = "虚空冲击", description = "将施法者前方锥形范围内的所有目标击飞，命中时造成0点暗影伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "4.1​秒", cooldown = "3​秒", dispel_type = nil},
[302594] = {name = "暗黑法球", description = "向目标方向发射一枚暗黑法球，对触碰法球的敌人造成暗影伤害，并对沿路5码范围内的敌人造成额外的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[302602] = {name = "耐普图隆之手", description = "使10码范围内的所有敌人减速。对受到影响的所有目标施加耐普图隆之手，使其受到毁灭之浪的伤害提高500%，并造成持续伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[302623] = {name = "毁灭之浪", description = "从纳沙塔尔的潮汐中召唤一道面向前方的巨浪。对沿路所有的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[302639] = {name = "奔袭", description = "向前冲锋，对12码内的所有敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302642] = {name = "潮汐之赐", description = "Heals the caster for 15% of maximum health every 1 sec for 5秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "20​秒", dispel_type = nil},
[302648] = {name = "喂食", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[302649] = {name = "活化淤泥", description = "活化附近的淤泥源头。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302669] = {name = "现实流转", description = "扭曲现实，立即穿梭于两个位置的时空。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302681] = {name = "超能跳电", description = "每2秒造成3636674点自然伤害，并使目标昏迷8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302689] = {name = "放电", description = "吐出一团充满电能的粘液，造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[302722] = {name = "闪电风暴", description = "召唤强大的风暴，命中时对3.5码内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[302768] = {name = "充能撕咬", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[302772] = {name = "充能撕咬", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[302792] = {name = "导电唾液", description = "对一名敌人造成自然伤害，受到的自然伤害提高50%，持续16秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[302798] = {name = "导电唾液", description = "对一名敌人造成自然伤害，受到的自然伤害提高50%，持续16秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[302799] = {name = "艾泽里特渗透物", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[302809] = {name = "城镇传送卷轴", description = "将施法者和附近的盟友传送到阿戈罗克。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[302816] = {name = "艾泽里特碎片", description = "向周围5码范围内的所有敌人掷出无数利刃，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[302846] = {name = "生成威胁", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302848] = {name = "射击", description = "射击一名敌人，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302849] = {name = "烈焰火炮", description = "每1秒对敌人造成火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302852] = {name = "生物电化吸收", description = "噬咬一名敌人并消化其血肉，将能量转换为闪电风暴，对敌人造成3秒点自然伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[302893] = {name = "激怒", description = "激怒附近的敌人，发现并嘲讽他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[302912] = {name = "投掷三叉戟", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[302939] = {name = "浸水践踏", description = "Knocks all enemies within 25 yards of the caster back.\n Inflicts Nature damage to all enemies within 25 yards.", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[302943] = {name = "诱捕猎物", description = "向目标掷出带有锋锐倒刺的投网，造成物理伤害并使其定身，持续3秒。", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[302946] = {name = "亡者复仇", description = "施法者锁定一个目标，对其发动追杀，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[302951] = {name = "当日收获", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[302964] = {name = "粉碎猛击", description = "投掷一块巨石，对敌人造成55点物理伤害，然后巨石会碎成小块，每块造成20点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[302972] = {name = "狂暴冲锋", description = "施法者发起狂暴冲锋，对路径上的所有目标造成物理伤害。并刺伤目标，使其每2秒因流血而受到物理伤害，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[302976] = {name = "艾什凡的晋升", description = nil, mechanic = nil, range = "200码 ", cast_time = "18​秒", cooldown = nil, dispel_type = nil},
[302979] = {name = "意志切割", description = "猛击身前的地面，对被击中的玩家造成70点物理伤害，并使其陷入昏迷，持续2秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[302999] = {name = "奥术易伤", description = "之后的奥术会对你造成更高的伤害。每层奥术易伤都会使你受到的奥术伤害提高7%，持续5秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303027] = {name = "月火术", description = "一束月光灼烧敌人，造成1点奥术伤害，并在22秒内额外造成8点奥术伤害。\n\n产生3点星界能量。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[303075] = {name = "先祖召唤", description = "达纳斯·托尔贝恩召唤先祖的灵魂来协助他，共召唤0个阿拉索先祖。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[303077] = {name = "爆裂宝珠", description = "一股闪电组成的旋风环绕宝珠，每1秒对附近的所有敌人造成20点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[303118] = {name = "不稳定的宝珠", description = "召唤一个会周期性爆炸的奥术法球，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[303119] = {name = "强力横扫", description = "向前方12码范围内的锥形区域猛击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303125] = {name = "净化水流", description = "净化诅咒，并在10秒内为自己恢复全部生命值。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[303135] = {name = "雷霆践踏", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303142] = {name = "已装备扳手", description = "Activate to designate target", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303158] = {name = "深渊切割", description = "对敌方目标造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[303160] = {name = "珊瑚盾牌", description = "举起盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[303161] = {name = "致死打击", description = "对一名目标敌人造成物理伤害，并使其受到的治疗效果降低75%，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[303162] = {name = "割肉", description = "Inflicts Physical damage to an enemy.\n Inflicts 5 Physical damage to an enemy every 1 sec for 10秒.", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[303165] = {name = "碾压", description = "冲击敌人，对其造成物理伤害并打断正在施放的法术。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[303167] = {name = "海浪猛击", description = "Stuns all enemies within 8 yards, rendering them unable to move or attack for 2秒.\n Inflicts Frost damage to all enemies within 10 yards.", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[303174] = {name = "迷你艾泽拉斯-清理", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303185] = {name = "闪电链", description = "用闪电箭打击一名敌人，造成8707点自然伤害，闪电会投射到5码范围内其他敌人身上。最多击中5名玩家。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303187] = {name = "深渊祝福", description = "8码范围内的纳迦受到祝福，每1秒恢复10%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303192] = {name = "巨响咆哮", description = "附近所有敌人造成的伤害降低30%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[303194] = {name = "火花塞", description = "Inflicts Nature damage to all enemies within 9 yards.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[303197] = {name = "深渊之怒", description = "使施法者的攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[303205] = {name = "治疗", description = nil, mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[303206] = {name = "歼灭爆炸", description = "歼灭敌人，对所有的玩家造成8845385372点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303213] = {name = "干活儿！", description = "机灵的克鲁格可机灵了。他会让机器干活儿。对9码内的敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303215] = {name = "壳斩", description = "猛击目标，造成物理伤害，使目标流血，持续造成物理伤害并降低其移动速度。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303221] = {name = "投掷垃圾", description = "向目标投掷垃圾。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[303244] = {name = "女王的命令", description = "向20码内的盟友发出可怕的怒吼，使其额外造成50%的伤害，移动速度提高50%，急速提高50%。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[303260] = {name = "海潮领主之怒", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 3秒.\n Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[303267] = {name = "重击", description = "施法者重击地面，对40码内的所有玩家造成12438点物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[303284] = {name = "水箭之雨", description = "Inflicts 14926 Frost damage to enemies within 75 yards.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[303296] = {name = "溢毒之箭", description = "Inflicts 3732 Nature damage to an enemy.\n Inflicts 4975 Nature damage to an enemy every 1.5 sec for 18秒.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[303298] = {name = "猎物收割", description = "赞齐尔女猎手会集中攻击她的目标，持续20秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303299] = {name = "水箭", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[303300] = {name = "寒冰箭", description = "Reduces the movement speed of the target by 25% for 10秒.\n Inflicts Frost damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303301] = {name = "海洋的拥抱", description = "Causes an enemy to take 75% increased Frost damage for 12秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[303302] = {name = "海洋之怒", description = "每1秒释放一股水之洪流，对冲击点3.5码范围内的所有玩家造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[303308] = {name = "冰霜新星", description = "造成冰霜伤害，并使8码内的敌人无法移动，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[303310] = {name = "召唤水元素", description = "召唤一个水元素协助施法者。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[303312] = {name = "奥术飞弹", description = "向一个敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303316] = {name = "妨害共鸣", description = "施法者将魔法能量束缚到目标身上，使其移动速度降低50%，并且会释放出魔法能量，每2秒对8码范围内的所有玩家造成4975点奥术伤害，持续16秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303319] = {name = "生物电化冲击", description = "用电流轰炸目标区域。对冲击点8码范围内的敌人造成14122点自然伤害，并创造一片 电击大地 。\n\n电击大地 会对其中的玩家每2秒造成3201点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[303320] = {name = "元素增效", description = "强化附近的一个水元素，为其恢复生命，并使其造成的冰霜伤害提高150%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[303324] = {name = "电击大地", description = "每2秒造成17点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303332] = {name = "喷吐", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[303333] = {name = "交叉电线", description = "造成15点自然伤害，并在接下来的20秒内每2秒造成额外的7点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[303339] = {name = "闪电吐息", description = "释放一道电流，打击施法者前方锥形范围内的所有玩家，造成50点自然伤害并使其昏迷，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[303364] = {name = "鸣脊射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[303369] = {name = "毒性箭", description = "向目标发射一根有毒的箭矢，造成3731点自然伤害，并且每2秒额外造成3731点自然伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[303373] = {name = "毒性箭雨", description = "向所有敌人发射有毒的箭矢，造成3731点自然伤害，并且每2秒额外造成1244点自然伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[303375] = {name = "静电之球", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303376] = {name = "充能释放", description = "对冲击点10码内所有的敌人造成40点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303377] = {name = "召唤尖牙卫士", description = "召唤一个深海鳗鱼伙伴协助施法者。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[303382] = {name = "毒液炸弹", description = "向目标注入爆炸毒素，每1秒造成1990点自然伤害，持续5秒。当效果消失或被驱散时，目标会爆炸，对40码范围内所有的玩家造成6219点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[303392] = {name = "震击", description = "震击目标，造成3109点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[303396] = {name = "刺网", description = "向敌人投掷带有倒刺的网，使其流血，每1秒受到746点物理伤害并且将其定身，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303400] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30分钟。这层厚重的寒冰能降低施法者受到的物理伤害，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[303401] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，造成3109点冰霜伤害并使其移动速度降低10%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[303403] = {name = "闷棍", description = "瘫痪。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303405] = {name = "召唤冰霜元素", description = "召唤一个元素为你而战。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[303409] = {name = "冰霜打击", description = "立即打击敌人，造成相当于150%武器伤害的冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303421] = {name = "暴风雪", description = "在目标区域制造一片暴风雪，每1秒对其中所有玩家造成2489点冰霜伤害，并使其移动速度降低10%。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[303427] = {name = "投掷未经加工的艾泽里特", description = "艾泽里特可是挥发性物质！\n\n 在受到伤害后爆炸，对5码范围内的所有人造成20点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303430] = {name = "电磁场", description = "每1.5秒造成20点自然伤害，在此区域内无法进行任何行动或施放法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[303439] = {name = "海盐毒素", description = "用带有浓烈毒药的利刃突刺敌人，立即造成10点自然伤害，并在接下来的8秒内每2秒造成5点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[303440] = {name = "弧光电流", description = "每1秒向目标发射一道火花波纹，持续4秒，造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303447] = {name = "突进", description = "随机冲向一名敌人。当达到目的地时，施法者会践踏地面，对附近的所有玩家造成7463点物理伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303449] = {name = "践踏", description = "随机冲向一名敌人。当达到目的地时，施法者会践踏地面，对附近的所有玩家造成7463点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303451] = {name = "放电", description = "维科玛拉释放自身的电流。每1.5秒造成3766点自然伤害并会弹跳到额外目标上。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[303453] = {name = "巨型顺劈", description = "挥舞巨大的武器，对施法者前方锥形范围内的所有人造成11194点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303464] = {name = "装备艾泽里特武器", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303467] = {name = "酒杯痛殴", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[303470] = {name = "拾起", description = "捡起艾泽里特武器。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[303473] = {name = "冰霜之地", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303482] = {name = "引导闪电", description = "施放一股密集的闪电打击，对目标位置3码范围内的敌人造成40点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[303488] = {name = "爆裂震击", description = "每2秒造成1506点自然伤害，持续12秒。\n\n 在效果消失时打击所有玩家，造成最多11297点自然伤害。玩家离爆炸点越远，受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[303497] = {name = "巨石毁灭", description = "靠近巨石后启动即可将其消灭！虽然偶尔需要多试几次或者换几个角度，但她能完成这项工作。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[303501] = {name = "撕裂猛击", description = "猛烈地撕扯敌人，造成4975点物理伤害并使其流血，每1秒造成1244点物理伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303502] = {name = "集结旗帜", description = "掷出一支战旗，集结附近的纳迦，使他们的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303503] = {name = "集结旗帜", description = "掷出一支战旗，集结附近的纳迦，使他们的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303504] = {name = "虚空箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[303506] = {name = "集结旗帜", description = "掷出一支战旗，集结附近的纳迦，使他们的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303513] = {name = "低沉咆哮", description = "发出沉重的低吼，恐惧附近所有敌人。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303519] = {name = "塌缩之影", description = "对一名敌人造成大量的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[303523] = {name = "黑暗之囊", description = "召唤一个虚空能量之球，对其路径上的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[303525] = {name = "超辐增压", description = "当耐诺被击败时，崔克茜会获得 超辐增压 ，使她在接下来的战斗中获得100%的急速。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303532] = {name = "怒潮", description = "释放一股猛烈的洪流，对附近的所有敌人造成3731点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303543] = {name = "恐怖嚎叫", description = "释放一道心灵冲击，对随机敌人施加恐惧并每1秒造成1245点暗影伤害。\n\n 效果结束时，对所有人造成7470点暗影伤害。", mechanic = "感觉", range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[303545] = {name = "缓流", description = nil, mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[303550] = {name = "寒冰箭雨", description = "向所有敌人射出寒冰箭，造成4975点冰霜伤害并使其移动速度降低25%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[303563] = {name = "虚空溅射", description = "Inflicts Shadow damage to all enemies within 3 yards of the impact.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[303566] = {name = "精神鞭笞", description = "Reduces the movement speed of the target by 50% for 6秒.\n Inflicts 4 Shadow damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[303578] = {name = "召唤：恐蛛", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303587] = {name = "深渊的礼物", description = "使目标的最大生命值减少5%，持续3分钟。\n\n 使目标造成的伤害提高5%，持续3分钟。\n\n 这些效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = "诅咒"},
[303589] = {name = "血色残渣", description = "在所有玩家脚下生成血池，每1秒造成261400点暗影伤害并吸取30点理智，同时为施法者恢复等量的生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[303593] = {name = "缠影之刃", description = "暗影魔法环绕着施法者的剑刃，使其近战攻击时有几率额外造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303604] = {name = "加速终焉", description = "施法者的攻击速度提高50%，每1秒造成2点暗影伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[303605] = {name = "强化的长矛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303606] = {name = "强化的长矛", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[303611] = {name = "灵魂顺劈", description = "对一名敌人造成20点暗影伤害，并留下游荡的灵魂碎片。", mechanic = nil, range = "7码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[303614] = {name = "游荡的灵魂", description = "每1秒造成5点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303619] = {name = "惊惧", description = "释放一道心灵冲击，对随机敌人施加恐惧并每1秒造成1245点暗影伤害。\n\n 效果结束时，对所有人造成7470点暗影伤害。", mechanic = "感觉", range = "50000码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[303623] = {name = "苦痛光环", description = "施法者发出围绕自身的光环，使玩家受到的所有治疗效果降低100%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303624] = {name = "更好的朋友", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303627] = {name = "虚空箭雨", description = "对所有敌人发射暗影能量箭，造成6219点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303630] = {name = "爆裂之黯", description = "向目标注入不稳定的虚空能量，每1秒造成746点自然伤害，持续5秒。当效果消失时，目标会爆炸，对附近的所有玩家造成19901点暗影伤害，由被击中的所有玩家均摊。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[303657] = {name = "奥术震爆", description = "用狂暴的奥术能量填满目标，使其在15秒后爆炸，对视野范围内的所有玩家造成8710点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[303677] = {name = "风暴灌注之刃", description = "每位施法者的利刃都被灌注了闪电之力，近战攻击有一定几率额外造成1990点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303678] = {name = "白骨弹片", description = "死亡时裂成碎片，对5码范围内的所有玩家造成10点物理伤害，并使其受到的物理伤害提高20%，持续4秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303679] = {name = "强化召唤", description = "亲自召唤深渊的生物，因为你无能的手下又失败了。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[303681] = {name = "强化召唤", description = "艾萨拉亲自赋予召唤生物力量，使其造成的伤害提高50%，急速提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303687] = {name = "泰山压顶", description = nil, mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303690] = {name = "裂电旋风", description = "施法者在身边召唤一连串的旋风，飞向四面八方，对接触到旋风的所有敌人造成7463点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[303693] = {name = "喷涌", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[303695] = {name = "野蛮尖啸", description = "Fears enemies within 10 yards of the caster for 5秒.\n Inflicts 25 Shadow damage to enemies within 10 yards.", mechanic = "感觉", range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[303712] = {name = "艾萨拉之歌", description = "施法者开始咏唱美妙的艾萨拉之歌，持续5秒。听到歌声的敌人移动速度会变慢，同时还会使10码内的敌人平静并沉默。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[303714] = {name = "受伤", description = "受伤\n身受重伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303719] = {name = "隐秘之鱼护目镜", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303720] = {name = "爆竹射击", description = "沿直线发射爆竹，对击中的螳螂妖造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303727] = {name = "纯净毁灭", description = "施法者召唤神圣箭矢从天而降，对4码内玩家造成35点神圣伤害。\n\n 如果没有击中任何目标，则触发 净化冲击波 。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[303728] = {name = "隐秘之鱼护目镜", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303741] = {name = "粉碎下碾", description = "用毁灭之力猛击地面，对10码范围内的所有玩家造成14926点物理伤害。离施法者距离越远，受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[303744] = {name = "长矛陷阱", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303746] = {name = "更好的朋友", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303747] = {name = "寒冰之墓", description = "将敌人冻结在冰块中，每1秒造成相当于目标18%最大生命值的冰霜伤害，持续6秒。", mechanic = "昏迷中", range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303752] = {name = "寒冰哨卫", description = "召唤一个冰冻水元素来协助施法者，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303756] = {name = "寒冰箭", description = "向目标发射一枚冰箭，造成2985点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303762] = {name = "利爪飞扑", description = "跳向一名随机敌人。落地时，对冲击点5码内的所有敌人造成一次物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[303772] = {name = "打击", description = "攻击目标，造成8707点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303777] = {name = "奥术爆裂", description = "施放魔法冲击波，对附近的敌人造成9950点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[303800] = {name = "压制冲击", description = "HK-8型空中压制单位对附近一名飞行敌人施放冲击。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303802] = {name = "艾萨拉大军", description = "艾萨拉随机召唤玩家向地板上的一枚符文移动，使其为她效力。如果受害者移动到符文的位置，就会加入艾萨拉的部队，直到战斗结束。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303803] = {name = "火焰瘟疫", description = "洛坎发射火焰弹幕，造成22点火焰伤害，并将火焰灌注到目标身上，持续2秒。当效果结束时，该目标会向其7.5码范围内所有盟友发射火焰弹幕。只要有目标能被击中，该火焰弹幕就会持续扩散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303820] = {name = "碾压", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[303829] = {name = "威严之盾", description = "举起盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[303830] = {name = "顺劈斩", description = "Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[303833] = {name = "奥术之雨", description = "召唤一阵奥术之雨，持续10秒。每枚飞弹对冲击点3码范围内的敌人造成30点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[303848] = {name = "中和力场", description = "制造一个奥术之球，使受到的伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[303852] = {name = "进入虚空", description = "撕开虚空裂口，将所有敌人吸入，在6秒后造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[303878] = {name = "神准冲击", description = "Inflicts 75 Arcane damage to enemies within 100 yards.", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[303883] = {name = "奥术飞弹", description = "Inflicts 10 Arcane damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303885] = {name = "爆裂喷发", description = "造成1212225点自然伤害，此后每3秒额外造成4848899点自然伤害，持续9秒。\n\n 效果结束时， 爆裂喷发 会发生爆炸，造成14546696点自然伤害，由6码内所有玩家均摊。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[303888] = {name = "爆裂闪电", description = "Inflicts Nature damage to all enemies in front of the caster.", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[303890] = {name = "虚空导体", description = "变成虚空导管，使附近的盟友的攻击速度提高75%，并使他们免疫打断效果。\n\n 此法术以施法者的生命为代价，每1秒对施法者造成498点暗影伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[303909] = {name = "灵魂收割", description = "对一名敌人造成8710点暗影伤害并留下一块徘徊之魂碎片。", mechanic = nil, range = "7码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[303913] = {name = "游荡之魂", description = "每1秒造成4977点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303923] = {name = "虚空箭", description = "Inflicts 8710 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[303924] = {name = "油腻", description = "移动速度提高10%，急速提高5%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303926] = {name = "崩塌虚空", description = "对45码范围内的所有敌人造成18739点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[303935] = {name = "剑刃风暴", description = "用雷电之力为施法者的武器充能，使命中的近战攻击造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[303939] = {name = "凝结的梦魇", description = "在 凝结的梦魇 影响下时，每2秒对5码内的盟友造成3962点暗影伤害，持续6秒。\n\n 每道脉冲也会留下一个 噩梦汇集 。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[303941] = {name = "防御性反制机关", description = "用一层护盾包围施法者，持续30秒，并且最多可吸收4151028点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[303944] = {name = "艾萨拉之忿", description = "看见孵化场被洗劫使艾萨拉的爪牙们怒不可遏，造成的所有伤害提高200%。\n\n 此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[303951] = {name = "震击", description = "向一个玩家释放一道电弧，造成13点自然伤害，随后跳跃到附近3码内另一个敌人的身上。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[303952] = {name = "加固", description = "最大生命值和承受的治疗效果提高10%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[303963] = {name = "虚空冲击", description = "将施法者前方锥形范围内的所有目标击飞，命中时造成16144点暗影伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "4.1​秒", cooldown = "5​秒", dispel_type = nil},
[303971] = {name = "黑暗脉动", description = "为随机一名盟友施加能够吸收相当于其最大生命值5%的护盾，同时开始汇集黑暗能量。在完成后，能量会被释放出来，对所有敌人造成27398点暗影伤害。\n\n 吸收护盾耗尽时触发 神智破碎 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[303972] = {name = "黑暗脉动", description = "为最近的一名盟友施加能够吸收相当于其最大生命值5%的伤害的护盾，同时开始汇集黑暗能量。在完成后，能量会被释放出来，对所有敌人造成27398暗影伤害。\n\n 吸收护盾耗尽时触发 神智破碎 。", mechanic = nil, range = "0码 ", cast_time = "18​秒", cooldown = nil, dispel_type = nil},
[303981] = {name = "虚空传送门", description = "艾萨拉打开一道通往虚空的裂隙，持续10分钟。任何靠近裂隙的玩家每1秒承受2489点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304025] = {name = "奥术炸弹", description = "将一个巨型的奥术炸弹粘到一位玩家身上。当被驱散时，炸弹将不再追踪目标，但会继续爆炸倒数。当炸弹爆炸后，奥术炸弹会造成75点奥术伤害，并使10码内的所有玩家昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[304027] = {name = "奥术炸弹", description = "将一个巨型的奥术炸弹粘到一位玩家身上。当被驱散时，炸弹将不再追踪目标，但会继续爆炸倒数。当炸弹爆炸后，奥术炸弹会造成75点奥术伤害，并使10码内的所有玩家昏迷6秒。", mechanic = nil, range = "5码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[304048] = {name = "远古奥能", description = "对所有玩家造成12428点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[304049] = {name = "奥术弹幕", description = "对一名玩家造成16169点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304062] = {name = "恐怖海盗", description = "使目标变成恐怖船长德梅萨手下的一名资深海盗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304063] = {name = "导电", description = "攻击时有几率造成额外自然伤害，在附近的敌人之间弹射。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304065] = {name = "奥寒冲击", description = "向至多3名玩家猛烈地发射飞弹，命中后造成4971点冰霜伤害并召唤2个奥寒风暴。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[304075] = {name = "堕落束缚", description = "召唤一个骷髅协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304093] = {name = "集体衰弱", description = "削弱30码范围内的敌人，使其攻击间隔时间延长25%，移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[304098] = {name = "狂风猛击", description = "召唤一阵强风，对50码内的玩家造成10424点冰霜伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[304101] = {name = "疯狂怒吼", description = "对9码内的玩家造成941039点暗影伤害，吸取120点理智，使其与盟友变为敌对，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[304141] = {name = "Naga Centaur/Council Reuseable Spell 12", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304165] = {name = "绝望喷吐", description = "向一名玩家喷吐剧毒的呕吐物，每3秒造成418240点自然伤害，并在他们的所在位置生成剧毒残渣，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[304167] = {name = "强风鞭笞", description = "攻击前方5码锥形范围内的玩家，造成8390点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[304169] = {name = "毒箭之雨", description = "向所有玩家发射毒液，造成941039点自然伤害，吸取30点理智，并施加1层亚基心灵毒素。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[304170] = {name = "秘法旋风", description = "在玩家附近召唤奥术旋风。被卷入旋风时会受到奥术伤害并被击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[304178] = {name = "激怒", description = "Increases the caster's attacking and casting speed by 20% for 20秒.\n Causes the caster to inflict 20% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[304180] = {name = "奥术之怒", description = "对所有玩家造成最多75点奥术伤害。离冲击点越远的玩家受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[304182] = {name = "残酷猛击", description = "猛击施法者前方锥形范围内敌人的头部，对其造成物理伤害并使其迷惑2秒。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[304186] = {name = "奥术尖刺", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[304187] = {name = "水箭之雨", description = "Inflicts 35 Frost damage to enemies within 75 yards.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[304189] = {name = "寒冰箭", description = "对一名玩家造成冰霜伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[304191] = {name = "艾泽里特大炮", description = "每0.8秒释放一次火炮弹幕，持续2.3秒。每次击中时都会对周围6码内的所有玩家造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[304193] = {name = "召唤风暴火花", description = "召唤一个风暴火花协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304196] = {name = "大地震动", description = "上下跳跃，每1秒对10码内的玩家造成物理伤害并将其击退，同时造成 落石 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "7​秒", dispel_type = nil},
[304202] = {name = "粉碎打击", description = "重击你前方的敌人，造成250%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", cooldown = "3​秒", dispel_type = nil},
[304206] = {name = "饥饿冲锋", description = "冲向一名因亚基心灵毒素而陷入昏迷的玩家，吸取1359279点生命值和90点理智，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304209] = {name = "盾牌猛击", description = "Knocks an enemy back.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[304213] = {name = "冰霜驱逐", description = "喷出寒冰之风，对施法者前方锥形范围内的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[304214] = {name = "虚空光束", description = "对附近的敌人造成20点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[304217] = {name = "水泡护盾", description = "在施法者周围形成水之护盾，吸收15点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[304228] = {name = "碎裂新星", description = "对所有玩家造成10点冰霜伤害并使其定身在破碎之冰中。6秒后破碎之冰爆炸，对3码内的所有玩家造成50点冰霜伤害。", mechanic = "定身", range = "70码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[304231] = {name = "碎裂", description = "Inflicts 50 Frost damage to enemies within 3 yards.", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[304235] = {name = "寒冰长枪", description = "Inflicts 60 Frost damage to enemies within 35 yards of the impact.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[304244] = {name = "死灵箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[304245] = {name = "毒性长枪", description = "立即造成8707点自然伤害，之后每3秒造成3731点自然伤害，持续21秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "18​秒", dispel_type = "毒药"},
[304247] = {name = "亡灵之握", description = "Immobilizes an enemy for up to 6秒.\n Inflicts 10 Shadow damage to an enemy every 1 sec for 6秒.", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[304249] = {name = "邪恶之饥", description = "Reduces the max health of the target by 4% for 30秒.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[304251] = {name = "虚空尖刺", description = "造成418240点暗影伤害，吸取30点理智。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[304253] = {name = "闪电链", description = "用闪电箭打击一名敌人，造成4478点自然伤害。此法术最多会链接3次。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304254] = {name = "吞噬灵魂", description = "吞噬所有玩家的灵魂，使其最大生命值、造成的伤害和治疗降低3%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304256] = {name = "冲锋", description = "向一名玩家冲锋，造成522799点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304258] = {name = "死灵箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304261] = {name = "回春海藻", description = "每2秒为施法者和附近的盟友恢复15%的最大生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[304273] = {name = "灵魂链接图腾", description = "每2秒对施法者周围50内的所有敌人造成25点暗影伤害，持续4秒。\n\n 站在灵魂行者乌索的灵魂链接图腾范围中可以降低此效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304277] = {name = "生命终结", description = "每2秒对施法者周围50内的所有敌人造成25点暗影伤害，持续4秒。\n\n 站在灵魂行者乌索的灵魂链接图腾范围中可以降低此效果。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[304280] = {name = "混乱生长", description = "奥戈佐亚强化15码范围内的盟友，使他们造成的伤害提高50%，受到的伤害降低50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304282] = {name = "奔踏腐化", description = "召唤恩佐斯的仆从，接触目标后造成627359点暗影伤害并吸取60点理智。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304297] = {name = "恶臭粘液", description = "岩鱼喷出恶臭粘液，每2秒造成2488点自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304316] = {name = "黑暗喷发", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304325] = {name = "亡灵之握", description = "Immobilizes an enemy for up to 3秒.\n Inflicts 10 Shadow damage to an enemy every 1 sec for 3秒.", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[304333] = {name = "烈焰风暴", description = "召唤一道烈焰之柱，点燃选定区域内的所有敌人，每2秒对其造成火焰伤害，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304348] = {name = "毁灭", description = "Inflicts 80 Fire damage to enemies within 100 yards.", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "5​秒", dispel_type = nil},
[304349] = {name = "宁静尖啸", description = "对12码内的敌人造成20点自然伤害。\n\n 平静并沉默12码内的所有敌人，使他们无法攻击或施法，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[304350] = {name = "心灵陷阱", description = "召唤虚空能量漩涡困住首个命中的玩家，造成836479点暗影伤害，吸取120点理智，使其陷入昏迷，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304358] = {name = "腐蚀泡沫", description = "对一名敌人造成0点自然伤害，并产生一滩腐蚀唾液。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[304361] = {name = "风暴", description = "在附近的敌人所在的位置召唤数道旋风，命中时造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[304377] = {name = "召唤溺亡者", description = "盲光呼唤帮助，从水底的墓地召唤淹死的水手协助她。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[304379] = {name = "暗影分身", description = "施法者释放出多个暗影分身。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304386] = {name = "俯冲", description = nil, mechanic = nil, range = "70码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[304388] = {name = "流水之浴", description = "Inflicts 5 Nature damage to all enemies in front of the caster every 2 sec for 6秒.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[304391] = {name = "暗影分身", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304392] = {name = "烈焰之浴", description = "Inflicts 5 Fire damage to all enemies in front of the caster every 2 sec for 6秒.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[304398] = {name = "熔岩喷涌", description = "喷吐出三个熔岩液滴，对命中点位置周围3码内的敌人造成60点火焰伤害。\n\n 命中点位置周围3码内的所有敌人每1秒受到火焰伤害，持续5秒。\n\n 命中点位置周围3码内的所有敌人迷惑5秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[304403] = {name = "冰川弹幕", description = nil, mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[304404] = {name = "黑暗战刃", description = "施法者投出一把暗影战刃，在身边回旋。触碰到战刃会使它爆炸，对4码内的所有玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304409] = {name = "重复行动", description = "连续两次使用同一个法术或技能会激怒艾萨拉女王，使目标平静并沉默2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304451] = {name = "多头蛇之喉", description = "撕咬目标三次，立即对一名敌人造成物理伤害，并在之后每1秒额外造成物理流血伤害，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[304454] = {name = "暗影喷吐", description = "喷吐出三个暗影之球，对命中点位置周围3码内的敌人造成60点暗影伤害。\n\n 命中点位置周围3码内的所有敌人每1秒受到暗影伤害，持续5秒。\n\n 命中点位置周围3码内的所有敌人沉默5秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[304459] = {name = "粘性喷吐", description = "喷吐出三个酸液飞弹，对命中点位置周围3码内的敌人造成60点自然伤害。\n\n 命中点位置周围3码内的所有敌人每1秒受到自然伤害，持续5秒。\n\n 命中点位置周围3码内的所有敌人昏迷5秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[304475] = {name = "奥术打击", description = "艾萨拉击中目标，造成6222点奥术伤害，并使他们受到奥术易伤。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304479] = {name = "泡沫喷射", description = "溅射20码范围内所有敌人，造成75%的通常武器伤害，并视作暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[304481] = {name = "海藻绽放", description = "立即为施法者恢复20%的最大生命值，并在之后12秒内每1秒额外恢复4%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[304490] = {name = "为线束充能", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[304491] = {name = "为线束充能", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[304494] = {name = "海藻附着器", description = "召唤一簇珊瑚丛，并用坚硬的海藻将玩家困在里面。充满弹性的海藻会将10码内的玩家拉回至珊瑚丛，直至珊瑚被摧毁。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[304496] = {name = "网", description = "使一名敌人无法移动，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304525] = {name = "海藻附着器", description = "召唤一簇珊瑚丛，并用坚硬的海藻将玩家困在里面。充满弹性的海藻会将10码内的玩家拉回至珊瑚丛，直至珊瑚被摧毁。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304529] = {name = "逃脱", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304537] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304538] = {name = "撕碎利爪", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 9秒.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[304546] = {name = "海草飞溅", description = "Reduces the movement speed of the target by 33% for 24秒.\n Inflicts 20 Nature damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[304556] = {name = "虚空箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[304634] = {name = "绝望", description = "持续释放黑暗能量波动，造成418240点暗影伤害，吸取60点理智，并使玩家昏迷，持续2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304635] = {name = "虚空冲击", description = "施法者猛击地面，对施法者前方锥形范围内的所有敌人造成物理伤害，并使其陷入昏迷。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[304667] = {name = "伏鳞之息", description = "造成自然伤害，并使目标受到的自然伤害提高5%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304700] = {name = "深渊知识", description = "精通提高。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304706] = {name = "锐壳", description = "被巨大的贝壳击中，离开坐骑并昏迷。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304717] = {name = "绚烂光华", description = "对40码内所有望向施法者的敌人造成物理伤害并使其迷惑3秒。", mechanic = "混乱", range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[304723] = {name = "次元滑行", description = "Teleports to a location.", mechanic = nil, range = "8—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[304729] = {name = "最终献祭", description = "艾萨拉的手下牺牲自己来为力量结界增加500点能量。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[304733] = {name = "谵妄阶梯", description = "疯狂的能量从扎库尔体内倾泄而出，将所有被它的光芒照射到的敌人传送到谵妄领域。如果没有找到足够的目标，则对团队造成40605点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[304737] = {name = "反刍的猎物", description = "召唤古裔纳拉达曾经的受害者协助它战斗。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[304746] = {name = "放电", description = nil, mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[304759] = {name = "女王的厌恶", description = "你的行为让艾萨拉女王感到厌恶。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304793] = {name = "流电撕咬", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[304798] = {name = "被辐射", description = "玩家身上覆盖辐射性材料，每5秒受到0点伤害，持续15秒。\n\n 被辐射剂量达到10时，玩家受到辐射疫病影响，开始周期性地呕吐。\n\n 被辐射剂量达到20时，玩家将被辐射之毒立即杀死。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304800] = {name = "喷吐脓液", description = "释放出粘液球，每1秒对冲击点周围3.5码范围内的所有敌人造成暗影伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[304802] = {name = "辐射疫病", description = "使玩家周期性开始呕吐，昏迷1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304819] = {name = "血腥之脓", description = "Inflicts 10 Shadow damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[304820] = {name = "灼烧之触", description = "Inflicts 100 Nature damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[304821] = {name = "蒸腾箭", description = "Inflicts 150 Nature damage to an enemy.", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[304822] = {name = "水箭之雨", description = "Inflicts 25 Frost damage to enemies within 75 yards.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[304826] = {name = "辐射粘液", description = "对4码内的玩家造成5点自然伤害，并施加辐射效果。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[304827] = {name = "冰霜三叉戟", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[304829] = {name = "碾压回响", description = "Knocks all enemies within 100 yards of the caster back.\n Inflicts 3731 Physical damage to enemies within 10 yards of the impact.", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[304831] = {name = "寒冰锁链", description = "在30码范围内的敌人周围形成寒冰锁链，将其锁在原地，并每2秒造成5点冰霜伤害，持续6秒。", mechanic = "定身", range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[304832] = {name = "裂变投掷", description = "向玩家的位置投出裂变原料，对8码内的目标造成13点自然伤害。同时还会对区域内的所有目标施加被辐射效果。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[304839] = {name = "中子放射", description = "能量过载，每1秒将辐射性粒子投向12码内的敌人，持续4秒。每次冲击会对在此区域内的玩家造成18点自然伤害，并获得一层被辐射效果。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[304841] = {name = "临界炽焰", description = "造成的所有伤害提高33%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[304848] = {name = "涌动深渊", description = "从深渊中召唤出水流，对击中的区域内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[304849] = {name = "水柱喷射", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[304866] = {name = "缠影之刃", description = "暗影魔法环绕着施法者的剑刃，使其近战攻击时有几率额外造成3755点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304907] = {name = "水泡爆炸", description = "每0.5秒造成一次冰霜伤害，持续4秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[304927] = {name = "马蒂瓦斯的回响", description = "施法者造成的火焰、冰霜和奥术伤害提高25%。\n\n 此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[304931] = {name = "终结吐息", description = "Inflicts 6 Shadow damage to an enemy every 3 sec for 12秒.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[304933] = {name = "上层精灵的哀嚎", description = "发出尖啸，使施法者周围8码内所有敌人因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "60码 ", cast_time = "4​秒", cooldown = "2​秒", dispel_type = "魔法"},
[304946] = {name = "暗影割裂", description = "刺穿敌人，造成暗影伤害并使其流血，每2秒额外造成一次暗影伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[304948] = {name = "坠落打击", description = "施法者跃向一个敌人，对落地点5码范围内的所有敌人造成相当与武器伤害100%的暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[304951] = {name = "聚焦能量", description = "造成的伤害提高500%。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[304969] = {name = "虚空洪流", description = "使受到影响的玩家陷入昏迷，每1秒造成156840点暗影伤害，吸取15点理智，持续4秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304975] = {name = "虚空哀嚎", description = "吸收伤害。\n 如果护盾持续时间结束时还没有被打破，基于剩余的护盾量对所有玩家造成暗影伤害并吸取90点理智。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[304976] = {name = "虚空哀嚎", description = "吸收伤害。\n 如果护盾持续时间结束时还没有被打破，基于剩余的护盾量对所有玩家造成暗影伤害并吸取90点理智。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[305010] = {name = "女王赐福", description = "施法者造成的冰霜伤害提高25%，持续1分钟。\n\n 施法者的急速提高25%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[305011] = {name = "海潮爆发", description = "Knocks all enemies within 20 yards of the caster back.\n Inflicts Nature damage to all enemies within 20 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[305025] = {name = "旋转钉刺", description = "对目标敌人造成180点伤害，并将其击倒，持续2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[305027] = {name = "酒杯痛殴", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[305057] = {name = "照看者的呼唤", description = "奥戈佐亚不断召唤虚悯者之潮来帮他。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305136] = {name = "暗影之矛", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[305141] = {name = "艾泽里特硬化甲壳", description = "艾泽里特硬化甲壳\n对大部分的伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305147] = {name = "引爆", description = nil, mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[305236] = {name = "毒箭", description = "造成470520点自然伤害并施加1层亚基心灵毒素。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[305246] = {name = "羊水飞溅", description = "虚悯者死亡后，它的羊膜囊会在5秒后爆炸，对命中的玩家造成199000点自然伤害，对其他所有玩家造成7469点自然伤害。\n\n 如果没有命中任何玩家，就会引发羊水喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305248] = {name = "羊水飞溅", description = "虚悯者死亡后，它的羊膜囊会在5秒后爆炸，对命中的玩家造成 800 点自然伤害，对其他所有玩家造成 30 点自然伤害。\n\n 如果没有命中任何玩家，就会引发羊水喷发。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305344] = {name = "孵化虚空", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305348] = {name = "波涛鞭笞", description = "施法者对前方锥形范围发动鞭笞，对敌人造成物理伤害，并使其受到的物理和冰霜伤害提高50%，持续16秒。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[305349] = {name = "剧毒三叉戟", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[305356] = {name = "影舞步", description = "传送至一名敌人身旁并使用两把武器攻击目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305369] = {name = "打碎精魂", description = "一次恶毒的攻击，对施法者前方的玩家造成941039点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[305378] = {name = "惊骇咆哮", description = "令所有玩家惊骇，每1秒造成209120点暗影伤害，持续3秒。", mechanic = "战栗", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[305393] = {name = "移除外壳", description = "移除白金外壳会使坦克大战的首领的移动速度提高30%。\n\n 此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305454] = {name = "Generic - Cancel Water Walk Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305459] = {name = "蠕行之眼", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305469] = {name = "黑化獠牙", description = "用灌注暗影的獠牙撕咬目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "700​毫秒", cooldown = "2​秒", dispel_type = nil},
[305515] = {name = "通灵吐息", description = "Inflicts 30 Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[305567] = {name = "龙翼打击", description = "释放一股通灵能量，对60码范围内的所有玩家造成0点暗影伤害，将其击退并远离施法者", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[305602] = {name = "电击", description = "强大的电能冲击，造成自然伤害并把目标击倒在地。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305663] = {name = "漆黑之翼", description = "玛乌特的双翼施放一道烈风，击退施法者面前40码锥形区域内的所有玩家，并造成25016点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[305675] = {name = "黑暗屏障", description = "涡流暗影魔法保护着黑暗化身，使其损失法力值以吸收伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305720] = {name = "剧毒残渣", description = "每2秒对站在其中的玩家造成418240点自然伤害并吸取30点理智。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305722] = {name = "黑曜粉碎", description = "玛乌特开始集聚力量，持续1分钟。引导结束后，玛乌特法力护盾破碎，对所有玩家造成93808点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[305794] = {name = "痛楚", description = "艾萨拉女王的痛苦使她散射虚空能量，每2秒对所有玩家造成2814点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305867] = {name = "蜂巢横扫", description = "使用满是蜂蜜的爪子进行横扫，对熊面前5码锥形范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305875] = {name = "脏器液体", description = "造成627359点暗影伤害，吸取60点理智。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[305877] = {name = "蜜鬃", description = "熊的毛皮上沾满了粘稠的蜂蜜，能够吸收33点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[305894] = {name = "原始咆哮", description = "大声咆哮，使20码内的玩家恐惧4秒。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[305898] = {name = "燃烧剧毒", description = "钉刺一名玩家，每3秒对其造成1点伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305913] = {name = "暗影箭", description = "Inflicts 12 Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[305915] = {name = "暴食", description = "黄蜂陷入疯狂，急速提高33%，持续15秒。", mechanic = "暴怒", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[305930] = {name = "日光灌注", description = "日光灌注\n每秒为目标恢复生命值，直至取消。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[305959] = {name = "治愈佳酿", description = "治疗莫比。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[305961] = {name = "撞头", description = "与魔古族打一架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[305974] = {name = "瘫痪毒素", description = "每3秒造成10点自然伤害，并使目标昏迷6秒。", mechanic = "昏迷中", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[305978] = {name = "灼热气息", description = "对施法者前方锥形范围内的所有玩家造成25035点火焰伤害，并施加一层 灼烧护甲 。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[305991] = {name = "投掷水果", description = "投掷水果！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[305996] = {name = "最后一刺", description = "蜜蜂孤注一掷地朝玩家发起攻击，立即造成自然伤害后每2秒造成一次伤害。钉刺会使蜜蜂死亡。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[306001] = {name = "爆燃之跃", description = "跃向一位玩家，对冲击区域内的玩家造成1306999点物理伤害并吸取60点理智。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306005] = {name = "黑曜石之肤", description = "玛乌特变形成为一座被法力护盾保护的黑曜石雕像。护盾持续期间，玛乌特损失法力值以吸收伤害，并将承受伤害的100%以奥术伤害的形式返还给攻击者。\n\n 当玛乌特的法力值耗尽时法术失效，并打断 黑曜粉碎 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306015] = {name = "灼烧护甲", description = "每1秒造成1875点火焰伤害。同时 灼热气息 造成的伤害提高80%，持续20秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306028] = {name = "喷吐蜂蜜", description = "朝玩家吐出一团蜂蜜，造成300点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306090] = {name = "吸取生命", description = "被召唤出来的生命正搜寻它的创造者，以便为其灌输能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[306111] = {name = "万物尽焚", description = "点燃随机目标，每2秒造成4674点火焰伤害，持续6秒。效果结束时，目标会爆炸，对所有玩家造成28196点火焰伤害。目标距离冲击点越远，受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[306115] = {name = "释放的生命", description = "在吸收生命精华后，莱登释放出一波闪电，对所有敌人造成18763点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306125] = {name = "潜行", description = "使你进入潜行状态直到取消为止，悄悄地接近敌人而不被发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[306168] = {name = "吸取虚空", description = "被召唤出来的虚空正搜寻它的创造者，以便为其灌输能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[306184] = {name = "释放的虚空", description = "在吸收虚空精华后，莱登释放出一波虚空能量，并施加一个护盾，吸收至多23022点受到的治疗量，同时每3秒造成3127点暗影伤害，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306199] = {name = "痛苦长啸", description = "一声刺耳的尖啸，造成522799点物理伤害，打断施法并使该系法术在4秒内无法施放。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306208] = {name = "折磨", description = "夏奈什对艾萨拉女王的折磨使其体内的虚空能量爆发，射向多个方向，对被击中的玩家造成25035点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[306228] = {name = "灵魂鞭笞", description = "夏奈什将数名玩家的灵魂剥离，10秒后这些灵魂爆炸，对受到影响的玩家造成至多62539点暗影伤害。\n\n 距离其剥离之魂越远的玩家受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[306273] = {name = "不稳定的生命", description = "将风暴的能量注入目标体内，每6秒造成一次闪电涌动，闪电涌动会将 不稳定的生命 传输给距离最远的目标。该叉状闪电会对其路径上的所有玩家造成20325点自然伤害，同时对受其影响的目标造成 动荡暴露 效果。\n\n 每次传输消耗一层 不稳定的生命 。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306277] = {name = "抖落花粉", description = "蜜蜂抖落身上的花粉，造成12自然伤害，并使8码内的所有玩家陷入迷惑状态，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[306279] = {name = "动荡暴露", description = "暴露在不稳定的元素下，受到来自 不稳定的生命 、 不稳定的虚空 和 不稳定的梦魇 的伤害提高300%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306280] = {name = "粘性之网", description = "使用粘性之网束缚一名玩家，使其定身4秒。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306289] = {name = "烈风冲击", description = "施放一次烈风冲击，对30码内玩家造成28196点火焰伤害并将其击退，同时对30码外所有玩家造成14062点火焰伤害。\n\n 之后，向随机敌人位置发射火球，对冲击点5码内敌人造成23450点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[306290] = {name = "禁忌仪式", description = "玛乌特从周围的祭坛吸取法力球。\n\n 触碰法球的玩家或生物将爆炸，对所有玩家造成奥术伤害，伤害值取决于法球运动的距离。每个接触到玛乌特的法球为其回复至多100%的法力值。\n\n 触碰法球的玩家会被施加 禁忌法力 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306301] = {name = "禁忌法力", description = "6秒后，法力从玩家身上爆发，使20码内盟友的法力回复速度提高150%，治疗效果提高50%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306313] = {name = "跳跃", description = "跃入空中后落到附近一名目标玩家身旁。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[306319] = {name = "灵魂鞭笞", description = "夏奈什将数名玩家的灵魂剥离，10秒后这些灵魂爆炸，对受到影响的玩家造成至多62539点暗影伤害。\n\n 距离其剥离之魂越远的玩家受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[306321] = {name = "暗门剧毒", description = "每3秒造成5点自然伤害，并降低其33%的移动速度，持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[306365] = {name = "虚空召唤", description = nil, mechanic = nil, range = "40码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[306373] = {name = "心能物质灌注", description = "此士兵已被心能物质之球复活。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306387] = {name = "吞噬魔法", description = "玛乌特每6秒吞噬10%的法力值，造成的魔法伤害永久提高1%。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306389] = {name = "劈砍", description = "造成10点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[306399] = {name = "踢脸", description = "猛踢目标的脸部，造成10点物理伤害并将其击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[306415] = {name = "暴露真名，羞愧难当", description = "读出一名审判官的姓名和罪过，恐吓附近的温西尔。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306416] = {name = "心能物质灌注", description = "此士兵已被心能物质之球复活。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306445] = {name = "投掷蜂巢", description = "向一名玩家投掷蜂巢，造成8点物理伤害并使其陷入迷惑，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[306447] = {name = "幽影遮罩", description = "无厌者夏德哈周身被黑暗甲壳包围，每20秒发生一次爆炸，对所有玩家每2.5秒造成6254点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306457] = {name = "黑暗仪式", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[306459] = {name = "蜜蜂！", description = "猛烈摇晃蜂巢，使里面的蜜蜂蜂拥而出！", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306492] = {name = "心能物质灌注", description = "此士兵已被心能物质之球复活。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306511] = {name = "黏稠猛击", description = "使用沾满蜂蜜的锤子攻击一名玩家，造成15点物理伤害并在周围生成数个蜂蜜池。\n\n 踩到蜂蜜池便会触发黏足，只要仍旧位于蜂蜜内，玩家的移动速度便会降低40%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306523] = {name = "凄凉哀号", description = "呼唤一名附近的盟友支援施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306527] = {name = "头狼的呼唤", description = "呼唤一名附近的盟友支援施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306533] = {name = "幽魂冲刺", description = "施法者冲向目标位置，对路径上的所有敌人造成一次星界伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306545] = {name = "捕风捉影", description = "你偶尔会创造出自身恐惧的化身，使自己和周围的盟友因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[306599] = {name = "美酒碎击", description = "将酒桶砸向魔古族的头。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[306603] = {name = "不稳定的虚空", description = "向附近位置发射一枚虚空飞弹，对6码范围内所有敌人造成20325点暗影伤害并施加 动荡暴露 。\n\n 如果该伤害无人吸收，将触发 不稳定的虚空爆发 ，对所有玩家造成13755点暗影伤害，施加 动荡暴露 并使其沉默，持续8秒。\n\n 之后另一枚飞弹将会射向附近的另一位置。该机制至多重复生效5次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306617] = {name = "混沌之环", description = "召唤一圈虚空宝珠，造成627359点暗影伤害，吸取60点理智，并使首个被击中的玩家陷入昏迷，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[306629] = {name = "强力践踏", description = "对15码范围内的所有敌人造成自然伤害，并将其击飞到空中。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[306633] = {name = "静谧之盾", description = "施法者将静谧能量化为护盾，能够在之后的20秒内吸收100点伤害。\n 护盾存在时，施法者免疫打断效果。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[306635] = {name = "怒火释放", description = "施法者向目标发射一道纯粹的怒火之箭，造成5点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306642] = {name = "狂怒俯冲", description = "施法者跃向目标位置，并用强大的力量重砸至地面。冲击点0码范围内的敌人将受到0点星界伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306654] = {name = "释放梦魇", description = "在吸收梦魇精华后，莱登向所有敌人发射大量飞弹，对5码范围内造成18762点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306656] = {name = "释放腐蚀", description = "腐化生物破地而出，造成1045599点暗影伤害，吸取60点理智，并击退玩家。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[306697] = {name = "残忍劈砍", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[306726] = {name = "亵渎大地", description = "对施法者前方的玩家造成418240点暗影伤害，吸取60点理智并使其陷入昏迷，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[306732] = {name = "生命强化", description = "在吸收生命精华后，莱登受到生命能量的强化，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306733] = {name = "虚空强化", description = "在吸收虚空精华后，莱登受到虚空能量的强化，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306735] = {name = "烈焰大灾变", description = "拉希奥传送至随机地点并开始喷火，每1秒对敌人造成3127点火焰伤害，持续8秒。\n\n 此外，生成灼热气泡遍布整个区域。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[306745] = {name = "骑乘蜘蛛", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306752] = {name = "亵渎大地", description = "生成一个虚空能量池，每1秒造成313680点暗影伤害并吸取30点理智。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306768] = {name = "毁伤", description = "施法者使用两把武器打击目标，造成大量物理伤害并使其流血，在15秒内承受额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306770] = {name = "熔炉吐息", description = "对施法者面前的敌人造成431215点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306779] = {name = "箭雨", description = "施法者向空中连发数箭，对冲击点3码内的所有敌人造成20点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[306791] = {name = "出人意料的结果", description = "实验出现意想不到的结果，造成的所有伤害降低75%，并使生命值大幅降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306795] = {name = "蜜糖冲锋", description = "双头怪吞噬一大团蜂蜜之后充满了能量，开始旋转攻击，每1秒对12码范围内的玩家造成5点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306803] = {name = "喷射", description = "施法者向前方锥形范围反刍腐臭软泥。处于锥形范围内的玩家会受到20点瘟疫伤害。\n 反刍完成后，一滩腐臭软泥池会出现在地面上，持续20秒。站在软泥会中每1秒受到3点瘟疫伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[306806] = {name = "腐臭软泥", description = "站在腐臭软泥所在区域会每1秒受到3点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306808] = {name = "区域正当保护系统", description = "区域正当保护系统。摧毁地雷并对15码内的破坏者造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[306818] = {name = "鬼灵冲锋", description = "施法者召唤一排鬼灵战马横扫战场。任何站在其路径上的玩家都会受到20点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[306819] = {name = "虚化重击", description = "当能量达到100点时，莱登释放一次充满虚空能量的打击，造成18750点暗影伤害并使目标最大生命值降低25%，持续25秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[306865] = {name = "召唤龟裂追踪者", description = "召唤一个龟裂追踪者。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[306866] = {name = "召唤虚空猎手", description = "召唤一个虚空猎手。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[306870] = {name = "电容打击", description = "施法者使用闪电之力为武器充能，向目标发动打击并造成[Mainhand weapon max damage]点自然伤害。\n 这次打击会在受害者身上留下一层电容，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306873] = {name = "电容", description = "提高受害者的电容水平。如果目标的电容层数达到10层，则会施放出静电爆发，令受害者陷入昏迷，持续4秒。并对8码内的所有盟友造成20点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[306874] = {name = "闪电链", description = "龟裂追踪者朝一个目标发射一支闪电箭，造成6259点自然伤害。闪电箭会连锁攻击8码内的其他目标。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[306881] = {name = "虚空塌缩", description = "施法者向最密集的玩家群体处释放虚空能量，造成46904点暗影伤害，由8码内所有敌人均摊。命中的所有敌人均被施加 虚空污秽 。", mechanic = nil, range = "200码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[306928] = {name = "幽影吐息", description = "喷出一股暗影吐息，对无厌者夏德哈前方锥形区域内的所有敌人造成15635点暗影伤害并使其因恐惧而逃跑，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[306929] = {name = "翻滚毒息", description = "喷出一股剧毒吐息，对无厌者夏德哈前方锥形范围内的所有敌人造成18762点自然伤害，并且每1秒造成额外3127点自然伤害，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[306930] = {name = "熵能暗息", description = "迅速喷出一股暗影吐息，对无厌者夏德哈前方锥形范围内的所有敌人造成12508点暗影伤害并使其受到的治疗效果降低50%，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[306931] = {name = "剧毒遮罩", description = "剧毒甲壳包裹住无厌者夏德哈，每3秒对所有玩家造成4690点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306933] = {name = "熵能遮罩", description = "无厌者夏德哈周身被虚空甲壳包围，对所有玩家造成939点暗影伤害，并且每2秒额外造成344点暗影伤害，持续20秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306942] = {name = "狂乱", description = "生命值达到30%时，无厌者夏德哈陷入狂暴，造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306953] = {name = "衰弱唾液", description = "吐出肮脏的口水包裹目标，每1秒造成1878点自然伤害，持续5秒，初始施加4层效果。效果结束时， 衰弱唾液 将转移到新目标身上，新目标获得的层数是原目标总层数的一半。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306965] = {name = "暗影之握", description = "黑暗幻象追逐着你。触碰到它们会对自身造成5点暗影伤害，并且陷入昏迷，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[306971] = {name = "疯狂炸弹", description = "将疯狂的种子种在目标体内。种子会在12秒后爆炸，造成14071点暗影伤害，并使10码内的敌人陷入恐惧，持续2秒。\n\n 被爆炸影响的非目标玩家将损失30点理智。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306984] = {name = "狂乱炸弹", description = "将狂乱的种子种在目标体内。种子会在12秒后爆炸，造成14071点暗影伤害，并使10码范围内的敌人陷入恐惧，持续2秒。\n\n 被爆炸影响的非目标玩家将损失30点理智。\n\n 这会在附近召唤1个梦魇抗原。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[306988] = {name = "适化外膜", description = "为一个目标加上护盾，在12秒内吸收伤害。效果持续期间，目标免疫群体控制技能和打断效果，移动速度不会被降低到普通移速的100%以下。\n\n 如果护盾在其持续时间结束前被打破，护盾承受的全部伤害将被返还给目标。另外还将触发 理智残片 。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[306995] = {name = "烟雾幻镜", description = "拉希奥遁入暗影，无法被选中。", mechanic = nil, range = "100码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[306996] = {name = "虚空之赐", description = "虚空之赐\n被虚空能量强化。\n被消灭时留下虚空之赐。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307001] = {name = "敏锐凝视", description = "识破希尔瓦娜斯的死忠者。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[307007] = {name = "探测器", description = "施法者可以看透伪装，潜行和隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307008] = {name = "疯狂繁衍", description = "以精神力冲击数名目标，每1秒造成越来越高的暗影伤害，至多12508点，持续9秒。\n\n 当被打断或引导完成时将引发 狂乱爆发 和 侵蚀狂乱 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[307019] = {name = "虚空腐蚀", description = "虚空腐蚀吞噬玩家，每3秒造成500点暗影伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307020] = {name = "暮光之息", description = "每0.4秒对维克修娜前方锥形范围内的敌人造成6254点暗影伤害，并施加虚空腐蚀，持续1.6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[307042] = {name = "适化抗原", description = "梦魇抗原周期性获得适化抗原，造成的伤害提高10%，移动速度不会被降低到普通移速的10%以下。\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307044] = {name = "梦魇抗体", description = "成功的近战攻击会削弱目标的能力，造成3127点暗影伤害，使其急速降低3%，移动速度降低3%，持续4秒。\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307061] = {name = "菌丝生长", description = "一张由分枝纤维组成的网在场地延展开来，使目标移动速度降低75%，每1秒造成938点自然伤害。\n\n 菌丝囊肿的生命值下降的同时，纤维网的范围也会缩小。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307064] = {name = "囊肿增生", description = "引导促进有丝分裂的力量，每1秒召唤一个菌丝囊肿，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[307071] = {name = "生物化合", description = "每个聚合增生都能为恩佐斯恢复生命值，每2秒恢复7674点生命值，吸收所有伤害，并且免疫治疗减免效果。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[307075] = {name = "选民之力", description = "选民之力\n变成一个虚空晋升者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307092] = {name = "枕眼冲击", description = "虚空魔法流转，对前方锥形区域内的敌人造成23450点暗影伤害并使其损失40点理智。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[307177] = {name = "虚空箭", description = "对目标玩家造成18762点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[307201] = {name = "卡吉尔的主脑控制", description = "当泰克利斯和卡吉尔之间的距离低于20码时触发 暗影帷幕 。\n\n 所有在该效果存在期间被召唤的次级亚基虫族均永久获得 重生 。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[307202] = {name = "暗影帷幕", description = "卡吉尔、泰克利斯和所有次级亚基虫族受到的伤害降低99%。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307213] = {name = "泰克利斯的主脑控制", description = "当泰克利斯和卡吉尔之间的距离超过20码时触发 暗影帷幕 。\n\n 所有在该效果存在期间被召唤的次级亚基虫族均永久获得 虚空灌注 。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[307217] = {name = "幽能共鸣", description = "对所有玩家造成3127点暗影伤害，并转移到一个新地点。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[307227] = {name = "重生", description = "次级亚基虫族的生命值低于20%时，每1秒恢复最大生命值的5%。\n\n 所有在 卡吉尔的主脑控制 存在期间被召唤的次级亚基虫族均永远获得该效果。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307232] = {name = "虚空回响", description = "泰克利斯释放一波虚空能量，对所有玩家造成10944点暗影伤害，并使他们对4码内盟友额外造成6250点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[307250] = {name = "暮光屠戮", description = "维克修娜腾空而起，在飞行直线路径上喷吐暮光火焰。\n\n 对命中的玩家造成78173点暗影伤害，滞留区域内的玩家还会每0.5秒受到6254点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307284] = {name = "恐怖降临", description = "维克修娜仅仅是出现便震慑了玩家，除非0码内有另一名友方玩家，否则玩家造成的急速降低100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307289] = {name = "双重扫击", description = "施法者用双爪攻击，对攻击路径上的所有敌人造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[307303] = {name = "电容箭", description = "使用闪电冲击敌人，造成8点自然伤害。\n\n 使受害者获得一层电容。\n\n\n电容\n 100码射程\n\n瞬发 提高受害者的电容水平。如果目标的电容层数达到10层，则会施放出静电爆发，令受害者陷入昏迷，持续4秒。并对8码内的所有盟友造成20点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[307311] = {name = "闪电风暴", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[307314] = {name = "渗透暗影", description = "渗透暗影\n效果结束时，对9码范围内的玩家造成6254点暗影伤害，并留下一滩暗影残渣。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307326] = {name = "心能驱动", description = "这个生物以心能作为动力。任何形式的攻击，都只能消耗它的心能储备，直到其心能被消耗殆尽。所有得以返回它体内的心能都会继续为它供能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307327] = {name = "排出心能", description = "魔像排出了自己的心能储备。所有得以返回它体内的心能都会继续为它供能。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[307343] = {name = "暗影残渣", description = "一个黑暗能量池，每1秒对区域内玩家造成6254点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307345] = {name = "猛击", description = "猛烈攻击，造成物理伤害并击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[307359] = {name = "绝望", description = "维克修娜撕裂目标的灵魂，每1秒造成6254点暗影伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307377] = {name = "虚空灌注", description = "每1秒使造成的伤害提高1%，移动速度提高1%。\n\n 所有在 泰克利斯的主脑控制 期间被召唤的次级亚基虫族均永远获得该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307391] = {name = "巨大化", description = "使目标的体型增大200%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307395] = {name = "点燃法力", description = "每3秒燃烧附近敌人40点法力值，并对目标造成等量的伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[307396] = {name = "怨毒突袭", description = "传送至最远15码以外的区域，随后每0.4秒向距离最近的玩家投掷暗影利刃，造成5628点暗影伤害，持续4.8秒。\n\n 施法者施放后解除定身和减速效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307399] = {name = "暗影之伤", description = "由 暗影利爪 导致的伤口因黑暗能量而燃烧，每2秒造成3127点暗影伤害，持续24秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307403] = {name = "毁灭", description = "毁灭施法者面前的玩家和教徒，每0.25秒造成1876点暗影伤害，持续5秒。\n\n 每次命中都会使其受到毁灭的伤害提高25%，持续6秒，最多叠加20次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[307453] = {name = "被解放的虚空", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[307471] = {name = "碾压", description = "碾碎目标护甲，造成54721点物理伤害，使其受到的物理伤害提高50%，受到 融解 的伤害提高400%。此效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307472] = {name = "融解", description = "以带有强酸的下颚撕咬目标，造成3127点自然伤害，并每1秒额外造成4690点自然伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307569] = {name = "黑暗重构", description = "生命值降至1%时，施法者将免疫所有伤害并开始施放 黑暗重构 ，恢复施法者100%的最大生命值。\n\n 击败泰克利斯和卡吉尔可打断该施法。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[307582] = {name = "不稳定的喷发", description = "卡吉尔为一只亚基工虫提高250%的最大生命值，使其免疫群体控制效果。\n\n 20秒后这只亚基工虫将自毁，对所有玩家造成25016点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[307635] = {name = "突变进化", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307637] = {name = "突变进化", description = "泰克利斯将一只亚基工虫转化为亚基掠夺者，为其恢复100%的生命值，使其生命值提高550%，造成的伤害提高450%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307639] = {name = "黑暗之心", description = "维克修娜引导强大的能量，对所有玩家最多造成75047点暗影伤害，距离维克修娜较远的玩家受到的伤害较低。\n\n 受恐怖降临影响的玩家将被恐惧，持续15秒，同时额外获得1层虚空腐蚀。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[307673] = {name = "怒不可挡", description = "莱登被激怒，造成的所有伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307723] = {name = "虚空之赐", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307725] = {name = "虚幻投影", description = "先知使所有玩家承受困惑心智或扭曲心智，并在场地中制造出先知的幻象。\n\n 对错误的幻象造成伤害会导致心灵震荡。\n\n 进行辨别后对先知本体造成伤害可以使幻象消散。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[307729] = {name = "狂热晋升", description = "当能量达到100时，教徒变得免疫任何形式的群体控制效果，并开始转化为虚空晋升者。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[307742] = {name = "琥珀治疗", description = "琥珀治疗\n每秒为目标恢复生命值，直至取消。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[307784] = {name = "困惑心智", description = "先知的魔法蒙蔽了半数敌人的心智，强迫他们感知先知本人的数种幻象。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307785] = {name = "扭曲心智", description = "先知的魔法扭曲了半数敌人的心智，强迫他们感知先知的幻象。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307805] = {name = "吞噬魔法", description = "玛乌特标记数名玩家，在6秒后吞噬这些玩家周围的所有魔法，9码内每有一名玩家玛乌特都会获得法力值，同时对所有命中的玩家造成4690点暗影伤害。\n\n 该法术会留下一个 噬魔深渊 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[307828] = {name = "强化虚空腐蚀", description = "维克修娜对所有被她的技能命中的玩家施加虚空腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307832] = {name = "恩佐斯的仆从", description = "撕裂目标与理智的联系，使其生命值提高100%，将其永久魅惑并令其对恩佐斯唯命是从，施放 精神腐烂 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307859] = {name = "吞噬灵魂", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[307863] = {name = "虚空洪流", description = "使受到影响的玩家陷入昏迷，每1秒造成156840点暗影伤害，吸取15点理智，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[307864] = {name = "心灵震荡", description = "在死亡时，先知的虚假幻象会爆炸，对所有玩家造成31266点暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307887] = {name = "致命重伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[307909] = {name = "压制锁链", description = "压制锁链\n巨大的锁链限制了移动。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[307937] = {name = "心智剥离", description = "先知撕裂一名随机玩家的意识。5秒后，他们的一部分心智就会被剥离，这部分心智会释放心灵爆炸。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[307968] = {name = "虚化爆裂", description = "泰克利斯冲击地面，对前方锥形区域内的玩家造成10319点暗影伤害，并对其施加 虚化 。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[307974] = {name = "扫尾", description = "对身后锥形区域内的玩家造成25015点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[307977] = {name = "暗影震击", description = "对先知的当前目标和其它2个随机玩家造成6254点暗影伤害，并使其受到的暗影伤害提高15%，持续5秒。\n\n 该效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[308004] = {name = "恢复心能", description = "当被排出的心能到达鲜血魔像所在位置时，魔像就会恢复一些心能。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308018] = {name = "破裂甲壳", description = "甲虫碎裂的身躯朝各个方向喷洒毒液，对8码范围内的玩家造成1306999点自然伤害并施加亚基心灵毒素。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[308026] = {name = "煽风", description = "每1.5秒对施法者前方的目标造成一次火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[308044] = {name = "黯灭", description = "玛乌特使古老的力量在房间内喷发，对所有玩家造成156347点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[308060] = {name = "呼唤主人", description = "施法者唤来之前主人的记忆攻击目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[308073] = {name = "坟墓横扫", description = "Inflicts 50 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308077] = {name = "践踏", description = "Stuns all enemies within 20 yards, rendering them unable to move or attack for 2.5秒.\n Inflicts 90 Physical damage to enemies within 20 yards.", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[308114] = {name = "饮用泥浆", description = "饮用淤泥之池中的水来治疗布托斯。呸！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[308126] = {name = "摧毁蘑菇", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308158] = {name = "吞噬阴影", description = "玛乌特每1秒对所有玩家造成一次暗影伤害，持续3秒。暗影伤害的数值会随着其法力值的提高而增加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308172] = {name = "精神鞭笞", description = "持续引导，每1秒对目标造成156840点暗影伤害并使其减速40%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[308178] = {name = "不稳定的喷发", description = nil, mechanic = nil, range = "500码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[308179] = {name = "压制", description = "引导闪电箭矢攻击受害者，每1秒造成3点自然伤害。\n 目标每受到一次此伤害便获得 电容 。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[308190] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[308253] = {name = "自我修正", description = "智慧球被打飞后会缓慢飞回场地中央。如果被打出场地，会自动传回。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308265] = {name = "腐化疫病", description = "感染者阿克斯科夫散布了一种传染病，每2秒造成215608点暗影伤害，最多持续30秒。", mechanic = nil, range = "75码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[308277] = {name = "纠缠孢子", description = "放出孢子来压制并吞噬敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[308278] = {name = "漆黑天空", description = "在一名玩家周围降下暗影利箭，造成784199点暗影伤害，吸取40点理智。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[308305] = {name = "疫病爆发", description = "使所有受到 腐化疫病 影响的目标爆发，对10码范围内的所有玩家造成718692点暗影伤害，并吸取最多40点理智。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[308308] = {name = "穿刺射击", description = "对施法者前方至多50码范围内的玩家造成517459点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[308335] = {name = "电离吐息", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[308346] = {name = "陈年酒桶", description = "向敌人所在的位置投出酒桶，造成自然伤害，并使其迷惑4秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[308352] = {name = "充能爆裂", description = "施法者引导两道负极电流至自己聚拢的双爪，直至积攒的能量迫使其分开。60码内的所有敌人都将受到40点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[308354] = {name = "割裂", description = "Inflicts 60 Shadow damage to enemies within 3 yards of the impact.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[308355] = {name = "噬血箭", description = "用堕落之血冲击目标，造成7点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[308358] = {name = "增生迸发", description = "鲜血魔法控制的骷髅会随着战斗时间的延长而逐渐变强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308360] = {name = "锁定", description = "一只次级亚基虫族盯上了一名玩家。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[308361] = {name = "邪爆", description = "施法者以附近一位死缚仆从作为目标，将其尸体引爆。0码范围内的所有敌人都将受到0点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[308366] = {name = "苦痛折磨", description = "施法者随机向一名玩家释放痛苦洪流，每1.5秒造成172486点暗影伤害并吸取15点理智，持续6秒。", mechanic = nil, range = "75码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[308373] = {name = "畸变再生", description = "德雷阿佳丝恢复能力极强，每5秒恢复1208871点生命值。受 虚化脓液 影响的玩家所造成的伤害无法恢复。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308375] = {name = "心灵尖啸", description = "发出一声心灵尖啸，使8码范围内的玩家因恐惧而逃跑，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[308380] = {name = "策反", description = "扭曲目标的心智，使其与所有盟友敌对，并使其受到的治疗效果降低100%，持续30秒。", mechanic = "被魅惑", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[308388] = {name = "心能爆裂", description = "心能液球爆炸，使8码范围内的敌人沾染黏稠的心能，受害者每3秒受到3点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308406] = {name = "熵能跳跃", description = "锻炉卫士胡路尔跳向玩家，对冲击点6.5码范围内的所有玩家造成459964点暗影伤害并将其击退，且吸收最多30点理智。", mechanic = nil, range = "75码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[308409] = {name = "吞噬精华", description = "消耗60码范围内目标的精华，造成暗影伤害并获得造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[308428] = {name = "吞噬精华", description = "消耗60码范围内目标的精华，造成暗影伤害并获得造成的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[308432] = {name = "虚空污染之刃", description = "锻炉卫士胡路尔使用受到暗影腐化的利刃进行挥砍，造成574954点暗影伤害，并使目标的移动速度降低20%，持续18秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[308455] = {name = "震地猛击", description = "施法者猛击地面，发出一道震荡波，对沿途所有玩家造成25点物理伤害并将其击退。", mechanic = nil, range = "75码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[308459] = {name = "暗影箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[308481] = {name = "裂隙打击", description = "传送至一名玩家身后并释放多次裂隙喷涌。\n\n 裂隙喷涌会对3.5码范围内的玩家造成287477点暗影伤害并使其陷入昏迷，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[308490] = {name = "暗影之雨", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对目标地点5码范围内的所有敌人造成30点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[308527] = {name = "动荡暗影", description = "戈格罗斯创造至多3个 动荡暗影 ，会在5秒之后爆炸，对8码范围内的所有玩家造成30点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[308575] = {name = "暗影移形", description = "将施法者包围在阴影之中，使其受到的伤害降低50%。急速提高30%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[308643] = {name = "发条火箭", description = "造成143738点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[308645] = {name = "烈焰冲击", description = "对施法者前方的玩家造成172486点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[308664] = {name = "修理玩具", description = "修理目标玩具。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[308669] = {name = "黑暗凝视", description = "看向混沌之眼的人会受到黑暗记忆影响，每2秒造成114991点暗影伤害并吸取最多20点理智。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[308801] = {name = "火焰之雨", description = "灼烧效果范围内的敌人，每2秒对其造成344972点火焰伤害并吸取30点理智，最多持续12秒。", mechanic = nil, range = "75码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[308809] = {name = "狂乱碎缕", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308857] = {name = "召唤魁麟守护者", description = "召唤魁麟鲁杉协助施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308859] = {name = "血肉撕咬", description = "割裂目标，每2秒造成一次物理伤害，持续18秒。该效果可以叠加。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308861] = {name = "狂野怒火", description = "施法者及其宠物陷入愤怒，造成的伤害提高20%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308862] = {name = "不稳定的爆发", description = "不稳定的仆从在死亡后会爆炸，对爆发点6码范围内的所有玩家造成836479点暗影伤害，并吸取最多30点理智。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[308863] = {name = "烈风升龙踢", description = "向四面八方发出一阵强风，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[308865] = {name = "扭曲召唤", description = "召唤至多3个不稳定的仆从协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308872] = {name = "黑暗祭品", description = "黑暗化身从自身法力值中分出至多20%，给予玛乌特。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[308874] = {name = "硬化外皮", description = "施法者的皮肤变得更为坚硬，受到的物理伤害降低25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[308875] = {name = "岩石箭", description = "向目标投掷大地碎片，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[308876] = {name = "飞逝精华", description = "熵能将不稳定的仆从撕裂，每1秒造成施法者最大生命值5%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308877] = {name = "岩石箭雨", description = "向附近所有目标发射大地碎片，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[308886] = {name = "岩石领主之握", description = "一只石手从所有敌人脚下出现并抓住他们，每1秒造成一次物理伤害并使其定身，持续4秒。", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[308887] = {name = "激励", description = "激励施法者及附近的盟友，使其造成的伤害提高10%，急速提高15%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "暴怒"},
[308890] = {name = "震荡波", description = "发出一道震荡波，对施法者面前锥形范围内的敌人造成物理伤害并将其击晕，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[308891] = {name = "锯齿劈砍", description = "使用锯齿武器打击目标，造成物理伤害并使目标流血，持续6秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[308900] = {name = "爪击", description = "用剃刀般的利爪撕裂一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[308903] = {name = "黑暗化身", description = "玛乌特使暗影在附近位置汇聚，6秒后将玩家吸入，对12码内的所有玩家造成37523点暗影伤害。\n\n 当暗影瓦解时，形成黑暗化身。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[308919] = {name = "球！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[308927] = {name = "反刍", description = "向每一个敌人喷吐剧毒液体，并在每个冲击点造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[308932] = {name = "恶酸唾液", description = "吐出一团酸液，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[308937] = {name = "突袭", description = "随机跳向一名敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308938] = {name = "裂伤横扫", description = "横扫附近所有敌人，造成一次物理伤害，并且每1秒使所有敌人受到一次流血伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[308941] = {name = "苦痛挣扎", description = "德雷阿佳丝在痛苦挣扎中狂乱猛击，每2秒造成5003点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[308944] = {name = "一袋蛇", description = "向敌人的位置投掷一袋蛇，袋子打开后会放出许多条蛇攻击所有附近的敌人。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[308945] = {name = "灼热凝视", description = "目标身上不断传出暗影波动能量，对目标6码范围内的所有玩家造成344973点暗影伤害。", mechanic = nil, range = "75码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = "魔法"},
[308949] = {name = "剧毒之牙", description = "使用剧毒之牙撕咬目标，每1秒造成一次自然伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[308951] = {name = "顺劈斩", description = "施法者用武器挥舞出一个巨弧，对前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308953] = {name = "无羁爆发", description = "德雷阿佳丝之眼在痛苦中不断挥击时炸开了屋顶，每3秒触发一次 崩塌 ，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[308966] = {name = "蔽目扬尘", description = "用脚扫起一片尘土，使敌方技能无法以施法者为目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[308967] = {name = "持续击打", description = "伤害提高50%。\n 攻击速度提高50%。\n\n 近战攻击命中后会刷新持续时间。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[308969] = {name = "扬尘", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308975] = {name = "践踏", description = "重踏地面，对15码内的所有敌人造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[308978] = {name = "冲锋", description = "冲向目标所在位置，对附近的所有敌人造成一次物理伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[308980] = {name = "腐化生长", description = "施法者身上散发着腐化能量，每1.5秒对位于其中的敌人造成143738点暗影伤害，并使其急速降低20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308996] = {name = "恩佐斯的仆从", description = "撕裂目标与理智的联系，将其永久魅惑并令其对恩佐斯唯命是从，施放 精神腐烂 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[308998] = {name = "提振士气", description = "对一名敌人造成相当于其最大生命值30%的火焰伤害，并使其陷入狂热，狂热后伤害和急速提高30%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[309005] = {name = "心能炸弹", description = "施法者汇聚自己体内和身边的心能，引发一场巨大的爆炸，牺牲自己以消灭所有的虚空存在。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[309018] = {name = "蒸汽全满", description = "移动速度提高20%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[309020] = {name = "甲板火炮", description = "发射一枚甲板火炮，对1码内的玩具造成30点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[309021] = {name = "深水炸弹", description = "在你身后发射一颗深水炸弹，对1码内的玩具造成30点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[309023] = {name = "湮灭波", description = "对所有玩家造成80点暗影伤害并吸取至多100点理智。距离施法者越远，玩家受到的伤害和失去的理智就越低。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[309035] = {name = "熵能飞弹", description = "随机以一名玩家作为目标，每1秒发射数道黑暗能量箭矢，持续3秒。每支箭造成172487点暗影伤害并吸取15点理智。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[309055] = {name = "石化血肉", description = "造成7点物理伤害并缓慢地将敌人变成石头。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[309059] = {name = "炽阳飞轮", description = "生成一个注有太阳能量的飞轮，并使其向着远离施法者的方向飞去，对所有命中的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[309061] = {name = "恐惧挥砍", description = "施法者挥砍出一个巨弧，对剑刃路径上的敌人造成50点物理伤害。\n\n 受害者将受到 石化 的影响。\n\n\n石化\n 100码射程\n\n瞬发 受害者缓慢石化，移动速度和攻击速度降低，持续30秒。该效果会持续叠加，使受害者的移动速度和攻击速度变得更加缓慢。在石化期间，受害者受到的所有种类伤害降低。\n\n 达到10层后，受害者会完全石化。\n\n暴露在元素之中使受害者石化，暂时将其变为石头。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "6​秒", dispel_type = nil},
[309065] = {name = "星辰晶塔", description = "召唤一座太阳能量晶塔为施法者充能。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[309118] = {name = "星界增效", description = "使用太阳能量为目标充能，使其造成的伤害提高50%。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[309295] = {name = "烈日之袭", description = "使用太阳之力进行打击，对施法者面前半圆范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[309305] = {name = "日光迸发", description = "以随机敌人作为目标发射太阳能量射线，对所有命中的敌人造成火焰伤害，并且每1秒造成一次额外的火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[309312] = {name = "目标锁定", description = "以随机敌人作为目标发射太阳能量射线，对所有命中的敌人造成火焰伤害，并且每1秒造成一次额外的火焰伤害，持续4秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309316] = {name = "吞噬化身", description = "玛乌特摧毁20码范围内的所有黑暗化身，吞噬其部分法力值并归为己有。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[309373] = {name = "熵能飞弹", description = "随机以一名玩家作为目标，每1秒发射数道黑暗能量箭矢，持续3秒。每支箭造成313680点暗影伤害并吸取15点理智。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309396] = {name = "太阳之箭", description = "Inflicts 10 Fire damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[309398] = {name = "炫目强光", description = "对40码内所有望向施法者的敌人造成物理伤害并使其迷惑3秒。", mechanic = "混乱", range = "60码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[309399] = {name = "星辰散射", description = "Inflicts 60 Fire damage to enemies within 35 yards of the impact.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[309403] = {name = "感染爆炸", description = "在一阵软泥爆炸中喷发，对5码内的所有盟友造成5点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309417] = {name = "收割者的启示", description = "收割者的启示\n造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[309418] = {name = "肆掠之风", description = "向周围发射强风，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[309420] = {name = "水晶吐息", description = "Inflicts 35 Fire damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[309423] = {name = "不稳定的青金石", description = "召唤多个不稳定的青金石水晶，并在数秒后爆炸，对周围的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[309427] = {name = "不稳定的青金石", description = "召唤多个不稳定的青金石水晶，并在数秒后爆炸，对周围的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[309435] = {name = "憎恨新星", description = "Stuns all enemies within 100 yards, rendering them unable to move or attack for 9秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309442] = {name = "水晶增生", description = "微型水晶进入了你的身体并开始生长，每1秒造成一次冰霜伤害。该效果可叠加。达到10层后， 水晶增生 会转变为 晶脉 ，使你陷入昏迷，持续10秒。移动可以移除层数。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[309451] = {name = "冰霜风暴", description = "魔导师乌布里克释放出一阵冰雪风暴，并周期性向外部发射寒冰箭矢。触碰箭矢的目标会受到1045599点冰霜伤害，损失30点理智，并降低30%的移动速度，持续30秒。\n\n 释放风暴期间，距离魔导师乌布里克6码以外的玩家的视线会被遮挡，无法对其进行攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[309463] = {name = "晶脉", description = "水晶完全同化了你的身体，使你陷入昏迷，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309533] = {name = "长子之怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309544] = {name = "召唤虚空幽魂", description = "召唤一只虚空幽魂为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309546] = {name = "旋风斩", description = "Inflicts Physical damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309547] = {name = "压制", description = "压制目标，造成6点物理伤害。无法被格挡、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309556] = {name = "心能吸取", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[309571] = {name = "蜜蜂！", description = "舞动他沾满蜜蜂的槌子，召唤蜜蜂攻击附近的玩家。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[309592] = {name = "演化之力", description = "痛击触须每次使用近战攻击命中敌人，造成的物理伤害就会提高3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309648] = {name = "腐化变形术", description = "随机将一名玩家变形为受虚空腐化的绵羊，并使其四处游荡，持续4秒。游荡期间，绵羊不可以发动攻击或施放法术。", mechanic = "变形术", range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[309655] = {name = "公牛冲锋", description = "向前冲锋，对你路径上的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309659] = {name = "公牛冲锋", description = "向前冲锋，对你路径上的所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309671] = {name = "强化熔炉吐息", description = "施放一道火焰洪流，每1秒造成470520点火焰伤害并吸取至多25点理智，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[309674] = {name = "大地猛击", description = "造成43点物理伤害并且使施法者前方30码锥形区域内所有目标护甲值降低25%，持续20秒。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[309675] = {name = "煽动咆哮", description = "对100码范围内的所有敌人造成22点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309687] = {name = "心灵爆炸", description = "玩家残存的解离心智迸发出猛力一击，对所有玩家造成37524点暗影伤害。离冲击点越远的玩家受到的伤害越低。\n\n 之后，解离心智继续引发心灵回响，直到被击败为止。", mechanic = nil, range = "500码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[309696] = {name = "灵魂擦除", description = "灵魂擦除 诅咒\n给予恩佐斯的意志。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[309697] = {name = "虚空仪式", description = "施法者以虚空能量庇护自己，对所有攻击和法术免疫。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[309698] = {name = "虚空鞭笞", description = "猛击当前威胁目标，造成16573点物理伤害，并在之后6秒内，每0.8秒造成7817点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[309700] = {name = "石像形态", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[309705] = {name = "太阳风", description = "施放一道火焰洪流，将所有玩家推开，并且每5.2秒造成10点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[309707] = {name = "腐蚀涂层", description = "腐蚀性物质为目标的身体注入能量，使其造成的伤害提高500%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309708] = {name = "石化", description = "受害者缓慢石化，移动速度和攻击速度降低，持续30秒。该效果会持续叠加，使受害者的移动速度和攻击速度变得更加缓慢。在石化期间，受害者受到的所有种类伤害降低。\n\n 达到10层后，受害者会完全石化。\n\n暴露在元素之中使受害者石化，暂时将其变为石头。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[309711] = {name = "石化", description = "用大地的力量袭击目标，造成25点自然伤害。\n\n产生25点漩涡值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309717] = {name = "施放闪电", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309748] = {name = "探测器", description = "施法者可以看透伪装，潜行和隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309749] = {name = "驱散伪装", description = "移除巫妖伪装。", mechanic = nil, range = "18码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[309755] = {name = "残存能量", description = "每次触发释放的虚空或释放的生命时，施法者的伤害都会提高10%。该效果会影响所有由施法者制造出来的爪牙，并一直持续。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309757] = {name = "刃能打击", description = "攻击一个敌人，造成5点自然伤害。这次攻击的伤害也会跳转至5码范围内的另一个目标身上，并对击中的目标施加电容。\n\n提高受害者的电容水平。如果目标的电容层数达到10层，则会施放出静电爆发，令受害者陷入昏迷，持续4秒。并对8码内的所有盟友造成20点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[309760] = {name = "斜掠爪击", description = "猛烈攻击一名敌人，造成15点物理伤害，并在之后的6秒内，每2秒造成额外5点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[309762] = {name = "突袭", description = "随机跃向一名玩家，对冲击点10码范围内的所有玩家造成25点物理伤害并将其击退。", mechanic = nil, range = "75码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[309768] = {name = "心能灌注", description = "心能在你的血管中流淌，最大生命值降低5%，能量恢复速度提高0%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[309776] = {name = "惩罚", description = "对目标造成8点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "2​秒", dispel_type = nil},
[309777] = {name = "虚空污秽", description = "使受到的所有治疗效果降低50%，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309784] = {name = "割裂", description = "对冲击点3码范围内的所有敌人造成60点暗影伤害。\n\n 并对击中的目标施加心能灌注。\n\n\n心能灌注\n 100码射程\n\n瞬发 心能在你的血管中流淌，最大生命值降低5%，能量恢复速度提高0%，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[309801] = {name = "破体之噬", description = "啃咬敌人的盔甲，每啃咬一次便使其护甲值降低5%。最多可叠加20层。持续20秒。\n\n 并对击中的目标施加石化效果。\n\n\n石化\n 100码射程\n\n瞬发 受害者缓慢石化，移动速度和攻击速度降低，持续30秒。该效果会持续叠加，使受害者的移动速度和攻击速度变得更加缓慢。在石化期间，受害者受到的所有种类伤害降低。\n\n 达到10层后，受害者会完全石化。\n\n暴露在元素之中使受害者石化，暂时将其变为石头。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309807] = {name = "青玉喷吐", description = "向目标喷吐大量青玉，造成5点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "850​毫秒", cooldown = nil, dispel_type = nil},
[309812] = {name = "虚空箭雨", description = "Inflicts 13 Shadow damage to enemies within 75 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[309819] = {name = "虚空爆发", description = "释放一道黑暗能量，对视线内的所有玩家造成1463839点暗影伤害并吸取240点理智。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[309821] = {name = "混沌闪光", description = "对100码范围内的所有玩家造成9点暗影伤害。除此之外，所有面向施法者的玩家会被随机变形、恐惧、迷惑或昏睡。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[309852] = {name = "毁灭", description = "莱登身上喷发出生命和虚空能量，每2秒对附近所有敌人造成4690点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309853] = {name = "噬魔深渊", description = "一片使魔法无效化的区域，能够使其中的玩家和生物被沉默并阻挡治疗，但同时使其对所有其它魔法免疫。\n\n 噬魔深渊也会吸取法力值，并每2秒造成3752点暗影伤害。该效果可叠加。\n\n 坍塌时，对9码内所有单位造成23452点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309882] = {name = "蛮力重击", description = "对施法者5码范围内的玩家造成574954点物理伤害并将其击晕，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[309886] = {name = "恩佐斯之握", description = "暗影触须破地而出，对冲击点4码范围内的所有玩家造成18点暗影伤害，并使其移动速度降低25%，持续12秒。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309887] = {name = "百万赫兹", description = "对施法者前方直线上的所有敌人造成冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[309894] = {name = "虚空碎裂", description = "Inflicts 12 Shadow damage to an enemy.\n Inflicts 3 Shadow damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[309905] = {name = "毁伤", description = "施法者将电能注入武器，并同时使用两把武器发动攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309908] = {name = "压倒心能", description = "一支聚集了心能的箭矢注定要挑战最狂热的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309961] = {name = "恩佐斯之眼", description = "伊格诺斯胸膛上的眼睛发出一束射线，冲击他面前所有敌人，造成39097点暗影伤害，并使恩佐斯之眼对目标造成的伤害提高75%。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[309982] = {name = "影舞之刃", description = "随机向一名玩家投掷利刃。利刃落地后，剑刃会爆发出能量，造成0点暗影伤害并将其击退。之后，剑刃会开始旋转，每2秒对区域内的所有敌人造成9点暗影伤害，持续30秒。", mechanic = nil, range = "75码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[309985] = {name = "吞食能量", description = "莱登直接从源头提取精华，施加一层 残存能量 。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[309990] = {name = "痛楚帷幕", description = "在恩佐斯、场地外环以及所有腐化的神经元附近投射一道痛楚帷幕。\n\n 腐化的神经元生命值下降的同时，与其相连的帷幕的范围也会缩小。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309991] = {name = "痛楚", description = "恩佐斯给玩家造成可怕的痛苦，使其每1秒受到20325点暗影伤害并损失10点理智，同时玩家的移动速度降低33%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[309992] = {name = "影舞之刃", description = "随机向一名玩家投掷利刃。利刃落地后，剑刃会爆发出能量，造成0点暗影伤害并将其击退。之后，剑刃会开始旋转，每2秒对区域内的所有敌人造成9点暗影伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310003] = {name = "虚空爆发", description = "莱登将现实世界撕开许多裂缝，对12码内所有敌人造成17198点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[310026] = {name = "闪光变形", description = "变成熊形态。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[310039] = {name = "闪光变形", description = "变形，持续5分钟，提高护甲和生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[310042] = {name = "混乱爆发", description = "每2秒对所有玩家造成4690点暗影伤害，持续10秒。混乱爆发使其急速降低33%，持续10秒。\n\n 痛击触须只有在近战攻击范围内没有玩家时才会施放混乱爆发。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[310073] = {name = "心灵之握", description = "恩佐斯使他的触须蠕动着钻进所有玩家的心智，使其在恐慌中面向或者背向恩佐斯奔跑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310078] = {name = "脊刺喷射", description = "德雷阿佳丝之喉在痛苦中不停地翻滚，释放出随机大小的脊刺之环，每3秒造成14082点物理伤害，持续9秒。\n\n 只有在德雷阿佳丝引导 苦痛挣扎 时才会施放该技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[310092] = {name = "变异", description = "施法者变形为其他生物并获得它的能力。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[310121] = {name = "电容箭", description = "使用闪电冲击敌人，造成8点自然伤害。\n\n 使受害者获得一层电容。\n\n\n电容\n 100码射程\n\n瞬发 提高受害者的电容水平。如果目标的电容层数达到10层，则会施放出静电爆发，令受害者陷入昏迷，持续4秒。并对8码内的所有盟友造成20点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[310124] = {name = "暗影冲撞", description = "向一个随机目标发射飞弹，飞弹着陆时，对击中的所有敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[310127] = {name = "剑刃风暴", description = "施法者旋转利刃，每1秒对附近所有敌人造成一次物理伤害。当施展 剑刃风暴 时，移动速度降低45%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[310129] = {name = "暗影利爪", description = "玛乌特挥砍当前目标，造成23452点物理伤害并施加 暗影之伤 。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[310134] = {name = "疯狂聚现", description = "在能量值全满时，赛古斯会引导疯狂聚现。引导时，赛古斯会出现在所有相位，受到的伤害降低99%。它每2秒还会对所有玩家造成9388点暗影伤害并使其理智降低20点。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[310184] = {name = "蔓延痛楚", description = "赛古斯在所在位置制造一片虚空能量领域，能够不断蔓延并最终覆盖60码范围的区域。\n\n 进入领域的玩家将被施加痛楚。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[310193] = {name = "谦卑之力", description = "谦卑之力\n在雷文德斯时，造成的所有伤害提高30%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310226] = {name = "深水之花", description = "在6秒内向前方释放腐化水流，对冲击点2.5码范围内的所有玩家造成25点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[310236] = {name = "凋零撕咬", description = "撕咬目标，造成15点自然伤害并使其受到的伤害提高10%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "疾病"},
[310239] = {name = "恐惧之息", description = "释放一股暗影能量，对目标造成25点暗影伤害并使其因恐惧而逃跑，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[310246] = {name = "虚空之握", description = "德雷阿佳丝驱动虚空能量，将目标拉向施法者并使其昏迷，持续5秒。\n\n 该攻击仅在德雷阿佳丝攻击范围内没有敌人时使用。", mechanic = "抓住", range = "100码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[310249] = {name = "收割心能", description = "从一个灵魂处收割心能。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[310271] = {name = "迷乱凝视", description = "凝视目标，造成10点暗影伤害并使其陷入迷惑，持续5秒。", mechanic = "混乱", range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[310277] = {name = "动荡之种", description = "德雷阿佳丝将一枚虚空能量之种植入一名敌人体内，每2秒造成9388点暗影伤害，持续10秒。效果结束时触发 动荡爆炸 。\n\n 爆炸范围内的德雷阿佳丝附肢会受到 易爆腐蚀 的影响。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[310309] = {name = "动荡易伤", description = "对13码内所有玩家和德雷阿佳丝的附肢造成12508点暗影伤害。\n\n 被命中的玩家受到的所有伤害提高60%，持续15秒。\n\n 被命中的德雷阿佳丝的附肢受到的所有伤害提高60%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310323] = {name = "荒芜", description = "荒芜\n移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[310329] = {name = "熵能裂击", description = "德雷阿佳丝使周围的现实崩塌，对所有敌人造成最多46737点暗影伤害。你距离中心越远，受到的伤害越低。\n\n 这会使德雷阿佳丝的所有触须施放 熵能裂击 。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = "4​秒", dispel_type = nil},
[310331] = {name = "虚空凝视", description = "心灵之眼张开，每1秒对在恩佐斯的神思中所有的玩家造成 10 点暗影伤害，并吸取其 5 %的理智，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[310340] = {name = "召唤酸蚀亚基", description = "卡吉尔召唤出喷射酸液的酸蚀亚基，任何接触到的玩家均会受到18762点自然伤害并被施加 腐蚀 。", mechanic = nil, range = "500码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[310341] = {name = "衰变光束", description = "施法者释放一道暗影能量射线。触碰到射线的玩家会受到20点暗影伤害，并在接下来的12秒内每3秒额外受到10点暗影伤害。", mechanic = nil, range = "75码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[310343] = {name = "酸蚀亚基", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310348] = {name = "熵能裂击", description = "德雷阿佳丝使周围的现实崩塌，对所有敌人造成最多46737点暗影伤害。你距离中心越远，受到的伤害越低。\n\n 这会使德雷阿佳丝的所有触须施放 熵能裂击 。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[310352] = {name = "狂乱低语", description = "德雷阿佳丝向一名敌人的脑海中轻声灌输疯狂的念头，使目标减速，直到5秒后无法移动。效果结束后触发 不羁狂乱 。\n\n 每有一只德雷阿佳丝之喉被激活，该技能就会锁定1名额外目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[310358] = {name = "狂乱低语", description = "德雷阿佳丝向一名敌人的脑海中轻声灌输疯狂的念头，使目标减速，直到5秒后无法移动。效果结束后触发 不羁狂乱 。\n\n 每有一只德雷阿佳丝之喉被激活，该技能就会锁定1名额外目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310361] = {name = "不羁狂乱", description = "德雷阿佳丝的疯狂低语化为现实，对12码范围内的所有玩家造成14062点暗影伤害并使其陷入昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[310364] = {name = "审判官的免疫", description = "免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310392] = {name = "威慑英气", description = "使附近敌人的急速降低1%，受到的治疗效果降低5%，移动速度降低5%，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[310396] = {name = "虚空闪耀", description = "德雷阿佳丝发射一道虚空能量射线，每0.5秒对命中的所有人造成6259点暗影伤害。\n\n 该技能会触发所有德雷阿佳丝之眼施放 虚空闪耀 。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[310405] = {name = "凝固", description = "Causes an enemy to take 2% increased Shadow damage for 20秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[310408] = {name = "奉纳心能", description = "将心能奉纳至雷文德斯的圣洗池。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[310499] = {name = "虚空瘴气", description = "德雷阿佳丝的触须在周围12码范围内制造出一团瘴气，每3秒对其中的敌人造成4690点暗影伤害。敌人无法穿过 虚空瘴气 选中目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310552] = {name = "精神鞭笞", description = "德雷阿佳丝之眼将虚空能量引导至一名敌人体内，每1秒造成3128点暗影伤害，并且使其移动速度降低，持续5秒。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[310563] = {name = "背叛低语", description = "德雷阿佳丝之喉周期性地在附近敌人耳边低语，警告他们提防背叛，对10码内所有玩家施加7674点治疗吸收效果。该效果可叠加，且叠加到4层时，玩家将触发 背叛者 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310567] = {name = "背叛者", description = "德雷阿佳丝的低语使你与所有人敌对。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310580] = {name = "酸液溅射", description = "德雷阿佳丝之喉向一名敌人吐出一团酸液，对4码范围内的所有敌人造成7836点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[310614] = {name = "碾压重击", description = "德雷阿佳丝的触须重击地面，对区域内的敌人造成12517点暗影伤害。", mechanic = nil, range = "1码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[310703] = {name = "堕落转化", description = "屈服于堕落温西尔的折磨，转化为你的凡人形态。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[310749] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[310764] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310765] = {name = "堕落收割", description = "从一个灵魂处收割心能。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[310766] = {name = "深渊召唤", description = "向虚空发出呼唤，召唤一只盲眼监视者。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[310780] = {name = "暗影碎击", description = "重击地面，使虚空能量在施法者周围涌出，对施法者20码范围内的所有敌人造成37523点暗影伤害。距离施法者越远，受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[310784] = {name = "虚空之雨", description = "Inflicts 10944 Shadow damage to enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[310788] = {name = "脉动之血", description = "腐化器官通过瓣膜将尼奥罗萨之血抽取出来。当能量达到最大值之后，一个新的尼奥罗萨之血就会出现。", mechanic = nil, range = "40码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[310829] = {name = "暗影步", description = "尝试在阴影中穿行，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310830] = {name = "惊惑突袭", description = "奇袭目标，每1秒造成1563点物理伤害并使其陷入迷惑，持续6秒。", mechanic = "昏迷中", range = "8码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[310834] = {name = "黑化匕首", description = "向目标投掷一把虚空腐化匕首，造成7817点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[310835] = {name = "充能武器", description = "这个生物的武器内充溢着自然能量，任何命中的攻击都会施加电容。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310836] = {name = "暗影刀扇", description = "立即向周围所有敌人投掷虚空腐化利刃，造成3127点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310838] = {name = "黑暗横扫", description = "大幅度地挥舞暗影武器，对施法者前方所有敌人造成6254点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.8​秒", cooldown = "3​秒", dispel_type = nil},
[310839] = {name = "深渊咏叹调", description = "施法者吟唱悲伤挽歌，每1秒对周围的所有盟友进行一次治疗，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[310842] = {name = "暗影治疗", description = "使用暗影魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[310845] = {name = "黑暗惩击", description = "用暗影能量重击目标，造成3127点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310951] = {name = "充能猛击", description = "施法者通过武器将电能引导至地面。向外发射出三股电能波动，对沿途击中的所有敌人造成自然伤害。受害者将被施加电容。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[310959] = {name = "虚空之触", description = "向目标体内注入虚空能量，使其造成的伤害提高100%，持续直到主动取消。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[310969] = {name = "反刍", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[311015] = {name = "蛮兽喷发", description = "对施法者前方的所有敌人造成26579点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[311019] = {name = "弱化打击", description = "给目标以沉重打击，造成18762点物理伤害并使目标的最大生命值降低20%。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[311023] = {name = "恐惧重击", description = "重击大地，使黑暗能量在施法者周围喷发，对附近所有敌人造成26579点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[311035] = {name = "无言感激", description = "从折磨中解脱能够使施法者获得向目标施以祝福的机会，使其立即恢复40点理智，并且使其造成的伤害提高5%，持续30秒。\n\n 该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[311040] = {name = "Horde Wins Point FX", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311041] = {name = "坠入疯狂", description = "向随机敌人投出黑暗能量箭矢，造成6254点暗影伤害并使其因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[311045] = {name = "虚空箭", description = "Inflicts 6254 Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[311046] = {name = "虚空箭雨", description = "Inflicts 17199 Shadow damage to enemies within 40 yards.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[311050] = {name = "故障", description = "故障\n加塔马托斯似乎有点不对劲……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311051] = {name = "Alliance Wins Point FX", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311052] = {name = "坚定防御", description = "进入防御姿态，使施法者和其盟友受到的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[311073] = {name = "坚定防御", description = "进入防御姿态，使施法者和其盟友受到的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311084] = {name = "疯狂冲锋", description = "野蛮地冲向一名随机敌人，对施法者和目标之间的所有敌人造成10944点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[311086] = {name = "激怒", description = "施法者进入激怒状态，造成的伤害提高100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "暴怒"},
[311091] = {name = "凝聚虚空", description = "虚空在施法者周围凝结，每1秒造成2345点暗影伤害。效果结束时凝结的虚空会爆炸，对15码内的所有敌人造成12508点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[311109] = {name = "爪掠", description = "施法者用其锐利的尖爪进行攻击，造成大量物理伤害。", mechanic = nil, range = "20码 ", cast_time = "700​毫秒", cooldown = "5​秒", dispel_type = nil},
[311116] = {name = "回旋猛击", description = "砸击地面，对所有敌人造成9381点物理伤害，并使其受到的物理伤害提高25%，持续8秒。当近战范围内没有目标时，才能激活该技能。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[311121] = {name = "锯齿尖刺", description = "将施法者包裹在带刺的荆棘中，使其在进行近战攻击时有几率施加 锯齿创伤 ，每2秒造成一次物理伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311122] = {name = "锯齿创伤", description = "带锯齿的倒钩撕扯敌人，使其流血，每2秒造成782点物理伤害，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311129] = {name = "安抚能量", description = "每2秒恢复5点理智，持续10秒。\n\n 效果最多可叠加5层。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[311143] = {name = "出血", description = "死亡后，尼奥罗萨之血会爆炸，对所有玩家造成5629点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311155] = {name = "风暴嚎叫", description = "施法者向附近敌人发射数个闪电宝珠，对冲击点3码范围内的所有玩家造成40点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[311159] = {name = "诅咒之血", description = "用梦魇能量感染玩家的血液，每2秒造成1563点暗影伤害，持续8秒。该效果结束时玩家会爆炸，对11码范围内的玩家造成12522点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311163] = {name = "风暴吐息", description = "呼出三道雷电之锥，对路径上的所有玩家造成20点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[311176] = {name = "无尽窥视", description = "开拓玩家的思想，使其瞥见恩佐斯无穷思想的一隅。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[311179] = {name = "心能已灌注", description = "此生物由纯粹的心能构成。所有命中的攻击都会施加 心能灌注 。\n\n\n心能灌注\n 100码射程\n\n瞬发 心能在你的血管中流淌，最大生命值降低5%，能量恢复速度提高0%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311190] = {name = "进食", description = "吞噬暗影界的一部分。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[311225] = {name = "昏迷", description = "昏迷\n加塔马托斯出毛病了。重新激活他！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311247] = {name = "故障", description = "故障\n加塔马托斯的程序似乎不太对劲……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311267] = {name = "怨毒突袭", description = "传送至最远15码以外的区域，随后每0.4秒向距离最近的玩家投掷暗影利刃，造成86243点暗影伤害，持续4.8秒。\n\n 施法者施放后解除定身和减速效果。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[311320] = {name = "夺命追击", description = "近战攻击命中生命值低于50%的目标会额外造成172486点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311323] = {name = "诅咒挥砍", description = "一次携带诅咒的打击，造成229982点暗影伤害，并在接下来的9秒内每3秒造成额外114991点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[311367] = {name = "腐蚀者之触", description = "伊格诺斯强迫玩家服从他的意志，使其陷入魅惑，持续1分钟。在此期间，受其影响的玩家会尝试将腐蚀者之触传播给其他玩家。\n\n 受影响的玩家在生命值降低至30%后，该效果就会移除。", mechanic = "战栗", range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311373] = {name = "麻痹毒液", description = "造成143738点自然伤害并使目标的急速和移动速度降低70%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[311378] = {name = "暮光放射", description = "召唤一系列通向虚空的裂隙，其不断旋转并对站在其中的敌人造成6254点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[311382] = {name = "虚空切割", description = "使用虚空能量切割目标，造成3127点暗影伤害并使其受到的暗影伤害提高15%，持续15秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[311394] = {name = "溢血", description = "释放出一道腐化之血，造成7817点暗影伤害并击退所有敌人。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[311399] = {name = "利刃绽放", description = "每1秒对6.5码内的玩家造成431215点物理伤害并吸取30点理智，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[311456] = {name = "咆哮冲击", description = "对施法者前方的玩家造成1149908点火焰伤害并吸取120点理智。", mechanic = nil, range = "15码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[311508] = {name = "凝血", description = "凝结附近所有敌人的血液，每1秒造成1563点暗影伤害，持续5秒。效果结束时，每名敌人都会爆炸，对附近所有玩家造成6254点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[311544] = {name = "鲜血之雨", description = "每1秒释放出一股腐化之血。命中目标后会发生血爆，对落点2.75码范围内的所有敌人造成7817点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "11​秒", dispel_type = nil},
[311550] = {name = "虚空恐惧", description = "使随机敌人充满恐惧，每5.2秒造成一次暗影伤害，持续5秒。效果结束后，目标体内的恐惧会迸出，恐惧附近所有盟友。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[311551] = {name = "深渊打击", description = "夏奈什使用虚空能量触须攻击当前目标，将其击退并造成25015点暗影伤害。\n\n 使其受到的 深渊打击 伤害提高50%，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[311571] = {name = "愈合", description = "为一名盟友恢复15点生命值，并在之后的15秒内额外恢复10点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[311574] = {name = "蛮兽顺劈", description = "Inflicts 12508 Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[311576] = {name = "虚空箭雨", description = "Inflicts 15635 Shadow damage to enemies within 60 yards.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[311617] = {name = "破译镜片", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311634] = {name = "纠缠根须", description = "使附近的敌人被根须纠缠，每3秒造成12点自然伤害，并且使其无法移动，最多持续9秒。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[311713] = {name = "改变瘟疫", description = "你的软泥溶解了凋零废弃物！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311722] = {name = "昏迷", description = "昏迷\n被戈姆放牧之枝击昏！消灭时会产生野生戈姆胶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311736] = {name = "熊皮之怒", description = "重殴目标，造成150%点物理伤害，每造成一次伤害，目标受到的伤害额外提高3%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[311738] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[311744] = {name = "重伤", description = "使目标流血，在12秒内受到12点物理伤害。该效果可叠加。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311761] = {name = "纠缠根须", description = "用根须缠住一个敌人，每3秒对其造成15点自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[311767] = {name = "死从天降", description = nil, mechanic = nil, range = "120码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311771] = {name = "篮式诱捕器发动", description = "篮式诱捕器发动\n你的手卡在篮子里了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311772] = {name = "梦魇", description = "梦魇\n受梦魇所扰，倒头便睡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[311810] = {name = "狂暴尖啸", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[311811] = {name = "撕裂之爪", description = "造成30点物理伤害，并在之后的3秒内造成额外30点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[311812] = {name = "羽毛飓风", description = "施法者制造出一阵羽毛组成的猛烈旋风，对其路径上的所有敌人造成15点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[311980] = {name = "清醒立场", description = "引导意志力力场，周期性为0码内的玩家恢复理智。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[312017] = {name = "遮蔽", description = "混沌之眼被黑暗能量包围，受到的所有伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312063] = {name = "妖精的惩罚", description = "妖精的惩罚 魔法\n被变形。", mechanic = "变形术", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[312078] = {name = "痛苦之刺", description = "投掷一把虚空能量长枪，造成4692点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[312082] = {name = "骸骨货物", description = "装有大量真铁炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312091] = {name = "重生", description = "每1秒为一个友方目标恢复其最大生命值的5%，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[312095] = {name = "琥珀冲击", description = "对一名随机玩家造成6点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[312111] = {name = "黑暗化身", description = "禁断具象使暗影在附近位置集结，对玩家进行拉拽并在直到主动取消后对12码内的所有玩家造成23452点暗影伤害。\n\n 当暗影消退后，黑暗化身便会形成。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[312118] = {name = "末日凝视", description = "用能量光束扫射目标，每1.5秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[312121] = {name = "炸药军火", description = "随机向一位玩家投掷炸药并在6秒后引爆，对9码内的所有玩家造成941039点火焰伤害并吸取90点理智。\n\n 每1秒对停留在爆炸区域内的玩家额外造成313680点火焰伤害并吸取30点理智。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312126] = {name = "自控导弹", description = "向附近的敌方目标发射一枚强力的追踪导弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312154] = {name = "禁忌转生", description = "黑暗化身吸收禁忌魔力的黑暗能量，转化为更加强大的形态……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312155] = {name = "碎裂自我", description = "在恩佐斯的神思内消灭赛古斯可以对恩佐斯本体造成极大冲击，使他和他的触须昏迷，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312174] = {name = "黑暗心跳", description = "禁断具象的心脏跳动着，每一次跳动都会对所有玩家造成12508点法术暗影伤害。\n\n 玩家生命值降低5%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[312186] = {name = "黑暗之心", description = "禁断具象的心脏跳动着，每一次跳动都会对所有玩家造成12508点法术暗影伤害。\n\n 玩家生命值降低5%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312193] = {name = "无畏仪式", description = "快速进行一次仪式，提高目标造成的伤害、治疗以及最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312211] = {name = "腐蚀琥珀", description = "向50码内的所有敌人喷吐腐蚀性琥珀，造成33点自然伤害并在之后的5秒内额外造成32点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[312243] = {name = "琥珀护罩", description = "你被琥珀包裹。琥珀护罩达到10层时，你可以进入琥珀休眠。\n\n 任何在琥珀护罩影响下击中你的音效都会导致琥珀爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312257] = {name = "琥珀冲击", description = "对一名随机玩家造成6点自然伤害。\n 目标会获得一层琥珀护罩。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[312262] = {name = "音速尖啸", description = "对面前锥形区域内的所有敌人造成物理伤害，并打断其施法。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[312266] = {name = "烟幕", description = "刺客被烟雾遮蔽，消失在人们的视野之中。\n\n 让潜行的刺客显形或对他们造成伤害可将烟雾驱散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312328] = {name = "饥肠辘辘", description = "无厌者夏德哈在战斗中会变得越来越饿。达到10层后，无厌者夏德哈会获得 狼吞虎咽 ，造成的伤害提高250%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312329] = {name = "狼吞虎咽", description = "无厌者夏德哈饿得发狂，造成的伤害提高250%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312332] = {name = "粘液残留", description = "美味狗粮 在你的手上留下了残渣，每2秒造成1251点自然伤害并在接下来的3分钟内无法拾取更多 美味狗粮 。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312333] = {name = "侵蚀狂乱", description = "使 疯狂繁衍 和 狂乱爆发 的伤害提高5%。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312336] = {name = "虚空仪式", description = "夏奈什进行了一场需要3名玩家自愿参与的仪式。如果参与的玩家人数不足3名，夏奈什会对所有玩家造成93881点暗影伤害。\n\n 参与仪式的玩家会受到 虚空觉醒 。\n\n 仪式结束时，召唤一个 虚空宝珠 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[312350] = {name = "Explosive Shell", description = "向目标及其附近发射大量炮弹，对落点3码范围内的所有玩家造成30点烈焰打击伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312360] = {name = "射击", description = "向一名玩家射击，造成209120点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312406] = {name = "虚空觉醒", description = "受 虚空觉醒 影响的玩家与虚空达成了同调，造成的伤害降低99%，获得使虚空宝珠转向的能力，持续40秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312413] = {name = "龟裂创伤", description = "攻击命中会使受害者流血，在6秒内受到6点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312415] = {name = "锋利刀刃", description = "攻击命中会使受害者流血，在6秒内受到6点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312428] = {name = "强化怒吼", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[312434] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312451] = {name = "进食", description = "吞噬暗影界的一部分。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[312467] = {name = "弹幕射击", description = "随机选中一个目标并沿直线发射大量炮弹。落点3码范围内的玩家均受到30点烈焰打击伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312486] = {name = "轮回噩梦", description = "尼奥罗萨之血的近战攻击会在目标身上留下持久腐蚀，每2秒造成1563点暗影伤害，持续40秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[312523] = {name = "龟裂创伤", description = "目标大量流血，在6秒内受到6点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312526] = {name = "精神鞭笞", description = "使目标的移动速度降低50%，并使一名敌人在6秒内受到18点暗影伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[312537] = {name = "溺毙者之触", description = "使一名玩家溺水，每2秒造成3点暗影伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[312542] = {name = "噬骨嘶咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[312582] = {name = "侵蚀灵魂", description = "施法者侵蚀敌人的灵魂。受害者在15秒内使用的下个技能的冷却时间将延长 10 秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[312584] = {name = "浓缩毒液", description = "每2秒对4码范围内的玩家造成627359点自然伤害并施加亚基心灵毒素。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[312590] = {name = "啃咬", description = "撕咬目标的手部，使其流血，每2秒造成2502点物理伤害，持续10分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312591] = {name = "虚空之息", description = "对施法者前方的所有敌人造成30点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[312592] = {name = "乖狗狗", description = "真是条好狗，近战急速提高100%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312595] = {name = "易爆腐蚀", description = "对13码内所有玩家和德雷阿佳丝的附肢造成12508点暗影伤害。\n\n 被命中的玩家受到的所有伤害提高60%，持续15秒。\n\n 被命中的德雷阿佳丝的附肢受到的所有伤害提高60%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312597] = {name = "虚空光束", description = "对施法者前方的所有敌人造成20点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[312614] = {name = "虚空能量", description = "站在虚空能量内时每1秒造成20点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312622] = {name = "紧急回避", description = "Causes an enemy to take 50% increased Physical damage for 6秒.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "暴怒"},
[312627] = {name = "泥浆池", description = "在附近召唤一片泥浆池并周期性生成淤泥粘液。每个到达施法者所在位置的淤泥粘液都会在10秒内为其恢复15点生命值。\n 泥浆池每1秒会造成15点瘟疫伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312645] = {name = "贪婪之虫", description = "缠住附近的敌人，使其移动速度降低，并持续对其造成伤害。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312666] = {name = "灵魂破碎", description = "对施法者前方锥形范围内的所有敌人造成30点暗影伤害并使其受到的治疗效果降低50%，持续18秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[312677] = {name = "狂乱", description = "所有施法和攻击速度提高10%，所有技能的消耗提高3%。\n 如果目标身上的狂乱达到20层，就会陷入疯狂，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[312679] = {name = "精神鞭笞", description = "使目标的移动速度降低50%，并使一名敌人在6秒内受到18点暗影伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[312680] = {name = "恐怖箭矢", description = "Inflicts 7 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[312685] = {name = "暗影冲撞目标", description = "向远处的一名敌人发射飞弹。飞弹落地时，对3码内的所有敌人造成30点暗影伤害并每1秒对区域内的敌人造成8点暗影伤害，持续40秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[312687] = {name = "暗影冲撞", description = "朝远处的一名敌人发射飞弹，在命中时对3码内的所有敌人造成30点暗影伤害，并每1秒对该区域内的敌人造成30点暗影伤害，持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312690] = {name = "虚空鞭笞", description = "Inflicts 25 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[312693] = {name = "恩佐斯的祝福", description = "激怒目标，急速提高50%，受到的伤害提高25%，持续20秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[312712] = {name = "邪术推搡", description = "施法者生成一片强大的能量力场，将所有玩家驱逐出去，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[312720] = {name = "虚空触须", description = "在附近位置召唤一个虚空触须，攻击附近的所有玩家，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312721] = {name = "心灵回响", description = "解离心智每1.5秒造成1877点暗影伤害，直到被击败为止。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[312722] = {name = "梦魇之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312724] = {name = "断裂奇点", description = "断裂奇点\n真疼！", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312750] = {name = "召唤梦魇", description = "被召唤出来的梦魇正在搜寻它的创造者，以便为其灌输能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[312778] = {name = "群体狂乱", description = "对100码内的所有玩家造成12点暗影伤害。\n 向目标施加 狂乱 。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[312779] = {name = "假死", description = "假死\n天啊！我们的勇士倒下了！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312781] = {name = "取消假死", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312782] = {name = "融合", description = "连接不同维度间的空隙，让尼奥罗萨和心之秘室融合。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[312816] = {name = "纸片割伤", description = "Inflicts 52280 Physical damage to all enemies within 8 yards of the impact every 2 sec for 8秒.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312818] = {name = "裂片", description = "施法者砸击地面，发射出数个虚空能量碎片，对碎片飞行路径上的所有玩家造成20点暗影伤害，并施加 狂乱 。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[312819] = {name = "抛射淤泥", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312845] = {name = "暗影之击", description = "攻击一名敌人，造成5点暗影伤害，并施加 狂乱 。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312854] = {name = "同心震荡", description = "施法者攻击地面，对15码内的所有敌人造成50点暗影打击伤害。震荡继续从中心向外传播。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[312866] = {name = "灾变烈焰", description = "死亡之翼的幻影向空间内猛烈喷吐，每1秒对身处恩佐斯的神思的所有玩家造成 8 点火焰伤害，并吸取 4 点理智，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[312872] = {name = "盾击", description = "释放一道虚空能量，对施法者前方的所有敌人造成30点暗影伤害并击退被能量击中的目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[312874] = {name = "冒泡的淤泥", description = "活化附近的淤泥怪。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312884] = {name = "沉重打击", description = "对施法者前方的所有玩家造成19点物理伤害并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[312908] = {name = "暗影鞭笞", description = "造成4点暗影伤害并在10秒内额外造成15点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[312933] = {name = "虚空之拥", description = "使施法者免疫所有伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[312934] = {name = "熵能冲击", description = "对60码范围内的所有敌人造成100点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[312964] = {name = "阳炎之怒", description = "对一名敌人造成8点火焰伤害。目标因太阳之力而燃烧。\n\n\n太阳之力\n 100码射程\n\n瞬发 太阳的怒火点燃了你！你会每4秒受到1点火焰伤害。\n 当你拥有太阳之力时，你的技能有几率触发日光冲击，对10码内的所有敌人造成5点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[312973] = {name = "太阳之力", description = "太阳的怒火点燃了你！你会每4秒受到1点火焰伤害。\n 当你拥有太阳之力时，你的技能有几率触发日光冲击，对10码内的所有敌人造成5点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[312978] = {name = "破胆咆哮", description = "施法者发出极为凶残的咆哮，使15码内的所有玩家施法速度降低20%，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[312996] = {name = "梦魇强化", description = "吸收了梦魇精华后，莱登受到了梦魇能量的强化，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313014] = {name = "烈焰尖喙", description = "使目标的物理和火焰抗性降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313017] = {name = "太阳宝珠", description = "站在太阳能量中时，每1秒造成20点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313028] = {name = "召唤太阳宝珠", description = "在附近位置召唤一个太阳宝珠，周期性对附近玩家造成20点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[313030] = {name = "日光术", description = "对施法者前方的所有敌人造成20点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313051] = {name = "粉碎世界", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313062] = {name = "抓钩", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313077] = {name = "不稳定的梦魇", description = "吸收了一个梦魇精华后，莱登会对一名敌人施加5层 不稳定的梦魇 ，持续6秒。\n\n 效果结束后该玩家体内的梦魇能量会发生爆炸，消耗一层 不稳定的梦魇 ，对15码内的所有敌人造成21905点暗影伤害。所有被击中的玩家均被施加 释放梦魇 。所有剩余的层数均会被转移至距离最近的盟友身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313081] = {name = "太阳惩戒", description = "施法者在炽热的能量中燃烧。任何对施法者的攻击都将遭受报复，使攻击者受到2点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313085] = {name = "燃烧之刃", description = "攻击目标，造成3点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313104] = {name = "能量核心", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313122] = {name = "对抗面具", description = "面具掩盖了你的脸，遮蔽了你的感官。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313129] = {name = "无脑者", description = "攻击随机目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313136] = {name = "日照大地", description = "向一名随机目标发起连射，对落点4码内的所有玩家造成30点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[313140] = {name = "熔炉之焰", description = "熔炉之焰\n可施放熔炉之焰。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313151] = {name = "治疗射线", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313173] = {name = "深水", description = "施法者发射飞弹，对落点4码范围内的所有玩家造成20点暗影伤害并生成一片深水，每3秒对陷入其中的玩家造成15点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[313177] = {name = "心生怀疑", description = "施法者的近战攻击有几率对目标施加怀疑效果，使其攻击有一定几率会未命中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313184] = {name = "突触震击", description = "当赛古斯在8码内时，消灭暴露的突触将削弱恩佐斯的神思守护者，对赛古斯造成的伤害提高50%，持续20秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313189] = {name = "怀疑", description = "施法者的近战攻击有几率对目标施加怀疑效果，使其攻击有一定几率会未命中。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[313199] = {name = "疯狂爆发", description = "施法者释放能量，对8码内的所有玩家造成5点暗影伤害。\n 并施加 狂乱 。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313208] = {name = "无形幻象", description = "免疫所有伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313209] = {name = "震荡波", description = "施法者猛击地面，向前发出一道冲击波，对路径上的所有玩家造成15点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313213] = {name = "腐烂打击", description = "当能量达到100点时，莱登猛烈地攻击一名敌人，造成7803点物理伤害并留下一个 腐坏伤口 。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[313222] = {name = "暗影箭雨", description = "连发数道暗影箭，对40码内的所有敌人造成5点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313227] = {name = "腐坏伤口", description = "莱登造成一个恐怖的创伤，每2秒对玩家造成施加创伤时生命值的75%的伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313231] = {name = "深渊魔王", description = "向附近发射多个法球，对落点0码内的所有敌人造成30点暗影伤害。\n 每个法球都会在落点留下一个虚空能量球，每1秒对站在其中的敌人造成30点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[313239] = {name = "赦罪镜像", description = "先知召唤出一支幻象大军。每个幻象每秒对附近玩家造成12497点暗影伤害。\n\n 在史诗难度下，只有受到困惑心智或扭曲心智影响的玩家才能够看到幻象。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[313253] = {name = "蠕行疯狂", description = "被这种疯狂所影响时，玩家在移动时会获得可叠加的 减速 效果，持续2.3分钟。\n\n减速 叠加至50层后，玩家每次移动都会受到18997点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[313264] = {name = "黑暗升华", description = "黑暗塌缩 造成的伤害提高500%。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313269] = {name = "调整尺寸", description = "使一个生物巨大化。无法保证有效。不会将使用者炸飞。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[313279] = {name = "投掷虚空", description = "向目标投出虚空能量箭，造成5点暗影伤害。\n 并在目标脚下生成一片虚空能量池，每1秒造成25点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[313281] = {name = "投掷虚空", description = "向目标投出虚空能量箭，造成5点暗影伤害。\n 并在目标脚下生成一片虚空能量池，每1秒造成25点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313286] = {name = "发射！", description = "对被炮火击中的玩家造成18点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313311] = {name = "卑劣偷袭", description = "击倒目标，使其陷入昏迷，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313329] = {name = "心能标枪", description = "向半径15码范围内的目标发射一根充满心能的标枪。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[313332] = {name = "横扫打击", description = "对施法者面前的所有敌人造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313334] = {name = "恩佐斯之赐", description = "赐福一名陷入疯狂的玩家，使其造成的伤害提高25%，造成的治疗量提高25%，但在20秒后会变为 恩佐斯的仆从 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313342] = {name = "地精飞弹", description = "向空中发射一枚飞弹，落地后引爆，对落点3码范围内的所有玩家造成50点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "700​毫秒", cooldown = nil, dispel_type = nil},
[313351] = {name = "携带罪碑", description = "拾起一块罪碑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313362] = {name = "精神腐烂", description = "使目标玩家的心智发生退化，立即吸取20点理智并每秒额外造成2658点暗影伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[313363] = {name = "触须猛击", description = "猛击地面，对施法者前方锥形范围内的所有敌人造成30点物理伤害并吸取50点理智。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[313365] = {name = "火焰喷射器", description = "灼伤施法者前方的所有玩家，造成60点火焰伤害。\n 并将敌人点燃，使其在10秒内承受20点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[313393] = {name = "极端耐热测试", description = "在工坊激活极端耐热测试。所有玩家在30秒内受到100点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313395] = {name = "无主生命", description = "生命精华在死亡时将剩余的能量传输给莱登，持续2.8分钟。在获得2层 无主生命 时，莱登将被激怒，并触发 怒不可挡 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313396] = {name = "X炸药测试", description = "激活工坊的X炸药测试。\n\n 最好堵住你的耳朵……", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313398] = {name = "无主虚空", description = "虚空精华在死亡时将剩余的能量传输给莱登，持续2.8分钟。在获得2层 无主虚空 时，莱登将被激怒，并触发 怒不可挡 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313399] = {name = "无主梦魇", description = "梦魇精华在死亡时将剩余的能量传输给莱登，持续2.8分钟。在获得2层 无主梦魇 时，莱登将被激怒，并触发 怒不可挡 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313400] = {name = "堕落心灵", description = "腐蚀一名玩家的思想，每2秒造成5628点暗影伤害，持续10秒。\n\n 如果堕落心灵在效果结束前未被驱散，则吸取40点理智。", mechanic = nil, range = "300码 ", cast_time = "8​秒", cooldown = nil, dispel_type = "魔法"},
[313420] = {name = "酸蚀亚基", description = nil, mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[313460] = {name = "虚化", description = "每2秒造成4690点暗影伤害，并使受到的治疗效果降低100%，持续6秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313461] = {name = "腐蚀", description = "每2秒造成2814点自然伤害，受到的所有伤害提高50%，持续16秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313476] = {name = "地精棒击", description = "砸击目标头部，造成5点物理伤害并使其攻击和施法速度降低10%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313497] = {name = "砸！", description = "猛烈地砸击地面，向前释放冲击波。被冲击波击中的敌人会受到30点物理伤害并被击倒，持续1秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313500] = {name = "电击力场", description = "生成一个电能力场，对施法者前方的所有敌人造成30点自然伤害。\n 并使敌人陷入昏迷，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[313509] = {name = "充能电球", description = "向空中发射一枚电球，落地后引爆，对落点3码范围内的所有玩家造成30点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[313526] = {name = "追踪射击", description = "谨慎瞄准后，精准打击目标。子弹飞行路径上的所有敌人均受到50点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[313583] = {name = "食人魔变形", description = "将目标变为食人魔。暂时的，希望如此。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[313610] = {name = "精神腐烂", description = "使目标玩家的心智发生退化，立即吸取15点理智并每秒额外造成2347点暗影伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313620] = {name = "召唤鹰隼", description = "召唤一只猎鹰协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313621] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[313622] = {name = "剧毒蜂刺", description = "向目标发射一次剧毒射击，造成自然伤害，并每1秒造成一次额外的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[313630] = {name = "琥珀箭", description = "向敌人发射硬化琥珀之箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313632] = {name = "琥珀箭雨", description = "向附近所有敌人发射硬化琥珀箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313634] = {name = "琥珀喷泉", description = "召唤琥珀洪流，对落点区域内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[313639] = {name = "妖术", description = "将一名敌人变形为青蛙，使其无法攻击或施放法术。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313652] = {name = "麻痹新星", description = "卡吉尔向所有玩家喷射 麻痹毒液 ，每2秒造成3125点自然伤害，并使其急速降低100%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[313666] = {name = "弹片射击", description = "向一个随机敌人发射一枚不稳定的飞弹，冲击时爆炸，对冲击半径4码内的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[313669] = {name = "顺劈斩", description = "施法者用武器挥舞出一个巨弧，对前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313675] = {name = "激怒", description = "从喉咙深处发出低吼，造成的伤害提高20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[313680] = {name = "琥珀箭", description = "向敌人发射硬化琥珀之箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313685] = {name = "召唤琥珀碎片", description = "召唤一只小型琥珀元素协助施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313691] = {name = "虚无触须之掌", description = "Inflicts 30 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[313704] = {name = "深渊打击", description = "施放出恩佐斯的触须之力，对冲击点4码范围内的所有玩家造成60点暗影伤害并吸取至多75点理智。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[313715] = {name = "高贵的骏马", description = "高贵的骏马\n你已真正与自己的角色融为了一体。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313733] = {name = "掠食之跃", description = "跳向最远的目标并攻击周围5码内的所有敌人，造成物理伤害，并在5秒内每1秒额外造成一次物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313737] = {name = "深渊毁灭", description = "施法者向附近发射多个虚空导弹，对5码范围内造成12508点暗影伤害。如果导弹未能命中任何目标，则改为对60码范围内造成12508点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[313740] = {name = "深渊毁灭", description = "施法者向附近发射多个虚空导弹，对5码范围内造成 40 点暗影伤害。如果导弹未能命中任何目标，则改为对60码范围内造成 40 点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313746] = {name = "圣甲虫群", description = "Inflicts 9 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313747] = {name = "撕裂", description = "Inflicts 18 Physical damage to an enemy.\n Inflicts 4 Physical damage to an enemy every 1 sec for 4秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313751] = {name = "琥珀爆发", description = "施法者在死亡时爆炸，对附近所有敌人造成24点自然伤害，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[313757] = {name = "投出执事者", description = "布隆将米卡尼科斯的铸手投向弃誓者巨像，将其摧毁。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[313763] = {name = "石块", description = "向目标发射一个石块，对2.5码范围内的敌人造成9点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[313768] = {name = "石雨", description = "施法者持续召唤落石，对落点2.5码内的所有敌人造成9点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[313783] = {name = "赦免中", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[313784] = {name = "狂乱之拳", description = "每0.5秒对施法者前方锥形范围内的所有玩家造成5点暗影伤害并吸取至多5点理智，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[313787] = {name = "虚空灭绝", description = "击碎目标的护甲，造成破甲效果。同时造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[313790] = {name = "刨根究底", description = "布隆砸击面前的地面，对锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[313793] = {name = "狂乱之火", description = "狂乱之火吞噬了4码内的玩家，命中后造成9388点火焰伤害并吸取15点理智。\n\n 烈焰还会点燃玩家，使其每2秒受到3752点火焰伤害并陷入迷惑，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[313795] = {name = "铁腕重击", description = "布隆攻击面前的敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[313798] = {name = "收割弧月", description = "施法者大幅挥动武器，对面前的所有目标造成25016点暗影伤害，被命中的所有敌人被施加 收割创伤 。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[313816] = {name = "心能吸取", description = "将附近的敌人拉拽至 心能灌注 中。每有一名敌人因此被施加一层 心能灌注 ，施法者造成的伤害便提高5%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[313897] = {name = "虚空冲击", description = "将施法者前方锥形范围内的所有目标击飞，命中时造成65点暗影伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "4.1​秒", cooldown = "5​秒", dispel_type = nil},
[313899] = {name = "割裂", description = "在附近敌人的脚下召唤一滩会发生爆裂的血池，对60码范围内的所有敌人造成313903点暗影伤害。\n 同时对目标施加 心能灌注 。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[313928] = {name = "暗影之击", description = "攻击一名敌人，造成3点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313929] = {name = "暗影撕咬", description = "撕咬目标，造成3点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313930] = {name = "充能爆裂", description = "施法者将负极电流引导至双爪，不断凝聚能量，直至强大的能量使双爪分开。10码内的所有敌人均受到10点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[313931] = {name = "心能光束", description = "向目标引导心能射线，在5秒内造成25点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[313932] = {name = "琥珀释放", description = "施法者在死亡时爆炸，对附近所有敌人造成24点自然伤害，并使其移动速度降低24%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[313934] = {name = "黏性护盾", description = "在施法者生成一层黏性护罩，在10秒内吸收所有受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[313935] = {name = "无脑者", description = "攻击随机目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313936] = {name = "琥珀箭雨", description = "向附近所有敌人发射硬化琥珀箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313938] = {name = "碾压", description = "造成31270点物理伤害并使目标受到的物理伤害提高50%，持续8秒。", mechanic = nil, range = "300码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[313939] = {name = "爆燃弹幕", description = "向施法者面前锥形范围内的所有敌人发射爆燃火星，造成火焰伤害且每1秒造成一次额外的火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[313945] = {name = "音波狂热", description = "使附近所有亚基虫族的急速提高50%。", mechanic = "暴怒", range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[313951] = {name = "收割创伤", description = "每2秒造成12508点暗影伤害，持续12秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313953] = {name = "不稳定的工虫", description = "向一名敌人所在位置投掷一只不稳定的工虫，对落点半径4码内的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[313957] = {name = "撕裂", description = "Inflicts 25 Physical damage to an enemy.\n Inflicts 4 Physical damage to an enemy every 1 sec for 4秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313960] = {name = "黑暗之雨", description = "每1秒对恩佐斯的神思内的所有玩家造成 2 点暗影伤害并吸取 4 点理智，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[313966] = {name = "粉碎噬咬", description = "撕咬目标，造成3点物理伤害并撕裂血肉，使目标流血，在之后的10秒内额外受到6点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313967] = {name = "毁灭践踏", description = "践踏地面，对附近所有敌人造成物理伤害并施加 被摧毁 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[313971] = {name = "痛击", description = "施法者快速攻击两次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313977] = {name = "虚空诅咒", description = "施法者诅咒50码内的所有敌人，使其所有使用过的技能冷却时间均增加10秒，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[313980] = {name = "毁灭劈砍", description = "施法者蓄力片刻，然后疯狂向面前挥砍，对前方锥形范围内的所有敌人造成物理伤害并施加 被摧毁 。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[313985] = {name = "被摧毁", description = "摧毁敌人的护甲，使其受到的 毁灭劈砍 和 毁灭践踏 伤害提高20%。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[313988] = {name = "针刺虫群", description = "虫群将施法者包围，每1秒对35码内的所有敌人造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[313994] = {name = "暗影突击", description = "对目标造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[314033] = {name = "深渊传送门", description = "打开一道通往虚空的传送门，召唤3个深渊之嗣。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[314035] = {name = "虚空之盾", description = "免疫所有攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314053] = {name = "炎爆术", description = "对一名敌人造成大量火焰伤害，立即将其消灭。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[314077] = {name = "灵能突袭", description = "用精神痛楚冲击施法者前方的锥形区域，使目标昏迷4秒并损失最多25点理智。", mechanic = "昏迷中", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[314078] = {name = "感染大地", description = "释放出一阵疫病，对每个冲击点范围内的目标造成自然伤害并留下一片疫区，每1秒造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.4​秒", cooldown = "4​秒", dispel_type = nil},
[314083] = {name = "黑夜月翔踢", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[314106] = {name = "剧毒之刃", description = "施法者将过量毒素涂抹在武器上，使近战攻击能够对施法者前方锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[314107] = {name = "暗言术：痛", description = "吟唱黑暗的咒语，在15秒内造成15点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[314112] = {name = "零钱免找", description = "丰灵猛击当前目标，造成431215点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[314113] = {name = "夺命药膏", description = "在12秒内造成12点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[314115] = {name = "力量衰竭", description = "对目标造成20点暗影伤害并使其急速和移动速度降低25%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[314116] = {name = "毒箭之雨", description = "向附近所有敌人发射多支剧毒箭矢，造成自然伤害，并在之后的5秒内每1秒造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[314117] = {name = "慢效酶", description = "使用慢效酶覆盖目标，使其受到的所有伤害额外提高3%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[314120] = {name = "呼啸狂风", description = "生成一阵凛冽寒风，对触碰到的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314121] = {name = "速效酶", description = "使用速效酶覆盖目标，在9秒内造成9点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[314130] = {name = "刺穿", description = "使用带刺的尾巴刺伤目标，造成物理伤害并使其流血，每1秒受到一次伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314132] = {name = "噬骨之风", description = "施法者猛烈扇动翅膀，每1秒对附近的所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314135] = {name = "吞噬思想", description = "钻入目标的思想，在15秒内造成5点暗影伤害。效果持续期间内，该目标的攻击和施法速度降低1%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[314149] = {name = "虚空箭雨", description = "Inflicts 15635 Shadow damage to enemies within 60 yards.", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[314151] = {name = "灌注", description = "将虚空能量注入施法者的武器中。在之后的30秒内，施法者的自动攻击能够造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[314179] = {name = "狂信", description = "攻击速度提高50%，持续30秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314188] = {name = "精神鞭笞", description = "德雷阿佳丝之眼将虚空能量引导至一名敌人体内，每1秒造成31253点暗影伤害，并且使其移动速度降低，持续5秒。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[314191] = {name = "强力震荡波", description = "向战士的前方发出一道冲击波，造成10点物理伤害，并使施法者前方的所有敌人陷入短暂昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314195] = {name = "酸液溅射", description = "德雷阿佳丝之喉向一名敌人吐出一团酸液，对4码范围内的所有敌人造成7836点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314205] = {name = "疯狂凝视", description = "对施法者面前的所有敌人造成48点暗影伤害，使其因恐惧而逃跑，持续5秒，并吸取至多50点理智。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = "魔法"},
[314303] = {name = "携带样本", description = "携带着样本。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314304] = {name = "女皇赞歌", description = "夏柯扎拉吟唱 女皇赞歌 ，声波会从她身上传播出去。\n\n 触碰到 女皇赞歌 的玩家会被沉默，并在之后的3秒内每0.5秒受到753点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314307] = {name = "召唤虫群卫士", description = "夏柯扎拉召唤她的扎拉提克虫群卫士协助作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314315] = {name = "冲锋", description = "施法者一边旋转利刃，一边冲向一名玩家所在位置，每1秒对附近所有敌人造成 33 点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314316] = {name = "剑刃风暴", description = "施法者一边旋转利刃，一边冲向一名玩家所在位置，每1秒对附近所有敌人造成6214点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314321] = {name = "琥珀箭雨", description = "向附近所有敌人发射硬化琥珀箭矢，造成4707点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[314322] = {name = "脱落甲壳", description = "施法者使用部分甲壳射击所有敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[314325] = {name = "利爪横扫", description = "Inflicts 40 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[314326] = {name = "震地", description = "施法者猛击地面，对所有敌人造成10932点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314329] = {name = "释放剧毒", description = "向一名敌人排放一个毒性液球，立即造成13点自然伤害，并在随后的10秒内每1秒造成5点额外的自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "毒药"},
[314331] = {name = "聒噪虫群", description = "召唤聒噪的小蝎子协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[314332] = {name = "声波屏障", description = "力与魄 造成的伤害降低70%", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314333] = {name = "力与魄", description = "夏柯扎拉发出怒吼，每1秒造成6214点自然伤害，持续6秒。\n\n 站在 声波屏障 内的玩家受到的 力与魄 伤害降低70%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314337] = {name = "远古诅咒", description = "玛乌特对玩家施加古老诅咒，将其石化并减速15%。\n\n 当诅咒被移除时石头粉碎，对所有盟友造成2189点物理伤害。\n\n 如果诅咒持续24秒，该玩家将立即死亡。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[314347] = {name = "毒扼", description = "被遮蔽时，拉希奥的仆从会使其目标昏迷，持续10秒。", mechanic = "昏迷中", range = "4码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314367] = {name = "渎神祷文", description = "施法者以大声背诵一段祷文，每2秒造成一次物理伤害。引导 渎神祷文 期间，施法者的护盾会吸收其受到的所有伤害，护盾被破坏后引导也会随之停止。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314373] = {name = "黑暗伏击", description = "被遮蔽时，拉希奥的随从会从暗影中发动攻击，对当前目标造成25015点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314374] = {name = "熵能软泥", description = "近战攻击有几率造成额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314377] = {name = "群体沉默", description = "施法者在随机敌人所在位置生成噪音区，沉默区域内的所有敌人并造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314383] = {name = "疯狂热诚", description = "使施法者充满激情，造成的伤害提高20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[314386] = {name = "不稳定的爆发", description = "液滴死亡后会爆开，对6码内的所有玩家造成20点暗影伤害并吸取至多40点理智。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314395] = {name = "不稳定物质", description = "周期性召唤不稳定的液滴协助施法者。消灭不稳定的液滴会使其爆开，对附近所有玩家造成20点暗影伤害并吸取至多40点理智。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314396] = {name = "诅咒之血", description = "伊格诺斯对玩家施放变大或者缩小的诅咒。当诅咒达到上限后会施放诅咒脉动。诅咒被移除时会爆炸，造成诅咒爆发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[314400] = {name = "鲜血爆发", description = "施法者在死亡时爆炸，对附近所有敌人造成12508点暗影伤害并留下一滩血池，对所有位于其中的敌人造成4674点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314433] = {name = "鲜血之泉", description = "鲜血喷涌而出，对每个冲击点周围4码范围内的所有敌人造成10944点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314451] = {name = "吸血之咬", description = "Reduces the max health of the target by 25% for 6秒.\n Inflicts 15635 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[314452] = {name = "猩红血雾", description = "施法者释放一股血流，每0.5秒对施法者前方锥形范围内的所有敌人造成4690点暗影伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[314454] = {name = "鞭笞突刺", description = "对施法者前方一条直线上的所有玩家造成60点物理伤害并使其在之后的15秒内每3秒额外受到5点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314455] = {name = "磁场", description = "生成一个磁场，能够吸收磁场内所有以生物为目标的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314464] = {name = "磁场", description = "生成一个磁场，能够吸收磁场内所有以生物为目标的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314466] = {name = "激怒", description = "激怒被施法者魅惑的一个目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[314474] = {name = "山崩", description = "猛击地面，使花岗岩尖刺沿一条直线从地面刺出，造成45点自然伤害，并将附近的敌人击退。", mechanic = nil, range = "100码 ", cast_time = "2.4​秒", cooldown = "5​秒", dispel_type = nil},
[314484] = {name = "召唤暗夜恐魔", description = "召唤一只暗影恐魔。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[314488] = {name = "憎恨", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[314518] = {name = "负能猛击", description = "猛击目标，造成60点暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[314524] = {name = "碎地", description = "猛击地面，对45码内的所有敌人造成30点自然伤害。\n\n 之后，产生的震荡会通过地面传递至随机敌人所在位置，并在敌人接触后爆炸，对9码内的敌人造成80点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[314527] = {name = "震荡波", description = "弗克拉兹释放出一道强震，击退前方40码锥形范围内的所有玩家并造成9414点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314553] = {name = "狗狗吃掉蠕虫", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314568] = {name = "重伤", description = "使目标流血，在21秒内受到70点物理伤害。该效果可叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314582] = {name = "嘲讽", description = "嘲讽目标攻击你。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[314586] = {name = "暗影箭雨", description = "对施法者60码内的所有玩家造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[314587] = {name = "石化血肉", description = "每2秒造成15点自然伤害，持续8秒。\n\n 效果结束后，使10码内的临近盟友陷入昏迷，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[314593] = {name = "麻痹毒液", description = "每2秒受到3125点自然伤害，急速降低100%，持续8秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[314598] = {name = "蔓延虚空", description = "虚空从施法者周围喷出，每0.3秒造成一次暗影伤害。效果消失时对15码内的所有敌人造成暗影伤害并施加 累积腐化 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[314599] = {name = "不择手段", description = "Increases the caster's attacking and casting speed by 35% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "暴怒"},
[314604] = {name = "腐蚀箭雨", description = "向所有方向发射腐化能量之箭，对附近的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314608] = {name = "累积腐化", description = "虚空在敌人身上凝结，使其在被 万物的终末 击中时承受额外效果。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[314610] = {name = "万物的终末", description = "施放一道虚空能量，对所有敌人造成暗影伤害。 累积腐化 层数较低的敌人会发生爆炸，层数适中的敌人会陷入恐惧，达到最大层数的敌人会立即死亡。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[314611] = {name = "无情铁锤", description = "对一名敌人造成150点物理伤害并使其护甲降低150%，持续直到主动取消。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[314618] = {name = "粉碎爪击", description = "弗克拉兹以双爪猛击，对当前目标造成16946点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.4​秒", cooldown = "2​秒", dispel_type = nil},
[314647] = {name = "审判凝视", description = "圣光的光束灼烧目标，对目标周围8码范围内的所有敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314655] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[314658] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314659] = {name = "翻腾之沙", description = "弗克拉兹从沙地之下召唤出一群亚基甲虫。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[314698] = {name = "剃刀尖刺", description = "弗克拉兹从甲壳中射出剃刀般锋利的脊刺，对40码内所有玩家造成5649点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[314708] = {name = "火炮冲击", description = "屠猎者向目标位置开炮，对受到冲击的敌人造成自然伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[314709] = {name = "汇聚日光", description = "召唤一串过热的法球，对附近的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314721] = {name = "日光爆炸", description = "施法者使 汇聚日光 的所有法球爆炸，对每颗法球周围10码内的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314723] = {name = "战争践踏", description = "对8码范围内最多5名敌人造成物理伤害并使其昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[314726] = {name = "血腥之脓", description = "Inflicts 10 Shadow damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[314729] = {name = "锁定", description = "一只亚基甲虫盯上了一名玩家。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[314730] = {name = "喷吐", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "75码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[314742] = {name = "奥术飞弹", description = "向一名敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314748] = {name = "减速", description = "使一名敌人的攻击速度降低35%，施法时间延长35%，并使其移动速度降低到正常速度的60%，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[314764] = {name = "失控饥渴", description = "施法者将随机注意到一名玩家，并前去攻击。", mechanic = nil, range = "75码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[314765] = {name = "妖精炸弹", description = "用一阵强烈的火花轰击敌人。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[314769] = {name = "吞噬", description = "近战攻击会从目标身上吸取20点生命值并转移给施法者。另外，施法者的移动速度降低30%，持续18秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314771] = {name = "虚空箭雨", description = "连发数道暗影箭，对40码内的所有敌人造成10点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[314777] = {name = "喷薄黑暗", description = "施法者召唤黑暗宝珠，宝珠在2秒后爆炸，对冲击点5码范围内的敌人造成暗影伤害并使其陷入沉默。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[314789] = {name = "墨水", description = "施法者口中涌出墨水，在一个狭窄的锥形范围内每0.5秒造成5点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[314801] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[314802] = {name = "灼烧之伤", description = "灼烧之伤\n每1秒受到6到10点火焰伤害，攻击强度降低50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314803] = {name = "黑曜石之肤", description = "法术持续期间，施法者损失法力值以吸收伤害，并将承受伤害的100%以奥术伤害返还给攻击者。\n\n 当施法者的法力值耗尽时法术失效。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314823] = {name = "能量冲击", description = "对一名敌人造成大量奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[314824] = {name = "暴食触须", description = "生成一个饥饿的触须，从冲击点附近4码内的所有玩家身上吸取生命值，并转移给施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314825] = {name = "复仇炎爆术", description = "对一名敌人造成大量火焰伤害，立即将其消灭。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[314829] = {name = "双手武器专家", description = "该生物擅长使用双手武器。自动攻击有几率触发第二次自动攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314843] = {name = "腐蚀者之赐", description = nil, mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[314847] = {name = "斩首", description = "试图将目标斩首，对其造成26579点物理伤害，并使其流血，每1秒额外造成2502点物理伤害，持续15秒。该效果可叠加。", mechanic = "流血", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314851] = {name = "蔓延黑暗", description = "在施法者脚下撕开一个通往虚空的洞，洞会向外扩张，每1秒造成3125点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314852] = {name = "狂暴冲锋", description = "施法者发起狂暴冲锋，对路径上的所有目标造成物理伤害。并刺伤目标，使其每2秒因流血而受到物理伤害，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[314855] = {name = "暗影俯冲", description = "发射暗影飞弹，造成6254点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[314856] = {name = "Frost Burn", description = "以极寒伤害目标，在21秒内造成70点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314858] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[314859] = {name = "冰霜疫病", description = "以冰霜疫病折磨目标，在10秒内造成10点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314861] = {name = "虚空浸染毒牙", description = "为施法者的毒牙注入虚空能量，使近战攻击可以偶尔造成额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314863] = {name = "黑暗原生质", description = "向四面八方释放暗影能量，对5码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314866] = {name = "利爪横扫", description = "对该生物前方的所有敌人造成20点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = "3​秒", dispel_type = nil},
[314868] = {name = "深渊尖啸", description = "从虚空中发出一阵尖啸，使周围的盟友陷入狂乱，急速提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[314869] = {name = "冰霜炸弹", description = "对目标施加严寒效果，5秒后将爆发出来。目标5码内的玩家将被冻结，每1秒受到5点冰霜伤害，效果持续直到被解救为止。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314870] = {name = "锯齿利牙", description = "施法者的尖牙如剃刀般锋利，近战攻击偶尔使目标流血，造成额外的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314872] = {name = "毒液洪流", description = "施法者向前方释放出一道毒液洪流，造成25点自然伤害，并每3秒造成额外8点自然伤害，持续18秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = "毒药"},
[314875] = {name = "疯狂之门", description = "撕开一个通往谵妄领域的黑洞，对其中所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[314883] = {name = "恐惧重击", description = "重击大地，使黑暗能量在施法者周围喷发，对附近所有敌人造成20点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[314884] = {name = "冻结", description = "将目标困在寒冰障壁中。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[314889] = {name = "探视心智", description = "窥探30码内随机一个玩家的心灵，造成5628点暗影伤害。窥探效果会链接到5码内的玩家，在链接的同时也造成5628点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[314903] = {name = "暗影利爪", description = "施法者挥砍当前目标，造成18762点物理伤害并施加 暗影之伤 。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[314905] = {name = "暗影之伤", description = "由 暗影利爪 导致的伤口因黑暗能量而燃烧，每2秒造成4690点暗影伤害，持续24秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[314909] = {name = "黑曜粉碎", description = "黑曜石雕像持续引导，试图打碎法力护盾，持续30秒。仪式完成时，对100码内敌人造成93808点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[314930] = {name = "破碎的光晕", description = "施法者放出数波虚空能量，对沿途击中的玩家持续造成10点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[314935] = {name = "光明爆发", description = "Inflicts 15 Arcane damage to an enemy.\n Inflicts 1 Arcane damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[314942] = {name = "猛击", description = "猛烈地重击地面，对施法者前方锥形范围内的所有敌人造成物理伤害和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[314993] = {name = "吸取精华", description = "玛乌特从玩家身上吸取生命与法力，每1秒造成3127点暗影伤害并燃烧400点法力值，持续8秒。法术持续期间，玛乌特每秒获得1%的法力值。\n\n 法术被移除时会爆发，对8码内盟友造成3127点暗影伤害并燃烧其1000点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[314998] = {name = "暗影箭", description = "Inflicts 12508 Shadow damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[315000] = {name = "暗影刻刃", description = "每1秒造成9381点暗影伤害，持续6秒。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[315011] = {name = "暗影爆发", description = "施法者召唤黑暗宝珠，宝珠在2秒后爆炸，对冲击点8码范围内的敌人造成12508点暗影伤害并使其陷入沉默。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[315019] = {name = "暗影箭雨", description = "连发数道暗影箭，对40码内的所有敌人造成5点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[315035] = {name = "携带样本", description = "携带着样本。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315036] = {name = "携带样品", description = "携带着样本。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315039] = {name = "深邃虚空", description = "对冲击点6码范围内所有玩家造成6254点暗影伤害并吸取至多75点理智。\n\n 此外，打开了一条虚空裂缝，每2秒对站在其中的人造成1563点暗影伤害，并吸取至多5点理智。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[315076] = {name = "幽灵弹", description = "对一名敌人造成6点暗影伤害。", mechanic = nil, range = "65码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[315079] = {name = "虚弱诅咒", description = "造成的所有伤害降低5%。", mechanic = nil, range = "65码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[315087] = {name = "龙齿飞刀", description = "撕咬目标，造成60点物理伤害并刺穿其防御。在接下来30秒内，目标承受到来自 龙齿飞刀 的伤害提高50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315094] = {name = "锁定", description = "尼奥罗萨之血锁定一名随机玩家。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[315095] = {name = "钢铁猛冲", description = "向一名敌人冲锋，造成0点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[315097] = {name = "鲜活腔室", description = "每秒对所有玩家造成9388点物理伤害。\n\n 只有当伊格诺斯的近战范围内没有敌人时才会使用该攻击。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[315157] = {name = "图书馆防御", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315165] = {name = "建造镜子", description = "建造镜子\n建造女伯爵地穴中的镜子。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[315178] = {name = "白骨风暴", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315192] = {name = "狂野之书", description = "狂野之书\n被远古魔法压制，移动速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315244] = {name = "深渊之神的呼唤", description = "召唤一道暗影触须冒出地面，对区域内所有玩家造成40点暗影伤害，吸取至多50点理智，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[315252] = {name = "恐怖炼狱", description = "莱登释放出追踪目标的梦魇火焰，每1秒对火焰内的目标造成7817点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315254] = {name = "严酷教训", description = "每1.5秒造成一次暗影伤害，持续6秒。目标的移动速度降低50%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[315260] = {name = "安保失控", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315265] = {name = "生命传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315267] = {name = "恐怖学识", description = "在施法者身上制造一阵辐射状扩散的暗影旋风，对任何触碰到的玩家造成20点暗影伤害，并吸取至多50点理智。另外，触碰到的玩家将会被击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[315269] = {name = "虚空传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315276] = {name = "狂乱之触", description = "目标每0.5秒标记一次其当前位置。1.5秒之后，标记位置发生爆炸，对4码内的所有玩家造成35点暗影伤害并吸取最多50点理智。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315292] = {name = "记笔记", description = "记笔记\n将笔记誊抄到日志里。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315293] = {name = "霜寒魔杖", description = "对一名敌人造成伤害时施加霜害，造成相当于对方当前生命值50%的伤害。4秒后，该敌人将开始在10秒内恢复全部损失的生命值。\n\n 每个生物只能受到一次霜害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315309] = {name = "指挥官亲临", description = "激励附近的盟友做出更伟大的壮举。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315310] = {name = "被遗忘者的决心", description = "激励附近的盟友做出更伟大的壮举。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315311] = {name = "毁灭", description = "每2秒造成7823点物理伤害，持续20秒。", mechanic = "流血", range = "300码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[315336] = {name = "建造中", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315340] = {name = "践踏", description = "对15码范围内的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[315345] = {name = "攻击神殿", description = "开始攻击月神殿。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315356] = {name = "坐骑更换", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315365] = {name = "女伯爵之握", description = "女伯爵之握\n被女伯爵的魔法固定住。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315410] = {name = "爪击", description = "爪击附近的敌人，对多个目标造成70点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[315415] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315416] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[315417] = {name = "神圣之火", description = "用烈焰吞噬敌人，将其点燃，每2秒造成一次额外的火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[315418] = {name = "苦修", description = "向目标施放一道圣光，每1秒对敌人造成480点神圣伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315440] = {name = "梦魇之息", description = "施放一次噩梦冲击，对前方锥形范围内的敌人造成150点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[315454] = {name = "英勇箭矢", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[315536] = {name = "Cosmetic Stoneform", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315671] = {name = "光耀碎片", description = "在施法者周围召唤炽烈的光球，对所在位置5码范围内的所有玩家造成15点火焰伤害。触碰光球将导致其爆炸，对触碰的玩家造成20点火焰伤害并将其击飞到空中。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[315672] = {name = "碎裂自我", description = "在恩佐斯的神思内消灭赛古斯可以对恩佐斯本体造成极大冲击，使他和他的触须昏迷，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315675] = {name = "碎裂自我", description = "在恩佐斯的神思内消灭赛古斯可以对恩佐斯本体造成极大冲击，使他和他的触须昏迷，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[315695] = {name = "基因重组", description = "亚基毒液在你血管中流动，每3秒造成0点自然伤害。\n 如果时间久了你可能会出现一些副作用……", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[315697] = {name = "狂野", description = "造成的伤害提高10%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[315711] = {name = "锯齿打击", description = "近战攻击每1秒造成一次物理伤害，持续8秒。", mechanic = "流血", range = "7码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[315712] = {name = "肢解挣扎", description = "德雷阿佳丝的附肢死亡时，使所有其它同类型附肢施放 无羁爆发 、 时空裂痕 或 脊刺喷射 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315742] = {name = "猛击", description = "猛烈地重击地面，对施法者前方锥形范围内的所有敌人造成物理伤害和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[315744] = {name = "心能灌注", description = "攻击会造成额外的奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315746] = {name = "虚空挥砍", description = "造成6点暗影伤害。", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[315757] = {name = "影犬撕咬", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315761] = {name = "地震", description = "造成恐怖的震动，在15秒内对55码范围内的所有敌人造成伤害。可叠加多次。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[315766] = {name = "时空裂痕", description = "德雷阿佳丝的触须在痛苦中翻滚扭动，每5.2秒在现实中撕开一个可以移动的裂缝，持续2.9秒。裂缝对接触到的所有敌人造成12517点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[315769] = {name = "屠戮", description = "被暮光屠戮击中的玩家每1秒受到额外4378点暗影伤害，持续14秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315772] = {name = "心灵之握", description = "恩佐斯使他的触须蠕动着钻进所有玩家的心智，使其在恐慌中面向或者背向恩佐斯奔跑。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[315802] = {name = "致残", description = "向一个随机目标投掷陷阱。触发陷阱将使目标昏迷3秒，并每2秒对其造成20点物理伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[315830] = {name = "致死打击", description = "对一名目标敌人造成物理伤害，并使其受到的所有治疗效果降低25%，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[315832] = {name = "恃强凌弱", description = "反复攻击你身前的所有敌人，持续3秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[315840] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315841] = {name = "星辰坠落", description = "每2秒造成奥术伤害，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[315843] = {name = "月火术", description = "对敌人造成奥术伤害，并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[315870] = {name = "召唤：马西姆斯", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315871] = {name = "召唤：弗洛基", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315872] = {name = "扫尾", description = "横扫你的尾巴，对多个目标造成110点物理伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[315881] = {name = "暗影利爪", description = "施法者劈砍当前目标，造成物理伤害并施加 暗影之伤 。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[315882] = {name = "暗影之伤", description = "暗影利爪 所造成的伤口之中，黑暗能量熊熊燃烧，每2秒造成一次暗影伤害，持续16秒。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[315887] = {name = "死寂虚空", description = "在随机目标的位置召唤虚空，对冲击点5码内所有敌人造成暗影伤害并使其沉默。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[315900] = {name = "剧毒废渣", description = "脓疱爆裂，随机向数名敌人的位置发射飞弹，对冲击点5码内的敌人造成自然伤害。\n\n 脓疱留下的积液池每1秒对位于其中的所有敌人造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[315907] = {name = "通灵爆炸", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315910] = {name = "削凿", description = "切割贪婪的饕餮者的尸体。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315916] = {name = "虚空箭雨", description = "发射数道暗影箭，对40码内所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[315918] = {name = "冷酷追杀", description = "向前冲刺5秒，对沿路的所有敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315919] = {name = "虚空爆炸", description = "剧烈爆炸，对15码内所有敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[315927] = {name = "妄念", description = "恩佐斯选中两名玩家，用令人着迷的妄念填满他们的思绪，持续15秒。\n\n 被妄念影响的两名玩家之间，距离不得超过5码，否则每1秒将承受3752点暗影伤害。此伤害会在妄念持续期间提高。\n\n 被妄念影响的玩家在妄念持续期间不会相信他们的盟友。与没有被妄念影响的玩家之间的距离低于5码时，每1秒就会被吸取5点理智。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[315932] = {name = "蛮力重击", description = "对教徒10码范围内的玩家造成62539点物理伤害并将其击晕，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[315937] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对10码范围内的所有敌人造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[315938] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[315939] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[315944] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[315946] = {name = "旋风斩", description = "对附近的敌人发动剑刃旋风，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315947] = {name = "颚骨重击", description = "对一名目标使用虚空充能猛击，造成18762点物理伤害。\n\n 另外，还会触发 漆黑伤疤 。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[315949] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，并使其移动速度降低，持续3秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[315952] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[315954] = {name = "漆黑伤疤", description = "以虚空魔法焚烧目标，造成11257点暗影伤害，并使目标受到 漆黑伤疤 的伤害提高100%。\n\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315960] = {name = "刃舞", description = "攻击附近所有敌人，造成(0% + 2 * 300% + 300%)点物理伤害，并使你的躲闪几率提高0%，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[315963] = {name = "安抚伤残者", description = "诡异的旋律导致8码范围内的5个敌人因恐惧而逃跑，持续2秒。", mechanic = "感觉", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[315965] = {name = "毒箭之雨", description = "向所有玩家发射毒液，造成自然伤害并施加1层亚基心灵毒素。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[315973] = {name = "亚基心灵毒素", description = "每2秒造成一次自然伤害，持续20秒，最多可叠加5层。\n 叠加到5层时，受害者将陷入昏迷，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[315980] = {name = "剧毒吐息", description = "对敌人造成自然伤害并施加1层亚基心灵毒素。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[316009] = {name = "选民之力", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316011] = {name = "虚空风暴", description = "每2秒向随机目标的位置投掷一次黑暗能量，持续6秒。对冲击点3码内所有敌人造成虚空伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[316021] = {name = "呼朋唤友", description = "召唤一群亚基虫族攻击其当前目标，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[316026] = {name = "蜂王浆", description = "虫群死亡时，食尸者将虫群吞噬，使其急速提高10%，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[316030] = {name = "食用剧毒遗骸", description = "吃下一个被剧毒覆盖的遗骸，获得一层 剧毒遮罩 。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[316031] = {name = "食用熵能遗骸", description = "吃下一个被虚空浸染的遗骸，获得一层 熵能遮罩 。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[316034] = {name = "吞噬", description = "当一只虫群成员在10码内死亡时，食尸者吞噬其精华并获得一层 蜂王浆 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316040] = {name = "凝结泼洒", description = "向附近敌人泼洒凝结软泥，造成暗影伤害并使其移动速度降低25%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[316047] = {name = "酸液池", description = "向当前地点分泌出酸性胆汁，每1秒对其中的敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[316061] = {name = "地面迸发", description = "钻入地下，随机在一名敌人脚下迸出，对附近敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[316062] = {name = "沸腾腐蚀", description = "在和腐化的恩佐斯的仆从战斗时，腐蚀会周期性流经你的全身，使你的腐蚀等级提高 12 ，持续30分钟。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316065] = {name = "腐化存续", description = "施法者以腐化的梦魇能量影响3个目标，造成15635点暗影伤害，而且如果目标达到最大生命值则会死亡，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316068] = {name = "敲击", description = "Inflicts 2424449 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316072] = {name = "投掷烂泥", description = "Inflicts 5 Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[316088] = {name = "虚空冲击", description = "将施法者前方锥形范围内的所有目标击飞，落地时造成暗影伤害并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[316093] = {name = "恐惧尖鸣", description = "施法者厉声尖叫，使40码范围内敌人陷入恐惧，持续4秒。", mechanic = "感觉", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[316097] = {name = "亚基愈合", description = "施法者每3秒恢复自身1%的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316099] = {name = "痛苦无常", description = "使一名目标遭受痛苦，在16秒内造成([934.832% of Spell Power])点暗影伤害。\n\n 如果该效果被驱散，则对驱散者造成[([116.854% of Spell Power]) * 3447 / 100]点伤害，并使其沉默4秒。 [ 痛苦无常 : 如果目标在效果持续期间死亡，则会产生1块灵魂碎片。 ]", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[316133] = {name = "激怒", description = "施法者进入激怒状态，造成的伤害提高25%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "暴怒"},
[316141] = {name = "致死打击者", description = "施法者周期性地施放致死打击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316143] = {name = "雷霆一击", description = "冲击8码范围内的所有敌人，造成50点物理伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316152] = {name = "雷霆打击者", description = "施法者周期性地施放雷霆一击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316181] = {name = "亚基荆棘术", description = "使友方目标身上环绕着荆棘，当其被攻击命中时对攻击者造成自然伤害，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[316192] = {name = "邪恶横扫", description = "命中时造成自然伤害，并每1秒额外造成一次自然伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[316211] = {name = "恐惧浪潮", description = "施法者释放出一道恐惧波动，对所有玩家造成7817点暗影伤害，并使其因恐惧而逃跑，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = "魔法"},
[316212] = {name = "喷吐污秽", description = "喷吐数波污秽，并在每个冲击点造成6点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.4​秒", cooldown = "4​秒", dispel_type = nil},
[316216] = {name = "虚空箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316218] = {name = "拍击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316222] = {name = "剧毒喷雾", description = "在施法者面前喷出一股瘟疫之云，对处于云中的所有目标造成20点瘟疫伤害。\n 同时对目标施加基因重组。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316227] = {name = "顺劈斩", description = "对锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316238] = {name = "受到诅咒！", description = "受到诅咒！\n受到严重诅咒的影响！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316244] = {name = "活化石块", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316250] = {name = "次级石肤术", description = "Causes an enemy to take 15% increased Nature damage for 15秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[316254] = {name = "胆汁喷吐", description = "施法者向面前呕吐出胆汁，形成的胆汁池每1秒对站在其中的玩家造成10点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[316258] = {name = "胆汁", description = "施法者向面前呕吐出胆汁，形成的胆汁池每1秒对站在其中的玩家造成10点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316278] = {name = "疫病", description = "该生物被瘟疫感染，每1秒对10码内所有敌人造成3点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316281] = {name = "腐肉", description = "施法者猛地向一名附近目标投掷一块腐肉。撞击点4码内所有玩家将受到10点瘟疫伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316285] = {name = "感染", description = "亚基幼虫从施法者尸体中破体而出，攻击附近的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316286] = {name = "深渊知识", description = "光环携带者拥有施放 深渊毁灭 的知识。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316287] = {name = "收割者的知识", description = "光环携带者拥有施放 收割弧月 的知识。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316292] = {name = "虚空学识", description = "光环携带者拥有施放 虚空诅咒 的知识。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316297] = {name = "毁灭", description = "每0.5秒对施法者前方12码锥形范围内的所有目标造成一次物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[316298] = {name = "昏迷！", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316322] = {name = "投机打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[316331] = {name = "火焰喷射器", description = "每1秒造成一次火焰伤害，持续4秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[316353] = {name = "盾击", description = "施法者使用盾牌猛击敌人，对其造成武器伤害并使目标昏迷，持续3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316360] = {name = "针刺", description = "对当前目标造成物理伤害，并使其受到的伤害提高25%。", mechanic = nil, range = "7码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[316361] = {name = "黏液喷吐", description = "移动速度降低5%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316368] = {name = "暗影驭者", description = "施法者会周期性施放暗影箭雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316383] = {name = "虚空冲击", description = "将施法者前方锥形范围内的所有目标击飞，落地时造成暗影伤害并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[316384] = {name = "虚空驭者", description = "施法者周期性地向玩家施放虚空冲击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316439] = {name = "虚空挥砍", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[316463] = {name = "神思之门", description = "恩佐斯开启了一扇门通向自己心中最黑暗的部分，邀请玩家感受他无尽的力量。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[316477] = {name = "虚空涌流", description = "每1秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[316492] = {name = "螳螂妖火焰炸弹", description = "投掷一枚炸弹，爆炸会对5码范围内的所有敌人造成35点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316496] = {name = "穿心毒液", description = "施法者飞向一名敌方目标，造成7817点自然伤害并嵌入一个能够吸收大量治疗效果的剧毒尖刺。\n\n 若未能在10秒内吸收到足够的治疗效果，则目标将会死亡。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[316508] = {name = "震慑冲锋", description = "跃向敌人，对冲击点10码范围内的所有敌人造成自然伤害并使其陷入昏迷，持续2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316509] = {name = "爪击", description = "爪击目标，造成10点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316511] = {name = "抓挠", description = "使用如剃刀般锋利的爪子撕扯敌人，造成50点物理伤害，并使其陷入流血，每1秒受到1点物理伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316517] = {name = "爆破重击", description = "施法者高高地跃入空中，然后猛击地面，对附近的所有敌人造成30点物理伤害，并使地面开始喷发，在几秒后对同一冲击点的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[316527] = {name = "石肤术", description = "Causes an enemy to take 35% increased Nature damage for 15秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[316532] = {name = "骇人变身", description = "施法者变身成一只可怕的怪物……", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[316533] = {name = "腐灼流涎", description = "啃咬敌人，命中会造成自然伤害，之后每1秒造成额外的自然伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316538] = {name = "黑暗爆发", description = "施法者爆发出黑暗能量，对15码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[316578] = {name = "暗影冲击", description = "施法者发出一阵强风，对目标造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[316586] = {name = "琥珀之爪信息素", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316588] = {name = "暮光之息", description = "对锥形范围内的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[316598] = {name = "粉碎爪击", description = "施法者呈圆弧状挥舞利爪，对面前的所有敌人造成15点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[316607] = {name = "剧毒冲击", description = "施法者施放一个易爆毒球，立即造成10点自然伤害，之后每3秒造成5点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[316609] = {name = "碎颅者", description = "猛击地面，对施法者前方锥形范围内的所有敌人造成物理伤害并将其击退。此外，锥形范围内的玩家还会被吸取50点理智。", mechanic = nil, range = "60码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[316618] = {name = "激怒毒素", description = "施法者释放出一片激怒毒素，使附近亚基掠行者造成的伤害、攻击速度和移动速度均提高50%。", mechanic = "暴怒", range = "0码 ", cast_time = "3​秒", cooldown = "16​秒", dispel_type = "暴怒"},
[316620] = {name = "暗影箭雨", description = "对施法者60码范围内的所有玩家造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[316623] = {name = "心灵引爆", description = "每2秒造成6254点暗影伤害，持续8秒。效果结束后，玩家会爆炸，对11码内的玩家造成9381点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[316632] = {name = "扭曲暗影", description = "投掷能够撕碎一切的虚空箭，对接触的所有目标造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[316663] = {name = "黑暗虫群", description = "施法者召唤一群亚基掠行者进行协助。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[316677] = {name = "出芽的寄生虫", description = "施法者将寄生虫注入目标体内，每1秒造成6254点自然伤害，持续8秒。\n\n 移除后，对8码范围内的所有敌人造成12508点伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[316688] = {name = "铁铲", description = "向前出击，造成物理伤害并翻松土壤。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[316689] = {name = "可靠的猎枪", description = "轰炸你前方锥形区域内的目标，造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[316696] = {name = "米莉的柠檬水", description = "喝一杯可口的柠檬水。只够喝一口！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316701] = {name = "菌丝灌注", description = "站在 菌丝生长 上时，恩佐斯之怒造成的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316711] = {name = "意志摧毁", description = "施法者的精神折磨使当前威胁目标身体剧痛，造成10632点物理伤害并使其承受的物理伤害提高33%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[316752] = {name = "鲜血融合", description = "鲜血融合\n恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316779] = {name = "投掷长枪", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316830] = {name = "利爪横扫", description = "向弧形范围发动横扫，对施法者前方锥形范围内的所有敌人造成125点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316836] = {name = "岩石箭", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316837] = {name = "碎裂大地", description = "施法者将地面撕裂飞向空中，对前方直线范围内的所有敌人造成40点物理伤害，并且使其受到的物理伤害提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[316855] = {name = "巨弧挥击", description = "用武器发动大范围弧形横扫，对施法者前方锥形范围内的所有敌人造成150点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[316856] = {name = "石裔之怒", description = "施法者进入激怒状态，造成的伤害提高25%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[316859] = {name = "破甲一击", description = "攻击目标，粉碎其护甲，造成120点物理伤害，使目标受到的物理伤害提高15%，持续15秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316890] = {name = "猛击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[316893] = {name = "剑刃乱舞", description = "使施法者的近战攻击速度提高30%，持续8秒。所有近战攻击可以牵连到5码范围内的另一个目标。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[316915] = {name = "剧毒之牙", description = "近战攻击有几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316923] = {name = "胃液", description = "酸性液体周期性地从施法者身上渗出，在身后留下液池，对所有站在上面的敌人每1秒造成1564点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316927] = {name = "毒性之咬", description = "Inflicts 5 Nature damage to an enemy every 3 sec for 12秒.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[316935] = {name = "突进", description = "冲向敌人，造成50点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316942] = {name = "爪击", description = "爪击敌人，造成125点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[316951] = {name = "暴食冲锋", description = "向前冲锋，对一条直线上的敌人造成物理伤害并使其昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[316954] = {name = "下沉猛击", description = "施法者砸击地面，造成125点物理伤害", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[316959] = {name = "吞解强酸", description = "酸液侵蚀剥离目标护甲，使目标承受的所有伤害提高20%。\n\n 该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "疾病"},
[316970] = {name = "净化协议", description = "对所有玩家造成64347点奥术伤害，离泰坦反制机关越远伤害越低。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[316974] = {name = "啄击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[316993] = {name = "灰烬觉醒", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[316996] = {name = "炫目强光", description = "致盲周围所有敌人，造成火焰伤害并使其昏迷，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[317066] = {name = "思绪收割", description = "收割附近玩家的思绪，对15码范围内的所有玩家造成11238点暗影伤害。思绪收割还会吸取250点理智，由受到冲击的所有玩家均摊。\n\n 如果思绪收割没有命中至少5名玩家，则会吸取所有玩家至少100点理智。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[317077] = {name = "爪掠", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317102] = {name = "激荡痛楚", description = "恩佐斯潜入玩家思想，激发他们最黑暗的想法，每5.2秒造成13289点暗影伤害，持续8秒。\n\n 效果结束时，激荡痛楚会留下一滩不断扩张的痛楚。\n\n 腐蚀者恩佐斯每次施放激荡痛楚，其他所有液池的范围都会扩展。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317109] = {name = "狼群成员", description = "激励周围盟友，使其更加凶恶，对目标敌人造成的伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317110] = {name = "兽群领袖", description = "激励周围盟友，使其更加凶恶，对目标敌人造成的伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317157] = {name = "毁灭狂怒", description = "如果荒芜命中的目标少于3个，维克修娜的伤害将提高100%，持续15秒，并再次施放荒芜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317164] = {name = "活性物质", description = "将菌丝囊肿笼罩在一层保护屏障中，使其不能被选为目标，持续20秒。\n\n 当保护屏障被移除时，菌丝囊肿会施放 再生喷涌 。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[317165] = {name = "再生喷涌", description = "释放一股粘性液体，恢复100%的生命值并对15码内的敌人造成18762点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[317218] = {name = "虚触图腾纪念品", description = "游荡的虚空能量足以使小动物们与虚空结合，并开展复仇。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317231] = {name = "碾压重击", description = "哈夫重击大地，对他面前直线范围内的玩家造成9697798点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[317249] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[317256] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[317258] = {name = "风剪", description = "对施法者前方锥形范围内的敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[317272] = {name = "雷鸣回荡", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续6秒。\n\n 在造成自然伤害并击退附近敌人之后不久，将发生第二次回荡。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = "魔法"},
[317277] = {name = "风暴之锤", description = "向一名敌人投掷战锤，对一条直线上的所有敌人造成自然伤害并使其昏迷，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "20​秒", dispel_type = nil},
[317284] = {name = "恶魔导师", description = "戴拉克斯召出自己的恶魔复制体向玩家发起挑战。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317292] = {name = "坍缩心绪", description = "消灭赛古斯会对恩佐斯的神思造成大量伤害，并会破坏当前心绪的稳定性。\n\n 坍缩心绪施放完成时，恩佐斯的神思内的玩家会被立即消灭。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[317301] = {name = "暗言术：痛", description = "吟唱黑暗的咒语，在15秒内造成15点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[317304] = {name = "玛卓克萨斯之力", description = "玛卓克萨斯之力\n急速提高。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317370] = {name = "飞扑", description = "施法者猛扑向目标，对路径上的所有敌人造成25点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317381] = {name = "顽固灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317383] = {name = "残忍打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[317439] = {name = "赤精的精华", description = "每5秒为目标恢复2%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317442] = {name = "背刺", description = "背刺目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[317443] = {name = "恶毒打击", description = "施法者用浸有特殊毒素的刀刃攻击目标，在6秒内对其造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[317478] = {name = "打击", description = "攻击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317490] = {name = "精神鞭笞", description = "引导时，每1秒造成4点暗影伤害，并使目标的速度降低40%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[317499] = {name = "狂野抽击", description = "胡乱拍击，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[317500] = {name = "喷吐脓液", description = "对一名敌人造成2点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[317503] = {name = "腐化束缚", description = "用暗影能量捆绑目标，每1秒造成一次暗影伤害，并使其移动速度降低25%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[317506] = {name = "虚空箭", description = "Inflicts 20 Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[317507] = {name = "虚空箭雨", description = "Inflicts 35 Shadow damage to enemies within 40 yards.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[317511] = {name = "抽打", description = "向敌人挥砍，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[317546] = {name = "暗影毁灭", description = "向目标的位置发射黑暗能量束，对冲击点周围6码内的所有敌人造成暗影伤害并使其损失50点理智。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[317547] = {name = "亵渎", description = "向目标位置发射暗影能量洪流，对冲击点4码范围内的所有玩家造成20点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[317559] = {name = "俯冲刺击", description = nil, mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[317563] = {name = "虚空践踏", description = "生成一片向前推进的虚空能量，对其路径上的所有玩家造成20点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[317567] = {name = "软泥爆发", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[317579] = {name = "虚空箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317581] = {name = "虚空洪流", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317588] = {name = "虚空裂缝", description = "对施法者前方的所有敌人造成10点暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317595] = {name = "审判凝视", description = "圣光的光束灼烧目标，对目标周围5码范围内的所有敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[317598] = {name = "闪电吐息", description = "对施法者前方30码锥形范围内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[317602] = {name = "氤氲之雾", description = "将目标包裹在治疗之雾中，每1秒回复5点生命值，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[317605] = {name = "旋风斩", description = "Inflicts 9697798 Physical damage to enemies within 13 yards.", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[317617] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成物理伤害，最多影响10个目标并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[317627] = {name = "无尽虚空", description = "坍缩现实之球每1秒对其中的敌人造成1563点暗影伤害。此效果可叠加。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317639] = {name = "超然之力", description = "恩佐斯的能量值全满时，他会释放超然之力，立即消灭所有玩家。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[317643] = {name = "复仇炎爆术", description = "对一名敌人造成大量火焰伤害，立即将其消灭。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[317661] = {name = "险恶毒液", description = "在10秒内造成9697798点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[317669] = {name = "腐蚀者之怒", description = "伊格诺斯被激怒，使其造成的所有伤害提高300%，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317672] = {name = "血性狂乱", description = "尼奥罗萨之血变得狂乱，移动速度增加50%，对所有群体控制效果免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317676] = {name = "投掷瓶子", description = "向亚基虫茧扔出瓶子，烧光它们。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[317747] = {name = "木箱投掷", description = "向你的目标投掷请柬。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317791] = {name = "暗影箭", description = "造成([56.16% of Attack Power])点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317792] = {name = "寒冰箭", description = "造成([83.6035% of Attack Power])点冰霜伤害，并使目标的移动速度降低60%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317811] = {name = "镰棘蔓藤", description = "镰棘蔓藤\n被镰棘布朗尼的藤蔓束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317846] = {name = "利爪狂舞", description = "进行一连串利爪攻击，每1秒对施法者前方锥形范围内的所有敌人造成15点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[317853] = {name = "辐光之刃", description = "施法者将一把闪耀之刃插入大地，产生向所有方向发射的圣光之球。接触这些球会造成20点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[317857] = {name = "辐光之刃", description = "施法者制造出圣光之球，向所有方向发射。触及圣光之球会受到 33 点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[317877] = {name = "石头打击", description = "使用一把装备的武器攻击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317880] = {name = "阻碍烟灰", description = "施放一道灰尘，每1秒对站在其中的所有敌人造成2963点物理伤害，并降低其移动速度。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317890] = {name = "切割", description = "使用剃刀般锋利的羽翼切割敌人，造成125点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317894] = {name = "下劈", description = "劈砍敌人，造成125点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[317898] = {name = "致盲冰雨", description = "致盲你前方锥形区域的目标，使其迷惑地乱走，持续5秒。伤害会解除该效果。\n\n 当致盲冰雨结束时，敌人会减速50%，持续6秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317899] = {name = "石片匕首", description = "向敌人投掷一把锋利匕首，造成15点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[317905] = {name = "二连击", description = "使用两把武器攻击目标，每次攻击造成一次物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[317908] = {name = "剃刀之翼", description = "使用如剃刀般锋利的羽翼撕裂敌人，造成15点物理伤害，并使其陷入流血，每1秒受到2点物理伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317916] = {name = "急速掠击", description = "向所有敌人投掷大量锋利的飞镖弹，造成0点物理伤害，并使敌人陷入流血，每1秒受到3点物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317923] = {name = "冥河冲锋", description = "以超常的速度向前冲锋，\n 对施法者前方直线范围内的所有敌人造成15点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317936] = {name = "弃誓信条", description = "每1秒为一个友方目标恢复其最大生命值的10%，持续8秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[317943] = {name = "横扫打击", description = "对施法者面前的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[317958] = {name = "闪步", description = "施法者改变自身位置，立即传送至敌人身后，使用 剃刀之翼 进行攻击。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[317959] = {name = "黑暗鞭笞", description = "向目标投出奥术能量箭矢。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317962] = {name = "沙裔风暴", description = "在施法者身边形成一道鞭笞旋风，对所有被击中的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317963] = {name = "知识烦扰", description = "对60码范围内随机一名敌人造成4121564点奥术伤害。被命中的目标在6秒内额外受到$O2点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[317976] = {name = "飞翼打击", description = "施放一阵强风，对施法者前方直线范围内所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[317985] = {name = "粉碎打击", description = "使用奥术能量重击地面，对多个方向的所有敌人造成7273348点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[318058] = {name = "谦逊的决心", description = "每1秒恢复2%的最大生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318078] = {name = "锁定", description = "活体毒瘴随机锁定一名玩家，向其移动并发起攻击。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[318121] = {name = "暗影滑步", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[318125] = {name = "盾牌猛击", description = "用盾牌猛击目标，造成3点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "9​秒", dispel_type = nil},
[318128] = {name = "袋里乾坤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318137] = {name = "黑暗打击", description = "从暗影中偷袭敌人，造成25点暗影伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[318149] = {name = "猛击", description = "猛击对手，对其造成4点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318151] = {name = "旋风斩", description = "释放出钢铁旋风，攻击8码内的所有敌人，造成( 1 * 3)点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318154] = {name = "暗言术：痛", description = "黑暗的咒语，立即造成1点暗影伤害，并在接下来的16秒内额外造成9点暗影伤害。\n\n产生1点狂乱值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[318158] = {name = "真言术：盾", description = "为一名盟友施加护盾，持续15秒，吸收8点伤害。在7.5秒内，你无法再次为目标施加护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[318159] = {name = "神圣之火", description = "神圣的烈焰吞噬敌人，对其造成3点神圣伤害，并在7秒内造成4点额外的神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[318172] = {name = "溶虫剂", description = "彻底溶解较小的虫子。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[318181] = {name = "心能喷吐", description = "Inflicts Holy damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[318196] = {name = "事件视界", description = "吸收任何来源的191850点治疗量。效果结束时，受影响的玩家成为毁灭的目标。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[318221] = {name = "心能箭矢", description = "向目标发射一支充能的心能箭矢。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[318236] = {name = "召唤灰烬元素", description = "召唤余烬元素。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[318243] = {name = "通灵箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[318255] = {name = "灰烬箭矢", description = "向敌人发射浓缩尘球，对冲击点造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[318312] = {name = "腐烂之触", description = "Inflicts Shadow damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[318319] = {name = "虹吸精华", description = "造成暗影伤害，每2秒为施法者恢复最大生命值的3%。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[318329] = {name = "诅咒！", description = "诅咒！\n受严重诅咒影响！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318344] = {name = "暗影界的化身", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318362] = {name = "正在释放心能", description = "释放虹吸管中的心能。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[318371] = {name = "饥饿冲锋", description = "冲向一名因亚基心灵毒素而陷入昏迷的玩家，吸取26点生命值，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318383] = {name = "吸收冲锋", description = "向前冲锋，对一条直线上的敌人造成15641点物理伤害并将尼奥罗萨之血吸进自己体内。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[318385] = {name = "消失", description = "使你从敌人的视野中消失，在战斗中进入潜行模式。消失后的最初5秒内，受到伤害和有害效果影响都不会脱离潜行。同时解除一切移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[318391] = {name = "巨虫的恶臭", description = "巨虫的虚空污染的秽邪造成暗影伤害并降低飞行速度。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318396] = {name = "重构之血", description = "与尼奥罗萨之血融合后，施法者造成的所有伤害提高10%。\n\n 此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318406] = {name = "软肉碎击", description = "斩血将所有玩家拉拽过来并重击地面，造成9697798点物理伤害并将命中的玩家击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[318409] = {name = "不谐低语", description = "施法者将黑暗的低语投射进目标的大脑，每1秒造成6254点暗影伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[318420] = {name = "灰烬风暴", description = "每1秒造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318426] = {name = "执事结界", description = "施法者为执事者引导一个魔法结界。使其对伤害免疫并击退任何进入此区域的生物。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[318449] = {name = "永恒折磨", description = "每1秒对所有现实世界的玩家造成5628点暗影伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[318459] = {name = "生灵俱灭", description = "将玩家锁定为毁灭的目标。8秒后，向玩家的位置投掷强大的虚空能量，落地后，毁灭对冲击点12码内的所有玩家造成28142点暗影伤害。\n\n 生灵俱灭会对处于爆炸范围的泰坦反制机关造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318525] = {name = "虚空爆炸", description = "Knocks all enemies within 6 yards of the impact back.\n Inflicts 15635 Shadow damage to enemies within 6 yards of the impact.", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[318534] = {name = "彼岸传送门", description = "施法者打开了一道通向虚空的黑暗传送门，召唤爪牙来帮忙。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[318537] = {name = "虚空匮乏", description = "此生物不能在虚空外生存，每1秒损失5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318577] = {name = "心能之矛", description = nil, mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[318605] = {name = "灰烬风暴", description = "在冲击点生成一道沙漠风暴。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[318656] = {name = "邪恶宣告", description = "将罪恶以纯粹心能的形式排出，对敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[318679] = {name = "狡猾的里尔盖伊", description = "这只狐狸超级滑溜！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318706] = {name = "暴食憎恨", description = "$spellDesc318837", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[318714] = {name = "腐化脏器", description = "现实世界的触须被消灭时会爆炸，四散的腐化脏器从空中散落，被这些残骸击中的玩家受到15635点暗影伤害并被吸取15点理智。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318768] = {name = "精神爆发", description = "精神噬体被消灭时会爆发出虚空能量，对5码范围内的玩家造成12508点暗影伤害并吸取30点理智。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[318769] = {name = "强能突触", description = "当有其他暴露的突触被消灭时，所有暴露的突触均会恢复全部生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318771] = {name = "吞噬思维", description = "吞噬附近玩家的思想，对10码范围内的玩家造成12508点暗影伤害并吸取10点理智。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[318773] = {name = "幽灵弹", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[318785] = {name = "腐蚀之触", description = "Stuns all enemies within 8 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts 9381 Shadow damage to enemies within 8 yards of the impact.", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318813] = {name = "穿刺", description = "穿刺目标，造成15点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[318825] = {name = "死亡攫握", description = "对目标6.5码内的所有玩家造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[318835] = {name = "喷涌打击", description = "在玩家身下形成利刃，造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[318844] = {name = "罪孽箭矢", description = "对一名敌人造成6点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[318860] = {name = "暴食护盾", description = "变为对所有伤害免疫，直到所有心能之矛被摧毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318865] = {name = "枯萎之触", description = "Causes an enemy to take 25% increased Physical damage for 10秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[318879] = {name = "召唤守护者", description = "召唤一个石裔守护者来协助施法者。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[318892] = {name = "敏锐", description = "对罪恶的渴望使急速提高10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[318893] = {name = "动荡的灵魂", description = "命中时造成暗影伤害，并且每2秒额外造成一次暗影伤害，持续16秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[318946] = {name = "罪恶之刃", description = "向施法者前方发动阴险挥砍，从被命中的敌人身上吸取罪恶，造成暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[318949] = {name = "脓液喷吐", description = "Knocks all enemies in front of the caster back.\n Inflicts 10910022 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[318970] = {name = "强化腐蚀", description = "腐蚀触须获得了强化，使其被消灭时在恩佐斯的神思内刷新精神噬体", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318971] = {name = "暗物质", description = "制造大量暗物质，砸向玩家，对受到冲击的玩家造成23452点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[318992] = {name = "利刃之鸣", description = "Knocks an enemy back.\n Inflicts 5 Physical damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[318995] = {name = "刺耳嗥叫", description = "对60码范围内所有敌人造成13点暗影伤害，并打断其施法，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[318999] = {name = "死亡裂隙", description = "施法者打开一道裂隙，每1.5秒对附近的玩家造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[319001] = {name = "战栗冲击", description = "对所有敌人造成13点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[319002] = {name = "暴食冲刺", description = "进行一次俯冲，对冲击点造成25点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319005] = {name = "脉动之血", description = "腐化器官通过瓣膜将尼奥罗萨之血抽取出来。当能量达到最大值之后，一个新的尼奥罗萨之血就会出现。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319010] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319011] = {name = "绝望狂热", description = "施法者孤注一掷地连续发起攻击，急速提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319012] = {name = "迷雾步", description = "施法者穿过迷雾，出现在猎物背后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319022] = {name = "再生蜕皮", description = "召唤出再生蜕皮治疗15码范围内的盟友，恢复他们最大生命值的10%。蜕皮还会在5秒内每1秒额外治疗2%的生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[319026] = {name = "漆黑恶风", description = "Knocks all enemies in front of the caster back.\n Inflicts 5 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[319038] = {name = "奉纳心能", description = "将心能奉纳至雷文德斯的圣洗池。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[319045] = {name = "暴露真名，羞愧难当", description = "大声读出审判官的真名和罪孽，恫吓附近的温西尔。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319070] = {name = "腐蚀泥胶", description = "软泥喷发，每1秒对10码范围内的玩家造成484890点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[319085] = {name = "迷雾诱饵", description = "施法者穿过迷雾，出现在猎物背后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319127] = {name = "淤血", description = "每3秒对一名敌人造成一次物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319132] = {name = "邪恶狂乱", description = "施法者和附近所有目标的急速提高20%，并且每1秒受到1点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "暴怒"},
[319138] = {name = "森林冲撞", description = "跳向一个敌人，造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319224] = {name = "闪光爆裂", description = "造成5点自然伤害并施加 闪光爆裂 ，它会粘在衣服和护甲上，怎么也洗不掉。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[319229] = {name = "愤怒咒语", description = "愤怒咒语\n受指控者的温西尔魔法强化。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[319251] = {name = "吸取怒气", description = "吸取目标体内的大量罪恶，在9秒内生成至多3个具象。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[319266] = {name = "蹒跚冲锋", description = "冲向附近的位置，击晕路径上的敌人。", mechanic = "昏迷中", range = "50码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[319272] = {name = "Summon Ash Elemental Add Unlurk FX", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319273] = {name = "颠覆", description = "Inflicts 25 Nature damage to enemies within 5 yards of the impact.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[319274] = {name = "夺命射击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319275] = {name = "剃刀之翼", description = "使用如剃刀般锋利的羽翼撕裂敌人，造成15点物理伤害，并使其陷入流血，每1秒受到2点物理伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319286] = {name = "遗言", description = "死亡后施放怒火，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[319290] = {name = "血肉之盾", description = "在施法者周围生成一道持续30秒的屏障，吸收所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319292] = {name = "裂地猛击", description = "施法者砸击地面，对施法者前方直线范围内的目标造成20点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[319294] = {name = "灵魂之箭", description = "Inflicts 5 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319298] = {name = "灵魂之握", description = "施法者施放出一道通灵能量，对10码范围内的所有敌人造成15暗影伤害，并使其陷入定身6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319304] = {name = "暗影烙印", description = "使用虚空能量标记一个目标，持续8秒。成功命中被标记目标会使施法者恢复4%的最大生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[319310] = {name = "吸取灵魂", description = "在5秒内吸取一名敌人的生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[319326] = {name = "毒箭之雨", description = "向所有玩家发射毒液，造成18点自然伤害并施加1层亚基心灵毒素。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[319334] = {name = "斩首", description = "Inflicts 20 Physical damage to enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[319367] = {name = "快速生长", description = "快速生长\n这个蘑菇正在生长。非常迅速。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319371] = {name = "爪击", description = "爪击敌人，造成20点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[319375] = {name = "恐怖废气", description = "释放压抑的负能量，对附近的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[319380] = {name = "碎裂打击", description = "使用巨大的拳头砸击目标敌人，造成物理伤害并使其陷入昏迷，持续1秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319383] = {name = "恐怖混沌", description = "向多个位置释放罪恶能量，造成暗影伤害。少数能量会从冲击点溢散，对接触到的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319400] = {name = "闪光爆裂", description = "受到的伤害提高3%，持续15秒。受影响的目标无法潜行或变为隐形，并且无法从目标的衣服上洗掉。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[319406] = {name = "凝结罪恶", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[319417] = {name = "恐怖爬行者", description = "召唤 恐怖爬行者 来攻击附近敌人。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[319438] = {name = "召唤扭殁", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319447] = {name = "罪孽箭矢", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319504] = {name = "毒刃", description = "用淬毒的刀刃戳刺敌人，造成([53% of Attack Power])点自然伤害。\n\n 你对目标造成的自然伤害提高30%，持续9秒。\n\n奖励1个连击点数。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319506] = {name = "恨意爆发", description = "施放恨意爆发，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[319521] = {name = "抽取灵魂", description = "施法者抽取随机玩家的灵魂。受害者会变为 无魂者 ，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[319529] = {name = "吸取仇恨", description = "吸取目标身上的恨意，在9秒内生成至多3个具象。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[319539] = {name = "无魂者", description = "在与灵魂分离期间，玩家的躯体每1秒会受到1939560点暗影伤害，并且无法采取任何行动和施法。", mechanic = "战栗", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319547] = {name = "猛击", description = "使用石拳挥击目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[319560] = {name = "虹吸灵魂", description = "吸取目标的灵魂，每0.5秒造成一次奥术伤害并治疗施法者，引导持续3秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[319590] = {name = "费斯图斯，万世之源", description = "费斯图斯，万世之源\n费斯图斯，万世之源，首位掌炉大师的赐福之锤，铸造第一批百心长和晋升高塔的导灵器的持有者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319603] = {name = "石化血肉", description = "当能量值达到100时，艾谢朗开始将一名玩家转化为石头，使其移动速度每1秒降低25%，持续5秒。叠加至4层时，玩家会 变成石头 ，使其和周围5码内的玩家昏迷3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319626] = {name = "幻影寄生", description = "库尔萨洛克会在随机玩家身上附着幻影，每1秒对目标以及3.5码范围内的所有玩家造成1939560点暗影伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[319628] = {name = "斜掠", description = "对一名敌人造成物理伤害并留下流血的伤口，使其每1.5秒受到一次物理伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[319644] = {name = "天域反射", description = "使躲闪、法术偏斜和攻击速度提高，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[319650] = {name = "恶意头槌", description = "贪食的克里克西斯用头部痛击当前目标，造成16365033点物理伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[319654] = {name = "饥苦吸取", description = "贪食的克里克西斯从附近所有玩家的体内抽取精华，造成1939560点暗影伤害，且每1秒使贪食的克里克西斯获得一层 精华翻涌 效果，持续3秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[319657] = {name = "精华翻涌", description = "在吞噬精华后，贪食的克里克西斯将得到强化，造成的伤害提高2%，持续8秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319669] = {name = "幽灵界域", description = "当库尔萨洛克的主要目标不在她的近战范围内时，她会对其施放通灵能量，造成12122247点暗影伤害，并使受害者每3秒受到额外3636674点暗影伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[319673] = {name = "超强能量箭", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[319682] = {name = "能量箭", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319685] = {name = "撕裂撞击", description = "能量值达到100点时，贪食的克里克西斯会向外释放一道巨大的能量波，对所有玩家造成2424449点暗影伤害并将其击退。每名玩家会在身后留下一个 生命精华 宝珠。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "4​秒", dispel_type = nil},
[319703] = {name = "鲜血洪流", description = "艾谢朗制造一股剧毒血液，击中时造成8485573点暗影伤害，然后每1秒对区域内的所有玩家造成2424449点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319711] = {name = "冲突猛袭", description = "敏捷地跃到敌人的盲点后造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[319713] = {name = "巨兽奔袭", description = "贪食的克里克西斯冲向一名目标玩家，对他和目标之间的所有玩家造成22256445点物理伤害，由击中的所有玩家分摊，并将其击退。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = "6​秒", dispel_type = nil},
[319724] = {name = "石头形态", description = "当生命值为0时，不死石精将免疫伤害并每1.5秒恢复最大生命值的5%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[319727] = {name = "天域咆哮", description = "生命值提高40%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[319728] = {name = "吸取心能", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[319733] = {name = "唤石", description = "艾谢朗呼叫盟友的帮助，召唤6名不死石精。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[319775] = {name = "撕咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[319821] = {name = "帝王啮咬", description = "对一名敌人造成物理伤害。对拥有 斜掠 的目标造成的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[319831] = {name = "腐烂血肉", description = "向施法者身前的所有目标吐息凋零之气，造成10点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[319843] = {name = "拍击", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[319889] = {name = "腐化肉体", description = "对施法者的攻击有一定几率会使敌人的血肉腐烂。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[319891] = {name = "灵魂吸取", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[319898] = {name = "邪恶喷吐", description = "没有进入近战状态时，命中会造成3636674点自然伤害，并且每1秒额外造成969780点自然伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[319906] = {name = "劈砍", description = "对敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[319910] = {name = "心能吐息", description = "Inflicts Arcane damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[319916] = {name = "破碎恐惧", description = "施法者周期性地制造腐烂之池，对敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[319935] = {name = "疾病之云", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[319941] = {name = "碎石之跃", description = "艾谢朗粉碎周围的大地，对8码内的所有玩家造成2909339点自然伤害。此技能会施加 粉碎 效果。\n\n碎石之跃 会摧毁8码内所有 石头形态 中的不死石精。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[319956] = {name = "血肉坍塌", description = "坍塌为一滩血肉，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[319957] = {name = "挥砍", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "12码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[319966] = {name = "破碎狂暴", description = "生命值较低时，施法者造成的物理伤害提高30%。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[319994] = {name = "腐烂撕咬", description = "撕咬敌人，造成自然伤害并提高其受到的伤害。", mechanic = nil, range = "15码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "疾病"},
[319997] = {name = "射击", description = "Inflicts 2424449 Physical damage to an enemy.", mechanic = nil, range = "55码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[320004] = {name = "牺牲契约", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320007] = {name = "创裂", description = "猛劈一个敌人，造成物理伤害并使其流血，每3秒受到一次物理伤害，持续12秒 。", mechanic = "流血", range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[320008] = {name = "寒冰箭", description = "造成1212225点冰霜伤害并使移动速度降低10%，持续3秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320012] = {name = "邪恶狂乱", description = "阿玛厄斯使骨牙进入狂暴，使其攻击速度提高40%，持续16秒。", mechanic = "暴怒", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[320028] = {name = "震地", description = "施法者重击地面，造成10点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320040] = {name = "剧毒腐液", description = "这个生物被攻击时会渗出胆汁，在随机位置制造剧毒之池，对站在其中的敌人每1秒造成3636674点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320041] = {name = "微光幻象", description = nil, mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[320049] = {name = "月夜战神之力", description = "月夜战神之力\n受月夜战神难以抑制的力量强化。造成大量伤害，并且只要能够控制这份力量，造成的伤害还会恢复等量的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320050] = {name = "玛卓克萨斯之力", description = "哈夫跃向竞技场的中央，对所有玩家造成4364009点物理伤害，并随机施展一套连击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320063] = {name = "猛击", description = "德茜雅猛击当前的目标，造成10910022点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[320067] = {name = "妖精之尘", description = "施法者向目标施放 妖精之尘 ，使目标的命中降低20%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[320069] = {name = "致死打击", description = "德茜雅攻击当前的目标，造成8485573点物理伤害，并使其获得的治疗效果降低50%，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[320072] = {name = "剧毒之池", description = "腐烂的血肉巨人身上渗出剧毒的疫病，每1秒造成3636674点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320078] = {name = "微光幻象", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320081] = {name = "臆幻之刺", description = "施法者向目标发射能量，造成5点自然伤害，并使其造成的伤害降低15%，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[320103] = {name = "蜕变", description = "软泥变形成一只腐髓软泥。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[320114] = {name = "鲜血与荣耀", description = "当能量达到100时，哈夫强制玩家进入下面的对决坑中。对决的胜者获得 赞美洋溢 而败者则被施加 鲜血淋漓 。\n\n 玩家每1秒会获得一层 辉煌之战 。\n\n 如果在45秒内没有玩家被击败，则双方均被施加 怯懦 。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[320120] = {name = "瘟疫箭", description = "巴瑟兰投掷一道污秽之箭，对目标造成3151784点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[320123] = {name = "召唤迷雾盟友", description = "施法者召唤2位迷雾盟友，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320132] = {name = "暗影之怒", description = "释放暗影之怒，造成4848899点暗影伤害并使8码范围内的所有玩家昏迷2秒。此效果也会影响米尔菲丝·法力风暴。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[320135] = {name = "喷射淤泥", description = "对施法者前方的所有敌人造成25点自然伤害，并形成喷吐的淤泥。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[320141] = {name = "末日魔王！", description = "以魔王的力量发动一系列攻击，这种力量完全无法形容。但凡受到打击的目标，双眼会被毁灭光芒灼瞎。他们至死也无法明白自己到底承受了怎样的法术。\n\n 每1秒对所有敌人造成2424449点暗影伤害，持续15秒，伤害每次提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[320144] = {name = "电锯", description = "使用她的电锯穿刺一名目标，使其定身1秒，每0.5秒造成1454670点物理伤害，持续2秒。同时施加 流血 。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[320147] = {name = "流血", description = "使目标流血，每1秒造成303056点物理伤害，持续3秒。该效果可叠加。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320168] = {name = "投掷电锯", description = "向一名目标投掷电锯，造成1454670点物理伤害。同时施加 流血 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320170] = {name = "通灵箭", description = "阿玛厄斯对一名敌人造成2909339点暗影伤害并吸收接下来的996247点治疗量。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320171] = {name = "通灵箭", description = "阿玛厄斯对一名敌人造成2909339点暗影伤害并吸收接下来的996247点治疗量。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320180] = {name = "剧毒孢子", description = "能量达到100点时，巴瑟兰每3秒向玩家投掷邪恶的混合物，持续6秒，对3码范围内的玩家造成4848899点瘟疫伤害，并在目标位置召唤一片剧毒孢子，持续2.5分钟。每1.5秒对站在其中的所有玩家造成2424449点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320185] = {name = "微光下降", description = "使所有附近的敌人的移动速度和急速降低，持续10秒。达到5层时目标会陷入沉睡。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[320196] = {name = "白骨风暴", description = "在施法者身边形成一道白骨旋风，对敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[320200] = {name = "缝针", description = "缝肉发射一枚锐利的钢针，造成1818337点物理伤害并使玩家流血，每1秒受到363667点物理伤害，持续10秒。", mechanic = "流血", range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[320229] = {name = "喝下治疗药水", description = "使用一瓶神圣药剂，治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320230] = {name = "爆破计谋", description = "商人赛·艾柯莎释放出能量的冲击，对所有和她一起留在地面的玩家立即造成9697798点奥术伤害，然后每2秒造成额外的484890点奥术伤害，持续1分钟。此效果可以叠加。\n\n 此外，所有的错位陷阱都会被摧毁。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[320243] = {name = "渗漏的黏液", description = "渗出软泥怪。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[320248] = {name = "基因变异", description = "施法者向所有敌人投掷会改变基因的疫病。受到影响时，受害者每8秒会在当前位置的附近掉落一片剧毒孢子。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[320272] = {name = "幽魂转移", description = "赛泽尔为幽魂转移指定一名随机盟友。赛泽尔的伤害性法术和技能会触发一次对该目标的治疗。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[320293] = {name = "融入死亡", description = "赛泽尔与死亡合二为一，吸收等同于其最大生命值20%的伤害并免疫打断效果，最多持续30秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320300] = {name = "死灵箭", description = "赛泽尔冲击随机一名玩家，造成2424449点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320322] = {name = "幸运沙", description = "让目标获得令人发指的好运气，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320336] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，造成1939560点冰霜伤害并使其移动速度降低10%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[320358] = {name = "唤醒造物", description = "缝肉唤醒一只怪异的造物，并将 溃烂 浇灌至其身上。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320359] = {name = "逃脱", description = "在一小段时间后，缝肉医生会逃到他的工作台。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320362] = {name = "割裂", description = "变形成一只软泥怪。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[320366] = {name = "防腐剂", description = "站在恶心的液体中会每1秒受到2424449点瘟疫伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320390] = {name = "腐烂之躯", description = "对施法者进行的攻击有几率生成腐化水池，对敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[320462] = {name = "通灵箭", description = "对一名敌人造成2909339点暗影伤害，并且吸收接下来的996247点治疗量。", mechanic = nil, range = "65码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[320463] = {name = "劈裂", description = "对一名敌人造成物理伤害并降低其移动速度。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[320464] = {name = "暗影之井", description = "施法者在玩家的位置召唤一口黑暗之井。站在上面的玩家无法受到治疗。\n\n 黑暗之井每1秒会喷发一次，对3码范围内的敌人造成4848899点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[320465] = {name = "创裂", description = "对一名敌人造成物理伤害，并使其每3秒额外受到一次物理流血伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[320478] = {name = "逃脱", description = "施法者脱离当前的近战目标。跳跃的冲击力会使目标减速，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[320480] = {name = "蹒跚", description = "施法者脱离当前的近战目标。跳跃的冲击力会使目标减速，持续10秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320512] = {name = "侵蚀爪击", description = "对冲击点造成2424449点自然伤害并使所有属性降低5%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = "疾病"},
[320517] = {name = "锯齿脊针", description = "使尖刺在随机敌人脚下爆发，对5码内敌人造成9697798点自然伤害并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[320529] = {name = "荒芜凋零", description = "对随机敌人造成1697115点自然伤害，并使其急速降低50%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[320576] = {name = "湮灭污泥", description = "Inflicts 10910022 Nature damage to enemies within 10 yards.", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[320592] = {name = "敌群", description = "被包围时，你受到的范围攻击伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320596] = {name = "深重呕吐", description = "凋骨对前方锥形范围内的所有玩家喷吐有毒物质，造成7273348点自然伤害，并且每2秒造成额外1209623点自然伤害，持续12秒，同时凋骨会喷吐出至多3只食腐蛆虫。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = "疾病"},
[320600] = {name = "恐怖怒嚎", description = "发出恐怖的嗥叫，对15码范围内的敌人造成暗影伤害，并使其因恐惧而颤抖。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[320610] = {name = "法力燃烧", description = "使用一支反魔法箭矢命中一名敌人。该箭矢每吞噬1点法力值，目标就受到3点伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320611] = {name = "痛击旋风", description = "对5码范围内的所有敌人造成物理伤害。\n\n 每1秒对5码范围内的所有敌人施加一次流血效果，持续3秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[320614] = {name = "血肉饕餮", description = "食腐蛆虫撕咬目标，造成3636674点物理伤害。\n\n 此外，每次成功施放 血肉饕餮 都会使食腐蛆虫长大，并且造成的物理伤害永久提高30%。\n\n 当叠加至5层时，蛆虫将施放 腐肉爆发 并爆炸。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[320617] = {name = "痛击旋风", description = "Inflicts Physical damage to all enemies within 5 yards.\n Inflicts Physical damage to all enemies within 5 yards every 1.5 sec for 12秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320631] = {name = "腐肉爆发", description = "食腐蛆虫发生爆炸，将有毒粘液喷到所有玩家身上，每2秒造成3030562点自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[320637] = {name = "恶臭气体", description = "释放出一股压抑的气体，最多持续2分钟。站在区域内会每2秒受到1936648点自然伤害，并且无法进行任何行动或施放法术。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[320644] = {name = "残酷连击", description = "施展一连串残忍的近战攻击，对目标造成更高的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = "4​秒", dispel_type = nil},
[320655] = {name = "嚼碎", description = "凋骨猛撞当前目标，造成15758921点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[320657] = {name = "白骨护甲", description = "施法者被白骨护甲包围，吸收40点伤害，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[320671] = {name = "跳跃", description = "施法者跃向一名敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[320679] = {name = "冲锋", description = "Reduces the movement speed of the target by 70% for 1秒.\n Charges to an enemy.", mechanic = "被诱捕", range = "8—25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[320696] = {name = "白骨爪击", description = "施法者对当前目标造成10910022点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[320703] = {name = "沸腾怒气", description = "施法者的近战攻击使其进入 沸腾怒气 ，攻击速度提高10%。此效果可以叠加。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[320707] = {name = "邪恶战旗", description = "施法者插下一面战旗，强化附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320717] = {name = "鲜血饥渴", description = "食腐蛆虫转而攻击你！", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[320726] = {name = "巨像发掘", description = "施展一次大范围的圆弧斩，对施法者前方锥形范围内的所有敌人造成大量物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[320729] = {name = "群体顺劈", description = "哈夫向前方半圆范围劈砍，对命中的所有玩家造成9697798点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[320734] = {name = "大规模袭击", description = "对施法者前方锥形区域10码范围内的所有敌人造成500点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[320763] = {name = "法力之潮", description = "在你脚下召唤一个图腾，持续8秒，使(40 * 1 * 1 )码范围内的盟友的法力恢复速度提高80%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320771] = {name = "寒冰碎片", description = "纳尔佐向当前目标投射一大块冰，造成12122247点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[320772] = {name = "彗星风暴", description = "每0.5秒，纳尔佐召唤寒冰彗星砸在每名玩家的位置，持续4秒。每颗彗星对冲击点3码内所有玩家造成7273348点冰霜伤害，并使他们受到来自 彗星风暴 的伤害提高25%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[320778] = {name = "柔软淤泥", description = "在施法者背后生成软泥路径。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320785] = {name = "势不可挡", description = "米尔豪斯召唤一个能量水晶，它会向米尔豪斯引导，并且影响先击中的目标，无论是玩家还是米尔豪斯。\n\n 如果势不可挡影响了玩家，会每1秒造成96978点奥术伤害，并且使其造成的伤害提高2%，持续3秒。该效果可叠加。\n\n 如果势不可挡影响了米尔豪斯，使其造成的伤害提高4%，持续3秒，并且造成 压制之力 。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320788] = {name = "冻结之缚", description = "纳尔佐放出冰霜触须，捆住一名随机玩家，使其无法移动，每2秒造成2424449点冰霜伤害，最多持续12秒。\n\n 效果结束时，该效果会传播给16码内所有玩家。", mechanic = "定身", range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[320805] = {name = "新月打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[320822] = {name = "最终交易", description = "为一名友方目标恢复其最大生命值的80%，然后每1秒造成相当于施法者最大生命值的4%的暗影伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[320838] = {name = "超协调心能", description = "Increases the caster's attacking and casting speed by 30% for 12秒.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[320839] = {name = "衰弱", description = "施法者向玩家引导一束通灵能量射线，每1秒造成363667点暗影伤害并使其急速和移动速度降低50%，最多持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[320843] = {name = "痛击", description = "痛击目标，造成3636674点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[320861] = {name = "吸取精华", description = "吸取敌人的生命精华，造成2424449点奥术伤害，并使施法者获得一层 精华翻涌 。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[320862] = {name = "精华翻涌", description = "施法者体内的能量汹涌澎湃，造成的伤害提高25%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[320966] = {name = "过顶挥砍", description = "金-塔拉进行猛击，对她的主目标造成大量物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[320975] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[320989] = {name = "迅捷切割", description = "Inflicts Physical damage to all enemies within 20 yards of the impact.", mechanic = nil, range = "10—20码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[320991] = {name = "回响猛刺", description = "施法者举起武器向前刺击，对面前直线范围内的所有敌人造成5818679点暗影伤害。施法者再次施放此技能时，之前每次施放此技能时的位置上会出现一个幻影，该幻影也会施放 回响猛刺 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[320999] = {name = "回响猛刺", description = "一道幻影模仿着施法者的攻击，对其面前直线范围内的所有敌人造成30点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[321000] = {name = "不洁保护者", description = "召唤一个邪恶之盾，偏斜所有的远程攻击、法术以及前方的近战攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[321009] = {name = "充能长矛", description = "金-塔拉向目标投掷一根充能长矛，对冲击点5码范围内的所有玩家造成3636674点奥术伤害，并留下一片充满离子电浆的区域。\n\n 玩家站在离子电浆中会每1秒受到2424449点奥术伤害，并且移动速度降低1%。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[321010] = {name = "灵魂镣铐", description = "灵魂镣铐\n昏迷。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[321019] = {name = "圣洁迷雾", description = "迷雾在施法者的位置聚集，使盟友造成的伤害提高50%，并且每1秒对玩家造成1215170点暗影伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[321020] = {name = "圣洁迷雾", description = "造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321024] = {name = "治疗百心长", description = "每5.2秒为目标恢复0%生命值，持续直到主动取消。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321025] = {name = "治疗百心长", description = "每1秒为目标恢复5%生命值，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[321038] = {name = "灵魂损毁", description = "使目标的灵魂充满负罪感，造成2060782点暗影伤害，并每3秒额外造成1212225点暗影伤害，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = "魔法"},
[321043] = {name = "活力切割", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 5.2 sec for 12秒.", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[321105] = {name = "源血衰竭", description = "使敌人衰竭，造成1212225点暗影伤害并治疗施法者。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[321114] = {name = "心能虹吸", description = "从目标生物身上吸取心能。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[321116] = {name = "心能虹吸", description = "从目标生物身上吸取心能。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[321124] = {name = "碾碎护甲", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[321134] = {name = "变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续1分钟。在此期间，绵羊不能攻击或施法。任何伤害都会使目标恢复成正常形态。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[321139] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "10​毫秒", dispel_type = "魔法"},
[321141] = {name = "牵制攻击", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[321178] = {name = "猛击", description = "以重拳猛击目标，造成13334472点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[321188] = {name = "大地之箭", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[321216] = {name = "唤醒黑暗", description = "唤醒邪恶，周期性对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[321220] = {name = "狂乱", description = "近战攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[321226] = {name = "亡者领域", description = "阿玛厄斯召唤骷髅爪牙到他身边，持续4秒。对召唤位置3.5码范围内的玩家造成6061123点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[321240] = {name = "震荡怒吼", description = "对所有敌人造成600点物理伤害，并打断其施法，持续1秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "10​秒", dispel_type = nil},
[321247] = {name = "最终收割", description = "阿玛厄斯收割仆从的遗体，将其摧毁。\n\n 如果该仆从没有倒下，将会发生爆炸并对所有玩家造成9697798点伤害。如果该仆从已经倒下，尸体会爆炸并仅对8码范围内的玩家造成9697798点伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[321249] = {name = "暗影之爪", description = "造成3636674点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[321256] = {name = "心能力场", description = "施法者引导光环，使附近的机械生物造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[321264] = {name = "爪击", description = "爪击敌人，造成3636674点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321330] = {name = "精神鞭笞", description = "每1秒对一名敌人造成一次暗影伤害，并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[321336] = {name = "心能力场", description = "Causes the caster to inflict 10% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321348] = {name = "收割者之力", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321349] = {name = "吸收之雾", description = "对受影响的玩家造成的治疗会被转移给施法者。\n\n 每1秒受到2424449点自然伤害，持续15秒。\n\n 使玩家陷入迷惑。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[321355] = {name = "枯竭", description = "造成的伤害降低10%。\n\n 移动速度降低20%。\n\n 受到的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321364] = {name = "猩红弹幕", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321367] = {name = "心能回灌", description = "施法者重新充能，每1秒生成20点心能，持续4秒。\n\n 施法者在这个过程中十分虚弱，受到的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[321368] = {name = "冰缚之盾", description = "纳尔佐以一面寒冰幕墙保护自己，能够抵挡接下来受到的9962467点伤害。当护盾生效时，数道寒冰能量波会从他身上涌出，每3秒对所有玩家造成3030562点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321399] = {name = "通灵宝珠", description = "施法者施放死亡宝珠。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[321401] = {name = "饕餮爆裂", description = "施法者的身体鼓胀爆炸，对所有附近敌人造成1212225点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321402] = {name = "饱餐", description = "体内充满精华。死亡或是达到20层时，施法者会爆炸，对附近的所有敌人造成暗影伤害。造成的伤害会随着 饱餐 叠加的层数提高而提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321406] = {name = "恶性爆炸", description = "伊库斯博士投掷一个会引爆的魔药炸弹，对所有玩家造成21820045点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "30​秒", cooldown = nil, dispel_type = nil},
[321471] = {name = "猜谜游戏", description = "唤雾者想要玩 猜谜游戏 ，消失并留下4个幻影克隆体。用印记摧毁与其他克隆体不同的克隆体可以结束此游戏。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[321520] = {name = "骨胶召唤", description = "召唤一个骷髅来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[321525] = {name = "幽灵束缚", description = "束缚一个敌方目标，诱捕目标并造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[321564] = {name = "攻城弩炮", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[321575] = {name = "不死爪牙", description = "施法者控制附近的骷髅，使其无法被消灭，并且每1秒恢复10%的生命值。\n\n 消灭通灵师可以摧毁其控制的骷髅。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321576] = {name = "不死光环", description = "施法者控制附近的骷髅，使其无法被消灭，并且每1秒恢复10%的生命值。\n\n 消灭通灵师可以摧毁其控制的骷髅。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321633] = {name = "冰霜打击", description = "Reduces the movement speed of the target by 50% for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[321652] = {name = "骨刺", description = "施法者周期性地召唤骨刺，使敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[321662] = {name = "骨刺", description = "施法者周期性地召唤骨刺，使敌人昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321669] = {name = "判罚爆裂", description = "对所有敌人造成327301点自然伤害。每次施放时伤害提高15%。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[321700] = {name = "群起之力", description = "Heals the caster for 15% of maximum health every 1 sec for 5秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "30​秒", dispel_type = nil},
[321705] = {name = "净化喷涌", description = "对施法者前方所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[321719] = {name = "赦免中", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[321725] = {name = "险恶滋长", description = "使 判罚爆裂 造成的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321734] = {name = "死亡突袭", description = "扑向一名敌人。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[321746] = {name = "心能回荡", description = "发出一道带有心能的怒吼，使周围的目标陷入昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321753] = {name = "已吸取", description = "已吸取\n这个灵魂的心能已被彻底吸干。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321764] = {name = "树皮护甲", description = "树皮护甲 魔法\n吸收所有攻击。\n消耗一层来抵挡即将到来的攻击。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[321772] = {name = "再生", description = "每2秒为施法者恢复15%生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321780] = {name = "亡者再临", description = "通灵师每1.5秒在附近位置召唤一个骷髅仆从，持续3秒。对召唤区域3.5码范围内的玩家造成3636674点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[321801] = {name = "心能回荡", description = "发出一道带有心能的怒吼，使周围的目标陷入昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321807] = {name = "白骨剥离", description = "施法者造成9697798点物理伤害，然后每1秒额外造成363667点物理伤害，持续10秒。最大生命值降低15%。", mechanic = "流血", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[321820] = {name = "激怒", description = "Increases the caster's attacking and casting speed by 20% for 8秒.\n Causes the caster to inflict 20% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "暴怒"},
[321821] = {name = "作呕喷吐", description = "该生物在死亡时爆炸，对附近的单位造成1454670点瘟疫伤害，随后每1秒再造成727335点瘟疫伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[321828] = {name = "拍手手", description = "唤雾者和一名敌人一起玩 拍手手 ，造成19395595点自然伤害并使目标迷惑5秒。该法术可以被目标打断。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[321834] = {name = "闪避球", description = "唤雾者想要玩 闪避球 ，并向玩家投出一个心能之球，对直线上的所有敌人造成9697628点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[321891] = {name = "鬼抓人锁定", description = "施法者选择一名目标进行锁定。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[321893] = {name = "冻结爆发", description = "当施法者接触到敌人时会爆炸，造成7275991点冰霜伤害并使8码范围内所有敌人陷入昏迷，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321894] = {name = "黑暗放逐", description = "纳尔佐将一名玩家从平台放逐到浮空城的下层区域。\n\n 在50秒之后，被放逐到下层区的玩家会被消灭，除非成功逃脱。", mechanic = nil, range = "75码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[321907] = {name = "心能蒸发", description = "沃拉斯因吃下受到污染的心能诱饵而变得虚弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321922] = {name = "心能弹幕", description = "造成奥术伤害并使目标陷入昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321935] = {name = "凋零污秽", description = "软泥扑向一名玩家，对冲击点5码范围内的所有玩家造成6061123点自然伤害，并使其急速降低45%。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[321948] = {name = "定向爆破计谋", description = "商人赛·艾柯莎在一名随机玩家身上放置一个掮灵装置，5秒后爆炸，对所有和目标处于同一个水平面的玩家立即造成4848899点奥术伤害，然后每2秒造成484890点额外的奥术伤害，持续1分钟。此效果可以叠加。\n\n 此外，如果 定向爆破计谋 的目标依然留在地面，所有的错位陷阱都会被摧毁。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321952] = {name = "灵魂镣铐", description = "使用德鲁斯特魔法控制一名仙木灵居民，迫使其攻击玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321976] = {name = "急速感染", description = "死亡时，软泥融化为一滩液体，使急速提高25%，并且每2秒对站在其中的玩家造成1696637点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[321999] = {name = "魔疾液", description = "软泥向玩家抛掷粘液球，造成1454670点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[322000] = {name = "崛起暗影", description = "施法者每3秒从异界召唤一次崛起暗影，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[322063] = {name = "崛起暗影", description = "吸收21点伤害，造成的伤害提高10%。被移除后会消灭目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[322087] = {name = "异界的寒冷", description = "库尔萨洛克的出现令玩家感到寒冷刺骨，每3秒造成727335点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322098] = {name = "癫狂陨灭", description = "如果你的暗言术：灭没能消灭生命值低于或等于20%的目标，重置其冷却时间。每10秒只能触发一次。 [ 暗影 : 如果目标在受到你的暗言术：灭影响后的7秒内被消灭，你会获得8点狂乱值。 ]", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322143] = {name = "投掷标枪", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[322171] = {name = "黑暗仪式", description = "在施法者的位置附近召唤一个黑暗符文，增强该区域内的所有单位。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[322193] = {name = "充能标枪", description = "Inflicts Arcane damage to an enemy.\n Inflicts Arcane damage to an enemy every 1.5 sec for 12秒.", mechanic = nil, range = "5—40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[322202] = {name = "火舌之种", description = "将一堆烈焰之种投掷到指定位置，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[322232] = {name = "感染毒雨", description = "斯特拉达玛侯爵每2秒释放一股疫病，持续6秒，将所有玩家包裹在污秽中，造成1454670点自然伤害。该疫病每1秒额外造成242445点自然伤害，持续6秒。\n\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[322236] = {name = "粘液之触", description = "恶毒之裔重击大地，对冲击点4码范围内的玩家造成4848899点自然伤害。如果此次攻击没有命中任何玩家，将对队伍造成19395595点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[322262] = {name = "粉碎之疑", description = "使附近所有敌人脑中充满消极思想，造成9点暗影伤害并使其移动速度降低20%，持续15秒。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[322271] = {name = "绝望抓挠", description = "抓挠敌人，造成9697798点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[322281] = {name = "骁勇打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[322292] = {name = "闪步", description = "施法者改变自身位置，立即传送至敌人身后。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[322299] = {name = "进食", description = "将敌人的生命精华拉拽出来，每1秒造成2424449点暗影伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[322304] = {name = "恶毒附肢", description = "斯特拉达玛召唤一个恶毒之裔。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322358] = {name = "燃灼菌株", description = "伊库斯博士感染所有玩家，没有进入近战状态时，造成3636674点自然伤害，并且每1秒额外造成727335点自然伤害，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "疾病"},
[322367] = {name = "发射弩炮", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[322370] = {name = "虔诚打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[322411] = {name = "黑暗仪式", description = "黑暗仪式\n爆击几率提高30%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322429] = {name = "撕裂切割", description = "挥舞锋利的斧头，对目标造成6061123点物理伤害，并使其流血，每1秒受到1697115点物理伤害，持续10秒。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[322433] = {name = "石肤术", description = "将施法者的皮肤变为石头，受到的物理伤害降低65%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[322435] = {name = "空中支援", description = "施法者跃向一名敌人，对冲击点周围12码内所有敌人造成168点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322450] = {name = "吞噬", description = "特雷德奥瓦吞噬雷卡利之茧，使其中的心能喷发出来，每2秒对所有敌人造成2182004点自然伤害，持续10分钟。在此情况下特雷德奥瓦会向敌人附近的随机位置发射心能飞弹。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[322470] = {name = "盾牌猛击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[322491] = {name = "魔药溃烂", description = "斯特拉达玛侯爵使所有玩家感染疾病，在未进入近战战斗的情况下每1秒造成1212225点自然伤害，持续30秒。\n\n 该效果可以叠加。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[322506] = {name = "密集罪恶", description = "密集罪恶\n受痛悔印记强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322527] = {name = "暴食护盾", description = "特雷德奥瓦硬化她的甲壳，生成一个能吸收伤害的护盾，吸收量相当于其最大生命值的5%。当护盾激活时， 吞噬 无法被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322541] = {name = "正在汲取力量", description = "正在从痛悔印记中汲取力量。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[322550] = {name = "加速孵化", description = "特雷德奥瓦迅速孵化附近的卵，召唤4只戈姆蛴幼虫。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "24​秒", dispel_type = nil},
[322554] = {name = "严惩", description = "执行者塔沃德折磨一名玩家使其散发出能量波，对目标8码范围内的所有玩家造成1939560点暗影伤害。", mechanic = nil, range = "75码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[322557] = {name = "灵魂分裂", description = "发起一次致命的打击，造成2909339点暗影伤害，并使受到的伤害提高20%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[322563] = {name = "被标记的猎物", description = "特雷德奥瓦随机标记一名玩家，\n 成为戈姆蛴幼虫的锁定目标，持续20秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322569] = {name = "兹洛斯之手", description = "施法者充满黑暗之力，使其体型和攻击速度提高30%，持续8秒。在此期间，近战攻击命中会使施法者恢复3%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322614] = {name = "心灵连接", description = "特雷德奥瓦将一个目标及其多名盟友联结在一起，每1秒造成1210828点暗影伤害。目标受到的所有伤害，都会对所有被联结的玩家造成等量的暗影伤害。\n\n 远离被联结的玩家40码以上，就可以驱散那名盟友身上的 心灵连接 。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[322654] = {name = "酸蚀排放", description = "特雷德奥瓦向周围所有玩家的位置吐出酸液，对冲击点4码范围内的所有玩家造成7760323点自然伤害。\n\n 由于特雷德奥瓦获得了智慧，她会尝试预测敌人的行动，并将酸液吐到预判的位置。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322681] = {name = "肉钩", description = "构造体向空中扔出它的肉钩，将击中的第一个目标拉到它的位置。\n\n 对玩家造成9697798点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[322711] = {name = "折射罪光", description = "哈尔吉亚斯从四扇窗户中施放强力的折射罪光，每0.3秒对每条光线路径上的敌人造成2424449点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[322723] = {name = "灰烬觉醒", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[322724] = {name = "俯冲炸弹", description = "向一名敌人俯冲，对5码范围内的目标造成物理伤害并将其击飞，使其昏迷1秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322734] = {name = "投掷碎石", description = "向目标区域投掷一块岩石。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322736] = {name = "尖锐脊刺", description = "使用带刺的双臂刺穿一名目标，第一击造成8485573点物理伤害，第二击造成7273348点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[322743] = {name = "白骨护甲", description = "施法者被白骨护甲包围，吸收20点伤害，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[322745] = {name = "梦境冲锋", description = "冲向附近的一名敌人，并将其一部分灵魂击出肉体。", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[322756] = {name = "佐尔拉姆斯之怒", description = "召唤佐尔拉姆斯的怒火，每0.1秒对所有玩家造成122750点暗影伤害，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[322759] = {name = "鲜血屏障", description = "剧烈喷发暗影魔法，对所有敌人造成3030562点暗影伤害，形成防护壁垒。吸收量基于对目标造成的伤害，并且此效果可以攻击玩家和哈卡之子。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[322767] = {name = "灵魂之箭", description = "发射一根死亡能量箭矢，造成3636674点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[322775] = {name = "抓伤！", description = "对一名敌人造成13点物理伤害并使其受到的物理伤害提高5%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[322780] = {name = "热诚弹幕", description = "在直到主动取消内对一名敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[322795] = {name = "肉钩", description = "肉钩降下并横扫场地。被肉钩击中的玩家陷入昏迷，并受到 锯齿创口 的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[322796] = {name = "邪恶创口", description = "卡尔将军撕扯玩家，造成6061123点物理伤害并使其流血，每1秒造成727335点物理伤害，持续20秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322802] = {name = "心灵冲击", description = "施法者施放精神攻击，造成暗影伤害，并使前方的所有敌人陷入迷惑，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[322814] = {name = "深渊之种", description = "在目标位置触发一场深渊爆炸。", mechanic = nil, range = "100码 ", cast_time = "333​毫秒", cooldown = "9​秒", dispel_type = nil},
[322817] = {name = "疑云密布", description = "你心中的猜疑逐渐滋生，每1秒造成242445点奥术伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[322818] = {name = "失去信心", description = "德沃丝用疑虑随机感染一名玩家的心智，使其每3秒受到2909339点奥术伤害，持续15秒。当此效果结束时，受害者脚下会形成一片 疑云密布 。\n\n 玩家站在 疑云密布 中每秒获得一层疑云密布，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "333​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[322892] = {name = "疑虑之种", description = "急速降低10%，持续12秒。\n\n 效果结束时，对5码范围内所有敌人造成15点奥术伤害。", mechanic = "被诱捕", range = "30码 ", cast_time = "2.5​秒", cooldown = "15​秒", dispel_type = "诅咒"},
[322893] = {name = "冲流", description = "强风将所有玩家和心能拉向平台前部。在强风存在期间，所有玩家每6秒获得一层疑云密布效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322903] = {name = "暗天飑风", description = "到达100能量时，卡尔将军释放出一阵强大的心能灌注之风，造成9697798点暗影伤害并将所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[322908] = {name = "爆冲", description = "强风将所有玩家和心能推向平台后部。在强风存在期间，所有玩家每6秒获得一层疑云密布效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[322909] = {name = "呼唤戈姆蛴幼虫", description = "召唤6只戈姆蛴幼虫。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[322930] = {name = "猛烈狂热", description = "施法者陷入狂暴，使其急速提高20%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[322931] = {name = "猛烈狂热", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[322936] = {name = "粉碎砸击", description = "哈尔吉亚斯挥舞巨大的石质手臂砸击面前的地面，对冲击点6码范围内的敌人造成12122247点物理伤害，并对100码内的所有玩家造成2424449声波伤害。 粉碎砸击 的冲击会留下玻璃裂片。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[322938] = {name = "收割精魂", description = "开始引导，每0.5秒对所有玩家造成484890点暗影伤害，同时为自己恢复相当于该伤害100%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[322940] = {name = "心能符文", description = "将一连串符文刻入地底，4秒后发生爆炸，对半径5码范围内的敌人造成3点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[322943] = {name = "举起残骸", description = "哈尔吉亚斯将一块残骸扔向随机一名玩家，对冲击点6码范围内的玩家造成9697798点物理伤害，并对100码内的所有玩家造成2424449点声波伤害。 举起残骸 的冲击会留下玻璃裂片。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[322965] = {name = "撕裂之咬", description = "施法者撕开目标的血肉，使其陷入流血，每3秒受到0点物理伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[322967] = {name = "濒死之息", description = "消亡时会诅咒6码范围内的玩家和生物，使其承受的伤害提高10%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[322970] = {name = "小型罪碑", description = nil, mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[322977] = {name = "罪光幻象", description = "哥利亚核心发射出的罪恶能够引起恐怖的幻觉，使一名随机玩家陷入恐惧。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[322978] = {name = "粉碎践踏", description = nil, mechanic = nil, range = "15码 ", cast_time = "650​毫秒", cooldown = "5​秒", dispel_type = nil},
[322980] = {name = "毒液喷吐", description = "施法者吐出毒球，每3秒造成3点自然伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[322999] = {name = "激活", description = "德沃丝激活心能导灵器，对所有玩家造成7270948点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[323000] = {name = "消化酸液", description = "每3秒造成3点自然伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323001] = {name = "玻璃裂片", description = "锋利的玻璃碎片和碎石使你的移动速度降低30%，每0.5秒造成1454670点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323010] = {name = "心能释放", description = "德沃丝激活心能导灵器，对所有玩家造成7270948点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[323017] = {name = "神圣枯萎", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323037] = {name = "利刃翼尖", description = "卡尔将军的双翼装备了带有剑刃的护甲，使她可以用双翼攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323056] = {name = "粉碎之矛", description = "掷出一根碎石长矛，对心能导灵器造成大量伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[323058] = {name = "投掷碎石", description = "向目标区域投掷一块岩石。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[323059] = {name = "宗主之怒", description = "奥法兰用森林之怒压制马洛克，使其受到的所有伤害提高200%并陷入昏迷状态，持续15秒。\n\n 这会移除黑暗之拥和死亡之拥的效果。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[323062] = {name = "聚合光线", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323064] = {name = "鲜血弹幕", description = "向目标位置喷吐刺鼻的血液，对3码范围内的敌人造成3151784点暗影伤害，并使其造成的伤害降低10%，持续9秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[323069] = {name = "灼烧之光", description = "灼烧之光\n每秒受到10点神圣火焰伤害。治疗玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323073] = {name = "宾客名单", description = "宾客名单\n拥有宾客和仆人名单。可查出潜入者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323107] = {name = "腾跃猛击", description = "跃向一个目标，对4码范围内的所有敌人造成3879119点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323123] = {name = "心能星尘风暴", description = "心能星尘风暴\n召唤心能星尘风暴。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323137] = {name = "迷乱花粉", description = "奥法兰向锥形区域喷出一片魔法花粉，造成5818679点自然伤害并使玩家迷惑，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[323142] = {name = "念力投掷", description = "宫务大臣向附近的一名玩家投掷一个罪碑雕像，对沿途的敌人造成6061123点物理伤害并将其击退。投掷罪碑雕像时的强大力量使其在落地时对所有玩家造成1939560点声波伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[323150] = {name = "念力投掷", description = "宫务大臣向附近的一名玩家投掷一个罪碑雕像，对沿途的敌人造成 25 点物理伤害并将其击退。投掷罪碑雕像时的强大力量使其在落地时对所有玩家造成 8 点声波伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[323166] = {name = "堕落之血", description = "每3秒造成1454670点暗影伤害，持续12秒。\n\n 此效果会试图传播给7码范围内的目标。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[323177] = {name = "森林之泪", description = "心能从奥法兰的树皮中喷出并落在玩家周围。每滴心能对3码内的玩家造成3879119点自然伤害并留下一滩心能泥浆。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[323195] = {name = "净化冲击波", description = "奥莱芙莉安向一名玩家开炮，击中后造成6061123点奥术伤害，此外还会对冲击点8码范围内的玩家每1.5秒造成1939560点奥术伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323229] = {name = "心能恢复", description = "心能恢复\n每1秒恢复1点生命值，持续30秒。\n急速提高15%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[323236] = {name = "释放苦痛", description = "宫务大臣释放出一波心能，对前方锥形范围内的所有玩家造成9697798点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[323250] = {name = "心能泥浆", description = "每1秒对站在泥浆中的玩家造成1212225点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323309] = {name = "分离肉体", description = "施法者的血肉分崩离析，对受到冲击的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[323347] = {name = "黑暗纠缠", description = "黑暗缠绕着附近的玩家，每1秒造成242445点暗影伤害，持续30秒。该效果可叠加。\n\n 如果被驱散，在剩余的持续时间内，黑暗将会缠绕另一名玩家。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[323368] = {name = "正在提取心能", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[323392] = {name = "哀伤仪式", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323402] = {name = "罪孽反思", description = "凯尔萨斯与他的影子连接，当凯尔萨斯之影存在时，凯尔萨斯受到的全部治疗都将被吸收。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323437] = {name = "傲慢罪印", description = "宫务大臣用 傲慢罪印 标记他的主要目标，每3秒造成2424449点暗影伤害，持续18秒。此伤害每一跳将提高30%。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[323438] = {name = "衰变", description = nil, mechanic = nil, range = "100码 ", cast_time = "150​毫秒", cooldown = nil, dispel_type = nil},
