_G['NpcAbilitiesAbilityData']['cn'] = {
[45] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96] = {name = "肢解", description = "使你的下一次近战攻击的伤害提高100点，并使目标流血。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[113] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[116] = {name = "寒冰箭", description = "向敌人射出一支寒冰箭，对其造成 17 点冰霜伤害，并使其移动速度降低 40 %，持续9 sec。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[118] = {name = "变形术", description = "将敌人变成\n\n企鹅雕文\n企鹅\n\n小猴雕文\n猴子\n\n 绵羊 ，使其在周围到处闲逛，最多持续50 sec。在这个过程中，\n\n企鹅雕文\n企鹅\n\n小猴雕文\n猴子\n\n 绵羊 无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会使其恢复正常状态。每个法师在同一时间内只能变形一个目标，只能对野兽、人型生物和小动物施放。", mechanic = "变形术", range = "35码 ", cast_time = "1.7​秒", dispel_type = "魔法"},
[122] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成 408 点冰霜伤害并将其冻结在原地，最多持续8 sec。对被冻结的目标造成伤害可能打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[133] = {name = "火球术", description = "发射一枚火球，造成 1035 点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[134] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 9点火焰伤害，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[139] = {name = "恢复", description = "治疗目标，每3秒恢复 1333 点生命值，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[172] = {name = "腐蚀术", description = "腐蚀目标，在18 sec内造成累计 1033 点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[184] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对其周围的所有敌人造成火焰伤害，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[228] = {name = "变鸡术", description = "将敌人变成一只鸡，使其不能施法，伤害能力降低66%，最多持续10 sec。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[246] = {name = "减速术", description = "使敌人的移动速度降低35%，攻击速度降低35%，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[324] = {name = "闪电之盾", description = "施法者被3个闪电球环绕。如果施法者受到了近战、远程或法术攻击，则攻击者会受到 350 点自然伤害。消耗一个闪电球\n\n闪电之盾雕文\n，但不会使闪电球的数量少于3个\n\n 。每若干秒内，最多只有一个闪电球会被消耗掉并造成伤害，持续10 min。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[348] = {name = "献祭", description = "灼烧敌人，对其造成 1 点火焰伤害，并在15 sec内造成额外的 5 点火焰伤害。\n\n痛苦无常\n同一时间内一名术士只能对单一目标施放一个献祭或痛苦无常效果。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[370] = {name = "净化术", description = "净化敌方目标，移除1个有益魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[403] = {name = "闪电箭", description = "向目标射出闪电箭，对其造成 771 点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[421] = {name = "闪电链", description = "向敌人射出一支闪电箭，对其造成 1093 点自然伤害，随后这支闪电箭会继续攻击它周围最近的敌人。闪电箭每跳跃一次，伤害就减少30%，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[465] = {name = "虔诚光环", description = "使附近40码范围内的所有小队和团队成员获得 4076 点额外的护甲值。每个圣骑士在同一时间内只能开启一种光环。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[467] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，敌人命中后会对其造成\n\n裂伤\n[ 0 + (Attack power * .168)]\n [( 0 + (Spell power * .168)) * 1 ]点自然伤害。\n\n复仇\n由复仇效果获得的攻击强度不会提高荆棘术的伤害。\n\n 持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[512] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续5 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.3​秒", dispel_type = "魔法"},
[518] = {name = "召唤虫子", description = "从安其拉深处召唤出一群范克瑞斯的爪牙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[527] = {name = "驱散魔法", description = "驱散目标身上的魔法，从\n\n赦免\n一个好友\n\n 你自己身上移除2个有害法术或从敌人身上移除1个有益法术。\n\n驱散魔法雕文\n当时用在盟友或你自己身上时，成功驱散一个魔法效果后还可使目标恢复3%的最大生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[568] = {name = "奥术爆裂", description = "对10码内所有敌人造成4050 to 4950点奥术伤害，使其移动速度降低70%并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[585] = {name = "惩击", description = "对一个敌人造成 755 点神圣伤害。\n\n惩击雕文\n如果目标受到神圣之火的影响，则伤害提高20% 。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[588] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使装备提供的护甲值提高 60 %，法术强度提高 0 点。\n\n心灵意志\n你在同一时间内只能激活心灵意志或心灵之火中的一种。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[686] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成 698 点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.7​秒", dispel_type = nil},
[720] = {name = "纠缠", description = "顽强的范克瑞斯的巢穴将目标拖至附近异种巢虫的路径中，并将其纠缠8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[744] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[745] = {name = "蛛网", description = "使目标无法移动，持续5 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[747] = {name = "召唤幻象", description = "召唤2个施法者的幻象。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[785] = {name = "充实", description = "被预言者斯克拉姆的力量所转化，神圣的力量充盈在目标的体内。受到转化时，目标的所有法术皆变为瞬发，造成的伤害提高300%，所有抗性提高50点，并且移动速度提高40%，持续20 sec。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", dispel_type = nil},
[799] = {name = "双子传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[800] = {name = "双子传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[802] = {name = "变形包", description = "使附近的圣甲虫的生命值和伤害提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[804] = {name = "爆炸虫", description = "将能量注入一只圣甲虫体内，使其在3秒后爆炸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[845] = {name = "顺劈斩", description = "横扫攻击，对目标及\n\n顺劈斩雕文\n两个附近的敌人\n\n 一个附近的敌人，造成(6 + Attack power * 0.45)点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[851] = {name = "变羊术", description = "将敌人变成一只不能施法、不能攻击的绵羊，移动速度降低60%，最多持续10 sec。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[879] = {name = "驱邪术", description = "对一个敌方目标造成[(( 2483 + 2771 ) / 2) + (0.344 * Attack power)]点神圣伤害\n\n驱邪雕文\n以及6 sec内每2秒[( 2483 + 2771 ) / 2 * 0.0688]点神圣伤害\n\n 。如果目标是亡灵或恶魔，则必定爆击。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[883] = {name = "召唤宠物 1", description = "召唤你的第一个宠物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[980] = {name = "痛苦灾祸", description = "对目标降下痛苦的灾祸，使其在24 sec内受到 1796 点暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。对于一个目标，每个术士只能施加一种灾祸效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[1126] = {name = "野性印记", description = "使友方目标的力量、敏捷、耐力以及智力提高5%，所有魔法抗性提高[( 85 <= 70 ? 85 / 2 : ( 85 <= 80 ? 85 / 2 + ( 85 - 70) / 2 * 5 : 85 / 2 + ( 85 - 70) / 2 * 5 + ( 85 - 80) / 2 * 7)) - 0.5]点，持续1 hour。如果目标在你所在的小队或团队中，则小队和团队中的所有成员都会受到此效果的影响。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[1161] = {name = "挑战怒吼", description = "强迫半径10码范围内的所有敌人攻击你，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1459] = {name = "奥术光辉", description = "为所有小队和团队成员注入光辉的力量，使其最大法力值提高 2126 点，法术强度提高 6 %，持续1 hour。如果目标在你的小队或团队中，则所有小队和团队成员都将获得该效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[1543] = {name = "照明弹", description = "使指定位置半径10码区域内的所有潜行和隐形的敌人暴露，持续20 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[1557] = {name = "全速", description = "移动速度提高300", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1784] = {name = "潜行", description = "使你进入潜行状态，悄悄地接近敌人而不被发现。\n\n夜行者\n潜行时移动速度提高0%。\n\n潜行时移动速度提高0%。\n\n 持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1822] = {name = "斜掠", description = "斜掠目标，对其造成(Attack power * 0.147 + 0 )点流血伤害，并在9 sec内造成额外\n\n无尽杀戮\n( 30 * 5 + Attack power * 0.735)\n\n( 30 * 4 + Attack power * 0.588)\n\n ( 30 * 3 + Attack power * 0.441) 点流血伤害。奖励 1 个连击点数。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[1881] = {name = "召唤扎拉雏虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1906] = {name = "无力冲锋", description = "冲锋敌人，造成伤害并使其移动速度降低60%，持续8 sec。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[2120] = {name = "烈焰风暴", description = "召唤一根火柱，对攻击范围内的所有敌人造成 637 点火焰伤害，并在8 sec内造成额外的 48 点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[2458] = {name = "狂暴姿态", description = "攻击型的姿态，使你造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[2484] = {name = "地缚图腾", description = "在施法者身边召唤一个生命值为5点的地缚图腾，持续45 sec。该图腾可以使它周围半径10码内的所有敌人的移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[2601] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成一次火焰伤害，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[2602] = {name = "火焰之盾", description = "使一名盟友全身笼罩一层火焰之盾，所有在其附近的敌人每3秒受到火焰伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[2606] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[2607] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 25 to 28点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[2610] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 269 to 286点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[2645] = {name = "幽魂之狼", description = "将萨满祭司变成一头幽魂之狼，移动速度提高30%。作为幽魂之狼，萨满受到移动限制效果影响的程度降低。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[2676] = {name = "粉碎", description = "粉碎附近的敌人，使其在2 sec内无法施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[2912] = {name = "星火术", description = "对目标造成 0 点奥术伤害\n\n星火术雕文\n并使你的月火术对目标的持续伤害效果延长3秒，最多延长9秒。\n\n 。\n\n星涌术\n产生 20 点太阳能量。", mechanic = nil, range = "40码 ", cast_time = "3.2​秒", dispel_type = nil},
[2948] = {name = "灼烧", description = "灼烧敌人，对其造成 752 点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[3019] = {name = "狂乱", description = "施法者造成的物理伤害提高，效果持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3105] = {name = "斯塔文的诅咒", description = "使敌人的所有属性降低5%，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "诅咒"},
[3106] = {name = "腐蚀光环", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3107] = {name = "召唤伊莉莎的卫兵", description = "召唤1个伊莉莎的卫兵为她作战，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3108] = {name = "死亡之触", description = "从一名敌人身上吸取生命值，并使施放者恢复最多相当于该数值一半的生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[3109] = {name = "死亡显现", description = "使指定区域内的所有敌人因恐惧而无法移动，持续2 sec。", mechanic = "感觉", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[3110] = {name = "火焰箭", description = "对目标造成[(((Spell power * 0.50) * 0.657) + 146 ) * 1 ]点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[3129] = {name = "冰霜吐息", description = "对附近的敌人造成25点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", dispel_type = nil},
[3130] = {name = "寒冰爪", description = "对目标造成100%武器伤害，并使其攻击间隔延长100%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3131] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", dispel_type = nil},
[3136] = {name = "狂暴命令", description = "使附近所有友方玩家的攻击速度提高33%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3143] = {name = "寒冰咆哮", description = "对附近的敌人造成冰霜伤害，并使它们昏迷3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", dispel_type = "魔法"},
[3145] = {name = "寒冷抓握", description = "使目标的移动速度降低50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3146] = {name = "威吓低吼", description = "使附近敌人的力量降低4点，敏捷降低4点，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[3147] = {name = "撕裂肉体", description = "每3秒对一名敌人造成一次伤害，持续12 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3148] = {name = "裂颅", description = "使一名敌人的耐力降低，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3149] = {name = "狂怒之嚎", description = "使附近友方单位的力量提高，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3150] = {name = "狂犬病", description = "使敌人的生命值回复速度降低50%，耐力降低5%，智力降低5%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[3151] = {name = "疯狂饥饿", description = "使施法者的攻击速度提高30%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3229] = {name = "快速嗜血", description = "使一个友方玩家的攻击速度提高30%，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[3234] = {name = "疾病之触", description = "对目标造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3237] = {name = "图勒的诅咒", description = "使一个敌人的智力降低，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[3238] = {name = "迅捷反射", description = "使施法者的招架几率提高50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3242] = {name = "毁灭", description = "对一名敌人造成110%武器伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3243] = {name = "生命收割", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[3248] = {name = "强化格挡", description = "使施法者格挡的几率提高，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3252] = {name = "撕碎", description = "使一名敌人的护甲值降低，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3256] = {name = "天灾之云", description = "使指定区域内的所有敌人的力量、敏捷和智力降低，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "疾病"},
[3263] = {name = "鸦爪之触", description = "令敌人昏迷，并使其护甲值降低120点，持续5 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[3264] = {name = "血性狂吼", description = "使附近敌人受到的物理伤害提高，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[3288] = {name = "苔鲜之皮", description = "一层苔藓之皮，使施法者在受到伤害时有一定几率吸收伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3335] = {name = "黑暗污泥", description = "使附近敌人的攻击间隔延长33%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "5​秒", dispel_type = "疾病"},
[3356] = {name = "烈焰鞭笞", description = "使一个敌人燃烧，对其造成火焰伤害，并使其火焰抗性降低，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "1​秒", dispel_type = "魔法"},
[3358] = {name = "吸血毒药", description = "每5秒从一个敌人身上吸取生命值，持续15 sec。所有被吸取的生命值都会被转移给施放者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[3359] = {name = "喝药水", description = "为自己恢复102 to 118点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[3360] = {name = "眼之诅咒", description = "以帕雷斯之眼诅咒敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[3361] = {name = "Dummy NPC Summon", description = nil, mechanic = nil, range = "0码 ", cast_time = "20​秒", dispel_type = nil},
[3368] = {name = "喝下初级药水", description = "为自己恢复 61 to 68点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[3369] = {name = "力量药水 II", description = "使施法者的力量提高5点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3385] = {name = "野猪冲撞", description = "使施法者造成的物理伤害提高，并且移动速度提高，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3389] = {name = "眼之结界", description = "使施法者有25%的几率反射有害法术，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3391] = {name = "痛击", description = "使施法者获得2次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3393] = {name = "食肉", description = "从敌人身上吸取30点生命值，并使施法者恢复最多相当于该数值150%的生命值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[3396] = {name = "腐蚀毒药", description = "使敌人的护甲值降低，并对其每5秒造成一次自然伤害，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[3416] = {name = "恶魔之怒", description = "使施法者进入狂怒状态，持续10 sec。对敌人造成的物理伤害提高45点，但攻击间隔延长50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3419] = {name = "强化格挡", description = "使施法者的格挡几率提高75%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3427] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[3429] = {name = "天灾心灵", description = "每10秒从一个敌人身上吸取10点法力值，并将其转移给施法者，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "4​秒", dispel_type = "疾病"},
[3436] = {name = "游荡疫病", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高5%，耐力降低5%，持续30 sec。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的一名盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[3443] = {name = "魔化迅捷", description = "使施法者的攻击速度提高35%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "魔法"},
[3485] = {name = "奈塔拉什的哀嚎", description = "对附近的敌人造成暗影伤害，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3490] = {name = "狂暴怒气", description = "使施法者的攻击速度提高75%，持续5 sec，但物理伤害能力降低15点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3547] = {name = "愤怒的回忆", description = "使施法者进入疯狂状态，持续8 sec。施法者的攻击速度提高50%，移动速度降低25%，物理攻击所能造成的伤害降低10点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3551] = {name = "颅骨爆裂", description = "劈头一记犀利的挥砍，造成武器伤害及额外伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3583] = {name = "致命药膏", description = "每3秒对一名敌人造成自然伤害，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "毒药"},
[3584] = {name = "快速传染", description = "感染敌人，使其每15秒对周围的盟友造成自然伤害，持续2 min。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[3589] = {name = "震耳尖啸", description = "使附近的敌人因沉默而不能施法，持续4 sec。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3600] = {name = "地缚术", description = "使所有邻近敌人的移动速度降低50%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3602] = {name = "火炬爆裂", description = "灼烧目标，并点燃其衣物。每3秒对其造成一次火焰伤害，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[3604] = {name = "裂筋", description = "使目标的移动速度降低，持续5 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3605] = {name = "召唤遥控傀儡", description = "召唤1个遥控傀儡为施法者作战，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[3606] = {name = "灼热箭", description = "对目标造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[3609] = {name = "麻痹之毒", description = "使目标因昏迷而无法移动或攻击，持续4 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[3611] = {name = "莫甘斯的爪牙", description = "召唤1个莫甘斯的爪牙为施法者作战，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[3612] = {name = "血顶宠物", description = "召唤一头血顶猛虎为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3621] = {name = "劈颅巨魔宠物", description = "召唤1头劈颅巨魔宠物为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3631] = {name = "战斗狂怒", description = "使附近所有友方玩家的攻击速度提高25%，持续4 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3635] = {name = "水晶凝视", description = "使目标因昏迷而无法移动或攻击，持续2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", dispel_type = "魔法"},
[3636] = {name = "水晶沉睡", description = "造成奥术伤害，并使目标因昏迷而无法移动或攻击，持续3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", dispel_type = "魔法"},
[3639] = {name = "强化格挡", description = "使施法者的格挡几率提高85%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3644] = {name = "沟通灵界", description = "与逝者沟通。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[3648] = {name = "相位淡出", description = "施法者淡出", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[3650] = {name = "投掷泥浆", description = "向敌人投掷泥浆，使其命中几率降低50%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[3659] = {name = "法师视界", description = "安斯雷姆的占卜法术", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[3716] = {name = "折磨", description = "折磨目标的灵魂，造成[ 853 + (0.512 * (Spell power * 0.5))]点暗影打击伤害。折磨会产生大量威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[3730] = {name = "Initialize Image", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[3815] = {name = "毒云", description = "每3秒对附近的敌人造成35点自然伤害，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "毒药"},
[3826] = {name = "懒惰结界效果", description = "攻击间隔延长54%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[4020] = {name = "萨菲德拉之寒", description = "冻结地面，使进入该区域的敌人减速。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[4043] = {name = "自爆", description = "对附近的敌人造成394 to 506点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[4134] = {name = "瘀伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[4294] = {name = "生命的缚誓", description = "使目标获得一点阿莱克丝塔萨的能量，由此获得使用永恒之眼中的聚焦之虹的能力。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[4320] = {name = "特雷莱恩冰触术", description = "使目标沉默，每3秒对其造成30点冰霜伤害，并使其攻击速度降低25%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[4338] = {name = "放置联盟军旗", description = "将联盟军旗插在伊米海姆山巅祭坛上。10码射程。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[4342] = {name = "爆炸火箭弹", description = "向目标区域发射跳跃机器人身上装载的爆炸火箭弹，将敌人的跳跃机器人击退，并对其造成20%的伤害！", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[4801] = {name = "传送", description = "施法者与 他的 影像互换位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[4937] = {name = "召唤石棱流放者", description = "召唤5个石棱流放者为施法者作战，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[4938] = {name = "密斯莱尔地震", description = "对附近的敌人造成普通武器伤害再加上138 to 161点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[4948] = {name = "基恩洛的熊形态", description = "变形成为一头熊，持续15 sec，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[4955] = {name = "石拳", description = "使施法者在12 sec内每次击中目标时对其造成的伤害提高50点，但施法者的移动速度降低75%，攻击间隔延长54%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[4962] = {name = "覆体之网", description = "使敌人无法移动，并使其攻击间隔延长100%，持续5 sec。", mechanic = "定身", range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[4971] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[4974] = {name = "凋零之触", description = "使一名敌人的耐力和精神降低，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[4979] = {name = "快速烈焰防护结界", description = "使目标在10 sec内对火焰免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[4980] = {name = "快速冰霜防护结界", description = "使目标在10 sec内对冰霜免疫。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[5106] = {name = "水晶闪耀", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续5 sec。目标受到的任何伤害都会打破此种水晶凝视。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", dispel_type = "魔法"},
[5108] = {name = "虚空行者", description = "召唤0个虚空行者为施法者作战，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[5115] = {name = "战斗命令", description = "使附近所有友方玩家的攻击速度提高50%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[5137] = {name = "墓穴的召唤", description = "在15秒后对一个敌人造成暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[5141] = {name = "弹出斯尼德", description = "将斯尼德从地精伐木机的驾驶舱中弹出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[5159] = {name = "熔化矿石", description = "在20 sec内对附近的敌人造成140点火焰伤害，并使它们的移动速度降低40%。", mechanic = "被诱捕", range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[5164] = {name = "击倒", description = "击倒敌人，使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[5172] = {name = "血帆鹦鹉", description = "召唤1个血帆鹦鹉为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[5174] = {name = "烹制甜点", description = "治疗自己，恢复111 to 129点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[5176] = {name = "愤怒", description = "对目标造成 0 点自然伤害。\n\n星涌术\n产生 13 月亮能量。\n\n生命之树\n生命之树：施法时间缩短50%，伤害提高30%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[5208] = {name = "毒性鱼叉", description = "对敌人造成普通伤害再加上额外伤害，并继续对其造成每3秒一次额外的自然伤害，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "毒药"},
[5213] = {name = "熔铁之水", description = "每3秒对一名敌人造成火焰伤害，使其攻击间隔延长54%并且移动速度降低50%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[5219] = {name = "希斯耐特吸血术", description = "希斯耐特吸血术\n无法行动。\n每2秒吸取20点生命值。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[5246] = {name = "破胆怒吼", description = "破胆怒吼雕文\n使目标敌人及其半径8码范围内的最多5个敌人因恐惧而畏缩。\n\n 使目标敌人因恐惧而畏缩，并使其半径8码范围内的最多5个敌人因恐惧而逃跑。持续8 sec。", mechanic = "感觉", range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[5280] = {name = "剃刀之鬃", description = "隐藏的剑刺对近战攻击者造成4点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[5320] = {name = "埃其亚基的恩赐", description = "精神提高2点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[5337] = {name = "凋零打击", description = "使敌人的生命值降低10%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[5401] = {name = "蜥蜴之矢", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[5413] = {name = "毒害之灾", description = "使敌人的自然抗性降低，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[5416] = {name = "毒性钉刺", description = "对目标造成自然伤害，并且每5秒对其造成额外的自然伤害，持续10 sec。该效果最多可叠加3次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[5422] = {name = "割伤", description = "造成普通伤害加上少量额外伤害，使移动速度减慢25%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[5424] = {name = "利爪握取", description = "使敌人无法移动，并在4 sec内对其持续造成物理伤害。", mechanic = "定身", range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[5514] = {name = "暗淡幻象", description = "使敌人攻击时的命中几率降低25%，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[5515] = {name = "野性", description = "使施法者的攻击速度提高20%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[5547] = {name = "挥舞", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[5567] = {name = "黑暗泥浆", description = "使目标无法移动，持续4 sec。", mechanic = "定身", range = "5码 ", cast_time = "1​秒", dispel_type = "魔法"},
[5568] = {name = "践踏", description = "对附近的敌人造成普通武器伤害与附加伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[5605] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[5628] = {name = "瘤背复仇", description = "瘤背复仇 魔法\n攻击速度提高30%。\n移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[5708] = {name = "猛扑", description = "对施放者面前一个锥形区域中的敌人造成物理伤害，并使它们昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[5759] = {name = "猎豹形态", description = "变成一头猎豹，持续4 min。攻击强度提高，并可使用多种猎豹形态下专有的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[5810] = {name = "石肤术", description = "受到伤害减少，持续6 sec，但移动速度降低67%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[5884] = {name = "女妖诅咒", description = "使一名敌人命中的几率降低，持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[5915] = {name = "癫狂", description = "使施法者的攻击速度提高20%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[5916] = {name = "暗影潜行", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6016] = {name = "穿刺护甲", description = "使敌人的护甲降低50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[6117] = {name = "法师护甲", description = "使你对所有魔法的抗性提高 46 点，并使你每5秒可以回复最大法力值的 3 %的法力。另外，对你施放的所有负面法术效果的持续时间缩短 35 %。法师在同一时间内只能激活一种魔法护甲效果。持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6122] = {name = "召唤维克尼钻孔虫", description = "召唤一只维克尼钻孔虫协助你作战，持续1.50 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6136] = {name = "冰冻", description = "如果敌人攻击施法者，可能会使他们的移动速度降低30%，攻击间隔提高20%，持续5 sec。法师在同一时间内只能保有一种魔法护甲效果。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[6146] = {name = "减速术", description = "使敌人的移动速度降低50%，攻击速度降低50%，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[6237] = {name = "小精灵自爆", description = "使施法者爆炸，对附近所有敌人造成自然伤害，并驱散一个增益效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6253] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[6254] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成28 to 32点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", dispel_type = nil},
[6257] = {name = "投掷火炬", description = "投掷一支火炬，造成火焰伤害并烧灼目标，在15 sec内造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[6266] = {name = "科多兽践踏", description = "对附近的敌人造成110%武器伤害，并使它们昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6268] = {name = "急速冲锋", description = "向目标冲锋，使施法者的下一次攻击造成额外伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", dispel_type = nil},
[6270] = {name = "盘蛇净化", description = "从密斯莱尔水晶碎块中召唤密斯莱尔。", mechanic = nil, range = "0码 ", cast_time = "30​秒", dispel_type = nil},
[6274] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[6278] = {name = "慢性毒菌", description = "每5秒对一名敌人造成自然伤害，持续15 sec。", mechanic = nil, range = "15码 ", cast_time = "3​秒", dispel_type = "疾病"},
[6306] = {name = "酸液溅射", description = "每5秒对附近敌人造成自然伤害，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "毒药"},
[6307] = {name = "血之契印", description = "使小队和团队成员的耐力提高 585 点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6353] = {name = "灵魂之火", description = "燃烧敌人的灵魂，对其造成 2862 点火焰伤害。\n\n灵魂燃烧\n 灵魂燃烧：瞬发法术。", mechanic = nil, range = "40码 ", cast_time = "4​秒", dispel_type = nil},
[6358] = {name = "诱惑", description = "诱惑目标，使其在最多30 sec内无法行动。任何伤害都会打断这个效果。只对人型生物有效。", mechanic = "被魅惑", range = "30码 ", cast_time = "1.7​秒", dispel_type = "魔法"},
[6360] = {name = "鞭打", description = "造成[ 556 + (0.85 * (Spell power * 0.5))]点暗影伤害，并立即将5码内的全部敌人击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[6408] = {name = "消隐", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6434] = {name = "切割", description = "使施法者的攻击速度提高30%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6479] = {name = "钢鬃狼", description = "召唤1头钢鬃狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6490] = {name = "萨瑞鲁斯的元素生物", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[6507] = {name = "战斗咆哮", description = "使附近的小队队友造成的物理伤害提高，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6524] = {name = "大地震颤", description = "使附近的敌人昏迷，无法移动或攻击，持续2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6531] = {name = "工头的毒药", description = "每3秒造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = "毒药"},
[6533] = {name = "投网", description = "使目标无法移动，持续10 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[6535] = {name = "落雷之云", description = "创造一片持续15 sec的雷云，对指定区域内所有敌人每5秒造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[6589] = {name = "异种蝎群", description = "召唤一群异种蝎群。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6595] = {name = "攻击弱点", description = "造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[6598] = {name = "草原幼狮", description = "召唤1头草原幼狮为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6605] = {name = "恐吓尖啸", description = "使附近的敌人因恐惧而逃跑，持续4 sec，并使其移动速度降低。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[6607] = {name = "鞭笞", description = "使你击倒一个敌人后有一定几率将其缴械。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[6660] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[6668] = {name = "红色焰火", description = "向空中发射一支可以绽放出无数红色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6671] = {name = "制造卷轴", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", dispel_type = nil},
[6673] = {name = "战斗怒吼", description = "使半径30码范围内的所有小队和团队成员的力量和敏捷提高 549 点，并获得20点怒气值。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6685] = {name = "穿刺射击", description = "向敌人射击，造成普通伤害，并使其护甲降低，持续15 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[6713] = {name = "缴械", description = "使敌人无法使用武器作战，持续6 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[6725] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成70 to 80点火焰伤害，并对它们每3秒造成额外的50点伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[6726] = {name = "沉默", description = "使一个目标沉默，在6 sec内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[6728] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续4 sec。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[6730] = {name = "撞头", description = "使目标因昏迷而无法移动或攻击，持续2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[6742] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高30%，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[6749] = {name = "野性重击", description = "令目标昏迷5 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[6751] = {name = "弱效毒药", description = "每3秒对敌人造成一次自然伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[6754] = {name = "拍击！", description = "使目标昏迷3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[6788] = {name = "虚弱灵魂", description = "目标的灵魂被真言术：盾削弱，无法被施放真言术：盾，持续15 sec。", mechanic = "防御", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[6813] = {name = "蓟皮之肤", description = "施法者的皮肤长出刺蓟，对攻击者造成6 to 8点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6816] = {name = "腐化力量", description = "降低施放者身边敌人的力量，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[6817] = {name = "腐化敏捷", description = "使靠近施法者的敌人敏捷降低，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[6818] = {name = "腐化智力", description = "使附近敌人的智力降低5点，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[6819] = {name = "腐化耐力", description = "腐化目标，使其耐力降低，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[6864] = {name = "巨石之力", description = "使施法者所能造成的物理伤害提高15点，但移动速度降低65%。持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[6866] = {name = "苔藓覆盖的手", description = "使目标有可能掉落武器，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[6870] = {name = "苔藓覆盖的脚", description = "使目标有可能在被击中时摔倒，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[6873] = {name = "邪恶之寒", description = "使一个敌人在受到冰霜攻击时承受的伤害提高50%，持续2 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[6907] = {name = "疾病软泥", description = "使敌人的攻击间隔延长54%，移动速度降低25%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[6909] = {name = "荆棘诅咒", description = "诅咒一名敌人，使其有50%几率在攻击时受到伤害，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[6913] = {name = "自然之力", description = "召唤1个自然之力??法者作战，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6917] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[6920] = {name = "隐藏", description = "施法者进入潜行模式，直到取消此状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[6922] = {name = "暗角诅咒", description = "暗角的灵魂诅咒目标，降低其所造成的所有伤害的同时并提高其受到的伤害，持续5 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[6925] = {name = "萨维亚的赐福", description = "治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[6946] = {name = "冷心诅咒", description = "对目标施加痛苦诅咒，周期性造成目标的心脏剧烈绞痛，陷入昏迷。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[6949] = {name = "弱效寒冰箭", description = "向目标射出寒冰箭，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2.2​秒", dispel_type = "魔法"},
[6950] = {name = "精灵之火", description = "使敌人的护甲降低，持续15 sec。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[6951] = {name = "力量衰减", description = "使敌人的力量降低，持续1 min。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[6957] = {name = "霜鬃之力", description = "使一个盟友的力量提高5点，持续3 min。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[6958] = {name = "吸血术", description = "从敌人身上吸取10点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[6979] = {name = "火焰射击", description = "向目标发射烈焰，造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[6982] = {name = "阵风", description = "使附近的敌人昏迷，无法移动或攻击，持续3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[6984] = {name = "冰霜射击", description = "对目标进行冰霜系远程攻击，造成15点额外的冰霜伤害，并使其移动速度降低60%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7020] = {name = "石像形态", description = "使受到的伤害降低，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7038] = {name = "丢失能力：伤害", description = "诅咒一个敌人，使其造成的伤害降低20%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[7039] = {name = "丢失能力：护甲", description = "诅咒一个敌人，使其护甲值降低20%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[7040] = {name = "丢失能力：生命", description = "诅咒一个敌人，使其生命值降低20%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[7041] = {name = "丢失能力：治疗", description = "诅咒一个敌人，使其造成的治疗效果降低20%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[7042] = {name = "丢失能力：移动", description = "诅咒一个敌人，使其移动速度降低20%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[7054] = {name = "丢失能力", description = "诅咒一个敌人，持续30 sec，周期性地降低某项随机技能的效果。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[7057] = {name = "鬼魅灵魂", description = "诅咒一个敌人，持续20 sec，使其周期性地被邪恶的幽灵缠身。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "诅咒"},
[7068] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低50%，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[7074] = {name = "往日的尖啸", description = "打断附近敌人施法，并使其无法再施放同系法术，持续2 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7090] = {name = "熊形态", description = "变形成为一头熊，持续5 min，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7093] = {name = "胁迫", description = "胁迫目标，使其因恐惧而逃跑3 sec，每次只能恐吓1个敌人。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7098] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率为其目标恢复10点生命值，持续30 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[7102] = {name = "腐化传染", description = "使目标的攻击间隔延长25%，施法速度降低15%，在被击中时有10%的几率向某个盟友传染疾病。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[7105] = {name = "佯射", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[7120] = {name = "普罗德摩尔的防护", description = "普罗德摩尔的防护\n护甲提高40点。\n耐力提高10点。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[7121] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续6 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[7124] = {name = "阿鲁高的礼物", description = "在15 sec之后对一名敌人造成100点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", dispel_type = "诅咒"},
[7125] = {name = "毒性唾液", description = "每3秒对一个敌人造成20点自然伤害。每3秒吸取20点法力值。持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[7127] = {name = "摇摆意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低20%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7137] = {name = "暗影冲锋", description = "提高移动速度，并使第一次攻击对目标造成点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7139] = {name = "恶魔践踏", description = "对附近的敌人造成普通武器伤害再加上1000点额外伤害，使它们昏迷，并使它们受到物理攻击时所承受的伤害提高10，持续3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7140] = {name = "破甲虚弱", description = "在受到物理攻击时所承受的伤害提高，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7154] = {name = "黑暗祭品", description = "使用黑暗魔法治疗一名盟友。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[7159] = {name = "背刺", description = "对一名敌人造成额外伤害，只能在目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[7160] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成120%武器伤害。只对生命值不高于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[7162] = {name = "急救", description = "为目标治疗相当于施法者生命值上限的伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[7164] = {name = "防御姿态", description = "进入防御姿态，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7165] = {name = "战斗姿态", description = "攻守兼备的作战姿态，在击中敌人或被击中时均提高怒气值。持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7272] = {name = "尘雾之云", description = "一大片沙尘暴侵袭邻近的敌人，使他们攻击命中的几率降低20%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7279] = {name = "黑泥术", description = "使附近敌人的攻击间隔延长25%，移动速度降低30%，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "3​秒", dispel_type = "疾病"},
[7289] = {name = "缩小", description = "降低一名敌人的力量和耐力，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "诅咒"},
[7321] = {name = "冰冻", description = "使攻击者的移动速度降低30%，攻击速度降低20%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7342] = {name = "挥砍", description = "对施法者正面锥形区域内的敌人造成普通伤害再加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[7357] = {name = "含毒之刺", description = "对一名敌人每3秒造成自然伤害，并使其攻击间隔延长10%，移动速度降低，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[7365] = {name = "毒药瓶", description = "向一名敌人丢出一瓶毒药，每3秒对其造成一次自然伤害。持续15 sec。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = "毒药"},
[7366] = {name = "狂暴姿态", description = "攻击性的姿态，在击中敌人时产生怒气值。持续4 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7367] = {name = "感染撕咬", description = "每3秒对一名敌人造成自然伤害，并使其承受的物理伤害提高，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[7386] = {name = "破甲攻击", description = "打击目标的防御\n\n破甲雕文\n并同时打击旁边的另一个目标\n\n ，每次破甲攻击都会使受打击目标的护甲值降低4%，同时造成大量的威胁值。造成的威胁值随着攻击强度的提高而提高。最多可以叠加3层，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[7393] = {name = "治疗兄弟", description = "为目标回复30000点生命值。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[7395] = {name = "死亡矿井炸药", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[7399] = {name = "恐吓", description = "恐吓一个敌人，使其因恐惧而逃跑3 sec。每次只能恐吓1个目标。", mechanic = "感觉", range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7645] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续10 sec。使其攻击间隔延长100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[7656] = {name = "鸦爪妖术", description = "鸦爪妖术 魔法\n物力伤害能力降低8点。\n魔法伤害能力降低13点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7713] = {name = "哀嚎死者", description = "使附近所有敌人的所有属性降低，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[7739] = {name = "地狱火罩", description = "对附近的敌人造成147 to 177点火焰伤害，并使施法者被火焰之盾包围，持续10 sec。击中施法者的近战攻击者将承受50点额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[7741] = {name = "召唤恶魔", description = "从虚空中召唤一个恶魔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7764] = {name = "阿迦玛甘的智慧", description = "使智力提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7765] = {name = "投射", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7769] = {name = "攻击尤顿海姆建筑物", description = "攻击你面前的尤顿海姆建筑物，将其点燃。60码射程。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[7812] = {name = "牺牲", description = "献祭虚空行者的一部分生命，使它的主人获得一层可以吸收 10921 点伤害的防护盾，持续30 sec。在防护盾未消失之前，术士的施法过程不会因受到伤害被打断。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7814] = {name = "剧痛鞭笞", description = "一次瞬发攻击，对目标进行鞭笞，造成[ 219 + (0.612 * (Spell power * 0.5))]点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[7855] = {name = "召唤恐怖之水", description = "召唤一个恐怖之水为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[7870] = {name = "次级隐形术", description = "使你召唤的恶魔获得次级隐形术的效果，最多持续5 min。这个法术只能在非战斗状态下使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7891] = {name = "拉格纳罗斯的赐福", description = "对敌人造成普通武器伤害再加上40点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7896] = {name = "爆炸射击", description = "对目标和它身边的所有敌人造成你的武器伤害再加25点伤害，所有伤害都属于火焰系伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[7901] = {name = "敏捷衰减", description = "使一名敌人的敏捷降低，持续5 min。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[7947] = {name = "局部毒药", description = "每3秒对敌人造成一次自然伤害，持续9 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[7948] = {name = "野性回复", description = "使施法者每2秒回复38 to 62点生命值，持续16 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[7951] = {name = "毒性喷溅", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "毒药"},
[7952] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[7964] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[7965] = {name = "考布莱恩毒蛇形态", description = "变成一条毒蛇，持续5 min。攻击伤害提高50点，但攻击间隔延长30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7966] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成10点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。此光环效果持续1 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[7967] = {name = "纳拉雷克斯的梦魇", description = "使敌人进入睡眠状态，最多持续8 sec。任何对目标有敌意的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[7978] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[7979] = {name = "微型收割机", description = "召唤1台微型收割机为施法者作战，持续1 min。收割机无法被治疗，但可以在被摧毁之后回收一部分零件。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[7992] = {name = "减速毒药", description = "延长一名敌人的攻击间隔，并使其移动速度降低，持续10 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "1​秒", dispel_type = "毒药"},
[7993] = {name = "召唤树人", description = "召唤1个树人为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[7997] = {name = "侵蚀力量", description = "使敌人的力量降低6点，敏捷降低6点，耐力降低3点，持续5 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8004] = {name = "治疗之涌", description = "治疗友方目标，恢复 4804 点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[8014] = {name = "破伤风", description = "使敌人的耐力降低，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[8016] = {name = "力量凋零", description = "使敌人的力量降低，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[8040] = {name = "德鲁伊的睡眠", description = "使敌人进入睡眠状态，最多持续6 sec。任何对目标有敌意的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[8041] = {name = "毒蛇形态", description = "变成一条毒蛇，持续10 sec。物理伤害提高25点，但不能施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8050] = {name = "烈焰震击", description = "立刻使用火焰烧灼目标，对其造成 531 点火焰伤害，并在随后的18 sec内造成总计 42 点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8056] = {name = "冰霜震击", description = "以冰霜冲击目标，对其造成冰霜伤害，并使其移动速度降低，持续8 sec。产生大量威胁值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8078] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8092] = {name = "心灵震爆", description = "用暗影魔法冲击敌人，对其造成 1603 点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[8137] = {name = "异种蝎群天灾", description = "受到物理攻击时所承受的伤害提高10%，30 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[8138] = {name = "暗色湖蘑菇", description = "使一名敌人的耐力降低，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "疾病"},
[8139] = {name = "热疫疲倦", description = "使敌人的智力降低5%，力量降低5%，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "疾病"},
[8140] = {name = "笨拙术", description = "使敌人的施法速度降低50%，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8141] = {name = "德鲁伊的药水", description = "使用药剂，为施法者恢复 312 to 417点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8142] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续5 sec。", mechanic = "定身", range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[8147] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长40%并且移动速度降低40%，持续6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8148] = {name = "荆棘光环", description = "对任何使用近战武器攻击附近小队成员的生物造成20点自然伤害。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。此光环效果持续1 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[8150] = {name = "雷霆震裂", description = "对附近的敌人造成 106 to 118点自然伤害，并使它们昏迷2.50 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8190] = {name = "熔岩图腾", description = "在施法者身边召唤一根生命值为5点的熔岩图腾，持续1 min，每2秒对它身边半径8码范围内的所有敌人造成 268 点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8209] = {name = "自爆绵羊", description = "制造1只高爆绵羊朝着最近的敌人冲锋，随后剧烈的爆炸。高爆绵羊非常不稳定，会在1 min后自毁。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[8210] = {name = "草原幼狮", description = "召唤3头草原幼狮为施法者作战，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8211] = {name = "法力燃烧链", description = "用反魔法箭攻击一个敌人，并弹射到附近另一个敌人身上。这种箭每吸取1点法力值，目标就受到1点伤害，最多可影响到3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[8242] = {name = "盾牌猛击", description = "对敌人造成伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[8245] = {name = "腐蚀酸液", description = "使附近所有敌人的护甲降低16点，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[8255] = {name = "强力顺劈", description = "对一名敌人和它身边最近的敌人造成普通伤害及55点额外伤害，最多可影响5个目标，并使它们的攻击间隔延长33%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[8257] = {name = "毒性钉刺", description = "对目标造成自然伤害，并继续对其每3秒造成额外的自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[8258] = {name = "虔诚光环", description = "使附近的小队成员获得额外的护甲值，持续4 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8259] = {name = "旋风倾泻", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[8260] = {name = "急速冲锋", description = "使施法者的移动速度提高 178%，持续4 sec，并使其在第一次攻击时所造成的伤害提高 600点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8262] = {name = "防护元素图腾", description = "在施法者身边召唤一个防护元素图腾，使周围的小队成员对所有魔法的抗性提高50点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8264] = {name = "熔岩喷射图腾", description = "在施法者脚下召唤一个熔岩喷射图腾，持续存在20 sec。每3秒对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8267] = {name = "诅咒之血", description = "降低附近敌人的智力，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[8269] = {name = "狂乱", description = "使施放者的攻击速度提高60%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8270] = {name = "召唤地行者", description = "召唤1个地行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8271] = {name = "召唤风嚎者", description = "召唤1个风嚎者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8272] = {name = "心灵震颤", description = "使敌人的施法速度降低20%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[8274] = {name = "召唤战斗野猪", description = "召唤1头战斗野猪为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8275] = {name = "毒性射击", description = "对敌人造成普通伤害再加上30点额外伤害，并继续对其造成每3秒50点额外的自然伤害，持续15 sec。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = "毒药"},
[8276] = {name = "召唤土狼", description = "召唤1只土狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8281] = {name = "音素爆破", description = "对附近的所有敌人造成你的武器伤害再加3点伤害，并使它们在10 sec内不能施法。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8282] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[8285] = {name = "暴跳如雷", description = "对附近的敌人造成普通武器伤害再加上7点额外伤害，并使它们昏迷2.50 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8286] = {name = "召唤野猪之魂", description = "召唤1个野猪之魂为施法者作战，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[8292] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成 162 to 181点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[8293] = {name = "落雷之云", description = "召唤一朵持续15 sec的雷云，对指定区域中的所有敌人造成自然伤害，并且每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[8314] = {name = "岩肤术", description = "岩肤术 魔法\n护甲和耐力提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8355] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上28 to 32点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[8358] = {name = "法力之矛", description = "恢复施法者的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8361] = {name = "纯净术", description = "令施法者对所有攻击和法术免疫，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8362] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[8364] = {name = "暴风雪", description = "召唤持续8 sec的暴风雪，对指定区域内的所有敌人每2秒造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[8365] = {name = "巨化术", description = "使一个盟友对敌人造成的物理伤害提高3点，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[8372] = {name = "召唤水中护卫", description = "召唤1个水中护卫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8374] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[8376] = {name = "陷地图腾", description = "召唤一个持续30 sec的陷地图腾，周期性地令附近的敌人无法移动。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[8377] = {name = "陷地", description = "将10码范围内的全部敌人固定在原地，持续4 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[8379] = {name = "缴械", description = "使敌人无法使用武器作战，持续10 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[8382] = {name = "吸血毒药", description = "每3秒从一个敌人身上吸取2点生命值，持续15 sec。所有被吸取的生命值都会被转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[8385] = {name = "迅捷之风", description = "迅捷之风 魔法\n移动速度提高40%\n攻击速度提高30%", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8391] = {name = "毁灭", description = "对敌人造成普通武器伤害再加上 44点额外伤害，并使其昏迷3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[8398] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低50%，持续4 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[8399] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续6 sec。任何对目标造成伤害的行为都会唤醒它。", mechanic = "睡眠中", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[8435] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[8555] = {name = "击溃", description = "对敌人造成200点伤害，并强制其装死，最多持续5 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[8598] = {name = "闪电震爆", description = "用闪电魔法冲击敌人，对其造成 86 to 93点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3.2​秒", dispel_type = nil},
[8599] = {name = "激怒", description = "激怒，物理伤害和攻击速度提高，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[8600] = {name = "热疫", description = "对敌人造成250点自然伤害，并在接下来的30 sec内每3秒造成11点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "疾病"},
[8602] = {name = "复仇", description = "复仇 魔法\n伤害提高100%。\n免疫恐惧效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8611] = {name = "相位变换", description = "使施法者隐身，但是无法行动。\n 免疫一切攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8646] = {name = "猛踢", description = "对敌人造成伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[8656] = {name = "召唤海蟹", description = "召唤1只海蟹为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8699] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高，但每2秒受到自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8715] = {name = "恐吓嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8716] = {name = "扫荡", description = "对一名敌人造成物理伤害并使其昏迷，并在12 sec内移动速度减慢50%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[8722] = {name = "召唤魅魔", description = "在术士身边召唤出1个魅魔陪伴施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8788] = {name = "闪电之盾", description = "一个盟友被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有50%的几率被闪电球反击，受到83点自然伤害，每次反击消耗一个闪电球。闪电之盾可持续10 min或者进行过3次反击之后消散。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8800] = {name = "炸药", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "1​秒", dispel_type = nil},
[8806] = {name = "毒性射击", description = "对目标造成普通武器伤害外加一定的伤害加成，然后再于每10秒对其造成一次额外自然伤害，持续1 min。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = "毒药"},
[8813] = {name = "召唤库尔森奴隶", description = "召唤一个库尔森奴隶为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8814] = {name = "烈焰尖刺", description = "召唤一根火柱，对指定区域内的所有敌人造成火焰伤害，并对它们每3秒造成额外的伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[8852] = {name = "苔鲜之皮", description = "一层苔藓，在施法者受到伤害时有一定几率吸收部分伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8858] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[8873] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", dispel_type = nil},
[8909] = {name = "邪恶之盾", description = "使施法者的护甲值和法术抗性提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8921] = {name = "月火术", description = "灼烧敌人，对其造成 1 点奥术伤害，并在12 sec内造成额外的( 0 * 6)点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[8985] = {name = "召唤火元素", description = "召唤1个火元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8986] = {name = "召唤幻象之影", description = "召唤1个幻象之影为施法者作战，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[8988] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续4 sec。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[8989] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每2秒对它们造成武器伤害再加上100点额外伤害，并让施放者暂时对魔法免疫，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[8990] = {name = "惩戒光环", description = "对任何攻击附近小队成员的怪物造成神圣伤害。每个圣骑士在同一时间内只能开启一种光环。光环会一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[8994] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续5 sec。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[8995] = {name = "射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[9003] = {name = "粗制炸药", description = "对半径5码范围内的所有敌人造成51 to 69点伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[9034] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[9053] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[9080] = {name = "断筋", description = "对一名敌人造成20%武器伤害，并使其移动速度降低，持续5 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[9081] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[9128] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[9143] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[9232] = {name = "血色复活", description = "令一名友方目标满血满法力值复活。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[9256] = {name = "深度睡眠", description = "使敌人进入睡眠状态，最多持续10 sec。任何对目标造成伤害的行为都会唤醒它。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[9257] = {name = "圣疗术", description = "治疗一个友方目标，为其回复全部生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[9275] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[9373] = {name = "灵魂虹吸", description = "每2秒吸取目标以及距离其最近的盟友的2点生命值，并将其转移给施法者，最高为施法者回复两倍于吸取量的生命值，持续12 sec。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = "魔法"},
[9433] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成 188 to 200点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[9435] = {name = "自爆", description = "奥法师杜安体内喷发出火焰，对周围30码内所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[9438] = {name = "奥术气泡", description = "施法者周围形成一个保护性的气泡，使其对所有攻击和法术免疫，持续8 sec。但也无法进行攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[9459] = {name = "腐蚀泥浆", description = "降低目标造成的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[9462] = {name = "黑鳍蘑菇", description = "使目标的移动速度降低50%，持续8 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[9481] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[9482] = {name = "火焰增效", description = "使一个敌人在受到火焰攻击时承受的伤害提高100点，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[9483] = {name = "投石", description = "向目标掷出一把投掷武器。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[9532] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[9552] = {name = "灼热烈焰", description = "灼烧敌人，对其造成 126点伤害，并在9 sec内阻止其施法，并且每3秒造成额外的10点火焰伤害。", mechanic = "缄默", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[9573] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[9574] = {name = "烈焰打击", description = "对一个敌人造成28 to 32点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高30点，持续45 sec。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", dispel_type = "魔法"},
[9576] = {name = "锁定", description = "使施法者不能移动，并使其物理攻击所能造成的伤害提高50点，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[9591] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "毒药"},
[9612] = {name = "墨汁喷射", description = "使敌人攻击时的命中几率降低50%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = "魔法"},
[9613] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[9616] = {name = "野性回复", description = "使施法者每2秒回复23 to 37点生命值，持续16 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[9632] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，每3秒对它们造成武器伤害再加上5点额外伤害，持续9 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[9633] = {name = "旋风斩", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[9653] = {name = "召唤吉尔吉斯踏步者", description = "召唤1个吉尔吉斯踏步者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[9654] = {name = "跳跃闪电", description = "对一个敌人和它周围的盟友造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[9657] = {name = "暗影外壳", description = "护甲提高，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[9672] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[9734] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[9735] = {name = "灵契之眼", description = "使萨满祭司可以看到元素之灵。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = "魔法"},
[9739] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[9775] = {name = "被辐射", description = "辐射敌方目标，使其对身边的小队成员造成每3秒5 to 10点自然伤害，持续15 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "疾病"},
[9791] = {name = "裂颅", description = "使敌人的耐力降低，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[9798] = {name = "辐射", description = "每3秒对附近敌人造成5 to 10点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[9806] = {name = "幽影突袭", description = "使目标的护甲降低100点，持续20 sec。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[9874] = {name = "自毁", description = "对附近的敌人造成595 to 805点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[9906] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[9941] = {name = "黑曜石反射", description = "举起你的盾牌，使你有20%的几率反射下一次对你施放的法术。效果持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10061] = {name = "召唤黑曜石碎片", description = "召唤一个黑曜石碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10072] = {name = "黑曜石破碎", description = "物理伤害能力降低60点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10092] = {name = "沙尘风暴", description = "制造一场沙尘风暴，对陷入其中的敌人造成自然伤害，使其移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10093] = {name = "沙尘风暴", description = "降低目标的移动速度，并造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10094] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续30 sec。", mechanic = nil, range = "10—30码 ", cast_time = "瞬发", dispel_type = nil},
[10101] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[10132] = {name = "沙尘风暴", description = "召唤1个沙尘风暴为施法者作战，持续10 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[10235] = {name = "奈瑟匹拉流体", description = "全部属性提高$1%，持续10 min。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[10251] = {name = "毒蟾蜍感染", description = "牺牲施法者的生命，使附近敌人的耐力降低2点，持续3 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[10252] = {name = "唤醒地灵守护者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[10258] = {name = "唤醒地灵宝库守卫", description = nil, mechanic = nil, range = "100码 ", cast_time = "5​秒", dispel_type = nil},
[10277] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", dispel_type = nil},
[10326] = {name = "超度邪恶", description = "目标亡灵或恶魔将被强迫逃跑，最多持续20 sec。受到伤害则可能打断这个效果。最多只能同时超度一个目标。", mechanic = "策反", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[10341] = {name = "辐射之云", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10346] = {name = "机枪", description = "使用远程武器攻击目标。", mechanic = nil, range = "5—30码 ", cast_time = "500​毫秒", dispel_type = nil},
[10348] = {name = "调节", description = "攻击速度提高50%。\n 施法速度提高100%。\n 移动速度提高60%。", mechanic = nil, range = "5码 ", cast_time = "7​秒", dispel_type = nil},
[10388] = {name = "召唤石棱流放者", description = "召唤1个石棱流放者为施法者作战，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10452] = {name = "烈焰打击", description = "对一名敌人造成火焰伤害，并使其受到的火焰伤害提高，持续15 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[10651] = {name = "眼之诅咒", description = "以帕雷斯之眼诅咒敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[10653] = {name = "眼之诅咒", description = "以帕雷斯之眼诅咒敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[10666] = {name = "土灵卫士被摧毁", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[10670] = {name = "远古之怒", description = "使用后力量提高25点。战斗药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[10671] = {name = "野猪之魂", description = "使用后耐力提高25点。守护药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[10672] = {name = "厚甲蝎之击", description = "使用后敏捷提高25点。战斗药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[10690] = {name = "坚定信念", description = "使用后智力提高25点。守护药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[10691] = {name = "精神矍铄", description = "使用后精神提高25点。战斗药剂。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[10727] = {name = "乌佐的鲜血仪祭", description = "将目标转化为不那么有生命力的东西。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[10730] = {name = "抚慰", description = "使一个敌人不能攻击，持续4 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[10732] = {name = "增压", description = "使附近的友方机械单位的攻击速度提高25%，物理伤害提高50点，持续10 sec。", mechanic = nil, range = "15码 ", cast_time = "瞄准", dispel_type = nil},
[10733] = {name = "烈焰喷射", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", dispel_type = nil},
[10734] = {name = "冰雹", description = "使敌人受到寒冷效果，移动速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[10767] = {name = "高涨士气", description = "精神提高25点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[10772] = {name = "放置炸药", description = "放置在巨魔大门附近。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[10831] = {name = "反射力场", description = "有100%的几率令施法者和附近的盟友反射有害法术，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[10832] = {name = "群体清除", description = "尝试驱散附近友方单位身上的诅咒、疾病、魔法或中毒效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10833] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[10851] = {name = "抓住武器", description = "卸除敌人的武器，持续5 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[10854] = {name = "混乱烈焰", description = "一股强大的混乱能量冲击，使附近敌人被击退一大段距离。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[10869] = {name = "召唤灰烬", description = "召唤3个灰烬为施法者作战，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[10870] = {name = "召唤燃烧仆从", description = "召唤1个燃烧仆从为施法者作战，持续4 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10887] = {name = "群体打击", description = "击打身旁的敌人，对其造成普通伤害再加上10点伤害，并使其在4 sec内不能施放法术。", mechanic = "中断", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[10966] = {name = "上钩拳", description = "对一名敌人造成50%武器伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[10967] = {name = "回响咆哮", description = "使附近敌人的护甲降低，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10968] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[10987] = {name = "喷泉", description = "击退附近的敌人，并使它们的移动速度降低50%，持续5 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11014] = {name = "北泉喷涌", description = "治疗目标，每3秒恢复15点生命值，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11015] = {name = "吸血术", description = "吸取邻近敌人的生命值并治疗施法者，恢复数值相当于偷取量的两倍。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11016] = {name = "灵魂撕咬", description = "吸取敌人的生命值和法力值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[11019] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11020] = {name = "僵化", description = "令敌人昏迷，但它的护甲值也提高30%，持续3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11021] = {name = "烈焰喷溅", description = "对敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", dispel_type = nil},
[11082] = {name = "百万伏特", description = "对施法者面前一个锥形区域中的所有敌人造成5点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[11084] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成 269 to 286点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[11085] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标造成 162 to 181点自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[11086] = {name = "祖穆拉恩结界", description = "施放一个祖穆拉恩结界图腾，持续20 sec。周期性地召唤祖穆拉恩骷髅，每个骷髅可存在20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11130] = {name = "击退", description = "对附近的敌人造成普通武器伤害再加上30点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[11131] = {name = "冰柱", description = "向目标射出一支寒冰箭，对其造成 360 to 410点冰霜伤害，并使其移动速度降低50%，持续10 sec。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", dispel_type = nil},
[11196] = {name = "新近包扎", description = "无法再打绷带。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[11264] = {name = "冰爆术", description = "冲击施法者附近的所有敌人，对它们造成47 to 53点冰霜伤害并将其冻结在原地，最高可持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11366] = {name = "炎爆术", description = "发射一枚巨大的火球，造成 1293 点火焰伤害，并在12 sec内造成总计 56 点额外的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", dispel_type = nil},
[11397] = {name = "疾病射击", description = "对敌人造成普通武器伤害再加上一部分额外伤害，使其力量和敏捷降低，持续20 sec。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = "疾病"},
[11428] = {name = "击倒", description = "对敌人造成10%普通武器伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11430] = {name = "猛击", description = "击倒目标，对其造成物理伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11431] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[11433] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域内的所有敌人，对它们造成暗影伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[11436] = {name = "减速术", description = "使一名敌人的近战攻击和远程攻击间隔延长50%，施法时间延长50%，并使其移动速度降低50%，持续6 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11442] = {name = "枯萎之触", description = "使一名敌人生病，每3秒造成暗影伤害，并且每3秒吸取法力值再转移给施法者，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[11443] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "魔法"},
[11445] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1 min内吸收最多278 to 322点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11538] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[11540] = {name = "蓝色焰火", description = "向空中发射一支可以绽放出无数蓝色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11541] = {name = "绿色焰火", description = "向空中发射一支可以绽放出无数绿色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11542] = {name = "红色条纹焰火", description = "向空中发射一支可以绽放出无数红色条纹的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11543] = {name = "红白蓝三色焰火", description = "向空中发射一支可以绽放出无数红色、白色和蓝色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11544] = {name = "黄玫瑰焰火", description = "向空中发射一支可以绽放出黄色玫瑰的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11639] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11640] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11641] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续6 sec。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11642] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[11647] = {name = "真言术：盾", description = "立即为施法者加上魔法护盾，可吸收 801点物理伤害，持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[11658] = {name = "苏萨斯", description = "以苏萨斯之怒攻击敌人，使其力量降低15点，造成90 to 210点暗影伤害，并在接下来的15 sec内对其造成总计125点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11802] = {name = "黑铁地雷", description = "在地面上放置一枚黑铁地雷。靠近地雷的敌对生物会引爆地雷，对附近的所有敌人造成450点伤害。这种地雷很不稳定，只能存在30 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[11820] = {name = "充电网", description = "使目标无法移动，持续6 sec。", mechanic = "定身", range = "45码 ", cast_time = "500​毫秒", dispel_type = nil},
[11824] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[11829] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[11831] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续6 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11835] = {name = "真言术：盾", description = "立即为目标加上护盾，可吸收固定量的物理或魔法伤害，持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11836] = {name = "冰霜凝固", description = "使敌人昏迷并每2秒造成冰霜伤害，持续6 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[11837] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上3点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11839] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[11876] = {name = "战争践踏", description = "对附近的敌人造成伤害，并使其昏迷，持续4 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11892] = {name = "缩小", description = "使附近敌人的力量降低1点，耐力降低1点，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "诅咒"},
[11894] = {name = "安图苏尔的爪牙", description = "召唤安图苏尔的仆从协助你作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11895] = {name = "安图苏尔的治疗波", description = "治疗目标，恢复 2247 to 2608点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[11898] = {name = "吸血术", description = "从附近的敌人身上吸取20点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11899] = {name = "治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[11902] = {name = "加兹瑞拉猛击", description = "对附近的敌人造成普通武器伤害再加上50点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[11918] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[11921] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[11922] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[11939] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[11960] = {name = "巨槌诅咒", description = "诅咒目标，使其近战攻击强度降低5%，持续30 sec。效果最多可叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[11962] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[11963] = {name = "削弱", description = "使敌人的力量降低25点，耐力降低15点，持续2 min。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[11969] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[11970] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[11971] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。最多可叠加5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11972] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11974] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收伤害，持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11975] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[11976] = {name = "打击", description = "对敌人造成武器伤害再加一些额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11977] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11978] = {name = "脚踢", description = "脚踢敌人造成伤害并且打断施放的法术，并使其在6 sec内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[11980] = {name = "虚弱诅咒", description = "降低一名敌人造成的物理伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[11981] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[11983] = {name = "蒸汽喷射", description = "对附近的敌人造成自然伤害，并使其命中几率降低30%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[11985] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[11986] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[11990] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每3秒造成火焰伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[12020] = {name = "墓穴的召唤", description = "在15秒后对附近的敌人造成10点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[12021] = {name = "凝视", description = "使一名敌人凝视着施法者，施法者的攻击速度提高30%，持续5 sec。在施法者被目标凝视的期间内，施法者会很不愿意攻击其他的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12023] = {name = "蛛网", description = "使目标无法移动，持续3 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[12024] = {name = "投网", description = "使目标无法移动，持续5 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[12039] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[12040] = {name = "暗影之盾", description = "使施法者被一层由暗影魔法编织而成的护盾所包围。该护盾持续30 sec，可以吸收伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12051] = {name = "唤醒", description = "使你立即回复15%的法力值\n\n唤醒雕文\n以及0%的生命值\n\n 并在6 sec内再回复45%的最大法力值\n\n唤醒雕文\n和0%的最大生命值\n\n 。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[12054] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12057] = {name = "打击", description = "对敌人造成武器伤害再加额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12058] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[12095] = {name = "召唤阿塔莱死亡行者的灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12096] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续8 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[12097] = {name = "穿刺护甲", description = "使敌人的护甲降低75%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12098] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续20 sec。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[12151] = {name = "召唤阿塔莱骷髅", description = "召唤1个阿塔莱骷髅为施法者作战，持续1 min。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[12158] = {name = "爆炸", description = "立即杀死所有爆炸范围内的单位。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[12160] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12161] = {name = "重殴", description = "下一次攻击的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12166] = {name = "撕裂肌肉", description = "撕裂敌人造成普通伤害附加额外伤害，并使其力量降低，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12167] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[12169] = {name = "盾牌格挡", description = "使你的格档几率提高75%，效果持续5 sec。最多只能格档1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12170] = {name = "复仇", description = "立即反击敌人，对其造成伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12198] = {name = "狙击", description = "使用远程武器攻击目标。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", dispel_type = nil},
[12245] = {name = "感染之刺", description = "受到的物理伤害提高，持续5 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[12248] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高30%，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[12251] = {name = "恶性毒药", description = "每3秒造成一次自然伤害。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[12252] = {name = "撒网", description = "使目标无法移动，持续5 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[12255] = {name = "图特卡什的诅咒", description = "使附近敌人的施法速度降低15%，攻击间隔延长15%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[12258] = {name = "召唤暗影法师", description = "召唤一个骷髅暗影法师。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[12279] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高1点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[12420] = {name = "召唤骷髅仆从", description = "召唤1个骷髅仆从为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12438] = {name = "缓落术", description = "使你的坠落速度减缓10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12461] = {name = "反手一击", description = "对目标造成普通伤害外加56 to 64点伤害，并将它击昏2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12466] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[12468] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[12470] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[12471] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[12480] = {name = "迦玛兰的妖术", description = "对目标施放妖术，扭曲其外形，使其造成的伤害增加，并且背叛其盟友。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[12491] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[12492] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[12493] = {name = "虚弱诅咒", description = "降低一名敌人造成的物理伤害，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[12504] = {name = "召唤阿塔莱骷髅", description = "召唤一个阿塔莱骷髅攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[12506] = {name = "阿塔莱骷髅图腾", description = "施放一个阿塔莱图腾，持续1 min。周期性地召唤阿塔莱骷髅，每个骷髅可存在30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12528] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续5 sec。", mechanic = "缄默", range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[12530] = {name = "脆弱", description = "使附近敌人的所有属性降低10点，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12531] = {name = "寒冰之触", description = "一次冰冷刺骨的触摸减缓目标的速度，增加攻击间隔时间，并降低移动速度，持续6 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12533] = {name = "酸息术", description = "对施法者前方锥形区域中的敌人造成自然伤害，并且每5秒造成一次额外伤害。持续45 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12538] = {name = "困兽之爪", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12540] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷最多3 sec，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12541] = {name = "食尸鬼腐气", description = "命中几率降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[12542] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[12544] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30 min。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12548] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12549] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[12550] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10 min，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12551] = {name = "冰霜射击", description = "射击敌人，造成冰霜伤害并使其移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12553] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[12555] = {name = "拳击", description = "击打目标，对其造成15点伤害，并且使其在4 sec内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12557] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12611] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12612] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[12613] = {name = "黑铁工头死亡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12627] = {name = "疾病之云", description = "一片疫病之云包围携带者，对半径7码内所有敌人每3秒造成27 to 32点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12642] = {name = "召唤冰霜亡魂", description = "召唤一个冰霜亡魂。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12667] = {name = "灵魂吞噬", description = "吸取敌人生命值并治疗施法者。", mechanic = nil, range = "45码 ", cast_time = "4​秒", dispel_type = nil},
[12674] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12675] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[12721] = {name = "重伤", description = "你的爆击导致目标流血。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[12734] = {name = "大地粉碎", description = "对附近的敌人造成物理伤害，并使他们昏迷2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12737] = {name = "寒冰箭", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[12738] = {name = "伤害增效", description = "受到敌人的任何类型攻击时所承受的伤害都提高100%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12739] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[12741] = {name = "虚弱诅咒", description = "降低附近敌人造成的物理伤害，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[12742] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[12743] = {name = "献祭", description = "每3秒烧灼邻近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12746] = {name = "召唤虚空行者", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12747] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续5 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[12748] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12790] = {name = "胡库的卫士", description = "召唤胡库的卫士帮他作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12795] = {name = "狂乱", description = "施法者被激怒，提高其伤害或攻击速度，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12882] = {name = "拍翼", description = "攻击施法者面前一个锥形区域内的敌人，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[12884] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在3秒内造成2点额外伤害。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12887] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上50点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[12888] = {name = "导致疯狂", description = "使敌人暂时发疯，攻击速度提高50%，移动速度提高80%，并会攻击自己的盟友，持续6 sec。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[12889] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15 sec。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[12890] = {name = "深度沉睡", description = "使目标沉睡，无法行动，但也无法被攻击。持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[12891] = {name = "酸息术", description = "对施法者面前一个锥形区域中的敌人造成10点自然伤害，并在3秒内造成2点额外伤害。持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[12946] = {name = "腐烂恶臭", description = "使附近敌人的力量降低50点，敏捷降低50点，持续10 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[13005] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续5 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13008] = {name = "惩戒光环", description = "对任何攻击附近小队成员的怪物造成神圣伤害。每个圣骑士在同一时间内只能开启一种光环。光环会一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[13009] = {name = "亚门纳尔之怒", description = "将一个敌人击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[13168] = {name = "小鸡之怒", description = "使小鸡造成的物理伤害提高100%，攻击速度提高100%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[13281] = {name = "大地震击", description = "使用震撼性的力量冲击一名敌人，对其造成自然伤害，并使攻击间隔时间缩短20%.", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[13298] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[13321] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[13322] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续2 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[13323] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续20 sec。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[13326] = {name = "奥术智慧", description = "使目标的智力提高10点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13338] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长50%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[13339] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[13340] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[13341] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[13374] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[13375] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[13382] = {name = "火炬", description = "召唤一根火柱，对攻击范围内的所有敌人造成火焰伤害，并每2秒造成一次额外的火焰伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[13398] = {name = "扭曲", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[13443] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[13444] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低，最多可累加5次，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[13445] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[13446] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[13459] = {name = "屠杀", description = "使目标的格挡几率降低70%，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[13489] = {name = "燃灵术", description = "立即杀死施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[13563] = {name = "召唤鸡蛋", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[13578] = {name = "碧火", description = "灼热的魔法环绕着施法者，使其护甲提高50%，并对使用近战武器击中施法者的敌人造成50点伤害。持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13579] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷3 sec，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[13583] = {name = "死木诅咒", description = "使目标在受到治疗时的治疗效果降低50%，持续2 min。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[13584] = {name = "打击", description = "攻击一名敌人，对其造成普通伤害再加上一定量的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[13585] = {name = "闪电之盾", description = "一个盟友被3个闪电球环绕，如果敌人用近身或远程攻击打中施法者，就有50%的几率被闪电球反击，受到自然伤害，每次反击消耗一个闪电球。闪电之盾可持续10 min或者进行过3次反击之后消散。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13586] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13589] = {name = "加速光环", description = "使附近小队成员的攻击速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[13608] = {name = "钩网", description = "使目标无法移动，持续3 sec。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", dispel_type = nil},
[13619] = {name = "毁坏之痛", description = "近战攻击有可能使目标受到毁坏之痛的影响，使其陷入周期性昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[13692] = {name = "恐怖低吼", description = "降低一名敌人的力量和敏捷，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[13704] = {name = "心灵尖啸", description = "施法者发出心灵尖啸，使附近的5个敌人逃跑，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[13728] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2 sec内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[13729] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13730] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[13736] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上一定量的额外伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[13737] = {name = "致死打击", description = "对目标造成130%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[13738] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[13745] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[13747] = {name = "减速术", description = "使一名敌人的攻击间隔和施法时间延长50%，并使其移动速度降低60%，持续6 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13748] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[13787] = {name = "魔甲术", description = "保护施法者，使其护甲值、暗影抗性和生命回复速度得到提升，持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13810] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30 sec。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。陷阱可以存在1 min。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[13847] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[13860] = {name = "心灵震爆", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[13864] = {name = "真言术：韧", description = "使一名盟友的耐力提高，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13874] = {name = "圣盾术", description = "使施法者对所有的伤害和法术攻击免疫，持续8 sec，但是攻击间隔延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[13878] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[13880] = {name = "熔岩喷溅", description = "向目标喷溅熔岩，熔化其护甲，对其造成火焰伤害外加额外的火焰伤害，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[13884] = {name = "枯萎毒药", description = "使目标变得衰弱，降低力量和敏捷属性，并造成自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[13895] = {name = "召唤贝尔加的产物", description = "召唤1388 to 1612个贝尔加的产物为施法者作战，持续3 min。召唤过程会对指定区域中的敌人造成1388 to 1612点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", dispel_type = nil},
[13899] = {name = "火焰风暴", description = "召唤一根火柱，对指定区域内的所有敌人造成324 to 376点火焰伤害，并对它们每3秒造成额外的185 to 215点伤害，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[13900] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[13901] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[13902] = {name = "拉格纳罗斯之拳", description = "使目标因昏迷而无法移动或攻击，持续4 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[13903] = {name = "牺牲圣印", description = "为队友施加一个圣印，由施法者分担该队友所受到的伤害总量的50%。圣印效果持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[13952] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[13953] = {name = "神圣打击", description = "使施法者的武器神圣化，下一次攻击会造成额外伤害。所有造成的伤害都被视作神圣法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14030] = {name = "钩网", description = "使目标无法移动，持续3 sec。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[14032] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[14033] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[14034] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[14099] = {name = "全力一击", description = "对一名敌人造成普通伤害及额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[14100] = {name = "恐吓咆哮", description = "使附近的敌人因恐惧而逃跑，持续5 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14102] = {name = "碎颅", description = "对敌人造成普通伤害再加上5点伤害，使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14110] = {name = "血瓣花毒药", description = "使一个敌人中毒15 sec，使其散播血瓣花孢子。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "毒药"},
[14120] = {name = "坑道蝎毒", description = "腐蚀敌人的护甲，每次生效都使其护甲值降低0点，可叠加5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14130] = {name = "粘液天灾", description = "粘液天灾 疾病\n精神降低15点。\n力量降低15点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[14145] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[14146] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[14147] = {name = "酸性软泥", description = "酸性软泥\n每5秒造成81 to 89点自然伤害。\n护甲降低761点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14180] = {name = "粘稠沥青", description = "对目标缴械。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14205] = {name = "格里什虫卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14206] = {name = "召唤格里什幼虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14267] = {name = "部落旗帜", description = "被部落控制的载具。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14268] = {name = "联盟旗帜", description = "携带联盟的徽记。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14331] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14443] = {name = "多重射击", description = "向一个敌人及其附近盟友连续射出弹药，对最多3个目标造成110%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[14514] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14515] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15 sec。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[14516] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14517] = {name = "十字军打击", description = "对目标造成60%正常武器伤害，每次十字军打击都可使目标在受到神圣伤害时多承受10点额外神圣伤害，共可累加5次。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[14518] = {name = "十字军打击", description = "对一名敌人造成60%武器伤害，每层十字军打击都可使目标受到的神圣伤害提高。最多可以叠加5层。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[14532] = {name = "慢性毒药", description = "使附近敌人受到物理攻击时所承受的伤害提高30%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "毒药"},
[14533] = {name = "分离", description = "使附近的敌人在受到火焰、冰霜或奥术攻击时承受的伤害提高50%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[14534] = {name = "倒钩之刺", description = "使附近敌人的攻击间隔延长50%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[14535] = {name = "病弱", description = "使附近敌人的所有属性降低25%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[14538] = {name = "听觉震荡", description = "使附近敌人的施法速度降低35%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[14539] = {name = "腐烂蛋白", description = "使附近敌人在受到自然系攻击时承受的伤害提高50%，在受到暗影系攻击时承受的伤害提高50%。持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[14744] = {name = "燃灵术", description = "使施法者用物理攻击对敌人造成的伤害提高5%，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14792] = {name = "毒皮毒药", description = "使一名正在攻击的敌人中毒，同时可能在其武器上喷洒毒液。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[14797] = {name = "燃烧沥青", description = "燃烧沥青\n每3秒8点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[14822] = {name = "醉酒怒气", description = "醉酒怒气\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14868] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，每3秒造成暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[14870] = {name = "醉酒昏迷", description = "醉酒昏迷\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14872] = {name = "醉酒怒气", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50点，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[14873] = {name = "影袭", description = "对一名敌人造成110%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14874] = {name = "割裂", description = "每2秒对敌人造成一次物理伤害，持续10 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14875] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[14887] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[14890] = {name = "击倒猛击", description = "强制敌人下马。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[14895] = {name = "压制", description = "立刻压制敌人，对其造成武器伤害外加15点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14897] = {name = "减速毒药", description = "使敌人的攻击间隔延长25%，移动速度降低30%，持续8 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[14900] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[14902] = {name = "偷袭", description = "使目标昏迷4 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[14907] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[14914] = {name = "神圣之火", description = "神圣的烈焰吞噬敌人，对其造成 1115 点神圣伤害，并在7 sec内造成 7 点额外的神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[14928] = {name = "娜玛拉的爱情药水", description = nil, mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[15037] = {name = "灼烧", description = "对目标造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[15038] = {name = "灼烧图腾", description = "在施法者身边召唤一个灼烧图腾，每2秒攻击一个附近的敌人。持续35 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15039] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15041] = {name = "防护火焰结界", description = "用一道护盾环绕施法者，持续1 min。此屏障能吸收固定量的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15042] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[15043] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[15044] = {name = "防护冰霜结界", description = "护盾围绕施法者，持续1 min，可吸收固定量的冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15061] = {name = "激怒", description = "激怒 激怒\n物理伤害能力提高1点。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[15062] = {name = "盾墙", description = "使你在遭到近战、远程和法术攻击时所承受的伤害值降低75%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15063] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15087] = {name = "闪避", description = "使潜行者的躲闪几率提高50%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15089] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15090] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除1个有害法术，或是从敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15091] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15092] = {name = "召唤虚空行者", description = "召唤虚空行者爪牙。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15095] = {name = "熔岩爆裂", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[15096] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15114] = {name = "召唤睡梦守卫的幻象", description = "召唤1个睡梦守卫的幻象为施法者作战，持续4 min。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[15117] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[15122] = {name = "法术反制", description = "反制敌人的法术，使其在6 sec内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[15123] = {name = "抵抗火焰", description = "使一个盟友的火焰抗性提高2点，持续1 hour。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15124] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[15125] = {name = "裂盾传送门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[15128] = {name = "烈焰印记", description = "使一个敌人在受到火焰攻击时承受的伤害提高500点，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[15211] = {name = "制造水晶塔使用手册", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[15228] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[15230] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[15232] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[15234] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[15236] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[15238] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[15241] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[15242] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[15243] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[15244] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15245] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[15248] = {name = "敲击", description = "从敌人背后发动，对其造成普通武器伤害再加上10点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15253] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[15254] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[15277] = {name = "清算圣印", description = "为一个盟友施加圣印，持续30 sec。每次携带圣印的盟友击中敌人，该盟友都会回复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15284] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成110%的武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15285] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[15288] = {name = "拉格纳罗斯之怒", description = "使一个盟友使用魔法攻击对敌人造成的伤害提高25点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15305] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[15341] = {name = "娜玛拉消失", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15346] = {name = "清算圣印", description = "为一个盟友施加圣印，持续30 sec。每次携带圣印的盟友击中敌人，该盟友都会回复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15453] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[15470] = {name = "语言诅咒", description = "强迫附近的敌人使用恶魔语，使其所有法术的施放速度减慢50%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[15471] = {name = "包围之网", description = "使敌人无法移动，攻击间隔延长100%且不能施法，持续4 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[15472] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[15474] = {name = "蛛网爆炸", description = "使附近的敌人无法移动，持续5 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15475] = {name = "祸害之毒", description = "对附近敌人造成510 to 690点自然伤害并在24 sec内每3秒造成额外的自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[15493] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[15494] = {name = "铸铁之怒", description = "使你的下次攻击获得2次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15495] = {name = "爆炸射击", description = "对目标及其周围的敌人造成武器伤害再加上额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[15496] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15497] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[15498] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[15499] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15500] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[15501] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2 sec内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[15503] = {name = "喝下治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[15504] = {name = "喝下治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15507] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10 min，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15529] = {name = "喷焰术", description = "周期性地对位于施法者面前锥形区域内的敌人造成160 to 240点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[15530] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[15531] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15532] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15535] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10 sec。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[15536] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[15537] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[15547] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[15548] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长，移动速度降低，持续6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15549] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "1.8​秒", dispel_type = nil},
[15550] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15570] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15572] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低，最多可累加5次，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15575] = {name = "烈焰火炮", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[15576] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成110%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15578] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15580] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15581] = {name = "影袭", description = "对目标造成普通武器伤害外加一定的伤害加成。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15582] = {name = "背刺", description = "对目标造成普通伤害附加额外伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15583] = {name = "割裂", description = "每2秒对敌人造成一次物理伤害，持续10 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15585] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[15586] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[15587] = {name = "心灵震爆", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[15588] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长，移动速度降低，持续6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15589] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15593] = {name = "战争践踏", description = "Inflicts Physical damage to nearby enemies, knocking them back and stunning them for 4 sec.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15605] = {name = "震击", description = "立即向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[15607] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[15608] = {name = "困兽之爪", description = "从敌人身上吸取278 to 322点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15609] = {name = "钩网", description = "使附近的敌人无法移动，并对其造成物理伤害，持续3 sec。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[15610] = {name = "脚踢", description = "用脚快速踢敌人，对其造成3点伤害，并使其在6 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15611] = {name = "蜥蜴之矢", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[15614] = {name = "脚踢", description = "用脚快速踢敌人，打断施法，并使其在6 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15615] = {name = "拳击", description = "击打目标，对其造成10%的普通武器伤害，并且使其在4 sec内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15616] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15618] = {name = "猛踢", description = "对一名敌人造成伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15619] = {name = "扭曲", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[15620] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[15621] = {name = "颅骨爆裂", description = "对敌人造成武器伤害与附加伤害，使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15636] = {name = "烈焰化身", description = "烈焰环绕着施法者，持续10 sec，使其免疫魔法，并在攻击敌人时附加170 to 230点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15652] = {name = "碎颅", description = "对敌人造成普通伤害再加上10点伤害，使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15654] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15655] = {name = "盾牌猛击", description = "对敌人造成伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15657] = {name = "背刺", description = "对目标造成普通伤害附加额外伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15659] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[15664] = {name = "毒液喷吐", description = "向敌人喷出毒液，对其造成自然伤害，并每5秒对其造成一次额外伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[15665] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[15667] = {name = "影袭", description = "对敌人造成普通武器伤害再加上2点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15668] = {name = "火焰爆发", description = "对指定区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[15691] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15692] = {name = "刺骨", description = "对一个敌人造成37 to 43点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15708] = {name = "致死打击", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15716] = {name = "激怒", description = "使施法者的攻击速度提高30%且造成的物理伤害提高2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[15727] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15728] = {name = "天灾之云", description = "使指定区域内的所有敌人的力量，敏捷和智力降低，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = "疾病"},
[15729] = {name = "解除诅咒", description = "从一个盟友身上驱散1个诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[15730] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有33%的几率治疗其目标，持续3 min。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[15732] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15734] = {name = "召唤", description = "将1个敌方目标传送到施法者身边。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[15736] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[15743] = {name = "火焰破裂", description = "对一个半径20码的区域内的所有敌人造成1000点火焰伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[15744] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15746] = {name = "孵化龙卵", description = "孵化一枚黑龙卵。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[15749] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[15785] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[15786] = {name = "地缚图腾", description = "召唤一个地缚图腾，持续45 sec。周期性地使附近敌人的移动速度降低到普通速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15787] = {name = "月焰图腾", description = "在施法者身边召唤一个月焰图腾，每4秒对附近的敌人造成一次奥术伤害。持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15791] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[15792] = {name = "召唤黑手老兵", description = "召唤一名黑手老兵。", mechanic = nil, range = "5码 ", cast_time = "5​秒", dispel_type = nil},
[15793] = {name = "重殴", description = "下一次攻击的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15794] = {name = "召唤黑手恐法师", description = "召唤一名黑手恐法师。", mechanic = nil, range = "5码 ", cast_time = "5​秒", dispel_type = nil},
[15795] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[15797] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[15798] = {name = "月火术", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15799] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[15801] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[15802] = {name = "缩小", description = "使一名敌人的力量和耐力降低，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "诅咒"},
[15847] = {name = "龙尾扫击", description = "对施法者身后一个锥形区域内的敌人造成925 to 1075点伤害，将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[15848] = {name = "脓疮之疹", description = "使敌人的所有属性降低5点，持续1 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[15850] = {name = "冰冻", description = "冰冻 魔法\n攻击间隔延长25%。\n移动速度降低30%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15859] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续5 sec。使其攻击间隔延长100%。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[15867] = {name = "烈焰打击图腾", description = "在施法者身边召唤一个烈焰打击图腾，每2秒攻击一个附近的敌人。持续35 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15869] = {name = "超强治疗结界", description = "召唤一个会分阶段地治疗附近盟友的结界，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[15878] = {name = "冰爆术", description = "冰爆术\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15968] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15970] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10 sec。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[15971] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[15976] = {name = "刺破", description = "每2秒对敌人造成一次物理伤害，持续10 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[15979] = {name = "奥术箭", description = "向附近的敌人施放魔法，对它们造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[15981] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[15982] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[16000] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[16001] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续9 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[16006] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[16033] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[16037] = {name = "心灵探针", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[16044] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16045] = {name = "禁闭", description = "禁闭一个敌人，使其昏迷10 sec。", mechanic = "驱逐", range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[16046] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16054] = {name = "黑龙之焰", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[16071] = {name = "火印诅咒", description = "每6秒造成112 to 137点火焰伤害，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[16074] = {name = "Burning Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16075] = {name = "掷斧", description = "随机向敌人投掷巨大的斧头，造成1750点伤害并使其昏迷2 sec。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[16079] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16095] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16097] = {name = "妖术", description = "将附近的敌人变成青蛙，使它们无法攻击或施法，持续8 sec。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16098] = {name = "血之诅咒", description = "在受到附近敌人的物理攻击时所承受的伤害提高2点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[16099] = {name = "冰霜吐息", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，吸取它们的法力值，并降低它们的移动速度，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[16100] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[16101] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[16102] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[16103] = {name = "召唤尖塔小蜘蛛", description = "孵化3只尖塔小蜘蛛，会攻击附近的任何猎物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16104] = {name = "结晶", description = "使施法者面前一个锥形区域内的敌人昏迷，无法移动或攻击，持续4 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16128] = {name = "感染撕咬", description = "每3秒对一名敌人造成自然伤害，并使其承受的物理伤害提高，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[16143] = {name = "死尸虫", description = "每5秒造成50点暗影伤害。\n 生命值回复速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[16144] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[16145] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。最多可叠加5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16168] = {name = "烈焰打击", description = "对一名敌人造成370 to 430点火焰伤害，并使其受到的火焰伤害提高120点，持续15 sec。最多可叠加5次。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[16169] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成普通伤害外加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16170] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高60%，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16171] = {name = "强化意志", description = "驱散附近盟友身上的1个变形、魅惑或击昏效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16172] = {name = "裂颅", description = "使敌人的耐力降低，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16186] = {name = "热疫", description = "对敌人造成自然伤害，并在接下来的20 sec内每3秒造成一次额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "疾病"},
[16231] = {name = "鲁莽诅咒", description = "给目标施加鲁莽的诅咒，使其攻击强度提高45点，但护甲降低290点，持续2 min。被诅咒的敌人不会逃跑，也不会受到恐惧的影响。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[16244] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16247] = {name = "荆棘诅咒", description = "诅咒一个敌人，持续15 sec，使其有50%的几率在击中目标时承受38 to 82点伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[16249] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[16250] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[16324] = {name = "召唤破碎的死尸", description = "将尸体复活为破碎的死尸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16328] = {name = "召唤雷德·黑手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16333] = {name = "衰弱之触", description = "使敌人的力量降低20点，耐力降低20点，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16345] = {name = "疾病之云", description = "一片疫病之云包围携带者，对0码内所有敌人每3秒造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16350] = {name = "冰冻术", description = "释放寒冰冲击波，令施法者面前一个锥形区域内的所有敌人昏迷，并每3秒造成一次额外的冰霜伤害，持续6 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16351] = {name = "制造玛艾里的容器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[16359] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16367] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[16380] = {name = "强效隐形", description = "施法者进入隐形状态，直到隐形效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16390] = {name = "火息术", description = "对施法者前方锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[16416] = {name = "召唤尖塔小蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16419] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[16427] = {name = "恶性毒药", description = "攻击有一定几率使你的目标中毒，每3秒造成自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[16429] = {name = "刺骨暗影", description = "使一个敌人的暗影抗性降低80点，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[16430] = {name = "灵魂分流", description = "每2秒偷取250点生命值，每2秒吸取150点法力值，并将它们转移给施法者，持续8 sec。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = "魔法"},
[16431] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1 min内吸收最多1388 to 1612点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16448] = {name = "黑色腐烂", description = "使敌人的躲闪几率降低10%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[16449] = {name = "蛆虫粘液", description = "使敌人的近战攻击强度降低50点，远程攻击强度降低50点，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[16458] = {name = "食尸鬼天灾", description = "使一个敌人的移动速度降低20%，它所能造成的物理和魔法降低25点。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[16460] = {name = "脓疮撕咬", description = "使敌人用近战武器造成爆击的几率降低2%，用法术造成爆击的几率降低2%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[16467] = {name = "基尔图诺斯变形", description = "将基尔图诺斯变形成一只吸血鬼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16468] = {name = "蛛后的乳汁", description = "使附近的敌人中毒。除非毒药被某个医疗专家清除，中毒者及其周围的盟友都会被周期性地麻痹，无法移动。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[16472] = {name = "邪恶混浊", description = "治愈目标身上的1个中毒效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[16495] = {name = "致命撕咬", description = "从敌人身上吸取100点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16496] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[16497] = {name = "昏迷炸弹", description = "投掷一颗炸弹，对指定区域中的所有敌人造成普通伤害外加1点伤害，并使它们昏迷3 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[16498] = {name = "精灵之火", description = "使敌人的护甲降低30点，持续15 sec。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[16508] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹8 sec，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[16509] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16536] = {name = "烈焰打击", description = "对一个敌人造成火焰伤害，并使其受到的火焰伤害提高，持续30 sec。最多叠加5次。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16552] = {name = "毒液喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[16553] = {name = "困兽之爪", description = "从敌人身上吸取323 to 376点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16555] = {name = "溺死", description = "游泳速度降低15%。\n 敏捷降低15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16560] = {name = "烈焰之怒", description = "提高火焰抗性，对攻击者造成10点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16561] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21 sec内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[16564] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[16565] = {name = "女妖哀嚎", description = "发出刺耳的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[16567] = {name = "污浊之魂", description = "污浊之魂 诅咒\n智力降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[16568] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[16569] = {name = "生命通道", description = "引导暗影魔法的能量治疗盟友，持续10 sec。可最多为目标回复2000点生命值，但会使施法者的生命值回复速度降低100%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[16570] = {name = "充能奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "7​秒", dispel_type = nil},
[16573] = {name = "腐烂胆汁", description = "当近战攻击命中敌人时，有一定几率对其释放腐烂胆汁，造成自然伤害并使其生命恢复降低7%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[16576] = {name = "刺骨尖啸", description = "对附近的敌人造成43 to 57点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16577] = {name = "疾病之云", description = "一片疫病之云弥漫在施法者周围，对范围内所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16583] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[16587] = {name = "黑暗耳语", description = "使盟友对敌人造成暗影伤害的能力提高35点，持续10 min。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[16588] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[16590] = {name = "召唤僵尸", description = "召唤1个僵尸为施法者作战，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[16592] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16599] = {name = "沙赫拉姆的祝福", description = "沙赫拉姆的祝福 魔法\n每5回复50点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[16609] = {name = "酋长的祝福", description = "提高生命值、近战急速等级和法力恢复。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[16610] = {name = "野猪之皮", description = "护甲提高，附带伤害反馈效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16612] = {name = "阿迦玛甘的力量", description = "力量提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16618] = {name = "风之魂", description = "移动速度提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16635] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16636] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[16637] = {name = "治疗龙类", description = "治疗附近的一条多彩龙，每2秒恢复1000点生命值，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[16711] = {name = "成长", description = "变大了。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16727] = {name = "战争践踏", description = "对附近的敌人造成你的武器伤害再加0点伤害，使它们昏迷4 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16740] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16768] = {name = "射击", description = "Fire at an X, Y, Z location with a ranged weapon. Each location needs a separate copy of this spell.", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[16778] = {name = "射击", description = "Fire at an X, Y, Z location with a ranged weapon. Each location needs a separate copy of this spell.", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[16785] = {name = "火焰突变", description = "对附近的敌人造成火焰伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16786] = {name = "迫击炮射击", description = "对目标区域的敌人造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[16788] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[16789] = {name = "怒气", description = "使施法者对敌人造成的物理伤害提高100点，攻击速度提高30%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16790] = {name = "击倒", description = "对目标和它身边的敌人造成60 to 80点伤害，并使它们昏迷2 sec。最多可影响3个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16791] = {name = "狂暴怒火", description = "造成的物理伤害提高15点。\n 攻击速度提高4%。\n 持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[16793] = {name = "吸血一击", description = "从敌人身上吸取250点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16798] = {name = "催眠曲", description = "使目标进入沉睡状态，最多持续8 sec。任何伤害都会唤醒目标，每次只能催眠一个目标。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[16799] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = "魔法"},
[16801] = {name = "瓦罗什的变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[16805] = {name = "燃烧", description = "使一个敌人着火，在5 sec内造成总计750点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[16807] = {name = "群体传送", description = "对正在施法的NPC创建一个效果，使得看起来他们就像是刚刚传送到此一样。", mechanic = nil, range = "0码 ", cast_time = "20​秒", dispel_type = nil},
[16838] = {name = "女妖尖叫", description = "使附近的敌人因沉默而不能施法，持续4 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16843] = {name = "血红之怒", description = "使施法者在成功击中目标时获得2次额外的攻击机会，可以对敌人造成火焰伤害。持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[16856] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[16866] = {name = "毒液喷吐", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[16867] = {name = "女妖诅咒", description = "使附近敌人的命中率降低10%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[16868] = {name = "女妖哀嚎", description = "发出刺耳的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[16869] = {name = "寒冰之墓", description = "使目标因昏迷而无法移动或攻击，持续6 sec。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[16997] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[17008] = {name = "吸取法力", description = "在5 sec内从一个敌人身上吸取法力值，并将其转移给施法者。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = "魔法"},
[17013] = {name = "阿迦玛甘的敏捷", description = "敏捷提高10点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[17014] = {name = "白骨碎片", description = "施法者被白骨碎片形成的护盾包围，持续10 sec。尖锐的碎片会对近战攻击者造成8 to 12点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[17086] = {name = "吐息", description = "奥妮克希亚的烈焰吐息攻击所有地面上的敌人，造成6375 to 8625点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[17105] = {name = "女妖诅咒", description = "使敌人攻击时的命中几率降低10%，持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[17137] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[17138] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[17139] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收物理或魔法伤害，持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17140] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = "魔法"},
[17141] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = "魔法"},
[17142] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = "魔法"},
[17143] = {name = "神圣打击", description = "使施法者的武器神圣化，下一次攻击会造成额外伤害。所有造成的伤害都被视作神圣法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[17145] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17146] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17149] = {name = "驱邪术", description = "对亡灵造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[17150] = {name = "奥术之力", description = "使一个盟友使用魔法攻击对敌人造成的伤害提高50点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17151] = {name = "暗影屏障", description = "使一个盟友在受到暗影攻击时承受的伤害降低50点，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17152] = {name = "命运", description = "使力量提高200点，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17156] = {name = "重殴", description = "下一次攻击的伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[17162] = {name = "召唤水元素", description = "召唤一个水元素为施法者作战，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[17164] = {name = "召唤血色犬", description = "召唤1头血色犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17165] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[17169] = {name = "召唤腐食甲虫", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[17170] = {name = "致命钉刺", description = "钉刺敌人，每2秒对其造成一次额外的自然伤害，持续12 sec。施法者必须身受重伤才能施放这个法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[17171] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[17172] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能施法或攻击，持续5 sec。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17173] = {name = "吸取生命", description = "在5 sec内吸取一名敌人的生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[17174] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3 sec。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17175] = {name = "抵抗奥术", description = "使一个盟友的奥术抗性提高2点，持续1 hour。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17194] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[17195] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[17197] = {name = "蛆虫腐液", description = "使附近的敌人中毒，受到203 to 247点伤害，并在接下来的6 sec内每2秒受到22 to 28点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[17198] = {name = "压制", description = "立刻压制敌人，对其造成武器伤害外加30点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[17201] = {name = "驱散魔法", description = "驱散友方目标身上的1个有害法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17204] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[17205] = {name = "冬泉火酒", description = "使施法者的近战攻击强度提高70点，持续20 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17207] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成110%的武器伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[17213] = {name = "复仇诅咒", description = "使一个敌人的精神降低25%，持续15 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[17227] = {name = "虚弱诅咒", description = "目标所能造成的伤害降低1点，持续20 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[17228] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[17230] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高 34点，持续5 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[17232] = {name = "虔诚光环", description = "使所有小队成员获得额外的护甲值，持续4 min。每个圣骑士在同一时间内只能开启一种光环。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17233] = {name = "圣疗术", description = "治疗一个盟友，施放的治疗量相当于施法者生命值上限。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[17234] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[17235] = {name = "复活亡灵甲虫", description = "召唤一个亡灵甲虫。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[17238] = {name = "吸取生命", description = "在5 sec内从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[17244] = {name = "占据", description = "控制一个等级不高于100级的敌对人型生物，持续2 min。使其生命值上限提高2000%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[17273] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12 sec。", mechanic = nil, range = "35码 ", cast_time = "6​秒", dispel_type = nil},
[17274] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12 sec。", mechanic = nil, range = "35码 ", cast_time = "6​秒", dispel_type = nil},
[17276] = {name = "斯卡尔德", description = "令敌人承受火焰伤害并昏迷2 sec。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[17277] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17279] = {name = "召唤红衣火枪手", description = "召唤红衣火枪手协助炮手威利作战。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[17281] = {name = "十字军打击", description = "对目标造成75点伤害，每次十字军打击都可使目标在受到神圣伤害时多承受30点额外神圣伤害，共可累加5次。持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17284] = {name = "神圣打击", description = "将圣洁的能量灌入武器，使你的下一次攻击造成3点额外伤害，且所有伤害都被计为神圣属性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[17285] = {name = "附魔达隆郡的历史", description = nil, mechanic = nil, range = "0码 ", cast_time = "3.5​秒", dispel_type = nil},
[17287] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[17289] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[17290] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[17293] = {name = "燃烧之风", description = "击晕敌人，并在5 sec内对其造成总计625点火焰伤害。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[17294] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[17307] = {name = "击昏", description = "对敌人造成普通武器伤害再加上200点额外伤害，将其击退，并使其昏迷4 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[17352] = {name = "银色复仇者", description = "对亡灵的攻击强度提高200点，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17353] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[17366] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17393] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[17399] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[17405] = {name = "支配", description = "控制一个敌对人型生物，持续8 sec。", mechanic = "被魅惑", range = "20码 ", cast_time = "1​秒", dispel_type = nil},
[17439] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[17445] = {name = "白骨熔化", description = "对一个敌人造成1050 to 1350点火焰伤害，并使其护甲值降低50%，持续20 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[17467] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成100点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17470] = {name = "困兽之爪", description = "从敌人身上吸取462 to 537点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[17484] = {name = "徽记烙印", description = "每1秒对敌人造成2点暗影伤害，并将其转移给施法者。持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[17492] = {name = "索瑞森之手", description = "对敌人造成火焰伤害，并使其昏迷5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[17501] = {name = "炮火", description = "发射一枚炮弹，对敌人造成38 to 62点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[17503] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[17506] = {name = "灵魂击碎者", description = "令目标每3秒损失12点生命值和法力值，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[17534] = {name = "治疗药水", description = "恢复1050 to 1750点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17547] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[17613] = {name = "黑暗治疗", description = "以黑暗魔法治疗友方。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[17616] = {name = "邪爆", description = "使一具尸体爆炸，对所有尸体附近的敌人造成300点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[17618] = {name = "召唤复活的侍从", description = "召唤1个复活的侍从为施法者作战，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", dispel_type = nil},
[17620] = {name = "吸取生命", description = "在5 sec内从敌人身上吸取总计240点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[17631] = {name = "灵魂哀嚎", description = "对附近的敌人造成暗影伤害，抽取它们的法力值，并将它们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[17633] = {name = "奥术集中", description = "使一个盟友的施法速度提高66%，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17651] = {name = "影像投射", description = "召唤5个鬼灵幻象为施法者作战，同时施法者将隐形并不会受到任何伤害，但也无法行动。6 sec之后，这些幻象会牺牲自己为施法者治疗，然后施法者将重返战斗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17682] = {name = "吸取法力", description = "在5 sec内吸取一名敌人的法力值，并转化给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[17687] = {name = "乱舞", description = "使施法者下三次攻击速度提高30%，持续15 sec，", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17689] = {name = "疾病爆发", description = "对所有附近的敌人造成350点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17695] = {name = "污染光环", description = "施法者被光环包围，周期性地使附近敌方的暗影抗性降低100点。光环一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17715] = {name = "吞噬暗影", description = "使施法者周期性地对指定区域中的敌人造成100点暗影伤害，并使其移动速度降低到普通速度的30%。持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[17735] = {name = "受难", description = "虚空行者嘲讽一个敌人，使他转而攻击虚空行者。但对已经在攻击虚空行者的敌人无效。", mechanic = "治疗中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[17740] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1 min。可吸收最多120点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17741] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1 min。可吸收最多240点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17742] = {name = "疾病之云", description = "一片邪恶的疾病之云包围着尸体，每秒造成350点伤害，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17745] = {name = "疾病喷吐", description = "向敌人喷吐，对其造成自然伤害并降低其耐力，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "疾病"},
[17773] = {name = "召唤幻象", description = "召唤15个幻象为施法者作战并吸引敌人，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[17820] = {name = "暗影迷雾", description = "使附近的敌人在受到治疗时的治疗效果降低60%，持续15 sec。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[17843] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[17883] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[17950] = {name = "暗影之门", description = "将一名敌人传送到通灵学院内6处位置中的其中1处。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[17961] = {name = "血色幻象", description = "伪装成血色十字军的成员", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[17963] = {name = "破甲顺劈", description = "击破敌人及其附近盟友的护甲，最多影响3个目标。每次破甲顺劈可以使敌人的护甲值降低。最多可叠加5次。持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[18070] = {name = "钻土虫酸液", description = "腐蚀敌人的护甲，可叠加5次。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[18072] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[18088] = {name = "腐蚀术", description = "腐蚀目标，在3 sec内造成累计90点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[18099] = {name = "冰冻新星", description = "对附近的敌人造成冰霜伤害，并使其被击退，移动速度降低，最多持续5 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[18100] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30 min。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[18101] = {name = "冰冻", description = "使敌人的攻击间隔提高100%并降低40%的移动速度。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[18103] = {name = "反手一击", description = "对敌人发动反手一击，使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[18144] = {name = "猛扑", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上54点额外伤害，并使它们昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[18148] = {name = "静止力场", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[18149] = {name = "快速传染", description = "感染敌人，使其每5秒对它身边的盟友造成6点自然伤害，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[18151] = {name = "毒害之灾", description = "使敌人的自然抗性降低 89点，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[18159] = {name = "玛格拉姆灵魂诅咒", description = "受到敌人的任何类型攻击时所承受的伤害都提高15%，持续15 min。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[18166] = {name = "召唤玛格拉姆劫掠者", description = "召唤一个亡灵劫掠者。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[18173] = {name = "燃烧刺激", description = "造成的伤害提高100%。\n 法术变为瞬发。\n 最大生命值每秒降低5%。\n 死亡时对周围盟友造成4376 to 5624点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[18266] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[18267] = {name = "虚弱诅咒", description = "降低一名敌人造成的物理伤害，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[18270] = {name = "黑暗天灾", description = "对一名敌人造成自然伤害，并在24 sec内每3秒造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "疾病"},
[18309] = {name = "熊形态", description = "变身为一头熊，增加护甲和生命值，并能够使用熊形态下的各种技能。效果一直持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[18327] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续6 sec。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[18328] = {name = "夺魂怒吼", description = "使附近敌人的移动速度降低60%，持续8 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[18367] = {name = "制造黎明先锋", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[18368] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[18376] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[18392] = {name = "火球术", description = "对指定区域内的所有敌人造成7069 to 7931点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[18395] = {name = "击倒射击", description = "强制敌人下马，并使其昏迷2 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[18396] = {name = "击倒冲击", description = "击退敌人，强制它下马。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[18399] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[18431] = {name = "低吼", description = "发出低沉的咆哮，使所有敌人因恐惧而逃跑，持续3 sec。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[18435] = {name = "火息术", description = "对施法者面前一个锥形区域中的敌人造成28275 to 31725点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[18500] = {name = "飞翼打击", description = "对施法者面前一个锥形区域中的敌人造成28275 to 31725点伤害，并击退它们。[此效果无视护甲。]", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[18501] = {name = "激怒", description = "使施法者造成的物理伤害和攻击速度提高，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[18503] = {name = "妖术", description = "将敌人变成一只小鸡，使其无法攻击或施法，持续5 sec。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[18543] = {name = "烈焰鞭笞", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[18545] = {name = "毒蝎钉刺", description = "钉刺敌人，使其力量和敏捷降低1点，持续20 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[18546] = {name = "过载", description = "使施法者不能移动，但使其攻击速度提高100%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[18561] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[18649] = {name = "暗影射击", description = "射击敌人，对其造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[18651] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成普通伤害以及额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[18655] = {name = "迫击炮动画", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[18663] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[18670] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[18671] = {name = "痛苦诅咒", description = "诅咒附近的敌人，每3秒对其造成一次暗影伤害，持续15 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[18702] = {name = "黑暗主宰诅咒", description = "使敌人的力量降低35点，耐力降低35点，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[18763] = {name = "冰冻术", description = "击晕敌人，每2秒造成冰霜伤害。持续8 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "3.5​秒", dispel_type = "魔法"},
[18802] = {name = "冰霜射击", description = "射击敌人，造成额外的冰霜伤害并使其移动速度降低60%，持续6 sec。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[18812] = {name = "击倒", description = "对一名敌人造成物理伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[18813] = {name = "击退", description = "对敌人造成普通武器伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[18944] = {name = "撞击", description = "撞击地面，对附近的敌人造成810 to 990点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[18945] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[18958] = {name = "烈焰鞭笞", description = "对目标造成6938 to 8062点伤害，并使其火焰抗性降低30点，持续45 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[18968] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成火焰伤害，持续10 min。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[18972] = {name = "减速术", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续20 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[18975] = {name = "召唤冰图腾", description = "召唤一个冰图腾，持续1 min。图腾每3秒对附近的敌人造成冰霜伤害，降低其移动和攻击速度。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[18977] = {name = "冰霜", description = "冰霜 魔法\n攻击间隔延长，移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19030] = {name = "熊形态", description = "变形成为一头熊，持续5 min，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19128] = {name = "击倒", description = "对目标及其身边的敌人造成伤害，并使其昏迷2 sec。最多可影响5个目标。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[19129] = {name = "剧烈震颤", description = "制造一场大地震，对附近的敌人造成900 to 1100点伤害，并打断所有法术的施放，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19130] = {name = "复仇", description = "立即反击敌人，对其造成77 to 103点伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[19131] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加75点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[19134] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续8 sec。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[19135] = {name = "天神下凡", description = "使施法者对敌人造成的物理伤害提高50%，护甲值提高50%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19136] = {name = "风暴之锤", description = "对一名敌人造成165点伤害，并使其昏迷5 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[19196] = {name = "汹涌", description = "向敌人冲锋，对目标和它周围的盟友造成24 to 29点伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[19272] = {name = "熔岩吐息", description = "对附近所有敌人造成1157 to 1343点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19319] = {name = "恶毒之咬", description = "撕咬敌人，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[19364] = {name = "大地践踏", description = "践踏地面，使附近的敌人昏迷5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19365] = {name = "上古恐慌", description = "使敌人的施法速度降低50%，攻击间隔延长100%，持续15 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19366] = {name = "灼烧之焰", description = "使附近敌人的火焰抗性降低200点，持续15 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19367] = {name = "枯萎热浪", description = "使敌人的生命值上限降低35%，持续15 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19369] = {name = "上古绝望", description = "使附近的敌人迷惑并停止攻击它们的目标，在周围游荡，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19372] = {name = "上古恐惧", description = "使附近敌人的精神降低50%，智力降低50%，持续15 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[19391] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[19392] = {name = "召唤熔岩爪牙", description = "召唤一个熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19393] = {name = "灵魂燃烧", description = "在16 sec内对一个敌人造成4000点火焰伤害，使其不能施法，且物理伤害能力降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19408] = {name = "恐慌", description = "恐吓附近的敌人，使它们惊慌地逃跑，持续8 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19411] = {name = "熔岩炸弹", description = "向敌人投掷熔岩炸弹，在8 sec内对其造成3200点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[19428] = {name = "燃烧", description = "8 sec内对附近敌人造成3200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19448] = {name = "中毒", description = "每3秒对目标造成一次自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[19450] = {name = "熔岩喷吐", description = "向目标喷射火焰伤害，每3秒对其造成一次额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19451] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[19460] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[19471] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[19472] = {name = "影袭", description = "对一名敌人造成普通武器伤害附加额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[19492] = {name = "反魔法脉冲", description = "驱散附近的敌人身上的魔法，移除1个有益法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19496] = {name = "熔岩镣铐", description = "使附近敌人的移动速度降低60%，持续15 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19497] = {name = "爆发", description = "对所有附近的敌人造成1850 to 2150点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19505] = {name = "吞噬魔法", description = "从一个敌方目标身上消除 1 个有益魔法效果。每吞噬一个魔法效果，地狱猎犬\n\n地狱猎犬雕文\n和术士\n\n 就可恢复[ 1501 + ((Spell power * 0.5) * 0.3)]点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[19513] = {name = "落雷之云", description = "召唤一朵持续15 sec的雷云，对指定区域中的所有敌人造成28 to 32点自然伤害，并每5秒造成42 to 48点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[19514] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。闪电之盾最多可维持10 min，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19516] = {name = "狂乱", description = "使施法者的攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19569] = {name = "分裂", description = "施法者分裂出另外一只熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19593] = {name = "虫卵爆炸", description = "爆炸，令附近所有敌人受到伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19630] = {name = "火锥术", description = "对施法者面前一个锥形区域中的敌人造成1388 to 1612点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19631] = {name = "熔化护甲", description = "使附近所有敌人的护甲降低1000点，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19632] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[19633] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[19635] = {name = "煽动烈焰", description = "使附近敌人的火焰抗性降低50点，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19636] = {name = "火焰绽放", description = "烈焰环绕施法者，令其无法移动，并周期性地对一个敌人造成2775 to 3225点火焰伤害，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19641] = {name = "火屑弹幕", description = "在6 sec内对施法者面前一个锥形区域内的敌人造成1500点火焰伤害，并使它们昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19642] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加40点伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[19643] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[19644] = {name = "打击", description = "对敌人造成普通武器伤害再加上30点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[19645] = {name = "反魔法盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续6 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[19647] = {name = "法术封锁", description = "使敌人沉默3 sec。如果目标正在施法，则反制该目标的施法意图，使其在6 sec内无法施放任何与该法术属于同一类别的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[19659] = {name = "点燃法力", description = "每3秒燃烧附近敌人400点法力值，并对目标造成等量的伤害，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19695] = {name = "地狱火", description = "地狱的烈焰环绕施法者，周期性地对附近的敌人造成火焰伤害，持续8 sec。在这段时间里，施法者不能移动或使用任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19701] = {name = "投石", description = "对敌人投掷石块，将其击退并造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", dispel_type = nil},
[19702] = {name = "末日迫近", description = "在10秒后对附近的敌人造成2000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19703] = {name = "鲁西弗隆的诅咒", description = "诅咒附近的敌人，使它们的所有法术和技能所消耗的法力值、怒气值或能量值提高100%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[19704] = {name = "召唤地元素", description = "召唤1个地元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19712] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成925 to 1075点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[19713] = {name = "沙斯拉尔的诅咒", description = "使附近的敌人在受到魔法攻击时承受的伤害提高100%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[19714] = {name = "衰减魔法", description = "使施法者受到魔法攻击时所承受的伤害降低50%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19715] = {name = "法术反制", description = "反制敌人的法术，使其在10 sec内无法施放任何与该法术属于同一类别的法术。产生很高的威胁值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[19716] = {name = "基赫纳斯的诅咒", description = "使附近敌人在受到治疗时的治疗效果降低75%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[19717] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成925 to 1075点火焰伤害，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[19721] = {name = "复活部队", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[19722] = {name = "召唤血色骑兵", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[19725] = {name = "超度亡灵", description = "强迫一个亡灵敌人逃跑，最多持续20 sec。每次只能超度一个亡灵。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[19726] = {name = "抗性光环", description = "使附近所有队友对魔法的抗性提高1点，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19728] = {name = "暗影箭", description = "对敌人射出暗影箭，造成2250 to 2750点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", dispel_type = nil},
[19749] = {name = "部队通过", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[19767] = {name = "阿娜莎之弓", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[19771] = {name = "尖牙撕咬", description = "在30 sec内对一个敌人造成1500点物理伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[19774] = {name = "召唤拉格纳罗斯", description = "召唤拉格纳罗斯，唤醒沉睡在熔火之心深处的炎魔之王。", mechanic = nil, range = "0码 ", cast_time = "10​秒", dispel_type = nil},
[19775] = {name = "黑暗治疗", description = "使用黑暗魔法的能量治疗一个盟友，回复27750 to 32250点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[19776] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[19777] = {name = "黑暗打击", description = "将暗影的能量灌入武器，使施法者的下一次攻击造成570 to 630点额外伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[19778] = {name = "挫志怒吼", description = "使附近敌人的近战和远程攻击强度降低300点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19779] = {name = "灵感", description = "使一个盟友对敌人造成的物理伤害提高25%，攻击速度提高100%，持续10 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[19780] = {name = "拉格纳罗斯之手", description = "对附近的敌人造成300 to 400点火焰伤害，将它们击退，并使它们昏迷2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19781] = {name = "烈焰之矛", description = "投掷烈焰之矛，对一个敌人造成850 to 1150点火焰伤害，并灼烧它附近的其它敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[19784] = {name = "黑铁炸弹", description = "对半径5码范围内的所有敌人造成225 to 675点火焰伤害，并使它们瘫痪4 sec。任何伤害都会打断这个效果。对73级以上目标使用的效果很差。", mechanic = nil, range = "15码 ", cast_time = "1​秒", dispel_type = nil},
[19785] = {name = "投掷", description = "向目标掷出一把武器，对其造成2125 to 2875点伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[19798] = {name = "地震术", description = "对附近的敌人造成1388 to 1612点伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[19816] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[19820] = {name = "裂伤", description = "每2秒对敌人造成300点伤害，并使其移动速度降低50%，持续20 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[19872] = {name = "安抚龙类", description = "使一条小龙沉睡30 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[19873] = {name = "摧毁蛋", description = "摧毁附近的一枚蛋。", mechanic = nil, range = "10码 ", cast_time = "3​秒", dispel_type = nil},
[19983] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[20203] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20228] = {name = "炎爆术", description = "对一个敌人造成1388 to 1612点火焰伤害，并使其每3秒承受额外的200点伤害，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[20229] = {name = "冲击波", description = "对附近的敌人造成694 to 806点火焰伤害，并使它们的移动速度降低50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20276] = {name = "击倒", description = "对目标和它身边的敌人造成463 to 537点伤害，并使它们昏迷2 sec。最多可影响5个目标。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[20277] = {name = "拉格纳罗斯之拳", description = "使附近的敌人昏迷，无法移动或攻击，持续4 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20279] = {name = "召唤玩家", description = "召唤一个敌人来面对奥妮克希亚的怒火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[20294] = {name = "献祭", description = "对敌人造成760 to 840点火焰伤害，并在接下来的21 sec内每3秒造成380 to 420点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20295] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20296] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[20297] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[20298] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20299] = {name = "叉状闪电", description = "对施法者面前一个锥形区域中的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[20420] = {name = "火球术", description = "对敌人造成1275 to 1725点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[20424] = {name = "命令圣印", description = "你的正义圣印、真理圣印和公正圣印激活时你会额外造成7%武器伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[20463] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[20464] = {name = "召唤骷髅", description = "召唤3个骷髅为施法者作战，持续4 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20475] = {name = "活动炸弹", description = "向敌人投掷炸弹，8秒后爆炸，对目标和它周围的盟友造成3200点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[20477] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[20478] = {name = "末日决战", description = "无法移动、攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20512] = {name = "虫群天灾", description = "每2秒对周围的敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20534] = {name = "传送", description = "将敌人传送到炽热的燃煤中。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[20537] = {name = "法术反制", description = "反制敌人的法术，使其在15 sec内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[20539] = {name = "致命撕咬", description = "从敌人身上吸取200点生命值，并使施法者恢复最多相当于该数值两倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[20542] = {name = "静电喷射", description = "每3秒对附近的所有敌人造成200点自然伤害，并使它们在受到自然系技能的攻击时承受100点额外伤害，持续15 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[20543] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[20545] = {name = "闪电之盾", description = "20颗闪电球环绕着施法者，有25%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10 min，或者在反击20次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20553] = {name = "古雷曼格的信任", description = "古雷曼格的信任\n物理伤害能力提高500点。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20564] = {name = "元素火焰", description = "点燃目标，造成2160 to 2640点火焰伤害，并在接下来8 sec内每1秒造成600点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[20565] = {name = "熔岩冲击", description = "对敌人造成6000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[20566] = {name = "拉格纳罗斯之怒", description = "对附近的敌人造成1000点火焰伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20572] = {name = "血性狂怒", description = "攻击强度提高 1170 点，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20602] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20603] = {name = "暗影震击", description = "使用暗影魔法攻击附近的敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20604] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15 sec。", mechanic = "被魅惑", range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[20605] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加30点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[20619] = {name = "魔法反射", description = "使附近的所有盟友反射50%的有害法术，持续10 sec。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[20620] = {name = "拉格纳罗斯的庇护", description = "暗影魔法的能量笼罩着施法者，持续5 min。可以吸收最多30000点物理或魔法伤害，并对近战攻击者造成250点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20623] = {name = "火焰冲击", description = "对敌人造成1080 to 1320点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[20654] = {name = "纠缠根须", description = "使附近的敌人被根须纠缠，每3秒受到一次自然伤害，并且无法移动。最多持续15 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20663] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续10 sec。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20664] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20665] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21 sec内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[20667] = {name = "腐蚀酸液吐息", description = "对施法者面前一个锥形区域中的敌人射出酸性云雾，降低它们的护甲值，每5秒造成一次自然伤害。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[20672] = {name = "渐隐术", description = "施法者进入隐形状态，移动速度提高50%，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20681] = {name = "召唤水元素", description = "召唤3个强大的水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20685] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成4275 to 4725点物理伤害，并使其昏迷8 sec。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[20686] = {name = "击退", description = "对附近的敌人造成普通武器伤害再加上30点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[20687] = {name = "星辰坠落", description = "每2秒对指定区域内的敌人造成19000 to 21000点奥术伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[20688] = {name = "灼热之箭", description = "向敌人射出一支火焰箭，造成16650 to 20350点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[20690] = {name = "月火术", description = "对敌人造成8075 to 8925点奥术伤害，并在接下来的12 sec内每3秒造成11875 to 13125点额外的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20691] = {name = "顺劈斩", description = "对目标和它周围的盟友造成普通伤害，可最多影响5个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[20716] = {name = "沙尘之息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[20720] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[20733] = {name = "黑箭", description = "诅咒敌人，在1 min内造成周期性暗影伤害。如果目标死于黑箭的伤害则将会从其尸体上召唤一个骷髅。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[20735] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加250点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[20740] = {name = "统御意志", description = "控制一个等级不高于25级的敌对人型生物，持续15 sec。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20741] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[20743] = {name = "吸取生命", description = "在5 sec内从附近的敌人身上吸取总计480点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[20753] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低4点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[20754] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成一次火焰伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[20787] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[20791] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20792] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[20793] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20794] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[20795] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[20797] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20798] = {name = "恶魔皮肤", description = "提高施法者的护甲值和生命值回复速度，持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20800] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[20801] = {name = "火焰箭", description = "向目标射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[20802] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20805] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20811] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20812] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20815] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20816] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20817] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[20818] = {name = "召唤污林图腾篮", description = "放置在污林图腾堆上。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[20820] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[20821] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20822] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[20823] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20824] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20825] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[20826] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[20827] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[20828] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[20829] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[20831] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[20832] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[20989] = {name = "催眠术", description = "使敌人进入睡眠状态，最多持续5 sec。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[21007] = {name = "虚弱诅咒", description = "使附近敌人的物理伤害能力降低1点，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[21008] = {name = "嘲弄痛击", description = "一次嘲讽攻击，对目标造成物理伤害，并迫使它在6 sec内一直攻击你。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[21030] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[21047] = {name = "腐蚀酸液喷溅", description = "对敌人造成自然伤害，并降低其护甲值。持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[21048] = {name = "部族诅咒", description = "使目标所能造成的伤害降低15%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[21049] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高30%，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[21055] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲值降低0点。可叠加5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[21056] = {name = "卡扎克的印记", description = "卡扎克的印记 诅咒\n每1秒吸取250点法力值。\n无法吸取法力值时会爆炸。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[21057] = {name = "召唤瑟莱德丝碎片", description = "召唤3个瑟莱德丝碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21059] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[21060] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多6 sec。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[21062] = {name = "腐烂气息", description = "敏捷下降50%。\n 精神下降50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[21063] = {name = "扭曲反射", description = "当目标受到伤害时，扭曲反射将治疗攻击者25000点生命值", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[21066] = {name = "虚空箭", description = "对当前目标造成3500 to 4500点暗影伤害并使其移动速度降低50%，持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[21067] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[21068] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[21069] = {name = "幼虫粘液", description = "使附近的敌人中毒，受到58 to 71点伤害，并在接下来的6 sec内每2秒受到9 to 11点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[21070] = {name = "毒害之云", description = "对毒云笼罩下的所有敌人造成自然伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21071] = {name = "投石", description = "向附近的敌人投掷石块，对它们造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[21073] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[21075] = {name = "盾牌反伤", description = "对攻击附近任意仆从的生物造成100点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[21077] = {name = "暗影箭", description = "对敌人射出暗影箭，造成1350 to 1650点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", dispel_type = nil},
[21081] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。最多可叠加5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[21095] = {name = "分离之痛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21098] = {name = "寒冷", description = "对附近的敌人造成744 to 956点冰霜伤害，令其攻击速度降低300%，移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[21099] = {name = "冰霜吐息", description = "对施法者面前一个锥形区域中的敌人造成冰霜伤害，吸取它们的法力值，并降低它们的移动速度，持续5 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[21147] = {name = "奥术真空", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21150] = {name = "召唤玩家", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[21162] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成273 to 333点火焰伤害，并在10 sec内造成额外的75点伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = nil},
[21163] = {name = "打磨护甲", description = "打磨护甲\n护甲提高10%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[21165] = {name = "加速", description = "使你的急速等级提高212，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21188] = {name = "炸弹攻击", description = "投掷一枚炸弹，对目标区域中的所有敌人造成普通伤害外加1点伤害，并令其昏迷2 sec。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[21307] = {name = "灵魂膨胀", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[21327] = {name = "召唤亚什雄蝎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[21331] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[21337] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成10点自然伤害，持续10 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[21341] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[21367] = {name = "暴风雪", description = "召唤持续10 sec的暴风雪，对指定区域内的所有敌人每2秒造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[21369] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[21390] = {name = "多重射击", description = "连续射出弹药，对目标及其周围盟友最多5个目标造成普通伤害附加额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[21401] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[21549] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[21655] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21668] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[21669] = {name = "月火术", description = "对敌人造成奥术伤害，并在接下来的12 sec内每3秒造成一次额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[21687] = {name = "毒性箭雨", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[21688] = {name = "地精暗雷", description = "在地面上埋设一枚地雷，如果任何有敌意的生物走近地雷，它就会自动爆炸，造成450点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[21707] = {name = "召唤诺克赛恩产物", description = "召唤5个召唤诺克赛恩产物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21748] = {name = "荆棘箭雨", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21749] = {name = "荆棘箭雨", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21787] = {name = "致命药膏", description = "每3秒对敌人造成3点自然伤害，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "毒药"},
[21790] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[21793] = {name = "扭曲宁静", description = "对指定区域内的敌人造成自然伤害，使它们的移动速度降低70%，攻击间隔延长300%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[21807] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[21808] = {name = "召唤碎片", description = "每2秒召唤一次瑟莱德丝碎片，并令一个区域内的敌人昏迷8 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[21832] = {name = "投石", description = "对敌人投掷石块。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[21833] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成61 to 69点火焰伤害，持续8 sec。当然，前提是它没有突然爆炸......", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[21869] = {name = "憎恨怒视", description = "向敌人发出咆哮，使其因恐惧而麻痹6 sec，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[21909] = {name = "灰尘力场", description = "震动附近的地面，对敌人造成伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21968] = {name = "堕落自然之力", description = "召唤3个堕落自然之力为施法者作战，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[21971] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[21987] = {name = "剧痛鞭笞", description = "鞭笞目标，对其造成暗影伤害。施法者必须在目标身后才能发动此法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[21992] = {name = "雷霆之怒", description = "以闪电的力量攻击敌人，对其造成300点自然伤害，然后攻击附近的下一个敌人。闪电每次跳跃都使目标的自然抗性降低25点。可攻击5个目标。你的目标也会因此被飓风吞噬，使其攻击速度降低20%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22067] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22120] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害加上额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[22121] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[22127] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[22128] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，当其被攻击命中时对攻击者造成自然伤害，持续10 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22168] = {name = "恢复", description = "治疗目标，每3秒恢复5点生命值，持续20 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[22187] = {name = "真言术：盾", description = "立即为目标加上吸收伤害的护盾，最多持续30 sec。只要护盾存在，受保护者的施法就不会被伤害打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22191] = {name = "炽热之地", description = "每秒对所有接近施法者的敌人造成4125 to 5875点火焰伤害，持续4 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22206] = {name = "月火术", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22271] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22273] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[22274] = {name = "强效变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续20 sec。在此期间，绵羊不能攻击或施法，但会以高速回复。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22275] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[22284] = {name = "雏龙之语：红色", description = "雏龙之语：红色\n每1秒造成1315 to 1685点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22289] = {name = "雏龙之语：绿色", description = "雏龙之语：绿色\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22290] = {name = "雏龙之语：蓝色", description = "造成657 to 843点冰霜伤害，燃烧法力值并使攻击间隔延长100%，持续6 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[22291] = {name = "雏龙之语：青铜", description = "雏龙之语：青铜\n被卷入沙尘风暴！\n对附近的盟友造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[22334] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[22335] = {name = "毒药瓶", description = "向敌人投掷毒药瓶，每3秒造成 180点自然伤害，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[22336] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[22356] = {name = "减速术", description = "使敌人的攻击间隔延长50%，移动速度降低50%，持续6 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22371] = {name = "无力诅咒", description = "使目标造成的法术伤害降低，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[22372] = {name = "恶魔之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续35 sec。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[22373] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21 sec内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[22393] = {name = "Enraged Felguard Spawn", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[22412] = {name = "恶性毒药", description = "每3秒受到一次自然伤害。持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[22414] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[22415] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[22417] = {name = "暗影之盾", description = "以暗影魔法能量保护施法者，持续30 sec。吸收最多400点物理或魔法伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22418] = {name = "混乱集中", description = "随机使施法者的魔法攻击所能造成的伤害提高最多1 to 75点，持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22419] = {name = "激流", description = "对附近的敌人造成85 to 115点冰霜伤害，将他们击退并缴械，持续4 sec。", mechanic = "缴械", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22420] = {name = "淹没", description = "使附近敌人的耐力降低10点，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22421] = {name = "巨型喷泉", description = "召唤一个巨型喷泉。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[22422] = {name = "水", description = "对附近的敌人造成347 to 403点冰霜伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22423] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22424] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22425] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[22426] = {name = "击碎护甲", description = "击碎敌人的护甲，使其护甲值降低。最多可叠加5层。持续30 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[22427] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷5 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[22428] = {name = "激怒", description = "施法者进入狂乱状态，攻击速度提高100%，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[22433] = {name = "烈焰打击", description = "对一个敌人造成925 to 1075点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高1000点，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22436] = {name = "烈焰光环", description = "烈焰焚身，对近战攻击施法者的敌人造成175 to 225点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22438] = {name = "爆裂印记", description = "近战攻击命中时对目标及其所有的盟军造成657 to 843点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22440] = {name = "命令怒吼", description = "解除所有邻近的盟友受到的催眠、魅惑及恐惧效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22442] = {name = "燃烧之焰", description = "每2秒对目标造成50点伤害，持续6 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[22458] = {name = "治疗之环", description = "为附近所有的幼龙恢复20000点生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[22478] = {name = "剧烈痛楚", description = "每3秒对附近的敌人造成125点暗影伤害，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[22479] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "250​毫秒", dispel_type = nil},
[22519] = {name = "寒冰新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续2 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22539] = {name = "暗影烈焰", description = "对施法者面前一个锥形区域中的敌人造成3938 to 5062点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[22558] = {name = "雏龙之语：红色", description = "每1秒造成263 to 337点火焰伤害，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22559] = {name = "雏龙之语：蓝色", description = "对施法者正面的敌人造成100点冰霜伤害，使其损失875 to 1125点法力值并且攻击间隔延长100%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22560] = {name = "雏龙之语：黑色", description = "对施法者正面的敌人造成1063 to 1437点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[22561] = {name = "雏龙之语：绿色", description = "击晕施法者前方的所有敌人，持续1 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22565] = {name = "制造血瓣花除草器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22572] = {name = "破碎一击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[22574] = {name = "黑暗打击", description = "造成70%正常武器伤害，且所有伤害都被计为暗影属性的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[22575] = {name = "暗影震击", description = "使用暗影魔法攻击敌人，对其造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[22582] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22591] = {name = "打击", description = "对敌人造成额外的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[22592] = {name = "击倒", description = "击倒敌人，使其昏迷2 sec。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[22595] = {name = "毒性震击", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[22642] = {name = "雏龙之语：青铜", description = "对施法者正面的敌人造成788 to 1012点奥术伤害，并使其施法速度降低50%，攻击间隔提高33%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22643] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[22644] = {name = "吸血术", description = "从附近的敌人身上吸取30点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[22645] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22651] = {name = "牺牲", description = "将敌方目标传送至牺牲祭坛，让目标昏迷，并且每1秒被吸走150点生命值，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[22660] = {name = "恐狼形态", description = "荒野变形者奥兹恩变形成一头恐狼，使其近战攻击速度和近战伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22661] = {name = "弱化", description = "每2秒吸取敌人的法力值，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[22662] = {name = "枯萎", description = "敌方目标枯萎，立刻受到370 to 430点自然伤害，并且每3秒受到92 to 107点自然伤害，持续21 sec。目标的力量也会降低50。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "疾病"},
[22663] = {name = "奈法利安的屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22664] = {name = "暗影闪现", description = nil, mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[22665] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[22666] = {name = "沉默", description = "使一个目标沉默，在6 sec内不能施法。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22667] = {name = "暗影命令", description = "使用死亡之翼的狡诈来魅惑目标，使其所造成的伤害提高300%，并开始攻击奈法利安的敌人，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[22677] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[22678] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[22686] = {name = "低吼", description = "沉重的咆哮使施法者周围35码内所有敌人因恐惧而逃跑，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[22687] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低75%，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[22688] = {name = "树形态", description = "荒野变形者奥兹恩变形成一棵树，使其护甲值和近战伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22689] = {name = "裂伤", description = "每2秒对敌人造成150点伤害，并使其移动速度降低50%，持续10 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[22691] = {name = "缴械", description = "使敌人无法使用武器作战，持续6 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[22693] = {name = "硬化外皮", description = "将施法者的皮肤变成石头，护甲值提高10000点，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22695] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的15 sec内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[22696] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，当其被攻击命中时对攻击者造成自然伤害，持续until cancelled。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22703] = {name = "地狱火觉醒", description = "地狱火陨石从天而降，对所有目标造成 546 点火焰伤害，并使他们昏迷2 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22709] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成555 to 645点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", dispel_type = nil},
[22710] = {name = "巨化术", description = "让匹姆吉布变大，使其物理伤害能力提高，施法时间缩短。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[22713] = {name = "烈焰打击", description = "对一个敌人造成火焰伤害，并使其受到的火焰伤害提高，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22714] = {name = "召唤水浪幼崽", description = "召唤2个水浪幼崽来帮助海多斯博恩。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22735] = {name = "洛恩塔姆之魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22739] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成61 to 69点火焰伤害，持续8 sec。当然，前提是它没有突然爆炸......", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[22742] = {name = "超级缩小射线", description = "缩小最多10名敌人，降低他们的攻击强度。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[22743] = {name = "灵魂撕裂", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[22744] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地并且每2秒燃烧350 to 450点法力值，持续4 sec。", mechanic = "定身", range = "35码 ", cast_time = "1​秒", dispel_type = "魔法"},
[22746] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22766] = {name = "隐秘行动", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22799] = {name = "戈多克之王", description = "现在你是戈多克食人魔的国王啦！当国王的感觉真好......", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[22817] = {name = "芬古斯的狂暴", description = "攻击强度提高200点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22818] = {name = "摩尔达的勇气", description = "耐力总值提高15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22820] = {name = "斯里基克的机智", description = "法术爆击等级提高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22822] = {name = "星辰碎片", description = "使坠落的星辰碎片击中敌人头部，对其造成奥术伤害，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[22823] = {name = "星辰碎片", description = "使坠落的星辰碎片击中敌人头部，对其造成奥术伤害，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[22833] = {name = "喷酒", description = "向一个目标喷吐烈酒，使其近战命中几率降低75%，并醉酒8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22835] = {name = "醉酒怒气", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22850] = {name = "庇护", description = "使携带者的躲闪等级提高20，护甲值提高300点，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22856] = {name = "寒冰锁", description = "用冰锁住目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22857] = {name = "反击风暴", description = "立即反击对你进行了近战攻击的敌人，效果持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22859] = {name = "致死顺劈", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[22860] = {name = "召唤劫掠者", description = "召唤两名戈多克掠夺者加入战斗！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22865] = {name = "召唤末日守卫", description = "召唤一个末日守卫为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22876] = {name = "召唤虚无行者", description = "召唤虚无行者攻击入侵者。", mechanic = nil, range = "5码 ", cast_time = "4​秒", dispel_type = nil},
[22877] = {name = "熔火之核协调", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[22878] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[22883] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[22884] = {name = "心灵尖啸", description = "发出心灵尖啸，使附近最多5个敌人逃跑，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22885] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2 sec内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[22886] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[22887] = {name = "投掷", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[22888] = {name = "屠龙者的咆哮", description = "提高近战、远程和法术攻击的爆击等级，以及额外的近战攻击强度加成。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22899] = {name = "伊莫塔尔之眼", description = "召唤一枚伊莫塔尔之眼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22907] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[22908] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成300点奥术伤害，持续6 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", dispel_type = nil},
[22909] = {name = "伊莫塔尔之眼", description = "伊莫塔尔之眼凝视一名敌人目标，使其移动速度减慢40%，施法速度减慢50%。近战攻击间隔延长100%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[22910] = {name = "献祭陷阱", description = "放置一个火焰陷阱，在第一个敌人接近时会对其进行灼烧，在随后的15 sec内造成火焰伤害。陷阱可存在1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22911] = {name = "冲锋", description = "向敌人冲锋，造成伤害并使其昏迷2 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[22914] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3 sec。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22915] = {name = "强化震荡射击", description = "使目标昏迷3秒。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[22916] = {name = "上钩拳", description = "对目标造成普通伤害外加50点伤害，将它击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[22917] = {name = "暗影形态", description = "进入暗影形态，使你能造成的暗影伤害提高40%，受到近战攻击时承受的伤害降低40%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22919] = {name = "精神鞭笞", description = "对最多3个敌人造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[22920] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加24 to 29点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[22924] = {name = "缠绕之藤", description = "对附近的敌人造成物理伤害，将它们击倒并使其无法移动，持续10 sec。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[22938] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[22939] = {name = "召唤法力脉冲", description = "召唤2个法力脉冲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[22940] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加394 to 506点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[22945] = {name = "叉状闪电", description = "对施法者面前的一个锥形区域中的所有敌人造成263 to 337点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[22946] = {name = "落雷之云", description = "召唤一朵持续9 sec的雷云，对指定区域中的所有敌人造成自然伤害，并且每3秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[22950] = {name = "伊莫塔尔传送门", description = "传送一个随机敌人目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[22959] = {name = "临界炽焰", description = "你的炎爆术和灼烧法术在造成伤害之后有一定几率令目标更易受到法术伤害，法术对该目标的爆击几率提高。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[22966] = {name = "灵魂诱导", description = "将灵魂从尸体中抽出来。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[22994] = {name = "纠缠", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10 sec。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[22995] = {name = "召唤", description = "召唤目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[22997] = {name = "瘟疫", description = "瘟疫\n每3秒受到一次自然伤害。\n周期性地对附近的队友造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[23002] = {name = "警报！", description = "警报！\n你的行踪被报警机器人发现了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23009] = {name = "空气之藤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23011] = {name = "寻风者之泪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23023] = {name = "燃烧", description = "使一个敌人着火，在10 sec内造成总计3000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[23024] = {name = "火球术", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[23038] = {name = "烈焰震击", description = "灼烧敌人，然后每3秒对其造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23039] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[23040] = {name = "温暖之焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23055] = {name = "被电击！", description = "被电击！\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[23060] = {name = "作战鸣叫", description = "攻击速度提高5%，持续4 min。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[23102] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = "魔法"},
[23113] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23114] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2 sec内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[23115] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23128] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[23138] = {name = "沙斯拉尔之门", description = "立即将施法者传送到一名可见的敌人身旁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23153] = {name = "龙血之痛：蓝", description = "每1秒燃烧50点法力值。\n 施法速度降低50%。\n 移动速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23154] = {name = "龙血之痛：黑", description = "使目标受到的火焰伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[23155] = {name = "龙血之痛：红", description = "每3秒对目标造成火焰伤害，持续10 min。目标死亡后，为克洛玛古斯恢复生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[23169] = {name = "龙血之痛：绿", description = "每5秒对目标造成250点伤害并使其受到的治疗效果降低50%，持续10 min。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[23170] = {name = "龙血之痛：青铜", description = "周期性地将目标击晕，持续4 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[23174] = {name = "多彩变形", description = "龙族魔法的混用将目标变形成了一个多彩龙人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[23187] = {name = "冰霜灼烧", description = "对所有敌人造成1750 to 2250点冰霜伤害，吸取1750 to 2250点法力值，并使其攻击间隔延长400%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[23224] = {name = "暗影迷雾", description = "使一个敌人在受到治疗时的治疗效果降低50%，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[23244] = {name = "腐化耐力", description = "耐力降低，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[23261] = {name = "召唤达克雷尔的堕落战马", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[23262] = {name = "挫锐", description = "使一个敌人的近战攻击强度降低，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[23308] = {name = "烧尽", description = "对所有敌人造成3675 to 4725点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[23310] = {name = "时间流逝", description = "被冻结在时间流中！\n 生命值降低50%。\n 持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[23313] = {name = "腐蚀酸液", description = "每3秒造成875 to 1125点伤害。\n 护甲值降低3939点。\n 持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[23315] = {name = "点燃躯体", description = "每3秒造成657 to 843点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[23331] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23337] = {name = "射击", description = "射击目标，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[23339] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成563 to 937点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[23340] = {name = "埃博诺克之影", description = "目标受到近战伤害时为埃博诺克恢复25000点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[23341] = {name = "烈焰打击", description = "对敌人造成139 to 161点火焰伤害，并使其在受到火焰系攻击时承受的伤害提高150点，持续20 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[23342] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[23364] = {name = "龙尾扫击", description = "用尾巴扫击施法者身后所有的敌人，造成1094 to 1406点伤害，使他们丢掉武器并且昏迷2 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[23379] = {name = "岩浆喷溅", description = "对当前目标造成火焰伤害，并在24 sec内每3秒造成额外火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23380] = {name = "月火术", description = "向敌人投掷石块，对其造成奥术伤害，并在接下来的12 sec内造成持续伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23381] = {name = "治疗之触", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[23397] = {name = "狂暴", description = "强制施法者附近所有的战士进入狂暴姿态，持续30 sec，受到的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23398] = {name = "自然变形", description = "强制目标保持变形形态，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23401] = {name = "堕落治疗", description = "使目标的直接治疗法术转而造成持续法术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23410] = {name = "野性魔法", description = "你失去了对一些魔法的控制，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23414] = {name = "麻痹", description = "将施法者周围所有的潜行者都固定在原地，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23416] = {name = "枕头大战", description = "向敌人冲锋，将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[23417] = {name = "窒息", description = "每2秒对目标造成伤害，持续6 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23418] = {name = "虹吸祝福", description = "强制范围内的所有圣骑士对奈法利安使用保护祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23427] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23461] = {name = "火息术", description = "对施法者面前一个锥形区域内的敌人造成3500 to 4500点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[23462] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23492] = {name = "分离之痛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23511] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23513] = {name = "红龙精华", description = "附近的所有盟友获得了阿莱克丝塔萨的祝福。\n\n 每秒恢复500点法力值。\n 每秒恢复50点能量值。\n 每秒产生20点怒气值。\n 每秒产生20符文能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23537] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高219 to 281点，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23600] = {name = "刺耳怒吼", description = "使战士附近的所有敌人被震慑6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23601] = {name = "驱散射击", description = "短程射击，对敌人造成50%的武器伤害，并使其迷惑4 sec。任何伤害都会解除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[23719] = {name = "狂野之怒", description = "使力量提高300点，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23767] = {name = "塞格的黑暗塔罗牌：护甲", description = "塞格的黑暗塔罗牌：护甲\n护甲提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[23860] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次火焰伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", dispel_type = "魔法"},
[23861] = {name = "毒云", description = "每1秒对周围的敌人造成500点自然伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[23865] = {name = "寄生蛇", description = "寄生蛇\n每2秒300点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[23895] = {name = "恢复", description = "每3秒治疗一个盟友，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23918] = {name = "音爆", description = "对附近的敌人造成普通伤害再加1750 to 2250点伤害，并使它们不能施法，持续10 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23931] = {name = "雷霆一击", description = "对附近的敌人造成1407 to 1593点自然伤害，使他们的攻击间隔延长100%，移动速度降低60%，持续8 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23948] = {name = "真言术：韧", description = "使目标的耐力提高54点，持续1 hour。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23952] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "魔法"},
[23954] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", dispel_type = nil},
[23967] = {name = "灭龙", description = "对目标造成400%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[23979] = {name = "远古能量", description = "吸取远古赞达拉的力量，对一个敌人造成神圣伤害。最多可以弹射到5个附近目标身上，每次弹射都会提高伤害。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", dispel_type = nil},
[24002] = {name = "宁神毒药", description = "使目标中毒，使其攻击间隔延长150%，移动速度降低70%，并在8 sec后陷入沉睡。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[24004] = {name = "沉睡", description = "使你自己进入睡眠状态，最多持续5 sec。对目标造成任何伤害都会唤醒他。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[24011] = {name = "毒液喷吐", description = "向目标喷射毒液，对其造成自然伤害，并每2秒对其造成一次额外的伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "毒药"},
[24016] = {name = "攻击弱点", description = "对敌人造成普通伤害再加上694 to 806点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24018] = {name = "利斧乱舞", description = "挥舞斧头攻击附近的敌人，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[24021] = {name = "反魔法护盾", description = "反魔法的护罩包围施法者，使其对魔法免疫，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24022] = {name = "净化新星", description = "制造一次圣光能量的爆炸，对附近的敌人造成1点神圣伤害，并使施法者的威胁等级降低，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[24023] = {name = "冲锋", description = "向敌人发起冲锋，造成普通伤害外加0点伤害，并使其昏迷until cancelled。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[24024] = {name = "不稳定化合物", description = "对10码内所有敌人造成4375 to 5625点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[24048] = {name = "横扫摔绊", description = "使周围的敌人被击倒并昏迷2 sec，并使其受到的武器伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24049] = {name = "穿刺", description = "每2秒对敌人造成一次物理伤害。持续10 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[24050] = {name = "灵魂爆裂", description = "对目标周围10码内的敌人造成525 to 675点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24053] = {name = "妖术", description = "将敌人变成一只青蛙，无法攻击或施法，持续5 sec。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[24054] = {name = "缩小", description = "使附近敌人的力量降低200点，耐力降低100点，持续2 min。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[24058] = {name = "释放蟾蜍", description = "召唤一群蟾蜍。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24063] = {name = "蟾蜍爆炸", description = "造成相当于最大生命值13 to 16%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24065] = {name = "蟾蜍爆炸", description = "每秒引爆一个蟾蜍，对附近敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[24083] = {name = "孵卵", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[24097] = {name = "中毒", description = "令目标每3秒受到一次自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[24109] = {name = "放大", description = "使一个盟友对敌人造成的物理伤害提高50点，持续1 min。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[24111] = {name = "腐蚀毒药", description = "使敌人的护甲值降低5000点，并对其每5秒造成657 to 843点自然伤害，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[24122] = {name = "[q0]原始蝙蝠皮手套", description = " 物品等级： 65\n原始蝙蝠皮套装 (0/3)", mechanic = nil, range = "0码 ", cast_time = "45​秒", dispel_type = nil},
[24123] = {name = "[q3]原始蝙蝠皮护腕", description = " 物品等级： 65\n原始蝙蝠皮套装 (0/3)", mechanic = nil, range = "0码 ", cast_time = "45​秒", dispel_type = nil},
[24131] = {name = "翼龙钉刺", description = "钉刺目标，使其沉睡30 sec。任何伤害都会取消沉睡效果。当目标醒来时，钉刺会在6 sec内对其造成 2738 点自然伤害。猎人在同一时间内对同一目标只能施放一种钉刺。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[24173] = {name = "复活术", description = "依靠附近盟友的帮助复活。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[24183] = {name = "召唤祖利安守护者", description = "召唤一名祖利安守护者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[24187] = {name = "爪击", description = "凶猛的攻击，对目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24193] = {name = "冲锋", description = "向敌人冲锋，造成伤害并使其昏迷2 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[24208] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "100码 ", cast_time = "4​秒", dispel_type = nil},
[24210] = {name = "娅尔罗的印记", description = "娅尔罗的印记\n吸引娅尔罗的爪牙。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[24212] = {name = "暗言术：痛", description = "使用黑暗的咒语，每3秒对一个敌人造成一次暗影伤害，持续18 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "魔法"},
[24236] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[24244] = {name = "成长", description = "成长\n万物生长。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[24259] = {name = "法力封锁", description = "沉默敌人3 sec。如果对正在施法的目标使用，会反制敌人的法术，使其在一定时间内无法在使用该系法术。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[24261] = {name = "洗脑", description = "魅惑一个目标，使其受到图腾的控制。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[24262] = {name = "召唤洗脑图腾", description = "召唤一个洗脑图腾，可以控制一个附近的敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[24300] = {name = "吸取生命", description = "在7 sec内从敌人身上吸取总计3500点生命值，并将其转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[24306] = {name = "金度的欺骗", description = "能够看见金度的影子。\n 每2秒造成175 to 225点伤害。\n 你的眼睛感到刺痛……", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[24309] = {name = "强力治疗结界", description = "召唤一个会不断治疗附近盟友的结界，持续4 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24314] = {name = "威慑凝视", description = "血领主曼多基尔正在凝视着你……", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[24317] = {name = "破甲", description = "击破敌人的护甲，每次破甲可以使其护甲值降低1000点。可叠加最多5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24318] = {name = "狂乱", description = "使施法者的攻击速度提高65%，对敌人造成的物理伤害提高50点，持续1.50 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24324] = {name = "血液虹吸", description = "从附近的敌人身上吸取血液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24327] = {name = "疯狂", description = "使敌人暂时变得疯狂，攻击速度提高100%，移动速度提高150%，同时也会攻击自己的盟友，持续10 sec。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[24328] = {name = "堕落之血", description = "对目标和所有邻近的敌人每秒造成875 to 1125到200点伤害，持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[24331] = {name = "斜掠", description = "对目标造成16 to 24点伤害，并在9 sec内造成总计36点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24332] = {name = "斜掠", description = "对目标造成32 to 48点伤害，并在9 sec内造成总计72点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24333] = {name = "毁灭", description = "对敌人造成普通伤害再加上3点伤害，并令其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24334] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[24336] = {name = "翼龙钉刺", description = "每2秒造成自然伤害，持续12 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[24337] = {name = "伏击", description = "伏击目标，对其造成128 to 192点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24339] = {name = "感染撕咬", description = "每10秒对敌人造成一次自然伤害，并使其在受到物理攻击时承受的伤害提高，持续3 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[24375] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24435] = {name = "吸取生命", description = "在5 sec内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[24437] = {name = "吸血术", description = "从附近的敌人身上吸取263 to 337点生命值，并使施法者恢复最多相当于该数值三倍的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[24438] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高200点，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24466] = {name = "放逐术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[24573] = {name = "致死打击", description = "对目标造成500%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24611] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", dispel_type = nil},
[24617] = {name = "鲜血通道", description = "每秒从目标身上吸取500点生命值，持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[24621] = {name = "疯狂之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续14 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24664] = {name = "睡眠", description = "使敌人进入睡眠状态，最多持续6 sec。任何对目标造成伤害的行为都会唤醒它。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[24673] = {name = "血之诅咒", description = "在受到物理攻击时所承受的伤害提高500点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[24683] = {name = "落雷之云", description = "召唤一朵持续15 sec的雷云，对指定区域中的所有敌人造成463 to 537点自然伤害，并每5秒造成875 to 1125点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[24684] = {name = "链式燃烧", description = "用反魔法箭攻击一个敌人，并弹射到附近另一个敌人身上。这种箭每吸取1点法力值，目标就受到0.5点伤害，最多可影响到3个目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[24686] = {name = "玛尔里的守护", description = "玛尔里的守护\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24687] = {name = "耶克里克的守护", description = "对附近的敌人造成普通伤害再加1313 to 1687点伤害，并使它们不能施法，持续5 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[24688] = {name = "温诺希斯的守护", description = "对附近的敌人射出毒液，造成自然伤害，并在接下来的10 sec内每2秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[24689] = {name = "塞卡尔的守护", description = "塞卡尔的守护 激怒\n攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[24690] = {name = "娅尔罗的守护", description = "娅尔罗的守护\n昏迷。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24698] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷4 sec，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24699] = {name = "消失", description = "从视野中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24728] = {name = "召唤梦魇幻象", description = "召唤一个梦魇。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24751] = {name = "不给糖果就捣乱！", description = "目标得到一块糖。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[24813] = {name = "渗漏之雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24818] = {name = "毒性吐息", description = "每3秒造成350 to 450点伤害。\n 冷却时间延长10秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24829] = {name = "辛多雷的坚韧", description = "耐力和精神提高5点，持续30 min。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[24839] = {name = "酸液吐息", description = "对位于施法者正面锥形区域内的敌人造成875 to 1125点自然伤害，并且每3秒额外造成150点伤害。持续45 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[24907] = {name = "枭兽光环", description = "德鲁伊进入枭兽形态。在这种形态下，你的奥术法术和自然法术造成的伤害提高10%，受到的所有伤害降低15%，并使所有小队或团队成员的法术急速提高5%。枭兽形态下不能施放治疗或复活类法术。\n\n 变身可以解除施法者身上的所有移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[24933] = {name = "火炮", description = "向你面前半径20码范围内的最近的一辆蒸汽车发射炮弹，对其造成18 to 22点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[25003] = {name = "发射迫击炮", description = "向25码外的地面发射迫击炮，对半径5码范围内的所有蒸汽车造成35 to 45点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[25024] = {name = "丢下地雷", description = "放置一颗地雷。地雷需要3秒钟才能安装完毕，一旦触发，会对半径2码范围内的所有蒸汽车造成35 to 45点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[25025] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2 sec内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[25033] = {name = "落雷之云", description = "召唤一朵持续14 sec的雷云，对指定区域中的所有敌人造成1575 to 2025点自然伤害，并每2秒造成1838 to 2362点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[25035] = {name = "Elemental Spawn-in", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25051] = {name = "破甲", description = "击碎敌人的护甲，每次破甲可以使其护甲值降低1000点，可叠加5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[25054] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[25055] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[25058] = {name = "恢复", description = "每3秒为一个盟友回复一次生命值，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[25085] = {name = "明亮篝火", description = "生起一堆营火，可以使附近所有冒险者的精神提高8点，并可在营火旁烹饪。", mechanic = nil, range = "0码 ", cast_time = "10​秒", dispel_type = nil},
[25104] = {name = "召唤玩家", description = "召唤敌对玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25152] = {name = "Agro Drones", description = "Causes the Vekniss Soldier to draw drones to assist it.", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25160] = {name = "沙漠风暴", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25161] = {name = "强风", description = "使用强风冲击敌人，造成物理伤害并阻止其施放法术，同时使其移动速度降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25164] = {name = "复仇", description = "为施法者注入邪恶复仇的力量，使其攻击速度提高50%，移动速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[25174] = {name = "破甲顺劈", description = "对目标和其附近的盟友造成普通武器伤害再加上30点额外伤害，最多可影响3个目标。同时使其护甲降低240点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[25176] = {name = "奥斯里安之力", description = "奥斯里安之力\n伤害提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25177] = {name = "火焰虚弱", description = "火焰虚弱\n火焰抗性降低100%\n受到火焰攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[25178] = {name = "冰霜虚弱", description = "冰霜虚弱\n冰霜抗性降低100%\n受到冰霜攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[25180] = {name = "自然虚弱", description = "自然虚弱\n自然抗性降低100%\n受到自然攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[25181] = {name = "奥术虚弱", description = "奥术虚弱\n奥术抗性降低100%\n受到奥术攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[25183] = {name = "暗影虚弱", description = "暗影虚弱\n暗影抗性降低100%\n受到暗影攻击时承受的伤害提高100%", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[25185] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[25187] = {name = "佐拉虫巢催化", description = "使目标的移动速度降低，每2秒对其造成一次伤害，并提高佐拉钉刺对其造成的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[25188] = {name = "战争践踏", description = "击退附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25189] = {name = "包围之风", description = "一阵旋风包围着敌人，最多持续10 sec。如果目标受到伤害，则该效果消失。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[25195] = {name = "语言诅咒", description = "强迫目标使用恶魔语，使其所有法术的施放时间延长75%，持续15 sec。每个术士只能对一个目标施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[25282] = {name = "拉贾克斯之盾", description = "使施法者对任何种类的法术免疫，持续6秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25322] = {name = "横扫猛击", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上1750 to 2250点额外伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25371] = {name = "吞噬", description = "吞噬目标，造成自然伤害并治疗施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[25424] = {name = "毒液箭", description = "向敌人射出毒箭，对其造成自然伤害，并每1秒造成一次额外的自然伤害。持续10 sec。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = "毒药"},
[25425] = {name = "震荡波", description = "对附近的敌人造成自然伤害，使他们的攻击速度和移动速度降低，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25462] = {name = "放大", description = "提高物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[25471] = {name = "攻击命令", description = "将目标标上死亡的印记。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25497] = {name = "毒液喷吐", description = "对敌人喷吐毒液，造成自然伤害，并每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[25515] = {name = "猛击", description = "使目标因昏迷而无法移动或攻击，持续5 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[25516] = {name = "统御光环", description = "使周围友方单位的攻击速度和施法速度提高，并且每3秒回复一次生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25572] = {name = "疼痛之刺", description = "立即造成10点暗影伤害，但是这些伤害会在5秒之后开始自动恢复。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[25586] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[25599] = {name = "雷霆碰撞", description = "对敌人造成自然伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25602] = {name = "精灵之火", description = "使一个敌人的护甲值降低，持续20 sec。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[25603] = {name = "减速", description = "使一名敌人的攻击速度降低35%，施法时间增加35%，并使其移动速度降低到正常速度的60%，持续5 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[25640] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成40点自然伤害，持续until cancelled。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[25641] = {name = "防护冰霜结界", description = "吸收500点冰霜伤害，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[25645] = {name = "中毒", description = "令目标每2秒受到一次自然伤害，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[25646] = {name = "重伤", description = "对目标进行惩戒打击，使其受到的治疗法术效果降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[25648] = {name = "沙漠陷阱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25651] = {name = "烈焰打击", description = "对一个敌人造成37 to 43点火焰伤害，并使火焰属性的攻击对其所造成的伤害提高40点，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[25653] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成450点伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[25654] = {name = "扫尾攻击", description = "扫尾攻击\n昏迷。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[25672] = {name = "奥术爆发", description = "造成奥术伤害并将敌人击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25679] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成875 to 1125点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[25685] = {name = "充能", description = "使莫阿姆充能，恢复他的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25698] = {name = "爆炸", description = "牺牲施法者的生命，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25710] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高11点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[25721] = {name = "喂食", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25725] = {name = "麻痹", description = "使目标昏迷并将其传送到阿亚米斯身边。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25745] = {name = "占据", description = "占据目标的躯壳。100码射程。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[25748] = {name = "毒性钉刺", description = "钉刺一名敌人，对目标造成875 to 1125点自然伤害，每层钉刺效果还将每1秒造成25点额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[25749] = {name = "钉刺喷射", description = "对阿亚米斯前方锥形区域的所有单位造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25756] = {name = "净化术", description = "对40码内的敌人造成自然伤害并使其晕眩，驱散其增益效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25771] = {name = "自律", description = "圣盾术、保护之手和圣疗术在1 min之内不起作用。", mechanic = "坚强", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25772] = {name = "心智统御", description = "控制一个目标敌人的意志，迫使其听从你的命令。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25774] = {name = "心灵碎裂", description = "使附近的敌人心灵碎裂，造成暗影伤害并使其昏迷3 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[25778] = {name = "击退", description = "对敌人造成普通武器伤害再加上30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[25786] = {name = "毒性蒸汽", description = "每1秒对附近的敌人造成2000点自然伤害，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25788] = {name = "头重脚轻", description = "击打目标，对其造成250点伤害，并且使其在5 sec内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[25790] = {name = "复仇", description = "攻击速度提高150%。\n 物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25791] = {name = "沙迪维尔斯恶魔包", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[25801] = {name = "疯狂光环", description = "使附近所有小队成员的攻击速度提高20%，攻击伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25807] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[25808] = {name = "驱散", description = "驱散友方目标身上的5个有害法术。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = "魔法"},
[25809] = {name = "减速药膏", description = "移动速度降低50%，持续12 sec。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[25810] = {name = "麻痹药膏", description = "施法速度降低30%，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[25812] = {name = "毒性箭雨", description = "对目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[25813] = {name = "召唤梦境裂隙", description = nil, mechanic = nil, range = "0码 ", cast_time = "10​秒", dispel_type = nil},
[25814] = {name = "挥砍", description = "对施法者面前一个锥形区域中的敌人造成普通武器伤害再加上500点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[25817] = {name = "宁静", description = "使附近所有小队成员每2秒恢复925 to 1075点生命值，持续10 sec。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[25818] = {name = "腐烂光环", description = "使施法者每2秒对附近的敌人造成150点自然伤害。光环效果一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25821] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上1300点伤害，并使对手昏迷2 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[25839] = {name = "群体治疗", description = "制造一个影响所有附近盟友的光环，使其每2秒恢复4163 to 4837点生命值，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[25852] = {name = "鞭笞", description = "使目标昏迷2 sec，并有一定几率缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[25896] = {name = "Rejoin Viscidus", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[25937] = {name = "Viscidus Freeze", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[25989] = {name = "剧毒", description = "对5码内的目标每2秒造成1313 to 1687点自然伤害，并使其移动速递降低，持续9 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[25991] = {name = "毒液箭雨", description = "向敌人射出毒箭，对其造成自然伤害，并每2秒造成一次额外的自然伤害。持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "毒药"},
[25993] = {name = "毒性震击", description = "向施法者前方的所有目标喷溅毒液，对其造成1050 to 1350点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[26000] = {name = "雪球云雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26006] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[26007] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上950 to 1050点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[26025] = {name = "穿刺", description = "每2秒对一个敌人造成物理伤害，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26027] = {name = "击退", description = "将0内所有敌人击退，并忽略他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26029] = {name = "黑暗闪耀", description = "对施法者正面的所有敌人造成43750 to 56250点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26038] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上1080 to 1320点伤害，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[26041] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[26043] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高200点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26044] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续8 sec。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[26046] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26048] = {name = "心灵震爆", description = "对敌人造成暗影伤害，同时产生很高的威胁值。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[26049] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26050] = {name = "酸液喷射", description = "令目标每2秒受到一次自然伤害，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[26051] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[26053] = {name = "致命剧毒", description = "向目标以及在目标半径100码范围内的所有敌人吐出剧毒毒液，对其造成750点自然伤害并使其沉默8 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[26058] = {name = "召唤奥罗土堆", description = "奥罗潜入地下，造成5次余震。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26068] = {name = "狂暴", description = "狂暴\n攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26069] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续10 sec。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[26070] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续8 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[26071] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[26072] = {name = "灰尘之云", description = "使附近敌人的命中率降低85%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[26073] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26077] = {name = "痒", description = "让目标感染痛痒，最终变成中毒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[26078] = {name = "维克尼斯催化", description = "目标的皮肤渗出毒液。其移动速度降低50%，并且每2秒受到286点伤害同时还会因维克尼斯钉刺承受额外的伤害。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[26079] = {name = "导致疯狂", description = "使敌人暂时变得疯狂，攻击速度提高50%，移动速度提高80%，同时也会攻击自己的盟友，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[26083] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续15 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[26093] = {name = "地震", description = "地震对影响范围内的目标造成675 to 825点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26097] = {name = "治疗波", description = "使用自然魔法治疗友军。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[26098] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[26102] = {name = "沙尘爆裂", description = "向在奥罗四周一个半球形空间内的所有目标喷射沙尘，对其造成3400 to 4600点自然伤害，并使其昏迷5 sec。被沙尘爆裂命中的目标将被忽视。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[26103] = {name = "横扫", description = "对0范围内所有敌人造成2625 to 3375点伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[26108] = {name = "疯狂之眼", description = "使目标疑惑，在周围盲目地游荡，持续最多3 sec。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[26115] = {name = "卫兵睡觉", description = "没有什么比劳作一天之后喝个酩酊大醉然后睡觉更美妙的事情了……", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26134] = {name = "眼棱", description = "对目标和最多60个额外目标造成2625 to 3375点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[26139] = {name = "大地破裂", description = "对10码内所有敌人造成1350 to 1650点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26141] = {name = "断筋", description = "对敌人造成武器伤害再加上263 to 337点额外伤害，并使其移动速度降低70%，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[26143] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续10 sec。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[26192] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[26194] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2 sec内无法再次施放。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[26211] = {name = "断筋", description = "对敌人造成武器伤害再加上657 to 843点额外伤害，并使其移动速度降低70%，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[26281] = {name = "嘲讽", description = "嘲讽目标，提高其攻击施法者的几率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[26350] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加200点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[26364] = {name = "闪电之盾", description = "向攻击者释放闪电，对其造成 350 点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[26375] = {name = "制造节日邀请函", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[26379] = {name = "刺耳尖啸", description = "使战士身边的所有敌人眩晕6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26381] = {name = "钻地", description = "钻入沙地，重新选择一个目标并向其快速移动。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[26476] = {name = "消化酸液", description = "每5秒造成150点伤害，", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[26478] = {name = "大地破裂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26527] = {name = "狂乱", description = "使施法者的攻击速度提高75%，对敌人造成的物理伤害提高250点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26540] = {name = "落星术", description = "召唤星光之雨，每2秒对指定区域中的所有敌人造成19000 to 21000点奥术伤害，持续6 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[26550] = {name = "落雷之云", description = "召唤一朵持续15 sec的雷云，对指定区域中的所有敌人造成657 to 843点自然伤害，并每3秒造成657 to 843点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[26552] = {name = "失效", description = "终结45码内所有敌人，使其生命值降低为1点并且陷入昏迷，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26556] = {name = "天灾", description = "使目标染上疫病，每3秒对所有邻近的盟友造成自然伤害，持续40 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[26561] = {name = "狂暴冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加300点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[26580] = {name = "恐惧", description = "使敌人感到恐惧并逃跑，持续最多8 sec。同一时间内只能恐惧1个目标。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[26590] = {name = "召唤毒云", description = "对邻近的敌人造成自然伤害，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26601] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每1秒造成一次额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[26607] = {name = "暴风雪", description = "破碎的冰块从天而降，在10 sec内对目标造成6940 to 8060点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[26608] = {name = "Despawn Globs", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26613] = {name = "重压打击", description = "对敌人造成350%的武器伤害，并使其失去平衡，防御值降低100点，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[26615] = {name = "狂暴", description = "施法者进入狂暴状态，变得势不可挡。攻击速度提高150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26616] = {name = "投石", description = "对目标造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[26641] = {name = "恐惧光环", description = "你向地狱的深渊望去，看到了极端恐怖的景象。被恐惧。", mechanic = "感觉", range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[26661] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续10 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[26662] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，对敌人造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[26977] = {name = "元素领主的诅咒", description = "降低30 sec范围内所有敌人的火焰抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[27177] = {name = "污染", description = "腐蚀目标，如果不杀死施法者，则目标将会在10 sec后因完全腐化而死亡，并转化为一名鬼灵刺客。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[27249] = {name = "召唤鬼灵刺客", description = "召唤2名鬼灵刺客。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27286] = {name = "暗影之怒", description = "对目标造成500点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[27338] = {name = "暗影法杖", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[27382] = {name = "暗影箭雨", description = "暗影箭雨\n对半径30码范围内的敌人造成66 to 77点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[27527] = {name = "治疗之触", description = "使用自然的力量为盟友恢复7400 to 8600点生命值。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = nil},
[27532] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[27543] = {name = "熊形态", description = "变形成为一头熊，持续10 sec，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27545] = {name = "猎豹形态", description = "变成一头猎豹，攻击速度提高100%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27546] = {name = "精灵龙形态", description = "变形成为一头精灵龙，降低受到的魔法伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27551] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低300点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27553] = {name = "重殴", description = "下一次攻击的伤害提高100点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27554] = {name = "横扫", description = "对最多三个邻近敌人造成875 to 1125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27555] = {name = "撕碎", description = "对目标造成600 to 900点伤害并使其护甲值降低75%，持续10 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27556] = {name = "斜掠", description = "对目标造成200 to 300点伤害，并在15 sec内造成总计500点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27572] = {name = "神魂颠倒", description = "神魂颠倒\n你的生命值提高了200点。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[27577] = {name = "拦截", description = "向敌人冲锋，造成65点伤害，并使其昏迷3 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[27578] = {name = "战斗怒吼", description = "战士发出怒吼，使半径20码范围内的所有小队成员的攻击强度提高 194点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27580] = {name = "致死打击", description = "一次邪恶的攻击，对目标造成武器伤害外加160点伤害，并使任何形式的治疗对其产生的效果降低50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27581] = {name = "缴械", description = "卸除敌人的武器，持续5 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27584] = {name = "断筋", description = "使敌人残废，对其造成45点伤害，并使其移动速度降低50%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27603] = {name = "地精龙枪", description = "对所有身处使用者面前的一个锥形区域中的敌人造成158 to 192点火焰伤害，持续8 sec。当然，前提是它没有突然爆炸......", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[27605] = {name = "暗言术：痛", description = "黑暗的咒语，在18 sec内造成总计852点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[27606] = {name = "恢复", description = "治疗目标，在15 sec内恢复总计810点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[27607] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收 964点伤害，持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15 sec内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[27608] = {name = "快速治疗", description = "为友方目标回复 833 to 979点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[27609] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除2个有害法术，或是从敌人身上移除2个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[27610] = {name = "心灵尖啸", description = "施法者发出心灵尖啸，使附近半径8码范围内的5个敌人逃跑，持续5 sec。逃跑中的目标受到伤害则可能中断此效果。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27611] = {name = "刺骨", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27613] = {name = "脚踢", description = "用脚快速踢敌人，对其造成2点伤害，并使其在4 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27615] = {name = "肾击", description = "终结技，可令目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27617] = {name = "消失", description = "使潜行者消失并进入强化的潜行模式，持续until cancelled。同时也可解除一切移动限制效果。比消失（等级 1）更有效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27618] = {name = "暴风雪", description = "破碎的冰块从天而降，在8 sec内对目标造成1192点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[27619] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在10 sec内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27620] = {name = "蹬踏", description = "用脚快速踢敌人，对其造成2点伤害，并使其在4 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27621] = {name = "风怒图腾", description = "在施法者身边召唤一个生命值为5点的风怒图腾，持续1.50 min。它可以使半径0码范围内的所有小队成员的主手武器附带风怒效果，每次击中敌人都有20%的几率令攻击者获得额外的5次攻击机会，并且在这几次攻击中的攻击强度提高5点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27623] = {name = "火焰新星图腾", description = "在施法者身边召唤一个生命值为5的火焰新星图腾，在被召唤出来5秒钟之后，它会对半径0码范围内的敌人造成5点火焰伤害，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27624] = {name = "次级治疗波", description = "为友方目标回复 853 to 949点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[27626] = {name = "净化术", description = "净化敌方目标，移除2个增益魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[27632] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高600点。", mechanic = nil, range = "35码 ", cast_time = "3​秒", dispel_type = nil},
[27633] = {name = "摔绊", description = "对敌人造成50点伤害，并使其移动速度降低60%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27634] = {name = "震荡射击", description = "钉刺目标，使其移动速度降低50%，持续3 sec。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞬发", dispel_type = "魔法"},
[27639] = {name = "召唤宠物", description = "召唤伊萨利恩的角鹰兽来帮助她作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27641] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6 sec。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", dispel_type = "魔法"},
[27672] = {name = "秘密技术", description = "施法者开始使用秘密的五指爆破心脏技术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27673] = {name = "五步败亡术", description = "对敌人造成五种重伤之一。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27677] = {name = "激活净化器", description = "消除一个友方目标身上的变形效果，并为其恢复563 to 937点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[27680] = {name = "狂暴", description = "使施法者的移动速度提高150%，伤害提高500%，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27687] = {name = "召唤白骨爪牙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27688] = {name = "白骨之盾", description = "白骨之盾 魔法\n吸收伤害。\n对近战和远程攻击者造成100点伤害。\n对施法者造成100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[27689] = {name = "嗜血", description = "使一个友方玩家的攻击速度提高100%，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[27695] = {name = "召唤白骨法师", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27737] = {name = "月火术", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[27746] = {name = "硝石加速", description = "每秒10点法力值。\n 移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27754] = {name = "制造超维度幽灵显形器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[27755] = {name = "制造挑衅之旗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[27758] = {name = "战争践踏", description = "对附近的敌人造成0点物理伤害，并使它们昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27793] = {name = "疾病之云", description = "每3秒对附近的敌人造成232 to 268点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27794] = {name = "顺劈斩", description = "对一名敌人和离它最近的友方造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[27807] = {name = "胆汁呕吐", description = "对施法者面前一个锥形区域内的所有敌人造成1200点自然伤害，并在接下来的15 sec内造成每3秒4375 to 5625点伤害，同时使其自然抗性降低1200点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[27808] = {name = "冰霜冲击", description = "使目标昏迷并每秒对目标造成相当于目标最大生命值26%的冰霜伤害，持续4秒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[27810] = {name = "暗影裂隙", description = "在一名敌对玩家附近召唤一个暗影裂隙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[27812] = {name = "虚空爆裂", description = "对10秒后仍然身处暗影裂隙中的敌人造成极大的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[27819] = {name = "自爆法力", description = "摧毁目标一部分的法力值，并根据摧毁的法力值数值对目标周围的敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[27825] = {name = "暗影遮罩", description = "像旋风一样挥舞你手中的武器攻击8码内的敌人，对每一名敌人都造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27831] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[27890] = {name = "克隆", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[27891] = {name = "酸性软泥", description = "对敌人造成3700 to 4300点自然伤害，并使其在受到自然系攻击时承受的伤害提高200点，持续20 sec。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[27897] = {name = "狂乱", description = "周期性地施放强力的魔爆术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27987] = {name = "邪恶光环", description = "使施法者自动对周围的敌人每2秒造成100点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27989] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[27990] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", dispel_type = "魔法"},
[27993] = {name = "践踏", description = "对施法者正面附近的敌人造成2313 to 2687物理伤害并使其移动速度降低，持续8 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[27994] = {name = "吸取生命", description = "在5 sec内从敌人身上吸取总计6000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[27995] = {name = "邪恶狂热", description = "使一个盟友的攻击速度提高100%，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[28089] = {name = "极性转化", description = "在附近所有敌方目标身上施放负能量电荷或正能量电荷。当携带相同电荷的玩家相互靠近时，其每次攻击所造成的伤害均得到提高。当携带相反电荷的玩家相互靠近时，即会对附近的团队成员造成伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[28099] = {name = "震击", description = "对敌方单位造成6563 to 8437点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[28114] = {name = "迪迪尔印记", description = "迪迪尔印记\n吸引一切。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[28131] = {name = "狂乱", description = "使施法者的攻击速度提高40%并且造成的物理伤害提高25%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28134] = {name = "能量涌动", description = "使施法者的攻击速度提高200%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28135] = {name = "静止力场", description = "对所有附近的敌方目标造成2500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28137] = {name = "软泥溅射", description = "在3 sec内对附近所有的敌人造成6000点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[28156] = {name = "疾病之云", description = "疾病之云对周围所有敌人每3秒造成555 to 645伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28157] = {name = "软泥喷射", description = "喷溅出黏液，对格罗布鲁斯身前的敌人造成6300 to 7700点自然伤害。被黏液击中的敌人将召唤出一个辐射软泥怪。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[28158] = {name = "中毒", description = "每1秒对附近敌人造成2775 to 3225点自然伤害，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28167] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[28168] = {name = "圆弧斩", description = "对施法者面前一个锥形区域内的所有敌人造成普通伤害外加125点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[28169] = {name = "变异注射", description = "向目标注射毒素，使其在10 sec后释放毒云。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "疾病"},
[28240] = {name = "毒云", description = "出现一片毒云并在区域内扩散，持续1.25 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28280] = {name = "轰击软泥", description = "投掷一个污水淤泥怪轰炸地面。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[28293] = {name = "闪电链", description = "对附近的敌人射出一支闪电箭，这支闪电箭在击中目标后将继续攻击其附近的其它敌人。该法术最多可以影响3个目标，对每一个连续的目标造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[28294] = {name = "闪电图腾", description = "召唤一个闪电图腾，持续存在1 min。该图腾会周期性地攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[28297] = {name = "震击", description = "对15码内的敌方目标造成2850 to 3150点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[28299] = {name = "闪电球", description = "对敌方单位造成17500 to 22500点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[28301] = {name = "法力燃烧", description = "向敌人射出一支可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[28306] = {name = "强效治疗术", description = "召唤神圣魔法治疗一个畸形妖。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[28310] = {name = "精神鞭笞", description = "每秒对一名敌人造成1388 to 1612点暗影伤害并使其移动速度降低50%，持续5 sec。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[28322] = {name = "腐液之云", description = "对附近的目标造成3515 to 4085点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[28353] = {name = "亡者复生", description = "复生一名死寒仆从。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[28362] = {name = "疾病之云", description = "疾病之云对周围所有敌人每3秒造成324 to 376点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28371] = {name = "激怒", description = "使你的攻击间隔缩短25%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[28383] = {name = "暗影之门", description = "打开一扇通往扭曲虚空的传送门，周期性地召唤恶魔爪牙为施法者作战，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28391] = {name = "闪现术", description = "将施法者传送到目标敌方单位所在的位置，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28405] = {name = "击退", description = "将目标击飞，造成50%普通武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28407] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成2220 to 2580点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[28408] = {name = "克尔苏加德锁链", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[28428] = {name = "速效药膏", description = "立即对目标造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[28431] = {name = "毒性充能", description = "充能一名敌人并使其每3秒对5码内所有目标造成2000点自然伤害，持续until cancelled。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[28433] = {name = "爆炸", description = "牺牲自己，对周围的敌人造成28125 to 31875点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28434] = {name = "蜘蛛网", description = "将敌方目标拉到身边，移动速度降低25%，持续1 sec。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[28440] = {name = "暗影迷雾", description = "使附近敌人受到治疗时的效果降低75%，持续6 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[28447] = {name = "暗影爆裂", description = "爆发能量，击退附近所有敌人，对其造成74 to 87点伤害，并清除所有威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[28448] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[28450] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成2025 to 2475点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[28467] = {name = "重伤", description = "造成150%武器伤害并使其受到的治疗效果降低10%，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[28468] = {name = "狂乱", description = "使施法者的物理攻击对敌人造成的伤害提高150点，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28470] = {name = "活力分流", description = "造成125%武器伤害，造成的伤害提高15%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[28478] = {name = "寒冰箭", description = "对一名敌人造成10063 to 12937点冰霜伤害，并使其移动速度降低50%，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[28522] = {name = "寒冰箭", description = "将目标禁锢在坚冰之中，使其陷入昏迷并对目标及目标附近的敌人造成7125 to 7875点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[28524] = {name = "冰霜吐息", description = "对所有邻近敌人造成112500 to 187500点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[28531] = {name = "冰霜光环", description = "每2秒造成1200点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28542] = {name = "生命吸取", description = "吸取2188 to 2812点生命值并为萨菲隆每3秒恢复4376 to 5624点生命值，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[28547] = {name = "寒冷", description = "每2秒造成3500 to 4500点冰霜伤害，并使作用效果范围内所有敌人的移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28560] = {name = "召唤暴风雪", description = "在一个邻近的敌人所在的位置召唤一道暴风雪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28679] = {name = "收割灵魂", description = "将全部属性降低10%，持续 1 min。可以堆叠9层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28681] = {name = "灵魂复活", description = "灵魂复活\n所有攻击所能造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28697] = {name = "宽恕", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[28730] = {name = "奥术洪流", description = "使半径8码范围内的所有敌人沉默2 sec，并使你恢复6%的法力值。还可中断非玩家类敌人的法术施放，持续3 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[28732] = {name = "黑女巫的拥抱", description = "阻止并移除狂乱效果。在30 sec内不能使用自然法术，施法速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28741] = {name = "毒性震荡", description = "对施法者正面附近的敌人造成3500 to 4500点自然伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[28747] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高100%，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28776] = {name = "死灵之毒", description = "治疗效果降低90% ，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[28783] = {name = "穿刺", description = "尖刺刺穿地面升起，对施法者远方呈直线形排列的敌人造成4813 to 6187点物理伤害，并将其击飞。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[28785] = {name = "虫群风暴", description = "阿努布雷坎释放出一簇虫群，使其移动速度降低40%并对所有附近的敌人造成伤害。邻近的敌人不能攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[28794] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成2313 to 2687点火焰伤害，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[28796] = {name = "毒液箭雨", description = "向所有的敌人喷射毒药，对其造成2625 to 3375点自然伤害，在接下来的8 sec内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "毒药"},
[28798] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高150点，持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28832] = {name = "库尔塔兹印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28833] = {name = "布劳缪克丝印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28834] = {name = "瑞文戴尔印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28835] = {name = "瑟里耶克印记", description = "对附近所有敌人造成伤害，并留下一个印记。敌人身上叠加的印记数量越多，受到的伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28858] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续15 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[28860] = {name = "Summon Midsummer Bonfire Fuel Counter", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[28863] = {name = "虚空领域", description = "召唤一个虚空领域，并对其站在其范围内的所有敌人造成暗影伤害", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[28873] = {name = "巫妖之击", description = "使用冰霜刺骨的手掌击打目标，对其造成875 to 1125点暗影伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[28882] = {name = "邪恶之影", description = "施放暗影能量，造成2160 to 2640点暗影伤害，并在随后每1秒造成600额外伤害，持续8 sec。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[28883] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对目标和其身旁的敌人目标造成900 to 1100点神圣伤害，每次跳跃强化50%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[28884] = {name = "流星", description = "造成13775 to 15225点火焰伤害，由陨石冲击点周围8码内所有敌人分担。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[28887] = {name = "凋零打击", description = "使敌人的攻击间隔延长33%，持续4 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[28900] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[28902] = {name = "嗜血", description = "使一位盟友的攻击速度提高30%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[28913] = {name = "血肉腐烂", description = "每2秒对一名敌人造成278 to 322点伤害，持续10 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[28969] = {name = "酸液喷射", description = "每2秒对一名敌人造成500点自然伤害，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[28991] = {name = "蛛网", description = "使目标无法移动，持续10 sec。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[28993] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[28995] = {name = "石肤术", description = "每1秒为施法者恢复40000点生命值，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "7​秒", dispel_type = nil},
[29044] = {name = "妖术", description = "将一名敌人变形为一只小鸡，使其无法攻击也不能施放魔法，持续3 sec。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29047] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29054] = {name = "吞噬魔法", description = "从一名敌人身上吸取55点法力值，并为施法者回复相同数值的生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[29058] = {name = "吸取法力", description = "在5 sec内从一个敌人身上吸取最多50点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[29060] = {name = "嘲讽", description = "嘲讽目标，强制其攻击你。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29061] = {name = "白骨屏障", description = "使你在遭到物理和法术攻击时所承受的伤害值降低75%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29066] = {name = "召唤凶骨骷髅", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29067] = {name = "剥削奴隶", description = "从施法者的宠物身上吸取150点生命值，为施法者回复相当于该数值150%的生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[29098] = {name = "痛苦消隐", description = "在5 sec内从一名敌人身上吸取生命值和法力值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[29106] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29107] = {name = "瓦解怒吼", description = "凶猛地尖叫，对附近的敌人造成7125 to 7875点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29109] = {name = "奥术残渣", description = "使一名敌人造成的法术伤害最多提高20点，持续2 min。\n 使一名敌人受到的法术伤害最多提高10点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29120] = {name = "弓箭射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[29125] = {name = "无望", description = "使附近的死亡骑士学员造成的伤害提高5000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29170] = {name = "次级治疗术", description = "治疗目标，恢复 47 to 58点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[29204] = {name = "必然的厄运", description = "在10秒后对附近的敌人造成4000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29208] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29212] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29213] = {name = "药剂师的诅咒", description = "使目标受到药剂师的诅咒。如果目标未被驱散诅咒，则周围的玩家都会受到药剂师之怒的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[29214] = {name = "药剂师之怒", description = "感染附近的盟友，造成3700 to 4300点暗影伤害，并且每2秒造成1313 to 1687点额外伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29232] = {name = "蘑菇花", description = "使目标的爆击几率提高50%，法术和技能不造成任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29234] = {name = "召唤孢子", description = "召唤一个孢子，持续1.50 min。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[29290] = {name = "寒冰之毒", description = "每一层都降低近战15%攻击速度，可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[29292] = {name = "冰霜之雾", description = "使区域内所有敌人的移动速度降低75%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29293] = {name = "毒液箭雨", description = "向敌人喷射毒药，对其造成1500 to 2500点自然伤害外加每5秒造成额外的238 to 262点伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[29298] = {name = "黑暗尖啸", description = "对附近的敌人造成1350 to 1650点暗影伤害并打断其正在施放的法术，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29299] = {name = "吸血之触", description = "吸取一名敌人的生命值，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29300] = {name = "音速冲击", description = "发出刺耳的尖叫，对目标造成2520 to 3080点物理伤害并使其昏迷5 sec。昏迷时威胁值降低。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29303] = {name = "双翼扑击", description = "打击施法者附近的敌人，将他们击退并使其移动速度降低50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29304] = {name = "碎石岭之嚎", description = "周期性吸取敌人的法力值、能量值和怒气值，持续10 min。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = "诅咒"},
[29306] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高100点，持续1 min。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[29309] = {name = "相位变换", description = "使得施法者隐形3秒，免疫一切攻击和法术，但也无法行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29310] = {name = "法术瓦解", description = "使附近的敌人受到法术瓦解效果影响，施法速度降低300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29316] = {name = "召唤助手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29317] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[29320] = {name = "冲锋", description = "冲锋距离最远的敌人，造成普通伤害加上150点伤害，再使所有邻近敌人陷入恐惧。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[29321] = {name = "恐惧", description = "使附近的敌人因恐惧而逃跑，持续4 sec。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29323] = {name = "吸收活力", description = "吸收邻近敌人的力量和耐力并加强施法者的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29325] = {name = "酸性箭雨", description = "向一名敌人射出酸性箭雨，每3秒造成232 to 268点自然伤害，持续24 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[29339] = {name = "治疗之触", description = "召唤自然魔法治疗一匹友方的战马。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[29340] = {name = "鞭笞狂暴", description = "使一位盟友的攻击速度提高60%，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[29363] = {name = "吸血之触", description = "吸取一名敌人的生命值，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29380] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[29381] = {name = "强效力量祝福", description = "使附近所有友方目标的攻击强度提高550点，持续5 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29382] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续10 sec。但在效果持续时间内，施法者的攻击速度也降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29385] = {name = "命令圣印", description = "使施法者有一定几率额外造成相当于普通武器伤害7%的神圣伤害，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29386] = {name = "命令审判", description = "审判敌人，造成1425 to 1575点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[29390] = {name = "盾墙", description = "使施法者受到物理和魔法攻击时所承受的伤害减少75%，效果持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29405] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[29406] = {name = "暗影形态", description = "进入暗影形态，使你造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29407] = {name = "精神鞭笞", description = "对敌人造成暗影伤害，并降低其移动速度，持续6 sec。", mechanic = "被诱捕", range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[29408] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收2500点物理或魔法伤害，最多持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29419] = {name = "闪光炸弹", description = "使半径5码范围内的所有野兽逃跑，持续10 sec。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[29425] = {name = "凿击", description = "对目标造成950 to 1050点伤害，令其昏迷6 sec，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29426] = {name = "英勇打击", description = "一次有力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29427] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[29436] = {name = "吸血投掷", description = "立即射击并在12 sec内吸取目标3150点生命值和法力值。", mechanic = nil, range = "50码 ", cast_time = "250​毫秒", dispel_type = nil},
[29448] = {name = "消失", description = "使施法者进入潜行状态，效果持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29457] = {name = "寒冰箭", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[29458] = {name = "暴风雪", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[29459] = {name = "炎爆术", description = nil, mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[29477] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[29484] = {name = "蛛网喷射", description = "向四周喷射蛛网，使附近的所有敌人昏迷4 sec，并对其造成1750 to 2250点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[29485] = {name = "迷心光环", description = "造成的物理伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29486] = {name = "迷惑光环", description = "所造成的法术伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29487] = {name = "暗影箭", description = "对敌人射出暗影箭，造成2250 to 2750点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[29490] = {name = "诱惑", description = "魅惑附近敌方目标，持续6 sec。", mechanic = "被魅惑", range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[29491] = {name = "迫近的背叛", description = "在10秒后对附近的敌人造成3000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[29492] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成1350 to 1650点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[29494] = {name = "诱惑", description = "诱惑一名敌人10 sec，使其在攻击时有一定几率治疗其目标1500点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[29497] = {name = "嫉妒", description = "诅咒一名敌人，使其有一定几率在攻击时对自己造成伤害，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[29505] = {name = "女妖尖叫", description = "使附近的敌人沉默，不能施放任何法术，持续5 sec。", mechanic = "缄默", range = "0码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[29511] = {name = "忏悔", description = "使附近所有敌人陷入冥想状态，瘫痪12 sec。受到伤害将打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", dispel_type = nil},
[29512] = {name = "神圣之地", description = "造成240 to 360点神圣伤害并在1 sec内阻止施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29513] = {name = "地精龙枪", description = "使用地精龙枪，在8 sec内对工程师正面锥形区域内所有目标造成61 to 69点火焰伤害，如果它没有爆炸的话……", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[29514] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成360 to 440点神圣伤害，并为半径10码范围内的所有小队成员恢复360 to 440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29521] = {name = "舞动之核", description = "使附近所有小队成员的舞蹈速度和攻击速度提高20%。光环效果一直持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29522] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = "魔法"},
[29537] = {name = "召唤幻影猎犬", description = "召唤1个幻影猎犬协助施法者作战，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29540] = {name = "负担诅咒", description = "使目标的力量降低70%，移动速度降低70% ，持续15 sec。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[29541] = {name = "Summon Phantom Hound Visual", description = "Visual effect for Phantom Hound Unsummon.", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29544] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续6 sec。", mechanic = "感觉", range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[29546] = {name = "忠诚誓言", description = "控制一个等级不高于75级的敌对人型生物，持续15 sec。", mechanic = "被魅惑", range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[29555] = {name = "左钩拳", description = "一击有力的钩拳，造成武器伤害再加上77 to 93点额外伤害，并使敌人失去平衡，降低物理攻击的命中几率5，持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29560] = {name = "脚踢", description = "用脚快速踢敌人，对其造成270 to 330点伤害，并使其在2 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29561] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加104点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29562] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[29563] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "魔法"},
[29564] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[29567] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高438 to 562点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29570] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[29572] = {name = "致死打击", description = "对目标造成250%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29573] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[29574] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29575] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[29576] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加3150 to 3850点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[29577] = {name = "重蹄打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29578] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29579] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成425 to 575点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[29580] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[29581] = {name = "冲压", description = "捶打敌人，造成普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29582] = {name = "投掷", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[29583] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续9 sec。", mechanic = "流血", range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[29584] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低300点，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29586] = {name = "脚踢", description = "用脚快速踢敌人，对其造成675 to 825点伤害，并使其在5 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29587] = {name = "暗影恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29609] = {name = "恶毒的礼物", description = "对随机目标造成3150 to 3850点伤害，但恢复1575 to 1925点法力值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[29612] = {name = "煽动愤怒", description = "使附近的鬼灵顾客的攻击速度提高200%，持续6 sec。但该效果结束后攻击速度会降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[29618] = {name = "燃烧之印", description = "对一名敌人造成139 to 161点火焰伤害并使其受到的火焰伤害提高50点，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29650] = {name = "疲惫", description = "疲惫\n攻击速度降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29661] = {name = "磁性牵引", description = "将目标拉到施法者身边。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[29665] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加1点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29666] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29667] = {name = "断筋", description = "对一名敌人造成20%武器伤害，并使其移动速度降低70%，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29670] = {name = "寒冰坟墓", description = "使目标因昏迷而无法移动或攻击，持续5 sec。", mechanic = "昏迷中", range = "20码 ", cast_time = "250​毫秒", dispel_type = nil},
[29673] = {name = "沙包", description = "使一名敌人的攻击速度降低35%，移动速度降低35%，持续10 sec。并造成3500 to 4500点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29675] = {name = "烘焙", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29676] = {name = "旋转钉刺", description = "对目标敌人造成2250 to 2750点伤害，并将其击倒，持续2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29677] = {name = "掷槌", description = "向敌人掷出一柄锤子，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[29679] = {name = "说教", description = "使一名敌人进入沉睡状态，该效果最多持续10 sec。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[29680] = {name = "谢幕的欢呼", description = "在一定范围内造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29683] = {name = "聚光灯", description = "在施法者位置召唤一个聚光灯，持续15 sec。位于该聚光灯内的任何人都将获得能力提升。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29684] = {name = "盾牌猛击", description = "对敌人造成1850 to 2150点伤害，并使其昏迷3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29690] = {name = "裂颅醉意", description = "对目标造成普通武器伤害再加上285 to 315点伤害，并使其昏迷4 sec。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[29691] = {name = "狂乱", description = "提高物理伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29711] = {name = "击倒", description = "对当前地方目标造成24 to 29点伤害，并将其击倒，持续3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29712] = {name = "暗影震击", description = "立刻用暗影魔法冲击敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[29716] = {name = "虚灵诅咒", description = "使目标的物理攻击命中率降低15%，可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[29717] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29718] = {name = "元素护甲", description = "对所有魔法的抗性提高200点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29722] = {name = "烧尽", description = "对你的目标造成 645 点火焰伤害，如果该目标已经受到了献祭法术的影响，那么还可以对其造成 645 点额外的火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[29765] = {name = "水晶打击", description = "攻击一名敌人，对其造成2625 to 3375点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29768] = {name = "过载", description = "将一股巨大的奥术能量转移到敌方目标，使其过载。目标将发生周期性的爆炸，不断释放出的能量将对其周围的盟友造成递增的奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", dispel_type = nil},
[29832] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成武器伤害减去1500点暗影伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29833] = {name = "无形", description = "使一名敌人的命中几率降低50%。\n 使一名敌人的法术命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[29837] = {name = "石拳", description = "使施法者的物理伤害提高35%，但是移动速度降低75%并且攻击速度降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29846] = {name = "火焰节之怒", description = "火焰节之怒\n爆击等级和法术爆击等级提高3。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29847] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害附加额外伤害，并锁定对手。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[29848] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10 sec。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29849] = {name = "冰霜新星", description = "对邻近敌人造成463 to 537点冰霜伤害，并使其无法移动，持续6 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29864] = {name = "灼热", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29865] = {name = "死亡之花", description = "每1秒造成200点自然上，持续6 sec，效果结束后额外造成1200点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29876] = {name = "引爆", description = "7秒后引爆，造成区域伤害并摧毁火花。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29880] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续until cancelled。可吸收最多60000点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗1点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29881] = {name = "吸取法力", description = "在5 sec内从一个敌人身上吸取最多1250点法力值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[29882] = {name = "释放法力", description = "在一片区域内的目标每1秒恢复175点法力值，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[29883] = {name = "闪现术", description = "将施法者传送到一名随机目标身旁，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29885] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[29896] = {name = "希亚其斯之网", description = "使目标昏迷10 sec。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29900] = {name = "不稳定的魔法", description = "使附近所有敌人造成的法术伤害提高，最多300。\n 使附近所有敌人受到的法术伤害提高，最多600。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29901] = {name = "酸性之牙", description = "对敌人造成普通伤害附加额外伤害，并且每2秒造成一次额外的自然伤害，持续30 sec。同时使护甲值降低，最多可叠加7次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[29903] = {name = "俯冲", description = "向一名远处的敌人发起冲锋，造成普通伤害附加额外伤害，并使目标昏迷。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[29904] = {name = "音爆", description = "对附近的敌人造成普通伤害再加2188 to 2812点伤害，并使它们不能施法，持续5 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29905] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成1050 to 1350点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[29906] = {name = "毁灭", description = "对目标造成普通武器伤害再加上500点伤害，并使其在接下来的10 sec内因流血而受到2550 to 3450点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[29908] = {name = "星界撕咬", description = "扭曲虚空和麦迪文魔法的融合产物，这些怪物能剥离敌人体内的魔法能量并将其转化为奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29911] = {name = "能量扭曲", description = "诅咒附近的敌人，使其使用法术和技能的消耗提高100%，持续15 sec。该效果作用于所有的法术和技能，无论其使用法力值，怒气还是能量值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29915] = {name = "血肉腐烂", description = "每2秒对一名敌人造成1050 to 1350点暗影伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[29919] = {name = "空间裂隙", description = "爆炸，对附近的敌人造成大量奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[29920] = {name = "相位隐形", description = "施法者的形体在物质世界中忽隐忽现，他正在建立现世与来世的连接。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29922] = {name = "连珠火球", description = "对附近的敌人造成1530 to 2070点火焰伤害，并在3 sec内每1秒额外造成200点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[29923] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[29924] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[29925] = {name = "火球术", description = "对敌人造成1530 to 2070点火焰伤害，并在3 sec内每1秒附加200点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[29926] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[29927] = {name = "暗影箭", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[29928] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[29930] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[29935] = {name = "血盆大口", description = "每3秒对附近的数个敌人造成物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "600​毫秒", dispel_type = nil},
[29938] = {name = "灵魂指引", description = "灵魂指引\n先祖狼魂指引着你的道路。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29939] = {name = "传染毒药", description = "对附近的敌人造成850 to 1150点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[29942] = {name = "感染之血", description = "每3秒对敌人造成1641 to 2109点自然伤害，持续12 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "疾病"},
[29946] = {name = "烈焰花环", description = "制造一个光环，如果没有在20 sec内被驱散或刷新就会爆炸。该效果会在20 sec后消失。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[29953] = {name = "火球术", description = "对敌人造成3910 to 5290点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[29954] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[29956] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[29961] = {name = "法术反制", description = "反制附近敌人正在施放的法术，使其在10 sec无法再次施放任何与该法术同一类别的魔法。产生大量仇恨值。", mechanic = "中断", range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[29962] = {name = "召唤水元素", description = "召唤水元素保护施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29969] = {name = "召唤暴风雪", description = "激活暴雪NPC。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[29973] = {name = "魔爆术", description = "引爆奥术能量，造成9000 to 11000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "10​秒", dispel_type = nil},
[29982] = {name = "空间扭曲", description = "产生一个光环，每3秒使附近敌人的属性下降3%， 直到光环主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[29990] = {name = "减速", description = "使一名敌人的攻击速度降低50%，移动速度降低80%，持续10 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29991] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续10 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[29998] = {name = "衰弱天灾", description = "每3秒对附近所有的目标造成3000点自然伤害，并使其最大生命值降低50%，持续21 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[30007] = {name = "空间扭曲", description = "产生一个光环，每3秒使附近敌人的属性下降3%， 直到光环主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30012] = {name = "移动", description = "进行移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[30013] = {name = "缴械", description = "使敌人无法使用武器作战，持续8 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30014] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加0点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30035] = {name = "群体减速", description = "使13码范围内的全部敌人的攻击速度降低35%，移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30036] = {name = "窃取魔法", description = "驱散目标身上的魔法效果，从一名盟友身上移除1个有害法术或者从一名敌人身上移除1个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[30039] = {name = "传送", description = "对你施放的治疗法术将被转移。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[30043] = {name = "毒性喷射", description = "向施法者身前的敌人喷射毒药，对其造成1750 to 2250点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[30050] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[30053] = {name = "火焰增效", description = "使一名敌人受到的火焰伤害提高500点，持续30 sec。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[30055] = {name = "暗影箭", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[30066] = {name = "召唤小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30081] = {name = "作呕天灾", description = "使目标感染疾病，在受到物理攻击时承受的伤害提高1500点，耐力降低200点，持续1 min。感染疾病的目标有10%的几率在被击中时将疾病传染给附近的盟友。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[30091] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[30092] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30094] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30095] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30109] = {name = "软泥爆发", description = "对附近的敌人造成463 to 537点自然伤害，并使其移动速度降低50%，持续5 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30110] = {name = "变异孢子", description = "对邻近的敌方目标每3秒造成463 to 537点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30113] = {name = "腐烂撕咬", description = "使敌人受到的伤害提高10%，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[30115] = {name = "牺牲", description = "使目标成为献给上古之神的牺牲，使其昏迷，并每1秒吸取其1500点生命值，持续30 sec。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[30127] = {name = "灼热灰烬", description = "18 sec内造成3000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30128] = {name = "烟雾冲击", description = "对目标造成1850 to 2150点物理伤害，并持续造成火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "1​秒", dispel_type = "魔法"},
[30129] = {name = "灼烧土地", description = "灼烧土地，燃起烈焰，30 sec内对所有被灼烧区域内的敌人总共造成21880 to 28120点伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = "魔法"},
[30130] = {name = "分神之灰", description = "使你的法术和技能命中目标的几率提高30%。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = "魔法"},
[30131] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加50点伤害，最多可影响2个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30138] = {name = "暗影震击", description = "立刻用暗影魔法冲击附近的敌人，造成2313 to 2687点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30151] = {name = "追杀", description = "向敌人冲锋，立即造成武器伤害，并使恶魔卫士的移动速度提高30%，持续6 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[30161] = {name = "紫色焰火", description = "向空中发射一支可以绽放出无数紫色星星的焰火。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30166] = {name = "暗影之握", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[30171] = {name = "恶魔之门", description = "召唤一道通往扭曲虚空的传送门，它会周期性地召唤恶魔爪牙来帮助施法者，持续until cancelled。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[30180] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[30184] = {name = "召唤恶魔小鬼", description = "召唤一个恶魔小鬼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30205] = {name = "暗影牢笼", description = "暗影牢笼\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30210] = {name = "浓烟吐息", description = "对施法者面前一个锥形区域中的敌人造成3700 to 4300点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[30213] = {name = "军团打击", description = "横扫攻击，造成恶魔卫士的武器伤害再加上[((Spell power * 0.50) * 2) * 0.264 + 1 ]点伤害，由6码内的所有目标分摊承担，并使恶魔卫士的当前目标受伤，使其受到的治疗效果降低，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30221] = {name = "射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[30225] = {name = "沉默", description = "使附近的敌人因沉默而不能施法，持续4 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30231] = {name = "放逐术", description = "放逐目标，阻止其进行任何动作，但也使其进入无敌状态。", mechanic = "驱逐", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30235] = {name = "弧光凋零", description = "对目标造成675 to 825点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[30254] = {name = "唤醒", description = "每秒恢复5%法力值，持续20 sec。在唤醒时受到的伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[30282] = {name = "火球弹幕", description = "向距离40码外的所有敌人投掷火球。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[30284] = {name = "改变朝向", description = "转向另一个方向。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[30285] = {name = "鹰爪", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30353] = {name = "召唤树伪装", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[30358] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成1800 to 2200点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[30400] = {name = "虚空光柱 - 坚韧", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[30401] = {name = "虚空光柱 - 平静", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[30402] = {name = "虚空光柱 - 统御", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[30403] = {name = "奥术灌注", description = "奥术能量充盈施法者，对近战攻击命中的目标造成额外1500 to 2500点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[30424] = {name = "幽灵步", description = "让使用者可以更好地理解止松熊怪的文字。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[30430] = {name = "毒蛇的拥抱", description = "毒蛇的拥抱\n游泳速度提高150%。水下呼吸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[30448] = {name = "森林之影", description = "森林之影\n使你可以高速奔跑，并获得隐形效果。战斗或拾取物品会取消这个效果。只能在秘蓝岛使用。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[30451] = {name = "奥术冲击", description = "使你施放奥术能量冲击目标，对其造成 1666 点奥术伤害。你每次施放奥术冲击，都会使奥术冲击和魔爆术造成的伤害提高10%，且奥术冲击的施法时间缩短0.1秒，奥术冲击消耗的法力值提高150%。这个效果可以叠加最多4次，持续6 sec，或者在你施放除了奥术冲击或魔爆术之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[30460] = {name = "脚踢", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30466] = {name = "虚空之门 - 坚韧", description = "硬化虚空幽龙的外壳，使其承受的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30467] = {name = "虚空之门 - 平静", description = "每1秒为虚空幽龙恢复4000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30468] = {name = "虚空之门 - 统御", description = "虚空幽龙充满能量，伤害提高1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30470] = {name = "切割", description = "使施法者的攻击速度提高30%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30471] = {name = "上钩拳", description = "对一名敌人造成150%武器伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[30472] = {name = "戒律光环", description = "使附近友方单位招架和格挡的几率提高，持续4 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30474] = {name = "嗜血", description = "立即攻击目标，对其造成120%的普通武器伤害。另外，接下来的5次成功的近战攻击都可以为你回复238 to 262点生命值。这个效果可以持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30478] = {name = "出血", description = "造成110%武器伤害。并使敌人受到的物理伤害提高10%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30479] = {name = "抵抗暗影", description = "使一位盟友的暗影抗性提高2点，持续1 hour。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30481] = {name = "火焰射击", description = "射击敌人，对其造成383 to 467点火焰伤害，并在12 sec内每3秒造成95点额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[30482] = {name = "熔岩护甲", description = "使你被击中时对攻击者造成 195 点火焰伤害，并使你的法术爆击几率提高3%，且使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30485] = {name = "激怒", description = "激怒，物理伤害和攻击速度提高，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[30487] = {name = "虚空之门 - 坚韧", description = "召唤一扇坚韧虚空之门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30490] = {name = "虚空之门 - 平静", description = "召唤一扇平静虚空之门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30491] = {name = "虚空之门 - 统御", description = "召唤一扇统御虚空之门。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30493] = {name = "弓箭射击", description = nil, mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[30494] = {name = "粘稠的软泥", description = "厚重的软泥使所有邻近敌人的移动速度和攻击速度降低，持续20 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30495] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加275点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30496] = {name = "次级暗影裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[30499] = {name = "启示", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[30500] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续4 sec，并对其造成1260点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[30502] = {name = "黑暗之脊", description = "像旋风一般挥舞手中的武器并对周围敌人倾泄暗影法术，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[30505] = {name = "暗影箭", description = "施法者在圆圈中旋转，对附近的敌人施放暗影箭，对其造成1063 to 1437点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[30510] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[30511] = {name = "深渊燃魔", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[30522] = {name = "虚空燃烧", description = "使施法者自动对周围的敌人每5秒造成100点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30527] = {name = "烈焰火炮", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[30528] = {name = "黑暗治疗", description = "使用黑暗魔法为一名盟友恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[30531] = {name = "灵魂转移", description = "灵魂转移\n伤害提高20%。\n施法速度提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[30584] = {name = "恐惧", description = "恐惧附近的所有敌人，使其因恐惧而逃跑，持续3 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30600] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = "能力丧失", range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[30604] = {name = "治疗祷言", description = "强大的祷言，可以为周围的所有小队成员全部恢复 1305 to 1378点生命值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[30614] = {name = "瞄准射击", description = "瞄准目标射击，造成大量额外伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", dispel_type = nil},