[323446] = {name = "心能毒素", description = "Inflicts 2 Nature damage to an enemy every 3 sec for 15秒.\n Inflicts 5 Nature damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[323471] = {name = "切肉飞刀", description = "施法者向一名玩家投掷切肉刀，对触碰到的第一个目标造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323515] = {name = "仇恨打击", description = "对目标施放斩血攻击，造成19395595点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[323518] = {name = "格里恩轰炸", description = "施法者跃向一名敌人，对冲击点20码范围内的所有敌人造成400点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323538] = {name = "心能箭矢", description = "对高阶裁决官阿丽兹的当前目标造成7758238点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[323542] = {name = "渗漏", description = "渗漏的残躯崩溃瓦解，每1秒损失其2%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323544] = {name = "鲜血新星", description = "对所有敌人造成387912点暗影伤害，并使施法者造成的暗影伤害提高25%，持续9秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[323548] = {name = "滋长之傲", description = "每一个存在的瞬息具象都会每1秒对所有玩家造成969780点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323551] = {name = "残渣", description = "瞬息具象将在消亡后爆发，生成一滩原罪之池。其大小取决于瞬息具象的能量。站在池中将每2秒受到3029107点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323552] = {name = "能量箭雨", description = "对三名随机玩家造成4364009点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[323608] = {name = "黑暗毁灭", description = "莫德蕾莎引导心能射线，每0.5秒造成3636674点暗影伤害，并击退所有位于效果区域的玩家。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[323611] = {name = "罪恶负载", description = "施法者承受着无数人的罪恶，每存在一层 罪恶负载 便召唤一个罪恶具象。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323640] = {name = "猛烈狂热", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[323650] = {name = "萦绕锁定", description = "阴森的教民锁定一名玩家并试图接近。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[323682] = {name = "抛掷", description = "对40码范围内的一名随机目标造成3879119点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[323683] = {name = "攫取裂隙", description = "莫德蕾莎创造出一个 攫取裂隙 ，并将所有玩家吸向其中，持续6秒。被拉近 攫取裂隙 的玩家将受到 死亡之攫 效果的影响。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "2.5​秒", dispel_type = nil},
[323687] = {name = "奥术闪电", description = "商人赛·艾柯莎使用不稳定的奥术能量灌注一名玩家，每3秒造成1212225点奥术伤害并施加一层 奥术易伤 ，持续9秒。每9秒，奥术闪电会跳至最近的一名玩家。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323689] = {name = "腐烂伤口", description = "施法者操纵附近的腐烂血肉，短时间之后会爆炸。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[323708] = {name = "血腥死亡", description = "对施法者发动的攻击有几率使肉体分离，在周围形成血池。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[323720] = {name = "暗影箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[323727] = {name = "暗影之触", description = "诅咒一名敌人，使其受到的暗影伤害提高100%，持续2分钟。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[323729] = {name = "月亮伪装", description = "尝试融入……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323735] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[323739] = {name = "残留冲击", description = "处于残留冲击中的玩家每1秒受到3879119点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323740] = {name = "冲击", description = "对5码范围内的所有敌人造成9697798点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323743] = {name = "幽灵附身", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323744] = {name = "突袭", description = "潜行伏击目标，造成7273348点物理伤害并使其陷入昏迷2秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323748] = {name = "踩踏肉体", description = "施法者践踏地面，造成10点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[323749] = {name = "赎罪容器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323786] = {name = "迅捷切割", description = "施法者向前冲锋，对其路径上的所有敌人造成3030562点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = "6​秒", dispel_type = nil},
[323792] = {name = "心能力场", description = "心能力场每1.5秒造成18点奥术伤害，并使急速降低20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323793] = {name = "劈裂", description = "对一名敌人造成物理伤害并降低其移动速度。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[323804] = {name = "暗踪箭", description = "施法者发射一支追踪目标的心能箭矢。受害者将受到2424449点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[323810] = {name = "穿刺残影", description = "卡尔将军制造一系列的自身残影，以超快的速度向前冲锋，对其前方直线范围内的所有玩家造成7273348点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[323821] = {name = "穿刺残影", description = "卡尔将军制造一系列的自身残影，以超快的速度向前冲锋，对其前方直线范围内的所有玩家造成7273348点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[323825] = {name = "攫取裂隙", description = "莫德蕾莎创造出一个 攫取裂隙 ，并将所有玩家吸向其中，持续6秒。被拉近 攫取裂隙 的玩家将受到 死亡之攫 效果的影响。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[323845] = {name = "邪恶冲刺", description = "卡尔将军标记数个玩家并对其发起冲锋。在数秒后，她会冲向每一个目标，用 邪恶创口 对冲锋目标所在地点5码范围内的所有敌人发动攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323852] = {name = "异界脉动", description = "来自彼岸国度有节奏的脉动每1秒对所有玩家造成727335点暗影伤害，并使阴森的教民造成的所有伤害提高10%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323860] = {name = "致命掘土", description = "掘入土中，3秒后出现。出现时对周围0码内的所有敌人造成100点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[323877] = {name = "反射手指型激光发射器究极版", description = "用手指瞄准激光定位多个目标，在房间内切割数道光线并造成伤害，对受到影响的区域内的敌人造成1939560点火焰伤害。该效果同样可以作用于米尔豪斯·法力风暴。\n\n 一次喷发会在首次冲击后的短暂时间内生效。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323878] = {name = "枯竭", description = "奥莱芙莉安的心能被吸走，受到的伤害提高100%，且在充能时无法使用技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[323885] = {name = "腐烂撕咬", description = "腐烂撕咬 疾病\n受到的伤害提高10%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[323936] = {name = "缴械", description = "缴械\n被缴械。\n造成的伤害降低100%。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[323943] = {name = "冲刺", description = "德沃丝径直向目标发起冲锋，对路径上的所有玩家造成9701289点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[323951] = {name = "暗影之门", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[323952] = {name = "暗影之门", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324010] = {name = "发射", description = "对受到影响的区域内的敌人造成4848899点火焰伤害并使其昏迷。该效果同样可以作用于米尔豪斯·法力风暴。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324021] = {name = "灵魂镣铐", description = "Reduces the movement speed of all enemies within 300 yards by 5% for 12秒.", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[324046] = {name = "心能回灌", description = "奥莱芙莉安每1秒产生5点心能，持续20秒。此外，所有心能力场都会形成凝结心能。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[324079] = {name = "收割之镰", description = "莫德蕾莎强化她的镰刀并打击她的主要目标，造成8000683点暗影伤害和8485573点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2.5​秒", dispel_type = nil},
[324085] = {name = "激怒", description = "德茜雅获得一个等同于她最大生命值30%的吸收护盾，持续30秒。\n\n 当德茜雅以这种方式被激怒，她的移动速度会降低15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324090] = {name = "错位冲击波", description = "商人赛·艾柯莎向一个附近的传送门释放一道能量射线，造成5818679点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324096] = {name = "召唤", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324103] = {name = "暗天飑风", description = "到达100点能量时，卡尔将军释放出一阵强大的心能灌注之风，造成12122247点暗影伤害并将所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[324110] = {name = "审判官的标记", description = "用暗黑烙印标记敌人，造成10点暗影伤害，并且每1秒额外造成3点暗影伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[324112] = {name = "邪恶箭矢", description = "Inflicts 4 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[324114] = {name = "禁断知识", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[324146] = {name = "暗影迅步", description = "雯图纳柯丝用惊人的速度进行移动，出现在玩家身后，每秒造成1260714点物理伤害，持续15秒。\n\n 并且，雯图纳柯丝会留下一个暗影回旋。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[324147] = {name = "投掷垃圾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324205] = {name = "眩目闪光", description = "雯图纳柯丝发出一道炫目闪光，使前方锥形范围内的玩家昏迷3秒。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[324273] = {name = "成熟的心能之种", description = "将成熟的心能之种所蕴含的能量发射到指定位置，造成大量自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[324285] = {name = "着火", description = "因着火而逃跑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[324293] = {name = "刺耳尖啸", description = "施法者发出恐怖的嚎叫，使15码范围内的敌人陷入恐惧并降低移动速度，持续5秒。", mechanic = "感觉", range = "15码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[324307] = {name = "过载心能", description = "奥莱芙莉安立即充能5点心能并爆发过载，对所有玩家造成4848899点奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[324323] = {name = "恐怖顺劈", description = "Inflicts 12122247 Physical damage to enemies within 8 yards.", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[324355] = {name = "暮光反击", description = "施法者运用月之防护，使受到的物理伤害降低10%，持续30秒。 暮光反击 结束时变为。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[324367] = {name = "暮光追踪", description = "月之力量灌注施法者，使施法者造成的物理伤害提高10%，持续30秒。 暮光追踪 结束时变为。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[324368] = {name = "衰竭弹幕", description = "发射一连串的心能箭矢，对沿途所有玩家造成9697798点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[324372] = {name = "收割之风", description = "寒风将敌人吹向施法者，使受影响的敌人的移动速度最多降低60%，持续4秒。\n\n 风暴结束时，施法者会用 霜寒之镰 打击仍处于风暴中的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[324381] = {name = "霜寒之镰", description = "对16码范围内的所有敌人造成14546696点物理伤害。\n\n 受影响的敌人的移动速度降低60%，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324387] = {name = "寒冰尖刺", description = "冰刺从地面刺出，对刺出点3.5码范围内的敌人造成6061123点冰霜伤害，并将其击飞。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[324392] = {name = "心能力场", description = "奥莱芙莉安虹吸心能力场，造成的伤害提高20%。\n\n 奥莱芙莉安在此力场内施放技能不会消耗心能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324394] = {name = "碎裂", description = "Inflicts 12122247 Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[324409] = {name = "禁忌能量", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324417] = {name = "恐惧箭雨", description = "卡尔将军释放一波暗影能量箭雨，对所有敌人造成1939560点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[324418] = {name = "心能转移", description = "向目标传输心能，暂时保护目标。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[324425] = {name = "强攻", description = "每0.3秒造成1点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[324427] = {name = "天域军火", description = "奥莱芙莉安发射由心能灌注的炮火，对冲击点10码范围内的敌人造成12122247点奥术伤害。\n\n 留下一个心能力场。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[324447] = {name = "挥砍撕裂", description = "猛烈地斩击敌人，造成点物理伤害并使其流血，每1秒造成一次物理伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[324449] = {name = "死亡具象", description = "莫德蕾莎缠住所有玩家，每2秒造成727335点暗影伤害，持续6秒。当此效果结束时，它会对6码范围内的玩家和盟友造成4848899点伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "2.5​秒", dispel_type = nil},
[324475] = {name = "心能喷泉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324483] = {name = "心能长矛", description = "Inflicts 7 Arcane damage to an enemy.", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[324513] = {name = "软泥浪潮", description = "对目标造成40点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[324541] = {name = "心能箭矢", description = "召唤三个充满心能的飞弹，在短暂延迟之后向目标发射，对一小片区域内的所有敌人造成奥术伤害。", mechanic = nil, range = "65码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324589] = {name = "湮灭之箭", description = "Inflicts 2909339 Shadow damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[324607] = {name = "闷燃的守卫", description = "魔法火焰包裹着施法者，吸收35点伤害并使施法者免疫打断和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324608] = {name = "充能践踏", description = "奥莱芙莉安践踏当前目标，对冲击点8码范围内所有玩家造成11152467点奥术伤害并施加充能心能。", mechanic = "被诱捕", range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[324609] = {name = "活化武器", description = "使施法者的武器火花，协助施法者战斗，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[324623] = {name = "心能灌注", description = "心能流入活化武器，使近战攻击可以造成暗影伤害", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324651] = {name = "举起阳伞", description = "让你免受圣光影响。攻击会取消此效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324652] = {name = "衰弱魔药", description = "酤团的践踏使玩家包裹在瘟疫中，每2秒造成848557点自然伤害并使其移动速度降低30%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[324657] = {name = "疯狂之箭", description = "对当前敌人造成300点暗影伤害，并有几率使其恐惧。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[324660] = {name = "疯狂", description = "$spelldesc324657", mechanic = "感觉", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[324662] = {name = "离子电浆", description = "金-塔拉向目标投掷一根充能长矛，对冲击点5码范围内的所有玩家造成3636674点奥术伤害，并留下一片充满离子电浆的区域。\n\n 玩家站在离子电浆中会每1秒受到2424449点奥术伤害，并且移动速度降低1%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324666] = {name = "公爵血统", description = "使附近的所有敌人昏迷并对其造成400点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[324669] = {name = "一壶茶", description = "在行动中休息一下，像一个真正的绅士那样恢复生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = nil},
[324691] = {name = "灰烬洪流", description = "每秒召唤一个灰烬飓风。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[324722] = {name = "撕裂碎片", description = "向你前方的所有敌人扔出镜子碎片，对其造成30点伤害并施加重度流血效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324736] = {name = "防御者的灵气", description = "防御者的灵气\n使战斗中的所有其他盟友获得防御者的灵气", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324737] = {name = "激怒", description = "施法者进入激怒状态，造成的伤害提高50%。此技能可叠加。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[324744] = {name = "衰弱光线", description = "举起你的棱镜，重新将圣光引导至你当前的目标，对其造成大量伤害并使其减速5秒。\n\n 无法在暗影区域使用。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[324756] = {name = "宝箱", description = "宝箱\n携带宝箱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324776] = {name = "木棘外壳", description = "施法者为一位盟友提供护盾，最多吸收3320822点伤害，持续8秒。\n\n 护盾吸收3320822点伤害后会触发 木棘缠绕 。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[324785] = {name = "激励演讲", description = "做一番激动人心的演讲，激励听到演讲的所有人，使其在短时间内移动速度提高。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[324790] = {name = "猛击兄弟", description = "与加宾斯向前冲锋。此期间免疫减速效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[324819] = {name = "摇动锁头", description = "摇动锁头\n尝试开锁。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[324842] = {name = "黑暗之跃", description = "跳向目标并将其击倒。", mechanic = nil, range = "10—60码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[324859] = {name = "木棘缠绕", description = "释放一股心能，每2秒造成0点自然伤害，并且使30码范围内的所有敌人定身8秒。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[324863] = {name = "未来视界", description = "聆听脑海中的低语，快速恢复生命值。如果引导完成，你将格挡接下来对你的5次攻击。\n\n 只能在黑暗中使用。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[324883] = {name = "腐烂孢子", description = "恶臭的孢子覆盖敌人，每1秒对其造成一次物理伤害，并使其造成的伤害降低50%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324909] = {name = "愤怒鞭笞", description = "当生命值为50%时发动凶狠的痛击，每1秒对50码范围内的玩家造成1454670点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[324914] = {name = "滋养森林", description = "施法者让附近的友军获得复苏心能，每1秒恢复其最大生命值的3%，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[324923] = {name = "荆棘爆发", description = "迫使玩家脚下的扭曲刺藤爆发，每0.5秒造成969780点自然伤害，并使移动速度降低60%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[324984] = {name = "精确射击", description = "标记目标，确认目标的弱点，然后发射一枚箭矢，造成伤害和状态效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[324986] = {name = "纱雾噬咬", description = "施法者穿过迷雾撕咬目标，造成4848899点物理伤害并使目标流血，每3秒造成1697115点物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[325021] = {name = "纱雾撕裂", description = "施法者穿过迷雾撕咬目标，造成4848899点物理伤害并使目标流血，每3秒造成1697115点物理伤害，持续12秒。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325022] = {name = "锯齿横扫", description = "造成物理伤害，并使敌人流血。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325024] = {name = "裂石啃咬", description = "造成物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325030] = {name = "石化吐息", description = "将前方的敌人化为尘土。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[325033] = {name = "精确射击：头部", description = "瞄准目标的头部射击，造成5点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[325034] = {name = "精确射击：手臂", description = "瞄准目标的手部射击，将其缴械并造成2点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[325036] = {name = "精确射击：腿部", description = "瞄准目标的腿部射击，使其减速并造成2点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[325060] = {name = "石肤术", description = "吸收下一次受到的99%的魔法伤害。\n\n 叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325091] = {name = "强化", description = "强化\n受到不明力量的保护，受到的所有伤害降低95%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325097] = {name = "幻影之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325101] = {name = "受到称赞", description = "让你的执事者称赞一个朋友！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325119] = {name = "英勇烈焰", description = "施法者用心能灼烧目标，每1.5秒造成一次周期性奥术伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[325143] = {name = "恢复", description = "为目标恢复20点生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "19​秒", dispel_type = nil},
[325163] = {name = "顺劈打击", description = "施法者施展一次巨弧挥击，对前方的所有敌人造成0点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[325170] = {name = "巢群刺客", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325171] = {name = "英勇护盾", description = "施法者召唤一道能吸收50点伤害的护盾，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[325174] = {name = "灵魂链接图腾", description = "在目标位置召唤一个图腾，持续6秒，使10码范围内的所有小队或团队成员受到的伤害降低10%。受到影响的所有玩家的生命值会立即平均分配，此后每隔1秒也会重新平均分配一次生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325183] = {name = "挫伤打击", description = "在命中目标时造成5点物理伤害，并对目标叠加一层 挫伤打击 。", mechanic = nil, range = "10码 ", cast_time = "1.333​秒", cooldown = nil, dispel_type = nil},
[325184] = {name = "自由心能", description = "房间内释放的心能每1秒对所有玩家造成741点暗影伤害。打开的心能容器越多，此伤害越高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325223] = {name = "心能注入", description = "施法者冲锋并将心能注入目标，每1秒造成1454670点自然伤害，持续6秒。\n\n心能注入 结束时将触发 心能引爆 。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[325232] = {name = "二连射", description = "向目标发射一枚充满心能的箭矢和一枚有倒刺的箭矢，造成奥术和物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[325236] = {name = "毁灭符文", description = "赛·墨克斯标记其主要目标，目标每1秒受到8888点奥术伤害，持续8秒。\n\n 当 毁灭符文 结束时，对所有玩家造成最多56293点奥术伤害，并对主要目标施加 奥术易伤 效果，持续45秒。\n\n 玩家距离爆炸越远，受到的伤害就越低。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325245] = {name = "暗影伏击", description = "多米娜出现在一名被标记的玩家身后，伏击目标10码范围内所有的玩家。被伏击的玩家受到7273348点暗影伤害并陷入昏迷，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[325254] = {name = "钢铁尖刺", description = "大学监贝律莉娅召唤出4个 钢铁尖刺 穿刺当前的目标，持续2秒。每个尖刺造成11055489点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[325256] = {name = "延缓冲击", description = "施法者对前方的所有敌人造成8点奥术伤害并施加诱捕。", mechanic = "被诱捕", range = "12码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[325258] = {name = "死亡之主", description = "对一个方向施放暗影、鲜血和通灵魔法，对被死亡之主命中的目标造成8728018点暗影伤害，随后每3秒再额外造成1454670点暗影伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[325271] = {name = "冲锋！", description = "向前冲锋。移动速度提高200%。践踏你经过的吞噬者。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325272] = {name = "献身怒火", description = "Increases the caster's attacking and casting speed by 25% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[325312] = {name = "拘束射击", description = "发射一枚飞弹，将目标束缚在固定位置，并使其减速一段时间。短时间后在束缚点附近制造一次爆炸，造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[325359] = {name = "充能标枪", description = "Inflicts Arcane damage to an enemy.\n Inflicts Arcane damage to an enemy every 1.5 sec for 12秒.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[325360] = {name = "至高仪式", description = "大学监贝律莉娅施放一股积蓄的心能，对所有玩家造成16971146点暗影伤害并对其施加 苦痛刑罚 。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[325362] = {name = "拘束射击", description = "发射一枚飞弹，将目标束缚在固定位置，并使其减速一段时间。短时间后在束缚点附近制造一次爆炸，造成奥术伤害。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325382] = {name = "扭曲欲望", description = "受害者在21秒内受到82958点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325385] = {name = "怒火之重", description = "对冲击点2.5码范围内所有的敌人造成奥术伤害。\n\n 使冲击点2.5码范围内的所有敌人受到的伤害提高15%，持续12秒。\n\n 使冲击点2.5码范围内的所有敌人造成的伤害提高15%，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[325386] = {name = "通灵箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[325395] = {name = "伏击", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[325397] = {name = "拘束射击慢速叠加", description = "拘束射击慢速叠加\n移动速度降低5%。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325399] = {name = "凌光火花", description = "赛·墨克斯制造出 凌光火花 ，它会在所有玩家之间跳动，造成15110点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[325413] = {name = "不稳定的酸液", description = "随机朝一名玩家发射一团爆炸酸液，每2秒对半径5码范围内的所有玩家造成2909339点自然伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[325423] = {name = "渊誓长枪", description = "施法者跃向一名敌人，对冲击点3码范围内的所有敌人造成15点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325426] = {name = "惊骇！", description = "恐惧！在被安抚之前无法提供粘丝。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325440] = {name = "征服打击", description = "猛击地面，造成28443点物理伤害，并施加 征服 。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[325442] = {name = "征服", description = "每1秒造成4740点物理伤害，持续20秒。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325469] = {name = "投掷血肉", description = nil, mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[325498] = {name = "释放负担", description = "每1秒造成一次奥术伤害并从一名敌人的灵魂中召唤一个具象，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[325506] = {name = "震荡跃击", description = "缚石征服者向下撞击，对所有玩家造成8888点物理伤害，并使其自身获得一层 回响 。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[325509] = {name = "哈尔吉亚斯的心能", description = "每个哈尔吉亚斯的碎片都会包含一些哥利亚的心能。击败碎片会可以释放心能，使其返回到哈尔吉亚斯身上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325523] = {name = "致命推刺", description = "Inflicts 8485573 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[325535] = {name = "射击", description = "向目标发射一支箭矢，造成2424450点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[325538] = {name = "扭曲幻象", description = "受到穆厄扎拉手下的折磨。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325541] = {name = "心能裹布", description = "心能裹布\n接受威·娜莉的魔法，可以瞒过大多数人。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325544] = {name = "释放负担", description = "每3秒对一名敌人造成奥术伤害，持续3秒。\n\n 从一名敌人的灵魂中召唤一个具象。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "4​秒", dispel_type = nil},
[325549] = {name = "恐怖咆哮", description = "Fears enemies within 10 yards of the impact for 3秒.", mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[325551] = {name = "剧毒之刃", description = "多米娜使用毒液涂满手中致命的刀刃，使她的近战攻击会额外造成727335点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325552] = {name = "毒性裂击", description = "多米娜打击当前目标，造成4121564点物理伤害并施加一层剧毒，使目标受到的自然伤害提高100%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "毒药"},
[325587] = {name = "邦桑迪的怒火", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325590] = {name = "蔑视冲击", description = "向玩家发射暗影能量箭，造成13499点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[325591] = {name = "忠诚标枪", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "7​秒", dispel_type = nil},
[325605] = {name = "回响猛击", description = "猛击地面，对13码范围内的目标造成10点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[325665] = {name = "灵魂灌注", description = "压制凯尔萨斯，每2秒造成凯尔萨斯最大生命值1%的暗影伤害。\n 如果凯尔萨斯之影存在，则灵魂灌注者每2秒会为凯尔萨斯之影恢复1%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[325694] = {name = "熔炉火焰", description = "Inflicts Physical damage to all enemies within 2.5 yards of the impact.", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[325696] = {name = "呼唤混乱", description = "发射一波暗影箭，对冲击点半径2码范围内的敌人造成1点暗影伤害并使其沉默，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[325700] = {name = "收集罪恶", description = "造成1212225点暗影伤害并每1秒召唤一个活化罪孽，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[325701] = {name = "生命虹吸", description = "每2秒造成1939560点暗影伤害，并为堕落的搜集者恢复生命值，数值相当于所造成伤害的100%。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[325713] = {name = "残留心能", description = "心能之池会每1秒对站在其中的所有玩家造成14814点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325725] = {name = "寰宇操控", description = "扭曲受影响玩家的客观现实，每1秒造成484890点暗影伤害，持续6秒。\n\n 此效果结束时会发生爆炸，对所有玩家造成484890点暗影伤害。\n\n 被移除时会在地面制造一个畸体。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[325744] = {name = "给出粘丝", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[325782] = {name = "酸液喷涌", description = "Inflicts 4 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[325790] = {name = "汹涌疑虑", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[325793] = {name = "急速射击", description = "施法者跃向一名玩家，向前方锥形区域发射一连串的箭矢。玩家被每波箭雨击中都会受到1939560点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[325818] = {name = "巨斧投掷", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325832] = {name = "通灵之力", description = "提高施法者造成及受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[325844] = {name = "分解之箭", description = "Causes an enemy to inflict 15% decreased Nature damage.\n Inflicts 3 Nature damage to an enemy.", mechanic = nil, range = "65码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[325846] = {name = "多重罪恶", description = "施法者的近战攻击有一定几率对目标施加罪恶之重，使目标的移动速度降低。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325850] = {name = "佐尔拉姆斯的召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[325851] = {name = "罪恶之重", description = "施法者的近战攻击有一定几率对目标施加罪恶之重，使目标的移动速度降低。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[325855] = {name = "腐灼法球", description = "向目标位置投掷一个酸液之球，对8码内的所有敌人造成10点自然伤害。", mechanic = nil, range = "65码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[325866] = {name = "吞噬罪恶", description = nil, mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[325872] = {name = "湮灭诅咒", description = "施法者施加印记，在12秒后对目标8码范围内的所有玩家造成3757897点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[325873] = {name = "燃烬风暴", description = "凯尔萨斯之影召唤一道火焰之柱笼罩一名玩家，对冲击点6码范围内的所有敌人造成177767点火焰伤害，伤害由所有被击中的敌人均摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[325876] = {name = "湮灭印记", description = "施法者施加印记，在12秒后对目标8码范围内的所有玩家造成3757897点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[325885] = {name = "苦恨痛哭", description = "兹拉莉发出圣光之箭。对冲击点5码范围内的所有玩家造成9697798点神圣伤害，并每1.5秒额外造成1454670点神圣伤害，持续12秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[325891] = {name = "吞噬罪恶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[325908] = {name = "共享认知", description = "对 显露欲望 的受害者造成的伤害也会对受到共享认知效果影响的目标造成伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325932] = {name = "全然傲慢", description = "Inflicts 25 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "6​秒", cooldown = "40​秒", dispel_type = nil},
[325967] = {name = "空的", description = "刚给过粘丝了。需要过段时间她才能制造更多粘丝。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[325985] = {name = "召唤", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326005] = {name = "盛怒", description = "当德纳修斯的生命值达到37%时，他会关闭所有的镜子，并将玩家困在扭曲的心能漩涡中，对所有试图逃跑的玩家每1秒造成23702点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[326018] = {name = "酸液浸润", description = "施法者充满腐蚀酸液，被击败时会触发 腐烂之池 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326021] = {name = "酸性水滴", description = "施法者抛出一大团酸液，对8码范围内的敌人造成8486809点自然伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326032] = {name = "冷酷喂食", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326039] = {name = "无尽的折磨", description = "大学监贝律莉娅释放一股心能，将其注入兹拉莉，使她释放多波痛苦，对所有玩家造成484890点神圣伤害，并每0.5秒释放一次 苦恨痛哭 ，持续5秒。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[326050] = {name = "冷酷喂食", description = "引导直到主动取消，引导时会吸取目标的灵魂，造成暗影伤害，治疗施法者并每5.2秒施加一层贪婪食欲。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326075] = {name = "灌注者的宝珠", description = "创造一个暗影精华宝珠。玩家拾起之后会获得 灌注者的恩赐 。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326087] = {name = "喝下治疗药水", description = "使用一瓶神圣药剂，治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326090] = {name = "钉刺突袭", description = "施法者飞向一名敌人并施加一层 衰弱毒药 ，每2秒造成908121点自然伤害并使其移动速度降低10%，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326092] = {name = "衰弱毒药", description = "施法者飞向一名敌人并施加一层 衰弱毒药 ，每2秒造成908121点自然伤害并使其移动速度降低10%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[326098] = {name = "给出粘丝", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[326123] = {name = "粉碎记忆", description = "制造一块粉碎记忆的区域，每1.5秒造成奥术伤害。\n\n 此外，只要玩家还在这个区域内，就会持续受到可叠加的减益效果，使其受到的奥术伤害提高2%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[326125] = {name = "通灵打击", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326139] = {name = "心能之网", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326146] = {name = "穿刺记忆", description = "对一名敌人造成暗影伤害。\n\n 使其受到的暗影伤害提高2%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[326171] = {name = "粉碎现实", description = "召唤一颗巨大的混乱魔法宝珠，随后将之摧毁，立即消灭80码范围内的一切生灵。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[326177] = {name = "腐烂呕吐", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[326227] = {name = "险恶焦虑", description = "Stuns an enemy, rendering it unable to move or attack for 3秒.\n Inflicts Shadow damage to an enemy every 1 sec for 3秒.", mechanic = "感觉", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[326271] = {name = "静滞陷阱", description = "赛·墨克斯在多名玩家所在的位置放下多个静滞陷阱，在4秒后激活。\n\n 触碰到 静滞陷阱 的玩家会产生昏迷，并每2秒受到11848点奥术伤害，直到 静滞陷阱 被摧毁。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[326281] = {name = "心能剥离", description = "特雷德奥瓦向附近一个随机位置释放心能冲击，对冲击点8码范围内所有玩家造成7275991点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326293] = {name = "强力打击", description = "施法者的近战攻击有一定几率对敌人施加血流不止效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326298] = {name = "血流不止", description = "Reduces the movement speed of the target by 8% for 8秒.\n Inflicts Physical damage to an enemy every 2 sec for 8秒.", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326316] = {name = "千钧一击", description = "对一名敌人造成物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326392] = {name = "忠诚标枪齐射", description = "施法者对附近的所有目标射出心能标枪。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[326399] = {name = "碾压", description = "Stuns an enemy, rendering it unable to move or attack for 2秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326400] = {name = "恐惧之蹄", description = "践踏一名敌人，造成物理伤害并使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326405] = {name = "地震术", description = "每2秒造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[326430] = {name = "残留余烬", description = "每1秒造成2963点火焰伤害，持续15秒。此效果可叠加。层数会分摊给所有被 燃烬风暴 击中的玩家。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326437] = {name = "黏呼呼的", description = "造成自然伤害并使移动速度降低20%，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[326450] = {name = "忠心的野兽", description = "40码内的邪恶的加尔贡的攻击速度提高200%，并且免疫失控效果，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[326455] = {name = "火焰打击", description = "凯尔萨斯之影释放一次猛烈的冲击，对其前方12码锥形范围内的所有敌人造成14221点火焰伤害并施加 炽燃残骸 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[326456] = {name = "炽燃残骸", description = "每1秒造成3555点火焰伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326460] = {name = "刺伤", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[326463] = {name = "钻地冲击", description = "Teleports to a location.", mechanic = nil, range = "40码 ", cast_time = "1.333​秒", cooldown = nil, dispel_type = nil},
[326464] = {name = "钻地尖刺", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.333​秒", cooldown = nil, dispel_type = nil},
[326466] = {name = "燃烧烈焰", description = "用火焰光环包裹施法者，每3秒对附近敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326480] = {name = "天灾利钩", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[326494] = {name = "奇异宝珠", description = "拾起这颗奇异宝珠，将其运送至附近的宝珠之手处，可以激活对应的通灵之门。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326499] = {name = "使用钥匙", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[326562] = {name = "充能之拳", description = "Causes the caster to inflict 10% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[326574] = {name = "毒雾", description = "外科医生缝肉的工作区域充满了烟幕瓦斯，使其免疫所有的伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[326577] = {name = "释放不朽之影", description = nil, mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326580] = {name = "烈焰末日", description = "用势不可挡的强大力量冲击所有敌人，对所有玩家造成5925577点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326602] = {name = "甲壳镖", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[326607] = {name = "变为石头", description = "使8码范围内的友方石裔魔受到的伤害降低50%，持续20秒，并且使8码范围内的所有敌人昏迷8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[326619] = {name = "窃取记忆", description = "每0.5秒造成一次奥术伤害，持续3秒。\n\n 如果引导完成，目标的急速会降低25%，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326632] = {name = "石化血脉", description = "石裔魔的武器，只要切地够深，就能把敌人的血液变成石头。\n\n 这会每1秒造成242445点暗影伤害，持续20秒，在达到10层时会将目标的心脏变为石头，立即将其消灭。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[326637] = {name = "投掷战刃", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326642] = {name = "刺骨猛冲", description = "施法者跳向一个随机敌人，造成3636674点物理伤害并施加石化血脉。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326654] = {name = "月火术", description = "一束月光灼烧敌人，造成5点奥术伤害，并在22秒内额外造成11点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[326675] = {name = "彗星风暴", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326684] = {name = "传送", description = "传送至一个位置。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326699] = {name = "罪孽烦扰", description = "战斗开始时所有玩家获得6层罪孽烦扰。每层罪孽烦扰每2秒会造成770点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326707] = {name = "净化痛苦", description = "德纳修斯发动残忍的攻击，对前方锥形区域内的玩家造成26665点暗影伤害。受到罪孽烦扰影响的玩家会失去1层效果，并且召唤一个罪孽回响。\n\n 未受到罪孽烦扰影响的玩家受到该技能的伤害会提高(3 * 100)%。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[326712] = {name = "黑暗之箭", description = "用暗影能量轰击敌人，造成2060782点暗影伤害", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[326718] = {name = "穿刺", description = "用尖锐的利刃刺穿敌人，造成3636674点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326721] = {name = "嫉妒弹幕", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[326745] = {name = "投掷血肉", description = "投掷一块血肉，造成瘟疫伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[326756] = {name = "激怒", description = "激怒附近的敌人，发现并嘲讽他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326771] = {name = "岩石监视者", description = "Causes an enemy to take 99% increased Shadow damage for 15秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326794] = {name = "黑暗圣餐", description = "审判官西加尔利用最多6个被折磨的灵魂的傲慢，每个目标会创造出一个嫉妒具象。当引导此法术时，每个被折磨的灵魂都会承受相当于其最大生命值10%的暗影伤害，并让审判官西加尔每1秒恢复2%的最大生命值，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[326824] = {name = "痛苦的回忆", description = "罪孽回响每2秒对所有玩家造成1778点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[326825] = {name = "压制气场", description = "施法者的存在对附近的所有敌人施加了强大的压力，使其造成的伤害降低2%，治疗效果降低2%，持续直到主动取消。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326827] = {name = "恐惧之缚", description = "将附近所有敌人的灵魂与施法者绑定，造成暗影伤害并使其移动速度降低25%，持续15秒。远离施法者能够挣脱束缚。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326829] = {name = "邪恶箭矢", description = "Inflicts 4364009 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326830] = {name = "甲壳硬化", description = "Causes an enemy to take 30% increased Physical damage for 20秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[326835] = {name = "残酷猛击", description = "猛击目标，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326836] = {name = "镇压诅咒", description = "用压抑的诅咒束缚目标的意志，使其沉默5秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[326837] = {name = "幽影爆发", description = "用暗影能量轰击敌人，造成3030562点暗影伤害", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[326846] = {name = "驱散罪孽", description = "审判官西加尔驱散一个嫉妒具象，对4码内的玩家造成3636674点暗影伤害，并制造一片 驱散罪孽 区域，持续1分钟。\n驱散罪孽 区域每1秒对其中的敌人造成3879119点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326848] = {name = "阻碍虫群", description = "Reduces the movement speed of all enemies within 10 yards by 35% for 12秒.\n Inflicts 1 Nature damage to all enemies within 10 yards of the caster every 3 sec for 12秒.", mechanic = nil, range = "10码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[326849] = {name = "驱散罪孽", description = "审判官西加尔驱散一个嫉妒具象，对4码内的玩家造成3636674点暗影伤害，并制造一片 驱散罪孽 区域，持续1分钟。\n驱散罪孽 区域每1秒对其中的敌人造成3879119点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326851] = {name = "血债", description = "德纳修斯用罪孽烦扰来折磨玩家，使其无法移动或行动，持续3.5秒。\n\n 当效果结束时，每名玩家会被从德纳修斯身边击退并产生爆炸，对拥有同样层数罪孽烦扰的所有玩家造成5096点暗影伤害。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[326874] = {name = "脚踝撕咬", description = "施法者缠住目标，每1秒造成1212225点物理伤害。\n 造成伤害时有一定几率使目标昏迷0.5秒。\n\n 玩家可以攻击噬踝者并且必须消灭它才可以移除此效果。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[326891] = {name = "痛楚", description = "痛楚每1秒造成3879119点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326892] = {name = "锁定", description = "施法者锁定目标，追逐目标并无视其他人。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[326909] = {name = "巨口噬咬", description = "对施法者前方7码锥形区域范围内的敌人造成20点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[326940] = {name = "潜行", description = "秘密行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[326952] = {name = "炽热魔咒", description = "撰写一个炽热的法术并将其扔向敌人，造成3030562点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[326997] = {name = "猛力横扫", description = "施法者施展一次强大的利爪横扫，对前方锥形范围内的玩家造成12122247点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[327016] = {name = "堕落收割", description = "从一个灵魂处收割心能。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[327019] = {name = "生成", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327029] = {name = "蹒跚", description = "施法者重新定位。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327039] = {name = "喂食时间", description = "德纳修斯随机标记玩家，然后在5秒后发动打击。对每个目标4码范围内的玩家造成47405点物理伤害，造成伤害的150%会为德纳修斯恢复生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327054] = {name = "三刀流", description = "施法者每0.8秒从不同的角度对目标位置发起高速打击，持续2.3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[327080] = {name = "桎梏之魂", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[327122] = {name = "毁灭", description = "在6秒之后，蕾茉妮雅会施放一道巨大的弧形心能，对被击中的所有玩家造成88884点暗影伤害并使该区域充满荒芜。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[327127] = {name = "修复血肉", description = "施法者治疗附近的一个构造体，使其每1秒恢复5%的最大生命值，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[327155] = {name = "仇恨狂怒", description = "看到主人倒下使这个构造体陷入了仇恨狂怒，近战攻击速度提高50%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[327227] = {name = "命令：毁灭", description = "在能量达到100时，德纳修斯命令蕾茉妮雅释放存储的心能对付玩家。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[327233] = {name = "喷射魔药", description = "对施法者前方的所有敌人造成6061123点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[327240] = {name = "脊锤重压", description = "施法者重击地面，对8码范围内的所有敌人造成14546696点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[327255] = {name = "耐心印记", description = "使敌人变得谦卑，受到的治疗效果降低20%。", mechanic = nil, range = "16码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[327296] = {name = "剑刃旋风", description = "施法者用暗影步移动至目标身后，对区域内的所有敌人连续造成三次物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[327315] = {name = "剑刃旋风", description = "Inflicts Physical damage to all enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327332] = {name = "灌注武器", description = "施法者将心能灌注到武器中。接下来30秒内的5次攻击会额外造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[327390] = {name = "跳跃", description = "施法者跃向一名敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[327393] = {name = "严酷命运", description = "施法者对一名玩家判处 严酷命运 。在4秒过后，玩家会对6码范围内的盟友造成4848899点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[327413] = {name = "反抗之拳", description = "施法者猛击地面，对30码范围内的所有敌人造成7273348点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[327416] = {name = "心能回灌", description = "施法者召唤一个吸收护盾，并试图恢复它的心能贮藏。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[327461] = {name = "肉钩", description = "将敌人拉向施法者，使其短暂昏迷。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[327467] = {name = "毒害之云", description = "释放出一片毒害之云，持续45秒，每1秒对受影响的玩家造成3点自然伤害，并使其移动速度降低50%。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[327474] = {name = "粉碎之疑", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 5秒.\n Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[327481] = {name = "黑暗长枪", description = "金-塔拉向附近玩家投掷黑暗能量长枪，每1秒造成848557点奥术伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "750​毫秒", cooldown = "3​秒", dispel_type = "魔法"},
[327497] = {name = "回闪步", description = "斯塔夫罗斯勋爵传送至当前目标的身后，然后向前扑跃，对前方20码直线上的敌人造成44442点物理伤害，并使其受到 回闪步 的伤害提高100%，持续直到主动取消。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[327515] = {name = "腐沼钉刺", description = "使用致命的尖刺穿透当前目标的血肉，造成2909339点自然伤害，并且每1秒额外造成1454670点自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[327528] = {name = "黑暗命令", description = "命令目标攻击你，并提高你对目标产生的威胁值，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[327552] = {name = "毁灭蘑菇", description = "蘑菇爆炸，对13码范围内的所有玩家造成45点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[327581] = {name = "召唤软泥", description = "召唤附近的零星软泥来在战斗中为他恢复生命值。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[327584] = {name = "召唤软泥", description = "召唤附近的零星软泥来在战斗中为他恢复生命值。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[327590] = {name = "零星软泥", description = "消耗附近的一个零星软泥，恢复施法者的生命值并强化软泥。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327594] = {name = "零星软泥", description = "消耗附近的一个零星软泥，恢复施法者的生命值并强化软泥。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327602] = {name = "阻碍虫群法术视觉效果", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327619] = {name = "鲜血华尔兹", description = "斯塔夫罗斯勋爵命令跳华尔兹的温西尔到舞池中摇摆。玩家触碰后会受到23702点暗影伤害并昏迷1秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327646] = {name = "灵魂碎裂", description = "猛击主要目标，造成16971146点物理伤害。这会施加 粉碎灵魂 ，在9秒内造成来自 灵魂碎裂 的伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "1.5​秒", dispel_type = nil},
[327648] = {name = "内爆", description = "对60码范围内的2名敌人造成3636674点奥术伤害。受害者每2秒对3码范围内所有盟友造成2424449点伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[327649] = {name = "粉碎灵魂", description = "猛击主要目标，造成16971146点物理伤害。这会施加 粉碎灵魂 ，在9秒内造成来自 灵魂碎裂 的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327655] = {name = "注能武器", description = "施法者将心能灌注到武器中。接下来30秒内的5次攻击会额外造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[327754] = {name = "碎魂者陷阱", description = "爆炸，造成30点伤害，并减速10码范围内的所有敌人。", mechanic = "被诱捕", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327796] = {name = "午夜猎手", description = "德纳修斯制造自己的镜像，标记随机玩家。镜像在6秒后向标记的玩家冲锋，每个镜像造成11851点物理伤害并向路径上所有玩家施加黑夜之触。\n\n 镜像抵达目标处时会用饥肠辘辘对其进行攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[327808] = {name = "振奋英气", description = "激励附近盟友，使其受到的范围攻击伤害降低75%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327811] = {name = "闪步", description = "卡尔将军改变自身位置，立即传送至敌人身后，使用 邪恶创口 进行攻击。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327814] = {name = "邪恶创口", description = "撕扯附近所有敌人，造成6061123点物理伤害并使其流血，每1秒受到484890点物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327842] = {name = "黑夜之触", description = "午夜猎手对目标造成的伤害提高500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327882] = {name = "凋零俯冲", description = "猛咬当前敌方目标，造成8485573点物理伤害并施加凋零俯冲。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "疾病"},
[327885] = {name = "痛苦爆发", description = "施法者喷发出能量，对14码范围内的所有人造成10908471点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "2​秒", dispel_type = nil},
[327887] = {name = "幻影水晶", description = "赛·墨克斯激活水晶，释放转瞬即逝的灵魂。该灵魂会锁定并尝试控制玩家。\n\n 转瞬即逝的灵魂如果在11秒内无法接触到目标就会消散。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[327891] = {name = "邦桑迪的怒火", description = "用通灵能量冲击穆厄扎拉，在2.5秒内造成目标生命值20%的伤害，并使玩家获得 邦桑迪的热情 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[327930] = {name = "虚弱灵魂", description = "虚弱灵魂\n被噬界者巨像削弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327935] = {name = "正在沟通", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[327937] = {name = "正在沟通", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[327940] = {name = "能量箭", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[327942] = {name = "风怒图腾", description = "在你脚下召唤一个图腾，持续2分钟。图腾周围 [ 图腾集中 : 34.5 / 30]码范围内的所有小队成员有20%的几率在自动攻击时多打出一次攻击。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327950] = {name = "吸取巨像", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[327992] = {name = "荒芜", description = "残留心能会对站在其中的玩家每1秒造成9481点暗影伤害，并使其受到的治疗效果降低100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[327995] = {name = "毁灭蘑菇", description = "在随机一名玩家附近收获一枚致命的毁灭蘑菇，爆炸后对效果范围内的全部玩家造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[328002] = {name = "孢子投掷", description = "向敌人喷吐孢子，造成初始自然伤害，并持续造成额外的自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "疾病"},
[328015] = {name = "茁壮生长", description = "将施法者及附近15码范围内的盟友笼罩于营养丰富的土壤中，造成的伤害提高15%。此效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[328062] = {name = "羽毛之怒", description = "Increases the caster's attack speed by 100% for 6秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "暴怒"},
[328069] = {name = "偷窃护甲", description = "Causes an enemy to take 20% increased Physical damage for 15秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328084] = {name = "憎恨撕咬", description = "对冲击点3码范围内的敌人造成30点物理伤害。恢复相当于所造成伤害0.400000006倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[328094] = {name = "凋敝箭", description = "Inflicts 2424450 Nature damage to an enemy.", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[328117] = {name = "悔悟之行", description = "当生命值达到70%时，德纳修斯将所有玩家拉至房间中心，然后将其弹射至房间边缘。\n\n 受到罪孽烦扰影响的玩家无法使用技能，并且每层罪孽烦扰使其移动速度降低20%。\n\n 移动至德纳修斯16码范围内的玩家，身上的罪孽烦扰将被赦免。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328124] = {name = "不死之石", description = "不死石精死亡时触发 动荡转化 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328125] = {name = "动荡转化", description = "不死石精在变成石头时发生爆炸，对所有敌人造成969780点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328146] = {name = "恶臭气体", description = "释放出一股压抑的气体，最多持续2分钟。站在区域内会每2秒受到1936648点自然伤害，并且无法进行任何行动或施放法术。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[328170] = {name = "糙石碎裂", description = "施法者使附近敌人脚下的岩石断裂，造成9697798点物理伤害并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[328175] = {name = "凝结之疾", description = "软泥为7码范围内的盟友接种，使其受到的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328177] = {name = "真菌风暴", description = "对敌人造成1575892点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[328180] = {name = "攫握感染", description = "向一名随机敌人投掷软泥，每2秒造成1939560点自然伤害并使其定身，持续6秒。", mechanic = "定身", range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[328203] = {name = "威慑英气", description = "施法者仅仅是出现便每3秒对其敌人造成1212225点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328221] = {name = "黑锋号角", description = "召唤黑锋骑士团援军来攻击你的当前目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328237] = {name = "Trigger Portal Cosmetics A", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328248] = {name = "暗影之门", description = "穿过暗影，传送至附近位置来躲避攻击者。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[328254] = {name = "碎裂红石", description = "向随机玩家投掷一块易碎的红宝石，对3码范围内的玩家造成6740点物理伤害。 碎裂红石 无视同系法术锁定，也没有冷却时间。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328262] = {name = "伪装", description = "隐藏在阴影之中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328283] = {name = "抚慰之雾", description = "在4秒内为目标恢复([104% of Spell Power])点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[328285] = {name = "穿刺", description = "用尖锐的利刃刺穿敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328286] = {name = "轻盈躲闪", description = "施法者娴熟地躲闪，使其躲闪几率提高100%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328287] = {name = "心脏打击", description = "刺穿目标的心脏，造成物理伤害并使其流血，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328288] = {name = "祝福武器", description = "施法者将心能灌注到武器中。接下来30秒内的5次攻击会造成额外的奥术伤害治疗附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[328291] = {name = "抓挠", description = "以剃刀般的利爪抓挠敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328295] = {name = "大愈合", description = "为40码范围内的盟友恢复其20%的最大生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[328318] = {name = "狂乱打击", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[328322] = {name = "罪邪箭", description = "Inflicts 1212225 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[328328] = {name = "振奋心能", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[328331] = {name = "严刑逼供", description = "对60码范围内的1名敌人造成4121564点奥术伤害。受害者会对3码范围内的所有盟友造成1212225点伤害并每3秒释放出黑暗秘密。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[328338] = {name = "召唤毒牙", description = "召唤一个骷髅来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[328362] = {name = "死祭仪式", description = "引导一个通灵仪式，使施法者周围的死亡魔法产生爆炸，每3秒对附近的所有敌人造成暗影伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[328365] = {name = "射击", description = "射击一名敌人，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328395] = {name = "剧毒打击", description = "向前方锥形区域发射一串毒液，对所有玩家造成22点自然伤害，并使其受到的自然伤害提高100%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[328400] = {name = "潜行幼蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[328409] = {name = "纠结缠网", description = "编织出厚重的羽网，使玩家被定身在原地，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[328411] = {name = "黑暗之箭", description = "使用暗影能量冲击敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[328413] = {name = "悲伤的负担", description = "使目标灵魂充满负担，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[328414] = {name = "灵魂鞭笞", description = "使用暗影能量灌注目标，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[328424] = {name = "罪触心能", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328429] = {name = "窒息勒压", description = "一只触手勒住它的目标，每1秒造成2909339点物理伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[328433] = {name = "召唤：纺惧蛛", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328434] = {name = "胁迫", description = "施法者压制的愤怒释放出来，对所有敌人施加一层可叠加的持续伤害效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328435] = {name = "胁迫气场", description = "施法者压制的愤怒释放出来，对所有敌人施加一层可叠加的持续伤害效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328437] = {name = "空间撕裂", description = "赛·墨克斯标记2位玩家，在8秒后标记会被引爆，对6码范围的玩家造成11864点奥术伤害，并在其所在位置制造一个虫洞。\n\n 玩家可以在虫洞之间穿梭。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[328452] = {name = "奥能波潮", description = "对5码范围内的所有敌人造成9697798点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328453] = {name = "压迫", description = "施法者周期性使附近所有敌人承受的伤害提高。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328458] = {name = "奥能波潮", description = "使用奥术能量重击地面，对多个方向的所有敌人造成7273348点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[328462] = {name = "充能长矛", description = "施法者向随机位置投出充能长矛，周期性释放奥能波动。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328479] = {name = "锁定目标", description = "荒翼刺客转而攻击你！", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[328493] = {name = "强效圣言术：佑", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328496] = {name = "寒冰箭", description = "造成冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[328501] = {name = "魔药炸弹", description = "猛烈爆炸，对10码范围内的所有人立即造成9697798点自然伤害，并且每1秒额外造成3879119点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[328533] = {name = "盾击", description = "造成物理伤害，打断施法，持续直到主动取消。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328539] = {name = "伪装", description = "伪装\n伪装，融入周围的环境。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328542] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328543] = {name = "恐惧利箭", description = "对敌人发射一枚暗影箭，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328558] = {name = "恐惧利箭", description = "对敌人发射一枚暗影箭，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328559] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328593] = {name = "苦痛刑罚", description = "大学监贝律莉娅使用痛苦的烙印标记一名玩家，每2秒造成1163736点暗影伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328659] = {name = "阴燃飞羽", description = "燃烧的羽毛发出火焰，每2.5秒对6码范围内的所有敌人造成7407点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328661] = {name = "喷薄软泥", description = "软泥剧烈喷射，每1秒对10码内所有玩家造成60611点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328662] = {name = "软泥覆盖", description = "死亡时，软泥怪爆炸并留下一滩软泥，将每1秒造成2424449点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[328664] = {name = "冰冻", description = "使目标的移动速度降低10%，持续8秒。此效果可叠加。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[328667] = {name = "寒冰箭雨", description = "向附近的敌人发射寒冰碎片，造成2909339点冰霜伤害，并使其移动速度降低10%，持续8秒。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[328687] = {name = "射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328707] = {name = "铭刻", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328731] = {name = "凤凰余火", description = "在生命值到达0%时，凤凰会化成一滩灰烬，每1秒获得5%最大生命值。\n 当达到100%最大生命值时， 凤凰余火 将复燃，重生凤凰会复活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328770] = {name = "伏击", description = "伏击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328772] = {name = "吞噬", description = "伏击目标，造成物理伤害并治疗施法者。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[328773] = {name = "吞噬伏击", description = "伏击目标，跳向目标的位置。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[328781] = {name = "纺网者之歌", description = "施法者揭示附近的腐肉残余，这些腐肉在片刻后将爆炸。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[328782] = {name = "纺网者之歌", description = "将目标固定在原地。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328789] = {name = "生灵俱灭", description = "赛·墨克斯激活毁灭之锋，使其以越来越高的强度拉拽玩家，直到爆发为止。对25码范围内所有玩家造成296279点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[328799] = {name = "劈砍", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328831] = {name = "收割者之舞", description = "快速连续打击三次并造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[328839] = {name = "指挥若定", description = "在施放命令：毁灭后，德纳修斯的伤害提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328846] = {name = "濒死暴怒", description = "Increases the caster's attack speed by 20% for 12秒.\n Causes the caster to inflict 20% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "暴怒"},
[328856] = {name = "钻地", description = "施法者潜入地下。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[328857] = {name = "汲血之咬", description = "啸翼造成71107点物理伤害并对目标施加10层 抽干 。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328859] = {name = "翻滚冲锋", description = "向一名敌人冲锋，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328862] = {name = "唤醒扎伊哈德", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[328869] = {name = "黑暗箭雨", description = "用黑暗之力冲击附近的敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[328879] = {name = "罪恶蔓延", description = "罪恶向前蔓延，对陷入其中的敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328880] = {name = "毁灭之锋", description = "赛·墨克斯激活毁灭之锋，使其以越来越高的强度拉拽玩家，直到爆发为止。对25码范围内所有玩家造成296279点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328885] = {name = "至高惩戒", description = "向多名玩家引导黑暗能量，每0.5秒对每个玩家6码范围内的玩家造成5037点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[328897] = {name = "抽干", description = "受影响的玩家受到的治疗效果降低10%，受到的物理伤害提高5%，并且会流血，每1.5秒受到296点物理伤害。\n\n 此效果可叠加，但每1.5秒会失去一层效果。", mechanic = "流血", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328910] = {name = "发怒", description = "Inflicts 10 Physical damage to enemies within 7 yards.\n Inflicts 3 Physical damage to all enemies within 7 yards of the caster every 3 sec for 9秒.", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328921] = {name = "赤红之幕", description = "达到100点鲜血时，啸翼会遁入暗影之中，并开始在宏伟步道上盲目地徘徊。\n\n 在啸翼12码范围内的玩家将被杀害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328936] = {name = "无法阻挡", description = "当德纳修斯无法企及他的目标时，他穿过暗影并抵达目标的位置，对其造成50%的武器伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328940] = {name = "淤血", description = "刺伤敌方目标，对其造成物理伤害并增加其受到的物理伤害。", mechanic = "流血", range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[328969] = {name = "飞刀", description = "向目标投掷一把飞刀，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328970] = {name = "防御姿态", description = "施法者进入防御姿态，招架几率提高15%，造成的物理伤害降低10%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328980] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[328986] = {name = "剧烈爆炸", description = "不稳定的罐子发生爆炸，对10码范围内的所有人立即造成9697798点自然伤害，并且每1秒额外造成3879119点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "疾病"},
[328987] = {name = "狂热", description = "获得狂热，锁定一个目标并且不会攻击其他人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[328988] = {name = "召唤恐惧猎犬", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329009] = {name = "导师", description = "作为剑术大师，施法者招架攻击的几率提高，并且会施放 还击 ，在成功招架后额外造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329013] = {name = "闪步", description = "卡尔将军改变自身位置，立即传送至敌人身后，使用 刺伤 进行攻击。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329070] = {name = "Cancel Distance Check Aura", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329082] = {name = "践踏", description = "践踏地面，对附近所有敌人造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "650​毫秒", cooldown = "5​秒", dispel_type = nil},
[329083] = {name = "掷桶", description = "向敌人的位置投掷小桶，对冲击点6码范围内的所有敌人造成物理伤害，并施加 飘忽 。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[329086] = {name = "飘忽", description = "感觉有点飘忽，受到的伤害提高10%，持续15秒。此效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329103] = {name = "利刃散雨", description = "向所有敌人掷出灌注了心能的匕首，造成暗影伤害并每1秒造成额外的暗影伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329104] = {name = "暗影之门", description = "施法者穿过暗影，出现在目标位置。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329107] = {name = "灭绝", description = "赛·墨克斯激活根须，种植下 4 颗灭绝之种。 20 秒后种子将产生爆炸，对50码范围内的玩家造成 150 点自然伤害。\n\n 玩家可以与种子互动来移动其位置。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[329110] = {name = "软泥注射", description = "伊库斯博士感染玩家，造成7273348点自然伤害并每1秒额外造成1454670点自然伤害，持续1分钟。该效果可叠加。\n\n 当此光环被移除时，每有一层效果都会产生一个爆发污泥。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[329113] = {name = "念力突袭", description = "宫务大臣将附近所有罪碑雕像拉向自身，对沿途的玩家造成6061123点物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[329121] = {name = "狂怒横扫", description = "狂怒横扫\n猛烈地挥击武器，对一名敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[329151] = {name = "活化守护者", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329162] = {name = "精华之雨", description = "施法者对每个敌人所在的位置发出一股暗影能量，对每个冲击点的目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329163] = {name = "伏击", description = nil, mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = "15​秒", dispel_type = nil},
[329168] = {name = "念力突袭", description = "宫务大臣将附近所有罪碑雕像拉向自身，对沿途的玩家造成 25 点物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[329174] = {name = "我警告过你了……", description = "将敌人举至空中，使他们在水泡泡中昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[329175] = {name = "承受后果吧！", description = "将被泡泡困住的敌人砸向地面，造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[329181] = {name = "毁灭痛苦", description = "德纳修斯用强大的力量发起攻击，对当前目标方向上的玩家和秘法师造成26665点暗影伤害，并使其受到的所有伤害提高50%，持续24秒。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[329217] = {name = "软泥突袭", description = "伊库斯博士周期性地跃向随机一名最远的玩家所在的位置，对附近的所有玩家造成9697798点物理伤害，并将其击退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329235] = {name = "命令沃帕莉雅", description = nil, mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[329236] = {name = "命令沃帕莉雅", description = "命令沃帕莉雅\n命令沃帕莉雅。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329239] = {name = "恐怖爬行者", description = "召唤 恐怖爬行者 来攻击附近的敌人。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[329245] = {name = "使用钥匙", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[329256] = {name = "裂隙冲击", description = "赛·墨克斯打开裂隙，在短暂延迟之后会爆发出能量，对直线上的玩家造成35553点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[329274] = {name = "幻影爆炸", description = "你的幻影爆炸，造成([200% of Spell Power])点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329281] = {name = "爆裂幻影", description = "渐隐术可以创造一个牧师的幻影，持续10秒，诱骗敌人转为攻击它。幻影死亡时会爆炸并造成暗影伤害，它存活的时间越长，造成的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329298] = {name = "暴食瘴气", description = "饥饿能量环绕着目标，使其受到的所有治疗效果降低100%，并且每1.5秒对其造成4800点暗影伤害，持续24秒。此外，目标每1秒从5码范围内的所有盟友处吸取4592点生命值。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329299] = {name = "逃脱", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329310] = {name = "断筋", description = "致残敌人，造成物理伤害并使其移动速度降低25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329319] = {name = "缴械", description = "缴械一名敌人，使其在5秒内无法挥舞武器。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329322] = {name = "灵魂之箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[329325] = {name = "残废术", description = "使一名敌人的攻击间隔延长25%，并使其移动速度降低50%。持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[329326] = {name = "黑暗禁锢", description = "用暗影魔法束缚一个目标，使其移动速度降低50%并且每1秒造成一次暗影伤害，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[329338] = {name = "典狱长的愤怒", description = "目标充满了典狱长的愤怒，每1秒恢复10%的最大生命值。此效果会使目标免疫群体控制效果并永远持续。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329340] = {name = "心能喷泉", description = "心能喷泉开始沸腾，对每个冲击点5码范围内的所有玩家造成7273348点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329354] = {name = "和谐竖琴", description = "和谐竖琴\n被和谐竖琴的旋律吸引。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329362] = {name = "回响声波", description = "回响的尖啸声音会在接触时造成20740点声波伤害，使目标惊骇4秒，并在6秒后在该位置造成一次 降临 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[329364] = {name = "旋风斩", description = "Inflicts Physical damage to all enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[329376] = {name = "折磨睥睨", description = "向施法者前方引导梦魇能量，每1秒对附近的目标造成10点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329383] = {name = "承受折磨", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[329392] = {name = "追猎者的陷阱", description = "向敌人所在位置扔出一个注入了心能的陷阱，对第一个触发它的敌人造成暗影伤害，并使其移动速度降低15%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329395] = {name = "恃强凌弱", description = "尝试痛击生命值低于50%的敌人，造成大量的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329396] = {name = "深邃秘密", description = "揭露敌人最深层的恐惧，每1秒造成一次暗影伤害并使其在恐惧中逃跑，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329401] = {name = "黑暗箭雨", description = "用暗影能量冲击附近的敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[329402] = {name = "幽影释放", description = "释放一波幽影能量，对7码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329404] = {name = "黑暗之雨", description = "对附近所有敌人的所在位置发射大量的黑暗箭矢，持续4秒，对每个冲击点的目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329414] = {name = "暮光回复", description = "治疗施法者的伤口，每1秒为其恢复3%的最大生命值，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[329415] = {name = "唤醒", description = "召唤泥泞步兵来协助施法者，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329422] = {name = "心灵之火", description = "引导治疗之火遍布施法者的武器，每1秒为周围盟友恢复 10 %的生命值，持续，并且使他们造成的伤害提高 5 %，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329425] = {name = "引火", description = "点燃鬼火，用幽魂火焰强化施法者的武器。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[329430] = {name = "苍白嚎叫", description = "发出一阵幽灵般的嚎叫，对附近的敌人造成暗影伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[329432] = {name = "残废术", description = "使一名敌人的攻击间隔延长25%，并使其移动速度降低50%。持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[329435] = {name = "心生怀疑", description = "施法者的近战攻击有一定几率对目标施加疑虑效果，使其攻击会无法命中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329437] = {name = "穿刺记忆", description = "对敌人造成奥术伤害。\n\n 受到的奥术伤害提高2%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[329438] = {name = "怀疑", description = "施法者的近战攻击有几率对目标施加怀疑效果，使其攻击有一定几率会未命中。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[329455] = {name = "风蚀", description = "饥饿的毁灭者释放出能量奔流，对所有玩家造成21332点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[329477] = {name = "携带碟子", description = "携带碟子，偶尔会掉落。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329509] = {name = "烈焰涌动", description = "当能量值达到100点时，凯尔萨斯之影会释放一次巨大的火焰冲击，对面前40码的锥形区域造成29628点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[329516] = {name = "突进挥砍", description = "Inflicts 1 Physical damage to an enemy.\n Inflicts 2 Physical damage to an enemy every 1 sec for 6秒.", mechanic = "流血", range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329539] = {name = "破裂之泉", description = "破裂的精华之泉正在凋零，生命值随时间流逝而降低。凋零的速率随时间而提高，在达到0点生命时崩解。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329561] = {name = "精华外溢", description = "为凯尔萨斯恢复其3557%的最大生命值。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329563] = {name = "角刺猛击", description = "对施法者前方锥形区域内的所有敌人造成物理伤害，将其击退到一边并每1秒造成一次物理伤害，持续6秒。", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329564] = {name = "痛击", description = "对施法者前方的敌人周期性造成物理伤害，持续6.3秒。 移动速度降低25%，持续6.3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[329565] = {name = "召唤精华之泉", description = "创造一个暗影精华宝珠。玩家拾起之后会获得 灌注者的恩赐 。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329569] = {name = "虚空塌缩", description = "Inflicts Shadow damage to all enemies within 7 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[329575] = {name = "虚空残渣", description = "Causes all enemies within 5 yards of the impact to take 3% increased Shadow damage for 12秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[329608] = {name = "恐惧咆哮", description = "发出吓人的咆哮，使10码内的敌人因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[329609] = {name = "毁灭", description = "撕咬目标，造成物理伤害并使其每3秒出现一次流血，造成额外的物理伤害，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "3.6​秒", cooldown = nil, dispel_type = nil},
[329619] = {name = "绝望滋长", description = "目标心中涌起绝望，每15秒造成一次暗影伤害，持续5分钟。伤害随时间而提高。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[329628] = {name = "典狱长的指令", description = "典狱长的注视会使该仆从的生命值提高10%，但会使其急速降低25%，移动速度降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329635] = {name = "狩猎利爪", description = "云羽鸟用利爪反复耙击，每1秒对其前方所有敌人造成一次物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329636] = {name = "坚岩形态", description = "卡尔的皮肤硬化，受到的所有伤害降低95%，直至效果被移除为止。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329652] = {name = "傲气迸发", description = "使目标陷入骄傲自大的诅咒，使其在使用伤害和治疗技能时爆炸，对自身和附近所有敌人造成暗影伤害。该效果可叠加，更高的层数会对受诅咒者和附近敌人造成更高伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[329672] = {name = "心能撕咬", description = "撕咬目标，造成5点物理伤害，并使目标受到的物理和奥术伤害提高5%，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[329679] = {name = "彼岸尖啸", description = nil, mechanic = "被诱捕", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[329697] = {name = "开始合唱", description = "德纳修斯召集赤红秘法师，开始进行黑暗仪式。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[329703] = {name = "恐惧宝珠", description = "召唤一个暗影宝珠，该宝珠会在施法者附近旋转，对附近所有的敌人造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329704] = {name = "恐惧宝珠", description = "召唤一个暗影宝珠，该宝珠会在施法者附近旋转，对附近所有的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329706] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329707] = {name = "蠕行触须", description = "触须在暗影中蠕行并爆炸，对冲击点2.5码内的玩家造成暗影伤害。被命中的玩家将无法移动，并且每1秒受到一次暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329711] = {name = "猩红合唱", description = "赤红秘法师引导黑暗仪式，每有一个秘法师，每2秒就对所有玩家造成1778点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[329727] = {name = "塑石", description = "召唤一个欺诈石精来协助施法者。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329740] = {name = "虚空新星", description = nil, mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[329745] = {name = "二连击", description = "使用两把武器进行攻击，造成两次较低的物理伤害。\n\n 第二次攻击必定爆击，并对目标施加 虚弱 。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[329750] = {name = "闪步", description = "传送至目标敌人身后，使其昏迷2秒，并对附近所有敌人施加 虚弱 。\n\n 可在潜行状态下施放。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[329753] = {name = "鬼灵冲锋", description = "冲向随机玩家，对10码内的所有玩家造成 20 点暗影伤害并将其击退。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[329762] = {name = "石头形态", description = "恢复至石头形态，持续10秒，持续受到治疗并使受到的物理伤害降低80%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[329765] = {name = "交叉打击", description = "快速发射一阵箭雨，每0.5秒对施法者前方锥形范围内所有敌人造成一次物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329770] = {name = "灭绝根须", description = "赛·墨克斯激活根须，种植下8颗灭绝之种。20秒后种子将产生爆炸，对50码范围内的玩家造成177767点自然伤害。\n\n 玩家可以与种子互动来移动其位置。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329774] = {name = "压制", description = "饥饿的毁灭者猛击当前目标，造成71107点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329783] = {name = "暗影风暴", description = "引导一场凶猛的暗影魔法风暴，每1秒对7码范围内的敌人造成一次暗影伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329785] = {name = "猩红合唱", description = "赤红秘法师引导黑暗仪式，每有一个秘法师，每2秒就对所有玩家造成1778点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329808] = {name = "坚岩形态", description = "格拉夏尔的皮肤硬化，受到的所有伤害降低95%，直至效果被移除为止。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329825] = {name = "活化十字弩", description = "活化施法者的十字弩，施放 交叉打击 ，对十字弩前方锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329828] = {name = "Trigger Portal Cosmetics C", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329834] = {name = "灭绝之种", description = "赛·墨克斯激活根须，种植下 4 颗灭绝之种。 20 秒后种子将产生爆炸，对50码范围内的玩家造成 150 点自然伤害。\n\n 玩家可以与种子互动来移动其位置。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329838] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329841] = {name = "暗影觉醒", description = "释放一道向前推进的黑暗魔法波，每秒对其路径上的所有玩家造成17点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329862] = {name = "苍白嚎叫", description = "发出一阵幽灵般的嚎叫，对附近的敌人造成暗影伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[329863] = {name = "闪现术", description = "传送施法者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329867] = {name = "极度压抑", description = "昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329875] = {name = "屠戮", description = "蕾茉妮雅的攻击和技能会使玩家流血，每1秒造成2133点物理伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329903] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续6秒。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[329904] = {name = "分析", description = "分析40码范围内所有敌人的弱点，使其受到爆击的几率提高100%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[329905] = {name = "强力减速", description = "使一名敌人的攻击速度降低35%，施法时间延长35%，并使其移动速度降低到正常速度的60%，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = "魔法"},
[329906] = {name = "屠戮", description = "蕾茉妮雅的攻击和技能会使玩家流血，每1秒造成2133点物理伤害，持续15秒。该效果可叠加。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329907] = {name = "强化", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[329908] = {name = "碾压重击", description = "践踏地面，对施法者面前锥形区域内的所有盟友和敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[329909] = {name = "毁灭践踏", description = "践踏地面，对7码范围内的所有盟友和敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[329911] = {name = "前往奥利波斯的传送门", description = "将你传送至奥利波斯。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329913] = {name = "暗影步", description = "试图穿过阴影并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329916] = {name = "匕首突刺", description = "施法者拔刀就砍，造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[329917] = {name = "束缚菌须", description = "施法者召唤束缚真菌将敌人定身在原地。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[329919] = {name = "邦桑迪", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329929] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[329930] = {name = "惊骇尖啸", description = "使附近的敌人因恐惧而逃跑，持续4秒，并使其移动速度降低。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[329932] = {name = "前往晋升堡垒的传送门", description = "将你传送至晋升堡垒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329935] = {name = "前往玛卓克萨斯的传送门", description = "将你传送至玛卓克萨斯。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329942] = {name = "前往炽蓝仙野的传送门", description = "将你传送至炽蓝仙野。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329943] = {name = "穿刺", description = "蕾茉妮雅随机标记玩家，并在数秒后将其刺穿。对路径上所有玩家造成47405点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[329945] = {name = "前往雷文德斯的传送门", description = "将你传送至雷文德斯。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329948] = {name = "前往噬渊的传送门", description = "将你传送至噬渊。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329975] = {name = "暗影箭雨", description = "发射黑暗魔法箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[329976] = {name = "安抚粉尘", description = "安抚一名敌人，使其在5秒内不能攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[329977] = {name = "闪避", description = "使施法者的躲闪几率提高25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[329978] = {name = "哀嚎灵魂", description = "对敌人造成伤害，每1秒使其造成的伤害降低10%，生命值降低5%，持续5秒。此效果持续6秒并可以叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329987] = {name = "冲锋", description = "向你的目标突进。", mechanic = nil, range = "8—30码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[329989] = {name = "激怒", description = "从喉咙深处发出低吼，造成的伤害提高20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[329990] = {name = "崎岖横扫", description = "横扫周围所有的敌人，立即造成一次物理伤害，之后每1秒额外造成一次物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[329991] = {name = "深度探知", description = "在渊誓奇术师协助下进入深度催眠状态，搜寻噬渊寻找典狱长敌人的踪迹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330037] = {name = "剧毒飞镖", description = "使敌人中毒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[330042] = {name = "命令：屠灭", description = "在能量达到100时，德纳修斯命令蕾茉妮雅释放一系列致命攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[330050] = {name = "Cosmetic Hanging Chain", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330086] = {name = "需要食物", description = "需要食物\n饥饿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330087] = {name = "需要饮料", description = "需要饮料\n口渴。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330106] = {name = "暗影涌动", description = "短暂使一名敌人定身，然后向其冲锋，造成4点伤害。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330110] = {name = "变形：泥仆佣人", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330113] = {name = "上菜", description = "为你的宾客呈上一盘魔法食物。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330118] = {name = "枯萎咆哮", description = "对周围的敌人造成暗影伤害，并使其生命值降低10%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[330123] = {name = "提供饮料", description = "为你的宾客呈上一份魔法饮料。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330217] = {name = "无法阻挡", description = "当蕾茉妮雅无法接触到她的目标时，她会穿过暗影抵达目标位置对其进行攻击，造成50%武器伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330269] = {name = "左钩拳", description = "猛击你的目标，造成15点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "350​毫秒", cooldown = nil, dispel_type = nil},
[330275] = {name = "清洁", description = "擦去一堆泥浆！", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[330285] = {name = "毁灭者的凝视", description = "施法者双眼射出暗影能量射线，对面前所有玩家造成18183370点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[330292] = {name = "不灭之力", description = "杜拉卡变得坚不可摧，吸收12453084点从所有渠道受到的伤害，造成的伤害提高50%，但会使他的移动速度降低50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[330316] = {name = "碎裂大地", description = "施法者使附近所有敌人的脚下爆发出石拳，造成15758921点物理伤害并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[330320] = {name = "快点！", description = "你的移动速度提高80%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330324] = {name = "崩裂狂风", description = "释放出一股强风，对施法者前方锥形范围内的所有敌人造成8485573点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[330347] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[330359] = {name = "突进", description = "向前冲锋，在3秒内对一条直线上的所有敌人造成大量伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[330385] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330386] = {name = "啸风", description = "施法者发出刺耳的咆哮，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[330387] = {name = "贪婪吸血", description = "吸取目标的活力，偷取生命并返还给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[330388] = {name = "惊骇尖啸", description = "使附近的敌人因恐惧而逃跑，持续4秒，并使其移动速度降低。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[330391] = {name = "刺骨之牙", description = "用尖牙刺穿敌人，造成物理伤害并使其流血，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330392] = {name = "刺伤", description = "突刺敌人，造成物理伤害", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330397] = {name = "烈焰之触", description = "跳向一名敌人并对其进行灼烧，每2秒造成一次火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330398] = {name = "跳跃", description = "跳向一名敌人。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330399] = {name = "抓挠", description = "以剃刀般的利爪抓挠敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330400] = {name = "流血横扫", description = "用剃刀般的利爪撕扯敌人，造成物理伤害并使其流血，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330401] = {name = "狂乱", description = "施法者陷入狂暴，使其急速提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[330402] = {name = "迷目灰尘", description = "向施法者前方投出浑浊的灰尘，对施法者前方锥形范围内所有敌人造成物理伤害并使其致盲，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[330403] = {name = "飞翼打击", description = "释放出一股强风，对施法者前方所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[330405] = {name = "蔽目扬尘", description = "用脚扫起一片尘土，使敌方技能无法以施法者为目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[330406] = {name = "扬尘", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330408] = {name = "混乱灌注", description = "使用无法控制的狂野心能灌注敌人，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[330409] = {name = "狂野冲击", description = "使用混乱心能冲击敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[330417] = {name = "强力挥砍", description = "造成8485573点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[330435] = {name = "暗影喷吐", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[330436] = {name = "诱捕灵魂", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330438] = {name = "恐怖怒嚎", description = "发出恐怖的嚎叫，对30码范围内的敌人造成暗影伤害并使其惊恐地逃跑。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[330440] = {name = "沉默尖啸", description = "发出震耳欲聋的尖叫，对施法者30码范围内的所有敌人造成物理伤害并使其沉默。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[330443] = {name = "放血噬咬", description = "凶狠地撕咬敌人，造成物理伤害并治疗施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[330452] = {name = "石肤术", description = "Causes an enemy to take 35% increased Nature damage for 15秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[330453] = {name = "岩石吐息", description = "释放一大股泥土与尘埃，对施法者前方锥形范围内的所有敌人造成物理伤害并使其移动速度降低125%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[330455] = {name = "巨爪", description = "对敌人进行一次大力爪击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[330457] = {name = "撕裂打击", description = "撕扯敌人，造成物理伤害并使其流血，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[330458] = {name = "震荡波", description = "向前方锥形区域发出一股强力的冲击波，对60码范围内的所有玩家造成物理伤害并使其昏迷，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330461] = {name = "巨人反冲", description = "施法者释放出一股强风，对20码范围内所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[330467] = {name = "黑暗遮蔽", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330471] = {name = "死亡预言", description = "为玩家降下死亡，造成暗影伤害并使其最大生命值降低20%，持续12秒。该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330475] = {name = "扭曲荆棘", description = "施法者披上荆棘斗篷，当受到攻击时会使敌人遭受自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330479] = {name = "黏性物质", description = "对60码范围内敌人造成暗影伤害，使其移动速度降低75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "魔法"},
[330496] = {name = "酸液炸弹", description = "向附近的敌人射出毒液。\n向附近的敌人射出毒液。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[330500] = {name = "硬化之壳", description = "施加数层硬化之壳，每层使承受的伤害降低15%。对施法者施放的法术和攻击可以削弱此防御效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[330516] = {name = "收割链钩落地", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330528] = {name = "食用温西尔", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[330532] = {name = "锯齿箭", description = "对一名敌人造成3636674点物理伤害，并且每2秒额外造成1333447点物理伤害，持续8秒。", mechanic = nil, range = "55码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[330545] = {name = "指挥若定", description = "使附近的盟友造成的伤害提高25%，受到的范围伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330553] = {name = "霜冻碎片", description = "造成9点物理和冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[330568] = {name = "裂脊穿刺", description = "造成175点暗影伤害并用疾病感染30码的内所有敌人，如果未被驱散，疾病将于5秒后爆发，造成25点暗影伤害并召唤一个 爆裂之脊 。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "疾病"},
[330569] = {name = "死亡之箭裂痕", description = "施法者打开一道死亡裂隙，每1.5秒对附近的玩家造成一次暗影伤害，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330573] = {name = "森林的慷慨", description = "森林之助在施法者体内涌动，每3秒恢复3%最大生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[330574] = {name = "死亡之箭裂痕", description = "施法者打开一道死亡裂隙，每1.5秒对附近的玩家造成一次暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[330580] = {name = "血脉连接", description = "蕾茉妮雅从德纳修斯的生命之力中吸取力量。她承受的所有伤害都会传递给德纳修斯。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330586] = {name = "吞噬血肉", description = "对目标造成12122247点物理伤害并为施法者恢复相当于该伤害300%的生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[330592] = {name = "邪恶爆发", description = "对15码范围内的敌人造成7273348点瘟疫伤害。\n\n 迷惑施法者周围15码范围内的敌人，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[330593] = {name = "蛛网", description = "向一名敌人射出蛛网，造成物理伤害并将其定身2.5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[330595] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330597] = {name = "死亡暴雨", description = "每5.2秒制造一股死亡的风暴，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330604] = {name = "恐怖毒液", description = "为敌人注入毒液，每1秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[330611] = {name = "黑暗灾祸", description = "为敌人注入毒液，每1秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[330616] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330624] = {name = "燃烧利齿", description = "使用尖牙撕咬目标，造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330631] = {name = "激怒", description = "从喉咙深处发出低吼，造成的伤害提高20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[330632] = {name = "重殴", description = "撕扯敌人，造成物理伤害，并且每1秒额外造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[330636] = {name = "嚼碎", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330640] = {name = "毒素冲击", description = "向目标区域投掷一个毒素之球，对冲击点半径8码范围内的所有敌人造成自然伤害。", mechanic = nil, range = "65码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[330644] = {name = "传送根须", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330646] = {name = "甜腻汁液", description = "Reduces the movement speed of all enemies within 60 yards by 75% for 5秒.\n Inflicts Nature damage to all enemies within 60 yards.", mechanic = nil, range = "65码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = nil},
[330664] = {name = "嘲讽", description = "命令目标攻击你，并提高你对目标产生的威胁值，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[330676] = {name = "三重撕咬", description = "撕咬敌人3次，每次撕咬都会造成一次物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[330678] = {name = "低沉咆哮", description = "发出恐怖的嘶吼声，恐惧施法者周围30码内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[330684] = {name = "猎人打击", description = "猎人打击\n遭到了重击，受到的伤害增加了。不会再次受到猎人打击效果的影响。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330693] = {name = "腾跃猛击", description = "跃向一个目标，对4码范围内的所有敌人造成969780点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330697] = {name = "腐烂打击", description = "对一名玩家造成3636674点物理伤害，并对其施加 腐烂凋零 ，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[330699] = {name = "飞羽满天", description = "每0.5秒对施法者面前的所有敌人造成物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = nil},
[330700] = {name = "腐烂凋零", description = "每2秒对一名敌人造成121222点瘟疫伤害，并使其最大生命值降低5%，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[330701] = {name = "加深恐惧", description = "对目标造成伤害会使其内心充满恐惧，对其施加 加深恐惧 。叠加到10层时，敌人会在恐惧中逃跑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330703] = {name = "腐烂污秽", description = "对一名敌人造成2909339点瘟疫伤害，并对其施加 腐烂凋零 。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "疾病"},
[330710] = {name = "扔下猎物", description = "施法者抓住一名目标，然后飞上天空将其扔下。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330711] = {name = "裂耳尖啸", description = "啸翼对她视野内的所有玩家造成29628点声波伤害，并且每2秒造成7111点声波伤害，持续12秒。玩家还会在自己的位置留下一滩 鲜血脓液 。", mechanic = nil, range = "200码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[330716] = {name = "灵魂风暴", description = "每2秒对所有玩家造成2182004点暗影伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[330725] = {name = "暗影易伤", description = "对一名玩家造成1212225点暗影伤害，并使其受到的暗影伤害提高30%。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "诅咒"},
[330755] = {name = "聚焦冲击", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330770] = {name = "不朽", description = "护命匣使巫妖永生不死，除非护命匣被摧毁。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[330782] = {name = "巫妖的护命匣", description = "召唤一个巫妖的护命匣。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[330784] = {name = "通灵箭", description = "对一名敌人造成2424449点暗影伤害，并吸收1245308点治疗量。", mechanic = nil, range = "65码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[330786] = {name = "渗液残躯", description = "灾祸涌入目标，使其移动速度提高500，受到的所有伤害降低30%，并使其免疫群体控制、昏迷、定身和击退效果。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[330793] = {name = "空中打击", description = "向空中施展法术，对冲击点9码范围内的敌人造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[330810] = {name = "束缚灵魂", description = "Reduces the movement speed of the target by 60% for 6秒.\n Inflicts 969780 Shadow damage to an enemy every 1.5 sec for 6秒.", mechanic = "被诱捕", range = "55码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[330816] = {name = "幽冥步", description = "施法者传送到随机地区。", mechanic = nil, range = "300码 ", cast_time = "1.9​秒", cooldown = nil, dispel_type = nil},
[330822] = {name = "目光射线", description = "造成暗影伤害并将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[330847] = {name = "电路过载", description = "电路过载\n每1.5秒，对8码范围内的所有目标造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330868] = {name = "通灵箭雨", description = "对所有敌人造成4848899点暗影伤害并吸收1660411点治疗量。", mechanic = nil, range = "65码 ", cast_time = "3.75​秒", cooldown = "2​秒", dispel_type = nil},
[330871] = {name = "蕾茉妮雅", description = "德纳修斯挥动蕾茉妮雅。他的攻击速度降低25%，但他攻击造成的伤害提高50%并且会施加蔑视。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330875] = {name = "魂霜之灵", description = "Inflicts 3030562 Frost damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[330884] = {name = "能量束缚", description = "汇聚的能量射线造成125点奥术伤害，并将玩家拉到施法者身边。", mechanic = "抓住", range = "10—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330898] = {name = "怒雷破", description = "对你前方的所有目标施展拳击，在3秒内对你的主要目标造成[5 * ([120.75% of Attack Power])]点物理伤害，并在3秒内对最多5名其他目标造成[5 * ([120.75% of Attack Power]) * 50 / 100]点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", cooldown = "24​秒", dispel_type = nil},
[330901] = {name = "神鹤引项踢", description = "踏风\n 在空中施展回旋踢，在1.5秒内对8码范围内最多6名敌人造成[4 * ([10% of Attack Power]) * [(攻击强度 * 0.98)][((攻击强度 + [Offhand Attack Power]) * 2 / 3)] -- 2H, DW / 攻击强度]点物理伤害。\n\n 在之前的20秒内，你每用猛虎掌、幻灭踢或旭日东升踢击中一个不同的目标，就会使神鹤引项踢的伤害提高18%。\n\n酒仙, 织雾\n 在空中施展回旋踢，在1.5秒内对8码范围内最多6名敌人造成[4 * ([10% of Attack Power])]点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[330907] = {name = "火焰之息", description = "向你面前的目标喷吐火焰，造成([28.5012% of Attack Power])点火焰伤害。\n\n 受到醉酿投影响的目标还会被点燃，在12秒内受到([33.3% of Attack Power])点火焰伤害，并且对你造成的伤害降低5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[330909] = {name = "对冲", description = "你和你的目标同时冲锋并在半途相撞，使周围6码范围内的所有目标昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330911] = {name = "醉酿投", description = "向目标投掷一桶酒，对附近8码范围内的所有敌人造成([99.9% of Attack Power])点物理伤害，并使其移动速度降低20%，持续15秒。超过5个目标后造成的伤害降低。\nGrants Shuffle for 5 sec and reduces the remaining cooldown on your Brews by 3 sec.", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[330919] = {name = "狂怒面具", description = "爆发部族的怒火，造成1212225点暗影伤害，并且每0.5秒在玩家附近召唤一次狂怒面具，持续5秒。\n\n 这些面具会对8码范围内的敌人造成6061124点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[330926] = {name = "湮灭之箭", description = "对一名敌人造成12点暗影伤害，并吸收12点治疗量。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[330940] = {name = "牵制打击", description = "Reduces the movement speed of the target by 35% for 8秒.\n Inflicts Physical damage to an enemy.", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[330953] = {name = "寒冰裂隙", description = "施法者打开一道裂隙，每1.5秒对附近的玩家造成一次冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[330956] = {name = "寒冰裂隙", description = "@spelldesc330953。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330958] = {name = "魂霜碎片", description = "造成7点暗影冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[330959] = {name = "断魂之舞", description = "断魂之舞期间受到的所有伤害降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330965] = {name = "堡主的精锐", description = "堡主尼克劳斯呼叫精英石卫进行协助。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[330968] = {name = "丢掷食物", description = "泥仆侍者随机向玩家投掷佐餐点心，造成10666点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[330969] = {name = "恐怖毒液", description = "为敌人注入毒液，每1秒造成一次自然伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[330971] = {name = "Cosmetic Stoneform", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[330978] = {name = "泥仆佣人", description = "堡主命令几个不情愿的侍者开始滋扰玩家。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[331008] = {name = "黏黏弹", description = "接触时爆炸，使4码范围内的目标变得非常黏，造成21843756点自然伤害并使目标的移动速度降低20%，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331024] = {name = "回收的裁定者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331026] = {name = "不稳定的喷发", description = "Inflicts 50 Shadow damage to enemies within 7 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[331032] = {name = "通灵屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331036] = {name = "坚不可摧", description = "保护裁定者免受危险的环境伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[331044] = {name = "啄击", description = "啄击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[331045] = {name = "爪掠", description = "用利爪撕扯敌人，造成物理伤害并使其流血，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[331046] = {name = "啄击", description = "啄击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331048] = {name = "飞羽强攻", description = "在施法者所在的位置召唤狂风与飞羽的旋风，对附近所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[331065] = {name = "啸风", description = "施法者发出刺耳的咆哮，对8码内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[331066] = {name = "爆裂之羽", description = "施法者向四周释放出锋利的羽毛，对所有敌人造成物理伤害并使他们流血，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[331069] = {name = "投掷粘液", description = "向一名随机目标投掷粘液，对冲击点4码范围内的所有玩家造成30点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[331072] = {name = "爪掠", description = "用利爪撕扯敌人，造成物理伤害并使其流血，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[331108] = {name = "粘糊糊的覆层", description = "消耗附近的一个零星软泥，恢复施法者的生命值并强化软泥。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[331126] = {name = "超级黏黏弹", description = "留下一滩腐臭的淤泥池，持续2分钟，每1秒对其中的目标造成15点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331133] = {name = "践踏", description = "Inflicts Physical damage to all enemies within 6 yards.", mechanic = nil, range = "8码 ", cast_time = "1.75​秒", cooldown = "6​秒", dispel_type = nil},
[331152] = {name = "惩罚降临", description = "施法者为其武器充能并祈求惩罚降临，提高8码范围内的敌人受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "20​秒", dispel_type = nil},
[331157] = {name = "惩罚降临", description = "Causes an enemy to take 25% increased Physical damage for 8秒.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331161] = {name = "蓝色重拳", description = "打击目标两次，造成24点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "800​毫秒", cooldown = "2​秒", dispel_type = nil},
[331174] = {name = "顺劈斩", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331209] = {name = "怨恨凝视", description = "在达到100点怒气时，泥拳将目光聚焦在一个目标身上，4秒之后向目标方向发起冲锋。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[331223] = {name = "白骨风暴", description = "每1秒对8码范围内的敌人造成4848899点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[331236] = {name = "魔药践踏", description = "Inflicts Physical damage to all enemies within 6 yards.", mechanic = nil, range = "8码 ", cast_time = "1.75​秒", cooldown = "3​秒", dispel_type = nil},
[331237] = {name = "骨刺", description = "每1秒在敌人的位置召唤 骨刺 ，对冲击点3码范围内的敌人造成7273348点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[331238] = {name = "衰弱魔药", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts 7 Nature damage to an enemy every 2 sec for 12秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[331245] = {name = "投掷粘液", description = "对4码范围内的所有玩家造成30点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331249] = {name = "深度联结", description = "金-塔拉和阿祖勒斯之间的联结将显现为一道能量光束，任何触碰光束的玩家将每1秒受到484890点奥术伤害，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[331270] = {name = "投掷粘液", description = "对4码范围内的所有玩家造成30点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331275] = {name = "不灭护卫", description = "格挡所有近战攻击，偏转来自正面的远程攻击和法术。", mechanic = "坚强", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[331278] = {name = "Cosmetic Hanging Chain", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331288] = {name = "巨人打击", description = "Causes an enemy to take 50% increased Physical damage for 10秒.\n Inflicts 9697798 Physical damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[331292] = {name = "投掷粘液", description = "对4码范围内的所有玩家造成30点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331295] = {name = "燃烧", description = "对目标造成火焰伤害，使其燃烧起来，每1秒额外受到一次火焰伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331310] = {name = "燃烧", description = "对目标造成自然伤害，使其燃烧起来，每5.2秒额外受到一次自然伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331315] = {name = "防护力场", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331316] = {name = "暴怒乱舞", description = "施法者每0.5秒对其目标造成7273348点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[331333] = {name = "死亡唾液", description = "施法者向敌人喷吐唾液。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[331344] = {name = "防护力场", description = nil, mechanic = nil, range = "3码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[331377] = {name = "幽灵箭雨", description = "Inflicts Shadow damage to all enemies within 35 yards.", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[331379] = {name = "润滑剂", description = "在区域内洒满润滑剂，对30码范围内的敌人造成3636674点冰霜伤害。受影响目标的命中几率与法术命中几率下降20%，此外，目标跳跃时会滑倒并昏迷1.5秒。\n\n 乱作一团吧！", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[331396] = {name = "易爆电容", description = "这些机器人流出危险的流体电容并发生爆炸，对10码范围内的敌人造成7273348点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331401] = {name = "闪避斗篷", description = "用暗影心能包裹施法者，使其免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331402] = {name = "投掷铁锤", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[331412] = {name = "黑暗之噬", description = "撕咬目标，造成暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[331414] = {name = "构造体炸弹", description = nil, mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[331418] = {name = "引爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[331422] = {name = "洒油", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331438] = {name = "小艾迪", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331479] = {name = "粘糊糊的覆层", description = "消耗附近的一个零星软泥，恢复施法者的生命值并强化软泥。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[331498] = {name = "骁勇冲锋", description = "指示克雷雅向目标冲锋，造成奥术伤害并使周围的敌人昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331509] = {name = "移除幽魂摇篮", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331510] = {name = "死亡之愿", description = "Causes an enemy to take 20% increased Physical damage for 10秒.\n Causes the caster to inflict 20% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = "暴怒"},
[331515] = {name = "暂停", description = "暂停 魔法\n定身", mechanic = "定身", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[331526] = {name = "能量箭", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[331527] = {name = "偿罪", description = "你的昔日罪孽已经消散，在10秒内对所有玩家造成59256点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331533] = {name = "变成青蛙", description = "变成青蛙 魔法\n被变形。", mechanic = "变形术", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[331537] = {name = "影握图腾", description = "在你的脚边放置影握图腾收割你的目标，持续15秒，每1秒造成 227 点暗影伤害。每当受到你影握图腾效果影响的目标死亡时，你就会恢复 740 点生命值，而且这个图腾的冷却时间缩短15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331543] = {name = "爆炸！", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[331548] = {name = "钢铁下颚", description = "撕咬目标，造成9697798点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[331550] = {name = "判罪", description = "对所有敌人造成29628点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "6​秒", cooldown = nil, dispel_type = "魔法"},
[331573] = {name = "无边悔罪", description = "无边悔罪会压倒目标，造成29628点暗影伤害并使其从无边悔罪和显露欲望中受到的暗影伤害提高10%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[331574] = {name = "驱散迷雾", description = "唤雾者扩散周围区域中的迷雾。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[331606] = {name = "压制战旗", description = "哈夫放置一面 压制战旗 ，在战旗存在期间，每3秒使所有玩家的移动速度降低15%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331618] = {name = "压制战旗", description = "哈夫放置一面 压制战旗 ，在战旗存在期间，每3秒使所有玩家的移动速度降低15%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[331633] = {name = "唤醒扎伊哈德", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[331634] = {name = "黑暗伴舞", description = "斯塔夫罗斯勋爵指定两名玩家结伴跳舞，持续8秒。舞伴之间的距离如果超过8码，就会受到勋爵的惩罚，每0.5秒受到4445点暗影伤害。\n\n 此外，斯塔夫罗斯勋爵希望舞伴们迈出舞步，每0.5秒会标记每名舞伴的位置，被标记的位置会喷发，对2.5码范围内的所有玩家造成23702点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[331689] = {name = "冥河冲击", description = nil, mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[331718] = {name = "长矛乱舞", description = "施法者释放一阵长矛猛击，每0.3秒造成726498点物理伤害，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[331743] = {name = "狂乱飞踢", description = "施法者发动一连串的踢击，每1秒造成7275991点物理伤害并击退一名不同的敌人，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[331754] = {name = "信仰的试炼", description = "在3秒内以20次攻击对你的当前目标造成400点基础奥术伤害。引导过程中每次后续攻击都会造成更高的伤害。\n\n 每次攻击产生1点能量。", mechanic = nil, range = "35码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[331781] = {name = "哀悼袭击", description = "对直线上的目标造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[331799] = {name = "执行者的急促", description = "冲向敌人并尝试将其处决，造成物理伤害。 执行者的急促 会对生命值低于35%的敌人造成额外伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331811] = {name = "神圣之箭", description = "向目标投出神圣能量箭矢，造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[331812] = {name = "光芒冲击", description = "施法者放出一道汇聚的圣光，对施法者前方一条直线上的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[331813] = {name = "神圣猛击", description = "施法者释放出神圣惩戒，向每一名敌人的位置发射神圣能量，对冲击点处的敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[331836] = {name = "救赎", description = "成功清洗你的罪恶后你就可以打开心能容器，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331845] = {name = "光芒爆裂", description = "从施法者的体内释放出一道神圣能量，对附近所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[331871] = {name = "疫病之触", description = "染疫。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[331874] = {name = "疫病之触", description = "染疫", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331895] = {name = "惊骇景象", description = "在附近的一个位置设下陷阱，对触发陷阱的敌人造成4点暗影伤害并使其陷入恐惧3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331906] = {name = "投掷泥浆", description = "对敌人造成自然伤害，并使其移动速度降低60%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[331909] = {name = "奔袭冲锋", description = "向一名敌人冲锋，造成物理伤害并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[331923] = {name = "打击", description = "打击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331935] = {name = "全然傲慢", description = "在一段长时间的施法后，对一名敌人造成大量暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = "40​秒", dispel_type = nil},
[331967] = {name = "急速感染", description = "软泥为7码范围内的盟友接种，使其急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331982] = {name = "衰弱之创", description = "德莱文将军遭到卡尔将军和格拉夏尔将军的攻击，身受重伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331986] = {name = "压制锁链", description = "卡尔将军将目标束缚在锁链中，使其定身且无法回复法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331989] = {name = "暴露", description = "揭示一名隐藏的敌人，你对其造成的伤害提高，持续1分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[331997] = {name = "心能澎湃", description = "触碰凝结心能会使其爆裂，对5码范围内的玩家造成1697115点奥术伤害，并每1秒造成484890点奥术伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332002] = {name = "吞噬幻灭心能", description = "吞噬60码范围内玩家所持有幻灭心能的10%，造成暗影伤害。该能量将强化施法者，使其急速提高50%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[332083] = {name = "王者祝福", description = "对附近的友方目标施加祝福，使他们的所有属性提高10%，持续1小时。每个圣骑士在同一时间内只能给玩家施加一种祝福。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[332084] = {name = "自清洁循环", description = "启动自清洁循环，每秒恢复总生命值的10%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[332128] = {name = "撤离！", description = "逃离该区域。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[332156] = {name = "超频启动", description = "使更多的线程加速运转，每秒对5码范围内的目标造成2424449点物理伤害，持续9秒。在此期间，受到伤害将把无头的终端机推离施法者。\n\n 此效果还会施加 额外线程 ，提高急速和移动速度。该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[332158] = {name = "额外线程", description = "计算额外线程以改进人工智能寻路，移动速度提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[332159] = {name = "渴望幻灭心能", description = "吞噬玩家的幻灭心能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332164] = {name = "横扫", description = "横扫附近的敌人，对多个目标造成25点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[332165] = {name = "恐惧尖叫", description = "施法者发出尖啸，使附近敌人在恐惧中逃跑。", mechanic = "感觉", range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[332168] = {name = "重殴", description = "撕碎一名敌人，造成物理伤害，然后每1秒额外造成一次物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[332169] = {name = "激怒", description = "从喉咙深处发出低吼，造成的伤害提高50%，移动速度提高30%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = "暴怒"},
[332172] = {name = "狂暴回复", description = "使你在10秒内恢复最大生命值的40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[332177] = {name = "虚弱", description = "虚弱\n可以被捕获。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332180] = {name = "投掷冲锋", description = "向一个目标投掷斧子，造成暗影伤害并使范围内的敌人减速。之后冲向斧子，抵达时对范围内的敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332181] = {name = "群体吞噬", description = "吞噬60码范围内敌人和宝珠的生命精华，造成暗影伤害。施法者获得一层吸收护盾，吸收值相当于所造成伤害的150%。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[332196] = {name = "释放能量", description = "Inflicts 2424450 Nature damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[332236] = {name = "淤泥抓取", description = "使用淤泥抓住一名远处的目标，将其拉向施法者，造成3636674点自然伤害，并使其移动速度降低50%，持续1秒。", mechanic = nil, range = "10—100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[332239] = {name = "破碎精华", description = "重击地面，对施法者前方60码范围内的所有敌人造成物理伤害。该效果将会把一些精华从玩家体内震出。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[332272] = {name = "评价弱点", description = "Causes an enemy to take 15% increased Physical damage for 12秒.", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[332291] = {name = "被吞噬的精华", description = "吞噬60码范围内敌人和宝珠的生命精华，造成暗影伤害。施法者获得一层吸收护盾，吸收值相当于所造成伤害的150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332294] = {name = "饥饿啃袭", description = "饥饿的毁灭者每次近战攻击都会从目标身上吸取7407点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332295] = {name = "吞食饥饿", description = "对同一目标连续进行近战攻击时，每一击可使 饥饿啃袭 的伤害提高8%。该效果可叠加。\n\n 当饥饿的毁灭者转向新目标时， 吞食饥饿 会重置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332311] = {name = "灼烈之距", description = "日舞者灼烧靠近的失格者，每2秒造成25点火焰伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332313] = {name = "巢群刺客", description = "多米尼娜召唤忠诚的巢群刺客。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[332314] = {name = "巢群刺客", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332318] = {name = "毁灭踩踏", description = "泥拳对16码范围内的敌人造成177767点物理伤害，并将其击退。\n\n 摧毁附近的柱子。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[332329] = {name = "虔诚牺牲", description = "向其神灵哈卡献祭自身，成为哈卡之子。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[332332] = {name = "溅洒精魂", description = "哈卡的随从是不朽的，他们会用喷洒精华来代替死亡。这会在地面上制造一滩液体，持续45秒，站在池中会每1秒受到2424449点暗影伤害。\n\n 液体池会随时间渐渐缩小。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332335] = {name = "鲜血新星", description = "对所有敌人造成484890点暗影伤害，并使施法者造成的暗影伤害提高25%，持续9秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[332339] = {name = "高视阔步", description = "摇晃你的尾羽！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[332343] = {name = "歌唱", description = "唱出你的心声！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[332357] = {name = "超强能量箭", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[332377] = {name = "侦测心能", description = "检查一名玩家，寻找其心能。当这个法术施法完成后，25码范围内所有敌人都会被召集来攻击目标玩家。", mechanic = nil, range = "20码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[332394] = {name = "碎胫踢", description = nil, mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[332427] = {name = "狂热交换", description = nil, mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[332428] = {name = "炽热鞍座", description = "日舞者灼烧骑手，每1.5秒造成15点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332430] = {name = "聚焦毁灭", description = "向目标聚集一道冥河能量光束，每1秒造成一次暗影伤害，持续6秒。\n\n 只要光束聚集在目标身上，该伤害每1秒会提高一次。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[332431] = {name = "枯萎冲击", description = "向目标射出一阵冥河能量，立即造成暗影伤害，随后每5.2秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[332434] = {name = "月莓之翼", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332452] = {name = "压制力场", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332468] = {name = "横扫", description = "横扫附近的敌人，对多个目标造成25点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[332469] = {name = "爪击", description = "爪击附近的敌人，对多个目标造成50点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[332470] = {name = "急奔", description = "移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[332471] = {name = "狂暴回复", description = "使你在10秒内恢复最大生命值的40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[332473] = {name = "横扫斩击", description = "施展扫堂腿使目标昏迷1.5秒，之后连砍三次，每次都会造成越来越高的物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[332492] = {name = "召唤荒猎团", description = "吹响艾拉隆的号角，召唤荒猎团攻击枯败蛮兵。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332497] = {name = "心能饥渴", description = "雷纳索尔王子渴望心能，自动从附近盟友身上吞噬 心能灌注 ，回复15%的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332500] = {name = "鱼鳍拍击", description = "用潮湿的翅膀拍打敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[332509] = {name = "正在校准……", description = "米尔菲丝正在校准她的A.R.C.B.，也就是全新建造的飞行火箭鸡弹幕。这款依靠蛋来加速的家禽螺旋桨装有两部CH-1KN火箭推进器，并由她最新调制的80m8火箭燃料驱动。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[332524] = {name = "收割神器", description = "Causes the caster to inflict 20% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[332525] = {name = "心能火炮", description = "施放75个伤害或治疗法术和技能后，你的下一个法术或技能会召唤布隆，布隆出现时会击退敌人，然后攻击或治疗你的目标，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[332526] = {name = "复苏箭", description = "施放75个伤害或治疗法术和技能后，你的下一个法术或技能会召唤布隆，布隆出现时会击退敌人，然后攻击或治疗你的目标，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[332535] = {name = "灌注", description = "当一名猩红议会成员阵亡时，其心能会灌注给其存活的盟友。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332550] = {name = "灵魂之触", description = "Inflicts 1697115 Shadow damage to an enemy.", mechanic = nil, range = "55码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[332567] = {name = "白骨风暴", description = "在施法者身边形成一道白骨旋风，对敌人造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[332569] = {name = "钉刺之矛", description = "Stuns all enemies within 2.5 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts Physical damage to all enemies within 2.5 yards of the impact.", mechanic = "昏迷中", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[332581] = {name = "软泥注射", description = "软泥注射\n死亡时，每层效果都会释放出绿色污泥。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332585] = {name = "蔑视", description = "每1秒造成1778点暗影伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332598] = {name = "飞奔", description = "移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[332599] = {name = "复苏微风", description = "使你在10秒内恢复最大生命值的40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[332605] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能攻击或施放法术，持续6秒。", mechanic = "变形术", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[332608] = {name = "闪电倾泻", description = "震颤目标，然后生成一道能量锁链跳至附近的目标，对每个被链住的目标周围8码范围内的敌人造成3636674点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[332610] = {name = "尖锐洞察", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 8秒.", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[332612] = {name = "治疗波", description = "使用自然的魔法为盟友恢复49812336点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[332613] = {name = "过敏云雾", description = "使10码内的所有敌人的移动速度和急速降低30%，持续30秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[332617] = {name = "传染喷涌", description = "伊库斯博士在他周围的位置召唤传染软泥。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[332619] = {name = "粉碎痛苦", description = "德纳修斯施展一连串致命攻击，在3秒内斩击他的目标3次，每一击造成100%的武器伤害。随后他使出毁灭性的一击，击退所有玩家并造成21332点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[332642] = {name = "梦境之尘", description = "使10码范围内的敌人睡眠，持续15秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "魔法"},
[332643] = {name = "群体诱惑", description = "妖女戴拉克斯引诱敌人，魅惑他们为她而战，直到该效果被解除为止。", mechanic = "被魅惑", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[332646] = {name = "枯萎吐息", description = "赞图斯呼出枯萎之气，对施法者前方的所有敌人造成40点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[332650] = {name = "通灵箭", description = "对一名敌人造成2点暗影伤害，并吸收接下来的12点治疗量。", mechanic = nil, range = "65码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[332651] = {name = "霜火魔咒", description = "使施法者身边环绕着不断鞭笞的冰霜与火焰，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[332653] = {name = "冰霜魔咒", description = "吟唱冰霜学识魔咒，造成冰霜伤害并冻结附近的敌人，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332655] = {name = "火焰魔咒", description = "吟唱火焰学识魔咒，造成火焰伤害并迷惑附近的敌人，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332656] = {name = "啃咬", description = "啃咬一名敌人，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[332657] = {name = "奇美拉唾液", description = "施法者向敌人喷吐唾液。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[332664] = {name = "浓缩心能", description = "在10秒内造成14814点暗影伤害并触发暗影释放爆炸，召唤一个咒法具象。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332671] = {name = "剑刃风暴", description = "化身为充满毁灭力量的旋风，打击5码范围内所有目标，每0.5秒造成3636674点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[332678] = {name = "龟裂创伤", description = "使目标流血，每秒造成193956点物理伤害，持续6秒。该效果可叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[332683] = {name = "粉碎爆炸", description = "雷纳索尔王子粉碎目标的 坚岩形态 。冲击之力会触发 粉碎震荡波 ，造成26665点暗影伤害并击退所有玩家。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[332687] = {name = "震天怒吼", description = "泥拳发出强力的咆哮，对所有玩家造成27598点声波伤害并将其推开。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[332690] = {name = "格里恩俯冲", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332693] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成3636674点自然伤害，并打断其正在施放的法术，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332701] = {name = "冲击", description = "Inflicts Physical damage to all enemies within 5 yards of the impact.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[332705] = {name = "惩击", description = "惩击目标敌人，造成3091173点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[332706] = {name = "治疗", description = "使用神圣魔法治疗一名盟友，使其恢复8302056点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[332707] = {name = "暗言术：痛", description = "黑暗的咒语，立即造成1413389点暗影伤害，并且每1.5秒额外造成706693点暗影伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[332708] = {name = "大地猛击", description = "Stuns all enemies within 20 yards, rendering them unable to move or attack for 1秒.\n Inflicts 9697798 Physical damage to enemies within 20 yards.", mechanic = nil, range = "16码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[332717] = {name = "弃誓者挥砍", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[332733] = {name = "引发复仇", description = "激发一只附近影魔的仇恨，使其急速提高33%，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[332783] = {name = "提供蛋糕", description = "为一名饥饿的宾客提供甜点。\n\n+颓废", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[332787] = {name = "饥肠辘辘", description = "饥肠辘辘\n正在等待他们点的蛋糕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332788] = {name = "亡眼冲锋", description = "向一名敌人冲锋，造成物理伤害并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[332792] = {name = "刺伤", description = "刺伤敌方目标，对其造成物理伤害并增加其受到的物理伤害。", mechanic = "流血", range = "15码 ", cast_time = "750​毫秒", cooldown = "3​秒", dispel_type = nil},
[332794] = {name = "致命灵巧", description = "德纳修斯随机注视玩家，并在5秒后一一打击目标，对目标周围9码范围内的玩家造成41479点暗影伤害，之后每1秒额外造成3551点暗影伤害，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332818] = {name = "提供饮料", description = "为一名饥饿的宾客提供甜点。\n\n+颓废", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[332820] = {name = "让个道！", description = "强行穿过人群，伤害并击退附近的敌人和烦人的东西。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332821] = {name = "火急快递", description = "使你的移动速度提高120%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332825] = {name = "荒猎复苏", description = "荒猎团使用其能力治疗一名盟友，每1秒恢复其9%的生命值，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332833] = {name = "无情打击", description = "施法者的近战攻击会施加流血效果，每5.2秒造成1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332836] = {name = "砍劈", description = "Inflicts 3879119 Physical damage to an enemy.\n Inflicts 848557 Physical damage to an enemy every 1 sec for 3秒.", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[332849] = {name = "镜像：毁灭", description = "能量值达到100时，德纳修斯会创造一个自身的镜像，该镜像会模仿主人最强大的技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[332868] = {name = "陷阱门裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332872] = {name = "格里恩俯冲", description = "施法者冲向玩家的位置，造成125点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332889] = {name = "冲击", description = "对冲击点5码范围内的敌人造成125点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332918] = {name = "心能长枪", description = "心能长枪\n周期性地发射暗影长枪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332937] = {name = "毁灭", description = "在6秒之后，邪恶镜像会施放一道巨大的弧形心能，对被击中的所有玩家造成88884点暗影伤害并留下荒芜。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[332946] = {name = "爆炸性蘑菇", description = "蘑菇发生爆炸，伤害并击退附近的所有单位。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[332952] = {name = "死疽唾液", description = "施法者吐出通灵胆汁，吸取敌人的生命。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[332955] = {name = "髓颌之咬", description = "施法者猛咬当前的敌方目标，造成15点物理伤害并降低其最大生命值。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[332985] = {name = "拘束长矛", description = "卡莉丝塞茵向玩家的位置投掷拘束长矛，击中时造成30点物理伤害。长矛会诱捕0码范围内的目标。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[333002] = {name = "劣民印记", description = "使用暗影标记烙印所有敌人，造成2370点暗影伤害并使其受到的伤害提高35%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = "诅咒"},
[333009] = {name = "沉睡毒药", description = "让附近的玩家陷入沉睡，这样你就可以逃离队伍了！", mechanic = "睡眠中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[333010] = {name = "狂热毒药", description = "给周围的所有生物下毒，使其受到伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[333011] = {name = "利刃守护者符文", description = "在施法者的位置附近召唤一个黑暗符文，增强该区域内的所有单位。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[333015] = {name = "释放毒药", description = "给周围的所有生物下毒，使其受到伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[333074] = {name = "心能灌注", description = "每秒恢复10点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[333145] = {name = "返回岩石形态", description = "荒翼刺客变成岩石，在8秒后恢复100%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[333211] = {name = "与回忆对峙", description = "显现一份属于你过去的困难记忆。在经历的过程中可以对抗这份记忆，产生20点能量，并获得一项临时性的增益效果：\n\n迅捷的回忆 、 预知的回忆 或 覆甲的回忆 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[333214] = {name = "邪恶根须", description = "用根须吞噬目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333215] = {name = "恐慌", description = "恐慌\n绽翼兽不堪重负，马上就要把你从背上甩下去了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333225] = {name = "不稳定的爆炸", description = "一次毁灭性的爆炸，对所有敌人造成21820045点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[333227] = {name = "不死之怒", description = "进入不死之怒状态，造成的伤害提高100%，并且不会死亡，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[333231] = {name = "灼热之陨", description = "能量达到100点时，赛泽尔向玩家施放灼热之陨，每3秒对受害者3码范围内的所有玩家造成2060782点暗影伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[333240] = {name = "利刃守护者符文", description = "利刃守护者符文\n受到的伤害降低50%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333241] = {name = "暴脾气", description = "施法者陷入发怒状态，每2秒对所有敌人造成2424449点物理伤害，持续4秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = "暴怒"},
[333244] = {name = "晋升弹幕", description = "卡莉丝塞茵向玩家的位置召唤大量格里恩武装，对冲击点8码范围内的目标造成100点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[333250] = {name = "放血之击", description = "旋转两把利刃并投向目标位置，使目标流血，每1秒造成2424449点物理伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333276] = {name = "狂乱冲锋", description = "骑士的意义就是必须尽可能地急奔，直到累得无法行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333293] = {name = "白骨之盾", description = "吸收接下来受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[333294] = {name = "死亡之风", description = "对路径上的敌人造成7273348点暗影伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[333299] = {name = "荒芜诅咒", description = "诅咒一名敌人，每3秒就会有暗影在其位置爆发，对冲击点3码范围内的玩家造成2428862点伤害并使其陷入恐惧，持续1秒。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[333377] = {name = "邪恶印记", description = "卡尔向标记的目标掷出回旋利刃。利刃击中任意玩家时会引发爆炸，对8码范围内的玩家造成32591点暗影伤害，并施加 邪恶撕裂 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333387] = {name = "凶残之刃", description = "卡尔向标记的目标掷出回旋利刃。利刃击中任意玩家时会引发爆炸，对8码范围内的玩家造成32591点暗影伤害，并施加 邪恶撕裂 。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[333403] = {name = "用X标记地点", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333423] = {name = "滋长之傲", description = "施法者愈发骄傲，使其造成的伤害提高10%，持续15秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[333427] = {name = "傲慢爆发", description = "施法者的自负发生爆炸，对附近所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[333431] = {name = "猛击", description = "鞭笞敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333435] = {name = "精准收费", description = "施法者吸取目标的灵魂来付出代价，每1秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[333477] = {name = "内脏切割", description = "施法者对前方10码锥形区域内的所有敌人造成9697798点物理伤害，并使其每1秒因流血而受到额外969780点物理伤害，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[333479] = {name = "吐疫", description = "施法者向一名敌方玩家喷吐污物，污物击中时对受害者造成4848899点瘟疫伤害，并在其位置召唤一个 疾病之云 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[333482] = {name = "疾病之云", description = "施法者被令人作呕的云雾包围，每1秒对8码范围内的敌人造成484890点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333488] = {name = "通灵吐息", description = "骨牙喷吐出通灵唾液，每0.5秒对被击中的敌人造成3636674点暗影伤害，并使其受到的治疗效果降低50%。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[333492] = {name = "通灵粘液", description = "通灵吐息 残留的脓液每1秒造成1212225点暗影伤害，并使受到的治疗效果降低30%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333523] = {name = "消失", description = "使施法者进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333531] = {name = "软泥注射", description = "移除时形成传染性液滴。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[333540] = {name = "机会打击", description = "席拉随机伏击一名目标，使其昏迷10秒，并且每1秒造成1818337点物理伤害。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[333567] = {name = "占据", description = "如果不能重新获得你的灵魂，你的躯体就会成为房间内敌对灵魂的宿主。\n\n 被占据后，敌对灵魂会迫使你的躯体攻击你的盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333600] = {name = "吞噬打击", description = "吸收目标的一部分精华，使近战攻击会为施法者恢复生命值，数值相当于造成伤害的25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333604] = {name = "骨骸仪式", description = "在施法者的位置附近召唤一个黑暗符文，增强该区域内的所有单位。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[333612] = {name = "吞噬精华", description = "每1吸取目标1185点生命值，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[333618] = {name = "骨胶召唤", description = "召唤一个骷髅来协助施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333629] = {name = "射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "55码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[333670] = {name = "探测器", description = "施法者可以看透伪装、潜行和隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333677] = {name = "显示", description = "移除法夜之护。", mechanic = nil, range = "12码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[333679] = {name = "粉碎吧！", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333688] = {name = "游泳", description = "游泳\n享受平静的游泳，无法攻击或施放法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333692] = {name = "易裂气泡", description = "延缓坠落，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333703] = {name = "衰竭之伤", description = "施法者撕咬目标，造成暗影伤害，且使目标无法被恢复至75%生命值以上，持续5分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[333710] = {name = "攫取之手", description = "召唤来自异界的幽灵之手，将目标握在手中。\n 目标被定身，每1秒受到2点暗影伤害。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[333711] = {name = "衰弱之咬", description = "以腐蚀性的牙齿撕咬目标，每1秒造成121222点自然伤害，持续20秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[333717] = {name = "侦测", description = "揭露附近的伪装单位。", mechanic = nil, range = "18码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[333728] = {name = "裂骨打击", description = "Inflicts 3636674 Shadow damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333729] = {name = "巨魔之护", description = "Knocks all enemies in front of the caster back.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[333736] = {name = "死亡之锥", description = "泰坦精华达到100点时，阿古斯斩裂现实维度，在其正前方锥形范围内制造一团死亡之雾。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[333737] = {name = "凝结之疾", description = "软泥为7码范围内的盟友接种，使其受到的伤害降低75%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333739] = {name = "掠食之跃", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333787] = {name = "狂怒", description = "进入暴怒状态，每1秒对所有敌人造成1939560点暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[333821] = {name = "古代典籍", description = "使一本远古战争书典显现。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[333827] = {name = "震地践踏", description = "Inflicts 3636674 Physical damage to enemies within 60 yards.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[333831] = {name = "真菌人狂热者", description = "集结你的真菌魔盟友与你并肩作战。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[333832] = {name = "孢子喷剂", description = "造成自然伤害并散播真菌孢子。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[333839] = {name = "迅捷打击", description = "施法者的攻击速度提高50%，且近战攻击可以额外攻击2名次要目标，造成45%的伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[333845] = {name = "失衡重击", description = "对一名敌人造成12122247点物理伤害，并使其躲闪、招架和格挡几率降低100%。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[333848] = {name = "制造戈姆胶", description = "制造戈姆胶\n被戈姆放牧之枝击中！消灭时会产生野生戈姆胶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333856] = {name = "灵魂壁障", description = "灵魂壁障\n吸取被诅咒者的灵魂，阻挡一切伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333861] = {name = "回旋利刃", description = "对一名敌人造成4364009点物理伤害，并且每2秒额外造成1454670点物理伤害，持续6秒。\n\n 能够在5码范围内的额外目标间弹射。", mechanic = nil, range = "100码 ", cast_time = "1.75​秒", cooldown = "2​秒", dispel_type = nil},
[333875] = {name = "死亡之拥", description = "用暗影之拥环绕目标，使其急速提高100%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[333897] = {name = "邪恶分泌物", description = "溶解任何将你减速的沃卡伊之网。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[333913] = {name = "邪恶撕裂", description = "卡尔的凶残之刃会给玩家留下一道永久伤口，并使其流血，每2秒造成7111点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333929] = {name = "兽性嗥叫", description = "从喉咙深处发出低吼，造成的伤害提高30%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "暴怒"},
[333931] = {name = "元素噬咬", description = "多个脑袋同时噬咬敌人，造成10点暗影冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[333932] = {name = "毁灭之手", description = "德纳修斯将所有玩家拉到他的位置，并变出一个他自己的幻象。\n\n 在 6 秒后，该幻象将释放出毁灭性能量，对所有玩家造成 120 点暗影伤害，伤害随距离递减。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[333939] = {name = "分裂猛击", description = "猛击地面，制造一阵向外扩散的冲击波，对施法者面前锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[333975] = {name = "角斗士顺劈", description = "哈夫向前方半圆范围劈砍，对命中的所有玩家造成15点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[333979] = {name = "邪恶镜像", description = "能量值达到100时，德纳修斯会创造一个自身的镜像，该镜像会模仿主人最强大的技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[333980] = {name = "镜像：屠灭", description = "能量值达到100时，德纳修斯会创造一个自身的镜像，该镜像会模仿主人最强大的技能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[333985] = {name = "灭绝打击", description = "沉默敌方目标并对其造成伤害，并使其在5秒内额外受到流血伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[333986] = {name = "急促之跃", description = "跃至目标地点，获得爆发性的加速。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[333997] = {name = "粉碎头槌", description = "对目标施展势大力沉的一击，造成物理伤害，且使目标受到的物理伤害提高15%，持续10秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[334002] = {name = "挥砍", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[334004] = {name = "震荡之跃", description = "格拉夏尔跳向一名敌人，造成35553点自然伤害并击退12码范围内的玩家。之后会留下不稳定的地面，并且使其他位置的不稳定的地面发生 回荡爆发 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334007] = {name = "角斗士战旗", description = "召集附近的部队，造成的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334017] = {name = "判罪", description = "对所有敌人造成29628点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[334023] = {name = "嗜血冲锋", description = "向一个区域冲锋，对8码范围内的所有敌人造成9697798点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.25​秒", cooldown = "2​秒", dispel_type = nil},
[334030] = {name = "候选者之缚", description = "在目标地点制造一阵心能轰炸，被击中的敌人会受到10点奥术伤害，并被定身3秒。\n\n 如果 候选者之缚 击中了敌人，则会产生10点能量。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[334051] = {name = "喷涌黑暗", description = "射出一道残忍的黑暗魔法，击退直线30码上的敌人，并对其造成10910022点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[334064] = {name = "不稳定的喷发", description = "饥饿的毁灭者向被标记的目标释放出能量，对释放方向上的玩家造成17777点暗影伤害。此外， 不稳定的喷发 会对被击中的玩家额外造成500%的伤害，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334076] = {name = "暗影之核", description = "射出一支聚合暗影箭，对一名敌人造成6061124点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[334089] = {name = "爆裂毒素", description = "向附近的所有敌人喷吐出阴暗的毒素，每1秒造成一次暗影伤害，持续5秒。效果结束时，受害者体内的毒素会发生爆炸，对附近所有盟友造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[334106] = {name = "震荡之跃", description = "格拉夏尔跳向一名敌人，造成 40 点自然伤害并击退12码范围内的玩家。之后会留下不稳定的地面，并且使其他位置的不稳定的地面发生 回荡爆发 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334107] = {name = "死亡横扫", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[334161] = {name = "易燃爆炸", description = "发生爆炸并造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[334162] = {name = "死亡之箭裂痕", description = "施法者打开一道裂隙，每1.5秒对附近的玩家造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334170] = {name = "动荡汁液", description = "射出一道真正的动荡汁液，朝你而来。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334177] = {name = "死亡终结", description = "在区域内移动速度降低60%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334182] = {name = "杂物堆", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334200] = {name = "罐中灾病", description = "移除时形成传染性液滴。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[334208] = {name = "远征标记", description = "所有属性提高10%，持续1小时。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334246] = {name = "吞噬打击", description = "吸收目标的一部分精华，使近战攻击会为施法者恢复生命值，数值相当于造成伤害的25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334253] = {name = "闪电！", description = "闪电！\n移动速度提高50%。\n躲闪提高75%。\n有几率反射法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334263] = {name = "萃取痛楚", description = "将一个灵魂的心能变为纯粹的痛苦。", mechanic = nil, range = "50码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[334282] = {name = "折磨", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[334321] = {name = "溃烂", description = "缝肉医生的造物浸泡在腐化的液体中，每3秒对所有敌人造成81461点瘟疫伤害。\n\n 此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334324] = {name = "激励", description = "强有力地激励附近的一名泥仆，对其造成物理伤害，并使其急速提高100%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[334326] = {name = "当头棒喝", description = "用巨棒攻击目标头部，造成16971146点物理伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334329] = {name = "横扫挥击", description = "施法者大范围挥动武器，扬起沙尘，制造一股沙尘龙卷风，对所有命中的敌人造成8485573点物理伤害并将其击退。", mechanic = nil, range = "70码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334353] = {name = "夜视能力", description = "在短时间里让你获得妖精视觉。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334377] = {name = "爆炸文书", description = "在敌人的位置召唤一个不稳定的附魔卷轴，卷轴会引发爆炸，对周围6码范围内的所有敌人造成8485573点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[334381] = {name = "释放样本", description = "把标本从笼子里放出来", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[334404] = {name = "扩散射击", description = "阿尔迪莫向锥形范围内射击，对玩家造成19554点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[334470] = {name = "备受鼓舞", description = "泥仆备受鼓舞，其急速提高100%，生命值提高300%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[334485] = {name = "充能", description = "雯图纳柯丝每0.5秒恢复5%的能量，持续10秒。\n\n 此外，所有的暗影回旋都会爆发，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[334488] = {name = "劈肉", description = "外科医生缝肉对他当前的目标造成9697798点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[334493] = {name = "催眠光粉", description = "向最近的区域播撒催眠孢子。", mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = "诅咒"},
[334498] = {name = "地震岩层", description = "格拉夏尔将军每2秒在被标记的玩家处造成一次喷发，持续5秒，对5码范围内的玩家造成46219点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334504] = {name = "猎手羁绊", description = "阿尔迪莫及其加尔贡受到伤害的100%会额外复制给另一方。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334509] = {name = "督军重击", description = "维拉兹重击大地，对他面前直线范围内的玩家造成10点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[334522] = {name = "吞噬", description = "饥饿的毁灭者开始吸取附近所有的能量。这会将玩家拉向它的位置，并且每2秒吸取所有玩家至多50367点生命值，持续6秒。距离饥饿的毁灭者越远的玩家，被吸取的生命值就越少。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[334529] = {name = "诱捕淤血", description = "向目标冲锋并施加诱捕效果，造成2424449点物理伤害并使其移动速度降低40%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334534] = {name = "书学投掷", description = "向一名敌人投掷一本书，造成2424449点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[334535] = {name = "啄裂", description = "刺击目标，造成727335点物理伤害并使 啄裂 的伤害提高10%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334538] = {name = "衰减魔法", description = "施法者用能够吸收50点魔法伤害的护盾包围自己。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[334542] = {name = "镇压", description = "施法者创造出几处抑制力场，持续40秒，每2秒对身处其中的玩家造成一次暗影伤害，并使其平静，陷入沉默。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334558] = {name = "爆炸陷阱", description = "施法者向随机敌人丢出多个陷阱。陷阱触发时3.5码范围内的所有敌人都会受到7273348点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334562] = {name = "镇压", description = "施法者创造出几处抑制力场，持续40秒，每2秒对身处其中的玩家造成一次暗影伤害，并使其平静，陷入沉默。", mechanic = "缄默", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334567] = {name = "恐惧射击", description = "向敌人发动一次暗影射击，造成1697115点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[334588] = {name = "塔·沙兰的陷阱", description = "塔·沙兰的陷阱\n高级的掮灵科技能够识别并限制伪装的窃贼。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334610] = {name = "寻找猎物", description = "施法者激怒其宠物，使该动物造成的伤害提高150%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[334625] = {name = "深渊爆炸", description = "德沃丝制造出一股浓缩且联结的噬渊心能，4秒后发生爆炸，对200码范围内的所有玩家造成48488988点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[334630] = {name = "散落的导灵器", description = "破碎的心能导灵器发生反应，反射1212225点奥术伤害给攻击者。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[334634] = {name = "能量提升", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[334640] = {name = "前菜", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334664] = {name = "惊恐嚎哭", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[334686] = {name = "书卷风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[334700] = {name = "沃卡伊冲锋", description = "施法者向前冲锋，造成自然伤害并将敌人击倒，打断施法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334708] = {name = "致命咆哮", description = "对所有玩家造成23702点暗影伤害，随后每2秒再额外造成11851点暗影伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[334713] = {name = "追踪", description = nil, mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[334721] = {name = "目标锁定故障", description = "破碎的毁灭者随机锁定一个目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334733] = {name = "绝望冲击", description = "虚空从它的容器中喷涌，对施法者前方30码范围内的所有敌人造成大量暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = "1.5​秒", dispel_type = nil},
[334747] = {name = "投掷血肉", description = "对敌方目标造成3636674点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[334748] = {name = "排干体液", description = "施法者抽取目标体内的水分，每1秒造成1697115点瘟疫伤害，持续4秒。", mechanic = "能力丧失", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334753] = {name = "统一阵线", description = "得到附近盟友的支援，施法者10码范围内每有一名赤红学员，施法者造成的伤害就提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334757] = {name = "巴加斯特之影", description = "巴加斯特制造出自身的阴影，此阴影会施放 致命咆哮 。\n\n 在失控效果期间，巴加斯特阴影会逐渐叠加 动荡能量 ，使受到的所有伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334765] = {name = "裂心击", description = "卡尔冲击至多4名玩家的灵魂，每3秒造成11851点暗影伤害，持续36秒。此效果结束或被移除时，玩家会遭受 溢血之心 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[334791] = {name = "不死屏障", description = "不死屏障\n恐惧之沼中的天灾激活时，免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334792] = {name = "命令巴加斯特", description = "巴加斯特制造出自身的阴影，此阴影会施放 致命咆哮 。\n\n 在失控效果期间，巴加斯特阴影会逐渐叠加 动荡能量 ，使受到的所有伤害提高100%。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[334797] = {name = "灵魂剥离", description = "巴加斯特剥离出一名玩家的灵魂，造成53330点暗影伤害，并使灵魂显现出来，向着阿尔迪莫的位置移动，直至灵魂的生命值完全恢复。\n\n 灵魂的初始生命值与玩家被 灵魂剥离 击中后剩余的生命值成正比。\n\n 如果灵魂抵达阿尔迪莫，他将获得 吞噬灵魂 ，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[334800] = {name = "激怒", description = "额外造成100%的伤害。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[334810] = {name = "被俘的洛阿", description = "遭到重创。\n 被邦桑迪束缚，成为永恒的俘虏。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334852] = {name = "石化嚎叫", description = "赫库提斯使玩家石化，每1秒造成1185点自然伤害，并使其移动速度降低5%。\n\n 此效果结束时，被石化的玩家会破碎，对10码范围内的玩家造成8888点自然伤害，并在原地制造一片 尖石裂片 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334860] = {name = "碾石", description = "赫库提斯的近战攻击会使他造成的物理伤害提高25%，他的移动速度则会降低。\n\n 当赫库提斯移动时，他会去除 碾石 的层数，并触发 碎石 ，对所有玩家造成8888点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334877] = {name = "掉落保险箱", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334879] = {name = "胜利冲锋", description = "受到最近在战场上胜利的激励，急速提高30%，持续3分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334882] = {name = "粘稠泥浆", description = "向目标位置投掷淤泥，位于效果区域8码范围内的所有敌人将被减速50%。陷阱可以存在30秒。只可以在暗影界的户外使用。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334884] = {name = "吞噬灵魂", description = "阿尔迪莫吞噬玩家的灵魂，造成的所有伤害提高200%。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[334918] = {name = "暗影粉碎", description = "施法者选定一名随机敌人，向其位置跃去，吸取冲击点6码范围内所有敌人1575892点生命值，并对6码范围外的所有敌人造成1575892点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[334926] = {name = "猥琐痰液", description = "撕咬敌人，对其造成3879119点自然伤害，并使其移动速度降低65%，持续6秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = "毒药"},
[334929] = {name = "锯齿横扫", description = "卡尔猛烈地斩击，造成71107点物理伤害，并施加 锯齿撕裂 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[334939] = {name = "凶恶猛扑", description = "玛尔苟凝视一名玩家，6秒后，他向该玩家突刺，造成133325点物理伤害，由6码范围内的玩家均摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334940] = {name = "夺取中", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[334960] = {name = "恶毒之伤", description = "Inflicts 14814 Physical damage to an enemy every 3 sec for 6秒.", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[334961] = {name = "碾压", description = "猛击平台，如果近战范围内没有玩家，则对300码范围内的所有敌人造成暗影伤害，数值为近战伤害的100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[334967] = {name = "愤怒尖啸", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[334970] = {name = "凝结", description = "穆厄扎拉积聚力量，凝结成现实，在25秒后将所有玩家拉向他。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[334971] = {name = "锯齿利爪", description = "玛尔苟撕碎他的目标，造成41479点物理伤害，随后每3秒再造成10666点物理伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[334988] = {name = "凋零歼灭", description = nil, mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[334994] = {name = "强化传送门", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[335013] = {name = "裂隙冲击", description = "赛·墨克斯打开裂隙，在短暂延迟之后会爆发出能量，对直线上的玩家造成35553点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[335019] = {name = "膨胀的自负", description = "对玩家造成奥术伤害，并施加膨胀的自负。叠加10层时，玩家会在傲慢壮景中爆炸。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = "魔法"},
[335020] = {name = "傲慢壮景", description = nil, mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335030] = {name = "毒性之傲", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = "魔法"},
[335047] = {name = "哥利亚壁垒", description = "形成心能盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[335059] = {name = "真理圣光", description = "用真理之光照耀无信者，造成奥术伤害并使其迷惑3秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[335110] = {name = "掉落碎片", description = "掉落一些碎片至下方的敌人身上，造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335111] = {name = "猎手印记", description = "阿尔迪莫标记3名玩家并向其射击，每一支箭矢都会对被标记者以及一条直线上的玩家造成118512点物理伤害，随后每2秒再造成3259点暗影伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335114] = {name = "寻罪箭", description = "阿尔迪莫标记3名玩家并向其射击，每一支箭矢都会对被标记者以及一条直线上的玩家造成118512点物理伤害，随后每2秒再造成3259点暗影伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "5.5​秒", cooldown = "3​秒", dispel_type = nil},
[335119] = {name = "命令玛尔苟", description = "玛尔苟凝视一名玩家，6秒后，他向该玩家突刺，造成133325点物理伤害，由6码范围内的玩家均摊。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[335129] = {name = "命令赫库提斯", description = "赫库提斯使玩家石化，每1秒造成1185点自然伤害，并使其移动速度降低5%。\n\n 此效果结束时，被石化的玩家会破碎，对10码范围内的玩家造成8888点自然伤害，并在原地制造一片 尖石裂片 。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[335139] = {name = "投掷淤泥", description = "向目标区域投掷淤泥。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335140] = {name = "被淤泥覆盖", description = "向目标区域投掷淤泥。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335141] = {name = "黑暗之幕", description = "纳祖达用黑暗包裹自己，使自己免疫物理伤害。\n\n 每2秒对附近的所有敌人造成1333447点暗影伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[335143] = {name = "接骨", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[335171] = {name = "勇气外露", description = "勇气外露\n10码范围内每有一名敌人，便会获得5%的爆击几率。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335187] = {name = "饕餮重击", description = "施法者重击目标，造成物理伤害，并吞噬目标一部分精华，使施法者的急速提高25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[335190] = {name = "削弱意志", description = nil, mechanic = "昏迷中", range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[335233] = {name = "暴食猛击", description = "从10码范围内的所有玩家身上吸取20点生命值，并转移给施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[335246] = {name = "被淤泥覆盖", description = "向敌方目标投掷淤泥。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335251] = {name = "收束记忆", description = "Immobilizes an enemy for up to 9秒.\n Inflicts Arcane damage to an enemy every 1.5 sec for 9秒.", mechanic = "定身", range = "40码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[335267] = {name = "晋升打击", description = "向前方劈斩，造成10点物理伤害。劈斩中心的敌人受到双倍伤害。\n\n执政官的祝福 激活期间，此攻击将造成200%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[335268] = {name = "弃誓箭", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335283] = {name = "缠斗大鹏", description = "使用骑乘之钩套紧大鹏的喙，让它陷入恐惧。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[335297] = {name = "重拳", description = "泥拳的近战攻击伤害会同时影响5码内最近的另一名玩家。如果没有找到第二名玩家，则主目标会遭到二次打击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335305] = {name = "尖刺镣铐", description = "向敌人投掷锯齿状的镣铐，使其定身，并且每1秒造成2060782点物理伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335308] = {name = "碎裂打击", description = "凶猛地打击敌人，造成14546696点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335322] = {name = "隐秘欲望", description = "目标遭到自己内心欲望的具象攻击。受害者如果没能成功面对攻击，就会受到35553点暗影伤害并额外获得一层 扭曲欲望 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335327] = {name = "猛击", description = "跳跃至目标位置，造成伤害并击退敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335370] = {name = "被吞噬的心能", description = "被吞噬的心能\n被部分吞噬的心能覆盖。\n恢复自身5%的生命值。\n造成的伤害提高8%。\n受到的伤害提高10%。\n移动速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335396] = {name = "隐秘欲望", description = "目标对抗其内心的欲望时会被定身在原地。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335398] = {name = "投掷水晶", description = "向敌人的位置投掷一颗通灵水晶，对冲击点6码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[335412] = {name = "流变打击", description = "将施法者传送至目标背后，并且攻击附带额外的物理伤害。", mechanic = nil, range = "30码 ", cast_time = "300​毫秒", cooldown = "3​秒", dispel_type = nil},
[335413] = {name = "转换打击", description = nil, mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[335435] = {name = "执政官的祝福", description = "被注入执政官的力量，使你的技能获得额外强化，持续20秒。\n\n 重置冷却时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335445] = {name = "饥饿迸发", description = "使吞噬的能量在目标的位置爆发出来，对爆发点10码范围内的所有玩家造成20点暗影伤害，并将其击退。此外，冲击点附近会出现3个碎片。触碰碎片会对目标造成8点暗影伤害并使其昏迷，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[335467] = {name = "噬灵疫病", description = "对目标施加疾病，立即对其造成([208.457% of Spell Power])点暗影伤害，并且在 6秒 内额外造成4点暗影伤害。所造成伤害的30%将治疗施法者。\n\n 如果重新施加此效果，所有剩余的伤害都会添加至新的噬灵疫病之中。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[335470] = {name = "锁链猛击", description = "泥拳使用沉重的锁链使一名玩家动弹不得。\n\n 4秒后，泥拳将该玩家以及位于他7码范围内的盟友拉向泥拳，造成115549点物理伤害，由受到影响的玩家均摊。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335474] = {name = "疲惫灵魂", description = "使敌人的灵魂疲惫不堪，造成暗影伤害，并且每1秒额外造成一次暗影伤害，并使敌人的移动速度降低25%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335485] = {name = "低沉咆哮", description = "发出巨大的咆哮，造成暗影伤害并打断施法。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335494] = {name = "取消妖精之翼", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335495] = {name = "切裂之吼", description = "施法者释放出一股力量波动，造成10点暗影伤害，并从每名玩家身上震荡出一部分精华，限制玩家的所有动作和施法，最多持续20秒。\n\n 玩家可以搜寻自己的精华来提前结束该效果。", mechanic = "缄默", range = "0码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[335497] = {name = "强能挥击", description = "阿萨诺斯用他的长矛发动一次强能挥击，击退前方20码范围内的所有目标并对其造成一次物理伤害。\n\n 距离目标越远，击退效果和伤害越低。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335505] = {name = "猛击", description = "重击一名敌人，造成物理伤害，并使其移动速度降低70%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[335528] = {name = "地狱火！", description = "施法者重击大地，向附近目标发射火焰波。被命中的目标将受到火焰伤害并被击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[335550] = {name = "被灵魂吸取", description = "这个灵魂已被吸干。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335581] = {name = "携带精华之泉", description = "恶毒的神秘学者背负着一个泄露的精华之泉，在死亡时将其扔下。\n 当恶毒的神秘学者心能耗尽时，精华之泉将会瓦解。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335598] = {name = "回响", description = "震荡跃击 造成的伤害提高25%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335599] = {name = "撼地震波", description = "阿萨诺斯重踏地面，制造一次向外扩散的地震波，击飞玩家并对其造成20点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335604] = {name = "撼地震波", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335669] = {name = "撼地震波", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335680] = {name = "痛苦之刺", description = "对一名敌人造成125点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335681] = {name = "心能吸取", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[335685] = {name = "荒废折磨", description = "每1秒对敌人造成一次通灵伤害，使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[335694] = {name = "痛苦涌动", description = "对一名敌人造成125点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[335697] = {name = "防护充能", description = "阿萨诺斯用旋转并且具有方向性的护盾保护自己，吸收所有来自于护盾前方的攻击。\n\n 阿萨诺斯每1恢复7点心能，持续15秒", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[335704] = {name = "智者的看护", description = "当你的生命值低于30%时，一名晋升者将会为你恢复全部生命值，对附近敌人造成伤害并将其击退。你受到的伤害降低100%，效果会在10秒内迅速衰退。该效果每3分钟只能触发一次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335706] = {name = "妖精炸弹", description = "用强力的火花炸药轰炸敌人。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[335709] = {name = "召唤罪徒", description = "召唤一个灵魂，使其经受折磨。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[335710] = {name = "典狱长的命令", description = "典狱长的力量充斥在施法者体内，使其造成的伤害提高20%并免疫打断和失控效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[335711] = {name = "黑暗毒瘴", description = "Stuns the caster, rendering it unable to move or attack for 直到主动取消.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335713] = {name = "阴冷绝望", description = "Causes an enemy to inflict 10% decreased Shadow damage.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[335716] = {name = "取消妖精之翼", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335720] = {name = "灵魂冲击", description = "对一名敌人造成100点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[335737] = {name = "疲惫灵魂", description = "疲惫灵魂\n无法再次从智者的看护中受益。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335748] = {name = "大规模充能", description = "阿萨诺斯朝着一个方向冲锋，抓住碰到的玩家。在冲锋结束时，阿萨诺斯会将玩家扔出，造成30点伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335773] = {name = "跳华尔兹的温西尔", description = "跳华尔兹的温西尔完全专注于舞步，无视全部受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335783] = {name = "灵魂箭雨", description = "对一名敌人造成100点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[335794] = {name = "破裂灵魂", description = "撕裂一个灵魂，散落其碎片。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[335821] = {name = "清晰音调", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335832] = {name = "使用装备", description = "激活你的当前装备。\n\n当前装备：\n 无装备", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335853] = {name = "飞翼冲击", description = "击退施法者前方的所有敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[335863] = {name = "啃咬", description = "啃咬一名敌人，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[335873] = {name = "积恨", description = "当蕾茉妮雅使用穿刺或屠灭击中一名玩家时，她会使用沸腾之恨烧灼受害者脚下的地面，持续1分钟。\n\n 每1秒造成4737点暗影伤害，并使区域中玩家受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335875] = {name = "暮色挽歌", description = "当德纳修斯的生命值到达37%时，所有剩余的秘法师都将移动至内部平台并强化仪式。每有一名存活的秘法师，玩家受到的治疗效果便会降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335876] = {name = "猛踢大鹏", description = "在侧面猛踢大鹏，让它陷入恐惧。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[335877] = {name = "幼体炸弹", description = "一个不稳定的幼体炸弹开始爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[335882] = {name = "附身感染", description = "用虫子糊住一名玩家，每1秒造成484890点自然伤害。此效果可以叠加，并可以通过跳跃解除。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335898] = {name = "信使吞噬者", description = "信使吞噬者\n可以看到隐形单位。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335908] = {name = "主菜", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335909] = {name = "甜点", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335917] = {name = "敏锐直觉", description = "在接下来的15秒内，你受到攻击时会立刻反击。\n\n 当 执政官的祝福 激活时，使用此技能可以消灭附近所有的非首领敌人，并且每消灭一名敌人爆击几率提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[335919] = {name = "塑网", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[335938] = {name = "冻结脉冲", description = "默尔特每5秒向外发出冰霜粘液脉冲，造成0点冰霜伤害并对10码范围内的敌人施加冻结四肢效果，然后留下一片大地冰封区域。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[335954] = {name = "吞噬驱除", description = "对施法者前方的所有敌人造成暗影伤害。\n\n 随后的5秒内每秒再额外造成一次暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[335988] = {name = "附魔", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[336037] = {name = "湮灭之刃", description = "对锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336048] = {name = "致命射击", description = "向一名敌人射击，造成大量物理伤害并无视护甲。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[336051] = {name = "烧灼驱逐", description = "艾莫尔释放出粘液，对12码范围内的玩家造成3点自然伤害，施加灾变热病，并制造毒泡水池。\n\n烧灼驱逐对冲击点7码范围内的敌人造成10点自然伤害。\n\n 冲击会生成一个毒泡水池，对站在其中的玩家造成10s2点自然伤害，并对其施加灾变热病效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336066] = {name = "闪耀", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[336068] = {name = "专注凝视", description = "Inflicts Shadow damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[336090] = {name = "软泥冲锋", description = "艾莫尔朝一个方向冲锋，冲撞路径上的任何东西，并且在冲锋结束时施放一次烧灼驱逐。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[336096] = {name = "迷惑浓烟", description = "引发毒性气体爆发，使施法者前方所有敌人陷入迷惑，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[336110] = {name = "毒性撕咬", description = "给受害者下毒，在15秒内造成25点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[336139] = {name = "适应", description = "移除所有使你失去控制达到5秒或更久的效果。此效果每1分钟只会触发一次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336158] = {name = "投掷血肉", description = nil, mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[336212] = {name = "士兵之誓", description = "卡尔或格拉夏尔死亡时，另一位将军发誓要为其复仇，使造成的伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336228] = {name = "绝望回响", description = "对附近所有敌人造成暗影伤害，并使其移动速度降低30%，受到的伤害提高25%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[336246] = {name = "泥泞践踏", description = "猛跺地面，在施法者周围激起泥浆，对施法者前方锥形区域中的所有敌人造成自然伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336252] = {name = "粘性唾液", description = "向附近的所有敌人喷射粘液，造成自然伤害，并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336255] = {name = "淤泥驱逐", description = "施法者在死亡时爆炸，每1秒对附近所有敌人造成3点自然伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336257] = {name = "黯淡冲击", description = "冲击一名敌人，对其造成暗影伤害并使施法者受到的伤害降低30%，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[336258] = {name = "落单狩猎", description = "如果落单6秒，多米娜就将玩家裹进强力之网。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336262] = {name = "苦痛浪潮", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[336277] = {name = "愤怒爆炸", description = "使目标彻底陷入疯狂，每1秒造成1091002点暗影伤害，但使其造成的伤害提高25%，持续8秒。效果结束时敌人会爆炸，对其自身以及附近的所有盟友造成6364180点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[336306] = {name = "裹体之网", description = "多米娜将玩家包进一张强力的裹体之网，使其昏迷，直到网被摧毁为止。", mechanic = "定身", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336315] = {name = "穿刺钳", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336321] = {name = "冰冻风暴", description = "Stuns all enemies within 5 yards of the impact, rendering them unable to move or attack for 6秒.\n Inflicts 6 Frost damage to enemies within 5 yards of the impact.", mechanic = "昏迷中", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336334] = {name = "反弹菇", description = "起泡的反弹菇能将你高高弹起。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336347] = {name = "虹吸灵魂", description = "虹吸附近所有敌人的灵魂，对每个击中的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336350] = {name = "灵魂壁障", description = "用生命精华护盾包围施法者，吸收20点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[336361] = {name = "召唤软泥", description = "欧蒂姆召唤4只欧蒂姆之裔来攻击玩家。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336369] = {name = "不稳定的兴奋剂", description = "欧蒂姆会尝试以烈焰软泥灼烧目标，但反而会提供温和的刺激效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[336374] = {name = "着火的软泥团", description = "欧蒂姆发射一团燃烧的粘液，造成2点火焰伤害并施加一层燃烧粘液。", mechanic = nil, range = "35码 ", cast_time = "5​秒", cooldown = "2​秒", dispel_type = nil},
[336383] = {name = "无常冥殇", description = "Inflicts Shadow damage to all enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[336388] = {name = "痛悔重压", description = "雷纳索尔王子束缚他的目标，使其无法移动或做出动作。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336398] = {name = "裂片", description = "难缠的石精会在死亡时爆炸，对7码范围内的所有玩家造成7407点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336407] = {name = "启迪", description = "施法者受到强化，心智提升，且生命值提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336409] = {name = "预见死亡", description = "对30码范围内的敌人造成暗影伤害，并使其最大生命值降低10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[336412] = {name = "死亡火花", description = "一颗死亡微粒向下撞击，对4码范围内的玩家造成15点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336416] = {name = "吞噬", description = "施法者吞噬枯竭的雷卡利之茧。", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[336418] = {name = "雷霆践踏", description = "Knocks all enemies within 30 yards of the caster back.\n Inflicts Physical damage to all enemies within 30 yards.", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[336449] = {name = "玛卓克萨斯之壁", description = "通过施法者的盾牌进行引导，形成一道牢不可破的通灵能量壁垒，使周围盟友受到的伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336453] = {name = "碾碎护甲", description = "使用石拳挥击敌人，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[336458] = {name = "治疗", description = "完全恢复目标的生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336496] = {name = "命途纠缠", description = "这些盟友的命运相互交错，死亡的人将会把技能传递给其盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336556] = {name = "隐藏之雾", description = "以云雾隐藏施法者，使其受到的伤害降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[336560] = {name = "吞噬喷流", description = "不稳定能量喷射而出，对锥形范围内所有玩家造成15点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[336567] = {name = "不谐哀嚎", description = "Reduces the movement speed of all enemies within 15 yards by 50% for 5秒.\n Inflicts Shadow damage to all enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[336584] = {name = "尖叫冲击", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336601] = {name = "瓦解尖啸", description = "对15码范围内的所有敌人造成暗影伤害并打断其施法。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[336614] = {name = "精华变换", description = "这个灵魂已被扭曲得超出了正常形态。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336641] = {name = "吞噬裂痕", description = "吞噬能量将生物拉向裂隙。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336648] = {name = "裂痕新星", description = "吞噬裂隙的能量会撕碎距离过近的吞噬之虫，对其造成35点暗影伤害，并消灭8码范围内的所有其他吞噬之虫。被吸收的能量将使裂隙短暂地稳定一段时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336649] = {name = "震惊", description = "震惊\n意外受到骑士的意义惊吓。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336650] = {name = "吃饱喝足", description = "吞噬裂隙进入吃饱喝足的状态，持续15秒，并且不会吸取附近生物的能量，也不会向外施放不稳定的能量冲击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336659] = {name = "命令：狂暴", description = "狩猎大师佩特鲁斯命令他的宠物施放 暴怒", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[336660] = {name = "暴怒", description = "向所有方向猛烈抽打，对6码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336666] = {name = "大力践踏", description = "践踏施法者前方的目标并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336709] = {name = "召唤爬行者", description = "在附近召唤几只爬行者，向着玩家的方向移动，尝试使用 毒性撕咬 来攻击玩家。\n\n毒性撕咬\n 100码射程\n\n瞬发 给受害者下毒，在15秒内造成25点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[336710] = {name = "污染废弃物", description = "向目标周围随机位置扔出几桶污染废弃物。每桶废弃物都会制造一片污染废弃物区域，每1秒对区域中的玩家造成5点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336726] = {name = "灵魂纽带", description = "具有此灵魂纽带的生物会共享生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336727] = {name = "三重射击", description = "发射三支注能箭，对行进路线上的所有玩家造成20点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[336758] = {name = "动荡甲壳", description = "吞噬之虫不稳定的躯体中爆发出异界能量，造成20点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336763] = {name = "痛楚之触", description = "Inflicts Shadow damage to an enemy.\n Inflicts Shadow damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[336772] = {name = "吞噬灵魂", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336779] = {name = "吞噬灵魂", description = "这个灵魂正在缓慢地被噬渊捕食者吞噬。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336782] = {name = "感染", description = "阿扎鲁克斯向玩家所在位置释放能量，撕开裂隙并召唤吞噬之虫，每0.5秒对3码范围内的玩家造成10点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[336803] = {name = "空洞撕咬", description = "撕咬目标，造成物理伤害并使受到的物理伤害提高50%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[336804] = {name = "不稳定弹射", description = "施放一股吞噬能量洪流，在施法者前方50码直线范围内的所有玩家身上吸取30点生命值。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[336806] = {name = "灵魂裂隙", description = "对命中点周围3码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[336810] = {name = "锯齿利爪", description = "用剃刀般的利爪攻击目标，造成物理伤害，并每3秒造成一次额外物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[336811] = {name = "充血猛击", description = "阿扎鲁克斯重击地面，对面前的玩家造成20点暗影伤害，并吸取其生命值。\n\n 对格里恩装备造成伤害，使其无法使用，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[336833] = {name = "吞噬裂隙", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "7​秒", dispel_type = nil},
[336834] = {name = "衰弱重击", description = "施法者后仰并重击当前目标，造成一次物理伤害并且使其受到的所有治疗效果降低10%，持续15秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[336838] = {name = "死亡饥渴", description = "Reduces the max health of the target by 4% for 20秒.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[336859] = {name = "邪能装备", description = "魔能强化施法者，使攻击造成额外的火焰伤害，但使施法者移动速度降低60%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[336868] = {name = "撕裂裂隙", description = "在现实中撕开一道裂隙，持续30秒，每10秒召唤一只贪婪的群居虫协助施法者。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[336888] = {name = "碎心者法咒", description = "使用咒语引爆附近的一个灵魂，消磨它的意志。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[336893] = {name = "恐怖混沌", description = "阿兹莫加尔恐吓周围的敌人，迫使他们因恐惧而逃跑，并且每1秒受到12点暗影伤害，持续6秒。", mechanic = "感觉", range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "诅咒"},
[336910] = {name = "扫尾", description = "赞图斯对她后方锥形范围内的玩家造成25点物理伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[336911] = {name = "死亡之箭裂痕", description = "施法者打开一道裂隙，每1.5秒对附近的玩家造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336963] = {name = "二连射", description = "发射两支注能箭，对所有路径上的玩家造成20点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[336964] = {name = "余烬喷吐", description = "造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[336966] = {name = "心能苦修者", description = "心能苦修者每1秒对范围内的所有敌人造成25点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[336967] = {name = "灰烬中的新生", description = "召唤数个小型灰烬爬行者协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[336971] = {name = "盲目陷阱", description = "创造出一面反射光线并可以散发光线的镜子，对第一个进入其光线范围的敌人造成一次神圣伤害，并将其致盲。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[336984] = {name = "传递痛苦", description = "每3秒对60码内的所有敌人造成暗影伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[336995] = {name = "剑刃旋风", description = "投掷一把武器，对站在区域内的玩家造成4848899点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[337021] = {name = "黑暗暴雨", description = "向空中施展法术，对冲击点9码范围内的敌人造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[337063] = {name = "灰烬箭雨", description = "向敌人发射浓缩尘球，对冲击点造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[337071] = {name = "切除", description = "移除目标一部分的精华，造成一次物理伤害并使其护甲降低100%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[337102] = {name = "压制挽歌", description = "为迷失的爱情唱一首令人沉醉的挽歌。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[337107] = {name = "破碎意志", description = "造成物理伤害，并使目标受到的伤害提高10%，持续20秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[337109] = {name = "压制挽歌", description = "沉醉于奥罗菲亚的挽歌。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337110] = {name = "惊骇箭雨", description = "女男爵向所有玩家发动心能冲击，造成9481点暗影伤害。\n\n 被冲击击中的玩家此后每1.5秒额外受到3081点暗影伤害，持续12秒。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[337120] = {name = "碎裂之枪", description = "妮娜达尔准备向目标投掷一支 碎裂之枪 。 碎裂之枪 会对第一个接触到的物体造成41点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = "6​秒", dispel_type = nil},
[337131] = {name = "死亡之影", description = "强大的通灵魔法映射出了施法者的死亡之影。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[337175] = {name = "心能之种", description = "制造出一个会在20秒后爆炸的心能之种，对所有敌人造成最多25点奥术伤害。\n 站在种子附近会使其效果逐渐减弱，范围不断缩小，并最终消失。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[337178] = {name = "恶毒打击", description = "Inflicts 7758238 Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[337210] = {name = "心能爆发", description = "对目标造成2点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[337220] = {name = "寄生平静", description = "特雷德奥瓦向一名玩家喷吐一个寄生感染者，每1秒对其造成2424449点自然伤害，并使玩家陷入平静状态，直到寄生感染者被消灭为止。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337227] = {name = "扭曲痛楚", description = "Inflicts Shadow damage to all enemies within 60 yards every 1 sec for 6秒.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[337238] = {name = "活力断绝", description = "Reduces the max health of all enemies within 7 yards of the caster by 30% for 20秒.\n Inflicts Shadow damage to all enemies within 7 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[337249] = {name = "寄生瘫痪", description = "特雷德奥瓦向一名玩家喷吐一个寄生感染者，每1秒对其造成2424449点自然伤害，并使玩家陷入昏迷状态，直到寄生感染者被消灭为止。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[337255] = {name = "寄生占据", description = "特雷德奥瓦向一名玩家吐出一个寄生感染者，对其进行精神控制并一个抵挡最大生命值50%伤害的护盾。打破护盾会消灭感染者并移除精神控制。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[337258] = {name = "动荡甲壳", description = "吞噬之虫不稳定的躯体中爆发出异界能量，造成20点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337344] = {name = "秘法箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[337345] = {name = "十字军打击", description = "用灌注了神圣能量的武器打击敌人，造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337346] = {name = "奥术箭", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[337347] = {name = "震荡波", description = "发出一道震荡波，对施法者面前锥形范围内的敌人造成物理伤害并将其击晕，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[337348] = {name = "旋风斩", description = "转圈旋转，对所有附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[337349] = {name = "三重痛击", description = "痛击敌人使其流血，每1秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[337353] = {name = "顺劈斩", description = "Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[337354] = {name = "投掷垃圾", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[337356] = {name = "偷走法器", description = "从目标身上强行扯下一件闪亮的魔法物品，造成物理伤害并降低目标5%的属性，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[337362] = {name = "死亡裂片", description = "死亡裂片对冲击位置3码范围内的玩家造成20点暗影伤害并使其昏迷5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337406] = {name = "妖精箭矢", description = "对目标造成3点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[337414] = {name = "终结者之息", description = "喷出一股暗影吐息，对附近敌人造成50点暗影伤害，并且每1秒造成20暗影伤害，持续10秒。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[337415] = {name = "冰瀑", description = nil, mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[337419] = {name = "影裂狂怒", description = "裂皮梦魇被激怒，使用影裂猛击进行攻击，每次近战挥击造成20点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "10​秒", dispel_type = "暴怒"},
[337422] = {name = "影裂猛击", description = "影裂梦魇猛击目标，造成20点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[337429] = {name = "横扫", description = "横扫敌人，造成50点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337445] = {name = "跳跃", description = "跃向空中，落地时对附近的敌人造成100点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337457] = {name = "吞食花朵", description = "吞食一个末日迷沼花，每1秒恢复20点温顺度和5%生命值，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[337478] = {name = "碎裂射击", description = "裂皮梦魇爆发出自然能量，向附近位置发射生命与死亡裂片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337492] = {name = "吞噬喷流", description = "不稳定能量喷射而出，对锥形范围内所有玩家造成15点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[337497] = {name = "吞噬裂隙", description = "吞噬能量将所有能量和物质拉向裂隙。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337505] = {name = "尝味", description = "吃下一些蛋糕，持续为你恢复生命。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[337520] = {name = "监视者的尖啸", description = "警告的尖鸣响起，使敌人能够探测到你的范围扩大，持续30秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[337552] = {name = "熔岩冲击", description = "施法者在剧烈的热浪中爆发，击退玩家并使其昏迷6.5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[337562] = {name = "源生鞭笞", description = "德弗莫塔制造一片幼苗并开始引导源生鞭笞，持续10秒。当引导完成时，所有未被践踏的幼苗将成长为凶猛鞭笞者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[337565] = {name = "过度生长", description = "德弗莫塔培育出一大片蔓生区域，对进入蔓生区域的玩家每2秒造成30点自然伤害，并使其移动速度降低30%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[337566] = {name = "鞭笞者毒液", description = "凶猛鞭笞者向随机一名玩家喷吐毒液，造成7点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[337582] = {name = "妖精看护者", description = "努玛尼是妖精的看护者，一面播种一面收割，以保证他们茁壮生长。\n\n 击败有活力的妖精会使努米努鲁损失生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337598] = {name = "梦魇嚎叫", description = "裂皮梦魇发出嚎叫，对12码范围内的玩家造成10点暗影伤害并使其在恐惧中逃跑，持续5秒。\n\n 打断12码范围外玩家的施法，如果成功打断一名玩家，就造成10点暗影伤害。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[337616] = {name = "黑暗之箭", description = "使用暗影能量冲击敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[337618] = {name = "痛苦护命匣", description = "兹兰提奥克将其灵魂分置在数个护命匣内。这个护命匣装着兹兰提奥克使用高级通灵箭的能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337625] = {name = "切割", description = "切割敌人，造成物理伤害", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337627] = {name = "能力：痛苦", description = "给予兹兰提奥克使用高级通灵箭的能力。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337628] = {name = "折磨护命匣", description = "兹兰提奥克将其灵魂分置在数个护命匣内。这个护命匣装着兹兰提奥克使用折磨之咒的能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337629] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成物理伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337630] = {name = "能力：折磨", description = "给予兹兰提奥克使用折磨之咒的能力。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337631] = {name = "盾牌猛击", description = "使用施法者的盾牌猛击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337632] = {name = "死亡护命匣", description = "兹兰提奥克将其灵魂分置在数个护命匣内。这个护命匣装着兹兰提奥克使用死亡绽放的能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337634] = {name = "能力：死亡", description = "给予兹兰提奥克使用绽亡花的能力。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337636] = {name = "毁灭护命匣", description = "兹兰提奥克将其灵魂分置在数个护命匣内。这个护命匣装着兹兰提奥克使用终极毁灭的能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337637] = {name = "能力：毁灭", description = "给予兹兰提奥克使用终极毁灭的能力。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337647] = {name = "通灵箭", description = "向目标投掷一支通灵能量箭，造成3点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[337648] = {name = "万丈阴霾", description = "施法者释放一波绝望，对所有附近敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[337649] = {name = "高级通灵箭", description = "向目标投掷一支巨型通灵能量箭，造成5点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[337650] = {name = "折磨之咒", description = "使受害者在12秒内遭受20点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[337651] = {name = "绽亡花", description = "站在死亡绽放路径上的受害者会在10秒内受到$01点暗影伤害。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337664] = {name = "终极毁灭", description = "制造通灵能量大爆发，对所有敌人造成70点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "2​秒", dispel_type = nil},
[337676] = {name = "灵魂剥离", description = "施法者将自己的灵魂分别装在四个护命匣中。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[337677] = {name = "必行处决", description = "伏击暴露的目标，立即将其消灭。\n\n 无法被躲闪、招架、格挡或以其他方式避免。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337686] = {name = "零散反馈", description = "每摧毁一个护命匣都会摧毁兹兰提奥克的一部分灵魂，使她在受到伤害时更加脆弱，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337687] = {name = "撕裂的灵魂", description = "施法者将自己的灵魂分别装在四个护命匣中。 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337690] = {name = "压制猎物", description = "将附近所有敌人的灵魂与施法者绑定，造成暗影伤害并使其移动速度降低25%，持续15秒。远离施法者能够挣脱束缚。", mechanic = nil, range = "0码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "诅咒"},
[337714] = {name = "粉碎打击", description = "拳击你的敌人，造成15点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[337718] = {name = "重新充能", description = "为你恢复20%的最大生命值。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[337727] = {name = "缠结", description = "拘束长矛会放出锁链，锁住玩家并将其拉向长矛。\n\n 同时被三条或更多锁链拉住的玩家会定身。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[337742] = {name = "邪恶暴雨", description = "在附近所有敌人的位置落下黑暗箭雨，对每个冲击点造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[337754] = {name = "吞噬灵魂", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337755] = {name = "炽烈硫磺", description = "猛击地面，对毁灭区域中的目标造成45点火焰伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[337768] = {name = "圣光碎片爆发", description = "从施法者体内发出一连串灌注圣光的水晶，对被击中的附近所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[337780] = {name = "闪步", description = "德纳修斯的回响穿过暗影，立即传送至敌人身后，使用 无法阻挡 进行攻击。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337785] = {name = "净化痛苦", description = "德纳修斯的回响以极为残忍的方式进行攻击，对施法者面前直线范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[337793] = {name = "灵魂之泉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337857] = {name = "毁灭之手", description = "德纳修斯的回响爆发出毁灭性的能量，对他周围20码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[337859] = {name = "烈焰披风", description = "凯尔萨斯用火焰形成的斗篷包裹自己，吸收1463596点受到的治疗效果。移除 烈焰披风 会打断凯尔萨斯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337865] = {name = "四散火屑", description = "过热火焰在所有玩家头上降下，造成2962788点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[337874] = {name = "熵能聚焦", description = "提欧发射一束汇聚了黑暗能量的射线，对所有被击中的敌人造成30点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337887] = {name = "迷雾步", description = "施法者穿过迷雾，出现在猎物背后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337903] = {name = "虚空之痕", description = "提欧撕开一道虚空创口，受影响玩家的急速降低100%，移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[337920] = {name = "不稳定的幽暗", description = "施法者显现来自虚空的幽暗，玩家触碰到幽暗时会发生爆炸，在3码范围内造成5点暗影伤害，并被击飞至空中。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[337924] = {name = "吞噬", description = "吞噬一颗附近的心能宝珠，为施法者恢复生命值。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[337946] = {name = "践踏", description = "向前冲锋，践踏路径上的敌人，每0.5秒造成100点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337975] = {name = "荒芜之扇", description = "若受害者站在荒芜之扇中，就会在荒芜之扇效果结束时受到80点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[337982] = {name = "坏疽", description = "在施法者的位置附近召唤一个黑暗符文，增强该区域内的所有单位。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[337995] = {name = "满溢怒火", description = "施法者爆发出愤怒，对附近所有的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[337996] = {name = "易爆怒火", description = "使目标彻底陷入疯狂，每1秒造成8点暗影伤害，持续5秒。效果结束时敌人会爆炸，对其自身以及附近所有盟友造成一次暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[338002] = {name = "采集精华", description = "将敌人的生命精华拉拽出来，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[338003] = {name = "邪恶箭矢", description = "Inflicts 2909339 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[338004] = {name = "敲击", description = "Inflicts 2424450 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338005] = {name = "拍击", description = "Inflicts 7273348 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[338008] = {name = "熔火涌动", description = "在随机位置引发爆炸，对冲击点6码范围内的敌人造成30点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[338011] = {name = "淤泥箭", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[338017] = {name = "闪光漂移", description = "获得移动速度提高75%的增益，持续10秒。此增益生效期间，与非首领敌人碰撞会使敌人昏迷5秒，并将你向前推进。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[338019] = {name = "强韧之羽", description = "坚定意志，硬化羽毛，使受到的伤害降低75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[338022] = {name = "跳跃", description = "施法者跃向一名敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[338038] = {name = "雾纱", description = "雾纱\n无法被击中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338049] = {name = "炽怒烈火", description = "勃然大怒，释放出炽怒烈火，对60码范围内的敌人造成40点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[338053] = {name = "守望者的命令", description = "命令附近的加尔贡伙伴 激怒 ，使它们的伤害提高 20 %，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[338060] = {name = "灵魂纽带", description = "具有此灵魂纽带的生物会共享生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338063] = {name = "折磨灵魂", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[338077] = {name = "伏击", description = "施法者出乎意料地对玩家发起伏击，跳至玩家背后并对7码范围内的所有敌人造成3879119点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338084] = {name = "召唤德莱文将军", description = "召唤德莱文将军攻击噬渊狱鬼，使其昏迷，并使其受到的伤害提高75%，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "900​毫秒", cooldown = nil, dispel_type = nil},
[338137] = {name = "干枯", description = "这颗微小的种子需要水分！\n\n 或许 森林之泪 能够帮助它成长？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338147] = {name = "投掷调和物", description = "向敌人的位置投掷一瓶烈性药水，对冲击点附近的所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[338157] = {name = "熔炉烈焰", description = "释放过热火焰，对施法者前方锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[338207] = {name = "生命药水", description = "使用生命药水治疗一名盟友。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338351] = {name = "饥饿", description = "这颗小种子开花了。它现在很饿！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338353] = {name = "瘀液喷撒", description = "施法者用血液浸染附近的所有玩家，造成3636674点瘟疫伤害，随后每1秒再额外造成727335点瘟疫伤害，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[338357] = {name = "暴捶", description = "对一名敌人造成6061123点物理伤害并使其受到的物理伤害提高12%，持续16秒。\n\n 此效果可以叠加", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[338358] = {name = "吸血鬼吞噬", description = "吸取50码范围内敌人的活力，吸取生命并返还给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[338359] = {name = "血肉撕咬", description = "撕咬目标玩家，造成7273348点物理伤害并使其最大生命值降低10%", mechanic = nil, range = "15码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[338360] = {name = "恐惧漩涡", description = "哈利卡猛烈地扇动翅膀，每1秒造成一次物理伤害，并吸引所有附近的敌人。 恐惧漩涡 结束后，哈利卡会施放 巨人反冲 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[338362] = {name = "巨人反冲", description = "施法者释放出一股强风，对20码范围内所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[338404] = {name = "愈合伤口", description = "使用暗影治愈一名盟友的伤口，为其恢复5%的最大生命值。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[338407] = {name = "冰川之风", description = "召唤龙卷风，撕碎遇到的任何物体，造成2点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[338410] = {name = "邪火之雨", description = "召唤邪火之雨，点燃选定区域内的所有敌人，每1秒造成11点火焰伤害，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338434] = {name = "快速生长", description = "德弗莫塔踩踏地面，对所有玩家造成15点自然伤害，将他们击退并在踩踏位置生成一片治疗盟友的快速生长区域。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[338452] = {name = "残破", description = "残破\n免疫。此训练假人已经被打倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338456] = {name = "毁伤", description = "对一名敌人造成12122247点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[338468] = {name = "嚎叫", description = "发出嚎叫，对6码内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[338471] = {name = "呼救", description = "贪食的克里克西斯召唤身旁的吞噬者来援助他！", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[338486] = {name = "专注转换", description = "转换灵魂过程中免疫任何伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338488] = {name = "冰川尖刺", description = "在敌人的位置召唤一根冰川尖刺，对6码范围内的敌人造成冰霜伤害并将其击退。\n\n 冰川尖刺召唤后会对10码之外的敌人释放死亡之握，随后发生爆炸，对7码范围内的敌人造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[338490] = {name = "秋风扫落叶", description = "每1秒造成一次自然伤害，持续5秒。", mechanic = nil, range = "25码 ", cast_time = "1.25​秒", cooldown = "5​秒", dispel_type = nil},
[338560] = {name = "冰川尖刺", description = "在敌人的位置召唤一根冰川尖刺，对6码范围内的敌人造成冰霜伤害并将其击退。\n\n 冰川尖刺召唤后会对10码之外的敌人释放死亡之握，随后发生爆炸，对7码范围内的敌人造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[338563] = {name = "精华变换", description = "这个灵魂已被扭曲得超出了正常形态。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338565] = {name = "喂食野兽", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338576] = {name = "图谋不轨", description = "在谋划你的下一个恶作剧期间躲起来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338590] = {name = "枯萎凋零", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338604] = {name = "冰霜冲击", description = "召唤一颗寒冰宝珠，将其投向一名敌人，造成冰霜伤害并使与之触碰的目标定身，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[338606] = {name = "病态凝视", description = "施法者锁定一名附近的目标，持续8秒，使其造成的伤害提高100%，但使其移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[338618] = {name = "高贵守卫", description = "雷纳索尔王子保护他的盟友，使受到的所有伤害降低90%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[338636] = {name = "分离血肉", description = "施法者对当前目标造成7273348点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[338637] = {name = "瘫痪打击", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[338638] = {name = "充能之拳", description = "Causes the caster to inflict 25% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[338639] = {name = "哥利亚壁垒", description = "形成心能盾牌，偏转所有远程攻击和法术，并格挡来自前方的所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[338653] = {name = "投掷血肉", description = "对敌方目标造成3636674点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[338665] = {name = "荒废折磨", description = "引导一名敌人，每1秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[338676] = {name = "吸收灵魂", description = "完全强化时与缚魂者绑定在一起。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338677] = {name = "纳斯利亚赞歌：罪灼", description = "施展黑暗仪式向德纳修斯致敬，每2秒对50码范围内的玩家造成3259点暗影伤害。\n\n 并使罪灼女勋爵对其造成的伤害提高20%，持续1分钟。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[338680] = {name = "腐烂胆汁", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338684] = {name = "纳斯利亚赞歌：恒影", description = "施展黑暗仪式向德纳修斯致敬，每2秒对50码范围内的玩家造成3259点暗影伤害。\n\n 并使恒影勋爵对其造成的伤害提高20%，持续1分钟。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[338686] = {name = "纳斯利亚赞歌：暮虚", description = "施展黑暗仪式向德纳修斯致敬，每2秒对50码范围内的玩家造成3259点暗影伤害。\n\n 并使暮虚男爵对其造成的伤害提高20%，持续1分钟。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[338687] = {name = "纳斯利亚赞歌：暮虚", description = "施展黑暗仪式向德纳修斯致敬，每2秒对50码范围内的玩家造成3259点暗影伤害。\n\n 并使暮虚男爵对其造成的伤害提高20%，持续1分钟。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338688] = {name = "纳斯利亚赞歌：晦纱", description = "施展黑暗仪式向德纳修斯致敬，每2秒对50码范围内的玩家造成3259点暗影伤害。\n\n 并使晦纱女伯爵对其造成的伤害提高20%，持续1分钟。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[338695] = {name = "空中轰炸", description = "造成30点暗影伤害并击退15码范围内所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338729] = {name = "充能心能", description = "有害的心能充满玩家的躯体，使其移动速度降低30%。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[338730] = {name = "不稳定的心能", description = "不稳定的心能喷涌而出，对8码范围内的所有目标造成35点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338738] = {name = "穿过镜子", description = "施放盛怒时，房间内的镜子开始扭曲。\n\n 在此期间穿过镜子的玩家会面对什么，只有德纳修斯本人知道。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338742] = {name = "死神劈砍", description = "猛烈地连续攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[338751] = {name = "召唤饥饿者", description = "召唤噬魂者协助战斗。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "12​秒", dispel_type = nil},
[338760] = {name = "滑不留手", description = "滑不留手\n他浑身是泥，边走边滴！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338783] = {name = "不稳定的心能", description = "不稳定的心能喷涌而出，对8码内所有目标造成35点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338796] = {name = "恼怒", description = "被打断所激怒，坚决反对进一步的援助请求。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338797] = {name = "失落圣杯乐队追星者", description = "对推广员印象深刻，成为失落圣杯乐队的一名追星者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338798] = {name = "失落圣杯乐队管理员", description = "对推广员印象深刻，成为失落圣杯乐队的一名管理员。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338800] = {name = "梦境冲锋", description = "进行一次毁灭性的冲锋，对目标敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = "2​秒", dispel_type = nil},
[338802] = {name = "心能恢复", description = "恢复生命值。急速提高15%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[338803] = {name = "心能符文", description = "雕刻一个于4秒后爆炸的心能符文，对所有受到波及的敌人造成50点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "750​毫秒", cooldown = "4​秒", dispel_type = nil},
[338833] = {name = "宿命对决", description = "正处于一场生死决斗当中！\n\n 你和你的决斗对象对彼此造成的伤害增加15%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338836] = {name = "混沌代理人", description = "娜德佳，迷雾之刃穿过暗影并在目的地爆炸，对5码范围内所有敌人造成暗影伤害，并使其陷入迷惑。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338837] = {name = "闪步", description = "娜德佳，迷雾之刃穿过暗影并在目的地爆炸，对5码范围内所有敌人造成暗影伤害，并使其陷入迷惑。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338838] = {name = "沉醉", description = "娜德佳，迷雾之刃尽情享受着战斗，她的急速提高300%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338840] = {name = "不稳定反刍", description = "Inflicts 15 Shadow damage to enemies within 30 yards of the impact.\n Inflicts 1 Shadow damage to all enemies within 30 yards of the impact every 1 sec for 6秒.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[338846] = {name = "裂骨", description = "劈砍施法者面前的所有目标，造成物理伤害，由所有目标分摊。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[338847] = {name = "邪恶狂热", description = "陷入狂暴，急速提高100%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "暴怒"},
[338848] = {name = "脊柱爬行", description = "召唤一排骨刺，对施法者前方直线上的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[338849] = {name = "不羁遗骸", description = "召唤一些愤怒的骨头，这会导致地面持续地向外破裂，并造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338850] = {name = "亡者领主", description = "召唤所有阵亡者的骨头，在战场上制造不羁遗骸，并缩短脊柱爬行的冷却时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338851] = {name = "尖啸头骨", description = "将一颗发出尖叫的颅骨贴在一名敌人身上，8秒后爆炸，造成暗影伤害，由目标附近的所有敌人分摊。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[338858] = {name = "石拳", description = "重击目标，造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[338862] = {name = "收获嫉妒", description = "收割附近所有敌人的嫉妒，对施法者前方锥形范围内所有敌人造成暗影伤害，每击中一名敌人就会为施法者恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[338863] = {name = "石头践踏", description = "施展强力的跺击，对附近的所有敌人造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[338864] = {name = "大地冲击", description = "使用岩石碎片轰炸一片区域，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[338865] = {name = "暗影之舞", description = "施法者消失在暗影中并传送至一名目标周围，对其进行多重攻击，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[338867] = {name = "巨石雹", description = "投掷一阵沉重的岩石，对远处的敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[338868] = {name = "深度沉睡", description = "小憩一下，每1秒恢复一次生命值，持续10秒", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[338872] = {name = "硬化淤泥", description = "硬化淤泥使造成的物理伤害提高10%，但攻击速度降低5%。此效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[338889] = {name = "腐蚀泥胶", description = "猛烈爆发，每1秒对10码范围内的敌人造成一次自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[338902] = {name = "浓缩污秽", description = "软泥扑向敌人的目的地，对5码范围内的敌人造成自然伤害，并使其急速降低45%。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[338903] = {name = "傲慢罪印", description = "宫务大臣用 傲慢罪印 标记目标，每3秒造成2点暗影伤害，持续18秒。此伤害每跳提高30%。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[338904] = {name = "怒意使者", description = "猛烈地连续攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[338914] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[338921] = {name = "粘性分泌物", description = "对一名目标造成自然伤害并使其移动速度降低30%，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[338923] = {name = "恐惧箭矢", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[338926] = {name = "哀嚎暗影", description = "释放一波哀伤，对10码范围内的敌人造成暗影伤害，并使其陷入恐惧，持续4秒。", mechanic = "感觉", range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[338932] = {name = "报应之锤", description = "向目标位置投掷一柄锤子，每秒对10码范围内所有敌人造成20点奥术伤害，持续15.5秒。\n 每秒为目标点10码范围内的盟友恢复其1%最大生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[338933] = {name = "奇美拉唾液", description = "施法者向敌人喷吐唾液。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[338935] = {name = "锋锐花瓣", description = "造成物理伤害，并且每5.2秒额外造成一次物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[338936] = {name = "飞翼打击", description = "释放出一股强风，对施法者前方所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[338939] = {name = "投掷血肉", description = nil, mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[338940] = {name = "叶纹快刀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[338947] = {name = "指控者的烙印", description = "指控者用她的印记标记目标，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[338950] = {name = "苦修印记", description = "让敌人思考自身的罪孽，使其昏迷4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[338955] = {name = "酸液注射", description = "酸液注射 中毒\n每2秒造成4点自然伤害。\n移动速度降低4%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[338957] = {name = "剑刃旋风", description = "投掷一把武器，对站在区域内的玩家造成 20 点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[338959] = {name = "锯齿脊针", description = "使尖刺在随机敌人脚下爆发，对5码范围内的敌人造成自然伤害并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[338962] = {name = "带刺攻击", description = "施法者向一名目标飞去，造成10点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[338964] = {name = "黑暗忏悔", description = "迫使一名敌人认罪，每1秒对目标和所有附近敌人造成一次暗影伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339006] = {name = "瞬灭躯体", description = "施法者的身体变得瞬灭无常，受到的物理伤害降低75%，受到的魔法伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[339008] = {name = "投掷铁锤", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339009] = {name = "构造体炸弹", description = nil, mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339010] = {name = "共鸣躯体", description = "施法者的身体变得具有反射性，但却很脆弱，使受到的魔法伤害降低75%，受到的物理伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[339012] = {name = "宏伟崩裂", description = "使大地崩裂，对附近所有敌人造成物理伤害，并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339013] = {name = "飞翼打击", description = "形成一阵风，对德莱文将军前方直线范围内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339014] = {name = "德拉卡之怒", description = "德拉卡插下她的战旗，使附近盟友的伤害提高，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339015] = {name = "惊惧放射", description = "给10码范围内的敌人施加漫长的诅咒，每3秒造成一次暗影伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[339016] = {name = "帝王爆发", description = "使用暗影能量冲击敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[339019] = {name = "狂野祝福", description = "保护施法者，使受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339023] = {name = "堕落圣殿的挽歌", description = "吟唱阴魂不散的旋律，对所有敌人造成一次高额自然伤害并使其减速。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339029] = {name = "重生", description = "保护你自己，修复你的翅膀！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[339031] = {name = "活力之咬", description = "施法者撕咬敌人，造成5点物理伤害并为自己恢复5点生命值。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[339032] = {name = "沉重的灵魂", description = "评判附近敌人的灵魂和行为。如果判为有罪， 评判灵魂 会每1秒造成一次暗影伤害，持续直到主动取消。如果判为无罪，敌人获得75%的急速，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339034] = {name = "无忧的灵魂", description = "评判附近敌人的灵魂和行为。如果判为有罪， 评判灵魂 会每1秒造成一次暗影伤害，持续直到主动取消。如果判为无罪，敌人获得75%的急速，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339035] = {name = "评判灵魂", description = "评判附近敌人的灵魂和行为。如果判为有罪， 评判灵魂 会每1秒造成一次暗影伤害，持续直到主动取消。如果判为无罪，敌人获得75%的急速，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339046] = {name = "腐烂之触", description = "用充满暗影能量的手去触碰敌人，造成暗影伤害并使受到的伤害提高25%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[339052] = {name = "剑刃旋风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339065] = {name = "黑铁地雷", description = "在地面上放置一枚黑铁地雷。靠近地雷的敌对生物会引爆地雷，对附近的所有敌人造成305点伤害。这种地雷很不稳定，只能存在30秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[339067] = {name = "鲁莽冲锋", description = "泥拳践踏路径上的一切，造成355535点物理伤害，并将玩家击飞到空中。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339075] = {name = "瓶装心能", description = "使目标的急速提高15%，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339120] = {name = "毁灭箭", description = "发射一支致残能量箭，对目标造成4点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[339123] = {name = "暗影转移", description = "变换位置来防止受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339155] = {name = "毒液箭", description = "毒液箭\n攻击造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339162] = {name = "恐惧箭雨", description = "卡尔将军释放一波暗影能量箭雨，对所有敌人造成150点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[339163] = {name = "邪恶创口", description = "撕扯敌人，造成75点物理伤害并使其流血，每1秒造成2点物理伤害，持续5秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339164] = {name = "震荡之跃", description = "格拉夏尔将军跳向一名敌人，对5码范围内的所有人造成75点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[339166] = {name = "茶点时间", description = "向敌人的位置投掷一壶滚烫的热茶，对冲击点5码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339168] = {name = "肮脏喷泉", description = "向四面八方喷射烂泥，对附近的所有敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[339169] = {name = "剧毒瘴气", description = "施法者散发出致命气体，每6秒对所有敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339179] = {name = "剧毒喷涌", description = "产生有毒的熔渣，每1秒对 剧毒喷涌 中的敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339184] = {name = "开锁", description = "开锁\n开锁", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[339189] = {name = "锁链渗血", description = "使目标陷入流血状态，每1秒受到2311点物理伤害，持续12秒。", mechanic = "流血", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339209] = {name = "召唤软泥", description = "召唤附近的零星软泥来在战斗中为他恢复生命值。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[339213] = {name = "零星软泥", description = "消耗附近的一个零星软泥，恢复施法者的生命值并强化软泥。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339215] = {name = "零星软泥", description = "消耗附近的一个零星软泥，恢复施法者的生命值并强化软泥。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339217] = {name = "召唤软泥", description = "召唤附近的零星软泥来在战斗中为他恢复生命值。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[339235] = {name = "赎罪之光", description = "赎罪之光保护其中的玩家不受罪光幻象的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339274] = {name = "压制锁链", description = "卡尔将军将目标束缚在锁链中，使其定身且无法回复法力值。", mechanic = nil, range = "300码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[339325] = {name = "心能虹吸", description = "卡尔将军吸取一名敌方石裔的心能，每1秒对目标造成相当于最大生命值20%的暗影伤害，持续4秒。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[339349] = {name = "碎裂射击", description = "裂皮梦魇会偶尔向附近位置发射死亡裂片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339352] = {name = "死亡裂片", description = "死亡裂片\n昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339367] = {name = "梦魇嚎叫", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[339373] = {name = "无摧甲壳", description = "无摧甲壳\n戈姆的硬壳使其受到的伤害降低95%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339382] = {name = "爆炸", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339407] = {name = "罪心箭雨", description = "施法者射出多支心能箭矢，击中时产生爆炸，对8码内的所有玩家造成17777点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[339415] = {name = "雷音贯耳", description = "哈夫猛跺大地，打断55码范围内所有正在施放的法术，持续2秒。还会击退12码范围内的玩家，同时造成12122247点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[339421] = {name = "Cosmetic Stoneform", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339425] = {name = "引爆", description = "蘑菇地雷爆炸，对冲击点8码范围内的玩家造成20点自然伤害，并将玩家击飞。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[339426] = {name = "饥渴虚空", description = "打开通向虚无的裂隙，吸引所有附近的敌人，每1秒造成一次暗影伤害。处于裂隙中心的敌人获得 虚空之噬 ，使 饥渴虚空 造成的伤害提高1000%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[339430] = {name = "石肤爆炸", description = "施法者用石壳包裹自己，吸收341520点伤害，并且每1秒恢复最大生命值的3%，持续10秒。若引导结束时石壳未被打破，则会发生爆炸，对所有敌人造成20740点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[339444] = {name = "惩罚打击", description = "施法者使出重击，造成47405点物理伤害，并施加一层 惩罚 。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[339447] = {name = "惩罚", description = "使一名敌人受到的伤害提高15%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339450] = {name = "心能爆发", description = "对目标造成3点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339480] = {name = "粉碎", description = "使目标无法施放 坚岩形态 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339483] = {name = "心能鞭笞", description = "摧毁目标体内所有的心能碎片。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[339513] = {name = "蘑菇地雷", description = "蘑菇地雷\n被打断将自爆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339519] = {name = "心能鞭笞", description = "摧毁目标体内所有的心能碎片。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[339521] = {name = "判罪", description = "对所有敌人造成11851点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "8​秒", cooldown = nil, dispel_type = "魔法"},
[339525] = {name = "浓缩心能", description = "施法者浓缩随机敌人心脏中的心能，在10秒内造成14814暗影伤害。10秒后，心能发生爆炸，对受害者8码范围内的所有玩家造成41485点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339528] = {name = "扭曲欲望", description = "受害者在20秒内受到59256点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339529] = {name = "显露欲望", description = "施法者揭露出目标内心最深处的愿望，造成23702点暗影伤害。\n 受害者受到 扭曲欲望 影响，持续21秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[339553] = {name = "残留心能", description = "心能之池会每1秒对站在其中的所有玩家造成8888点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339572] = {name = "收集爬行者", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339573] = {name = "屠戮回响", description = "剩余生命值达到50%时，莫德蕾莎会在剩余的战斗中不断地召唤屠戮回响。\n\n 屠戮回响会立刻对所有玩家造成4848899点暗影伤害，随后每2秒再造成484890点暗影伤害。\n\n 屠戮回响存在期间，神出鬼没的斗士会周期性地进入竞技场。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[339579] = {name = "绝望灭杀", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339581] = {name = "转化心能", description = "将敌人变成噬魂者，使其在周围到处闲逛，最多持续5秒。在这个过程中，噬魂者无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[339601] = {name = "崩裂岩石", description = "撕裂施法者周围的土地，岩石碎裂时向四面八方释放地震波，对所有被击中的人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339604] = {name = "反手石拳", description = "拍击敌人，造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[339615] = {name = "罪孽与折磨", description = "在随机位置抽取出随机敌人的昔日罪孽。\n 昔日罪孽每3秒会对最近的玩家造成3555点暗影伤害。\n 昔日罪孽会持续存在，直到所有受影响的玩家同时与共受苦难的光束连接。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[339617] = {name = "粉碎之力", description = "碎愿者获得无尽的力量，造成的伤害提高300%，但移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[339619] = {name = "幻灭的希望", description = "暗影利爪横扫周围所有的敌人，立即造成一次暗影伤害，之后每1秒额外造成一次暗影伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339623] = {name = "冲锋", description = "向你的敌人突进，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339629] = {name = "暴食之跃", description = "施法者跃向一名随机玩家，从落地点4码范围内所有目标的身上吸取14814点生命值，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339642] = {name = "骨刺", description = "施法者将脊骨刺入地下，每1秒脊骨会在附近的每个敌人的下方破裂开来，对每个冲击点5码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[339658] = {name = "鬼灵战斧", description = "向目标位置投掷幽灵战斧，造成暗影伤害并留下一道战斧残影。该残影每1秒对所有附近的敌人造成3点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[339663] = {name = "噬咬暗影", description = "向目标位置投掷幽灵战斧，造成暗影伤害并留下一道战斧残影。该残影每1秒对所有附近的敌人造成3点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339681] = {name = "前进的命运", description = "把施法者传送到附近位置。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339690] = {name = "晶化", description = "格拉夏尔向一名随机玩家引导法术，每1秒造成5919点自然伤害，持续5秒，之后会触发 晶体爆炸 。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[339695] = {name = "充血吐息", description = "喷出能量，对施法者前方锥形范围内的所有敌人造成暗影伤害，并且吸收敌人的精华，每击中一名敌人就会为施法者恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339706] = {name = "幽灵冲锋", description = "神出鬼没的骑兵冲进竞技场，击退路径上的玩家并造成 40 点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[339708] = {name = "吞噬", description = "吞噬一颗附近的心能宝珠，为施法者恢复生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[339713] = {name = "惊惧狂奔", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339717] = {name = "召唤武器", description = "召唤数个活化的武器协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[339723] = {name = "星辰灯笼", description = "召唤一盏飘浮在天空中的星辰灯笼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339739] = {name = "施展魅力", description = "从目标生物身上吸取心能。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[339768] = {name = "心能排出", description = "阿萨诺斯轰炸并击退前方的所有目标，造成200点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[339770] = {name = "疯狂", description = "施法者陷入疯狂，锁定一名随机敌人直至施法者死亡。如果施法者追上了锁定的目标，目标会爆炸，造成50点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339776] = {name = "爆炸", description = "施法者爆炸，对5码范围内的所有玩家造成35553点暗影伤害。\n 施法者会在爆炸中死亡。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[339781] = {name = "探测器", description = "施法者可以看透伪装、潜行和隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339783] = {name = "驱散伪装", description = "移除巫妖伪装。", mechanic = nil, range = "18码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339789] = {name = "暗誓冲击", description = "施法者向前方直线施放黑暗魔法，造成5.2点暗影伤害，并使敌人在移动时每1秒受到一次暗影伤害。", mechanic = "流血", range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[339801] = {name = "背叛者之怒", description = "莱索尼娅在她周围的随机位置降下心能之雨，对命中的目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[339803] = {name = "幼鼠成群", description = "噬渊鼠巢母召唤成群幼鼠。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[339820] = {name = "噬渊鼠撕咬", description = "跃向一名敌人，造成物理伤害并使其昏迷，持续0.5秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[339844] = {name = "噬渊鼠飞扑", description = nil, mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[339846] = {name = "弃誓者之地", description = "莱索尼娅使用黑暗力量亵渎大地，对10码范围内的玩家造成15点暗影伤害，并留下一片弃誓者之地。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[339900] = {name = "审判官的折磨", description = "折磨附近的敌人，每1秒造成一次暗影伤害，此效果可以叠加。达到4层时， 审判官的折磨 变为 饱受磨难 ，造成更高的暗影伤害，并使其他所有审判官的技能造成的伤害提高500%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[339904] = {name = "黑暗之箭", description = "使用暗影能量冲击敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[339905] = {name = "黑暗之雨", description = "在附近所有敌人位置落下黑暗箭雨，持续4秒，在每个冲击点处造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339911] = {name = "黑暗箭雨", description = "用暗影能量冲击附近的敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[339912] = {name = "打击", description = "打击敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339913] = {name = "闪步", description = "施法者改变自身位置，立即传送至敌人身后，使用 刺伤 进行攻击。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339925] = {name = "淤泥箭", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[339926] = {name = "铁腕重击", description = "哥利亚攻击面前的敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[339927] = {name = "刨根究底", description = "哥利亚砸击面前的地面，对锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[339930] = {name = "沸腾泼溅", description = "Inflicts Nature damage to all enemies within 8 yards.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339932] = {name = "过载", description = "使哥利亚过载，造成的伤害提高50%，移动速度提高11%，并且可以践踏单位。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[339934] = {name = "腐烂箭", description = "向敌人发射一支腐蚀箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[339947] = {name = "灵豹撕咬", description = "灵豹的尖牙刺入一名敌人，造成大量伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[339954] = {name = "金属横扫", description = "灵豹挥动利爪，对最多5个目标造成伤害并使其流血。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[339963] = {name = "跳跃", description = "灵豹跳起，使10码范围内的所有敌人陷入昏迷并对其造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339966] = {name = "安抚迷雾", description = "召唤缭乱之雾，使敌人陷入沉默和平静。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[339971] = {name = "虚空之噬", description = "虚空彻底吞没了你，使来自 饥渴虚空 的伤害提高1000%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[339975] = {name = "痛苦重击", description = "对目标造成23702点物理伤害并使其流血，每1秒造成8888点物理伤害，持续30秒，或持续到目标生命值恢复至最大生命值90%以上时为止。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[339977] = {name = "心能突进", description = "向前方12码猛扑，对路径上的所有敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[339992] = {name = "敏锐", description = "Increases the caster's attack speed by 50% for 8秒.\n Increases the movement speed of the caster by 50% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[340011] = {name = "心能壁垒", description = "使周围盟友受到的伤害降低90%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[340016] = {name = "爪掠", description = "用尖锐的爪子撕掠目标，造成13334472点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340018] = {name = "骑乘", description = "骑上坐骑，提高移动速度，降低受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[340019] = {name = "吞噬罪孽", description = "对所有玩家造成17777点暗影伤害并为施法者恢复相当于该伤害100%的生命值。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[340026] = {name = "哀嚎之痛", description = "拉扯附近的敌人，持续3秒，然后释放出一阵悲哀而失落的嚎叫，对8码内的敌人造成2909339点暗影伤害，并迫使其在恐惧中逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[340037] = {name = "不稳定的石壳", description = "当生命值达到20%时，顽石军团特种兵会用石壳包裹自己，吸收796879点伤害，持续5秒。引导结束前如果石壳未被打破，则会触发 石肤爆炸 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[340045] = {name = "地狱烙印", description = "你地狱火的近战攻击会使目标额外受到 2.0% 的献祭伤害，最多叠加15次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340057] = {name = "射击", description = "Inflicts 11851 Physical damage to an enemy.", mechanic = nil, range = "55码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340070] = {name = "暴捶", description = "对一名敌人造成10点物理伤害并使其受到的物理伤害提高15%，持续16秒。\n\n 此效果可以叠加", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[340073] = {name = "喷吐器官", description = "对施法者前方的所有敌人造成25点自然伤害，并吐出体内器官。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[340075] = {name = "割裂", description = "变形成一只软泥怪。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[340130] = {name = "暴捶", description = "对一名敌人造成10点物理伤害并使其受到的物理伤害提高15%，持续16秒。\n\n 此效果可以叠加", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[340134] = {name = "强力震荡波", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 5秒.\n Inflicts 50 Physical damage to all enemies in front of the caster.", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[340143] = {name = "破胆怒吼", description = "恐惧所有玩家，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[340144] = {name = "风刃之击", description = "扇动刃翅，对8码范围内的所有单位造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[340146] = {name = "充能攻击", description = "使施法者的攻击速度提高50%，持续12秒。近战攻击会造成能量爆炸，对5码范围内的目标造成10点奥术伤害。\n\n 移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[340152] = {name = "冥殇碎片", description = "Knocks all enemies within 20 yards of the caster back.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340157] = {name = "天空之矛", description = "撞击地面，对8码范围内的所有敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340160] = {name = "辐光之息", description = "施法者发出锥形的辐射能量，造成0点自然伤害并使目标陷入迷惑，持续5秒。", mechanic = "混乱", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[340165] = {name = "水晶喷发", description = "对施法者前方直线上的敌人造成40点冰霜伤害。\n\n 被击中的敌人会减速35%。", mechanic = "被诱捕", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[340174] = {name = "猛击", description = "猛击目标，造成7273348点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[340189] = {name = "辐光之池", description = "制造一个辐射能量之池，每1秒为其中的所有人恢复4%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = "4​秒", dispel_type = nil},
[340208] = {name = "碎甲", description = "撕碎一名敌人的护甲，造成14529943点物理伤害并使其受到的伤害提高20%，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340224] = {name = "无情猛击", description = "翼狮扑向猎物，对冲击点周围3码范围内的所有敌人造成10点物理伤害，并使其昏迷5秒。\n\n 被击中的目标受到重伤，每1秒受到2点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340279] = {name = "释放剧毒", description = "施法者对敌人射出3枚剧毒之球，立即造成7273348点自然伤害，随后每3秒造成2424449点自然伤害，持续15秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[340288] = {name = "三重撕咬", description = "施法者同时施展3次撕咬，每一击立即造成2424449点自然伤害，随后每3秒造成727335点自然伤害，持续15秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[340294] = {name = "脉冲软泥", description = "向一名随机目标投掷粘液，对冲击点4码范围内的所有玩家造成30点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340300] = {name = "毒舌鞭笞", description = "舔舐施法者前方12码锥形区域内所有敌人，造成9697628点自然伤害，并使其移动速度降低20%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340301] = {name = "软泥猛击", description = "对施法者前方锥形区域内的所有敌人造成20点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[340304] = {name = "剧毒分泌物", description = "施法者向12码范围内喷出毒素，立即造成7273348点自然伤害，随后每3秒造成2424450点自然伤害，持续18秒。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[340305] = {name = "重压跳跃", description = "跳向目标，对5码范围内的所有敌人造成14529943点自然伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[340308] = {name = "深痕狂躁", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[340313] = {name = "投掷粘液", description = "对4码范围内的所有玩家造成30点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340332] = {name = "饥饿之心", description = "Stuns all enemies within 12 yards of the impact, rendering them unable to move or attack for 1秒.\n Inflicts 1 Physical damage to enemies within 10 yards of the impact.", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[340345] = {name = "燃疱软泥", description = "向一名随机目标投掷粘液，对冲击点4码范围内的所有玩家造成30点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340356] = {name = "急速感染", description = "死亡时，融化为一滩液体，使急速提高25%，并且每2秒对站在其中的敌人造成1696637点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340358] = {name = "急速感染", description = "使7码范围内盟友的急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340374] = {name = "赤红怒火", description = "德罗克拉德陷入发怒状态，对15码内的玩家造成5点物理伤害，并使他们流血，持续9秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340376] = {name = "血伤", description = "刺伤周围6码内玩家的血肉，对其造成4点物理伤害并使其受到的物理伤害提高30%，持续30秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340380] = {name = "莎布蕾尔挥砍", description = "猛烈地连续攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[340385] = {name = "劈骨者", description = "莎布蕾尔向前方锥形范围施展碎骨重击，对所有命中的玩家造成40点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[340392] = {name = "沉重长角", description = "沉重长角\n移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340404] = {name = "角斗士战旗", description = "插下战旗，使盟友造成的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[340412] = {name = "腐化残渣", description = "向一名随机目标投掷腐化残渣，使冲击点4码范围内的所有玩家减速，并对其造成30点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340414] = {name = "噬咬", description = "对施法者前方的所有敌人造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.75​秒", cooldown = "3​秒", dispel_type = nil},
[340416] = {name = "群兽奔腾", description = "神出鬼没的骑兵冲进竞技场，击退路径上的玩家并造成 40 点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340446] = {name = "嫉妒之印", description = "施法者嫉妒目标，对其穷追猛打，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340452] = {name = "变心", description = "在4秒后，你会发生爆炸，对300码范围内的所有盟友造成35553点暗影伤害。离中心点较远的目标会受到较少的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340467] = {name = "碎裂", description = "生命值低于40%时受到的伤害降低10%。你死亡时会留下岩石外皮，外皮3秒后爆炸，造成相当于你最大生命值100%的物理伤害，由附近的敌人分摊；并恢复相当于你最大生命值100%的生命值，由附近20码内的盟友分摊。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[340468] = {name = "收集武器", description = "收集武器\n被缴械。\n造成的伤害降低100%。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340469] = {name = "辐光之息", description = "施法者发出锥形的辐射能量，造成0点自然伤害并使目标陷入迷惑，持续3秒。", mechanic = "混乱", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[340470] = {name = "辐光之池", description = "制造一个辐射能量之池，每1秒为其中的所有人恢复3点生命值。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[340474] = {name = "碎甲", description = "撕碎一名敌人的护甲，造成15点物理伤害并使其受到的伤害提高15%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340477] = {name = "高度浓缩心能", description = "在10秒内造成14814点暗影伤害并触发暗影释放的爆炸，召唤一个被掌控的幽灵。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340479] = {name = "穿刺", description = "夺翼者抓住一名玩家，造成150点物理伤害，然后用矛将其刺穿，每1秒造成50点物理伤害，持续11秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340482] = {name = "易爆真菌风暴", description = "对敌人造成 7 点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[340492] = {name = "真菌风暴", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340493] = {name = "蛰刺弹幕", description = "向敌人冲锋，命中时对7码范围内的所有敌人造成一次自然伤害，并且每1秒额外造成一次自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[340500] = {name = "恐惧猛击", description = "Fears enemies within 20 yards of the caster for 3秒.\n Inflicts Shadow damage to all enemies within 20 yards.", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[340506] = {name = "主母的宠物", description = "召唤一只毒牙蛛协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[340512] = {name = "穿刺凝视", description = "夺翼者凝视并追逐一名玩家。对被锁定的玩家施展近战攻击会将其刺穿。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[340517] = {name = "灵魂腐蚀", description = "每2秒造成一次暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[340530] = {name = "大杂烩", description = "向一名敌人冲锋，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[340548] = {name = "神秘的肉", description = "变形成一条致命的腐涎虫。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[340559] = {name = "凝结之血", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340564] = {name = "毒液炸弹", description = "向附近的敌人射出毒液。\n向附近的敌人射出毒液。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[340567] = {name = "吉格重击", description = "对一名敌人造成10点物理伤害并使其受到的物理伤害提高15%，持续16秒。\n\n 此效果可以叠加", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[340568] = {name = "博尔古拉之怒", description = "使尖刺在随机敌人脚下爆发，对5码范围内的敌人造成自然伤害并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340578] = {name = "被污染的花粉", description = "每1秒造成一次自然伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340581] = {name = "折磨撞击", description = "施法者使用黑暗能量灌注武器，然后猛烈地发动攻击，对施法者前方锥形范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[340586] = {name = "折磨灵魂", description = "每1秒对敌人造成一次通灵伤害，使其移动速度降低40%，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[340588] = {name = "极度痛楚", description = "使敌人承受难以忍受的痛楚，每1秒造成一次暗影伤害，持续5秒。这个伤害每1秒提高一次。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340590] = {name = "蛊惑之眼", description = "凝视目标敌人，每1.5秒造成9点自然伤害，并使其移动速度降低30%，持续4.5秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[340593] = {name = "混乱重击", description = "重击地面，对8码范围内的所有敌人造成30点自然伤害，并使其陷入迷惑，持续5秒。", mechanic = "混乱", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[340594] = {name = "痛苦呕吐", description = "白多斯喷出有毒的莲榴气体，每0.5秒对前方所有的玩家造成5点自然伤害，并且使被击中的玩家中毒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[340617] = {name = "吞噬小型灵魂", description = "阿尔迪莫吞噬一个穿刺之魂，造成的所有伤害提高25%。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[340619] = {name = "撕裂猛击", description = "横扫面前0码锥形范围内的敌人，造成30点物理伤害，随后使其流血，每2秒造成8点物理伤害，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340622] = {name = "迎头冲撞", description = "对敌人施展头槌，造成29628点物理伤害，并使其昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[340623] = {name = "撕咬", description = "撕咬敌人，造成53330点物理伤害。\n\n 这会对所有击中的目标施加 腐烂 。\n\n腐烂\n 无限距离\n\n瞬发 使目标感染恶臭溃烂，每1秒造成296点自然伤害，持续35秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[340625] = {name = "排出气体", description = "对施放者身后的所有敌人造成20点自然伤害。\n\n 击退施法者身后的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340627] = {name = "抓挠", description = "撕扯前方半径10码半圆形范围，使目标流血，造成23703点物理伤害。\n\n 这会对所有被击中的目标施加 腐烂 。\n\n腐烂\n 无限距离\n\n瞬发 使目标感染恶臭溃烂，每1秒造成296点自然伤害，持续35秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340631] = {name = "啃咬", description = "啃咬一名敌人，造成11851点物理伤害。\n\n 这会对所有击中的目标施加 腐烂 。\n\n腐烂\n 无限距离\n\n瞬发 使目标感染恶臭溃烂，每1秒造成296点自然伤害，持续35秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[340633] = {name = "真菌风暴", description = "对9码范围内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340635] = {name = "束缚菌须", description = "施法者召唤束缚真菌将敌人定身在原地。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[340640] = {name = "恶臭", description = "死亡时留下一滩恶臭之池，持续15秒，对所有击中的目标施加 腐烂 。\n\n腐烂\n 无限距离\n\n瞬发 使目标感染恶臭溃烂，每1秒造成296点自然伤害，持续35秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340642] = {name = "死亡之击", description = "打击目标，造成8点暗影伤害，并吸收目标受到的10点治疗量，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340646] = {name = "碎石", description = "向一名随机玩家投掷一块易碎岩石，对3码范围内所有敌人造成5926点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340649] = {name = "附身感染", description = "用昆虫感染一名玩家。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[340655] = {name = "灵魂腐化", description = "攻击目标的灵魂，立即造成4点暗影伤害，随后每1秒再造成2点暗影伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[340662] = {name = "致命交易", description = "制造一片死亡之地，使近战攻击速度提高30%，同时每2秒造成1点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[340666] = {name = "针刺", description = "向目标敌人射击针刺，每1秒造成一次自然伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340674] = {name = "震荡干扰", description = "使40码范围内的敌人造成的伤害降低5%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[340678] = {name = "湮灭之箭", description = "攻击目标，对其造成9点暗影伤害，同时使其受到的治疗效果降低10%，造成的治疗效果降低10%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[340680] = {name = "执事者的感激", description = "执事者的感激\n移动速度提高10%。\n祝你逃跑顺利！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340681] = {name = "外化之怒", description = "施放者释放附近玩家内心深处的愤怒，并将其显化为追击玩家的外化之怒。\n\n 触及外化之怒会对玩家造成暗影伤害，并使其沉默。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[340683] = {name = "灵魂爆发", description = "施放者灵魂爆发出死亡能量，对10码范围内的敌人造成30点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[340687] = {name = "晦暗纱幕", description = "晦纱女伯爵以心能笼罩自身。\n\n 玩家无法瞄准护罩内外的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340702] = {name = "渗液残躯", description = "灾祸涌入目标，使其移动速度提高500，受到的所有伤害降低30%，并使其免疫群体控制、昏迷、定身和击退效果。\n\n 此外还会使附近盟友所受的范围伤害降低30%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340707] = {name = "灵魂分裂", description = "发起一次致命的打击，造成20点暗影伤害，并使受到的伤害提高150%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[340712] = {name = "扭曲隆起", description = "树根从地面生出，对3码范围内的所有敌人造成0点自然伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[340718] = {name = "战争使者", description = "猛烈地连续攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[340724] = {name = "臆幻爆发", description = "心能从地面喷出，对5码范围内的所有敌人造成30点自然伤害，并使其昏迷3秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[340729] = {name = "悚亡之舞炸弹", description = "舞会开始。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[340731] = {name = "心能符文", description = nil, mechanic = nil, range = "30码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[340733] = {name = "彩虹突袭", description = "驼鹿发起冲锋，对其行进路径上的所有敌人造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340739] = {name = "黑暗毒素", description = "向敌人喷吐暗影毒素，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340746] = {name = "奸邪毒液", description = "为敌人注入邪恶的毒液，每5.2秒造成一次暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340749] = {name = "黑暗核心", description = "射出一支聚合暗影箭，对一名敌人造成125点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340750] = {name = "暗影冲击", description = "射出一道残忍的黑暗魔法，击退前方30码直线上的敌人，并对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[340758] = {name = "转瞬即逝的灵魂", description = "赛·墨克斯激活水晶，释放转瞬即逝的灵魂。该灵魂会锁定并尝试控制玩家。\n\n 转瞬即逝的灵魂如果在11秒内无法接触到目标就会消散。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340759] = {name = "恐怖具象", description = "打击一名敌人，使其陷入恐慌，造成3点暗影伤害并使其因恐惧而逃跑，持续3秒。", mechanic = "感觉", range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[340760] = {name = "邪火箭", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340761] = {name = "古尔丹之眼", description = "召唤几颗古尔丹之眼协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340764] = {name = "古尔丹之眼", description = "将邪能引导至敌人，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[340768] = {name = "寒冰箭", description = "造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340769] = {name = "冰川射线", description = "引导极致严寒，每1秒对一条线上的敌人造成25点冰霜伤害，并使命中的所有敌人冻结。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[340785] = {name = "通往统御顶点的传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340788] = {name = "灭绝之种", description = "赛·墨克斯激活根须，种植下8颗灭绝之种。20秒后种子将产生爆炸，对50码范围内的玩家造成177767点自然伤害。\n\n 玩家可以与种子互动来移动其位置。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340793] = {name = "邪火飞弹", description = "对附近的随机敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340794] = {name = "寒冰箭雨", description = "对附近的随机敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340796] = {name = "爆裂恐惧烈焰", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340799] = {name = "恐惧烈焰乱射", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340802] = {name = "末日决战", description = "向随机玩家及附近位置召唤流星雨，在每个冲击点处造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340807] = {name = "生灵俱灭", description = "赛·墨克斯激活毁灭之锋，使其以越来越高的强度拉拽玩家，直到爆发为止。对25码范围内所有玩家造成296279点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[340817] = {name = "地壳位移", description = "所有玩家脚下的石头在4秒后爆发，对4.5码范围内的盟友造成23702点物理伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340818] = {name = "愤怒鞭笞", description = "施展一阵攻击，每0.5秒对前方的所有敌人造成3点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[340832] = {name = "尘土风暴", description = "在施法者身边形成一道狂沙旋风，对所有被击中的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[340844] = {name = "粗糙涂层", description = "用粗砂覆盖施法者的双手，使其成功进行近战攻击时造成额外的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = "魔法"},
[340848] = {name = "沙尘爆裂", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[340858] = {name = "脱裤子！", description = "拉下目标的裤子，使其移动速度降低30%，受到的伤害提高10%，持续30秒。此光环会在离开战斗时移除。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340860] = {name = "枯萎之触", description = "树根猛烈抽打，每1.5秒造成12088点自然伤害，持续21秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340869] = {name = "冷酷之缚", description = "使用痛楚的暗影能量捆绑所有附近的敌人，每1秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[340870] = {name = "恐怖光环", description = "毁灭之锋出现，每3秒对所有玩家造成4148点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[340874] = {name = "缩小", description = "缩小目标，使其造成的伤害降低15%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[340887] = {name = "召唤陨落者", description = "迷惑敌人3秒。", mechanic = "眩晕", range = "7码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[340975] = {name = "调皮轰炸", description = "用粘液覆体轰炸目标，对其造成7点自然伤害，并使其攻击和施法速度降低10%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[341078] = {name = "赦免", description = "向目标发射一波心能，每1秒造成13点奥术伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341084] = {name = "灵魂之箭", description = "发射一根死亡能量箭矢，造成8点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[341104] = {name = "死亡之箭连射", description = "对所有敌人发射致残能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[341105] = {name = "死亡之箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[341106] = {name = "全蚀", description = "从轨道上拽下一枚月亮，对施法者周围25码内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "2​秒", dispel_type = nil},
[341107] = {name = "星界冲锋", description = "施法者星界能量充盈，向敌人发起冲锋，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[341116] = {name = "宇宙之雨", description = "召唤宇宙群星风暴，每1秒对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = "魔法"},
[341127] = {name = "剔骨", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[341131] = {name = "黑暗之箭", description = "使用暗影能量冲击敌人，造成14814点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[341133] = {name = "罪孽箭矢", description = "使用暗影能量冲击敌人，造成14814点暗影伤害；同时，每1秒额外造成1778点暗影伤害，持续10秒。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[341135] = {name = "心能调和", description = "与玛卓克萨斯的心能调和。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341143] = {name = "苦痛冲击", description = "施放者释放出锥形的死亡能量，造成0点暗影伤害。", mechanic = "混乱", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[341145] = {name = "敏锐强化", description = "激发储存的心能，使造成的伤害提高75%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[341146] = {name = "罪邪箭雨", description = "使用暗影能量冲击60码范围内的敌人，造成14814点暗影伤害，同时每0.5秒额外造成593点暗影伤害，持续10秒。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[341151] = {name = "穿刺", description = "以出鞘的利刃向前突刺，造成29628点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341163] = {name = "猛击", description = "猛烈地重击地面，对施法者前方锥形范围内的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[341176] = {name = "虚空狂乱", description = "施放者疯狂横扫，每1秒对前方的所有目标造成75点暗影伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[341184] = {name = "死亡之末", description = "释放一波致命的能量，对附近所有敌人造成暗影伤害。存在的 灵魂残片 层数越高，造成的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[341186] = {name = "心能调和", description = "与炽蓝仙野的心能调和。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341191] = {name = "灵魂残片", description = "每个被吸取的灵魂残片都会强化施法者，使其造成的伤害提高2%。当施法者施放 死亡之末 时，所有 灵魂残片 都会被消耗以提高伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[341196] = {name = "暴露弱点", description = "刺穿目标的护甲，使其受到的物理伤害提高30%，持续10秒。此效果最多可叠加5次。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341197] = {name = "逃脱", description = "脱离近战范围。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341199] = {name = "射击", description = "射击一名敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341200] = {name = "强化感知", description = "吸收心能蒸汽，提高30码范围内盟友的急速，持续21秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[341208] = {name = "冲锋", description = "施法者冲向目标位置，对路径上的敌人造成5点暗影伤害并在目的地造成0点暗影伤害。所有受到伤害的敌人会昏迷2秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[341218] = {name = "召唤忠诚的加尔贡", description = "召唤一只忠诚的加尔贡来并肩战斗！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341250] = {name = "恐怖暴怒", description = "当剩余生命值达到30%时泥拳会暴怒，伤害提高20%，攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341253] = {name = "心能调和", description = "与噬渊的心能调和。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341274] = {name = "穿刺帷幕", description = "施法者对冲击点3码范围内的敌人造成200点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[341316] = {name = "太阳狂怒", description = "Increases the caster's attack speed by 30% for 20秒.\n Causes the caster to inflict 30% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = "暴怒"},
[341323] = {name = "驱逐射击", description = "驱逐前方15码锥形范围内的目标，造成17777点暗影伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[341331] = {name = "心能吸取", description = "在敌人死亡时，吸取其心能并储存在心能牢笼中。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341343] = {name = "心能计算", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341349] = {name = "狂野挥舞", description = "向前方半圆范围猛烈挥舞，造成11851点物理伤害并使目标移动速度降低30%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[341366] = {name = "空虚之握", description = "当一名玩家在25码之外攻击暮虚男爵时，暮虚男爵会穿过暗影并将该玩家拽到他的位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341367] = {name = "心灵冲击", description = "施法者施放精神攻击，造成暗影伤害，并使前方的所有敌人陷入迷惑，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[341369] = {name = "反射外壳", description = "将受到的所有法术伤害的70%反射回施法者身上。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[341390] = {name = "黑暗箭雨", description = "对附近所有玩家造成14814点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[341391] = {name = "灼热谴罚", description = "每5秒，罪灼女勋爵就会发射一串向各个方向分散的心能飞弹。每枚飞弹会对接触到的玩家造成29628点暗影伤害并使其沉默6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341395] = {name = "天球引导", description = "命令心能宝珠冲向随机玩家，对每个目标地点6码范围内的所有玩家造成20740点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[341397] = {name = "天球引导", description = "命令心能宝珠冲向随机玩家，对每个目标地点6码范围内的所有玩家造成 35 点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341404] = {name = "轨道爆破", description = "使心能宝珠过载，对每个宝珠10码范围内的所有玩家造成 35 点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[341406] = {name = "轨道爆破", description = "使心能宝珠过载，对每个宝珠10码范围内的所有玩家造成20740点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[341411] = {name = "审判赎罪", description = "日舞者审判一个灵魂，执迷不悟的灵魂会被灼烧，每1.5秒受到11点火焰伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "20​秒", dispel_type = "魔法"},
[341422] = {name = "粗鄙的盟友", description = "制造一个心能宝珠保护施法者，持续30秒。当召唤者受到攻击时，宝珠有几率打击一名敌人，造成2963点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[341435] = {name = "突袭", description = "跃向一名敌人，造成11851点物理伤害并每2秒额外造成5926点物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341441] = {name = "大地猛击", description = "Knocks all enemies within 10 yards of the caster back.\n Inflicts 29628 Physical damage to enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[341443] = {name = "喷发", description = "软泥喷发，对所有玩家造成3636674点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[341473] = {name = "猩红乱舞", description = "荒翼刺客传送至被标记的玩家背后，对8码范围内的玩家造成20740点物理伤害，还会使目标流血，每1秒造成4148点物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341544] = {name = "潜袭喷发", description = "萨维斯使梦魇能量从玩家脚下喷发出来，召唤一个潜伏恐魔并对6码范围内的所有玩家造成21点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[341579] = {name = "炽热的火焰", description = "Inflicts 18 Fire damage to an enemy every 1.5 sec for 12秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341586] = {name = "伏击", description = "标记一名玩家进行奇袭，5秒后对目标造成相当于最大生命值100%的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[341599] = {name = "灼烈之距", description = "日舞者灼烧靠近的失格者，每3秒对30码范围内的敌人造成1点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341608] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341611] = {name = "伏击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341621] = {name = "显露欲望", description = "施法者揭露目标心中最深处的欲望，造成53330点物理伤害，并对受害者施加 扭曲欲望 。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[341623] = {name = "显露认知", description = "施法者揭露目标心中最深处的欲望，造成53330点物理伤害，并对受害者施加 扭曲欲望 。\n\n 显露欲望对受害者造成的后续伤害将会通过 共享认知 复制给随机盟友。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[341625] = {name = "显露内心", description = "施法者揭露目标心中最深处的欲望，造成53330点物理伤害，并对受害者施加 扭曲欲望 。\n\n 显露欲望对受害者造成的后续伤害将会通过 共享认知 复制给随机盟友。\n\n 当 扭曲欲望 结束时，目标会爆炸，并触发 变心 。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[341626] = {name = "消除灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341636] = {name = "空虚之握", description = "当一名玩家在25码之外攻击暮虚男爵时，暮虚男爵会穿过暗影并将该玩家拽到他的位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341648] = {name = "纳斯利亚赞歌：恒影", description = "施展黑暗仪式向德纳修斯致敬，每2秒对50码范围内的玩家造成2963点暗影伤害。\n\n 并使恒影勋爵对其造成的伤害提高20%，持续1分钟。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[341665] = {name = "永恒报复", description = "恒影勋爵使用 奥能波动 向攻击者还击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341672] = {name = "装甲重击", description = "击退一名敌人，并降低其一半的威胁值。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[341675] = {name = "冥殁挥击", description = "Reduces the healing received of all enemies in a cone in front of the caster by 10% for 10秒.\n Inflicts Shadow damage to all enemies in front of the caster.\n Inflicts Shadow damage to all enemies in front of the caster every 1 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[341681] = {name = "心能吞噬", description = nil, mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[341702] = {name = "让我们捉虫吧！", description = "特林科勒将无辜的幼虫扔进有毒的池中摔碎，造成自然伤害。拯救幼虫来获得持续治疗效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341709] = {name = "鬼抓人", description = "唤雾者召唤一只幻影仙狐来追逐她的敌人，持续14秒。幻影仙狐追上敌人后，会触发 冻结爆发 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341714] = {name = "纳斯利亚赞歌：晦纱", description = "施展黑暗仪式向德纳修斯致敬，每2秒对50码范围内的玩家造成2963点暗影伤害。\n\n 并使晦纱女伯爵对其造成的伤害提高20%，持续1分钟。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341719] = {name = "晦暗纱幕", description = "晦纱女伯爵以心能笼罩自身。\n\n 玩家无法瞄准护罩内外的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341728] = {name = "纳斯利亚赞歌：罪灼", description = "施展黑暗仪式向德纳修斯致敬，每2秒对50码范围内的玩家造成2963点暗影伤害。\n\n 并使罪灼女勋爵对其造成的伤害提高20%，持续1分钟。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[341731] = {name = "灼热谴罚", description = "每5秒，罪灼女勋爵就会发射一串向各个方向分散的心能飞弹。每枚飞弹会对接触到的玩家造成29628点暗影伤害并使其沉默6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341735] = {name = "恢复石", description = "每2秒为附近所有加尔贡恢复8%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[341742] = {name = "多重射击", description = "Inflicts 14814 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[341747] = {name = "极度痛苦", description = "无法控制地嚎叫，使附近玩家陷入恐惧，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[341752] = {name = "猛烈吸取", description = "从施法者的敌人身上吸取生命精华，对目标玩家4码范围内的所有玩家造成暗影伤害，并制造一个 易爆之球 。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[341760] = {name = "晶化", description = "施法者向玩家发射出晶化冥殇，对3.5码范围内所有敌人造成暗影伤害并使之昏迷5秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[341761] = {name = "晶化", description = "施法者向玩家发射出晶化冥殇，对3.5码范围内所有敌人造成暗影伤害并使之昏迷5秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341768] = {name = "易爆之球", description = "易爆之球爆炸，对触碰到的玩家造成暗影伤害，并使其昏迷，持续2秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341771] = {name = "墓穴尖刺", description = "Inflicts 1697115 Physical damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341775] = {name = "发射药剂", description = "向玩家发射疫病，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341784] = {name = "宏伟崩裂", description = "释放一波黑暗能量，对前方0码锥形范围内的所有玩家造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341786] = {name = "瘟疫穿刺者", description = "向前方锥形区域释放瘟疫弹幕，对所有玩家造成11点自然伤害并使其受到的自然伤害提高50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "毒药"},
[341790] = {name = "召唤凋零幼体", description = "召唤一只毒牙蛛协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[341796] = {name = "暗影之门", description = "穿过暗影，将施法者传送至目标位置。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341812] = {name = "冥殁之池", description = "在地面上制造一片冥殇之池，持续30秒，池子可使敌人减速，并且每2秒造成1点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341822] = {name = "妄念", description = "恩佐斯使一名玩家的内心充满妄想，持续15秒。受影响的玩家不再相信自己，并且如果靠近镜像就会引发爆炸，对5码范围内的所有玩家造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[341828] = {name = "冥殁箭", description = "对一名敌人造成125点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[341830] = {name = "冥殁召唤", description = "在目标位置召唤晶化冥殇。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341839] = {name = "触须猛击", description = "施法者猛击地面，使前方锥形范围内的玩家飞起，造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[341840] = {name = "恐惧咆哮", description = "Fears enemies within 30 yards of the caster for 8秒.", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[341847] = {name = "冥殁召唤", description = "在目标位置召唤退火冥殇。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[341852] = {name = "影霜碎片", description = "造成10点暗影冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "1.75​秒", cooldown = "3​秒", dispel_type = nil},
[341856] = {name = "暗影冰霜吐息", description = "将施法者前方的所有敌人冻结在冰块中，同时造成20点暗影冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "2​秒", dispel_type = nil},
[341857] = {name = "寒冰屏障", description = "目标被冻结，持续10秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341860] = {name = "消失", description = "使你从敌人的视野中消失，在战斗中进入潜行模式。消失后的最初5秒内，受到伤害和有害效果影响都不会脱离潜行。同时解除一切移动限制效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[341863] = {name = "流血", description = "流血，每0.5秒受到296点物理伤害。生命值在50%以上时，此效果会不断叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341864] = {name = "恐惧利箭", description = "向敌人发动一次暗影射击，造成相当于敌人生命值25%的暗影伤害。\n\n 此外，这一攻击还会每3秒造成2963点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[341865] = {name = "黑暗毁灭", description = "举行黑暗仪式，对15码范围内的目标造成5926点暗影伤害，再额外造成相当于目标最大生命值20%的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[341866] = {name = "喝水", description = "吸收心能蒸汽，恢复最大法力值的75%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[341867] = {name = "制伏", description = "制服目标，造成5926点暗影伤害，并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[341872] = {name = "冰冻横扫", description = "吐出汇聚的寒冰射线，对命中的所有玩家造成50点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[341883] = {name = "寒冷唾液", description = "没有进入近战状态时，击中敌人会造成10点冰霜伤害，并且每2秒额外造成1点自然伤害，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[341889] = {name = "挥砍", description = "凶猛地挥舞一把锋利的战刃，造成29628点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[341895] = {name = "荆棘爆发", description = "迫使玩家脚下的扭曲刺藤爆发，每0.5秒造成 4 点自然伤害，并使移动速度降低 60 %。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[341900] = {name = "黑暗印记", description = "标记目标，9秒后爆炸，对5码范围内的玩家造成29628点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[341905] = {name = "不稳定的冰霜", description = "施法者随机向一名敌人投掷一块熔岩巨石。巨石落地后将形成火山，对其影响范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[341962] = {name = "强制悔悟", description = "施法者撕碎玩家的秘密悔悟，使其造成的伤害降低35%，持续30秒或持续到玩家移动至悔罪幻影处。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = nil},
[341966] = {name = "心脏打击", description = "寻找前方锥形区域内玩家的心脏，对所有命中的玩家造成15点物理伤害，并摘除其心脏。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[341969] = {name = "凋零释放", description = "对所有玩家造成4545843点瘟疫伤害并施加 枯萎凋零 。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = "疾病"},
[342005] = {name = "闪步", description = "施法者改变自身位置，立即传送至敌人身后，使用 刺伤 进行攻击。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342010] = {name = "刀叶洪流", description = "向随机玩家扔出暗影利刃，对每个冲击点3码范围内的所有所有玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[342021] = {name = "忠诚的石裔魔", description = "这个石裔魔能够援助加入了雷文德斯盟约的玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342038] = {name = "苦痛刺击", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342046] = {name = "灾祸之刃", description = "从施法者的敌人身上吸取生命精华，对目标玩家4码范围内的所有玩家造成暗影伤害，并制造一个 易爆之球 。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[342050] = {name = "巨镰横扫", description = "劈砍正前方半圆形范围内的玩家，造成6点物理伤害，并使后续的巨镰横扫对这些玩家造成的伤害提高 20%，持续15秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[342054] = {name = "死亡之锥", description = "泰坦精华达到100点时，阿古斯斩裂现实维度，在其正前方锥形范围内制造一团死亡之雾。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[342057] = {name = "渊誓护甲", description = "对物理攻击的抗性提高2%，生命值提高1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342062] = {name = "艺术创作", description = "艺术创作\n倍受鼓舞，以创作一些原创的东西。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342066] = {name = "湮灭刀锋", description = "用黑暗能量凝结出一把巨镰，攻击一条直线上的敌人，每2秒造成 140 点物理伤害，持续12秒，并将接触到的所有玩家击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[342077] = {name = "回声定位", description = "回声定位\n啸翼准备落到你头上……", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342084] = {name = "弱点攻击", description = "对附近所有受到 虚弱 影响的敌人造成大量伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[342099] = {name = "弹跳孢子", description = "向附近的玩家喷吐出几团成熟的胆汁。这些胆汁会在击中后生成毒性孢子云，并弹跳数次。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[342100] = {name = "召唤狮眷", description = "巴西洛弗斯发出咆哮，召唤一头白翼狮眷与其并肩战斗。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[342110] = {name = "毒性云雾", description = "孢子释放出一片毒雾，每1秒对范围内的玩家造成11点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342125] = {name = "野蛮跳跃", description = "对50码内的敌人造成4848899点物理伤害，并使周围的地面喷发，对冲击区域内的玩家造成7273348点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[342133] = {name = "暗影分身", description = "施法者遁入阴影，持续1分钟，留下3个自己的暗影镜像继续战斗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342135] = {name = "打断怒吼", description = "打断施法，并对所有玩家造成3636674点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[342138] = {name = "灾祸之刃", description = "从施法者的敌人身上吸取生命精华，对目标玩家4码范围内的所有玩家造成暗影伤害，并制造一个 易爆之球 。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[342139] = {name = "战斗专注", description = "Surrounds the caster with a shield that lasts 15秒 and can absorb up to 12453084 Physical damage.\n Increases the caster's attack speed by 100% for 15秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "暴怒"},