[30615] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续2 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", dispel_type = "魔法"},
[30616] = {name = "冲击新星", description = "对范围内所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[30619] = {name = "顺劈斩", description = "对最多3名邻近目标造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30621] = {name = "肾击", description = "终结技，使目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30633] = {name = "雷霆一击", description = "对附近敌人造成938 to 1062点自然伤害，并使其攻击速度降低35%，移动速度降低35%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[30639] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30641] = {name = "重伤", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30659] = {name = "邪能灌注", description = "以虚空能量强化目标，使其获得邪能灌注的效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[30686] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[30691] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[30695] = {name = "背叛光环", description = "每1秒自动对目标及其邻近盟友造成360 to 440点暗影伤害，持续15 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[30707] = {name = "召唤残忍的军犬", description = "召唤一个残忍的军犬。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[30735] = {name = "暗影灼热", description = "对目标造成暗影伤害，持续20 sec。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[30739] = {name = "刃舞", description = "对15码内所有敌人造成武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30745] = {name = "Target Fissures", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30752] = {name = "恐惧嚎叫", description = "使附近的敌人因恐惧而逃跑，持续3 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30753] = {name = "小红帽", description = "将目标标记为小红帽。这将使大灰狼追赶并吞吃他们的概率大大提高！", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[30761] = {name = "强力横扫攻击", description = "击晕施法者前方的所有敌人，持续4 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30815] = {name = "背部突刺", description = "攻击位于施法者身后的一名敌人，对其造成1900 to 2100点物理伤害，并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30817] = {name = "致命剿杀", description = "攻击位于施法者前方的附近的敌人，对其造成武器伤害外加110点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30822] = {name = "浸毒之刺", description = "造成武器伤害附加额外伤害，并使目标所有属性降低，持续1 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[30831] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30832] = {name = "肾击", description = "终结技，使目标昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30833] = {name = "UNUSED REUSE", description = "使附近所有小队成员的近战攻击强度提高4点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30841] = {name = "卤莽", description = "使施法者造成的物理伤害提高35%并使施法者的攻击速度提高35%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30842] = {name = "召唤地狱巨犬", description = "召唤1只地狱巨犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30843] = {name = "能量衰弱", description = "使敌人的治疗效果和生命值恢复速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30846] = {name = "投掷炸弹", description = "投掷一颗炸弹。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[30849] = {name = "法术封锁", description = "反制敌人的法术，使其沉默并在4 sec内不能再次施放该法术。产生大量的威胁值。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30851] = {name = "召唤地狱魔法猎犬", description = "召唤一只地狱魔法猎犬。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[30852] = {name = "暗影新星", description = "释放黑暗的魔法，对30码内所有敌人造成3000点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[30853] = {name = "召唤魅惑者", description = "召唤一名魅惑者，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[30854] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30859] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成火焰伤害，对周围的所有敌人造成 374 点火焰伤害。持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[30878] = {name = "永恒之爱", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[30887] = {name = "虔诚", description = "使施法者造成的物理伤害提高50%，攻击速度提高50%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30889] = {name = "强力吸附", description = "目标为朱丽叶的美貌所倾倒，在6 sec内陷入昏迷不能自拔。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[30890] = {name = "盲目激情", description = "净化敌人，使其受到1500点神圣伤害，并在接下来的4 sec内受到额外3000点神圣伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[30900] = {name = "无力诅咒", description = "使目标造成的法术伤害降低，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[30901] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低1000点。可叠加最多5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30913] = {name = "软泥喷射", description = "对施法者正面的敌人造成700 to 900点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[30914] = {name = "中毒", description = "每1秒对附近敌人造成自然伤害，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30916] = {name = "毒云", description = "在布洛戈克脚下创造一片毒云。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30917] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的9 sec内每3秒造成一次额外伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "毒药"},
[30923] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[30925] = {name = "爆炸之杯", description = "对目标附近30码内的敌人造成875 to 1125点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[30926] = {name = "火锥术", description = "对施法者面前一个锥形区域中的敌人造成1388 to 1612点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[30931] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高4点，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30932] = {name = "穿刺之箭", description = "对目标造成900 to 1100点物理伤害并使其移动速度降低，承受的物理伤害提高，持续10 sec。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[30933] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成180点奥术伤害，持续6 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", dispel_type = nil},
[30935] = {name = "唤醒", description = "引导玛瑟里顿之血。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[30936] = {name = "飞向死亡地点", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[30937] = {name = "暗影印记", description = "使一名敌人受到的暗影伤害提高，持续2 min。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[30938] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30940] = {name = "燃烧新星", description = "自我放逐，无法行动但免疫一切伤害，持续5 sec。", mechanic = "驱逐", range = "15码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30950] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30951] = {name = "永恒之爱", description = "恢复全部生命值。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[30967] = {name = "火球术", description = "对敌人造成1955 to 2645点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "5​秒", dispel_type = nil},
[30968] = {name = "欧塔库大火球", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30969] = {name = "反射", description = "使施法者有100%的几率反射有害法术，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30970] = {name = "准备火球术", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30971] = {name = "高等火球反射", description = "对敌人造成1955 to 2645点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[30972] = {name = "唤醒", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[30973] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1 min。可吸收最多120点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[30974] = {name = "发动冰霜呼吸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30977] = {name = "点燃冲击", description = "使一个敌人着火，在6 min内造成总计1080000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[30980] = {name = "闷棍", description = "瘫痪目标，最多持续8 sec。必须在潜行状态下使用。只对未进入战斗状态的人型生物有效。任何伤害都会唤醒目标。同一时间内只能对单一目标使用闷棍。", mechanic = "能力丧失", range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[30981] = {name = "减速药膏", description = "使目标减速，降低其移动速度50%，持续12 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[30984] = {name = "致伤药膏", description = "使目标中毒，使对其施放的所有治疗效果降低335点，持续12 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[30985] = {name = "Notify Medivh of Arcanagos' Flee", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30986] = {name = "偷袭", description = "使敌人昏迷4 sec，必须在潜行状态下发动。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30989] = {name = "断筋", description = "对敌人造成武器伤害再加上438 to 562点额外伤害，并使其移动速度降低50%，持续8 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[30990] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加1157 to 1343点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[30991] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[30992] = {name = "背刺", description = "对目标造成普通伤害再加365点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31008] = {name = "辩护之锤", description = "立即轰杀目标。很华丽吧......", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[31012] = {name = "水箭", description = "对单一目标造成2025 to 2475点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[31013] = {name = "惊声尖叫", description = "发出一声尖啸，迫使周围最多3个敌人逃跑，持续2 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31014] = {name = "召唤托托", description = "召唤一只尖叫的小狗，能使邻近的敌人昏迷。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[31022] = {name = "鬼魅攻击", description = "对敌人造成110%的武器伤害，并使你躲闪攻击的几率提高15%，持续7 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31041] = {name = "裂伤", description = "斜掠目标，造成1600 to 2400点伤害，并在15 sec内造成2500点额外的伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31042] = {name = "碎甲", description = "撕碎敌人的护甲，降低其护甲值5000点，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31043] = {name = "顺劈斩", description = "对目标及其最近的多个敌人造成物理伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31046] = {name = "击脑", description = "猛击目标，使其神志不清，持续3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31069] = {name = "记忆消除", description = "目标忘记了它本要吟诵的咒语，被沉默4 sec。", mechanic = "缄默", range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[31075] = {name = "燃烧的稻草人", description = "你着火了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31086] = {name = "生锈", description = "使铁皮人生锈，移动速度降低10，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31117] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标。在15 sec内造成0.6点伤害。如果痛苦无常效果被驱散，则它对驱散者造成0点伤害，并令其沉默4 sec。对于一个目标，每个术士只能施加痛苦无常和献祭中的一种。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31249] = {name = "寒冰箭", description = "对目标发射一枚寒冰箭，使其昏迷并立即造成4250 to 5750点冰霜伤害，还将在随后的4 sec内总共造成10000点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[31250] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续10 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31256] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续10 sec。这层厚重的寒冰提高3000点护甲值，并且使攻击者的移动速度降低50%，攻击间隔增加25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31257] = {name = "冰冻", description = "冻结攻击者，使其移动速度降低50%，攻击速度降低25%。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31258] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域内的所有敌人，对它们造成暗影伤害，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[31263] = {name = "炎爆术", description = "对一名敌人造成4625 to 5375点火焰伤害并烧灼敌人，每3秒造成500点额外伤害，持续9 sec。", mechanic = nil, range = "40码 ", cast_time = "5​秒", dispel_type = nil},
[31264] = {name = "召唤水元素", description = "召唤3个强大的水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[31266] = {name = "暴风雪", description = "召唤持续10 sec的暴风雪，对指定区域内的所有敌人每2秒造成950 to 1050点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[31270] = {name = "月火术", description = "烧灼敌人，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31271] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成1点自然伤害，持续10 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31272] = {name = "强风震击", description = "使用强风的能量震击敌人，造成自然伤害，并在10 sec内造成附加自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31273] = {name = "尖啸", description = "降低附近敌人的攻击强度。", mechanic = "缄默", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31274] = {name = "击倒", description = "对敌人造成24 to 29点伤害，并使其昏迷1 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31275] = {name = "奔流打击", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31277] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[31279] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多两名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31280] = {name = "秘血岛之寒", description = "使一名敌人承受的冰霜和火焰伤害提高，持续2 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31281] = {name = "血箭", description = "对一名敌人造成伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[31282] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高 17点，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[31286] = {name = "鞭笞", description = "在4 sec内对一名敌人造成伤害并有一定几率缴械。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31287] = {name = "纠缠根须", description = "用根须将敌人缠住，每1秒对其造成一次自然伤害，并使其无法移动，最多持续2 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[31288] = {name = "吸血毒药", description = "在30 sec内每5秒吸取一名敌人的15点生命值，并将其转移给施法者。\n 在30 sec内每5秒吸取一名敌人的15点法力值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[31289] = {name = "爪击", description = "凶猛地爪击敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31290] = {name = "投网", description = "使目标无法移动，持续3 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[31292] = {name = "催眠术", description = "使敌方目标陷入睡眠状态，最多持续6 sec。对目标造成任何伤害都会唤醒他。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31293] = {name = "吞噬暗影", description = "施法者对指定区域内所有敌人周期性造成暗影伤害，并使他们的移动速度降低，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[31295] = {name = "尖啸", description = "使敌人的攻击间隔延长10%，移动速度降低10%，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31298] = {name = "催眠术", description = "使小范围内的敌人陷入睡眠状态，最多持续10 sec。对目标造成任何伤害都会唤醒他。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31299] = {name = "地狱火", description = "召唤一个巨大的地狱火，持续5 min。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", dispel_type = nil},
[31302] = {name = "地狱烈焰效果", description = "对10码内所有目标造成2500点火焰伤害并使其昏迷2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31306] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成0点暗影伤害并且降低他们受到的治疗效果75%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[31308] = {name = "辉煌光环", description = "使30码内所有友方单位的精神提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31319] = {name = "船长之吻", description = "船长之吻\n游泳速度提高。水下呼吸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[31325] = {name = "恢复", description = "每3秒为自己恢复生命值，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31326] = {name = "腐蚀麦迪文", description = "腐蚀麦迪文，削弱他的意志以打开传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[31330] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击6个目标，对每个成功击中的目标造成递减的自然伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", dispel_type = nil},
[31331] = {name = "野性狼魂", description = "召唤两只可怕的野性狼魂来协助萨尔，持续1 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31334] = {name = "低吼", description = "嘲讽目标，使其更有可能将你作为主要的攻击对象。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31336] = {name = "Matis Captured DND", description = "发出信号，通知阿古斯之手的追踪者来帮助你。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[31340] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1619 to 1881点火焰伤害，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[31344] = {name = "阿兹加洛之嚎", description = "使附近的敌人沉默，持续5 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31345] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上1750点额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31347] = {name = "厄运", description = "诅咒一名目标，使其在20 sec后死亡，并在死后出现一名低级末日守卫。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[31358] = {name = "恐惧", description = "将自己恐惧得逃跑。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31361] = {name = "Bomb Target", description = "某些法术正在朝这里施放！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[31376] = {name = "幽灵之触", description = "你感到神志不清……\n 耐力降低5点。\n 精神提高5点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31379] = {name = "闪避", description = "使施放者躲闪的几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31381] = {name = "热疫疲倦", description = "使敌人的智力降低5%，力量降低5%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "疾病"},
[31389] = {name = "击退", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[31390] = {name = "击倒", description = "对敌人造成30 to 40点伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31394] = {name = "暗影印记", description = "使一名敌人受到的暗影伤害提高20点，持续2 min。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", dispel_type = "魔法"},
[31401] = {name = "月火术", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31403] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31405] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[31406] = {name = "残废术", description = "使一名敌人的攻击间隔延长50%并且移动速度降低50%，此外，其力量也会降低50%，持续12 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[31407] = {name = "蝰蛇钉刺", description = "钉刺目标，在8 sec内抽取1368点法力值。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "毒药"},
[31408] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加0点伤害，并使其昏迷5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31410] = {name = "珊瑚切割", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31422] = {name = "时间停止", description = "使半径50码的球形范围内的时间停滞4 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31427] = {name = "过敏", description = "大量的孢子使目标过敏，迫使它们不断地打喷嚏以及周期性昏迷，持续3 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31429] = {name = "回响咆哮", description = "使附近敌人的护甲值降低50%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31436] = {name = "恶毒顺劈", description = "造成伤害并由所有受影响的目标平均分担。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31447] = {name = "卡兹洛加印记", description = "周期性从所有敌方目标身上吸取600点法力值，持续5 sec。目标的法力值不够吸取则产生爆炸，对区域内目标造成10213 to 11287点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[31457] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加3063 to 3937点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31458] = {name = "时光加速", description = "近战和移动速度提高200%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31464] = {name = "重伤", description = "治疗效果降低10%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31467] = {name = "时间流逝", description = "使敌人的攻击间隔延长60%，移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31472] = {name = "奥术清偿", description = "对施法者周围一定范围内的敌人造成2313 to 2687点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[31473] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[31475] = {name = "飞翼打击", description = "对15码内所有敌人造成750 to 1250点伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31477] = {name = "残废术", description = "使一名敌人的攻击间隔延长75%并且移动速度降低75%，此外，其力量也会降低75%，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[31478] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[31480] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加0点伤害，并使其昏迷5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31481] = {name = "内爆", description = "压缩目标体内的空气，每2秒造成602 to 698点伤害，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31485] = {name = "超级缩小射线", description = "使施法者前方锥形区域内的所有敌人造成的伤害降低35%，并使其体型缩小，持续15秒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[31486] = {name = "锯齿利刃", description = "对目标造成2188 to 2812点伤害。", mechanic = nil, range = "100码 ", cast_time = "250​毫秒", dispel_type = nil},
[31516] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[31519] = {name = "强击光环", description = "使20内所有友方目标的攻击强度和远程攻击强度提高300点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31526] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31534] = {name = "法术反射", description = "魔法包围着你，在8 sec内有100%几率反射法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31537] = {name = "食尸", description = "逐渐恢复生命值。持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31540] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[31543] = {name = "督军之怒", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[31547] = {name = "死亡通知", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[31550] = {name = "Banish Dragon Helper", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31551] = {name = "穿刺", description = "对一名敌人造成139 to 161%武器伤害并使其护甲值降低15%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31553] = {name = "断筋", description = "对一名敌人造成20%武器伤害，并使其移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31554] = {name = "法术反射", description = "一层魔法护盾包裹施法者，有50%的几率反射法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31555] = {name = "智力衰减", description = "使你的智力降低25%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31566] = {name = "猛禽一击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31567] = {name = "威慑", description = "躲闪和招架几率提高25%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31581] = {name = "暴风雪", description = "召唤持续10 sec的暴风雪，对指定区域内的所有敌人每2秒造成12点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[31589] = {name = "减速", description = "使目标的移动速度降低60%，远程攻击间隔延长60%，施法时间延长30%，持续15 sec。同一时间内只能对一个目标使用减速。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31598] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成火焰伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[31600] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[31601] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[31602] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[31607] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，对所有邻近敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31609] = {name = "主教的强化", description = "主教的强化\n伪装成血精灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31610] = {name = "击倒", description = "对敌人造成4000点伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31615] = {name = "猎人印记", description = "给目标加上猎人印记，使任何攻击者的远程武器对该目标的攻击强度提高1500点。另外，被施加了这项技能的目标总是可以被猎人看见，无论是隐形还是潜行都无法摆脱。目标的位置也会在微缩地图上显示出来，持续20 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31617] = {name = "亡者复生", description = "召唤1名骷髅入侵者和1名骷髅法师，并令其在1 min内为施法者作战。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[31618] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[31620] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[31622] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[31623] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高200点。", mechanic = nil, range = "40码 ", cast_time = "5​秒", dispel_type = nil},
[31626] = {name = "邪恶狂热", description = "使一名盟友的攻击速度提高100%，持续20 sec，但每2秒对该盟友造成500点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31627] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[31633] = {name = "大地之力图腾", description = "在施法者身边召唤一个生命值为5点的大地之力图腾，持续2 min。图腾周围半径40码范围内的所有小队成员的力量提高 549 点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31651] = {name = "女妖诅咒", description = "使一名敌人命中的几率降低66%，持续5 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[31662] = {name = "反魔法护罩", description = "在施法者周围创造一个反魔法外壳，吸收200000点魔法伤害，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[31664] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[31673] = {name = "邪恶孢子", description = "用根须将敌人缠住，每秒对其造成一次自然伤害，并使其无法移动，最多持续11 sec。", mechanic = nil, range = "8码 ", cast_time = "瞄准", dispel_type = "魔法"},
[31688] = {name = "冰霜吐息", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续6 sec。", mechanic = nil, range = "35码 ", cast_time = "3​秒", dispel_type = "魔法"},
[31689] = {name = "孢子之云", description = "孢子云雾覆盖目标，每2秒造成360 to 540点自然伤害，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31704] = {name = "飘浮", description = "目标在超能力的作用下飘浮在空中，暂时无法作出任何动作。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[31705] = {name = "磁性牵引", description = "把某人拉到你身边。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[31707] = {name = "水箭", description = "对目标造成 50 点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[31713] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[31715] = {name = "静电充能", description = "充能一名敌人，在12 sec内造成18点自然伤害。目标受到的静电充能效果会周期性跳跃至邻近的盟友造成同等的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[31717] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[31718] = {name = "包围之风", description = "使用飓风包围敌人，最多持续6 sec。", mechanic = "昏迷中", range = "35码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31724] = {name = "烈焰击打", description = "使一名敌人承受的火焰伤害提高50点，持续1 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31729] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[31730] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[31731] = {name = "盾墙", description = "使施法者受到物理和魔法攻击时所承受的伤害减少60%，效果持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31732] = {name = "集结呐喊", description = "使附近所有友方单位的近战攻击强度提高165点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31734] = {name = "炎鹰印记", description = "炎鹰印记 魔法\n近战和远程攻击对你造成1点额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31737] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成额外伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[31739] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[31740] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[31741] = {name = "减速", description = "使敌人的攻击间隔延长25%，移动速度降低50%，持续15 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31743] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[31747] = {name = "中毒", description = "向一名敌人投掷毒药，造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", dispel_type = "毒药"},
[31754] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31755] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31758] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[31759] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[31760] = {name = "治疗守卫", description = "召唤一个结界，持续存在30 sec。该结界将周期性地治疗其周围的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31764] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[31765] = {name = "闪电之盾", description = "使施法者被3颗闪电球所包围，闪电球有50%的几率对近战或远程敌人造成250点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击3次或者持续10 min后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31779] = {name = "顺劈斩", description = "对目标及其附近的多个敌人造成普通武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31784] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[31803] = {name = "谴罚", description = "每3秒造成一次神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[31807] = {name = "战争印记", description = "战争印记 魔法\n你携带着克勒斯的印记，在赞加沼泽地区中的攻击强度提高30点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31808] = {name = "学识印记", description = "学识印记 魔法\n你携带着埃西恩的印记，在赞加沼泽地区中的法术伤害和治疗效果提高18点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31819] = {name = "偷袭", description = "使你在潜行状态下发动攻击时造成普通伤害再加上45 to 51点伤害，并令对手昏迷5 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31827] = {name = "英勇打击", description = "略微提高下次攻击的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31865] = {name = "诱惑", description = "魅惑附近敌方目标，持续6 sec。", mechanic = "被魅惑", range = "15码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[31900] = {name = "践踏", description = "践踏地面，对附近的敌人造成伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[31901] = {name = "恶魔护盾", description = "受到的物理和魔法伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31904] = {name = "神圣之盾", description = "使你的格挡几率提高75%，持续8 sec。每次成功格挡都会对攻击者造成463 to 537点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31909] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续4 sec。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[31911] = {name = "致死打击", description = "对目标造成150%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31914] = {name = "沙尘吐息", description = "对施法者面前一个锥形区域内的所有敌人造成奥术伤害，并降低它们的攻击和移动速度，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[31916] = {name = "死亡迫近", description = "每3秒造成750点暗影伤害，持续24 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[31932] = {name = "冰冻陷阱效果", description = "冰冻50码内所有的敌人，持续5 sec。伤害会打破冰冻效果。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31942] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成普通伤害以及额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[31946] = {name = "投掷冰冻陷阱", description = "对目标投掷一个冰冻陷阱。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[31948] = {name = "黏性苔藓", description = "苔藓黏着目标，使其攻击和施法速度降低50%。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[31956] = {name = "重伤", description = "一次残忍的攻击，使目标不断流血，每2秒造成685 to 815点伤害直到被治愈。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31964] = {name = "雷霆震荡", description = "对附近的敌人造成298 to 402点自然伤害并使其昏迷5 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31970] = {name = "恐惧", description = "恐惧敌人使其逃跑，最多持续8 sec。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[31972] = {name = "军团之握", description = "将一名敌人牢牢的握在军团之拳中，在5 min内造成375000点暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[31975] = {name = "毒蛇钉刺", description = "钉刺目标，在15 sec内对其造成20点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[31976] = {name = "暗影之盾", description = "立即为友方目标加上魔法护盾，可吸收75点伤害，最多持续30 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[31977] = {name = "无尽诅咒", description = "使一名敌人的治疗效果提高50%，持续1 min。\n 使一名敌人受到的伤害提高50%，持续1 min。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[31978] = {name = "解散凯希尔的雷象", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[31981] = {name = "腐蚀地缚图腾", description = "召唤一个地缚图腾，持续存在30 sec。该图腾会周期性地使附近的敌人无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31983] = {name = "陷地", description = "使附近敌人无法移动并且每2秒造成自然伤害。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[31984] = {name = "死亡一指", description = "使用死亡一指攻击一名敌人，对该敌人及其祖宗八辈都造成20000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[31985] = {name = "腐蚀石肤图腾", description = "在施法者身边召唤出一个生命值为5的石肤图腾。这个图腾可以使半径0码范围内的小队成员所受到的近战伤害减少5，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31991] = {name = "堕落新星图腾", description = "在施法者身边召唤一个堕落新星图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[31994] = {name = "肩顶", description = "向敌人冲锋，造成普通伤害外加1点伤害。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[31996] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复238 to 262点生命值。这个效果可以持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[31999] = {name = "法术反制", description = "反制敌人的法术，使其在3 sec内不能再次施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[32000] = {name = "精神灼烧", description = "对目标造成暗影伤害，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[32003] = {name = "能量燃烧", description = "使用反能量箭攻击敌人，命中后最多吸收 284 to 288点法力值。反能量箭每吸收1点法力值，目标会受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[32004] = {name = "钻孔", description = "对敌人造成武器伤害再加5点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32005] = {name = "瑟银钻", description = "对敌人造成武器伤害再加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32009] = {name = "击退", description = "对敌人造成普通武器伤害再加上50点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[32011] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[32012] = {name = "涌动", description = "向敌人冲锋，造成普通伤害附加额外伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[32014] = {name = "空气爆裂", description = "对附近敌人造成3000点自然伤害并将其高高击飞。", mechanic = nil, range = "60码 ", cast_time = "1.7​秒", dispel_type = nil},
[32015] = {name = "击倒", description = "将敌人击倒，造成轻微伤害并使其昏迷1 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32017] = {name = "嚎叫之尘", description = "使一名敌人法术和技能攻击的命中几率降低15%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = "魔法"},
[32018] = {name = "召唤闪电", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32019] = {name = "角刺", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32021] = {name = "急速冲锋", description = "向敌人冲锋，造成普通伤害外加1点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[32022] = {name = "断肠", description = "使一名敌人的耐力降低，持续2 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32023] = {name = "重蹄践踏", description = "对附近的敌人造成普通武器伤害再加上20点伤害，并使他们昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32026] = {name = "疼痛之刺", description = "立即造成24 to 29点暗影伤害，但是这些的害会在5秒之后开始自动恢复。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32039] = {name = "磁性牵引", description = "把某人拉到你身边。\n\n 拟将该法术通用于怪物脚本。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[32053] = {name = "灵魂责罚", description = "释放堕落的灵魂，对所有敌人造成4500点火焰伤害，并使其沉默6 sec。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[32055] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上200点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[32062] = {name = "火焰新星图腾", description = "在施法者身边召唤一个生命值为5的火焰新星图腾，持续6 sec。除非在6 sec被摧毁，否则它将对附近所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32063] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[32064] = {name = "战斗怒吼", description = "使附近所有友方单位的近战攻击强度提高，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32065] = {name = "蘑菇凋零", description = "使用真菌纠缠一名敌人，造成伤害并使其移动降低。该效果随着时间推移而减弱。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", dispel_type = "疾病"},
[32076] = {name = "吸收活力", description = "吸收邻近敌人的力量和耐力并加强施法者的力量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32077] = {name = "沼泽领主重击", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[32093] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[32103] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[32104] = {name = "反手一击", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[32105] = {name = "脚踢", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[32110] = {name = "火花", description = "震击一名敌人，并对其造成自然伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = nil},
[32127] = {name = "召唤闪电", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[32129] = {name = "精灵之火", description = "使一个敌人的护甲值降低，持续30 sec。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[32131] = {name = "回春术", description = "每3秒治疗一名友方目标，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32132] = {name = "腐蚀闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[32133] = {name = "堕落之土", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并使其减速3 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[32134] = {name = "腐烂之云", description = "在指定区域制造一场强烈的风暴，对该区域中的所有敌人每3秒造成一次自然伤害，并使其攻击间隔延长，持续15 sec。施法者必须持续引导此法术。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[32135] = {name = "堕落治疗之泉图腾", description = "在施法者身边召唤出一个治疗之泉图腾，每2秒为20码范围内的所有友方单位恢复生命值，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32137] = {name = "堕落空气图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每5秒对半径0码范围内的所有小队成员恢复5点生命值，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32139] = {name = "酸性溅射", description = "对一个敌人造成普通伤害，并在15 sec内每3秒对其造成额外的自然伤害，同时降低其护甲值，可叠加最多7次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[32154] = {name = "压制", description = "立即压制敌人，造成武器伤害再加上30点伤害。只能在目标躲闪后使用。压制不能被格挡，躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32168] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[32173] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续8 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[32174] = {name = "QID 9889", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[32190] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[32191] = {name = "烈性炸药", description = "对目标附近的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32192] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32193] = {name = "落雷之云", description = "召唤一朵持续15 sec的雷云，对指定区域中的所有敌人造成18 to 21点自然伤害，并每5秒造成7点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32197] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[32199] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32202] = {name = "剧痛鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32214] = {name = "聚光灯", description = "聚光灯\n在聚光灯下！\n你所造成的所有伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[32223] = {name = "十字军光环", description = "半径40码范围内的所有小队和团队成员的骑乘速度提高20%。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。这个效果不与任何提高移动速度的效果叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32248] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[32253] = {name = "石像治疗", description = "每秒为主人恢复8点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[32264] = {name = "抑制魔法", description = "反魔法力场充斥在施法者周围，降低附近所有敌人的施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32265] = {name = "吸引魔法", description = "将50码内所有敌人向施法者方向拉拽。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[32281] = {name = "火刃剑圣", description = "向每一个人展示你就是剑圣。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32302] = {name = "火热冲击", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32315] = {name = "灵魂打击", description = "对目标造成220%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32316] = {name = "召唤虚灵怨魂", description = "召唤虚灵魂协助你作战。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32319] = {name = "毁伤", description = "立即使用两把武器攻击目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32322] = {name = "黑暗尖啸", description = "对所有附近的敌人造成暗影伤害并打断其正在施放的法术，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32323] = {name = "冲锋", description = "向敌人冲锋，造成伤害并使其昏迷2 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[32324] = {name = "暗影爆裂", description = "爆发能量，击退附近所有敌人，对其造成暗影伤害并清除所有威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32329] = {name = "疼痒孢子", description = "使目标感染疼痒孢子，在10秒后爆发疫病。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = "疾病"},
[32330] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[32337] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[32343] = {name = "自我复活", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[32346] = {name = "被偷走的灵魂", description = "将目标的灵魂从其身体中撕扯出来。灵魂的阴暗面将遵从施法者的意志而行事。持续2 min。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[32358] = {name = "黑暗之壳", description = "将法术反射给施法者。\n 对近战攻击者造成750点暗影伤害。\n 持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32361] = {name = "水晶牢笼", description = "将目标禁锢在水晶中，造成相当于目标生命值上限10%的自然伤害并使其昏迷5 sec。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[32363] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[32364] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = "魔法"},
[32365] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续5 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32369] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[32370] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[32376] = {name = "嫩化", description = "击破敌人的护甲，每次破甲可以使其护甲值降低24点。可叠加最多5次。持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32414] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[32415] = {name = "月火术", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32417] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[32418] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[32421] = {name = "灵魂尖啸", description = "发出一声灵魂尖啸，迫使周围敌人陷入迷惑，持续2 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32422] = {name = "灵魂缎带", description = "对一个敌人造成1105 to 1495点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[32424] = {name = "召唤化身", description = "召唤一个德莱尼幽魂。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[32429] = {name = "吸血之触", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32430] = {name = "军旗", description = "将这面军旗插在双塔废墟的墓地中以占领它！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[32431] = {name = "军旗", description = "军旗\n将这面军旗插在双塔废墟的墓地中以占领它！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[32441] = {name = "脆骨", description = "使目标周期性失去所有护甲，持续1.50 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32445] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对周围80码范围内的所有目标造成神圣伤害，每次跳跃后伤害提高40%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[32587] = {name = "盾牌格挡", description = "使你的格档几率提高100%，效果持续5 sec。最多只能格档1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32588] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷5 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[32595] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收411点物理或魔法伤害，最多持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32609] = {name = "Alliance Flag Visual Only", description = "你携带着旗帜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32610] = {name = "Horde Flag Visual Only", description = "你携带着旗帜。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32614] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32615] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32637] = {name = "泛滥", description = nil, mechanic = nil, range = "0码 ", cast_time = "250​毫秒", dispel_type = nil},
[32651] = {name = "尖啸", description = "附近敌人的移动速度降低50%，持续6 sec。\n 附近敌人的攻击强度降低25%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32654] = {name = "正义之爪", description = "使目标因昏迷而无法移动或攻击，持续5 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32663] = {name = "召唤黑暗漩涡", description = "在施法者身边召唤一道黑暗漩涡。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32674] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成270 to 330点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[32682] = {name = "暗爪诅咒", description = "诅咒一名敌人，使其在30 sec内承受的物理伤害提高50点并且耐力降低50点。受诅咒的目标有10%的几率对当前目标造成流血伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[32686] = {name = "地震术", description = "地震术\n每2秒造成2000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[32689] = {name = "奥术毁灭", description = "使一位盟友的法术强度提高150点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32690] = {name = "奥术闪电", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的奥术伤害。同时令目标沉默4 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[32691] = {name = "法术震击", description = "反制敌人的法术，使其在6 sec内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32693] = {name = "奥术急速", description = "使施法者的施法速度提高50%。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32707] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[32709] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3 sec，并对其造成暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32711] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32712] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32714] = {name = "激怒", description = "近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[32717] = {name = "飓风", description = "在目标区域制造一场强烈的飓风，每1秒对区域内的敌人造成自然伤害，并使其攻击间隔延长，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[32720] = {name = "疾跑", description = "移动速度提高120%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32722] = {name = "热疮", description = "每2秒对你的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[32723] = {name = "召唤噬骨座狼", description = "召唤1头噬骨座狼协助施法者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[32730] = {name = "召唤被驯服的掠食者", description = "召唤1个被驯服的掠食者为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32731] = {name = "掠击", description = "使施法者获得1次额外的攻击机会。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32734] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32735] = {name = "锯齿利刃", description = "急速侵掠的利刃攻击目标。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[32736] = {name = "致死打击", description = "对目标造成100%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱25%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32738] = {name = "钻孔", description = "使一个敌人的护甲值降低50%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32739] = {name = "毒性撕咬", description = "向敌人吐出毒液，对其造成自然伤害外加每2秒造成一次额外伤害，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[32749] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对其周围的所有敌人造成火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[32751] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成 57点火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32764] = {name = "召唤魅惑图腾", description = "召唤一个图腾，能够魅惑一名敌人，持续30 sec。", mechanic = "被魅惑", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32771] = {name = "神圣震击", description = "造成509 to 591点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[32773] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8 sec内对进入该区域的所有敌人造成800点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32774] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成765 to 935点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32787] = {name = "石像治疗", description = "每秒为主人恢复15点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[32788] = {name = "石像治疗", description = "每秒为主人恢复25点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[32790] = {name = "石像治疗", description = "每秒为主人恢复40点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[32791] = {name = "石像治疗", description = "每秒为主人恢复50点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[32811] = {name = "强效隐形术", description = "施法者进入隐形状态，直到隐形效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32828] = {name = "防护光环", description = "使20码内所有友方生物获得2000点额外护甲值和75点额外魔法抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32829] = {name = "灵魂复仇", description = "使目标的攻击速度提高50%，移动速度提高40%。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[32830] = {name = "占据", description = "控制一个等级不高于100级的敌对人型生物，持续1 min。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[32846] = {name = "反击脚踢", description = "用脚快速踢敌人，对其造成275点伤害，打断其正在施放的法术，并使其在4 sec内无法施放任何该系的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32849] = {name = "飓风打击", description = "对附近所有敌人发动飓风打击，造成武器伤害外加150点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32853] = {name = "召唤无息的士兵", description = "召唤一个幽灵帮助施法者作战，持续5 min。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32854] = {name = "召唤无息的巫师", description = "召唤一个幽灵帮助施法者作战，持续5 min。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32855] = {name = "召唤无息的祭司", description = "召唤一个幽灵帮助施法者作战，持续5 min。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32856] = {name = "召唤无息的巡视者", description = "召唤一个幽灵帮助施法者作战，持续5 min。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32857] = {name = "召唤幻影占有者", description = "召唤一个幽灵帮助施法者作战，持续5 min。脱离战斗状态之后幽灵消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32858] = {name = "遗忘之触", description = "诅咒一名敌人，使其受到的治疗效果降低345点，持续3 min。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "诅咒"},
[32859] = {name = "定身", description = "使附近的敌人被定身，持续5 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32861] = {name = "暗影守卫", description = "使施法者被3层暗影所包围，暗影有50%的几率对近战或远程敌人造成8点伤害。暗影每攻击一次将消耗一层暗影，该护盾在攻击3次或者持续10 min后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32862] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5 sec。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[32863] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18 sec内造成1500点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[32886] = {name = "发怒", description = "使一位盟友的攻击速度提高100%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32888] = {name = "暴怒", description = "释放一股含有巨大能量的远古之怒，摧毁施法者自身并将附近的敌人击退。", mechanic = nil, range = "50码 ", cast_time = "4.5​秒", dispel_type = nil},
[32889] = {name = "死亡之握", description = "立即轰杀目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[32901] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32902] = {name = "恐怖毒药", description = "每5秒对敌人造成一次自然伤害，持续15 sec。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = "毒药"},
[32903] = {name = "热病", description = "对一名敌人造成23 to 26点自然伤害，并在15 sec内每3秒造成4点额外伤害。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", dispel_type = "疾病"},
[32904] = {name = "安抚粉尘", description = "安抚一名敌人，使其5 sec内不能攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32905] = {name = "眩目之光", description = "瘫痪一名敌人，使其在4 sec内无法移动也不能攻击。", mechanic = "昏迷中", range = "5码 ", cast_time = "2​秒", dispel_type = "魔法"},
[32906] = {name = "噬咬", description = "撕咬目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32907] = {name = "鸦人冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加10点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[32908] = {name = "摔绊", description = "对敌方目标造成20%正常近战伤害，并使其移动速度减慢30%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32909] = {name = "利爪打击", description = "对一名敌人造成武器伤害再加上额外的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32910] = {name = "风怒", description = "攻击强度提高，持续1.50 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[32911] = {name = "风怒武器", description = "为萨满祭司的武器注入风之怒。每次击中敌人后有15%的几率令你获得额外的1次近战攻击机会，并且在这几次攻击中的攻击强度提高1点。风怒效果持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32913] = {name = "眩目之尘", description = "安抚一名敌人，使其5 sec内不能攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32914] = {name = "飞翼打击", description = "对施法者面前锥形区域中的敌人造成伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[32915] = {name = "猛禽一击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32916] = {name = "暗影顺劈", description = "对目标和它身边最近的敌人造成你的110%武器伤害，最多可伤害到3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32918] = {name = "寒冰之嚎", description = "使附近敌人的攻击强度降低，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32919] = {name = "咆哮", description = "下一次攻击造成普通伤害加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[32920] = {name = "迁跃", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[32924] = {name = "克兰纳什之力", description = "诅咒邻近的盟军，使他们法术和技能的消耗降低5%，持续5 min。该效果对所有法术和技能都有效，无论其消耗法力值、怒气或者能量。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32931] = {name = "乌雷克的容貌", description = "有30%的几率在受到伤害时忽略法术打断效果。持续5 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32932] = {name = "太阳之盾", description = "使施法者保持100%的法力值恢复速度，持续2 min。并对攻击者造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32936] = {name = "德伊苏的专注", description = "获得奥术专注效果，造成的奥术伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32938] = {name = "亡者的哭喊", description = "对邻近敌人造成暗影伤害并打断他们的施法，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[32939] = {name = "相位爆发", description = "移动速度提高10%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32940] = {name = "暗影冲刺", description = "使附近盟友的施法速度提高30%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32942] = {name = "相位隐形", description = "施法者在不同的世界之间切换，在短时间内隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32959] = {name = "击退", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[32960] = {name = "卡扎克的印记", description = "每1秒吸取5%的法力值。\n 无法吸取法力则爆炸。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[32963] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[32964] = {name = "狂乱", description = "狂乱\n你所造成的伤害提高30%。\n周期性地施放暗影箭雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32965] = {name = "狂暴", description = "狂暴\n攻击速度提高75%。\n周期性地施放暗影箭雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32967] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[32968] = {name = "灼烧图腾", description = "在施法者脚下召唤一个灼烧图腾，持续存在35 sec。该图腾每2秒攻击一次附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[32969] = {name = "灼烧", description = "对目标造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[32971] = {name = "致命药膏", description = "每10秒对敌人造成一次自然伤害，持续30 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "毒药"},
[32982] = {name = "火元素图腾", description = "召唤一个火元素图腾，它可以召唤出大型火元素攻击敌人。持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33009] = {name = "盲目之光", description = "对一名敌人造成2280 to 2520点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[33051] = {name = "大火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[33054] = {name = "法术护盾", description = "使受到的法术伤害降低75%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33061] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33076] = {name = "愈合祷言", description = "向目标施加一个法术，在该目标下一次受到伤害时为其恢复[(( 3237 + (Spell power * 0.807)) * (1.0 + ( ( 0 ) + 0 )))]点生命值。这个治疗效果发生之后，愈合祷言会转移到20码范围内的团队成员身上。最多可转移 5 次，每次在目标身上持续30 sec。牧师在同一时间内只能向一个目标施放愈合祷言。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33086] = {name = "野性撕咬", description = "对目标造成500 to 5000点伤害，该攻击忽略护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33111] = {name = "邪魔之能", description = "将邪能引导至目标体内，使其体型增大350%，并且造成的物理伤害提高350。", mechanic = nil, range = "8码 ", cast_time = "3​秒", dispel_type = nil},
[33125] = {name = "暗影尖刺", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33126] = {name = "缴械", description = "目标丢弃它们的武器，使它们被缴械5 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33127] = {name = "命令圣印", description = "使圣骑士在攻击时有一定几率对目标造成与攻击伤害的7%等量的神圣伤害。圣骑士在同一时间内只能激活一种圣印。持续30 sec。\n\n 释放这种圣印的能量将对目标造成审判效果，对其立刻造成0点神圣伤害，若目标昏迷或瘫痪则造成0点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33129] = {name = "黑暗凋零", description = "每2秒造成500点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[33130] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3 sec，并对其造成1750 to 2250点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = "战栗", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[33131] = {name = "召唤野蛮的魔能猎犬", description = "召唤一只野蛮的魔能猎犬协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[33132] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33144] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[33147] = {name = "强效真言术：盾", description = "防护物理和魔法伤害。\n 免疫法术打断效果。\n 免疫昏迷。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[33152] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[33173] = {name = "强效变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10 sec。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物、龙类、巨人或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[33175] = {name = "奥术震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在5 sec内无法再次施放。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[33230] = {name = "全力一击", description = "对敌人造成普通武器伤害再加上139 to 161点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33232] = {name = "乱舞", description = "使施法者造成的物理伤害和近战攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33237] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成1750 to 2250点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33238] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续15 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[33239] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33245] = {name = "寒冰护体", description = "立即为目标加上魔法护盾，可吸收650点伤害，持续30 sec。只要护盾存在，受保护者的施法就不会被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33324] = {name = "特效治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[33325] = {name = "暗影愈合", description = "为15码内的友方目标恢复82点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[33335] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[33339] = {name = "Green Portal State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33382] = {name = "超级蹦床", description = "超级蹦床\n你在安全地飘浮。这台机器肯定是正常工作了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[33384] = {name = "群体魅惑", description = "群体魅惑\n被魅惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33385] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到2点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[33387] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[33390] = {name = "奥术洪流", description = "使半径8码范围内的所有敌人沉默2 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33393] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33395] = {name = "冰冻术", description = "冲击半径8码范围内的所有敌人，对它们造成[( 47 + 54 ) / 2]点冰霜伤害，并将其冻结在原地，持续最多8 sec。目标受到伤害则有可能打断冻结效果。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33417] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[33418] = {name = "暴风雪", description = "召唤持续10 sec的暴风雪，对指定区域内的所有敌人每2秒造成12点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[33423] = {name = "冲压", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[33424] = {name = "脚踢", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[33425] = {name = "光芒显露", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[33462] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[33463] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害并使其昏迷until cancelled。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33480] = {name = "黑暗顺劈", description = "对目标和它身边最近的敌人造成武器伤害再加上75点额外伤害，最多可影响3个目标。被该技能击中的敌人还将于每3秒受到一次暗影伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33483] = {name = "法力分流", description = "吸取目标的法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33487] = {name = "降服人类", description = "降服目标，使其无法做出任何行动，最多持续6 sec。只能对人型生物使用。", mechanic = "昏迷中", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[33493] = {name = "恶意印记", description = "在目标身上施放5层恶意印记。当被标记的目标被武器攻击命中时，即会消耗一层印记。如果所有印记都在30 sec前被消耗，即会触发猛烈爆炸，对目标造成3150 to 3850点伤害。", mechanic = nil, range = "8码 ", cast_time = "1​秒", dispel_type = nil},
[33499] = {name = "野兽之形", description = "攻击间隔缩短100%。\n 攻击强度提高750点。\n 不能施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33500] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成额外伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[33501] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[33502] = {name = "洗脑", description = "控制目标人型生物的思想，持续12 sec。", mechanic = "被魅惑", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[33506] = {name = "召唤秘教死誓者", description = "在你身旁召唤一名秘教死誓者。", mechanic = nil, range = "5码 ", cast_time = "4​秒", dispel_type = nil},
[33507] = {name = "召唤秘教侍僧", description = "召唤一名秘教侍僧协助你作战。", mechanic = nil, range = "5码 ", cast_time = "5​秒", dispel_type = nil},
[33525] = {name = "大地冲击", description = "诱捕所有邻近的敌人，将其变成石头。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[33526] = {name = "烈焰击打", description = "对一名敌人造成18 to 21点火焰伤害并使其受到的火焰伤害提高20点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", dispel_type = "魔法"},
[33527] = {name = "奥术击打", description = "对一名敌人造成18 to 21点奥术伤害，并使其受到的奥术伤害提高20点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", dispel_type = "魔法"},
[33528] = {name = "冰霜打击", description = "对敌人造成冰霜伤害，并提高其受到的冰霜伤害，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", dispel_type = "魔法"},
[33529] = {name = "暗影击打", description = "对一名敌人造成18 to 21点暗影伤害并使其受到的暗影伤害提高20点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", dispel_type = "魔法"},
[33534] = {name = "奥术震击", description = "释放震荡性的能量攻击敌人，并在接下来的12 sec内每3秒造成一次额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33542] = {name = "法杖打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33547] = {name = "恐惧", description = "恐惧45码范围内的所有敌人，使其因恐惧而逃跑，最多持续6 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33551] = {name = "腐蚀酸液", description = "向施法者前方的敌人喷射出一股腐蚀性的酸液，每3秒造成1094 to 1406点自然伤害并使他们的护甲降低3939，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[33554] = {name = "命令审判", description = "审判敌人，造成836 to 924点神圣伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[33559] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20 sec内对进入该区域的所有敌人造成100点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33560] = {name = "熔岩涌动图腾", description = "在施法者脚下召唤一个熔岩涌动图腾，持续存在20 sec。每3秒对附近的敌人造成65点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33563] = {name = "暗影牵制", description = "将所有敌人拉拽到施法者身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33564] = {name = "强效力量祝福", description = "使附近所有友方目标的攻击强度提高550点，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33570] = {name = "风暴之力图腾", description = "在施法者脚下召唤一个拥有5点生命值的大地之力图腾。该图腾将使半径40码范围内的小队成员的力量提高 549 点。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33581] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续10 sec。但在效果持续时间内，施法者的攻击间隔也将延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33617] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每1秒造成903 to 997点火焰伤害，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[33620] = {name = "暗影震击", description = "释放震荡性的能量攻击敌人，并在接下来的12 sec内每3秒造成一次额外的暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33623] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[33624] = {name = "暴风雪", description = "召唤持续10 sec的暴风雪，对指定区域内的所有敌人每2秒造成24点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[33625] = {name = "净化术", description = "净化敌方目标，移除1个魔法效果，并使目标的移动速度降低20%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[33626] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33627] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成火焰伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[33628] = {name = "闪电之链", description = "对敌人造成自然伤害，持续5 sec。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", dispel_type = nil},
[33632] = {name = "驱邪术", description = "对亡灵或恶魔敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[33634] = {name = "暴风雪", description = "召唤持续10 sec的暴风雪，对指定区域内的所有敌人每2秒造成380 to 420点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[33641] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[33642] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[33643] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[33653] = {name = "狂乱", description = "使施法者的物理伤害提高100%，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33654] = {name = "碎裂", description = "粉碎所有变成石头的敌人，并让它们旁边的敌人也受到伤害，伤害严重程度因为这些敌人距离石头的远近而有所不同。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[33657] = {name = "共鸣", description = "发出一阵超声波能量脉动，造成2000点自然伤害并使受到的自然伤害提高2000，持续45 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33661] = {name = "碾碎护甲", description = "使一个敌人的护甲值降低10%，持续20 sec。可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33663] = {name = "土元素图腾", description = "召唤一个土元素图腾，它可以召唤出大型土元素攻击敌人。持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33665] = {name = "闪电之怒", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[33666] = {name = "音爆", description = "释放出一股强大的超声波能量，对附近的敌人造成自然伤害。然后每3秒造成额外的自然伤害，持续9 sec。受到音爆影响的敌人移动速度降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33675] = {name = "召唤地狱火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33676] = {name = "煽动混乱", description = "煽动所有的敌人使其陷入心智的混乱，随机互相攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33678] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成660 to 990点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[33679] = {name = "地狱火", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成 34 点火焰伤害，并使它们昏迷2 sec。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1 min。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[33684] = {name = "煽动混乱", description = "使目标陷入混乱的狂暴，攻击任何接近者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[33688] = {name = "水晶打击", description = "攻击一名敌人，对其造成相当于120%武器伤害的奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33689] = {name = "磁性牵引", description = "把敌人拉到你的身边。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[33707] = {name = "战争践踏", description = "将附近的敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33709] = {name = "冲锋", description = "向敌人冲锋，造成额外伤害并使对手昏迷2 sec。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[33711] = {name = "摩摩尔之触", description = "你周围的空气正在因为声波的能量而震荡……", mechanic = nil, range = "80码 ", cast_time = "1​秒", dispel_type = nil},
[33731] = {name = "烈焰审判", description = "使目标在受到火焰伤害时陷入昏迷，可使用1次，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33735] = {name = "剑刃乱舞", description = "使你的攻击速度提高20%，并可以额外攻击一个邻近的敌人，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33768] = {name = "穆尔凯斯之门和沙德拉兹之门", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[33781] = {name = "毁灭", description = "对目标造成普通武器伤害再加上3点伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33783] = {name = "增强之影", description = "造成的暗影伤害最多提高60点，持续45 sec。效果最多叠加25次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[33787] = {name = "残废术", description = "使敌人的攻击间隔延长100%，移动速度降低50%，力量降低50%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "魔法"},
[33792] = {name = "爆破射击", description = "射击一名敌人，造成物理伤害，并使目标昏迷，持续6 sec。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[33802] = {name = "燃烧", description = "每1秒造成火焰伤害，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33805] = {name = "投掷战锤", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[33810] = {name = "石壳", description = "将施法者被一层岩石护盾所包围，吸收最多137点伤害。如果护盾被打破，施法者将被激怒，其所造成的伤害提高50%，攻击速度提高60。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33811] = {name = "破碎之怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高50点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33822] = {name = "投掷战锤", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[33833] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[33834] = {name = "魔法瓦解光环", description = "周期性地移除附近敌人身上的魔法效果，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33839] = {name = "维尔埃尼之专注", description = "获得奥术专注效果，造成的奥术伤害提高10%。施法被打断的几率降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33840] = {name = "大地震颤", description = "对邻近敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[33841] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33844] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续4 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[33846] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33860] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[33865] = {name = "残害", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33871] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33895] = {name = "安插雷管", description = "制造一枚炸弹。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[33896] = {name = "绝望防御", description = "施法者固定自身并开始保护自己免受攻击，当被攻击时将变得更加愤怒。每一次攻击都将加强其愤怒程度。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[33898] = {name = "绝望之怒", description = "使施法者的攻击速度提高5%，对敌人造成的物理伤害提高10点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33904] = {name = "召唤葛利安索恩裂生者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33907] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成自然伤害，持续10 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33910] = {name = "治疗他人", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "4​秒", dispel_type = nil},
[33911] = {name = "撕裂护甲", description = "击破敌人的护甲，每次撕裂护甲可以使其护甲值降低。最多可叠加5次。持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33912] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33914] = {name = "暗影打击", description = "攻击一名敌人，对其造成武器伤害再加上一定量的额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33916] = {name = "虚空吸取", description = "吸取10码范围内所有敌人的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[33919] = {name = "地震术", description = "对邻近敌人造成持续的物理伤害并使其昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[33925] = {name = "幻影打击", description = "攻击速度和施法速度降低50%。\n 每3秒造成自然伤害。\n 持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "毒药"},
[33951] = {name = "噬骨腐烂", description = "使一名敌人的耐力和力量降低，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[33954] = {name = "召唤伊洛希恩的影像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33958] = {name = "激怒", description = "使施法者的攻击速度提高100%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[33960] = {name = "反击", description = "对敌人造成伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33961] = {name = "法术反射", description = "举起你的盾牌，反射下一个施放在你身上的法术，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33962] = {name = "顽强", description = "受到任何攻击时承受的伤害减少5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[33964] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的150%。另外，接下来的5次攻击都可以为你恢复0点生命值。这个效果可以持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[33967] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，并使其攻击间隔延长，移动速度降低，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[33969] = {name = "吸能箭", description = "使一名敌人受到24 to 29点暗影伤害。施法者获得相当于该数值100%的生命值恢复。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[33970] = {name = "涌动", description = "向敌人冲锋，对目标及目标周围的盟友造成伤害，并将它们击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[33971] = {name = "横扫冲锋", description = "向敌人冲锋，对目标和它周围的盟友造成24 to 29点伤害，并将它们击退。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[33974] = {name = "能量燃烧", description = "使用反能量箭攻击敌人，命中后最多吸收 284 to 288点法力值。反能量箭每吸收1点法力值，目标会受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", dispel_type = nil},
[33975] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12 sec。", mechanic = nil, range = "35码 ", cast_time = "6​秒", dispel_type = nil},
[33985] = {name = "使用遗体", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[34013] = {name = "复活灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[34017] = {name = "混乱之雨", description = "召唤混乱之雨灼烧敌人，对指定区域中的敌人每3秒造成一次火焰伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[34020] = {name = "联结灵魂", description = "使一位盟友的耐力提高3点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34073] = {name = "血环诅咒", description = "使一名敌人受到的治疗效果降低15% ，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[34076] = {name = "恐惧座狼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34079] = {name = "根基图腾", description = "在施法者身边召唤一个生命值为5点的根基图腾，每5秒为附近的每个队友吸收一个有害法术，但不会吸收区域效果法术。持续45 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34080] = {name = "反击姿态", description = "采取防御型的姿态，反射战士受到的攻击，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34083] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[34086] = {name = "鞭笞狂暴", description = "使一位盟友的攻击速度提高30%，持续5 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34087] = {name = "刺骨之语", description = "使敌人沉默，不能施放任何法术，持续6 sec。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34088] = {name = "弱化武器", description = "使一名敌人变得虚弱，使其命中几率降低，持续6 sec。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34089] = {name = "疑虑", description = "减慢施法和近战攻击速度。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34094] = {name = "阿拉修斯之力", description = "对附近的敌人施展阿拉修斯之力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34095] = {name = "投掷炸弹", description = "投掷一颗炸弹。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[34099] = {name = "还击", description = "在招架了敌人的攻击之后可以使用的技能，对目标造成150%的武器伤害，并使其被缴械，持续6 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[34100] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成420点奥术伤害，持续6 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞄准", dispel_type = nil},
[34108] = {name = "断背", description = "使目标昏迷8 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34110] = {name = "暗影愈合", description = "为友方目标恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[34112] = {name = "黑暗审判", description = "审判敌人，使其在被命中时受到额外的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34113] = {name = "噬骨撕咬", description = "对一名敌人造成110%武器伤害并使其感染噬骨腐烂。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34119] = {name = "强效治疗术", description = "施法缓慢的法术，为单一目标恢复 4787 to 5288点生命值。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[34121] = {name = "烈焰击打", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[34133] = {name = "灰烬冲击", description = "死亡时，灰烬发生爆炸，对半径50000码范围内的所有敌人造成7000 to 9000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[34159] = {name = "笨重", description = "施法者所能造成的物理伤害提高30%，效果持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34161] = {name = "野性成长", description = "施法者所能造成的物理伤害提高50%，效果持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34162] = {name = "重击", description = "重击地面，对附近敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[34163] = {name = "蘑菇再生", description = "为一个盟友恢复一定的生命值，并在接下来的21 sec内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[34165] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34170] = {name = "魔爆术", description = "制造一次魔法爆炸。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[34171] = {name = "触须鞭笞", description = "处于目标背后时造成额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34172] = {name = "奥术宝珠", description = "对目标区域中的所有敌人造成4675 to 6325点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[34173] = {name = "寻日者的祝福", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高125点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34189] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34199] = {name = "护甲增强", description = "提高携带者对物理攻击的抵抗能力，护甲值提高2750点，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34202] = {name = "冰霜形态", description = "免疫冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34203] = {name = "火焰形态", description = "免疫火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34204] = {name = "奥术形态", description = "免疫奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34205] = {name = "暗影形态", description = "免疫暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34229] = {name = "烈焰飞羽", description = "对上层平台的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34232] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[34234] = {name = "崩陷", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34236] = {name = "男爵的召唤", description = "从扭曲虚空中召唤两名虚空仆从。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34237] = {name = "召唤小鬼", description = "召唤小鬼协助施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34239] = {name = "吸收生命", description = "在5 sec内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[34249] = {name = "地狱火", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成 34 点火焰伤害，并使它们昏迷2 sec。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1 min。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[34250] = {name = "鞭笞乱舞", description = "使一位盟友的攻击速度提高60%，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34254] = {name = "枯木逢春", description = "治疗一个友方目标，每1秒回复一次生命值。持续25 sec。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = "魔法"},
[34259] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[34261] = {name = "软泥喷射", description = "每3秒造成自然伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[34267] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成600 to 1000点伤害，并将其击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[34268] = {name = "酸息术", description = "对施法者正面锥形区域内的敌人造成200点自然伤害并在20 sec内每3秒造成20点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34290] = {name = "酸液喷射", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[34298] = {name = "重殴", description = "下一次攻击的伤害提高150点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34302] = {name = "接合", description = "与附近的虚空能量融合，重新成型为一只虚空生物。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[34322] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围最多5个敌人逃跑，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34331] = {name = "伤害减免：奥术", description = "伤害减免：奥术\n受到的奥术伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34333] = {name = "伤害减免：火焰", description = "伤害减免：火焰\n受到的火焰伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34334] = {name = "伤害减免：冰霜", description = "伤害减免：冰霜\n受到的冰霜法术伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34335] = {name = "伤害减免：自然", description = "伤害减免：自然\n受到的自然伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34336] = {name = "伤害减免：神圣", description = "伤害减免：神圣\n受到的神圣伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34338] = {name = "伤害减免：暗影", description = "伤害减免：暗影\n受到的暗影伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34341] = {name = "灰烬冲击", description = "对0码内所有敌人造成8750 to 11250点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34342] = {name = "复生", description = "从灰烬中重生，奥的涅磐对0码内所有敌人造成4375 to 5625点火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[34344] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[34345] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[34346] = {name = "神圣之箭", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[34347] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[34348] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[34350] = {name = "自然之怒", description = "使附近一棵植物的体型增大50%，攻击速度提高100%，造成的物理伤害提高100%，持续10 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[34351] = {name = "恶毒之咬", description = "撕咬目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34352] = {name = "心灵震击", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并使其攻击和施法速度降低25%，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34353] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34354] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34355] = {name = "毒性护盾", description = "用一层毒性护盾保护施法者。每当施法者被法术、近战或远程攻击击中时，攻击者即会中毒。这将消耗一个毒球。每数秒只能发射一个毒球。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34358] = {name = "毒性之瓶", description = "对附近的敌人造成自然伤害，持续20 sec。", mechanic = nil, range = "15码 ", cast_time = "1​秒", dispel_type = nil},
[34359] = {name = "火息药水", description = "对施法者正面的敌人造成810 to 940点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", dispel_type = nil},
[34361] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的15 sec内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[34363] = {name = "热病", description = "对敌人造成自然伤害，并在随后的15 sec内每3秒造成额外伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = "疾病"},
[34366] = {name = "乌木之毒", description = "每2秒对敌人造成一次自然伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[34370] = {name = "锯齿撕咬", description = "对一个敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34386] = {name = "制造地狱之火", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34388] = {name = "雷霆践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34392] = {name = "钉刺狂暴", description = "施法者进入狂乱状态，近战攻击速度提高并开始施放钉刺乱射，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[34410] = {name = "地狱咆哮的战歌", description = "生命值提高300点。近战攻击速度提高15%。每5秒恢复10点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[34423] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34425] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[34435] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成1388 to 1612点火焰伤害，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[34436] = {name = "暗影爆裂", description = "爆发能量，对10码以内的所有敌人造成1600 to 2400点暗影伤害，并清除所有威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34437] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3 sec，并对其造成1313 to 1687点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[34439] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在18 sec内对其造成总计1800点伤害。如果这个效果被驱散，则它对驱散者造成2700点伤害，并令其沉默4 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34441] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34447] = {name = "奥术飞弹", description = "向一名敌人发射魔法飞弹，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[34449] = {name = "水箭之雨", description = "对周围半径35码范围内的所有敌人发射水箭，造成24 to 29点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[34510] = {name = "昏迷", description = "使目标昏迷4 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34513] = {name = "狮心", description = "力量提高100点，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34517] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34525] = {name = "制造元素能量", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34550] = {name = "宁静", description = "使附近所有友方目标每2秒恢复925 to 1075点生命值，持续45 sec。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[34551] = {name = "树形态", description = "将施放者变幻成一棵树，持续45 sec。在此形态下，施法者对所有伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34557] = {name = "召唤魔花保护者", description = "召唤3个魔花保护者为施法者作战45 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34581] = {name = "Despawn Defenders", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34605] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34614] = {name = "背刺", description = "对目标造成普通伤害再加523 to 577点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34615] = {name = "麻痹药膏", description = "用致人精神混乱的毒药使目标中毒，使其施法速度降低50%，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[34616] = {name = "致命药膏", description = "每5秒对敌人造成238 to 262点自然伤害，持续1 min。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = "毒药"},
[34618] = {name = "粉碎", description = "打击目标，造成3000 to 5000点伤害。\n 这个技能可以制造大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34619] = {name = "修理", description = "治疗施法者，在1秒内恢复8500生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34620] = {name = "猛击", description = "使目标昏迷2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34624] = {name = "狂乱", description = "狂乱\n你所造成的伤害提高100%。\n攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34625] = {name = "毁坏", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱75%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34637] = {name = "灵魂导能", description = "在6 sec内从敌人身上吸取最多4164 to 4836点法力值和生命值并转移给施法者。", mechanic = nil, range = "25码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[34639] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续5 sec。在这个过程中，目标无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[34640] = {name = "枯萎之触", description = "使敌人的近战爆击几率降低75%，法术爆击几率降低75%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34642] = {name = "枯萎凋零", description = "以枯萎凋零的力量攻击指定区域内的所有敌人，对其造成暗影伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[34644] = {name = "鞭笞", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34645] = {name = "涌动", description = "冲锋敌人，对目标及其邻近的盟友造成伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[34654] = {name = "致盲", description = "使目标暂时失明并无助的到处乱走，持续最多10 sec。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[34655] = {name = "致命药膏", description = "每次攻击都有一定几率使敌人中毒，在2秒内造成自然伤害。对单一目标最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[34659] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身和周围的所有敌人造成一次火焰伤害。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[34661] = {name = "牺牲", description = "牺牲当前目标，使其昏迷并每1秒吸取其生命值，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[34662] = {name = "熊的指令", description = "命令你的宠物凶残的攻击敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[34670] = {name = "激怒", description = "使施法者的攻击速度提高75%，对敌人造成的物理伤害提高75%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[34694] = {name = "致盲", description = "使目标暂时失明并无助的到处乱走，持续最多10 sec。任何对其造成的伤害都会解除此效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[34697] = {name = "过敏反应", description = "使一名敌人感染疾病，提高在18 sec内受到的伤害。每5秒受到一次自然伤害，持续18 sec。疫病有一定几率传染给邻近的盟友。", mechanic = nil, range = "8码 ", cast_time = "1.5​秒", dispel_type = "疾病"},
[34699] = {name = "时光披风", description = "伪装成一名洛丹伦卫兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34716] = {name = "践踏", description = "对附近的敌人造成2375 to 2625点物理伤害，使其昏迷5 sec，并使其受到的物理伤害提高550点。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34719] = {name = "凝视", description = "使一名敌人凝视着施法者，施法者的攻击速度提高1%，持续2 sec。在目标被施法者凝视的期间内，目标会很不愿意攻击其他的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34745] = {name = "棘刺喷射", description = "朝敌人喷射棘刺，造成自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[34752] = {name = "冰冻之触", description = "将一个敌方目标冻结在寒冰障壁中，使其昏迷3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34759] = {name = "种植白色树苗", description = "召唤树苗帮助施法者作战，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", dispel_type = nil},
[34761] = {name = "种植绿色树苗", description = "召唤树苗帮助施法者作战，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", dispel_type = nil},
[34762] = {name = "种植蓝色树苗", description = "召唤树苗帮助施法者作战，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", dispel_type = nil},
[34763] = {name = "种植红色树苗", description = "召唤树苗帮助施法者作战，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", dispel_type = nil},
[34771] = {name = "强力重击", description = "有力的锤击地面，击退所有邻近的敌人并造成262 to 337点伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[34780] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的6 sec内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "毒药"},
[34782] = {name = "绊脚", description = "根须纠缠附近所有敌人的脚部，使它们的移动速度降低70%，持续4 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[34783] = {name = "法术反射", description = "举起你的盾牌，反射下一个施放在你身上的法术，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34784] = {name = "援护", description = "高速跑向一名小队成员，拦截对其进行的下一次近战或远程攻击。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[34785] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[34787] = {name = "冰冻之环", description = "召唤一道冰冻之环，冻结敌人。", mechanic = nil, range = "80码 ", cast_time = "2.5​秒", dispel_type = nil},
[34788] = {name = "共享联结", description = "施法者与目标的生命力链接在了一起，受到的所有伤害将由彼此平均承担。", mechanic = "防御", range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[34791] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[34793] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加24 to 29点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34794] = {name = "奥术回响", description = "受到的奥术伤害提高1200点，持续30 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34797] = {name = "自然震击", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[34798] = {name = "看管员之怒", description = "向目标射出一支闪电箭，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[34799] = {name = "奥术毁坏", description = "立即使用武器攻击，造成50%武器伤害，此外，每层奥术回响效果都将使其目标额外受到1200点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34800] = {name = "昏迷迫近", description = "使敌人的攻击间隔延长150%，移动速度降低70%，持续8 sec。令一个敌人进入睡眠状态。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[34802] = {name = "脚踢", description = "用脚快速踢敌人，对其造成2点伤害，并使其在6 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34804] = {name = "物化", description = "与附近的虚空能量融合成型。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34809] = {name = "神圣愤怒", description = "使一位盟友的法术强度提高295点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34811] = {name = "尾击", description = "对敌人造成武器伤害再加一些额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34812] = {name = "纳沙塔的诅咒", description = "使目标敌人受到的魔法伤害提高50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[34814] = {name = "虚体化", description = "消散并融入附近的虚空能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34820] = {name = "奥术打击", description = "打击敌人，造成500点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34821] = {name = "奥术飓风", description = "挥舞斧头攻击附近的敌人，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[34827] = {name = "水之护盾", description = "如果你受到了近战、远程或法术伤害，攻击者会遭受冰霜伤害，并且施法速度减慢。可生效3次。持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34828] = {name = "水之护盾", description = "对目标施放水箭，造成冰霜伤害并使其施法速度延长20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34829] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[34842] = {name = "De-Materialize", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[34844] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34852] = {name = "猎鹰的召唤", description = "标记目标，使附近的鸟类前来攻击它。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[34854] = {name = "拉什卡利鸟", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34856] = {name = "鲜血燃烧", description = "对一名敌人造成物理伤害并使其受到的奥术伤害提高，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34874] = {name = "Despawn Underbog Mushrooms", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34879] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加1665 to 1935点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[34880] = {name = "元素护甲", description = "对所有魔法的抗性提高，持续15 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34881] = {name = "魔甲术", description = "使施法者的护甲提高210点，暗影抗性提高3点，同时提升生命值恢复速度，持续20 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34883] = {name = "QID 10277", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[34885] = {name = "石化", description = "石化\n昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34905] = {name = "隐秘飞行", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34906] = {name = "拜特的印记", description = "拜特的印记 魔法\n自然抗性提高110点。\n所有属性提高5%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34907] = {name = "Taxi - Stair of Destiny to Honor Hold", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[34920] = {name = "打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34922] = {name = "暗影之拥", description = "在6 sec内对一名敌人造成6点暗影伤害，使其无法施法并且造成的物理伤害降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34925] = {name = "无力诅咒", description = "使目标造成的法术伤害降低，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[34930] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[34932] = {name = "血槌激励", description = "使施法者的生命值提高20%，攻击速度提高50%，效果持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34933] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34934] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[34937] = {name = "能源关闭", description = "魔像能量耗尽，在得到修理之前持续昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34940] = {name = "凿击", description = "对目标造成238 to 262点伤害，令其昏迷4 sec，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[34941] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34942] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34944] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成24 to 29点神圣伤害，并为半径10码范围内的所有小队成员恢复360 to 440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[34945] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[34946] = {name = "石像修理", description = "修复一个身边的傀儡。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[34969] = {name = "中毒", description = "每3秒对敌人造成一次自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[34970] = {name = "狂乱", description = "提高施法者的攻击速度和物理伤害，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34971] = {name = "狂乱", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高75点，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34974] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加200点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[34975] = {name = "制造时空道标", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[34980] = {name = "门努的治疗图腾", description = "召唤一个结界，持续存在30 sec。该结界将周期性地治疗其周围的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[34984] = {name = "心灵惊骇", description = "恐惧一名敌人，对其每秒造成一次暗影伤害，并使其因恐惧而逃跑，持续3 sec。", mechanic = "战栗", range = "15码 ", cast_time = "1​秒", dispel_type = "魔法"},
[34996] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上250点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[35007] = {name = "召唤碎裂的石块", description = "召唤一个碎裂的滚石。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35008] = {name = "水弹乱射", description = "对周围半径45码范围内的所有敌人发射水箭，造成1619 to 1881点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[35010] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[35011] = {name = "击倒", description = "对一名敌人造成伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35012] = {name = "充能奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[35013] = {name = "缩小", description = "使一名敌人的力量和耐力降低，持续2 min。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[35032] = {name = "减速", description = "使敌人的攻击间隔延长60%，移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35035] = {name = "反攻", description = "施法者充盈着奥术的能量，近战攻击额外造成1497 to 1653点奥术伤害。释放这股能量能够打断敌人的法术。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[35040] = {name = "Bladespire Spear Throw", description = "Throws a weapon at an invisible trigger", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[35047] = {name = "护甲钻透", description = "钻透敌方目标，造成武器伤害并且使其护甲值降低。每层护甲钻透效果降低20%护甲值，最多可以叠加5次，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35049] = {name = "囚禁", description = "囚禁一名敌人，造成武器伤害再加上10点伤害，并使其迷惑5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35052] = {name = "召唤小猫", description = "召唤欠欠来到施法者身边，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35054] = {name = "致死打击", description = "对目标造成250%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35055] = {name = "利爪", description = "使用利爪攻击一名敌人，造成150%武器伤害，并使目标缴械6 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35056] = {name = "粘性机油", description = "向敌人射出一团机油，造成1497 to 1653点自然伤害，使敌人的移动速度减慢50 ，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "毒药"},
[35057] = {name = "虚空炸弹", description = "对指定区域内的所有敌人造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", dispel_type = nil},
[35058] = {name = "虚空爆炸", description = "同时引爆携带的所有虚空炸弹，造成严重的奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[35062] = {name = "狂乱冲锋", description = "手持虚空炸弹向一名敌人冲锋。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[35066] = {name = "Taxi - Hellfire Peninsula - Beach Head to Shatter Point", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[35069] = {name = "Taxi - Hellfire Peninsula - Expedition Point to Shatter Point", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[35076] = {name = "阿达尔的祝福", description = "阿达尔的祝福\n近战和远程攻击强度提高200点，法术强度提高115点。持续120分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[35096] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[35105] = {name = "致死重击", description = "使一个敌人的耐力降低1点，攻击速度降低25%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35106] = {name = "奥术闪耀", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35107] = {name = "充电网", description = "使一名敌人无法移动，持续10 sec。目标会持续受到电击，造成自然伤害。", mechanic = "定身", range = "35码 ", cast_time = "500​毫秒", dispel_type = nil},
[35109] = {name = "格里施纳卡利鸟", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35120] = {name = "魅惑", description = "魅惑目标，使其协助你作战。", mechanic = "被魅惑", range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[35144] = {name = "恶毒撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35155] = {name = "惩击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[35158] = {name = "魔法反射护盾", description = "使施法者被一层保护护盾所包围，该护盾将反射100%的有害法术，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", dispel_type = nil},
[35159] = {name = "物理反射护盾", description = "使施法者被一层保护护盾所包围，当受到攻击时该护盾将对近战攻击者造成750点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.6​秒", dispel_type = nil},
[35160] = {name = "神圣震击", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[35161] = {name = "裂颅", description = "使一个敌人的耐力降低200点，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35162] = {name = "治疗术", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[35170] = {name = "审判", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[35172] = {name = "圣光之触", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35178] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，使该法术无法被施放，并降低目标的移动速度，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35185] = {name = "熔化护甲", description = "使附近敌人的护甲值降低250点，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35189] = {name = "恒星之击", description = "对目标造成300%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35194] = {name = "暗影形态", description = "进入暗影形态，使你造成的暗影伤害提高20%，受到近战攻击时承受的伤害降低20%。暗影形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35195] = {name = "生命虹吸", description = "每3秒将目标的2点生命值转移给施法者，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[35197] = {name = "恐惧图腾", description = "召唤一只恐惧图腾，该图腾将周期性地恐惧周围的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35198] = {name = "恐惧", description = "使附近的敌人因恐惧而逃跑，持续1 sec。", mechanic = "感觉", range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[35199] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒使附近全部盟友恢复 28 点生命值，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35200] = {name = "大鹏形态", description = "变形成一只大鹏，持续5 min。在此形态下护甲值和生命值都提高，并可以使用多种熊形态下专有的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35201] = {name = "麻痹毒药", description = "对一名敌人造成自然伤害，并使其在15 sec后昏迷，在一小段时间内无法移动或攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[35204] = {name = "剧毒烟雾", description = "每3秒对附近的敌人造成50点自然伤害，持续45 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[35205] = {name = "消失", description = "使施法者进入潜行状态，效果持续7 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35207] = {name = "绷带", description = "在8 sec内恢复88点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", dispel_type = nil},
[35229] = {name = "孢子皮肤", description = "孢子皮肤 疾病\n近战攻击的命中几率下降35%。\n法术和技能的命中几率下降35%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "疾病"},
[35230] = {name = "孢子皮肤", description = "孢子皮肤\n被击中时有25%的几率使命中几率降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35231] = {name = "熔化护甲", description = "使附近敌人的护甲值降低350点，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35234] = {name = "纠结根须", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续8 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[35235] = {name = "渗透", description = "5 sec内从附近所有敌人身上吸取80点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[35236] = {name = "热浪", description = "对施法者面前一个锥形区域中的敌人造成49 to 58点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[35238] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加0点伤害，并将其击退。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35240] = {name = "血槌烈酒", description = "使敌人的攻击间隔时间延长30%，持续25 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35243] = {name = "星火术", description = "对目标造成900 to 1100点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[35244] = {name = "窒息之藤", description = "使用树根纠缠一名敌人，造成伤害并使其移动速度降低。如果目标受到太多该效果的影响，则会被定身。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", dispel_type = "疾病"},
[35247] = {name = "窒息缠绕", description = "用根须将敌人缠住，每2秒对其造成一次自然伤害，并使其无法移动，最多持续10 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35250] = {name = "龙息术", description = "施法者前方锥形区域内的敌人受到火焰伤害，并陷入迷惑状态，持续3 sec。任何直接攻击造成的伤害都会令迷惑的目标恢复正常。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35255] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[35261] = {name = "奥术新星", description = "在施法者周围制造一次奥术能量爆炸，对10码内所有敌方目标造成24 to 29点奥术伤害，并为10码内所有小队成员恢复360 to 440点生命值。该效果不造成威胁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35262] = {name = "Bladespire Spear Throw 01", description = "Throws a weapon at a particular Ogre", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[35263] = {name = "冰霜攻击", description = "对敌人造成737 to 813点伤害并且使其移动速度降低50%，持续8 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35265] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523 to 577点火焰伤害，持续10 min。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35267] = {name = "灼热日光", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12 sec。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = "魔法"},
[35268] = {name = "地狱火", description = "地狱火包围施法者，周期性对附近的敌人造成火焰伤害，持续8 sec。烈焰中的施法者不能移动也不能使用技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35273] = {name = "不稳定的蘑菇", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[35276] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成1020 to 1380点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[35280] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续10 sec。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[35289] = {name = "怒火中烧", description = "使目标的攻击速度提高60%，造成的物理伤害提高75点，持续5 min。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[35310] = {name = "召唤碎裂的石块", description = "召唤一个碎裂的石块。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35311] = {name = "流动机蒸汽", description = "使一名敌人的攻击速度降低35%，持续10 sec。\n 使一名敌人的护甲值降低35%，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "毒药"},
[35313] = {name = "催眠凝视", description = "使目标因昏迷而无法移动或攻击，持续6 sec。", mechanic = "昏迷中", range = "5—30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35314] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加24 to 29点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35316] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "8—40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[35317] = {name = "血液冷凝", description = "血液冷凝 魔法\n移动速度降低20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35318] = {name = "锯齿利刃", description = "以锯齿利刃攻击目标，对其造成物理伤害，并在随后8秒内造成额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[35321] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续15 sec。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35322] = {name = "暗影能量", description = "提高施法者的攻击速度，并使体型增大，持续15秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[35325] = {name = "闪光之血", description = "使一个敌人的护甲值降低0点，持续1 min。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[35326] = {name = "锤击", description = "重击目标，造成武器伤害再加上10点伤害，并使其昏迷6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35328] = {name = "血光", description = "激活之后，目标无法使用潜行或隐形术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[35331] = {name = "黑血", description = "使一个敌人的护甲值降低0点，持续1 min。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[35333] = {name = "尾击", description = "对敌人造成普通武器伤害再加上100点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[35334] = {name = "虚空震击", description = "立刻用暗影魔法冲击敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35335] = {name = "虚空吸能", description = "造成12 to 14点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[35336] = {name = "能量孢子", description = "使敌人的所有属性提高30点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35354] = {name = "死亡之手", description = "立即轰杀所有目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35361] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成自然伤害，持续10 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35369] = {name = "复生", description = "从灰烬中重生，奥对0码内所有敌人造成4375 to 5625点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[35373] = {name = "暗影之怒", description = "释放暗影之怒，对身边的所有敌人造成暗影伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "魔法"},
[35377] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[35382] = {name = "急速冲锋", description = "向敌人冲锋，造成普通伤害外加1点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[35385] = {name = "翻滚者冲击", description = "向敌人冲锋，造成普通伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[35399] = {name = "法术反射", description = "反射魔法。\n 可使用4次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35410] = {name = "熔化护甲", description = "熔化目标护甲，使其护甲值降低80%，持续1 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35412] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害附加额外伤害，并使其昏迷2 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[35425] = {name = "召唤暗影", description = "召唤一个暗影协助施法者作战，持续15 min。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[35429] = {name = "横扫攻击", description = "使施法者下5次近战攻击可以攻击到一个额外的相邻敌人。然而这种狂暴的战斗方式十分令人疲惫，最多持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35472] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[35473] = {name = "强力顺劈斩", description = "对目标和它身边最近的一个敌人造成武器伤害再加上15点额外伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35491] = {name = "狂怒", description = "造成的物理伤害降低50%。\n 攻击速度提升300%。\n 持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35492] = {name = "筋疲力尽", description = "昏迷。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35493] = {name = "广域叉状闪电", description = "对敌人造成自然伤害，持续5 sec。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", dispel_type = nil},
[35499] = {name = "水柱喷射", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[35507] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续4 sec。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞄准", dispel_type = nil},
[35508] = {name = "能量过载", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[35511] = {name = "毒蛇钉刺", description = "钉刺目标，在15 sec内对其造成65点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[35556] = {name = "生态污染", description = "生态污染\n污染等级：高！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[35565] = {name = "地震术", description = "地震术\n每2秒造成750点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[35570] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害，并使其昏迷2 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[35579] = {name = "火花", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35594] = {name = "群体元素", description = "在你的敌人脚下召唤元素生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35596] = {name = "军团之力", description = "军团之力\n燃烧军团的能量充满凯兰恩的全身。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[35597] = {name = "Cancel Power of the Legion", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35598] = {name = "索克雷萨之怒", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[35599] = {name = "复活术", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", dispel_type = nil},
[35614] = {name = "凯兰之怒", description = "凯兰之怒\n昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35681] = {name = "蓝色能量状态", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35682] = {name = "管道过载", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35696] = {name = "恶魔知识", description = "使主人的法术强度提高，数值相当于被激活的恶魔的耐力值与智力值总和的一部分。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35735] = {name = "水柱喷射", description = "对目标及目标附近所有敌人造成冰霜伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[35746] = {name = "复活术", description = nil, mechanic = nil, range = "100码 ", cast_time = "4​秒", dispel_type = nil},
[35748] = {name = "吸取生命", description = "在5 sec内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[35759] = {name = "邪火震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[35760] = {name = "力量衰减", description = "使一个敌人的力量降低25点，持续5 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[35778] = {name = "血水晶涌动", description = "使你的法术和魔法效果所造成的伤害提高120点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35780] = {name = "召唤相位扰流器", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[35783] = {name = "击倒", description = "对敌人造成400 to 440点伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35784] = {name = "鸦人之卵", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35788] = {name = "Arakkoa Egg Debuff", description = "每2秒对附近的敌人造成3点自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[35831] = {name = "烈焰之环", description = "制造一个光环，如果没有在20 sec内被驱散或刷新就会爆炸。该效果会在20 sec后消失。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[35839] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5 sec。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[35843] = {name = "奥术风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[35848] = {name = "寒冷之焰", description = "近战攻击有一定几率触发冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35853] = {name = "火球链", description = "对敌人发射火球，造成火焰伤害并继续攻击附近的敌人。最多影响3个目标，持续until cancelled。", mechanic = "眩晕", range = "40码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[35856] = {name = "昏迷", description = "使施法者昏迷。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35857] = {name = "刺突", description = "对敌人造成武器伤害再加125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35859] = {name = "虚空雾气", description = "造成875 to 1125点暗影伤害并使所有处于云雾中的敌人的生命值降低10%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35869] = {name = "虚空光柱", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[35877] = {name = "日怒印记", description = "近战攻击对你造成1点额外的火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35882] = {name = "召唤埃苏比克", description = "召唤1只陆行鸟协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[35892] = {name = "压制", description = "使周围半径8码范围内的所有敌人沉默3 sec。", mechanic = "缄默", range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[35895] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[35913] = {name = "邪能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[35914] = {name = "星界专注", description = "使敌人受到的任何形式的伤害都提高50%，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[35915] = {name = "熔岩护甲", description = "在被击中时对攻击者造成 195 点火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35916] = {name = "熔岩护甲", description = "造成75点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[35917] = {name = "灼热智力", description = "提高施法者的智力和火焰法术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35918] = {name = "刺破护甲", description = "破坏敌人的护甲，降低护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35919] = {name = "烧灼电流", description = "对敌人造成自然伤害，持续5 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[35920] = {name = "电能震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2 sec内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[35922] = {name = "能量火花", description = "使施法者被奥术能量所包围，奥术能量将有100%的几率对近战攻击者造成奥术伤害。该护盾将在5 sec后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35923] = {name = "水泡头", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35924] = {name = "能量熔化", description = "对附近的敌人周期性造成43 to 47点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[35927] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成 281 to 288点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[35932] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加600点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "10—40码 ", cast_time = "3​秒", dispel_type = nil},
[35935] = {name = "献祭", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[35941] = {name = "引力失效", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[35943] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[35944] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收548点物理或魔法伤害，最多持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35946] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[35949] = {name = "嗜血", description = "立即攻击目标，对其造成120%的普通武器伤害。另外，接下来的5次成功的近战攻击都可以为你回复生命值。这个效果可以持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35953] = {name = "暗影撞击", description = "对目标和它身边最近的敌人造成你的武器伤害再加350点伤害，最多可影响0个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35963] = {name = "强化摔绊", description = "使目标在10 sec内无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[35964] = {name = "冰霜箭", description = "向敌人射出一支极寒的箭矢，造成武器伤害加上600点伤害。所有的伤害都会被计为冰霜法术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[35965] = {name = "冰霜箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[35996] = {name = "古尔丹的引导", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[35998] = {name = "安放轨迹标旗", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[36002] = {name = "辩护", description = "力量和敏捷降低15%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36004] = {name = "真言术：韧", description = "使一位盟友的耐力提高3点，持续5 min。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[36006] = {name = "邪能火焰光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36020] = {name = "碎手诅咒", description = "使用邪能诅咒敌人，使其造成的伤害提高5%，但受到的伤害会提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[36021] = {name = "法力分流", description = "从目标身上吸取35点法力值并且使你获得奥术能量充能效果，持续10 min。该效果最多可以叠加3次。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36022] = {name = "奥术洪流", description = "使半径25码范围内的所有敌人沉默4 sec。另外，你所携带的每一层法力分流效果都可以使你获得法力值。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36023] = {name = "灵界打击", description = "孤注一掷的打击，造成武器伤害并使目标受伤，受到的治疗效果降低50%，每3秒还会造成物理伤害。持续9 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36033] = {name = "脚踢", description = "脚踢敌人造成伤害并且打断施放的法术，并使其在6 sec内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36039] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成680 to 1020点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[36040] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[36051] = {name = "邪能献祭", description = "每3秒烧灼邻近的敌人，造成414 to 456点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36073] = {name = "破法者", description = "造成100%武器伤害并使目标受伤，法术伤害的效果降低75%，持续6 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[36093] = {name = "幽灵打击", description = "造成110%武器伤害并降低目标躲闪的几率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36094] = {name = "幽灵打击", description = "造成普通武器伤害，并降低目标躲闪的几率。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[36096] = {name = "法术反射", description = "将下一个魔法反射给它的施放者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36097] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36099] = {name = "投掷战锤", description = "对目标造成伤害，但是使施法者被缴械。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", dispel_type = nil},
[36103] = {name = "锻工核实", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[36104] = {name = "烈焰洪流", description = "用爆炸的烈焰攻击附近敌人。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[36109] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36110] = {name = "召唤舞动之剑", description = "召唤1柄舞动的利剑协助施法者作战，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36111] = {name = "世界击碎者", description = "使你在4秒内进行的下一次攻击的爆击等级提高900。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36119] = {name = "虚空领域", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[36123] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18 sec内造成2400点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[36127] = {name = "暗影新星", description = "对34码内所有敌人造成1850 to 2150点暗影伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[36132] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[36138] = {name = "锤击昏迷", description = "锤击昏迷\n昏迷。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[36140] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加75点伤害，并将其击退。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[36141] = {name = "灵魂束缚", description = "激活之后，施法者所受到的所有伤害的20%将由目标所承受。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36142] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上300点伤害，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[36144] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[36145] = {name = "纳比留斯之链", description = "纳比留斯之链\n被魅惑。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[36147] = {name = "次级暗影裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[36148] = {name = "冰冻新星", description = "对邻近敌人造成冰霜伤害，将他们击退并使其移动速度降低，最多持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36152] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", dispel_type = nil},
[36153] = {name = "灵魂束缚", description = "激活之后，施法者所受到的部分伤害由目标所承受。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[36173] = {name = "末日预言者的礼物", description = "诅咒一名敌人，使其有100%几率在受到治疗时为其目标恢复2313 to 2687点生命值，持续10 sec。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[36176] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[36179] = {name = "水晶充能", description = "对选定区域内的所有敌人造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[36193] = {name = "Saw Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36194] = {name = "锯齿光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36200] = {name = "末日之锯", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.3​秒", dispel_type = nil},
[36205] = {name = "利爪挥击", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[36206] = {name = "召唤灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36207] = {name = "收取武器", description = "使敌人无法使用武器作战，持续6 sec。", mechanic = "缴械", range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36208] = {name = "窃取武器", description = "偷取敌人的武器，迫使他无法使用自己的武器，持续6 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36213] = {name = "大地之怒", description = "嘲讽周围半径15码范围内的所有敌人，并产生很高的威胁值。", mechanic = "治疗中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36214] = {name = "雷霆一击", description = "对所有邻近敌人造成1275 to 1725点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[36225] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[36226] = {name = "召唤邪能小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36227] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[36228] = {name = "肢解之刃", description = "对目标造成伤害。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", dispel_type = nil},
[36238] = {name = "邪能火炮冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", dispel_type = nil},
[36240] = {name = "洞穴震颤", description = "向目标区域倾泄岩石碎片。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[36246] = {name = "Shoot Tech Gun", description = "手持激光枪朝目标射击。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[36247] = {name = "邪能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[36248] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成140点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[36250] = {name = "窃取护甲", description = "偷取敌人的护甲值，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36251] = {name = "战锤重击", description = "轰击地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[36252] = {name = "邪能熔炉烈焰", description = "对施法者前方锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[36253] = {name = "化学火焰", description = "对目标区域内的敌人造成火焰伤害，持续10 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[36255] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[36275] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成1800 to 2200点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[36276] = {name = "易伤诅咒", description = "诅咒目标，使其在30 sec内承受的魔法伤害提高50%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[36277] = {name = "炎爆术", description = "对敌人造成火焰伤害，并继续造成每3秒一次的额外伤害，持续12 sec。", mechanic = nil, range = "35码 ", cast_time = "4​秒", dispel_type = nil},
[36278] = {name = "冲击波", description = "对附近的敌人造成2313 to 2687点火焰伤害，并使它们的移动速度降低50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36279] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[36295] = {name = "Red Beam", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[36297] = {name = "回响", description = "使附近的敌人沉默，不能施放任何法术，持续4 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36298] = {name = "恶魔变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36300] = {name = "生长", description = "伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36302] = {name = "Summon Honor Hold Gryphon Brigadier South", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36332] = {name = "斜掠", description = "对目标造成16 to 24点伤害，并在9 sec内造成总计36点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36333] = {name = "麻醉剂", description = "使一名敌人进入沉睡状态，该效果最多持续6 sec。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[36339] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[36340] = {name = "神圣震击", description = "对一名敌人造成744 to 956点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[36341] = {name = "超级缩小射线", description = "向目标发射能量射线，使其攻击强度降低450点，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[36345] = {name = "死亡射线", description = "对目标造成1527 to 1773点伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[36346] = {name = "增长射线", description = "向目标友方单位发射能量射线，使其攻击强度提高450点，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[36348] = {name = "绷带", description = "在8 sec内恢复600点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", dispel_type = nil},
[36383] = {name = "血肉撕咬", description = "每3秒对敌人造成一次物理伤害，持续20 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36398] = {name = "毒舌鞭笞", description = "对目标造成120 to 139%的武器伤害，并使其受伤，任何法术对其产生的效果都提高50%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[36402] = {name = "催眠术", description = "使敌人陷入睡眠状态，最多持续3 sec。对目标造成任何伤害都会唤醒他。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36405] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[36406] = {name = "双重吐息", description = "对施法者正面锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", dispel_type = nil},
[36414] = {name = "专注爆裂", description = "对敌人造成魔法伤害，持续12 sec。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[36444] = {name = "冬拥湖的水", description = "冬拥湖的水可以令所有机械单位的电路发生故障。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36447] = {name = "精神灼烧", description = "对目标造成暗影伤害，持续3 sec。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[36453] = {name = "督军之怒", description = "使施法者的攻击速度提高70%，对敌人造成的物理伤害提高75点，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36459] = {name = "召唤水元素", description = "召唤一个水元素为施法者作战，持续until cancelled。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[36462] = {name = "影月块茎", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36463] = {name = "不稳定的裂隙", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[36464] = {name = "母兽印记", description = "母兽印记 疾病\n你得了重病！移动速度降低。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", dispel_type = "疾病"},
[36465] = {name = "沸腾喷吐", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[36472] = {name = "吞噬暗影", description = "虚空行者吞噬附近的阴影以维持自己的形体，在10 sec内恢复总计1930点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[36476] = {name = "鲜血治疗", description = "完全治愈施法者，但会在10 sec内吸取施法者40%的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[36477] = {name = "召唤法力兽", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[36484] = {name = "法力燃烧", description = "对附近的敌人发射反魔法箭。每吸收一点法力值，目标就会受到1点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36486] = {name = "软泥喷射", description = "对施法者正面的所有目标造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "毒药"},
[36487] = {name = "邪能烈焰", description = "对施法者正面锥形区域内的敌人造成火焰伤害，并在3 sec内继续造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[36500] = {name = "飞刃", description = "朝一名敌人投掷一枚飞刃，对其造成物理伤害。", mechanic = nil, range = "10—25码 ", cast_time = "瞬发", dispel_type = nil},
[36506] = {name = "能量补充", description = "当引导该法术时，你的生命值回复将显著提高。持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[36508] = {name = "能量涌动", description = "对敌人造成奥术伤害，持续5 sec。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", dispel_type = "魔法"},
[36509] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[36510] = {name = "魔化武器", description = "对施法者缴械，但可以远距离控制他们的武器。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36512] = {name = "击退", description = "对邻近敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[36513] = {name = "无形", description = "受到的物理伤害降低40%。\n 受到的法术伤害提高20%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[36514] = {name = "能量", description = "对所有邻近敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36515] = {name = "暗影触痕", description = "被攻击时提高暗影抗性并吸取敌人的能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36516] = {name = "能量虹吸", description = "使目标所有法术造成的伤害和治疗效果降低，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36518] = {name = "暗影涌动", description = "使一名敌人的攻击速度和移动速度降低，持续5 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36519] = {name = "剧毒爆裂", description = "对你的目标每2秒造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[36527] = {name = "静止", description = "你被一道寒冰屏障所笼罩，在6 sec内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "25码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36533] = {name = "引力流", description = "引爆奥术能量，造成1980 to 2420点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[36541] = {name = "燃影诅咒", description = "目标受到火焰伤害时会额外造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[36574] = {name = "相位滑动", description = "使施法者不受任何束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36576] = {name = "岩肤", description = "使施放者受到的法术效果降低。可堆叠1层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36577] = {name = "扭曲风暴", description = "召唤一股扭曲风暴，持续存在20 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[36582] = {name = "充能之拳", description = "使施法者充满奥术能量，使其近战攻击附加奥术伤害。攻击释放出的能量也会对邻近目标的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[36589] = {name = "急奔", description = "移动速度提高60%，持续15 sec。不会解除潜行效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36590] = {name = "割裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36593] = {name = "邪爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36594] = {name = "闪电吐息", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[36604] = {name = "侧面分生", description = "召唤一对小鞭笞者攻击你的敌人。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", dispel_type = nil},
[36606] = {name = "强力冲锋", description = "向敌人冲锋，造成普通伤害附加额外伤害，并使其昏迷until cancelled。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[36608] = {name = "充能奥术射击", description = "对一名敌人发射一支奥术充能箭，造成奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[36609] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[36612] = {name = "利齿撕咬", description = "对一个敌人造成135点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36617] = {name = "血盆大口", description = "对数名邻近敌人造成物理伤害并使其流血，每3秒造成额外伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "600​毫秒", dispel_type = nil},
[36619] = {name = "传染毒药", description = "对附近的敌人造成510 to 690点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[36622] = {name = "孵化", description = "感染一名敌人，使其成为多变胚胎的宿主。多变血肉兽会在12 sec后强行从宿主的身体内破茧而出。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36623] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[36624] = {name = "掌击", description = "攻击一名敌人，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[36625] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[36627] = {name = "毒液喷吐", description = "向敌人吐出毒液，对其造成自然伤害外加每5秒造成一次额外伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[36629] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续5 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36631] = {name = "虚空吐息", description = "每1秒对施法者面前一个锥形区域内的敌人造成一次奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", dispel_type = nil},
[36638] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续21 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36640] = {name = "奥术护盾", description = "施法者被3个奥术能量球环绕。如果施法者受到了近战或远程伤害，则攻击者有50%几率受到奥术伤害，并会消耗掉一个奥术能量球。奥术护盾会在生效3次或者持续10 min之后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36644] = {name = "盲目", description = "召唤一只盲眼来寻找和攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36645] = {name = "投掷岩石", description = "对敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[36646] = {name = "盲目之触", description = "对敌人造成428 to 472点暗影伤害，并使其移动速度降低40%，攻击和施法速度降低50%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[36647] = {name = "十字军打击", description = "对一名敌人造成27点伤害，并且每次十字军打击命中后都将使其受到的神圣伤害提高10点。该效果可以最多叠加5次，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36650] = {name = "相位滑动易伤", description = "护甲降低2000。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[36651] = {name = "投掷岩石", description = "向友方目标投掷石块。如果他们的背包有空位，他们将接住石块！", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36654] = {name = "邪能吐息", description = "对施法者面前的敌人造成1388 to 1612点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36655] = {name = "吸取生命", description = "在5 sec内从敌人身上吸取总计5000点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[36656] = {name = "发射", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[36657] = {name = "死亡计算", description = "15秒后对目标造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36658] = {name = "变形", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36659] = {name = "尾钉", description = "使用毒性强大的毒药攻击敌人，对其造成伤害并降低其移动速度。该效果随着时间推移而减弱。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", dispel_type = "毒药"},
[36664] = {name = "触须顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加250点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36677] = {name = "混乱吐息", description = "向施放者面前射出一波锥形的混乱气息。陷入此气息内的目标将遭受数种负面效果的影响。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[36678] = {name = "治疗术", description = "治疗友方目标，为其恢复138750 to 161250点生命值。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[36679] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36693] = {name = "蚀骨毒药", description = "使目标中毒，治疗效果降低45%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[36694] = {name = "腐蚀毒药", description = "将一名敌人的护甲值降低5000点，每5秒导致722 to 928点自然伤害，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[36695] = {name = "热疫疲倦", description = "使一名敌人的智力值降低43，力量降低43，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[36696] = {name = "枯萎之触", description = "使一名敌人生病，每10秒造成463点暗影伤害，并且每10秒吸取463点法力值再转移给施法者，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[36697] = {name = "缩小", description = "使一个敌人的力量降低74点，耐力降低74点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[36698] = {name = "穿刺之影", description = "使一个敌人的暗影抗性降低125点，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[36699] = {name = "摇摆意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低20%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36700] = {name = "妖术", description = "将一名敌人变形为一只青蛙，使其无法攻击也不能施放魔法，持续5 sec。", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36705] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[36706] = {name = "雷霆一击", description = "对附近敌人造成2344 to 2656点自然伤害，并使其攻击间隔延长30%，移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36710] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续2 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36711] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36712] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36713] = {name = "毒液箭", description = "向敌人喷射毒药，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[36714] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36716] = {name = "能量倾泻", description = "周期性地对一个附近的目标释放奥术能量，造成563 to 937点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36718] = {name = "闪现术", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36719] = {name = "爆炸", description = "牺牲施法者，对周围的所有敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36723] = {name = "凤凰", description = "召唤一只凤凰协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36732] = {name = "驱散射击", description = "短程射击，对敌人造成50%的武器伤害，并使其迷惑4 sec。任何伤害都会解除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[36736] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[36738] = {name = "奥术箭雨", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[36740] = {name = "闪电箭雨", description = "向附近的敌人射出闪电箭，造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[36741] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[36742] = {name = "连珠火球", description = "对附近的敌人造成1063 to 1437点火焰伤害，并在3 sec内每1秒额外造成95点伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[36743] = {name = "神圣箭雨", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[36778] = {name = "灵魂窃取", description = "偷取目标的灵魂来强化施法者。目标的属性和所造成的伤害降低45%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36780] = {name = "Void Conduit Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[36784] = {name = "熵蚀光环", description = "使附近敌人的攻击速度、施法速度和移动速度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36786] = {name = "灵魂冷却", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低50%，持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36787] = {name = "强力顺劈斩", description = "对一名敌人和它身边最近的一个敌人造成武器伤害附加额外伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36789] = {name = "削弱灵魂", description = "削弱目标的灵魂，使其受到的所有伤害提高100点，持续12 sec。效果可以叠加10次。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36796] = {name = "酸性撕咬", description = "对一名敌人造成自然伤害，并使其护甲值降低675点，持续30 sec。该效果最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36797] = {name = "精神控制", description = "精神控制 特殊 - NPC专有\n被魅惑。\n你所造成的伤害提高100%。\n移动速度提高50%。\n治疗效果提高1000%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36805] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[36808] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成168点火焰伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[36813] = {name = "召唤负电子力场", description = "召唤一个负电子力场治疗所有身处力场之中的虚空生物。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36815] = {name = "冲击屏障", description = "奥术能量形成的盾牌围绕施法者，使其对打断效果免疫。屏障能够吸收80000点伤害，持续11 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36819] = {name = "炎爆术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", dispel_type = nil},