[342140] = {name = "刀叶洪流", description = "向随机玩家扔出暗影利刃，对每个冲击点3码范围内的所有所有玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[342141] = {name = "智慧之雨", description = "施法者每2秒在附近目标处降下一次心能之雨，持续10秒，造成奥术伤害，并降低冲击点附近玩家的急速。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[342146] = {name = "变幻无常", description = "大审判官奥利卡的克隆体无法控制自己的冲动，每次发动近战攻击后都有几率去寻找新的受害者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342147] = {name = "奥术宝珠", description = "吸收宝珠会使玩家每1秒受到1点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342159] = {name = "黑暗之箭", description = "使用暗影能量冲击敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[342160] = {name = "黑暗箭雨", description = "用暗影能量冲击附近的敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[342168] = {name = "英勇箭矢", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342177] = {name = "盾牌冲锋", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342187] = {name = "召唤", description = "艾萨拉随机召唤玩家走向地上的符文，使其加入自己的深渊大军。受害者碰到符文就会开始在压抑深渊的水泡中溺水。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[342189] = {name = "石裔魔恩泽", description = "忠诚的石裔魔守护者会通过雷文德斯契约赋予盟友恩泽。\n\n 玩家受到的所有伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342210] = {name = "束缚噬魂者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[342219] = {name = "重殴", description = "重殴目标，造成相当于目标最大生命值15%的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342248] = {name = "敲击", description = "Inflicts 5926 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342250] = {name = "锯齿横扫", description = "造成物理伤害，并使敌人流血。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342252] = {name = "诅咒之心", description = "站在诅咒之地会每秒受到 15 点暗影伤害，攻击力和施法速度降低 30 %，移动速度降低 30 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342253] = {name = "邪恶屠戮", description = "顽石军团散兵传送至一名随机玩家身后并进行攻击，造成14814点物理伤害并施加 邪恶撕裂 。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342255] = {name = "召唤援军", description = nil, mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342256] = {name = "召唤暗影军队", description = "卡尔召唤出3名顽石军团散兵。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342272] = {name = "太阳之王的骄傲", description = "当生命值降低至0%时，光环携带者会受到总生命值100%的治疗效果，同时会消耗掉这个效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342282] = {name = "心能复制品", description = "施法者扔出瓶装心能，对冲击点4码范围内的所有玩家造成23702点暗影伤害。\n\n 如果没有击中任何玩家，则触发散溢挥发。\n\n 冲击会形成一片残留心能，并使瓶装心能复制品额外冲击一次。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[342283] = {name = "太阳之王的贪婪", description = "太阳之王的欲望在纳斯利亚堡显现，使受影响的目标在死亡后对0码范围内的攻击者造成伤害和治疗。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342292] = {name = "噬渊裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[342301] = {name = "通灵控制", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342312] = {name = "梦魇之刃", description = "萨维斯使一道剑刃之墙拔地而起，对区域内的所有玩家造成8点物理伤害并将其击退。\n\n 此伤害无视护甲。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[342317] = {name = "速子跳跃", description = "立即显化为超光速穿行的粒子，出现在一名玩家附近。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[342318] = {name = "太阳之王的欲望", description = "太阳之王的欲望在纳斯利亚堡显现，0码范围内每有一个单位，则受影响的目标获得0%伤害加成。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342319] = {name = "欲望", description = "太阳之王的欲望在纳斯利亚堡显现，0码范围内每有一个单位，则受影响的目标获得0%伤害加成。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342320] = {name = "轻度浓缩心能", description = "伊涅瓦·暗脉女勋爵选择随机敌人，浓缩他们心脏中的心能，在10秒内造成14814点暗影伤害。\n\n 浓缩心能消失后会出现暗影释放引发爆炸，对8码范围内的所有敌人造成41485点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342328] = {name = "灵魂裂隙", description = "当前敌人脚下的土地炸开，对冲击范围内的敌人造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342349] = {name = "射击", description = "以超高的精准对玩家进行射击，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342350] = {name = "剧毒小蜘蛛", description = "召唤一只毒牙蛛协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[342351] = {name = "螫肢之歌", description = "施法者操纵附近的腐烂血肉，短时间之后会爆炸。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[342361] = {name = "飞向天空", description = "向上飞行并消失无踪，进入潜行状态。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[342391] = {name = "灭绝顺劈", description = "持斧挥砍你面前的所有敌人，造成少量伤害和额外的持续流血伤害。\n\n 此效果最多可叠加5次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[342392] = {name = "挑衅践踏", description = "践踏地面释放冲击波，击飞并拖拽你前方锥形区域内的所有敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[342395] = {name = "碎甲猛击", description = "碾压目标敌人，造成等同于目标当前生命值一半的伤害。\n\n 施加 碾碎 ，提高流血效果造成的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[342396] = {name = "碾碎", description = "碾压目标敌人，造成等同于目标当前生命值一半的伤害。\n\n 施加 碾碎 ，提高流血效果造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[342400] = {name = "恐怖飞行", description = "高高跃起，重重地砸向目标位置，对撞击点10码范围内的所有敌人造成物理伤害并施加 碾碎 。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[342425] = {name = "石拳", description = "格拉夏尔重击他的目标，将其击退并造成66366点物理伤害。被此技能命中的敌人受到 石拳 的伤害提高100%，持续40秒。每一次 石拳 会叠加此效果，最多5次。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[342438] = {name = "打喷嚏", description = "邪恶之草打喷嚏喷出有毒的痰液，每0.5秒对前方所有玩家造成5点自然伤害，并且令被击中的玩家中毒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[342443] = {name = "抓取", description = "一只触手勒住它的目标，每1秒造成2909339点物理伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342462] = {name = "标枪乱舞", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342463] = {name = "这不过是点小伤罢了", description = "心能从克雷文·科林斯断开的肩膀中倾泻而出，无论他走到哪里，都会留下心能大泊。\n\n 心能大泊每1秒造成3点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342470] = {name = "心能大泊", description = "这不过是点小伤罢了\n\n瞬发 心能从克雷文·科林斯断开的肩膀中倾泻而出，无论他走到哪里，都会留下心能大泊。\n\n 心能大泊每1秒造成3点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342474] = {name = "凤凰飞行", description = "在一股凤凰火焰中传送离开。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[342480] = {name = "滋长猜忌", description = "召唤一滩不断扩大的消极能量池，每1秒对所有身处其中的敌人造成12点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342484] = {name = "冥殁抑制", description = "召唤一个冥殁抑制器，使肿胀的影犬受到的伤害提高20%，同时使其附近所有人受到的伤害降低20%。\n\n不能在浪骸之所和苦楚之洞中使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342496] = {name = "扭曲隆起", description = "树根从地面生出，对3码范围内的所有敌人造成0点自然伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[342497] = {name = "潜袭喷发", description = "萨维斯使梦魇能量从玩家脚下喷发出来，召唤一个潜伏恐魔并对6码范围内的所有玩家造成6点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342500] = {name = "投掷标枪", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342507] = {name = "赦免", description = "向目标发射一波心能，每1秒造成13点奥术伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342519] = {name = "灵能枷锁", description = "施法者施放精神攻击，造成暗影伤害，并使前方的所有敌人陷入迷惑，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342523] = {name = "天界点心", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342525] = {name = "扭曲隆起", description = "树根从地面生出，对60码范围内的所有敌人造成0点自然伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342532] = {name = "邪火飞弹", description = "对附近的随机敌人造成16点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342534] = {name = "邪火箭", description = "对一名敌人造成16点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342535] = {name = "古尔丹之眼", description = "召唤几颗古尔丹之眼协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342537] = {name = "古尔丹之眼", description = "将邪能引导至敌人，每1秒造成1点暗影伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[342543] = {name = "英勇烈焰", description = "Inflicts Arcane damage to an enemy.\n Inflicts 5 Arcane damage to an enemy every 1.5 sec for 9秒.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[342544] = {name = "粉碎流星", description = "格拉夏尔召唤巨石从天而降，造成539227点自然伤害，伤害由冲击点8码范围内的玩家均摊。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342554] = {name = "逃脱", description = "施法者向后跳跃至多25码。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342560] = {name = "爆裂恐惧烈焰", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342561] = {name = "恐惧烈焰乱射", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342562] = {name = "末日决战", description = "向随机玩家及附近位置召唤流星雨，在每个冲击点处造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342570] = {name = "反手一击", description = "Causes an enemy to take 15% increased Physical damage for 12秒.\n Inflicts 50 Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342572] = {name = "顺劈斩", description = "Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342576] = {name = "大土块", description = "投掷超大的土块，撞击后造成自然伤害并击退敌人。", mechanic = nil, range = "300码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[342581] = {name = "巨镰横扫", description = "劈砍正前方半圆形范围内的玩家，造成3点物理伤害，并使后续的巨镰横扫对这些玩家造成的伤害提高 5%，持续15秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[342584] = {name = "死亡之锥", description = "泰坦精华达到100点时，阿古斯斩裂现实维度，在其正前方锥形范围内制造一团死亡之雾。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[342592] = {name = "召唤暗影符文", description = "召唤一个暗影符文。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[342624] = {name = "击退卡尔 pt. 0 v2", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342631] = {name = "恐怖戈姆蛴", description = "从附近的荒野召唤2只恐怖戈姆蛴为你战斗，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342642] = {name = "生成", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342647] = {name = "心能载体", description = "顽石军团特种兵死亡后会生成一颗心能宝珠，持续15秒。收集这颗心能宝珠会赋予收集者 心能灌注 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342648] = {name = "不稳定的心能载体", description = "顽石军团特种兵死亡后会生成一颗不稳定的心能宝珠，持续15秒。收集这颗心能宝珠会赋予收集者 心能灌注 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342665] = {name = "死亡裂片", description = "死亡裂片对所在位置3码范围内的玩家造成20点暗影伤害并使其昏迷，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342675] = {name = "骨矛", description = "施法者刺穿目标，造成8485573点物理伤害并且每2秒额外造成2060782点物理伤害，持续4秒。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[342681] = {name = "锋锐叶片爆发", description = "向10码范围内的所有玩家发射锋锐的树叶，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[342691] = {name = "攫取之手", description = "库尔萨洛克会在附近多个位置召唤幽灵之手。冲击点2码范围内的玩家均会受到7273348点暗影伤害。\n\n 这些幽灵之手会束缚玩家的灵魂，使其被定身10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342694] = {name = "心能鼓胀", description = "顽石军团巨怪死亡后会生成一颗巨型心能宝珠，持续20秒。收集这颗巨型心能宝珠会赋予收集者 心能感染 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342697] = {name = "不稳定的心能鲸吞", description = "顽石军团巨怪死亡后会生成一颗巨型心能宝珠，持续20秒。收集这颗巨型心能宝珠会赋予收集者 心能感染 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342701] = {name = "腐烂暴雨", description = "施法者向附近的目标发射多支闪电箭。冲击地点3码范围内的玩家受到 37 点自然伤害。\n 每支闪电箭会额外弹跳两次。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[342732] = {name = "贪婪盛宴", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342733] = {name = "贪婪盛宴", description = "顽石军团巨怪跃向随机一名玩家，造成14814点物理伤害并使其昏迷，持续4秒。随后立即施展一连串的攻击，每0.5秒造成4148点物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[342739] = {name = "Cosmetic Slime Missile Volley", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342741] = {name = "贪噬", description = "顽石军团巨怪饥肠辘辘，造成的所有伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[342744] = {name = "刺骨之寒", description = "向目标施放刺骨之寒，使其受到的所有类型伤害提高3%，持续10秒。\n\n 该效果最多可叠加5次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342752] = {name = "哭泣重担", description = "使目标灵魂充满负担，每1秒造成一次暗影伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[342753] = {name = "突进", description = "冲向敌人，造成1818337点物理伤害并使其陷入昏迷直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342755] = {name = "低温冰冻", description = "用冰将玩家包裹，阻挡所有伤害，同时每1秒为其恢复最大生命值的25%，持续4秒。\n\n 低温冰冻结束后，目标会受到 冻结神经 ，阻止其获得低温冰冻的增益效果，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "45​秒", dispel_type = nil},
[342760] = {name = "气泡卷轴", description = "召唤一个气泡，将目标送至目的地。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[342770] = {name = "根除之种", description = "施法者向随机玩家所在位置施放根除之种。3秒后种子会爆炸，对5码范围内的玩家造成44442点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342778] = {name = "弃誓者之力", description = "施法者向一名玩家投掷长矛，撞击后再传送至目标身边，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342794] = {name = "血之气息", description = "监督者撕开一名玩家的伤口，使其受到的物理伤害提高65%，持续20秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342797] = {name = "强效治疗术", description = "一个卓越的法术，可以为目标恢复其最大生命值的100%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[342809] = {name = "内视之光", description = "安度因内视之光的光芒每3秒可为你恢复10%的最大生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342820] = {name = "冲锋", description = "冲锋一个敌人，造成普通伤害并使对手昏迷2秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342830] = {name = "闪光变形", description = "变形，持续5分钟，提高护甲和生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[342854] = {name = "释放力量", description = "赛·墨克斯释放出德纳修斯大帝圣物的力量。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[342863] = {name = "刺耳回声", description = "回响的尖啸声音会在接触时造成20740点声波伤害，使目标惊骇4秒，并在6秒后降落在该位置。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[342869] = {name = "狂怒面具", description = "爆发部族的怒火，造成1212225点暗影伤害，并且每0.5秒在玩家附近召唤一次狂怒面具，持续5秒。\n\n 这些面具会对8码范围内的敌人造成6061124点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[342873] = {name = "旋风斩", description = "每1秒对周围的敌人造成物理伤害，但移动速度降低20%，持续5秒。", mechanic = nil, range = "12码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[342874] = {name = "静滞护盾", description = "免疫一切攻击和有害效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342875] = {name = "震荡波", description = "向战士的前方发出一道冲击波，对面前锥形区域10码内的所有敌人造成伤害并使其昏迷，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[342878] = {name = "书籍旋风", description = "施法者召唤出一股由书籍、纸张以及卷轴组成的龙卷风，对路径上的任意目标造成奥术伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342881] = {name = "天神下凡", description = "化身为巨人，持续20秒，使你造成的伤害提高20%，并移除所有的定身和诱捕效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342886] = {name = "暮光尘", description = "飞蛾会散落尘埃，对10码范围内的玩家造成自然伤害并使其昏迷，持续6秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[342896] = {name = "剧毒舔舐", description = "用一条剧毒之舌舔舐目标，初始造成3点自然伤害，随后每5.2秒造成1点自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[342897] = {name = "孢子投掷", description = "向敌人喷吐孢子，造成初始自然伤害，并持续造成额外的自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "疾病"},
[342898] = {name = "巨人踩踏", description = "践踏地面，对15码范围内的所有敌人造成3点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "650​毫秒", cooldown = nil, dispel_type = nil},
[342904] = {name = "黑暗毒素", description = "向敌人喷吐暗影毒素，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342905] = {name = "冰冻之心", description = "米尔豪斯汇聚自己的魔法，使造成的冰霜伤害提高450%。\n\n “我得教教你，惹恼了天才是什么下场！”", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342911] = {name = "巨像冲击", description = "发射一支心能箭，造成3点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[342912] = {name = "召唤爪卫", description = "施法者召唤一名爪卫来进行协助。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "1​分钟", dispel_type = nil},
[342924] = {name = "死亡之击", description = "立即攻击目标及其最近的盟友，对主要目标造成150%武器伤害，对次要目标造成75%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342931] = {name = "死亡之箭裂痕", description = "施法者打开一道裂隙，每1.5秒对附近的玩家造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342932] = {name = "信仰的试炼", description = "每1秒对一名敌人造成3点奥术伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[342936] = {name = "奥术箭", description = "对当前敌对目标造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342939] = {name = "死亡暴雨", description = "每1秒制造一股死亡风暴，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[342947] = {name = "迟钝药膏", description = "撕咬敌人，对其注入能够使身体麻痹的毒素，每2秒造成一次自然伤害，并使其移动速度降低25%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "毒药"},
[342948] = {name = "撕咬", description = "用毒牙撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342957] = {name = "晋升打击", description = "使用奥术能量制造一道震荡波，对前方1码锥形范围内造成3点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342963] = {name = "犬袭", description = "向一名敌人冲锋，造成物理伤害并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342969] = {name = "充能标枪", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[342977] = {name = "翱翔", description = "快速涌向前方。\n\n 需要积累10层的 振翅 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[342985] = {name = "狂风雕像", description = "生命值降至30%时，顽石军团散兵变形成一座狂风雕像，召唤强力的风把玩家吹开。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[342999] = {name = "火焰吐息", description = "对锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343002] = {name = "烈焰喷吐", description = "在5秒内向一个目标喷吐火焰，每0.5秒造成2点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[343005] = {name = "盲眼横扫", description = "啸翼对12码锥形范围内的玩家造成41479点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[343013] = {name = "痛苦狂欢", description = "烈火烙印的持续时间提高2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343024] = {name = "惊骇", description = "啸翼使玩家陷入惊骇。", mechanic = "战栗", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343025] = {name = "四散火屑", description = "过热火焰在所有玩家头上降下，造成2962788点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[343026] = {name = "烈焰披风", description = "凯尔萨斯之影用火焰包裹自己，吸收1935818点伤害，并开始施放 四散火屑 。移除 烈焰披风 将会打断凯尔萨斯之影。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343028] = {name = "月光", description = "月光\n侦测到附近有人就会亮起。\n点亮全部蓓蕾可以使一个茧可见。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343029] = {name = "复仇之怒", description = "伤害提高20%，攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343036] = {name = "祝福之锤", description = "图拉扬扔出多把向外旋转的锤子，对击中的敌人造成30点神圣伤害。", mechanic = nil, range = "200码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[343037] = {name = "月火术", description = "对敌人造成奥术伤害，并在5秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[343038] = {name = "毒性新星", description = "对附近的敌人造成自然伤害，然后每2秒造成额外的伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1.5​秒", dispel_type = "毒药"},
[343040] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343041] = {name = "不羁奥术", description = "施法者释放多余的能量，对附近所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343043] = {name = "自然的祝福", description = "向一名盟友发射一片心能，持续9秒，每1秒造成10点自然治疗。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343046] = {name = "魔法外壳", description = "受到的魔法伤害降低70%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343048] = {name = "自然的祝福", description = "向一名盟友发射一片心能，持续9秒，每1秒造成10点自然治疗。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343055] = {name = "雕刻打击", description = "Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[343056] = {name = "净化炮", description = "圣杰之拳发射炮弹净化目标，击中时造成70点奥术伤害，随后每1.5秒造成20点奥术伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[343057] = {name = "践踏", description = "Inflicts Physical damage to all enemies within 6 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343058] = {name = "鱼叉投掷", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343060] = {name = "大地之刺", description = "飞行时，格拉夏尔向随机玩家发射石矛，对其造成8888点物理伤害，并使其移动速度降低30%，持续8秒。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343062] = {name = "钢铁外壳", description = "Causes an enemy to take 70% increased Physical damage for 20秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343064] = {name = "神圣冲锋", description = "图拉杨骑上神圣马驹，冲向目标地点。路径上的玩家会受到15点神圣伤害并被击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343068] = {name = "掌炉大师的战锤", description = "米卡尼科斯的战锤中射出一道心能，造成0点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343069] = {name = "生命箭矢", description = "掷出一道凝聚的生命之力，造成7点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343072] = {name = "毁灭践踏", description = "圣杰之拳势大力沉地跺下，对冲击点8码范围内的所有目标造成100点奥术伤害，使其移动速度降低60%，受到的伤害提高%s3%，持续9秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[343080] = {name = "硬化尖刺", description = "施法者向附近的敌人射出硬化的尖刺，造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343083] = {name = "圣杰挥砍", description = "施展弧线挥砍，对他面前的所有敌人造成60点物理伤害。", mechanic = nil, range = "3码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[343086] = {name = "回旋手里剑", description = "飞行时，卡尔向随机玩家投掷出手里剑，造成8888点物理伤害，可以弹射至最多3名附近的玩家。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343087] = {name = "极为诱人的奶酪", description = "15码范围内的噬渊鼠将免疫恐惧，同时不会在低生命值时逃跑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343088] = {name = "大主教之剑", description = "图拉扬使用神圣能量为他的武器充能，然后释放一波毁灭力量，对锥形范围内的所有玩家造成34点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[343091] = {name = "悲怆泪水", description = "施法者每1秒流出一次幽暗泪水，在每个冲击点处造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343098] = {name = "冥河吐息", description = "Inflicts Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[343104] = {name = "灼烧", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343105] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[343111] = {name = "正义圣印", description = "图拉扬充满神圣能量，持续30秒，可以将近战攻击伤害转化为神圣伤害。\n\n 释放这一印记的能量将会审判目标，造成200点神圣伤害，并使其受到的物理伤害提高200%，持续18秒。\n\n 圣骑士在同一时间只能激活一种印记。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343112] = {name = "火炬轰炸", description = "通过他的火炬释放一次心能轰炸，造成40点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[343115] = {name = "十字军圣印", description = "图拉扬充满了十字军精神，持续30秒，使他的攻击速度提高40%，持续30秒。\n\n 释放这一印记的能量将会审判目标，持续18秒，使其受到的神圣伤害提高200%。\n\n 圣骑士在同一时间只能激活一种印记。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343117] = {name = "正义审判", description = "打击目标，造成200点神圣伤害。\n\n 削弱目标的防御，使其受到的物理伤害提高200%，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[343119] = {name = "悲恸挽歌", description = "吟唱一曲悲歌，对所有附近的敌人造成暗影伤害，并使其无法控制自己的行为，昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[343121] = {name = "暮光箭", description = "向附近的敌人射出毒液。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343122] = {name = "审判", description = "图拉扬向他的目标释放当前印记的力量。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343126] = {name = "罪魂壁垒", description = "卡尔防护自身，免疫所有伤害但无法移动，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343132] = {name = "碎地", description = "女王向一名敌人释放一道岩石波浪，击中时造成物理伤害并将玩家击退。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "6​秒", dispel_type = nil},
[343135] = {name = "罪魂壁垒", description = "格拉夏尔防护自身，免疫所有伤害但无法移动，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343138] = {name = "黑暗之斧", description = "砍向她的目标，造成5点奥术伤害并施加 黑暗之斧 。", mechanic = nil, range = "10码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[343147] = {name = "暮光弹幕", description = "女王向一名敌人释放一道魔法波浪，击中时造成暗影伤害并使受害者造成的伤害降低75%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "6​秒", dispel_type = nil},
[343149] = {name = "轻蔑践踏", description = "踩踏地面，对附近的敌人造成10点物理伤害并使其减速15%。", mechanic = nil, range = "8码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[343155] = {name = "石肤术", description = "Causes an enemy to take 35% increased Nature damage for 15秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "魔法"},
[343158] = {name = "灵魂凝固符文", description = "达利西斯在附近玩家脚下雕刻噬渊符文。留在符文范围内的玩家会被冻结9秒，同时窒息，每1秒受到25点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343159] = {name = "石爪", description = "造成35553点物理伤害并使目标流血，每1秒造成3555点物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[343164] = {name = "岩石崩裂", description = "4秒后岩石在目标脚下崩裂，对3.5码范围内的盟友造成8888点物理伤害，并将他们击飞。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343165] = {name = "通灵爆裂", description = "女王向一名敌人释放一道剧毒波浪，击中时造成自然伤害，随后每2秒再造成一次自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "6​秒", dispel_type = nil},
[343259] = {name = "冲锋", description = "当赫库提斯不受 碾石 影响时，他会冲向他的目标。", mechanic = nil, range = "8—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343276] = {name = "贪噬", description = "顽石军团巨怪饥肠辘辘，造成的所有伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[343287] = {name = "黑暗之箭", description = "使用暗影能量冲击敌人，造成8888点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[343294] = {name = "灵魂收割", description = "打击一名敌人，造成([44.88% of Attack Power])点暗影冰霜伤害并对其施加灵魂收割效果。\n\n 5秒后，若目标的生命值低于35%，此效果会触发爆炸，额外对其造成([205.92% of Attack Power])点暗影冰霜伤害。在灵魂收割期间死亡的敌人如果能产生经验值或荣誉，你还会获得符文腐蚀效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[343302] = {name = "坚毅之翼", description = "施放一道烈风，击退施法者面前13码锥形区域内的所有玩家，并造成23702点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[343313] = {name = "血色碎裂", description = "驱散 血色护盾 的效果。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343316] = {name = "哈尔基塔司的诅咒", description = "哈尔基塔司诅咒玩家，每4秒造成119点暗影伤害并且使其受到的所有伤害提高4%。该效果可以叠加。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[343320] = {name = "卡拉梅恩的诅咒", description = "卡拉梅恩诅咒玩家，使其受到的治疗效果降低100%。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[343322] = {name = "摩多瓦克的诅咒", description = "摩多瓦克诅咒玩家，使其每4秒对附近的盟友造成4740点暗影伤害。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[343325] = {name = "辛德雷尔的诅咒", description = "辛德雷尔诅咒玩家，使其移动速度降低40%。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[343364] = {name = "狂暴", description = "啸翼爆发出盲目的怒火，造成的物理伤害提高500%，攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[343421] = {name = "诅咒之心", description = "站在诅咒之地会每秒受到 15 点暗影伤害，攻击力和施法速度降低 30 %，移动速度降低 30 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343424] = {name = "奥术宝珠", description = "吸收宝珠会使玩家每2秒受到1点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343433] = {name = "妄念", description = "恩佐斯使一名玩家的内心充满妄想，持续直到主动取消。受影响的玩家不再相信自己，并且如果靠近镜像就会引发爆炸，对5码范围内的所有玩家造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343435] = {name = "触须猛击", description = "施法者猛击地面，使前方锥形范围内的玩家飞起，造成物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[343470] = {name = "碎骨之盾", description = "施法者用护盾保护自己，在8秒内吸收接下来的8302056点伤害。\n\n 如果护盾在持续时间结束前被打破，则对施法者造成18183370点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "450​毫秒", cooldown = nil, dispel_type = nil},
[343504] = {name = "黑暗之握", description = "黑暗之握\n无法移动。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343517] = {name = "风雷", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343556] = {name = "病态凝视", description = "外科医生缝肉锁定一名附近的目标，持续8秒，使其造成的伤害提高100%，但使其移动速度降低60%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343637] = {name = "瓦利召唤飞弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343638] = {name = "残酷降临", description = "击退8码范围内的所有玩家并造成12点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343664] = {name = "连锁顺劈", description = "劈砍目标前方的区域，造成8点物理伤害并使0码范围内的所有目标减速33%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343692] = {name = "剑刃旋风", description = "残暴地掀起钢铁风暴，每1秒造成4点物理伤害并推开敌人，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[343706] = {name = "极度悲痛", description = "极度悲痛攻击附近区域，对4码范围内的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343716] = {name = "悲伤箭矢", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343720] = {name = "谦逊先驱", description = "Increases the caster's attack speed by 150% for 直到主动取消.\n Increases the movement speed of the caster by 150% for 直到主动取消.\n Causes the caster to inflict 500% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343721] = {name = "最终清算", description = "召唤一道天堂能量，对目标区域中的所有目标造成([505.312% of Attack Power])点神圣伤害，并使你消耗神圣能量的单目标技能对其造成的伤害提高30%，其他消耗神圣能量的技能对其造成的伤害提高15%，持续12秒。\n\n [ 神圣助攻 : 产生3层神圣能量。 ]", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[343722] = {name = "毁灭撕咬", description = "Inflicts 6 Shadow damage to an enemy.\n Inflicts 1 Shadow damage to an enemy every 3 sec for 12秒.", mechanic = "流血", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343737] = {name = "抚慰之息", description = "召唤青龙玉珑的幻身，持续25秒。玉珑会用抚慰之息来治疗受伤的盟友，在4.5秒内为目标以及最多2名盟友恢复([105% of Spell Power])点生命值。\n\n 玉珑幻身激活期间，氤氲之雾消耗的法力值降低50%。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[343756] = {name = "广角厨师", description = "广角厨师\n制作一份烹饪杰作。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343766] = {name = "强化", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[343830] = {name = "统御之握", description = "每1秒造成一次暗影伤害并使目标昏迷，持续4秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[343881] = {name = "锯齿撕裂", description = "卡尔的 锯齿横扫 对玩家造成一道永久创伤，使其流血，每1秒造成3555点物理伤害，并且从 锯齿横扫 受到的伤害提高50%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343883] = {name = "治疗之涌", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343893] = {name = "怨恨乱舞", description = "在3秒内发动疯狂的攻击。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[343895] = {name = "魂殇", description = "顽石军团巨怪的生命值降至30%时会变成一尊魂殇雕像，对所有玩家施加 魂殇 ，使其受到的治疗效果每1秒降低20%。此效果最多可叠加4次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[343898] = {name = "魂殇雕像", description = "顽石军团巨怪的生命值降至30%时会变成一尊魂殇雕像，对所有玩家施加 魂殇 ，使其受到的治疗效果每1秒降低20%。此效果最多可叠加4次。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[343912] = {name = "灼热凝视", description = "每1秒对施法者面前的目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[343916] = {name = "极度绝望", description = "造成暗影伤害，并使施法者周围45码内的所有玩家受到的暗影伤害提高15%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[344003] = {name = "钻刺血肉", description = "随机钻刺一名玩家的血肉，造成3636674点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[344008] = {name = "氤氲之雾", description = "用治疗迷雾包裹目标，在6秒内为其恢复([360% of Spell Power])点生命值，并使目标从你的其他法术获得的治疗效果提高30%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[344109] = {name = "被淤泥覆盖", description = "被淤泥覆盖\n得花很长很长的时间才能清理干净！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344313] = {name = "恶毒暗影", description = "生命值达到66%和33%时，恒影勋爵会召唤恶毒暗影。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344324] = {name = "末日降临", description = "对目标施放末日降临，在20秒后造成2点暗影伤害。\n\n造成伤害时生成一块灵魂碎片。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[344391] = {name = "释放", description = "召唤强大的记忆，释放其力量，造成15点奥术伤害并留下一片涌现情感的区域。留在该区域中的敌人将在10秒内受到50点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344403] = {name = "消化酸液", description = "对45码内的所有玩家喷射出消化酸液，碰到玩家时立即造成自然伤害，并在之后的18秒内每3秒造成额外伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[344404] = {name = "酸液溅射", description = "对距离目标8码内的敌人造成0点自然伤害，并留下一滩腐蚀酸液，站在酸液范围内时，每5.2秒受到0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[344408] = {name = "携带石头", description = "携带石头\n这是你能找到的最大的石头了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344411] = {name = "召唤受苦者", description = "召唤一个罚罪精华。", mechanic = nil, range = "7码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[344464] = {name = "盾刺", description = "使用施法者的盾牌猛击敌人，造成1%的武器伤害并使其昏迷。", mechanic = "流血", range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[344471] = {name = "编织暗影", description = "召唤一个影魔。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[344496] = {name = "震荡爆发", description = "格拉夏尔对一名敌人发出震荡波，造成38516点自然伤害，并对8码内的敌人施加 震荡易伤 。之后会留下不稳定的地面，并使其他位置的不稳定的地面发生 回荡湮灭 。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[344503] = {name = "不稳定的地面", description = "格拉夏尔对一名敌人发出震荡波，造成 40 点自然伤害，并对8码内的敌人施加 震荡易伤 。之后会留下不稳定的地面，并使其他位置的不稳定的地面发生 回荡湮灭 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344549] = {name = "剑刃旋风", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344552] = {name = "剑刃旋风", description = "投掷一把武器，对站在区域内的玩家造成 20 点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[344647] = {name = "开始比赛", description = "发射一枚烟花，开始比赛！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344655] = {name = "震荡易伤", description = "受到来自 震荡爆发 和 回荡湮灭 的伤害提高500%，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344663] = {name = "碎裂心智", description = "你接下来的5个伤害技能会产生碎裂心智，造成 932 点暗影伤害并使目标在接下来的5秒内受到的碎裂心智的伤害提高1%，最多可叠加25次。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344692] = {name = "召唤虚空行者", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344693] = {name = "召唤虚空行者", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344703] = {name = "召唤地狱猎犬", description = "召唤1只地狱猎犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344713] = {name = "凋敝妖术", description = "把目标和目标周围10码范围内的所有盟友变形成青蛙，使其无法攻击或施法，持续8秒。\n\n 接触到这些青蛙的玩家会受到凋敝的影响，在15秒内受到30点瘟疫伤害。", mechanic = "变形术", range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[344714] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18秒。\n\n 此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[344716] = {name = "凋敝", description = "在15秒内对目标造成30点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[344718] = {name = "震荡爆发", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344720] = {name = "毒蛇结界", description = "在附近召唤数个毒蛇结界，会周期性地攻击随机敌人，造成5点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[344726] = {name = "烈焰喷吐", description = "对目标造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[344731] = {name = "召唤魅魔", description = "在术士身边召唤出1个魅魔陪伴施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344733] = {name = "召唤魅魔", description = "在术士身边召唤出1个魅魔陪伴施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344734] = {name = "召唤魅魔", description = "在术士身边召唤出1个魅魔陪伴施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344736] = {name = "召唤魅魔", description = "在术士身边召唤出1个魅魔陪伴施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344738] = {name = "召唤魅魔", description = "在术士身边召唤出1个魅魔陪伴施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344739] = {name = "幽灵", description = "阿塔莱死亡行者的灵魂在死去15秒后复活。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[344743] = {name = "召唤地狱猎犬", description = "召唤1只地狱猎犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344744] = {name = "召唤地狱猎犬", description = "召唤1只地狱猎犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344776] = {name = "复仇哀嚎", description = "发出恐怖的哀嚎，造成29628点暗影伤害并打断施法，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[344782] = {name = "蛮力爆发", description = "熔岩冲击效果结束后爆发出一股蛮力，移动速度提升50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344841] = {name = "顺劈斩", description = "对锥形区域内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344847] = {name = "不谐哀歌", description = "每1秒对附近的敌人造成10点暗影伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[344849] = {name = "灵魂迸裂", description = "发生迸裂，对7码内的敌人造成暗影伤害。", mechanic = nil, range = "7码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[344874] = {name = "粉碎", description = "每1秒造成1454670点自然伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344875] = {name = "死亡新星", description = "Inflicts Shadow damage to all enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "2​秒", dispel_type = nil},
[344922] = {name = "血伤冲锋", description = "向一名敌人冲锋，造成物理伤害并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[344924] = {name = "痛苦诅咒", description = "Causes an enemy to take 30% increased Shadow damage for 20秒.", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[344925] = {name = "浓缩痛楚", description = "施法者召唤出一颗会追逐玩家的 浓缩痛楚 宝珠。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[344936] = {name = "死亡冲击", description = "Inflicts 20 Shadow damage to enemies within 3 yards of the impact.", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[344941] = {name = "放血", description = "打击玩家，造成物理伤害，并在玩家所在位置留下一滩血池。站在血池中时，首领会获得25%急速。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[344948] = {name = "消除灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[344956] = {name = "暴戾突袭", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[344966] = {name = "充能", description = "Reduces the movement speed of the target by 70% for 1秒.\n Charges to an enemy.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[344971] = {name = "失落的希望", description = "吸取附近所有玩家的灵魂，召唤失落的希望。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[344975] = {name = "失落的希望", description = "Stuns an enemy, rendering it unable to move or attack for 8秒.\n Inflicts 40 Shadow damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "6.5​秒", cooldown = nil, dispel_type = "魔法"},
[344986] = {name = "悲苦之雨", description = "悲苦之雨从天而降，打击周围的区域，对4码内的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[344993] = {name = "锯齿横扫", description = "造成2424450点物理伤害，并使敌人流血，每1秒造成484890点物理伤害，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345000] = {name = "痛楚集会", description = "加入欧克弗拉斯的合声。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[345002] = {name = "骨化", description = "造成10点暗影伤害，并使玩家因骨化而定身，在6秒后爆炸，对3码内的玩家造成25点暗影伤害。", mechanic = "定身", range = "70码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[345004] = {name = "碎裂", description = "Inflicts 25 Shadow damage to enemies within 3 yards.", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[345010] = {name = "毁灭痛苦", description = "每1秒对敌人造成一次通灵伤害，使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[345011] = {name = "致命审问", description = "Inflicts 30 Shadow damage to an enemy.\n Inflicts 3 Shadow damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "20码 ", cast_time = "6​秒", cooldown = "2​秒", dispel_type = nil},
[345044] = {name = "白骨护甲", description = "施法者被白骨护甲包围，吸收20点伤害，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[345066] = {name = "副官号令", description = "号令附近的副官，使其免疫沉默和打断效果，并且急速提高30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[345067] = {name = "黑暗之波", description = "施放者释放出锥形的死亡能量，造成0点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[345072] = {name = "召唤不稳定的心能贮藏", description = "召唤易爆心能容器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345073] = {name = "召唤不稳定的心能之囊", description = "召唤易爆心能容器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345074] = {name = "召唤爆裂心能贮藏", description = "召唤易爆心能容器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345075] = {name = "召唤危险的心能之箱", description = "召唤易爆心能容器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345076] = {name = "坚忍的心能力场", description = "在目标位置制造一片心能力场，治疗盟友并提高全能。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345077] = {name = "主宰的心能力场", description = "在目标位置制造一片心能力场，治疗盟友并提高精通。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345078] = {name = "好战者的心能力场", description = "在目标位置制造一片心能力场，治疗盟友并提高爆击几率。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345079] = {name = "振奋心能力场", description = "在目标位置制造一片心能力场，治疗盟友并提高急速。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345085] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345087] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345088] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345089] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345090] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345091] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345092] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345093] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345094] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345095] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345096] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345097] = {name = "新兵已就绪", description = "你的新兵已准备好使用强大的技能，只等你的命令了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345116] = {name = "吸取生命", description = "在5秒内吸取一名敌人的生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[345128] = {name = "碎骨", description = "对5码内的所有敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[345145] = {name = "悲苦回响", description = "召唤一股暗影，撕碎接触到的一切，造成暗影伤害并使敌人昏迷，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[345155] = {name = "感激祝福", description = "获救的灵魂祝福玩家，使其最大生命值提高10%，持续10分钟。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345169] = {name = "闪亮之尘", description = "亮翼跃向你的位置，抛出一股妖精之尘，对8码内的所有敌人造成奥术伤害，并使其迷惑，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345175] = {name = "骨锯", description = "路里克跃向你的位置，用利剑劈砍敌人，对8码内的敌人造成物理伤害，并使其护甲降低20%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345182] = {name = "刀翼", description = "佳夏尔跃向你的位置，劈砍周围的所有敌人，造成物理伤害并使其流血，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345188] = {name = "盾牌重击", description = "迪奥斯跃向你的位置，用盾牌向下发动重击，对周围的所有敌人造成物理伤害，并使其昏迷，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345201] = {name = "守护天使", description = "玛丽莉丝为你汇聚一股心能，为你恢复60%最大生命值，对你周围的敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[345202] = {name = "宽恕", description = "南多尔赦免周围敌人的罪行，造成暗影伤害。这些罪行会对敌人造成重负，使其移动速度降低，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[345207] = {name = "荆棘之须", description = "阿尔菲妮召唤炽蓝仙野的根须，定身周围的敌人，每2秒造成自然伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[345209] = {name = "感染伤口", description = "裂伤和重殴会对目标施加感染伤口效果，使其移动速度降低50%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[345210] = {name = "爆炸", description = "德雷格斯发生爆炸，肢体部件和淤泥如雨点般落下，对周围的所有敌人造成大量瘟疫伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[345223] = {name = "召唤骷髅", description = "召唤骷髅协助施法者，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345224] = {name = "召唤执事者", description = "召唤骷髅协助施法者，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345225] = {name = "召唤猎手", description = "召唤骷髅协助施法者，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345226] = {name = "召唤巨仆", description = "召唤骷髅协助施法者，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345236] = {name = "碾碎护甲", description = "对一名敌人造成物理伤害，并使其护甲值降低100%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[345245] = {name = "疾病之云", description = "在战斗中，每2秒对附近的敌人造成969780点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345267] = {name = "死神之吻", description = "15秒后造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[345293] = {name = "阴暗爪击", description = "命中时造成暗影伤害，并使其受到的暗影伤害提高5%，持续30秒。", mechanic = nil, range = "7码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = "诅咒"},
[345312] = {name = "典狱长的守卫", description = "塔拉格鲁会在消灭敌人后向它的主人警告入侵者的存在。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345315] = {name = "劈颅", description = "Inflicts 25 Physical damage to enemies within 50 yards.", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[345321] = {name = "断颈", description = "对所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[345328] = {name = "幽冥之默", description = "施法者创造出几处抑制力场，持续40秒，每2秒对身处其中的玩家造成一次暗影伤害，并使其平静，陷入沉默。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345340] = {name = "死亡之寂", description = "削弱30码范围内的敌人，使其攻击间隔时间延长25%，移动速度降低50%，并使其沉默，持续8秒。", mechanic = "缄默", range = "30码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[345353] = {name = "惊叫折磨", description = "Inflicts 25 Shadow damage to enemies within 50 yards.", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[345397] = {name = "赤红声浪", description = "啸翼对所有敌人造成14814点暗影伤害，并且每2秒额外造成4444点暗影伤害，持续12秒。", mechanic = nil, range = "200码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[345407] = {name = "剧毒之池", description = "剧毒的魔药渗漏出来，每1秒造成5点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345414] = {name = "恐怖爬行者", description = "召唤 恐怖爬行者 来攻击附近的敌人。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[345428] = {name = "播种", description = "在附近的几处随机位置培育多只新妖精。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[345441] = {name = "共生护盾", description = "共生妖精用护盾为努米努鲁阻挡所有伤害。击败共生妖精后此效果才会结束。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[345448] = {name = "收割", description = "努米努鲁创造一道缓慢向外扩张的奥术能量力场，吸收所有敌人的生命力。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[345454] = {name = "熔岩波", description = "施法者击退自身面前30码锥形区域内的所有玩家，并造成80点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[345457] = {name = "咆哮烈焰", description = "Inflicts 15 Fire damage to enemies within 40 yards.\n Inflicts 5 Fire damage to all enemies within 40 yards of the caster every 1 sec for 4秒.", mechanic = nil, range = "40码 ", cast_time = "670​毫秒", cooldown = nil, dispel_type = "魔法"},
[345461] = {name = "巨口啃咬", description = "啃咬一名敌人，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[345466] = {name = "液化软泥", description = "每5秒，你的下一次近战攻击会施加液化软泥效果，在30秒内造成[ 38 * 10 * (1 + 全能)]点自然伤害。\n\n 液化软泥最多可以叠加至3次。叠加时不会刷新持续时间。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345495] = {name = "剧毒箭", description = "向你的目标掷出剧毒箭，造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[345504] = {name = "心能星尘风暴", description = "心能星尘风暴\n召唤心能星尘风暴。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345520] = {name = "重拳猛击", description = "对当前目标周围4码范围内的敌人造成物理伤害，并使其昏迷4秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345521] = {name = "熔火光环", description = "用炽烈的光环包裹施法者的身体，每2秒对附近所有敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345523] = {name = "强效火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[345552] = {name = "黑暗之箭", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345553] = {name = "用餐时间", description = "好斗的侍者造成的所有伤害提高200%。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[345554] = {name = "冥河护盾", description = "Causes an enemy to take 30% increased Shadow damage for 12秒.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[345561] = {name = "生命连结", description = "处于生命连结中的生物共享生命力。其中任何一个生物受到的伤害都会复制给其他处于生命连结中的生物。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345616] = {name = "冥河风暴", description = "每2秒造成一次暗影伤害，移动速度降低30%。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[345623] = {name = "死亡爆发", description = "施法者召唤黑暗宝珠，宝珠在2后爆炸，对冲击点6码范围内的敌人造成9697798点暗影伤害并使其沉默，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[345627] = {name = "拍击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345635] = {name = "环绕射击", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345680] = {name = "易燃爆炸", description = "不稳定的妖精发生爆炸，对所有敌人造成30点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[345755] = {name = "锯齿脊针", description = "使尖刺在随机敌人脚下爆发，对5码范围内的敌人造成自然伤害并将其击飞。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[345770] = {name = "扣押违禁品", description = "佐菲克斯没收一名玩家的武器，使其沉默并平静，直到他们取回武器。", mechanic = "缄默", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345772] = {name = "法夜之疗", description = "你的法术和技能有较低几率召唤一名法夜守护者保护你，持续30秒，在其存活时，使你的[Primary Stat]提高60点，并周期性地为周围的0名盟友恢复450点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[345782] = {name = "抽取心能", description = "施法者从欲望容器中抽取心能。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345787] = {name = "抽取心能", description = "施法者从瓶装心能容器中抽取心能。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345790] = {name = "抽取心能", description = "施法者从罪孽容器中抽取心能。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345793] = {name = "抽取心能", description = "施法者从浓缩心能容器中抽取心能。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345811] = {name = "偿罪", description = "你的昔日罪孽已经消散，在10秒内对所有玩家造成35553点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345932] = {name = "黑暗裂口", description = "施法者在附近打开黑暗的裂口，对冲击点附近4码内的所有玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[345961] = {name = "成长中……", description = "成长中……\n吞噬其他软泥后，正在成长。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345968] = {name = "Cosmetic Stoneform", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345989] = {name = "审讯", description = "佐·菲克斯审问一名玩家，将其锁定并直接对施法者正前方造成物理伤害。对施法者造成的所有攻击都将被偏转。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[345990] = {name = "监禁室", description = "佐·菲克斯的审讯目标被拘押在监禁室中。摧毁监禁室会结束审讯并触发安全措施。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[346103] = {name = "投掷长矛", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[346116] = {name = "剪切挥舞", description = "希尔布兰德连续两次挥舞剑刃，第一次造成9697798点物理伤害，第二次造成9697798点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[346121] = {name = "火焰之触", description = "近战攻击有几率造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346157] = {name = "饕餮灵魂", description = "施法者撕碎目标的灵魂，使其生命值上限降低5%。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[346186] = {name = "灵魂射击", description = "朝一个敌人所在的位置射击，对2码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[346202] = {name = "掉落", description = "宝珠被击落，它将吸引周围的蛇人赶来并将其返回底座。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[346204] = {name = "武装安保", description = "佐·菲克斯的手臂从躯干上脱落，开始剧烈旋转，每1.5秒对附近6码内的玩家造成1454670点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[346205] = {name = "侦测心能", description = "使用一块掮灵猎手符文，侦测附近的心能。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[346208] = {name = "影行者", description = "在阴影中穿行，移动速度和急速提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "魔法"},
[346225] = {name = "凝聚的痛苦", description = "将周围灵魂受到的痛苦凝聚起来，制造致命的具象", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346243] = {name = "粉碎决心", description = "Reduces the movement speed of the target by 30% for 4秒.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = "诅咒"},
[346248] = {name = "相位变换", description = "让盟友短暂地脱离现实位面，使其可以吸收15点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[346251] = {name = "心能新星", description = "Inflicts Shadow damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[346255] = {name = "钢铁镣铐", description = "将30码内的敌人拉向施法者，使其移动速度降低90%，并且每1秒受到3点物理伤害，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[346257] = {name = "衰弱光线", description = "使用隐藏的装置降低一名敌人的伤害与速度。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[346277] = {name = "压制宝珠", description = "将目标封印到压制宝珠中，运回去交给威·娜莉。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[346282] = {name = "压制宝珠", description = "将目标封印到压制宝珠中，运回去交给威·娜莉。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[346286] = {name = "有害液体", description = "P.O.S.T.总管激活了中央邮件传送门，释放出一滩有害液体，液体会洒在地面上，直到被玩家接触到为止。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[346290] = {name = "压制宝珠", description = "将目标封印到压制宝珠中，运回去交给威·娜莉。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[346296] = {name = "易燃", description = "如果不及时送达就会爆炸。\n 掉落时也会爆炸。\n\n 为什么会有人寄这个？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346297] = {name = "动荡爆炸", description = "不稳定的货物如果掉落，或者在30秒内没有正确送达，就会爆炸。\n\n 对所有玩家造成5818679点火焰伤害，并且每1秒额外造成969780点火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346303] = {name = "猛烈咆哮", description = "温西尔贵族男女在欢宴的高潮会猛烈地喷发出心能作为庆祝。每次喷发会对11码内的玩家造成295938点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "18​秒", cooldown = nil, dispel_type = nil},
[346305] = {name = "钻刺血肉", description = "钻刺一名玩家的血肉，造成5点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346307] = {name = "啃咬血肉", description = "啃咬一名玩家的血肉，造成3点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346321] = {name = "玛卓克萨斯之触", description = "Inflicts Shadow damage to an enemy.\n Inflicts Shadow damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[346329] = {name = "四溅液体", description = "洒在地面的液体每1秒造成2424449点奥术伤害，并使站在其中的玩家移动速度降低35%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346340] = {name = "无羁野性", description = "无羁野性 激怒\n伤害提高100%。\n免疫恐惧与昏迷。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[346344] = {name = "抱怨", description = "大声抱怨，竭力宣泄你的愤怒，强迫附近的侍者注意到你。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[346346] = {name = "强力挥砍", description = "造成2点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[346347] = {name = "惊骇咆哮", description = "噬渊鼠从盔甲中涌出，攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[346348] = {name = "害虫浪潮", description = "放出一波噬渊鼠，对附近的敌人造成周期性的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[346349] = {name = "噬渊鼠球", description = "投掷一团噬渊鼠，对3码内的敌人造成15点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[346361] = {name = "衰弱", description = "心能耗尽，用一个脉动的心能球果恢复心能就可以复活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346390] = {name = "心能灌注", description = "心能灌注\n注入了更强大的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346428] = {name = "信仰飞跃", description = "跃向目标位置，对范围内的敌人造成3点物理伤害并使其移动速度降低50%，持续10秒。\n\n执政官的祝福 激活期间，此法术成功施放时会重置冷却时间。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[346431] = {name = "剔除之刃", description = "利刃从天而降，造成暗影伤害，并使击中的目标定身，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[346459] = {name = "冰川之怒", description = "克尔苏加德在玩家位置召唤冰川尖刺，对6码范围内的玩家造成55911点冰霜伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[346480] = {name = "相位冲击", description = "Inflicts 6 Arcane damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[346483] = {name = "痛苦喷发", description = "对一名敌人造成75点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[346484] = {name = "召唤被折磨者", description = "召唤数个被折磨的灵魂协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[346489] = {name = "动荡的实体", description = "噬渊凄凉的能量会腐蚀某些灵魂本体，使其衰亡消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346495] = {name = "幽灵之翼守护", description = "幽灵般的翅膀保护这个生物，使其不受任何伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346506] = {name = "熔火炼狱", description = "对施法者前方一条直线上的敌人造成80点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[346513] = {name = "热力迸发", description = "Causes the caster to inflict 10% increased Fire damage.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[346530] = {name = "冰封毁灭", description = "尖刺喷发，对所有玩家造成19170点冰霜伤害，并在8秒内每1秒额外造成3195点冰霜伤害。 该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346539] = {name = "冥河湮灭符文", description = "将一个能量符文铭刻到一名盟友身上，吸收受到的50点伤害，并且每3秒对附近8码内的所有敌人造成一次暗影伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[346592] = {name = "灵魂炸弹", description = "施法者反刍之前吞噬的灵魂的能量，将它们发射向附近的目标。\n 每个灵魂对冲击点附近5码内的所有敌人造成40点暗影伤害，并制造出一片能量场，对站在其中的所有玩家继续造成10点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[346597] = {name = "灵魂炸弹", description = "施法者反刍之前吞噬的灵魂的能量，将它们发射向附近的目标。\n 每个灵魂对冲击点附近5码内的所有敌人造成40点暗影伤害，并制造出一片能量场，对站在其中的所有玩家继续造成10点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346599] = {name = "死亡之拥", description = "对一个敌方目标造成8点暗影伤害，用死亡的力量将其束缚，使其最大生命值降低5%。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[346602] = {name = "猛虎掌", description = "掌击敌人，造成([30% of Attack Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346604] = {name = "灵魂之灾毒素", description = "Inflicts 1 Shadow damage to an enemy every 2 sec for 14秒.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[346605] = {name = "震荡波", description = "向施法者前方发出一股强力的冲击波，对10码范围内的所有敌人造成物理伤害并使其昏迷，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[346607] = {name = "辐射痛苦", description = "施法者身上辐射出痛苦，每2秒对20码内的所有敌人造成暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[346612] = {name = "冲刷之息", description = "施法者喷发出锥形的暗影能量，对区域内受到冲击的所有敌人造成25点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[346613] = {name = "变换", description = "将施法者传送到目标附近。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346624] = {name = "野蛮啃咬", description = "啃咬一名敌人，造成物理伤害，并使其受到的治疗效果降低2%，持续6秒。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[346628] = {name = "飞翼打击", description = "将30码内的所有目标击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346629] = {name = "惩罚打击", description = "打击一名敌人，造成物理伤害，并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346630] = {name = "震耳咆哮", description = "发出一阵怒吼，对60码内的所有敌人造成10点物理伤害，并打断其施法，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[346631] = {name = "复苏", description = nil, mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[346639] = {name = "凌光光束", description = "向前方50码范围内发射一道能量光束，对所有击中的敌人造成40点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "1.25​秒", cooldown = "10​秒", dispel_type = nil},
[346651] = {name = "吸取精华", description = "芙莱达女男爵将生命能量从目标身体中抽出，每1秒造成10666点暗影伤害，持续4秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346652] = {name = "异界尖啸", description = "异界尖啸 魔法\n被心能吞噬者头领的嚎叫逼疯。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[346657] = {name = "骄傲喷发", description = "女男爵猛烈地释放出每个玩家心中涵藏的骄傲，使其开始喷发，对附近6码内的所有玩家造成26715点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[346662] = {name = "冥殁轰炸", description = "冥殁轰炸\n发出一连串的冥殁能量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[346681] = {name = "灵魂尖刺", description = "芙莱达女男爵召唤出4个 灵魂尖刺 ，刺穿当前的目标，持续4.5秒。每个尖刺造成33776点物理伤害，并使其受到 灵魂尖刺 的伤害提高，持续4.5秒。此外还会辐射部分伤害，对所有玩家造成暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346688] = {name = "冥殁驱逐", description = "在施法者周围释放出一摊冥殁能量，造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[346690] = {name = "决斗者的还击", description = "堡主尼克劳斯施展出惊人的反击，造成44442点物理伤害，并使 决斗者的还击 的伤害提高100%，持续25秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[346694] = {name = "不屈之盾", description = "忠实的侍从在最虚弱的议会成员身上维持护盾，使其免疫所有伤害，持续10分钟。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[346698] = {name = "召唤忠实的侍从", description = "召唤一个忠实的侍从，为施法者的盟友提供护盾。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[346706] = {name = "心能灌注", description = "当一名猩红议会成员阵亡时，其心能会灌注给其存活的盟友。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[346709] = {name = "强化", description = "当一名猩红议会成员阵亡时，其心能会灌注给其存活的盟友。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346722] = {name = "冥河感染", description = "Causes an enemy to inflict 5% decreased Shadow damage.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[346733] = {name = "天空之链", description = "携带着天空之链。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346737] = {name = "裂响之咬", description = "Causes an enemy to take 10% increased Physical damage for 6秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346742] = {name = "邮件旋风", description = "P.O.S.T.总管陷入混乱，向各个方向发射邮件，每1秒对所有玩家造成7273348点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[346766] = {name = "定期消毒", description = "希尔布兰德引导密室中的泰坦能量，净化所有未经授权的生命形态，每1.5秒对站在消毒区域内的所有玩家造成2909339点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[346770] = {name = "研磨嘶咬", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 3 sec for 12秒.", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[346781] = {name = "密藏研究", description = "此目标携带着重要的罪碑研究文件，可以提高你在宣罪者中的声望。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346782] = {name = "罪碑信使", description = "此目标携带着大量的罪碑碎片。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346783] = {name = "墓穴的钥匙", description = "此目标拥有一枚墓穴钥匙。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346788] = {name = "堡主的精锐", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346790] = {name = "罪触之刃", description = "精英石卫猛砍当前的目标，造成47405点物理伤害，并吸取目标的部分精华，永久使其造成的伤害提高50%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[346800] = {name = "鲜血华尔兹", description = "斯塔夫罗斯勋爵命令跳华尔兹的温西尔到舞池中摇摆。玩家触碰后会受到23702点暗影伤害并昏迷1秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[346807] = {name = "裂体咆哮", description = "发出强力的咆哮，对多个目标造成物理伤害并其使流血，每5秒受到5点物理伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[346811] = {name = "钢铁镣铐", description = "将一名敌人拉向施法者，使其移动速度降低90%，并且每1秒受到6点物理伤害，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[346813] = {name = "猛力重击", description = "对一名敌人造成物理伤害，并使其护甲值降低50%，移动速度降低25%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[346822] = {name = "寂灭打击", description = "用强大的物理攻击将一名玩家打残，然后将其击飞，迎接灭亡。", mechanic = nil, range = "100码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[346823] = {name = "狂野顺劈", description = "攻击锥形范围内的全部敌人，造成物理伤害并使其流血，在接下来的6秒内每2秒受到额外的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[346828] = {name = "消毒区域", description = "每1.5秒对区域内的所有敌人造成2909339点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346829] = {name = "痛苦波浪", description = "Inflicts Shadow damage to all enemies within 40 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[346832] = {name = "冲撞射击", description = "向一名敌人射击，对其造成物理伤害。\n 被击中者会被击退。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[346844] = {name = "炼金残渣", description = "接触有害液体的玩家被残渣覆盖，每1秒受到484890点奥术伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[346848] = {name = "撕扯", description = "啃咬敌人，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[346861] = {name = "啃咬", description = "啃咬一名敌人，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[346863] = {name = "恐怖爬行者", description = "召唤 恐怖爬行者 来攻击附近的敌人。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[346866] = {name = "岩石吐息", description = "喷吐出大量的尘土，对施法者前方锥形范围内的所有敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[346871] = {name = "典狱长的印记", description = "攻击和法术施加典狱长的印记。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346914] = {name = "无尽的低语", description = "低语声抚平了你的情绪，降低发现周围敌人的几率。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346934] = {name = "堡主的怒火", description = "堡主尼克劳斯的冰冷愤怒会强化他的部队。当他的盟友被杀死时，受害者周围12码内所有纳斯利亚部队都会被激怒，造成的伤害提高85%，持续18秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346939] = {name = "扭曲痛苦", description = "芙莱达女男爵扭曲受害者的痛苦，他们在受到她的技能伤害时，脚下会出现一滩 痛苦具象 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346945] = {name = "痛苦具象", description = "芙莱达女男爵在玩家的位置制造出痛苦之池，持续1.5分钟。站在池中时每0.5秒会受到4444点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346947] = {name = "不稳定的货物", description = "P.O.S.T.主管激活中央邮件传送门，放出几包不稳定的货物，如果没能在30秒内正确递送，货物就会爆炸。\n\n 玩家可以捡起不稳定的货物，捡起后移动速度降低20%，并获得投掷包裹技能。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[346957] = {name = "火焰净除", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[346958] = {name = "初生碎片", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346961] = {name = "净化之地", description = "Inflicts 5333789 Holy damage to an enemy every 1.5 sec for 直到主动取消.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346962] = {name = "现金汇款", description = "P.O.S.T.总管向一名玩家投掷大量的金币，对6码内的玩家造成27275056点物理伤害，由所有被击中的玩家均摊。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346972] = {name = "灵魂遮蔽", description = "灵魂环绕着施法者，吸收40点伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[346980] = {name = "强化防御", description = "宝库净化者将能量引导至希尔布兰德，使其受到的所有伤害降低25%。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[346985] = {name = "压制", description = "塔拉格鲁猛击目标，造成159747点物理伤害并使其昏迷4秒。此攻击会施加 粉碎护甲 。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[346986] = {name = "粉碎护甲", description = "受到的物理伤害提高200%，持续20秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346989] = {name = "重新激活软泥铸造", description = "用血肉铸造来吞噬这个软泥的精华可以提供一个额外的增益效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[346991] = {name = "沉默", description = "使一个目标沉默，在5秒内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[346992] = {name = "缴械", description = "缴械一名敌人，使其在3秒内无法挥舞武器。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347000] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，随后每3秒造成一次额外的自然伤害。持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[347019] = {name = "密藏研究", description = "此目标携带着重要的罪碑研究文件，可以提高你在宣罪者中的声望。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347045] = {name = "窃取精华", description = "冲击一名敌人，造成暗影伤害，并从身上撕扯下来一小块精华，每2秒为施法者提供一次护盾，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[347046] = {name = "偷来的精华", description = "冲击一名敌人，造成暗影伤害，并从身上撕扯下来一小块精华，每2秒为施法者提供一次护盾，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[347062] = {name = "通灵虹吸", description = "施法者向一名敌人引导，每1秒造成3点暗影伤害并施加 通灵护盾 ，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[347064] = {name = "通灵护盾", description = "用一层护盾包围施法者，持续15秒，最多可吸收5点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[347066] = {name = "压制发泄", description = "压制发泄\n移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347073] = {name = "冥河符文分流", description = "Increases the caster's attack speed by 10% for 10秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[347090] = {name = "晶化突袭", description = "Inflicts 10 Shadow damage to enemies within 5 yards of the impact.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[347091] = {name = "大规模袭击", description = "对施法者前方锥形区域10码范围内的所有敌人造成300点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[347094] = {name = "泰坦粉碎", description = "希尔布兰德猛击他的剑，对前方的所有玩家造成11394912点物理伤害，并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[347095] = {name = "冥河爆破", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[347097] = {name = "安全护盾", description = "能量在希尔布兰德体内流淌，使其免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347106] = {name = "黑暗预兆", description = "对施法者前方的所有敌人造成暗影伤害，并在之后的8秒内每125造成额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[347112] = {name = "天启之劫", description = "标记附近所有玩家，持续9秒，每3秒产生一次爆炸，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[347130] = {name = "暗淡之爪", description = "施法者的攻击有几率造成额外的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[347143] = {name = "惊惶波涛", description = "散发出恐惧，每1秒对40码内的所有敌人造成暗影伤害，持续6秒。仪式结束时，所有目标都会在恐惧中逃跑，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[347149] = {name = "永恒吐息", description = "钩尾的强力吐息造成8485573点奥术伤害，并使前方锥形范围内的玩家昏迷3秒。\n\n 被 永恒吐息 击中的海盗船蛮兵会被立刻消灭。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[347150] = {name = "三重秘术", description = "索·阿兹密使用他的秘密三分法术。\n 完成后，他向所有玩家投掷燃烧之刃，每1秒造成10910022点火焰伤害，持续10秒。\n 该法术必须被打断3次，才能阻止其施法。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[347151] = {name = "屠钩横扫", description = "钩尾横扫她的尾巴，对玩家和海盗造成6061124点物理伤害，并将其击退。\n\n 玩家可以被这个效果钩住。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[347153] = {name = "灰烬箭矢", description = "向敌人发射浓缩尘球，对冲击点造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[347154] = {name = "专注怨恨", description = "将浓烈的能量集中到敌人身上，每1秒造成一次暗影伤害，并使目标昏迷8秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[347163] = {name = "钢铁镣铐", description = "将一名敌人拉向施法者，使其移动速度降低90%，并且每1秒受到6点物理伤害，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[347223] = {name = "狂热屏障", description = "吸收来自所有来源的30点伤害，并使急速提高20%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = "魔法"},
[347224] = {name = "黯灭", description = "对一名敌人造成350点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[347225] = {name = "侧袭", description = "穿过暗影，出现在一名敌人的后方。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347227] = {name = "沉重战刃", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347242] = {name = "暗影裂劈", description = "Inflicts Shadow damage to an enemy every 1 sec for 12秒.", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[347243] = {name = "空洞嚎叫", description = "Knocks all enemies within 30 yards of the caster back.\n Inflicts Shadow damage to all enemies within 30 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[347244] = {name = "深渊撕裂", description = "Inflicts Shadow damage to all enemies within 40 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[347247] = {name = "冥河虚空", description = "召唤一片虚空，对所有接触到它的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[347249] = {name = "分隔术", description = "索·阿兹密用屏障划分区域，玩家无法移动或瞄准。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[347254] = {name = "压制力场", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347269] = {name = "永恒锁链", description = "塔拉格鲁凝视一名玩家。 8秒后，锁链会向其方向飞行，击晕被击中的第一个目标，造成39937点物理伤害，并将其拉入 毁灭猛击 。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347273] = {name = "酸性泡沫", description = "施法者向目标射出酸性泡沫 ，造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[347274] = {name = "毁灭猛击", description = "塔拉格鲁将被锁链击中的敌人碾成灰烬，造成797813点物理伤害，并使其昏迷30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347283] = {name = "捕食者之嚎", description = "塔拉格鲁发出嚎叫，在玩家周围形成恐惧光环，持续21秒。每3秒使每个目标对5码内的其他玩家散发 不散之惧 。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[347291] = {name = "湮灭回响", description = "克尔苏加德用死灵能量包裹随机选择的玩家，持续6秒，使其沉默并安抚10码内的所有玩家和灵魂碎片。\n\n 效果结束时，携带者会在目标位置放置一片沉默力场，在6秒后召唤一个霜缚狂热者。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[347320] = {name = "抓钩", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347333] = {name = "抓钩", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347341] = {name = "抓钩", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347369] = {name = "典狱长的凝视", description = "当生命值降至10%时，塔拉格鲁会召唤出狱卒。这会移除玩家身上所有的心能之力，并使塔拉格鲁造成的伤害提高500%，直到其死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347371] = {name = "葡萄弹", description = "钩尾船上的火炮开始发射，对冲击点8码范围内的玩家造成9697798点火焰伤害。", mechanic = nil, range = "4码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[347373] = {name = "葡萄弹", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347376] = {name = "Dance Area Trigger", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347404] = {name = "煎熬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[347481] = {name = "奥能手里波", description = "索·阿兹密向外发射出一圈奥能手里剑，每1秒对路径上的玩家造成2424449点奥术伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347490] = {name = "远古怒火", description = "施法者体内充满了怒气，造成的伤害提高25%，急速提高25%，持续35秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[347504] = {name = "风行者", description = "希尔瓦娜斯·风行者是艾泽拉斯最有天赋的战士之一，她可以连续施放多种技能，快速改变位置以满足她的战斗需要。在 风行者 效果下，法术和技能可以攻击到希尔瓦娜斯施放 风行者 时所站的位置从而攻击到她。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347548] = {name = "游侠射击", description = "射击一名敌人，造成118212点物理伤害，并使游侠射击的伤害额外提高20%。 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[347607] = {name = "女妖的印记", description = "每秒造成1点暗影伤害，持续18秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347609] = {name = "哀恸箭", description = "希尔瓦娜斯向一名玩家发射一支灌注恐惧的箭矢，造成47924点暗影伤害，并额外对所有其他玩家造成最多111823点暗影伤害，伤害会根据冲击点的距离而降低。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[347623] = {name = "迅斩", description = "索·阿兹密穿刺一名玩家，使其行进路线上的玩家受到727335点物理伤害，并流血，每1秒造成727335点物理伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[347632] = {name = "能量刀", description = "索·阿兹密用能量之刃刺击目标，造成物理和火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347635] = {name = "能量星镖", description = "索·阿兹密向目标投掷一颗锋利的能量之星，造成物理和火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347645] = {name = "角斗士顺劈", description = "哈夫向前方半圆范围劈砍，对命中的所有玩家造成15点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[347668] = {name = "死亡攫握", description = "典狱长的魔爪紧紧地缠绕着玩家，每2秒造成19968点暗影伤害，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[347670] = {name = "暗影匕首", description = "希尔瓦娜斯投掷腐化的利刃，对所有被击中的目标每1秒造成9585点暗影伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347679] = {name = "贪噬迷雾", description = "塔拉格鲁化为托加斯特的迷雾，形成了几个镜像。这些镜像会发生爆炸，对25码内的所有玩家造成159925点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[347704] = {name = "黑暗帷幕", description = "希尔瓦娜斯将一片区域笼罩在迷雾中，对区域内的敌人造成39937点暗影伤害，并使其受到死亡之云的影响，吸收其受到的134268点治疗量，并每半秒造成1198点暗影伤害。\n\n 所有治疗量中的(100 - 75)%可绕过该吸收效果。\n 此效果从6层开始叠加，每秒会尝试将1层效果转移给5码内附近的一名玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347716] = {name = "开信刀", description = "深深地刺入目标，造成3636674点物理伤害并使目标流血，每1.5秒造成727335点物理伤害，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[347721] = {name = "打开牢笼", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[347728] = {name = "群殴！", description = "小鸡疯狂地跑来跑去，持续20秒，使任何被击中的目标昏迷1.5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347775] = {name = "垃圾信息过滤", description = "对一名盟友施加神奇的垃圾信息过滤器，使其受到的伤害降低50%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[347807] = {name = "倒刺之箭", description = "凋零射击 在目标身上留下 倒刺之箭 ，每3秒造成6390点物理伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347814] = {name = "邮件急射", description = "向一名玩家掷出一个包裹，对冲击点3码范围内的所有玩家造成3636674点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347840] = {name = "野性", description = "被激怒，造成的伤害提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[347841] = {name = "突袭", description = "突袭一名玩家，对目标周围4码内的所有玩家造成2424449点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347850] = {name = "时间延缓", description = "制造一片充满永恒魔法的区域，使其中的玩家的移动速度降低15%，每1秒叠加一次。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[347858] = {name = "死亡暴雨", description = "每1秒制造一股死亡风暴，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[347903] = {name = "垃圾邮件", description = "把没人要的邮件掷向一名玩家，造成3636674点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[347958] = {name = "守护者防御", description = "宝库净化者在安全面板上引导一道护盾，阻挡与其交互。", mechanic = "被诱捕", range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[347992] = {name = "回转防弹衣", description = "佐·菲克斯受到伤害时会激活旋转的防弹衣保护自己。当防弹衣位于玩家和佐菲克斯之间时，它会吸收所有攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[348008] = {name = "盖章邮戳", description = "猛击敌人，造成8485573点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[348024] = {name = "灵魂穿刺", description = "施法者刺穿目标的灵魂，造成63899点暗影伤害，并使其从 灵魂穿刺 受到的伤害提高50%。此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[348071] = {name = "灵魂碎裂", description = "克尔苏加德鞭笞当前目标，造成63825点暗影伤害，并将玩家击退。\n\n 此外，目标的灵魂被粉碎成5块灵魂碎片，每生成一块碎片会叠加一层 灵魂疲惫 的效果。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[348074] = {name = "痛击长枪", description = "被困在地面后，冥河劫持者会向当前目标投掷长枪，造成71886点物理伤害，并使目标流血，每1秒受到9984点物理伤害，持续10秒。 该效果可叠加。", mechanic = "流血", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[348094] = {name = "女妖哀嚎", description = "希尔瓦娜斯发出一声尖啸，根据每个目标玩家的生命值对其造成伤害，生命值为满的玩家起初受到[40072 * (30 / 100)]点暗影伤害，最高可达40072点。对每名目标玩家周围4码内的玩家，打断其施法，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[348117] = {name = "冥河喷发", description = "典狱长之眼射出两只寻亡之眼，并用冥河之盾遮蔽自己，对眼睛落点处的玩家造成31949点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[348128] = {name = "全副武装", description = "佐·菲克斯的躯干上重新长出肢体，物理伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[348146] = {name = "女妖形态", description = "获得飞行能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348160] = {name = "凝结翻涌", description = "伊库斯博士在他的位置召唤一个凝结软泥。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[348176] = {name = "窃取影犬", description = "抓住一条有笼头的影犬，尽你所能控制住它！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348276] = {name = "武装", description = "佐·菲克斯紧紧收紧手臂，准备开始旋转，在战场上横冲直撞，对路径上的所有玩家造成 10 点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348299] = {name = "游侠突袭", description = "攻击一个目标，对一名敌人造成100%的普通武器伤害。移除 游侠射击 的层数。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348428] = {name = "穿透哀嚎", description = "碎片发出尖啸，对所有玩家造成23962点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[348456] = {name = "烈焰套索陷阱", description = "痛楚工匠选择最多4名受害者，8秒后在其位置激活一个燃烧陷阱。\n\n 如果陷阱被踩到、被尖刺击中或被尖刺铁球碾碎，陷阱会爆炸并造成 烈焰套索爆炸 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348467] = {name = "神圣之盾", description = "为施法者的盾牌注入神圣能量，提高格挡所有攻击和法术的几率，并在格挡攻击时对攻击者反弹神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[348472] = {name = "警惕的防御者", description = "施法者保护目标，使其受到的伤害降低25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348489] = {name = "神圣马驹", description = "跃上战马，移动速度提高100%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348506] = {name = "复仇圣印", description = "将神圣能量注入圣骑士体内，使其每次近战攻击都有一定几率在15秒内造成10点神圣伤害。该效果最多可叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348508] = {name = "震颤铁锤", description = "痛楚工匠对当前目标扔出铁锤，造成167734点物理伤害，并附加 黑化护甲 的效果。被击中的地点会爆发烈焰，对其他所有玩家造成119810点火焰伤害。玩家距离冲击点越远伤害越低。\n\n 尖刺会从目标地点向外扩展并依次爆发。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348539] = {name = "硫磺烈火", description = "先知维伦召唤圣光箭矢，对冲击点5码范围内的所有玩家造成30点神圣伤害。\n 每次冲击都会留下一片圣火区域，对所有进入区域的玩家在15秒内造成50点神圣火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348540] = {name = "圣光法阵", description = "制造一片神圣能量区域，每2秒恢复3%的最大生命值。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348566] = {name = "投掷饮料", description = "施法者向一名玩家的脸上投掷饮料，造成4848899点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[348597] = {name = "奉纳心能", description = "将心能奉纳至雷文德斯的圣洗池。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[348602] = {name = "心灵震爆", description = "对一名敌人造成30点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[348604] = {name = "暗言术：痛", description = "使60码内的随机敌人在15秒内受到50点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[348638] = {name = "亡者归来", description = "亡者归来\n你被巫妖复活，现在为克尔苏加德而战。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348648] = {name = "粉碎黑暗", description = "施法者施放出一波猛烈的暗影能量，对击中的敌人造成31949点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[348756] = {name = "冰霜冲击", description = "克尔苏加德向一名敌人投掷一块寒冰，造成299525点冰霜伤害，由8码范围内的玩家分摊，之后每1秒造成5591点冰霜伤害，持续8秒。\n\n 此外，该效果还会施加 冻结之缚 。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[348805] = {name = "冥暗护盾", description = "搜魂之眼用黑暗心能护盾保护典狱长之眼免受所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348953] = {name = "寒冰碎片", description = "向当前目标抛射一枚寒冰碎片，造成相当于其攻击伤害75%的物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[348969] = {name = "即刻屠灭", description = "典狱长之眼试图消灭周围所有的凡人生命，使自己的攻击速度永久提高50%。 此外，灵魂吸取效果每6秒提高一次，造成23962点暗影伤害，并使玩家受到的治疗效果降低10%，直到战斗结束。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348978] = {name = "灵魂疲惫", description = "灵魂碎片 束缚目标的精华，使其受到的物理伤害提高500%，持续1分钟。\n\n 如果该效果在持续时间结束前未被移除，则目标会被彻底消灭。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[348987] = {name = "好战者枷锁", description = "移动到远离好战者枷锁至少40码的距离以释放残暴。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[349030] = {name = "死亡泰坦凝视", description = nil, mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[349087] = {name = "废灵手雷", description = "施法者投掷一枚废灵手雷，能够打碎能量牢笼。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[349405] = {name = "腐蚀转化", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[349419] = {name = "统御锁链", description = "希尔瓦娜斯向目标位置发射数支统御之箭，对5码范围内的敌人造成59836点暗影伤害，并将玩家锁链到剩余的玩家身上。\n\n 这些锁链会拖拽玩家，每秒造成3594点暗影伤害，并使玩家被拖拽的速度提高35%，直至其被击败。该效果可叠加，并从目标身上移除 倒刺之箭 。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[349453] = {name = "钟声强化", description = "钟声强化了奔跑速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[349481] = {name = "负罪钟铃", description = "接触不祥之钟，奔跑速度降低。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[349498] = {name = "暴食盛宴", description = "阿尔克鲁克斯用饥渴精华折磨最近的玩家，持续21秒，使其能够安全地吸收动荡心能，但每1秒对5码内的所有其他玩家造成2424595点暗影伤害。\n\n 效果结束时， 暴食 会转移给最近的其他玩家。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[349562] = {name = "庇佑之护", description = "高举盾牌，降低你身后盟友所受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[349663] = {name = "饥饿之握", description = "阿尔克鲁克斯将所有玩家拉到他的位置，然后用爆炸性的力量进行打击，对20码内的所有玩家造成9697798点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[349797] = {name = "饕餮吞噬", description = "阿尔克鲁克斯制造数波吞噬宝珠，在4秒后爆炸，从12码内的所有玩家身上吸取6061123点生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[349805] = {name = "破坏", description = "势不可挡的憎恶随机向一名玩家施放一道死疽能量波，对该效果下的所有玩家造成59905点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[349852] = {name = "心能绽放", description = "向附近的目标发射一束心能箭。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[349853] = {name = "纯净升华", description = "专注的心能喷涌将百心长推向附近墙壁的顶端。", mechanic = nil, range = "200码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[349874] = {name = "满载冲击", description = "摧毁丧魂晶塔，并对施法者前方的所有敌人造成神圣伤害。\n\n 受心能绽放效果影响的生物会受到额外伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[349890] = {name = "苦难", description = "能量达到100点时，耐奥祖的残迹会释放一股能量冲击当前目标，对在同一条直线上所有玩家造成55920点暗影伤害，同时使他们从苦难中受到的伤害提高500%，持续30秒。\n\n 被该效果击中的折磨宝珠会失去永恒折磨效果并变得无敌。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[349891] = {name = "苦难", description = "能量达到100点时，耐奥祖的残迹会释放一股能量冲击当前目标，对在同一条直线上所有玩家造成55920点暗影伤害，同时使他们从苦难中受到的伤害提高500%，持续30秒。\n\n 被该效果击中的折磨宝珠会失去永恒折磨效果并变得无敌。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[349906] = {name = "符文位移", description = "符文法阵里的敌人被击退。", mechanic = nil, range = "50码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[349910] = {name = "守护者之链", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[349918] = {name = "不羁能量", description = "链缚影魔造成的所有伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[349919] = {name = "十字军打击", description = "攻击目标，造成20点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2.5​秒", dispel_type = nil},
[349927] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[349933] = {name = "狂热鞭笞协议", description = "阿喀琉忒开始猛击目标，每0.5秒造成4848899点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[349954] = {name = "净化协议", description = "阿喀琉忒使2名玩家受到不稳定的心能影响，每1秒造成727335点神圣伤害，持续6秒。效果结束时爆炸，对10码范围内的所有玩家造成4364009点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = "魔法"},
[349979] = {name = "牵引锁链", description = "冥河劫持者向目标和6.5码内的所有玩家释放锁链，造成47924点暗影伤害，由所有被击中的玩家均摊。\n\n 此外，劫持者会尝试将每个被击中的目标从平台上拉下。 该效果会随着被锁住的玩家数量增多而减弱。 苦苦挣扎6秒后，劫持者会被从空中拉下。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[349985] = {name = "折磨喷发", description = "裂魂者多尔玛赞对加尔鲁什的折磨达到了新的等级，使他同时释放出多波心能，对波及的玩家造成87865点暗影伤害，并在之后每2秒额外造成19968点暗影伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[349987] = {name = "排风协议", description = "阿喀琉忒排放心能核心，释放动荡心能，对7.5码范围内的所有玩家造成2424449点神圣伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[349999] = {name = "心能引爆", description = "阿喀琉忒排放心能核心，释放动荡心能，对7.5码范围内的所有玩家造成2424449点神圣伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350002] = {name = "寒冰箭", description = "造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[350003] = {name = "冰锥术", description = "对施法者前方锥形区域内的敌人造成冰霜伤害，并使其移动速度降低，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[350006] = {name = "拖拽", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350012] = {name = "阿加莎的永恒之刃", description = "阿加莎释放出数个镜像以直线横扫该区域，造成143772点物理伤害，并击退被击中的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350022] = {name = "破裂灵魂", description = "典狱长之眼随机向玩家脚下释放灵魂能量，对冲击点7码内的所有玩家造成19968点暗影伤害。 受到该效果伤害的玩家的灵魂会分裂成三个碎裂灵魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350034] = {name = "碎裂灵魂", description = "灵魂碎片折磨受影响的玩家，直到其被触碰，每1秒造成2125点暗影伤害，使其移动速度降低20%，造成的伤害和治疗效果降低30%。 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350037] = {name = "暴露的心能之核", description = "阿喀琉忒死亡时将心能核心暴露，制造一滩腐蚀心能，每1秒造成2909339点神圣伤害。\n\n 暴露的心能核心每4秒释放动荡心能宝珠，接触到玩家后爆炸，对4码范围内的所有玩家造成4121564点神圣伤害，并使其造成的伤害降低5%，持续18秒。该效果可叠加。\n\n 受到 暴食 影响的玩家会消耗接触到的任意动荡心能宝珠，抵消爆炸效果，并使造成的所有伤害提高5%，持续18秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350039] = {name = "阿尔苏拉的粉碎凝视", description = "阿尔苏拉将冰冠冰川的寒意集中在一名玩家身上。 8秒后，她猛击地面，造成319493点冰霜伤害，由10码内的所有玩家均摊。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[350045] = {name = "腐蚀心能", description = "每1秒造成2909339点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350071] = {name = "折磨", description = "折磨宝珠腐化数名玩家，每3秒造成11981点暗影伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[350078] = {name = "阿娜德尼的坠落打击", description = "阿娜德尼标记了多个坠落打击目标点。 8秒后，她会攻击那些位置，造成27956点暗影伤害。 对于每一个标记位置，若该位置上没有玩家，她就会改为对所有玩家造成55911点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350086] = {name = "歼灭螺旋", description = "雯扎疯狂地旋转毁灭之锋，将所有玩家拉向她，每1秒对7码内的所有玩家造成8485573点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[350088] = {name = "防御驻点", description = "防御驻点\n这里被守住了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350101] = {name = "诅咒锁链", description = "雯扎随机将一名玩家锁在原地，每2秒造成1212225点物理伤害，使其移动速度降低100%，直到锁链被摧毁。", mechanic = "定身", range = "50000码 ", cast_time = "2.5​秒", cooldown = "4.5​秒", dispel_type = nil},
[350109] = {name = "布琳佳的悲恸挽歌", description = "布琳佳用死亡之歌标记玩家，每1秒造成4787点暗影伤害，持续6秒。效果结束时，歌曲对5码内的其他玩家造成51937点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350162] = {name = "变形", description = "寒冬女王的复制品，长得一模一样。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350163] = {name = "近战", description = "攻击，造成物理伤害。", mechanic = nil, range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350177] = {name = "失窃的幻灭心能", description = "从托加斯特，罪魂之塔的所有玩家身上偷取幻灭心能。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350180] = {name = "撤离！", description = "试图逃离托加斯特，罪魂之塔。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[350184] = {name = "达丝琪拉的威猛冲击", description = "达丝琪拉的强力冲击会从空中瞄准玩家，对冲击点20码内的目标造成47869点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350202] = {name = "无尽之击", description = "基拉挥舞利刃，使目标受到99842点物理伤害，并且受到的伤害提高10%，持续25秒。 该效果可叠加。\n\n 此外， 多重横扫 会打击所有玩家，每层效果造成9585点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[350283] = {name = "灵魂爆炸", description = "席格妮用黑暗能量冲击目标，造成47924点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350286] = {name = "终约之歌", description = "席格妮吟唱一首撕裂之歌，每1.5秒加剧一次，持续6秒。 该效果每1秒造成3195点暗影伤害，持续5秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[350339] = {name = "活力虹吸", description = "无形物质吞噬所有玩家的生命，对其造成23962点暗影伤害，并为无形物质恢复等量的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[350342] = {name = "无形物质", description = "基拉召唤一团无形的噬渊能量，其存在只为吞噬生命。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350355] = {name = "宿命联结", description = "命运撰写师罗-卡洛触发宿命联结，在6秒延迟后，数道能量光束从空间中喷发。\n\n 光束对受到冲击的目标造成107829点暗影伤害，并使其受到宿命联结的伤害提高50%，持续1分钟。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350365] = {name = "愤怒之翼", description = "能量达到100点后，基拉拍打翅膀，将所有玩家拉到她的位置，持续7秒。 完成后，基拉发起猛击，对10码内的所有玩家造成95848点物理伤害，并使其昏迷10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[350385] = {name = "激荡高歌", description = "能量达到100点时，席格妮吟唱末日，将所有玩家推离她的位置，持续7秒。 完成后，席格妮的歌声渐强，对10码以外的所有玩家造成95848点暗影伤害，使其因恐惧而逃跑，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[350388] = {name = "悲伤前行", description = "击杀后，玩家可以拾取折磨宝珠，并将其带到平台边缘，将其扔进深渊。\n\n 持有折磨宝珠会使你的灵魂会变得虚弱，每3秒造成7987点暗影伤害，并使移动速度降低50%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350401] = {name = "符文", description = "绘制符文。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[350411] = {name = "地狱咆哮", description = "加尔鲁什发出地狱般的咆哮，每1秒对所有玩家造成100点物理伤害，直到被打断。\n\n Lok'tar ogar！", mechanic = nil, range = "200码 ", cast_time = "25​秒", cooldown = nil, dispel_type = nil},
[350415] = {name = "好战者枷锁", description = "裂魂者多尔玛赞用可怕的镣铐束缚加尔鲁什，使其发出地狱咆哮。将镣铐拖到距加尔鲁什至少40码的地方可以将其扯断并摧毁，同时触发残暴迸发。\n\n 所有镣铐被摧毁之后，地狱咆哮就会被打断。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = "7​秒", dispel_type = nil},
[350422] = {name = "毁灭之刃", description = "多尔玛赞将毁灭之刃砸向当前目标，造成180362点物理伤害，并使其受到的物理伤害提高100%，持续40秒。 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[350453] = {name = "穿刺透镜", description = "寻亡之眼向一个目标发射尖锐的力量，造成79873点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350467] = {name = "瓦格里的召唤", description = "斯凯亚召唤她死去的同胞，将其中一些吸引过来攻击玩家。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[350469] = {name = "怨毒", description = "对随机目标施加怨毒，持续21秒。当该效果结束时，击退目标周围的所有玩家，并对其造成15975点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = "魔法"},
[350475] = {name = "灵魂穿透", description = "斯凯亚穿透目标的灵魂，造成119810点物理伤害。 该效果使目标的移动速度降低10%，受到的治疗效果降低10%，持续30秒。 该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[350482] = {name = "联结精华", description = "斯凯亚将玩家的灵魂连接在一起。 如果有玩家受到伤害，则散发出60%的伤害，由所有其他关联玩家分摊。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350496] = {name = "净除威胁", description = "卫士锁定多个玩家，并在4秒后向每个目标的位置发射弹幕，对冲击点10码范围内的所有玩家造成39937点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350517] = {name = "双倍速", description = "钩尾召唤永恒魔法，大幅提高所有海盗船蛮兵的移动和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350534] = {name = "净化协议", description = "Increases the caster's attack speed by 25% for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350541] = {name = "命运残片", description = "在随机数名玩家周围形成寒冰碎片，每1秒造成5591点冰霜伤害。被驱散时，这些碎片会跳向最近的玩家。\n\n 如果所有碎片同时位于同一名玩家身上时，将被移除并形成命运碎片。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[350552] = {name = "女妖杀戮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350554] = {name = "永恒之唤", description = "每2秒造成19968点暗影伤害，持续8秒。\n\n 目标在效果消失时爆炸，对20码内的所有玩家造成95848点暗影伤害。爆炸会留下永恒回响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350555] = {name = "命运碎片", description = "站在 命运碎片 周围10码内时，每1秒造成19968点冰霜伤害，并且移动速度降低50%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350564] = {name = "女妖形态", description = "希尔瓦娜斯正在变成女妖！", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[350582] = {name = "克雷雅之盾", description = "免受伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350604] = {name = "绝望倦怠", description = "典狱长之眼用黑暗能量腐蚀一名玩家。在目标8码内的所有玩家的移动速度降低50%，并且每1.5秒受到7987点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350615] = {name = "召唤渊誓者", description = "渊誓刑罚者会试图向加尔鲁什处前进，继续自己折磨他的使命。到达加尔鲁什处时，或者达到100点能量值时，他们会受到 [蔑视] 效果的影响，免疫群体控制效果，并且造成更高的伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[350647] = {name = "折磨烙印", description = "裂魂者多尔玛赞为玩家打上烙印，使其对附近所有玩家和渊誓者造成折磨效果。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350650] = {name = "蔑视", description = "加尔鲁什的心能充斥渊誓刑罚者，使其免疫所有形式的群体控制效果，造成的所有伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350653] = {name = "恐惧尖鸣", description = "一个燃烧的灵魂发出可怕的尖叫，造成15975点暗影伤害，并使所有玩家恐惧，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "16​秒", cooldown = nil, dispel_type = nil},
[350671] = {name = "怨恨光环", description = "耐奥祖的残迹被痛苦所包裹，每3秒对所有玩家造成7987点暗影伤害。\n\n 当第一块护甲碎片被击碎后，怨恨光环会周期性地向随机玩家释放一连串的飞弹。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350687] = {name = "召回咒文", description = "斯凯亚立即回忆起她之前对瓦格里的召唤下达的命令。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[350694] = {name = "怨恨之握", description = "耐奥祖的残迹伸开虚无之指引发爆炸，对受到该效果影响的所有玩家造成 50 点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350713] = {name = "倦怠腐化", description = "使随机目标疲劳，每1.5秒造成4792点暗影伤害，持续21秒。施法、远程攻击和移动速度降低40%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[350728] = {name = "骑乘软泥怪", description = "骑乘软泥怪\n你感觉黏糊糊的。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350732] = {name = "破甲", description = "卫士猛击其主要目标所在的地面，对6码内的玩家造成239888点物理伤害，并使其受到 破甲 的伤害提高300%，持续20秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350745] = {name = "斯凯亚的攻势", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350749] = {name = "投射软泥", description = "向渊誓者投掷软泥。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[350763] = {name = "毁灭凝视", description = "典狱长之眼引导一道强大的能量光束横扫平台，每1秒造成239620点暗影伤害，并击退任何站在其中的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350796] = {name = "凌光火花", description = "索·莉亚制造出一个 凌光火花 ，在所有玩家之间弹射，造成1091002点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = "4​秒", dispel_type = nil},
[350803] = {name = "穿刺透镜", description = "典狱长之眼向当前目标施放尖锐的力量，造成119810点物理伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350804] = {name = "坍缩能量", description = "每1秒对所有玩家造成969780点奥术伤害，持续3秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350809] = {name = "典狱长的痛苦", description = "典狱长的痛苦对站在区域内的玩家造成19968点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350816] = {name = "蔓延痛苦", description = "寻亡之眼将痛苦扩散到随机目标的灵魂中，每1秒造成6390点暗影伤害。 持续5秒。\n\n 被移除后，痛苦会在目标脚下的地面扩散，留下一滩典狱长的痛苦。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[350828] = {name = "死亡锁链", description = "典狱长之眼向当前目标释放黑暗能量，造成159925点物理伤害，并且使其受到死亡锁链的伤害提高100%，持续30秒。\n\n 此外，该次冲击会将造成的部分伤害辐射给所有其他玩家，作为暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[350847] = {name = "凄凉光波", description = "典狱长之眼随机向一名玩家释放一道暗影能量光束，造成27956点暗影伤害后跳向附近的盟友，并提高所造成的伤害。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[350857] = {name = "女妖斗篷", description = "将希尔瓦娜斯笼罩在黑暗中，受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350865] = {name = "诅咒之威", description = "用被诅咒的魔法强化前锋，使其造成的伤害提高50%，移动速度提高10%，总生命值提高30%。 该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[350875] = {name = "凌光震荡", description = "索·莉亚向所有玩家释放一道能量冲击，对与每名玩家之间的连线上的目标造成3636674点奥术伤害，并使其受到的 凌光震荡 伤害提高25%，持续15秒。\n\n 冲击命中圣物时会干扰它与索·莉亚的联系。", mechanic = nil, range = "300码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[350900] = {name = "吸取附魔", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[350901] = {name = "不稳定的混合物", description = "Stuns all enemies within 6 yards of the impact, rendering them unable to move or attack for 2秒.\n Inflicts 14 Physical damage to enemies within 6 yards of the impact.", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[350907] = {name = "沸腾冲击", description = "Reduces the movement speed of the target by 5% for 5秒.", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[350909] = {name = "灵魂油膏", description = nil, mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[350916] = {name = "安保猛击", description = "施法者用一把锤子击打目标，造成14546696点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[350919] = {name = "群体控制", description = "佐·格伦偏转来自正面的所有攻击和法术，持续5秒。\n\n 当守卫结束时，佐·格伦对前方锥形区域内的所有玩家造成8485573点奥术伤害，并将其击退。", mechanic = "坚强", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[350922] = {name = "威吓怒吼", description = "对所有玩家造成4848899点物理伤害，并打断其施法，持续6秒。 无视护甲。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[350951] = {name = "昏睡", description = "强效而致命的昏睡。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[351044] = {name = "恐惧挽歌", description = "文斯洛对15码内所有敌人造成18点暗影伤害，使其恐惧，并使其移动速度降低80%，持续10秒。", mechanic = "感觉", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[351045] = {name = "痛苦之声", description = "Reduces the attack speed of the target by 50% for 2秒.", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[351047] = {name = "代理打击", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[351057] = {name = "迁移", description = "索·莉亚把圣物移到了新的位置。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[351066] = {name = "碎裂", description = "当生命值降至80%、60%和30%时，抑制耐奥祖的残迹的护甲会被摧毁，释放出一股能量波，对所有玩家造成47942点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[351075] = {name = "无坚不摧之力", description = "前锋猛击地面，对冲击点5码范围内的敌人造成23953点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[351086] = {name = "势不可挡", description = "索·莉亚将自己与圣物相连，吸取圣物的力量，链接时受到的所有伤害降低99%。\n\n凌光震荡 击中圣物会中断其与索·莉亚的连接。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351088] = {name = "圣物联结", description = "从圣物中吸取能量。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[351090] = {name = "迫害", description = "使一名敌人无法移动，持续5秒，每1秒吸取一次生命值，并将其转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[351091] = {name = "动荡能量", description = "灭愿者将动荡的魔法引导到受影响的目标身上，使其移动速度降低5%，每秒造成399点暗影伤害，并额外吸收相当于目标生命值10%的治疗量，持续6秒。 该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[351092] = {name = "动荡能量", description = "灭愿者将动荡的魔法引导到受影响的目标身上，使其移动速度降低5%，每秒造成399点暗影伤害，并额外吸收相当于目标生命值10%的治疗量，持续6秒。 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351096] = {name = "能量裂片", description = "索·莉亚在一件圣物中引发剧烈反应，向多个方向释放能量碎片。 处在能量碎片路径上的玩家会被击退，并受到6000512点奥术伤害，在6秒内每2秒额外受到1818337点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[351098] = {name = "能量裂片", description = "不稳定的种荚在区域内生长并爆发，向外喷出孢子。接触到孢子的玩家将会受到 10 点瘟疫伤害，并获得 腐烂孢子 效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351109] = {name = "燃焰", description = "为灭愿者注入炽热的怒气，使其移动速度提高100%，并使近战攻击命中后对当前目标造成19964点火焰伤害，并对60码范围内的所有其他玩家额外造成5984点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[351117] = {name = "恐惧压迫", description = "判魂者让沉重的焦虑影响目标，每2秒对5码范围内的玩家喷发造成23962点暗影伤害，持续9秒。此效果每次触发时都会叠加层数，并使 恐惧压迫 的伤害额外提高10%。\n\n 移除时该效果会转移给其他玩家，直到判魂者被击败。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[351119] = {name = "闪击手里剑", description = "刺客迅速重整阵形，发射一连串的手里剑，对所有玩家造成3636674点物理伤害并使其流血，每1秒造成1939560点额外物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3.25​秒", cooldown = nil, dispel_type = nil},
[351124] = {name = "召唤刺客", description = "索·莉亚召唤精英刺客协助她。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[351174] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[351180] = {name = "闪袭创伤", description = "每秒对一名玩家造成11981点物理伤害，持续9秒。该效果可叠加，无法被躲闪、格挡或招架，且不会出现未命中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351194] = {name = "折磨", description = "裂魂者多尔玛赞折磨加尔鲁什，释放心能波，对被击中的玩家造成87865点暗影伤害，并且每2秒造成额外19968点暗影伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[351203] = {name = "立起绞架", description = "在房间的火焰深处立起一个燃烧的绞架。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351206] = {name = "困住灵魂", description = "施法者禁锢目标的灵魂，造成3点暗影伤害，并使其移动速度降低70%，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[351225] = {name = "侧袭", description = "穿过暗影，出现在一名敌人的后方。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351226] = {name = "脚踢", description = "用脚快速踢敌人，打断施法，并使其在6秒内无法施法。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "42​秒", dispel_type = nil},
[351281] = {name = "撕裂灵魂", description = "Reduces the movement speed of the target by 70% for 1分钟.\n Inflicts 3 Shadow damage to an enemy every 1 sec for 1分钟.", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[351285] = {name = "雷纳索尔之怒", description = "用心能冲击摧毁目标区域内的敌人。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[351307] = {name = "被诅咒的活力", description = "Surrounds the caster with a shield that lasts 20秒 and can absorb up to 25 Shadow damage.\n Causes the caster to inflict 50% increased Shadow damage.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[351353] = {name = "召唤衰弱宝珠", description = "召唤师生成4个衰弱宝珠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[351378] = {name = "凇心印记", description = "受托加斯特的折磨者的鼓舞，生命值上限提高，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351385] = {name = "烈焰重生", description = "每3秒为目标恢复2%的生命值，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[351390] = {name = "灵魂熔炉印记", description = "受托加斯特折磨者的启发，被一层魔法外壳所环绕，有50%的几率对近战或远程攻击者造成火焰伤害，持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351396] = {name = "莫尔特雷加印记", description = "受托加斯特折磨者的启发，被一层魔法外壳所环绕，有50%的几率对近战或远程攻击者造成暗影伤害，持续2分钟。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351410] = {name = "探测器", description = "警惕恐惧魔王和任何奇怪的东西。甚至能看穿最狡诈的伪装。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351451] = {name = "嗜睡诅咒", description = "召唤师诅咒受影响的目标，造成23953点暗影伤害，每1秒额外造成6390点暗影伤害，并使其移动速度降低40%，持续4秒。每次施放都会获得 昏睡专注 ，使该诅咒的持续时间延长1秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[351452] = {name = "昏睡专注", description = "召唤师诅咒受影响的目标，造成23953点暗影伤害，每1秒额外造成6390点暗影伤害，并使其移动速度降低40%，持续4秒。每次施放都会获得 昏睡专注 ，使该诅咒的持续时间延长1秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351459] = {name = "折磨打击", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[351494] = {name = "百心长冲击", description = "对百心长前方的所有敌人造成27点神圣伤害，并在近距离内击退敌人，而且造成的伤害提高。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[351553] = {name = "心能远击", description = "向远处的目标发射一次强大的心能冲击，造成545点神圣伤害。", mechanic = nil, range = "90码 ", cast_time = "瞄准", cooldown = "1.5​秒", dispel_type = nil},
[351562] = {name = "驱逐", description = "巨像每3秒将心能集中到受影响的玩家身上，持续6秒。该心能在3秒后爆炸，造成127797点暗影伤害，由8码范围内的玩家分摊。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[351589] = {name = "污秽", description = "巨像向目标方向发射暗影弹幕，造成55912点暗影打击伤害，并使前方锥形区域内的玩家受到的 污秽 伤害提高30%，持续30秒。 该效果可叠加，无法被躲闪、格挡或招架，且不会出现未命中。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[351621] = {name = "穿刺尖刺", description = "Stuns all enemies within 5 yards of the impact, rendering them unable to move or attack for 2.4秒.\n Inflicts 60 Physical damage to enemies within 5 yards of the impact.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[351646] = {name = "凌光新星", description = "索·莉亚和圣物爆发，对14码内的玩家造成12122247点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[351649] = {name = "火化", description = "Inflicts 15 Fire damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[351672] = {name = "暴怒", description = "哥利亚盲目向一个目标发怒，近战攻击同一个敌人时，造成的伤害提高6%，近战攻击速度提高5%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351678] = {name = "传钟", description = nil, mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[351680] = {name = "祈求宿命", description = "命运撰写师罗-卡洛为当前目标祈祷，让其走向无法逃避的终局。\n\n 8秒后目标爆发，形成一个命运之影，并对所有玩家造成最多87861点暗影伤害。玩家离爆发点越远，受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[351687] = {name = "记忆装备", description = "当你对生命值低于35%的敌人造成伤害时，所造成伤害的3%会在5秒内被重复。\n\n 治疗一名盟友后，使其能够用此方式重复造成伤害，但效果只有本来的30%，持续5秒。限制2名盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351699] = {name = "记忆装备", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351762] = {name = "霜结屏障", description = "完全冻结，每1秒恢复10%的最大生命值，持续9秒。 当施法者的生命值在10%或以上时，该效果会提前结束。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[351787] = {name = "刑罚新星", description = "渊誓刑罚者翻腾出痛楚的波浪，对所有玩家造成15993点暗影伤害，并使其移动速度降低20%，持续6秒。 该效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[351808] = {name = "硫磺烈火", description = "施法者引爆周围一连串爆炸，对3码内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[351825] = {name = "共受苦难", description = "当寻亡之眼彼此距离不超过55码时，每3秒施放一次 苦难 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351826] = {name = "苦难", description = "寻亡之眼释放一道腐化能量冲击，对所有玩家造成79873点暗影伤害，并使其受到的暗影伤害提高20%，持续1分钟。该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351860] = {name = "护命匣出口传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351870] = {name = "索命妖魂", description = "希尔瓦娜斯释放翻腾的能量，将接触到波浪的敌人推开，每0.5秒造成3994点暗影伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351894] = {name = "吹响号角", description = "吹响号角，发出狩猎开始的信号。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[351912] = {name = "灵魂爆炸", description = nil, mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[351931] = {name = "痛苦使者", description = "Stuns all enemies within 8 yards, rendering them unable to move or attack for 3秒.\n Inflicts 60 Physical damage to enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[351956] = {name = "高价值目标", description = "你货物引起了注意，这不是好事。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[351960] = {name = "静电附着", description = "施法者近战攻击成功命中后，会造成2424449点奥术伤害，并使目标减速10%，持续20秒。此效果可叠加。", mechanic = "被诱捕", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[351969] = {name = "命运重构", description = "命运撰写师罗-卡洛重新排列命运织环，为自己创造了辉煌的新命运。 当他这么做时，受到的伤害降低99%。\n\n 有数名玩家显示出对织环当前序列具有符文亲和，因此能够操纵命运织环。\n\n 在40秒后，如果命运织环没有回到应有的位置，则命运撰写师罗-卡洛会召唤至暗命运，消灭所有玩家。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[351976] = {name = "割裂", description = "Inflicts 4 Physical damage to an enemy every 3 sec for 18秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[351989] = {name = "猛击兄弟", description = "与加宾斯向前冲锋。此期间免疫减速效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[351994] = {name = "垂死苦难", description = "当另一个寻亡之眼还存活在平台上时，死去的寻亡之眼每8秒施放一次苦难。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[351996] = {name = "斟茶", description = "为目标盟友倒上一杯西塔尔的升腾之茶，使其战斗效率显着提高，持续20分钟。", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[351999] = {name = "愤怒勋章", description = "戴上愤怒勋章。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352016] = {name = "灵魂折磨者", description = "施法者变形为灵魂折磨者形态，并召唤10个丧魂怨灵。灵魂折磨者形态持续2分钟，或直到所有丧魂怨灵被摧毁。\n\n 在灵魂折磨者形态下，受到的所有伤害降低99%，并且每0.5秒随机向一个位置发射一枚飞弹。飞弹爆炸时对5码内的所有玩家造成55点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.4​秒", cooldown = "3​秒", dispel_type = nil},
[352018] = {name = "熔岩召唤物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352051] = {name = "通灵涌动", description = "每当克尔苏加德被护命匣复活时，死灵之力都会在他体内涌动，使其造成的伤害提高5%。\n\n 此外，每层效果还会使 湮灭回响 和 冰川之怒 选取的玩家数量增加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352052] = {name = "尖刺铁球", description = "痛楚工匠扔出尖刺铁球滚过大厅的地面，对路径上的玩家造成319493点物理伤害，并使其昏迷8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352066] = {name = "碎裂之魂", description = "裂魂者多尔玛赞的折磨刺穿了加尔鲁什的灵魂，使碎片周期性地涌入进战场，对冲击点5码内的所有玩家造成 80 点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352112] = {name = "群体拯救", description = "复活附近所有渊誓者，恢复其全部生命值。", mechanic = nil, range = "100码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[352116] = {name = "心能标枪", description = "向半径10码范围内的目标发射一根充满心能的标枪。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[352141] = {name = "女妖尖叫", description = "灵魂每1秒向随机玩家发射飞弹，造成52230点暗影伤害。\n\n 此外，每次成功施放都会使下一次 女妖尖叫 的伤害提高25%。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[352172] = {name = "敏锐凝视", description = "移除可疑的伪装。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[352181] = {name = "焰铸核心", description = "受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352215] = {name = "折磨哭号", description = "Fears enemies within 80 yards of the caster for 5秒.", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[352223] = {name = "折磨践踏", description = "Inflicts 45 Shadow damage to enemies within 25 yards.\n Inflicts 5 Shadow damage to all enemies within 25 yards of the caster every 3 sec for 15秒.", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = "2​秒", dispel_type = "魔法"},
[352231] = {name = "末日之魂", description = "对所有附近的敌人造成暗影伤害，并每1秒造成相当于最大生命值2%的暗影伤害，持续10秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352258] = {name = "恐惧混合物", description = "彻底溶解较小的虫子。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[352259] = {name = "痛苦仪式", description = "施法者引导痛苦仪式，使地面喷发尖出刺，每1秒对3码范围内的所有玩家造成60点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[352284] = {name = "递出阳伞", description = "加宾斯为目标玩家提供一把阳伞，使其在战斗中看起来很上等，持续1分钟。\n\n 因为西塔尔认为这非常重要。", mechanic = nil, range = "7码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[352293] = {name = "复仇毁灭", description = "克尔苏加德释放一道死亡之波，对所有玩家造成638986点暗影伤害。\n\n 如果克尔苏加德的残迹被消灭，或者损失了其最大生命值的40%，则施法会被打断。", mechanic = nil, range = "200码 ", cast_time = "45​秒", cooldown = nil, dispel_type = nil},
[352295] = {name = "尝味", description = "喝下灌注心能的茶，快速恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[352304] = {name = "折磨返场", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[352322] = {name = "铁腕重击", description = "歼灭者发动攻击，对前方的所有敌人造成23点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[352325] = {name = "燃烧的灵魂", description = "受到附近一名盟友的灵魂熔炉之焰的鼓舞，爆击几率和急速提高30%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352327] = {name = "灵魂熔炉之焰", description = "激励附近的盟友，提高其爆击和急速。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352345] = {name = "船锚射击", description = "钩尾的船向一名随机玩家发射船锚，造成2424449点物理伤害，并将其拖向船只，持续6秒。", mechanic = nil, range = "1000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[352347] = {name = "英勇冲击", description = "宝库净化者用能量冲击一个目标，造成2909339点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[352348] = {name = "亡者突袭", description = "克尔苏加德召唤被诅咒者的大军来协助他。\n\n 此外，被杀死的玩家也会被克尔苏加德奴役，加入这支队伍，直到他们再次被消灭。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[352355] = {name = "亡灵之怒", description = "克尔苏加德的残迹免疫伤害，并释放出一道死灵能量弹幕，对护命匣内的所有玩家造成95848点暗影伤害，并将其击退。", mechanic = nil, range = "200码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[352368] = {name = "遗忘折磨残迹", description = "典狱长召唤一段被遗忘的折磨留下的回忆，它会攻击玩家，直到被吸收。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352379] = {name = "冻结冲击", description = "克尔苏加德的残迹向一条直线上的玩家施放冰浪，造成159747点冰霜伤害，并使其定身4秒。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[352382] = {name = "残迹：上层区域之力", description = "上层区域之力使典狱长的部队造成的物理伤害提高50%。玩家可以通过吸收折磨来降低该效果，但同时会使玩家受到的物理伤害提高10%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352385] = {name = "充能链接", description = "卫士靠近能量核心时会与其链接，每1秒获得5点能量。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[352386] = {name = "光辉能量", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352389] = {name = "残迹：莫尔特雷加的回响", description = "莫尔特雷加的回响使典狱长的部队造成的魔法伤害提高50%。玩家可以通过吸收折磨来降低该效果，但吸收的同时玩家受到的魔法伤害提高10%，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352390] = {name = "裂隙冲击", description = "施法者从附近的掮灵传送门中释放裂隙冲击，造成奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[352398] = {name = "残迹：灵魂熔炉之灼", description = "灵魂熔炉之灼周期性对所有玩家造成31963点火焰伤害。 玩家可以通过吸收折磨来降低该效果。 使玩家每5秒受到8点火焰伤害，持续10分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352520] = {name = "凯文之怒", description = "[盟约恩泽][激活你的通灵领主职业技能]会召唤凯文的小软泥怪协助你战斗，持续(20 * 1 )秒。他的攻击会使敌人从你这里受到的伤害提高6%，并且会周期性地为你的盟友提供吸收护盾，吸收[最大(法术强度, 攻击强度) * .1 * (1 + 全能)]点伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[352530] = {name = "黑暗唤醒", description = "克尔苏加德复活一名霜缚狂热者，专注追踪他的敌人。\n\n 此外，所有被消灭的玩家都会被复活，并成为克尔苏加德的奴仆，直到他们再次被消灭。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[352536] = {name = "凯文之助", description = "[盟约恩泽][激活你的通灵领主职业技能]会召唤凯文的小软泥怪协助你战斗，持续(20 * 1 )秒。他的攻击会使敌人从你这里受到的伤害提高6%，并且会周期性地为你的盟友提供吸收护盾，吸收[最大(法术强度, 攻击强度) * .1 * (1 + 全能)]点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352589] = {name = "熔毁", description = "核心猛烈地喷发，对15码内的玩家造成111694点奥术伤害，对15码外的玩家造成43132点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[352650] = {name = "游侠的觅心箭", description = "希尔瓦娜斯每5秒获得一层 游侠的觅心箭 。叠加到3层后，希尔瓦娜斯可以用三连爆发的 游侠的觅心箭 替换 游侠射击 。每支箭造成48124点物理伤害和32549点暗影伤害，并施加 女妖的印记 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352660] = {name = "组合哨卫", description = "卫士唤起一名侍从，围绕施法者移动。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[352684] = {name = "拖拽", description = "用锁链困住一名敌人。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352752] = {name = "激荡高歌", description = "能量达到100点时，席格妮吟唱末日，持续7秒，并将所有玩家推开。完成后， 激荡高歌 对10码以外的所有玩家造成95848点暗影伤害，使其因恐惧而逃跑，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[352756] = {name = "愤怒之翼", description = "能量达到100点时，基拉拍打翅膀，持续7秒，并拉拽所有玩家。完成后， 愤怒之翼 对10码内的所有玩家造成95848点物理伤害，并使其昏迷10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[352766] = {name = "猛力出击", description = "Immobilizes an enemy for up to 30秒.\n Causes an enemy to inflict 30% decreased Physical damage.", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352810] = {name = "兄弟的羁绊", description = "与兄弟建立联系，确保两者都无法被击败。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352823] = {name = "黑暗之盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352833] = {name = "分解", description = "卫士将前方一条直线上的玩家进行分解，造成55847点奥术伤害。该效果还会使被击中的玩家昏迷，并且每1秒额外造成15975点奥术伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[352834] = {name = "收割灵魂", description = "渊誓者收割附近的一个灵魂。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[352842] = {name = "大地召唤", description = "与大地的元素交流，在宽阔的区域召唤出石块。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[352843] = {name = "引导寒冰", description = "制造出冰刺和冰霜碎片穿过战场。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[352868] = {name = "超级啃噬", description = "撕咬附近一个被缩小的敌人，在你的嘴里摇晃它，然后立即将其杀死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[352914] = {name = "瞄准射击", description = "朝一个敌人所在的位置射击，对200码范围内的所有敌人造成暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[352976] = {name = "奥术屏障", description = "敌人被击退并受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353038] = {name = "宇宙坠星", description = "灾难般的宇宙之雨。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353088] = {name = "按下按键", description = "随机按下北风长原型机的按钮。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[353090] = {name = "拉控制杆", description = "随机拉动北风长原型机的拉杆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[353092] = {name = "迎头一击", description = "给北风长原型机的机头好好来上一下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[353094] = {name = "神圣马驹", description = "跃上神圣军马，移动速度提高100%，持续3秒。可以在室内或战斗中使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[353100] = {name = "麻痹打击", description = "使敌人中毒，使其施法时间延长15%。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "毒药"},
[353101] = {name = "Devotion Aura", description = "半径0码范围内的小队和团队成员的虔诚会激励他们，使其受到的伤害降低3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[353104] = {name = "包裹猛击", description = "使目标昏迷4秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[353107] = {name = "衰弱毒药", description = "施法者飞向一名敌人并施加一层 衰弱毒药 ，每2秒造成4点自然伤害并使其移动速度降低20%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[353109] = {name = "被抓住！", description = "发现入侵者，使其昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[353122] = {name = "至暗命运", description = "命运撰写师罗-卡洛按照心意重塑了命运，唤起了最黑暗的宿命，确保所有玩家都能快速而不体面地迎接死亡。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353124] = {name = "灵魂震击", description = "Disorients enemies within 40 yards of the caster for 4秒.", mechanic = "混乱", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[353162] = {name = "宿命残片", description = "命运撰写师罗-卡洛释放出可能发生的命运残片。触碰命运残片会改变玩家的命运，造成55911点暗影伤害，并使目标的移动速度降低33%，持续7秒。", mechanic = "被诱捕", range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353189] = {name = "感染", description = "每2秒对受感染者造成1点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[353195] = {name = "随演命运", description = "命运撰写师罗-卡洛快速调整命运织环，绝望地试图扭转自己的命运。\n\n 30秒后，如果有任何符文仍未就位，命运撰写师便会唤起至暗命运。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353219] = {name = "Relocate", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353275] = {name = "塔尔-加兰的试炼", description = "施法者将附近所有玩家拉向它并释放 吞噬软泥 。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[353312] = {name = "净化爆发", description = "希尔布兰德制造一个能量球，将其分裂成3枚飞弹，对敌人造成3394229点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[353328] = {name = "幽灵废墟", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 4秒.\n Inflicts 60 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[353378] = {name = "心能推断", description = "塔尔-伊纳拉检查实体心能的内容。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[353398] = {name = "异能冲击", description = "冲击附近的一名敌人，造成26358点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[353411] = {name = "刑讯策略", description = "侦测到骚乱后，佐·菲克斯会启动安保措施。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353424] = {name = "安保措施", description = "监禁室在坍缩时启动最终的安保措施，对所有玩家造成1697115点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353432] = {name = "命运重担", description = "用一道命运之影锁定目标，使其在效果持续期间受到的伤害提高75%。\n\n 如果阴影接触目标或能量全满，则会爆发，对整个团队施放一次不堪重负。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353435] = {name = "不堪重负", description = "命运之影爆发后，每2秒对所有玩家造成79873点暗影伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353443] = {name = "燃烧亵渎", description = "施法者引导烈焰地狱火，每1秒对18码内的所有玩家造成20点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[353448] = {name = "压制力场", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353467] = {name = "酸液陷阱", description = "陷阱向目标所在位置喷射酸液，制造一朵云，使其笼罩下的敌人每秒受到自然伤害。持续8秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353540] = {name = "强化传送门", description = nil, mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[353544] = {name = "传送到刻希亚", description = "将你传送到刻希亚。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353554] = {name = "蔑视灌注", description = "渊誓霸主强化附近16码内的渊誓刑罚者，他们在效果持续时间内暂时获得蔑视。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353573] = {name = "腐臭蜂群", description = "对恐惧魔王面前的敌人造成60点暗影伤害，并使其受到的治疗降低75%，持续16秒。", mechanic = nil, range = "500码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[353588] = {name = "吸取生命", description = "从附近的敌人身上吸取生命，转移给施法者，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "魔法"},
[353603] = {name = "预言家的查验", description = "每当命运撰写师罗-卡洛攻击新的目标时，他都会急切地探查目标的弱点，从而获得数层预言家的查验。\n\n 命运撰写师消耗层数后会对当前目标造成67892点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[353621] = {name = "虫灾", description = "施法者变形成一群钉刺虫群，锁定一名玩家并使施法者受到的所有伤害降低75%，持续8秒。\n\n 每1秒对20码内的所有玩家造成20点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[353635] = {name = "坍缩之星", description = "索·莉亚形成一颗宝珠，宝珠中包含4层 坍缩能量 ，持续30秒。 每当玩家接触 坍缩之星 时，消耗一层充能，对所有玩家施加 坍缩能量 ，每1秒造成969780点奥术伤害，持续3秒。\n\n坍缩之星 效果结束时，消耗所有剩余的 坍缩能量 充能。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[353652] = {name = "虫群", description = "施法者变形成一群钉刺虫群，锁定一名玩家并使施法者受到的所有伤害降低75%，持续8秒。\n\n 每1秒对20码内的所有玩家造成20点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353682] = {name = "拷问", description = "折磨一个受困的灵魂。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[353693] = {name = "不稳增幅", description = "命运撰写师选择的命运织环排列会吞噬攻击者，每3秒造成14377点暗影伤害，直到织环被重塑。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353703] = {name = "冰墙", description = "冰墙\n一道寒冰之墙挡住了路！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353706] = {name = "粗暴", description = "怒气达到100时，地下酒馆的客人会吵闹起来，造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "16​秒", dispel_type = "暴怒"},
[353717] = {name = "被宗主艾莉奥瑟猎杀", description = "猎杀附近的敌人，强迫他们面对你。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353721] = {name = "赤红萃取", description = "施法者使用邪恶的魔法从附近所有玩家身上抽取血液，对击中的每一名玩家造成20点暗影伤害，并召唤4个凝结之血。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[353763] = {name = "吸血顺劈", description = "施法者用利爪横扫，从前方8码范围内的所有玩家身上吸取60点生命值。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[353769] = {name = "暗影箭雨", description = "向50码以内的所有敌人投出一发暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[353773] = {name = "沃卡伊伏击", description = "敌人被打断或迷惑后，造成的伤害降低5%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353782] = {name = "暗影新星", description = "Inflicts 65 Shadow damage to enemies within 20 yards.", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[353783] = {name = "传送", description = "传送到附近的位置。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[353800] = {name = "折磨", description = "施法者攻击目标，造成90340点物理伤害，并使其受到折磨。\n 折磨使其受到的进一步来自折磨的伤害提高50%，持续30秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353835] = {name = "压制", description = "施法者压制一名玩家，持续8秒，每0.5秒造成181834点奥术伤害，并使其移动速度降低30%。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[353836] = {name = "凌光箭", description = "施法者对一名玩家造成2909339点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[353868] = {name = "被刺中", description = "被柯莱恩的标枪击中！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353929] = {name = "女妖的灾厄", description = "希尔瓦娜斯让目标承受强烈的痛苦，每秒造成1点暗影伤害。 该效果可叠加。 移除后，该效果会在地面聚合成一滩暗影之池。 任何接触的玩家都会获得 女妖的灾厄 ，并移除暗影之池。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[353931] = {name = "扭曲命运", description = "扭曲的命运丝线附在多名玩家身上，每2秒造成19968点暗影伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353952] = {name = "女妖尖啸", description = "希尔瓦娜斯发出一声尖啸，根据每个目标玩家的生命值对其造成伤害，生命值为满的玩家受到[43880 * (30 / 100)]点暗影伤害，最高可达43880点。每名目标玩家周围4码内的玩家将被沉默，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[353965] = {name = "女妖的觅心箭", description = "希尔瓦娜斯每7秒获得一层 女妖的觅心箭 。 叠加到3层后，希尔瓦娜斯可以用三连爆发的 女妖的觅心箭 替换 游侠射击 。 每支箭造成59107点物理伤害和18850点暗影伤害，并施加 女妖的灾厄 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[353971] = {name = "勇猛刺击", description = "用长枪刺向典狱长之眼，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[353986] = {name = "破裂灵魂", description = "灵魂能量的涌动对目标造成15点暗影伤害，并将其灵魂分裂成三块。破碎灵魂的碎片对目标造成伤害，降低其移动速度，并造成伤害和治疗，直到目标与碎裂灵魂的碎片融合。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354004] = {name = "碎裂灵魂", description = "目标灵魂的碎片每1秒造成1点暗影伤害，移动速度降低15%，造成的伤害和治疗效果降低30%，直到目标收集他们的灵魂碎片。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354050] = {name = "轻盈步", description = "8码内的敌人被减速10%。 如果你的生命值低于35%，则8码内的敌人将被定身4秒。 该效果每60秒只能触发一次。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354055] = {name = "抗争者", description = "如果抵达加尔鲁什身边，渊誓霸主将强化所有渊誓刑罚者，使其在效果持续期间内暂时获得蔑视。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354068] = {name = "女妖之怒", description = "希尔瓦娜斯女妖的魔法能量爆发，每秒对所有玩家造成16973点暗影伤害，持续4秒。4秒后， 女妖的灾厄 会在玩家身上爆炸，每层 女妖的灾厄 对所有玩家造成39937点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[354077] = {name = "狂怒", description = "Causes the caster to inflict 50% increased Physical damage.", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[354114] = {name = "释放苦难", description = "逃逸之魂释放其压抑的痛苦，对所有敌人造成9034点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[354117] = {name = "难忍之悲", description = "逃逸之魂向前冲锋，试图摆脱难忍之悲。 处在逃逸之魂行径路线上的玩家受到18068点暗影伤害，并被击退。", mechanic = nil, range = "100码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[354128] = {name = "奥丁之怒", description = "丹妮卡用奥丁之怒穿透典狱长之眼，使其受到重创。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[354146] = {name = "破城箭", description = "希尔瓦娜斯释放一支死亡强化箭矢，湮灭冲击地点，对30码内的目标造成47924点暗影伤害，并亵渎该区域，每0.5秒造成15975点暗影伤害。\n\n 这也会摧毁 振奋之地 与污染区域的连接。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354148] = {name = "传令官的免疫", description = "免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354172] = {name = "高塔之十", description = "所有的主属性、副属性和三级属性提高10%。 死亡时，引爆并击晕10码内的所有玩家和敌人，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354176] = {name = "败局已定", description = "用强化的死亡冲击打击目标，造成相当于目标生命值200%的暗影伤害，并使其昏迷3秒，毕竟玩家可能还活着。\n\n “那座牢笼不可能永远囚禁我。”", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354198] = {name = "咆哮风暴", description = "当法力值耗尽时，克尔苏加德会召唤一场暴风雪，制造浮冰。 站在浮冰中时，每1秒会受到26783点冰霜伤害。\n\n 这些浮冰在爆炸前会在20秒内逐渐增大，对8码范围内的敌人造成95848点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[354223] = {name = "释放愤怒", description = "使用愤怒勋章从附近的石裔魔身上吸取心能。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[354240] = {name = "杀戮仪式", description = "施法者给自身引导一个护盾，吸收300点伤害。当护盾激活时，每3秒爆发一次，对其中的所有目标造成60点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[354242] = {name = "猜忌圣歌", description = "周期性地使附近的敌人减速。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[354250] = {name = "祝福之箭", description = "Inflicts 3 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[354255] = {name = "饥饿冲锋", description = "向前冲刺30码，践踏挡路的一切。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[354256] = {name = "虹吸忠诚", description = "每1秒对一名敌人造成3点暗影伤害，持续5秒，并将伤害的一部分转移给附近的首领作为护盾。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[354261] = {name = "异见之盾", description = "为附近的首领施加护盾，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354268] = {name = "迅蹄之捷", description = "奔跑速度提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[354275] = {name = "长戟挥砍", description = "用长戟挥砍，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[354277] = {name = "投出陷阱", description = "投出一个剧毒陷阱，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[354278] = {name = "医治", description = "召唤神圣魔法治疗召唤者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[354297] = {name = "凌光箭", description = "Inflicts 2909339 Arcane damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[354334] = {name = "被钩住！", description = "钩尾将一名玩家钩在她的尾巴上，持续3秒，使他们流血，每3秒受到2182004点物理伤害，持续9秒。", mechanic = "流血", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354349] = {name = "被猛扑", description = "噬渊鼠牺牲自己，使敌人昏迷并受到伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354365] = {name = "恐怖征兆", description = "命运撰写师罗-卡洛将几名玩家与命运织环上的符文相束缚。\n\n 在9秒后，如果有被束缚的玩家触碰到自己的对应符文，则罗-卡洛会对符文内的所有玩家造成19968点暗影伤害。\n\n 如果符文效果结束时，符文内没有与之相束缚的玩家，则罗-卡洛会对所有玩家造成107829点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354367] = {name = "恐怖征兆", description = "命运撰写师罗-卡洛将几名玩家与命运织环上的符文相束缚。\n\n 在9秒后，如果有被束缚的玩家触碰到自己的对应符文，则罗-卡洛会对符文内的所有玩家造成19968点暗影伤害。\n\n 如果符文效果结束时，符文内没有与之相束缚的玩家，则罗-卡洛会对所有玩家造成107829点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[354376] = {name = "愤怒脚踢", description = "在你当前位置制造一片尘云，使友方单位躲避视线，从敌人面前消失，持续5秒。\n\n 塔宾斯可以在尘云中斟茶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[354405] = {name = "胜利怒吼", description = "塔拉格鲁消灭一名玩家后发出胜利的咆哮。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[354407] = {name = "愤怒脚踢", description = "在你当前位置制造一片尘云，使友方单位躲避视线，从敌人面前消失，持续5秒。\n\n 塔宾斯可以在尘云中斟茶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[354433] = {name = "幻灭心能灌注", description = "你的体内充满了幻灭心能，受到的魔法伤害降低3%，持续5分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354479] = {name = "怨恨", description = "耐奥祖的残迹痛苦不堪，这些痛苦会化为暗影能量弹幕，对冲击点5码范围内的所有玩家造成31949点暗影伤害，并使其在4秒内无法攻击或施法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354490] = {name = "折磨横扫", description = "Inflicts 40 Shadow damage to all enemies in front of the caster.\n Inflicts 5 Shadow damage to all enemies in front of the caster every 2 sec for 8秒.", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[354493] = {name = "灵魂击碎者", description = "施法者向一名玩家引导有害能量，每0.5秒造成3点暗影伤害，持续3秒。引导完成后，玩家会爆炸，对12码内的所有玩家造成40点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[354558] = {name = "心能储藏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354572] = {name = "扔垃圾", description = "向乐队投掷垃圾。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[354586] = {name = "憎恨祭典", description = "施法者将精华分裂成4块塔罗兹艾迦的碎片，使其受到的所有伤害降低99%，持续2分钟。当所有碎片被摧毁后，该减免效果将被取消。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[354587] = {name = "缠人根须", description = "从地下召唤根须，使你和附近的敌人无法移动，同时在10秒内为你恢复生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[354600] = {name = "掘地", description = "潜入地下，躲开视线。\n\n 只能在非战斗状态下使用。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[354601] = {name = "掉落的灵魂牢笼", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354607] = {name = "钻出", description = "从地下钻出，击退附近的敌人。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[354625] = {name = "气泡陷阱", description = "释放一波泡泡，包围附近的敌人，将其击飞并昏迷6秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[354651] = {name = "掉落的灵魂牢笼", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354653] = {name = "枯败精华", description = "施法者释放腐化精华碎片，接触时会爆炸，对7码范围内的所有玩家造成55点暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[354663] = {name = "击打", description = "用正义的力量发动攻击，造成30点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[354666] = {name = "践踏", description = "操控阿特里奥斯猛踩一脚，对冲击点8码内造成80点物理伤害，并使其受到的伤害提高100%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[354667] = {name = "净化炮", description = "阿特里奥斯射出一炮，命中时造成100点奥术伤害，并在接下来的12秒内每1.5秒造成20点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "12​秒", dispel_type = nil},
[354668] = {name = "自动修理", description = "在10秒内为阿特里奥斯恢复40%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[354679] = {name = "Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354683] = {name = "Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354728] = {name = "Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354729] = {name = "Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354730] = {name = "Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354760] = {name = "飞奔", description = "移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[354762] = {name = "转到晕", description = "向前旋转20码。 在开始和结束时，使5码范围内的敌人昏迷9秒。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[354775] = {name = "小型外壳震击", description = "使5码内的敌人昏迷9秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[354801] = {name = "护盾", description = "阿特里奥斯召唤一道能吸收200点伤害的护盾，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[354823] = {name = "散播之种", description = "向当前敌方目标注入一颗散播之种。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[354841] = {name = "穿越帷幕", description = "逃出帷幕，离开裂隙，将附近的所有玩家拉到你身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[354898] = {name = "烈焰之斧", description = "强化施法者，使其攻击时施加 烈焰之斧 ，每秒造成2396点火焰伤害，持续10秒。 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[354900] = {name = "大地之握", description = "碾压一个目标，使其昏迷并将其拉向施法者。 抵达施法者身边时施放 裂地猛击 ，粉碎 大地之握 。", mechanic = "昏迷中", range = "100码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[354918] = {name = "粉碎", description = "向前方施放大地震荡波，将目标击退，使其移动速度降低50%，持续6秒，并对0码范围内的目标造成7987点风暴打击伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[354932] = {name = "瓦解密文", description = "集中死亡魔法，对10码范围内的敌人造成47924点暗影伤害，并为施法者恢复所造成伤害一定比例的生命值。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[354933] = {name = "冰冻碎片", description = "发射寒冰碎片，每0.5秒造成0点冰霜伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[354939] = {name = "收发室门爆炸", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355048] = {name = "破壳猛击", description = "Knocks an enemy back.\n Inflicts 7273348 Physical damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[355049] = {name = "聚合之力", description = "从周围的大气中聚集能量，造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[355050] = {name = "强力践踏", description = "猛击地面，对60码内的敌人造成39937点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.125​秒", cooldown = nil, dispel_type = nil},
[355055] = {name = "冰川之风", description = "当克尔苏加德的残迹的生命值降至20%时，会开始释放龙卷风，从施法者所在位置向外扩散，对触碰到的所有目标造成1863点冰霜伤害，并使其定身，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[355057] = {name = "鱼人战吼", description = "激怒附近的所有鱼人，使其造成的伤害提高50%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[355062] = {name = "诅咒之力", description = "用暗影之力强化武器，使其造成的伤害提高30%。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355063] = {name = "碎裂打击", description = "对施法者前方10码锥形范围内的所有敌人造成47924点物理伤害，并使其昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[355069] = {name = "致命射击", description = "向30码内的敌人射击，造成大量物理伤害并无视护甲。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355070] = {name = "死亡印记", description = "用死亡诅咒标记一名玩家，使其受到的伤害提高100%，持续1分钟。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "诅咒"},
[355071] = {name = "守护者的专注", description = "免疫所有失去控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355072] = {name = "痛苦爆发", description = "对一名敌人造成19170点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355074] = {name = "毁灭痛楚", description = "每1秒对10码内的所有敌人造成11981点暗影伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[355090] = {name = "黑暗庇护", description = "一层噬渊能量包围施法者，使其受到的伤害降低33%，急速提高10%，持续30秒。", mechanic = "坚强", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[355118] = {name = "鱼人跳跃", description = "施法者跃向一名玩家，造成1939560点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[355123] = {name = "怨恨之握", description = "耐奥祖的残迹伸开虚无之指引发爆炸，对受到该效果影响的所有玩家造成39937点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[355127] = {name = "腐溃之风", description = "克尔苏加德的残迹召唤邪恶的狂风，将玩家推向护命匣的边缘。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355132] = {name = "活力鱼串", description = "制造一个图腾保护附近所有鱼人，使其受到的伤害降低25%，每3秒恢复2075514点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355135] = {name = "冲撞之力", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355139] = {name = "鼓舞", description = "制造一个图腾保护附近所有鱼人，使其受到的伤害降低 25 %，每3秒恢复 25 点生命值。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[355147] = {name = "鱼群鼓舞", description = "制造一个图腾保护附近所有鱼人，使其受到的伤害降低25%，每3秒恢复2075514点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355157] = {name = "石像治疗", description = "每秒为主人恢复 4492800 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[355166] = {name = "怨毒", description = "用怨毒对随机目标施加诅咒，持续直到主动取消。当该效果结束时，击退目标周围的所有玩家，并对其造成15975点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "21​秒", cooldown = nil, dispel_type = nil},
[355174] = {name = "石像治疗", description = "每秒为主人恢复 6739200 点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[355179] = {name = "爪钩", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355212] = {name = "恐怖怒嚎", description = "对20码内的所有敌人造成9984点暗影伤害，并使其因恐惧而逃跑，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[355214] = {name = "空洞撕咬", description = "撕咬目标，造成物理伤害并使受到的物理伤害提高50%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[355224] = {name = "次级压制之灵", description = "碾压敌人的灵体，造成15点暗影伤害，并使其造成的伤害永久降低1%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355225] = {name = "水箭", description = "对目标造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[355226] = {name = "次级压制精华", description = "碾压敌人的灵魂，造成15点暗影伤害，并使其移动速度永久降低1%。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355228] = {name = "指挥若定", description = "施法者向10码内的盟友释放一道命令光环，使其造成的伤害提高25%，受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[355230] = {name = "次级压制之魂", description = "碾压敌人的灵魂，造成15点暗影伤害，并使其生命最大值永久降低1%。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[355234] = {name = "不稳定的河豚", description = "施法者掷出一条强化的爆炸河豚。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[355240] = {name = "轻蔑", description = "轻蔑充满玩家的灵魂，每1.5秒造成1597点暗影伤害。 持续9秒。 该效果可叠加。\n\n 撞到一名带有 忿怒 的玩家会造成 轻蔑消亡 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355245] = {name = "忿怒", description = "忿怒充满玩家的灵魂，每1.5秒造成1597点暗影伤害。 持续9秒。 该效果可叠加。\n\n 撞到一名带有 轻蔑 的玩家会造成 轻蔑消亡 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355249] = {name = "心能饕餮", description = "因逝者的心能而肿胀。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355256] = {name = "裂体咆哮", description = "发出强力的咆哮，对多个目标造成物理伤害并其使流血，每5秒受到11981点物理伤害，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355282] = {name = "爪钩", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355294] = {name = "积怨", description = "斯凯亚释放负面感情，每1秒对所有玩家造成7180点暗影伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[355299] = {name = "锁链爆发", description = "向玩家位置投掷噬渊能量。 被击中的玩家昏迷，每2秒受到11981点物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355306] = {name = "裂隙冲击", description = "传送门操控师打开裂隙，在短暂的延迟后释放一道能量冲击，对一条直线上的玩家造成12点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[355331] = {name = "裂隙冲击", description = "传送门操控师打开裂隙，在短暂的延迟后释放一道能量冲击，对一条直线上的玩家造成12点奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355347] = {name = "希尔瓦娜斯", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355349] = {name = "精华裂隙", description = "施法者撕开一个精华裂隙，对附近的玩家造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[355352] = {name = "湮灭", description = "卫士毁灭主要目标，造成$319493点物理伤害，并额外造成559113点奥术伤害，由主要目标周围6码范围内的所有玩家均摊。\n\n 此外，所有被该效果命中的目标从 湮灭 受到的伤害提高5000%，持续12秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355360] = {name = "符文反馈", description = "强化泰坦系统对输入的错误符文产生，每1.5秒对所有玩家造成3636674点奥术伤害。持续18秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355380] = {name = "精华链接", description = "与15码内的一名盟友形成链接，生命值提高10%。该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[355389] = {name = "无情追击", description = "锁定猎物。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[355392] = {name = "啃咬血肉", description = "撕咬血肉，造成3点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355415] = {name = "锋利外皮", description = "攻击锋利外皮或对其施法会导致流血。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355416] = {name = "锋利外皮", description = "攻击锋利外皮或对其施法会导致流血。", mechanic = "流血", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355417] = {name = "原始咆哮", description = "发出凶猛的咆哮，激励15码内的盟友，使其造成的伤害提高10%。该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[355425] = {name = "灵魂迅捷", description = "使附近玩家的移动速度提高20%，持续3分钟。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355427] = {name = "闪光灯！", description = "用回收的自拍神器来拍张照片。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355429] = {name = "海潮践踏", description = "施法者践踏地面，对所有玩家造成3636674点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[355432] = {name = "发怒", description = "施法者陷入愤怒，急速提高20%。该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355438] = {name = "压制冲击", description = "佐·格伦把玩家拉向他的位置，抓住合适的时机发起一次群体打击。\n\n 在6秒后，每名玩家对4.5码内的盟友造成4364009点奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[355444] = {name = "治疗打击", description = "对地面上的盟友施放治疗法术。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[355450] = {name = "跳跃", description = "跳到目标附近。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[355451] = {name = "逆流", description = "施法者践踏地面，对所有玩家造成3636674点暗影伤害，并使下一个 海潮践踏 的伤害提高15%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355464] = {name = "投掷巨石", description = "对5码内的所有敌人造成7273348点物理伤害，并将其击倒2秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[355473] = {name = "震荡地雷", description = "散布一片地雷，在接触时引爆，对3码内的玩家造成7273348点奥术伤害，并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[355477] = {name = "强力脚踢", description = "用双腿同时飞踢，造成12122247点物理伤害，并将目标击退。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[355479] = {name = "致命武力", description = "将两名玩家链接在一起，持续将他们推向对方，持续8秒。\n\n 如果与另一名被链接的玩家相触碰，则会每1秒造成2909339点奥术伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[355492] = {name = "黑暗命令", description = "命令目标攻击你，并提高你对目标产生的威胁值，持续5秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[355504] = {name = "影铸锁链", description = "痛楚工匠用痛苦的锁链束缚目标，每1秒造成5431点火焰伤害，持续21秒。\n\n 被束缚的玩家会对4码范围内的盟友造成31949点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355507] = {name = "灼热冲击", description = "用灼热烈焰点燃目标，使其攻击你，并提高你对目标产生的威胁值，持续5秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[355508] = {name = "大地之涌", description = "用元素魔法冲击目标，使其攻击你，并提高你对目标产生的威胁值，持续5秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[355525] = {name = "锻造武器", description = "痛楚工匠的造物会释放 黑焰 ，每5秒制造一个 影铸余烬 ，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[355538] = {name = "盾壳", description = "向憎恶投掷魔法护盾。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[355540] = {name = "毁灭", description = "希尔瓦娜斯将这片区域变为废土，对所有玩家造成399367点暗影伤害。此伤害无法被降低或避免。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[355541] = {name = "暴捶", description = "削弱猎物，造成1点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355542] = {name = "腐坏猛击", description = "施法者用强大的力量猛击地面，溅出一波腐坏之物，造成15点暗影伤害，并每2秒额外造成3点暗影伤害，持续8秒。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[355553] = {name = "共受苦难", description = "施法者将两个目标连结在一起，持续30秒。连结的目标和两者之间的其他玩家会每0.5秒受到2370点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355558] = {name = "切割", description = "切割目标，造成5点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[355561] = {name = "沉睡", description = "昏睡。", mechanic = "睡眠中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[355568] = {name = "十字刃斧", description = "痛楚工匠对当前目标扔出斧头，造成143772点物理伤害，并附加 黑化护甲 的效果。被击中的地点会爆发烈焰，对其他所有玩家造成95848点火焰伤害。玩家距离冲击点越远伤害越低。\n\n 尖刺会从目标地点朝四个方向爆发。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355577] = {name = "连环爆裂", description = "制造一道闪电，每1秒对站在区域内的玩家造成3636674点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[355584] = {name = "充能脉冲", description = "施法者释放出一道电能冲击，对12码范围内的所有敌人造成9499696点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "2​秒", dispel_type = nil},
[355619] = {name = "静电力场", description = "在目标区域形成电能回路，让敌人无法穿过，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[355625] = {name = "治疗", description = "使你在10秒内恢复最大生命值的40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[355637] = {name = "压制打击", description = "冲向一名随机敌人并发起攻击，造成3151784点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355640] = {name = "重装方阵", description = "进入防御姿态，将法术反弹向施法者。此外，受到的魔法伤害降低75%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[355641] = {name = "闪烁", description = "造成2424449点奥术伤害，并使受到的奥术伤害提高10%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[355642] = {name = "凌光齐射", description = "在6秒内向一名玩家发射一连串能量箭矢，每支箭矢会击中路径上的第一名玩家，造成2424449点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[355645] = {name = "震击之矛", description = "用强大的冲击力冲击腐化的巨像。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[355646] = {name = "窃取精华", description = "冲击一名敌人，造成暗影伤害，并从身上撕扯下来一小块精华，每2秒为施法者提供一次护盾，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[355664] = {name = "啄击", description = "啄食猎物，造成1点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355675] = {name = "暗遁", description = "施法者传送到附近位置。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[355682] = {name = "裂隙尖啸", description = "从裂隙中发出一声异界的尖叫，使帷幕两侧的敌人恐惧。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[355753] = {name = "蔓延痛苦", description = "寻亡之眼将痛苦扩散到随机目标的灵魂中，每1秒造成6390点暗影伤害。 持续直到主动取消。 被移除后，痛苦会在目标脚下的地面扩散，留下一滩典狱长的痛苦。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[355778] = {name = "双刃镰刀", description = "痛楚工匠对当前目标扔出镰刀，造成191696点物理伤害，并附加 黑化护甲 的效果。被击中的地点会爆发烈焰，对其他所有玩家造成143772点火焰伤害。玩家距离冲击点越远伤害越低。\n\n 尖刺会从目标地点朝四个方向爆发，然后向外扩展。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355782] = {name = "力量增幅器", description = "摆出攻击姿态，使造成和受到的伤害提高20%，持续30秒。\n\n 15码内的盟友也获得同样效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[355783] = {name = "力量增幅", description = "摆出攻击姿态，使造成和受到的伤害提高20%，持续30秒。\n\n 15码内的盟友也获得同样效果。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355786] = {name = "黑化护甲", description = "每1秒造成11967点火焰伤害，并使受到的物理伤害提高200%，持续14秒。此效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355790] = {name = "永恒折磨", description = "激活时，折磨宝珠受到的所有伤害降低99%。\n\n 当折磨宝珠被 苦难 击中时，该效果会被移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355792] = {name = "毁伤", description = "毁伤目标，造成5点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[355795] = {name = "裂隙凝视", description = "从裂隙中追踪一名敌人，持续3秒，使其移动速度降低80。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[355799] = {name = "裂隙猛击", description = "从裂隙中释放出一道超凡的猛击，使帷幕两侧的敌人昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[355805] = {name = "毁灭酷刑", description = "折磨受害者，每1秒造成一次暗影伤害，并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[355811] = {name = "禁断知识", description = "施法者吸收禁断知识，急速提高20%，但每3秒受到2点暗影伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[355822] = {name = "粉碎", description = "跳跃至目标位置，造成伤害并击退敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355824] = {name = "吞噬者伏击", description = "跳向一个位置，对附近的敌人造成伤害并使其减速。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355826] = {name = "蔑视光环", description = "判魂者使0码范围内的玩家蒙羞，令其造成的伤害降低最多10%，数值由损失的生命值决定。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355830] = {name = "迅斩", description = "冲向一名玩家，对沿途的玩家造成727335点物理伤害并使其流血，每1秒受到727335点物理伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[355841] = {name = "暴虐光环", description = "哥利亚鼓动0码范围内的盟友，使盟友的近战攻击额外造成相当于其造成伤害10%的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355864] = {name = "克雷瓦的决心", description = "在一段时间内免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355872] = {name = "守望者之槌", description = "猛烈挥砍，造成5点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[355881] = {name = "先锋冲刺", description = "猛烈挥砍，造成5点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[355887] = {name = "痛苦之刺", description = "对一名敌人造成125点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355888] = {name = "强光魔棒", description = "施法者强化武器，每次近战攻击都会额外造成1697115点奥术伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[355891] = {name = "传送", description = "Teleports to a location.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355900] = {name = "干扰手雷", description = "向一个位置投掷 干扰手雷 ，爆炸时对4码内的玩家造成7273348点奥术伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355910] = {name = "折磨之泉", description = "唤醒远古的邪恶，周期性地对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[355915] = {name = "约束雕文", description = "Reduces the movement speed of the target by 40% for 16秒.\n Inflicts 1939560 Arcane damage to an enemy every 2 sec for 16秒.", mechanic = "被诱捕", range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[355929] = {name = "痛苦使者的风暴", description = "每1秒制造一次痛苦风暴，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[355930] = {name = "火花灼烧", description = "Inflicts 1163736 Arcane damage to an enemy.", mechanic = nil, range = "55码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[355934] = {name = "强光屏障", description = "施法者在一名盟友周围形成 强光屏障 ，吸收9962467点伤害。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[355938] = {name = "撼地猛跃", description = "施法者跃向一个位置，对10码内的所有玩家造成4848899点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355939] = {name = "毁灭审讯", description = "每1秒对敌人造成一次通灵伤害，使其移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[355945] = {name = "引爆", description = "对30码半径范围内的敌人造成21点暗影伤害，并将他们击倒。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[355947] = {name = "爆破渊珠", description = "施法者制造出不稳定的渊珠，渊珠会在短时间后爆炸。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[355948] = {name = "通灵强化", description = "在被护命匣复活后，克尔苏加德会强化所有还活着的随从，使其伤害提高500%，并免疫所有失去控制的效果，直到被消灭。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[355950] = {name = "碾压重击", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 5秒.\n Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[355963] = {name = "强光魔棒", description = "施法者强化武器，每次近战攻击都会额外造成8点奥术伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[355970] = {name = "干扰手雷", description = "向一个位置投掷 干扰手雷 ，爆炸时对4码内的玩家造成 30 点奥术伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[355975] = {name = "亡视灌注", description = "亡视灌注\n被灌注时免疫伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[355979] = {name = "噬渊注能宝珠", description = "施法者施放死亡宝珠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[355980] = {name = "折射护盾", description = "对有害法术的施法者造成1697115点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[355992] = {name = "灌注", description = "灌注\n被灌注时免疫所有攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[356001] = {name = "光线切分者", description = "施法者部署一个旋转陷阱，每2秒对经过陷阱的玩家造成9点奥术伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[356010] = {name = "牵引锁链", description = "用锁链攻击一名敌人及其5码内的所有敌人，造成15993点暗影伤害。\n\n 另外，劫持者试图将被锁住的玩家拉出平台，拉拽的目标越多，效果越弱，如果有足够多的玩家撞到锁链，其本人会有被拖到平台上的风险。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[356011] = {name = "光线切分者", description = "施法者部署一个旋转陷阱，每2秒对经过陷阱的玩家造成9点奥术伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356014] = {name = "飞翼打击", description = "释放出一股强风，对施法者前方所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[356019] = {name = "吞噬者裂隙", description = "施法者施放死亡宝珠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[356021] = {name = "黑暗交融", description = "召唤师进入致命的专注状态，在附近召唤3个衰弱宝珠和1个恐惧宝珠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[356023] = {name = "恐惧宝珠", description = "召唤一个恐惧宝珠，它会反复尝试恐惧70码范围内的所有玩家，持续2秒。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[356031] = {name = "静滞射线", description = "Stuns an enemy, rendering it unable to move or attack for 3秒.\n Inflicts 969780 Arcane damage to an enemy every 1 sec for 3秒.", mechanic = "昏迷中", range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[356032] = {name = "悲惨", description = "攻击具象会触发哀难。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356035] = {name = "碎魂", description = "施法者吞噬目标的精华，造成175点物理伤害，并使施法者的急速提高175%，持续直到主动取消。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[356037] = {name = "被偷走的灵魂", description = "施法者重击目标，造成物理伤害，并吞噬目标一部分精华，使施法者的急速提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[356072] = {name = "召唤影魔", description = "召唤一个影魔来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[356081] = {name = "爆破轰炸", description = "向随机敌人投掷几块巨石，对冲击点3码范围内的玩家造成 30 点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[356088] = {name = "巨人打击", description = "重击一名敌人，造成物理伤害，并使其移动速度降低30%，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[356090] = {name = "净除威胁", description = "卫士锁定多个玩家，并在4秒后向每个目标的位置发射弹幕，对冲击点10码范围内的所有玩家造成39937点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[356094] = {name = "腐化军械", description = "施法者发射器械，每1秒对效果范围内的玩家造成6点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356099] = {name = "笨拙践踏", description = "施法者发起践踏，对冲击点8码范围内的所有目标造成8点物理伤害，并使其减速30%，持续12秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[356100] = {name = "心能火炮", description = "发射一道浓缩的心能冲击，命中时造成8点奥术伤害，并且每2秒造成2点奥术伤害。持续12秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[356133] = {name = "超级塞松啤酒", description = "喝下一杯烈酒，造成的伤害提高100%。", mechanic = "暴怒", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[356134] = {name = "魔灵幽猫", description = "你治疗一个生命值低于50%的盟友时，魔灵幽猫会为其灌注额外 2190 点生命值。 30秒后，魔灵幽猫会重构自身。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356139] = {name = "强化长矛", description = "用噬渊能量强化一把长枪，命中时造成15975点暗影伤害，并且每1.5秒造成6390点暗影伤害。 持续12秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[356158] = {name = "亵渎猛击", description = "每1秒对玩家造成4点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356169] = {name = "笨拙咆哮", description = "施法者发起践踏，对冲击点8码范围内的所有目标造成5点物理伤害，并使其减速50%，持续12秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[356204] = {name = "冥河冲击", description = "对目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[356237] = {name = "抽取魂烬", description = "施法者吸取玩家的灵魂，将其拉向自己，每1秒造成一次暗影伤害。被拉到通路尽头的玩家会昏迷，然后受到火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356247] = {name = "烈焰之魂", description = "施法者吸取玩家的灵魂，将其拉向自己，每1秒造成一次暗影伤害。被拉到通路尽头的玩家会昏迷，然后受到火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[356260] = {name = "海潮爆发", description = "在一名玩家的位置制造水爆，对6码内的玩家造成7273348点冰霜伤害，并将其击飞。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356271] = {name = "聚焦导灵器", description = nil, mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[356295] = {name = "专注突袭", description = "周期性召唤聚焦导灵器攻击附近的玩家。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[356296] = {name = "融解之心", description = "与宠物重聚后，残迹造成的伤害提高500%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356302] = {name = "湮没", description = "Inflicts Shadow damage to all enemies within 10 yards of the impact.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[356303] = {name = "凌光箭", description = "Inflicts 15 Arcane damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[356304] = {name = "坚硬的光明壁垒", description = "Surrounds the caster with a shield that lasts 30秒 and can absorb up to 100 Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[356306] = {name = "毁灭猛击", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 4秒.\n Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[356324] = {name = "强化约束雕文", description = "Reduces the movement speed of the target by 40% for 16秒.\n Inflicts 1454670 Arcane damage to an enemy every 2 sec for 16秒.", mechanic = "被诱捕", range = "60码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = "魔法"},
[356363] = {name = "搬运尸体", description = "捡起一具渊誓者的尸体，将其运到尸堆中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356365] = {name = "凝血防御", description = "目标恢复15%的最大生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356384] = {name = "粉碎", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 2秒.\n Inflicts 25 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[356386] = {name = "召唤兽群", description = "召唤碎皮刮擦者协助战斗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "40​秒", dispel_type = nil},
[356397] = {name = "搅碎的水果", description = "被搅碎的水果覆盖。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356404] = {name = "熔岩吐息", description = "对施法者面前的敌人造成0点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[356407] = {name = "上古恐慌", description = "使敌人的施法速度降低50%，攻击间隔延长100%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "诅咒"},
[356417] = {name = "能搅碎吗？", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356427] = {name = "粉碎", description = "跳跃至目标位置，造成伤害并击退敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356436] = {name = "搅碎的肉", description = "被搅碎的肉覆盖。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356453] = {name = "粉碎", description = "跳跃至目标位置，造成伤害并击退敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356484] = {name = "搅碎的玩具", description = "被搅碎的玩具覆盖。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356493] = {name = "搅碎的荧光棒", description = "被搅碎的荧光棒覆盖。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356548] = {name = "辐射脉冲", description = "立即对所有玩家造成1939560点奥术伤害，并在接下来的3秒内每1秒额外造成969780点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[356560] = {name = "凌光禁闭室", description = "无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356569] = {name = "被折磨", description = "对耐奥祖的残迹施加痛苦的折磨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356590] = {name = "执迷之怒", description = "使一个盟友的攻击速度提高30%，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[356602] = {name = "聚焦导灵器", description = nil, mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[356607] = {name = "纵容辩护", description = "造成的所有非物理伤害提高15%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356635] = {name = "奔雷氮气", description = "使移动速度提高60%，受到的伤害降低50%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[356639] = {name = "KO大礼包", description = "放置3枚地雷。地雷需要3秒钟激活，引爆之后对半径2码范围造成10点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[356651] = {name = "悲哀", description = "统御锁链 用 悲哀 感染目标，如果再次受到 统御锁链 影响，每有一层效果，就对所有玩家造成1917点暗影伤害。该效果可叠加，每层效果会使伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356679] = {name = "游侠导弹", description = "发射游侠导弹，命中时造成30点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[356680] = {name = "吞噬生命", description = "Drains health from the target every 1.5 sec, trasferring it to the caster.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[356690] = {name = "死亡印记", description = "施法者命令附近的一头噬渊兽锁定一个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "14​秒", dispel_type = nil},
[356731] = {name = "地狱咆哮的重担", description = "地狱咆哮的重担\n移动速度降低20%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356735] = {name = "VK粒子枪", description = "发射VK粒子枪，命中时造成20点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[356757] = {name = "BF润滑膏", description = "在你身后放置BF润滑膏，进入润滑膏区域的目标会受到10点伤害并打滑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[356759] = {name = "处决宣判", description = "如果施法者在15秒前没有被消灭，则造成大量暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[356764] = {name = "渊誓之盾", description = "将施法者包裹在护盾中，吸收30点伤害，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[356804] = {name = "渊誓壁垒", description = "施法者的盾牌中引导一道无法穿透的壁垒，使其受到的所有伤害降低90%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[356812] = {name = "沮裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[356814] = {name = "坠落打击", description = "施法者跃向一个敌人，对落地点5码范围内的所有敌人造成相当与武器伤害100%的暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[356817] = {name = "渊誓猛击", description = "每1秒对玩家造成4点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[356819] = {name = "渊誓猛击", description = "每1秒对玩家造成4点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356821] = {name = "熊爪地雷", description = "放置一枚熊爪地雷。地雷对周围半径2码范围内的所有摇滚赛车玩具造成30点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[356838] = {name = "战斗的激情", description = "奔跑速度提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[356843] = {name = "盐渍飞弹", description = "造成2909339点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[356853] = {name = "爆破渊珠", description = "施法者施放死亡宝珠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[356860] = {name = "摇滚曲调", description = "在你驾驶摇滚赛车时聆听摇滚曲调。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[356865] = {name = "崩灭", description = nil, mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[356870] = {name = "烈焰套索爆炸", description = "烈焰套索陷阱 爆炸，对所有玩家造成23971点火焰伤害，并使其受到 烈焰套索爆炸 的伤害提高500%，持续1.5秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356871] = {name = "统御符文", description = "被攻击时，统御符文会协助施法者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356873] = {name = "统御符文", description = "被攻击时，统御符文会协助施法者。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356885] = {name = "恐惧咆哮", description = "发出巨大的咆哮，对敌人造成暗影伤害并使其恐惧。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[356886] = {name = "粉碎", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[356888] = {name = "碾压", description = "施法者发起践踏，对冲击点10码范围内的所有目标造成10点物理伤害，并使其减速300%，持续直到主动取消。", mechanic = "被诱捕", range = "10码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[356892] = {name = "海拉的恩泽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356901] = {name = "潜地", description = "施法者潜入地下，随机从一名敌人脚下钻出。\n 当施法者出现时，对8码范围内的所有敌人造成31949点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[356910] = {name = "战斗电能", description = "使用引雷针的力量对20码范围内的所有敌人造成自然伤害。\n\n 击退施法者20码内的所有敌人。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[356912] = {name = "荒牛劈刺", description = "Inflicts Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356913] = {name = "巨人之吼", description = "每1秒对玩家造成4点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[356928] = {name = "渊誓之盾", description = "将施法者包裹在护盾中，吸收30点伤害，持续1分钟。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[356929] = {name = "监管锁链", description = "束缚所有玩家，迫使其留在施法者周围10码内。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[356941] = {name = "冰冠之风", description = "将希尔瓦娜斯包裹在冰冠之风中，迫使其无法完全进入 女妖形态 ，持续35秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[356942] = {name = "封锁", description = "用魔法能量束缚玩家，使其定身，每1秒造成1212225点奥术伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[356944] = {name = "来自深渊", description = "施法者潜入地下，随机从一名敌人脚下钻出。\n 当施法者出现时，对8码范围内的所有敌人造成31949点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356951] = {name = "释放折磨", description = "施法者对前方半径24码锥形区域内的所有敌人造成47924点暗影伤害，并制造一片 永恒折磨 区域，每1秒对其中的所有人造成7987点暗影伤害。", mechanic = nil, range = "24码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[356952] = {name = "永恒折磨", description = "站在永恒折磨中时，每1秒造成7987点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[356956] = {name = "噬渊之影仪式", description = "施法者举行仪式召唤噬渊之影。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[356967] = {name = "凌光反打", description = "Knocks an enemy back.\n Inflicts 7273348 Arcane damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[356971] = {name = "血箭", description = "对敌人造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[356981] = {name = "亵渎恐惧猛击", description = "每1秒对玩家造成4点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[356984] = {name = "催眠之雾", description = "在附近敌人下方制造睡气云雾。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357011] = {name = "吞噬愤怒", description = "玛尔加尼斯从玩家身上抽取愤怒，削弱玩家并强化自己。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357019] = {name = "光尘闪回", description = "施法者传送离开，留下一个会爆炸的雕文，爆炸时对冲击点8码范围内的所有敌人造成6061123点奥术伤害，并使其迷惑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357029] = {name = "凌光炸弹", description = "施法者将能量炸弹附到一名玩家身上，在5秒后爆炸，对5码内的所有玩家造成4364009点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[357081] = {name = "重拳猛击", description = "对当前目标及其8码范围内的任意敌人造成63899点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[357082] = {name = "挥砍", description = "Inflicts 19968 Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357083] = {name = "黑暗之箭", description = "Inflicts 31949 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357084] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357086] = {name = "灵魂之箭", description = "Inflicts 15975 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357087] = {name = "释放哀嚎", description = "骨钢将受害者的尖叫声释放出来，对60码内的玩家造成159747点暗影伤害。 距离目标越远的玩家受到的伤害越低。", mechanic = nil, range = "200码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[357091] = {name = "血肉劈裂", description = "对施法者前方10码锥形范围内的敌人造成31949点物理伤害。\n\n 受害者流血，每1秒额外造成7987点物理伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357102] = {name = "团队副本传送门：奥利波斯", description = "召唤一个传送门，其大小足以将整个团队传送到奥利波斯。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[357107] = {name = "压碎护甲", description = "施法者发起践踏，对冲击点10码范围内的所有目标造成8点物理伤害，并使其减速50%，持续8秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[357108] = {name = "笨拙猛击", description = "猛击，造成5点物理伤害并诱捕目标。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[357109] = {name = "奥能静止", description = "用奥术能量冲刷敌人，使其在原地昏迷5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357110] = {name = "噬渊之链", description = "束缚一个敌方目标，诱捕目标并造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[357112] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357115] = {name = "渊誓狂热", description = "在阴影中穿行，移动速度和急速提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[357123] = {name = "恐怖嚎叫", description = "Fears enemies within 30 yards of the caster for 6秒.\n Inflicts 19968 Shadow damage to enemies within 30 yards.", mechanic = "感觉", range = "200码 ", cast_time = "3.8​秒", cooldown = nil, dispel_type = "魔法"},
[357124] = {name = "黑暗之噬", description = "对当前目标造成63899点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357125] = {name = "痛楚收割", description = "施法者每1秒造成6390点暗影伤害，持续4秒。 每次施放都会使施法者的伤害提高20%，持续20秒。 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357128] = {name = "狱卒锁链", description = "施法者将多个目标定身在原地，持续8秒，8秒后对4码范围内的玩家造成39937点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[357135] = {name = "狂怒箭", description = "使用暗影能量冲击敌人，造成11981点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[357138] = {name = "碎岩猛击", description = "跃向一个位置，对7码范围内的敌人造成23962点风暴打击伤害，使其昏迷1秒，并将其拉向施法者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357139] = {name = "碎岩猛击", description = "跃向一个位置，对7码范围内的敌人造成23962点风暴打击伤害，使其昏迷1秒，并将其拉向施法者。", mechanic = nil, range = "10—60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[357143] = {name = "灰烬尖刺", description = "对一名敌人造成125点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[357144] = {name = "绝望", description = "命生巨怪对25码内的所有玩家释放出一道绝望之波，每2秒造成19968点暗影伤害，并使其移动速度降低20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[357146] = {name = "巨人打击", description = "重击一名敌人，造成物理伤害，并使其移动速度降低30%，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[357157] = {name = "破碎意志", description = "施法者摧毁目标的意志，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[357160] = {name = "意志破碎", description = "Reduces attacking and casting speed by 10% for 7秒.\n Reduces the movement speed of the target by 10% for 7秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357172] = {name = "强化箭雨", description = "射出一连串噬渊强化箭：", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[357183] = {name = "炽光地狱火", description = "向随机敌人投掷数枚炽燃余烬，命中后对玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[357188] = {name = "双重秘术", description = "索·阿兹密开始使用他秘密的双分法术。\n 完成后，他向所有玩家投掷燃烧之刃，每1秒造成7278779点火焰伤害，持续10秒。\n 该法术必须被打断2次，才能阻止其施法。", mechanic = nil, range = "0码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[357190] = {name = "星辰易伤", description = "接触 坍缩之星 会使受到的 坍缩能量 伤害提高100%，持续25秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357192] = {name = "黑暗乱舞", description = "对12码内的所有敌人造成物理伤害。\n\n 每1秒对施法者周围12码内的所有敌人造成6点物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357194] = {name = "升温", description = "使施法者造成的伤害提高10%，移动速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[357196] = {name = "凌光箭", description = "Inflicts 3636674 Arcane damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357199] = {name = "闪步", description = "施法者改变自身位置，立即传送至敌人身后，使用 剃刀之翼 进行攻击。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357203] = {name = "苛性泥浆", description = "Inflicts 5 Physical damage to an enemy.\n Inflicts 2 Physical damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357209] = {name = "火焰吐息", description = "吸一口气，积蓄体内的火焰，然后喷吐而出，点燃你前方锥形区域的敌人，造成[(([163.409% of Spell Power])) + (([39.4834% of Spell Power]) * (10 + 0 ))]点火焰伤害，超过5个目标时伤害会降低。 [ 时间之沙 : 使你激活的黑檀之力效果的持续时间延长2秒。 ]\n 蓄力会使更多的伤害立即结算。\n\nI： 立即造成[([163.409% of Spell Power])]点伤害，并在(20 + 0 )秒内造成[([39.4834% of Spell Power]) * (10 + 0 )]点伤害。\n\nII： 立即造成[([163.409% of Spell Power]) + (([39.4834% of Spell Power]) * 3)]点伤害，并在(14 + 0 )秒内造成[([39.4834% of Spell Power]) * (7 + 0 )]点伤害。\n\nIII： 立即造成[([163.409% of Spell Power]) + (([39.4834% of Spell Power]) * 6)]点伤害，并在(8 + 0 )秒内造成[([39.4834% of Spell Power]) * (4 + 0 )]点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[357217] = {name = "切割", description = "Inflicts 19968 Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357218] = {name = "石拳", description = "施法者对当前目标造成565302点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357219] = {name = "释放灵魂", description = "施法者释放出罚罪之魂，对冲击点4码范围内的玩家造成19968点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357222] = {name = "极热", description = "攻击有一定几率造成极热效果。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[357226] = {name = "游移之星", description = "对路径上的敌人造成7273348点暗影伤害，并将其击退。", mechanic = nil, range = "55码 ", cast_time = "3.5​秒", cooldown = "2​秒", dispel_type = nil},
[357229] = {name = "时空光线强化器", description = "Reduces movement speed by 65%.\n Causes the caster to inflict 100% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[357230] = {name = "苦痛", description = "施法者对所有玩家造成2396点暗影伤害，并且每2秒使造成的伤害提高5%。 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[357232] = {name = "折磨烈焰", description = "施法者喷发出折磨烈焰，造成火焰伤害并使目标迷惑4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357233] = {name = "致衰咆哮", description = "Causes all enemies within 15 yards to take 125% increased Physical damage for 15秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357238] = {name = "流浪的脉冲星", description = "施法者召唤一个 流浪的脉冲星 ，周期性对所有玩家造成1648626点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[357239] = {name = "血肉劈裂", description = "对施法者前方8码锥形范围内的敌人造成59905点物理伤害。\n\n 受害者会流血，每1秒额外造成11981点物理伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357242] = {name = "咆哮之热", description = "6秒内，燃烧的余烬每1秒便会聚集在施法者周围，对60码内的敌人造成火焰伤害。 这些余烬使施法者造成的伤害提高5%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[357243] = {name = "脉冲", description = "施法者召唤一个 流浪的脉冲星 ，周期性对所有玩家造成1648626点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357245] = {name = "盾刺", description = "使用施法者的盾牌猛击敌人，造成60%的武器伤害并使其昏迷。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357259] = {name = "啜饮灵魂", description = "施法者从目标身上吸取生命力，使其移动速度降低50%，持续6秒。\n\n 此外，施法者每1.5秒会从目标和目标周围4码内的所有玩家身上吸取11981点生命值。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357260] = {name = "不稳定的裂隙", description = "Inflicts 8485573 Arcane damage to enemies within 60 yards.", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[357272] = {name = "佐瓦尔的地狱火", description = "攻击会使烈焰流星从天而降。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357278] = {name = "死亡之寒", description = "周期性地降低40码内所有玩家的急速。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357280] = {name = "痛苦喷涌", description = "Inflicts 39937 Shadow damage to enemies within 60 yards.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[357281] = {name = "能量挥砍", description = "挥砍目标，造成4848899点物理伤害，并使其从 能量挥砍 中受到的伤害提高10%，持续15秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[357284] = {name = "重唤活力", description = "施法者重新振作，恢复60%生命值，并使施法者获得50%急速，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[357286] = {name = "冥河之握", description = "暗影汇聚在目标周围，使其昏迷，每1秒造成3994点暗影伤害，持续 10秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357298] = {name = "冻结之缚", description = "受克尔苏加德 冰霜冲击 影响的目标会被冰霜束缚，定身8秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[357328] = {name = "魂焰洪流", description = "向40码内的敌人发射霜火箭。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[357336] = {name = "幻日射线", description = "发射一道能量，会追踪其他摇滚赛车玩具，命中时造成15点伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[357343] = {name = "命运火焰", description = "对当前目标造成39937点火焰伤害并传播火焰，每1秒造成7987点火焰伤害，持续16秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357354] = {name = "命运之盾", description = "用护盾护住施法者，持续8秒，可以吸收最多1534494点伤害。如果护盾在持续时间结束前损坏，施法者受到的伤害提高25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[357356] = {name = "烬浪", description = "每2秒对施法者前方的玩家造成火焰伤害并将其诱捕，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[357359] = {name = "火焰连枷", description = "施法者的火焰连枷使其近战攻击可以额外命中两个目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357364] = {name = "亵渎恐惧猛击", description = "对一个锥形区域内的敌人造成暗影伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[357369] = {name = "打磨利钢", description = "使施法者造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[357370] = {name = "压碎护甲", description = "施法者发起践踏，对冲击点10码范围内的所有目标造成8点物理伤害，并使其护甲降低50%，持续8秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "4​秒", cooldown = "6​秒", dispel_type = nil},
[357387] = {name = "炙燃的熔炉碎片", description = "向随机敌人投掷数枚炽燃余烬，命中后对玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357392] = {name = "火焰之触", description = "近战攻击有几率造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357396] = {name = "苦痛爆发", description = "施法者制造出一个噬渊能量球体，能量会喷发出来，对8码内的玩家造成47924点暗影伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357399] = {name = "调皮轰炸", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357402] = {name = "灵魂箭雨", description = "Inflicts 31949 Shadow damage to enemies within 60 yards.", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[357404] = {name = "刺耳歌唱", description = "艾薇勒发出尖利的叫声，对所有玩家造成9697798点物理伤害并使其昏迷3秒。 无视护甲。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[357414] = {name = "焰铸余烬", description = "向随机敌人投掷数枚炽燃余烬，命中后对玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357422] = {name = "烬浪", description = "每2秒对施法者前方的玩家造成火焰伤害并将其诱捕，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357429] = {name = "火焰之种", description = "博尔-岗恩召唤强大的火焰，对冲击位置5码内的敌人造成23962点火焰伤害，并形成一道 火焰之种 。\n\n 站在 火焰之种 中每1秒会造成23962点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[357434] = {name = "火焰之种", description = "博尔-岗恩召唤强大的火焰，对冲击位置5码内的敌人造成23962点火焰伤害，并形成一道 火焰之种 。\n\n 站在 火焰之种 中每1秒会造成23962点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357436] = {name = "感染独奏", description = "维利席安富有感染力的萨克斯曲调让附近的敌人不禁跳起舞来。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[357439] = {name = "艾露恩之怒", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357441] = {name = "空心根须", description = "发射空心根须，定身并造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357452] = {name = "跳舞", description = "维利席安富有感染力的萨克斯曲调让附近的敌人不禁跳起舞来。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357454] = {name = "夜之火", description = "Inflicts 20 Arcane damage to enemies within 3 yards of the impact.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[357455] = {name = "空心根须", description = "定身，在10秒内造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357466] = {name = "KO大礼包激活", description = "KO大礼包地雷已激活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357479] = {name = "艾露恩的集聚", description = "Inflicts 60 Arcane damage to enemies within 70 yards.", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[357485] = {name = "音乐痴迷", description = "罪碑挥击团重返舞台，并锁定了代替他们的人。", mechanic = nil, range = "500码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[357497] = {name = "生命尖刺", description = "对一名敌人造成125点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[357499] = {name = "迷乱花粉", description = "施法者喷出一片锥形区域的魔法花粉，造成40点自然伤害并迷惑玩家，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[357504] = {name = "哨兵的结界", description = "珊蒂斯制造一个防护结界，保护玩家不受奥术魔法的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357508] = {name = "狂野鞭笞", description = "施法者发动狂野的痛击，每0.8秒对8码内的所有敌人造成1272836点物理伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357510] = {name = "寒骨掌", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357512] = {name = "狂暴冲锋", description = "朝一名随机敌人发起冲锋，使路径上的所有玩家受到3382398点物理伤害并使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[357513] = {name = "节奏鼓点", description = "随着鼓点狂热地摇摆，每1.1秒造成1939560点物理伤害，持续4.4秒。 无视护甲。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357516] = {name = "灵魂转移", description = "跳到目标附近。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357522] = {name = "冲锋", description = "冲向目标，对目的地前方半径5码的锥形区域内的敌人造成23962点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357529] = {name = "夜刃", description = "泰兰德掷出战刃，飞旋之后回到她手中，对路径上的目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357535] = {name = "末日虫群", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357542] = {name = "扫弦", description = "维尔特在吉他上奏出裂帛般的和弦，对施法者前方24码锥形范围内的敌人造成9697798点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357544] = {name = "萦绕末日", description = "Inflicts 18 Shadow damage to an enemy every 1 sec for 直到主动取消.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357550] = {name = "活动炸弹", description = "施法者将玩家变为活体炸弹，每2秒造成15975点火焰伤害，并在8秒后爆炸。\n\n 爆炸会对8码内的玩家造成31949点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357551] = {name = "终极毁灭", description = "Inflicts 20 Shadow damage to enemies within 4 yards.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[357565] = {name = "烈焰护手", description = "近战攻击造成火焰伤害，并且每3秒额外造成3994点火焰伤害，持续9秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357586] = {name = "艾露恩之眼", description = "泰兰德召唤出代表艾露恩之眼的猫头鹰，对站在其附近的所有目标造成伤害并使其沉默。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[357591] = {name = "寒冰撕裂", description = "Reduces the movement speed of all enemies within 9 yards by 30% for 8秒.\n Inflicts 30 Frost damage to enemies within 9 yards.\n Inflicts 6 Frost damage to all enemies within 9 yards of the caster every 1 sec for 8秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357597] = {name = "艾露恩的审判", description = "艾露恩之眼会沉默8码范围内的敌人，每1.5秒造成4点奥术伤害。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357619] = {name = "烈火黏质", description = "向施法者前方锥形区域内进行喷吐，对玩家造成16点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[357620] = {name = "盐水唾沫", description = "向施法者前方锥形区域内进行喷吐，对玩家造成16点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[357626] = {name = "黑暗宣泄", description = "向施法者前方锥形区域内进行喷吐，对玩家造成16点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[357630] = {name = "守护者之息", description = "向施法者前方锥形区域内进行喷吐，对玩家造成火焰、冰霜和暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[357631] = {name = "死寒喷射", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357634] = {name = "烈火黏质", description = "施法者的吐息会留下伤害性的黏质。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357635] = {name = "黑暗宣泄", description = "施法者的吐息会留下伤害性的黏质。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357636] = {name = "盐水唾沫", description = "施法者的吐息会留下伤害性的黏质。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357639] = {name = "巨人打击", description = "重击一名敌人，造成物理伤害，并使其移动速度降低30%，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[357641] = {name = "霜魂结界", description = "施加一面护盾，对攻击者造成3点冰霜伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[357653] = {name = "死寒冲击", description = "Inflicts 50 Frost damage to enemies within 30 yards of the impact.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357659] = {name = "投掷水晶碎片", description = "向随机敌人投掷几块巨石，对冲击点3码范围内的玩家造成 30 点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[357664] = {name = "晶化血肉", description = "晶化血肉会使攻击者流血。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357670] = {name = "玻璃大炮", description = "向随机敌人投掷巨大的晶体，命中时造成15点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[357684] = {name = "碎心者之怒", description = "唤醒邪恶，周期性对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[357686] = {name = "展露的命运丝线", description = "操纵命运织环时，织环的丝线就会在激活的符文和织环中心之间暴露出来。\n\n 接触这些丝线的玩家命运会被修改，每3秒造成39937点暗影伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357687] = {name = "破灭凝视", description = "折磨受害者，每1秒造成一次暗影伤害，并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[357703] = {name = "暗影风暴", description = "在区域内移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357728] = {name = "渎神之光", description = "安度因使目标昏迷，并生成一个不稳定的原始圣光之球，然后将其粉碎，圣光之球的每个碎片击中地面时，都会对5码范围内的目标造成15975点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357735] = {name = "临终尖啸", description = "影铸恐魔熄灭时发出尖啸，对所有玩家造成159747点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[357738] = {name = "防御力场", description = "形成一道防御屏障，保护佩带者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357760] = {name = "冲锋！", description = "向目标位置冲锋，对附近敌人造成物理伤害并使其昏迷。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357786] = {name = "公正之剑", description = "Inflicts Holy damage to all enemies within 4 yards of the impact.", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357798] = {name = "凌光禁闭室", description = "无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357827] = {name = "狂乱割裂", description = "跃向一名敌人，造成2424450点物理伤害，并在5秒内每0.5秒造成484890点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357849] = {name = "神圣风暴", description = "对施法者周围的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[357856] = {name = "灰烬觉醒", description = "猛击敌人，对你前方12码内的所有敌人造成20点光辉伤害，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[357860] = {name = "抓伤！", description = "Causes an enemy to take 5% increased Physical damage for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357862] = {name = "惊愕猛击", description = "对一名敌人造成物理伤害，并使其昏迷8秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[357871] = {name = "死亡波浪", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 2秒.\n Inflicts 60 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[357872] = {name = "腐魂洪流", description = "每0.5发射一次腐魂冲击，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357890] = {name = "亡者大军", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[357915] = {name = "冥河狂暴", description = "Causes the caster to inflict 50% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "35​秒", dispel_type = "魔法"},
[357920] = {name = "毁灭扫击", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 3秒.\n Inflicts 60 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[357926] = {name = "弹跳狂乱", description = "快速弹跳，对施法者命中的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[357932] = {name = "反手一击", description = "Causes an enemy to take 30% increased Physical damage for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357938] = {name = "撕咬之牙", description = "对6码内的敌人造成物理伤害，并使其流血，每3秒造成一次额外的物理伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357941] = {name = "毁灭", description = "Inflicts 30 Shadow damage to enemies within 14 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357943] = {name = "挫志嚎叫", description = "发出一声奇怪的嚎叫，对10码范围内的敌人造成暗影伤害，并使其因恐惧而逃跑，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[357944] = {name = "冥河之雨", description = "施法者召唤冥河碎片从天而降，对冲击点7码内的所有玩家造成30点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[357953] = {name = "尖牙撕咬", description = "造成物理伤害，并使目标流血，每2秒造成一次额外的物理伤害，持续8秒。", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[357955] = {name = "魔法灾星结界", description = "在施法者所在位置制造一个魔法灾星结界。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357967] = {name = "索命之链", description = "用锁链将玩家拉向阿尔焦的位置。施放完成时，阿尔焦发出索命怒吼：对附近的所有玩家造成暗影伤害，并使其恐惧。", mechanic = nil, range = "40码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = nil},
[357968] = {name = "晃吻跃足兽", description = "晃吻跃足兽\n专注于附近的一件圣物或宝物。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357970] = {name = "索命怒吼", description = "Fears enemies within 12 yards of the caster for 4秒.\n Inflicts 60 Shadow damage to enemies within 12 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[357979] = {name = "群体折磨", description = "发射出一波折磨箭雨，最多对10个玩家造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[357981] = {name = "聚集能量", description = "利用空气中逸散的心能，制造一道逃离宝库的传送门。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[357987] = {name = "灵魂风暴", description = "对9码范围内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[357991] = {name = "掠夺希望", description = "施法者制造一片绝望的区域，将玩家拉入其中，持续15秒。每1.5秒对陷入其中的玩家造成4点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[358006] = {name = "释出灵魂风暴", description = "对9码范围内的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358011] = {name = "巨人打击", description = "重击一名敌人，造成物理伤害，并使其移动速度降低30%，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[358014] = {name = "束缚折磨", description = "折磨受害者，每1秒造成一次暗影伤害，并使其定在原地，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[358022] = {name = "聚焦棱镜", description = "携带着聚焦棱镜。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358023] = {name = "女妖尖叫", description = "灵魂每1秒向随机玩家发射飞弹，造成52230点暗影伤害。\n\n 此外，每次成功施放都会使下一次 女妖尖叫 的伤害提高25%。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358030] = {name = "噬渊精华", description = "噬渊精华\n造成的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358039] = {name = "凝结的小软泥", description = "制造4个快速移动的凝结的小软泥，它们会在身后留下腐蚀性的黏液。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358041] = {name = "狂野风暴", description = "施法者拍动翅膀，击退敌人，每2秒对其造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[358047] = {name = "圣物破坏者", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358053] = {name = "蔑视", description = "施法者充满了轻蔑之意，对打断效果和大多数群体控制效果免疫。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[358055] = {name = "痛苦狂潮", description = "每5.2秒对施法者前方的玩家造成暗影伤害并将其诱捕，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[358058] = {name = "腐蚀喷发", description = "向附近的玩家喷射，在其位置上生成一滩腐蚀性液体。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[358063] = {name = "渊誓轰击", description = "向随机敌人投掷数枚炽燃余烬，命中后对玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358067] = {name = "黑雾轰击", description = "向随机敌人投掷数枚炽燃余烬，命中后对玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[358073] = {name = "掠夺者的追杀", description = "锁定一名随机玩家，将其灵魂撕成碎片。", mechanic = nil, range = "100码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[358079] = {name = "灵魂鞭笞", description = "每1秒造成12点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358082] = {name = "荒芜哭嚎", description = "Fears enemies within 30 yards of the caster for 5秒.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358085] = {name = "吞噬裂隙", description = "施法者在玩家的位置制造裂隙，将附近的玩家拉入其中，造成奥术伤害，并同时施放吞噬喷射。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358088] = {name = "掠夺猛击", description = "Inflicts 30 Shadow damage to all enemies in front of the caster.\n Inflicts 8 Shadow damage to all enemies in front of the caster every 2 sec for 6秒.", mechanic = nil, range = "100码 ", cast_time = "3.8​秒", cooldown = nil, dispel_type = nil},
[358096] = {name = "悲苦齐奏", description = "施法者周期性地向四周发射悲苦之箭。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[358105] = {name = "吞噬裂隙", description = "裂隙中的饥渴能量每1.5秒造成8点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358115] = {name = "沃卡伊射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358119] = {name = "科尔普里普里普克拉克的祝福", description = "科尔普里普里普克拉克觉得是时候祝福你了，极大地提升了你的战斗能力。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358131] = {name = "闪电新星", description = "造成9697798点自然伤害，移动速度降低40%，持续14秒。\n\n 如果玩家在受到闪电新星影响时被再次击中，则会昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[358181] = {name = "女妖之刃", description = "向一名玩家接连斩击四次，每一击造成9984点物理伤害和25959点暗影伤害，并施加 女妖的灾厄 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358185] = {name = "女妖的武器", description = "希尔瓦娜斯每5秒获得一层 女妖的武器 。\n 达到3层时，希尔瓦娜斯可以将 游侠射击 替换为 女妖的觅心箭 。达到4层时，希尔瓦娜斯可以将 游侠突袭 替换为 女妖之刃 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358204] = {name = "嘶吼的火焰", description = "咆哮的火焰焚烧着目标，每1秒造成15975点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358205] = {name = "焚烧斩切", description = "对前方8码半径的锥形区域内的敌人造成47924点火焰伤害，且每5.2秒造成15975点火焰伤害，持续20秒。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358215] = {name = "末日赞歌", description = "唱响毁灭的歌声，当50码范围内没有玩家时，每秒对所有玩家造成3994点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358219] = {name = "迷乱花粉", description = "施法者喷出一片锥形区域的魔法花粉，造成30点自然伤害并迷惑玩家，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[358224] = {name = "锯齿横扫", description = "造成物理伤害，并使敌人流血。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358225] = {name = "强化符文武器", description = "激活施法者武器上的符文，使其攻击额外造成7987点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[358226] = {name = "火焰箭", description = "Inflicts 15975 Fire damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358227] = {name = "囚禁灵魂", description = "用附近的渊誓躯壳来束缚一个灵魂。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[358230] = {name = "投掷石块", description = "向随机敌人投掷多块巨石，对冲击地点3码范围内的玩家造成15点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[358232] = {name = "纠缠根须", description = "用根须缠住一个敌人，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[358236] = {name = "软泥注射", description = "移除时形成传染性液滴。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[358238] = {name = "灼烧", description = "Inflicts 31949 Fire damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358239] = {name = "火焰新星", description = "对10码内的敌人造成31949点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358254] = {name = "软泥怪噬咬", description = "造成100点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358260] = {name = "诅咒之力", description = "用暗影之力强化武器，使其造成的伤害提高25%。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358264] = {name = "暴怒", description = "攻击具象会触发攻击者的暴怒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[358265] = {name = "狂怒", description = "攻击具象会触发攻击者的暴怒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358270] = {name = "痛苦使者", description = "Stuns all enemies within 15 yards, rendering them unable to move or attack for 3秒.\n Inflicts 60 Physical damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[358271] = {name = "眼球射线", description = "Inflicts Shadow damage to all enemies within 80 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358272] = {name = "灵魂腐化", description = "Inflicts 4 Shadow damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358274] = {name = "眼棱", description = "在跳向附近玩家造成更多伤害前，对一个玩家造成暗影伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358297] = {name = "精华喷射", description = "用精华喷射标记数名玩家，对目标旁边直线范围内的所有敌人造成60点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[358302] = {name = "魔眼冲击", description = "Knocks all enemies within 50 yards of the impact back.\n Inflicts 60 Physical damage to enemies within 50 yards of the impact.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[358307] = {name = "熵能爆破", description = "Disorients enemies within 12 yards of the caster for 4秒.\n Inflicts 30 Shadow damage to enemies within 12 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[358312] = {name = "弹幕射击", description = "向外发射弹幕，对路径上的所有玩家每3秒造成5点自然伤害，持续6秒。\n\n 此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[358314] = {name = "聚焦导灵器", description = "在施法者附近召唤一个聚焦导灵器。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358316] = {name = "聚焦导灵器", description = nil, mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358320] = {name = "“借来的”力量", description = "用借来的力量强化施法者，提高其法术造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358323] = {name = "禁锢锁链", description = "用锁链禁锢压制一名玩家，使其移动速度降低50%，每1秒造成3点暗影伤害，持续5秒。\n\n 此后，击晕目标，持续5秒，或直至锁链被破坏。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[358327] = {name = "折磨哭号", description = "Fears enemies within 80 yards of the caster for 5秒.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = nil},
[358328] = {name = "折磨践踏", description = "践踏地面，对受到此效果影响的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[358342] = {name = "野蛮尖刺", description = "每2秒在附近玩家脚下召唤出尖刺，持续6秒，对被击中的所有玩家造成暗影伤害，并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358347] = {name = "压制之力", description = "施法者重击目标，造成物理伤害，并吞噬目标一部分精华，使施法者的急速提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[358348] = {name = "压制猛击", description = "施法者猛击当前目标，造成15点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[358353] = {name = "折磨之像", description = "施法者变形为 折磨之像 ，持续8秒，释放爆破弹幕，对冲击点5码内的所有玩家造成40点暗影伤害，并使施法者受到的所有伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "2.4​秒", cooldown = "3​秒", dispel_type = nil},
[358374] = {name = "噬界裂隙", description = nil, mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358375] = {name = "噬界裂隙", description = "施法者撕开一道裂隙，释放出噬界宝珠，会在落地时爆炸。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[358396] = {name = "粉碎之蹄", description = "Causes an enemy to take 20% increased Physical damage for 24秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[358398] = {name = "潜行", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358410] = {name = "圣光冲击", description = "施法者用光束冲击敌人，造成25点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[358411] = {name = "瓦尔基拉的优势", description = "施法者跃向一名敌人，对冲击点附近10码内的所有敌人造成7点神圣伤害，并降低其移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358424] = {name = "烈焰使者的风暴", description = "对风暴中的玩家造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358426] = {name = "火焰风暴", description = "每1秒制造一次痛苦风暴，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[358433] = {name = "死亡飞刀", description = "希尔瓦娜斯对玩家施加标记，使其每秒受到11981点暗影伤害，持续4秒。\n\n 移除时，死触之刃会从被标记玩家处沿目标方向飞出，被击中目标3码内的所有玩家每秒受到27956点暗影伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358446] = {name = "堕落骑士", description = "在随机玩家附近召唤无法驯服坐骑的堕落骑士之魂。堕落骑士会锁定这些玩家，抵达玩家身边时则会爆发出 破坏之欲 ，造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[358447] = {name = "衰弱的毒液", description = "Reduces the movement speed of the target by 5% for 9秒.\n Inflicts 3 Nature damage to an enemy every 3 sec for 9秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[358455] = {name = "魂铸余烬风暴", description = "对15码范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358462] = {name = "破坏之欲", description = "对冲击点6码范围内的敌人造成40点暗影伤害，使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[358464] = {name = "熔火之地", description = "融化地面，创造出熔岩池，每2秒造成6点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358466] = {name = "熔岩打击", description = "融化地面，创造出熔岩池，每2秒造成6点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358467] = {name = "堕落骑士", description = "在随机玩家附近召唤无法驯服坐骑的堕落骑士之魂。堕落骑士会锁定这些玩家，抵达玩家身边时则会爆发出 破坏之欲 ，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358468] = {name = "心灵冲击", description = "施法者施放精神攻击，造成暗影伤害，并使前方的所有敌人陷入迷惑，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358475] = {name = "低沉践踏", description = "践踏地面，对所有敌人造成物理伤害，并降低其移动速度。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358481] = {name = "不谐哀嚎", description = "Reduces the movement speed of all enemies within 30 yards by 50% for 5秒.\n Inflicts Shadow damage to all enemies within 30 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[358483] = {name = "惊骇之波", description = "Fears all enemies in front of the caster for 5秒.\n Inflicts 60 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[358486] = {name = "岩浆炸弹", description = "施法者制造出一团不稳定的火球，火球会在接触时爆炸，造成火焰伤害并击退玩家。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358496] = {name = "乱刃风暴", description = "施法者化为一阵钢铁旋风，移动速度降低50%，每1秒对11码内的所有玩家造成12点物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358505] = {name = "剧烈爆发", description = "Knocks all enemies within 10 yards of the caster back.\n Inflicts Shadow damage to all enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358506] = {name = "腐烂之握", description = "一股有害能量影响着60码内的玩家，每2秒造成5点暗影伤害，并使获得的治疗效果降低5.2%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[358510] = {name = "死亡漩涡", description = "拖拽附近的所有玩家，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358519] = {name = "奥术炸药", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[358525] = {name = "灼热之光", description = "瓦格里对典狱长之眼造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358526] = {name = "穿刺透镜", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358529] = {name = "爆破之光", description = "施法者生成数道凝聚的奥术之光，产生爆炸，对周围4码范围内的玩家造成40点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358530] = {name = "英勇长枪", description = "从奥丁的武器库中召唤长枪，将其刺向典狱长之眼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358538] = {name = "引爆", description = "对30码内的敌人造成16点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[358540] = {name = "魂铸余烬", description = "投出一道会在短时间内爆炸的灰烬。", mechanic = nil, range = "150码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[358563] = {name = "安全扫描", description = "检测到不速之客。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[358573] = {name = "毁灭冲击", description = "施法者用光束冲击敌人，造成25点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[358574] = {name = "瓦尔基拉的优势", description = "施法者跃向一名敌人，对冲击点附近10码内的所有敌人造成7点暗影伤害，并降低其移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358577] = {name = "欺诈二重身", description = "召唤一个玩家的二重身协助施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[358579] = {name = "苦难折磨", description = "摧残受害者，每1秒造成一次暗影伤害，并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[358580] = {name = "渊誓突进", description = "跳向一个敌人，命中时造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[358585] = {name = "拆解者的风暴", description = "每1秒制造一次痛苦风暴，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358588] = {name = "无情", description = "典狱长的攻击是永无止境的。轰击之雨的碎片会周期性散落在附近的平台上，对冲击点0码内的玩家造成47924点暗影伤害。\n\n 如果0码内没有玩家，则会对距离冲击位置38码内的所有玩家造成提高至119810点的暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358595] = {name = "闪光之刃", description = "该生物的武器技巧非常娴熟，使得他们可以快速攻击两次。每次攻击只造成相当于正常自动攻击0%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358598] = {name = "苦痛新星", description = "Inflicts Shadow damage to all enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[358603] = {name = "心能迸发", description = "自动机从口中喷发出心能，并使其环绕旋转。接触到喷发心能的敌人每3秒会受到20点奥术伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[358611] = {name = "灵魂碎裂", description = "施法者击碎附近玩家的灵魂，每击中一个玩家，便召唤一个灵魂残片，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[358614] = {name = "尖啸回响", description = "空气中充斥着来自被裂魂者多尔玛赞折磨过的无数灵魂的尖啸，每2秒对所有玩家造成5991点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358623] = {name = "穿刺猛击", description = "在施法者面前制造巨大的尖刺，对该区域的玩家造成100点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[358624] = {name = "毒瘴", description = "索·达纳持续引导奥术能量向外发射，对命中点范围内5码范围内的所有敌人造成20点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.47​秒", cooldown = "3​秒", dispel_type = nil},
[358628] = {name = "干枯猛击", description = "Inflicts 30 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358635] = {name = "幽冥之嚎", description = "Fears enemies within 10 yards of the impact for 3秒.", mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[358636] = {name = "侵蚀重担", description = "命运之影被满能量的命运织环削弱了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358638] = {name = "雷电轰鸣", description = "索·达纳猛烈地砸下战锤，向前发出一道能量，对路径上的玩家造成30点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358642] = {name = "重型捕网", description = "向目标撒网，将其定在原地，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[358645] = {name = "燃烧圆环", description = "发射一道会在接触时爆炸的圆环，立即造成20点火焰伤害，此后每5.2秒额外造成4点伤害，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[358692] = {name = "灵魂之暗", description = "使附近玩家的暗影伤害提高20%，持续3分钟。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358693] = {name = "灵魂之怒", description = "使附近玩家的物理伤害提高20%，持续3分钟。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358695] = {name = "暗影回馈", description = "施法者融入暗影，变得无影无踪。然后通过引导对目标造成0点暗影伤害，并且每5.2秒恢复8%的生命值，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[358696] = {name = "暗袭", description = "施法者融入暗影，变得无影无踪。然后通过引导对目标造成0点暗影伤害，并且每5.2秒恢复8%的生命值，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358699] = {name = "致命的命运", description = "施法者诅咒一名玩家，每2秒造成7987点暗影伤害，持续24秒。该效果每隔2秒叠加一次。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[358700] = {name = "符文撰写", description = "施法者撰写数个玩家的命运，在3秒后对其位置3.5码范围内的玩家造成31949点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[358705] = {name = "黑蚀箭", description = "希尔瓦娜斯向一名玩家射出一支倾注了恐怖的箭矢，造成31949点暗影伤害，并对所有其他玩家额外造成79873点暗影伤害，距离命中点越远，伤害越低。\n\n 击中时，在附近召唤2个黑暗哨兵。每当 黑蚀箭 完成时，希尔瓦娜斯获得 黑蚀箭 ，提高召唤的黑暗哨兵数量。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358711] = {name = "怒气", description = "黑暗哨兵进入盲目的狂暴状态，锁定一个目标，不会攻击其他目标。每4.5秒，黑暗哨兵获得额外的 怒气 ，伤害提高10%，速度不会降低至正常速度的20%以下。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358728] = {name = "熔炉烈焰", description = "施法者点燃数名玩家，每1秒造成7987点火焰伤害，持续12秒。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[358747] = {name = "熔岩波", description = "施法者击退自身面前30码锥形区域内的所有玩家，并造成71886点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[358748] = {name = "重拳猛击", description = "对当前目标周围4码范围内的敌人造成95848点物理伤害，并使其昏迷4秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[358749] = {name = "咆哮烈焰", description = "Inflicts 23962 Fire damage to enemies within 40 yards.\n Inflicts 3994 Fire damage to all enemies within 40 yards of the caster every 1 sec for 8秒.", mechanic = nil, range = "40码 ", cast_time = "670​毫秒", cooldown = nil, dispel_type = "魔法"},
[358758] = {name = "破碎的命运", description = "用护盾护住施法者，持续8秒，可以吸收最多1534494点伤害。如果护盾在持续时间结束前损坏，施法者受到的伤害提高25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358762] = {name = "暴怒旋风", description = "施法者挥动长戟，每0.5秒对5码范围内的敌人造成7987点物理伤害，并使施法者的移动速度降低50%，持续6秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[358765] = {name = "空洞饥饿", description = "施法者的近战攻击命中后使其攻击速度提高5%，物理伤害提高5%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358766] = {name = "击晕电棒", description = "如果没有检测到违禁品，佐菲克斯将挥出击晕电棒，使目标沉默，平静并昏迷。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358769] = {name = "黑暗尖啸", description = "施法者发出尖啸，对40码范围内的敌人造成15975点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[358770] = {name = "极度痛苦", description = "施法者折磨数名玩家，每1秒造成11981点暗影伤害，持续12秒。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[358771] = {name = "献祭光环", description = "猛烈的热量让施法者燃烧，每4秒对40码范围内的敌人造成6390点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358836] = {name = "黑暗鞭笞", description = "对目标发射能量箭，造成9984点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358837] = {name = "灵感", description = "施法者为一个友方目标恢复20%的最大生命值，使其造成的伤害提高20%，受到的伤害降低20%，持续20秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[358845] = {name = "启动传送门", description = "打开通往克尔苏加德房间的传送门。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[358872] = {name = "死亡之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[358919] = {name = "静电之锤", description = "施法者近战攻击成功命中后，会造成2424449点奥术伤害，并使目标减速10%，持续20秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358921] = {name = "稳定死亡之门", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[358938] = {name = "无情追击", description = "锁定猎物。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[358947] = {name = "燃烧沥青", description = "每1.5秒对站在火焰内的玩家造成3636674点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358963] = {name = "永恒痛苦", description = "对耐奥祖的残迹施加痛苦的折磨。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[358978] = {name = "怨恨", description = "耐奥祖的残迹痛苦不堪，这些痛苦会化为暗影能量弹幕，对冲击点5码范围内的所有玩家造成40点暗影伤害，并使其在4秒内无法攻击或施法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[358980] = {name = "黑暗之风", description = "发出一股黑暗之风，造成0点暗影伤害，并把25码锥形范围内的敌人击退。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[358982] = {name = "湮灭", description = "砸击当前的目标，造成159747点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[358983] = {name = "扭曲尖叫", description = "发出一声扭曲尖叫，对40码内的玩家造成19968点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[359016] = {name = "身手矫健", description = "提高附近盟友的急速和移动速度。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[359028] = {name = "安保猛击", description = "施法者用一把锤子击打目标，造成17456036点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[359033] = {name = "熔炉烈焰", description = "尖叫铁砧的火焰会保护痛楚工匠莱兹纳尔，使其不受伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359041] = {name = "从地而生", description = "开启以搜寻硬币。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359096] = {name = "堕落冲锋", description = "向一名敌人冲锋，造成物理伤害并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[359102] = {name = "传送门：奥利波斯", description = "制造一个传送门，将使用传送门的队伍成员传送到奥利波斯。", mechanic = nil, range = "10码 ", cast_time = "10​秒", cooldown = "1​分钟", dispel_type = nil},
[359203] = {name = "充能一击", description = "对目标造成物理伤害。", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[359222] = {name = "腐败的食品", description = "暴躁的顾客投出恶心的垃圾，对命中位置周围0码内的玩家造成7273348点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[359233] = {name = "迅击", description = "黑伦度斯的主攻击对其当前的目标造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[359235] = {name = "回收形态", description = "黑伦度斯将自己嵌进 幻磷裂隙 ，每次将腿插入沙中时对所有玩家造成15664点物理伤害。\n\n 激活 永恒引擎 。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[359236] = {name = "迁移形态", description = "黑伦度斯重新获得移动能力，每次将一条腿从沙里抽出来时对所有玩家造成15664点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[359265] = {name = "聚能瓦解", description = "每1秒造成一次宇宙伤害。该效果在引导持续时间内不断增强。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[359282] = {name = "卸除武装", description = "造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[359313] = {name = "充能驱逐", description = "对目标造成宇宙伤害，且每1秒额外造成一次宇宙伤害，持续6秒。", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[359315] = {name = "灵魂烈焰", description = "使附近玩家的火焰伤害提高20%，持续3分钟。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359334] = {name = "重组箭", description = "造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[359337] = {name = "解构之星", description = "造成宇宙伤害，并且每5.2秒对目标30码范围内的所有敌人额外造成一次宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[359338] = {name = "解构", description = "造成宇宙伤害，并且每5.2秒对目标100码范围内的所有敌人额外造成一次宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359343] = {name = "重构阵列", description = "每1秒为目标恢复4点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[359362] = {name = "修理", description = "只要加氏灭世机甲内仍有艾泽里特燃料，在其生命值达到危险级别时，机甲会为自身恢复一部分生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[359374] = {name = "虚消结界", description = "使用护盾保护目标，对攻击者造成宇宙伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[359451] = {name = "压制陷阱", description = "压制陷阱\n被困住30秒以接受检查。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[359452] = {name = "压制陷阱", description = "压制陷阱\n被困住以接受检查。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[359459] = {name = "相位抵达", description = "将施法者传送到目标面前，对附近敌人造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[359483] = {name = "统御核心", description = "道茜歌妮召唤一个被控制的冥世核心，存活期间会攻击玩家，并施放 侵蚀统御 。", mechanic = nil, range = "0码 ", cast_time = "3.4​秒", cooldown = nil, dispel_type = nil},
[359525] = {name = "静电干扰", description = "使指定区域内的所有潜行和隐形的敌人暴露，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359532] = {name = "恶意加深", description = "恶意加深\n受到破碎统御头盔的影响，承受的伤害提高100%，造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359533] = {name = "恶意加深", description = "恶意加深\n受到破碎统御头盔的影响，承受的伤害提高100%，造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359538] = {name = "威慑猛击", description = nil, mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[359544] = {name = "灌能壁垒", description = "来自护盾正前方的所有攻击都将被偏转。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359547] = {name = "灌能壁垒", description = "偏转来自正面的所有攻击。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[359587] = {name = "血腥鸟喙", description = "啄击玩家，击中时造成8354点物理伤害，之后每2秒额外造成2088点物理伤害，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "1.55​秒", cooldown = nil, dispel_type = nil},
[359629] = {name = "凋零痛击", description = "对一名敌人造成物理伤害，并使其受到的治疗效果降低10%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "1.65​秒", cooldown = "3​秒", dispel_type = "疾病"},
[359655] = {name = "噬雷之龙的护盾", description = "噬雷之龙的护盾\n被真实力量的风暴所保护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359668] = {name = "疯狂噬咬", description = "Increases the caster's attack speed by 20% for 15秒.\n Inflicts Physical damage to an enemy.", mechanic = "暴怒", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[359688] = {name = "动荡能量", description = "造成宇宙伤害。叠加到6层时，对附近的目标造成宇宙伤害并使其减速5秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[359689] = {name = "不稳定的爆发", description = "对目标5码范围内的所有敌人造成宇宙伤害，移动速度降低5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359696] = {name = "受损", description = "受损\n被破碎统御头盔伤害，受到的伤害提高200%，造成的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359704] = {name = "湮灭之波", description = "对施法者前方的所有敌人造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[359733] = {name = "诱捕践踏", description = "对一名敌人造成物理伤害。\n\n 使目标的移动速度降低40%，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[359734] = {name = "陨坑爆冲", description = "对轰击点5码范围内的所有敌人造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[359743] = {name = "碎裂猛击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[359747] = {name = "过度生长", description = "加速克巴托身上的植物的生长。提高移动速度，每2秒恢复5%的生命值，并使附近的敌人定身5.2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[359749] = {name = "震颤攻击", description = "每1.5秒对施法者前方的所有敌人造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[359763] = {name = "克巴托武学", description = "克巴托打击他周围的敌人，发起多次攻击，造成45点物理伤害并将他们击退。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[359768] = {name = "兽群之力", description = "范围内的盟友伤害提高15%，持续15秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1.1​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[359770] = {name = "暴食潜地", description = "司垢莱克斯如果侦测到玩家集中在一处，就会潜入地下并攻击，对10码内的所有玩家造成46991点物理伤害，将其击退，并消耗其身上的 幻磷之尘 效果。\n\n 每当司垢莱克斯下潜时，它会在之前的位置留下 塌陷虚无 ，并获得一层 贪得无厌 。", mechanic = nil, range = "300码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[359778] = {name = "幻磷之尘", description = "每1.5秒会受到1723点宇宙伤害，持续5分钟。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359794] = {name = "能量灌注", description = "[Primary Stat]提高1%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359809] = {name = "压迫之链", description = "典狱长用锁链束缚所有玩家，将其拉向他的位置，每2秒造成20885点暗影伤害，持续6秒。\n\n 锁链效果结束时，典狱长施放 压迫 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359829] = {name = "尘土抽击", description = "司垢莱克斯痛击沙地，对所有玩家造成26106点物理伤害并施加 幻磷之尘 。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[359852] = {name = "临时武器", description = "造成的物理伤害提高50%，攻击速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[359856] = {name = "粉碎冲击", description = "典狱长向他的当前目标发动毁灭魔法，造成208848点初始暗影伤害，并在之后每1秒对10码内的所有玩家额外造成41770点暗影伤害，持续18秒。\n\n 冲击命中的晶塔会被摧毁。", mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[359945] = {name = "过度生长", description = "降低目标移动速度，持续5.2秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[359960] = {name = "吸血之爪", description = "玛尔加尼斯挥舞着爪子，对前方的玩家造成140973点物理伤害，并对被击中的玩家施加 开裂静脉 。\n\n 如果击中一名已经受到 开裂静脉 影响的玩家，玛尔加尼斯会恢复10%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[359963] = {name = "开裂静脉", description = "利爪撕开目标的血脉，使其受到的治疗效果降低25%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359975] = {name = "裂隙之喉", description = "司垢莱克斯向前方50码锥形范围内的所有玩家喷出可以撕破裂隙的能量，对其造成234954点暗影伤害，并使其从裂隙之喉受到的伤害提高500%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[359979] = {name = "撕裂", description = "司垢莱克斯撕碎前方20码锥形范围内所有玩家的血肉，击中时造成313272点物理伤害，并在之后每1.5秒造成46991点物理伤害，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[359991] = {name = "被啃食", description = "被啃食\n受到一只饥饿蠕虫攻击！受到的伤害提高200%，造成的伤害降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[359996] = {name = "钻出", description = "从熔岩中出现，击退附近的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360006] = {name = "腐臭之云", description = "玛尔加尼斯令一团虫群之云包围目标，每1秒造成7310点瘟疫伤害，并变得越来越浓密。\n\n 如果目标来到其他玩家周围5码内，虫群会跳向那名玩家，密度也会重置。\n\n 效果移除时，目标会受到 啃噬伤口 的影响。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[360048] = {name = "进攻性协同程序已激活", description = "你现在可以命令波可波克施放旋转之轮。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360066] = {name = "渊触之痕", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360075] = {name = "魔法调节引爆", description = "你的法术和技能有一定几率在目标附近生成一个不稳定的自动体核心。核心在4秒后爆炸，对附近的敌人造成 99 点宇宙伤害，并使附近的盟友回复 99 点生命值。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[360076] = {name = "急速冲击", description = "形成一道宇宙能量射线横扫周围，对路径上的所有敌人造成宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360092] = {name = "呕吐", description = "司垢莱克斯随机面对一名玩家，向前方所有玩家喷吐出翻滚的酸液，击中时造成11点暗影伤害，并在之后每5.2秒造成11点暗影伤害，持续直到主动取消。\n\n 此外，效果持续期间玩家将被随机传送两次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[360098] = {name = "折跃恶感", description = "玩家撕裂了现实，感到迷惑，持续2秒。", mechanic = "混乱", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360115] = {name = "回收", description = "黑伦度斯会激活护盾，吸收相当于自己最大生命值的4%的伤害。\n\n 护盾持续期间，黑伦度斯每1秒造成12531点宇宙伤害，并将玩家和幻磷拉向它的位置。此效果会逐渐变强。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[360145] = {name = "恐惧战栗", description = "金泰莎用暗影包裹一名玩家，持续8秒。效果结束时，暗影会爆发出 爆裂恐惧 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360162] = {name = "裂变解析", description = "警戒卫士重击玩家脚下的地面，造成83539点宇宙伤害。\n 冲击会制造出一连串的裂变解析区域，很快就会相继爆炸，对击中的所有玩家造成62654点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[360176] = {name = "冲击", description = "定点防御无人机向随机一名玩家发射一连串飞弹，对目标3码内的所有玩家造成31327点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[360185] = {name = "宇宙能量超载", description = "吞噬者吸收宇宙能量后，会逐渐膨胀，最终爆炸，对附近的所有人造成0点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[360193] = {name = "贪得无厌", description = "司垢莱克斯吞噬 幻磷之尘 ，痛苦地变异，造成的伤害提高5%。\n 此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360202] = {name = "造物尖刺", description = "警戒卫士在目标位置制造一个造物尖刺。\n 玩家与造物尖刺接触时会使其爆炸，6秒。 每1秒对所有玩家造成2088点宇宙伤害，持续 6秒 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360213] = {name = "轰鸣践踏", description = "对15码内的所有敌人造成宇宙伤害并使其昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360228] = {name = "宇宙箭", description = "对目标造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[360229] = {name = "催眠之云", description = "金泰莎制造出一片漂浮的意识迷雾，持续15分钟。与迷雾接触的玩家会受到 不安梦境 影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360259] = {name = "幽影箭", description = "对随机一名敌人造成42802点暗影伤害，并吸收其受到的501539点治疗量。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360260] = {name = "催眠之云", description = "金泰莎制造出一片漂浮的意识迷雾，持续。与迷雾接触的玩家会受到 不安梦境 影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360270] = {name = "引导湮灭", description = "用宇宙能量袭击附近的玩家。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[360279] = {name = "咒罚符文", description = "典狱长用一枚黑暗的符文标记数名玩家，每1秒对其造成5221点暗影伤害，持续7秒。效果结束时符文爆发，将该玩家向上击飞，并对所有玩家造成44380点暗影伤害。\n\n 如果该玩家位于一个晶塔导体内，爆发不会影响盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360284] = {name = "苦痛打击", description = "金泰莎攻击自己前方所有目标的心灵，造成125309点物理伤害，并在之后每1秒造成11487点暗影伤害，持续18秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[360295] = {name = "死灵仪式", description = "兵主召唤出数个死灵祭师，在这个界域施放出不断扩大的 坏疽 之环，在所有祭师被击败之前会不断扩大。 坏疽 对受到影响的玩家每1秒造成15664点暗影伤害，并使其受到的治疗效果降低100%。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[360300] = {name = "凋零虫群", description = "玛尔加尼斯化作虫群，每1秒对所有玩家造成14472点瘟疫伤害，持续20秒。\n\n 在此期间，玛尔加尼斯受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[360304] = {name = "黑暗虫群", description = "金泰莎化身为黑暗的虫群，每1秒对所有玩家造成14472点暗影伤害，持续20秒。\n\n 在此期间，金泰莎受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[360320] = {name = "压制哨兵", description = "形成一个压制哨兵，攻击施法者的当前目标，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[360334] = {name = "不稳定的核心", description = "在目标位置召唤一个不稳定的核心，短暂延迟后造成一次宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[360340] = {name = "紧附粘液", description = "造成10点自然伤害并使移动速度降低50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[360351] = {name = "坚壳壁垒", description = "蜗牛缩回保护壳中，受到的伤害降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[360373] = {name = "邪恶调整", description = "典狱长升起晶塔连成一线，使其传播 邪恶迸发 。\n\n 升起的每个晶塔会生成最多3片 秽邪之地 ，基于与起源机器的距离而定。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360376] = {name = "狂暴虫群", description = "恐惧魔王死亡时喷发出 狂暴虫群 ，并且每1秒对所有玩家造成3133点暗影伤害。虫群每1秒都会变得更加浓密。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360378] = {name = "流星横扫", description = "典狱长以极大的弧度挥舞连枷，造成1566362点物理伤害，由他前方的所有玩家平均分摊。所有被击中的玩家都会被击退。主目标受到的伤害提高500%，持续50秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360379] = {name = "邪恶调整", description = "典狱长升起晶塔连成一线，使其传播 邪恶迸发 。\n\n 升起的每个晶塔会生成最多3片 秽邪之地 ，基于与起源机器的距离而定。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360382] = {name = "统御之触", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[360404] = {name = "力场", description = "生成一个力场，降低暴露的核心对附近的玩家造成的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360412] = {name = "暴露的核心", description = "警戒卫士暴露自身的核心以使其冷却。所有玩家每1秒受到156636点宇宙伤害，持续10秒。\n 完成后，警戒卫士会开始以最佳核心温度运行。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = "15​秒", dispel_type = nil},
[360414] = {name = "气动冲击", description = "能量值达到50时，警戒卫士重击玩家，造成156636点宇宙伤害，并使目标受到的气动冲击的伤害提高200%，持续45秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360418] = {name = "妄念", description = "当恐惧魔王渗透进凡人的精华时，玩家将无法信任彼此，盟友会变为敌对状态。站在另一名玩家旁边时可以看到其精华状态的提示。\n\n 每1秒造成522点暗影伤害，直到恐惧魔王的伪装被击败为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360420] = {name = "心智碎裂", description = "玛尔加尼斯和金泰莎完成了骗局，使所有玩家昏迷3秒，而且每1秒造成8354点暗影伤害，直到他们死去。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360432] = {name = "毒舌鞭笞", description = "造成物理伤害，并使其受到的物理伤害提高10%，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[360458] = {name = "不稳定的核心", description = "携带不稳定的核心时，玩家的移动速度降低50%，每1秒受到4177点宇宙伤害。\n\n 不稳定的核心能在警戒卫士附近被引爆。\n\n\n引爆\n 300码射程\n瞬发 3秒冷却时间 不稳定的核心发生爆炸，对警戒卫士造成最大生命值15%的伤害。\n 爆炸会清除最佳核心温度，以及任何超频效果。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360466] = {name = "反噬", description = "金泰莎发现没有足够的玩家精华可以渗透，于是制造出强大的冲击波，使所有玩家昏迷18秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360472] = {name = "装死", description = "元蟾开始装死，欺骗攻击者，每1秒恢复5%的生命值，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360516] = {name = "潜入", description = "Stuns the caster, rendering it unable to move or attack for 35秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360536] = {name = "冥殁防护", description = "噬渊的残留物保护着生物，使其不受任何伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360538] = {name = "毁灭冲斥", description = "对施法者前方的所有敌人造成80点暗影伤害。每0.5秒造成75点暗影伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[360562] = {name = "屠戮者", description = "典狱长投掷连枷的端部，对冲击点13码内的所有玩家造成261060点暗影伤害。冲击会每3秒造成8354点暗影伤害，持续21秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[360569] = {name = "岩石箭", description = "发射一支强力的岩石箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[360577] = {name = "地震术", description = "使地面涌动能量，每秒对10码内的敌人造成一次自然伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[360589] = {name = "毁灭箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360590] = {name = "感染", description = "造成30点暗影伤害，并对15码内的所有敌人施加疟疾。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[360591] = {name = "死灵仪式", description = "兵主召唤出数个死灵祭师，在这个界域施放出不断扩大的 坏疽 之环，在所有祭师被击败之前会不断扩大。 坏疽 对受到影响的玩家每1秒造成15664点暗影伤害，并使其受到的治疗效果降低100%。", mechanic = nil, range = "300码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[360618] = {name = "坏疽", description = "施展血肉死灵仪式，阻止敌人获得治疗，并且每1秒对仪式区域中的敌人造成15点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360621] = {name = "脱水之地", description = "在脱水之地中，毁灭使者每1.5秒获得其最大生命值5%的治疗效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[360636] = {name = "刻符者的死亡之触", description = "兵主为玩家施加印记，造成暗影伤害，并", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360643] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[360644] = {name = "能量冲击", description = "核心使用不稳定的能量轰击敌人，造成宇宙伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[360647] = {name = "齐射", description = "朝空中发射箭雨，对冲击点周围60码内的敌人造成严重的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[360658] = {name = "预制哨兵", description = "警戒卫士激活附近的预制哨兵。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "35​秒", dispel_type = nil},
[360659] = {name = "遭到统御", description = "大劫掠者达马里斯投射出一道心控光环。消除他的影响，否则你将失去自我控制权。", mechanic = "被魅惑", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360692] = {name = "渊马踢击", description = "击退敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360697] = {name = "统御之力", description = "统御敌人可强化达马里斯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[360717] = {name = "恐惧潜入", description = "当恐惧魔王渗透进凡人的精华时，玩家将无法信任彼此，盟友会变为敌对状态。站在另一名玩家旁边时可以看到其精华状态的提示。\n\n 每1秒造成522点暗影伤害，直到恐惧魔王的伪装被击败为止。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[360721] = {name = "宇宙能量消耗", description = "每1.5秒对当前的敌人造成一次宇宙伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[360730] = {name = "不稳定的爆发", description = "对附近的敌人造成宇宙伤害，施法者会在施放过程中毙命。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360737] = {name = "不稳定的爆发", description = "对附近的敌人造成宇宙伤害，施法者会在施放过程中毙命。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[360767] = {name = "释放精华", description = "造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[360775] = {name = "刺破", description = "对一名敌人造成物理伤害，并使其流血，每2秒受到2点物理伤害，持续12秒。\n\n 该效果叠加。", mechanic = "流血", range = "10码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[360778] = {name = "吞噬", description = "造成和受到的伤害提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[360835] = {name = "迟滞粘液", description = "射出一大团迟滞粘液，造成300点自然伤害，并使移动速度降低30%，持续10秒。", mechanic = nil, range = "65码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[360845] = {name = "晋升堡垒的结界", description = "格里恩晋升者的投影在战斗中护卫着恪职原型体。如果他们受到召唤要献出自己的生命，则死亡时会形成一道防护结界，降低玩家造成的伤害与治疗效果，但同时保护其不受 刻符者的死亡之触 的影响。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360856] = {name = "憎恨痛击", description = "对施法者前方的所有敌人造成暗影伤害，并施加额外的持续性暗影伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360859] = {name = "回收形态", description = "回收者将自己嵌入地面，变得无法移动，将所有玩家拉向自己，并造成0点宇宙伤害。距离越远的玩家受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[360863] = {name = "收集哀难", description = "近战攻击有几率造成额外暗影的伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[360875] = {name = "旋身猛撞", description = "对10码内的敌人造成35点物理伤害。\n\n 击晕10码内的所有敌人2秒。", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[360876] = {name = "毁灭将至", description = nil, mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[360947] = {name = "无畏突袭", description = "每0.5秒对目标造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[360949] = {name = "强化视野", description = "攻击击中时造成额外暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[360960] = {name = "震颤弹幕", description = "道茜歌妮引导出三个能量球，向玩家飞去，造成261060点暗影伤害，由路径上所有玩家分摊，同时将玩家击退。\n\n 击中的玩家从震颤弹幕受到的伤害提高500%，持续45秒。", mechanic = nil, range = "120码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[360977] = {name = "碎光射线", description = "黑伦度斯对当前目标以及被射线击中的玩家造成130点宇宙伤害。\n\n 每1秒额外造成6265点宇宙伤害，并且使其受到 碎光射线 的伤害提高500%，持续6秒。此效果可叠加。\n\n 令 分形护壳 碎裂。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[361001] = {name = "裂解波", description = "预制哨兵重击玩家脚下的地面。\n 冲击会制造出一片裂解波区域，之后连续发生爆炸，对冲击击中的所有玩家造成62654点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[361016] = {name = "侵袭哨兵", description = "形成一个侵袭哨兵，攻击施法者的当前目标，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "魔法"},
[361023] = {name = "强光伏击", description = "造成大量物理伤害，只能在施法者的目标身后使用。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361024] = {name = "盗贼之刃", description = "对一名敌人造成一次物理伤害并在6秒内额外造成伤害。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361027] = {name = "凌光箭", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361043] = {name = "召唤螃蟹", description = "召唤一个螃蟹宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361044] = {name = "晋升", description = "长女格里斯蒂亚创造一道屏障，保护范围内的所有玩家，使下一次深渊爆炸对其造成的伤害降低 90 %。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[361052] = {name = "岩石吐息", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "65码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361066] = {name = "晋升召唤", description = "格里恩晋升者的投影在战斗中护卫着恪职原型体，在被召唤时献出自己的生命，形成一道防护结界。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[361082] = {name = "落地飞溅", description = "火箭跳至目标位置。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361083] = {name = "召唤蒸汽元素", description = "召唤一个蒸汽元素宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361088] = {name = "凌光急速", description = "Increases the caster's attack speed by 25% for 10秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361124] = {name = "黏性舌头", description = "用元蟾黏糊糊的舌头猛烈抽击，对6码内的敌人造成16点自然伤害，并卷取附近任意有价值的物品。", mechanic = "被诱捕", range = "12码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[361164] = {name = "返回高点", description = "弹跳的元蟾尝试跃向不羁芳绿中的最高点。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[361195] = {name = "青翠之拥", description = "飞向一个盟友，为其恢复([501.6% of Spell Power])点生命值，或为你恢复等量的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361200] = {name = "重新排列", description = "消耗了巨大的原生体能量后，利许威姆需要一段时间恢复冷静。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[361201] = {name = "受控灾难", description = "安特洛斯对所有玩家释放一轮飞弹乱射，造成8131点宇宙伤害，并使他们的移动速度降低5%，持续15秒。\n\n 该效果叠加。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[361211] = {name = "大地猛击", description = "Inflicts Physical damage to all enemies within 7 yards of the impact.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361225] = {name = "侵蚀统御", description = "统御核心散发出黑暗能量箭矢，对命中点周围3.5码内的玩家造成52212点暗影伤害，并制造出残迹，持续1分钟，每1秒对站在其中的玩家造成52212点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361228] = {name = "举起手来", description = "Stuns an enemy, rendering it unable to move or attack for 1.5秒.\n Inflicts Shadow damage to an enemy.", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361233] = {name = "扔护手", description = "召唤若干卫士。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[361267] = {name = "钓鱼传送门", description = "将目标困在一个压制力场中，以便进一步检查。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[361278] = {name = "压制散射", description = "恪职原型体飞上天空，拍打翅膀并召唤出一排格里恩军械，向玩家所在的位置发动攻击。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[361300] = {name = "重构", description = "元尊熔炉激活，无穷铸造厂启动的同时， 死亡万神殿原型体将打印完成，恢复生命值。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[361301] = {name = "狂野兽群", description = "新生原型体召唤出一群野兽践踏玩家，对路径上的玩家造成 20 点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361304] = {name = "狂野兽群", description = "新生原型体召唤出一群野兽践踏玩家，对路径上的玩家造成 20 点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[361324] = {name = "迅击", description = "黑伦度斯的主攻击对其当前的目标造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361329] = {name = "钓鱼传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361335] = {name = "毁灭区域", description = "每1秒对18码内的所有玩家造成13551点暗影伤害。", mechanic = nil, range = "18码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361338] = {name = "毁灭核心", description = "毁灭核心会碾碎位于其下方的玩家，对其冲击位置7码内的所有玩家造成451699点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361343] = {name = "毒云", description = "戈尔科克在周身排出毒云，对其中的玩家每1秒造成12点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[361359] = {name = "钓鱼传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361390] = {name = "黑暗威慑", description = "Inflicts 3162 Shadow damage to an enemy every 1.5 sec for 40秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361435] = {name = "凋零痛击", description = "效果0: 对一名敌人造成140点物理伤害。\n\n 效果1: 使一名敌人受到的治疗效果减少30%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "25​秒", dispel_type = nil},
[361447] = {name = "坚壳壁垒", description = "蜗牛缩回其保护壳体内，受到的伤害降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361452] = {name = "硬化痰液", description = "蠕虫朝远距离敌人喷吐 硬化痰液 ，3秒后砸到地面，对3.5码内的敌人造成35点自然伤害，并将其击晕2秒。", mechanic = nil, range = "65码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[361489] = {name = "被净化的核心", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361498] = {name = "枯萎", description = "每1秒造成3133点自然伤害。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361513] = {name = "湮灭连奏", description = "道茜歌妮向前方发射出一排飞弹，对途经的所有玩家造成88761点暗影伤害。", mechanic = nil, range = "120码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[361548] = {name = "黑暗之蚀", description = "莱葛隆用黑暗魔法笼罩数名玩家，每1秒造成9920点暗影伤害，持续15秒。\n\n 效果结束时或者死亡时变为 黑暗喷发 ，发生爆炸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361549] = {name = "召唤熔岩元素", description = "召唤一个熔岩元素宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361556] = {name = "强酸喷吐", description = "朝一名敌人喷吐，造成宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361568] = {name = "枯萎之种", description = "新生原型体在战场上种下种子。种子的生命力耗尽时，会爆发出 枯萎新星 。如果种子被治疗到生命值全满，会释放出 振奋之花 。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[361579] = {name = "枯萎新星", description = "种子枯萎时会释放出生命能量波，立即对所有玩家造成36548点自然伤害，并在之后每2秒造成8354点自然伤害，持续16秒。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361581] = {name = "枯萎新星", description = nil, mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[361597] = {name = "幻磷喷发", description = "黑伦度斯回收一个幻磷宝珠，爆发出毁灭能量，对所有玩家造成78318点宇宙伤害，并在之后每1秒造成15664点宇宙伤害，持续24秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[361608] = {name = "罪孽烦扰", description = "赦罪原型体激活时，所有玩家获得罪孽烦扰效果。每层罪孽烦扰每2秒会造成14358点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361630] = {name = "传送", description = "道茜歌妮传送到一处贮藏。", mechanic = nil, range = "120码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361632] = {name = "放逐标记", description = "安特洛斯标记最多5个目标，使其被放逐，每1秒对位于被标记玩家5码内的所有玩家造成8131点暗影伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361643] = {name = "虹吸贮藏", description = "法力值降为0时，道茜歌妮从一份贮藏中吸取宇宙能量，恢复自身的能量，并用一个 虹吸屏障 保护自己。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361644] = {name = "统御宿命", description = "道茜歌妮将统御之力引导至一个初诞者的贮藏，每1秒对所有玩家造成22973点暗影伤害。\n\n 引导期间，统御核心制造的 侵蚀统御 之池会不断变大。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361651] = {name = "虹吸屏障", description = "道茜歌妮制造出护盾，吸收相当于其最大生命值3%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361675] = {name = "碎地者飞弹", description = "黑伦度斯释放出一排飞弹，对冲击点附近的玩家造成37593点宇宙伤害，并生成 余震 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361689] = {name = "毁灭痛苦", description = "赦罪原型体用强大的力量发起攻击，对当前目标方向上的玩家和死灵祭师造成93982点暗影伤害，并使其受到的所有伤害提高25%，持续40秒。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[361691] = {name = "动能步伐", description = "拼尽全力提升你的移动速度，可以叠加多次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[361745] = {name = "午夜猎手", description = "赦罪原型体制造自己的镜像，标记随机玩家，镜像在9秒之后向标记的玩家冲锋。每个镜像对经过的所有玩家造成20885点物理伤害，并对其施加黑夜之触，移除 印痕守护 。\n\n 接触到目标后午夜猎手会用 饥肠辘辘 发动攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[361750] = {name = "衰变光环", description = "被统御的贮藏发出向外扩展的能量环，玩家穿过时造成31339点暗影伤害。\n\n 此外，每1秒造成9398点暗影伤害，并使 衰变光环 造成的伤害提高500%，持续5秒。", mechanic = nil, range = "120码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361784] = {name = "黑夜之触", description = "午夜猎手对目标造成的伤害提高500%，持续2分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361789] = {name = "毁灭之手", description = "德纳修斯将所有玩家拉到他的位置，并变出一个他自己的幻象。\n\n 在 6 秒后，该幻象将释放出毁灭性能量，对所有玩家造成 120 点暗影伤害，伤害随距离递减。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[361815] = {name = "灭愿者", description = "安度因将王之哀伤插入地面，释放出若干道噬渊能量，每道能量对所有玩家造成41770点暗影伤害，之后每2秒额外造成1775点暗影伤害，直到安度因的意志力达到100点为止。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[361853] = {name = "宇宙能量颤动", description = "毁灭核心会对被击中的所有玩家造成4517点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361868] = {name = "钉刺结界", description = "用一个结界围绕自身，对攻击者造成宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = "魔法"},
[361885] = {name = "四指射线", description = "单手放出射线，每1秒造成200点宇宙伤害。该效果在引导持续时间内不断增强。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[361890] = {name = "双重射线", description = "双手同时放出射线，每1秒造成300点宇宙伤害。能有效摧毁体型更大的渊誓者和暗影壁垒。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[361913] = {name = "暗影具现", description = "玛尔加尼斯制造出生命值为1的初生暗影，它会用 贪噬 开始攻击玩家。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[361923] = {name = "贪噬", description = "初生暗影吞噬生者的生命值，对所有玩家造成26106点暗影伤害，并为其自身恢复13%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[361934] = {name = "未完成形态", description = "初生暗影的无形本质使其无法被消灭，并使自己受到的伤害降低1%。当它的生命值达到满值时移除此效果，并会变成实体暗影。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361945] = {name = "成形完毕", description = "暗影造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361966] = {name = "注能打击", description = "道茜歌妮的近战攻击会将能量灌注到目标体内，每1秒造成10442点宇宙伤害，每次注入持续20秒。\n\n 效果结束时，玩家会喷发出 注能释放 ，此效果会受到 注能打击 层数的强化。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361968] = {name = "洞察的波可波克", description = "注意到附近一个的珍品。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361989] = {name = "渎神之光", description = "安度因强化若干名玩家体内的光明与黑暗，将其标记为 自负 或 无望 ，持续16秒。持有对立标记的两名玩家相接触会中和其效果。\n\n 在16秒后，被标记的玩家会发生爆炸， 对6码内的所有玩家造成1044241点暮光伤害。与带有同样标记的玩家相接触也会导致爆炸。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[361992] = {name = "自负", description = "安度因强化若干名玩家体内的光明与黑暗，将其标记为 自负 或 无望 ，持续16秒。持有对立标记的两名玩家相接触会中和其效果。\n\n 在16秒后，被标记的玩家会发生爆炸， 对6码内的所有玩家造成1044241点暮光伤害。与带有同样标记的玩家相接触也会导致爆炸。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[361993] = {name = "无望", description = "安度因强化若干名玩家体内的光明与黑暗，将其标记为 自负 或 无望 ，持续16秒。持有对立标记的两名玩家相接触会中和其效果。\n\n 在16秒后，被标记的玩家会发生爆炸， 与带有同样标记的玩家相接触也会导致爆炸。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362012] = {name = "永恒的终结", description = "典狱长抹除一切存在，消灭除他之外的所有人。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[362028] = {name = "无情统御", description = "典狱长将他的意志强加给周围的世界，统御视线内的玩家与晶塔。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[362055] = {name = "失落之魂", description = "当玩家的灵魂被放逐时，他们可以协助安度因的灵魂。\n\n 击败安度因的疑虑，为他重振希望，从而恢复他的意志力。\n\n 此效果被移除时，玩家会受到 创伤之魂 的影响。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362056] = {name = "粉碎", description = "黑伦度斯粉碎一个发光的球体，该球体会将所有玩家从球体的位置击退。\n\n 对球体15码内的玩家造成146194点宇宙伤害，并对所有其他玩家造成15664点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[362059] = {name = "刺骨冰霜", description = "每0.5秒造成一次冰霜伤害，并使目标的移动速度降低30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362075] = {name = "统御", description = "典狱长统御一名玩家，使该玩家生命值提高50%，造成的伤害提高25%，并控制该玩家的行动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362076] = {name = "凋零缠绕", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362077] = {name = "宇宙喷射", description = "宇宙核心向距离最近的玩家抛投星体物质，对所有5码内的玩家造成15664点宇宙伤害，之后每0.5秒额外造成2088点宇宙伤害，并使其减速25%，持续8秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362079] = {name = "寒冬号角", description = "近战攻击触发额外的冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[362084] = {name = "知识爆炸", description = "对一名敌人造成宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[362088] = {name = "宇宙失常", description = "宇宙喷射感染目标，每3秒造成5221点宇宙伤害，持续27秒。此效果可叠加，超过6层之后立即消灭目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362137] = {name = "腐蚀伤口", description = "每1秒将未被减免的 腐蚀重击 的伤害转化为物理和宇宙伤害，持续10秒。此效果可叠加，加重原来的腐蚀伤口效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362151] = {name = "痛苦提醒", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[362152] = {name = "暗影掌握", description = "金泰莎每施放一次 恐惧潜入 ，就会使自己造成的暗影伤害提高10%，而且 催眠之云 的范围扩大。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362154] = {name = "穿刺记忆", description = "对一名敌人造成暗影伤害。\n\n 使其受到的暗影伤害提高2%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[362157] = {name = "疑虑弹幕", description = "释放一阵疑虑乱流，对冲击点3码内的所有目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[362158] = {name = "凋零掌握", description = "玛尔加尼斯每施放一次 遁入黑暗 ，就会使自己造成的瘟疫伤害提高10%，而且 腐臭之云 的毒性也会增加。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362168] = {name = "冲斥猛击", description = "用宇宙之力猛击地面，对附近玩家发射能量飞弹。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[362184] = {name = "腐蚀重击", description = "莱葛隆用星界利刃劈砍，造成104424点物理伤害和41770点宇宙伤害。未被减免的伤害会施加 腐蚀伤口 效果。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[362192] = {name = "无情哀难", description = "受到 哀难 的伤害提高5000%，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362194] = {name = "苦痛", description = "典狱长发动一次猛烈的攻击，对所有玩家造成26628点物理伤害并使其流血，每3秒额外造成10025点物理伤害，持续21秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362204] = {name = "力量融合", description = "Causes the caster to inflict 30% increased Cosmic damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[362205] = {name = "能量吸取", description = "每0.5秒造成一次宇宙伤害。引导完成后将施加力量融合。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[362206] = {name = "事件视界", description = "玩家暂时可以看到莱葛隆的黑暗宇宙里不稳定的核心，持续9秒。\n\n 效果结束时，受到影响的玩家会发生爆炸，对5码内的玩家造成62820点宇宙伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362207] = {name = "奇点", description = "玩家可以看到莱葛隆的黑暗宇宙中的不稳定的核心。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362209] = {name = "袋熊跳！", description = "Stuns all enemies within 5 yards, rendering them unable to move or attack for 1秒.\n Inflicts Physical damage to all enemies within 5 yards.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362228] = {name = "变形", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[362271] = {name = "类星体辐射", description = "坍缩的类星体与星圣接触时会与其融合，造成的伤害提高30%，并且每3秒对所有玩家造成20885点宇宙伤害，持续21秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362275] = {name = "天界坍缩", description = "莱葛隆召唤出6个坍缩的类星体，并向星圣移动。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[362288] = {name = "灌能地震", description = "使地面涌动能量，每秒对10码内的敌人造成一次自然伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[362294] = {name = "地质融合冲斥", description = "对轰击位置3码内的所有敌人造成宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[362308] = {name = "紧急修复", description = "Heals the caster for 4% of maximum health every 1 sec for 10秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[362313] = {name = "失调", description = "每0.5秒对目标造成一次宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[362316] = {name = "排斥", description = "造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[362317] = {name = "震击", description = "造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362318] = {name = "突进", description = "Charges to an enemy.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[362326] = {name = "充能", description = "Increases the caster's attack speed by 75% for 12秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "魔法"},
[362331] = {name = "静滞", description = "被冻结在时间流中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362333] = {name = "地质融合力量", description = "使施法者造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[362336] = {name = "震动", description = "目标的移动速度降低30%。\n\n 急速降低25%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362341] = {name = "压制导体", description = "在施法者附近召唤一个充能图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[362352] = {name = "被压制", description = "格里恩军械带着猛烈的力道击中地面，使冲击点周围6码内的所有玩家昏迷，每2秒造成23627点物理伤害，直到通过摧毁军械来获得解救为止。", mechanic = "昏迷中", range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362383] = {name = "心能箭矢", description = "掷出一道凝聚的生命之力，立即造成17752点自然伤害，并且每2秒造成10442点自然伤害，持续16秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362390] = {name = "宇宙具现", description = "莱葛隆召唤3个宇宙核心。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[362394] = {name = "绝望之雨", description = "黑暗如雨一般洒落在安度因的绝望周围，对位于冲击区域内的玩家造成41770点暗影伤害，并使造成的伤害和治疗效果降低50%，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362401] = {name = "折磨", description = "典狱长念出邪恶的咒语，使20名玩家在4秒后爆发，对目标周围5.5码内的所有玩家造成35504点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362403] = {name = "飞翼打击", description = "施法者狠狠地拍动翅膀，弹开附近的所有玩家。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[362405] = {name = "王之哀伤饿了", description = "安度因撕裂玩家的灵魂，对前方的玩家造成46991点暗影伤害，并放逐他们的灵魂，持续40秒。", mechanic = nil, range = "300码 ", cast_time = "5.75​秒", cooldown = nil, dispel_type = nil},
[362409] = {name = "击倒", description = "造成物理伤害，并使附近的敌人昏迷1秒秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362410] = {name = "群兽奔腾", description = "向一名敌人冲锋。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[362413] = {name = "致命撕咬", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[362432] = {name = "坍缩屏障", description = "虹吸屏障 坍缩时每1秒对道茜歌妮造成相当于其生命值1%的宇宙伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362447] = {name = "不稳定", description = "征用自动体有瑕疵且不稳定，每5秒向所有敌人辐射出20885点宇宙伤害。\n\n 受到的宇宙伤害提高20%%。\n\n 死后不久就会爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362480] = {name = "毒液喷吐", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "毒药"},
[362489] = {name = "强化的惩戒地雷", description = "玛卡里斯扔出强化的惩戒地雷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[362507] = {name = "腐化光束", description = "在施法者前方引导一束噬渊魔法光束。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[362510] = {name = "健步如飞", description = "提高你的移动速度。叠加效果会移动得更快。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[362515] = {name = "强制停止", description = "遭遇紧急情况！迅捷之羽尽可能快地停了下来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[362562] = {name = "羽毛挥击", description = "迅捷之羽对附近目标施放一顿羽毛乱射。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[362572] = {name = "过量喷吐", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[362576] = {name = "无尽饥饿", description = "施法者的胃口无法得到满足。每1秒造成一次宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[362585] = {name = "凝聚之暗", description = "影子只有在被创造出来之后的2分钟内会受到控制效果影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362601] = {name = "不稳定的微粒", description = "利许威姆释放出原生体能量冲击，在数名玩家的位置制造出不稳定的微粒。", mechanic = nil, range = "0码 ", cast_time = "1.9​秒", cooldown = "3.9​秒", dispel_type = nil},
[362614] = {name = "空间撕裂", description = "赛·墨克斯标记数名玩家，8秒后这些标记会引爆，对6码内的玩家造成41793点奥术伤害，并在其所在的位置制造出一个虫洞。\n\n 玩家可以在虫洞间穿行。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362617] = {name = "压迫", description = "典狱长引爆他周围的地面，对所有玩家造成313272点暗影伤害。离典狱长越远的玩家受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[362637] = {name = "贪食", description = "贪食\n正在四处探寻，试图吞噬能量。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[362638] = {name = "失窃的圣物", description = "将目标困在一个压制力场中，以便进一步检查。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[362702] = {name = "希望信标", description = "在片刻洞察期间，安度因召唤出一片 希望信标 。进入此区域的玩家身上的 无望 将被移除，同时屏障的范围缩小，并使所有玩家承受 净化之光 ，持续3秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[362710] = {name = "弧形扫击", description = "对7码内的所有敌人造成物理伤害。\n\n 冲击时使敌人昏迷1.5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[362716] = {name = "旋转之轮", description = "对5码内的敌人造成60点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362726] = {name = "冲撞能量", description = "统御核心存活期间，被迫每6秒对附近的位置施放一次 侵蚀统御 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362771] = {name = "灵魂收割", description = "陨落君王攻击目标的灵魂，这会使陨落君王的攻击速度提高100%，持续8秒，对目标造成1566362点物理伤害和417697点暗影冰霜伤害。\n\n 此效果还会使目标受到的物理伤害提高150%，持续15秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[362798] = {name = "宇宙辐射", description = "效果结束或被消耗时，每个 不稳定的物质力场 会内爆，变为 宇宙辐射 。这个力场每半秒对站在里面的敌人造成15664点宇宙伤害，并将他们拉向中心。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362801] = {name = "位移雕文", description = "赛·墨克斯标记其主要目标。每1秒造成15664点奥术伤害，持续5秒。\n\n 当 位移雕文 效果结束时，对所有玩家造成93982点奥术伤害，并将其拉向目标，对主要目标施加 奥术易伤 ，持续1分钟。\n\n 距离爆发点越远的玩家受到的伤害越低。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = "5​秒", dispel_type = nil},
[362819] = {name = "撕裂", description = "敌人流血，6秒内受到3000点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362820] = {name = "禁音", description = "敌人沉默6秒。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[362841] = {name = "裂隙冲击", description = "赛·墨克斯打开裂隙，在短暂延迟之后会爆发出能量，对直线上的玩家造成83539点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[362849] = {name = "凌光火花新星", description = "赛·墨克斯制造出一个凌光火花，在所有玩家之间弹射，立即造成11226点奥术伤害，并在之后每2秒额外对2.5码内所有玩家造成11226点奥术伤害，持续26秒。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[362851] = {name = "强酸喷吐", description = "朝敌人喷吐，造成1000点宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[362862] = {name = "亡者大军", description = "残忍之魂如潮水般席卷竞技场，攻击陨落君王的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[362882] = {name = "静滞陷阱", description = "赛·墨克斯在数个玩家的位置摆下静止陷阱，陷阱将在2后设置完成。\n\n 踏上 静滞陷阱 的玩家将被昏迷，并且每2秒受到20880点奥术伤害，直到 静滞陷阱 被摧毁为止。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362899] = {name = "紧附粘液", description = "Reduces the movement speed of the target by 50% for 10秒.\n Inflicts 85 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[362920] = {name = "猛击", description = "跳跃至目标位置，造成伤害并击退敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362934] = {name = "藤蔓抽击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[362935] = {name = "噬咬", description = "对一名敌人造成1500点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[362951] = {name = "地震术", description = "使地面涌动能量，每秒对10码内的敌人造成一次自然伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[362961] = {name = "无穷再生", description = "快速治疗，恢复你全部的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[362976] = {name = "麻痹钉刺", description = "施法者钉刺当前目标，造成自然伤害并施加麻痹毒素。", mechanic = nil, range = "6码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[362985] = {name = "无穷挤压", description = "对其前方的所有玩家造成大量宇宙伤害。\n\n 还会在该位置生成一个宇宙宝珠。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[362990] = {name = "愈合之光", description = "为你恢复50%的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[362993] = {name = "启动支援性协同程序", description = "你现在可以命令波可波克施放愈合之光。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363013] = {name = "无限爆裂", description = "周期性投下爆裂宝珠，对附近的敌人造成适中的伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363019] = {name = "通灵之爪", description = "跃向一个目标，对4码范围内的所有敌人造成16708点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363021] = {name = "回归王之哀伤", description = "残迹回归王之哀伤。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[363024] = {name = "通灵引爆", description = "灵魂的生命值降低时将会引爆，每1秒对所有玩家造成522121点暗影伤害，并使其受到的治疗与吸收效果降低100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "6.5​秒", cooldown = nil, dispel_type = nil},
[363028] = {name = "破碎狂暴", description = "怒火让灵魂逐渐分裂。每1秒会损失1%的最大生命值，并且造成的物理伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363041] = {name = "陨神酒", description = "吐出一大口凝结了纯正真气的烈酒，使其化为天神守卫，吸收[(攻击强度 * 11.34) * (1 + 全能)]点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[363042] = {name = "缠棘结界", description = "攻击者受到自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[363080] = {name = "软泥痕迹", description = "留下 软泥痕迹 ，每秒对敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363088] = {name = "宇宙错位", description = "利许威姆驱逐玩家，对其造成52212点宇宙伤害并将其推开。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[363114] = {name = "源生超新星", description = "源生圣物每2秒释放出一次能量，对所有玩家造成9398点宇宙伤害，并使其受到 源生超新星 的伤害提高10%，持续8秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363123] = {name = "狂乱", description = "Causes an enemy to take 25% increased Physical damage for 10秒.\n Increases the caster's attack speed by 25% for 10秒.", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[363124] = {name = "强光刺杀", description = "造成物理伤害并致使目标流血，从身后造成更多的伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[363126] = {name = "逃脱", description = "跳离当前目标。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[363130] = {name = "合成", description = "利许威姆的能量达到100点时，会开始在附近的房间里形成原生自动体，将过剩的原生体耀光释放到战斗区域中。\n\n 在此期间击败一个原生自动体可以阻止其完全成形。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[363133] = {name = "诅咒进军", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363139] = {name = "破解圣物", description = "赛·墨克斯破解源生圣物的秘密，同时召唤赛财团增援，每2秒造成一次 源生超新星 ，直到赛财团增援被消灭为止。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[363184] = {name = "腐臭光环", description = "施放 遁入黑暗 后的50秒内，玛尔加尼斯施放 腐臭之云 时会释放出额外的虫群。此外， 腐臭之云 变密的速度加快。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363186] = {name = "挣脱锁链", description = "打破被困者的锁链。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[363191] = {name = "暗影光环", description = "施放 恐惧潜入 之后的50秒内，金泰莎会孤立距离其他玩家超过8码的玩家，让他们陷入恐慌，直到有人解救为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363194] = {name = "软泥痕迹", description = "留下 软泥痕迹 ，每秒对敌人造成自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363222] = {name = "狂怒", description = "Causes the caster to inflict 50% increased Physical damage.", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[363250] = {name = "末日之魂", description = "对所有附近的敌人造成暗影伤害，并每1秒造成相当于最大生命值4%的暗影伤害，持续10秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363283] = {name = "驱散腐蚀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363294] = {name = "击石者", description = "猛击碎石堆来搜索，猛击元素来造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[363332] = {name = "不破之握", description = "典狱长抓住附近所有玩家的灵魂，使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[363338] = {name = "艾泽拉斯之赐", description = "艾泽拉斯强化她的英雄们，使其脱离束缚，并使其精通提高17，急速、爆击和全能提高12%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363394] = {name = "撞击术", description = "冲向前方25码，对最多3个目标造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = nil},