[36824] = {name = "恶臭", description = "恶臭 疾病\n腐烂的恶臭令你无法忍受。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", dispel_type = "疾病"},
[36825] = {name = "吸取生命", description = "在5 sec内从敌人身上吸取总计80点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[36826] = {name = "召唤堕落水元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36828] = {name = "急速射击", description = "远程攻击速度提高50%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36829] = {name = "地狱之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成925 to 1075点火焰伤害，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36831] = {name = "元素诅咒", description = "对目标施放诅咒，使其火焰和冰霜抗性降低90点，受到的火焰和冰霜伤害提高25%，效果持续2 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[36832] = {name = "烧尽", description = "对敌人造成24 to 29点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[36833] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成950 to 1050点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36834] = {name = "奥术干扰", description = "在施法者周围制造一次奥术魔法的爆炸，造成1750 to 2250点奥术伤害并迷惑所有目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36835] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加上0点伤害，并使它们昏迷5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36836] = {name = "苦痛护甲", description = "使一个敌人的护甲值降低15%，持续1 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36837] = {name = "流星", description = "造成11400 to 12600点火焰伤害，由陨石冲击点周围50000码内所有敌人分担。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[36838] = {name = "斩杀打击", description = "对敌人造成普通伤害外加250点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36839] = {name = "损伤毒药", description = "使敌人的攻击间隔延长50%，施法速度降低50%，并且移动速度降低50%，持续10 sec。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[36840] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续6 sec。在这个过程中，目标无法攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[36843] = {name = "减速", description = "使敌人的攻击间隔延长54%，移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[36844] = {name = "恐惧诅咒", description = "诅咒一名敌人，使其周期性被邪恶的鬼魂缠身，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[36846] = {name = "法力炸弹", description = "爆炸范围内的敌人被吸取680 to 920点法力值并且对目标造成伤害，数值等量于吸取的法力值。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = "魔法"},
[36847] = {name = "镜像", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[36862] = {name = "凿击", description = "对目标造成500点伤害，令其昏迷4 sec，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36863] = {name = "责罚", description = "对目标造成暗影伤害再加上365点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36864] = {name = "剧痛鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36866] = {name = "支配", description = "控制一个等级不高于70级的敌对人型生物，持续6 sec。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[36868] = {name = "暗影箭", description = "对敌人射出暗影箭，造成1800 to 2200点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[36872] = {name = "致命药膏", description = "每3秒对敌人造成324 to 376点自然伤害，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[36879] = {name = "造水术", description = "制造清凉的饮料。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[36880] = {name = "奥术智慧", description = "使目标的智力提高100点，持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36881] = {name = "冰甲术", description = "使护甲值提高2000点，冰霜抗性提高50点。如果敌人使用近战武器攻击施法者，他们的移动速度就有可能被降低到20%，攻击速度降低30%，持续5 sec。法师在同一时间内只能保有一种魔法护甲效果。持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36886] = {name = "仇恨之怒", description = "使所有方式造成的威胁值提高500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[36887] = {name = "震耳咆哮", description = "对45码范围内所有敌人造成暗影伤害，使其缴械并且沉默5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36888] = {name = "愤怒的鸦人之魂", description = "召唤0只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36891] = {name = "毁灭打击", description = "对目标造成1665 to 1935点伤害，将其击飞并再攻击一次。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[36905] = {name = "火焰箭", description = "对目标造成1980 to 2420点伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[36907] = {name = "火焰之盾", description = "使目标被一层火焰护盾所包围，使其火焰抗性提高100点，同时目标受到的每一次攻击都将使攻击者自身受到50点火焰伤害，持续3 min。施法者不能对自己施放火焰之盾。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36908] = {name = "迁跃", description = "将施法者传送到目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[36909] = {name = "背后攻击", description = "对目标造成普通伤害再加1850 to 2150点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36910] = {name = "相位爆发", description = "移动速度提高75%，攻击速度提高75%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36911] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在10 sec内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。", mechanic = "冰封", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36912] = {name = "闪电跳跃", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36914] = {name = "唤雷者的诅咒", description = "使邻近敌人受到的魔法伤害提高100%，持续1 min。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[36915] = {name = "闪电倾泻", description = "释放无数闪电，对附近的敌人造成925 to 1075点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[36917] = {name = "熔岩投掷者的诅咒", description = "使附近敌人在受到治疗时的治疗效果降低50%，持续1 min。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[36922] = {name = "低吼", description = "发出低沉咆哮，惊吓35码内所有敌人，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[36924] = {name = "心灵撕裂", description = "使目标的心智陷入昏迷，在3 sec的时间内对其造成3750点暗影伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[36929] = {name = "心灵撕裂", description = nil, mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[36948] = {name = "丝翼", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36950] = {name = "盲目之光", description = "使最多5个附近的敌人因恐惧而逃跑，持续6 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36965] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36966] = {name = "精神重击", description = "对敌人造成普通武器伤害再加上4375 to 5625点额外伤害，并将其击退。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[36970] = {name = "奥术爆裂", description = "对所有敌人造成4050 to 4950点奥术伤害，将其击退并在8 sec内降低移动速度。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[36971] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = nil},
[36974] = {name = "致伤药膏", description = "使目标中毒，使对其施放的所有治疗效果降低265点，持续12 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[36979] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成普通伤害外加3500 to 4500点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[36980] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[36982] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害再加上150点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36983] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[36984] = {name = "毒蛇钉刺", description = "钉刺目标，在15 sec内对其造成2085 to 2415点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[36985] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成875 to 1125点神圣伤害，并降低施法者的威胁等级，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36986] = {name = "暗影箭", description = "对敌人射出暗影箭，造成1620 to 1980点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[36989] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[36990] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[36991] = {name = "撕裂", description = "每3秒对敌人造成一次物理伤害，持续16 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[36992] = {name = "狂乱", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高75点，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[36994] = {name = "闪现术", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37012] = {name = "猛扑", description = "对施法者面前一个锥形区域内的敌人造成普通武器伤害再加上18点伤害，并使他们昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37018] = {name = "燃烧", description = "使一个敌人着火，在10 sec内造成总计9000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[37023] = {name = "狂乱", description = "造成的物理伤害降低20%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37027] = {name = "遥控玩具", description = "控制遥控装置撞击目标，使他们在1 min内受到持续性昏迷效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37028] = {name = "驱散分析", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[37036] = {name = "炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[37054] = {name = "水箭", description = "对单一目标造成124 to 145点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[37063] = {name = "虚空领域", description = "召唤一个虚空领域，对站在里面的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[37075] = {name = "伤害增效：全部", description = "伤害增效：全部\n受到的物理伤害降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37078] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[37089] = {name = "邪火锁链", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[37091] = {name = "白骨之雨", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37102] = {name = "击退", description = "对邻近敌人造成普通伤害加上4000点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[37104] = {name = "超载", description = "能量过载的冲击波造成14250 to 15750点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[37106] = {name = "充能魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3.7​秒", dispel_type = nil},
[37109] = {name = "连珠火球", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[37110] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[37111] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", dispel_type = nil},
[37112] = {name = "能源启动", description = "将能量引导至一个邻近的魔像体内，使其造成的伤害提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[37118] = {name = "外壳震击", description = "对半径10码内目标造成2975 to 4025点火焰伤害，并使其昏迷，持续3 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[37120] = {name = "破片炸弹", description = "对半径10码范围内的敌人造成1913 to 2587点火焰伤害，并将他们的护甲打碎。持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[37121] = {name = "续能", description = "将能量引导至一个邻近的魔像身上对其进行修理，每1秒为其回复10000点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[37122] = {name = "支配", description = "控制一个等级不高于99级的敌对人型生物，持续10 sec。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[37123] = {name = "锯齿利刃", description = "使用锯刃攻击目标，立即造成2138 to 2362点伤害并且每2秒额外造成808 to 892点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[37124] = {name = "星辰坠落", description = "每3秒对选定区域内的敌人造成1900 to 2100点奥术伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[37126] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加3500 to 4500点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37129] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[37132] = {name = "奥术震击", description = "释放震荡性的能量攻击敌人，并在接下来的12 sec内每3秒造成一次额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37133] = {name = "奥术击打", description = "对一名敌人造成250点奥术伤害，并使其受到的奥术伤害提高50点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37134] = {name = "酸液喷泉", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[37135] = {name = "支配", description = "控制一个等级不高于99级的敌对人型生物，持续8 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37138] = {name = "水箭", description = "对单一目标造成8750 to 11250点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[37154] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加3700 to 4300点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[37155] = {name = "献祭", description = "在9 sec内每3秒造成9 sec点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37156] = {name = "俯冲", description = "向一名远处的敌人发起冲锋，造成普通伤害附加额外伤害，并将附近所有目标击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[37159] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[37160] = {name = "沉默", description = "使附近的敌人沉默，不能施放任何法术，持续6 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37161] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[37162] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续8 sec。", mechanic = "被魅惑", range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[37176] = {name = "法力燃烧", description = "在5 sec内吸取一名敌人的法力值。每吸收1点法力值，目标都会受到1点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = "魔法"},
[37201] = {name = "召唤堕落火元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37202] = {name = "召唤堕落气元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37203] = {name = "召唤堕落土元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37249] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[37250] = {name = "水柱喷射", description = "水流喷射冲击施法者前方所有敌人，造成1295 to 1505点冰霜伤害并击退他们。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[37251] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成3719 to 4781点神圣伤害。只能对生命值低于20%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", dispel_type = nil},
[37252] = {name = "水箭", description = "对单一目标造成1135 to 1265点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[37254] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[37255] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成2844 to 3656点神圣伤害。只能对生命值低于20%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", dispel_type = nil},
[37257] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[37259] = {name = "愤怒之锤", description = "投掷一柄战锤，对敌人造成4375 to 5625点神圣伤害。只能对生命值低于50%的目标使用。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", dispel_type = nil},
[37260] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37262] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害并降低其移动速度，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[37263] = {name = "暴风雪", description = "召唤持续6 sec的暴风雪，对指定区域内的所有敌人每2秒造成2375 to 2625点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[37265] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37266] = {name = "疾病之云", description = "一片疫病之云包围携带者，每2秒对5码内所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37268] = {name = "奥术飓风", description = "对周围的敌人进行奥术魔法攻击，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[37272] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[37273] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[37274] = {name = "能量灌注", description = "能量灌注目标全身，使其法术伤害和治疗效果提高20%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37275] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37276] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[37279] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成694 to 806点火焰伤害，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[37282] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523 to 577点火焰伤害，持续10 min。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[37289] = {name = "龙息术", description = "施法者面前一个锥形区域内的敌人受到2313 to 2687点火焰伤害，并陷入迷惑状态，持续3 sec。任何直接伤害型的攻击都会令迷惑的目标恢复正常。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37317] = {name = "击退", description = "将施法者正面所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37318] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523 to 577点火焰伤害，持续10 min。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37319] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成1575 to 2025点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[37321] = {name = "压制", description = "立即压制敌人，造成武器伤害再加上40点伤害。只能在目标躲闪后使用。压制不能被格挡，躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37328] = {name = "月火术", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37329] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[37330] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[37331] = {name = "出血", description = "造成武器伤害加上125点伤害，并使敌人受到的物理伤害提高150点，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37332] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37334] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[37335] = {name = "致死打击", description = "对目标造成200%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37359] = {name = "突刺", description = "对一名敌人进行突刺，使其移动速度降低70，并打断其施法，持续5 sec。", mechanic = "被诱捕", range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[37361] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[37368] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1 min内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1 min。每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37369] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续4 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37370] = {name = "漩涡", description = "将所有敌人卷到你的身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37371] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37396] = {name = "暗影之雨", description = "对25码的环形区域内任意地点施放暗影攻击，对冲击区域5码内的所有目标造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[37406] = {name = "英勇重击", description = "瞬发攻击，造成1000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37412] = {name = "暗影穹顶", description = "对目标造成1000点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[37413] = {name = "险恶攻击", description = "瞬发攻击，造成1000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37417] = {name = "迁跃冲锋", description = "向前迁跃，使目标昏迷1 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[37427] = {name = "喷泉", description = "瞬发的法术攻击，对附近的敌方棋子造成3000点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37428] = {name = "地狱烈焰", description = "瞬发的法术攻击，对附近的敌方棋子造成3000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37432] = {name = "水之护盾", description = "使水元素受到的伤害降低50%，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37434] = {name = "火焰之盾", description = "使恶魔受到的伤害降低50%，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37450] = {name = "迪门修斯进食", description = "迪门修斯进食\n吞噬熔炉的力量......", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[37453] = {name = "粉碎", description = "瞬发攻击，造成3000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37454] = {name = "撕咬", description = "瞬发攻击，造成3000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37455] = {name = "治疗", description = "治疗目标，恢复12000点生命值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[37456] = {name = "暗影愈合", description = "治疗目标，恢复12000点生命值。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[37459] = {name = "神圣长枪", description = "对主教正前方三格范围中的兽人棋子造成2000点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37461] = {name = "暗影之矛", description = "对通灵师正前方三格范围中的人类棋子造成2000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37462] = {name = "元素冲击", description = "对一枚兽人棋子造成4000点冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[37463] = {name = "火球术", description = "对一枚人类棋子造成4000点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[37465] = {name = "火焰之雨", description = "召唤火焰之雨，灼烧目标区域内的兽人棋子，在10 sec内造成总计6000点火焰伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[37469] = {name = "毒云", description = "对效果范围内的所有人类棋子下毒，在10 sec内造成6000点伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[37470] = {name = "法术反制", description = "反制敌人的法术，使其在3 sec内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[37471] = {name = "英勇", description = "附近所有人类棋子所造成的伤害提高50%。持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37472] = {name = "嗜血", description = "附近所有兽人棋子所造成的伤害提高50%。持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37473] = {name = "侦测耳语", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[37474] = {name = "横扫", description = "瞬发的攻击，对莱恩国王附近和正前方的兽人棋子造成4000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37476] = {name = "顺劈斩", description = "瞬发的攻击，对黑手酋长附近和正前方的人类棋子造成4000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37478] = {name = "喷泉", description = "一口喷泉喷射而出，攻击10码范围内一群敌人，造成3238 to 3762点冰霜伤害并将其击退。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[37479] = {name = "暗影愈合", description = "为友方目标恢复7200 to 8800点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[37480] = {name = "缚灵", description = "使附近的敌人被定身，持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[37488] = {name = "邪能烈焰", description = "对施法者面方锥形区域内的敌人造成火焰伤害，然后在3 sec内造成额外火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[37498] = {name = "践踏", description = "使骑兵附近的三枚兽人棋子所能造成的物理伤害降低50%，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37500] = {name = "暗影螺旋", description = "对目标造成暗影伤害。", mechanic = nil, range = "80码 ", cast_time = "3​秒", dispel_type = "魔法"},
[37502] = {name = "嚎叫", description = "使座狼附近的三枚人类棋子所能造成的物理伤害降低50%，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37531] = {name = "心灵震爆", description = "对目标造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[37537] = {name = "反冲", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[37538] = {name = "反魔法护盾", description = "在施法者周围创造一个反魔法外壳，使其对魔法免疫8 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[37539] = {name = "虚空防护", description = "使目标对暗影和奥术法术的抗性提高，持续10 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37540] = {name = "火球弹幕", description = "发射邪能火球弹幕轰击目标。如果目标逃得足够快就能躲过轰击。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[37547] = {name = "Wyrmcult BroodlingCall", description = "召唤1只卡利鸟协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37548] = {name = "嘲讽", description = "嘲讽目标，使其向你发起攻击，但是对已经在攻击你的目标无效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37551] = {name = "蝰蛇钉刺", description = "钉刺目标，在8 sec内抽取2736点法力值。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "毒药"},
[37552] = {name = "燃烧之光", description = "造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37554] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成203 to 247点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[37566] = {name = "反叛", description = "使目标每1秒对邻近友方目标造成2700 to 3300点暗影伤害，持续15 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[37569] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[37572] = {name = "神圣猛击", description = "对目标造成普通武器伤害再加上30点额外伤害，并将附近的敌人击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[37577] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5 sec点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37579] = {name = "末日迫近", description = "在30秒后对目标敌人造成2500点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[37580] = {name = "护甲钻透", description = "将一名敌人的护甲值降低75%。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[37581] = {name = "雷霆顺劈", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加10点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37582] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上50点伤害，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[37587] = {name = "野兽之怒", description = "使宠物进入疯狂状态，对目标造成的伤害提高50%，持续18 sec。在这种状态下，宠物不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[37589] = {name = "枯萎凝视", description = "降低一个敌人的力量值，他的力量值将在20 sec内缓慢恢复正常。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[37590] = {name = "柔化", description = "受到任何攻击时承受的伤害减少2775%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37591] = {name = "酩酊大醉", description = "使敌人的攻击和施法间隔延长30%，移动速度降低50%，持续5 sec。", mechanic = "被诱捕", range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[37592] = {name = "击倒", description = "对一名敌人造成伤害，并使其昏迷1 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37596] = {name = "嫩化", description = "破坏敌人的护甲，使其护甲值降低。最多可以叠加5次，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37597] = {name = "拍击", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[37599] = {name = "嗜血", description = "使一位盟友的攻击速度提高30%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37605] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[37615] = {name = "剧毒软泥", description = "喷出剧毒软泥，灼伤所有邻近的敌人，造成41 to 48点自然伤害，并对所有留在区域内的生物每3秒造成4点自然伤害，持续9 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[37621] = {name = "精神鞭笞", description = nil, mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", dispel_type = "魔法"},
[37624] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[37628] = {name = "邪能献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[37629] = {name = "熔化血肉", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[37633] = {name = "深渊打击", description = "召唤一颗深渊巨石从天而降，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[37635] = {name = "黑色祝福", description = nil, mechanic = nil, range = "0码 ", cast_time = "4.1​秒", dispel_type = nil},
[37638] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[37640] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，对它们造成普通伤害再加上110点伤害，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37654] = {name = "闪电之链", description = "对敌人造成自然伤害，持续5 sec。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", dispel_type = nil},
[37666] = {name = "烈性炸药", description = "对30码内所有敌人造成49 to 58点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[37669] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成1080 to 1320点神圣伤害，并为半径10码范围内的所有小队成员恢复360 to 440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37675] = {name = "混乱冲击", description = "融合混乱的魔法，对敌人造成火焰伤害并使其受到的火焰伤害提高1675点。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[37676] = {name = "诱惑低语", description = "疯狂的真正声音。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[37681] = {name = "闪电怒火", description = "对敌人造成普通伤害外加30点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37683] = {name = "闪避", description = "使你的躲闪几率提高50%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37685] = {name = "背刺", description = "对一名敌人造成150%武器伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37688] = {name = "制造粪便", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37689] = {name = "Tell dog I just died!", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[37696] = {name = "自然之力", description = "召唤0个自然之力帮助施法者作战，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37704] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[37709] = {name = "野性回复", description = "每2秒为施法者恢复4点生命值，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[37727] = {name = "黑暗之触", description = "从目标身上吸取4375 to 5625点生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[37728] = {name = "加速", description = "使你的急速等级提高300。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37729] = {name = "邪恶护甲", description = "吸收1080 to 1320点物理伤害，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37730] = {name = "海潮之波", description = "冻结的巨浪冲刷施法者前方的目标，造成3938 to 5062点冰霜伤害并使攻击间隔延长400%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[37749] = {name = "噬体疯狂", description = "噬体疯狂\n疯狂。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37759] = {name = "Bone Wastes - Summon Draenei Guardian Spirit", description = "Spawns an aggressive Draenei ghost", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37764] = {name = "地震术", description = "对附近的敌人造成4000 to 4200点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37770] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37776] = {name = "血性嚎叫", description = "使附近敌人承受的物理伤害提高，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[37777] = {name = "强力冲锋", description = "向敌人冲锋，造成普通伤害外加100点伤害，并使其昏迷until cancelled。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[37784] = {name = "强制投降", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[37786] = {name = "血槌狂怒", description = "使施法者的物理伤害提高100%，但移动速度降低75%，持续7 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[37788] = {name = "枯萎凋零", description = "每2秒对影响范围内的所有敌人造成700 to 900点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "疾病"},
[37789] = {name = "释放塔隆", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37790] = {name = "散射", description = "连续射出弹药，对最多0个目标造成普通伤害外加3500点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[37798] = {name = "爆炸符文", description = "在目标敌人附近召唤3个爆炸符文。一旦有目标过于靠近，符文将会爆炸，对其造成850点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[37823] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续10 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[37838] = {name = "吸血术", description = "从敌人身上吸取8 to 9点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37839] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[37844] = {name = "防护火焰结界", description = "用一道护盾环绕施法者，持续30 sec。此屏障能吸收固定量的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37847] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加300点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", dispel_type = nil},
[37851] = {name = "标记大型魔火双帆龙", description = "标记一条大型魔火双帆龙以供观察。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[37853] = {name = "腐蚀麦迪文", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[37871] = {name = "冰冻术", description = "使目标昏迷8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37918] = {name = "魔蝎之钳", description = "可以对其它魔蝎造成一定伤害的攻击。", mechanic = nil, range = "8码 ", cast_time = "500​毫秒", dispel_type = nil},
[37919] = {name = "魔蝎拆卸", description = "使目标魔蝎昏迷的高伤害攻击。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[37924] = {name = "水箭之雨", description = "对附近35码内所有敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[37933] = {name = "食肉", description = "每1秒从敌人身上吸取生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[37935] = {name = "净化力场", description = "净化邻近的水元素，驱除他们体内的外域污染。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37937] = {name = "抓伤", description = "在受到物理攻击时所承受的伤害提高80点，持续15 sec。", mechanic = "流血", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[37941] = {name = "烈焰之伤", description = "使自身被一层火焰之盾所包围，附近所有的敌人每3秒受到 57点火焰伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[37945] = {name = "邪能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[37950] = {name = "变异之血", description = "每3秒对一名敌人造成物理伤害，并使目标受到的伤害提高10%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[37960] = {name = "酸液溅射", description = "酸液溅射\n小心！别被喷到！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37961] = {name = "腐蚀术", description = "腐蚀术\n被腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[37974] = {name = "愤怒打击", description = "造成200%武器伤害并使目标被激怒，在until cancelled内提高攻击效率。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[37975] = {name = "激怒", description = "使施法者造成的物理伤害提高1点，攻击速度提高30%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[37978] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[37979] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[37986] = {name = "上古之火", description = "对敌人造成火焰伤害，持续5 sec。", mechanic = "被诱捕", range = "8码 ", cast_time = "瞄准", dispel_type = "魔法"},
[37992] = {name = "吸取生命", description = "在8 sec内从敌人身上吸取总计128点生命值，并将其转移给施法者。", mechanic = nil, range = "15码 ", cast_time = "瞄准", dispel_type = "魔法"},
[37997] = {name = "混乱新星", description = "对附近的敌人造成火焰伤害，并在12秒内造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[37998] = {name = "穿刺打击", description = "刺穿敌人的护甲，对其造成武器伤害外加5点伤害，并使其受到的物理伤害提高57点，持续4 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38006] = {name = "世界击碎者", description = "对半径30码范围内的所有敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38008] = {name = "鲜血圣印", description = "所有近战攻击都可以造成额外的神圣伤害，数值相当于普通武器伤害的40%，但是圣骑士也会损失相当于伤害值10%的生命值。\n\n 释放这种圣印的能量审判敌人将对目标立即造成40点神圣伤害，圣骑士自己则受到该数值33%的伤害反噬。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38010] = {name = "烈焰诅咒", description = "承受的火焰伤害提高50%，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[38021] = {name = "恐惧尖啸", description = "使附近的敌人造成的伤害降低，持续7 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38026] = {name = "胶质防盾", description = "施法者被水包裹，在短时间内免疫物理攻击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38027] = {name = "沸腾之血", description = "使目标受到的伤害提高20点，造成的伤害提高10点。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[38028] = {name = "水之墓穴", description = "将目标埋葬在水墓中，在水墓内爆时受到伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38029] = {name = "刺伤", description = "施放该技能对一名敌人造成普通伤害加上50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38030] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[38031] = {name = "盾牌格挡", description = "使你的格档几率提高75%，效果持续6 sec。最多只能格档1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38032] = {name = "风暴之箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[38033] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38035] = {name = "冰冻术", description = "将一名敌人冻结在原地并使他们受到的冰霜伤害提高20%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "魔法"},
[38045] = {name = "狂暴践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[38047] = {name = "精神扭曲", description = "施放法术消耗的法力值提高200%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38048] = {name = "痛苦诅咒", description = "在15 sec内造成暗影伤害。如果目标生命值不足50%，此效果被移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[38051] = {name = "邪能镣铐", description = "使目标无法移动，持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[38052] = {name = "音爆", description = "向目标敌方单位发射声波攻击，对你和目标之间的敌人造成伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[38056] = {name = "撕裂血肉", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38059] = {name = "音速冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加150点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[38063] = {name = "召唤空中打击", description = "通告空中打击你仇恨列表上威胁值最高的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38064] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38065] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3 sec，并对其造成12 to 14点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[38066] = {name = "不稳定化合物", description = "不稳定化合物 魔法\n每3秒250点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38067] = {name = "卫兵的印记", description = "给目标加上猎人印记，使任何攻击者的远程武器对该目标的攻击强度提高110点。另外，被施加了这项技能的目标总是可以被猎人看见，无论是隐形还是潜行都无法摆脱。目标的位置也会在微缩地图上显示出来，持续30 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38083] = {name = "火箭发射器", description = "火箭发射器 魔法\n每3秒250点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38085] = {name = "暗影冲击", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", dispel_type = nil},
[38094] = {name = "射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[38107] = {name = "制造死亡熔炉地雷", description = "制造一颗死亡熔炉地雷。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[38108] = {name = "死亡熔炉矿洞爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38110] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成2188 to 2812点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[38116] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续35 sec。它可以频繁攻击半径0码范围内的某个敌人，每次对其造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38133] = {name = "闪电吐息", description = "向目标射出闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[38145] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成2313 to 2687点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[38151] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1 min。可吸收最多10000点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗1点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38153] = {name = "酸液喷泉", description = "对目标及其周围的敌人造成0点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "瞄准", dispel_type = nil},
[38154] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6 sec。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[38166] = {name = "激怒", description = "使施法者的攻击速度提高50%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[38167] = {name = "血之诅咒", description = "使一名敌人受到的物理伤害提高，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[38168] = {name = "灵魂视界", description = "使施法者可以看到无形的生物，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38169] = {name = "屈从", description = "使目标昏迷5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38182] = {name = "风暴之锤", description = "风暴之锤 魔法\n每3秒250点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38183] = {name = "女妖哀嚎", description = "发出痛苦的哀嚎，对敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[38194] = {name = "闪现术", description = "将施法者传送到一名敌人身旁，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38196] = {name = "吸血光环", description = "近战攻击会为你恢复生命值，数值相当于造成伤害的300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38204] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[38205] = {name = "暗影冲击", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", dispel_type = nil},
[38208] = {name = "燃烧之毒", description = "每3秒对敌人造成4点自然伤害，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[38210] = {name = "恢复", description = "治疗一个友方目标，每3秒回复一次生命值。持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38215] = {name = "海度斯印记", description = "对附近的敌人施加一个能量印记，使其受到的冰霜伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38219] = {name = "腐蚀印记", description = "对附近的敌人施加一个能量印记，使其受到的自然伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38232] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38233] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38234] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38235] = {name = "水之墓", description = "将目标及所有邻近目标的敌人禁锢在水墓中，使其陷入昏迷并每1秒造成900点冰霜伤害，持续5 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38236] = {name = "飞火图腾", description = "在你的脚下召唤一个拥有25000点生命值的灼热图腾，持续存在1 min。该图腾将不停地攻击半径40码范围内的一名敌人，对其造成2550 to 3450点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38240] = {name = "寒冰之触", description = "使目标的法术效果造成的伤害降低75%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38243] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[38245] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续6 sec。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38246] = {name = "肮脏淤泥", description = "一层厚重的污泥包裹目标，造成的伤害和受到的治疗效果都降低50%，每3秒受到500点自然伤害，持续24 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38252] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18 sec内造成3000点暗影伤害。当目标受到总计5000点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38253] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害，并在接下来的8 sec内每4秒造成一次额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = "毒药"},
[38254] = {name = "溃烂之伤", description = "使一名敌人的耐力和智力降低，持续30 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[38256] = {name = "刺耳怒吼", description = "使战士身旁所有敌人眩晕6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38258] = {name = "恐慌", description = "恐吓附近的敌人，使其因心灵恐慌而逃跑，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38259] = {name = "心灵震爆", description = "用暗影魔法冲击敌人，对其造成2313 to 2687点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38260] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38262] = {name = "断筋", description = "对敌人造成武器伤害再加上20点额外伤害，并使其移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38264] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[38280] = {name = "静电充能", description = "充能一名敌人，在20 sec内造成100点自然伤害。目标受到的静电充能效果会周期性跳跃至邻近的盟友造成同等的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38282] = {name = "剑刃之歌", description = "使你的急速等级提高400，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38295] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[38296] = {name = "灼烧", description = "对5名邻近敌人造成2550 to 3450点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2.2​秒", dispel_type = nil},
[38304] = {name = "地缚图腾", description = "召唤一个存在45 sec的地缚图腾，周期性使周围敌人的移动速度降低到正常速度的50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38306] = {name = "清毒图腾", description = "在施法者脚下召唤一个拥有4000点生命值的清毒图腾，该图腾会周期性地为附近的小队成员尝试清除一个中毒效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38307] = {name = "夜之黑暗", description = "你的攻击有一定几率使你的爆击等级提高62，持续10 sec。这个效果可以堆叠3次。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[38310] = {name = "多重射击", description = "连续射出弹药，对最多5个目标造成普通伤害外加6475 to 7525点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38311] = {name = "召唤日蚀陆行鸟", description = "召唤0只陆行鸟协助施法者，直到被取消。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[38312] = {name = "邪能火球", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38313] = {name = "拳击", description = "拳击目标，造成15点伤害，并使其在5 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38316] = {name = "纠缠", description = "用根须将敌人缠住??2秒对其造成一次自然伤害，并使其无法移动，最多持续10 sec。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38330] = {name = "治疗波", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "50000码 ", cast_time = "850​毫秒", dispel_type = nil},
[38335] = {name = "水箭之雨", description = "对周围半径45码范围内的所有敌人发射水箭，造成2775 to 3225点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[38337] = {name = "召唤飓风", description = "召唤一道随机移动的飓风，靠近飓风的敌人将被击飞到空中。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[38338] = {name = "投网", description = "使目标无法移动，持续5 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38340] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[38344] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加200点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38356] = {name = "邪能烈焰", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[38358] = {name = "海潮涌动", description = "对附近的敌人释放潮汐之力，将他们击飞到空中的同时并将其冰封，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38361] = {name = "双重吐息", description = "对施法者正面锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.3​秒", dispel_type = nil},
[38363] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续15 sec。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38365] = {name = "召唤被激怒的大地碎片", description = "召唤一个被激怒的大地碎片。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38366] = {name = "多重投掷", description = "向一个敌人和它周围的盟友发射多枚箭矢，最多攻击3个目标。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[38370] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高1500点。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[38371] = {name = "野兽之怒", description = "使宠物进入疯狂状态，对目标造成的伤害提高50%，持续18 sec。在这种状态下，宠物不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38372] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[38373] = {name = "野兽之心", description = "你变得狂暴，伤害提高30%。你的宠物也变得狂暴，在18 sec内造成的伤害提高50%。在这种状态下，你不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38378] = {name = "暗影箭", description = "对一个敌人造成暗影伤害，并使其在受到暗影攻击时承受的伤害提高50%，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[38383] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加150点奥术伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[38384] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38385] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20 sec内对进入该区域的所有敌人造成15000点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38387] = {name = "永恒之敌", description = "使一名敌人的治疗效果提高50%，持续1 min。\n 使一名敌人受到的伤害提高50%，持续1 min。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[38391] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[38400] = {name = "风暴之箭", description = "风暴之箭 魔法\n每3秒250点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38401] = {name = "烧尽", description = "对目标造成62 to 72点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[38431] = {name = "召唤深水孢子蝠", description = "召唤一个深水孢子蝠为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38433] = {name = "召唤深渊潜伏者", description = "召唤一个深渊潜伏者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38441] = {name = "灾难之箭", description = "用暗影能量冲击敌方目标，对其造成伤害，数值等于其生命值上限的一半。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[38442] = {name = "黑暗召唤", description = "进行一次黑暗仪式。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[38445] = {name = "灼热新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[38446] = {name = "虚空灌注", description = "攻击强度、暗影抗性和躲闪几率提高20%。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[38449] = {name = "海潮祝福", description = "造成的伤害提高65%并且攻击间隔缩短65%，持续10 min。效果最多可以叠加3次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38451] = {name = "卡莉蒂丝之力", description = "获得水柱喷射技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38452] = {name = "泰达维斯之力", description = "获得飞火图腾技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38455] = {name = "沙克基斯之力", description = "获得野兽之心技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38461] = {name = "冲锋", description = "向敌人冲锋，造成2775 to 3225点伤害并使对手昏迷5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[38467] = {name = "虚空吐息", description = "对施法者面前一个锥形区域内的敌人造成0点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", dispel_type = nil},
[38474] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成你的武器伤害再加135点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38484] = {name = "野兽之怒", description = "使宠物进入疯狂状态，对目标造成的伤害提高50%，持续18 sec。在这种状态下，宠物不会有任何恐惧或怜悯，也无法停止下来，除非被杀死。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38491] = {name = "沉默", description = "使敌人沉默，不能施放任何法术，持续5 sec。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38495] = {name = "格里洛克之眼", description = "格里洛克之眼\n你吸收了一只格里洛克之眼。格里洛克可以看到你所看到的一切！", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38496] = {name = "音速尖啸", description = "发出刺耳的尖啸，强烈的声音能量对目标造成4625 to 5375点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[38498] = {name = "火焰投石", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[38502] = {name = "饱食", description = "饱食\n这只成熟的灵翼幼龙已经吃饱了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38509] = {name = "震爆", description = "立刻向目标射出闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38516] = {name = "旋风", description = "周期性地触发一次旋风击退效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[38520] = {name = "致命药膏", description = "每3秒对敌人造成80点自然伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "毒药"},
[38523] = {name = "虚空吐息", description = "对施法者面方锥形区域内的敌人造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[38526] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38540] = {name = "吸引", description = "拖曳50码范围内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38541] = {name = "闪避", description = "使你的躲闪几率提高50%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38549] = {name = "强化", description = "造成的伤害提高200%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[38556] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成150%的普通武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[38557] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[38558] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[38560] = {name = "投掷", description = "投掷武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[38572] = {name = "致死顺劈", description = "对目标造成80%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38576] = {name = "击退", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38580] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[38581] = {name = "堕落灼热图腾", description = "在施法者身边召唤出一个生命值为5的灼热图腾，持续30 sec。它可以频繁攻击半径0码范围内的某个敌人，每次对其造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38582] = {name = "神圣惩击", description = "对敌人造成3150 to 3850点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[38584] = {name = "烧灼", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", dispel_type = nil},
[38585] = {name = "神圣之火", description = "烈焰吞噬敌人，燃烧目标并使其在8 sec内每2秒受到额外的神圣火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38591] = {name = "碎裂护甲", description = "将一名敌人的护甲值降低50%，持续15 sec。\n 将一名敌人的伤害降低35%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[38592] = {name = "法术反射", description = "一层魔法护盾包裹施法者，有100%的几率反射法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38595] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[38599] = {name = "法术反射", description = "举起你的盾牌，使你有100%的几率反射下一次对你施放的法术。效果持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38603] = {name = "堕落的虔诚光环", description = "腐蚀任何接近的敌人，使其护甲降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38605] = {name = "投掷橡果", description = "投掷一枚橡果，吸引附近所有怪物的注意力，持续10秒。不会取消潜行状态。", mechanic = "扰乱", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[38617] = {name = "冰封攻击", description = "为萨满祭司的武器注入冰霜的力量。使其每次击中敌人后造成2775 to 3225点额外的冰霜伤害，并使目标在15 sec内的移动速度降低25%。冰封武器效果持续30分钟。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38618] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[38621] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5 sec点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38622] = {name = "召唤水元素", description = "召唤一个水元素为施法者作战，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38623] = {name = "水箭之雨", description = "对周围半径35码范围内的所有敌人发射水箭，造成2250 to 2750点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[38624] = {name = "水元素图腾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38625] = {name = "脚踢", description = "用脚快速踢敌人，对其造成4275 to 4725点伤害，并使其在6 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38626] = {name = "支配", description = "控制一个等级不高于99级的敌对人型生物，持续10 sec。", mechanic = "被魅惑", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38627] = {name = "暗影新星", description = "释放黑暗的魔法，击退25码内所有敌人，造成3238 to 3762点暗影伤害并使其承受的法术伤害提高1500点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38628] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[38629] = {name = "下毒", description = "在血槌酒桶中下毒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[38630] = {name = "盾牌冲锋", description = "对敌人发起冲锋，将其击退并造成普通伤害外加3325 to 3675点伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[38631] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成3150 to 3850点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38633] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[38634] = {name = "奥术闪电", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的奥术伤害。同时令目标沉默4 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38635] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成2313 to 2687点火焰伤害，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[38636] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[38641] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[38642] = {name = "闪现术", description = "将施法者传送到一名敌人身旁，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38644] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38645] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38647] = {name = "奥术毁灭", description = "使一名盟友的奥术法术能量提高350点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38648] = {name = "火焰毁灭", description = "使一位盟友的法术强度提高350点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38649] = {name = "冰霜毁灭", description = "使一位盟友的冰霜法术强度提高350点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38650] = {name = "腐臭蘑菇", description = "使腐臭蘑菇在目标身边生长。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38652] = {name = "孢子之云", description = "一片孢子云弥漫在区域里，造成1080 to 1320点自然伤害，并且在20 sec内每3秒造成额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38655] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的8 sec内每2秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "毒药"},
[38657] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38658] = {name = "治疗之触", description = "召唤自然魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[38659] = {name = "宁静", description = "使附近所有小队成员每2秒恢复5088 to 5912点生命值，持续10 sec。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[38660] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4 sec。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", dispel_type = "魔法"},
[38661] = {name = "投网", description = "使目标无法移动，持续8 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38663] = {name = "减速术", description = "使目标的移动速度减慢54%，攻击间隔时间延长60%，施法时间延长60%。持续10 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[38664] = {name = "激怒", description = "使你的攻击间隔缩短150%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[38669] = {name = "水箭", description = "对敌人发射水箭，造成中等冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[38682] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加120点伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38688] = {name = "虚空灌注", description = "虚空灌注\n你所造成的伤害降低500%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[38691] = {name = "Magic Sucker Device Despawner, Mob AE", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38718] = {name = "剧毒之池", description = "剧毒之池\n每1秒造成2138 to 2362点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38719] = {name = "Magic Sucker Device Buttress Appearance", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38725] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38728] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38730] = {name = "复苏之雾", description = "复苏之雾\n恢复生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38732] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523 to 577点火焰伤害，持续10 min。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38739] = {name = "酸液喷泉", description = "对目标及所有目标附近的玩家造成2188 to 2812点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[38741] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成18点火焰伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[38742] = {name = "邪能顺劈", description = "对目标造成150%武器伤害并留下严重的创伤，使其更容易受到魔法的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38750] = {name = "战争践踏", description = "对附近的敌人造成普通伤害外加23点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[38753] = {name = "散射炸弹", description = "向目标投掷一枚散射炸弹，对其造成物理伤害，并使目标受到的物理伤害提高150，持续10 sec。", mechanic = nil, range = "35码 ", cast_time = "1​秒", dispel_type = nil},
[38760] = {name = "虚空爆裂", description = "对目标造成1925 to 2475点暗影伤害，并将其击退。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", dispel_type = nil},
[38761] = {name = "圆弧斩", description = "划出一道致命的剑弧，对施法者正面锥形区域内的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38767] = {name = "眩晕", description = "眩晕\n眩晕。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38770] = {name = "重伤", description = "对目标造成75%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38771] = {name = "燃烧之怒", description = "燃烧之怒\n你所造成的伤害提高200%。\n移动速度降低70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38775] = {name = "奈尔萨拉库之力", description = "奈尔萨拉库之力\n近战、远程和施法速度提高15%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[38777] = {name = "擂石", description = "将任一玩家击到空中。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[38783] = {name = "石雨", description = "向敌人投掷石块，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[38784] = {name = "大地粉碎", description = "轰击地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "900​毫秒", dispel_type = nil},
[38791] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续8 sec。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38793] = {name = "烈焰利刃", description = "对目标造成火焰伤害，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38797] = {name = "音速震击", description = "释放震荡性的能量攻击敌人，并在造成额外的奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38812] = {name = "感染之血", description = "每3秒对敌人造成1575 to 2025点自然伤害，持续12 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "疾病"},
[38853] = {name = "虚空灌注", description = "虚空灌注\n近战、远程和施法速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38855] = {name = "火焰之盾", description = "为盟友施加火焰之盾，每3秒对施法者周围的所有敌人造成523 to 577点火焰伤害，持续10 min。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38858] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[38859] = {name = "毒蛇钉刺", description = "钉刺目标，在15 sec内对其造成20点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "毒药"},
[38860] = {name = "伤害减免：魔法", description = "伤害减免：魔法\n受到的法术伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38861] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高1500点。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[38863] = {name = "凿击", description = "对目标造成20点伤害，令其昏迷4 sec，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38864] = {name = "枯萎毒药", description = "使一个敌人的力量降低5点，耐力降低5点，持续10 min。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = "毒药"},
[38866] = {name = "奥术吐息", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38875] = {name = "掷矛", description = "对敌人造成普通武器伤害再加上35点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[38876] = {name = "恶魔之门", description = "召唤一道通往扭曲虚空的传送门，它会周期性地召唤恶魔爪牙来帮助施法者，持续35 sec。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[38879] = {name = "灵魂重担", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38881] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成 281 to 288点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[38882] = {name = "骨甲术", description = "骨甲包裹施法者，吸收879 to 1021点伤害，持续1 min。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38884] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[38887] = {name = "吸血术", description = "从敌人身上吸取生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38897] = {name = "音爆", description = "反制敌人的法术，对其造成3238 to 3762点奥术伤害，并使其在4 sec内无法施放该法术。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[38898] = {name = "奥术脱逃", description = "解除所有昏迷、无法移动或减慢移动速度的效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[38906] = {name = "奥术吐息链", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38912] = {name = "钩网", description = "使附近的敌人被定身，并造成物理伤害，持续10 sec。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[38913] = {name = "沉默", description = "使敌人沉默，不能施放任何法术，持续4 sec。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[38916] = {name = "外交豁免权", description = "使施法者免疫一切攻击和法术，持续6 sec。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38920] = {name = "引爆传送器", description = "轰炸附近的军团传送器。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38921] = {name = "神圣震击", description = "对一名敌人造成1488 to 1912点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38924] = {name = "孢子爆裂", description = "引爆一片孢子雨，立即对6码内的敌人造成1388 to 1612点自然伤害，并且使其受到感染，每3秒额外造成694 to 806点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38926] = {name = "黑暗打击", description = "为施法者的武器注入暗影的能量，使下一次攻击造成额外的伤害。且所有伤害都被计为暗影伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[38932] = {name = "闪现术", description = "将施法者传送到目标身后最多20码远的某处，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[38939] = {name = "地狱火", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成 34 点火焰伤害，并使它们昏迷2 sec。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1 min。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[38945] = {name = "破胆怒吼", description = "向附近的敌人发出怒吼，使它们因恐惧而逃跑，持续8 sec。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[38947] = {name = "狂乱", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高50点，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38949] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38950] = {name = "解救被网住的生物", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[38952] = {name = "冰霜箭", description = "向敌人射出一支极寒的箭矢，造成武器伤害加上600点伤害。所有的伤害都会被计为冰霜法术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[38959] = {name = "斩杀", description = "尝试杀死一个受伤的敌人，对其造成普通伤害外加200点伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[38971] = {name = "酸液喷泉", description = "每1秒对目标及其周围的敌人造成1425 to 1575点自然伤害，持续8 sec。", mechanic = nil, range = "35码 ", cast_time = "瞄准", dispel_type = nil},
[38976] = {name = "孢子地震", description = "引导一次地震，对邻近敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[38980] = {name = "召唤暮光岭小鬼", description = "召唤一个小鬼为术士作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38981] = {name = "闪现术", description = "将施法者传送到正前方15码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[38985] = {name = "专注爆裂", description = "对敌人造成魔法伤害，持续12 sec。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[38995] = {name = "断筋", description = "对敌人造成20%的武器伤害，并使其移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39000] = {name = "愈合", description = "为一个盟友恢复一定的生命值，并在接下来的21 sec内每3秒恢复一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[39007] = {name = "献祭", description = "每2秒烧灼邻近的敌人，造成414 to 456点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39015] = {name = "萎缩打击", description = "一次野蛮的攻击，造成1313 to 2187自然伤害并导致目标萎缩，每次降低30点耐力和力量。效果最多叠加30次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39016] = {name = "暗影波", description = "对敌人射出暗影箭，造成2250 to 2750点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[39019] = {name = "支配", description = "控制一个等级不高于25级的敌对人型生物，持续8 sec。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[39020] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到0.5点伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[39027] = {name = "毒性护盾", description = "用一层毒性护盾保护施法者。每当施法者被法术、近战或远程攻击击中时，攻击者即会中毒。这将消耗一个毒球。每数秒只能发射一个毒球。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39029] = {name = "恶性毒药", description = "感染目标，每3秒造成4000点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[39031] = {name = "激怒", description = "攻击间隔缩短150%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[39032] = {name = "初期感染", description = "感染目标，立即造成3000点自然伤害。如果感染未能及时清除，则造成的伤害会随时间提升。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[39033] = {name = "雏龙之语：黑色", description = "对施法者正面所有敌人造成2125 to 2875点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[39035] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39038] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39039] = {name = "力场冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加24 to 29点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39043] = {name = "踢阿库诺", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39044] = {name = "毒蛇神殿寄生蛇", description = "寄生蛇在目标体内生长，每2秒造成2000自然伤害。寄生蛇会在10 sec后从宿主的体内破茧而出。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[39047] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加40点伤害，最多可影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39055] = {name = "混乱之焰", description = "灼烧施法者周围的区域，对 他 自己造成混乱伤害，并且每1秒对附近的所有敌人造成一次混乱伤害，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[39061] = {name = "穿刺", description = "每3秒对敌人造成一次物理伤害，持续12 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[39062] = {name = "冰霜震击", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39063] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39064] = {name = "寒冰箭", description = "对敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[39065] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[39066] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[39067] = {name = "闪电之盾", description = "使施法者被20颗闪电球所包围，闪电球有25%的几率对近战或远程敌人造成1575 to 2025点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击20次或者持续10 min后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39068] = {name = "羽毛爆裂", description = "羽毛爆裂袭击目标，造成伤害并将其击退。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = nil},
[39069] = {name = "上钩拳", description = "对敌人造成普通武器伤害再加上450点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[39070] = {name = "嗜血", description = "立即攻击目标，对其造成武器伤害的120%。另外，接下来的5次攻击都可以为你恢复238 to 262点生命值。这个效果可以持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39076] = {name = "法术震击", description = "反制敌人的法术，使其在6 sec内无法施放该法术。产生很高的威胁值。", mechanic = "中断", range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[39077] = {name = "制裁之锤", description = "使目标因昏迷而无法移动或攻击，持续6 sec。", mechanic = "昏迷中", range = "25码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39078] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[39079] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[39082] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成149 to 174点暗影伤害，并使它们昏迷until cancelled。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "魔法"},
[39083] = {name = "烧尽", description = "对目标造成124 to 145点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[39087] = {name = "冰霜攻击", description = "造成2090 to 2310点冰霜伤害并降低50%移动速度，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39095] = {name = "伤害增效", description = "使敌人承受的所有形式的伤害提高100%，持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[39096] = {name = "极性转换", description = "转换敌人的极性。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[39101] = {name = "制造魔誓防毒面具", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[39106] = {name = "Summon Honor Hold Gryphon Brigadier North", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39107] = {name = "Summon Honor Hold Gryphon Brigadier Forge", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39108] = {name = "Summon Honor Hold Gryphon Brigadier Foothill", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39119] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4 sec。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[39130] = {name = "召唤木螨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39135] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5 sec点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39139] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[39153] = {name = "黑暗之怒", description = "暗影死亡的能量冲击敌人，造成285 to 365点暗影伤害并继续攻击下一个邻近的敌人。法术每一跳都会使受术者的暗影魔法抗性降低25点。最多影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39159] = {name = "训诫靴", description = nil, mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[39171] = {name = "致伤打击", description = "哈尔弗斯的攻击伤害到目标，使目标受到的治疗效果降低8%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39174] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成你的武器伤害再加100点伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39175] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[39182] = {name = "毒蛇钉刺", description = "钉刺目标，在15 sec内对其造成20点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[39184] = {name = "隐士的悔悟", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[39207] = {name = "水柱喷射", description = "向目标脚下喷出一股强大的水流，造成冰霜伤害，并将其击飞到空中。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[39210] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[39212] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[39214] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低75%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39215] = {name = "龟裂创伤", description = "每5秒对敌人造成一次物理伤害，持续15 sec。可被任意治疗效果移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39221] = {name = "轰击迁跃门", description = "开始攻击迁跃门。向迁跃门发射自然能量炮弹，对其造成伤害。七发炮弹就可以摧毁一座迁跃门。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[39222] = {name = "反恶魔火焰喷射器", description = "向不稳定的邪能小鬼和虚空猎犬发射自然能量烈焰，对它们造成伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[39229] = {name = "正义之爪", description = "使目标因昏迷而无法移动或攻击，持续3 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39230] = {name = "寒冷之触", description = "寒冷之触 魔法\n法术效果降低75%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39251] = {name = "召唤霍弗", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[39253] = {name = "召唤灵魂", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[39261] = {name = "尘风", description = "使附近的目标陷入迷失，施法速度降低50，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39262] = {name = "法力燃烧", description = "向附近的敌人射出可抽取法力值的箭，每抽取1点法力值，目标就受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[39268] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续10 sec。", mechanic = nil, range = "35码 ", cast_time = "1​秒", dispel_type = "魔法"},
[39271] = {name = "恐怖毒药", description = "每5秒对敌人造成4点自然伤害，持续15 sec。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = "毒药"},
[39272] = {name = "召唤天罚猎犬", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成 34 点火焰伤害，并使它们昏迷2 sec。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1 min。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[39273] = {name = "火焰之雨", description = "召唤火焰之雨灼烧敌人，在8 sec内对效果区域里的敌人总共造成168点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[39274] = {name = "践踏", description = "对附近的敌人造成普通伤害外加8点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39309] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[39329] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成4394 to 5106点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[39337] = {name = "奥术箭", description = "向目标射出一支魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[39339] = {name = "麦迪文之手", description = "这枚棋子被灌注了麦迪文的力量！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39349] = {name = "上古火花", description = "冲击敌人，造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[39365] = {name = "雷鸣风暴", description = "向25到100英尺之间的所有敌人投掷音素闪电箭", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[39376] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成252点火焰伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[39414] = {name = "奥术飞弹", description = "向目标射出魔法箭，对其造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[39415] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[39419] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[39425] = {name = "践踏", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39427] = {name = "低吼", description = "低吼\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[39429] = {name = "邪能烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[39449] = {name = "突袭", description = "对目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39456] = {name = "Reputation: +500 Lower City", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[39457] = {name = "Reputation: +500 The Sha'tar", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[39460] = {name = "Reputation: +500 Cenarion Expedition", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[39474] = {name = "Reputation: +500 Consortium", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[39475] = {name = "Reputation: +500 Keepers of Time", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[39476] = {name = "Reputation: +500 Sporeggar", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[39477] = {name = "点背", description = "对残忍的侵犯者施加黑猫诅咒。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[39489] = {name = "魔化武器", description = "使敌人无法使用武器作战，持续30 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39529] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39544] = {name = "被忽略", description = "忽略一名敌人，强制施法者不再攻击它，除非附近没有其他目标可供攻击。该效果消失后施法者会攻击威胁值最高的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39574] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上400 to 600点伤害，并使对手昏迷2 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[39575] = {name = "冲锋之怒", description = "激怒施法者，使其冲锋随机目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[39578] = {name = "灵魂联结", description = "在主人和宠物之间建立灵魂联结，每秒为宠物和主人恢复5%的生命值，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39580] = {name = "闪电之云", description = "召唤一朵持续15 sec的雷云，对指定区域中的所有敌人造成1600 to 2400点自然伤害，并每3秒造成1760 to 2640点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[39581] = {name = "风暴闪耀", description = "施法者变幻成一团愤怒的风暴，对周围的敌人造成伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[39584] = {name = "横扫摔绊", description = "使5码内所有的敌人无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[39586] = {name = "召唤风怒图腾", description = "在施法者身边召唤一个生命值为1点的风怒图腾。赋予半径30码范围内的所有小队和团队成员风的力量，每一次攻击都有15%的几率获得2次攻击强度提高 366的额外攻击，持续1.50 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39588] = {name = "灼热图腾", description = "在施法者身边召唤出一个生命值为1的灼热图腾，持续30 sec。它可以频繁攻击半径40码范围内的某个敌人，每次对其造成1980 to 2420点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39589] = {name = "飓风图腾", description = "召唤一个飓风图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39591] = {name = "灼热图腾", description = "在你的脚下召唤一个灼热图腾，持续存在1 min。该图腾将不停地攻击半径20码范围内的一名敌人，对其造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39592] = {name = "烧灼", description = "烧灼目标，造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", dispel_type = nil},
[39593] = {name = "烧灼", description = "烧灼目标，造成1980 to 2420点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", dispel_type = nil},
[39621] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39622] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续8 sec。在同一时间内只能放逐一个目标。", mechanic = "驱逐", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39635] = {name = "投掷利刃", description = "投掷埃辛诺斯利刃。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[39645] = {name = "暗影魔焰", description = "使施法者被一团魔焰所包围，魔焰会周期性地对附近的敌人造成暗影伤害，持续8 sec。当施法者处于燃烧状态时，他将无法移动或使用其技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39647] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率治疗其目标，数值相当于该近战或法术伤害的5%，持续1.50 min。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[39649] = {name = "召唤暗影魔", description = "召唤一个暗影魔攻击目标。当暗影魔对敌人造成伤害时，牧师可以获得法力值。持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39665] = {name = "致伤药膏", description = "使敌人中毒，施加在敌人身上的所有治疗效果降低20%，持续15 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[39666] = {name = "暗影斗篷", description = "立即移除自身的所有不利魔法效果，并使你对所有法术的抗性提高90%，持续5 sec。不能移除可以阻止你使用暗影斗篷技能的魔法效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39667] = {name = "消失", description = "从视野中消失3 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[39670] = {name = "邪能献祭", description = "燃烧敌人，并在15 sec内每3秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[39671] = {name = "混乱之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每3秒造成138 to 161点火焰伤害，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[39672] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续30 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[39674] = {name = "放逐术", description = "放逐敌对目标，使其完全无法行动，但也不会受到任何伤害，最多持续15 sec。在同一时间内只能放逐一个目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[39699] = {name = "战斗调整", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39700] = {name = "传送", description = "将施法者传送到目标身边。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[39782] = {name = "召唤光誓雷象", description = "召唤0只雷象为施法者作战，直到被解散。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[39796] = {name = "石爪昏迷", description = "使一名攻击者昏迷3 sec。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[39828] = {name = "纳鲁之光", description = "纳鲁之光\n以圣光的力量使空气充能。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[39837] = {name = "穿刺之脊", description = "射出一根巨大的脊针，刺伤目标。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[39843] = {name = "召唤巨大的卡利鸟蛋", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39855] = {name = "召唤埃辛诺斯之泪", description = "召唤埃辛诺斯的烈焰。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39869] = {name = "狂野怨灵", description = "许多狂怒的怨灵从埃辛诺斯之刃中飞出，对敌人造成500%的额外伤害，并使其移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39872] = {name = "海潮之盾", description = "保护施法者免受大部分攻击和法术伤害。同时为施法者恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39878] = {name = "海潮爆发", description = "对敌人造成巨大伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39906] = {name = "召唤骑乘军犬", description = "召唤0头狼协助施法者，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[39941] = {name = "地狱烈焰", description = "从扭曲虚空中召来一颗流星，对其着陆区域的所有敌人造成 34 点火焰伤害，并使它们昏迷2 sec。一个巨大的地狱火恶魔将从着陆点出现，并被施法者控制1 min。如果控制失效，则施法者必须征服地狱火才能继续指挥它。只能在户外使用。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[39942] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成800 to 1200点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[39945] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[39954] = {name = "刃舞", description = "在施法者周围施放刃舞，对敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[40032] = {name = "灼热吐息", description = nil, mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[40062] = {name = "投掷炸弹", description = "对选定区域内的所有敌人造成510 to 690点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[40066] = {name = "闪电之刺", description = "向一名敌人射出一支闪电箭，这支闪电箭在击中目标后会跳跃攻击在其周围的所有敌人。该法术会对每一名目标造成2775 to 3225点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[40075] = {name = "邪能高射炮", description = "目标每3秒受到5%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40076] = {name = "电能之刺", description = "使附近一只海兽陷入疯狂，攻击速度提高。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "暴怒"},
[40077] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成900 to 1500点伤害，并将其击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[40078] = {name = "毒液喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[40079] = {name = "衰弱喷射", description = "向敌人喷射毒药，使其所造成的伤害和受到的治疗效果降低50%，持续10 sec。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[40080] = {name = "震耳嗓门", description = "使附近的友方目标的近战攻击和施法速度提高，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40081] = {name = "控制解除", description = "解除附近的盟友受到的敌人的控制效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[40082] = {name = "钩网", description = "使附近的敌人被定身，并造成物理伤害，持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[40083] = {name = "投掷长矛", description = "向目标投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[40084] = {name = "持戟者的印记", description = "在目标身上施放持戟者的印记，迫使附近所有龙龟攻击该敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40086] = {name = "水弹乱射", description = "对敌人发射水箭，造成1530 to 1870点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[40087] = {name = "甲壳护盾", description = "使受到的50%魔法伤害被反射，近战攻击速度降低25%，施法时间延长25%。持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40088] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[40089] = {name = "喷泉", description = "向一组敌人喷射一股泉水，对其造成1850 to 2150点冰霜伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[40090] = {name = "飓风", description = "在目标区域制造一场强烈的飓风，每3秒对区域内的敌人造成1665 to 1935点自然伤害，并使其攻击间隔延长67%，持续20 sec。需要持续引导来维持法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[40091] = {name = "召唤喷泉", description = "召唤出一口喷泉，将附近敌人击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[40095] = {name = "毒液箭雨", description = "对敌人射出毒液，造成自然伤害，并在接下来的6 sec内每2秒造成一次额外伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = nil},
[40096] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成1750 to 2250点神圣伤害，并降低施法者的威胁等级，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40097] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[40099] = {name = "肮脏的软泥怪", description = "在24秒内对目标造成自然伤害，并使其造成的伤害和治疗效果降低。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[40100] = {name = "毁灭之波", description = "水流冲击施法者面前65码的锥形区域内的所有敌人，造成2313 to 2687点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[40102] = {name = "淤泥新星", description = "向一组敌人喷射毒药，对其造成自然伤害，在接下来的10 sec内每3秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[40105] = {name = "灌注", description = "在10 sec内为你恢复生命值和法力值的20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40106] = {name = "融合", description = "使施法者与其创造者融合，力量合二为一。", mechanic = nil, range = "80码 ", cast_time = "瞄准", dispel_type = nil},
[40124] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[40134] = {name = "召唤奥术元素", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[40157] = {name = "灵魂长枪", description = "对单一目标释放强大的灵魂能量冲击波，造成6175 to 6825点伤害，并暂时使其停止行动。受到灵魂长枪效果影响的目标会逐渐恢复移动能力。只能对阴暗生物使用。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40175] = {name = "灵魂锁链", description = "使用灵魂能量束缚附近的目标，使它们在5 sec内无法行动。任何伤害都会解除这个效果。只能对阴暗生物使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40184] = {name = "惊魂尖叫", description = "击晕所有敌人，持续6 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[40185] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40199] = {name = "撕裂血肉", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40237] = {name = "鹰的守护", description = "鹰的守护\n受到的伤害降低500点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40239] = {name = "烧尽", description = "击中时造成2775 to 3225点火焰伤害并在3 sec内造成额外8325 to 9675点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40240] = {name = "雄鹰的敌意", description = "雄鹰的敌意\n每1秒造成300点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40241] = {name = "猎鹰之速", description = "猎鹰之速\n移动速度提高25%。远程攻击间隔缩短25%。施法时间缩短25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40243] = {name = "毁灭之影", description = "使目标敌人受到感染，使其受到的暗影伤害提高60%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40251] = {name = "死亡之影", description = "死亡之影开始靠近，55 sec后杀死目标。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[40276] = {name = "火山喷发", description = "召唤一座喷发的火山来攻击附近的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40291] = {name = "虹吸精华", description = "使你获得恶魔的能量，所有近战攻击都可以从目标身上吸取生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40303] = {name = "法术炸弹", description = "诅咒目标，使其失去法力值并在施法时受到伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[40307] = {name = "静止力场", description = "将目标置于使其昏迷的静止力场中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40314] = {name = "灵魂箭雨", description = "释放凝聚着灵魂能量的箭雨，对半径12码范围内的所有目标造成9900 to 12100点伤害。只能对阴暗生物使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40318] = {name = "生长", description = "伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40321] = {name = "羽毛飓风", description = "羽毛飓风 魔法\n无敌，但也无法行动。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[40322] = {name = "灵魂之盾", description = "使用灵魂的屏障保护一个友方目标，吸收11400 to 12600点暗影伤害。持续30 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40325] = {name = "灵魂打击", description = "强力的打击，可以削弱目标，使其所能造成的伤害降低10%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40327] = {name = "萎缩", description = "造成伤害并削弱目标，使其近战、远程攻击的攻击速度和施法速度降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40331] = {name = "轰炸", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[40340] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40350] = {name = "腐蚀天灾", description = "攻击者在命中时有一定几率被感染。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = "疾病"},
[40392] = {name = "复仇", description = "立即反击敌人，对其造成638 to 862点伤害。复仇只有在成功格挡、躲闪或招架之后才能使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40414] = {name = "凝视", description = "使一名敌人凝视着施法者，持续15 sec。在目标被施法者凝视的期间内，目标不会攻击其他的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[40416] = {name = "凝视之怒", description = "使一名敌人凝视着施法者，持续15 sec。目标承受施法者凝视的期间内，目标不会攻击任何其他敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[40417] = {name = "暴怒", description = "使施法者的物理伤害提高150%，但移动速度降低75%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[40418] = {name = "Fixated Rage Primer", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40419] = {name = "碎骨溅射", description = "碎骨溅射\n受到的伤害提高5%。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[40420] = {name = "闪电吐息", description = "向敌人喷吐闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[40424] = {name = "奥术箭雨", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[40425] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = "魔法"},
[40427] = {name = "鸟群召唤", description = "召唤幼鸟攻击目标。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[40428] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[40429] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[40454] = {name = "恐惧", description = "你向地狱的深渊望去，看到了极端恐怖的景象。被恐惧。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[40457] = {name = "圆弧斩", description = "划出一道致命的剑弧，对施法者正面锥形区域内的敌人造成普通伤害外加125点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[40481] = {name = "酸性创伤", description = "每3秒对一名敌人造成自然伤害，并使其护甲值降低500点。效果最多可以叠加60次，持续1 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40486] = {name = "弹射", description = "对敌人造成普通伤害外加1000点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[40488] = {name = "践踏", description = "对附近的敌人造成普通伤害外加510 to 690点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40491] = {name = "混乱打击", description = "强力的一击，在造成伤害的同时使目标困惑8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40504] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40505] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40508] = {name = "邪酸吐息", description = "对施法者正面锥形区域内的敌人造成2850 to 3150点自然伤害并在20 sec内每5秒造成2750点额外伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = nil},
[40535] = {name = "治疗药水", description = "使用神圣的药剂治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40536] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[40545] = {name = "邪恶生长", description = "邪恶生长\n伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "10​秒", dispel_type = nil},
[40546] = {name = "反击风暴", description = "当任何敌人用近战武器击中你之后可以立刻对其进行反击，持续5 sec。从你背后发动的近战攻击无法被反击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40578] = {name = "旋风", description = "击晕附近的敌人。", mechanic = "驱逐", range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[40585] = {name = "黑暗弹幕", description = "发射恶魔法术弹幕，每1秒造成3000点暗影伤害，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[40593] = {name = "邪能喷泉", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40594] = {name = "邪能狂怒", description = "邪能狂怒\n邪恶的能量在你的血管中涌动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40598] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[40601] = {name = "愤怒", description = "愤怒 激怒\n攻击速度提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[40602] = {name = "冲锋", description = "冲锋敌人。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", dispel_type = nil},
[40618] = {name = "毫无意义", description = "毫无意义\n你的举动不会产生威胁值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40631] = {name = "烈焰冲击", description = "对施法者正面所有敌人造成7000 to 9000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40636] = {name = "低吼", description = "低吼\n因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[40647] = {name = "暗影牢笼", description = "使用卡拉波的魔法，使所有在黑暗神庙里的敌人昏迷，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40652] = {name = "摔绊", description = "对敌方目标造成20%正常近战伤害，并使其移动速度减慢30%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40655] = {name = "天空卫队的闪耀", description = "在随机地点召唤一道天空卫队焰火。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[40656] = {name = "天空卫队的闪耀", description = "天空卫队的闪耀\n天空卫队已经锁定了这个区域。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[40657] = {name = "上古烈焰", description = "上古烈焰\n远古魔法的力量在燃烧。\n每3秒300点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", dispel_type = nil},
[40683] = {name = "狂乱", description = "狂乱\n伤害提高50%。\n攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", dispel_type = nil},
[40685] = {name = "暗影打击", description = "攻击目标，在12秒内造成伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[40714] = {name = "眩晕和困惑", description = "眩晕和困惑\n这个苦工正在到处闲逛。他活腻了吧？", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40717] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成火焰伤害，对周围的所有敌人造成 374 点火焰伤害。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[40719] = {name = "烈焰打击", description = "对一名敌人造成139 to 161点火焰伤害并使其受到的火焰伤害提高50点，持续20 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[40721] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[40722] = {name = "鸦人之神的意志", description = "鸦人之神的意志\n被忽略。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40726] = {name = "天选者的战意", description = "天选者的战意\n让泰罗克看看你的厉害！\n对泰罗克的伤害提高100%。\n治疗效果提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40732] = {name = "懒惰", description = "懒惰\n这个苦工正在偷懒打盹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40733] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40735] = {name = "挑衅与激怒", description = "挑衅与激怒\n这个苦工拒绝工作！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40743] = {name = "狂乱", description = "使施法者的攻击速度提高30%，物理伤害提高1点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40770] = {name = "碎甲", description = "撕碎敌人的护甲，降低其护甲值3000点，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40818] = {name = "剧毒软泥", description = "喷出剧毒软泥，灼伤所有邻近的敌人，造成41 to 48点自然伤害，并对所有留在区域内的生物每3秒造成4点自然伤害，持续9 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[40823] = {name = "沉默尖啸", description = "尖啸律令，使所有邻近敌人沉默10 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40827] = {name = "罪孽射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响10个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40832] = {name = "烈焰碰撞", description = "对目标造成925 to 1075点火焰伤害并在地面留下一团火焰。", mechanic = nil, range = "100码 ", cast_time = "1.3​秒", dispel_type = nil},
[40836] = {name = "烈焰碰撞", description = "对所有附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40839] = {name = "钻孔", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[40844] = {name = "投掷锄头", description = "将你的锄头丢向敌人。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", dispel_type = nil},
[40845] = {name = "愤怒", description = "自我激怒，体积变大，造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40846] = {name = "水晶牢笼", description = "将一名敌人囚禁到水晶牢笼中，水晶牢笼将在4秒后碎裂并对附近的敌人造成伤害。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[40851] = {name = "怒火", description = "自我激怒，体积变大，造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40859] = {name = "邪恶射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响10个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40860] = {name = "败德射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响10个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40861] = {name = "堕落射线", description = "使用暗影的能量冲击敌人并继续攻击另一名邻近的敌人。该法术最多可以影响10个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40864] = {name = "心悸", description = "使一名敌人昏迷3 sec。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[40872] = {name = "献祭之箭", description = "对敌人发射火焰箭，造成武器伤害外加3700 to 4300点伤害。所有伤害均按火焰系法术计算。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[40873] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[40874] = {name = "毁灭之毒", description = "使目标中毒，使其受到的伤害提高。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[40875] = {name = "冰冻术", description = "冲击半径15码范围内的所有敌人，对它们造成2220 to 2580点冰霜伤害，并将其冻结在原地，持续最多8 sec。目标受到伤害则有可能打断冻结效果。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = "魔法"},
[40876] = {name = "厄运箭", description = "向一名敌人投掷黑魔箭，造成2250 to 2750点暗影伤害并对目标区域内所有敌人造成额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[40877] = {name = "火球术", description = "对敌人造成1530 to 2070点火焰伤害，并在3 sec内每1秒附加200点额外伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[40880] = {name = "棱彩光环：暗影", description = "暗影法术和效果对你所造成的伤害降低25%，但是神圣法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40882] = {name = "棱彩光环：火焰", description = "火焰法术和效果对你所造成的伤害降低25%，但是冰霜法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40883] = {name = "棱彩光环：自然", description = "自然法术和效果对你所造成的伤害降低25%，但是奥术法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40891] = {name = "棱彩光环：奥术", description = "奥术法术和效果对你所造成的伤害降低25%，但是自然法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40892] = {name = "注视", description = "使一名敌人注视施法者，持续10 sec。当目标被施法者注视时，目标不会攻击其他人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[40895] = {name = "猛刺", description = "对目标造成普通武器伤害再加上2313 to 2687点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[40896] = {name = "棱彩光环：冰霜", description = "冰霜法术和效果对你所造成的伤害降低25%，但是火焰法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40897] = {name = "棱彩光环：神圣", description = "神圣法术和效果对你所造成的伤害降低25%，但是暗影法术和效果对你所造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40904] = {name = "吸取灵魂", description = "对所有施法者正面的目标造成4500 to 5500点暗影伤害，并恢复相当于该数值一定比例的生命值。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[40932] = {name = "苦痛之焰", description = "立即对50000码内的所有敌人造成4000点火焰伤害，并在随后的1 min内造成36000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40935] = {name = "护甲损减", description = "使敌人的护甲值降低100%，持续8 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40936] = {name = "战争践踏", description = "对附近的敌人造成普通伤害再加0点伤害，并使它们昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[40937] = {name = "奥术箭雨", description = "对一名敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[40938] = {name = "伊利达雷烈焰", description = "对施法者前方锥形区域内的敌人造成2850 to 3150点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[40940] = {name = "法力炸弹", description = "爆炸范围内的敌人被吸取1275 to 1725点法力值并且对目标造成伤害，数值等量于吸取的法力值。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[40943] = {name = "镜像", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[40946] = {name = "混乱之雨", description = "召唤火焰之雨，对指定区域中的敌人每5秒造成142 to 157点火焰伤害，持续9 sec。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[40949] = {name = "迁跃", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[40951] = {name = "静止力场", description = "将目标置于使其昏迷的静止力场中。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[40953] = {name = "献祭", description = "每3秒对目标区域内的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[40976] = {name = "淤泥泡沫", description = "对附近的敌人造成232 to 268点自然伤害，并使其移动速度降低50%，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "250​毫秒", dispel_type = nil},
[41001] = {name = "致命吸引", description = "对附近目标造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41032] = {name = "剪切", description = "一次致命的攻击将目标斩断，使其生命值上限降低60%，持续7 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[41033] = {name = "混乱充能", description = "储存一次攻击所需要的魔法能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41034] = {name = "法术吸收", description = "在接下来的15 sec内吸收法术伤害。每吸收一次法术都将使你获得混乱充能效果。光环效果消失时将引爆混乱充能效果攻击目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41047] = {name = "暗影共鸣", description = "使目标更容易遭受暗影的攻击，受到的暗影伤害提高1200点，持续30 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41053] = {name = "反手刃", description = "你的武器灌注了伊利丹的力量，赋予其单独战斗的能力，持续14 sec。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[41057] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，对身旁的敌人造成100%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41058] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[41062] = {name = "缴械", description = "缴械一名敌人，使其无法使用武器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41063] = {name = "混乱之光", description = "对施法者正面25码锥形区域内的敌人造成3500点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41068] = {name = "血液虹吸", description = "从施法者前方半径45码锥形区域内的所有敌人身上偷取3238 to 3762点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41069] = {name = "暗影箭", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[41070] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3 sec，并对其造成1750 to 2250点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[41071] = {name = "亡者复生", description = "从附近的一具尸体上召唤一个骷髅。每具尸体不能复生复数骷髅。\n\n ** Please copy this spell, as it is a template for future Raise Dead spells **", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[41072] = {name = "血箭", description = "对一名敌人及与其相邻的敌人造成3238 to 3762点伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[41078] = {name = "暗影冲击", description = "对目标及目标周围100码内的所有敌人造成8750 to 11250点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[41080] = {name = "吞噬灵魂", description = "吞噬目标的灵魂，立即杀死目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[41083] = {name = "麻痹", description = "恶魔的凝视使目标昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[41084] = {name = "沉默射击", description = "射击敌人造成4000点伤害并使目标沉默3 sec。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41085] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多5 sec内无法行动，任何伤害都会取消冰冻效果。陷阱可存在until cancelled。每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[41086] = {name = "寒冰陷阱", description = "寒冰陷阱 魔法\n被定身。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41091] = {name = "乱射", description = "向目标区域射出大量的箭矢。", mechanic = nil, range = "10—40码 ", cast_time = "瞄准", dispel_type = nil},
[41092] = {name = "血肉撕咬", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41093] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[41097] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上100点伤害，持续15 sec。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[41099] = {name = "战斗姿态", description = "一种攻守兼备的作战姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41100] = {name = "狂暴姿态", description = "攻击型的姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41101] = {name = "防御姿态", description = "防御型的战姿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41103] = {name = "毁伤", description = "同时用两把武器攻击目标。奖励2个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41104] = {name = "盾墙", description = "使施放者受到物理和魔法攻击时所承受的伤害减少60%，效果持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41105] = {name = "防御光环", description = "受到所有类别的伤害都降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41106] = {name = "战争光环", description = "攻击速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41107] = {name = "狂暴光环", description = "造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41114] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[41115] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41116] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41117] = {name = "召唤影魔", description = "召唤出一个影魔。影魔会使一个目标昏迷，并追逐该目标直到死亡。", mechanic = nil, range = "0码 ", cast_time = "1.3​秒", dispel_type = nil},
[41121] = {name = "协助", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[41126] = {name = "火焰爆裂", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41142] = {name = "恐怖光环", description = "对施法者附近15码内所有目标造成1000点暗影伤害，并使其受到的暗影伤害提高30%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41150] = {name = "恐惧", description = "恐惧一名敌人，使其因恐惧而逃跑，持续3 sec。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", dispel_type = "魔法"},
[41151] = {name = "闪电之盾", description = "使施法者被20颗闪电球所包围，闪电球有25%的几率对近战或远程敌人造成250点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击20次或者持续10 min后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41152] = {name = "投掷匕首", description = "对目标投掷一把匕首，造成伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[41168] = {name = "音速打击", description = "攻击在你前方一个锥形范围内的敌人，并使其受到沉默效果的影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41169] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[41170] = {name = "冷心诅咒", description = "对目标施加痛苦诅咒，周期性造成目标的心脏剧烈绞痛，陷入昏迷。持续3 min。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[41171] = {name = "骷髅射击", description = "对目标造成4000点暗影伤害并每3秒造成1500点暗影伤害。如果目标死亡，则召唤出一个骷髅。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[41173] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[41176] = {name = "暗影步", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[41177] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41178] = {name = "衰弱打击", description = "对目标造成100%的武器伤害，并使其受伤，它所造成的物理伤害降低5 sec点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41180] = {name = "盾击", description = "使用你的盾牌重击目标，对其造成物理伤害，并使该法术无法被施放，持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41183] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[41184] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", dispel_type = nil},
[41185] = {name = "嗜血", description = "使所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41187] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多3个目标造成普通伤害外加3400点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[41188] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[41189] = {name = "速效药膏", description = "立即对目标造成315 to 385点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[41190] = {name = "麻痹药膏", description = "危险的药膏麻痹目标的心智，使其施法速度降低50%，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[41192] = {name = "致命药膏", description = "每3秒对一名敌人造成280点自然伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "毒药"},
[41193] = {name = "疾病之云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41194] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上1800 to 2200点伤害，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41196] = {name = "盾墙", description = "使施放者受到物理和魔法攻击时所承受的伤害减少75%，效果持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41197] = {name = "盾击", description = "使用盾牌攻击一名敌人，造成物理伤害并打断正在施放的法术，持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41198] = {name = "援护", description = "高速跑向一名小队成员，拦截对其进行的下一次近战或远程攻击。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[41213] = {name = "投掷盾牌", description = "对敌人掷出盾牌，造成2775 to 3225%武器伤害，并使其昏迷3 sec。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[41229] = {name = "血箭", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[41230] = {name = "血之预言", description = "使目标受到的伤害提高50%，制造的伤害提高20%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[41238] = {name = "鲜血吸取", description = "5 sec内吸取敌人4000 to 6000点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[41245] = {name = "灵魂冲击", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[41248] = {name = "回复打击", description = "回复打击会使你所有的攻击都能治疗你。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41251] = {name = "战斗之怒", description = "使施法者的攻击速度提高25%，物理伤害提高20点，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41254] = {name = "激怒", description = "使你的攻击间隔缩短100%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[41272] = {name = "巨兽冲击", description = "冲锋敌人，对其造成普通伤害再加上2647 to 2953点伤害，并使其昏迷3 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[41274] = {name = "邪能践踏", description = "对附近的敌人造成3800 to 4200点物理伤害，并使其昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41276] = {name = "流星", description = "造成23750 to 26250点火焰伤害，由陨石冲击点周围50000码内所有敌人分担。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[41277] = {name = "灼热彗星", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "1​秒", dispel_type = nil},
[41280] = {name = "暗影箭", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[41281] = {name = "残废", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续15 sec。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = "魔法"},
[41290] = {name = "疾病之云", description = "施法者染病了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41292] = {name = "受难光环", description = "治疗效果降低100%。\n 生命回复速度降低100%。\n 护甲降低100%。\n 防御值降低500。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41294] = {name = "凝视", description = "使一名敌人被注视，持续5.50 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[41299] = {name = "遗忘魔焰裁缝", description = "遗忘在魔焰裁缝方面的专精，使你可以选择其它的裁缝专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41303] = {name = "灵魂吸取", description = "每3秒造成2625 to 3375点伤害。\n 每3秒吸取2625 to 3375点法力值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[41305] = {name = "狂乱", description = "造成的物理伤害提高25%。\n 攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[41334] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15 sec。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[41337] = {name = "愤怒光环", description = "持续造成暗影伤害。\n 提高你所造成的伤害。\n 效果持续增强。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41338] = {name = "心碎", description = "顽皮地袭击目标，造成2313 to 2687点伤害并使其昏迷4 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[41341] = {name = "能量均衡", description = "使伊利丹议会成员彼此共享生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41345] = {name = "心醉神迷", description = "心醉神迷\n被魅惑。", mechanic = "被魅惑", range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[41346] = {name = "毒性投掷", description = "投掷你的武器，对目标造成787 to 913点自然伤害，在接下来的18 sec内每3秒对其造成694 to 806点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "毒药"},
[41349] = {name = "4级奥术充能", description = "对邻近敌人造成7013 to 7987点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41350] = {name = "渴望光环", description = "对敌人造成伤害时，自身也承受伤害。\n 治疗效果提高100%。\n 法力值上限持续下降。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41351] = {name = "活力诅咒", description = "在18 sec内造成暗影伤害。如果目标生命值不足50%，此效果被移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[41353] = {name = "痛苦鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41355] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41360] = {name = "5级奥术充能", description = "对单一目标造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.7​秒", dispel_type = nil},
[41362] = {name = "共享联结", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[41364] = {name = "沸腾", description = "沸腾 激怒\n攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[41367] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续15 sec。但在效果持续时间内，施法者的攻击间隔也将延长25%。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41368] = {name = "命令审判", description = "审判敌人，造成3563 to 3937点神圣伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[41369] = {name = "痛苦之怒", description = "使施法者的攻击速度提高25%，对敌人造成的物理伤害提高20%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41370] = {name = "神圣惩击", description = "对敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[41371] = {name = "痛苦之罩", description = "对攻击者造成2500点暗影伤害并将法术反射给施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[41372] = {name = "治疗术", description = "召唤神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[41373] = {name = "真言术：盾", description = "为盟友加上魔法护盾，可吸收最多 5000点物理或魔法伤害，持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41374] = {name = "心灵震爆", description = "对目标造成暗影伤害，但会造成大量的威胁。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[41375] = {name = "暗言术：灭", description = "对一名敌人造成2150点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[41376] = {name = "敌意", description = "锁定一个目标，使其在6 sec内免疫一切伤害，但会在6 sec后造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41378] = {name = "强效治疗术", description = "召唤神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[41379] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[41380] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成1750 to 2250点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41381] = {name = "生命之罩", description = "使施法者对法术免疫。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[41382] = {name = "暴风雪", description = "召唤持续8 sec的暴风雪，对指定区域内的所有敌人每2秒造成1500点冰霜伤害，并使其减速30%。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[41383] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[41384] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续2 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41388] = {name = "上钩拳", description = "对一名敌人造成普通伤害加上50点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[41389] = {name = "肾击", description = "使一名敌人昏迷4 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41392] = {name = "回刺", description = "回刺\n被缴械。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41395] = {name = "脚踢", description = "猛踢敌人，造成4275 to 4725点伤害，并使其5 sec内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41396] = {name = "睡眠", description = "使一名敌人进入沉睡状态，该效果最多持续8 sec。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[41397] = {name = "迷惑", description = "使所有附近的目标无助的到处乱走，持续4 sec。受到任何伤害都会移除这个效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[41399] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上1000点伤害，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41404] = {name = "狂乱", description = "用狂乱的力量打击目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[41410] = {name = "衰减", description = "使目标受到的伤害提高100%，持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[41425] = {name = "低温", description = "暴露在极寒下的副作用使得施法者在30 sec内不能再次使用寒冰屏障。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41426] = {name = "灵魂震击", description = "对目标造成9250 to 10750点暗影伤害，并使其迷惑5 sec。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[41431] = {name = "符文护盾", description = "吸收50000点伤害。\n 免疫法术打断效果。\n 使攻击速度提高100%。\n 使施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41437] = {name = "双重吐息", description = "对施法者正面锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", dispel_type = nil},
[41440] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[41444] = {name = "邪能烈焰", description = "对位于施法者正面锥形区域内的敌人造成99 to 116点火焰伤害，并在随后的3 sec内继续造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[41447] = {name = "激怒", description = "使施法者的攻击速度提高60%，物理伤害提高20%，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[41448] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚箭矢，对最多5个目标造成普通伤害外加100点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[41450] = {name = "保护祝福", description = "使目标队友对所有物理攻击免疫，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41451] = {name = "法术结界祝福", description = "使目标队友对所有法术攻击免疫，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41452] = {name = "虔诚光环", description = "使所有小队成员获得20%额外的护甲，持续30 sec。每个圣骑士在同一时间内只能开启一种光环，且同类光环的效果无法叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41453] = {name = "多彩抗性光环", description = "使邻近小队成员对所有法术的魔法抗性提高250，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41455] = {name = "治疗之环", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[41459] = {name = "血之契印", description = "所有近战攻击都可以造成额外的神圣伤害，数值相当于普通武器伤害。\n\n 释放这种圣印的能量审判敌人将对目标持续性造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41461] = {name = "鲜血审判", description = "释放该印记的能量对敌人进行审判，每1秒对其造成一次神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41467] = {name = "审判", description = "释放圣印法术的能量审判敌人。不同圣印会造成不同的审判效果。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[41468] = {name = "制裁之锤", description = "使一名敌人陷入昏迷，无法移动或者攻击，持续6 sec。", mechanic = "昏迷中", range = "10—40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41469] = {name = "命令圣印", description = "使施法者有一定几率额外造成相当于普通武器伤害7%的神圣伤害，持续30 sec。\n\n 释放命令圣印的力量审判敌人造成6175 to 6825点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41471] = {name = "强力惩击", description = "对敌人造成5463 to 6037点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[41472] = {name = "神圣愤怒", description = "烈焰吞噬敌人，燃烧目标并使其在8 sec内每2秒受到额外的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[41475] = {name = "反射之盾", description = "生成护盾在20 sec内包裹施法者，最多吸收25000点伤害并对攻击者反射相当于吸收伤害的一半数值的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41476] = {name = "消失", description = "使施法者进入潜行状态，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41478] = {name = "抑制魔法", description = "降低施放于目标小队成员身上的魔法效果，使其受到的法术伤害降低最多75%，治疗法术恢复生命值的效果降低最多500点，持续5 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41481] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续12 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[41482] = {name = "暴风雪", description = "召唤持续12 sec的暴风雪，对指定区域内的所有敌人每2秒造成4375 to 5625点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41483] = {name = "奥术箭", description = "对一名敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[41485] = {name = "致命药膏", description = "用致命毒药使目标敌人中毒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41499] = {name = "苍天的平衡", description = "使伊利达雷议会成员之间的能量达到平衡。议会成员互相分享生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41519] = {name = "怒风印记", description = "怒风印记\n你被伊利丹·怒风击溃了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41533] = {name = "灵翼飞翔", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41534] = {name = "战争践踏", description = "对附近的敌人造成武器伤害再加0点伤害，将它们击退并使它们昏迷，持续5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41541] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在20 sec内对进入该区域的所有敌人造成15000点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41542] = {name = "灵魂释放", description = "为附近目标回复30%的生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41545] = {name = "灵魂尖啸", description = "对施法者正面的敌人造成2625 to 3375点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[41563] = {name = "遗忘药水大师", description = "遗忘在药水方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41564] = {name = "遗忘药剂大师", description = "遗忘在药剂方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41565] = {name = "遗忘转化大师", description = "遗忘在转化方面的专精，使你可以选择其它的炼金术专精分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41572] = {name = "飞翼打击", description = "对施法者面前一个锥形区域内的敌人造成563 to 937点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[41580] = {name = "投网", description = "使一名敌人在5 sec内无法移动。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[41581] = {name = "冲锋", description = "冲锋目标，将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41626] = {name = "消灭精魄", description = "消灭目标复仇之灵。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41635] = {name = "愈合祷言", description = "向目标施加一个法术，在该目标下一次受到伤害时为其恢复生命值。这个治疗效果发生之后，愈合祷言会转移到0码范围内的团队成员身上。最多可转移0次，每次在目标身上持续30 sec。牧师在同一时间内只能向一个目标施放愈合祷言。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[41914] = {name = "寄生暗影魔", description = "每2秒造成一次暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41917] = {name = "寄生暗影魔", description = "暗影寄生魔寄生在目标身体里，每2秒造成3000点暗影伤害，持续10 sec。持续时间结束后，暗影寄生魔会离开目标并寻找下一个猎物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[41932] = {name = "血肉撕咬", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41975] = {name = "英勇打击", description = "强力的攻击，使近战攻击所造成的伤害提高5088 to 5912点，并造成大量的威胁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[41978] = {name = "衰弱之毒", description = "使目标中毒，攻击间隔延长50%，施法时间延长50%，并于每2秒造成1665 to 1935点自然伤害。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[41986] = {name = "愤怒", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[41988] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[42005] = {name = "血液沸腾", description = "使目标的血液沸腾，每1秒造成600点伤害，持续24 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42023] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每2秒造成3238 to 3762点火焰伤害，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[42024] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[42025] = {name = "灵魂治愈", description = "每2秒为一个盟友治疗一次，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[42027] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响5个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[42055] = {name = "火山喷射", description = "地面上一座活火山突然爆发，对0码内所有敌人造成0点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[42131] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[42138] = {name = "美酒节的热情", description = "获得的经验值提升10%，持续2 hrs。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[42139] = {name = "投石", description = "对敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[42166] = {name = "天灾血爆", description = "消灭无脑的憎恶，杀死附近的所有维库人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42167] = {name = "天灾之血爆炸", description = "天灾之血爆炸之后溅到了附近的目标身上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42177] = {name = "警报之鼓", description = "击鸣战鼓，召唤援军。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42220] = {name = "燃烧", description = "使一个敌人着火，在5 sec内造成总计1点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[42247] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高4点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42281] = {name = "萌芽", description = "从大地中长出萌芽，使周围的敌人陷入恐惧。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[42317] = {name = "灵魂治疗", description = "呼唤神圣能量治疗友方。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[42320] = {name = "头部重击", description = "使目标迷惑3 sec。", mechanic = "混乱", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[42347] = {name = "潜行", description = "使施法者进入潜行状态。持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42359] = {name = "利斧之雨", description = "卷起利斧之雨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42362] = {name = "火焰之柱", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[42372] = {name = "闪电充能", description = "闪电充能将所有邻近敌人击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[42376] = {name = "治疗结界", description = "召唤一个结界，持续存在30 sec。该结界将周期性地治疗其周围的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42380] = {name = "燃烧", description = "使一个敌人着火，在4 sec内造成总计40点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[42382] = {name = "机枪", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[42384] = {name = "残忍打击", description = "一次忽略护甲的残忍攻击。造成78000 to 82000点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[42386] = {name = "深度睡眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42395] = {name = "刺裂", description = "在24 sec内造成179400点物理伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[42420] = {name = "快速治疗", description = "召唤神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[42433] = {name = "燃翼烈焰吐息", description = "吐息法术效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[42441] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[42454] = {name = "被捕获的图腾", description = "被捕获的图腾\n受到神秘的恐怖图腾魔法影响。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[42472] = {name = "投掷掠龙燃烧弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42476] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "8—100码 ", cast_time = "瞬发", dispel_type = nil},
[42477] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[42478] = {name = "防护结界", description = "召唤一个结界，持续存在30 sec。在结界存在的时间内，附近的友方单位免受所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42479] = {name = "防护结界", description = "使施法者免受任何攻击与法术伤害，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42490] = {name = "已充能！", description = "已充能！\n正在从飞艇的能量核心中吸收能量。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[42491] = {name = "Energized Periodic", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[42495] = {name = "飓风打击", description = "对附近所有敌人发动飓风打击，造成武器伤害外加150点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42496] = {name = "狂怒咆哮", description = "狂怒地咆哮，使造成的伤害提高50%", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42514] = {name = "南瓜之魂", description = "承受的伤害提高10%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[42526] = {name = "孢子云", description = "每2秒对邻近的敌人造成自然伤害，并使其护甲值降低15%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[42544] = {name = "回春术", description = "每3秒治疗施法者，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[42574] = {name = "水箭", description = "对单一目标造成350 to 450点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[42576] = {name = "火炮冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[42580] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[42587] = {name = "骑士顺劈", description = "对目标及其附近最多2个其他敌人造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[42648] = {name = "深度睡眠", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42669] = {name = "冲撞", description = "对施法者正面10码锥形区域内所有敌人造成13125 to 16875点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[42702] = {name = "衰老", description = "使目标衰老，力量降低100点，移动速度降低30%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[42705] = {name = "激怒", description = "每次施放都使攻击速度提高5%，体型增大5%。效果最多叠加50次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[42708] = {name = "惊愕怒吼", description = "对60码内敌人造成2188 to 2812点伤害并打断他们正在施放的法术，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[42719] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[42723] = {name = "黑暗打击", description = "对施法者正面锥形区域10码内的所有敌人造成8750 to 11250点暗影伤害。此外，还会对所有敌人造成1750 to 2250点暗影伤害，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[42724] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成150%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[42729] = {name = "恐怖咆哮", description = "对60码内的敌人造成3063 to 3937点暗影伤害并打断其正在施放的法术，持续8 sec。此外，目标受到的暗影伤害会提高5%。该效果最多叠加40次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[42730] = {name = "悲哀攻击", description = "对一名敌人造成200%普通近战攻击并使其受到悲哀攻击的效果影响。对受到悲哀攻击效果影响的目标进行任何治疗行为都会使治疗者受到875 to 1125点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[42740] = {name = "尼约德的保护符文", description = "使用魔法符文强化一个友方目标，最多吸收50000点伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[42745] = {name = "激怒", description = "攻击速度提高100%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[42746] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[42747] = {name = "压碎护甲", description = "使一名敌人的护甲值降低20000点，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", dispel_type = nil},
[42771] = {name = "复苏之风", description = "每当你受到昏迷或定身效果的影响，就可以在5 sec内恢复5%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42772] = {name = "投掷匕首", description = "对敌人投掷匕首，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", dispel_type = nil},
[42780] = {name = "迎面痛击", description = "猛击敌人的脸部，对其造成物理伤害并打断其正在施放的法术，同时使该法术在5 sec内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[42783] = {name = "星术师之怒", description = "使玩家获得奥术能量，在6 sec后对附近的盟友造成5400 to 6600点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[42813] = {name = "蓝色塞拉摩烟花", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[42815] = {name = "黄色塞拉摩焰火", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[42816] = {name = "紫色塞拉摩烟花", description = "使用发射器发射烟花。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[42870] = {name = "投掷掠龙鱼叉", description = "对敌人投掷鱼叉，造成650 to 950点伤害。", mechanic = nil, range = "30码 ", cast_time = "850​毫秒", dispel_type = nil},
[42943] = {name = "潜行", description = "使施法者进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[42972] = {name = "致盲", description = "使目标暂时失明并无助的到处乱走，持续最多3 sec。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[43078] = {name = "复仇港火炮", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[43083] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", dispel_type = "魔法"},
[43093] = {name = "重伤投掷", description = "一次残忍的攻击，使目标持续大量流血，每5秒造成7500点伤害直到被完全治愈。", mechanic = "流血", range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[43095] = {name = "麻痹蔓延", description = "使附近的所有玩家受到麻痹蔓延的影响，如果不驱散则在6秒后陷入昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43104] = {name = "重伤", description = "使目标流血，每3秒受到伤害。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[43107] = {name = "投掷长矛", description = "向敌人投掷一根有毒的长矛，对其造成自然伤害外加每3秒造成5点自然伤害，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[43108] = {name = "碎骨", description = "践踏地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[43109] = {name = "投掷火炬", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43110] = {name = "召唤幽灵狼", description = "召唤出一只鬼影般的幽灵狼协助施法者，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43112] = {name = "召唤飓风", description = "召唤一道强大的飓风。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[43120] = {name = "旋羽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43127] = {name = "无形", description = "使一名敌人的命中几率降低15%。\n 使一名敌人的法术命中几率降低15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[43130] = {name = "蔓延之藤", description = "使用树根纠缠一名敌人，造成伤害并使其被固定在原地。该效果被移除时会转变为诱捕。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞬发", dispel_type = "疾病"},
[43131] = {name = "纠缠之藤", description = "使用树根纠缠一名敌人，造成伤害并使其被诱捕。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[43133] = {name = "衰弱毒药", description = "使一名敌人的物理伤害降低，并且每5秒造成自然伤害，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "毒药"},
[43135] = {name = "冒泡的软泥怪", description = "每2秒对你的目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "疾病"},
[43140] = {name = "烈焰吐息", description = "对施法者正面锥形区域内的敌人造成19500 to 20500点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[43187] = {name = "俯冲", description = "向目标俯冲，造成50点伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", dispel_type = nil},
[43202] = {name = "闪耀之光", description = "耀眼的圣光保护着你。所到之处，亡灵灰飞烟灭。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[43215] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成17000 to 23000点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[43240] = {name = "连珠火球", description = "对附近的敌人造成32375 to 37625点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = nil},
[43242] = {name = "灼热急速", description = "使目标充满力量，施法速度提高300%，移动速度提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43243] = {name = "碎甲", description = "撕碎敌人的护甲，使其护甲值降低10%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43245] = {name = "火焰冲击", description = "对敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[43246] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43249] = {name = "恐怖咆哮", description = "移除20码内所有友方单位受到的诱捕、群体控制和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43267] = {name = "军刀猛刺", description = "造成伤害，由所有被影响的目标平均分担。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43270] = {name = "石巨人之缚", description = "使用符文结界束缚一个石巨人。", mechanic = nil, range = "50码 ", cast_time = "3​秒", dispel_type = nil},
[43273] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43274] = {name = "解散熊坐骑", description = "召唤一头愤怒的熊。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[43290] = {name = "山猫乱舞", description = "自我激怒，体积变大，提高攻击速度，降低造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43291] = {name = "投掷酒瓶", description = nil, mechanic = nil, range = "40码 ", cast_time = "900​毫秒", dispel_type = nil},
[43292] = {name = "激动狂乱", description = "使目标狂暴，攻击速度提高200%，且该目标免疫昏迷、诱捕和群体控制效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[43294] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成15000点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[43298] = {name = "打击", description = "攻击一名敌人，对其造成武器伤害外加125点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43299] = {name = "烈焰打击", description = "对一名敌人造成4625 to 5375点火焰伤害并使其受到的火焰伤害提高3%，持续10 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43301] = {name = "闪电", description = "对目标造成19000 to 21000点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[43302] = {name = "闪电图腾", description = "召唤一个闪电图腾，持续存在30 sec。该图腾会周期性地攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[43303] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43305] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2 sec内无法再次施放。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[43317] = {name = "急奔", description = "移动速度提高60%，持续10 sec。不会解除潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43325] = {name = "沃鲁夫的鱼叉", description = "对敌人投掷鱼叉，造成650 to 950点伤害。", mechanic = nil, range = "30码 ", cast_time = "850​毫秒", dispel_type = nil},
[43326] = {name = "掉落古代密码表", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43348] = {name = "撞头", description = "对目标进行重击，造成541 to 1059点伤害，并使其昏迷1 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43352] = {name = "扫尾", description = "对一个敌人造成普通伤害外加19000 to 21000点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[43353] = {name = "感染撕咬", description = "每2秒对一个敌人造成13875 to 16125点自然伤害，并使其受到的物理伤害提高25%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[43356] = {name = "突袭", description = "对一个敌人造成普通伤害外加100点伤害，并使其昏迷。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[43357] = {name = "野性横扫", description = "造成物理伤害，并使一名敌人的移动速度降低，持续5 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43358] = {name = "重击", description = "使一名敌人的耐力降低5%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43359] = {name = "野兽的召唤", description = "标记目标，使附近的野兽前来攻击它。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[43362] = {name = "充电网", description = "使一名敌人在5 sec内无法移动并受到电击，造成自然伤害。", mechanic = "定身", range = "35码 ", cast_time = "1​秒", dispel_type = nil},
[43364] = {name = "宁神毒药", description = "使目标中毒，使其攻击间隔延长25%，移动速度降低35%，并在5 sec后陷入沉睡。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[43382] = {name = "灵魂之箭", description = "发射黑暗魔法箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[43410] = {name = "砍劈", description = "对一名敌人造成150%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱10%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43413] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "1.5​秒", dispel_type = nil},
[43414] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1 min内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43415] = {name = "冰冻陷阱", description = "将一个敌人冻结在原地，持续5 sec。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43416] = {name = "投掷盾牌", description = "将你的盾牌掷向敌人，造成324 to 376%武器伤害并使其昏迷1 sec。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[43417] = {name = "吸取生命", description = "在5 sec内吸取一名敌人的80点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[43441] = {name = "致死打击", description = "对一名敌人造成150%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43443] = {name = "法术反射", description = "反射下一个施放在你身上的法术，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43453] = {name = "符文结界", description = "将下一个火焰法术反射给它的施放者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43464] = {name = "火焰新星", description = "对20码内的敌人造成47125 to 52875点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43488] = {name = "巫妖王之怒", description = "消灭做出错误判断者的生命。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[43489] = {name = "巫妖王之握", description = "在巫妖王的魔掌中！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[43498] = {name = "灵魂虹吸", description = "将目标的灵魂吸取到你的体内，短时间获得其能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43505] = {name = "天灾荒芜", description = "周期性对一名敌人造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[43509] = {name = "火焰之球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "10—40码 ", cast_time = "2​秒", dispel_type = nil},
[43512] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[43516] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[43517] = {name = "利爪", description = "立即使用爪击攻击敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43518] = {name = "脚踢", description = "猛踢敌人，造成35%的普通近战伤害，并使其2 sec内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43519] = {name = "冲锋", description = "冲锋一名敌人，造成35%的普通伤害，并且使对手昏迷2 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[43524] = {name = "冰霜震击", description = "对敌人造成22200 to 25800点冰霜伤害，并使其移动速度降低，持续3 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43526] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[43527] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[43529] = {name = "致死打击", description = "对目标造成150%武器伤害并使其护甲值降低5000点，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43530] = {name = "刺耳怒吼", description = "使施法者周围所有敌人眩晕6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43543] = {name = "投掷冰块", description = "对敌人投掷石块，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[43556] = {name = "坟墓诅咒", description = "诅咒目标，使其魔法抗性降低90点，受到的魔法伤害提高10%，持续2 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[43559] = {name = "亡者复生", description = "将一名死去的盟友复生为骷髅爪牙。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[43560] = {name = "亚勒伯龙之怒", description = "使一名敌人的攻击间隔增加25%并使其移动速度降低25%，持续10 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43562] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6 sec。", mechanic = nil, range = "35码 ", cast_time = "3​秒", dispel_type = "魔法"},
[43568] = {name = "冰霜打击", description = "对附近的敌人造成冰霜伤害，降低他们的移动速度，持续4 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43575] = {name = "快速治疗", description = "使用神圣魔法治疗一名盟友，回复其277500 to 322500点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[43576] = {name = "冰霜强化", description = "对附近的敌人造成冰霜伤害，降低他们的移动速度，持续until cancelled。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = "魔法"},
[43578] = {name = "嗜血", description = "使一名盟友的攻击速度提升100%，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43579] = {name = "毒液喷吐", description = "向敌人吐出毒液，对其造成7000 to 9000点自然伤害外加每1秒造成一次额外的4625 to 5375点伤害，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = "毒药"},
[43584] = {name = "火焰箭", description = "向敌人射出火焰箭，对其造成5655 to 6345点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[43590] = {name = "心灵哀嚎", description = "黑心发出一声心灵尖啸，对周围的所有敌人造成11781 to 13218点暗影伤害，并迫使其逃跑，持续3 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43592] = {name = "全力一击", description = "对一名敌人造成普通伤害附加额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43593] = {name = "冰冷凝视", description = "若使用法术或技能则受到1414 to 1586点冰霜伤害。跳跃到附近的团队成员身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[43612] = {name = "猛击", description = "击晕一名敌人，使其无法移动或攻击，持续5 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[43619] = {name = "愤怒", description = "向敌人施放闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[43621] = {name = "强风", description = "一阵强风将目标卷上空中。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[43648] = {name = "电能风暴", description = "电能风暴包围目标，伤害所有处于暴风眼之外的盟友。电能风暴伤害会随时间提高。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[43649] = {name = "暗影箭", description = "对敌人发射黑暗魔法箭，造成2700 to 3300点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[43650] = {name = "衰弱", description = "使目标衰弱，近战攻击、施法速度、移动速度及远程攻击速度降低50%。\n 每2秒造成750点暗影伤害，持续8 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[43651] = {name = "冲锋", description = "冲锋一名敌人，造成35%的普通伤害，并且使对手昏迷2 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[43661] = {name = "召唤闪电", description = "造成28500 to 31500点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[43664] = {name = "邪恶怒气", description = "使一名盟友的攻击速度提高70%，持续15 sec，但每2秒对该盟友造成333 to 367点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[43665] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成1885 to 2115点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[43667] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[43673] = {name = "全力一击", description = "造成相当于75%武器伤害的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43757] = {name = "燃烧之烙", description = "对8码内的敌人造成250 to 750点火焰伤害，并使其受到的火焰伤害提高100点，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43769] = {name = "火箭", description = "向目标及其周围的所有敌人发射集束火箭。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[43770] = {name = "吊钩", description = "尝试吊起附近的物体。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[43799] = {name = "机枪", description = "使用机枪攻击敌人。机枪会在接下来的6 sec内自动锁定目标攻击，即便你在移动中。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[43803] = {name = "石像鬼打击", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[43871] = {name = "精神控制", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[43872] = {name = "Scourging Beam", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[43895] = {name = "林德尔的毒药", description = "每2秒造成3000点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[43896] = {name = "召唤虚空行者", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43923] = {name = "[q3]送出魔汁", description = "将魔汁交给玩家。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[43930] = {name = "烧灼驱魔", description = "灼烧一个友方目标，移除所有有害魔法效果，但会对其造成2313 to 2687点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[43931] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43935] = {name = "锐不可挡", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上250点伤害，持续1 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[43939] = {name = "坚韧祷言", description = "圣洁的能量充满全队成员的身体，令其耐力提高79点，持续1 hour。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43940] = {name = "强效力量祝福", description = "为附近所有友方目标施加祝福，使其攻击强度提高220点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[43951] = {name = "绞骨", description = "对目标造成100%武器伤害并使其受伤，所有物理攻击的效果都降低，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[43958] = {name = "你被感染了！", description = "使用僵尸天灾感染一个人型生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[43983] = {name = "能量风暴", description = "制造一场强烈的能量风暴影响所有附近的敌方玩家，当他们施法时造成电能伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[43986] = {name = "火焰鱼叉", description = "摧毁龙颅村的掠龙长屋、掠龙码头和掠龙仓库。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[43996] = {name = "闪电冲击", description = "对施法者面前一个锥形区域内的敌人造成142 to 158点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[43997] = {name = "火焰长枪", description = "发射尖锐的长枪，攻击掠龙防御者！", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[44005] = {name = "发射药剂", description = "向一名敌人发射，造成自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[44008] = {name = "静电瓦解", description = "对区域内的敌人造成35000点自然伤害并使其受到的自然伤害提高25%，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44009] = {name = "加速器", description = "启动飞行器的加速装置，移动速度提高100%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44033] = {name = "雷霆一击", description = "对所有邻近敌人造成23125 to 26875点自然伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[44036] = {name = "渐隐术", description = "这些灵魂在吸取了原始神灵的力量后消失了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44054] = {name = "变形", description = "施法者变形，释放自然的力量攻击所有邻近敌人，造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[44090] = {name = "烈焰旋风", description = "发动旋风斩，对附近的所有敌人喷射火焰，并降低他们对火焰魔法的抗性。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44120] = {name = "奥术愤怒之拳", description = "用奥术的能量充能你的近战攻击。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[44131] = {name = "吸取能量", description = "吸取所有邻近敌人的力量，使其造成的伤害降低0%并使你造成的伤害提高0%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44136] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1 min内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1 min。只能在非战斗状态中安置陷阱，每个猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44137] = {name = "发射火箭", description = "对敌人发射威力强大的火箭，造成火焰伤害并使其昏迷3秒。但会产生很强的后座力……", mechanic = nil, range = "45码 ", cast_time = "3.5​秒", dispel_type = nil},
[44141] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18 sec内造成1500点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[44142] = {name = "死亡缠绕", description = "使目标因恐惧而逃跑，持续3 sec，并对其造成500点暗影伤害，所有伤害都被用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[44163] = {name = "召唤小鬼", description = "唤一个小鬼听从术士的号令。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[44174] = {name = "恢复", description = "在15 sec内为目标恢复2160点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44175] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收1455点伤害，持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15 sec内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44176] = {name = "冰枪术", description = "对目标造成438 to 562点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[44177] = {name = "冰霜新星", description = "对邻近敌人造成冰霜伤害，并使其无法移动，持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44178] = {name = "暴风雪", description = "破碎的冰块从天而降，在8 sec内对目标区域中的敌人造成2672点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[44179] = {name = "Harpoon Mark", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[44185] = {name = "南瓜灯！", description = "南瓜灯！\n你的脑袋呢？", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[44188] = {name = "鱼叉投掷", description = "对目标造成407 to 593点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[44189] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[44194] = {name = "凤凰", description = "召唤一只凤凰协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44196] = {name = "复生", description = "对15码范围内的所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[44199] = {name = "灰烬冲击", description = "对8码范围内所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44202] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[44213] = {name = "火焰鱼叉", description = "摧毁龙颅村的掠龙长屋、掠龙码头和掠龙仓库。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[44224] = {name = "引力失效", description = "反转作用区域内的重力。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[44256] = {name = "次级治疗波", description = "治疗友方目标，恢复2590 to 3010点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[44257] = {name = "火焰新星图腾", description = "召唤一个拥有5点生命值的火焰新星图腾，持续存在5 sec。除非在5秒内将其摧毁，否则该图腾将对半径0码范围的所有敌人造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44267] = {name = "献祭", description = "烧灼敌人造成 512点火焰伤害，并在随后的15 sec内总共造成925点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[44268] = {name = "致死打击", description = "邪恶的攻击，造成武器伤害加上320点伤害，并使目标受伤，使其受到的任何形式的治疗效果都降低50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[44271] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高0点。", mechanic = nil, range = "35码 ", cast_time = "3​秒", dispel_type = nil},
[44272] = {name = "地精龙枪", description = "使用地精龙枪，在8 sec内对工程师正面锥形区域内所有目标造成158 to 192点火焰伤害，如果它没有爆炸的话……", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[44273] = {name = "地精龙枪", description = "对施法者正面锥形区域内的敌人造成428 to 522点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44274] = {name = "净化", description = "驱散一个友方目标身上的变形术效果，并且为其恢复1125 to 1875点生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[44276] = {name = "高爆绵羊", description = "制造1只高爆绵羊朝着最近的敌人冲锋，随后剧烈的爆炸。高爆绵羊非常不稳定，会在1 min后自毁。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[44280] = {name = "前往探险者协会", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[44282] = {name = "火焰长枪", description = nil, mechanic = nil, range = "150码 ", cast_time = "250​毫秒", dispel_type = nil},
[44286] = {name = "摔绊", description = "对敌人造成50点伤害，并使其移动速度降低60%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[44289] = {name = "减速毒药", description = "减速毒药 中毒\n移动速度降低70%。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[44290] = {name = "消失", description = "使你消失并进入强化的潜行模式，持续until cancelled。同时解除一切移动限制效果。比消失（等级1）更有效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44314] = {name = "魔能爆裂", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44320] = {name = "法力之怒", description = "邪能强化施法者，在10 sec内恢复法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[44332] = {name = "元素诅咒", description = "对目标施放诅咒，使其火焰和冰霜抗性降低50点，受到的火焰和冰霜伤害提高10%，效果持续5 min。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[44353] = {name = "过载", description = "附近所有敌人过载，造成1000点奥术伤害，并使其受到的所有伤害提高，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44406] = {name = "能量灌注", description = "伤害提高1%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44415] = {name = "眩晕", description = "暗影的能量压制了目标的心灵，使其昏迷3 sec。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44422] = {name = "翻捡", description = "从雌性峡湾隼的巢穴中偷蛋！", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[44423] = {name = "翱翔", description = "飞行速度提高300%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[44424] = {name = "逃脱", description = "用大量羽毛遮住敌人的眼睛，使其陷入迷惑状态。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[44427] = {name = "激怒", description = "变得狂怒无比。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44431] = {name = "酸性喷射", description = "对目标及其周围的敌人造成0点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[44433] = {name = "召唤抹布和水桶", description = "召唤抹布和水桶\n召唤拖把。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[44475] = {name = "魔法抑制力场", description = "在目标敌人周围创造一片反魔法力场，在力场内的敌人承受的伤害降低75%，受到的治疗效果降低75%。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[44477] = {name = "酸性喷吐", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[44478] = {name = "战刃投掷", description = "对敌对目标造成2828 to 3172点伤害。该效果会跳到2个临近的其他目标身上。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[44479] = {name = "圣光术", description = "召唤神圣的魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[44480] = {name = "愤怒圣印", description = "有害法术和攻击造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44482] = {name = "愤怒审判", description = "向目标释放愤怒圣印，每3秒造成1800点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44498] = {name = "火箭跳", description = "操纵铁符文构造体在指定的铁矮人符文处启动火箭跳。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[44503] = {name = "失心者火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[44504] = {name = "失心者寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[44505] = {name = "魔能灌注", description = "你体内充满恶魔能量，伤害和攻击速度得到大幅提升，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44517] = {name = "召唤炎刃小鬼", description = "召唤一个小鬼为施法者战斗，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44518] = {name = "献祭", description = "燃烧敌人，并在21 sec内每3秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[44519] = {name = "烧尽", description = "对你的目标造成1388 to 1612点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[44520] = {name = "邪甲术", description = "施法者被邪能笼罩，通过法术和魔法效果所恢复的生命值提高30%，法术强度提高30点。术士在同一时间内只能激活一种护甲法术。持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44530] = {name = "野猪冲锋", description = "移动速度提高60%，持续3 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[44531] = {name = "急奔", description = "移动速度提高60%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44533] = {name = "失心者猛刺", description = "对一名敌人造成普通伤害再加上150点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[44534] = {name = "失心者打击", description = "造成130%武器伤害并使目标受伤，治疗效果降低50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[44538] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", dispel_type = "魔法"},
[44547] = {name = "致命拥抱", description = "魅惑目标，持续6 sec。", mechanic = "被魅惑", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[44550] = {name = "收集数据", description = "操纵铁符文构造体从特殊的水晶中收集数据。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[44562] = {name = "欺骗", description = "欺骗对你起了疑心的人。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[44599] = {name = "注射毒液", description = "下一次近战攻击命中之后，令目标中毒，在15 sec内受到1414 to 1586点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[44600] = {name = "毒液注射", description = "下一次近战攻击命中之后，令目标中毒，在15 sec内受到1414 to 1586点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[44604] = {name = "法术加速", description = "在施放法术时，施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44605] = {name = "法术急速", description = "使目标充满力量，施法速度提高10%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44606] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[44608] = {name = "火箭跳", description = "操纵铁符文构造体在指定的铁矮人符文处启动火箭跳。", mechanic = nil, range = "2码 ", cast_time = "1​秒", dispel_type = nil},
[44609] = {name = "欺骗", description = "欺骗对你起了疑心的铁矮人。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[44610] = {name = "收集数据", description = "操纵铁符文构造体从特殊的水晶中收集数据。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[44614] = {name = "霜火之箭", description = "向敌人射出一支霜火之箭，对其造成 628 点霜火伤害并\n\n霜火雕文\n在9 sec内造成[(( 553 + 703 ) / 2) * 0.03]点额外伤害，最多叠加3层\n\n 使目标的移动速度降低 40 %，持续9秒。该法术会按照目标的冰霜和火焰抗性中相对较低的抗性来判定效果。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[44639] = {name = "冰霜箭", description = "向敌人射出一支极寒的箭矢，造成武器伤害加上900点伤害。所有的伤害都会被计为冰霜法术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[44640] = {name = "痛苦鞭笞", description = "鞭笞一名敌人，造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[44644] = {name = "奥术新星", description = "奥术能量自施法者身上爆发而出，造成943 to 1057点奥术伤害，打断正在释放的法术并在6 sec内无法施放任何与该法术属于同一类别的法术。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[44659] = {name = "摧毁复仇之灵", description = "摧毁一个复仇之灵。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[44682] = {name = "Delicate Sound of Thunder Credit", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[44687] = {name = "火箭跳", description = "火箭跳。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[44688] = {name = "系统故障", description = "系统瘫痪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44765] = {name = "放逐术", description = "放逐一名敌人，使其无法行动但免疫一切伤害，持续8 sec。同一时间只有一个目标能够被放逐。", mechanic = "驱逐", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[44779] = {name = "狂乱", description = "提高施法者的攻击速度和物理伤害，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44795] = {name = "降落伞", description = "使施法者免受坠落伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44799] = {name = "冰霜吐息", description = "对施法者正面锥形范围内所有敌人造成冰霜伤害，并且使受影响目标的攻击速度降低75%，持续12 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[44806] = {name = "狂暴之怒", description = "使施法者的攻击速度提高10%并且造成的物理伤害提高10%，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44843] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续until cancelled。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[44863] = {name = "低吼", description = "凶猛的嚎叫使35码内所有目标因恐惧而逃跑，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[44872] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续1 min。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[44935] = {name = "发现荆刺根须", description = "命令荆刺掠食者去挖掘附近的荆刺根须。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44939] = {name = "火炮突袭", description = "轰隆！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[44961] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[44977] = {name = "邪甲术", description = "施法者被邪能笼罩，通过法术和魔法效果所恢复的生命值提高30%，法术强度提高30%。持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[44978] = {name = "狂野魔法", description = "法术和效果的治疗量提高，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[44994] = {name = "自我修复", description = "持续恢复能量和生命值，其结构可以恢复全部生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45008] = {name = "大炮攻击", description = "轰！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[45012] = {name = "结界冲击", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[45014] = {name = "电容器过载", description = "使电容器过载，构造体会转入自我修复模式。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45018] = {name = "奥术打击", description = "对敌人造成463 to 537点奥术伤害并使其受到的奥术伤害提高500点，持续40 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45026] = {name = "英勇打击", description = "一次有力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[45027] = {name = "新生", description = "持续恢复一名战友的生命和法力值。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[45029] = {name = "腐蚀打击", description = "腐蚀敌人的强力打击，使其眩晕并造成持续伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[45031] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[45032] = {name = "无边苦痛诅咒", description = "给目标施加痛苦的诅咒，使其在30 sec内受到暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，诅咒被移除时效果会转移到一个邻近目标身上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[45033] = {name = "深渊变形", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[45046] = {name = "末日烈焰", description = nil, mechanic = nil, range = "100码 ", cast_time = "10​秒", dispel_type = nil},
[45065] = {name = "冰霜吐息", description = "对施法者正面锥形范围内所有敌人造成冰霜伤害，并且使受影响目标的攻击速度降低75%，持续4 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[45067] = {name = "召唤水元素", description = "召唤一个强大的水元素协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45075] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[45095] = {name = "愤怒圣印", description = "沉浸在圣光中，施法者的攻击会造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[45101] = {name = "烈焰之箭", description = "向一个敌人发射烈焰之箭，造成武器伤害再加上0点伤害。所有伤害都算作火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[45105] = {name = "枪刺", description = "向敌人发起冲锋，造成普通伤害附加额外伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[45122] = {name = "尾击", description = "对位于龙身后的所有敌人造成伤害并使其昏迷2 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[45141] = {name = "燃烧", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[45150] = {name = "流星猛击", description = "造成20000点火焰伤害，由施法者正面65码内所有敌方目标共同承担。受影响的目标承受的火焰伤害提高75%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[45185] = {name = "践踏", description = "造成18850 to 21150点伤害并使目标的护甲降低50%。移除燃烧效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[45195] = {name = "冰霜攻击", description = "为你的武器赋予冰霜的力量。每次成功使用近战攻击命中敌人都有一定的几率造成冰霜伤害并使目标的移动速度降低，持续8秒。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[45201] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[45227] = {name = "深渊流星", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[45230] = {name = "高热", description = "高热 魔法\n火焰法术和效果所造成的伤害提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[45235] = {name = "光芒", description = "投掷一个造成火焰伤害的火球冲击地面并燃烧，对指定区域内的敌人每秒造成额外的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[45248] = {name = "暗影之刃", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[45256] = {name = "混乱重击", description = "混乱重击目标，造成暗影伤害并使其无助的到处乱走，最多持续6 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[45270] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成1826 to 2174点暗影伤害，并使它们昏迷2 sec。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[45271] = {name = "黑暗打击", description = "立即造成1530 to 2070点暗影伤害并继续造成持续伤害，效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[45319] = {name = "克瓦迪尔之雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45328] = {name = "水下呼吸", description = "使目标可以在水下呼吸，持续20 min。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[45329] = {name = "暗影新星", description = "对指定区域内的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", dispel_type = nil},
[45334] = {name = "野性冲锋效果", description = "向目标冲锋，使其固定4 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[45336] = {name = "电能过载", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[45337] = {name = "愤怒审判", description = "每3秒造成50点神圣伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[45342] = {name = "燃烧", description = "使一个敌人着火，在10 sec内造成总计16000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", dispel_type = nil},
[45366] = {name = "增强", description = "增强\n被姐妹的死亡激怒了，获得黑暗烈焰的强化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45442] = {name = "灵魂鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[45517] = {name = "命令怒吼", description = "使身边半径20码范围内的所有小队成员的生命值上限提高1080点。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45525] = {name = "奥术智慧", description = "使一个友方单位的智力提高60点，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[45528] = {name = "幽魂之狼", description = "将萨满祭司变成一头幽魂之狼，移动速度提高40%。只能在户外使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45577] = {name = "毒性喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10 sec内每5秒造成一次额外的自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[45578] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[45580] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[45584] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[45587] = {name = "蛛网弹", description = "对一个敌人造成1013 to 1987点伤害，并使其昏迷4 sec。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[45592] = {name = "毒性喷吐", description = "对敌人射出毒液以造成伤害，并在接下来的10 sec内每5秒造成一次额外的自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[45608] = {name = "先祖之魂", description = nil, mechanic = nil, range = "30码 ", cast_time = "10​秒", dispel_type = nil},
[45610] = {name = "花粉", description = "施法者将它们双翼和双足上的花粉抖动至附近的攻击者身上，对其造成周期性的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[45641] = {name = "火焰之花", description = "每2秒对周围的盟友造成1619 to 1881点伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[45658] = {name = "召唤迷雾", description = "召唤迷雾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45664] = {name = "军团闪电", description = "使用军团闪电袭击目标，随后闪电弧会继续攻击其他邻近目标的敌人。法术最多影响5个目标，对每个连续目标造成逐渐减弱的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[45680] = {name = "暗影箭", description = "对敌人射出黑暗之箭，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45717] = {name = "腐蚀之雾", description = "魅惑所有穿过腐蚀之雾的敌人，提高他们所造成的伤害、治疗效果和移动速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[45737] = {name = "烈焰之刺", description = "向多个敌人施放烈焰之刺，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[45750] = {name = "地雷障碍", description = "攻城坦克在自身周围埋下8颗战歌地雷，用以清除残存的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45770] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45772] = {name = "暗影灌注", description = "暗影灌注\n免疫昏迷和沉默效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45779] = {name = "魔火分裂", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45788] = {name = "痛苦之链", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[45802] = {name = "召唤畸变者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45805] = {name = "释放畸变者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45848] = {name = "蓝龙之盾", description = "在施法者身边撑起一道强大的魔法护盾，使周围半径10码范围内的所有友方单位受到的伤害和输出的伤害降低95%，但是每秒吸取施法者10%的生命值。持续5 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[45855] = {name = "毒气新星", description = "灌注魔能的毒气在施法者身边弥漫，造成1885 to 2115点自然伤害并每2秒吸取3000生命值和1000法力值。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[45856] = {name = "龙息：急速", description = "向施法者面前一个的锥形区域喷出奥术能量，使该范围内友方目标的攻击、施法和移动速度提高25%，持续30 sec。同时目标也会免疫移动速度降低效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45859] = {name = "恢复", description = "治疗一名盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45860] = {name = "龙息：恢复", description = "向施法者面前一个的锥形区域喷出奥术能量，使该范围内友方目标在10 sec内恢复总计2250点生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45862] = {name = "闪现术", description = "使施法者向前传送20码，若路径中有阻挡物则失效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45866] = {name = "腐蚀", description = "造成9425 to 10575点自然伤害，承受的物理伤害提高100%。", mechanic = nil, range = "30码 ", cast_time = "750​毫秒", dispel_type = nil},
[45876] = {name = "奔踏", description = "击晕一名敌人，使其在5 sec内无法移动或攻击。科多兽的移动速度提高50%，持续5秒。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[45892] = {name = "邪恶镜像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45897] = {name = "出血", description = "造成武器伤害加上300点伤害，并使敌人受到的物理伤害提高45点，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[45900] = {name = "月火术", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[45908] = {name = "受难之盾", description = "受难之盾\n无敌。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45922] = {name = "暗影牢笼", description = "昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45934] = {name = "黑暗魔", description = "使用纯粹的魔法塑能一个生物。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[45950] = {name = "萨鲁法尔之怒", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[45954] = {name = "埃霍恩之盾", description = "冰川寒冰形成的屏障使施法者受到的所有伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45957] = {name = "护送联盟逃兵", description = "护送联盟逃兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[45971] = {name = "地面火箭", description = "对目标及其周围半径12码范围内的所有敌人发射导弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[45985] = {name = "烈焰之触", description = "在被击中时对攻击者造成 195 点火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[45996] = {name = "黑暗", description = "黑暗\n每秒造成3000点暗影伤害。\n无法被治疗。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[46018] = {name = "传送", description = "将玩家传送到琥珀崖的法师塔。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[46024] = {name = "魔铁炸弹", description = "对5码范围内的目标造成330 to 770点火焰伤害并使其昏迷2 sec。任何伤害都会打断该效果。对76级以上目标的失败几率提高。", mechanic = "昏迷中", range = "15码 ", cast_time = "1​秒", dispel_type = nil},
[46026] = {name = "战争践踏", description = "击晕半径8码范围内的最多5名敌人，持续2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[46082] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[46087] = {name = "暗影脉冲", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46101] = {name = "魔能火球", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[46102] = {name = "法术之怒", description = "法术施放变为瞬发。\n 魔法伤害提高50%。\n 无法移动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46119] = {name = "仁德会的祝福", description = "使友方目标的护甲值提高500点，所有属性提高25点，所有抗性提高40点，持续30 min。只能在北风苔原生效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46150] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[46153] = {name = "吸取法力", description = "在5 sec内吸取一名敌人最多2500点法力值并转移给施法者。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = "魔法"},
[46155] = {name = "吸取生命", description = "在3 sec内吸取一名敌人的6000点生命值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[46160] = {name = "乱舞", description = "攻击速度提高100%。\n 移动速度提高100%。\n 持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46161] = {name = "虚空冲击", description = "对目标造成9425 to 10575点暗影伤害，并使其攻击速度降低35%，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[46165] = {name = "震击屏障", description = "震击屏障\n吸收10000点伤害。\n免疫打断效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46177] = {name = "打开所有传送门", description = "打开多道通往虚空的传送门，向目标区域释放出所有虚空爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46182] = {name = "猛踢", description = "猛踢敌人，造成10%的武器伤害，并使其2 sec内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46183] = {name = "击倒", description = "对敌人造成23 to 27%武器伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46190] = {name = "痛苦诅咒", description = "给敌人施加痛苦的诅咒，使其每3秒受到一次暗影伤害，持续15 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[46195] = {name = "暴风雪", description = "破碎的冰块从天而降，在8 sec内对目标区域中的敌人造成5600点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[46202] = {name = "穿刺护甲", description = "将一名敌人的护甲值降低30%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46227] = {name = "免疫勋章", description = "移除所有负面效果和所有导致你的角色不受控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46239] = {name = "冲压", description = "冲锋敌人，造成110%武器伤害并使对手昏迷2 sec。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", dispel_type = nil},
[46240] = {name = "地震", description = "震撼大地，使所有地震区域内敌人的移动速度和攻击速度降低25%，并周期性对他们造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46269] = {name = "黑暗", description = "围绕熵魔之核，召唤出一个巨型虚空领域。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46270] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续8 sec，造成普通伤害再加上110点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46276] = {name = "掠食者嘲讽", description = "使目标攻击掠食者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46278] = {name = "制造痛苦", description = "造成的物理伤害提高750点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46279] = {name = "烈焰打击", description = "对一名敌人造成3700 to 4300点火焰伤害并使其受到的火焰伤害提高1000点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[46280] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续15 sec。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[46282] = {name = "黑洞", description = "召唤一个奇点，吸收附近所有的物质。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46283] = {name = "死亡缠绕", description = "使敌方目标因恐惧而逃跑，持续3 sec，并对其造成5700点暗影伤害。伤害值的100%用来治疗施法者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[46287] = {name = "地狱火防御", description = "对大部分形式的伤害免疫，但会降低施法者对神圣的防御，使其受到的神圣伤害提高500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46288] = {name = "石化", description = "击晕一名敌人，但提高其护甲值15%，持续8 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[46290] = {name = "触须横扫", description = "对目标和它身边最近的多个敌人造成普通伤害再加50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46291] = {name = "吸取生命", description = "在10 sec内吸取一名敌人的40000点生命值并转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[46292] = {name = "灾难气息", description = "向施放者面前射出一波锥形的灾难气息。陷入此气息内的目标将遭受数种负面效果的影响。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[46293] = {name = "腐蚀酸液", description = "将一名敌人的护甲值降低7000点，每5秒导致2188 to 2812点自然伤害，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[46294] = {name = "天灾疲倦", description = "使一名敌人的智力降低390点，力量降低390点，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[46295] = {name = "妖术", description = "将一名敌人变形为一只老鼠，使其无法攻击也不能施放魔法，持续10 sec。", mechanic = "变形术", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46296] = {name = "亡灵之毒", description = "治疗效果降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "毒药"},
[46297] = {name = "穿刺之影", description = "使一名敌人的暗影抗性降低350，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[46298] = {name = "收缩", description = "使一个敌人的力量降低390点，耐力降低390点，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[46299] = {name = "意志动摇", description = "使敌人的攻击间隔延长45%，施法速度降低45%，并且移动速度降低60%，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46300] = {name = "枯萎之触", description = "使一名敌人生病，每10秒造成5335点暗影伤害，并且每10秒吸取5335点法力值再转移给施法者，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[46305] = {name = "复仇之怒", description = "使目标的伤害和攻击速度提高10%，持续5 min。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46306] = {name = "制造魔火碎片", description = "制造魔火毁灭者碎片来攻击敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[46310] = {name = "掉落战戟", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46315] = {name = "猛犸冲锋", description = "向卡奥或他的爪牙冲锋，造成普通伤害再加2647 to 2953点伤害，并使目标昏迷3 sec。", mechanic = nil, range = "5—30码 ", cast_time = "900​毫秒", dispel_type = nil},
[46316] = {name = "雷霆怒吼", description = "猛犸象发出巨吼，使影响范围内的所有敌人因恐惧而逃跑。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46317] = {name = "猛犸践踏", description = "对身边半径10码范围内的卡奥或他的爪牙造成5266 to 7734点伤害。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", dispel_type = nil},
[46367] = {name = "安薇娜的牢笼", description = "禁锢安薇娜的奥术能量力场。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46374] = {name = "风魂图腾光环", description = "在风魂图腾效果的影响下。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[46380] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46381] = {name = "奥术震击", description = "立即以震撼性的力量攻击目标，并在接下来的12 sec内每3秒造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46406] = {name = "苦痛冲击", description = "对目标造成3412 to 3587点冰霜伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1​秒", dispel_type = nil},
[46427] = {name = "统御", description = "控制多名等级不超过70的人型生物敌人，持续5 sec。", mechanic = "被魅惑", range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[46434] = {name = "疲劳诅咒", description = "使目标的速度降低30%，持续8 sec。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[46441] = {name = "昏迷", description = "使目标昏迷2 sec。", mechanic = "昏迷中", range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[46442] = {name = "黑暗闪现", description = "对施法者正面的敌人造成3238 to 3762点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[46453] = {name = "吸取法力", description = "从所有敌人身上偷取3000点法力值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46457] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[46459] = {name = "刺客印记", description = "死亡的标记。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46460] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高2375 to 2625点。", mechanic = nil, range = "35码 ", cast_time = "4​秒", dispel_type = nil},
[46463] = {name = "暗影步", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[46466] = {name = "吸取生命", description = "在5 sec内吸取一名敌人的7125 to 7875点生命值并转移给施法者。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = "魔法"},
[46468] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46469] = {name = "熔化护甲", description = "使目标的护甲值降低2000 ，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46474] = {name = "安薇娜的牺牲", description = "安薇娜牺牲了她自己，使基尔加丹受到的神圣伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46475] = {name = "启动炎刃保卫者", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞄准", dispel_type = nil},
[46480] = {name = "魔能闪电", description = "向一名敌人射出一支魔能闪电箭，这支闪电箭在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可影响8个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[46481] = {name = "疾病重创", description = "对一名敌人造成1157 to 1343点自然伤害并使其受到的自然伤害提高650点，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = "疾病"},
[46483] = {name = "传染病", description = "使敌人染上疾病，持续12 sec。疾病持续期间每3秒对敌人造成自然伤害，持续12 sec。染上疾病的目标有一定几率将疫病传染给附近的盟友。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = "疾病"},
[46542] = {name = "寒冷光环", description = "寒冷光环每2秒造成14625 to 15375点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46543] = {name = "点燃法力", description = "12 sec内吸取一名敌人最多4256 to 4944点法力值。每吸收1点法力值，目标都会受到1点伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = "魔法"},
[46544] = {name = "召唤小鬼", description = "召唤一个小鬼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46551] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46553] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46555] = {name = "冰霜新星", description = "对邻近敌人造成冰霜伤害，并使其无法移动，持续6 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46557] = {name = "斩杀射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[46558] = {name = "影袭", description = "对目标造成普通武器伤害再加上450点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46559] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上100点额外伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46560] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46561] = {name = "恐惧", description = "恐惧一名敌人，使其因恐惧而逃跑，持续6 sec。每次只能恐惧1名目标。", mechanic = "感觉", range = "25码 ", cast_time = "1​秒", dispel_type = "魔法"},
[46562] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[46563] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46564] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成1750 to 2250点神圣伤害，并降低施法者的威胁等级，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[46565] = {name = "神圣形态", description = "进入神圣形态，造成的治疗效果提高25%，受到的近战攻击时承受的伤害降低20%。神圣形态一直持续，直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46568] = {name = "强风打击", description = "将某人拉向你身边。", mechanic = nil, range = "8—25码 ", cast_time = "500​毫秒", dispel_type = nil},
[46573] = {name = "闪现术", description = "将施法者传送到正前方45码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46577] = {name = "受伤", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46586] = {name = "Almost Dead", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46587] = {name = "狂暴", description = "使施法者的攻击速度提高150%且造成的所有伤害提高500%，持续5 min。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46589] = {name = "暗影之刺", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46604] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在4 sec内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。同时也会引发低温效果，在30 sec内不能再次施放寒冰屏障。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46605] = {name = "千魂之暗", description = "终极技能。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", dispel_type = nil},
[46608] = {name = "魔爆术", description = "对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[46621] = {name = "座狼坐骑", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46667] = {name = "召唤撤离者", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46670] = {name = "横贯冰原的怪物", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[46681] = {name = "驱散射击", description = "短距离的射击，对目标造成物理伤害，并使其迷惑4 sec。任何伤害都会移除这个效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[46691] = {name = "被征服的雏龙", description = "赶快把这条雏龙带回去交给莱洛拉斯！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46707] = {name = "毁灭所有龙", description = "消灭所有卡雷苟斯的蓝龙帮手。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46745] = {name = "寒冷之触", description = "攻击间隔延长45%。\n 移动速度降低50%。\n 持续8 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[46762] = {name = "盾牌猛击", description = "对敌人造成伤害，并使其昏迷3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[46763] = {name = "战斗怒吼", description = "使附近小队成员的伤害提高60%，攻击速度提高20%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46771] = {name = "烈焰灼热", description = "对敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46772] = {name = "传送", description = "将玩家传送到莎拉苟萨平台。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[46801] = {name = "打开沙塔斯传送门", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[46825] = {name = "Flame Warden Breadcrumb", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46826] = {name = "Flame Keeper Breadcrumb", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[46835] = {name = "Ribbon Pole Firework Launcher Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[46875] = {name = "魔火之门", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[46982] = {name = "闪电枪", description = "使用远程武器攻击目标。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[46983] = {name = "水箭", description = "对敌人发射水箭，造成74 to 87点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[46987] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[46988] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[47001] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[47002] = {name = "毒气", description = "每3秒造成1000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47007] = {name = "石块打击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47008] = {name = "狂暴", description = "使施法者的攻击速度提高150%且造成的所有伤害提高900%，持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47014] = {name = "巴德的注意力", description = "你被巴德盯上了……至少现在是这样。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[47057] = {name = "火焰诱惑", description = "火焰诱惑\n你被烈焰舞娘吸引了。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[47059] = {name = "冰霜箭", description = "向敌人射出一支极寒的箭矢，造成武器伤害加上600点伤害。所有的伤害都会被计为冰霜法术伤害。", mechanic = nil, range = "8—100码 ", cast_time = "2​秒", dispel_type = nil},
[47071] = {name = "大地震击", description = "以震撼性的力量攻击目标，对其造成自然伤害，使它正在施放的法术被打断，且在2 sec内无法再次施放。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[47072] = {name = "月火术", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[47074] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[47076] = {name = "暗影箭", description = "对敌人发射黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[47077] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[47079] = {name = "恢复", description = "为一名盟友每3秒治疗恢复一次生命值，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[47168] = {name = "强化摔绊", description = "使目标在6 sec内无法移动。", mechanic = "定身", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[47219] = {name = "准备传送", description = "使一个目标获得传送权限。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[47248] = {name = "暗影箭", description = "对目标造成3150 to 3850点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[47251] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成2500点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[47257] = {name = "增强", description = "赋予目标力量，使其移动速度提高100%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[47287] = {name = "燃烧毁灭", description = "燃烧毁灭\n非常易爆......", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47310] = {name = "烈酒缴械", description = "你的武器掉在地上了！下一次科林喝酒的时候记得离他远一点。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[47340] = {name = "Dark Brewmaiden's Stun", description = "如果目标手中握有啤酒，则将其击晕。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[47346] = {name = "奥术力场", description = "奥术魔法的力场围绕施法者，造成奥术伤害并降低敌人50%的移动速度。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[47379] = {name = "冰雾的祝福", description = "使目标获得冰雾的祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47399] = {name = "激怒", description = "攻击速度提高150%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[47413] = {name = "Summon Fizzcrank Bomber Flyby 01", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[47425] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[47434] = {name = "蓝色大火球", description = "巨大的蓝色火球，对施法者面前攻击范围内的所有敌人造成伤害。最好在大批荒芜兽彼此靠近的时候使用。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[47442] = {name = "被装进桶里！", description = "你看不见东西了！持续8 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[47443] = {name = "荒芜尖啸", description = "震耳欲聋的咆哮，对施法者面前攻击范围内的所有敌人造成影响。最好在大批荒芜兽彼此靠近的时候使用。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[47447] = {name = "腐蚀吐息", description = "每3秒造成450 to 550点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[47454] = {name = "战地急救包", description = "强大的紧急治疗法术，为库卡隆作战双足飞龙及其乘员恢复5688到7312点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47468] = {name = "爪击", description = "用爪攻击敌人，对其造成125%普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[47481] = {name = "撕扯", description = "撕咬目标的肢体，造成少量的伤害，并使其昏迷3 sec。\n\n黑暗突变\n黑暗突变：对目标发动撕裂躯体的突袭，造成125%普通近战伤害并使其昏迷4 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[47482] = {name = "跳跃", description = "跳跃到敌方目标的背后。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[47602] = {name = "召唤古代达卡莱国王", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47629] = {name = "塔卡胡纳毒液喷吐", description = "向一名敌人喷毒，造成自然伤害，并在15 sec内额外每5秒额外造成伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = "毒药"},
[47668] = {name = "治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[47688] = {name = "混乱能量爆炸", description = "对一名敌人释放一股混乱的能量，在对其造成244 to 406点奥术伤害的同时该能量还将继续跳转攻击其附近的其他敌人。每一跳伤害减少50%，最多可以影响3个目标。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[47696] = {name = "奥术新星", description = "发出能量波动，对10码内所有敌人造成943 to 1057点奥术伤害。受到该效果影响的奥术生物会恢复生命值上限的5%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[47697] = {name = "暗言术：灭", description = "对一名敌人造成49 to 58点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[47698] = {name = "水晶锁链", description = "塑造一条寒冰锁链捆绑敌人，对目标造成寒冰伤害并将其固定在原地，持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[47699] = {name = "水晶树皮", description = "一层水晶树皮包裹施法者，持续5 min。这层厚重的树皮被击中时会对攻击者造成奥术伤害并有一定几率使其昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[47700] = {name = "水晶冻结", description = "一层水晶树皮包裹施法者，持续3 sec。这层厚重的树皮被击中时会对攻击者造成奥术伤害并有一定几率使其昏迷。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[47721] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[47723] = {name = "灼烧", description = "灼烧敌人，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[47727] = {name = "暴风雪", description = "召唤持续6 sec的暴风雪，对指定区域内的所有敌人每2秒造成1000点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[47729] = {name = "冰刺", description = "对目标造成438 to 562点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[47731] = {name = "家畜", description = "将一名敌人变形成一只家畜，强制其在周围到处闲逛，持续3 sec。在这个过程中，家畜不能攻击或施法。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[47736] = {name = "时间停止", description = "击晕半径50码范围内的所有敌人，持续2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[47737] = {name = "混乱能量爆炸", description = "对一名敌人释放一股混乱的能量，在对其造成357 to 593点奥术伤害的同时该能量还将继续跳转攻击其附近的其他敌人。每一跳伤害减少50%，最多可以影响3个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[47743] = {name = "制造裂隙", description = "撕裂空间的结构，在阿诺玛鲁斯身旁开启一道混乱裂隙。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[47747] = {name = "裂隙充能", description = "阿诺玛鲁斯将他的混乱能量引导入附近的混乱裂隙中，使其攻击范围和攻击频率提升，并且能够更快的制造混乱怨灵。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[47748] = {name = "裂隙之盾", description = "将施法者的能量引导至邻近的混乱裂隙身上，为其充能。引导能量时施法者免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47750] = {name = "苦修", description = "向目标释放圣光能量，对敌方目标造成 811 点神圣伤害，或对友方目标立即恢复 3274 点生命值、并在接下来的2 sec内，每1秒继续造成伤害或治疗。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[47751] = {name = "火花", description = "向附近的敌人发射魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[47769] = {name = "自杀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47772] = {name = "寒冰新星", description = "对60码内所有敌人造成2357 to 2643点冰霜伤害，并使其昏迷3 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[47773] = {name = "火焰炸弹", description = "对一名敌人及其附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[47774] = {name = "狂乱", description = "使施法者的攻击速度提高15%，持续2 min。效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47777] = {name = "燃烧射击", description = "射击敌人造成959 to 1171点火焰伤害，并继续造成每3秒238点额外的火焰伤害，持续12 sec。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[47779] = {name = "奥术洪流", description = "使10码内所有敌人沉默，持续4 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[47780] = {name = "破法", description = "对目标造成100%武器伤害并使其受伤，伤害性法术造成的效果降低75%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[47782] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[47784] = {name = "献祭陷阱", description = "放置一个火焰陷阱，灼烧第一个接近它的敌人，在1 min内对其造成144点火焰伤害。陷阱可以存在1 min。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47789] = {name = "奥术陷阱", description = "放置一个能释放魔法能量波的奥术陷阱，对靠近的敌人造成2313 to 2687点奥术伤害。陷阱能够存在1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47791] = {name = "奥术急速", description = "使邻近友方单位的施法速度提高15%，并使其法术伤害提高120，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47849] = {name = "电锯", description = "释放电锯的力量！距离虽短，威力巨大！", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[47911] = {name = "EMP", description = "扰乱铁砧，使其降下铁领主弗雷哈默尔的防护罩。只能在铁砧附近触发。（10秒冷却时间）", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[47916] = {name = "燃料", description = nil, mechanic = nil, range = "2码 ", cast_time = "瞬发", dispel_type = nil},
[47921] = {name = "发射电锯", description = "向前方发射电锯片，对最多5个目标造成7500 to 12500点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[47922] = {name = "弗雷哈默尔的免疫", description = "免疫所有魔法和物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[47938] = {name = "扭曲之刃", description = "对单一近战目标造成4500 to 7500点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[47939] = {name = "收集木材", description = "在冷风高地，从被标记的树上采集木材。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[47958] = {name = "水晶之刺", description = "从施法者位置召唤一组光线四射的水晶刺。一小段时间后，它们将从地面钻出，对其附近的所有敌人造成3770 to 4230点伤害，并将它们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[47962] = {name = "营救受伤的士兵", description = "抓起一名受伤的战歌士兵，并将他送进车里。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[47966] = {name = "紧急维修工具包", description = "紧急状况下使用的维修工具包，可以为辛克的伐木机恢复4500 to 5500点生命值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[47968] = {name = "被营救的士兵", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[47969] = {name = "调整", description = "调整\n由于营救了技师，部落攻城坦克可以移动得更快了！", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[47975] = {name = "督军的壁垒", description = "督军的壁垒\n受伤的战歌士兵在保护你。护甲值提高30%！", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[47981] = {name = "法术反射", description = "反射魔法。可使用4次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[48016] = {name = "践踏", description = "对附近的敌人造成2357 to 2643点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48017] = {name = "狂乱", description = "使施法者的物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48053] = {name = "诱捕", description = "对一名敌人造成20%武器伤害，并使其移动速度降低60%，持续5 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48054] = {name = "法力燃烧", description = "使用反能量箭攻击敌人。反能量箭每吸收1点法力值，目标会受到0.5点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[48058] = {name = "水晶之花", description = "造成的伤害提高2%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[48082] = {name = "果荚", description = "将施法者包裹在一枚果荚中，保护施法者并使其恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48094] = {name = "极度冰寒", description = "周期性对附近的敌人造成伤害并使其移动速度、攻击速度和施法速度持续降低。移动可以打破该效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48096] = {name = "水晶烈焰吐息", description = "对施法者正面锥形区域内的敌人造成霜火伤害，使其移动速度降低并造成持续伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[48098] = {name = "多重射击", description = "向一个敌人及其周围的敌人发射魔法弹，对最多3个目标造成普通伤害再加2000点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[48105] = {name = "重伤", description = "冲锋敌人，每秒造成750点伤害，持续15 sec。该效果会在目标完全治愈之后移除。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[48130] = {name = "刺伤", description = "造成6598 to 7402点伤害，并额外在6 sec内每秒造成1000点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48131] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将他们击倒2 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[48132] = {name = "酸液喷吐", description = "向敌人吐出一颗酸性球体，对其造成2828 to 3172点自然伤害，并使他们的护甲值降低1000。最多可叠加50次，持续20 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[48133] = {name = "毒息", description = "每3秒对一名敌人造成500点自然伤害，持续1 min。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = "毒药"},
[48136] = {name = "酸性溅泼", description = "召唤6只冰虫，它们将持续存在直到战斗结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48137] = {name = "致命伤", description = "对一名敌人造成75%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱5%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48138] = {name = "激怒", description = "攻击速度提高100%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[48139] = {name = "疯乱", description = "施法者进入疯乱状态，移动速度提高100%并开始随机攻击目标，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48140] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[48144] = {name = "恐惧咆哮", description = "使附近的敌人引恐惧而逃跑，持续5 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48147] = {name = "疯乱", description = "施法者进入疯乱状态，移动速度提高100%并开始随机攻击目标，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[48168] = {name = "心灵之火", description = "圣洁的能量充满施法者的体内，使护甲值提高10%，法术强度提高 10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48179] = {name = "晶化", description = "对附近敌人造成冰霜伤害并使其无法移动，最多持续10 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[48181] = {name = "鬼影缠身", description = "你将鬼魅之魂注入目标体内，造成[((Spell power * 0.5577) * 1.25) + 1078 ]点暗影伤害，并使你对该目标施放的所有暗影系持续伤害法术造成的伤害提高 20 %，持续12 sec。鬼影缠身效果结束或被驱散之后，鬼魅之魂会回到你身边，为你恢复生命值，数值相当于目标受到伤害值的 100 %。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[48191] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[48193] = {name = "激怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[48201] = {name = "投掷瘟疫", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[48211] = {name = "凋零炸弹", description = "向远方投掷凋零炸弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[48245] = {name = "头部挥砍", description = "立即造成75%普通武器伤害，并在接下来的8 sec内每2秒造成额外伤害，数值相当于敌人最大生命值的3%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48246] = {name = "火焰之球", description = "对一个随机敌方目标造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48249] = {name = "投掷美酒", description = "向目标投掷美酒节的酒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[48250] = {name = "危险的佯攻", description = "使一名敌人躲闪的几率降低1%，但施法者受到的伤害也将提高15%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48256] = {name = "枯萎咆哮", description = "对周围的敌人造成2000点伤害并使其生命值降低500点。该效果最多可以叠加50次，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48258] = {name = "召唤烈焰", description = "从附近的火堆中召唤出几团烈焰攻击施法者的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[48260] = {name = "圆弧斩", description = "划出一道致命的剑弧，对施法者正面锥形区域内的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48261] = {name = "穿刺", description = "向目标投掷一把长矛，对其造成1885 to 2115点伤害外加每3秒造成2000点伤害，持续9 sec。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[48262] = {name = "艾斯维符文", description = "在5 sec后对一名敌人造成1800点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[48264] = {name = "乌比符文", description = "5 sec后治疗所有盟军，恢复2500点生命值。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[48267] = {name = "准备仪式", description = "让目标作好为巫妖王献祭的准备。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[48276] = {name = "利剑仪祭", description = "开始利剑仪祭，将目标献祭给巫妖王。", mechanic = nil, range = "50000码 ", cast_time = "750​毫秒", dispel_type = nil},
[48277] = {name = "仪祭打击", description = "强力的打击，造成6650 to 7350点暗影伤害并腐蚀敌人，在8 sec内额外造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[48278] = {name = "麻痹", description = "引导一束麻痹光线，使目标无法行动。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[48280] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[48283] = {name = "鱼叉投掷", description = nil, mechanic = nil, range = "30码 ", cast_time = "850​毫秒", dispel_type = nil},
[48286] = {name = "凶残挥砍", description = "一次残忍的攻击，使目标持续大量流血，每2秒造成200点伤害直到被完全治愈。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48287] = {name = "强力撕咬", description = "对一名敌人造成100%普通伤害，并使其护甲值降低20%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48288] = {name = "锤击", description = "对一名敌人和离它最近的盟友造成110%的普通伤害并使其昏迷2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48291] = {name = "恶臭溃烂", description = "使目标获得恶臭溃烂效果，每3秒造成1414 to 1586点自然伤害，并使其受到的治疗效果降低25%，持续9 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[48292] = {name = "黑暗鞭笞", description = "使用黑暗的力量挥砍目标，对其造成等同于目标当前生命值一半的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48294] = {name = "灾祸", description = "使施法者被一圈灾难光环所围绕，当施法者造成直接伤害时，灾难光环将对附近的敌人造成1414 to 1586点暗影伤害，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[48297] = {name = "交还缰绳", description = "将军马的缰绳交给怨毒镇的兽栏管理员汉瑟·鲍尔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48325] = {name = "符文护盾", description = "使施法者免受一切伤害，持续30秒。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[48363] = {name = "营救村民", description = "从亡灵的层层包围中抢救无助的暮冬城平民！", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", dispel_type = nil},
[48374] = {name = "穿刺之伤", description = "每1秒对一个敌人造成144 to 156点物理伤害，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48376] = {name = "锤击", description = "对一名敌人造成100%普通伤害并使其移动速度降低到正常速度的65%，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48380] = {name = "灵魂之泉", description = "每1秒对周围的敌人造成1414 to 1586点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48397] = {name = "放下村民", description = "在暮冬要塞的狮鹫站放下一名被营救的暮冬城平民。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", dispel_type = nil},
[48400] = {name = "冰霜之墓", description = "将目标困在寒冰障壁中。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[48416] = {name = "符文爆炸", description = "使施法者短时间内无法移动，并且在4 sec后对附近的敌人造成1800 to 2200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48423] = {name = "灵魂打击", description = "造成925 to 1075点伤害并使其承受的物理伤害提高250点。效果最多可以叠加100次，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48529] = {name = "灵魂爆裂", description = "对所有周围的敌人造成2357 to 2643点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[48530] = {name = "魔法之箭", description = "对敌人发射魔法箭，造成900 to 1500点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[48548] = {name = "短路", description = "对敌人发射闪电箭，造成728 to 844点伤害，并跳到邻近的下一个目标身上。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[48558] = {name = "回火", description = "致盲附近的敌人，使他们迷惑地在原地乱转，最多持续10 sec。任何伤害都会打断这个效果。", mechanic = "混乱", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[48562] = {name = "横扫", description = "横扫附近的敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48583] = {name = "石头打击", description = "对敌人造成100%普通武器伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48585] = {name = "枯萎", description = "使目标的肉体变得萎缩，降低其所有属性2%。最多可叠加50次，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[48594] = {name = "疾跑", description = "使施法者的移动速度提高50%，持续15 sec。不会取消潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48599] = {name = "束缚符文", description = "对敌人施放暗影符文，在5后使其无法移动，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[48604] = {name = "超频", description = "使伐木机的移动速度提高300%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48610] = {name = "上缴伐木机", description = "在你的基地中，上缴你夺回的伐木机。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48616] = {name = "黑曜石精华", description = "使30码内所有盟友造成的伤害提高10%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[48619] = {name = "烈焰吐息", description = "对托瓦德·埃里克森领主造成2250 to 2750点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[48620] = {name = "飞翼打击", description = "使托瓦德·埃里克森领主昏迷5秒，并将其击倒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[48639] = {name = "断筋", description = "对一名敌人造成50%武器伤害，并使其移动速度降低60%，持续5 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48640] = {name = "打击", description = "对敌人造成武器伤害再加150点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48694] = {name = "警告", description = "烈焰使者正在试图摆脱背上的骑手。赶快返回沃德伦，不然你就会失去对它的控制。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[48696] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹6 sec，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[48697] = {name = "全力一击", description = "对一名敌人造成200%普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[48698] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[48699] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[48700] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[48702] = {name = "热情", description = "使施法者的移动速度提高100%，伤害提高100%。 当热情效果生效时，施法者无法被减速也无法被阻止，效果持续10 sec。该效果结束后，施法者会昏迷4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[48703] = {name = "热情", description = "使施法者的移动速度提高100%，伤害提高100%。当热情效果生效时，施法者无法被减速也无法被阻止，效果持续10 sec。该效果结束后，施法者会昏迷4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48733] = {name = "毁灭脉冲", description = "对一个敌人每5秒造成600 to 1400点火焰伤害，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[48734] = {name = "毁灭弹幕", description = "对附近的所有敌人造成4200 to 9800点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", dispel_type = nil},
[48766] = {name = "冰霜吐息", description = "造成2397 to 2603点冰霜伤害。只能对先锋军狮鹫骑士使用。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[48768] = {name = "急奔", description = "移动速度提高60%，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48770] = {name = "瑟里纳尔的视界", description = "使瑟里纳尔可以通过目标的双眼观察情况。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[48783] = {name = "践踏", description = "对附近的敌人造成35 to 39点自然伤害，使其攻击间隔延长33%，移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[48815] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "850​毫秒", dispel_type = nil},
[48849] = {name = "恐惧咆哮", description = "使周围敌人造成的伤害降低125持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48851] = {name = "墓穴打击", description = "砍杀目标造成武器伤害，并使目标受到墓穴打击效果影响，该效果会在5秒后对目标身边的友军造成2828 to 3172暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[48854] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[48869] = {name = "斑比的复仇", description = "使施法者的攻击速度提高150%且造成的所有伤害提高2000%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[48871] = {name = "瞄准射击", description = "瞄准目标射击，造成4750 to 5250点伤害，并使其受到的治疗效果降低50%。持续6 sec。", mechanic = nil, range = "35码 ", cast_time = "3​秒", dispel_type = nil},
[48872] = {name = "多重射击", description = "连续射出弹药，对3个目标造成3770 to 4230点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[48873] = {name = "裂伤挥砍", description = "挥砍一名敌人，对其造成125%的武器伤害，并使其因流血效果所受到的伤害提高75%。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[48876] = {name = "野兽的印记", description = "在目标身上施放野兽的印记，每当野兽对其造成伤害时，目标即会受到1885 to 2115点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[48878] = {name = "刺骨挥砍", description = "挥击敌人，造成125%武器伤害并使其护甲值降低75%。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[48880] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续10 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[48894] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[48920] = {name = "凶残撕咬", description = "一次残忍的攻击，使目标持续大量流血直到被完全治愈。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[48972] = {name = "琥珀闪电", description = "每5秒造成1200 to 2800点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[48984] = {name = "投掷电锯", description = "对当前目标和最多两名附近的敌人发射电锯片。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[49025] = {name = "自爆", description = "摧毁伐木机，对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49026] = {name = "凝视", description = "使一名敌人凝视着施法者，持续10 sec。在目标被施法者凝视的期间内，目标不会攻击其他的目标。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[49034] = {name = "暴风雪", description = "召唤持续6 sec的暴风雪，对指定区域内的所有敌人每2秒造成1665 to 1935点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[49037] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[49063] = {name = "点燃燃料", description = "灼烧附近的敌人，每1秒造成一次额外伤害。持续21 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[49081] = {name = "放下士兵", description = "在暮冬陵园中放下一名第七军团精英。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[49084] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[49089] = {name = "尖啸", description = "使一个敌人的力量降低100点，耐力降低100点，持续2 min。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "诅咒"},
[49091] = {name = "投掷", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[49092] = {name = "结网", description = "使一名敌人在3 sec内无法移动。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[49106] = {name = "恐吓", description = "恐惧施法者前方的所有敌人，使它们因为恐惧而逃跑，持续4 sec。", mechanic = "感觉", range = "40码 ", cast_time = "1​秒", dispel_type = "魔法"},
[49109] = {name = "放下侏儒", description = "命令你的第七军团攻城技师下车去引爆一辆天灾战车。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[49110] = {name = "烈焰吐息", description = "造成7263 to 9337点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[49111] = {name = "冰霜吐息", description = "对一个敌人造成10800 to 13200点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[49113] = {name = "烈焰吐息", description = "对一个敌人造成2550 to 3450点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[49114] = {name = "放置天灾净化器", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[49121] = {name = "撕碎", description = "攻击速度提高20%。施法者的近战攻击会使目标受到撕碎效果影响，在10 sec内承受的物理伤害提高100点。该效果持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49161] = {name = "烈焰吐息", description = "对一条敌对的龙造成21875 to 28125点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[49170] = {name = "变狼术", description = "使用狼化巫术，在5 sec之后将施法者变为狼之幽魂。在狼之幽魂形态下造成的物理伤害增加2000，攻击速度提高100%，施法者不能被减速也无法停止，在此形态下不能施法，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49172] = {name = "狼之魂", description = "使用狼化巫术，在5 sec之后将施法者变为狼之幽魂。在狼之幽魂形态下造成的物理伤害增加2000，攻击速度提高100%，施法者不能被减速也无法停止，在此形态下不能施法，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49190] = {name = "第七军团机枪", description = "低能耗的特点使得这门中远程火炮在战场上极具实用价值。瞄准目标，然后让它发出怒吼吧！", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[49198] = {name = "奥术冲击", description = "以奥术魔法冲击敌人，将其击退并造成普通伤害外加1749 to 1951点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49204] = {name = "黑暗治疗", description = "使用黑暗魔法为一名盟友恢复生命值。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[49205] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[49215] = {name = "自爆", description = "自爆\n这辆载具将在10秒内自爆。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[49216] = {name = "自爆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49241] = {name = "红玉爆炸", description = "对指定区域内的所有敌人造成1275 to 1725点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[49243] = {name = "献祭", description = "每3秒对被锁定为当前目标的敌对飞龙造成一次火焰伤害，持续9 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[49263] = {name = "恢复", description = "使龙眠神殿防御者每3秒恢复10%的生命值，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49264] = {name = "炽热疾速", description = "飞行速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49285] = {name = "上缴缰绳", description = "将野马的缰绳交给侍从皮尔斯。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[49306] = {name = "治疗之环", description = "为目标及目标附近15码内所有友方小队或团队成员恢复 416 to 459点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[49309] = {name = "次级治疗波", description = "治疗友方目标，恢复3885 to 4515点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[49315] = {name = "冰冷火炮", description = "低能耗的攻击，对天灾士兵造成中度的伤害，并使其减速。如果天灾士兵被冻结在冰中，则造成两倍伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[49317] = {name = "冰霜吐息", description = "对一个敌人造成3150 to 3850点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[49333] = {name = "寒冰监牢", description = "坦克释放出一股冰冷的气流，使爆炸范围内的所有天灾士兵被冻结。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49342] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续3 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49348] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[49350] = {name = "天灾之云", description = "每2秒对邻近敌人造成3点自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[49356] = {name = "腐烂", description = "燃烧敌人，焚熔目标的血肉。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[49365] = {name = "奥术风暴", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续2 sec，造成普通伤害再加上2700 to 3300点伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[49380] = {name = "吞噬", description = "对50码内敌人造成1885 to 2115点暗影伤害。每一名受到该法术伤害的敌人都会使施法者的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49398] = {name = "击退", description = "击退敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49453] = {name = "狼獾人之网", description = "使一名敌人在6 sec内无法移动。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[49474] = {name = "急速射击", description = "使施法者进入专注状态，迅速射击附近的敌人，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[49481] = {name = "投掷利刃", description = "对敌对目标造成3770 to 4230点伤害，使其昏迷2 sec。该效果会跳到4个临近的其他目标身上。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[49482] = {name = "风暴之锤", description = "投掷一把风暴之锤，对敌人造成2451 to 2549点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[49518] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每2秒造成1850 to 2150点火焰伤害，持续6 sec。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[49527] = {name = "生命诅咒", description = "在9 sec内造成暗影伤害，该效果会在目标生命值低于50%时移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[49528] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[49537] = {name = "闪电吐息", description = "向敌人喷吐闪电，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[49544] = {name = "眼棱", description = "萨隆亚凝视目标，每2秒造成1040 to 1160点自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[49548] = {name = "毒云", description = "每1秒对附近敌人造成602 to 698点自然伤害，持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[49549] = {name = "冰棱", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[49550] = {name = "召唤受伤的士兵", description = "召唤一名受伤的第七军团士兵从藏身之处出来。保护好他们！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[49555] = {name = "邪爆", description = "感染附近的达卡莱入侵者的尸体，使该尸体在数秒后爆炸，对5码内的敌人造成3770 to 4230点自然伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[49560] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续3 sec。", mechanic = "抓住", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[49576] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续3 sec。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[49592] = {name = "时间裂隙", description = "以一条敌对的龙作为目标，引导一道时间裂隙，持续10 sec。被困在裂隙中的目标受到的所有伤害提高100%。另外，困在时间裂隙中的目标每受到15000点伤害，就会附加1层震击能量。", mechanic = nil, range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[49616] = {name = "肾击", description = "使一名敌人昏迷4 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[49637] = {name = "感染之伤", description = "使一名敌人承受的物理伤害提高15%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[49639] = {name = "重压", description = "摧毁目标，造成150%近战伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49643] = {name = "守护者的符文", description = "符文之力，可以使体型增大，攻击强度提高300点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49644] = {name = "守护者之击", description = "对敌人造成武器伤害再加8点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[49668] = {name = "黑暗之光", description = "对施法者正面的敌人造成1527 to 1773点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[49675] = {name = "石头践踏", description = "对一名敌人造成760 to 840点伤害并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[49676] = {name = "石拳", description = "造成的物理伤害提高500点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49678] = {name = "血肉腐烂", description = "攻击一名敌人，对其造成物理伤害，使其接下来每2秒承受额外的700 to 900点物理伤害。持续8 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[49696] = {name = "暗影冲击", description = "向附近的敌人发射黑暗的魔法箭，对其造成暗影伤害，并将其击退。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[49701] = {name = "血液虹吸", description = "从施法者前方半径25码锥形区域内的所有敌人身上偷取1804 to 2096点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49703] = {name = "腐蚀喷吐", description = "对位于施法者正面锥形区域内的敌人造成1750 to 2250点自然伤害，并且每2秒额外造成520 to 580点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[49704] = {name = "罩网", description = "使一名敌人无法移动并使其攻击和施法速度降低100%，持续6 sec。", mechanic = "定身", range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[49711] = {name = "钩网", description = "使一名敌人在3 sec内无法移动并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", dispel_type = nil},
[49712] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[49717] = {name = "符文之拳", description = "以暗影符文的力量强化拳头。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49718] = {name = "黑暗符文", description = "每2秒对一名敌人造成300点暗影伤害，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[49721] = {name = "震耳咆哮", description = "造成1710 to 1890点物理伤害并使敌人沉默2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49722] = {name = "击飞", description = "对邻近敌人造成普通伤害再加上30点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[49723] = {name = "冰冷触摸", description = "对目标造成1985 to 2215点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低15%，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49724] = {name = "战斗怒吼", description = "使附近所有小队成员的近战攻击强度提高350点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49729] = {name = "符文冲击", description = "凶猛的攻击，造成608 to 742点伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49742] = {name = "召唤岩石元素", description = "召唤巨石从天而降，造成425 to 575点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[49749] = {name = "刺骨打击", description = "一次穿刺攻击，无视护甲值造成150%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49753] = {name = "毁灭符文", description = "对敌人施放炽热的符文，在5后造成伤害，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[49758] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加428 to 472点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[49765] = {name = "弗塔根的决心", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续30 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49805] = {name = "邪恶狂热", description = "使一名盟友的攻击速度提高35%，持续15 sec，但每2秒对该盟友造成232 to 268点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49806] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成150%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[49807] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上100点伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[49816] = {name = "扼杀之雾", description = "使目标被扼杀之雾笼罩，每1秒造成250点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[49838] = {name = "停止时间", description = "停止时间的流动，使所有敌对的龙被冻结在原地，持续10 sec。这种攻击对每个受到其效果影响的目标附加5层震击能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49840] = {name = "震击之枪", description = "对一条敌对的龙造成4822 to 5602点奥术伤害，并引爆其身上的所有震击能量。每引爆一层震击能量，伤害就提高6525点。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[49841] = {name = "扰乱打击", description = "一次对你心智的打击，造成315 to 385点暗影伤害。这次打击将麻木你的痛觉，使你受到的伤害降低5%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49843] = {name = "先祖的焦虑之血", description = "从一名敌人身上吸取225 to 275点生命值，并转移给施法者。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[49861] = {name = "感染撕咬", description = "每2秒对一名敌人造成自然伤害，并使其承受的物理伤害提高10%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[49863] = {name = "盾牌猛击", description = "对一个敌人造成物理伤害。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[49865] = {name = "啄眼", description = "命中几率降低20%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[49871] = {name = "惩戒符文", description = "受到伤害时造成的伤害提高5%。本效果每2秒内只能触发一次并且最多可以叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49872] = {name = "火箭冲击", description = "向远方发射大型火箭弹。", mechanic = nil, range = "10—80码 ", cast_time = "瞬发", dispel_type = nil},
[49898] = {name = "惩戒", description = "惩戒\n使你造成的伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[49906] = {name = "冰枪术", description = "对目标造成冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[49922] = {name = "撞击波", description = "造成875 to 1125点冰霜伤害并将目标击退。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[49935] = {name = "鱼人的妖术", description = "将一名敌人变幻成一名鱼人，使其无法攻击或施法，持续3 sec。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[49945] = {name = "切割激光", description = "对一名敌人造成每秒300点火焰伤害，持续3 sec。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[49948] = {name = "不稳定爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[49956] = {name = "灼热伤口", description = "三叉戟的攻击造成618 to 682点火焰伤害，并使其受到的火焰伤害提高10%，持续8 sec。叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[49961] = {name = "闪现突袭", description = "闪现到一名敌人身边并造成315 to 385点暗影伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[49978] = {name = "利爪之握", description = "使一个敌人无法移动，并且每1秒造成一次物理伤害，持续4 sec。", mechanic = "定身", range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[49980] = {name = "贪婪病菌", description = "贪婪病菌开始感染你，将你造成的伤害提高5%，持续30 sec。\n 导致540 to 660点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[49981] = {name = "机关枪", description = "使用机关枪扫射，每0.3秒造成100点伤害，持续5 sec。\n 开火时命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[50024] = {name = "翱翔", description = "让你的幼龙起飞，飞行速度提高12000%，生命值恢复速度提高。这个技能只能在非战斗状态下启动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50025] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[50027] = {name = "拖动灵魂", description = "每3秒将目标的2点生命值转移一次到施法者，持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50028] = {name = "前往西部卫戍要塞", description = nil, mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", dispel_type = nil},
[50045] = {name = "增强打击", description = "每次攻击命中都将使物理伤害提高400点。效果最多叠加25次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50046] = {name = "噬骨之痛", description = "造成765 to 1035点物理伤害并使其命中的几率降低10%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50047] = {name = "碎骨", description = "命中几率降低10% ，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50053] = {name = "离心之盾", description = "为施放者防护伤害。这层护盾由魔环中的离心构造体提供能量。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[50054] = {name = "快步轻盈", description = "躲闪和招架几率提高10%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50066] = {name = "南瓜冲击", description = nil, mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[50084] = {name = "上钩拳", description = "一记沉重的上钩拳造成660 to 940点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50086] = {name = "投石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[50089] = {name = "痛苦之怒", description = "每2秒造成一次暗影伤害，持续8 sec。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = "诅咒"},
[50092] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[50094] = {name = "冰刺", description = "冰刺造成417 to 483点冰霜伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[50100] = {name = "风暴之锤", description = "对一名敌人造成200点伤害，并使其昏迷3 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[50105] = {name = "强烈飓风", description = "在目标区域制造一场强烈的飓风，每3秒对区域内的敌人造成1665 to 1935点自然伤害，并使其攻击间隔延长67%，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[50106] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，对所有邻近敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50131] = {name = "吸取魔法", description = "抽取周围敌人的魔法，使你造成的伤害提高50%并使周围敌人的伤害和治疗效果降低225点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50155] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成600 to 1000点伤害，并将其击退。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[50161] = {name = "防护结界", description = "为施法者撑起一道防护结界，在结界持续期间免疫所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50163] = {name = "杀戮", description = "你每次杀死一个可以为你提供经验值或荣誉值的目标之后，都可以获得一些符文能量值。另外，你在战斗中可以不断获得额外的符文能量值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50169] = {name = "鳍肢重击", description = "一次有力的攻击，增加120点近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50182] = {name = "奥术急速光环", description = "使施法者的施法速度提高15%并使其法术伤害提高150点，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50188] = {name = "狂野连枷", description = "疯狂地挥动连枷。命中几率降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[50195] = {name = "漂浮", description = "使施法者可以漂浮在地面上，漂浮时下落速度减缓并且可以在水面行走。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50196] = {name = "腐烂之触", description = "使一个被接触的敌人腐烂，每1秒造成88 to 112点伤害，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50198] = {name = "魔法燃烧", description = "燃烧敌人，立即造成950 to 1050点奥术伤害并在接下来的21 sec内每3秒造成285 to 315点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[50204] = {name = "钢腭", description = "护甲值提高1500%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50206] = {name = "沸水蒸汽", description = "对目标造成210 to 270点火焰伤害并使其血肉开始燃烧，每3秒造成120点火焰伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50207] = {name = "沸腾之血", description = "造成219 to 281点火焰伤害。\n 目标受到的伤害提高20%并且造成的伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50215] = {name = "微风", description = "风暴释放出一阵微风包裹着你。\n 移动速度提高50%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[50228] = {name = "旋风斩", description = "每秒对周围的敌人造成4713 to 5287点伤害但是移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50232] = {name = "灼热之怒", description = "对一条敌对的龙喷出炽热的烈焰，造成6800 to 9200点火焰伤害，然后跳转到30码范围内的另一个目标身上。每次跳转都可以使伤害提高50%，最多影响5个目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[50234] = {name = "重压", description = "对你的目标造成150%近战伤害，并将其击倒2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50240] = {name = "闪避机动", description = "使你的幼龙可以闪避所有攻击和法术，需要消耗闪避能量才能使用。在激活这个技能的状态下，每闪避一次攻击或法术，就会消耗一层闪避能量。持续30 sec或直到所有闪避能量都被消耗掉。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50241] = {name = "闪避能量", description = "当红玉幼龙被敌对攻击或法术命中时，就会产生闪避能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50253] = {name = "殉难", description = "将所有对友方幼龙施放的有害法术引导到你自己身上，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50255] = {name = "淬毒长矛", description = "每3秒造成4713 to 5287点物理伤害再加上1885 to 2115点自然伤害，持续12 sec。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[50257] = {name = "沸水冲击", description = "使用沸水冲击目标，造成744 to 956点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[50262] = {name = "突袭", description = "使施法者的移动速度提高60%，持续10 sec，并且使用该技能后的前3次攻击都会造成400点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50267] = {name = "挫志呜啦哇啦", description = "使附近敌人的攻击强度降低250点，持续10 sec。\n 造成魔法伤害的能力降低146点 ，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50269] = {name = "倾泻滑油", description = "使你目标未命中的几率提高10%，并使其移动速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50272] = {name = "不稳定的魔法", description = "使附近所有敌人造成的法术伤害提高，最多150。\n 使附近所有敌人受到的法术伤害提高，最多300。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50273] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[50275] = {name = "稳定的魔法", description = "使附近敌人受到的法术伤害最多提高150点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50276] = {name = "扔酒杯", description = "对敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[50280] = {name = "油滑之罩", description = "厚重的油污覆盖着这只动物，使其被法术和攻击命中的几率降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50283] = {name = "致盲虫群", description = "召唤蜂拥的虫群，对站在虫群中的目标造成263 to 337点自然伤害。\n 并使他们攻击命中的几率降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50288] = {name = "星辰坠落", description = "你召唤流星从天而降，攻击你身边半径40码范围内的所有敌人，每颗流星都会造成 0 点奥术伤害。最多可以召唤20颗流星。持续10 sec。\n\n 变形进入动物形态或者召唤坐骑会取消效果。任何会使你的角色失控的效果会中断星辰坠落的效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[50293] = {name = "腐蚀毒药", description = "将一名敌人的护甲值降低900点，每3秒导致100点自然伤害，持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[50302] = {name = "碎片喷溅", description = "对施法者正面锥形区域内的敌人投掷水晶碎片，造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50303] = {name = "猪流感", description = "感染猪流感。攻击有一定几率引起瘟疫爆发。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[50306] = {name = "猛踢", description = "脚踢连击，每击都造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50312] = {name = "邪恶狂热", description = "使一名爪牙获得邪恶狂热的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50313] = {name = "Mole Machine Emerge", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[50319] = {name = "灵魂鞭笞", description = nil, mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[50323] = {name = "尖锐之骨", description = "尖锐的骨头刺穿身体，造成438 to 562点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[50324] = {name = "骨甲术", description = "骨甲包裹施法者，吸收1203 to 1397点伤害，持续1 min。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50328] = {name = "吸血之毒", description = "使一条敌对的龙中毒，每2秒吸取1300点生命值，并将其转移给施法者，持续12 sec。可叠加最多3次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "毒药"},
[50332] = {name = "愚者之祸", description = "灾尸变得愤怒，造成的物理伤害提高350点并使承受的伤害降低25%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50335] = {name = "天灾之钩", description = "造成物理伤害，并将目标拉到施法者身边。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", dispel_type = nil},
[50341] = {name = "噩梦之触", description = "消耗施法者20000的生命值，对一条敌对的龙类生物造成25000点自然伤害，并使其造成的伤害降低25%，持续30 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50344] = {name = "梦境通道", description = "在维持引导的状态下，每秒将施法者生命值的5%转移给一条友方幼龙，最多持续10 sec。", mechanic = nil, range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[50347] = {name = "突进", description = "使施法者下一次近战攻击造成的伤害提高200%。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[50348] = {name = "烈焰之怒", description = "对施法者面前一个锥形区域内的敌人造成每秒4375 to 5625点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.7​秒", dispel_type = nil},
[50349] = {name = "冰冷触摸", description = "对目标造成662 to 738点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低15%，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50356] = {name = "注射疫病", description = "每2秒对一名敌人造成324 to 376点暗影伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = "疾病"},
[50361] = {name = "腐烂护甲", description = "使一个敌人的护甲值降低25%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50363] = {name = "岩石护盾", description = "岩石护盾\n受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50364] = {name = "岩石护盾", description = "岩石护盾\n受到的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[50366] = {name = "天灾之云", description = "腐臭的天灾之云包围施法者，对所有邻近敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50370] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。可叠加最多5次。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50375] = {name = "蒸汽冲击", description = "对一名敌人造成875 to 1125点火焰伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[50378] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[50379] = {name = "残废", description = "使敌人的攻击间隔延长100%，移动速度降低50%，此外还会使其力量降低50%，效果持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[50380] = {name = "血孢迷雾", description = "受到血孢气味的刺激进入兴奋状态，急速提高5%，持续1 min。\n 造成324 to 376点自然伤害。\n 最多叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50402] = {name = "炙烤", description = "燃烧敌人，并在12 sec内每3秒造成额外的火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50403] = {name = "掷骨", description = "朝敌人扔出一块骨头，对其造成525 to 675点伤害。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", dispel_type = nil},
[50405] = {name = "铸雷之怒", description = "对一名敌人造成2625 to 3375点自然伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", dispel_type = nil},
[50410] = {name = "獠牙打击", description = "对目标造成普通武器伤害再加上150点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50413] = {name = "猛犸人冲锋", description = "使施法者的移动速度提高60%，持续10 sec，并且使用该技能后的前3次攻击都会造成350点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50414] = {name = "血之诅咒", description = "使附近敌人承受的物理伤害提高500点，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[50416] = {name = "冰冷武器", description = "为你的武器附加霜寒刺骨的效果，当你的近战攻击产生伤害后对目标造成95 to 105点冰霜伤害并使其移动速度在3 sec内降低30%。冰冷武器效果持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[50420] = {name = "激怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[50430] = {name = "吞噬食尸鬼", description = "吞下一个废土挖掘者！你的龙必须通过进食才能恢复法力值和生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50456] = {name = "西亚斯的闪电箭", description = "对一名敌人造成1050 to 1350点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[50461] = {name = "反魔法领域", description = "制造一个大型的静态反魔法领域，使所有身处该领域中的小队或团队成员受到的法术伤害降低75%。反魔法领域持续10 sec，或在吸收(10000 + 2 * Attack power)点法术伤害之后消失。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[50476] = {name = "召唤兽群", description = "召唤出一群各式各样的生物并将施法者传送到安全的敌方。", mechanic = nil, range = "40码 ", cast_time = "4​秒", dispel_type = nil},
[50494] = {name = "闪电护体", description = "使施法者免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50497] = {name = "混乱尖叫", description = "使周围所有敌人因恐惧而逃跑，持续10 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50501] = {name = "血肉收割", description = "将血肉从骨架上分离。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[50502] = {name = "厚皮", description = "护甲值提高1000点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50504] = {name = "奥术打击", description = "造成350点奥术伤害并打断施法，持续2 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[50505] = {name = "冰霜吐息", description = "对施法者正面20码锥形范围内所有敌人造成438 to 562点冰霜伤害，并且使受影响目标的攻击速度降低100%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50506] = {name = "爆裂印记", description = "使施法者被一股奥术能量所包围。对其造成的任何伤害都会导致奥术能量爆炸，对半径10码范围内的所有敌人造成943 to 1057点奥术伤害。持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[50512] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[50517] = {name = "恐怖海盗", description = "使目标变成恐怖船长德梅萨手下的一名资深海盗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50520] = {name = "纵深之击", description = "像旋风一般攻击周围的所有敌人，造成普通伤害加上110点伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[50522] = {name = "鳄鱼人践踏", description = "对附近敌人造成71 to 79点自然伤害，并使其攻击间隔延长33%，移动速度降低40%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50523] = {name = "麻痹黏液", description = "每1秒造成111 to 129点自然伤害并使攻击速度和施法速度降低25%。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[50533] = {name = "扫击", description = "用尾巴攻击，对敌人造成武器伤害再加上150点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50535] = {name = "吸取能量", description = "每秒吸取目标的力量，使其造成的伤害降低4%并使你的伤害提高4%。该效果可以叠加最多20次，持续20 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[50538] = {name = "喷射打击", description = "发出一道喷射，造成417 to 483点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[50542] = {name = "毒云", description = "每2秒对附近敌人造成140点自然伤害，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50550] = {name = "降落伞", description = "便携式的降落伞，在施法者开始降落时自动打开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[50573] = {name = "奥术顺劈", description = "对目标及其最接近的盟友造成奥术伤害，数值相当于75%的普通近战伤害，最多可以影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50578] = {name = "寒冰碎片", description = "对一名敌人造成48 to 52点冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[50588] = {name = "寒冰巨石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[50597] = {name = "寒冰石笋", description = "对一名敌人造成463 to 537点冰霜伤害并使其昏迷，使其无法移动或攻击，持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "魔法"},
[50636] = {name = "折磨咆哮", description = "愤怒的咆哮使施法者所造成的伤害提高25%，持续8 sec。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[50642] = {name = "食尸", description = "逐渐恢复生命值。持续4 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50648] = {name = "闪现", description = "将施法者传送到正前方15码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[50652] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成3000点伤害，并将他们击退。对建筑物造成1500点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[50653] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成1700 to 2300点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50655] = {name = "冰霜切割", description = "攻击附带冰霜切割效果，使目标攻击和施法速度降低5%，并使其移动速度降低5%，持续2 sec。\n 可以叠加50次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50658] = {name = "聚焦光束", description = "每秒造成100点奥术伤害。\n 每秒附加一层聚焦效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[50659] = {name = "转化射线", description = "每2秒对一名敌人造成185 to 215点暗影伤害并使其受到动摇的决心效果的影响。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[50661] = {name = "动摇的决心", description = "使施法者受到的暗影伤害提高10%，持续8 sec.\n 可以叠加10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50665] = {name = "流血", description = "病人的血流尽之后就会死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50666] = {name = "濒死的乔纳森", description = "北伐军战士乔纳森的血流尽之后就会死亡。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[50668] = {name = "凋零缠绕", description = "Inflicts 12 to 14 Shadow damage. The caster gains 100% of the damage caused in health.", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[50672] = {name = "挫败者", description = "谁想吃一发？纳萨姆平原上的天灾渣滓似乎很想尝尝炮弹的厉害。对爆炸范围内的所有天灾士兵造成8640 to 10560点伤害。", mechanic = nil, range = "10—70码 ", cast_time = "500​毫秒", dispel_type = "诅咒"},
[50677] = {name = "粉碎锤", description = "粉碎周围的天灾部队。", mechanic = nil, range = "0码 ", cast_time = "333​毫秒", dispel_type = nil},
[50679] = {name = "濒死的拉莫夫", description = "北伐军战士拉莫夫的血流尽之后就会死亡。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[50681] = {name = "流血", description = "病人的血流尽之后就会死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50688] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12 sec内造成总计568点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[50689] = {name = "鲜血灵气", description = "死亡骑士通过鲜血的气息获得强化，制造伤害的能力提高15%，对敌人造成伤害的4%会转化为死亡骑士的生命值。同一时间内只能激活一种灵气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50690] = {name = "大地静止", description = "使邻近敌人无法移动，持续4 sec。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[50693] = {name = "濒死的约瑟芬", description = "北伐军战士约瑟芬的血流尽之后就会死亡。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[50695] = {name = "流血", description = "病人的血流尽之后就会死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50701] = {name = "迫击炮攻击", description = "向敌人的眼睛里泼洒沥青，使其命中几率降低50%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[50702] = {name = "奥术箭雨", description = "对邻近敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[50705] = {name = "奥术箭", description = "向附近的敌人发射魔法箭，对其造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[50713] = {name = "冷酷的先锋军", description = "每一次攻击都使先锋军获得力量，使施法者造成的物理伤害提高10点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50715] = {name = "暴风雪", description = "召唤持续6 sec的暴风雪，对指定区域内的所有敌人每2秒造成903 to 997点冰霜伤害，并使其移动速度降低。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[50717] = {name = "充能皮肤", description = "施法者的皮肤充满了能量，每3秒对邻近敌人造成760 to 840点奥术伤害，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50721] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[50728] = {name = "狂怒之嚎", description = "15码内的友军受到下一次物理攻击时会承受更高的伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[50729] = {name = "血肉撕咬", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50730] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50731] = {name = "锤击", description = "对一名敌人造成110%普通伤害并使其昏迷2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50732] = {name = "水之墓穴", description = "将目标禁锢在水墓中，每2秒造成900点冰霜伤害并且使其移动速度降低30%，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50739] = {name = "胁迫低吼", description = "使一名敌人的力量降低10%，敏捷降低10%，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[50740] = {name = "鸦群", description = "造成740 to 860点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[50743] = {name = "邪恶狂热", description = "使一名盟友的攻击速度提高35%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50744] = {name = "光芒", description = "对一名敌人造成850 to 1150点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[50750] = {name = "鸦之治疗", description = "乌鸦的力量每1秒治疗施法者400点伤害，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[50752] = {name = "悲伤风暴", description = "制造一场持续20 sec的暗影风暴，立即对指定区域内的所有敌人造成1665 to 1935点暗影伤害，并每1秒造成602 to 698点附加伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[50760] = {name = "悲伤震荡", description = "立即冲击目标，对其造成1750 to 2250点暗影伤害并使附近所有敌人进入冥想状态，使其瘫痪6 sec。受到伤害将打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[50761] = {name = "哀伤之柱", description = "用阴影冲击一名敌人，在10 sec内每2秒造成额外的暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = "魔法"},
[50774] = {name = "雷霆践踏", description = "践踏地面，对一个大型范围内的所有敌人造成物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[50785] = {name = "能量核心", description = "向敌人施放魔法箭，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[50795] = {name = "Zul'Drak Gateway", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50796] = {name = "混乱之箭", description = "向敌人发射混乱之箭，造成 1741 点火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有伤害吸收效果。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[50804] = {name = "奥术弹幕", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[50810] = {name = "碎裂", description = "粉碎所有变成石头的敌人，并让它们旁边的敌人也受到伤害，伤害严重程度因为这些敌人距离石头的远近而有所不同。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[50829] = {name = "召唤战马", description = "召唤一匹战马。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[50830] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[50831] = {name = "闪电之盾", description = "使施法者被10颗闪电球所包围，闪电球有50%的几率对近战或远程敌人造成1000点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击10次或者持续10 min后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50832] = {name = "投掷火炬", description = "向敌人投掷一把火炬，对其造成232 to 268点火焰伤害，在接下来的30 sec内使目标3秒受到一次280点的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[50834] = {name = "静电充能", description = "使目标获得静电充能效果，周期性对所有邻近的盟友和敌人造成1000点自然伤害，持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50837] = {name = "复仇之怒", description = "所有伤害提高30%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50838] = {name = "毒箭之雨", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[50840] = {name = "闪电之环", description = "对附近的敌人造成943 to 1057点自然伤害并使其受到的自然伤害提高10%，效果持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[50843] = {name = "投掷石块", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[50853] = {name = "穿刺", description = "刺穿敌人，并在15 sec内每3造成额外物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[50854] = {name = "侧踢", description = "猛踢敌人，造成315 to 385点伤害，并使其5 sec内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[50868] = {name = "践踏", description = "对附近的敌人造成2375 to 2625点物理伤害。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50895] = {name = "闪电之链", description = "对一个敌人造成自然伤害，持续5 sec。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[50896] = {name = "投掷巨石", description = "向投掷一块燃烧的巨石。对敌人造成最多2999 to 3001点伤害，对附近的建筑造成最多900 to 1100点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[50900] = {name = "闪电震击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[50905] = {name = "先锋军的裁决", description = "将50%的护甲转移给施法者，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50908] = {name = "先锋军的圣印", description = "使施法者的近战攻击有几率忽略敌人的护甲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50915] = {name = "狂怒献祭", description = "将圣洁的能量灌入圣骑士脚下的土地，在8 sec内对进入该区域的所有敌人造成1800点神圣伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[50921] = {name = "鲁莽的先锋军", description = "每次攻击都获得鲁莽的先锋军效果，受到的伤害和造成的伤害都提高5%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50933] = {name = "狂乱", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高75点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50978] = {name = "凶暴打击", description = "对一名敌人和他邻近的盟友造成武器伤害加上4500伤害，最多影响3个目标。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[50980] = {name = "灾变", description = "对附近的所有天灾士兵造成171 to 189点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50983] = {name = "泰坦涌动", description = "每秒恢复10%的法力值，持续10 sec。在唤醒时受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[50985] = {name = "重建", description = "恢复全部生命值。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", dispel_type = nil},
[50989] = {name = "烈焰喷射", description = "施法者面前一个锥形区域内的所有敌人在3 sec内受到3000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[50992] = {name = "灵魂爆炸", description = "冲击敌方目标，对其造成暗影伤害，数值等于其生命值上限的20%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[50994] = {name = "坚硬毛皮", description = "使护甲提高3000，并使魔法抗性提高60点，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[50995] = {name = "鲜血灵气增效", description = "强化死亡骑士以及处于其鲜血灵气30码范围内的小队成员，使他们所造成的伤害和受到的治疗效果提高15%。 同一时间内只能激活一种灵气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[50997] = {name = "水晶锁链", description = "对一名敌人造成冰霜伤害并使其无法移动，最多持续10 sec。", mechanic = "定身", range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51001] = {name = "黑暗物质", description = "制造黑暗物质之云包围目标，使其受到的伤害增加50%，移动速度降低30%并对周围所有敌方目标造成1885 to 2115暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[51002] = {name = "召唤碧蓝魔环上尉", description = "召唤一名碧蓝魔环上尉除掉你的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51009] = {name = "灵魂偏斜", description = "巨大的能量在抽扯着你的灵魂，将你造成伤害的100%反射给你，持续3 sec。", mechanic = nil, range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[51016] = {name = "吸血之箭", description = "从一名敌人身上吸取2000点生命值，将其转移给施法者。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[51020] = {name = "时间滞留", description = "使一名敌人昏迷2 sec，对其造成569 to 731点自然伤害的同时清空其威胁值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[51054] = {name = "魔法增效", description = "增强施放于敌方目标身上的魔法效果，使其受到的法术伤害最多提高900点，治疗法术所恢复的生命值最多提高1800点，持续30 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51074] = {name = "暗影弹幕", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[51103] = {name = "寒冰炸弹", description = "发射寒冰炸弹，造成冰霜伤害并冻结地面，造成持续伤害并降低区域内的敌人的移动速度。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[51110] = {name = "魔爆术增效", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", dispel_type = "魔法"},
[51112] = {name = "传送", description = "将施法者传送到魔环的中心。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[51121] = {name = "时间炸弹", description = "造成3800 to 4200点奥术伤害并将时间炸弹植入敌方单位体内。时间炸弹会在6秒后爆炸，对所有邻近敌人造成奥术伤害，数值相当于目标损失的生命值。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[51131] = {name = "绞袭", description = "每秒造成150点暗影伤害，持续3 sec。使敌人沉默，3 sec内不能施法。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "魔法"},
[51144] = {name = "飞翼打击", description = "对施法者正面锥形区域内的敌人造成563 to 937点伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[51152] = {name = "罩网", description = "将目标裹在厚重的网中。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51153] = {name = "奥术箭雨", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[51162] = {name = "位面转移", description = "使施法者进入星界位面，持续18 sec。在位面转换期间施法者对所有魔法伤害免疫，但不能移动和攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51170] = {name = "暴怒攻击", description = "造成的伤害提高25%并且施法速度提高100%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[51202] = {name = "摧毁食尸鬼", description = "消灭一个食尸鬼并将其精华返还给施法者。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = nil},
[51211] = {name = "剑刃乱舞", description = "使你的攻击速度提高20%，并可以额外攻击一个邻近的敌人，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51218] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成39 to 46点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[51219] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[51222] = {name = "Taxi Path Flavor", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51240] = {name = "恐惧", description = "恐惧一名敌人，使其因恐惧而逃跑，持续6 sec。每次只能恐惧1名目标。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[51243] = {name = "奥术箭", description = "向附近的敌人发射魔法箭，对其造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[51253] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51259] = {name = "越界警告", description = "这辆载具已经离开了指定区域。立即回到战场中去！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[51272] = {name = "越界警告", description = "这辆载具已经离开了指定区域。立即回到战场中去！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[51285] = {name = "血色打击", description = "吸取敌人694 to 806点生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51287] = {name = "混乱之箭", description = "向敌人发射混乱之箭，造成火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有防御性免疫效果。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[51290] = {name = "灵魂饥渴", description = "立即攻击目标，造成120%的普通武器伤害。另外，接下来5次成功的近战攻击还会造成119 to 131点伤害。该效果持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51307] = {name = "坚定意志", description = "使攻击和施法速度提高25%，并使移动速度提高20%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51315] = {name = "疯癫之触", description = "使目标感染疯癫，每2秒造成120点暗影伤害并使其移动速度降低75%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51316] = {name = "迟钝", description = "钻透大脑，使目标沉默并缴械，在2 sec内无法施法也无法攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51322] = {name = "蛛网", description = "蛛网\n被裹在网中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51334] = {name = "冲撞", description = "猛撞目标，造成495 to 605点伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51336] = {name = "魔法牵引", description = "将附近的所有敌人传送到施法者身前。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[51338] = {name = "暗影烈焰", description = "施法者面前一个锥形区域内的目标受到764 to 836点暗影伤害，并在接下来的8 sec内受到额外的492点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51339] = {name = "屠杀", description = "屠杀敌人，造成暗影伤害并使其承受的伤害提高5%，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[51340] = {name = "虚弱诅咒", description = "造成的伤害降低20% ，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[51356] = {name = "邪恶呕吐", description = "呕吐造成602 to 698点自然伤害，并使敌人的命中几率降低50%，持续6 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "疾病"},
[51357] = {name = "召唤蜘蛛", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51363] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[51370] = {name = "召唤达卡莱鬼魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51384] = {name = "愤怒之锤", description = nil, mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[51399] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续3 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[51421] = {name = "火炮", description = "发射炮弹。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[51430] = {name = "毁灭打击", description = "造成武器伤害加上250点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51431] = {name = "能量释放", description = "释放出的强大魔法每1秒造成296 to 344点暗影伤害，并且使造成的伤害提高20%，持续5 sec。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = "魔法"},
[51432] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[51437] = {name = "冒烟的骨头", description = "每2秒对邻近敌人造成167 to 193火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51439] = {name = "反冲", description = "攻击者命中施法者后会受到120点火焰伤害，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51442] = {name = "灵鳍野兔的祝福", description = "移动速度提高50%，持续1 min。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[51454] = {name = "投掷", description = "投掷你的武器，对目标造成武器的2125 to 2875点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[51467] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹4 sec，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[51469] = {name = "狂心之怒", description = "释放狂心之怒，将目标狂暴地扔到空中去。", mechanic = nil, range = "10码 ", cast_time = "2.5​秒", dispel_type = nil},
[51475] = {name = "召唤气元素", description = "召唤一个气元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[51484] = {name = "钢铁之力", description = "造成的伤害提高15%，持续1 min。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51491] = {name = "无情打击", description = "对一名敌人造成1804 to 2096点伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51492] = {name = "冲锋", description = "向敌人冲锋，造成普通伤害外加75点伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[51493] = {name = "践踏", description = "对附近敌人造成2188 to 2812点物理伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[51494] = {name = "铁拳", description = "使施法者造成的物理伤害提高20%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[51496] = {name = "凿击辐射", description = "向一个敌人发射暗影射线，造成1619 to 1881点暗影伤害，并在接下来的4 sec内每1秒造成562 to 638点额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[51499] = {name = "不满的怒火", description = "使目标的攻击速度提高60%，造成的物理伤害提高20%，持续1 min。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51500] = {name = "燃烧之焰", description = "对一名敌人造成213 to 287点火焰伤害并在其脚下召唤出一道燃烧之焰。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", dispel_type = nil},
[51503] = {name = "支配", description = "控制一名等级不超过80的人型生物敌人，持续8 sec。", mechanic = "被魅惑", range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[51505] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成 1587 点火焰伤害。如果目标身上有你施加的烈焰震击效果，熔岩爆裂则会爆击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[51507] = {name = "召唤碎片", description = "召唤一个被腐蚀的碎片为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[51512] = {name = "奈萨里奥的庇护", description = "在奈萨里奥的力量庇护下，受到的伤害降低20%，造成的伤害提高20%，持续1.50 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51584] = {name = "冰冷洪流", description = "你被寒霜包裹，造成324 to 376点冰霜伤害，受到爆击的几率提高30%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "魔法"},
[51586] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[51587] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[51588] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51591] = {name = "风暴之锤", description = "造成491 to 509点伤害并打断正在施放的法术。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[51601] = {name = "猛烈撞击", description = "用头猛撞敌人，造成150%武器伤害并使其躲闪和招架攻击的几率降低20%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51605] = {name = "热情", description = "用能量灌注目标，使其施法速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51612] = {name = "静电吸引", description = "反制敌人的法术，造成1520 to 1680点自然伤害并使敌人在4 sec内不能再次使用该法术。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[51613] = {name = "护甲侵蚀", description = "使一个敌人的护甲值降低50%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[51622] = {name = "狂怒暗影", description = "释放出的暗影造成694 to 806点暗影伤害，并将附近所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[51648] = {name = "召唤冻土元素", description = "召唤一个冻土元素守卫裂口。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51676] = {name = "摇摆的意志", description = "使敌人的攻击间隔延长25%，施法速度降低20%，移动速度降低50%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51678] = {name = "撞击", description = "撞击攻城坦克前方的所有敌人，造成3500点伤害，并将他们击退。对建筑物造成2000点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51681] = {name = "暴跳践踏", description = "践踏地面，对附近的敌人造成300%的普通伤害，并使其眩晕。", mechanic = nil, range = "5码 ", cast_time = "3​秒", dispel_type = nil},
[51725] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51727] = {name = "奥术清偿", description = "为邻近敌人恢复20%的最大法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51732] = {name = "奥术灌注", description = "使用奥术能量灌注目标。过载会在4秒后生效，受影响的目标会每2秒对邻近单位造成220点奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "瞄准", dispel_type = "魔法"},
[51740] = {name = "献祭陷阱效果", description = "献祭陷阱效果 魔法\n每3秒713 to 787点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51742] = {name = "奥术射击", description = "立即射击，造成(Ranged attack power * 0.15 + 523)点奥术伤害并驱散1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[51750] = {name = "亡者的尖叫", description = "发出冰冷彻骨的尖叫，使所有敌人昏迷8 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51751] = {name = "撞击", description = "撞击目标，造成2063 to 2937点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51752] = {name = "斯塔比的践踏", description = "对附近的敌人造成普通伤害再加0点伤害，并使他们昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51756] = {name = "冲锋", description = "向敌人冲锋，使其昏迷。（20秒冷却时间）", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[51758] = {name = "火焰反射", description = "举起你的盾牌，反射施放在你身上的火焰法术，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[51763] = {name = "冰霜反射", description = "举起盾牌，反射向你施放的冰霜法术，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[51764] = {name = "暗影反射", description = "举起你的盾牌，反射施放在你身上的暗影法术，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[51766] = {name = "奥术反射", description = "举起你的盾牌，反射对你施放的奥术法术，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[51768] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域内的敌人造成509 to 591点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[51772] = {name = "爪击", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51776] = {name = "闪电之盾", description = "使施法者被3颗闪电球所包围，闪电球有50%的几率对近战或远程敌人造成650点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击3次或者持续10 min后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51779] = {name = "霜火之箭", description = "对敌人施放霜火之箭，造成48 to 55点霜火伤害，使其移动速度降低40%，并在9 sec内造成12点额外的火焰伤害。如果目标更容易受到冰霜伤害，则该法术造成冰霜伤害，而非火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[51781] = {name = "疯狂怒火", description = "像旋风一般挥舞手中的武器，造成双倍伤害，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[51786] = {name = "幽灵打击", description = "对敌人造成武器伤害再加5点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51787] = {name = "秘法箭", description = "施放秘法箭，撕裂敌人与物质世界的联系，造成509 to 591点奥术伤害，但会使目标的爆击几率提高5%，持续1 min。\n 最多叠加5次。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[51797] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成24 to 29点奥术伤害。每次施放奥术冲击，施法时间都会递减，但法力值消耗会递增。这个效果可以叠加最多4次，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[51799] = {name = "符文智慧", description = "使目标的智力提高200点，法术命中等级提高50，持续2 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51804] = {name = "能量虹吸", description = "使目标所有法术造成的伤害和治疗效果降低，持续20 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51805] = {name = "水晶生长", description = "使目标造成的物理伤害提高25%，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[51817] = {name = "台风", description = "你召唤一道猛烈的台风，对它接触到的敌对目标造成602 to 698点自然伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[51818] = {name = "暗言术：灭", description = "对一名敌人造成24 to 29点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[51819] = {name = "剧烈摇晃", description = "使施法者的攻击速度提高15%，对敌人造成的物理伤害提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51820] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51832] = {name = "短路", description = "震击施放者周围的区域，对附近全部敌人造成4625 to 5375点自然伤害，并毁灭施放者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[51842] = {name = "冲锋", description = "冲锋一名敌人，造成1850 to 2150点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[51857] = {name = "冰霜顺劈", description = "造成武器伤害再加上40点伤害，并使敌人和与其邻近盟友的攻击和施法速度降低30%，最多可以影响5个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51859] = {name = "阿彻鲁斯虹吸", description = "收集血色十字军建筑物的位置、兵力部署等情报。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[51873] = {name = "血虫", description = "制造一只血虫攻击附近的目标。血虫造成伤害将为施法者恢复生命值，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[51875] = {name = "重殴", description = "使下一次攻击伤害提高5点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51876] = {name = "风暴打击", description = "立即使用所有武器攻击。另外，目标所承受的下2次自然伤害提高20%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51877] = {name = "寒风冲击", description = "使用一阵猛烈的强风打击敌人，对其造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[51878] = {name = "冰冷挥击", description = "造成冰霜伤害并使敌人的移动速度降低50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51879] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，每3秒造成额外的自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "毒药"},
[51897] = {name = "女妖的尖叫", description = "沉默并缴械邻近的敌人，使其在4 sec内不能施法。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[51899] = {name = "女妖的诅咒", description = "使一名敌人命中的几率降低40%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[51901] = {name = "梦境鞭笞", description = "造成602 to 698点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[51904] = {name = "召唤食尸鬼对付血色十字军", description = "召唤食尸鬼攻击敌人，为阿彻鲁斯之眼争取时间。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[51917] = {name = "顺劈斩", description = "对一名敌人和离它最近的盟友造成150%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51918] = {name = "复活", description = "复活一个倒下的死亡骑士。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[51922] = {name = "流逝的梦境", description = "置身于梦境中，攻击和施法速度降低100%。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[51926] = {name = "海盗装束", description = "让目标穿上海盗装束。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51937] = {name = "爪击", description = "对一个敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51938] = {name = "翼击", description = "攻击施法者周围的敌人，将他们击退并使其移动速度降低50%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51944] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[51946] = {name = "闪避机动", description = "使施法者的躲闪几率提高75%，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[51951] = {name = "狂犬", description = "使一名敌人感染狂犬病，在15 sec内每3秒造成210点自然伤害，但同时也使被感染目标的爆击几率提高30%，爆击伤害提高30%，效果持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[51959] = {name = "小鸡网", description = "扔出一张轻便的网，捕获不愿合作的逃亡小鸡。最远射程20码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[51963] = {name = "石像鬼打击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[51972] = {name = "宁静", description = "使附近所有团队成员每2秒恢复1388 to 1612点生命值，持续10 sec。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[52006] = {name = "隐形", description = "使阿彻鲁斯之眼隐形。战斗或使用技能会取消隐形效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52011] = {name = "恢复之光", description = "每2秒为一名盟友恢复4%的生命值，持续6 sec。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[52022] = {name = "钢铁形态", description = "激活之后，免疫流血、中毒和疾病效果。另外，护甲值提高20%。持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52026] = {name = "猛击", description = "猛击敌人，对其造成120%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[52027] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，每击造成75%普通伤害，持续8 sec。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[52029] = {name = "击飞", description = "对邻近敌人造成20%普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[52058] = {name = "砸击地面", description = "践踏地面，对附近的所有敌人造成925 to 1075点物理伤害，并将其击飞。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52060] = {name = "隐形术", description = "使施法者隐形，直到该效果被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52067] = {name = "新生光环", description = "果荚在生长时可以为附近的单位恢复生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[52071] = {name = "杀戮之怒", description = "攻击速度提高100%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[52080] = {name = "骨折", description = "践踏地面，对附近的敌人造成200%的普通伤害，并使其受到的伤害提高100%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", dispel_type = nil},
[52086] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标在3 sec内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10 sec。攻击包裹目标的蛛网可以释放目标。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[52087] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标在3 sec内无法移动。该效果结束后，目标会被蛛网所包裹并陷入昏迷，持续10 sec。攻击包裹目标的蛛网可以释放目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[52088] = {name = "猛犸人冲锋", description = "冲锋敌人造成200%武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[52097] = {name = "临时电荷", description = "使施法者25码内的友方单位受到电荷充能的影响，体型增大并且造成的伤害提高30%.。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52098] = {name = "充能", description = "为目标充电。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[52101] = {name = "燃烧之拳", description = "拳头上燃起了火焰。近战攻击对周围半径5码范围内的敌人造成292 to 328点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52117] = {name = "跃动碎片", description = "每5秒对附近的敌人造成30点冰霜伤害并使其攻击速度和施法速度降低，持续15 sec。\n 效果最多可以叠加10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52126] = {name = "煽动蛆虫", description = "鞭笞蛆虫去攻击附近的敌人。蛆虫造成伤害时，施法者将获得生命值。持续7 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[52139] = {name = "吉加托尔之击", description = "造成200%普通伤害并将敌人击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[52164] = {name = "Scourge Invasion Blood Machine Beam, Vat", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[52166] = {name = "雷霆", description = "你召唤一枚闪电箭来打击周围半径10码范围内的敌人。对附近的所有敌人造成1587 to 1813点自然伤害，并将他们击退181.3码的距离。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[52167] = {name = "猛犸人冲锋", description = "冲锋敌人造成0%武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[52174] = {name = "英勇飞跃", description = "朝目标区域腾空而起，同时以毁灭性的力量重击地面，对半径8码范围内的所有敌人造成(1 + 0.5 * Attack power)点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[52182] = {name = "无心者之墓", description = "将目标封闭在一座似乎无法穿透的寒冰墓穴中，只能由施法者解除这个法术效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52185] = {name = "屈服的束缚", description = "将目标与施法者绑定，并保护施法者不受任何伤害。杀死目标后，这个效果就会消失。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[52206] = {name = "迎面重殴", description = "迎面一记重击。好痛！", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[52207] = {name = "撕咬", description = "每1.5秒263 to 337点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[52208] = {name = "烈焰通道", description = "每1秒造成200点火焰伤害。持续8 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[52219] = {name = "哈克娅之息", description = "使目标可以在奎丝鲁恩祭坛进入灵界。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[52221] = {name = "英勇打击", description = "强力的攻击，使近战伤害提高11点，并造成很高的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52230] = {name = "感染疫病", description = "该疫病每3秒造成250点自然伤害，持续15 sec。另外，该疫病还将使爆击几率提高30%，爆击伤害提高30%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[52237] = {name = "粉碎践踏", description = "对所有敌人2313 to 2687点伤害，并使99码内所有脆弱的魔像碎裂。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[52238] = {name = "淬火", description = "敲打沃尔坎的铁砧，创造一定数量的熔岩魔像。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[52254] = {name = "空对空火箭", description = "射击空中的敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[52257] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "333​毫秒", dispel_type = nil},
[52262] = {name = "绝地反击！", description = "使施法者的攻击速度提高100%，对敌人造成的物理伤害提高200点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[52265] = {name = "俯身", description = "你要骑马去哪里？", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[52268] = {name = "急奔", description = "奔跑速度提高100%，持续2秒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52270] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加75点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[52271] = {name = "凶猛踩踏", description = "跳向空中，踩踏附近的所有敌人，对他们造成巨大的伤害，并使他们昏迷4 sec。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", dispel_type = nil},
[52272] = {name = "投掷巨石", description = "投掷巨石，对目标造成巨大的伤害，并打断其施法。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[52274] = {name = "吞噬鳄鱼人", description = "吞噬附近的一个鳄鱼人，每2秒恢复5%的生命值，持续10秒。", mechanic = nil, range = "7码 ", cast_time = "瞄准", dispel_type = nil},
[52281] = {name = "先知的烈焰", description = "召唤先知的力量，使施法者的法术伤害提高400，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52282] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[52283] = {name = "督军的咆哮", description = "督军的咆哮免疫诱捕、群体控制以及昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52290] = {name = "元素大师", description = "激活该法术能使你下一次伤害性法术额外造成100%的伤害，并使该法术消耗的法力值降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52307] = {name = "多头蛇唾液", description = "每3秒造成262 to 288点自然伤害，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", dispel_type = nil},
[52309] = {name = "战士的意志", description = "护甲值提高2000点，伤害提高15%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[52311] = {name = "野性冲锋", description = "向前冲锋，造成巨大的伤害，并使附近的所有敌人昏迷。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[52316] = {name = "头部攻击", description = "用头部发动猛烈的攻击，对面前一个锥形区域内的所有敌人造成145%的普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[52317] = {name = "防御", description = "受到的伤害降低50% ，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52321] = {name = "神灵的坚毅", description = "施法者对昏迷效果免疫，受到的所有攻击都会治疗施法者，持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52331] = {name = "强力横扫", description = "对施法者面前的敌人造成1080 to 2520点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52334] = {name = "残酷的软泥怪", description = "造成602 to 698点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[52338] = {name = "投掷巨石", description = "向远方投掷一块巨石。对10码范围内的所有敌人造成1000点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[52340] = {name = "哈克娅的精魄", description = "哈克娅的精魄\n正在将她的灵魂灌入灵界能量碎片。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[52341] = {name = "电荷过载", description = "制造一次魔法爆炸，对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[52342] = {name = "火热邪灵", description = "攻击有一定几率造成324 to 376点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52352] = {name = "吞噬血肉", description = "从一名敌人处吸取1980 to 2420点生命值和5%的耐力，并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52356] = {name = "投掷", description = "投掷你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", dispel_type = nil},
[52358] = {name = "迅捷打击", description = "移动速度提高20%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52362] = {name = "骑手的召唤", description = "骑着死亡战马回到死亡裂口，然后召唤骑手萨拉纳尔。只能在死亡裂口使用。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[52372] = {name = "冰冷触摸", description = "对目标造成217到235点冰霜伤害（受攻击强度加成影响），并使其远程攻击、近战攻击和施法速度降低15%，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52373] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害再加上37点伤害（受攻击强度加成影响），并使目标受到感染，在12 sec内造成总计292点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[52374] = {name = "鲜血打击", description = "立即攻击目标，造成60%的武器伤害，外加目标身上的每个疾病效果所提供的55点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52375] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成184点暗影伤害（此伤害值受到攻击强度加成影响），或者为一个友方亡灵目标恢复276点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[52383] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[52387] = {name = "灼热", description = "加热熔岩魔像，使其生命值提高20%。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[52400] = {name = "凶猛狂怒", description = "使施法者的攻击速度提高60%，物理伤害提高50点，持续2 min。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52401] = {name = "重击", description = "切割敌人，造成800 to 1200点伤害，并在接下来的9 sec内造成额外的1500点伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52402] = {name = "眩晕之力", description = "使一个敌人昏迷6 sec。无法被躲闪。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52425] = {name = "头部损伤", description = "猛烈攻击敌人的头部，造成324 to 376点物理伤害，并在接下来的5 sec内每1秒对其造成139 to 161点额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52429] = {name = "碎裂", description = "粉碎冷却的魔像，对附近的敌人造成4625 to 5375点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52430] = {name = "扭曲的心智", description = "施法速度降低75%，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52433] = {name = "献祭打击", description = "烧灼敌人造成450点火焰伤害，并在随后的9 sec内总共造成1350点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52435] = {name = "血色火炮", description = "这种低能耗、中远射程的火炮在战场上非常重要。放低炮口，让它发出怒吼吧！", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[52436] = {name = "血色火炮攻击", description = "砰！对炮击地点周围半径12码范围内的所有敌人造成13613 to 19387点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[52442] = {name = "虔诚光环", description = "使附近队友的护甲值提高1200点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52444] = {name = "圣光术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[52445] = {name = "驱邪术", description = "对一名亡灵或恶魔敌人造成2375 to 2625点神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[52446] = {name = "酸性喷溅", description = "酸性血液从施法者身上喷溅而出，对周围所有敌人和友军每秒造成200点自然伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52451] = {name = "召唤食尸鬼", description = "在施法者身旁召唤两个食尸鬼爪牙。", mechanic = nil, range = "20码 ", cast_time = "1​秒", dispel_type = nil},
[52457] = {name = "达卡古尔的士兵", description = "等待达卡古尔的命令。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[52460] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成普通伤害加上150点伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[52461] = {name = "难以抑制的狂怒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续8 sec。施法者无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[52466] = {name = "达卡莱诅咒", description = "每2秒对目标造成一次暗影伤害，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[52467] = {name = "吞噬血肉", description = "从一名敌人身上吸取1980 to 2420点生命值和5%的属性值，并转移到施法者身上。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52468] = {name = "血之预言", description = "使目标受到的伤害提高30点，造成的伤害提高15点，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[52469] = {name = "感染撕咬", description = "撕咬目标，造成1885 to 2115自然伤害。此外，目标每3秒还会受到1000点自然伤害，承受的物理伤害提高20%。持续9 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[52470] = {name = "激怒", description = "使施法者的攻击速度提高300%，但是物理伤害能力降低50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[52480] = {name = "引爆食尸鬼", description = "引爆一个附近的食尸鬼，对10码内的敌方目标造成3800 to 4200点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[52491] = {name = "蛛网爆炸", description = "使附近敌人在4 sec内无法移动。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52493] = {name = "毒性喷射", description = "对敌人射出毒箭，造成自然伤害，并在接下来的10 sec内每3秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[52495] = {name = "元素启迪", description = "使火焰和冰霜法术造成的伤害提高20%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52496] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[52497] = {name = "气胀", description = "击倒附近的达卡莱裂颅者，并且每1秒对一个敌人造成一次伤害。持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52501] = {name = "愤怒", description = "向敌人施放闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[52502] = {name = "月火术", description = "对敌人造成奥术伤害，并在12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52503] = {name = "枭兽光环增效", description = "爆击几率提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52504] = {name = "割伤", description = "割伤目标，对其造成463 to 537点流血伤害，并使其在15 sec内因流血而受到750点伤害，产生很高的威胁值。伤害受到攻击强度加成影响。这个效果可以在同一个目标身上叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52506] = {name = "重殴", description = "使下一次攻击伤害提高150点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52507] = {name = "拉吉波尔显现", description = "受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52508] = {name = "憎恶爆炸", description = "毁灭憎恶，杀死附近的所有达卡莱裂颅者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52519] = {name = "食尸鬼爆裂", description = "立即杀死一只不顺从的食尸鬼，包括那些以为自己可以对戈提克顶嘴的食尸鬼。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[52521] = {name = "教训食尸鬼", description = "教训一只不顺从的食尸鬼，使它驯服。", mechanic = nil, range = "45码 ", cast_time = "100​毫秒", dispel_type = nil},