[363396] = {name = "混乱猛击", description = "使轰击点5码内的所有敌人的移动速度降低30%，持续5秒。\n 对轰击点5码内的所有敌人造成物理伤害。", mechanic = nil, range = "6码 ", cast_time = "2​秒", cooldown = "40​秒", dispel_type = nil},
[363400] = {name = "倒钩之刺", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[363447] = {name = "能源关闭", description = "在恢复全部能量前，此自动体将处于低能量模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363521] = {name = "圣光屏障", description = "波可波克在你周围形成光之屏障，吸收100点伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[363523] = {name = "盲目之光", description = "使波可波克周围5码的敌人昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[363524] = {name = "漩涡", description = "用一团钢铁漩涡攻击附近的敌人，每1秒造成28点物理伤害，持续2秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "40​秒", dispel_type = nil},
[363525] = {name = "诅咒造物", description = "召唤一颗巨大的尖刺球体。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[363526] = {name = "憎恨猛击", description = "Inflicts Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[363530] = {name = "碾成齑粉", description = "遭受一颗滚动的尖刺球体碾压。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363533] = {name = "大质量爆炸", description = "莱葛隆将大量的恒星物质压缩进一个无限小的点，产生爆炸，对所有玩家造成2088483点宇宙伤害。此伤害无法被降低或避免。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[363537] = {name = "原生体耀光", description = "利许威姆扭转原生体能量，并将其引导到附近的原生体锻炉。在此期间使整个区域沐浴在光辉中，每2秒造成20908点宇宙伤害。\n\n 此过程持续时间越长，就会释放越多的原生体能量，造成的伤害也会越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363540] = {name = "增能堡垒", description = "施法者偏斜来自正面的所有攻击，每1秒对附近玩家造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "9​秒", dispel_type = nil},
[363575] = {name = "破解圣物", description = "凌光劫掠者试图强化先驱者之球，引导幻磷电池阵，并释放出 幻磷射线 。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[363586] = {name = "应急屏障", description = "自动体被一个应急屏障保护。吸收137点伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[363594] = {name = "破解圣物", description = "凌光劫掠者试图强化先驱者之球，引导幻磷电池阵，并释放出 幻磷射线 。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[363598] = {name = "不稳定的反物质", description = "黑暗的球体在房间边缘的晶塔中形成。\n\n 当被莱葛隆摧毁时，所有玩家会失去 奇点 ，并且每4秒会受到3133点暗影伤害。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363607] = {name = "统御箭", description = "统御核心对当前目标造成93982点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[363676] = {name = "解构能量", description = "利许威姆使原生体能量在数名玩家周围坍缩，每1秒造成10430点宇宙伤害，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363681] = {name = "解构冲击", description = "利许威姆虚化玩家，造成41770点宇宙伤害，并使其受到的物理伤害提高200%，持续12秒。\n\n 解构8码内的不稳定的微粒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363686] = {name = "粘液猛击", description = "欧力科萨尔猛砸地面，造成30点物理伤害并朝附近散射 软泥痕迹 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[363710] = {name = "折磨", description = "每0.5秒对一个敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363712] = {name = "折磨设计", description = "先知塑造若干折磨球体，环绕着她。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[363772] = {name = "死亡裁决", description = "典狱长用死亡标记一名玩家，每2秒造成20885点暗影伤害，在30秒内效果逐渐变强，效果结束时立即消灭玩家。\n\n 移除时，玩家对附近的位置释放黑暗能量，对被击中的玩家造成 死亡裁决 效果。如果能量没有击中任何玩家，则所有玩家都会获得 死亡裁决 效果。\n\n 获得两层 死亡裁决 效果的玩家会立即死亡。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[363780] = {name = "雕刻射线", description = "对施法者前方的所有敌人造成40点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[363783] = {name = "强化风暴", description = "强化一个风暴晶塔。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[363797] = {name = "命令：毁灭", description = "给予附近单位25%增伤效果，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "暴怒"},
[363879] = {name = "回荡猛击", description = "威提阿尼将拳头猛然砸进地面，对40码内的敌人造成20点暗影伤害。\n\n 该猛击产生回荡，向附近最多5名玩家发送 震颤引爆 。", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", cooldown = "3​秒", dispel_type = nil},
[363886] = {name = "禁锢", description = "典狱长用锁链捆住其当前目标，使其定身4秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363893] = {name = "殉难", description = "典狱长锁定其当前目标，发动一连串强力攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[363964] = {name = "灌能地震", description = "使地面涌动能量，每秒对10码内的敌人造成一次自然伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[363967] = {name = "地质塑形", description = "在施法者下方塑造地面，在他们周围发出一阵元尊魔法乱流。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[363971] = {name = "公正之剑", description = nil, mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363972] = {name = "冲锋", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[363999] = {name = "恐怖脉冲", description = "威提阿尼对玩家引导噬咬魔法，每1秒造成30点暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[364030] = {name = "衰弱射线", description = "赛财团射咒者每1秒造成9189点奥术伤害，并使移动速度降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[364031] = {name = "阴霾", description = "安度因的希望被阴霾所影响，移动速度降低80%，受到的治疗效果降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[364040] = {name = "凌光晋升", description = "当能量达到100时，赛财团助战者变得免疫任何形式的群体控制效果，并开始转化为凌光统治者，对所有玩家造成261060点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[364041] = {name = "烈焰之柱", description = "召唤一根火焰之柱对附近的敌人造成伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364068] = {name = "弓箭射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[364073] = {name = "退化", description = "退化自动体将原生体能量刻印到目标身上，每0.5秒造成10442点宇宙伤害，持续15秒。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[364114] = {name = "碎裂球体", description = "莱葛隆粉碎一个不稳定的反物质球体，将所有玩家从 奇点 中移除。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[364180] = {name = "狂怒冲锋", description = "冲锋一个目标，造成30点物理伤害并击倒命中的任意目标2秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[364247] = {name = "黑暗狂热", description = "每当近战攻击连续攻击同一目标时，安度因的攻击速度提高7%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364267] = {name = "星辰凋零", description = "不稳定的核心持续喷发，每1秒对5码内的玩家造成3133点暗影伤害，并使其受到不稳定的核心的伤害提高100%，持续6秒。此效果可叠加。以这种方式对玩家造成的伤害也会伤害核心。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364318] = {name = "超量精华", description = "Causes the caster to inflict 25% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364319] = {name = "收割", description = "吞噬先知的造物精华。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[364321] = {name = "宇宙能量径流", description = "Inflicts Shadow damage to all enemies within 3 yards of the impact.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364330] = {name = "引爆", description = "征用自动体死亡时发生灾难性的爆炸，对20码内的所有玩家造成31355点宇宙伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[364355] = {name = "剥离优势", description = "你的技能有一定几率剥离目标的力量，使其造成的伤害降低1%，受到的伤害提高1%。你的密文力量允许该效果可以被叠加最多2层。\n\n 该能力会随着你研究初诞者密文的进程而变得越来越强力。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364386] = {name = "引力坍缩", description = "不稳定的核心毁灭时，对8码内的所有玩家造成522235点物理伤害，并在之后每0.5秒额外造成31339点物理伤害，持续3秒。此效果可叠加。此伤害不能回避。\n\n 如果此效果没有命中任何玩家，引力坍缩则会命中所有玩家。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[364396] = {name = "维度撕裂", description = "撕开一道裂隙，每1.5秒对目标造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[364422] = {name = "强光屏障", description = "施法者形成一个 强光屏障 环绕自身，吸收33点伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = "魔法"},
[364426] = {name = "财团标志", description = "Causes an enemy to take 5% increased Physical damage for 20秒.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[364429] = {name = "凌光闪烁", description = "Disorients enemies within 5 yards of the caster for 3秒.", mechanic = "混乱", range = "20码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = "魔法"},
[364439] = {name = "被煽动", description = "被煽动\n受到破碎统御头盔的影响，承受的伤害提高300%，造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364440] = {name = "受损", description = "受损\n被破碎统御头盔伤害，受到的伤害提高200%，造成的伤害降低200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364442] = {name = "凌光打击", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[364445] = {name = "干扰手雷", description = "向一个位置投掷 干扰手雷 ，爆炸时对4码内的玩家造成25点奥术伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", cooldown = "2​秒", dispel_type = nil},
[364447] = {name = "不谐", description = "能量值达到50时，预制哨兵重击玩家，造成62582点宇宙伤害。 受害者在不协调的频率中颤动，使其受到的不谐伤害提高20%，持续20秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "650​毫秒", cooldown = "3​秒", dispel_type = nil},
[364449] = {name = "黑暗噬体", description = "每1.5秒对附近吃单位造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[364465] = {name = "先驱者法环", description = "赛·墨克斯解锁圣物的秘密，允许凌光管理者访问超强武器化幻磷储备。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[364482] = {name = "折磨合唱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "9​秒", dispel_type = nil},
[364494] = {name = "绝望吸魂", description = "Reduces attacking and casting speed by 5% for 18秒.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[364522] = {name = "吞噬之血", description = "司垢莱克斯从伤口喷出血液，对冲击点4码内的所有玩家造成36554点暗影伤害。脓血每1.5秒造成9387点暗影伤害，并使急速降低33%，持续18秒。此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364525] = {name = "寂灭", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[364569] = {name = "吸积", description = "每6秒，类星体额外获得一次 吸积 ，使其移动速度提高30%，并不会被减速至正常速度的15%以下。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364616] = {name = "重蹄践踏", description = "造成15点物理伤害并使受到的伤害提高10%，持续10秒。\n\n 该效果叠加。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[364617] = {name = "毁灭回声", description = "毁灭回声在施法者周围回荡。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[364622] = {name = "最终吞噬", description = "司垢莱克斯变得狂暴，并试图吞噬区域内所有活着的物体。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[364628] = {name = "警示畜群", description = "其塔里试图提醒周围的元鹿小心攻击者。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[364643] = {name = "死亡之锥", description = "Inflicts Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[364645] = {name = "狂暴", description = "司垢莱克斯变得狂暴，并试图吞噬区域内所有活着的物体。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364646] = {name = "恨意渐生", description = "Inflicts Shadow damage to an enemy every 0.5 sec for 直到主动取消.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364652] = {name = "原生体散射", description = "一波源生体能量微粒冲击这个区域，每个微粒对冲击点周围2码内的敌人造成83539点宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "1.9​秒", cooldown = "4​秒", dispel_type = nil},
[364664] = {name = "活化烈焰", description = "向你的目标投出一道跃动的火焰， [ 恩护 : 为一个盟友恢复([466% of Spell Power])点生命值，或者对一个敌人造成([232.001% of Spell Power])点火焰伤害。 /\n\n湮灭, 增辉\n对一个敌人造成([232.001% of Spell Power])点火焰伤害，或者为一个盟友恢复([466% of Spell Power])点生命值。 ]", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[364672] = {name = "熔岩宝珠", description = "接触后爆炸，周期性对敌人造成伤害，持续3秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364683] = {name = "被诱捕", description = "放出一台仪器，使敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364694] = {name = "大地宝珠", description = "接触后爆炸，对敌人造成伤害并使其昏迷2秒。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364701] = {name = "永恒辐射", description = "奇点中的玩家每2秒受到2086点宇宙伤害。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364769] = {name = "猎狼", description = "威克西斯呼喊援助，命令2个元狼活化体加入战斗。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = "3​秒", dispel_type = nil},
[364778] = {name = "摧毁", description = "当没有目标站在近战范围内时，司垢莱克斯会用毁灭性的胆汁歼灭一名玩家，对其造成1044241点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[364808] = {name = "超量渗溢", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 1.5秒.\n Inflicts Shadow damage to all enemies in front of the caster.", mechanic = "昏迷中", range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = nil},
[364809] = {name = "米·欧贝特", description = "米·欧贝特\n专注于附近的一件圣物或宝物。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364811] = {name = "精华屏障", description = "Surrounds the caster with a shield that lasts 20秒 and can absorb up to 25 Physical damage.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "魔法"},
[364821] = {name = "宇宙之力", description = "宇宙之力\n受到的伤害降低50%。急速提高15%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364829] = {name = "被流放", description = "Causes an enemy to take 6% increased Physical damage for 20秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364831] = {name = "激起兴趣", description = "注意到附近一个的珍品。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364833] = {name = "吞噬", description = "每1.5秒对附近的敌人造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[364839] = {name = "罪孽投影", description = "罪孽投影在4秒后向多个方向涌出，对其他玩家造成20885点暗影伤害，并使其昏迷2秒。\n\n 罪孽投影还会对所有击中的玩家施加一层 罪孽烦扰 效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364843] = {name = "碎裂核心", description = "警戒卫士的核心承受的伤害使它发生了破裂。所有玩家每3秒受到12531点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364881] = {name = "物质分解", description = "警戒卫士将玩家标记为物质分解的目标。5秒后，目标周围出现多个反物质之球，形成巨大的环形。\n 反物质球会向这名玩家移动，对接触到的任何玩家造成83539点宇宙伤害。因此被伤害的玩家受到其他反物质之球的伤害提高100%，持续10秒。此效果可叠加。当物质分解结束，此玩家的移动速度会降低50%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364891] = {name = "幻影攻击", description = "在附近敌方目标身后制造施法者的影像，效果结束时造成宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[364900] = {name = "盗来的知识", description = "学习初诞者的力量，使他们的攻击能造成额外的宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[364904] = {name = "反物质", description = "反物质球对接触到的任何玩家造成83539点宇宙伤害。\n 反物质会使玩家从其他反物质球受到的伤害提高100%，持续10秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364941] = {name = "啸风双翼", description = "恪职原型体用巨大的力量舞动双翼，持续12秒，推走所有玩家，并且每1秒对其造成7301点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364950] = {name = "抓钩光束", description = "朝附近任意落难的机若扔出一道抓钩光束。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[364962] = {name = "核心过载", description = "警戒卫士使其核心过载，尝试用最后的手段保卫初诞者圣墓。\n 每3秒，警戒卫士会对所有玩家造成10442点宇宙伤害。每过3秒，此伤害会提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[364967] = {name = "瓦尔基拉的优势", description = "施法者跃向一名敌人，对冲击点附近10码内的所有敌人造成7点暗影伤害，并降低其移动速度。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[364971] = {name = "解构员", description = "一颗能将目标转换成构成它们的基本部件的巨型能量球，造成1498点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[364978] = {name = "粉碎", description = "黑伦度斯粉碎一个发光的球体，该球体会将所有玩家从球体的位置击退。\n\n 对球体15码内的玩家造成 140 点宇宙伤害，并对所有其他玩家造成 15 点宇宙伤害。", mechanic = nil, range = "50000码 ", cast_time = "5.75​秒", cooldown = nil, dispel_type = nil},
[364979] = {name = "粉碎", description = "黑伦度斯粉碎一个发光的球体，该球体会将所有玩家从球体的位置击退。\n\n 对球体15码内的玩家造成146194点宇宙伤害，并对所有其他玩家造成15664点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "5.75​秒", cooldown = nil, dispel_type = nil},
[364982] = {name = "渊触之痕", description = "渊触之痕\n被噬渊能量腐化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364986] = {name = "请求支援", description = "威克西斯向附近的盟友呼喊援助。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[364993] = {name = "静滞陷阱", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[364996] = {name = "暗影具现", description = "初生暗影的无形本质使其无法被消灭。当它的生命值达到满值时移除此效果，并会变成实体暗影。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365008] = {name = "心灵惊怖", description = "映像施放出心灵尖啸，使所有玩家逃跑3秒，而且每1秒造成31327点暗影伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[365009] = {name = "吸引火花", description = "从附近最多4名敌人身上吸取力量，造成30点宇宙伤害，造成的伤害提高5%，并且敌人每一击会使受到的伤害降低5%。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[365011] = {name = "宇宙火花", description = "Causes an enemy to take 5% increased Cosmic damage for 1分钟.\n Causes the caster to inflict 5% increased Cosmic damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[365021] = {name = "邪恶之星", description = "安度因发射出黑暗能量波，行进一段距离后返回原点。被击中的玩家每1秒受到34460点暮光伤害，且无法施法或攻击，持续4秒。\n\n 邪恶之星击中安度因的仆从后，每1秒为其恢复5%的生命值，并且免疫群体控制和打断效果，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365026] = {name = "诡计大军", description = "召唤一支诡计大军来攻击附近的玩家。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[365033] = {name = "荒芜", description = "典狱长向艾泽拉斯发出一次致命的攻击，使艾泽拉斯的生命力降低最多170%。效果范围内的每名玩家都可以降低对艾泽拉斯造成的伤害，但会受到52212点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[365036] = {name = "幻磷屏障", description = "保护附近的盟友，使其受到的伤害降低50%。", mechanic = nil, range = "15码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[365044] = {name = "统御践踏", description = "造成45点暗影伤害并击晕15码内的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[365067] = {name = "扫荡灾祸", description = "飞向目标，对沿途所有敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365070] = {name = "灾祸", description = "Inflicts 9 Shadow damage to an enemy every 1 sec for 直到主动取消.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365106] = {name = "结构图重整：青铜元螺", description = "为原生体锻炉提供青铜元螺结构图，允许你通过原生体合成来制作它。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365109] = {name = "结构图重整：稳定的元螺", description = "为原生体锻炉提供稳定的元螺结构图，允许你通过原生体合成来制作它。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365120] = {name = "严酷映像", description = "安度因在区域内召唤出自己的黑暗镜像，施放 心灵惊怖 。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[365127] = {name = "昏迷", description = "Stuns the caster, rendering it unable to move or attack for 6秒.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365147] = {name = "统御符文", description = "典狱长用一枚恶毒的符文标记数名玩家，持续6秒。效果结束时符文对8码内的所有玩家造成62654点暗影伤害，并在该玩家的位置触发 统御意志 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365153] = {name = "统御意志", description = "典狱长施加一个护盾，可以吸收接下来的2771002点治疗，由目标位置周围8码内的所有玩家均摊。\n\n 效果结束时对所有目标施加 统御 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365165] = {name = "致残粘液", description = "施法和攻击速度降低25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[365168] = {name = "宇宙猛击", description = "对施法者前方25码内的所有敌人造成31327点宇宙伤害并使其昏迷2秒。", mechanic = "昏迷中", range = "25码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[365169] = {name = "亵渎", description = "典狱长亵渎房间部分区域，持续1分钟，每1秒对区域内所有玩家造成31327点暗影伤害。每当一名玩家受到亵渎的伤害时，效果范围都会大幅扩张。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365173] = {name = "亵渎屏障", description = "安度因召唤出一个 亵渎屏障 ，对所有玩家造成 35 点暮光伤害，同时制造出一道屏障，持续30秒。此区域内玩家受到的治疗量有 50 %转移到屏障上。最多受到 450 点治疗后，屏障会变小。\n\n 效果结束时，屏障会发生爆炸，对所有玩家造成 100 点暮光伤害并将其污染，根据亵渎屏障最终的大小吸收治疗量，最多可吸收 1 点。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365175] = {name = "防护打击", description = "每1秒对目标造成888点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[365185] = {name = "折磨", description = "每1秒对附近的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[365193] = {name = "诱捕", description = "被陷阱所困。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365212] = {name = "痛苦之链", description = "典狱长用锁链束缚其当前目标，起初每2秒造成35086点物理伤害，持续40秒，之后会随时间逐渐增加强度。\n\n 目标和最近的4名盟友被锁在了一起，主目标受到的物理伤害会全部复制到他们身上，持续到锁链碎裂为止。离开主目标30码后会令一条锁链破碎，并触发破链者。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365215] = {name = "衰弱头槌", description = "造成物理伤害并使最大生命值降低3%，持续20秒。\n\n 该效果叠加。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365216] = {name = "统御之握", description = "残迹对安度因灵魂的统御之力让他们联结在一起，将其受到伤害的100%转移给安度因。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365247] = {name = "核心", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365257] = {name = "形成哨兵自动体", description = "直到主动取消", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[365269] = {name = "挫心打击", description = "恪职原型体攻击其当前目标，造成209082点物理伤害，并使其从挫心打击受到的伤害提高100%，持续40秒。\n\n 此外，击中时还会将30%的伤害辐射出去，对所有其他玩家造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365295] = {name = "亵渎屏障", description = "安度因召唤出一个 亵渎屏障 ，对所有玩家造成46991点暮光伤害，同时制造出一道屏障，持续30秒。此区域内玩家受到的治疗量有75%转移到屏障上。最多受到4513849点治疗后，屏障会变小。\n\n 效果结束时，屏障会发生爆炸，对所有玩家造成104424点暮光伤害并将其污染，根据亵渎屏障最终的大小吸收治疗量，最多可吸收1点。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365297] = {name = "挤压棱镜", description = "黑伦度斯将数名玩家封锁在光束棱镜中，每1秒造成781点宇宙伤害，移动速度降低2%。这些效果的强度会不断提高，持续16秒。\n\n 移除时，会留下一个 破碎的棱镜 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[365298] = {name = "消灭", description = "对随机目标玩家造成宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[365299] = {name = "消灭协议", description = "每1秒随机射击附近的玩家，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365300] = {name = "亵渎", description = "安度因召唤出一个 亵渎屏障 ，对所有玩家造成 35 点暮光伤害，同时制造出一道屏障，持续30秒。此区域内玩家受到的治疗量有 50 %转移到屏障上。最多受到 450 点治疗后，屏障会变小。\n\n 效果结束时，屏障会发生爆炸，对所有玩家造成 100 点暮光伤害并将其污染，根据亵渎屏障最终的大小吸收治疗量，最多可吸收 1 点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365308] = {name = "振奋之花", description = "枯萎之种生命值全满时会绽放，立即使所有玩家恢复75231点生命值。此外，所有玩家的治疗效果提高20%，持续30秒。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365315] = {name = "不稳定的素材", description = "警戒卫士激活附近的不稳定的素材。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365339] = {name = "关联精华", description = "将赫尔米克斯连接在一起。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365351] = {name = "波可波克充能", description = "波可波克已被击败，正在充能中。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365365] = {name = "跳！", description = "跳向一个敌方目标所在的地点。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365381] = {name = "星云", description = "受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365384] = {name = "不稳定的转换", description = "不稳定的转换\n受到的伤害提高10%。\n受到的治疗效果降低10%", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365385] = {name = "厌恶号叫", description = "折磨化身发出一声痛苦的尖叫，对所有玩家造成46991点暗影伤害，并使其急速降低20%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[365399] = {name = "泥液喷发", description = "朝施法者前方喷射能量，造成10点宇宙伤害，并使目标的移动速度降低70%，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[365400] = {name = "吞噬活力", description = "噬咬一名敌人，造成(200 * [Mainhand weapon max base damage])点伤害，并为施法者恢复生命值，数值相当于所造成的伤害。", mechanic = nil, range = "6码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[365417] = {name = "雷击", description = "雷击\n受到闪电造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365423] = {name = "屠戮", description = "典狱长投掷连枷的端部，对冲击点13码内的所有玩家造成261060点暗影伤害。冲击会每3秒造成8354点暗影伤害，持续21秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365426] = {name = "活力吸收", description = "每2秒消耗附近所有敌人10点生命值，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[365458] = {name = "憎恨浪潮", description = nil, mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365466] = {name = "内心的仇恨", description = "使目标造成的伤害提高40%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[365477] = {name = "腐臭虫群", description = "对恐惧魔王前方的敌人造成暗影伤害，并使受到的治疗效果降低15%，持续16秒。", mechanic = nil, range = "500码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[365557] = {name = "殁提斯雨", description = "从附近所有敌人身上吸取力量以释放毁灭之雨，对附近敌人造成547点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[365572] = {name = "充能一击", description = "对目标造成宇宙伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365576] = {name = "玷污", description = "玷污\n玷污古老的土地。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[365577] = {name = "破解圣物", description = "财团掠夺者会解开元尊圣物的秘密，每2秒会有一次 远古排放 的排放，直到财团掠夺者被消灭为止。\n\n 如果施法完成，圣物会开始释放 源生法环 。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[365594] = {name = "渊誓护甲", description = "对物理攻击的抗性提高10%，生命值提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[365596] = {name = "过载", description = "不稳定的核心开始 过载 ，释放出能量球，对敌人造成35点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365616] = {name = "恢复涌动", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365626] = {name = "宇宙屏障", description = "对附近所有盟友施加宇宙结界，使其受到的伤害降低75%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365627] = {name = "防御地带", description = "对附近所有盟友施加宇宙结界，使其受到的伤害降低75%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[365632] = {name = "被统御的核心", description = "在目标位置召唤一个不稳定的核心，短暂延迟后造成一次宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[365637] = {name = "充能完毕", description = "完全充能完毕，自动体为30码内的盟友提供护盾，防止其受到任何伤害，并每3秒造成5221点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[365639] = {name = "护盾", description = "完全充能完毕，自动体为30码内的盟友提供护盾，防止其受到任何伤害，并每3秒造成5221点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365646] = {name = "怒意迸发", description = "Knocks all enemies within 12 yards of the caster back.\n Inflicts 41770 Shadow damage to enemies within 12 yards.", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = "4​秒", dispel_type = nil},
[365649] = {name = "物质化设计方案", description = "额外使一个自动体物质化。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[365661] = {name = "虹吸仇恨", description = "吸取目标的恨意，召唤出内心的仇恨与附近的敌人战斗。每1秒造成12531点暗影伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[365681] = {name = "巨力冲击", description = "释放出一道奥术弹幕，对前方锥形区域内的所有玩家造成83539点奥术伤害，并使其受到 巨力冲击 的伤害提高30%，持续30秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365683] = {name = "亵渎", description = "每1秒对一个敌人造成8354点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365686] = {name = "亵渎猛击", description = "对施法者前方25码内的所有敌人造成31327点宇宙伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "25码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[365707] = {name = "切割", description = "Inflicts 26106 Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365708] = {name = "黑暗鞭笞", description = "对目标发射能量箭，造成13053点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365710] = {name = "探索者滑翔器", description = "降低你的坠落速度，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365714] = {name = "反射壁垒", description = "来自护盾正前方的所有攻击都将被偏转，并对攻击者造成宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365717] = {name = "统御之握", description = "暗影在目标周围凝聚，使其昏迷，并在之后每1秒造成5221点暗影伤害，持续10秒。\n\n 如果此效果自然结束，目标将被魅惑。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365722] = {name = "能量灌注", description = "远程攻击速度提高33%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[365723] = {name = "重拳猛击", description = "对当前目标及其8码范围内的任意敌人造成83539点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[365745] = {name = "回转防弹衣", description = "财团监督者被旋转的防弹衣保护，可以吸收防弹衣面对的方向的所有攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365752] = {name = "远古排放", description = "元尊圣物每2秒释放出一次能量，对所有玩家造成10442点宇宙伤害，并使其受到 远古排放 的伤害提高12%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365768] = {name = "奇特的和弦", description = "施法者每3秒为黑伦度斯恢复1%的生命值。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[365798] = {name = "生灵俱灭", description = "向随机一名玩家的方向沿直线释放出一道噬渊能量，对击中的所有玩家造成78318点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[365805] = {name = "强化灭愿者", description = "安度因将王之哀伤插入地面，释放出若干道噬渊能量，每道能量对所有玩家造成41770点暗影伤害，同时对其施加 灭愿者 ，每2秒额外造成1775点暗影伤害。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365825] = {name = "残酷恐吓", description = "Stuns an enemy, rendering it unable to move or attack for 1.5秒.\n Inflicts Physical damage to an enemy.", mechanic = "昏迷中", range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365831] = {name = "毁灭程序", description = "每2秒对附近所有玩家和施法者造成一次暗影伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365833] = {name = "跛足疑虑", description = "使目标的急速降低25%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365834] = {name = "对未知的恐惧", description = "对10码内的所有敌人造成暗影伤害并恐惧他们。", mechanic = "战栗", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[365835] = {name = "能量爆裂", description = "对施法者前方的敌人造成26106点宇宙伤害，并将其击退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "1.9​秒", cooldown = nil, dispel_type = nil},
[365847] = {name = "神器爆发", description = "造成宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[365850] = {name = "回收", description = "Immobilizes an enemy for up to 5秒.\n Inflicts Nature damage to an enemy every 1 sec for 5秒.", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = "疾病"},
[365851] = {name = "装配武器", description = "施法者将武器投向敌人所在的位置。被击中的玩家受到78318点宇宙伤害，并且昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365860] = {name = "授粉协议", description = "每1.5秒造成一次宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[365866] = {name = "爆炸武器", description = "施法者将武器投向敌人所在的位置。被击中的玩家受到78318点宇宙伤害，并且昏迷4秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[365870] = {name = "野蛮猛击", description = "重击地面，对20码内的所有玩家造成41770点宇宙伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[365871] = {name = "掌掴！", description = "Knocks an enemy back.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365872] = {name = "希望信标", description = "在片刻洞察期间，安度因召唤出一片 希望信标 。进入此区域的玩家身上的 无望 将被移除，同时屏障的范围缩小，并使所有玩家承受 净化之光 ，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[365873] = {name = "水合作用", description = "施法者饮下宇宙能量水体，在6秒内持续治疗自己。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[365876] = {name = "灵魂之尘", description = "迷惑12码内的所有敌人。", mechanic = "混乱", range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "毒药"},
[365877] = {name = "锯齿刀刃", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1.5 sec for 6秒.", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365883] = {name = "被拒绝的造物", description = "在施法者周围形成一个不稳核心，爆发时造成宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365887] = {name = "光子冲斥", description = "被 光子冲斥 击中的敌人每0.3秒受到58452点宇宙伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365888] = {name = "噬渊冲斥", description = "被 噬渊冲斥 击中的敌人每0.3秒受到58452点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[365895] = {name = "黑化爆裂", description = "对施法者前方的敌人造成26106点暗影伤害，并将其击退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "1.9​秒", cooldown = nil, dispel_type = nil},
[365898] = {name = "显形溶解", description = "试图溶解目标，造成93982点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[365901] = {name = "噬渊冲击", description = "对一名敌人造成25062点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365903] = {name = "不谐", description = "在随机敌人中散布混乱，每3秒造成10442点暗影伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[365905] = {name = "亵渎", description = "对施法者前方的所有敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[365907] = {name = "野蛮猛击", description = "重击地面，对所有玩家造成41770点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[365908] = {name = "生成武器", description = "施法者将武器投向敌人所在的位置。被击中的玩家受到78318点暗影伤害，并且昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[365909] = {name = "亵渎之地", description = "每1.5秒对一个敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365919] = {name = "爆炸武器", description = "施法者将武器投向敌人所在的位置。被击中的玩家受到78318点暗影伤害，并且昏迷4秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[365921] = {name = "塑造现实", description = "施法者改变现实的形态，持续12秒，每2秒对所有玩家造成20885点宇宙伤害，并在其所在位置的现实中撕裂出孔洞。被此效果击中的玩家将受到26106点宇宙伤害，并受到无法预知的效果影响。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[365934] = {name = "被夺力量", description = "Causes the caster to inflict 15% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​秒", dispel_type = "魔法"},
[365948] = {name = "坍缩现实", description = "施法者改变现实的形态，持续12秒，每2秒对所有玩家造成20885点宇宙伤害，并在其所在位置的现实中撕裂出孔洞。被此效果击中的玩家将受到26106点宇宙伤害，并受到无法预知的效果影响。", mechanic = "昏迷中", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365949] = {name = "坍缩现实", description = "施法者改变现实的形态，持续12秒，每2秒对所有玩家造成20885点宇宙伤害，并在其所在位置的现实中撕裂出孔洞。被此效果击中的玩家将受到26106点宇宙伤害，并受到无法预知的效果影响。", mechanic = "感觉", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[365961] = {name = "震颤践踏", description = "践踏地面，对60码内的敌人造成41770点宇宙伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[365981] = {name = "增幅", description = "正在增强一台自动体。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[366001] = {name = "起源重组", description = "征用自动体死亡30秒后，会回溯最近的一次爆炸，复活并回复到最大生命值。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[366012] = {name = "终结微粒", description = "死亡时，退化自动体会开始制造不稳定的微粒，4秒后在附近玩家的位置形成一个微粒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366021] = {name = "衰亡屏障", description = "防御矩阵自动体死亡时会产生最后一道幻磷屏障，持续10秒，影响附近的自动体和玩家。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[366062] = {name = "完成重构", description = "如果死亡万神殿原型体中的一个成员被击败，则会开始修复，在20秒内恢复100%的最大生命值。\n\n 当死亡万神殿的所有成员被同时击败时，会打断此施法效果。", mechanic = nil, range = "300码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[366070] = {name = "不稳定的残渣", description = "每1.5秒对站在其中的玩家造成15664点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366074] = {name = "遮蔽沙尘", description = "激起附近的沙尘，形成一团尘土云。敌人位于其中时被沉默。", mechanic = nil, range = "5码 ", cast_time = "1.8​秒", cooldown = "1​秒", dispel_type = nil},
[366077] = {name = "抓握俯冲", description = "冲向一名敌人，用爪子抓住对方，将其带向空中。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[366082] = {name = "抓握", description = "使一个单位昏迷。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366091] = {name = "呼啸狂沙", description = "施法者用旋转的沙子围绕一名盟友，吸收最多1253847点伤害。\n\n 当此护盾被打破时，对所有玩家造成41770点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[366102] = {name = "不安土地", description = "施法者引发地面的颤动，对4码内的玩家造成62654点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[366119] = {name = "石尘之拳", description = "远古守卫的近战攻击对所有玩家造成2088点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366132] = {name = "残暴", description = "被统御的晶塔会生成黑暗能量宝珠，宝珠会标记随机几个玩家， 3 秒后向其发射。每波能量会对路径上的玩家造成 30 点初始暗影伤害，之后每3秒造成 10 点暗影伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366150] = {name = "返回", description = "黑伦度斯返回微光悬崖。", mechanic = nil, range = "0码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[366159] = {name = "印痕守护", description = "一道壁垒保护着死灵祭师和枯萎之种，使目标受到的伤害和治疗降低35%，直到此效果被移除为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366171] = {name = "压制力场", description = "扔出一个压制力场，使所有进入其中的生物失去伤害能力，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = "8​秒", dispel_type = nil},
[366179] = {name = "压制力场", description = "扔出一个压制力场，使所有进入其中的生物失去伤害能力，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[366182] = {name = "凌光箭", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[366183] = {name = "财团标志", description = "Causes an enemy to take 5% increased Physical damage for 20秒.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[366185] = {name = "强光屏障", description = "施法者对所有攻击者造成10442点奥术伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[366187] = {name = "喷发斩击", description = "Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[366189] = {name = "凌光闪烁", description = "Disorients enemies within 10 yards of the caster for 4秒.\n Inflicts 31327 Arcane damage to enemies within 10 yards.", mechanic = "混乱", range = "20码 ", cast_time = "2.75​秒", cooldown = "2​秒", dispel_type = "魔法"},
[366190] = {name = "吞噬", description = "每2秒吞噬一次所有玩家的生命值，持续6秒，造成46991点宇宙伤害，并为吞噬者恢复同样数值的生命值。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[366193] = {name = "强光打击", description = "Inflicts 3133 Arcane damage to an enemy every 1.5 sec for 12秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366195] = {name = "宇宙使者", description = "移动速度提高20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366196] = {name = "速子伏击", description = "Stuns an enemy, rendering it unable to move or attack for 6秒.\n Inflicts 20885 Physical damage to an enemy every 1 sec for 6秒.", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[366199] = {name = "毁灭", description = "对20码范围内的玩家造成114867点宇宙伤害，并对100码内的玩家额外造成46991点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[366223] = {name = "轰击", description = "飞过一个目标并向下方喷吐闪电，对路径上的敌人造成0.5点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366227] = {name = "饕餮猛击", description = "这个生物重击地面，对10码内的玩家造成78319点宇宙伤害。\n\n 造成伤害后，这头野兽会吞噬玩家的一部分精华，使其急速提高25%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "3.8​秒", cooldown = nil, dispel_type = nil},
[366234] = {name = "心能风暴", description = "新生原型体召唤出心能风暴洪流，每0.5秒对受到此效果影响的玩家造成7310点自然伤害并使其沉默。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366267] = {name = "引爆", description = "Inflicts 104424 Arcane damage to enemies within 100 yards.", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[366272] = {name = "快点干！", description = "冲击点周围20码内所有盟友的急速提高30%，并使其移动速度提高50%，持续1.5分钟。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[366275] = {name = "撕裂噬咬", description = "跳向一名玩家，冲击造成7310点物理伤害，并在之后每2秒造成5221点物理伤害，持续12秒。", mechanic = "流血", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366278] = {name = "安全协议", description = "召唤一队不稳定的哨兵协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[366284] = {name = "强迫符文", description = "典狱长用一枚邪恶的符文标记数名玩家，持续4秒。效果结束时符文施加护盾，吸收接下来的877693点伤害，持续 1分钟 。此护盾存在期间，玩家对盟友变为敌对状态，并被强迫从平台边缘跳下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366287] = {name = "连锁压制", description = "对一名敌人造成奥术伤害，并散射到至多4个目标上。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[366303] = {name = "甲虫群", description = "巢母召唤一堆甲虫来协助战斗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[366309] = {name = "熔毁", description = "当还剩20%生命值时，动荡核心开始施放 熔毁 ，每3秒对45码内的敌人造成宇宙伤害，直至其被摧毁。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[366326] = {name = "精华裂隙", description = "施法者撕开一个精华裂隙，每1.5秒对附近的玩家造成7310点宇宙伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[366336] = {name = "沙尘爆裂", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[366374] = {name = "世界碎击者", description = "典狱长碾压艾泽拉斯，对所有玩家造成83539点奥术伤害，并施加 奥术易伤 。\n\n 此攻击会驱散平台上的 艾泽拉斯之血 。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[366379] = {name = "星辰遮蔽", description = "莱葛隆喷发出未成型恒星的原始物质，对所有玩家造成10443点宇宙伤害，并使其接下来获得的112846点治疗量被吸收。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[366381] = {name = "奥术易伤", description = "受到的奥术伤害提高700%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366387] = {name = "宇宙箭", description = "朝目标发射一支箭矢，造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[366393] = {name = "烧灼消融", description = "定点防御无人机向随机一名玩家引导宇宙能量，每1秒造成10442点宇宙伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[366400] = {name = "破碎记忆", description = "司垢莱克斯摧毁一个回忆晶塔，释放出宇宙能量，对所有玩家造成30点宇宙伤害，并在之后15秒内每1.5秒造成11点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[366418] = {name = "剧毒蛰针", description = "Inflicts Nature damage to an enemy every 1.5 sec for 7秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366419] = {name = "剧毒蛰刺", description = "攻击有一定几率施加额外的持续性自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366475] = {name = "爆裂恐惧", description = "在战斗中时每3秒会发出一道恐怖的能量波，对40码内的玩家造成15664点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366521] = {name = "笼罩恐惧", description = "在战斗中时每3秒会发出一道恐怖的能量波，对40码内的玩家造成15664点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366545] = {name = "残害", description = "典狱长猛击其当前目标，造成177521点物理伤害，并使受到的物理伤害提高500%，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366549] = {name = "吸血之爪", description = "玛尔加尼斯挥舞着爪子，对前方的敌人造成93982点物理伤害，并施加 开裂静脉 ，持续20秒。\n\n 如果击中一名已经受到 开裂静脉 影响的玩家，玛尔加尼斯会恢复5%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[366551] = {name = "开裂静脉", description = "利爪撕开目标的血脉，使其受到的治疗效果降低25%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366559] = {name = "虫群退散", description = "施法者化身成一大团虫群，退散到远处。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[366573] = {name = "腐臭之云", description = "虫群之云包围了目标，每1秒造成10442点瘟疫伤害，持续12秒。\n\n 如果目标来到其他玩家周围5码内，虫群会跳向那名玩家，并使其迷惑1秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[366606] = {name = "等离子辐射", description = "莱葛隆喷发出宇宙能量，如果没有合适的敌人，则造成62655点宇宙伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[366629] = {name = "苦痛打击", description = "金泰莎攻击自己前方所有目标的意志，造成73097点物理伤害，并在之后每1秒造成11487点暗影伤害，持续18秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[366633] = {name = "恐惧战栗", description = "金泰莎用暗影包裹一名玩家，持续8秒。被移除时会触发 爆裂恐惧 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[366678] = {name = "世界击碎者", description = "典狱长猛击艾泽拉斯，对所有玩家造成10442点奥术伤害。\n\n 此攻击会驱散房间里的 艾泽拉斯之血 。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[366685] = {name = "宇宙箭", description = "随机对一名敌人造成10442点宇宙伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[366689] = {name = "宇宙重击", description = "猛击地面，对敌人造成31327点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "2.125​秒", cooldown = nil, dispel_type = nil},
[366701] = {name = "重力之灾", description = "将引力的重量施加给60码内的所有敌人。此效果使其移动速度降低50%，并使其受到的宇宙伤害提高100%，持续20秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[366716] = {name = "空间坍缩", description = "对10码内的所有敌人造成41770点宇宙伤害，并将其拉向施法者。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[366731] = {name = "弧光喷射", description = "迸射出能量箭矢，对引爆点周围3码内的敌人造成41770点宇宙伤害。被击中的目标每1秒额外受到10442点宇宙伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366759] = {name = "凌光突袭", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[366760] = {name = "菲历姆的核心阀门", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[366764] = {name = "菲历姆的核心阀门", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[366777] = {name = "被吞噬的艾泽里特", description = "典狱长吞噬 艾泽拉斯之血 ，对自身施加护盾，吸收接下来的25076939点伤害。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366797] = {name = "增能射线", description = "引导能量光束，强化它击中的第一个目标，使目标的伤害提高15%。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[366818] = {name = "锁链爆发", description = "施法者将60码内的所有敌人拉向自己，每1秒对其造成10442点暗影伤害，持续6秒。效果结束时锁链会喷发，对3码内的所有玩家造成62654点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[366822] = {name = "放射性核心", description = "警戒卫士的核心每3秒对所有玩家辐射出7310点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366823] = {name = "重击", description = "使施法者的移动速度降低75%，造成的物理伤害提高500%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[366845] = {name = "腐蚀之源", description = "扭曲力量的源头。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366847] = {name = "死灵仪式", description = "兵主召唤出数个死灵祭师，在这个界域施放出不断扩大的坏疽之环，在所有祭师被击败之前会不断扩大，对受到影响的玩家造成15点暗影伤害，并使其受到的治疗效果降低100%。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[366849] = {name = "御言术：痛", description = "安度因用黑暗之语影响玩家，每2秒造成17752点暗影伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366858] = {name = "远古新星", description = "朝附近目标散射能量，每1秒造成7点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "14​秒", dispel_type = nil},
[366866] = {name = "战术撤退", description = "将施法者传送到目标位置。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[366919] = {name = "同心协力", description = "附近盟友造成的伤害提高6%，受到的伤害降低6%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[366938] = {name = "凌光箭雨", description = "对50码范围内的所有敌人造成15664点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[366991] = {name = "扎雷殁提斯传送门", description = "将你传送至扎雷殁提斯。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367051] = {name = "世界粉碎者", description = "典狱长粉碎艾泽拉斯，快速造成两次41770点奥术伤害，并对所有玩家施加 奥术易伤 。\n\n 此攻击会驱散房间里的 艾泽拉斯之血 。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367079] = {name = "崩裂震颤", description = "黑伦度斯产生震颤，对6码内的玩家造成208848点物理伤害。\n\n 每个震颤的终点会打开一个 幻磷裂隙 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[367108] = {name = "不稳定的爆发", description = "在敌人脚下喷涌出能量，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4.2​秒", cooldown = nil, dispel_type = nil},
[367110] = {name = "增长饥饿", description = "每层伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367176] = {name = "相位伤口", description = "每3秒对目标周围的所有敌人造成4点宇宙伤害，持续1分钟。\n\n 生命值全满时移除此效果。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[367211] = {name = "腐蚀打击", description = "Inflicts 4 Shadow damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[367214] = {name = "跳！", description = "Inflicts Physical damage to all enemies within 5 yards.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367222] = {name = "凌光急速", description = "使一名盟友获得10%的急速，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367228] = {name = "回响折磨", description = "每2秒对附近的玩家造成一次暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[367229] = {name = "净化耀光", description = "附近的目标被原生体耀光净化。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367314] = {name = "闪光轰炸", description = "光芒四射的圆球轰炸这一区域，对冲击点周围5码内的玩家造成93982点宇宙伤害，并使渊誓者受到的所有伤害提高60%，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367316] = {name = "过载", description = "对目标造成宇宙伤害，并将其击晕。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367318] = {name = "过载钉刺", description = "近战攻击有几率击晕目标，并造成额外的宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367322] = {name = "被舔过", description = "你被一只可爱的柯基舔了！", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367329] = {name = "硬壳弹射", description = "命令一个原型体钻进甲壳，然后向前冲锋。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[367375] = {name = "吸血鬼之咬", description = "撕咬目标，造成14点自然伤害并治疗自身。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[367379] = {name = "叶片风暴", description = "制造一个猛烈的 叶片风暴 ，每秒造成自然伤害，并使移动速度降低10%。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[367381] = {name = "腐烂气息", description = "对它前面的玩家释放出 腐烂气息 ，造成25点自然伤害，并在15秒内造成5点额外自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[367411] = {name = "烟火表演模式", description = "向目标区域发射炫目的焰火，对被飞弹击中的敌人造成%s1点火焰伤害。", mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367413] = {name = "损坏护甲", description = "沿直线向前冲锋，同时挥舞巨大的铁锤。被冲锋击中的敌人受到%s1点物理伤害，并昏迷%d秒。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[367428] = {name = "吞噬精华", description = "吞噬魔法技能，使5码内的所有敌人沉默。", mechanic = "缄默", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[367465] = {name = "攫取", description = "造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367469] = {name = "产卵", description = "飨宴之刺开始在附近产卵。每个卵会在10秒后孵化成一只元蜂幼虫。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[367481] = {name = "血腥啃噬", description = "豺狼人张嘴猛咬，随机对一名敌人造成3151784点物理伤害，并使其流血，每1秒造成242445点物理伤害。持续15秒或直到玩家的生命值恢复至90%以上。", mechanic = "流血", range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[367484] = {name = "恶毒爪击", description = "豺狼人锁定并撕裂一名玩家，每1秒造成2424449点物理伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[367489] = {name = "吞噬", description = "吞噬一个死去的盟友，为自身恢复65%的最大生命值，并使造成的所有伤害提高25%，持续45秒。\n\n 此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367496] = {name = "吞噬", description = "吞噬一个死去的盟友，为自身恢复65%的最大生命值，并使造成的所有伤害提高25%，持续45秒。\n\n 此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[367500] = {name = "狰狞蔑笑", description = "一阵可怕的、含糊不清的笑声会让目标在恐惧中尖叫，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[367502] = {name = "稳固冲击", description = "冲击一名敌人，造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[367503] = {name = "枯萎爆裂", description = "对冲击点4码范围内的所有玩家造成4364009点自然伤害并施加 枯萎 。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[367505] = {name = "重铸", description = "Heals the caster for 10% of maximum health every 1 sec for 10秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[367510] = {name = "兽群战术", description = "使附近盟友造成的伤害提高15%，并使其冷却时间缩短25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367521] = {name = "白骨箭", description = "箭矢中的白骨碎片会造成1454670点物理伤害并使目标流血，每1.5秒造成969780点物理伤害，持续6秒。", mechanic = "流血", range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[367530] = {name = "转移生命护盾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367549] = {name = "重组冲击", description = "造成宇宙伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[367554] = {name = "黑暗驱除", description = "对20码范围内的玩家造成93982点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[367555] = {name = "最佳核心温度", description = "警戒卫士暴露其核心后，可以对自己的进程进行超频。它每超频一次，伤害就提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367561] = {name = "超频", description = "警戒卫士造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[367571] = {name = "烧灼", description = "自动防御矩阵向随机一名玩家引导宇宙能量，每1秒造成10442点宇宙伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[367573] = {name = "源生壁垒", description = "赛·墨克斯引导圣物的能量进入防御屏障，受到的伤害降低99%。\n\n 此效果在所有赛财团增援都被消灭后移除。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367631] = {name = "强化邪恶之星", description = "安度因向外发出数道黑暗能量，碰触到场地边缘后会反弹。被击中的玩家每1秒会受到34460点暮光伤害，而且无法攻击或施放法术，持续6秒。\n\n 邪恶之星击中安度因的仆从后，每1秒为其恢复5%的生命值，并且免疫群体控制和打断效果，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367642] = {name = "统御具象", description = "统御元尊具象。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[367656] = {name = "不稳定的裂隙", description = "施法者撕开一个不稳定的裂隙，对路径上的目标造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[367669] = {name = "具现法则", description = "统御元尊具象。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[367762] = {name = "宇宙翼击", description = "施法者拍打翅膀，将玩家推远并造成宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[367771] = {name = "放逐灵魂", description = "剥离之魂试图永远放逐与其相连的玩家，从而立即消灭此玩家。", mechanic = nil, range = "300码 ", cast_time = "16​秒", cooldown = nil, dispel_type = nil},
[367781] = {name = "宇宙地质构造", description = "形成一队宇宙地质构造，协助召唤者。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[367798] = {name = "狂怒风暴", description = "生成一个狂怒风暴，向目标猛冲。造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[367807] = {name = "急救", description = "在6秒内恢复36点生命值。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[367932] = {name = "严酷命运", description = "严酷映像被击败时，会强化所有残留的映像，使其急速提高150%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367963] = {name = "灌注", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[367966] = {name = "待发状态", description = "百心长进入待发状态，使其移动速度提高500，受到的所有伤害降低30%，并使其免疫群体控制、昏迷、定身和击退效果。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[367974] = {name = "投掷炸弹", description = "投掷炸弹。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367975] = {name = "震荡冲击", description = "引爆爆炸装置。", mechanic = "混乱", range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[367984] = {name = "安保超控", description = "该生物死亡时将掉落安保超控宝珠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368021] = {name = "防御矩阵", description = "波可波克将你包裹在宇宙能量里，受到的伤害降低20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368024] = {name = "动能共振", description = "利许威姆在目标位置造成一场爆炸，对12码范围内的所有玩家进行打击，造成208848点物理伤害，并使其受到的宇宙伤害提高50%，持续15秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368025] = {name = "碎裂共振", description = "利许威姆向目标位置释放出一道冲击，对12码范围内的所有玩家造成208848点宇宙伤害，并使其受到的物理伤害提高50%，持续15秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368027] = {name = "共振", description = "利许威姆向当前目标交替发射动能共振和碎裂共振。", mechanic = nil, range = "500码 ", cast_time = "3​秒", cooldown = "9​秒", dispel_type = nil},
[368034] = {name = "粉碎冲锋", description = "索拉诺斯选择一个目标并全力向其猛冲，造成30点物理伤害并击退途中的所有敌人。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[368037] = {name = "孵化", description = "孵化，生成菲斯提斯幼嗣来攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[368042] = {name = "幼嗣卵囊", description = "在施法者周围创造幼嗣卵囊。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[368047] = {name = "宇宙之网", description = "在目标区域造成物理伤害并生成宇宙结网。", mechanic = nil, range = "7码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[368051] = {name = "激起兴趣", description = "注意到附近一个的珍品。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368052] = {name = "宇宙结网", description = "使目标的移动速度降低30%，持续直到主动取消。\n 急速降低30%，持续直到主动取消。\n 每1秒对一名敌人造成7点自然伤害，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368080] = {name = "黑暗类星体", description = "进入奇点时，莱葛隆吸收所有不稳定的类星体，每吸收一个就获得一层黑暗类星体效果。\n\n 莱葛隆每2秒向目标玩家发射一个黑暗类星体，在3秒后爆炸，对6码范围内的玩家造成41770点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368081] = {name = "枯萎", description = "腐朽魔法会削弱玩家，每1秒造成606112点自然伤害，并使急速和移动速度降低10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[368085] = {name = "劳累咆哮", description = "索拉诺斯发出危险的咆哮，使50码内所有敌人的移动速度降低50%，持续16秒。", mechanic = "被诱捕", range = "50码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[368091] = {name = "感染撕咬", description = "造成4848899点物理伤害，并使受到的治疗效果降低15%，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368155] = {name = "剧毒咀嚼", description = "啃咬目标，造成自然伤害并使目标中毒。每1秒造成一次自然伤害，持续15秒。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "4.5​秒", dispel_type = "毒药"},
[368163] = {name = "粘稠毒液", description = "飨宴之刺向她的目标喷吐毒液，造成5点自然伤害，并使其移动速度降低30%，持续15秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "1.5​秒", cooldown = "4.5​秒", dispel_type = "毒药"},
[368166] = {name = "充能弹幕", description = "用宇宙能量袭击附近敌人。", mechanic = nil, range = "0码 ", cast_time = "1.2​秒", cooldown = "11​秒", dispel_type = nil},
[368170] = {name = "防御无人机", description = "在施法者前方生成一个防御无人机。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368175] = {name = "防御扫击", description = "对被击中的敌人造成10点宇宙伤害，并使其昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368182] = {name = "灌注", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[368204] = {name = "丢失护甲", description = "丢失护甲\n你的护甲被彻底损坏。\n护甲值降低100%。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368277] = {name = "亵渎", description = "施法者亵渎神圣的晶塔，每1.5秒对附近的敌人造成一次暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[368282] = {name = "亵渎屏障", description = "吸收200点伤害。移除时使施法者昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368283] = {name = "喷发", description = "Stuns the caster, rendering it unable to move or attack for 4秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368287] = {name = "剧毒陷阱", description = "豺狼人朝目标所在位置发射一个陷阱，触发后造成7273348点自然伤害并留下一片毒液池，每1秒对站在其中的玩家造成3636674点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[368294] = {name = "充能箭", description = "造成宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[368295] = {name = "充能的哨兵", description = "形成一个充能的哨兵，攻击附近的玩家，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[368344] = {name = "寻找威胁", description = "会向附近的自动体发送威胁警告。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368363] = {name = "破碎的棱镜", description = "棱镜的碎片依然残留着，每0.5秒造成10442点宇宙伤害，并使玩家和幻磷微尘的移动速度降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368364] = {name = "树皮术", description = "你的皮肤变得如树皮般坚硬，受到的所有伤害降低20%，受到伤害也不会延迟施法。持续8秒。\n\n 这个法术可以在昏迷、冰冻、瘫痪、恐惧或沉睡时使用。可在所有形态下使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[368373] = {name = "噬灭饥渴", description = "施法者开始吸取周围的能量，在这个过程中会把玩家拉向施法者。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[368378] = {name = "被吞噬的地面", description = "每1秒对一个敌人造成7点奥术伤害，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368379] = {name = "狂怒践踏", description = "施法者用猛力践踏地面，使吞噬者的魔法从手上射出，对被击中的玩家造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[368396] = {name = "大发脾气", description = "索拉诺斯大发脾气，偶尔砸击地面，对附近的目标造成10点物理伤害，并且发怒，使他造成的伤害提高5%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "19​秒", dispel_type = nil},
[368399] = {name = "愤怒", description = "近战攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368401] = {name = "刺破", description = "Inflicts 2 Physical damage to an enemy every 2 sec for 16秒.", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368402] = {name = "刺破打击", description = "近战攻击有几率对目标施加刺破效果，使其流血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368406] = {name = "狂怒连击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[368428] = {name = "净化之光", description = "信标净化 无望 的效果时会爆发，对所有玩家每1秒造成8876点神圣伤害，持续3秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368434] = {name = "电流震击", description = "Inflicts 150 Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[368445] = {name = "宇宙潮汐", description = "对目标造成40点宇宙伤害，并将其击晕。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368452] = {name = "洪流", description = "每1秒对附近的敌人造成一次宇宙伤害并使其减速。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "7​秒", dispel_type = nil},
[368457] = {name = "护卫壁垒", description = "偏转来自前方的所有攻击。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[368465] = {name = "充能猛击", description = "对施法者前方20码内的所有敌人造成宇宙伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[368476] = {name = "充能之地", description = "每0.5秒造成9点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368478] = {name = "放逐协议", description = "对施法者15码范围内的所有敌人造成50点宇宙伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[368502] = {name = "元鹰召唤", description = "迦楼罗恩召唤其鹰群降落到附近的敌人身上。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[368506] = {name = "致命强风", description = "对施法者前方的所有敌人造成50点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[368511] = {name = "原始暴怒", description = "Increases the caster's attack speed by 75% for 20秒.", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "暴怒"},
[368514] = {name = "野蛮撕咬", description = "扎托金对目标进行一次 野蛮撕咬 ，造成6点物理伤害。\n\n 对受到 被麻痹！ 效果的目标造成500%的额外伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[368522] = {name = "蛰刺乱舞", description = "用蛰刺发动一轮乱舞，造成9点自然伤害，每刺一次可以叠加5层 麻痹钉刺 。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[368528] = {name = "召唤工蜂", description = "扎托金召唤险恶的元蜂工虫，使猎物瘫痪。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[368529] = {name = "永恒超速", description = "黑伦度斯的引擎锁定在超速状态，每1秒对所有玩家造成2350点宇宙伤害，并且会将幻磷拉向它的位置。此效果每20秒增强一次。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[368544] = {name = "冰霜速冻", description = "吉安娜随机速冻一名敌人，使其昏迷20秒。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[368545] = {name = "闪电链", description = "萨尔用闪电箭打击一名敌人，造成36548点自然伤害，闪电会投射到10码范围内其他敌人身上。最多击中5名敌人。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[368548] = {name = "神圣护甲", description = "乌瑟尔为一名盟友添加神圣的护甲，使其受到的伤害降低60%，持续20秒。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[368551] = {name = "女妖之握", description = "希尔瓦娜斯随机选择一名敌人，使其受到的伤害提高60%，持续20秒。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[368608] = {name = "吞噬螺旋", description = "阿卡里斯狂乱地旋转身体，将60码内的玩家拉向它的位置，持续7秒。对站在阿卡里斯附近的玩家每1秒造成30点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[368613] = {name = "脚踢", description = "脚踢噬魂者，引起它的注意。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[368614] = {name = "抓紧了！", description = "抓紧噬魂者，别让它把你摇下去！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[368621] = {name = "拉紧缰绳", description = "拉紧缰绳，使噬魂者的疲劳度小幅提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[368644] = {name = "突刺", description = "向前突刺，造成145点物理伤害并击退路径上所有敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "2.5​秒", dispel_type = nil},
[368647] = {name = "逃脱", description = "软泥向后跳跃。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[368661] = {name = "利剑投掷", description = "对一名敌人造成2424449点物理伤害，并弹射到8码内的额外目标身上。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368662] = {name = "强力一击", description = "Inflicts 6546013 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[368683] = {name = "幻磷", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368709] = {name = "吸收", description = "吸收荒芜。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[368712] = {name = "充能猛击", description = "对施法者前方20码内的所有敌人造成宇宙伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[368715] = {name = "充能之地", description = "每2秒造成5点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368722] = {name = "元铸防御", description = "受到伤害时有几率从迷你原生锻炉中制造出一位盟友来干涉敌人的攻击，在战斗中协助你，并吸收 5231 点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368738] = {name = "谐波对接", description = "利许威姆使玩家和谐地共振。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368740] = {name = "旋律对接", description = "利许威姆使玩家富有旋律地共振。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368774] = {name = "压制陷阱", description = "压制陷阱\n被困住以接受检查。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[368792] = {name = "虹吸能量", description = "Causes the caster to inflict 25% increased Shadow damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368801] = {name = "开始任务", description = "向被凋零影响的洛丹伦废墟释放魔药吞食者。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[368802] = {name = "麻痹毒素", description = "达到20层时会麻痹！", mechanic = nil, range = "6码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[368823] = {name = "暗影箭", description = "施放暗影箭。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[368868] = {name = "形成哨兵自动体", description = "守护自动体制造出一个哨兵，周期性地发射哨兵火焰。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[368890] = {name = "放逐冲击", description = "造成暗影伤害并将目标从坐骑上击落。", mechanic = nil, range = "70码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[368930] = {name = "暗影烈火", description = "施放一次强大的暗影攻击。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[368936] = {name = "衰亡屏障", description = "防御矩阵自动体死亡时会产生最后一道能量护盾，持续30秒，使附近所有自动体受到的伤害降低50%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368965] = {name = "永恒引擎", description = "黑伦度斯的引擎脉动着能量，每2秒对所有玩家造成2088点宇宙伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368983] = {name = "火焰爆发", description = "Inflicts 23820 Fire damage to enemies within 3 yards of the impact.\n Inflicts 3970 Fire damage to all enemies within 3 yards of the impact every 2 sec for 10秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[368984] = {name = "岩浆箭", description = "向一名敌人掷出熔岩，造成熔火伤害，使敌人减速30%，并在10秒内造成熔火伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[368986] = {name = "黑暗之息", description = "残迹的存在强化了严酷映像。最大生命值提高500%，而且免疫打断和群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[368990] = {name = "净化烈焰", description = "艾博隆引导强烈的火焰净化入侵者。火焰射线会围绕地窟旋转，击中玩家时造成14546696点火焰伤害。\n\n 该射线会一直持续到所有激活的宝库守卫被击败。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[369006] = {name = "灼烧酷热", description = "艾博隆加热了自身，每2秒对所有玩家造成1212225点火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[369026] = {name = "加热引擎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369028] = {name = "吸收", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[369031] = {name = "神圣屏障", description = "一道神圣的火焰屏障包裹着艾博隆，只要 净化烈焰 生效，艾博隆就免疫受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369033] = {name = "激活守护者", description = "艾博隆激活3个休眠的宝库守卫为其提供能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369043] = {name = "灌注", description = "为艾博隆的净化烈焰提供能量。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[369049] = {name = "搜寻火焰", description = "向一个敌人发射火球，造成火焰伤害并在命中时施加灼烧酷热。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[369050] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成150点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[369055] = {name = "投掷石块", description = "朝一名敌人投掷石块，造成13点物理伤害并使其下一次攻击有50%的几率未命中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[369061] = {name = "灼热轰击", description = "艾博隆双手击掌，对面前的所有玩家造成8485573点火焰伤害。\n\n 每次 灼热轰击 会使所有玩家陷入 灼烧酷热 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[369063] = {name = "虚空触须", description = "虚空触须诱捕目标，令其无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[369073] = {name = "践踏", description = "施法者冲向一名敌人，对路径上的所有敌人造成25点物理伤害并将其击倒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[369074] = {name = "践踏", description = "施法者冲向一名敌人，对路径上的所有敌人造成25点物理伤害并将其击倒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369110] = {name = "不稳定的灰烬", description = "艾博隆使 不稳定的灰烬 在随机玩家周围形成，持续4秒。效果结束时，这些余烬会爆炸，对7码范围内的所有玩家造成4364009点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[369111] = {name = "召唤蝙蝠骑士", description = "标示轰炸目标位置。", mechanic = nil, range = "70码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[369128] = {name = "噬灵疫病", description = "对目标施加疾病，立即对其造成3点暗影伤害，并且在6秒内额外造成5点暗影伤害。所造成伤害的50%将治疗施法者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[369133] = {name = "不稳定的货物", description = "P.O.S.T.主管激活中央邮件传送门，放出几包不稳定的货物，如果没能在30秒内正确递送，货物就会爆炸。\n\n 玩家可以捡起不稳定的货物，捡起后移动速度降低20%，并获得投掷包裹技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369135] = {name = "瘟疫弹幕", description = "一阵从天而降的毁灭性的魔药雨。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[369157] = {name = "野蛮爪击", description = "用一连串的攻击打击一名敌人，对施法者前方锥形范围内所有敌人造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[369168] = {name = "幻磷微尘", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369183] = {name = "扭曲裁决", description = "移除你目标的灵魂，使其接受最终裁决。\n\n 消灭这个灵魂会将其引度到它所应该前往的冥世国度，使你获得扭曲赐福，持续60秒，赐福效果基于其目的地而定。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369185] = {name = "神圣号令赐福", description = "移除你目标的灵魂，使其接受最终裁决。\n\n 消灭这个灵魂会将其引度到它所应该前往的冥世国度，使你获得扭曲赐福，持续60秒，赐福效果基于其目的地而定。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369186] = {name = "志在必得赐福", description = "移除你目标的灵魂，使其接受最终裁决。\n\n 消灭这个灵魂会将其引度到它所应该前往的冥世国度，使你获得扭曲赐福，持续60秒，赐福效果基于其目的地而定。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369193] = {name = "大地愈合", description = "为盟友恢复42点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[369196] = {name = "末日赐福", description = "移除你目标的灵魂，使其接受最终裁决。\n\n 消灭这个灵魂会将其引度到它所应该前往的冥世国度，使你获得扭曲赐福，持续60秒，赐福效果基于其目的地而定。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369197] = {name = "灵魂燃烧", description = "点燃一名盟友，在10秒内对其造成50点火焰伤害。\n\n 目标在受灵魂燃烧效果影响期间死亡会发生爆炸，对5码范围内的所有敌人造成20点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[369232] = {name = "挫志嚎叫", description = "使10码范围内的敌人士气低落，使其移动速度降低30%，伤害降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369241] = {name = "绝命怒火", description = "Increases the caster's attack speed by 125% for 直到主动取消.\n Increases the movement speed of the caster by 30% for 直到主动取消.", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[369254] = {name = "凋零俯冲", description = "猛咬当前敌方目标，造成15点物理伤害并施加凋零俯冲。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "疾病"},
[369328] = {name = "地震术", description = "使大地发生震颤，每1秒对附近的所有敌人造成1939560点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[369335] = {name = "裂隙猛击", description = "对一名玩家造成7273348点自然伤害，并在40码范围内所有玩家的位置生成困难地形，持续25秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[369337] = {name = "困难地形", description = "Reduces the movement speed of the target by 40% for 30秒.\n Causes an enemy to take 40% increased Physical damage for 30秒.", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369359] = {name = "狂风吐息", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[369399] = {name = "岩石箭", description = "Inflicts 2909339 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[369409] = {name = "顺劈斩", description = "对目标周围3码范围内的所有敌人造成6061123点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[369411] = {name = "音速爆裂", description = "对45码范围内的所有敌人造成3636674点物理伤害，并使其沉默3秒。", mechanic = "缄默", range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[369416] = {name = "火焰吐息", description = "吸一口气，积蓄体内的火焰，然后喷吐而出，点燃你前方锥形区域的敌人，造成[(([163.409% of Spell Power])) + (([39.4834% of Spell Power]) * (10 + 0 ))]点火焰伤害，超过5个目标时伤害会降低。 [ 时间之沙 : 使你激活的黑檀之力效果的持续时间延长2秒。 ]\n 蓄力会使更多的伤害立即结算。\n\nI： 立即造成[([163.409% of Spell Power])]点伤害，并在(20 + 0 )秒内造成[([39.4834% of Spell Power]) * (10 + 0 )]点伤害。\n\nII： 立即造成[([163.409% of Spell Power]) + (([39.4834% of Spell Power]) * 3)]点伤害，并在(14 + 0 )秒内造成[([39.4834% of Spell Power]) * (7 + 0 )]点伤害。\n\nIII： 立即造成[([163.409% of Spell Power]) + (([39.4834% of Spell Power]) * 6)]点伤害，并在(8 + 0 )秒内造成[([39.4834% of Spell Power]) * (4 + 0 )]点伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[369417] = {name = "剧毒之牙", description = "近战攻击有几率使目标中毒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369423] = {name = "飞扑", description = "扑向目标，造成0点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[369442] = {name = "原始闪电", description = "Inflicts 13 Nature damage to enemies within 40 yards.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[369454] = {name = "并肩作战", description = "在战斗中团结在一起，没有人会独自倒下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369465] = {name = "石雹", description = "对40码范围内的所有敌人发射岩石箭，每1秒造成727335点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[369499] = {name = "治疗", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369563] = {name = "狂野顺劈", description = "巴尔洛戈用武器猛烈攻击，对其前方10码范围内的玩家造成10914701点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[369571] = {name = "烧毁", description = "生命值耗尽后不稳定的物质进入烧毁状态，免疫所有伤害。在15秒后不稳定的物质恢复自身20%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[369573] = {name = "沉重之箭", description = "巴尔洛戈瞄准并沿直线发射箭矢，对命中的玩家造成12122247点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[369602] = {name = "防御壁垒", description = "奥拉夫跳向一名同伴并架起他的盾牌。此举会保护一片区域，并使失落的矮人受到的伤害降低75%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[369603] = {name = "防御壁垒", description = "奥拉夫跳向一名同伴并架起他的盾牌。此举会保护一片区域，并使失落的矮人受到的伤害降低75%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369605] = {name = "深渊的呼唤", description = "布罗马奇大吼一声，召唤石窟穴居人加入战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369660] = {name = "震颤", description = "图腾被消灭时导致大范围塌陷。该效果会使所有石窟穴居人昏迷，使其受到的伤害提高200%，持续10秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369674] = {name = "岩石之刺", description = "地占师用尖刺岩石刺向目标，造成3151784点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[369675] = {name = "闪电链", description = "地卜师用可弹跳至另一名附近敌人的闪电箭打击一名敌人，造成4848899点自然伤害。该法术最多可影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[369677] = {name = "弹射之盾", description = "奥拉夫朝一名玩家投掷他的盾牌，造成6061123点物理伤害。盾牌会弹跳至5码范围内最多5名玩家身上。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[369690] = {name = "熔火痕迹", description = "留下一道熔火轨迹，每秒对敌人造成火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369696] = {name = "伏击", description = "Inflicts 727335 Physical damage to enemies within 4 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369703] = {name = "雷霆震击", description = "布罗马奇重击大地，对12码内的玩家造成9697798点自然伤害。", mechanic = nil, range = "8码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[369751] = {name = "粉碎打击", description = "造成7点物理伤害并使敌人昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[369754] = {name = "嗜血", description = "布罗马奇强化自己和所有石窟穴居人，使急速提高30%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[369781] = {name = "匕首投掷", description = "埃瑞克向一名随机玩家投掷匕首，造成普通攻击伤害的100%。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[369788] = {name = "战吼", description = "使30码范围内的盟友的移动速度提高30%，使其造成的伤害提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "暴怒"},
[369791] = {name = "碎颅者", description = "埃瑞克冲向一个目标的所在位置，对5码内的玩家造成8475657点物理伤害，并使其迷惑3秒。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[369796] = {name = "洗劫物资", description = "洗劫物资\n正在携带重要的艾拉格图补给。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[369813] = {name = "复仇烈焰", description = "用烈焰包围附近的盟友。被击中时使攻击者受到2点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[369818] = {name = "疾病之咬", description = "Reduces the movement speed of the target by 30% for 20秒.\n Inflicts 10910022 Physical damage to an enemy.", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = "疾病"},
[369823] = {name = "尖刺甲壳", description = "硬化施法者布满尖刺的外表，对攻击者造成自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[369828] = {name = "噬咬", description = "Inflicts 969518 Physical damage to an enemy every 1 sec for 9秒.", mechanic = "流血", range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[369842] = {name = "裂解", description = "将一道蓝龙魔法刺向敌人，在2.4秒内造成30点法术冰霜伤害，并使其移动速度降低50%。$?c1", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[369853] = {name = "投石", description = "向当前目标投掷石头，命中时造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[369865] = {name = "投掷长矛", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[369900] = {name = "岩浆陷阱", description = "向一名敌人投掷一张网，使其定身10秒并造成10点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[369901] = {name = "涅槃重生", description = "被击败后留下一根燃烧的羽毛。如果羽毛存在12秒，则复活死亡的凤凰。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[369911] = {name = "落石", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[369921] = {name = "烈焰焚毁", description = "投掷烈焰，每1秒对30码范围内的敌人造成8点火焰伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[369925] = {name = "尖喙灼烧", description = "在15秒内对一名敌人造成10点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[369942] = {name = "火焰增效", description = "Causes all enemies within 40 yards to take 20% increased Fire damage for 20秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[369946] = {name = "岩浆陷阱", description = "向一名敌人投掷一张网，使其定身10秒并造成10点火焰伤害。", mechanic = "定身", range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[369948] = {name = "召唤卫士", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370013] = {name = "熔岩之击", description = "召唤2个会碰撞在一起的岩浆球，击中敌人时造成25点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370035] = {name = "尖翔毒素", description = "削弱大鹏。\n 也让它们更美味。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370042] = {name = "熔岩之池", description = "死亡后留下一片岩浆池，持续10秒。每2秒使敌人受到5点火焰伤害并且使岩浆盟友恢复10点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370049] = {name = "熔岩之池", description = "死亡后留下一片岩浆池，持续10秒。每2秒使敌人受到5点火焰伤害并且使岩浆盟友恢复10点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370054] = {name = "岩浆团", description = "喷射一连串的岩浆，对一片区域内的敌人造成30点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[370072] = {name = "冰霜吐息", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，偷取其法力并降低其移动速度，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[370104] = {name = "强化武装", description = "使一名盟友的自动攻击伤害提高40%，并使其受到的伤害降低20%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[370136] = {name = "苍白护盾", description = "保护暗影蝠，恢复生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[370139] = {name = "召唤蝾螈", description = "召唤一个蝾螈宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370173] = {name = "接受祝福", description = "获得风灵和水灵的祝福。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[370176] = {name = "火焰之触", description = "近战攻击有几率造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370198] = {name = "狂风浪潮", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[370208] = {name = "岩浆漩涡", description = "一道旋转的岩浆旋涡，造成10点熔火伤害并将至多3名敌人吸向其中，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370212] = {name = "岩浆漩涡", description = "一道旋转的岩浆旋涡，造成10点熔火伤害并将至多3名敌人吸向其中，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[370225] = {name = "尖鸣", description = "召唤附近的盟友来帮忙。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[370259] = {name = "穿刺石笋", description = "Knocks an enemy back.\n Inflicts 15 Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[370307] = {name = "烈焰军团", description = "达到100点能量时，艾拉诺格召唤一支 原始火焰 军队，并且每1秒喷涌一次 脉动烈焰 ，持续21秒。", mechanic = nil, range = "200码 ", cast_time = "6.5​秒", cooldown = nil, dispel_type = nil},
[370584] = {name = "元素气息", description = "激活活泥卫徒", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370597] = {name = "杀戮指令", description = "焰鳞塔拉赛 随机锁定一名玩家，对其展开无情追猎。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[370615] = {name = "熔火顺劈", description = "艾拉诺格挥动他的熔火之斧，对前方锥形区域内的玩家造成264985点火焰伤害。", mechanic = "感染", range = "200码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[370648] = {name = "熔岩涌流", description = "Inflicts 123660 Fire damage to an enemy every 1 sec for 30秒.", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370667] = {name = "营救", description = "营救\n护送中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370764] = {name = "穿刺碎片", description = "向正前方锥形范围内投掷水晶，击中时造成5335389点自然伤害，并每1秒额外造成606711点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[370766] = {name = "晶化裂口", description = "对15码范围内的玩家造成12122247点奥术伤害并使其定身6秒。", mechanic = "定身", range = "100码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = "魔法"},
[370794] = {name = "萦寒霜华", description = "你的法术和技能有几率生成萦寒霜华，在10秒内造成( 115 * 6)点霜火伤害。在此效果下死亡的敌人将会爆炸，同时在8秒内降下凛冽冻雨，对敌人产生50%的减速效果。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370801] = {name = "加强握力", description = "对水獭加强握力，尝试将其拉回，进行控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[370895] = {name = "肺部伤痕", description = "在目标的肺部留下伤痕，阻止其施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[370998] = {name = "投掷香蕉", description = "朝愚蠢的目标扔出一根香蕉。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371074] = {name = "收集角戒", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371153] = {name = "Vine Aura", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371238] = {name = "掠食者的存在", description = "在你的周围制造一个区域，使附近的猎物逃跑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371240] = {name = "掠食恐惧", description = "恐惧一个目标。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371306] = {name = "奥术箭", description = "对一名敌人射出魔法箭，造成2060782点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[371313] = {name = "火球术", description = "投掷一枚火球，造成100点火焰伤害。之后目标会持续燃烧，在9秒内额外受到30点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[371352] = {name = "禁断知识", description = "馆长在随机位置散布禁忌学识，对5码范围内的玩家造成9695180点奥术伤害并使其陷入迷惑状态，持续4秒。", mechanic = "能力丧失", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[371383] = {name = "寒冰箭", description = "Reduces the movement speed of the target by 30% for 6秒.\n Inflicts Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[371415] = {name = "咳嗽", description = "对目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[371422] = {name = "涌动", description = "向前突进，对35码长度路径上的所有敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[371423] = {name = "风暴漩涡", description = "召唤一道漩涡水流，向目标移动。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[371425] = {name = "涨潮", description = "将30码内的敌人举至空中，造成31点物理伤害并使其短暂昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[371462] = {name = "流水恢复", description = "每5秒为元素恢复10点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371471] = {name = "塑造大地", description = "塑造一个元素的大地躯体。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[371489] = {name = "麻木之寒", description = "对战斗中的不适感到麻木。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[371492] = {name = "隐秘行动", description = "躲避敌人的视线。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371514] = {name = "灼烧之地", description = "恩巴尔的 流星之斧 命中时会烧灼地面，每2秒对站在区域内的玩家造成105994点火焰伤害。\n\n 热量会驱散 原始暴风雪 10分钟。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371551] = {name = "尘泥箭矢", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[371565] = {name = "强风冲击", description = "Inflicts 10 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[371584] = {name = "水箭", description = "用一股水流冲击敌人，造成150点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[371591] = {name = "冰霜之墓", description = "玩家被 原始暴风雪 压制并被困在冰霜之墓当中，造成35344点冰霜伤害，并且每1秒额外造成15905点冰霜伤害。该效果持续到该玩家被解救。", mechanic = "冰封", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371592] = {name = "接触灵魂", description = "接触亡故的伊斯卡拉海象人灵魂。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[371618] = {name = "熔岩箭", description = "对一名敌人造成熔火伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[371624] = {name = "传导印记", description = "达瑟雅用闪电标记玩家，命中时造成70663点自然伤害，每1秒造成31798点自然伤害，并使其受到的自然伤害提高8%。该效果可叠加。\n\n 该效果在移动至其他玩家5码范围内时会复制并刷新 传导印记 ，移动至 大地之柱 5码范围内时会将电能导入大地并驱散标记。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371755] = {name = "邪能血脉", description = "剧烈的邪能在沃莱斯血脉中涌动。距离沃莱斯最近的邪能地狱每1秒扩大一次。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[371758] = {name = "熵能之心", description = "沃莱斯的心中涌动着剧烈的虚空能量。当沃莱斯的熵能爆裂到达目标后会生成熵能碎片，碎片会攻击附近的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[371761] = {name = "邪能地狱", description = "站在邪能地狱范围内，每1秒受到10点邪能伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371764] = {name = "邪能轰炸", description = "剧烈的邪能在沃莱斯血脉中涌动。距离沃莱斯最近的邪能地狱每5.2秒扩大一次。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[371812] = {name = "阵风冲击", description = "发出狂风冲击，对施法者前方锥形范围内的所有敌人造成自然伤害，打断施法并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[371824] = {name = "上升气流", description = "施法者在周围卷起旋风，造成上升气流，使自身急速提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[371826] = {name = "熵能爆裂", description = "沃莱斯召唤一个虚空能量之球，对其路径上的所有敌人造成25点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[371834] = {name = "虚空碎片", description = "熵能碎片先后快速射出三枚虚空碎片，对目标造成3点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[371836] = {name = "原始暴风雪", description = "达到100能量时，卡德罗斯引导一阵冰冻风暴，持续10秒。寒风每1秒造成7066点冰霜伤害，使受到的冰霜伤害提高10%并使受到的火焰伤害降低10%，持续15秒。该效果可叠加。 灼烧之地 可驱散该效果。\n\n 达到10层时，玩家会被困在 冰霜之墓 当中。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371854] = {name = "强化", description = "沃莱斯的生命力与附近的邪能水晶联结。但凡有一块水晶的能量依然存在，沃莱斯就可以激活水晶来强化自身。\n 沃莱斯强化后，他的某个技能将获得新的效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371875] = {name = "激励", description = "使施法者的急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[371877] = {name = "生生不息", description = "每施放3朵翡翠之花会留下一株嫩芽，在8秒内收集你10%的治疗效果。然后这株嫩芽会治疗30码范围内的盟友，并在目标之间平均分配治疗量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371887] = {name = "冰霜灌注", description = "用原始冰霜能量灌注雏龙。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[371919] = {name = "黑洞", description = "沃莱斯的心中涌动着剧烈的虚空能量。当沃莱斯的熵能爆裂到达目标后会生成熵能碎片，碎片会攻击附近的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371923] = {name = "治疗", description = "虚空渡鸦将自己的生命献给沃莱斯，对其造成的治疗量等同于虚空渡鸦剩余的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371956] = {name = "岩石飞弹", description = "对飞弹冲击点4码范围内的敌人造成7273348点自然伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[371962] = {name = "魔药池", description = "洛丹伦之殇在战场中散播凋零，制造出的魔药池会对站在其中的玩家每1秒造成20点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371967] = {name = "粘液之潮", description = "粘液之潮在战场中四散，当命中位于其路径上的玩家时对其造成60点瘟疫伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[371971] = {name = "元素激涌", description = "库洛格站在房间中央，周期性地涌动着全部四个祭坛的力量，每0.5秒对所有玩家造成74190点元素伤害。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[371976] = {name = "冰冷冲击", description = "瑟娜尔丝用不稳定冰霜使玩家感到寒意，每1秒造成45931点冰霜伤害，持续5秒，并在持续时间结束或被移除时触发 冰霜驱逐 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[371983] = {name = "退散爆裂", description = "瑟娜尔丝放出一团蛛网，对所有玩家造成141326点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "10​秒", dispel_type = nil},
[371984] = {name = "寒冰箭", description = "对当前敌方目标造成2909339点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[371996] = {name = "投掷", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[372027] = {name = "劈砍烈焰", description = "达到100能量时，恩巴尔会用岩浆灌注她的斧子并劈砍玩家，对前方所有目标造成282651点火焰伤害，并且每1.5秒额外造成70663点火焰伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[372030] = {name = "粘性蛛网", description = "站在粘性蛛网上可以阻挡位移和滑行效果，还会使玩家的移动速度降低35%，持续1分钟。可以被 酸蚀喷发 移除。\n\n 达到8层后，目标将被 困在网中 。", mechanic = "被诱捕", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372044] = {name = "困在网中", description = "蛛网完全包裹玩家，使其昏迷30秒。可以被 酸蚀喷发 移除。", mechanic = "昏迷中", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372045] = {name = "酸蚀喷发", description = "苛性小蜘蛛死亡后喷发，对5码范围内的玩家造成70663点自然伤害。\n\n 喷发效果会摧毁并移除地面上的蛛网，也会移除玩家身上的 粘性蛛网 和 困在网中 。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[372047] = {name = "钢铁弹幕", description = "发动一连串的打击，每0.5秒对当前敌方目标造成6303568点物理伤害，持续3秒。\n\n 每次打击击中时都会制造一个 熔铁 碎片。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[372051] = {name = "寒冰之息", description = "瑟娜尔丝吐出一阵冰汽，生成数片 冰封地面 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372055] = {name = "冰封地面", description = "每1秒对站在 冰封地面 上的目标造成28265点冰霜伤害并使玩家滑行。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372056] = {name = "碾压", description = "乳石之牙击碎她的当前目标，造成353314点物理伤害并使其受到的所有物理伤害提高100%。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[372082] = {name = "包围之网", description = "瑟娜尔丝用蛛网包裹数名玩家，每1秒造成28227点物理伤害，并使其在自身所在位置释放 粘性蛛网 ，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[372087] = {name = "炽焰冲刺", description = "以钢铁般的旋涡冲向一名敌方目标，对该技能路径上的所有敌人造成8485573点物理伤害。\n\n 该技能命中敌人时会使其流血，每1秒造成1697115点物理伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[372093] = {name = "引爆", description = "消耗你的炽热精华并产生爆炸，对附近的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[372107] = {name = "熔火巨石", description = "柯姬雅将一块熔化的巨石砸入她面前的地面，对任何触碰到的玩家造成9697798点火焰伤害，将其击退并使其昏迷3秒。\n\n 巨石向前滚动40码后发生爆炸，对12码范围内的玩家造成14542769点伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[372113] = {name = "冲锋", description = "每2秒造成728663点物理伤害，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372129] = {name = "蛛网冲击", description = "瑟娜尔丝用一团蛛网冲击她的当前目标，造成100%的普通攻击伤害并使其受到蛛网冲击的伤害提高50%，持续20秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372147] = {name = "灾灭之矛", description = "向一名随机目标的位置投掷一根长矛，对4码范围内所有敌人造成6424791点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[372151] = {name = "重殴", description = "熊凶猛地重殴目标，造成9697798点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372158] = {name = "破甲一击", description = "库洛格对当前目标发动一次攻击，对前方锥形区域内的玩家造成477161点元素伤害，并将其击退。此外，玩家会每1秒受到63663点元素伤害，持续35秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372162] = {name = "昏迷", description = "熊用力击打其目标，造成1939560点物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372201] = {name = "灼热吐息", description = "引导金属巨龙喷出一阵火焰吐息，每0.3秒对施法者面前的目标造成1212225点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372211] = {name = "熔岩滴落", description = "每次近战攻击都会从大锅中滴下岩浆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372213] = {name = "熔岩飞溅", description = "死亡后，大锅会溢出，留下一滩熔岩。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372222] = {name = "奥术顺劈", description = "青刃切割面前10码范围内的玩家，造成11152467点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372223] = {name = "愈合泥土", description = "为一名盟友注入鲜活的熔岩之力，每1秒为其恢复最大生命值的10%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[372224] = {name = "龙骨之斧", description = "朝目标投掷一把斧子，造成2424449点物理伤害并使其流血，每1秒对其额外造成969780点物理伤害，持续10秒。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372226] = {name = "掷骨", description = "朝一名随机目标扔骨头，造成1939560点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2.125​秒", cooldown = "3​秒", dispel_type = nil},
[372235] = {name = "治疗波", description = "为一名盟友恢复37点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[372238] = {name = "呼唤小蜘蛛", description = "瑟娜尔丝会在战斗中召唤苛性小蜘蛛来协助她。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372247] = {name = "修补伤口", description = "修复一名盟友的伤口，在12秒内恢复15点生命值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "24​秒", dispel_type = "魔法"},
[372259] = {name = "新手料理师帽子", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372262] = {name = "穿刺骨髓", description = "向目标发起冲锋并发动重击，造成4848899点物理伤害。", mechanic = nil, range = "8—60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372263] = {name = "莫塞尔的料理师帽子", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372275] = {name = "闪电链", description = "一道闪电随机击中一名玩家，造成35331点自然伤害，然后弹跳到附近的玩家身上。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372276] = {name = "幽影终末", description = "向一名敌人喷吐诅咒，持续8秒。诅咒结束时，敌人会受到35点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "18​秒", dispel_type = "诅咒"},
[372296] = {name = "炽焱轰击", description = "指挥官发射一连串炽热的导弹，对冲击点3码范围内的玩家造成7273348点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372306] = {name = "恶意转移", description = "Inflicts 60 Shadow damage to enemies within 60 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372310] = {name = "冰川粉碎", description = "Inflicts 30 Frost damage to enemies within 4 yards of the impact.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[372311] = {name = "岩浆之拳", description = "在锥形范围内释放一连串的岩浆攻击，周期性对10码范围内的所有敌人造成2618405点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[372315] = {name = "冰霜尖刺", description = "卡德罗斯向一名随机玩家发射一根冰霜尖刺，造成70663点冰霜伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372322] = {name = "大地之柱", description = "乳石之牙向多名玩家所在位置的大地喷发岩石柱，对6码范围内的玩家造成176657点自然伤害并将其击退。\n\n 在此难度下，大地之柱会爆发 震地脉冲 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372369] = {name = "射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372394] = {name = "闪电箭", description = "达瑟雅向一名随机玩家投出一道闪电，造成70663点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372397] = {name = "恶毒之咬", description = "Inflicts 3 Physical damage to an enemy.\n Inflicts 1 Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[372408] = {name = "潜行", description = "隐藏自己。该效果将在进入战斗时被移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372441] = {name = "饥肠辘辘", description = nil, mechanic = "暴怒", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[372448] = {name = "冰柱尖刺", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[372449] = {name = "扭曲獠牙", description = "使一名盟友的伤害提高50%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[372452] = {name = "霜降", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[372456] = {name = "绝对零度", description = "施法者向一名玩家投掷一块冰，造成1059942点冰霜伤害，该伤害由8码范围内的玩家均摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[372460] = {name = "瞄准射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[372472] = {name = "灌魔岩浆", description = "近战攻击有50%的几率造成1212225点火焰伤害，并且每2秒额外造成727335点伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[372474] = {name = "放血", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 3 sec for 9秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[372486] = {name = "投掷污秽", description = "Inflicts 10 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[372494] = {name = "风暴护盾", description = "用闪电护盾环绕一名盟友，吸收27点伤害。攻击者攻击命中时会受到8点伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[372495] = {name = "水之新星", description = "Inflicts 26 Frost damage to enemies within 5 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[372503] = {name = "潜行", description = "秘密行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372514] = {name = "霜寒噬咬", description = "绝对零度 发出的寒气浸透了玩家的骨髓。达到2层后玩家会被 冻结 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372517] = {name = "冻结", description = "寒冷令玩家瘫痪，每1秒造成52997点冰霜伤害，持续10秒。此效果无法被降低或避免。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372529] = {name = "狰狞笑声", description = "Fears enemies within 6 yards of the caster for 3秒.", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[372538] = {name = "熔化", description = "造成3151784点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[372539] = {name = "寒冰巅峰", description = "瑟娜尔丝将自己置身于寒冷的风暴中，在大范围内生成 冰封地面 。只要风暴一直持续，瑟娜尔丝受到的伤害就会降低99%，并且每1秒对所有玩家造成3533点冰霜伤害，持续4秒。该效果每隔3秒重复一次并增加强度。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372543] = {name = "灼热齐射", description = "指挥官对周围的玩家发射一连串巨力冲击，对冲击点6码范围内的敌人造成3636674点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372557] = {name = "狂犬噬咬", description = "对一名敌人造成125点物理伤害，并使其受到的治疗效果降低10点，持续15分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "疾病"},
[372560] = {name = "剧毒陷阱", description = "向一名敌人投掷带有毒药的陷阱，在30秒内造成26点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[372561] = {name = "束缚之矛", description = "造成9697798点物理伤害并刺穿目标，使其无法移动或攻击，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[372566] = {name = "果敢伏击", description = "冲向一名随机敌人，对其造成2424450点物理伤害并使其流血，每1秒造成1212225点伤害，持续3秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372600] = {name = "严酷", description = "塔隆达丝强化自身的防御，使其免疫接下来的2次昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[372648] = {name = "渗流之寒", description = "瑟娜尔丝让她周围的空气都变得寒冷，使玩家受到的冰霜伤害提高10%，该效果会一直持续到她被消灭。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372683] = {name = "冰寒利爪", description = "注能龙崽用冰霜灌注的龙爪攻击其目标，造成3879119点冰霜伤害并施加 原始酷寒 。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372696] = {name = "采掘冲击", description = "对冲击点6.5码范围内的敌人造成12122247点自然伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[372697] = {name = "锯齿土地", description = "锯齿状的石头每1秒对受影响的敌人造成3879119点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372711] = {name = "灌注腐蚀", description = "将腐朽之力注入目标的体内，每3秒施加一层 枯萎 ，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[372730] = {name = "毁灭猛击", description = "对当前敌方目标造成16243811点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[372735] = {name = "大地裂击", description = "对施法者40码范围内的敌人造成3394229点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[372736] = {name = "永冻", description = "瑟娜尔丝的巢穴下层会进入永冻状态，每1秒对受影响区域内的玩家造成7066点冰霜伤害。该效果可叠加。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372743] = {name = "寒冰壁垒", description = "每3秒在目标盟友周围设置一道寒冰护盾，持续6秒。\n\n 每层护盾会吸收5396336点伤害并使目标免疫群体控制效果。\n\n 最多可叠加3次。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[372793] = {name = "采掘", description = "挖掘泥土，拓宽闪霜的入侵隧道。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[372800] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[372808] = {name = "冷冽飞弹", description = "梅莉杜莎发射一发冰霜碎片，对当前目标玩家造成4848899点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[372820] = {name = "焦灼之土", description = "烧焦的地面每1秒对烈焰范围内的玩家造成3636674点火焰伤害。持续2分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372824] = {name = "燃烧锁链", description = "被绊倒时，使10码内所有敌人昏迷，并且受到的伤害提高50%，持续5秒。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372828] = {name = "泥浆屏障", description = "用一层泥浆护盾包围一名盟友，持续10秒，并且最多可吸收26点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[372836] = {name = "麻痹之毒", description = "麻痹一名敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[372839] = {name = "引雷针", description = "朝目标位置投掷一根魔化长矛，造成0点物理伤害。一段时间后，闪电会击中长矛，对被冲击命中的敌人造成24点伤害。", mechanic = nil, range = "35码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[372851] = {name = "霜风", description = "梅莉杜莎在一名玩家的位置召唤一阵不断成长的冰霜风暴，风暴会将玩家拉向中心。\n\n 风暴每1秒对所有玩家造成727335点冰霜伤害，并对站在其中的玩家额外造成3636674点冰霜伤害。\n\n 6秒后风暴爆炸，对所有玩家造成2909339点冰霜伤害并将其推开。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = "14​秒", dispel_type = nil},
[372858] = {name = "灼热打击", description = "柯姬雅在3秒内打击目标4次，每次打击造成100%的武器伤害并施加 灼热伤口 。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[372860] = {name = "灼热伤口", description = "灼热打击的每次攻击都会使目标的皮肤起泡并出血，每1秒造成727335点物理伤害，持续4秒。该效果可叠加。", mechanic = "流血", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[372862] = {name = "窒息气泡", description = "Inflicts Frost damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[372863] = {name = "缚焰仪式", description = "达到100能量时，柯姬雅会在一名玩家附近位置召唤一阵炎缚火焰风暴，灼烧12码范围内的玩家，造成10910022点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[372953] = {name = "无情生长", description = "被净化的粘液在颤动，保持静止时会在5秒内完全恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "15​秒", dispel_type = nil},
[372971] = {name = "回荡猛击", description = "施法者猛击目标，造成9697798点物理伤害并使伤害在其体内回荡，每3秒额外造成7273348点物理伤害，持续9秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[372988] = {name = "寒冰壁垒", description = "寒冰壁垒 吸收14943701点伤害并防止 冰霜过载 被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373017] = {name = "咆哮烈焰", description = "炎缚火焰风暴用烈焰冲击所有玩家，造成3879119点火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[373024] = {name = "召唤鞭笞者", description = "召唤两个被感染的鞭笞者加入战斗。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[373027] = {name = "窒息之网", description = "瑟娜尔丝用蛛网标记数名玩家，每1秒造成28265点物理伤害，持续6秒。持续时间结束时，她会将目标击退并使其立即被 困在网中 ，在其所在位置释放 粘性蛛网 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[373034] = {name = "泥土飞溅", description = "Reduces the movement speed of all enemies within 4 yards by 70% for 5秒.\n Inflicts 30 Physical damage to enemies within 4 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[373046] = {name = "唤醒雏龙", description = "梅莉杜莎召唤注能龙崽加入战斗。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[373051] = {name = "喷毒", description = "Inflicts 14 Nature damage to all enemies in front of the caster.\n Inflicts 3 Nature damage to all enemies in front of the caster every 3 sec for 15秒.", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "毒药"},
[373087] = {name = "燃尽", description = "当生命值耗尽时，炎缚火焰风暴会发出一声巨响，对20码范围内的玩家造成15758921点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[373111] = {name = "炉渣利爪", description = "施法者挥舞灼热之爪，造成1%的物理伤害并使其无法移动，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373184] = {name = "传送", description = "传送至安全位置。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[373201] = {name = "喷涌之风", description = "对冲击区域内的敌人造成29自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[373279] = {name = "虚空之刺", description = "向目标射出一支黑暗魔法箭，造成([93.8961% of Spell Power])点暗影伤害，并对该目标10码范围内的所有敌人造成[([93.8961% of Spell Power]) * 21 / 100]点暗影伤害。目标数量超过5个后造成的伤害降低。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[373306] = {name = "阿莱克丝塔萨变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373327] = {name = "烧尽", description = "原始火焰 对其路径上的玩家造成706628点火焰伤害并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[373329] = {name = "熔火破裂", description = "库洛格释放数波熔岩，对路径上的玩家造成264985点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[373364] = {name = "吸血之爪", description = "击中目标，造成6061123点暗影伤害，并为自己恢复生命值，数值相当于所造成伤害的300%。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[373392] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[373395] = {name = "恐怖威吓", description = "施法者释放 恐怖威吓 ，对所有玩家造成6061123点暗影伤害，并使其恐惧，持续6秒。", mechanic = "感觉", range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[373405] = {name = "薄纱爆裂", description = "瑟娜尔丝用细丝蛛网连接所有的玩家，造成229654点物理伤害并将其拉向自己。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "15​秒", dispel_type = nil},
[373424] = {name = "束地之矛", description = "查尔加斯向一名随机玩家投掷 束地之矛 ，造成3879119点物理伤害，并对其施加 束地之链 。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[373477] = {name = "毒素喷吐", description = "向一名敌人喷吐一团毒液，造成7点自然伤害并使其移动速度降低2%，持续8秒。该效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[373483] = {name = "水箭", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[373494] = {name = "闪电崩裂", description = "召唤闪电，对随机目标施加光环效果。持续时间结束时，使目标受到的自然伤害提高30%，并且每1秒对距离最近的玩家造成14133点自然伤害，持续8秒。 此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373504] = {name = "召唤螃蟹", description = "召唤一个螃蟹宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373521] = {name = "石化凝视", description = "用石化凝视诅咒一名敌人，造成8点暗影伤害。该技能不会影响背对你的敌人。\n\n 被石化的敌人会昏迷3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[373526] = {name = "剃刀之风", description = "Inflicts 24 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[373540] = {name = "束缚之矛", description = "被穿刺。", mechanic = nil, range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[373545] = {name = "回声定位", description = "发出声波打断敌方目标的施法。\n\n 你可以分辨出目标的弱点，你对该目标造成的伤害提高20%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[373549] = {name = "闪避机动", description = "以不规律的形式飞行，使你的躲闪几率提高20%。可叠加3次。躲闪或受到伤害会移除一层效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[373552] = {name = "催眠蝙蝠", description = "召唤一只催眠蝙蝠，使玩家陷入恐怖的催眠状态。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373561] = {name = "精灵之火", description = "使敌人的护甲降低，持续20秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[373570] = {name = "催眠", description = "将玩家置入一道暗影屏障，并使其陷入催眠。\n\n催眠 每1秒造成1697115点暗影伤害并使玩家与盟友为敌，直到催眠效果被打破。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373573] = {name = "妖精之尘", description = "使目标受到的伤害降低15%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[373581] = {name = "感染之咬", description = "熊将染疫毒牙插入目标体内，造成4848899点物理伤害并使其感染，持续9秒。\n\n 被感染后，每1.5秒受到1939560点自然伤害，急速降低10%，移动速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[373595] = {name = "枯萎感染", description = "熊将染疫毒牙插入目标体内，造成4848899点物理伤害并使其感染，持续9秒。\n\n 被感染后，每1.5秒受到1939560点自然伤害，急速降低10%，移动速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[373607] = {name = "暗影屏障", description = "一道 暗影屏障 笼罩玩家，吸收33208224点伤害，并使玩家陷入催眠状态。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373614] = {name = "燃尽", description = "当生命值耗尽时，施法者会释放一次爆炸，对20码范围内的玩家造成15758921点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[373617] = {name = "突袭！", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373636] = {name = "飞扑", description = nil, mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[373643] = {name = "原始熔岩导体", description = "将熔岩引导至附近的敌人身上并使其减速。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[373650] = {name = "Cancel Tracks Periodic Aura", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373657] = {name = "使所有足印消失", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373660] = {name = "治疗之风", description = "正在治疗。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[373662] = {name = "上古研究", description = "获取知识。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[373678] = {name = "酷寒", description = "库洛格对所有玩家释放一阵刺骨寒意，每1秒造成17666点冰霜伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[373680] = {name = "冰霜过载", description = "8秒。\n\n 引导时，她将每2秒对所有玩家造成2303227点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[373692] = {name = "地狱烈火", description = "对100码范围内的玩家造成2909339点火焰伤害，并且每2秒额外造成1091002点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[373693] = {name = "活动炸弹", description = "每2秒造成969780点火焰伤害，持续6秒。\n\n 持续时间结束时，对6码范围内的玩家和拜荒者造成2424449点火焰伤害并将其击飞到空中。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[373698] = {name = "腐朽之触", description = "造成1939560点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[373723] = {name = "取消身为鱼人的你守卫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373727] = {name = "冰霜灌注", description = "用原始冰霜能量灌注雏龙。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[373733] = {name = "巨龙打击", description = "查尔加斯冲向一名随机玩家，对其造成4364009点物理伤害并使其流血，每2秒造成1818337点伤害，持续14秒。", mechanic = nil, range = "120码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[373742] = {name = "岩浆波", description = "查尔加斯释放出不断泛滥的岩浆浪潮，对命中的所有玩家造成4557965点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[373777] = {name = "岩石牢笼", description = "沸河者朱尔坦将目标挤压在石牢中，使其昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373803] = {name = "冰寒利爪", description = "注能龙崽用冰霜灌注的龙爪攻击其目标，造成3879119点冰霜伤害并施加 原始酷寒 。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[373805] = {name = "灌注", description = "为施法者注入翡翠龙泪的能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373817] = {name = "寒冷光环", description = "霜息蜘蛛散发出冰冷的寒气，使其造成的冰霜伤害提高20%，并对所有玩家造成105994点冰霜伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373822] = {name = "星界晶格", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373872] = {name = "喷薄污泥", description = "向目标喷出有毒粘液，击中时造成1697115点自然伤害，并且每1.5秒造成1454670点自然伤害，持续9秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[373896] = {name = "枯萎腐烂", description = "枯萎腐烂削弱玩家的力量，每1.5秒造成484890点自然伤害，并使其造成的伤害降低2%，[该效果会一直持续到怒眼被击败][持续8秒]。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[373897] = {name = "腐朽根须", description = "将目标定身在原地，使其无法移动。此外，每1.5秒造成727335点自然伤害并使其急速降低10%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[373929] = {name = "猛击", description = "熊用力击打其目标，造成1939560点物理伤害，并使其昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[373932] = {name = "幻影箭", description = "幻象朝一名随机玩家发射一支虚幻箭矢，造成4848899点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[373936] = {name = "召唤鞭笞者", description = "萎蔫橡树召唤3个被感染的鞭笞者加入战斗。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[373939] = {name = "腐烂爆发", description = "腐爆图腾对所有玩家造成2424449点自然伤害，并施加 枯萎腐烂 。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[373943] = {name = "践踏", description = "萎蔫橡树把脚踩进地面，在大地中传递一道震荡波。10码范围内的所有敌人将受到9697798点物理伤害并昏迷4秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[373946] = {name = "飞跃转移", description = "快速向后跳跃，并使施法者受到的伤害降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "暴怒"},
[373947] = {name = "撕裂猛击", description = "Inflicts 12 Physical damage to enemies within 12 yards.\n Inflicts 2 Physical damage to all enemies within 12 yards of the caster every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[373972] = {name = "荣耀烈焰", description = "化作一阵不可阻挡的火焰旋风，每1秒对3.25码范围内的玩家造成2909339点火焰伤害，并对任何被击中的玩家发射一连串余烬，造成5818679点火焰伤害。\n\n 持续8秒，随后消灭施法者。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[374020] = {name = "密闭射线", description = "Reduces the movement speed of the target by 30% for 3秒.\n Inflicts 606112 Arcane damage to an enemy every 1 sec for 3秒.", mechanic = "被诱捕", range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[374022] = {name = "灼热屠戮", description = "施法者用火焰灌注玩家，使其每1秒标记自己的当前位置，持续5秒。2秒后，标记位置发生爆炸，对5码范围内的玩家造成658574点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[374023] = {name = "灼热屠戮", description = "施法者用火焰灌注玩家，使其每1秒标记自己的当前位置，持续5秒。2秒后，标记位置发生爆炸，对5码范围内的玩家造成658574点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374038] = {name = "流星之斧", description = "恩巴尔瞄准两名玩家并召唤炽热的斧头扔向目标，造成1059942点火焰伤害，该伤害由目标10码范围内的所有目标分摊，并使其受到 流星之斧 的伤害提高300%，并且每1.5秒额外造成21199点火焰伤害，持续15秒。命中时留下 灼烧之地 。\n\n 击中大地之柱时会将其摧毁。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[374039] = {name = "流星之斧", description = "恩巴尔瞄准两名玩家并召唤炽热的斧头扔向目标，造成1059942点火焰伤害，该伤害由目标10码范围内的所有目标分摊，并使其受到 流星之斧 的伤害提高300%，并且每1.5秒额外造成21199点火焰伤害，持续15秒。命中时留下 灼烧之地 。\n\n 击中大地之柱时会将其摧毁。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374045] = {name = "驱逐", description = "Inflicts 6061123 Arcane damage to enemies within 60 yards.", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = nil},
[374073] = {name = "震地猛击", description = "跃向一个附近的目标，落地时对目标5码范围内的敌人造成8485573点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[374081] = {name = "戈多罗托之风", description = "你的移动速度暂时提高。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[374112] = {name = "冰冻吐息", description = "霜息蜘蛛释放一阵冰冻吐息，在前方锥形范围内造成141326点冰霜伤害，并生成数片 冰封地面 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[374126] = {name = "践踏", description = "冲向一名敌人，对路径上的所有敌人造成25点物理伤害并将其击倒。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[374135] = {name = "血伤", description = "Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[374137] = {name = "蹄子飞踢", description = "对一名敌人造成16点物理伤害并打断其施法，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[374147] = {name = "暴风雨", description = "造成10点冰霜伤害并使移动速度降低15%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374149] = {name = "顺风之力", description = "提高15码范围内所有盟友的攻击速度和移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374158] = {name = "毒性撕咬", description = "Inflicts Nature damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[374192] = {name = "岩石吐息", description = "Reduces the movement speed of all enemies within 15 yards by 30% for 15秒.\n Inflicts 25 Physical damage to enemies within 20 yards.", mechanic = "被诱捕", range = "10码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[374215] = {name = "雷霆打击", description = "施法者召唤雷电，对冲击地点4码范围内的玩家造成123660点自然伤害。\n\n 未击中玩家的雷电冲击将对所有玩家造成321171点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[374237] = {name = "隐形", description = "使施法者隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374321] = {name = "破裂砂石", description = "每次对同一目标连续进行近战攻击时，都会使元素生物的物理伤害提高3%。该效果可叠加。\n\n 当元素生物近战攻击新的目标时， 破裂砂石 将移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374327] = {name = "酸蚀血液", description = "死亡后爆炸，造成一次 酸蚀喷发 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374332] = {name = "水雷", description = "让一个地点在短暂的延迟后发生爆炸，对6码范围内的所有敌人造成冰霜伤害，将其击退并使其致盲。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374339] = {name = "挫志怒吼", description = "使60码范围内的敌人士气低落，造成的伤害降低25%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[374343] = {name = "能量炸弹", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[374355] = {name = "炽热挥舞", description = "熔炉主管对当前目标挥击两次，每次造成 40 点物理伤害并将其击退。\n\n 然后，他会跃向目标位置并将点燃的锤子猛砸向地面，对冲击点8码范围内的玩家造成 100 点物理伤害和 35 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374361] = {name = "星界吐息", description = "多拉苟萨的回响在锥形区域内吐出法术冰霜，对所有被吐息命中的玩家造成9695179点法术冰霜伤害。\n\n 对被击中的所有目标施加 势不可挡 。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[374364] = {name = "魔网幼苗", description = "莱魔令若干只魔网幼苗开始在附近成长。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[374365] = {name = "猛烈突变", description = "达到100能量时，岩浆之牙会发生突变，触发 岩浆喷发 并施加一层 岩浆触须 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[374389] = {name = "巨口蛙毒", description = "致命毒素每3秒造成121222点自然伤害，持续18秒。\n\n 达到10层时立即消灭目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[374410] = {name = "岩浆触须", description = "岩浆之牙的后背长出岩浆触须，使 熔岩喷洒 的伤害提高100%，使 炽燃冲锋 释放的熔岩波浪数量提高，并且持续 岩浆喷发 的持续时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374427] = {name = "碎地", description = "地壳粉碎者向多名玩家注入动燃之土，持续5秒。 持续时间结束时，被灌注者对10码范围内的玩家造成247320点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374430] = {name = "狂暴颠覆", description = "猛击地面，致使附近位置的岩石喷发，对10码范围内的所有玩家造成317983点自然伤害，并将其击退。", mechanic = nil, range = "200码 ", cast_time = "3.75​秒", cooldown = nil, dispel_type = nil},
[374451] = {name = "燃烧锁链", description = "被绊倒时，使10码内所有敌人昏迷，并且受到的伤害提高 50 %，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "1.47​秒", cooldown = nil, dispel_type = nil},
[374471] = {name = "迸发之地", description = "岩浆从长矛附近的地面喷射而出，每1秒对位于其中的玩家造成1454670点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374482] = {name = "束地之链", description = "使被锁链影响的玩家的移动速度降低40%。锁链被打破时，被绊倒的目标会受到 拘禁 的影响，而且锁链会爆炸产生一次 $@spellname389059 。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[374485] = {name = "岩浆涌动", description = "元素被击中时会渗出岩浆，在随机位置产生岩浆之池，每1秒造成77729点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374523] = {name = "刺痛树液", description = "魔法树根每1秒对5码范围内的玩家造成2182004点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374533] = {name = "炽热挥舞", description = "熔炉主管对当前目标挥击两次，每次造成9697798点物理伤害并将其击退。\n\n 然后，他会跃向目标位置并将点燃的锤子猛砸向地面，对冲击点8码范围内的玩家造成24237972点物理伤害和8475657点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[374544] = {name = "腐朽爆裂", description = "腐臭的颂朽者朝目标释放一次腐朽爆发，对冲击点5码范围内的所有敌人造成7273348点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3.25​秒", cooldown = nil, dispel_type = nil},
[374557] = {name = "羸弱", description = "你的疾病效果有几率削弱你的敌人，使你对其造成的伤害提高6%，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374563] = {name = "眩晕", description = "对施法者面前10码范围内的玩家造成6067112点奥术伤害并使其迷惑，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[374567] = {name = "爆裂法印", description = "莱魔猛击地面，对12码范围内的玩家造成9697798点奥术伤害并将其击退，同时向所有玩家施加于6秒后爆炸的魔法烙印。这一爆炸会摧毁魔网幼苗，并对15码范围内的玩家造成9697798点奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[374569] = {name = "爆裂", description = "达到20%生命值时，巨型粘液开始引导自身的能量。引导6秒后，粘液会发生爆炸，对10码范围内的所有玩家造成13334472点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[374578] = {name = "回避闪跃", description = "躲闪几率提高25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374586] = {name = "熔炉之力", description = "熔炉主管跳向他的铁砧，落地时对所有玩家造成3636674点物理伤害，并开始打造一柄 炽焰护盾 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374607] = {name = "平心静气。", description = "平心静气。\n受烟雾散播器\n影响归于平静，可以收集。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374612] = {name = "潜行", description = "隐藏施法者。该效果将在进入战斗时被移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374615] = {name = "偷袭", description = "从潜行中现身并使当前目标昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374617] = {name = "狂风咆哮", description = "近战攻击每次成功命中都会使攻击速度提高4%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374620] = {name = "宝珠闪电", description = "附近的地点会形成闪电宝珠，对冲击点7码内的玩家造成123660点自然伤害并将其击退。\n\n 触碰宝珠可以将其破坏，但会使玩家带电，在10分钟内每1造成15016点自然伤害。\n\n 10秒后宝珠爆炸，对所有玩家造成317983点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374621] = {name = "风暴破击", description = "消失并随机出现在一名敌人身后，施放 致命电流 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374623] = {name = "冰霜束缚", description = "冰冻毁灭者释放一次冰霜新星，命中时对所有玩家造成105994点冰霜伤害，并且每2秒额外造成24732点冰霜伤害，持续20秒。这道严寒冲击波也会使目标的移动速度降低10%。该效果可叠加。", mechanic = "被诱捕", range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[374624] = {name = "冻结风暴", description = "冰冻毁灭者在8秒内以自身为中心召唤暴虐之风，每1秒对所有距离10码以外的敌人造成141326点冰霜伤害。\n\n 距离10码以内时风力放缓，每1秒造成35695点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[374655] = {name = "拘禁", description = "如果查尔加斯碰到 束地之链 ，铁链会断裂并击倒他，持续2秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374691] = {name = "地层裂口", description = "施法者从地面唤起裂地者，对喷发地点10码范围内的玩家造成317983点自然伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[374699] = {name = "灸灼", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[374704] = {name = "炽燃聚焦", description = "能量达到100点时，查尔加斯会锁定主要目标并施展一连串的岩浆攻击，持续25秒。\n\n 在 $@spellname375056 生效期间，查尔加斯每1秒对目标玩家造成2424449点物理伤害和3636674点火焰伤害，并且每1秒施放一次 熔岩四溅 。\n\n 如果 炽燃聚焦 未被打断，查尔加斯会释放出一道岩浆波，使所有玩家受到 炽烈灭亡 的影响。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374705] = {name = "地层裂口", description = "施法者从地面唤起裂地者，对喷发地点10码范围内的玩家造成317983点自然伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374706] = {name = "积热爆裂", description = "Inflicts 3636674 Fire damage to an enemy.\n Inflicts 1454670 Fire damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[374720] = {name = "吞噬践踏", description = "莱魔消耗所有魔网幼苗的能量并轰击地面，对所有玩家造成5455011点奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[374724] = {name = "熔火隐没", description = "在目标脚下生成一个隐没带，使其定身4秒。", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[374730] = {name = "噬雷之龙的祝福", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374735] = {name = "岩浆重碾", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[374743] = {name = "邪能火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[374765] = {name = "吐出", description = "Causes an enemy to take 30% increased Nature damage for 15秒.\n Inflicts Nature damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[374778] = {name = "闪亮鳞片", description = "施法者将奥术能量聚集在身体周围保护自己，使受到的魔法伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[374779] = {name = "原始屏障", description = "库洛格用元素能量的屏障包裹自己，使受到的伤害降低99%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374789] = {name = "注能打击", description = "莱魔用魔法能量攻击一名玩家，造成9697798点奥术伤害，之后每1秒造成2182004点额外的奥术伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[374797] = {name = "强翼阵风", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 3秒.\n Inflicts 20 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[374812] = {name = "炽焰护盾", description = "熔炉主管将刚刚打造好的盾牌扔向一名玩家，对3.5码范围内的敌人造成2909339点火焰伤害，之后每1秒额外造成872802点火焰伤害，持续4秒。\n\n 烈焰喷薄会向四个方向爆发。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374823] = {name = "西风的召唤", description = "召唤多个西风之子协助施法者，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[374863] = {name = "飓风之力冲锋", description = "冲向一名附近敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374864] = {name = "原始破碎", description = "受到 原始转换 的伤害提高300%，持续20秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374865] = {name = "撕裂之爪", description = "Inflicts Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[374881] = {name = "炽燃统御", description = "库洛格与烈焰祭坛协调时，每4秒对所有玩家造成56530点火焰伤害。使 炽燃统御 的伤害提高10%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374885] = {name = "能量无常", description = "向所有玩家发射奥术飞弹，对3码范围内的玩家造成6061123点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[374892] = {name = "血伤", description = "Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[374898] = {name = "激怒", description = "使一位盟友的攻击速度提高100%，持续20秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1​秒", cooldown = "22​秒", dispel_type = "暴怒"},
[374914] = {name = "炙烤", description = "飞过一个目标并向下方喷吐火焰，对路径上的敌人造成0.5点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374916] = {name = "冰霜统御", description = "库洛格与冰霜祭坛协调时，每4秒对所有玩家造成52997点冰霜伤害。使 冰霜统御 的伤害提高10%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374917] = {name = "大地统御", description = "库洛格与大地祭坛协调时，每4秒对所有玩家造成67130点自然伤害。使 大地统御 的伤害提高10%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374918] = {name = "风暴统御", description = "库洛格与风暴祭坛协调时，每4秒对所有玩家造成44164点自然伤害。使 风暴统御 的伤害提高10%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[374969] = {name = "熔炉风暴", description = "熔炉主管将他的锤子扔进熔炉，被激发的锤子会在房间内发射一连串的灼热余烬，对冲击点3码范围内的玩家造成8485573点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[374982] = {name = "死亡吐息", description = "强效而致命的昏睡。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[375011] = {name = "大地之力", description = "Stuns all enemies within 6 yards, rendering them unable to move or attack for 3秒.\n Inflicts 15 Nature damage to enemies within 6 yards.", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[375058] = {name = "号角投掷", description = "Knocks an enemy back.\n Inflicts 18 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375065] = {name = "召唤图腾", description = "召唤一个持续1分钟的腐朽图腾。\n\n 腐朽图腾每10秒产生一次脉冲，对0码范围内的所有玩家施加一层 枯萎 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[375068] = {name = "抛射岩浆", description = "岩浆之牙的触须向玩家发射数团岩浆，对冲击点4码范围内的玩家造成7279046点火焰伤害并留下一滩 热液岩浆 。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375079] = {name = "回旋之怒", description = "每1秒造成2909339点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375094] = {name = "撕裂肌腱", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375201] = {name = "利爪撕裂", description = "对施法者前方的所有敌人造成25点物理伤害。\n\n 每3秒对施法者前方的所有敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375209] = {name = "熔炉风暴", description = "熔炉主管将他的锤子扔进熔炉，被激发的锤子会在房间内发射一连串的灼热余烬，对冲击点3码范围内的玩家造成 35 点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375216] = {name = "尖啸", description = "发出一声尖啸，使10码范围内的敌人的急速降低50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[375237] = {name = "奥术枷锁", description = "Reduces the movement speed of the target by 30% for 8秒.\n Inflicts Arcane damage to an enemy every 1 sec for 8秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[375249] = {name = "巨浪冲击", description = "Causes an enemy to inflict 20% decreased Frost damage.\n Inflicts Frost damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[375250] = {name = "瀑布", description = "溅起一阵冰冷的水，在一片区域内造成50点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375251] = {name = "熔岩喷洒", description = "岩浆之牙向玩家喷射熔岩锥，造成484759点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[375259] = {name = "腐朽精华", description = "进入战斗时，萎蔫橡树每12秒召唤一个被感染的鞭笞者协助战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375286] = {name = "灼热炮火", description = "矮人战船向玩家所在位置发射炮弹并击退玩家。击中玩家时对其造成4848899点火焰伤害，并每1秒额外造成1212225点火焰伤害，持续12秒。该效果可叠加。", mechanic = nil, range = "120码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[375296] = {name = "灌能打击", description = "使用受奥术灌注的武器进行攻击，造成150点奥术伤害，并使下一个 灌能打击 的伤害提高30%。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[375319] = {name = "轰击", description = "飞过一个目标并向下方喷吐火焰，对路径上的敌人造成0.5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375339] = {name = "恢复中……", description = "在昏迷中从精神错乱状态中恢复过来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375346] = {name = "潜行", description = "隐藏自己。该效果将在进入战斗时被移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375351] = {name = "海洋吐息", description = "每1秒对施法者面前15码范围内的所有目标造成3636674点冰霜伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[375359] = {name = "狂乱！", description = "伤害和移动速度提高15%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = "暴怒"},
[375384] = {name = "滚石", description = "震颤施法者周围的大地，对半径8码范围内的所有玩家造成6061123点自然伤害，并使其昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375385] = {name = "粉碎波浪", description = "Reduces the movement speed of all enemies in front of the caster by 30% for 10秒.\n Inflicts 24 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[375388] = {name = "跃动之泉", description = "每2秒造成13点自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[375416] = {name = "流血", description = "每2秒造成728663点物理伤害，持续10秒。\n\n 该效果可叠加。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375420] = {name = "刨花", description = "Reduces the movement speed of the target by 30% for 15秒.\n Inflicts Physical damage to an enemy every 3 sec for 15秒.", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375422] = {name = "喷泉", description = "Inflicts 22 Frost damage to enemies within 3 yards of the impact.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375423] = {name = "风暴之爪", description = "用所有武器发动攻击，造成100点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[375435] = {name = "死亡吐息", description = "因伊瑟拉的死亡吐息而衰弱，受到的伤害提高200%，造成的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375436] = {name = "炽燃冲锋", description = "岩浆之牙向前冲锋，对路径上的所有玩家造成8485573点火焰伤害并将其击退。冲锋结束后，每有一根 岩浆触须 岩浆之牙就会释放一波 熔岩波浪 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375445] = {name = "冲锋", description = "冲向一名敌人，造成普通伤害加上额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[375446] = {name = "震耳咆哮", description = "对敌人造成12点物理伤害，并使其沉默3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[375457] = {name = "寒冰怒气", description = "始祖龙毁灭周围的一切，持续6秒，每1秒对50码范围内的玩家造成35331点冰霜伤害，并使其移动速度降低10%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[375459] = {name = "风暴冲击", description = "Inflicts 22 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[375475] = {name = "撕裂噬咬", description = "幼年冰霜始祖龙狠咬目标，造成282651点物理伤害并使其流血，每0.5秒造成52998点物理伤害，持续12秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375485] = {name = "灼烧闪焰", description = "折焰者发生喷发，打击50码范围内的盟友和玩家。此效果造成相当于目标生命值20%的火焰伤害，然后在9秒内，为目标恢复相当于造成伤害200%的生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[375494] = {name = "余震", description = "在6秒内造成3点自然伤害。受到余震影响时，跳跃会使你陷入昏迷。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375504] = {name = "召唤雷灵", description = "召唤一只雷灵为你作战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[375547] = {name = "熔火喷涌", description = "对敌人造成火焰伤害，击中的目标会被点燃，每2秒受到一次额外的火焰伤害，持续12秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[375557] = {name = "熔火喷涌", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[375575] = {name = "烈焰哨卫", description = "折焰者在附近召唤烈焰哨卫，它们会持续旋转20秒。位于哨卫效果范围内的玩家每0.5秒受到158991点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[375579] = {name = "沸腾之流", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375580] = {name = "西风猛击", description = "达瑟雅用一阵强能拳风猛击她的当前目标，造成353314点物理伤害并将其击退。\n\n 每次命中都会使其伤害和击退效果提高50%，持续55秒。该效果可叠加。", mechanic = "感染", range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375587] = {name = "蒸汽结界", description = "为15码范围内的附近友方单位施加一个结界。使其受到的伤害降低20%并且对攻击者造成2点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[375591] = {name = "树脂爆发", description = "树液发生爆炸，对7码范围内的敌人造成8485573点奥术伤害并使其减速20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[375596] = {name = "古怪生长", description = "将目标转化成古怪幼芽。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[375599] = {name = "强劲暴风雪", description = "在目标位置召唤一阵暴风雪，使附近敌人减速并限制其视野。\n\n 如果被打断，引导者会昏迷20秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[375602] = {name = "古怪生长", description = "将目标转化成古怪幼芽。使其昏迷6秒。6秒后将附近的玩家转化成幼芽。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[375605] = {name = "尖片", description = "分裂，然后重塑为更小的碎片，攻击附近的敌人，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[375613] = {name = "空中扫射", description = "飞过一个目标并向下方喷吐闪电，对路径上的敌人造成0.5点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375614] = {name = "爆裂", description = "腐朽的软泥被击败时会发生爆炸并留下一滩腐朽之池，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375617] = {name = "冰冻焦点", description = "在目标位置召唤一阵暴风雪，使附近敌人减速并限制其视野。\n\n 如果被打断，引导者会昏迷20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375620] = {name = "电离充能", description = "风暴使者利用闪电能量使玩家感电，每0.5秒震颤5码范围内的玩家，造成35331点自然伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375649] = {name = "注能之地", description = "每1秒对位于 注能之地 内的一名敌人造成2424449点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375652] = {name = "狂野喷发", description = "对随机玩家发射奥术飞弹。命中时创造注能之地。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375653] = {name = "静电震击", description = "风暴使者电击目标玩家，造成177060点自然伤害并使其昏迷4秒。\n\n 该技能还会强化龙人，使其移动速度提高30%，持续15秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[375671] = {name = "寒冰枷锁", description = "Immobilizes an enemy for up to 3秒.\n Inflicts 15 Frost damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[375689] = {name = "轰击", description = "飞过一个目标并向下方喷吐酸液，摧毁路径上的敌方建筑物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375694] = {name = "野蛮风暴", description = "Increases the caster's attacking and casting speed by 60% for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[375716] = {name = "寒冰弹幕", description = "法师向一个目标投掷冰块，造成141326点冰霜伤害，并且每0.5秒对其最多造成88249点冰霜伤害，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[375719] = {name = "沉重猛击", description = "Causes an enemy to inflict 20% decreased Physical damage.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375727] = {name = "沙尘吐息", description = "时空领主戴欧斯吐出能改变时间的沙子，对前方的玩家造成10914701点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[375729] = {name = "静滞", description = "奥术看护者使你陷入静滞状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375732] = {name = "静滞仪式", description = "对莱魔引导奥术能量以使其处于静滞状态。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[375770] = {name = "暴怒龙卷风", description = "召唤8个暴怒龙卷风对敌人造成冰霜伤害并将其击退，持续30秒秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[375792] = {name = "雷霆气息", description = "元素生物涌动着能量，每1秒造成3533点自然伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375809] = {name = "巢穴守护者的羁绊", description = "巢穴守护者的悉心照料将她的生命精华与未孵化的龙蛋联系在一起，剩余生命值低于2%时防止一切伤害。房间中每个完好的龙蛋都会叠加该效果。\n\n 此外，该光环会使附近盟友造成的伤害提高50%，受到的伤害降低25%，并且每秒恢复3%的最大生命值，持续5秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375812] = {name = "雪崩", description = "向前冲锋，提高你的移动速度并击退你路过的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[375824] = {name = "碎裂气息", description = "元素生物涌动着能量，每1秒造成3533点自然伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375825] = {name = "寒冷气息", description = "元素生物涌动着能量，每1秒造成3533点冰霜伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375828] = {name = "迅猛气息", description = "元素生物涌动着能量，每1秒造成3533点火焰伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375829] = {name = "龙巢看护者之怒", description = "巢穴守护者陷入狂怒状态，对所有玩家造成22965点元素伤害。龙巢看护者之怒造成的伤害提高275%，持续10秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375830] = {name = "爆发突涌", description = "向前冲锋，提高你的移动速度并击退你路过的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375839] = {name = "嗜血", description = "令目标变得嗜血，近战和法术急速提高30%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375842] = {name = "巢穴守护者的巨杖", description = "巢穴守护者将她的巨杖深深插入附近地面，每1.5秒对50码范围内的玩家造成15899点自然伤害，持续9秒。\n\n 此外，迪乌尔娜立即获得3层 巨杖之怒 。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[375851] = {name = "爆发突涌", description = "向前冲锋，提高你的移动速度并击退你路过的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375867] = {name = "收集角戒", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375869] = {name = "收集角戒", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375870] = {name = "致死石爪", description = "迪乌尔纳重创目标，造成282651点物理伤害和176657点自然伤害，并施加 碎击龙爪 和 致死之伤 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375871] = {name = "野火", description = "迪乌尔娜释放火焰，点燃50码范围内的所有玩家，造成21199点火焰伤害，并且每1秒额外造成7950点火焰伤害，持续15秒，对冲击位置4码范围内的玩家生效。该效果可叠加。\n\n 火焰会在片刻之后恢复生机，对位于冲击点4码范围内的玩家施加野火。。\n\n 野火击中玩家后会对附近位置额外溅射野火。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375879] = {name = "巢穴守护者的愤怒", description = "迪乌尔娜的怒火无边无际，造成的伤害提高15%，技能获得额外力量。该效果每30秒可叠加一次并增强效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375889] = {name = "巨杖之怒", description = "巢穴守护者将她的巨杖深深插入附近地面，每1.5秒对50码范围内的玩家造成 5 点自然伤害，持续 9秒 。\n\n 此外，迪乌尔娜立即获得 2 层 巨杖之怒 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375890] = {name = "岩浆喷发", description = "岩浆之牙喷出熔岩，造成3636674点火焰伤害，之后每4秒对所有玩家造成1818337点火焰伤害。每层 岩浆触须 可维持岩浆喷发4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375919] = {name = "撕裂切割", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375924] = {name = "战船掠夺！", description = "失落的矮人跳上一艘不可阻挡的战船并向附近玩家发射炮弹。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[375929] = {name = "野蛮打击", description = "巴拉卡对当前目标造成2182004点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375937] = {name = "撕裂猛击", description = "巴拉卡对当前目标造成16981813点物理伤害并使目标流血，每1秒造成1454277点物理伤害，持续10秒。\n\n 受到 野蛮打击 的伤害提高500%。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375943] = {name = "颠覆", description = "巴拉卡向玩家所在位置投掷泥土，击退玩家并造成9697798点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[375944] = {name = "头槌冲锋", description = "向你的目标冲锋并将其击倒，持续3秒并造成5点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375945] = {name = "头槌冲锋", description = "向你的目标冲锋并将其击倒，持续3秒并造成5点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[375950] = {name = "寒冰碎片", description = "向一名敌人投掷寒冰碎片，造成5576234点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[375966] = {name = "事件：剑齿兽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375968] = {name = "石柱", description = "从地面升起大地之柱。颤动数秒后，大地之柱会从目标位置窜出，对任何仍然在目标位置的玩家造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[375988] = {name = "精确扫击", description = "准确无误地攻击敌人，造成125点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[376015] = {name = "石柱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376024] = {name = "红色复苏", description = "每秒为主人恢复一次生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[376049] = {name = "飞翼打击", description = "时空领主戴欧斯扇动翅膀，对所有玩家造成4242786点奥术伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[376063] = {name = "火焰箭", description = "焖燃的恶火朝一名玩家发射烈焰箭，造成113061点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[376073] = {name = "急速孵化", description = "巢穴守护者将魔法灌注进距离最近的2颗龙蛋之中。1秒后，这些龙蛋会孵化并显露其中的敌人。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[376149] = {name = "窒息腐云", description = "怒眼呼出一团腐朽之云，对面前的玩家造成 40 点自然伤害。腐朽之力会聚成一片漂浮的云团，每2秒造成 11 点自然伤害，沉默位于其中的玩家，并对其施加 枯萎腐烂 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376169] = {name = "投掷实验制剂", description = "施法者向目标投掷一个实验混合物。天知道会产生什么作用呢？", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[376171] = {name = "舒心海潮", description = nil, mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[376185] = {name = "鹰眼", description = "将施法者的视角转变为鹰隼伙伴的视角。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[376208] = {name = "倒转时光流", description = "时空领主戴欧斯使时间倒流，恢复自身的时空能量并每1秒对玩家造成727335点奥术伤害，持续12秒。\n\n 该效果生效时，永恒宝珠和永恒领域会转化成时光宝珠和时光领域。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[376218] = {name = "蒸汽箭雨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[376243] = {name = "撤销施法：挑战黑爪", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376257] = {name = "震动", description = "掠地者放出撼地余震，在接触后发生爆炸，对5码范围内的玩家造成141326点自然伤害。受影响的玩家每0.5秒受到17666点自然伤害并昏迷6秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[376266] = {name = "潜地打击", description = "掠地者向当前目标玩家冲锋，造成423977点物理伤害，使其护甲值降低30%，持续10秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376276] = {name = "震荡猛击", description = "泰洛斯放出一道地质能量，对玩家造成529971点物理伤害并使其受到的伤害提高50%，持续45秒。该效果可叠加。\n\n 摧毁任何接触到的 觉醒之土 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376292] = {name = "永恒宝珠", description = "时空领主戴欧斯向前召唤一颗从上方坠落的永恒沙之宝珠。宝珠落到地面时会对所有玩家造成303056点奥术伤害并生成一片 永恒领域 。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[376356] = {name = "闪电打击", description = nil, mechanic = nil, range = "20码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[376399] = {name = "溅火", description = "向你面前的敌人喷吐火焰，造成18点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[376426] = {name = "水镖", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[376430] = {name = "大地笼罩", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376441] = {name = "巨龙毒刃", description = "向一个目标投掷一把飞刀，造成5点物理伤害和每2秒3点的额外物理伤害，持续8秒。", mechanic = "驱逐", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376469] = {name = "愤怒之流", description = "Reduces the movement speed of the target by 30% for 3秒.\n Inflicts Nature damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376472] = {name = "粉碎打击", description = "造成7点物理伤害并使敌人昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[376584] = {name = "自我膨胀", description = "自我膨胀\n体型变大，你的[Primary Stat]会随着你自我的膨胀而提高0点。当塑像崩塌或该效果持续时间结束后，你的自我会破碎，之前获得的属性反而会降低，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[376634] = {name = "钢铁之矛", description = "巴拉卡将他的长矛扔向一名被标记的玩家，对冲击点6.5码范围内的玩家造成7273348点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376659] = {name = "冰雪风暴", description = "造成10点冰霜伤害并使移动速度降低15%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376683] = {name = "钢铁践踏", description = "巴拉卡冲向他的长矛，对路径上的玩家造成9697798点物理伤害并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[376705] = {name = "爆裂护盾", description = "旋风保护施法者免受伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376706] = {name = "虹吸能量", description = "施法者试图从伟大的鹰隼之魂欧恩哈拉身上汲取力量。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[376708] = {name = "受伤", description = "鹰隼之魂欧恩哈拉在诺库德手中受了重伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376723] = {name = "转移能量", description = nil, mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[376724] = {name = "爆裂护盾", description = "旋风保护施法者免受伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376725] = {name = "暴风箭", description = "诺库德风暴法师投掷一道暴风箭，造成4121564点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[376727] = {name = "虹吸能量", description = "施法者试图从伟大的鹰隼之魂欧恩哈拉身上汲取力量。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[376754] = {name = "烈焰路径", description = "向前冲锋，提高你的移动速度并点燃与你碰撞的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[376760] = {name = "狂风之力", description = "球门内吹出会推开玩家的狂风并召唤徘徊旋风，持续。\n\n 每颗可以捡起的微粒会令急速提高 45 %，移动速度提高 50 %，持续20秒。该效果也会使携带者免疫 狂风之力 的推动效果。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376780] = {name = "岩浆护盾", description = "督军莎尔佳将自己包裹在岩浆护盾中，吸收49812335点受到的伤害，并且\n 每3秒触发一次 冲天烈焰 ，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[376784] = {name = "火焰易伤", description = "火焰易伤 使玩家受到接下来的 冲天烈焰 的伤害提高50%，持续4秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376791] = {name = "宝藏堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376800] = {name = "聚焦大地", description = "秘术师聚集萨满之力，造成的魔法伤害提高20%，持续17秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[376811] = {name = "腐朽喷洒", description = "树口向前方锥形区域喷吐，对击中的所有玩家造成6061123点自然伤害并召唤4个腐朽的软泥。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "5​秒", dispel_type = nil},
[376827] = {name = "传导打击", description = "巴拉卡对当前目标造成8475657点自然伤害，并每1秒额外造成1454277点自然伤害，持续10秒。\n\n 受到 雷霆打击 的伤害提高500%。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[376829] = {name = "雷霆打击", description = "巴拉卡对当前目标造成2182004点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[376851] = {name = "飞空打击", description = "如果达瑟雅的当前目标不在近战范围内，她就会用空气连续冲击该目标，造成176657点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[376860] = {name = "不稳定的连射", description = "对30码范围内的所有敌人造成奥术伤害，并在冲击点召唤不稳定的残迹。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[376864] = {name = "静电之矛", description = "巴拉卡将他的长矛扔向一名被标记的玩家，对冲击点6.5码范围内的玩家造成4848899点自然伤害并将其击退。\n\n 长矛命中时对所有玩家造成2545672点自然伤害并将其拉至冲击点所在位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376876] = {name = "成长中……", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376892] = {name = "鸣裂颠覆", description = "巴拉卡向玩家所在位置投掷充能之土，击退玩家并造成9697798点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[376933] = {name = "缠绕之藤", description = "树口发动猛击并用他腐朽的藤蔓缠绕玩家，将其拖向自己，持续4秒。将玩家拖拽到近处之后，树口开始 吞噬 距离最近的玩家。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[376943] = {name = "旋风", description = "达瑟雅在她的位置掀起一阵漩涡将玩家拉向她，每1秒造成35331点自然伤害，持续10秒。\n\n 如果一名玩家被吸入漩涡，则会被击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[376974] = {name = "永冻之冰", description = "受白霜强化的凛风冲击会对次要目标额外造成50%伤害。\n\n 冷酷严冬对命中的敌人造成的伤害提高6%，最多叠加10层。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[376982] = {name = "动荡爆炸", description = "Inflicts Arcane damage to all enemies within 4 yards.", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[376997] = {name = "狂野啄击", description = "克罗兹恶毒地啄食她的目标，立即造成15758921点物理伤害并且每1秒额外造成2424449点物理伤害，持续10秒。", mechanic = "流血", range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[377004] = {name = "震耳尖啸", description = "克罗兹发出一声响亮的尖叫。在所有玩家的位置产生一次音波爆发，对每个爆发位置4码范围内的所有玩家造成2908563点自然伤害。\n\n 该效果会打断施法而且也会使被该方式打断的玩家沉默6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[377014] = {name = "爆冲", description = "Stuns the caster, rendering it unable to move or attack for 10秒.\n Causes an enemy to take 100% increased Physical damage for 10秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377017] = {name = "熔火真金", description = "督军莎尔佳向一名玩家投掷 熔火真金 ，每3秒造成1939560点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[377024] = {name = "强化", description = "携带者的急速提高20%。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377033] = {name = "致命穿刺", description = "立即定身目标，在较长的延迟后，施法者直接打击面前的区域，造成42点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3.5​秒", cooldown = "23​秒", dispel_type = nil},
[377034] = {name = "压制狂风", description = "克罗兹面对一名随机玩家，扇动翅膀，造成12134224点自然伤害并击退她面前的所有敌人。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[377105] = {name = "破冰者", description = "施法者用魔法强化自己的武器，造成6788458点冰霜打击伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[377113] = {name = "Fire Goal Throw Visuals", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377119] = {name = "Wind Goal Throw Visuals", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377140] = {name = "过热喷射", description = "对扇形区域内的敌人喷射沸水，造成18点火焰伤害。\n\n 被喷射命中的敌人会陷入迷惑状态，持续3秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[377154] = {name = "利爪还击", description = "举起你的爪子，偏转前方的所有攻击并对攻击者造成10点伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "22​秒", dispel_type = nil},
[377166] = {name = "共鸣湮灭", description = "达到100点能量后，泰洛斯会发动残酷的猛击来释放自身不稳定的力量。\n\n 这次猛击会对面前扇形范围内的所有玩家造成703095点自然伤害，摧毁 觉醒之土 并留下 共鸣余震 。\n\n 冲击的力量将会关闭洞穴，对所有玩家额外造成67130点自然伤害，并使 开裂碎石 从天而降。", mechanic = nil, range = "50000码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[377179] = {name = "疾风吐息", description = "每1秒对施法者前方30码范围内的所有目标造成10点自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[377204] = {name = "巨龙窑炉", description = "督军莎尔佳释放一阵扇形火焰，对她前方的所有玩家造成8475657点火焰伤害。", mechanic = nil, range = "70码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[377214] = {name = "裂解", description = "将一道蓝龙魔法刺向敌人，在2.4秒内造成0点法术冰霜伤害，并使其移动速度降低50%。$?c1", mechanic = nil, range = "25码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[377270] = {name = "复苏浪潮", description = "每2秒使周围10码范围内的盟友恢复5点生命值，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[377277] = {name = "活化烈焰", description = "向你的目标投出一道跃动的火焰， [ 恩护 : 为一个盟友恢复([466% of Spell Power])点生命值，或者对一个敌人造成([232.001% of Spell Power])点火焰伤害。 /\n\n湮灭, 增辉\n对一个敌人造成([232.001% of Spell Power])点火焰伤害，或者为一个盟友恢复([466% of Spell Power])点生命值。 ]", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[377278] = {name = "携带箱子", description = "捡起板条箱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377279] = {name = "携带箱子", description = "捡起板条箱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377309] = {name = "引力子爆破", description = "对0码范围内的所有敌人造成377409点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377335] = {name = "毒性喷吐", description = "Inflicts 4 Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[377338] = {name = "水箭", description = "用一股水流冲击敌人，造成2909339点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = "魔法"},
[377341] = {name = "浪潮分裂", description = "剩余20%生命值时，流水潮涌者尝试将自身分成4个小型水元素。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = "20​秒", dispel_type = nil},
[377344] = {name = "啄击", description = "领地鹰隼啄击目标，初始造成6067112点物理伤害，并在随后的6秒内，每1.5秒造成362807点物理伤害。", mechanic = "流血", range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[377363] = {name = "灼热箭", description = "向敌方目标发射火焰之箭，对所有目标造成8点伤害，对岩石镣铐额外造成0点伤害。可能在近距离造成更多伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[377383] = {name = "阵风", description = "Knocks all enemies in front of the caster back.\n Inflicts 8475657 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[377384] = {name = "沸腾之怒", description = "造成的物理伤害提高50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "18​秒", dispel_type = "暴怒"},
[377389] = {name = "鸟群之唤", description = "附近所有的鹰隼攻击速度提高50%，持续21秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[377394] = {name = "岩石喷发", description = "Knocks all enemies within 5 yards of the caster back.\n Inflicts Physical damage to all enemies within 5 yards.", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377395] = {name = "时光渗陷", description = "时间已从目标身上剥离，每1秒造成727335点奥术伤害，使其移动速度降低35%，持续9秒。效果被移除时触发一次 时光爆发 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377402] = {name = "液态屏障", description = "编织一道水流屏障，最多吸收2739678点伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[377419] = {name = "破裂震击", description = "对冲击区域内的敌人造成大量自然伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[377421] = {name = "恐怖怒嚎", description = "Fears enemies within 15 yards of the caster for 3秒.", mechanic = "感觉", range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[377435] = {name = "岩石箭矢", description = "Inflicts 6 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[377442] = {name = "被水果覆盖", description = "被美味的巨龙果覆盖。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377447] = {name = "火焰箭", description = "向目标发射一支火焰箭，造成0点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[377459] = {name = "元素姿态：火", description = "进入元素姿态。成功躲闪或招架一次攻击后会在你进入下一个姿态时，对你面前的敌人释放一次强力的元素反击。\n\n 该效果每30秒只能触发一次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[377467] = {name = "积雷充能", description = "莱萨杰丝用电荷使目标充能，3秒。 持续时间结束后，电荷会发生爆炸，对冲击区域内的玩家造成88328点自然伤害，并跳跃至爆炸中距离最近的玩家身上。\n\n积雷充能 每跳跃至一名新玩家身上，其范围都会降低，并且上一名玩家将受到 残留能量 的影响。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377473] = {name = "爆燃灰烬", description = "督军莎尔佳发射一颗强化的火焰余烬，对冲击点7码范围内的所有玩家造成7273348点火焰伤害。余烬产生一片 爆燃之地 并召唤一个狂怒余烬。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[377483] = {name = "碎甲", description = "Causes an enemy to take 20% increased Physical damage for 10秒.\n Inflicts 18 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[377486] = {name = "时光利刃", description = "用时光之刃挥砍一个目标，造成8485573点物理伤害，并使该目标移动速度降低50%，持续9秒。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[377488] = {name = "寒冰束缚", description = "施法者使用冰霜魔法束缚所有敌人，造成2182940点伤害，持续5秒。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[377500] = {name = "时光加速", description = "使施法者周围的时间流逝速度加快，急速提高30%，移动速度提高30%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[377502] = {name = "恩姆格尔", description = "Increases the caster's attacking and casting speed by 40% for 10秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[377503] = {name = "密结冰霜", description = "施法者将自身的冰霜吐息集中成一个坚硬的球体并射向敌人，造成2182004点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[377505] = {name = "热狂毁灭", description = "房间充满 共鸣余震 后，泰洛斯开始散发出毁灭性的大地能量波，造成60063点自然伤害，并使受到 热狂毁灭 的伤害提高50%。", mechanic = "感染", range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[377510] = {name = "窃取时间", description = "从附近的敌人处窃取时间，每1秒造成48476点奥术伤害，使其急速降低2%，持续6秒。该效果可叠加，并在施加时提高施法者的急速。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[377512] = {name = "熔火软泥", description = "Reduces the movement speed of the target by 30% for 10秒.\n Inflicts Fire damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[377522] = {name = "爆燃追击", description = "狂怒余烬随机锁定一名玩家。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[377532] = {name = "破裂球体", description = "召唤一个闪电球并向一名敌人投掷，造成26点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[377540] = {name = "死亡朽烂", description = "凋零缠绕和扩散会使你的敌人衰弱，对其施加死亡朽烂，使你对造成的暗影伤害提高1%，最多10%，持续10秒。如果凋零缠绕或扩散消耗了末日突降效果，则会施加两层死亡朽烂。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377543] = {name = "梦境投影", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377559] = {name = "藤蔓鞭挞", description = "树口在自己面前挥动藤蔓，造成9695179点物理伤害并击退所有被击中的目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[377594] = {name = "闪电吐息", description = "莱萨杰丝在自身面前呼出一道闪电，每0.3秒对站在区域中的玩家造成233187点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[377604] = {name = "飞跃冲击", description = "跃向一名敌人。对冲击点7码范围内的所有敌人造成点物理伤害并使其移动速度降低30%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[377608] = {name = "冰霜爆发", description = "Reduces the movement speed of all enemies within 15 yards by 30% for 15秒.\n Inflicts 39 Frost damage to enemies within 15 yards.", mechanic = "被诱捕", range = "20码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[377609] = {name = "巨龙撕扯", description = "Inflicts 6 Physical damage to an enemy.\n Inflicts 1 Physical damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[377612] = {name = "飓风龙翼", description = "达到100点能量时，莱萨杰丝召唤一阵强劲的狂风，对所有玩家造成123660点自然伤害。此外，玩家还会被推开，每0.5秒受到14133点自然伤害，持续3秒。\n\n 莱萨杰丝每使用一次 飓风龙翼 ，飓风的持续时间都会延长0.5秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[377658] = {name = "电化之颌", description = "莱萨杰丝用带电的下颚攻击她的当前目标，造成706741点物理伤害和353314点自然伤害。目标负伤，每1秒受到52997点自然伤害，并且受到的伤害提高100%，持续33秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[377661] = {name = "大地之触打击", description = "从大地汲取魔法，使你的攻击有一定几率额外造成5点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[377662] = {name = "静电力场", description = "电荷残留在区域中，每1秒造成5297点自然伤害，玩家站在此区域内期间伤害会不断提高。此外，使移动速度降低50%，并使站在区域内的玩家所受的强制移动效果降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377694] = {name = "引爆", description = "与敌方目标进入战斗时爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377707] = {name = "惊魂咆哮", description = "攻击和施法速度提高0%。免疫打断、击退和昏迷效果。", mechanic = nil, range = "12码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[377723] = {name = "古旧构造", description = "陷入昏迷会导致施法者受到的伤害提高0%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377748] = {name = "Centaur Hunt Hidden Creature Area Trigger 001", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377750] = {name = "肮脏的泥沼怪", description = "消耗泥沼怪的生命值让其获得强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377765] = {name = "充能强风", description = "对一名敌人造成7点自然伤害，并使施法者的急速提高15%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[377771] = {name = "风暴印记", description = "施法者受到风暴能量灌注，近战攻击额外造成4点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[377836] = {name = "无尽之海的恩赐", description = "无尽之海的恩赐\n拥抱海象人的文化。钓鱼技能增加15点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377844] = {name = "剑刃风暴", description = "莉拉以狂暴的钢铁龙卷风形态向随机玩家旋转数次，移动速度降低70%，持续 4秒 。旋转时每5秒对8码范围内的所有玩家造成4848899点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[377854] = {name = "割喉", description = "命中时对施法者前方锥形区域内的所有敌人造成一次物理伤害，并使其每2秒额外受到一次物理伤害，持续10秒。\n\n 如果敌人被击中，施法者会获得血之狂热，使急速提高20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[377859] = {name = "感染喷吐", description = "树口向随机玩家喷吐并用感染唾液覆盖所有被击中的玩家，该效果每1.5秒造成1818337点自然伤害并使目标的移动速度降低10%，持续20秒。该效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[377900] = {name = "破甲一击", description = "造成100点物理伤害并使目标昏迷12秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[377908] = {name = "致瘫毒牙", description = "每次攻击都会对敌人注入麻痹毒药，每2秒造成2点自然伤害，持续6秒，并且使其移动速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377912] = {name = "驱除闯入者", description = "Knocks all enemies within 30 yards of the caster back.\n Inflicts 7286634 Nature damage to enemies within 30 yards.", mechanic = nil, range = "0码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[377923] = {name = "熔岩浮涌", description = "使敌人的移动速度降低30%，在接下来的12秒内造成90点火焰伤害。", mechanic = "被诱捕", range = "100码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[377927] = {name = "涅槃重生", description = "被击败后留下一根燃烧的羽毛。如果羽毛存在12秒，则复活死亡的凤凰。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[377930] = {name = "涅槃重生", description = "被击败后留下一根燃烧的羽毛。如果羽毛存在12秒，则复活死亡的凤凰。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[377945] = {name = "受伤", description = "受伤\n受伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377950] = {name = "强效治疗湍流", description = "狡诈图腾为一个友方目标恢复4981234点生命值，并且每1.5秒额外恢复498123点生命值，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[377961] = {name = "冲锋", description = "Reduces the movement speed of the target by 70% for 2秒.\n Charges to an enemy.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[377962] = {name = "粉碎", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[377965] = {name = "血怒", description = "当一名盟友的剩余生命值低于15%时，狡诈图腾会使她所有豺狼人同伴的急速和造成的伤害提高30%，该效果一直持续到战斗结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[377971] = {name = "深入……", description = "这个生物正在尝试逃跑！", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[377991] = {name = "风暴斩击", description = "Inflicts 7273348 Nature damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[378003] = {name = "致命狂风", description = "在目标位置制造一场致命的风暴。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[378012] = {name = "源生火焰", description = "Inflicts 10323 Fire damage to an enemy.\n Inflicts 3097 Fire damage to an enemy every 2 sec for 4秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[378020] = {name = "狂伤", description = "伤齿用暗影步在玩家之间快速移动五次，造成3636674点物理伤害并使被击中的玩家流血，每1.5秒额外造成1091002点物理伤害，持续15秒。该效果可叠加。\n\n 该效果会在玩家的生命值恢复至90%以上时移除。", mechanic = "流血", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378022] = {name = "吞噬中", description = "树口吞噬距离最近的玩家并吸收所有伤害。经过10秒或受到6226542点伤害以后，树口会将吞噬的玩家吐出来。", mechanic = "防御", range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[378057] = {name = "爆裂", description = "腐朽的软泥被击败时会发生爆炸，对冲击点5码范围内的玩家造成4848899点自然伤害并留下一滩腐朽之池，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378063] = {name = "血之狂热", description = "施法者陷入血性狂乱，攻击和施法速度提高20%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[378065] = {name = "法师猎手的热忱", description = "造成的所有伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378112] = {name = "冰霜跳跃", description = "跃向一名敌人并用你的身体碾压该目标，造成29点冰霜伤害。\n\n 被跳跃击中的敌人会减速30%。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[378113] = {name = "冰霜跳跃", description = "跃向一名敌人并用你的身体碾压该目标，造成29点冰霜伤害。\n\n 被跳跃击中的敌人会减速30%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[378120] = {name = "爆发", description = "火焰要漏出来了！要么打破它，要么就赶快跑！", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[378129] = {name = "海潮猛击", description = "用潮汐之力猛击目标，造成4点冰霜伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378143] = {name = "石拳", description = "Reduces the movement speed of the target by 30% for 5秒.\n Inflicts 20446 Physical damage to an enemy.", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[378149] = {name = "花岗岩外壳", description = "Surrounds the caster with a shield that lasts 直到主动取消 and can absorb up to 4566131 Physical damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[378150] = {name = "地狱披风", description = "施法者将自己包裹在烈焰之中，被有害法术或技能击中时反击目标，造成20点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[378155] = {name = "大地之箭", description = "狡诈图腾驱使大量泥土砸向一名玩家，造成3151784点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[378172] = {name = "熔火之心", description = "施法者每3秒喷出一次熔岩，对50码范围内的所有玩家造成1939560点火焰伤害并施加 熔火易伤 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378206] = {name = "黄金奔袭", description = "使施法速度提高10%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[378208] = {name = "屠戮标记", description = "伤齿专注于无情地屠杀玩家，每1秒造成1697115点物理伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[378221] = {name = "熔火易伤", description = "受到 熔火爆炸 的伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378222] = {name = "重压跳跃", description = "跃向一名敌人并用你的身体碾压该目标，造成34点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[378278] = {name = "Contained", description = "被泰坦压制之球保存，以供进一步观察和分析。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378281] = {name = "熔火之心", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378309] = {name = "粘性舔舐", description = "将目标敌人拉向施法者并使其移动速度降低0%，持续直到主动取消。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[378394] = {name = "盐碱结界", description = "Causes an enemy to take 50% increased Nature damage for 10秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[378397] = {name = "猛击", description = "Stuns all enemies within 7 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts 21 Physical damage to enemies within 7 yards of the impact.", mechanic = "昏迷中", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[378403] = {name = "电能结界", description = "召唤一个电能结界，持续10秒。电能结界会对接触到的任何敌人造成伤害并打断其正在施放的法术。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[378413] = {name = "洪水", description = "施法者朝玩家引导一股急流，每1秒造成50点冰霜伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[378420] = {name = "硬化", description = "施法者硬化自己的身体，使接下来受到的1个来源的伤害降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[378453] = {name = "喷发", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[378454] = {name = "粉碎大地", description = "在扇形区域内释放一股大地之力，造成49625点物理伤害。\n\n 击中敌人时会粉碎其防御能力，使其受到所有来源的伤害提高20%，持续15秒。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[378460] = {name = "闪电力场", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[378731] = {name = "重症雪盲", description = "用纷飞的雪花冲击目标，造成13点冰霜伤害。 重症雪盲 会跳跃至初始目标20码范围内的敌人身上。\n 被重症雪盲命中的目标如果在25秒内再次被重症雪盲命中，则会陷入迷惑。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[378757] = {name = "刺穿", description = "对施法者前方锥形范围内的敌人造成点物理伤害，并使其受到的治疗效果降低30%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[378764] = {name = "吞噬", description = "树口吞噬距离最近的玩家并吸收所有伤害。经过10秒或受到6226542点伤害以后，树口会将吞噬的玩家吐出来。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378768] = {name = "致瘫毒牙", description = "Reduces the movement speed of the target by 10% for 6秒.\n Inflicts 2 Nature damage to an enemy every 2 sec for 6秒.", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "毒药"},
[378781] = {name = "狂热劈砍", description = "在接下来的6秒内，对选定区域内的一名随机敌人每1秒造成一次物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[378782] = {name = "致死之伤", description = "受到的所有治疗效果降低50%，持续8秒。该效果可叠加，而且无法被降低或避免。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378787] = {name = "碎击龙爪", description = "每0.5秒造成35331点自然伤害，持续4秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378818] = {name = "岩浆焚火", description = "Inflicts 1697115 Fire damage to an enemy every 1 sec for 3秒.", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[378827] = {name = "爆破制剂", description = "向敌人投掷爆炸药水，对冲击点7码范围内的所有玩家造成9697798点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[378832] = {name = "阻断魔法", description = "打击一名敌人并切断该目标与魔法的联系，造成15点法术打击伤害并移除1个增益魔法效果。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[378835] = {name = "溃烂箭矢", description = "Reduces attacking and casting speed by 5% for 16秒.\n Inflicts Nature damage to an enemy every 2 sec for 16秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "疾病"},
[378843] = {name = "践踏", description = "Stuns all enemies within 3 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts Physical damage to all enemies within 3 yards of the impact.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[378847] = {name = "残忍打击", description = "Inflicts 10910022 Physical damage to an enemy.", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[378850] = {name = "奥术齐射", description = "施法者向玩家引导魔法箭矢，在接下来的3秒内，每1秒造成4点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[378904] = {name = "暴风雪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[378993] = {name = "主母之怒", description = "使一位盟友的攻击速度提高20%，持续20秒。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[378995] = {name = "致命冲撞", description = "朝一名随机敌人发起冲锋，对路径上的所有玩家造成一次物理伤害并使其每1秒受到一次物理伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[379023] = {name = "重殴", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[379033] = {name = "恶毒嚎叫", description = "Causes the caster to inflict 20% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[379044] = {name = "汲血挥砍", description = "对一名敌人造成一次物理伤害。为施法者恢复其最大生命值的10%。", mechanic = nil, range = "7码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[379052] = {name = "冻结屏障", description = "创造一个冻结你周围空间的屏障，吸收30点伤害并每1秒对敌人造成一次冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[379134] = {name = "滋养结界", description = "召唤大地保护一名友方玩家，在受到攻击时为其恢复19691点生命值。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[379256] = {name = "封印强化", description = "龙裔幻象向青刃引导能量，使她免疫受到的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[380164] = {name = "毒液喷吐", description = "对一片指定区域内最多3名敌人造成自然伤害。\n\n 在地面制造一片毒液池，持续20秒。进入毒液池的敌人每隔1秒受到一次自然伤害，并且移动速度降低30%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[380176] = {name = "强化的巢穴守护者的巨杖", description = "巢穴守护者将她的巨杖深深插入地面，每1.5秒造成21199点自然伤害，持续9秒。\n\n 此外，迪乌尔娜立即获得2层 强化巨杖之怒 。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[380483] = {name = "强化巨杖之怒", description = "巢穴守护者将她的巨杖深深插入地面，每1.5秒造成 5 点自然伤害，持续9秒。\n\n 此外，迪乌尔娜立即获得 2 层 强化巨杖之怒 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[380487] = {name = "岩石冲击", description = "泰洛斯向一名玩家发射一道旋转的强能大地漩涡，造成529971点自然伤害，该伤害会命中所有玩家，并且会随着冲击点12码范围内的玩家数量增加而降低。\n\n 使 觉醒之土 产生喷发。\n\n 效果结束之后，在冲击点发生一次 余震 。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[380730] = {name = "恐惧咆哮", description = "Fears enemies within 15 yards of the caster for 5秒.", mechanic = "感觉", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[381249] = {name = "电能鳞片", description = "莱萨杰丝的鳞片周期性放出噼啪作响的脉冲，每2秒对所有玩家造成22965点自然伤害，并用 电能鞭笞 打击数名玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381251] = {name = "电能鞭笞", description = "莱萨杰丝的鳞片伸出一根闪电触须。每0.5秒造成14133点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381253] = {name = "觉醒之土", description = "数名玩家脚下的大地会产生喷发，对2.5码范围内的玩家造成38865点自然伤害并将其击退。\n\n 喷发时，每2秒对所有玩家造成7066点自然伤害，直至被摧毁。\n\n 被摧毁时释放一阵 撼地突袭 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381280] = {name = "投掷长矛", description = "扔出你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[381297] = {name = "Oshigol Slap Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381305] = {name = "召唤风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[381357] = {name = "尾击", description = "Reduces the movement speed of the target by 30% for 10秒.\n Inflicts 10 Physical damage to an enemy.", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[381379] = {name = "腐朽感官", description = "伤齿向目标投掷一个腐朽的炼金包，造成2424449点自然伤害，使其致盲。\n\n 目标受到的物理伤害额外提高150%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[381405] = {name = "裂隙", description = "对冲击点周围5码范围内的所有敌人造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[381408] = {name = "寒冰倒刺", description = "Inflicts Frost damage to an enemy.\n Inflicts Frost damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[381416] = {name = "野蛮冲撞", description = "莉拉朝一名玩家发动一次强力冲锋。14秒后，她会向目标发起冲锋并与路径上的第一个玩家相撞，对该目标造成29058238点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381430] = {name = "分开", description = "自身瓦解，然后重组为次级土元素。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[381438] = {name = "炽热打击", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[381442] = {name = "闪电打击", description = "莱萨杰丝周期性召唤闪电打击，对冲击点4码范围内的玩家造成176657点自然伤害并使其昏迷0.5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381466] = {name = "妖诡", description = "图腾将玩家变成一个无助的森林生物，引导时使其瘫痪15秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[381470] = {name = "妖诡图腾", description = "狡诈图腾召唤一个图腾对一名玩家引导 妖诡 ，使其陷入瘫痪，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[381511] = {name = "觉醒咆哮", description = "对附近的敌人召唤觉醒的塔拉赛。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[381512] = {name = "风暴猛击", description = "厄克哈特对玩家造成巨大打击，产生12122247点物理伤害和3879119点自然伤害，并使其受到的自然伤害提高100%，持续30秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[381516] = {name = "阻断暴雨", description = "厄克哈特召唤一股洪流，对所有玩家造成2424449点自然伤害并打断其施法，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[381517] = {name = "变迁之风", description = "厄克哈特召唤局部飓风，每1秒造成242445点自然伤害，持续4秒，定向推动玩家和基拉卡的 烈焰余烬 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[381519] = {name = "致残挥砍", description = "Reduces the movement speed of the target by 30% for 3秒.\n Inflicts 20446 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[381521] = {name = "撞击波", description = "Inflicts 15 Frost damage to enemies within 15 yards.", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[381525] = {name = "怒吼火息", description = "基拉卡向前喷射火焰，每秒对目标造成1212225点火焰伤害，持续6秒，对受到影响的玩家施加 地狱火之核 。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[381530] = {name = "风暴震击", description = "施法者造成1988049点自然伤害，并且每1秒额外造成1454670点自然伤害，持续4秒。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[381535] = {name = "重力冲击", description = "握紧你的拳头，使你的近战攻击额外造成2点物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[381537] = {name = "冰冷粘液", description = "造成29点冰霜伤害并使冲击点3码内的敌人减速30%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[381538] = {name = "冰冷粘液", description = "造成29点冰霜伤害并使冲击点3码内的敌人减速30%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381553] = {name = "翱翔", description = nil, mechanic = "骑乘", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381570] = {name = "侵蚀", description = "Causes an enemy to take 25% increased Physical damage for 15秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[381575] = {name = "裂痕", description = "Inflicts 8 Physical damage to an enemy.\n Inflicts 3 Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[381582] = {name = "撕碎魔法", description = "打击一名敌人并切断该目标与魔法的联系，造成29点法术打击伤害并移除3个增益魔法效果。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[381585] = {name = "虚空之风", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[381593] = {name = "雷霆拍击", description = "施法者猛砸一对石拳，制造一次雷鸣般的击掌，对所有玩家造成3879119点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[381595] = {name = "撼地突袭", description = "撼地突袭 对所有玩家造成35331点自然伤害。\n\n 每1秒额外造成9186点自然伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381615] = {name = "静电充能", description = "莱萨杰丝用 静电充能 标记玩家，每1秒造成8833点自然伤害，持续8秒。效果结束时，对所有玩家造成194323点自然伤害。距离越远的玩家受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381649] = {name = "壁垒", description = "举起一面盾牌，偏转所有从正面受到的伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "13​秒", dispel_type = nil},
[381663] = {name = "白热风暴", description = "渡鸦扇动着被点燃的翅膀，释放出灼热的狂风，造成(727335 + 1212225)点火焰伤害并推开玩家。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[381681] = {name = "终结猎物", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[381683] = {name = "迅捷刺击", description = "向主要目标冲锋，造成2909339点物理伤害，随后每2秒再额外造成1454670点伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[381688] = {name = "无常阵风", description = "动荡的注能者周期性地散发出无常阵风，对冲击点周围5码范围内的玩家造成141326点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381721] = {name = "硬化", description = "施法者硬化自己的身体，从所有来源受到的伤害降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[381765] = {name = "永冻诅咒", description = "对目标施加永冻诅咒，消耗其身体热量。每3秒对目标造成1点冰霜伤害并使其移动速度降低30%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "诅咒"},
[381770] = {name = "喷薄污泥", description = "腐朽的软泥四处喷溅，对40码范围内的所有玩家造成1454670点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[381862] = {name = "地狱火之核", description = "基拉卡的 怒吼火息 和 烈焰喷溅 会点燃目标，每0.5秒造成145428点火焰伤害，持续4秒。该效果可以叠加。\n\n 移除这种烈焰效果会对5码范围内的玩家造成1575892点火焰伤害，每层效果都会在附近生成一小片 烈焰余烬 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[381874] = {name = "腐烂之云", description = "腐烂之云\n每5.2秒对附近敌人造成3点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382101] = {name = "奥术箭", description = "Inflicts 13 Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[382102] = {name = "奥术哨兵", description = "制造一个奥术哨兵，在10秒内对附近的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[382137] = {name = "静滞", description = "被冻结在时间流中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382143] = {name = "奥术屏障", description = "用护盾围绕施法者，持续10秒，吸收最多14点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[382179] = {name = "奥术粉碎", description = "Inflicts 15 Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[382233] = {name = "阔蹄践踏", description = "对施法者面前20码锥形范围内的所有敌人造成7273348点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[382249] = {name = "大地之箭", description = "驱使大量泥土砸向一名玩家，造成2909339点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[382261] = {name = "毁灭宝珠", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[382264] = {name = "时光窃取", description = "偷窃目标。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[382267] = {name = "暴烈冲锋", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382303] = {name = "撼地图腾", description = "布罗马奇召唤一个撼地图腾。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[382410] = {name = "枯萎之箭", description = "诡爪秘术师受一个附近图腾的魔法灌注，发射一道凋零箭，造成3394229点自然伤害并施加 枯萎 。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[382428] = {name = "怨恨", description = "施法和攻击会积累怨恨层数。达到5层时，一道怨恨风暴箭会飞向你的当前目标，在3秒内造成[ 86 * (6) * (1 + 全能)]点自然伤害。\n\n 效果结束后风暴箭会返回你的身边，使触发该效果所需的怨恨层数提高1层并永久提高怨恨风暴箭对其造成的伤害，该效果会持续至你们其中一人死亡。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382434] = {name = "风暴新星", description = "莱萨杰丝具象化一个会爆炸的 风暴新星 ，将所有玩家击退。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[382435] = {name = "吟腐图腾", description = "召唤一个图腾，用腐朽魔法强化较弱的施法者，使其能够施展腐朽法术。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[382437] = {name = "昏迷", description = "昏迷\n被打傻。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382444] = {name = "吟腐", description = "召唤一个图腾，用腐朽魔法强化较弱的施法者，使其能够施展腐朽法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382454] = {name = "震荡猛击", description = "Interrupts spellcasting of an enemy for 3秒.\n Inflicts 15 Arcane damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[382458] = {name = "共鸣余震", description = "大地发出共振能量脉冲，每1秒对区域内的玩家造成70663点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382474] = {name = "腐朽激涌", description = "向玩家发射一团腐朽魔法，造成3151784点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[382530] = {name = "涌动", description = "涌电毁灭者用护盾保护自己并引导至牢窟。护盾存在时， 涌动 每3秒对所有玩家造成14133点自然伤害。\n\n 效果被移除时，涌电毁灭者获得 过载 并召唤一位拜荒者部队成员。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[382538] = {name = "圣洁庇护", description = "被神圣风暴击中的敌人从奉献和神圣之锤中受到的伤害提高20%，持续12秒。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382542] = {name = "喷吐", description = "Inflicts 6 Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[382555] = {name = "狂怒风暴", description = "每1秒对5码范围内的所有玩家造成6061123点物理伤害。持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[382558] = {name = "奥术增效", description = "Increases the caster's attacking and casting speed by 25% for 5秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[382561] = {name = "群体寒冰护体", description = "用寒冰保护施法者和你附近的盟友，吸收22点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[382563] = {name = "岩浆爆裂", description = "库洛格向随机玩家投掷岩浆，造成88329点火焰伤害并在其目的地生成一片 岩浆之池 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[382573] = {name = "提尔的祝福", description = "造成的伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382576] = {name = "提尔的蔑视", description = "Inflicts 606112 Holy damage to an enemy every 0.5 sec for 直到主动取消.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382593] = {name = "毁灭猛击", description = "对一名玩家造成2424449点物理伤害并使移动速度降低30%，持续12秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[382597] = {name = "寒冰箭", description = "投掷一个冰霜箭矢，造成9点冰霜伤害并使其减速30%，持续6秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[382620] = {name = "射击", description = "Inflicts 2424450 Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[382628] = {name = "能量湍流", description = "造成387197点自然伤害，伤害和治疗效果提高5%。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382644] = {name = "携带箱子", description = "捡起板条箱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382670] = {name = "强风箭", description = "能量达到100时，提拉使用毁灭性的风之力冲击目标玩家，造成5576234点自然伤害。\n\n 命中时还会生成4股龙卷风，龙卷风触碰到的玩家时会造成3636674点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[382696] = {name = "壁垒猛击", description = "Inflicts 12607137 Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[382704] = {name = "修补鳞片", description = "为一个友方目标恢复21点生命值。目标每2秒会继续恢复9点生命值，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[382708] = {name = "火山护卫", description = "炽热护盾开始充能并爆发，在前方锥形区域内造成12122247点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[382712] = {name = "死疽吐息", description = "对施法者前方的所有敌人造成7273348点自然伤害，并且每1.5秒造成1697115点自然伤害，受到的治疗降低20%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[382749] = {name = "粘滑鞭笞", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts 18 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[382778] = {name = "燃烧尖叫", description = "向附近的杂草发射一个吞噬火球，造成150点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[382783] = {name = "充能猛击", description = "施法者用奥术魔法灌注自己的武器，攻击命中时在4码范围内造成30点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[382787] = {name = "腐朽利爪", description = "造成6061123点物理伤害并吸收受到的最多1660411点治疗量，持续15秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[382791] = {name = "熔火屏障", description = "施法者在其周围形成一个熔岩护盾，最多吸收8302056点受到的所有伤害，并免疫打断。\n\n 护盾被摧毁时会爆炸，对50码范围内的玩家造成2424449点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[382802] = {name = "枯萎传染", description = "造成2060782点自然伤害并让目标生病，降低20%造成的伤害，每1.5秒对目标5码范围内的所有玩家造成1932684点自然伤害，持续15秒。\n\n 疾病会传染给5码范围内的玩家。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[382817] = {name = "席卷狂风", description = "席卷狂风\n随风飘荡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382836] = {name = "残杀", description = "马鲁克对他的当前目标造成19395595点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[382883] = {name = "虹吸腐朽", description = "对30码范围内的所有玩家造成5091344点自然伤害，吸收被击中玩家身上的 枯萎传染 ，每吸取一名玩家都会使施法者受到强化。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[382891] = {name = "虹吸腐朽", description = "对30码范围内的所有玩家造成5091344点自然伤害，吸收被击中玩家身上的 枯萎传染 ，每吸取一名玩家都会使施法者受到强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[382912] = {name = "精确本能", description = "当你的生命值低于40%时，你会施放狂暴回复，每120秒最多触发一次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[382945] = {name = "喝汤", description = "客人开始吃汤面了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383014] = {name = "清毒", description = "在你脚下召唤一个图腾，持续6秒。每1.5秒为附近30码范围内的一名小队或团队成员移除所有中毒效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383061] = {name = "岩浆喷发", description = "在目标位置召唤一个图腾，迸发岩浆造成([99.099% of Spell Power])点火焰伤害，并对附近8码范围内的3名敌人施放烈焰震击。在6秒内，图腾每1秒会向附近的一个随机目标投出液态岩浆，对8码内的所有敌人造成[([54.5044% of Spell Power]) * 1.1]点火焰伤害。\nGenerates 8 Maelstrom.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383067] = {name = "怒火族亲", description = "对兄弟姐妹的死感到愤怒，施法者造成的物理伤害提高45%，攻击速度和施法速度提高75%，持续直到主动取消。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[383073] = {name = "粉碎冲击", description = "泰洛斯粉碎大地，对冲击点12码范围内的玩家造成529971点自然伤害，并将其击飞。\n\n 使 开裂碎石 从天而降。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[383084] = {name = "水流涌动", description = "Inflicts 6 Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[383133] = {name = "生命召唤", description = "召唤红玉新生圣地的虫群来攻击雏龙面前的敌人。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[383137] = {name = "飞翔之速", description = "短暂提高你的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[383143] = {name = "衰竭诅咒", description = "诅咒一名敌人，使其[Primary Stat]降低10%，持续3分钟。该效果可叠加3次。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "诅咒"},
[383161] = {name = "腐朽灌注", description = "用腐朽魔法灌注目标，使其造成的魔法伤害提高20%，受到的所有伤害提高30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[383165] = {name = "腐烂爆发", description = "施法者用腐朽魔法席卷一片区域，对4码范围内的玩家造成64点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[383225] = {name = "火焰箭", description = "吐出一团火焰，对冲击点8码范围内的敌人造成30点火焰伤害。\n\n 导致 震荡尖塔 喷发。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383231] = {name = "熔岩箭", description = "向目标发射一支熔岩之箭，造成3636674点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[383233] = {name = "投掷巨石", description = nil, mechanic = nil, range = "300码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[383236] = {name = "唾液齐射", description = "施法者从自己身体上召唤出液体并将其释放到玩家身上，对2码范围内的敌人造成13点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[383237] = {name = "熔火伤痕", description = "Inflicts 8 Fire damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[383240] = {name = "唾液齐射", description = "对冲击点2码范围内的敌人造成13点冰霜伤害并使其减速10%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[383298] = {name = "熔火烙印", description = "用被诅咒的血肉为一名敌人打上烙印。对该敌人发动的攻击会点燃烙印，额外造成8点火焰伤害。\n\n 该效果每10秒可以发生一次。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "诅咒"},
[383312] = {name = "憎恶附肢", description = "召唤一群利爪邪魂协助你，在12秒内对所有附近敌人造成[([85.2% of Attack Power]) * 13]点暗影伤害并施加最多6个溃烂之伤。目标超过5个时伤害降低。\n\n 获得站在枯萎凋零中时的效果收益。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383346] = {name = "异端逐除", description = "公正之剑会使目标燃烧，在9秒内造成([68.85% of Attack Power])点 [ 神圣十字军 : 神圣 / 光辉]伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[383385] = {name = "腐烂激涌", description = "涌动的腐朽之力腐蚀了附近的土地，命中时造成12122247点自然伤害，并且每1.5秒对站在区域内的玩家额外造成2545672点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[383397] = {name = "自然冲击", description = "向附近的杂草发射一个吞噬火球，造成150点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[383414] = {name = "增效药膏", description = "使用致命药膏给你的武器浸毒，效果持续1小时。每次攻击都有30%的几率使敌人中毒，造成([8.14% of Attack Power])点自然伤害并施加增效药膏，持续12秒。毒伤可以消耗10层增效药膏，造成的伤害提高35%。最多20层。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[383426] = {name = "魔法啃咬", description = "向附近的杂草发射一个吞噬火球，造成150点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[383433] = {name = "封印烈焰", description = "封锁前往艾拉诺格的道路。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[383437] = {name = "飞翔之速", description = "短暂提高你的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[383438] = {name = "飞翔之速", description = "短暂提高你的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[383452] = {name = "狂犬噬咬", description = "对一名敌人造成696997点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "疾病"},
[383496] = {name = "风暴强化", description = "能量达到100点时，斯图恩兰会强化 [环绕风暴] ，使 [风暴打击] 的发生频率不断加速，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[383600] = {name = "环绕风暴", description = "环绕斯图恩兰的风暴使空气中充满电荷。 [风暴打击] 会周期性地轰击地面。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383651] = {name = "熔火军团", description = "每3秒召唤一次熔岩之裔，使其从地面涌出。最多持续24秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[383704] = {name = "致死印记", description = "致死打击和顺劈斩有非常高的几率对生命值高于30%的敌人施加一层致死印记。当具有致死印记的敌人生命值降低至30%以下时，你的下一个斩杀使每层致死印记造成([276% of Attack Power])点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383771] = {name = "自拍", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383823] = {name = "集结氏族", description = "施法者召集附近30码范围内的盟友，使其物理伤害提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = "暴怒"},
[383840] = {name = "烧蚀屏障", description = "看护者伊里度斯使自身获得3层 烧蚀屏障 ，使受到的伤害降低99%。屏障存在时，他会使用 虹吸能量 来获得力量。\n\n烧蚀屏障 的层数可以被 废灵脉冲 移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383843] = {name = "十字军的决心", description = "被复仇者之盾击中的敌人对你造成的近战伤害降低10%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383846] = {name = "煽火", description = "散发出炽热的气息，每3秒对近战范围内的敌人造成7940点火焰伤害，持续15秒。\n\n\n 最多可叠加5次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[383849] = {name = "飞翼打击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[383851] = {name = "被腐化的类星体", description = "施法者召唤出一颗星星落到玩家处，留下一片虚空地带，沉默3码范围内的玩家，并且每1.5秒对其造成10点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383864] = {name = "召唤小滴岩浆", description = "制造一个小滴岩浆为你作战，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[383866] = {name = "熔岩飞镖", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[383875] = {name = "消化了一半", description = "树口的消化液留在被吞噬过的玩家身上，使其受到的 吞噬 伤害提高200%，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383896] = {name = "虚空之刺", description = "Inflicts 9 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[383900] = {name = "虚空增效", description = "Causes the caster to inflict 30% increased Shadow damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[383935] = {name = "火花齐射", description = "看护者伊里度斯从他的核心中射出一排火花。每个火花会打击冲击点4码范围内的玩家，造成4848899点奥术伤害，并且每2秒额外造成1212225点奥术伤害，持续10秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[383953] = {name = "苦痛嚎叫", description = "你的獒犬伙伴每60秒会嗥叫一次，使你造成的伤害提高50%，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[383975] = {name = "召唤升腾风暴", description = "召唤升腾风暴来帮助施法者。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "22​秒", dispel_type = nil},
[383979] = {name = "诱捕陷阱", description = "肠击随机向玩家发射一个陷阱。陷阱触发时会缠绕5码内的所有生物和玩家，每2秒造成1454670点物理伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[383981] = {name = "灾难闪电", description = "释放一次致命的雷击，造成60点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[384014] = {name = "电荷涌动", description = "奥术能量从看护者伊里度斯的体内流出，每2秒对所有玩家造成2060782点奥术伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[384046] = {name = "奥术屏障", description = "在所有盟友周围建立一个奥术屏障。屏障可以被驱散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[384065] = {name = "破碎石英", description = "Reduces the movement speed of the target by 50% for 6秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384066] = {name = "被信息素覆盖", description = "拉响警报", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384092] = {name = "回响", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[384099] = {name = "剃刀之风", description = "你的欧胡纳伙伴每30秒会向你的目标汇聚利刃之风，造成30点自然伤害，并使你下次攻击的伤害提升100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384101] = {name = "驱散奥术屏障", description = "击晕一片区域内全部友方单位。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384132] = {name = "压迫能量", description = "青刃移动至场地中央并开始获得龙裔封印的力量。她会用龙裔幻象保护自己并且每2.5秒对所有玩家造成1212225点奥术伤害，直到所有的幻象被消灭。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[384134] = {name = "穿刺", description = "Inflicts 7286634 Physical damage to an enemy.\n Inflicts 484759 Physical damage to an enemy every 1 sec for 12秒.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384139] = {name = "召唤灼烧元素", description = "召唤灼烧元素来攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384148] = {name = "诱捕陷阱", description = "肠击随机向玩家发射一个陷阱。陷阱触发时会缠绕5码内的所有生物和玩家，每2秒造成1454670点物理伤害，持续6秒。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384161] = {name = "燃烧微粒", description = "向目标体内灌注烈焰微粒，每1秒造成969780点火焰伤害，持续6秒。效果结束时目标会爆炸，对50码内的玩家造成1939560点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[384185] = {name = "闪电打击", description = "闪电打击\n一道巨大的闪电打击，对15码范围内的所有玩家造成4359790点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384194] = {name = "焰烬之箭", description = "造成1697115点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[384223] = {name = "召唤龙裔影像", description = "青刃召唤一个自身的幻象攻击并扰乱玩家。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[384249] = {name = "奥术混乱", description = "爆发出奥术能量，完全治愈你自己并大幅提高你的伤害抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384252] = {name = "奥术炸药", description = "开始引导一次奥术爆炸，对一片区域内所有敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[384267] = {name = "风暴虹吸", description = "唤醒使你获得1层奥术充能，引导速度提高50%。此外，当你引导唤醒时，你的智力每0.5秒提高2%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384273] = {name = "暴风箭", description = "唤雷者朝一个目标释放一支风暴箭，造成28265点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384289] = {name = "搭乘", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384291] = {name = "阿尔法风暴冲击", description = "Inflicts 20 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[384296] = {name = "闪电打击", description = "用充能号角打击目标，造成70点风暴打击伤害，并使其昏迷3秒。", mechanic = nil, range = "12码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[384299] = {name = "禅心冲锋", description = "友善的头领向前冲锋，造成物理伤害并击退途中的目标敌方玩家。友善的头领还会对目标敌方玩家施加昏迷，持续2秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[384327] = {name = "活体漩涡", description = "在目标敌人所在位置召唤一阵水龙卷。水龙卷会追踪目标，对任何进入其中的敌人造成10点冰霜伤害。", mechanic = "昏迷中", range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384336] = {name = "战争践踏", description = "Stuns all enemies within 8 yards, rendering them unable to move or attack for 3秒.\n Inflicts 7273348 Physical damage to enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[384353] = {name = "一枪毙命", description = "肠击用她的弩瞄准并进行一次强力射击，造成14542769点物理伤害并将玩家击退。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[384365] = {name = "扰乱吼叫", description = "对40码范围内的玩家造成4848899点物理伤害并打断施法，持续6秒。无视护甲。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[384366] = {name = "爪掠", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[384385] = {name = "冰冷横扫", description = "打击目标，造成14点冰霜打击伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[384401] = {name = "挥发性成分", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384416] = {name = "投掷肉类", description = "肠击向一名随机目标投掷一块血淋淋的肉，使其 闻着像肉 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384425] = {name = "闻着像肉", description = "鲜肉的味道持久不散，引起了一只烂牙土狼的兴趣，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384471] = {name = "熔火鬃毛", description = "施法者点燃其鬃毛，放出熔火脉冲。每2秒对附近敌人造成2点火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[384473] = {name = "刺穿", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[384474] = {name = "腐蚀钉刺", description = "使目标中毒，造成自然伤害并持续造成额外的自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[384475] = {name = "强化气泡", description = "施法者建立一个保护气泡，吸收20点伤害并使施法者的急速提高20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[384476] = {name = "箭雨", description = "施法者射出一串5支箭矢，每支对一名附近玩家造成4848899点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384481] = {name = "钓鱼", description = "施放卷轴并捕一些鱼，或更大的东西。你无需点击鱼漂，塔皮努克会自己把鱼拉出来。", mechanic = nil, range = "12—15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[384485] = {name = "黏胶鞋", description = "被敌人的机油手榴弹减速。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384492] = {name = "猎人印记", description = "兽王标记一名玩家作为攻击的集火目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[384493] = {name = "射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[384494] = {name = "地狱火之核", description = "基拉卡的 怒吼火息 和 烈焰喷溅 会点燃目标，每0.5秒造成145428点火焰伤害，持续4秒。该效果可以叠加。\n\n 移除这种烈焰效果会对5码范围内的玩家造成1575892点火焰伤害，每层效果都会在附近生成一小片 烈焰余烬 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384510] = {name = "顺劈打击", description = "施法者的近战攻击造成大范围物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384524] = {name = "泰坦之拳", description = "看护者伊里度斯猛砸拳头，对面前的所有玩家造成9695179点物理伤害并将其击倒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[384529] = {name = "腾跃", description = "烂牙土狼跳向一名随机目标，造成4848899点物理伤害并使3码范围内所有玩家昏迷4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384530] = {name = "海象人之击", description = "对敌人造成伤害并昏迷，持续2秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[384538] = {name = "喂食基尔皮", description = "将收集来的海味扔向基尔皮，喂他进食。", mechanic = nil, range = "15码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[384543] = {name = "温暖的毛皮", description = "使你的全能提高0。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384561] = {name = "喂食自己", description = "消耗一层海鲜来治疗塔皮努克。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[384566] = {name = "球状闪电", description = "Inflicts 12 Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384571] = {name = "领地咆哮", description = "施法者发出咆哮，使任何离她洞穴足够近的人陷入恐惧。", mechanic = "感觉", range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[384575] = {name = "减速撕咬", description = "土狼撕咬目标，造成2424449点物理伤害。\n\n 此外，每1.5秒造成1939560点物理伤害，使其受到的治疗效果降低50%，移动速度降低50%，持续10秒。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384597] = {name = "炽热劈砍", description = "用燃烧之刃劈砍目标，造成6061123点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[384620] = {name = "电能风暴", description = "狂怒风暴释放一阵强力的电能风暴，每0.5秒对所有玩家造成581868点自然伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[384622] = {name = "闪电飑风", description = "施法者以一个30码内随机区域为目标释放闪电打击，对命中的玩家造成7点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384623] = {name = "熔炉践踏", description = "猛烈践踏地面，对40码范围内的玩家造成1697115点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[384629] = {name = "头领的命令", description = "施法者发出集结呼号，召唤一个友善的雄驹协助自己，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384631] = {name = "狂热鞭笞", description = "抽打目标，造成([60% of Attack Power])点暗影伤害，使12秒内消耗的每个连击点数都能额外抽打([12.1% of Attack Power])点伤害。使用狂热鞭笞造成伤害会使你的精通提高( 10 / 10 * $mas)%，在折磨结束后可以持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1.5​分钟", dispel_type = nil},
[384633] = {name = "主人的召唤", description = "肠击召唤她的烂牙土狼，将其从 诱捕陷阱 中释放出来。土狼免疫所有此类效果并且移动速度提高15%，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[384640] = {name = "垂死", description = "垂死\n屈服于其创伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384648] = {name = "纠缠根须", description = "Immobilizes an enemy for up to 6秒.\n Inflicts Nature damage to an enemy every 2 sec for 6秒.", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[384663] = {name = "炉铸之怒", description = "元素发出愤怒的咆哮，开始向200码内所有敌人散发484890点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[384672] = {name = "散播朽烂", description = "凋零仪式使地面腐化，每1.5秒对位于其中的玩家造成11点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384686] = {name = "能量涌动", description = "狂怒风暴感受到一阵能量涌动，近战攻击速度提高100%，持续8秒，并使近战攻击造成额外1212225点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[384696] = {name = "晶体咆哮", description = "安布雷斯库大声咆哮并施放一道不羁魔法，对自身前方一条直线上的所有玩家造成12122247点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384725] = {name = "进食狂热", description = "烂牙土狼开始追击 闻着像肉 的目标，进入激怒状态，持续10秒。激怒时，造成的所有伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[384761] = {name = "阵风冲击", description = "如果玩家不在近战范围内，狂怒风暴对其当前目标造成相当于普通武器伤害100%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384773] = {name = "烈焰余烬", description = "在45秒内烧灼大地，每1秒造成1211500点火焰伤害。接触时施加 地狱火之核 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384808] = {name = "守卫之风", description = "提拉引导猛烈的风，将玩家推离马鲁克，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[384823] = {name = "地狱烈火", description = "炎缚火焰风暴散发出烈焰，对所有玩家造成3879119点火焰伤害，并且每2秒额外造成1260714点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[384827] = {name = "召唤土狼", description = "肠击大声呼喊寻求帮助，命令2条腐牙土狼协助她战斗。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384847] = {name = "新鲜的鱼获", description = "鱼脸钩住一名范围内的玩家，造成2424449点物理伤害，然后将其拉到卷轴附近。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[384854] = {name = "咸鱼抽脸！", description = "使用一条鱼拍击10码锥形范围内所有玩家，造成0点物理伤害并使其昏迷3秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[384868] = {name = "多重射击", description = "施法者释放一道箭雨，对施法者前方40码锥形区域内的玩家造成969780点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[384881] = {name = "风暴喷涌图腾", description = "图腾引来闪电打击，对冲击点3码范围内的玩家造成4848899点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384899] = {name = "骨箭乱射", description = "豺狼人向40码内所有玩家发射一个 白骨箭 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[384930] = {name = "潜行", description = "隐藏施法者。该效果将在进入战斗时被移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384957] = {name = "毒瘴之种", description = "种下一颗 毒瘴之种 ，持续10秒，对目标区域14码范围内的敌人造成30点自然伤害。\n\n 被青铜护时者的 时空畸体 击中时会绽放，使14码范围内的敌人无法移动，并使其受到的魔法伤害提高10%，持续直到主动取消。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[384961] = {name = "腐烂的肉", description = "施法者将腐烂肉块扔向一名玩家，击中时造成2545672点自然伤害，随后每0.5秒再造成363667点自然伤害，持续10秒。受此影响时，附近的野兽会来攻击你。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[384970] = {name = "香味肉块", description = "施法者将腐烂肉块扔向一名玩家，击中时造成2545672点自然伤害，随后每0.5秒再造成363667点自然伤害，持续10秒。受此影响时，附近的野兽会来攻击你。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[384978] = {name = "巨龙打击", description = "安布雷斯库重踏一名玩家，造成12122247点奥术伤害，并在接下来的10秒内每2秒额外造成2666894点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[384993] = {name = "苦痛凝视", description = "Causes an enemy to take 15% increased Frost damage for 3分钟.", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "诅咒"},
[385001] = {name = "冰霜灌注", description = "冰霜灌注\n这个生物灌注了冰霜元素精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385004] = {name = "大地灌注", description = "大地灌注\n这个生物灌注了大地元素精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385005] = {name = "暴怒打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385023] = {name = "邪污撕咬", description = "撕咬目标，造成10点物理伤害。\n\n 咬伤会感染，使目标的耐力降低10%，持续15分钟。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[385029] = {name = "尖啸", description = "对40码范围内的敌人造成8243128点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[385031] = {name = "强风射击", description = nil, mechanic = nil, range = "10—300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385036] = {name = "强风打击", description = "发射一阵风，对目标敌人造成2545672点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[385039] = {name = "枯萎毒药", description = "造成1697115点自然伤害，每1.5秒额外造成1454670点自然伤害，并降低其40%的急速和移动速度，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385048] = {name = "腐朽灌注", description = "腐朽灌注\n这个生物灌注了腐朽精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385049] = {name = "泰坦能量灌注", description = "泰坦能量灌注\n这个生物灌注了秩序精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385060] = {name = "奥丁之怒", description = "释放你的力量，造成[([182.598% of Attack Power])% + ([182.598% of Attack Power])% + ([182.598% of Attack Power])% + ([182.598% of Attack Power])%]点物理伤害，并在4秒内对12码范围内的所有敌人额外造成([213.219% of Attack Power])点物理伤害。目标超过5个时造成的伤害降低。\n\n产生15点怒气。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385063] = {name = "燃炎野心", description = "鲁莽的火焰魔法灌注使急速提高50%，但也使受到的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[385065] = {name = "闪电毁灭", description = "莱萨杰丝扫过平台，一边前进一边在一条直线上吐出闪电。对站在冲击区域内的玩家造成1766570点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[385068] = {name = "球状闪电", description = "巨型风魔释放出闪电球，对电球路径上的玩家造成176657点自然伤害并使其昏迷0.5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[385073] = {name = "球状闪电", description = "巨型风魔释放出闪电球，对电球路径上的玩家造成176657点自然伤害并使其昏迷0.5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385075] = {name = "奥术爆发", description = "安布雷斯库在随机位置召唤 爆裂旋涡 ，对7码范围内的敌人造成21814177点奥术伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[385078] = {name = "奥术爆发", description = "安布雷斯库在随机位置召唤 爆裂旋涡 ，对7码范围内的敌人造成21814177点奥术伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385103] = {name = "打盹", description = "睡着。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[385108] = {name = "汲血之种", description = "向目标植入一颗寄生种子，每3秒从目标身上吸取2点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[385109] = {name = "震荡尖塔", description = "升起一座大地尖塔，每1秒对14码范围内的敌人造成30点物理伤害，持续10秒。\n\n 被红玉灼天者的 火焰箭 击中时爆炸，对14码范围内的敌人造成100点物理伤害。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385137] = {name = "页岩吐息", description = "巴斯律孔对其当前目标喷出大地碎片，造成158801点物理伤害，并使其受到的伤害提高25%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[385141] = {name = "雷霆风暴", description = "召唤一阵雷霆风暴，每2秒造成2182004点自然伤害，持续直到主动取消。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385145] = {name = "啃噬", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 3 sec for 9秒.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = nil},
[385157] = {name = "践踏", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385166] = {name = "大地之箭", description = "投掷大地之箭，对冲击点周围8码范围内的敌人造成35点物理伤害。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385170] = {name = "阵风冲击", description = "Knocks an enemy back.\n Inflicts 15 Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385172] = {name = "腐蚀吐息", description = "呼出腐蚀性气体，对一名敌人造成15点自然伤害并使其护甲值降低20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[385181] = {name = "压制蛙鸣", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[385185] = {name = "迷惑", description = "臭息在它面前的锥形范围内中释放出可怕的气息。在锥形范围内的玩家会生病并陷入迷惑状态，持续4秒。", mechanic = "混乱", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385258] = {name = "震击", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385263] = {name = "充能突袭", description = nil, mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385267] = {name = "爆裂旋涡", description = "爆裂旋涡每1秒对站在其中的玩家造成4364009点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385289] = {name = "正在携带炸药桶", description = "拾起一个炸药桶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385310] = {name = "闪电箭", description = "造成5818679点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[385311] = {name = "雷霆风暴", description = "对20码范围内的玩家造成2424449点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385312] = {name = "聚焦风暴", description = "能够在100点能量时施放雷霆风暴。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385313] = {name = "霉运打击", description = "诅咒目标被闪电击中，每1.5秒造成1939560点自然伤害。\n\n 效果结束时，一道巨大闪电劈下，造成5091344点自然伤害并使目标昏迷1秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[385331] = {name = "破裂", description = "水晶发生爆炸，每1秒对所有玩家造成1698181点奥术伤害，持续15秒。", mechanic = nil, range = "300码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[385339] = {name = "劈地者", description = "能量达到100时，马鲁克用尽全力猛击地面，使得大地每2秒朝着目标玩家的方向崩裂一次，持续2秒。\n\n 2后，地面会裂开，对每次冲击点4码范围内的所有玩家造成12122247点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[385341] = {name = "奥术恐惧", description = "恐惧周围的敌人，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[385343] = {name = "奥术横扫", description = "对施法者前方的锥形范围造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "800​毫秒", dispel_type = nil},
[385344] = {name = "奥术践踏", description = "对施法者周围的所有敌人造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "700​毫秒", cooldown = "4​秒", dispel_type = nil},
[385351] = {name = "奥术牵引", description = "拉拽你前方的一名敌人。", mechanic = nil, range = "70码 ", cast_time = "600​毫秒", cooldown = "3​秒", dispel_type = nil},
[385355] = {name = "碎裂震颤", description = "对8码范围内的玩家造成18点自然伤害，并使其减速50%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385360] = {name = "过载", description = "涌电毁灭者发生过载，每3秒对所有玩家造成28265点自然伤害。\n\n 此外，涌电毁灭者使所有盟友造成的伤害提高100%，直至被击败。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385361] = {name = "腐烂疫病", description = "怒眼使玩家患病，使其晕头转向，持续10秒，从而逃走了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385363] = {name = "血伤", description = "Inflicts Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385383] = {name = "挫志怒吼", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385386] = {name = "硬尾打击", description = "用你的尾巴刺穿目标，造成6点物理伤害。\n\n 目标会持续流血，每2秒受到1点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385390] = {name = "腿部打击", description = "打击你对手的双腿，造成18点物理伤害并使其昏迷，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385399] = {name = "毁灭溢出", description = "安布雷斯库释放一阵奥术能量，将玩家推开并造成2909339点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[385419] = {name = "建造防御之球", description = "建造一颗可在战斗中协助你的防御之球。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[385434] = {name = "幽魂飞跃", description = "提拉跳到附近的位置。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[385442] = {name = "剧毒废气", description = "吞喉巨蛙每2秒对所有玩家造成1454670点自然伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[385462] = {name = "投掷长矛", description = "向一名敌人投掷你的矛，对其造成物理伤害。", mechanic = nil, range = "8—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[385492] = {name = "新鲜的鱼获", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385517] = {name = "哨兵火焰", description = "对冲击点3码范围内的所有玩家造成40点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[385531] = {name = "肚腹猛击", description = "吞喉巨蛙高高跃起再砸向目标位置，落地时对12码范围内的所有玩家造成8485573点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[385536] = {name = "烈焰之舞", description = "打击目标，每1秒造成1939560点火焰伤害，持续6秒，之后火焰会爆炸，对所有玩家造成3273007点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[385547] = {name = "晋升", description = "当生命值达到50%时，逐风助战者会得到强化。使其急速提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385551] = {name = "狼吞虎咽", description = "巨蛙尝试吞下10码范围内的玩家和生物，持续2秒，吞噬期间每2秒造成2424449点自然伤害。目标在巨蛙的食道内还会获得3层巨口蛙毒。\n\n 如果巨蛙未找到可吞食的玩家，则会陷入急饿。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[385553] = {name = "暴风箭", description = "逐风助战者朝一名玩家释放风暴能量，造成47697点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[385558] = {name = "暴雨", description = "厄克哈特引发一股洪流，对所有玩家造成2424449点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[385560] = {name = "风力打击", description = "每次成功的近战攻击都会使神誓先锋的攻击速度和移动速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385561] = {name = "光明光球", description = "汇聚风暴标记几名玩家，然后呼唤闪电每0.3秒攻击一次其所在的位置，持续4秒。在闪电攻击的1秒后，对站在冲击区域内的玩家造成105994点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385569] = {name = "肆虐风暴", description = "莱萨杰丝召唤肆虐的风暴，风暴会随时间席卷整个平台。站在风暴范围内的玩家会受到 风暴之怨 的影响。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[385574] = {name = "风暴之翼", description = "莱萨杰丝向下挥动翅膀，对所有玩家造成105994点自然伤害并释放一阵风暴之波。风暴之波每0.5秒对6码内的玩家造成42398点自然伤害，并且会推开位于其中的玩家。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[385578] = {name = "远古宝珠", description = "青刃制造一个纯净魔法宝珠并掷向一名玩家，对宝珠路径上的所有玩家造成10910022点奥术伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[385652] = {name = "大地之箭", description = "Inflicts 19850 Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[385732] = {name = "嗖！", description = "推自己一把。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[385743] = {name = "急饿", description = "饥饿使得吞喉巨蛙陷入狂乱，造成的物理伤害提高50%，持续1分钟。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385757] = {name = "活化烈焰", description = "向你的目标投出一道跃动的火焰， [ 恩护 : 为一个盟友恢复([466% of Spell Power])点生命值，或者对一个敌人造成([232.001% of Spell Power])点火焰伤害。 /\n\n湮灭, 增辉\n对一个敌人造成([232.001% of Spell Power])点火焰伤害，或者为一个盟友恢复([466% of Spell Power])点生命值。 ]", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[385812] = {name = "气流斩击", description = "动荡的注能者挥砍当前目标，造成229654点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[385820] = {name = "S.A.V.I.O.R.救世机器人", description = "S.A.V.I.O.R.救世机器人\n刚刚被S.A.V.I.O.R.救世机器人复活。\n你最好是去感谢它一下。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385824] = {name = "野性爪击", description = "怒爪用爪子猛击他的目标，造成4848899点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[385827] = {name = "血腥之怒", description = "怒爪进入激怒状态，攻击速度提高100%，造成的伤害提高125%，持续10秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[385832] = {name = "嗜血冲锋", description = "怒爪向目标冲锋，造成6061123点物理伤害并击退路径上的玩家，每1.5秒造成1939560点物理伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[385859] = {name = "烂鱼箭", description = "施放一发烂鱼之箭。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[385862] = {name = "剧毒河豚爆破", description = "让敌人沐浴在充满魔法的河豚鱼内脏中。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[385865] = {name = "奥术河豚爆破", description = "让敌人沐浴在充满魔法的河豚鱼内脏中。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385867] = {name = "浊水气泡", description = "获得维修跃地者的时间。处于黑色气泡内时免疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[385870] = {name = "艾泽鱼人冲锋", description = "呼唤你的艾鱼拉斯同伴，进行一次协同烂鱼箭打击！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "14​秒", dispel_type = nil},
[385883] = {name = "维护", description = "每2秒为范围内的盟友恢复15点生命值，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[385898] = {name = "大地湮灭", description = "施法者向目标喷吐一阵乱石，每0.5秒造成4点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[385905] = {name = "硬尾打击", description = "用你的尾巴刺穿目标，造成1点物理伤害。\n\n 目标会持续流血，每2秒受到1点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385916] = {name = "地壳践踏", description = "格拉尼斯猛跺地面，对20码范围内的所有玩家造成12122247点自然伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[385919] = {name = "热舞明星", description = "每6秒恢复一次生命值，持续5分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[385947] = {name = "熔勒特格勒焰厄格勒", description = "用毁天灭地的焰厄格勒之力轰炸敌人！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[385955] = {name = "驱散屏障", description = "引导魔法屏障，阻挡即将来袭的咒术物品和法术。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[385958] = {name = "奥术驱除", description = "维克萨姆斯喷出大量奥术能量，对其前方的玩家造成10914701点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[385959] = {name = "能量冲击", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[385963] = {name = "冰霜震击", description = "不屈者卡金投掷一根锯齿状的冰柱，造成4364009点冰霜伤害并使目标的移动速度降低50%，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = "魔法"},
[385974] = {name = "奥术宝珠", description = "教授从魔法书中召唤出附魔宝珠。宝珠会对击中位置3码范围内的目标造成7273348点奥术伤害，并向维克萨姆斯移动。\n\n 如果宝珠被维克萨姆斯吸收，此元素生物将会获得20点能量并对所有玩家造成2917001点奥术伤害。如果宝珠被玩家吸收，则会对其造成2431238点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[385979] = {name = "老化诅咒", description = "诅咒目标，使其躯体不自然地老化。诅咒每叠加一层，目标的移动速度和急速就降低2%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[385980] = {name = "闪电漩涡", description = "斯图恩兰在自身周围环形范围内释放龙卷风，每道龙卷风造成29775点自然伤害，击退玩家并施加 [斯图恩兰的风暴] 。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[386012] = {name = "风暴之箭", description = "施法者掷出一道闪电，造成4121564点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[386015] = {name = "召唤狂风", description = "施法者召唤一个元素生物至身旁。如果施法者被消灭，该元素生物会消失，不会造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[386022] = {name = "不稳定的狂风", description = "施法者召唤一个元素生物至身旁。如果施法者被消灭，该元素生物会消失，不会造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386024] = {name = "风暴", description = "施法者在头顶汇聚风暴，每1秒造成362807点自然伤害，持续5秒。\n\n 电荷会附着在玩家身上，每1秒额外造成242380点自然伤害，持续12秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[386028] = {name = "雷霆一击", description = "冲击8码范围内的敌人，造成9697798点自然伤害，并使其移动速度降低30%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[386031] = {name = "电击", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386049] = {name = "疗伤珠", description = "欧恩哈拉之子制造出一颗疗伤珠。盟友穿过疗伤珠则会将其消耗，恢复([450% of Spell Power])点生命值并清除所有周期性有害魔法效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386061] = {name = "丢掷食物", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386063] = {name = "恐怖怒吼", description = "马鲁克发出恐惧的咆哮，对15码范围内的所有玩家造成6067112点暗影伤害并使其陷入恐惧，持续5秒。", mechanic = "感觉", range = "15码 ", cast_time = "4​秒", cooldown = "10​秒", dispel_type = "魔法"},
[386072] = {name = "魔法巨龙食物", description = "召唤足够一条巨龙吃的食物。食物会持续至被吃掉或扔掉。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[386096] = {name = "毁灭箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[386107] = {name = "利爪挥砍", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[386111] = {name = "顺劈斩", description = "对最多0名敌人造成125%点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[386146] = {name = "群体造食术", description = nil, mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[386167] = {name = "烂鱼箭", description = "施放一发烂鱼之箭。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[386173] = {name = "法力炸弹", description = "维克萨姆斯将易爆的魔力注入最多3名玩家体内，每1秒造成969780点奥术伤害，持续4秒。效果结束后魔力会爆炸，在4码范围内造成2424449点奥术伤害，并留下一滩 腐化法力 ，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[386181] = {name = "法力炸弹", description = "维克萨姆斯将易爆的魔力注入最多3名玩家体内，每1秒造成969780点奥术伤害，持续4秒。效果结束后魔力会爆炸，在4码范围内造成2424449点奥术伤害，并留下一滩 腐化法力 ，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386206] = {name = "掀桌", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386223] = {name = "风暴之盾", description = "施法者召唤一颗闪电之球环绕在身边，可以吸收最多相当于其生命值25%的伤害，持续12秒。\n\n 护盾结束时会对60码范围内的玩家造成2909339点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = "魔法"},
[386227] = {name = "闪电大槌", description = "施法者的近战攻击会额外造成50%的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386289] = {name = "燃烧之召", description = "恩巴尔召唤火元素位面的力量，每6秒对所有玩家造成70663点火焰伤害。此伤害会逐渐提高。\n\n 在击败原始议会的所有成员之前，恩巴尔会持续进行引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[386319] = {name = "漩涡阵风", description = "阵风环绕着施法者，吸收等同于其最大生命值100%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[386320] = {name = "召唤破坏者", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386325] = {name = "“瞄准”射击", description = "凭借更多的热情而非技巧来使用这把超大号的枪射击。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[386368] = {name = "变形", description = "变形7码范围内的所有敌人，持续20秒。", mechanic = "变形术", range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[386370] = {name = "颤地之召", description = "乳石之牙召唤原始大地之力，释放强大的大地魔法冲击，每6秒对所有玩家造成105994点自然伤害。此伤害会逐渐提高。\n\n 乳石之牙会持续引导，直到原始议会的所有成员都被击败。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[386375] = {name = "风暴之召", description = "被击败后，达瑟雅召唤风暴位面的力量，每6秒会对所有玩家造成70663点自然伤害。此伤害会逐渐提高。\n\n 在击败原始议会的所有成员之前，达瑟雅会持续进行引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[386410] = {name = "雷霆冲击", description = "莱萨杰丝将一道惊雷光线聚焦到她的当前目标身上，持续2秒。每0.3秒对其中的玩家造成70663点自然伤害，并对其施加 雷鸣能量 。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[386411] = {name = "快速射击", description = "提拉朝一名随机玩家发射快速箭矢，造成3394229点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[386440] = {name = "冰川之召", description = "被击败后，卡德罗斯召唤冰霜位面的力量，每6秒对所有玩家造成70663点冰霜伤害。此伤害会逐渐提高。\n\n 在击败原始议会的所有成员之前，卡德罗斯会持续进行引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[386458] = {name = "携带蜜梅", description = "被消灭时掉落蜜梅。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386490] = {name = "卸除武装", description = "诺库德破坏者能够破坏屠龙者之矛，使其无法再次开火或装填。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[386509] = {name = "深呼吸", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[386526] = {name = "归零践踏", description = "跳向目标玩家的位置，对冲击点5码范围内的所有玩家造成6061123点奥术伤害，并驱散所有魔法增益效果。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[386544] = {name = "奥术宝珠", description = "教授从魔法书中召唤出附魔宝珠。宝珠会对击中位置3码范围内的目标造成7273348点奥术伤害，并向维克萨姆斯移动。\n\n 如果宝珠被维克萨姆斯吸收，此元素生物将会获得20点能量并对所有玩家造成2917001点奥术伤害。如果宝珠被玩家吸收，则会对其造成2431238点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386546] = {name = "清醒的克星", description = "使一个敌人陷入沉睡。", mechanic = "睡眠中", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[386547] = {name = "驱逐", description = "提拉召唤出一股烈风，将所有玩家推离马鲁克，并开始引导 守卫之风 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[386555] = {name = "闪电传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[386558] = {name = "风暴升腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386559] = {name = "冰川涌动", description = "卡金放出涌动的冰川，对击中的玩家造成18170836点冰霜伤害。\n\n 冰川涌动会留下数块寒冰巨石。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[386602] = {name = "召唤冰刺", description = "召唤一只雷灵为你作战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[386633] = {name = "刽子手的精准", description = "斩杀 使目标受到你下一次致死打击的伤害提高35%，最多叠加2次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386639] = {name = "尸体净化", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386640] = {name = "撕扯血肉", description = "横扫敌人，造成6067112点物理伤害并使其流血，每2秒受到728663点物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[386658] = {name = "奔袭冲锋", description = "向一名玩家冲锋，对路径上的所有玩家造成220点物理伤害并将其击退，伤害由被击中的玩家均摊。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = "6​秒", dispel_type = nil},
[386660] = {name = "喷发裂隙", description = "莱魔撕裂它前方的地面，造成12134224点奥术伤害并击退所有被击中的玩家。\n\n 同时，任何被撕裂的魔网幼苗都将被摧毁殆尽。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[386675] = {name = "时序箭", description = "Reduces attacking and casting speed by 10% for 6秒.\n Inflicts 9 Arcane damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[386687] = {name = "席卡尔的团结", description = "与狩猎行动中的其他成员合作，可使[Primary Stat]提高10%，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386694] = {name = "风暴喷涌", description = "图腾释放其残余能量，对6码内的敌人造成6061123点自然伤害。\n\n 留下一片爆裂电场，每1秒对站在其中的玩家造成2909339点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[386700] = {name = "粉碎之冰", description = "Stuns all enemies within 5 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts 15 Frost damage to enemies within 5 yards of the impact.", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[386722] = {name = "震慑之触", description = "Immobilizes an enemy for up to 3秒.\n Inflicts Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[386743] = {name = "极地之风", description = "不屈者卡金释放出极地之风，每1.5秒对所有玩家造成848557点冰霜伤害，直至她被击败。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386745] = {name = "禁锢", description = "向你的目标引导禁锢法术，每2秒造成3点自然伤害。\n\n 法术引导完成时，目标会被束缚在风暴魔法中并昏迷，持续3秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "27​秒", dispel_type = nil},
[386757] = {name = "冰雹", description = "不屈者卡金向所有玩家和寒冰巨石投射一连串的冰雹，对命中的玩家造成19390358点冰霜伤害。\n\n 寒冰巨石会挡住投来的冰雹，但也会在阻挡时受损。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[386761] = {name = "禁锢", description = "禁锢 魔法\n昏迷。", mechanic = "昏迷中", range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[386770] = {name = "极寒", description = "被冰锥术击中的敌人会被冻结在原地而不是被诱捕，持续5秒。\n\n 当定身效果结束或被驱散时，你的目标会被减速80%，该效果在3秒内逐渐衰减。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[386772] = {name = "宠物碎皮蛮兽", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386781] = {name = "冰霜炸弹", description = "泰拉什在每名玩家身上置入冰霜碎片，并在5秒后引爆碎片，对5码范围内的所有玩家造成3636674点冰霜伤害并生成一片冰霜之地。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[386785] = {name = "恐惧畏缩", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386787] = {name = "禁锢", description = "禁锢\n风暴魔法围绕着你。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386793] = {name = "A.C.T.加速填充技术", description = "应用加速填充技术来加速时间。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[386800] = {name = "怯懦污染", description = "每3秒造成 6 点暗影伤害，持续12秒。\n\n 此效果会试图传播给 7 码范围内的目标。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[386801] = {name = "群山之力", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[386866] = {name = "毒药汁液", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[386914] = {name = "原始风暴", description = "狂怒风暴通过一次闪电风暴肆虐欧恩伊尔清泉。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[386915] = {name = "风暴喷涌图腾", description = "狂怒风暴受到散落欧恩伊尔清泉各处的拜荒者图腾保护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386916] = {name = "狂怒风暴", description = "狂怒风暴 每1秒对站在下面的玩家造成4364009点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386921] = {name = "重新装填", description = nil, mechanic = nil, range = "0码 ", cast_time = "25​秒", cooldown = nil, dispel_type = nil},
[386927] = {name = "生命吐息", description = "施放生命吐息。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386928] = {name = "死亡吐息", description = "施放死亡吐息。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386961] = {name = "风之感激", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386989] = {name = "蒸汽压力！", description = "用沸水蒸汽的力量灌注目标！", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386990] = {name = "水压！", description = "用沸腾之水的力量灌注目标！", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[386991] = {name = "喷涌岩浆", description = "对施法者前方的所有敌人造成18点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[386992] = {name = "深寒气息", description = "向你面前的敌人喷吐火焰，造成18点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[386993] = {name = "沙尘喷溅", description = "向你面前的敌人喷吐火焰，造成18点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[386994] = {name = "剧毒烟雾", description = "向你面前的敌人喷吐火焰，造成18点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387006] = {name = "腐朽喷涌", description = "Inflicts 14 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[387021] = {name = "风镖", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[387037] = {name = "燃烧回旋", description = "对10码范围内的目标造成0点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387039] = {name = "诺库德之怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "暴怒"},
[387045] = {name = "岩石喷发", description = "对敌人造成自然伤害，使被击中的目标昏迷1秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[387049] = {name = "碎裂猛咬", description = "Inflicts Physical damage to an enemy every 2 sec for 20秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387054] = {name = "螃蟹大餐", description = "吞噬你的坏脾气朋友，对螃蟹造成50点物理伤害并为施法者恢复50点生命值。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[387067] = {name = "奥术重击", description = "将施法者前方锥形范围内的所有目标击飞，落地时造成7271385点奥术伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[387083] = {name = "沉重猛击", description = "Causes an enemy to inflict 10% decreased Physical damage.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387091] = {name = "阳炎之怒", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[387096] = {name = "高温", description = "受到你的火焰之雨影响的敌人从你的火焰法术中受到的伤害提高3%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387122] = {name = "咒法屏障", description = "召唤一道屏障，吸收2075514点伤害，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[387125] = {name = "雷霆打击", description = "造成24点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[387127] = {name = "闪电链", description = "向敌人射出一支闪电箭，造成4242786点自然伤害。之后会弹跳向10码内的另一个目标。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[387131] = {name = "召唤枪兵", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387135] = {name = "弧形打击", description = "施法者用闪电打击其当前目标，造成4848899点自然伤害。该能量会弹跳至6码内距离最近的目标并造成初始伤害的25%。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[387145] = {name = "图腾过载", description = "施法者使附近一个 风暴喷涌图腾 过载，对附近玩家造成2424449点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[387150] = {name = "冰霜之地", description = "严寒使区域内的大地结冰，持续30秒，每1秒造成3151784点冰霜伤害，移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387151] = {name = "寒冰灭绝者", description = "泰拉什向一名玩家引导一次吐息攻击，每1秒对目标8码内所有玩家造成1454670点冰霜伤害，持续3秒。", mechanic = nil, range = "75码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[387155] = {name = "长枪攻击！", description = "击晕格拉尼斯，持续5秒，并对格拉尼斯造成相当于其5%最大生命值的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387174] = {name = "提尔之眼", description = "你的盾牌释放出眩目之光，对周围8码范围内的所有敌人造成([64.4318% of Attack Power])点神圣伤害，并使其对你造成的伤害降低25%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387179] = {name = "精序兵戈", description = "酒仙\n在接下来的30秒内，你的精通将提高( 0.924000025 * 10)%。此外，立即重置醉酿投的冷却时间，并且被醉酿投命中敌人受到你的伤害提高8%，持续10秒，最多可叠加4次。\n\n踏风\n在接下来的30秒内，你的精通将提高( 2.3287499 * 10)%。此外，旭日东升踢会使你的真气消耗降低1点，持续5秒，并且幻灭踢会使受其影响的技能的冷却时间额外降低1秒。\n\n织雾\n在接下来的30秒内，你的精通将提高( 6.92999983 * 10)%。此外，立即重置精华之泉的冷却时间，并且在引导开始和结束时让附近最多6名盟友恢复([40% of Spell Power])点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387186] = {name = "衰竭打击", description = "Reduces attacking and casting speed by 15% for 10秒.\n Inflicts Arcane damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[387189] = {name = "裂解", description = "将一道蓝龙魔法刺向敌人，在3秒内造成法术冰霜伤害，并使其移动速度降低30%。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = "14​秒", dispel_type = nil},
[387192] = {name = "诱捕打击", description = "Reduces the movement speed of the target by 30% for 10秒.\n Inflicts Arcane damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[387199] = {name = "斯图恩兰的风暴", description = "四周的风暴为你的攻击和施法速度充电，使其提高45%，持续15秒。\n\n 效果生效时再次获得此效果会导致 [过载] 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387205] = {name = "尖喙撕裂", description = "Inflicts 287477 Physical damage to an enemy.\n Inflicts 86243 Physical damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387217] = {name = "黄沙冲刷", description = "朝一名敌人投掷泥土，对其造成150点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[387224] = {name = "解除伤痛", description = "为盟友恢复37点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387232] = {name = "梦境之箭", description = "朝一名敌人投掷泥土，对其造成150点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[387243] = {name = "姆格噶格", description = "恐惧范围内的敌人，使其逃跑，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387261] = {name = "风暴喷涌", description = "达到100能量后，莱萨杰丝用劈啪作响的电流护盾保护自己，吸收43215948点伤害。莱萨杰丝的护盾存在时会发出脉冲，每1秒对所有玩家造成4946点自然伤害，每次脉冲使强度提高200%。\n\n 25秒后护盾爆炸，每1.5秒对所有玩家造成141326点自然伤害，持续1.5分钟。\n\n 护盾存在时玩家会受到 风暴充能 的影响。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[387265] = {name = "过载", description = "因 [斯图恩兰的风暴] 而过载，额外的能量会从玩家身上释放，对其造成29775点自然伤害，并使其昏迷，持续1秒。对10码范围内的玩家额外造成19850点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387277] = {name = "熔火猛击", description = "Inflicts 29775 Fire damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387290] = {name = "衰弱打击", description = "Causes an enemy to inflict 15% decreased Nature damage.\n Inflicts Nature damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[387297] = {name = "火焰吐息", description = "吸一口气，积蓄体内的火焰，然后喷吐而出，点燃你前方锥形区域的敌人，对其造成15点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[387300] = {name = "奥术弹幕", description = "Inflicts 11 Arcane damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[387315] = {name = "赤红火焰", description = "朝一名敌人投掷泥土，对其造成150点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[387317] = {name = "净化烈焰", description = "对一名敌人造成125点火焰伤害并移除1个增益魔法效果。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387337] = {name = "地壳护盾", description = "Surrounds the caster with a shield that lasts 10秒 and can absorb up to 26 Nature damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[387343] = {name = "地壳尖刺", description = "Stuns an enemy, rendering it unable to move or attack for 3秒.\n Inflicts 15 Physical damage to an enemy.", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387348] = {name = "毒药汁液", description = "Inflicts 4 Nature damage to all enemies within 4 yards of the impact every 2 sec for 10秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[387352] = {name = "赤红火焰", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387388] = {name = "熔火之石", description = "对一名敌人造成熔火伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[387410] = {name = "大地崩裂", description = "Inflicts 28 Physical damage to enemies within 4 yards of the impact.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[387411] = {name = "湮灭箭雨", description = "对30码范围内的所有敌人造成2182004点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[387427] = {name = "奥术传送门", description = "召唤若干奥术仆从。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[387433] = {name = "群岛之力", description = "施法者吸收这片土地的能量，使其造成的伤害提高20%，并且每2秒恢复6点生命值，持续14秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[387440] = {name = "亵渎咆哮", description = "唤醒5个被亵渎的獒犬为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[387449] = {name = "重唤历史", description = "马克斯多姆教授的课让人回忆起维克萨姆斯的故事。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387453] = {name = "重唤历史", description = "马克斯多姆教授的课让人回忆起维克萨姆斯的故事。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[387473] = {name = "大尖牙", description = "Inflicts 8 Physical damage to an enemy.\n Inflicts 2 Physical damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387481] = {name = "粘稠践踏", description = "对附近的敌人造成25点冰霜伤害，使其攻击间隔延长30%，移动速度降低30%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[387487] = {name = "奥术传送门", description = "召唤若干奥术仆从。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387504] = {name = "飑风打击", description = "原始海啸对当前目标刮起一阵狂风，造成9695179点冰霜伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[387508] = {name = "生灵俱灭", description = "每1秒对一名敌人造成8点自然伤害，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[387523] = {name = "回到书中", description = "生物的精华被召回到魔法之书中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387528] = {name = "反射毛皮", description = "变成钢铁一般并采取防御姿态。防御时，受到的所有伤害降低90%，对你发动的攻击会使攻击者受到15881点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387534] = {name = "活化大地", description = "将大地塑造成一股毁灭之力。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[387559] = {name = "注能液滴", description = "原始海啸释放数个液滴，对每次冲击点2.5码范围内的玩家造成3636674点冰霜伤害。\n\n 注能液滴会四处游移，触碰到敌人时使其浸水。\n\n 11秒后，液滴会爆炸，对10码范围内的玩家造成10910022点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[387561] = {name = "被抓获", description = "被束缚，而且被拜荒者的意志压制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387564] = {name = "秘法蒸汽", description = "释放神秘的蒸汽，命中时造成1091470点奥术伤害，并且每1秒额外造成484759点奥术伤害，持续6秒。\n\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[387571] = {name = "汇流洪水", description = "原始海啸用水淹没当前目标，每1秒造成3636674点冰霜伤害，持续5秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[387585] = {name = "下潜", description = "潜入灌注的水池中。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[387596] = {name = "迅捷之风", description = "迅捷之风 魔法\n急速提高20%。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = "魔法"},
[387608] = {name = "通灵喷发", description = "对冲击点3码范围内的玩家造成6061123点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[387613] = {name = "湮灭之箭", description = "对目标玩家造成3636674点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[387614] = {name = "亡者鸣唱", description = "对10码内的所有玩家造成4848899点暗影伤害。使10码范围内的所有亡灵盟友造成的伤害提高20%，受到的伤害降低20%，持续20秒。", mechanic = "暴怒", range = "10码 ", cast_time = "8​秒", cooldown = nil, dispel_type = "暴怒"},
[387618] = {name = "注能", description = "拜荒注能者引导至原始海啸，使其造成的伤害提高1%。该效果在被打断之前每5秒叠加一次层数。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[387619] = {name = "注能", description = "拜荒注能者引导至原始海啸，使其造成的伤害提高1%。该效果在被打断之前每5秒叠加一次层数。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387631] = {name = "激发敬畏", description = "在最多3名敌人心中引发强烈的敬畏，使其陷入魅惑并且造成的伤害提高100%，持续15秒。该效果在被魅惑目标的生命值低于30%时解除。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[387652] = {name = "冰霜弹幕", description = "对一个敌方目标造成冰霜伤害。\n\n 使目标的移动速度降低10%，持续5秒，最多可叠加5次。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "16​秒", dispel_type = nil},
[387657] = {name = "大地之握", description = "Immobilizes an enemy for up to 3秒.\n Inflicts Physical damage to an enemy every 1 sec for 3秒.", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[387659] = {name = "碎地之跃", description = "标记一名敌人，5秒后跳至其位置，造成220点物理伤害，此伤害由12码范围内的所有敌人均摊。\n\n 所有位于冲击区域外的敌人将会昏迷10秒。", mechanic = nil, range = "50码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[387668] = {name = "动燃之土", description = "大地构造体发生爆裂，对8码范围内的玩家造成79400点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[387670] = {name = "暴怒打击", description = "Inflicts 26 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387677] = {name = "焰勒尔格喷普尔格勒", description = "向你面前的敌人喷吐火焰，造成15点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387683] = {name = "冰雪崩裂", description = "Inflicts 30 Frost damage to enemies within 5 yards of the impact.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387684] = {name = "动燃之土", description = "大地构造体发生爆裂，对16码范围内的玩家造成40点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[387691] = {name = "奥术宝珠", description = "教授从魔法书中召唤出附魔宝珠。宝珠会对击中位置3码范围内的目标造成7273348点奥术伤害，并向维克萨姆斯移动。\n\n 如果宝珠被维克萨姆斯吸收，此元素生物将会获得20点能量并对所有玩家造成2917001点奥术伤害。如果宝珠被玩家吸收，则会对其造成2431238点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387708] = {name = "提尔之怒", description = "召唤神圣魔法之矢，射向你周围的区域。被箭矢击中的敌人会受到40点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387718] = {name = "这会很疼的", description = "你那可悲的攻击并未取悦塞拉赞恩。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[387719] = {name = "涌泉激流", description = "Inflicts 9 Nature damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387729] = {name = "湿滑粘液", description = "对一名敌人造成27点自然伤害并缴械该敌人，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[387732] = {name = "水龙卷", description = "召唤一道水流，对里面的敌人造成冰霜伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[387740] = {name = "秩序壁垒", description = "免疫群体控制效果，并且吸收20点所有来源的伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[387748] = {name = "雷霆蹴", description = "对一名敌人造成15点物理伤害。\n\n 将敌人击退。\n\n 打断施法。", mechanic = "中断", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[387756] = {name = "鲸脂之墙狂怒", description = "鲸脂之墙狂怒 激怒\n急速提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[387783] = {name = "风暴屏障", description = "使施法者和30码范围内的盟友受到所有来源的伤害降低15%", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[387796] = {name = "网", description = "使一名敌人无法移动，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387826] = {name = "崩解挥斩", description = "对目标玩家造成10910022点物理伤害，并使其受到的物理伤害提高20%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[387843] = {name = "星界炸弹", description = "施法者将 星界炸弹 附着在一名玩家身上，3秒后爆炸，对6码范围内的所有生物和玩家造成8492361点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[387849] = {name = "凝结风暴", description = "达瑟雅运用原始能量召唤动荡的注能者和唤雷者协助她战斗。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[387889] = {name = "狩猎首领的战术", description = "肠击使15码范围内的盟友造成的伤害提高15%，并使其冷却时间缩短25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387910] = {name = "星界旋风", description = "施法者放出一阵奥术能量旋风，每0.5秒对6码范围内的所有玩家造成1697115点奥术伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[387950] = {name = "熔岩喷射", description = "对10码范围内的敌人造成37点火焰伤害。\n\n 将施法者10码范围内的所有敌人击退。\n\n 打断施法。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[387955] = {name = "天界之盾", description = "施法者用盾保护一名盟友，吸收6226542点受到的伤害，并使目标的法术急速提高50%，持续30秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[387960] = {name = "熔岩喷射", description = "效果0：对一名敌人造成10点火焰伤害。\n\n 效果1：使0码范围内敌人的护甲值降低40%。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[387965] = {name = "穿刺突击", description = "施法者对当前目标发动打击，对打击路径上的一切目标造成11点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[387966] = {name = "治疗之风", description = "正在治疗。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[387970] = {name = "天神自律", description = "无法受到 天界之盾 的影响，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387982] = {name = "转移精华", description = "动荡的注能者将其自身的精华引导至达瑟雅，周期性地使她造成的所有伤害提高10%，持续30秒。该效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[387989] = {name = "弹出！", description = "将你自己从载具中弹出。你可以选择尖叫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388000] = {name = "建造", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[388008] = {name = "绝对零度", description = "泰拉什冻结区域，汇聚力量施展强力攻击，对所有玩家造成10910022点冰霜伤害。如果未被魔馆符文保护，玩家会被定身10秒。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[388016] = {name = "溶解防御", description = "腐蚀性的酸液溶解目标的防御，使其受到的自然伤害提高300%，持续30秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388029] = {name = "转移精华", description = "动荡的注能者将其自身的精华引导至达瑟雅，周期性地使她造成的所有伤害提高10%，持续 30秒 。该效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388046] = {name = "猛烈旋风", description = "臭息旋转起来，对6码范围内的所有敌人造成7273348点物理伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[388054] = {name = "电磁箭矢2000", description = "使用旋翼机上的临时武器开火，并祈祷一切顺利。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[388060] = {name = "恶臭吐息", description = "臭息在它面前的锥形范围内中释放出可怕的气息。在锥形范围内的玩家会生病并陷入迷惑状态，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[388065] = {name = "魔馆符文", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388084] = {name = "冰川护盾", description = "空气冻结并保护着泰拉什·灰翼，使其受到的所有伤害降低99%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388163] = {name = "咆哮", description = "嘲讽目标攻击你，并提高你对目标产生的威胁值，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[388182] = {name = "投掷石块", description = "Stuns all enemies within 4 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts 17 Physical damage to enemies within 4 yards of the impact.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388185] = {name = "碎片护盾", description = "召唤一个护盾碎片保护附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388192] = {name = "碎片护盾", description = "使用奥术护盾保护附近的盟友，使其受到的伤害降低50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388211] = {name = "大地裂击", description = "Knocks all enemies within 15 yards of the caster back.\n Interrupts spellcasting of all enemies within 15 yards for 3秒.\n Inflicts 25 Physical damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[388225] = {name = "巨大雪球", description = "Reduces the movement speed of the target by 30% for 5秒.\n Inflicts 15 Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[388260] = {name = "腐烂", description = "被遗弃，正在慢慢腐烂，5分钟后会消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388283] = {name = "喷发", description = "格拉尼斯使其脚下的地面崩裂，每3秒对所有玩家造成8485573点自然伤害。每次造成伤害，后续冲击波的伤害都会提升。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[388288] = {name = "奥术超载", description = "Inflicts 20 Arcane damage to enemies within 20 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388296] = {name = "熔岩喷洒", description = "向你面前的敌人喷吐火焰，造成25点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[388301] = {name = "野蛮撕扯", description = "横扫敌人，造成20点物理伤害并使其流血，每2秒受到3点物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[388302] = {name = "狂怒爆发", description = "达瑟雅射出风之箭，对6码范围内的所有玩家造成70699点自然伤害，并在其所在位置生成一个 狂怒风暴 。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[388305] = {name = "冰冻践踏", description = "Knocks all enemies within 15 yards of the caster back.\n Interrupts spellcasting of all enemies within 15 yards for 3秒.\n Inflicts 25 Frost damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[388310] = {name = "裂隙猛击", description = "击碎50码范围内5名敌人脚下的土地，造成15点物理伤害。破碎土地上的敌人每1秒受到10点物理伤害，并且移动速度降低30%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "17​秒", dispel_type = nil},
[388316] = {name = "冻结", description = "每1秒对一名敌人造成1点冰霜伤害，并使其减速15%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[388332] = {name = "奥术粉碎", description = "在一个敌人周围造成10点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[388334] = {name = "清晰符文", description = "在你的位置召唤一枚清晰符文，使符文内所有单位的急速提高20%，持续15秒。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388340] = {name = "奥术能量", description = "对目标造成5点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[388349] = {name = "腐蚀胆汁", description = "施法者对目标喷吐腐蚀性胆汁，造成313680点自然伤害，并且每3秒额外造成104560点自然伤害，持续15秒。此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[388374] = {name = "恐惧尖啸", description = "Fears enemies within 15 yards of the caster for 2秒.\n Reduces the movement speed of all enemies within 15 yards by 50% for 2秒.", mechanic = "感觉", range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[388377] = {name = "撕裂猛击", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[388383] = {name = "海象人之拳", description = "Knocks an enemy back.\n Inflicts 8 Frost damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[388392] = {name = "乏味的讲课", description = "给目标上一堂枯燥的课，使其感觉厌烦并入睡。", mechanic = "睡眠中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[388393] = {name = "地壳弹幕", description = "如果近战范围内没有玩家，泰洛斯会持续放出可以造成109527点自然伤害的地质脉冲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388407] = {name = "纷乱之风", description = "达瑟雅制造一阵侧风，为所有 狂怒风暴 调整位置。\n\n 每个风暴到达新的位置时都会释放一阵狂风，对7码内所有玩家造成 30 点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388410] = {name = "纷乱之风", description = "达瑟雅制造一阵侧风，为所有 狂怒风暴 调整位置。\n\n 每个风暴到达新的位置时都会释放一阵狂风，对7码内所有玩家造成105995点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[388424] = {name = "风暴狂怒", description = "原始海啸召唤狂风暴雨，对所有玩家造成4970121点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[388431] = {name = "毁灭帷幕", description = "一道风暴能量保护着莱萨杰丝，受到的伤害降低99%。每1.5秒使牢窟的完整度降低1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388450] = {name = "风暴召唤者之怒", description = "诺库德秘术师能够引导闪电来防御诺库顿要塞的上空，对靠近的驭龙者造成1212225点自然伤害并使其落地。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[388473] = {name = "进食狂热", description = "Inflicts 5 Physical damage to an enemy.\n Inflicts 6 Physical damage to an enemy every 1.5 sec for 6秒.", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388475] = {name = "狂暴怒气", description = "Increases the caster's attacking and casting speed by 30% for 20秒.", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "暴怒"},
[388479] = {name = "谐唱", description = "抚慰之雾同时会为40码内第二个受伤的盟友恢相当于治疗量25%的生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388529] = {name = "逆流", description = "Knocks all enemies within 20 yards of the caster back.\n Inflicts 53 Frost damage to enemies within 20 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[388532] = {name = "潮汐之怒", description = "Causes the caster to inflict 60% increased Physical damage.", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[388535] = {name = "野蛮猛击", description = "快速旋转，每1秒对附近所有敌人造成7点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[388537] = {name = "奥术裂隙", description = "能量达到100点时，维克萨姆斯用压倒性的力量引发爆炸，推开所有玩家并造成3151784点奥术伤害。裂隙会在玩家的位置出现并爆发多次，每次爆发对4码范围内的敌人造成12122247点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[388539] = {name = "撕裂", description = "重伤目标，立即造成([124.581% of Attack Power])点物理伤害，并在随后的15秒内额外造成([190.465% of Attack Power])点流血伤害。 [ 雷霆一击 : 雷霆一击会使附近的5个目标受到撕裂影响。 ]", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388540] = {name = "潮汐重击", description = "Knocks all enemies within 15 yards of the caster back.\n Inflicts 53 Frost damage to enemies within 15 yards.", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[388542] = {name = "巨人之吼", description = "Reduces the movement speed of all enemies within 10 yards by 50% for 8秒.\n Inflicts 58 Physical damage to enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[388585] = {name = "爪钳", description = "Inflicts 9 Physical damage to an enemy.\n Inflicts 4 Physical damage to an enemy every 1.5 sec for 6秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[388631] = {name = "易爆", description = "如果 易爆 被移除或 爆裂 被打断，不稳定的火花会被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[388635] = {name = "爆裂", description = "不稳定的火花产生爆炸，对所有玩家造成70663点自然伤害，而且每1秒额外造成70663点自然伤害，持续30秒。该效果可叠加。\n\n 施法成功或被打断后，不稳定的火花将被摧毁。", mechanic = nil, range = "50000码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[388643] = {name = "爆裂电流", description = "莱萨杰丝射出一道闪电穿过玩家，对每个位置8码范围内的玩家造成141326点自然伤害并留下一个不稳定的火花。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[388644] = {name = "恶毒刺击", description = "军团士兵刺向一名敌人，造成123660点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388669] = {name = "冰冻之牙", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts 15 Frost damage to an enemy.", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[388690] = {name = "驾", description = "戈尔乔拉着暴暴，使其急速提高50%。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[388696] = {name = "冰霜吐息", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 3秒.\n Inflicts 30 Frost damage to all enemies in front of the caster.", mechanic = "昏迷中", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[388698] = {name = "狂暴凿孔", description = "暴暴向目标冲锋，造成20点物理伤害，并将被冲锋击中的玩家击晕，持续2秒秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[388706] = {name = "闪电箭", description = "使用闪电冲击一名敌人，造成125点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[388716] = {name = "寒冰包裹", description = "迪乌尔娜对50码范围内的玩家释放一阵冰霜浪潮，造成53045点冰霜伤害，使其移动速度降低30%。并吸收其接下来受到的87852点治疗量。\n\n 效果持续期间，玩家每秒额外受到28265点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[388730] = {name = "鳄鱼人“零食”", description = "戈尔乔给了暴暴一些“零食”激怒了他，使其造成的物理伤害提高50%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[388735] = {name = "喝汤", description = "客人开始吃汤面了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388741] = {name = "幽灵弹", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "65码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[388743] = {name = "黑暗之噬", description = "Inflicts 12 Shadow damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[388745] = {name = "切割之爪", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 12秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[388747] = {name = "剧毒舔舐", description = "用一条剧毒之舌舔舐目标，初始造成5点自然伤害，随后每5.2秒造成3点自然伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[388755] = {name = "寻魂箭", description = "你的伤害性法术有几率向目标射出寻魂箭，在20秒内造成[ 232 * 11 * (1 + 全能)]点暗影伤害。如果目标在效果持续期间死亡，你的下一个伤害性法术会再次射出箭矢。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[388764] = {name = "堕落之握", description = "Immobilizes an enemy for up to 6秒.\n Inflicts 5 Physical damage to an enemy every 1.5 sec for 6秒.", mechanic = "定身", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[388767] = {name = "束缚之冰", description = "利斯卡诺兹朝她的目标投掷寒冰，将其束缚在地面并使其定身在原地，该效果会一直持续到束缚之冰并打破。\n\n 被寒冰束缚时每2秒受到15880点冰霜伤害。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[388773] = {name = "压制瘴气", description = "安布雷斯库释放出压迫性的能量，每当有一名玩家移动时，其移动速度就会降低6%，持续4秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[388774] = {name = "无蟹", description = "无蟹\n暴暴已死亡。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388801] = {name = "致死打击", description = "对目标玩家造成3636674点物理伤害，并使其受到的治疗效果降低30%，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[388817] = {name = "坚石碎片", description = "格拉尼斯喷出大量碎片，对60码范围内的所有玩家造成4364009点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[388822] = {name = "力量真空", description = "多拉苟萨的回响将所有玩家拉到她的位置，然后用爆炸性的能量执行打击，造成9695179点奥术伤害并击退20码内的所有玩家。\n\n 对所有被击中的玩家施加 势不可挡 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[388835] = {name = "哀伤嚎叫", description = nil, mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[388844] = {name = "巨人踩踏", description = "Knocks all enemies within 12 yards of the caster back.\n Interrupts spellcasting of all enemies within 12 yards for 3秒.\n Inflicts 35 Physical damage to enemies within 12 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[388857] = {name = "巨人踩踏", description = "Knocks all enemies within 15 yards of the caster back.\n Interrupts spellcasting of all enemies within 15 yards for 5秒.\n Inflicts 25 Physical damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[388862] = {name = "涌动", description = "造成2909339点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[388863] = {name = "法力虚空", description = "用腐化虚空之力灌注目标，每1秒造成969780点奥术伤害，持续4秒。持续时间结束后，虚空之力会压缩，对4码范围内的玩家造成100000点奥术伤害并吸取1938388点法力值。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[388869] = {name = "迁格勒尔锁链", description = "Reduces the movement speed of the target by 75% for 6秒.\n Inflicts 5 Physical damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[388875] = {name = "破壳者", description = nil, mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[388882] = {name = "紊流", description = "拜荒注能者对40码范围内的玩家投掷出若干灌魔水球，造成4364009点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[388886] = {name = "奥术之雨", description = "权杖引导一阵奥术飞弹雨，对冲击点3码范围内的玩家造成6061123点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[388897] = {name = "切割之钳", description = "Reduces an enemy's armor by 20% for 20秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[388902] = {name = "奥术裂隙", description = "溢出能量会汇聚成为一个奥术能量裂隙，每1秒对位于其中的玩家造成 10 点奥术伤害。该裂隙偶尔会释放 失控能量 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388911] = {name = "断体猛击", description = "切肉刀猛烈地劈砍目标，造成12122247点物理伤害，并在之后每1秒造成额外的3636674点物理伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[388918] = {name = "冷凝笼罩", description = "迪乌尔娜释放一阵寒冰浪潮，造成70621点冰霜伤害，使其在一个可攻击的结晶中无法移动，并吸收其接下来受到的188253点治疗量。\n\n 效果持续期间，玩家每秒额外受到14133点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[388924] = {name = "刺骨冰霜", description = "每1.5秒造成19850点冰霜伤害，移动速度降低50%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[388940] = {name = "邪恶伏击", description = "隐藏在一阵能量中伏击敌人，对6码范围内的玩家造成2909339点奥术伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388941] = {name = "喷泉", description = "Knocks all enemies within 3 yards of the impact back.\n Inflicts 20 Frost damage to enemies within 3 yards of the impact.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[388944] = {name = "水之冲击", description = "用一股水流冲击一名敌人，造成13点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[388949] = {name = "冷凝笼罩", description = "迪乌尔娜释放一阵寒冰浪潮 ，造成70621点冰霜伤害 ，使其在一个可攻击的结晶中无法移动，并吸收其接下来受到的188253点治疗量。\n\n 效果持续期间，玩家每秒额外受到14133点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[388952] = {name = "清理皮肉", description = "饥饿地撕咬目标，每1秒造成物理伤害，持续3秒。\n\n 成功的攻击使施法者获得 进食狂热 ，攻击速度提高10%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[388954] = {name = "进食狂热", description = "饥饿地撕咬目标，每1秒造成物理伤害，持续3秒。\n\n 成功的攻击使施法者获得 进食狂热 ，攻击速度提高10%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388958] = {name = "裂隙之息", description = "掠夺者引导一股强大的能量，每0.3秒造成1454670点奥术伤害，持续2.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[388962] = {name = "邪恶撕咬", description = "撕咬目标，造成18点物理伤害。\n\n 咬伤会感染，使目标的耐力降低10%，持续15分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[388963] = {name = "渗血的伤口", description = "撕咬目标，造成35点物理伤害。\n\n 咬伤会感染，使目标的耐力降低10%，持续15分钟。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[388974] = {name = "呼唤家人", description = "召唤几条蝾螈来协助它们的家人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "23​秒", dispel_type = nil},
[388975] = {name = "召唤蝾螈", description = "召唤一个蝾螈宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[388977] = {name = "召唤蝾螈", description = "召唤一个蝾螈宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389029] = {name = "亵渎仪式", description = "亵渎仪式\n免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389032] = {name = "毒素", description = "饥饿的鞭笞者的攻击有一定几率使目标中毒，每3秒造成242445点自然伤害，持续9秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389033] = {name = "鞭笞者毒素", description = "饥饿的鞭笞者的攻击有一定几率使目标中毒，每3秒造成242445点自然伤害，持续9秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[389040] = {name = "风暴之箭", description = "松德罗苏斯对当前目标玩家造成264985点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[389054] = {name = "凶恶猛扑", description = "戳刺并撕咬目标，造成1454670点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[389056] = {name = "虹吸能量", description = "看护者伊里度斯从泰坦装置本身吸取力量，每1秒使他造成的自然伤害提高2%，持续40秒。移除 烧蚀屏障 将中断进一步的力量获取。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[389059] = {name = "炉渣喷发", description = "对所有玩家造成1091002点火焰伤害，并每1秒额外造成727335点火焰伤害，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389086] = {name = "獒犬撕咬", description = "对一名敌人造成20点物理伤害并为獒犬恢复生命值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[389096] = {name = "诅咒寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[389098] = {name = "诅咒奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[389101] = {name = "瓦尔祖克斯的灾祸", description = "对附近的敌人造成自然伤害，然后每2秒造成额外的伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1.5​秒", dispel_type = "毒药"},
[389129] = {name = "迎头冲撞", description = "绵羊撞击！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389157] = {name = "铁鬃", description = "受到的所有伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[389179] = {name = "能量过载", description = "看护者伊里度斯为2名敌人灌注电能，每1秒造成727335点自然伤害，持续6秒。灌注持续时间结束或被移除时会留下一片 能量场 ，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = "魔法"},
[389181] = {name = "能量场", description = "能量场 会电击位于其中的玩家，每1秒造成1697115点自然伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389203] = {name = "冻结", description = "施法者包裹在寒冰之中，使自身受到的所有伤害降低12%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389204] = {name = "急速消融", description = "施法者迅速解冻，对所有玩家造成158991点冰霜伤害并使其受到的冰霜伤害提高50%，持续30秒。\n\n 移除一层 冻结 并召唤三个冻结蒸汽。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[389209] = {name = "冻结传送门之石", description = "正在携带 冻结传送门之石 。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389213] = {name = "飞扑烈焰", description = nil, mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[389221] = {name = "驱逐狂风", description = "狂怒风暴 周期性散发出积聚的风，每4秒对所有玩家造成 1 点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389239] = {name = "火球术", description = "Inflicts 12 Fire damage to an enemy.\n Inflicts 2 Fire damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[389242] = {name = "雷霆横扫", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389243] = {name = "淬毒利刃", description = "用致命的剧毒涂抹在施法者的武器上，成功对敌人发动攻击后有几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389245] = {name = "匕首突刺", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[389247] = {name = "二连击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389251] = {name = "锯齿花瓣", description = "每0.8秒对一名敌人造成一次物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "14​秒", dispel_type = nil},
[389255] = {name = "钳夹", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389258] = {name = "硬化之壳", description = "Causes an enemy to take 50% increased Physical damage for 5秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389266] = {name = "剃刀之风", description = "Inflicts 1306999 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[389268] = {name = "盾牌冲锋", description = "施法者冲锋，对前方一条直线上的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389269] = {name = "打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389270] = {name = "正义之锤号", description = "Stuns an enemy, rendering it unable to move or attack for 3秒.", mechanic = "昏迷中", range = "10码 ", cast_time = "2​秒", cooldown = "17​秒", dispel_type = "魔法"},
[389271] = {name = "硬化之壳", description = "Causes an enemy to take 45% increased Physical damage for 10秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[389273] = {name = "肉弹", description = "魔龙吞食者向敌人投掷数个燃烧的肉块，对冲击点4码范围内的所有敌人造成15点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[389274] = {name = "闪电涌动", description = "Increases the caster's attacking and casting speed by 10% for 10秒.\n Inflicts 13 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[389279] = {name = "水泡爆炸", description = "Reduces the movement speed of the target by 30% for 10秒.\n Inflicts 15 Frost damage to an enemy.", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[389312] = {name = "治疗之水", description = "为盟友恢复42点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389364] = {name = "盲目之沙", description = "洒出一把沙子，使施法者面前锥形范围内的所有敌人陷入迷惑状态，持续3秒。", mechanic = "混乱", range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[389401] = {name = "水之冲击", description = "Causes an enemy to inflict 10% decreased Frost damage.\n Inflicts 13 Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[389407] = {name = "癫狂怒羽", description = "你的伤害性法术有几率向目标射出寻魂箭，在1分钟内对第一个接触到的敌人造成0点暗影伤害。如果目标在效果持续期间死亡，你的下一个伤害性法术会再次射出箭矢。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389424] = {name = "黑影步", description = "移步至目标身后并使施法者的急速提高20%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[389431] = {name = "震慑烈焰", description = "巴祖阿尔在周围放出一道烈焰波，对所有玩家造成69475点火焰伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[389433] = {name = "暗影箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[389435] = {name = "暗齿诅咒", description = "Causes an enemy to inflict 10% decreased Shadow damage.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "诅咒"},
[389443] = {name = "净化冲击波", description = "废灵装置冲击一个随机目标，命中时造成969780点奥术伤害，并且每2秒额外造成484890点奥术伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[389446] = {name = "废灵脉冲", description = "被摧毁后，废灵装置会发射一次废灵脉冲。该脉冲会对12码范围内的所有玩家造成9695179点奥术伤害并使其沉默，持续4秒。\n\n 废灵脉冲击中看护者伊里度斯也会移除一层烧蚀护盾。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[389473] = {name = "龙蛙热毒", description = "潜伏的大家伙用长而有毒的舌头抽打它面前的所有玩家，造成105994点自然伤害并留下诈病毒素，每1.5秒造成3533点自然伤害，持续2分钟。\n\n 达到10层时立即死亡。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[389474] = {name = "流水新星", description = "让一个地点在短暂的延迟后发生爆炸，对12码内的所有敌人造成冰霜伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389477] = {name = "泛滥冰流", description = "施法者朝目标引导一股急流，每1秒造成7点冰霜伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[389482] = {name = "泛滥冰流", description = "施法者朝目标引导一股急流，每1秒造成7点冰霜伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389487] = {name = "灼疗", description = "烧灼伤口，为目标恢复42点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389497] = {name = "沙尘爆裂", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389501] = {name = "红龙军团誓约胸针", description = "誓约胸针涌动着红龙军团的能量，使目标的全能提高5%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389505] = {name = "裂切", description = "Inflicts 4 Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[389512] = {name = "青铜龙军团誓约胸针", description = "誓约胸针涌动着青铜龙军团的能量，使目标的急速提高5%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389514] = {name = "熔岩吐息", description = "巴祖阿尔用灼热的岩浆冲击他的目标，对目标玩家和80码锥形范围内的所有玩家造成178651点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[389515] = {name = "剧毒长牙", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 3 sec for 12秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[389516] = {name = "黑龙军团誓约胸针", description = "誓约胸针涌动着黑龙军团的能量，使目标的爆击提高5%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389518] = {name = "闪电链", description = "用一道闪电打击敌人，并跳转到附近最多3名敌人身上，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[389521] = {name = "蓝龙军团誓约胸针", description = "誓约胸针涌动着蓝龙军团的能量，使目标的精通提高3503。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389524] = {name = "沉重跳跃", description = "潜伏的大家伙将他的慷慨抛向随机玩家的位置，造成158991点物理伤害并击退在着陆点徘徊的所有玩家。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[389534] = {name = "火焰践踏", description = "施法者践踏地面产生爆炸。对冲击点周围30码范围内的所有玩家造成一次火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[389536] = {name = "绿龙军团誓约胸针", description = "誓约胸针涌动着绿龙军团的能量，使目标受到的治疗效果提高10%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389541] = {name = "白虎之爪", description = "造成([50% of Attack Power])点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[389552] = {name = "召唤蝾螈", description = "召唤一个蝾螈宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389560] = {name = "痛苦寒冰", description = "Reduces the movement speed of the target by 30% for 10秒.\n Reduces attacking and casting speed by 10% for 10秒.\n Inflicts 9 Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[389564] = {name = "毒性噬咬", description = "Inflicts 4 Nature damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[389567] = {name = "大型横扫", description = "Inflicts 18 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389572] = {name = "嚼碎", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[389583] = {name = "法力箭", description = "向目标发射多枚奥术能量飞弹，造成100点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[389642] = {name = "加大马力", description = "魔龙吞食者制造一个汤池，使她造成的火焰伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389686] = {name = "奥术之怒", description = "发出狂怒的咆哮，使造成的所有伤害提高35%，持续10秒。", mechanic = "暴怒", range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[389716] = {name = "惊世重锤", description = "对40码范围内的所有玩家造成35331点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[389725] = {name = "岩浆喷发", description = "巴祖阿尔用灼热的岩浆随机瞄准5名玩家。命中时会留下一滩火池，每1秒对此区域内的玩家造成89325点火焰伤害，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[389745] = {name = "水龙卷", description = "召唤一道水流，对里面的敌人造成冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389788] = {name = "欺凌", description = "战团察觉到猎物的弱点，玩家每损失10%的总生命值，获得一层 掠食本能 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389804] = {name = "沉重宝典", description = "向目标投掷一本魔法典籍，对其造成2060782点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[389808] = {name = "掠食本能", description = "急速提高5%。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389848] = {name = "召唤影像", description = "召唤奥术复制体。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[389870] = {name = "风暴破击", description = "巨型风魔进行传送，对所有玩家造成52997点自然伤害，并叠加一层 爆裂能量 。\n\n 在起始地点创造一个搜寻中的雷灵。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[389872] = {name = "逆流", description = "原始海啸无法近战攻击敌人时，会周期性对所有玩家造成4364009点冰霜伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389878] = {name = "融合", description = "搜寻中的雷灵抵达创造自己的巨型风魔所在位置时，会牺牲自己来为巨型风魔恢复5%的最大生命值并使其造成的伤害提高25%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[389896] = {name = "燃烧", description = "将热量传递给附近的一面冰墙。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[389898] = {name = "奥术汇流", description = "牺牲施法者的奥术能量来强化奥术汇流。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[389947] = {name = "诺库德之怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "暴怒"},
[389951] = {name = "电弧释放", description = "斯图恩兰释放一阵电能吐息，每0.5秒造成 16 点自然伤害。被吐息击中的敌人会被击退并获得一层 [斯图恩兰的风暴] 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[389956] = {name = "伤害", description = "身受重伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390111] = {name = "冰霜旋风", description = "卡金召唤出一道冰霜旋风朝一名敌人的方向高速前进。旋风造成8485573点冰霜伤害并击退旋风范围内的玩家。旋风还会损坏接触到的寒冰巨石。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[390115] = {name = "恐怖咆哮", description = "使施法者15码范围内的敌人恐惧，持续3秒。\n\n 使15码范围内所有敌人的移动速度降低50%，持续3秒。", mechanic = "感觉", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[390155] = {name = "锯齿战刃", description = "被混乱打击或投掷利刃命中的敌人从混乱打击和投掷利刃中受到的伤害提高15%，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390169] = {name = "炽燃横扫", description = "Inflicts 9 Fire damage to an enemy.\n Inflicts 1 Fire damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[390194] = {name = "撕裂猛击", description = "对10码范围内的敌人造成50点物理伤害。\n\n 每1.5秒对施法者10码范围内的所有敌人造成5点物理伤害，持续15秒。", mechanic = "流血", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390210] = {name = "喷薄污泥", description = "Inflicts 15 Nature damage to an enemy.\n Inflicts 6 Nature damage to an enemy every 3 sec for 9秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[390220] = {name = "爆裂脏器", description = "当你的食尸鬼消失时，他们的内脏会发生爆炸，对周围的敌人造成([26.4% of Attack Power])点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390223] = {name = "冰冻之爪", description = "Reduces the movement speed of the target by 30% for 10秒.\n Inflicts 13 Frost damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[390233] = {name = "奥术召唤", description = "召唤一个奥术元素为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[390245] = {name = "浸毒长矛", description = "用你的长矛刺穿一个目标，造成5点物理伤害。目标会持续流血，在15秒内受到1点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[390252] = {name = "真菌物质", description = "强韧的蘑菇发生爆炸，释放出一团真菌物质，对所有玩家造成20点自然伤害，并且每1.5秒额外造成9点自然伤害，持续21秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390256] = {name = "碎裂猛击", description = "Causes an enemy to take 30% increased Physical damage for 15秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[390276] = {name = "腐化之触", description = "末日突降令你的下一个凋零缠绕还会使你的 [ 暗影之爪 / 天灾打击]对目标造成的伤害提高60%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390290] = {name = "迅捷洪流", description = "造成8485573点冰霜伤害，并将12码范围内的敌人击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390294] = {name = "喷涌", description = "Knocks all enemies within 5 yards of the caster back.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390298] = {name = "喷涌", description = "Knocks all enemies within 15 yards of the caster back.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390305] = {name = "奥术析取", description = "对一名敌人造成0点奥术伤害并打断施法。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[390330] = {name = "召唤岩浆猛犸", description = "召唤一个熔岩猛犸象宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390337] = {name = "召唤火焰乌鸦", description = "召唤一个火焰乌鸦宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390361] = {name = "闪电崩裂", description = "Stuns all enemies within 4 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts 17 Nature damage to enemies within 4 yards of the impact.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[390389] = {name = "活化烈焰", description = "向你的目标投出一道跃动的火焰，对一个敌人造成8点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "1.3​秒", cooldown = nil, dispel_type = "魔法"},
[390409] = {name = "驱散导体", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390449] = {name = "雷霆之箭", description = "达瑟雅的爪牙出现后产生一场持续的雷暴，每隔2秒用闪电打击玩家，造成8833点自然伤害。\n\n 每次打击使玩家受到 雷霆之箭 的伤害提高50%，持续1.5分钟。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390554] = {name = "震动", description = "因菲纳践踏地面，从天空中落下石头。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[390560] = {name = "河流喷射", description = "对冲击点10码范围内的敌人造成75点冰霜伤害。\n\n 击退冲击点10码范围内的所有敌人。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390583] = {name = "伐木机", description = "Reduces the movement speed of all enemies in front of the caster by 25% for 15秒.\n Inflicts 45 Physical damage to all enemies in front of the caster.\n Inflicts 5 Physical damage to all enemies in front of the caster every 1.5 sec for 15秒.", mechanic = "流血", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390599] = {name = "特快专递", description = "特快专递\n这个欧胡纳必须去一定会起风的地方！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390635] = {name = "毁灭之雨", description = "巴祖阿尔受到火元素位面的强化，每2秒最多在20名随机玩家所在位置召唤火焰之雨，持续20秒。\n\n 对冲击点5码范围内的所有玩家造成59550点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[390710] = {name = "巨杖之怒", description = "使巢穴守护者的巨杖造成的伤害提高10%。该效果可叠加。\n\n 玩家在插入地面的武器附近时可以施放 聚焦巨杖 ，消耗一层巨杖之怒并使一道光束追击该玩家。\n\n 聚焦光束在追击过程中每0.5秒对3码范围内的玩家造成123660点自然伤害，粉碎路径上的任意龙蛋。粉碎龙蛋会招致龙巢看护者的愤怒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390711] = {name = "强化巨杖之怒", description = "使强化的巢穴守护者的巨杖造成的伤害提高30%。该效果可叠加，初始拥有2层效果。\n\n 迪乌尔娜会强化插入地面的武器来激起它的愤怒，每标记一名玩家消耗一层强化巨杖之怒，并唤起一根光束追踪他们。\n\n 聚焦光束在追击过程中每0.5秒对3码范围内的玩家造成141326点自然伤害，粉碎路径上的任意龙蛋。粉碎龙蛋会招致龙巢看护者的愤怒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390715] = {name = "火焰裂隙", description = "艾拉诺格用烈焰包围数名玩家。持续时间结束后会在每名玩家所在位置生成一个 火焰裂隙 ，对4.5码范围内的玩家造成158991点火焰伤害。\n\n 每个 火焰裂隙 都会涌现出一个 焰鳞塔拉赛 ，并留下一个 熔岩涌流 。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[390760] = {name = "闪电冲击", description = "用闪电打击一名敌人，造成5点自然伤害，并且每5.2秒额外造成5点自然伤害，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[390763] = {name = "雷鸣能量", description = "附着在目标身上的能量会在1.5秒后发生爆炸，对目标施加 蚀雷护甲 并对所有玩家最多造成353314点自然伤害。通过降低 雷霆冲击 造成的伤害，此技能的伤害也可以降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390766] = {name = "猛犸碾压", description = "对15码范围内的敌人造成80点物理伤害。\n\n 使15码范围内的所有敌人昏迷，使其无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390788] = {name = "电能唾液", description = "对施法者面前12码锥形区域内的敌人造成11点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390791] = {name = "网茧", description = "网茧释放了其中的俘虏。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390821] = {name = "强力飞扑", description = "对冲击点周围8码范围内的敌人造成80点物理伤害。\n\n 使冲击点周围8码范围内的敌人陷入昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390834] = {name = "原始撕裂", description = "对施法者前方的所有敌人造成5点物理伤害。\n\n 每5.2秒对施法者前方的所有敌人造成一次物理伤害，持续15秒。", mechanic = "流血", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390840] = {name = "鳌钳毒素", description = "对一名敌人造成9点自然伤害，并每2秒额外造成4点自然伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[390861] = {name = "羽翼乱舞", description = "对10码范围内的敌人造成80点物理伤害。\n\n 使10码范围内的所有敌人昏迷，使其无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390872] = {name = "餍足", description = "瑟娜尔丝吞噬奇怪的小鸡，使她造成的伤害提高5%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390897] = {name = "熔炉横扫", description = "对施法者面前20码锥形范围内的所有玩家造成30点火焰伤害，并且每1.5秒额外造成6点火焰伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[390911] = {name = "残留能量", description = "挥之不去的电荷依然存在，每1.5秒造成65010点自然伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390912] = {name = "爆炸之种", description = "施法者制造会爆炸的种子，对冲击点6码范围内的所有玩家造成9697798点自然伤害并使其陷入迷惑。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[390916] = {name = "邪恶齐射", description = "朝附近目标发射一连串来源可疑的飞弹……\n\n 对8码范围内的敌人造成50点自然伤害。\n\n 每1.5秒对施法者附近8码范围内的所有敌人造成5点自然伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[390918] = {name = "爆炸之种", description = "施法者制造会爆炸的种子，对冲击点6码范围内的所有玩家造成9697798点自然伤害并使其陷入迷惑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390920] = {name = "震撼爆裂", description = "库洛格为数名玩家注入电荷，持续5秒。持续时间结束后，带电的玩家对12码范围内的玩家造成247320点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390926] = {name = "投掷炸药", description = nil, mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[390927] = {name = "投掷炸药", description = "Inflicts Fire damage to all enemies within 1.5 yards of the impact.", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390934] = {name = "粘滑唾液", description = "对施法者前方的所有敌人造成75点自然伤害。\n\n 缴械敌人。", mechanic = "缴械", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390938] = {name = "激励", description = "Causes the caster to inflict 25% increased Physical damage.", mechanic = "暴怒", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "暴怒"},
[390942] = {name = "猛冲钉刺", description = "施法者冲锋并钉刺一名敌人，造成2545672点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390943] = {name = "电能灾变", description = "施法者召唤风暴并释放一阵闪电打击，每次命中会在3码范围内造成1045599点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[390952] = {name = "飞溅岩浆", description = "施法者向随机玩家的位置投掷岩浆，命中时溅射到另外三个位置，对任何击中的玩家造成30点火焰伤害并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[390968] = {name = "饥饿狂乱", description = "树口因为错过了大餐而被激怒。造成的伤害提高150%，急速提高20%，持续3分钟。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[390979] = {name = "地壳护盾", description = "Surrounds the caster with a shield that lasts 10秒 and can absorb up to 20 Nature damage.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[390982] = {name = "大地碎片", description = "Inflicts 9 Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[390983] = {name = "火球术", description = "投掷一枚火球，造成火焰伤害。之后目标会持续燃烧，在9秒内额外受到火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[390984] = {name = "溅火", description = "向你面前的敌人喷吐火焰，造成12点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[390987] = {name = "引爆", description = "消耗你的炽热精华并产生爆炸，对附近所有敌人造成30点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[390988] = {name = "水箭", description = "用一股水流冲击一名敌人，造成10点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[390990] = {name = "碎裂大地", description = "使目标区域的地面开始震动并破裂，每1秒对目标区域周围半径10码范围内的敌人造成一次自然伤害。持续10秒。\n\n 可以在黑曜堡垒和邻近熔岩区域使用。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[391019] = {name = "冷冽洪流", description = "施法者每2秒制造数波冰冻宝珠，持续4秒，形成时击飞4码范围内的玩家。每颗宝珠对路径上的玩家造成318587点冰霜伤害并使其昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[391031] = {name = "风暴屏障", description = "将施法者包裹在元素护盾之中，吸收其生命值上限65%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[391050] = {name = "暴风骤雨之盾", description = "用风暴魔法召唤出一道可以吸收830206点伤害的屏障，吞噬附近残留的 风暴屏障 都会提高吸收量。\n\n 持续时间结束后，引爆吸收护盾中的剩余伤害吸收量并造成自然伤害，持续对50码范围内的敌人额外造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391051] = {name = "大地之环", description = "对10码范围内的敌人造成80点自然伤害。\n\n 使10码范围内所有敌人的移动速度降低30%，持续5秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[391055] = {name = "大地笼罩", description = "库洛格将多名玩家包裹在大地之中，使其接下来受到的396587点治疗量被吸收。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[391081] = {name = "保存新芽", description = "一株植物从施法者的头顶发芽，每2秒恢复5点生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[391098] = {name = "透体穿刺", description = "对冲击点5码范围内的敌人造成50点物理伤害。\n\n 每1.5秒对冲击点5码范围内的所有敌人造成5点物理伤害，持续15秒。", mechanic = "流血", range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[391114] = {name = "凛冽强风", description = "对一名敌人造成50点物理伤害。\n\n 每1.5秒对对一名敌人造成5点物理伤害，持续15秒。\n\n 击退一名敌人。", mechanic = "流血", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391118] = {name = "法术冰霜吐息", description = "每1秒对施法者面前25码范围内的所有目标造成2424449点法术冰霜伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[391136] = {name = "肩部猛击", description = "冲锋并用肩部撞击目标，对8码内的所有玩家造成4364009点物理伤害，并使其受到的物理伤害提高10%，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[391140] = {name = "狂乱攻击", description = "在 [ 化身：阿莎曼之灵 / 狂暴]期间，产生连击点数的技能会在8秒内对目标额外造成相当于直接伤害的150%的流血伤害。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391157] = {name = "滚动的球", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391158] = {name = "上古之火", description = "对施法者前方的所有敌人造成50点火焰伤害。\n\n 每1.5秒对施法者前方的所有敌人造成5点物理伤害，持续15秒。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[391182] = {name = "上古之火齐射", description = "造成50点火焰伤害并且每1.5秒对冲击点5码范围内的所有敌人额外造成5点火焰伤害，持续15秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391187] = {name = "搅拌", description = "$2spelldesc391190", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[391191] = {name = "灼烧之伤", description = "[ 恶魔之刃 / 恶魔之咬]和投掷利刃会在敌人身上留下伤口，在15秒内造成([73.45% of Attack Power])点混乱伤害，并使你的献祭光环对其造成的伤害提高40%。\n\n 最多可对3个目标施加此效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391195] = {name = "煮沸", description = "使一位盟友的攻击速度提高60%，持续5分钟。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[391198] = {name = "青翠爆发", description = "将施法者包围在一个圆顶中，持续3.5秒然后发生爆裂，对6码范围内的敌人造成12点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[391204] = {name = "地层裂口", description = "地层裂口追赶敌人。\n\n对冲击点5码范围内的敌人造成75点自然伤害。\n\n 使冲击点5码范围内所有敌人的移动速度降低30%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391230] = {name = "溅射", description = "将汤扔向一名敌人，造成12点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391231] = {name = "塔尔金之怒", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391241] = {name = "有限永生", description = "一名熟练的工程师激活了有限永生装置，使40码范围内的所有盟友获得有限永生效果。\n\n 有限永生会阻止目标的下一次死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391247] = {name = "烈焰灌注", description = "巴祖阿尔用来自火元素位面的愤怒烈焰强化自己并获得 焦灼之热 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391251] = {name = "焦灼之热", description = "巴祖阿尔用来自火元素位面的愤怒烈焰强化自己并获得 焦灼之热 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391268] = {name = "大地惩击", description = "施法者朝当前目标释放大地之力，对前方锥形范围内的玩家造成282651点自然伤害，并使其接下来获得的528783点治疗量被吸收。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[391281] = {name = "爆裂能量", description = "巨型风魔的能量劈啪作响，每2秒对所有玩家造成7066点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391285] = {name = "蚀雷护甲", description = "雷鸣能量 造成的爆炸使受到的物理伤害提高100%，受到 雷霆冲击 的伤害提高100%，持续40秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391292] = {name = "被雏龙烧焦", description = "被雏龙烧焦\n你被一些淘气的雏龙烧焦了。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391308] = {name = "撕裂俯冲", description = "对10码范围内的敌人造成50点物理伤害。\n\n 每1.5秒对施法者10码范围内的所有敌人造成5点物理伤害，持续15秒。", mechanic = "流血", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391317] = {name = "黑曜石雏龙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391326] = {name = "地层连射", description = "对15码范围内的敌人造成80点物理伤害。\n\n 使15码范围内的所有敌人昏迷，使其无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391333] = {name = "地层连射", description = "对冲击点5码范围内的敌人造成75点物理伤害。\n\n 使冲击点5码范围内的所有敌人昏迷，使其无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391360] = {name = "滚动的球", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391380] = {name = "旋风", description = "向一名敌人发射凝聚之风，造成13点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[391382] = {name = "反冲", description = "动荡的注能者死亡后会发生剧烈爆炸，对所有玩家造成88380点自然伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391384] = {name = "岩浆堆", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391402] = {name = "闪电打击", description = "莱萨杰丝周期性召唤闪电打击，对冲击点4码范围内的玩家造成176657点自然伤害并使其昏迷0.5秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[391414] = {name = "海洋之握", description = "对15码范围内的敌人造成80点自然伤害。\n\n 使施法者15码范围内的所有敌人无法移动，持续5秒。", mechanic = "定身", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[391425] = {name = "寒冰风暴", description = "空气凝结成冰，大幅降低温度并需要玩家至少与两名其他玩家之间的距离不超过10码，否则该玩家会获得 冻结 效果。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[391426] = {name = "海洋波动", description = "对一名敌人造成75点自然伤害。\n\n 降低目标30%的移动速度，持续5秒。\n\n 击退一名敌人。", mechanic = "被诱捕", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[391445] = {name = "海洋之怒", description = "对一名敌人造成75点自然伤害。\n\n 降低目标30%的移动速度，持续5秒。\n\n 击退一名敌人。", mechanic = "被诱捕", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[391449] = {name = "海洋之怒", description = "召唤海浪造成75点自然伤害并使目标减速30%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[391457] = {name = "熔岩增效", description = "岩浆之牙站在熔岩中时变得更强大，使造成的所有伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391470] = {name = "碎裂打击", description = "对一名敌人造成125点火焰伤害并移除20个增益魔法效果。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[391471] = {name = "净化孢子", description = "为40码范围内的玩家覆盖一团净化孢子，每15秒治愈一次中毒或疾病效果，持续30分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391489] = {name = "黑曜吸气触发器", description = "黑曜吸气触发器\n这只龙崽兴奋得要命。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391491] = {name = "粗犷猛击", description = "对15码锥形范围内的敌人造成20点物理伤害并使其减速25%，持续10秒。", mechanic = nil, range = "12码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[391568] = {name = "阴险寒意", description = "你的自动攻击使目标的自动攻击速度降低5%，持续30秒，最多叠加4次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391592] = {name = "注能爆尘", description = "泰洛斯冲击地面，向所有玩家注入挥发性的尘埃，每1秒造成10599点伤害。\n\n 如果两个受尘埃影响的玩家相互接触，有害尘埃将在 爆炸反应 中被清除。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391600] = {name = "传导印记", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391604] = {name = "初生的红玉之卵", description = "携带红玉之卵。\n 一旦受到新近淬火的影响，红玉之卵会掉落在地上，每秒受到3636674点火焰伤害。\n 死亡后掉落，5秒内未捡起会消失。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391634] = {name = "极寒冰冻", description = "对所有玩家造成3879119点冰霜伤害，并对其施加极寒冰冻效果。极寒冰冻每2秒造成727335点冰霜伤害，并使移动速度降低30%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[391642] = {name = "黑影步", description = "移步至目标身后并使施法者的急速提高20%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[391659] = {name = "冰流", description = "Knocks all enemies within 5 yards of the caster back.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391660] = {name = "石笋", description = "Knocks all enemies within 5 yards of the caster back.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391666] = {name = "巨石", description = "召唤一块巨石毁灭路径上的敌人。\n\n对一名敌人造成90点自然伤害。\n\n 击退一名敌人。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391696] = {name = "致命电流", description = "将致命电流引导至距离最近的玩家，每1秒对目标附近8码范围内的所有玩家造成60063点自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[391717] = {name = "静电释放", description = "激活休眠的注能者会向所有玩家释放电流，造成17666点自然伤害，并且每1秒造成额外的12013点自然伤害，持续4秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391723] = {name = "烈焰吐息", description = "向45码范围内的随机一名玩家所在方向喷吐烈焰，每1秒对施法者前方锥形范围内的玩家造成5818679点火焰伤害，持续3秒。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391726] = {name = "风暴吐息", description = "向45码范围内的随机一名玩家所在方向喷吐烈焰，每1秒对施法者前方锥形范围内的玩家造成5818679点火焰伤害，持续3秒。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391769] = {name = "巨龙爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391780] = {name = "拉希奥的衣帽间", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391790] = {name = "震地践踏", description = "对施法者前方的所有敌人造成80点物理伤害。\n\n 使施法者前方的所有敌人昏迷，使其无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[391793] = {name = "水幕屏障", description = "将施法者包裹在防御水幕中，吸收25点从所有来源受到的伤害。\n\n 屏障存续期间，施法者免受打断影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[391795] = {name = "震地践踏", description = "用一连串的践踏对附近敌人造成伤害。\n\n spelldesc", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[391825] = {name = "冰冻射线", description = "Inflicts 4 Frost damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "17​秒", dispel_type = nil},
[391833] = {name = "衰弱毒药", description = "Causes an enemy to inflict 20% decreased Nature damage.\n Inflicts 15 Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[391837] = {name = "激励生长", description = "治疗一个盟友，每3秒恢复10点生命值，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[391855] = {name = "岩浆冲击", description = "对命中区域周围5码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[391871] = {name = "肌腱撕裂", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts 18 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[391893] = {name = "石笋之力", description = "破坏艾泽拉斯的土壤，在四周召唤巨大的石笋。\n\n对5码范围内的敌人造成80点自然伤害。\n\n 使5码范围内的所有敌人昏迷，使其无法移动或攻击，持续1秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[391895] = {name = "石笋之力", description = "对5码范围内的敌人造成80点自然伤害。\n\n 使5码范围内的所有敌人昏迷，使其无法移动或攻击，持续1秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391896] = {name = "红玉的温暖", description = "为盟友恢复42点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[391907] = {name = "石笋之力", description = "对10码范围内的敌人造成80点自然伤害。\n\n 使10码范围内的所有敌人昏迷，使其无法移动或攻击，持续1秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391912] = {name = "石笋之力", description = "对15码范围内的敌人造成80点自然伤害。\n\n 使15码范围内的所有敌人昏迷，使其无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[391913] = {name = "爆裂充能", description = "向你的目标冲锋并将其击倒，持续秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[391914] = {name = "元素伏击", description = "跳向一个位置，对附近的敌人造成伤害并使其减速。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391915] = {name = "滋养结界", description = "召唤大地保护一名友方玩家，在受到攻击时为其恢复 10 点生命值。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[391919] = {name = "爆裂充能", description = "向你的目标冲锋并将其定身，持续1秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[391948] = {name = "蒸汽箭矢", description = "Inflicts 14 Fire damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[391958] = {name = "顺风之力", description = "施法者被风强化，急速提高50%，移动速度提高50%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[391982] = {name = "热浪", description = "对30码范围内的所有敌人造成火焰伤害，并且每1秒对施法者周围50码范围内的所有敌人额外造成2点火焰伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[391999] = {name = "套索缠绕", description = "Reduces the movement speed of the target by 30% for 6秒.\n Inflicts Physical damage to an enemy.", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392006] = {name = "凶狠噬咬", description = "Inflicts 278827 Physical damage to an enemy.\n Inflicts 69707 Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392007] = {name = "咀嚼", description = "从一名敌人身上撕下一块肉，造成18点物理伤害并恢复相当于造成伤害200%的生命值。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392013] = {name = "魔像重击", description = "在施法者前方一条直线范围内造成20点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[392014] = {name = "撼地追击", description = "石笋会追击附近的目标。\n\n对冲击点5码范围内的敌人造成75点自然伤害。\n\n 使冲击点5码范围内的所有敌人昏迷，使其无法移动或攻击，持续1秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392037] = {name = "滚烫喷吐", description = "对冲击点5码范围内的敌人造成50点火焰伤害。\n\n 每1.5秒对冲击点5码范围内的所有敌人造成5点火焰伤害，持续15秒。\n\n 击退冲击点5码范围内的所有敌人。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[392063] = {name = "研究", description = "忙着钻研下一项作业。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[392075] = {name = "奥术反斥", description = "对15码范围内的敌人造成80点奥术伤害。\n\n 使15码范围内所有敌人的移动速度降低30%，持续5秒。\n\n 击退施法者15码范围内的所有敌人。\n\n 打断施法。", mechanic = "被诱捕", range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392085] = {name = "奥术箭雨", description = "对冲击点5码范围内的敌人造成75点奥术伤害。\n\n 使冲击点5码范围内所有敌人的移动速度降低30%，持续5秒。\n\n 打断施法。", mechanic = "被诱捕", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[392086] = {name = "失控能量", description = "巨型风魔被击败后会使剩余的所有巨型风魔的攻击速度提高30%，并每2秒使其额外获得 爆裂能量 的层数。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392087] = {name = "震地之跃", description = "跃向一名敌人并用身体猛击该目标，造成25点物理伤害并将其击退。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392097] = {name = "侵蚀之沙", description = "对施法者前方的所有敌人造成80点奥术伤害。\n\n 急速降低30%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392098] = {name = "铁锻碎击者", description = "库洛格召唤一个岩石构成的分身。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[392118] = {name = "研究", description = "忙着钻研下一项作业。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[392130] = {name = "传送书", description = "马克斯多姆教授将魔法之书传送到了他的位置。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[392132] = {name = "邪恶咀嚼", description = "对施法者前方的所有敌人造成50点自然伤害。\n\n 每1.5秒对施法者前方的所有敌人造成5点自然伤害，持续15秒。\n\n 使施法者前方的所有敌人减速25%，持续15秒。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[392139] = {name = "传送书", description = "马克斯多姆教授将魔法之书传送到了他的位置。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392159] = {name = "筑巢军团", description = "召唤一支河狸大军服从于主人的黑暗意志。\n\n 吸收200点伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[392193] = {name = "纠缠凝视", description = "巢穴守护者持续紧盯着附近的敌人，每7秒使迪乌尔娜的凝视强度额外提高1%，持续30秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392198] = {name = "先祖联结", description = "提拉和马鲁克彼此相距15码以上时，他们对敌人的攻击性会变强，造成的伤害每1秒提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392230] = {name = "熔岩连射", description = "对冲击点5码范围内的敌人造成50点火焰伤害。\n\n 每1.5秒对冲击点5码范围内的所有敌人造成5点火焰伤害，持续15秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392236] = {name = "狂怒冲锋", description = "对一名敌人造成50点物理伤害。\n\n 每1.5秒对对一名敌人造成5点物理伤害，持续15秒。\n\n 击退一名敌人。", mechanic = "流血", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392250] = {name = "虹吸", description = "虹吸\n正在被吉可丽的设备虹吸，每1秒减小一次体型，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392253] = {name = "已吸收", description = "已吸收\n刚被虹吸过。1分钟内无法被再次虹吸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392273] = {name = "强力旋转", description = "旋转速度飞快，尤其是对于海龟来说！\n\n对一名敌人造成80点物理伤害。\n\n 打断施法。\n\n 击退一名敌人。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392279] = {name = "溅火", description = "向你面前的敌人喷吐火焰，造成20点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392280] = {name = "岩石弹幕", description = "考尔迪兹发动一次 粉碎翼击 并吐出一阵岩石弹幕，对冲击区域内的玩家造成247320点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[392281] = {name = "深寒气息", description = "向你面前的敌人喷吐火焰，造成20点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392283] = {name = "喷涌岩浆", description = "对施法者前方的所有敌人造成20点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392284] = {name = "炼狱吐息", description = "向你面前的敌人喷吐火焰，造成20点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[392285] = {name = "沙尘喷溅", description = "向你面前的敌人喷吐火焰，造成20点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[392298] = {name = "火花喷吐", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts 8 Nature damage to an enemy.", mechanic = "被诱捕", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[392304] = {name = "扫尾", description = "对施法者前方的所有敌人造成80点物理伤害。\n\n 打断施法。\n\n 击退施法者面前的所有敌人。", mechanic = "中断", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392317] = {name = "水流游泳", description = "与河流之灵一起游泳。\n\n对附近的目标造成80点自然伤害。\n\n 使附近目标的移动速度降低50%，持续5秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392318] = {name = "强风冲击", description = "向一名敌人发射凝聚之风，造成10点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = "魔法"},
[392332] = {name = "角刺", description = "对施法者前方的所有敌人造成50点物理伤害。\n\n 每1.5秒对施法者前方的所有敌人造成5点物理伤害，持续15秒。\n\n 使施法者前方的所有敌人减速25%，持续15秒。", mechanic = "流血", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392335] = {name = "风暴弥漫", description = "近战攻击有15%的几率召唤闪电，对4码范围内的玩家造成10点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392337] = {name = "奥术枷锁", description = "强制目标恢复静止状态，造成2点奥术伤害并使其减速30%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[392341] = {name = "强力横扫", description = "对施法者前方的所有敌人造成50点物理伤害。\n\n 每1.5秒对施法者前方的所有敌人造成5点物理伤害，持续15秒。\n\n 使施法者前方的所有敌人减速15%，持续15秒。", mechanic = "流血", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392349] = {name = "恐惧咆哮", description = "对施法者前方的所有敌人造成75点暗影伤害。\n\n 使施法者前方的所有敌人减速30%，持续3秒。\n\n 使施法者前方所有敌人恐惧，持续3秒。", mechanic = "感觉", range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392366] = {name = "巨人打击", description = "对60码范围内所有玩家造成211988点物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[392369] = {name = "岩石分裂", description = "粉碎落下的岩石，造成1点物理伤害，然后使其重新形成次级土元素。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392375] = {name = "大地武器", description = "你的野性狼魂现在注入了火焰、冰霜或闪电之力，会使你利用该元素时造成的伤害提高 10 %，但现在仅使物理伤害提高 10 %。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392381] = {name = "风暴冲击", description = "对施法者前方锥形区域内的所有敌人造成11点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[392388] = {name = "萎缩药膏", description = "使用非致命药膏给你的武器浸毒，效果持续1小时。每次攻击都有30%的几率使敌人中毒，使其造成的伤害降低3.0%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[392394] = {name = "火焰之喉", description = "用炽热的尖牙撕裂目标，造成9697798点物理伤害和4848899点火焰伤害，并每1秒额外造成1939560点火焰伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[392395] = {name = "雷霆颚咬", description = "用雷鸣尖牙撕裂目标，造成9697798点物理伤害以及7273348点自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[392398] = {name = "鸣裂爆炸", description = "原始雷云冲向目标位置，对3码范围内的玩家造成4847590点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[392406] = {name = "雷霆一击", description = "对5码范围内的敌人造成969780点自然伤害，使其急速降低10%，移动速度降低20%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[392411] = {name = "甲虫猛刺", description = "对施法者前方的所有敌人造成50点物理伤害。\n\n 每1.5秒对施法者前方的所有敌人造成5点物理伤害，持续15秒。\n\n 击退施法者前方的所有敌人。", mechanic = "流血", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392414] = {name = "甲虫冲锋", description = "向一名敌人发起冲锋。\n\n spelldesc", mechanic = "流血", range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392419] = {name = "被污染的萨塔克之弓", description = "被污染的萨塔克之弓\n受到的治疗效果降低20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392424] = {name = "阵风冲击", description = "移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[392425] = {name = "石化凝视", description = "对施法者前方的所有敌人造成80点物理伤害。\n\n 使施法者前方的所有敌人昏迷，使其无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392435] = {name = "强力怒吼", description = "对15码范围内的敌人造成80点物理伤害。\n\n 打断15码范围内所有敌人的施法，持续3秒。\n\n 击退施法者15码范围内的所有敌人。", mechanic = "昏迷中", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392436] = {name = "唤醒大地", description = "唤醒大地生物", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[392442] = {name = "山羊之怒", description = "这是一只愤怒的绒羊！\n\n 对15码范围内的敌人造成80点物理伤害。\n\n 打断15码范围内所有敌人的施法，持续5秒。\n\n 击退施法者15码范围内的所有敌人。", mechanic = "中断", range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392449] = {name = "地势猛击", description = "将施法者面前的大地抬起并猛砸下去，对冲击点周围20码范围内的敌人造成20点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[392451] = {name = "闪火", description = "烈焰引导者点燃一名玩家，持续6秒，每1秒对引导目标附近5码范围内的玩家造成2424449点火焰伤害，为施法者恢复相当于造成伤害(300 / 100)%的生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[392454] = {name = "燃烧血脉", description = "烈焰引导者点燃自己，使急速提高50%，但每1秒会额外受到2666894点火焰伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[392455] = {name = "愤怒顶撞", description = "对施法者前方的所有敌人造成80点物理伤害。\n\n 打断施法。\n\n 击退一名敌人。", mechanic = "中断", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392459] = {name = "愤怒冲刺", description = "在愤怒中四处奔跑，造成物理伤害并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[392471] = {name = "熔岩喷吐", description = "向目标喷吐熔岩，造成20点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392472] = {name = "熔岩猛击", description = "造成50点火焰伤害并且每1.5秒对冲击点30码范围内的所有敌人额外造成5点火焰伤害，持续15秒。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392474] = {name = "灌注大地", description = "每1秒为一个友方土元素恢复83668点生命值，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[392480] = {name = "熔岩旋转", description = "对15码范围内的敌人造成80点火焰伤害。\n\n 击退施法者15码范围内的所有敌人。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392484] = {name = "冰霜吐息", description = "对施法者前方的所有敌人造成80点冰霜伤害。\n\n 使施法者前方的所有敌人昏迷，使其无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392486] = {name = "闪电风暴", description = "召唤局部雷云，每1秒造成1212225点自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[392492] = {name = "灵魂轰击", description = "冲向一名敌人附近的位置并召唤附近的灵魂。", mechanic = nil, range = "55码 ", cast_time = "2.125​秒", cooldown = nil, dispel_type = nil},
[392498] = {name = "冰冻弹幕", description = "对冲击点5码范围内的敌人造成75点冰霜伤害。\n\n 使冲击点5码范围内所有敌人的移动速度降低50%，持续5秒。", mechanic = "被诱捕", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392524] = {name = "精华箭矢", description = "Inflicts 5 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[392530] = {name = "大地之箭", description = "对当前玩家目标造成70663点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[392531] = {name = "被污染的托鲁伊之矛", description = "被污染的托鲁伊之矛\n受到的所有伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392539] = {name = "大地爆发", description = "朝玩家投掷一块泥土，使大地尖刺在冲击点涌出。\n\n 对位于冲击区域范围内的玩家造成222588点自然伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[392541] = {name = "被污染的贝尔可的战斧", description = "被污染的贝尔可的战斧\n移动速度降低30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392561] = {name = "毁灭旋风", description = "伸出武器猛烈旋转，并向一名玩家移动。\n\n 每0.5秒对5码范围内的玩家造成60063点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392569] = {name = "熔火血脉", description = "生命值低于50%时，施法者渗出燃烧的血液，每2秒对60码范围内的玩家造成181834点火焰伤害。每次施放后使伤害提高80%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[392574] = {name = "召唤原始雷云", description = "召唤一个原始雷云协助施法者战斗。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[392576] = {name = "雷霆箭矢", description = "暴风引导者召唤雷霆打击其目标，造成2666895点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[392579] = {name = "裂石飞跃", description = "跃向一名玩家的位置，对冲击区域内的玩家造成300317点物理伤害并使其昏迷，持续3秒。\n\n 此技能后会使用 毁灭旋风 。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[392594] = {name = "燃火武器", description = "用岩浆灌注施法者的武器，使自动攻击的伤害提高20%，近战攻击额外造成2点火焰伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392635] = {name = "粉碎吐息", description = "考尔迪兹朝前方锥形区域连续吐出碎石，对所有击中的玩家造成353314点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[392640] = {name = "滚雷", description = "用闪电灌注随机玩家，每1秒造成909169点自然伤害，持续8秒。\n\n 持续时间结束或被移除时，闪电会在目标所在位置爆炸，对100码范围内所有的玩家造成2424449点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[392659] = {name = "时光强化", description = "Increases the caster's attacking and casting speed by 50% for 10秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[392660] = {name = "毁灭之跃", description = "猛击施法者脚下的地面，造成22点物理伤害并击退12码范围内的敌人。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392663] = {name = "争分夺秒", description = "Heals the caster for 5% of maximum health every 1 sec for 6秒.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[392665] = {name = "闪电链", description = "用一道闪电打击敌人，并跳转到附近最多3名敌人身上，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[392671] = {name = "喷吐", description = "Inflicts 10 Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[392675] = {name = "巨力喷溅", description = "Inflicts 50 Nature damage to enemies within 15 yards.", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[392679] = {name = "私人活动", description = "参加一场飞流遥望亭的私人活动。一张门票可享受2小时。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392685] = {name = "塑造大地", description = "把大块的土地塑造成更容易处理的形状。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[392686] = {name = "震耳冲击", description = "用震耳冲击标记最多3名敌人。\n\n 震耳冲击效果结束时，对15码范围内的敌人造成40点自然伤害。\n\n 每击中一名敌人该伤害都会提高100%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[392692] = {name = "野猪人骄傲", description = "使15码范围内的所有盟友造成的伤害提高20%，护甲值提高20%。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[392695] = {name = "冰霜锁链", description = "用冰霜锁链锁住敌人，使其受到的冰霜伤害提高100%，移动速度降低50%。", mechanic = "被诱捕", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[392698] = {name = "痛殴", description = "Knocks an enemy back.\n Inflicts 5 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392701] = {name = "风暴吐息", description = "Inflicts 15 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[392709] = {name = "极地猛击", description = "对100码范围内的敌人造成30点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[392712] = {name = "风暴斩击", description = "对一名敌人造成125点自然伤害。\n\n 打断施法。\n\n 击退一名敌人。", mechanic = "中断", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392724] = {name = "寒冰喷吐", description = "Causes an enemy to take 5% increased Frost damage for 8秒.\n Inflicts 8 Frost damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[392733] = {name = "猛咬", description = "造成125点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392734] = {name = "斜切", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392735] = {name = "水上行走", description = "在水面上行走。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392744] = {name = "溃烂箭矢", description = "向目标发射一道腐朽之箭，造成8点自然伤害，急速降低5%，并且每3秒造成2点自然伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[392746] = {name = "治疗效果", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392757] = {name = "风暴吐息", description = "Inflicts 20 Nature damage to enemies within 20 yards of the impact.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[392758] = {name = "腐烂凋零", description = "向附近的敌人注入腐朽之力，最大生命值降低10%，移动速度降低50%，直到被击败为止。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392766] = {name = "山羊跃袭", description = "对冲击点周围8码范围内的敌人造成75点物理伤害。\n\n 使冲击点周围8码范围内的敌人陷入昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392772] = {name = "冰川旋风", description = "施法者用冰霜能量快速旋转自己的武器，对8码范围内的所有敌人造成冰霜伤害并向附近位置射出冰霜尖刺，每1秒对冲击点5码范围内的所有敌人造成冰霜伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392832] = {name = "泥浴", description = "对15码范围内的敌人造成80点自然伤害。\n\n 使15码范围内所有敌人的移动速度降低30%，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392841] = {name = "饥饿噬咬", description = "对施法者前方的所有敌人造成50点物理伤害。\n\n 每1.5秒对施法者前方的所有敌人造成5点物理伤害，持续15秒。", mechanic = "流血", range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392870] = {name = "凶猛咩咩", description = "对施法者前方的所有敌人造成75点暗影伤害。\n\n 使施法者前方的所有敌人减速30%，持续3秒。\n\n 使施法者前方所有敌人恐惧，持续3秒。", mechanic = "感觉", range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[392874] = {name = "捣乱的山羊", description = "这只山羊不喜欢攀爬者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392884] = {name = "狂乱觅食", description = "每1.5秒为自己恢复10点生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[392892] = {name = "野餐恐慌", description = "对冲击点5码范围内的敌人造成75点自然伤害。\n\n 每1.5秒对冲击点5码范围内的所有敌人造成15点毒素伤害，持续15秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392896] = {name = "坚硬山脉", description = "山脉之裔引导大地能量硬化科尔科兹的鳞片，使其可以偏转所有攻击并对攻击者施加 硬化碎片 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392921] = {name = "局部风暴", description = "一阵 局部风暴 电化该区域。每2秒对站在区域内的玩家造成10点自然伤害。玩家站在区域内的时间越久，受到的伤害越高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392924] = {name = "震爆", description = "使用风暴能量轰炸目标，造成2666895点自然伤害，每1秒额外造成727335点自然伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[392926] = {name = "燃炎突现", description = nil, mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[392927] = {name = "双重暴怒", description = "全艾泽拉斯最愤怒的二人组！\n\n 对15码范围内的敌人造成35点物理伤害。\n\n 打断15码范围内所有敌人的施法，持续5秒。\n\n 击退施法者15码范围内的所有敌人。", mechanic = "中断", range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392932] = {name = "狂野冲撞", description = "对10码范围内的敌人造成35点物理伤害。\n\n 使10码范围内的所有敌人昏迷，使其无法移动或攻击，持续3秒。", mechanic = "昏迷中", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392945] = {name = "炽燃混沌", description = "巢穴守护者基鲁斯放出烈焰宝珠保护通往巢穴守护者迪乌尔娜的道路。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[392955] = {name = "收割烈焰", description = "每3秒对100码范围内的所有敌人造成大量火焰伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[392957] = {name = "挑衅踢击", description = "Knocks an enemy back.\n Inflicts 5 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[392959] = {name = "旭日峥嵘", description = "织雾 ( 织雾武僧 )\n 向上猛踢，造成([100% of Attack Power])点物理伤害。\n\n 酒仙, 踏风\n 向上猛踢，造成([100% of Attack Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[392983] = {name = "风领主之击", description = "用双拳攻击你前方的所有目标，造成[([305.9% of Attack Power]) + ([184% of Attack Power])]点物理伤害，并使其移动速度降低50%，持续6秒。对次要目标造成较低的伤害。", mechanic = nil, range = "9码 ", cast_time = "瞬发", cooldown = "40​秒", dispel_type = "魔法"},
[393006] = {name = "潮涌", description = "安西德洛斯搅动周围的水，并推动其涌向目标，命中时造成15点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393031] = {name = "时光冲击", description = "造成10点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[393036] = {name = "缓慢烧灼", description = "对一名敌人造成8点奥术伤害。燃烧效果每1.5秒造成4点奥术伤害并使移动速度降低50%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393043] = {name = "不稳定的沙子", description = "每1.5秒造成8点奥术伤害，移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393045] = {name = "时光爆发", description = "施法者爆发时光能量，释放出能量箭矢，对冲击点30码范围内的所有玩家造成10点奥术伤害，并会留下一滩沙子。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[393056] = {name = "真气破", description = "当你用怒雷破对一名目标造成伤害时，你将获得一层真气能量，最多可叠加30层。\n\n 使用神鹤引项踢会引爆能量并产生真气破，对8码内的所有敌人造成([180% of Attack Power])点自然伤害，目标超过5个时伤害降低。每层真气能量会使该伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393088] = {name = "欧恩哈拉的祝福", description = "欧恩哈拉给予玩家祝福，使其每3秒获得相当于最大生命值1%的治疗，持续5分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393092] = {name = "Twister Visual DNT", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393115] = {name = "山洪", description = "安西德洛斯将一片区域浸入液体当中，对前方锥形区域内的玩家造成10点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[393148] = {name = "泥浆喷发", description = "Reduces the movement speed of all enemies within 15 yards by 30% for 5秒.\n Inflicts 80 Nature damage to enemies within 15 yards.", mechanic = "被诱捕", range = "8码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[393151] = {name = "风暴花环", description = "风暴花环 魔法\n注入风之力，急速提高60%，加速提高50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[393206] = {name = "雷霆爆裂", description = "发动一次强力踢击，造成30点物理伤害，击退并打断敌人。", mechanic = "中断", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393212] = {name = "飓风", description = "将生物拉入漩涡，用闪电打击任何被卷入的生物。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393217] = {name = "炽烈风暴", description = "召唤一阵火雨，对冲击区域5码半径内的敌人造成30点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393250] = {name = "复活邪恶的伙伴", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393259] = {name = "炙焰", description = "造成30点火焰伤害并击退10码内的所有玩家。\n\n 受到影响的玩家对火易伤，受到的火焰伤害提高20%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[393265] = {name = "阴森箭矢", description = "Inflicts 13 Shadow damage to an enemy.", mechanic = nil, range = "65码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[393266] = {name = "岩石吐息", description = "科尔科兹吐出一波岩石，对面前的所有玩家造成20点自然伤害，并且每1.5秒额外造成8点自然伤害，持续30秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[393270] = {name = "刃雨", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393295] = {name = "烬锻统御者", description = "库洛格召唤一个 烬锻统御者 。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[393296] = {name = "冰霜惩击", description = "施法者朝当前目标释放冰霜之力，对前方锥形范围内的玩家造成282651点冰霜伤害。\n\n 此外，玩家的移动速度降低75%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[393298] = {name = "喷发", description = "施法者在火焰中爆发，对所有玩家造成105994点火焰伤害并喷出熔岩，对冲击点4码范围内的玩家造成88328点火焰伤害。\n\n 施法者会继续闷烧，每3秒对所有玩家造成35331点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[393302] = {name = "烈焰之拳", description = "施法者对当前目标造成247320点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[393305] = {name = "大地屏障", description = "施法者用一面大地屏障保护12码范围内的盟友，屏障可以吸收接下来受到的66935点伤害，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[393306] = {name = "岩石碎片", description = "施法者投掷岩石碎片，对前方锥形范围内的玩家造成88328点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[393307] = {name = "火焰箭", description = "施法者对一名玩家造成70663点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[393308] = {name = "闪烁火焰", description = "施法者创造一个会在数名玩家之间跳跃的 闪烁火焰 ，命中时造成42398点火焰伤害并且每1秒额外造成14133点火焰伤害，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[393309] = {name = "烈焰惩击", description = "施法者朝当前目标释放烈焰之力，对前方锥形范围内的玩家造成282651点火焰伤害。\n\n 烈焰会落在附近，对冲击点4码范围内的玩家造成264985点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[393314] = {name = "焰锻根除者", description = "库洛格召唤一个 焰锻根除者 。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[393324] = {name = "诺库德冲锋", description = "向你的目标冲锋并将其击倒，持续3秒并造成10点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393326] = {name = "受诅冰霜", description = "对区域内的目标施加永冻诅咒，消耗其身体热量。每3秒对目标造成1点冰霜伤害，并使其移动速度降低30%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "23​秒", dispel_type = "诅咒"},
[393327] = {name = "冰冻吐息", description = "向你面前的敌人喷吐火焰，造成26点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[393333] = {name = "熔岩喷洒", description = "熔岩喷洒\n发射一道熔岩射线，每0.3秒造成2点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393336] = {name = "崩解岩石", description = "佩努布鲁斯的后背涌现出巨石，对冲击点附近5码范围内的敌人造成30点物理伤害并召唤两个崩解的巨石。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393345] = {name = "鸭鸭进军", description = "指挥小鸭子大军向前进军。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = "20​秒", dispel_type = nil},
[393348] = {name = "不屈侵袭", description = "施法者追击一名玩家，持续8秒。追击持续期间移动速度提高50%，攻击速度提高25%。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393365] = {name = "汇聚风暴的精华", description = "狂怒风暴吞噬汇聚风暴的精华。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393366] = {name = "脱水", description = "每1秒对25码范围内的所有敌人造成7点冰霜伤害。", mechanic = nil, range = "25码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[393368] = {name = "扰动协议", description = "协议生效时，受到的伤害提高100%，造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393384] = {name = "纠缠根须", description = "用根须缠住一名敌人，每2秒对其造成一次自然伤害，并使其无法移动，最多持续8秒。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[393396] = {name = "灼热刀锋", description = "灼热刀锋 魔法\n攻击会让对手燃烧起来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[393398] = {name = "着火", description = "Inflicts 4 Fire damage to an enemy every 1 sec for 3秒.", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393405] = {name = "窃火", description = "对前方锥形区域内的敌人造成46点火焰伤害。敌人每2秒受到1点火焰伤害，施法者获得治疗，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[393406] = {name = "撼地猛击", description = "撼地猛击\n撼地猛击命中生物会发生爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393408] = {name = "强风冲刺", description = "向你的目标冲锋并将其击倒，持续3秒并造成10点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393411] = {name = "毁灭撕咬", description = "始祖幼龙用下颚碾碎其主要目标，造成60点物理伤害并使目标受到的物理伤害提高30%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[393413] = {name = "风之舞", description = "风之舞\n连续向敌人发起冲锋并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[393421] = {name = "震地", description = "在目标位置引发地震，对5码范围内的玩家造成3636674点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393429] = {name = "风暴惩击", description = "施法者朝当前目标释放雷霆之力，对前方锥形范围内的玩家造成282651点自然伤害。\n\n 受害者会被电化，5秒后对12码范围内的玩家造成247320点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[393430] = {name = "恢复协议", description = "为附近盟友灌注恢复能量。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393432] = {name = "长矛乱舞", description = "用长矛快速向前猛击，每0.8秒对施法者前方的目标造成2424449点物理伤害。被击中的敌人会受龟裂创伤影响流血，每3秒额外受到1454670点物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[393434] = {name = "净化烈焰", description = "对一名敌人造成8点火焰伤害并移除1个增益魔法效果。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[393439] = {name = "强劲飓风", description = "Knocks an enemy back.\n Inflicts 9 Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[393444] = {name = "龟裂创伤", description = "用长矛快速向前猛击，每0.8秒对施法者前方的目标造成2424449点物理伤害。被击中的敌人会受龟裂创伤影响流血，每3秒额外受到1454670点物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393446] = {name = "奥术静滞", description = "将敌人定身在原地。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393453] = {name = "硬化鳞片", description = "Causes an enemy to take 40% increased Physical damage for 6秒.", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = "魔法"},
[393454] = {name = "熔火喷吐", description = "施法者向前方投掷团状熔火，造成16点熔火伤害。熔火还会在5秒内伤害她前方锥形区域内的玩家，每1秒额外造成2点熔火伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393458] = {name = "大地之刺", description = "Stuns all enemies within 3 yards of the impact, rendering them unable to move or attack for 0.5秒.\n Inflicts 9 Nature damage to enemies within 3 yards of the impact.", mechanic = "昏迷中", range = "15码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[393459] = {name = "雷锻掠夺者", description = "库洛格召唤一个 雷锻掠夺者 。", mechanic = nil, range = "100码 ", cast_time = "2.6​秒", cooldown = nil, dispel_type = nil},
[393465] = {name = "狂野复仇", description = "死亡时激怒盟友，使其攻击速度提高100%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[393470] = {name = "飞扑", description = "跃向一名玩家的位置，对3码范围内的玩家造成88328点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393478] = {name = "蛮力推撞", description = "Inflicts 35 Physical damage to enemies within 30 yards of the impact.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393507] = {name = "逆转陷阱", description = "逆转选定区域内变形符文上的魔法，使其只对敌人有效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393535] = {name = "腐烂陷阱", description = "向一名敌人投掷沾满疾病的陷阱，造成9969点自然伤害，并使敌人受到的伤害提高10%，持续15分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[393539] = {name = "火焰之路", description = "施法者向一名敌人发起了冲锋，击倒路径上的所有敌人，造成物理伤害并使其昏迷1秒。\n\n 施法者的冲锋会留下一道火焰轨迹，持续10秒，每2秒对进入区域的敌人造成一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393544] = {name = "空气冻结", description = "威什拉克令人不寒而栗的存在感每3秒会对附近所有玩家造成8点冰霜伤害，使其移动速度降低10%，急速降低10%。该效果可叠加。\n\n 移动会取消一层 空气冻结 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393547] = {name = "强风横扫", description = "准确无误地攻击一名敌人，造成17点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[393550] = {name = "逆风", description = "对锥形范围内的敌人造成伤害并使其减速，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[393569] = {name = "烈焰之雨", description = "巢穴守护者基鲁斯向玩家喷出一阵烈焰之雨。\n\n 每团烈焰对目标造成88328点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[393582] = {name = "烈焰灼烧者", description = "新生岩浆封住了裂缝每3秒恢复2%生命值，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[393584] = {name = "尖角横扫", description = "Inflicts 13 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[393597] = {name = "顺风之力", description = "施法者被风强化，急速和移动速度提高20%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[393607] = {name = "吞噬生命", description = "从10码内的目标身上抽取生命，造成18点暗影伤害并治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393609] = {name = "嚼碎", description = "Inflicts 28 Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393610] = {name = "山丘之矛", description = "阿玛亚将她的铁矛深深刺入地下，对10码范围内的玩家造成50点自然伤害并触发一连串的山崩地裂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393612] = {name = "猛烈燃烧", description = "巢穴守护者基鲁斯诅咒一名玩家，使其每1秒猛烈地燃烧起来，持续6秒。\n\n 每次燃烧会从被诅咒的玩家身上散发出 烈焰喷射 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[393619] = {name = "山丘之矛", description = "阿玛亚将她的铁矛深深刺入地下，对10码范围内的玩家造成50点自然伤害并触发一连串的山崩地裂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393686] = {name = "裂解碎片", description = "召唤一个裂解碎片协助战斗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393694] = {name = "山崩地裂", description = "一枚大地之刺从地面上迸发而出，在3码范围内造成40点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393696] = {name = "召唤焰沸者", description = "召唤一只焰沸者来协助施法者战斗。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[393718] = {name = "铁矛穿心", description = "阿玛亚用她的铁矛刺穿目标，造成60点物理伤害并使其流血，每1秒对其造成10点物理伤害，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[393722] = {name = "强风俯冲", description = "向目标俯冲并发动一阵猛烈的回旋爪击，对6码范围内的玩家造成12点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393731] = {name = "战斗怒吼", description = "使30码范围内盟友的移动速度提高30%，使其造成的伤害提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[393735] = {name = "灼热重锤", description = "施法者用锤子召唤出灼热的岩浆，然后把它们射向一名敌人，对冲击点5码范围内的所有敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[393744] = {name = "无力的花朵", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393750] = {name = "无力的花朵", description = nil, mechanic = nil, range = "300码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[393752] = {name = "蒸汽喷口", description = "在目标地点生成一个间歇性的蒸汽喷泉，对3码范围内的所有敌人造成30点火焰伤害，并将其击飞。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[393754] = {name = "烈焰喷射", description = "每1秒对接触到 烈焰喷射 的玩家造成24732点火焰伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[393780] = {name = "炎爆术", description = "施法者对一名玩家造成423977点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[393781] = {name = "咆哮烈焰", description = "施法者每1秒对所有玩家造成35331点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[393783] = {name = "岩浆吐息", description = "施法者向当前目标所在方向喷射灼热的岩浆，每0.5秒对面前锥形范围内的玩家造成70663点火焰伤害，持续4秒。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[393786] = {name = "气冲九霄", description = "触发顺水推舟的额外攻击或施放精序兵戈时，你会向目标的位置释放出排山倒海的真气，在8秒内造成自然伤害，并由所有目标均摊。\n\n顺水推舟 ：\n 造成[(.9 * 5 * 攻击强度 * (1 + 全能) * 1.35) * abs50 / 100]点自然伤害。\n\n精序兵戈 ：\n 造成[.9 * 5 * 攻击强度 * (1 + 全能) * 1.35]点自然伤害，每影响一名敌人则使精序兵戈的冷却时间缩短4秒，最多缩短20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393787] = {name = "点燃", description = "施法者在火焰中爆发，对所有玩家造成141326点火焰伤害。\n\n 一团团岩浆从施法者身上喷发出来，对冲击点4码范围内的玩家造成88328点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[393793] = {name = "剑刃风暴", description = "快速旋转，每1秒对附近所有敌人造成10点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[393797] = {name = "火焰吐息", description = "Inflicts 58 Fire damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393803] = {name = "震地", description = "对15码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393804] = {name = "强风冲击", description = "施法者释放一阵狂风，造成自然伤害，并使目标的移动速度降低25%，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[393810] = {name = "冻结喷雾", description = "对施法者面前的所有敌人造成35点冰霜伤害并使其急速降低20%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[393811] = {name = "神圣波浪", description = "施法者施放出一股毁灭波，立即造成0点神圣伤害，并在5秒内每1秒额外造成3点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393813] = {name = "冰霜蛛网", description = "向一名敌人射出蛛网，造成19点冰霜伤害并将目标定身2秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393817] = {name = "硬化碎片", description = "科尔科兹鳞片上的碎石会切割发动攻击的玩家，使其流血，每1.5秒造成2点物理伤害，持续15秒。该效果可叠加。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393820] = {name = "尖角挥击", description = "Inflicts 10 Physical damage to all enemies in front of the caster.\n Inflicts 2 Physical damage to all enemies in front of the caster every 1.5 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[393830] = {name = "熔火挥砍", description = "对施法者面前40码范围内的所有敌人造成点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[393832] = {name = "穿刺咆哮", description = "Causes all enemies within 10 yards to take 25% increased Physical damage for 15秒.\n Inflicts 25 Physical damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[393835] = {name = "冻结毒素", description = "每1秒对一名敌人造成1点冰霜伤害，持续6秒。并且在6秒后冻结目标。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[393836] = {name = "窒息贝壳", description = "将一个受到魔法灌注的贝壳丢在一名玩家的头上，造成5点冰霜伤害并使其陷入迷惑，持续3秒。每1秒额外造成2点冰霜伤害，持续3秒。", mechanic = "混乱", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[393841] = {name = "阿什卡兹之怒", description = "巨螳女王对她的目标连续发动三次恶毒攻击，每次造成12点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393855] = {name = "召唤哨兵", description = "巨螳王后召唤从地面涌现的哨兵来帮助她，在2码范围内造成30点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393859] = {name = "毒药汁液", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[393861] = {name = "毒药汁液", description = "Inflicts 3 Nature damage to all enemies within 4 yards of the impact every 3 sec for 15秒.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[393876] = {name = "粉碎践踏", description = "对100码范围内的所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[393886] = {name = "绝望燃烧", description = "使施法者的攻击速度提高45%，最大生命值提高10%，持续直到主动取消。死亡时，烈焰会使施法者爆炸，对8码范围内的敌人造成20点火焰伤害。", mechanic = "暴怒", range = "0码 ", cast_time = "2.8​秒", cooldown = "25​秒", dispel_type = "暴怒"},
[393907] = {name = "泰坦裂片", description = "施法者每5.2秒对附近地面释放一次神圣魔法弹幕，持续直到主动取消，对冲击点4码范围内的敌人造成11点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[393917] = {name = "冰雪风暴", description = "造成10点冰霜伤害并使移动速度降低15%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393935] = {name = "纯净腐朽", description = "你的远程法术和技能有几率施放一串纯净腐朽，造成( 635 * 3)点自然伤害，在被击中的敌人之间均摊，并使其移动速度降低30%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393937] = {name = "失控屏障", description = "无法被打断，并且吸收15点所有来源的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[393957] = {name = "阑珊暮光", description = "当一名目标身上同时存在3个由你的法术施加的周期性效果时，你对其造成的伤害和治疗效果提高6%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[393998] = {name = "电路故障", description = "施法者向前方锥形区域发出一波过载之力，造成10点神圣伤害，并使10码范围内的所有玩家昏迷，持续3秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[394032] = {name = "快速生长", description = "唤起自然的力量，每2秒，施法者都会获得持续20秒的 快速生长 效果，在10秒内每2秒恢复最大生命值的5%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394037] = {name = "水晶尖刺", description = "Knocks an enemy back.\n Inflicts 4364009 Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[394045] = {name = "狂怒火焰", description = "每1秒向目标的位置发射一枚火球，持续6秒。对冲击点3码范围内的所有玩家造成20点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[394061] = {name = "阴燃星能", description = "你的星火术和愤怒造成伤害时，有35%的几率使目标在6秒内受到相当于你的法术伤害60%的额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[394119] = {name = "劈头棒击", description = "在致盲或闷棍效果结束后的6秒内，敌人的伤害和治疗效果降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394139] = {name = "生命冲击", description = "对100码范围内的所有敌人造成自然伤害。施法者会受到相当于其自身最大生命值3%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394167] = {name = "精神鞭笞", description = "Reduces the movement speed of the target by 50% for 5秒.\n Inflicts 6 Shadow damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[394262] = {name = "灭世者的愤怒", description = "召唤暗影魔法之矢，射向施法者周围的区域。被箭矢击中的敌人会受到40点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[394263] = {name = "恶毒顺劈", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394275] = {name = "赤红火焰", description = "朝一名敌人投掷泥土，对其造成14点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394291] = {name = "被德格勒格勒什标记", description = "标记目标，使其受到的所有物理伤害提高5%，持续5分钟。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[394294] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394336] = {name = "盐晶尖刺", description = "向目标投掷一块锋利的盐晶，对目标造成17点物理伤害并使其急速和移动速度降低30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[394337] = {name = "岩浆涌动", description = "周期性地喷吐熔岩，持续6秒 ，对冲击点6码内的敌人造成15点火焰伤害。\n\n 把100码内的所有敌人拉近，每1秒造成 4点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394344] = {name = "熔岩冲击", description = "灼热的熔岩从施法者的身体中喷涌而出，对冲击点周围2码范围内的敌人造成一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394348] = {name = "吸水", description = "从前方锥形范围内的目标身上抽出水分，每1秒造成8点冰霜伤害，持续6秒并治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[394355] = {name = "寒霜之爪", description = "造成15点冰霜打击伤害并使目标的爆击几率降低10%，持续15分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "疾病"},
[394356] = {name = "寒冷吐息", description = "对施法者前方锥形区域内的所有敌人造成15点冰霜伤害，并使其陷入寒冷，每1.5秒造成4点冰霜伤害并且使其移动速度降低50%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394362] = {name = "巨人之吼", description = "Knocks all enemies within 10 yards of the caster back.\n Interrupts spellcasting of all enemies within 10 yards for 3秒.\n Inflicts 20 Nature damage to enemies within 10 yards.", mechanic = "中断", range = "8码 ", cast_time = "2.5​秒", cooldown = "12​秒", dispel_type = nil},
[394367] = {name = "践踏", description = "对100码范围内的所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[394381] = {name = "腐蚀酸液", description = "向一个目标吐出一团腐化物，污染地面并且每2秒对位于其中的单位造成12点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[394391] = {name = "静电附着", description = "鲁扎斯特拍打翅膀释放静电，造成20点自然伤害并定身任何接触地面的玩家，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394411] = {name = "奥术爆裂", description = "对施法者周围10码范围内的所有敌人造成30点奥术伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394413] = {name = "饥饿狂怒", description = "使一位盟友的攻击速度提高40%，持续20秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[394416] = {name = "狂暴地狱火", description = "焰锻根除者点燃室内的 岩浆之池 ，制造 狂暴地狱火 。\n\n 站在 狂暴地狱火 内的玩家每1秒受到60063点火焰伤害，并弱化其中的烈焰。15秒后会从每个 狂暴地狱火 中出现一个焖燃的恶火。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394423] = {name = "激怒之吼", description = "发出一声怒吼，对15码范围内的敌人造成暗影伤害，使其因恐惧而逃跑，持续3.5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[394426] = {name = "炼狱冲击", description = "施法者向一名玩家投掷一个巨大的火焰之球，造成211988点火焰伤害并且每1秒额外造成21199点火焰伤害，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[394427] = {name = "稳定烈焰", description = "施法者稳定一个原始火焰传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[394429] = {name = "狂野诺库德之怒", description = "塔罗雷克发出一阵狂野的战吼，使他周围所有生物和玩家的急速提高20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[394430] = {name = "地壳追猎", description = "元素生物标记其目标，使其被地壳尖刺追击，地壳尖刺每隔0.8秒会在其脚下涌现，在3码范围内造成40点自然伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[394436] = {name = "蛛网", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[394439] = {name = "湍流旋涡", description = "产生一股漩涡，造成冰霜伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394440] = {name = "瞄准射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[394443] = {name = "巨石之拳", description = "元素生物从地面上撕下一块巨大的石板碾压当前目标，在5码范围内造成15点自然伤害。\n\n 石板碎裂成 巨石碎片 ，每次冲击对2.5码范围内的玩家造成20点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3.75​秒", cooldown = nil, dispel_type = nil},
[394450] = {name = "麻痹毒素", description = "Stuns an enemy, rendering it unable to move or attack for 3秒.\n Inflicts 12 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[394453] = {name = "巢穴守护者的烈焰", description = "造成火焰伤害有一定几率点燃你的敌人，每2秒额外造成 194 点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394459] = {name = "毒液箭雨", description = "向一名敌人投射毒药，造成自然伤害，并且每3秒额外造成一次伤害，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[394463] = {name = "黑暗之噬", description = "撕咬目标，造成12点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[394464] = {name = "燃烧咆哮", description = "Knocks all enemies within 10 yards of the caster back.\n Interrupts spellcasting of all enemies within 10 yards for 3秒.\n Inflicts 20 Fire damage to enemies within 10 yards.", mechanic = "中断", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394466] = {name = "冰雹屠戮", description = "元素生物制造一连串锋利的冰雹并将其投向玩家，在冲击点3码范围内造成30点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[394470] = {name = "大地爆发", description = "对冲击点5码范围内的所有敌人造成30点自然伤害并将其击飞。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[394479] = {name = "冰川之爪", description = "元素生物挥舞着冰冷的爪子，造成15点冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[394487] = {name = "灼热毁灭", description = "朝随机位置释放数波燃烧的岩浆，对3码范围内的敌人造成火焰伤害并召唤一个暴怒的岩浆。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394492] = {name = "迸发践踏", description = "猛砸一名附近的敌人，对6码范围内的所有敌人造成26点火焰伤害并使岩浆喷发，对被岩浆命中的敌人额外造成15点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394493] = {name = "喧闹之水", description = "在目标脚下制造一阵水龙卷。与水龙卷碰撞的玩家会陷入昏迷，每1秒受到8点冰霜伤害，持续3秒，并将其击飞至空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394496] = {name = "熔火剧变", description = "鲁伊诺斯向目标发起一系列火山喷发，每次对4码范围内的玩家造成45点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[394509] = {name = "炽燃板甲", description = "鲁伊诺斯从它炽热的盔甲中释放出一股热浪，对20码范围内的玩家造成12点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394512] = {name = "虚空爆发", description = "释放一连串的 虚空爆发 ，对附近的敌人造成3636674点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[394525] = {name = "湍急河流", description = "引导一束汹涌的流水冲击目标，每1秒造成1点冰霜伤害，并使造成的伤害提高2%，受到的伤害提高3%，持续15秒。该效果可叠加。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[394527] = {name = "火焰", description = "原始化形随机向一名玩家的所在位置释放火焰弹幕，对4码范围内的玩家造成706628点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[394528] = {name = "溢流烈焰", description = "元素生物的原始火焰能量不受控制地成长，每隔3秒发出 溢流烈焰 。\n\n 达到100能量时会产生一次 烈焰引爆 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394558] = {name = "烈焰引爆", description = "元素生物发出一波原始火焰能量，对60码范围内的玩家造成123660点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[394563] = {name = "狂暴咆哮", description = "施法者发出一声狂暴的咆哮，使50码范围内的所有盟友急速提高，持续20秒。", mechanic = "暴怒", range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[394564] = {name = "邪能冲撞", description = "向前冲击，对一名敌人造成10点混乱伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "7​秒", dispel_type = nil},
[394567] = {name = "眼棱", description = "每0.2秒造成5点混乱伤害，持续2秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[394584] = {name = "反转", description = "莱萨杰丝转换数名玩家的电荷，使其获得 集中电荷 ，持续3秒，但随后将它们的极性转换为相反的电荷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394588] = {name = "保持冷静", description = "将目标变成一个无法移动的雪人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[394591] = {name = "复生猎犬", description = "召唤一只复生獒犬服从其主人的黑暗意志。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[394593] = {name = "挥砍", description = "对50码范围内的所有敌人造成一次火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394595] = {name = "飞翼打击", description = "对5码范围内的所有敌人造成30点物理伤害并将其击退，使其加速降低30%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[394607] = {name = "突涌熔岩", description = "对命中区域周围3码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394620] = {name = "腐蚀喷吐", description = "向前方锥形区域抛掷你体内的腐烂，造成20点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[394622] = {name = "腐蚀喷吐", description = "向前方锥形区域抛掷你体内的腐烂，造成20点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[394639] = {name = "迅捷冲锋", description = "朝一名随机敌人发起冲锋，使路径上的所有玩家受到14点物理伤害并使其昏迷2秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[394641] = {name = "寒冰猛击", description = "对施法者前方的所有敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394643] = {name = "燃烧新星", description = "使施法者被地狱火包围，对周围的玩家造成持续性的火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[394647] = {name = "无情穿刺", description = "每2秒对一名敌人造成一次物理伤害，持续10秒。", mechanic = nil, range = "12码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394652] = {name = "冲天烈焰", description = "Inflicts 35 Fire damage to enemies within 16 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394658] = {name = "油腻肠道疾病", description = "严重的消化不良困扰着诺特法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394660] = {name = "剧毒收割", description = "每3秒对一名敌人造成2点自然伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[394663] = {name = "排出粘液", description = "诺特法的胃部不适会祛除导致消化不良的有毒粘液。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394676] = {name = "冰霜冲击", description = "施法者向一名玩家投掷一个巨大的冰霜之球，造成211988点冰霜伤害并使其减速33%，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[394686] = {name = "溢流冰霜", description = "元素生物的原始冰霜能量不受控制地成长，每隔5秒释放一次 溢流冰霜 。\n\n 达到100点能量时会产生一次 冰霜爆炸 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394688] = {name = "熔岩浪潮", description = "施法者向外释放数波熔岩波浪，造成18点熔火伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394706] = {name = "冰霜爆炸", description = "元素生物发出一波原始冰霜能量，对60码范围内的玩家造成158991点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[394717] = {name = "河流之怒", description = "维尔来弗释放出河流的愤怒，使造成的冰霜伤害提高50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "18​秒", dispel_type = "暴怒"},
[394719] = {name = "宝珠闪电", description = "附近的地点会形成闪电宝珠，对冲击点7码内的玩家造成123660点自然伤害并将其击退。\n\n 触碰宝珠可以将其破坏，但会使玩家带电，在10分钟内每1造成15016点自然伤害。\n\n 10秒后宝珠爆炸，对所有玩家造成317983点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[394721] = {name = "碎坝之拳", description = "维尔来弗用奔腾水流之拳猛砸目标，造成8点冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[394728] = {name = "溢流大地", description = "元素生物的原始大地能量不受控制地成长，每隔4秒发出 溢流大地 。\n\n 达到100能量时会产生一次 大地引爆 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394731] = {name = "大地引爆", description = "元素生物发出一波原始大地能量，对60码范围内的玩家造成158991点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[394748] = {name = "溢流风暴", description = "元素生物的原始风暴能量不受控制地成长，每隔3秒发出 溢流风暴 。\n\n 达到100能量时会产生一次 风暴爆炸 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394749] = {name = "风暴爆炸", description = "元素生物发出一波原始风暴能量，对60码范围内的玩家造成123660点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[394754] = {name = "短暂出行", description = "林多尔米必须在她没有被发现之前回家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394758] = {name = "狂热鞭笞", description = "抽打目标，造成([60% of Attack Power])点暗影伤害，使12秒内消耗的每个连击点数都能额外抽打([12.1% of Attack Power])点伤害。使用狂热鞭笞造成伤害会使你的精通提高(10 / 10 * $mas)%，在折磨结束后可以持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394762] = {name = "流体爆裂", description = "快速旋转，在8秒内每1秒对10码范围内的敌人造成20点冰霜伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394763] = {name = "反手挥砍", description = "对目标敌人造成物理伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394765] = {name = "撼地猛击", description = "每1秒对15码范围内的所有敌人造成物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[394777] = {name = "震地", description = "Knocks all enemies within 15 yards of the caster back.\n Interrupts spellcasting of all enemies within 15 yards for 5秒.\n Inflicts 30 Physical damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394782] = {name = "泰弗恩的台风", description = "制造一场毁灭性的台风，在该地区旋转。\n\n spelldesc", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394785] = {name = "烈焰涌动", description = "冲向一名敌方目标，将其点燃，每1.5秒造成6点火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394795] = {name = "碎石", description = "Inflicts 25 Nature damage to enemies within 16 yards.", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[394798] = {name = "栽培", description = "施法者每2秒在周围召唤额外的鞭笞者，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394800] = {name = "岩石冲击", description = "施法者向一名玩家投掷一个巨大的大地之球，造成176657点自然伤害并使其昏迷2秒。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[394802] = {name = "风暴冲击", description = "施法者向一名玩家放出一阵巨大的风暴，造成211988点自然伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[394811] = {name = "烈焰刺击", description = "Inflicts Fire damage to an enemy.\n Inflicts 2 Fire damage to an enemy every 2.5 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[394816] = {name = "冰霜吐息", description = "对施法者前方所有玩家造成冰霜伤害，并降低其移动速度，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[394817] = {name = "暴怒旋风", description = "施法者向前发出旋风，对其路径上的任何敌人造成自然伤害并将其击飞至空中。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394824] = {name = "炙热咆哮", description = "Inflicts 30 Fire damage to all enemies in front of the caster.", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[394829] = {name = "冷酷追杀", description = "锁定一名敌人，在追击的过程中攻击施法者面前锥形范围内的单位，造成200点物理伤害。\n\n 锁定时移动速度降低50%。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "22​秒", dispel_type = nil},
[394833] = {name = "践踏", description = "Knocks all enemies within 15 yards of the caster back.\n Inflicts Physical damage to all enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[394843] = {name = "岩石滑行", description = "巨人向前方锥形范围投掷巨石，对冲击点4码范围内的玩家造成25点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[394861] = {name = "青铜飞扑", description = "将15码范围内的所有敌人击飞至空中，造成20点物理伤害并使其减速60%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394864] = {name = "聚焦风暴", description = "施法和攻击会积累怨恨层数。达到5层时，一道怨恨风暴箭会飞向你的当前目标，在接下来的3秒内造成[少量]自然伤害。\n\n 效果结束后风暴箭会返回你的身边，使触发该效果所需的怨恨层数提高1层并永久提高怨恨风暴箭对其造成的伤害，该效果会持续至你们其中一人死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394869] = {name = "碎骨碾压", description = "Stuns all enemies within 3 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts Physical damage to all enemies within 4 yards of the impact.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394870] = {name = "稳定冰霜", description = "施法者稳定一个原始冰霜传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[394876] = {name = "泰坦猛击", description = "对10码范围内的所有单位造成30点神圣伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394878] = {name = "稳定大地", description = "施法者稳定一个原始大地传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[394881] = {name = "稳定风暴", description = "施法者稳定一个原始风暴传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[394891] = {name = "碎裂冲锋", description = "布雷卡斯冲向远距离的一名玩家，对路径上的玩家造成201389点物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[394893] = {name = "烈焰轻棍", description = "施法者的近战攻击会额外造成50%的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[394903] = {name = "燃烧猛击", description = "对8码范围内的目标造成0点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394904] = {name = "灼烧之伤", description = "艾拉诺格的近战攻击会造成灼伤，每2秒造成22965点火焰伤害，持续14秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394912] = {name = "寒冷喷发", description = "Inflicts 25 Frost damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[394917] = {name = "飞扑烈焰", description = "焰鳞队长 创造一个在数名玩家之间跳跃的 飞扑烈焰 ，命中时造成42398点火焰伤害，并且每1秒额外造成56530点火焰伤害，持续16秒。该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[394918] = {name = "召唤小蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394922] = {name = "撼地毁灭", description = "布雷卡斯在他周围的地面上引起巨大的回响，每1.5秒对所有玩家造成105994点自然伤害，持续4.5秒。\n\n 每次回响都会使玩家脚下的 锯齿土地 产生喷发。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[394940] = {name = "失心蛙鸣", description = "龙蛙向前方锥形范围呕吐胆汁，对冲击点4码范围内的玩家造成25点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[394948] = {name = "投掷石块", description = "朝一名敌人投掷石块，造成12点物理伤害并使其下一次攻击有50%的几率未命中。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[394950] = {name = "蛛网", description = "朝施法者面前的所有敌人发射蛛网，造成10点物理伤害并定身目标，持续5秒。", mechanic = "定身", range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[394959] = {name = "水箭", description = "朝目标发射一支流水箭矢，造成冰霜伤害。", mechanic = "被诱捕", range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[394965] = {name = "熔岩飞溅", description = "死亡后，大锅会溢出，留下一滩熔岩。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394968] = {name = "熔岩滴落", description = "每次近战攻击都会从大锅中滴下岩浆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394971] = {name = "投掷熔岩", description = "贾拉丁从其大锅中抓起一大把熔岩，然后将其投向一名玩家，命中后造成247320点火焰伤害并留下一滩熔岩池。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[394976] = {name = "精神灼烧", description = "从目标身上散发出腐蚀暗影能量，在15秒内对其周围10范围内的所有敌人造成[([17.1675% of Spell Power]) * 10]点暗影伤害。目标数量超过5个时，造成的伤害降低。\n\n在持续期间产生10点狂乱值。", mechanic = nil, range = "55码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = nil},
[394977] = {name = "冰柱冲击", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，偷取其法力并降低其移动速度，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[394978] = {name = "大地之刺", description = "对冲击点周围3码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[395012] = {name = "回溯", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395023] = {name = "时光冲击", description = "Inflicts 10 Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[395024] = {name = "时光洪流", description = "在战斗中每隔$1秒，施法者的急速提高5%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395035] = {name = "粉碎灵魂", description = "粉碎目标玩家的灵魂，使其造成的伤害降低30%，持续15秒。玩家可以找回灵魂来移除此效果。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395054] = {name = "熔岩火焰", description = "以熔岩烈火笼罩一片区域，对14码内的敌人造成100点火焰伤害，并导致 震荡尖塔 喷发。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395058] = {name = "致盲黑曜石", description = "朝目标的脸上投掷硬化岩浆，造成10点物理伤害并使其致盲，持续2秒。", mechanic = "混乱", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395060] = {name = "伊姆布纳塔之怒", description = "以毁灭性的力量撞向地面，对敌人造成32点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395061] = {name = "大地链接", description = "Surrounds the caster with a shield that lasts 1分钟 and can absorb up to 45 Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395097] = {name = "炽焰利爪", description = "Inflicts 13 Fire damage to all enemies in front of the caster.\n Inflicts 4 Fire damage to all enemies in front of the caster every 1.5 sec for 6秒.", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[395103] = {name = "唯一彩带", description = "冲向一名敌人，对路径上的所有敌人造成25点物理伤害并将其击倒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395108] = {name = "索拉莫斯", description = "发出凄厉的嚎叫，哀叹悲惨的命运。\n\n 对15码范围内的敌人造成20点物理伤害。\n\n 恐惧施法者15码范围内的敌人，持续5秒。\n\n 使目标的移动速度降低50%，持续5秒。", mechanic = "感觉", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[395109] = {name = "冷酷撕咬", description = "对一名敌人造成18点暗影伤害，并使其受到的治疗效果降低30%，持续10秒。", mechanic = "负伤", range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[395121] = {name = "震颤大地", description = "壳核男爵使大地震颤，周期性对玩家造成一次自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[395123] = {name = "蒸汽冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[395148] = {name = "风之召唤", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395161] = {name = "吸盘猛击！", description = "Reduces the movement speed of the target by 30% for 6秒.\n Inflicts 10 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[395163] = {name = "始祖震波", description = "向施法者周围的目标释放震动之土，对命中的目标造成40点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395167] = {name = "激流破奔", description = "随机敌人所在位置脚下喷发出激流，对5码范围内的敌人造成32点冰霜伤害并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "600​毫秒", cooldown = "2​秒", dispel_type = nil},
[395174] = {name = "沙尘喷溅", description = "向你面前的敌人喷吐火焰，造成20点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[395177] = {name = "燃烧之钳", description = "冲向一名敌人，对路径上接触到的任意敌人造成一次火焰伤害并使其移动速度降低30%，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395184] = {name = "灼热吐息", description = "向你面前的敌人喷吐火焰，造成20点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[395188] = {name = "页岩喷发", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[395196] = {name = "超级新星", description = "在3个敌人的位置召唤一个超新星，在短暂的延迟后爆炸，对范围内的敌人造成25点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395214] = {name = "熔岩洪流", description = "世界侵蚀者阿提尔制造数波岩浆波浪，每0.5秒对位于波浪内的玩家造成10点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[395222] = {name = "粉碎烈焰", description = "横扫锥形范围内的玩家，命中时造成80点火焰伤害，并且会朝随机位置抛掷熔岩，对冲击点4码范围内的玩家造成35点火焰伤害。", mechanic = nil, range = "65码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[395231] = {name = "幽魂冲锋", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395239] = {name = "狂怒", description = "Increases the caster's attacking and casting speed by 10% for 10秒.\n Causes the caster to inflict 15% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[395240] = {name = "恩凯尼的狂热", description = "恩凯尼在一阵狂热中发出咆哮，每1秒对80码范围内的所有玩家造成1点火焰伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "80码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[395241] = {name = "破裂震击", description = "对一名玩家造成88328点自然伤害，使其受到的自然伤害提高10%，持续20秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[395244] = {name = "苍翠箭", description = "投掷大地之箭，对冲击点周围8码范围内的敌人造成35点物理伤害。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395254] = {name = "翻腾风暴", description = "施法者从其所在位置制造一阵沿直线移动的风暴，对击中的玩家造成141326自然伤害并将其击飞。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[395263] = {name = "精疲力竭", description = "停止战斗，服从上级的意志。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395265] = {name = "召唤兽群", description = "比留克大声咆哮，呼唤它的兽群伙伴加入。", mechanic = nil, range = "100码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[395273] = {name = "电能涌动", description = "用原始风暴能量环绕目标玩家，每0.5秒对周围4.5码范围内的玩家造成28265点自然伤害，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[395279] = {name = "奥术强袭", description = "用奥术能量施放一阵泰坦猛击。\n\n 对冲击点5码范围内的敌人造成40点物理伤害。\n\n 打断冲击点周围5码范围内所有敌人的施法。\n\n 击退冲击点周围5码范围内的所有敌人。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[395284] = {name = "噬咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[395297] = {name = "逃脱", description = "向后跳跃5码。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[395318] = {name = "昏迷冲击", description = "对目标敌人造成物理伤害并使其昏迷5秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395346] = {name = "爆炸陷阱", description = "布置爆炸陷阱，当一名敌人进入陷阱范围内时对5码范围内的所有敌人造成一次火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395353] = {name = "破碎生灵", description = "撕裂目标敌人的核心，对10码范围内的目标和敌人造成20点奥术伤害。\n\n 受到影响的敌人会继续在12秒内每秒受到3点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[395366] = {name = "电流禁地", description = "松德罗苏斯每4秒对60码范围内的玩家造成52997点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395377] = {name = "回旋强风", description = "松德罗苏斯在多名玩家所在位置召唤龙卷风，持续30秒。\n\n 这些龙卷风会对玩家造成141326点自然伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395378] = {name = "原始践踏", description = "玛尔瑟甘冲向目标所在位置，造成30点伤害并击退路径上的玩家。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395386] = {name = "末日涡流", description = "施法者猛烈旋转他的武器，将敌人拉向自己。每2秒对10码范围内的所有敌人造成物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[395433] = {name = "塑造风暴", description = "塑造一个风暴元素。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[395448] = {name = "漩涡咆哮", description = "盖兹雷尔拍打自己的翅膀，在玩家所在位置召唤飘忽不定的龙卷风，对触碰到的玩家造成30点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395449] = {name = "瘫痪打击", description = "对所有敌人造成物理伤害，使其移动速度降低40%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[395464] = {name = "升流冲击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395488] = {name = "震击", description = "Inflicts 10 Nature damage to enemies within 100 yards.", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395489] = {name = "无情狂风", description = "在10秒内向前发动风系魔法，造成20点自然伤害，并击退冲击地点4码范围内的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "25​秒", dispel_type = nil},
[395493] = {name = "狂野闪电", description = "闪电每3秒打击敌人附近的随机位置，持续6秒，对冲击区域100码范围内的所有单位造成一次自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[395501] = {name = "反冲", description = "动荡的注能者死亡后会发生剧烈爆炸，对所有玩家造成88380点自然伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395504] = {name = "雷霆混沌", description = "松德罗苏斯制造一场剧烈的风暴，用闪电震击自身周围的大地。\n\n 每次闪电打击对冲击点2码范围内的玩家造成229654点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[395506] = {name = "时光箭矢", description = "释放一支奥术箭矢，对冲击点8码范围内的敌人造成35点奥术伤害。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395531] = {name = "风暴冲击", description = "对施法者面前的所有敌人造成一次自然伤害。使其受到的自然伤害提高20%，持续10秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395541] = {name = "热能冲击", description = "施法者在附近位置释放烈焰宝珠。宝珠与一名玩家接触后会发生爆炸，对3码范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395545] = {name = "奥术箭", description = "释放一支奥术箭矢，对冲击点8码范围内的敌人造成35点奥术伤害。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395547] = {name = "法力炸弹", description = "在目标位置产生一次法力爆发，对14码范围内的敌人造成90点奥术伤害，并在12秒内每1秒额外造成10点奥术伤害。该效果可叠加。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395551] = {name = "活体地狱火", description = "活体地狱火\n每5秒发生一次爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395555] = {name = "时空畸体", description = "扭曲某个位置的时间，对14码范围内的敌人造成45点奥术伤害并使其移动速度降低50%，持续12秒。\n\n 任何被击中的毒瘴之种都会立刻绽放。", mechanic = nil, range = "250码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395557] = {name = "火焰波", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395560] = {name = "不安土地", description = "每3秒在施法者附近产生一次岩石尖刺。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395567] = {name = "猛击", description = "对所有敌人造成一次物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395594] = {name = "大地之箭", description = "Inflicts 11 Nature damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395606] = {name = "胖固虫尖啸", description = "召唤盟友！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395612] = {name = "狂暴弹幕", description = "施法者跳到目标附近的位置并释放一阵枪击，对她面前的所有玩家造成15点火焰伤害。", mechanic = nil, range = "70码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395625] = {name = "强化", description = "强化\n这只蜗牛拥有巨大的潜力，却没有家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395643] = {name = "恐怖密召", description = "召唤若干奥术仆从。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395646] = {name = "冰霜铸就", description = "为施法者装备一对寒冰尖刺，使近战自动攻击额外造成1点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[395650] = {name = "奥术折磨", description = "侵入敌人的思想，使其惊慌失措。\n\n 恐惧目标，持续6秒。\n\n 使目标的移动速度降低30%，持续6秒。", mechanic = "感觉", range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[395653] = {name = "邪恶吐息", description = "对施法者前方的所有敌人造成30点自然伤害，并且每2秒造成4自然伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[395669] = {name = "余震", description = "地面持续发生震动，持续5秒，每1秒对5码范围内的所有敌人造成4848899点物理伤害并使其移动速度降低30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395675] = {name = "准备作战", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[395685] = {name = "蛮兽低吼", description = "Fears enemies within 15 yards of the caster for 3秒.\n Reduces the movement speed of all enemies within 15 yards by 30% for 3秒.\n Inflicts 40 Nature damage to enemies within 15 yards.", mechanic = "感觉", range = "15码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[395690] = {name = "闪电冲击", description = "对当前目标造成2909339点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395691] = {name = "灌注闪电", description = "对当前目标造成3636674点自然伤害，随后跳跃到其他目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395694] = {name = "元素集中", description = "施法者专注于自身与元素的联系，将其闪电冲击法术转变为 灌注闪电 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[395695] = {name = "惊慌噬咬", description = nil, mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[395699] = {name = "狂野暴行", description = "对一名敌人造成40点奥术伤害。\n\n 打断施法。\n\n 将一名敌人击退。", mechanic = "中断", range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395707] = {name = "原始升腾", description = "莱萨杰丝用一小部分化身巨龙之力强化达瑟雅。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[395721] = {name = "终结预兆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395739] = {name = "逃离终结预兆", description = "反转终结传送门的效果，每秒为盟友恢复4点生命值，持续30秒，并使盟友的急速提高15%。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395755] = {name = "生锈", description = "正在生锈并失去耐久度，5分钟后会消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395756] = {name = "岩浆箭雨", description = "向附近的所有敌人射出熔岩箭雨，造成10点熔火伤害，使敌人减速30%，并在10秒内造成10点熔火伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[395763] = {name = "熔火重铸", description = "点燃一名盟友。\n\n 目标在受熔火重铸效果影响期间死亡会发生爆炸，对5码范围内的所有敌人造成26点火焰伤害。\n\n 如果熔火重铸消失，恢复85点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[395784] = {name = "风暴跳跃", description = "莱萨杰丝传送至一个位置。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[395794] = {name = "遭劫！", description = "遭劫！\n所有的浓缩烈风都被夺走了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395797] = {name = "冰霜撕咬", description = "对一名玩家目标造成77729点冰霜伤害，使其移动速度降低5%并使其受到的冰霜伤害提高25%，持续20秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[395810] = {name = "碎骨打击", description = "造成18点物理伤害并使目标昏迷直到主动取消。", mechanic = nil, range = "10码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[395816] = {name = "岩浆核心", description = "使一名盟友的急速提高15%，并使其受到的伤害降低10%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[395817] = {name = "冰霜屏障", description = "在一名盟友周围制造一层可以吸收(50201 * 3)点伤害的冰霜屏障。\n\n 屏障的伤害吸收量每3秒额外提高50201点，持续6秒，最多可达(50201 * 3 + 50201 * 7)点。\n\n 使其免疫群体控制效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[395818] = {name = "噬雷之龙", description = "吞噬 风暴能量 会恢复莱萨杰丝5%的最大生命值并使其造成的伤害提高20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395820] = {name = "冰霜屏障", description = "在一名盟友周围制造一层可以吸收(50201 * 3)点伤害的冰霜屏障。\n\n 屏障的伤害吸收量每3秒额外提高50201点，持续6秒，最多可达(50201 * 3 + 50201 * 7)点。\n\n 使其免疫群体控制效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[395821] = {name = "冰霜祝福", description = "近战攻击有25%的几率额外造成6点冰霜伤害并使目标减速10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395824] = {name = "锯齿割伤", description = "该生物的自动攻击会施加锯齿割伤，每1秒造成0点伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395827] = {name = "撕裂穿刺", description = "Inflicts 1 Physical damage to an enemy every 2 sec for 12秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[395829] = {name = "煞能残渣", description = "腐蚀血滴留下一滩 煞能残渣 ，每0.5秒对3码范围内的所有目标造成2182004点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395831] = {name = "风暴冲击", description = "Inflicts 20 Nature damage to all enemies in front of the caster.", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "23​秒", dispel_type = nil},
[395832] = {name = "锯齿割伤", description = "该生物的自动攻击会施加锯齿割伤，每1秒造成0点伤害。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395833] = {name = "撕裂闪电", description = "向敌人射出一支闪电箭，闪电箭击中目标后会继续攻击其附近的敌人，造成10点伤害。该法术最多可影响3个目标。\n\n 使主要目标受到的伤害提高30%，持续30秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[395834] = {name = "残酷陷阱", description = "向一名敌人投掷带有毒药的陷阱，在30秒内造成1157790点自然伤害并使其定身6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[395836] = {name = "残酷陷阱", description = "向一名敌人投掷带有毒药的陷阱，在30秒内造成1157790点自然伤害并使其定身6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[395855] = {name = "粘性鞭笞", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts 25 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[395857] = {name = "落石", description = "朝一名敌人投掷岩石，在一片区域内造成25点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[395860] = {name = "唾液齐射", description = "向附近的目标发射一连串唾液。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[395871] = {name = "石壁", description = "形成一面岩石屏障，吸收20点伤害并防止被打断，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[395872] = {name = "昏呆独白", description = "会说话的鱼朝一个随机敌人低声说着一个轻松却枯燥的故事，这使目标陷入沉睡，持续6秒。", mechanic = "睡眠中", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[395885] = {name = "噬雷之龙", description = "莱萨杰丝从肆虐风暴中吸取风暴能量微粒来进食。触碰到莱萨杰丝的每个微粒都会为她恢复5%的最大生命值，并使其造成伤害提高20%。\n\n 风暴能量在路径上接触到的玩家会受到风暴之怨的影响。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395893] = {name = "基岩喷发", description = "施法者使大地涌动构造波纹，被波纹击中的玩家都会受到423977点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[395899] = {name = "冰霜践踏", description = "对60码范围内的玩家造成123660点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[395908] = {name = "冰爆术", description = "对前方锥形范围内的玩家造成282651点冰霜伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[395924] = {name = "冰冻切割", description = "对施法者前方的所有敌人造成32点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[395929] = {name = "风暴之怨", description = "肆虐风暴会紧紧缠住进入区域的玩家，每1秒造成6183点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395936] = {name = "重型践踏", description = "Inflicts 23 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[395937] = {name = "通灵延迟", description = "召唤一个可以使30码范围内的敌人受到的治疗效果降低50%的通灵图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395941] = {name = "泥浴", description = "施法者用一层泥浆保护自己，吸收20点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[395943] = {name = "灼热黏液", description = "对一名敌人造成15点火焰伤害并缴械该敌人，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[395946] = {name = "腐臭之箭", description = "Reduces attacking and casting speed by 5% for 16秒.\n Inflicts 9 Nature damage to an enemy.\n Inflicts 1 Nature damage to an enemy every 2 sec for 16秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "毒药"},
[395948] = {name = "灼热软泥", description = "Reduces the movement speed of the target by 20% for 10秒.\n Inflicts 6 Fire damage to an enemy.\n Inflicts 1 Fire damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[395950] = {name = "溃烂爆发", description = "用不稳定的腐朽之力腐化一名敌人。目标会在一段时间后爆发，对附近的敌人造成30点自然伤害。目标会在12秒内持续受到1点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[395951] = {name = "蛞蝓熔渣", description = "Inflicts 100 Fire damage to enemies within 12 yards of the impact.", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "23​秒", dispel_type = nil},
[395952] = {name = "盾击", description = "施法者猛击15码内一名附近玩家，造成15点物理伤害并打断施法。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[395955] = {name = "法力编织", description = "编织魔法网缠绕敌人。\n\n 对冲击点周围10码范围内的敌人造成25点奥术伤害。\n\n 使冲击点周围10码范围内的所有敌人无法移动，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395963] = {name = "剧毒跳碾", description = "跃向一名玩家的所在位置，对3码范围内的玩家造成52997点自然伤害，并在接下来的6秒内每1秒额外造成21199点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395967] = {name = "碎钢者", description = "Reduces an enemy's armor by 25% for 20秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[395969] = {name = "崩塌之冰", description = "崩塌之冰使你损失了握力，快速移动，或者使用你的尖头楔子！", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395982] = {name = "过热军武", description = "该单位最近获得过炽热军武的治疗效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395985] = {name = "妥善监督", description = "移动速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[395987] = {name = "剧毒喷发", description = "幼蛛会在死亡后爆炸，对5码范围内的玩家造成211988点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[395991] = {name = "奔流撞击", description = "Knocks an enemy back.\n Inflicts 27 Frost damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[395997] = {name = "剧毒之血", description = "幼蛛会在死亡后爆炸，制造一次 剧毒喷发 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396002] = {name = "昏迷", description = "昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396003] = {name = "领地展示", description = "鸣鸟女皇开始一次盛大的 领地展示 ，每1秒对6码范围内的敌人造成1939560点神圣伤害。\n\n 敌人在距离鸣鸟女皇足够近的位置听她歌唱的时间越长，领地展示的伤害就会越高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396008] = {name = "痛苦泪水", description = "一想到被攻击，哭闹的猢狲就泪如雨下，对眼泪落下的冲击点2码范围内的目标造成3879119点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396019] = {name = "震荡打击", description = "造成10910022点物理伤害并使最大生命值降低10%，持续10秒。\n\n 该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[396022] = {name = "熔火尖刺", description = "艾拉诺格使 熔火尖刺 从房间地面升起，对4码范围内的玩家造成211988点物理伤害，并将其击退。\n\n 在艾拉诺格施放 焚火咆哮 时，这些尖刺会爆炸成为 熔火裂隙 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396023] = {name = "焚火咆哮", description = "艾拉诺格咆哮着喷出火焰，对所有玩家造成141326点火焰伤害，并每2秒额外造成4593点火焰伤害，持续28秒。该效果可叠加。\n\n 摧毁 熔火尖刺 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[396028] = {name = "熔火尖刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396037] = {name = "澎湃冲击", description = "涌电毁灭者用爆裂能量吞噬数名玩家。6秒后能量会发生爆炸，对7码范围内的玩家造成176657点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396040] = {name = "炎爆术", description = "焰鳞队长 对一名玩家造成1059942点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[396041] = {name = "坚钢防御", description = "使10码范围内的所有盟友受到的伤害降低10%，持续10秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[396044] = {name = "冰雹炸弹", description = "梅莉杜莎使原始冰霜能量发生一次爆炸，对所有玩家造成969780点冰霜伤害并对其发射 冰雹炸弹 。\n\n 这些 冰雹炸弹 接触到玩家后会爆发出凛冽的寒冰，对该玩家造成7273348点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[396069] = {name = "大地之刺", description = "Knocks all enemies within 50 yards of the caster back.\n Inflicts 21518 Physical damage to enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396075] = {name = "活体漩涡", description = "在目标敌人所在位置召唤一阵水龙卷。水龙卷会追踪目标，对任何进入其中的敌人造成0点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[396078] = {name = "爆裂冲击", description = "Disorients enemies within 3 yards of the impact for 3秒.\n Inflicts 29637 Fire damage to enemies within 3 yards of the impact.\n Inflicts 9885 Fire damage to all enemies within 3 yards of the impact every 1 sec for 3秒.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[396084] = {name = "元素膨胀", description = "Reduces the movement speed of the target by 25% for 6秒.\n Inflicts 12 Frost damage to an enemy every 1 sec for 6秒.", mechanic = "被诱捕", range = "60码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[396093] = {name = "野蛮飞跃", description = "跃向一名距离最远的敌人，造成2666894点物理伤害，并使目标流血，每3秒造成1697115点物理伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396094] = {name = "大型火焰裂隙", description = "艾拉诺格用烈焰包围他当前的目标。持续时间结束后会在玩家所在位置生成一个 大型火焰裂隙 ，对6码范围内的玩家造成229654点火焰伤害。\n\n火焰裂隙 中会涌现一个 焰鳞队长 ，并留下一个 熔岩涌流 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396101] = {name = "灌注腐蚀", description = "将腐朽之力注入目标的体内，每3秒施加一层 枯萎 ，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "16​秒", dispel_type = nil},
[396107] = {name = "饥饿烈焰", description = "Inflicts 38722 Fire damage to all enemies within 50 yards of the caster every 1 sec for 20秒.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = "魔法"},
[396135] = {name = "香蕉偏斜装置", description = "免疫砸过来的香蕉带来的困扰。", mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396159] = {name = "岩浆喷吐", description = "造成18点熔火伤害并使一名敌人减速30%，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[396179] = {name = "熔岩喷射", description = "在敌人脚下引起熔岩喷发，造成30点熔火伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396206] = {name = "风暴震击", description = "造成290934点自然伤害，并施加震击，每1秒造成额外157589点自然伤害，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[396208] = {name = "毒素兴奋剂", description = "为一名友方野兽注射毒素兴奋剂，使其造成的伤害和急速提高50%，移动速度降低50%。\n\n 该效果持续时间结束后，使附近所有单位昏迷3秒并造成30点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396241] = {name = "原始调和", description = "能量全满时，库洛格会与原始元素完全协调，同时获得所有祭坛的能力。此外，恐怖图腾涌动着元素之力，每0.5秒造成42398点元素伤害。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396246] = {name = "大地", description = "原始化形随机裂解一名玩家所在位置的地面，对4码范围内的玩家造成706628点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[396249] = {name = "风暴", description = "原始化形随机向一名玩家的所在位置召唤闪电，对4码范围内的玩家造成706628点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[396252] = {name = "冰霜", description = "原始化形随机向一名玩家的所在位置释放冰雪弹幕，对4码范围内的玩家造成706628点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[396255] = {name = "探险者旗帜", description = "探险者旗帜\n受到的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396256] = {name = "探险者旗帜", description = "探险者旗帜\n受到的伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396257] = {name = "探险者旗帜", description = "探险者旗帜\n受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396264] = {name = "爆震石斫", description = "每0.5秒造成35331点自然伤害，持续6秒。\n\n 效果结束时，受影响的玩家将因 石斫爆震 爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396266] = {name = "致死苦难", description = "受到的所有治疗效果降低90%，持续12秒。该效果可叠加，而且无法被降低或避免。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396269] = {name = "致命石斫", description = "迪乌尔纳重创目标，造成529971点物理伤害和176657点自然伤害，并施加 爆震石斫 和 致死苦难 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[396302] = {name = "蒸汽冲击", description = "用一股水流冲击一名敌人，造成23点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[396313] = {name = "闪电震击", description = "使用闪电冲击一名敌人，造成14点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[396315] = {name = "风暴屏障", description = "用风暴屏障包围一名盟友，吸收20点伤害，并使其造成的伤害提高20%。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396316] = {name = "套索截击", description = "Reduces the movement speed of all enemies within 50 yards by 30% for 3秒.\n Inflicts 14 Physical damage to enemies within 50 yards.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396317] = {name = "巨石之拳", description = "洛阿玛斯从地面上撕下一块巨大的石板碾压当前目标，在5码范围内造成247320点物理伤害并使其受到的物理伤害提高100%，持续10秒。\n\n 石板碎裂成 洛阿玛斯从地面上撕下一块巨大的石板碾压当前目标，在5码范围内造成247320点物理伤害并使其受到的物理伤害提高100%，持续10秒。\n\n 石板碎裂成 洛阿玛斯从地面上撕下一块巨大的石板碾压当前目标，在5码范围内造成247320点物理伤害并使其受到的物理伤害提高100%，持续10秒。\n\n 石板碎裂成 洛阿玛斯从地面上撕下一块巨大的石板碾压当前目标，在5码范围内造成247320点物理伤害并使其受到的物理伤害提高100%，持续10秒。\n\n 石板碎裂成 洛阿玛斯从地面上撕下一块巨大的石板碾压当前目标，在5码范围内造成247320点物理伤害并使其受到的物理伤害提高100%，持续10秒。\n\n 石板碎裂成 ，每次冲击对2.5码范围内的玩家造成105994点自然伤害。 ，每次冲击对2.5码范围内的玩家造成105994点自然伤害。 ，每次冲击对2.5码范围内的玩家造成105994点自然伤害。 ，每次冲击对2.5码范围内的玩家造成105994点自然伤害。 ，每次冲击对2.5码范围内的玩家造成105994点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3.75​秒", cooldown = nil, dispel_type = nil},
[396325] = {name = "邪恶猛击", description = "Inflicts 16 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "疾病"},
[396326] = {name = "冰霜湮没", description = "格拉西亚斯向随机玩家射出凛冽箭雨，造成35331点冰霜伤害并将玩家困在冰霜坟墓中。\n\n 冰霜坟墓每1秒会造成14133点冰霜伤害，直到玩家脱困。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396330] = {name = "风暴之击", description = "Causes an enemy to take 5% increased Nature damage for 30秒.\n Inflicts 4 Nature damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396346] = {name = "雷霆践踏", description = "在敌方脚下爆发一阵雷鸣，造成30点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396348] = {name = "肢解", description = "Inflicts 23 Physical damage to an enemy.\n Inflicts 1 Physical damage to an enemy every 1 sec for 20秒.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[396350] = {name = "飞翼冲击", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 3秒.\n Inflicts 33 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[396355] = {name = "裂筋", description = "Reduces the movement speed of the target by 30% for 8秒.\n Inflicts Physical damage to an enemy.", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396359] = {name = "偷袭", description = "从暗影中攻其不备。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396360] = {name = "盲目挥砍", description = "Disorients all enemies in front of the caster for 3秒.\n Reduces the movement speed of all enemies in front of the caster by 30% for 3秒.\n Inflicts 11 Physical damage to all enemies in front of the caster.", mechanic = "混乱", range = "15码 ", cast_time = "3​秒", cooldown = "23​秒", dispel_type = "魔法"},
[396366] = {name = "冷冽折磨", description = "Reduces the movement speed of the target by 30% for 10秒.\n Reduces attacking and casting speed by 10% for 10秒.\n Inflicts 19 Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[396367] = {name = "毒雾喷洒", description = "向前方锥形区域抛掷你体内的腐烂，造成34点自然伤害并使击中的敌人减速30%。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = "毒药"},
[396370] = {name = "冰川破坏", description = "在目标敌人上方召唤沉重的冰块，砸下后造成43点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[396386] = {name = "岩浆喷射", description = "向你面前的敌人喷吐火焰，造成25点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[396388] = {name = "冰川冲撞", description = "格拉西亚斯召唤出一块巨型冰块碾压当前目标，在5码范围内造成247320点物理伤害并使其受到的物理伤害提高100%，持续10秒。\n\n 冰块碎裂成 冰川雹霰 ，每次冲击对2.5码范围内的玩家造成105994点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[396392] = {name = "变形术", description = "将敌人变成一只鸭子，使其在周围到处闲逛，瘫痪1分钟。受此法术影响期间，鸭子无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会取消此效果。只能影响一个目标。\n\n 只能对野兽、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.7​秒", cooldown = nil, dispel_type = "魔法"},
[396400] = {name = "凛寒雪暴", description = "格拉西亚斯引导寒冷刺骨的暴风雪，每1秒对所有玩家造成28265点冰霜伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[396415] = {name = "飓风冲击", description = "对一名敌人造成36点自然伤害。\n\n 打断施法。\n\n 击退一名敌人。", mechanic = "中断", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396423] = {name = "崩解闪电", description = "Stuns all enemies within 10 yards of the impact, rendering them unable to move or attack for 2秒.\n Inflicts 825941 Nature damage to enemies within 10 yards of the impact.", mechanic = "昏迷中", range = "50码 ", cast_time = "2.5​秒", cooldown = "22​秒", dispel_type = "魔法"},
[396432] = {name = "原始火焰", description = "Inflicts 13 Fire damage to an enemy.\n Inflicts 1 Fire damage to an enemy every 1.5 sec for 15秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396439] = {name = "流星打击", description = "玛格玛斯对当前目标进行流星打击，对10码范围内的所有目标造成529971点火焰伤害。\n\n 攻击会留下一片烧焦的地面，每2秒对该区域内的玩家造成额外70663点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396444] = {name = "巨大的探险家帽子", description = "在狂野禁猎区内向精英始祖幼龙投掷，在短时间内安抚幼龙。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396447] = {name = "寒冬冲击", description = "Immobilizes an enemy for up to 5秒.\n Inflicts 22 Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396454] = {name = "晶化喷射", description = "对扇形区域内的敌人喷射冰水，造成20点冰霜伤害。\n\n 被喷射命中的敌人会被定身，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[396467] = {name = "大地喷发", description = "洛阿玛斯从地面喷出多根岩柱，对4.5码内的玩家造成176657点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396475] = {name = "毒性冲击", description = "Inflicts 1486538 Nature damage to an enemy.\n Inflicts 74346 Nature damage to an enemy every 1 sec for 10秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[396476] = {name = "撕裂之爪", description = "Inflicts 10 Physical damage to an enemy.\n Inflicts 0 Physical damage to an enemy every 1 sec for 12秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396486] = {name = "气泡撞击", description = "向前喷吐一串寒冰泡泡，对目标和周围敌人造成29点冰霜伤害并降低其30%的移动速度，持续12秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[396520] = {name = "致盲冲击", description = "Disorients the target for 2秒.\n Inflicts 1 Nature damage to an enemy.", mechanic = "混乱", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396544] = {name = "焦灼之地", description = "玛格玛斯对当前目标进行流星打击，对10码范围内的所有目标造成529971点火焰伤害。\n\n 攻击会留下一片烧焦的地面，每2秒对该区域内的玩家造成额外70663点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396559] = {name = "御空惊雷", description = "莱萨杰丝出现并主宰了天空，对她的敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[396572] = {name = "扔出绳子！", description = "扔出绳子！\n昏迷！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396599] = {name = "碎裂护甲", description = "咬掉目标的护甲，造成物理伤害并使其护甲降低20%，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396600] = {name = "强力冲锋", description = "向你的目标冲锋并将其击倒，持续3秒并造成5点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[396605] = {name = "尖啸咩咩", description = "发出刺耳的叫声，对所有6码范围内的敌人造成物理伤害并打断施法。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396613] = {name = "撕裂之咬", description = "Reduces an enemy's armor by 20% for 12秒.\n Inflicts 12 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396614] = {name = "岩石剧毒", description = "Reduces the movement speed of the target by 30% for 10秒.\n Causes an enemy to inflict 20% decreased Nature damage.\n Inflicts 3 Nature damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[396615] = {name = "水柱喷射", description = "Knocks all enemies in front of the caster back.\n Inflicts 43 Frost damage to all enemies in front of the caster.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396617] = {name = "风暴撕裂", description = "Causes an enemy to take 20% increased Nature damage for 15秒.\n Knocks an enemy back.\n Inflicts 3 Nature damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396624] = {name = "风暴裂隙", description = "迪乌尔娜在 巨杖之怒 和 强化巨杖之怒 之前经过的位置召唤爆裂能量，持续6秒。每隔0.5秒，每条裂隙在0码范围内造成141326点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396625] = {name = "剧毒溅射", description = "对100码范围内的所有玩家造成5818679点自然伤害，并施加巨口蛙毒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[396629] = {name = "腐烂啃噬", description = "撕咬目标，造成35点物理伤害。\n\n 咬伤会感染，使目标的耐力降低10%，持续15分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396637] = {name = "鲜血飞扑", description = nil, mechanic = nil, range = "8—40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396639] = {name = "鲜血飞扑", description = "Inflicts 35 Physical damage to enemies within 8 yards of the impact.\n Inflicts 4 Physical damage to all enemies within 8 yards of the impact every 2 sec for 12秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396640] = {name = "治疗之触", description = "为一名盟友恢复12453084点生命值。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[396641] = {name = "撕裂猛击", description = "Inflicts 28 Physical damage to enemies within 12 yards.\n Inflicts 3 Physical damage to all enemies within 12 yards of the caster every 3 sec for 15秒.", mechanic = "流血", range = "10码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[396645] = {name = "狂野本能", description = "Increases the caster's attack speed by 20% for 20秒.", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "暴怒"},
[396646] = {name = "撼地咆哮", description = "洛阿玛斯发出一声惊天动地的咆哮，对所有玩家造成70663点自然伤害，并摧毁所有大地喷发产物。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[396659] = {name = "雷霆箭矢", description = "召唤出一股闪电涌流，对敌人造成30点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[396665] = {name = "烈焰冲击", description = "玛格玛斯对当前目标施放火焰冲击，在5码范围内造成247320点火焰伤害，每1.5秒造成28265点火焰伤害，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[396667] = {name = "碎冰之击", description = "碎冰之击 魔法\n被冻结。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[396674] = {name = "撕裂劈砍", description = "每3秒对一名敌人造成一次物理伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396675] = {name = "出血撕裂", description = "Reduces the movement speed of the target by 20% for 15秒.\n Inflicts Physical damage to an enemy every 3 sec for 15秒.", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396681] = {name = "终极狂风", description = "达瑟雅生成一股终极狂风，每2秒造成35331点自然伤害，并持续利用逐渐增强的狂风推开所有玩家。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[396684] = {name = "迅捷昆虫风暴", description = "快速旋转，每1秒对附近所有敌人造成10点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "18​秒", dispel_type = "暴怒"},
[396689] = {name = "岩浆新星", description = "Inflicts 40 Fire damage to enemies within 30 yards.", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[396690] = {name = "模糊飞行", description = "以不规律的形式飞行，使你的躲闪几率提高50。可叠加5次。躲闪或受到伤害会移除一层效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[396697] = {name = "裂地猛击", description = "这只生物的自动攻击对所有敌人造成8点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396708] = {name = "冰川之爪", description = "造成42点冰霜打击伤害并使目标的爆击几率降低10%，持续15分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "疾病"},
[396709] = {name = "挫志咆哮", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396716] = {name = "皲皮", description = "古树的树枝撕裂，碎片从中迸发出来，所有玩家因此流血，每3秒受到2424449点伤害，持续1分钟。该效果可以叠加。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396717] = {name = "闪电涌动", description = "赛克拉斯用闪电冲击目标，在5码范围内造成247320点自然伤害，每1.5秒造成28265点自然伤害，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[396734] = {name = "风暴遮罩", description = "一道风暴能量保护着莱萨杰丝，受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396738] = {name = "冻结喷雾", description = "对扇形区域内的敌人喷射冰水，造成45点冰霜伤害。\n\n 被喷射命中的敌人会被定身，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[396739] = {name = "巨人之跃", description = "跃向一名敌人并用身体猛击该目标，造成57点物理伤害并将其击退。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396742] = {name = "双钳", description = "用双钳夹住，每一钳造成12点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396751] = {name = "冰川之牙", description = "对3名敌人造成24点冰霜伤害。受影响的目标移动速度降低30%，持续12秒。\n\n 如果没有3名敌人在射程内，该攻击将重新瞄准相同的敌人。", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[396774] = {name = "地震护盾", description = "Surrounds the caster with a shield that lasts 10秒 and can absorb up to 39700 Nature damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396775] = {name = "大地残暴", description = "Stuns an enemy, rendering it unable to move or attack for 2秒.\n Inflicts 968051 Physical damage to an enemy.", mechanic = "昏迷中", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396780] = {name = "冰冻盾牌", description = "Surrounds the caster with a shield that lasts 10秒 and can absorb up to 20 Frost damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396786] = {name = "寒冰追击", description = "召唤寒冰陷阱追赶敌人。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[396796] = {name = "腐蚀针刺", description = "使目标中毒，造成自然伤害并持续造成额外的自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[396798] = {name = "迅捷之风", description = "迅捷之风 魔法\n急速提高30%。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = "魔法"},
[396802] = {name = "强风冲击", description = "向一个目标发射锐利的风镖，造成1049787点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[396805] = {name = "刺耳咆哮", description = "对敌人造成0点物理伤害，并使其沉默3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396807] = {name = "狂野之刺", description = "Inflicts 2 Physical damage to an enemy every 2 sec for 10秒.\n Inflicts 14 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396812] = {name = "秘法冲击", description = "权杖进行充能，以强劲的魔法冲击对50码范围内的玩家造成3636674点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[396814] = {name = "冰冻强袭", description = "施法者朝目标引导一股急流，每1秒造成14点冰霜伤害，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[396819] = {name = "黏液喷吐", description = "Reduces the movement speed of the target by 5% for 6秒.\n Inflicts 19 Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[396823] = {name = "冻结粘液", description = "撕裂目标敌人的核心，对10码范围内的目标和敌人造成20点奥术伤害。\n\n 受到影响的敌人会继续在12秒内每秒受到3点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396825] = {name = "寒冬箭矢", description = "Reduces the movement speed of the target by 30% for 6秒.\n Inflicts 23 Frost damage to an enemy.", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[396854] = {name = "精华撕裂", description = "使用受奥术灌注的武器进行攻击，造成18点法术打击伤害，并使下一个 精华撕裂 的伤害提高30%。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[396856] = {name = "炽燃风暴", description = "对15码范围内的目标造成0点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = nil},
[396859] = {name = "震地尖刺", description = "Stuns an enemy, rendering it unable to move or attack for 2秒.\n Inflicts 15 Physical damage to an enemy.", mechanic = "昏迷中", range = "30码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396861] = {name = "水晶冲击", description = "Knocks an enemy back.\n Inflicts 38 Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396877] = {name = "沸水蒸汽", description = "Inflicts 19 Fire damage to an enemy.\n Inflicts 3 Fire damage to an enemy every 2 sec for 12秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[396897] = {name = "脆弱军武", description = "该单位最近凭借裂晶军武击晕了目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396907] = {name = "玉火吐息", description = "玉珑释放出猛烈的玉火吐息，对他前方最多40码范围内的敌人造成12122247点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[396925] = {name = "熔岩箭", description = "向目标发射一支熔岩之箭，造成158991点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[396964] = {name = "反斥力场", description = "格挡来自前方的所有法术和攻击，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[396971] = {name = "威慑冲击", description = "水流控制装置发射出威慑冲击，立即造成727335点奥术伤害，然后每2秒额外造成242445点奥术伤害，持续10秒。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[396972] = {name = "共进美餐", description = "所有来源的伤害减少10%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[396975] = {name = "燃烧的焦油", description = "Inflicts 30 Fire damage to an enemy.\n Inflicts 3 Fire damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[396991] = {name = "兽性怒吼", description = "对30码范围内的敌人造成3636674点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[396993] = {name = "传导充能", description = "赛克拉斯用电火花标记目标，命中时造成52997点自然伤害，每1秒造成24732点自然伤害，并使其受到的自然伤害提高10%，持续10秒。\n\n 该效果在移动至其他玩家5码范围内时会复制。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397010] = {name = "火山护卫", description = "炽热护盾开始充能并爆发，在前方锥形区域内造成300317点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[397011] = {name = "炽热劈砍", description = "用燃烧之刃劈砍目标，造成158991点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[397014] = {name = "残忍打击", description = "对一名敌人造成282651点物理伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[397043] = {name = "闪电链", description = "赛克拉斯向一名玩家射出一支闪电箭，造成52997点自然伤害，之后会弹跳向附近玩家。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[397048] = {name = "冰冻吐息", description = "霜息蜘蛛释放一阵冰冻吐息，在前方锥形范围内造成247320点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[397092] = {name = "穿刺号角", description = "玛尔瑟甘用锯齿状的犄角刺穿目标，造成60点物理伤害，并在之后每1秒造成额外15点物理伤害，持续4秒。", mechanic = "流血", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397093] = {name = "海藻的束缚", description = nil, mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[397095] = {name = "海藻的束缚", description = "Immobilizes all enemies within 10 yards of the caster for 6秒.\n Inflicts 6 Nature damage to all enemies within 10 yards of the caster every 2 sec for 6秒.\n Inflicts 14 Nature damage to enemies within 10 yards.", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[397096] = {name = "原始咆哮", description = "玛尔瑟甘发出一阵饥饿的咆哮，对50码范围内的玩家造成12点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[397100] = {name = "灼热弹幕", description = "玛格玛斯对敌人释放一波火焰，对每个冲击点3码范围内的玩家造成105994点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[397108] = {name = "潮汐屏障", description = "用护盾围绕施法者，持续12秒，吸收最多20点伤害。使施法者免疫昏迷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[397109] = {name = "飓风冲击", description = "对一名敌人造成36点自然伤害。\n\n 打断施法。\n\n 击退一名敌人。", mechanic = "中断", range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[397110] = {name = "崩解闪电", description = "Stuns all enemies within 10 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts 21 Nature damage to enemies within 10 yards of the impact.", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "22​秒", dispel_type = "魔法"},
[397112] = {name = "原始毁灭", description = "Inflicts 4 Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[397210] = {name = "音速易伤", description = "震耳尖啸 造成的伤害提高50%。此效果可叠加。\n\n 同一个球门里进了3分后，此效果会被移除。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397214] = {name = "飞翔之速", description = "短暂提高你的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[397264] = {name = "传送台", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397354] = {name = "生命灌注", description = "用生命魔法为植物学实验室注能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[397356] = {name = "自然灌注", description = "用自然魔法为植物学实验室注能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[397364] = {name = "雷鸣之吼", description = "发出雷鸣般的吼叫，对12码范围内的敌人造成([250.56% of Attack Power])点物理伤害，并使敌人流血，在8秒内受到([250.56% of Attack Power])点物理伤害。目标数量超过5个时造成的伤害降低。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397382] = {name = "碎裂幔罩", description = "霜铸狂热者用冰霜波轰击玩家，造成70663点冰霜伤害并吸收281125点受到的治疗量。10秒后，幔罩碎裂，对所有玩家造成706628点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[397383] = {name = "熔火屏障", description = "岩浆秘士用熔岩之盾保护自己，可吸收7619723点伤害。护盾持续期间，屏障会脉动火焰的力量，对所有玩家每4秒造成57301点火焰伤害，并使秘士获得 熔火强化 效果。", mechanic = nil, range = "250码 ", cast_time = "2.125​秒", cooldown = nil, dispel_type = nil},
[397386] = {name = "熔岩箭", description = "岩浆秘士射出一支灼热的熔岩箭，对目标造成57301点熔火伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[397387] = {name = "火焰护盾", description = "焰誓传令官用相当于自己最大生命值的45%的护盾保护自己，使其在护盾持续期间对打断效果免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397394] = {name = "致命雷霆", description = "Stuns an enemy, rendering it unable to move or attack for 4秒.\n Knocks an enemy back.\n Inflicts 9695179 Nature damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[397454] = {name = "龙火影响", description = "奥妮克希亚残存的力量使人头脑昏沉，思维迟钝。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397463] = {name = "搭乘", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397468] = {name = "炽焰怒吼", description = "焰誓传令官发出炽焰怒吼，对所有玩家造成706628点火焰伤害，并使所有盟友造成的伤害提高150%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[397503] = {name = "煞能爆发", description = "死亡后释放一阵 煞能爆发 ，对所有玩家造成1091002点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397514] = {name = "搏命献祭", description = "督军卡格尼汲取伊格纳拉的生命力，恢复35%的最大生命值并获得 伊格纳拉之怒 。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[397700] = {name = "苦寒残伤", description = "你成为了目标，快远离其他人，否则他们会和你落得一个下场！", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397702] = {name = "重新激活", description = "激活附近的一扇元素传送门。", mechanic = nil, range = "25码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[397809] = {name = "雪崩猛击", description = "以雪崩之势发起猛击，碾压敌人并召唤缚霜魔。\n\n 在格拉奇斯前方的大范围锥形范围内造成45点冰霜伤害，并使敌人昏迷3秒。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[397878] = {name = "腐化涟漪", description = "一道腐化的水流冲刷玩家，造成2424449点冰霜伤害，并在1秒内造成606112点冰霜伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "魔法"},
[397881] = {name = "汹涌洪水", description = "施法者用污染的水流轰击目标区域，对位于目标地点8码内的玩家造成8485573点冰霜伤害，并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[397892] = {name = "痛苦尖啸", description = "爆发一阵刺耳的 痛苦尖啸 ，造成3636674点暗影伤害并打断施法，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[397897] = {name = "重压跳跃", description = "跳向一名敌方目标，对范围内的所有敌人造成3636674点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[397899] = {name = "扫堂腿", description = "守卫扫击6码范围内的敌人，造成3394229点物理伤害并使其昏迷，持续2秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[397904] = {name = "残阳西沉踢", description = "老练的踢击，对当前目标造成7273348点物理伤害并使其受到的治疗效果降低20%，持续5秒。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[397907] = {name = "末日迫近", description = "每1秒造成969780点暗影伤害，持续6秒。\n 当 末日迫近 的效果被移除时，对附近的目标造成2909339点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[397911] = {name = "毁灭之触", description = "施法者标记一名玩家，5秒后标记爆发，造成4848899点暗影伤害并吸收2490617点治疗效果，持续30秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[397914] = {name = "污染迷雾", description = "施法者使目标被污秽之雾所包围，每0.5秒造成1212225点暗影伤害，持续4秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[397918] = {name = "短路", description = "过载的能量源使构造体卫兵造成的伤害降低25%，并周期性地短路，昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[397931] = {name = "黑暗之爪", description = "煞魔对其当前目标进行挥击，造成7273348点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[398012] = {name = "地壳尖刺", description = "Inflicts 15 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[398055] = {name = "突破射线", description = "一股足以粉碎岩石的强大能量。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[398071] = {name = "Cosmetic", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398151] = {name = "阴险聚焦", description = "施法者进入着迷状态，急速提高100%，移动速度提高100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[398154] = {name = "痛苦哀嚎", description = "施法者传送到目标附近，发出一声 痛苦哀嚎 ，造成7273348点暗影伤害并令冲击区域6码内的玩家平静，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[398171] = {name = "奥术踪迹", description = "在特定位置创造一道奥术踪迹。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[398172] = {name = "奥术踪迹", description = "在特定位置创造一道奥术踪迹。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[398205] = {name = "虚体形态", description = "幽魂最近才刚刚复生，处于虚弱状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[398206] = {name = "死亡冲击", description = "施法者召唤死亡能量，对目标造成14546696点暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[398254] = {name = "冬裘防御者的暴怒打击", description = "用野蛮的力量打击你的对手，造成 1571 点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[398268] = {name = "制造", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[398271] = {name = "冬裘防御者之击", description = "打击你的对手，造成 70 点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398276] = {name = "冬寒之霸", description = "召唤两个凛冬之佑保护主人不受所有伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[398311] = {name = "龙火影响", description = "奥妮克希亚残存的力量使人头脑昏沉，思维迟钝。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398324] = {name = "卫护职责", description = "引导冰霜之力，保护主人不受任何袭击。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[398331] = {name = "无常阵风", description = "动荡的注能者周期性地散发出无常阵风，对冲击点周围5码范围内的玩家造成141326点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398339] = {name = "山崩", description = "召唤大地的愤怒，引发势不可挡的山崩！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[398343] = {name = "收买！", description = "金钱贿赂！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398345] = {name = "山崩", description = "Stuns an enemy, rendering it unable to move or attack for 1秒.\n Inflicts 40 Nature damage to an enemy.", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[398370] = {name = "石化撕咬", description = "对一名敌人造成15点自然伤害。\n\n 施加一种疾病，在5秒后昏迷。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[398380] = {name = "千钧撞击", description = "赛斯莫多释放了大地的全部力量！\n\n 对冲击点周围5码内的敌人造成90点自然伤害。", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[398384] = {name = "燃烧之怒", description = "Inflicts 3 Fire damage to an enemy every 1 sec for 3秒.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[398391] = {name = "水晶甲壳", description = "使施法者获得护盾，吸收15点伤害。护盾存在时，受到的魔法伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[398392] = {name = "践踏", description = "Interrupts spellcasting of an enemy for 15秒.\n Inflicts 5 Physical damage to an enemy.\n Inflicts 1 Physical damage to an enemy every 1 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[398394] = {name = "犄角冲锋", description = "冲向一名敌人，造成物理伤害并打断施法。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[398397] = {name = "烈焰之爪", description = "Inflicts 10 Fire damage to an enemy.\n Inflicts 1 Fire damage to an enemy every 1 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[398399] = {name = "硫磺之爪", description = "对一名敌人造成5点火焰伤害并留下硫磺炸药，炸药在5秒后爆炸，造成15点伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[398400] = {name = "狂怒召唤", description = "召唤狂怒之土追逐目标，每次进行攻击都会增强力量！", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[398403] = {name = "狂怒追逐", description = "追逐目标，每次对敌人进行打击都会获得强大的力量。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[398410] = {name = "狂怒之力", description = "施法者造成的伤害提高50%，并使施法者的攻击速度提高50%，移动速度提高15%，持续直到主动取消。最多可叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[398447] = {name = "破裂", description = "赛斯莫多撕裂自己的形体，分裂成两个以带来更多浩劫！", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[398463] = {name = "岩浆喷涌", description = "喷吐熔岩，留下一片半径3码的区域，该区域每秒造成4点火焰伤害，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[398464] = {name = "碎岩喷吐", description = "喷吐砂砾，对冲击点周围3码内的生物造成15点物理伤害，并留下一片区域，使其中生物的移动速度降低30%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[398468] = {name = "裂体连心", description = "赛斯和魔多紧密相连，共同承受受到的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398469] = {name = "裂体连心", description = "赛斯和魔多紧密相连，共同承受受到的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398471] = {name = "闪电冲击", description = "Inflicts 45 Nature damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[398477] = {name = "电涌狂袭", description = "Stuns all enemies within 8 yards of the impact, rendering them unable to move or attack for 3秒.\n Inflicts 35 Nature damage to enemies within 8 yards of the impact.", mechanic = "昏迷中", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[398479] = {name = "硫磺喷吐", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[398494] = {name = "岩浆刺针", description = "Inflicts 10 Fire damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[398497] = {name = "岩石刺针", description = "Inflicts 4 Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[398500] = {name = "熔岩之牙", description = "Inflicts 10 Fire damage to an enemy.\n Inflicts 2 Fire damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[398501] = {name = "刺穿之牙", description = "Causes an enemy to take 20% increased Physical damage for 10秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[398504] = {name = "硫磺之牙", description = "对一名敌人造成5点火焰伤害。\n\n 5秒后爆炸，额外造成15点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[398559] = {name = "通流恶怨", description = "使一名敌人受到的自然伤害提高25%，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398612] = {name = "暗影烈焰燃渣", description = "一股暗影烈焰燃渣爆发出来，砸向地面，对冲击点附近8码范围内的所有单位造成20点暗影烈焰伤害并使其昏迷，持续3秒。\n\n区域内受到影响的所有单位，受到的伤害提高5%，造成的伤害提高5%。该效果可叠加。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398614] = {name = "暗影烈焰燃渣", description = "区域内受到影响的所有单位，受到的伤害提高5%，造成的伤害提高5%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398627] = {name = "受惊！", description = "受到惊吓，胆战心惊。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398631] = {name = "射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[398632] = {name = "手炮", description = "Inflicts 12 Fire damage to all enemies in front of the caster.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[398634] = {name = "爆破诡矢", description = "Inflicts 12 Fire damage to enemies within 6 yards of the impact.", mechanic = nil, range = "8—30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[398643] = {name = "石壳", description = "使施法者获得护盾，吸收15点伤害。护盾存在时，受到的物理伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[398677] = {name = "血腥劈砍", description = "Inflicts Physical damage to an enemy every 1 sec for 10秒.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[398681] = {name = "寒冬之握", description = "Reduces the movement speed of the target by 35% for 6秒.", mechanic = "被诱捕", range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[398690] = {name = "冰封回涌", description = "对15码内的所有敌人造成55点冰霜伤害并将其击退，使其移动速度降低30%，持续6秒。", mechanic = "被诱捕", range = "15码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[398708] = {name = "闪电链", description = "对一名敌人造成12点自然伤害，并连锁影响5码内的3名敌人，每次连锁造成的伤害都会提高。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[398712] = {name = "召唤风暴", description = "召唤一股拜荒者风暴，向敌人宣泄风暴的怒火！", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[398719] = {name = "回神佳酿", description = "施法者痛饮回神佳酿，每秒恢复8点生命值，持续3秒。\n\n 在痛饮期间，施法者获得 回神佳酿 效果，使受到的伤害降低10%，持续12秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[398749] = {name = "碎颅者", description = "Interrupts spellcasting of an enemy for 3秒.\n Inflicts 6 Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = "15​秒", dispel_type = nil},
[398750] = {name = "球状闪电", description = "在尼布拉图斯周身召唤球状闪电，缓缓向主人靠拢。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[398770] = {name = "生成营火", description = nil, mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[398780] = {name = "深渊切割", description = "对敌方目标造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[398782] = {name = "诱捕猎物", description = "Immobilizes an enemy for up to 6秒.\n Inflicts 1 Physical damage to an enemy every 1 sec for 6秒.", mechanic = "定身", range = "40码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[398796] = {name = "海浪猛击", description = "Stuns all enemies within 8 yards, rendering them unable to move or attack for 3秒.\n Inflicts 9 Frost damage to enemies within 8 yards.", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[398806] = {name = "无情风暴", description = "尼布拉图斯召唤了无情风暴的力量！快找掩护！\n\n 每3秒对50码内的敌人造成45点伤害。", mechanic = nil, range = "50码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[398860] = {name = "矛", description = "在占据上风时用长枪猛刺始祖龙，造成45%物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[398978] = {name = "奥术爆发", description = "积蓄一场奥能爆发，对你附近的所有单位造成伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[398981] = {name = "燃烧咆哮", description = "Inflicts 105994 Fire damage to enemies within 60 yards.", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[399024] = {name = "巨响咆哮", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[399025] = {name = "魔法镣铐", description = "禁锢目标的核心，造成3点奥术伤害，并使目标的移动速度降低70%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[399033] = {name = "奥能之箭", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[399044] = {name = "轰击", description = "飞过一个目标并向下方喷吐暗影烈焰，对路径上的敌人造成3点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[399052] = {name = "风暴狂乱", description = "莱萨杰丝的拜荒者大军受到了风暴喷涌的强化，使他们每2秒对所有玩家造成353314点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[399057] = {name = "不屈专注", description = "当达到100点能量时，搜寻中的雷灵会免疫群体控制效果。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[399061] = {name = "恐怖降临", description = "Fears enemies within 15 yards of the caster for 3秒.", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = "23​秒", dispel_type = "魔法"},
[399062] = {name = "投掷巨石", description = nil, mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[399065] = {name = "碎地", description = "Knocks all enemies within 9 yards of the caster back.\n Inflicts 34 Physical damage to enemies within 9 yards.", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[399069] = {name = "海潮领主之怒", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 3秒.\n Inflicts 35 Physical damage to all enemies in front of the caster.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[399073] = {name = "女王的命令", description = "向20码内的盟友发出可怕的怒吼，使其额外造成20%的伤害，移动速度提高20%，急速提高20%。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[399079] = {name = "破壳陷阵", description = "冲向一个远程目标的位置，抵达后对5码内的所有敌人造成10点物理伤害，并将其重重击退。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[399086] = {name = "暗影熔岩箭", description = "Inflicts 10 Shadowflame damage to an enemy.\n Inflicts 2 Shadowflame damage to an enemy every 3 sec for 9秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[399291] = {name = "判决", description = "鞭笞你的敌人，对提尔面前25码内的所有敌人造成光辉伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[399294] = {name = "提尔之光", description = "以泰坦的全部力量集结维库人，为他们恢复全部生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[399295] = {name = "真理守护者", description = "释放你的力量，打击面前最远30码内的所有敌人，造成大量神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[399319] = {name = "召唤野生小鬼", description = "召唤小鬼协助施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[399335] = {name = "冰爆连击", description = "向施法者面前的敌人发起摧枯拉朽的连击，两次劈砍各造成11点冰霜打击伤害，最终的霜冻爆破造成22点冰霜伤害。\n\n 被初始劈砍命中的敌人的移动速度降低15%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[399347] = {name = "蜗牛套索", description = "蜗牛套索\n用套索赶着一只熏香蜗牛。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[399656] = {name = "暗影熔岩箭雨", description = "向附近的所有敌人射出暗影熔岩箭雨，造成8点暗影烈焰伤害，并使敌人减速30%，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[399666] = {name = "结界附魔", description = "为施法者和30码内的盟友施加防御结界，使受到的伤害降低50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[399677] = {name = "取消滑翔", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[399701] = {name = "跳跃", description = nil, mechanic = nil, range = "8—40码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[399702] = {name = "跳跃", description = "Inflicts 12 Physical damage to enemies within 3 yards of the impact.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[399713] = {name = "磁力充能", description = "莱萨杰丝用 磁力充能 标记玩家，持续8秒。效果结束时，造成282651点自然伤害并将玩家牵引至你的位置。距离爆炸地点越远的玩家受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[399721] = {name = "碧蓝轰炸", description = "对3个敌方的位置发起法术冰霜轰炸。延迟一段时间后对冲击范围内的敌人造成25点法术冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[399744] = {name = "召唤迁跃水晶", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "25​秒", dispel_type = nil},
[399746] = {name = "迁跃增援", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[399748] = {name = "跳跃", description = "从蜗牛脚下冲出，让它掉落一些粘液！", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[399763] = {name = "有所保留", description = "辛达苟萨为了协助你而有所保留。\n\n 受到的所有伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[399777] = {name = "暴躁", description = "没人喜欢被推来挤去。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[399785] = {name = "卫护职责", description = "卫护职责\n免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[399786] = {name = "视界术", description = "施法者凝望着远方。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[399933] = {name = "撒网", description = "向一簇浮木抛网。", mechanic = nil, range = "80码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[399941] = {name = "扔出鱼", description = "向敌人投掷鱼类，将其击晕。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[399942] = {name = "水之护盾", description = "用流水庇护自身，降低受到的伤害并治疗自己。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[400020] = {name = "快挖", description = "使钻地速度提高100%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400050] = {name = "爪裂", description = "Inflicts 4 Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[400052] = {name = "不谐冲击", description = "Interrupts spellcasting of an enemy for 3秒.\n Inflicts 12 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[400055] = {name = "震耳咆哮", description = "对敌人造成12点物理伤害，并使其沉默3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[400057] = {name = "恐惧尖啸", description = "Fears enemies within 15 yards of the caster for 3秒.\n Reduces the movement speed of all enemies within 15 yards by 50% for 3秒.", mechanic = "感觉", range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[400063] = {name = "晶刺粉末", description = "对一名敌人造成15点火焰伤害并移除15个增益魔法效果。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[400066] = {name = "倦怠之尘", description = "Reduces attacking and casting speed by 15% for 15秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[400077] = {name = "水幕屏障", description = "使一名盟友获得护盾，吸收25点伤害，并防止施法打断效果，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[400078] = {name = "水之冲击", description = "用一股水流冲击一名敌人，造成13点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[400110] = {name = "为了无翼者！", description = "为了无翼者！\n被激怒。\n造成的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400120] = {name = "元素激怒", description = "被激怒，造成的伤害提高15%，持续25秒。", mechanic = "暴怒", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[400121] = {name = "蜗牛之怒！", description = "为蜗牛的基本权利挺身而出！", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400144] = {name = "飞旋切割", description = "向施法者附近的位置掷出回旋的利刃。利刃会向前螺旋飞出，对击中的敌人造成15点物理伤害，并使其移动速度和急速降低30%。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[400165] = {name = "纪元之箭", description = "Inflicts 2909339 Arcane damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[400177] = {name = "不稳定的岩浆球", description = "每1对50码内的敌人造成5点熔火伤害。\n\n 获得一个能够吸收30点伤害的护盾，并防止失控效果。\n\n 该法术结束时释放一轮熔火弹幕，对范围内的敌人造成30点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "25​秒", dispel_type = nil},
[400180] = {name = "侵蚀齐射", description = "对60码内的敌人造成5333789点奥术伤害，并使其移动速度降低40%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400221] = {name = "受伤", description = "受伤\n被血色魔法点燃，伤势严重。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400279] = {name = "熔渣护甲", description = "每3秒对一名敌人造成263点熔火伤害，持续15秒。\n\n 使一名敌人受到的伤害提高30%，持续15秒。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[400288] = {name = "引爆", description = "Inflicts 30 Fire damage to enemies within 20 yards.", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[400296] = {name = "震荡冲击", description = "Stuns an enemy, rendering it unable to move or attack for 5秒.\n Inflicts 1161660 Fire damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = "魔法"},
[400333] = {name = "觉醒的雪崩", description = "对冲击点周围3码内的敌人造成59551点物理伤害。\n\n 召唤一个觉醒的雪崩保护施法者，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = "4​秒", dispel_type = nil},
[400335] = {name = "尖刺陷阱", description = "在敌人的位置布设尖刺陷阱，每秒造成8点物理伤害并使其定身，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[400356] = {name = "召唤阴燃的猎犬", description = "召唤一只阴燃的猎犬来协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400372] = {name = "坚石庇护", description = "召唤石晶塔并引导坚石庇护，使召唤者免疫伤害和失控效果，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[400378] = {name = "坚石庇护", description = "召唤石晶塔并引导坚石庇护，使召唤者免疫伤害和失控效果，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400407] = {name = "浩劫冲击", description = "对一名敌人的位置释放强烈的火焰冲击，对冲击点50码内的所有敌人造成30点火焰伤害。", mechanic = nil, range = "75码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[400430] = {name = "地狱射线", description = "能量达到100点时，卡扎拉从巨口中喷出毁天灭地的歼灭光束，对波及的所有玩家每0.3秒造成214878点暗影烈焰伤害，持续3秒。灼热的吐息每0.3秒对所有玩家额外造成9550点暗影烈焰伤害。\n\n 随着卡扎拉的护甲逐渐碎裂，她还会喷出更多 残躯之血 。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[400439] = {name = "海族斩击", description = "以无匹之力击打，对施法者面前的敌人造成45点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[400460] = {name = "狂风之怒", description = "Increases the caster's attacking and casting speed by 15% for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400462] = {name = "泰坦之怒", description = "使一位盟友的攻击速度提高40%，持续直到主动取消。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[400466] = {name = "胡辣汤炸弹", description = "用一碗辛辣的试验性胡辣汤轰炸敌人。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[400473] = {name = "元素之怒", description = "造成的伤害提高500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400474] = {name = "能量湍流", description = "造成1939036点自然伤害，伤害和治疗效果提高5%。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400481] = {name = "崩岩顺劈", description = "成功的自动攻击对8码锥形范围内的敌人额外造成10点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400486] = {name = "熔火锻炉", description = "每1对50码内的敌人造成5点熔火伤害。\n\n 获得一个能够吸收30点伤害的护盾，并防止失控效果。\n\n 该法术结束时释放一轮熔火弹幕，对范围内的敌人造成30点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "30​秒", dispel_type = nil},
[400492] = {name = "屠龙者之哮", description = "Knocks all enemies within 50 yards of the caster back.\n Inflicts 20 Physical damage to enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[400513] = {name = "天灾打击", description = "一次邪恶的攻击，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400523] = {name = "疾风阔步", description = "Increases the movement speed of the caster by 30% for 10分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400542] = {name = "传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[400569] = {name = "奥术冲击", description = "驱散一只狂怒的枭兽的诅咒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[400575] = {name = "召唤被驯服的秃鹫", description = "召唤一只被驯服的秃鹫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400597] = {name = "无极湮灭", description = "提尔随机面对一名玩家并猛击地面，对前方锥形范围内的玩家造成12122247点奥术伤害", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[400608] = {name = "神圣屏障", description = "保护该区域不被碎石所砸。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[400631] = {name = "汪洋统御", description = "海洋夺取了控制权！优柔寡断的马尔瓦克无法抵御如此伟力！", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[400641] = {name = "裂地打击", description = "提尔以恢弘之力猛击地面，造成24244494点奥术伤害，由10码内的玩家均摊，并留下 圣洁之地 。\n\n 如果裂地打击未击中至少2名玩家，提尔会获得 泰坦强化 。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[400642] = {name = "虹吸誓言石", description = "提尔的能量耗尽时，他会吸收永恒誓言石的力量，并以 辐光屏障 庇护自己。\n\n 该行为使誓言石变得不稳定，导致它产生 时光精华 。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[400649] = {name = "提尔之火", description = "提尔用尚未记录的回忆纠缠最多2名玩家，每2秒对8码内的玩家造成1697115点奥术伤害。\n\n 效果结束或被移除时，对所有玩家造成3151784点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[400688] = {name = "湮灭之雨", description = "斩龙者昂瓦尔迪向周围倾泻烈火洪流，被火焰击中的敌人受到20点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[400695] = {name = "爆椒河豚", description = "施法者掷出一条强化的爆炸河豚。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[400714] = {name = "熔岩觉醒", description = "尼德哈尔为3个目标注入满溢的熔岩能量，每3秒在其当前位置创造出熔岩池，持续9秒。\n\n 岩浆池中的敌人每秒受到30点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[400747] = {name = "过载", description = "冲击目标，造成20点奥术伤害并使其昏迷1秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[400752] = {name = "圣光术", description = nil, mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[400756] = {name = "训诫靴", description = "向目标投掷靴子，造成物理伤害并将其击倒。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[400777] = {name = "充能挥斩", description = "莱修克使用灌注暗影烈焰之力的武器猛击地面，造成4297555点暗影烈焰伤害，并由撞击点10码内的玩家平均分摊。所有玩家受到 过载 的折磨。\n\n 莱修克至多获得50点能量，被击中的玩家数量越多，其获得的能量也会减少。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[400802] = {name = "前往查拉雷克洞窟的传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[400842] = {name = "野火武器", description = "将施法者的武器包裹在烈焰中，提高自动攻击速度，使自动攻击额外造成火焰伤害并向最远处的敌人投射火焰。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "18​秒", dispel_type = "魔法"},
[400859] = {name = "汹涌岩浆", description = "在一个敌人的位置处召唤熔岩球，使其返回施法者身旁。被熔岩击中的敌人受到30点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[400877] = {name = "裂骨撕咬", description = "Causes an enemy to take 10% increased Physical damage for 20秒.\n Inflicts 40 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[400883] = {name = "燃火攻势", description = "命令你的宠物锁定一名敌人，使造成的伤害提高100%，受到的伤害降低75%，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[400889] = {name = "气泡起爆", description = "狂放潮汐释放出了一大堆爆裂的气泡！当心！", mechanic = nil, range = "10码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[400896] = {name = "浪潮骤起", description = "潮汐骤起，渴望复仇，召唤出了令人窒息的威胁！\n\n 对15码内的敌人造成30点冰霜伤害。\n\n 使15码内的所有敌人的移动速度降低30%，持续15秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[400905] = {name = "召唤传送门", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[400908] = {name = "窒息泡沫", description = "Silences an enemy preventing spell casting for 5秒.", mechanic = "缄默", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[400941] = {name = "错乱伤痕", description = "Inflicts 12 Physical damage to an enemy.\n Inflicts 3 Physical damage to an enemy every 1.5 sec for 15秒.", mechanic = "流血", range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[400943] = {name = "梦境吐息", description = "每2秒为前方30码内的所有盟友恢复2点生命值。", mechanic = nil, range = "100码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = "魔法"},
[400954] = {name = "熔岩连射", description = "对一名敌人引导熔岩连射，每1秒造成5点熔火伤害，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "16​秒", dispel_type = nil},
[400971] = {name = "硫磺打击", description = "自动攻击额外造成8点火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[400974] = {name = "熔火痛楚", description = "Reduces attacking and casting speed by 10% for 5秒.\n Inflicts 2 Shadowflame damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[400993] = {name = "喷发尾痕", description = "熔岩每1.5秒在一名敌人的脚下喷发，对范围内的敌人造成48点熔火伤害。持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[401018] = {name = "圣盾术", description = "使施法者免疫所有攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401022] = {name = "灾祸掠击", description = "奈萨里奥使用它的巨刃击打当前目标，造成573007点物理伤害并将其击退，使其受到的物理伤害提高200%，持续37秒。\n\n 与 扭曲大地 碰撞时会令其 粉碎 。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[401098] = {name = "暗影烈焰旋涡", description = "在暗影烈焰冲击中掷出目标，每2秒造成10点暗影烈焰伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[401105] = {name = "喷吐暗影熔岩", description = "向敌人喷吐暗影熔岩，每3对冲击点周围3码内的敌人造成6点暗影烈焰伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[401108] = {name = "凤凰急袭", description = "伊格纳拉的烈焰向玩家的位置射出多根 引燃之羽 。10秒后，一只 复苏凤凰 会涅槃重生。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[401148] = {name = "毒液喷吐", description = "Reduces the movement speed of the target by 10% for 8秒.\n Inflicts 2 Nature damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[401175] = {name = "焖燃大地", description = "艾比西安恢复了力气，足够扑灭目标区域的全部火焰！", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[401192] = {name = "猛击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "400​毫秒", cooldown = "10​秒", dispel_type = nil},
[401193] = {name = "山崩", description = "Knocks all enemies within 5 yards of the impact back.\n Inflicts 18 Nature damage to enemies within 5 yards of the impact.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[401200] = {name = "锁定", description = "锁定当前时间线上的自己。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[401205] = {name = "紧附粘液", description = "Reduces the movement speed of the target by 50% for 10秒.\n Inflicts 25 Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[401209] = {name = "尖刺外壳", description = "偏转所有远程攻击，并完全格挡所有攻击，持续3秒。攻击者会受到20点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "14​秒", dispel_type = nil},
[401212] = {name = "结晶反射", description = "反射法术，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "14​秒", dispel_type = nil},
[401214] = {name = "臭气弹", description = "向敌人投掷臭气弹，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[401216] = {name = "活力熏香", description = "为一名盟友恢复25点生命值。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[401236] = {name = "地狱烈火", description = "尼德哈尔向面前的锥形范围喷吐火焰，每0.5秒对烈焰中的敌人造成30点火焰伤害。\n\n 尼德哈尔引导时会朝随机方向旋转。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[401237] = {name = "爆燃之地", description = "每2秒造成10点暗影烈焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401248] = {name = "泰坦重击", description = "提尔振作泰坦的神力痛击目标，对前方锥形范围内的玩家造成29093393点物理伤害并将其击退", mechanic = nil, range = "50000码 ", cast_time = "2.75​秒", cooldown = nil, dispel_type = nil},
[401258] = {name = "沉重战锤", description = "督军卡格尼挥舞巨大的战锤砸向当前目标，对前方锥形范围内的玩家造成477506点物理伤害，并使其受到的物理伤害提高15%，持续45秒。此效果可叠加。\n\n 战锤的冲击会导致 洞穴碎石 坠落。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[401316] = {name = "狱钢狂戮", description = "强大的源质装甲使卡扎拉的动荡核心保持完整。生命值降至80%、60%和40%时，部分装甲会碎裂为 狱钢碎片 。灾难性的冲击会对所有玩家造成143252点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[401325] = {name = "燃烧之爪", description = "萨卡雷斯劈砍当前目标，造成1671271点物理伤害，并且每1秒额外造成62088点火焰伤害，持续27秒。该效果可叠加。\n\n 效果结束时，释放 烈焰冲击 。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[401338] = {name = "麻痹毒液", description = "Reduces the movement speed of the target by 30% for 10秒.\n Inflicts 6 Nature damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[401341] = {name = "腐化幼蝰蛇", description = "召唤幼年石蝰蛇来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[401342] = {name = "岩浆喷射", description = "每0.5秒对施法者前方的所有敌人造成8点熔火伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[401357] = {name = "能量熔焰", description = "对附近的敌人周期性造成100点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[401361] = {name = "碾压", description = "Causes an enemy to take 50% increased Physical damage for 5秒.\n Reduces the movement speed of the target by 50% for 5秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[401362] = {name = "燃烧冲击", description = "Inflicts 29 Fire damage to enemies within 5 yards of the impact.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[401366] = {name = "狂野横扫", description = "对一名敌人造成直到主动取消点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[401368] = {name = "熔岩之池", description = "向一名敌人脚下喷射岩浆，每1秒造成12点熔火伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[401370] = {name = "锐爪深痕", description = "用剃刀般的利爪撕扯敌人，造成物理伤害并使其流血，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[401373] = {name = "激怒", description = "使施法者的攻击速度提高15%，并且造成的物理伤害提高，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = "暴怒"},
[401381] = {name = "炽烈聚焦", description = "复苏凤凰注视附近的一名玩家并涌动火焰，每2秒对12码内的玩家造成28650点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[401382] = {name = "活化烈焰", description = "向你的目标投出一道跃动的火焰， [ 恩护 : 为一个盟友恢复([466% of Spell Power])点生命值，或者对一个敌人造成([232.001% of Spell Power])点火焰伤害。 /\n\n湮灭, 增辉\n对一个敌人造成([232.001% of Spell Power])点火焰伤害，或者为一个盟友恢复([466% of Spell Power])点生命值。 ]", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[401383] = {name = "压迫怒嚎", description = "萨卡雷斯发出令人胆战心惊的怒嚎，击退所有玩家，并提高后续群体裂解、灼热气息和烁光之涌的效果。被这些效果击中后， 压迫怒嚎 会被移除。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[401385] = {name = "喷吐", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[401400] = {name = "烈燃之矛", description = "猎人标记多名玩家，向其位置投掷 烈燃之矛 ，最初会对冲击位置6码内的玩家造成238844点物理伤害。\n\n烈燃之矛 将留在地面上，并在短时间后爆炸，对8码内的玩家造成286504点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401419] = {name = "长老导管", description = "长老导管正在吸取莱修克的能量，在建筑物中接连引发剧烈反应。", mechanic = "感染", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401420] = {name = "黄沙重踏", description = "克罗妮卡重踏地面，使被标记玩家的脚下出现一片 凋零沙池 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401428] = {name = "暗影贪焰", description = "你的有害法术有较高的几率从法器中汲取不稳定的烈焰，使你的急速提高 10 ，并在30秒内对你造成( 8 * 30 / 3)点火焰伤害。\n\n 达到5层后，烈焰会扑向目标并使其燃烧，立即造成 1817 点暗影伤害，随后在12秒内造成( 454 * 6)点暗影烈焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401447] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[401449] = {name = "虚空吐息", description = "对前方10码锥形范围内的敌人造成 19 点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[401450] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成一次暗影伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[401451] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401480] = {name = "扭曲大地", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401491] = {name = "震荡波", description = "风暴之力将你带走。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401500] = {name = "灼烧炸弹", description = "萨卡雷斯在玩家附近放置多枚灼烧炸弹。每枚炸弹每1秒对10码内的玩家造成310379点火焰伤害。12秒后，炸弹悉数爆炸并引发 炽焰引爆 。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[401525] = {name = "炽焰引爆", description = "一股炽烈的冲击吞没了炸弹，立即对所有玩家造成52526点火焰伤害，并每1秒额外造成15471点火焰伤害，持续5秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401533] = {name = "烤炙", description = "菲莱克觉得你的举动很有趣。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401642] = {name = "群体裂解", description = "萨卡雷斯召唤出闪光的镜像并标记玩家。6秒后沿着直线向目标爆发能量，造成191002点奥术伤害。\n\n 如果 群体裂解 击中了 压迫怒嚎 的目标，则会移除后者的效果并施加 解离 。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[401680] = {name = "群体裂解", description = "萨卡雷斯召唤出闪光的镜像并标记玩家。6秒后沿着直线向目标爆发能量，造成 40 点奥术伤害。\n\n 如果 群体裂解 击中了 压迫怒嚎 的目标，则会移除后者的效果并施加 解离 。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401794] = {name = "凋零沙池", description = "凋零沙池 在出现时对6码内的玩家造成2424449点奥术伤害。\n\n 流沙池每2秒对停留其中的玩家造成2909339点奥术伤害，并使其移动速度降低15%，急速降低25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401809] = {name = "腐化暗影", description = "暗影精华脉动着能量，每5秒对50码范围内的所有敌人施加 腐化暗影 。这股黑暗能量每5秒造成9550点暗影伤害，并且每层技能效果使最大生命值降低1%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401810] = {name = "烁光之涌", description = "萨卡雷斯倾泻纯粹的魔法，每1秒对所有玩家造成100204点奥术伤害，持续8秒。\n\n 如果 烁光之涌 击中了受到 压迫怒嚎 影响的玩家，则会移除后者的效果，并施加 眩晕 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[401858] = {name = "熔火护盾", description = "黑曜卫士为盾牌注入熔岩，随后向目标喷出一道岩浆，对路径上的玩家造成229203点熔火伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401862] = {name = "炽炎之热", description = "永恒炽焰每5秒脉冲一次，对50码内的玩家施加 炽炎之热 。这股灼热能量每1秒造成2388点火焰伤害。该效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401905] = {name = "眩晕", description = "玩家的感官变得紊乱并陷入昏迷，每1秒造成238753点奥术伤害，持续20秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[401951] = {name = "湮灭", description = "被虚空技能击中会引发湮灭，每1秒造成9550点暗影伤害，持续20分钟。达到10层时，受影响的玩家会迷失在 虚渺星瀚 中。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402050] = {name = "灼热气息", description = "萨卡雷斯向面前的锥形范围喷出烈火，立即造成114601点火焰伤害，每1秒额外造成33425点火焰伤害，持续12秒。吐息会重复3次并叠加。\n\n 如果灼热气息击中了受到 压迫怒嚎 影响的目标，则会移除后者的效果，并施加 灼烧 。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[402120] = {name = "崩塌之地", description = "碎石从天而降，对3.5码内的玩家造成310379点自然伤害并使其昏迷，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[402170] = {name = "黑曜洪流", description = "每秒对施法者前方的所有敌人造成一次自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[402209] = {name = "喷涌软泥", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[402237] = {name = "油腻喷溅", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[402253] = {name = "痛苦射线", description = "卡扎拉召唤炽热的能量碎片，从 恐惧裂隙 中爆发而出。每块碎片点燃一道酷热的光束，追逐附近的一位玩家，并在移动的轨迹上留下 熔火疮疤 。被光束扫中的玩家每0.3秒受到 30 点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[402617] = {name = "炽炎之热", description = "永恒炽焰每5秒脉冲一次，对50码内的玩家施加 炽炎之热 。这股灼热能量每1秒造成2388点火焰伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402748] = {name = "焚烧打击", description = "施法者的自动攻击额外造成35点烈焰打击伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[402759] = {name = "熔毁", description = "Inflicts 20 Fire damage to an enemy every 1 sec for 10秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[402766] = {name = "残暴回敬", description = "准备发起强力反击，向使用法术或技能击中自己的敌人投掷烈焰，造成20点烈焰打击伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "暴怒"},
[402769] = {name = "瘫痪编织", description = "Stuns an enemy, rendering it unable to move or attack for 5秒.\n Inflicts 100 Arcane damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[402770] = {name = "酸液灼烧", description = "施法者的自动攻击每3秒造成9点火焰伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402772] = {name = "惊惧尖啸", description = "Fears the target for 5秒.\n Reduces the movement speed of the target by 75% for 5秒.\n Inflicts 20 Shadow damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[402775] = {name = "狂暴连打", description = "发起眼花缭乱的攻势，每0.8秒造成30点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[402787] = {name = "爆破打击", description = "施法者的自动攻击对冲击点周围5码内的敌人造成25点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402793] = {name = "燃烧打击", description = "苟尔娜猛击当前目标，对面前锥形范围内的玩家造成 65 点熔火伤害，并将其击退。\n\n 同时对该效果击中的玩家施加 灼烧之触 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[402798] = {name = "晶化", description = "施法者的自动攻击施加晶化效果，每2秒造成5点奥术伤害，并使受到的物理伤害降低5%，移动速度降低10%，持续10秒。该效果可叠加。\n\n 该效果可被 碎裂尖刺 移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402807] = {name = "碎裂尖刺", description = "向敌人投掷碎裂尖刺，造成150点物理伤害并移除 晶化 。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[402824] = {name = "灼烧之触", description = "玩家每2秒受到3970点熔火伤害，持续36秒。该效果可叠加。\n\n 同时会消除你脚下的 酷热旋风 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[402873] = {name = "龙鳞探险队特使任务解锁", description = "解锁龙鳞探险队特使任务。你每天只能解锁一个阵营的特使任务。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402874] = {name = "伊斯卡拉海象人特使任务解锁", description = "解锁伊斯卡拉海象人特使任务。你每天只能解锁一个阵营的特使任务。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402875] = {name = "马鲁克半人马特使任务解锁", description = "解锁马鲁克半人马特使任务。你每天只能解锁一个阵营的特使任务。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402876] = {name = "瓦德拉肯联军特使任务解锁", description = "解锁瓦德拉肯联军特使任务。你每天只能解锁一个阵营的特使任务。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[402887] = {name = "火上浇油", description = "苟尔娜随机向10名玩家泼洒熔岩，造成29775点熔火伤害并施加 灼烧之触 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[402901] = {name = "酷热激变", description = "Inflicts 25 Fire damage to enemies within 10 yards of the impact.\n Inflicts 3 Fire damage to all enemies within 10 yards of the impact every 1.5 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[402983] = {name = "万物尽焚", description = "苟尔娜每5秒投出岩浆，对随机位置周围5码范围内的玩家造成148876点熔火伤害，持续20秒。\n\n 引导时，苟尔娜会获得 熔蚀壁垒 的庇护。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[402985] = {name = "熔岩喷泉", description = "苟尔娜随机使岩浆在 5 名玩家的位置喷发，对5码内的玩家造成 75 点熔火伤害，并产生 熔岩池 。", mechanic = nil, range = "70码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[402989] = {name = "熔火飞沫", description = "玛格莫莱克斯用滚烫的飞沫淹没随机玩家，每1.5秒造成95501点火焰伤害，持续6秒。\n\n 效果被移除时玩家会爆炸，对10码内的玩家造成238753点火焰伤害，并产生 岩浆池 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[403021] = {name = "接种疫苗", description = "你最近刚刚从一种疾病中恢复，不会感染其他疾病。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403034] = {name = "菲莱克之怒", description = "喷吐暗影烈焰横扫战场。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[403049] = {name = "暗影屏障", description = "奈萨里奥将自身笼罩在黑暗中，受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403057] = {name = "屈于腐蚀", description = "奈萨里奥屈于黑暗，每1秒对所有玩家造成47751点暗影伤害，并在引导结束时最终爆发，造成143252点暗影伤害。[] [\n 奈萨里奥会使用 腐蚀术 影响部分玩家。]", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[403075] = {name = "游泳", description = "享受平静的游泳，无法攻击或施放法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403101] = {name = "熔火喷涌", description = "永恒炽焰在附近区域召唤火球，对冲击位置5码内的玩家造成167127点火焰伤害。如果火球击中玩家，则对所有玩家造成191002点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[403169] = {name = "审判波", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 3秒.\n Inflicts 40 Holy damage to all enemies in front of the caster.", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[403203] = {name = "烈焰挥砍", description = "永恒炽焰用烈焰火爪猛击当前目标，造成286504点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403207] = {name = "不稳定的地面", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[403210] = {name = "熔蚀核心", description = "效果0：0码内所有敌人的全能降低50%，持续1秒。\n\n 效果1：每5.2秒对0码内的所有敌人造成100点自然伤害，持续1秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[403272] = {name = "回响裂隙", description = nil, mechanic = nil, range = "20码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[403284] = {name = "虚空增效", description = "虚空能量笼罩着施法者，使受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403309] = {name = "排斥", description = "艾夏伊拉在敌人头顶制造驱除无人机，驱除无人机会对目标施加驱除效果，成功施放后将目标射入海洋。", mechanic = nil, range = "100码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[403326] = {name = "歼灭之翼", description = "卡扎拉扇动炽燃的双翼，对所有玩家造成119377点暗影烈焰伤害，并将其击退。烈焰会持续存在，每2秒额外对所有玩家造成38200点暗影烈焰伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403391] = {name = "冻结寒冰之石", description = "造成伤害有几率冻伤敌人，造成 562 点冰霜伤害并使其减速0%，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403459] = {name = "凝结虚空", description = "暗影精华引爆大量汇聚起来的黑暗能量，对引爆点50码内的玩家造成405880点暗影伤害。玩家距离起爆点越远，受到的伤害就越少。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[403497] = {name = "星界构层", description = "萨卡雷斯从浩渺之中召下多个星体撞击地面，这些构层每2秒对附近的玩家造成133702点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403517] = {name = "虚无之拥", description = "萨卡雷斯将压倒性的时空之重汇聚在一名玩家身上。8秒后形成一个黑洞，造成3820049点暗影伤害，由被命中的所有玩家均摊。\n\n 黑洞还会吸入并吸收附近的 星界构层 并最终爆发，对12码内的所有玩家造成716259点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403523] = {name = "螺旋魔精之石", description = "靠近垂死的生物会吸收他们的一部分魔精，并最终凝结成晶体。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403536] = {name = "烧灼猛击", description = "莱修克跳向目标玩家，重击地面，在该位置产生一个 熔岩漩涡 ，并对所有玩家造成 20 点火焰伤害。房间内每有一个 熔岩漩涡 ，此伤害就提高 20 %。\n\n 重击会引发每个 熔岩漩涡 倾泻 熔岩波浪 。\n\n烧灼猛击 击中 熔岩漩涡 时会引起 熔岩爆发 。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403561] = {name = "活动引线", description = "施法者爆发，化为一团火焰，对附近的敌人造成25点火焰伤害。\n\n 然后，施法者将敌人变成活动引线，向其投射爆炸宝珠。被锁定的敌人如果与自己的宝珠接触，会受到30点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[403565] = {name = "耀斑元素", description = "召唤三个耀斑元素，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403566] = {name = "炽烈释能", description = "对锥形区域内的敌人造成15点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403567] = {name = "静滞陷阱", description = "最多在5个目标脚下布设静滞陷阱。延迟一段时间后，踩中陷阱的敌人会受到35点奥术伤害，并昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[403570] = {name = "静滞陷阱", description = "最多在5个目标脚下布设静滞陷阱。延迟一段时间后，踩中陷阱的敌人会受到35点奥术伤害，并昏迷6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[403571] = {name = "狱火壁障", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[403576] = {name = "全面封锁", description = "免疫群体控制效果，从所有来源吸收10点伤害。\n\n 向敌人引导伤害性的奥术魔法，每1.5秒对所有敌人造成5点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "40​秒", dispel_type = nil},
[403584] = {name = "恐怖嚎叫", description = "使附近敌人的攻击强度降低15%。", mechanic = "被诱捕", range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403589] = {name = "龟裂创伤", description = "每3秒对一名敌人造成5点物理伤害，持续12秒。\n\n 可被任意治疗效果移除。", mechanic = "流血", range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[403593] = {name = "火热飞沫", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403601] = {name = "碧蓝冲击", description = "使用法术冰霜魔法袭击敌人，对冲击的敌人造成22点法术冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[403625] = {name = "冲刷永恒", description = "萨卡雷斯释放出巨大的超新星，不断向外延展喷发，对未处于 星界构层 后方的所有玩家造成2387531点暗影伤害并击退他们。", mechanic = nil, range = "250码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[403644] = {name = "肾击", description = "使目标昏迷2秒。", mechanic = nil, range = "12码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403662] = {name = "锁喉", description = "每3秒对目标造成3点物理伤害，持续12秒。", mechanic = "流血", range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[403671] = {name = "超力重踏", description = "玛格莫莱克斯鼓足力气重踏地面，对所有玩家造成191002点物理伤害，并将其击退。", mechanic = nil, range = "150码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[403684] = {name = "暗影奔流", description = "射出一股黑暗魔法，每0.5秒随机对一个敌人目标造成4点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[403699] = {name = "暗影之刺", description = "暗影精华使用黑暗尖刺贯穿敌人，造成286504点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403724] = {name = "圣洁之地", description = "每1.5秒造成2909339点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403731] = {name = "左镰斩", description = "施法者横扫左侧的大片区域，被击中的敌人受到35点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[403740] = {name = "引燃怒吼", description = "玛格莫莱克斯发出咆哮，对所有玩家立刻造成167127点火焰伤害，并且每1秒额外造成4029点火焰伤害。此效果可叠加。\n\n 此外，玛格莫莱克斯会在房间里大量进行 熔岩喷射 。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[403741] = {name = "星宇飞升", description = "萨卡雷斯穿越虚空传送门并砸向地面，对30码内的玩家造成1432518点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[403772] = {name = "晦暗重击", description = "瓦坎猛击当前目标，对前方锥形范围内的玩家造成 75 点暗影烈焰伤害，并将其击退。\n\n 此外，被击中的玩家还会施加 燃烧之影 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[403779] = {name = "燃烧之影", description = "玩家每2秒受到3970点暗影烈焰伤害，持续36秒。该效果可叠加。\n\n 同时会消除玩家脚下的 熔岩池 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[403788] = {name = "震地践踏", description = "Inflicts 20 Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[403790] = {name = "凶猛扫击", description = "对面前锥形范围内的敌方目标造成10点物理伤害。\n\n 撕开流血的伤口，每2秒额外造成2点物理伤害，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403794] = {name = "右镰斩", description = "施法者横扫右侧的大片区域，被击中的敌人受到35点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[403827] = {name = "摧心暗影重踏", description = "对施法者附近的敌人造成6点暗影伤害，试图以 龙火影响 腐化他们。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[403836] = {name = "暗影吐息", description = "对施法者正面的敌人造成20点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[403855] = {name = "燃焰飞射", description = "瓦坎随机向10名玩家射出黑暗箭，造成29775点暗影烈焰伤害并施加 燃烧之影 。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[403890] = {name = "毒素扩散", description = "施法者的躯体散发出剧毒，每5.2秒对40码内的敌人造成6点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = "暴怒"},
[403891] = {name = "更多麻烦！", description = "米罗克召唤其他时间线的自己，并隐藏在其中。", mechanic = nil, range = "0码 ", cast_time = "3.3​秒", cooldown = nil, dispel_type = nil},
[403910] = {name = "消解时间", description = "消解受影响目标与时间的联系，每3秒造成727335点奥术伤害，并使受到的伤害降低20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403912] = {name = "加速时间", description = "加速受影响目标与时间的联系，每1秒造成424279点奥术伤害，并额外使移动速度提高30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403931] = {name = "毒伤", description = "对目标造成3点自然伤害，并对其施加 夺命药膏 。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[403943] = {name = "电涌聚焦", description = "威尔特拉克斯锁定自己的敌人，以电涌之能倾力轰击！", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[403948] = {name = "酷热旋风", description = "漩涡每1秒对站在其中的玩家造成35730点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403952] = {name = "夺命药膏", description = "每2秒造成1点自然伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403978] = {name = "冲击波", description = "兹斯卡恩释放一股 冲击波 击退所有玩家，命中时造成143252点火焰伤害，并且每0.5秒额外造成28650点火焰伤害，持续15秒。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[403988] = {name = "偷袭", description = "从暗影中攻其不备。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403990] = {name = "炼金药瓶", description = "将一瓶炼金混合物掷向一个友方玩家目标，为其恢复20点生命值，并使急速提高30%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[403999] = {name = "缸体破裂", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404007] = {name = "不稳定的灰烬", description = "兹斯卡恩将目标包裹在 不稳定的灰烬 中，每1秒造成57301点火焰伤害，持续10秒。\n\n 受到 不稳定的灰烬 影响的玩家每1秒对5码内的盟友造成57301点火焰伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404027] = {name = "虚空炸弹", description = "萨卡雷斯在玩家附近放置多枚虚空炸弹。每枚炸弹每1秒对12码内的玩家造成191002点暗影伤害。20秒后，炸弹悉数爆炸并引发 虚空涌动 。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[404031] = {name = "缸体破裂", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404032] = {name = "缸体破裂", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404045] = {name = "深影歼灭", description = "奈萨里奥攫取黑暗力量以求歼灭玩家，对所有玩家造成119377点暗影伤害。每次施放使 深影歼灭 造成的伤害提高100%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404141] = {name = "时光凋零", description = "使目标玩家瓦解，每(0.5 * 3)秒造成242445点奥术伤害，持续8秒。受到 加速时间 的影响时，该效果的频率提高至0.5秒。\n\n 移除时施放一次 时光凋落 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[404154] = {name = "虚空涌动", description = "炸弹爆发出虚空能量，每1秒对所有玩家造成214878点暗影伤害，持续4秒。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404161] = {name = "霜寒噬咬", description = "对当前目标造成5点冰霜伤害，并使其移动速度降低40%，持续8秒。", mechanic = nil, range = "12码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404171] = {name = "黑暗吞噬", description = "瓦坎随机向 6 名玩家的位置投射黑暗，对5码内的所有玩家造成 75 点暗影烈焰伤害，并召唤一个 酷热旋风 。", mechanic = nil, range = "70码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[404178] = {name = "静电召唤", description = "释放静电之力，召唤凶穷极恶的爪牙。\n\n 对8码内的敌人造成30点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[404188] = {name = "释放", description = "Inflicts 15 Nature damage to enemies within 5 yards.", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[404189] = {name = "石肤怒号", description = "使施法者和盟友受到的伤害降低50%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404207] = {name = "连珠火球", description = "Inflicts 580830 Fire damage to enemies within 50 yards.\n Inflicts 154888 Fire damage to all enemies within 50 yards of the caster every 2 sec for 12秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[404208] = {name = "烈焰践踏", description = "瞄准敌人脚下的地面并大力猛踏，爆发出一片烈火。\n\n 对爆发区域内的敌人造成20点火焰伤害，并对施法者附近的所有敌人额外造成3点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[404209] = {name = "电离戳刺", description = "威尔特拉克斯向最为痛恨的死敌发起猛烈突刺！对敌人造成85点自然伤害。", mechanic = nil, range = "8码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[404216] = {name = "巫术风暴", description = "吸引50码内的敌人。\n\n 一股奥术之风漩涡将吸引敌人，随后施法者每2.5秒会施放 奥术疾风 ，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "30​秒", dispel_type = nil},
[404220] = {name = "奥术疾风", description = "Knocks all enemies in front of the caster back.\n Inflicts 50 Arcane damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[404238] = {name = "风暴喷涌", description = "使施法者和盟友的攻击速度提高25%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404259] = {name = "灼烧之巢", description = "派拉柯尼斯放出一簇即将孵化的蛋，灼烧附近的敌人！\n\n对冲击点周围5码内的敌人造成25点火焰伤害。\n\n 召唤一个孵化中的蛋，它就要破壳了！", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404266] = {name = "巫术风暴", description = "吸引50码内的敌人。\n\n 一股奥术之风漩涡将吸引敌人，随后施法者每2.5秒会施放 奥术疾风 ，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404269] = {name = "黑檀之力", description = "施放任意法术后，萨卡雷斯会用黑龙军团的力量强化盟友。此效果会使造成的伤害和移动速度提高15%。达到5层时，目标会免疫群体控制和打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404288] = {name = "无限迫压", description = "萨卡雷斯令无垠的虚无之境压迫目标的心智，每3秒造成167127点暗影伤害，持续16秒。\n\n 被移除时触发惊惧。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[404297] = {name = "溺亡低语", description = "施法者在附近位置释放溺亡低语，呼唤被诅咒的战士。\n\n 拦截溺亡低语的玩家将吸收低语。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404364] = {name = "龙息术", description = "米罗克变为永恒龙形态并释放吐息攻击，对前方的玩家造成10910022点奥术伤害，并使玩家受到 沙暴摧残 。", mechanic = nil, range = "0码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[404388] = {name = "爆裂孵化", description = "蛋裂开了，释放出其中孕育的烈焰幼蛛！", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[404396] = {name = "熔岩喷涌", description = "Inflicts 20 Fire damage to enemies within 30 yards.\n Inflicts 2 Fire damage to all enemies within 30 yards of the caster every 1.5 sec for 15秒.", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[404400] = {name = "燃烧利齿", description = "Inflicts 70 Fire damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[404403] = {name = "荒芜之花", description = "萨卡雷斯在玩家的位置培植虚空能量球茎，每0.5秒辐照其中的所有玩家和生物，吸收最多217458点治疗量，持续1分钟，并移除 消释 。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[404409] = {name = "暗影箭雨", description = "Inflicts 30 Shadow damage to enemies within 50 yards.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[404415] = {name = "暗影突击", description = "打击目标，造成12点暗影打击伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[404423] = {name = "闪电箭", description = "用闪电震击当前敌方目标，造成5点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404425] = {name = "荒芜之花", description = "萨卡雷斯在玩家的位置培植虚空能量球茎，每0.5秒辐照其中的所有玩家和生物，吸收最多 50 点治疗量，持续1分钟，并移除 消释 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404426] = {name = "熔岩猛击", description = "施法者为副手武器注入熔岩，对当前敌方目标造成3点火焰伤害。", mechanic = nil, range = "12码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[404437] = {name = "冰霜震击", description = "用冰霜冻结目标，对当前敌方目标造成2点冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404442] = {name = "黏性炸弹", description = "施法者将黏性炸弹粘在最多3个目标上。炸弹在延迟一段时间后爆炸，对目标及目标附近的敌人造成20点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[404453] = {name = "地震术", description = "在敌人脚下唤起一场地震，每2秒造成8点自然伤害，并使移动速度降低15%。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[404456] = {name = "深渊吐息", description = "萨卡雷斯深吸一口气，飞向一个位置，在直线上造成429755点暗影伤害并击退玩家。在路径上留下虚空残渣，每0.5秒对其中的玩家造成33425点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[404465] = {name = "狂风之力", description = "Knocks all enemies within 30 yards of the caster back.\n Interrupts spellcasting of all enemies within 30 yards for 3秒.\n Inflicts 30 Nature damage to enemies within 30 yards.", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[404467] = {name = "挑衅怒吼", description = "艾比西安发出怒吼，使半径8码内的所有敌人攻击他。对已经在攻击他的目标无效。", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[404472] = {name = "野蛮猛击", description = "奈尔迪丝释放一道冲击波，对前方锥形范围内的玩家造成549132点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[404473] = {name = "螺旋飑风", description = "加拉哈德呼唤空气与狂风的力量，扇起一股旋风。\n\n对一名敌人造成20点自然伤害。\n\n 使一名敌人昏迷，使其无法移动或攻击，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[404480] = {name = "火焰箭", description = "萨贝里安向敌人射出火焰箭，造成20点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[404481] = {name = "螺旋飑风", description = "对一名敌人造成20点自然伤害。\n\n 使一名敌人昏迷，使其无法移动或攻击，持续1.5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[404482] = {name = "大地之击", description = "艾比西安立即打击目标及10码内的另外2个敌人，造成20点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404495] = {name = "气息伪装", description = "带着艾菲薇丝塔的“香水”味。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404496] = {name = "粉碎冲击", description = "萨贝里安用烈火冲击目标，造成30点火焰伤害，并使冲击范围10码内的所有敌人昏迷，持续3秒。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404511] = {name = "撤销鼹鼠人气味", description = "移除鼹鼠人的伪装气味。", mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404514] = {name = "酸性吐息", description = "对施法者前方锥形区域中的敌人造成自然伤害，并且每5秒造成一次额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404517] = {name = "焚天之蚀", description = "瓦坎向随机位置投掷黑暗，对冲击点周围5码内的玩家造成148876点暗影烈焰伤害。\n\n 施法时，瓦坎会获得 冥河护盾 的庇护。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[404526] = {name = "致死打击", description = "凶恶地打击敌人，造成物理伤害，并使目标受到的治疗效果降低50%，持续10秒。", mechanic = nil, range = "12码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[404529] = {name = "灭战者", description = "猛击地面并粉碎施法者周围敌人的护甲，造成物理伤害，使受影响目标受到的伤害提高80%，持续6秒。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[404601] = {name = "风暴践踏", description = "对前方锥形范围内的敌人造成30点自然伤害，对施法者附近的敌人额外造成30点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[404607] = {name = "强风", description = "被三个狂风法球环绕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404615] = {name = "不破顽石", description = "高阶召唤师瓦胡娜用大地庇护自己，免疫所有伤害。完全充能的导电磁石可以穿过此护盾。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[404616] = {name = "脆弱活力", description = "卡格尼的冲锋会削弱玩家，使他们从 灾难猛击 中受到的伤害增加500%，。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404626] = {name = "切削气旋", description = "在目标敌人所在位置召唤一阵龙卷风。龙卷风会追踪目标，对任何进入其中的敌人造成10点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[404636] = {name = "奥术超载", description = "为一片区域注入超载的奥术魔法。\n\n 对区域中的敌人造成20点奥术伤害。\n\n 如果没有敌人站在该区域中，则对50码内的敌人造成20点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404639] = {name = "迸发狂风", description = "Knocks all enemies within 8 yards of the caster back.\n Inflicts 8 Nature damage to enemies within 8 yards.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404645] = {name = "苟尔娜之威", description = "使用 灼烧之触 消除 酷热旋风 能让玩家获得苟尔娜的威能，使其急速提高10%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404650] = {name = "时光碎片", description = "汲取过去和未来，持续8秒，发射出向外辐射的时间片段，接触时造成4000342点奥术伤害，并在6秒内每1秒造成1151613点奥术伤害。此效果可叠加。\n\n 时间片段位于 消解时间 内时移动速度较慢。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404652] = {name = "元素防护", description = "在附近召唤一个风暴元素，保护施法者免受攻击与群体控制效果，直到被击败。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[404671] = {name = "艾菲薇丝塔的烟雾弹", description = "被一股强烈的气味迷晕了！", mechanic = "混乱", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404672] = {name = "元素防护", description = "保护目标免受伤害和群体控制效果影响。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[404675] = {name = "左满舵", description = "左满舵\n被锁定。\n移动速度提高20%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404676] = {name = "瓦坎之威", description = "使用 燃烧之影 消除 熔岩池 能让玩家获得瓦坎的威能，使其急速提高10%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404679] = {name = "横冲直撞", description = "凯雷不顾一切地冲向敌人，保护船员！", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[404681] = {name = "暴风箭", description = "使用闪电冲击一名敌人，造成6点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404687] = {name = "屏障反冲", description = "长老之门受到符文屏障保护，被扎卡利部队攻击时会产生剧烈的反冲，对所有玩家造成477506点暗影烈焰伤害，并且每0.5秒额外造成38200点暗影烈焰伤害。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404705] = {name = "消释", description = "时空魔法逆转了受到的伤害，每1秒为镜像恢复5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404707] = {name = "闪电风暴", description = "制造一股猛烈的风暴，电击施法者周围的地面，对冲击位置中的玩家造成31点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[404713] = {name = "轰鸣咆哮", description = "奈尔迪丝发出一声奥术咆哮，造成最高577782点奥术伤害。玩家距离奈尔迪丝越远，受到的伤害越低。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[404732] = {name = "炽热流星", description = "永恒炽焰在附近召唤一颗炽热流星，造成1432518点火焰伤害，由撞击地点8码内的所有玩家均摊。如果 炽热流星 未击中至少一名玩家则将引爆，并对所有玩家造成477506点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[404736] = {name = "战争践踏", description = "将施法者附近的敌人击飞，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[404737] = {name = "升涌突现", description = "将距离10码至60码内的所有敌人击飞到高空。", mechanic = nil, range = "60码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[404739] = {name = "咸潮弹幕", description = "Reduces the movement speed of all enemies within 30 yards by 30% for 10秒.\n Inflicts 30 Frost damage to enemies within 30 yards.", mechanic = "被诱捕", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[404743] = {name = "恐惧利爪", description = "卡扎拉撕裂目标，造成716259点物理伤害和238753点暗影烈焰伤害。烧焦的伤痕每1秒造成76401点暗影烈焰伤害，并使受到的 恐惧利爪 伤害进一步提高200%，持续25秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404748] = {name = "暗影箭雨", description = "璧筠穿过阴影，留下一串刀光剑影。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[404749] = {name = "菲莱克的光环", description = "施放一个光环，用暗影烈焰燃烧进入其中的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404753] = {name = "旋风斩", description = "对施法者附近的敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[404754] = {name = "爆音尖啸", description = "镜像发出一声威猛的尖啸，对所有玩家造成191002点奥术伤害，并打断施法。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[404756] = {name = "活化烈焰齐射", description = "Inflicts 10 Fire damage to enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[404757] = {name = "法力爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[404769] = {name = "空无打击", description = "镜像精准地挥出一击，必定命中且无视护甲，造成133702点物理伤害，并使受到的伤害提高25%，持续12秒。该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[404778] = {name = "处决冲锋", description = "向一名敌人冲锋，使其昏迷4秒。\n\n 随后发起一次凶猛的攻击，造成大量物理伤害，很可能一招制敌。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404779] = {name = "重塑协议", description = "每1秒为30码内的3个盟友恢复5点生命值，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[404796] = {name = "英勇飞跃", description = "施法者腾跃而起，扑向一名敌人的位置，用毁灭之力猛击地面，对附近的所有敌人造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404802] = {name = "贪婪驱使", description = "以贪婪的手法驱动目标，使急速和移动速度提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404807] = {name = "强能齐射", description = "Inflicts 10 Arcane damage to enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[404815] = {name = "惊惧船歌", description = "恐惧45码范围内的敌人，持续3秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[404818] = {name = "行如流水", description = "施法者对最多10个目标施加行如流水。目标不移动时会叠加死水凝冰，使急速降低10。叠加至5层后目标冻结，受到25点冰霜伤害并陷入昏迷。\n\n 移动会移除死水状态。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404821] = {name = "翻滚涟漪", description = "对冲击点周围10码内的敌人造成15点冰霜伤害。\n\n 击退施法者周围10码内的所有敌人。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404830] = {name = "翻滚涟漪", description = "对冲击点周围0码内的敌人造成0点冰霜伤害。\n\n 击退施法者周围10码内的所有敌人。\n\n 召唤一个回响反复施放此法术，持续3分钟。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404839] = {name = "软泥怪之池", description = "死亡后留下一片岩浆池，持续10秒。每2秒使敌人受到5点火焰伤害并且使岩浆盟友恢复10点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404846] = {name = "焚化之喉", description = "玛格莫莱克斯三头齐下，撕咬他的当前目标，每次攻击造成334254点物理伤害，随后每1.5秒额外造成57301点火焰伤害，持续30秒。该效果还会使目标从后续的 焚化之喉 中受到的伤害提高50%，持续30秒。此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[404848] = {name = "熔岩之池", description = "站在熔岩之池中时，每1秒受到8点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404851] = {name = "掷靴风暴", description = "施法者猛烈旋转，对附近的敌人造成1点物理伤害，并掷出大量训诫靴。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[404862] = {name = "掷靴风暴训诫靴", description = "向一名敌人投掷靴子，造成3点物理伤害，并其减速1.3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404896] = {name = "回旋烈焰", description = "永恒炽焰向附近的一名玩家喷射回旋烈焰，并对路径上的所有玩家造成286504点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404898] = {name = "恶毒嚎叫", description = "Causes the caster to inflict 20% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[404901] = {name = "奥术飞弹", description = "施法者向玩家引导魔法箭矢，在接下来的3秒内，每1秒造成4点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[404904] = {name = "腐化箭", description = "对一名敌人造成暗影伤害，使其造成的伤害提高10%，受到的伤害提高10%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[404907] = {name = "撕裂劈砍", description = "对一名敌人造成8点物理伤害，并每2秒额外造成2点物理伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404916] = {name = "沙尘爆裂", description = "米罗克发射一枚流沙飞弹，对前方直线上的玩家造成24244494点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[404919] = {name = "喷涌齐发", description = "喷涌齐发\n在敌人脚下召唤喷泉，直到护盾被打破。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[404921] = {name = "打击", description = "打击一名敌人，造成物理伤害。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[404922] = {name = "船长本职", description = "秉着对船员的责任感，疯眼凯雷受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404932] = {name = "船长之怒", description = "眼看船员丧命，凯雷陷入了无边的狂怒！\n\n 凯雷受到的伤害提高50%，造成的伤害提高50%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[404939] = {name = "灼烧之爪", description = "兹斯卡恩的利爪焚化目标，每2秒造成38200点火焰伤害，持续20秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[404945] = {name = "斜切", description = "对一名敌人造成3点物理伤害，并每1.5秒额外造成1点物理伤害，持续15秒。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[404951] = {name = "毁灭痛割", description = "对施法者前方的所有敌人造成20点物理伤害。", mechanic = "流血", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[404955] = {name = "散射炸弹", description = "散射炸弹 会在30秒后引爆，对所有玩家造成716259点物理伤害，并且每1秒额外造成167127点物理伤害，持续10秒。\n\n 提前触发 散射炸弹 会引起局部爆破，对触发爆破的玩家造成955012点物理伤害，并且每1秒额外造成119377点物理伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405016] = {name = "晦暗爆破", description = "暗影精华在黑暗中包围数名玩家。每名玩家在6秒后爆炸，对8码内的玩家造成167127点暗影伤害，同时产生 徘徊晦影 。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[405020] = {name = "秩序之怒", description = "Inflicts 12 Holy damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[405022] = {name = "疾驰弹幕", description = "萨卡雷斯撕开通往永恒无垠之境的传送门，召唤出自己的虚空镜像，沿直线冲过一名玩家。镜像对击中的目标造成191002点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[405042] = {name = "不稳定的精华", description = "萨德里奥为玩家灌注不稳定的能量，每2秒造成11938点奥术伤害，该伤害会随时间提高。\n\n 效果移除时，能量会短暂地聚合并爆炸，对12码内的玩家造成382005点奥术伤害 并留下一个 古怪残迹 。\n\n 一缕残存的能量随后会跳转到附近的一名玩家身上，并施加不稳定的精华。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[405048] = {name = "投射暗影烈焰", description = "Inflicts 20 Shadowflame damage to enemies within 10 yards of the impact.\n Inflicts 5 Shadowflame damage to all enemies within 10 yards of the impact every 1 sec for 3秒.", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405081] = {name = "腐烂的帽子", description = "这顶帽子正在缓慢降解。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405084] = {name = "徘徊晦影", description = "黑暗残渣每1秒对区域内的玩家造成81176点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405091] = {name = "阴燃狂怒", description = "莱修克发出痛苦的咆哮，从 长老导管 中挣脱，对所有玩家造成23875点暗影烈焰伤害。\n\n 莱修克从牢笼中脱出时，会积聚体内的火焰，使 炙烤热浪 的伤害提升500%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405113] = {name = "喷气", description = "施法者在身前身后引导高压水浪，对敌人造成12点冰霜伤害并将其击退。\n\n 引导时，水浪会围绕施法者旋转。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[405279] = {name = "熟悉的面容", description = "米罗克从自己的时间线中召唤仆从助战。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[405316] = {name = "远古之怒", description = "能量达到100点时，莱修克对长老导管免疫，并会裹挟着脉动烈焰过载，每1秒对所有玩家造成716259点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[405331] = {name = "海洋庇护", description = "这些图腾能够无穷无尽地吸收伤害，除非能有螃蟹爬到它们旁边。但这怎么可能呢？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405344] = {name = "咄咄逼人的石蝰蛇", description = "这条蛇不喜欢攀登客。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405362] = {name = "寒冰箭雨", description = "引导强大的洪流，向附近的敌人施展冰霜之力。\n\n 对一名敌人造成45点冰霜伤害。\n\n 使目标的移动速度降低30%，持续15秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405366] = {name = "寒冰箭", description = "Reduces the movement speed of the target by 30% for 15秒.\n Inflicts 10 Frost damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[405375] = {name = "剧烈爆发", description = "萨德里奥爆发出能量，每1秒对所有玩家造成85951点奥术伤害，持续8秒。\n\n古怪残迹 对剧烈的能量产生反应，在剧烈爆发期间每1秒对所有玩家造成47751点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[405391] = {name = "裂解", description = "里翁苏斯用蓝龙魔法冲击撕扯玩家，每1秒造成62076点法术冰霜伤害，持续3秒。\n\n 魔法残留在玩家身上，使受到影响的玩家减速30%，并使其每1秒对5码内的玩家造成28655点法术冰霜伤害，持续32秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[405394] = {name = "暗焰污秽", description = "暗影烈焰融合体每10秒脉动一次，对所有玩家施加 暗焰污秽 。这团黑色的烈焰每2秒造成4298点暗影烈焰伤害，并使最大生命值降低1%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405408] = {name = "绿色光芒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405419] = {name = "喷射水流", description = "朝目标位置持续喷出水流。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405437] = {name = "幽暗焚烧", description = "暗影烈焰融合体在附近召唤黑暗流星，造成2029401点暗影烈焰伤害，由撞击地点8码内的所有玩家均摊。 幽暗焚烧 未击中至少5名玩家则将引爆，并对所有玩家造成573007点暗影烈焰伤害。\n\n 冲击会产生一个能量球，并在一段时间后起爆，对所有玩家造成549132点暗影烈焰伤害。玩家距离中心越远，受到的伤害就越少。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[405448] = {name = "时光凋落", description = "释放青铜魔法涟漪，接触到波纹时每半秒造成3030562点奥术伤害。如果产生波动的玩家受到 消解时间 影响，波纹的移动速度将极为缓慢。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405450] = {name = "进食", description = "狼吞虎咽地吃下美味蘑菇。", mechanic = nil, range = "5码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[405484] = {name = "屈于腐蚀", description = "奈萨里奥屈于黑暗，每1秒对所有玩家造成47751点暗影伤害，并在引导结束时最终爆发，造成143252点暗影伤害。[] [\n 奈萨里奥会使用 腐蚀术 影响部分玩家。]", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405486] = {name = "疾驰弹幕", description = "萨卡雷斯撕开通往永恒无垠之境的传送门，召唤出自己的虚空镜像，沿直线冲过一名玩家。镜像对击中的目标造成 40 点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405491] = {name = "金币横扫", description = "碾压当前目标，造成21点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[405492] = {name = "不稳定喷吐", description = "萨德里奥向前喷吐奥术液滴，对冲击位置周围7码内的玩家造成334254点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[405493] = {name = "金币雨", description = "一大堆金币砸向目标位置，对目标位置周围7码内的目标造成125点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405531] = {name = "冲击", description = "冲击目标，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[405555] = {name = "水炸弹", description = "投掷巨大的水球，扑灭附近的火焰。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[405592] = {name = "回收部件", description = "在被击败的龙火魔像零件中翻找，想办法关闭龙火陷阱。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405641] = {name = "炽燃暮光", description = "暗影烈焰融合体令暗影烈焰环绕在数名玩家周围。每个目标在6秒后爆炸，对8码内的玩家造成167127点暗影烈焰伤害，并产生 噬体热浪 。\n\n 每个目标还会爆发 回旋暗影烈焰 。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[405645] = {name = "噬体热浪", description = "炽燃暮光 留下的噬体烈焰每1秒对该区域内的玩家造成81176点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405668] = {name = "战吼", description = "施法者发出吼叫，使40码内的所有盟友获得护盾，吸收869831点伤害，并使其造成的伤害提高80%。", mechanic = "暴怒", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[405673] = {name = "岩浆喷射", description = "Inflicts 24 Fire damage to enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = "魔法"},
[405675] = {name = "熔岩漫溢", description = "施法者将汹涌的热浪化形为溢出的岩浆。\n\n 溢出的岩浆会周期性施放岩浆喷射，对附近的敌人造成24点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "45​秒", dispel_type = nil},
[405698] = {name = "灭战者", description = "猛击地面并粉碎施法者周围敌人的护甲，造成物理伤害，使受影响目标受到的伤害提高80%，持续6秒。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[405699] = {name = "致死打击", description = "凶恶地打击敌人，造成物理伤害，并使目标受到的治疗效果降低50%，持续10秒。", mechanic = nil, range = "12码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[405720] = {name = "着火了！", description = "着火了，惊慌失措！肯定有办法灭火……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405736] = {name = "龙火陷阱", description = "兹斯卡恩会激活多个 龙火陷阱 ，每1秒对陷阱周围11码内的所有玩家造成47751点火焰伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405756] = {name = "隐秘行动", description = "躲避敌人的视线。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405761] = {name = "泰坦守护者的正义", description = "为提尔注入泰坦的神力，大幅提高造成的伤害、移动速度和生命值恢复效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405763] = {name = "腐烂恶臭", description = "真是臭不可闻的体味。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405784] = {name = "下去！", description = "把猛犸象小偷从失窃的坐骑上扔下去！", mechanic = nil, range = "40码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[405812] = {name = "活化魔像", description = "兹斯卡恩激活多个龙火魔像，协助他搜寻并激活关闭的龙火陷阱。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[405819] = {name = "烧灼猛击", description = "莱修克跳向目标玩家，重击地面，在该位置产生一个 熔岩漩涡 ，并对所有玩家造成205328点火焰伤害。房间内每有一个 熔岩漩涡 ，此伤害就提高20%。\n\n 重击会引发每个 熔岩漩涡 倾泻 熔岩波浪 。\n\n烧灼猛击 击中 熔岩漩涡 时会引起 熔岩爆发 。\n\n暗影烈焰能量 在被 烧灼猛击 击中时会被摧毁。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405827] = {name = "过载", description = "易爆能量在玩家身上徘徊，每1秒造成42976点暗影烈焰伤害[。\n\n 长老导管可以移除此区域内玩家身上的过载效果并触发一次 导管信火 。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405850] = {name = "湮灭", description = "Knocks all enemies within 20 yards of the caster back.\n Inflicts 358130 Fire damage to enemies within 20 yards.\n Inflicts 71626 Fire damage to all enemies within 20 yards of the caster every 3 sec for 18秒.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[405868] = {name = "燃烧之影", description = "Inflicts 9 Shadowflame damage to an enemy.\n Inflicts 0 Shadowflame damage to an enemy every 3 sec for 9秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "诅咒"},
[405870] = {name = "法力脉冲", description = "Inflicts 1083744 Arcane damage to enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[405886] = {name = "激活龙火陷阱", description = "龙火魔像尝试打开未激活的龙火陷阱。\n\n 如果没有发现未激活的龙火陷阱，龙火魔像会协助兹斯卡恩歼灭玩家。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[405887] = {name = "焦灼之土", description = "怒眼呼出一团腐朽之云，对面前的玩家造成 40 点自然伤害。腐朽之力会聚成一片漂浮的云团，每2秒造成 11 点自然伤害，沉默位于其中的玩家，并对其施加 枯萎腐烂 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405893] = {name = "潮汐涡流", description = "Stuns all enemies within 8 yards, rendering them unable to move or attack for 3秒.\n Inflicts 9 Frost damage to enemies within 8 yards.", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[405905] = {name = "恶臭泥糊", description = "Reduces the movement speed of the target by 30% for 10秒.\n Inflicts Nature damage to an enemy.", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[405908] = {name = "灵魂榨取", description = "Drains health from the target every 1 sec, trasferring it to the caster.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "17​秒", dispel_type = nil},
[405914] = {name = "枯萎脆弱", description = "暗影烈焰融合体使用黑暗之爪痛击当前目标，造成716259点物理伤害，并使目标在10秒内受到的暗影烈焰伤害提高200%。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[405922] = {name = "鬼灵弹幕", description = "对区域中的敌人造成49点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[405924] = {name = "时序口袋", description = "制造一个减缓时间流动的口袋，使其中所有玩家的移动速度和急速降低30%。\n\n 离开口袋的玩家会遭受 时序反冲 打击，受到119377点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[405930] = {name = "钙质化", description = "钙质化\n斯库托格的皮肤渐渐化为白骨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405933] = {name = "虚空之噬", description = "萨卡雷斯体内涌出恢弘的宇宙能量，每2秒对所有玩家造成262628点暗影伤害，并使受到的伤害提高20%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[405962] = {name = "沙尘吐息", description = "对施法者前方的所有敌人造成50点大地伤害。\n\n 对施法者前方的所有敌人昏迷，令其无法移动或攻击，持续2秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[406026] = {name = "轰鸣大地", description = "附近未处于跳跃状态的玩家会昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406058] = {name = "触须猛击", description = "一只暗影触手从深渊中伸出，重击地面并对击中的目标造成13点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[406083] = {name = "精神鞭笞", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[406120] = {name = "泰坦神力", description = "为提尔恢复全部生命值。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[406141] = {name = "出口传送门", description = "地精要逃走了！", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[406183] = {name = "时光斩", description = "挥砍目标，立即造成382005点物理伤害，随后每3秒额外造成143252点物理伤害，持续18秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[406188] = {name = "灼炎翻找", description = "Stuns all enemies within 5 yards of the impact, rendering them unable to move or attack for 0.5秒.\n Inflicts 23 Fire damage to enemies within 5 yards of the impact.", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[406209] = {name = "疾风之矛", description = "Inflicts 25 Nature damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[406210] = {name = "治疗之花", description = "施法者迸发出自然之力，每1秒为30码内的所有盟友恢复130475点生命值，持续6秒。\n\n 效果消失时会触发 治愈迸发 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[406215] = {name = "恶毒之咬", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[406227] = {name = "深呼吸", description = "里翁苏斯深吸一口气并飞过实验室，喷吐熔火烬灰，每0.5秒对路径中的玩家造成238753点熔火伤害，持续1秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[406231] = {name = "精神鞭笞", description = "Reduces the movement speed of the target by 30% for 3秒.\n Inflicts 5 Shadow damage to an enemy every 1 sec for 3秒.", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "14​秒", dispel_type = nil},
[406259] = {name = "跳跃", description = "魔法般地在敌方目标身后消失。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406260] = {name = "背刺", description = "对一名敌人造成25点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[406282] = {name = "梦境爆发", description = "施法者随机对一名玩家施展自然魔法，命中目标后，使周围12码内的所有玩家陷入沉睡，最多持续20秒。任何伤害都会唤醒目标。", mechanic = nil, range = "60码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[406283] = {name = "毁灭葬火", description = "烈焰聚焦到一起，将猛烈的熔岩魔法引导到敌人身上！", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[406304] = {name = "无懈可击", description = "格挡所有近战攻击，偏转来自正面的远程攻击和法术。", mechanic = "坚强", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[406313] = {name = "注能打击", description = "实验体的近战攻击每1秒造成40111点奥术伤害。此效果可叠加。\n\n 触碰其他受到 注能打击 影响的玩家会消除所有层数，并引发一次 注能爆破 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406326] = {name = "惊骇！", description = "被女妖吓坏了。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[406333] = {name = "暗影熔岩冲击", description = "莱修克用贾鲁翁释放出暗影熔岩冲击，对前方锥形范围内的玩家造成1193765点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[406342] = {name = "恐怖洪流", description = "对冲击点周围1.5码范围内的敌人造成49点暗影烈焰伤害。\n\n 恐惧冲击点周围1.5码范围内的敌人，持续直到主动取消。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[406345] = {name = "奥术吐息", description = "Inflicts 211989 Arcane damage to all enemies in front of the caster.", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[406346] = {name = "危难终末", description = "Fears enemies within 3 yards of the caster for 1秒.\n Inflicts 13 Shadowflame damage to enemies within 3 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[406348] = {name = "遗忘者的锁链", description = "施法者拖拽60码内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406349] = {name = "龙心同命", description = "斩龙者昂瓦尔迪和尼德哈尔紧密相连，共同承受受到的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406357] = {name = "湮灭", description = "Inflicts 353314 Physical damage to enemies within 20 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[406358] = {name = "裂体奔袭", description = "奈尔迪丝在多名玩家之间奔袭，对路径中的所有目标造成238753点物理伤害，击退他们并使其流血，每1秒造成23875点物理伤害直到主动取消此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[406359] = {name = "龙心同命", description = "斩龙者昂瓦尔迪和尼德哈尔紧密相连，共同承受受到的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406366] = {name = "暗影烈焰齐射", description = "Inflicts 15 Shadowflame damage to enemies within 50 yards.\n Inflicts 4 Shadowflame damage to all enemies within 50 yards of the caster every 2 sec for 12秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "诅咒"},
[406378] = {name = "唯命是从", description = "定身附近的所有敌人。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[406399] = {name = "碧蓝之力区域", description = "施法者在地面上放置力量符文，使该区域中的所有人造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[406404] = {name = "嗅觉防御", description = "暂时免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[406415] = {name = "奥术炸药", description = "发射出多股奥能冲击，在落点产生寒冰屏障，并对附近的所有敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[406426] = {name = "殇泪之墓", description = "对200码范围内的敌人造成529971点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[406442] = {name = "一包治疗孢子", description = nil, mechanic = "防御", range = "40码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "魔法"},
[406481] = {name = "时光陷阱", description = "米罗克在随机位置布设陷阱，在与玩家或熟悉的面容接触时触发。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[406499] = {name = "贪噬飞跃", description = "跃向3名敌人，造成40点物理伤害，并且每5.2秒额外造成6点物理伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406516] = {name = "恐惧裂隙", description = "卡扎拉狂怒地嚎叫起来，对多名玩家施加燃烧标记。5秒后在这些玩家脚下撕开异界裂隙，释放出一股骇火，对冲击点周围5码范围内的区域造成214878点暗影烈焰伤害。\n\n 卡扎拉每有一块粉碎的护甲，暴露的核心就会使 恐惧裂隙 额外标记一名玩家。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[406524] = {name = "卡德加的奥术壁垒", description = "召唤一面强大的魔法屏障。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[406525] = {name = "恐惧裂隙", description = "卡扎拉狂怒地嚎叫起来，对多名玩家施加燃烧标记。5秒后在这些玩家脚下撕开异界裂隙，释放出一股骇火，对冲击点周围5码范围内的区域造成214878点暗影烈焰伤害。\n\n 卡扎拉每有一块粉碎的护甲，暴露的核心就会使 恐惧裂隙 额外标记一名玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406527] = {name = "大块头", description = "施法者随机锁定一个目标，并在携带大块头时追逐他们。\n\n 如果施法者抵达目标处，或者大块头的效果结束，大块头就会爆炸。被击中的目标受到40点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[406566] = {name = "熔岩箭", description = "对一名敌人造成45554点熔火伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[406572] = {name = "蕉炮齐射", description = "Stuns all enemies within 10 yards of the impact, rendering them unable to move or attack for 1.5秒.\n Inflicts 25 Physical damage to enemies within 10 yards of the impact.", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406581] = {name = "熔岩喷射", description = "元素爆发，对20码范围内的玩家造成358130点熔岩伤害。", mechanic = nil, range = "45码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[406585] = {name = "伊格纳拉之怒", description = "督军卡格尼体内焖燃着伊格纳拉的烈焰，每1.5秒对所有玩家造成52908点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406635] = {name = "贾拉丁吹嘘石板", description = "每当你首次攻击一个新的敌人，你会重挫他的锐气，使其造成的伤害降低20%，最多降低 3232 点，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406639] = {name = "灼热之光", description = "Inflicts 20 Holy damage to enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[406644] = {name = "净化宝珠", description = "在敌人的位置召唤返还施法者身边的净化宝珠。被宝珠击中的敌人受到45点光辉伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[406671] = {name = "净除敌手", description = "对一名敌人造成60点神圣伤害，并施加 斩草除根 。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[406678] = {name = "战术破袭", description = "能量达到100点时，兹斯卡恩在附近的巨龙雕像处引发一连串爆发，对波及的所有玩家造成1193765点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[406686] = {name = "战火锤炼", description = "强化30码内的原始熔岩元素，使其急速提高35%，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[406690] = {name = "斩草除根", description = "对一名敌人造成60点神圣伤害，并施加 斩草除根 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406706] = {name = "轰击", description = "拉希奥向他的敌人释放灼热烈焰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406708] = {name = "召唤侍从", description = "召唤一名侍从协助你。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[406730] = {name = "熔炉紊乱", description = "被传入熔炉的元素形态极不稳定，使受到的伤害降低99%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406733] = {name = "召唤冒险者", description = "召唤一名奥术冒险者协助你。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[406737] = {name = "显露巨龙之魂", description = "召唤一个奥术形态的巨龙之魂。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[406744] = {name = "硫火灼烧", description = "硫火灼烧\n在20秒内造成0点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406752] = {name = "毁灭锋锥", description = "Stuns the caster, rendering it unable to move or attack for 2秒.\n Inflicts 60 Arcane damage to all enemies in front of the caster.", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[406760] = {name = "召唤魔怪", description = "召唤一名奥术冒险者协助你。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[406762] = {name = "熔岩球", description = "被黑龙的烈焰击垮。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406764] = {name = "缠缚暗影烈焰", description = "永久性地为一件武器附魔，令其喷发出暗影烈焰，使你的伤害法术和技能有时能在12秒内对你的目标造成26892点暗影烈焰伤害，并立即对你自身造成2241点暗影烈焰伤害。不能对物品等级低于180的物品使用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406765] = {name = "挥砍", description = "Inflicts 6 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406771] = {name = "降服意志", description = "使目标因恐惧而逃跑，并对其造成暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[406778] = {name = "怒意渐涨", description = "Causes the caster to inflict 10% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = "暴怒"},
[406783] = {name = "暗影烈焰爆发", description = "暗影烈焰融合体向当前目标所在方向释放一股烈焰，对前方锥形区域内的玩家造成477506点暗影烈焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[406792] = {name = "熔火爆发", description = "对12码内的敌人造成40点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[406798] = {name = "掠食专注", description = "强迫施法者锁定一名敌人，并使造成的伤害提高100%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[406851] = {name = "末日烈焰", description = "莱修克向整个房间发射暗影烈焰飞弹的弹幕。每枚飞弹会对冲击点5码内的所有玩家立即造成143173点暗影烈焰伤害，并且每1秒造成71626点暗影烈焰伤害，持续8秒。此效果可叠加。\n\n 每枚未能击中玩家的飞弹都会爆发，对所有玩家造成285940点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[406854] = {name = "奥术混乱", description = "施法者引导一股奥术能量，引发一连串爆炸，对冲击点周围4码内的所有玩家造成358130点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[406874] = {name = "迅猛奔袭", description = "冲向一名敌人的位置，造成774440点物理伤害并击退路径上的敌人。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[406886] = {name = "腐蚀灌体", description = "迦拉克隆之荒用腐蚀能量冲击一名玩家，施加 腐蚀 并引发 腐蚀喷溅 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[406898] = {name = "熔岩之雨", description = "施法者向随机玩家投掷岩浆，命中时造成71626点熔火伤害，并且每3秒额外造成23875点熔火伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[406908] = {name = "残躯化熔火", description = "死亡时爆炸，对5码内的敌人造成30点熔火伤害，并留下一滩岩浆，每1秒造成10点熔火伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[406911] = {name = "残酷灼疗", description = "施法者炙灼一名盟友的伤口，造成955012点火焰伤害，随后每2秒恢复10点生命值，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[406934] = {name = "熔岩爆裂", description = "施法者释放出熔岩波，对路径上的玩家造成358130点熔火伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[406941] = {name = "进食充分", description = "最近被喂过鱼食。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406962] = {name = "飞斧投掷", description = "向一名敌人投掷斧头，造成2424449点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[406977] = {name = "光明之枪", description = "对冲击点周围5码范围内的敌人造成30点神圣伤害。\n\n 范围内的敌人每1秒受到10点神圣伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[406989] = {name = "爆燃之地", description = "灼烧炸弹 爆发时会产生一片 爆燃之地 。站在其中的玩家每1秒受到114601点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407009] = {name = "活力狂风", description = "伊格纳拉释放一股强风。对附近城垒上的玩家造成71640点自然伤害。刺骨之风会将玩家推向城垒边缘，每0.5秒造成23801点自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[407027] = {name = "腐蚀喷溅", description = "迦拉克隆之荒喷射出一股软泥，对冲击区域4码内的玩家造成6061123点自然伤害，并使其昏迷1.5秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407036] = {name = "隐迹虚空", description = "彼岸之声以暗影遮蔽自身，吸收543645点伤害，而且在护盾持续时对未受 腐蚀术 影响的玩家隐藏自身。护盾碎裂时，彼岸之声会开始施放 撕毁帷幕 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407039] = {name = "强化暗影", description = "彼岸之声会使用黑暗之力强化奈萨里奥。受到强化时，如果奈萨里奥自身的生命值降到35%，就会使用 暗影屏障 保护自己。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[407040] = {name = "灼疗祷告", description = "高阶先知吉哈塔尔祈求灵魂修复自己的躯体，每2秒对15码内的敌人造成3点熔火伤害，持续6秒。如果完成祷告，她将恢复30%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[407046] = {name = "恐惧裂隙", description = "卡扎拉狂怒地嚎叫起来，对多名玩家施加燃烧标记。5秒后在这些玩家脚下撕开异界裂隙，释放出一股骇火，对冲击点周围5码范围内的区域造成214878点暗影烈焰伤害。\n\n 卡扎拉每有一块粉碎的护甲，暴露的核心就会使 恐惧裂隙 额外标记一名玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407055] = {name = "熔岩猛击", description = "高阶先知吉哈塔尔用熔岩鞭笞目标，造成5点熔火伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[407056] = {name = "熏天气味", description = "锅中冒出一股奇异的味道。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407057] = {name = "荒芜浸渗", description = "剧毒腐蚀从迦拉克隆之荒体内渗出，消耗它的能量，每1秒对荒芜池中的玩家造成8点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407060] = {name = "敬奉烈火", description = "高阶先知吉哈塔尔为猎犬注入上古烈焰，使其从所有来源受到的伤害降低50%并定身。定身时，猎犬每5.2秒对10码范围内的所有敌人造成5点火焰伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[407061] = {name = "敬奉烈火", description = "高阶先知吉哈塔尔为猎犬注入上古烈焰，使其从所有来源受到的伤害降低50%并定身。定身时，猎犬每5.2秒对10码范围内的所有敌人造成5点火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[407069] = {name = "痛苦射线", description = "卡扎拉召唤炽热的能量碎片，从 恐惧裂隙 中爆发而出。每块碎片点燃一道酷热的光束，追逐附近的一位玩家，并在移动的轨迹上留下 熔火疮疤 。被光束扫中的玩家每0.3秒受到167127点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[407087] = {name = "永恒腐朽孢子", description = "法术和技能造成伤害时有几率对目标施加一层永恒腐朽孢子。5层时，孢子会迅速腐朽，并在10秒内造成( 88 * 10)点自然伤害。\n\n 孢子有时会立即腐朽，对你造成 88 点自然伤害。\n\n 如果你装备了使用毒化护甲补丁制作的物品，该效果会提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407088] = {name = "暗影强化", description = "暗影强化\n奈萨里奥被彼岸之声强化时会施放强大的暗影技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407097] = {name = "大地屏障", description = "裂地者库西瓦在身旁筑起大地之盾，使自身受到的伤害降低10%，并在受到伤害时恢复2%的生命值。可最多生效10次，或者持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[407107] = {name = "剧烈震荡", description = "裂地者库西瓦用大地缠绕40码内的所有敌人，将他们拖向自己的位置。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[407120] = {name = "锯齿之斧", description = "将锋芒利刃掷向一名敌人，造成3636674点物理伤害并使目标流血，每1秒造成909169点物理伤害，持续12秒。", mechanic = "流血", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[407121] = {name = "献祭", description = "焚烧一名敌人，造成3636674点火焰伤害，并且每3秒额外造成727335点火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[407122] = {name = "火焰之雨", description = "地狱之火如雨般落下，每5.2秒对区域中的敌人造成727335点火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[407124] = {name = "集结怒吼", description = "激励附近的盟友，使其造成的伤害提高10%，最大生命值提高15%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[407125] = {name = "割裂猛击", description = "猛击施法者前方4码的地面，对3码内的敌人造成4848899点物理伤害，并击碎其10%的护甲，持续9秒。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[407159] = {name = "荒芜回收", description = "迦拉克隆之荒回收荒芜微粒补充能量，对前方锥形范围内的玩家造成16243811点物理伤害并将其拉近。此效果会移除 腐蚀 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[407181] = {name = "正在修理", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[407205] = {name = "爆燃迫击炮", description = "在6秒内射出高爆炮弹，对冲击位置周围2码内的敌人造成2424449点火焰伤害，并部署 弹片 。\n\n 这些位置燃烧，产生 余烬 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[407207] = {name = "奔袭之暗", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[407212] = {name = "利爪之攫", description = "贾拉丁用长矛刺向远处的玩家，造成47751点物理伤害并将其拉近，还会使其移动速度降低75%，持续6秒。", mechanic = "被诱捕", range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[407236] = {name = "岩浆喷溅", description = "圣地守护者卡诺什用液体岩浆泼洒目标，对目标和目标周围5码内的所有敌人造成3点熔火伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[407245] = {name = "长老之怒", description = "圣地守护者卡诺什向40码内的玩家投掷不稳定的熔岩，对冲击点周围3码内的所有敌人造成10点熔火伤害，并在冲击位置产生熔岩池。\n\n 15秒后熔岩池爆炸，对10码内的所有敌人造成10点暗影烈焰伤害。如果玩家接触到熔岩池，爆炸会立即触发。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[407250] = {name = "香蕉旋风", description = "暴跳如雷，对附近所有敌人造成16点物理伤害。", mechanic = nil, range = "7码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[407285] = {name = "碎颅", description = "贾拉丁攻击当前目标，对面前锥形范围内的玩家造成310379点熔岩伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[407292] = {name = "晦暗爆发", description = "施法者以黑暗魔法猛击地面，对12码内的所有玩家造成20点暗影烈焰伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[407296] = {name = "黑暗裂口", description = "施法者释放出数波黑暗魔法，对路径中的玩家造成10点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[407302] = {name = "注能爆破", description = "注能打击 的能量发生爆炸，对所有玩家造成23876点奥术伤害，并且每2秒额外造成30083点奥术伤害，持续20秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407313] = {name = "弹片", description = "遭到炮击的目标还会流血，每0.5秒受到484890点物理伤害。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407315] = {name = "余烬", description = "焚烧地面，每1秒造成2424449点火焰伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407329] = {name = "粉碎", description = "撞击一块 扭曲大地 并将其击碎，对受到撞击的玩家造成71626点物理伤害r，并在3秒内使其遭受 粉碎 的伤害提高50%。 撞击产生碎片，在6秒内每1秒对所有玩家造成21488点物理伤害。该效果可叠加。\n\n 同时在房间中坠下 崩塌碎石 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407331] = {name = "昏沉之粉", description = "Reduces attacking and casting speed by 10% for 30秒.\n Inflicts 4 Nature damage to an enemy every 3 sec for 30秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[407354] = {name = "岩浆燃烧", description = "每3秒对一名敌人造成6点熔火伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[407357] = {name = "岩浆燃烧", description = "每3秒对一名敌人造成6点熔火伤害，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[407359] = {name = "岩浆爆破", description = "受 岩浆燃烧 影响的敌人在4秒后爆炸，对5码内的敌人造成20点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "25​秒", dispel_type = nil},
[407378] = {name = "风暴短旅", description = "Teleports to a location.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407381] = {name = "烈焰短旅", description = "Teleports to a location.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407385] = {name = "大地短旅", description = "Teleports to a location.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407389] = {name = "喷火", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[407406] = {name = "腐蚀", description = "荒芜腐蚀一名玩家，立即造成3636674点自然伤害，并且每1秒额外造成909169点自然伤害直到主动取消。\n\n 效果结束时 腐蚀 会引发 腐化心灵 。\n\n腐蚀 会转移给接触到的其他玩家。 荒芜回收 会消耗该异常状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407420] = {name = "颠簸震荡", description = "符文石引发一场局部地震，对10码内的所有目标造成20点自然伤害，并使其昏迷5秒。", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[407535] = {name = "部署地精工兵", description = "攻城车每2秒秒投射一队地精工兵，追逐玩家并 嘭！ 地一声爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[407544] = {name = "烈火斩", description = "莱修克斩击当前目标，造成1074389点火焰伤害，并使受到 烈火斩 的伤害提高3000%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[407552] = {name = "时空畸体", description = "里翁苏斯创造出一团时空能量漩涡，开始朝自己的方向漂移。畸体与里翁苏斯接触时使其获得护盾，吸收相当于他最大生命值的20%的伤害。\n\n 畸体与玩家接触时造成119377点奥术伤害，施加 时空解离 ，并被击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[407563] = {name = "强势竞逐", description = "苟尔娜和瓦坎势均力敌，他们位于彼此7码内时会激发出更大的力量，使受到的伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407596] = {name = "土灵碎击", description = "莱修克猛击当前目标，造成2607183点物理伤害，并使其受到 土灵碎击 的伤害提高3000%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[407640] = {name = "暗影聚合", description = "黑暗法球在暗影精华处汇聚，对路径上的玩家造成286504点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[407641] = {name = "贾鲁翁之怒", description = "莱修克使用贾鲁翁，耄焰之柱对当前目标施展一套迅猛的连击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407651] = {name = "工兵专职", description = "地精工兵锁定一名敌人，无视所有威胁。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407675] = {name = "烧尽", description = "焚烧敌人，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[407701] = {name = "嘭！", description = "地精工兵阵亡或抵达目标处时爆炸，对6码内的单位造成1212225点火焰伤害，并且每1秒额外造成484890点火焰伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[407707] = {name = "亚贝鲁斯的庇护", description = "受到亚贝鲁斯的庇护。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407728] = {name = "身影相隔", description = "奈萨里奥将当前目标的影子与其身体撕开，造成859511点物理伤害。奈萨里奥立即向目标的身体施放 暗影突击 。\n\n 目标在控制影子时没有实际形体，能够穿越 扭曲大地 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407740] = {name = "闻味识物", description = "一种特殊的鼹鼠人咒语，可以让嗅觉不灵的种族看到气味的痕迹。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[407787] = {name = "冥河护盾", description = "暗影烈焰围绕着瓦坎，使受到的所有伤害降低90%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407790] = {name = "身影碎离", description = "奈萨里奥将当前目标的影子与其身体撕开，造成859511点物理伤害。奈萨里奥立即向目标的身体施放 暗影突击 。\n\n 目标在控制影子时没有实际形体，能够穿越 扭曲大地 。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[407796] = {name = "暗影突击", description = "奈萨里奥在玩家处于虚体形态时发起攻击，对其身体造成238753点物理伤害并冲向玩家。玩家与身体重新结合并受到暗影伤害，数值相当于身体缺少的生命值，同时 身影碎离 对其造成的伤害提高300%，持续40秒。\n\n 玩家的身体与 扭曲大地 碰撞时会令其 粉碎 。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[407815] = {name = "熔蚀壁垒", description = "炽热的护盾包裹着苟尔娜，使受到的所有伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407879] = {name = "爆燃戾气", description = "站在 岩浆池 中时，玛格莫莱克斯获得5点能量，并且每1秒对所有玩家造成47751点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407891] = {name = "治疗波", description = "召唤一股治愈能量，为一名友方目标恢复41510279点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[407902] = {name = "地震术", description = "在目标位置引发一次喷发，每1秒造成2424449点自然伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[407917] = {name = "黑檀摧残", description = "奈萨里奥积蓄力量并震击所有玩家，造成23875305点熔火伤害，每1.5秒额外造成64463点火焰伤害直到主动取消\n\n 该力量会驱散附近玩家受到的 现实隔绝 效果。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[407919] = {name = "现实隔绝", description = "传送门会扭曲附近玩家对现实的感知，每1.5秒对区域内的玩家造成95516点暗影伤害，并使其受到 黑檀摧残 的伤害降低99%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407936] = {name = "隔绝现实", description = "奈萨里奥撕裂附近的 扭曲大地 ，产生通往虚空领域的传送门，对冲击点5码内的玩家造成238723点暗影伤害。传送门会持续向现实释放扭曲的畸变怪。\n\n 站在传送门中的玩家获得 现实隔绝 效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[407965] = {name = "元素动荡", description = "当两个元素相距25码内时，伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[407978] = {name = "通灵啸风", description = "昂佐恩放射出力量，每0.5秒造成545501点自然伤害并将玩家逼退，持续7.5秒。\n\n 放射力量时会刮出旋风，对触及的玩家造成4364009点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[408029] = {name = "通灵之霜", description = "洛斯凯勒兹以通灵之霜使一名玩家定身，使其急速降低5%，并且每1秒造成363667点冰霜伤害，直到 通灵之霜 被摧毁。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[408080] = {name = "下潜", description = "施法者潜入地下，令其上方的大地轰鸣，造成50点物理伤害并击退敌人。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[408084] = {name = "通灵之霜", description = "洛斯凯勒兹以通灵之霜使一名玩家定身，使其急速降低5%，并且每1秒造成363667点冰霜伤害，直到 通灵之霜 被摧毁。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408117] = {name = "撼地飞跃", description = "能量蓄满之后，督军卡格尼会在城垒间飞跃。落地时，他会使用战锤重击前方的地面，对12码范围内的玩家造成286504点熔火伤害并将其击退。\n\n 冲击位置会生成熔火裂隙，造成95501点熔火伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408141] = {name = "焚焰荒芜之息", description = "达扎克喷出通灵烈焰，每0.5秒对其前方的玩家造成2424449点火焰伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[408183] = {name = "泰坦强化", description = "提尔驾驭永恒龙的力量，在战斗的剩余时间中造成的所有伤害提高33%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408193] = {name = "聚合喷发", description = "暗影烈焰融合体对附近位置召唤黑色火球，对冲击点5码内的玩家造成167127点暗影烈焰伤害。如果有火球未能命中玩家，就会对所有玩家造成238753点暗影烈焰伤害。\n 随后会有黑暗的宝珠向冲击点凝聚，对其路径上的玩家造成382005点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[408204] = {name = "焦灼血肉", description = "炙烤热浪 炙烤着玩家，使其受到 炙烤热浪 的伤害提高2%。此效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408276] = {name = "熔岩炸弹", description = "猛烈爆发，造成20点熔火伤害并击退附近的生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408358] = {name = "灾变爆发", description = "能量达到100点时，玛格莫莱克斯喷发出烈火，造成的物理伤害提高150%。\n\n 爆炸每2秒对所有玩家造成143252点火焰伤害，并使受到的火焰伤害提高100%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[408367] = {name = "狱火焰心", description = "卡扎拉暴露的核心随熔火心跳搏动，每4秒对所有玩家造成33425点暗影烈焰伤害，失去更多护甲会提高伤害频率。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408383] = {name = "公正审判", description = "审判造成的伤害提高10%，并使你的移动速度提高10%，持续5秒。\n\n 如果你学习了强效审判天赋，审判还会使敌人的移动速度降低30%，持续8秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[408422] = {name = "虚空挥砍", description = "萨卡雷斯劈砍当前目标和前方锥形区域，造成1432518点物理伤害，此外每2秒额外造成191002点暗影伤害，并使受到的治疗效果降低25%，持续21秒。此效果可叠加。\n\n 效果结束时，释放一股 虚空冲击 。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[408450] = {name = "伊斯卡拉愈疗图腾", description = "每2秒为7码范围内的盟友恢复2点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408466] = {name = "投石", description = "向一个敌人投掷石块，造成物理伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[408476] = {name = "异变喷发", description = "古怪残迹 周期性地倾泻能量，对所有玩家造成71626点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[408478] = {name = "熔火喷发", description = "对冲击点周围3码内的敌人造成30点熔火伤害。\n\n 每2秒对冲击点周围3码内的所有敌人造成10点熔火伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408495] = {name = "熔岩风暴", description = "向50码内的敌人投掷熔岩，对冲击点周围5码内的敌人造成50点熔火伤害。\n\n 每次冲击会召唤一个熔岩球并追逐一名敌人，持续6秒，与敌人碰撞时对周围5码内的敌人造成70点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[408502] = {name = "鱼人顺劈", description = "Inflicts 25 Physical damage to enemies within 15 yards.", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[408509] = {name = "超温热浪", description = "对60码内的敌人造成4389点火焰伤害，敌人距离施法者越远，造成的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "30​秒", dispel_type = nil},
[408567] = {name = "扎卡利武官", description = "督军卡格尼命令两名军官攀上高墙，协同作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408583] = {name = "熔岩风暴", description = "向50码内的敌人投掷熔岩，对冲击点周围5码内的敌人造成50点熔火伤害。\n\n 每次冲击会召唤一个熔岩球并追逐一名敌人，持续6秒，与敌人碰撞时对周围5码内的敌人造成70点熔火伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[408605] = {name = "活化烈焰冲击", description = "对随机敌人造成119377点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[408614] = {name = "烈焰之柱", description = "施法者在随机一名玩家的位置唤起烈焰之柱，对5码内的玩家造成358130点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[408620] = {name = "灼烧咆哮", description = "黑曜卫士发出燃烧咆哮，对25码范围内的玩家每0.5秒造成47751点火焰伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[408676] = {name = "钢铁卫士", description = "龙希尔举起盾牌，保护10码内的盟友，使其受到的伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408745] = {name = "考古助理", description = "协助考古探险队。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408749] = {name = "鱼人战吼", description = "Causes the caster to inflict 50% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[408767] = {name = "熔火图腾", description = "召唤熔火图腾，每2秒对50码内的敌人造成8点熔火伤害，持续40秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "25​秒", dispel_type = nil},
[408798] = {name = "熔岩脉冲", description = "召唤熔火图腾，每2秒对50码内的敌人造成8点熔火伤害，持续40秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[408805] = {name = "失衡", description = "施法者使60码范围内的玩家失衡，使其所造成的伤害和治疗效果降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[408811] = {name = "列阵", description = "龙希尔插下一面旗帜，呼唤5码内的盟友前来集结。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[408813] = {name = "列阵", description = "召唤附近的盟友前来战斗。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408817] = {name = "恐惧面容", description = "使一只鱼人在恐惧中逃跑。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408901] = {name = "震荡烈火", description = "每2秒造成10点火焰伤害，持续10秒，最多可叠加3次。\n\n 3层时该效果爆炸，造成50点火焰伤害并击退敌人，并降低威胁值。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[408927] = {name = "孪生烈焰", description = "将敌人包裹在 焚化烈焰 或 腐化烈焰 中。\n\n 焚化烈焰\n每1秒对10码内的敌人造成271054点火焰伤害，持续14秒。\n\n 走进 腐化烈焰 可移除该效果。\n\n 走进其他玩家的 焚化烈焰 会引发剧烈爆炸，对双方造成2710541点火焰伤害。\n\n 腐化烈焰\n每1秒对10码内的敌人造成271054点暗影烈焰伤害，持续14秒。\n\n 走进 焚化烈焰 可移除该效果。\n\n 走进其他玩家的 腐化烈焰 会引发剧烈爆炸，对双方造成2710541点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[408929] = {name = "腐化烈焰", description = "每1秒对10码内的敌人造成271054点暗影烈焰伤害，持续14秒。\n\n 走进 焚化烈焰 可移除该效果。\n\n 走进其他玩家的 腐化烈焰 会引发剧烈爆炸，对双方造成2710541点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408930] = {name = "焚化烈焰", description = "每1秒对10码内的敌人造成271054点火焰伤害，持续14秒。\n\n 走进 腐化烈焰 可移除该效果。\n\n 走进其他玩家的 焚化烈焰 会引发剧烈爆炸，对双方造成2710541点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[408946] = {name = "净化吐息", description = "龙希尔喷出吐息，对施法者面前锥形范围内的敌人造成310379点火焰伤害，并为盟友恢复最大生命值的30%。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[408969] = {name = "粉碎猛击", description = "元素从地上扯出一块巨石并将其摔碎，对10码内的所有敌人造成59550点自然伤害，并使其昏迷2秒。\n\n 被摔碎的巨石碎片四散崩飞，对每个冲击点周围2.5码内的玩家造成59551点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[408970] = {name = "龙之矢", description = "对一名敌人造成119377点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[408975] = {name = "钢铁之舞", description = "猛烈旋转，每0.5秒对10码内的敌人造成57301点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[408995] = {name = "碎地者", description = "元素通过大地传播震颤，每1.5秒对玩家造成一次自然伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[409005] = {name = "落石", description = "塑峰者洛莱克的 落石 使洞穴的顶部崩塌，持续30秒，每1秒对区域中的玩家造成9925点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409016] = {name = "大地之箭", description = "塑峰者洛莱克从地面中扯出一块碎片，射向当前的目标，造成3970点物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[409018] = {name = "感染液体", description = "击中时对一个敌人造成358130点自然伤害，并每1秒额外造成9550点自然伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = "疾病"},
[409035] = {name = "闻到危险", description = "闻到危险\n鼹鼠人能够闻到迫在眉睫的危险。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409041] = {name = "凝固物质", description = "命中时对一名敌人造成45554点自然伤害，并且每5.2秒额外造成0点自然伤害，持续15秒。\n\n 同时溅出一股软泥，在区域内造成238753点自然伤害。", mechanic = "定身", range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[409058] = {name = "渗流熔岩", description = "熔岩从每个 回响裂隙 中渗出，每1秒对此区域内的玩家造成382005点熔火伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409093] = {name = "炽热吐息", description = "玛格莫莱克斯向前方锥形区域喷吐岩浆，对吐息波及的所有玩家造成478156点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[409174] = {name = "暗影箭", description = "对一名敌人造成45554点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[409176] = {name = "阿羞的点心", description = "投掷竞速蜗牛阿羞钟爱的点心，激励它跑快点儿。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[409177] = {name = "吞噬黑暗", description = "Inflicts 38201 Shadow damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[409200] = {name = "布鲁力的点心", description = "掷出竞速蜗牛“布鲁力”钟爱的点心，激励它跑快点儿。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[409203] = {name = "小诡的点心", description = "投掷竞速蜗牛小诡钟爱的点心，激励它跑快点儿。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[409216] = {name = "碧蓝之箭", description = "对一名敌人造成119377点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[409217] = {name = "碧蓝之威", description = "强化一名盟友，使其造成的伤害提高25%。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[409231] = {name = "大地破裂", description = "构造体击碎地面，延直线向随机一名玩家处蔓延，对受影响的所有玩家造成358130点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[409261] = {name = "根绝冲击", description = "伊律迪孔向一名玩家施放毁灭性的大地冲击，对20码内的玩家造成121222469点自然伤害，并且每1秒额外造成1454670点自然伤害，持续8秒。\n\n 克罗米的 时间线防护 可以降低该技能的伤害。", mechanic = nil, range = "50000码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[409271] = {name = "岩浆涌动", description = "施法者向随机玩家投掷岩浆，命中时造成47751点熔岩伤害，并且每3秒额外造成30560点熔岩伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[409299] = {name = "萦绕暗影", description = "暗影在玩家身上萦绕不去，每1秒造成1194点暗影伤害，并使受到的暗影伤害提高10%，持续20秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409307] = {name = "耀光之喙", description = "命中时对一个敌人造成45554点熔火伤害，并每1秒额外造成33425点熔火伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "魔法"},
[409313] = {name = "大地崩摧", description = "奈萨里奥使剩余的 扭曲大地 爆发出 熔火震击 ，并导致 崩塌之地 下落。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[409320] = {name = "萦绕烈焰", description = "烈焰在玩家身上萦绕不去，每1秒造成1194点火焰伤害，并使受到的火焰伤害提高10%，持续20秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409352] = {name = "燃焰羽翼", description = "向随机玩家的位置投掷岩浆，对5码内的玩家造成358130点熔火伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[409378] = {name = "啾！", description = "插入嘴里吹一吹，开始扭打。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409385] = {name = "暗影与烈焰", description = "暗影烈焰融合体标记数名玩家，用暗影烈焰炙烤他们，对其6码内的玩家造成143252点暗影烈焰伤害。\n\n 一半被标记的玩家会受到 炽炎之热 效果，另一半受到 腐化暗影 效果。这些效果每5秒都会增强一次。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[409398] = {name = "震地霹雳", description = "构造体爆发出惊人的力量，对45码内的玩家造成81176点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.15​秒", cooldown = nil, dispel_type = nil},
[409437] = {name = "灼烫脓液", description = "命中时造成74205点火焰伤害，并且未进入近战战斗时每1秒额外造成23875点火焰伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[409445] = {name = "火峰碎地击", description = "横扫地面，对25码内的敌人造成360708点火焰伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "4.5​秒", cooldown = "3​秒", dispel_type = nil},
[409456] = {name = "大地奔涌", description = "伊律迪孔用防护性的大地屏障保护自己，吸收51887849点伤害。护盾存在时，他每6秒释放出构造能量，向外爆发 崩裂地刺 。\n\n 每次脉冲对所有玩家造成2909339点自然伤害", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[409463] = {name = "加固", description = "生命值降低至50%时，或者能量值全满时，龙火魔像获得 加固 ，防止群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409465] = {name = "诅咒之魂", description = "为受难之魂恢复全部生命值，或者驱散一个致使其消散的磨难。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[409470] = {name = "剧毒之魂", description = "为受难之魂恢复全部生命值，或者驱散一个致使其消散的磨难。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[409472] = {name = "染疾之魂", description = "为受难之魂恢复全部生命值，或者驱散一个致使其消散的磨难。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[409473] = {name = "岩浆喷呕", description = "向随机玩家的位置投掷烈火，对5码内的玩家造成358130点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[409492] = {name = "痛苦呼号", description = "受难之魂发出一声痛苦的哀嚎，使所有玩家的急速降低100%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[409558] = {name = "崩摧强袭", description = "伊律迪孔成功施放的近战攻击会碾碎目标，使受到的物理伤害提高20%，持续3秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409560] = {name = "时光创伤", description = "飞向目标位置，使路径中的敌人暴露出 时光创伤 ，持续10秒 [ 时间之沙 : ，并获得黑檀之力，持续5秒。 / 。]\n 移除定身效果，并在飞行期间免疫移动限制和失控效果。\n\n 时光创伤\n 受到黑檀之力影响的盟友所造成伤害的10%复制到敌人身上，在10秒后造成额外的奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409576] = {name = "暗影之缚", description = "施法者为多个玩家注入黑暗，持续5秒。效果结束时，玩家对12码内的玩家造成334254点暗影伤害，并使其急速降低65%，持续8秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409578] = {name = "暗影之缚", description = "施法者为多个玩家注入黑暗，持续5秒。效果结束时，玩家对12码内的玩家造成334254点暗影伤害，并使其急速降低65%，持续8秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[409612] = {name = "暗影洪流", description = "施法者每2秒射出多波黑暗法球，持续4秒，在形成时击退4码内的玩家。每个法球对路径中的玩家造成358130点暗影伤害，并使其昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[409635] = {name = "粉碎急息", description = "伊律迪孔用双翼猛击地面，开始喷吐骇人的岩石之息，对前方锥形范围和自身下方20码内的玩家造成121222469点自然伤害。\n\n 被标记的玩家脚下还会爆发出 粉碎造物 。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[409658] = {name = "钓鱼", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[409696] = {name = "熔火强化", description = "使岩浆秘士的火焰伤害提高20%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409721] = {name = "自由咒法", description = "为盟友驱散所有魔法效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[409722] = {name = "时光创伤", description = "飞向目标位置，使路径中的敌人暴露出 时光创伤 ，持续10秒 [ 时间之沙 : ，并获得黑檀之力，持续5秒。 / 。]\n 移除定身效果，并在飞行期间免疫移动限制和失控效果。\n\n 时光创伤\n 受到黑檀之力影响的盟友所造成伤害的10%复制到敌人身上，在10秒后造成额外的奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409724] = {name = "大地之握", description = "奈萨里奥让大地包裹所有敌人，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[409747] = {name = "怒焰风暴", description = "菲莱克的信徒召唤出一股险恶的烈火，对所有玩家造成20点暗影烈焰伤害，并将其击退。热浪每1秒额外造成3点暗影烈焰伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409756] = {name = "狂暴攻击", description = "对玩家造成143252点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "20​秒", dispel_type = nil},