[52522] = {name = "血毒素", description = "使目标中毒，每2秒造成相当于目标生命值8%的伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "毒药"},
[52524] = {name = "致盲之网", description = "朝周围敌人的眼睛射出蛛网，使其致盲并陷入迷惑，持续4 sec。", mechanic = "混乱", range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[52525] = {name = "疾病之云", description = "腐臭的疾病之云包围施法者，每2秒对所有邻近敌人造成1000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52527] = {name = "邪恶胆汁", description = "目标被一层恶心的胆汁覆盖，造成的伤害和受到的治疗效果都降低35%，每3秒受到700点自然伤害，持续15 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "疾病"},
[52531] = {name = "蒸汽冲击", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52532] = {name = "打击", description = "攻击一名敌人，对其造成提升后的近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52534] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[52535] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52538] = {name = "冲锋", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[52539] = {name = "炮弹", description = "对敌人发射一个火球，造成1点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", dispel_type = nil},
[52540] = {name = "背刺", description = "对目标造成普通伤害再加300点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52551] = {name = "生命绽放", description = "每秒恢复232 to 268点生命值，在法术效果结束或被驱散之后恢复1573到1827点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52553] = {name = "生命之树增效", description = "创造一个影响邻近盟友的有益光环，使其受到的治疗效果提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52554] = {name = "滋养", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[52560] = {name = "召唤古神之血", description = "召唤上古之神的血液协助乌索克。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[52564] = {name = "上古之神的腐蚀", description = "造成1110 to 1290点暗影伤害并在接下来的6 sec内每1秒造成400点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52566] = {name = "射击", description = "射击目标，造成物理伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[52576] = {name = "电磁脉冲", description = "使用血色火炮的能量释放强大的全方位电磁脉冲，消灭附近的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52581] = {name = "护甲碎裂", description = "使一个敌人的护甲值降低75%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52583] = {name = "上古之神的影响", description = "受到上古之神的影响，周期性使目标昏迷2 sec并造成1018 to 1182点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[52586] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[52592] = {name = "疲倦诅咒", description = "诅咒目标周围5码范围内的所有敌人，造成2828 to 3172点暗影伤害并使其移动速度降低 30%，攻击速度降低30%，施法速度降低30%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "诅咒"},
[52601] = {name = "急速冲锋", description = "对最远5 to 45码之外的犸托斯信徒发动冲锋。不能对5码范围内的目标使用。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[52603] = {name = "践踏", description = "对附近的最多4个犸托斯信徒造成4375到5625点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52604] = {name = "毒蝎之刺", description = "钉刺目标，使其命中几率降低5%，持续15 sec。每个猎人在同一时间内只能对一个目标使用一种钉刺。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "毒药"},
[52606] = {name = "献祭陷阱", description = "放置一个火焰陷阱，灼烧第一个接近它的敌人，在30 sec内对其造成36点火焰伤害。陷阱可以存在30 sec。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52608] = {name = "投掷灯笼", description = "向敌人投掷灯笼，造成213 to 287点火焰伤害并使目标脚下的土地开始燃烧。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[52611] = {name = "召唤骷髅", description = "在施法者身边召唤两个骷髅爪牙。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[52613] = {name = "寒冰巨石", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[52624] = {name = "复燃", description = "使施法者近战爆击的几率提高50%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[52626] = {name = "熔化护甲", description = "使附近敌人的护甲值降低1000点，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52628] = {name = "惩戒符文", description = "受到伤害时造成的伤害提高5%。本效果每2秒内只能触发一次并且最多可以叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52629] = {name = "惩戒", description = "造成的伤害提高5%，最多可以叠加5次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52630] = {name = "战斗符文", description = "对攻击者造成150点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52633] = {name = "虚空打击", description = "对一名敌人造成125%武器伤害，忽略所有的护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52634] = {name = "虚空之盾", description = "施法者的盾牌上产生一个虚空防护罩，使所有受到的伤害降低50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52635] = {name = "加速", description = "使施法者的近战攻击速度和施法速度提高10%，最多叠加20次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52636] = {name = "时间转移", description = "将施法者传送到附近的一处随机位置，并移除施法者身上所有的负面效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52640] = {name = "加速之力", description = "对施法者正面锥形区域内敌人造成1203 to 1397点物理伤害，并使其昏迷3 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[52643] = {name = "钝化武器", description = "命中后有一定几率使武器变钝，造成的伤害降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52651] = {name = "闪电之盾", description = "使施法者被20颗闪电球所包围，闪电球有25%的几率对近战或远程敌人造成250点伤害。闪电护盾每攻击一次将消耗一颗闪电球，该护盾在攻击20次或者持续30 sec后将会消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52657] = {name = "时间漩涡", description = "在敌人身上引导一个漩涡，每1秒造成600点奥术伤害，并使其移动、攻击及施法速度降低70%，持续5 sec。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = "魔法"},
[52658] = {name = "静电过载", description = "充能一名敌人，在10 sec内造成1249 to 1451点自然伤害并周期性跳跃至邻近的盟友，造成1249 to 1451点自然伤害，并10 sec后制造一场电能爆炸，对所有8码内的敌人造成2313 to 2687点自然伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[52660] = {name = "奥术波动", description = "对敌对目标施放一股法术能量波动，造成2590 to 3010点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[52666] = {name = "清除疾病", description = "肉钩喷出一团病云，对附近的敌人造成713 to 787点自然伤害，并使其在4 sec内无法施放法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52671] = {name = "弧光灼烧", description = "对目标造成602 to 698点自然伤害并使其受到的自然伤害提高2%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52672] = {name = "食尸鬼爆裂", description = "立即杀死一个没有价值的天灾生物——非常壮观哦！", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[52694] = {name = "召回阿彻鲁斯之眼", description = "召回阿彻鲁斯之眼。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[52695] = {name = "巫毒娃娃", description = "造成833 to 967点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[52696] = {name = "束缚之链", description = "使用锁链封锁目标，每1秒造成1000点物理伤害并使其陷入昏迷，持续5 sec。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[52699] = {name = "熔炼符文", description = "使目标获得托尔顿符文的效果。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = "魔法"},
[52701] = {name = "闪电充能", description = "攻击有一定几率造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52702] = {name = "符文冲击", description = "凶猛的攻击，造成300%的武器伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52703] = {name = "岗哨图腾充能", description = "召唤一个闪电图腾，持续存在14 sec。该图腾会周期性地攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[52705] = {name = "警戒震击", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[52708] = {name = "窃取血肉", description = "偷取目标敌人的肉体，使其所造成的伤害降低75%，并提高施法者所造成的伤害75%。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[52710] = {name = "闪电充能", description = "攻击有一定几率造成24 to 29点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52713] = {name = "符文编织", description = "每1秒对目标造成195 to 225点暗影伤害并使其不能移动，效果持续4 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[52714] = {name = "新生符文", description = "5 sec之后为施法者恢复2500点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52715] = {name = "毁灭符文", description = "对敌人施放炽热的符文，在5后造成伤害，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52716] = {name = "惊骇", description = "惊骇！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52717] = {name = "雷霆风暴", description = "你召唤一道从天而降的雷霆攻击周围半径10码范围内的所有敌人，造成747 to 853点自然伤害并将它们击退85.3码。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52719] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成武器伤害，并使其昏迷3 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[52720] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成3230 to 3570点暗影伤害并且每3秒造成额外380 to 420点暗影伤害，持续15 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[52721] = {name = "沉睡", description = "使一名敌人进入沉睡状态，该效果最多持续10 sec。任何伤害都会唤醒目标。", mechanic = "睡眠中", range = "45码 ", cast_time = "1​秒", dispel_type = "魔法"},
[52722] = {name = "心灵震爆", description = "对一名敌人造成4163 to 4837点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[52723] = {name = "吸血鬼之触", description = "近战攻击会为施法者恢复生命值，数值相当于造成伤害的一半。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[52740] = {name = "投掷武器", description = "投掷你的武器，在对目标造成2040 to 2760点物理伤害的同时，还会在21 sec内造成额外的5425点伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[52743] = {name = "头部重击", description = "对目标造成13 to 16点伤害，令其昏迷最多8 sec，并使你不再攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "7码 ", cast_time = "瞬发", dispel_type = nil},
[52744] = {name = "刺耳怒吼", description = "使战士身旁所有敌人眩晕6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52749] = {name = "贪欲", description = "贪欲\n格利基克找到任何能吃的东西都会把它咽下去，每2秒恢复20%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[52754] = {name = "冲撞射击", description = "向一名敌人射击，造成物理伤害。\n\n 击中的敌人会被击退。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[52755] = {name = "穿刺多重射击", description = "对敌人及其邻近盟友进行弹幕射击，最多攻击3个目标，对每个目标造成2040 to 2760点物理伤害并将其击退。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[52758] = {name = "刺骨之箭", description = "射击目标，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[52761] = {name = "刺网", description = "使敌人在6 sec内无法移动并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", dispel_type = nil},
[52766] = {name = "时间扭曲", description = "时间变慢，攻击、施法和移动速度降低70%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52770] = {name = "散布", description = "散布艾欧纳尔的火花。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[52771] = {name = "致伤打击", description = "重伤目标，造成100%武器伤害，使治疗效果降低25%，每1秒钟造成750点物理伤害，持续4 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52772] = {name = "耗能诅咒", description = "使用法术和技能的消耗提高100%，持续10 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[52773] = {name = "锤击", description = "对一名敌人造成125%普通伤害并使其移动速度降低到正常速度的65%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52774] = {name = "新生钢铁", description = "每2秒修复10%的伤害，持续6 sec。只对铁维库人有效。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[52778] = {name = "焊接", description = "对一个敌人造成自然伤害，持续5 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[52780] = {name = "球状闪电", description = "向目标发射球状闪电，对敌方目标造成2013 to 2587点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[52791] = {name = "烈焰吐息", description = "温度极高的火焰正在孵化始生龙卵。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[52792] = {name = "烈焰吐息", description = "即将孵化。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[52812] = {name = "熔岩之怒", description = "每1秒造成1143 to 1397点火焰伤害和额外的833 to 967点火焰伤害，持续5 sec。如果目标处于昏迷状态则伤害加倍。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[52813] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成普通伤害外加278 to 322点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[52814] = {name = "极地之风", description = "一阵冰冷刺骨的狂风造成2035 to 2365点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[52835] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上438 to 562点额外伤害，最多可影响4个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52836] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对周围半径20码范围内的所有亡灵和恶魔造成 818 to 1597点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[52856] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害，使对手昏迷2 sec，并击退范围内所有敌人。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[52859] = {name = "屈服", description = "强迫阿卡里投降并平静下来，返回古达克。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[52862] = {name = "噬风", description = "吞噬一个受伤的风暴亡魂，吸取它的力量。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[52864] = {name = "噬水", description = "吞噬一个受伤的流水之魂，吸取它的力量。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[52869] = {name = "唤醒", description = "每秒恢复10%的法力值，持续10 sec。在唤醒时受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[52870] = {name = "风剪", description = "对施法者面前一个锥形区域内的敌人造成1125 to 1875点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52873] = {name = "重伤", description = "每3秒对目标造成一次物理伤害，并使其受到的伤害提高15%，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52878] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52879] = {name = "偏斜", description = "使你的招架几率提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52883] = {name = "反击", description = "穿透目标防御的一击，使其在8 sec内无法移动。只能在成功招架攻击之后使用。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[52884] = {name = "吸取能量", description = "吸取阿卡里的残余能量。大部分能量都会被送往古达克，但是先知也会自己留下一些。施法结束之后，阿卡里就会死去。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[52885] = {name = "致命投掷", description = "朝一名敌方目标投掷一枚匕首，对其造成2400%武器伤害，同时打断其正在施放的法术，并使其在3 sec内无法施放任何该系的法术。", mechanic = nil, range = "8—30码 ", cast_time = "瞬发", dispel_type = nil},
[52886] = {name = "尖刺陷阱", description = "放置一个尖刺陷阱，当有敌人走近时爆炸，对附近所有敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[52889] = {name = "淬毒射击", description = "使一名敌人眩晕，移动速度降低50%，持续5 sec。", mechanic = "被诱捕", range = "5—30码 ", cast_time = "1​秒", dispel_type = "毒药"},
[52890] = {name = "穿刺打击", description = "无视目标护甲值造成100%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52891] = {name = "剑刃扭转", description = "受到的近战和远程伤害降低1000点，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52893] = {name = "反魔法领域", description = "制造一个大型的静态反魔法领域，使所有身处该领域中的小队或团队成员受到的法术伤害降低75%。反魔法领域持续10 sec，或在吸收10000点法术伤害之后消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52895] = {name = "绷带", description = "在6 sec内恢复总计3000点生命值。", mechanic = "治疗中", range = "15码 ", cast_time = "瞄准", dispel_type = nil},
[52896] = {name = "法术衰减", description = "遭受法术爆击之后，受到的法术伤害降低10%。持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52904] = {name = "投掷", description = "投掷你的武器，对目标造成武器的3500点物理伤害。", mechanic = nil, range = "8—30码 ", cast_time = "1.5​秒", dispel_type = nil},
[52905] = {name = "雷霆之箭", description = "向一名敌人射出一支闪电箭，这支闪电箭在击中目标后会跳跃攻击在其周围的所有敌人。该法术会对每一名目标造成2775 to 3225点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[52909] = {name = "水下呼吸", description = "使附近的所有小队成员获得水下呼吸的能力，持续30 min。", mechanic = nil, range = "20码 ", cast_time = "500​毫秒", dispel_type = nil},
[52919] = {name = "毒云", description = "每2秒受到一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52921] = {name = "电弧", description = "震击目标，立刻造成3238 to 3762点自然伤害，并且目标还有可能震击附近的盟友。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[52922] = {name = "审查官的忏悔", description = "发射神圣箭，并击退任何处在冲击范围内的单位。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[52926] = {name = "瓦洛斯的重击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[52931] = {name = "毒液喷吐", description = "对敌人射出毒箭，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "毒药"},
[52940] = {name = "睡觉时间！", description = "在6 sec内恢复总计600点生命值。", mechanic = nil, range = "15码 ", cast_time = "瞄准", dispel_type = nil},
[52943] = {name = "闪电旋风", description = "向敌人发动旋风斩，释放具有杀伤力的闪电球。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[52944] = {name = "闪电打击", description = "唤下一道雷霆闪电，对所有附近的敌人造成自然伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[52960] = {name = "闪电新星", description = "发射能量波对20码内的敌人造成6013 to 6987点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[52964] = {name = "火花狂乱", description = "施法者向四面八方释放出火花，每个火花造成18 to 21点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[52968] = {name = "心血之怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高，持续25 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52969] = {name = "能量虹吸", description = "从附近敌人的身上吸取能量，以恢复施法者的生命值。", mechanic = nil, range = "20码 ", cast_time = "1​秒", dispel_type = nil},
[52972] = {name = "消散", description = "防护所有物理攻击并反射所有法术，持续4秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52973] = {name = "冰霜吐息", description = "对施法者正面的敌人造成冰霜伤害，并且使其不能移动，持续6 sec。", mechanic = "定身", range = "0码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[52974] = {name = "邪恶咆哮", description = "使附近敌人的近战攻击强度降低，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52977] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害，并产生高威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52979] = {name = "冰冷吸收", description = "每秒恢复5%的生命值，持续8秒。如果在此期间受到伤害，则每次伤害使你恢复5%的额外生命值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[52982] = {name = "阿卡里的保护", description = "获得一小部分阿卡里的能量，使你对所有伤害和效果免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52989] = {name = "阿卡里的眩晕", description = "使用阿卡里的力量削弱所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[52993] = {name = "阿卡里的歼灭仪式", description = "可以完全消灭目标肉体与灵魂的仪式。不可逆转。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[53004] = {name = "哈克娅的强迫", description = "强迫目标遵从哈克娅的意志。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[53029] = {name = "哈克娅的挑战", description = "哈克娅挑战阿卡里先知。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[53030] = {name = "吸血毒药", description = "每秒从周围敌人身上吸取500点生命值并将其转移给施法者。目标在感染毒时死亡会为施法者恢复10%的生命值。该效果持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "毒药"},
[53032] = {name = "利爪乱舞", description = "向附近的敌人释放索乌霍鲁的怒火，在10 sec内疯狂地攻击他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53039] = {name = "装备降落伞", description = "装备降落伞，防止被摔死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53043] = {name = "电击", description = "震击一名敌人，每3秒造成额外的自然伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[53044] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[53045] = {name = "沉睡", description = "使敌方目标进入沉睡状态，该效果最多持续4 sec。任何伤害都会唤醒目标。同时只能使一个目标处于沉睡状态。", mechanic = "睡眠中", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[53047] = {name = "风暴怒吼", description = "狂怒地咆哮，使造成伤害的能力提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53048] = {name = "惊怵怒吼", description = "移除附近所有友方单位受到的诱捕、群体控制和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53049] = {name = "充能乱舞", description = "斧头乱舞攻击所有邻近的敌人，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[53052] = {name = "相位转移", description = "使施放者免受敌人攻击和法术伤害，但施放者不能移动或攻击。持续20 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[53059] = {name = "毒尖长矛", description = "每3秒造成物理伤害，持续12 sec。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "毒药"},
[53068] = {name = "符文冲击", description = "凶猛的攻击，造成3150 to 3850点伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[53070] = {name = "狼人的命令", description = "操纵目标的心智，持续20 sec或目标生命值低于35%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[53071] = {name = "雷霆风暴", description = "唤下一道雷霆闪电，攻击附近15码内所有的敌人。对所有邻近的敌人造成3700 to 4300点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53072] = {name = "风暴之锤", description = "对一名敌人造成3238 to 3762点伤害。", mechanic = "昏迷中", range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[53086] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[53093] = {name = "真银射击", description = "向一名敌人射出真银子弹。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", dispel_type = nil},
[53094] = {name = "狼人传染撕咬", description = "感染一名敌方目标，每5秒造成150点自然伤害，效果最多可以叠加3次。感染效果叠加到3层之后将目标变成狼人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[53096] = {name = "奎丝鲁恩的审判", description = "审判一名达卡莱巨魔，裁定其没有继续存在的价值，直到灵魂转世为止不得超生。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[53110] = {name = "摄取精华", description = "压制一名血色十字军士兵，并为冰霜征服者恢复精力。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[53114] = {name = "冰冷死亡之箭", description = "向敌方目标发射冰冷死亡之箭，对所有人类造成13125 to 16875点伤害，对弩炮造成35000 to 45000点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[53117] = {name = "弩炮突袭", description = "向目标区域发射标枪，对爆炸范围内的所有敌人造成9901 to 14099点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[53167] = {name = "叉状闪电", description = "对施法者正面锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[53177] = {name = "前门蛛网", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[53185] = {name = "侧门蛛网", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[53210] = {name = "天启", description = "神罚降临。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[53218] = {name = "冰寒之握", description = "移动速度显著降低。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[53229] = {name = "强烈风暴", description = "在目标区域制造一场强烈的风暴，对该区域中的所有敌人每2秒造成3700 to 4300点自然伤害，并使其攻击间隔延长67%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[53239] = {name = "连环斧", description = "连续投掷战斧。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53273] = {name = "诱骗器爆炸", description = "对附近的敌人造成1440 to 2160点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53278] = {name = "食尸鬼爆裂", description = "轰！", mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", dispel_type = nil},
[53314] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[53317] = {name = "撕裂", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53318] = {name = "冲撞", description = "猛撞目标，造成5550 to 6450点伤害并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", dispel_type = nil},
[53322] = {name = "镇压之网", description = "对敌人投网，使其不能移动，并且每秒受到200点伤害，持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[53330] = {name = "感染之伤", description = "在受到物理攻击时所承受的伤害提高，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[53333] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[53334] = {name = "复苏之骨", description = "抛出一堆白骨并赋予其生命，每3秒创造一组复生的白骨，持续9 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[53345] = {name = "利箭突袭", description = "发射一支爆炸箭，对半径4码范围内的所有敌人造成438 to 562点伤害。", mechanic = nil, range = "70—150码 ", cast_time = "500​毫秒", dispel_type = nil},
[53350] = {name = "淬火之雾", description = "寒雾弥漫在空气中，熄灭火焰效果并为邻近友军恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[53361] = {name = "狂乱", description = "攻击速度提高50%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[53363] = {name = "飞翼打击", description = "对施法者正面锥形区域内的敌人造成9000 to 15000点伤害，将其击退并降低移动速度。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", dispel_type = nil},
[53394] = {name = "拳击", description = "拳击目标，造成943 to 1057点伤害，并使其在5 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53395] = {name = "英勇打击", description = "一次有力的攻击造成2625 to 3375点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53399] = {name = "横扫冲击", description = "对施法者面前一个锥形区域内的敌人造成普通武器伤害再加上50点伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[53400] = {name = "酸性之云", description = "向目标区域喷洒酸液，生成一团酸性云。每秒对在酸性云中敌人造成707 to 793点自然伤害，持续1.50 min。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[53406] = {name = "蛛网抓捕", description = "喷射出粘稠的蛛网，造成2357 to 2643点伤害并束缚敌人，同时将他们拖至到施法者身前。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53418] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低50%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53425] = {name = "投掷熊皮", description = "造成693 to 806点物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[53432] = {name = "捕熊陷阱", description = "放置一个捕熊陷阱，禁锢第一个接近它的敌人，将其定身并于每2秒造成370 to 430点流血伤害，持续5 sec。受到伤害会中断此效果。陷阱可存在1 min。在同一时间内只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53437] = {name = "碎脊者", description = "对敌人造成武器伤害，并使其昏迷4 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53438] = {name = "恐慌", description = "使敌方目标因恐惧而逃跑，持续2 sec，并对其每1秒造成450点暗影伤害。", mechanic = "战栗", range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[53454] = {name = "穿刺", description = "尖刺穿过地面，刺透4码内所有的敌人，造成2828 to 3172点伤害并将其击飞。该次攻击忽略护甲值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[53463] = {name = "恢复常态", description = "使目标恢复常态。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[53467] = {name = "吸血虫群", description = "制造出一群蝗虫来保护施法者。这些蝗虫会对半径60码范围的所有敌人每秒造成330 to 370点自然伤害。持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[53472] = {name = "重击", description = "扬起前蹄，踩踏面前15码内的一切敌人，造成9425 to 10575点伤害，并将他们踏入地面6 sec。", mechanic = nil, range = "0码 ", cast_time = "3.2​秒", dispel_type = nil},
[53493] = {name = "烧尽", description = "对你的目标造成1480 to 1720点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[53496] = {name = "烈焰投掷", description = "从施法者的手中发射出烈焰飞镖，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[53498] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多三名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53499] = {name = "斜掠", description = "对目标造成880 to 1320点伤害，并在9 sec内造成总计1005点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53504] = {name = "闪烁火焰", description = "每3秒造成200点火焰伤害，持续24 sec。\n 淬火之雾可以降低这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53520] = {name = "腐尸甲虫", description = "每秒召唤2只腐尸甲虫，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[53536] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对周围半径10码范围内的所有敌人造成278 to 302点冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[53549] = {name = "冰冷触摸", description = "对目标造成86到92点冰霜伤害（受攻击强度加成影响），并使其远程攻击、近战攻击和施法速度降低86 to 92%，持续until cancelled。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[53550] = {name = "心灵冰冻", description = "以极寒的能量攻击目标的心智，对其造成100点冰霜伤害（此伤害值受攻击强度加成影响），打断目标施法，并且使该系法术在4 sec内无法施放。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53570] = {name = "饥饿之寒", description = "消耗所有可用的符文能量，吸收死亡骑士附近地面上的热量，将周围半径10码范围内的所有敌人困在冰中（算作冻结效果），无法进行任何动作，每5点符文能量可以保持此效果1秒。任何伤害都会打断这种冻结效果。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[53602] = {name = "投掷", description = "迅速向敌人投射飞镖，每3秒造成750点伤害。持续12 sec。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[53605] = {name = "恶疾", description = "立即攻击目标，造成60%的武器伤害，并使目标在21 sec内因疾病受到1400点伤害。目标身上的任何持续治疗法术都会被腐蚀，极大地提高该疾病所造成的伤害，并移除治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[53607] = {name = "回春术", description = "治疗一个友方目标，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[53608] = {name = "生命绽放", description = "生命绽放 魔法\n每秒恢复232 to 268点生命值，在法术效果结束或被驱散之后恢复1573到1827点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[53616] = {name = "毒液箭雨", description = "对敌人射出毒箭，造成自然伤害，并在接下来的9 sec内每3秒造成一次额外伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "毒药"},
[53617] = {name = "毒液箭", description = "对敌人射出毒箭，造成自然伤害，并在接下来的9 sec内每3秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "毒药"},
[53618] = {name = "破甲攻击", description = "击破敌人的护甲，每次破甲可以使其护甲值降低。可叠加最多20次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53625] = {name = "英勇飞跃", description = "向敌人冲锋，造成普通伤害外加0点伤害，并使其昏迷2 sec。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[53629] = {name = "上钩拳", description = "对一名敌人造成普通伤害加上150点伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[53630] = {name = "雷霆", description = "你召唤一枚闪电箭来打击周围半径10码范围内的敌人。对附近的所有敌人造成14003 to 15997点自然伤害，并将他们击退1599.7码的距离。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53631] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上30点额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53632] = {name = "食尸鬼爆裂", description = "轰！", mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", dispel_type = nil},
[53633] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上30点额外伤害，最多可影响5个目标并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53634] = {name = "践踏", description = "践踏地面，对一个大型范围内的所有敌人造成物理伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[53635] = {name = "死亡之拥", description = "对周围所有的敌人造成13125 to 16875点伤害，并治疗周围所有的盟友，持续13125 to 16875。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53638] = {name = "神圣愤怒", description = "向四面八方射出充满神圣能量的箭矢，对周围半径0码范围内的所有目标造成765 to 935点神圣伤害，每次跳跃翻倍。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[53639] = {name = "灵界打击", description = "立即攻击目标，造成400%的武器伤害，并使目标在21 sec内因疾病受到8400点伤害。目标身上的任何持续治疗法术都会被腐蚀，极大地提高该疾病所造成的伤害，并移除治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[53640] = {name = "邪恶虫群", description = "召唤邪恶的虫群包围施法者身边10码范围内的敌人，对卷入虫群的目标每秒造成0点伤害并使目标染上疫病，最多叠加三次。法术持续时间内每秒将消耗10点符文能量，生效期间获得的符文能量能够维持法术的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53642] = {name = "莫格莱尼之力", description = "被大领主达里安·莫格莱尼的力量强化，你的伤害、生命值和生命值恢复速度大幅度提高。你是无坚不摧的黑暗骑士！", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[53643] = {name = "神圣打击", description = "对施法者正面所有的天灾生物造成7438 to 9562点神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[53646] = {name = "恶魔契约", description = "使你的法术伤害提高2%，并且你所召唤的恶魔会对你附近的所有小队或团队成员施加恶魔契约效果。\n\n 恶魔契约效果会使法术强度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53658] = {name = "黎明之光", description = "最黑暗的时刻之后就是黎明……", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53694] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在20 sec内造成总计2666.7点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[53717] = {name = "邪爆", description = "利用一具已死亡的躯体，对其周围半径20码范围内的所有敌人造成60点自然伤害（受到攻击强度加成影响）。如果没有指定目标，则会自动在附近寻找目标并使用该技能。无法对机械或元素生物的残骸使用。", mechanic = nil, range = "20码 ", cast_time = "3​秒", dispel_type = nil},
[53721] = {name = "枯萎凋零", description = "每1秒对影响范围内的所有目标造成10点暗影伤害，持续10 sec。有一定几率使受影响的目标因恐惧而畏缩。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[53765] = {name = "打开暗影传送门", description = "打开一道暗影传送门，从中召唤一个仆从。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[53766] = {name = "反魔法护罩", description = "反魔法护罩保护着死亡骑士，吸收下一个有害法术所造成伤害的75%。由反魔法护罩吸收的伤害值会转化为死亡骑士的符文能量值。持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53769] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成暗影伤害（此伤害值受到攻击强度加成影响），或者为一个友方亡灵目标恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[53778] = {name = "圣疗术", description = "强大的治疗法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[53788] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成1776 to 2264点火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成爆击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[53790] = {name = "防御姿态", description = "防御型的战姿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53791] = {name = "狂暴姿态", description = "攻击型的姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53792] = {name = "战斗姿态", description = "一种攻守兼备的作战姿态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53801] = {name = "狂乱", description = "使施法者的攻击速度提高25%，对敌人造成的物理伤害提高50%，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[53813] = {name = "奥术护盾", description = "防护施法者，使其不受伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[53824] = {name = "投掷", description = "向目标投掷你的武器。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", dispel_type = nil},
[53850] = {name = "暗影爆裂", description = "爆发能量，击退附近所有敌人，对其造成960 to 1440点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54028] = {name = "非法入侵！", description = "一位守护法师将你传送到了银色领地外面。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[54029] = {name = "非法入侵！", description = "一位守护法师将你传送到了夺日者圣殿外面。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[54049] = {name = "暗影撕咬", description = "撕咬敌人，造成[ 166 + (1.228 * (Spell power * 0.5))]点暗影伤害，你在该目标身上的每个持续性伤害效果都可使该伤害额外提高 30 %。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54074] = {name = "致伤药膏", description = "使敌人中毒，使其受到的所有治疗效果降低10%，持续15 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[54087] = {name = "投掷荒芜水晶", description = "向一个敌方目标投掷荒芜水晶。水晶会在击中目标时碎裂，造成2043 to 2257点自然伤害，并留下毒性的残渣，在45 sec内继续造成额外伤害。", mechanic = nil, range = "90码 ", cast_time = "1​秒", dispel_type = nil},
[54093] = {name = "沉默", description = "沉默附近的敌人，使他们无法施法，持续6 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54095] = {name = "火球术", description = "对敌人造成2025 to 2475点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[54102] = {name = "召唤灵体之球", description = "召唤一个灵体之球协助施法者战斗。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[54105] = {name = "凋零之雾", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54113] = {name = "暗影箭", description = "释放黑暗魔法，造成暗影伤害。", mechanic = nil, range = "90码 ", cast_time = "2​秒", dispel_type = nil},
[54115] = {name = "荒芜水晶爆炸", description = "向一个敌方目标投掷荒芜水晶。水晶会在击中目标时碎裂，造成2043 to 2257点自然伤害，并留下毒性的残渣，在45 sec内继续造成额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[54123] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50%，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54132] = {name = "震荡猛击", description = "野蛮的攻击，对目标造成5000点伤害，并使其昏迷5 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54135] = {name = "强力打击", description = "强力的攻击，造成15300 to 20700点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54136] = {name = "疫血灌注", description = "治疗瘟血巨魔的控制者，每1秒恢复2000点生命值，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[54160] = {name = "奥术能量", description = "使施法者的攻击和施法速度提高75%并使其造成的物理伤害提高75%。", mechanic = nil, range = "25码 ", cast_time = "瞄准", dispel_type = nil},
[54164] = {name = "召唤玩家", description = nil, mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[54166] = {name = "造物者的庇护", description = "使源生石像脱离战斗，并使其免受一切攻击和法术伤害，持续12 sec。在此期间，源生石像不能攻击或施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54170] = {name = "翱翔", description = "飞行速度提高350%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54177] = {name = "瑟匹克的热情", description = "对敌人造成伤害之后有一定几率使瑟匹克造成的伤害提高，持续一小段时间。可以叠加最多5次。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[54185] = {name = "利爪猛击", description = "造成120点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54188] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低，最多可累加5次，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54193] = {name = "大地之怒", description = "将所有邻近的敌人抛向空中，造成伤害并使其移动速度降低，持续6 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[54194] = {name = "治疗", description = "为一个友方单位恢复生命值。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[54195] = {name = "大地之怒", description = "向一名敌人投掷魔化大地之球，造成巨大的伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[54202] = {name = "奥术弹雨", description = "对敌人发射奥术飞弹，造成1758 to 2042点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[54210] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每3秒造成6点火焰伤害，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[54226] = {name = "奥术冲击", description = "对一名敌人造成879 to 1021点奥术伤害，并使其受到的奥术伤害提高150点，持续20 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54237] = {name = "水之冲击", description = "向一名敌人射出一股水柱，造成2775 to 3225点冰霜伤害，并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[54241] = {name = "水箭之雨", description = "对周围半径45码范围内的所有敌人发射水箭，造成1850 to 2150点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", dispel_type = nil},
[54261] = {name = "冰枪术", description = "对目标造成46 to 53点冰霜伤害。若目标已被冰冻，则造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[54287] = {name = "激怒", description = "使施法者的攻击速度提高60%，对敌人造成的物理伤害提高，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54290] = {name = "蛛网射击", description = "造成1500点自然伤害并使其移动速度降低10%，持续5秒，效果最多可以叠加7次。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[54306] = {name = "保护水泡", description = "水泡为盾包裹施法者，使其受到的所有伤害降低99%。每受到一次近战或远程伤害，就消耗一层水泡效果。持续until cancelled或者直到消耗了35次效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54309] = {name = "黑暗印记", description = "使用纯粹的黑暗能量折磨目标，每秒造成500点暗影伤害。另外，每当目标被治疗，该目标身边的友方单位就会受到1885 to 2115点暗影伤害。效果持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[54311] = {name = "墓穴甲虫", description = "召唤几只墓穴甲虫攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[54312] = {name = "狂乱", description = "施法速度提高100%，造成的物理伤害提高25%，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54313] = {name = "墓穴甲虫群", description = "召唤墓穴甲虫群攻击所有邻近的敌方目标。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[54314] = {name = "吸取能量", description = "吸取所有邻近敌人的力量，使其造成的伤害降低1%并使你造成的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54318] = {name = "炉石", description = "将你传送回<Hearthstone Location>。与城镇中的旅店老板交谈可以改变你所设定的家的位置。", mechanic = nil, range = "0码 ", cast_time = "10​秒", dispel_type = nil},
[54322] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续12 sec。但在效果持续时间内，施法者的攻击间隔也将延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54323] = {name = "光明祝福", description = "目标获得了圣光的认可和祝福。", mechanic = nil, range = "10码 ", cast_time = "3​秒", dispel_type = nil},
[54340] = {name = "邪恶呕吐", description = "对敌人造成602 to 698点自然伤害并使其移动速度降低50%，持续10 sec。", mechanic = "被诱捕", range = "10码 ", cast_time = "2​秒", dispel_type = "疾病"},
[54345] = {name = "枯萎打击", description = "造成120%普通武器伤害并且使敌人的躯体枯萎，使其攻击间隔延长30%，持续4 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54356] = {name = "难以抑制的狂怒", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高25%，持续until cancelled。施法者无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[54361] = {name = "虚空转移", description = "狂暴地将目标扔入虚空中，每秒造成750点暗影伤害。此效果结束之后，目标完全进入虚空，可以看到隐藏的虚空生物。", mechanic = nil, range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[54369] = {name = "召唤虚空斥候", description = "召唤一个虚空斥候。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[54378] = {name = "致命伤", description = "一次对目标的惩罚打击，使其受到的治疗效果减少10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54386] = {name = "达穆克的警惕", description = "使施法者躲闪的几率提高75%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54387] = {name = "困兽之爪", description = "吸取一名敌人278 to 322点生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54396] = {name = "旋光链接", description = "引导一道黑暗能量的光束攻击目标，在12 sec内造成暗影伤害。该伤害在初期会缓慢生效，但会在法术引导过程中不断加速，直到结束。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[54399] = {name = "水泡", description = "你被一层水泡包裹，水泡每3秒对你造成204 to 236点冰霜伤害，并使你的移动速度降低50%，持续12 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[54400] = {name = "水墙", description = "你召唤一道狂乱的水墙，对所有接触到水墙的敌人造成602 to 698点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[54417] = {name = "受难射线", description = "对单一目标造成持续性暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[54420] = {name = "递交狮鹫", description = "将先锋军狮鹫交给死亡高地的乌佐·唤亡者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54424] = {name = "邪能智力", description = "使小队和团队成员的法力值上限提高 2126 点，并且每5秒回复 0 点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54429] = {name = "闪电旋风", description = "向敌人发动旋风斩，释放具有杀伤力的闪电球。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54431] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "1.5​秒", dispel_type = nil},
[54451] = {name = "枯萎之触", description = "使一名敌人生病，每3秒造成暗影伤害，并且使其移动速度降低50%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[54453] = {name = "蛛网裹体", description = "引导一束覆体之网，使目标不能移动并在3秒后造成907 to 1053点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[54458] = {name = "冲撞", description = "将你的敌人击退，造成500点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54459] = {name = "重殴", description = "对一个敌人进行强力的正面攻击，造成1360 to 1840点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54460] = {name = "冲锋", description = "向你的目标突进，使其昏迷3秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[54462] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低50%，持续6 sec。\n 附近敌人的攻击强度降低25点。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54467] = {name = "白骨护甲", description = "白骨狮鹫被5根旋转的白骨包围。只要有至少1根白骨存在，它受到的所有伤害都会降低40%，所有攻击、法术和技能造成的伤害都会提高20%。每次被击中都会消耗1根白骨。持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54469] = {name = "暗影打击", description = "邪恶的攻击，造成利爪伤害外加2000点伤害（受到攻击强度加成影响），并使目标感染疾病，在12 sec内造成2200点暗影伤害。只能对先锋军狮鹫骑士使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[54470] = {name = "毒性撕咬", description = "向敌人吐出毒液，对其造成自然伤害外加每3秒造成一次额外伤害，持续9 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[54475] = {name = "狂暴", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高20%，持续6 sec。6 sec后进入疲劳状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[54476] = {name = "鲜血灵气", description = "白骨狮鹫通过鲜血的气息获得强化，制造伤害的能力提高5%，对敌人造成伤害的1%会转化为白骨狮鹫的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54477] = {name = "疲惫", description = "暴跳如雷使目标变得精疲力竭，并使其昏迷4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54479] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效20次。大地之盾持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54481] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[54482] = {name = "西莱图斯之血", description = "注入西莱图斯的力量，使攻击和施法速度提高10%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54483] = {name = "西莱图斯的活力", description = "召唤西莱图斯之力，使攻击和施法速度提高60%，并使承受的伤害降低30%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54484] = {name = "召唤达卡莱毒蛇", description = "召唤一只达卡莱毒蛇协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54487] = {name = "跳跃攻击", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[54511] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[54512] = {name = "疫病之盾", description = "吸收1500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54516] = {name = "嗜血", description = "所有小队成员的近战攻击、远程攻击和施法速度提高35%，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54517] = {name = "磁性牵引", description = "把一个敌人从对面平台拉到施法者身边。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[54520] = {name = "苦修", description = "向目标施放一道神圣的光辉，对一个敌人每1秒造成296 to 344点神圣伤害，持续3 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[54524] = {name = "黑暗遮蔽", description = "受到伤害时，攻击者受到的治疗效果降低20%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[54526] = {name = "折磨", description = "摧残敌人的心智，每1秒对其造成105 to 115点暗影伤害，并使其昏迷5 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "魔法"},
[54527] = {name = "腐蚀唾液", description = "舔舐敌人，使其周身沾满唾液，每叠加一层效果即使其护甲值降低5%。这个效果可以叠加最多20次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54532] = {name = "冰刺", description = "冰刺造成629 to 731点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[54537] = {name = "引爆", description = "对附近的所有敌人造成8313 to 10687点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54559] = {name = "能量涌动", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[54565] = {name = "晦气", description = "用一股晦气袭击敌人，造成自然伤害并使目标被变形3 sec。", mechanic = "变形术", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54580] = {name = "凝固", description = "凝固之后造成的物理伤害提高150点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54588] = {name = "阵风", description = "一阵强风将目标卷上空中，造成1249 to 1451点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54589] = {name = "旋风", description = "旋风包裹着施法者，使其移动速度提高25%，攻击和施法速度提高10%，持续1.50 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54593] = {name = "毒蛇打击", description = "毒蛇毒液每2秒造成213 to 247点自然伤害，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[54601] = {name = "毒蛇形态", description = "进入毒蛇形态，造成的伤害提高200点并使攻击速度和施法速度提高25%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[54603] = {name = "蛇之敏捷", description = "被命中的几率降低25% ，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54606] = {name = "奎丝鲁恩的气息", description = "在奈萨里奥的力量庇护下，受到的伤害降低20%，造成的伤害提高20%，持续1.50 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54609] = {name = "冰封攻击", description = "对一名敌人施放冰霜的力量，造成伤害并使目标的移动速度降低25%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54615] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高600点，并使其受到的治疗效果降低50%。持续6 sec。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", dispel_type = nil},
[54617] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[54626] = {name = "毒药之瓶", description = "对附近的敌人造成自然伤害，持续10 sec。", mechanic = nil, range = "15码 ", cast_time = "1​秒", dispel_type = nil},
[54630] = {name = "毒尖长矛", description = "向敌人投掷一把长矛，对其每3秒造成一次自然伤害，持续9 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[54633] = {name = "喝下治疗药水", description = "痛饮一瓶治疗药水。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[54651] = {name = "灵魂灼烧", description = "被命中后有一定几率灼烧攻击者，造成火焰伤害并使其所有属性降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54657] = {name = "虚体形态", description = "变成没有实体的形态，躲闪几率提高50，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54663] = {name = "致命撕咬", description = "吸取敌人生命值并治疗施法者，最多可恢复两倍于伤害值的生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54670] = {name = "斩首", description = "尝试将施法者近战范围内的所有敌人一刀两断，造成300%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[54673] = {name = "寒冰巨石", description = "造成879 to 1021点冰霜伤害，并将目标击退。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[54678] = {name = "野蛮之力", description = "施法者的野蛮之力使其所有攻击忽略目标的护甲值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54682] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成879 to 1021点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", dispel_type = nil},
[54684] = {name = "火焰炸弹", description = "对一名敌人及其附近的敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[54701] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50点，持续1.50 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54703] = {name = "撕裂", description = "每3秒对一名敌人造成2000点物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54716] = {name = "致死打击", description = "使目标受伤，任何对其使用的治疗技能效果减弱50%，持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54719] = {name = "全力一击", description = "对一名敌人造成175%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54761] = {name = "毒刺蜂", description = "造成744 to 956点自然伤害并在10 sec内每1造成75点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = "毒药"},
[54770] = {name = "骨锯", description = "抛出一把骨头。\n 命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[54780] = {name = "疫病喷溅", description = "朝附近的一名目标投掷一枚疫病炸弹，对目标及其附近的敌人造成3325 to 3675点自然伤害外加每3秒造成950 to 1050点自然伤害，持续15 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "疾病"},
[54781] = {name = "疯狂突进", description = "施法者跃向目标，并使施法者的攻击速度提高200%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[54790] = {name = "活力分流", description = "造成物理伤害，并使造成的伤害提高15%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[54792] = {name = "冰冷血脉", description = "提高你的施法速度，使所有法术的施法速度提高20%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54801] = {name = "涌动", description = "呈直线向前涌动40码并穿越敌人，将它们浸在魔精中。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[54819] = {name = "被魔精浸湿", description = "呈直线涌动穿越敌人，将其浸在魔精中。立即对其造成自然伤害，此外每3秒造成一次额外伤害，持续45 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54840] = {name = "恶魔变形", description = "你变身成为一个恶魔，护甲值提高360%，受到昏迷和诱捕效果影响的持续时间缩短50%。\n\n 在恶魔形态下，你不能施放法术，但是你可以获得特殊的恶魔技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54850] = {name = "突现", description = "达卡莱元素从石化巨人处出现了！", mechanic = nil, range = "5码 ", cast_time = "3​秒", dispel_type = nil},
[54878] = {name = "融合", description = "涌回巨人体内。", mechanic = nil, range = "80码 ", cast_time = "2​秒", dispel_type = nil},
[54890] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[54916] = {name = "闪电爆裂", description = "唤下一道雷霆闪电，对施法者附近的所有敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[54919] = {name = "扭曲护甲", description = "使护甲值降低50%，持续10 sec。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54921] = {name = "闪电之云", description = "使施法者被闪电所包围，闪电将有一定几率对近战或远程攻击者造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[54951] = {name = "烤肉钉", description = "每3秒对一个敌人造成一次物理伤害，持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[54954] = {name = "爆炸", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54956] = {name = "穿刺冲锋", description = "冲锋敌人，对其造成普通伤害加上750点伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[54959] = {name = "践踏", description = "将施法者附近8码以内的所有敌人击退，并对他们造成525 to 675点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[54962] = {name = "定时炸弹", description = "数秒后爆炸，造成231 to 268点火焰伤害。\n 嘀嗒嘀嗒。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[54965] = {name = "博尔颂的烈焰符文", description = "每2秒对周围所有敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[54970] = {name = "毒箭", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[54983] = {name = "投掷", description = "投掷你的武器，对目标造成物理伤害。", mechanic = nil, range = "8—25码 ", cast_time = "2​秒", dispel_type = nil},
[54987] = {name = "毒性撕咬", description = "对一名敌人造成1018 to 1182点自然伤害，并在8 sec内每2秒造成694 to 806点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[54996] = {name = "地面速冻", description = "迅速冻结一片指定区域中的雪地，使雷铸追击者减速。（20秒冷却时间）", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[54997] = {name = "投网", description = "使一个雷铸追击者无法移动，持续6 sec。（10秒冷却时间）", mechanic = "定身", range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[55007] = {name = "投掷战锤", description = "对敌人造成伤害。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", dispel_type = nil},
[55030] = {name = "符文爆炸", description = "无法移动。\n 4 sec后造成6750 to 8250点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55040] = {name = "冰冻陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1 min内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1 min。每次只能放置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55041] = {name = "冰冻陷阱效果", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1 min内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1 min。每次只能放置一个陷阱。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55046] = {name = "寒冰碎片", description = "在丹尼芬雷解救一名布伦希尔达囚犯。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[55063] = {name = "仲裁者的审判", description = "审判维库人，决定他们是晋升为伊米亚还是沦落为瓦古。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[55065] = {name = "Toppling Tower", description = "使对手飞回去。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55066] = {name = "野性成长", description = "每3秒造成111 to 129点自然伤害，移动速度降低15%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55071] = {name = "烈焰喷吐", description = "每1秒造成264 to 306点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[55077] = {name = "突袭", description = "跳到敌人所在的位置。另外，物理伤害提高200%，持续5 sec。", mechanic = nil, range = "10—80码 ", cast_time = "1.5​秒", dispel_type = nil},
[55078] = {name = "血之疫病", description = "疾病效果，每3秒造成一次暗影伤害，持续21 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[55079] = {name = "猛扑", description = "每1.5秒造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55081] = {name = "毒性新星", description = "对附近的敌人造成2590 to 3010点自然伤害，并在16 sec内每2秒造成1064 to 1236点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", dispel_type = "毒药"},
[55087] = {name = "台风", description = "塑能一道破坏性的波动对敌方目标造成1064 to 1236点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[55093] = {name = "斯拉德兰之握", description = "斯拉德兰之握束缚敌人，当该效果叠加5次之后目标会被蛇群包裹。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55095] = {name = "冰霜疫病", description = "对目标每3秒造成一次冰霜伤害，并附带疾病效果，使其近战和远程攻击速度减慢20%，持续21 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[55098] = {name = "变形", description = "施法者变形为一只强有力的猛犸，造成的物理伤害提高25%并对昏迷效果免疫。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[55100] = {name = "麻痹怒吼", description = "发出震耳欲聋的咆哮麻痹敌人的心智，使其施法速度降低50%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55101] = {name = "地震", description = "大地剧烈的震动，对邻近敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.2​秒", dispel_type = nil},
[55102] = {name = "决心之刺", description = "刺伤一名敌人，造成物理伤害并使目标流血不止，在21 sec内造成额外伤害。这次攻击不能被格挡、闪避或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55104] = {name = "决心之刺", description = "刺向一名敌人，造成物理伤害。这次攻击不能被格挡、闪避或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55106] = {name = "麻痹嚎叫", description = "发出震耳欲聋的咆哮，使敌人的施法速度降低25%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55128] = {name = "毒蛇裹体", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[55142] = {name = "大地震颤", description = "大地剧烈震撼，对邻近敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55163] = {name = "魔精狂怒", description = "根据施法者受到的伤害量成比例的提高施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55193] = {name = "犀牛冲锋", description = "使施法者的移动速度提高75%，并且使用该技能后的首次攻击会造成800点额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55196] = {name = "践踏", description = "造成100点伤害并使目标的护甲降低50%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55209] = {name = "凋零缠绕", description = "对附近一个随机目标造成5000点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[55212] = {name = "鲜血灵气", description = "死亡骑士通过鲜血的气息获得强化，制造伤害的能力提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55213] = {name = "邪恶狂热", description = "使一名友方单位进入杀戮狂乱状态，使其造成的物理伤害提高40%，但同时会每秒受到相当于其生命值上限1%的伤害，该效果持续30 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55214] = {name = "速度爆发", description = "飞行速度提高100%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55216] = {name = "雪崩", description = "造成1110 to 1290点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[55217] = {name = "投掷长矛", description = "向一个敌人投掷武器，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[55218] = {name = "奔踏", description = "召唤一个犀牛之魂冲锋目标，造成4713 to 5287点伤害并将其抛至空中。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[55222] = {name = "邪恶灵气", description = "近战攻击速度提高15%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55240] = {name = "巨大锁链", description = "使用锁链封锁目标，每1秒造成800点物理伤害并使其陷入昏迷，持续5 sec。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[55249] = {name = "旋风劈砍", description = "旋转着攻击附近的敌人，造成2828 to 3172点物理伤害，并使它们因流血每3秒受到1000点额外的伤害，持续9 sec。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55255] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12 sec内造成总计8000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[55264] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12 sec内造成8000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[55266] = {name = "旋风斩", description = "发动旋风斩，攻击附近的敌人，每次攻击造成100%的普通伤害，持续6 sec。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[55269] = {name = "致命凝视", description = "向敌人发射暗影能量。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[55276] = {name = "刺破", description = "将长矛深深的刺入目标，穿透护甲并造成4713 to 5287点物理伤害。除此之外，目标还会因流血而受到每3秒500点伤害，持续2 min。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55285] = {name = "激怒", description = "攻击速度提高100%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[55292] = {name = "践踏", description = "践踏地面，造成4713 to 5287点物理伤害，并将敌人击退至施法者远处。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55294] = {name = "解散死亡军马", description = "召唤一匹死亡战马。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[55313] = {name = "冰冷触摸", description = "对目标造成3781 to 4219点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低35%，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55314] = {name = "绞袭", description = "每秒造成1000点暗影伤害，持续4 sec。使敌人沉默，4 sec内不能施法。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = "魔法"},
[55315] = {name = "骨甲术", description = "施法者包裹在白骨护甲里，在1 min内吸收50000点伤害。在白骨护甲生效期间，物理攻击不能干扰施法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55317] = {name = "冲锋", description = "冲锋一名敌人，造成35%的普通伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[55318] = {name = "穿刺护甲", description = "使一个敌人的护甲值降低50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55319] = {name = "野蛮横扫", description = "造成28500 to 31500点物理伤害，由所有受影响的目标平均分担。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[55348] = {name = "投掷", description = "投掷你的武器，对目标造成2357 to 2643点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[55416] = {name = "羽落术", description = "掉落速度降低，持续1 min。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[55421] = {name = "盖米尔的投掷", description = "将盖米尔手中的瓦古投掷出去。撞击目标时会爆炸！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[55426] = {name = "盖米尔的重击", description = "盖米尔用力击打地面，对周围半径12码范围内的所有敌人造成5363 to 7637点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[55429] = {name = "盖米尔的咆哮", description = "盖米尔发出震耳欲聋的咆哮，击退他面前的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55463] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成100%武器伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[55470] = {name = "紊乱打击", description = "对目标造成350%武器伤害并使其失去平衡，防御技能降低100，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55512] = {name = "大地的召唤", description = "在丹尼芬雷附近召唤一组土灵进攻铁巨人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[55516] = {name = "盖米尔的抓握", description = "盖米尔会抓住一个瓦古作为武器！也可以用来抓住雷云以恢复盖米尔的生命值和能量值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[55521] = {name = "淬毒长矛", description = "造成2357 to 2643点自然伤害，并在21 sec内每3秒额外造成943 to 1057点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[55530] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害加上额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[55550] = {name = "裂纹小刀", description = "对敌人投掷匕首，立即造成5088 to 5912点物理伤害并在5 sec内每1秒造成2000点伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[55563] = {name = "猛击地面", description = "对附近的敌人造成普通武器伤害再加上35点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55567] = {name = "强力打击", description = "对一名敌人造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55582] = {name = "法力链接", description = "与目标建立法力链接，使你施放的法术时从链接目标身上获得法力值而不再消耗你自己的法力值，持续20 sec。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[55593] = {name = "死灵光环", description = "死灵能量的波动充斥着房间，使所有治疗效果无效，持续17 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55597] = {name = "治疗波", description = "治疗友方目标，为其恢复13875 to 16125点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[55598] = {name = "净化魔法", description = "驱散一名盟友身上的魔法，移除1个有害法术效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55599] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效6次。大地之盾持续10 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55602] = {name = "恶毒撕咬", description = "撕咬敌人，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55604] = {name = "死亡疫病", description = "每3秒对一名敌人造成自然伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[55605] = {name = "穿透打击", description = "每3秒对一个敌人造成一次物理伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55606] = {name = "邪恶光环", description = "使施法者每2秒自动对所有邻近敌人造350点暗影伤害。光环效果一直持续，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55613] = {name = "烈焰震击", description = "立刻用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55622] = {name = "穿刺", description = "对目标造成物理伤害，并使其于每2秒因流血受到一次额外伤害，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55624] = {name = "奥术射击", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[55625] = {name = "宁神射击", description = "尝试移除目标身上1个激怒效果。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[55626] = {name = "魔精之波", description = "向一列敌人发出一股魔精能量波动，造成950 to 1050点自然伤害，并在随后每3秒造成额外的伤害，持续9 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55627] = {name = "魔精泥浆", description = "对一小块区域内的目标造成8080 to 8920点自然伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55633] = {name = "石化之身", description = "使施法者每次命中都能额外造成50%的伤害，但施法者会被固定在原地，并且攻击间隔延长50%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[55635] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长25%并且移动速度降低，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55636] = {name = "震荡波", description = "向前方释放出强大的能量波，造成3150 to 3850点伤害，并使处于魔像面前10码锥形区域范围内的所有敌方目标昏迷2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55643] = {name = "回吐", description = "每1秒对一名敌人造成2400点自然伤害，并且每1秒吸取240点法力值。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[55644] = {name = "奔踏！", description = "大猛犸象来啦！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55652] = {name = "跳跃", description = "跳向一名远处的目标。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[55659] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成1332 to 1698点火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成双倍伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[55663] = {name = "震耳咆哮", description = "造成1425 to 1575点物理伤害并使敌人沉默4 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55696] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成2188 to 2812点伤害，并将其击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[55700] = {name = "毒性喷吐", description = "向敌人吐出毒液，对其造成自然伤害外加每2秒造成一次额外伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "毒药"},
[55703] = {name = "眼镜蛇打击", description = "攻击一名敌人，对其造成4163 to 4837点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[55704] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[55706] = {name = "邪恶之盾", description = "使受到的全部伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55715] = {name = "撕裂大地", description = "大地之刺造成1850 to 2150点自然伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[55716] = {name = "Victorious Challenger Dummy", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[55798] = {name = "照明弹", description = "使目标区域10码内所有的隐形和隐藏目标暴露行踪，持续30 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[55811] = {name = "投掷巨石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[55812] = {name = "烈焰鱼叉", description = "瞄准瓦基里安建筑物附近的稻草堆，将它们点燃。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[55813] = {name = "伊克之噬", description = "伊克有力的撕咬，对一名敌人造成150%普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55814] = {name = "伊克的唾液", description = "伊克向前方锥形区域内的敌人喷吐毒性胆汁，造成2970点自然伤害并且每1秒吸收220点法力值，持续3 sec。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", dispel_type = nil},
[55815] = {name = "伊克之跃", description = "伊克跃向一名远处的目标。", mechanic = nil, range = "35码 ", cast_time = "1​秒", dispel_type = nil},
[55816] = {name = "伊克之狂暴", description = "伊克进入狂暴状态，攻击速度提高150%，造成的所有伤害增加500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55821] = {name = "强力践踏", description = "践踏地面，对附近的所有敌人造成6300 to 7700点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55825] = {name = "雷霆风暴", description = "你召唤一道从天而降的雷霆攻击周围半径10码范围内的所有敌人，造成1027 to 1173点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55847] = {name = "暗影虚空", description = "制造一场持续10 sec的暗影风暴，每1秒造成1388 to 1612点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[55848] = {name = "隐形术", description = "使施法者隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55850] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[55860] = {name = "铲齿鹿冲锋", description = "移动速度提高60%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55867] = {name = "腐臭胡须", description = "使一名敌人的耐力降低1%，持续30 sec。\n\n\"他里面的气味更糟糕……\"", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55872] = {name = "烈焰之球", description = "发射巨大的烈焰之球。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", dispel_type = "魔法"},
[55876] = {name = "瘟疫污染", description = "瘟疫污染\n每1秒受到3325 to 3675点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55881] = {name = "飓风", description = "在目标区域制造一场强烈的飓风，每5秒对区域内的敌人造成自然伤害，并使其攻击间隔延长67%，持续10 sec。", mechanic = nil, range = "150码 ", cast_time = "瞄准", dispel_type = nil},
[55882] = {name = "风暴之球", description = "发射巨大的闪电之球。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", dispel_type = "魔法"},
[55886] = {name = "投石", description = "对敌人投掷巨石。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", dispel_type = "魔法"},
[55888] = {name = "流水之球", description = "发射巨大的流水之球。", mechanic = nil, range = "10—70码 ", cast_time = "2​秒", dispel_type = "魔法"},
[55889] = {name = "冰霜之球", description = "对目标造成800点冰霜伤害，使其移动速度降低20%。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = "魔法"},
[55909] = {name = "毁灭之波", description = "水流冲击施法者面前65码的锥形区域内的所有敌人，造成2313 to 2687点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[55912] = {name = "空气爆裂", description = "一股强风将所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55916] = {name = "熔岩波", description = "熔岩波冲击施法者面前65码的锥形区域内的所有敌人，造成2313 to 2687点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[55918] = {name = "震荡波", description = "战士向前方释放出强大的能量波，造成(25 / 100 * Attack power)点伤害，并使处于你面前10码锥形区域范围内的所有敌方目标昏迷4 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55929] = {name = "穿刺", description = "突刺目标，穿刺之。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[55931] = {name = "制造烈焰之球", description = "塑能纯焰，制造出一颗漂浮在空中的烈焰之珠并向目标移动，沿途对18码内敌人发射灼烧光线。", mechanic = nil, range = "50码 ", cast_time = "3​秒", dispel_type = nil},
[55936] = {name = "猛扑", description = "猛扑一条风暴峭壁巨龙，造成5850 to 7150点伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[55937] = {name = "鱼腥味", description = "你身上涂了一层厚厚的用比目鱼做成的酱。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[55946] = {name = "召唤冻须", description = "召唤他信赖的宠物，冻须。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55948] = {name = "生长", description = "生长，造成的伤害提高10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[55958] = {name = "暴风箭", description = "向一条风暴峭壁巨龙投掷风暴之锤，造成8750 to 11250点伤害，并使其昏迷4 sec。风暴之锤会在命中目标之后回到主人手中。", mechanic = nil, range = "5—45码 ", cast_time = "1​秒", dispel_type = nil},
[55959] = {name = "吸血鬼的拥抱", description = "吞噬目标的生命力，使其陷入昏迷并每2秒受到1500点暗影伤害，该效果持续20 sec或在塔达拉姆王子受到20,000点伤害后解除。", mechanic = nil, range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[55960] = {name = "Kill Credit", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[55964] = {name = "消失", description = "使施法者进入潜行状态，持续2.50 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[55968] = {name = "嗜血", description = "立刻攻击目标，对其造成120%普通武器伤害。另外，你的下3次成功的近战攻击每次都可令你回复1%的生命值。效果持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[55973] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12 sec内造成2000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[55980] = {name = "猛犸践踏", description = "对10码内的敌人造成5266 to 7734点伤害。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", dispel_type = nil},
[55982] = {name = "猛犸冲锋", description = "向敌人冲锋，造成普通伤害外加2647 to 2953点伤害，并使其昏迷3 sec。", mechanic = nil, range = "5—30码 ", cast_time = "900​毫秒", dispel_type = nil},
[55984] = {name = "暗影箭", description = "对敌人发射黑暗魔法箭，造成暗影伤害并使其承受的暗影伤害提高10%，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[55987] = {name = "噬体火球", description = "向敌方目标发射巨大的火球，对食尸鬼造成3063 to 3937点伤害，对巨人造成10500 to 13500点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[56036] = {name = "毁灭符文", description = "对敌人施放炽热的符文，在5后造成伤害，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56038] = {name = "天灾箭", description = "从瓦古干枯的心脏中直射而出的天灾箭，用来折磨敌人。造成833 to 967暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", dispel_type = nil},
[56061] = {name = "湮没", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56062] = {name = "雷霆践踏", description = "向前方释放出强大的能量波，造成3150 to 3850点伤害，并击退你面前10码距离内的所有敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[56063] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成1350 to 1650点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[56064] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成1575 to 1925点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[56091] = {name = "烈焰之刺", description = "向你的目标喷射火焰，造成943 to 1057点火焰伤害。奖励一个连击点数。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[56092] = {name = "烈焰噬体", description = "喷射一道烈焰，每3秒对你的目标造成1500点火焰伤害，这个效果可以叠加。根据连击点数决定持续时间：\n 1点：6秒\n 2点：10秒\n 3点：14秒\n 4点：18秒\n 5点：22秒", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[56095] = {name = "冰霜箭", description = "发射一支冰霜箭，对目标造成巨大的伤害，并降低移动速度，持续6 sec。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[56105] = {name = "漩涡", description = "用奥术能量制造一个猛烈的漩涡，对被卷入其中的所有敌人造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[56107] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成普通伤害加上5100 to 6900点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[56130] = {name = "蜘蛛疫病", description = "使敌人生病，在30 sec内造成12750点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[56149] = {name = "致命毒药", description = "每3秒造成自然伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[56152] = {name = "能量火花", description = "使目标造成的伤害提高50%，施法者会在此过程中牺牲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[56153] = {name = "守护者的光环", description = "保护施法者身旁很大范围内的虫群，使其免疫一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56219] = {name = "使者的礼物", description = "使施法者造成的伤害提高200%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56223] = {name = "蛛网之绳", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[56272] = {name = "奥术吐息", description = "对施法者面前一个半径40码范围的锥形区域内的敌人造成18850 to 21150点奥术伤害。在受到伤害的5 sec后，目标会发生一次能量爆炸，对附近的友军造成9425 to 10575点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[56310] = {name = "虚弱之咒", description = "使施法者的攻击速度提高30%，对敌人造成的物理伤害提高10%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56319] = {name = "球状闪电", description = "对进入该区域的敌人造成每1秒850点自然伤害，持续8 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[56322] = {name = "火花狂乱", description = "施法者向四面八方释放出火花，每个火花造成329 to 381点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[56326] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[56330] = {name = "钢铁之祸", description = "所有法术和技能的消耗降低50%，造成的伤害提高25%，持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[56352] = {name = "风暴冲击", description = "造成120%的武器伤害，并在接下来的12 sec内每3秒造成额外的300点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56354] = {name = "疾跑", description = "使施法者的移动速度提高200%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56356] = {name = "铁毛之罩", description = "受到的伤害降低10%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56397] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成0点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[56402] = {name = "猛烈撞击", description = "跳向空中，踩踏附近的所有敌人，对他们造成1018 to 1182点物理伤害。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[56408] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56410] = {name = "盲者信念", description = "爆击几率提高20%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56418] = {name = "雪地突现", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56425] = {name = "大地之握", description = "将敌人包裹在石头中，使其最多10 sec无法移动。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[56426] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成120%普通伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[56451] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56490] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[56491] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[56504] = {name = "下潜", description = "钻入雪地中，可以到处移动。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[56505] = {name = "能量涌动", description = "对敌人射出一道纯粹魔法能量的射线，每秒对目标及其周围的敌人造成5000点奥术伤害，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[56506] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[56508] = {name = "突现", description = "从地下钻出来。你的冰虫会固定在原地，但是可以攻击。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[56513] = {name = "冰虫打击", description = "一次有力的攻击造成5775 to 7425点伤害并产生大量的仇恨值 （2秒冷却时间）", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[56520] = {name = "力量祝福", description = "为友方目标施加祝福，使其攻击强度提高350点，持续30 min。每个圣骑士在同一时间内只能给目标施加一种祝福。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56524] = {name = "酸性吐息", description = "向面前的一个敌人喷射酸液，造成1330 to 1470点伤害，并在接下来的15 sec内每2秒造成855 to 945点伤害。（6秒冷却时间）", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[56580] = {name = "粘性毒药", description = "使目标中毒，造成1000点自然伤害，并使其所有法术和技能的消耗提高10%，持续45 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = "毒药"},
[56581] = {name = "致命之刺", description = "钉刺一名敌人，每2秒对其造成一次额外的自然伤害，持续12 sec。施法者只有在受到重创的状态下才能施放这一法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[56584] = {name = "混合毒药", description = "深渊爬行者血液中的毒素有一定几率附着到你的武器上并与你的毒药混合，使你的毒药在对敌人造成伤害时有一定几率造成额外的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[56605] = {name = "恶性毒药", description = "每3秒造成2500点自然伤害，持续24 sec。最多可以叠加3次。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[56620] = {name = "沸腾烈焰", description = "3 sec内每2.79900002秒造成197 to 253点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[56621] = {name = "雷霆宝珠", description = "向目标投掷闪电之球，造成1651 to 2349点伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[56625] = {name = "狂乱", description = "使施法者的攻击速度提高50%，对敌人造成的物理伤害提高50%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56632] = {name = "混乱之网", description = "向半径25码范围内所有敌人的脚下喷射粘稠的蛛网，将他们缠绕在原地，持续8 sec。", mechanic = "定身", range = "25码 ", cast_time = "1.5​秒", dispel_type = nil},
[56640] = {name = "蛛网抓捕", description = "向目标射出一张厚网，造成1650 to 1850点伤害并包裹住敌人，将敌人拖向投网者。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[56643] = {name = "多重挥砍", description = "连续攻击敌人三次，每次都对敌人造成50%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56644] = {name = "寒冰屏障", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56646] = {name = "激怒", description = "使施法者的攻击速度提高30%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[56648] = {name = "高能蘑菇", description = "使目标造成的伤害提高100%。", mechanic = nil, range = "3码 ", cast_time = "瞬发", dispel_type = nil},
[56683] = {name = "抓起北伐军战士", description = "你的银色天爪龙会尝试抓起一名被俘虏的银色北伐军战士。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[56684] = {name = "放下北伐军战士", description = "在前线基地医护所中放下你营救出来的银色北伐军战士。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[56690] = {name = "长矛猛刺", description = "猛刺野生巨龙，造成1000 to 1300点物理伤害。\n 这个技能使你对巨龙的抓握力下降5。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[56698] = {name = "暗影冲击", description = "对敌人发射黑暗魔法箭，造成暗影伤害，数值相当于目标最大生命值的50%。", mechanic = nil, range = "40码 ", cast_time = "6​秒", dispel_type = nil},
[56702] = {name = "暗影镰刀", description = "向周围随机的敌人投掷暗影之刃，持续6 sec。需要引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[56704] = {name = "躲闪利爪", description = "贴在巨龙的胸口上，避免受到利爪的攻击，持续2 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[56706] = {name = "撑开龙嘴", description = "撑开野生巨龙的嘴，使其咽喉暴露出来。每撑开一次，致命打击的命中几率就提高5%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56707] = {name = "腐化传染", description = "使一名敌人的攻击间隔延长33%，施法时间延长25%，并且有5%几率在被命中时向友军传染疾病，效果持续2 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[56709] = {name = "失落希望光环", description = "每数秒使施法者周围一大片区域内所有敌人的生命值上限降低0%，该效果可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56712] = {name = "翱翔", description = "飞行速度提高385%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[56715] = {name = "生命吸取", description = "立即从敌人身上偷取500点生命值，并将其转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[56716] = {name = "冰风", description = "冰冷的寒风围绕着施法者，寒冷使其施法速度降低50%，但会使所有冰霜法术造成的伤害提高75%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56728] = {name = "黑暗中的眼睛", description = "使塔达拉姆之眼可以反制目标的法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56729] = {name = "狂怒跳跃", description = "施法者跃向目标，并使施法者的攻击速度提高200%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[56730] = {name = "黑暗法术反制", description = "造成1000点暗影伤害，并反制敌人的法术，使其在8 sec内不能使用与当前施放的法术同类别的法术。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[56733] = {name = "暗影之怒", description = "释放暗影之怒，对身边半径10码内的所有敌人造成1369 to 1631点暗影伤害，并使它们被击退until cancelled。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56736] = {name = "践踏", description = "对附近的敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56737] = {name = "践踏", description = "践踏地面，将半径50码范围内的敌人击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56746] = {name = "击打", description = "命令尼尔盖德击打地面，对3码范围内的敌人造成6660 to 7740点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[56747] = {name = "践踏", description = "命令尼尔盖德践踏地面，对周围半径15码范围内的所有敌人造成5941 to 8459点伤害，并将它们击昏。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[56748] = {name = "咆哮", description = "命令尼尔盖德发出强大的咆哮，对它面前30码范围内的所有敌人造成2971 to 4229点伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56750] = {name = "收集雪花", description = "让斯诺雷从附近的雪流中收集雪花。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56753] = {name = "投掷雪球", description = "指挥斯诺雷向一名火热的亡魂投掷雪球。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[56778] = {name = "法力护盾", description = "保护性的能量盾包围施法者，持续1 min。可吸收最多30000点物理伤害，并消耗法力值来维持护盾。每吸收1点伤害都消耗1点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[56785] = {name = "快速传染", description = "感染敌人，使其每3秒对周围的盟友造成自然伤害，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "疾病"},
[56837] = {name = "寒冰箭", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[56843] = {name = "乱射", description = "持续向目标区域射击，每秒对半径8码范围内的敌人造成1157 to 1343点奥术伤害，持续6 sec。", mechanic = nil, range = "10—70码 ", cast_time = "瞄准", dispel_type = nil},
[56855] = {name = "飓风打击", description = "对附近所有敌人发动飓风打击，造成武器伤害外加150%的伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[56858] = {name = "烈焰打击", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[56861] = {name = "强风", description = "你召唤一道猛烈的台风，对它接触到的敌对目标造成602 to 698点自然伤害，并将其击退5码。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[56862] = {name = "水箭", description = "对敌人发射水箭，造成124 to 145点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[56867] = {name = "毒云", description = "每2秒对附近敌人造成950点自然伤害，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[56891] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[56896] = {name = "犀牛打击", description = "强力的攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[56897] = {name = "风暴召唤", description = "每1秒对目标区域造成2200点自然伤害，持续5 sec。（15秒冷却时间）", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[56898] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[56908] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成8750 to 11250点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[56909] = {name = "顺劈斩", description = "对一名敌人和他身边最近的友方造成35%的武器伤害，最多可以攻击10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[56910] = {name = "扫尾", description = "用尾巴扫击施法者身后所有的敌人，造成3063 to 3937点伤害并使其昏迷2 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[56920] = {name = "暗言术：灭", description = "对一名敌人造成4163 to 4837点暗影伤害，但对施法者造成等量伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[56925] = {name = "冰霜卷须", description = "霜火卷须吞没目标，造成2188 to 2812点冰霜伤害。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", dispel_type = nil},
[56926] = {name = "雷霆震击", description = "制造一片持续10 sec的雷电之云，立即对指定区域内所有敌人造成1575 to 2025点自然伤害并附加每2秒1575 to 2025点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[57055] = {name = "迷你", description = "使附近敌人的伤害降低75%，防御降低500。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[57057] = {name = "托瓦德的威慑", description = "激活之后，你受到的所有伤害降低60%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57058] = {name = "奥术震击", description = "使用奥术魔法冲击一名敌人，造成9425 to 10575点奥术伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57060] = {name = "加速", description = "使施法者的攻击速度和施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57061] = {name = "毒云", description = "每2秒对附近敌人造成3238 to 3762点自然伤害，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "毒药"},
[57063] = {name = "奥术吸引", description = "受到的奥术伤害提高2000点，持续10 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57066] = {name = "践踏", description = "对附近的敌人造成3299 to 3701点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57076] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，每3秒造成825点额外的自然伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "毒药"},
[57088] = {name = "毒箭之雨", description = "埃曼尼塔向玩家射出毒液，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[57090] = {name = "再生", description = "每秒为目标恢复500点生命值，持续10 sec。奖励一个连击点数。可以叠加最多5次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[57092] = {name = "炽热疾速", description = "飞行速度提高500%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57094] = {name = "猛击", description = "对一个敌人造成4163 to 4837点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57095] = {name = "纠缠根须", description = "用根须纠缠敌人，每2秒造成自然伤害并使其无法移动，最多持续10 sec。", mechanic = "定身", range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57108] = {name = "烈焰之盾", description = "施法者笼罩在烈焰护盾中，所有受到的伤害降低80%。根据连击点数决定持续时间：\n 1点：2秒\n 2点：3秒\n 3点：4秒\n 4点：5秒\n 5点：6秒", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57143] = {name = "生命爆发", description = "释放治愈的能量，治疗周围半径60码范围内的友方目标，并使施法者的治疗效果提高50%。治疗效果和持续时间根据连击点数的数量决定：\n 1点：5000治疗，5秒\n 2点：7500治疗，10秒\n 3点：10000治疗，15秒\n 4点：12500治疗，20秒\n 5点：15000治疗，25秒", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57322] = {name = "闪电新星", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[57374] = {name = "暗影箭", description = "向敌人施放黑暗的魔法箭，造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "2​秒", dispel_type = nil},
[57376] = {name = "神圣之箭", description = "对敌人发射圣光魔法箭，造成神圣伤害。", mechanic = nil, range = "55码 ", cast_time = "2​秒", dispel_type = nil},
[57377] = {name = "谴责", description = "用圣光之力鞭笞每个敌人，造成5655 to 6345点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[57381] = {name = "不灭痛楚", description = "黑暗魔法横扫所有敌人，造成5655 to 6345点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[57385] = {name = "银色火炮", description = "向天灾士兵发射，将它们烧成灰烬。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[57395] = {name = "绝望打击", description = "使用施法者体内残存的一点能量造成200%的武器伤害，并使施法者本人昏迷3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57408] = {name = "风暴雷云", description = "在施法者身边召唤一道风暴雷云，在受到攻击时对攻击者造成300点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[57412] = {name = "清算炸弹", description = "向天灾士兵释放清算的力量，造成极大量的伤害。甚至会有人指出这种伤害实在是高得有些离谱。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[57413] = {name = "噩梦", description = "进入翡翠梦魇。", mechanic = nil, range = "50000码 ", cast_time = "100​毫秒", dispel_type = nil},
[57428] = {name = "静电力场", description = "在一个随机目标的位置召唤出一片电花闪烁的能量场。该能量场每秒对位于该位置半径30码范围的所有敌人造成9425 to 10575点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57430] = {name = "静电力场", description = "在一个随机目标的位置召唤出一片电花闪烁的能量场。该能量场每秒对位于该位置半径30码范围的所有敌人造成9425 to 10575点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57432] = {name = "奥术脉冲", description = "立即释放出一阵奥术能量波，对30码内的敌人造成28275 to 31725点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57454] = {name = "冰刺", description = "冰刺造成1295 to 1505点冰霜伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[57456] = {name = "霜寒", description = "每3秒造成48 to 52点冰霜伤害，持续6 sec。\n 移动速度降低10%，持续6 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57459] = {name = "奥术风暴", description = "向空中发射魔法飞弹集束，魔法飞弹会选择一个邻近的随机敌人目标并倾泻而下，造成9425 to 10575点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57468] = {name = "嬉戏", description = "轻取一名敌人，造成200%普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57477] = {name = "冰冻吐息", description = "对施法者正面锥形区域内的敌人造成冰霜伤害，偷取他们的法力值并使他们的移动速度降低，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[57480] = {name = "动感光波", description = "造成720 to 880点自然伤害，并将目标拉到施法者身边。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[57488] = {name = "刺耳尖叫", description = "向敌人冲锋，造成普通伤害外加428 to 472点伤害。", mechanic = "昏迷中", range = "8—30码 ", cast_time = "瞬发", dispel_type = nil},
[57491] = {name = "烈焰之啸", description = "对附近的敌人造成火焰伤害并将其淹没在熔岩中，使其移动速度降低并在10 sec内持续受到火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57493] = {name = "速度爆发", description = "飞行速度提高100%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57524] = {name = "混乱", description = "受到的爆击伤害和你造成的爆击伤害都提高50%，且施法者的爆击几率提高25%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57546] = {name = "强效超度邪恶", description = "被选为目标的亡灵或恶魔将被迫逃跑最多持续20 sec。对其造成的所有伤害将会打断这一效果。同一时间只能对一个目标施放。", mechanic = "策反", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57547] = {name = "瓦格雷之触", description = "5 sec内每1秒造成324 to 376点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[57557] = {name = "烈焰打击", description = "对一名敌人造成火焰伤害，并使其受到的火焰伤害提高，持续1 min。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57570] = {name = "暗影吐息", description = "对位于施法者正面锥形区域内的敌人造成6938 to 8062点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[57579] = {name = "暗影裂隙", description = "5秒后对任何停留在暗影裂隙内的敌人造成6188 to 8812点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57580] = {name = "闪电灌注", description = "用闪电灌注目标并引起过载，于5 sec后对其周围的目标造成1411 to 1589点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = "魔法"},
[57581] = {name = "虚空冲击", description = "5秒后对所有处于暗影裂隙内的敌人造成6188 to 8812点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57589] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[57592] = {name = "修理建筑物", description = "修理受损的建筑物。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[57599] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害再加上27点伤害，并使目标感染血之疫病，持续受到暗影伤害。这个技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57601] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[57609] = {name = "火炮", description = "发射炮弹。对敌人造成最多5997 to 6003点伤害，对周围建筑造成最多1300点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[57616] = {name = "水晶之刺", description = "向目标吐出一枚水晶之刺，对其造成666 to 774点冰霜伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[57617] = {name = "冰尖之毒", description = "对敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[57628] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[57629] = {name = "冰霜新星", description = "对邻近敌人造成冰霜伤害，并使其无法移动，持续5 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57635] = {name = "逃脱", description = "尝试从敌人面前逃脱，向后方跳跃。必须面对目标使用。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57640] = {name = "影袭", description = "对一名敌人造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57641] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57643] = {name = "法术反射", description = "举起盾牌，反射下一个对你施放的法术。持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57644] = {name = "暗影箭", description = "向附近的敌人发射黑暗的魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[57645] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57647] = {name = "月火", description = "烧灼敌人，造成奥术伤害，并在随后的12 sec内造成额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57648] = {name = "愤怒", description = "对敌人发射闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[57652] = {name = "毁灭之波", description = "你制造一道毁灭之波，对你前方20码距离以内接触到它的敌人造成4163 to 4837点自然伤害，并将它们击退。对被冻结的目标造成双倍伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[57655] = {name = "猎豹形态", description = "变成一头猎豹，近战攻击强度提高0点再加上敏捷数值，免疫变形魔法效果，并可使用多种猎豹形态下专有的技能。\n\n 变身可以解除施法者身上的所有变形和移动限制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57657] = {name = "裂伤", description = "对目标造成100%的普通伤害外加25点伤害，并使重殴、撕碎以及流血效果对其造成的伤害提高30%，效果持续12 sec。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57661] = {name = "割裂", description = "终结技，造成持续伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57665] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = "魔法"},
[57668] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使其无法移动，持续最多8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57676] = {name = "传送门：沙塔斯", description = "制造一个传送门，将穿越它的队友传送到沙塔斯城。", mechanic = nil, range = "10码 ", cast_time = "3​秒", dispel_type = nil},
[57688] = {name = "聚焦之怒", description = "当施法者连续受到攻击和法术伤害时激怒，攻击速度和伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57723] = {name = "筋疲力尽", description = "无法获得英勇或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57724] = {name = "心满意足", description = "无法获得嗜血或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57725] = {name = "暗影箭", description = "向附近的敌人发射黑暗的魔法箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[57728] = {name = "震荡波", description = "向前方释放出强大的能量波，造成4050 to 4950点伤害，并使处于你面前15码锥形区域范围内的所有敌方目标昏迷2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57733] = {name = "龙语之怒", description = "使所有小队成员的近战攻击、远程攻击及施法速度提高35%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[57740] = {name = "虔诚光环", description = "使附近的小队成员获得额外的护甲值，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57741] = {name = "震荡波", description = "向前方释放出强大的能量波，造成3150 to 3850点伤害，并使处于魔像面前10码锥形区域范围内的所有敌方目标昏迷2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57742] = {name = "复仇之怒", description = "鞭打邻近的友方单位使其狂怒，免疫群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57753] = {name = "制造烈焰之珠", description = "塑能纯焰，制造出一颗漂浮在空中的烈焰之珠并向目标移动，沿途对18码内敌人发射灼烧光线。", mechanic = nil, range = "50码 ", cast_time = "3​秒", dispel_type = nil},
[57757] = {name = "火焰之雨", description = "召唤熔岩之雨灼烧敌人，对指定区域中的敌人每2秒造成2775 to 3225点火焰伤害，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[57759] = {name = "落锤", description = "当头一锤砸下，使敌人的体型、属性和造成的物理伤害降低5%。效果可叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57762] = {name = "生命绽放", description = "每秒恢复142 to 158点生命值，效果结束或被驱散时再恢复463 to 537点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57765] = {name = "滋养", description = "为一个友方目标恢复694 to 806点生命值。你施放在目标身上的回春术、愈合或生命绽放效果可以使该治疗效果提高20%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[57767] = {name = "净化", description = "净化一个友方目标，移除1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[57769] = {name = "命令圣印", description = "使圣骑士有一定几率造成70点额外神圣伤害。圣骑士在同一时间内只能激活一种圣印。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57774] = {name = "圣光审判", description = "释放圣印的能量，制裁一名敌人，持续until cancelled，对被制裁敌人的攻击会有一定几率治疗制裁施放者。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[57775] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[57777] = {name = "恢复", description = "治疗目标，在15 sec内恢复总计2360 to 2640点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57778] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续18 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57779] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[57780] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[57781] = {name = "闪电箭", description = "对目标施放闪电箭，造成234 to 266点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[57783] = {name = "大地震击", description = "以震撼性的力量冲击敌人，造成自然伤害并打断正在施放的法术，持续2 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[57784] = {name = "雷霆风暴", description = "唤下一道雷霆闪电，攻击附近15码内所有的敌人。对所有邻近的敌人造成185 to 215点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57785] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[57789] = {name = "致死打击", description = "对一名敌人造成100%武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57790] = {name = "嗜血", description = "立刻攻击目标，对其造成(Attack power * 142 / 100)点伤害。另外，你的下3次成功的近战攻击每次都可令你恢复生命值总量的1.5%。效果持续8 sec。此技能的伤害值受攻击强度加成影响。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57791] = {name = "嗜血", description = "立刻攻击目标，对其造成30点伤害。另外，你的下3次成功的近战攻击每次都可令你恢复生命值总量的1.5%。效果持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57794] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成50%的武器伤害，并使其昏迷2 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[57795] = {name = "毁灭打击", description = "击碎目标的护甲，对其造成破甲效果。另外还可以造成20%的武器伤害，外加目标身上每层破甲效果所提供的50点伤害加成。破甲效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57798] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8 sec内对进入该区域的所有敌人造成240点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57799] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成180 to 220点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[57801] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成3063 to 3937点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[57802] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效6次。大地之盾持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57807] = {name = "破甲", description = "击碎敌人的护甲，每次破甲都可以使其护甲值更低。可以叠加最多5次，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57815] = {name = "刺骨尖啸", description = "对邻近敌人造成24 to 29点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57825] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[57832] = {name = "雷霆一击", description = "雷霆一般震击附近的敌人，使它们的攻击间隔延长20%，持续30 sec，并对它们造成200点伤害（此伤害值受到攻击强度加成影响）。这个技能最多影响4个目标并可以造成额外的威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57833] = {name = "冰霜喷吐", description = "每1秒造成264 to 306点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[57835] = {name = "暮光之赐", description = "使目标的暗影伤害提高50%，受到的伤害降低100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[57843] = {name = "充能的火焰护盾", description = "一道魔法护盾围绕施法者，造成的所有伤害提高30%，并且能够吸收火焰伤害，持续1.50 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[57846] = {name = "英勇打击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[57861] = {name = "伦诺克的怒吼", description = "宠物发出咆哮，受到的伤害提高20%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57882] = {name = "跳跃", description = "跃向指定位置，最短距离5码，最长距离45码。轻盈追迹者可以使用此技能脱离战斗。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[57912] = {name = "奥术闪电", description = "紫罗兰监狱的防御系统对非法入侵的生命体造成13000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57941] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[57942] = {name = "暗影箭雨", description = "向附近的敌人发射暗影箭雨，对它们造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[57949] = {name = "碎裂", description = "在受到伤害时造成1414 to 1586点暗影伤害。这个效果会跳跃到附近的其他团队成员身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[57959] = {name = "位面畸体", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57976] = {name = "位面爆炸", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[57984] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[58025] = {name = "冰霜打击", description = "使目标受到的冰霜伤害提高，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[58026] = {name = "十字军祝福", description = "十字军祝福\n你对抗天灾军团的能力大幅度提升了！在旗帜附近守卫时的法力值和生命值恢复速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58040] = {name = "破坏牢房的封印", description = "弱化囚室大门上的封印。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[58053] = {name = "圣光术", description = "为一个友方目标恢复 4936 to 5493点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[58054] = {name = "王者祝福", description = "为友方目标施加祝福，使其所有属性提高10%，持续30 min。每个圣骑士在同一时间内只能给目标施加一种祝福，同类型的祝福不能重叠。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58105] = {name = "沙德隆之力", description = "沙德隆的出现使所有敌人受到的火焰伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[58127] = {name = "神圣风暴", description = "立即使用武器攻击，对8码内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58130] = {name = "冰封之韧", description = "死亡骑士冻结 他的 血液，对昏迷效果免疫，受到的所有伤害降低50%，持续12 sec。不能移除已经受到的昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58137] = {name = "食尸鬼爆裂", description = "食尸鬼引爆自己，对施法者周围的敌人造成1388 to 1612点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58153] = {name = "不洁的圣光", description = "治疗一名友方目标，恢复 4936 to 5493点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[58154] = {name = "不公之锤", description = "使目标昏迷6 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58187] = {name = "能量转移", description = "使一名盟友的攻击速度提高1%，持续1 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[58203] = {name = "铁链", description = "将锁链绑在一颗天灾炸弹上，以便将炸弹拖到笨拙的凶尸附近。在拖动炸弹时不能进行其它动作。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[58282] = {name = "投掷", description = "将目标举起来扔掉，造成900 to 1100点伤害。这个技能可以对石头形态下的石像鬼造成毁灭性的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58283] = {name = "投掷岩石", description = "向一个敌人投掷石块，造成405 to 495点伤害，并使其迷惑2 sec。敌人多半不会注意到是谁扔的石头。", mechanic = nil, range = "8—25码 ", cast_time = "1​秒", dispel_type = nil},
[58291] = {name = "瓦解护盾", description = "弱化囚禁俘虏的魔法。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58438] = {name = "点燃", description = "恶意点燃一团火焰。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[58455] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成648 to 752点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58456] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成720 to 880点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[58457] = {name = "寒冰箭", description = "对一名敌人造成723 to 977点冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[58458] = {name = "冰霜新星", description = "对邻近敌人造成324 to 376点冰霜伤害，并使其无法移动，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58459] = {name = "穿刺", description = "每3秒对一名敌人造成250点物理伤害，持续12 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58460] = {name = "残忍打击", description = "造成150%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58461] = {name = "破甲", description = "击破敌人的护甲，每次破甲可以使其护甲值降低10%。可叠加最多5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58462] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成833 to 967点奥术伤害。每次施放奥术冲击，施法时间都会递减。这个效果可以叠加最多5次，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[58463] = {name = "冰锥术", description = "对施法者正面锥形区域内的敌人造成50点冰霜伤害，使他们的移动速度降低，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58464] = {name = "寒冰锁链", description = "制造寒冰锁链缠绕敌人，将其固定在原地无法移动，持续4 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58469] = {name = "奥术增效", description = "近战攻击、远程攻击、施法及移动速度提高50%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58470] = {name = "战术闪现", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[58471] = {name = "背刺", description = "对一名敌人造成175%武器伤害，只能在目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58504] = {name = "痛苦打击", description = "对目标造成100%武器伤害并使其痛苦不已，受到的伤害提高20%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58506] = {name = "潜行", description = "使施法者进入潜行状态。该效果一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58508] = {name = "侧面横扫", description = "对一名邻近的敌人造成60%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58510] = {name = "魔法限制", description = "使敌人的施法速度降低50%，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58511] = {name = "腐烂的苹果味", description = "你闻起来真是恶臭无比。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[58514] = {name = "腐烂香蕉的气味", description = "这种味道……就像是食尸鬼的脚和猪屁股的混合体。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[58516] = {name = "压制", description = "立即压制敌人，造成75%武器伤害。只能在目标躲闪后使用。压制不能被格挡，躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58517] = {name = "重伤", description = "一次残忍的攻击，造成100%武器伤害并使目标持续大量流血，每3秒造成694 to 806点伤害，直到被完全治愈。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58519] = {name = "吐唾沫", description = "被人吐唾沫。没有人喜欢你。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[58526] = {name = "碧蓝之缚", description = "魔法能量束缚敌人，使其在4 sec内不能攻击也无法施法。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58531] = {name = "奥术飞弹", description = "对一名敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[58532] = {name = "寒冰箭雨", description = "对附近的敌人造成1800 to 2200点冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[58534] = {name = "深度冻结", description = "对目标造成1018 to 1182点冰霜伤害，并使其昏迷4 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58535] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[58536] = {name = "奥术箭雨", description = "对邻近敌人发射魔法箭，造成2035 to 2365点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[58537] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续5 sec。在这个过程中，绵羊无法攻击或施法，任何伤害都会让绵羊恢复正常状态。同一时间内只能将一个目标变成绵羊，只能对野兽、龙类、巨人、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[58540] = {name = "幻象监牢", description = "幻象监牢 魔法\n被禁锢。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58541] = {name = "相位跳跃", description = "使影魔通过相位变换向前方移动30码，路线上有阻挡物则会停止，传送可以解除影魔身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58542] = {name = "孵卵", description = "孵化暮光龙卵…", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[58543] = {name = "相位变换", description = "暂时脱离普通世界，可以离开战斗并提高移动速度，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58544] = {name = "鲜血虹吸", description = "从一个敌人身上吸取生命值，并将其转移给影魔，持续6 sec。这个效果非常弱，因为影魔并不擅长进行直接战斗。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[58548] = {name = "灵体", description = "非常难以被侦测到。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58567] = {name = "破甲攻击", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低4%，同时造成大量的威胁值。更高的攻击强度可以造成更高的威胁值。最多可以叠加3次，持续30 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[58579] = {name = "燃烧之焰", description = "火焰团每1秒造成150点火焰伤害，持续30 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[58619] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上120点伤害，并将其击退。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[58624] = {name = "腐蚀新生", description = "使敌人受到堕落魔网能量影响，每3秒受到360 to 440点奥术伤害，持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58658] = {name = "破坏天灾水晶", description = "破坏一块天灾水晶，将它送回它原本所在的世界。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = "魔法"},
[58663] = {name = "践踏", description = "践踏一名敌人，对其造成3770 to 4230点物理伤害，并将其击倒2 sec。", mechanic = nil, range = "5码 ", cast_time = "600​毫秒", dispel_type = nil},
[58667] = {name = "能量诅咒", description = "引导周围魔网的能量诅咒一名敌人，每3秒造成250点伤害并使其承受的魔法伤害提高20%，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[58678] = {name = "岩石碎片", description = "抛出一堆乱石，每0.1秒攻击一次目标敌人，持续3 sec，同时对位于目标敌人附近5码范围内的其它敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[58683] = {name = "野蛮战斗", description = "野蛮战斗\n受到的物理伤害提高4%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[58688] = {name = "无法控制的能量", description = "释放出一波奥术洪流，对施法者正面的敌人造成3800 to 4200点奥术伤害，并且每3秒额外造成1000点奥术伤害，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[58690] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成1575 to 1925点伤害，并打断其正在施放的法术，持续2 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[58693] = {name = "暴风雪", description = "召唤持续8 sec的暴风雪，对指定区域内的所有敌人每2秒造成1500点冰霜伤害，并使其移动速度降低40%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[58694] = {name = "奥术真空", description = "将所有邻近的敌方目标召唤到施法者所在的位置。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58729] = {name = "灵魂免疫", description = "你最近刚刚从墓地复活，因此获得了暂时性的防护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58743] = {name = "拦截", description = "冲锋敌人，造成65点伤害并使其昏迷3 sec。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[58747] = {name = "拦截", description = "冲锋敌人，对其造成65点伤害并使其昏迷3 sec。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[58769] = {name = "拦截", description = "冲锋敌人，造成65点伤害并使其昏迷3 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[58770] = {name = "吸取法力", description = "在5 sec内吸取一名敌人最多5000点法力值并转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[58839] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害再加上9点伤害，并使目标感染血之疫病，持续受到暗影伤害。这个技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58840] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[58841] = {name = "狂乱", description = "使施法者的物理伤害提高10%，效果持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58843] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害再加上9点伤害，并使目标感染血之疫病，持续受到暗影伤害。这个技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58844] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[58845] = {name = "扭曲血肉诅咒", description = "使敌方目标的生命值上限降低25%。\n 每3秒受到1500点暗影伤害，持续30 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[58848] = {name = "时间停止", description = "使半径50码的球形范围内的时间停滞2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58857] = {name = "双子狼嚎", description = "你的幽灵狼发出嚎叫，迫使所有敌人攻击它们，持续6 sec。", mechanic = "治疗中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[58861] = {name = "猛击", description = "你的幽灵狼使目标昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58867] = {name = "幽灵狼跳跃", description = "跳到目标背后。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[58875] = {name = "幽魂步", description = "移除所有移动限制效果，并使你和你的幽灵狼的移动速度提高60%，持续15 sec。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[58905] = {name = "突击者重殴", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58912] = {name = "阴影风暴", description = "法术攻击一个敌人后，将会跳转到下一个目标身上。这个法术可以攻击最多12个目标，对每个目标都造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[58913] = {name = "灵魂裂劈", description = "对一名敌人和其最近的盟友造成武器伤害，最多影响3个目标，并恢复你5%的法力值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58916] = {name = "巫妖王的礼物", description = "令目标区域内被打倒的洛丹伦步兵苏醒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[58917] = {name = "驱散爪牙", description = "驱散附近的最多5名食尸鬼奴仆，每一名食尸鬼奴仆可以为你恢复10%的生命值和法力值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[58921] = {name = "真言术：韧", description = "使一名盟友的耐力提高104点，持续1 hour。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[58953] = {name = "拳击", description = "拳击目标，造成10%的武器伤害，并使其在4 sec内无法施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[58960] = {name = "重压跳跃", description = "跃向一个敌人，造成0点物理伤害，将附近的所有敌人击退并生成一团窒息的烟云。", mechanic = nil, range = "10—80码 ", cast_time = "瞬发", dispel_type = nil},
[58965] = {name = "窒息云雾", description = "猛击地面，扬起一团令人窒息的粉尘，每秒对所有被抓住的敌人造成2000点自然伤害，并使他们的命中几率降低50%。", mechanic = nil, range = "10—80码 ", cast_time = "瞬发", dispel_type = nil},
[58995] = {name = "爆炸尸体", description = "死亡时爆炸，对所有附近的敌人造成1414 to 1586点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[59006] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[59047] = {name = "反手一击", description = "反手一击打击目标，使其昏迷2 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[59059] = {name = "发射炸弹", description = "向地面上投掷重磅炸弹。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[59061] = {name = "护盾充能", description = "使你的绿外线护盾重新获得30层能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59085] = {name = "焊接", description = "尝试将一名敌人焊接在地面上，使其移动时受到周期性自然伤害，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[59105] = {name = "法力撕咬", description = "撕咬敌人，造成340 to 460点伤害并使其承受的奥术伤害提高15%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[59110] = {name = "冲撞", description = "将一名敌人击退，造成普通伤害再加上250 to 350点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[59122] = {name = "疫病之瓶", description = "对附近的敌人造成自然伤害，持续10 sec。", mechanic = nil, range = "15码 ", cast_time = "1​秒", dispel_type = nil},
[59130] = {name = "鲜血打击", description = "立即攻击目标，造成60%的武器伤害外加你施加于目标身上的每个疾病效果提供的55点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[59131] = {name = "冰冷触摸", description = "对目标造成217到235点冰霜伤害（受攻击强度加成影响），并使其远程攻击、近战攻击和施法速度降低15%，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[59133] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害再加上37点伤害（受攻击强度加成影响），并使目标感染疫病，在12 sec内造成总计292点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[59134] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成184点暗影伤害（此伤害受到攻击强度加成影响），或者为一个友方亡灵目标恢复276点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[59146] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[59193] = {name = "工程学", description = "切换到伤害控制。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59194] = {name = "炸弹舱", description = "切换到投弹器。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59196] = {name = "防空炮台", description = "切换到防空炮。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59208] = {name = "激怒", description = "激怒\n小心！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59220] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，对每个目标都造成自然伤害，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[59260] = {name = "钩网", description = "使一名敌人在3 sec内无法移动并造成物理伤害。", mechanic = "定身", range = "20码 ", cast_time = "500​毫秒", dispel_type = nil},
[59304] = {name = "灵魂打击", description = "造成4625 to 5375点伤害并使其承受的物理伤害提高1000点。效果最多可以叠加100次，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[59374] = {name = "法力毁灭", description = "每2秒消耗750点法力值，持续8 sec。并造成奥术伤害，数值等同于燃烧的法力值。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[59386] = {name = "白骨护甲", description = "凯雷塞斯王子包裹在白骨护甲里，在1 min内吸收7400 to 8600点伤害。在白骨护甲生效期间，物理攻击不能干扰施法。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[59395] = {name = "憎恶之钩", description = "对目标造成150点物理伤害，并将其拉到施法者身边。", mechanic = "抓住", range = "8—40码 ", cast_time = "1​秒", dispel_type = nil},
[59407] = {name = "黑暗之影", description = "使施法者被暗影所包围，暗影将有100%的几率封存攻击者，并且每3秒对其造成450点暗影伤害，持续21 sec。叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[59416] = {name = "召唤迅猛龙", description = "呼唤邻近的迅猛龙协助暴龙之王爵德作战。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[59463] = {name = "解缚", description = "移除所有附近友方单位受到的诱捕、群体控制和昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[59465] = {name = "蜘蛛之怒", description = "激怒一个虫人，使其体积增大，造成的伤害提高。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[59466] = {name = "灼烧之焰", description = "对附近的敌人造成3238 to 3762点火焰伤害，并使其受到的火焰伤害提高35%，持续3 min。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[59468] = {name = "火球术", description = "对目标造成3600 to 4400点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[59469] = {name = "烈焰吐息", description = "对位于施法者正面锥形区域内的敌人造成5735 to 6665点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[59470] = {name = "熔岩灼烧", description = "每1秒造成1573 to 1827点火焰伤害，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[59471] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效20次。大地之盾持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[59473] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[59474] = {name = "奥术能量", description = "使施法者的攻击和施法速度提高125%并使其造成的物理伤害提高125%。", mechanic = nil, range = "25码 ", cast_time = "瞄准", dispel_type = nil},
[59483] = {name = "奥术弹雨", description = "对敌人发射奥术飞弹，造成3608 to 4192点奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[59485] = {name = "奥术冲击", description = "对一名敌人造成1758 to 2042点奥术伤害，并使其受到的奥术伤害提高300点，持续20 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[59516] = {name = "泼溅", description = "水流席卷所有邻近的敌人，造成925 to 1075点冰霜伤害并击退他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59520] = {name = "水之冲击", description = "向一名敌人射出一股水柱，造成5550 to 6450点冰霜伤害，并将敌人击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[59521] = {name = "水箭之雨", description = "对周围半径45码范围内的所有敌人发射水箭，造成4394 to 5106点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", dispel_type = nil},
[59522] = {name = "狂乱", description = "攻击和施法速度提高100%，造成的物理伤害提高25%，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59525] = {name = "痛苦射线", description = "对一名敌人造成2000点暗影伤害并使其受伤，任何对其使用的治疗技能效果降低15%，持续5 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[59549] = {name = "旋风斩", description = "周期性地触发一次旋风击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59564] = {name = "气胀", description = "在莫德雷萨底部，使附近的天灾爪牙昏迷，每1秒对它们造成一次伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59604] = {name = "摔绊", description = "对敌人造成50%普通伤害，并使其移动速度降低30%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[59633] = {name = "投掷鱼叉", description = "对敌人投掷鱼叉，造成772 to 1128点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", dispel_type = nil},
[59637] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[59638] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[59643] = {name = "插下部落军旗", description = "将部落军旗插在伊米海姆山巅祭坛上。10码射程。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[59651] = {name = "绿外线视界", description = "使目标获得看到绿外光谱的能力。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[59663] = {name = "黑寒强化", description = "使用邪恶魔法强化一名巫妖王的仆从，使其造成的伤害提高30%，承受的伤害降低50%，效果持续1 min。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", dispel_type = nil},
[59687] = {name = "爆炸", description = "对附近的敌人造成7400 to 8600点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59689] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径5码范围内的所有敌人造成50%的武器伤害，并使其昏迷2 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[59697] = {name = "激怒", description = "近战攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[59698] = {name = "治疗祷言", description = "召唤神圣魔法的能量治疗附近所有的队友。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[59700] = {name = "神圣冲击", description = "使用神圣魔法冲击敌人，造成9625 to 12375点神圣伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[59701] = {name = "神圣新星", description = "制造一次圣光能量爆炸，对邻近的敌人造成18900 to 23100点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[59702] = {name = "爆炸火箭弹", description = "向目标区域发射跳跃机器人身上装载的爆炸火箭弹，将敌人的跳跃机器人击退，并对其造成20%的伤害！", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[59703] = {name = "神圣打击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", dispel_type = nil},
[59705] = {name = "战争践踏", description = "Inflicts Physical damage to nearby enemies, knocking them back and stunning them for 6 sec.", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59710] = {name = "射击", description = "射击敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[59711] = {name = "召唤骷髅", description = "召唤5个骷髅协助施法者作战，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59712] = {name = "黑色之箭", description = "诅咒敌人，在30 sec内造成周期性暗影伤害。如果目标死于黑色之箭的伤害则将会从其尸体上召唤一个骷髅。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[59713] = {name = "多重射击", description = "连续射出弹药，对最多10个目标造成13875 to 16125点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[59715] = {name = "奥术震击", description = "立即向一名敌人释放奥术能量，造成奥术伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[59716] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[59717] = {name = "震击", description = "立刻向目标射出闪电箭，对其造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[59723] = {name = "离别的痛苦", description = "使用反能量箭攻击敌人。反能量箭每吸收1点法力值，目标会受到1点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[59733] = {name = "投掷巨石", description = "向远方投掷一块巨石。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[59737] = {name = "双倍速度", description = "移动速度提高100%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59743] = {name = "虚空转移", description = "狂暴地将目标扔入虚空中，每秒造成1600点暗影伤害。此效果结束之后，目标完全进入虚空，可以看到隐藏的虚空生物。", mechanic = nil, range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[59745] = {name = "黑暗遮蔽", description = "黑暗笼罩施法者。当施法者受到伤害时，攻击者受到的治疗效果就降低30%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[59750] = {name = "大地之刺", description = "一枚石钉从当前敌对目标脚下刺出，造成5550 to 6450自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[59805] = {name = "吞噬", description = "对50码内敌人造成4713 to 5287点暗影伤害。每一名受到该法术伤害的敌人都会使施法者的伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[59820] = {name = "枯竭", description = "艾库隆体内的水干涸了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59880] = {name = "火力压制", description = "向伊米海姆矛枪开火，阻挡它的视野，并阻塞它的射击机关。持续15 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[59894] = {name = "发射长矛", description = "向目标发射长矛，造成4069 to 5231点伤害。", mechanic = nil, range = "90码 ", cast_time = "1​秒", dispel_type = nil},
[59910] = {name = "召唤爪牙", description = "召唤一支恶臭的巨魔尸体大军协助施法者作战。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[59942] = {name = "天灾军团旗帜携带者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[59992] = {name = "顺劈斩", description = "对目标和它身边最近的敌人造成武器伤害再加上额外伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[59997] = {name = "圣光闪现", description = "召唤神圣的魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[60023] = {name = "天灾军旗光环", description = "使周围半径50码范围内的所有天灾士兵造成的伤害提高20%，攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60067] = {name = "冲锋", description = "冲锋一名敌人，造成普通伤害再加上75点伤害，并使对手昏迷2 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[60074] = {name = "时间停止", description = "使半径100码范围内的时间停止流动，持续6 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60075] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[60076] = {name = "时间震击", description = "造成1480 to 1720点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[60077] = {name = "停止时间", description = "停止时间的流动，使所有敌对的龙被冻结在原地，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60109] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成1%的武器伤害，并使其昏迷2 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[60121] = {name = "古老的诅咒", description = "诅咒周围所有的敌人，每3秒造成250点暗影伤害并使其攻击速度和施法速度降低15%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[60158] = {name = "魔法反射", description = "反射全部指向施放者的法术，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[60160] = {name = "枯萎凋零", description = "每1秒对影响区域内的所有目标造成200点暗影伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[60177] = {name = "血之饥渴", description = "使你激怒，造成的所有伤害提高5%。如果在受到有害物理效果影响的情况下使用，则尝试移除该效果，并返还5点能量值。这个效果可以叠加最多3次，持续30 sec。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[60178] = {name = "传送攻击者", description = "将攻击方传送到船上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60181] = {name = "奥术之流", description = "对一名敌人造成奥术伤害，持续4 sec。", mechanic = "被诱捕", range = "35码 ", cast_time = "瞄准", dispel_type = nil},
[60182] = {name = "法力爆炸", description = "制造一次以施法者为中心的魔法爆炸，对附近的敌人造成1900 to 2100点奥术伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[60186] = {name = "暗影打击", description = "一次残忍的突袭，造成武器伤害并使目标染上疫病，在12 sec内造成852点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[60195] = {name = "影袭", description = "对目标造成普通武器伤害再加上1点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60206] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成伤害，并将其击退。同时对建筑物造成1500点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[60212] = {name = "天灾之握", description = "被巫妖王捕获。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[60227] = {name = "定时炸弹", description = "数秒后爆炸，造成7400 to 8600点火焰伤害。\n 嘀嗒嘀嗒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[60231] = {name = "天灾之握", description = "被巫妖王捕获。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[60236] = {name = "飓风", description = "使一名敌人昏迷4 sec。", mechanic = "驱逐", range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[60239] = {name = "石像鬼伏击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[60287] = {name = "防空火箭", description = "向正前方发射爆炸性的导弹，在其飞行90码之后爆炸，攻击周围半径10码范围内的所有敌人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[60288] = {name = "狙击", description = "一击致命。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[60290] = {name = "冲击波", description = "释放出烈焰波浪，对邻近的敌人造成火焰伤害，并使其移动速度降低，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60430] = {name = "熔岩之怒", description = "熔岩火焰被岩浆所覆盖，体积、生命值和所造成的伤害都得到提升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[60440] = {name = "精神灼烧", description = "在敌方目标周围制造一次暗影魔法的爆炸，对目标及目标周围10码内的所有敌人每秒造成817 to 883点暗影伤害，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[60446] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[60449] = {name = "暗影形态", description = "进入暗影形态，使你的暗影伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[60451] = {name = "时光腐蚀", description = "时光腐蚀\n灌注了堕落的时空能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60453] = {name = "心灵爆裂", description = "对目标造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[60472] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[60500] = {name = "心灵爆裂", description = "对一名敌人造成1943 to 2257点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[60501] = {name = "吸血鬼之触", description = "近战攻击会为施法者恢复生命值，数值相当于造成伤害的一半。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[60502] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成1710 to 1890点暗影伤害并且每3秒造成额外380 to 420点暗影伤害，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[60533] = {name = "抓握", description = "紧紧抓住野生巨龙，使你对其抓握力提高10。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[60536] = {name = "巫妖王之怒", description = "巫妖王之怒。", mechanic = nil, range = "0码 ", cast_time = "7​秒", dispel_type = nil},
[60540] = {name = "锁链之握", description = "命令尼尔盖德将40码范围内的一个敌人拉到自己身边来。", mechanic = nil, range = "80码 ", cast_time = "瞄准", dispel_type = nil},
[60586] = {name = "复仇长矛猛刺", description = "将你的长矛刺入野生巨龙的胸口，造成9000 to 11000点伤害，但是在你拔出长矛期间，你不能进行其它动作。这个技能使你对巨龙的抓握力下降15。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[60587] = {name = "致命打击", description = "将你的长矛刺入野生巨龙的咽喉，造成致命的伤害。必须在撑开野生巨龙的嘴时才能进行这种攻击。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[60588] = {name = "腐蚀瘟疫", description = "每3秒造成伤害，数值相当于目标最大生命值的8%，持续2 min。该效果最多可以叠加5次。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[60590] = {name = "虚空打击", description = "对一名敌人造成100%武器伤害，忽略所有的护甲值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60617] = {name = "招架", description = "招架伊利丹的下一次攻击，成功之后恢复25%的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60626] = {name = "死疽打击", description = "在敌人身上留下溃脓伤口，使其受到的治疗效果降低10%，受到的物理伤害提高100点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60639] = {name = "暮光复仇", description = "随着暮光幼龙被杀死，萨塔里奥的攻击变得愈发疯狂，其物理伤害和攻击速度都提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[60642] = {name = "歼灭", description = "对伊利丹进行跳劈，造成武器伤害再加400000点伤害，并使他昏迷6秒。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[60644] = {name = "灵界打击", description = "造成武器伤害再加20000点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60646] = {name = "暗影冲击", description = "对敌人发射黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[60667] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6 sec。", mechanic = nil, range = "35码 ", cast_time = "3​秒", dispel_type = "魔法"},
[60672] = {name = "践踏", description = "击退伊利丹。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60678] = {name = "疫病撕咬", description = "每2秒对一名敌人造成232 to 268点自然伤害，并使其承受的物理伤害提高10%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[60708] = {name = "护甲衰减", description = "使一名敌人的护甲值降低1500 ，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60742] = {name = "剪切", description = "对一个敌人造成42500 to 57500点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[60744] = {name = "献祭", description = "每1秒对周围的敌人造成5083 to 5617点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60778] = {name = "平静", description = "你的狂暴情绪被巨龙女王的气息消除了。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[60781] = {name = "治疗诅咒", description = "诅咒一名敌人，使其在攻击时有20%的几率治愈为其目标恢复300点生命值，持续30 sec。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[60802] = {name = "颚骨碎裂", description = "摧毁目标，造成150%近战伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60814] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[60833] = {name = "暗影冲撞", description = "对随机目标发射暗影箭。暗影箭落地时会对落地位置10码内所有敌人造成5655 to 6345点暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", dispel_type = nil},
[60842] = {name = "破甲", description = "将一名敌人的护甲值降低50%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60845] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60846] = {name = "腐蚀之瓶", description = "对附近的敌人造成自然伤害，持续10 sec。", mechanic = nil, range = "15码 ", cast_time = "1​秒", dispel_type = nil},
[60847] = {name = "切割", description = "使施法者的攻击速度提高30%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60850] = {name = "毁伤", description = "同时用两把武器攻击目标。奖励2个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60868] = {name = "粉碎", description = "对一名敌人造成0%武器伤害，并将其击退。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[60870] = {name = "胁迫之击", description = "攻击一名敌人对其造成584 to 816点物理伤害，并使其攻击和施法速度降低50%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60872] = {name = "贪婪之爪", description = "吸取敌人694 to 806点生命值并转移给施法者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60873] = {name = "溃烂撕咬", description = "使一名敌人受到的伤害提高10%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[60876] = {name = "裂纹之刺", description = "向敌人射出一根裂纹之刺，造成810 to 990点物理伤害。", mechanic = nil, range = "45码 ", cast_time = "500​毫秒", dispel_type = nil},
[60897] = {name = "护盾碾压", description = "发动强有力的一击击退敌人，造成23563 to 26437点物理伤害，并使其受到的物理伤害提高300%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60902] = {name = "旋转", description = "发动旋风斩，对周围的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[60903] = {name = "奥术吐息", description = "对施法者面前的敌人造成奥术伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = nil},
[60906] = {name = "机关枪", description = "使用机关枪扫射，每0.3秒造成100点伤害，持续5 sec。\n 开火时命中几率降低50%。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[60919] = {name = "岩石雨", description = "向目标区域倾泄岩石碎片。", mechanic = nil, range = "5—45码 ", cast_time = "750​毫秒", dispel_type = nil},
[60924] = {name = "巫妖之击", description = "使用冰霜刺骨的手掌击打目标，对其造成1750 to 2250点冰霜伤害，并将他们击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60925] = {name = "雷霆践踏", description = "践踏地面，对大范围内的敌人造成物理伤害，并将他们击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[60927] = {name = "感染撕咬", description = "每3秒对一名敌人造成300点自然伤害，并使其受到的物理伤害提高，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[60932] = {name = "逃脱", description = "你尝试摆脱目标，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60945] = {name = "鲜血打击", description = "立即攻击目标，造成50%的武器伤害外加66点伤害。你施加于目标身上的每个疾病效果还可以使伤害总量提高33点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60949] = {name = "凋零缠绕", description = "对附近一个随机目标造成900 to 1100点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[60950] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[60951] = {name = "冰霜打击", description = "立即攻击敌人，造成30%武器伤害再加上100点冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[60952] = {name = "冰冷触摸", description = "对目标造成1040 to 1160点冰霜伤害，并使其远程攻击、近战攻击和施法速度降低15%，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[60953] = {name = "枯萎凋零", description = "每1秒对影响区域内的所有目标造成400点暗影伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[60954] = {name = "瞄准射击", description = "瞄准目标射击，造成大量额外伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", dispel_type = nil},
[60960] = {name = "战争践踏", description = "对附近敌人造成普通伤害外加0点伤害，并使其昏迷5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[60988] = {name = "淬毒长矛", description = "造成754 to 846点自然伤害，然后每3秒造成377 to 423点额外的自然伤害，持续15 sec。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[60991] = {name = "鞭笞", description = "对敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61015] = {name = "符文剑增效", description = "使用黑暗的能量强化死亡骑士的符文剑，释放出毁灭性的暗影闪电。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[61041] = {name = "残忍之拳", description = "造成120%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61044] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低20%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61055] = {name = "召唤白骨蜘蛛", description = "在施法者身边召唤两只白骨蜘蛛。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[61058] = {name = "饥饿之寒", description = "将所有可用的符文能量全部瞬间释放，湮灭死亡骑士四周地面上的一切热能。冰封半径10码范围内的所有敌人，使其无法施放任何动作，持续6 sec。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[61065] = {name = "战争践踏", description = "对附近敌人造成2338 to 2662点物理伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61070] = {name = "冲撞", description = "造成125%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61077] = {name = "寒冰锁链", description = "造成1000点冰霜伤害并用沉重的锁链束缚目标，使其无法移动。目标每秒恢复5%的移动速度，持续until cancelled。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", dispel_type = nil},
[61080] = {name = "腐烂之踢", description = "将敌人远远踢出，造成普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[61084] = {name = "时间转移", description = "将施法者传送到附近的一处随机位置，并移除施法者身上所有的负面效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61085] = {name = "暴风雪", description = "召唤持续8 sec的暴风雪，对指定区域内的所有敌人每2秒造成1388 to 1612点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[61086] = {name = "召唤符文之刃", description = "召唤一柄舞动的符文之刃协助施法者作战，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61088] = {name = "僵尸大军", description = "召唤一支僵尸军团为你作战。僵尸会在你附近的区域横冲直撞，攻击一切它们可以攻击的目标。在引导僵尸大军技能时，死亡骑士受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[61090] = {name = "抽取灵魂", description = "对施法者正面所有敌人造成4500 to 5500点暗影伤害并为自己恢复生命值，数值相当于造成的伤害的一部分。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[61095] = {name = "疫病冲击", description = "对附近的敌人施放一股邪恶瘟疫，对其造成1414 to 1586点伤害，同时对它们施加一个持续性的疾病效果，该疾病每3秒造成1000点伤害，持续12 sec，附带击退效果。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "疾病"},
[61099] = {name = "僵尸大军", description = "召唤一支僵尸军团为你作战。僵尸会在你附近的区域横冲直撞，攻击一切它们可以攻击的目标。在引导僵尸大军技能时，死亡骑士受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[61101] = {name = "核心击破", description = "阿尔萨斯之心被伊利丹的利刃刺破了。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[61103] = {name = "压制火力", description = "向一个敌人发射多枚火箭弹，造成4440 to 5160点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[61109] = {name = "疫病打击", description = "一次残忍的突袭，造成60%武器伤害再加上180点伤害，并且对目标造成血之疫病效果，使其持续受到暗影伤害。这次攻击还将移除目标身上一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61110] = {name = "机械之踢", description = "冲锋目标，造成150%武器伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[61111] = {name = "血之疫病", description = "血之疫病造成暗影伤害，每次伤害生效时都有50%的几率移除一个持续治疗效果，持续12 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[61112] = {name = "枯萎凋零", description = "每1秒对影响区域内的所有目标造成700点暗影伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[61115] = {name = "突袭", description = "冲锋该单位，造成740 to 860点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[61133] = {name = "踢飞", description = "对目标造成7540 to 8460点伤害，并将其击飞。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", dispel_type = nil},
[61134] = {name = "跳跃", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[61139] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，造成普通伤害再加上100点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61140] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成普通伤害再加上额外的伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61143] = {name = "疯狂砍劈", description = "当头挥下一记疯狂的砍劈，对敌人造成150%武器伤害并将其击倒。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61144] = {name = "火焰护盾", description = "火焰护盾\n受到的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[61145] = {name = "灰烬之雨", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61146] = {name = "黏液之流", description = "每3秒造成740 to 860点自然伤害，持续18 sec。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = "毒药"},