[409757] = {name = "碎裂猛攻", description = "对玩家造成143252点物理伤害，并使其受到的伤害提高75%，持续8秒。", mechanic = nil, range = "15码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[409776] = {name = "黑曜碎片", description = "裂解和葬火会用黑曜碎片刺穿敌人，在8秒内造成熔火伤害，数值相当于造成伤害的18%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409876] = {name = "不稳定突变", description = "扭曲的畸变怪一刻不停地突变，每2秒使造成的伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409879] = {name = "粉碎造物", description = "伊律迪孔的岩石造物立即对5码内的玩家造成3576063点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409885] = {name = "裂地重踏", description = "艾比西安踏碎脚下的大地，对10码内的所有敌人造成25点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[409921] = {name = "震慑猛攻", description = "对玩家造成143252点物理伤害，并使其昏迷6秒。", mechanic = "昏迷中", range = "15码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[409931] = {name = "终结强击", description = "对施法者前方锥形范围内的玩家造成358130点熔火伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[409942] = {name = "消灭协议", description = "兹斯卡恩对具有 不稳定的灰烬 标记的玩家释放一股强劲的冲击，对目标方向上的玩家造成114601点火焰伤害。\n\n 被消灭协议命中的玩家受到 消灭协议 的伤害提高300%，持续30秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[409975] = {name = "狱火狂怒", description = "强化0码内的一名盟友，使其造成的伤害提高35%。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[410070] = {name = "释放暗影烈焰", description = "莱修克的身体中释放出能量，对所有玩家造成47751点暗影烈焰伤害，并令整个房间充斥着 暗影烈焰能量 。", mechanic = nil, range = "200码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[410223] = {name = "暗影烈焰吐息", description = "菲莱克向前方喷吐烈焰洪流，每0.3秒对其中的玩家造成2175710点暗影烈焰伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[410234] = {name = "剑刃风暴", description = "扑向一名玩家的位置，大肆挥斩附近的敌人，每1秒对8码内的敌人造成4848899点物理伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[410249] = {name = "辐光屏障", description = "提尔以永恒魔法庇护自己，吸收21170243点伤害。\n\n 激活或刷新 辐光屏障 时，对所有敌人造成2818422点伤害，并将其逼退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410254] = {name = "斩首", description = "致命而精准地挥砍两次，每次造成10910022点物理伤害，并施加 致死之伤 。该攻击不能被格挡、躲闪或招架。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[410306] = {name = "水晶货物", description = "装有大量真铁炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410351] = {name = "烈火捶击", description = "督军卡格尼挥舞巨大的战锤砸向当前目标，对前方锥形范围内的玩家造成477506点物理伤害，并使其受到的物理伤害提高15%，持续45秒。此效果可叠加。\n\n 冲击力会让所有玩家爆发出火焰，对周围6码内的目标造成238753点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[410497] = {name = "致死之伤", description = "受到的所有治疗效果降低75%，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410515] = {name = "无情折磨", description = "如果痛苦射线在下一次施放时仍然激活，则会获得 无情折磨 。射线加速并开始散发出沸腾的怒火，每2秒对所有玩家造成47751点暗影烈焰伤害，每次脉冲都会使强度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410516] = {name = "灾难猛击", description = "督军卡格尼达到100点能量时，会对长老之门发出破坏性的冲击波，造成1910024点物理伤害，由路径上的玩家分摊，并施加 脆弱活力 效果。\n\n 督军卡格尼会消耗最高100点能量，命中的玩家越多，消耗的能量越少。如果还有能量留存， 灾难猛击 会触发 屏障反冲 。", mechanic = nil, range = "50000码 ", cast_time = "4.3​秒", cooldown = nil, dispel_type = nil},
[410537] = {name = "漫天落烬", description = "萨卡雷斯每0.4秒在周身释放出火焰弹幕，持续10秒。冲击点附近3码范围内的玩家会受到火焰伤害，并被击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[410625] = {name = "终结存在", description = "终结所有玩家的存在。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[410629] = {name = "烈焰之波", description = "萨卡雷斯释放出一股烈焰，每0.2秒对烈焰波中的玩家造成火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[410635] = {name = "时空解离", description = "受到 时空畸体 的伤害提高100%，持续20秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410642] = {name = "虚空碎裂", description = "踏入 虚空炸弹 会消解玩家身上的虚空能量。被移除时，如果没有玩家位于 虚渺星瀚 中，迸发的虚空能量就会产生 虚空涌动 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410655] = {name = "碧蓝之爪", description = "萨卡雷斯为双爪注入魔力并向外劈出，对一名敌人造成法术冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[410676] = {name = "焦灼之热", description = "站在 岩浆池 中的玩家会被点燃，每1秒受到38200点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410728] = {name = "大地守护者的庇佑", description = "萨贝里安为你注入黑龙军团的魔法，为即将到来的战斗做准备。", mechanic = nil, range = "50码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[410743] = {name = "涅槃重生", description = "被击败后留下一根燃烧的羽毛。如果羽毛存在12秒，则复活死亡的凤凰。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[410776] = {name = "驱离之箭", description = "发射一股时间能量，对路径中的玩家造成484890点伤害，并将其逐出青铜神殿。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = "1​秒", dispel_type = nil},
[410836] = {name = "大地之握", description = "奈萨里奥让大地包裹所有敌人，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410837] = {name = "飞火图腾", description = "召唤飞火图腾，每2.5秒向1.5码内的敌人飞射火焰，造成774440点火焰伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[410843] = {name = "喷火", description = "召唤飞火图腾，每2.5秒向1.5码内的敌人飞射火焰，造成774440点火焰伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[410873] = {name = "呼啸劲风", description = "施法者冲向目标，造成2424449点自然伤害，并且每1秒额外造成1212225点自然伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "750​毫秒", cooldown = "3​秒", dispel_type = nil},
[410890] = {name = "驱离打击", description = "一次残暴的打击，对施法者前方的玩家造成484890点伤害，并将其逐出青铜神殿。", mechanic = nil, range = "20码 ", cast_time = "1.9​秒", cooldown = "2​秒", dispel_type = nil},
[410904] = {name = "永恒法球", description = "戴欧斯在目标位置上方召唤浓缩的时间法球，落下后爆发出一个 永恒新星 。法球下方站有玩家时，球体下落速度较慢。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[410908] = {name = "永恒新星", description = "爆发出时间魔法的涟漪，对所有玩家造成2545672点奥术伤害，并使其受到永恒新星的伤害提高75%，持续4秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410930] = {name = "作呕恶臭", description = "这些鱼真是臭不可闻！擅自靠近后果自负。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410968] = {name = "熔火注心", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410972] = {name = "腐蚀术", description = "奈萨里奥的腐化渗入了玩家的灵魂，使其与盟友敌对，并允许他们攻击 隐迹虚空 的生物，持续30秒。\n\n 击破一个彼岸之声 隐迹虚空 的护盾可以清除所有玩家身上的 腐蚀术 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[410978] = {name = "钢铁之颚", description = "贾拉丁向随机一名玩家的位置投掷陷阱。陷阱每1秒对触碰到它的玩家造成33425点物理伤害，并使其定身，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[410998] = {name = "疾风乱舞", description = "施法者的下3次攻击的攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[410999] = {name = "增压冲击", description = "施法者释放出增压气流的冲击，造成8000683点自然伤害并击飞15码内的玩家。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[411000] = {name = "谜云卫护", description = "格挡所有近战攻击，偏转来自正面的远程攻击和法术。", mechanic = "坚强", range = "45码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[411002] = {name = "乱流", description = "施法者召唤出紊乱的狂风，每0.5秒对所有玩家造成727335点自然伤害，并将其推离。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411004] = {name = "爆弹旋风", description = "施法者在区域中召唤爆弹旋风，造成8485573点自然伤害并击退8码内的玩家。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411006] = {name = "关闭", description = "每1.5秒受到相当于最大生命值的10%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411012] = {name = "寒冷吐息", description = "对施法者前方锥形范围内的敌人造成9697798点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[411019] = {name = "星光", description = "对一名敌人造成678846点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411023] = {name = "时间错位", description = "时光裂隙将时空错位的步兵从自己的时间线中扯离，大幅降低他们的初始生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411041] = {name = "掘入深处", description = "掘入地下更深处，躲避敌人的注意。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[411045] = {name = "沉重的黄金", description = "一大堆金币砸向目标位置，对目标位置周围7码内的目标造成125点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411073] = {name = "伏击", description = "施法者传送到一名玩家的位置并进行挥砍，对5码内的所有玩家造成4364009点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[411088] = {name = "非常沉重的神器", description = "携带一件非常沉重的神器令玩家感到疲惫，移动速度每10秒降低7%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411101] = {name = "神器碎片", description = "碎裂神器的碎片割伤了所有玩家，使他们流血，每1.5秒受到20点物理伤害，持续21秒。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411111] = {name = "恶臭释放", description = "造成自然伤害并击退敌人。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[411112] = {name = "气味炸弹", description = "造成自然伤害，并留下一团毒云，每1秒对站在云中的敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411116] = {name = "裂体", description = "奈尔迪丝用裂体奔袭割裂努特拉尔。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411117] = {name = "黏呼呼的", description = "萨德里奥的不稳定喷吐令努特拉尔浑身粘液。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411118] = {name = "烧焦", description = "里翁苏斯的深呼吸焚烧着努特拉尔。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411149] = {name = "爆裂岩浆", description = "玛格莫莱克斯用滚烫的飞沫淹没随机玩家，每1.5秒造成95501点火焰伤害，持续6秒。\n\n 效果被移除时玩家会爆炸，对10码内的玩家造成238753点火焰伤害，并产生 岩浆池 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411169] = {name = "泡泡", description = "泡士用密不透风的气泡护盾环绕自己，朝四面八方射出泡泡！\n\n 戳破足够多的泡泡后，泡泡护盾会烟消云散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411223] = {name = "熔火烬灰", description = "熔岩术师向随机位置投掷熔岩，立即造成65点熔火伤害，随后每3秒对冲击点附近7码范围内的玩家额外造成5点熔火伤害，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411230] = {name = "伊格纳拉烈焰", description = "伊格纳拉烈焰保护着督军卡格尼免受伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411236] = {name = "虚空锋爪", description = "萨卡雷斯劈砍当前目标，造成1432518点物理伤害，随后每2秒额外造成214405点暗影伤害，并使目标受到的治疗效果降低25%，持续18秒。该效果可叠加。\n\n 效果结束时，会释放 虚空冲击 。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[411300] = {name = "咸鱼箭雨", description = "Inflicts 4364009 Frost damage to enemies within 40 yards.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[411302] = {name = "宇宙箭雨", description = "影像射出虚空之箭，对所有玩家造成195778点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411328] = {name = "石屑喷吐", description = "迪甘索喷吐隧道中取得的岩石，每块岩石对冲击点附近3码范围内的区域造成30点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411353] = {name = "提尔之力", description = "用受到圣光强化的战锤猛击玩家周围的地面，造成15点神圣伤害，并在该处留下 祝福之地 ，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411374] = {name = "祝福之地", description = "神圣魔法保护地面免受所有入侵者伤害，每1秒造成10点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411378] = {name = "增能堡垒", description = "被强化的保护者受到圣光的强化，所有伤害提高20%，同时吸收20点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[411393] = {name = "水之喷涌", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411394] = {name = "纠缠海藻", description = "种下藤蔓，令附近敌人定身，并造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411399] = {name = "咸水迸发", description = "Knocks all enemies within 12 yards of the caster back.\n Inflicts 15 Frost damage to enemies within 12 yards.", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[411407] = {name = "泡泡弹幕", description = "施法者每0.5秒向敌人和随机位置发射一连串飞弹，对冲击点周围4码内的敌人造成8485573点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[411408] = {name = "聚焦梦魇", description = "每1秒对一名敌人造成暗影伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[411437] = {name = "野蛮裂伤", description = "施法者立即造成143252点物理伤害，随后每1秒额外造成33425点物理伤害，持续8秒。", mechanic = "流血", range = "15码 ", cast_time = "1.5​秒", cooldown = "20​秒", dispel_type = nil},
[411439] = {name = "破甲一击", description = "施法者对当前目标造成143252点物理伤害，并使其受到的伤害提高35%。", mechanic = nil, range = "15码 ", cast_time = "400​毫秒", cooldown = nil, dispel_type = nil},
[411457] = {name = "粘液池", description = "在黏液池中行走，让自己沾满粘液，使鱼人在接下来的10分钟内忽略你。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411473] = {name = "恶臭气息", description = "臭气炸弹产生了恶臭气息！", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411503] = {name = "钻地", description = "迪甘索潜入地下后挖掘隧道，前往新地点。", mechanic = nil, range = "0码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[411520] = {name = "强化", description = "被汲取自莱修克的暗影烈焰能量强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411541] = {name = "回春法阵", description = "每1秒恢复5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411585] = {name = "炸药风暴", description = "加尔贡在附近区域释放一场炸药风暴，对冲击点附近3码范围内的玩家造成30点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411588] = {name = "莫莱德卡3000", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411644] = {name = "浸湿敲打", description = "Reduces the movement speed of the target by 35% for 5秒.\n Inflicts 2060782 Frost damage to an enemy.", mechanic = "被诱捕", range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[411657] = {name = "碧蓝吐息", description = "对施法者前方锥形区域中的敌人造成法术冰霜伤害，随后每5秒造成一次额外伤害。持续45秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411700] = {name = "垂涎噬咬", description = "噬咬一名敌人，造成2060782点物理伤害，并且每1秒额外造成969780点物理伤害，持续8秒。", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[411730] = {name = "炽燃利齿", description = "猎犬立即对一名敌人造成167127点熔火伤害，随后每1秒额外造成33426点熔火伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[411734] = {name = "被雏龙烧焦", description = "被雏龙烧焦\n你被一些淘气的雏龙烧焦了。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411740] = {name = "召唤贾鲁翁", description = "莱修克召唤出贾鲁翁，耄焰之柱，协助他参战。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[411743] = {name = "风暴护盾", description = "施法者用护盾保护自己，吸收受到的伤害。护盾持续期间，每2.5秒对敌人造成848557点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[411745] = {name = "真视", description = "施法者的视线穿透所有庇护，使其潜行侦测能力提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411747] = {name = "源质碎片", description = "施法者每0.2秒对40码范围内的部分玩家投掷燃烧源质碎片，持续1秒。每个碎片造成57301点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.333​秒", cooldown = nil, dispel_type = nil},
[411754] = {name = "火力全开", description = "导管护卫从莱修克身上吸取暗影烈焰能量强化自身，攻击造成的伤害和攻击速度分别提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[411755] = {name = "根除", description = "Inflicts 429755 Shadowflame damage to all enemies in front of the caster.", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[411763] = {name = "永恒震爆", description = "向一名敌人投射时间魔法，造成1963804点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[411770] = {name = "冲锋", description = "施法者向目标冲锋。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411798] = {name = "蠕行软泥", description = "软泥爆发，制造一片污泥之池，每1秒对站在其中的玩家造成57301点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[411808] = {name = "软泥排放", description = "软泥怪向多名玩家注入不稳定粘液，持续5秒。 持续时间结束时，被灌注者会对周围10码范围内的玩家造成334254点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411837] = {name = "烈焰毁灭", description = "施法者向5名玩家发射火焰之箭，对4码范围内的所有玩家造成167127点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[411862] = {name = "酸蚀胆汁", description = "软泥怪对一名敌人立即造成95501点自然伤害，随后每1秒额外造成33426点自然伤害，持续8秒。此效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "毒药"},
[411894] = {name = "残留之焰", description = "暗影烈焰残留物会使用略强的力量发射多支暗影烈焰之箭，对2码范围内的玩家造成95501点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411902] = {name = "暗影之罐", description = "药剂师将一瓶黑色液体扔向指定位置，对4码范围内的玩家造成191002点暗影伤害。液体会创造一片 阴暗液体 之池，并释放一个暗影添加剂。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411906] = {name = "烈焰之罐", description = "药剂师将一瓶燃烧的液体扔向指定位置，对4码范围内的玩家造成191002点火焰伤害。液体会创造一片 烈焰沸腾 之池，并释放一个烈焰添加剂。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411910] = {name = "治疗之泉", description = "风暴幼龙召唤翡翠治疗之泉，为范围内的玩家和怪物每1秒恢复5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[411912] = {name = "消耗暗影烈焰", description = "施法者消耗一小瓶暗影烈焰，获得其力量，每4秒对所有玩家造成47751点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[411916] = {name = "骇火挥砍", description = "施法者挥舞骇火之斧攻击目标，造成238753点暗影烈焰伤害，并喷发数波骇火烈焰，每次喷发对冲击点附近3码范围内的区域造成167127点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[411921] = {name = "碎裂狱钢", description = "从炼狱熔铸的折磨中解脱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411923] = {name = "巨颚钻头", description = "迪甘索用旋转的巨颚钻入目标，造成20点物理伤害，随后每1秒额外造成6点物理伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[411949] = {name = "千年援手", description = "$spelldesc411952", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411958] = {name = "砂石箭", description = "锯齿飞石会造成2909339点自然伤害，并使一名玩家流血，每1秒造成727335点物理伤害，持续12秒。该效果可叠加。", mechanic = "流血", range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[411969] = {name = "千年防御", description = "该生物被护盾环绕，吸收最多8302056点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[411984] = {name = "收集鳞片", description = "收集鳞片\n在巨型微光鱼到达岩浆之前收集50个水晶！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[411994] = {name = "时光融蚀", description = "迅速耗竭玩家的命脉，每0.5秒造成969780点奥术伤害，持续8秒。\n\n 同时使受影响玩家的移动速度降低50%，急速降低50%。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412012] = {name = "时光斩", description = "施法者开始从多条时间线同时发起进攻，使近战急速提高100%，持续8秒。\n\n 每次成功的打击都会在另一条时间线产生回响，使目标受到的伤害提高15%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[412021] = {name = "追踪猎物", description = "从视线中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412022] = {name = "追踪猎物", description = "从视线中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412027] = {name = "时序灼焚", description = "腐化一名敌人的时间线，每1秒造成1751665点奥术伤害，持续15秒，生效频率会逐渐降低。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "魔法"},
[412046] = {name = "熔岩冲刺", description = "冲向一名敌人，对路径上接触到的任意敌人造成一次火焰伤害并使其移动速度降低30%，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412051] = {name = "缠绕", description = "藤蔓的纠缠令雏龙无法动弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412062] = {name = "热力分析", description = "对施法者前方30码锥形区域内的敌人造成30点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[412063] = {name = "时间割裂", description = "施法者割裂时间，传送到一名玩家的位置并开始剧烈地旋转，掀起一阵刀光剑影。\n\n 每1秒对8码内的玩家造成2424449点物理伤害，持续4秒。\n\n 施法者随后会传送到原始目标处。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412075] = {name = "受到污染", description = "施法者会污染周围的所有敌人，每2秒造成2点自然伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[412081] = {name = "巨人打击", description = "施法者猛击当前目标并造成1193765点物理伤害，同时击中前方60码范围内的其他玩家。\n\n 主要目标减轻的伤害量会降低击退力度。", mechanic = nil, range = "20码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[412104] = {name = "地震勘测", description = "在附近多处随机位置震动大地，对每个地点周围3码内的敌人造成20点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[412128] = {name = "沉思宝珠", description = "圣女向随机玩家发射一枚法球。\n\n 法球对击中的玩家造成6061123点奥术伤害并使其昏迷3秒，随后返回施放的位置。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412136] = {name = "时光打击", description = "瓦罗分割时空并重击所有玩家，造成7273348点物理伤害并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[412151] = {name = "深攫根须", description = "将根须蔓延到大片区域中，使靠近的玩家减速。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412156] = {name = "轰炸", description = "随机冲向一名敌人，在路途中抛下炸弹，对冲击点周围3码内的敌人造成6061123点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[412163] = {name = "深攫根须", description = "将根须蔓延到大片区域中，使靠近的玩家减速。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412168] = {name = "辉光坚毅", description = "圣光照耀着你，全能提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412177] = {name = "砾石污秽", description = "呕出砾石，留下细小的碎块，每5.2秒造成0点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412199] = {name = "熔岩之池", description = "站在熔岩之池中时，每1秒受到8点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412200] = {name = "灌电千兆冲击", description = "每1秒对施法者面前的所有敌方目标造成7273348点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[412215] = {name = "障目沙暴", description = "斯普洛克冲向一名玩家，对玩家造成4848899点物理伤害并留下障目沙暴。\n\n 沙暴外的玩家无法选中沙暴内的目标，反之亦然。玩家位于沙暴中时，每1212225秒受到1212225点奥术伤害，并且移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412221] = {name = "熔岩宝珠", description = "手持熔岩球！", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412223] = {name = "遮蔽", description = "遮蔽\n该生物被黑暗所遮蔽。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412226] = {name = "软泥黏液", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[412233] = {name = "火箭弹齐射", description = "Inflicts 2182004 Fire damage to enemies within 40 yards.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[412247] = {name = "拿起炸弹", description = "佐拉雷克收集炸弹，每1秒投掷一枚，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412251] = {name = "狂轰滥炸", description = "佐拉雷克收集炸弹，每1秒投掷一枚，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412262] = {name = "静电猛拳", description = "Inflicts 2060782 Nature damage to an enemy.\n Inflicts 1697115 Nature damage to an enemy every 1 sec for 8秒.", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[412265] = {name = "残存光明", description = "残存的光明微粒开始变得黯淡。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412275] = {name = "奥术置换", description = "施法者将附近的所有敌人拉向目标位置，并使其移动速度降低30%，持续5秒。", mechanic = "抓住", range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[412283] = {name = "重型践踏", description = "对16码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[412284] = {name = "奥术剧变", description = "Inflicts 60 Arcane damage to enemies within 15 yards of the impact.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[412330] = {name = "召唤蛞蝓", description = "召唤一只蜗牛，向其敌人投掷粘液。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412346] = {name = "利刃哀鸣", description = "造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[412366] = {name = "开裂大地", description = "施法者在附近创造一个大地之柱，对区域内敌人造成10点物理伤害。\n\n 柱子偶尔会爆发出大地碎片，对区域内的敌人造成10点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[412368] = {name = "盲目幽光", description = "对20码范围内的敌人造成75点暮光伤害，并将其击退。", mechanic = "混乱", range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[412372] = {name = "开裂大地", description = "施法者在附近创造一个大地之柱，对区域内敌人造成10点物理伤害。\n\n 柱子偶尔会爆发出大地碎片，对区域内的敌人造成10点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412378] = {name = "昏沉之沙", description = "引发一阵黄沙飞旋，造成2424449点物理伤害并使敌人迷惑5秒。", mechanic = "混乱", range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[412403] = {name = "动荡融合", description = "元素结合时，具有 炽炎之热 和 腐化暗影 效果的玩家会失去这两个效果的所有层数，并触发一层 爆裂暗影烈焰 。\n 对具有 炽炎之热 和 腐化暗影 效果的玩家施加 萦绕烈焰 和 萦绕暗影 效果。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412408] = {name = "发条重殴", description = "对一名敌人造成7点物理伤害并将其击退。摧毁所有持有的战地绝望磁铁。", mechanic = nil, range = "5码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[412413] = {name = "狂野喷发", description = "施法者使附近区域每3秒狂野地喷发一次，持续6秒，对6码内的敌人造成20点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412414] = {name = "美食炼金术", description = "加斯特里纳克斯使一名玩家中毒，每1.5秒造成6点自然伤害，使其在极度不适中奔跑，持续6秒。玩家在奔跑过程中排出毒素并产生胃液。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412422] = {name = "被吞噬", description = "施法者开始吞噬受害者。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412430] = {name = "爆裂", description = "软泥爆发，对3码内的所有玩家造成自然伤害，并留下一滩 恶心的渣滓 ，持续20秒。所有站在其中的玩家都会受到自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[412444] = {name = "广域践踏", description = "施法者跃向目标，对15码内的敌人造成物理伤害。碎石会从冲击点飞出，对5码内的所有玩家造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[412448] = {name = "剥石之爪", description = "每0.5秒对施法者前方12码内的所有敌人造成8点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412454] = {name = "调和", description = "施法者试图融入周围的环境，受到的所有伤害降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412455] = {name = "奥术钻头", description = "在随机玩家的位置召唤奥术钻头。钻头会追踪玩家，持续15秒，站在钻头下面的玩家会受到奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412461] = {name = "奥术钻头", description = "在随机玩家的位置召唤奥术钻头。钻头会追踪玩家，持续15秒，站在钻头下面的玩家会受到奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412479] = {name = "战争咆哮", description = "战吼者罗恩瓦斯大吼着发出战争咆哮，使30码内的所有盟友移动速度提高30%，伤害提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[412486] = {name = "烈焰火舌", description = "战吼者罗恩瓦斯汇聚战争之焰，并在爆裂火焰中全情释放，对12码内的所有玩家造成20点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[412488] = {name = "奥术震爆", description = "软泥抽动时立即对随机玩家造成81176点奥术伤害，并在8秒内每1秒造成额外33426点奥术伤害。该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "魔法"},
[412492] = {name = "灭世巨臂", description = "施法者锁定一名敌人，挥舞着强有力的手臂向其趋近，对前面的敌人造成物理伤害，并将他们击飞。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412495] = {name = "钢铁之腿", description = "施法者伸展腿部，移动速度提高50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412505] = {name = "撕裂挥砍", description = "Inflicts 727335 Physical damage to an enemy every 1 sec for 8秒.", mechanic = "流血", range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[412610] = {name = "静电附着", description = "翠绿之王周期性地将附近的玩家拉到他脚下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412614] = {name = "重型践踏", description = "对12码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[412626] = {name = "碎裂之焰旗帜", description = "兹斯科罗将军丢下了一面呼唤盟友作战的旗帜。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[412639] = {name = "尺寸调整", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412640] = {name = "Light Trigger - Small", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412649] = {name = "Light Trigger - Large", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412650] = {name = "Light Trigger - Biggest", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412651] = {name = "易爆", description = "在3个敌人的位置召唤一个超新星，在短暂的延迟后爆炸，对范围内的敌人造成25点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412661] = {name = "毁灭浪潮", description = "Inflicts 50 Shadowflame damage to all enemies in front of the caster.", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[412667] = {name = "Light Trigger - Medium", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412669] = {name = "轻微钳夹", description = "此打击会立即造成5%的物理伤害，并使护甲值降低10%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[412672] = {name = "好多钳", description = "每0.5秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412677] = {name = "光环叠加", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412678] = {name = "大钳子", description = "钳住一个敌人，造成物理伤害并降低35%的移动速度，持续4秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[412680] = {name = "叠加计时", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412681] = {name = "叠加移除", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412685] = {name = "水之护盾", description = "施法者被水球包围。对施法者进行攻击或施法会产生水箭，对攻击者造成冰霜伤害并降低其近战和施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[412693] = {name = "岩浆团", description = "喷射一连串的岩浆，对一片区域内的敌人造成30点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[412695] = {name = "无穷饥渴", description = "迦拉克隆之荒用无穷的饥渴激怒一只生物，使其近战攻击伤害提高20%，持续10秒。", mechanic = "暴怒", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[412700] = {name = "震耳咆哮", description = "对50码内的敌人造成物理伤害，并打断其施法。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[412716] = {name = "彰显你的力量", description = "彰显你的力量\n摄影师想看到有人对着镜头彰显强壮。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412737] = {name = "防御矩阵", description = "引导一面防护屏障，盟友在其中受到的所有伤害降低70%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[412754] = {name = "铜墙铁壁", description = "免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412761] = {name = "化身", description = "菲莱克跃向阿梅达希尔上方的天空，化为巨龙形态后降落，落地时对所有玩家造成543927点物理伤害，并将他们击飞。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[412768] = {name = "迷时腐朽", description = "每1秒对5码内的玩家造成1697115点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412772] = {name = "腐朽领域", description = "腐朽的地面每1秒对所有敌人造成暗影伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[412775] = {name = "鼓点独奏", description = "狄恩击鼓独奏，打出有节奏的鼓点，造成45点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412806] = {name = "荒芜喷呕", description = "复活的生物向一名玩家的位置喷吐荒芜，对冲击点周围4码内的玩家造成6061123点自然伤害，并使其昏迷1.5秒。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[412816] = {name = "奥术风暴", description = "对空中进行魔法飞弹齐射。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412823] = {name = "灾祸", description = "飞向目标，对沿途所有敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[412830] = {name = "青铜龙军团的祝福", description = "青铜龙军团之力祝福目标。近战攻击，远程攻击和施法速度提高40%。移动速度提高40%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412835] = {name = "永恒吐息", description = "对施法者前方的所有敌人造成 70 点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[412844] = {name = "向粉丝招手", description = "向粉丝招手\n摄影师想看到有人对着镜头举臂招手。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412884] = {name = "梦境精华", description = "用梦境的力量灌注一片区域，使受伤的盟友每5秒恢复5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[412888] = {name = "梦魇之息", description = "施放一次噩梦冲击，对前方锥形范围内的敌人造成300点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[412889] = {name = "恩护", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[412893] = {name = "龙翼打击", description = "扇动你强大的双翼，对你面前的敌人造成物理伤害并将其击退。\n\n 只会伤害正在与你战斗的敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[412900] = {name = "净化之焰", description = "对施法者前方的所有敌人造成 70 点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[412905] = {name = "炽燃爆发", description = "爆发出飞弹，对冲击点5码范围内的玩家造成暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[412914] = {name = "暗影箭雨", description = "Inflicts 47751 Shadow damage to enemies within 50 yards.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[412922] = {name = "束缚攫握", description = "斯普洛克束缚最远的玩家并将其拉向自己，每1秒造成1454670点奥术伤害并阻止玩家做出行动，持续10秒。", mechanic = "能力丧失", range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[412934] = {name = "灌输知识", description = "随着摄取的知识量而长大。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412993] = {name = "Light Trigger - Small +", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[412997] = {name = "防护宝珠", description = "施法者召唤一个宝珠环绕自身，每1秒造成一次奥术伤害，并沉默宝珠范围内的敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413004] = {name = "燃烧", description = "让你被烈焰吞没10秒，使你造成的火焰伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413005] = {name = "冲天烈焰", description = "软泥爆炸，在3码内造成191002点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[413007] = {name = "Light Trigger - Biggest +", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413008] = {name = "大地之盾", description = "用大地之盾保护目标，使其受到的所有伤害降低10%，并使其受到攻击时可获得相当于最大生命值0%的治疗。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = "魔法"},
[413012] = {name = "暗影爆发", description = "软泥爆炸，在3码内造成191002点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[413013] = {name = "裂时斩", description = "克罗妮卡凶狠地挥舞斧头打击目标，造成12122247点物理伤害并将其击退。该攻击无法被躲闪或招架。\n\n 斧头会扭曲目标的时间线，吸收8302056点治疗量", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[413017] = {name = "Light Trigger - Medium +", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413023] = {name = "上古辉光", description = "Inflicts 2545672 Holy damage to enemies within 45 yards.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[413024] = {name = "泰坦之壁", description = "瓦罗召唤出一面壁垒，使所有单位受到的伤害降低50%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[413041] = {name = "寿命斩割", description = "目标时间线的不稳定削弱其命脉，使之受到的伤害提高200%，持续20秒。\n\n 如果目标受到 裂时斩 影响，则该效果无法被驱散。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413044] = {name = "深暗回响", description = "施法者召唤虚空，每2.5秒对所有玩家造成3879119点暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[413059] = {name = "暗影爆发", description = "罐子爆炸，对8码内的所有玩家造成30点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[413060] = {name = "火焰爆发", description = "罐子爆炸，对8码内的所有玩家造成30点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[413070] = {name = "失衡", description = "玩家进入 虚渺星瀚 时，萨卡雷斯会令现实变得不稳定，每1秒对所有玩家造成19100点物理伤害，并使其移动速度降低5%，持续5秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413105] = {name = "万古裂片", description = "克罗妮卡扑向一名玩家的位置并猛烈重砸，对冲击点周围18码内的玩家造成12122247点奥术伤害。\n\n 随之而来的爆炸会引发 万古碎片", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[413106] = {name = "虚空伟力", description = "晋升至群星之间后，萨卡雷斯用宇宙能量强化自身，使其造成的伤害提高10%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413131] = {name = "回旋锋匕", description = "哈兰向玩家投掷匕首，造成4364009点物理伤害，并且每1秒造成848557点物理伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[413134] = {name = "暗影熔岩挥击", description = "向目标挥舞骇火之锤，造成50点物理伤害，并且每1秒额外造成10点暗影烈焰伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413145] = {name = "疾风军刀", description = "哈兰挥动他的佩刀，让信风屈服于他的意志，使其向前吹动。撞到信风的敌人将会被击飞并受到8000683点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[413151] = {name = "召唤风暴", description = "大宰相埃尔坦周期性召唤潜伏风暴加入战斗。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[413207] = {name = "召唤：影盲小蜘蛛", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413208] = {name = "沙暴摧残", description = "米罗克的 龙息术 留下了黄沙残迹，每1秒造成2666894点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413209] = {name = "相位协调", description = "零碎时间在这个现实中显现，与玩家敌对。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413221] = {name = "正常的克罗米", description = "显然是普普通通，平平无奇的克罗米。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413237] = {name = "援手", description = "最近获得过你的治疗。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413239] = {name = "叠加上限", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413263] = {name = "坠天新星", description = "阿萨德召唤一个 坠天新星 ，每1秒对所有玩家造成872802点奥术伤害，直到它被摧毁。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[413295] = {name = "下击暴流", description = "在阿尔泰鲁斯附近形成一个下击暴流，对站在冲击点9码内的玩家造成9697798点自然伤害，而且冲击会向外扩展。扩展的空气之环接触到玩家后，玩家会沉默，而且每1秒受到2909339点自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[413329] = {name = "沙之领域", description = "每0.5秒造成2424449点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[413348] = {name = "愈疗之暖", description = "召唤出烈焰的神圣之力治疗20码内的盟友，恢复他们最大生命值的15%。烈焰还会在8秒内每1秒额外治疗10%的生命值。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[413366] = {name = "撤退", description = "试图撤退。", mechanic = nil, range = "0码 ", cast_time = "5​分钟", cooldown = nil, dispel_type = nil},
[413367] = {name = "熔岩喷射", description = "玛格莫莱克斯对地面喷出燃烧的岩浆之球。每个岩浆之球对冲击位置4码内的玩家造成238753点火焰伤害 ，并使 熔岩喷射 造成的伤害提高300%，持续 1.5分钟 。\n\n 每有一个岩浆之球未能命中玩家，该球就会爆炸，对所有玩家造成477506点火焰伤害并留下一滩 岩浆池 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413371] = {name = "敬礼！", description = "敬礼！\n摄影师想看到有人对着镜头致意敬礼。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413373] = {name = "放声咆哮！", description = "放声咆哮！\n摄影师想看到有人对着镜头放声咆哮。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413374] = {name = "让我们看看你的大笑！", description = "让我们看看你的大笑！\n摄影师想看到有人对着镜头开怀大笑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413375] = {name = "跳舞！", description = "跳舞！\n摄影师想看到有人对着镜头翩然跳舞。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413385] = {name = "过载接地场", description = "施法者令附近的一片接地场过载，持续4秒，每2秒对受到 接地场 效果影响的玩家造成4364009点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[413387] = {name = "撼地猛击", description = "施法者践踏地面，对所有玩家造成3394229点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[413427] = {name = "时光射线", description = "用时光魔法冲击一名敌人，每0.5秒造成727335点奥术伤害，持续3秒。时间飞弹每0.5秒从目标身上剥脱并落在附近，对5码内的玩家造成1212225点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[413431] = {name = "虚空光束", description = "Inflicts 9 Shadow damage to all enemies within 40 yards of the caster every 1 sec for 5秒.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[413438] = {name = "虚空箭", description = "Inflicts 5 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[413443] = {name = "生命结界", description = "轮回守望者丰富的自然能量为尼穆威提供护盾，使其受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413456] = {name = "圣疗术", description = "治疗一个友方目标，数值相当于你的最大生命值的0%。\n\n 无法对有自律效果的目标使用。造成自律效果，持续30秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413458] = {name = "诅咒波", description = "造成0点暗影伤害并击退敌人。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[413473] = {name = "二连击", description = "扑向一名敌人，连续两次造成2424449点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[413478] = {name = "叠加", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413483] = {name = "腐蚀吐息", description = "对施法者前方的玩家造成30点自然伤害。\n\n 使其受到后续施法的伤害提高10%。", mechanic = "感染", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[413487] = {name = "三连击", description = "鞭笞一名敌人三次，每次造成2424449点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[413488] = {name = "点燃", description = "烈焰将目标包裹，迅速将其吞没。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413529] = {name = "松解", description = "向目标玩家的方向释放时间能量，对前方锥形范围内的玩家造成7273348点奥术伤害。\n\n 该魔法还会发射时间飞弹，对各冲击点周围3636674码内的玩家造成4点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[413531] = {name = "召唤死亡掠行者", description = "施法者让死亡掠行者从地下出现。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[413538] = {name = "麻痹打击", description = "对一名敌人造成10点冰霜伤害，使其移动速度降低50%，持续10秒。", mechanic = "挨闷棍", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[413544] = {name = "绽放", description = "撕咬一个目标，对其生命精华造成3636674点奥术伤害。此效果造成的任何伤害会在8秒秒内额外作用于目标及另一个盟友。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[413552] = {name = "风雷之怒", description = "施法者大发雷霆，对附近的所有玩家造成8点伤害，并使其移动速度降低60%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[413562] = {name = "致命电流", description = "施法者用致命的气流冲刷所有玩家，造成4848899点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[413585] = {name = "多彩爆发", description = "稠泥会向目标和自己周围投掷彩弹，对目标造成3点自然伤害并使其沾满颜色。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[413590] = {name = "猛毒喷射", description = "达扎克向玩家喷吐荒芜，造成1333447点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[413595] = {name = "对着誓言石沉思", description = "对着誓言石沉思\n试图揭露誓言石的奥秘。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413618] = {name = "永恒诅咒", description = "散逸出时光魔法，使每个冲击点周围5码内的目标昏迷，并且每1.5秒造成1212225点奥术伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[413622] = {name = "无尽怒火", description = "放射出青铜魔法，每1秒对所有敌人造成1212225点奥术伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "6​秒", dispel_type = nil},
[413657] = {name = "克罗米静滞", description = "将一个克罗米困在这个时刻里。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413704] = {name = "抛投玩具", description = "将一大堆玩具砸向目标，造成13点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[413712] = {name = "枯萎", description = "枯萎\n秧苗的生命力逐渐消失，治疗生命秧苗可以延长持续时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413803] = {name = "愤怒", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[413804] = {name = "治疗气泡", description = "庇护一名盟友，吸收24点伤害，持续15秒。护盾存在时，每3秒恢复4点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[413805] = {name = "狂鲨形态", description = "将施法者变形为残暴的鲨鱼，地面移动速度降低直到主动取消。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[413806] = {name = "恐怖噬咬", description = "每0.5秒对10码范围内的所有敌人造成物理伤害，持续6秒。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = "8​秒", dispel_type = nil},
[413808] = {name = "鱼人形态", description = "将施法者变回鱼人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[413813] = {name = "能量分流", description = "每秒造成10点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[413814] = {name = "毒尖长矛", description = "每3秒造成一次物理伤害，持续12秒。", mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[413818] = {name = "焊接", description = "尝试将一名敌人焊接在地面上，使其移动时受到周期性自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413819] = {name = "烧灼电流", description = "对一名敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[413829] = {name = "蛇形冲撞", description = "向后抽身并猛冲向前，对施法者路径中的所有敌人造成25点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[413859] = {name = "米克罗状态", description = "让目标停滞，困在这个时刻里。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413860] = {name = "时空传送", description = "在时光中传送。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[413875] = {name = "剧毒之雨", description = "向周围区域随机喷吐多枚飞弹，每枚飞弹造成3点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[413914] = {name = "暗影女士的爆燃冲刺", description = "移动速度提高120%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[413923] = {name = "粘液猛击", description = "造成0点自然伤害并击退敌人。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[413951] = {name = "机能激活", description = "激活收割机器人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414010] = {name = "电流震击", description = "施法者将敌人拉近，并对8码内的敌人造成20点自然伤害。", mechanic = "抓住", range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[414035] = {name = "大地觉醒", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[414128] = {name = "获得线索小食", description = "调查区域，让利斯吸收附近的信息。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414145] = {name = "迅雷掠夺", description = "凶暴地剥夺敌人胸腔中的空气，将他们拉向施法者。使目标平静并沉默，令其无法攻击或施放法术，持续3秒。", mechanic = "缄默", range = "45码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[414177] = {name = "灾劫湮灭", description = "伊律迪孔释放出惊天动地的冲击，对所有玩家造成1212224691点自然伤害。该伤害无法被避免。\n\n 准备发起攻势时，他每1.5秒会对所有玩家造成1818337点自然伤害。\n\n 伊律迪孔受到伤害会失去能量，能量达到0点时无法施展技能。克罗米会施放 时间线超验 协助盟友。", mechanic = "感染", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414178] = {name = "时间线超验", description = "克罗米在身旁产生一个时间扭曲气泡，使玩家能够发挥出未来的全部潜力。\n\n 使造成的伤害提高100%，急速提高100%，冷却速度加快100%，资源生成速度加快100%。\n\n 为了避免时间线永久汇聚，克罗米只有一次机会。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414189] = {name = "灼烧耀光", description = "用烈火灼烧目标。6秒后，对5码内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[414191] = {name = "寒冰锁链", description = "用寒冰束缚目标。3秒后造成冰霜伤害，并使5码内所有敌人的移动速度降低。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[414192] = {name = "寒冰锁链", description = "用寒冰束缚目标。3秒后造成冰霜伤害，并使5码内所有敌人的移动速度降低。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[414223] = {name = "山脉之心", description = "控制一条黑龙的注意力。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[414253] = {name = "山崩", description = "在目标位置召唤层层山岩，将敌人定身，持续15秒。任何伤害都有可能打断该效果。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414267] = {name = "喷发", description = "在一名敌人脚下引发剧烈喷发，造成10点熔火伤害，由目标和附近的所有敌人均摊。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[414280] = {name = "永恒吐息", description = "Inflicts 25 Arcane damage to enemies within 40 yards.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[414303] = {name = "松展", description = "向目标玩家的方向释放时间能量，对前方锥形范围内的玩家进行两次攻击，各造成16971146点奥术伤害。如果目标正受到 消解时间 的影响，第二次效果会明显延迟。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[414307] = {name = "光耀", description = "当前目标不在近战范围内时放射出时间魔法，造成9550197点奥术伤害，每次施放使伤害提高15%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[414317] = {name = "虫炙器", description = "每0.5秒对敌人造成一次火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "100​毫秒", cooldown = "6​秒", dispel_type = nil},
[414320] = {name = "头顶神像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414330] = {name = "时间线防护", description = "克罗米创造出一个延展的时间气泡，使其中的玩家受到的伤害降低97%，持续6秒。\n\n 当 时间线防护 结束时，克罗米会 精疲力竭 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[414335] = {name = "雷米飞跃", description = "跳跃到空中并猛击地面，对附近的敌人造成伤害，并从奇特土壤堆中暴露受影酸幼虫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[414340] = {name = "沐焰之刃", description = "艾姬拉痛割目标，每2秒造成18131点暗影烈焰伤害，持续20秒。该效果可叠加。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414353] = {name = "精疲力竭", description = "克罗米受到的伤害提高6000%。\n\n 如果成功抵御 崩岩轰击 ，她会摆脱疲惫并施放 时间线加速 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414367] = {name = "折磨收束", description = "艾姬拉收割受害者的折磨，对一个折磨标记区域中的玩家造成50767点暗影烈焰伤害。\n\n 施加时使玩家受到 血肉烙毁 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414376] = {name = "碎裂大地", description = "不稳定的大地能量每0.5秒对其中的玩家造成2182004点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414394] = {name = "远程控制", description = "尼克斯凯使用控制器访问了切割机的控制台。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[414401] = {name = "丢掷炸弹", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414425] = {name = "酷热之矛", description = "艾姬拉向玩家掷出长矛，将其钉在地上，并对冲击点周围10码内的玩家造成326541点暗影烈焰伤害。\n\n 长矛在场时辐射出 酷热折磨 。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[414433] = {name = "流星群涌", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[414463] = {name = "刺网", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[414465] = {name = "刺网", description = "定身目标，直到刺网被摧毁。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414466] = {name = "参差鳃刺", description = "每1秒对一名敌人造成物理伤害，持续6秒。\n\n 降低受到的治疗效果。", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[414468] = {name = "绿色墨水炸弹", description = "绿色墨水炸弹\n被迷惑。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[414473] = {name = "重击分发台", description = "造成10点物理伤害，昏迷3秒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[414475] = {name = "火伤表演模式", description = "召唤一个火伤发射器！", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[414476] = {name = "故障检测模式", description = "检测到附近的故障。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[414477] = {name = "虫洞发生器模式", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[414489] = {name = "燃烧打击", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414491] = {name = "火伤焰火", description = "造成12点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414496] = {name = "时间线加速", description = "不屈不挠的克罗米迸发出焕然一新的活力，使玩家的急速提高50%，持续25秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414506] = {name = "裂痕", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 9秒.", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[414525] = {name = "沙尘爆裂", description = "Inflicts 5 Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[414532] = {name = "菲莱拉兹之印", description = "你的攻击会施加菲莱拉兹之印，在15秒内造成 560 点暗影烈焰伤害。激活时，菲莱拉兹会吸收所有印记的烈焰，使其伤害提高10%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414535] = {name = "崩岩轰击", description = "伊律迪孔用飞石弹幕轰击克罗米，持续2秒。\n\n 每块飞石会在7码内造成14546696点自然伤害，由克罗米和击中的玩家均摊。\n\n 如果玩家未能在飞石撞击前将其拦截，则会导致 土崩瓦解 。被拦截的飞石会造成18183370点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "6.5​秒", cooldown = nil, dispel_type = nil},
[414544] = {name = "痛苦哀嚎", description = "Knocks all enemies within 100 yards of the caster back.\n Inflicts 1 Physical damage to enemies within 100 yards.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414552] = {name = "土崩瓦解", description = "克罗米和冲击区域内的所有玩家流血，每1秒受到969780点物理伤害，持续15秒。此效果可叠加。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414579] = {name = "毒藤", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[414585] = {name = "炽烈灭亡", description = "查尔加斯释放出一道熔岩波，每1秒对所有玩家造成2424449点火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414589] = {name = "闪电充能打击", description = "施法者的自动攻击会射出闪电，并跳转到附近最多3名敌人身上，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414599] = {name = "回春法阵", description = "恢复20%的生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414606] = {name = "焚翼烈焰", description = "菲莱克向目标喷射一束火焰，将其从空中击落，造成20点火焰伤害并解散坐骑。\n\n 每1秒额外造成2点火焰伤害，持续5秒。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[414609] = {name = "风之优雅", description = "召唤微风保护施法者，持续15秒。\n\n 如果该区域内没有敌人，则使施法者受到的伤害降低30%。\n\n 站在区域内的敌人的急速提高50%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[414624] = {name = "邪能献祭", description = "焚烧一名敌人，造成7点火焰伤害，并且每3秒额外造成3点火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[414627] = {name = "风之优雅", description = "召唤微风保护施法者，持续15秒。\n\n 如果该区域内没有敌人，则使施法者受到的伤害降低30%。\n\n 站在区域内的敌人的急速提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[414628] = {name = "邪火风暴", description = "地狱之火如雨般落下，每1秒对区域中的敌人造成3点火焰伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[414633] = {name = "满覆尘泥", description = "这件神器完全包裹在尘泥之中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414634] = {name = "稳固射击", description = "施展一次稳固的射击，造成物理伤害。\n\n 可以在移动时使用。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[414637] = {name = "适量覆泥", description = "这件神器上覆盖了不少尘泥。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414641] = {name = "略微覆泥", description = "这件神器几乎没有沾染尘泥。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414665] = {name = "咸鱼重碾", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 2秒.\n Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "30码 ", cast_time = "1.75​秒", cooldown = "3​秒", dispel_type = nil},
[414669] = {name = "装备真银圣剑", description = "召唤一把真银圣剑，协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[414695] = {name = "野火", description = "造成的伤害提高20%，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414758] = {name = "熔渣猛击", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[414767] = {name = "大量覆泥", description = "这件神器沾染了大量尘泥。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414770] = {name = "酷热折磨", description = "长矛辐射的高温每1秒对10码内的玩家造成101566点暗影烈焰伤害，直到长矛被摧毁。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[414777] = {name = "贯心折磨", description = "长矛辐射的高温每1秒对10码内的玩家造成101566点暗影烈焰伤害，直到长矛被摧毁。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414793] = {name = "熔火惩戒", description = "斯拉格纳罗斯每0.4秒在周身释放出滚烫的熔渣弹幕，持续8秒。对冲击点周围3码内的玩家造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[414815] = {name = "熔渣护甲", description = "施法者将自己包裹在烈焰之中，被有害法术或技能击中时反击目标，造成3点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[414819] = {name = "生命秧苗赐福", description = "你的治疗有较低的几率在目标位置萌发一株生命秧苗，周期性地为附近的盟友恢复0点生命值，由你和小队中的所有盟友均摊，持续15秒。\n\n 秧苗的生命力会逐渐消失，治疗生命秧苗可以延长持续时间，最多持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[414837] = {name = "旋风斩", description = "快速旋转，每1秒对附近所有敌人造成4点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[414843] = {name = "南瓜吐息", description = "召唤一队南瓜士兵，喷出炽烈的南瓜吐息，对受影响的敌人造成2608点火焰伤害。此效果会以新的队形重复一次。\n\n 同时向施法者的位置喷吐烈焰，每0.5秒对烈焰中的敌人造成579点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[414942] = {name = "纠缠根须", description = "用根须缠住一名敌人，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6秒。", mechanic = "定身", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[414944] = {name = "战斗咆哮", description = "发出一声振奋咆哮，使周围友军的急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[414945] = {name = "腐烂箭", description = "向敌人发射一支腐蚀箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[414959] = {name = "烈焰荆棘", description = "燃烧的荆棘丛施法者周身爆出，被击中时对近战攻击者造成4点火焰伤害，并使受到的伤害降低10%。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[414974] = {name = "灼烧之根", description = "施法者在目标脚下召唤燃烧的藤蔓，使其定身5秒，并且每1秒造成4点火焰伤害。", mechanic = "定身", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[414992] = {name = "熊熊怒火", description = "Inflicts 10 Fire damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[414993] = {name = "热浪", description = "施法者放出一道滚烫的热浪波，击退前方15码锥形范围内的所有敌人，并造成20点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[415001] = {name = "肾击", description = "令一名敌人昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[415002] = {name = "消失", description = "使施法者进入潜行状态，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[415022] = {name = "满覆尘泥", description = "这件神器完全包裹在尘泥之中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415045] = {name = "火焰炸弹", description = "对当前目标造成5点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[415047] = {name = "藤蔓行军", description = "召唤南瓜士兵，立即攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "12​秒", dispel_type = nil},
[415054] = {name = "冰冻吐息", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "13​秒", dispel_type = nil},
[415062] = {name = "甩尾", description = "这个生物在自动攻击时会甩动尾巴，对身后的敌人造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415088] = {name = "大量覆泥", description = "这件神器沾染了大量尘泥。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415095] = {name = "时间恢复", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415097] = {name = "恶怨转移", description = "在尝试占据宿主时，迦拉克隆之荒调动残存的能量，使受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415101] = {name = "适量覆泥", description = "这件神器上覆盖了不少尘泥。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415102] = {name = "略有覆泥", description = "这件神器上略微沾染着尘泥。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415103] = {name = "略微覆泥", description = "这件神器只沾染了少许尘泥。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415114] = {name = "恶怨转移", description = "在尝试占据宿主时，迦拉克隆之荒调动残存的能量，使受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415122] = {name = "恶怨转移", description = "在尝试占据宿主时，迦拉克隆之荒调动残存的能量，使受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415166] = {name = "稳定结界", description = "引导附近的黑龙精华，以免发生灾难性后果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415168] = {name = "月火术", description = "一道迅捷的月光焚烧敌人，造成1点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[415215] = {name = "射击", description = "射击一名目标，造成2424449点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[415226] = {name = "强风旋涡", description = "召唤一个强风旋涡，持续4秒。旋涡会造成10点自然伤害，击飞敌人并使其坠落速度降低，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415253] = {name = "真菌吐息", description = "对施法者前方的所有敌人造成2439731点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[415256] = {name = "永燃护盾", description = "烈焰守护者拉罗达尔用烈焰包裹自身，使受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415296] = {name = "散播焰种", description = "烈焰守护者拉罗达尔周期性地向附近的位置射出焰种。玩家进入焰种周围2码时会将其摧毁，并被定身3秒。\n\n 如果焰种未在5秒后被摧毁，就会爆发出一个烧焦的种壳。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[415304] = {name = "圣光术", description = "为一名盟友恢复60点生命值。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[415307] = {name = "纠缠孢芽", description = "烈焰守护者拉罗达尔周期性地向附近的位置射出焰种。玩家进入焰种周围2码时会将其摧毁，并被定身3秒。\n\n 如果焰种未在5秒后被摧毁，就会爆发出一个烧焦的种壳。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[415309] = {name = "审判", description = "Inflicts Holy damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[415356] = {name = "真菌爆炸", description = "对8码范围内的敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[415406] = {name = "真菌风暴", description = "快速旋转，每1秒对附近所有敌人造成418240点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[415409] = {name = "燃烧猛击", description = "对施法者面前10码范围内的所有敌人造成10点火焰伤害，并使其昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[415419] = {name = "烈焰梦境之路", description = "烈焰守护者拉罗达尔打开了火光熊熊的梦境之路，自身传送到其他地点。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[415434] = {name = "可疑污渍", description = "Inflicts Nature damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415435] = {name = "永恒之箭", description = "向一名敌人投射时间魔法，造成1575892点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[415436] = {name = "玷污之沙", description = "感染目标的时间线，每1秒造成1091002点奥术伤害，持续7秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[415437] = {name = "弱化", description = "弱化目标并使其爆炸，每1秒对8码内的玩家造成1818337点奥术伤害，持续5秒。同时使施法者免疫打断效果。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[415444] = {name = "喝下治疗药水", description = "使用炼金药剂治疗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415492] = {name = "真菌冲锋", description = "施法者飞向一个目标，在沿途留下 黏糊真菌 。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[415495] = {name = "黏糊真菌", description = "Inflicts 174266 Nature damage to an enemy every 1 sec for 直到主动取消.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415499] = {name = "晕头转向", description = "施法者在旋转后变得晕头转向，昏迷8秒，受到的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415524] = {name = "霰弹地雷", description = "装配一枚霰弹地雷，持续1分钟，对区域中的敌人造成40点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[415529] = {name = "破坏炸弹", description = "爆炸，对附近的生物造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415554] = {name = "时光爆发", description = "标记目标，持续6秒。移除时使目标爆炸，对15码内的玩家造成3636674点奥术伤害。\n\n 另外，范围内的所有时间间隙都会获得 相位协调 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[415556] = {name = "灰烬炸弹", description = "投掷一枚炸弹，让灰烬遮蔽一片区域，持续5秒，造成20点物理伤害，并使敌人迷惑3秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[415558] = {name = "狼之心", description = "Increases the caster's attacking and casting speed by 30% for 20秒.", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = "暴怒"},
[415568] = {name = "抽击风暴", description = "每0.5秒造成一次物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[415582] = {name = "与石头沟通", description = "与大地的力量沟通，释放前任大地守护者之力。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[415623] = {name = "扼心绝脉", description = "艾姬拉向多名玩家投出利刃，吸收他们接下来获得的621546点治疗量，持续15秒。持续时间结束时，目标的心脏会爆裂，对所有玩家造成398880点暗影烈焰伤害。被移除时，目标对7码内的玩家造成254018点暗影烈焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415667] = {name = "地动山摇", description = "Inflicts 10 Nature damage to enemies within 100 yards.", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[415721] = {name = "无懈圣光护盾", description = "一道正义的圣光之盾保护着蒙福审判官，使其免疫所有伤害，并击退敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415770] = {name = "永恒乱箭", description = "向60码范围内所有敌人投射时间魔法，造成2666895点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[415773] = {name = "时光爆破", description = "击碎8码内的时间，造成4848899点奥术伤害并摧毁施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[415803] = {name = "时间流", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415827] = {name = "踏梦步", description = "试图穿过阴影并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415847] = {name = "神圣天启", description = "歼灭附近的所有亡灵。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = "魔法"},
[415850] = {name = "焰毒", description = "Inflicts Fire damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[415863] = {name = "未同步", description = "施加一层未同步效果，每层会提高急速、加速和体型。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[415914] = {name = "考古助理", description = "协助考古探险队。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[415963] = {name = "落石", description = "阿达曼茜雅向目标及自身周围射出岩石飞弹，每枚飞弹对目标及冲击点周围0码内的所有目标造成5点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[415972] = {name = "获得线索小食", description = "凯亚纳吞下了附近的线索。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416048] = {name = "晦影湮灭", description = "艾姬拉猛击当前目标，对所有玩家造成870284点暗影烈焰伤害，伤害随冲击点周围10码内的玩家数量降低。\n\n 冲击点周围10码内的玩家还会受到 残忍重创 。", mechanic = nil, range = "70码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[416139] = {name = "恒时吐息", description = "戴欧斯向前方释放时间魔法，造成7273348点奥术伤害，并且每1秒额外造成1212225点奥术伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[416152] = {name = "召唤永恒守护者", description = "戴欧斯从其他时间线中召唤一名永恒龙特工，创造出稳定的裂隙，开始跨越时空召唤援军。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[416224] = {name = "矮人药品", description = "布莱恩向受伤的玩家附近抛出治疗药水，穿过治疗药水可恢复中等的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416251] = {name = "邪能屏障", description = "赫尔努拉斯正在吸取扭曲虚空的力量，大部分武器都不能伤他分毫。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416256] = {name = "砂石箭", description = "锯齿飞石会造成2909339点自然伤害，并使一名玩家流血，每1秒造成727335点物理伤害，持续12秒。该效果可叠加。", mechanic = "流血", range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[416264] = {name = "永恒腐化", description = "戴欧斯用腐化的青铜龙魔法轰击诺兹多姆，每2秒在场地中进行奥术炮击，额外对所有玩家造成1745604点奥术伤害，持续4秒。\n\n 小型飞弹会对3码内的目标造成3636674点奥术伤害，大型飞弹会对8码内的目标造成7273348点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[416301] = {name = "获得线索小食", description = "寇罗吞下了附近的线索。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416346] = {name = "获得线索小食", description = "莱福斯吞下了附近的线索。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416625] = {name = "获得线索小食", description = "斐孔吞下了附近的线索。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416633] = {name = "暂停", description = "被困在时光中的这一刻。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416743] = {name = "裂骨离肉", description = "吞噬一名敌人的血肉，造成100点物理伤害，并使受到的物理伤害提高5%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[416744] = {name = "剧毒铁颚", description = "每次攻击都会使敌人中毒，持续造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416745] = {name = "阿努巴尔剧毒", description = "Inflicts Nature damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[416751] = {name = "疫毒迷瘴", description = "用致病迷瘴笼罩一片区域，每5.2秒对其中的目标造成自然伤害，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[416766] = {name = "米奈希尔的恶作剧", description = "造成10点冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416817] = {name = "狱火屠戮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416872] = {name = "莱弗治的鼓舞", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416874] = {name = "正如预见", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416879] = {name = "大地吐息", description = "前方锥形区域内的敌人造成自然伤害", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[416959] = {name = "修复时间流", description = "修补时间流。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[416996] = {name = "扭曲之刃", description = "艾姬拉向一名玩家的方向射出回旋曲刃，对击中的玩家造成435142点暗影烈焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[416999] = {name = "奉献", description = "在目标位置召唤一片神圣之地，每1秒造成2424449点神圣伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[417011] = {name = "圣光术", description = "高效的法术，为一名友方目标恢复41510279点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[417018] = {name = "暴风雪", description = "召唤寒冰碎片从天而降，持续8秒，每5.2秒对区域内的敌人造成727335点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[417023] = {name = "追踪", description = "秘密行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417027] = {name = "[q3]吸取生命", description = "抽取目标的生命。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[417030] = {name = "火球术", description = "点燃一名敌人，造成3636674点火焰伤害，并且每3秒额外造成727335点火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[417039] = {name = "炽热", description = "斯莫德隆的身躯点燃了空气，每3秒对所有玩家造成45690点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417041] = {name = "弗蕾亚的祝福", description = "将一个敌人变形为植物，使其昏迷5秒。", mechanic = "变形术", range = "20码 ", cast_time = "3​秒", cooldown = "15​秒", dispel_type = "魔法"},
[417184] = {name = "影袭", description = "对一名敌人造成物理伤害，施法者的下一个刺骨造成的伤害提高20%。此效果最多可叠加5次。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[417185] = {name = "刺骨", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[417210] = {name = "雷霆之箭", description = "最多对5名敌人造成18点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[417215] = {name = "投弹器", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[417227] = {name = "弹片散播器", description = "Reduces the movement speed of all enemies in front of the caster by 30% for 8秒.\n Inflicts 20 Physical damage to all enemies in front of the caster.\n Inflicts 4 Physical damage to all enemies in front of the caster every 2 sec for 8秒.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = "魔法"},
[417241] = {name = "古饵丹之鳈", description = "古饵丹召唤暗影烈焰之鱼从天而降，对冲击点周围12码内的所有玩家造成30点暗影烈焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[417243] = {name = "轨道炮", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = "12​秒", dispel_type = nil},
[417272] = {name = "亵渎", description = "阿尔萨斯腐化玩家周围的地面，每1秒对其中的玩家造成10点暗影伤害。亵渎每次对玩家造成伤害时范围都会扩大。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[417302] = {name = "冲锋", description = "Charges to an enemy.", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[417303] = {name = "召唤瓦格里", description = "召唤几名瓦格里暗影戒卫者轰炸玩家。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[417304] = {name = "剑刃风暴", description = "每1秒造成30点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[417310] = {name = "灵魂之箭", description = "用灵魂能量轰击目标，造成15点暗影伤害，并且每2秒额外造成5点暗影伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[417337] = {name = "荣耀属于联盟", description = "召唤卓越荣耀联盟协助施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "23​秒", dispel_type = nil},
[417338] = {name = "冷酷严冬", description = "阿尔萨斯唤起一阵凛冽的寒冰风暴，使所有玩家的移动速度降低30%，持续8秒。在此期间，寒冰彗星会撞向地面，对击中的玩家造成30点冰霜伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[417360] = {name = "无双的", description = "为你的战团解锁头衔：无双的。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417386] = {name = "暗影飞掷", description = "将暗影魔法注入战锤并掷向一名敌人，造成伤害并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[417396] = {name = "制空排炮齐射", description = "下令排炮齐射。射出的火炮每2秒对区域中的敌人造成40点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[417404] = {name = "通灵爆发", description = "在战斗中，该生物的体内迸发出多股通灵能量，每3秒对所有玩家造成1212225点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417406] = {name = "血毒", description = "施法者每引导1秒，施法者造成的伤害就提高75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[417413] = {name = "时光疮痍", description = "戴欧斯的 永恒腐化 在地面留下疮疤，持续2分钟，每0.5秒对其中的目标造成1454670点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417423] = {name = "进化源泉", description = "进化源泉\n每60秒创造一个新的奥达拉斯变异宝珠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417431] = {name = "菲莱拉兹之咬", description = "菲莱克斩断当前目标，造成1450473点物理伤害和580189点暗影烈焰伤害。目标会被打上 菲莱拉兹之印 ，持续40秒。\n\n 施放出 菲莱拉兹之焰 。", mechanic = nil, range = "50000码 ", cast_time = "2.43​秒", cooldown = nil, dispel_type = nil},
[417443] = {name = "菲莱拉兹之印", description = "菲莱克挥舞菲莱拉兹进行的近战攻击对所有背负印记的目标造成253833点暗影烈焰伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417455] = {name = "瞑梦", description = "菲莱克割裂翡翠梦境的丝缕，对所有玩家造成326356点火焰伤害，并打开一道通往火焰之地的裂隙。\n\n 热浪从裂隙中涌出，每1秒对所有玩家造成1450473点火焰伤害，并将玩家拉向它的位置，持续8秒。玩家距离裂隙越远，受到的伤害越低。\n\n 被拖入裂隙之下的玩家将会 烧尽 。", mechanic = nil, range = "0码 ", cast_time = "2.43​秒", cooldown = nil, dispel_type = nil},
[417460] = {name = "克罗米静滞", description = "让目标停滞，困在这个时刻里。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417462] = {name = "挣脱束缚", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[417481] = {name = "时序错位", description = "从时间流中拆分出一个局部裂隙，对所有敌人造成2424449点奥术伤害，并为所有盟友吸收12453084点伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[417490] = {name = "麻木冲击", description = "你的彗星风暴现在会施加麻木冲击，使你对敌人造成的伤害提高6%，持续6秒。\n\n 此外，冰风暴每次命中时有25%的几率召唤寒冰彗星，冲击目标及附近的敌人，造成([33.327% of Spell Power])点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417498] = {name = "烈燃油泥", description = "用电荷打击附近的0命敌人，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417499] = {name = "燃油", description = "每1秒对施法者前方的所有敌方目标造成75点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[417517] = {name = "剑刃旋风", description = "投掷在施法者周身翻飞的利斧，对区域中的敌人造成1161660点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[417557] = {name = "跳跃", description = "扑向最远处的敌人，并施放 剑刃旋风 。\n\n\n剑刃旋风\n投掷在施法者周身翻飞的利斧，对区域中的敌人造成 30 点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[417573] = {name = "邪能Gurrbllluurrbbblluurrr", description = "专注引导并倾泄邪能，每0.5秒对被能量击中的所有目标造成10点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[417583] = {name = "爆燃气息", description = "拉罗达尔的气焰点燃了周围的空气，每1.5秒对所有敌人造成29009点火焰伤害，并使自己留下 爆燃之地 。\n\n 拉罗达尔引导 地狱怒火 后会叠加一层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417598] = {name = "癫狂震击", description = "对50码内的敌人造成774441点暗影伤害，并施加癫狂震击。敌人叠加至5层后会被恐惧3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = "魔法"},
[417619] = {name = "吸取Blurrgggllbbluub", description = "在5秒内吸取一名敌人的生命值，并将其转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[417623] = {name = "暗影笼罩", description = "从视线中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417633] = {name = "燃烧之怒", description = "拉罗达尔每1.8秒获得2点能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417634] = {name = "地狱怒火", description = "能量达到100点时，拉罗达尔肆意宣泄怒火，释放出烈焰波，每2秒对敌人造成3263565点火焰伤害，持续6秒。站在 复苏的刺藤屏障 后可使该伤害降低90%。\n\n 狂暴地狱火结束后，拉罗达尔获得一层爆燃气息。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[417640] = {name = "恶魔践踏", description = "对5码内的所有敌人造成混乱伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[417641] = {name = "邪能狂乱", description = "使最多2个友方目标的攻击速度提高，持续20秒。最多叠加3次。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[417651] = {name = "暗影笼罩", description = "从视线中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417653] = {name = "火焰自然之力", description = "拉罗达尔召唤火焰树人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417666] = {name = "火焰树人", description = "火焰树人企图在神殿中散播烈焰，并留下 爆燃之地 。\n\n 被消灭时会变形为 焦化树人 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417667] = {name = "焦化树人", description = "焦化树人无法活动，可以被玩家治疗。\n\n 生命值为满时，它们会变形为 复苏树人 。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417668] = {name = "复苏树人", description = "友方复苏树人会引导 自然之赐 ，牺牲自己的生命并强化生命之种。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417674] = {name = "庞然触须", description = "一根庞大的触手猛击地面，造成60点暗影伤害并击退玩家。被击中的目标昏迷12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417675] = {name = "大个布林", description = "使施法者的攻击速度提高60%，持续20秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2.35​秒", cooldown = nil, dispel_type = "暴怒"},
[417676] = {name = "考古助理", description = "协助考古探险队。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417677] = {name = "派对模式", description = "如旋风般打击附近的敌人，造成8点伤害，并使施法者的移动速度提高75%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417678] = {name = "有机物搅混机", description = "化身为旋转的钢铁风暴攻击附近的敌人，造成双倍伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[417683] = {name = "召唤触手", description = "一根庞大的触手猛击地面，造成60点暗影伤害并击退玩家。被击中的目标昏迷12秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[417689] = {name = "电动加速苦痛传播器", description = "向敌人射出一支闪电箭，箭矢命中目标后会继续攻击其附近的另一名敌人。该法术最多影响3个目标，对每个目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[417691] = {name = "疯狂炸弹", description = "将疯狂的种子植入随机玩家体内，每1秒造成5点暗影伤害。12秒后种子爆发，使100码内的玩家在恐惧中逃跑，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[417694] = {name = "暗影冲击", description = "Inflicts 12 Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[417701] = {name = "修理未完", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[417704] = {name = "腐蚀花园", description = "每1.5秒向50码内的敌人投掷腐化孢子，持续4.5秒。孢子会对冲击点周围1.5码内的敌人造成30点暗影伤害，并召唤一个眼柄保护施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "25​秒", dispel_type = nil},
[417725] = {name = "菌丝增生", description = "创造多个增生并庇护施法者，增生存活时，施法者受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[417735] = {name = "菌丝护框", description = "创造多个增生并庇护施法者，增生存活时，施法者受到的伤害降低99%。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[417737] = {name = "虚空箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[417738] = {name = "打理膝盖", description = "造成9点物理伤害。减速25%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[417748] = {name = "肆掠之风", description = "Knocks all enemies within 12 yards of the caster back.\n Inflicts 25 Physical damage to enemies within 12 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "17​秒", dispel_type = nil},
[417751] = {name = "刺穿", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[417757] = {name = "超巨电爆器", description = "调用多个电击塔震爆附近的玩家，造成55点自然伤害并使其昏迷6秒。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[417759] = {name = "琥珀监牢", description = "将一名敌人封存在琥珀中，造成10点自然伤害，并且每1秒使其移动速度降低15%，持续5秒。此效果可叠加。达到5层后使敌人昏迷3秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "17​秒", dispel_type = "魔法"},
[417764] = {name = "强能恐惧猎犬", description = "能量达到100点时，恐惧猎犬会撕咬当前目标，造成6点暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[417772] = {name = "疾火繁盛", description = "火焰树人弥漫着烈焰，对12码内的敌人造成290095点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417774] = {name = "召唤强能恶魔卫士", description = "魔王贝恩霍勒召唤一名强能恶魔卫士打击敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417780] = {name = "光束震爆", description = "对一个敌人造成9点火焰伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[417782] = {name = "重磅恐惧", description = "重击一名敌人，造成7%武器伤害，并使其迷惑5秒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[417784] = {name = "极致痛苦", description = "对一名敌人造成自然伤害，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[417806] = {name = "燃烧领域", description = "菲莱克散发出灼热的高温，每2秒对所有玩家造成87028点暗影烈焰伤害。\n\n 会使目标周期性地 烈燃 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417807] = {name = "烈燃", description = "菲莱克使玩家 烈燃 ，每1秒造成14505点暗影烈焰伤害，强度会逐渐提高。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[417808] = {name = "分叉释能", description = "用电荷打击附近的3名敌人，造成自然伤害。点燃油泥污痕。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[417814] = {name = "时光诈术师", description = "使施法者免疫所有攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417834] = {name = "回溯受阻", description = "受到时间线回溯的压迫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417843] = {name = "溅跃", description = "没有效果！", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[417860] = {name = "迷梦之尘", description = "使目标昏昏欲睡，速度降低15%。叠加至5层后使目标沉睡。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "魔法"},
[417868] = {name = "荆裘", description = "该生物身上长出荆棘，当被击中时对攻击者造成0点自然伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[417872] = {name = "本能增生", description = "生命从施法者处自由流动，产生一大片绿色植被攻击玩家。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[417893] = {name = "虚空爆发", description = "虚空每1.5秒在一名敌人的脚下喷发，对范围内的敌人造成48点暗影伤害。持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[417899] = {name = "腐烂的爪子", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[417926] = {name = "序注打击", description = "以秩序能量打击地面，造成65点神圣伤害并击退目标。猛击会溢出过量的能量，额外造成25点神圣伤害并击退玩家。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[417928] = {name = "燃烧之爪", description = "每3秒对一名敌人造成物理和火焰流血伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[417937] = {name = "猩红暴戮", description = "Increases the caster's attacking and casting speed by 30% for 20秒.", mechanic = "暴怒", range = "0码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = "暴怒"},
[417940] = {name = "角斗士奔袭", description = "冲向一名敌人，造成物理伤害并打断施法。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417944] = {name = "换位", description = "将施法者传送到远处，并开始净除所有外来者，每1秒造成5点自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[417945] = {name = "毁灭践踏", description = "践踏地面，对周围的所有敌人造成7点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[417953] = {name = "酷热烈焰", description = "Inflicts 58 Fire damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[417955] = {name = "净除外敌", description = "将施法者传送到远处，并开始净除所有外来者，每1秒造成5点自然伤害，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[418000] = {name = "邪能冲撞", description = "冲向一名敌人，对目标及周围的敌人造成混乱伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "12​秒", dispel_type = nil},
[418009] = {name = "锯齿箭矢", description = "向一名敌人射出锯齿箭矢，造成3636674点物理伤害并使目标流血，每1秒造成909169点物理伤害，持续12秒。", mechanic = "流血", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[418016] = {name = "暮光灰烬", description = "Stuns all enemies in front of the caster, rendering them unable to move or attack for 3秒.\n Inflicts 8 Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[418024] = {name = "灰烬使者的堕落", description = "灰烬使者中深藏的力量命令你侍奉君王。\n\n 所有伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[418025] = {name = "堕落封印", description = "释放一股暗影之弧，最多击中3个目标，造成9点伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[418031] = {name = "哨兵的呼唤", description = "召唤1个复生的哨兵为施法者作战，持续45秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[418046] = {name = "为了部落！", description = "格罗玛什召集3名盟友袭击玩家。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[418047] = {name = "为了联盟！", description = "洛萨召集3名盟友袭击玩家。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[418049] = {name = "渐隐术", description = "施法者进入隐形状态，移动速度提高50%，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[418051] = {name = "黑蚀箭", description = "诅咒一个敌人，在15秒内造成周期性的暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = "诅咒"},
[418059] = {name = "致死打击", description = "洛萨敏锐而精准地挥砍两次，每次造成10910022点物理伤害，并施加 致死之伤 。该攻击不能被格挡、躲闪或招架。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[418081] = {name = "吸取生命", description = "每2秒从目标身上吸取一次生命，并传输给施法者。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "13​秒", dispel_type = "魔法"},
[418082] = {name = "吞噬魔法", description = "每2秒从目标身上吸取一次法力，并为施法者恢复生命值。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "13​秒", dispel_type = "魔法"},
[418085] = {name = "时间错位", description = "时间流在姆诺兹多的影响下倒转，将这些住民的生命值腐化为总值的40%。它们会在死亡时爆炸，对所有玩家造成363668点奥术伤害，并净化附近的 扭曲时间流 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418103] = {name = "时光漏洞", description = "该生物死亡时激活一扇传送门，连通时空中的两个位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418119] = {name = "碎地猛击", description = "在施法者前方一条直线范围内造成20点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[418121] = {name = "大地裂击", description = "Knocks all enemies within 15 yards of the caster back.\n Interrupts spellcasting of all enemies within 15 yards for 3秒.\n Inflicts 25 Physical damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[418122] = {name = "邪能挥发", description = "通过聚焦引导倾泻邪能能量，对能量范围内的目标造成9点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[418128] = {name = "黑暗之触", description = "Inflicts 7 Shadow damage to an enemy every 1 sec for 10秒.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[418134] = {name = "吞世黑暗", description = "Inflicts 4 Shadow damage to an enemy every 2 sec for 8秒.", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[418145] = {name = "属于我的力量", description = "Causes an enemy to take 15% increased Physical damage for 直到主动取消.\n Causes the caster to inflict 15% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[418153] = {name = "炽灼飞扑", description = "扑向一个敌方目标，对冲击区域周围5码范围内的所有敌人造成200点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[418154] = {name = "重生", description = "生命值降至1点时，只要盟友依然保持清醒，议会成员就会唤起梦境的力量并施放 重生 ，恢复100%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418160] = {name = "锯刃风暴", description = "施法者高速旋转，化身为一阵凶恶的锯刃风暴，持续8秒。被击中的玩家每1秒都会流血。每层效果每1秒造成4点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418161] = {name = "赤诚暴雪", description = nil, mechanic = nil, range = "35码 ", cast_time = "3​秒", cooldown = "25​秒", dispel_type = nil},
[418178] = {name = "狂热恐惧", description = "将恐惧植入敌人心中，使其在恐惧中逃跑，最多持续4秒。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[418180] = {name = "为了国王！", description = "施法者赶去援助荣光无上的国王，为其吸收20点伤害，持续30秒。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[418186] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418188] = {name = "冷冽邪霜", description = "每10秒造成6点霜火伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[418192] = {name = "邪火净化", description = "积聚散逸的邪恶，倾泻在施法者周围。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[418200] = {name = "永恒燃烧", description = "灼烧目标与时间流的联系，每1秒造成1697115点奥术伤害，并使移动速度降低20%，持续9秒。", mechanic = "被诱捕", range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[418202] = {name = "时光冲击", description = "向一名敌人投射时间魔法，造成3636674点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[418208] = {name = "精神鞭笞", description = "Reduces the movement speed of the target by 30% for 3秒.\n Inflicts 5 Shadow damage to an enemy every 1 sec for 3秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[418222] = {name = "粉碎灵魂", description = "粉碎50码内敌人的灵魂，造成20点暗影伤害，使敌人造成的伤害降低25%，并使施法者的伤害提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "诅咒"},
[418225] = {name = "天灾斩裂", description = "对一名敌人造成物理伤害，并使其昏迷1.5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[418226] = {name = "感染挥砍", description = "横扫前方12码锥形范围内的敌人，使他们流血，持续20秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[418233] = {name = "噬啮虫群", description = "释放出一股冰封虫群，每1秒造成暗影冰霜伤害，持续6秒。\n\n造成12点暗影冰霜伤害并吸取生命。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[418237] = {name = "暗影震击", description = "Causes an enemy to take 20% increased Shadow damage for 20秒.\n Inflicts 20 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[418238] = {name = "心智剥离", description = "Fears enemies within 6 yards of the impact for 3秒.\n Inflicts 48 Shadow damage to enemies within 6 yards of the impact.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[418251] = {name = "腐蚀花园", description = "每1.5秒向50码内的敌人投掷腐化孢子，持续4.5秒。孢子会对冲击点周围1.5码内的敌人造成12点暗影伤害，并召唤一个眼柄保护施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "25​秒", dispel_type = nil},
[418256] = {name = "邪能顺劈", description = "近战攻击偶尔会对施法者前方的最多2个目标造成额外的混乱伤害，并使其受到的魔法伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[418257] = {name = "邪能顺劈斩", description = "近战攻击偶尔会对施法者前方的最多2个目标造成额外的混乱伤害，并使其受到的魔法伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418258] = {name = "吸气", description = "庇护施法者，吸收20点伤害，持续5秒。护盾存在时，施法者每1秒获得一层 吸气 。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "14​秒", dispel_type = "魔法"},
[418262] = {name = "虚空之握", description = "宝藏怨灵紧紧抓住贪婪的冒险者，使他们昏迷，在5秒内每1秒造成348533点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[418265] = {name = "亵渎", description = "在目标位置召唤一片冰封亵渎之地，每1秒造成12点冰霜伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[418269] = {name = "吐气", description = "造成物理伤害并击退一名敌人。效果随 吸气 的层数而提高。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[418280] = {name = "霸王一击", description = "Causes an enemy to take 30% increased Shadow damage for 12秒.\n Inflicts 10 Shadow damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[418284] = {name = "暗影冲击", description = "Inflicts 4 Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[418292] = {name = "虚空箭", description = "痛击敌人，造成331107点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[418295] = {name = "幽影斩击", description = "对一名敌人造成243973点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[418297] = {name = "严惩", description = "向目标引导虚空魔法，每1秒造成一次暗影伤害，并使目标减速30%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[418318] = {name = "虚空撞击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[418319] = {name = "黑暗与制暗之法", description = "对目标触发一次暗影喷发，造成7点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[418329] = {name = "亚勒伯龙凯歌", description = "使一名敌人的攻击间隔延长25%，移动速度降低25%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "3​秒", cooldown = "9​秒", dispel_type = "魔法"},
[418331] = {name = "时光齐射", description = "造成奥术伤害并使附近的敌人减速。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418333] = {name = "王之威仪", description = "对附近的敌人造成冰霜伤害，并使其定身最多6秒。", mechanic = "定身", range = "0码 ", cast_time = "3​秒", cooldown = "7​秒", dispel_type = "魔法"},
[418335] = {name = "伊米隆之倾", description = "对一名敌人造成8点霜火伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[418346] = {name = "腐化心灵", description = "效果结束时， 腐蚀 会吞噬玩家的心灵，使其与盟友反戈相向，持续20秒。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418365] = {name = "获得线索小食", description = "布基吞下了附近的线索。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418425] = {name = "召唤强能小鬼", description = "魔王贝恩霍勒召唤一个强能小鬼袭击敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418426] = {name = "召唤强能地狱猎犬", description = "魔王贝恩霍勒召唤一只强能地狱猎犬袭击敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418430] = {name = "火焰箭", description = "向敌人射出火箭，造成1点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[418436] = {name = "火焰风暴", description = "释放一股 火焰风暴 ，射出多支火焰箭，对附近的敌人造成15点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[418449] = {name = "重殴", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[418453] = {name = "强能魔刃风暴", description = "魔王贝恩霍勒令恶魔卫士陷入破坏狂乱，鲁莽地向附近的所有敌人挥舞武器，每1秒造成4点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[418464] = {name = "强能邪能打击", description = "一次野蛮的打击，造成6点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[418467] = {name = "强能暗影撕咬", description = "撕咬目标，造成6点暗影伤害并移除一个增益效果。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418469] = {name = "暗影烈焰吐息", description = "向45码范围内的随机一名玩家所在方向喷吐烈焰，每1秒对施法者前方锥形范围内的玩家造成 24 点火焰伤害，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "16​秒", dispel_type = nil},
[418474] = {name = "瓦解嚎叫", description = "发出 瓦解嚎叫 ，造成10点暗影伤害并打断施法，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[418476] = {name = "邪能光束", description = "伊利丹专注引导并倾泄邪能，每0.5秒对被能量击中的所有目标造成10点邪能伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[418478] = {name = "梦境滋养", description = "用梦境的力量灌注一片区域，使受伤的盟友每2秒恢复4%的生命值，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[418482] = {name = "梦境滋养", description = "用梦境的力量灌注一片区域，使受伤的盟友每2秒恢复4%的生命值，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418493] = {name = "吸取灵魂", description = "魔王贝恩霍勒吸取被捕获的恶魔学识术士的灵魂，用他们的技能强化自己，并吸收相当于自身生命值10%的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[418520] = {name = "酷热碎木", description = "火焰树人的近战打击将碎片刺入目标，每1秒造成29009点火焰伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418528] = {name = "混乱飞跃", description = "伊利丹跃向一个位置，对12码内的所有玩家造成30点混乱伤害，并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[418531] = {name = "碾压脏腑", description = "艾姬拉跃向玩家，对每个冲击点周围8码内的玩家造成652414点暗影烈焰伤害，并将其击退。艾姬拉的飞跃会对冲击区域以外的玩家造成362619点暗影烈焰伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[418539] = {name = "恶魔箭", description = "魔王贝恩霍勒射出一支强劲的 恶魔箭 ，造成3点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[418540] = {name = "召唤恐惧猎犬", description = "魔王贝恩霍勒召唤两条恐惧猎犬追猎玩家。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[418544] = {name = "虚空传送门", description = "魔王贝恩霍勒召唤一名深渊领主歼灭玩家。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[418554] = {name = "火焰之雨", description = "魔王贝恩霍勒降下燃烧的 火焰之雨 ，每5.2秒对区域中的玩家造成0点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[418558] = {name = "混乱之箭", description = "魔王贝恩霍勒释放一道毁灭性的混乱冲击，造成10点混乱伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[418561] = {name = "痛苦无常", description = "魔王贝恩霍勒使 痛苦无常 遭受痛苦，每1秒造成2点暗影伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[418564] = {name = "腐蚀之种", description = "魔王贝恩霍勒创造出多个 腐蚀之种 ，每1秒对附近的玩家造成6点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[418566] = {name = "强力一击", description = "汇聚力量，然后将它释放到你的敌人身上，对其造成物理伤害，使其昏迷1秒并被大幅击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[418573] = {name = "二分时光", description = "均匀地分裂成两个较小的时光软泥。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418578] = {name = "混乱献祭", description = "伊利丹为自己注入混乱能量，每2秒对50码内的所有玩家造成5点混乱伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[418588] = {name = "砂砾顺劈", description = "顺劈附近的敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[418591] = {name = "变形术炸弹", description = "匹普的狡猾魔法将玩家变形成鸭子，持续12秒，使其获得 滑不留手 和 饥肠辘辘 ，可以使用 嘎！ 和 梳理羽毛 。\n\n 移除时传播变形效果，对7码内的玩家施加 变形术炸弹 ，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[418605] = {name = "沙尘箭", description = "向目标倾泻沙尘，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[418611] = {name = "邪甲术", description = "魔王贝恩霍勒用吸取的灵魂庇护自己，获得一个吸收护盾，吸收量相当于自身生命值的10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418616] = {name = "强能邪甲术", description = "魔王贝恩霍勒用吸取的灵魂庇护自己，获得一个吸收护盾，吸收量相当于自身生命值的12%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418617] = {name = "虹吸灵魂", description = "魔王贝恩霍勒吸取所有被捕获的术士的灵魂，用他们的技能强化自己，并吸收相当于自身生命值12%的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[418621] = {name = "狂热献身", description = "攻击伤害提高20%，最多叠加5次。", mechanic = "暴怒", range = "0码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = "暴怒"},
[418622] = {name = "裂颚狂袭", description = "每0.5秒对施法者前方的所有敌方目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[418624] = {name = "撕裂挥斩", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[418637] = {name = "狂怒冲锋", description = "拉罗达尔汇聚怒火并冲向目标，造成最高3626183点物理伤害和1595521点火焰伤害，将其击退并施加 自然之怒 。该伤害会随与拉罗达尔的距离而降低。\n\n 拉罗达尔还会对路径中的玩家额外造成435142点物理伤害，并将其击退。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[418647] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在8秒内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。同时也会引发低温效果，在30秒内不能再次施放寒冰屏障。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[418653] = {name = "复苏的刺藤屏障", description = "复苏的刺藤屏障可抵御 地狱怒火 。\n\n 被摧毁时爆发出 易爆树皮 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418654] = {name = "灼烧之根", description = "灼烧之根锁定随机玩家，对其无情地追击，而且会逐渐加速。\n\n 被消灭时，它们会变为焦灼刺藤。$?diff15|diff16 [\n\n 灼烧之根在被 梦境之花 浇灭前无法被设为目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418655] = {name = "焦灼刺藤", description = "焦灼刺藤无法活动，可以被玩家治疗。\n\n 生命值为满时，它们会变形为 复苏的刺藤屏障 。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418657] = {name = "灼热刺藤", description = "灼热刺藤破土而出，可以被设为目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418658] = {name = "激怒", description = "使一位盟友的攻击速度提高100%，持续20秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[418680] = {name = "灼热气息", description = "Inflicts 15 Fire damage to all enemies in front of the caster.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[418684] = {name = "部署矮人轰炸者", description = "攻城车每2秒投射一队矮人轰炸者，追逐玩家并 嘭！ 地一声爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[418784] = {name = "狂风怒号", description = "对60码内的敌人造成15点自然伤害，并抵消其受到的10点治疗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = "魔法"},
[418791] = {name = "刀锋飞掷", description = "施法者向一名敌人投出利刃，对区域中的敌人造成25点物理伤害。随后施法者冲向利刃，对路径中的敌人造成20点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[418796] = {name = "刀锋冲刺", description = "施法者向一名敌人投出利刃，对区域中的敌人造成25点物理伤害。随后施法者冲向利刃，对路径中的敌人造成20点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[418847] = {name = "自毁", description = "消耗你的炽热精华并产生爆炸，对附近的所有敌人造成暗影烈焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418959] = {name = "迷时神器", description = "携带着一个迷时神器。\n 无法使用坐骑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[418999] = {name = "飞沙之盾", description = "使自己获得吸收护盾，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[419000] = {name = "灵魂燃烧：生命通道", description = "新兵欧曼牺牲自己的生命值，协助你击败魔王贝恩霍勒。伤害、治疗效果和急速提高100%，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419048] = {name = "归于毁灭", description = "如果没有任何折磨区域被消除，艾姬拉将重捶地面，对所有玩家造成652713点暗影烈焰伤害，并且每1秒额外造成181309点暗影烈焰伤害，持续30秒。", mechanic = nil, range = "300码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[419052] = {name = "滋润之沙", description = nil, mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[419054] = {name = "熔火毒液", description = "沃尔科罗斯的近战攻击会对当前目标注入滚烫的毒液，每1秒造成25383点火焰伤害，并使其受到 灾变巨喉 的伤害提高50%，持续20秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419059] = {name = "狂野冲锋", description = "向目标冲锋，使其无法移动，并且在直到主动取消内不能施放任何法术。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419097] = {name = "献祭", description = "造成4点火焰伤害，然后每3秒额外造成9点火焰伤害，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[419106] = {name = "灼热箭", description = "对目标造成9点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[419115] = {name = "召唤小鬼", description = "召唤一个小鬼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419116] = {name = "沉默绊索", description = "向一个目标投射一束暗影魔法，造成5.2点暗影伤害，打断施法并使其定身。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[419123] = {name = "烈焰降临", description = "菲莱克从高空扑向阿梅达希尔，着陆时对所有玩家造成2900946点暗影烈焰伤害。玩家距离冲击点越远，受到的伤害越低。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[419144] = {name = "腐蚀", description = "菲莱克开始用 暗影烈焰吐息 腐化阿梅达希尔之心，将其生命力转化为能量屏障，吸收相当于自身最大生命值(720 / 100)%的伤害。\n\n 屏障存续期间，菲莱克辐射出暗影烈焰，每1秒对所有玩家造成5439点暗影烈焰伤害，强度会持续提高。\n\n 世界之树在30秒后被彻底腐化，并将导致 阿梅达希尔火光冲天 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[419150] = {name = "真言术：鮟", description = "为目标注入活力，使其耐力提高10%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队或团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[419153] = {name = "邪能狂热", description = "施法者点燃自己的灵魂，使攻击速度提高50%，并且免疫恐惧效果，但每1秒受到3点火焰伤害。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[419157] = {name = "责难怒吼", description = "高声辱骂附近的目标，使其造成的伤害降低5%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[419158] = {name = "陨星坠天", description = "施法者召下3波邪能流星，对击中的目标造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[419166] = {name = "复活宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[419167] = {name = "召唤第二只宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[419169] = {name = "苦痛药膏", description = "使目标中毒，每层效果令其受到的伤害提高4%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[419174] = {name = "混沌劈砍", description = "为利刃注入稍纵即逝的邪能魔法，凶狠地劈砍目标，造成20点混乱伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[419181] = {name = "轰击", description = "飞过一个目标并向下方喷吐火焰，对路径上的敌人造成0.5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419185] = {name = "熔毁", description = "加热目标装备中的金属，每0.5秒滴落炽炎残渣。残渣池会对站在其中的目标造成10点火焰伤害。持续5秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[419196] = {name = "烈焰冲锋", description = "冲向你的敌人，留下暗影烈焰之池。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[419204] = {name = "回春术", description = "在21秒内为目标恢复290572点生命值。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[419207] = {name = "生命绽放", description = "在15秒内为目标恢复186796点生命值。当生命绽放效果结束或被驱散时，目标会立即恢复365291点生命值。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = "魔法"},
[419211] = {name = "污染气息", description = nil, mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "16​秒", dispel_type = nil},
[419221] = {name = "嗜血", description = "急速提高30%，持续20秒。", mechanic = "暴怒", range = "30码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = "暴怒"},
[419223] = {name = "暗影箭雨", description = "Inflicts 30 Shadow damage to enemies within 50 yards.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[419229] = {name = "灾难", description = "引导虚空的力量，每0.3秒向敌人抛掷虚空碎片，持续5秒。碎片会对区域中的敌人造成30点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "26​秒", dispel_type = nil},
[419241] = {name = "邪能鞭笞", description = "Inflicts 2 Chaos damage to all enemies within 10 yards of the caster every 3 sec for 15秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = "魔法"},
[419244] = {name = "邪火净化", description = "腐蚀一名敌人的魔法，移除1个有益魔法效果，使移动速度降低25，并且每1秒对一个敌人造成5点火焰伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[419263] = {name = "恐惧新星", description = "在30码内引发恐惧，持续3秒。\n\n 每1秒对施法者周围30码内的所有敌人造成17点暗影烈焰伤害，持续3秒。", mechanic = "感觉", range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[419274] = {name = "阳炎祭火", description = "Inflicts 15 Fire damage to enemies within 4 yards of the impact.\n Inflicts 2 Fire damage to all enemies within 4 yards of the impact every 2 sec for 8秒.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[419287] = {name = "愈合", description = "治疗目标，在12秒内恢复397732点生命值。\n\n 治疗友方目标，恢复172351点生命值，并在12秒内恢复额外的43038点生命值。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = "魔法"},
[419327] = {name = "永恒裂解", description = "每1秒引导黑暗的狂怒之力，对所有敌人造成727335点奥术伤害，并且向附近的位置倾泻奥术魔法，对各冲击点周围2码内的目标造成2424449点奥术伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[419336] = {name = "军团之怒", description = "召唤邪能箭矢，对区域中的敌人造成40点混乱伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[419337] = {name = "无序壁垒", description = "用护盾保护施法者，吸收最多10点伤害，持续15秒。护盾存在时，施法者免疫失控效果，并且每1.5秒对50码内的所有敌人造成6点混乱伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = nil},
[419342] = {name = "炽炎残渣", description = "每2秒对池中的所有目标造成10点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419344] = {name = "野性成长", description = "治疗目标周围30码范围内最多2个受伤的盟友，在7秒内为其恢复97632点生命值。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = "魔法"},
[419351] = {name = "青铜急息", description = "在前方锥形范围内喷射青铜龙魔法，造成10910023点奥术伤害，并且每3秒额外造成3636674点奥术伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[419355] = {name = "脆弱的邪石", description = "受到伤害时产生地狱火巨石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419370] = {name = "混沌裂口", description = "将周遭环境中的邪能魔法凝聚在目标脚下，每1秒造成12点混乱伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[419411] = {name = "奔袭冲锋", description = "向一名敌人冲锋，对路径上的所有敌人造成90点物理伤害并将其击退，伤害由被击中的敌人均摊。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[419435] = {name = "熔岩洗礼", description = "熔火之嗣引导一股 熔岩洗礼 ，对3码内的敌人造成28点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[419437] = {name = "炽火回击", description = nil, mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[419452] = {name = "火炬烘烤", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[419485] = {name = "自然壁垒", description = "受到 地狱怒火 的伤害降低90%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419506] = {name = "火焰风暴", description = "菲莱克召唤燃烧的流星砸向玩家，对9码内的玩家造成362618点暗影烈焰伤害并在冲击时产生 愤怒之焰 。\n\n 每个流星的碎片还会对阿梅达希尔造成冲击，对冲击点4码内的玩家造成725237点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[419509] = {name = "地狱火碎裂", description = "从地狱火上剥离一块活体的地狱火巨石，它的体型稍有缩小，但威力丝毫未减。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419510] = {name = "地狱火灼烧", description = "每4秒对8码范围内的所有敌人造成一次火焰伤害。持续8秒。最多可叠加10次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[419511] = {name = "时光联结", description = "为施法者和目标建立穿越时空的联结，吸收目标受到的16604112点治疗量，为施法者吸收等量的伤害，改为由双方共同承受。25%的伤害和治疗会穿透该效果，使另一方受到相当于剩余数值的伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[419516] = {name = "时序喷发", description = "向目标位置喷射时间魔法，对5码内的目标造成7282974点奥术伤害，并使其昏迷30秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[419521] = {name = "梦境之箭", description = "向目标射出梦境烈焰箭，必须距离目标100码内才能击中。", mechanic = nil, range = "10—100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[419540] = {name = "喷发", description = "Inflicts 35 Fire damage to enemies within 20 yards.", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[419559] = {name = "净化缠结", description = "束缚目标并将其净化。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[419561] = {name = "净化缠结", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[419591] = {name = "自动攻击", description = "攻击敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419595] = {name = "岩浆士兵", description = "熔火将军召唤一个熔火之嗣协助作战。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[419596] = {name = "时光转换", description = "戴欧斯被时间流所强化，放射出了恢弘的力量。造成的伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419600] = {name = "开启传送门", description = "一名烈焰德鲁伊正在维持进入翡翠梦境的传送门，好让拜荒者发起攻击！", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[419602] = {name = "求战若渴", description = "消灭一名敌人时，格罗玛什求战若渴。此效果可叠加。\n\n 成功的近战攻击使他的战技越发娴熟，消耗一层效果并对所有玩家造成581868点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419609] = {name = "历战直觉", description = "击败一名敌人时，洛萨获得历战直觉。此效果可叠加。\n\n 成功的近战攻击使他的战技越发娴熟，消耗一层效果，并对所有玩家造成581868点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419624] = {name = "暗影践踏", description = "施法者重踏地面，对8内的所有目标造成暗影伤害并使其昏迷。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[419629] = {name = "嘭！", description = "矮人轰炸者阵亡或抵达目标处时爆炸，对6码内的单位造成1212225点火焰伤害，并且每1秒额外造成484890点火焰伤害，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419633] = {name = "爆破大师的专注", description = "矮人轰炸者锁定一名敌人，无视所有威胁。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419648] = {name = "时间错位", description = "使当前时间线上的生物错位。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419659] = {name = "燃烧重殴", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[419684] = {name = "烈焰滋养", description = "为该区域注入燃烧梦境的力量，每2秒使其中生物的伤害和体型提高5%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[419693] = {name = "烈焰滋养", description = "为该区域注入燃烧梦境的力量，每2秒使其中生物的伤害和体型提高5%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[419790] = {name = "月火术", description = "冲击敌人，对其造成奥术伤害并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[419798] = {name = "阳炎术", description = "冲击敌人，对其造成自然伤害并在12秒内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[419844] = {name = "难以捉摸", description = "免疫伤害。\n\n 被 菲莱拉兹之怒 击中时破碎。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[419870] = {name = "闪电疾冲", description = "凯里欧斯跃向一个位置并施展充能爆破，对12码内的所有玩家造成7273348点自然伤害，并将他们击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[419876] = {name = "十字军的审判", description = "审判目标，造成10点神圣伤害，并使目标从所有来源受到的伤害提高5%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[419882] = {name = "真言术：盾", description = "为一名盟友施加护盾，持续15秒，吸收8点伤害。在7.5秒内，你无法再次为目标施加护盾。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[420125] = {name = "大地打击", description = "对当前目标造成19850点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[420236] = {name = "坠星", description = "丁达尔召下一颗陨落坠星砸向平台，对所有玩家造成398880点星界伤害，并留下 星辰碎片 。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[420242] = {name = "暗影烈焰喷发", description = "产生一串连锁的暗影烈焰喷发，对波及的目标造成伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[420251] = {name = "悲鸣收割", description = "能量达到100点时，艾姬拉使自己造成的伤害提高10%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420289] = {name = "静电挥斩", description = "施法者挥出注入闪电的一击，造成10点自然伤害，并使目标减速20%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[420292] = {name = "切削风涌", description = "施法者在其位置召唤一股狂风，每1秒对附近所有敌人造成5点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[420306] = {name = "灰烬打击", description = "施法者用燃烧之刃打击目标敌人，造成8点火焰伤害并使目标燃烧，每1秒造成2点火焰伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[420320] = {name = "风剪", description = "以强风冲击干扰目标的专注，打断施法并使其在3秒内无法施放该系的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[420326] = {name = "滴垂烬火", description = "施法者为武器注入不稳定的烈焰，使近战攻击在30秒内额外造成2点火焰伤害。\n\n 另外，施法者的武器每5秒在目标的位置滴落火焰，每1秒对附近的玩家造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[420334] = {name = "自然之怒", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[420347] = {name = "愤怒", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[420377] = {name = "橡实弹幕", description = "对桦棘前方的所有敌人造成18点自然伤害，并在近距离内击退敌人，而且造成的伤害提高。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[420405] = {name = "上升气流", description = "施法者在自身的位置召唤一股复兴云雾，使周围所有单位的急速提高5。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[420407] = {name = "自毁", description = "爆炸，对附近的敌人造成25点暗影烈焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[420419] = {name = "断云切", description = "施法者射出一股强风，对目标造成10点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[420422] = {name = "野火", description = "菲莱克将菲莱拉兹劈入阿梅达希尔的树皮，对所有玩家造成471404点暗影烈焰伤害。\n\n愤怒之焰 会蔓延至附近的位置，并对冲击点周围9码内的玩家造成1450473点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[420428] = {name = "具现之影", description = "欺诈者赫勒科兹召唤一名敌人的影子，协助自己作战。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[420469] = {name = "多重射击", description = "发射多枚箭矢，对你的当前目标及8码范围内的所有敌人造成30548点物理伤害 。\nGenerates 30548 Focus per target hit.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420475] = {name = "荆棘猛击", description = "用荆棘密布的重拳猛击地面，对前方所有敌人造成12点物理伤害，对附近其他敌人额外造成伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[420476] = {name = "开裂大地", description = "发挥着使目标脚下的大地碎裂，对冲击点周围3码内的所有目标造成15点自然伤害，并将其击飞。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[420486] = {name = "嗜睡诅咒", description = "将邪能诅咒直接刻入目标的脑海，使目标每秒受到7点暗影伤害，并使急速降低30%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = "诅咒"},
[420490] = {name = "潜伏裂隙", description = "施法者击碎大地，使一道裂隙向目标伸去，击中时造成10点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[420495] = {name = "虚空之刺", description = "对一名敌人造成10点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[420501] = {name = "盘缠之焰", description = "施法者向目标射出两枚火焰箭，造成10点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[420509] = {name = "充盈炽燃", description = "施法者向目标倾注燃烧魔法，每1秒造成1点火焰伤害，并使其造成的伤害提高5%，持续10秒。\n\n 该效果结束时，目标体内的火焰发生爆炸，对5码内的所有盟友造成10点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[420512] = {name = "虹吸符文", description = "教徒奈苏斯在一名敌人脚下创造一个符文，喷发出通灵能量，对8码内的敌人造成25点暗影伤害。造成伤害的50%会治疗教徒奈苏斯。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[420525] = {name = "盲目怒火", description = "能量达到100点时，乌克托斯开始在20秒内发动狂野的猛攻，每2秒对所有玩家造成72524点物理伤害。每次猛击都会使他在猛攻期间造成的伤害提高30%。\n\n 猛攻使乌克托斯容易受到 变形术炸弹 的影响。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[420540] = {name = "化身：枭兽", description = "丁达尔变形为一只烈焰枭兽，每2秒触发 阳焰术 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420557] = {name = "繁花盛绽", description = "怒放 的强大能量会将繁茂的生命之力灌注给玩家，产生 繁花盛绽 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420575] = {name = "暗影烈焰箭", description = "Inflicts Shadowflame damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[420587] = {name = "成为德鲁伊图腾的目标", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420591] = {name = "德鲁伊图腾汲取飞弹", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[420613] = {name = "注邪撕咬", description = "赫尔努拉斯邪喉犬为利齿注入邪能，使下一次撕咬造成14点混乱伤害，并且每2秒造成2点混乱伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[420630] = {name = "破甲顺劈", description = "赫尔努拉斯恶魔卫士击碎目标的护甲，造成20点物理伤害，并使其受到的物理伤害提高10%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[420659] = {name = "诡谀铸模", description = "蜡烛之王塑造多个玩家的蜡像，每个存在的蜡像每2秒对所有玩家造成218200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[420671] = {name = "剧毒之花", description = "艾尔雯用花朵铺满地面，散发出剧毒的烟尘，每3秒对所有玩家造成10879点自然伤害，直到被摧毁。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[420696] = {name = "投掷暗焰", description = "蜡烛之王标记随机玩家，在一小段时间后向他们投掷影焰，对5码内的目标造成2424449点暗影伤害，并吸收接下来的1660411点治疗量。影焰的威力足以熔化蜡制品。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[420712] = {name = "烈阳之焰", description = "召唤一根烈阳焰柱，灼烧8码内的所有敌人，造成5点火焰伤害，并在12秒内每3秒造成2点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[420737] = {name = "火之精灵", description = "使一个目标沾染火之精灵，使其容易受到火焰伤害，持续14秒。受影响期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[420746] = {name = "战刃投掷", description = "向目标投掷一把战刃，造成100点物理伤害。战刃可以在10码范围内额外的2个目标之间弹射。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[420776] = {name = "呼唤家人", description = "召唤多个孢子蝠宠物协助它们的家人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "23​秒", dispel_type = nil},
[420777] = {name = "召唤孢子蝠", description = "召唤一个孢子蝠宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420806] = {name = "腐臭虫群", description = "混乱魔法巨浪扫过施法者面前所有敌人，造成50点暗影伤害，并每2秒额外造成11点暗影伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[420808] = {name = "暗影箭雨", description = "投掷黑暗魔法飞弹，对附近敌人造成27点暗影伤害，并使其受到的暗影伤害提高15%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[420817] = {name = "卡多雷之怒", description = "Increases the caster's attacking and casting speed by 100% for 8秒.", mechanic = "暴怒", range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[420821] = {name = "死亡之翼的影响", description = "堕入疯狂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[420826] = {name = "群聚盟友", description = "召唤精灵龙向前冲锋，攻击周围的所有敌人。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[420846] = {name = "连绵织纹", description = "尼穆威在10秒内改变 茏葱矩阵 ，每1秒造成145047点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "6.5​秒", cooldown = nil, dispel_type = nil},
[420856] = {name = "剧毒投枪", description = "艾尔雯向玩家掷出淬毒投枪，击中时造成217571点自然伤害，并且每1秒额外造成108785点自然伤害，并使其移动速度降低30%，持续10秒。该效果可叠加。\n\n 移除时玩家会爆发出 不稳定的毒液 。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[420881] = {name = "熔火重踏", description = "重踏地面，产生一次喷发，对5码内的生物造成30点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[420907] = {name = "翠绿之雨", description = "尼穆威召唤翠绿碎片从天而降，每1.5秒对数名玩家造成232076点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[420933] = {name = "火焰之地洪焰", description = "能量达到100点时，沃尔科罗斯射出两团巨大的熔岩飞溅在密室中。每次冲击造成4351420点火焰伤害，由12.5码内的玩家均摊，将他们击退并产生 地狱蒸腾 。\n\n 如果有熔岩团未能击中至少4名玩家，则会对所有玩家造成507666点火焰伤害，并且 地狱蒸腾 会吞没整个房间。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[420937] = {name = "无情枪岚", description = "如果 林莽进迫 未被打断，艾尔雯会在3秒内射出一阵猛烈的枪岚，每1秒向所有玩家投掷标枪并使目标中毒，每1.5秒造成72524点自然伤害，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[420946] = {name = "滚桶冲锋", description = "乌克托斯紧盯当前目标，并在5秒后发起冲锋，对路径中的玩家造成145047点物理伤害。遭到践踏的目标被削弱，使受到 滚桶冲锋 的伤害提高500%，持续30秒。\n\n 抵达目标处后，乌克托斯随即施放 轰雷冲击 。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421013] = {name = "培植毁灭", description = "瘤根长出 毁灭盘根 ，从大地中汲取力量，使其受到的伤害降低99%，并且每5.2秒放射出43514点暗影烈焰伤害。.\n\n剥裂焦炭 每8秒从瘤根的身体上剥落。\n\n 该技能会腐化瘤根脚下的土壤，唤醒休眠的生物，并产生 剧毒壤土 。\n\n 摧毁所有毁灭盘根会使瘤根受到 刨根痛楚 。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[421020] = {name = "苦痛锋爪", description = "乌克托斯撕扯当前目标，对前方锥形范围内的玩家造成1813092点物理伤害，使其受到 苦痛锋爪 的伤害提高500%，持续18秒。该效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[421024] = {name = "翡翠之风", description = "匹普在3秒内持续引导汹涌的狂风，将所有玩家推离，造成108785点自然伤害，并每0.5秒额外造成36262点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[421029] = {name = "精龙之曲", description = "能量达到100点时，匹普哼唱一首令人陶醉的歌谣，使所有玩家吸收196278点 腐蚀花粉 的伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[421032] = {name = "迷魂终曲", description = "精龙之曲 结束时，所有仍然受到 精龙之曲 影响的玩家会无法自持地跳起舞来，昏迷并每1秒受到217571点自然伤害，持续15秒。", mechanic = "昏迷中", range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[421038] = {name = "灰烬灼体", description = "暗影烈焰残渣每1秒造成7252点暗影烈焰伤害。该效果可叠加。\n\n 在受到影响时触碰 毁灭盘根 会将根须点燃，并移除一层该效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421240] = {name = "赛道追踪器", description = "放置亮闪闪的光圈，让其他玩家竞速！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421260] = {name = "疲乏咆哮", description = "奥罗斯托发出咆哮，对所有敌人造成69475点自然伤害。玩家还会叠加3层 疲乏咆哮 ，每层使其减速25%，持续14秒。\n\n 跳跃可以移除一层 疲乏咆哮 。", mechanic = "被诱捕", range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[421277] = {name = "暗焰之锄", description = "蜡烛之王准备向一个目标投掷锄头，锄头会击中第一个目标，造成6976571点暗影伤害并将其击退，命中蜡像时会将其击碎。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[421284] = {name = "盘曲烈焰", description = "蛇形的烈焰盘绕在玩家周围，每1秒对他们造成23570点火焰伤害，并对周围的玩家辐射出 盘绕炽灼 ，持续12秒。烈焰不断收紧，缩小影响范围并提高伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421292] = {name = "林莽进迫", description = "能量达到100点时，艾尔雯在18秒内召唤出藤蔓抽打所有玩家，每1秒造成29009点自然伤害，并使移动速度降低7%。该效果可叠加，每3叠加层数。\n\n 引导法术使艾尔雯容易受到 滚桶冲锋 的影响。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[421316] = {name = "消蚀烈焰", description = "施放3次地狱怒火后，拉罗达尔汇聚周围的烈焰，每0.5秒对所有玩家造成116038点火焰伤害，并将玩家拖向他的位置，持续16秒。烈焰守护者还会对3码内的玩家造成108785点火焰伤害。\n\n 烈焰会点燃拉罗达尔，变为灰烬化形。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[421325] = {name = "灰烬呼唤", description = "拉罗达尔升起陨落树人的灰烬，留下一道 灰烬焦土 。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[421340] = {name = "唤醒军武", description = "唤醒贾拉丁武器，召唤它们为你助战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[421343] = {name = "诅咒烙印", description = "斯莫德隆痛宰主要目标，造成2538328点物理伤害并对其造成 灼热余波 。额外造成4714038点火焰伤害，由主要目标周围9码内的所有玩家均摊。\n\n 该效果击中的所有玩家会被打上烙印，并受到 灼烧创伤 影响。\n\n 如果 诅咒烙印 未能击中至少5名玩家，则会对所有玩家造成507666点火焰伤害，并使斯莫德隆获得一层 热力迸发 。", mechanic = "感染", range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[421355] = {name = "强化武装", description = "所有盟友的自动攻击伤害提高40%，受到的伤害降低20%，持续16秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "22​秒", dispel_type = "魔法"},
[421368] = {name = "抽丝断命", description = "尼穆威引导无穷的力量灭除所有玩家，每3秒造成108785点自然伤害，并使其受到 抽丝断命 的伤害提高10%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421383] = {name = "迸裂激流", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421398] = {name = "火焰光束", description = "丁达尔用火焰光束轰炸平台，对冲击点周围15码内的玩家造成2538328点火焰伤害。冲击还会产生多根移动的火柱，每1秒对其中的玩家造成1450473点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[421400] = {name = "穿刺突击", description = "施法者对当前目标发动打击，对打击路径上的一切目标造成11点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "11​秒", dispel_type = nil},
[421407] = {name = "灼热余灰", description = "拉罗达尔每12秒辐射出灼热余灰，每1秒造成5077点火焰伤害。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421455] = {name = "过热", description = "斯莫德隆点燃多名玩家，使其每2秒对周围5码内的玩家造成97907点火焰伤害，持续10秒。\n\n 持续时间结束时使玩家爆炸，对5码内的玩家造成217571点火焰伤害，并释放出 烈焰波 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421467] = {name = "跃动之火", description = "拉罗达尔尝试用跃动的火焰焚灭多名玩家，使其吸收654259点治疗量，持续8秒。每名玩家会在8秒后爆发，对8码内的玩家造成290095点火焰伤害。\n\n 如果持续时间结束前未吸收足够的治疗量， 跃动之火 还会对击中的玩家施加 灰烬包裹 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421470] = {name = "火焰旋风", description = "拉罗达尔将怒火汇聚成环绕场地旋转的猛烈旋风，对其中的玩家每0.5秒造成145047点火焰伤害，并将他们击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421501] = {name = "闪现术", description = "匹普传送到目标位置。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[421532] = {name = "闷燃之地", description = "闷燃之地每1秒对站在其中的玩家造成181309点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421554] = {name = "回溯", description = "艾利桑德倒转时光，将敌人转移到战斗开始前的某个时刻。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[421570] = {name = "跳跃", description = "艾尔雯跃向目标位置。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[421591] = {name = "焖焰爆燃", description = "拉罗达尔的灰烬躯壳释放出一股爆燃的烈火，在前方锥形范围内造成1305426点火焰伤害，并施加 焖燃窒息 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421594] = {name = "焖燃窒息", description = "令一名玩家窒息，使其受到的治疗效果降低100%，并且每1秒造成145047点火焰伤害，持续18秒。\n\n 该效果每1秒还会从6码内的盟友处吸取58011点生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421603] = {name = "化身：烈焰之枭", description = "丁达尔变形为一只烈焰之枭。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[421616] = {name = "火山喷吐", description = "沃尔科罗斯向玩家呕出大块灼热的胆汁，在每个冲击点周围3码内造成580189点火焰伤害，并产生 地狱蒸腾 。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[421636] = {name = "台风", description = "丁达尔猛烈地拍打翅膀，击退所有玩家。2.5秒后扇起一场台风，对所有玩家造成217571点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[421638] = {name = "点芯弹幕", description = "布雷炙孔向玩家抛射火焰洪流，对每个冲击点6码范围内的玩家造成4848899点火焰伤害。\n\n 点芯弹幕的火焰会点燃蜡烛。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421643] = {name = "余烬之痕印记", description = "余烬之痕为玩家刻上烙印，使其受到 诅咒烙印 的伤害提高500%。\n\n 被 吞噬精华 击中会移除该效果。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421648] = {name = "被诅咒的蜡油", description = "邪恶的黑暗从每个蜡像中蔓延而出，玩家靠近雕像周围2码内会使蜡油从中流出，将玩家完全包裹。该效果使目标昏迷5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421655] = {name = "庞然紊乱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421656] = {name = "灼烧创伤", description = "余烬之痕的烙印灼烧玩家，吸收817824点治疗量。\n\n 移除吸收效果会在3秒后于玩家的位置产生一次 炙灼爆发 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421665] = {name = "穿岩凿", description = "老蜡须挥舞矿镐凿穿当前目标的护甲，造成16243811点物理伤害，并使其受到的物理伤害提高25%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[421670] = {name = "考古学家的太阳帽", description = "扔向被暴晒的考古学家，给他们遮阳！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421672] = {name = "炎蛇怒焰", description = "沃尔科罗斯的利颚中喷出汹涌的火焰，每0.5秒对所有玩家造成87028点火焰伤害，持续5秒。多名玩家会被 盘曲烈焰 点燃。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[421673] = {name = "考古学家的太阳帽", description = "考古学家的太阳帽\n没那么晒，又能干活了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421675] = {name = "燃火脊椎", description = "沃尔科罗斯的烈燃骨架散发出沸腾的热浪，每2秒对所有玩家造成32636点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421702] = {name = "炎蛇之怒", description = "沃尔科罗斯的利颚中喷出汹涌的火焰，每0.5秒对所有玩家造成87028点火焰伤害，持续5秒。多名玩家会被 盘曲烈焰 点燃。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421740] = {name = "雷霆召唤", description = "呼唤雷霆，引来空中的闪电！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421744] = {name = "暗影烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421746] = {name = "不稳定的岩浆喷吐", description = "发出一轮熔火弹幕，对范围内的敌人造成12点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[421754] = {name = "熔岩风暴", description = "每0.5秒对一名0码内的随机敌人造成8点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "25​秒", dispel_type = nil},
[421762] = {name = "投掷", description = "阿玛兰西丝向随机玩家投出标枪，造成145047点物理伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421777] = {name = "烁光喷吐", description = "匹普向随机一名玩家喷出一股魔法，造成130543点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421840] = {name = "刨根痛楚", description = "剧烈的痛楚令瘤根无法移动，使他受到的伤害提高100%，并且每1秒对所有玩家造成79776点暗影烈焰伤害，持续20秒。\n\n 持续时间结束后，瘤根会获得一层 躁狂加剧 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421851] = {name = "极速冲锋", description = "向你的目标冲锋并将其击倒，持续直到主动取消并造成5点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421859] = {name = "燃火精华", description = "斯莫德隆收集 活化烈焰 ，使其造成的伤害提高5%直到主动取消该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421898] = {name = "烈焰痼疾", description = "瘤根使数块地面爆发出暗影烈焰，对其中的玩家造成471404点伤害。\n\n 部分地块会吸收暗影烈焰能量，形成休眠的被污染的树人和被污染的鞭笞者。", mechanic = nil, range = "500码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[421910] = {name = "灭火强风", description = "布雷炙孔扇起强风追逐指向目标玩家。龙卷风接触到玩家时，造成2424449点自然伤害。\n\n 龙卷风会熄灭它们接触到的蜡烛。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[421971] = {name = "可控燃烧", description = "瘤根用暗影烈焰瘟病标记玩家，每1秒对其位置周围20码内的玩家造成72590点暗影烈焰伤害，持续6秒。\n\n 持续时间结束后，瘟病会产生一片 影灼之土 。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[421982] = {name = "自然冲击", description = "向敌方目标发射能量箭，对所有目标敌人造成8点伤害，可能在近距离造成更多伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "500​毫秒", dispel_type = nil},
[421983] = {name = "飞翔之速", description = "短暂提高你的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[421984] = {name = "汇聚暗影烈焰", description = "Inflicts 35 Shadowflame damage to an enemy every 1 sec for 5秒.", mechanic = nil, range = "50000码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[421986] = {name = "污染绽开", description = "觉醒时对所有敌人造成29009点暗影烈焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[421987] = {name = "灼热之怒", description = "丁达尔的近战攻击使目标燃烧，造成火焰伤害并每2秒额外造成32636点火焰伤害，持续20秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422023] = {name = "影灼之土", description = "燃烧的土地每1秒对站在其中的玩家造成145047点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422026] = {name = "苦难尖啸", description = "瘤根在痛苦中咆哮，对所有玩家造成116038点暗影烈焰伤害，并每1秒额外造成58019点暗影烈焰伤害，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[422027] = {name = "转移", description = "世界之树正值危难关头，受伤的 卡多雷精魂 周期性地从阿梅达希尔之心里出现。\n\n 抵达阿梅达希尔之心时，每个精魂都会将剩余的生命转移给世界之树。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[422039] = {name = "暗影烈焰顺劈", description = "瘤根对前方锥形范围内的玩家造成580189点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[422053] = {name = "暗影针毛", description = "鞭笞者向一名玩家喷射棘刺，造成87028点暗影烈焰伤害。棘刺会割碎目标的护甲，使其受到的伤害提高10%并流血，每1秒造成43514点物理伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[422061] = {name = "烈焰世界", description = "斯莫德隆将炽热之魂灌输到余烬之痕中，周期性地喷发出烈焰，吞没一部分场地。对受冲击影响的所有玩家造成580190点火焰伤害，并施加 徘徊燃烧 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422067] = {name = "炽热之魂", description = "斯莫德隆点燃自己的灵魂，使 炽热 的触发间隔从每3秒缩短为1秒，造成的伤害提高70%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422090] = {name = "滋养", description = "为一个友方目标恢复([38.25% of Spell Power])点生命值。获得300%的 精通：相生 增益。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[422115] = {name = "化身：烈焰之树", description = "丁达尔变形为一棵烈焰之树，每3秒触发 压抑灰烬 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422122] = {name = "鲁莽冲锋", description = "老蜡须命令烛芯冲向最远处的玩家，对击中的所有玩家造成6061123点物理伤害并将其击退，冲锋结束时触发一次 塌方点 。\n\n 对卑微的劳工极为致命。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422124] = {name = "被穆厄扎拉诅咒", description = "受到了神灵的蛊惑诅咒，无法分辨敌友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422137] = {name = "掠袭成性", description = "当前目标不在范围内时，菲莱克扑向目标，使用菲莱拉兹发动一次近战攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422161] = {name = "考古助理", description = "协助考古探险队。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422233] = {name = "结晶猛击", description = "斯卡莫拉克猛击当前目标，造成15031586点物理伤害。 水晶碎片 会从重拳的冲击处脱落。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[422235] = {name = "Kill Credit: Forging 3", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422236] = {name = "招募元素", description = "为一个热诚的元素戴上帽子，将其变为考古助理！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422245] = {name = "穿岩凿", description = "老蜡须挥舞矿镐凿穿当前目标的护甲，造成16243811点物理伤害，并使其受到的物理伤害提高25%，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[422277] = {name = "吞噬精华", description = "斯莫德隆用余烬之痕猛击地面以饱餐挂有烙印的玩家的精华，击退所有玩家。\n\n 挂有 余烬之痕印记 的玩家还会产生 活化烈焰 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422351] = {name = "蘑菇跳跃", description = "Knocks an enemy back.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422365] = {name = "巨龙鞭笞", description = "召唤精灵龙向前冲锋，攻击周围的所有敌人。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422382] = {name = "野性成长", description = "治疗目标周围40码范围内最多5个受伤的盟友，在7秒内为其恢复([34.272% of Spell Power])点生命值。初始治疗量较高，并会随着时间的流逝逐步降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = "魔法"},
[422393] = {name = "窒息黑暗", description = "死亡时喷发，对3.5码范围内的玩家造成4848899点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[422396] = {name = "邪能十字", description = "用灌注邪能的剑攻击目标，造成10点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[422414] = {name = "暗影碎击", description = "猛击施法者前方的地面，造成8485573点暗影伤害并将玩家击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[422416] = {name = "过度生长", description = "加速生长。提高移动速度，每2秒恢复10%的生命值，并使附近的敌人定身5.2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "30​秒", dispel_type = nil},
[422512] = {name = "10.1.5 秘密 - 影响力人士 - 镜头", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422514] = {name = "10.1.5 Secrets - Influencer - Camera Pan Force Cast", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422517] = {name = "脉动核心", description = "巨像放射出黑暗的烈焰，每2.5秒对15码内的敌人造成21757点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422518] = {name = "宏火风暴", description = "菲莱克召唤燃烧的流星砸向玩家，对9码内的玩家造成725237点暗影烈焰伤害，并在冲击时产生一个巨像。\n\n 每块流星碎片还会冲击阿梅达希尔，对冲击点周围4码内的玩家造成725237点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[422524] = {name = "暗影烈焰毁灭", description = "菲莱克掠过阿梅达希尔的表面，沿途喷射烈焰，立即对区域中的玩家造成3626183点暗影烈焰伤害，此外每1秒额外造成725237点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422541] = {name = "吸取光明", description = "吸取蜡烛的火光，每1秒使其能量降低2点，持续10秒。每次吸取都会对30码内的所有玩家造成969780点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[422577] = {name = "灼热余波", description = "焦灼之热使烙印的主要目标在6秒后爆炸，对所有玩家造成1813092点火焰伤害。玩家距离目标越远受到的伤害越低。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422604] = {name = "萦绕烈焰", description = "拉罗达尔的烈焰爆炸后留下一片烈火，对附近的所有玩家造成10点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422605] = {name = "生命之力屏障", description = "泰达希尔之魂的生命力达到全满时，会受到 生命之力屏障 的保护，使受到的所有伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422610] = {name = "剑刃风暴", description = "每1秒造成30点物理伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[422614] = {name = "灼烧之根", description = "灼烧之根锁定随机玩家，提高速度并无情地追逐他们，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[422628] = {name = "食尸者", description = "通道爬行者吞吃周围生物的遗骸，每次使造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422639] = {name = "猎豹形态", description = "变形成灼热的猎豹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422641] = {name = "被烈焰吞噬", description = "被火焰吞噬。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422683] = {name = "痛击", description = "痛击附近的所有敌人，造成物理伤害并使其流血。", mechanic = "流血", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[422684] = {name = "能量宝珠", description = "能量宝珠\n移动和坠落速度降低。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[422686] = {name = "催眠迷雾", description = "在一个目标的位置召唤迷雾，催生目标的睡意。目标受到12点自然伤害，并且移动速度降低50%，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[422691] = {name = "熔岩喷泉", description = "斯莫德隆重踏地面，在随机玩家周围喷发出熔岩柱。这些 熔岩喷泉 会对击中的玩家造成507666点火焰伤害并将其击退。\n\n 熔岩平息后会留下一片 闷燃之地 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[422693] = {name = "烈阳之焰", description = "召唤一根烈阳焰柱，灼烧8码内的所有敌人，造成5点火焰伤害，并在12秒内每3秒造成2点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[422694] = {name = "考古助理", description = "协助考古探险队。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422699] = {name = "岩浆飞掷", description = "Inflicts 20 Fire damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = nil},
[422717] = {name = "熔岩重踏", description = "召唤一道熔岩波，对其中的生物造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[422721] = {name = "辐射繁茂", description = "轮回守望者身上迸发出繁复的生命能量，对路径上的玩家造成616451点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422732] = {name = "动荡暗影", description = "死亡时喷发，对3.5码范围内的玩家造成4848899点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422734] = {name = "组合击", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422743] = {name = "能量球收集计数器", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422776] = {name = "折磨标记", description = "艾姬拉对45码内的玩家造成507666点暗影烈焰伤害并将其击退，点燃三片区域以待折磨。玩家位于点燃区域中可使其消减，但在艾姬拉铸造新武器时会遭受 折磨收束 。\n\n 艾姬拉完成的武器由未能消除的区域决定，随后双持武器组合攻击。如果没有被消除的区域，艾姬拉会施放 归于毁灭 。\n\n 铸造武器时，艾姬拉的每次锤击都会射出 灼烧火花 。", mechanic = nil, range = "300码 ", cast_time = "1.6​秒", cooldown = nil, dispel_type = nil},
[422779] = {name = "狂火噬体", description = "野性狂乱的冷却时间缩短15秒。在阴燃狂乱期间，你会使敌人燃烧，在10秒内受到相当于你造成伤害10%的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422808] = {name = "组合击", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422813] = {name = "奥术重击", description = "将施法者前方锥形范围内的所有目标击飞，落地时造成20点奥术伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[422815] = {name = "溢流", description = "向空中释放能量，对冲击点周围4码内的所有目标造成12点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[422836] = {name = "燃烧鳞片", description = "菲莱克的鳞片散发出灼热的高温，每2秒对所有玩家造成101533点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422837] = {name = "天启咆哮", description = "菲莱克发出焚蚀血肉的咆哮，对所有玩家造成1560347点暗影烈焰伤害并将其击退。\n\n 玩家每1秒额外受到101533点暗影烈焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "4.8​秒", cooldown = nil, dispel_type = nil},
[422934] = {name = "温暖毯子粒子", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422935] = {name = "永火风暴", description = "菲莱克永久性地用乌云遮蔽天空，周期性地向玩家召唤燃烧的流星。每颗流星对冲击点周围5码内的玩家造成398880点暗影烈焰伤害，并形成一个 旋火风暴 。\n\n 每个流星的碎片还会对阿梅达希尔造成冲击，对冲击点4码内的玩家造成725237点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422939] = {name = "强化熔炉", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422942] = {name = "重置熔炉", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[422950] = {name = "审判", description = "审判目标，造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[422966] = {name = "复仇者之盾", description = "向敌人抛掷一面神圣盾牌，造成神圣伤害并跳转向附近的敌人。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[422969] = {name = "报偿之怒", description = "布朗派克用圣光强化自身，造成的物理伤害提高100%，并且强化所有技能。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[422972] = {name = "圣光术", description = nil, mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[423010] = {name = "精灵之火", description = "使敌人的护甲降低，持续14秒。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[423015] = {name = "谴罚者之盾", description = "布朗派克向多名玩家掷出一面圣盾，造成3527308点神圣伤害，并使移动速度降低50%，持续5秒。\n\n 被 报偿之怒 强化时， 谴罚者之盾 会击中5个玩家。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[423051] = {name = "灼烧之光", description = "布朗派克释放出一股圣光爆发，对所有玩家造成4848899点神圣伤害，随后每2秒额外造成4848899 点神圣伤害，持续12秒。圣光爆发还会为布朗派克男爵恢复10%的最大生命值。\n\n 被 报偿之怒 强化时， 灼烧之光 的施法时间缩短。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[423062] = {name = "纯洁之锤", description = "布朗派克在一名玩家的位置召唤灼热之光，对\n 3码内的玩家造成7272815点神圣伤害。在冲击点处产生飞旋而出的锤子，对路径中的玩家造成7272815点神圣伤害。\n\n 被\n报偿之怒 强化时， 纯洁之锤 会击中5个玩家。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[423064] = {name = "展翼", description = "以休闲的速度飞翔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423066] = {name = "翱翔", description = "以音速前后摇摆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423107] = {name = "舞动之刃", description = "海姆达尔向一名随机玩家投掷附魔战刃。战刃落地时开始旋转，每2秒对区域内的所有敌人造成 20 点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "1.7​秒", cooldown = "3​秒", dispel_type = nil},
[423108] = {name = "恶意挥扫", description = "艾姬拉的近战攻击同时打击最近的另一个玩家。如果没有其他目标，则会攻击主要目标两次。\n\n 每次近战打击都会施加 沐焰之刃 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423109] = {name = "燃焰地狱火", description = "布雷炙孔向每一根熄灭的蜡烛施放一股炽焰冲击，将蜡烛重新点燃，并对路径上的所有玩家造成8487876点火焰伤害。\n\n 烈焰灼烧所有玩家，每1秒造成242445点火焰伤害，持续8秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[423117] = {name = "灾变巨喉", description = "沃尔科罗斯用灾变巨喉摧残当前目标，造成2175710点物理伤害和362618点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[423131] = {name = "灸灼", description = "灸灼一名盟友的伤口，每1秒为其恢复10%的生命值，持续5秒。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[423180] = {name = "漏接能量球", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423200] = {name = "加固壳壁", description = "斯卡莫拉克从房间的岩石中汲取力量，恢复能量并获得一层护盾，吸收(6226542 * 6)点伤害。每个水晶碎片都会使斯卡莫拉克的护盾额外吸收6226542点伤害。\n\n 受到护盾保护时，斯卡莫拉克会引导 虚空释能 。摧毁 加固壳壁 会使斯卡莫拉克昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[423240] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423241] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423242] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423243] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423244] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423245] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423246] = {name = "破碎护壳", description = "斯卡莫拉克的 加固壳壁 破碎了，陷入短暂的昏迷并打断施法。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423249] = {name = "巨型能量宝珠", description = "巨型能量宝珠\n移动和坠落速度降低。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[423254] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423255] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423257] = {name = "愤怒", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[423259] = {name = "熊熊怒火", description = "Inflicts 10 Fire damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[423260] = {name = "炽焰蘑菇", description = "丁达尔每3秒在周围创造出炽焰蘑菇，持续9秒。每个蘑菇会在3秒后喷发，对区域内的玩家造成1087717点物理伤害和434183点火焰伤害，并使其受到炽焰蘑菇的伤害提高500%，持续3秒。\n\n 如果 炽焰蘑菇 未能击中玩家，则会对所有玩家造成506547点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[423265] = {name = "浴焰萌芽", description = "丁达尔在周身释放烈焰之种并点燃平台，每1秒造成81589点火焰伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[423272] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423305] = {name = "虚无颠覆", description = "虚空石畸体猛击平台，造成3151784点暗影伤害，并释放连锁爆炸，对每次冲击点7码范围内的玩家造成9697798点暗影伤害。\n\n 在场地各处喷射虚空石碎片。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[423324] = {name = "虚空释能", description = "斯卡莫拉克释放出熵能，对所有玩家造成1697115点暗影伤害，并且每2秒使 虚空释能 的伤害提高10%。此效果可叠加。击破 加固壳壁 会打断该技能。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[423393] = {name = "熵灭", description = "没有玩家在近战范围内时，虚空石畸体会用拳头砸击平台，对所有玩家造成2424449点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[423410] = {name = "熔岩冲刺", description = "冲向一名敌人，对路径上接触到的任意敌人造成一次火焰伤害并使其移动速度降低30%，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[423413] = {name = "邪能火球", description = "对一名敌人造成10点火焰伤害，并且每2秒额外造成2点火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[423417] = {name = "旋风焰斩", description = "化作炽烈钢铁的旋风打击周围的敌人，每1秒对4码内的所有敌人造成5点火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423419] = {name = "三十码长绳", description = "布莱恩掷出长绳，解除玩家受到的昏迷、束缚和诱捕效果，并使其免疫所有该类效果，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = "魔法"},
[423421] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423431] = {name = "碎甲猛击", description = "沉重地猛击敌人，造成10点物理伤害并使目标流血，每3秒受到5点物理伤害，持续15秒。", mechanic = "流血", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423443] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423453] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423459] = {name = "生命结界", description = "轮回守望者丰富的自然能量为尼穆威提供护盾，使其受到的伤害降低99%。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[423464] = {name = "邪火箭", description = "向敌人投掷一颗毁灭性的邪火之球，造成5点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[423465] = {name = "邪能烈焰风暴", description = "召唤一道邪火之柱，对区域内的所有敌人造成10点火焰伤害并将其点燃，每1秒造成2点火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[423467] = {name = "灼烧冲击", description = "焚烧敌人的灵魂，造成5点火焰伤害，并使其受到的火焰伤害提高10%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[423470] = {name = "飞扑", description = "猛扑向一名敌人，对冲击点附近的所有敌人造成10点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423471] = {name = "邪恶喷吐", description = "吐出恶心的液体，对当前目标造成15点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[423473] = {name = "燃烧变形", description = "瘤根爆发成一个暗影烈焰怪物，对100码内的玩家造成72524点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423479] = {name = "点芯箭", description = "对目标造成2424449点火焰伤害", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[423491] = {name = "燃烧波", description = "Knocks all enemies within 8 yards of the impact back.\n Reduces the movement speed of all enemies within 8 yards by 60% for 4秒.\n Inflicts 12 Fire damage to enemies within 8 yards.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[423494] = {name = "潮汐热浪", description = "一股奔腾的熔岩波浪，每1秒对效果范围内的玩家造成507666点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423501] = {name = "狂野抽打", description = "施法者猛击地面，丝毫不顾及盟友的安危，击退周围的所有单位。冲击会对受影响的所有单位造成8485573点物理伤害，并使其移动速度降低25%，持续4秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[423517] = {name = "燃烧引线", description = "炸药会在1分钟后爆炸，快让采矿车动起来！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423523] = {name = "哀痛扫击", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[423529] = {name = "苦痛断离", description = "Reduces the movement speed of the target by 30% for 4秒.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[423531] = {name = "受难哀嚎", description = "Fears enemies within 8 yards of the caster for 2秒.\n Inflicts 12 Shadow damage to enemies within 8 yards.", mechanic = "感觉", range = "10码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[423536] = {name = "神圣惩击", description = "穆普雷惩击当前目标，造成4121564点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[423538] = {name = "无常碾压", description = "斯卡莫拉克宣泄无常的愤怒，用重拳猛砸地面，对15码内的玩家造成9212908点暗影伤害，并喷射出 不稳定的碎片 。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[423566] = {name = "影幕斗篷", description = "暗影在施法者身旁飞旋，吸收所有非炸药伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423572] = {name = "不稳定的能量", description = "拾取 不稳定的碎片 会提高治疗效果，还会使对 加固壳壁 造成的伤害提高50%，持续30秒。此效果可叠加。\n\n 此外， 不稳定的能量 还会对受影响的玩家每2秒造成363667点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423574] = {name = "轰击", description = "飞过一个目标并向下方喷吐火焰，对路径上的敌人造成3点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423576] = {name = "魔化狂乱", description = "进入狂怒状态，攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[423588] = {name = "圣光屏障", description = "生命值降低至50%时，穆普雷以圣光之盾保护自己，吸收接下来受到的49812335点伤害，并免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423598] = {name = "炽焰之种", description = "炽焰之种辐射出烈焰，每1秒对所有玩家造成1450473点暗影烈焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423607] = {name = "奥术脉冲", description = "Knocks all enemies within 12 yards of the impact back.\n Reduces the movement speed of all enemies within 12 yards by 60% for 4秒.\n Inflicts 12 Arcane damage to enemies within 12 yards.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[423617] = {name = "星力洪流", description = "对一名敌人造成6点奥术伤害，可以弹射最多6次。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[423664] = {name = "拥抱圣光", description = "穆普雷引导神圣烈焰的力量，每1秒对所有玩家造成242445点神圣伤害。该效果的强度会逐渐提高。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[423666] = {name = "Ignore", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423693] = {name = "诱引烛焰", description = "蜡须向随机一名玩家扔出刚点燃的蜡烛。燃烧的蜡油每0.5秒造成484890点火焰伤害，并使所有卑微的劳工锁定该目标，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423718] = {name = "破岩拳", description = "Reduces an enemy's armor by 20% for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[423719] = {name = "自然之怒", description = "拉罗达尔的狂怒对目标造成重创，使受到的物理伤害提高100%，持续20秒。该效果初始为10层，层数会逐渐消减。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423725] = {name = "击倒", description = "对一名敌人造成伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[423734] = {name = "厄运箭雨", description = "向敌人发射一支暗影箭，对其造成([155.337% of Spell Power])点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[423766] = {name = "破碎打击", description = "土灵铸手的攻击捶打着目标的护甲，偶尔使受到的伤害提高5%，持续8秒。该效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423771] = {name = "神秘射线", description = "向一名敌人射出迸发的奥术能量，对奥能路径中的所有单位造成高额奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.9​秒", cooldown = nil, dispel_type = nil},
[423801] = {name = "裹体之网", description = "引导一束覆体之网，使目标在3秒内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10秒。如果目标周围的蛛网被摧毁，则目标会被释放。", mechanic = "定身", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[423803] = {name = "黑檀之力", description = "使你最近的4名盟友的主要属性提高，数值相当于你自己的(5 + 0 )%，并使你造成的伤害提高20%，持续10秒。\n\n 同一时间只能影响4名盟友，且不会影响坦克和治疗者。\n\n 喷发、 [ 亘古吐息 / 深呼吸]和你的蓄力法术可以延长这些效果的持续时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[423808] = {name = "梦境吐息", description = "每2秒为前方30码内的所有盟友恢复10点生命值。", mechanic = nil, range = "100码 ", cast_time = "2.3​秒", cooldown = nil, dispel_type = "魔法"},
[423811] = {name = "暖愈", description = "治疗一个盟友，并在接下来的21秒内每3秒额外恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[423820] = {name = "蠕行灼根", description = "一道蠕行的焦灼藤蔓向前蔓延，使触碰到的所有目标定身。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[423821] = {name = "卡德加的群体棱光护体", description = "为你施加奥术护盾，吸收点伤害，使受到的魔法伤害降低15%，持续1分钟。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423825] = {name = "开启传送门", description = "一名烈焰德鲁伊正在维持进入翡翠梦境的传送门，好让拜荒者发起攻击！", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[423839] = {name = "风暴复仇", description = "驭雷者沃克玛尔的风暴之锤使虚空石畸体虚弱，使其昏迷并且受到的伤害提高100%，持续20秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423840] = {name = "大德鲁伊的束缚根须", description = "将目标固定在原地，持续直到主动取消。任何伤害都可能会取消此效果。", mechanic = "定身", range = "35码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "魔法"},
[423879] = {name = "遍染回旋", description = "遍染回旋\n各位，旋转时间到！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423886] = {name = "灼热箭", description = "向目标发射一枚灼热的箭矢，造成([56.9622% of Spell Power])点火焰伤害，并在之后的10秒内造成([22.793% of Spell Power])点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[423896] = {name = "热力迸发", description = "能量达到100点时，斯莫德隆火光迸发，造成的伤害提高10%。该效果可叠加。\n\n 热力迸发4次后，斯莫德隆将能够施放 末日渐至 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423912] = {name = "落石", description = "朝一名敌人投掷岩石，在一片区域内造成12点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[423918] = {name = "逮个正着！", description = "逮个正着！\n更大，更坏，更快。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423966] = {name = "Torch Area Trigger", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[423979] = {name = "内爆", description = "敌人碾碎当前目标，造成4848899点暗影伤害。3秒后虚空能量将4码内的所有目标卷入，造成6061123点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[424074] = {name = "烈火灼痕", description = "黑暗之主已被投掷的炸药击伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424093] = {name = "DNT Lightning Thief Despawn Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424096] = {name = "检测敌人", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424124] = {name = "轰击", description = "飞过一个目标并向下方喷吐暗影烈焰，对路径上的敌人造成3点暗影烈焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424140] = {name = "超级新星", description = "丁达尔用相当于最大生命值10%的护盾保护自己，并召唤一颗垂死的星辰，每2秒对所有玩家造成253833点火焰伤害并使其受到 星界热浪 影响，持续3秒。\n 星辰在20秒后爆炸，对所有玩家造成3626183点火焰伤害。击破丁达尔的护盾会打断该法术。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424144] = {name = "时间漩涡", description = "向敌人引导一股漩涡，每1秒造成4点奥术伤害，同时使目标的移动速度，攻击速度和施法速度降低70%，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[424148] = {name = "闪电链", description = "凯里欧斯射出闪电，弹射至最多3个玩家，造成6061123点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[424161] = {name = "迅击", description = "Increases the caster's attacking and casting speed by 5% for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = "暴怒", range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[424176] = {name = "古树碾压", description = "Reduces the movement speed of all enemies within 8 yards by 50% for 3秒.\n Inflicts 12 Physical damage to enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[424178] = {name = "毒性撕咬", description = "Inflicts Nature damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[424193] = {name = "暂停", description = "被困在时光中的这一刻。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424198] = {name = "镜像", description = "镜像\n击败重复模仿卡兹里克\n施放的法术的镜像。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424212] = {name = "点燃", description = "布雷炙孔使所有点燃的蜡烛产生炽焰热浪，使燃烧的余烬蔓延开来。烈焰对站在其中的玩家每1秒造成4364009点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[424217] = {name = "哨兵打击", description = "坚决打击目标，造成物理伤害并降低护甲。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[424222] = {name = "燃烧之怒", description = "如果范围内没有玩家，沃尔科罗斯会持续释放烈焰波，每2秒对所有玩家造成181309点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424227] = {name = "瞄准射击", description = "瞄准目标射击，造成严重伤害。", mechanic = nil, range = "35码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[424234] = {name = "飞刃", description = "向目标丢掷一把战刃，造成250点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424235] = {name = "沉重投掷", description = "对一名玩家造成高额物理伤害，解散坐骑并将其击退。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424237] = {name = "缠网", description = "使一名敌人无法移动，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424241] = {name = "哨兵打击", description = "对一个敌人造成物理伤害，并使其从所有来源受到的伤害提高10%。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[424315] = {name = "治疗之触", description = "快捷的治疗能量涌动，为一名友方目标恢复15点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[424322] = {name = "爆炸烈焰", description = "炽焰魔释放出一股火焰波，对所有玩家造成727335点火焰伤害，并使他们受到的火焰伤害提高10%，持续20秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424328] = {name = "石块飞掷", description = "施法者对其目标造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[424352] = {name = "骇火弹幕", description = "瘤根在2秒内向当前目标射出飞弹，每枚飞弹造成174057点物理伤害和101533点暗影烈焰伤害。\n\n 每次冲击还会使目标受到的暗影烈焰伤害提高24%，持续34秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424371] = {name = "风暴复仇", description = "穿透虚空壳壁后，驭雷者沃克玛尔将他的风暴之锤投向虚空石畸体，使其昏迷并且受到的伤害提高100%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424384] = {name = "寒霜涌流", description = "冻结敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424401] = {name = "全力一击", description = "势大力沉地打击当前目标，造成5点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[424408] = {name = "寐枭影罩", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[424414] = {name = "贯穿护甲", description = "戴尔克莱上尉斩击目标，造成9697798点物理伤害并使目标流血，每1秒造成1091002点物理伤害，持续7秒。\n\n 该效果可叠加。", mechanic = "流血", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[424419] = {name = "战斗狂啸", description = "戴尔克莱上尉发出令人丧胆的 战斗狂啸 ，对所有玩家造成4364009点物理伤害。无视护甲。\n\n 戴尔克莱上尉的 战斗狂啸 鼓舞了他的盟友，使每个盟友获得50点能量，并使其造成的伤害提高50%，持续30秒。\n\n 该效果可叠加。", mechanic = "暴怒", range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[424420] = {name = "余烬冲击", description = "泰纳·杜尔玛向一个玩家射出毁灭性的 余烬冲击 ，造成3879119点火焰伤害并使其昏迷，每1秒受到2424449点火焰伤害，持续5秒。", mechanic = "昏迷中", range = "50码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = "魔法"},
[424421] = {name = "火球术", description = "泰纳·杜尔玛向一个目标玩家射出火球，造成4364009点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[424423] = {name = "跃进打击", description = "歇尼麦尔中士跃向附近的一名目标，对其周围5码内的玩家造成3394229点物理伤害并使其流血，每3秒额外造成1818337点物理伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[424429] = {name = "奉献", description = "圣化地面，每1秒对区域中的敌人造成2424449点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2.75​秒", cooldown = "3​秒", dispel_type = nil},
[424431] = {name = "圣光烁辉", description = "艾蕾娜·安博兰兹引导圣光之怒，每1秒对所有玩家造成909169点神圣伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[424462] = {name = "余烬风暴", description = "泰纳·杜尔玛召唤烈燃余烬，对冲击点3.5码范围内的玩家造成3636674点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[424495] = {name = "群体缠绕", description = "丁达尔用烈焰藤蔓瞄准所有玩家，在4秒后喷发，使目标玩家定身，并对3码区域内的玩家造成195814点火焰伤害。这些根须1秒造成58019点火焰伤害，直到被摧毁。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424497] = {name = "群体缠绕", description = "丁达尔用烈焰藤蔓瞄准所有玩家，在4秒后喷发，使目标玩家定身，并对3码区域内的玩家造成195814点火焰伤害。这些根须1秒造成58019点火焰伤害，直到被摧毁。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424499] = {name = "灼烧之地", description = "灼烧之地每1秒对其中的玩家造成290095点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424516] = {name = "湍流旋涡", description = "创造一个漩涡困住敌人。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[424530] = {name = "平心静气", description = "睡着。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424555] = {name = "恶臭脉动", description = "变形为一只臭鼬，在身后留下恶臭之池每1秒造成28点自然伤害并使敌人减速，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424579] = {name = "压抑灰烬", description = "丁达尔用压抑灰烬包裹随机玩家，吸收接下来的261704点治疗量。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424581] = {name = "炽烈增生", description = "丁达尔在随机玩家体内点燃烈焰，每1秒造成87028点火焰伤害，持续20秒。\n\n 炽烈增生被移除时，烈焰从玩家体内爆出，对玩家造成 萦绕灰烬 ，并在当前玩家的位置留下 灼烧之地 。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[424582] = {name = "萦绕灰烬", description = "炽烈增生 爆炸的余灰粘附在所有玩家身上，每1秒造成14505点火焰伤害，持续2秒。该效果可叠加。\n\n 每层额外的 萦绕灰烬 会使其造成的伤害提高5000%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424595] = {name = "烧焦", description = "周围的火焰烧伤了艾薇。\n\n 可以被 梦境之花 浇灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424600] = {name = "剧毒之刺", description = "将施法者的武器捅向目标，立即造成自然伤害，并且每5.2秒额外造成自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[424605] = {name = "野性之根", description = "将目标固定在原地，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424614] = {name = "衰弱毒液", description = "将施法者的武器捅向目标，造成自然伤害，使其移动速度降低30%，并且每3秒额外造成自然伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[424615] = {name = "火焰爆发", description = "Inflicts 12 Fire damage to enemies within 3 yards of the impact.\n Inflicts 2 Fire damage to all enemies within 3 yards of the impact every 2 sec for 10秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[424621] = {name = "蛮力重击", description = "歇尼麦尔中士以摧坚之力猛击地面，对8码内的玩家造成15758921点物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[424646] = {name = "燃烧之爪", description = "对当前目标造成834022点火焰伤害，使其受到的伤害提高50%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[424650] = {name = "惊慌失措！", description = "施法者在绝望中爆发出一股力量，急速提高50%但伤害降低25%。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[424665] = {name = "烈焰之种", description = "烈焰之种如果未被玩家碾碎，则会在5秒\n 后生长为一棵 燃焰之树 。\n\n 当一名玩家踏上 烈焰之种 时会将其摧毁。玩家们受到54393点火焰伤害。该效果会使受到 烈焰之种 的伤害提高50%，持续6秒，并且可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424673] = {name = "戳破气泡", description = "高高跃起，重重地砸向目标位置，对撞击点10码范围内的所有敌人造成物理伤害并施加 碾碎 。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424701] = {name = "呼唤家人", description = "召唤多只梦爪獍来协助它们的家人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "23​秒", dispel_type = nil},
[424704] = {name = "恶毒戳刺", description = "施展一连串戳刺，每1秒对施法者面前的敌人造成209120点物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424705] = {name = "召唤梦爪獍", description = "召唤一个梦爪獍宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424714] = {name = "烛光", description = "在黑暗之光中绽放出辉光，具有能量时使玩家不会受到 扼息暗影 影响。\n\n 持有者移动时消耗蜡油。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424721] = {name = "烛光", description = "站在光中能够阻止黑暗侵入。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424737] = {name = "混沌腐蚀", description = "雷卫戈伦将4层虚空注入一名玩家体内，每1秒造成848557点暗影伤害，持续5秒。\n\n 效果被移除时消耗一层虚空，随后将能量转移给最近的玩家。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424738] = {name = "感染孢子", description = "施法者扔出一个腐烂的蘑菇，被击中的玩家会被孢子感染，持续3分钟，使其随机性地咳嗽并昏迷1秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[424771] = {name = "熊熊怒火", description = "对一名玩家造成217571点火焰伤害，并每1.5秒额外造成87028点火焰伤害，持续9秒。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[424773] = {name = "菌源苏生", description = "感染附近的一具遗骸，每1秒萌发真菌来协助施法者，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424787] = {name = "呼唤家人", description = "召唤几条蝾螈来协助它们的家人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "23​秒", dispel_type = nil},
[424789] = {name = "召唤钳蟹", description = "召唤一个钳蟹宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424798] = {name = "肿胀喷发", description = "施法者剧烈喷发，对6码内的敌人造成697066点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[424801] = {name = "动荡肿胀", description = "施法者剧烈喷发，对6码内的敌人造成697066点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424808] = {name = "月曜之火", description = "施法者召唤天降的火焰，对冲击点周围3码内的玩家造成652713点火焰伤害，并使其昏迷2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424820] = {name = "熄灭", description = "熄灭\n不再着火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424825] = {name = "炽焰飞羽", description = "爆发出烈焰，在4秒内射出多个炽焰飞羽。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[424836] = {name = "烈焰焚毁", description = "投掷烈焰，每1秒对30码范围内的敌人造成5点火焰伤害，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[424891] = {name = "缠藤之矛", description = "施法者沿直线掷出一柄长矛，刺穿击中的所有敌人，造成1045599点物理伤害。3秒后将这些目标拉向施法者。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[424924] = {name = "冻结时光", description = "被困在时光中的这一刻。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424949] = {name = "伤害增效", description = "你每消耗一个符文，激活的魔导师的持续时间就延长0.5秒，你的魔导师现在还会施放伤害增效，使你造成的伤害提高5%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[424958] = {name = "粉碎现实", description = "雷卫戈伦为战锤注入虚空能量，随后跃向一名玩家的位置，对所有玩家造成3636674点暗影伤害。\n\n 冲击会撕裂现实，产生 现实裂痕 并留下一片 徘徊虚空 。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[424965] = {name = "荆棘之灵", description = "你的近战技能有几率触发荆棘之灵，在15秒内造成( 723 * 5)点自然伤害。荆棘之灵存在时，打击目标会造成 265 点自然伤害，由周围的所有敌人均摊。该效果每2秒只能触发一次。\n\n 如果在受到荆棘之灵影响时目标死亡，它会寻找新的敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[424966] = {name = "徘徊虚空", description = "冲击留下一片暗影能量场，持续2分钟。区域内的玩家每1秒受到4364009点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424968] = {name = "复苏", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424969] = {name = "刺骨之雨", description = "射出一阵箭雨。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424970] = {name = "剧毒壤土", description = "剧毒的土壤每1秒对瘤根周围6码内的玩家造成870284点暗影烈焰伤害，并使移动速度降低80%。该效果还会降低强制移动效果的强度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424986] = {name = "烈火缠身", description = "梦境之种被周围的烈焰笼罩，在获得复苏树人的生命能量前会保持休眠状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[424997] = {name = "自然之赐", description = "复苏树人将自己的生命力灌输到生命之种里，使其获得能量，但每1秒使自身的最大生命值降低3%。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[425011] = {name = "拥抱圣光", description = "穆普雷引导神圣烈焰的力量，每1秒对所有玩家造成 2 点神圣伤害。该效果的强度会逐渐提高。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[425025] = {name = "狂怒爆发", description = "拉罗达尔触及目标时释放一股炽热爆发，对所有玩家造成652713点火焰伤害。该伤害会随与拉罗达尔的距离而降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425030] = {name = "火山护卫", description = "施法者的炽热护盾开始充能并爆发，在前方锥形区域内造成652713点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[425033] = {name = "献祭狂乱", description = "散发出炽热的气息，每3秒对近战范围内的敌人造成火焰伤害，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[425035] = {name = "恐怖咆哮", description = "该单位发出一声嚎叫，使50码内的玩家因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[425037] = {name = "熔岩吐息", description = "该生物喷出滚烫的熔岩，对前方锥形范围内的玩家造成652713点火焰伤害，并使其迷惑5秒。", mechanic = "混乱", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[425038] = {name = "丝纹轰击", description = "尼穆威用织纹光束轰击主要目标，造成870284点物理伤害和543927点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425040] = {name = "腐浪齐射", description = "向60码内的所有敌人射出腐朽箭，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[425042] = {name = "孢子波", description = "施法者扔出一个腐烂的蘑菇，被击中的玩家会被孢子感染，持续3分钟，使其随机性地咳嗽并昏迷1秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[425045] = {name = "烈焰践踏", description = "Reduces the movement speed of all enemies within 15 yards by 50% for 2秒.\n Inflicts 12 Fire damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[425048] = {name = "黑暗引力", description = "雷卫戈伦引导晦暗的能量，将所有玩家拉向自己的位置，并且每2秒造成727335点暗影伤害，持续4秒。\n\n 完成引导后，戈伦的战锤爆发出能量，对8码内的玩家造成16971146点暗影伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[425054] = {name = "岩浆箭", description = "向一名敌人掷出熔岩，造成熔火伤害，使敌人减速30%，并在10秒内造成熔火伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[425062] = {name = "蓄影猛击", description = "施法者用暗影烈焰强化武器，并重击当前的目标，造成1087855点暗影烈焰伤害。\n\n 冲击会留下 暗影烈焰残渣 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[425088] = {name = "熊形态", description = "变形成一头熊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425093] = {name = "暗影烈焰残渣", description = "每1秒对玩家造成181309点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425107] = {name = "大地践踏", description = "该生物践踏地面，使50码内的玩家昏迷3秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[425115] = {name = "果实投射", description = "朝愚蠢的目标扔出一块水果。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[425117] = {name = "种子弹幕", description = "向目标倾泻大量种子，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[425149] = {name = "充能践踏", description = "施法者踏出势大力沉的一脚，对15码内的玩家造成1087855点暗影烈焰伤害，并将其击退。\n\n 践踏还会对60码内的所有玩家造成471404点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[425154] = {name = "恶意烙印", description = "你的近战攻击和技能有几率为目标打上恶毒的烙印，在6秒内造成[ 796 * (1.2^9)]点火焰伤害，并使你获得 引火 ，最多叠加15次。每层效果使伤害提高，最多提高[ 796 * (1.2^5)]点。\n\n 高于5层时，还会对你造成50%的伤害。叠加至15层时，造成10%的伤害，由目标周围的敌人均摊。不在战斗中时， 引火 每3秒都会衰减，并在15后彻底消散。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425264] = {name = "黑曜冲击", description = "代言人夏多克朗向一个目标喷射黑暗能量，造成14546696点暗影伤害，并对其他所有目标造成1212225点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[425281] = {name = "驼鹿形态", description = "变形成为一头驼鹿，攻击速度提高0%，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425290] = {name = "梦境之箭", description = "向目标射出梦境烈焰箭，必须距离目标100码内才能击中。", mechanic = nil, range = "10—100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[425300] = {name = "暗影烈焰炸弹", description = "施法者将暗影烈焰能量灌输到玩家体内，每0.5秒造成43514点暗影烈焰伤害，持续5秒。\n\n 引导结束后，目标玩家发生爆炸，对10码内的玩家造成290095点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[425311] = {name = "美梦之尘", description = "目标位置的所有敌人暂时陷入沉睡。对玩家效果不佳。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[425315] = {name = "真菌爆破", description = "引发真菌爆炸，对冲击区域周围10码内的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "6​秒", dispel_type = nil},
[425379] = {name = "炎爆术", description = "施法者对一名玩家造成725237点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[425381] = {name = "炽焰脉冲", description = "施法者喷发出烈火，每1秒对50码内的玩家造成181309点火焰伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[425388] = {name = "地狱火之心", description = "施法者诅咒一名玩家，使其每2秒爆发出烈焰，对8码内的玩家造成290095点火焰伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[425392] = {name = "烈焰爆击", description = "施法者射出烈焰飞弹，对冲击点10码范围内的玩家造成507666点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[425394] = {name = "吹灭之息", description = "布雷炙孔召唤强风，对所有玩家造成4848899点自然伤害，并熄灭所有蜡烛。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[425437] = {name = "炽火蔓藤", description = "Inflicts 6 Nature damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[425470] = {name = "梦境之花", description = "生命之种因复苏树人的生命能量而绽放，使3名玩家能够与其互动，和种子产生魔法纽带。\n\n 最后一个产生纽带的玩家 散发出翡翠魔法，熄灭 爆燃之地 和 灼烧之根 ，并会消耗生命之种的能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425488] = {name = "气味浓烈", description = "这家伙浑身都是香水和古龙水的味道！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425492] = {name = "狱火之喉", description = "菲莱克吞噬当前目标，造成3626183点物理伤害，每1秒额外造成29009点暗影烈焰伤害。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[425516] = {name = "梦境冲击", description = "Inflicts 250 Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[425528] = {name = "鞭笞者毒素", description = "该生物的攻击有一定几率使目标中毒，每3秒造成72524点自然伤害，持续9秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[425536] = {name = "鼹鼠狂暴", description = "激怒附近的训练有素的鼹鼠，使未进入战斗的鼹鼠加入战斗，并发起凶狠的攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[425556] = {name = "神圣之地", description = "神圣烈焰留下的烈火对其中的玩家每1.5秒造成3394229点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425570] = {name = "苦痛古树残根", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425573] = {name = "纠缠根须", description = "该生物使40码内的所有玩家定身8秒。\n\n 定身时，玩家每2秒受到217571点自然伤害。", mechanic = "定身", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[425574] = {name = "徘徊燃烧", description = "烈焰世界 的喷发炙烤玩家，每1秒造成290095点火焰伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425576] = {name = "耀焰炸弹", description = "丁达尔用 耀焰炸弹 轰炸平台。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[425658] = {name = "魔荚毒素", description = "魔荚人的毒素从残骸中渗出，每1.5秒造成87028点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425706] = {name = "奥术击打", description = "Inflicts Arcane damage to an enemy.\n Inflicts Arcane damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[425709] = {name = "躁狂加剧", description = "刨根痛楚 造成的痛苦使瘤根陷入狂乱，使其造成的伤害提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425719] = {name = "灰烬腐朽", description = "消耗符文能量有几率使你的下一个心脏打击施加灰烬腐朽，使受影响目标对你造成的伤害降低10%，并使你对其造成的伤害提高20%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425720] = {name = "为了联盟！", description = "为了联盟！\n主要属性提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425747] = {name = "为了部落！", description = "为了部落！\n主要属性提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[425816] = {name = "炽炎花粉", description = "被污染的树人散发出炽炎花粉，对最近的五名玩家造成108785点火焰伤害，并使其迷惑3秒。", mechanic = "混乱", range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[425819] = {name = "烈焰树脂", description = "被污染的树人向玩家抛出烈焰树脂，使其减速6秒。受到影响时，玩家每2秒会被点燃，对5码内的玩家造成130543点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[425873] = {name = "梦魇箭", description = "Inflicts 12 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[425875] = {name = "噬灭之暗", description = "每1.5秒造成4点暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[425885] = {name = "索敌的地狱火", description = "斯莫德隆创造数个 索敌的地狱火 并锁定随机玩家，玩家与 索敌的地狱火 接触时会受到 地狱火 效果的影响。\n\n 它触及目标或经过 30 秒后会爆炸，对所有玩家造成 13 点火焰伤害。爆炸还会使所有玩家受到 索敌的地狱火 的伤害提高 2000 %，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[425889] = {name = "点燃增生", description = "拉罗达尔以烈焰之力扭曲自然，在玩家体内植入烈焰，持续15秒，使玩家产生 爆燃之地 。站在 爆燃之地 旁时效果减弱。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[425970] = {name = "自然箭", description = "该生物向玩家投射自然能量，造成362618点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[425974] = {name = "震地", description = "Reduces the movement speed of all enemies within 30 yards of the impact by 40% for 8秒.\n Inflicts 3636674 Nature damage to enemies within 30 yards.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[425995] = {name = "宁静", description = "该生物召唤一阵滋养能量之雨，每1.5秒为20码内的友方生物恢复130852点生命值。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[425998] = {name = "不稳定的炸药", description = "死亡时留下一滩爆炸物，在3秒后引爆，对周围的敌人造成1161660点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426018] = {name = "索敌的地狱火", description = "斯莫德隆创造数个 索敌的地狱火 并锁定随机玩家，玩家与 索敌的地狱火 接触时会受到 地狱火 效果的影响。\n\n 它触及目标或经过30秒后会爆炸，对所有玩家造成90655点火焰伤害。爆炸还会使所有玩家受到 索敌的地狱火 的伤害提高2000%，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426056] = {name = "催命割裂", description = "暗影烈焰宝珠从受影响的玩家体内爆出，对触及的玩家造成551134点暗影烈焰伤害，并且每1秒额外造成87065点暗影烈焰伤害，持续15秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426127] = {name = "黑暗之光", description = "黑暗笼罩了这片区域，造成的伤害和治疗效果降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426145] = {name = "偏执失心", description = "蜡烛之王将玩家对黑暗的畏惧进一步放大，使他们在恐惧中逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[426206] = {name = "耀焰荆棘", description = "拉罗达尔爆出一轮螺旋喷发，每次冲击对周围1.5码内的玩家造成507666点火焰伤害，并将他们击退。\n\n 抵达目标位置时形成一个炽焰融合，随后会返回拉罗达尔处。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[426208] = {name = "新近复活", description = "最近刚刚复活，受到的所有伤害降低0%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[426214] = {name = "治疗之泉图腾", description = "在你的脚下召唤一个图腾，持续15秒。每2秒为40码范围内 一名受伤的小队或团队成员 恢复0点生命值。\n\n 如果你已经习得了 治疗之泉图腾 ，则 治疗之泉图腾 会获得1次额外的使用次数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[426219] = {name = "治疗之泉", description = "在你的脚下召唤一个图腾，持续15秒。每2秒为40码范围内 [ 涌动之泉 : 两名受伤的小队或团队成员 / 一名受伤的小队或团队成员]恢复([67.68% of Spell Power])点生命值。\n\n 如果你已经习得了 [ 暴雨图腾 : 暴雨图腾 / 治疗之泉图腾 ]，则 [ 暴雨图腾 : 暴雨图腾 / 治疗之泉图腾 ]会获得1次额外的使用次数。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426249] = {name = "炽焰融合", description = "耀焰荆棘汇聚成烈焰宝珠，并向拉罗达尔靠拢。触碰宝珠会受到145047点火焰伤害，使爆击几率提高20%，并且每0.5秒造成14505点火焰伤害，持续10秒。\n\n 触碰到拉罗达尔的宝珠使其造成的火焰伤害提高20%，持续10秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426260] = {name = "炎拳", description = "炬龇接连用烈焰捶打前方的地面，每1秒造成2666894点烈焰打击伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[426261] = {name = "不息烈焰", description = "灰鼻在前方锥形范围内召唤一股烈焰，每0.5造成1333447点火焰伤害，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[426271] = {name = "心碎欲裂", description = "受到的所有伤害提高20%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[426273] = {name = "丘比特之箭", description = "造成 17051 点物理伤害伤害，并使受到的所有伤害提高20%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[426275] = {name = "只手擒拿", description = "炬龇冲向随机一名敌人并将其擒拿，使其昏迷5秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426277] = {name = "只手擒拿", description = "炬龇冲向随机一名敌人并将其擒拿，使其昏迷5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[426283] = {name = "弧形虚空", description = "使用虚空能量袭击目标，随后继续攻击6码内其他邻近目标的敌人。法术最多影响4个目标，对第一个目标造成1939560点暗影伤害，对每个后续目标造成的伤害递减。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[426295] = {name = "烈焰系链", description = "施法者用烈焰之鞭抓取随机目标，使其定身，并且每1秒造成969780点火焰伤害，持续6秒。", mechanic = "定身", range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[426308] = {name = "虚空感染", description = "施法者用虚空能量感染目标，每2秒造成1454670点暗影伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[426345] = {name = "水晶齐射", description = "施法者向所有玩家迸射出水晶碎片，对3码内的玩家造成6061123点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[426368] = {name = "暗焰顺劈", description = "暗焰之影扑向目标，造成2900946点暗影烈焰伤害，由9码内的玩家均摊，并使其受到 暗焰顺劈 的伤害提高200%，持续4秒。\n\n 留下 愤怒之焰 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426387] = {name = "灼烧木棘", description = "灼烧之根用炽热刺藤诱捕纠缠敌人，每2秒造成58019点火焰伤害，并将其定身10秒。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[426390] = {name = "腐蚀花粉", description = "剧毒之花 每0.5秒对站在其中的玩家造成108785点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426500] = {name = "多瘤之根", description = "多瘤之根纠缠所有玩家，每2秒造成1454670点自然伤害并使其定身，持续10秒或直到被摧毁。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[426519] = {name = "编织者的重担", description = "尼穆威在一个目标体内培植一颗易爆种子。\n\n 经过短暂的延迟后种子爆炸，对目标造成 繁花盛绽 效果，并且每1秒对12码内的玩家造成72524点自然伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[426527] = {name = "破体折磨", description = "你的攻击有较低的几率抽取受害者的折磨，根据周围敌人的数量化形为一把残酷之刃，在6秒内对单独的敌人造成( 698 * 3)点暗影烈焰伤害，或者造成 1661 点火焰伤害，由附近的所有敌人均摊。\n\n 每击中一个敌人伤害都会提高，击中5个敌人时达到最大。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[426536] = {name = "生命之种", description = "生命之种爆发出一股自然能量，对20码内的玩家造成20点自然伤害，并将其击退。\n\n 爆炸还会每1秒造成5点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[426541] = {name = "符文箭", description = "发射灌注毁灭性能量的箭矢，对目标造成3030562点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[426548] = {name = "灼热刺藤", description = "燃烧的刺藤从瘤根的躯体上飞落，在3秒后使玩家爆发出火焰。冲击会对周围4码内的玩家造成5.2点暗影烈焰伤害。\n\n 受到冲击的玩家会 灰烬灼体 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426561] = {name = "放马过来！", description = "嘲讽附近的目标使其攻击你，并提高你对目标产生的威胁值，持续20秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[426566] = {name = "焖燃幼苗", description = "重新种下幼苗并尝试扑灭它的火焰，持续12秒。治疗幼苗时还能恢复等量的生命值，由最多5名受伤的盟友均摊。每治疗一个盟友，治疗量都会提高，最多额外产生0点治疗量。\n\n 如果幼苗在12秒后依然存活，它的答谢会使你的精通提高0，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426574] = {name = "胆汁喷吐", description = "该生物向一名玩家喷吐胆汁，造成145047点自然伤害，此后每2秒额外造成72524点自然伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[426587] = {name = "荆棘爆发", description = "Inflicts 3636674 Physical damage to enemies within 60 yards.\n Inflicts 484890 Physical damage to all enemies within 60 yards of the caster every 2 sec for 4秒.", mechanic = "流血", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[426590] = {name = "贪食胆汁", description = "拉尔吞噬大手大脚的仆从后喷射出 贪食胆汁 ，每1秒对所有玩家造成848557点自然伤害，持续8秒。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426618] = {name = "蛇形突击", description = "Increases the caster's attack speed by 50% for 8秒.\n Increases the movement speed of the caster by 50% for 8秒.", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[426643] = {name = "心脏收缩", description = "冷酷而凶暴地紧握周围敌人的心脏，造成20点暗影伤害。\n\n 在15秒内，受影响的敌人使周围盟友的急速降低20%。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[426645] = {name = "强酸轰炸", description = "射出一阵强酸箭，立即造成3151784点自然伤害，之后每1秒造成484890点自然伤害，持续3秒。", mechanic = nil, range = "300码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[426659] = {name = "锋齿利喉", description = "近战攻击有几率每1.5秒造成484890点物理伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426669] = {name = "野性蘑菇", description = "丁达尔每3秒在周围创造出毒蘑菇和炽焰蘑菇，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[426677] = {name = "烛焰箭", description = "对目标造成2788117点火焰伤害", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[426681] = {name = "电能巨喉", description = "对冲击区域内的敌人造成33自然伤害，并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426684] = {name = "不稳定飞射", description = "施法者射出一束不稳定酸液，对冲击范围8485573码内的玩家造成8点自然伤害并将其击退。\n\n 不稳定飞射会在目标位置留下一滩 不稳定酸液 ，每1秒对区域内的玩家造成1818337点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[426686] = {name = "毒蘑菇", description = "丁达尔每3秒在周围创造出毒蘑菇，持续9秒。每个蘑菇会在3秒后喷发，对区域内的玩家造成1087855点物理伤害和435142点自然伤害，并使其受到毒蘑菇的伤害提高500%，持续3秒。\n\n 如果 毒蘑菇 未能击中玩家，则会每0.5秒对所有玩家造成362618点自然伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426688] = {name = "不稳定酸液", description = "施法者射出一束不稳定酸液，对冲击范围8485573码内的玩家造成8点自然伤害并将其击退。\n\n 不稳定飞射会在目标位置留下一滩 不稳定酸液 ，每1秒对区域内的玩家造成1818337点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426725] = {name = "末日渐至", description = "斯莫德隆熊熊燃烧，持续施放 烈焰世界 ，直到所有玩家命丧当场。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[426731] = {name = "水箭", description = "Inflicts 3030562 Frost damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[426733] = {name = "腐化烈焰", description = "拉罗达尔将扭曲的怒火灌输到生命之种中，企图将其腐化，每1秒对16码内的敌人造成217571点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[426734] = {name = "燃烧之影", description = "夏多克朗斩断一名玩家的肉体与灵魂的纽带，每0.5秒造成848557点暗影伤害，并使移动速度降低50%，15秒 。\n\n 效果被移除时，对4名玩家施加 暗影之幕 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[426736] = {name = "暗影之幕", description = "黑暗之幕笼罩着玩家，吸收接下来受到的4981234点治疗量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426741] = {name = "破壳者", description = "Causes an enemy to take 30% increased Physical damage for 6秒.\n Inflicts 13334472 Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[426768] = {name = "闪电箭", description = "造成3636674点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[426771] = {name = "虚空爆发", description = "虚缚抢劫者向所有玩家倾泻虚空能量，每1秒造成1212225点暗影伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[426783] = {name = "精神鞭笞", description = "用暗影能量攻击目标的意志，每0.5秒造成727335点暗影伤害，持续5秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[426787] = {name = "晦影腐朽", description = "阿努布伊卡基倾泻黑暗魔法，每1秒造成1151613点暗影伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[426796] = {name = "虚无震爆", description = "施法者召唤一道黑暗能量裂隙，对一直线上的玩家造成4848899点暗影伤害，并使其沉默。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426815] = {name = "暗影烈焰腐蚀", description = "黑暗的烈焰舔舐着阿梅达希尔之心，每1秒造成相当于其最大生命值10%的暗影烈焰伤害。如果阿梅达希尔的生命值降至0点，将导致 阿梅达希尔火光冲天 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426817] = {name = "无害的花", description = "无害的花\n每1秒造成2点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426845] = {name = "寒霜聚变", description = "召唤一圈向内塌缩的冰霜之球，触及时每1秒造成1939560点冰霜伤害，并昏迷4秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[426855] = {name = "怒放", description = "能量达到100%时，尼穆威爆发出难以抵御的生命能量激涌，对16码内的玩家造成797760点自然伤害，并使其获得 繁花盛绽 。\n\n 激涌随后向外溢流，汇聚成2个强大的轮回守望者。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[426860] = {name = "暗黑法球", description = "阿努布伊卡基召唤一个纯粹黑暗法球，持续移动直到撞击物体，爆炸会对所有玩家造成12122247点暗影伤害，伤害随法球飞行的距离而降低。\n\n 触及这股黑暗会施加 黑暗伤痕 。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[426869] = {name = "烈焰之拳", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "15码 ", cast_time = "2.2​秒", cooldown = nil, dispel_type = "诅咒"},
[426883] = {name = "梆！", description = "对玩家造成4848899点物理伤害。\n\n 使目标昏迷3秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[426890] = {name = "溃解打击", description = "对一个敌人造成物理伤害，并使其从所有来源受到的伤害提高10%。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[426891] = {name = "沉重射击", description = "对一名玩家造成高额物理伤害，解散坐骑并将其击退。", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[426892] = {name = "携带蜡烛", description = "携带着一根蜡烛！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[426893] = {name = "束缚虚空", description = "向随机一名玩家射出注入虚空之力的法球，飞出后返回原位，对击中的玩家造成7273348点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[426905] = {name = "灵能脉冲", description = "Inflicts 1091003 Shadow damage to enemies within 60 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[426943] = {name = "晦幽骤兴", description = "如果蜡烛的热量耗尽，黑暗之主会让这片区域陷入晦幽，对所有玩家造成1939560点暗影伤害，使其在恐惧中逃跑，持续1秒。同时使之受到的伤害提高10%，急速降低5%，持续10分钟。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[426964] = {name = "致死打击", description = "造成12130320点物理伤害，并使受到的治疗效果降低10%，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[426974] = {name = "空间扰动", description = "向范围内距离最远的玩家射出一个奥术能量球。法球抵达位置时爆炸，对6码内的玩家造成6788458点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[426991] = {name = "炽燃余烬", description = "每1秒对站在其中的玩家造成2909339点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427000] = {name = "刀扇", description = "Inflicts 1575892 Physical damage to enemies within 40 yards.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427001] = {name = "恐惧猛击", description = "阿努布伊卡基轰击当前目标，造成16243811点物理伤害和4848899点暗影伤害并将其击退。对15码内的其他目标额外造成4848899点暗影伤害，并使其恐惧5秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[427011] = {name = "暗影冲击", description = "黑暗之主对一名玩家施放巨型冲击，6秒后暗影喷发，对10码内的玩家造成6061123点暗影伤害。该效果击中烛光时会降低其热量。", mechanic = nil, range = "200码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[427024] = {name = "敌群", description = "成群结队，你受到的范围攻击伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427025] = {name = "幽影斩击", description = "黑暗之主的利爪蓄势待发，沿着烛光的方向斩去。黑暗波对击中的玩家造成9697798点暗影伤害，并降低烛光的热量。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[427028] = {name = "贪婪之虫", description = "缠住附近的敌人，使其移动速度降低，并持续对其造成伤害。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427157] = {name = "召唤暗嗣", description = "黑暗之主召唤多个蠕动暗嗣从暗影中爬出。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[427159] = {name = "变形：剑齿兽", description = "变形成一头剑齿兽。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "20​秒", dispel_type = nil},
[427162] = {name = "变形：欧胡纳", description = "变形成一只欧胡纳。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "20​秒", dispel_type = nil},
[427169] = {name = "变形：钳嘴龟", description = "变形成一只乌龟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "20​秒", dispel_type = nil},
[427175] = {name = "鲜血飞扑", description = "猛虎紧盯一名玩家并向其飞扑，对冲击点周围10码内的玩家造成15点物理伤害，将他们击退并使其流血，每1.5秒造成8点物理伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427176] = {name = "吸取光明", description = "蠕动暗嗣吸取蜡烛的火焰，每1秒使其热量降低3点，并对玩家造成606112点暗影伤害，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[427177] = {name = "焖燃树人幼苗", description = "焖燃树人幼苗\n生命值提高0点", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427180] = {name = "畏惧晦幽", description = "如果蜡烛的热量耗尽，黑暗之主会让这片区域陷入晦幽，对所有玩家造成1939560点暗影伤害，使其在恐惧中逃跑，持续1秒。同时使之受到的伤害提高10%，急速降低5%，持续10分钟。该效果可叠加。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427189] = {name = "旋壳", description = "乌龟快速旋转，在6秒内每1秒对10码范围内的敌人造成30点物理伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427192] = {name = "强化力量", description = "阿努布伊卡基的副官分享着他的非凡力量，使他们造成的伤害提高30%，最大生命值提高50%。该效果可叠加。\n\n 击败他们会移除该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427200] = {name = "活力之风", description = "雄鹰扇起强风，每1秒对玩家造成8点自然伤害，并将其逼退，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[427201] = {name = "盘曲喷发", description = "烈焰缠紧目标，每1秒造成79776点火焰伤害，持续4秒。\n\n 持续时间结束时目标爆炸，造成1087855点火焰伤害，由冲击点周围5码内的所有玩家均摊。烈焰随后会爬向另一名玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427223] = {name = "焰烬之箭齐射", description = "向附近的玩家射出无数燃烧的焰烬。焰烬每(250 / 1000)秒打击一名随机玩家，造成1454670点火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[427245] = {name = "真菌之拳", description = "造成4485232点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[427252] = {name = "漫天落烬", description = "拉罗达尔释放一股燃烬从天而降，对冲击点周围3码内的玩家造成290095点火焰伤害。\n\n 未能击中玩家的燃烬会对所有玩家造成580189点火焰伤害，并施加一层 灼热余灰 。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[427260] = {name = "闪电涌动", description = "激励附近的一只雷鸫，使其造成的伤害提高20，攻击速度提高20。", mechanic = "暴怒", range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[427276] = {name = "孪生烈焰", description = "迦洛克·切翼和莱德拉·噬鳞紧密相连，共同承受受到的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427290] = {name = "烈燃之矛", description = "迦洛克向随机玩家的位置投出长矛，对50码直线中的玩家造成30点火焰伤害，并将其中一名玩家拽回。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[427292] = {name = "腾跃猛击", description = "跃向一个目标，对4码范围内的所有敌人造成3879119点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427297] = {name = "焰浪涌动", description = "丁达尔以 焰浪涌动 轰击平台边缘的玩家，每1秒造成362618点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427306] = {name = "灰烬包裹", description = "被灰烬包裹的玩家昏迷20秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[427315] = {name = "虚空裂隙", description = "虚空代言人艾里克打开通往虚空的裂隙，将附近的玩家卷入，位于裂隙中心0码的玩家会被立即消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427323] = {name = "充能轰炸", description = "雷鸫积蓄电能并凌空腾飞，飞向随机玩家的位置。被击中的玩家受到6788458点自然伤害并被击退。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[427329] = {name = "虚空腐蚀", description = "虚空代言人艾里克用虚空能量感染玩家，每3秒造成1454670点暗影伤害，伤害每3秒提高25%，直到效果被移除。\n\n 移动至 虚空裂隙 的0码内会移除 虚空腐蚀 。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427333] = {name = "烈焰吐息", description = "莱德拉向随机一名玩家所在方向喷吐烈焰，每1秒对前方锥形范围内的玩家造成16点火焰伤害，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[427341] = {name = "燃烧之怒", description = "使攻击速度提高100%，持续1分钟。", mechanic = "暴怒", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[427342] = {name = "防御", description = "施法者提起盾牌并专心保护0码内的盟友，使其受到的伤害降低50%，最多持续5秒。\n\n 打断该效果会使施法者的防御崩溃，使其受到的伤害提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[427346] = {name = "心灵之火", description = "被圣光强化，使造成的所有伤害提高50%。\n\n 移除 心灵之火 会使目标 不堪重压 ，昏迷4秒。", mechanic = nil, range = "40码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = "魔法"},
[427356] = {name = "强效治疗术", description = "为一名受伤的盟友恢复50%的生命值。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[427357] = {name = "神圣惩击", description = "造成2424449点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427358] = {name = "梦境投影", description = "茏葱矩阵消耗了梦境投影。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427359] = {name = "防御", description = "施法者提起盾牌并专心保护0码内的盟友，使其受到的伤害降低 50 %，最多持续5秒。\n\n 打断该效果会使施法者的防御崩溃，使其受到的伤害提高 25 %，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427360] = {name = "粉碎防御", description = "受到的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427361] = {name = "破裂", description = "土灵铸手的攻击捶打着目标的护甲，偶尔使受到的伤害提高5%，持续8秒。该效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427373] = {name = "冲锋", description = "被照相闪光灯激怒了。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427378] = {name = "黑暗伤痕", description = "每1秒造成1212225点暗影伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427384] = {name = "投掷长矛", description = "Inflicts 3394229 Physical damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[427402] = {name = "霹雳碾压", description = "用风暴能量强化武器，造成6788458点风暴打击伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[427404] = {name = "局部风暴", description = "引导风暴，每1秒对周围50码范围内的玩家造成1091002点自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[427406] = {name = "眼镜蛇射击", description = "一次快速射击，造成436401点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427417] = {name = "燃烧天空", description = "熔岩从天而降，砸向随机玩家的位置，对4码内的敌人造成火焰伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427432] = {name = "熔火猛击", description = "巨人猛击地面，对30码范围内的玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[427444] = {name = "万物尽焚", description = "巨人释放出一股烈焰，对60码内的所有玩家造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[427451] = {name = "凝结污泥", description = "凝结污泥追逐玩家，遭到攻击时会被击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[427456] = {name = "唤醒污泥", description = "乌尔索克将所有 冒泡的软泥怪 活化，使其变形为 凝结污泥 ，能够移动并追逐玩家，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[427459] = {name = "剧毒之花", description = "塑地者特鲁召唤一朵剧毒之花，对所有玩家造成1212225点自然伤害，并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[427469] = {name = "火球术", description = "造成2909339点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427473] = {name = "烈焰风暴", description = "造成8485573点火焰伤害并产生一片烈焰，每1秒对区域内的玩家造成2424449点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427474] = {name = "神圣屏障", description = "施法者召唤一个屏障，使受到的所有伤害降低80%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427480] = {name = "奥术屏障", description = "施法者召唤一个屏障，使受到的所有伤害降低80%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427498] = {name = "奔流之怒", description = "引导流水的怒火，每3秒对所有玩家造成1212225点冰霜伤害，持续24秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[427509] = {name = "地壤之怒", description = "引导大地的怒火，每3秒对所有玩家造成1212225点自然伤害，持续24秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[427510] = {name = "剧毒冲锋", description = "杜尔胡标记目标，并在4秒后向其冲锋，对10码内的玩家造成7273348点自然伤害，并留下 剧毒释放 。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[427513] = {name = "剧毒释放", description = "每1秒对站在其中的玩家造成2182004点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427514] = {name = "闪电崩裂", description = "闪电打击随机玩家的位置，对4码内的敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427518] = {name = "风暴喷涌", description = "风暴喷发，对击中的玩家造成自然伤害，并且每2秒额外造成自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[427554] = {name = "笨重落地", description = "击退20码内的玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427556] = {name = "旋风", description = "元素在其位置掀起一阵漩涡将玩家拉向它，每1秒造成自然伤害，持续10秒。\n\n 如果一名玩家被吸入漩涡，则会被击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[427559] = {name = "冒泡的软泥怪", description = "站在 冒泡的软泥怪 中的玩家每1秒受到2060782点暗影伤害，急速降低100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427579] = {name = "重殴", description = "坚韧的鬃罴重殴当前目标，造成1450473点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[427581] = {name = "熊壮痛殴", description = "坚韧的鬃罴向目标挥出巨掌，对前方锥形范围内的所有玩家造成652713点自然伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[427583] = {name = "忏悔", description = "艾蕾娜·安博兰兹对一个目标玩家造成3636674点神圣伤害，并使其瘫痪8秒。", mechanic = "能力丧失", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[427585] = {name = "坚韧之怒", description = "坚韧的鬃罴陷入不屈的狂怒，每1秒猛击地面，持续4秒。每次猛击对所有玩家造成181309点自然伤害，并产生迸飞碎石。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[427596] = {name = "圣光狂怒圣印", description = "为施法者的武器注入圣光狂怒，使近战攻击速度提高50%，并且近战攻击额外造成484890点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427601] = {name = "强光迸发", description = "引发一次威力惊人的 强光迸发 ，对10码内的玩家造成18183370点神圣伤害，并为10码内的所有友方目标恢复35%的生命值。\n\n强光迸发 会释放出光耀之子的生命力并将其摧毁。", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[427609] = {name = "瓦解怒吼", description = "发出 瓦解怒吼 ，对40码内的玩家造成2424450点物理伤害，并打断施法，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[427616] = {name = "能量弹幕", description = "使用充能的闪电光束轰击目标玩家，每1秒造成1333447点自然伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[427621] = {name = "穿刺", description = "刺穿一个随机目标，造成2424450点物理伤害并使其流血，每3秒造成1818337点物理伤害，持续12秒。", mechanic = "流血", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427629] = {name = "射击", description = "造成4848899点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[427635] = {name = "痛苦撕裂", description = "山猫扑向一名玩家，造成2909339点物理伤害并使其流血，每2秒受到1454670点物理伤害，持续14秒或直到被完全治愈。", mechanic = "流血", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427638] = {name = "巨猩亮相", description = "巨猩鼓起了肌肉！那块头足以把你打趴！", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[427657] = {name = "原始猛击", description = "巨猩高高跃起，痛砸一切！随后肆意投掷香蕉！", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[427665] = {name = "香蕉弹幕", description = "巨猩高高跃起，痛砸一切！随后肆意投掷香蕉！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427668] = {name = "腐烂震波", description = "乌尔索克重踏地面，释放出一股软泥，击退所有玩家并使其被软泥覆盖。造成4000341点暗影伤害，并且每1秒造成484890点暗影伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[427670] = {name = "粉碎爪击", description = "乌尔索克用粉碎巨爪碾碎主要目标，造成14546696点物理伤害，并使受到的物理伤害提高100%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[427672] = {name = "冒泡的裂隙", description = "乌尔索克释放一股喷涌的暗影能量穿过地面，在目标区域爆发。对冲击区域内的玩家造成8728018点暗影伤害并将其击退，留下一滩 冒泡的软泥怪 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[427681] = {name = "炽热冲击波", description = "丁达尔在烈火中撞击着陆，对60码内的玩家造成0点火焰伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427688] = {name = "求邪无止", description = "虚空传送门结束时，你会在召唤一个深渊领主轰击目标，每1秒造成[((0.690899398201283 * (法术强度 * 1.25) * 1 * (1 + 全能)) * 1.18)\n ]点火焰伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[427694] = {name = "潮汐汹涌", description = "水流喷薄，对击中的玩家造成自然伤害，并且每2秒额外造成自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[427708] = {name = "夺命涌流", description = "海怪狂野地击打，每1秒对所有玩家造成自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[427710] = {name = "孢子爆炸", description = "对8码范围内的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[427727] = {name = "逆流", description = "海怪将玩家拖入深水，造成自然伤害。", mechanic = "抓住", range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427758] = {name = "冰霜冲击", description = "牝麋猛击地面，对7码内的玩家造成冰霜伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[427760] = {name = "寒冬喷涌", description = "牝麋冲向玩家的位置，对8码内的所有敌人造成冰霜伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[427764] = {name = "腐化", description = "阿梅达希尔之心被暗影烈焰彻底腐化了。阿梅达希尔火光冲天。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427771] = {name = "喷涌", description = "纳兹夏尔女士在场地各处召唤喷泉，在短暂的延迟后喷发。站在区域中的玩家会被击飞，并受到7394571点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427795] = {name = "梦境狂怒", description = "使施法者的攻击和移动速度提高100%，造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427839] = {name = "伊芙琳", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427852] = {name = "熵能清算", description = "虚空代言人艾里克从目标处释放紊乱的虚空能量，对目标周围8码内的所有玩家造成3636674点暗影伤害，并留下一片 熵灭 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[427863] = {name = "寒冰箭", description = "造成7273348点冰霜伤害并使移动速度降低40%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[427865] = {name = "无拘虚空", description = "虚空代言人艾里克朝一名玩家的方向射出晦暗的灭绝之力，对效果范围内的玩家造成8485573点暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427885] = {name = "奥术冲击", description = "造成7273348点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[427894] = {name = "煽焰起炉", description = "造成1697115点火焰伤害，然后每0.5秒额外造成484890点火焰伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[427896] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427897] = {name = "热浪", description = "造成1697115点火焰伤害，然后每0.5秒额外造成484890点火焰伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[427899] = {name = "焰烬风暴", description = "向附近的玩家射出无数燃烧的焰烬。焰烬每(250 / 1000)秒打击一名随机玩家，造成1939560点火焰伤害，持续4秒。\n\n 每过1秒，数团大型焰烬会对4码内的玩家造成4848899点火焰伤害，并留下 炽燃余烬 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[427900] = {name = "熔岩池", description = "每1秒对其中的玩家造成3394229点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427929] = {name = "恶毒啮咬", description = "施法者撕咬目标，造成2424449点物理伤害，并使其受到的伤害提高10%，移动速度降低5%，持续15秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[427936] = {name = "物品1 - 施加/维持光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427941] = {name = "物品2 - 施加/维持光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427943] = {name = "物品3 - 施加/维持光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[427950] = {name = "烈焰圣印", description = "造成的所有伤害提高50%，近战攻击还会造成969780点火焰伤害，并在附近产生多个 熔岩池 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[427960] = {name = "光焰化形", description = "纵火者菲斯蒂亚施展力量，凝聚一个 光焰化形 为她助战。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[427964] = {name = "炽焰纽带", description = "光焰化形 在纵火者菲斯蒂亚周围形成一道防御护罩，使她受到的伤害降低99%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[427972] = {name = "召唤斯沃格", description = nil, mechanic = nil, range = "50000码 ", cast_time = "300​毫秒", cooldown = nil, dispel_type = nil},
[427992] = {name = "自然之力", description = "该生物召唤梦境的力量协助战斗。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428012] = {name = "醒梦迷瘴", description = "盘旋的莹翠能量环绕着梦境具象，每1秒对30码内的玩家造成21757点自然伤害，并用 醒梦脆弱 标记这些玩家。\n\n 迷瘴外的玩家无法看清梦境具象。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428015] = {name = "龙蛙进军", description = "酷热的斯沃格向一名玩家发起无情的进军。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[428019] = {name = "闪点", description = "每1秒对施法者周围45码内的随机一名敌人造成1091002点火焰伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[428023] = {name = "梦境之怒", description = "该生物向一名玩家施放锥形的自然能量，对击中的玩家造成652713点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[428047] = {name = "巨石之拳", description = "威拉恩·碎木用巨大的石板碾压当前目标，造成15点物理伤害。\n\n 石板碎裂成 巨石碎片 ，每次冲击对2.5码范围内的玩家造成20点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[428064] = {name = "超强能量", description = "使30码内的盟友的急速和伤害提高10%，持续15秒。此效果可叠加", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428066] = {name = "压制咆哮", description = "施法者发出霸气的咆哮，对50码内能直接听清的所有玩家造成2909339点伤害，并使50码内能直接听清的所有盟友的伤害和急速提高10。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[428077] = {name = "梦境行走", description = "该生物使一名玩家梦游，朝着附近休眠的鞭笞者缓缓走去。", mechanic = "被魅惑", range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[428082] = {name = "冰川融聚", description = "在所有玩家周围召唤一圈向内塌缩的冰霜之球，触及时每1秒造成1939560点冰霜伤害，并昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[428086] = {name = "暗影箭", description = "夏多克朗向一名玩家射出暗影魔法，造成3394229点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[428089] = {name = "投石", description = "向一个敌人投掷石块，造成2182005点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428094] = {name = "大地崩裂", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428096] = {name = "腾跃猛击", description = "跃向一个目标，对周围4码内的所有敌人造成678846点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428103] = {name = "寒冰箭", description = "冰霜女巫对敌人射出寒冰箭，造成3151784点冰霜伤害并使其移动速度降低30%，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[428111] = {name = "翻找", description = "搜索碎石堆。", mechanic = nil, range = "5码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[428120] = {name = "熔岩重炮", description = "多利塔从机甲的炮口中射出一枚熔岩宝珠，轰向随机玩家。宝珠对路径中的玩家造成8485573点火焰伤害，并且每2秒额外造成1454670点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428130] = {name = "轰鸣震击", description = "对施法者前方锥形区域内的所有玩家造成15点自然伤害。\n\n 被震击命中的玩家会留下一片 震颤大地 ，持续10秒，每1秒对周围的玩家造成5点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[428139] = {name = "空间压缩", description = "向范围内距离最远的玩家射出一个奥术能量球。法球抵达位置时爆炸，对6码内的玩家造成7758238点奥术伤害。\n\n 爆炸产生的引力会将所有玩家拉向冲击位置。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[428140] = {name = "震颤大地", description = "对施法者前方锥形区域内的所有玩家造成15点自然伤害。\n\n 被震击命中的玩家会留下一片 震颤大地 ，持续10秒，每1秒对周围的玩家造成5点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428150] = {name = "反射护盾", description = "高阶牧师艾姆雅用 反射护盾 庇护自己，吸收41510279点伤害，并将受到伤害的70%反弹给攻击者，造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428161] = {name = "熔铁之水", description = "布洛克让滚烫的液化金属涌向玩家，造成3151784点火焰伤害，并使其减速50%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[428169] = {name = "盲目之光", description = "穆普雷释放出耀眼的光芒，对所有玩家造成2424449点神圣伤害。面向穆普雷的玩家额外受到242445点神圣伤害，并被 盲目之光 迷惑，持续4秒。", mechanic = "混乱", range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[428177] = {name = "感染增生", description = "每当大法师索尔的法术亲和改变，就会出现一个孢子镜像，使用前一个法术派系的一种技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428191] = {name = "拆解之沙", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[428202] = {name = "废料颂", description = "布洛克跃向场地的另一端并呼唤周围的金属，凝聚成一个巨大的废料块，随后将其沿直线掷出，碾过场地。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428219] = {name = "灵魂燃烧光环", description = "每1.5秒对目标造成1点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428242] = {name = "废料颂", description = "布洛克跃向场地的另一端并呼唤周围的金属，凝聚成一个巨大的废料块，随后将其沿直线掷出，碾过场地。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428263] = {name = "水箭", description = "纳兹夏尔女士射出一支水箭，对目标造成3273007点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[428266] = {name = "永恒黑暗", description = "黑暗之主每1秒释放一股纯粹的暗影波，持续4秒。每股暗影波对所有玩家造成1939560点暗影伤害，并降低烛光的热量。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[428269] = {name = "重塑", description = "虚空石碎片在15秒内重塑为斯卡丁，结晶成为觉醒的虚空石。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[428273] = {name = "织造共鸣", description = "受到的自然伤害提高100%，持续20秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428291] = {name = "蛇形突击", description = "荣誉守卫滑向附近一名玩家的位置，攻击速度提高50%，移动速度提高50%，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[428293] = {name = "三叉戟乱舞", description = "荣誉守卫用三叉戟发动迅猛的打击，每0.5秒在面前锥形范围内造成2182004点物理伤害，持续4秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428329] = {name = "冰冷血脉", description = "冰霜女巫加速施法，急速提高30%，造成的冰霜伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[428345] = {name = "熔岩之爪", description = "该生物冲向一名玩家，并用熔火之爪发起攻击，造成217571点火焰伤害并且每1秒额外造成72524点火焰伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[428358] = {name = "炽热", description = "该生物放射出炽热高温，每3秒对60码内的玩家造成145047点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428360] = {name = "熔灭重踏", description = "该生物重踏地面，对当前目标造成1087855点火焰伤害，并使其受到的火焰伤害提高50%。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[428374] = {name = "聚焦风暴", description = "纳兹夏尔女士召唤一场聚焦的风暴袭击玩家，对一个随机目标造成4242786点自然伤害，随后弹射至其他玩家，造成较低的伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428397] = {name = "暗影烈焰", description = "巨像会逐渐获得能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428399] = {name = "污浊轰击", description = "厄祖玛特污墨向玩家射出一阵肮脏的墨团，在6码内造成3636674点暗影伤害，并产生 污浊黑暗 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428400] = {name = "爆裂核心", description = "能量达到100点时，巨像过热并引爆，对所有玩家造成3626183点暗影烈焰伤害，并每1秒额外造成290095点暗影烈焰伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[428403] = {name = "脏污", description = "淤泥的近战攻击有几率对目标施加 脏污 ，每2秒造成242445点暗影伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428412] = {name = "打击时间到！", description = "急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428453] = {name = "狱火气息", description = "身披永燃不灭的深渊烈焰，每1秒对10码内的敌人造成([15.9865% of Spell Power])点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428468] = {name = "治疗之涌", description = "快捷的治疗能量涌动，为一名友方目标恢复338724点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[428471] = {name = "清醒屠戮", description = "梦境具象在30秒内积聚能量，随后将所有玩家驱出梦境，造成3626183点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[428479] = {name = "醒梦脆弱", description = "醒梦迷瘴 对受害者造成的伤害提高，持续12分钟。每层效果可使所有 醒梦迷瘴 的伤害提高1000%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428508] = {name = "炽焰波峰", description = "多利塔将废料块拉向场地的中心，并持续加热直至爆炸，对所有玩家造成5336310点火焰伤害，并对20码内的玩家施加 炽焰弹片 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428520] = {name = "炽焰波峰", description = "多利塔将废料块拉向场地的中心，并持续加热直至爆炸，对所有玩家造成 22 点火焰伤害，并对20码内的玩家施加 炽焰弹片 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428526] = {name = "墨水冲击", description = "秽斑聚集墨团并掷向一名玩家，造成2788117点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[428530] = {name = "沉郁喷呕", description = "厄祖玛特污墨呕出一股秽物，对前方的玩家造成10910022点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[428532] = {name = "虚空绽放", description = "高阶代言人艾里克撕碎现实，产生通往虚空的传送门。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[428542] = {name = "压抑深渊", description = "将目标困在水泡中，每1秒造成727335点冰霜伤害并使其溺水，持续30秒，或直到获得3154781点治疗。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[428545] = {name = "月火术", description = "你的 [ 平衡 : 自然之力树人 /\n\n恢复\n林莽卫士 ]每6秒对周围的目标施放月火术。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[428547] = {name = "废料块", description = "废料块碾过地面，对路径中的玩家造成19395595点物理伤害，并使他们昏迷3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428563] = {name = "火焰箭", description = "对目标造成1697115点火焰伤害", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[428572] = {name = "掘地者", description = "掘地者\n潜伏在地底，被声音所吸引。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428594] = {name = "污秽洪潮", description = "厄祖玛特向气泡中注入一股墨团，每个墨团在冲击点周围5码内造成8485573点暗影伤害，并形成污秽仆从。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428609] = {name = "连环爆裂", description = "制造一道闪电，每1秒对站在区域内的玩家造成18点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "900​毫秒", cooldown = "3​秒", dispel_type = nil},
[428621] = {name = "喷涌浓墨", description = "淤泥爆炸，在5码内造成8485573点暗影伤害并产生 污浊黑暗 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428638] = {name = "戴上鲁希卡", description = "戴上一个暗矛鲁希卡面具。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428668] = {name = "涤荡旋流", description = "耐普图隆向玩家引导一股纯净之水，使其免疫暗影伤害，并获得净化 污浊黑暗 的能力，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[428711] = {name = "火成岩锤", description = "多利塔使机甲的锤子进入过热状态，随后砸向她的目标，造成5818679点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428721] = {name = "青翠活力", description = "塞纳留斯使周围的所有玩家恢复活力，每1秒为其恢复25%的最大生命值，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[428735] = {name = "林中和谐", description = "你的 [ 平衡 : 自然之力树人 /\n\n恢复\n林莽卫士 ]每6秒对周围的目标施放月火术。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[428737] = {name = "林中和谐", description = "你的 [ 平衡 : 自然之力树人 /\n\n恢复\n林莽卫士 ]每6秒对周围的目标施放月火术。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428746] = {name = "焚林", description = "巴胡女士向雅努持续引导一束烈焰，使他受到的所有伤害提高300%。", mechanic = nil, range = "50码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[428762] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428765] = {name = "飞羽炸弹", description = "丁达尔每1秒轰炸平台，对每次冲击周围4码内的玩家造成362618点火焰伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428819] = {name = "排放口", description = "布洛克将能量灌输到下方的机器中，激活热能排放口，在6秒内每1秒对所有玩家造成969780点火焰伤害，并持续向区域中排放 烈焰废料 。\n\n 激活时，排放口每1秒对站在上方的玩家造成9697798点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428823] = {name = "葱郁喷薄", description = "雅努迫使一棵繁茂古树破土而出，对10码内的敌人造成7273348点自然伤害，并使其昏迷4秒。\n\n 古树会专注攻击巴胡女士，在被击败前使她无法引导 焚林 。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[428866] = {name = "自然之威", description = "[ 平衡 : 你的自然之力的树人不再施放嘲讽，造成的近战伤害提高 200 %。 /\n\n恢复\n你的林莽卫士激活时使你的回春术、百花齐放和生命绽放的治疗效果提高10%。 ]", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[428868] = {name = "腐臭咆哮", description = "厄祖玛特污墨发出一声腐败的咆哮，对所有玩家造成2909339点暗影伤害，随后每2秒额外造成727335点暗影伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428887] = {name = "碾碎", description = "施法者将巨岩砸向身前，对60码内的所有玩家造成3636674点自然伤害，并将其击退。被击中的所有玩家受到 巨岩碾压 的伤害提高10%，持续30秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428889] = {name = "污秽之箭", description = "如果玩家不在近战范围内，厄祖玛特污墨对其当前目标造成相当于普通武器伤害100%的暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[428894] = {name = "裂石打击", description = "Inflicts 16971146 Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[428910] = {name = "被拍卖的纸页", description = "向目标射出随机一页，造成24点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428915] = {name = "狂风", description = "帝王蝶具象释放出风之宝珠，触及宝珠的玩家会被击退，并受到253833点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[428926] = {name = "紧攥触须", description = "无面看守者将所有玩家拉至自己周围3码以内。", mechanic = "抓住", range = "0码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[428944] = {name = "寒冰屏障", description = "受到重伤时，巴胡女士将自己封入寒冰，免疫所有伤害并每1秒恢复最大生命值的40%，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428947] = {name = "故障的安全绳", description = "让使用者逃离危险的境地。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[428948] = {name = "葱郁繁盛", description = "自然之力从古树身上涌出，每3秒对所有玩家造成1939560点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428958] = {name = "瞑梦", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428963] = {name = "熔火重拳", description = "燃烧的巨像重拳猛击当前目标，造成1015331点物理伤害和217571点暗影烈焰伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[428965] = {name = "暗影重拳", description = "黑暗巨像重拳猛击当前目标，造成290095点物理伤害和580189点暗影烈焰伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[428969] = {name = "暗影牢笼", description = "黑暗巨像用暗影遮蔽多个玩家，在4秒后爆发，对5码内的玩家造成362618点暗影伤害。\n\n 处于爆发范围内的玩家会昏迷，而且每2秒受到36262点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[428981] = {name = "批量拍卖", description = "@spelldesc428928", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[428983] = {name = "生命结界", description = "轮回守望者在尼穆威周围展开自然屏障，使其受到的伤害降低0%。波动的帷幕每3秒对所有玩家造成108785点自然伤害，每次生效使该效果的强度提高10%。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[428992] = {name = "恶毒诡林", description = "每个激活的鞭笞者使10码内所有其他鞭笞者的急速和伤害提高10%。该效果可叠加。\n\n 达到15层时，鞭笞者变为 过度生长 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429002] = {name = "瞑梦", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429009] = {name = "过度生长", description = "周围的盟友使鞭笞者茁壮生长，免疫打断和群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429021] = {name = "碾碎", description = "无面看守者压碎目标，造成16971146点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[429028] = {name = "腐蚀脉冲", description = "觉醒的虚空石充盈着腐化的力量，每3秒对所有玩家造成1697115点暗影伤害，并使造成的所有伤害提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429029] = {name = "腐蚀过载", description = "觉醒的虚空石充盈着腐化的力量，每3秒对所有玩家造成1697115点暗影伤害，并使造成的所有伤害提高10%。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429032] = {name = "焰光不熄", description = "受到的 炽焰融合 伤害提高250%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429037] = {name = "风暴之舞图腾", description = "埃鲁纳克召唤一个 风暴之舞图腾 ，使他的攻击速度提高100%，并且近战攻击命中时额外造成545501点自然伤害，直到被摧毁。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "2​秒", dispel_type = nil},
[429046] = {name = "倾泻黑暗", description = "厄祖玛特将无休无止的污墨风暴注入气泡之中，每1秒对所有玩家造成2424449点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[429048] = {name = "烈焰震击", description = "埃鲁纳克用烈焰灼烧一名玩家，造成3636674点火焰伤害，并且每1秒造成969780点火焰伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[429051] = {name = "大地之怒", description = "埃鲁纳克每0.5秒使玩家脚下的大地喷发，对喷发区域中的玩家造成3636674点自然伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = nil},
[429071] = {name = "熔石屏障", description = "被坚不可摧的火焰与大地之盾所保护。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429075] = {name = "丛林之王", description = "造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429086] = {name = "充能", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429089] = {name = "Reset Trigger", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429091] = {name = "心灵之火", description = "被圣光强化，使造成的所有伤害提高50%。\n\n 移除 心灵之火 会使目标 不堪重压 ，昏迷4秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[429093] = {name = "卑鄙“轨”术", description = "卑微的劳工偷偷将装满炸药的矿车推上附近的轨道。如果未在20秒内将其摧毁，矿车会爆炸，对所有玩家造成8485573点火焰伤害，并且每1秒额外造成4848899点火焰伤害，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[429099] = {name = "不堪重压", description = "失去圣光之力后昏迷4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[429108] = {name = "笨拙猛击", description = "轮回守望者猛击地面，对前方锥形范围内的玩家造成2175710点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[429109] = {name = "愈合金属", description = "施法者呼唤机械并修复一名盟友，恢复其最大生命值的40%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[429110] = {name = "合金箭矢", description = "见习愈疗者向目标射出一支机械箭矢，造成1939560点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[429114] = {name = "熔岩重炮", description = "施法者为机甲充能，随后向一名玩家的位置射出一团熔岩，对路径中的玩家造成6061123点火焰伤害，并且每2秒额外造成969780点火焰伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429116] = {name = "引导力量", description = "Causes an enemy to take 99% increased Physical damage for 4秒.", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[429166] = {name = "星界热浪", description = "星界的热浪将玩家席卷，受到 超级新星 的伤害提高20%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429172] = {name = "惊魂幻视", description = "古厄夏用恐怖的幻象冲击玩家的心智，对视野内的玩家造成7273348点暗影伤害，并使其恐惧6秒。", mechanic = "感觉", range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[429173] = {name = "心智腐烂", description = "古厄夏腐化玩家的心智，对所有玩家造成1939560点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429176] = {name = "淹爆术", description = "向目标射出巨大的水球，造成5212566点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[429180] = {name = "笨拙猛击", description = "轮回守望者猛击地面，对前方锥形范围内的玩家造成2175710点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[429222] = {name = "次级塞纳里奥结界", description = "每2秒为目标恢复([40% of Spell Power])生命值，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429233] = {name = "莱赞之怒", description = "你的伤害性技能有几率召唤出一只莱赞之子，凶猛地撕咬目标，造成 602 点物理伤害并使其流血，在12秒内造成(4 * 237 )点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429268] = {name = "艾里塔克的防卫", description = "受到伤害有几率召唤艾里塔克的巢虫进行援助，攻击你的敌人并用防护织网将你包裹，吸收 3531 点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429277] = {name = "残忍重创", description = "艾姬拉的猛攻令玩家身受重创，无法降低下一个 晦影湮灭 的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429300] = {name = "自然清算", description = "向目标位置施放强大的自然能量冲击，对10码内的敌人造成3626183点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429316] = {name = "梦境共鸣", description = "释放梦境中的共鸣能量，唤醒目标位置10码内受到 梦境行走 影响的盟友。\n\n 另外，该能量每1秒为击中的盟友恢复5%的生命值，持续15秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429376] = {name = "劣等装备之忆", description = "回忆着从白手起家到万众瞩目，将一身装备替换成你熟悉的样子。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429422] = {name = "岩石箭", description = "Inflicts 3636674 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[429427] = {name = "爆地图腾", description = "召唤一个爆地图腾，在7秒后爆炸，对所有敌人造成8485573点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[429428] = {name = "大地爆发", description = "召唤一个爆地图腾，在7秒后爆炸，对所有敌人造成8485573点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[429485] = {name = "嗜血", description = "使所有小队及团队成员的急速提高30%，持续40秒。\n\n 受到该效果影响的盟友将变得心满意足，在10分钟内无法再受到嗜血或时间扭曲效果的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​分钟", dispel_type = "魔法"},
[429487] = {name = "释放腐蚀", description = "虚空石畸体释放 不稳定的腐蚀 ，对附近的2个玩家造成969780点暗影伤害，并每1秒额外造成484890点暗影伤害，持续15秒。\n [移除时会在地面形成 渗透腐蚀 ，每1秒对范围内的玩家造成1697115点暗影伤害。]", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[429493] = {name = "不稳定的腐蚀", description = "虚空石畸体释放 不稳定的腐蚀 ，对附近的2个玩家造成969780点暗影伤害，并每1秒额外造成484890点暗影伤害，持续15秒。\n [移除时会在地面形成 渗透腐蚀 ，每1秒对范围内的玩家造成1697115点暗影伤害。]", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[429545] = {name = "噤声齿轮", description = "被转化的代言人为一个齿轮灌注虚空能量，随后扔向目标，造成1939560点暗影伤害并使其沉默3秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[429586] = {name = "剧毒血液", description = "Inflicts 1 Nature damage to an enemy every 3 sec for 1分钟.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[429603] = {name = "鲜血虹吸", description = "从附近的敌人身上吸取血液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429615] = {name = "织机迫近", description = "尼穆威召唤出魔法织机，将能量的丝线纺织为复杂的纹路。\n\n 这些丝线会从尼穆威身上缓慢地向外移动，接触到的玩家会昏迷，而且每1秒受到174057点自然伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[429616] = {name = "导致疯狂", description = "使敌人暂时发疯，攻击速度提高100%，移动速度降低50%，并会攻击自己的盟友，持续10秒。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429618] = {name = "堕落之血", description = "造成9点伤害并且施加苦痛，造成暗影持续伤害，并且扩散到附近目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429619] = {name = "烈焰震击", description = "使用火焰烧灼目标，对其造成52005点熔火伤害，并在随后的18秒内额外造成278424点熔火伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "4.5​秒", dispel_type = "魔法"},
[429626] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成0点火焰伤害。如果目标受到烈焰震击的影响，熔岩爆裂将必定爆击。\n\n产生8点漩涡值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[429652] = {name = "闪电链", description = "向敌人射出一支闪电箭，对其造成193956点自然伤害，随后这支闪电箭会继续跳转攻击附近其他敌人。最多可攻击5个目标。", mechanic = nil, range = "40码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[429659] = {name = "冰霜震击", description = "用寒冷的冰霜冲击目标，造成168014点冰霜伤害并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[429663] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成339423点自然伤害。\n\n产生8点漩涡值。", mechanic = nil, range = "40码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[429674] = {name = "元素冲击", description = "驾驭元素的原始力量，造成509135点元素伤害，并使你的爆击或急速提高3%，或使你的精通提高(3 * 1.875 )%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[429734] = {name = "暗影烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429740] = {name = "脉冲高热", description = "焦灼树人放射出热浪，每1秒对所有玩家造成13054点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429798] = {name = "笼葱撕裂", description = "跨越 茏葱矩阵 的丝线时，轮回守望者会散发出生命能量，对所有玩家造成2175710点自然伤害，每穿过一次，此效果的幅度会提高100%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429828] = {name = "钻地", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429843] = {name = "枯竭", description = "被吸干魔法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429866] = {name = "暗影烈焰喷发", description = "菲莱克吞噬一个暗影烈焰宝珠，对所有玩家造成870284点暗影烈焰伤害，并且每1秒额外造成108785点暗影烈焰伤害，持续24秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429873] = {name = "泰达希尔的回忆", description = "泰达希尔的精魂返回世界之树。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429878] = {name = "挣脱", description = "生命值降至25%时，施法者会挣脱捕获者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429919] = {name = "投掷卷心菜", description = "站在卷心菜堆旁时，向卷心菜车推动者投掷一棵卷心菜，帮忙填满货车。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429926] = {name = "中毒", description = "被蛛魔毒素感染。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429970] = {name = "投掷胡萝卜", description = "站在胡萝卜堆旁时，向胡萝卜车推动者投掷一根胡萝卜，帮忙填满货车。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429979] = {name = "挖，小甲虫，快挖！", description = "你的拉克-乌什群聚兽正在挖掘卡赫提松露。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[429983] = {name = "涌动增生", description = "尼穆威使涌动增生从地面爆发，每2秒对所有玩家造成15955点自然伤害，持续1分钟。\n\n 站在增生上的玩家会压制增生，极大降低其持续时间。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[429999] = {name = "烈焰废料", description = "每1.5秒对站在火焰内的玩家造成4848899点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430013] = {name = "雷霆打击", description = "传送到一个位置，对8码内的目标造成7273348点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[430036] = {name = "叉鱼", description = "向一名敌人掷出鱼叉，5秒后将其拖向施法者的位置。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430047] = {name = "腐化之种", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430051] = {name = "灼烧尖叫", description = "尖叫之魂发出感情强烈的尖叫，每3秒对所有玩家造成36262点暗影烈焰伤害，并使其造成的暗影烈焰伤害提高100%。此效果可叠加。\n\n 附近的 卡多雷精魂 会变得绝望，成为尖叫之魂。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[430109] = {name = "闪电箭", description = "造成2909339点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[430119] = {name = "反蜃鱼人火炮", description = "向指定位置发射火炮，消灭该区域中的所有蜃鱼人。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[430120] = {name = "短路", description = "烤焦附近所有的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[430125] = {name = "熵能护盾", description = "创造一面虚空能量壁，偏转来自前方的所有远程攻击和法术，并格挡所有近战攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[430128] = {name = "紧急修复", description = "在一段时间内为蜃鱼人杀手恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[430168] = {name = "湮灭之箭", description = "对目标玩家造成10点暗影伤害。", mechanic = nil, range = "120码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[430171] = {name = "镇火冲击", description = "施法者释放出凶猛的烛焰，对60码内的敌人造成2909339点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2.7​秒", cooldown = nil, dispel_type = nil},
[430179] = {name = "渗透腐蚀", description = "诅咒一名敌人，每2秒造成1454670%的暗影伤害，并使虚空在其位置爆发，对冲击点3码范围内的玩家造成3632359点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[430218] = {name = "光辉新星", description = "施法者迸发一股源生圣光的冲击波，对20码内的敌人造成20点光辉伤害，并将其击退出范围。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[430234] = {name = "电流震击", description = "杜尔赞的雷鸣之蹄重踏地面，对其位置周围8码内的敌人造成自然伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[430238] = {name = "虚空箭", description = "对一名随机敌人造成2909339点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[430247] = {name = "狂热净化", description = "圣化畸怪用残酷的圣光持续轰炸目标和周围的区域，每次轰炸造成3点光辉伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[430256] = {name = "号令虚空", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430282] = {name = "粉碎黑暗", description = "对5码范围内的玩家造成4364009点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430292] = {name = "燃烧净化", description = "施法者用残酷的圣光轰击一名目标，造成5点光辉伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[430309] = {name = "辐射繁茂", description = "轮回守望者身上迸发出繁复的生命能量，对路径上的玩家造成616451点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430325] = {name = "地狱火", description = "索敌的地狱火 点燃玩家，每1秒造成58019点火焰伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430441] = {name = "暗焰之影", description = "菲莱克从 愤怒之焰 中召唤出熊熊燃烧的影子。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430445] = {name = "电流震击", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430450] = {name = "紧抓", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[430476] = {name = "灰烬觉醒", description = "挥斩目标，对15码内的所有目标造成8点光辉伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[430478] = {name = "浴焰恶怨", description = "灵体的近战攻击对当前目标和附近的一名玩家造成暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430503] = {name = "影焰喷吐", description = "反刍的灵体喷射出滚烫的烈焰，对冲击点周围4码内的玩家造成20点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[430529] = {name = "恢复", description = "让目标满怀对圣光的信仰，立即为其恢复17176点生命值，并在此后的15秒内恢复85879点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[430549] = {name = "鲜血喷溅", description = "在施法者前方的地面上吐出腐化血池，每隔一段时间对站在血池中的敌人造成暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[430563] = {name = "幻灭植物", description = "尼穆威使幻灭植物从地面某一位置爆发生长。10秒后，植物的短暂生命璀璨地结束，每1秒对所有玩家造成290095点自然伤害，持续30秒。\n\n 玩家站在植物上会将其扼制，在此期间使其生命力每(5 * 0.1)秒降低(2 * 0.1)%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430583] = {name = "出芽光环", description = "被摧毁的 烈焰之种 的残存能量萦绕玩家，使其无法摧毁其他烈焰之种。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430589] = {name = "大气曝露", description = "[ 平衡 : 满月或艾露恩之怒 /\n\n守护\n明月普照或艾露恩之怒 ]使敌人受到来自你的伤害提高6%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[430653] = {name = "冰风雪人出动！", description = "冰风雪人来了，但它是从哪来的？", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430671] = {name = "砰", description = "砰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430681] = {name = "飞荡之雷", description = "引导风暴，每1秒对周围50码范围内的玩家造成 5 点自然伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[430685] = {name = "不稳定的虚空裂隙", description = "对冲击点周围3码内的生物造成暗影伤害并使其减速，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430754] = {name = "虚空壳壁", description = "施法者用放射的虚空魔法保护盟友，吸收2490617点伤害，并对攻击者造成72733点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[430805] = {name = "弧形虚空", description = "使用虚空能量袭击目标，随后继续攻击其他邻近目标的敌人。法术最多影响4个目标，对第一个目标造成3394229点暗影伤害，对每个后续目标造成的伤害递减。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[430812] = {name = "诱集暗影", description = "施法者将所有玩家拉近，每1秒造成727335点暗影伤害，持续6秒，并在施法结束时对7码范围内的玩家造成7273348点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[430817] = {name = "活化烈焰", description = "向你的目标投出一道跃动的火焰， [ 恩护 : 为一个盟友恢复([466% of Spell Power])点生命值，或者对一个敌人造成([232.001% of Spell Power])点火焰伤害。 /\n\n湮灭, 增辉\n对一个敌人造成([232.001% of Spell Power])点火焰伤害，或者为一个盟友恢复([466% of Spell Power])点生命值。 ]", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[430922] = {name = "奥金尼视界", description = "使目标能够看到死者的灵魂。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[430939] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430980] = {name = "记忆黏团", description = "记忆黏团\n对凝结之忆造成伤害会释放出困在其中的记忆块。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[430981] = {name = "治愈之光", description = "治疗附近一名旅行者的伤势。", mechanic = nil, range = "20码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[431075] = {name = "神圣惩击", description = "惩击一名敌人，对其造成3点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[431077] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对当前目标周围10码内的所有敌人造成8点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[431089] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431091] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431093] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431100] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431101] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431102] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431109] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431146] = {name = "魔血", description = "敌人被魔血覆盖，受到的火焰和暗影伤害提高，并能够听到萨格拉斯的耳语。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[431180] = {name = "蜡质复制品", description = "召唤一个目标的蜡质复制品以协助施法者。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[431200] = {name = "烛光", description = "为盟友恢复60点生命值。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[431203] = {name = "烛火", description = "掷出一个燃烧的火花，造成100点神圣火焰伤害。之后目标会持续燃烧，在9秒内额外受到30点神圣火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[431220] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431222] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431224] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431226] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431228] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431230] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431232] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431302] = {name = "菲莱拉兹之焰", description = "暗焰之影喷射出一个火球，对路径中的敌人造成 80 点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.43​秒", cooldown = nil, dispel_type = nil},
[431303] = {name = "暗夜箭", description = "向一名玩家射出暗影魔法，造成2909339点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[431304] = {name = "黑暗潮涌", description = "深入暗影之中，每0.5秒恢复5%的法力值，并对60码内的敌人造成484890点暗影伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[431309] = {name = "诱捕暗影", description = "以白石咒语诅咒一个目标，造成1212225点暗影伤害，并且每1秒额外造成606112点暗影伤害，使移动速度降低50%，持续9秒。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[431320] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431333] = {name = "折磨射线", description = "将暗影能量灌入一个目标体内，每0.5秒造成606112点暗影伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[431340] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431349] = {name = "折磨喷发", description = "将暗影能量灌入多个目标体内，每1秒造成1454670点暗影伤害，并对5码内的其他目标造成1939560点暗影伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[431364] = {name = "折磨光束", description = "将暗影能量灌入多个目标体内，每0.5秒造成606112点暗影伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[431371] = {name = "卷绳", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431441] = {name = "烈焰", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431488] = {name = "转移", description = "世界之树正值危难关头，受伤的 卡多雷精魂 周期性地从阿梅达希尔之心里出现。\n\n 抵达阿梅达希尔之心时，每个精魂都会将剩余的生命转移给世界之树。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[431491] = {name = "污邪斩击", description = "重劈一个目标，造成7273348点物理伤害并使其流血，每0.5秒造成484890点物理伤害，持续8秒。该效果可叠加。", mechanic = "流血", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[431493] = {name = "黑暗之刃", description = "使用暗影灌注的利刃攻击目标，造成3030562点暗影伤害，并且使施法者的攻击速度提高10%，持续15秒。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[431494] = {name = "黑刃之锋", description = "用暗影强化的武器猛击地面，造成9697798点暗影伤害，并使目标减速50%，持续9秒。", mechanic = nil, range = "15码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[431499] = {name = "指示载具施放幻象", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431544] = {name = "撕咬", description = "施法者噬咬当前目标，造成100点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[431549] = {name = "毒液箭", description = "施法者向当前目标投射毒液箭，造成自然伤害，并且每1秒造成伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[431552] = {name = "蛛网箭", description = "施法者向当前目标射出一簇蛛网，造成自然伤害，并使移动速度降低35%，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[431563] = {name = "召唤僵尸", description = "召唤一个僵尸为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431612] = {name = "纠缠蛛网", description = "施法者用蛛网粗丝缠住目标。蛛网每1秒对目标造成自然伤害，并使其减速35%。", mechanic = "被诱捕", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[431637] = {name = "暗影突击", description = "突击一个目标，连续两次造成3151784点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431639] = {name = "残暴戳刺", description = "施法者戳刺当前目标，随后用爪挥劈，每次攻击造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[431645] = {name = "蛛网箭", description = "施法者向当前目标射出一簇蛛网，造成自然伤害，并使移动速度降低30%，持续5秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[431659] = {name = "暗影箭", description = "施法者向当前目标射出一股黑暗魔法，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[431674] = {name = "啾鸣念诵", description = "施法者发出一声鼓舞的啾鸣，使20码内所有盟友的攻击速度提高15%，持续15秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[431691] = {name = "痛苦诅咒", description = "施法者诅咒目标并施以巨大的痛苦，每1秒造成暗影伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[431697] = {name = "阴织桎梏", description = "施法者编织结网符文，召唤蛛网约束目标，使其造成的伤害和受到的治疗效果降低20。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[431702] = {name = "开掘心智", description = "施法者撕扯目标的心智，从中寻找可以利用的回忆和秘密，造成高额暗影伤害，并使目标无法造成爆击，持续30秒。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "诅咒"},
[431714] = {name = "流丝锋线", description = "施法者用锋利无比的丝线束缚目标。在8秒内，当目标攻击或施放法术时，收紧的丝线会造成1点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[431734] = {name = "腐尸甲虫", description = "施法者放出一股信息素，召唤一对甲虫前来助阵。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[431741] = {name = "引爆", description = "在拍卖师艾克斯法附近引爆以消灭目标。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[431744] = {name = "穿刺", description = "施法者用巨爪猛然砸下，在前方击出一串裂地尖刺，对被击中的玩家造成30点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431811] = {name = "迸发之心", description = "饱受折磨的灵体之魂迸发出烈焰，对50码内的玩家造成60点暗影烈焰伤害。", mechanic = nil, range = "50码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[431853] = {name = "Turn In Circle Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431896] = {name = "吵闹喧哗", description = "口渴的主顾猛拍餐桌，每2秒对所有玩家造成484890点物理伤害，并使他们的急速降低25%。\n\n 将一杯燧酿交给主顾可以平息他们的怒火。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[431920] = {name = "扬升侦测", description = "强化潜行侦测。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431934] = {name = "缠网逃脱", description = "向后跳跃。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[431935] = {name = "缠网逃脱", description = "施法者向后跳跃，并使当前目标减速70%，持续5秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[431985] = {name = "黑血", description = "踏上飞溅的黑血池会使其凝结，将目标定身1分钟，每1秒造成484890点暗影伤害。摧毁黑血可以解救玩家。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432030] = {name = "剧毒之獠", description = "施法者噬咬当前目标并注入毒液，造成自然伤害，并且每1秒额外造成自然伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[432031] = {name = "抓握之血", description = "踏上飞溅的黑血池会使其凝结，将目标定身1分钟，每1秒造成484890点暗影伤害。摧毁黑血可以解救玩家。", mechanic = "定身", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[432035] = {name = "恐吓劈斩", description = "施法者在2秒内施展一连串攻击，每5.2秒对目标造成1点物理伤害，并使其流血，每1.5秒造成1点物理伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432037] = {name = "燃烛疗愈", description = "每1秒为一个友方目标恢复其最大生命值的10%，持续8秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[432059] = {name = "烛光灼烧", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[432068] = {name = "重击", description = "猛击地面，击退周围的单位，并造成40点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[432113] = {name = "冲锋", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[432114] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[432116] = {name = "野性冲锋", description = "施法者向前冲刺，对路径上的玩家造成物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[432120] = {name = "邪恶顺劈", description = "恶魔学识\n伤害法术消耗一个灵魂碎片会触发敬魔仪式，持续20秒。敬魔仪式激活时，伤害法术每消耗一个灵魂碎片使其持续时间缩短1秒。\n\n 敬魔仪式结束时，你获得恶魔法术，使你的下一个古尔丹之手召唤一个主宰、混沌之母或深渊领主，对敌人施展一次毁灭性攻击。\n\n毁灭\n施放混乱之箭、火焰之雨或暗影灼烧会使你获得敬魔仪式，持续20秒。如果敬魔仪式已经激活，则使其持续时间减少1秒。\n\n 敬魔仪式结束时，你获得恶魔法术，使你的下一个混乱之箭、火焰之雨或暗影灼烧召唤一个主宰、混沌之母或深渊领主，对敌人施展一次毁灭性攻击。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[432124] = {name = "剧毒分泌物", description = "施法者的身躯上溢出毒液，使其发起的打击每1秒造成自然伤害，并使移动速度降低7%，持续5秒。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432125] = {name = "毒液撕咬", description = "施法者噬咬当前目标并注入毒液，造成7点自然伤害，并且每1秒造成1点自然伤害，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[432127] = {name = "毒化甲壳", description = "施法者塑造多层覆有强效毒液的几丁质护甲，持续5秒，使受到的伤害降低，并用毒液反击攻击者，造成持续性自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[432135] = {name = "梆！", description = "对玩家造成10点物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[432142] = {name = "毒素挥斩", description = "施法者向当前目标发动连击，挥动涂有毒液的武器，造成自然伤害，并且每1秒额外造成自然伤害，持续3秒。然后紧接着进行爪击，造成额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[432156] = {name = "臭气弹", description = "向敌人投掷臭气弹，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[432179] = {name = "投掷燧酿", description = "酿造大师阿德里尔向玩家投掷火热的燧酿，每1.5秒造成1939560点火焰伤害，持续9秒，并在其脚下形成 滚烫蜜糖 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[432196] = {name = "滚烫蜜糖", description = "地面上形成一滩滚烫的蜜糖，持续1分钟，每1.5秒对其中的玩家造成2909339点火焰伤害，并使其移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432198] = {name = "炽热响嗝", description = "酿造大师阿德里尔畅饮燧酿，朝一名玩家打了一个炽热响嗝，对前方锥形范围内的玩家造成9697798点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[432227] = {name = "毒液箭雨", description = "收割者吉卡塔尔用毒液轰击所有玩家，使其移动速度降低30%并且立即造成2424449点自然伤害，随后每2秒额外造成1939560点自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "10​秒", dispel_type = "毒药"},
[432229] = {name = "醉酿投", description = "酿造大师阿德里尔将一个酒桶砸向当前目标，造成16243811点物理伤害并将其击退。酒桶摔得粉碎，形成 滚烫蜜糖 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[432364] = {name = "水晶冲击", description = "不稳定的水晶冲击着目标，造成5点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[432406] = {name = "锁颚之咬", description = "狼紧咬目标不放，造成8点物理伤害并使目标昏迷3秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[432414] = {name = "蛛网鞭笞", description = "使敌人定身5秒。", mechanic = "定身", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[432416] = {name = "背义打击", description = "兽人挥舞利斧撕裂目标，造成8点物理伤害并使目标流血，每2秒造成5点物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[432432] = {name = "残暴顺劈", description = "劈砍一名敌人，对目标及周围最多3个目标造成8点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[432448] = {name = "冥河之种", description = "向目标吟诵黑暗的咒语，造成2909339点暗影伤害，并且每1秒额外造成969780点暗影伤害，持续6秒。\n\n 该标记被移除时发生爆炸，对8码内的目标造成3636674点暗影伤害并击退额外的目标。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[432495] = {name = "野火", description = "你的攻击有几率造成0点火焰伤害，并使野火蔓延至附近的一个敌人，在10秒内每1秒造成0点火焰伤害。\n\n 野火可叠加并蔓延至附近的敌人，最多叠加3次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432515] = {name = "应急物资", description = "当任意玩家的生命值降至30%时，布莱恩会立即为其恢复最大生命值的25%。每3分钟只能触发一次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432520] = {name = "暗影屏障", description = "将施法者笼罩在黑暗魔法中，吸收16604112点伤害。效果结束时，剩余的吸收量转化为永久生命值。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[432549] = {name = "腐甲之噬", description = "灰熊的利颚紧咬目标，造成10点物理伤害，并使其移动速度降低15%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[432551] = {name = "感染之爪", description = "夜刃豹横扫目标，造成8点物理伤害，并且每2秒额外造成2点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[432565] = {name = "黑暗之霰", description = "在区域中降下黑暗星辰，对每个冲击点周围4.5码内的敌人造成4848899点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[432569] = {name = "混乱齐射", description = "混沌之母强化你的下一个 [ 恶魔学识 : 暗影箭 /\n\n毁灭\n烧尽 ]，使其变为狱火箭。\n\n 狱火箭\n射出一支包裹在深渊狱火中的飞箭，对敌方目标造成([538.94% of Spell Power])点火焰伤害，并产生3个灵魂碎片。", mechanic = nil, range = "80码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[432579] = {name = "激怒", description = "免疫群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432597] = {name = "邪能打击", description = "萨特用灌注邪能的剑攻击目标，造成10点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[432662] = {name = "惊骇", description = "布莱恩召唤出一枚魔暴龙蛋。但愿它能孵化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432663] = {name = "惊骇", description = "魔暴龙发出一声威猛的咆哮，使附近的敌人在恐惧中颤抖，持续3秒。", mechanic = "感觉", range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[432671] = {name = "恶魔之肤", description = "萨特硬化自己的表皮，使受到的所有伤害降低20%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[432673] = {name = "窃夺战利品", description = "从一包闻出来的宝贝中窃取战利品。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[432675] = {name = "暗影溃击", description = "萨特用黑暗的魔法重击地面，对8码内的敌人造成10点暗影伤害。\n\n 在施法者脚下创造一片暗影，每1秒对周围的所有敌人造成10点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[432774] = {name = "邪能十字", description = "用灌注邪能的剑攻击目标，造成10点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[432778] = {name = "奥术智慧", description = "为目标注入智慧的能量，使其智力提高5%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队和团队成员都会获得此效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[432781] = {name = "拥抱虚空", description = "创造一层虚空能量护壳，吸收相当于最大生命值的30%的伤害，并使自身造成的伤害提高20%。效果结束时昏迷，受到的伤害提高40%。虚空从身躯中猛烈散发，对残迹内的玩家造成7273348点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[432789] = {name = "邪能之爪", description = "希隆娜丝挥舞利爪，对主要目标和周围最多3个目标造成8点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[432805] = {name = "虚空反冲", description = "创造一层虚空能量护壳，吸收相当于最大生命值的30%的伤害，并使自身造成的伤害提高20%。效果结束时昏迷，受到的伤害提高40%。虚空从身躯中猛烈散发，对残迹内的玩家造成7273348点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432807] = {name = "歼灭", description = "希隆娜丝腾空而起猛击地面，对10码内的所有敌人造成15点火焰伤害。\n\n 向周围射出多支邪能箭，对冲击点周围3码内的所有敌人造成10点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[432847] = {name = "暗影联结", description = "被希蒂-柯沃强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432868] = {name = "微末壁垒", description = "哨兵增强了周围盟友的防御，使其受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432871] = {name = "渊歌", description = "传播不谐和声并吸引蠕虫。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[432920] = {name = "突现", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432926] = {name = "渊歌共鸣", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[432959] = {name = "虚空齐射", description = "对50码范围内的所有敌人造成3636674点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[432965] = {name = "暴露", description = "席克兰斩击目标，造成5756315点物理伤害并暴露其破绽，使其受到的物理伤害提高200%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[432967] = {name = "预警尖鸣", description = "施法者呼叫援助，召唤魁梧的血卫并且警告50码范围内的所有盟友。", mechanic = nil, range = "50码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[432999] = {name = "静滞", description = "使目标淹溺在永恒之中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433002] = {name = "深掘打击", description = "施法者猛刺当前目标，造成7273348点物理伤害，并为自己恢复相当于伤害量一半的生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[433029] = {name = "幻影箭", description = "幻象朝一名随机玩家发射一支虚幻箭矢，造成348533点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[433040] = {name = "蜃影步", description = "传送到一名敌人身后，造成243973点奥术伤害并召唤一个苍白幻象。", mechanic = nil, range = "50码 ", cast_time = "580​毫秒", cooldown = nil, dispel_type = nil},
[433045] = {name = "背刺", description = "对一名敌人造成1568398点物理伤害，但只能从背后发动攻击。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[433053] = {name = "通灵箭", description = "对一名敌人造成243973点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[433054] = {name = "死疽终末", description = "生命值较低时，死疽能量将施法者压垮，对10码内的敌人造成1045599点暗影伤害并保护盟友，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433067] = {name = "渗透腐蚀", description = "不稳定的腐蚀被移除时会在地面形成 渗透腐蚀 ，每1秒对范围内的玩家造成1697115点暗影伤害。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433074] = {name = "炉石失败", description = "你最近输掉了一局炉石比赛。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433123] = {name = "生命虹吸", description = "为穆厄扎拉偷取本地生物的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433245] = {name = "采矿车爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433403] = {name = "飞掠冲锋", description = "冲向一名随机敌人的位置，将其击退并对途中任何敌人造成418240点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433410] = {name = "恐惧尖叫", description = "Fears enemies within 8 yards of the caster for 3秒.\n Inflicts 139413 Shadow damage to enemies within 8 yards.", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[433411] = {name = "暗影箭", description = "Inflicts 243973 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[433448] = {name = "投射蛛网", description = "向地面上喷射蛛网。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[433475] = {name = "相位之刃", description = "席克兰标记多名玩家，并冲向每一个被标记的目标，对路径中的所有单位造成3741605点物理伤害。\n\n 被击中的玩家受到的治疗效果降低50%，并且每2秒额外受到474896点暗影伤害，持续20秒。\n\n 被标记的目标被击中时会留下一个 宇宙幻影 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433522] = {name = "水晶之疾", description = "你的有害法术和技能有较低的几率召唤灾难性的奥术之力，使目标感染水晶之疾，在10秒内造成[( 44 * 10 / 1 * 11) / 2]点伤害，伤害每秒都会提高。\n\n 受到影响时，生命值降至5%的非玩家与首领生物会被晶化，立即死亡并使附近的一名敌人感染水晶之疾。该效果最多触发3次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433536] = {name = "吞噬", description = "野兽吞噬目标，造成14390788点物理伤害，并为其恢复最大生命值的10%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[433537] = {name = "鲜血盛宴", description = "野兽从玩家的躯体中吸取鲜血，每1秒造成575632点物理伤害，持续4秒，并使其造成的伤害提高10%，持续12秒。无视护甲。\n\n 受害者血流不止，每1秒额外受到230253点物理伤害，持续12秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[433539] = {name = "踢脸", description = "猛踢目标的脸部，造成10点物理伤害并将其击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[433656] = {name = "黑血", description = "携带黑血。受到伤害会使工虫抛下黑血并逃跑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433662] = {name = "抓握之血", description = "踏上飞溅的黑血池会使其凝结，将目标定身1分钟。摧毁黑血可以解救玩家。", mechanic = "定身", range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[433669] = {name = "宝箱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433728] = {name = "恐惧尖啸", description = "Fears enemies within 15 yards of the caster for 5秒.\n Reduces the movement speed of all enemies within 15 yards by 50% for 5秒.", mechanic = "感觉", range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = "魔法"},
[433731] = {name = "钻地冲击", description = "阿努布泽克特钻入地下，向随机一名玩家掘进，对路径中的所有玩家造成4848899点物理伤害并将其击退。\n\n 到达路径末端时破土而出，对13码范围内的玩家造成6061123物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433740] = {name = "感染", description = "阿努布泽克特召唤虫群啃食随机一名玩家，每0.5秒造成545501点自然伤害，持续5秒。\n\n 被移除时，虫群会变为 无休虫群 并继续追寻猎物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433766] = {name = "虫群之眼", description = "能量达到100点时，阿努布泽克特召唤庞大的虫群包围场地。位于撕咬虫群范围内时，玩家会快速叠加无休虫群层数。", mechanic = nil, range = "50000码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[433781] = {name = "无休虫群", description = "在场地中徘徊的无休虫群会追踪玩家并将其吞噬。接触到玩家时，它们会留下溃烂创伤，每0.5秒造成969780点自然伤害，并使移动速度降低3%，持续2秒。此效果可叠加。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433785] = {name = "勒握斩击", description = "用勒握之手斩击当前目标，造成4848899点物理伤害并使目标的移动速度降低30%，持续16秒。该效果叠加。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[433809] = {name = "被网住", description = "被网住\n这个狗头人即将成为蜘蛛的美餐。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433821] = {name = "冲刺打击", description = "冲向一名敌人，对其造成1939560点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433841] = {name = "毒液箭雨", description = "施法者用毒液轰击所有玩家，立即造成2909339点自然伤害，并且每2秒额外造成1454670点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "6​秒", dispel_type = "毒药"},
[433843] = {name = "爆发蛛网", description = "施法者使多张蛛网一同爆发，造成7273348点自然伤害，并使击中的玩家昏迷3秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[433968] = {name = "爬行者毒素", description = "爬行者毒素 中毒\n被一只幽暗爬行者咬伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[433984] = {name = "野兽顺劈", description = "在施放多重射击之后的6.0秒内，你的宠物的近战攻击还会击中附近的所有敌人，造成80%的伤害 [ 杀戮顺劈 : ，并且杀戮命令会对附近的所有敌人造成80%的伤害 ]。目标数量超过8个后，造成的伤害降低。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434005] = {name = "强效治疗药水", description = "施法者向附近的一个盟友位置投掷一瓶治疗药膏，为冲击点5码范围内所有目标恢复生命值。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[434017] = {name = "狼人飞行形态", description = "变形成一只风暴乌鸦。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434080] = {name = "爬行者毒素", description = "爬行者毒素\n被一只幽暗爬行者咬伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434083] = {name = "伏击", description = "跃向一名玩家，造成物理伤害。", mechanic = "被诱捕", range = "8—25码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[434087] = {name = "受伤", description = "受伤\n正在疗伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434113] = {name = "喷射丝线", description = "拉夏南向目标玩家喷射蛛网，对10码内的玩家造成 13 点暗影伤害，捆绑原始目标并产生 粘性蛛网 。\n\n 捆绑每1秒造成 3 点暗影伤害，并将原始目标拉近。移动到0码以外会使蛛丝断裂，造成 喷丝网裂 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434122] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成1697115点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[434137] = {name = "毒性喷吐", description = "施法者向所有玩家倾泻致命的毒药，每1秒造成909169点自然伤害，持续12秒。\n\n 施法者会在9秒内持续引导，令大团毒液从天而降，对冲击位置周围3码内的玩家造成7273348点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[434242] = {name = "血凝固结", description = "血凝固结\n即将爆发，造成 [[q2]邪恶\n:[q9]0\n/\n[q2]鲜血, 冰霜\n[q9]0\n]点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434252] = {name = "野蛮猛击", description = "践踏地面，对60码范围内的敌人造成2909340点自然伤害，并使其昏迷1秒。", mechanic = nil, range = "0码 ", cast_time = "3.2​秒", cooldown = nil, dispel_type = nil},
[434254] = {name = "烈度", description = "造成的伤害提高10%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434269] = {name = "嘎嘎溅水", description = "让一个地点在短暂的延迟后发生爆炸，对12码内的所有敌人造成冰霜伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[434281] = {name = "雷尼拉什的回响", description = "施法者吸引黑暗能量，随后引起爆发，对10码内的所有敌人造成627359点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[434288] = {name = "暴风雨", description = "召唤倾盆大雨，对周围的敌人造成冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[434351] = {name = "召唤鸭子", description = "召唤一只暴怒之鸭协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434432] = {name = "闪电充能", description = "暂时引导风暴的力量劈下惊雷，为友善的雷鸫注入活力，助其挣脱虚空的束缚。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434522] = {name = "全副武装！", description = "穿戴着从附近箱子中拿取的护甲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434574] = {name = "堕落之血", description = "血兽顺劈周围的敌人，造成([131.25% of Attack Power])点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[434589] = {name = "混乱之箭", description = "释放出一道破坏性的混乱冲击，总是爆击，造成[2 * ([457.195% of Spell Power])]点混乱伤害。你的爆击几率会进一步使伤害提高。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[434668] = {name = "火花四射的阿拉希炸弹", description = "携带着一枚阿拉希炸弹。炸弹会不断迸射火花，携带时每0.5秒受到242445点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434697] = {name = "蛮力碾压", description = "乌格拉克斯碾碎当前仇恨目标，造成8058841点物理伤害，并施加20层 暴捶 。", mechanic = nil, range = "100码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[434705] = {name = "暴捶", description = "受到的治疗效果降低10%。该效果可叠加，但每1秒失去一层。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434706] = {name = "燧酿飞掷", description = "侍从将一杯燧酿蜜酒砸向一名玩家，在冲击点周围3码内造成7273348点火焰伤害，并使其昏迷2秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[434722] = {name = "压制", description = "演说者基克斯威兹克猛击当前目标，造成6206590点暗影伤害和8485573点物理伤害，并使其移动速度降低30%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[434740] = {name = "暗影屏障", description = "使附近的友方单位获得伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[434743] = {name = "主厨的称赞", description = "使附近盟友造成的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434776] = {name = "噬肉角力", description = "乌格拉克斯向一个玩家和10码内的所有盟友喷吐蛛网，造成总计17331401点自然伤害，由所有玩家分摊，并将其和乌格拉克斯捆绑在一起。\n\n 被捆绑的玩家每2秒受到575632点自然伤害，并被拉向乌格拉克斯。乌格拉克斯的拉扯力度会随着被绑玩家数量的增加而减弱。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434777] = {name = "假死", description = "布莱恩受到攻击或玩家逃离战斗时假装死亡，使敌人忽略他。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434779] = {name = "惊魂恫吓", description = "演说者基克斯威兹克向一名玩家发出惊悚的尖啸，对其面前锥形范围内的玩家造成8485573点暗影伤害，并使他们在恐惧中畏缩，持续4秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[434786] = {name = "蛛网箭", description = "造成2909339点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[434793] = {name = "共振弹幕", description = "发出洪亮的振音，每2秒对所有敌人造成1939560点自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[434798] = {name = "虫群尖刺反冲", description = "运用过多能量导致了疲惫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434802] = {name = "惊惧尖鸣", description = "该单位发出一声尖鸣，警告附近的群居魔蛛，并使50码内的玩家因恐惧而逃跑，持续6秒。", mechanic = "感觉", range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[434824] = {name = "蛛网喷射", description = "对锥形范围内的所有敌人造成9697798点自然伤害，并留下邪恶缠网。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[434829] = {name = "喧神教化", description = "演说者基克斯威兹克用黑暗的连篇鼓吹折磨所有玩家，每1秒造成775824点暗影伤害，持续4秒。\n\n 留下一片 残存影响 。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[434843] = {name = "雷鸫之宠", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434921] = {name = "未校准震击", description = "地精科技将这个生物变成了一只小鸡。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434925] = {name = "新近震击", description = "最近刚接受过除虫之帽的测试。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[434926] = {name = "残存影响", description = "每1秒对留在区域内的玩家造成2909339点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435006] = {name = "正在孵化", description = "布莱恩召唤出一枚魔暴龙蛋。但愿它能孵化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435012] = {name = "穿刺", description = "阿努布泽克特从地面向当前目标射出尖刺之锥，对击中的玩家造成12122247点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[435135] = {name = "美味可口", description = "美味可口\n蜘蛛正在寻觅鲜肉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435136] = {name = "剧毒鞭击", description = "乌格拉克斯向所有玩家投掷毒素，击中时造成1726895点自然伤害，并且每1秒对所有玩家造成978574点自然伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[435138] = {name = "消化酸液", description = "乌格拉克斯向多名玩家喷出消化酸液，每2秒造成1726895点自然伤害，持续6秒。\n\n 移除时，毒液会从受害者的皮肤下爆发，对7码内的玩家造成1151263点自然伤害，并融解由 追踪者缠网 留下的任何蛛网。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[435148] = {name = "炽热打击", description = "造成4848899点神圣伤害并在接下来的10秒内每1秒造成额外484890点神圣伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[435156] = {name = "圣光逐斥", description = "复活者的躯体中释放出一股圣光，对60码内的所有玩家造成1212225点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435165] = {name = "炽热打击", description = "造成7273348点神圣伤害并在接下来的10秒内每1秒造成额外727335点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[435239] = {name = "腐败狂乱", description = "腐败狂乱 激怒\n激怒。\n生命值提高50%。\n伤害提高15%。\n攻击速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[435242] = {name = "碎惧者", description = "猛击目标，造成物理伤害，并使目标受到的伤害提高25%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435263] = {name = "时光回响", description = "Inflicts 35 Arcane damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[435310] = {name = "藤蔓诱捕", description = "藤蔓诱捕\n昏迷。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435341] = {name = "泰山压顶", description = "乌格拉克斯跃向场地中央并重碾地面，对所有玩家造成5756315点物理伤害，并将他们击退。玩家距离目标越远，受到的伤害越低。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435366] = {name = "时光风暴", description = "召唤一股时光旋风，每1对区域内的敌人造成奥术伤害，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "17​秒", dispel_type = nil},