[61162] = {name = "吞噬打击", description = "对一名敌人造成4713 to 5287点火焰伤害，并在9 sec内每3秒造成3500点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[61163] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61164] = {name = "穿刺", description = "对目标造成物理伤害，并使其于每2秒因流血受到一次额外伤害，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61165] = {name = "冰冷武器", description = "为你的武器附加霜寒刺骨的效果，当你的近战或远程攻击产生伤害后有一定几率对目标造成330 to 370点冰霜伤害并使其移动速度在5 sec内降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61168] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成150%的普通武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", dispel_type = nil},
[61170] = {name = "急速冻结", description = "震击附近的敌人，造成冰霜伤害并将其冻结在原地，持续4 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "250​毫秒", dispel_type = "魔法"},
[61184] = {name = "突袭", description = "跳到敌人所在的位置。另外，物理伤害提高150%，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[61211] = {name = "冰冷尖啸", description = "造成2960 to 3440点冰霜伤害，并使目标昏迷4 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[61223] = {name = "爪击", description = "对目标造成武器伤害再加上额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61227] = {name = "跳跃攻击", description = "跳向目标，造成850%的武器伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[61243] = {name = "降落伞", description = "使施法者免受坠落伤害，持续until cancelled。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[61248] = {name = "塔尼布隆之力", description = "塔尼布隆现身，使所有敌人受到的暗影伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[61251] = {name = "维斯匹隆之力", description = "维斯匹隆的气息使所有敌人的最大生命值减少25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[61254] = {name = "萨塔里奥的意志", description = "萨塔里奥强化了暮光幼龙的力量，让他们的总生命值提高25%。这一效果还让萨塔里奥的生命值提高了25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[61269] = {name = "寒冰碎片", description = "对一名敌人造成4713 to 5287点冰霜伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[61272] = {name = "奥术涌动", description = "施放奥术能量冲击一名敌人，每1秒造成23563 to 26437点奥术伤害，持续3 sec。", mechanic = nil, range = "60码 ", cast_time = "3​秒", dispel_type = nil},
[61287] = {name = "Scriptcast Drake-Summon", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[61313] = {name = "紧急装弹", description = "将一梭火箭装入你的炮膛。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61315] = {name = "重建", description = "恢复全部生命值。", mechanic = nil, range = "60码 ", cast_time = "3​秒", dispel_type = nil},
[61353] = {name = "枪械射击", description = "使用远程武器攻击目标。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[61359] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使其攻击间隔延长，移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[61362] = {name = "冲击波", description = "释放出烈焰波浪，对邻近的敌人造成火焰伤害，并使其移动速度降低，持续6 sec。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61369] = {name = "激怒", description = "使施法者的攻击速度提高30%并且造成的物理伤害提高20%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[61374] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[61375] = {name = "水箭", description = "向敌人投掷水球，造成74 to 87点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[61376] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，使它们在最多8 sec内无法移动。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[61380] = {name = "充能之击", description = "造成120%的武器伤害，并附加500点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[61491] = {name = "拦截", description = "冲锋一个敌人，造成100点伤害并使其昏迷1.50 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[61507] = {name = "逃脱", description = "你尝试摆脱目标，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61509] = {name = "熔化护甲", description = "使附近敌人的护甲值降低1000点，持续25 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61524] = {name = "防御者传送", description = "集结岛上的防御者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[61537] = {name = "防御者传送", description = "集结岛上的防御者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[61552] = {name = "扭曲打击", description = "对一名敌人造成普通伤害外加150点伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61554] = {name = "翼击", description = "攻击一名敌人，对其造成158 to 192点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61556] = {name = "混乱", description = "近战攻击命中目标后，在目标脚下生出盘足之根，使其无法移动。", mechanic = nil, range = "5—50000码 ", cast_time = "瞬发", dispel_type = nil},
[61561] = {name = "闪电之怒", description = "对目标造成普通武器伤害再加上90 to 110点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61564] = {name = "召唤水晶纠结者", description = nil, mechanic = nil, range = "5—50000码 ", cast_time = "瞬发", dispel_type = nil},
[61575] = {name = "狂怒之锤", description = "像旋风一般挥舞手中的武器，造成787 to 913点火焰伤害，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[61577] = {name = "熔岩爆裂", description = "释放出一波火焰，对周围的敌人造成火焰伤害，并降低其移动速度，持续6 sec。", mechanic = "能力丧失", range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[61578] = {name = "夺魂怒吼", description = "使邻近敌人的移动速度降低60%，持续8 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61579] = {name = "符文专注", description = "每1秒对目标造成1850 to 2150点自然伤害并使其无法移动，持续6 sec。", mechanic = nil, range = "35码 ", cast_time = "瞄准", dispel_type = nil},
[61580] = {name = "雷霆践踏", description = "以雷霆的力量震撼地面，对周围半径8码范围内的所有敌人造成454 to 646点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61597] = {name = "酸性喷吐", description = "对一名敌人造成595 to 805点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[61598] = {name = "横扫", description = "对15码内所有敌人造成1094 to 1406点伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[61628] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成9975 to 11025点物理伤害，并使其昏迷8 sec", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[61632] = {name = "狂暴", description = "使施法者的攻击速度提高150%且造成的所有伤害提高500%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61662] = {name = "飓风", description = "对一名敌人造成2960 to 3440点自然伤害并使其昏迷5 sec。", mechanic = "驱逐", range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[61663] = {name = "阵风", description = "一阵强风将目标卷上空中，造成1249 to 1451点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61665] = {name = "Despawn Rift", description = nil, mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[61668] = {name = "大地震击", description = "立即以震撼性的力量攻击目标，对其造成1235 to 1365点自然伤害，同时打断施法，并使其在3 sec内无法施放该系法术。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[61673] = {name = "砸击地面", description = "对施法者正面锥形区域内的敌人造成14101 to 15899点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "7​秒", dispel_type = nil},
[61696] = {name = "鲜血打击", description = "对一个敌方目标造成50%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61705] = {name = "毒性撕咬", description = "对一名敌人造成648 to 752点自然伤害，并在8 sec内每2秒造成463 to 537点额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[61730] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[61747] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[61767] = {name = "召唤火鸡", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[61784] = {name = "享用火鸡", description = "吃下5客火鸡，获得进食充分效果，提高你的攻击强度和耐力值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61785] = {name = "享用酸果蔓", description = "吃下5客酸果蔓，获得进食充分效果。提高你的法术强度和耐力。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61786] = {name = "享用甜薯", description = "吃下5客甜薯，获得进食充分效果，提高你的急速等级和耐力。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61787] = {name = "享用馅饼", description = "吃下5客馅饼，获得进食充分效果，提高你的精神和耐力。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61788] = {name = "享用玉米馅料", description = "吃下5客玉米馅料，获得进食充分效果，提高你的命中等级和耐力。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[61793] = {name = "享用酸果蔓", description = "这里供应酸果蔓。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61794] = {name = "享用南瓜馅饼", description = "这里供应南瓜馅饼。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61795] = {name = "享用玉米馅料", description = "这里供应玉米馅料。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61796] = {name = "火鸡", description = "这里供应火鸡。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61797] = {name = "甜薯服务", description = "这里供应甜薯。请尽情享用。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61804] = {name = "一客酸果蔓", description = "一客酸果蔓已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61805] = {name = "一客南瓜馅饼", description = "一客南瓜馅饼已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61806] = {name = "一客玉米馅料", description = "一客玉米馅料已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61807] = {name = "一客火鸡", description = "一客火鸡已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61808] = {name = "一客甜薯", description = "一客甜薯已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61833] = {name = "一客酸果蔓", description = "一客酸果蔓已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61834] = {name = "嘭！", description = "米尼格布·魔爆把你变成了绵羊！无法在绵羊状态下施法。右键点击此图标可以取消这个效果。", mechanic = "变形术", range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[61835] = {name = "一客火鸡", description = "一客火鸡已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61836] = {name = "一客玉米馅料", description = "一客玉米馅料已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61837] = {name = "一客甜薯", description = "一客甜薯已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61838] = {name = "一客南瓜馅饼", description = "一客南瓜馅饼已经上桌了。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[61858] = {name = "天灾软泥", description = "每3秒造成1000点自然伤害，持续9 sec。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[61864] = {name = "烈焰火球", description = "向远方用力掷出一个燃烧的巨石。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[61869] = {name = "过载", description = "将施法者的所有能量集中到一枚闪电球中。闪电球会成长6 sec，然后爆炸，对周围半径20码范围内的所有敌人造成20000点自然伤害，并将它们击倒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[61879] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[61887] = {name = "闪电之藤", description = "闪电根须从施法者的身上伸出，将它们举到空中。这些闪电根须每秒会对施法者身边的所有敌人造成3000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61888] = {name = "压倒能量", description = "目标充满过载能量，造成的伤害提高200%，25 sec后发生熔解。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[61890] = {name = "高压", description = "每3秒造成1500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61893] = {name = "闪电箭", description = "使用闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[61897] = {name = "撕裂大地", description = "大地之刺造成1850 to 2150点自然伤害，并将敌人抛上空中。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[61902] = {name = "电荷充能", description = "造成的伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[61903] = {name = "熔化冲压", description = "充满能量的攻击，造成18850 to 21150点自然伤害，并每秒造成额外的15000点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = "魔法"},
[61909] = {name = "火球术", description = "发射一枚火球，造成3570 to 4830点火焰伤害，并在6 sec内造成额外的1800点火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "3​秒", dispel_type = "魔法"},
[61912] = {name = "静电瓦解", description = "对一个区域内的敌人造成5000点自然伤害，并使其受到的自然伤害提高75%，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[61915] = {name = "闪电旋风", description = "旋转着向随机目标发射闪电箭，每发闪电箭造成3770 to 4230点自然伤害。持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[61920] = {name = "增压", description = "施法者死亡时释放最后一股能量，使所有盟友造成的伤害提高25%，并使他们获得新的技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[61923] = {name = "惩击", description = "对一个敌人造成神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[61924] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成4250 to 5750点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[61964] = {name = "治疗之环", description = "使用神圣魔法治疗附近的队友。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[61965] = {name = "强效治疗术", description = "召唤神圣能量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[61967] = {name = "恢复", description = "每3秒为一个盟友恢复46250 to 53750点生命值，持续15 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[61968] = {name = "快速冻结", description = "将目标封锁在冰块中。", mechanic = nil, range = "50000码 ", cast_time = "9​秒", dispel_type = nil},
[61973] = {name = "能量符文", description = "在随机的友方单位脚下召唤一个能量符文。这个符文可以使周围半径5码范围内的所有友方和敌方单位造成的伤害提高50%，持续1 min。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[61974] = {name = "能量符文", description = "在随机的友方单位脚下召唤一个能量符文。这个符文可以使周围半径0码范围内的所有友方和敌方单位造成的伤害提高0%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[61990] = {name = "快速冻结", description = "将目标封锁在冰块中。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[61998] = {name = "焊接", description = "Inflicts Nature damage to an enemy for 5 sec.", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[62014] = {name = "火鸡击杀记录", description = "记录被你干掉的火鸡的数量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[62016] = {name = "宝珠充电", description = "给附近的宝珠充电。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[62030] = {name = "石化吐息", description = "对目标每1秒造成14063 to 15937点自然伤害，并使受到的伤害提高20%，持续8 sec。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[62038] = {name = "刺骨之寒", description = "对静止的敌人造成不断提高的持续伤害。移动则会使这个效果减弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62042] = {name = "风暴之锤", description = "投掷一把风暴之锤，对一个敌人造成2451 to 2551点伤害，将其击倒并昏迷2 sec，对该目标附近的所有敌人造成雷霆一击。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", dispel_type = nil},
[62055] = {name = "脆弱皮肤", description = "受到的伤害提高20%，持续8 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[62102] = {name = "挫志怒吼", description = "使附近的斯克恩维库人和座狼的近战攻击强度降低，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62129] = {name = "灵魂哀嚎", description = "对一个敌人发射反魔法弹幕，将其击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[62130] = {name = "重压打击", description = "对一个敌人造成200%的武器伤害，并使其防御技能降低200点，持续15 sec。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[62131] = {name = "闪电链", description = "以一道闪电打击敌人，造成3700 to 4300点自然伤害。闪电会跳跃到附近的敌人身上，每次跳跃会再造成100%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", dispel_type = nil},
[62166] = {name = "岩石之握", description = "用力攥住目标，使其昏迷，每5秒造成0点物理伤害，直到科洛加恩的臂膀受到80000点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[62169] = {name = "黑洞", description = "每1秒造成1532 to 1968点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62209] = {name = "光合作用", description = "太阳的光芒每1秒为植物恢复10000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62211] = {name = "不稳定的太阳光束", description = "被太阳的能量强化。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[62217] = {name = "不稳定的能量", description = "造成12950 to 15050点自然伤害，并取消不稳定的太阳光束效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62218] = {name = "狂乱", description = "提高食尸鬼的狂乱等级。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62238] = {name = "不稳定闪电震爆", description = "射出一道闪电，每2秒对指定区域的全部敌人造成一次自然伤害，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[62239] = {name = "明叶熔流", description = "造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62240] = {name = "太阳耀斑", description = "对一定量的敌人（数量取决于明叶熔流）造成7863 to 9137点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62245] = {name = "投石", description = "扔出一块石头，对目标区域中的全部单位造成126 to 154点伤害，并将他们击退。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[62246] = {name = "震荡波", description = "古树向前方发出一道震荡波，对半径30码范围内的所有敌人造成1110 to 1290点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62269] = {name = "死亡符文", description = "在随机的敌方单位脚下召唤一个死亡符文。这个符文可以对周围半径13码范围内的所有单位每半秒造成2750点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62273] = {name = "召唤符文", description = "在随机敌方目标周围制造召唤符文，它会周期性地召唤闪电元素，冲向随机目标并爆炸。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[62274] = {name = "符文之盾", description = "魔法符文覆盖施法者，最多吸收20000点伤害。在吸收了20000点伤害之后，这些伤害值会转化为强大的能量，使施法者造成的伤害提高50%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[62276] = {name = "闪电之鞘", description = "纯净的电能包围施法者，使其受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62279] = {name = "闪电充能", description = "吸收电能，对施法者和能量源之间的锥形区域中的敌人造成自然伤害，使施法者的近战伤害和攻击速度提高15%，自然伤害提高10%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[62286] = {name = "焦油", description = "释放一滩焦油，使半径10码范围内的所有敌人的移动速度降低，持续45 sec。焦油可以被点燃，效果持续45 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62287] = {name = "焦油", description = "使附近所有敌人的移动速度降低75%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62292] = {name = "烈焰", description = "燃烧着的焦油可以将附近的所有东西都引燃。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62294] = {name = "治疗术", description = "治疗目标，恢复295 to 341点生命值。", mechanic = nil, range = "3码 ", cast_time = "3​秒", dispel_type = nil},
[62297] = {name = "霍迪尔之怒", description = "对附近的所有敌人造成150000点冰霜伤害，并将其冻结在寒冰中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62299] = {name = "加速", description = "向摩托车的燃料箱中灌注燃料，使其速度提高100%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62301] = {name = "宇宙重击", description = "从空中召唤一块燃烧的巨石，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62306] = {name = "投射巨石", description = "向远方投射一块巨石，对目标区域周围半径8码范围内的敌人造成27000 to 33000点伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[62308] = {name = "撞锤", description = "撞击攻城车前方的所有敌人，造成19000 to 21000点伤害，并将它们击退。对建筑物造成2160 to 2640点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[62310] = {name = "穿刺", description = "使目标昏迷，每1秒造成16650 to 19350点物理伤害，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62312] = {name = "投网", description = "使一个目标无法移动，持续2 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[62315] = {name = "酸性吐息", description = "向一个目标及其周围的敌人喷吐毒液，造成6000点自然伤害，并在接下来的18 sec内每2秒造成1500点额外的伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[62316] = {name = "横扫", description = "横扫敌人的下盘，造成3500点伤害，并将其击倒，持续3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62317] = {name = "毁灭打击", description = "击碎目标的护甲，对其造成破甲效果。另外还可以造成90%的武器伤害，外加目标身上每层破甲效果所提供的50点伤害加成。破甲效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62318] = {name = "倒刺射击", description = "发射一根穿刺敌人躯体的箭矢，造成4513 to 4987点物理伤害，并在接下来的12 sec内每3秒造成500点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[62320] = {name = "敏锐光环", description = "使附近盟友的近战攻击、远程攻击和施法速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62321] = {name = "符文护盾", description = "符文屏障环绕施法者，吸收40000点魔法伤害，并使其受到的所有物理伤害降低50%。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[62322] = {name = "符文打击", description = "使用电能武器攻击敌人，造成相当于武器伤害再加上1000点的自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62324] = {name = "投掷乘客", description = "把一位乘客投射到远方。\n\n“我们通常使用地精来做这类事情。”", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[62325] = {name = "大地震颤", description = "对周围半径100码范围内的敌人造成8550 to 9450点物理伤害，并使其在8 sec内不能施法。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[62326] = {name = "卑鄙攻击", description = "向敌人发动偷袭，造成物理伤害，并使其造成的伤害降低3%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62327] = {name = "符文闪电", description = "向敌人射出符文闪电能量，造成6563 to 8437点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[62328] = {name = "符文治疗", description = "为一个盟友恢复6938 to 8062点生命值，并在接下来的15 sec内每3秒恢复3000点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[62331] = {name = "穿刺", description = "邪恶的攻击，使目标不断流血，直到恢复到90%的生命值以上。每2秒造成1125点伤害，持续1 min，或者直到通过治疗被移除。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62332] = {name = "盾牌重击", description = "对一个敌人造成5088 to 5912点物理伤害，使其昏迷3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62333] = {name = "恢复", description = "每3秒为一个友方目标恢复9263 to 9737点生命值，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[62334] = {name = "强效治疗术", description = "召唤神圣能量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[62335] = {name = "神圣惩击", description = "惩击敌人，造成4950 to 6050点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[62337] = {name = "石化树皮", description = "反射近战攻击和技能，持续30 sec。\n 可使用60次。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[62338] = {name = "符文屏障", description = "符文能量之盾环绕施法者，使其受到的所有伤害降低50%，并对攻击者造成2000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62339] = {name = "粉碎", description = "对施法者面前半径10码范围的一个锥形区域内的敌人造成37000 to 43000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[62340] = {name = "已装载乘客", description = "已经有一位乘客坐在投射篮里了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62344] = {name = "岩石之拳", description = "石拳使施法者的移动速度降低20%，伤害提高250%。另外，毁灭性的攻击有一定几率打断目标的骨头，使其招架、格挡和躲闪几率降低100%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[62345] = {name = "撞锤", description = "撞击攻城坦克前方的所有敌人，造成22501 to 27501点伤害，并将它们击退。对建筑物造成2850 to 3150点攻城伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[62346] = {name = "蒸汽冲刺", description = "使蒸汽发动机在短时间内超速运转，向前冲锋，对敌人造成攻城伤害，并将它们击退。", mechanic = nil, range = "70码 ", cast_time = "瞬发", dispel_type = nil},
[62354] = {name = "断骨", description = "击溃目标，使他们无法格挡、躲闪或招架。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62358] = {name = "开炮", description = "发射火炮。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[62359] = {name = "防空火箭", description = "向正前方发射一枚爆炸火箭，在命中飞行目标后爆炸。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[62373] = {name = "熔化", description = "施法者熔化，急速提高100%。另外，每秒都有烈焰从施法者身上冒出，对周围半径7码范围内的敌人造成1885 to 2115点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[62374] = {name = "被追踪", description = "重新评估主要目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62376] = {name = "撞锤", description = "撞击目标，造成伤害，并将其击向前方。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[62382] = {name = "脆弱", description = "冷水使熔化的铁铸像迅速固化，无法行动。如果它们在这个状态下受到5000点以上的伤害，就会碎裂，对周围半径10码范围内的所有敌人造成18850 to 21150点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62383] = {name = "碎裂", description = "对周围半径18850 to 21150码范围的所有敌人造成18850 to 21150点物理伤害。此伤害忽略护甲值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62385] = {name = "明叶精华", description = "明叶长老的精华使弗蕾亚和她的自然盟友造成的魔法伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62386] = {name = "石树精华", description = "石树长老的精华使弗蕾亚造成的物理伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62391] = {name = "召唤闪电宝珠", description = "召唤超载的能量球，消灭行进路线上的一切目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62395] = {name = "烈焰火炮", description = "对随机目标发射火炮。", mechanic = nil, range = "30—200码 ", cast_time = "1​秒", dispel_type = nil},
[62396] = {name = "烈焰爆发", description = "对施法者周围的敌人造成3000点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[62399] = {name = "回路过载", description = "使烈焰巨兽的能量核心过载。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[62400] = {name = "弹幕", description = "向空中发射导弹。这些导弹会随机选择附近的敌方目标，对他们造成3770 to 4230点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62402] = {name = "灼热烈焰", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "500​毫秒", dispel_type = nil},
[62411] = {name = "践踏", description = "对附近的敌人造成8313 to 10687点物理伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[62437] = {name = "大地震颤", description = "对周围半径50000码范围内的敌人造成5250 to 6750点物理伤害，并使其在8 sec内不能施法。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[62444] = {name = "英勇打击", description = "强力的攻击，造成3938 to 5062点额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62451] = {name = "不稳定的能量", description = "每1秒对周围半径4码范围内的敌人造成4875 to 5125点自然伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[62467] = {name = "筋疲力尽", description = "由于将力量借给弗蕾亚，长老变得筋疲力尽了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62469] = {name = "冰冻", description = "对附近的敌人造成冰霜伤害，并使其无法移动，最长持续10 sec。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = "魔法"},
[62471] = {name = "速度提高", description = "向发动机中灌注液态蓝铁，使移动速度提高100%。持续20 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[62475] = {name = "系统关闭", description = "系统过载，受到的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62478] = {name = "冰冻重击", description = "物理伤害降低70%，但是攻击可以造成31062点额外的冰霜伤害。另外，所有敌人在20 sec内受到每2秒4000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62488] = {name = "激活构造体", description = "向未激活的铁铸像发射熔岩之箭，将其激活，保卫施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[62490] = {name = "投射蓝铁桶", description = "向远方投射一枚蓝铁球，造成伤害，但是会消耗弹药。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[62494] = {name = "液态蓝铁", description = "内含液态蓝铁。\n 可以由攻城车进行收集。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62507] = {name = "统御之触", description = "使目标向尤格-萨隆的意志屈服，但仍保留一些理智。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[62519] = {name = "自然协调", description = "受到的治疗量提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62522] = {name = "电击", description = "震击施法者面前半径25码的锥形区域内的所有敌人，打断施法，并使他们在4 sec内不能施放该系法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62526] = {name = "符文爆裂", description = "使用符文结界禁锢一个目标，该符文法阵在4 sec后爆炸，对目标周围造成11250 to 13750点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[62528] = {name = "艾欧娜尔之触", description = "生命缚誓者的能量每1秒为弗蕾亚恢复6000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62532] = {name = "监护者之握", description = "监护者之握阻断了攻击和施法。", mechanic = "缄默", range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[62541] = {name = "强效信息素", description = "强大的信息素阻断了监护者之握。\n 制造伤害的能力提高0%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62546] = {name = "灼烧", description = "发射一团烈焰，灼烧施法者面前半径30码范围内的所有敌人，每半秒造成2357 to 2643点火焰伤害，持续3 sec。另外，被这个法术灼烧的地面持续燃烧，每秒对周围半径13码内的所有敌人造成1885 to 2115点火焰伤害。站在这个范围内的铁铸像会被加热，并最终熔化。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[62548] = {name = "灼烧", description = "发射一团烈焰，灼烧施法者面前半径30码范围内的所有敌人，每半秒造成2357 to 2643点火焰伤害，持续3 sec。另外，被这个法术灼烧的地面持续燃烧，每秒对周围半径13码内的所有敌人造成1885 to 2115点火焰伤害。站在这个范围内的铁铸像会被加热，并最终熔化。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62563] = {name = "冲锋", description = "冲锋攻击，造成45000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", dispel_type = nil},
[62575] = {name = "碎盾", description = "远程攻击，造成2000点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", dispel_type = nil},
[62580] = {name = "寒冰箭雨", description = "对附近的敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[62581] = {name = "长疣了！", description = "你粗心大意地亲吻青蛙，结果嘴上长疣了。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[62583] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[62584] = {name = "生命缚誓者的礼物", description = "艾欧娜尔的礼物为弗蕾亚和她的所有仆从恢复30%的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62589] = {name = "自然之怒", description = "使一个敌人感染，每2秒对其周围的盟友造成一次自然伤害，持续10 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[62597] = {name = "冰霜新星", description = "对附近的敌人造成7069 to 7931点冰霜伤害，并使其被冻结，最多持续6 sec。", mechanic = "定身", range = "0码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[62598] = {name = "引爆", description = "爆炸对周围半径15码范围内的敌人造成4163 to 4837点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62608] = {name = "烈焰鞭笞", description = "鞭笞者造成相当于其近战伤害150%的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62613] = {name = "冲锋", description = "向一个目标发动冲锋，造成4625 to 5375点物理伤害，并将其击退。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[62619] = {name = "信息素", description = "强大的信息素阻断了监护者之握。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62623] = {name = "阳光", description = "对目标周围半径8码范围内的敌人造成5088 to 5912点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[62625] = {name = "大地猛击", description = "对施法者面前一个锥形区域内的敌人造成65801 to 74199点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "4​秒", dispel_type = nil},
[62632] = {name = "旋风", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续15 sec，造成普通伤害再加上110点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[62634] = {name = "火炮", description = "发射小型的爆破弹，对目标区域中的所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[62649] = {name = "风暴之箭", description = "对一个敌人造成6013 to 6987点伤害。", mechanic = "驱逐", range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[62650] = {name = "冰霜之韧", description = "造成的伤害提高10%，受到的所有伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62653] = {name = "波涛汹涌", description = "穿过前方一条直线上的最多40个敌人。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[62660] = {name = "暗影撞击", description = "向一个随机目标发射导弹。当导弹着陆时，会对着陆地点周围半径10码范围内的所有敌人造成11310 to 12690点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[62661] = {name = "灼热烈焰", description = "对周围半径100码范围内的所有敌人造成13875 to 16125点火焰伤害，熔化它们的护甲，使其防护效果降低75%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[62662] = {name = "黑暗涌动", description = "黑暗的力量笼罩施法者，使其造成的物理伤害提高100%，但是移动速度降低55%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[62663] = {name = "硬化树皮", description = "对鞭笞者进行的攻击促使防护性的树皮开始生长，提高伤害，但同时降低移动速度。可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[62666] = {name = "龙翼打击", description = "击退施法者周围的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[62670] = {name = "自然之韧", description = "你造成的所有伤害提高10%，你受到的所有治疗量提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62671] = {name = "发明之速", description = "所有伤害提高10%，移动速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62678] = {name = "召唤自然盟友", description = "召唤弗蕾亚的盟友为保卫奥杜尔而战。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62680] = {name = "烈焰喷射", description = "践踏地面，导致烈焰喷射出来，造成5655 to 6345点伤害，将目标击飞，并使其不能施法，持续8 sec。另外，目标每秒受到1000点火焰伤害，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "2.7​秒", dispel_type = nil},
[62692] = {name = "绝望光环", description = "阻止几乎所有类型的法力值自然回复方式。只有蝰蛇守护、智慧审判、萨满之怒和灵魂协调可以保持一部分效果。近战攻击速度降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62702] = {name = "风暴之怒", description = "你造成的所有伤害提高10%，生命总值提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62709] = {name = "反击！", description = "反击，造成35000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[62710] = {name = "Strong Guy Sundering Thrust Aura", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62756] = {name = "鹿火墙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62775] = {name = "发脾气", description = "对周围半径500码范围内的所有敌人造成伤害，并使其移动速度降低10%，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62793] = {name = "愤怒", description = "以闪电的力量攻击一个敌人，造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", dispel_type = nil},
[62796] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62804] = {name = "回春术", description = "治疗一个盟友，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[62809] = {name = "强效治疗术", description = "召唤神圣的力量治疗所有周围的盟友。", mechanic = nil, range = "90码 ", cast_time = "1.5​秒", dispel_type = nil},
[62818] = {name = "射击", description = "向劫掠者和入侵者射击，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1.5​秒", dispel_type = nil},
[62821] = {name = "温暖的火焰", description = "温暖附近的友方单位，避免他们受到冰冻和刺骨之寒效果的影响，并使其精神提高4点。另外，你的法术和远程攻击有一定几率灼烧敌人。温暖的火焰可以被坠落的冰块或快速冻结熄灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62822] = {name = "喝下治疗药水", description = "使用神圣的药剂，治疗这名哨兵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62823] = {name = "召唤温暖的火焰", description = "温暖附近的友方单位。温暖的火焰可以被坠落的冰块或快速冻结熄灭。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[62831] = {name = "机器人重新充能", description = "为废料堆中的一个机器人充能，使其重新运作起来。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62834] = {name = "爆炸", description = "死亡时爆炸，对附近的所有单位造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[62845] = {name = "断筋", description = "对一个敌人造成20%的武器伤害，并使其移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[62856] = {name = "侦测隐形", description = "欧鲁克斯·三界诅咒可以侦测次级隐形。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[62863] = {name = "决斗", description = "向另一位选手发出骑乘决斗挑战！", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[62906] = {name = "弗蕾亚的防御结界", description = "对附近的所有敌人造成13500 to 16500点自然伤害，并召唤自然的守护者包围敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62909] = {name = "米米尔隆的烈焰", description = "对附近的所有敌人造成13500 to 16500点火焰伤害，并在地面上留下一团火焰。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62911] = {name = "托里姆之锤", description = "对附近的所有敌人造成13500 to 16500点风暴打击伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62939] = {name = "闪电鞭笞", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[62942] = {name = "符文强固", description = "强化附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62944] = {name = "科多兽践踏", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62960] = {name = "冲锋", description = "冲锋攻击，造成8500点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", dispel_type = nil},
[62974] = {name = "声波号角", description = "向摩托车前方发射一道声波，对前方半径35码范围内的一个锥形区域内的所有敌人造成6300 to 7700点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[62975] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[62997] = {name = "等离子冲击", description = "发射等离子束，每秒造成17000点法术火焰伤害，持续6 sec。这个效果无法抵抗。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[63003] = {name = "冲锋", description = "冲锋攻击，造成17000点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[63005] = {name = "挑战者", description = "挑战者\n在挑战冠军时，你不能通过银色治疗之泉恢复生命值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[63007] = {name = "护卫者的信息素", description = "散发攻击性的信息素。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63009] = {name = "爆炸", description = "对周围半径3码范围内的所有敌人造成12000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63010] = {name = "冲锋", description = "冲锋攻击，造成8500点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[63018] = {name = "灼热之光", description = "使目标充满神圣的能量，烧灼附近的盟友，持续9 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63024] = {name = "重力炸弹", description = "向目标灌注黑暗的能量，使其在10 sec后爆炸并拖拽附近的盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63027] = {name = "感应地雷", description = "向随机方向投掷感应地雷，射程15码。如果有任何敌人靠近地雷3码以内，它们就会爆炸，对周围半径3码范围内的所有敌人造成12000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63028] = {name = "强制施法", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[63032] = {name = "星火术", description = "对目标造成694 to 806点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[63038] = {name = "黑暗箭雨", description = "发射黑暗之箭，使附近的敌人受到暗影伤害，并使他们受到的治疗效果降低25%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[63042] = {name = "支配心智", description = "暂时控制目标的思维，使其听从尤格-萨隆的命令。使理智下降4%。", mechanic = "被魅惑", range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[63044] = {name = "置换根须", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[63047] = {name = "守护者的鞭笞", description = "造成11100 to 12900点自然伤害，并在接下来的6 sec内每1秒造成额外的2313 to 2687点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[63059] = {name = "授粉", description = "给一个护卫鞭笞者授粉，使其恢复15%的生命值，并使其造成的伤害提高25%，持续30 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[63082] = {name = "联结生命", description = "每1秒恢复9250 to 10750点生命值，持续6 sec。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[63111] = {name = "冰霜之矛", description = "冰霜之矛造成7863 to 9137点冰霜伤害，使攻击和施法速度降低100%，每5秒造成100点冰霜伤害，until cancelled。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "魔法"},
[63134] = {name = "萨拉的祝福", description = "为一个友方目标恢复27000 to 33000点生命值，但是在20 sec内造成总计60000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[63136] = {name = "寒冬之拥", description = "一道寒冰护盾，吸收伤害并使物理伤害提高100%，持续1 min。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "魔法"},
[63138] = {name = "萨拉的热情", description = "使一个友方目标造成的伤害提高20%，但是受到的伤害提高100%，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[63147] = {name = "萨拉的怒火", description = "每3秒造成12500点暗影伤害，但是物理伤害能力提高12000点，持续12 sec。", mechanic = "暴怒", range = "50000码 ", cast_time = "4​秒", dispel_type = "暴怒"},
[63148] = {name = "圣盾术", description = "使圣骑士免疫所有攻击和法术，持续12 sec，但是在此期间攻击间隔延长100%。使用之后的1 min内，目标无法再受到圣盾术、圣佑术和保护之手的影响。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[63149] = {name = "狂暴之地", description = "狂暴的大地在目标脚下裂开，将它们击飞，并对目标周围半径4码范围内的所有敌人造成9713 to 11287点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", dispel_type = nil},
[63169] = {name = "石化联结", description = "造成自然伤害，并使移动速度降低25%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[63208] = {name = "戈尔卡骑乘", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[63226] = {name = "毒性吐息", description = "对施法者面前的敌人造成7863 to 9137点自然伤害，并每3秒造成3700 to 4300点额外的自然伤害，持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "毒药"},
[63227] = {name = "激怒", description = "攻击速度提高100%，伤害提高50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[63233] = {name = "恶疾攻击", description = "远程攻击，造成814点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[63236] = {name = "噬体烈焰", description = "向敌人发射熔岩炸弹，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[63240] = {name = "铁须荆棘", description = "使友方目标身上环绕着荆棘，对攻击者造成650点自然伤害，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[63241] = {name = "宁静", description = "每2秒为附近的所有队友恢复13875 to 16125点生命值，持续10 sec。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[63242] = {name = "滋养", description = "为一个友方目标恢复23125 to 26875点生命值。你施放在目标身上的回春术、愈合或生命绽放效果可以使治疗效果提高20%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[63247] = {name = "活体海啸", description = "你召唤活体海啸，对接触到的目标造成6013 to 6987点自然伤害，并在接下来的10 sec内每2秒造成1850 to 2150点额外的自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[63272] = {name = "飓风", description = "在目标区域制造一场强烈的风暴，对该区域中的所有敌人每2秒造成7863 to 9137点自然伤害，并使其攻击间隔延长67%，持续10 sec。必须引导法术的能量以维持此效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[63275] = {name = "钓鱼", description = "装备鱼竿之后可以寻找一片水域钓鱼。当水中的鱼漂溅起水花的时候，立刻右键点击鱼漂以捕捉上钩的鱼。钓鱼技能的等级越高，你越有可能在高等级的水域中钓到鱼。", mechanic = nil, range = "10—20码 ", cast_time = "瞄准", dispel_type = nil},
[63276] = {name = "无面者的印记", description = "对一个目标施放远古的咒语，每1秒从该目标周围的敌人身上吸取5000点生命值，持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[63317] = {name = "烈焰龙息", description = "对施法者面前一个锥形区域内的敌人造成13125 to 16875点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "2.5​秒", dispel_type = nil},
[63341] = {name = "喷气背包", description = "那是一只鸟吗？那是一架飞机吗？不，那是米米尔隆！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63356] = {name = "粉碎打击", description = "强力的攻击，造成物理伤害，并使护甲值降低20%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[63364] = {name = "萨隆邪铁屏障", description = "制造一道萨隆邪铁屏障，受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63414] = {name = "旋转", description = "旋转双管火炮，持续4 sec，然后开始向随机方向发射激光束，每0.3对敌人造成20000点法术火焰伤害。持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[63420] = {name = "极度黑暗", description = "对所有敌人造成750点伤害，并使其受到的暗影伤害提高10%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63499] = {name = "驱散魔法", description = "驱散一个盟友身上的魔法，移除一个有害法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[63507] = {name = "消灭荒芜兽", description = "迅疾的打击，对阿努巴尔荒芜兽造成4050 to 4950点伤害。这种攻击可以非常频繁地使用。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[63520] = {name = "战歌锯刃", description = "瞄准一个部落炸药桶，将其摧毁。这种锯刃还能被掷向战歌部落目标，造成158 to 192点物理伤害。关闭被影响目标的拾取和经验功能。不能被用于已经被另一名玩家击中的战歌部落目标。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[63527] = {name = "召唤充能宝珠", description = "召唤一个电球来作为盟友的电能管道。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[63528] = {name = "增压", description = "使目标造成的伤害提高60%，并使其攻击产生强大的电流，同时牺牲施法者。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[63539] = {name = "分离之痛", description = "与同伴分离，导致能量提升。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63541] = {name = "叉状闪电", description = "对施法者面前一个锥形区域内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[63546] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[63573] = {name = "单手粉碎打击", description = "不是非常有力的打击，造成物理伤害，并使护甲值降低20%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[63575] = {name = "烟雾尾迹", description = "爆炸的反冲力使乘客飞行一小段时间。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[63601] = {name = "强化钢铁根须", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[63603] = {name = "用扳钳敲敲！", description = "如果你在伐木机正确的位置上敲一敲，或者只要你敲的时间足够长，你就能修理它，让它恢复大约225 to 275点生命值。无法在战斗或移动中使用。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[63612] = {name = "闪电烙印", description = "对目标造成2500点自然伤害，并使其受到的自然伤害提高40%，持续20 sec。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[63615] = {name = "破坏护甲", description = "使目标的护甲值降低5%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[63618] = {name = "过载", description = "如果离开了练兵场区域，就发射轨道冲击，立即杀死附近的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63619] = {name = "暗影爬行", description = "穿越阴影攻击敌方目标，使暗影魔在接下来的5 sec内造成的伤害提高15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[63630] = {name = "复仇涌动", description = "同伴的死亡激起了复仇的能量，伤害提高100%，攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63631] = {name = "震爆", description = "对周围半径15码范围内的所有敌人造成100000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[63666] = {name = "凝固汽油炸弹", description = "向随机敌方目标发射凝固汽油炸弹，撞击时爆炸，造成7540 to 8460点火焰伤害，并在接下来的8 sec内造成额外的32000点伤害。这个效果会优先选择15码以外的目标。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[63677] = {name = "热浪", description = "发射炽热的冲击波，对所有敌人造成1885 to 2115点火焰伤害，并在接下来的5 sec内造成10000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63689] = {name = "等离子球", description = "向一个目标发射等离子电球，造成9425 to 10575点法术火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[63703] = {name = "虚空之波", description = "每5秒释放一道负能量波，燃烧附近敌人的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63710] = {name = "虚空屏障", description = "施法者被一道无法穿透的虚空屏障保护，不会受到任何伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63713] = {name = "支配心智", description = "控制一个人形目标，持续20 sec。", mechanic = "被魅惑", range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[63716] = {name = "岩石怒吼", description = "释放碎石之雨，每0.2秒攻击一次敌方目标，持续2 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.1​秒", dispel_type = nil},
[63722] = {name = "暗影撞击", description = "向一个随机目标发射导弹。当导弹着陆时，会对着陆地点周围半径0码范围内的所有敌人造成11310 to 12690点暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", dispel_type = nil},
[63723] = {name = "暗影新星", description = "对周围半径15码范围内的所有敌人造成6938 to 8062点暗影伤害，将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63753] = {name = "刀扇", description = "立即对周围半径10码范围内的所有目标投掷两把武器，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63754] = {name = "背刺", description = "对一个敌人造成200%的普通伤害，只能在背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[63755] = {name = "致命毒药", description = "每3秒造成一次自然伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[63757] = {name = "雷霆一击", description = "对附近的所有敌人造成4250 to 5750点自然伤害，并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[63758] = {name = "寒冰箭雨", description = "发射冰箭，对附近的敌人造成3150 to 3850点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[63760] = {name = "强效治疗术", description = "召唤神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[63761] = {name = "Target Search A", description = "搜索随机的A目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63762] = {name = "Target Search B", description = "搜索随机的B目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63763] = {name = "Target Search C", description = "搜索随机的C目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63764] = {name = "Target Search D", description = "搜索随机的D目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63774] = {name = "召唤火元素", description = "召唤0个火元素为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63775] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并对它们每2秒造成一次额外伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[63784] = {name = "利刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的8 sec内，你每1秒会发动一次旋风斩。在此期间，你可以移动，但是无法使用其它技能。你不会有任何怜悯的感觉，也不会感到恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63789] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[63795] = {name = "精神错乱", description = "造成7500点暗影伤害，并使理智降低9%。", mechanic = nil, range = "0码 ", cast_time = "2.9​秒", dispel_type = nil},
[63802] = {name = "心智链接", description = "将两个敌方单位的心智链接起来。只要这两个目标彼此之间的距离大于20码，就会每1秒受到3000点暗影伤害，并损失2%的理智。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[63806] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的敌人，造成普通伤害再加上300点额外伤害，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[63818] = {name = "滚石", description = "碎石对施法者周围半径7码范围内的所有敌人造成3238 to 3762点物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[63830] = {name = "心灵疾病", description = "对目标造成5000点暗影伤害，并使其因恐惧而逃跑4 sec，然后该效果将尝试转移到周围半径10码范围内的另一个敌人身上。使理智降低3%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[63849] = {name = "核心暴露", description = "XT-002的核心暴露在外，容易受到伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[63861] = {name = "律法之链", description = "使一个敌人无法移动，持续5 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[63891] = {name = "死亡射线", description = "释放四道致命的能量，摧毁接触到的一切敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[63894] = {name = "暗影屏障", description = "使施法者免疫所有攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[63912] = {name = "冰霜新星", description = "对附近的敌人造成冰霜伤害，并使其无法移动，持续最多8 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[63913] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[63939] = {name = "黑海岸的腐蚀", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[63978] = {name = "岩石新星", description = "岩石新星对施法者周围半径10码范围内的目标造成5550 to 6450点物理伤害，并使其受到的伤害提高5%，持续10 sec。\n 可叠加。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[64010] = {name = "难以形容", description = "这东西看起来……不对劲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64013] = {name = "难以形容", description = "这东西看起来……不对劲。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64016] = {name = "烈焰猛击", description = "使一个敌人受到的火焰伤害提高1000点，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64041] = {name = "投掷长矛", description = "向目标投掷一把鱼叉，造成53 to 77点伤害。", mechanic = nil, range = "50码 ", cast_time = "500​毫秒", dispel_type = nil},
[64058] = {name = "心灵惊骇", description = "你恐吓目标，使其在惊骇中颤抖3 sec，并丢下主手和远程武器，效果持续10 sec。", mechanic = "缴械", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[64059] = {name = "疯狂诱导", description = "使附近的所有目标发狂，理智降低100%。", mechanic = nil, range = "0码 ", cast_time = "1​分钟", dispel_type = nil},
[64102] = {name = "黑箭", description = "诅咒目标，在1 min内对其造成持续的暗影伤害。如果目标死于黑箭的影响时间内，一个骷髅会从目标的尸体上站起来。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[64122] = {name = "黑洞爆炸", description = "对敌人造成16088 to 16912点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64140] = {name = "音速爆裂", description = "对附近的敌人造成普通伤害再加上3点伤害，使其不能施法，持续3 sec。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[64141] = {name = "快速冻结", description = "冲击附近的敌方目标，造成冰霜伤害，并将它们冻结在原地，持续5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[64144] = {name = "爆发", description = "一条触须从地下钻出来，对小范围内的敌人造成1488 to 2012点物理伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64145] = {name = "能量衰减", description = "削弱施法者附近很大区域内的敌人，使其造成的伤害降低20%。需引导。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[64152] = {name = "脱水毒药", description = "对一个敌人造成21000点自然伤害，并吸取21000点法力值，持续18 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[64153] = {name = "黑色热疫", description = "使目标感染疫病，周期性地剧烈呕吐。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "疾病"},
[64156] = {name = "冷漠", description = "使一个敌方目标的攻击和施法速度降低60%，移动速度降低60%，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[64157] = {name = "厄运诅咒", description = "对目标施以厄运的诅咒，在12 sec后造成20000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[64159] = {name = "吸取生命", description = "每1秒将目标的2000点生命值转移给施法者，持续5 sec。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[64162] = {name = "虚弱", description = "当不朽守护者的生命值过低时，泰坦风暴对它们造成的伤害提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64163] = {name = "疯乱凝视", description = "向疯狂之喉凝视使你变得心神不宁，只要你面向施法者，就会每1秒受到5700 to 6300点暗影伤害并损失4%的理智。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[64167] = {name = "疯乱凝视", description = "向夸张的徽记凝视使你变得心神不宁，只要你面向施法者，就会每1秒受到1750点暗影伤害并损失2%的理智。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[64169] = {name = "理智之井", description = "你站在井中，头脑逐渐清晰起来，每2秒恢复20%的理智。在井中时，你造成的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64170] = {name = "理智之井", description = "召唤一口理智之井，可以为站在井中的玩家恢复理智。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[64171] = {name = "泰坦风暴", description = "引导强大的泰坦能量风暴，周期性地向敌方目标发射足以摧毁虚弱的不朽生物的闪电箭。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[64173] = {name = "碎裂幻象", description = "幻象破灭时，尤格-萨隆陷入了暂时性的昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[64174] = {name = "霍迪尔的保卫凝视", description = "霍迪尔可以使用几乎无法穿透的冰块保护一个友方目标，避免其因为受到巨大的伤害而死亡，持续until cancelled。在使用这种能力之后，霍迪尔必须进行休息。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", dispel_type = nil},
[64187] = {name = "风暴之盾", description = "电能护盾保卫施法者，对攻击者造成250点自然伤害。另外，施法者免疫昏迷效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64189] = {name = "震耳咆哮", description = "对敌人造成7600 to 8400点物理伤害，并使其沉默4 sec。", mechanic = nil, range = "0码 ", cast_time = "2.3​秒", dispel_type = nil},
[64193] = {name = "心碎", description = "XT-002拆解者的核心被拆掉，移除了战斗限制。伤害提高15%，生命值提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64213] = {name = "闪电链", description = "以一道闪电打击敌人，造成4625 to 5375点自然伤害。闪电会跳跃到附近的敌人身上，每次跳跃会再造成50%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[64216] = {name = "闪电新星", description = "发射能量脉冲，对半径20码范围内的敌人造成20813 to 24187点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[64217] = {name = "能量超载", description = "充满了无法控制的能量。每叠加一层，伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64218] = {name = "能量超载", description = "使附近的一个风暴爪牙充满过载的风暴能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64227] = {name = "静电充能", description = "每3秒对周围半径500码范围内的所有敌人造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64230] = {name = "震击", description = "对目标及附近最多0个敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[64238] = {name = "狂暴", description = "使施法者的攻击速度提高150%，对敌人造成的所有伤害提高900%，持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64319] = {name = "击退", description = "击退施法者前方的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64348] = {name = "手部脉冲", description = "向一个随机目标发射能量脉冲，对面向目标的一个锥形区域内的敌人造成4242 to 4758点法术火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "850​毫秒", dispel_type = nil},
[64359] = {name = "仪式约束", description = "承受约束。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[64362] = {name = "仪式约束云", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64363] = {name = "震击", description = "以闪电攻击目标，造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[64374] = {name = "野蛮突袭", description = "野蛮的突袭，造成5550 to 6450点物理伤害，并在接下来的5 sec内每1秒造成额外的3700 to 4300点物理伤害。", mechanic = "流血", range = "8—30码 ", cast_time = "瞬发", dispel_type = nil},
[64375] = {name = "撕扯", description = "致命的攻击，每2秒造成2313 to 2687点物理伤害，持续20 sec。可叠加最多100次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[64379] = {name = "能量超载", description = "充满了风暴的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64381] = {name = "兽群之力", description = "兽群中的每个成员都使其周围半径10码范围内的所有成员造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64383] = {name = "自我维修", description = "为施法者恢复50%的总生命值。这是一个在施法者生命值过低时触发的自动修理过程。如果所有三个部件都在激活自动修理之前被摧毁，则修理过程会中断，施法者被永久摧毁。", mechanic = nil, range = "0码 ", cast_time = "10​秒", dispel_type = nil},
[64386] = {name = "惊骇尖啸", description = "发出尖啸，使附近的所有敌人因恐惧而逃跑5 sec。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[64389] = {name = "警戒冲击", description = "强大的冲击，造成3500点暗影伤害，并使目标受到的暗影伤害提高100%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[64395] = {name = "量子打击", description = "攻击一个目标，造成15675 to 17325点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[64396] = {name = "守护虫群", description = "标记一个玩家，对其发动守护虫群攻击。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[64412] = {name = "相位冲压", description = "凶猛的攻击，造成8788 to 10212点伤害，并使目标逐渐进入另一个位面。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[64420] = {name = "狙击训练", description = "使你的杀戮射击的爆击几率提高15%。当你保持原地站定6秒以上时，你的稳固射击和眼镜蛇射击的伤害提高6%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64422] = {name = "音速尖啸", description = "冲击性的声波攻击，对行进路线上的所有敌人造成60125 to 69875点物理伤害。震荡波的伤害由所有行进路线上的敌人分担。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[64429] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到施法者面前来。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[64431] = {name = "死亡之握", description = "使用邪恶的能量将你的目标拉到你身边来。", mechanic = "抓住", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[64437] = {name = "烈焰之箭光环", description = "发射冰霜之箭，造成大量伤害并降低移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64439] = {name = "烈焰之箭", description = "发射烈焰之箭，在8 sec内造成大量伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[64443] = {name = "大爆炸", description = "对附近的敌人造成76313 to 88687点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", dispel_type = nil},
[64455] = {name = "野性精华", description = "每层精华使野性防御者造成的伤害提高50%。野性防御者可以以损失一层野性精华的代价复活。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64465] = {name = "暗影信标", description = "目标成为尤格-萨隆的暗影强化的信标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[64468] = {name = "暗影强化", description = "强化目标周围半径20码范围内的友方单位，使其在20 sec内恢复225000点生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[64478] = {name = "野性突袭", description = "野性防御者突袭目标，使其昏迷4 sec，并每1秒造成一次暗影伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[64482] = {name = "生命之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值和伤害提高。受到的火焰伤害降低。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[64487] = {name = "升天", description = "对敌人造成655500 to 724500点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[64501] = {name = "Force Cast Signal to Argent Charger", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[64505] = {name = "黑暗之盾", description = "使施法者免疫所有攻击和法术，持续8 sec，但是在此期间攻击间隔延长100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64528] = {name = "融冰", description = "尝试溶解附近的快速冻结目标，在10 sec内造成相当于其总生命值100%的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = "魔法"},
[64550] = {name = "碎盾之箭", description = "发射烈焰之箭，造成大量伤害，燃烧until cancelled。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[64570] = {name = "烈焰遏制", description = "向空中喷洒灭火剂，熄灭所有火焰。另外，受到这个效果影响的敌人的施法速度降低50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[64582] = {name = "紧急模式", description = "在紧急情况下启动快速反应模式，伤害和生命值提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64587] = {name = "自然炸弹", description = "对施法者周围半径10码范围内的敌人造成5850 to 6150点自然伤害，将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64595] = {name = "碎盾", description = "远程攻击，造成10000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", dispel_type = nil},
[64599] = {name = "奥术弹幕", description = "对一个敌人造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[64616] = {name = "震耳警报", description = "使施法者身边半径10码范围内的所有敌人沉默。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64619] = {name = "水流喷射", description = "发射强力的水柱，熄灭半径15码范围内的所有烈焰，对被水柱击中的所有敌人造成18850 to 21150点冰霜伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64623] = {name = "冰霜炸弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[64638] = {name = "酸性撕咬", description = "对一个敌人造成自然伤害，使其护甲值降低1000点，持续30 sec。可叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[64639] = {name = "践踏", description = "践踏地面，将周围半径50码范围内的敌人打飞，并造成8000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[64642] = {name = "暴风雪", description = "召唤持续6 sec的暴风雪，对指定区域内的所有敌人每2秒造成5088 to 5912点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "1.3​秒", dispel_type = nil},
[64643] = {name = "旋风打击", description = "对附近的敌人造成50%的武器伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64644] = {name = "寒冬亡魂之盾", description = "保护寒冬亡魂附近的友方单位，使它们受到的范围攻击伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64645] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，使其移动速度降低，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[64646] = {name = "堕落智慧", description = "腐蚀敌人运用神圣力量的能力，使其无法进行治疗。\nModifies Damage/Healing Done -90%：\n圣光术 ， 圣光闪现", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[64647] = {name = "雪盲", description = "使目标被致盲2 sec，造成4250 to 5750点伤害。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", dispel_type = nil},
[64649] = {name = "冰冻吐息", description = "寒冷的气息，冻结施法者面前一个锥形区域内的目标，在5 sec内造成14000点冰霜伤害。", mechanic = "昏迷中", range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[64660] = {name = "急救包", description = "在4 sec内完全治疗你的乘客。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[64662] = {name = "闪现", description = "传送到无法抵达的敌人身边。", mechanic = nil, range = "150码 ", cast_time = "1​秒", dispel_type = nil},
[64663] = {name = "奥术爆裂", description = "对周围半径15码范围内的所有敌人造成9000 to 11000点奥术伤害，并使其沉默10 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64668] = {name = "磁场", description = "向目标投射磁场，将其固定在原地。目标受到的所有伤害提高30%，持续6 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[64677] = {name = "护盾发生器", description = "启动攻城坦克的护盾发生器，吸收一定量的物理、火焰、冰霜和奥术伤害，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[64692] = {name = "烈焰火炮", description = "向随机敌方目标发射火炮。", mechanic = nil, range = "200码 ", cast_time = "1​秒", dispel_type = nil},
[64695] = {name = "大地之缚", description = "地缚图腾在生效时有一定几率使目标定身,持续5 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[64696] = {name = "闪电箭", description = "以闪电攻击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[64697] = {name = "地震术", description = "对半径55码范围内的所有敌人造成6013 to 6987点伤害，并将他们击退，沉默4 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64698] = {name = "炎爆术", description = "对一个敌人造成8325 to 9675点火焰伤害，并每3秒对其造成额外的3000点伤害，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[64699] = {name = "熔岩溅射", description = "向目标喷射熔岩，熔化他的护甲，造成持续的火焰伤害。效果持续21 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64705] = {name = "不灭烈焰", description = "无法熄灭的烈焰吞噬一个目标，每1秒造成相当于该目标生命值上限8%的伤害，持续5 sec。然后烈焰会转移到另一个目标身上。只有伊格尼斯的熔炉中的冷水才能熄灭这种烈焰。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[64717] = {name = "烈焰喷溅", description = "对施法者面前15码内的敌人造成7069 to 7931点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[64719] = {name = "冲锋", description = "冲锋目标，造成6750 to 8250点物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[64720] = {name = "烈焰散发", description = "对施法者面前一个锥形区域内的敌人造成5400 to 6600点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[64732] = {name = "投掷水桶", description = "灭火。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[64740] = {name = "能量分流", description = "每秒造成2000点奥术伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[64746] = {name = "过热狂风", description = "召唤一道随机移动的飓风，靠近飓风的敌人会被卷上天空。", mechanic = nil, range = "45码 ", cast_time = "1.25​秒", dispel_type = nil},
[64757] = {name = "风暴打击", description = "立即使用两把武器攻击。另外，目标所承受的下2次自然伤害提高20%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[64758] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[64766] = {name = "激光弹幕", description = "发射奥术弹幕，攻击附近的所有敌人。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[64771] = {name = "熔化护甲", description = "使一个敌人的护甲值、攻击速度和移动速度降低20%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[64773] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[64775] = {name = "暗影屏障", description = "使施法者免疫所有攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64776] = {name = "机枪", description = "需引导的攻击，每四分之一秒对目标造成1885 to 2115点伤害，持续3 sec。这个技能忽略目标的护甲值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[64779] = {name = "充能飞跃", description = "向前跳跃至目标地点。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", dispel_type = nil},
[64783] = {name = "置换设备", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[64819] = {name = "毁灭飞跃", description = "跃向一个敌人，造成6500点物理伤害，并使周围半径10码范围内的敌人昏迷4 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[64825] = {name = "巨人咆哮", description = "对施法者面前一个锥形区域内的敌人造成8775 to 9225点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[64847] = {name = "符文烈焰喷射", description = "烈焰喷射每1秒对施法者面前15码锥形区域内的敌人造成6825 to 7175点火焰伤害，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[64852] = {name = "烈焰符文", description = "每1秒对周围半径3码范围内的敌人造成2438 to 2562点火焰伤害，持续10 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[64870] = {name = "熔岩爆裂", description = "向目标投掷熔岩，造成8788 to 10212点火焰伤害。如果目标身上有烈焰震击效果，熔岩爆裂会消耗烈焰震击，并造成爆击。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[64874] = {name = "符文击打", description = "凶猛的攻击，造成11100 to 12900点伤害，并在目标的皮肤上烙出一枚符文。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[64877] = {name = "硬化铁拳", description = "使施法者每次攻击的伤害提高100%，但是被定身在原地，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[64889] = {name = "闪电充能", description = "攻击有一定几率附带闪电球。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[64897] = {name = "熔合金属", description = "每1秒为一个友方目标恢复19500 to 20500点生命值，持续5 sec。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[64903] = {name = "熔合闪电", description = "感染一个敌人，使其每2秒对周围的盟友造成一次自然伤害，持续10 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[64918] = {name = "电击", description = "带电的巨石对目标造成8775 to 9225点自然伤害，并将其击倒在地。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", dispel_type = nil},
[64919] = {name = "寒冰新星", description = "对半径10码范围内的敌人造成1885 to 2115点冰霜伤害，使其受到的冰霜伤害提高25%，移动速度降低10%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[64953] = {name = "跳跃攻击", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[64954] = {name = "水箭", description = "向一个敌人发射水箭，造成33 to 38点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[64966] = {name = "寒冰炮台", description = "在附近召唤一座寒冰炮台。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[64979] = {name = "防空导弹", description = "向正前方发射一枚爆炸火箭，在命中飞行目标后爆炸。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[65033] = {name = "收缩撕裂", description = "每3秒对一个敌人造成一次物理伤害，并使其移动速度降低3%，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65035] = {name = "酸性毒液", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[65038] = {name = "压碎", description = "重压目标，造成1388 to 1612点伤害。", mechanic = nil, range = "8码 ", cast_time = "600​毫秒", dispel_type = nil},
[65060] = {name = "暮光箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "500​毫秒", dispel_type = nil},
[65062] = {name = "鞭笞", description = "鞭笞目标，造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65063] = {name = "翡翠弹幕", description = "对暮光龙骑兵和暮光传送门造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[65070] = {name = "防御矩阵", description = "防护矩阵保护半径7码范围内的所有盟军，使其在15 sec内受到的伤害降低90%。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[65072] = {name = "系在兽栏上", description = "一根绳圈。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[65073] = {name = "压缩垃圾", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "瞬发", dispel_type = nil},
[65075] = {name = "烈焰之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值和火焰伤害提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[65076] = {name = "风暴之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值和伤害提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[65077] = {name = "冰霜之塔", description = "轨道防御系统为巨兽提供了额外的动力。生命值提高。附近的敌人被诱捕。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[65078] = {name = "压缩", description = "对施法者周围半径8码范围内的敌人造成6338 to 6662点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[65080] = {name = "切割金属废料", description = "每1秒造成2438 to 2562点火焰伤害，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[65084] = {name = "自毁", description = "把自己炸飞，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[65089] = {name = "锯刃", description = "造成488 to 512点物理伤害，并在接下来的6 sec内每1秒造成147 to 153点额外的物理伤害。可以叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65099] = {name = "展开锯刃", description = "召唤回收机器人的锯刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65123] = {name = "风暴雷云", description = "召唤一道闪电雷云，随机为友方玩家充能。被这朵云包围时，玩家接触到的最多4个友方单位可以获得风暴之力，爆击伤害提高135%，持续30 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[65127] = {name = "Darkshore Wisp Sparkle", description = nil, mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[65128] = {name = "投掷炸弹", description = "对目标周围半径5码范围内的所有敌人造成1110 to 1290点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[65129] = {name = "爆炸", description = "对附近的敌人造成4163 to 4837点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65130] = {name = "时间炸弹", description = "数秒后爆炸，造成7400 to 8600点火焰伤害。嘀嗒-嘀嗒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[65133] = {name = "风暴雷云", description = "召唤一道闪电雷云，随机为友方玩家充能。被这朵云包围时，玩家接触到的最多6个友方单位可以获得风暴之力，爆击伤害提高135%，持续30 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[65147] = {name = "碎盾", description = "远程攻击，造成2000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "10—30码 ", cast_time = "250​毫秒", dispel_type = nil},
[65162] = {name = "Player Ride Keristrasza", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[65172] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[65173] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地并且每2秒燃烧350 to 450点法力值，持续10 sec。", mechanic = "定身", range = "35码 ", cast_time = "1​秒", dispel_type = "魔法"},
[65191] = {name = "被吞噬", description = "被吞噬\n有东西在吞噬这个生物的肉体与灵魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65192] = {name = "烈焰遏制", description = "向空中喷洒灭火剂，熄灭周围半径10码范围内的所有火焰。另外，受到这个效果影响的敌人的施法速度降低50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65204] = {name = "被放开的猛兽", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65210] = {name = "扰动矩阵", description = "引导泰坦能量，瓦解萨隆邪铁生物的分子结构，使其攻击速度降低100%，施法速度降低300%，持续30 sec。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[65214] = {name = "君主献祭", description = "烧灼附近所有的呼啸的气旋，造成24 to 29点火焰伤害，然后每3秒钟还会造成4点额外的火焰伤害，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65215] = {name = "地狱大火", description = "对随机一个盘旋的涡流和它周围的盘旋的涡流造成302 to 338点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[65216] = {name = "漩涡复仇", description = "用漩涡的力量束缚元素勋爵玛格玛萨，造成278 to 322点自然伤害，并且每3秒造成额外的225点自然伤害。持续9 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[65231] = {name = "晴空霹雳", description = "用闪电轰击元素勋爵玛格玛萨，造成24 to 29点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[65232] = {name = "灭火", description = "消灭元素勋爵玛格玛萨的君主献祭。每15秒可以使用1次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65233] = {name = "返回到漩涡", description = "让你和这个旋转的漩涡返回雷鸣峰南部边缘的漩涡。只有当你已经环绕过元素勋爵玛格玛萨之后才能使用。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65248] = {name = "冰霜龙息", description = "对施法者面前半径30码范围的一个锥形区域内的敌人造成5363 to 5637点冰霜伤害。另外，目标的攻击速度降低100%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[65260] = {name = "龙翼打击", description = "对周围半径25码范围内的所有敌人造成750 to 1250点伤害，将它们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65297] = {name = "不稳定爆破", description = "对携带火焰喷射器的可怜兽人造成2625 to 3375点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65305] = {name = "Artifact Pings Back", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65306] = {name = "召唤被埋藏的财宝堆", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65310] = {name = "Titan's Terminal Quest Complete", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65351] = {name = "投掷纸飞艇", description = "将纸飞艇扔给你在诺森德结识的朋友", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[65386] = {name = "怀念逝者", description = "怀念逝者\n在悼念日怀念逝者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65388] = {name = "火焰喷射器", description = "灼烧攻城坦克面前锥形区域的所有敌人，每1秒造成一次额外的火焰伤害。持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[65402] = {name = "横扫", description = "横扫附近的敌人，造成241 to 279点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65406] = {name = "斜掠", description = "对目标造成240 to 360点伤害，并在9 sec内造成360点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65407] = {name = "突袭", description = "猛然跃起，跨过5 to 45码距离，使目标昏迷3 sec，并受到319 to 431点伤害。最短发动距离为5码。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[65417] = {name = "战歌攻城车爆炸", description = "攻城车爆炸，造成263 to 337点火焰伤害，并将10码范围内的部落成员击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65481] = {name = "返回基地！", description = "指引驭风者返回地狱咆哮岗哨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65488] = {name = "精神鞭笞", description = "对目标造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[65489] = {name = "投掷炸药", description = "在阿斯特兰纳摧毁精灵和他们的财产。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[65490] = {name = "吸血鬼之触", description = "在15 sec内对你的目标造成33750 to 41250点暗影伤害", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[65492] = {name = "心灵震爆", description = "用暗影魔法冲击敌人，对其造成7088 to 7912点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[65494] = {name = "召唤一个载货科多兽", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65516] = {name = "雪球", description = "在我融化之前把我丢出去！", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65541] = {name = "暗言术：痛", description = "黑暗的咒语，每3秒对敌人造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65542] = {name = "沉默", description = "使目标沉默，在5 sec内不能施法。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65543] = {name = "心灵尖啸", description = "发出一声心灵尖啸，迫使周围的敌人逃跑，持续8 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65544] = {name = "消散", description = "你进入纯粹的暗影能量形态，受到的所有伤害降低90%。你不能攻击或施法，但是可以每秒恢复6%的法力值，持续6 sec。可以在昏迷、恐惧或沉默状态下施放消散，施放之后解除所有诱捕和移动限制效果，并在消散持续期间免疫这些效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65546] = {name = "驱散魔法", description = "驱散目标身上的魔法效果，从友方身上移除2个有害法术，或是从敌人身上移除2个有益法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65547] = {name = "PVP饰品", description = "驱散所有移动限制效果和所有会导致你的角色不受控制的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65571] = {name = "水晶献礼", description = "为造物者召唤水晶献礼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65579] = {name = "塔丝瑟拉着陆", description = "命令塔丝瑟拉着陆。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65605] = {name = "爆发之种", description = "在目标体内埋下一颗不稳定的种子，种子会在4秒后爆炸，对目标及其邻近的盟友造成3200点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[65611] = {name = "投掷洋娃娃", description = "向狼獾人投掷洋娃娃。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[65628] = {name = "圣洁", description = "你是个好人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65629] = {name = "肮脏", description = "你不是个好人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65667] = {name = "高热", description = "以强大的热能冲击附近的所有铁铸像，使它们的移动速度提高5，急速提高5。这个效果可以叠加最多10次。叠加到10次之后，铁铸像会熔化。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[65719] = {name = "暗影新星", description = "对半径15码范围内的生物造成无差别的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65735] = {name = "回春术", description = "治疗一个盟友，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65753] = {name = "图加之眼", description = "图加·符文图腾正在天上看着你。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65762] = {name = "无比锋利的爪子", description = "猎影因为战歌先锋对林中树居的入侵而极度愤怒，对他们造成110 to 140点额外的物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65766] = {name = "圣光涌动", description = "释放圣光涌动，每2秒对黑暗效果下的敌人造成4500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65768] = {name = "黑暗翻腾", description = "释放黑暗翻腾，每2秒对光明效果下的敌人造成4500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65775] = {name = "酸腺撕咬", description = "从甲虫下颚喷出的酸液，每3秒造成1800点自然伤害。持续1 min。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[65790] = {name = "法术反制", description = "反制敌人的法术，使其在8 sec内无法施放任何与该法术属于同一类别的法术。产生很高的威胁值。", mechanic = "中断", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65791] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成12488 to 14512点奥术伤害。你每次施放奥术冲击，你的所有奥术法术造成的伤害都会提高10%，奥术冲击的法力值消耗也会提高150%。这个效果可以叠加最多4次，持续6 sec，或者在你施放除了奥术冲击之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[65792] = {name = "冰霜新星", description = "冲击施法者附近的所有敌人，对它们造成365 to 415点冰霜伤害并将其冻结在原地，最多持续8 sec。对被冻结的目标造成伤害可能打断这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65793] = {name = "闪现", description = "将施法者传送到正前方20码的位置，路线上有阻挡物则会停止，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65795] = {name = "光明解禁", description = "光明光球的能量得以释放，对6码范围内的敌人造成14625 to 15375点光明伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[65799] = {name = "奥术弹幕", description = "向目标发射多枚魔法飞弹，造成10450 to 11550点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65800] = {name = "魔爆术", description = "制造一次以施法者为中心的魔法爆炸，对半径10码范围内的所有目标造成5280 to 5720点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65801] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续10 sec。在这个过程中，绵羊无法攻击或施法，任何伤害都会让绵羊恢复正常状态。同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物和小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[65802] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在5 sec内不会受到任何物理和法术伤害，但是在这期间你也无法攻击、移动或施法。同时也会引发低温效果，在30 sec内不能再次施放寒冰屏障。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65804] = {name = "立起部落旗帜", description = "为了部落！", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65807] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成11563 to 13437点冰霜伤害，并使其移动速度降低40%，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[65808] = {name = "黑暗解禁", description = "黑暗光球的能量得以释放，对半径6码范围内的敌人造成14625 to 15375点黑暗伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[65809] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续10 sec。任何伤害都可能会中断此效果。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[65810] = {name = "腐蚀术", description = "腐蚀目标，在18 sec内造成累计30000点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65812] = {name = "痛苦无常", description = "暗影能量逐渐吞噬目标，在15 sec内对其造成总计23125 to 26875点伤害。如果这个效果被驱散，则它对驱散者造成13875 to 16125点伤害，并令其沉默4 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[65814] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，使其在24 sec内受到42000点暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[65815] = {name = "疲劳诅咒", description = "使目标的速度降低50%，持续12 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[65816] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成1500点火焰伤害，对附近所有敌人造成9000点火焰伤害，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[65819] = {name = "灼热之痛", description = "使目标感受灼热的痛苦，对其造成5490 to 6510点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[65821] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成11813 to 13187点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[65837] = {name = "藤蔓抽击", description = "鞭笞最多5个目标，每秒造成43 to 57点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[65843] = {name = "震荡波", description = "古树向前方发出一道震荡波，对半径30码范围内的所有敌方目标造成324 to 376点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65854] = {name = "星火术", description = "对目标造成12387 to 14613点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[65855] = {name = "虫群", description = "敌人被飞虫围绕，近战和远程攻击命中率降低3%，在12 sec内受到总计22200 to 25800点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65856] = {name = "月火术", description = "灼烧敌人，对其造成4140 to 4860点奥术伤害，并在12 sec内造成额外的7000点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65857] = {name = "纠缠根须", description = "将目标固定在原地，在10 sec内对其造成总计1576.7 to 1756.7点自然伤害。任何伤害都可能会打断纠缠根须的效果。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[65858] = {name = "光明之盾", description = "一层光明护盾保护着双子，为其吸收1200000点伤害并使其法术无法被打断，持续16 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65859] = {name = "旋风", description = "将敌人吹上天空，使其无法做出动作，但也无法被攻击，持续最多6 sec。德鲁伊在同一时间内只能对一个目标使用旋风。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[65860] = {name = "树皮术", description = "德鲁伊的皮肤变得如树皮一样坚硬。受到任何攻击时所承受的伤害降低40%。这个法术可以在昏迷、冰冻、瘫痪、恐惧或睡眠时使用，且可以在任何形态下使用。持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65861] = {name = "自然之力", description = "召唤3个树人来攻击目标，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[65862] = {name = "愤怒", description = "对目标造成8460 to 9540点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[65863] = {name = "精灵之火", description = "使目标的护甲值降低15%，持续40 sec。在效果持续期间，目标无法潜行或隐形。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65866] = {name = "爆炸射击", description = "你对敌方目标发射爆炸性的弹药，造成4533 to 5467点火焰伤害，这发弹药还会在接下来的2 sec内每秒对目标造成一次伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[65867] = {name = "稳固射击", description = "稳固的射击，对目标造成武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[65868] = {name = "射击", description = "向敌人射击，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.7​秒", dispel_type = nil},
[65869] = {name = "逃脱", description = "尝试脱离战斗，向后方跳跃。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[65871] = {name = "威慑", description = "激活之后，使你的招架几率提高100%，有100%的几率偏转你前方的施法者对你施放的法术。持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65874] = {name = "黑暗之盾", description = "一层黑暗护盾保护着双子，为其吸收1200000点伤害并使其法术无法被打断，持续16 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65875] = {name = "双生相协", description = "双生相协治疗其生命值总量的50%。", mechanic = nil, range = "50000码 ", cast_time = "15​秒", dispel_type = nil},
[65876] = {name = "双生相协", description = "双生相协治疗其生命值总量的50%。", mechanic = nil, range = "50000码 ", cast_time = "15​秒", dispel_type = nil},
[65877] = {name = "翼龙钉刺", description = "钉刺目标，使其沉睡 8 sec。任何伤害都会取消沉睡效果。当目标醒来时，钉刺会在8 sec内对其造成2.6点自然伤害。每个猎人在同一时间内只能对一个目标使用一种钉刺，且同类钉刺无法叠加。", mechanic = "睡眠中", range = "35码 ", cast_time = "瞬发", dispel_type = "毒药"},
[65879] = {name = "双生之能", description = "瓦格里双子共享的力量使其造成的物理伤害提升20%，并允许双子双持武器，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65880] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30 sec。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。陷阱可以存在1 min。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65883] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高6000点，并使其受到的治疗效果降低50%。持续10 sec。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[65916] = {name = "双生之能", description = "瓦格里双子共享的力量使其造成的物理伤害提升20%，并允许双子双持武器，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65918] = {name = "昏迷", description = "将目标踢下坐骑，使其昏迷10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[65924] = {name = "压制", description = "立刻压制敌人，对其造成武器伤害外加35点伤害。只能在目标躲闪之后使用。压制无法被格档、躲闪或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65925] = {name = "冷酷突击", description = "如果你在玩家施法时对其使用压制技能，则该目标的魔法伤害和治疗效果降低50%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65926] = {name = "致死打击", description = "邪恶的攻击，对目标造成武器伤害外加1000并使其受伤，任何对其使用的治疗技能效果减弱50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65927] = {name = "冲锋", description = "冲向一名敌人，并将其撞晕1.50 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[65929] = {name = "冲锋昏迷", description = "冲向一名敌人，并将其撞晕1.50 sec。", mechanic = "昏迷中", range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[65930] = {name = "破胆怒吼", description = "战士发出怒吼，使半径8码范围内的敌人因恐惧而畏缩，持续8 sec。", mechanic = "感觉", range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[65932] = {name = "反击风暴", description = "立即对用近战方式攻击你的敌人进行反击，持续12 sec。敌人从你背后对你发动的近战攻击无法进行反击。最多可反击20次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65935] = {name = "缴械", description = "卸除敌人的主手和远程武器，持续10 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65936] = {name = "破甲", description = "击破目标的护甲，每次破甲攻击都会使其护甲值降低4%，同时造成大量的威胁值。更高的攻击强度可以造成更高的威胁值。可以叠加最多5次，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65940] = {name = "碎裂投掷", description = "用全力将你的武器掷向敌人，造成伤害并使目标的护甲值降低20%，持续10 sec，或移除所有无敌效果。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[65946] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，攻击半径8码范围内的敌人，造成50%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65949] = {name = "瓦格里的迅捷", description = "双生之能使攻击速度提升10%，持续15 sec。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65950] = {name = "光明之触", description = "你受到了瓦格里的光明之触的影响，每2秒对受黑暗精粹效果影响的玩家造成5850 to 6150点光明伤害。光明之触不会对与其拥有相同属性的目标造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[65954] = {name = "出血", description = "立即对目标造成110%的武器伤害，并令其流血，使其在受到物理攻击时所承受的伤害提高最多75点。可最多生效10次，或者持续15 sec。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65955] = {name = "刀扇", description = "立即对周围半径10码范围内的所有目标投掷两把武器，造成90%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65956] = {name = "剑刃乱舞", description = "使你的攻击速度提高20%。另外还可以对附近的一个额外的敌人造成伤害。持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65957] = {name = "刺骨", description = "终结技，造成8750 to 11250点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65960] = {name = "致盲", description = "使目标暂时失明并到处乱走，持续最多1 min。任何对其造成的伤害都会解除此效果。", mechanic = "混乱", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[65961] = {name = "暗影斗篷", description = "立即移除自身的所有不利魔法效果，并使你对所有法术的抗性提高90%，持续5 sec。不能移除可以阻止你使用暗影斗篷技能的魔法效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[65962] = {name = "致伤药膏", description = "使敌人中毒，使施加在敌人身上的所有治疗效果降低50%，持续15 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[65970] = {name = "风暴打击", description = "立即使用两把武器攻击。另外，对目标造成的下4次自然伤害提高20%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65973] = {name = "大地震击", description = "立即以震撼性的力量攻击目标，对其造成3213 to 3387点自然伤害。可以打断施法，并使其在2 sec内无法施放该系法术。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[65974] = {name = "熔岩猛击", description = "你将熔岩的能量灌注在副手武器中，立即对目标造成100%的副手武器伤害。如果你的副手武器附加了火舌效果，这个伤害值还可以提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[65976] = {name = "风怒", description = "给萨满祭司的武器附加风的力量，立即造成2次额外的攻击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[65980] = {name = "嗜血", description = "小队中所有成员的近战攻击、远程攻击和施法速度提高30%，持续40 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65983] = {name = "英勇", description = "小队和团队中所有成员的近战攻击、远程攻击和施法速度提高30%，持续40 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65986] = {name = "漩涡武器", description = "下一个闪电箭、闪电链、次级治疗波、治疗波或治疗链的施法时间缩短20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[65998] = {name = "烧灼", description = "对目标造成4950 to 6050点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", dispel_type = nil},
[66001] = {name = "黑暗之触", description = "你受到了瓦格里的黑暗之触的影响，每2秒对受光明精粹效果影响的玩家造成5850 to 6150点黑暗伤害。黑暗之触不会对与其拥有相同属性的目标造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66003] = {name = "十字军打击", description = "立即对目标造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66004] = {name = "命令圣印", description = "所有近战攻击有一定几率造成额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66005] = {name = "命令审判", description = "对敌人施以8550 to 9450点神圣伤害的惩罚。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[66006] = {name = "神圣风暴", description = "瞬发的武器攻击，对周围半径8码范围内的最多4个敌人造成110%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66007] = {name = "制裁之锤", description = "击晕目标，持续6 sec。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66008] = {name = "忏悔", description = "使目标进入冥想状态，最多瘫痪10 sec。任何伤害都会唤醒目标。可以对恶魔、龙类、巨人、人型生物和亡灵使用。", mechanic = "能力丧失", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66009] = {name = "保护之手", description = "目标盟友免疫一切物理攻击，持续10 sec。", mechanic = "坚强", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66010] = {name = "圣盾术", description = "使圣骑士对所有的伤害和法术攻击免疫，但是造成的伤害降低50%，持续12 sec。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66011] = {name = "复仇之怒", description = "你造成的所有伤害和治疗效果提高20%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66012] = {name = "寒冰打击", description = "对敌人造成25%的冰霜打击伤害，并使其冻结在冰块中。持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66013] = {name = "刺骨之寒", description = "刺骨的寒冷渗入几名敌人的身体，使其每3秒受到6000点冰霜伤害，持续18 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66017] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续3 sec。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[66018] = {name = "绞袭", description = "扼住敌人的咽喉，使其沉默5 sec，并在效果结束时对其造成180点暗影伤害。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66019] = {name = "凋零缠绕", description = "释放邪恶的能量，对一个敌方目标造成6475 to 7525点暗影伤害，或为一个友方亡灵目标恢复9713点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[66020] = {name = "寒冰锁链", description = "用寒冰锁链束缚目标，使其移动速度降为原来的5%。目标每秒恢复其移动速度的10%，持续10 sec。", mechanic = "被诱捕", range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[66021] = {name = "冰冷触摸", description = "对目标造成5272到5728点冰霜伤害，使目标感染冰霜疫病，远程和近战攻击速度降低20%，持续21 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66023] = {name = "冰封之韧", description = "死亡骑士冻结自己的血液，对昏迷效果免疫，受到的所有伤害降低45%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66032] = {name = "网缚", description = "固定一名敌人，持续10 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[66042] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[66043] = {name = "变形术", description = "将敌人变成绵羊，使其在周围到处闲逛，最多持续4 sec。在这个过程中，绵羊无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让绵羊恢复正常状态。每个法师在同一时间内只能将一个目标变成绵羊，只能对野兽、人型生物、龙类、巨人或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[66044] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续4 sec。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66045] = {name = "急速", description = "施法者的攻击和施法速度提高100%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66046] = {name = "光明漩涡", description = "光明邪使菲奥拉开始施放一个强大的光明漩涡。引导5秒钟，每1秒造成15600 to 16400点伤害，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "8​秒", dispel_type = nil},
[66047] = {name = "冰霜打击", description = "立即攻击目标，造成100%的武器伤害再加上250点冰霜伤害，无法被躲闪、格挡或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66053] = {name = "激流", description = "为一个友方单位恢复57600 to 62400点生命值，并在15 sec内继续恢复总计138750 to 161250点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66054] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能攻击或施法，持续8 sec。任何伤害都有可能打断妖术效果。你在同一时间内只能对一个目标使用妖术，且只能对人型生物和野兽使用。", mechanic = "变形术", range = "20码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[66055] = {name = "次级治疗波", description = "为一个友方单位恢复84015 to 95985点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[66056] = {name = "净化灵魂", description = "净化一个友方目标的灵魂，驱散1个中毒效果、1个疾病效果和1个诅咒效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[66058] = {name = "黑暗漩涡", description = "黑暗邪使艾蒂丝开始施放一个强大的黑暗漩涡。引导5 sec，每1秒造成15600 to 16400点伤害，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "8​秒", dispel_type = nil},
[66060] = {name = "疾跑", description = "使移动速度提高120%，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66063] = {name = "大地之盾", description = "以大地之盾保护目标，被大地之盾保护的目标在受到攻击时可以恢复生命值。该效果每数秒只能出现一次。可生效6次，持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66065] = {name = "回春术", description = "在15 sec内为目标恢复总计416250 to 483750点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66066] = {name = "滋养", description = "为一个友方单位恢复138750 to 161250点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[66067] = {name = "愈合", description = "为一个友方单位恢复85050 to 94950点生命值，并在21 sec内恢复总计194250 to 225750点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[66068] = {name = "荆棘术", description = "使友方目标身上环绕着荆棘，对任何使用近战手段击中被保护者的敌人造成463 to 537点自然伤害，持续10 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66069] = {name = "双生之刺", description = "双生之刺对目标造成125%的武器伤害，并使其受到的伤害提升20%，持续15 sec或在5层后失效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66070] = {name = "纠缠根须", description = "将目标固定在原地，在10 sec内对其造成总计1500点自然伤害。任何伤害都可能会打断纠缠根须的效果。只能在户外使用。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[66071] = {name = "自然之握", description = "激活之后，任何击中施法者的敌人都有100%的几率受到纠缠根须的效果影响。可生效1次，持续45 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66075] = {name = "双生之刺", description = "双生之刺对目标造成125%的武器伤害，并使其受到的伤害提升20%，持续15 sec或在5层后失效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66076] = {name = "投掷", description = "掷出你的武器，对目标造成0%武器伤害。", mechanic = nil, range = "35码 ", cast_time = "500​毫秒", dispel_type = nil},
[66081] = {name = "多重射击", description = "向一个敌人和它周围的盟友发射多枚飞弹，对最多3个目标造成普通伤害外加100点伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[66083] = {name = "雷光箭矢", description = "召唤闪电，将其附魔在施法者的箭矢上。附魔后的基础远程攻击将造成额外的4713 to 5287点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[66086] = {name = "宁静", description = "每2秒为附近的所有队友恢复231250 to 268750点生命值，持续10 sec。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[66092] = {name = "决断", description = "甲虫恢复生命值，并对昏迷和限制移动的效果免疫。同时移动速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[66093] = {name = "生命绽放", description = "每秒恢复11310 to 12690点生命值，并且在效果结束或被驱散时恢复55500 to 64500点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66098] = {name = "苦修", description = "向目标射出一道神圣光辉，可以立刻为一名盟友恢复42255 to 47745点生命值，随后每1秒再恢复2 sec点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[66099] = {name = "真言术：盾", description = "立即为队友加上魔法护盾，可吸收67063 to 77937点伤害，持续30 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。目标在被加上护盾之后的15 sec内无法再被加上护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66100] = {name = "法力燃烧", description = "消耗目标的4374 to 4626点法力值。每消耗1点法力值，目标就受到3点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[66104] = {name = "快速治疗", description = "为一个友方目标恢复83250 to 96750点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[66112] = {name = "圣光术", description = "为一个友方单位恢复127710 to 142290点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[66113] = {name = "圣光闪现", description = "为一个友方目标恢复84825 to 95175点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.3​秒", dispel_type = nil},
[66114] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成72000 to 78000点神圣伤害，或者为一个友方目标恢复72000 to 78000点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[66115] = {name = "自由之手", description = "为友方目标施加自由之手，使其免疫任何移动限制效果，持续10 sec。每个圣骑士在同一时间内只能给目标施加一种圣手效果，同类型的圣手效果不能重叠。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66116] = {name = "清洁术", description = "净化一个友方目标，驱散1个中毒效果，1个疾病效果和1个魔法效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[66117] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[66118] = {name = "吸血虫群", description = "施放出虫群攻击施法者的敌人。每个敌人目标每1秒会被虫群吸走当前生命值的30%，至少会被虫群吸走250点生命值。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[66129] = {name = "蛛魔狂怒", description = "使半径12码范围内的每只蛛魔掘地者的移动、攻击和施法速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66134] = {name = "暗影突击", description = "尝试在暗影中行进，并出现在你的目标身后，造成40000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", dispel_type = nil},
[66177] = {name = "恢复", description = "治疗目标，在15 sec内恢复总计346875 to 403125点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66178] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", dispel_type = nil},
[66180] = {name = "重皮球", description = "把球扔给友方玩家。如果他们的背包中有剩余的空间，就可以接住球！", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[66187] = {name = "恒定符文", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66193] = {name = "永冻", description = "冰封地面上的一小块儿区域，阻止大多数生物在该区域钻地，进入该区域的目标移动速度降低80%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66195] = {name = "凝固汽油弹", description = "发射凝固汽油子弹，对目标区域周围半径5码范围内的所有敌人造成火焰伤害。另外，目标将被凝固汽油覆盖，每秒受到额外的火焰伤害，持续5 sec。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[66197] = {name = "军团烈焰", description = "灼烧目标，并在目标位置处每1秒浮生一团军团烈焰，持续6 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66203] = {name = "蒸汽冲击", description = "对15码范围内的所有敌人造成火焰伤害，并将其击退。一旦该技能触发，炮台将无法产生蒸汽动力，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66207] = {name = "摔绊", description = "使目标的移动速度降低50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66218] = {name = "发射", description = "将驾驶员发射到指定地点", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66228] = {name = "虚空之能", description = "虚空之能所造成的魔法伤害提升20%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66237] = {name = "血肉成灰", description = "将你的血肉烧成灰烬！吸收下一次受到的85000点治疗量，并使造成的伤害降低50%，持续15 sec。如果血肉灰烬效果未在其持续时间结束前移除，则它将触发地狱烈焰效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66250] = {name = "传递火鸡", description = "将一份火鸡传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[66251] = {name = "发射", description = "将驾驶员发射到指定地点", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66254] = {name = "召唤火焰旋风", description = "召唤1个火元素为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[66258] = {name = "地狱喷发", description = "加拉克苏斯大王召唤出一道虚空传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66259] = {name = "传递玉米馅料", description = "将一份玉米馅料传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[66260] = {name = "传递南瓜馅饼", description = "将一份馅饼传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[66261] = {name = "传递酸果蔓", description = "将一份酸果蔓传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[66262] = {name = "传递甜薯", description = "将一份甜薯传递到另一只盘子里。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[66269] = {name = "虚空传送门", description = "加拉克苏斯大王召唤出一道虚空传送门。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66282] = {name = "迅猛龙尖叫陷阱", description = "迅猛龙发出一阵撕裂耳膜的尖叫，如同有百万头恐龙同时在你的面前吼叫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66283] = {name = "旋压痛击", description = "跃向一名敌人，抓住他，并造成大量的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66290] = {name = "昏睡", description = "使敌人进入睡眠状态，最多持续6 sec。任何对目标造成伤害的行为都会唤醒它。同一时间内只能有一个目标被催眠。", mechanic = "睡眠中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[66296] = {name = "影幕", description = "将车辆隐蔽在阴影之中，使其潜行速度以及移动速度提高，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66300] = {name = "加油", description = "猛踩油门！速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66313] = {name = "燃烧弹", description = "对目标周围半径8码范围内的所有敌人造成4813 to 6187点火焰伤害。", mechanic = nil, range = "200码 ", cast_time = "1​秒", dispel_type = nil},
[66320] = {name = "燃烧弹", description = "每1秒对敌人造成7800 to 8200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66330] = {name = "震地践踏", description = "施放一次震地践踏，对在15码范围内的所有敌人造成11700 to 12300点物理伤害，并打断其法术吟唱，持续8秒。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[66331] = {name = "穿刺", description = "对目标造成150%的武器伤害，并导致目标流血，每层流血效果使目标每2秒受到3938 to 5062点伤害，持续40 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[66334] = {name = "女王之吻", description = "施法者施放出的下一个非瞬发法术将使他在8 sec内无法再施放该系法术，并让他承受13650 to 14350点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66378] = {name = "毁灭穿击", description = "旋转攻击，对目标造成75%的武器伤害，并穿透其护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66407] = {name = "裂颅", description = "击晕目标，持续2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66408] = {name = "猛击", description = "对敌人造成75%的武器伤害，并打断其施法，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66456] = {name = "战刃投掷", description = "向半径5码范围内的目标投掷刀刃，造成物理伤害伤害和4242 to 4758点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[66489] = {name = "投掷长矛", description = "对敌人造成冰霜伤害。", mechanic = nil, range = "10—30码 ", cast_time = "1.5​秒", dispel_type = nil},
[66494] = {name = "魔能喷发", description = "魔焰地狱火冲向目标，对其造成11700 to 12300点火焰伤害，并在该区域触发魔能火环。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66495] = {name = "魔能火环", description = "持续对半径15码范围内的盟友造成火焰伤害，持续6 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[66514] = {name = "冰霜吐息", description = "对施法者面前半径70码范围的一个锥形区域内的敌人造成0点冰霜伤害。另外，受伤的敌人还会被冰冻2 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[66515] = {name = "反射护盾", description = "立即为目标加上魔法护盾，吸收伤害并将自身所吸收伤害的25%反弹给攻击者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66518] = {name = "舰载火炮", description = "射出一颗火球，击中后对范围效果半径10码内的所有敌人造成火焰伤害和943 to 1057点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66528] = {name = "魔能闪电", description = "向敌人射出魔能闪电，在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66529] = {name = "舰载火炮", description = "射出一颗火球，对范围效果半径10码内的所有敌人造成火焰伤害和943 to 1057点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66532] = {name = "魔能火球", description = "造成34125 to 35875点火焰伤害，接下来每1秒造成10725 to 11275点额外火焰伤害，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = "魔法"},
[66536] = {name = "神圣惩击", description = "对敌人造成5625 to 6875点神圣伤害。", mechanic = nil, range = "50码 ", cast_time = "1.25​秒", dispel_type = nil},
[66537] = {name = "恢复", description = "每3秒为一个友方单位恢复22000点生命值。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[66538] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "魔法"},
[66542] = {name = "燃烧火箭弹", description = "向目标区域发射装满凝固汽油的火箭炮。凝固汽油将燃烧目标区域周围半径5码范围内的所有敌人，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66544] = {name = "黄色光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66546] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对附近的敌人造成7000 to 9000点神圣伤害，并附带击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66547] = {name = "忏悔", description = "强制目标为其最黑暗的回忆忏悔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66552] = {name = "梦魇乍醒", description = "用恐惧震慑附近的敌人，造成周期性的暗影伤害并使其因恐惧而逃跑，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[66601] = {name = "蓝色光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66602] = {name = "红色光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66613] = {name = "制裁之锤", description = "击晕目标，持续6 sec。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66619] = {name = "昔日阴影", description = "使目标被昔日阴影笼罩，造成暗影伤害并使其攻击和施法速度降低90%，持续5 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = "魔法"},
[66620] = {name = "旧患", description = "每1秒对目标造成1875点物理伤害，持续12 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66636] = {name = "渐怒", description = "怒气值不断增长，所造成的伤害提高15%。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[66665] = {name = "灼热吐息", description = "灼热吐息每1秒对所有目标造成5363 to 5637点火焰伤害，持续3 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[66683] = {name = "重型撞击", description = "跳起在空中，然后重重落下，对全部敌人造成16188 to 18812点物理伤害，使其昏迷，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[66684] = {name = "余烬", description = "对余烬半径4码范围内所有的敌人造成4388 to 4612点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66689] = {name = "极寒吐息", description = "寒冷的气息，冻结施法者面前一个锥形区域内的目标，在5 sec内造成30000点冰霜伤害。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[66721] = {name = "燃烧之怒", description = "造成的伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66725] = {name = "流星拳", description = "攻击所造成的伤害将平均分摊给在主要目标周围10码范围内的目标。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[66734] = {name = "践踏", description = "践踏12码以内的敌人，造成50000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66757] = {name = "冰冻之地", description = "冰霜之眼的土地寒冷得快要冻住了你的双脚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66758] = {name = "重击眩晕", description = "被巨大的冲击震晕，无法行动，受到的伤害增加100%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66759] = {name = "寒冰狂怒", description = "物理伤害和攻击速度提高100%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[66770] = {name = "野蛮头冲", description = "向敌人施放野蛮头冲，造成83250 to 96750点物理伤害，并使昏迷2.50 sec。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[66776] = {name = "怒火", description = "将军已经离开了他的指挥室，被激怒后，其所造成的伤害提升300%，受到的伤害减少95%，移动速度提升100%，效果持续到其返回指挥室为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66794] = {name = "横扫", description = "横扫敌人，对周围15码范围内的敌人造成10175 to 11825点物理伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[66795] = {name = "收集木料", description = "收集艾萨拉木材堆附近的木料。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[66796] = {name = "火焰吐息", description = "对敌人造成10175 to 11825点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", dispel_type = nil},
[66798] = {name = "缓死", description = "击昏目标，造成暗影伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[66808] = {name = "流星拳", description = "攻击所造成的伤害将平均分摊给在主要目标周围10码范围内的目标。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[66811] = {name = "电锯", description = "将面前的树木锯倒或者对面前5码范围内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "100​毫秒", dispel_type = nil},
[66813] = {name = "熔岩迸射", description = "烈焰守卫向目标投掷熔岩，造成19425 to 22575点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[66818] = {name = "强酸喷射", description = nil, mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[66821] = {name = "熔岩喷射", description = "对施法者前方锥形范围内的所有敌人每0.3秒造成4625 to 5375点火焰伤害，持续2.50 sec。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[66822] = {name = "召唤狙击手", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66823] = {name = "麻痹毒素", description = "注入麻痹毒素，提高每2秒所造成的自然伤害，并在一定时间内持续降低目标的移动速度直到目标被完全麻痹。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66824] = {name = "麻痹撕咬", description = "对目标造成18500 to 21500点自然伤害，并向目标体内注射瘫痪毒素。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66862] = {name = "光芒耀眼", description = "耶德瑞克的身上开始散发光辉，对周围所有目视他的敌人造成5938 to 6562点神圣伤害，并使敌人致盲，持续4 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[66863] = {name = "制裁之锤", description = "击晕敌人，使其更易受到正义之锤的伤害，并在6 sec内无法移动或攻击。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = nil},
[66865] = {name = "复仇", description = "耶德瑞克的近战攻击有一定的几率使他的下一次近战攻击造成爆击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66867] = {name = "正义之锤", description = "投掷一柄战锤，对敌人造成16000点神圣伤害。如果目标不受正义之锤的效果影响，则此正义之锤会被接住并反掷向施法者。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[66868] = {name = "飞刀", description = "向最远35码内敌对的暗夜精灵掷出一对锯刃。", mechanic = nil, range = "35码 ", cast_time = "100​毫秒", dispel_type = nil},
[66869] = {name = "灼热胆汁", description = "使敌人浑身溅满灼热的胆汁，对其及其周围的盟友造成持续性的火焰伤害。冰虫的灼热胆汁对于清除麻痹毒素非常有效。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[66879] = {name = "灼热撕咬", description = "对目标造成18500 to 21500点火焰伤害，并使其浑身溅满灼热的胆汁。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[66880] = {name = "酸液喷吐", description = "对敌人造成10175 to 11825点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", dispel_type = nil},
[66883] = {name = "粘液池", description = "出现一片毒云并在区域内扩散，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66893] = {name = "榴弹发射器", description = "随意射出榴弹，让它们像婚礼上的老鼠一样乱窜。", mechanic = nil, range = "35码 ", cast_time = "100​毫秒", dispel_type = nil},
[66901] = {name = "麻痹喷溅", description = "向一个目标及其周围的敌人喷吐毒液，造成12950 to 15050点自然伤害，并附加麻痹毒素效果。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", dispel_type = nil},
[66902] = {name = "烈焰喷射", description = "向敌人及其周围的目标喷吐胆汁，造成12950 to 15050点火焰伤害，并使其浑身溅满灼热的胆汁。", mechanic = nil, range = "100码 ", cast_time = "1.1​秒", dispel_type = nil},
[66937] = {name = "续能", description = "释放能量储备，让伐木机回复最大生命值的70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[66954] = {name = "酸性打击", description = "对一名敌人造成自然伤害，并使其护甲值降低50%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[66966] = {name = "粉碎", description = "猛击目标，造成68 to 82点伤害并将其击退。", mechanic = nil, range = "7码 ", cast_time = "500​毫秒", dispel_type = nil},
[66967] = {name = "纠缠根须", description = "用根须将敌人缠住，每3秒对其造成一次自然伤害，并使其无法移动，最多持续5 sec。", mechanic = "定身", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[66968] = {name = "投掷巨石", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[67002] = {name = "Crowley Summon Initialize", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[67005] = {name = "召唤阴影", description = "召唤死亡阴影以供亡语者卡罗斯调遣。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", dispel_type = nil},
[67022] = {name = "扼杀之雾", description = "使目标被扼杀之雾笼罩，每1秒造成700点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[67034] = {name = "战刃投掷", description = "向半径5码范围内的目标投掷刀刃，造成物理伤害伤害和4242 to 4758点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[67037] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，对周围的所有敌人造成普通伤害外加50点额外伤害，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[67038] = {name = "撞击", description = "对施法者前方30码的锥形范围内的所有敌人造成4375 to 5625点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[67194] = {name = "光明之泉", description = "制造一个光明之泉治疗周围的友方单位，它将持续存在45 sec或直到其被摧毁为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67195] = {name = "剑刃齐射", description = "向目标区域投掷一簇短刃。每把短刃在半径5码范围内造成伤害。持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[67229] = {name = "精神控制", description = "控制一个人型目标的思想，持续8 sec。", mechanic = "被魅惑", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[67233] = {name = "乱舞打击", description = "使施法者的攻击速度提高100%，但施法者每次击中敌人造成的伤害降低30%。持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[67235] = {name = "拳击", description = "击打目标，对其造成30点伤害，并且使其在4 sec内不能施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[67237] = {name = "紊乱打击", description = "对敌人造成120%的武器伤害，并使其失去平衡，防御值降低100点，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[67247] = {name = "闪耀之光", description = "一道光辉笼罩一个盟友，为其恢复5655 to 6345点生命值，并对目标半径8码以内的所有敌人造成5655 to 6345点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[67251] = {name = "圣盾术", description = "使施法者免受一切物理和法术攻击伤害，持续9 sec。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[67255] = {name = "最终冥想", description = "进入冥想，降低施法者周围半径15码范围内的敌人的移动和攻击速度，持续8 sec。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", dispel_type = nil},
[67279] = {name = "叛军大炮", description = "向敌人射出一发破坏力极大的炮弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[67280] = {name = "匕首投掷", description = "随机向一个敌对目标掷出一把匕首，立刻造成伤害，并在接下来每3秒造成额外的伤害，持续12 sec。", mechanic = "流血", range = "100码 ", cast_time = "500​毫秒", dispel_type = nil},
[67294] = {name = "射击我提示", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[67322] = {name = "潜地", description = "尝试潜入地下。无法潜入永冻地面。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[67345] = {name = "旋风", description = "发动旋风斩，对周围的敌人造成12950 to 15050点物理伤害，并将它们击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[67367] = {name = "已翻新", description = "刚被翻新过……看上去有一点磨损。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67393] = {name = "弹出旅客", description = "将搭乘摩托车的旅客弹出。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67411] = {name = "灵魂虹吸", description = "从一名死去的艾露恩的信徒身上吸取灵魂能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[67440] = {name = "投掷巨石", description = "向远方投掷一块巨石。这块巨石造成火焰伤害，并对半径10码范围内的所有敌人造成1414 to 1586点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[67441] = {name = "撞击", description = "撞击攻城车前方7码范围内的任意敌人，造成伤害，并将敌人击退。还可以对建筑物造成1885 to 2115点攻城伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", dispel_type = nil},
[67452] = {name = "飞弹冲击", description = "向远方发射大型火箭弹，对目标区域周围半径8码范围内的敌人造成伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[67461] = {name = "火炮", description = "发射火炮，造成火焰伤害，并对周围的建筑造成4242 to 4758点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[67503] = {name = "叛军勇气", description = "更快，更好，更强。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[67514] = {name = "召唤地狱猎犬", description = "召唤一只地狱猎犬，将陪伴施法者直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67523] = {name = "闪燃", description = "使敌人燃烧……致死！", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[67528] = {name = "治疗波", description = "召唤自然魔法来治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[67529] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[67530] = {name = "大地之盾", description = "以大地之盾保护目标，被大地之盾保护的目标在受到近战攻击时可以恢复生命值。该效果每数秒只能出现一次。可生效10次，持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[67534] = {name = "妖术治愈", description = "在目标身上施加一个妖术，目标受到的所有直接治疗效果也会被施加到周围的敌人身上。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[67540] = {name = "拦截", description = "冲向一名敌人，对其造成0%的武器伤害。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[67541] = {name = "剑刃风暴", description = "立即对周围最多1个目标发动旋风斩，在接下来的6 sec内，你每1秒会发动一次旋风斩。在此期间，你可以移动，但是无法使用任何其它技能。你不会有丝毫怜悯，也不会感到丝毫恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67542] = {name = "致死打击", description = "对目标造成100%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[67546] = {name = "旋转投掷", description = "抓住目标，并将目标向后投掷。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[67570] = {name = "护送一个勘测员", description = "护送一个勘测员\n护送勘测员前往门纳尔湖附近的3个标记点。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[67574] = {name = "被阿努巴拉克追逐", description = "阿努巴拉克正在追逐你。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[67588] = {name = "勘测", description = "熔补勘测装备。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[67594] = {name = "毒药瓶", description = "每秒造成1750点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[67597] = {name = "Quest Complete", description = nil, mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[67689] = {name = "背后恶灵", description = "某种令人厌恶的东西从打瞌睡的人的身上冒了出来！", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[67692] = {name = "平息风暴", description = "将玩家返回到弗瑞恩的哨站。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67706] = {name = "刀扇", description = "立即向周围半径8码范围内的所有目标掷出两把武器，若使用匕首则造成150%的武器伤害，若使用其它武器则造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67709] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[67710] = {name = "致命药膏", description = "为一件武器浸毒，持续1小时。每次攻击都会使敌人每3秒受到1250点自然伤害。该效果每5秒只能触发1次。在同一目标身上最多叠加5次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "毒药"},
[67716] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击半径5码范围内的所有敌人，对每个目标都造成伤害，数值为你手持的所有近战武器的伤害之和。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67718] = {name = "冰冷触摸", description = "造成4875 to 5125点冰霜伤害并造成冰霜疫病。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[67719] = {name = "冰霜疫病", description = "对目标每3秒造成一次冰霜伤害，并附带疾病效果，使其近战和远程攻击速度降低25%，持续15 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[67721] = {name = "破甲虚弱", description = "暴露目标的弱点，使目标受到的所有物理攻击造成的伤害提高25%，持续10 sec。最多叠加9次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67722] = {name = "血之疫病", description = "血之疫病每2秒造成3510 to 3690点暗影伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[67724] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染血之疫病的疾病效果，持续受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[67725] = {name = "湮没", description = "野蛮的瞬发攻击，造成125%的武器伤害再加上1500点伤害，你施加于目标身上的每一个疾病效果还可以使该伤害总量提高30%，但是会吞噬这些疾病效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[67729] = {name = "爆炸", description = "引爆食尸鬼，将其摧毁并对半径8码范围内的所有敌人造成8775 to 9225点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[67749] = {name = "跳跃", description = "跃过阴影，在友方或敌方目标背后出现。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[67751] = {name = "食尸鬼爆炸", description = "黑骑士准备引爆一只食尸鬼！", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[67761] = {name = "亡者大军", description = "召唤一支食尸鬼军团为死亡骑士作战。食尸鬼会在你附近的区域横冲直撞，嘲讽和攻击一切它们可以攻击的目标。黑骑士有时会引爆某一个食尸鬼！", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[67767] = {name = "冰霜疫病", description = "对目标每3秒造成一次冰霜伤害，并附带疾病效果，使其近战和远程攻击速度降低14%，持续15 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[67774] = {name = "爪击", description = "用爪攻击敌人，对其造成伤害并选择一个新的目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[67777] = {name = "召唤宠物", description = "将你的宠物召唤到自己身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67794] = {name = "变虫术", description = "将敌人变成一只虫子。这样它就会害怕被一脚踏扁。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[67796] = {name = "撞击", description = "撞击攻城坦克前方13码范围内的任意敌人，造成伤害，并将敌人击退。还可以对建筑物造成1500点攻城伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[67797] = {name = "蒸汽冲刺", description = "使蒸汽发动机在短时间内超速运转，向前冲锋，对敌人玩家造成伤害，并将其击退。同时对建筑物造成1885 to 2115点攻城伤害。", mechanic = nil, range = "70码 ", cast_time = "瞬发", dispel_type = nil},
[67805] = {name = "攻击潜伏者", description = "侦测并攻击距离最近的血牙潜伏者。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[67808] = {name = "死亡撕咬", description = "对所有敌人造成2925 to 3075点暗影和冰霜伤害，并使敌人受到的魔法伤害提高5%，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[67822] = {name = "召唤蟑螂", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[67823] = {name = "死亡标记", description = "你已经中了黑骑士的死亡标记，所受到的魔法伤害增加200%，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[67825] = {name = "左钩拳", description = "对目标和它身边最近的一个敌人造成80%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[67827] = {name = "猛踢", description = "对一名敌人造成伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[67834] = {name = "北风苔原", description = "但愿能将你传送到北风苔原的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[67835] = {name = "索拉查盆地", description = "但愿能将你传送到索拉查盆地的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[67836] = {name = "冰冠冰川", description = "但愿能将你传送到冰冠冰川的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[67837] = {name = "风暴峭壁", description = "但愿能将你传送到风暴峭壁的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[67838] = {name = "凛风峡湾", description = "但愿能将你传送到凛风峡湾的某个地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[67868] = {name = "被践踏", description = "被践踏\n昏迷。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[68054] = {name = "紧急赴约", description = "紧急赴约\n这个帅的掉渣的机器人还有别的要务要做。抓紧时间！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68081] = {name = "传送到地下", description = "将你传送到臭气扑鼻的地下区域。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[68129] = {name = "召唤沉船者", description = "利用海洋的愤怒，召唤来一个水元素。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", dispel_type = nil},
[68174] = {name = "耐普图隆的祝福", description = "游泳速度提高250%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68186] = {name = "Anub'arak Scarab Achievement 10", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[68197] = {name = "Eadric Achievement", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[68207] = {name = "毒液喷吐", description = "每2秒对一个敌人造成15点自然伤害。持续8 sec。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = "毒药"},
[68208] = {name = "棘刺喷射", description = "向一个敌人投掷荆棘，造成13 to 17点自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[68209] = {name = "寒冰箭", description = "对敌人造成22 to 28点冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[68235] = {name = "火炮开火", description = "朝敌人发射威力强大的炮弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[68246] = {name = "冰霜撕咬", description = "对一个敌人造成冰霜伤害并使其施法速度降低，持续15 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[68249] = {name = "海潮之波", description = "水流冲击施法者面前100码的锥形区域内的敌人，造成139 to 161点自然伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[68250] = {name = "水弹", description = "向一个敌人发射水箭，造成中等的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[68252] = {name = "寒冰屏障", description = "你被一道寒冰屏障所笼罩，在6 sec内不会受到任何物理和法术伤害，并且生命值和法力值也会得到回复。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[68263] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[68272] = {name = "苦酒", description = "对目标造成834 to 934点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[68282] = {name = "冲锋", description = "冲锋攻击，造成20000点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", dispel_type = nil},
[68301] = {name = "冲锋", description = "冲锋攻击，造成0点伤害，并移除对手身上的一层防御效果。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[68333] = {name = "忘记侏儒工程学", description = "忘记侏儒工程学，使你可以选择另一个工程学分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[68334] = {name = "忘记地精工程学", description = "忘记地精工程学，使你可以选择另一个工程学分支。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[68335] = {name = "激怒", description = "造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68340] = {name = "逃脱", description = "尝试脱离战斗，向后方跳跃。必须面对目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[68385] = {name = "放置长矛", description = "将科卡尔可汗之矛插在先祖之石中。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[68392] = {name = "熔解", description = "艾萨莱特水晶核心本能地释放出极为巨大的毁灭能量。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[68415] = {name = "腐化之怒", description = "腐化敌人的视野，使其无法进行治疗。\nModifies Damage/Healing Done -90%：\n地震术 ， 治疗之涌 ， 治疗波 ， 治疗链 ， 激流", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[68445] = {name = "闪电打击", description = "向敌人射出一支闪电箭，造成638 to 862点自然伤害。随后闪电箭会跳跃至目标附近的其他敌人身上。每次跳跃都会使伤害提高。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[68504] = {name = "碎盾", description = "远程攻击，造成2000点伤害，并移除目标身上的一层防御效果。", mechanic = nil, range = "10—30码 ", cast_time = "250​毫秒", dispel_type = nil},
[68506] = {name = "重压跳跃", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[68515] = {name = "Anub'arak Scarab Achievement 25", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[68541] = {name = "激怒", description = "使近战攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[68545] = {name = "魔王阿兹雷索克的怒吼", description = "向敌人吼叫，让敌人昏迷1.50 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "500​毫秒", dispel_type = nil},
[68548] = {name = "暗影之触", description = "对魔王阿兹雷索克面前锥形范围内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[68552] = {name = "投掷瓶子", description = "令目标昏迷4秒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[68564] = {name = "投掷调和物", description = "在凄凉之地消灭纳迦和他们的盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[68578] = {name = "雷恩的力量", description = "正中目标！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68589] = {name = "诱惑香水", description = "对周围的敌人每秒造成1620 to 1980点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[68605] = {name = "蓝铁", description = "对目标造成法术火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[68658] = {name = "罗网冲击", description = "使敌人在6 sec内无法移动。", mechanic = "定身", range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[68664] = {name = "分解枪", description = "分解一名敌人。", mechanic = "定身", range = "5—30码 ", cast_time = "250​毫秒", dispel_type = nil},
[68668] = {name = "召唤援军", description = "召唤更多的半人马单位协助你作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68669] = {name = "投掷", description = "将你的武器向敌人投去，造成300%正常武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[68670] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[68676] = {name = "撤退命令", description = "命令你的半人马单位离开战斗。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[68680] = {name = "要求治疗", description = "命令你的半人马施法者治疗你。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[68683] = {name = "击退", description = "击退施法者面前的全部目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68687] = {name = "跳跃", description = "跃向当前目标。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[68704] = {name = "香气蒸腾", description = "在施法者周围扔出几小瓶香水。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[68710] = {name = "缩小", description = "缩成老鼠大小。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[68728] = {name = "跑啊", description = "鞭策你的老鼠，获得一次持续3秒的加速效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68734] = {name = "Agogridon Kill Credit", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68771] = {name = "雷霆践踏", description = "践踏附近的所有敌人，使它们暂时处于瘫痪状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68774] = {name = "铸造冰封之刃", description = "铸造一把冰封武器，使冰霜伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[68778] = {name = "冰浪", description = "用冰浪攻击施法者面前65码半径的锥形区域内的敌人，造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[68785] = {name = "铸造霜脉之锤", description = "铸造一把无坚不摧的冰封武器。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[68786] = {name = "永冻", description = "对周围的所有敌人造成400点冰霜伤害，并使它们受到的冰霜伤害提高20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[68788] = {name = "投入萨隆邪铁", description = "扔出一块巨大的萨隆邪铁。", mechanic = nil, range = "150码 ", cast_time = "2​秒", dispel_type = nil},
[68793] = {name = "魔法的灾难", description = "朝一个圆弧区域进行横扫攻击，对位于该区域中的每个目标造成5500点物理伤害外加额外的伤害，额外的伤害量相当于目标法力值总数的一半。该技能的总伤害量不能超过10,000点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68820] = {name = "灵魂之井", description = "噬魂者会跳向一个目标，撞击地面，创造一口灵魂之井。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[68839] = {name = "灵魂腐蚀", description = "试图腐蚀目标的一部分灵魂，想要将其从目标的身体中剥离。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[68864] = {name = "缝合", description = "每1秒为施法者回复25点生命值。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[68872] = {name = "灵魂风暴", description = "一股汹涌的灵魂风暴围绕着施法者，每秒对10码范围外的目标造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[68895] = {name = "敌意", description = "对半径15码范围内的敌人造成7200 to 8800点暗影伤害。", mechanic = nil, range = "3码 ", cast_time = "3​秒", dispel_type = nil},
[68899] = {name = "哀嚎之魂", description = "释放哀嚎之魂，对位于其前方的敌人造成6825 to 7175点暗影伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[68939] = {name = "灵魂解禁", description = "噬魂者会阶段性地释放被折磨的灵魂。", mechanic = nil, range = "0码 ", cast_time = "850​毫秒", dispel_type = nil},
[68945] = {name = "返回营地", description = "让私人奥术助手的主人返回北艾萨拉的克希雷姆的营地。", mechanic = nil, range = "15码 ", cast_time = "3​秒", dispel_type = nil},
[68946] = {name = "无法抗拒的古龙水", description = "对附近的敌人每秒造成1620 to 1980点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[68950] = {name = "恐惧", description = "恐惧敌人，持续3 sec。", mechanic = "感觉", range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[68957] = {name = "不稳定反应", description = "对周围的敌人造成2375 to 2625点自然伤害，但会使施法者死亡。", mechanic = nil, range = "6码 ", cast_time = "瞬发", dispel_type = nil},
[68958] = {name = "冲击新星", description = "对15码范围内的敌人造成21875 to 28125点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[68959] = {name = "点燃武器", description = "近战攻击会对目标周围5码内的所有敌人造成额外25000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[68980] = {name = "收割灵魂", description = "尝试收割附近所有敌人的灵魂，每秒钟对敌人造成20000点暗影伤害，持续6 sec。如果目标在法术效果结束以后还活着，他的灵魂就会被吸入霜之哀伤，被这把魔剑吞噬。", mechanic = nil, range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[68981] = {name = "冷酷严冬", description = "制造一场猛烈的寒冬风暴，对半径45码之内的所有敌人每秒造成14138 to 15862点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[68982] = {name = "幽灵冲击", description = "造成 17550 to 18450点暗影伤害。", mechanic = nil, range = "15码 ", cast_time = "2​秒", dispel_type = "魔法"},
[68987] = {name = "扑杀", description = "超级僵尸盯上了一名随机目标。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[68988] = {name = "传送", description = "将施法者传送到一处灵魂之塔。", mechanic = nil, range = "50000码 ", cast_time = "600​毫秒", dispel_type = nil},
[68989] = {name = "毒性新星", description = "倾泻出大量的毒药，对周围所有的敌人造成伤害。持续21 sec。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = "毒药"},
[68990] = {name = "召唤奥术构造体", description = "召唤1个虚空行者为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[68998] = {name = "奥术混乱", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[69012] = {name = "爆裂弹幕", description = "在每个临近目标的脚下安置一颗高爆奥术地雷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[69017] = {name = "爆炸宝珠", description = "你变成了活体炸弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69019] = {name = "爆裂弹幕", description = "向所有敌人发射大量爆炸性的球体。爆炸后造成6000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69021] = {name = "雷霆蹴", description = "对一名敌人造成150%的武器伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[69022] = {name = "起搏器", description = "扎普诺兹医生竭尽全力将你从死亡的边缘拉回来！", mechanic = nil, range = "10码 ", cast_time = "3​秒", dispel_type = nil},
[69024] = {name = "剧毒废渣", description = "对位于酸液中的所有敌人造成自然伤害。持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[69028] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[69029] = {name = "扑杀迷惑", description = "由于指令混乱，僵尸的移动速度减慢。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69037] = {name = "召唤瓦格里", description = "召唤一只瓦格里暗影戒卫者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69051] = {name = "灵魂倒映", description = "噬魂者对目标的灵魂使用镜像！噬魂者所造成的伤害的一部分会复制给目标。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[69052] = {name = "邪恶狂乱", description = "攻击速度提高10%。所造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[69053] = {name = "邪恶怒气", description = "所有攻击有一定几率施放邪恶狂乱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[69055] = {name = "军刀猛刺", description = "将普通近战伤害的300%分摊给一名敌人及其周围最近的两名盟友。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69056] = {name = "符文遮罩", description = "使施法者笼罩在一层符文护盾中，反射所有有害的法术。持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[69057] = {name = "天灾领主之刺", description = "掷出一枚天灾领主之刺，使行进路线上的所有敌人定身。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[69058] = {name = "影枪", description = "对一名敌方目标造成4475 to 5525点暗影和冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[69060] = {name = "冰霜新星", description = "对附近的敌人造成2775 to 3225点冰霜伤害并将其冻结在原地，冻结效果最多可持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69065] = {name = "穿刺", description = "使目标被骨钉刺穿。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[69066] = {name = "吸取生命", description = "从一个敌人身上吸取12000点生命值，并将其转移给施法者，持续4 sec。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[69068] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[69069] = {name = "骨盾", description = "吸收10000点伤害。如果骨盾吸收的伤害达到其上限时骨盾将会碎裂，并会对15码范围内的敌方目标造成8000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69074] = {name = "传送", description = "将玩家传送至黑喉要塞。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[69075] = {name = "白骨风暴", description = "以一阵白骨风暴攻击附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69080] = {name = "骨雨", description = "对周围的敌人洒下骨雨，造成6598 to 7402点伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[69088] = {name = "灵魂打击", description = "刺穿敌人的灵魂，对其造成3150 to 3850点伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[69128] = {name = "灵魂虹吸", description = "对一名敌方目标造成1500点暗影伤害，使其造成的伤害降低10%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[69131] = {name = "灵魂虚弱", description = "瓦解一名敌方目标的意志，降低它们的动作速度。如果该效果未被移除，则目标将会眩晕5秒。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[69135] = {name = "暮光障壁", description = "符文能量筑起的盾牌围绕施法者，承受的伤害降低50%。这个盾牌很可能会被火焰爆裂击碎。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[69146] = {name = "冷焰", description = "每1秒造成11000点冰霜伤害，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69148] = {name = "灵魂哀嚎", description = "对位于施法者半径40码范围内的所有敌人造成5950 to 8050点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[69151] = {name = "冰霜吐息", description = "造成50点冰霜伤害并冻结目标，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69155] = {name = "蛮力冲撞", description = "发动强有力的一击击退敌人，造成47125 to 52875点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69165] = {name = "凋零呼吸", description = "吸入该空间内的凋零毒气，使造成的伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", dispel_type = nil},
[69166] = {name = "凋零呼吸", description = "吸入凋零毒气，使造成的伤害提高30%，攻击速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69167] = {name = "邪恶强化", description = "赋予施法者黑暗的力量，提高其物理伤害100%，但其移动速度降低50%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", dispel_type = nil},
[69172] = {name = "天灾领主的烙印", description = "使用泰兰努斯的印记烙烧一名敌人，被烙烧的敌人所造成的所有伤害都将反射给施法者的主要目标，其所产生的所有治疗也将反射给施法者。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[69195] = {name = "刺鼻毒气", description = "猛烈地释放出凋零毒气，对所有的敌人造成73125 to 76875点暗影伤害，并对房间释放致命性的毒气。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[69200] = {name = "狂怒之魂", description = "扯下一片目标的灵魂，使其攻击他们。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[69203] = {name = "恶毒之咬", description = "每3秒对一名敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69207] = {name = "庇护", description = "使携带者的躲闪等级提高100，护甲值提高1400点，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69222] = {name = "投掷盾牌", description = "将你的盾牌扔向敌人，对其造成12025 to 13975点伤害，并使其昏迷2 sec。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[69238] = {name = "寒冰冲击", description = "使受到冰寒效果影响的目标移动速度降低75%，每2秒受到2313 to 2687点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[69240] = {name = "邪恶毒气", description = "朝目标区域施放一团邪恶毒气，每2秒造成6338 to 6662点伤害，持续6 sec。该疫病会使被感染的目标呕吐不止，并对其附近的盟友造成5850 to 6150点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[69242] = {name = "灵魂尖啸", description = "对施法者面前15码内的锥形区域中的所有敌人造成42413 to 47587点暗影伤害，并使其沉默5 sec。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = "魔法"},
[69244] = {name = "邪恶毒气", description = "对半径8码范围内的盟友造成5850 to 6150点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69246] = {name = "霜降", description = "对距离冲击点8码范围内的所有敌人造成7875 to 10125点冰霜伤害，并将其击晕，持续5 sec。", mechanic = nil, range = "300码 ", cast_time = "5​秒", dispel_type = nil},
[69263] = {name = "爆裂弹幕", description = "在每个临近目标的脚下安置一颗高爆奥术地雷。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[69275] = {name = "霜牙印记", description = "为天灾领主的冰霜巨龙：霜牙标记一个攻击目标。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[69278] = {name = "毒气孢子", description = "释放一团毒气孢子，对2个随机目标造成伤害。孢子会在12秒后炸裂开来，对附近所有同伴造成3900 to 4100点伤害。毒气孢子所造成的伤害可增强目标的免疫系统，使其对毒气的抗性提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69280] = {name = "迫击炮轰击", description = "对轰击点15码范围内的纳迦造成400 to 600点火焰伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[69304] = {name = "雷霆一击", description = "以雷霆震击附近的敌人，使它们的攻击间隔延长10%，持续10 sec，并对它们造成15点伤害，此伤害值受到攻击强度加成影响。而且此技能会导致额外的威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69305] = {name = "战斗怒吼", description = "战士发出怒吼，使半径30码范围内的所有小队及团队成员的攻击强度提高 20点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69325] = {name = "损毁", description = "烈焰围绕施法者全身，持续12 sec，每2秒对所有敌人释放出5891 to 6609点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[69347] = {name = "通灵之力", description = "杀死你面前的奴隶。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69350] = {name = "亡者复生", description = "从生命体转换成亡灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69353] = {name = "寻找掩护！", description = "要比那些平庸的地精更聪明。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69355] = {name = "暗影新星", description = "释放出一股汹涌的能量，对半径15码范围内的敌方目标造成5688 to 7312点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69359] = {name = "火焰喷射器", description = "对敌方目标造成10点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", dispel_type = nil},
[69360] = {name = "钩网", description = "固定一名敌人，持续8 sec，并造成物理伤害。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[69361] = {name = "治疗弹", description = "治疗67 to 82点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[69362] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[69368] = {name = "艾萨莱特手雷", description = "造成18 to 21点火焰伤害并使半径3码范围内的目标昏迷3 sec。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[69373] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[69374] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "10—70码 ", cast_time = "500​毫秒", dispel_type = nil},
[69375] = {name = "大火球", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", dispel_type = nil},