[435397] = {name = "暗言术：痛", description = "使30码内的随机敌人在12秒内受到8点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[435398] = {name = "心灵震爆", description = "对一名敌人造成15点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[435403] = {name = "相位贯突", description = "席克兰刺穿主要目标，造成5756315点暗影伤害，7195394点物理伤害。\n\n 另外，目标受到相位贯突的伤害提高500%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[435405] = {name = "喑星之夜", description = "能量达到100点时，凯威扎腾跃而起，释放出黑暗波动，每1秒对所有玩家造成690758点暗影伤害，持续24秒。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[435453] = {name = "菌神错乱", description = "恐吓4码内的所有生物，使其因恐惧而逃跑，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435465] = {name = "弹雨如注", description = "朝一名敌人投掷炸弹，在一片区域内造成49点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[435516] = {name = "未校准震击", description = "地精科技导致这个生物缩小了。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435533] = {name = "灵猴守护", description = "格里布的灵气强化了你，使加速、闪避和吸血提高 845 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435560] = {name = "有酿同享！", description = "戈尔迪·底爵重踏地面，使多个燧酿炸弹落入房间。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[435622] = {name = "遮天蔽日！", description = "能量达到100点时，戈尔迪·底爵向空中胡乱射击，引爆剩余的所有燧酿炸弹，并且每1秒对所有玩家造成969780点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[435789] = {name = "燧火创伤", description = "不稳定的木桶爆炸，使所有玩家燃烧，每1.5秒造成727335点火焰伤害，持续6秒。\n\n 该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435797] = {name = "燧酿爆炸！", description = "燧酿炸弹被戈尔迪·底爵击中时起爆，射出多道火焰波，对击中的玩家造成 30 点火焰伤害，并将他们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[435799] = {name = "圣火轰击", description = nil, mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436076] = {name = "治疗", description = "召唤一股圣光波，治疗附近的盟友。", mechanic = nil, range = "1码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436117] = {name = "因果撕裂", description = "Inflicts 2 Arcane damage to all enemies in front of the caster every 0.2 sec for 3秒.", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[436118] = {name = "费解裂体", description = "对悖论造成伤害有几率使其碎裂成更多异常，冲击时造成5点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436142] = {name = "被制伏", description = "被恶毒的暗影魔法所压制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436149] = {name = "回溯", description = "吸收周围的异常，每0.2秒为施法者恢复4点生命值，持续15秒。\n\n 引导时获得免疫。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[436161] = {name = "粉碎", description = "在施法者前方一条直线范围内造成1点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[436200] = {name = "主宰冲锋", description = "乌格拉克斯从噬灭黑暗中出现并冲过场地，对路径中的玩家造成8634473点暗影伤害。\n\n 乌格拉克斯会在场地的另一端再次融入黑暗，立即造成1266389点暗影伤害，并且每1秒额外造成402942点暗影伤害，持续8秒。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[436205] = {name = "凶暴践踏", description = "施法者猛击地面，每1.5秒对20码内的所有玩家造成1333447点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[436222] = {name = "切换棋子", description = "控制另一枚冷却时间最短的棋子。\n\n 也可以点击棋子进行切换。", mechanic = nil, range = "4码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436260] = {name = "雷尼拉什的一瞥", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[436265] = {name = "暗焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436272] = {name = "紧抓", description = "紧抓\n准备对毫无防备的猎物发起袭击。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[436322] = {name = "毒液箭", description = "施法者向当前目标喷吐毒液箭，造成2424449点自然伤害，并且每2秒造成969780点伤害，持续8秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[436360] = {name = "暗影冲击", description = "Inflicts 7 Shadow damage to an enemy.\n Inflicts 1 Shadow damage to an enemy every 1 sec for 3秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[436592] = {name = "点钞大炮", description = "戈尔迪·底爵用金币轰击玩家和燧酿炸弹，在前方锥形范围内造成9697798点物理伤害，并击退所有被击中的玩家。被击中的燧酿炸弹会引发 燧酿爆炸！ 。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[436606] = {name = "冷血弑君", description = "扭曲虚空幻影在暗影中快速穿梭并冲向目标玩家，对路径中的玩家造成 50 点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436637] = {name = "燃焰弹射", description = "戈尔迪·底爵射击飞旋的硬币并弹射子弹，造成1939560点火焰伤害，并且每1.5秒额外造成969780点火焰伤害，持续6秒。\n\n 燃焰子弹随后会弹向5码内的其他玩家和燧酿炸弹。被击中的燧酿炸弹会引发 燧酿爆炸！ 。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[436661] = {name = "心醉身燎", description = "淹没在美味而滚烫的燧酿中。\n\n 受到的伤害提高50%。\n 移动速度降低50%", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436676] = {name = "震耳咆哮", description = "施法者发出骇人的咆哮，对100码内的玩家造成1726895点物理伤害，并打断施放的法术，持续4秒。被击中的玩家的移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436686] = {name = "预祝成功！", description = "预祝成功！\n感觉到一股冲劲儿！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436697] = {name = "野蛮之刺", description = "施法者释放一连串裂地尖刺，每次冲击对1.5码内的玩家造成1726895点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[436749] = {name = "收割", description = "任意玩家的生命值降低至10%时，凯威扎之影会在目标身后浮现并尝试将其终结，造成10361367点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436757] = {name = "收割", description = "任意玩家的生命值降低至 10 %时，凯威扎之影会在目标身后浮现并尝试将其终结，造成 30 点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436764] = {name = "火炬爆裂", description = "灼烧目标，并点燃其衣物或甲壳。每2秒对其造成一次火焰伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[436781] = {name = "感染虫群", description = "施法者放出一群感染飞虫扑向玩家，每1秒造成46051点自然伤害，持续12秒。该效果可叠加，并会蔓延至0码内的其他玩家。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "2​秒", dispel_type = nil},
[436800] = {name = "液化", description = "安苏雷克为当前目标注入消化汁液，造成20147103点自然伤害和11512630点物理伤害。\n\n 注射每1秒额外造成2014710点自然伤害，持续30秒，并使目标受到的物理伤害提高1000%。\n\n 安苏雷克的毒液在注射到目标时喷涌而出，引发一次 酸性爆炸 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436841] = {name = "腐烂之风", description = "对100码范围内的敌人造成1697115点暗影伤害，并每1秒额外造成484890点暗影伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[436867] = {name = "奇袭", description = "凯威扎标记多名玩家准备行刺，8秒后用暗影步快速穿行到每个目标身边，对5码内的玩家造成4605052点暗影伤害，并施加女王之灾。\n\n 在每个位置产生一个 扭曲虚空幻影 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436910] = {name = "扭曲之丝", description = "施法者向一名玩家射出纠缠之网，每1秒造成690758点自然伤害并将玩家拖向自身，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[436922] = {name = "编织", description = "裹起一个美味的小点心。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[436923] = {name = "奇袭", description = "凯威扎标记多名玩家准备行刺， 8 秒后用暗影步快速穿行到每个目标身边，对5码内的玩家造成 40 点暗影伤害，并施加女王之灾。\n\n 在每个位置产生一个 扭曲虚空幻影 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436950] = {name = "潜行暗影", description = "幻影纠缠不去，每2秒对所有玩家造成143908点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[436991] = {name = "苏雷吉战旗", description = "施法者插下一面苏雷吉战旗，使0码内的友方蛛魔造成的伤害提高25%，受到的伤害降低25%，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[436994] = {name = "苏雷吉战旗", description = "施法者插下一面苏雷吉战旗，使0码内的友方蛛魔造成的伤害提高25%，受到的伤害降低25%，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437019] = {name = "卡赫提战旗", description = "施法者插下一面卡赫提战旗，使0码内的友方蛛魔的攻击速度、施法速度和移动速度提高25%，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[437020] = {name = "卡赫提战旗", description = "施法者插下一面卡赫提战旗，使0码内的友方蛛魔的攻击速度、施法速度和移动速度提高25%，持续1分钟。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437078] = {name = "酸池", description = "安苏雷克的酸液每1秒对其中的玩家造成2302526点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437093] = {name = "盛宴", description = "安苏雷克狼吞虎咽地撕咬当前目标的一块血肉，造成43172364点物理伤害，并吸收其接下来受到的34351412点治疗量。\n\n 伤口吸收额外受到的治疗量，数值等同于造成物理伤害的100%。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[437318] = {name = "摘除毒腺", description = "从死去的蛛魔身上摘除毒腺。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[437343] = {name = "女王之灾", description = "一种配得上皇家之尊的黑暗毒液，每1秒造成863447点暗影伤害，持续9秒。该效果可叠加。\n\n 效果移除时，虚空感染产生爆发，造成1726895点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437371] = {name = "扭曲虚空幻影", description = "凯威扎的幻灵影像会模仿她的部分攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437417] = {name = "剧毒新星", description = "安苏雷克释放出毒液之环，对8码内的玩家造成28781576点自然伤害。\n\n 毒环随后向外扩展，每0.5秒对接触到的玩家造成2014710点自然伤害，并使其减速60%，持续15秒。\n\n 如果毒环接触到 活性飞沫 ，会形成 反应蒸汽 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[437586] = {name = "活性毒素", description = "5秒。\n\n 效果结束时，毒素会形成 活性飞沫 ，对8码内的玩家造成2302526点自然伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[437620] = {name = "虚空裂隙", description = "凯威扎打开通往扭曲虚空的裂隙，对5码内的玩家造成20031977点暗影伤害。\n\n 裂隙每1秒对所有玩家造成143908点暗影伤害，并将玩家拉向中心，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[437700] = {name = "震颤猛击", description = "艾佐利用炼金转化的高深造诣，化身为一名蛛魔领主的形态。\n\n 随后她会全力猛击地面，对所有玩家造成3879119点自然伤害，并对12码内的玩家额外造成11637357点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[437719] = {name = "雷霆打击", description = "对冲击点7码范围内的所有玩家造成1939560点自然伤害。\n 。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[437842] = {name = "反枪化炉光束", description = "ZZ-01-47发射器的电弧会使部分有机生命形态产生敌意。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[438012] = {name = "饥饿之嚎", description = "乌格拉克斯发出求食的嚎叫，对所有玩家造成1441335点物理伤害，并且每1秒额外造成575632点物理伤害，持续3秒。\n\n 乌格拉克斯每次嚎叫都会越发 怒不可遏 。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[438015] = {name = "圣光灼痕", description = "强大的圣光冲击削弱了这个生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438025] = {name = "点心时间", description = "本克·鸣蜂召唤装满蜂蜜的桶。碰撞会对冲击点周围3码内的玩家造成12122247点伤害。\n\n 蜂蜜的香气每30秒引来一只贪婪的燧烬蜂。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[438041] = {name = "怒不可遏", description = "乌格拉克斯使自己造成的物理伤害提高20%，持续20秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438139] = {name = "暮光屠戮", description = "凯威扎命令每个扭曲虚空幻影锁定一个目标玩家， 5 秒后每个幻影都会冲向目标，对路径中的玩家造成 32 点暗影伤害并施加 女王之灾 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438174] = {name = "召唤啃烛者", description = "召唤一只强大的老鼠来保护施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438200] = {name = "毒液箭", description = "塔卡兹基向当前目标射出一团毒液，造成1588743点自然伤害，并且每3秒额外造成829612点自然伤害，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[438218] = {name = "穿刺打击", description = "阿努巴拉什刺穿当前目标，造成23025261点物理伤害，并使 穿刺打击 造成的伤害提高1000%，持续36秒。该效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[438245] = {name = "暮光屠戮", description = "凯威扎命令每个扭曲虚空幻影锁定一个目标玩家，5秒后每个幻影都会冲向目标，对路径中的玩家造成4432363点暗影伤害并施加 女王之灾 。", mechanic = nil, range = "50000码 ", cast_time = "350​毫秒", cooldown = nil, dispel_type = nil},
[438343] = {name = "剧毒之雨", description = "纺束者塔卡兹基释放一股熵能，初始造成17268945点暗影伤害，并在接下来的10秒内每1秒造成1153301点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[438355] = {name = "灾变熵能", description = "纺束者塔卡兹基释放一股熵能，初始造成17268945点暗影伤害，并在接下来的10秒内每1秒造成1153301点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[438471] = {name = "贪食撕咬", description = "阿瓦诺克斯扑向主要目标并连续撕咬3次，每次造成6061123点物理伤害，最后一击使受到的伤害提高50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[438473] = {name = "蛛纱强袭", description = "阿瓦诺克斯朝所有方向射出毒网，每1秒对所有玩家造成1091003点自然伤害，持续5秒。\n\n 同时在目标的位置留下 邪恶缠网 ，对冲击点周围2.5码内的玩家造成9701822点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[438476] = {name = "警示尖鸣", description = "阿瓦诺克斯发出一声嘹亮的尖鸣，从卵中呼唤饥饿爬蛛，并且每0.5秒对所有玩家造成848557点物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[438586] = {name = "酸蚀之霰", description = "奈扎洛克斯在4秒上空形成一团毒霰，发射剧毒飞弹，对每个冲击点周围4码内的玩家造成575632点自然伤害，并施加 延宕毒液 。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = "9​秒", dispel_type = nil},
[438599] = {name = "放血戳刺", description = "戳刺一名玩家并使其流血，每0.5秒造成181834点物理伤害，持续3秒。该效果可叠加。", mechanic = "流血", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438618] = {name = "毒性喷吐", description = "向一名随机玩家喷吐毒液，每1秒造成484890点自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[438620] = {name = "血之激涌", description = "凝结聚合体发出咆哮，对8码内的玩家造成9697798点暗影伤害，并在其位置产生一片不断蔓延的黑血之池。站在池中的玩家每1秒受到1697922点暗影伤害，并且移动速度降低35%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438622] = {name = "增效", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[438630] = {name = "亲近之触", description = "法术和技能有几率发掘出一个彩色真菌之友为你作战，为盟友恢复 2437 点生命值，使你获得 237 点法力值，或者在3秒内对附近的一名敌人造成( 555 * 3)点自然伤害。", mechanic = nil, range = "110码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438675] = {name = "剧毒崩裂", description = "在生命值较低时，饱腹的蜘蛛会爆炸，对8码内的玩家造成9697798点自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438677] = {name = "针刺虫群", description = "阿努巴拉什向多个目标释放虫群，每1秒造成201471点自然伤害，并使其受到的所有伤害提高25%。\n\n 被移除时，虫群会释放一次 钉刺爆裂 ，随后 针刺虫群 会转移到最近的玩家或塔卡兹基。如果转移到卡兹基处， 针刺虫群 会在10秒后消散。\n\n 叠加至4层时，目标会受到 刺痛谵妄 影响，并失去所有 针刺虫群 层数。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[438679] = {name = "黑脓败血", description = "如果攻击范围内没有玩家，血缚恐魔会持续排放污染的血液，每2秒对所有玩家造成1439079点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438684] = {name = "体贴轻抚", description = "法术和技能有几率发掘出一个彩色真菌之友为你作战，为盟友恢复 2437 点生命值，使你获得 237 点法力值，或者在3秒内对附近的一名敌人造成( 555 * 3)点自然伤害。", mechanic = nil, range = "110码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438706] = {name = "硬化甲壳", description = "碎壳甲虫的甲壳初始为硬化状态，受到的伤害降低80%。该效果可叠加。\n\n 甲虫初始具有8层硬化甲壳，并且在24秒内每3秒失去一层。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438749] = {name = "甲虫锁定", description = "施法者将目光集中在目标上，并持续追逐30秒。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[438773] = {name = "破碎护壳", description = "碎壳甲虫的近战攻击撕碎目标的防御，使目标受到的伤害提高5%，持续30秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438794] = {name = "碎壳重击", description = "碎壳甲虫的攻击会击碎护甲", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438801] = {name = "虫群的召唤", description = "阿努巴拉什召唤多只碎壳甲虫，锁定并追击玩家。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[438803] = {name = "污秽痕迹", description = "留下一道污秽痕迹，每秒对敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438807] = {name = "恶毒之咬", description = "巨型蜘蛛撕咬当前目标，造成2878158点自然伤害。\n\n 蜘蛛还会陷入狂怒，使其造成的伤害提高25%，直到被消灭。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[438823] = {name = "魔使之箭", description = "对一个目标造成([23.805% of Spell Power])点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[438825] = {name = "毒云", description = "Inflicts 2909339 Nature damage to an enemy every 1 sec for 直到主动取消.", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[438860] = {name = "晦幽纺纱", description = "艾佐利用对炼金转化技术的掌握，化形为蛛魔贤者。\n\n 她随后将所有玩家困入晦影蛛网，造成3636674点暗影伤害并使其定身，持续12秒或直到蛛网被摧毁。", mechanic = nil, range = "0码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[438877] = {name = "巢穴的召唤", description = "召唤爬蛛群，每0.5秒对所有敌人造成545501点物理伤害，持续直到主动取消。使攀网者发动伏击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[438971] = {name = "碎肉针刺", description = "燧烬蜂飞向一个敌人，将毒刺扎入其体内。穿刺创伤血流不止，每2秒造成1091002点物理伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[438973] = {name = "求邪无止", description = "射出一道强大的邪能魔法射线，贯穿敌方目标的灵魂，造成0点混乱伤害。", mechanic = nil, range = "80码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[438974] = {name = "皇谕责罚", description = "安苏雷克凝聚流丝之刺，砸向被标记的玩家，对所有玩家造成4766229点自然伤害，距离越远造成的伤害越低。\n\n 冲击会形成 皇家镣铐 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439012] = {name = "毒性轰击", description = "奈扎洛克斯向选定方向喷吐毒素，对爆炸范围内的玩家每1秒造成1151263点自然伤害，并施加 延宕毒液 。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[439031] = {name = "干杯勾拳", description = "艾帕用满满一拳佳酿痛打当前目标，造成16243811点物理伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[439037] = {name = "开膛破肚", description = "撕咬玩家的脏器，造成575632点物理伤害，并且每2秒额外造成172689点物理伤害，持续10秒。此效果可叠加。", mechanic = "流血", range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439198] = {name = "延宕毒液", description = "奈扎洛克斯对他的目标施加持久的毒液，每1.5秒造成28782点自然伤害，持续24秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[439202] = {name = "燃烧发酵", description = "艾帕让多个玩家沾满滚烫的蜜酒，每2秒造成2133515点火焰伤害，持续16秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[439299] = {name = "网刃", description = "流丝拖着附有利刃的蛛网逼近玩家，对击中的玩家造成11512630点自然伤害，并使其减速95%，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439329] = {name = "光触神像", description = "当任何玩家使用冷却时间为30秒或更长的防御技能时，神像会激活，并且每1秒为他们恢复最大生命值的(100 / 100)%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439333] = {name = "饥肠辘辘", description = "饥饿爬蛛随机锁定一名玩家，每3秒使伤害提高10%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439341] = {name = "捻接", description = "艾佐为所有玩家注入试验性丝线，每1.5秒造成1454670点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439365] = {name = "喷涌佳酿", description = "艾帕喷涌出蜜酒，每2秒对所有玩家造成1939560点火焰伤害，持续8秒。蜜酒液滴向外飞溅，对3码内的敌人造成7273348点火焰伤害。\n\n 分液滴会形成酒滴。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[439401] = {name = "变易异常", description = "艾佐创造出异常能量法球，对触及的玩家造成7273348点暗影伤害并将其击退。异常会周期性转移到新的位置。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[439403] = {name = "现场提拔", description = "当好好先生在战斗中倒下时，附近的所有好好先生造成的伤害提高30%，恢复最大生命值的100%，并且免疫失控效果。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439418] = {name = "蜂驰电掣！", description = "贪婪的燧烬蜂拼尽最后一丝力气，向前猛冲50码随后消亡。\n\n 冲击力可以摧毁路径中的所有蜜桶。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = nil},
[439419] = {name = "追踪者织网", description = "乌格拉克斯困住玩家，使其定身8秒。被困的玩家每2秒受到402942点自然伤害。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439432] = {name = "涡轮加速", description = "在短时间内大幅度提高你的速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[439467] = {name = "风向逆转", description = "好好先生跃向随机一名玩家，冲击时对5码内的所有玩家造成6061123点物理伤害并使其流血，每1.5秒造成1454670点物理伤害，持续12秒。\n\n 该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[439488] = {name = "释放能量", description = "多拉苟萨的回响释放出强大的奥术能量，对所有玩家造成2424449点奥术伤害，并在附近多个位置打开 奥术裂隙 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[439518] = {name = "双生利牙", description = "女王之牙利用协同力量，使其共同承担受到伤害的100%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439522] = {name = "协同步法", description = "能量达到100点时，恩克斯和维克斯在场地内往复奔行，分别对路径上的玩家造成1939560点物理伤害，随后交换进攻与支援职责。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439523] = {name = "幽暮湮灭", description = "每1秒对目标造成5点暗影伤害，并使其移动速度降低30，持续30秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439524] = {name = "振翼之风", description = "本克·鸣蜂命令辛迪凶猛地拍动翅膀，在周围召唤一股强风将玩家推离，并且每0.5秒对所有玩家造成969780点自然伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439538] = {name = "主动扫描", description = "主动扫描\n该生物正在主动扫描入侵者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439543] = {name = "火焰箭", description = "向敌人射出火焰箭，造成2点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439545] = {name = "寒冰箭", description = "向敌人射出寒冰箭，造成2点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439548] = {name = "奥术飞弹", description = "向敌人射出寒冰箭，造成2点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439553] = {name = "虚空箭", description = "向敌人射出虚空箭，造成2点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439559] = {name = "箭雨", description = "席克兰向空中射出一阵箭雨，在区域各处落下，对冲击点周围3码内的玩家造成4029421点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[439574] = {name = "寒冰箭", description = "向当前目标射出一支寒冰箭。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[439575] = {name = "火焰箭", description = "向当前目标射出一支火焰箭。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[439576] = {name = "节点匕首", description = "凯威扎向多个方向掷出华丽的匕首，对击中的玩家造成9785736点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439577] = {name = "沉默代言人", description = "见证同胞的牺牲令这名代言人更为狂热，并呼唤周围的熔岩来协助自己。这名代言人每3秒对所有玩家造成2909339点火焰伤害，并且造成的伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439578] = {name = "奥术箭", description = "向当前目标射出一支奥术箭。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[439600] = {name = "加固壳壁", description = "加固壳壁\n吸收量提高2点", mechanic = nil, range = "50000码 ", cast_time = "5.75​秒", cooldown = nil, dispel_type = nil},
[439621] = {name = "邃影斩", description = "恩克斯斩向当前目标的方向，对前方锥形范围内的玩家造成4848899点物理伤害和4848899点暗影伤害，并留下一个 回响之影 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[439637] = {name = "回响之影", description = "恩克斯之影朝当前方向模仿他的 邃影斩 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[439646] = {name = "汰劣程序", description = "艾佐将所有异常体召回到自己的位置，随后猛烈地逐个碾碎目标，在3秒内对10码内的玩家造成总计3次4848899点暗影伤害和5818679点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[439692] = {name = "暮落", description = "恩克斯呼唤黑暗，对所有玩家每0.5秒造成484890点暗影伤害，持续3.5秒，随后倾泻它的力量，对恩克斯和回响之影周围15码内的玩家造成9697798点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439749] = {name = "能量控制器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439776] = {name = "酸液池", description = "侵蚀喷涌、酸蚀之霰和酸液翻腾可以形成酸蚀区域，持续1.5分钟。接触这些区域时每0.5秒受到1582987点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439780] = {name = "粘性蛛网", description = "喷射丝线 的粘稠蛛丝覆盖着这片区域，每0.5秒造成115126点自然伤害，并使移动速度降低20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439784] = {name = "喷射丝线", description = "拉夏南向被标记的目标喷射蛛网，对0码内的玩家造成2014711点自然伤害，捆绑击中的所有玩家并形成 粘性蛛网 。捆绑每1秒造成575632点自然伤害，并将受害者向内拉动。\n\n 将捆绑拉扯到0码外会使其断裂，造成 喷丝网裂 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[439785] = {name = "腐蚀", description = "强酸腐蚀目标，在15秒内每1.5秒造成863447点自然伤害。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439786] = {name = "酸液翻腾", description = "拉夏南向被标记的目标掷出剧毒混合物，随后从目标的位置朝指定方向溅起波浪。\n\n 被最初的腐蚀喷发溅射到的玩家会陷入 酸蚀昏迷 。\n\n 触及波浪的玩家的移动速度降低50%，并且每1秒获得 腐蚀 。\n\n 波浪会烧毁 粘性蛛网 ，对5码内的玩家造成1726895点自然伤害，并产生 酸液池 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439787] = {name = "酸蚀昏迷", description = "酸液翻腾 的强劲冲刷造成4029421点自然伤害，并使目标昏迷，持续1.5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439792] = {name = "粘稠迸发", description = "近战范围内没有玩家时，拉夏南猛烈地喷吐蛛网，造成1439079点自然伤害，并且每3秒额外造成575632点自然伤害，持续9秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439795] = {name = "蛛网收掠", description = "拉夏南撕扯目标区域，造成56987520点自然伤害并将玩家拉向她。效果由冲击点周围8码内的所有玩家均摊。\n\n 如果蛛网收掠未能击中至少4个目标，所有玩家都会受到全部效果影响", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[439811] = {name = "侵蚀喷涌", description = "拉夏南在4秒内喷吐酸液，对所有玩家造成1367125点自然伤害，并且每1秒额外造成212984点伤害，周期性施加 萦绕侵蚀 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439814] = {name = "流丝之墓", description = "安苏雷克用蛛网定身所有玩家，对蛛网冲击点2码范围内的玩家造成3453789点自然伤害。蛛网每1秒对受害者造成575632点自然伤害，直到被摧毁。\n\n 被摧毁时，蛛网会留下 勒握流丝 。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[439834] = {name = "冰冷回斥", description = "冰块上的冰屑脱落，对冲击点周围4码范围内的所有目标造成418240点冰霜伤害，并使其昏迷2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[439838] = {name = "缠网炸弹", description = "塔卡兹基在房间中喷射大片粘稠的蛛网，使范围内的玩家的移动速度降低20%，并且每1秒造成345379点物理伤害。\n\n 触及中央的蛛网时会产生爆发，对10码内的玩家造成1732248点自然伤害，并用 束缚之网 捆绑两名玩家。\n\n 如果阿努巴拉什冲过束缚之网的蛛丝，他将被缠绕其中。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[439857] = {name = "黑暗布道", description = "施法者念诵黑暗的经文，每1秒对多名玩家造成1439079点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[439873] = {name = "心灵尖啸", description = "施法者发出一声心灵尖啸，对60码内的玩家造成2014710点暗影伤害并使其恐惧。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[440007] = {name = "大地之雨", description = "大地在施法者身旁倾泻。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[440056] = {name = "包扎", description = "为一个目标恢复少量生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[440082] = {name = "泛涌蜂蜜", description = "酒滴死亡时泛出滚烫的蜂蜜，每1.5秒对其中的玩家造成2909339点火焰伤害，并使其移动速度降低50%。\n\n 蜂蜜会逐渐缩小，消失后使酒滴重塑形体。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[440104] = {name = "满上", description = "艾帕消耗触及的酒滴，对所有玩家造成4848899点火焰伤害，并使艾帕获得一个吸收量相当于最大生命值的10%的护盾。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440107] = {name = "飞刀投掷", description = "施法者向一名玩家投掷一把飞刀，造成2909339点物理伤害，并且每1秒额外造成678846点物理伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[440131] = {name = "开启传送门", description = "打开通往泰洛古斯裂隙的虚空裂隙。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[440134] = {name = "蜂蜜料汁", description = "本克·鸣蜂为当前目标涂抹易燃的蜂蜜。5秒后玩家被点燃，对其位置周围6码内的玩家造成4364009点火焰伤害。\n\n 燃烧的蜂蜜会留在地上，每0.5秒对位于效果范围内的玩家造成1454670点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[440137] = {name = "噬咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[440143] = {name = "野性横扫", description = "横扫目标，造成物理伤害并使目标流血，随后每1.5秒造成一次额外的物理伤害，持续9秒。", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[440147] = {name = "满上", description = "艾帕消耗触及的酒滴，对所有玩家造成4848899点火焰伤害，并使艾帕获得一个吸收量相当于最大生命值的10%的护盾。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440154] = {name = "火焰冲击", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[440162] = {name = "昏睡毒药", description = "将施法者的武器捅向目标，造成自然伤害，使其移动速度降低30%，并且每3秒额外造成自然伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[440177] = {name = "准备饕餮", description = "乌格拉克斯在进食前不想移动，同时，受到的所有伤害降低99%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440178] = {name = "鲁莽撞击", description = "阿努巴拉什向前冲锋，对路径中的玩家造成7483210点自然伤害并将其击飞。\n\n 阿努巴拉什撞击墙壁时会释放出致命的震荡波，对所有玩家造成17268945点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440179] = {name = "缠绕", description = "阿努巴拉什被粘稠的蛛丝所缠绕，受到的伤害提高100%，并昏迷12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440181] = {name = "孢子箭", description = "施法者向目标射出孢子孢子，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[440184] = {name = "黑暗顺劈", description = "施法者用虚空强化的武器猛击地面，对前方锥形范围内的玩家造成2590342点暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[440185] = {name = "感染孢子", description = "施法者向当前目标射出一个孢子，对冲击点周围3码内的所有玩家造成自然伤害，并且每3秒额外造成自然伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[440187] = {name = "感染孢子", description = "施法者向当前目标射出一个孢子，对冲击点周围3码内的所有玩家造成自然伤害，并且每3秒额外造成自然伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440188] = {name = "女王的愤怒", description = "施法者进入激怒状态，造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[440193] = {name = "萦绕侵蚀", description = "侵蚀喷涌 对玩家喷射出酸液团，每1秒造成44324点自然伤害，持续24秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440195] = {name = "湮灭之箭", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[440202] = {name = "暗影弹幕", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440205] = {name = "死亡磨难", description = "施法者向目标灌输死亡，每1秒造成暗影伤害，持续5秒，并使其移动速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[440218] = {name = "寒冰镰刀", description = "维克斯用结霜的匕首瞄准多个玩家，对匕首飞行路径中的所有目标造成1454670点冰霜伤害。匕首会嵌在目标体内，使移动速度降低30%，并且每1秒额外造成727335点冰霜伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[440222] = {name = "破伤风", description = "对目标造成自然伤害，并使其最大生命值降低10%，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[440231] = {name = "顺劈打击", description = "施法者撕扯目标，造成物理伤害并使目标流血，随后每1.5秒造成一次额外的物理伤害，持续9秒。", mechanic = "流血", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[440239] = {name = "爬满蜘蛛", description = "爬满蜘蛛\n蜘蛛正在寻觅鲜肉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440246] = {name = "鲁莽冲锋", description = "阿努巴拉什向前冲锋，对路径中的玩家造成7483210点自然伤害并将其击飞。\n\n 阿努巴拉什撞击墙壁时会释放出致命的震荡波，对所有玩家造成17268945点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[440266] = {name = "黑暗之噬", description = "猎犬猛力撕咬，对当前目标造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[440281] = {name = "召唤僵尸", description = "召唤一个僵尸为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440288] = {name = "振奋嘶嚎", description = "发出一声嘶嚎，使施法者的急速提高20%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[440293] = {name = "涨潮", description = "将敌人举至空中，使他们在水泡泡中昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[440306] = {name = "禁忌仪式", description = "举行禁忌的仪式，在区域中召唤暗影。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[440313] = {name = "吞噬裂隙", description = "萨拉塔斯撕裂出吞噬裂隙，汲取玩家的精华，每1秒造成等同于其最大生命值1%的暗影伤害，持续15秒。效果结束时，裂隙释放能量，为附近生物施加 萨拉塔斯的赠礼 ，使其造成的伤害提高10%，受到的伤害降低20%，持续20秒。此效果可叠加。\n\n 如果受影响的玩家获得47点治疗或被驱散，裂隙将坍缩并强化玩家。裂隙会使爆击几率提高4%，最大生命值提高2%，持续30秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440330] = {name = "中毒", description = "黑暗蛛魔折磨装置每5.2秒造成15点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440372] = {name = "恐怖毒液", description = "蜘蛛向目标注入毒液，立即造成自然伤害并使目标中毒，每2秒额外造成自然伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[440376] = {name = "蛛网", description = "向目标喷射蛛网，造成自然伤害并使其定身2.5秒。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[440377] = {name = "虚空溃灭", description = "凯威扎在当前目标身上凿开多道深邃的伤口，每次打击造成5756315点物理伤害和2878158点暗影伤害，并留下一道 深凿重创 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[440394] = {name = "粉色雷象冲锋", description = "让你能骑乘一头粉色雷象！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440407] = {name = "虚空溃灭", description = "凯威扎命令每个扭曲虚空幻影锁定一个目标玩家， 5 秒后每个幻影都会冲向目标，对路径中的玩家造成 32 点暗影伤害并施加 女王之灾 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440421] = {name = "试验性剂量", description = "虫巢扭曲者欧维纳克斯为多名玩家注射一剂活性催化物，使其在8秒后喷发，对4码内的所有玩家造成2302526点暗影伤害，并吸收其受到的5888813点治疗量。\n\n 被该效果波及的实验之卵会孵化。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440424] = {name = "增生珊瑚", description = "立即为施法者恢复10%的最大生命值，并在之后12秒内每2秒额外恢复3%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = "魔法"},
[440448] = {name = "愤怒践踏", description = "古树践踏地面，对5码内的所有玩家造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[440452] = {name = "投掷石块", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[440468] = {name = "霜凝匕首", description = "维克斯为匕首注入寒冰并刺向当前目标，造成7273348点物理伤害并施加10层 冰冻之血 。匕首随后爆炸，对所有玩家造成2424449点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[440491] = {name = "神圣长枪", description = "制造一个光圈，飞行穿过其中的盟友可以获得神圣长枪。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[440501] = {name = "水泡箭", description = "向目标射出一个气泡，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[440504] = {name = "穿刺喷发", description = "阿努巴拉什使一束尖矛在前方锥形范围内破土而出，对范围内的玩家造成4605052点自然伤害，并施加被刺穿。", mechanic = nil, range = "50000码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[440506] = {name = "水泡弹幕", description = "向目标释放一阵气泡，每1秒造成冰霜伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[440511] = {name = "潜行", description = "捉迷藏能手", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[440549] = {name = "翻捡", description = "施法者在地上翻找杂物。\n\n 使施法者能够 投掷垃圾 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[440550] = {name = "携带补给", description = "施法者在地上翻找杂物。\n\n 使施法者能够 投掷垃圾 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440551] = {name = "投掷垃圾", description = "向敌人投掷垃圾，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[440576] = {name = "深凿重创", description = "一道敞开的创痕，每1秒造成575632点暗影伤害，并且受到虚空切割者攻击的伤害提高25%，持续35秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440615] = {name = "深渊之涌", description = "施法者向目标射出黑暗之水，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[440622] = {name = "深渊诅咒", description = "施法者对目标施展诅咒，使其急速降低5%，移动速度降低30%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[440652] = {name = "激涌烈焰", description = "Inflicts 9697798 Fire damage to enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[440655] = {name = "强化！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440687] = {name = "蜂蜜齐射", description = "对60码内的敌人造成3636674点自然伤害。粘稠的物质会使玩家减速70%，持续8秒。该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[440768] = {name = "爆炸", description = "对附近所有单位造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[440801] = {name = "黑暗废魔", description = "一个无面狂信者从喷发的传送门中现身，对被冲击波击中的敌人造成1394132点暗影伤害并使其沉默4秒。\n\n 狂信者将一道黑暗能量引导进奈拉瑟克体内，使他的攻击速度提高50%，直到被打断。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440805] = {name = "暗隙撞击", description = "制造一个虚空能量池，每1秒造成174266点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440812] = {name = "阿努巴扎尔的信息素", description = "喷洒了信息素，足以让大部分蛛魔相信你属于这里。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440819] = {name = "小艇射击", description = "对目标造成10点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[440849] = {name = "轻慢之忿", description = "玩家对 噬肉角力 的不以为意怠慢了乌格拉克斯，使他陷入了一阵狂怒，造成的伤害提高250%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440876] = {name = "蜜雨如注", description = "施法者抛出大团蜂蜜，对冲击点处的目标造成9697798点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440877] = {name = "Kill Trigger", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440912] = {name = "鞭笞", description = "鞭笞目标，造成物理伤害并使目标流血，随后每2秒造成一次额外的物理伤害，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[440916] = {name = "越时混乱", description = "在1小时内，你的伤害在目标身上打下烙印，使其受到的魔法伤害提高4%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440917] = {name = "铁盾", description = "抵抗所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440920] = {name = "越时之触", description = "在1小时内，你的伤害会削弱目标，使其受到的物理伤害提高4%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440921] = {name = "孢子之云", description = "施法者释放出一团孢子云雾，持续10秒。位于云雾中时，施法者的急速提高30%，并且每1秒对玩家造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[440996] = {name = "疾病之咬", description = "撕咬目标，造成自然伤害，并在接下来的12秒内每3秒造成额外的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[440999] = {name = "毒化脉冲", description = "奈扎洛克斯释放一阵毒液脉冲，对100码范围内的玩家造成575632点自然伤害，并施加 延宕毒液 。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[441011] = {name = "碾成齑粉", description = "被疯乱憎恶踏平。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441094] = {name = "嘲讽", description = "当一名小队成员的生命值在战斗中降至40%时，神像会被唤醒，对周围的敌人造成中等的物理伤害，并嘲讽他们4秒。每2分钟只能生效一次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441097] = {name = "深重呕吐", description = "畸体向前方锥形范围内倾倒软泥，每1秒对玩家造成1151263点暗影伤害并生成软泥，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[441119] = {name = "蜂爆弹", description = "施法者用火器射出一只蜜蜂，对前方直线上的玩家造成3636674点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[441129] = {name = "被发现了！", description = "被一名黑暗投弹手发现了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441141] = {name = "淤肿", description = "使一名敌人受到的伤害提高5%，持续30秒。对该敌人造成伤害有几率施加更多淤肿。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441179] = {name = "泛涌蜂蜜", description = "酒滴死亡时泛出滚烫的蜂蜜，每1.5秒对其中的玩家造成2909339点火焰伤害，并使其移动速度降低50%。\n\n 蜂蜜会逐渐缩小。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441205] = {name = "迁跃", description = "将施法者传送到目标面前。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[441214] = {name = "豪气畅饮", description = "美味测试员畅饮美酒，使造成的伤害提高100%，持续12秒。", mechanic = "暴怒", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[441221] = {name = "迁跃", description = "将施法者传送到目标身后。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[441242] = {name = "免费样品？", description = "将一瓶饮料砸向玩家，造成2909339点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[441252] = {name = "喷吐", description = "向目标喷吐，造成暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[441256] = {name = "喷溅", description = "死亡时，施法者在暗影中爆发四散，对3码内的所有玩家造成暗影伤害，并使其移动速度降低20%，持续10秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441259] = {name = "喷溅", description = "死亡时，施法者在暗影中爆发四散，对3码内的所有玩家造成暗影伤害，并使其移动速度降低20%，持续10秒。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441261] = {name = "裹网鱼叉", description = "用鱼叉定身一个目标。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[441269] = {name = "静电遮蔽", description = "这个故障的构造体被火花四射的静电所遮蔽，免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441287] = {name = "拉响警报", description = "施法者拉响警报，每2秒召唤蛛魔援军，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[441289] = {name = "黏稠黑暗", description = "凝结聚合体猛击地面并击退玩家，从场地各处的容器中释放出凝结黑血之球，并使其向自己靠近。\n\n 触及凝结聚合体的黑血之球会被吸收，为其恢复7%的最大生命值。\n\n 触碰黑血之球的玩家会将其吸收，但会受到 腐化附层 影响。吸收黑血之球会在其位置产生一滩黑血，对血池中的玩家造成1212225点暗影伤害，并使其移动速度降低35%。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[441294] = {name = "锯齿打击", description = "Inflicts 1151263 Physical damage to an enemy every 1 sec for 8秒.", mechanic = "流血", range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[441298] = {name = "冰冻之血", description = "目标的血液开始冻结，每1秒造成727335点冰霜伤害，此效果可叠加。\n\n 站在其他玩家身旁时，每名玩家每1秒移除一层该效果。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441314] = {name = "撕裂伤口", description = "使目标流血，每1秒造成57563点物理伤害，持续20秒。该效果可叠加。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441316] = {name = "飞跃狂乱", description = "施法者在6秒内每1.5秒跃向附近的一名玩家，每次冲击对4码内的玩家造成1439079点物理伤害，并施加 撕裂伤口 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[441333] = {name = "腐化孢子", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[441351] = {name = "狂蜂怒火", description = "施法者令自身和周围的蜜蜂陷入狂怒，造成的伤害提高25%，持续15秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[441362] = {name = "不稳定的混合物", description = "虫巢扭曲者欧维纳克斯将混合调制的不稳定物质注入目标体内，造成4317236点自然伤害，并且每1秒额外造成1007355点自然伤害，持续8秒。\n\n 效果结束时，化学物质产生反应，根据目标已损失的生命值造成额外的自然伤害。目标的生命值越高，此次伤害越低。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[441382] = {name = "冰刺", description = "施法者向目标抛出一枚寒冰倒刺，造成863447点冰霜伤害，并且每1秒额外造成115126点冰霜伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[441384] = {name = "协同步法", description = "能量达到100点时，恩克斯和维克斯在场地内往复奔行，分别对路径上的玩家造成1939560点物理伤害，随后交换进攻与支援职责。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[441395] = {name = "黑暗脉动", description = "能量达到100点时，凝结聚合体剧烈地搏动，释放出黑暗能量，每1秒对所有玩家造成1818337点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[441397] = {name = "蜂毒", description = "近战攻击会施加 蜂毒 ，每2秒造成242445点自然伤害，并使其减速2%，持续16秒。\n\n 该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[441402] = {name = "凝结寒霜", description = "施法者射出一枚冰霜宝珠，对站在其中的玩家每1秒造成1726895点冰霜伤害，并使其移动速度降低30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441408] = {name = "口渴", description = "主顾苦等饮料而不得，终于火冒三丈，攻击和施法速度提高50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[441410] = {name = "碎肉针刺", description = "燧烬蜂飞向一个敌人，将毒刺扎入其体内。穿刺创伤血流不止，每2秒造成727335点物理伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[441419] = {name = "过度生长", description = "过度生长 中毒\n每2秒造成2点自然伤害。\n移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[441425] = {name = "阶段转换", description = "乌格拉克斯在达到最大能量时转换阶段。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441434] = {name = "失败批次", description = "抛弃一批不合格的佳酿，在10秒后爆发，对所有玩家造成3636674点火焰伤害，并且每1秒额外造成727335点火焰伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441452] = {name = "追踪者缠网", description = "乌格拉克斯向随机位置喷射蛛网，对冲击点周围4码内的玩家造成4317236点自然伤害，并留下 追踪者织网 。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[441510] = {name = "鞭笞者毒液", description = "致命幼苗随机向一名玩家喷吐毒液，造成3点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[441513] = {name = "秋风扫落叶", description = "每1秒造成一次自然伤害，持续5秒。", mechanic = nil, range = "25码 ", cast_time = "1.25​秒", cooldown = "5​秒", dispel_type = nil},
[441518] = {name = "酒精炸药", description = "抛弃一批不合格的佳酿，在10秒后爆发，对所有玩家造成3636674点火焰伤害，并且每1秒额外造成727335点火焰伤害，持续8秒。", mechanic = nil, range = "60码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[441556] = {name = "反应蒸汽", description = "活性飞沫 蒸发，对所有玩家造成5756315点自然伤害，并且每2秒额外造成4605052点自然伤害，持续20秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441626] = {name = "蛛网漩涡", description = "塔卡兹基喷出黑暗的网束，将所有玩家拉向自己的位置，造成1726895点自然伤害，并且每2秒额外造成489287点自然伤害，持续16秒。\n\n束缚之网 会将被击中的玩家与另一名玩家捆绑在一起。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[441627] = {name = "疗愈蜂蜜", description = "每2秒为一位盟友恢复其最大生命值的5%，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[441630] = {name = "致死顺劈", description = "施法者恶毒地打击面前的玩家，造成2302526点物理伤害，并使其受到的治疗效果降低33%，持续12秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[441632] = {name = "达格兰全息影像——主矿脉线任务接受", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441677] = {name = "雷象跳板", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441697] = {name = "达格兰全息影像——主矿脉线任务完成", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441730] = {name = "黑化箭", description = "箭锋凝聚着浓缩的虚空之力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441747] = {name = "黑暗愈合", description = "施法者汇聚黑暗魔法，为一个友方目标恢复2453672点生命值。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[441770] = {name = "维护光束", description = "尝试修理目标机器。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[441771] = {name = "陷阱猛咬", description = "造成20点物理伤害并定身周围的敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441772] = {name = "虚空箭", description = "塔卡兹基向当前目标射出一支暗影箭，造成1588743点暗影伤害，并且每3秒额外造成829612点暗影伤害，持续18秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[441782] = {name = "现实之束", description = "塔卡兹基撕裂现实，击退前方锥形范围内的所有玩家，并造成4317236点暗影伤害。", mechanic = nil, range = "70码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[441791] = {name = "掘进喷发", description = "阿努巴拉什钻入地下并冲向一名玩家的位置，对冲击点中心造成6907578点自然伤害，玩家距离越远受到的伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[441797] = {name = "11.0第2区域 - 满级 - 第3章任务11 - G1 - 最后波次就绪", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441813] = {name = "镐子事故", description = "遭受了一场可怕的意外事故。你早就该把头盔戴上了。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441828] = {name = "11.0第2区域 - 满级 - 第3章任务11 - G2 - 最后波次就绪", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441836] = {name = "11.0第2区域 - 满级 - 第3章任务11 - G3 - 最后波次就绪", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441837] = {name = "11.0第2区域 - 满级 - 第3章任务11 - G4 - 最后波次就绪", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441872] = {name = "皇家虫茧", description = "丝茧将受害者彻底包裹，使其昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441958] = {name = "勒握流丝", description = "黏性蛛网使其中的玩家的移动速度降低25%，并且每0.5秒对其造成863447点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[441992] = {name = "实验室通行权", description = "沾满了分泌物，使你具有合适的气味，能够出入大捻接师的实验室。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442052] = {name = "碎甲钢斩", description = "施法者挥舞利爪斩击前方，对其中的玩家造成2302526点物理伤害，并使护甲降低33%。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = nil},
[442122] = {name = "泛泡", description = "能量达到100点时，酒滴使自身的移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442162] = {name = "虚空释能", description = "被黑血强化的灰心的蠕虫每0.5秒向周围释放出虚空能量，对区域内的玩家造成17点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442210] = {name = "流丝束缚", description = "沾血的网法师将目标紧紧包裹在透气性蛛网中，使目标定身，在15秒内每1秒造成1454670点自然伤害。", mechanic = "定身", range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[442224] = {name = "休眠", description = "睡着。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442250] = {name = "锁定", description = "吞噬的欲望使鲜血寄生虫锁定猎物，力图使其 感染 。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[442257] = {name = "感染", description = "鲜血寄生虫钻入目标体内，每1秒造成921010点自然伤害，持续10秒。\n\n 效果结束时，2只鲜血寄生虫从玩家体内蹦出，并开始寻找新的猎物。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[442263] = {name = "变异：加速", description = "接触到 腥红溢流 使鲜血寄生虫发生突变，使其生命值提高50%。\n\n 另外，无法平息的吞噬欲望使其移动速度每1秒提高10%，直到被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442266] = {name = "地雷菇喷发", description = "周期性在周围召唤一个地雷菇。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442267] = {name = "脏污者的嗜血", description = "你的近战攻击和技能有几率玷污敌人的鲜血，在10秒内造成[ 1 * (0 * 5)]点自然伤害。额外施加效果会叠加生效。\n\n 如果目标在被你的脏污之血影响时死亡，残余的毒素会被吸入锋刃，使你的下一个近战技能额外造成( 1 * 0)点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442277] = {name = "无尽长夜", description = "能量达到100点时，凯威扎腾跃而起，释放出黑暗波动，每1秒对所有玩家造成690758点暗影伤害，持续24秒。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[442285] = {name = "腐化附层", description = "接触到黑血之球的玩家被包裹在一层污秽附层中，吸收1660411点治疗量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442372] = {name = "感染孢子雾", description = "感染孢子雾\n放射出孢子，感染周围的有机体。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442387] = {name = "裹体之网", description = "施法者将随机目标包裹在蛛网内，使其定身3秒。", mechanic = "定身", range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[442389] = {name = "星芒微光", description = "星芒微光令你闪耀出光芒。\n\n 获得五个星芒微光，为自己和周围的其他玩家照亮周边的环境。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442408] = {name = "先驱之赐", description = "接受先驱之赐。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[442416] = {name = "复仇之怒", description = "圣光勇士。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442418] = {name = "铁织长枪", description = "施法者向当前目标射出由强固蛛网构成的高密度长枪，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[442428] = {name = "诛灭", description = "席克兰用长柄武器射出宇宙喷发弹幕，对自己和目标之间的所有玩家造成1439079点暗影伤害。\n\n 被此效果击中的宇宙幻影会被摧毁。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[442432] = {name = "摄食黑血", description = "能量为满时，虫巢扭曲者欧维纳克斯移动至最近的黑血容器旁并 摄食黑血 ，被黑血所强化。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[442501] = {name = "织造铁击", description = "施法者向前喷出一股蛛网，对被击中的玩家造成1726895点自然伤害，并将其逼退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = nil},
[442519] = {name = "光环叠加", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442521] = {name = "叠加", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442525] = {name = "欢乐时光", description = "生命值降低至66%和33%时，酿造大师阿德里尔跃向吧台，为口渴的主顾斟满燧酿。斟酒期间，他对玩家 不屑一顾 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[442529] = {name = "微光明照", description = "照亮洞穴！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442530] = {name = "瘀液喷撒", description = "血缚恐魔汲取周身池中的黑血，使自己获得 渗流灌注 。它随后射出一股黑血洪流，冲刷60码内的所有玩家，造成20147103点暗影伤害。\n\n 残渣附着在剩余的玩家身上，每1秒造成518068点暗影伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[442536] = {name = "阴织冲击", description = "用蛛网轰击一个敌人，造成1697115点自然伤害并跳转至其他敌人。最多攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[442548] = {name = "叠加计时", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442553] = {name = "腐蚀之影", description = "有东西令你蒙上了阴影。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442563] = {name = "Light Trigger - Small", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442565] = {name = "Light Trigger - Small +", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442574] = {name = "Light Trigger - Medium", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442579] = {name = "Light Trigger - Medium +", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442582] = {name = "Light Trigger - Large", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442583] = {name = "回溯", description = "回溯时间线。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[442586] = {name = "Light Trigger - Biggest", description = "你散发出光芒，揭露躲藏在幽邃黑暗中的生物。\n\n 光芒存在期间，你无法进入潜行状态。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442589] = {name = "蜂蜡", description = "造成4848899点物理伤害，并使目标昏迷3秒。", mechanic = "昏迷中", range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[442611] = {name = "不屑一顾", description = "在玩家伺候好口渴的主顾之前，酿造大师阿德里尔对所有干扰视而不见，受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442618] = {name = "揭露信息素", description = "干扰信息素，对蛛魔暴露出你的真实身份！", mechanic = nil, range = "18码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[442621] = {name = "剧毒分泌物", description = "施法者的身躯上溢出毒液，使其发起的打击每1秒造成自然伤害，并使移动速度降低7%，持续5秒。\n\n 该效果可叠加。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[442627] = {name = "粘性分泌物", description = "施法者用粘稠的蛛网包裹自身，使其打击令目标的移动速度降低7%，持续10秒。\n\n 该效果可叠加。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442635] = {name = "呕吐出血", description = "血缚恐魔在两侧凝聚两处黑血喷泉，在 20 秒内缓慢地围绕自己旋转。站在喷泉中时每0.25秒造成 100 点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442682] = {name = "晶脉灌注", description = "晶脉灌注\n该生物被注入了晶脉之力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442684] = {name = "蠕动灌注", description = "蠕动灌注\n一种蠕动而恶毒的力量在该生物的体内奔流。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442685] = {name = "注孢", description = "注孢\n该生物被注入了魔法孢子。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442709] = {name = "闲人勿入！", description = "闲人勿入！\n该生物正在主动扫描入侵者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442748] = {name = "维护光束", description = "尝试修理目标机器。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[442799] = {name = "腥红溢流", description = "黑血容器渗漏的内部液体在房间的地面上蔓延，面积不断扩大。血池每0.5秒对效果范围内的玩家造成287816点暗影伤害，并吸收接下来受到的490734点治疗量。\n\n 接触到血池的实验之卵会触发 腐灼反应 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442801] = {name = "野火烛芯", description = "你的近战攻击有几率点燃目标，在11秒内造成( 53 * 11)点火焰伤害。\n\n 目标已经被点燃时，触发该效果会刷新持续时间，并使其蔓延至附近的一个敌人。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[442919] = {name = "盲眼顺劈", description = "造成3477点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[442928] = {name = "魔像重击", description = nil, mechanic = nil, range = "7码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[442994] = {name = "肆虐虫群", description = "阿努巴拉什释放出噬咬虫群，每1秒对所有玩家造成546850点自然伤害，持续8秒。该效果的强度逐渐提高", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[442995] = {name = "蜂拥惊喜", description = "对周围的敌人造成2909339点物理伤害，受影响玩家受到蜂拥惊喜的伤害提高10%，持续30秒。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[442997] = {name = "唤醒回忆", description = "奥蕾莉亚唤醒了那段回忆。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[442998] = {name = "阴织爆发", description = "施法者编织结网符文，在目标的位置头顶召唤一团不稳定的蛛网，落地时激烈爆发，对被击中的玩家造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[443001] = {name = "毒网箭", description = "施法者向当前目标射出一簇蛛网和毒液，造成自然伤害，每1秒额外造成自然伤害，并使移动速度降低35%，持续5秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[443010] = {name = "时空稳定中", description = "在与该时刻调谐时无法受到攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443027] = {name = "铁纹旋风", description = "施法者挥舞缠绕着蛛网的武器，在身旁掀起一阵锋锐的蛛网风暴。旋风斩打击两次，对8码内的玩家造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[443028] = {name = "天神御身", description = "踏风\n 至尊天神赋予你力量，使你能够在4秒内为15码内的至多5位受伤的盟友恢复[([1100% of Spell Power]) * 5]点生命值，并对敌人造成[([1100% of Attack Power]) * 5]点自然伤害，由所有目标均摊。每击中一个敌人会使治疗和伤害效果提高6%，至多30%。\n\n 你可以在引导时移动，但施放其它治疗或伤害法术会取消此效果。\n\n织雾\n 至尊天神赋予你力量，使你能够在4秒内为20码内的至多5位受伤的盟友恢复[([1100% of Spell Power]) * 5]点生命值，并对敌人造成[([1100% of Attack Power]) * 5]点自然伤害，由所有目标均摊。每击中一个敌人会使治疗和伤害效果提高6%，至多30%。\n\n 你可以在引导时移动，但施放其它治疗或伤害法术会取消此效果。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "1.5​分钟", dispel_type = nil},
[443031] = {name = "异世之握", description = "血缚恐魔令无明界在多个玩家身上汇聚，每1秒使触手在其位置显现，持续12秒。\n\n 每根触手会在3秒后爆发，对4码内的所有玩家造成3453789点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443052] = {name = "扭曲猛击", description = "施法者撕裂目标头顶的黑暗，以便从空中发起 掠食猛击 。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443068] = {name = "尖刺爆发", description = "阿努巴拉什接连放出3阵尖刺，对区域内的玩家造成4605052点自然伤害，并使其受到 被刺穿 影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[443111] = {name = "暗影箭", description = "向一名敌人射出一束暗影，造成243973点暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[443133] = {name = "自动枪械", description = "发射海量子弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443138] = {name = "遮蔽脉冲", description = "施法者每2秒在50码内产生虚空脉冲，每次脉冲为盟友吸收490734点伤害。脉冲对敌人造成575632点暗影伤害，并吸收受影响敌人接下来获得的245367点治疗量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[443162] = {name = "暗影打击", description = "Inflicts 174266 Shadow damage to an enemy.\n Inflicts 34853 Shadow damage to an enemy every 1.5 sec for 4.5秒.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443203] = {name = "猩红之雨", description = "血缚恐魔令所有玩家沾染污秽之血，吸收(471105 * 5)点治疗量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443222] = {name = "腐蚀觉醒", description = "图拉扬的回忆用亵渎之刃大力挥斩，对面前的所有玩家造成12点暗影伤害，并且每1秒额外造成4点暗影伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[443232] = {name = "射击", description = "射击一名敌人，造成100点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[443273] = {name = "不稳定的灌能", description = "注入黑血的虫巢扭曲者放射出多股暗影能量波，每7.5秒对所有玩家造成287816点暗影伤害，并吸收其接下来受到的490734点治疗量，同时每7.5秒释放出数道 污秽释放 波浪。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443325] = {name = "感染", description = "安苏雷克为当前目标注入浸染了暗影之力的卵囊，造成20147103点暗影伤害和11512630点物理伤害。受害者还会每1秒受到2590342点暗影伤害，持续4秒。\n\n 效果结束时，卵囊爆发出一次 感染幽暗爆发 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[443336] = {name = "啃噬", description = "安苏雷克每0.5秒饥渴地撕扯当前目标，持续2.5秒，每次攻击造成4605052点物理伤害，并使受到的物理伤害提高50%，持续45秒。此效果可叠加。\n\n 这些攻击造成 阴霾泼溅 ，并对所有玩家造成690758点暗影伤害。额外对所有玩家造成其物理伤害10%的暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443353] = {name = "噬咬", description = "啃咬一名玩家的血肉，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[443363] = {name = "沙尘爆裂", description = "发射沙尘之箭重击敌人，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[443397] = {name = "剧毒打击", description = "造成6061123点物理伤害并使目标中毒，每1秒额外造成1454670点自然伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443403] = {name = "阴霾", description = "残留在地面上的黑暗挥之不去，每1秒对其中的玩家造成2302526点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443427] = {name = "蛛网箭", description = "造成3879119点自然伤害，并使目标的移动速度降低70%，持续3秒。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[443430] = {name = "流丝缠缚", description = "用结实的流丝束缚一个目标，引导时每秒造成1212225点自然伤害，并使其移动速度降低20%。\n\n 完成引导会彻底捆住目标，使其昏迷4秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443433] = {name = "扭曲思绪", description = "用黑暗魔法扭曲一名玩家的思绪，对其4码内的玩家造成1939560点暗影伤害。\n\n 扭曲思绪会存在30秒，每1.5秒对留在范围内的玩家造成1939560点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[443436] = {name = "疑之影", description = "令一名玩家的心智被怀疑所占据，每1秒造成1091002点暗影伤害，持续8秒。\n\n 效果结束或被移除时，目标心中的怀疑喷薄而出，对击中的玩家造成5091344点暗影伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443438] = {name = "怀疑", description = "令一名玩家的心智被怀疑所占据，每1秒造成1091002点暗影伤害，持续8秒。\n\n 效果结束或被移除时，目标心中的怀疑喷薄而出，对击中的玩家造成5091344点暗影伤害，并使其昏迷3秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443461] = {name = "一桶烟花", description = "一桶烟花\n桶里装满了危险的乐趣！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443482] = {name = "黄昏祝福", description = "使施法者的自动攻击伤害提高20%，并使其受到的伤害降低20%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "22​秒", dispel_type = "魔法"},
[443487] = {name = "绝命之刺", description = "燧烬蜂拼尽最后一丝力气，扑向目标并扎入最后的钉刺，造成3879119点火焰伤害后消亡。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[443494] = {name = "结晶喷发", description = "被摧毁时，水晶碎片发生猛烈的崩解，对所有玩家造成1648626点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443500] = {name = "裂地猛击", description = "击碎大地，对施法者前方锥形范围内的玩家造成9697798点自然伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[443503] = {name = "引雷针", description = "你的技能有几率对目标施加引雷针，使盟友的爆击提高 306 ，持续10秒，并使敌人每2秒受到 337 短板自然伤害，持续8秒。引雷针结束时会返回你身边，使爆击提高 306 ，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443507] = {name = "贪婪之虫", description = "释放撕咬的虫群扑向所有玩家，每1秒造成969780点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[443510] = {name = "刺伤", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[443598] = {name = "难抑怒火", description = "阿努巴拉什完全被愤怒所占据，造成的伤害提高500%，攻击和施法速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[443612] = {name = "阴森呕吐", description = "血缚恐魔向前方锥形范围喷吐黑血，造成2878158点暗影伤害，并且每2秒额外造成604413点暗影伤害，持续40秒。受到该效果影响的玩家可以短暂地窥探无明界。", mechanic = "感染", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443636] = {name = "虚空弹幕", description = "奥蕾莉亚射出一支阵虚空之箭，造成暗影伤害。箭雨最终会形成一次虚空冲击，在目标周围造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443640] = {name = "射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443649] = {name = "虚空箭", description = "对一名敌人造成1151263点暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[443726] = {name = "幽暗幼体", description = "暗影小蜘蛛快速奔向安苏雷克。如果触及安苏雷克，她会将其吞噬，对所有玩家造成5756315点暗影伤害，并使自己造成的伤害提高50%，持续 30秒 。\n\n 死亡时，小蜘蛛会渗出 阴霾 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443826] = {name = "踢飞！", description = "踢飞店面前的一只小动物！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[443835] = {name = "炽烈风暴", description = "近战范围内没有玩家时，布雷炙孔祈唤烈焰的力量，对所有玩家造成7273348点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443837] = {name = "暗影横扫", description = "对施法者面前的所有敌人造成871332点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[443840] = {name = "废灭激爆", description = "施法者呼唤黑暗，每0.5秒造成52280点暗影伤害，持续3秒，随后倾泻它的力量，对10码内的所有玩家造成697066点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[443842] = {name = "噬灭黑暗", description = "乌格拉克斯从噬灭黑暗的裂隙中出现，试图满足自己的渴望。黑暗对范围内的玩家造成5468499点暗影伤害，并摧毁 追踪者缠网 。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[443854] = {name = "动荡", description = "对附近的敌人造成4848899点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443860] = {name = "纯净空气", description = "站在纯净空气中，能够避免中毒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443888] = {name = "深渊倾注", description = "安苏雷克用黑暗能量折磨玩家，对10码范围内的玩家每1秒造成1439079点暗影伤害，持续6秒。\n\n 效果结束时，能量会爆裂成一个 虚空导能器 ，对10码范围内的玩家造成2014710点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443908] = {name = "开火！", description = "施法者抛出一枚信号弹，对冲击点周围0码内的所有敌人造成0点暗影伤害，同时吸引飞行投弹手的注意。", mechanic = nil, range = "100码 ", cast_time = "1.75​秒", cooldown = "1​秒", dispel_type = nil},
[443914] = {name = "召唤僵尸", description = "召唤一个僵尸为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443921] = {name = "劈裂", description = "虚灵将目标劈裂，造成5点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[443924] = {name = "铁织锁喉", description = "施法者传送到目标处，并用致密蛛网撕裂要害，每5.2秒造成物理伤害，持续直到主动取消。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443926] = {name = "铁织锁喉", description = "施法者传送到目标处，并用致密蛛网撕裂要害，每5.2秒造成物理伤害，持续直到主动取消。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443929] = {name = "索敌甲虫", description = "向敌人射出甲虫，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[443933] = {name = "毒液箭", description = "施法者向当前目标射出一团强效毒液，造成自然伤害并使其中毒，每1秒额外造成自然伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[443938] = {name = "尚未缚魂", description = "这台警卫似乎处于休眠状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443972] = {name = "昏昏欲睡", description = "使目标陷入沉睡。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[443977] = {name = "强健灵魂", description = "全能提高10，持续30分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[443978] = {name = "血寒毒素", description = "施法者为武器涂抹能够冻结血液的毒素，每5.2秒造成冰霜伤害，并使目标减速直到主动取消。\n\n 该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443979] = {name = "鼓舞", description = "治疗目标，恢复25点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443980] = {name = "缩小", description = "使目标缩小30%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[443981] = {name = "血寒毒素", description = "施法者为武器涂抹能够冻结血液的毒素，每5.2秒造成冰霜伤害，并使目标减速直到主动取消。\n\n 该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[443983] = {name = "饱食蜂蜜", description = "贪婪的燧烬蜂饱食 蜂蜜料汁 ，每1秒为自己恢复415103点生命值。\n\n 蜂蜜中的糖分使其急速提高50%，并且免疫失控效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[443984] = {name = "回春术", description = "持续治疗目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[443985] = {name = "奥术信封", description = "奥术信封\n卡德加吸引你注意的“微妙”方式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444000] = {name = "薄纱编织", description = "施法者向前方锥形范围内的敌人喷射蛛网，造成2878158点自然伤害。\n\n 被击中的玩家被包裹在网中，每0.3秒受到115126点自然伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[444018] = {name = "瘫痪", description = "瘫痪\n因人偶大师的致瘫饮剂而动弹不得。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444023] = {name = "动荡爆炸", description = "施法者爆炸，对4码范围内的敌人造成2878158点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[444030] = {name = "薄纱编织", description = "施法者向前方锥形范围内的敌人喷射蛛网，造成2878158点自然伤害。\n\n 被击中的玩家被包裹在网中，每0.3秒受到115126点自然伤害，持续30秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[444034] = {name = "闪电涌流", description = "能量达到100点时，凯里欧斯飞往房间的中央，并使自身体内的闪电能量超载，每3秒造成1212225点自然伤害并降下 定身雷矢 打击他们，持续15秒。同时释放4股闪电涌流，触及涌流会对目标造成19395595点自然伤害，并使其昏迷6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444055] = {name = "血性狂乱", description = "施法者挥斩敌人以品尝目标的鲜血，造成物理伤害并提高攻击速度。", mechanic = "暴怒", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[444066] = {name = "传送", description = "使用全息宝石传送至另一个位置。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[444127] = {name = "活力之水", description = "治疗附近旅行者的伤势。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444131] = {name = "游侠的觅心箭", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444145] = {name = "失控爆破", description = "飞虫的瞄准与飞行如训练一般准确，在撞击目标位置时引爆负载的炸药。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[444171] = {name = "净化", description = "净化场地，准备举行仪式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444172] = {name = "荒芜风暴", description = "施法者在空中塑造一片剧毒迷瘴，向玩家洒下毒雨，每团液滴在冲击点周围3码内造成1726895点自然伤害。每次冲击都会留下一滩毒池，每1秒对其中的敌人造成287816点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444260] = {name = "缠结之獠", description = "施法者噬咬当前目标并喷射蛛网，造成自然伤害并使其减速，持续5秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[444288] = {name = "蛛网飞镖", description = "Inflicts 1151263 Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[444324] = {name = "风暴之心", description = "凯里欧斯扇起一股汹涌的风暴，周期性地使闪电劈向一名玩家的位置，对6码内的玩家造成8485573点自然伤害。", mechanic = nil, range = "1000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[444333] = {name = "幽灵猛击", description = "猛击15码锥形区域内的敌人，造成80点物理伤害，并使其护甲值降低0%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444358] = {name = "先知之光", description = "维伦的神圣气息令你变得坚毅，每1秒为你恢复最大生命值的5%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444360] = {name = "克罗库之力", description = "哈顿的力量使你勇气大振，你造成的伤害提高25%，急速提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444377] = {name = "利爪横扫", description = "熊挥舞巨掌重殴目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[444408] = {name = "代言人之怒", description = "在6秒内持续召唤暗影魔法箭，对冲击点周围5码内的敌人造成1045599点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[444414] = {name = "致疫倾泻", description = "对一名敌人立即造成1151263点自然伤害，并每2秒额外造成575632点自然伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[444415] = {name = "狂怒冲锋", description = "熊以浑身之力向前猛撞，对路径中的玩家造成物理伤害并将其击退。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[444418] = {name = "雷霆之箭", description = "凯里欧斯扇起一股汹涌的风暴，周期性地使闪电劈向一名玩家的位置，对6码内的玩家造成8485573点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444428] = {name = "尊敬的市民", description = "等待变形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444458] = {name = "吸收", description = "吸收一片富含矿物质的云雾。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[444473] = {name = "癫狂尖啸", description = "蝙蝠发出一声癫狂的尖啸，对10码内的敌人造成7点物理伤害。狂乱使其急速提高40%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[444474] = {name = "枯萎凋零", description = "腐蚀目标地面，在10秒内对该区域内的所有目标造成[([5.4054% of Attack Power]) * 11]点暗影伤害。\n\n鲜血, 邪恶\n当你站在此区域内时，你的 [死疽打击和] [ 鲜血 : 心脏打击可命中最多0个额外目标。 ][天灾打击可命中目标附近最多7个敌人。] [\n 当你站在此区域内时，你的湮灭可命中最多2个额外目标。]", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444479] = {name = "暗焰齐射", description = "对所有敌人发射暗影箭，造成418240点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[444490] = {name = "源水气泡", description = "用保护性的水泡包裹目标，持续15秒。\n\n 该护盾会吸收接下来受到的0点伤害，但吸收量会在持续期间衰减耗尽。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444497] = {name = "召引恐魔", description = "生物侦测到血缚恐魔的扰动时会在无明界中凝聚成形。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444503] = {name = "炉火涡轮增压", description = "短暂提高你的移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[444546] = {name = "净涤", description = "穆普雷呼唤神圣烈焰的力量，产生一道灼热的火柱，每1秒对路径中的玩家造成3394229点神圣伤害，并留下一片神圣之地。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[444609] = {name = "煽风点火", description = "隐修院长穆普雷扇起神圣烈焰。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[444641] = {name = "无限箭雨", description = "妮拉蕾召唤无尽的虚空箭从空中射向并向外扩散，每支虚空箭在冲击点周围2.5码内造成 672 点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444659] = {name = "摇晃", description = "尝试改变山猫坐骑的焦点。有几率失败。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[444668] = {name = "飞扑", description = "高高跃起，扑向前方。", mechanic = nil, range = "10—30码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[444673] = {name = "咆哮", description = "咆哮，使移动速度提高30%。可能惊吓本地的生物。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[444683] = {name = "坚石体肤", description = "山羊令其岩石一般的皮肤变得更为坚硬，受到的伤害降低10%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[444685] = {name = "振奋之速", description = "Increases the movement speed of the caster by 16% for 20秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444687] = {name = "野蛮突袭", description = "拉夏南猛击当前目标，造成9210104点物理伤害和2302526点自然伤害。未被减免的伤害的90%会造成 野蛮创伤 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[444692] = {name = "崩解飞跃", description = "山羊扑向当前目标，对冲击点周围4码范围内的所有敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[444698] = {name = "虚空箭", description = "妮拉蕾向目标射出一支虚空箭，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[444705] = {name = "神圣风暴", description = "释放猛烈的神圣能量风暴，造成2424450点神圣伤害，并在接下来的5秒内每1秒额外造成606112点神圣伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[444710] = {name = "宝珠震击", description = "震击附近的一名玩家，使其移动速度提高50%，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444722] = {name = "圣殿骑士打击", description = "对当前目标施展强劲的 圣殿骑士打击 ，造成5818679点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[444728] = {name = "圣殿骑士之怒", description = "呼求神圣烈焰，成为愤怒的化身，造成的所有伤害提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[444740] = {name = "反魔法护罩", description = "用反魔法护罩将目标包围，持续5秒，吸收最多[[Total Health] * 30 / 100 * (1 + 全能) * 1 * 1 ]点魔法伤害，并免疫有害的魔法效果。吸收的伤害将产生符文能量。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444743] = {name = "连珠火球", description = "对50码范围内的所有玩家造成4121564点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[444820] = {name = "黑暗游侠的陷阱", description = "奥蕾莉亚向目标掷出虚空陷阱，令目标瘫痪，使其受到的伤害提高50%，持续5秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[444824] = {name = "黑暗游侠的陷阱", description = "奥蕾莉亚向目标掷出虚空陷阱，令目标瘫痪，使其受到的伤害提高50%，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444826] = {name = "寒冰锁链", description = "使用冰冷的锁链束缚目标 ，使其移动速度降低40%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444829] = {name = "女王的应诏者", description = "安苏雷克发出摄人心魄的尖啸，对所有玩家造成2878158点暗影伤伤害，并呼叫应诏的助祭赶来助阵。\n\n 他们死亡时会变为 侍僧精华 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[444909] = {name = "孢子爆发", description = "死亡时，施法者爆发出一片孢子，对2码内的所有玩家造成自然伤害，并且每2秒额外造成自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[444916] = {name = "孢子爆发", description = "死亡时，施法者爆发出一片孢子，对2码内的所有玩家造成自然伤害，并且每2秒额外造成自然伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[444925] = {name = "蘑菇凋零", description = "用真菌包裹目标，每1.5秒造成自然伤害，并使其移动速度降低30%，持续6秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[444944] = {name = "鹰爪撕扯", description = "雄鹰伸出利爪撕扯目标，造成物理伤害。创伤持续流血，每1秒造成物理伤害，持续8秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[444946] = {name = "舔舐", description = "用一条剧毒之舌舔舐目标，造成自然伤害，并且每2秒会额外造成一次自然伤害，持续8秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[444953] = {name = "剧毒释放", description = "施法者排放出多股毒液波，其中的玩家每0.5秒受到287816点自然伤害，并会被推向前方。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[444957] = {name = "强风打击", description = "雄鹰振翅扇动狂风，对前方锥形范围内的所有敌人造成自然伤害。受影响玩家的急速和移动速度降低30%，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[444972] = {name = "凶狠噬咬", description = "撕咬目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[444985] = {name = "剧毒噬咬", description = "昆虫用剧毒之爪撕扯目标，每1秒造成自然伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[444998] = {name = "毒性外壳", description = "昆虫用毒液包裹自己，对其发起攻击会对攻击者造成自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[445001] = {name = "腐臭之物", description = "施法者的邪恶气息挥之不去，每1秒对60码内的所有敌人造成287816点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445013] = {name = "黑暗屏障", description = "应诏的助祭具有黑暗屏障，吸收22917299点伤害并防止失控效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445014] = {name = "使用信息素", description = "图鲁蒙对你喷涂人造信息素，使你能够更安全地进入晦幽集市。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445016] = {name = "幽灵猛击", description = "失落的观察者猛击当前目标，造成6907579点物理伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[445021] = {name = "虚无爆破", description = "应诏的助祭对所有玩家造成690758点暗影伤害。每次成功施放都会使其造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[445038] = {name = "顺劈斩", description = "对前方锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[445052] = {name = "聒噪虫群", description = "乌格拉克斯释放出一群贪婪之裔。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[445077] = {name = "伏击", description = "飞跃到一个敌人背后，并对其进行刺击，每1秒造成物理伤害，持续8秒。", mechanic = "流血", range = "8—25码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[445125] = {name = "烈焰噬咬", description = "昆虫用赤焰之爪撕扯目标，每1秒造成火焰伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[445128] = {name = "指示载具施放幻象", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445130] = {name = "炽热外壳", description = "昆虫用烈焰包裹自己，对其发起攻击会对攻击者造成火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[445152] = {name = "侍僧精华", description = "精华被触及的玩家吸收，造成460505点暗影伤害，并且每1秒额外造成685002点暗影伤害15秒。\n\n 效果结束时，受害者会获得 精华创裂 并且精华会重新形成。\n\n 受影响时穿越 虚空导能器 会使导能器失去稳定。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445174] = {name = "具现恐怖", description = "被遗忘的末日使者使一只鲜血恐魔从无明界中现身，并缓慢地向血缚恐魔移动。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[445191] = {name = "点芯箭雨", description = "从蜡烛中发射火焰，每1秒对所有敌人造成104560点火焰伤害，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[445205] = {name = "熔火蛰刺", description = "蜜蜂将蛰刺包裹在烈焰中，近战攻击命中会造成额外的火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[445207] = {name = "穿透哀嚎", description = "虚缚嚎叫者的尖啸声穿透了玩家，造成2909339点物理伤害。尖啸会令玩家暂时变得脆弱，受到 穿透哀嚎 的伤害提高25%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[445217] = {name = "灼热之刺", description = "蜜蜂冲向敌人并将蛰刺扎入其体内，灼热的贯穿伤口每1秒造成火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[445218] = {name = "灼热之刺", description = "蜜蜂冲向敌人并将蛰刺扎入其体内，灼热的贯穿伤口每1秒造成火焰伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[445236] = {name = "静电之刺", description = "鳗鱼生成一股电流，对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[445251] = {name = "裂体撕咬", description = "狼张开血盆大口撕咬目标，造成物理伤害。\n\n 破裂的伤口持续流血，每1秒造成物理伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[445252] = {name = "死疽终末", description = "生命值较低时，死疽能量将施法者压垮，对10码内的敌人造成1045599点暗影伤害并保护盟友，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[445262] = {name = "虚空壳壁", description = "虚空石畸体用虚空能量护壳包裹自己，吸收相当于最大生命值的20%的伤害，并使其不会受到 风暴复仇 影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445268] = {name = "恐怖存在", description = "安苏雷克辐射出恐惧能量，每2秒对所有玩家造成460505点暗影伤害。每当 虚空导能器 开启，该伤害会永久提高20%。\n\n 如果她在该效果叠加至20层时施放 吐沫的饕餮者 ，宇宙能量会喷涌而出，使其获得 灾难进化 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445281] = {name = "刺激气息", description = "安苏雷克辐射出剧毒烟雾，每2秒对所有玩家造成345379点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445306] = {name = "极致湿透！", description = "用大量的水浸湿目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[445311] = {name = "鳌钳切割", description = "螃蟹割裂目标，造成物理伤害。创伤持续流血，每1秒额外造成物理伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[445406] = {name = "嗜血", description = "嗜血的冲动激怒了施法者，锁定一名敌人。如果敌人位于射程之内，每1秒对其造成348533点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[445410] = {name = "喧啸", description = "喧翼的啸叫声刺穿了敌人的耳膜，每1秒对0码内的敌人造成172689点声波伤害，并使其沉默。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445412] = {name = "水泡弹幕", description = "螃蟹向目标喷出连环水流，每次冲击造成冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[445422] = {name = "吐沫的饕餮者", description = "安苏雷克召唤一道宇宙能量环，对触碰到的玩家每0.5秒造成2014710点暗影伤害，持续15秒，并使其速度降低60%。她用 暴食之丝 将所有玩家拉近，并吞噬20码内的受害者。\n\n 安苏雷克施放此技能时会吞噬存活的应诏的助祭，产生 泛沫蒸汽 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[445425] = {name = "召唤喧翼", description = "施法者召唤一只喧翼。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445457] = {name = "湮灭波", description = "虚空石畸体向当前目标释放一波浓缩虚空能量，对路径上的玩家造成9697798点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[445470] = {name = "悬浮之网", description = nil, mechanic = nil, range = "250码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[445492] = {name = "锯齿顺劈", description = "Inflicts 871332 Physical damage to enemies within 10 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[445504] = {name = "心脏打击", description = "立即攻击目标和附近的1个额外目标，造成([100% of Attack Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[445507] = {name = "湮灭", description = "一次野蛮的攻击，造成([200% of Attack Power])点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[445508] = {name = "天灾打击", description = "立即打击目标，造成([160% of Attack Power])点物理伤害和([40% of Attack Power])点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[445513] = {name = "凋零缠绕", description = "对目标施放邪恶的能量冲击，造成([120% of Attack Power])点暗影伤害或为一名亡灵盟友恢复[([120% of Attack Power]) / 4]点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[445541] = {name = "排放口", description = "布洛克将能量灌输到下方的机器中，激活热能排放口，在6秒内每1秒对所有玩家造成969780点火焰伤害，并持续向区域中排放 烈焰废料 。\n\n 激活时，排放口每1秒对站在上方的玩家造成9697798点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[445553] = {name = "锁定", description = "喧翼锁定了猎物。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[445559] = {name = "粉碎践踏", description = "凶狠地践踏，击退25码内的所有敌人。", mechanic = nil, range = "100码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[445570] = {name = "无明凋零", description = "回归现实为玩家刻下伤痕，使其受到 阴森呕吐 的伤害提高500%，持续1分钟。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445577] = {name = "狂乱虫群", description = "施法者刺激虫群，使其陷入狂乱，所有喧翼的攻击速度提高50%，持续12秒。", mechanic = nil, range = "60码 ", cast_time = "1.625​秒", cooldown = nil, dispel_type = "暴怒"},
[445584] = {name = "处刑之印", description = "你对主要目标的攻击有几率摧垮其防御，并触发一次屠戮者打击，造成([333.5% of Attack Power])点物理伤害并施加处刑之印，使其受到你的下一个斩杀的伤害提高15%。最多叠加3次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445586] = {name = "废物处理", description = "你真不该这么做的……", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[445598] = {name = "狩猎望远镜", description = "在战斗中，布莱恩会指定一名玩家引导他的射击，持续4秒，随后朝其方向射击，对击中的第一个敌人造成中等物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = "25​秒", dispel_type = nil},
[445623] = {name = "暴食之丝", description = "安苏雷克的蛛网捆住所有玩家，将其拖向安苏雷克的血盆大口，牵引力会逐渐增强。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445705] = {name = "利爪拍击", description = "每0.4秒造成一次物理伤害，持续1.2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[445706] = {name = "重槌", description = "用势大力沉的攻击打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[445718] = {name = "熔岩巨锤", description = "施法者为锤子注入熔岩，随后猛击当前目标，造成418240点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[445741] = {name = "重槌", description = "用势大力沉的攻击打击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445746] = {name = "利爪拍击", description = "每0.4秒造成一次物理伤害，持续1.2秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[445771] = {name = "气泡激射", description = "朝多个方向射出水泡，接触到水泡的会使它爆炸，造成0点冰霜伤害，并将玩家击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[445774] = {name = "痛击狂热", description = "飞鳐凶猛地拍打鱼鳍，每0.5秒对10码内的玩家造成冰霜伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[445781] = {name = "熔岩冲击", description = "施法者为机甲充能，随后用熔岩冲击前方的锥形范围，对击中的玩家造成871332点火焰伤害，并且每2秒额外造成139413点火焰伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[445806] = {name = "软泥打击", description = "生物的近战攻击偶尔会施加 黏呼呼的 ，使玩家的移动速度降低10%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445808] = {name = "利牙飞扑", description = "扑向当前目标，对冲击点周围0码范围内的所有敌人造成一次自然伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[445811] = {name = "黏呼呼的", description = "生物的近战攻击偶尔会施加 黏呼呼的 ，使玩家的移动速度降低10%，持续8秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[445812] = {name = "黑暗弹幕", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445819] = {name = "利爪横扫", description = "挥舞利爪横扫目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[445830] = {name = "毒液喷吐", description = "向目标喷吐一团酸液，造成自然伤害，并且每2秒额外造成自然伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[445834] = {name = "淹溺幻象", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445858] = {name = "虫群专家的交响乐", description = "向飞翼乐团发出如交响乐一般的刺耳指令。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445860] = {name = "淹溺幻象", description = "召唤一个淹溺幻象。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[445865] = {name = "悬浮之网", description = nil, mechanic = nil, range = "250码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[445866] = {name = "黑暗谐声", description = "低沉的旋律赐予了生命，并以剥夺寿命作为代价。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[445877] = {name = "泛沫蒸汽", description = "安苏雷克助祭的精华蒸发，对所有玩家造成8634473点暗影伤害，并使其移动速度降低40%，持续10秒。\n\n 安苏雷克吞噬蒸汽，使其造成的伤害提高200%，持续20秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445878] = {name = "黑暗代价", description = "虚空赐予了生命，但使施法者更容易受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445882] = {name = "泥泞之蹄", description = "猪兴高采烈地滚得浑身泥巴，使自身减速40%，并且近战攻击命中时额外造成自然伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[445909] = {name = "嗜血", description = "近战攻击会为施法者恢复相当于造成伤害的100%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[445935] = {name = "心劫毒素", description = "心劫毒素\n每1秒造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[445936] = {name = "呕吐出血", description = "血缚恐魔在两侧凝聚两处黑血喷泉，在20秒内缓慢地围绕自己旋转。站在喷泉中时每0.25秒造成17268946点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[445949] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[445974] = {name = "血寒毒素", description = "血寒毒素\n每5.2秒造成冰霜伤害。\n减速10%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[445984] = {name = "酸液喷射", description = "向目标喷吐一团酸液，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[445995] = {name = "钻地", description = "钻地穿梭，对冲击点周围3码内的玩家造成物理伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446012] = {name = "精华创裂", description = "侍僧精华与玩家相融，使其受到 侍僧精华 的伤害提高500%，持续2分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446064] = {name = "猛击", description = "猛烈打击，造成697066点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[446079] = {name = "深渊的召唤", description = "召唤数根触手协助施法者。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[446086] = {name = "虚空之波", description = "施法者释放出一股虚空能量波，每1秒对50码内的所有玩家造成484890点暗影伤害，持续12秒，并且会将其击退。此效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[446123] = {name = "休眠", description = "该单位进入休眠状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446154] = {name = "刀齿撕碎", description = "施法者的利齿刺入目标体内，造成物理伤害并使其受到的伤害提高30%，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[446222] = {name = "泡沫水柱", description = "Inflicts Frost damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[446230] = {name = "逐斥冲击", description = "准备施展巨力冲击，对10码内的所有敌人造成1219865点自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[446242] = {name = "烈焰之刺", description = "烈焰之柱从地面爆发，对击中的玩家造成20点火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446245] = {name = "节省能源", description = "启动魔像关停程序以节省能源。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[446249] = {name = "吞噬物质", description = "软泥怪吞噬路径中的所有玩家，每0.3秒造成575632点暗影伤害并使其昏迷。\n\n 软泥怪还会留下一道痕迹，每1秒对其中的玩家造成575632点暗影伤害，并使移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446253] = {name = "软泥痕迹", description = "软泥怪吞噬路径中的所有玩家，每0.3秒造成575632点暗影伤害并使其昏迷。\n\n 软泥怪还会留下一道痕迹，每1秒对其中的玩家造成575632点暗影伤害，并使移动速度降低40%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446255] = {name = "凝聚", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[446261] = {name = "恐惧之眼", description = "凝视目标，每2秒造成暗影伤害，并使其移动速度降低30%，持续10秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[446268] = {name = "锁定", description = "软泥怪锁定一名玩家并向其移动，立即消灭路径中的所有玩家。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[446300] = {name = "深海水螅", description = "爆裂的水螅对2码范围内的敌人造成1742665点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[446304] = {name = "触须震击", description = "Reduces the movement speed of the target by 20% for 10秒.\n Inflicts Nature damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[446325] = {name = "飞羽风暴", description = "Knocks all enemies within 6 yards of the caster back.\n Inflicts Nature damage to all enemies within 6 yards.", mechanic = nil, range = "6码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[446328] = {name = "窒息毒雾", description = "喷出恶心的烟雾使目标窒息，每1秒造成暗影伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[446344] = {name = "粘性之网", description = "虫巢扭曲者欧维纳克斯用粘稠的蛛网裹住多名玩家，每0.5秒造成460505点自然伤害，并使其移动速度降低70%，直到被驱散。\n\n 被移除时触发 蛛网喷发 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446351] = {name = "蛛网喷发", description = "目标身上爆发出粘稠的蛛网，对10码内的玩家造成2302526点自然伤害，并使其定身8秒。", mechanic = "定身", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446368] = {name = "献祭葬火", description = "布朗派克摆出一个燃烧的葬火柴堆，具有3层效果并持续30秒。每当玩家接触葬火柴堆，都会消耗一层效果，使玩家受到 牺牲烈焰 影响，并使葬火堆爆发出神圣能量，对所有玩家造成1212225点伤害。\n\n 被 报偿之怒 强化时， 献祭葬火 会具有5层效果。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[446401] = {name = "火墙协议", description = "唤醒休眠状态的魔像，使其激活安保协议。", mechanic = nil, range = "0码 ", cast_time = "5.83​秒", cooldown = nil, dispel_type = nil},
[446404] = {name = "幽影爆发", description = "爆发出一股黑暗魔法，对前方直线中的敌人造成暗影伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[446405] = {name = "真菌感染", description = "在前方锥形范围内爆发出疫病，持续6秒，每3秒造成278826点自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[446406] = {name = "真菌感染", description = "在前方锥形范围内爆发出疫病，持续6秒，每3秒造成278826点自然伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[446409] = {name = "海草飞溅", description = "拍溅目标，造成自然伤害，并使其移动速度降低30%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[446415] = {name = "黑暗冲击", description = "射出一支聚合暗影箭，对一名敌人造成点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[446416] = {name = "糖化分泌物", description = "施法者的身体每1秒喷出蜂蜜，持续4秒。滴落的蜂蜜汇聚成池，每0.5秒造成自然伤害，并使单位减速50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[446419] = {name = "暗影碎击", description = "猛击目标，造成点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[446430] = {name = "海藻绽放", description = "为施法者恢复20%的最大生命值，随后每1秒额外恢复4%的最大生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[446447] = {name = "挑衅奚落", description = "安度因奚落对手，使半径8码内的所有敌人攻击他。对已经在攻击他的目标无效。", mechanic = "治疗中", range = "30码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[446469] = {name = "开裂软泥", description = "软泥每损失20%的最大生命值都会开裂，对1151263码内的玩家造成30点暗影伤害，并分裂成分裂软泥。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446473] = {name = "强效崩裂", description = "软泥每损失20%的最大生命值都会开裂，对1151263码内的玩家造成30点暗影伤害，并分裂成分裂软泥。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446474] = {name = "软泥增援", description = "施法者从形体上滴落液团，创造出盟友与其并肩作战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[446475] = {name = "衰弱魔药", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts 7 Nature damage to an enemy every 2 sec for 12秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[446477] = {name = "魔药践踏", description = "Inflicts Physical damage to all enemies within 6 yards.", mechanic = nil, range = "8码 ", cast_time = "1.75​秒", cooldown = "3​秒", dispel_type = nil},
[446482] = {name = "皇室护佑", description = "用护盾保护目标，使其受到的所有伤害降低10%，并使其受到攻击时可获得相当于最大生命值0%的治疗。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = "魔法"},
[446483] = {name = "粘糊糊的覆层", description = "消耗附近的一个零星软泥，恢复施法者的生命值并强化它。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[446486] = {name = "次级崩裂", description = "分裂软泥被消灭时产生爆发，对15码内的玩家造成575632点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446519] = {name = "奔袭轰鸣", description = "施法者发出轰鸣的战吼，使周围友军的移动速度和伤害提高20%，持续12秒。该效果可叠加。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[446533] = {name = "血伤冲锋", description = "施法者向前冲锋，刺穿路径上的玩家。被击中的玩家血流不止，在8秒内每2秒受到物理伤害，并被击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[446535] = {name = "血伤冲锋", description = "施法者向前冲锋，刺穿路径上的玩家。被击中的玩家血流不止，在8秒内每2秒受到物理伤害，并被击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446549] = {name = "贝雷达尔的影响", description = "贝雷达尔散发的暗影能量腐化了这个生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446615] = {name = "招引增援", description = "在2秒内召唤更多玄夜会成员协助施法者作战。玄夜会成员初始生命值较低， 招引增援 会逐渐为其恢复损失的生命值。\n\n 这些单位会受到 仓促召唤 影响。\n\n仓促召唤\n因仓促召唤而受困，造成的伤害降低80%，生命值降低70%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[446646] = {name = "双重撞击", description = "施法者将巨爪猛力砸下，对不巧站在爪下的所有目标造成40点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[446682] = {name = "黑暗爆发", description = "施法者令虚空能量球落在目标和自己周围，持续6秒。能量球落地时对击中的目标造成10点暗影伤害，并会在地上留存5秒，每1秒对接触到暗影之池的玩家造成5点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[446690] = {name = "变异：暴食", description = "接触到 腥红溢流 会使暴食蠕虫变异，使其生命值提高50%，施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446694] = {name = "变异：死疽", description = "接触到 腥红溢流 会使巨型蜘蛛变异，使生命值提高50%并强化恶毒之咬，使其造成死疽伤口。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446700] = {name = "毒药爆发", description = "暴食蠕虫喷射出一股毒性软泥，对所有玩家造成4317236点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[446717] = {name = "晦幽纺纱", description = "施法者将所有玩家困入晦影蛛网，造成3636674点暗影伤害并使其定身，持续12秒或直到被摧毁。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[446726] = {name = "暗影之盾", description = "施法者用暗影魔法保护自己，吸收最多2490617点伤害。护盾存在时防止沉默和打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446760] = {name = "垂涎之握", description = "飞扑并抓住目标的脸，每1秒造成1151263点物理伤害并使其沉默8秒。", mechanic = "缄默", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[446776] = {name = "飞扑", description = "山猫扑向一名玩家，造成2909339点物理伤害并使其流血，每2秒受到1454670点物理伤害，持续14秒或直到被完全治愈。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446794] = {name = "贪得无厌", description = "阿瓦诺克斯吞噬抵达身旁的饥饿爬蛛，使她造成的伤害提高50%，持续12秒。该效果可叠加。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446807] = {name = "爆炸", description = "对附近的生物造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[446832] = {name = "剧毒灌注", description = "召唤剧毒方尖碑来强化施法者，向周围的敌人抛射毒球，对击中的目标造成871332点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[446842] = {name = "潜行", description = "使你进入潜行状态直到取消为止，悄悄地接近敌人而不被发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[446844] = {name = "感染胆汁", description = "蠕虫向前方锥形范围喷射感染胆汁，造成863447点自然伤害，并在接下来的14秒内每1秒造成额外的230253点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[446858] = {name = "虚空新星", description = "施法者释放出一股虚空能量，对附近的玩家造成暗影伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[446862] = {name = "回旋扫荡", description = "蠕虫以强大的力量四处扫荡，对敌人造成1151263点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[446877] = {name = "瞄准射击", description = "一次强大的瞄准射击，造成100点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[447046] = {name = "秘密原料", description = "为美酒注入特殊原料！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447076] = {name = "掠食", description = "安苏雷克将 掠食之丝 附着于所有玩家身上，并获得一个蛛网护盾，吸收748370043点伤害。\n\n 被护盾保护时，她会施放 麻痹毒液 袭击玩家，偶尔将玩家拖向身边，吞噬进入12码内的所有玩家。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[447141] = {name = "粉碎突袭", description = "施法者跃向一名玩家，对冲击点周围6码内的所有玩家造成8485573点自然伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[447143] = {name = "罩网", description = "施法者向周围的玩家射出附魔蛛网，造成209120点自然伤害并使其移动速度降低5%，持续15秒。达到10层后，目标会昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[447169] = {name = "死亡蒙纱", description = "凯威扎将多个扭曲虚空幻影遮蔽在阴森纬纱后。\n\n 当 喑星之夜 开始时，所有仍然受到 死亡蒙纱 影响的幻影会发出惊魂嚎叫，对所有玩家造成51806836点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447170] = {name = "掠食之丝", description = "安苏雷克的蛛网每1.5秒对每个受害者周围0码内的玩家造成402942点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447174] = {name = "死亡遮蔽", description = "凯威扎消耗她在 暮光屠戮 期间穿越的扭曲虚空幻影的 死亡蒙纱 ，并用黑暗能量遮蔽自己的身影，持续12秒。效果激活期间，凯威扎的伤害提高10%。该效果可叠加。\n\n 达到3层后， 死亡遮蔽 变为永久持续。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447187] = {name = "虚空撕裂", description = "施法者用虚空能量猛击并撕裂地面，对周围的玩家造成1742665点暗影伤害并将其击退，产生一道裂隙，存在40秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[447261] = {name = "碎颅打击", description = "乌比斯将军对目标玩家放手痛击，每1秒造成6061123点物理伤害，持续2秒。\n\n 目标身负重伤，血流不止，每1秒受到484890点物理伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[447270] = {name = "掷矛", description = "戴尔克莱上尉向一个目标掷出长矛，击穿路径中的所有玩家的护甲，造成10910022点物理伤害。受害者血流不止，每0.5秒受到1454670点物理伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[447271] = {name = "震颤猛击", description = "施法者全力猛击地面，对所有玩家造成3879119点自然伤害，并对12码内的玩家额外造成11637357点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[447392] = {name = "补给袋", description = "发现了一个补给袋！", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447395] = {name = "烈火斩", description = "索朗格斯挥舞熔火斩斧劈向目标，对前方的玩家造成12130320点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[447400] = {name = "感染之喉", description = "里基提卡女王啃食当前目标，造成8点自然伤害，并使其感染蜘蛛，每3秒额外造成6点伤害。感染结束后，三只幼体会从玩家体内出现。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[447406] = {name = "窒息孢子", description = "窒息孢子\n每2秒造成25点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447411] = {name = "强征", description = "安苏雷克大力将所有玩家拖向自己身边，造成3237927点自然伤害并在其脚底留下 勒握流丝 。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[447439] = {name = "野蛮重殴", description = "戴尔克莱上尉命令余烬重殴一名玩家，使其无法行动，并且每0.5秒造成848557点物理伤害。\n\n 戴尔克莱上尉持续掩护余烬并重殴目标，吸收接下来受到的24906168点伤害。打破戴尔克莱的掩护能够中断该效果。", mechanic = nil, range = "60码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[447456] = {name = "麻痹毒液", description = "安苏雷克泼洒毒液，使所有玩家减速8%，受到 强征 的伤害提高33%。该效果可叠加。\n\n 每次泼洒还会放出 麻痹之波 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[447574] = {name = "Healing", description = "Slowly regenerating from the effects of an earthen mineral pool.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447909] = {name = "熔岩迫击炮", description = "机械大师顿斯坦从机甲背后向一名玩家的位置射出一团浓缩熔岩，造成20点火焰伤害并留下一滩熔岩，每2秒造成6点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[447917] = {name = "火团熔岩", description = "机械大师顿斯坦从机甲背后向一名玩家的位置射出一团浓缩熔岩，造成20点火焰伤害并留下一滩熔岩，每2秒造成6点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447921] = {name = "充能撕咬", description = "撕咬目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[447926] = {name = "闪电风暴", description = "召唤一股强烈风暴，对冲击点3码范围内的玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[447950] = {name = "暗影冲击", description = "扬升虚空语者用暗影能量歼灭一名玩家，造成57563151点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[447955] = {name = "闪电箭", description = "向目标发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[447965] = {name = "晦暗之触", description = "虔诚的敬奉者周期性地用黑暗能量感染玩家，每1.5秒对目标0码内的玩家造成575632点暗影伤害，持续12秒。\n\n 移除时触发一次 晦暗震爆 并形成 阴霾 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447966] = {name = "暗影烈焰箭", description = "达加用暗影烈焰轰击随机一名玩家，造成2424450点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[447987] = {name = "深度睡眠", description = "Stuns the caster, rendering it unable to move or attack for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447994] = {name = "深度睡眠 - 剥石者版", description = "Stuns the caster, rendering it unable to move or attack for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[447996] = {name = "风暴喷涌", description = "电流在施法者体内奔行，使攻击和施法速度提高25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[447999] = {name = "晦暗辐射", description = "扬升虚空语者每3秒对45码内的玩家造成575632点暗影伤害，并周期性形成 晦暗法球 。\n\n 法球会在短暂的延迟后射出，对喷射中心周围3码内的玩家造成8634473点暗影伤害。\n\n 扬升虚空语者死亡时触发 晦暗喷薄 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448002] = {name = "电能巨喉", description = "撕咬目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448010] = {name = "召见", description = "将某个人召来桌边。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[448013] = {name = "暗影烈焰祈祷", description = "达加·燃影者在附近的位置打开烈焰传送门。传送门在5秒后完全开启，对10码内的所有玩家造成969780点火焰伤害。\n\n 一个被召唤的暗影烈焰之灵从传送门中出现并锁定一名玩家。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[448017] = {name = "呼叫空袭", description = "呼叫空中袭击，打击目标位置。热火来袭！", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[448025] = {name = "突现", description = "施法者破土而出，对8码内的玩家造成2302526点物理伤害，并将他们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448030] = {name = "飞刀投掷", description = "向一名玩家投掷注能匕首，造成1697115点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[448047] = {name = "裹体之网", description = "施法者将目标困入网中，并将其逐出高耸虚居，令目标瘫痪并每1秒造成相当于最大生命值的5%的伤害，持续5秒。\n\n 你不配待在这里！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[448050] = {name = "硬化甲壳", description = "女王护卫吉利克斯使自身的甲壳硬化，受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448057] = {name = "深渊腐蚀", description = "埃鲁达克为目标玩家注入虚空能量，每1秒对6码内的所有玩家造成1454670点暗影伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448060] = {name = "嫌恶妖术", description = "施法者诅咒60码内的玩家，每0.5秒造成115126点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[448092] = {name = "茉艾拉的治愈", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[448093] = {name = "茉艾拉的治愈", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[448098] = {name = "吸取精华", description = "施法者在6秒内抽取目标的能量，每1秒对目标周围6码内的所有玩家造成575632点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[448105] = {name = "噬体烈焰", description = "Inflicts 10910022 Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[448111] = {name = "流丝陷阱", description = "释放一团蛛网，使移动速度降低70%，并且每1.5秒造成2点自然伤害。蛛网会存在15秒。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448125] = {name = "虹吸黑血", description = "施法者吸收黑血。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[448137] = {name = "黑血", description = "携带黑血。受到伤害会使工虫抛下黑血并逃跑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448147] = {name = "发配", description = "内室卫士对目标造成17268945点物理伤害和2878158点暗影伤害，并将其击退。\n\n 该技能还会射出 逐斥碎片 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448155] = {name = "震荡波动", description = "重踏大地，向玩家发射数道震荡波，造成313680点物理伤害，并使其移动速度降低30%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448173] = {name = "窒息海草", description = "海草在玩家脚下爆发，对冲击点周围4码内的玩家造成自然伤害。\n\n 玩家还会被定身5秒，每1秒受到自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[448219] = {name = "能量冲击", description = "向目标射出一道光芒，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448230] = {name = "防御矩阵", description = "用一层护盾包围施法者，持续12秒，并且最多可吸收20点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448248] = {name = "恶臭齐射", description = "沾血的网法师释放一股 恶臭齐射 ，对100码内的所有玩家造成2909339点自然伤害，并为所有目标注入毒液，在10秒内每1秒造成727335点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "毒药"},
[448249] = {name = "弧光电流", description = "用电流攻击一名敌人，命中目标后会继续攻击其附近的另一名敌人。此法术最多可影响3个目标，对每个目标造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448257] = {name = "纠缠爆发", description = "施法者射出一阵蛛网冲击，对60码内的玩家造成1726895点自然伤害。被击中的玩家的移动速度降低30%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[448269] = {name = "掘地冲锋", description = "施法者掘入地下，使受到的伤害降低99%，持续8秒。施法者掘地时向玩家发起冲锋，对被击中的玩家造成1726895点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448276] = {name = "腐浪齐射", description = "向40码内的所有敌人射出腐朽箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[448300] = {name = "回响联结", description = "施法者与其他同类维系着黑暗的联结，将受到伤害的100%复制给其他同类。\n\n 这些生物距离过近时会产生共鸣，免疫所有伤害，并且每1.5秒对所有玩家造成287816点暗影伤害。每次脉冲使该伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448305] = {name = "窃取之力", description = "从映影仪处窃取的力量使造成的伤害提高15%，治疗效果提高15%，移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448314] = {name = "矿物之池", description = "矿物之池\n泡在富含矿物的土灵之水中，缓慢恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448341] = {name = "强击！", description = "造成物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448347] = {name = "冰川引爆", description = "召唤一个巨大的冰霜之球，在5秒内不断增大随后引爆，对5码内的所有敌人造成30点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448351] = {name = "践踏！", description = "大力重击地面，对冲击区域7码范围内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "7码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[448364] = {name = "死亡蒙纱", description = "凯威扎将多个扭曲虚空幻影遮蔽在阴森纬纱后。\n\n 当 喑星之夜 开始时，所有仍然受到 死亡蒙纱 影响的幻影会发出惊魂嚎叫，对所有玩家造成51806836点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448384] = {name = "战斗狂啸", description = "使施法者与周围20码内所有盟友的攻击和施法速度提高25%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[448385] = {name = "命运与共", description = "戴尔克莱上尉和他的亲信卫士被圣光所联结，位于彼此附近时，四人共享生命值。戴尔克莱上尉的英姿使附近的亲信卫士的生命值提高1000%。", mechanic = nil, range = "80码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448399] = {name = "战斗狂啸", description = "使施法者与周围20码内所有盟友的攻击和施法速度提高25%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[448427] = {name = "神圣爆破", description = "爆发出一股神圣之力，对周围的敌人造成伤害。", mechanic = nil, range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448429] = {name = "火球术", description = "造成174266点火焰伤害并且每2秒额外造成69707点火焰伤害，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448441] = {name = "复苏浪潮", description = "回春之潮拍打在施法者和20码内的盟友身上，为其恢复30%的最大生命值。", mechanic = nil, range = "20码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[448443] = {name = "痛苦诅咒", description = "施法者诅咒目标并施以巨大的痛苦，每2秒造成104560点暗影伤害，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[448444] = {name = "符文镣铐", description = "施法者编织出蛛网符文，降低目标造成的伤害，并每2秒对其造成121987点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[448458] = {name = "寰宇天启", description = "虔诚的敬奉者释放出致命的宇宙之力，对150码内的玩家造成5180684点暗影伤害，并且每2秒额外造成2302526点暗影伤害。\n\n 爆炸会形成 阴霾 。", mechanic = nil, range = "0码 ", cast_time = "1.333​分钟", cooldown = nil, dispel_type = nil},
[448468] = {name = "死亡尖啸", description = "在死亡时，蝙蝠发出最后一声尖叫，对5码内的所有敌人造成40点音波伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448488] = {name = "崇拜者的保护", description = "虔诚的敬奉者牺牲生命值，为安苏雷克提供吸收所有伤害的护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448492] = {name = "雷霆一击", description = "对50码范围内的敌人造成3394229点自然伤害并使其移动速度降低50%，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[448515] = {name = "神圣审判", description = "艾蕾娜·安博兰兹向当前目标降下 神圣审判 ，造成6061123点神圣伤害，并使其受到的所有伤害提高25%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[448528] = {name = "投掷炸药", description = nil, mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[448530] = {name = "烟雾弹", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448542] = {name = "潜行", description = "捉迷藏能手", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[448560] = {name = "疑之影", description = "演说者基克斯威兹克令玩家的心智被怀疑所占据，每1秒造成1091002点暗影伤害，持续6秒。\n\n 效果结束或被移除时，目标心中的怀疑喷薄而出，对击中的玩家造成5091344点暗影伤害，并使其昏迷3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[448562] = {name = "怀疑", description = "演说者基克斯威兹克令玩家的心智被怀疑所占据，每1秒造成1091002点暗影伤害，持续6秒。\n\n 效果结束或被移除时，目标心中的怀疑喷薄而出，对击中的玩家造成5091344点暗影伤害，并使其昏迷3秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448566] = {name = "暗影烈焰吐息", description = "暮光幼龙喷出暗影烈焰吐息，对冲击范围内的玩家造成8485573点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[448568] = {name = "脉动软泥", description = "施法者脉动着软泥，每3秒对20码内的敌人造成287816点暗影伤害并生成软泥波，造成1151263点暗影伤害并击退玩家。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[448599] = {name = "呼唤工虫", description = "呼唤援助，每2秒使附近的掘地工虫钻出地面，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[448616] = {name = "煽动低语", description = "向附近的一只工虫低语黑暗之咒，使目标的急速和伤害提高15%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[448632] = {name = "穿刺", description = "施法者从地面向当前目标射出尖刺之锥，对击中的玩家造成1394132点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448640] = {name = "重盾奔袭", description = "施法者冲向一个位置，造成14546696点物理伤害并使目标昏迷，持续2秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[448644] = {name = "潜地震动", description = "施法者潜入地下，从地面射出尖刺，对击中的目标造成1045599点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448660] = {name = "酸蚀箭", description = "安苏雷克向玩家射出酸液，造成863447点自然伤害，此后每1秒额外造成345379点自然伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448662] = {name = "加热包裹", description = "死亡时，有25%的几率使背包中的炸药在死亡时爆炸，对5码内的敌人造成522799点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448663] = {name = "针刺虫群", description = "释放一团昆虫云，每1秒对玩家造成174266点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[448664] = {name = "蜃鱼人笼子", description = "被困在蜃鱼人的黑暗水泡中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448666] = {name = "轰隆！", description = "死亡时，有25%的几率使背包中的炸药在死亡时爆炸，对5码内的敌人造成522799点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448684] = {name = "震颤", description = "用闪电轰击一个敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448691] = {name = "掠食专注", description = "强迫施法者锁定一名敌人，并使造成的伤害提高100%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[448787] = {name = "纯净", description = "每1秒造成1454670点神圣伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448791] = {name = "神圣鸣罪", description = "对50码内的所有玩家造成3394229点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[448792] = {name = "死亡蒙纱", description = "任意玩家的生命值降低至 10 %时，凯威扎之影会在目标身后浮现并尝试将其终结，造成 30 点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448818] = {name = "抓挠", description = "抓伤敌人，造成物理伤害，并使目标流血，在接下来的10秒内每1秒额外造成17427点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448843] = {name = "压制气场", description = "施法者的气场压倒一切，使其造成的伤害提高10%，受到的伤害降低10%。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448847] = {name = "命令咆哮", description = "乌比斯将军发出吓人的咆哮，对所有玩家造成4364009点声波伤害。该效果无视护甲。\n\n 暮光幼龙会响应乌比斯将军的召唤，在平台上降落并以 暗影烈焰吐息 轰炸玩家。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[448854] = {name = "碎颅强击", description = "击碎目标的颅骨，造成物理伤害并打断施法，持续3秒。", mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[448859] = {name = "烈酿之怒", description = "施法者陷入狂怒，攻击速度提高125%，移动速度提高30%，持续15秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[448863] = {name = "重压跳跃", description = "跃向随机一名玩家，冲击时对5码内的所有玩家造成物理伤害，并使其昏迷5秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[448877] = {name = "突岩尖刺", description = "大地在玩家脚下爆发，造成4848899点物理伤害并将其向前击飞。\n\n 还会在冲击位置留下 滚石 ，持续2分钟。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448897] = {name = "怯懦推搡", description = "推搡附近的敌人，造成15点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[448910] = {name = "虚空践踏", description = "对9码内的敌人造成12点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[448912] = {name = "幽影箭", description = "向目标发射一支虚空能量箭，造成100点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[448944] = {name = "奔袭冲锋", description = "向一名玩家冲锋，对路径上的所有目标造成物理伤害并将其击退。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[448953] = {name = "滚石", description = "破裂的大地令人举步维艰，对其中的玩家每1秒造成2424449点物理伤害，并使移动速度降低30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449001] = {name = "自然之威", description = "[ 平衡 : 你的自然之力的树人不再施放嘲讽，造成的近战伤害提高200%。 /\n\n恢复\n你的林莽卫士激活时使你的回春术、百花齐放和生命绽放的治疗效果提高10%。 ]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[449026] = {name = "光芒四射", description = "祝福附近的人，使其获得 光芒四射 。\n\n\n光芒四射\n 无限距离\n\n瞬发 玩家沐浴在四射的光芒中，不受 渗透暗影 影响。可以在战斗中使用驭空术、稳定飞行和坐骑。\n\n 离开燃灯者的影响范围后，光芒四射不再永久持续，并且剩余时间低于10秒时，玩家会获得 渗透暗影 。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[449037] = {name = "酸蚀喷发", description = "冲向随机一名玩家的位置，释放出一股毒性冲击，造成自然伤害，并且每1秒额外造成自然伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[449038] = {name = "贯穿尖刺", description = "贯穿尖刺破土而出，对目标造成697066点物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[449071] = {name = "耀焰烛芯", description = "施法者从蜡烛中喷发出烈火，每0.5秒对施法者前方的所有敌人造成348533点火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[449072] = {name = "召唤工虫", description = "召唤数只工虫协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[449106] = {name = "脆弱的酒桶", description = "粗心的酒花大地精受命在酒庄各处搬运酒桶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449135] = {name = "无情抽打", description = "对施法者前方锥形范围内的所有目标每0.5秒造成8 点物理伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[449153] = {name = "熔岩迫击炮", description = "施法者向两名玩家喷射出熔岩，造成3636674点火焰伤害，并且每2秒额外造成1454670点火焰伤害。该效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449229] = {name = "肉虫", description = "抓住一只肉虫。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449236] = {name = "腐蚀锐牙", description = "腐蚀掠行者的攻击腐蚀目标，使其受到的伤害提高2%，持续3秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449242] = {name = "炽焰风暴", description = "施法者的蜡烛爆发出炽焰，对所有敌人造成418240点火焰伤害，并在地面上留下火焰。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[449246] = {name = "低沉咆哮", description = "发出威风凛凛的咆哮，对附近的玩家造成物理伤害，使其攻击和施法速度降低15%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[449250] = {name = "恍神毒液", description = "每2秒造成8点自然伤害，使急速降低20%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[449251] = {name = "蛛网箭", description = "造成209120点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[449277] = {name = "溃地", description = "将军将武器劈向地面并引起裂地爆发，对受到冲击的玩家造成物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[449285] = {name = "消化唾沫", description = "用消化汁液浸润一名敌人，造成10点自然伤害，并使其受到的所有伤害提高10%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[449290] = {name = "吞噬", description = "撕咬一名敌人的肉体，造成10点物理伤害，并为施法者恢复相当于伤害量的100%的生命值。", mechanic = nil, range = "12码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[449295] = {name = "大地猛击", description = "抓住目标并将其猛地摔到地面上，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[449298] = {name = "野蛮猛击", description = "施法者狂野地挥击，每0.8秒对附近的玩家造成5点物理伤害。持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[449318] = {name = "纷争之影", description = "令一名玩家的心智被纷争所占据，每2秒造成69707点暗影伤害，持续8秒。\n\n 效果结束或被移除时，目标心中的纷争喷薄而出，对击中的玩家造成731919点暗影伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "5​秒", dispel_type = "魔法"},
[449339] = {name = "暴脾气", description = "Knocks all enemies within 100 yards of the caster back.\n Increases the movement speed of the caster by 30% for 12秒.\n Increases the caster's attacking and casting speed by 30% for 12秒.", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[449388] = {name = "抛网！", description = "向随机玩家的位置抛出网子，使冲击点周围5码内的玩家定身，并且每5.2秒造成物理伤害，持续6秒。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449444] = {name = "熔火乱舞", description = "索朗格斯挥舞熔火之刃连续攻击主要目标，每秒造成4848899点物理伤害和2424449点火焰伤害，持续6秒。\n\n 索朗格斯的利刃周期性地飞落余烬，使一名玩家受到 熔浆火花 影响，并在效果结束时留下 熔浆火花池 。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[449447] = {name = "心碎", description = "击碎目标的心，造成物理伤害并使其移动速度降低30%，持续5秒。\n\n 冲击会导致目标的心支离破碎，对冲击点周围3码内的玩家造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[449453] = {name = "横刀夺爱", description = "冲向随机一名玩家的位置，践踏路径中的所有目标。被击中的所有玩家受到物理伤害并被击退，攻击和施法速度降低15%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[449454] = {name = "偷走的心", description = "冲向随机一名玩家的位置，践踏路径中的所有目标。被击中的所有玩家受到物理伤害并被击退，攻击和施法速度降低15%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449455] = {name = "咆哮恐惧", description = "发出恐怖的嗥叫，对45码范围内的敌人造成3636674点暗影伤害，并使其因恐惧而逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[449474] = {name = "熔浆火花", description = "熔融金属包裹一名玩家，每1秒造成727335点火焰伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449480] = {name = "爱我……", description = "施法者兴高采烈，持续20秒。被移除时，施法者陷入狂怒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449481] = {name = "不爱我……", description = "施法者陷入狂怒，攻击和施法速度提高20%，伤害提高10%，持续20秒。\n\n 被移除时，施法者再次心满意足。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[449522] = {name = "俯冲轰炸", description = "施法者挥舞最锋利的附肢冲向当前目标，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[449536] = {name = "熔岩池", description = "索朗格斯的攻击会留下数滩熔融金属，持续2分钟，每1.5秒对区域中的玩家造成2423378点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449564] = {name = "修复之焰", description = "产生一面护盾，使你免受所有伤害，并快速回满你的生命值，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[449567] = {name = "切片", description = "割伤敌人，造成150%武器伤害的物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[449568] = {name = "蛛网箭", description = "施法者向当前目标射出一簇蛛网，造成自然伤害，并使移动速度降低30%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[449584] = {name = "深刨", description = "深深刨入敌人体内，造成80%武器伤害的物理伤害并使其流血，每2秒额外造成3点物理伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[449585] = {name = "深刨", description = "深深刨入敌人体内，造成80%武器伤害的物理伤害并使其流血，每2秒额外造成3点物理伤害，持续12秒。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449640] = {name = "俯冲轰炸", description = "俯冲轰炸一名敌人，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[449655] = {name = "攻城烈焰炸弹", description = "被击败时落下一枚攻城烈焰炸弹，对6码内的敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449687] = {name = "熔岩重锤", description = "索朗格斯用熔岩铸造一把巨锤，使其近战伤害提高1000%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[449690] = {name = "双刃合击", description = "皇家卫士用两把利刃发起攻击，对目标造成1151263点自然伤害和1151263点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = "3.5​秒", dispel_type = nil},
[449693] = {name = "威吓嚎叫", description = "施法者发出嚎叫，对60码内的玩家造成1151263点暗影伤害，并使他们在恐惧中跑向施法者，持续6秒。", mechanic = "感觉", range = "60码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = "魔法"},
[449696] = {name = "毁灭惧浪", description = "施法者释放出暗影毁灭冲击波，对前方的玩家造成2302526点暗影伤害，并将他们击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[449697] = {name = "灌魔锋刃", description = "主手攻击施加 毒刃创伤 ，每0.5秒造成57563点自然伤害，持续10秒。\n\n 副手攻击施加 虚刃创伤 ，每1.5秒对4码内的盟友造成287816点暗影伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449698] = {name = "毒刃创伤", description = "主手攻击施加 毒刃创伤 ，每0.5秒造成57563点自然伤害，持续10秒。\n\n 副手攻击施加 虚刃创伤 ，每1.5秒对4码内的盟友造成287816点暗影伤害，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[449705] = {name = "虚刃创伤", description = "主手攻击施加 毒刃创伤 ，每0.5秒造成57563点自然伤害，持续10秒。\n\n 副手攻击施加 虚刃创伤 ，每1.5秒对4码内的盟友造成287816点暗影伤害，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[449709] = {name = "水之冲击", description = "搅动流水轰击当前目标，造成冰霜伤害，并使其造成的伤害降低10%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[449711] = {name = "虫群信标", description = "施法者发出一闪而过的明光，召唤两只萤火虫来到身边。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[449712] = {name = "劫持者的网", description = "劫持者的网\n被包裹在束缚性的缠网中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449714] = {name = "哺育幼虫", description = "施法者召唤幼虫攻击目标玩家。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[449724] = {name = "风暴护持的庇护", description = "鼓舞40码内的小队成员，使受到的伤害降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449726] = {name = "焰光闪烁", description = "萤火虫点燃自己并爆发出一团烈焰，对8码范围内的敌人造成火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[449756] = {name = "邪能燃烬", description = "对一名敌人造成5点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[449763] = {name = "吃草", description = "施法者大嚼植物，恢复最大生命值的20%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[449765] = {name = "蠕虫胆汁", description = "对站在冲击区域内的所有玩家造成10点火焰伤害，每1秒额外造成4点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[449768] = {name = "痛击突刺", description = "切割目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[449776] = {name = "剧毒伏击", description = "施法者传送到目标背后并将其割裂，造成自然伤害，并且每2秒造成额外的自然伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[449815] = {name = "粗糙沙砾", description = "施法者用粗糙的沙砾轰击目标，造成自然伤害。目标的移动速度降低20%，受到的所有伤害提高10%，持续6秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[449817] = {name = "求救信号", description = "引导并发出嘹亮的求援呼号，使附近的盟友赶来助阵。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[449821] = {name = "魁兵之力", description = "施法者汇聚全身的力量用于攻击，使其移动速度降低50%，但造成的所有伤害提高100%。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = "28​秒", dispel_type = "暴怒"},
[449831] = {name = "求救信号", description = "呼唤援助，使附近的盟友赶来助阵。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[449834] = {name = "沸腾洪流", description = "施法者对目标汇聚一道烈焰洪流，每1秒造成火焰伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[449859] = {name = "嘭！", description = "施法者喷出气泡攻击玩家，造成冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[449895] = {name = "掠食本能", description = "你的远程攻击有几率向目标注入瘫痪毒液，在9秒内造成( 1 * 0)点自然伤害。\n\n 目标受到影响时每移动一秒，你的急速就提高(0 / 5)，持续10秒，最多叠加5次。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[449896] = {name = "毒化甲壳", description = "施法者塑造多层覆有强效毒液的几丁质护甲，持续5秒，使受到的伤害降低，并用毒液反击攻击者，造成持续性自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[449940] = {name = "酸蚀天启", description = "安苏雷克用灼烧酸液消灭玩家，对所有玩家造成5180684点自然伤害，并且每2秒额外造成2302526点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "35​秒", cooldown = nil, dispel_type = nil},
[449942] = {name = "麻痹毒液", description = "施法者向目标喷出毒液，造成自然伤害。目标每2秒受到额外的自然伤害，并使其移动速度降低0%，持续10秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[449960] = {name = "鲜切", description = "切割目标，造成物理伤害并使目标流血，随后每1.5秒造成一次额外的物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[449965] = {name = "沼泽箭", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[449973] = {name = "紧抓", description = "紧抓\n准备对毫无防备的猎物发起袭击。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[449986] = {name = "溟光沟通", description = "安苏雷克扬升并获得永久性的进化形态，宇宙之力污染了她的毒囊。扬升会引发一场爆炸，对所有玩家造成2878158点暗影伤害并使她获得 恐怖存在 。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[450042] = {name = "啃噬", description = "甲虫啃噬当前目标的血肉，造成2424449点物理伤害。", mechanic = nil, range = "3码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450043] = {name = "晶化", description = "施法者在目标周围凝结水晶，持续6秒，每1秒造成奥术伤害，并使其移动速度降低10%。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "1.55​秒", cooldown = nil, dispel_type = "魔法"},
[450045] = {name = "掠行飞跃", description = "纺束者塔卡兹基跃向新的位置。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[450047] = {name = "啃噬", description = "成功施放 啃噬 会增大甲虫的体型。\n\n 啃噬5次后触发 肝脑涂地 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450055] = {name = "肝脑涂地", description = "甲虫剧烈爆炸，令酸液和脏器四散飞出，对5码内的玩家每1秒造成1454670点自然伤害，并使其昏迷4秒。该过程会消灭甲虫。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450077] = {name = "虚空涌动", description = "埃鲁达克向大地深处倾注虚空能量，每0.5秒对所有玩家造成969780点暗影伤害，并使虚空触须破土而出，持续2分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[450087] = {name = "深渊之攫", description = "虚空触须紧握范围内的玩家，使其昏迷，并且每1秒造成969780点暗影伤害，持续4秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[450088] = {name = "虚空灌输", description = "埃鲁达克每0.5秒为阿莱克丝塔萨的卵注入虚空能量，持续3秒，使其孵化出变异幼崽。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[450095] = {name = "熵能诅咒", description = "达加诅咒目标玩家，造成2182004点暗影伤害，并吸收相当于其生命值的40%的治疗量，持续20秒，并使其移动速度降低40%。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[450100] = {name = "碾碎", description = "埃鲁达克用虚空浸染的利爪碾碎目标，造成12122247点物理伤害和7273348点暗影伤害，并将目标击退。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[450118] = {name = "闪电冲击", description = "用闪电震击目标，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.55​秒", cooldown = nil, dispel_type = nil},
[450121] = {name = "风暴强袭", description = "施法者汇聚凶猛的风暴，每5.2秒对附近的玩家造成自然伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "1.55​秒", cooldown = nil, dispel_type = nil},
[450128] = {name = "恶性毒气", description = "施法者释放有毒气体，对玩家造成1045599点自然伤害并将其击退。气体持续30秒，对范围内的玩家每1秒造成313680点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "4​秒", dispel_type = nil},
[450129] = {name = "熵能废灭", description = "塔卡兹基引发熵能爆炸，对22.5码内的玩家造成4317236点暗影伤害，并且在8秒内每1秒造成460505点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[450134] = {name = "冷冽乱刃", description = "施法者快速施展一连串凝聚寒霜的攻击，每次攻击造成物理伤害，并短暂地减速目标。", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[450142] = {name = "烧尽", description = "烧尽敌人，每1秒造成火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[450153] = {name = "泥沼冲锋", description = "施法者滚动着向前撞去，对路径中的玩家造成自然伤害并将其击退。被击中的玩家还会减速30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450171] = {name = "生成", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450176] = {name = "锯齿劈砍", description = "Inflicts 17427 Physical damage to an enemy every 1 sec for 6秒.", mechanic = "流血", range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[450177] = {name = "泥沼冲锋", description = "施法者滚动着向前撞去，对路径中的玩家造成自然伤害并将其击退。被击中的玩家还会减速30%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[450180] = {name = "投掷石块", description = "向目标抛掷石块，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.55​秒", cooldown = nil, dispel_type = nil},
[450182] = {name = "冒泡飞跃", description = "跃向当前目标。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[450183] = {name = "震地猛击", description = "施法者猛击地面，对冲击点周围10码内的所有玩家造成自然伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[450188] = {name = "抓挠", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[450196] = {name = "刨爪飞扑", description = "施法者伸出利爪扑向一个目标，对冲击点周围3码内的玩家造成物理伤害。被击中的玩家血流不止，每1秒受到物理伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[450205] = {name = "刨爪飞扑", description = "施法者伸出利爪扑向一个目标，对冲击点周围3码内的玩家造成物理伤害。被击中的玩家血流不止，每1秒受到物理伤害，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450214] = {name = "星辰强化", description = "星涌术使目标受到你的周期性伤害和坠星的伤害提高20%，持续5秒。重新施加该效果会延长持续时间，最多20秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450330] = {name = "投掷蜡油", description = "向敌人投掷一团蜡，造成物理伤害，并使其移动速度降低25%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[450338] = {name = "投掷石块", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[450364] = {name = "索敌甲虫", description = "向敌人射出甲虫，造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[450393] = {name = "投掷燧酿", description = "投出一杯燧酿，造成5点火焰伤害，并且每1秒额外造成2点火焰伤害，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[450399] = {name = "烈焰喷射", description = "火焰从切割机的核心爆发，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[450400] = {name = "无情之刃", description = "对一名敌人造成8点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[450424] = {name = "粘稠滴液", description = "施法者的身体每1秒喷出蜡油，持续4秒。滴落的蜡油汇聚成池，每0.5秒造成自然伤害，并使单位减速50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[450428] = {name = "飞沫齐射", description = "施法者用飞沫轰击附近的玩家，每次冲击造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[450440] = {name = "啃噬", description = "对一名敌人造成80点物理伤害。\n 每5.2秒对对一名敌人造成80点物理伤害，持续直到主动取消。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[450442] = {name = "浸毒之爪", description = "施法者的利爪中充满毒素，近战攻击有一定几率造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450454] = {name = "地动咆哮", description = "欧尔塔发出威猛的咆哮，对所有玩家造成1045599点声波伤害并将其击退。咆哮还会每2秒额外造成174266点声波伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450483] = {name = "虚空步伐", description = "纺束者塔卡兹基遁入虚空，并在附近的随机位置出现。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[450488] = {name = "咩！", description = nil, mechanic = nil, range = "20码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[450492] = {name = "惊惧咆哮", description = "发出一声威猛的咆哮，对15码范围内的敌人造成暗影伤害，并使其因恐惧而逃跑，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "1​秒", dispel_type = "魔法"},
[450501] = {name = "鲜血吸取", description = "施法者吸取目标的鲜血，持续5秒，每1秒造成物理伤害，并为施法者恢复5%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450505] = {name = "致衰唾液", description = "向目标喷射一团酸液，每1秒对其造成自然伤害，并使其移动速度降低40%，持续20秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = "魔法"},
[450509] = {name = "强力横扫", description = "向前方7码范围内的锥形区域猛击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[450513] = {name = "怒意回旋", description = "像旋风一般挥舞手中的武器攻击附近的敌人，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450519] = {name = "钓手之网", description = "施法者向前方喷射出蛛网，抓住敌人并将其拉近。被拉近的目标随后会被压碎，受到348533点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "1​秒", dispel_type = nil},
[450540] = {name = "钓手之网", description = "施法者向前方喷射出蛛网，抓住敌人并将其拉近。被拉近的目标随后会被压碎，受到348533点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450546] = {name = "蛛网庇护", description = "一层厚厚的蛛网覆盖能吸收348533点伤害，并使施法者造成的伤害提高25%。", mechanic = "防御", range = "0码 ", cast_time = "3​秒", cooldown = "22​秒", dispel_type = "魔法"},
[450550] = {name = "手枪射击", description = "用燧石手枪射击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[450590] = {name = "噬咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[450592] = {name = "蛛网恐魔", description = "这枚卵孵化出了蛛网恐魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450597] = {name = "蛛网冲击", description = "用蛛网轰击所有敌人，造成自然伤害并使其昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[450613] = {name = "耀焰烛芯", description = "施法者从蜡烛中喷发出烈火，每5.2秒对施法者前方的所有敌人造成火焰伤害，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450636] = {name = "吸血虫群", description = "虫群环绕着施法者飞舞，持续7.5秒，吸取位于其中的敌人的生命值。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450661] = {name = "腐灼反应", description = "被黑血触及的实验之卵迅速孕育，孵化并且每2秒对所有玩家造成2014710点暗影伤害，持续30秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450671] = {name = "钻地", description = "施法者钻入地下，在附近位置破土而出，对冲击点周围8码内的玩家造成物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[450714] = {name = "锯齿倒钩", description = "猛地砸向地面，释放出一波锯齿尖刺，对范围内所有敌人造成871332点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450718] = {name = "颚骨打击", description = "攻击目标，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[450728] = {name = "针刺虫群", description = "施法者放出一群蛰人的昆虫席卷目标，持续8秒，每1秒造成自然伤害，并使其移动速度降低30%。", mechanic = "被诱捕", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[450729] = {name = "闪电漫逸", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[450731] = {name = "不稳定释放", description = "对8码内的所有敌人造成自然伤害。\n\n 使8码内的所有敌人昏迷4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[450756] = {name = "深渊嗥叫", description = "激励盟友，吸收9962467点伤害。吸收效果存在时使造成的所有伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[450757] = {name = "恶臭之鞋", description = "向一名敌人的位置抛出一只臭不可闻的旧鞋子，每秒对5码内的敌人造成30点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[450764] = {name = "毒液乱舞", description = "施法者向当前目标快速施展一连串注入毒液的攻击，每次攻击造成物理伤害，并且持续造成额外的自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[450781] = {name = "铁铲横扫", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[450783] = {name = "香水投掷", description = "将一瓶烈性香水砸向一名玩家，在冲击点周围3码内造成7273348点自然伤害，并使其昏迷2秒。", mechanic = "混乱", range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450786] = {name = "烬毒齐射", description = "火焰蜂喷射出滚烫的毒液，对40码内的敌人造成火焰伤害。粘稠的毒液持续燃烧，每2秒造成额外的火焰伤害，持续6秒。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[450788] = {name = "回旋喷涌", description = "施法者狂野地从身体中喷射出蜂蜜，对冲击点周围3码内的玩家造成火焰伤害，并使其移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[450854] = {name = "暗黑法球", description = "召唤一个不断移动的纯粹黑暗法球，在撞击时爆炸，对所有玩家造成8485573点暗影伤害，伤害随法球飞行的距离而降低。\n\n 触及这股黑暗会施加 黑暗伤痕 。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[450863] = {name = "破裂符文", description = "欧尔塔在5秒内每1秒召唤一个毁灭符文。触发时，符文使触发的玩家昏迷，并且每1秒造成 8 点火焰伤害，持续8秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[450933] = {name = "殉难诅咒", description = "将敌人变成一只圣甲虫，使其不能施法或攻击，持续4秒。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[450980] = {name = "存在瓦解", description = "塔卡兹基庇护自己，吸收392587563点伤害。\n\n 护盾存在时，塔卡兹基每16秒释放一次 熵能弹幕 ，并在房间中编织网束。蛛网使玩家的移动速度降低20%，并且每1秒对范围内的玩家造成230253点暗影伤害。\n\n 蛛网会周期性爆裂，将玩家击退并造成8058841点暗影伤害，并且每3秒额外造成1381516点暗影伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[451026] = {name = "黑暗降临", description = "夏多克朗施展暗影魔法引发大爆炸，企图消灭破晨号上的玩家。施放时夏多克朗免疫所有伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451033] = {name = "怒火渐燃", description = "食人魔执行者每次挥击都会变得更为愤怒，使攻击速度提高30%，持续3秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451040] = {name = "狂暴", description = "攻击速度提高30%。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[451046] = {name = "馈赠礼物", description = "施法者向随机目标抛出一个沉甸甸的大口袋，在落点造成35点物理伤害。\n\n 口袋中有一件礼物，打开即可获得恩惠。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[451050] = {name = "泼水", description = "啊！快灭火！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[451097] = {name = "流丝护壳", description = "编织流丝壁垒保护盟友，使受到的伤害降低30%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[451098] = {name = "黏性新星", description = "喷出蛛网，对20码内的玩家造成7273348点自然伤害并使其定身，持续6秒。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[451099] = {name = "纠缠丝线", description = "抓住一个目标，造成3636674点自然伤害并将其拉向施法者。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[451102] = {name = "晦影腐朽", description = "倾泻黑暗魔法，每1秒造成848557点暗影伤害，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[451104] = {name = "迸发虫茧", description = "将一个目标包裹在虫茧中，每1秒造成969780点自然伤害，并且在6秒后爆炸，对被标记目标周围5码内的玩家造成2424450点自然伤害，使其他目标的移动速度降低50%，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451113] = {name = "蛛网箭", description = "向一个目标喷射蛛网，造成3091173点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[451114] = {name = "凝结暗影", description = "活化黑暗向一个目标抛出暗影淤泥，造成4848899点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451115] = {name = "恐惧猛击", description = "轰击一个目标，造成9697798点物理伤害和3030562点暗影伤害并将其击退。对15码内的目标额外造成3030562点暗影伤害，并使其恐惧2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451119] = {name = "深渊轰击", description = "向一个目标倾注黑暗魔法，造成1697115点暗影伤害，并且每1秒额外造成666724点暗影伤害，持续9秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[451127] = {name = "伊莫塔尔之眼", description = "周期性召唤一枚伊莫塔尔之眼。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[451128] = {name = "液压重拳", description = "施法者重拳击打目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[451132] = {name = "故障", description = "施法者陷入故障5秒，每1秒对5码内的所有玩家造成自然伤害，将其击退，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[451160] = {name = "钻地", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[451176] = {name = "熵能反冲", description = "Stuns the caster, rendering it unable to move or attack for 6秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451185] = {name = "39.5吨痛砸", description = "使出怪力狠狠砸下，对施法者前方的锥形范围造成50点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[451222] = {name = "虚空奔袭", description = "在虚空中穿梭，跃向多个目标，造成2909339点物理伤害，并且每1秒额外造成727335点暗影伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", cooldown = nil, dispel_type = nil},
[451224] = {name = "暗影烈焰笼罩", description = "用暮光遮蔽目标，吸收受到的5603888点治疗量，并且每2秒造成484890点暗影烈焰伤害，持续16秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "诅咒"},
[451238] = {name = "残暴戳刺", description = "施法者打击当前目标，造成1212225点物理伤害，后续攻击额外造成1454670点物理伤害。同时使目标受到的物理伤害提高10%，持续10秒，该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451241] = {name = "暗影烈焰斩", description = "以呼啸的暗影烈焰冲击目标，造成4545843点暗影烈焰伤害，并且每1秒额外造成727335点暗影烈焰伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[451251] = {name = "礼物骚动", description = "施法者命令恶臭、臭臭和臭嗅为他带去用于砸扁的礼物。\n\n 在递送礼物的途中，施法者每1秒对所有敌人造成2点物理伤害。该效果会在恶臭、臭臭和臭嗅抵达施法者处或被击败时结束。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[451261] = {name = "大地之箭", description = "对目标玩家造成2909339点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[451268] = {name = "通灵乱射", description = "施法者向玩家射出一阵通灵飞沫，每3秒造成自然伤害，持续9秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[451276] = {name = "狂野凶暴", description = "施法者进入狂乱状态，持续6秒，使其攻击速度提高150%，造成的物理伤害降低75%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[451277] = {name = "尖刺风暴", description = "阿努巴拉什庇护自己，吸收392587563点伤害。\n\n 护盾存在时，阿努巴拉什每15秒释放一次 地震岩层 ，并在房间中周期性引发 尖刺爆发 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[451278] = {name = "浓缩毒素", description = "安苏雷克的挥发性酸液会渗入受害者体内，每1秒造成575632点自然伤害，持续6秒。\n\n 效果结束后，毒素会爆炸，对受害者施加 反应创伤 并对15码范围内的玩家造成1726895点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451279] = {name = "苏雷吉武器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451280] = {name = "腐烂冲锋", description = "施法者向前方疾冲，对路径中的所有目标造成物理伤害，并将其击退。\n\n 施法者还会留下多滩 腐烂淤泥 ，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[451287] = {name = "腐烂淤泥", description = "腐朽的淤泥每2秒对站在其中的玩家造成自然伤害，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451288] = {name = "黑暗壁垒", description = "失落的观察者将无明界的精华灌输到血缚恐魔体内，为其吸收24536723点伤害，效果每1秒都会提高，持续10秒。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451309] = {name = "女王之眼", description = "这个市民的真实身份是间谍！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451334] = {name = "力勉心衰", description = "Stuns the caster, rendering it unable to move or attack for 10秒.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451364] = {name = "残忍打击", description = "野蛮地挥砍一个敌方目标，造成9697798点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[451378] = {name = "劈裂", description = "施法者斩击目标，造成10910022点物理伤害，并使其受到的物理伤害提高20%，持续12秒。该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[451379] = {name = "鲁莽战术", description = "施法者命令属下毫不迟疑地发动进攻，使其造成的伤害提高20%，受到的伤害提高10%。同时移除当前激活的所有群体控制效果。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "暴怒"},
[451387] = {name = "扬升", description = "施法者成为暗影烈焰升腾者，升腾时对8码范围内所有玩家造成4848899点暗影烈焰伤害。\n\n 暗影烈焰升腾者释放 灼烧炽热 ，每2.5秒对所有玩家造成1454670点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[451391] = {name = "心智贯透", description = "施法者从深渊中召唤贯穿心智的触手，对冲击点周围4码内的玩家造成6061123点暗影伤害，并将其魅惑10秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451395] = {name = "腐蚀", description = "施法者腐蚀目标，每1秒造成1745604点暗影伤害。持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[451423] = {name = "纱网弹幕", description = "施法者朝空中射出多团巨网，对冲击点周围3码内的玩家造成5818679点自然伤害，并使其定身3秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[451435] = {name = "虚空鞭笞", description = "鞭笞目标，造成([100% of Spell Power])点暗影伤害。造成最多50%的额外伤害，对生命值较高的敌人造成的伤害更高。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[451461] = {name = "穆格勒-回旋！", description = "穆格勒-乌格勒旋转4秒，每1秒对5码内的玩家造成冰霜伤害，将其击退，并使其移动速度降低30%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451474] = {name = "普格勒-水冲！", description = "普格勒-鲁格勒在前方锥形范围内喷射水流，持续3秒，每1秒对击中的玩家造成冰霜伤害，并使其移动速度降低30%，持续6秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[451497] = {name = "现身……", description = "地道里有什么东西就要来了……", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[451501] = {name = "布格勒-神偷！", description = "布格勒-古格勒偷取目标的护甲，造成物理伤害并使其受到的所有伤害提高20%，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[451510] = {name = "虚空跃行", description = "纺束者塔卡兹基遁入虚空，并在附近的随机位置出现。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[451543] = {name = "虚无猛击", description = "转移至随机一名目标身后，并向前方锥形范围内发起打击，对20码内的所有敌人造成10910022点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[451600] = {name = "斥逐光束", description = "内室驱逐者传送到远处，随后向一名玩家射出一道宇宙光束，对被击中的玩家造成8634473点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451605] = {name = "神圣烈焰", description = "穆普雷在随机一名玩家的位置降下一道圣光，对冲击点周围7.5码内的玩家造成6061124点神圣伤害，并且每1秒额外造成2424449点神圣伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451608] = {name = "水形步", description = "施法者行如流水，可以躲避所有攻击和法术，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[451612] = {name = "暮光烈焰", description = "用暮光能量轰炸目标，造成2424449点暗影伤害，并且每2秒额外造成363667点暗影伤害，持续6秒。每2秒还会在目标的位置产生 暮光余烬 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[451614] = {name = "暮光余烬", description = "每1秒对其中的玩家造成3636674点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451732] = {name = "警报！", description = "施法者鸣响警报，并在恐惧中逃跑，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "5.6​秒", cooldown = nil, dispel_type = nil},
[451736] = {name = "黏腻之膜", description = "施法者用蜂蜜包裹自己，吸收受到的20点伤害。软泥会沾染在攻击者身上，造成自然伤害并使其减速1%。该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451758] = {name = "淬毒利刃", description = "以淬毒利刃发起攻击，造成自然伤害，并且每2秒造成一次额外的自然伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[451759] = {name = "还击", description = "席克兰招架 苏雷吉轻槌 的效果并向施法者还击，造成863447点物理伤害，并使其受到的所有伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451763] = {name = "辉耀烈焰", description = "布朗派克爵士辐射出神圣烈焰的力量，每0.5秒对45码内的所有玩家造成303056点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451775] = {name = "大炮开火", description = "施法者向目标发射炮弹，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[451778] = {name = "投掷齿轮", description = "施法者向目标扔出一个齿轮，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[451793] = {name = "利牙飞扑", description = "扑向当前目标，对冲击点周围0码范围内的所有敌人造成一次自然伤害。", mechanic = nil, range = "200码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[451811] = {name = "神圣惩击", description = "造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[451812] = {name = "燃爆之热", description = "施法者为一个目标注入炽焰，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[451822] = {name = "粉碎猛击", description = "重碾前方的地面，对附近的敌人造成物理伤害，并将其击飞。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451832] = {name = "灾难进化", description = "所有 阴霾 快速延展，安苏雷克会无限制施放 吐沫的饕餮者 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451837] = {name = "大地狂怒", description = "使施法者获得一个吸收护盾，并使其攻击速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[451871] = {name = "剧烈震颤", description = "施法者引起地震，对所有敌人造成3636674点自然伤害，并使其移动速度降低30%，持续10秒。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451887] = {name = "复活宠物", description = "复活你忠诚的宠物。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[451890] = {name = "装配机器人", description = "施法者装配一个机器人协助作战，持续1分钟。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451894] = {name = "心灵之光", description = "用圣光强化一名盟友，使其造成的所有伤害提高30%。\n\n 该效果被移除时，目标变为 不堪重压 并且昏迷4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[451896] = {name = "不堪重压", description = "失去圣光之力后昏迷4秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[451900] = {name = "火花箭", description = "施法者向目标射出一支火花四射的飞箭，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[451939] = {name = "晦暗之风", description = "施法者扇起一阵晦暗之风，对所有敌人造成4848899点暗影伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[451965] = {name = "熔岩觉醒", description = "熔核巨人释放出一股熔岩波，对所有敌人造成3394229点火焰伤害，并使其受到的火焰伤害提高20%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[451971] = {name = "熔岩之拳", description = "熔核巨人为拳头注入熔岩，随后重殴目标，造成7273348点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[451996] = {name = "铸造利斧", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[452009] = {name = "魔像重击", description = "施法者将手掌砸向目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[452023] = {name = "压制之焰", description = "施法者用烈焰席卷目标，持续5秒，每1秒造成火焰伤害，并使其移动速度降低60%，持续4秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452024] = {name = "压制之焰", description = "施法者用烈焰席卷目标，持续5秒，每1秒造成火焰伤害，并使其移动速度降低60%，持续4秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[452041] = {name = "阴织宝珠", description = "在施法者所在位置前方释放一个迅速编织的蛛网球，对宝珠周围4码内的敌人造成278826点自然伤害，并每1秒额外造成52280点自然伤害，同时使其移动速度降低30%，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452044] = {name = "风暴突袭", description = "狼向玩家所在位置猛扑，对冲击点6码范围内的敌人造成自然伤害。电流附着在受影响的玩家身上，每1秒造成额外的自然伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[452056] = {name = "苏雷吉武器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452099] = {name = "凝结黑暗", description = "活化暗影向一个目标抛出暗影淤泥，造成2424450点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[452111] = {name = "防御", description = "在受到克拉亨多保护时免疫伤害", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452118] = {name = "冷酷利牙", description = "施法者的攻击有一定几率注入毒液，造成持续性自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452119] = {name = "恐怖毒液", description = "施法者的攻击有一定几率注入毒液，造成持续性自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[452127] = {name = "活化暗影", description = "阿努布伊卡基探入黑暗，召唤活体暗影协助他作战。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[452133] = {name = "粘糊糊的覆层", description = "消耗附近的一个零星软泥，恢复施法者的生命值并强化它。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[452134] = {name = "炙炎拳", description = "近战攻击命中后可造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452151] = {name = "严酷戳刺", description = "刺击目标，造成727335点物理伤害并使 严酷戳刺 的伤害提高10%，持续30秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452153] = {name = "烛光之盾", description = "Surrounds the caster with a shield that lasts 10秒 and can absorb up to 8 Nature damage.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[452156] = {name = "萨弗拉斯重击", description = "旧忆炎魔之王用炽热的火焰之锤猛击地面，对冲击点周围10码内的玩家造成80点火焰伤害并将其击退。\n\n 一连串的火山喷发从撞击点向外延伸，每次喷发对5码范围内的玩家造成45点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.25​秒", cooldown = nil, dispel_type = nil},
[452157] = {name = "兽群思维", description = "战斗中猎群领袖的存在鼓舞着附近的盟友，使其造成的伤害因 兽群思维 提高5%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452158] = {name = "怒挥草叉", description = "愤怒地挥舞草叉，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[452162] = {name = "愈合之网", description = "用治愈蛛网包裹一名盟友，每1秒为其恢复10%的最大生命值，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[452164] = {name = "末日挽歌", description = "施法者召唤被迷惑的飞虫攻击其目标。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[452169] = {name = "震耳尖啸", description = "施法者发出一连串的尖叫，持续3秒，每1秒造成物理伤害，并打断任何正在施放的法术，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[452171] = {name = "丝咏", description = "施法者的咏唱指引附近的飞虫用额外的时间和努力制作一支蛛网箭，确保其能造成大量伤害。对玩家造成自然伤害，并使其短暂减速。这个法术总能命中目标。", mechanic = "被诱捕", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[452177] = {name = "赤忱冲锋", description = "冲向一名敌人并发起攻击，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[452204] = {name = "圣光爆裂", description = "这个小动物充盈着明亮的圣光，死亡时产生爆发，暂时使周围的敌人减速与迷惑。", mechanic = "混乱", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[452205] = {name = "晶化弹幕", description = nil, mechanic = nil, range = "200码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[452231] = {name = "针刺虫群", description = "施法者召唤一群蜇人的昆虫追踪目标，持续15秒，每1秒对范围内的每个玩家造成自然伤害，并使其移动速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[452235] = {name = "寻猎者的尖啸", description = "深岩剥石者在狩猎的兴奋中发出尖叫，其急速和移动速度提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[452237] = {name = "血液凝阻", description = "血缚恐魔将黑血灌输到所有玩家体内，使其在5秒后喷发，对6码内的玩家造成1726895点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[452250] = {name = "被感染", description = "受到附近异狂深渊的影响。\n\n 攻击强度提高20%，但伤害减免降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452252] = {name = "熔岩冲击", description = "机械大师顿斯坦喷洒熔岩轰炸前方的区域，对被击中的所有玩家造成25点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[452306] = {name = "蒙恩刃技", description = "在4秒内反复打击一名敌人，造成物理伤害，随后以一击强力攻击收尾，造成神圣伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[452320] = {name = "感染驱除", description = "寇尔·棕峭向玩家排放出强劲的虚空能量碎片，造成9点暗影伤害。玩家还会受到虚空感染，每5.2秒造成4点暗影伤害，并使玩家减速50%，持续12秒。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[452378] = {name = "僵硬打击", description = "人偶用僵硬而了无生气的肢体进行攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[452438] = {name = "奥术弹雨", description = "施法者向30码范围内的玩家施放奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[452442] = {name = "恐怖嚎叫", description = "熔炉恐魔的尖啸对玩家造成15点音波伤害，并使其恐惧3秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[452448] = {name = "魔法镣铐", description = "施法者将一股压迫性的能量注入所有玩家体内，持续8秒，每1秒造成奥术伤害，并使其移动速度降低10%，持续5秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[452450] = {name = "仓促召唤", description = "因仓促召唤而受困，造成的伤害降低80%，生命值降低70%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452469] = {name = "治愈裂痕", description = "你的技能有几率召唤一个土灵盟友为你作战，在战斗中支援你。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452472] = {name = "土灵之力", description = "你的技能有几率召唤一个土灵盟友为你作战，在战斗中支援你。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452502] = {name = "黑暗狂热", description = "被黑暗强化，攻击造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452514] = {name = "土灵之怒", description = "你的技能有几率召唤一个土灵盟友为你作战，在战斗中支援你。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452535] = {name = "灵体之球", description = "施法者操控奥术魔法创造一个宝珠，宝珠向前移动，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[452539] = {name = "践踏", description = "施法者冲向一个目标，对击中的玩家造成20点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[452545] = {name = "强力碾压", description = "你的技能有几率召唤一个土灵盟友为你作战，在战斗中支援你。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452546] = {name = "巨石之盾", description = "你的技能有几率召唤一个土灵盟友为你作战，在战斗中支援你。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452548] = {name = "奥术强化", description = "虚灵吸收来自宝珠的能量，受到的所有伤害降低75%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452651] = {name = "胆汁喷吐", description = "食誓者向前方锥形区域喷吐胆汁，对被击中的玩家造成20点自然伤害，并使其中毒，每2秒造成6点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[452655] = {name = "炼金师的实验室工作台", description = "炼金师的实验室工作台\n投射炼金术的可能性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452675] = {name = "工匠的工作台", description = "工匠的工作台\n投射工程学的可能性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452730] = {name = "专横刺穿", description = "苍郁巨兽刺穿当前目标，造成8点物理伤害，并使其流血，每1.5秒造成6点物理伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[452734] = {name = "被网住的北伐军士兵死亡 - 召唤伏击者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452750] = {name = "通灵水泡", description = "吸入一股通灵能量，使你每1秒受到暗影伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452765] = {name = "紧抓", description = "该生物使自己依附在附近的壁面上。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[452785] = {name = "异界狂怒", description = "施法者的身心都被扭曲的狂怒所占据，使其获得大量吸收护盾，并使攻击速度提高30%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452806] = {name = "酸蚀喷发", description = "在被打断之前，拉夏南会猛烈攻击，对所有玩家造成3453789点自然伤害，并使酸蚀喷发的伤害提高50%，直到主动取消。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[452811] = {name = "跳向地点", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452812] = {name = "变幻甲壳", description = "猛兽的尖刺甲壳在受到打击时本能地产生反应，提高防御能力并回击对手。被击中时，甲壳对攻击者造成自然伤害，并短暂降低施法者受到的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452815] = {name = "剩余时间", description = "剩余时间\n距离这台机器损毁的剩余时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452828] = {name = "抵角冲锋", description = "施法者冲向目标，并用犄角将其顶穿，造成物理伤害与流血，使其持续受到额外的物理伤害。", mechanic = nil, range = "8—60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[452895] = {name = "照亮道路", description = "用圣光淹没施法者周围的区域，每1秒对8码内敌人造成神圣伤害，并为盟友恢复生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[452911] = {name = "情深意切", description = "你心怀无条件的爱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452912] = {name = "岩石血毒", description = "施法者将其毒素注入攻击中，对玩家造成2点自然伤害，并使其减速25%。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[452913] = {name = "石化", description = "施法者将前方锥形范围内的敌人变成石头，并使其昏迷4秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452918] = {name = "燃灯者的保护", description = "用护盾保护目标，使其受到的所有伤害降低10%，并使其受到攻击时可获得相当于最大生命值0%的治疗。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = "魔法"},
[452931] = {name = "情深意切", description = "你心怀无条件的爱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452977] = {name = "根须之怒", description = "奥威娜冲向一个附近的随机敌人，用根须将其禁锢，同时用她的利爪对其发起进攻。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[452980] = {name = "虚空震击", description = "惊魂聚合体猛击地面，对150码范围内的所有玩家每0.6秒造成174266点暗影伤害，持续5.4秒。", mechanic = nil, range = "150码 ", cast_time = "1.9​秒", cooldown = nil, dispel_type = nil},
[452985] = {name = "虫群风暴", description = "施法者将目标浸染于毒素中，吸引成群的蝗虫向受到影响的玩家聚集。破坏性的蝗虫群每1秒对玩家造成40点自然伤害，并且使其减速50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453003] = {name = "暂停晶塔", description = "部署一个暂停晶塔，它会干扰附近玩家的自然代谢过程，暂停卡兹阿加合剂、瓶剂和进食充分效果的流逝。\n\n 该晶塔非常脆弱，一旦遭受暴力破坏将会爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453073] = {name = "黏糊齐射", description = "施法者向所有附近的玩家喷射蜂蜜，造成自然伤害，使其移动速度降低50%，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453084] = {name = "排放软泥", description = "施法者在战斗中排放软泥。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[453100] = {name = "喷溅", description = "死亡时，施法者发生爆炸，生成一滩蜂蜜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453101] = {name = "蜂蜜滩", description = "施法者留下一滩蜂蜜，持续6秒，被其黏住的玩家的移动速度降低0%。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453129] = {name = "掷球", description = "施法者掷出一团酸蚀之球，对冲击点周围8码内的敌人造成1151263点中毒伤害。被击中的敌人每1秒额外受到287816点自然伤害，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[453131] = {name = "酸蚀之球", description = "施法者掷出一团酸蚀之球，对冲击点周围8码内的敌人造成1151263点中毒伤害。被击中的敌人每1秒额外受到287816点自然伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[453140] = {name = "塌缩之夜", description = "夏多克朗在目标位置撕裂时空，打开传送门，持续30秒，对置于其中的玩家每0.5秒造成1818337点暗影伤害。这些区域的范围会逐渐扩大。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[453142] = {name = "刺击", description = "施法者用武器刺击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "550​毫秒", cooldown = nil, dispel_type = nil},
[453145] = {name = "烬毒弹幕", description = "施法者向附近的玩家释放一连串燃烧的刺针，持续5秒，每1秒造成一次火焰伤害，并且每2秒对目标造成额外的火焰伤害，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[453149] = {name = "薄纱缚网", description = "施法者迅速在自己身边织网，持续3秒，吸收139413点伤害并对所有位于0码范围内的敌人造成0点自然伤害。该效果每1秒叠加或衰减一层。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[453161] = {name = "穿刺", description = "施法者用巨爪猛然砸下，在前方击出一串裂地尖刺，对被击中的玩家造成9697798点物理伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[453177] = {name = "燃烧剑刃", description = "投掷利刃会导致目标在6秒内受到额外的80%伤害，伤害类型为混沌伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453200] = {name = "喷涌震颤", description = "克雷蒙德猛击地面引发震颤，对所有玩家造成0点自然伤害，使其减速30%并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[453212] = {name = "黑曜光束", description = "夏多克朗向她的当前目标释放黑暗能量，对其造成9697798点暗影伤害，并对所有其他玩家造成额外2424450点暗影伤害。\n\n 在接下来的7秒内，暗影魔法还会朝指定方向辐射而出，触及时造成4848899点暗影伤害，并每1秒额外造成1212225点暗影伤害，持续9秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[453242] = {name = "定身刷新", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[453262] = {name = "扼锁咽喉", description = "扑向目标，扼住目标的咽喉，阻止他们逃跑。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453268] = {name = "掌控毁灭", description = "炎爆术或火球术对目标造成伤害会使其受到的点燃伤害提高0.3%。最多叠加50层。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[453271] = {name = "黑暗觉醒", description = "惊魂聚合体猛击地面，对150码范围内的所有玩家造成697066点暗影伤害，并将附近的碎片变成开裂的斯卡丁。", mechanic = nil, range = "150码 ", cast_time = "1.65​秒", cooldown = nil, dispel_type = nil},
[453277] = {name = "菌枝孢子", description = "菌枝向一名玩家的位置扔出孢子炸弹，造成26点自然伤害并留下一片孢子云雾，每2秒造成12点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453291] = {name = "菌枝孢子炸弹", description = "菌枝向一名玩家的位置扔出孢子炸弹，造成26点自然伤害并留下一片孢子云雾，每2秒造成12点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453294] = {name = "水晶打击", description = "惊魂聚合体重击当前目标，造成1045599点暗影伤害，并在15秒内每1.5秒造成额外的104560点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[453345] = {name = "深渊朽烂", description = "向目标喷射黑暗，每1秒造成727335点暗影伤害，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[453376] = {name = "飞艇", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453432] = {name = "冰霜爆炸", description = "对附近敌人造成点冰霜伤害，并使其定身。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453436] = {name = "地精冰雷", description = "在地面上投掷一个地精冰雷。当敌对生物下次靠近时，它将爆炸，对附近的敌人造成冰霜伤害并使它们定身。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453439] = {name = "不稳定存在", description = "不稳定的软泥怪 在无明界之外无法维系稳定的存在，每1秒造成115126点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453441] = {name = "武装", description = "对附近的敌人造成0点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453458] = {name = "铁蒺藜", description = "跃向附近的随机一名玩家，并在地上铺洒铁蒺藜，使受到 铁蒺藜 影响的目标流血，每0.5秒受到848557点物理伤害并无法移动。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453463] = {name = "最近受过惩罚", description = "遭受痛苦的打击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453496] = {name = "织网", description = "引导黑暗之网。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[453507] = {name = "苏雷吉冲击波", description = "军需官连续快速挥动武器，对前方锥形范围内的敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[453514] = {name = "凋零漩涡", description = "凋零漩涡\n举行禁忌的仪式，在区域中召唤暗影。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[453551] = {name = "放血撕裂", description = "施法者用利刃斩击目标，造成物理伤害并使其每2秒受到一次流血伤害，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[453553] = {name = "火焰喷射器", description = "Inflicts 30 Fire damage to all enemies in front of the caster.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[453558] = {name = "已染上皇家紫", description = "这种强效染色成分已经使你染色！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453561] = {name = "已染上胭脂红", description = "这种强效染色成分已经使你染色！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453566] = {name = "已染上碧绿砷", description = "这种强效染色成分已经使你染色！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453577] = {name = "刺骨咆哮", description = "施法者发出一声刺骨的咆哮，对周围的玩家造成冰霜伤害，并使其移动速度降低40%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453580] = {name = "刮擦", description = "Inflicts 11 Physical damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453583] = {name = "冲锋", description = "施法者冲向一名敌人并发起进攻，造成1212225点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453586] = {name = "碎裂之跃", description = "施法者跳跃至随机目标的位置，对落地点7码范围内的玩家造成物理伤害，并使其昏迷3秒。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[453588] = {name = "猛拍！", description = "对一名敌人造成10点自然伤害，并在附近的一个目标位置召唤一个凝结软泥。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453591] = {name = "猛拍！", description = "对一名敌人造成8点自然伤害，并在附近的一个目标位置召唤一个凝结软泥。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[453605] = {name = "火焰喷射器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453611] = {name = "灭绝协议", description = "施法者开足系统，使其移动速度降低25并追逐目标，每1秒在6码内造成物理伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453616] = {name = "厄运箭", description = "向敌人发射一支暗影箭，对其造成([298.327% of Spell Power])点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453617] = {name = "超频", description = "Increases the caster's attack speed by 50% for 10秒.\n Increases the movement speed of the caster by 50% for 10秒.", mechanic = "暴怒", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[453618] = {name = "深渊打击", description = "修拉伊用充满通灵能量的锚猛击目标，造成 80 点瘟疫伤害，并施加一个吸收治疗效果，吸收量等同于未被减免的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453709] = {name = "浸湿猛砸", description = "施法者猛砸地面，对15码内的玩家造成30点自然伤害，并使其移动速度降低30%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[453740] = {name = "绞肉机", description = "施法者化身为难以看清的钢铁风暴，持续5秒，每1秒对6码内的玩家造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[453742] = {name = "空中防御宝珠", description = "该装置每10秒发射若干火焰球，在击中玩家时造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453745] = {name = "海藻爆破", description = "施法者在玩家脚下引发水流爆破，对被击中的玩家造成25点自然伤害，并用海藻将其诱捕，使玩家定身并每2秒受到4点自然伤害，直到海藻被摧毁。", mechanic = "定身", range = "5码 ", cast_time = "瞄准", cooldown = nil, dispel_type = "魔法"},
[453773] = {name = "天启契约", description = "当你受到伤害时，5%的伤害会转移给每个激活的天启骑士。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453776] = {name = "泰坦火焰", description = "Inflicts Fire damage to all enemies within 50 yards.", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[453784] = {name = "低沉咆哮", description = "施法者发出震撼的怒吼，使30码内的所有玩家在恐惧中逃跑，持续3秒，并且每1秒造成暗影伤害。", mechanic = "感觉", range = "50码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[453790] = {name = "残忍打击", description = "施法者冲向目标并施展强力攻击，造成物理伤害并使目标流血，每3秒额外造成物理伤害，持续9秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453856] = {name = "落网的受害者", description = "被裹在蛛魔之网中，无法行动。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[453871] = {name = "汪洋清算", description = "当施法者死亡时，对6码内的玩家造成174266点瘟疫伤害，并每2秒额外造成87133点瘟疫伤害，持续8秒。该效果可以叠加。\n\n 释放的灵魂也会反噬其捕获者，对修拉伊造成5227995点瘟疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[453874] = {name = "噬血箭", description = "向目标投射腐化之血，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[453876] = {name = "军绿色", description = "施法者抛下僵化的剧毒染料，每1秒对触及的受害者造成9点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[453887] = {name = "毒镖", description = "向目标射出一枚毒镖，每2秒造成自然伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[453889] = {name = "纺丝", description = "施法者用坚韧的蛛丝迅速向敌人纺丝，持续6秒，每隔1秒对附近的敌人造成自然伤害，用他们的血将蛛网染色。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453894] = {name = "午夜紫", description = "施法者将自己覆盖在吞噬一切的紫色染料中，大幅提升其急速和移动速度。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[453897] = {name = "孢子之歌", description = "发出泥沼般的声响，使周围的孢子起舞，打断敌人的施法，并且每0.5秒对所有敌人造成69707点声波伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "6​秒", dispel_type = nil},
[453906] = {name = "巨脚飞踢", description = "用巨大的脚掌猛踢一名敌人，造成物理伤害并打断施法，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453909] = {name = "沸燃烈焰", description = "点燃一名玩家，每1秒造成1212225点火焰伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[453919] = {name = "血性狂乱", description = "施法者抽取自身的鲜血，使其攻击速度提高50%并流血，每1秒损失2%的最大生命值。", mechanic = "流血", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[453937] = {name = "孵化中……", description = "这枚卵孵化出了蛛网恐魔。", mechanic = nil, range = "0码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[453941] = {name = "蛛网镣铐", description = "双手被蛛网束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453947] = {name = "锯齿之喉", description = "施法者深深地噬咬目标，造成物理伤害并使其流血，每2秒额外造成物理伤害，持续8秒。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[453951] = {name = "野蛮冲锋", description = "施法者冲向随机一名玩家的方向，对沿途经过的所有玩家造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[453960] = {name = "催生变异", description = "虫巢扭曲者欧维纳克斯向实验之卵中注入黑血，使其中生长的生物变异。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[453967] = {name = "战争主母狂啸", description = "施法者发出威风凛凛的咆哮，对40码内的玩家造成物理伤害，使其攻击和施法速度降低25%，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "4​秒", dispel_type = "魔法"},
[453972] = {name = "血红之怒", description = "施法者抽取自身的鲜血，使其攻击速度提高15%，造成的伤害提高50%，并且每2秒对自身造成物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[453980] = {name = "批量召唤抱抱", description = "部署一个装置，可以由你、小队成员或团队成员在生死关头激活。一旦激活，它将在战斗结束时尝试复活附近的所有盟友。\n\n 持续时间为1小时，或直到被激活。必须在战斗前部署。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[453988] = {name = "D.O.G.G.O.", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[453997] = {name = "溃心爆发", description = "施法者利用目标的异变状态，造成暗影伤害并使其短暂沉默。该效果会随 无明异变 层数大幅提高，但无法致命。", mechanic = "缄默", range = "50码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[454006] = {name = "腐化凝视", description = "向一名敌人引导黑暗魔法，每1秒对其附近4码内的所有敌人施加 血之腐蚀 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454007] = {name = "血之腐蚀", description = "每1秒受到一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[454008] = {name = "鲜血新星", description = "Inflicts Shadow damage to all enemies within 100 yards.", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454030] = {name = "血雨", description = "施法者降下血雨，对每个冲击点周围3码内的敌人造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454191] = {name = "充能之拳", description = "施法者用闪电充能的拳头击打目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454192] = {name = "震颤之痛", description = "施法者为目标注入电能，持续5秒，每1秒造成自然伤害，并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454199] = {name = "真菌感染", description = "真菌感染\n被真菌人的魔法所感染。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454201] = {name = "泥浆冲锋", description = "冲向一名随机敌人的位置，对路径中的所有敌人造成871332点物理伤害并将其击退，在路径中留下沼泽陷阱。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454202] = {name = "召唤雷霆风暴", description = "施法者在5秒内汇聚一场闪电风暴，每1秒对40内的玩家造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[454211] = {name = "再生缚根", description = "奥威娜召唤细小的根须遮盖一个友方目标，防止接下来对其造成的35点伤害，并且每1秒为其进行治疗，持续15秒或直到护盾消失。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[454357] = {name = "穿刺之矛", description = "施法者向一名玩家掷出长矛，造成物理伤害并使目标流血，每2秒额外造成物理伤害，持续10秒。", mechanic = "流血", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454359] = {name = "烟雾弹", description = "丢下烟雾弹，从视野中消失，躲开除了最警觉目标以外的所有人。可在战斗中使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[454367] = {name = "利爪狂舞", description = "施法者用利爪快速横扫，每1秒在前方锥形范围内造成物理伤害，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[454374] = {name = "灼热淤泥", description = nil, mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[454388] = {name = "爆裂", description = "心源之灼在死亡时爆发，对12码范围内的玩家造成0点火焰伤害，并且每2秒额外造成3点火焰伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[454403] = {name = "嗯咔", description = "施法者的近战攻击有一定几率击退目标，或者打击附近的一名敌人，或者向随机一名敌人掷出巨石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454437] = {name = "艾泽里特炸药", description = "成为了艾泽里特炸药的目标！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454440] = {name = "恶臭喷吐", description = "对目标敌人造成1654点自然伤害，此后每2秒额外造成1102点自然伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[454463] = {name = "崩咔", description = "施法者以大地的原始力量猛击而下，对30码内的所有玩家造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[454519] = {name = "海潮涌动", description = "施法者用喷涌之水轰击目标，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454521] = {name = "畸变碎裂", description = "持续增强被称为碎裂者苏雷克塔克的畸形怪物。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[454524] = {name = "窒息气泡", description = "施法者将玩家困入窒息气泡，持续6秒，每1秒造成冰霜伤害，并使其移动速度降低30%。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454526] = {name = "水流奔腾", description = "施法者在周围倾泻洪流之水，对每个冲击点周围3码内的玩家造成冰霜伤害，并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[454539] = {name = "利爪横扫", description = "对一名敌人造成物理伤害。目标血流不止，每1秒受到额外的物理伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454587] = {name = "锯齿", description = "施法者的血盆大口啃向目标，造成物理伤害并使目标流血，随后每3秒造成一次额外的物理伤害，持续9秒。", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454594] = {name = "恐惧咆哮", description = "施法者发出一声令人恐惧的咆哮，使所有附近的敌人在恐惧中逃跑，持续4秒。", mechanic = "感觉", range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[454596] = {name = "噬灭追逐", description = "施法者的目光锁定在目标身上，在9秒内持续展开追逐。追逐期间，施法者的物理伤害提高100%，移动速度降低60%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[454613] = {name = "利爪撕裂", description = "施法者挥舞利爪撕扯目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454614] = {name = "机械故障", description = "伐木机的机械发生故障并产生爆炸，对6码内的所有敌人造成15点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454625] = {name = "杀手本能", description = "施法者大吼一声并被激怒，造成的所有伤害提高10%，攻击和施法速度提高25%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[454630] = {name = "腾跃猛击", description = "施法者跃向随机一名玩家，对6码内的所有玩家造成物理伤害并使其流血，每2秒造成额外的物理伤害，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[454632] = {name = "激怒", description = "激怒，物理伤害和攻击速度提高，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[454636] = {name = "爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454675] = {name = "大地新星", description = "Inflicts Nature damage to all enemies within 8 yards.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454694] = {name = "迎头冲撞", description = "头槌目标，造成物理伤害，将目标击退并使其流血，每2秒造成物理伤害，持续8秒。", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454705] = {name = "硬化外壳", description = "施法者受到的伤害降低10%，持续10秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[454725] = {name = "重力粉碎", description = "重力粉碎\n被拉向虚空裂隙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454731] = {name = "落石", description = "深岩剥石者巢母发出撼天动地的咆哮，使震碎的壁顶碎片砸落在玩家周围。对冲击点周围8码内的玩家造成30点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[454732] = {name = "狂飙", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[454741] = {name = "流涎", description = "因兴奋而滴落的剧毒流涎在地面上凝结，每1秒造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[454765] = {name = "摇晃", description = "这个大傻帽正准备炫技，伸出一只爪子，与前方锥形范围内的所有目标握爪。所有目标都会受到物理伤害并被击退，但他会舔舐爪子上的血来清理烂摊子（并恢复相当于造成伤害一定比例的生命值）。真是好啊！", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[454782] = {name = "光辉焦镜", description = "你的伤害法术和技能有一定几率用光辉焦镜点燃目标，持续15秒。\n\n 对目标造成最多 1910683 点伤害后，汇聚的能量会以光芒耀眼将你点燃，根据造成的伤害量，使你最高的次要属性提高( 782 * .5)至 782 ，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454813] = {name = "腐蚀之血", description = "生命值低于50%时，施法者会涌出酸性血液，每3秒对80码内的玩家造成48929点自然伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[454815] = {name = "投掷巨石", description = "对一名敌人造成自然伤害，并使其减速20%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[454817] = {name = "机遇之锤", description = "标记一片区域，准备造成严重破坏。", mechanic = nil, range = "50码 ", cast_time = "5​秒", cooldown = "45​秒", dispel_type = nil},
[454818] = {name = "甲虫群", description = "施法者放出一股信息素，召唤一小支甲虫军队前来助阵。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[454821] = {name = "逮个正着！", description = "雷兹卡尔用蛛网包裹目标，使其静止不动并拉近距离。目标挣脱后，残留的蛛网会使降低他们的速度。", mechanic = "定身", range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454824] = {name = "镇压攫握", description = "当你拖动一名敌人时，其对你造成的伤害降低6%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454831] = {name = "毒息", description = "向45码范围内的一名玩家所在的方向喷吐毒液，每1秒对施法者前方锥形范围内的玩家造成1726895点自然伤害，持续2秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454860] = {name = "感染之伤", description = "造成自然伤害，此后每1.5秒额外造成自然伤害，持续9秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[454861] = {name = "灼烧光束", description = "一种比太阳更炙热的高能集束发射。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454864] = {name = "贯体大地", description = "施法者将大地塑形成巨型尖刺，贯穿其敌人的肉体，每次冲击对3码内的玩家造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[454865] = {name = "践踏", description = "施法者用硕大的脚爪践踏目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454867] = {name = "灼热弹幕", description = "施法者对玩家释放一连串火焰弹幕，造成11点火焰伤害并且每2秒额外造成6点火焰伤害，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[454875] = {name = "震地碾压", description = "施法者猛击地面，对冲击点周围10码内的玩家造成自然伤害，并使其昏迷4秒。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[454876] = {name = "粘束网罗", description = "Reduces the movement speed of the target by 7% for 10秒.", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454904] = {name = "碎裂狂怒", description = "向周围区域随机射出一阵势不可挡的虚空弹幕，每发飞弹造成20点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[454905] = {name = "惊愕怒吼", description = "施法者发出一声咆哮，对40码内的玩家造成物理伤害，并使其移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454907] = {name = "聚焦风暴", description = "这个生物正在身旁汇聚黑暗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454922] = {name = "切割之爪", description = "施法者挥舞利爪撕扯目标，造成物理伤害并使目标流血，随后每2秒造成一次额外的物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454927] = {name = "胆汁积蓄", description = "施法者的攻击被强化，施加一层胆汁积蓄，每2秒造成2点自然伤害。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[454945] = {name = "咆哮狂风", description = "施法者向一名玩家的位置扇起一股强风，对锥形范围内的玩家造成自然伤害，将其击退，并使其移动速度降低40%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[454951] = {name = "串肉", description = "对一名敌人造成物理伤害并使其流血，每2秒造成一次物理伤害，持续10秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[454953] = {name = "震耳尖啸", description = "施法者发出震耳欲聋的尖啸，对40码内的玩家造成自然伤害并打断施法，持续3秒。", mechanic = "缄默", range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[454989] = {name = "包围之网", description = "拉夏南喷吐一束粘稠的蛛网，对冲击点周围3.5码内的玩家造成2014711点自然伤害。\n\n 该效果会将玩家困在网中，使其昏迷1.5分钟。摧毁蛛网可移除该效果。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[454991] = {name = "包围之网", description = "拉夏南喷吐一束粘稠的蛛网，对冲击点周围3.5码内的玩家造成2014711点自然伤害。\n\n 该效果会将玩家困在网中，使其昏迷1.5分钟。摧毁蛛网可移除该效果。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[455012] = {name = "苍白嚎叫", description = "Reduces the movement speed of all enemies within 40 yards by 30% for 12秒.\n Inflicts 14 Physical damage to enemies within 40 yards.", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[455013] = {name = "恐怖怒嚎", description = "Fears enemies within 40 yards of the caster for 3秒.\n Inflicts 14 Shadow damage to enemies within 40 yards.", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[455016] = {name = "邪恶俯冲", description = "战兽猛撞地面，对20码内的敌人造成1151263点物理伤害，并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[455021] = {name = "投掷三叉戟", description = "向敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455022] = {name = "重槌", description = "施法者攻击目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455026] = {name = "诱捕之网", description = "施法者向一个目标抛出一张网，击中时对3码内的敌人造成物理伤害，并使其定身3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455027] = {name = "邪恶俯冲", description = "战兽猛撞地面，对20码内的敌人造成1151263点物理伤害，并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455028] = {name = "雷霆践踏", description = "施法者狂暴地践踏地面，对6码内的玩家造成物理伤害并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[455029] = {name = "召唤冻须", description = "召唤他忠实的宠物冻须。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455052] = {name = "火焰炸弹", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 8秒.", mechanic = nil, range = "50码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[455058] = {name = "寒冰箭", description = "造成冰霜伤害，并使目标的移动速度降低100%，持续直到主动取消。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[455062] = {name = "被激怒！", description = "施法者被激怒，使其近战攻击速度提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[455065] = {name = "网缚絮烦", description = "阿拉克丝妮用蛛网困住当前目标，并开始对其大发牢骚，刺耳的话语和紧紧缠绕的蛛网使目标每1秒受到物理伤害，并被定身5秒。", mechanic = "定身", range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[455066] = {name = "闪电链", description = "施法者施放一道闪电跳转到附近最多3名敌人身上，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[455069] = {name = "饥饿蛛网箭", description = "对旧日传统和追求和徘徊不去的饥渴强化了阿拉克丝妮，使其射出一团超自然的蛛网，对当前目标造成自然伤害，并吸取一部分生命值。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455073] = {name = "感染孢子", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455080] = {name = "甲虫领主的坚毅", description = "能量达到100点时，碎壳甲虫使自己的移动速度提高25%，并免疫失控效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455090] = {name = "寒霜之域", description = "每0.5秒受到15点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455093] = {name = "寒冰箭雨", description = "向40码内的敌人射出寒冰箭，造成冰霜伤害并使其移动速度降低20%，持续6秒。该效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[455098] = {name = "缴械", description = "缴械当前目标，使其暂时无法使用武器，持续3秒。", mechanic = "缴械", range = "5码 ", cast_time = "1.5​秒", cooldown = "15​秒", dispel_type = nil},
[455101] = {name = "烈焰冲击", description = "施法者用炽热的烈焰轰击目标，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455102] = {name = "惊涛拍岸", description = "施法者召唤惊涛骇浪，对其中的玩家造成冰霜伤害，并将其逼退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[455104] = {name = "利齿黑暗", description = "划破黑暗，对敌人造成暗影伤害，并在接下来的6秒内每1秒额外造成一次暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455108] = {name = "灼烧齐射", description = "施法者向30码内的玩家射出一阵火球，造成火焰伤害并将其点燃，每3秒造成火焰伤害，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455111] = {name = "炽燃之怒", description = "施法者向周围射出多枚火弹，对每个冲击点周围3码内的玩家造成火焰伤害并将其点燃，持续3秒，每1秒造成火焰伤害并使其迷惑。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[455136] = {name = "熔岩之拳", description = "施法者挥舞熔岩之拳殴打目标，造成火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455146] = {name = "收养磐心磐羊", description = "教你学会召唤磐心磐羊猎人宠物。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455148] = {name = "挥砍", description = "巢母撕碎当前目标，造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[455152] = {name = "冲击波", description = "施法者放出一股炽焰波浪，对10码内的玩家造成火焰伤害，将其击退并使其移动速度降低40%，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[455158] = {name = "呼叫巢群", description = "深岩剥石者巢母呼唤深岩剥石者协助战斗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[455174] = {name = "火山倾压", description = "施法者向随机一名玩家的位置扔出熔火巨石，对冲击点周围5码内的玩家造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455186] = {name = "精神鞭笞", description = "用暗影能量攻击目标的意志，每0.5秒造成暗影伤害，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[455190] = {name = "死亡孢芽", description = "施法者死亡时释放出剧毒烟雾，对3码内的玩家造成自然伤害，并使其迷惑150秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455195] = {name = "虚空利刃", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[455201] = {name = "凝结虚空血肉", description = "施法者向一名敌人掷出凝结之血，造成暗影伤害，并使其受到的伤害提高5%，持续12秒。该效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[455203] = {name = "破雷", description = "故障的机器意外触发钻头，激烈地撼动周围的地面，每1秒对周围的玩家造成巨额物理伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[455207] = {name = "摔落奔涌", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455219] = {name = "污染之水", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455223] = {name = "吸血打击", description = "爆击会从目标身上吸取0点生命，并传输给施法者。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455231] = {name = "死亡孢芽", description = "施法者死亡时释放出剧毒烟雾，对10码内的玩家造成自然伤害，并使其迷惑150秒。", mechanic = "混乱", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[455250] = {name = "闪雷拳", description = "施法者用磐石包裹自己的双拳，随后猛砸目标，造成物理伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455251] = {name = "大地裂击", description = "施法者践踏大地，对7码内的玩家造成自然伤害，使其移动速度降低30%，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[455273] = {name = "深渊重拳", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455274] = {name = "粉碎大地", description = "在锥形区域内释放一股大地洪潮，对击中的玩家造成自然伤害，将其击退并打断施法，持续3秒。", mechanic = nil, range = "15码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[455277] = {name = "潮汐重击", description = "Reduces the movement speed of the target by 50% for 6秒.\n Inflicts Frost damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455281] = {name = "进食狂热", description = "伤害提高25%。\n 攻击速度提高25%。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[455287] = {name = "感染撕咬", description = "被感染的子嗣啃咬目标，每1秒造成543972点自然伤害，并使移动速度降低5%，持续6秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[455301] = {name = "重击", description = "施法者攻击目标，造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455302] = {name = "孢子场", description = "在附近产生一片蘑菇，进入其中的玩家每2秒受到3点自然伤害，持续12秒。该效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[455304] = {name = "海潮猛击", description = "施法者跃向高空，以潮汐之力重拍地面，对7码内的玩家造成冰霜伤害，并使其移动速度降低50%，持续8秒。", mechanic = "被诱捕", range = "15码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[455306] = {name = "对伊卡鲁斯造成的个人治疗量", description = "对伊卡鲁斯造成的个人治疗量\n造成的个人治疗量：0", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455307] = {name = "深渊之怒", description = "施法者陷入狂怒，使近战攻击速度提高50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "暴怒"},
[455310] = {name = "堕落之血", description = "持续造成暗影伤害。\n 传播给附近的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455312] = {name = "对伊卡鲁斯造成的个人伤害", description = "对伊卡鲁斯造成的个人伤害\n造成的个人伤害：0", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455330] = {name = "银溪镇诅咒", description = "将施法者变形成狼人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455336] = {name = "冲天击！", description = "是时候施展冲天击了！大傻瓜一跃而起，随后猛力砸下，对平台上的所有玩家造成物理伤害，并将他们击飞到高空。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455339] = {name = "野性撕咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[455340] = {name = "虚空箭", description = "施法者向目标投出黑暗魔法箭矢，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455345] = {name = "心灵震爆", description = "施法者冲击目标的精神，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[455347] = {name = "对伊卡鲁斯造成的总治疗量", description = "对伊卡鲁斯造成的总治疗量\n造成的总治疗量：0", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455348] = {name = "对伊卡鲁斯造成的总伤害", description = "对伊卡鲁斯造成的总伤害\n造成的总伤害：0", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455351] = {name = "凯克斯之寒霜", description = "凯克斯模仿姐妹维克斯的行动，向当前目标掷出一把寒霜利刃，造成冰霜伤害，并且每1秒额外造成冰霜伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "1​秒", dispel_type = nil},
[455354] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455357] = {name = "黑暗虫群", description = "施法者放出一群蛰人的昆虫席卷目标，持续10秒，每2秒造成自然伤害，并使其移动速度降低30%。", mechanic = "被诱捕", range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[455363] = {name = "女王宣言", description = "奉安苏雷克女王之命，阿努巴拉什和纺束者塔卡兹基缚为一体，共享生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455364] = {name = "恩克斯之影", description = "凯克斯模仿兄弟恩克斯的行动，用暗影步传送至当前目标并发动刺击，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455373] = {name = "被感染的子嗣", description = "拉夏南在被标记的目标体内注入一个新的幼体， 对5码范围内的玩家造成3367445点自然伤害 。这些幼体会对宿主施放 感染撕咬 ，随后再去寻找新的猎物。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[455374] = {name = "黑暗爆破", description = "内室助祭对100码范围内的玩家造成57563151点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[455377] = {name = "腐烂胆汁", description = "蠕虫将吞下的恶心秽物喷出，向前方喷射一阵胆汁飞弹，每发造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[455380] = {name = "链齿重拳", description = "施法者上紧发条，打出强力一拳，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "4​秒", dispel_type = nil},
[455384] = {name = "毒素之触", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[455387] = {name = "深渊回响", description = "深渊能量在4秒后爆炸，对3码范围内的玩家造成2878158点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455413] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", cooldown = "100​毫秒", dispel_type = nil},
[455415] = {name = "萎缩退行", description = "施法者诅咒周围的玩家，每2秒造成4点暗影伤害，并使其急速降低50%，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[455443] = {name = "点亮！", description = "你的法术有一定几率使蜡烛复活，召唤一个蜡制盟友来点亮你的敌人。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455447] = {name = "不那么温和的火焰", description = "你的法术有一定几率使蜡烛复活，召唤一个蜡制盟友来点亮你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455479] = {name = "不那么温和的火焰", description = "你的法术有一定几率使蜡烛复活，召唤一个蜡制盟友来点亮你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455480] = {name = "点亮！", description = "你的法术有一定几率使蜡烛复活，召唤一个蜡制盟友来点亮你的敌人。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455489] = {name = "阴暗劈裂", description = "尖牙和利爪被恶毒的暗影魔法浸透，使得阴暗恶犬的近战攻击额外造成([31.7766% of Spell Power])点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455543] = {name = "粉碎爪击", description = "施法者用双爪猛击，对目标造成物理伤害并使其流血，每1秒造成物理伤害，持续6秒。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455546] = {name = "剧毒脊刺", description = "施法者向目标发射一根有毒的脊刺，造成自然伤害并使其中毒，每2秒额外受到自然伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[455549] = {name = "盲目怒火", description = "施法者进入盲目的狂怒并恣意攻击，持续8秒，每1秒对5码内的玩家造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[455564] = {name = "地怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455588] = {name = "噬血箭", description = "施法者用鲜血冲击目标，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455612] = {name = "鼹鼠人的协助", description = "大声呼救，使一只鼹鼠人揭示附近的空气源。空气供应将持续直到主动取消。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455613] = {name = "机轴突袭", description = "施法者迅速旋转身体，对接近的玩家造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455619] = {name = "黑暗仪式", description = "施法者用黑暗能量笼罩自身，吸收接下来受到的25点伤害，并进行一场亵渎仪式，每2秒对所有玩家造成6点暗影伤害，并使其受到的暗影伤害提高5%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455620] = {name = "三角测量", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[455649] = {name = "吞噬精华", description = "施法者吸取目标的鲜血，持续5秒，每1秒造成物理伤害，并为施法者恢复5%的最大生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[455655] = {name = "血红之浪", description = "施法者释放出一股血浪，对5码内的玩家造成暗影伤害。受影响的玩家每3秒受到一次暗影伤害，并且移动速度降低50%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[455662] = {name = "攫握暗影", description = "攫握暗影\n受到暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455676] = {name = "地底突袭", description = "施法者驾驭着上古之神的能量，使虚空触须从地面上喷发而出，持续6秒。触须的冲击对敌人造成暗影伤害，并使其受到 触须诅咒 的折磨。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455796] = {name = "流丝之庭的低语", description = "塔卡兹基和阿努巴拉什挑选自己的拥趸，分别对0码内的玩家施加 妄念印记 或 愠怒印记 。\n\n 未获得印记的玩家将获得 死亡印记 。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[455798] = {name = "流丝之庭的低语", description = "塔卡兹基和阿努巴拉什挑选自己的拥趸，分别对0码内的玩家施加 妄念印记 或 愠怒印记 。\n\n 未获得印记的玩家将获得 死亡印记 。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[455800] = {name = "触须诅咒", description = "对敌人施加诅咒，每隔2秒在其位置上爆发虚空触须，对4码范围内的玩家造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[455814] = {name = "召唤元素", description = "裂隙开始召唤一个元素生物。", mechanic = nil, range = "300码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[455815] = {name = "收割卷心菜", description = "Inflicts Physical damage to an enemy.\n Inflicts 2 Physical damage to an enemy every 0.5 sec for 6秒.", mechanic = "流血", range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455817] = {name = "下潜", description = "对冲击区域内的玩家造成15点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455825] = {name = "刃舞", description = "使施法者以极快的速度移动，并且使用武器在短时间内发起猛烈的攻击。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[455831] = {name = "硬化缠网", description = "乌格拉克斯用蛛网困住玩家，使他们昏迷30秒。蛛网完好时每2秒对被困的玩家造成402942点伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[455839] = {name = "湮灭箭雨", description = "Inflicts Shadow damage to all enemies within 40 yards.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455847] = {name = "伤痕累累", description = "受到 噬肉角力 的伤害提高500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455848] = {name = "狂怒冲锋", description = "冲锋一个目标，造成30点物理伤害并击倒命中的任意目标2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455854] = {name = "不稳形态", description = "这个生物庞大而不稳定的形态赋予了它力量。攻击可以逐渐削弱这个形态，但会触发黑暗爆发。耗尽这个形态会使生物在一段时间内变得脆弱，然后爆炸性地重组，对附近的所有玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[455860] = {name = "分解践踏", description = "Inflicts 15 Nature damage to enemies within 12 yards.\n Inflicts 5 Nature damage to all enemies within 10 yards of the caster every 2 sec for 12秒.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[455863] = {name = "死亡印记", description = "流丝之庭对玩家降下判决，为其注入死亡的精华，每1秒造成17268945点混沌伤害。该光环在死亡后仍然存在。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455865] = {name = "致残挥砍", description = "施法者用利刃猛砍目标，造成物理伤害，并使其移动速度降低40%，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455866] = {name = "咸鱼抽打", description = "Inflicts Nature damage to an enemy.\n Inflicts 2 Nature damage to an enemy every 0.5 sec for 6秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455869] = {name = "战意之怒", description = "施法者进入狂怒状态，持续10秒，攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[455870] = {name = "生物活性脊刺", description = "对40码范围内最多8个敌人造成1266389点自然伤害，并使施法者的胆汁腺进化，每次成功的生物活性脊刺射击都会额外造成10%的自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455874] = {name = "小小形态", description = "使软泥可汗受到的伤害提高25%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455875] = {name = "灼热烈焰", description = "施法者焚烧当前目标，造成火焰伤害，并在之后8秒内每1秒造成一次额外的火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[455877] = {name = "强力践踏", description = "Knocks all enemies within 10 yards of the caster back.\n Inflicts Physical damage to all enemies within 10 yards.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[455878] = {name = "重组新星", description = "软泥可汗重组时释放一股能量冲击，对15码范围内的所有玩家造成30点暗影伤害并将其击退。", mechanic = nil, range = "15码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[455879] = {name = "共振洪流", description = "施法者每1秒向目标发射艾泽里特弹幕，持续4秒，每次命中都会造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455892] = {name = "毒性新星", description = "Inflicts 15 Nature damage to enemies within 15 yards.\n Inflicts 2 Nature damage to all enemies within 15 yards of the caster every 0.5 sec for 10秒.", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[455893] = {name = "艾泽里特打击", description = "Inflicts Holy damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[455894] = {name = "燃烧冲锋", description = "施法者向前冲刺，对路径上的玩家造成火焰伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[455896] = {name = "钢铁乱舞", description = "施法者释放出一阵刀刃围绕自身，对7码内的玩家造成物理伤害，并使其每2秒因流血而受到物理伤害，持续10秒。", mechanic = "流血", range = "10码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[455899] = {name = "暗影箭雨", description = "施法者向所有附近目标发射暗影能量之箭，造成11点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[455901] = {name = "破膛之刺", description = "Inflicts Physical damage to an enemy.\n Inflicts 3 Physical damage to an enemy every 0.5 sec for 6秒.", mechanic = "流血", range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455904] = {name = "渗漏粘液", description = "每1秒造成自然伤害，持续 4秒。当效果消失时，形成一片 凝聚粘液 。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455905] = {name = "圣光弹幕", description = "对10码半径内的目标造成伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[455907] = {name = "刀扇", description = "造成7点自然伤害，此后每0.5秒额外造成2点自然伤害，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455909] = {name = "滚烫吐息", description = "对施法者前方锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455915] = {name = "凝聚粘液", description = "造成自然伤害，并使受影响玩家的移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455929] = {name = "重返巢穴", description = "返回纺丝者之巢。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[455932] = {name = "污染气息", description = nil, mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "16​秒", dispel_type = nil},
[455933] = {name = "烈焰弹幕", description = "施法者向玩家释放一连串的火球，造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455934] = {name = "暗影箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455937] = {name = "暗影针刺", description = "施法者迅速冲向敌人，将针刺插入对方的身体里。虚空穿刺的伤口每1秒造成暗影伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[455939] = {name = "指挥官甲壳", description = "施法者召唤一支昆虫军队，并用信息素包裹自己，持续15秒。如果持续时间结束时护盾仍然存在，施法者会召唤更多昆虫。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455943] = {name = "腐蚀喷射", description = "Reduces the movement speed of all enemies in front of the caster by 30% for 6秒.\n Inflicts Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[455975] = {name = "碾碎", description = "施法者将拳头砸向目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[455978] = {name = "深渊之涌", description = "施法者将虚空的力量注入大地，持续8秒，对站在影响范围内的玩家造成暗影伤害，并使其陷入恐惧，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[455984] = {name = "碎片之雨", description = "施法者射出一股虚空碎片的洪流，对5码范围内的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[455990] = {name = "风暴之锤", description = "施法者用闪电震击目标，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456027] = {name = "弧光电流", description = "施法者用闪电箭击中目标，造成自然伤害，然后跳到附近的玩家身上。受影响的目标每2秒受到一次自然伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456044] = {name = "思绪收割", description = "施法者收割12码范围内玩家的思维，造成35点暗影伤害，并在10秒内使其急速降低50%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[456045] = {name = "风暴喷涌", description = "施法者凝聚一场闪电风暴，持续6秒，对每次冲击位置4码内的玩家造成自然伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[456081] = {name = "灼热之光", description = "施法者以明光轰击目标，造成神圣伤害并灼烧目标，每2秒额外造成神圣伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[456100] = {name = "神圣波浪", description = "施法者释放一波毁灭之力，对所有被击中的玩家造成神圣伤害，并使其迷惑2秒。", mechanic = "混乱", range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[456101] = {name = "深渊之难", description = "施法者对目标造成暗影伤害，使其移动速度降低50%，持续10秒。", mechanic = "被诱捕", range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[456109] = {name = "沸腾", description = "对目标造成100点暗影伤害，并使其受到的暗影伤害提高10%，持续20秒。该效果可叠加。", mechanic = nil, range = "500码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456110] = {name = "穿刺", description = "施法者用地下尖刺破裂大地，造成25自然伤害，并将被击中的玩家击飞。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[456115] = {name = "提尔的制裁", description = "施法者释放愤怒，持续8秒，每1秒对30码范围内的玩家造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[456124] = {name = "倒刺甲壳", description = "施法者的甲壳变得坚硬并长出倒钩，吸收接下来受到的15点伤害，并向攻击者发射倒钩，对攻击它的玩家造成1点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[456125] = {name = "剧毒蛰刺", description = "施法者用带有毒刺的尾针刺向目标，造成中毒伤害，并在接下来的16秒内每2秒额外造成中毒伤害。该效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[456133] = {name = "致死打击", description = "造成125点物理伤害，并使受到的治疗效果降低5%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456136] = {name = "海洋吐息", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456138] = {name = "啃噬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456140] = {name = "剑刃风暴", description = "每1秒对5码内的玩家造成5点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[456143] = {name = "剧毒孢子", description = "对10码范围内的所有玩家造成4点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456145] = {name = "斜掠", description = "造成200点物理伤害，并使目标流血，在接下来的10秒内每0.5秒额外造成2点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456146] = {name = "凶狠咆哮", description = "利特方发出一声 凶狠咆哮 ，使她的敌人因恐惧而逃跑，持续5秒。", mechanic = "感觉", range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[456147] = {name = "恶意啄击", description = "发动一次 恶意啄击 ，造成200点物理伤害并使目标流血，每0.5秒额外造成1点物理伤害，持续10秒。", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456171] = {name = "地底爆发", description = "施法者钻入地下，几秒钟后破土而出，对12码范围内的所有玩家造成自然伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[456198] = {name = "剧毒蛰刺", description = "施法者用带有毒刺的尾针刺向目标，造成中毒伤害，并在接下来的16秒内每2秒额外造成中毒伤害。该效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "毒药"},
[456211] = {name = "双钳齐下", description = "施法者钳住目标，造成物理伤害，并使其昏迷3秒。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[456212] = {name = "粘性蛛网", description = "捕捉毫无防备的猎物，降低其移动速度。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456214] = {name = "格里巴尔的烙印", description = "施法者给一个随机目标打上烙印，对目标造成6点火焰伤害，并在接下来的2秒内每秒额外造成4点火焰伤害，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[456229] = {name = "海洋膨胀", description = "施法者使海水在玩家下方涌动，造成12点冰霜伤害，并在接下来的6秒内每1.5秒额外造成5点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[456233] = {name = "虚空血肉喷吐", description = "对施法者面前的所有敌人造成暗影伤害。使受影响敌人的移动速度降低30%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[456243] = {name = "虚空践踏", description = "Knocks all enemies within 20 yards of the caster back.\n Inflicts Shadow damage to all enemies within 30 yards.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456246] = {name = "重击", description = "猛击地面，击退周围的单位。造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.1​秒", cooldown = nil, dispel_type = nil},
[456249] = {name = "震地", description = "重击地面，每1秒对附近敌人造成自然伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[456253] = {name = "连环腐蚀", description = "施法者抛出虚空粘液，弹射到最多3个附近的敌人身上，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[456255] = {name = "狂怒之爪", description = "施法者猛地将爪子砸向地面，冲击自身前方一个锥形区域。如果未命中目标，施法者将获得 狂怒之爪 ，使急速和锐爪重碾的伤害提高，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[456256] = {name = "裂地猛击", description = "击碎大地，对施法者前方锥形范围内的玩家造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456258] = {name = "锐爪重碾", description = "施法者猛地将爪子砸向地面，冲击自身前方一个锥形区域。如果未命中目标，施法者将获得 狂怒之爪 ，使急速和锐爪重碾的伤害提高，持续15秒。", mechanic = "感染", range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456260] = {name = "传送器意外", description = "将目标传送到危险的高空。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456262] = {name = "洪水", description = "Inflicts 30 Frost damage to all enemies in front of the caster.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456263] = {name = "烛光灼烧", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456265] = {name = "断体猛击", description = "锯割目标，造成200点物理伤害并使目标流血，随后每1秒额外造成2点物理伤害，持续10秒。", mechanic = "流血", range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456269] = {name = "海藻之拳", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456272] = {name = "召唤援军", description = "召唤施法者的分身为其战斗。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456274] = {name = "瀑布", description = "溅射出一阵水流，对冲击区域内的玩家造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456275] = {name = "炽热打击", description = "造成神圣伤害，并在接下来的10秒内每1秒造成额外2点神圣伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456284] = {name = "英勇挥砍", description = "对目标造成物理伤害并使其流血，每0.5秒造成2点物理伤害，持续6秒。", mechanic = "流血", range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456292] = {name = "督工的乱射", description = "基克斯特向附近玩家发射大量暗影能量，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456302] = {name = "波涛鞭笞", description = "施法者在前方锥形范围内斩击，对玩家造成冰霜伤害，并每1秒额外造成一次冰霜伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456317] = {name = "阴织轰炸", description = "施法者向附近的随机玩家释放充满诅咒的蛛网。每一团混沌蛛网在撞击时破裂，对被击中的玩家造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456319] = {name = "黑化打击", description = "斩击目标，造成8点暗影伤害，并削弱目标的防御，使其受到的伤害增加25%，持续6秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456320] = {name = "潮汐涡流", description = "Knocks all enemies within 8 yards of the caster back.\n Inflicts 9 Frost damage to enemies within 8 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456327] = {name = "衰弱打击", description = "施法者对目标进行猛烈的斩击，造成物理伤害，并使其移动速度降低30%，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456351] = {name = "召唤僵尸大军", description = "召唤一群溺亡的阿拉希人来保护它的主人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456362] = {name = "强化爪牙", description = "增强附近的溺亡的阿拉希人，使其造成的伤害提高20%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[456420] = {name = "粉碎横扫", description = "能量达到100点时，席克兰挥舞长柄武器，划出一道夺命的弯弧，对所有敌人造成7252957点暗影伤害，伤害随距离降低。\n\n 所有剩余的宇宙幻影会被该效果摧毁，并且每摧毁一个幻影， 宇宙碎片 的伤害就提高150%，持续10秒。\n\n 另外，位于15码内的玩家会被击退，并且受到的伤害提高25%，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[456438] = {name = "岩石之拳", description = "施法者用被石头包裹的拳头击打目标，造成物理伤害，并在8秒内使目标的移动速度降低30%。", mechanic = "被诱捕", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456453] = {name = "虚空锋爪", description = "施法者用利爪攻击目标，造成暗影伤害，并在之后每2秒造成一次额外的暗影伤害，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456513] = {name = "战意之怒", description = "施法者陷入狂怒，攻击速度提高40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[456515] = {name = "狂暴冲锋", description = "施法者冲向玩家所在的位置，对距离冲击点7码内的玩家造成物理伤害，将他们击退，并使他们每2秒受到物理伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[456523] = {name = "点亮烛芯", description = "施法者点燃了蜡烛的烛芯，使其急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[456593] = {name = "减速！", description = "减速！\n每次被失控技能或驭空术坐骑命中都会叠加一层减速效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456594] = {name = "迟缓", description = "迟缓\n每次被失控技能命中都会变得更为迟缓。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456607] = {name = "链接回路", description = "基伊本和吉里克斯链接为一体，共同承受受到的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456611] = {name = "液压重拳", description = "施法者重拳击打目标，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456612] = {name = "故障", description = "施法者发生故障，持续6秒，每1秒对5码内的所有玩家造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456617] = {name = "超压线圈", description = "施法者为目标注入电能，持续8秒，每1秒造成自然伤害，并使其移动速度降低50%，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456623] = {name = "活性毒素", description = "对40码范围内的敌人造成10点自然伤害，并且对被击中的玩家每2秒造成4点额外的自然伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "毒药"},
[456626] = {name = "熔火痕迹", description = "留下一道熔火痕迹，每1秒对其中的玩家造成火焰伤害，并使其移动速度降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456627] = {name = "枪林弹雨", description = "向机甲前方的区域倾泻枪弹，对周围的敌人进行多次攻击，造成25点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[456648] = {name = "巨大化", description = "体型增大20%，最大生命值提高5%，造成的伤害和治疗效果提高3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456649] = {name = "碾碎", description = "施法者用双拳碾碎目标，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456651] = {name = "迷你化", description = "体型缩小20%，移动速度提高5%，急速提高3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456653] = {name = "锯齿之斧", description = "施法者用利斧斩击目标，造成物理伤害并使目标每2秒受到一次流血伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456654] = {name = "狂暴怒气", description = "施法者陷入狂乱，攻击速度和造成的伤害提高20%，持续10秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[456656] = {name = "碾压之斧", description = "施法者将斧子掷向地面，对冲击点周围4码内的玩家造成物理伤害，并使其移动速度降低40%，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[456664] = {name = "集结呐喊", description = "施法者发出集结呐喊，使施法者和10码内的盟友的攻击速度提高30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[456666] = {name = "时间扭曲", description = "布莱恩的法术和技能有几率产生能量爆发，使附近所有单位的时间流动速度扭曲 15 %，持续12秒。\n\n 在时间扭曲状态下，施法、移动、周期性效果、冷却时间和攻击速度都会受到影响。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456690] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456696] = {name = "黑曜践踏", description = "施法者重踏大地，使目标玩家脚下的地面喷发，对冲击点周围3码内的所有玩家造成6061123点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[456702] = {name = "暴怒", description = "施法者陷入狂乱，在6.9秒内对50码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456707] = {name = "狂乱", description = "施法者诅咒40码内的所有玩家，每2秒造成1点暗影伤害。该效果每2秒叠加一次。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[456711] = {name = "暗影熔岩冲击", description = "Inflicts 7273348 Shadowflame damage to enemies within 40 yards of the impact.", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[456713] = {name = "黑暗喷发", description = "施法者使暗影熔岩在目标脚下喷发，对5码内的所有玩家造成2424449点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456714] = {name = "怒意猛击", description = "Knocks all enemies in front of the caster back.\n Inflicts Physical damage to all enemies in front of the caster.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[456716] = {name = "水之新星", description = "Reduces the movement speed of all enemies within 10 yards by 15% for 5秒.\n Inflicts Frost damage to all enemies within 10 yards.", mechanic = nil, range = "80码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456718] = {name = "暗影腐蚀", description = "死亡时，施法者释放出暗影能量，使玩家受到 暗影之伤 影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456719] = {name = "暗影之伤", description = "使一名敌人受到的暗影伤害提高3%，持续12秒。该效果可叠加\n 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456721] = {name = "水泡护盾", description = "在施法者周围形成水之护盾，吸收15点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456735] = {name = "水壳再生", description = "施法者将自己包裹在流水泡泡中，吸收30点伤害，并且每2秒恢复最大生命值的2%，直到泡泡被打破。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456737] = {name = "地震术", description = "施法者在目标的位置召唤一场地震，每1秒对效果中的玩家造成自然伤害，并使其移动速度降低15%。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456746] = {name = "蜡烛投掷", description = "施法者将一根宝贵的蜡烛扔向目标，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456748] = {name = "开掘心智", description = "施法者撕扯目标的心智，从中寻找可以利用的回忆和秘密，造成高额暗影伤害，并使目标无法造成爆击，持续30秒。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "诅咒"},
[456751] = {name = "暮光打击", description = "瓦里昂娜扇动双翼，扇起狂风，对所有玩家造成4848899点暗影烈焰伤害并将其击退。\n\n 还会在冲击点留下 暮光之风 ，持续1.5分钟。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[456752] = {name = "腐蚀触须", description = "Reduces the healing received of all enemies in a cone in front of the caster by 50% for 12秒.\n Inflicts 25 Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456762] = {name = "酸蚀之霰", description = "拉夏南降下酸雨，对冲击点4码范围内的玩家造成3453789点自然伤害，偶尔会形成酸池。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[456773] = {name = "暮光之风", description = "每5.2秒造成4848899点暗影烈焰伤害，使移动速度降低10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456778] = {name = "投掷巨石", description = "施法者向敌人掷出巨岩，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456780] = {name = "水泡弹幕", description = "向目标释放一阵气泡，每1秒造成冰霜伤害，持续5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "7​秒", dispel_type = nil},
[456782] = {name = "灼热燃烧", description = "施法者用烈焰炙烤并灼烧目标，造成火焰伤害，并使其受到的火焰伤害提高20%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[456791] = {name = "一刃千击", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456800] = {name = "苏茜的烧烤器", description = "点燃伐木机燃料，向附近的敌人发射一股火焰，持续5秒，每1秒造成25点火焰伤害，并使敌人的移动速度降低70%，持续5秒。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = "10​秒", dispel_type = nil},
[456801] = {name = "盾牌冲锋", description = "受到的伤害降低40%。\n\n 移动速度提高200%，持续3秒，并且击退你所经过的敌人。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[456803] = {name = "灾殃撞击", description = "Inflicts 30 Shadow damage to enemies within 20 yards.", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[456817] = {name = "撼地连拳", description = "施法者连续捶击地面，引发大地震颤，对20码内的敌人造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[456823] = {name = "梆！", description = "施法者猛敲目标的脑壳，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456835] = {name = "恐怖咆哮", description = "施法者发出摄人心魄的嚎叫，使50码内的所有玩家恐惧，持续5秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456838] = {name = "烈焰打击", description = "每1秒造成18点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456843] = {name = "彼方遮蔽", description = "施法者用黑暗遮蔽自己，吸收25点伤害，并使其近战攻击额外造成3点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[456847] = {name = "踢扬尘土", description = "施法者向前方锥形范围踢起尘土，对击中的玩家造成自然伤害，并使其迷惑2秒。", mechanic = "混乱", range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[456851] = {name = "岩石刺针", description = "Inflicts Physical damage to an enemy every 3 sec for 15秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[456856] = {name = "超大型飞弹袭击", description = "射出海量火箭飞弹，多次轰炸目标区域周围6码内的所有敌人，造成4点火焰伤害。\n\n 对无法移动的目标效果极佳。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "10​秒", dispel_type = nil},
[456861] = {name = "碾碎护甲", description = "对一名敌人造成物理伤害，并使其护甲值降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456862] = {name = "耳屎之箭", description = "施法者向目标扔出一坨耳屎，造成自然伤害，并使其移动速度降低30%，持续8秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456863] = {name = "冰霜炸弹", description = "施法者向玩家抛出水球炸弹，对冲击点周围5码内的玩家造成冰霜伤害，并且每1秒额外造成冰霜伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[456866] = {name = "阴织桎梏", description = "施法者编织结网符文，召唤蛛网约束目标，使其造成的伤害和受到的治疗效果降低20。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[456867] = {name = "束地之网", description = "巡逻中的群聚虫纠缠目标，使其坠向地面。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456868] = {name = "毒网箭", description = "施法者向当前目标射出一簇蛛网和毒液，造成自然伤害，每1秒额外造成自然伤害，并使移动速度降低35%，持续5秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456883] = {name = "恩姆格尔！", description = "施法者发出威风凛凛的怒吼，攻击速度提高40%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[456884] = {name = "触须猛击", description = "施法者召唤深渊触手协助作战，触手向下重碾，对击中的玩家造成35点暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[456889] = {name = "湍流旋涡", description = "施法者旋转6秒，每1秒对5码内的玩家造成冰霜伤害，将其击退，并使其移动速度降低40%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456891] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[456895] = {name = "衰竭齐射", description = "效果（0）：对50码内的敌人造成12点暗影伤害，并使其移动速度降低20%，持续16秒。该效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[456897] = {name = "艾泽里特弹幕", description = "惊魂聚合体从体内排放出锯齿碎片，对冲击点周围0码内的玩家造成0点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[456900] = {name = "铸造战锤", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[456902] = {name = "铸造利剑", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[456910] = {name = "消化唾沫", description = "用消化汁液浸润一名敌人，造成10点自然伤害，并使其受到的所有伤害提高10%，持续8秒。", mechanic = nil, range = "55码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456936] = {name = "灼热之光", description = "施法者以明光轰击目标，造成神圣伤害并灼烧目标，每2秒额外造成神圣伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[456938] = {name = "暗影瞪视", description = "施法者向目标射出一股暗影能量光束，并弹射到最多2名其他玩家，对第一个目标造成13点暗影伤害，对每个后续目标造成的伤害降低。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[456942] = {name = "撼地猛击", description = "施法者猛击地面并令其震颤，对所有玩家造成物理伤害，并使其移动速度降低30%，持续10秒。", mechanic = "定身", range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[456948] = {name = "净化协议", description = "施法者召唤一阵熔火流星从天而降，每颗对8码内的玩家造成6点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[456954] = {name = "太阳之王的恩赐", description = "每1秒为目标恢复1%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[456973] = {name = "脊刺喷射", description = "施法者潜入地下，随后向前方钻出并拖动尖刺，被喷发的尖刺击中的玩家受到25点物理伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[457023] = {name = "受伤", description = "受伤\n被蛛魔魔法严重灼伤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457071] = {name = "熔岩爆裂", description = "旧忆炎魔之王射出一阵熔火飞箭，对冲击点周围8码内的玩家造成20点火焰伤害并将其击退。留下数滩 熔岩骤涌 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457073] = {name = "移动", description = "移动到棋盘上的指定位置。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[457105] = {name = "治疗", description = "召唤一股圣光波，治疗附近的盟友。", mechanic = nil, range = "3码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[457106] = {name = "超大型飞弹袭击", description = "射出海量火箭飞弹，多次轰炸目标区域周围6码内的所有敌人，造成4点火焰伤害。\n\n 对无法移动的目标效果极佳。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457118] = {name = "暗影箭", description = "向一名敌人射出一支暗影能量箭。", mechanic = nil, range = "3码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[457129] = {name = "死亡猎手标记", description = "奇袭\n在潜行中施放的伏击会对目标施加3层死亡猎手标记。当你对被标记的目标使用消耗至少5个连击点数的攻击时，你会消耗一层死亡猎手标记，造成([120% of Attack Power])点瘟疫伤害，并使你的下一个伏击或毁伤 的伤害提高50%。\n 同一时间只能标记一个目标。\n\n敏锐\n在潜行或暗影之舞中施放的暗影打击会对目标施加3层死亡猎手标记。当你对被标记的目标使用消耗至少5个连击点数的攻击时，你会消耗一层死亡猎手标记，造成([120% of Attack Power])点瘟疫伤害，并使你的下一个 的伤害提高50%。\n 同一时间只能标记一个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457149] = {name = "嗜睡诅咒", description = "施法者用注入黑暗能量的匕首打击目标，造成暗影伤害，并使其移动速度降低30%，持续12秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[457183] = {name = "蛛网箭", description = "施法者向目标射出一簇蛛网，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[457266] = {name = "风暴打击", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[457334] = {name = "寒冰箭雨", description = "Reduces the movement speed of all enemies within 50 yards by 30% for 6秒.\n Inflicts 30 Frost damage to enemies within 50 yards.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = "13​秒", dispel_type = nil},
[457336] = {name = "大地之刺", description = "施法者对当前目标造成自然伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[457348] = {name = "烈焰之子", description = "旧忆炎魔之王发出燃烧咆哮，对所有玩家造成20点火焰伤害，并使附近的岩浆诞生出烈焰之子。", mechanic = nil, range = "50000码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[457359] = {name = "饱餐", description = nil, mechanic = "定身", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[457398] = {name = "反刍蜂蜜", description = nil, mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[457420] = {name = "移动", description = "移动到棋盘上的指定位置。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[457421] = {name = "泽克维尔的腐蚀", description = "使施法者所造成的伤害提高25%，最大生命值降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457423] = {name = "召唤沙尘暴", description = "召唤一场小型局部沙尘暴。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457425] = {name = "激怒", description = "激怒附近的敌人，发现并嘲讽他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457426] = {name = "不稳定的低语", description = "使施法者免疫打断效果，但会使受到的昏迷效果持续时间延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457427] = {name = "坚韧之魂", description = "使施法者免疫诱捕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457429] = {name = "召唤战利品", description = "召唤战利品\n蛛网中的空间足以召唤出一个无缚战利品。", mechanic = nil, range = "40码 ", cast_time = "35​秒", cooldown = nil, dispel_type = nil},
[457432] = {name = "火箭！", description = "对20码范围内的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457434] = {name = "召唤尘魔", description = "从地面召唤一只恼火的尘魔。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[457441] = {name = "烈焰世界", description = "旧忆炎魔之王引导烈火之环，从身旁爆发而出，每次对受到效果影响的玩家造成40点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[457442] = {name = "潮汐风暴", description = "对50码内的所有玩家造成冰霜伤害，并使其移动速度降低。", mechanic = nil, range = "80码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[457446] = {name = "暗影爆发", description = "施法者死亡时喷发，对击中的玩家造成暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457450] = {name = "鱼腥味", description = "召唤饥饿的企鹅协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[457457] = {name = "泽克维尔之握", description = "吸收对施法者造成的伤害。护盾存在时，施法者造成的伤害提高35%，移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457458] = {name = "潜地打击", description = "施法者钻入地下，在附近位置破土而出，对周围8码内的玩家造成物理伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[457460] = {name = "恶毒注射", description = "伊克西罗布向附近玩家喷射一团蛛网，造成30点自然伤害，使被击中玩家定身，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[457465] = {name = "熵灭", description = "在目标位置产生一片持续1.5分钟的虚空能量场，每1秒对效果范围内的玩家造成1212225点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457470] = {name = "晦暗之泉", description = "在战斗中时周期性释放出暗影爆发，对击中的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457502] = {name = "暗影鞭笞", description = "对附近所有敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[457503] = {name = "熔火弹幕", description = "施法者持续对一个目标发射熔火弹幕，在6秒内每1秒进行轰击，对每个冲击点周围4码内的玩家造成10点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[457516] = {name = "泽克维尔的感染", description = "死亡时释放出恶毒的小蜘蛛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457522] = {name = "毒性撕咬", description = "撕咬一个目标，造成自然伤害，并且每2秒额外造成自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[457529] = {name = "不屈", description = "施法者受到的失控效果的持续时间缩短30%。施法者的移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457535] = {name = "食尸者", description = "吞吃周围生物的遗骸，每具使造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457543] = {name = "奥蕾莉亚的援手", description = "奥蕾莉亚正在等待你的指示！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457565] = {name = "喷吐水球", description = "召唤一波流水珠弹幕以显示其支配地位。", mechanic = nil, range = "40码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[457567] = {name = "冻结拘束", description = "Immobilizes all enemies within 40 yards of the caster for 8秒.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[457570] = {name = "火炮射击", description = "向敌人发射一枚炮弹，造成大量伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457657] = {name = "灼热余烬", description = "对冲击点周围8码内的8名敌人和玩家造成相当于其最大生命值的2%的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457660] = {name = "猛犸践踏", description = "对10码范围内敌人造成60点伤害。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = "4​秒", dispel_type = nil},
[457685] = {name = "锈水的勇气", description = "加兹鲁维的增益效果", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457797] = {name = "补给", description = "补给\n[Primary Stat]提高 1835 点。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457804] = {name = "仪式燃烧", description = "邪恶意图反射回施法者身上，在仪式持续时每1秒造成87133点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457808] = {name = "导风塔杖", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457818] = {name = "黑暗废魔", description = "一个无面狂信者从喷发的传送门中现身，对被冲击波击中的敌人造成1394132点暗影伤害并使其沉默4秒。\n\n 狂信者将一道黑暗能量引导进奈拉瑟克体内，使他的攻击速度提高50%，直到被打断。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457854] = {name = "惩罚打击", description = "将玩家推开，造成35点物理伤害并将其击退。势大力沉的攻击会使玩家的移动速度降低30%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[457858] = {name = "潜伏穿刺", description = "施法者下潜并向附近玩家发射尖刺。尖刺会造成40点自然伤害并将玩家击飞至空中。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[457872] = {name = "尖刺甲壳", description = "施法者的棘刺甲壳硬化，在12秒内抵挡30点伤害，在护盾存在时对攻击者造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[457877] = {name = "酸性甲壳", description = "成功施放 酸蚀喷发 会形成一层临时甲壳，使拉夏南在9秒内免疫伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457878] = {name = "扬升", description = "泽克维尔为生物赋予力量，使其在生命值降至30%时扬升。这个技能会完全为生物恢复所有生命，并使它们造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457902] = {name = "暗影笼罩", description = "每2秒对一名敌人造成15点暗影伤害，并降低目标30%的移动速度，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[457913] = {name = "顺风而行", description = "顺风而行\n移动速度提高20%。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457922] = {name = "钓手之网", description = "施法者向前方喷射出蛛网，抓住敌人并将其拉近。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457924] = {name = "焕然一新", description = "焕然一新\n每秒恢复25%生命值。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457929] = {name = "恢复酒桶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457938] = {name = "沉闷回响", description = "对40码范围内的所有敌人造成10点暗影伤害，并打断其施法，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[457948] = {name = "肢解龙卷", description = "维基克斯精准瞄准目标的肢体，掀起一阵锋锐的蛛网风暴。旋风持续1秒，每0.2秒对其中的玩家造成物理伤害，并每次命中都会降低他们的急速。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[457951] = {name = "泽克维尔的警惕凝视", description = "泽克维尔的警惕凝视使受到的伤害降低99%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457965] = {name = "历战老兵", description = "当你的生命值降低到30%以下时，你受到的伤害降低80%，持续8秒，并且你受到的治疗效果提高100%。\n\n 此效果每3分钟最多触发一次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457969] = {name = "虚空之盾", description = "虚空之盾\n这个聚合体免疫伤害。只有碎点者机甲才可以击破护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[457973] = {name = "泽克维尔之怒", description = "泽克维尔激怒目标，使其造成的伤害提高50%，受到的伤害提高100%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[457982] = {name = "拳击", description = "用拳头击打目标，打断其正在施放的法术，并使其在3秒内不能施放该系法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[457987] = {name = "群体幻象", description = "收割者发出尖啸，将破碎的意识投射到所有附近目标并造成暗影伤害，持续15秒。虽然不会提高伤害，但叠加5层以上的目标还会获得 无明异变 。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[458000] = {name = "嘲讽", description = "嘲讽目标攻击你。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[458010] = {name = "重伤", description = "你的 [ 灭绝者 / 毁灭打击]和复仇也会导致敌人流血，在15秒内造成([89.67% of Attack Power])点物理伤害。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458012] = {name = "碎点射线", description = "这个聚合体免疫伤害。只有碎点者机甲才可以击破护盾。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[458028] = {name = "猛击", description = "猛击对手，对其造成67500点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458045] = {name = "盾牌格挡", description = "举起盾牌，格挡所有对你发动的近战攻击，持续6秒。 [ 精通：精确格挡 : 这些格挡可以是精确格挡。 ] [ 防护 : 激活时盾牌猛击的伤害提高30%。 ]", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458060] = {name = "水流割裂", description = "在施法者位置附近丢出一个水龙卷。水龙卷对玩家造成冰霜伤害，并降低他们的移动速度。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458067] = {name = "野蛮创伤", description = "每1秒将未被减免的 野蛮突袭 的伤害转化为物理和自然伤害，持续12秒。此效果可叠加，加重原来的野蛮创伤效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458068] = {name = "美味点心", description = "呱吉特准备享用目标，用舌头抽打当前目标造成物理伤害，并使其移动速度降低40%，持续6秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[458077] = {name = "地壳迸发", description = "如果范围内没有玩家，蠕虫就会钻入地下并出现在一个玩家附近，对10码内的玩家造成1151263点物理伤害，并将他们击飞。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[458082] = {name = "驭雷者电荷", description = "驭雷者沃克玛尔为标记的玩家注入能量，使其移动速度提高100%，持续12秒。随后沃克玛尔投掷闪电锤，引爆10码范围内被 驭雷者电荷 标记的所有玩家周围的虚空石碎片。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458087] = {name = "蛛网冲击", description = "向目标发射蛛网，造成418240点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[458090] = {name = "虚空猛切", description = "对一名敌人进行猛烈的切割，造成暗影伤害并吸收接下来522799点治疗效果。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[458092] = {name = "穿刺咆哮", description = "施法者发出咆哮，对12码内的玩家造成13点物理伤害，并使其受到的物理伤害提高20%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458096] = {name = "恶毒重殴", description = "施法者全力重击目标，造成物理伤害并将其昏迷2秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458099] = {name = "攫取之暗", description = "将所有目标拉到施法者身边，造成243973点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[458104] = {name = "毒液箭雨", description = "施法者用毒液轰击所有玩家，立即造成383386点自然伤害，并且每2秒额外造成209120点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "毒药"},
[458106] = {name = "冰川劈砍", description = "施法者向目标发射巨型冰锥，对击中的所有目标造成冰霜伤害，使其移动速度降低50，持续5秒。", mechanic = "被诱捕", range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458113] = {name = "萦音咆哮", description = "施法者发出咆哮，打断12码内玩家，造成10暗影伤害，并在4秒内每2秒造成额外的5点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[458115] = {name = "攫抓重殴", description = "施法者全力重击目标，造成暗影伤害并将其定身6秒。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458120] = {name = "剑舞", description = "挥砍多个目标，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[458126] = {name = "猎手步法", description = "剑卫摆出独特的蛛魔架势，以极快速度锁定并追猎远处猎物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458160] = {name = "虚空爆发", description = "在区域内降下一串虚空之球，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[458161] = {name = "水箭之雨", description = "Inflicts 8 Frost damage to enemies within 75 yards.", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[458181] = {name = "倾泻喷泉", description = "亡殁之潮从体内凝聚水流，发射导弹，对4码内的玩家造成35点冰霜伤害，并将其击飞。此后，该冲击向外扩散，重复此效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458193] = {name = "海潮狂怒", description = "施法者愤怒地向周围挥舞打击，对60码内所有玩家造成3点冰霜伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[458194] = {name = "复仇之怒", description = "伤害和攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[458199] = {name = "塔拉的虚空之壳", description = "塔拉的保护魔法使受到的伤害降低99%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458211] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[458212] = {name = "死疽伤口", description = "被变异：死疽强化时， 恶毒之咬 还会使目标受到的治疗效果降低10%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458216] = {name = "甲壳守护", description = "壳卫保护一名盟友，使其受到的伤害降低75%，持续12秒。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[458219] = {name = "羸弱", description = "邪恶污染施加的痛楚的层数提高4层。\n\n 受到诡异魅影伤害的敌人在其持续期间受到你造成的伤害提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[458226] = {name = "蛛网箭", description = "向目标发射蛛网，造成278826点自然伤害，并使移动速度降低50%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[458228] = {name = "重击", description = "猛击地面，击退周围的单位，并造成20点物理伤害。", mechanic = nil, range = "175码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458238] = {name = "泽克维尔的激情", description = "先驱者召唤盟友，每4秒为其恢复4%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[458256] = {name = "泡沫喷射", description = "施法者向自身周围喷射一道凝聚水柱，造成10点冰霜伤害，并击退受到影响的玩家。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "17​秒", dispel_type = nil},
[458268] = {name = "穿刺", description = "施法者用巨爪猛然砸下，在前方击出一串裂地尖刺，对被击中的玩家造成0点物理伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458271] = {name = "召唤工虫", description = "召唤数只工虫协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458272] = {name = "宇宙幻影", description = "席克兰的利刃割裂玩家的一部分精华，在其位置产生一个幻影。\n\n 这些幻影脉动着宇宙能量，每2秒对所有玩家造成86345点暗影伤害，直到被摧毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458278] = {name = "水箭", description = "Inflicts 3 Frost damage to an enemy.", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[458283] = {name = "纯洁之锤", description = "在施法者位置附近丢出一个水龙卷。水龙卷对玩家造成冰霜伤害，并降低他们的移动速度。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458289] = {name = "死亡之涌", description = "亡殁之潮会释放一个水流新星，对60码内的玩家造成10点冰霜伤害。如果亡殁之潮10码内没有敌人，该技能会自动释放。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[458290] = {name = "巨浪冲击", description = "亡殁之潮将一股洪流引导至其当前目标，持续6秒，使当前目标的移动速度降低50%，并且每1.5秒对8码范围内的玩家造成15点冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458311] = {name = "毒液撕咬", description = "撕咬一个目标，立即造成自然伤害，并且每2秒额外造成自然伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[458325] = {name = "闪避之舞", description = "施法者开始进行闪避之舞，使其躲闪几率提高75%，持续%d。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458369] = {name = "毒液箭雨", description = "施法者用毒液轰击所有玩家，立即造成383386点自然伤害，并且每2秒额外造成209120点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "毒药"},
[458374] = {name = "骑乘防御", description = "骑乘状态可防止昏迷和打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458397] = {name = "震荡怒吼", description = "对附近玩家造成暗影伤害，打断其施法，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458408] = {name = "惊怖之雾", description = "施法者喷出虚空之雾，造成3点暗影伤害，并使命中的所有玩家恐惧10秒。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458409] = {name = "迅猛角刺", description = "对一名敌人造成物理伤害，并每2秒额外造成物理伤害，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458425] = {name = "浸毒长矛", description = "用你的长矛刺穿一个目标，造成50点物理伤害。目标会持续流血，在15秒内受到20点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[458497] = {name = "藤蔓鞭挞", description = "巴拉赛迪乌斯用蔓藤缠绕附近玩家，使其移动速度降低50%，持续3秒。3秒后，巴拉赛迪乌斯对被缠绕的玩家造成15点自然伤害，并将他们拉向自己。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[458505] = {name = "剧毒之刃", description = "施法者的近战攻击造成中毒效果，每1秒造成575632点自然伤害，持续12秒。该效果可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[458508] = {name = "炸弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458512] = {name = "孢子之云", description = "巴拉赛迪乌斯释放一团孢子云雾，持续15秒。孢子云雾使他的急速提高30%，每1秒对其中的玩家造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458582] = {name = "刀扇", description = "施法者向各个方向投掷匕首，对多个目标造成863447点物理伤害并施加 剧毒之刃 。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[458622] = {name = "阿努巴拉什毛绒玩具", description = "投掷阿努巴拉什毛绒玩具。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458634] = {name = "岩浆喷吐", description = "施法者将一团熔岩喷向目标，造成火焰伤害并使目标沾满熔岩，持续10秒，每2秒造成一次火焰伤害，并降低其30%移动速度。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[458669] = {name = "熔岩之击", description = "施法者召唤两个熔岩球并使两者相互碰撞，对被击中的玩家造成火焰伤害，并使其燃烧，每2秒受到火焰伤害，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[458670] = {name = "践踏", description = "践踏一名敌人，对其造成21点物理伤害，并将其击倒2秒。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", cooldown = "5​秒", dispel_type = nil},
[458672] = {name = "岩石碎片", description = "抛出一堆乱石，每0.1秒攻击一次目标敌人，持续3秒，同时对位于目标敌人附近5码范围内的其它敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", cooldown = "4​秒", dispel_type = nil},
[458676] = {name = "重压跳跃", description = "跃向一个敌人，造成0点物理伤害，将附近的所有敌人击退并生成一团窒息的烟云。", mechanic = nil, range = "10—80码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[458683] = {name = "炉石", description = "将你传送回[Hearthstone Location]。与城镇中的旅店老板交谈可以改变你所设定的家的位置。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[458685] = {name = "重击", description = "猛击地面，击退周围的单位，并造成100点物理伤害。", mechanic = nil, range = "175码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458688] = {name = "熔岩箭", description = "施法者对目标投掷熔岩，造成点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[458692] = {name = "燃烧之怒", description = "施法者爆发出炽热怒火，持续12秒，造成的火焰伤害提高10%，急速提高25%", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[458720] = {name = "喷发", description = "施法者喷出大量小滴岩浆协助作战，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[458746] = {name = "亵渎", description = "旧忆巫妖王会标记数名玩家，然后亵渎玩家脚下的地面。在此效果范围内的玩家会每1秒受到10点暗影伤害，并使此区域变大。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[458763] = {name = "束缚之歌", description = "用一曲歌谣束缚目标玩家。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458770] = {name = "硫化箭", description = "施法者向目标发出硫化箭，对目标造成火焰伤害并使其燃烧，每2秒额外造成火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[458771] = {name = "毁灭", description = "施法者毁灭身前的玩家，持续6秒，每1.5秒造成物理伤害，并2秒对被命中的玩家造成额外的物理伤害，持续10秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458778] = {name = "剧烈火焰", description = "施法者用烈焰席卷目标，持续8秒，每1秒造成火焰伤害，并使其移动速度降低10%，持续10秒。此效果可叠加。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[458779] = {name = "塔卡兹基最爱的糖果", description = "向塔卡兹基丢出一盒糖果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458782] = {name = "湮灭之雨", description = "施法者召唤从天而降的火焰风暴，持续6秒，对冲击点3码内的玩家造成火焰伤害，并使其燃烧，每3秒受到火焰伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458791] = {name = "友谊契约", description = "阿努巴拉什和塔卡兹基的友谊之花绽放，当双方在35码范围内时每3秒各自恢复$1%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458834] = {name = "暗影旋刃", description = "每1秒对5码范围内的敌人造成50点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458838] = {name = "压制爆发", description = "考尔达克为多个目标注入压制性的奥术能量。5秒后能量爆发，使10码内的目标和所有玩家沉默与平静，持续5秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[458849] = {name = "暗隙撞击", description = "对施法者正面的敌人造成697066点暗影伤害，并留下 攫握暗影 。", mechanic = nil, range = "10码 ", cast_time = "4.43​秒", cooldown = nil, dispel_type = nil},
[458853] = {name = "暗影抽取", description = "奈拉瑟克吸取一个目标的生命值，每1 秒造成87133点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.35​秒", cooldown = "3​秒", dispel_type = nil},
[458867] = {name = "潜伏召唤", description = "召唤黑暗，每2秒对所有玩家造成139414点暗影伤害，持续8秒。\n\n 目标位置会周期性地出现裂缝，对冲击点4码范围内的所有玩家造成1394132点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[458874] = {name = "暗影波", description = "释放出不断增幅的暗影浪潮，对命中的所有玩家造成655242点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458879] = {name = "黄昏祝福", description = "改变施法者的技能，使其自动攻击伤害提高20%，并使其受到的伤害降低50%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "22​秒", dispel_type = "魔法"},
[458890] = {name = "狂暴", description = "施法者的急速提高5%，持续15秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[458920] = {name = "进食狂热", description = "使施法者的攻击速度提高10%，持续15秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[458963] = {name = "闪电链", description = "施法者施放一道闪电跳转到附近最多10名敌人身上，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[458978] = {name = "大地之盾", description = "用大地之盾保护目标，使其受到的所有伤害降低20%。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[459009] = {name = "毒液箭", description = "施法者向当前目标喷吐毒液箭，造成100点自然伤害，并且每2秒造成10点伤害，持续8秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "毒药"},
[459016] = {name = "喷射", description = "向施法者面前的所有敌人喷吐腐蚀酸液。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[459022] = {name = "魔药践踏", description = "Inflicts Nature damage to all enemies within 6 yards.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[459058] = {name = "迷你化", description = "体型缩小20%，移动速度提高20%，急速提高12%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459059] = {name = "巨大化", description = "体型增大20%，最大生命值提高20%，造成的伤害和治疗效果提高12%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459064] = {name = "时间扭曲", description = "布莱恩的法术和技能有几率产生能量爆发，使附近所有单位的时间流动速度扭曲 20 %，持续12秒。\n\n 在时间扭曲状态下，施法、移动、周期性效果、冷却时间和攻击速度都会受到影响。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459069] = {name = "时间扭曲", description = "布莱恩的法术和技能有几率产生能量爆发，使附近所有单位的时间流动速度扭曲25%，持续12秒。\n\n 在时间扭曲状态下，施法、移动、周期性效果、冷却时间和攻击速度都会受到影响。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459073] = {name = "时间扭曲", description = "布莱恩的法术和技能有几率产生能量爆发，使附近所有单位的时间流动速度扭曲 30 %，持续12秒。\n\n 在时间扭曲状态下，施法、移动、周期性效果、冷却时间和攻击速度都会受到影响。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459155] = {name = "召唤瓦格里", description = "旧忆巫妖王从天空中召唤瓦格里暗影戒卫者，每次冲击会对8码范围内的玩家造成50点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.4​秒", cooldown = nil, dispel_type = nil},
[459171] = {name = "瓦格里屠戮", description = "瓦格里暗影戒卫者横扫地面，对任何被击中的玩家造成10点冰霜伤害，并惊扰雪下的恐怖骸骨。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[459191] = {name = "冷酷严冬", description = "格拉西亚斯引导寒冷刺骨的暴风雪，每1秒对所有玩家造成 8 点冰霜伤害，并将其推开，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[459210] = {name = "暗影爪击", description = "Inflicts 7273348 Shadow damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[459229] = {name = "凶暴践踏", description = "施法者猛击地面，每1.5秒对20码内的所有玩家造成 6 点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[459242] = {name = "虚空箭", description = "向敌人射出一支虚空能量箭，造成100点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[459246] = {name = "黑暗弹幕", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[459264] = {name = "磁性牵引", description = "使附近所有敌人向施法者移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459273] = {name = "宇宙碎片", description = "宇宙幻影在被摧毁时爆发，对所有玩家造成172689点暗影伤害，并且每1.5秒额外造成224496点暗影伤害，持续6秒。此效果可叠加。\n\n 喷发还会留下一滩宇宙残渣。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459292] = {name = "暗影迷雾", description = "受到暗影的保护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459355] = {name = "巢母之吼", description = "旧忆奥妮克希亚唤起她龙蛋的记忆，这些蛋会孵化成奥妮克希亚雏龙。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[459421] = {name = "圣光术", description = "为盟友恢复25点生命值。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[459422] = {name = "低沉咆哮", description = "旧忆奥妮克希亚发出怒吼，对所有玩家造成10点火焰伤害，并使他们陷入恐惧，持续2秒。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[459449] = {name = "龙翼打击", description = "旧忆奥妮克希亚煽动翅膀，用强风击退所有玩家。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[459457] = {name = "变形", description = "从达拉然残骸中渗出的狂野魔法会使目标变形。", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459479] = {name = "深呼吸", description = "旧忆奥妮克希亚释放火焰深呼吸，对范围内所有受到影响的玩家每0.3秒造成10点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[459495] = {name = "灵魂收割", description = "灵魂收割\n每1秒造成4点暗影伤害。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459512] = {name = "悬浮之网", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[459515] = {name = "暗影步", description = "施法者穿过阴影，出现在目标背后。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459524] = {name = "致命之箭", description = "施法者仔细瞄准并搭上一支致命的箭矢。完成引导时，施法者射出致命的一箭，对目标造成17268945点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459525] = {name = "织造爆发", description = "释放织造的纹样，在前方锥形范围15码内造成40点自然伤害，并使击中的敌人定身。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459560] = {name = "裂痕", description = "当你的宠物爆击时，会使目标流血，在6秒内造成爆击伤害的8%。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459585] = {name = "致命瞄准", description = "施法者仔细瞄准并搭上一支致命的箭矢。完成引导时，施法者射出致命的一箭，对目标造成17268945点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[459609] = {name = "野性撕咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[459627] = {name = "坦爆重击", description = "磨轮号重碾当前目标，造成12577630点物理伤害并将其击退。目标血流不止，每1.5秒受到670807点物理伤害，持续25秒。此外，目标受到 坦爆重击 的伤害提高200%，持续25秒。此效果可叠加。\n\n 这一费力的行动使磨轮号喷出一团 废气 ，并漏出一片持续5分钟的 浮油 。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[459637] = {name = "几丁质装甲", description = "缀有几丁质装甲，受到的物理伤害降低20%，对攻击者造成1点物理伤害，持续1分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459671] = {name = "喷油", description = "磨轮号向目标玩家喷油，在他们的位置形成一片 浮油 ，使冲击点周围7码内的玩家沾满油污，在12秒内每1.5秒造成838509点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[459676] = {name = "疯狂完美", description = "凝视珠宝使观看者对其工艺产生狂乱的仰慕，使精通提高20，但会每1.5秒造成5点暗影伤害，持续18秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459681] = {name = "掘地者", description = "潜入地下。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[459683] = {name = "浮油", description = "磨轮号制造一片毒油池，持续5分钟。油池中的玩家每1秒受到1006210点自然伤害，移动速度降低30%。此外，玩家在效果范围内会滑倒，并顺着地面滑行。\n\n 磨轮摩托车经过 浮油 时会失控打滑，使骑手昏迷5秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459687] = {name = "扬升", description = nil, mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[459779] = {name = "滚桶冲锋", description = "布隆特径直撞向目标，对路径中的玩家造成7273348点物理伤害，并使他们昏迷2秒。\n\n 布隆特强劲有力的冲锋能够击退路径中的定时炸弹。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[459782] = {name = "宇宙残渣", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459799] = {name = "重击", description = "布隆特重击当前目标，造成13334472点物理伤害并将其击飞。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[459849] = {name = "贯体尖刺", description = "女王护卫使贯穿尖刺从地面上爆出，每根尖刺在3码内造成25点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[459850] = {name = "暗影箭", description = "施法者向当前目标射出一股黑暗魔法，造成863447点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[459923] = {name = "影丝诅咒", description = "施法者用晦影丝线包裹多个目标，每1秒造成345379点暗影伤害，并使其移动速度降低50%。", mechanic = "被诱捕", range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "诅咒"},
[459925] = {name = "收割之爪", description = "施法者挥动锋利的爪子，对前方锥形范围内的目标造成6907578点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[459937] = {name = "充盈炽燃", description = "施法者向目标倾注燃烧魔法，每1秒造成1点火焰伤害，并使其造成的伤害提高5%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[459943] = {name = "召唤摩托", description = "磨轮号召唤磨轮摩托协助作战。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[459952] = {name = "穿刺", description = "施法者令面前的土地爆发，对击中的玩家造成3741605点物理伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[459978] = {name = "爆炸之旅！", description = "磨轮轰炸者向玩家投掷炸弹，击中时造成1086707点火焰伤害并点燃目标，每1.5秒额外造成754658点火焰伤害，持续9秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[459986] = {name = "奔涌虫群", description = "施法者释放出一群针刺腐肉虫，附着在60码内的玩家身上，击中时造成863447点自然伤害，并且每5.2秒额外造成115126点自然伤害，持续20秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "疾病"},
[459995] = {name = "风火轮", description = "磨轮摩托冲向一名玩家的位置，对路径中的玩家造成7546578点火焰伤害，并击退他们。", mechanic = nil, range = "150码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[460034] = {name = "蜂拥甲虫", description = "女王护卫发出凶狠的咆哮，召唤多只甲虫涌向敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[460057] = {name = "利爪猛击", description = "女王护卫挥舞披甲的利爪猛击目标，造成物理伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[460092] = {name = "酸性新星", description = "释放出一股酸液波，对60码内的所有玩家造成3636674点自然伤害，并使其受到的伤害提高20%，持续12秒。该效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[460106] = {name = "碎甲", description = "Causes an enemy to take 20% increased Physical damage for 10秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[460116] = {name = "整修", description = "维克茜下令对磨轮号进行紧急维修，使其在45秒内修复 防御护板 。维克茜还会召唤一队人员协助维修。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[460133] = {name = "毒性反应", description = "毒素粒子依附在所有玩家身上，使受到 活性飞沫 的伤害提高2000%，持续1秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460135] = {name = "黑暗伤痕", description = "每1秒造成1212225点暗影伤害，持续15秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460164] = {name = "污秽排放", description = "独臂盗匪在1.5秒内每0.5秒向所有玩家排放烟雾，每次轰击吸收接下来的1429682点治疗量。\n\n 此效果存在时，每层效果每1秒造成120745点暗影伤害，并使移动速度降低15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460173] = {name = "维修", description = "检修机器人每2秒为磨轮号修复5%的 防御护板 ，直到装甲完全修复。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[460181] = {name = "奖励路线", description = "独臂盗匪向玩家滚出一枚巨大的娱乐城凭证，将路径上的任何目标 碾碎！ 。玩家可以站在路径附近成为 豪客！ 。\n\n 抵达目的地时凭证翻倒，对15码内的玩家造成12577630点自然伤害，并对所有玩家额外造成1211645点自然伤害。\n\n 玩家可以滚回凭证以将其摧毁。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[460218] = {name = "暗影扭曲", description = "熵能扭曲了玩家的空间存在，使其无法进入 幽影之门 ，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460281] = {name = "燃烧之怒", description = "无法平息的愤怒折磨着目标，每2秒造成460505点火焰伤害，持续8秒。该效果可叠加。\n\n 叠加至5层后，对受影响的玩家造成17268945点混乱伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460347] = {name = "毒素渗漏", description = "毒素每1.5秒从施法者的体内渗漏而出，形成毒液池，每1.5秒对4码内的玩家造成8点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460359] = {name = "虚空溃变", description = "虚空之力使目标溃变，每2秒造成391429点暗影伤害，持续8秒。该效果可叠加。\n\n 叠加至5层后，对受影响的玩家造成17268945点混乱伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460364] = {name = "地震岩层", description = "阿努巴拉什击出震荡波，造成1657819点自然伤害，并且每1秒额外造成221043点自然伤害，持续20秒。施加 地震脆弱 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460369] = {name = "幽影之门", description = "幽影之门部署安苏雷克的部队，然后发生爆炸，对100码内的玩家造成 1000 点暗影伤害。\n\n 穿越传送门会干扰爆炸，但会对穿越者造成 4 点暗影伤害，并使其受到 晦暗之触 和 暗影扭曲 影响。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[460393] = {name = "射击", description = "无人机快速射击一名随机玩家，造成1212225点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[460430] = {name = "碾碎！", description = "被凭证压过的玩家将被碾碎，受到6708070点物理伤害并昏迷8秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460436] = {name = "激流", description = "恢复之水洗刷一名友方目标，为其恢复183476点生命值，并在18秒内额外恢复0点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = "魔法"},
[460449] = {name = "从地而生", description = "从地而生\n昏迷5秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460472] = {name = "重棒登场", description = "独臂盗匪用大臂猛击地面，对目标造成50310521点物理伤害并使其受到 重棒登场 的伤害提高750%，持续30秒。此效果可叠加。\n\n 此外， 重棒登场 会留下 震撼力场 。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "3​秒", dispel_type = nil},
[460519] = {name = "桶子护身", description = "使敌人昏迷，无法移动或攻击，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460520] = {name = "伪装套桶", description = "施法者躲在一桶子底下，进入“潜行”状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460525] = {name = "窃掠打击", description = "施法者打击目标并窃取一部分装备，对目标造成物理伤害，并偷取其3%的全能、急速和爆击，持续10秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[460576] = {name = "震撼力场", description = "站在电场内的玩家受到的伤害提高150%，并且每1秒受到838509点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460582] = {name = "超载！", description = "助理放出一道强烈的电流，对所有玩家造成6288815点自然伤害并击退他们。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[460587] = {name = "鲁莽火箭", description = "冲向敌人，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[460595] = {name = "火焰炸弹", description = "向一名敌人投掷一枚火焰炸弹，命中时造成火焰伤害并使其燃烧，每1秒造成额外的火焰伤害，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[460600] = {name = "熵能弹幕", description = "塔卡兹基释放出虚空能量的弹幕，造成1381516点暗影伤害，并且每1秒额外造成155420点暗影伤害，持续30秒。施加 熵能脆弱 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460602] = {name = "快速射击", description = "齐扎快速射击一名随机玩家，造成4000341点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[460603] = {name = "机械故障", description = "移除 防御护板 后，磨轮号会损坏，受到的伤害提高100%，直到 防御护板 得到修复。\n\n 此外，引擎会周期性地 回火 ，向竞技场发射 燃烧碎片 。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[460608] = {name = "电流震击", description = "Inflicts Fire damage to all enemies within 8 yards.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[460618] = {name = "胡萝卜投掷", description = "向一名玩家投掷胡萝卜，对其造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[460781] = {name = "天降神雷！", description = "齐扎呼叫并空投多个定时炸弹，定时炸弹持续30秒，效果结束时会 爆燃 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460789] = {name = "粘稠蛛丝", description = "拉夏南用喷射丝线将初始目标困在粘稠的丝束中，在4秒后断裂，对指定区域内的玩家造成17268945点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460847] = {name = "电波冲击", description = "转轮助理重击目标，造成1509316点自然伤害。目标在6秒内每2秒射出电弧，对所有其他玩家造成356366点自然伤害。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[460867] = {name = "天降神雷！", description = "齐扎呼叫并空投多个定时炸弹，定时炸弹持续30秒，效果结束时会 爆燃 。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[460920] = {name = "动荡编织", description = "试图织网。", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[460967] = {name = "耀光！", description = "昏迷。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[460973] = {name = "扩增型胸甲", description = "转轮助理身着D.L.C.护甲，使其生命值不会降低至25%以下。\n\n 用 奖励路线 的凭证击中他们会解锁剩余的生命条。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461060] = {name = "转向胜利", description = "独臂盗匪拉动大臂，召唤转轮助理并快速转动转轮30秒。击败助理后会掉落礼券，玩家可以将礼券投入独臂盗匪来锁定转轮。\n\n 锁定两个礼券后，将获得“豪华大奖”。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[461068] = {name = "有人耍诈！", description = "没有投入足够的礼券，或锁定了此前已选择的转轮组合时，独臂盗匪会成功耍诈，使其造成的伤害永久提高500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461081] = {name = "闪电漩涡", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461112] = {name = "上古之神的恩宠", description = "获得了上古之神的恩宠，免疫所有攻击和法术。或许可以做些什么来撤回这份恩宠？", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[461122] = {name = "恩宠尽失", description = "失去上古之神的恩宠令施法者变得脆弱，使其受到的所有伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461126] = {name = "黑暗预兆", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[461176] = {name = "奖励：烈焰与炸弹", description = "投入一个烈焰礼券和一个炸弹礼券会召唤多个炽焰炸药宝贝机器人，其生命值提高100%，移动速度降低30%。这些机器人会爆发出 炽热冲击 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461281] = {name = "奥丹姆遗物", description = "布莱恩挥舞一件强力的上古遗物，辐照出神圣能量，每1秒为盟友恢复大量生命值，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461310] = {name = "携带废料", description = "携带着一块废料。\n 交给发条废料收集者可以获得奖励。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461311] = {name = "废料收集器", description = "用废料换取奖励。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461388] = {name = "丝网裹体", description = "厚实的蛛网约束着受害者的行动，使其急速降低50%，移动速度降低20%，每1秒造成575632点自然伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461389] = {name = "奖励：烈焰与硬币", description = "投入一个烈焰礼券和一个硬币礼券使独臂盗匪每0.5秒向所有玩家发射滚烫的硬币，持续8秒。硬币每0.5秒造成251553点火焰伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[461390] = {name = "烈焰与硬币", description = "投入一个烈焰礼券和一个硬币礼券使独臂盗匪每0.5秒向所有玩家发射滚烫的硬币，持续8秒。硬币每0.5秒造成251553点火焰伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461395] = {name = "奖励：硬币与炸弹", description = "投入一个硬币礼券和一个炸弹礼券会召唤多个镀金的高级炸药宝贝机器人。高级代币会使其生命值提高75%，造成的伤害提高50%，并且免疫失控和打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461446] = {name = "真菌风暴", description = "对敌人造成 7 点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[461460] = {name = "热浪激增", description = "一根蜡烛刚刚送达！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461498] = {name = "物质解离", description = "虚空精准强化的法术使目标在6秒内额外受到8%的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461547] = {name = "移除军械", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461584] = {name = "土裔的恩赐", description = "获释的俘虏感谢盟友的救命之恩，使100码内所有玩家的主要属性提高2%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[461741] = {name = "奉献", description = "圣化地面，持续8秒，每1秒对其中的目标造成104560点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[461757] = {name = "加特林法杖", description = "每0.2秒对敌人造成奥术伤害，持续3秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[461781] = {name = "海洋之握", description = "对15码范围内的敌人造成50点自然伤害。\n\n 使施法者15码范围内的所有敌人无法移动，持续5秒。", mechanic = "定身", range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[461785] = {name = "溟海之怒", description = "召唤海浪造成75点自然伤害并使目标减速30%。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[461796] = {name = "重新装填", description = "施法者重新装填R.P.G.G.，准备再次发动齐射。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[461805] = {name = "荷枪实弹", description = "施法者的R.P.G.G.装填完毕，可以发射火箭弹幕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461814] = {name = "暗影打击", description = "用暗影灌注的利刃打击目标，造成暗影伤害，并且每2秒额外造成暗影伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[461817] = {name = "剑刃漩涡", description = "不断旋转，持续5秒，每1秒对5码内的玩家造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[461836] = {name = "蜡烛投掷", description = "施法者向目标扔出一根蜡烛，对目标造成火焰伤害并使其燃烧，每2秒额外造成火焰伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[461842] = {name = "溢流猛击", description = "凝结聚合体猛击当前目标，造成8485573点暗影伤害，并使其受到的治疗效果降低30%，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[461850] = {name = "刺骨之牙", description = "用尖牙刺穿敌人，造成物理伤害并使其流血，每1秒造成物理伤害，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[461851] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[461869] = {name = "鲜血吸取", description = "施法者吸取目标的鲜血，持续6秒，每1秒造成物理伤害，并为施法者恢复5%的最大生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[461870] = {name = "萨拉塔斯的交易", description = nil, mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[461876] = {name = "渗流灌注", description = "血缚恐魔将黑血灌输到体内，使其造成的伤害提高10%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461878] = {name = "自毁", description = "Inflicts 5 Fire damage to enemies within 10 yards.", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461879] = {name = "蜡油箭", description = "施法者向目标扔出一团蜡油，造成自然伤害，并使其移动速度降低30%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[461882] = {name = "重斧打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[461884] = {name = "水箭", description = "者向目标射出水箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[461891] = {name = "石化凝视", description = "在4秒内引导石化凝视，对施法者前方10码范围内的敌人造成自然伤害。被击中的敌人移动速度降低10%，持续15秒。\n\n 叠加到5层时，敌人会 石化！ ，持续3秒。", mechanic = "被诱捕", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[461895] = {name = "能量无常", description = "如果 能量无常 被移除或 爆裂 被打断，扬升宝珠会被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[461904] = {name = "星宇飞升", description = "萨拉塔斯会降下星宇能量法球，尝试为周围生物施加 萨拉塔斯的赠礼 ，使其造成的伤害提高 5 %，受到的伤害降低 10 %，持续20秒。此效果可叠加。\n\n 玩家干扰法球可以将其力量化为己用，使自己的急速和移动速度提高2%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "6.5​秒", cooldown = nil, dispel_type = nil},
[461915] = {name = "呼叫腐灼箭矢", description = "呼叫盟友装填一支 腐灼箭矢 。\n\n腐灼箭矢 ：\n射出一支腐灼箭矢，对10码内的敌人造成3454209点自然伤害，并留下一片腐灼之池，每1秒造成287549点自然伤害，持续 12秒 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[461954] = {name = "呼叫装填霜裂箭矢", description = "呼叫盟友装填一支 霜裂箭矢 。\n\n霜裂箭矢 ：\n发射一支寒霜裂片箭矢，对8码内的敌人造成2875492点冰霜伤害。对飞行生物的造成的伤害提高400%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[461981] = {name = "致命意图", description = "你的伤害性技能对生命值高于20%的敌人有很高的几率施加致命意图。当敌人的生命值降至20%时，每层致命意图会造成[([18% of Attack Power]) * (1 + 全能)]点瘟疫伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[461994] = {name = "爆燃", description = "定时炸弹引爆，对所有玩家造成4848899点火焰伤害，并且每2秒额外造成1091002点火焰伤害，持续10秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462002] = {name = "腐灼箭矢", description = "射出一支腐灼箭矢，对10码内的敌人造成3454209点自然伤害，并留下一片腐灼之池，每1秒造成287549点自然伤害，持续12秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462049] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[462124] = {name = "昆虫燃烧蜡烛", description = "持续造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462139] = {name = "连斩", description = "凯威扎在夺命的快感中纵情陶醉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462216] = {name = "炽燃暗影烈焰", description = "施法者挥舞烈焰之剑，向目标玩家射出一道暗影烈焰，对冲击点周围3码内的玩家造成7273348点暗影烈焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[462249] = {name = "软泥裹体", description = "至尊软泥怪用软泥包裹自己，吸收9814689点伤害并防止 脉动软泥 被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462264] = {name = "精华滴液", description = "施法者汲取周围敌人的精华，每1秒对40码内的敌人造成690758点暗影伤害，持续5秒。\n\n 每击中一个敌人，使暗影伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[462317] = {name = "熔火剧变", description = "洛考尔猛击地面，每1秒对所有敌人造成468点熔火伤害，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[462319] = {name = "喷发", description = "洛考尔剧烈喷发，对区域内的敌人造成1936101点熔火伤害，并产生一片激荡岩浆。由喷发产生的激荡岩浆会飞溅成3片活体岩浆，并尝试回到岩浆中。每一个融入岩浆的活体岩浆都会使其扩大。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[462320] = {name = "火成结晶", description = "洛考尔将所有激荡岩浆转化成黑曜石元素，其强度随岩浆池的面积而提高。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[462348] = {name = "活体岩浆", description = "踏上活体岩浆会将其摧毁，但每3秒会受到309776点熔火伤害，持续15秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462351] = {name = "激荡岩浆", description = "洛考尔创造出一片激荡岩浆，每1秒对其中的敌人造成731点熔火伤害。", mechanic = nil, range = "100码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[462352] = {name = "激荡岩浆", description = "洛考尔创造出一片激荡岩浆，每1秒对其中的敌人造成968050点熔火伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462416] = {name = "信号弹", description = "射出一发信号弹，召唤满载暗索恶棍的气球，降落在施法者的位置。", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[462434] = {name = "致命梦魇", description = "攻击造成致命伤害，立即消灭目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462500] = {name = "灌魔铁之能", description = "灌魔铁锭中束缚的能量释放了出来，使20码内的所有玩家的全能提高10%，持续10分钟。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462508] = {name = "黑暗祷言", description = "虚空大使施放黑暗祷言。施法完成时，周围的生物获得 萨拉塔斯的赠礼 ，根据虚空大使剩余护盾量，使其造成的伤害最多提高50%，受到的伤害最多降低100%，持续20秒。\n\n 击败虚空大使会强化玩家，使其全能提高20%，法术和技能冷却速度提高30%，持续30秒秒。", mechanic = nil, range = "100码 ", cast_time = "15​秒", cooldown = nil, dispel_type = nil},
[462595] = {name = "预备专家金矿", description = nil, mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462612] = {name = "小鱼快来！", description = "小鱼快来！\n试着跳起祈鱼舞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462617] = {name = "神魂颠倒", description = "神魂颠倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462661] = {name = "虚空束缚", description = "被虚空所赐福，全能提高20%，法术和技能的冷却速度提高30%，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462686] = {name = "碎颅者", description = "Inflicts 209120 Physical damage to enemies within 3.5 yards of the impact.", mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = "15​秒", dispel_type = nil},
[462690] = {name = "自燃引爆", description = "对附近所有单位造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[462692] = {name = "回响联结", description = "施法者与其他同类维系着黑暗的联结，将受到伤害的100%复制给其他同类。\n\n 这些生物距离过近时会产生共鸣，免疫所有伤害，并且每1.5秒对所有玩家造成287816点暗影伤害。每次脉冲使该伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462693] = {name = "回响联结", description = "施法者与其他同类维系着黑暗的联结，将受到伤害的100%复制给其他同类。\n\n 这些生物距离过近时会产生共鸣，免疫所有伤害，并且每1.5秒对所有玩家造成287816点暗影伤害。每次脉冲使该伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462694] = {name = "亲近艾泽拉斯", description = "礼貌地请求小芯用迅速果断的身手，让你的脸与艾泽拉斯紧紧相贴。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[462704] = {name = "碎裂精华", description = "被碎裂水晶的精华笼罩，造成的伤害提高10%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462733] = {name = "小芯", description = nil, mechanic = nil, range = nil, cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462737] = {name = "黑血创伤", description = "近战攻击有几率施加 黑血创伤 ，每2秒造成242445点暗影伤害，持续20秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[462771] = {name = "勘测光束", description = "施法者将超高温光束汇聚在目标身上，每0.2秒造成363667点火焰伤害，持续5秒。\n\n 光束会留下一片熔岩池，每1秒对其中的玩家造成1454670点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[462782] = {name = "出故障的防御炮台", description = "对锥形区域内的敌人造成30点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[462783] = {name = "灼烧之光试炼", description = nil, mechanic = nil, range = "110码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462802] = {name = "净化烈焰", description = "施法者向代言人库尔达斯引导凶猛的火焰，每1秒造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[462826] = {name = "自毁", description = "对5码内的玩家和生物造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[462836] = {name = "炎魔之王的护盾", description = "旧忆炎魔之王用烈焰庇护自己，以进行作战准备。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[462842] = {name = "巢母的屏障", description = "旧忆奥妮克希亚用烈焰庇护自己，以进行作战准备。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[462849] = {name = "巫妖王的壁垒", description = "旧忆巫妖王用寒冰庇护自己，以进行作战准备。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[462856] = {name = "废灵壁垒", description = "施法者保护自己，使其免疫所有伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[462859] = {name = "随意射击", description = "向随机玩家开火，造成1939560点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[462898] = {name = "危害光束", description = "施法者向前方射出一道威力无穷的光束，每1秒对最近的敌人造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462936] = {name = "日常维护", description = "施法者在12秒内进行维护，每2秒为5码范围内的盟友恢复5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[462968] = {name = "熔岩之心", description = "死亡时，贝尔加的产物的熔岩之心每3秒对一个随机玩家造成176点火焰伤害，持续36秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[462969] = {name = "熔火锻炉", description = "贝尔加对未躲在巨石后的玩家造成7744403点熔火伤害。", mechanic = nil, range = "0码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[462972] = {name = "粉碎", description = "贝尔加大力跺脚，对所有敌人造成3511点物理伤害，并击碎所有残余的巨石。被击碎的巨石对所有敌人额外造成2633点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[462974] = {name = "巨人痛击", description = "对贝尔加前方的敌人造成高额物理伤害，由击中的所有敌人均摊。", mechanic = nil, range = "0码 ", cast_time = "700​毫秒", cooldown = "2​秒", dispel_type = nil},
[462983] = {name = "不稳定的熔岩", description = "施法者用不稳定的熔岩包裹目标，持续8秒，每1秒造成熔火伤害。\n\n 被移除时熔岩产生爆炸，在其位置形成一个持续1分钟的 岩浆池 ，并且从目标处向外喷发 熔岩波 。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[462998] = {name = "黑血灌注", description = "为一枚卵灌注黑血。", mechanic = nil, range = "15码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[463052] = {name = "地鸣猛击", description = "觉醒的方阵兵用重拳猛击地面，对所有敌人造成物理伤害，并使顶部产生 落石 。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[463058] = {name = "嗜血狞笑", description = "向20码内的暗索土狼发出咆哮，使他们的近战攻击能够恢复415103点生命值，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[463071] = {name = "腥红溢流", description = "黑血之瓶支离破碎，内容物四散飞溅，产生一滩血池，每0.5秒对效果中的玩家造成230253点暗影伤害，并吸收接下来受到的490734电治疗量。\n\n 接触到黑血之池的卵会孕育出恐怖的怪物并攻击玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463081] = {name = "撼地冲撞", description = "觉醒的方阵兵冲向一名玩家，打击路径上的所有敌人，造成物理伤害并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[463104] = {name = "虚空箭雨", description = "对60码范围内的玩家造成1439079点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "5.5​秒", cooldown = nil, dispel_type = nil},
[463145] = {name = "熔岩波", description = "废料块的位置爆发出熔火金属波，对其中的玩家造成每0.5秒造成 15 点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463154] = {name = "铁炉堡徽盾", description = "布莱恩向所有玩家掷出一面盾牌，使其受到的伤害降低20%，并防止失控效果，持续12秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463169] = {name = "“易投”炸弹 III", description = "对一名敌人造成2424449点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[463176] = {name = "翻越踢击", description = "对目标造成5756315点物理伤害，用巨大的力量将目标击飞并落在施法者身后。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[463182] = {name = "炽烈弹射", description = "向目标玩家射出一发炽烈弹丸，造成2481点火焰伤害，每1秒额外造成1102点火焰伤害，持续5秒，并弹射攻击附近的3名玩家。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[463208] = {name = "迷雾的守护者", description = "迷雾的守护者\n被附近的盟友强化。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463210] = {name = "强化", description = "被附近的盟友强化，造成的伤害提高2%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[463217] = {name = "心能挥砍", description = "对目标敌人造成3151784点自然伤害，此后每1秒额外造成969780点自然伤害，持续4秒。此效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[463236] = {name = "迷雾结界", description = "施法者创造出一片被迷雾强化的领域，使其中的盟友受到的伤害降低30%，对其中的敌人每1秒造成4848899点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463247] = {name = "排斥", description = "冲向一名敌人，造成3636674点物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463303] = {name = "自动攻击", description = "攻击敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463331] = {name = "错乱", description = "错乱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463408] = {name = "冰霜灌注", description = "召唤寒霜方尖碑来强化施法者，向周围的敌人抛射冰霜之球，对击中的目标造成1742665点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[463428] = {name = "萦绕侵蚀", description = "侵蚀喷涌 对玩家喷射出酸液团，每1秒造成242445点自然伤害，持续8秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463459] = {name = "熵能巅峰", description = "纺束者塔卡兹基完全被虚空能量所吞没，造成的伤害提高500%，攻击和施法速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[463461] = {name = "熵能脆弱", description = "黑暗能量纠缠着玩家，受到 熵能弹幕 的伤害提高25%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463464] = {name = "地震脆弱", description = "玩家脚下的地面剧烈起伏，受到 地震岩层 的伤害提高55%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463471] = {name = "爆焰", description = "烈焰喷涌施放爆焰，对所有玩家造成761点火焰伤害。连续施放爆焰会获得15%急速。", mechanic = nil, range = "0码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[463472] = {name = "消亡耀焰", description = "烈焰喷涌在消失前施放消亡耀焰，对12码内的玩家造成12288点火焰伤害并将其击退，伤害由被击中的玩家平摊。如果没有玩家被消亡耀焰击中，所有玩家将受到12288点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[463486] = {name = "召唤烈焰喷涌", description = "伊森迪奥斯投掷火焰，对区域内的玩家造成1463点火焰伤害，并召唤一个烈焰喷涌。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[463492] = {name = "火墙", description = "伊森迪奥斯每8秒点燃桥上的部分区域，对区域中的玩家每1秒造成619552点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463495] = {name = "灼烧之风", description = "伊森迪奥斯扇起一股猛烈的灼热之风，每1秒造成132点火焰伤害，并将玩家推向桥边，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[463499] = {name = "反冲", description = "伊森迪奥斯增强对其当前目标的灼烧之风冲击力，每1秒造成1170点火焰伤害。嘲讽伊森迪奥斯会迫使他切换目标。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[463503] = {name = "噬灭烈焰", description = "伊森迪奥斯让噬灭烈焰吞没2名玩家，每1秒造成293点火焰伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[463554] = {name = "催泪毒气", description = "每2秒对一名敌人造成1点火焰伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[463576] = {name = "蜡烛燃烧", description = "每秒造成18点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463602] = {name = "凝结毒素", description = "特雷德奥瓦在身旁凝结毒素，并将玩家拖向自己。浓缩的毒素会在5秒后爆发，对15码内的所有玩家造成9697798点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[463609] = {name = "虚空裂隙", description = "凯威扎打开通往扭曲虚空的裂隙，对 5 码内的玩家造成 250 点暗影伤害。\n\n 裂隙每 1 秒对所有玩家造成 2 点暗影伤害，并将玩家拉向中心，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[463642] = {name = "元素苏生", description = "释放出的元素能量能够化生成形一段时间。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463674] = {name = "晶化", description = "洛考尔将一团激荡岩浆变成了洛考尔之子。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[463699] = {name = "潜行", description = "秘密行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463742] = {name = "被激怒！", description = "变得狂怒无比。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463767] = {name = "虚空精华", description = "吸收消融的虚空水晶的精华，使玩家的精通提高2%，吸血提高1%，持续30秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463790] = {name = "震荡榴弹", description = "向一名随机玩家投掷一颗手榴弹，对4码内的玩家造成2934781点火焰伤害并将他们击退。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[463798] = {name = "闪电重拳", description = "托克猛击当前目标，造成25993769点物理伤害。未被减免的伤害的100%会造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463811] = {name = "炽热弹头", description = "朝随机敌人开火，造成838509点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[463819] = {name = "践踏", description = "冲向随机一名玩家，对路径中的玩家造成1677017点物理伤害并将其击退。\n\n 击中墙壁时使自身昏迷0秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[463820] = {name = "闪电链", description = "用一道闪电打击敌人，并跳转到附近最多15名玩家身上，造成527点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[463821] = {name = "闪电链", description = "用一道闪电打击敌人，并跳转到附近最多15名玩家身上，造成527点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[463823] = {name = "焚化", description = "对所有玩家造成2194点火焰伤害，并引爆所有化学之池。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[463829] = {name = "化学炸弹", description = "射出化学炸弹，击中时造成1463点自然伤害，并产生一片可燃毒液池。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "2​秒", dispel_type = nil},
[463833] = {name = "邪毒迷雾", description = "剧毒金刚在房间中喷洒毒液，每1秒对所有玩家造成263点自然伤害，持续10秒，并且施加浸毒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463853] = {name = "魔像超载", description = "10码内的傀儡的伤害提高100%，攻击速度提高50%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463855] = {name = "昏迷", description = "冲向随机一名玩家，对路径中的玩家造成1677017点物理伤害并将其击退。\n\n 击中墙壁时使自身昏迷0秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463881] = {name = "缩小！", description = "缩小！\n被缩小！体型缩小60%，速度降低35%", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[463890] = {name = "落石", description = "贝尔加令洞窟顶部的岩石崩落，使碎石砸在区域各处，每1秒对所有玩家造成155点物理伤害，持续12秒。\n\n 巨石会对玩家造成1317点物理伤害，玩家距离冲击点越远造成的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[463900] = {name = "雷鼓齐射", description = "托克快速敲击“发射”键，向60码范围内的所有玩家发射导弹，持续6秒。每枚导弹在命中时对4.5码范围内造成4192543点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[463925] = {name = "残存电流", description = "残存电流对范围内的玩家每1秒造成1257763点自然伤害，使其沉默与平静。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463939] = {name = "催泪毒气", description = "因暗索的催泪毒气而窒息！", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463956] = {name = "火焰黏团", description = nil, mechanic = nil, range = "100码 ", cast_time = "800​毫秒", cooldown = nil, dispel_type = nil},
[463967] = {name = "嗜血", description = "穆格·兹伊强化自己，使急速提高30%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[463981] = {name = "心满意足", description = "无法从嗜血或其他类似效果中获益。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[463997] = {name = "召唤战利品", description = "召唤战利品\n蛛网中的空间足以召唤出一个无缚战利品。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464034] = {name = "正在扫描", description = "扫描发现你的B.I.R.D.存在程序缺陷，系统完整性每1秒流失5点。", mechanic = nil, range = "30码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[464056] = {name = "晦暗之触", description = "幽影之门 使传送的玩家感染黑暗能量，每1.5秒对目标周围0码内的玩家造成575632点暗影伤害，持续12秒。\n\n 移除时触发一次 晦暗震爆 ，并形成 阴霾 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[464112] = {name = "崩摧", description = "斯提克斯对当前目标发起充能猛击，造成10062104点自然伤害和10062104点物理伤害。此外，目标受到的所有伤害提高100%，持续50秒。", mechanic = nil, range = "300码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[464136] = {name = "应急物资", description = "当任意玩家的生命值降至30%时，布莱恩会立即为其恢复最大生命值的25%。每3分钟只能触发一次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464149] = {name = "焚烧", description = "斯提克斯在3秒内向随机玩家的位置射出火箭，对3码内的玩家造成2012421点火焰伤害并施加 焚化 。\n\n 如果该效果击中垃圾堆，则会将其点燃并形成 滚烫垃圾 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[464248] = {name = "滚烫垃圾", description = "点燃的垃圾在每1秒对范围内的玩家造成2515526点火焰伤害，并散发 剧毒烟雾 影响所有玩家。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464331] = {name = "暗影箭雨", description = "Inflicts 527 Shadow damage to enemies within 200 yards.", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[464333] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，持续30秒。使其受到的伤害降低100%，受到的治疗效果降低100%。", mechanic = "驱逐", range = "200码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = "魔法"},
[464334] = {name = "召唤恶魔卫士", description = "召唤一个恶魔卫士，恶魔卫士是强大的近战斗士。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464337] = {name = "暴风雪", description = "向目标区域投掷寒冰碎块，每1秒造成878点冰霜伤害，持续1分钟，并使移动速度降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "7​秒", dispel_type = nil},
[464340] = {name = "刺骨寒意", description = "用霜雪笼罩所有玩家。5秒后玩家爆发，对8码范围内的玩家造成2633点冰霜伤害，并使其定身3秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "20​秒", dispel_type = nil},
[464344] = {name = "真言术：休", description = "施加一个可吸收5985点伤害的护盾。护盾存在期间，每1秒恢复299点生命值，持续30秒。", mechanic = nil, range = "200码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[464347] = {name = "破甲攻击", description = "造成1170点物理伤害并使其受到的物理伤害提高12%，持续36秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[464348] = {name = "致死打击", description = "造成1755点物理伤害，并使受到的治疗效果降低35%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[464349] = {name = "剑刃风暴", description = "冲向一名敌人，并化作一股势不可挡的毁灭风暴，在8秒内每1秒对15码内的玩家造成878点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[464353] = {name = "刀扇", description = "向周围200码范围内的所有敌人掷出利刃，造成1170点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[464356] = {name = "烟雾弹", description = "用厚重的烟雾填满房间，持续6秒。烟雾持续期间，玩家的射程降低100%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464358] = {name = "撕裂", description = "Inflicts 380 Physical damage to an enemy every 3 sec for 36秒.", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[464359] = {name = "暴怒", description = "连续发起4次残暴的打击，每次打击造成527点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[464361] = {name = "鲁莽", description = "格鲁雷尔陷入狂暴，造成的伤害提高100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[464362] = {name = "岩浆燃烧", description = "Inflicts 293 Fire damage to an enemy every 3 sec for 30秒.", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[464363] = {name = "岩浆箭", description = "黑特雷尔向一名玩家投掷岩浆。当黑特雷尔处于实体形态时， 岩浆箭 会施加 岩浆燃烧", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464367] = {name = "火焰新星", description = "对所有玩家造成1229点火焰伤害，并施加 岩浆燃烧 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[464370] = {name = "虚体", description = "当处于虚体形态时，七贤造成的伤害降低50%，受到的伤害降低100%，并免疫打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464371] = {name = "实体", description = "当处于实体形态时，七贤随时间获得能量并能使用强大的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464372] = {name = "打开火焰之地传送门", description = "弗莱拉斯打开通往火焰之地的传送门。燃烧之魂每15秒从火焰之地出现，直到两个附近的传送锚点被摧毁。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464378] = {name = "召唤烈焰行者", description = "弗莱拉斯大使召唤一个强大的烈焰行者。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464379] = {name = "滚滚岩浆", description = "在施法者前方45码锥形区域内造成1463点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = "1​秒", dispel_type = nil},
[464392] = {name = "炽焰弹片", description = "造成19395595点火焰伤害并且每2秒额外造成7273348点火焰伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464399] = {name = "电磁分拣", description = "能量达到100点时，斯提克斯激活机甲的电磁驱动器，每1秒对所有玩家造成1509316点自然伤害，持续5秒，并使填埋场里出现各类垃圾。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[464411] = {name = "烈焰世界", description = "烈焰先驱者用不断增强的火焰笼罩讲学厅，每10秒造成387220点火焰伤害。此伤害每20秒提高18%，直到玩家被焚化。\n\n 烈焰先驱者免疫所有伤害，直到影铸火炬吞噬他们的炽热精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464417] = {name = "守护者之焰", description = "Inflicts 878 Fire damage to an enemy every 1 sec for 15秒.", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = "6​秒", dispel_type = "魔法"},
[464426] = {name = "命令光环", description = "使20码内盟友的伤害提高100%，受到的伤害降低50%，并且免疫打断。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464473] = {name = "化学之池", description = "一滩可燃的化学品，每1秒对范围内的敌人造成 18 点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464485] = {name = "化学爆破", description = "火焰喷射器和焚化会引爆化学之池，对所有玩家造成205点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464488] = {name = "音波冲击", description = "里克的近战攻击对前方9.5码锥形范围内的玩家造成2096272点声波伤害，并施加 耳鸣 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464513] = {name = "暗影裂痕", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[464518] = {name = "耳鸣", description = "里克的 音波冲击 使目标受到的声波伤害提高100%，持续10秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464523] = {name = "抽取唾液", description = "旭尔胡恩从附近一个腐蚀剃天者处抽取腐蚀性唾液。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[464527] = {name = "冰霜冲击", description = "用刺骨冰霜轰击目标，对目标和附近敌人造成50点冰霜伤害。\n\n 目标距离爆炸中心越远，受到的伤害越低。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[464563] = {name = "号令亡魂", description = "施法者复活死者，使其攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "6​秒", dispel_type = nil},
[464570] = {name = "砍脚趾", description = "凶狠地劈向目标的脚掌，立即造成物理伤害，并且每1秒造成1点物理伤害，使移动速度降低15%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[464581] = {name = "短枪爆射", description = "用短管火枪射击一名敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464584] = {name = "声波之云", description = "消力气泡保护着里克·混响和他的飞天声波共鸣器，使受到的伤害降低99%，持续32秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[464601] = {name = "烈酒炸弹", description = "扔出一大桶烈酒，使一名敌人烂醉如泥，在20秒内受到的伤害提高20%，并造成30点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[464607] = {name = "腐化之水", description = "向一名敌人射出水箭，造成自然伤害，并使其造成的伤害降低20%，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[464619] = {name = "爆炸射击", description = "向你的目标发射爆炸箭。3秒后，箭矢将会爆炸，对8码范围内所有敌人造成0点火焰伤害。目标数量超过5个后造成的伤害降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "30​秒", dispel_type = nil},
[464628] = {name = "反应创伤", description = "受害者的五脏六腑化为腐脓，受到来自 浓缩毒素 的伤害提高2000%，持续3分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464638] = {name = "泛沫毒素", description = "黏稠的飞沫覆盖在玩家身上，持续9秒，然后爆炸并对其造成978574点自然伤害。此效果可叠加。\n\n 爆开的 活性飞沫 周围8码范围内的每个玩家都会使此效果的层数减少。\n\n 效果结束时，受害者会获得相同层数的 残存毒素 效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464643] = {name = "残存毒素", description = "安苏雷克的稀释毒素每2秒造成345379点自然伤害，持续10秒。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464655] = {name = "狙击", description = "造成2182004点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = "500​毫秒", dispel_type = nil},
[464657] = {name = "营救", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464705] = {name = "金色奖券", description = "每当独臂盗匪转动轮盘，它的攻击速度提高5%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464710] = {name = "暴虐头槌", description = "甩头猛撞敌人，造成物理伤害并将其击退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[464739] = {name = "锋利棘刺", description = "锋利的野猪人棘刺穿透近战攻击者的躯体，造成1点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[464744] = {name = "卑鄙斩击", description = "挥舞肮脏的刀刃，对施法者前方的所有敌人造成自然伤害，并施加一种疾病，每1秒额外造成2点伤害，持续20秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "疾病"},
[464753] = {name = "召集船员", description = "发出强而有力的咆哮声来鼓舞船员，使30码内所有盟友的攻击和施法速度提高40%，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[464757] = {name = "怨毒低吼", description = "发出可怕的噪音，使30码内所有敌人的移动速度降低50%，持续15秒。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = "魔法"},
[464761] = {name = "潮汐重击", description = "重击地面，对一名敌人造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[464769] = {name = "火焰之地的愤怒", description = "一个燃烧之魂牺牲自己，为弗莱拉斯大使注入炽热的活力，使其每2秒对所有玩家造成644点火焰伤害，直到耗尽所有层数。", mechanic = nil, range = "200码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[464772] = {name = "奖励：震击与烈焰", description = "投入一个震击礼券和一个烈焰礼券会产生一个超热线圈。这种电磁线圈产生或激活时会释放出 流荡之焰 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464801] = {name = "奖励：震击与炸弹", description = "投入一个震击礼券和一个炸弹礼券会产生一个满载炸药的线圈。这种电磁线圈产生或激活时会释放出炸药宝贝。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464804] = {name = "奖励：烈焰与炸弹", description = "投入一个烈焰礼券和一个炸弹礼券会召唤多个炽焰炸药宝贝机器人，其生命值提高100%，移动速度降低30%。这些机器人会爆发出 炽热冲击 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464809] = {name = "奖励：硬币与震击", description = "投入一个硬币礼券和一个震击礼券会产生一个镀金的高级代币线圈。这种电磁线圈在产生或激活时会触发 硬币磁铁 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464810] = {name = "奖励：硬币与炸弹", description = "投入一个硬币礼券和一个震击礼券会产生一个镀金的高级代币线圈。这种电磁线圈在产生或激活时会触发 硬币磁铁 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464817] = {name = "刃钩", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[464825] = {name = "切割之爪", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[464876] = {name = "震荡跃击", description = "引擎语者以非凡的力量猛击目标，造成物理伤害并使其减速20%，持续直到主动取消。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[464888] = {name = "折光射线", description = "E.D.N.A朝最多5个玩家发射一道炽热能量光线，对波及的玩家造成2909339点火焰伤害。\n\n 被该效果击中的不稳定尖刺会被摧毁。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[464897] = {name = "网墙", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[464917] = {name = "悬浮之网", description = nil, mechanic = nil, range = "250码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[464928] = {name = "阴暗打击", description = "一次强化打击，对一名敌人造成暗影伤害，并使目标被虚空触须纠缠，每4秒造成3点暗影伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[464932] = {name = "暴风雪", description = "目标区域骤然落下寒冰碎片，在8秒内造成[([16.2% of Spell Power]) * 8]点冰霜伤害，并使敌人的移动速度降低50%，持续8秒。", mechanic = nil, range = "35码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[464934] = {name = "强化喷流", description = "射出一束滋养之水强化目标，使急速提高40%，并且每0.5秒恢复2点生命值，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464966] = {name = "毒瘴喷流", description = "射出一束腐臭之水，每0.5秒造成2点自然伤害，并使目标的移动速度降低50%，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464981] = {name = "锁定", description = "锁定一名玩家，忽略其他所有玩家。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[464983] = {name = "炙烤", description = "纵火者爆炸，对20码内的玩家造成2341点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[464990] = {name = "扭曲脉冲", description = "涡旋的水流使施法者受到的伤害降低30%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[465006] = {name = "毁灭冲锋", description = "冲向一名敌人，造成物理伤害，用碾压之力打击目标并使其昏迷1.5秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465009] = {name = "易爆凝视", description = "行走的高爆炸药随机追逐一名玩家，持续12秒。抵达目标身边时爆炸，对所有玩家造成5031052点火焰伤害，每1秒额外造成1006210点火焰伤害，持续12秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[465012] = {name = "猛击", description = "践踏地面，对60码范围内的敌人造成3636674点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[465030] = {name = "急语咆哮", description = "发出可怕的刺耳喉音，搅动周围的地面，使施法者受到的伤害降低50%，持续5秒。使周围的敌人减速50%，并且每1秒造成7点物理伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465051] = {name = "萨拉塔斯的交易：吞噬", description = "萨拉塔斯撕裂出吞噬裂隙，汲取玩家的精华，每1秒造成等同于其最大生命值1%的暗影伤害，持续15秒。效果结束时，裂隙释放能量，为附近生物施加 萨拉塔斯的赠礼 ，使其造成的伤害提高10%，受到的伤害降低20%，持续20秒。此效果可叠加。\n\n 如果受影响的玩家获得47点治疗或被驱散，裂隙将坍缩并强化玩家。裂隙会使爆击几率提高4%，最大生命值提高2%，持续30秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[465069] = {name = "烈焰化身", description = "当茉艾拉被击败，或达格兰的生命值降至70%时，达格兰会变形成强大的烈焰化身，强化他的技能。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465070] = {name = "钢铁烙印", description = "反对者会打下钢铁烙印，每3秒造成205点火焰伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465071] = {name = "粉碎重拳", description = "大地精猛击当前目标，对面前锥形范围内的玩家造成7546578点物理伤害。玩家每1秒还会受到1509316点物理伤害，持续10秒。此效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465086] = {name = "心灵震爆", description = "一次强大的心灵冲击，造成1463点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465089] = {name = "霰弹爆破", description = "每3秒对施法者面前的玩家造成351点物理伤害，持续30秒。", mechanic = "流血", range = "0码 ", cast_time = "2​秒", cooldown = "10​秒", dispel_type = nil},
[465091] = {name = "炎爆术", description = "发射一颗烈焰巨石，造成965点火焰伤害，并在之后每3秒造成351点火焰伤害，持续15秒。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[465093] = {name = "火焰新星", description = "对所有玩家造成1463点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[465100] = {name = "召唤火焰驱逐者", description = "拉格纳罗斯召唤一名火焰驱逐者。召唤会对所有敌人造成2710541点火焰伤害。距离冲击点越远造成的伤害越低。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[465120] = {name = "上紧发条", description = "上紧发条并锁定一名玩家，每0.3秒对3.5码内的玩家造成363667点物理伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465165] = {name = "盛大收场", description = "施法者准备盛大收场并发射焰火，每3秒造成1006211点火焰伤害，持续15秒。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465186] = {name = "野猪冲刺", description = "冲向一名敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[465190] = {name = "鲜血束缚", description = "令目标的鲜血变得黏稠，使其移动速度降低50%，每1秒造成1点自然伤害，持续6秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[465201] = {name = "腐肉瘟疫", description = "提克迪奥斯腐蚀3名玩家，每1秒造成4点暗影伤害，持续20秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465204] = {name = "寻踪虫群", description = "提克迪奥斯对所有受腐肉瘟疫影响的玩家释放一波混乱魔法。该效果会对首领与每个目标连线上的所有玩家造成 24 点暗影伤害。另外，该效果会对所有被命中的玩家施加腐肉瘟疫。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465210] = {name = "乞求炎魔之王", description = "达格兰的生命值降至70%时，他会向炎魔之王求援，获得一个吸收29925点伤害的护盾。\n\n 一个拉格纳罗斯的影像会加入战斗，对所有玩家造成2926点火焰伤害。距离冲击点越远，造成的伤害越低。", mechanic = nil, range = "200码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[465211] = {name = "血性狂暴", description = "施法者怒不可遏，造成的物理伤害提高30%，并且每1秒受到1点物理伤害，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[465212] = {name = "幻象之夜", description = "提克迪奥斯化身成蝠群，并召唤一群幽灵血牙。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465213] = {name = "血腥挥斩", description = "一次强大的挥斩，对一名敌人造成物理伤害，并使其流血，每1秒受到1点物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465222] = {name = "勇气恩典", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465223] = {name = "鲜血奉纳", description = "黑暗的力量令目标不由自主地挥洒热血，每1秒对一名敌人造成1点物理伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[465225] = {name = "熔火震击", description = "拉格纳罗斯射出巨型岩浆团，造成20479点火焰伤害，由范围内的玩家均摊，并击碎地面形成 火山巨石 。该伤害可穿透免疫效果。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = "25​秒", dispel_type = nil},
[465228] = {name = "经络崩裂", description = "喷射出一股污血，对一名敌人造成34点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[465232] = {name = "声波爆轰", description = "洛肯斯多发出猛烈的重力能量轰击，对所有玩家造成1760868点声波伤害，并且每0.5秒额外造成452795点声波伤害，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465247] = {name = "裂腿", description = "在目标的腿上割裂一道伤口，造成物理伤害，使其移动速度降低30%并流血，每1秒受到1点物理伤害，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[465261] = {name = "洞穿血肉", description = "破空的飞矢在冲击点周围10码内造成物理伤害，并使敌人流血，每1秒受到1点物理伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465266] = {name = "腐肉梦魇", description = "每有一个存活的幽灵血牙，提克迪奥斯就会对所有玩家造成6点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[465268] = {name = "炽烈灭亡", description = "火焰驱逐者爆发出一阵火雨，对范围内的玩家造成585点火焰伤害，并召唤出数个幼焰。如果没有击中玩家，则所有玩家都会受到1170点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465271] = {name = "贯心射击", description = "对一名敌人造成物理伤害，并使其流血，每1秒受到1点物理伤害，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465275] = {name = "鲜血盛宴", description = "疯狂撕咬敌人，吸取24点生命值并将其100%转移给施法者。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "8​秒", dispel_type = nil},
[465309] = {name = "作弊致胜！", description = "独臂盗匪欺骗系统，按特定顺序决定其结果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465322] = {name = "热火朝天", description = "三个烈焰符号使独臂盗匪喷发出爆燃烈焰，标记随机玩家，持续5秒。效果结束或被移除时，从独臂盗匪处向目标爆发出一道烈焰，对击中的所有玩家造成5031052点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465326] = {name = "撕裂肉体", description = "撕咬造成1402758点物理伤害，并在接下来的6秒内每1秒造成586956点额外的物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[465343] = {name = "殷红亡殁", description = "施法者猛烈地喷发出鲜血，击退敌人并使自身的物理伤害和攻击速度提高50%，持续1分钟。同时令自身血流不止，在1分钟内每1秒受到3点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[465346] = {name = "被分拣", description = "垃圾团出现在最多4个玩家脚下，使他们能够控制垃圾团的移动，并可以滚过小型敌人和垃圾堆以将其吸收。\n\n 吸收足够的物体后，垃圾团的体型会变大，并且可以吸收更大的物体。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465362] = {name = "奥斯里安之力", description = "奥斯里安的力量每5秒就会增强一次，使他造成的伤害提高20%，受到的伤害降低5%，并且奥斯里安会锁定最近的敌人。奥斯里安之力最多叠加10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465368] = {name = "战争践踏", description = "Knocks all enemies within 20 yards of the caster back.\n Inflicts 120 Physical damage to enemies within 30 yards.", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465369] = {name = "蝗群诅咒", description = "每1秒对5码内的所有盟友造成$2点自然伤害。该诅咒造成伤害时，被诅咒的玩家会受到等量的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[465380] = {name = "鲜肉", description = "驯犬者向宠物抛出鲜肉，使它们的急速提高75%，持续10秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465408] = {name = "快速建造", description = "施法者快速建造一座高塔并跃上塔顶，获得 雄踞高地 。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[465420] = {name = "雄踞高地", description = "建筑师占据制高点，受到的伤害降低90%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465421] = {name = "包围之风", description = "无疤者奥斯里安扇起一阵旋风包围一名玩家，最多持续10秒，造成10点自然伤害，并且每2秒额外造成8点自然伤害。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "5—100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465432] = {name = "机器联通", description = "三个震击符号使独臂盗匪周期性地产生超力线圈。超力线圈产生或激活时击退所有玩家，并与独臂盗匪之间形成 流电连击 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465463] = {name = "涡轮增压", description = "吉泽尔将发电机的能量吸收到电池组中，每1秒获得10点电能，并对所有玩家造成1091002点自然伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[465464] = {name = "圆弧斩", description = "对施法者前方锥形区域的敌人造成相当于普通近战伤害200%的伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[465487] = {name = "泡泡猛砸", description = "泡泡从下水道里冲出来，消灭任何站在他着陆点上的倒霉蛋。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465524] = {name = "专注观看", description = "专注观看\n专心观看。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[465527] = {name = "球童箱", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465529] = {name = "凋落之雨", description = "溅起一阵剧毒之水，在范围内造成48点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[465554] = {name = "推球", description = "以最高的精确度将一个炸弹球轻推至最多5至35码之外。", mechanic = nil, range = "5—35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465555] = {name = "击球", description = "以一定的精确度将一个炸弹球击至最多20至60码之外。", mechanic = nil, range = "20—60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465573] = {name = "噪音污染", description = "里克的混响增幅器发出低沉的嗡鸣，每2秒对所有玩家造成477950点声波伤害。\n\n 每个激活的增幅器使噪音污染的伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465580] = {name = "金币满天飞", description = "三个硬币符号使独臂盗匪疯狂射出金币，每2秒对所有玩家造成1509316点物理伤害，直至被摧毁。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465587] = {name = "爆破大奖", description = "三个炸弹符号使独臂盗匪发生爆炸，立即消灭所有人，而且死得很痛苦。", mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[465595] = {name = "闪电箭", description = "造成2618405点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[465609] = {name = "乱舞", description = "发动一系列的攻击，对施法者前方锥形范围内的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = "3​秒", dispel_type = nil},
[465615] = {name = "诱捕射击", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[465666] = {name = "火花猛击", description = "施法者挥舞充盈电荷的拳头猛击当前目标，造成6061123点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[465682] = {name = "突击调查", description = "施法者出现在目标背后并准备进行恶毒的调查，对施法者前方的所有玩家造成6061123点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[465712] = {name = "召唤食腐鸟", description = "召唤一只秃鹫宠物协助施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465715] = {name = "昏迷爆裂", description = "施法者喷出闪电，对7码范围内的敌人造成6288815点自然伤害并使其昏迷5秒。", mechanic = "昏迷中", range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[465718] = {name = "恐惧尖叫", description = "使附近的敌人因沉默而不能施法，持续4秒。", mechanic = "缄默", range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = "魔法"},
[465723] = {name = "刺耳之歌", description = "唱响刺耳的旋律，对目标造成声波伤害并使其迷惑，受到的伤害提高15%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465733] = {name = "滑翔", description = "降低你的坠落速度。\n\n 你可以在坠落过程中按跳跃键激活此技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1.5​秒", dispel_type = nil},
[465735] = {name = "响钳爪击", description = "一次强大的钳爪夹击，对一名敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465749] = {name = "坚忍咆哮", description = "发出坚决的咆哮，强化施法者的防御，使其受到的伤害降低50%，持续6秒。", mechanic = "暴怒", range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "暴怒"},
[465751] = {name = "喙嘴凿击", description = "用巨大的鸟喙发起强力打击，对一名敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[465752] = {name = "海豹冲击", description = "一头怒不可遏的海豹用力撞向敌人，造成物理伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[465754] = {name = "火焰喷射器", description = "伐木机喷射出一股烈焰，每0.2秒对前方的所有玩家造成969780点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[465758] = {name = "甲壳结界", description = "施法者硬化甲壳，受到的伤害降低20%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[465761] = {name = "操盘妙手！", description = "独臂盗匪开始作弊，自行选择转轮的结果！", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[465765] = {name = "维修循环", description = "独臂盗匪需要重新启动，使自身昏迷6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465771] = {name = "蟹之舞", description = "出人意料的花哨舞步令敌人迷惑不解，使其造成的伤害降低20%，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[465796] = {name = "啃噬之颚", description = "强而有力的下颚啃噬着敌人，造成物理伤害并使其移动速度降低50%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[465801] = {name = "射击", description = "Inflicts 586956 Physical damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[465804] = {name = "崖际毒素", description = "强效的飞龙毒素每1秒对一个敌人造成1点自然伤害，并使攻击和施法速度降低20%，持续12秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "毒药"},
[465805] = {name = "毁灭魔法", description = "打击一名敌人并毁灭该目标与魔法的联系，造成15点法术打击伤害并移除1个增益魔法效果。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[465811] = {name = "母性之怒", description = "施法者怒不可遏，攻击速度提高50%，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = "暴怒"},
[465813] = {name = "昏睡毒液", description = "施法者向一名玩家喷射毒液团，造成2424449点自然伤害，使其移动速度降低40%。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[465815] = {name = "镰刃顺劈", description = "对一名敌人以及其身边最近的敌人造成110%的正常近战伤害，最多可伤害3个目标。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", cooldown = nil, dispel_type = nil},
[465820] = {name = "凶狠噬咬", description = "施法者猛咬目标，造成6061123点物理伤害，并使其受到的治疗效果降低5%，持续12秒。此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[465822] = {name = "交叉火力", description = "无人机向前方的随机目标射出枪林弹雨，每0.3秒造成167702点物理伤害，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[465827] = {name = "扭曲精华", description = "施法者扭曲60码内所有玩家的精华，每1秒造成727335点暗影伤害并吸收受到的727335点治疗量，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[465829] = {name = "百裂爪", description = "猛禽的利爪撕裂目标，造成物理伤害并使其流血，每1秒造成1点物理伤害，持续8秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[465832] = {name = "蛮猪坚韧", description = "超自然的坚韧毅力强化了施法者，恢复10点生命值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[465863] = {name = "巨械争斗", description = "能量达到100点时，弗莱兰多和托克在竞技场展开激烈争斗，持续20秒。战斗期间每1秒对所有玩家造成251553点火焰伤害和251553点自然伤害，并在他们周围爆发 震荡霹雳 和 炽焰浪潮 。\n\n 每次争斗使 巨械争斗 的伤害提高30%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[465871] = {name = "鲜血冲击", description = "Inflicts 6061123 Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[465872] = {name = "巨械争斗", description = "能量达到100点时，弗莱兰多和托克在竞技场展开激烈争斗，持续20秒。战斗期间每1秒对所有玩家造成251553点火焰伤害和251553点自然伤害，并在他们周围爆发 震荡霹雳 和 炽焰浪潮 。\n\n 每次争斗使 巨械争斗 的伤害提高30%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[465881] = {name = "毁灭咆哮", description = "Inflicts 20 Physical damage to enemies within 15 yards.", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[465905] = {name = "重力碾压", description = "伐木机猛击当前目标，造成5450306点物理伤害。", mechanic = nil, range = "12码 ", cast_time = "1.2​秒", cooldown = nil, dispel_type = nil},
[465917] = {name = "重力停滞", description = "洛肯斯多的攻击使能量附着在当前目标身上，使其受到的所有伤害提高15%，移动速度降低5%。此效果可叠加。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[465939] = {name = "轰击炮", description = "向当前威胁目标发射一枚导弹，造成1467390点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.25​秒", cooldown = nil, dispel_type = nil},
[465940] = {name = "腐烂气息", description = "一股臭不可闻的吐息冲击，每0.5秒对施法者前方的所有敌人造成3点自然伤害，持续1.5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465952] = {name = "超大捆劣性炸药", description = "加里维克斯投送炸药，（大部分）在片刻之后引爆，造成12600019点伤害并施加 爆破燃烧 。\n\n 然而，部分引线炸弹会散落在场地里。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465966] = {name = "充能电池", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[465971] = {name = "驱散射击", description = "施法者向一名玩家的位置发射火箭，对击中的第一个玩家造成6288815点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[465982] = {name = "涡轮霹雳", description = "吉泽尔放射出终极死亡闪电光束，对击中的玩家造成8485573点自然伤害，并使他们昏迷1秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466044] = {name = "尸火", description = "通灵烈焰将施法者吞没，每5.2秒对周围的敌人造成4点火焰伤害，持续3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466060] = {name = "亡火爆裂", description = "通灵之火从施法者体内爆发，对10码内的敌人造成9点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[466063] = {name = "恐惧尖啸", description = "Fears enemies within 10 yards of the caster for 3秒.\n Reduces the movement speed of all enemies within 10 yards by 50% for 3秒.", mechanic = "感觉", range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[466079] = {name = "腐肉梦魇", description = "幽灵血牙爆发并化为梦魇，对20码内的所有玩家造成30点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[466086] = {name = "心灵震爆", description = "Inflicts 878 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[466093] = {name = "错乱", description = "增幅器达到最大能量时发生错乱，每1秒对所有玩家造成670807点声波伤害，并额外释放 共振回声 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466096] = {name = "治疗术", description = "为一名盟友恢复14963点生命值。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[466101] = {name = "麝牛冲锋", description = "冲向一名敌人，对其造成物理伤害，并将其击倒。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[466103] = {name = "射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[466107] = {name = "碎裂护甲", description = "击碎一名玩家的护甲，造成1960点物理伤害，并使其受到的物理伤害提高15%，直到战斗结束。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[466109] = {name = "影袭", description = "对一名玩家造成物理伤害，施法者的下一个 减速药膏 的持续时间延长1秒。此效果最多可叠加5次。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[466111] = {name = "减速药膏", description = "Reduces the movement speed of the target by 50% for 5秒.", mechanic = "被诱捕", range = "10码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = "毒药"},
[466128] = {name = "共振", description = "里克强化15码内的增幅器的能量生成，使其获得额外能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[466154] = {name = "爆破燃烧", description = "军火的灼烧每1秒造成419254点火焰伤害，持续1.8分钟。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466165] = {name = "1500磅的“哑弹”", description = "哑弹-1500弹药嵌入场地，并在15秒后爆炸，对所有玩家造成6708070点火焰伤害，并且每3秒额外造成2515526点火焰伤害，持续9秒。此效果可叠加。\n\n 与军火互动可以集中爆炸，使其造成13416139点物理伤害并施加 集中爆破 ，同时造成击退效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466183] = {name = "爆裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466187] = {name = "沸腾诅咒", description = "远程攻击造成2点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[466188] = {name = "雷霆重拳", description = "吉泽尔消耗10点电量，用电光四射的拳头痛打目标，将其击退并造成12122247点物理伤害，每1秒造成2909339点自然伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466246] = {name = "集中爆破", description = "军火的轰击每1秒造成1677017点火焰伤害，持续10秒。此效果可叠加。\n\n 集中爆破一经移除就会触发缓释霹雳火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466248] = {name = "1500磅的“哑弹”", description = "哑弹-1500弹药嵌入场地，并在15秒后爆炸，对所有玩家造成 80 点火焰伤害，并且每3秒额外造成 30 点火焰伤害，持续9秒。此效果可叠加。\n\n 与军火互动可以集中爆炸，使其造成 160 点物理伤害并施加 集中爆破 ，同时造成击退效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466254] = {name = "暗影步", description = "施法者穿过阴影，出现在目标背后。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[466258] = {name = "锁定", description = "锁定一名玩家直到其被消灭。", mechanic = nil, range = "200码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[466265] = {name = "黑铁炸弹", description = "怒炉将军向最多10名玩家投掷黑铁炸弹，对区域内的玩家造成1755点火焰伤害。踩中黑铁炸弹会对3码内的玩家造成1755点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "10​秒", dispel_type = nil},
[466280] = {name = "紫色凭证防御系统", description = "紫色凭证防御系统使12码内的玩家受到的治疗和吸收效果降低80%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466290] = {name = "劲爆击球", description = "以最低的精确度将一个炸弹球劲爆地击至最多50至100码之外。", mechanic = nil, range = "50—100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466296] = {name = "充能之爪", description = "向敌人射出一支闪电箭，造成1028414点自然伤害。闪电最多可攻击3个目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[466303] = {name = "野性冲锋", description = "施法者以浑身之力向前猛撞，对路径中的所有玩家造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[466308] = {name = "啃咬", description = "啃咬一名玩家，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[466338] = {name = "急转飞射火箭", description = "微型火箭窜出，每1秒造成507298点火焰伤害，持续15秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466340] = {name = "裂破弹药筒", description = "加里维克斯轰击当前目标，造成20950056点物理伤害。该攻击无法被躲闪或招架。\n\n 同时震击前方锥形范围内的玩家，造成46083683点火焰伤害，并使他们受到裂破弹药筒的伤害提高100%，持续30秒。伤害由受影响的玩家均摊。\n\n 所有目标都会受到 机械工程师的弹药筒 效果影响。\n\n 如果未能击中至少3个目标，所有玩家都会受到全部效果影响。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[466341] = {name = "引线弹药筒", description = "5秒后弹壳引爆，对8码内的玩家造成10900613点火焰伤害。伤害由受影响的玩家均摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[466342] = {name = "嘀嗒弹药筒", description = "6秒后容器引爆，对4码内的玩家造成10900613点火焰伤害。伤害由受影响的玩家均摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[466364] = {name = "增效", description = "里克在他的机器下方部署了一个声波增幅器，同时他的无人机会在附近部署增幅器。每个增幅器对其冲击点10码范围内的玩家造成8465584点物理伤害，将其击退并使其昏迷3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466371] = {name = "暮光时刻", description = "拥抱湮灭，所有玩家造成3657点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[466382] = {name = "火山巨石", description = "对区域内的玩家每1秒造成439点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466385] = {name = "胆大妄为", description = "随着时间的流逝，穆格·兹伊变得越发坚定，他们造成的伤害每5秒提高1%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466422] = {name = "阅读宣传册", description = "变得义愤填膺。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466439] = {name = "红色凭证防御系统", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466446] = {name = "三连击", description = "连续打击目标三次，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[466447] = {name = "索瑞森之手", description = "向3名玩家投掷烈焰之锤，造成3291371点火焰伤害并击退他们。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[466459] = {name = "顶头大佬：穆格", description = "穆格·兹伊共同成为顶头大佬，他可以会使用凶猛的元素法术和爆炸性的军火库。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466460] = {name = "顶头大佬：兹伊", description = "兹伊成为顶头大佬，他可以使用爆炸性的军火库。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466470] = {name = "霜裂冰靴", description = nil, mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[466476] = {name = "霜裂冰靴", description = "穆格将数名玩家的脚封入冰块，每1秒对4码内的玩家造成1131987点冰霜伤害，并使他们滑行直到主动取消。。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466495] = {name = "多头蛇之寒", description = "挥舞冰冷的利爪猛击地面，立即对施法者周围12码内的所有敌人造成冰霜伤害，并施加多头蛇之寒，在12秒内每1秒造成1点冰霜伤害。", mechanic = nil, range = "12码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[466502] = {name = "暗言术：谴", description = "每1秒造成116166点暗影伤害，直到茉艾拉被击败。暗言术：谴每10秒叠加一层。驱散暗言术：谴会使其跳转到另外2个玩家身上。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[466509] = {name = "风暴手指枪", description = "穆格的手指迸发出猛烈的闪电，每0.5秒对前方锥形范围造成2515526点自然伤害，持续4秒。\n\n 区域中溢出的电流会形成一片 风暴雷云 。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[466517] = {name = "风暴雷云", description = "逼近的雷云电光四射，令闪电劈向地面，对冲击点周围3码内的玩家造成5031052点自然伤害，并使击中的玩家昏迷2秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466518] = {name = "熔火真金指虎", description = "穆格在前方锥形范围内放出一股熔火真金和熔岩，造成37732891点物理伤害和2683228点火焰伤害，并击退目标。\n\n 被击中的玩家会沾满 纯金滴露 。", mechanic = nil, range = "300码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[466545] = {name = "祈祷与乱射", description = "兹伊向一名玩家射出一簇子弹，3秒内每0.3对锥形范围内的玩家造成1257763点物理伤害，并引爆击中的所有 不稳定的蛛形地雷 。", mechanic = nil, range = "300码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[466560] = {name = "冰冻吐息", description = "冰冷的多头蛇吐息对施法者前方的所有敌人造成25点冰霜伤害。所有受到多头蛇之寒影响的敌人会被冻结10秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[466571] = {name = "冻结", description = "冻结目标，使其昏迷10秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[466615] = {name = "防御护板", description = "坚固的护板保护着磨轮号，使其能够缓慢获得能量。\n\n 当所有 防御护板 效果被移除时，磨轮号会进入 机械故障 状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466628] = {name = "伐木机燃料", description = "伐木机燃料\n剩余可运行时间。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466676] = {name = "燃烧", description = "点燃伐木机燃料，向附近的敌人发射一股火焰，持续5秒，每1秒造成25点火焰伤害，并使敌人的移动速度降低70%，持续5秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466716] = {name = "轰鸣", description = "大声呼喊的声波冲击对施法者周围的所有敌人造成声波伤害，并使其移动速度降低50%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[466742] = {name = "垃圾跳水", description = "废铁大师用喷气背包跃向一个玩家，并大力砸向其所位置的垃圾堆，引发一次垃圾大爆炸，对8码内的玩家造成10062104点自然伤害，并击退他们。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[466748] = {name = "感染撕咬", description = "垃圾场土狼的污秽利齿嵌入当前目标体内，造成1677017点物理伤害直到主动取消 。", mechanic = nil, range = "20码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = "疾病"},
[466751] = {name = "排放热量", description = "加里维克斯的机器在4秒内排放出多余的热量，对所有玩家造成1660247点火焰伤害，并且每1秒额外造成249037点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[466753] = {name = "过热", description = "加里维克斯的装置散热不良，使 排放热量 的持续时间延长1秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466765] = {name = "二次投放", description = "能量达到100时，洛肯斯多会将烦人的玩家击退并开始引导 滴血锋刃 。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[466808] = {name = "剧毒胆汁", description = "对施法者前方的所有玩家造成2515526点自然伤害。\n 被击中的玩家每1秒受到838509点自然伤害，并且减速40%，持续6秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[466834] = {name = "震击弹幕", description = "神射哨卫在2秒内将积蓄的能量汇聚在一个目标身上，造成10900613点自然伤害，并且每0.5秒额外造成3354035点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "12​秒", cooldown = nil, dispel_type = nil},
[466846] = {name = "风蚀", description = "受到来自施法者的伤害提高5%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[466860] = {name = "滴血锋刃", description = "洛肯斯多亮出自己的爆炸性全新技术，用虚空能量升级一种发明。此外，不稳定的化学物质每5秒触发一次 虚空爆炸 ，使一股 黑血飞溅 从设施顶上淋下，持续20秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[466866] = {name = "回响之歌", description = "里克大声疾呼，为铬武大王加里维克斯献唱，使所有增幅器向随机方向爆发出 共振回声 。", mechanic = nil, range = "300码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[466934] = {name = "加击", description = "取消挥杆，不让任何人批判你……除了你自己。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466945] = {name = "惊骇", description = "攻城恐魔的气息令此单位惊恐不已，使施法者无法做出动作。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[466958] = {name = "打压自尊", description = "加里维克斯用拳头连击当前目标4次，每击造成13416139点物理伤害。这些攻击无法被躲闪或招架。\n\n 此外，未被减免伤害的75%会作为 自尊重挫 效果造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[466961] = {name = "故障震击", description = "里克的机器发生短路，向多名玩家发出电击，造成1006210点自然伤害。电流会在玩家身上持续9秒，每1.5秒对5码范围内的玩家造成670807点自然伤害，并使目标受到的自然伤害提高75%，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467021] = {name = "乱爪狂扫", description = "施法者陷入狂乱，每0.5秒对目标敌人造成物理伤害，持续3.4秒。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[467054] = {name = "强效甲壳结界", description = "施法者硬化甲壳，受到的伤害降低25%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[467064] = {name = "自尊重挫", description = "被加里维克斯的 打压自尊 击中的目标会持续相当于未被减免的伤害的物理伤害，每3秒造成一次伤害，持续22秒。此效果可叠加，加重原来的自尊重挫效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467065] = {name = "暗礁狂怒", description = "海洋生物的狂怒使施法者的攻击速度提高50%，造成的伤害提高50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[467086] = {name = "毒箭之雨", description = "剧毒化学品喷射而出，造成598456点自然伤害，随后每3秒造成299228点自然伤害，持续9秒。", mechanic = nil, range = "100码 ", cast_time = "6.5​秒", cooldown = nil, dispel_type = "毒药"},
[467105] = {name = "饥饿冲锋", description = "冲向一名敌人，用强有力的下颚进行撕咬，造成物理伤害并使其流血，在20秒内受到物理伤害。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467109] = {name = "压缩垃圾", description = "斯提克斯完成过载程序，并在一场爆炸中降落地面，释放出庞大的电能波，对22码内的玩家造成25155261点自然伤害。\n\n 冲击向外辐射，对所有玩家额外造成6708070点自然伤害，并击退他们。", mechanic = nil, range = "300码 ", cast_time = "3.75​秒", cooldown = nil, dispel_type = nil},
[467117] = {name = "过载", description = "斯提克斯最终沉不住气，强迫自己的机甲进入过载状态，受到的所有伤害暂时降低99%并飞上高空，降下无数 超载箭 。\n\n 他随后会猛冲而下进行 压缩垃圾 ，并以 极限出力 运行，直至被击败。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[467121] = {name = "恒久化学品", description = "每3秒在其位置滴落持续1分钟的恒久化学品，对其中的玩家造成419254点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467137] = {name = "进食狂热", description = "用强有力的下颚撕咬流血的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[467169] = {name = "碾骨弹幕", description = "施法者向附近一名目标玩家的位置连续射出飞弹，持续10秒。飞弹击中时对5码内的玩家造成6288815点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[467176] = {name = "酷热咆哮", description = "魔暴龙喷出一阵烈焰，每0.5秒对波及的敌人造成2096272点火焰伤害，持续2秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[467178] = {name = "酒瓶伺候", description = "使者扔出酒瓶伺候随机玩家，造成1425465点自然伤害，并使他们迷惑6秒。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[467182] = {name = "压制", description = "加里维克斯在3秒内对贱民狂轰滥炸，造成4192544点火焰伤害，并且每0.5秒对标示位置2.5码内的玩家额外造成586956点火焰伤害，持续9秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[467202] = {name = "纯金滴露", description = "攻击会使玩家被熔融的黄金覆盖，导致玩家在移动时留下 熔火真金池 。每产生一滩都会移除一层 纯金滴露 效果。\n\n 14秒后，如果 纯金滴露 没有被移除，则玩家会变成 固态黄金 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467212] = {name = "熔火支配", description = "伐木机向附近一名目标玩家的位置连续射出飞弹，持续10秒。飞弹击中时对3码内的玩家造成6288815点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[467223] = {name = "烧灼猛击", description = "伐木机碾碎当前目标，造成7127324点火焰伤害并将他们击退。目标脚下的地面产生爆炸，对12码内的所有敌人造成6288815点火焰伤害。", mechanic = nil, range = "12码 ", cast_time = "200​毫秒", cooldown = "2​秒", dispel_type = nil},
[467225] = {name = "固态黄金", description = "熔火真金最终凝固硬化，使玩家昏迷30秒。", mechanic = "昏迷中", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467231] = {name = "骰子飞掷", description = "朝一名敌人掷出骰子，造成1173401点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[467234] = {name = "弥漫黑暗", description = "恶棍向前方的随机目标射出枪林弹雨，每0.3秒造成586956点暗影伤害，并且吸收357421点治疗量，持续5秒。", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[467246] = {name = "夺命折扣", description = "施法者煽动群众大打出手，与10码内的其他目标进入敌对状态，并使他们的急速提高25%，持续6秒。", mechanic = "暴怒", range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[467313] = {name = "幽魂召唤", description = "召唤一头幽灵野猪，将目标变形成幽灵", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[467327] = {name = "惊悚折磨", description = "受到来自幽灵的伤害增加30%，直到幽灵野猪被消灭。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[467379] = {name = "地精制导火箭", description = nil, mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[467380] = {name = "地精制导火箭", description = "兹伊命令一名志愿火箭兵协助他。这名志愿兵会“引导”一枚炸药载荷飞向一名玩家，对冲击点12码范围内造成 250 点火焰伤害，由所有玩家均摊，并制造一个 烫手污物 。冲击还会引爆击中的所有 不稳定的蛛形地雷 。\n\n 如果火箭未能击中至少 5 名玩家，则对所有玩家造成 100 点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467415] = {name = "爆焰手雷", description = "怒炉将军向空中投掷一枚手雷，爆炸后对所有未躲在掩体后的玩家造成2633点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "15​秒", dispel_type = nil},
[467434] = {name = "巨力驱逐", description = "冲撞目标，对施法者周围5码内的所有敌人造成物理伤害，并击退他们。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[467436] = {name = "又一次愉快的着陆", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467454] = {name = "焦化", description = "这个地精因撞击而负伤，生命值降低至30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467464] = {name = "烈火之环", description = "在施法者周围召唤不断扩大的火环，火环爆发时对区域内的玩家造成2633点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[467505] = {name = "轰击", description = "向一名玩家轰击，对区域内的玩家造成1463点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[467510] = {name = "声波碾压", description = "施法者标记随机目标，随后将其与10码内的盟友抛上高空，造成5450306点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[467606] = {name = "音波大炮", description = "里克追踪一个目标，随后使用声波共鸣器向目标方向发射噪音，对其机器前方的玩家造成20962717点声波伤害。", mechanic = nil, range = "300码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[467618] = {name = "强劲冲洗", description = "朝目标位置持续喷出水流。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467717] = {name = "正义打击", description = "对一名敌人造成神圣火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[467750] = {name = "封圣", description = "对冲击点5码范围内的敌人造成7点神圣火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[467771] = {name = "坚贞活力", description = "使目标的急速提高15%，移动速度提高15%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "20​秒", dispel_type = nil},
[467776] = {name = "完工了！", description = "检修机器人启动自毁序列。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[467807] = {name = "召唤迁跃兽", description = "召唤一只迁跃兽宠物。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467862] = {name = "食物大战", description = "将一团可疑的食品抛向空中，对冲击点周围3码内的敌人造成13点自然伤害，并使其移动速度降低30%，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[467887] = {name = "食指大动", description = "美味的点心为施法者恢复30点生命值。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[467892] = {name = "生命缚誓者的恩赐", description = "使受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467907] = {name = "溃烂虚空", description = "受到的治疗效果降低2%，持续3秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467918] = {name = "浸毒", description = "浸毒每1秒造成263点自然伤害。受到火焰喷射器伤害的玩家会燃尽浸毒效果。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467919] = {name = "火焰喷射器", description = "每0.5秒对20码锥形范围内的所有玩家造成219点火焰伤害，并施加 熔化护甲 ，持续10秒。\n\n 燃尽玩家身上的浸毒效果并引爆化学之池。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[467921] = {name = "复燃之责", description = "从空中降下神圣魔法，为盟友恢复25点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "16​秒", dispel_type = nil},
[467924] = {name = "塞饱垫足", description = "一股令人恐惧的恶臭每0.5秒造成8点自然伤害，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467931] = {name = "维生之水", description = "维生之水\n液态甲壳包裹着这个生物，使其在离开海洋后能够自由行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[467991] = {name = "高音骤降", description = "里克的声波共鸣器猛然落下，释放出夺命的声波之环，对路径中的目标每0.5秒造成4192543点声波伤害，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468002] = {name = "冒泡冲刺", description = "移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468073] = {name = "远走高飞", description = "撤退一小段距离，准备发起下一次攻击。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[468119] = {name = "共振回声", description = "回荡的音波压垮路径中的玩家，每0.5秒造成670807点声波伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468128] = {name = "烈焰射击", description = "一轮猛烈的手枪轰击，直接造成火焰伤害，并且每0.5秒造成2点火焰伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468136] = {name = "轰炸", description = "发射炮弹轰炸区域，对周围的敌人造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[468147] = {name = "废气", description = "磨轮号在6秒内排放出烟雾，令所有玩家窒息，每1秒造成503105点暗影伤害。该效果每次施放都会使强度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468159] = {name = "黑暗之水", description = "每1秒造成0点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[468162] = {name = "海兽之斧", description = "施法者强化武器，使其近战攻击命中时施加黑暗之水，持续6秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[468193] = {name = "怎么有滴答的声音？", description = "呃哦……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468206] = {name = "消失", description = "消失并随机出现在一名敌人身后，对其进行戳刺。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468207] = {name = "爆燃纵火", description = "磨轮号在6秒内集中火力攻击多个玩家，每0.5秒向他们的位置射出炽焰炮弹。每发炮弹对3码内的玩家造成2515526点火焰伤害并烧除范围内的 浮油 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468229] = {name = "砍价", description = "出现在目标背后并戳向要害，命中时造成5069087点物理伤害，并每1秒造成213876点物理伤害。\n\n 该效果可叠加。", mechanic = "流血", range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[468232] = {name = "沉没激涌", description = "一个漩涡围绕施法者的位置旋转，接触到的敌人将受到黑暗之水的影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[468274] = {name = "喷涌", description = "施法者向前喷射水流，对10码内的敌人造成50点自然伤害，并施加黑暗之水。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[468292] = {name = "未抛光", description = "受到的魔法伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468302] = {name = "艾泽拉斯的决心", description = "每1秒为目标恢复3%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468370] = {name = "猎物印记", description = "Causes an enemy to take 30% increased Physical damage for 15秒.", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[468405] = {name = "野蛮贯穿", description = "强力的打击，对近战范围内的一名敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468432] = {name = "一桶好礼", description = "烟花点燃，每2秒将烟火射向随机玩家的位置，持续10秒。烟花在撞击时爆炸，对4码内的玩家造成75点火焰伤害。烟花耗尽时，烟花桶随之爆炸，对所有目标造成95点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468456] = {name = "致死打击", description = "一次邪恶的攻击，造成物理伤害并使目标受到的治疗效果降低50%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[468457] = {name = "撕裂", description = "重伤目标，立即造成物理伤害，并且每5.2秒额外造成0点物理伤害，持续15秒。", mechanic = "流血", range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468493] = {name = "压制", description = "对一名敌人造成物理伤害，不能被格挡、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468498] = {name = "冲锋", description = "向一个敌人冲锋，造成物理伤害，使其定身1秒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468518] = {name = "毒瘴喷射", description = "射出一束腐臭之水，每0.5秒造成4点自然伤害，并使目标的移动速度降低50%，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[468520] = {name = "漩涡风暴", description = "在附近创造一股飞旋的漩涡，使目标减速50%，并且每1秒造成6点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[468549] = {name = "准备爆炸", description = "充盈着黑血。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468561] = {name = "驱逐", description = "Knocks all enemies within 10 yards of the caster back.\n Inflicts 13 Nature damage to enemies within 10 yards.", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[468566] = {name = "锻造希望", description = "弗诺斯·达克维尔恢复自身25%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[468569] = {name = "铁胆之锤打击", description = "弗诺斯·达克维尔挥动铁胆之锤，对其前方玩家造成1742491点光辉伤害，将其击退并将其威胁值降为零。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[468575] = {name = "蓄意灾厄", description = "弗诺斯·达克维尔召唤一场锤雨。每把锤子对附近敌人造成929328点光辉伤害并将其击退，产生一片地质作用区域，每1秒造成464664点光辉伤害。弗诺斯·达克维尔在引导时受到的伤害降低99%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[468578] = {name = "碎颅强击", description = "Reduces the movement speed of the target by 50% for 6秒.\n Inflicts 1742491 Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = "15​秒", dispel_type = nil},
[468579] = {name = "双重粉碎", description = "Inflicts 774440 Physical damage to enemies within 10 yards.", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", cooldown = "8​秒", dispel_type = nil},
[468585] = {name = "强化喷射", description = "射出一束滋养之水强化目标，使急速提高40%，并且每0.5秒恢复4点生命值，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[468587] = {name = "肉钩猛击", description = "在施法者前方一条直线范围内造成20点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[468589] = {name = "纳迦诅咒", description = "Causes all enemies within 25 yards to take 50% increased Physical damage for 10秒.", mechanic = nil, range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[468616] = {name = "跃动火花", description = "吉泽尔消耗 40 点电量，激发出多个跃动火花并锁定玩家。\n\n 接触到火花会造成 40 点自然伤害，并昏迷8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[468617] = {name = "轻蔑咆哮", description = "Causes an enemy to take 75% increased Physical damage for 10秒.", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468620] = {name = "撕裂", description = "Inflicts 2 Physical damage to an enemy every 1 sec for 12秒.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468622] = {name = "切割", description = "Inflicts 2 Physical damage to an enemy every 1 sec for 12秒.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468623] = {name = "强效切割", description = "Inflicts 3 Physical damage to an enemy every 1 sec for 12秒.", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468624] = {name = "强效撕裂", description = "Inflicts 3 Physical damage to an enemy every 1 sec for 12秒.", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468631] = {name = "鱼叉", description = "施法者将鱼叉刺向附近的一名玩家，造成3636674点物理伤害，并且每1秒额外造成969780点物理伤害，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[468655] = {name = "霜火之箭", description = "向敌人施放霜火之箭，造成([126.5% of Spell Power])点霜火伤害，使其移动速度降低50%，并在8秒内额外造成([46% of Spell Power])点霜火伤害。\n\n 霜火之箭会同时叠加火焰精通和冰霜精通。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[468658] = {name = "元素屠戮", description = "穆格负责管事，号令元素之力攻击玩家，每1.5秒对所有玩家造成1341614点元素伤害，持续6秒。\n\n 玩家随后会被打上 元素灾祸 的烙印。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[468663] = {name = "元素灾祸", description = "穆格释放出元素的凶猛之力，每1.5秒对所有玩家造成271543点元素伤害，持续10分钟。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468672] = {name = "钳夹", description = "施法者钳住目标，造成6061123点物理伤害并使其减速10%，持续10秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468680] = {name = "炸蟹", description = "螃蟹的甲壳爆炸，对50码内的玩家造成678846点火焰伤害，并且每1秒额外造成242445点火焰伤害，持续5秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468691] = {name = "回旋扳手", description = "对一名玩家造成物理伤害，并弹跳到附近玩家的身上，最多命中10目标。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468694] = {name = "失控毁灭", description = "兹伊负责管事，并呼叫炸弹、火箭和无人机的支援，每0.5秒对所有玩家造成423950点火焰伤害，持续6秒。\n\n 玩家随后会受到 失控燃烧 的影响。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[468716] = {name = "恶心黏泥", description = "每1秒造成2点自然伤害，使移动速度降低50%，并使敌人更容易受到粘滞颠覆影响。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468726] = {name = "安放爆盐炸弹", description = "施法者安放一枚巨型爆盐炸弹，被附近的玩家触发时会发生爆炸，对6码内的玩家造成6061123点火焰伤害，并将他们击飞。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[468728] = {name = "穆格管事", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468734] = {name = "粘稠猛击", description = "施法者将拳头猛击地面，导致大量黏液散布在附近区域，形成黏液池，对目标造成自然伤害，并使其更容易受到粘滞颠覆影响。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468745] = {name = "结晶之力", description = "对4码内所有的敌人造成神圣伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468756] = {name = "火箭筒轰击", description = "发射一枚飞弹以摧毁气球。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[468765] = {name = "泼溅重踏", description = "黏滑地重踏地面，对8码内的所有敌人造成物理伤害，并使区域内沾满软泥。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[468791] = {name = "极巨大死亡", description = "洛肯斯多立即消灭所有玩家。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[468794] = {name = "兹伊管事", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468795] = {name = "黑铁炸弹", description = "向目标位置投掷炸弹，对附近敌人造成1355271点火焰伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[468803] = {name = "粘滞颠覆", description = "造成18点自然伤害，将施法者周围60码内黏液上的所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[468813] = {name = "超力震击", description = "吉泽尔消耗20点电量，用无限的力量震击玩家，造成3636674点自然伤害，并且每1秒额外造成1454670点自然伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[468832] = {name = "巨人重击", description = "巨大的拳头重击地面，对15码范围内的敌人造成80点物理伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[468841] = {name = "跃动火花", description = "吉泽尔消耗40点电量，激发出多个跃动火花并锁定玩家。\n\n 接触到火花会造成9697798点自然伤害，并昏迷8秒。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[468886] = {name = "震慑镇压", description = "法拉克斯以扩散环状震颤地面，被该效果击中的玩家会被击倒并受到1548881点物理伤害。跳跃可以躲避震慑镇压。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[468906] = {name = "忆念觉醒", description = "该单位进入休眠状态。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468912] = {name = "巨人冲锋", description = "冲向目标位置并践踏敌人，造成50点物理伤害并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[468915] = {name = "裂耳魔音", description = "随机射击一名敌人，命中时造成586956点物理伤害，并且每1秒额外造成251553点物理伤害，持续6秒。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[468935] = {name = "无情秩序", description = "Causes an enemy to take 15% increased Physical damage for 15秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468940] = {name = "安静！", description = "Interrupts spellcasting of all enemies within 100 yards for 6秒.", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[468942] = {name = "最后一单", description = "法拉克斯发射数桶麦芽酒。每桶造成1355271点自然伤害并留下一滩黏稠的麦芽酒，降低移动速度并阻止跳跃。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "8​秒", dispel_type = nil},
[468955] = {name = "黏稠", description = "降低移动速度50%并禁止跳跃。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[468979] = {name = "别闹了", description = "法拉克斯使大地震颤，在其周围生成尖刺。每根尖刺对附近敌人造成1936101点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[469001] = {name = "悲叹管道", description = "施法者的声音穿透了你的脑袋，每1秒造成586956点物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[469028] = {name = "过载", description = "Reduces casting speed by 50% for 直到主动取消.\n Increases the caster's attack speed by 100% for 直到主动取消.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469030] = {name = "尖啸交响曲", description = "Reduces the movement speed of all enemies within 200 yards by 10% for 30秒.\n Inflicts 154888 Shadow damage to all enemies within 200 yards of the caster every 2 sec for 30秒.", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[469031] = {name = "恐惧凝视", description = "审讯官格斯塔恩的穿刺凝视会使未转移视线的玩家陷入恐惧，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "10​秒", dispel_type = nil},
[469033] = {name = "吸引暗影", description = "Reduces casting speed by 50% for 10分钟.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[469038] = {name = "惊惧渐增", description = "恫吓具象会造成等同于其剩余生命值的暗影伤害，由所有玩家平均分摊。", mechanic = nil, range = "50000码 ", cast_time = "20​秒", cooldown = nil, dispel_type = nil},
[469039] = {name = "恐慌之痛", description = "当恫吓具象被消灭或施放惊惧渐增时，它将爆炸，对所有玩家造成619552点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469041] = {name = "苦痛酷刑", description = "审讯官格斯塔恩将一名玩家拉向自己并将其困在苦痛酷刑中，每1秒造成1161660点暗影伤害，持续15秒。每当她被打断时，苦痛酷刑的持续时间减少3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[469060] = {name = "死亡吐息", description = "在4秒内喷出通灵龙息，每1秒造成1点暗影伤害，最多叠加100次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[469076] = {name = "辐射疫病", description = "受到火箭冲击的玩家会受到辐射疫病的影响，受到 地精制导火箭 的伤害提高500%，持续3分钟。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469099] = {name = "暗言术：忧", description = "审讯官格斯塔恩召唤出纯粹恐惧之球，开始施放惊惧渐增。\n\n惊惧渐增 :\n恫吓具象会造成等同于其剩余生命值的暗影伤害，由所有玩家平均分摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "25​秒", dispel_type = nil},
[469167] = {name = "甩尾", description = "甩动巨大的尾巴重击地面，造成76点物理伤害，使击中的玩家昏迷4秒，同时向周围区域溅射出石块，造成50点物理伤害并使敌人减速50%，持续2秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469272] = {name = "增幅", description = "施法者增幅10码内的盟友，使他们的急速提高50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[469293] = {name = "极巨大线圈", description = "加里维克斯为铬武场的极巨大线圈充能并将其激活，每1秒对所有玩家造成628882点自然伤害。此效果可叠加。\n\n极巨大炸弹爆炸 会破坏极巨大控制器，打断加里维克斯的极巨大冲击，极巨大线圈失去全部两个极巨大控制器时会变成损坏的线圈。这将产生 破坏区域 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469318] = {name = "净化爆焰", description = "神圣火焰从施法者体内爆发而出，对施法者周围8码内的敌人造成10点神圣火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[469326] = {name = "极巨大冲击", description = "加里维克斯射出闪电，对一个方向造成15093157点自然伤害，并且每1秒额外造成252000点自然伤害，持续10秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469340] = {name = "粉碎混响", description = "随机向一名敌人射出一道音波，造成1257763点物理伤害并弹射至附近的玩家。受影响的目标每1秒受到586956点物理伤害，持续8秒。", mechanic = nil, range = "45码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[469362] = {name = "充能的极巨大炸弹", description = "每1秒对0码内的玩家造成168000点自然伤害。\n\n 互动时获得充能的极巨大炸弹，改为每0.5秒受到168000点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469378] = {name = "炸药载荷", description = "嵌入原目标体内的子弹在6秒后爆炸，对玩家造成11739122点火焰伤害，并引爆15码范围内的 不稳定的蛛形地雷 。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469387] = {name = "携带极巨大炸弹", description = "死亡时掉落一枚极巨大炸弹。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469392] = {name = "重低音", description = "施法者发出低频的爆音，对45码内的所有玩家造成5450307点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[469404] = {name = "极巨大爆破！", description = "极巨大炸弹在4分钟后引爆，或者在被极巨大冲击命中时爆炸，对所有玩家造成6708070点自然伤害，并且每1秒额外造成838509点自然伤害，持续9秒。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469478] = {name = "淤泥之爪", description = "沼面用可怕的利爪撕扯目标，造成16971146点物理伤害和4848899点自然伤害。沾满污泥的伤口会吸收16971146点治疗量。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[469564] = {name = "正义挥斩", description = "对施法者面前的敌人造成15点神圣火焰伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "16​秒", dispel_type = nil},
[469601] = {name = "双厄射击", description = "被大口径枪弹击中的玩家会被击倒2秒。", mechanic = "昏迷中", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469620] = {name = "蠕行暗影", description = "每1秒造成181834点暗影伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[469636] = {name = "召唤火元素", description = "召唤一个强大的火元素。火元素存活期间，黑特雷尔的 岩浆箭 会攻击所有玩家。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[469650] = {name = "劲爆过头……", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[469671] = {name = "回响扭曲", description = "Causes an enemy to take 20% increased Physical damage for 20秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[469694] = {name = "投掷麦酒", description = nil, mechanic = nil, range = "100码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[469700] = {name = "刺伤", description = "每2秒造成一次物理伤害，持续10秒。", mechanic = "流血", range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[469703] = {name = "战火淬炼", description = "当你或持有神圣壁垒的盟友受到超过最大生命值的治疗时，将100%的过量治疗转移给你的盟友。\n\n 当你或持有圣洁武器的盟友生命值低于40%时，立即重新分配你们的生命值，每1秒重复一次，持续4秒。每次施放只能触发一次效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469705] = {name = "回响扭曲", description = "Causes an enemy to take 20% increased Physical damage for 20秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[469711] = {name = "惊骇", description = "每1秒对冲击点12码范围内的所有玩家造成439点暗影伤害并使其恐惧，持续6秒。", mechanic = nil, range = "200码 ", cast_time = "5​秒", cooldown = nil, dispel_type = "魔法"},
[469713] = {name = "熔岩弹幕", description = "在2秒内反复轰炸目标的位置，对3码内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[469715] = {name = "失控燃烧", description = "混乱毁灭引发大火，每0.5秒对所有玩家造成271543点火焰伤害，持续10分钟。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469721] = {name = "逆流", description = "泡泡向玩家喷射海量唾沫，造成969780点冰霜伤害，并且每1秒额外造成363667点冰霜伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[469723] = {name = "精神洪流", description = "瓦勒雷尔攻击一名玩家的精神，每1秒造成4646642点暗影伤害，持续10秒。伤害由目标8码范围内的玩家分摊。", mechanic = nil, range = "200码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[469771] = {name = "兽群战术", description = "使20码内的暗索土狼的急速提高10%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469792] = {name = "投掷扳手", description = "向一名敌人投掷扳手，造成无法躲闪的物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[469794] = {name = "红染沥青", description = "磨轮号碾碎轮子下的玩家，造成相当于目标最大生命值的500%的物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469795] = {name = "极巨大炸弹爆炸", description = "携带极巨大炸弹抵达极巨大控制器处时，会自动引爆极巨大炸弹，对8码范围内的玩家造成838509点自然伤害，并根据炸弹的剩余生命值破坏附近的极巨大线圈。\n\n 此外，这次震击会使移动速度提高30%，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469799] = {name = "过载", description = "用一股能量冲击目标，每1.5秒造成1454670点自然伤害，持续12秒。如果该效果未被驱散，玩家会昏迷5秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[469802] = {name = "袋里藏沙", description = "抛出一袋沙子，令目标迷惑3秒。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[469810] = {name = "奥威娜的狂怒", description = "向奥威娜求助，请她袭击这片区域。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[469816] = {name = "气泡响嗝", description = "泡泡打了个嗝，喷出冒着气泡的泡泡，向玩家的位置飘去。泡泡对戳破泡泡的玩家造成8485573点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469824] = {name = "噼啪轰隆", description = "产生超乎想象的巨力爆炸，对施法者周围5码内的所有敌人造成50点火焰伤害，并将他们击退。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[469833] = {name = "超级熔岩弹幕", description = "在5秒内反复轰炸目标的位置，每0.5秒对0码内的所有敌人造成5点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469871] = {name = "闪电脉冲", description = "一道霹雳的电流冲击，对20码范围内的敌人造成30点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[469890] = {name = "霜火碎片", description = "一束元素魔法，对敌人造成9点霜火伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[469893] = {name = "元素护盾", description = "元素护盾使受到的非物理伤害降低50%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[469898] = {name = "邪能饥渴", description = "无法平息的饥渴使施法者的攻击速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[469900] = {name = "废料倾倒", description = "倾倒出一堆废料，每2秒对踩进废料的第一个玩家造成1048136点物理伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[469903] = {name = "惊慌", description = "吉兹莫很容易因突如其来的移动而受到惊吓。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469956] = {name = "闪电灌注", description = "被注入了闪电能量，使该单位的攻击速度和施法速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[469987] = {name = "易爆", description = "施法者在被击败后3秒爆炸，对3码范围内的所有玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[469994] = {name = "上古神力", description = "强化施法者，使攻击速度和移动速度提高30%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[470004] = {name = "恶毒之咬", description = "啃噬当前目标，造成2424449点物理伤害并使其流血，每1.5秒造成1212225点物理伤害，持续12秒。此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470008] = {name = "热带泼溅", description = "招待员将饮料泼了出来！", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[470014] = {name = "奥术过载", description = "奥能金刚向附近的一个位置射出奥术炸弹。如果炸弹击中地面，则会爆炸并对所有玩家造成1755点奥术伤害。\n\n 如果炸弹击中了玩家，则会造成585点奥术伤害，并使玩家受到的奥术伤害提高10%，持续40秒，并且奥能金刚会射出另一枚落地速度加快的炸弹。\n\n 每接住一枚炸弹，奥术过载对团队造成的伤害都会降低。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = "50​秒", dispel_type = nil},
[470025] = {name = "回荡践踏", description = "势大力沉地践踏地面，对10码内的所有敌人造成三次10点物理伤害与昏迷，使其在6秒内无法移动或攻击。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[470033] = {name = "一触即发", description = "被击败后，施法者在3秒后引爆自身，对6码范围内的所有玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470038] = {name = "割喉藤蔓", description = "沼面将玩家两两相连。藤蔓每1秒造成618235点自然伤害，持续24秒。\n\n 移动到超过14码时会将玩家拉近。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470040] = {name = "水晶猛击", description = "施法者的水晶巨拳猛然拍下，对冲击点周围5码内的敌人造成16点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[470047] = {name = "炸药载荷", description = "施法者发射野生动物消除单位来袭击玩家。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[470050] = {name = "投掷石块", description = "向敌方目标掷出巨大的石块，对其造成10点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[470062] = {name = "强固", description = "使施法者受到的伤害降低30%，每5.2秒恢复1点生命值，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[470073] = {name = "能量发生器", description = "潜藏的奥术能量在傀儡身旁汇聚，并朝奥能金刚缓慢移动。任何目标触碰奥术能量都可使造成的伤害提高12%，持续30秒，最多叠加3次。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[470090] = {name = "天人永隔", description = "击败齐扎或布隆特会导致另一方造成的伤害每4秒提高20%。\n\n 布隆特还会反复 重击 敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470100] = {name = "舞台跳水", description = "施法者跃入观众群，对敌人造成3773289点物理伤害，对12码内的敌人造成6288815点物理伤害，并将他们击退。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470116] = {name = "惩戒打击", description = "对目标造成15点神圣火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", cooldown = "12​秒", dispel_type = nil},
[470154] = {name = "锁定", description = "驯犬者格雷布玛尔命令巨型血犬死死咬住一名玩家，使其移动速度降低95%，每1秒造成193610点物理伤害，持续30秒。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[470164] = {name = "岩浆灌注", description = "定身并开始施放 滚滚岩浆 ，最多4次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "1​分钟", dispel_type = nil},
[470200] = {name = "流火跳蚤", description = "急速降低25%。\n 被击中时有10%的几率将跳蚤传播给盟友。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​分钟", dispel_type = "疾病"},
[470203] = {name = "火化", description = "弗莱拉斯大使向目标灌输他全部的怒火，每1秒对10码内的玩家造成7022点火焰伤害，由击中的所有敌人均摊。\n\n 如果弗莱拉斯大使的目标死亡，他的能量会完全恢复。\n\n 弗莱拉斯大使的目标会受到 火舌 影响。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[470207] = {name = "火舌", description = "使一名玩家受到的火焰伤害提高50%，持续1.3分钟。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470241] = {name = "撕碎", description = "施法者对当前目标造成物理伤害并使其流血，每1秒额外造成物理伤害，持续6秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[470243] = {name = "黑暗诅咒", description = "诅咒一名敌人，使其受到的伤害提高20%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[470244] = {name = "召唤纵火者", description = "弗莱拉斯召唤纵火者，对区域内的玩家造成1463点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[470250] = {name = "狂乱拳击", description = "击打目标，造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "600​毫秒", cooldown = nil, dispel_type = nil},
[470254] = {name = "狂飙！", description = "驯犬者格雷布玛尔命令巨型血犬在10秒内狂野地奔跑，将玩家击倒2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470259] = {name = "驱逐", description = "对目标造成5点暗影伤害，如果目标受到黑暗诅咒影响，则造成15点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[470276] = {name = "黑色粘质", description = "黏稠的黑色粘质每1秒造成1点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[470277] = {name = "喷涌软泥", description = "黑色的软泥对施法者前方的所有敌人造成9点暗影伤害，并施加 黑色粘质 。", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[470290] = {name = "泥浆箭", description = "对一名敌人造成2点暗影伤害，并施加 黑色粘质 。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[470296] = {name = "二连击", description = "打击敌人两次，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[470303] = {name = "虫群飞旋", description = "Inflicts 3 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[470308] = {name = "强制摘除", description = "维持在友方目标身上时，使他们对敌人造成伤害时吸取生命。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "14​秒", dispel_type = nil},
[470330] = {name = "爆破陨灭", description = "死亡时施放 爆破陨灭 ，对所有玩家造成1463点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[470335] = {name = "狂乱钻地", description = "迅速钻入地下并向一名敌人掘进，撞击时造成10点伤害，并击退5码内的敌人。", mechanic = nil, range = "5—60码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[470337] = {name = "无路可逃", description = "投出一张网，使一名敌人无法移动，持续最多4秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[470351] = {name = "轰然喷涌", description = "将施法者周围30码内的所有敌人击飞到高空。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[470354] = {name = "求救信号", description = "施法者开始发出", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[470366] = {name = "孵化幼体", description = "召唤数个苏雷吉工虫。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[470371] = {name = "水球", description = "射出一个泡泡，困住触及的目标，使其昏迷并每5.2秒造成7点自然伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470373] = {name = "发臭", description = "臭不可闻的施法者每2秒对周围60码范围内的玩家造成838509点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470379] = {name = "软泥箭", description = "Reduces the movement speed of the target by 30% for 8秒.\n Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[470383] = {name = "鹰爪撕扯", description = "施法者伸出利爪撕扯目标，造成物理伤害。创伤持续流血，每1秒造成物理伤害，持续12秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[470384] = {name = "垃圾重跃", description = "大地精跃向一名玩家，使出全力重重地砸在地上，使冲击点周围10码内的玩家天旋地转，造成2515526点物理伤害。\n\n 强大的冲击力会唤醒深埋在垃圾堆里的爆壳螃蟹。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[470388] = {name = "贯体尖刺", description = "施法者令前方的地面爆发，对击中的玩家造成25点物理伤害，并将他们击飞。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "12​秒", dispel_type = nil},
[470392] = {name = "软泥箭", description = "Reduces the movement speed of the target by 30% for 8秒.\n Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[470397] = {name = "警报尖鸣", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[470403] = {name = "软泥箭", description = "Reduces the movement speed of the target by 30% for 8秒.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[470429] = {name = "召唤虚悯者", description = "召唤次级虚悯者协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[470433] = {name = "惊异之力", description = "施法者散发出黑暗的气场，使30码内所有盟友造成的伤害提高300%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[470434] = {name = "最后一里送达", description = "携带着黑血货物！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470446] = {name = "收集垃圾", description = "施法者开始收集60码内的所有垃圾，将玩家拖向自己的位置。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[470447] = {name = "压实垃圾", description = "施法者将一个压缩垃圾块猛然砸在附近的地上，对冲击点周围8码内的玩家造成25155261点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[470464] = {name = "拆解护甲", description = "施法者拆解目标的护甲，并拼装到自己身上，使其受到的物理伤害降低5%，使目标受到的物理伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470467] = {name = "重组护甲", description = "施法者拆解目标的护甲，并拼装到自己身上，使其受到的物理伤害降低5%，使目标受到的物理伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470493] = {name = "火焰之地的愤怒", description = "一个燃烧之魂牺牲自己，为弗莱拉斯大使注入炽热的活力，使其每2秒对所有玩家造成644点火焰伤害，直到耗尽所有层数。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470498] = {name = "分发小炸弹", description = "施法者狂野地旋转6秒，分发出一堆小炸弹，对冲击点周围4码内的玩家造成2096272点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[470515] = {name = "蛛网之握", description = "使用蛛网投射物，将最多两名敌人拉向施法者。", mechanic = nil, range = "10—60码 ", cast_time = "2​秒", cooldown = "18​秒", dispel_type = nil},
[470582] = {name = "沼泽箭", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[470592] = {name = "黄昏祝福", description = "使施法者的自动攻击伤害提高20%，并使其受到的伤害降低20%，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "22​秒", dispel_type = "魔法"},
[470593] = {name = "死亡磨难", description = "施法者向目标灌输死亡，每1秒造成暗影伤害，持续5秒，并使其移动速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[470599] = {name = "暗言术：疽", description = "使一名玩家感染暗影之疾，使其受到的治疗效果降低90%。站在其他玩家周围5码内1秒会使疾病转移给附近的玩家，并释放一次 死疽冲击 。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​分钟", dispel_type = nil},
[470603] = {name = "坏疽难除", description = "玩家转移暗言术：疽后会受到 坏疽难除 影响。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470605] = {name = "辉煌灌注", description = "茉艾拉向达格兰引导一束神圣火焰，为自己和达格兰每0.5秒恢复1%的生命值，持续10秒。玩家可以拦截光束打断治疗，但会每0.5秒受到光辉伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = "40​秒", dispel_type = nil},
[470608] = {name = "辉煌燃烧", description = "每1秒造成176点光辉伤害，持续10秒。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470609] = {name = "碎心尖叫", description = "茉艾拉在12秒内每2秒释放一股心灵冲击波，对范围内的玩家造成2633点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "55​秒", dispel_type = nil},
[470612] = {name = "腐蚀胆汁", description = "施法者对目标喷吐腐蚀性胆汁，造成313680点自然伤害，并且每3秒额外造成104560点自然伤害，持续15秒。此效果可叠加。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "毒药"},
[470620] = {name = "碎心尖叫", description = "茉艾拉在12秒内每2秒释放一股心灵冲击波，对范围内的玩家造成3484981点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470649] = {name = "熔火齐射", description = "拉格纳罗斯降下熔岩之雨，每1.00秒对15名玩家造成234点火焰伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "3​秒", dispel_type = nil},
[470655] = {name = "熔化护甲", description = "使一名玩家受到的物理伤害提高2%，持续40秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470684] = {name = "油火轰击", description = "用一团燃烧的滑油轰击目标，造成1257763点火焰伤害，每1秒额外造成838509点火焰伤害，并使移动速度降低50%，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[470686] = {name = "机械狂飙", description = "施法者在8秒内每3秒冲向附近的一名玩家，对穿越的玩家施加 机械狂飙 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[470687] = {name = "地雷爆炸", description = "爬向一名玩家并在接近后爆炸，命中时造成58点火焰伤害和每2秒4点的额外火焰伤害，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470700] = {name = "震击", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[470705] = {name = "击倒", description = "击倒敌人，使其昏迷1秒", mechanic = "昏迷中", range = "8码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[470706] = {name = "火花箭", description = "造成2096272点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[470719] = {name = "噬咬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[470723] = {name = "扫尾", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "16​秒", dispel_type = nil},
[470727] = {name = "飞跃猛砸", description = "猛砸地面，产生一道冲击破，造成10点物理伤害并击退敌人。", mechanic = nil, range = "15码 ", cast_time = "1​秒", cooldown = "20​秒", dispel_type = nil},
[470766] = {name = "卡亚矿石拳", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[470772] = {name = "卡亚咬击", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 1.5 sec for 9秒.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[470810] = {name = "潜行", description = "施法者用暗影遮蔽自己，进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470826] = {name = "毒息", description = "向30码范围内的一名玩家所在的方向喷吐毒液，每1秒对施法者前方锥形范围内的玩家造成10点自然伤害，持续2秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "14​秒", dispel_type = nil},
[470831] = {name = "毒性软泥", description = "使施法者渗出数滩毒性软泥，对站在其中的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "30​秒", dispel_type = nil},
[470845] = {name = "流涎齐射", description = "向施法者周围的位置肆意喷吐飞沫，对击中的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "16​秒", dispel_type = nil},
[470855] = {name = "喷血器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[470859] = {name = "烟雾弹", description = "被一枚烟雾弹击晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470873] = {name = "溃疮上勾拳", description = "施法者用肮脏的拳头对目标打出一记上勾拳，造成5031052点物理伤害并会使加 跳蚤滋生 。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[470877] = {name = "跳蚤滋生", description = "施法者用肮脏的拳头对目标打出一记上勾拳，造成5031052点物理伤害并会使加 跳蚤滋生 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[470902] = {name = "幻影打击", description = "施法者对目标发起一连串打击，每一次攻击造成物理伤害并使目标流血，随后每1.5秒造成一次额外的物理伤害，持续9秒。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[470910] = {name = "突破牢狱", description = "恶棍被消灭时四散爆发，对牢狱中的玩家造成2263973点自然伤害并击退他们。\n\n 与 震地牢狱 的墙壁碰撞会将其摧毁。", mechanic = nil, range = "12码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[470925] = {name = "爆炸甲壳", description = "施法者的临时住所在死亡时爆炸，对4码范围内的玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470926] = {name = "奥术箭", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[470948] = {name = "无形", description = "施法者在10秒内融入暗影，受到的物理伤害降低30%，造成的奥术伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[470953] = {name = "爆炸甲壳", description = "施法者的临时住所在死亡时爆炸，对3码范围内的玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[470976] = {name = "闪电结界", description = "施法者获得闪电充能，受到的魔法伤害降低40%，对近战攻击者造成7点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[470977] = {name = "火箭弹幕", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[470981] = {name = "腐蚀胀气", description = "施法者排放出毒性气体，对玩家造成6288815点自然伤害，并且每2秒额外造成167702点自然伤害，持续30秒。", mechanic = nil, range = "100码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = "毒药"},
[471070] = {name = "轰爆热狗", description = "施法者向随机玩家掷出 轰爆热狗 ，每1秒造成503105点自然伤害，持续10秒。效果结束时，目标会爆发出 胃肠毁灭 。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[471076] = {name = "啃噬", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 9秒.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[471139] = {name = "扔酒桶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471174] = {name = "扭曲虚空幻影", description = "凯威扎的幻灵影像会模仿她的部分攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471176] = {name = "消化唾沫", description = "用消化汁液浸润一名敌人，造成自然伤害，并使其受到的所有伤害提高10%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471185] = {name = "嚼碎", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[471186] = {name = "嗜血", description = "施法者渴望鲜血而狂暴，使其攻击速度提高40%，持续10秒。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[471223] = {name = "崖际闪电", description = "闪电利爪横扫目标，立即对一名敌人造成9点自然伤害，每1秒造成1点自然伤害，并使急速降低40%，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471232] = {name = "闪电之牙", description = "Inflicts 14 Nature damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[471240] = {name = "守护者风暴", description = "使施法者在10秒内受到的伤害降低30%，并且每1秒对附近的敌人造成1点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[471242] = {name = "快跑！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471258] = {name = "注能箭", description = "一道强力闪电，对目标造成28点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[471282] = {name = "雷触之爪", description = "强大的闪电注入利爪之中，对一名敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471285] = {name = "闪电狂暴", description = "注入的闪电使施法者的急速提高50%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[471287] = {name = "凶猛咆哮", description = "发出一声振奋咆哮，使周围友军的攻击速度提高30%，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471293] = {name = "庞然抽击", description = "施法者猛击周围的地面，对10码内的所有敌人造成物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[471303] = {name = "闪电冲击", description = "施法者用闪电箭击中目标，造成2934781点自然伤害，然后跳到附近的玩家身上。受影响的目标每2秒受到1006210点自然伤害，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471308] = {name = "猛爆器MK II型", description = "触碰陷阱会使其猛然咬合，将玩家弹到空中，并每0.5秒造成670807点火焰伤害。灼伤的痛苦还会使移动速度提高60%，持续6秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471323] = {name = "闪电球", description = "施法者掷出一个闪电球，造成9点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[471352] = {name = "马力全开！", description = "暗索轰击者用为极巨大炸弹增压，对10码内的玩家造成2515006点自然伤害。\n\n 同时使暗索轰击者造成的伤害提高10%，移动速度提高10%。此效果可叠加。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471358] = {name = "闪电之怒", description = "每3秒对10码内的敌人造成6点自然伤害，并使施法者的攻击和施法速度提高40%，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[471382] = {name = "狂放风暴", description = "施法者以风暴的力量轰击前方的敌人，每1秒造成2点自然伤害，持续4秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471403] = {name = "冷酷刹戮", description = "能量达到100点时，磨轮号的引擎在30秒内进入过载状态，每2秒向所有玩家抛射弹片，造成1677017点火焰伤害，并且在8秒内每1秒额外造成1006210点火焰伤害。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[471417] = {name = "灌魔利爪", description = "为施法者的利爪注入闪电之力，使下一次近战攻击造成自然伤害，并将目标击飞。", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[471419] = {name = "子弹风暴", description = "穆格·兹伊原地旋转，发射连续的闪电和铅弹，持续8秒。穆格释放雷电波，每0.5秒对穆格·兹伊一侧锥形范围内的所有玩家造成6708070点自然伤害。兹伊则在穆格·兹伊另一侧向锥形范围喷射子弹，每0.3秒对所有玩家造成7546578点物理伤害。\n\n 子弹风暴的所有伤害都会摧毁 震地牢狱 并引爆 不稳定的蛛形地雷 。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[471423] = {name = "黑暗涂层", description = "施法者在武器上涂抹黑血浆液，使造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471424] = {name = "聚焦风暴", description = "施法者在面前召唤一股风暴漩涡，每1秒对其中的敌人造成18点自然伤害，并使移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471442] = {name = "疯乱冲锋", description = "跃向随机一名玩家的位置，落地时对7码内的玩家造成1402758点物理伤害，并且每1秒额外造成247746点物理伤害，持续10秒。", mechanic = "流血", range = "45码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471449] = {name = "迷失传承诅咒", description = "施法者诅咒30码内的所有敌人，使其在20秒内受到的伤害提高20%，并且每4秒对其造成5点暗影伤害，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "诅咒"},
[471467] = {name = "啮踝钳制器", description = "施法者向随机位置投掷陷阱。如果有玩家经过陷阱，则会对其每1秒造成586956点物理伤害，并使其定身4秒。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[471483] = {name = "雷霆一击", description = "施法者召唤一道闪电劈向附近的一个目标，造成13点自然伤害并使其昏迷5秒。", mechanic = "昏迷中", range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[471490] = {name = "焰光冲击", description = "施法者向目标发射焰光箭，对目标造成火焰伤害，每1秒额外造成火焰伤害，持续8秒。此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[471525] = {name = "闪电之怒", description = "施法者射出强劲的电弧，对30码内的每一个敌人造成10点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[471557] = {name = "血腥霸王", description = "笑到最后的巨兽成为了 血腥霸王 ，使其造成的伤害每5秒提高50%，并大幅提高部分技能的范围。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471564] = {name = "雷暴之翼", description = "施法者投射出一个漩涡，每0.3秒造成6点自然伤害，并使移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471573] = {name = "瞄准射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[471594] = {name = "强风冲击", description = "一股强风击退施法者前方30码内的所有敌人，并造成13点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[471621] = {name = "风暴奔袭", description = "施法者冲向目标敌人的位置，造成13点自然伤害并将其击倒，使其昏迷2秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471652] = {name = "广播指令", description = "老大娘正在与无人机网络通信。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[471660] = {name = "加强戒备", description = "当弗莱兰多和托克相距40码以内时会加强防御，使受到的伤害降低99%。此效果在 巨械争斗 期间不会触发。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471662] = {name = "凝结暗影", description = "Reduces the movement speed of the target by 30% for 8秒.\n Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[471669] = {name = "黏滑之膜", description = "Causes an enemy to take 30% increased Shadow damage for 12秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[471671] = {name = "猩红榴弹", description = "施法者扔出一罐黑血，对目标造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471706] = {name = "风暴召唤", description = "施法者召唤一次强力的闪电霹雳，对30码内的敌人造成100点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[471711] = {name = "嘭！", description = "施法者向目标发射一个气泡，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[471720] = {name = "转向胜利", description = "独臂盗匪扯动它的巨大臂膀，快速拨动转轮。30秒后转轮锁定并分发“奖励”。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[471732] = {name = "珊瑚再生", description = "施法者重组身躯，为自己恢复200点生命值。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[471733] = {name = "回春水藻", description = "施法者用治愈的水藻包裹自身，每1秒恢复1245308点生命值，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[471736] = {name = "投弃海藻", description = "施法者的躯体每0.5秒脱落腐臭的海藻团，持续5秒，对击中的玩家造成969780点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[471744] = {name = "海潮吐息", description = "Inflicts 6 Nature damage to all enemies within 15 yards of the caster every 1 sec for 2秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[471760] = {name = "重槌", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[471811] = {name = "爆竹", description = "施法者向目标投掷爆竹，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471857] = {name = "剧烈渗流", description = "施法者搅动附近的大地，令流水在随机位置喷出地表，对每个位置周围3码内的敌人造成30点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471862] = {name = "海潮涌动", description = "Knocks all enemies within 15 yards of the caster back.\n Inflicts 30 Nature damage to enemies within 15 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[471867] = {name = "水箭", description = "Inflicts 25 Nature damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[471926] = {name = "火炮冲击", description = "跃上大炮，将自己发射到目标位置，落地时对10码内的敌人造成243973点火焰伤害，并使其昏迷4秒。", mechanic = nil, range = "5—200码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[471927] = {name = "凋零烈焰", description = "转轮助理让烈焰在一名玩家身旁形成，每1秒造成1844719点火焰伤害，持续30秒。地狱般的怒焰每次造成伤害都会使目标的最大生命值降低5%。\n\n 效果被移除时， 流荡之焰 会从玩家处向外喷发。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[471930] = {name = "凋零烈焰", description = "转轮助理让烈焰在一名玩家身旁形成，每1秒造成1844719点火焰伤害，持续30秒。地狱般的怒焰每次造成伤害都会使目标的最大生命值降低5%。\n\n 效果被移除时， 流荡之焰 会从玩家处向外喷发。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[471931] = {name = "溶解喷雾", description = "一股毒素喷雾。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472047] = {name = "专注打击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[472057] = {name = "烫手污物", description = "火箭留下一片炽热的污物。站在火海中的玩家每1秒受到1886645点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472061] = {name = "不稳定的蛛形地雷", description = "引爆炸弹的目标受到 不稳定的蛛形地雷 的伤害提高500%，持续1分钟。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472072] = {name = "白骨箭", description = "施法者向目标射出白骨碎片，对目标造成9点物理伤害，并对自身造成3点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472077] = {name = "不稳定的急速", description = "施法者向目标射出白骨碎片，对目标造成9点物理伤害，并对自身造成3点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[472085] = {name = "命运骨骰", description = "使施法者的攻击和施法速度提高0%，持续直到主动取消，并且受到10点物理伤害。\n\n 或者\n\n 使施法者受到30点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472093] = {name = "复生骸骨", description = "施法者在附近的每一个敌人身旁召唤骸骨。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[472111] = {name = "衰弱打击", description = "打击一名敌人，造成物理伤害，并使其移动速度降低30%，持续5秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[472126] = {name = "逃脱", description = "向后跳跃25码。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[472146] = {name = "寒晶之尘", description = "Causes an enemy to take 15% increased Nature damage for 10秒.\n Inflicts Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[472153] = {name = "脉冲射击", description = "施法者发射一颗巨型子弹，对目标造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[472154] = {name = "逃脱", description = "向后跳跃25码。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[472165] = {name = "心灵脉冲", description = "Inflicts 5 Nature damage to enemies within 100 yards.", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[472178] = {name = "炽热冲击", description = "死亡时，炽焰炸药宝贝剧烈爆炸，对15码内的玩家造成10481359点火焰伤害。\n\n 爆炸会释放出多股 流荡之焰 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[472196] = {name = "撕裂重殴", description = "重殴目标，造成物理伤害，并使目标流血，每1秒造成物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472198] = {name = "招引风暴", description = "一股漩涡每0.5秒对其中的敌人造成11点自然伤害，并使移动速度降低50。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472216] = {name = "血腥重击", description = "使用施法者的盾牌猛击敌人，对其造成暗影伤害并击退目标。\n\n 黑血会覆盖在目标身上，吸收其受到的治疗效果。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "诅咒"},
[472220] = {name = "酷热恨意", description = "弗莱兰多释放烈焰，每5秒对60码范围内的所有玩家施加 酷热恨意 。每1秒造成13428点火焰伤害，持续15秒。此效果可叠加。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472223] = {name = "镀电恨意", description = "托克被电流缠绕，每5秒对60码范围内的所有玩家施加 镀电恨意 。每1秒造成13428点自然伤害，持续15秒。此效果可叠加。", mechanic = nil, range = "75码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472231] = {name = "轰焚啸焰炮", description = "弗莱兰多追踪一个目标并持续充能，随后固定在原地准备开火。准备就绪后，它会在接下来的3秒内发射光束。光束每0.1秒对触及的玩家造成66606435点火焰伤害，令他们灰飞烟灭。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472273] = {name = "强化护甲", description = "施法者强化其护甲，使受到的伤害降低20%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2.3​秒", cooldown = "5​秒", dispel_type = nil},
[472293] = {name = "华丽终章", description = "里克的舞台工人向场地投掷烟火之术，对冲击点2.5码范围内的玩家造成6708070点火焰伤害。\n\n 烟火之术散射出燃烧的火花，对冲击点2.5码范围内的玩家造成6708070点火焰伤害。\n\n 烟火之术在受到攻击时提供 刺激 。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", cooldown = nil, dispel_type = nil},
[472320] = {name = "狂乱值", description = "被上古之神的气息逼疯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472323] = {name = "钳夹", description = "狠掐一个敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[472327] = {name = "恶毒利爪", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472329] = {name = "愤恨一击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[472330] = {name = "感染之伤", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 1.5 sec for 9秒.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[472335] = {name = "生气！", description = "Increases the caster's attack speed by 30% for 8秒.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[472338] = {name = "勘探之地", description = "施法者将超高温光束汇聚在目标身上，每0.2秒造成363667点火焰伤害，持续5秒。\n\n 光束会留下一片熔岩池，每1秒对其中的玩家造成1454670点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472355] = {name = "腐烂爆发", description = "施法者喷发出一团恶臭的烟雾，对20码内的玩家造成自然伤害，并使他们每1秒额外受到自然伤害，持续9秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[472365] = {name = "闪开！", description = "大声呼喊，提醒你的地下堡行者同伴闪开。大难临头的时候，他们怎么总是站在原地呢？", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[472366] = {name = "别踩进蛛网里！", description = "提醒你的地下堡行者同伴，站在蛛魔的网里很危险。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[472378] = {name = "修理", description = "施法者每1秒恢复3%的最大生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[472389] = {name = "传导涌动", description = "施法者用闪电箭击中目标，造成自然伤害，然后跳到附近的玩家身上。受影响的目标每2秒受到一次自然伤害，持续8秒。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472452] = {name = "毁灭风暴", description = "无人机向一名玩家发起扫射，对一条直线进行轰炸，对每个冲击点周围3码内的玩家造成6061123点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[472457] = {name = "超频", description = "施法者校准其系统，使攻击速度提高20%，持续20秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472474] = {name = "邪祟燃料", description = "黑血会强化施法者的行动。死亡时会爆发黑血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472510] = {name = "邪祟燃料", description = "黑血会强化施法者的行动。死亡时会爆发黑血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472532] = {name = "被死亡射线击中", description = "因加兹鲁维而昏迷，无法行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472544] = {name = "粉碎爪击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472547] = {name = "不稳定的虚空", description = "近战攻击使虚空能量在目标敌人身上爆发，对3码内的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472627] = {name = "炸翻天", description = "施法者向目标位置抛出一发持续1分钟的地雷。踏上地雷会对4码内的玩家造成火焰伤害，并将他们击退。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472631] = {name = "震地牢狱", description = "穆格指挥加乐宫恶棍将数名玩家困入大地牢狱，对冲击点8码内的玩家造成15093156点自然伤害，由范围内所有玩家均摊。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472648] = {name = "射击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472658] = {name = "集火", description = "施法者向目标汇聚一阵黑血弹幕，每次击中都会造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[472659] = {name = "拘押", description = "暴徒猛烈地震裂地面，在其前方锥形范围内造成7546578点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472679] = {name = "喷薄软泥", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[472688] = {name = "溅跃！", description = "施法者将油性软泥溅洒到20码内的玩家身上，造成自然伤害并使其移动速度降低40%，持续8秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472700] = {name = "强化造物", description = "施法者强化自己的造物，持续10秒，使其攻击速度提高40%，造成的伤害提高10%。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[472714] = {name = "共振回声", description = "里克大声疾呼，为铬武大王加里维克斯献唱，使所有增幅器向随机方向爆发出 共振回声 。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[472718] = {name = "渐入佳境", description = "存在 奖励路线 凭证时，独臂盗匪造成的伤害提高10%。每个礼券都可以叠加效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472723] = {name = "奥术轰炸", description = "施法者在8秒内引导一阵奥术能量轰炸，每1秒对20码内的玩家造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[472750] = {name = "炽燃射击", description = "Inflicts Fire damage to an enemy.\n Inflicts Fire damage to an enemy every 1 sec for 6秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472764] = {name = "虚空萃取", description = "施法者从附近的盟友身上萃取并吞噬虚空能量，使自身造成的伤害提高2%。此效果可叠加。\n\n 受影响的盟友变得虚弱，造成的伤害降低5%，持续20秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[472765] = {name = "吞噬虚空", description = "施法者从附近的盟友身上萃取并吞噬虚空能量，使自身造成的伤害提高2%。此效果可叠加。\n\n 受影响的盟友变得虚弱，造成的伤害降低5%，持续20秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472779] = {name = "敬重", description = "恶棍向穆格·兹伊致敬，使其吸收21445235点伤害，并且每1秒都会提高，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472782] = {name = "致敬", description = "恶棍向穆格·兹伊致敬，使其吸收21445235点伤害，并且每1秒都会提高，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[472833] = {name = "寻找", description = "寻找附近的玩家进行摧毁。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472839] = {name = "燃烧轰炸", description = "施法者在6秒内对周围发起燃烧弹轰炸，对每个冲击点周围1.5码内的玩家造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[472842] = {name = "摧毁", description = "一个炸弹机器人已经发现你的存在，你即将被摧毁。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[472855] = {name = "撕碎", description = "施法者对当前目标造成物理伤害并使其流血，每1秒额外造成物理伤害，持续12秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[472893] = {name = "焚化", description = "被 焚烧 击中的玩家在4.5秒内每0.75秒放射出猛烈的热浪，对3码的玩家造成1173912点火焰伤害。\n\n 如果此效果击中了垃圾堆，则会将其点燃并产生 滚烫垃圾 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[472896] = {name = "猛力重击", description = "Stuns an enemy, rendering it unable to move or attack for 1.5秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[472906] = {name = "窃取护甲", description = "施法者洗劫目标，造成物理伤害，并使其受到的伤害提高125%，持续10秒。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[472980] = {name = "震耳尖啸", description = "施法者发出震耳欲聋的尖啸，对30码内的玩家造成自然伤害并打断施法，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[473006] = {name = "紧抓", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473054] = {name = "烈焰喷射", description = "火焰从切割机的核心爆发，对施法者前方锥形范围内的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[473066] = {name = "捍卫领地", description = "领地爆壳蟹倔强地捍卫自己的垃圾堆，拒绝移动并免疫失控效果。\n\n 生命值降至80%时，它会放弃自己的垃圾堆并移除该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473067] = {name = "淤伤撕咬", description = "施法者的利齿嵌入目标的血肉，造成暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473070] = {name = "唤醒沼泽", description = "沼面每1秒反复击打地面，持续4秒，对所有玩家造成836435点自然伤害，并使河床上爆发出穿心根须。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[473071] = {name = "猩红喷吐", description = "施法者在其位置喷吐黑血，持续2分钟。站在黑血中的玩家每1.5秒受到暗影伤害，并且移动速度降低30%。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473075] = {name = "爆破小队", description = "施法者发射野生动物消除单位来袭击玩家。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = nil},
[473114] = {name = "泥石流", description = "沼面向前方扔出大量泥土，对击中的玩家造成10910022点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[473115] = {name = "超短引线", description = "30秒后领地爆壳蟹爆炸，在消灭自己的同时对所有玩家造成2683228点火焰伤害，并且每1秒额外造成1341614点火焰伤害，持续8秒。\n\n 接触到足够大的滚动的垃圾时会立即触发该效果，并摧毁滚动的垃圾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473149] = {name = "强击！", description = "施法者用武器猛砍目标，造成物理伤害，并使其移动速度降低40%，持续5秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[473165] = {name = "被激怒！", description = "施法者进入狂怒状态，持续10秒，攻击速度提高s1%，造成的物理伤害提高30%。", mechanic = "暴怒", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[473168] = {name = "迅速萃取", description = "机器开始迅速萃取艾泽里特，对所有玩家造成727335点物理伤害，并在周围区域产生 艾泽里特爆发 。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[473194] = {name = "践踏", description = "施法者以浑身之力向前猛撞，对路径中的玩家造成物理伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[473209] = {name = "强击！", description = "施法者用武器猛砍目标，造成物理伤害，并使其移动速度降低40%，持续5秒。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473227] = {name = "极限出力", description = "斯蒂克斯将机甲的出力提升至极限，攻击速度提高25%，使他能召唤更多丢弃的毁灭炸弹和废铁大师， 焚烧 会以额外的垃圾堆为目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473243] = {name = "头条猛击", description = "施法者扑向目标，用武器猛击地面，对4码内的玩家造成物理伤害，并使他们昏迷3秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473272] = {name = "召唤束缚的蠕行者", description = "召唤一只束缚的蠕行者宠物。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473274] = {name = "召唤束缚的眼魔", description = "召唤一只束缚的眼魔宠物。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473276] = {name = "激活发明！", description = "洛肯斯多停止传送带并为其通电，每0.2秒对区域内的玩家造成838509点自然伤害。此外，他还会激活所有发明。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[473277] = {name = "火箭弹幕", description = "施法者在5秒内向附近的玩家射出一阵火箭，每1秒造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[473304] = {name = "头脑风暴", description = "施法者尽情释放自己的超凡脑力，形成一股灵能风暴，对所有玩家造成727335点奥术伤害，并在每个玩家的位置产生灵能狂风，对击中的玩家造成2424449点奥术伤害并使其沉默直到主动取消。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473328] = {name = "溶解喷雾", description = "浸泡在剧毒喷雾中，移动速度降低40%，受到的伤害提高15%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473376] = {name = "分叉电压", description = "施法者释放电流打击目标，并弹射至附近的其他玩家，造成自然伤害并使其移动速度降低30%，持续8秒。此法术最多影响3个目标。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[473383] = {name = "驱除闯入者", description = "施法者对其正前方的任意敌人挥舞盾牌，造成物理伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[473388] = {name = "废铁射击", description = "施法者用垃圾打击目标，击中时造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473417] = {name = "开启传送门", description = "打开一个虚空裂隙。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[473436] = {name = "高爆火箭", description = "每4秒发射高爆火箭，对所有玩家造成145467点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473504] = {name = "物质化", description = "被从扭曲虚空召唤而来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473507] = {name = "满身燃油", description = "接住 油罐 的玩家会浸染油渍，受到 油罐 造成的伤害提高500%，持续1分钟。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473513] = {name = "诅咒者的盛宴", description = "库尔萨洛克向所有玩家释放通灵能量，每秒造成4848899点暗影伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[473533] = {name = "凶猛咆哮", description = "释放凶猛咆哮，使造成的所有伤害提高30%，持续10秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[473537] = {name = "上勾拳", description = "对目标造成348533点物理伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473540] = {name = "黑暗之井", description = "库尔萨洛克令 黑暗之井 附着在目标玩家身上，持续6秒。黑暗之井每1秒放射出通灵能量，对4码内的玩家造成1212225点暗影伤害", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473541] = {name = "拳击连打", description = "释放 拳击连打 ，对重拳恶党前方3码范围内的所有敌人造成104560点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[473550] = {name = "火箭弹幕", description = "向附近玩家释放 火箭弹幕 ，对被爆炸击中的玩家造成522799点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473579] = {name = "射击", description = "Inflicts 243973 Physical damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[473589] = {name = "爆炸", description = "对周围的单位造成物理火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473595] = {name = "射击", description = "用狙击步枪开火。", mechanic = nil, range = "500码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[473636] = {name = "高端维护", description = "支援装置提升了周围检修队员的效率，使15码内的检修机器人免疫群体控制效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473650] = {name = "废物炸弹", description = "弗莱兰多喷出一团废料，10秒后爆炸，造成8385087点火焰伤害，由所有玩家均摊，并击退0码范围内的玩家。 废物炸弹 周围8码内每有一个玩家都会降低此伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[473655] = {name = "劲音狂热！", description = "第三次 劲音热舞 不会结束！里克会消耗 声波之云 ，使他造成的所有伤害提高300%，并且会无穷无止地施放 高音骤降 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[473690] = {name = "动能胶质炸药", description = "齐扎将一枚动能胶质炸药贴在玩家身上，每1秒造成1818337点火焰伤害，持续12秒。\n\n 移除时凝胶爆发出强力冲击，对5码内的玩家造成2424449点火焰伤害，并击飞所有定时炸弹。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473691] = {name = "扳手猛击", description = "造成348533点物理伤害，并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473696] = {name = "火焰鸡尾酒", description = "投掷 火焰鸡尾酒 ，击中后造成0点火焰伤害，并且每0.5秒额外造成104560点火焰伤害，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[473715] = {name = "黑暗之箭", description = "施法者射出黑暗之箭打击目标，造成2934781点暗影伤害并吸收2501944点治疗量，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[473738] = {name = "受损的炸药", description = "5秒后爆炸，对4码内的玩家造成15点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473764] = {name = "阴影缠身", description = "被徘徊不去的阴影纠缠，阴影偶尔会追赶你。看向阴影可以使其停止移动！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473831] = {name = "被抓获", description = "被抓获\n受困。\n该装置正在烧蚀废土遗民的源生奥术精华，并将其转化为虚空。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473840] = {name = "喷血器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[473841] = {name = "愚人的金子", description = "向随机位置扔出装满愚人金的箱子，对触及这些陷阱宝箱的玩家造成7546578点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[473842] = {name = "左舷疾风", description = "推开左侧的风。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[473843] = {name = "右舷疾风", description = "推开右侧的风。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[473844] = {name = "向前推进", description = "将风推往身后，推动你前行。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[473876] = {name = "凝球重踏", description = "格罗比库斯重踏地面，对60码内的玩家造成838509点自然伤害，并施加 球化 。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[473878] = {name = "球化", description = "格罗比库斯重踏地面，对60码内的玩家造成838509点自然伤害，并施加 球化 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[473895] = {name = "球体重塑", description = "格罗比库斯吸收恢复自己的躯体，用一层护盾包裹自己，吸收最多14296823点伤害，并且每2秒为自己恢复2%的生命值，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[473904] = {name = "球体吸收护盾", description = "格罗比库斯吸收恢复自己的躯体，用一层护盾包裹自己，吸收最多14296823点伤害，并且每2秒为自己恢复2%的生命值，持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473910] = {name = "洒油", description = "施法者将黏油抛向附近的玩家，每1秒造成自然伤害，并使其移动速度降低30%，持续10秒。效果移除时产生一片污油。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[473918] = {name = "掷球", description = "抛出一个球体，对冲击点周围5码内的玩家造成2096272点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[473924] = {name = "排出软泥", description = "施法者从形体上滴落液团，创造出盟友与其并肩作战。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[473952] = {name = "奥威娜的狂怒", description = "向奥威娜求助，请她袭击这片区域。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[473955] = {name = "部署烈焰激光", description = "施法者快速建造一台烈焰激光。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[473958] = {name = "发射激光", description = "炮塔喷射出一股火焰，对光束中的玩家造成4192543点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[473963] = {name = "鲁莽冲锋", description = "鲁莽地冲向一个位置，对路径上的玩家造成1045599点物理伤害并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473964] = {name = "卡牌狂鲨", description = "在随机一名玩家的脚下召唤一只虚空巨鲨，对4码内的玩家造成6288815点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[473972] = {name = "鲁莽冲锋", description = "鲁莽地冲向一个位置，对路径上的玩家造成1045599点物理伤害并使其昏迷3秒。", mechanic = nil, range = "100码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[473982] = {name = "专注", description = "蛮兵瞄准他的目标，毫不动摇，每次近战攻击使其攻击速度提高0%，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[473993] = {name = "黑血箭", description = "造成243973点暗影伤害，并在3秒内每0.5秒造成额外的17427点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[473994] = {name = "静电充能", description = "托克的装甲会增幅70码范围内产生的电荷。直到下一个 巨械争斗 之前，进入范围内的玩家会受到电流冲击，每1秒造成117391点自然伤害。位于范围内时，移动会增加充能，静止不动会降低充能。达到最大充能时触发一次 静电释放 。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[473995] = {name = "浴血奋战", description = "释放 浴血奋战 ，对附近15码范围内的所有玩家造成697066点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[474001] = {name = "浴血奋战", description = "蒙面自由职业者用黑血浸润其一个盟友，使其造成的所有伤害提高50%，持续15秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[474004] = {name = "钻地震击", description = "Inflicts 1045599 Physical damage to enemies within 8.5 yards.", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[474006] = {name = "不稳定", description = "死亡时触发不稳定的喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474007] = {name = "不稳定的喷发", description = "凝结的黏团在死亡时喷发，对20码范围内的玩家造成104560点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474008] = {name = "喷涌鲜血", description = "Inflicts 104560 Shadow damage to enemies within 4 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474013] = {name = "灵魂腐蚀", description = "库尔萨洛克腐化玩家的灵魂，使其喷发出通灵能量，对玩家造成7273348点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474018] = {name = "狂野闪电", description = "向玩家释放出狂野的闪电，对冲击点周围5码内的玩家造成6788458点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[474031] = {name = "虚空碾压", description = "扑向敌方目标并用虚空能量发起重击，对冲击点周围4码内的敌人造成1454670点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474052] = {name = "火箭弹幕", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.15​秒", cooldown = "1​秒", dispel_type = nil},
[474069] = {name = "剧毒喷射", description = "喷射出剧毒秽物，每1秒对站在其中的玩家造成838509点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474085] = {name = "通灵喷发", description = "Kul'tharok unleashes necrotic energy at primary target, inflicts 6061123 Shadow damage to all players in a line 20 yards long in front of the Kul'tharok.", mechanic = nil, range = "200码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474098] = {name = "脓毒汹涌", description = "施法者甩动尾巴，放出一股汹涌的毒素，每1秒对其中的玩家造成838509点自然伤害，并使他们的移动速度降低75%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474130] = {name = "机械大师的弹药筒", description = "加里维克斯的实验使受影响的敌人被腐化之罩所包裹，在30秒内吸收治疗量。每一个目标都会提供10937070点吸收量，所有相连的玩家会共同承担效果。\n\n 效果结束或耗尽吸收量时，弹药筒会产生爆炸，造成 主谋爆破 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474147] = {name = "尊贵玄黑", description = "施法者酣畅痛饮，使其造成的伤害提高75%，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[474153] = {name = "软泥痕迹", description = "留下 软泥痕迹 ，每1秒对范围内的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474160] = {name = "黏性撕咬", description = "造成243973点暗影伤害，并在5秒内每0.5秒造成额外的17427点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[474168] = {name = "酸雨", description = "召唤一阵酸雨，持续10秒，对冲击点周围2码内的玩家造成2096272点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[474194] = {name = "黑血", description = "携带黑血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474201] = {name = "血伤", description = "撕咬目标，造成278826点物理伤害，并使目标流血，每3秒额外造成69707点物理伤害，持续12秒。", mechanic = "流血", range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474203] = {name = "毒性添加剂", description = "感染玩家，每1秒造成670807点自然伤害，持续12秒。\n\n 毒素在12秒后将玩家压垮，使其昏迷6秒，并将效果传播给4码内的玩家。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[474206] = {name = "暗影践踏", description = "击退12码范围内的所有玩家并造成697066点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[474223] = {name = "震荡跃击", description = "造成243973点物理伤害，并使其移动速度降低70%，持续10秒。", mechanic = "被诱捕", range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[474228] = {name = "暗影冲击", description = "对敌人造成209120点暗影伤害并创造一个暗影能量池，每1秒对范围内的玩家造成174266点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474237] = {name = "吸血鬼之咬", description = "造成243973点暗影伤害，并为自己恢复生命值，数值相当于所造成伤害的100%。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474282] = {name = "不稳定的公式", description = "死亡时爆炸，每2秒对40码内的玩家造成335403点暗影伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474309] = {name = "失心疯", description = "失心疯\n因幻象陷入瘫痪。盟友可通过与你互动的方式将你复活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474314] = {name = "深渊攫取", description = "深渊触须抓住范围内的一名玩家，每0.5秒造成1点暗影伤害并使其昏迷4秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[474325] = {name = "深渊攫取", description = "每0.4秒召唤一只深渊触须，持续4秒。深渊触须会抓住范围内的一名玩家，每0.5秒造成17427点暗影伤害并使其昏迷4秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474335] = {name = "沐血", description = "施法者向20码内的玩家射出一阵黑血，造成暗影伤害，并吸收10点治疗量，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474337] = {name = "碎切", description = "撕碎王召唤多个飞旋的锯刃破土而出，每把锯刃每0.3秒对效果范围内的玩家造成484890点物理伤害。连续击中会提高造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[474341] = {name = "鲜血虹吸", description = "施法者吸取目标的鲜血，持续8秒，每1秒造成暗影伤害，并为施法者恢复5%的最大生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474351] = {name = "碎切锯刃", description = "撕碎王召唤多个飞旋的锯刃破土而出，每把锯刃每0.3秒对效果范围内的玩家造成484890点物理伤害。连续击中会提高造成的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474355] = {name = "闪电联结", description = "布莱恩生成一道电化联结，将附近的盟友受到的伤害转移给自身。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474360] = {name = "部署无人机", description = "施法者调动无人机与其一同作战。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[474430] = {name = "超载！", description = "施法者令一架无人机在10秒内过载，使其攻击和施法速度每2秒提高0%。\n\n 无人机在10秒后因 系统过载！ 而爆炸。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[474438] = {name = "投掷垃圾", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[474453] = {name = "超强冲击", description = "释放一股势不可挡的电涌，对击中的所有玩家造成14673902点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[474480] = {name = "不稳定的机甲", description = "生命值降低至70%时开始 短路 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474482] = {name = "虚空诱捕", description = "在附近创造一个传送门，试图将玩家吸引过去，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474492] = {name = "短路", description = "每5秒对60码内的所有玩家造成1257763点自然伤害，并使 短路 造成的伤害提高10%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474511] = {name = "暗影碎击", description = "对40码内的所有玩家造成278826点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[474554] = {name = "震动大地", description = "倒下的恶棍使得地动山摇，每1秒对牢狱内的玩家造成1886645点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[474698] = {name = "重铸", description = "运用锻炉的能量，修复碎片破损的外层。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[474754] = {name = "共生关系", description = "与一位盟友建立共生。你的自我治疗法术同样为其恢复生命值，恢复量相当于该次治疗量10%。你对其的治疗法术也会为你恢复生命值，恢复量相当于该次治疗量8%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213139] = {name = "加班加点！", description = "施法者发出威严的怒吼，巧妙地鼓舞周围的盟友提高工作效率，使他们的急速提高30%，持续20秒。此效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", cooldown = "3​秒", dispel_type = "暴怒"},
[1213140] = {name = "沉重挥砍", description = "近战攻击使目标流血，每2秒造成物理伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213142] = {name = "艾泽里特脉动", description = "Inflicts 848557 Arcane damage to enemies within 100 yards.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213168] = {name = "鱼叉穿刺", description = "Stuns the caster, rendering it unable to move or attack for 10秒.", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213193] = {name = "黄金光环", description = "金钱的力量使其免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213270] = {name = "钻孔穿刺", description = "施法者钻入目标体内，造成物理伤害，并使其受到的物理伤害提高10%，持续10秒。此效果可以叠加。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1213273] = {name = "心灵撕裂", description = "撕裂猎物的心智，每1秒造成17427点暗影伤害，并使其移动速度降低30%，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1213275] = {name = "受伤", description = "摧毁万肢的谢尔安格的一部分会使其 受伤 ，使其受到的所有伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213313] = {name = "黑暗射击", description = "射击当前威胁目标，造成1493259点暗影伤害，并吸收4289047点治疗量，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[1213326] = {name = "潜行", description = "秘密行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213327] = {name = "闪光雷", description = "地下堡行者先生致盲一个目标，降低其伤害抗性，并使其昏迷10秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1213330] = {name = "经典地下堡探险口号", description = "地下堡行者先生从预先编程录入的多条口号中喊出一条，鼓舞附近的人。\n\n 在地下堡行者先生的阿尔法版本中没有丝毫用处。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[1213345] = {name = "手动关停", description = "摧毁地下堡行者先生，可以有效解决早期版本可能存在的任何未曾知晓的漏洞。\n\n 请将反馈意见发送至错误地精公司未找到。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213354] = {name = "尖啸锯刃", description = "撕裂目标，每1秒造成754658点物理伤害，并使目标昏迷10秒。", mechanic = "昏迷中", range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1213363] = {name = "阿尔法版本", description = "地下堡行者先生免疫所有形式的自然伤害。被任意类型的液体浸没时将会自毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213380] = {name = "电磁脉冲", description = "使周围的机器短路，令他们发生故障。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[1213425] = {name = "恐惧咆哮", description = "发出 恐惧咆哮 ，恐惧100码范围内的所有玩家，并使其在恐惧中逃跑时每0.5秒造成34853点暗影伤害。", mechanic = "感觉", range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[1213426] = {name = "触须猛击", description = "谢尔安格试图碾压它的敌人，对范围内的玩家造成697066点物理伤害并使其昏迷4秒。\n 冲击力对100码范围内的所有玩家造成174266点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1213469] = {name = "黑暗弹头", description = "朝随机敌人开火，造成1509316点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1213473] = {name = "潜水头盔", description = "潜水头盔\n严格意义上不算是必需品，但阿丽扎似乎毫不在意。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213497] = {name = "我气疯了", description = "施法者陷入疯狂，造成的伤害提高30%，持续12秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[1213562] = {name = "虚空之盾", description = "虚空之盾\n这个聚合体免疫伤害。只有碎点者机甲才可以击破护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213602] = {name = "黑水大炮", description = nil, mechanic = nil, range = "100码 ", cast_time = "2.1​秒", cooldown = nil, dispel_type = nil},
[1213621] = {name = "火箭之雨", description = "伐木机向随机目标发射飞弹，持续10秒。击中时造成1215838点火焰伤害，并且每1秒额外造成754658点火焰伤害，持续10秒。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = "12​秒", dispel_type = nil},
[1213641] = {name = "痛殴", description = "施法者用武器猛击目标，造成物理伤害并将其击退。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1213656] = {name = "加班加点！", description = "Increases the caster's attack speed by 50% for 10秒.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1213662] = {name = "毒液箭", description = "施法者对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1213671] = {name = "毒素鞭笞", description = "施法者向目标注入毒素，使其受到的自然伤害提高50%。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "毒药"},
[1213700] = {name = "呼求无应", description = "Reduces movement speed by 60%.\n Causes the caster to inflict 500% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1213753] = {name = "圣典罗盘", description = "掏出你的罗盘。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[1213776] = {name = "绝望诅咒", description = "Reduces attacking and casting speed by 20% for 12秒.\n Reduces the movement speed of the target by 40% for 12秒.\n Inflicts 156840 Shadow damage to an enemy every 2 sec for 12秒.", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[1213778] = {name = "剧毒之箭", description = "施法者对目标造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1213785] = {name = "拆掉它", description = "Inflicts 278826 Physical damage to enemies within 60 yards.", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1213791] = {name = "暗影弹幕", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213797] = {name = "黑血洗礼", description = "施法者令目标沾染黑血，每1秒对施法者前方锥形范围内的敌人施加治疗吸收效果，持续4秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1213803] = {name = "钉伤", description = "建筑师用射钉枪向一名玩家开火，造成1939560点物理伤害并使其流血，每1秒造成484890点物理伤害，持续3秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213805] = {name = "射钉枪", description = "建筑师用射钉枪向一名玩家开火，造成1939560点物理伤害并使其流血，每1秒造成484890点物理伤害，持续3秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1213852] = {name = "碾碎", description = "幽坑太保试图用机甲的全部力量 碾碎 他的敌人，对范围内的玩家造成1742665点物理伤害并使其昏迷4秒。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1213859] = {name = "污油狂怒", description = "召唤检修机器人盖尔多协助你5秒，用刺激性机油包裹附近的敌人来提升威胁。盖尔多保证责任全都会由你承担。\n\n 盖尔多在轰动的爆炸中离开，造成 2280 点火焰伤害，由附近的敌人均摊，对最近沾油的目标造成的伤害提高15%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213893] = {name = "激活机甲", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1213928] = {name = "污秽喷吐", description = "畸体向前方锥形范围内倾倒软泥，每1秒对玩家造成5点暗影伤害并生成软泥，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1213990] = {name = "流电镜像", description = "托克召唤自己的电能幻影锁定玩家，持续12秒。接触幻影会使其爆炸，对10码范围内的玩家造成4611798点自然伤害并产生 残存电流 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214015] = {name = "封冻", description = "只有一次机会，必须一锤定音。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1214039] = {name = "熔岩池", description = "熔化的金属在地上蔓延，向多个方向射出 炽焰浪潮 ，对触及的玩家每1秒造成1677017点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214043] = {name = "熔岩炮", description = "幽坑太保的走狗为他的 熔岩炮 充能，并向一名玩家的位置发射一颗强大的熔岩球，对路径上的所有玩家造成30点火焰伤害并将其击退。", mechanic = nil, range = "200码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1214052] = {name = "能量导向护盾", description = "幽坑太保将其机甲的能量转移至护盾，使其在尝试充能时暂时关停，护盾持续期间吸收相当于生命值10%的伤害，但在关停时受到的伤害提高100%。如果幽坑太保成功为其机甲充能，则恢复25%的生命值。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[1214053] = {name = "充能", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[1214068] = {name = "凶残撕咬", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 2 sec for 10秒.", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[1214078] = {name = "召唤族群", description = "施法者召集族群，呼唤翼手龙来援助她。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1214090] = {name = "射击", description = "Inflicts 243973 Physical damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[1214099] = {name = "守土尖鸣", description = "施法者发出一声尖鸣，使20码内的盟友造成的伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[1214129] = {name = "魅鼠迷曲", description = "魅鼠迷曲\n召唤整个安德麦的老鼠……", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214135] = {name = "下雨吧！", description = "克拉格·弗里茨布兰将“利润”塞进他标志性的黑血爆破枪MK1里，并向空中发射，对被击中的玩家造成697066点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1214142] = {name = "冬日美梦", description = "梦见更寒冷、更喜庆的时节。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​小时", dispel_type = nil},
[1214147] = {name = "定时炸弹发射器", description = "幽坑太保向附近射出多个可踢的定时炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "1.5​秒", dispel_type = nil},
[1214180] = {name = "炬光之触", description = "施法者的自动攻击点燃目标，每1秒造成335403点火焰伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214181] = {name = "引燃", description = "施法者的自动攻击点燃目标，每1秒造成335403点火焰伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214190] = {name = "喷发重踏", description = "弗莱兰多运行多次计算，随后重踏地面，在当前目标的位置下方产生一次剧烈喷发，造成16770174点火焰伤害并将其击飞到高空，朝多个方向释放出炽焰浪潮。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1214221] = {name = "被捉住！", description = "被捉住！\n这个实体已被吞噬者捕获，精华正在被逐步吸收。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214229] = {name = "末日决战级护板", description = "暗索特工竭力硬化这块金属（还涂抹了一些溶剂，天知道那有什么用处），使其免疫打断效果，并吸收1532833918点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214238] = {name = "硬化甲壳", description = "施法者强化自身的护甲，受到的所有伤害降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1214246] = {name = "猛烈钳夹", description = "施法者重碾目标，造成物理伤害，并使其受到的物理伤害提高10%，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[1214250] = {name = "卡亚之力", description = "施法者运用摄取的卡亚矿石，使自己造成的伤害每1秒提高10%，持续6秒。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "3​秒", dispel_type = "魔法"},
[1214267] = {name = "黑血飞溅", description = "设施内的罐子喷射出黑血，飞溅到地面上，对冲击点3018631码范围内的玩家造成2点暗影伤害，并使其迷惑2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214314] = {name = "踢飞！", description = "踢飞店面前的一只小动物！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[1214324] = {name = "崩解闪电", description = "召唤一阵狂风猛烈地拍打玩家，对冲击点周围8码内的所有敌人造成3636674点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214362] = {name = "噬血箭", description = "施法者对目标造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1214369] = {name = "毁灭一切！！！", description = "加里维克斯降下火箭之雨，每1秒对所有玩家造成1131987点火焰伤害，持续25秒。此伤害每1秒提升5%。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1214371] = {name = "泛涌黑暗", description = "留下一道污秽痕迹，每秒对敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214373] = {name = "污血", description = "施法者污染目标的血液，每2秒造成暗影伤害，持续18秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = "2​秒", dispel_type = "魔法"},
[1214404] = {name = "血池再生", description = "施法者重生自身，恢复20%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[1214468] = {name = "特技射击", description = "施法者使出邪门的特技射击，对目标造成1939560点暗影伤害。黑血子弹会弹射击中附近的最多4名玩家。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1214474] = {name = "操练打击", description = "这一击不为留下伤痕，只为传授武艺。对目标造成相当于15%武器伤害的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[1214478] = {name = "大师反击", description = "你后发制人，利用精妙的武艺给对手一个教训。使目标昏迷6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "16​秒", dispel_type = nil},
[1214483] = {name = "邪恶涂料", description = "施法者在武器上涂抹黑血浆液，使造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1214486] = {name = "血腥突袭", description = "Inflicts Shadow damage to an enemy every 0.5 sec for 6秒.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[1214503] = {name = "血伤重炮", description = "施法者令目标沾染黑血，每0.5秒对施法者前方锥形范围内的敌人施加治疗吸收效果，持续4秒。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1214504] = {name = "地精天才", description = "克拉格调试黑血爆破枪MK1，引发爆炸反应造成278826点暗影伤害，并使他造成的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1214523] = {name = "饕餮虚空", description = "虚空能量侵蚀目标玩家，每1.5秒造成969780点暗影伤害，持续18秒，并吸收受到的2905720点治疗量。", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1214546] = {name = "晦幽波", description = "在施法者周围释放出一股虚空能量波，对击中的玩家造成4848899点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1214562] = {name = "炸药锁定", description = "炸弹锁定目标并持续追击，直至死亡。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1214590] = {name = "毁灭一切！！！", description = "加里维克斯降下火箭之雨，每1秒对所有玩家造成 7 点火焰伤害，持续 25秒 。此伤害每1秒提升 20 %。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1214598] = {name = "着迷", description = "目标被里克·混响的甜美歌声所迷惑，不由自主地走向他走去，无法采取任何行动，持续1分钟。\n\n 对被魅惑的目标造成足够的伤害可以令其摆脱该效果。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214601] = {name = "开火！", description = "使用蛛魔弩车发射一枚缠网炸弹。", mechanic = nil, range = "45码 ", cast_time = "250​毫秒", cooldown = nil, dispel_type = nil},
[1214607] = {name = "超大更猛炸弹轰击", description = "加里维克斯使用大量炸药炮轰主要目标，造成12577631点物理伤害，并使其受到超大更猛炸弹轰击的伤害提高200%，持续1.2分钟。此效果可叠加，并且无法被躲闪或招架。\n\n 同时对主要目标周围30码内的玩家造成12577631点火焰伤害，并会施加 爆破燃烧 。（大部分）弹药会在命中时爆炸。\n\n 然而，部分引线炸弹会散落在场地里。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1214614] = {name = "撕裂切割", description = "Inflicts 278826 Physical damage to an enemy.\n Inflicts 104560 Physical damage to an enemy every 2 sec for 6秒.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1214620] = {name = "呼号集结", description = "殴棘高声呼号，召唤了增援！", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1214623] = {name = "激怒", description = "如果穆格·兹伊或另一个暴徒与牢笼重叠，或者所有玩家都逃脱牢笼，暴徒会狂暴化，使其造成的伤害和攻击速度提高500%，并且受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214628] = {name = "释放黑暗", description = "释放体内的黑暗，对所有玩家造成1697115点暗影伤害，并引发 喷涌黑暗 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1214656] = {name = "激怒咆哮", description = "殴棘使自己和附近的咯笑魔陷入狂暴，攻击速度提高50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1214657] = {name = "血腥猛击", description = "Inflicts Shadow damage to an enemy.\n Inflicts Shadow damage to an enemy every 2 sec for 14秒.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1214670] = {name = "高端护盾科技", description = "施法者升起屏障，使附近盟友受到的伤害降低50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1214673] = {name = "艾泽里特余震", description = "地震回荡的冲击会触发内在的艾泽里特能量，引起一次艾泽里特能量爆发，对所有玩家造成2424449点奥术伤害，并且每1秒造成969780点额外的奥术伤害，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214674] = {name = "卡亚矿石箭", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1214679] = {name = "镐击", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1214680] = {name = "狰狞蔑笑", description = "Fears enemies within 8 yards of the caster for 3秒.", mechanic = "感觉", range = "100码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1214689] = {name = "电气充能武器", description = "布莱恩的装备经过了前沿科技的升级强化。\n\n电气充能护盾\n 对布莱恩造成的有效治疗会产生脉冲，对周围的敌人造成自然伤害。\n\n电气充能手枪\n 每次射击都会释放出一股电流，在周围的敌人身上弹射，降低他们的攻击速度。治疗布莱恩可以对他的手枪进行超级充能，使其造成更高的伤害。\n\n电气充能霰弹枪\n 每个被击中的敌人都有几率被击倒。治疗布莱恩可以对他的霰弹枪进行超级充能，使其造成更高的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214690] = {name = "巨人踩踏", description = "Knocks all enemies within 12 yards of the caster back.\n Interrupts spellcasting of all enemies within 12 yards for 5秒.\n Inflicts 20 Physical damage to enemies within 12 yards.", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[1214697] = {name = "坚石体肤", description = "施法者令其岩石一般的皮肤变得更为坚硬，受到的伤害降低15%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "魔法"},
[1214708] = {name = "紧急修复协议", description = "每2秒恢复5%的最大生命值，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = "魔法"},
[1214712] = {name = "浸油之刃", description = "用浸油的武器攻击，造成火焰伤害，并使目标在8秒内受到的治疗效果降低25%。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = "魔法"},
[1214716] = {name = "黏性炸弹", description = "向玩家投出一颗黏性炸弹，在5秒后对4码内的所有玩家造成8点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1214726] = {name = "夺命药膏", description = "施法者的近战攻击有一定的几率使目标中毒，每2秒造成点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214733] = {name = "破甲", description = "Causes an enemy to take 20% increased Physical damage for 10秒.", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214736] = {name = "腐蚀性化合物", description = "向敌人投掷腐蚀性化合物，造成自然伤害，并在随后的6秒内每2秒额外造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1214738] = {name = "挫志嘲讽", description = "使10码范围内的敌人士气低落，使其移动速度降低30%，伤害降低50%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214742] = {name = "虚空弹幕", description = "奥蕾莉亚射出一支阵虚空之箭，造成暗影伤害。箭雨最终会形成一次虚空冲击，在目标周围造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1214746] = {name = "射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1214751] = {name = "野蛮冲锋", description = "冲向一名敌人，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214754] = {name = "野蛮猛击", description = "Inflicts 8485573 Nature damage to enemies within 12 yards.", mechanic = nil, range = "12码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[1214755] = {name = "过载火箭", description = "眼花缭乱的轰击将过载火箭绑在毫无防备的蠢货身上，持续6秒。\n\n 效果被移除时，火箭会向指定方向爆发，每秒对受到影响的玩家造成2934780点火焰伤害，持续9秒，并击退他们。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214776] = {name = "冰镇汽水", description = "用冰凉的汽水喷射敌人，每1秒造成7点冰霜伤害，并使其昏迷3秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = "魔法"},
[1214778] = {name = "决斗冲刺", description = "向前冲锋，对目标位置造成15点物理伤害，对路径中的所有玩家造成8点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[1214780] = {name = "终极失真", description = "无人机令其通讯矩阵超载，每2秒对60码内的玩家造成2424449点声波伤害并将其推离，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1214783] = {name = "变形", description = "施法者标记随机玩家，随后令他们和10码内的玩家变形成兔子，造成5450306点奥术伤害。受影响的目标平静8秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214799] = {name = "阿尔法炮", description = nil, mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1214804] = {name = "钻头猛击", description = "机甲用钻头配件猛击地面，对附近的玩家造成20点火焰伤害，并将他们击退。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[1214829] = {name = "反噬抵消器", description = "音波屏障保护着增幅器，使其不会失去能量或遭受 失灵！ 的影响。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214834] = {name = "抛投容器", description = "施法者向目标位置抛出一个黑血容器，留下一片 脏污之池 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1214845] = {name = "脏污之池", description = "对其中的玩家每1秒造成暗影伤害，并使移动速度降低30%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214863] = {name = "反抗冻飞弹", description = "射出一发反抗冻飞弹。", mechanic = nil, range = "45码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[1214872] = {name = "纵火派对包", description = "洛肯斯多为当前目标赠送一份爆炸品。6秒后接收者爆炸，对所有玩家造成最高16770174点火焰伤害。距离爆炸位置越远的玩家受到的伤害越低。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1214889] = {name = "寒光步", description = "对一个敌人造成69707点冰霜伤害，并使其移动速度降低50%，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1214893] = {name = "震荡", description = "布莱恩的最大生命值提高4%，其造成的伤害和治疗效果提高20%。\n\n 在战斗中时，能够被摧毁或驱散的机器人偶尔会锁定布莱恩。如果机器人触及布莱恩，则会使其受到相当于最大生命值30%的伤害，并且昏迷5秒。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214897] = {name = "血腥重击", description = "使用施法者的盾牌猛击敌人，对其造成暗影伤害并击退目标。\n\n 黑血会覆盖在目标身上，吸收其受到的治疗效果。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "诅咒"},
[1214943] = {name = "淤泥震荡", description = "施法者不停地钻击地面，每2秒造成自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[1214991] = {name = "激涌弧光", description = "Mk II型电击振荡器向一名随机玩家射出一道电弧，造成1328198点自然伤害，随后弹跳至最多3个目标。每次弹跳后伤害提高10%。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1214996] = {name = "蛛网爆炸", description = "使冲击点周围15码内所有敌人的最大生命值降低70%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1214998] = {name = "兔妖自尽", description = "兔妖发生爆炸，对10码范围内的玩家立即造成3354035点自然伤害，并且每1秒额外造成1341614点自然伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "疾病"},
[1215004] = {name = "公海号角", description = "施法者用号角鼓舞周围的盟友，使他们的急速提高30%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1215015] = {name = "揍这个，头儿？", description = "斯普洛克猛击前方的所有敌人，造成伤害。如果斯普洛克击中了陶克，陶克会陷入昏迷，受到的伤害提高100%，持续8秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1215016] = {name = "猛击", description = "用机械臂膀猛击目标软泥，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215017] = {name = "能量脉动", description = "释放一股能量，对8码内的所有软泥造成严重的自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1215018] = {name = "吸除软泥", description = "吸除10码内的所有软泥滩，将其安全地储存在软泥罐内，并恢复5%的生命值。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1215023] = {name = "射击", description = "Inflicts 243973 Physical damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "1.5​秒", dispel_type = nil},
[1215033] = {name = "长引线导弹", description = "陶克发射他新研制的长引线导弹，被踩到或10秒后爆炸。踩到长引线导弹的随从也会引爆它们，使其昏迷并且受到的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "3.25​秒", cooldown = nil, dispel_type = nil},
[1215065] = {name = "白金拳击", description = "重击目标，对冲击点6码范围内的所有敌人造成16971146点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1215071] = {name = "浸电之水", description = "浸电之水每1秒对站在其中的玩家造成10点自然伤害，并周期性地使玩家昏迷2秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215084] = {name = "暗索鸡尾酒", description = "斯普洛克畅饮优质的暗索鸡尾酒，使他的攻击速度提高50%，移动速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[1215090] = {name = "规避战术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215102] = {name = "震地", description = "猛击地面，每0.5秒对所有玩家造成484890点物理伤害，持续4秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1215140] = {name = "金色降落伞", description = "妮姬空投不稳定的黑血容器攻击玩家，落地时对4码内的玩家造成物理伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1215156] = {name = "易燃爆炸", description = "金色降落伞 的载荷发生爆炸，对100码内的玩家造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215194] = {name = "昏迷", description = "Stuns the caster, rendering it unable to move or attack for 5秒.\n Causes the caster to inflict 30% increased Physical damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215197] = {name = "衰变射线", description = "妮姬向目标射出一束致命的射线，使路径中的第一个目标灰飞烟灭。", mechanic = nil, range = "100码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[1215209] = {name = "破坏区域", description = "损坏的线圈向铬武场释放能量，形成一片区域。接触此区域时每1秒受到3354035点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215334] = {name = "护盾警告0.76版", description = "当任意玩家的生命值降至30%时，布莱恩会立即为其恢复最大生命值的25%。每3分钟只能触发一次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215337] = {name = "叮当炸弹", description = "芬戴尔装配并部署一个叮当炸弹来追击入侵者。遥控嘀嗒机器人到达目标周围5码内时爆炸，对5码内的玩家造成348533点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1215341] = {name = "冲击力转化矩阵", description = "闪电炮台射出闪电，弹射至最多0个玩家，造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215356] = {name = "搜寻并摧毁", description = "叮当炸弹追逐目标，到达目标周围5码时，叮当机器人会爆炸，对5码内的玩家造成348533点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1215374] = {name = "震荡维护", description = "芬戴尔“整修”损坏的叮当炸弹，令其重新开始追逐敌人！", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1215401] = {name = "机甲践踏", description = "践踏地面，造成中等的火焰伤害，由周围的敌人均摊。受影响的敌人在5秒后爆炸，受到中等的火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1215411] = {name = "刺破", description = "对目标敌人造成9697798点物理伤害并使其流血，每1秒额外造成969780点物理伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1215412] = {name = "腐蚀泥胶", description = "向60码范围内的玩家释放 腐蚀泥胶 ，造成727335点自然伤害并吸收3320822点受到的治疗。", mechanic = nil, range = "60码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1215481] = {name = "衰变光束", description = "地精向一名随机玩家发射衰变光束，每1秒造成142546点火焰伤害，持续12秒。每过1秒，伤害提高100%。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1215482] = {name = "射击", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[1215521] = {name = "示意走狗", description = "幽坑太保发出信号，召唤他的走狗前来助阵。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[1215563] = {name = "碎甲猛击", description = "Stuns an enemy, rendering it unable to move or attack for 1.5秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1215577] = {name = "爆炸礼物", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1215591] = {name = "故障导线", description = "生命值降低至80%时，飞行器发生故障，陷入昏迷且受到的伤害提高100%，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215600] = {name = "枯萎之触", description = "使目标枯萎，每2秒造成848557点暗影伤害，持续12秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1215647] = {name = "射击", description = "走狗用熔岩震爆枪向一名玩家开火，造成52280点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1215660] = {name = "剧毒箭", description = "施法者对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1215677] = {name = "淤泥炸弹", description = "施法者向目标投掷淤泥，在其位置产生一滩剧毒，每1秒对其中的玩家造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1215693] = {name = "黏泥冲击", description = "施法者对目标造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1215738] = {name = "腐朽之息", description = "向施法者前方的敌人释放腐朽吐息，对所有受影响的玩家造成9697798点瘟疫伤害。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1215741] = {name = "强力碾压", description = "能量达到100点时，德茜雅释放一次强力粉碎，对所有玩家造成3879119点自然伤害并降低其移动速度30%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1215747] = {name = "遗志", description = "战士的遗志被剩余的竞争者吸收，使其造成的伤害提高10%，并在使用强力技能后额外获得35点能量。此效果可以叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215760] = {name = "震地牢狱", description = "被关押在 震地牢狱 里！", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215787] = {name = "死亡螺旋", description = "库尔萨洛克令幽灵附着在场地之中，每秒对触及幽灵的玩家造成4848899点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1215789] = {name = "地精整修", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215815] = {name = "人民的英雄", description = "安德麦的市民感谢你，激励你奋发图强，使你的急速提高2%，持续1分钟。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215850] = {name = "碾地猛击", description = "对所有玩家造成3636674点物理伤害，并使周围的地面喷发，对冲击点周围4码内的玩家造成7273348点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1215855] = {name = "异变涌动", description = "施法者身上喷涌出不稳定的奥术能量，对6码内的敌人造成10点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1215858] = {name = "超级磁吸", description = "发明装置将玩家拉向自身，持续6.5秒。接触磁铁的玩家会被昏迷6秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1215870] = {name = "链齿粉碎", description = "Knocks an enemy back.\n Inflicts 313680 Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1215877] = {name = "晶化斩", description = "施法者割裂目标，造成自然伤害并使其流血，每1秒造成自然伤害，持续14秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1215887] = {name = "口袋死亡射线", description = "口袋死亡射线\n坚不可摧。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1215905] = {name = "屠戮大炮", description = "葬轮启动屠戮大炮，向空中射出一枚“精炼”黑血飞弹，对冲击点周围6码内的玩家造成522799点暗影伤害，吸收其受到的1045599点治疗量，并留下一片黑血。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1215910] = {name = "冰冻陷阱", description = "施法者向目标位置投掷一个陷阱。踩中陷阱会使你昏迷6秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1215912] = {name = "黑血", description = "屠戮大炮的黑血残留不散，每2秒造成348533点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1215953] = {name = "静电充能", description = "穆格·兹伊调动身旁的电流并发动冲锋，对路径中的玩家造成6708070点物理伤害，摧毁所有的 震地牢狱 和 不稳定的蛛形地雷 。\n\n 抵达目标处时，穆格·兹伊释放一次 子弹风暴 。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1215957] = {name = "震颤利爪", description = "Knocks all enemies within 100 yards of the caster back.\n Reduces the movement speed of all enemies within 60 yards by 40% for 3秒.\n Inflicts 243973 Physical damage to enemies within 60 yards.", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1215975] = {name = "马力全开！", description = "葬轮将机甲完全激活，获得一个吸收1045599点伤害的护盾，并且对玩家造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[1215999] = {name = "吞噬精华", description = "每1吸取目标 2 点生命值，持续3秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1216003] = {name = "吞噬打击", description = "吸收目标的一部分精华，使近战攻击会为施法者恢复生命值，数值相当于造成伤害的25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216009] = {name = "饕餮重击", description = "施法者重击目标，造成物理伤害，并吞噬目标一部分精华，使施法者的急速提高25%，持续10秒。", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1216012] = {name = "暴食猛击", description = "从8码范围内的所有玩家身上吸取20点生命值，并转移给施法者。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[1216039] = {name = "R.P.G.G.", description = "施法者用R.P.G.G.发射火箭弹幕，对冲击点周围8码内的玩家造成9697798点火焰伤害。\n\n R.P.G.G.射击后必须重新装填。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1216056] = {name = "鹰爪撕扯", description = "雄鹰伸出利爪撕扯目标，造成物理伤害。创伤持续流血，每1秒造成物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1216059] = {name = "飞羽风暴", description = "施法者每2秒向目标射出一阵飞羽，持续6秒，对施法者前方锥形范围内的所有敌人造成自然伤害和击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "9​秒", dispel_type = nil},
[1216093] = {name = "暗影凝视", description = "凝视一个随机目标，在1秒内每0.5秒造成暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[1216101] = {name = "可重复事件 - 卑鄙双雄 - 聚光灯", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216142] = {name = "鲁莽怒火", description = "当能量达到100点时，穆格·兹伊陷入狂暴，乱射雷电与子弹，每1秒对所有玩家造成12577630点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1216186] = {name = "重击", description = "施法者用武器猛击目标，造成物理伤害并使其昏迷。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1216193] = {name = "错乱", description = "施法者陷入错乱，每1.5秒造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1216274] = {name = "夺命药膏", description = "施法者的近战攻击有一定的几率使目标中毒，每2秒造成点自然伤害，持续12秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216278] = {name = "毁伤", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1216305] = {name = "黑水免费试用期", description = "黑水免费试用期\n恭喜！你被选中参加黑水成员体验的免费试用期！（*效果可能因人而异。）", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216320] = {name = "剧毒噬咬", description = "Inflicts Nature damage to an enemy.\n Inflicts Nature damage to an enemy every 2 sec for 14秒.", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1216322] = {name = "护盾发生器", description = "护盾发生器\n吸收0点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216333] = {name = "污油飞溅", description = "干扰幽坑太保的充能会损坏他的机甲，每0.5秒在附近漏油，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216334] = {name = "废料点心", description = "施法者挖掘废料，为自己恢复最大生命值的30%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1216403] = {name = "Score Bonus Area Trigger", description = "每层使单位的得分数值翻倍。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216405] = {name = "分数加成", description = "分数加成\n每层使单位的得分数值翻倍。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216406] = {name = "动荡爆炸", description = "当炸脚地雷被引爆时，它将爆炸并对所有玩家造成2490371点火焰伤害，使他们受到动荡爆炸的伤害提高450%，持续2秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216414] = {name = "炙热光束", description = "发明装置释放一道火线，持续5秒，每0.2秒对范围内的玩家造成6708070点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1216431] = {name = "B.4.T.T.L.3.地雷", description = "向玩家的位置射出B.4.T.T.L.3.地雷，对3码内的玩家造成4848899点火焰伤害，并留下B.4.T.T.L.3.地雷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1216443] = {name = "电能风暴", description = "被击败的战斗者释放残余的能量，形成一场电能风暴，每2秒对所有玩家造成727335点自然伤害，并使他们受到的自然伤害提高20%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216475] = {name = "通灵箭", description = "对一名敌人造成2909339点暗影伤害。", mechanic = nil, range = "65码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1216491] = {name = "电刑矩阵", description = "穆格·兹伊释放他的 电刑矩阵 并将竞技场一分为二，立即消灭触碰到的玩家。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216505] = {name = "炸弹场", description = "地精教父撒出大量整备的爬行爆弹，持续游荡42秒。踩上整备的爬行爆弹会使其提前引爆，触发 爆炸之旅 。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1216508] = {name = "起钻", description = "洛肯斯多标记玩家，造成1928570点自然伤害，并使一个致命的钻头每1.5秒在他们所在位置出现，持续4.5秒。\n\n 接触钻头会使玩家变被 钻透！", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1216525] = {name = "火箭弹幕", description = "发明装置每2秒发射一枚巨型火箭，持续6秒。火箭击中玩家时造成6288815点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1216557] = {name = "黑暗涂层", description = "施法者在武器上涂抹黑血浆液，使造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1216574] = {name = "爆炸之旅", description = "整备的爬行爆弹引爆，对5码内的玩家造成 35 点火焰伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216604] = {name = "鼠牙毒素", description = "你的有害法术和技能会对目标施加鼠牙毒素，最多叠加5次。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[1216607] = {name = "电池释能", description = "大地精的电池每5秒释放出能量，对每个冲击点周围4码内的玩家造成7273348点自然伤害。\n\n 释能还会对60码内的所有玩家造成1309203点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1216652] = {name = "过量污染物", description = "地精教父向空气中释放有害化学物质，每2秒造成 2 点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216654] = {name = "揭露闯入者", description = "土狼发出咆哮，向附近的暗索地精警告闯入者的存在，并移除风险投资公司伪装。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1216669] = {name = "与鱼同眠", description = "鱼柳向你问好。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216674] = {name = "大号虚空光束", description = "发明装置释放一道巨大的虚空能量光束，每0.2秒对光束范围内的玩家造成8385087点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1216682] = {name = "生物燃料火箭装置", description = "为小队成员配备 生物燃料火箭装置 。\n\n 生物燃料\n 每消灭一个敌人都会为火箭装置补充燃料，使移动速度提高2%，急速提高2%，持续45秒，最多叠加30次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216687] = {name = "炽燃烈焰", description = "地精教父喷射出一束烈焰，对前方锥形范围内的玩家造成2091198点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1216699] = {name = "虚空弹幕", description = "发明装置每2.5秒发射一枚虚空飞行物，持续6秒。接触飞行物会受到6708070点暗影伤害并触发 虚空溅射 效果。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1216709] = {name = "死从天降", description = "地精教父的火箭发射器喷射出一连串的飞弹，对每个冲击点周围5码内的玩家造成1568398点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1216731] = {name = "油罐", description = "被击败时摩托发生爆炸，将油罐炸飞。一名玩家可以接住油罐，受到1257763点自然伤害并变得 满身燃油 ，持续1分钟。\n\n 每个未能击中玩家的油罐都会爆炸，留下一片 浮油 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216775] = {name = "排放热量", description = "加里维克斯的机器在4秒内排放出多余的热量，对所有玩家造成 27 点火焰伤害，并且每1秒额外造成 5 点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216784] = {name = "向前冲锋", description = "冲向一名随机敌人的位置，将其击退并对途中任何敌人造成418240点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216788] = {name = "正携带燃油", description = "携带着一罐油，持续30秒。\n\n 抵达具有空油罐的摩托周围7码内时可以为其补充燃料。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216794] = {name = "阿尔法炮", description = nil, mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[1216805] = {name = "轰！", description = "施法者释放电流打击目标，并弹射至附近的其他玩家，造成自然伤害并使其移动速度降低30%，持续8秒。此法术最多影响3个目标。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "魔法"},
[1216806] = {name = "门板拍面", description = "施法者对其正前方的任意敌人挥舞盾牌，造成物理伤害并将其击退。", mechanic = nil, range = "30码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1216812] = {name = "极巨大火箭猛击", description = "地精教父以磅礴的力量猛击地面，对所有玩家造成871332点火焰伤害并将其击退。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1216815] = {name = "虚空脉冲星", description = "萨拉塔斯召唤虚空脉冲星环绕玩家。15秒后虚空脉冲星释放能量，使生物获得 萨拉塔斯的赠礼 ，造成的伤害提高10%并且受到的伤害降低20%，持续20秒。此效果可以叠加。\n\n 接触虚空脉冲星的玩家会获得增益效果，精通提高4%并获得2%吸血，持续30秒。此效果可以叠加。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1216845] = {name = "扳手", description = "大地精拿着一个扳手，他现在知道怎么用扳手砸人，造成5031052点物理伤害，并使其受到扳手的伤害提高50%。此效果可叠加，并且会令人头疼。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[1216846] = {name = "拿着扳手", description = "大地精拿着一个扳手，他现在知道怎么用扳手砸人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1216852] = {name = "笨拙狂怒", description = "大地精发挥自己的特长——气得发疯。随后他笨拙地撞向目标，造成的伤害以提高500%，移动速度降低50%，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "暴怒"},
[1216894] = {name = "“重构”", description = nil, mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1216937] = {name = "幽坑太保宏伟登场", description = "对附近所有单位造成巨额火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[1216989] = {name = "极性冲击", description = "与带有相反电荷的玩家接触会造成爆炸性反应，使两名玩家相互击退，并每1秒造成2096272点自然伤害，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217138] = {name = "通灵箭", description = "赛泽尔射击目标，对目标造成3636674点暗影伤害并吸收目标接下来受到的1245308点治疗量。", mechanic = nil, range = "65码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[1217231] = {name = "炸脚地雷", description = "洛肯斯多向房间内发射数枚地雷。踩到炸脚地雷会触发 动荡爆炸 ，并在触发者身上嵌入 不稳定的碎片 。此外，这些反应型地雷与其他发明或 缆线输电 接触时会爆炸，触发 动荡爆炸 。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1217232] = {name = "吞噬", description = "能量达到100点时，阿兹希卡吸入并企图吞噬场地中的所有玩家和生物，持续18秒，每1秒对所有玩家造成606112点暗影伤害。\n\n 每当阿兹希卡成功吞噬一个活物或玩家，它都会享用 盛宴 。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = "5​秒", dispel_type = nil},
[1217241] = {name = "盛宴", description = "阿兹希卡享用附近的活物和玩家，造成13334472点暗影伤害并将他们击退。受害者每1秒受到1454670点暗影伤害，并昏迷3秒。\n\n 阿兹希卡恢复5%的最大生命值，并且造成的伤害提高15%，持续1.3分钟。此效果可叠加。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217249] = {name = "虚位以待", description = "无人机抓取一名玩家，每0.5秒造成41925点物理伤害，并使其昏迷6秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1217261] = {name = "钻透！", description = "触碰钻机会刺穿玩家，陷入昏迷并流血，每1秒受到3354035点物理伤害，持续最多6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217279] = {name = "上勾拳", description = nil, mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1217311] = {name = "踢小腿", description = "大地精打架时非常卑鄙，踢击敌人的膝盖，造成348533点物理伤害并使其移动速度降低10%，持续4秒。", mechanic = nil, range = "8码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[1217326] = {name = "来张自拍！", description = "粉丝掏出S.E.L.F.I.E自拍神器，寻找完美的拍摄角度。\n\n 成功捕捉拍照时刻会触发 选择滤镜 。", mechanic = nil, range = "15码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1217327] = {name = "入侵尖啸", description = "阿兹希卡发出尖啸，召唤吞噬者幼虫加入战斗，并对所有玩家造成727335点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1217336] = {name = "恶毒噬咬", description = "施法者的剧毒獠牙猛然劈下，造成自然伤害，并且每1秒额外造成自然伤害，持续15秒。此效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = "4.5​秒", dispel_type = "毒药"},
[1217344] = {name = "脚踝撕咬", description = "施法者啃噬目标的脚踝，造成物理伤害，并使其移动速度降低50%，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1217354] = {name = "选择滤镜", description = "一旦拍到那个瞬间，你就得选择合适的滤镜。这个过程耗时很长，每1.5秒造成104560点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1217357] = {name = "极性发生器", description = "洛肯斯多使所有玩家极化，每0.5秒造成586956点自然伤害，并使他们获得 正极化 或 负极化 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217361] = {name = "无价崇拜", description = "谁不喜欢被礼物淹没呢？扔出12个礼物。这些是地精送的礼物，所以很可能会爆炸，对3码范围内的玩家造成1045599点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1217371] = {name = "火焰喷射器", description = "对幽坑太保前方40码锥形范围内的所有玩家造成697066点火焰伤害，每0.5秒烧伤该区域内的所有玩家，造成87133点额外的火焰伤害，持续5秒。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1217381] = {name = "饱餐", description = "吞噬者跃向一名玩家并将利齿深深嵌入其体内，吸取121222点生命值，并且造成的伤害提高10%，持续6秒。此效果可叠加。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217418] = {name = "召唤代理人", description = "召唤他们的代理人战斗2分钟。我是说，他们毕竟收了钱，当然会来！", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[1217439] = {name = "毒性反刍", description = "阿兹希卡向目标玩家喷射消化性强酸，在6秒内每1秒对冲击点周围10码内的敌人造成1212225点暗影伤害，并在其位置留下一片 消化唾沫 。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217446] = {name = "消化唾沫", description = "消化性强酸烧灼站在其中的玩家和生物，每1.5秒造成2909339点暗影伤害，并使其移动速度降低50%。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217449] = {name = "召唤经纪人", description = "召唤他们的经纪人战斗2分钟。那些按总资产收费的费用应该有回报吧？", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[1217450] = {name = "集火", description = "施法者向目标汇聚一阵枪林弹雨，每次击中都会造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[1217452] = {name = "召唤妈妈", description = "召唤他们的母亲战斗2分钟。我是说，她已经养育了他们18年，再多2分钟又何妨？", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "8​秒", dispel_type = nil},
[1217453] = {name = "气泡", description = "Inflicts Frost damage to an enemy.", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1217461] = {name = "船长有令", description = "施法者命令更多仆从与自己并肩作战，持续1分钟。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1217496] = {name = "噼啪溅跃", description = "泡泡拍溅出奇异的水波，对锥形范围内的玩家造成12122247点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1217510] = {name = "快速拨号", description = "召唤盟友为其战斗2分钟。若是快速拨号就能在现场办起“枪展”，谁还需要什么炸药！", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[1217562] = {name = "劈地者", description = "施法者令岩石在玩家脚下爆发，造成20点自然伤害并击飞玩家。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[1217583] = {name = "四通八达", description = "这家伙有令人惊叹的社交关系网。每次召唤都会强化施法者，使其受到的伤害降低10%，造成的伤害提高5%。此效果可叠加，让你成为一个多面手。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217589] = {name = "孢子爆炸", description = "对8码范围内的敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "疾病"},
[1217608] = {name = "喷涌震颤", description = "施法者猛击地面引发震颤，对所有玩家造成自然伤害，使其在10秒内减速30%，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[1217635] = {name = "血肉盛宴", description = "施法者肆意啃噬目标的身躯并使他们定身，每次啃噬造成物理伤害，并为自身恢复相当于伤害量的0%的生命值。", mechanic = "定身", range = "8码 ", cast_time = "瞄准", cooldown = "5​秒", dispel_type = nil},
[1217646] = {name = "污染气息", description = nil, mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "16​秒", dispel_type = nil},
[1217653] = {name = "B.B.B.F.G.", description = "齐扎的爆焰弹道钝击枪火力全开，对击中的玩家造成6061123点火焰伤害，并击飞他们。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1217658] = {name = "凝结黏团", description = "每1秒造成自然伤害，持续4秒。当效果消失时，形成一片 凝结黏团 。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1217660] = {name = "凝结黏团", description = "造成自然伤害，并使受影响玩家的移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217661] = {name = "示意走狗", description = "幽坑太保发出信号，召唤他的走狗前来助阵。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[1217664] = {name = "痛击", description = "如果没有近战目标，阿兹希卡会猛砸地面，对所有玩家造成4848899点物理伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1217666] = {name = "充能", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[1217667] = {name = "能量导向护盾", description = "幽坑太保将其机甲的能量转移至护盾，使其在尝试充能时暂时关停，护盾持续期间吸收相当于生命值10%的伤害，但在关停时受到的伤害提高150%。如果幽坑太保成功为其机甲充能，则恢复25%的生命值。", mechanic = nil, range = "200码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[1217677] = {name = "皮肉伤", description = "施法者打击目标，将其轻微擦伤，造成物理伤害并使其流血，每1秒造成物理伤害，持续8秒。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1217685] = {name = "惨痛经历", description = "滚动的垃圾被摧毁时，吸收的敌人会被弹射到附近的位置。\n\n 这段创伤经历使他们受到的伤害提高100%，但不再能够被滚动的垃圾吸收。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217695] = {name = "强击时间", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217698] = {name = "刺刀时间", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217721] = {name = "射击时间", description = nil, mechanic = nil, range = "50码 ", cast_time = "2.8​秒", cooldown = nil, dispel_type = nil},
[1217744] = {name = "真菌踪迹", description = "留下 软泥痕迹 ，每秒对敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217811] = {name = "熔岩护盾", description = "熔融的钢铁保护施法者，阻挡部分魔法攻击，并对附近的所有敌人造成火焰伤害。施法者受到的魔法伤害减少50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217819] = {name = "灼热巨颚", description = "向一名玩家跃击并用 灼热巨颚 咬击他们，造成1939560点火焰伤害，并每1秒额外造成969780点火焰伤害，持续10秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217853] = {name = "风火轮", description = "磨轮摩托冲向一名玩家的位置，对路径中的玩家造成2515526点火焰伤害，并击退他们。", mechanic = nil, range = "150码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1217857] = {name = "盾牌重击", description = "用盾牌重击目标，造成130700点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[1217875] = {name = "旋风斩", description = "释放出钢铁旋风， 对附近所有敌人造成(3 * 0)点物理伤害。目标数量超过0个后造成的伤害降低。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[1217903] = {name = "火焰箭", description = "向敌人投掷一团蜡，造成物理伤害，并使其移动速度降低418240%，持续直到主动取消。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "4​秒", dispel_type = nil},
[1217905] = {name = "召唤钻探机", description = "召唤一台钻探机，击退一片区域内的所有单位并对其造成伤害。\n\n 钻探机还会摧毁该区域内的所有蛛网。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "15​秒", dispel_type = nil},
[1217907] = {name = "恢复", description = "消耗大量法力值，快速为一名友方目标恢复200406点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217913] = {name = "黑暗灼烧", description = "烧尽敌人，每0.5秒造成火焰伤害，持续2秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "8​秒", dispel_type = nil},
[1217938] = {name = "圣光灌注", description = "圣光灌注\n死亡时触发圣光逐斥\n，对60码范围内的所有玩家造成1212225点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217953] = {name = "极巨大冲击", description = "加里维克斯射出闪电 ，对一个方向造成 60 点自然伤害，并且每1秒额外造成 3 点自然伤害，持续 10秒 。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217954] = {name = "熔毁", description = "斯提克斯用强烈的电流电击当前目标，每1秒造成8385087点自然伤害，持续3秒。", mechanic = nil, range = "300码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1217971] = {name = "我气疯了", description = "施法者陷入疯狂，造成的伤害提高30%，持续12秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[1217972] = {name = "嗜血", description = "急速提高30%，持续20秒。", mechanic = "暴怒", range = "30码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "暴怒"},
[1217975] = {name = "毁灭爆破", description = "每2秒造成503105点火焰伤害，并使受到 丢弃的毁灭炸弹 的伤害提高200%，持续1分钟。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1217987] = {name = "组合式弹药筒", description = "加里维克斯动用储备，同时发射 引线弹药筒 和 嘀嗒弹药筒 。\n\n 5秒后 引线弹药筒 引爆，对8码内的玩家造成10900613点火焰伤害，6秒后 嘀嗒弹药筒 引爆，对4码内的玩家造成10900613点伤害。这些效果由受影响的玩家均摊。\n\n 所有目标将受到 机械工程师的弹药筒 影响。\n\n 如果未能击中至少3个目标，所有玩家都会受到全部效果影响。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1217993] = {name = "石壳", description = "使施法者获得护盾，吸收7点伤害。护盾存在时，受到的物理伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1218005] = {name = "异端探测器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218011] = {name = "可重复事件 - 卑鄙双雄 - 大型聚光灯", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218039] = {name = "编织手雷", description = "无论如何，这个家伙死亡时都会引爆3到21枚手雷。每枚手雷爆炸时对3码范围内的玩家造成522799点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218050] = {name = "吞噬", description = "撕咬一名敌人的肉体，造成10点物理伤害，并为施法者恢复相当于伤害量的100%的生命值。", mechanic = nil, range = "12码 ", cast_time = "1​秒", cooldown = "3​秒", dispel_type = nil},
[1218051] = {name = "摇头晃脑", description = "施法者甩动脑袋，对12码内的敌人造成物理伤害并将其击退。", mechanic = nil, range = "12码 ", cast_time = "1.6​秒", cooldown = "3​秒", dispel_type = nil},
[1218053] = {name = "硬化", description = "施法者硬化自己的身体，使接下来受到的1个来源的伤害降低50%，持续16秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = "魔法"},
[1218056] = {name = "崩摧", description = "用摧枯拉朽之力打击地面，对12码内的玩家造成30点自然伤害并击退他们。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1218061] = {name = "黄金导火索", description = "向目标投掷一根点燃的满燃导火索，造成348533点火焰伤害，并且每1秒额外造成34853点火焰伤害，持续15秒。", mechanic = nil, range = "10码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[1218080] = {name = "大地愈合", description = "为一名盟友恢复42点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[1218087] = {name = "风暴斩击", description = "对一名敌人造成175点自然伤害。\n\n 打断施法。\n\n 击退一名敌人。", mechanic = "中断", range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1218117] = {name = "强力践踏", description = "击退50码范围内的所有玩家并造成3879119点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1218120] = {name = "烧尽", description = "施法者对所有玩家造成5031052点火焰伤害，并且每1秒额外造成335403点火焰伤害，持续10秒。\n\n 火球飞落在附近，对冲击点周围4.5码内的玩家造成2934780点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[1218127] = {name = "垃圾锯刃", description = "施法者朝四个方向射出垃圾锯刃，造成5869561点物理伤害并击退玩家。\n\n 受害者血流不止，每1秒额外受到1006210点物理伤害，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "2​秒", dispel_type = nil},
[1218131] = {name = "燃烧的蜡烛", description = "蜡烛散发热量，每0.5秒对附近玩家造成1212225点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218153] = {name = "燃烧的残骸", description = "走狗的机甲发生爆炸，变为 燃烧的残骸 ，每0.5秒对附近的敌人造成139413点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218156] = {name = "液态黄金", description = "施法者用 液态黄金 覆盖一名玩家，每2秒造成火焰伤害，持续12秒。\n\n 效果被移除时，会在该玩家的位置留下一滩熔火真金。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218202] = {name = "金属压碎", description = "施法者将目标压碎，造成物理伤害，并使其受到的伤害提高20%，持续20秒。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1218224] = {name = "磁性狂暴", description = "施法者将自己的身躯磁化，将所有玩家吸引过来，并且每1秒对距离过近的玩家造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218252] = {name = "恶性喷嚏", description = "施法者打了个喷嚏，喷出某种药剂，产生微型版的自己。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1218258] = {name = "巨拳重击", description = "施法者重拳出击，对目标造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1218273] = {name = "小拳重击", description = "施法者小拳出击，对目标造成物理伤害。", mechanic = nil, range = "8码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1218294] = {name = "感觉很不对劲", description = "饮用过多的诺格弗格药剂产生了负面作用，使吉奥凡特偶尔停止呼吸，他的攻击会对目标施加流血，造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218302] = {name = "刺破", description = "吉奥凡特浑身的尖刺将你贯穿，使你流血，每2秒造成物理伤害，持续12秒。此效果可叠加。", mechanic = "流血", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218319] = {name = "虚空爆炸", description = "洛肯斯多体内充满不稳定的黑血，释放虚空能量波动，对所有玩家造成1677017点暗影伤害，并吸收接下来受到的2859365点治疗量。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218322] = {name = "震击", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[1218332] = {name = "超力震击", description = "施法者倾泻出大量电能，对前方的玩家造成自然伤害和昏迷。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[1218335] = {name = "雷霆狂怒", description = "施法者扇起猛烈的风暴，每1秒对所有玩家造成自然伤害，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = "9​秒", dispel_type = nil},
[1218342] = {name = "不稳定的碎片", description = "接触炸脚地雷会使碎片嵌入目标体内，造成2347824点火焰伤害，并使目标受到不稳定的碎片的伤害提高1000%，持续2分钟。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218344] = {name = "升级版驭血科技", description = "洛肯斯多被黑血灌注强化，造成的伤害提高15%。此效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218353] = {name = "人群分割器", description = "施法者向一名玩家的位置发射火箭，对击中的第一个玩家造成6288815点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1218418] = {name = "缆线输电", description = "洛肯斯多使工厂周围的电容超载，导致地面的一部分带电。站在这些区域内的玩家每1秒受到5031052点自然伤害，移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1218438] = {name = "咀嚼垃圾", description = "施法者大嚼附近的废料，每1秒恢复6%的最大生命值，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[1218448] = {name = "废铁射击", description = "目标不在近战范围内时，对目标喷吐腐蚀性废料，造成150点自然伤害并使其受到的伤害提高20%，持续20秒。", mechanic = nil, range = "55码 ", cast_time = "1.25​秒", cooldown = nil, dispel_type = nil},
[1218462] = {name = "垃圾堆齐射", description = "施法者向玩家喷射垃圾，造成自然伤害，并使其受到的伤害提高20%，持续20秒。次小狗可叠加。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = "3​秒", dispel_type = nil},
[1218464] = {name = "垃圾冲击", description = "施法者向玩家喷射垃圾，造成自然伤害，并使其受到的伤害提高20%，持续20秒。次小狗可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218488] = {name = "散射弹药筒", description = "加里维克斯轰击当前目标，造成16770174点物理伤害。该攻击无法被躲闪或招架。\n\n 同时震击前方锥形范围内的玩家，造成41925435点火焰伤害，并使他们受到散射弹药筒的伤害提高400%，持续1.1分钟。该效果由受影响的玩家均摊，然后扩散至5码范围内的其他玩家。\n\n 此后创造 机械大师的弹药筒 ，连接所有受影响的玩家。\n\n 如果未能击中至少5个目标，所有玩家都会受到全部效果影响。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1218494] = {name = "被拆除的极巨大炸弹", description = "死亡时掉落一枚被拆除的极巨大炸弹。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218513] = {name = "极巨大冲击残渣", description = "极巨大冲击结束后，充能离子还会残存21秒。接触时为被拆除的极巨大炸弹充能，不存在炸弹时改为造成1677017点自然伤害与8秒昏迷，并消耗残渣。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1218527] = {name = "软泥箭", description = "Reduces the movement speed of the target by 30% for 8秒.\n Inflicts Nature damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = "魔法"},
[1218546] = {name = "超大特猛炸弹弹幕", description = "加里维克斯炮轰多名玩家，对每个目标周围17码内的玩家造成5869561点火焰伤害，并会使加 爆破燃烧 。（大部分）弹药会在命中时爆炸。\n\n 然而，部分引线炸弹会散落在场地里。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1218635] = {name = "诱捕射击", description = "Reduces the movement speed of the target by 30% for 12秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[1218696] = {name = "浩劫火箭", description = "虽已失势但并未去世的加里维克斯从空中降下海量飞弹，对每个冲击点周围8码内的玩家造成12577631点火焰伤害，持续1秒。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1218703] = {name = "错乱车间", description = "铬武场一片狼藉，四处放射电流，触及时每1秒造成8385087点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218704] = {name = "原型能源线圈", description = "原型能源线圈从垃圾场中浮现。\n\n 能源线圈与随机一名玩家建立连接并释放储存的能量，造成293478点自然伤害并每0.5秒施加1层 超能过载 ，持续10秒。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1218708] = {name = "超能过载", description = "过量的能量在目标的体内积蓄，每层效果还会使其受到原型能源线圈的伤害提高30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1218992] = {name = "被拆除的极巨大炸弹", description = "每3秒对最近的5名玩家造成922360点自然伤害。\n\n 互动时获得被拆除的极巨大炸弹，改为每1.5秒受到922360点自然伤害。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219039] = {name = "电离反应", description = "激发电磁场会使玩家离子化，每1秒造成838509点自然伤害，并使移动速度降低40%，持续9秒。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = "魔法"},
[1219041] = {name = "静电震击", description = "技师向目标玩家射出静电，造成1257763点自然伤害并使其昏迷4秒。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[1219047] = {name = "极性化灾难震击", description = "失配的极性引发了致命的震击，对所有玩家造成7546578点火焰伤害，并使他们受到动荡爆炸和极性化灾难震击的伤害提高500%，持续2秒。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219086] = {name = "喷射烈焰", description = "施法者从核心中释放出大量喷焰，每1秒对所有玩家造成1677017点火焰伤害，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = "10​秒", dispel_type = nil},
[1219089] = {name = "灼热之咬", description = "对敌人进行一次烈焰撕咬，造成6288815点火焰伤害，每1秒造成335403点火焰伤害，持续10秒。该效果可叠加。\n\n 灼烧之伤被移除时会发生爆炸，对所有玩家造成1677017点火焰伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1219096] = {name = "投掷垃圾箱", description = "倾焰抛出一个垃圾箱，对冲击点周围8码内的玩家造成5869561点物理伤害。\n\n 垃圾箱落地时倾洒出垃圾，对冲击点周围3码内的玩家造成2515526点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = "1.5​秒", dispel_type = nil},
[1219163] = {name = "致命切割", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1219192] = {name = "音速爆裂", description = "向一名随机玩家投掷一颗手榴弹，对4码内的玩家造成7965833点物理伤害并使他们迷惑。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1219197] = {name = "麦伊·库欧痛击", description = "Reduces the movement speed of the target by 20% for 2秒.\n Inflicts 1 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[1219240] = {name = "携带标牌", description = "携带着一块标牌，十分沉重。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219273] = {name = "Breaking Control", description = "失神者脱离控制，并使玩家获得 人民的英雄 。", mechanic = nil, range = "45码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1219278] = {name = "加大头除虫器", description = "用仁慈的高压震击干脆利落地消灭害虫。加里维克斯抛出闪电套索，每0.5秒对目标玩家及他们与加里维克斯之间的其他玩家造成503105点自然伤害。被套住的目标距离加里维克斯越远，造成的伤害越高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219283] = {name = "试验型护板", description = "蛛形地雷被试验型护板覆盖，免疫所有伤害。\n\n 能量达到100点时，地雷会免疫控制效果，并且移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219287] = {name = "极巨大充能控制", description = "技师向极巨大控制器引导闪电。多么震撼！", mechanic = nil, range = "20码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1219297] = {name = "携带燃料桶", description = "携带着一个燃料桶……要小心谨慎。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219319] = {name = "辐射电流", description = "能量在加里维克斯身旁涌动，每0.5秒造成3354035点自然伤害，并使源生闪电光束击中的目标昏迷4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219326] = {name = "Dummy", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219331] = {name = "加大头最终爆发", description = "加里维克斯潇洒地结束压制，对目标位置发动一次猛烈的震击，对所有玩家造成25200037点自然伤害，距离越远伤害越低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219336] = {name = "空无炸弹 - 反转", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = "5​秒", dispel_type = nil},
[1219384] = {name = "废铁火箭", description = "废铁大师锁定一名玩家，随后连续发射回收来的火箭，每0.75秒造成1677017点火焰伤害，持续9秒。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1219391] = {name = "鱼群的复仇", description = "鱼柳召唤了他昏昏欲睡的鱼朋友。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1219407] = {name = "蛮力棍击", description = "施法者将棍棒砸向地面，释放冲击波，对玩家造成4192543点自然伤害并将其击飞。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1219417] = {name = "兽王的情谊", description = "塔尔·巴特和阿瓦兹吉紧密相连，共同承受受到的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219430] = {name = "低熵合金", description = "加里维克斯的机器散热加快，提高 排放热量 造成周期性伤害的频率。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219438] = {name = "点火器", description = "施法者发射追踪导弹，对玩家造成1257763点火焰伤害。\n\n 冲击点会形成火焰区域，每1.5秒对站在其中的玩家造成838509点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1219457] = {name = "虚体", description = "塔尔·巴特化作纯粹的能量，使受到的伤害降低99%，直到离开以太位面。\n\n 被 迁跃打击 击中时，塔尔·巴特失去一层 虚体 。失去所有 虚体 层数时，阿瓦兹吉和塔尔·巴特都会陷入 动荡能量 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219458] = {name = "主厨特色菜", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1.5 sec for 6秒.", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[1219477] = {name = "“学识”炸弹", description = "施法者扔出一罐黑血，对目标造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1219482] = {name = "裂隙利爪", description = "阿瓦兹吉用奥术充能的爪子撕裂当前目标，造成7273348点奥术伤害并使其流血，在8秒内每1秒受到969780点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1219514] = {name = "暗影形体", description = "留下一道污秽痕迹，每秒对敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219526] = {name = "搜寻并摧毁", description = "施法者锁定一名玩家，在到达目标时爆炸，对6码范围内的玩家造成4192543点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1219527] = {name = "印象深刻", description = "你一直在认真清理垃圾！\n\n 就连脾气暴躁的斯提克斯也觉得很印象深刻。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219536] = {name = "束缚的标枪", description = "塔尔·巴特向目标玩家掷出奥术标枪，对目标周围8码内的玩家造成2424449点奥术伤害，并束缚所有被击中的玩家。\n\n 每个束缚每1秒造成606112点奥术伤害，并使其移动速度降低50%，效果每5秒都会增强，直到标枪被摧毁。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "10​秒", dispel_type = nil},
[1219588] = {name = "爆壳蟹", description = "施法者锁定一名玩家，在到达目标时爆炸，对6码范围内的玩家造成4192543点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1219617] = {name = "黑暗闪耀", description = "施法者引导虚空能量注入目标体内，每1秒造成一次暗影伤害，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[1219630] = {name = "心灵震爆", description = "摧残一名敌人的心智，造成暗影伤害并使其受到的伤害提高10%，持续8秒。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1219698] = {name = "冰冻", description = "因吃下冰爆容器而减速。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1219700] = {name = "奥术突袭", description = "能量达到100点时，阿瓦兹吉凭空消失并对玩家施放 迁跃打击 ，而塔尔·巴特会获得 虚体 并进入 奥术超载 状态。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1220290] = {name = "技巧射击", description = "加里维克斯每4秒获得一层 技巧射击 。\n\n 当达到10层或改变主要目标时，将会释放所有射击，每层造成3354035点物理伤害并每1秒额外造成587001点火焰伤害，持续9秒。此效果可叠加，且无法被躲闪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220390] = {name = "迁跃打击", description = "阿瓦兹吉迁跃并穿越目标，对路径中的玩家造成2424449点奥术伤害，并使他们在5秒内每1秒受到363667点奥术伤害。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220472] = {name = "过载", description = "Increases the caster's attack speed by 50% for 10秒.\n Increases the movement speed of the caster by 50% for 10秒.", mechanic = "暴怒", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[1220496] = {name = "冲击", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220511] = {name = "奥术超载", description = "塔尔·巴特向空中掷出一连串奥术标枪，每1秒对所有玩家造成363667点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1220636] = {name = "身份扫描", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220648] = {name = "你已被标记为“回收”的对象。", description = "一名废铁大师即将回收你！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220664] = {name = "过载猛击", description = "施法者扑向目标并猛击地面，对6码内的玩家造成物理伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220669] = {name = "损坏的控制器", description = "损坏的极巨大控制器会剧烈放电，每6秒对目标玩家造成1106832点自然伤害。每个损坏的控制器都会叠加此效果，这显然违反了规定。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220671] = {name = "束缚的标枪", description = "塔尔·巴特向目标玩家掷出奥术标枪，对目标周围8码内的玩家造成2424449点奥术伤害，并束缚所有被击中的玩家。\n\n 每个束缚每1秒造成606112点奥术伤害，并使其移动速度降低50%，效果每5秒都会增强，直到标枪被摧毁。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220752] = {name = "回收者", description = "废铁大师锁定一名玩家14秒，然后发射一枚极具破坏力的火箭，对冲击点造成33540348点火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "14​秒", cooldown = nil, dispel_type = nil},
[1220761] = {name = "机械工程师的弹药筒", description = "加里维克斯的实验使受影响的敌人被腐化之罩所包裹，在30秒内吸收2573428点治疗量。\n\n 效果结束或耗尽吸收量时，弹药筒会产生爆炸，造成 弹药筒爆破 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220784] = {name = "自锁手铐炸弹", description = "拾取极巨大炸弹0.5秒后，银色手铐会咔嗒锁上，阻止 投掷极巨大炸弹 和拾取额外的极巨大炸弹。\n\n 如果此光环因任何原因被移除，手铐会爆炸，对所有玩家造成12577630点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220869] = {name = "碎骨打击", description = "施法者攻击目标，造成522800点物理伤害。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "3​秒", dispel_type = nil},
[1220877] = {name = "喷溅", description = "为加乐宫奖励计划会员免费提供一杯清水。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1220890] = {name = "饱餐", description = "吞噬者跃向一名玩家并将利齿深深嵌入其体内，吸取969780点生命值。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1220894] = {name = "加固装甲", description = "强化护板使整备的爬行爆弹受到的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221016] = {name = "虚空视界", description = "可以侦测到入侵者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221061] = {name = "萨拉塔斯的赠礼", description = "虚空大使施放黑暗祷言。施法完成时，周围的生物获得 萨拉塔斯的赠礼 ，根据虚空大使剩余护盾量，使其造成的伤害最多提高50%，受到的伤害最多降低100%，持续20秒。\n\n 击败虚空大使会强化玩家，使其全能提高20%，法术和技能冷却速度提高30%，持续30秒秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221063] = {name = "萨拉塔斯的赠礼", description = "萨拉塔斯会降下星宇能量法球，尝试为周围生物施加 萨拉塔斯的赠礼 ，使其造成的伤害提高5%，受到的伤害降低10%，持续20秒。此效果可叠加。\n\n 玩家干扰法球可以将其力量化为己用，使自己的急速和移动速度提高2%，持续30秒。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221071] = {name = "爆裂能量", description = "这个生物陷入狂暴，使其急速提高20%，持续7秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221130] = {name = "吞噬打击", description = "吸收目标的一部分精华，使近战攻击会为施法者恢复生命值，数值相当于造成伤害的25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221164] = {name = "旋荡流沙", description = "格拉波尔在7秒内将所有玩家拉向它的位置，每1秒对格拉波尔周围15码内的玩家造成30点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1221190] = {name = "暴食瘴气", description = "饥渴的能量将目标裹挟，在6秒内每1.5秒对5码内的玩家造成1866826点暗影伤害。为施法者恢复相当于造成伤害100%的生命值。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = "6​秒", dispel_type = nil},
[1221207] = {name = "幽影箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1221226] = {name = "噪音污染", description = "扬声器轰鸣，每2秒对60码范围内的随机玩家造成1257763点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1221255] = {name = "和平主义者武装平台", description = "战斗中在8秒内指定一名驾驶员，随后在其位置空投和平主义者武装平台MK-4型，使其获得免疫效果，允许其在10秒内操纵武装平台，并击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221293] = {name = "弗莱兰多队", description = "你加入了弗莱兰多的粉丝的行列！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221300] = {name = "托克队", description = "你加入了托克的粉丝的行列！", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221395] = {name = "虚空召唤", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221401] = {name = "虚空召唤师的纽带", description = "将虚空能量灌输到宠物体内，使施法者受到的伤害降低95%，宠物的攻击速度提高50%。", mechanic = nil, range = "40码 ", cast_time = "2.43​秒", cooldown = nil, dispel_type = nil},
[1221402] = {name = "衰弱", description = "施法者因献出力量而虚弱，受到爆击的几率提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1221483] = {name = "电弧能量", description = "施法者用奥术能量轰击目标，在9秒内每1.5秒对5码内的玩家造成1212225点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1221532] = {name = "异变仪式", description = "施法者举行仪式，每0.5秒对所有玩家造成484890点奥术伤害，持续6秒。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = "11​秒", dispel_type = nil},
[1221555] = {name = "奥术箭", description = "Inflicts 5 Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[1221556] = {name = "灵魂轰击", description = "冲向一名敌人附近的位置并召唤附近的无缚虚灵。", mechanic = nil, range = "55码 ", cast_time = "2.125​秒", cooldown = nil, dispel_type = nil},
[1221563] = {name = "灵魂缠织", description = "使一个无缚之魂无法移动，并在8秒内吸取42点生命值，为施法者恢复双倍数值的生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[1221679] = {name = "远遁者之跃", description = "废土遗民跃向随机一名玩家的位置，对冲击点周围4码内的玩家造成1939560点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1221687] = {name = "投掷炸药", description = "Inflicts Fire damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1222228] = {name = "惊讶", description = "惊讶\n专注于附近的一件圣物或宝物。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222341] = {name = "幽暗之咬", description = "蠕行者撕咬当前目标，造成6788458点暗影伤害，并吸收其受到的1245308点治疗量，持续1分钟。", mechanic = nil, range = "8码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1222356] = {name = "迁跃", description = "迁跃到一个位置，对效果范围内的玩家造成7273348点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1222408] = {name = "顶头大佬：穆格·兹伊", description = "兹伊成为顶头大佬，使他获得穆格和兹伊的所有技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222515] = {name = "液体渗透", description = "被击中时有几率令黑血飞溅在地板上，每2秒对周围的玩家造成10点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1222815] = {name = "奥术箭", description = "向目标投出一支奥术能量箭矢，造成3030562点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1222831] = {name = "过载线圈", description = "加里维克斯激活并过载铬武场的极巨大线圈，每1秒对所有玩家造成2515526点自然伤害。此效果可叠加，每层效果都会提高生效的频率。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", cooldown = nil, dispel_type = nil},
[1222948] = {name = "电气充能护盾", description = "Mk II型电击振荡器将自己包裹在充盈的能量中，使其受到的伤害降低99%。\n\n 被 风暴手指枪 击中时移除。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1223000] = {name = "卡雷什之拥", description = "用护盾包裹目标，吸收受到的伤害，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1223007] = {name = "掘进喷发", description = "施法者钻入地下，随后破土而出，对冲击点周围7码内的所有玩家造成8485573点自然伤害，并将其击退。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1223073] = {name = "毒素", description = "每3秒对一名敌人造成自然伤害，持续15秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[1223077] = {name = "撕裂旋风", description = "用利爪发动旋转攻击，对6码内的所有敌人造成物理伤害。", mechanic = "流血", range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1223078] = {name = "寒冰之爪", description = "用覆盖着冰霜的利爪攻击目标，对其造成冰霜伤害并使其移动速度降低25%，持续4秒。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1223079] = {name = "兽性嗥叫", description = "从喉咙深处发出低吼，造成伤害提高50%，持续8秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = "暴怒"},
[1223111] = {name = "恶意切割", description = "一次恶意的切割，对敌人立即造成100%的武器伤害。目标每2秒因流血而损失5%的最大生命值。持续6秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1223112] = {name = "疯狂咆哮", description = "释放一次疯狂的咆哮，对附近的所有敌人造成222438点物理伤害，并使其近战、远程和施法速度降低30%，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1223407] = {name = "踢飞！", description = "将虫子踢飞！", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "1​秒", dispel_type = nil},
[1223658] = {name = "压制", description = "加里维克斯在3秒内对贱民狂轰滥炸，造成 35 点火焰伤害，并且每0.5秒对标示位置2.5码内的玩家额外造成 2 点火焰伤害，持续 9秒 。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1224378] = {name = "极巨大线圈", description = "加里维克斯为铬武场的极巨大线圈充能并将其激活，每1秒对所有玩家造成 15 点自然伤害。此效果可叠加。\n\n极巨大炸弹爆炸 会破坏极巨大控制器，打断加里维克斯的极巨大冲击，极巨大线圈失去全部两个极巨大控制器时会变成损坏的线圈。这将产生 破坏区域 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1224433] = {name = "投掷重力炸弹", description = "将敌人拉向炸弹的目的地，并使移动速度降低80%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "12​秒", dispel_type = nil},
[1224450] = {name = "烟火喷溅", description = "每0.5秒在前方锥形范围内造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = "6​秒", dispel_type = nil},
[1224494] = {name = "震荡打击", description = "用闪电震击攻击一名敌人，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[1224495] = {name = "俯冲", description = "俯冲并撞向附近的敌人，造成65点物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1224507] = {name = "地下堡测试", description = "地下堡测试\n物品等级已设置为0。\n感谢测试！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1224674] = {name = "霜裂长矛", description = "一支致命的冰矛飞向受影响的玩家，造成41925435点冰霜伤害。 霜裂长矛 会击中第一个被击中的玩家、震地牢狱墙壁或命中的不稳定的蛛形地雷，将其冻结30秒。", mechanic = "冰封", range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1224793] = {name = "命运低语", description = "撰魂师粉碎所有玩家的命运，召唤命运的回响并使其受到2424449点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1225162] = {name = "仪式匕首", description = "撰魂师向命运和命缚者的方向掷出匕首，对击中的玩家造成2909339点奥术伤害，并在6秒内每1.5秒额外造成969780点奥术伤害。\n\n 命运被击中时，与其相连的玩家会受到 重伤的命运 影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1225165] = {name = "Repeatable Event - Dastardly Duos - Podium - bunny", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1225218] = {name = "对未知的畏惧", description = "撰魂师对被标记的玩家倾注恐惧。效果结束时玩家产生爆发，对9码内的玩家造成2424449点奥术伤害。\n\n 命运被击中时，与其相连的玩家会受到 重伤的命运 影响。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1225638] = {name = "不羁的火花", description = "不羁的火花闪动着能量，对击中的玩家造成13200点自然伤害，并使其昏迷6秒。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1225990] = {name = "青铜龙的保护", description = "为目标注入活力，使其耐力提高5%，持续1小时。\n\n 如果目标在你的小队或团队中，则全体小队都会获得此效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1225992] = {name = "缝合", description = "缓慢逆转目标的伤势，立即为其恢复19239点生命值，并在15秒内恢复96195点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1226064] = {name = "迁跃撕咬", description = "撕咬目标，造成暗影伤害，并且在12秒内每3秒造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1226093] = {name = "灵魂爆发", description = "施法者在死亡时爆发并消散，对5码内的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226111] = {name = "不稳定的喷发", description = "施法者朝被标记的目标释放出能量，对该方向上的玩家造成3636674点暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1226112] = {name = "灵魂爆发", description = "施法者在死亡时爆发并消散，对5码内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226131] = {name = "塞塔里斯之赐", description = "每1秒为目标恢复1%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226272] = {name = "退化", description = "使目标在16秒内受到146384点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1226444] = {name = "重伤的命运", description = "玩家的命运受到了重伤，使玩家每2秒受到1939560点奥术伤害，并且急速降低30%，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226492] = {name = "干扰仪式", description = "仪式受到了干扰，使施法者昏迷并且受到的伤害提高30%，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226627] = {name = "极巨大炸弹", description = "每1秒对0码内的玩家造成 2 点自然伤害。\n\n 互动时获得充能的极巨大炸弹，改为每0.5秒受到 2 点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1226917] = {name = "暗影爆发", description = "黑暗每1.5秒在一名敌人的脚下喷发，对范围内的敌人造成48点暗影伤害。持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[1226941] = {name = "畏惧黑暗", description = "Fears enemies within 5 yards of the impact for 3秒.\n Inflicts 20 Shadow damage to enemies within 5 yards of the impact.", mechanic = nil, range = "5码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[1226943] = {name = "苦涩黑暗", description = "使一个敌人受到的伤害提高，持续20秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = "魔法"},
[1226945] = {name = "幽影斩击", description = "Inflicts 22 Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "15码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[1226946] = {name = "盲目疯狂", description = "使一位盟友的攻击速度提高100%，持续20秒。", mechanic = "暴怒", range = "0码 ", cast_time = "1​秒", cooldown = "22​秒", dispel_type = "暴怒"},
[1226947] = {name = "压抑黑暗", description = "对一名敌人造成125点暗影伤害并移除1个增益魔法效果。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[1226948] = {name = "阴霾护盾", description = "偏转所有远程攻击，并完全格挡所有攻击，持续3秒。攻击者会受到20点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "14​秒", dispel_type = "魔法"},
[1226949] = {name = "暗影射击", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[1226991] = {name = "大地之箭", description = "施法者向附近的敌人射出大地之箭，造成6点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1226995] = {name = "黑暗掩蔽", description = "快速向后跳跃，并使施法者受到的伤害降低30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = "暴怒"},
[1227010] = {name = "回响之影", description = "每1秒向前方喷射黑暗，对范围内的敌人造成8点暗影伤害，持续3秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[1227014] = {name = "卡雷什之沙", description = "施法者用涡旋的飞沙震击一个目标，每次攻击造成4点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1227029] = {name = "奥术箭", description = "Inflicts 5 Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[1227249] = {name = "吞噬", description = "撕咬一名敌人的肉体，造成10点物理伤害，并为施法者恢复相当于伤害量的100%的生命值。", mechanic = nil, range = "12码 ", cast_time = "1​秒", cooldown = "4​秒", dispel_type = nil},
[1227250] = {name = "相位瞬步", description = "施法者穿过阴影，接近目标。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1227259] = {name = "不稳定飞沫", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "60码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1227303] = {name = "精神鞭笞", description = "用暗影能量攻击目标的意志，在10秒内造成100点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = "1​秒", dispel_type = nil},
[1227310] = {name = "虚空虹吸", description = nil, mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1227334] = {name = "维护", description = "每2秒为范围内的盟友恢复522799点生命值，持续8秒。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[1227475] = {name = "虚空充能", description = "虚空充能\n这个生物被注入了虚空的腐化之力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1227543] = {name = "奥术涌动", description = "汲取一名敌人的力量，使施法者的近战攻击额外造成奥术伤害。", mechanic = nil, range = "25码 ", cast_time = "580​毫秒", cooldown = nil, dispel_type = nil},
[1227629] = {name = "暗影箭", description = "向目标射出一支黑暗魔法箭，击中造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1227759] = {name = "钻地", description = "施法者潜入地下，并在目标身后出现。", mechanic = nil, range = "30码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1227768] = {name = "幽暗之咬", description = "撕咬目标，造成暗影伤害，并且在8秒内每2秒造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1227779] = {name = "掘进喷发", description = nil, mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1227792] = {name = "毒素喷吐", description = "喷出一团毒液，造成自然伤害，并且每2秒造成额外的自然伤害，持续12秒。此效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "毒药"},
[1227799] = {name = "虚无毒素", description = "近战攻击有几率施加毒素，每1秒造成暗影伤害，持续6秒。此效果可叠加。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1227814] = {name = "暗影之颚", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1227821] = {name = "复仇心切", description = "死亡时强化附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1227900] = {name = "迁跃打击", description = "阿瓦兹吉显化自身的回响，并向被标记的目标迁跃，对路径中的玩家造成2424449点奥术伤害，并使其在5秒内每1秒受到363667点奥术伤害。此效果可叠加。", mechanic = nil, range = "300码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1227962] = {name = "啃噬", description = "撕咬一名敌人，造成物理伤害并使其每2秒出现一次流血，持续12秒。", mechanic = "流血", range = "5码 ", cast_time = "1.25​秒", cooldown = "2​秒", dispel_type = nil},
[1228094] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Last Score", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1228117] = {name = "虚缚精通", description = "萨兰将虚空能量引导至束缚的幼虫体内，使它们紧抓附近的随机目标，造成暗影伤害并降低他们的移动速度，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1228157] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Average iLvl", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1228201] = {name = "虚缚精通", description = "萨兰将虚空能量引导至束缚的幼虫体内，使它们紧抓附近的随机目标，造成暗影伤害并降低他们的移动速度，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1228248] = {name = "虚空爆发", description = "对冲击范围内的敌人造成18点暗影伤害，并每1秒额外造成3点暗影伤害，持续6秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1228477] = {name = "打开虚空传送门", description = "打开通往多恩诺嘉尔的虚空裂隙。", mechanic = nil, range = "100码 ", cast_time = "10​分钟", cooldown = nil, dispel_type = nil},
[1228504] = {name = "泰坦风暴射击", description = "施法者向50码内的敌人射出投射物，对冲击点348533码范围内的敌人造成5点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = "6​秒", dispel_type = nil},
[1229037] = {name = "虚空猛切", description = "切割一名敌人，造成暗影伤害，并且每1秒额外造成暗影伤害，持续8秒。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1229270] = {name = "虚幻和风", description = "在脱离战斗后爆发出惊人的速度，使你的移动速度提高40%，在10秒内逐渐衰减。在战斗中使用防御技能会使阵风将你环绕，施加一个相当于已损失生命值的20%的护盾，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229467] = {name = "加把劲！", description = "奥术魔法略微放大了布莱恩的声音，使他的话语可能根据对话内容对小队产生一项增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229477] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Latest - Yards", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229478] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Highest Yards", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229479] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Latest - Spotlight Time", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229480] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Highest Spotlight Time", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229481] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Highest - Score per ilvl", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229482] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Latest Survival Run", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229483] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Highest Survival Run", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229484] = {name = "11.1.5 Repeatable Event - Dastardly Duos - Winner's Podium - LABEL - Latest Score per ilvl", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1229510] = {name = "弧光震击", description = "施法者用奥术能量轰击目标，并弹射至最多3个玩家，造成3151784点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = "1.5​秒", dispel_type = nil},
[1230335] = {name = "特快专递", description = "特快专递\n这只山猫还要赶去别的地方！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230571] = {name = "时间加速", description = "对生命值高于 80 %或生命值低于 20 %的精英生物造成伤害时，布莱恩会触发水晶的能量，使此精英生物的攻击和施法速度降低 20 %，持续30秒。减益效果激活期间，消灭目标精英生物会使小队获得可叠加的增益效果，使急速提高 2 %。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230592] = {name = "驱除", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230608] = {name = "晕眩试炼", description = "施法者对目标造成物理伤害，并使其移动速度降低50%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1230619] = {name = "毁灭践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1230648] = {name = "虚灵核心", description = "用护盾围绕施法者，持续直到主动取消，吸收最多30点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230915] = {name = "嘲讽", description = "当一名小队成员的生命值降低至60%时，虚灵能量转化器突然显现，对周围的敌人造成中等伤害，并嘲讽他们4秒。嘲讽效果结束后，转化器会释放出一股以太波，为附近的盟友恢复20%的生命值。每2分钟只能触发一次。消灭敌人可以使此效果的冷却时间缩短2秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230929] = {name = "以太波", description = "以太波为你恢复0%的生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1230937] = {name = "虚空冲击", description = "Inflicts 6 Shadow damage to an enemy.\n Inflicts Shadow damage to an enemy every 0.5 sec for 2秒.", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = "1.5​秒", dispel_type = nil},
[1230941] = {name = "相位", description = "将施法者传送到目标身后。", mechanic = nil, range = "30码 ", cast_time = "580​毫秒", cooldown = nil, dispel_type = nil},
[1231030] = {name = "失控", description = "虚空摩托撞向敌人，对路径上的敌人造成431215点物理伤害，然后爆炸并造成0点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231047] = {name = "提振士气", description = "对一名敌人造成相当于其最大生命值30%的火焰伤害，并使其陷入狂热，狂热后伤害和急速提高30%，持续12秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "暴怒"},
[1231049] = {name = "沉重猛击", description = "Causes an enemy to inflict 10% decreased Physical damage.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "12​秒", dispel_type = nil},
[1231061] = {name = "弹尾", description = "Reduces the movement speed of the target by 50% for 6秒.\n Inflicts Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231067] = {name = "噬咬", description = "啃咬一名敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1231144] = {name = "虚无之息", description = "施法者对位于其前方的所有玩家造成1080452点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3.75​秒", cooldown = nil, dispel_type = nil},
[1231165] = {name = "湮灭之爪", description = "施法者的利爪上缠绕着彼岸的能量，造成34853点暗影伤害，并吸收接下来受到的34853点治疗量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231234] = {name = "被保护的核心", description = "奥术护盾保护着施法者的能量核心，吸收4151028点伤害。被移除时，获得 不稳定的核心 。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231277] = {name = "暗影吐息", description = "对冲击范围内的敌人造成10点暗影伤害，并每1秒额外造成2点暗影伤害，持续4秒。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231294] = {name = "召唤群聚者", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231299] = {name = "野性冲锋", description = "施法者向前冲刺，对路径上的玩家造成7点物理伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1231309] = {name = "闪烁", description = "造成奥术伤害，并使受到的奥术伤害提高8%，持续12秒。", mechanic = nil, range = "25码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1231311] = {name = "血伤", description = "刺伤目标，造成物理伤害并使其每2秒出现一次流血，持续8秒。", mechanic = nil, range = "40码 ", cast_time = "1.75​秒", cooldown = nil, dispel_type = nil},
[1231315] = {name = "能量挥砍", description = "斩击一个目标，造成奥术伤害，并在接下来的5秒内每1秒造成奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1231318] = {name = "风之攫握", description = "将所有目标拉向自己。", mechanic = nil, range = "50码 ", cast_time = "3.4​秒", cooldown = nil, dispel_type = nil},
[1231341] = {name = "暗影脉冲", description = "Inflicts 10 Shadow damage to enemies within 15 yards.", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1231352] = {name = "法力吞噬", description = "施法者周期性的吞噬目标的法力，造成3点奥术伤害，并使目标的急速降低5%。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1231356] = {name = "暗影撕咬", description = "造成5点暗影伤害，并在12秒内每2秒造成额外的2点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231360] = {name = "法力盛宴", description = "施法者周期性地饱餐目标的法力，造成 3 点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231414] = {name = "引爆", description = "在短时间后爆炸，造成伤害并击退附近的目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231438] = {name = "盾击", description = "使用施法者的盾牌猛击敌人，造成物理伤害并击退目标。", mechanic = nil, range = "12码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1231445] = {name = "幽影重踏", description = "施法者重踏地面，释放黑暗能量袭击周围的敌人，造成30点暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1231468] = {name = "虚空吐息", description = "每0.5秒对施法者前方的所有敌人造成8点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231477] = {name = "虚空喷射", description = "施法者的两个脑袋同时射出虚空飞弹，各造成4点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1231497] = {name = "吃撑", description = "死亡时爆开，在5秒内每1秒对所有玩家造成242445点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231499] = {name = "电击者的电击器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231506] = {name = "复仇狂怒", description = "施法者被激怒，攻击速度提高25%，受到的所有伤害降低25%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "暴怒"},
[1231540] = {name = "奥术虹吸", description = "利用敌人自身的魔法，在1.5秒内每0.5秒造成奥术伤害。", mechanic = nil, range = "25码 ", cast_time = "2.125​秒", cooldown = "3​秒", dispel_type = nil},
[1231544] = {name = "静电震击", description = "每1秒失去11%的最大生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231584] = {name = "风暴飞掷", description = "对一名15码内的随机敌人造成500点熔火伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231608] = {name = "敏锐", description = "使施法者的攻击速度提高30%，移动速度提高30%，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1231655] = {name = "见证吧！", description = "施法者召唤一大群眼睛，每只眼睛都会发射光束，对前方的玩家造成30点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231674] = {name = "凌光冲击", description = "Inflicts 250 Arcane damage to an enemy.", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231675] = {name = "禁锢", description = "使一名敌人无法移动，持续5秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[1231749] = {name = "脚踢炸弹", description = "对附近的生物造成100点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1231759] = {name = "能量挥砍", description = "对一名敌人造成物理伤害，并使其受到的所有伤害提高10%。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", cooldown = "2​秒", dispel_type = nil},
[1231799] = {name = "奥术诱捕", description = "用奥术能量诱捕一名敌人，使其移动速度降低40%，并且在8秒内每1秒造成奥术伤害。", mechanic = "被诱捕", range = "25码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[1231849] = {name = "幻影斩击", description = "斩击施法者前方6码内的所有敌人，造成自然伤害。", mechanic = nil, range = "12码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1231865] = {name = "相位", description = "将施法者传送到目标身后。", mechanic = nil, range = "30码 ", cast_time = "580​毫秒", cooldown = nil, dispel_type = nil},
[1231867] = {name = "石化诅咒", description = "伊希瑟尔对所有胆敢与他作对的家伙降下诅咒，每2秒造成1点暗影伤害，并使他们减速30%，持续14秒。如果诅咒的持续时间完全结束，玩家将被石化。\n\n 跳跃可以移除此效果。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "诅咒"},
[1231875] = {name = "投掷长枪", description = "掷出一柄长枪，造成物理伤害。", mechanic = nil, range = "25码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231882] = {name = "虚空打击", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1.55​秒", cooldown = nil, dispel_type = nil},
[1231893] = {name = "毁灭践踏", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1231919] = {name = "核闪穿刺", description = "对冲击范围内的所有玩家造成627359点暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1231931] = {name = "暗影飞沫", description = "Inflicts 8 Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1231935] = {name = "虚空喷涌", description = "向你面前的敌人喷吐火焰，造成20点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[1231937] = {name = "重力粉碎", description = "猛击地面并产生一道小型虚空裂隙，对冲击点周围6码内的所有敌人造成暗影伤害并吸引他们，持续25秒。", mechanic = nil, range = "12码 ", cast_time = "3.4​秒", cooldown = nil, dispel_type = nil},
[1232258] = {name = "影贸进口物", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232265] = {name = "威能遗物", description = "召唤一个圣物以强化施法者，使其位于圣物周围7码内时攻击和施法速度提高50%。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232287] = {name = "熵能迷雾", description = "向目标发射一团虚空能量之雾，造成150点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1232290] = {name = "疗愈汲取", description = "汲取一名敌人的生命力，造成暗影伤害并将其注入盟友体内，在10秒内每1秒为其恢复10%的最大生命值。", mechanic = nil, range = "10码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232315] = {name = "虚无披风", description = "虚空能量环抱着施法者，吸收最多25点伤害，并使施法者造成的暗影伤害提高25%，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1232354] = {name = "爪掠", description = "Inflicts Physical damage to an enemy.\n Inflicts Physical damage to an enemy every 1 sec for 8秒.", mechanic = nil, range = "5码 ", cast_time = "1.625​秒", cooldown = nil, dispel_type = nil},
[1232559] = {name = "飞翼打击", description = "拍打翅膀，对前方锥形范围内的所有敌人造成自然伤害，并击退他们。", mechanic = nil, range = "12码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1232578] = {name = "不稳定的精华", description = "不稳定的奥术能量使施法者在死亡时爆炸，对3码内的玩家造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232601] = {name = "笨拙冲锋", description = "冲向一名敌人，造成物理伤害并击退路径上所有敌人。", mechanic = nil, range = "45码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232605] = {name = "噬咬", description = "啃咬一名敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[1232606] = {name = "无常爆发", description = "施法者喷出消化性强酸，每1秒对60码内的所有敌人造成暗影伤害，持续6秒。溅出的飞沫对冲击点周围0码内的敌人造成暗影伤害，并留下 贪噬唾液 ，持续6秒。", mechanic = nil, range = "60码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232610] = {name = "啃噬", description = "啃咬一名敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[1232622] = {name = "虚空奔袭", description = "奔袭一名敌人，对沿途的所有敌人造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1232657] = {name = "射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1232757] = {name = "潜行", description = "使施法者进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232765] = {name = "巢群惊啸", description = "召唤数只恐惧幼虫协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232781] = {name = "黑暗钉刺", description = "在6.3秒内每1.3秒对随机位置发射暗物质，对冲击点周围5码内的敌人造成暗影伤害，并留下 虚空粘液 。\n\n虚空粘液\n 100码射程\n\n瞬发 每1秒造成暗影伤害，移动速度降低50%。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1232783] = {name = "突现", description = "从地下出现。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1232789] = {name = "晦暗呼唤", description = "向虚空发出呼唤，召唤一只宠物协助战斗。", mechanic = nil, range = "20码 ", cast_time = "3.4​秒", cooldown = nil, dispel_type = nil},
[1232935] = {name = "卡雷什之血", description = "你与卡雷什的联结使你能召下在虚空中漂流的矿物。", mechanic = nil, range = "45码 ", cast_time = "1​秒", cooldown = "5​秒", dispel_type = nil},
[1232964] = {name = "相位镜像", description = "传送到一名敌人身后，造成7点暗影伤害并召唤一对镜像。", mechanic = nil, range = "30码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1233169] = {name = "取回被窃取的科技", description = "锁定被窃取的科技的位置，呼叫传送光束，将物品安全地回收。", mechanic = nil, range = "20码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1233231] = {name = "绳子", description = "你正牵着蓝巴里。骑乘受到限制。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1233259] = {name = "冲撞轰击", description = "冲向一名敌人，对你与目标之间的所有敌人造成物理、暗影和奥术伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", cooldown = "8​秒", dispel_type = nil},
[1233352] = {name = "撕裂裹布", description = "撕裂敌人及其最近的盟友的裹布。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1233623] = {name = "强效治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1233900] = {name = "瘟疫之种", description = "向一个敌人掷出种子，造成8点暗影伤害，并且每2秒额外造成3点暗影伤害，持续6秒。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1233902] = {name = "防御姿态", description = "在6秒内每1秒治疗自己，并且每1秒降低其受到的伤害，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1233918] = {name = "军刀挥砍", description = "凶狠地劈砍一名敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1234524] = {name = "黑暗横扫", description = "对施法者面前的所有敌人造成25点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1234534] = {name = "黑暗横扫", description = "对施法者面前的所有敌人造成25点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1234558] = {name = "烈焰钉刺", description = "以烈焰打击目标，在14秒内每2秒造成火焰伤害。此效果逐渐衰减。", mechanic = nil, range = "15码 ", cast_time = "1.35​秒", cooldown = nil, dispel_type = "魔法"},
[1234688] = {name = "影缚长枪", description = "施法者向随机一名玩家掷出暗影长矛，击中时造成6点暗影伤害，并将其束缚25秒。\n\n 束缚每1.5秒造成5点暗影伤害，并使其移动速度降低80%，直到被挣脱。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1234923] = {name = "重力虹吸", description = "施法者具化一处空无力场吸收所有重力，在45秒内吸引附近的敌人。被吸引至中心的敌人会受到暗影伤害并被击飞。", mechanic = nil, range = "60码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[1234939] = {name = "吞咽精华", description = "Drains health from the target every 1.4 sec, trasferring it to the caster.\n Reduces the movement speed of the target by 50% for 6.8秒.", mechanic = nil, range = "60码 ", cast_time = "3.25​秒", cooldown = nil, dispel_type = nil},
[1235060] = {name = "心能蚀甲", description = "堕落的黑暗剑士将心能涂抹在刺剑的尖端，近战攻击造成心能蚀甲，使受到的所有伤害提高2%，持续10秒。此效果可叠加。", mechanic = nil, range = "8码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1235064] = {name = "虚空冲击", description = "Inflicts Shadow damage to an enemy.\n Inflicts Shadow damage to an enemy every 1 sec for 3秒.", mechanic = nil, range = "60码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1235121] = {name = "快逃！", description = "快逃！\n在恐惧中试图逃跑！", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1235245] = {name = "脚踝撕咬", description = "石精噬踝者扑向一个随机玩家并噬咬他们的脚踝，造成1212225点物理伤害，移动速度降低20%并使其流血，在8秒内每0.5秒额外受到145467点物理伤害。此效果可叠加。", mechanic = "流血", range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1235326] = {name = "瓦解尖叫", description = "发出 瓦解怒吼 ，对40码内的玩家造成2424450点声波伤害，并打断施法，持续4秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[1235382] = {name = "胜利在望", description = "立即攻击目标，造成30846点伤害，并为你恢复30%的最大生命值。\n\n 消灭一个可为你提供经验值或荣誉值的敌人，将重置胜利在望的冷却时间并使其不消耗怒气。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1235383] = {name = "猛击", description = "猛击对手，对其造成42086点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1235386] = {name = "斩杀", description = "尝试终结一个受伤的敌人，造成335637点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = "3.5​秒", dispel_type = nil},
[1235620] = {name = "复仇", description = "死亡时令0码内的盟友燃起复仇的怒火，使其在20秒内造成的伤害提高15%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1235766] = {name = "致死打击", description = "石裔掠夺者对目标造成严重的创伤，造成9697798点物理伤害，并使其受到的治疗效果降低50%，持续6秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1236186] = {name = "幽影箭", description = "Inflicts 243973 Shadow damage to an enemy.", mechanic = nil, range = "45码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1236229] = {name = "奥能反斥器", description = "施法者在脚下放置一部奥能反斥器，对触及的玩家造成418240点奥术伤害，并击退他们。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1236247] = {name = "裂丘飞跃", description = nil, mechanic = nil, range = "60码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1236256] = {name = "锐锋顺劈", description = "施法者顺劈前方的区域，对击中的玩家造成暗影伤害，并施加一个治疗吸收护盾。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1236348] = {name = "充能劈斩", description = "佐·菲克斯为利剑充能，随后释放一次势大力沉的斩击，对前方的所有敌人造成15758921点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = "3​秒", dispel_type = nil},
[1236354] = {name = "灵魂虹吸", description = "施法者使目标减速，并在8秒内吸取622547点生命值，为施法者恢复双倍数值的生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = nil},
[1236428] = {name = "见证吧！", description = "施法者召唤一大群眼睛，每只眼睛都会发射光束，对前方的玩家造成1045599点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1236494] = {name = "啃噬", description = "Inflicts Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1236512] = {name = "不稳定的心能", description = "高阶裁决官阿丽兹对2名玩家倾泻 不稳定的心能 ，在14秒内每2秒造成1697115点暗影伤害。\n\n 受到 不稳定的心能 影响的玩家每2秒对5码内的盟友造成1697115点暗影伤害，持续14秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1236572] = {name = "奥术壁垒", description = "用护盾围绕施法者，持续20秒，吸收最多522799点伤害。被移除时对30码范围内的玩家造成0点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = "魔法"},
[1236586] = {name = "暴食喷发", description = "施法者的反刍引发爆炸，对15码内的玩家造成65点物理伤害，并将他们击退。\n\n 剧毒唾沫会向四面八方射出，对5码内的玩家造成35点暗影伤害，并留下 消化唾沫 ，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "毒药"},
[1236614] = {name = "耀武扬威", description = "审判官西加尔为玩家注入心能，每1秒造成727335点暗影伤害，并使所有伤害和治疗效果提高30%，持续15秒。效果结束时，审判官西加尔惩戒 耀武扬威 的玩家，对每个玩家及其10码内的盟友造成2424449点暗影伤害。", mechanic = nil, range = "300码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1236703] = {name = "永恒织缕", description = "能量达到100点时，撰魂师在24秒内举行仪式，释放出多股锥形能量，对击中的玩家造成7273348点奥术伤害。\n\n 命运被击中时，与其相连的玩家会受到 重伤的命运 影响。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1236770] = {name = "奥术喷流", description = "施法者从地面释放奥术能量，对击中的玩家造成418240点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1236824] = {name = "充能核心", description = "施法者的核心保护着他们不受伤害。核心被摧毁时发生爆炸，造成34853点宇宙伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1236933] = {name = "不稳定弹射", description = "喷射一股吞噬能量洪流，在施法者前方50码直线范围内的所有玩家身上吸取30点生命值。", mechanic = nil, range = "50码 ", cast_time = "2.8​秒", cooldown = "6​秒", dispel_type = nil},
[1236957] = {name = "衰弱重击", description = "施法者后仰并重击当前目标，造成一次物理伤害并且使其受到的所有治疗效果降低10%，持续15秒。", mechanic = nil, range = "15码 ", cast_time = "2​秒", cooldown = "5​秒", dispel_type = "诅咒"},
[1236958] = {name = "贪噬唾液", description = "消化性强酸烧灼站在其中的敌人，每1.5秒造成12点暗影伤害，并使其移动速度降低50%。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1237071] = {name = "石拳", description = "Knocks an enemy back.\n Inflicts 14546696 Physical damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[1237079] = {name = "贪婪猛击", description = "从12码范围内的所有玩家身上吸取50点生命值，并转移给施法者。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "4​秒", dispel_type = nil},
[1237088] = {name = "虚凝涌动", description = "沿直线发射一束黑暗能量光线，在10.5秒内每0.3秒对效果范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3.8​秒", cooldown = nil, dispel_type = nil},
[1237099] = {name = "异变涌动", description = "施法者身上喷涌出不稳定的奥术能量，对10码内的敌人造成10点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1237117] = {name = "共鸣冲击", description = "对10码范围内的敌人造成5神圣伤害。\n\n 还会触发 共鸣法器 。\n\n共鸣法器 :\n\n在一个位置创造不稳定的能量碎片，对5码内目标造成5点神圣伤害并击退他们。\n\n 引爆会产生连锁反应。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "4​秒", dispel_type = nil},
[1237146] = {name = "辐射之池", description = "施法者在死亡时爆裂，留下一滩辐射之池，对其中的玩家每2秒造成209120点自然伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1237195] = {name = "钻地冲击", description = "施法者向目标掘进，现身时对10码内的所有玩家造成4848899点物理伤害，并击飞他们。", mechanic = nil, range = "50码 ", cast_time = "4​秒", cooldown = "4​秒", dispel_type = nil},
[1237220] = {name = "猛烈沙暴", description = "施法者使沙尘在自己身旁飞旋，在3秒内每1秒对玩家造成160014点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", cooldown = "8​秒", dispel_type = nil},
[1237245] = {name = "衰腐唾液", description = "施法者对目标造成自然伤害，并吸收其接下来受到的69707点治疗量，持续10秒。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1237258] = {name = "衰腐之池", description = nil, mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1237293] = {name = "借用力量", description = "施法者庇护自己，随后开始抽取一个目标的生命力，每1秒造成104560点奥术伤害，并使自身造成的伤害每1秒提高2%，持续20秒。击破护盾会打断引导。", mechanic = nil, range = "300码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1237381] = {name = "奥能构造体齐射", description = "施法者发起一轮齐射，造成313680点奥术伤害，并且每1秒额外造成69707点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1237671] = {name = "沙尘暴", description = "德鲁德在自己的位置引导一阵沙尘暴并追击他的目标，在4秒内每0.3秒对34853码内的玩家造成34853点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1237766] = {name = "枯竭的核心", description = "枯竭的核心因失能而周期性地产生剧烈反应，每5秒对所有玩家造成34853点宇宙伤害。", mechanic = nil, range = "300码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1237905] = {name = "暮光之息", description = "呼出强烈的暗影吹息，每0.5秒对施法者前方锥形范围内的所有敌人施加 [虚空腐蚀] ，持续4.5秒。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = "5​秒", dispel_type = nil},
[1237931] = {name = "横扫", description = "横扫泽尔诺尼亚前方的敌人，造成巨额物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[1237932] = {name = "扫尾", description = "让泽尔诺尼亚甩动尾巴猛击身后的敌人，造成巨额物理伤害并击退他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "3​秒", dispel_type = nil},
[1237936] = {name = "奥术吐息", description = "释放泽尔诺尼亚的龙息，对她前方锥形范围内的敌人造成巨额奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "16​秒", dispel_type = nil},
[1238027] = {name = "逮个正着", description = "逮个正着\n这个掮灵未获许可便进行走私的行径被抓了个现行，正在吸取教训。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238078] = {name = "碎帷咆哮", description = "雷什诺尔发出一声震撼的咆哮，打断所有敌人并每0.5秒造成物理伤害，持续5秒。回响会导致所有 [虚无裂痕] 扩张。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238101] = {name = "集群", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238102] = {name = "诱捕", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238103] = {name = "富饶", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238114] = {name = "憎恶打击", description = "Inflicts 0 Physical damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238241] = {name = "诅咒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238713] = {name = "重力粉碎", description = "猛击地面并产生一道小型虚空裂隙，对冲击点周围6码内的所有敌人造成暗影伤害并吸引他们，持续6秒。", mechanic = nil, range = "12码 ", cast_time = "3.4​秒", cooldown = nil, dispel_type = nil},
[1238737] = {name = "精华顺劈", description = "施法者向前方挥砍，对前方的玩家造成487946点暗影伤害。被击中的玩家还会受到348533点治疗吸收效果。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1238780] = {name = "碎地之矛", description = "戴尔克莱上尉以毁灭性的力量掷出长矛，对范围内的玩家造成6061123点物理伤害并击碎地面，对所有玩家造成2424449点声波伤害。粉碎的地面每0.5秒对范围内的玩家造成1939560点声波伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1238892] = {name = "虚无之息", description = "虚空撕裂者向前方的玩家喷射出纯粹的宇宙能量，在4秒内每0.5秒造成871332点宇宙伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1238902] = {name = "墓穴精通", description = "你的仆从的爆击伤害提高15%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238909] = {name = "晦暗毁灭", description = "虚空撕裂者放声怒吼，向敌人宣泄难以言喻的宇宙毁灭之力，对所有玩家造成278826点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1238919] = {name = "虚空增效", description = "查尔纳克斯将宇宙能量持续灌输到虚空撕裂者体内，使其造成的伤害每1秒提高5%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1238930] = {name = "穿刺", description = "查尔纳克斯刺穿当前目标，造成209120点物理伤害并使其定身6秒。", mechanic = nil, range = "40码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1238945] = {name = "电击者的电击器", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238947] = {name = "静电震击", description = "每1秒失去11%的最大生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1238953] = {name = "诱捕飞弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239099] = {name = "劲风", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239117] = {name = "震耳", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239134] = {name = "宇宙宁静", description = "查尔纳克斯为玩家注入宇宙能量，减缓他们的代谢速度，每1秒造成34853点宇宙伤害并使其减速75%，持续5秒。", mechanic = nil, range = "60码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1239154] = {name = "奥法", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239166] = {name = "爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239182] = {name = "风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239200] = {name = "酷热", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239203] = {name = "风雷", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239350] = {name = "全体听令！", description = "尼尔西坦船长召唤船员助阵！", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1239356] = {name = "枯萎箭矢", description = "进行一次邪恶射击，造成([34% of Attack Power])点暗影伤害。消耗末日突降时，你的凋零缠绕会命令射手以80%效果额外射出一发枯萎箭矢。扩散会使枯萎箭矢进行弹射，并最多额外命中5个目标。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1239405] = {name = "冲刺", description = "无赖穿越一个目标，使目标减速5%，受到的治疗效果降低5%，并且造成174266点宇宙伤害。此效果可叠加。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1239412] = {name = "虚空召唤", description = nil, mechanic = nil, range = "50码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[1239426] = {name = "击沉它！", description = "尼尔西坦船长标记一个目标，使其受到的伤害提高1%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239445] = {name = "舷侧攻击", description = "尼尔西坦船长命令旗舰炮轰一名玩家的位置，造成871332点宇宙伤害。炮击会击碎大地，留下宇宙废土，每1秒造成104560点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1239518] = {name = "10.1.0 Diablo Promo - Summon TG - Spawn Jump", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239533] = {name = "宇宙废土", description = "尼尔西坦船长命令旗舰炮轰一名玩家的位置，造成871332点宇宙伤害。炮击会击碎大地，留下宇宙废土，每1秒造成104560点宇宙伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239601] = {name = "强力横扫", description = "向前方7码范围内的锥形区域猛击，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1239611] = {name = "已联通", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239651] = {name = "鞭笞飞跃", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239659] = {name = "鞭笞", description = "鞭笞\n每1秒造成25点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1239664] = {name = "粗暴亲吻", description = "杂烩渴望博得关注，锁定一名敌人并试图给他们一个窒息的吻，每1秒对施法者前方8码内的敌人造成10点物理伤害。", mechanic = "暴怒", range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1239678] = {name = "干掉他们", description = "施法者召唤一头军犬协助作战。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1239681] = {name = "劈裂重斩", description = "对一名敌人造成物理伤害。\n\n 击退一名敌人。", mechanic = "中断", range = "10码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1239721] = {name = "扔火炬", description = "Inflicts 7 Fire damage to an enemy.\n Inflicts 1 Fire damage to an enemy every 1 sec for 4秒.", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1239729] = {name = "灵魂爆发", description = "施法者在死亡时爆发并消散，对5码内的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239731] = {name = "魔像重击", description = "在施法者前方一条直线范围内造成697066点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = "13​秒", dispel_type = nil},
[1239732] = {name = "灵魂之箭", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1239740] = {name = "灵魂虹吸", description = "从10码内的目标身上抽取生命，每1秒造成7点暗影伤害并治疗施法者，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1239754] = {name = "灵魂贯穿", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239762] = {name = "制伏", description = "Reduces the movement speed of the target by 60% for 4秒.\n Inflicts 1 Holy damage to an enemy every 0.5 sec for 4秒.", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1239766] = {name = "奥术扫荡", description = "对施法者面前的所有敌人造成25点奥术伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1239773] = {name = "秘法打击", description = "Inflicts 3 Arcane damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1239791] = {name = "暴食喷发", description = "施法者的反刍引发爆炸，对15码内的玩家造成65点物理伤害，并将他们击退。\n\n 剧毒唾沫会向四面八方射出，对5码内的玩家造成35点暗影伤害，并留下 消化唾沫 ，持续1分钟。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1239792] = {name = "秘法猛击", description = "Inflicts 3 Arcane damage to an enemy.", mechanic = nil, range = "5码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1239901] = {name = "相位镜像", description = "传送到一名敌人身后，造成75点奥术伤害并召唤一个镜像。", mechanic = nil, range = "50码 ", cast_time = "580​毫秒", cooldown = nil, dispel_type = nil},
[1239906] = {name = "幻影打击", description = "施法者对目标发起一连串打击，每一次攻击造成物理伤害并使目标流血，随后每1.5秒造成一次额外的物理伤害，持续9秒。此效果可叠加。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1239963] = {name = "无拘爆发", description = "对10码范围内的敌人造成奥术伤害。\n\n 还会触发 无拘专注 。\n\n无拘专注\n 100码射程\n\n瞬发 在一个位置创造不稳定的奥术能量球体，对5码内目标造成5点奥术伤害并击退他们。\n\n 引爆会产生连锁反应。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "4​秒", dispel_type = nil},
[1239966] = {name = "复仇之怒", description = "伤害和攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "1​分钟", dispel_type = nil},
[1239970] = {name = "盛燃的荣耀", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1240020] = {name = "愈言术：荣", description = "施法者为约瑟夫恢复20%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "7​秒", cooldown = nil, dispel_type = nil},
[1240021] = {name = "为了兄弟会！", description = "约瑟夫召唤战友赶来增援！", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1240025] = {name = "无缚狂怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "3​秒", dispel_type = nil},
[1240031] = {name = "心灵之火", description = "施法者使所有盟友造成的伤害提高10%，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = "魔法"},
[1240033] = {name = "圣刃风暴", description = "约瑟夫猛烈旋转并逼近目标，对击中对玩家造成12点神圣打击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1240043] = {name = "破甲攻击", description = "Causes an enemy to take 10% increased Physical damage for 30秒.", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1240058] = {name = "十字军打击", description = "用灌注了神圣能量的武器打击敌人，造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1240060] = {name = "狂暴冲撞", description = "向一名敌人冲锋，造成物理伤害并将敌人击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1240097] = {name = "定时炸弹", description = "时空船长钩尾将 定时炸弹 安装在2个玩家身上，使他们的急速提高30%，但是在30秒内每1秒造成727335点奥术伤害。 定时炸弹 每次造成伤害，后续伤害提高10%。\n\n 移除时会产生一次 时光爆破 ，对所有玩家造成1818337点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1240102] = {name = "定时炸弹", description = "时空船长钩尾将 定时炸弹 安装在2个玩家身上，使他们的急速提高30%，但是在30秒内每1秒造成727335点奥术伤害。 定时炸弹 每次造成伤害，后续伤害提高10%。\n\n 移除时会产生一次 时光爆破 ，对所有玩家造成1818337点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1240116] = {name = "风暴之锤", description = "施法者向敌人投掷战锤，对其造成0点自然伤害，并使其昏迷4秒。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1240124] = {name = "雷霆一击", description = "冲击8码范围内的敌人，造成0点自然伤害，并使其移动速度降低30%，持续10秒。", mechanic = "被诱捕", range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[1240155] = {name = "星辰坠落", description = "星辰坠落\n召唤落星打击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1240168] = {name = "暗影箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1240170] = {name = "混乱之箭", description = "魔王贝恩霍勒释放一道毁灭性的混乱冲击，造成3点混乱伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1240180] = {name = "熔岩爆裂", description = "向一名敌人释放熔化的岩浆，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1240183] = {name = "炎爆术", description = "施法者对一名玩家造成12点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "8​秒", cooldown = nil, dispel_type = nil},
[1240214] = {name = "双倍速", description = "时空船长钩尾使忠诚的船员的移动速度和攻击速度每2秒加快10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "魔法"},
[1240325] = {name = "回春术", description = "施法者调动大自然的治愈天性，每1秒为目标恢复生命值，持续12秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1240404] = {name = "嘲讽", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1240435] = {name = "暗影克隆体生成", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1240561] = {name = "岩石吐息", description = "Inflicts Nature damage to an enemy.", mechanic = nil, range = "65码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1240567] = {name = "腐蚀飞沫", description = "向多个玩家喷出剧毒飞沫，对每个冲击点周围3码内的敌人造成20点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1240584] = {name = "治疗波", description = "使用自然的魔法为盟友恢复11点生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1240647] = {name = "康健", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1240684] = {name = "扭曲之刃", description = nil, mechanic = nil, range = "100码 ", cast_time = "3.25​秒", cooldown = nil, dispel_type = nil},
[1240714] = {name = "切割追击", description = "赛·沃克斯锁定一名敌人并快速旋转利刃，每1秒对施法者前方8码内的敌人造成10点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = nil},
[1240735] = {name = "虚空箭雨", description = "Inflicts 12 Shadow damage to enemies within 40 yards.", mechanic = nil, range = "50码 ", cast_time = "3​秒", cooldown = "2​秒", dispel_type = nil},
[1240745] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1240821] = {name = "充能猛击", description = nil, mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1240833] = {name = "坚钢防御", description = "产生一片10码范围的区域，使所有盟友受到的伤害降低30%，持续10秒。离开区域会移除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", cooldown = "2​秒", dispel_type = "魔法"},
[1240912] = {name = "穿刺", description = "击穿目标的护甲，造成10910022点物理伤害，并使其受到的物理伤害提高20%，持续15秒。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1240915] = {name = "相位祈咒", description = "Increases the caster's attacking and casting speed by 10% for 直到主动取消.\n Causes the caster to inflict 5% increased Arcane damage.", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1240925] = {name = "异变弹幕", description = "奥术能量的涟漪波及多名玩家，在每个玩家周围3码内造成20点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1241014] = {name = "地狱嚎叫", description = "Knocks all enemies within 50 yards of the caster back.\n Inflicts 20 Physical damage to enemies within 50 yards.", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "15​秒", dispel_type = nil},
[1241022] = {name = "奥术超载", description = "为一片区域注入超载的奥术魔法。\n\n 对区域中的敌人造成20点奥术伤害。\n\n 如果没有敌人站在该区域中，则对50码内的敌人造成20点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1241023] = {name = "最终警告", description = "佐·格伦用力场保护自己，吸收受到的伤害并开始施放最终警告。施法结束时，对所有玩家造成19395595点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1241033] = {name = "复活堕落者", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1241035] = {name = "重获新生", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1241036] = {name = "虚空箭", description = "向敌人射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1241037] = {name = "堕落者恐惧", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1241106] = {name = "狂风怒号", description = "吸引50码内的敌人。\n\n 一股奥术之风漩涡将吸引敌人，随后施法者每2.5秒会施放 奥术疾风 ，持续10秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = "20​秒", dispel_type = nil},
[1241107] = {name = "奥术疾风", description = "Knocks all enemies in front of the caster back.\n Inflicts 25 Arcane damage to all enemies in front of the caster.", mechanic = nil, range = "0码 ", cast_time = "2.4​秒", cooldown = nil, dispel_type = nil},
[1241165] = {name = "虚空仓库：帷幕卷轴", description = "在30秒内召唤帷幕卷轴，位于10码内时用 相位祈咒 强化施法者。\n\n相位祈咒\n提高施法者格挡和偏转法术的几率，施法速度提高10%，造成的奥术伤害提高5%。此效果可叠加。", mechanic = nil, range = "20码 ", cast_time = "3.4​秒", cooldown = nil, dispel_type = nil},
[1241174] = {name = "相位祈咒", description = "提高施法者格挡和偏转法术的几率，施法速度提高10%，造成的奥术伤害提高5%。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1241278] = {name = "锋齿利喉", description = "Inflicts Physical damage to an enemy every 0.3 sec for 1.3秒.", mechanic = nil, range = "15码 ", cast_time = "1.35​秒", cooldown = nil, dispel_type = nil},
[1241307] = {name = "奥能掘地", description = "蠕虫钻入地下向一名玩家掘进，对直线上的玩家造成40点奥术伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1241596] = {name = "奥术喷吐", description = "Inflicts Arcane damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1241693] = {name = "虫群风暴", description = "魁梧的血卫释放一股凶恶的 虫群风暴 ，在8秒内每0.5秒对所有玩家造成545501点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1241753] = {name = "传送门注能", description = "传送门主管哈尔桑将一名玩家当作导体并召唤传送门，在6秒内每1.5秒造成69707点奥术伤害。效果结束时在玩家的位置产生 影卫传送门 。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1241754] = {name = "影卫传送门", description = "传送门主管哈尔桑将一名玩家当作导体并召唤传送门，在6秒内每1.5秒造成 2 点奥术伤害。效果结束时在玩家的位置产生 影卫传送门 。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1241781] = {name = "影卫传送门", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1241931] = {name = "传送问题", description = "传送问题\n该生物的装备最近被财宝地精席卷一空，目前正在寻找失物。你应该寻找其他稀有生物来刺激地精。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1241991] = {name = "卡雷什定时炸弹", description = "传送门主管哈尔桑放置一枚定时炸弹，在5秒后爆炸并产生冲击波，每2秒造成87133点奥术伤害，使急速降低50%，使移动速度降低75%，持续10秒。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1242000] = {name = "命运的回响", description = "缚魂者的能量每2秒向所有玩家辐射484890点奥术伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1242028] = {name = "影爆长枪", description = "施法者向随机一名玩家掷出暗影长矛，击中时造成6点暗影伤害，并将其束缚25秒。\n\n 束缚每1.5秒造成5点暗影伤害，并使其移动速度降低80%，直到被挣脱。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = nil},
[1242039] = {name = "内爆", description = "传送门主管哈尔桑使传送门发生内爆，对传送门周围16码内的玩家造成697066点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1242074] = {name = "激化侵袭", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "暴怒"},
[1242075] = {name = "暗影爆裂", description = "施法者向随机一名玩家掷出暗影长矛，击中时造成6点暗影伤害，并将其束缚25秒。\n\n 束缚每1.5秒造成5点暗影伤害，并使其移动速度降低80%，直到被挣脱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = "4​秒", dispel_type = nil},
[1242273] = {name = "能量冲击", description = "向目标射出一道光芒，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1242386] = {name = "贪婪驱使", description = "以贪婪的手法驱动目标，使急速和移动速度提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1242469] = {name = "卡雷什之沙", description = "施法者用卡雷什之沙强化所有盟友和自身，使攻击速度提高30%，持续10秒。", mechanic = nil, range = "30码 ", cast_time = "3​秒", cooldown = nil, dispel_type = "魔法"},
[1242521] = {name = "呼唤沙丘飞禽", description = "施法者召唤一只沙丘飞禽协助他们作战。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1242534] = {name = "召唤迁跃兽", description = "施法者召唤一只沙丘飞禽协助他们作战。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1242547] = {name = "幻影利爪", description = "迁跃兽的利爪中注入了虚空的力量，每次攻击命中使最大生命值降低1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1242605] = {name = "暗渊狂虫", description = "掘地脱离并呼唤蠕虫冲向敌人，对路径上的所有敌人造成暗影伤害。蠕虫随后在随机敌人的脚下现身，对10码内的所有敌人造成45点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "4.2​秒", cooldown = nil, dispel_type = nil},
[1242628] = {name = "法力盛宴", description = "施法者周期性地饱餐目标的法力，造成104560点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1242644] = {name = "暗渊狂虫", description = "掘地脱离并呼唤蠕虫冲向敌人，对路径上的所有敌人造成暗影伤害。蠕虫随后在随机敌人的脚下现身，对10码内的所有敌人造成45点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "3.5​秒", cooldown = "3​秒", dispel_type = nil},
[1242681] = {name = "暗影之刃", description = "夜幕影行者的暗影之刃每次攻击额外造成484890点暗影伤害，并使受到的治疗效果降低1%，持续5秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1242752] = {name = "无能的化身", description = "施法者召唤一个无缚虚灵并尝试将其吞噬。吞噬化身之后，施法者造成的伤害提高10%，并不断放射出能量，在12秒内每2秒造成104560点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1242757] = {name = "透心浪涌", description = "河水的波浪淹没随机位置，每0.5秒对效果范围内的玩家造成冰霜伤害，并将其推往它的方向。", mechanic = nil, range = "60码 ", cast_time = "2.125​秒", cooldown = nil, dispel_type = nil},
[1242770] = {name = "吞噬", description = "施法者召唤一个无缚虚灵并尝试将其吞噬。吞噬化身之后，施法者造成的伤害提高10%，并不断放射出能量，在12秒内每2秒造成104560点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", cooldown = nil, dispel_type = nil},
[1242784] = {name = "奥术鞭笞", description = "施法者用奥术能量鞭笞一个目标，造成174266点奥术伤害，并使他们的施法速度提高10%。此效果可叠加。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = "魔法"},
[1242804] = {name = "幻磷焚风", description = "唤醒火盆的幻磷之力，每1.5秒对所有敌人造成火焰伤害，并将他们推离，持续7.5秒。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1242824] = {name = "幽影箭", description = "向目标发射一支虚空能量箭，造成70点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1242831] = {name = "虚空光束", description = nil, mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1242921] = {name = "货运列车", description = "被列车撞击。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1242960] = {name = "人多势众", description = "财团跟班提振彼此的信心，战斗中每有一个其他的财团跟班，造成的伤害提高2%，急速提高5%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1242993] = {name = "暗影冲斥", description = "不稳定的黑暗喷薄而出，对60码内的所有玩家造成1697115点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1243007] = {name = "沙尘幻步", description = "施法者传送到目标身边并发起斩击，造成139413点物理伤害。同时留下一道难愈伤痕，在6秒内每1.5秒造成26140点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1243010] = {name = "无拘钉刺", description = "在3.8秒内每1.3秒向一名敌人射出异变能量，对冲击点周围0码内的敌人造成奥术伤害。\n\n 还会触发 无拘专注 。\n\n无拘专注\n 100码射程\n\n瞬发 在一个位置创造不稳定的奥术能量球体，对5码内目标造成5点奥术伤害并击退他们。\n\n 引爆会产生连锁反应。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", cooldown = "4​秒", dispel_type = nil},
[1243286] = {name = "虚空箭", description = "施法者向目标发射一支虚空能量箭，造成6点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1243305] = {name = "虚无风暴震击", description = "施法者以涡旋的虚空之力震击一个目标，每次攻击造成4点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1243346] = {name = "破帷打击", description = "凶狠地振翅并撕开一道裂隙，每0.8秒对一名随机敌人造成暗影伤害，并击退所有敌人，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[1243409] = {name = "贪噬猛扑", description = "扑向一名敌人，使其在4秒内定身并开始大快朵颐，每1秒对8码内的所有玩家造成暗影伤害。向随机方向射出 贪噬唾液 。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", cooldown = "5​秒", dispel_type = nil},
[1243443] = {name = "书页冲击", description = "向一个目标轰出书页，每次攻击造成4点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1243448] = {name = "复仇誓言", description = "眼见同胞倒下，废土遗民立下了复仇誓言，使其造成的伤害提高15%，持续20秒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1243656] = {name = "奥术屏障", description = "施法者竖起一道屏障，吸为目标吸收相当于15%生命值的伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", cooldown = nil, dispel_type = "魔法"},
[1243674] = {name = "延宕诅咒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = "诅咒"},
[1243931] = {name = "噬咬", description = "啃咬一名敌人，造成物理伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", cooldown = "2​秒", dispel_type = nil},
[1243939] = {name = "啄击", description = "啄击一个敌人，造成物理伤害。", mechanic = nil, range = "12码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1244075] = {name = "奥术箭", description = "Inflicts 243973 Arcane damage to an enemy.", mechanic = nil, range = "40码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1244108] = {name = "惊骇尖啸", description = "施法者发出尖啸，使10码内的敌人陷入恐惧。", mechanic = nil, range = "20码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1244249] = {name = "突破冲锋", description = "施法者冲撞并穿越目标，造成522799点物理伤害，使击中的玩家昏迷3秒。", mechanic = nil, range = "40码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1244313] = {name = "奔流能量", description = "施法者向所有玩家倾泻不稳定的能量，对6码内的玩家造成522799点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1244357] = {name = "影咒摧残", description = "凶狠地振翅并撕开一道裂隙，每0.8秒对一名随机敌人造成暗影伤害，并击退所有敌人，持续6秒。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", cooldown = "5​秒", dispel_type = "魔法"},
[1244414] = {name = "异变仪式", description = "施法者向卡雷什发出呼唤，使虚灵之魂诡异地向外漫游，对路径中的敌人造成奥术伤害并使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1244461] = {name = "祈唤暗影", description = "凯威扎召唤数个扭曲虚空幻影。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1244473] = {name = "遁入暗影", description = "凯威扎消失在暗影中，并将自己伪装成一个扭曲虚空幻影。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1244498] = {name = "虚空召唤", description = nil, mechanic = nil, range = "50码 ", cast_time = "4.5​秒", cooldown = nil, dispel_type = nil},
[1244505] = {name = "变易暗影", description = "凯威扎和她的扭曲虚空幻影在场地内快速奔袭。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1244509] = {name = "变易暗影", description = "凯威扎和她的扭曲虚空幻影在场地内快速奔袭。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1244556] = {name = "虚空飞沫", description = "Inflicts Shadow damage to an enemy.", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", cooldown = nil, dispel_type = nil},
[1244600] = {name = "暗影爆发", description = "凯威扎释放出难以抵御的黑暗，对所有玩家造成500点暗影伤害。此伤害无法被降低或避免。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1244601] = {name = "回归暗影", description = "凯威扎释放出难以抵御的黑暗，对所有玩家造成500点暗影伤害。此伤害无法被降低或避免。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1244888] = {name = "虚空粘液", description = "每1秒造成暗影伤害，移动速度降低50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1245003] = {name = "变易暗影", description = "凯威扎和她的扭曲虚空幻影在场地内快速奔袭。", mechanic = nil, range = "0码 ", cast_time = "5​秒", cooldown = nil, dispel_type = nil},
[1245035] = {name = "黑暗狂戮", description = "扭曲虚空幻影从暗影中发动奇袭，造成 1 点暗影伤害。未能面向奔袭期间的幻影会改为造成 100 点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1245040] = {name = "收割", description = "任意玩家的生命值降低至10%时，凯威扎之影会在目标身后浮现并尝试将其终结，造成4182396点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1245041] = {name = "收割", description = "任意玩家的生命值降低至 10 %时，凯威扎之影会在目标身后浮现并尝试将其终结，造成 120 点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1245156] = {name = "凯威扎保宏伟登场", description = "对附近所有单位造成巨额火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", cooldown = nil, dispel_type = nil},
[1245203] = {name = "黑暗狂戮", description = "扭曲虚空幻影从暗影中发动奇袭，造成26140点暗影伤害。未能面向奔袭期间的幻影会改为造成3485330点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1245240] = {name = "节点匕首", description = "凯威扎向多个方向掷出华丽的匕首，对击中的玩家造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1245501] = {name = "Cosmetic - Alpha State 0% - W/Sound", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1245582] = {name = "虚空裂隙", description = "凯威扎打开通往扭曲虚空的裂隙，对5码内的玩家造成8713325点暗影伤害。\n\n 裂隙每1秒对所有玩家造成暗影伤害，并将玩家拉向中心，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", cooldown = nil, dispel_type = nil},
[1245667] = {name = "反刍狗头人", description = "施法者朝主要目标吐出一只尚未完全消化的狗头人，造成348533点暗影伤害，击退目标并留下 湿泞肉体 。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1245746] = {name = "湿泞肉体", description = "狗头人的尸体留下一滩湿泞的烂泥，每1.5秒造成104560点暗影伤害，并使玩家减速50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1245765] = {name = "恐惧咆哮", description = "Fears all enemies in front of the caster for 5秒.\n Inflicts 348533 Shadow damage to all enemies in front of the caster.", mechanic = nil, range = "100码 ", cast_time = "4​秒", cooldown = nil, dispel_type = nil},
[1245784] = {name = "粉碎砸击", description = "施法者猛击地面，对所有玩家造成174266点物理伤害，并在随机位置产生 颤地碎石 。", mechanic = nil, range = "100码 ", cast_time = "3​秒", cooldown = nil, dispel_type = nil},
[1245824] = {name = "死亡遮蔽", description = "凯威扎造成的伤害提高5%。此效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1248209] = {name = "相位斩", description = "索·阿兹密遁入暗影并随机斩击3名玩家，造成2424449点物理伤害并使其流血，每2秒受到1212225点物理伤害，持续8秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", cooldown = nil, dispel_type = nil},
[1248699] = {name = "吞噬灵魂", description = "召唤一个灵魂并开始将其吞噬，使受到的伤害降低99%，持续9秒。在吞噬时，施法者每3秒获得一层可以吸收相当于其最大生命值10%的护盾，持续30秒。此效果可叠加。", mechanic = nil, range = "100码 ", cast_time = "2​秒", cooldown = nil, dispel_type = nil},
[1248702] = {name = "灵魂防护", description = "召唤一个灵魂并开始将其吞噬，使受到的伤害降低99%，持续9秒。在吞噬时，施法者每3秒获得一层可以吸收相当于其最大生命值10%的护盾，持续30秒。此效果可叠加。", mechanic = nil, range = "50码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
[1252578] = {name = "不稳定的虚空裂隙", description = "对冲击点周围3码内的生物造成暗影伤害并使其减速，持续3秒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", cooldown = nil, dispel_type = nil},
}