[69376] = {name = "烟雾圆弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[69382] = {name = "圣光的恩泽", description = "让施法者每秒钟回复5000点生命值，并依照其生命值按比例提高施法者造成伤害的能力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69383] = {name = "黑暗饥寒", description = "让施法者的生命值回复所承受伤害的一半。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69387] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[69389] = {name = "暗影愈合", description = "为友方目标治疗180000 to 220000点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[69391] = {name = "黑暗祝福", description = "使一名友军的攻击和施法速度提高20%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69397] = {name = "夺魂", description = "对你的目标造成每秒提升的暗影伤害，持续8 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[69401] = {name = "灼烧冲击", description = "消耗所有火炮的能量来向目标发射一枚巨型火球。造成1000点攻城伤害，每点热能还将造成额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69404] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，使其在24 sec内受到15000点暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[69405] = {name = "吞噬阴影", description = "使一个敌方目标的攻击和施法速度降低50%，移动速度降低50%，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[69409] = {name = "灵魂收割", description = "攻击目标，造成50%的武器伤害，并使其受到灵魂收割的效果影响。该效果会在5 sec后造成70000的暗影伤害，并使施法者的急速提高100%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69411] = {name = "召唤进攻的纳迦", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69413] = {name = "绞杀", description = "被绞杀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69435] = {name = "投掷炸弹", description = "对下方的目标投掷一枚重磅炸弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[69461] = {name = "野性重击", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[69463] = {name = "穿刺之脊", description = "掷出一根巨大的脊骨，对附近的敌人造成0点物理伤害，并将他们击退。", mechanic = nil, range = "80码 ", cast_time = "3​秒", dispel_type = nil},
[69483] = {name = "黑暗清算", description = "在8 sec后，从目标和周围半径15码内的所有敌人身上吸取14250 to 15750点生命值。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[69491] = {name = "黑影光环", description = "使施法者自动对周围的敌人每2秒造成3500 to 4500点暗影伤害。该光环的效果一直持续到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69492] = {name = "暗影顺劈", description = "对一名敌人和其最近的盟友造成150%的武器伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69503] = {name = "吞噬", description = "每1.5秒25%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[69504] = {name = "迎面重殴", description = "迎面一记重击。好痛！", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[69508] = {name = "软泥喷射", description = "倾泻出绿色软泥。对锥形范围内的敌人造成7800 to 8200点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[69516] = {name = "召唤亡灵", description = "召唤伊米亚亡灵协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[69517] = {name = "投掷飞刀", description = "投掷一把飞刀，到达目标后爆炸，对作用范围内的所有敌人造成330 to 470点伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[69520] = {name = "石像鬼打击", description = "对一个敌人造成自然伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[69526] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69527] = {name = "寒冰吐息", description = "对施法者面前半径30码范围的一个锥形区域内的敌人造成7400 to 8600点冰霜伤害。另外，目标的攻击速度降低100%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[69528] = {name = "强能暗影箭", description = "向目标射出一支暗影箭，对目标和其附近的一个敌人造成5100 to 6900点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[69558] = {name = "不稳定的软泥怪", description = "所造成的伤害提高20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[69562] = {name = "亡者复生", description = "在施法者身边召唤一只食尸鬼爪牙。", mechanic = nil, range = "20码 ", cast_time = "1​秒", dispel_type = nil},
[69564] = {name = "暗影愈合", description = "为友方目标治疗45000 to 55000点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[69565] = {name = "挫志怒吼", description = "使附近敌人的攻击强度降低，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69566] = {name = "英勇打击", description = "强力的攻击，造成132 to 168%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69569] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69570] = {name = "火球术", description = "对敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[69572] = {name = "接铲！", description = "使用附近一名敌人的铁锹猛击其头部，对其造成65%武器伤害，并使其昏迷3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69573] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[69574] = {name = "寒冰之环", description = "召唤一个冰环，冻住附近的敌人。", mechanic = nil, range = "80码 ", cast_time = "2.5​秒", dispel_type = nil},
[69575] = {name = "石像形态", description = "石像鬼变形成石像形态，降低其受到的伤害90%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[69576] = {name = "混乱箭", description = "向敌人发射混乱之箭，造成5727 to 7273点火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有伤害吸收效果。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[69577] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[69578] = {name = "转化射线", description = "对一名敌人每2秒造成3700 to 4300点暗影伤害，并使其受到动摇的决心的效果影响。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[69579] = {name = "弧光切割", description = "重劈一名敌人的护甲，每一次弧光切割都会使其护甲值降低10%。最多叠加5次，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69580] = {name = "盾牌格挡", description = "使施法者的格挡几率提高100%，持续20 sec，但只能格挡1次攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69581] = {name = "血肉化脓", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每5秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[69582] = {name = "凋零炸弹", description = "牺牲施法者，对周围的所有敌人造成9375 to 10625点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[69583] = {name = "火球术", description = "对目标造成6198 to 7202点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[69584] = {name = "战术闪现", description = "将施法者传送到目标身后。传送可以解除施法者身上一切形式的束缚效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[69586] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身造成2000点火焰伤害，对周围的所有敌人造成2000点火焰伤害。持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[69590] = {name = "Force Player to Summon Andorel", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[69591] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[69592] = {name = "掷矛", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "1.5​秒", dispel_type = nil},
[69602] = {name = "火焰喷射器", description = "对敌方目标造成0点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", dispel_type = nil},
[69603] = {name = "凋零", description = "对目标进行一次邪恶的感染，每3秒造成一次自然伤害。如果没能在21 sec内移除，则会跳到下一个目标身上。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "疾病"},
[69633] = {name = "暗影之幕", description = "使一名敌人的治疗效果降低75%，持续15 sec。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[69634] = {name = "舔舐伤口", description = "战士舔舐了一口自己的鲜血后变得斗志高涨，其受到的所有伤害降低50%，并且每2秒回复其总生命值的5%。持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69638] = {name = "战斗之怒", description = "你造成的所有伤害提高12%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69647] = {name = "死志", description = "护甲值提高120%，攻击速度提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69649] = {name = "冰霜吐息", description = "对施法者面前半径60码范围的一个锥形区域内的敌人造成55500 to 64500点冰霜伤害。另外，目标的攻击速度降低50%，移动速度降低15%，持续1.50 min。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[69651] = {name = "致伤打击", description = "造成200%的武器伤害，并使目标的所有治疗效果降低40%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69652] = {name = "剑刃风暴", description = "立即对所有附近的目标发动旋风斩，在接下来的6 sec内，你每1秒会发动一次旋风斩。在此期间，你可以移动，但是无法使用其它技能。你不会有任何怜悯的感觉，也不会感到恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69674] = {name = "畸变感染", description = "畸变感染每1秒造成4875 to 5125点伤害，并使被感染者受到的治疗效果减少75%，持续12 sec。移除感染后，会在目标所处的位置生成一个小型的软泥怪。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[69679] = {name = "火箭炮", description = "发射一枚火箭并在击中后爆炸，对附近的敌人产生火焰伤害，并对敌人的炮艇造成攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[69705] = {name = "零度冻结", description = "凝结空气中的寒冷水气，将目标冻结冰块中。施法者必须要持续引导才能保持冻结状态。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[69708] = {name = "寒冰牢笼", description = "使目标昏迷，使其无法行动，但处于无敌状态。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[69745] = {name = "General Trigger 2 to Vehicle", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[69750] = {name = "弱化放射性软泥怪", description = "放射性软泥怪对半径10码范围内的敌人造成4875 to 5125点伤害，它还会使小软泥怪与附近其它的软泥怪进行融合。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69760] = {name = "放射性软泥怪", description = "放射性软泥怪对半径10码范围内的敌人造成6338 to 6662点伤害，它还会使大软泥怪与附近其它的软泥怪进行融合。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69762] = {name = "狂咒", description = "对目标施放一个奥术邪咒，使其施放的所有法术在 5 sec后都会以奥术能量的形式反冲目标自身。如果被邪咒影响的目标施放多种法术，则会提高随后的反冲伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[69774] = {name = "粘稠的软泥", description = "软泥怪靠近目标喷出一团绿色的粘液。绿色的粘液每1秒对目标造成3900 to 4100点伤害，并使其移动速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[69776] = {name = "粘稠的软泥", description = "绿色软泥每1秒对目标造成3900 to 4100点伤害，并使其移动速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[69780] = {name = "冷酷严冬", description = "移动速度降低75%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[69787] = {name = "寒冰壁垒", description = "立即为你加上魔法护盾，吸收100000000点伤害，持续until cancelled。只要护盾存在，受保护者的施法就不会被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69808] = {name = "破天号战旗", description = "提高最大生命值15%，并使在80内所有友方目标的近战、远程和施法速度提高25%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69809] = {name = "库卡隆战旗", description = "提高最大生命值15%，并使在80内所有友方目标的近战、远程和施法速度提高25%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69810] = {name = "召唤破天号战旗", description = "召唤0个魅魔协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69811] = {name = "召唤库卡隆战旗", description = "召唤0个魅魔协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69827] = {name = "恐怖图腾伏击！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69839] = {name = "不稳定的软泥爆炸", description = "对半径6码范围内的敌人造成14625 to 15375点伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[69841] = {name = "冰火气息", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[69851] = {name = "棒击", description = "用棒击打目标，造成伤害并击退目标。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", dispel_type = nil},
[69867] = {name = "贫瘠绽放", description = "治疗所有附近的单位，恢复 215 to 266点生命值，并在9 sec内额外恢复60点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69869] = {name = "霜火之箭", description = "对敌人施放霜火之箭，造成5400 to 6600点霜火伤害，使其移动速度降低40%，并在9 sec内造成1500点额外的霜火伤害。如果目标更容易受到冰霜伤害，则该法术造成冰霜伤害，而非火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[69871] = {name = "天灾蒸汽", description = "向目标注入疫病，使其所造成的伤害提高100%，持续30 sec。", mechanic = nil, range = "80码 ", cast_time = "瞄准", dispel_type = nil},
[69879] = {name = "冲锋", description = "向一名敌人冲锋，造成普通伤害再加上75点伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[69882] = {name = "愈合", description = "治疗友方目标，恢复11250 to 18750点生命值，并在21 sec内恢复额外的42000点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[69889] = {name = "融合", description = "两只小软泥怪融合成一只大软泥怪！", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[69897] = {name = "投掷无价珍宝", description = "将一件无价珍宝扔向目标。", mechanic = nil, range = "5—15码 ", cast_time = "1​秒", dispel_type = nil},
[69898] = {name = "回春术", description = "在15 sec内治疗目标33750 to 56250点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69899] = {name = "治疗之触", description = "为一个友方目标恢复40500 to 49500点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[69900] = {name = "灵魂爆裂", description = "对半径15码范围内的所有敌人造成4625 to 5375点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69901] = {name = "法术反射", description = "举起盾牌，反射下一个对你施放的法术。持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69902] = {name = "毁灭打击", description = "击碎目标的护甲，对其造成破甲效果。另外还可以造成90%的武器伤害，外加目标身上每层破甲效果所提供的50点伤害加成。破甲效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69903] = {name = "盾牌猛击", description = "对一名敌人造成伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69904] = {name = "闪现", description = "将施法者传送到20码外，并解除所有束缚效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69910] = {name = "痛苦压制", description = "使你受到的伤害降低40%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69911] = {name = "血之疫病", description = "血之疫病每1秒造成2250 to 2750点暗影伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[69912] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染血之疫病，持续受到暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[69916] = {name = "冰冷触摸", description = "造成7200 to 8800点冰霜伤害并引发冰霜疫病效果。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[69917] = {name = "冰霜疫病", description = "疾病效果，每3秒造成一次冰霜伤害，并使目标的近战和远程攻击速度降低14%，持续15 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[69920] = {name = "影袭", description = "对一名敌人造成普通伤害外加7500 to 12500点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[69921] = {name = "刀扇", description = "终结技，对目标造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69923] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[69926] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果每数秒只能出现一次，共可生效10次。大地之盾持续2 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69927] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成5250 to 8750点神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击3个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69929] = {name = "灵魂蒸汽", description = "向目标注入精神能量。", mechanic = nil, range = "80码 ", cast_time = "瞄准", dispel_type = nil},
[69930] = {name = "奉献", description = "将圣洁的能量灌入圣骑士脚下的土地，在8 sec内对进入该区域的所有敌人造成32000点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[69933] = {name = "灾难打击", description = "穿刺灵魂，造成125%普通伤害，并算作暗影伤害。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[69934] = {name = "神圣愤怒", description = "向四面八方射出神圣能量，对10码内的所有目标造成3750 to 6250点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[69958] = {name = "治疗波", description = "为一个友方目标恢复42008 to 47992点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[69963] = {name = "强效治疗术", description = "为一个友方目标恢复40500 to 49500点生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[69964] = {name = "中毒", description = "每3秒对一名敌人造成自然伤害。持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[69965] = {name = "雷霆一击", description = "对附近的所有敌人造成5100 to 6900点自然伤害", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[69967] = {name = "惩击", description = "惩击敌人，造成6300 to 7700点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[69968] = {name = "愤怒", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", dispel_type = nil},
[69969] = {name = "厄运诅咒", description = "对目标施以厄运的诅咒，在12 sec后造成12500点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[69970] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[69972] = {name = "暗影箭", description = "对敌人射出暗影箭，造成6375 to 8625点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[69973] = {name = "烧尽", description = "对你的目标造成7000点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[69974] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[69975] = {name = "爆炸射击", description = "你对敌方目标发射爆炸性的弹药，造成4533 to 5467点火焰伤害。这发弹药还会每秒对目标造成额外伤害，持续2 sec。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[69989] = {name = "奥术射击", description = "迅速射出一箭，对目标造成5950 to 8050点奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[70027] = {name = "鲨齿利刃", description = "将一根锯齿利刃射向目标，造成9 to 11点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[70043] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1​秒", dispel_type = nil},
[70048] = {name = "信号枪", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70053] = {name = "复活勇士", description = "复活一名银色黎明勇士为你战斗。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[70063] = {name = "霜之哀伤的怒火", description = "对所有敌人造成1000000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2.6​秒", dispel_type = nil},
[70074] = {name = "喷射药物", description = "朝一名敌人射击，对其造成自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[70078] = {name = "死亡之抚", description = "圣光的力量涌入目标的体内，将其秒杀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70080] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[70084] = {name = "冰霜光环", description = "每3秒对附近的所有敌人造成4500点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70089] = {name = "死灵", description = "复活施法者，并使其成为亡灵。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70092] = {name = "枪械射击", description = "用远程武器射击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[70095] = {name = "枪械射击", description = "用远程武器射击目标。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[70109] = {name = "蚀骨之寒", description = "使对辛达苟萨进行物理攻击的敌人受到寒霜刺骨效果的影响，每叠加一层该魔法效果就会使目标每2秒受到1000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70116] = {name = "寒冰吐息", description = "对施法者面前半径15码范围的一个锥形区域内的敌人造成11700 to 12300点冰霜伤害。另外，目标的攻击速度降低20%，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[70117] = {name = "冰冷之握", description = "用寒风席卷周围所有的敌人，将其拉到施法者面前。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[70123] = {name = "严寒", description = "对半径25码内的敌人造成60000点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[70126] = {name = "冰霜道标", description = "标记一个目标，将其囚禁在寒冰坟墓中。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[70127] = {name = "秘法打击", description = "使用奥术能量打击附近的敌人，每叠加一层魔法效果，所受到的所有魔法伤害提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70130] = {name = "强能暴风雪", description = "将所有目标长时间冻结在原地。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[70133] = {name = "淬毒利刃", description = "每3秒对敌人造成一次自然伤害，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[70144] = {name = "厄运诅咒", description = "对目标施以厄运的诅咒，在10 sec后造成9000点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[70145] = {name = "暗影箭雨", description = "向附近的敌人射出多支暗影箭，对它们造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[70150] = {name = "跳跃", description = "跳跃到目标敌人或盟友背后。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[70157] = {name = "寒冰坟墓", description = "将目标和距其10码内的所有敌人冻结在寒冰中，造成15600 to 16400点冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[70161] = {name = "掷斧", description = "向目标掷出一柄斧头，造成5700 to 6300点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[70162] = {name = "射击", description = "朝目标射击，对其造成5700 to 6300点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[70166] = {name = "牢固盾墙", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70171] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续6 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "150码 ", cast_time = "瞬发", dispel_type = "魔法"},
[70174] = {name = "灼烧冲击", description = "消耗所有火炮的能量来向目标发射一枚巨型火球。造成1000点攻城伤害，每点热能还将造成额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70176] = {name = "呕吐", description = "造成9250 to 10750点自然伤害，并使受到的伤害提高20%，持续8 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "疾病"},
[70185] = {name = "眩晕", description = "感到眩晕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70188] = {name = "黑暗斗篷", description = "使潜行者的躲闪几率提高100%，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70189] = {name = "毒液喷吐", description = "造成5370 to 6630点自然伤害，之后每2秒对一名敌人造成1388 to 1612点伤害，持续8 sec。该效果也会击中半径5码范围内的目标。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = "毒药"},
[70191] = {name = "顺劈斩", description = "对目标和它周围的盟友造成普通伤害，可最多影响10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70194] = {name = "黑暗禁锢", description = "使目标昏迷，使其无法行动，但处于无敌状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70196] = {name = "穿刺之矛", description = "用武器远距离刺穿一个目标，立即将其杀死。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[70215] = {name = "毒肿", description = "毒气之云锁定了受到毒肿效果影响的玩家。若该玩家被其抓住，即会释放凋零毒气，对附近的玩家造成伤害。伤害的数值依该玩家的肿胀程度而定。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70274] = {name = "剧毒废渣", description = "对位于酸液中的所有敌人造成自然伤害。持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[70278] = {name = "穿刺之伤", description = "每1秒对一名敌人造成2388 to 2612点物理伤害，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70291] = {name = "寒冰之刃", description = "为你的武器注入冰冠冰川的能量，使其造成冰霜伤害，持续14 sec。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[70292] = {name = "冰川打击", description = "残忍无情的攻击，使目标大量流血直到完全治愈。每3秒造成15%的冰霜伤害，直到被完全治愈。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70299] = {name = "虹吸精华", description = nil, mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[70302] = {name = "致盲之尘", description = "使目标暂时失明并到处乱走，持续最多3 sec。任何伤害都会解除此效果。", mechanic = "混乱", range = "10—40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[70304] = {name = "强能之血", description = "所造成的伤害提高50%。\n 法术不消耗法力值且为瞬发。\n 近战和远程攻击速度提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70306] = {name = "寒冰之刃", description = "像旋风一般攻击周围的所有敌人，持续6 sec并造成双倍伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[70307] = {name = "召唤4联盟", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70309] = {name = "撕裂投掷", description = "将你的武器扔向敌人，对其造成3010 to 3990点伤害，并在接下来的18 sec内每3秒造成2000点额外的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70316] = {name = "顺劈斩", description = "对敌人及其最近的盟友造成110%普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70337] = {name = "死疽", description = "使目标承受致命效果，每5秒对其造成150000点暗影伤害，持续15 sec。如果目标在承受此效果时死亡，或者此效果结束，该效果会额外叠加一层并转移到附近的一名单位身上。如果效果被驱散，则该效果会减少一层并转移到附近的一名单位身上。每当这一效果转移的时候，巫妖王的力量都会提升。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[70340] = {name = "狮子的怒火", description = "狮子的力量强化了你的攻击强度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70341] = {name = "软泥滩", description = "朝目标位置扔出一瓶变异粘液，生成一团粘液。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70343] = {name = "软泥滩", description = "变异软泥怪在持续生长，每1秒造成6825 to 7175点伤害，直到被畸变生物吞掉为止！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70351] = {name = "不稳定的实验", description = "普崔塞德教授开始在你们所有人身上进行一项邪恶的实验！", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[70358] = {name = "召唤食尸鬼苦工", description = "在3 sec内召唤3只食尸鬼苦工。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[70360] = {name = "吞食软泥", description = "吞食附近的变异软泥来缩小池区的大小，使你获得4点软泥能量！", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[70361] = {name = "顺劈斩", description = "对一个敌人和距其最近的盟友造成120%的武器伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70362] = {name = "暴风雪", description = "召唤持续8 sec的暴风雪，每2秒造成8000点冰霜伤害，并使指定区域内所有敌人的移动速度降低30%。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[70363] = {name = "食尸", description = "逐渐恢复生命值。持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[70371] = {name = "激怒", description = "使你的攻击间隔缩短100%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[70372] = {name = "召唤蹒跚的血僵尸", description = "召唤一只蹒跚的血僵尸。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[70381] = {name = "深度冻结", description = "随机冻僵一个目标，使其移动速度降低50%，并在14秒后造成大量冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[70386] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[70388] = {name = "腐蚀之种", description = "在目标体内埋下恶魔之种，在18 sec内造成1500点暗影伤害。当目标受到总计2500点伤害之后，恶魔之种将对该目标周围半径10码范围内的所有敌人造成暗影伤害。术士在同一时间内对同一个目标只能施放一种腐蚀法术。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[70391] = {name = "痛苦诅咒", description = "给目标施加痛苦的诅咒，使其在24 sec内受到7200点暗影伤害。这种伤害在初期会缓慢生效，但是会在作用效果期间不断加速，直到结束。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[70392] = {name = "黑暗烙印", description = "对一个敌人造成139 to 161点暗影伤害，并使其受到的暗影伤害提高50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70394] = {name = "疾病之云", description = "腐臭的疾病之云笼罩在施法者周围，给附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70396] = {name = "食尸鬼斩杀", description = "强力的攻击，造成3938 to 5062点额外的物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70404] = {name = "小宝的丝带", description = "一条丝质授带。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70405] = {name = "畸变", description = "畸变的憎恶产生的疾病正在对周围的玩家造成伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[70407] = {name = "冲击波", description = "释放一道火焰波，对附近的敌人造成火焰伤害，并使其移动速度降低，持续4 sec。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70408] = {name = "魔法增效", description = "增强施放于敌方目标身上的法术效果，使其受到的法术伤害最多提高2400点，治疗法术所恢复的生命值最多提高3600点，持续30 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[70409] = {name = "火球术", description = "对目标造成11100 to 12900点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[70410] = {name = "变形术：蜘蛛", description = "将敌人变成蜘蛛，使其在周围到处闲逛，最多持续12 sec。在这个过程中，蜘蛛无法攻击或施法，但会以极快的速度恢复生命值，任何伤害都会让蜘蛛恢复正常状态。每个法师在同一时间内只能将一个目标变成蜘蛛，只能对野兽、龙类、巨人、人型生物或小动物施放。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[70421] = {name = "暴风雪", description = "召唤持续10 sec的暴风雪，每2秒给指定区域内的所有敌人造成43点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[70423] = {name = "吸血诅咒", description = "受到的直接治疗效果会触发堕落之血。持续20 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[70425] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[70426] = {name = "堕落之血", description = "每3秒造成4000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[70431] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "10—40码 ", cast_time = "瞬发", dispel_type = nil},
[70432] = {name = "血晕", description = "使目标昏迷并且每2秒造成3250点流血伤害。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[70435] = {name = "撕裂肉体", description = "对一名敌人造成100%的武器伤害并使其流血，每次使用该技能都会使目标每2秒受到4375 to 5625点伤害。持续30 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[70437] = {name = "吸血鬼打击", description = "野蛮的攻击，立即对敌人造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70445] = {name = "鲜血镜像", description = "你所受到伤害的50%会反射给相连一方（视为暗影伤害）。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[70447] = {name = "不稳定的软泥怪黏合剂", description = "不稳定的软泥怪黏合剂将目标粘附在原地，目标被缠绕的同时每1秒还会受到7313 to 7687点伤害。不稳定的软泥怪将移动到目标面前并自爆，造成243750 to 256250点伤害，该伤害将由附近的所有目标分摊。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[70449] = {name = "吸血冲锋", description = "冲锋一名敌人，对目标及其周围的盟友造成5550 to 6450点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[70450] = {name = "鲜血镜像", description = "对相连一方造成的0%的伤害以暗影伤害的形式反射给你。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[70460] = {name = "冷焰喷射", description = "对攻击路线上的敌人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[70464] = {name = "冰枪齐射", description = "对半径80码内的所有敌人造成13200 to 19800点伤害。对被冻住的目标造成三倍伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[70475] = {name = "大型虫群", description = "虫群布满该区域，每1秒造成相当于生命值上限5%的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[70480] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70481] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70482] = {name = "灵魂释放", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70492] = {name = "软泥喷发", description = "造成243750 to 256250点伤害，该伤害将由附近的目标分担，并将它们向四周击退！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70498] = {name = "卑劣的灵魂", description = "创造10个卑劣的灵魂，它们会在30秒后攻击敌人。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[70503] = {name = "灵魂爆裂", description = "牺牲施法者，让5码范围内的全部敌人承受35100 to 36900点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70512] = {name = "上层精灵的尖啸", description = "发出痛苦的尖啸，对位于施法者正前方锥形区域内的所有敌人造成7200 to 8800点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[70513] = {name = "多重射击", description = "对一名敌人和其周围的盟友进行飞弹齐射，对最多3个目标造成普通伤害外加75点。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[70516] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[70517] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒对半径20码范围内的所有小队成员恢复 28 点生命值，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70521] = {name = "冰霜炸弹", description = "对附近的所有敌人造成0点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70539] = {name = "回流软泥", description = "回流软泥会对目标施放一种奇特效果，降低其移动速度50%，并且每2秒造成9263 to 9737点伤害，持续20 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[70541] = {name = "寄生", description = "对60码内的所有敌对玩家造成12723 to 14276点暗影伤害。此外，目标还会受到每秒提升的暗影伤害。该效果会在目标的生命值超过90%后消失。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[70542] = {name = "变异打击", description = "立即造成100%的武器伤害，并使目标对物理伤害的抗性降低4%，持续20 sec。最多叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70588] = {name = "镇压", description = "使目标受到的治疗减少10%。持续until cancelled。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[70589] = {name = "冰冷触摸", description = "造成0点冰霜伤害，并使目标的远程、近战攻击和施法速度降低35%，持续until cancelled。", mechanic = nil, range = "20码 ", cast_time = "1​秒", dispel_type = "魔法"},
[70594] = {name = "死寒之箭", description = "对一个敌方目标造成11563 to 13437点暗影冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[70602] = {name = "腐蚀术", description = "缓慢地腐蚀目标的心灵，使其屈服于巫妖王的意志。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[70633] = {name = "胆汁喷溅", description = "每秒造成3750点自然伤害，并使其受到的物理伤害提高25%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[70645] = {name = "暗影锁链", description = "放逐一个敌人，使其无法做出任何动作但免疫任何攻击，最多持续10 sec。一次只能放逐一个目标。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[70659] = {name = "死疽打击", description = "使用一把诅咒的武器打击一名敌人，对其造成70%的武器伤害，并使其感染一种疾病，该疾病会抵消目标随后获得的20000点治疗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70670] = {name = "暗影顺劈", description = "对攻击者前方的所有敌人造成19000 to 21000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70671] = {name = "血溃", description = "使目标患上恶臭溃烂，每3秒对其造成4242 to 4758点自然伤害，并使其受到的治疗效果降低25%。持续9 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[70674] = {name = "吸血鬼之力", description = "施法者体内充盈着黑暗之力，使其所有伤害提高25%，而所造成伤害的300%将治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[70705] = {name = "火刃战旗", description = "剑圣的战旗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70714] = {name = "冰缚之甲", description = "使施法者受到寒冰屏障的保护。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[70716] = {name = "粉碎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[70732] = {name = "利刃之幕", description = "向周围的目标投掷巨型刀刃，对区域内的敌人造成物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[70735] = {name = "发射利刃", description = "向周围的目标投掷巨型刀刃，对敌人造成物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[70744] = {name = "酸性爆炸", description = "施法者发起爆炸，对15码范围内的全部敌人即刻造成17672 to 19828点自然伤害，并在接下来的20 sec内造成每秒1250点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", dispel_type = nil},
[70746] = {name = "传动到太阳之井", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[70750] = {name = "战斗怒吼", description = "使附近队友所造成的伤害提高50%，攻击速度提高20%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70751] = {name = "腐蚀", description = "每当施法者发动近战攻击时，就会于每3秒对目标造成3125点自然伤害，并使目标的护甲值降低10%。该效果最多可叠加5次。持续6 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70754] = {name = "火球术", description = "对一个敌人造成5891 to 6609点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[70759] = {name = "寒冰箭雨", description = "对附近的敌人造成4713 to 5287点冰霜伤害，并使其移动速度降低50%，持续8 sec。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = "魔法"},
[70768] = {name = "玄秘遮蔽", description = "使施法者笼罩在一层强大的屏障之中，该屏障会反射所有对施法者进行的魔法攻击，并且使施法者免疫施法打断效果，该屏障最多能吸收50000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70782] = {name = "食尸鬼之触", description = "使目标的移动速度降低20%。最多叠加4次。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70794] = {name = "冰冻陷阱效果", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多1 min内无法行动，任何伤害都会取消冰冻效果。陷阱可存在1 min。每个猎人在同一时间内只能布置一个陷阱。", mechanic = "冰封", range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[70796] = {name = "瞄准射击", description = "瞄准目标射击，造成严重伤害。", mechanic = nil, range = "100码 ", cast_time = "10​秒", dispel_type = nil},
[70842] = {name = "法力壁垒", description = "使施法者笼罩在一层强大的屏障之中，该屏障将为施法者恢复其损失的所有生命值，但会消耗其法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70853] = {name = "可延展黏液", description = "对半径5码范围内造成23400 to 24600点伤害，并降低攻击和施法速度250%，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70864] = {name = "维加德的复仇", description = nil, mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[70866] = {name = "暗影冲击", description = "对半径5码范围内的所有敌人造成4500 to 5500点暗影伤害，使它们的移动速度降低70%，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70867] = {name = "鲜血女王的精华", description = "鲜血女王的力量笼罩施法者，使其造成的伤害提高100%。\n 攻击造成的伤害将治疗施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[70873] = {name = "翡翠精髓", description = "用梦境鼓舞目标，为其每3秒恢复200点法力值。目标的伤害和治疗效果也会提高10%。最多叠加100次。持续40 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70886] = {name = "维加德的饥渴", description = "在4 sec内抽取一名敌人7400 to 8600点生命值，并将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[70900] = {name = "黑暗突变", description = "目标变身为亡灵巨兽，使其体型明显增大，并大大提高其所造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[70901] = {name = "黑暗增效", description = "强化你的法术，使其造成范围伤害且不会被打断。", mechanic = nil, range = "200码 ", cast_time = "2​秒", dispel_type = nil},
[70903] = {name = "黑暗殉道", description = "施法者受到黑暗能量的环绕，对15码范围内的所有敌人造成25000点瘟疫伤害，所到之处骸骨遍地。", mechanic = nil, range = "200码 ", cast_time = "4​秒", dispel_type = nil},
[70904] = {name = "腐蚀术", description = "腐蚀术\n眩晕。\n完全被治愈后移除。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70906] = {name = "死寒冲击", description = "对距离目标10码内的所有敌人造成14800 to 17200点暗影冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[70910] = {name = "硬着陆", description = "狠狠地撞在地面上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70911] = {name = "肆虐毒疫", description = "每1秒造成一次伤害，凋零效果每存在你身上一秒就会使该伤害提高！如果你离一名友方目标太近，你还会将该疫病传染给友方目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[70923] = {name = "失心疯", description = "被魅惑。\n 所造成的伤害提高9999%。\n 生命值提高900%。\n 所造成的治疗效果提高1000%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70926] = {name = "Forcecast Ride Named Raptor", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[70952] = {name = "鲜血唤醒", description = "黑暗堕落者的宝珠使瓦拉纳充满能量，赐予他更多强大的能力。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[70960] = {name = "白骨风暴", description = "使施法者的攻击获得狂怒效果，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[70961] = {name = "碎骨爆裂", description = "对附近所有濒临死亡的敌人造成10000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[70964] = {name = "盾击", description = "使用你的盾牌猛击敌人，对其造成8000点伤害，并使敌人的魔法易伤效果提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[70965] = {name = "地穴甲虫", description = "召唤几只地穴甲虫来攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[70980] = {name = "蛛网裹体", description = "引导一张网，使目标无法移动，持续3 sec。该效果结束后，目标将被困在网中，并进入眩晕状态，持续10 sec。如果包围目标的网被打破，目标则会恢复移动能力。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[70986] = {name = "哀伤之雾", description = "施法者体内散发出一道悲惨绝望的光芒，每2秒对附近的敌人造成4500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71001] = {name = "死亡凋零", description = "每1秒对影响范围内的所有目标造成6000点暗影伤害，持续10 sec。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[71003] = {name = "维加德之触", description = "每2秒受到450 to 550点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[71010] = {name = "蛛网裹体", description = "引导一张网，使目标无法移动，持续3 sec。该效果结束后，目标将被困在网中，并进入眩晕状态，持续10 sec。如果包围目标的网被打破，目标则会恢复移动能力。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[71019] = {name = "战争践踏", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，并让它们昏迷5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71020] = {name = "黑暗治疗", description = "用暗黑魔法治疗一个盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[71021] = {name = "军刀猛刺", description = "将普通近战伤害的200%分摊给一名敌人及其周围最近的两名盟友。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71022] = {name = "瓦解怒吼", description = "打断附近所有敌人的施法。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[71029] = {name = "冰川冲击", description = "释放强大的寒冰冲击，攻击施法者面前的所有敌人。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[71088] = {name = "凋零炸弹", description = "牺牲施法者，对周围的所有敌人造成28125 to 31875点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[71089] = {name = "毒脓", description = "对附近的任一敌人造成自然伤害。持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[71103] = {name = "变形辐射", description = "使目标受到变形辐射的影响。", mechanic = "变形术", range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[71114] = {name = "强力践踏", description = "践踏地面，对周围的所有敌人造成10800 to 13200点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71123] = {name = "屠杀", description = "使附近所有单位的当前生命值减少至其生命值上限的15%。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[71127] = {name = "致命之伤", description = "一次对目标的惩罚打击，使其受到的治疗效果减少10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71140] = {name = "天灾利钩", description = "对目标造成4950 to 6050点物理伤害，并将其拉到施法者身旁。", mechanic = nil, range = "8—40码 ", cast_time = "1​秒", dispel_type = nil},
[71150] = {name = "天灾之云", description = "向地面放出一团天灾之云，每3秒造成7000点自然伤害。持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71157] = {name = "感染之伤", description = "使敌人受到的物理伤害提高100点，持续1 min。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71163] = {name = "吞噬人型生物", description = "每1.5秒造成15%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[71164] = {name = "迎面重殴", description = "迎面一记重击。好痛！", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[71179] = {name = "法力黑洞", description = "随机在一名敌人的位置召唤一个法力黑洞。该法力黑洞将会使半径6码范围内的所有敌人每秒燃烧掉1250点法力值。持续30秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[71188] = {name = "身经百战", description = "所造成的伤害提高30%。\n 攻击和施法速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71189] = {name = "踏梦者之怒", description = "对所有周围的敌人造成10000000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[71193] = {name = "身经百战", description = "所造成的伤害提高60%。\n 攻击和施法速度提高40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71195] = {name = "精锐", description = "所造成的伤害提高120%。\n 攻击和施法速度提高80%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71196] = {name = "身临梦境", description = "将施法者传送到翡翠梦境。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[71203] = {name = "饕餮灵魂", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71204] = {name = "蔑视之触", description = "使目标产生的威胁值减少20%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71236] = {name = "黑暗殉道", description = "使施法者任由黑暗的能量所占据并发生爆炸，对半径15码范围内的所有敌人造成25000点瘟疫伤害，只残留一堆白骨。", mechanic = nil, range = "200码 ", cast_time = "4​秒", dispel_type = nil},
[71237] = {name = "麻痹诅咒", description = "向敌人施放诅咒，使技能冷却时间延长15秒。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = "诅咒"},
[71249] = {name = "寒冰陷阱", description = "在地面上放置一个陷阱，它会冻结第一个接近它的敌人，使其在最多5 sec内无法行动，任何伤害都会取消冰冻效果。陷阱可存在30 sec。猎人在同一时间内只能布置一个陷阱。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[71251] = {name = "急速射击", description = "使施法者集中精神，向附近的敌人发动快速射击，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[71252] = {name = "箭雨", description = "向目标位置射出一排飞箭。", mechanic = nil, range = "10—40码 ", cast_time = "瞄准", dispel_type = nil},
[71253] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[71254] = {name = "暗影箭", description = "对一名敌人造成 11375 to 14625点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "2​秒", dispel_type = "魔法"},
[71255] = {name = "窒息毒气弹", description = "普崔塞德教授向他周围投掷毒气炸弹，毒气炸弹每1秒造成6825 to 7175点伤害，并在20 sec后爆炸，造成29250 to 30750点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71257] = {name = "野蛮打击", description = "野蛮的攻击，使目标流血，在4 sec内受到额外的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71258] = {name = "激素刺激", description = "使施法者的攻击获得狂怒效果，攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[71270] = {name = "北地之寒", description = "施法者发动冰川之寒的能量，使 他 每秒造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71274] = {name = "冰冻之球", description = "施法者发射一枚巨大的冰冻之球，攻击附近的敌人。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[71289] = {name = "统御心灵", description = "控制目标敌人的心智，持续12 sec，在被魅惑期间，被控制者的伤害提高200%，治疗效果提高500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71296] = {name = "暗影箭", description = "对目标造成12000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[71298] = {name = "放逐", description = "放逐一个敌人，使其无法做出任何动作但免疫任何攻击，最多持续6 sec。一次只能放逐一个目标。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[71299] = {name = "死亡之拥", description = "一块环绕在施法者周围的暗影能量护盾，使 他 免疫打断。护盾可吸收250000点伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71303] = {name = "召唤伊米亚人", description = "召唤71302个僵尸协助施法者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[71306] = {name = "乱风", description = "转换目标的位置和其仇恨列表。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71316] = {name = "冰川打击", description = "残忍无情的攻击，使目标大量流血直到完全治愈。每3秒造成20%的冰霜伤害，直到被完全治愈。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71318] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[71320] = {name = "冰霜新星", description = "对附近的敌人造成4625 to 5375点冰霜伤害并将其冻结在原地，冻结效果最多可持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[71323] = {name = "寒冰之刃", description = "像旋风一般攻击周围的所有敌人，持续6 sec并造成双倍伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[71325] = {name = "寒冰之刃", description = "为你的武器注入冰冠冰川的能量，使其造成冰霜伤害，持续14 sec。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[71326] = {name = "地穴甲虫", description = "召唤几只地穴甲虫来攻击施法者的目标。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[71327] = {name = "蛛网", description = "向目标投网，使目标无法移动，持续5 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[71330] = {name = "寒冰坟墓", description = "将敌人击晕，使其无法移动或攻击，持续5 sec。", mechanic = "昏迷中", range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[71335] = {name = "燃烧投掷", description = "投掷熊熊燃烧的石块，使目标区域被火焰吞没，造成17250点攻城伤害，并在接下来的3 sec内造成额外的7500点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[71336] = {name = "黑暗堕落者的契约", description = "对你和附近没有被连接的友方造成不断增长的暗影伤害。该效果会在所有被连接的目标彼此进入5码范围之内后消失。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[71337] = {name = "震荡冲击", description = "跳到空中，击飞附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", dispel_type = nil},
[71339] = {name = "燃烧投掷", description = "投掷熊熊燃烧的石块，使目标区域被火焰吞没，造成17250点攻城伤害，并在接下来的3 sec内造成额外的7500点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[71350] = {name = "集火", description = "幼龙锁定目标全力攻击。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[71357] = {name = "驭龙", description = "使冰卫训练师命令一只幼龙攻击一名指定的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71361] = {name = "冰霜冲击", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[71369] = {name = "扫尾", description = "对位于施法者身后锥形区域内的敌人造成5250 to 8750点伤害，并将它们击退。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[71376] = {name = "寒冰冲击", description = "对冲击点附近的所有敌人造成7875 to 10125点冰霜伤害。", mechanic = nil, range = "200码 ", cast_time = "1.5​秒", dispel_type = nil},
[71380] = {name = "寒冰冲击", description = "使受到冰寒效果影响的目标移动速度降低75%，每2秒受到7400 to 8600点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71386] = {name = "寒冰吐息", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，使其攻击速度降低75%，持续4 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[71387] = {name = "冰霜光环", description = "每2秒造成1200点冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71393] = {name = "烈焰", description = "剧烈的爆炸，对附近的敌人造成最少12000点火焰伤害。火球越大，则额外伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71400] = {name = "消失", description = "将施法者传送到目标身后。传送可以解除施法者身上一切形式的束缚效果。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[71405] = {name = "影枪", description = "对敌人射出一发黑暗魔法之箭，造成19013 to 19987点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[71410] = {name = "背刺", description = "对目标造成普通伤害再加40点伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71420] = {name = "寒冰箭", description = "对一个敌人造成58500 to 61500点冰霜伤害，并使其移动速度降低50%，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[71463] = {name = "以太护盾", description = "保护施法者免受大部分攻击和法术伤害。同时为施法者恢复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71465] = {name = "神圣涌动", description = "用神圣的力量冲击敌人，每2秒对所有敌人造成1500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71468] = {name = "以太爆炸", description = "造成15000点神圣伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71488] = {name = "天灾之击", description = "邪恶的攻击，对目标造成200%的武器伤害（算作暗影伤害）。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71489] = {name = "死亡打击", description = "致命的攻击，造成75%的武器伤害外加84点伤害，并为死亡骑士恢复 他 最大生命值的20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71490] = {name = "死亡缠绕", description = "对附近的一个随机目标造成5000点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[71507] = {name = "浓香", description = "呃！这味道真刺鼻……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71516] = {name = "暗影灌注", description = "从邪恶的软泥怪中为影锋汲取邪恶的能量。", mechanic = nil, range = "50码 ", cast_time = "4​秒", dispel_type = nil},
[71521] = {name = "古尔丹之手", description = "召唤一颗坠落的陨石，击中敌方目标，造成 1793 点暗影烈焰伤害，并形成4码的魔法光环，使其中的所有目标受到任何术士的恶魔宠物的技能爆击几率提高10%，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[71546] = {name = "惩击", description = "惩击敌人，造成7200 to 8800点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[71548] = {name = "真言术：盾", description = "立即为小队成员加上魔法护盾，为其吸收14550点伤害。持续30 sec。只要护盾存在，受保护者的施法就不会被伤害打断。护盾消失后，目标在15 sec内无法再获得护盾。", mechanic = "防御", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[71549] = {name = "十字军打击", description = "瞬发的攻击，造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71550] = {name = "神圣之盾", description = "使圣骑士免疫所有攻击和法术，持续12 sec，但是在此期间你所造成的所有伤害降低50%。使用之后的1 min内，目标无法再受到圣盾术、圣佑术和保护之手的影响。无法在使用复仇之怒后的12 sec内使用。", mechanic = "坚强", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[71551] = {name = "命令审判", description = "审判敌人，对其造成3325 to 3675点神圣伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[71552] = {name = "致死打击", description = "邪恶的攻击，对目标造成武器伤害外加380点伤害，并使任何形式的治疗对其产生的效果降低50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71553] = {name = "冲锋", description = "向敌人冲锋并将其击晕，持续1.50 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[71554] = {name = "破甲", description = "击碎敌人的护甲，每次破甲都可以使其护甲值降低4%，同时造成大量的威胁值。更高的攻击强度可以造成更高的威胁值。可以叠加最多5次，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71590] = {name = "发射火箭", description = "对敌人发射强大的火箭炮，造成960 to 1440点伤害，并使其昏迷3秒。当然这东西的后坐力也很强……", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[71592] = {name = "魔铁炸弹", description = "对半径5码内的所有目标造成330 to 770点火焰伤害并使其瘫痪，持续2 sec。任何伤害都会打断这个效果。对76级以上目标的失败几率提高。", mechanic = "昏迷中", range = "15码 ", cast_time = "1​秒", dispel_type = nil},
[71594] = {name = "机枪扫射", description = "将机枪瞄准敌人进行猛烈射击。机枪会连续射击敌人即便在运动中也不会停止攻击，持续6 sec。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[71595] = {name = "快速治疗", description = "为一个友方目标恢复8325 to 9675点生命值。", mechanic = nil, range = "60码 ", cast_time = "1.5​秒", dispel_type = nil},
[71603] = {name = "畸变之力", description = "伤害提高50%，攻击速度提高50%，攻击会使施法者的畸变更加严重，使其每3秒提升一次伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71612] = {name = "召唤卡尔加的幻像", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71614] = {name = "寒冰棺椁", description = "将目标冰封，使其不能行动，但处于免疫状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71615] = {name = "催泪毒气", description = "你被催泪毒气熏的头晕目眩，完全无法移动！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71621] = {name = "调制化合药剂", description = "普崔塞德教授正把实验室桌子翻个底朝天，找那瓶效力极强的药剂！", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[71623] = {name = "疯狂斩杀", description = "对一个敌人造成75%的武器伤害并使其不断流血，每层效果造成每3秒7000 to 9000点流血伤害，持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[71656] = {name = "同曼科里克交谈", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71657] = {name = "致命蛋幕", description = "向机动战鸡的敌人投掷一连串致命的爆炸蛋，造成14 to 21点火焰伤害。击中机动战鸡主要目标周围5码范围内的所有敌人", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[71658] = {name = "爆炸蛋幕", description = "向巨锤发射致命的爆炸蛋幕，造成285 to 365点火焰伤害。武器系统由机动战鸡提供。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[71659] = {name = "疯狂激光柱", description = "对巨锤造成190 to 210点火焰伤害。每条鲨鱼都需要疯狂激光柱。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[71660] = {name = "修理", description = "修理X型蒸汽机械鲨鱼，使其恢复200点生命值。你会用到这个的！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71701] = {name = "噩梦集群光环取消", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71705] = {name = "召唤战鹰", description = "召唤一只战鹰协助施法者，直到其被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71711] = {name = "召唤格雷的憎恶", description = nil, mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[71718] = {name = "幻化烈焰", description = "幻化出一枚烈焰火球，飞向目标并在击中后爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[71736] = {name = "吸血光环", description = "近战攻击可为攻击者恢复9000 to 11000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71769] = {name = "亡者复生", description = "将死者复生，使其成为巫妖王的亡灵奴仆。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[71772] = {name = "血箭飞舞", description = "召唤一场血箭风暴。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[71774] = {name = "粉碎", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71784] = {name = "背叛者之锤", description = "将目标击晕，持续6 sec。", mechanic = "昏迷中", range = "15码 ", cast_time = "瞬发", dispel_type = "魔法"},
[71785] = {name = "燃烧", description = "使一个敌人着火，在10 sec内造成总计3000点火焰伤害，并使其进入恐慌状态。在这段时间里，火焰会周期性地灼烧该目标身边的盟友，对它们造成150点伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[71792] = {name = "毒液喷吐", description = "对一名敌人造成47 to 53点自然伤害，并每3秒再造成20点自然伤害。持续15 sec。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = "毒药"},
[71801] = {name = "冲刺", description = "使施法者的下一次近战伤害提高50%。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[71805] = {name = "天灾恶臭", description = "难闻的恶臭对周围的所有敌人造成1500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71807] = {name = "闪耀火花", description = "施法者向前方锥形区域射出闪耀火花，在8 sec内对所有敌人造成16720 to 18480点火焰伤害，并使其移动速度降低40%。", mechanic = nil, range = "90码 ", cast_time = "瞬发", dispel_type = "魔法"},
[71812] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成13 to 16点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[71815] = {name = "强能影枪", description = "对敌人射出一发黑暗魔法之箭，造成95063 to 99937点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[71822] = {name = "暗影共鸣", description = "最近的目标与暗影产生共鸣，使其承受1000点伤害，并使其受到的所有类型的暗影伤害降低35%，持续until cancelled。", mechanic = nil, range = "15码 ", cast_time = "瞄准", dispel_type = nil},
[71841] = {name = "惩击", description = "惩击敌人，造成1591 to 1785点神圣伤害，并为自己回复最大生命值的25%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[71842] = {name = "惩击", description = "惩击敌人，造成1804 to 2022点神圣伤害，并为自己回复最大生命值的25%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[71861] = {name = "蜂拥之影", description = "一团虚空吞噬目标，每0.5秒在目标脚下出现大片的暗影。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[71893] = {name = "疯狂试药", description = "普崔塞德教授开始一瓶瓶地试喝桌上的所有药剂！", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[71906] = {name = "被切割的精魄", description = "撕扯目标体内的灵魂。灵魂的黑暗面将遵从施法者的意志而行事。持续until cancelled。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[71921] = {name = "野性纵跃", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[71923] = {name = "血之疫病", description = "疾病效果，造成暗影伤害，持续12 sec。", mechanic = "感染", range = "50000码 ", cast_time = "瞬发", dispel_type = "疾病"},
[71924] = {name = "暗影打击", description = "邪恶的攻击，对目标造成60%的武器伤害外加27点伤害，并使目标感染血之疫病，持续受到暗影伤害。该技能可以从目标身上移除一个持续治疗效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71925] = {name = "裂伤", description = "对目标造成100%的普通伤害外加25点伤害，并使重殴、撕碎以及流血效果对其造成的伤害提高30%，效果持续12 sec。奖励1个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71926] = {name = "割裂", description = "终结技，使目标在一段时间内受到持续的伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71927] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[71930] = {name = "圣光闪现", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[71931] = {name = "强效治疗术", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[71932] = {name = "恢复", description = "在15 sec内治疗目标23565 to 26435点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[71933] = {name = "刺骨", description = "终结技，对目标造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71934] = {name = "闪电箭", description = "向目标射出闪电箭，对其造成2334 to 2666点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[71936] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[71937] = {name = "腐蚀术", description = "腐蚀附近的敌人，每3秒造成一次暗影伤害。持续24 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[71940] = {name = "扭曲梦魇", description = "用梦魇笼罩目标，每秒造成200点自然伤害。此外，该目标会每3秒回复200点法力值。目标的伤害和治疗效果同样会被提高10%。最多叠加100层。持续40 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71943] = {name = "暗影共鸣", description = "召唤一颗黑暗之核。黑暗之核会吸取自身的能量，一定时间后会因能量满溢而爆炸。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71951] = {name = "死疽打击", description = "使用一把诅咒的武器打击一名敌人，对其造成4625 to 5375点物理伤害，并使其感染一种疾病，该疾病会抵消目标随后获得的15000点治疗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[71953] = {name = "辐射光环", description = "圣骑士闪烁着金色的光芒，每3秒治疗一次周围的盟友，该治疗量相当于他们最大生命值的3%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71955] = {name = "专注攻击", description = "跃至目标背上，使其攻击速度提高，但无法攻击任何其它目标，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[71956] = {name = "恢复之雨", description = "每2秒为附近的所有队友恢复13875 to 16125点生命值，持续10 sec。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[71960] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，使目标区域周围半径8码范围内的所有敌人受到伤害，并昏迷2 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[71965] = {name = "混乱之雨", description = "召唤混乱之雨，对指定区域中的敌人每3秒造成142 to 157点混乱伤害，持续9 sec。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[71973] = {name = "毒蛇唾液", description = "对目标造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2.2​秒", dispel_type = nil},
[71974] = {name = "毒蛇守卫", description = "在你的脚下召唤一个生命值为5的灼热图腾，持续存在1 min。该图腾将不停地攻击半径0码范围内的一名敌人，对其造成5点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71976] = {name = "治疗之泉", description = "每2秒治疗50点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71984] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒对半径60码范围内的所有小队成员恢复50点生命值，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[71993] = {name = "冻结之锤", description = "攻击有一定几率引发冻疮效果！冻疮每2秒造成2438 to 2562点伤害，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72004] = {name = "冰霜撕咬", description = "冰霜撕咬每2秒造成2438 to 2562点冰霜伤害，并使其移动速度降低5%，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72013] = {name = "烬石大炮", description = "向敌人射出一发破坏力极大的炮弹。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[72014] = {name = "治疗链", description = "治疗的能量愈合了一名盟友的伤口，并继续扩散到附近的盟友身上。该法术效果最多能影响3个目标，但是每个连续目标受到的治疗效果都将衰减50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[72034] = {name = "霜至", description = "对周围的所有敌人造成13163 to 13837点冰霜伤害，并使它们受到的冰霜伤害提高15%。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[72037] = {name = "震荡涡流", description = "在一名敌方目标周围制造一团强力漩涡，对靠近它的所有敌人造成伤害并附带击退效果。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[72039] = {name = "强能震荡涡流", description = "对附近的所有敌人制造强力漩涡，对其造成5000点物理伤害，并会击退漩涡周围的敌人。", mechanic = nil, range = "50000码 ", cast_time = "4.5​秒", dispel_type = nil},
[72040] = {name = "塑造强能烈焰", description = "用魔法能量塑造出一枚强能烈焰火球，飞向目标并在命中时爆炸。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[72043] = {name = "王者祝福", description = "为友方目标施加祝福，使其所有属性提高10%，持续10 min。每个圣骑士在同一时间内只能给目标施加一种祝福，同类型的祝福不能重叠。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[72050] = {name = "火焰投石", description = "对5码范围内的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72052] = {name = "动力炸弹", description = "在攻击地点爆炸，造成18000 to 22000点物理伤害，并将敌人远远地击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72055] = {name = "吸收护盾", description = "将区域内的虚空能量聚合为护盾保护施法者，吸收50点伤害，持续5 min。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72057] = {name = "巫妖掌", description = "使用寒冰之手掌击目标，对其造成10500 to 13500点暗影伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[72065] = {name = "防护遮罩", description = "保护一名目标小队成员，使其对所有物理攻击免疫，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[72066] = {name = "法术结界护罩", description = "保护一名目标小队成员，使其对所有魔法攻击免疫，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[72069] = {name = "吉尔尼斯城之战士兵", description = "更快，更好，更强。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[72090] = {name = "大地冰封", description = "对附近的敌人造成冰霜伤害，使其无法移动，该效果最多可持续5 sec。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = "魔法"},
[72091] = {name = "冰冻之球", description = "在附近位置生成一枚冰冻之球。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[72114] = {name = "瞄准射击", description = "瞄准目标射击，使远程伤害提高0点。", mechanic = nil, range = "100码 ", cast_time = "10​秒", dispel_type = nil},
[72120] = {name = "冰霜撕咬", description = "冰霜撕咬每2秒造成1950 to 2050点冰霜伤害，并使其移动速度降低5%，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72122] = {name = "冻结之锤", description = "攻击有一定几率引发冻疮效果！冻疮每2秒造成1950 to 2050点伤害，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72123] = {name = "冰霜冲击", description = "寒冰护卫向目标发动冰霜冲击，造成20813 to 24187点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[72133] = {name = "饱受折磨", description = "在施法者面前的锥形区域内造成7540 to 8460点暗影伤害。而且目标还会每秒钟承受1200点暗影伤害，持续3 sec。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", dispel_type = nil},
[72143] = {name = "激怒", description = "物理伤害提高200%。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "暴怒"},
[72149] = {name = "震荡波", description = "向前方释放出强大的能量波，对你面前半径20码范围内的正面锥形区域中的所有敌方目标造成150%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.25​秒", dispel_type = nil},
[72155] = {name = "收集凋零天灾样本", description = nil, mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[72163] = {name = "火球术", description = "发射一枚火球攻击目标，对其造成6175 to 6825点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[72166] = {name = "寒冰箭", description = "向目标射出一支寒冰箭，对其造成5225 to 5775点冰霜伤害，并使其移动速度降低50%，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[72169] = {name = "烈焰风暴", description = "召唤一根火柱，对攻击范围内的所有敌人造成3932 to 4568点火焰伤害，并在6 sec内造成额外的5400点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[72171] = {name = "寒冰锁链", description = "在敌人周围形成冰封的链条，将目标锁定在原地，持续6 sec。", mechanic = "定身", range = "40码 ", cast_time = "1​秒", dispel_type = "魔法"},
[72172] = {name = "召唤血兽", description = "萨鲁法尔召唤出两只血兽协同作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72176] = {name = "鲜血连接", description = "该生物造成的伤害将用鲜血灌注死亡使者萨鲁法尔。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72194] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成物理伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[72198] = {name = "幽灵打击", description = "一次穿透盔甲的幽灵打击，造成100%的普通武器伤害。忽略所有护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[72203] = {name = "折磨之怒", description = "提高近战攻击速度100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[72206] = {name = "火炮", description = "向乌姆洛特的俾格米人发射火炮，将其击出100码。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[72208] = {name = "射击", description = "朝一名敌人射击，对其造成4163 to 4837点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[72215] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30 sec。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。陷阱可以存在1 min。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72219] = {name = "毒肿", description = "对目标造成14625 to 15375点伤害并使其受到毒肿的影响，造成的伤害提高10%，持续1.67 min。该效果叠满10次后会引发毒性爆炸，对其附近的盟友造成大量伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72222] = {name = "诅咒之箭", description = "射出诅咒的箭矢，使目标受到的魔法伤害提高50%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[72232] = {name = "被弱化的灵魂", description = "目标的灵魂被真言术：盾削弱，无法被施放真言术：盾，持续1 min。", mechanic = "防御", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72244] = {name = "这是个麻烦", description = "将目标传送到附近山崖的顶部。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[72262] = {name = "地震", description = "发动强大的震荡波，使平台的边缘开始破碎。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[72268] = {name = "寒冰射击", description = "射击敌人，对其造成5700 to 6300点冰霜伤害并将其击晕，持续2 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[72272] = {name = "邪恶毒气", description = "朝目标区域施放一团邪恶毒气，每2秒造成4875 to 5125点伤害，持续6 sec。该疫病会使被感染的目标呕吐不止，并对其附近的盟友造成5850 to 6150点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72293] = {name = "阵亡勇士的印记", description = "死亡使者萨鲁法尔的近战攻击会波及到该目标，对其造成额外的物理伤害。如果目标在受到该效果时死亡，则萨鲁法尔将获得其总生命值的20%。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[72294] = {name = "吞噬难民", description = "吞噬死去旅行者的遗体。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72318] = {name = "暗言术：痛", description = "黑暗的咒语，每2秒对敌人造成一次暗影伤害，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[72320] = {name = "毁灭之环", description = "释放出一个毁灭之环，造成3194 to 3806点暗影伤害，并将目标周围10码内的敌人击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[72321] = {name = "恐惧畏缩", description = "使一名敌人因恐惧而畏缩4 sec。", mechanic = "感觉", range = "20码 ", cast_time = "1​秒", dispel_type = "魔法"},
[72322] = {name = "黑暗治疗", description = "使用黑暗魔法治疗一名友军，为其恢复50875 to 59125点生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[72326] = {name = "暗影步", description = "在暗影中行进，并出现在目标身后，对其造成7000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72328] = {name = "BFGC - Attempt to Start", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72329] = {name = "致命毒药", description = "每3秒造成1065点自然伤害，持续12 sec。对单一目标最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[72333] = {name = "浸毒飞刃", description = "每3秒造成自然伤害，移动速度降低15%，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[72335] = {name = "肾击", description = "一次攻向对手要害的打击，使当前敌对目标昏迷3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[72342] = {name = "幻像", description = "制造出附近施法者的幻像，幻像会施法并攻击法师的敌人。持续30 sec。幻像死亡后会爆炸，对附近的敌人造成10000点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[72343] = {name = "幻像", description = "使施法者隐形，并昏迷6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72344] = {name = "幻像", description = "当幻像消失时，对所有周围的敌人造成10000点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72350] = {name = "霜之哀伤的怒火", description = "对所有敌人造成1000000点暗影伤害，并使他们无法释放灵魂或复活。", mechanic = nil, range = "0码 ", cast_time = "2.6​秒", dispel_type = nil},
[72360] = {name = "湮没", description = "野蛮的瞬发攻击，造成26000点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[72362] = {name = "腐蚀之井", description = "腐蚀圆环中的目标，提高其受到的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[72363] = {name = "腐化血肉", description = "腐化附近敌人的血肉，使其最大生命值降低50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72368] = {name = "共享痛苦", description = "在12 sec内对一名敌对目标造成2.4e+07点暗影伤害。当该效果被移除时，尚未施加的伤害值将分摊给目标和他周围的盟友。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[72371] = {name = "鲜血能量", description = "萨鲁法尔每获得一点鲜血能量，身体就会变大1%，所造成的伤害也会提高1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72378] = {name = "鲜血新星", description = "从一个随机敌对目标身上迸出鲜血，对附近的敌人造成1点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[72385] = {name = "沸腾之血", description = "使一名敌人的鲜血沸腾，每3秒造成5000点物理伤害，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72390] = {name = "绝望", description = "使所有附近敌人所造成的伤害和治疗效果降低25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72410] = {name = "符文之血", description = "萨鲁法尔的近战攻击会从目标身上吸取生命值，而所吸取的生命值将会成倍治疗他。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[72422] = {name = "震荡打击", description = "向敌人发动一次令人畏惧的攻击，造成一次普通近战攻击100%的伤害，并使目标的躲闪几率降低20%，持续5 sec。该攻击无法被避免。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[72426] = {name = "绝望降临", description = "让敌人感到末日降临般的绝望。如果不在6 sec内驱散该绝望，目标将昏迷并畏缩6 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[72429] = {name = "群体复活", description = "复活所有附近阵亡的友方。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[72435] = {name = "亵渎尖啸", description = "一声足以使血液凝结的尖啸，使周围的敌对目标因恐惧而逃跑，并使其每1秒受到4000点暗影伤害。持续4 sec。", mechanic = "战栗", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72451] = {name = "畸变瘟疫", description = "每3秒造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72466] = {name = "灵魂庇护", description = "唤醒目标体内的生命火花。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72518] = {name = "包围之风", description = "让目标陷入一股无法逃脱的旋风中。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[72525] = {name = "狂暴", description = "所造成的伤害提高240%。\n 攻击和施法速度提高160%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72591] = {name = "践踏", description = "令半径10码范围内的恐龙昏迷2.50 sec。可能会踢起石头。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[72595] = {name = "恢复灵魂", description = "召回目标的灵魂，使其复活。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[72681] = {name = "拴住一只异种蝎", description = "拴住一只异种蝎\n你抓住了一只异种蝎！在它把绳子咬断前把它带回营地。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[72723] = {name = "坚韧之皮", description = "这种生物的皮肤极度坚韧。使它在受到范围攻击时承受的伤害减少95%，并且受到的疾病伤害减少70%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72728] = {name = "血肉侵蚀", description = "侵蚀敌人的血肉，随后每3秒造成额外的自然伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[72737] = {name = "狂乱", description = "萨鲁法尔陷入了疯狂，他的攻击速度提高了30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72741] = {name = "排炮开火", description = "轰击袭击者。", mechanic = nil, range = "30—200码 ", cast_time = "瞬发", dispel_type = nil},
[72754] = {name = "污染", description = "对效果范围内的所有敌人每秒造成暗影伤害。每有敌人受到该效果影响，效果的范围和伤害就会提升。持续60秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72762] = {name = "污染", description = "污染一个随机目标脚下的区域。任何在此区域内的敌人都会遭受暗影伤害并使得这一区域进一步扩大。持续30秒。", mechanic = nil, range = "80码 ", cast_time = "2​秒", dispel_type = nil},
[72769] = {name = "血之气息", description = "萨鲁法尔的血兽能够捕捉到鲜血的气息，使所有附近的敌人移动速度降低80%，伤害提高300%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72839] = {name = "燃烧", description = "燃烧\n这辆熊熊燃烧的投石车已受到损伤。过不了多久就会彻底报废。善加利用吧！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72840] = {name = "危险实验", description = "普崔塞德教授开始在你们所有人身上进行一项邪恶的实验！", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[72844] = {name = "B.C. Eliminator: Fire Cannon - Cover", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72849] = {name = "飞回", description = "让蝙蝠飞回吉尔尼斯城，并让它降落。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[72898] = {name = "水箭", description = "对目标造成 50 点冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[72905] = {name = "寒冰箭雨", description = "对附近的敌人造成14400 to 17600点冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[72922] = {name = "愈合", description = "治疗一个盟友，为其回复固定量的生命值，然后在until cancelled内在为其回复额外的一些生命值。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[72935] = {name = "僵尸转化", description = "让目标陷入一股无法逃脱的旋风中，灵魂被吸走，变成一个无意识的僵尸！", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[72960] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[72963] = {name = "血肉腐烂", description = "任何时候当施法者造成物理伤害，目标将被泼满强酸，每秒受到250点自然伤害，持续8 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[72975] = {name = "暗影屏障", description = "暗影屏障\n巴斯东的黑暗能量包围并保护着怒吼。", mechanic = nil, range = "50码 ", cast_time = "250​毫秒", dispel_type = nil},
[72991] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[73001] = {name = "暗影牢笼", description = "束缚一名敌人。被束缚的敌人只要移动，就会受到350点初始暗影伤害，每移动一秒，伤害都会提高500点。10 sec内保持不动则会重置该效果。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[73004] = {name = "冰冻之触", description = "使一个目标昏迷，让他无法行动，但也不会受任何伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[73013] = {name = "暗影涌动", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[73014] = {name = "冰霜涌动", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[73070] = {name = "煽动惊恐", description = "使敌人因恐惧而逃跑，最多持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[73079] = {name = "疫病冲击", description = "对敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[73087] = {name = "暗影震击", description = "立刻用暗影魔法冲击附近的敌人，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[73097] = {name = "火山烈焰", description = "火山喷发出炽热的熔岩，对半径100码范围内的所有生物造成150点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "4​秒", dispel_type = nil},
[73100] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[73136] = {name = "召唤藤蔓与地面爆炸", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73151] = {name = "绿色符文", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73155] = {name = "昏迷", description = "昏迷 魔法\n因大地的陡然崩裂和释放出的可怖生长力而晕眩。", mechanic = "感觉", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[73212] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[73253] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[73254] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[73255] = {name = "大地震击", description = "释放震荡性的能量攻击敌人，对其造成自然伤害，并打断施法，持续2 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[73257] = {name = "海盗摧毁炸弹", description = "将一枚大炸弹扔向靠近冲击点的任何南海封锁者。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[73297] = {name = "冻裂", description = "击退附近的目标，并有一定几率让他们被冻结在冰块中。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[73312] = {name = "召唤4部落", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73392] = {name = "潜行", description = "使用者进入潜行状态。效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73393] = {name = "魔力流图腾", description = "在施法者身边召唤一根生命值为5点的魔力流图腾，每2秒使其周围半径60码内的所有小队成员回复50点法力值，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73394] = {name = "魔力流", description = "每2秒钟回复50点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73424] = {name = "缩小", description = "使一名敌人的力量和耐力降低，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = "诅咒"},
[73432] = {name = "灵魂伤疤", description = "在2.50 sec内造成相当于生命值上限5%的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[73441] = {name = "召唤被俘的昆虫学者", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73456] = {name = "机枪", description = "用机枪射击敌方的隐形战机，造成438 to 562点伤害，射程为100码。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[73477] = {name = "狂野狡诈火箭", description = "对距离最近的诺莫瑞根隐形战机造成985 to 1265点火焰伤害，射程为100码。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[73485] = {name = "机枪", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[73488] = {name = "生命虹吸", description = "对一个敌人造成4625 to 5375点暗影伤害，并让施法者获得十倍于伤害量的生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[73510] = {name = "心灵尖刺", description = "冲击目标，造成 1213 点暗影冰霜伤害，但是期间将会消除你在目标身上的暗影持续伤害效果。\n\n 心灵尖刺还会使你的下一次心灵震爆对目标造成爆击的几率提高 30 %。效果可以叠加 3 次。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[73529] = {name = "暗影陷阱", description = "对10码范围内的所有敌人造成23563 to 26437点暗影伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73539] = {name = "召唤暗影陷阱", description = "召唤一个暗影陷阱，对10码内的所有敌人造成23563 to 26437点暗影伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "500​毫秒", dispel_type = nil},
[73562] = {name = "血肉诅咒", description = "费格雷对这个矮人使用了非常可怕的手段！", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[73564] = {name = "暴风箭", description = "对一名敌人造成7068 to 7931点自然伤害。", mechanic = nil, range = "70码 ", cast_time = "2.2​秒", dispel_type = nil},
[73576] = {name = "爆炸", description = "对10码范围内的所有敌人造成23563 to 26437点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73599] = {name = "卡亚零一度可乐", description = "全新卡亚零一度可乐！热量减半，灵感翻番！（注册商标）", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[73605] = {name = "卡亚零一度可乐", description = "全新卡亚零一度可乐！热量减半，灵感翻番！（注册商标）", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[73650] = {name = "恢复灵魂", description = nil, mechanic = nil, range = "0码 ", cast_time = "40​秒", dispel_type = nil},
[73654] = {name = "收割灵魂", description = "尝试收割附近所有敌人的灵魂，每秒钟对敌人造成4000点暗影伤害，持续until cancelled。如果目标在法术效果结束以后还活着，他的灵魂就会被吸入霜之哀伤，被这把魔剑吞噬。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[73740] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成6000点伤害，并将他们击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[73757] = {name = "水上行走", description = "使目标可以在水面上行走。", mechanic = nil, range = "0码 ", cast_time = "100​毫秒", dispel_type = nil},
[73841] = {name = "狩猎", description = "追踪你的大餐。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73851] = {name = "急奔", description = "使移动速度提高60%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73854] = {name = "召唤战争之犬", description = "召唤2头被驯服的土狼为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73855] = {name = "颅骨重击", description = "使目标昏迷2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[73858] = {name = "品味鲜血", description = "随机从一名敌人身上偷取生命，同时使施法者的伤害提高15%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[73859] = {name = "迎头冲撞", description = "对身旁的敌人造成普通伤害再加上30点额外伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[73860] = {name = "粉碎", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，并将它们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[73861] = {name = "火焰风暴", description = "召唤熔岩之雨，灼烧所选区域内的所有敌人，每2秒造成13875 to 16125点火焰伤害。持续5 sec。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[73863] = {name = "挥砍", description = "对施放者面前一个锥形区域中的敌人造成普通武器伤害再加上50点额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[73867] = {name = "切割激光", description = "对一名敌人每秒钟造成20点火焰伤害，持续3 sec。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[73868] = {name = "啼声隆隆", description = "踩踏狼。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[73874] = {name = "烈日之袭", description = "来自太阳的愤怒一击，灼伤敌人，每3秒造成7500 to 8500点火焰伤害，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[73887] = {name = "水上行走", description = "使目标可以在水面上行走，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[73958] = {name = "闪电倾泻", description = "向周围的水体释放电流，造成自然伤害，并使目标昏迷2 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[73963] = {name = "致盲毒素", description = "对敌人使用致盲毒素，在4 sec内造成5088.8 to 5710.4点自然伤害。", mechanic = "混乱", range = "50000码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[73976] = {name = "疾病气息", description = "使施法者发出有毒的气息，造成19000 to 21000点自然伤害，随后每2秒再造成8550 to 9450点自然伤害，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "疾病"},
[73998] = {name = "非法接触", description = "重击贸易大王，造成伐木机伤害，再加上2025 to 2475点伤害（受攻击强度加成影响）。在随后的8 sec中，继续对贸易大王的座驾造成1500点伤害。", mechanic = nil, range = "6码 ", cast_time = "瞬发", dispel_type = nil},
[74000] = {name = "倾倒有毒货物", description = "对目标及其周围全部敌人造成30点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[74003] = {name = "缩小", description = "使一名敌人的力量降低150点，耐力降低150点，持续30 sec。", mechanic = nil, range = "50码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[74004] = {name = "你着火了", description = "对贸易大王面前锥形范围内的全部敌人进行灼烧，每1秒造成额外的火焰伤害。持续10 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[74005] = {name = "滚滚金尘", description = "用大把现金攻击敌方目标，造成438 to 562点伤害。射程为50码。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[74019] = {name = "闪电链", description = "向敌人射出一支闪电箭，立即对敌人造成24 to 29点自然伤害。这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击10个目标。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[74020] = {name = "熔岩喷溅", description = "向一名敌人抛出熔岩，造成572 to 728点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[74021] = {name = "雷霆", description = "召唤一道闪电，它将为你灌注能量，并对周围半径10码范围内的敌人造成伤害。为你回复5%的法力值，并对周围敌人造成794 to 906点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74023] = {name = "自然之力", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[74039] = {name = "噬体烈焰", description = "红色幼龙喷出一道火墙，造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[74061] = {name = "恐怖之雾", description = "恐怖的迷雾环绕着阴森的莱坎索斯。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74086] = {name = "毁灭灵魂", description = "使附近所有敌人的灵魂破碎，立即将其杀死。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74101] = {name = "灼热烈焰", description = "对一名敌人造成5365 to 6235点火焰伤害，并在随后的6 sec内继续造成1275 to 1725点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[74121] = {name = "衰弱的毒液", description = "向敌人施放导致衰弱的毒剂，对敌人造成11027 to 12372点伤害，并让敌人的动作速度减慢30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[74122] = {name = "腐蚀喷涌", description = "对8码的敌人造成9262 to 10237点自然伤害并且护甲降低5%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[74133] = {name = "星空之纱", description = "在施法者身周笼罩上一层保护性的护盾，吸收最多130000点伤害，被护盾吸收的伤害会让施法者失去法力值，而不是生命值。还会反射20%的法术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[74134] = {name = "星界之雨", description = "召唤群星攻击所有目标，每颗星星都会造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[74136] = {name = "超级新星", description = "伊希斯特引导一场新星爆发，使附近所有看着她的敌人承受0点奥术伤害，并在失明中游荡4 sec。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[74143] = {name = "小型火焰吐息", description = "在5 sec内造成2000点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[74153] = {name = "弹出！", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74157] = {name = "左腿", description = "测试左腿的伺服系统。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[74159] = {name = "右腿", description = "测试右腿的伺服系统。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[74160] = {name = "闪避机动", description = "闪避机动，一级准备！跳！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74283] = {name = "地面火箭光环", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[74286] = {name = "使用地面火箭光环", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[74307] = {name = "反坦克大炮", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[74367] = {name = "破甲斩", description = "使一名敌人的护甲降低20%,持续30 sec。该效果最高可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[74374] = {name = "奥术弹幕", description = "对敌人造成9500 to 10500点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[74384] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹4 sec。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[74392] = {name = "冲击新星", description = "对附近的所有敌人造成6563 to 8437火焰伤害，", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[74394] = {name = "熔岩痛击", description = "对一名敌人造成9897 to 11103火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[74403] = {name = "火息术", description = "对施法者前方锥形区域内的敌人造成33687 to 43312点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[74408] = {name = "Cosmetic - Balance of Nature Impact", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74413] = {name = "攻击", description = nil, mechanic = "定身", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[74414] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[74438] = {name = "机关枪", description = "需引导的攻击，每四分之一秒对目标敌人造成1414 to 1586点伤害，持续3 sec。该效果忽略目标的护甲值。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[74440] = {name = "烈焰喷溅", description = "对施法者面前15码内的敌人造成5184 to 5816点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[74453] = {name = "烈焰道标", description = "为炽焰燃烧标记一个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[74456] = {name = "燃烧", description = "使用烈焰包围目标敌人和他附近10码范围内的所有敌人，造成8325 to 9675点火焰伤害，并使他们燃烧5 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[74458] = {name = "XL-1型能量护盾", description = "对所有攻击和法术免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74502] = {name = "虚弱烙印", description = "烧灼一名敌对目标，从目标和在其周围12码内的友方身上抽取能量。该效果每2秒发生一次，每叠加一层会使受到影响的敌人的伤害降低2%，也会同样提升施法者的伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[74509] = {name = "奥术冲击波", description = "将所有附近的敌人远远地击退，造成4163 to 4837点火焰伤害，并使其昏迷3 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[74524] = {name = "顺劈斩", description = "对一名敌人和他身边最近的友方造成75%的武器伤害，最多可以攻击10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[74525] = {name = "火息术", description = "对施法者前方锥形区域内的敌人造成39375 to 50625点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[74531] = {name = "尾击", description = "用尾巴扫击施法者身后所有的敌人，造成3063 to 3937点伤害并使其昏迷2 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[74538] = {name = "剧毒尖牙", description = "酸腐的毒蛇尖牙，每3秒造成3700 to 4300点自然伤害。持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[74542] = {name = "锯齿劈斩", description = "对一名敌人造成50%武器伤害，并使其流血，每层流血伤害使目标每2秒再承受2625 to 3375点伤害。持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[74551] = {name = "召唤烈焰余烬", description = "召唤烈焰余烬！", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[74552] = {name = "召唤岩石元素", description = "召唤一个岩石元素！", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[74561] = {name = "召唤流水之魂", description = "召唤一个流水之魂。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[74562] = {name = "炽焰燃烧", description = "用烈焰笼罩一名敌对目标，每2秒造成4000点火焰伤害。每次炽焰燃烧造成伤害时，会在目标身上打下一层烈焰印记。当燃烧效果消失或被驱散时，会释放出一片火焰之地，火焰之地的大小取决于爆炸时燃烧效果叠加的层数。该效果可以被清除诅咒或清除魔法类法术驱散。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[74606] = {name = "战争践踏", description = "令半径8码范围内最多5名敌人昏迷2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[74608] = {name = "喷射跳跃", description = "启动喷射跳跃装置，向前方跳跃。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[74613] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[74634] = {name = "地动山摇", description = "大规模地震造成58500 to 61500点伤害并让他们昏迷4 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[74648] = {name = "流星打击", description = "对9码内的敌人造成75000 to 85000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74663] = {name = "牵着小鹿", description = "将小鹿牵到艾森娜林地它的妈妈那里。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[74670] = {name = "迅猛突袭", description = "乌比斯将军向一个敌人的位置冲锋，如果成功则造成物理伤害并将其击飞。", mechanic = nil, range = "55码 ", cast_time = "3​秒", dispel_type = nil},
[74699] = {name = "莫德古德的怨念", description = "受到莫德古德的诅咒！在死亡时，使8码范围内的敌人染上莫德古德的疾病。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74707] = {name = "破片炸弹", description = "对半径10码范围内的敌人造成1913 to 2587点火焰伤害，并将他们的护甲打碎。持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[74720] = {name = "囚禁", description = "囚禁一名敌人，造成110%武器伤害，并使其迷惑2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[74721] = {name = "牧绳", description = "造成物理伤害，并将目标拖向施法者。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[74724] = {name = "寒冰箭", description = "对敌人造成39 to 51点冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[74725] = {name = "毒液喷吐", description = "每2秒对一个敌人造成45点自然伤害。持续8 sec。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = "毒药"},
[74726] = {name = "棘刺喷射", description = "向一个敌人投掷荆棘，造成39 to 51点自然伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[74728] = {name = "Force Player to Summon Horde Poacher", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[74759] = {name = "烈酒瓶", description = "向敌人掷出一个烈酒瓶，造成物理伤害并使其醉酒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[74762] = {name = "射击", description = "朝一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[74764] = {name = "辐射炸弹", description = "在5 sec内对一名敌人造成1915 to 2585点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[74780] = {name = "星之碎片", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[74781] = {name = "减速怒吼", description = "使一名敌人的攻击速度降低50%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[74785] = {name = "投掷扳手", description = "向敌人投掷一把扳手，将其击晕3 sec，造成5100 to 6900点伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[74787] = {name = "地面崩裂，熔岩涌出", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74788] = {name = "烈焰之环", description = "烧灼附近的敌人，每5秒钟造成400点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[74792] = {name = "灵魂吞噬", description = "用烈焰笼罩一名敌对目标，每2秒造成4000点暗影伤害。每次灵魂吞噬造成伤害时，会在目标身上打下一层吞噬印记。当吞噬效果消失或被驱散时，会引发一场黑暗力量的爆炸，爆炸的威力取决于吞噬效果叠加的层数。该效果可以被清除诅咒或清除魔法类法术驱散。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[74806] = {name = "黑暗吐息", description = "对施法者面前一个锥形区域中的敌人造成39375 to 50625点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[74811] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多三名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[74813] = {name = "地狱火", description = "地狱的烈焰环绕施法者，周期性地对附近的敌人造成火焰伤害，持续8 sec。在这段时间里，施法者不能移动或使用任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74826] = {name = "实体", description = "施法者在物质界与暮光领域之间进行相位变换，使其造成并受到普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74837] = {name = "莫德古德的疾病", description = "莫德古德的诅咒被释放，对半径8码范围内的所有敌人每2秒造成19500 to 20500点暗影伤害，敌人的移动速度也会减慢25%，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[74846] = {name = "溢血之伤", description = "一次残忍的攻击，造成武器伤害，再加上额外的每2秒7400 to 8600点伤害，持续10 sec或者直到你的生命值恢复到90%以上的水平。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[74853] = {name = "狂乱", description = "乌比斯将军进入狂乱状态，其攻击速度提高50%，造成的物理伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[74880] = {name = "奥术能量", description = "积聚能量。充盈之后，施法者将会释出所有能量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[74888] = {name = "奥术冲击", description = "对10码内所有敌人造成22500 to 27500点奥术伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[74908] = {name = "盾墙", description = "受到来自前方的伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[74972] = {name = "灰雾", description = "将尘土扔进一个敌人的眼睛，让他的命中几率降低40%，持续10 sec。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[74973] = {name = "真言术：韧", description = "使一位盟友的耐力提高，持续30 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[74975] = {name = "掏包", description = "尝试取走目标身上的钱币……如果失败，造成115%武器伤害，并让目标困窘15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[74976] = {name = "惊魂咆哮", description = "每一重惊魂咆哮使施法和攻击速度减慢50%。每次施放一个技能，都会消除一重惊魂咆哮。最开始为3重。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[74981] = {name = "双持利刃", description = "熔炉之主开始挥舞两把武器，使其命中几率提高，并且偶尔会攻击两次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[74984] = {name = "强力踩踏", description = "强力踩踏导致一场落石。", mechanic = nil, range = "50000码 ", cast_time = "850​毫秒", dispel_type = nil},
[75000] = {name = "拣选武器", description = "铸炉之主思考该用哪一件武器来猛砸他的敌人。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[75002] = {name = "跳跃冲击", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[75004] = {name = "钳夹", description = "造成115%武器伤害，并使目标疼痛10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75007] = {name = "重若千钧", description = "这把极重的战锤让他的移动速度减慢70%，但他的伤害提高200%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[75008] = {name = "突袭", description = "造成普通伤害，并使一名敌人昏迷。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[75014] = {name = "疯狂嚎叫", description = "减少身旁敌人的近战攻击强度，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75015] = {name = "暗影诅咒", description = "对目标施放诅咒，使其奥术和暗影抗性降低50点，受到的奥术和暗影伤害提高100%，效果持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[75016] = {name = "污染的大地", description = "污染施法者脚下的大地，在15 sec内，对进入此区域的敌人造成15点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75017] = {name = "厄运诅咒", description = "让目标陷入厄运，在12 sec后造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[75019] = {name = "暮光之怒", description = "向一个敌人发射一支扭曲魔法之箭，造成暮光伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[75021] = {name = "多彩凝视", description = "对目标施放诅咒，使其火焰、冰霜和自然抗性降低50点，受到的火焰、冰霜和自然伤害提高10%，效果持续30 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[75023] = {name = "投掷巨石", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[75024] = {name = "火焰奔袭", description = "烈焰之地每1秒造成火焰伤害。持续8 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[75056] = {name = "穿刺猛击", description = "向一名敌人冲锋，将其穿刺，在5 sec内造成每1秒9750 to 10250点物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[75059] = {name = "碎裂护甲", description = "敌人的护甲值降低50%，持续15 sec。\n 敌人造成的伤害降低35%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[75060] = {name = "爆击专注", description = "让施放者的下一次近战攻击必然爆击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[75061] = {name = "品味腐烂", description = "污染一个敌人，每3秒造成暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[75062] = {name = "冰霜新星", description = "对一个敌人造成冰霜伤害并使其无法移动，持续8 sec。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[75063] = {name = "暮光相位分裂术", description = "施法者进行相位转换，使其同步存在于物质界与暮光领域之中。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[75068] = {name = "熔岩喷溅", description = "你向目标抛掷熔岩，造成火焰伤害。如果目标身上有你的烈焰震击效果，熔岩喷溅会造成爆击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[75073] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[75077] = {name = "灼烧酷热", description = "火焰周围一片酷热，对附近的敌人造成持续性的火焰伤害，并使水银暂时进入熔融状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75079] = {name = "空气爆裂", description = "一阵强风将所有敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75096] = {name = "召唤雷霆之魂", description = "召唤一个雷霆之魂！", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[75097] = {name = "召唤被驯服的螃蟹", description = "召唤被驯服的螃蟹为施法者作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75099] = {name = "扎拉赞恩的护盾", description = "扎拉赞恩的护盾\n没有生物能够活着穿越这道屏障！", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[75125] = {name = "乱刃风暴", description = "快速旋转剑刃，对攻击者面前的敌人每0.5秒造成70%的武器伤害，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[75153] = {name = "孢子爆炸", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.1​秒", dispel_type = "疾病"},
[75158] = {name = "涌动", description = "向敌人冲锋，对目标和它周围的盟友造成10822 to 12577点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[75159] = {name = "爪击", description = "对一名敌人造成1700 to 2300点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75160] = {name = "血腥撕裂", description = "每3秒对敌人造成一次物理伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75161] = {name = "旋转掠杀", description = "斜掠目标，造成9600 to 14400点伤害并使其攻击速度降低。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75163] = {name = "恶毒之咬", description = "在6 sec内每3秒造成142 to 158点伤害。\n 移动速度降低10%，持续6 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75168] = {name = "掷矛", description = "向目标掷出一把武器，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "250​毫秒", dispel_type = nil},
[75223] = {name = "扎拉赞恩的护盾", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[75238] = {name = "超级新星", description = "被召唤的烈火幽灵释放出超级新星，对半径10码范围内的敌人造成151125 to 158875点火焰伤害和每1秒4875 to 5125点的持续火焰伤害。持续8 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75241] = {name = "轰鸣震撼", description = "施放者向前方释放一股强大的能量，对面前20码锥形范围内的所有敌方目标造成42550 to 49450点伤害。并使其昏迷，持续2 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[75245] = {name = "燃烧的暗影箭", description = "造成14625 to 15375点暗影烈焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[75272] = {name = "地震", description = "重击大地，引发地震，在3 sec内对附近全部敌人造成9000点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "750​毫秒", dispel_type = nil},
[75275] = {name = "加速！", description = "让斑点海龟竭尽全力向前冲刺很短一段距离。在3秒钟内提高速度100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75314] = {name = "烈焰之矛", description = "向敌人投掷一根烈焰之矛，造成850 to 1150点火焰伤害，接下来的3 sec内再受到额外的3000点火焰伤害。", mechanic = nil, range = "8—30码 ", cast_time = "250​毫秒", dispel_type = nil},
[75321] = {name = "瓦里昂娜的火焰", description = "瓦里昂娜的火焰吐息造成34125 to 35875点暗影伤害，并将目标击倒。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[75323] = {name = "圣歌回响", description = "每4秒造成400点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75327] = {name = "愤怒", description = "向目标射出一支闪电箭，对其造成2880 to 3520点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[75328] = {name = "暮光位移", description = "瓦里昂娜变成一束暮光，让她能够不受伤害地逃走！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[75329] = {name = "月火", description = "对敌人造成760 to 840点奥术伤害，并在接下来的12 sec内每3秒造成190 to 210点额外的伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[75330] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[75343] = {name = "震荡波", description = "向前方释放出强大的能量波，造成3150 to 3850点伤害，并使巨魔面前半径10码范围内的正面锥形区域中的所有敌方目标昏迷3 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[75349] = {name = "旋风斩", description = nil, mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[75355] = {name = "恐怖嚎叫", description = "使身旁敌人的攻击速度减慢 21%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75356] = {name = "掌击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75359] = {name = "陈酿白兰地", description = "对一名敌人造成普通武器伤害再加上10点额外伤害，并使其昏迷4 sec。", mechanic = "昏迷中", range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[75360] = {name = "背刺", description = "一次失败的背刺尝试，该次攻击造成的伤害比普通背刺要少，攻击者尴尬了。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75361] = {name = "重劈", description = "一次有力的攻击，近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75362] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击6个目标，对每个成功击中的目标造成递增的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[75363] = {name = "锈蚀剑刃", description = "使一名敌人造成物理伤害减少，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "疾病"},
[75366] = {name = "次级治疗波", description = "治疗友方目标，恢复11100 to 12900点生命值。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[75367] = {name = "激流", description = "治疗友方目标，恢复9600 to 10400点生命值，并在15 sec内恢复额外的20815 to 24185点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75368] = {name = "治疗之泉图腾", description = "在施法者身边召唤出一个生命值为5点的治疗之泉图腾，每2秒对半径20码范围内的所有小队成员恢复 28 点生命值，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75370] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[75380] = {name = "发抖吧！", description = "向一名敌人射击，对你的目标造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[75381] = {name = "闪电之盾", description = "3颗闪电球环绕着施法者，有50%的几率对近战或远程攻击者造成自然伤害。每次闪电之盾发动反击都会消耗一颗闪电球。因此，闪电之盾最多可维持10 min，或者在反击3次后消失。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75382] = {name = "治疗波", description = "使用自然的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[75383] = {name = "献祭", description = "燃烧敌人，并在15 sec内每3秒造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[75384] = {name = "暗影箭", description = "对敌人射出暗影箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[75388] = {name = "钝击", description = "一次有力的攻击，近战伤害提高10%。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75395] = {name = "撞击", description = "将敌人击倒，造成轻微伤害并使其昏迷1 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75412] = {name = "灼烧", description = "灼烧敌人，造成11563 to 13437点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[75413] = {name = "烈焰波", description = "施法者放出一道火焰冲击波，对10码内的敌人造成8721 to 10279点火焰伤害，将其击退并造成眩晕，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[75414] = {name = "召集号令", description = "在战斗中号召友军并肩抗敌，在8码内每有一个友方单位，每个单位的伤害就会提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75416] = {name = "集结", description = "在战斗中号召友军并肩抗敌，在8码内每有一个友方单位，每个单位的伤害就会提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75417] = {name = "震荡波", description = "向前方释放出强大的能量波，造成16200 to 19800点伤害，并使处于你面前15码锥形区域范围内的所有敌方目标昏迷2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75423] = {name = "掷矛", description = "向目标掷出一把武器，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[75436] = {name = "棒击", description = "一种强力的攻击使近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75438] = {name = "女妖的尖叫", description = "沉默并缴械邻近的敌人，使其在2 sec内不能施法。", mechanic = "缄默", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75439] = {name = "黑暗射击", description = "射击一名敌人，造成暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[75441] = {name = "悲哀锁链", description = "用锁链锁住附近所有的目标，使其无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[75453] = {name = "撞击", description = "一次有力的攻击，造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75476] = {name = "暮色笼罩", description = "施法者放射出暮光能量，每2秒对附近的敌人造成4500点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75520] = {name = "暮光腐蚀", description = "无面腐蚀者引导他的能量，腐蚀这颗蛋！", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[75527] = {name = "幽灵碰触", description = "目标的近战攻击强度降低21点，护甲值减少50%，持续40 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[75528] = {name = "被折磨的灵魂", description = "污染附近的敌人，每3秒造成暗影伤害。持续12 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[75529] = {name = "灵巧专注", description = "注意力高度集中，使施法者可以躲闪接下来的1次攻击。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[75539] = {name = "悲哀锁链", description = "撞击地面，制造一场地震。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[75543] = {name = "碎颅", description = "一次强烈的攻击，对施法者周围12码范围内的所有敌人造成237500 to 262500点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", dispel_type = nil},
[75548] = {name = "流沙", description = "每2秒造成19500 to 20500点伤害。\n 移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75560] = {name = "传递救生火箭", description = "用大炮发射救生火箭背包。让它们飞向热砂港幸存者！", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[75569] = {name = "暮光腐蚀", description = "无面腐蚀者引导他的能量，腐蚀这颗蛋！", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[75571] = {name = "致伤打击", description = "造成125%武器伤害，并让目标受伤，使其受到的一切治疗效果降低25%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75573] = {name = "虚弱", description = "虚弱\n在不久前的战斗中受伤，深水领主的战力被大大削弱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75590] = {name = "制造痛苦", description = "造成可怕的痛苦。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[75603] = {name = "复仇打击", description = "每2秒造成14625 to 15375点暗影伤害，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75608] = {name = "祈求跪拜", description = "暮光狂热者陷入思考，准备进行转化，所受到的全部伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75609] = {name = "破碎遗迹", description = "最大生命值降低10%。可堆叠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75610] = {name = "进化", description = "对目标注入虚空精华，使其快速进化。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[75622] = {name = "欧米加姿态", description = "每1秒造成7000点伤害，持续8 sec。使区域内全部敌人眩晕。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[75637] = {name = "酸液冲击", description = "向敌方地面目标喷射酸液，造成13125 to 16875点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[75642] = {name = "剥皮", description = "基本的剥皮技能，让你可以从动物身上获取皮革和毛皮以用于制皮业。使你获得75点的剥皮技能上限。需要一把剥皮小刀。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[75645] = {name = "吸取精华", description = "柯尔拉吸取被俘虚空幼龙的精华。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[75657] = {name = "充能", description = "新生豆荚向阿穆纳伊提供能量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[75664] = {name = "暗影飓风", description = "引导暗影飓风，对敌人造成越来越强的暗影伤害。在飓风眼的位置可以躲避这种伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[75668] = {name = "空中扫击", description = "靠近暮光唤雷者，直击要害！", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[75678] = {name = "灵魂打击", description = "对最多3个目标造成3306 to 4294点暗影伤害，并使女武士造成的伤害提高20%。女武神获得5点能量，且10%的伤害值将会转化成女武士的生命值。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[75683] = {name = "龙卷水涌", description = "制造一股水涌漩涡，周期性地击退5码内的敌人。此外，任何向施法者施放的法术都将被水涌漩涡反射，使所有远程攻击无法命中。持续1 min。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[75684] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成2125 to 2875点物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "10—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[75697] = {name = "进化", description = "对目标注入虚空精华，使其快速进化。在堆叠100次之后，目标会变成一个更加强大的生物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[75701] = {name = "孢子之云", description = "每1.5秒对全部有机生命造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[75702] = {name = "毒性孢子", description = "对周围6码范围内的全部敌人造成10822 to 12577点自然伤害，并使植物腐烂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75710] = {name = "救援火箭背包升空", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75718] = {name = "吞噬生命能量", description = "吸取生命和能量，给予施法者生命能量。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[75722] = {name = "召唤喷泉", description = "在一个随机玩家所处位置上召唤出一个喷泉。5秒之后，喷泉会开始喷发，造成142500 to 157500点冰霜伤害，并将目标地点周围半径5码范围内的全部敌人击退。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[75732] = {name = "暮光进化", description = "使目标进化成为一个暮光龙人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[75746] = {name = "吹气泡", description = "吹出一个足够大的气泡来拯救溺水者。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[75755] = {name = "虹吸精华", description = "每1秒吸取14625 to 15375点生命值，持续4 sec。并使施法者回复吸取量三倍的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[75761] = {name = "水泡爆裂", description = "对施法者正面锥形区域内的敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[75763] = {name = "暗影修补", description = "治疗一个目标，回复其20%的生命值。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", dispel_type = nil},
[75775] = {name = "投掷齿轮", description = "向敌人投掷生锈的齿轮，对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[75789] = {name = "致衰一击", description = "致衰一击造成相当于75%武器伤害的暗影伤害，将目标击退，并使目标的身体变得衰弱。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75790] = {name = "快速生长", description = "阿穆纳伊释放出他的全部生命能量，让身旁的所有新生豆荚茁壮生长，并对附近全部敌人造成29600 to 34400点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[75792] = {name = "脆弱躯体", description = "使受到的伤害提高200%，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[75809] = {name = "梦魇之盾", description = "梦魇之盾使针对无面腐蚀者的攻击会对附近所有敌人造成19500 to 20500点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75813] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中造成的自然伤害递减。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[75817] = {name = "加速光环", description = "使柯尔拉周围的友方生物获得加速效果，移动和攻击速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75823] = {name = "黑暗命令", description = "发出一个黑暗命令，使被指定的敌人在恐惧中逃跑4 sec，并在此期间承受30000暗影伤害。", mechanic = "感觉", range = "55码 ", cast_time = "2​秒", dispel_type = "魔法"},
[75824] = {name = "执行者就绪", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75833] = {name = "冰霜大炮", description = "瞄准菲兹尔和普兹克的赛艇平台开火。如果造成意外伤害当然是不幸的，但很可能是无法避免的。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[75842] = {name = "水银护甲", description = "在常温下，水银几乎是无法破坏的。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75849] = {name = "火炮", description = "向南海进犯者的划艇发射火炮。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[75861] = {name = "禁锢暗影", description = "禁锢暗影每1秒对目标周围8码内所有玩家吸收7800 to 8200点生命值，并使其定身，持续6 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75888] = {name = "烈焰唤醒", description = "被高热的空气包围，所有位于15码范围之内的活体余烬的生命值和伤害提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75903] = {name = "暗影撞击", description = "向一个随机目标发射飞弹。当飞弹击中地面时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "10—70码 ", cast_time = "1​秒", dispel_type = nil},
[75907] = {name = "圆弧斩", description = "对施法者正面5码锥形区域内的敌人造成150%武器伤害。该效果不能被躲闪、格挡或招架。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[75924] = {name = "心碎欲绝", description = "使一名敌人昏迷，让他无法移动和进攻，持续4 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75930] = {name = "裂伤", description = "抓伤目标，造成物理伤害以及持续15 sec的额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75934] = {name = "投掷长矛", description = "向敌人投掷一把有毒的长矛，对其造成物理伤害外加每3秒造成自然伤害，持续15 sec。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", dispel_type = nil},
[75940] = {name = "宁静", description = "使身旁所有友方目标每2秒恢复41625 to 48375点生命值，持续8 sec。需引导。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[75942] = {name = "巫毒幻像", description = "制造一个与施法者完全一样的幻象。它会施放法术，攻击法师的敌人。持续30 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[75945] = {name = "风暴之怒", description = "在目标区域制造一场强烈的飓风，每1秒对区域内的敌人造成自然伤害，并使其攻击间隔延长67%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[75946] = {name = "火热交加", description = "立即用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75958] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[75960] = {name = "鞭打", description = "一次有力的攻击，近战伤害提高10%，并产生大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75961] = {name = "纠缠射击", description = "将目标固定在原地，造成15080 to 16920点自然伤害，然后每2秒再造成15200 to 16800点自然伤害。", mechanic = "定身", range = "5—45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[75962] = {name = "碎甲", description = "撕碎敌人的护甲，使其护甲值降低50%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75964] = {name = "击倒", description = "对一名敌人造成24 to 29点伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[75968] = {name = "全速攻击", description = "像旋风一般攻击周围的所有敌人，持续15 sec并造成普通伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[75986] = {name = "击退", description = "击退施法者面前的全部目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[75992] = {name = "闪电澎湃", description = "将闪电能量注入一个随机目标体内，让此目标在5 sec之后对身边他的盟友造成56550 to 63450点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = "魔法"},
[75998] = {name = "激怒", description = "使施法者的攻击速度提高50%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[76001] = {name = "菌类孢子", description = "向随机目标丢掷致命的菌类孢子，击中后将会爆炸并影响周围5码内的目标，任何在该范围内的目标每3秒都将受到15000点自然伤害。持续15 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "疾病"},
[76008] = {name = "震爆", description = "使用闪电冲击敌人，造成70687 to 79312点自然伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[76014] = {name = "裂纹岩石护盾", description = "岩石护盾反射所受到伤害的50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76026] = {name = "挤压", description = "随机抓住一名玩家，对其进行挤压，每秒造成12500点暗影伤害，持续6 sec。", mechanic = nil, range = "60码 ", cast_time = "900​毫秒", dispel_type = nil},
[76028] = {name = "恐吓咆哮", description = "使附近的敌人因恐惧而逃跑，持续5 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76030] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成15725 to 18275点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[76031] = {name = "熔岩喷吐", description = "对一名敌人造成3400 to 4600点火焰伤害，并让敌人着火燃烧，每3秒钟造成额外的4000点火焰伤害。被移除时会爆炸。", mechanic = nil, range = "90码 ", cast_time = "500​毫秒", dispel_type = nil},
[76032] = {name = "火焰突变", description = "对附近的敌人造成11100 to 12900点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76036] = {name = "水流利刃", description = "这种利刃攻击有一定几率造成一次海啸。对施法者面前锥状范围内的敌人造成25点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76043] = {name = "枯萎", description = "使一个敌方目标的攻击和施法速度降低60%，移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "50000码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[76044] = {name = "荆刺猛击", description = "对一名敌人造成150%武器伤害，并使其流血，每2秒再承受3640 to 4680点伤害。持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[76047] = {name = "黑暗裂隙", description = "狠砸施放者前方的地面，对冲击点周围半径1码范围内的全部敌人造成56550 to 63450点暗影伤害。而且，冲击点处的地面会出现一道黑暗裂隙，每秒对周围半径6码范围内的敌人造成9425 to 10575点暗影伤害。持续60秒。随着时间而变大，持续60秒。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[76086] = {name = "燃烧之拳", description = "燃烧之拳有一定几率在攻击时造成灼烧之伤效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76093] = {name = "灼烧之伤", description = "灼烧之伤每1秒造成8288 to 8712点火焰伤害，持续5 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76094] = {name = "疲倦诅咒", description = "诅咒一个随机目标，使其移动速度降低50%，攻击速度降低50%。持续15 sec。", mechanic = "被诱捕", range = "60码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[76097] = {name = "雷雨云", description = "持续地向附近的敌人发射闪电。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[76100] = {name = "激怒", description = "施法者陷入愤怒，使其造成的全部物理伤害提高50%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = "暴怒"},
[76133] = {name = "海潮涌动", description = "使附近的盟友获得极其强大的力量，提高其生命值、伤害值和治疗量。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[76134] = {name = "熔岩打击", description = "在一小片区域内造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76136] = {name = "酸性汗液", description = "被击中后有25%几率受到持续性的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76137] = {name = "酸性汗液", description = "每秒造成一次自然伤害，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[76146] = {name = "暗影箭雨", description = "向一群敌人发射一股黑暗魔法，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[76151] = {name = "欺诈", description = "使目标昏迷15 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[76158] = {name = "高热", description = "火焰法术和效果所造成的伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76159] = {name = "高热", description = "火焰法术和效果所造成的伤害降低75%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76160] = {name = "烈焰消散", description = "释放出一道火焰冲击波，对附近的敌人造成火焰伤害。", mechanic = "能力丧失", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76165] = {name = "余烬一击", description = "造成相当于100%武器伤害的火焰伤害，并使目标获得余烬一击效果。在目标每次受到近战伤害时该效果将造成1885 to 2115点火焰伤害。持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76170] = {name = "熔岩喷溅", description = "在施法者面前的锥形范围内的敌人受到18850 to 21150点火焰伤害。而且他们每秒钟还会再受到2000点火焰伤害，持续10 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76171] = {name = "熔岩箭", description = "向随机目标抛出熔岩，造成56550 to 63450点火焰伤害，并将他们击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[76184] = {name = "阿尔法光束", description = "将阿尔法光束引导至随机目标，每0.5秒对目标周围半径5码范围内的敌人造成14625 to 15375点伤害，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[76186] = {name = "雷霆一击", description = "对附近的敌人造成11250 to 12750点自然伤害，使其移动速度减慢50%，持续8 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76189] = {name = "微光之雾", description = "使一名敌人受到的治疗效果降低24%，持续4 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76205] = {name = "翡翠织焰者龙息", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[76207] = {name = "奴役", description = "跃向一名随机的敌方玩家，对其进行魅惑。受魅惑的目标在魅惑状态下会获得更高的生命值、伤害和治疗能力。这一效果会持续30 sec，或者直到被魅惑目标生命值低于50%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[76218] = {name = "幽灵利爪", description = "使用狼神的怒火打击敌人，造成2399点到3601点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76232] = {name = "风暴之怒", description = "使目标受到的魔法伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[76233] = {name = "大地之怒", description = "使目标受到的物理伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[76234] = {name = "意识迷雾", description = "在施法者周围半径为10码的区域内召唤一团迷雾。迷雾中的敌人无法攻击或施法。而且他们只要停留在迷雾中，每0.5秒都会受到471 to 528点暗影伤害。持续20秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76246] = {name = "灼热烈焰", description = "拉格纳罗斯释放出的高热对附近所有敌人造成875 to 1125点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76303] = {name = "暮光防护", description = "受到暮光光环的保护，达加受到的伤害减少了90%！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76307] = {name = "吸收魔法", description = "使施法者笼罩在一层护盾中，吸收全部法术伤害。而且，施法者还会得到治疗。恢复生命值为所吸收法术伤害的三倍。持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[76312] = {name = "怒槌捶地", description = "灰槌捶击地面，使敌人昏迷！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76314] = {name = "炽热暮光护盾", description = "对一个身边的友方目标使用炽热暮光护盾，攻击该目标会触发光芒法术。周期性治疗目标，每1秒恢复34125 to 35875点生命值，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76325] = {name = "召唤烈焰", description = "施法者召唤出滚滚的火焰落到战场上，对区域内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[76332] = {name = "堕落烈焰", description = "堕落烈焰每1秒造成5850 to 6150点火焰伤害并导致烈焰腐蚀。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[76335] = {name = "烈焰腐蚀", description = "承受的火焰伤害提高10%，持续10 sec。效果最多叠加10次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76339] = {name = "无限痛苦", description = "对周围的全部敌人造成极度痛苦，使他们每秒承受4750 to 5250点暗影伤害，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76340] = {name = "扭曲奥术", description = "扭曲奥术能提高施法速度，并使魔法伤害提高3%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76355] = {name = "太阳祝福", description = "来自太阳的酷热每秒造成4162 to 4837点伤害，并使造成的伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76363] = {name = "腐蚀波", description = "在8 sec内，每秒对4码范围内的所有敌人造成1000点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "疾病"},
[76369] = {name = "暮光箭", description = "造成24375 to 25625点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[76370] = {name = "扭曲暮光", description = "造成等同于目标最大生命值50%的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", dispel_type = nil},
[76378] = {name = "奥术灌注", description = "攻击造成100%奥术伤害和顺劈斩效果。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[76380] = {name = "熔岩冲击", description = "对一名敌人造成严重的火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[76394] = {name = "碧蓝血脉的诅咒", description = "使受到的魔法伤害提高50%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[76395] = {name = "冰冠战栗", description = "引导冰冠堡垒的力量，让受到的火焰伤害降低50%，受到的治疗效果提高1000%，并且每1秒对拉格纳罗斯造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[76404] = {name = "暗红血脉冲锋", description = nil, mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[76409] = {name = "暗红血脉震荡波", description = "对5码范围内的敌人造成24862 to 26137点火焰伤害。并将他们击倒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[76411] = {name = "绞肉机", description = "暮光执行者如龙卷风般旋转，每0.5秒钟对半径5码范围内的所有敌人造成9750 to 10250点物理伤害，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[76415] = {name = "眩晕", description = "暮光执行者的旋转让自己眩晕，使自己昏迷，并且受到的伤害提高50%，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76416] = {name = "暗影箭", description = "造成15600 to 16400点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = nil},
[76418] = {name = "召唤地狱猎犬", description = "召唤一头地狱猎犬为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[76423] = {name = "牦牛人之怒", description = "立即进入狂怒状态，体型增大，伤害提高，但是速度降低。", mechanic = nil, range = "30码 ", cast_time = "2.7​秒", dispel_type = nil},
[76429] = {name = "静电爆炸", description = "释放出一道强大的电流，造成20点自然伤害。对于水下目标可造成三倍伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[76430] = {name = "烈焰之啸", description = "对附近的敌人造成火焰伤害并将其淹没在熔岩中，持续造成额外的火焰伤害。持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76460] = {name = "速度爆发", description = "使飞行速度暂时提高，持续5秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76473] = {name = "冲击波", description = "释放火焰冲击波，对附近所有敌人造成火焰伤害并使其移动速度降低，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76490] = {name = "利爪乱舞", description = "对附近的敌人释放格里斯沃德的愤怒，疯狂地攻击他们，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76507] = {name = "穿刺爪击", description = "每3秒造成975 to 1025点物理伤害，持续6 sec。效果可以叠加。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76508] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续3 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[76509] = {name = "冰霜新星", description = "对附近的敌人造成1850 to 2150点冰霜伤害，并使其无法移动，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76512] = {name = "感染之伤", description = "使一名敌人受到的物理伤害提高，效果持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[76514] = {name = "混乱烈焰", description = "混乱烈焰每1秒造成8775 to 9225点火焰伤害并使目标昏迷5 sec。", mechanic = "昏迷中", range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[76516] = {name = "淬毒长矛", description = "将一把矛头抹过毒液的长矛掷向一个目标，击中后造成19000 to 21000点自然伤害，然后在10 sec内每秒造成额外的2000点自然伤害。", mechanic = nil, range = "80码 ", cast_time = "500​毫秒", dispel_type = "毒药"},
[76517] = {name = "火焰爆发", description = "烈焰从目标脚底爆发，造成16087 to 16912点火焰伤害，并将他们击飞。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[76520] = {name = "背刺", description = "对一名敌人造成150%的武器伤害，只能在敌人背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76522] = {name = "力场冲击", description = "对一名敌人造成物理伤害，并将其击倒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[76524] = {name = "痛苦旋风", description = "一次残忍的攻击，使目标持续大量流血，每3秒造成1500点伤害直到被治愈。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76535] = {name = "水箭", description = "造成18850 to 21150点冰霜伤害，并使目标的急速降低5%。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[76557] = {name = "风行", description = "升腾风行者开始移动，快得如同一团幻影，对附近的敌人造成24375 to 25625点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76560] = {name = "海啸", description = "对施法者面前30码范围内的敌人造成28275 to 31725点冰霜伤害，将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[76561] = {name = "重力打击", description = "造成等同于一名敌人当前生命值60%的伤害，并暂时降低其攻击强度。无法被格挡、闪避或招架。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76565] = {name = "投掷铁矿石", description = "投掷一块碧蓝铁矿石。", mechanic = nil, range = "150码 ", cast_time = "2​秒", dispel_type = nil},
[76575] = {name = "进化者之血", description = "进化的暮光狂热者之血包裹着你的武器，有一定几率使你的流血效果对敌人造成伤害时产生额外的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76576] = {name = "Clear Summoned Ore", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76578] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，每次击中都会造成更高的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[76579] = {name = "超载", description = "用闪电轰击一名敌人，每3秒造成3900 to 4100点自然伤害。并使攻击造成电波冲击。根据超载效果的堆叠层数，电波冲击会造成更强的伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[76582] = {name = "凿击", description = "对目标造成10点伤害，令其昏迷最多4 sec，并使你不再自动攻击这个目标。这个技能必须在目标面对着你的时候发动，任何后继的伤害都会令目标醒来。", mechanic = "能力丧失", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76583] = {name = "脚踢", description = "猛踢敌人，造成伤害，打断正在施放的法术，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76584] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[76588] = {name = "暗影新星", description = "对附近全部敌人造成7400 to 8600点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[76589] = {name = "奥术弹幕", description = "向敌方目标发射奥术能量，造成5400 to 6600点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[76590] = {name = "震地", description = "反复重击地面，对周围半径5码范围内的全部敌人造成每0.5秒24000点伤害。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", dispel_type = nil},
[76591] = {name = "奥术急速光环", description = "使施法者的施法速度提高20%并使其法术伤害提高1500点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76592] = {name = "奥术急速", description = "附近盟友的施法速度提高20%，法术伤害提高1500点，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76594] = {name = "撕裂", description = "每3秒对一名敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76596] = {name = "石肤术", description = "使目标的皮肤变硬，令其受到的伤害降低75%。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76603] = {name = "大地之刺", description = "对3码内的敌人造成29250 to 30750点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[76604] = {name = "虚空断裂", description = "撕开一个直接通向虚空的传送门。这个传送门会将所有敌人吸过去，并将他们固定在那里3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[76610] = {name = "大地震击", description = "强大的冲击力立刻让目标休克，并对其造成7800 to 8200点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76612] = {name = "奥术飞弹", description = "对一名敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[76617] = {name = "高热耗竭", description = "极端的热量让大片区域内的目标陷入耗竭状态，他们的最大生命值降低10%，移动速度减慢10%。可堆叠。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76618] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76620] = {name = "碧蓝冲击", description = "碧蓝血脉督军发动能量形成一次碧蓝冲击，对8码范围内的所有敌人造成43875 to 46125点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "3.5​秒", dispel_type = nil},
[76622] = {name = "破甲攻击", description = "击破目标的护甲，每层破甲使其护甲值降低10%。可以叠加最多5次。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76626] = {name = "制造扭曲面容", description = "周期性在身边召唤一个扭曲面容。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[76628] = {name = "熔岩流淌", description = "灼热的熔岩在20 sec时间内对进入其接触范围的敌人造成每秒7000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76634] = {name = "膨胀", description = "每3秒对周围半径60码范围内的全部敌人造成18850 to 21150点暗影伤害。持续9 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[76664] = {name = "恶毒冲击", description = "向一个目标冲锋，任何挡在女武士路上的敌人都会受到7160 to 8840点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[76665] = {name = "小型火焰吐息", description = "在5 sec内造成49900点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[76679] = {name = "炙焰缴械", description = "强烈的高热使目标失去武器，并让目标的攻击也具有同样热度，使近战攻击能够造成额外的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76685] = {name = "暮光充能", description = "在暗红血脉督军脚下召唤一圈暮光充能法阵，暗红血脉督军只要站在其中，造成伤害就能提高50%。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[76686] = {name = "暗影牢笼", description = "目标被囚禁在暗影牢笼内，移动时会受到暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = "魔法"},
[76688] = {name = "钻孔", description = "对一名敌方目标造成火焰伤害并使其护甲值降低。需要引导。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[76693] = {name = "暮光充能", description = "当你站在暮光充能之内时，造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76703] = {name = "压碎护甲", description = "强大的打击对目标造成100%武器伤害，并使其护甲值降低20%，持续15 sec。最多可堆叠10次。", mechanic = nil, range = "5码 ", cast_time = "750​毫秒", dispel_type = nil},
[76711] = {name = "思维链", description = "施法者进入脆弱的思维状态，将其能量引导至目标身上并使目标昏迷，持续5 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[76715] = {name = "欺诈冲击波", description = "这种冲击波会造成8287 to 8712点暗影伤害，并且每1秒造成额外的1950 to 2050点暗影伤害，持续3 sec。可堆叠。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[76716] = {name = "胁迫之击", description = "攻击一名敌人对其造成20004 to 27996点物理伤害，并使其攻击和施法速度降低60%，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76717] = {name = "流星", description = "造成104500 to 115500点火焰伤害，伤害值由流星落地点半径8码范围内的所有敌人均分。", mechanic = nil, range = "60码 ", cast_time = "750​毫秒", dispel_type = nil},
[76718] = {name = "最后扫荡", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76719] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[76720] = {name = "水箭", description = "用水轰击一名敌人，造成冰霜伤害。并使其攻击和施法速度减慢20%。可堆叠。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[76721] = {name = "泡沫外壳", description = "让水泡覆盖目标。这种水泡会吸收最多75000点治疗值。持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76727] = {name = "致死打击", description = "一次邪恶的攻击，造成武器伤害加上550点伤害，并使目标受伤，所受到的任何治疗效果降低20%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76729] = {name = "乱舞打击", description = "乱舞击打敌人，立即对施法者正面半径5码锥形区域内的目标造成9750 to 10250点物理伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[76732] = {name = "火花链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[76735] = {name = "烈焰波", description = "对施法者面前锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76746] = {name = "召唤恐怖伐木机", description = "召唤恐怖伐木机。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76748] = {name = "双足生翼", description = "双足生翼\n鬼魂的请求让你产生了紧急感。你的双脚仿佛升起，两腿被神秘的能量环绕。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[76749] = {name = "召唤钢烁", description = "召唤恐怖伐木机。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76764] = {name = "锯刃", description = "向凯尔希·钢烁投掷巨大的锯刃。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[76765] = {name = "熔岩爆裂", description = "造成15600 to 16400点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[76766] = {name = "烈焰导管", description = "烈焰导管将目标固定，并对其周围半径6码范围内的盟友每1秒造成11212 to 11787点火焰伤害，持续5 sec。", mechanic = "定身", range = "25码 ", cast_time = "瞄准", dispel_type = "魔法"},
[76772] = {name = "恐锯", description = "对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76779] = {name = "岩石粉碎", description = "升腾碎石者扑向一个随机目标，对目标周围的一片区域内的目标造成伤害，并产生一个裂隙。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[76783] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[76790] = {name = "水泡护盾", description = "施放者受到水泡的保护。当施放者受到伤害的时候，造成伤害的目标也会受到等量的冰霜伤害。而且此目标的急速等级也会降低，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[76792] = {name = "石化皮肤", description = "升腾碎石者的岩石拳头将目标的皮肤石化，造成110%武器伤害，并在15 sec内吸收40000点治疗量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76794] = {name = "水柱喷射", description = "水柱从目标脚下喷出，造成29250 to 30750点冰霜伤害，施法和攻击速度减慢50%，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76797] = {name = "激射喷泉", description = "激射喷泉对施法者面前25码锥形范围内的敌人造成每0.3秒3900 to 4100点冰霜伤害，持续4 sec。", mechanic = nil, range = "25码 ", cast_time = "瞄准", dispel_type = nil},
[76804] = {name = "火焰喷射器", description = "恐怖伐木机射出一道锥形火焰。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[76807] = {name = "割伤", description = "对目标造成沉重的割伤，每秒钟造成1000点伤害，持续10 sec。最多可叠加5次。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[76813] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[76815] = {name = "愤怒", description = "向一个敌人发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[76816] = {name = "喂养宠物", description = "吃饱的幼龙高兴多了，造成的伤害提高25%，持续10 sec。", mechanic = "暴怒", range = "25码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[76817] = {name = "暮光之息", description = "对施法者面前25码半径的一个锥形范围内的敌人造成29250 to 30750点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76820] = {name = "妖术", description = "将一个敌人变形成螃蟹，让他在5 sec内无法攻击或施法。", mechanic = "变形术", range = "50码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[76822] = {name = "火焰附魔", description = "使攻击有一定几率造成火焰冲击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76823] = {name = "寒冰附魔", description = "攻击有可能导致冰爆术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76825] = {name = "冰爆术", description = "造成8775 to 9225点冰霜伤害，让他们的移动速度减慢25%，持续5 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[76826] = {name = "变形术", description = "将敌人变成一只绵羊，强迫它在附近游荡，最多持续5 sec。在此期间，绵羊不能攻击或施法。任何伤害都会使目标恢复成正常形态。一个施法者在同一时间内只能变形一个目标，只能对野兽、龙类、巨人、人型生物和小动物使用。", mechanic = "变形术", range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[76843] = {name = "叉状闪电", description = "对施法者面前锥形范围内的敌人造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[76850] = {name = "火花效果", description = "引发一股追逐梅格斯·碎纸机的强大电流。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[76852] = {name = "钢烁", description = "对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76859] = {name = "发射鱼叉", description = "扳动生锈的猎鱼枪的扳机。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76860] = {name = "磁性投掷", description = "将大老爸的攻击手臂吸住的所有金属物品和侏儒弹出去。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[76862] = {name = "激怒", description = "使施法者的攻击速度提高30%，造成的物理伤害提高10%，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[76870] = {name = "混沌之种", description = "对周围15码范围内的全部敌人造成4440 to 5160点暗影伤害。并种下一颗混沌之种，伤害技能会对目标造成额外18037 to 20962点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76881] = {name = "投掷鱼叉", description = "向目标投掷一把鱼叉，造成2844 to 4156点伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", dispel_type = nil},
[76889] = {name = "冷冻冰柱", description = "冻住大老爸的敌人，造成263 to 437点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76892] = {name = "蜿蜒突进", description = "向一名敌人冲锋。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[76895] = {name = "巨型撞击", description = "击退15码内的所有敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[76903] = {name = "反魔法牢笼", description = "将一名敌人困在反魔法牢笼中，使其对法术和治疗效果免疫。\n 需引导。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[76959] = {name = "虚空屏障", description = "受到的伤害降低90%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[76963] = {name = "狂野旋风", description = "召唤一阵旋风，对附近的敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[77001] = {name = "噬魂", description = "吸收女武士周围25码内全部敌人的生命力，造成1215 to 1485点暗影伤害，每个目标将为女武士恢复7500点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77066] = {name = "治疗之触", description = "治疗一个友方目标，回复40500 to 49500点伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[77069] = {name = "混乱箭", description = "向敌人发射一支混乱箭，造成10307 to 13092点混乱伤害。混乱箭不能被抵抗，并且可以穿透所有吸收伤害的效果。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[77085] = {name = "痛苦停滞", description = "昏迷且被黑暗魔法包裹，以激活盔甲的防护效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77129] = {name = "干扰仪式", description = "对一名敌人造成暗影烈焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[77160] = {name = "灵气箭", description = "用闪电轰击一名敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[77216] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[77224] = {name = "盔甲护身", description = "覆盖全身的魔法能量可以削弱所有攻击造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77234] = {name = "石浪", description = "发起一次大规模的岩石冲击波，打击施法者面前的所有敌人，造成58500 to 61500点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[77235] = {name = "穿刺", description = "使目标昏迷，每1秒造成8775 to 9225点物理伤害，持续4 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[77238] = {name = "充能之拳", description = "使施法者的攻击速度提高20%，并且造成的物理伤害提高，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[77241] = {name = "狂暴地狱火", description = "狂暴地狱火每1秒造成14625 to 15375点火焰伤害，并使敌人受到的火焰伤害提高100%，持续2 sec，可堆叠。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[77273] = {name = "熔岩喷射", description = "对5码范围内的敌人造成43875 to 46125点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[77302] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[77329] = {name = "离开箱子", description = "离开舒适安全的箱子。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[77334] = {name = "风剪", description = "造成29250 to 30750点自然伤害，打断施法，持续3 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[77345] = {name = "风暴召唤", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[77351] = {name = "水爆弹", description = "对7码内的所有敌人造成82875 to 87125点冰霜伤害并使其攻击和施法速度降低75%，持续8 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[77357] = {name = "疲劳诅咒", description = "移动速度减慢40%。\n 每2秒钟造成一次暗影伤害。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[77367] = {name = "波涛语者祝福", description = "可以水下呼吸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77368] = {name = "波涛语者祝福", description = "可以水下呼吸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77370] = {name = "火焰箭", description = "不断向空中射出火焰箭，造成13875 to 16125点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[77371] = {name = "恶魔猎手的决心", description = "使身旁盟友的生命值和法力值持续恢复，并让他们不会被击退，掉下高地。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[77373] = {name = "痛殴", description = "痛殴目标，立即造成200%武器伤害并降低10%护甲，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[77374] = {name = "召唤爪牙", description = "召唤一头污染的地狱犬。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77389] = {name = "掷石", description = "石块对目标造成11400 to 12600点物理伤害，并打断其施法。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[77404] = {name = "侏儒VLD降落伞", description = "保护使用者免受跌落伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77425] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[77426] = {name = "召唤燃烧爪牙", description = "召唤燃烧爪牙为施法者作战，持续10 sec。", mechanic = nil, range = "50码 ", cast_time = "3​秒", dispel_type = nil},
[77428] = {name = "地狱烈焰", description = "让施法者周围的区域燃起大火，每秒钟对身边所有的敌人造成27 to 33点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[77434] = {name = "治疗波", description = "治疗一个友方目标，回复0点伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[77437] = {name = "毁灭程式", description = "毁灭程式被激活，摧毁附近的全部生命形式。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77438] = {name = "消失", description = "让施放者从目标的视野中消失，出现在目标背后。同时还会召唤出数个施放者的幻影。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77457] = {name = "耀眼光芒", description = "施放者周围发出耀眼的光芒，使其躲闪几率提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[77469] = {name = "萨格拉斯的污秽", description = "每秒造成20点暗影伤害。每秒还会造成萨格拉斯的污秽效果。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[77470] = {name = "虚空灌输", description = "向施法者注入虚空之力，使其恢复生命。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[77471] = {name = "暗影之盾", description = "立即为友方目标加上魔法护盾，可吸收伤害，最多持续30 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[77475] = {name = "虚空爆炸", description = "对周围15码范围内的全部敌人造成24050 to 27950点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77477] = {name = "飞弹速射", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[77498] = {name = "奥拉基尔的气息", description = "召唤一道龙卷风，对附近的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[77500] = {name = "强风冲击", description = "一股强烈的旋风冲击敌人，造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[77503] = {name = "化石瞪视", description = "每秒造成15点自然伤害。每秒还会产生化石效果。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[77508] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[77509] = {name = "添加鸡蛋", description = "加入鸡蛋。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[77510] = {name = "添加羊腰肉", description = "加入羊腰肉。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[77511] = {name = "添加奶酪", description = "加入滚岩奶酪。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[77517] = {name = "鲁莽毒素", description = "使目标中毒，将目标的躲闪和招架几率降低10%。使其移动速度提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[77522] = {name = "猛扑", description = "对一名敌人造成50%武器伤害，并将其击退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[77530] = {name = "丢下部落将军的护胸", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[77553] = {name = "召唤被禁锢的暴风", description = "召唤被禁锢的暴风来为施法者作战，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[77556] = {name = "雷霆践踏", description = "召唤一道闪电，对周围半径10码范围内的敌人造成94 to 106点自然伤害，将他们击退，并摧毁被禁锢的暴风。", mechanic = nil, range = "8码 ", cast_time = "4​秒", dispel_type = nil},
[77558] = {name = "血腥打击", description = "立即攻击目标，造成110%的武器伤害。攻击伤害提高5%，但是命中几率降低5%。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[77568] = {name = "裂颅", description = "使敌人的耐力降低，持续18 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[77569] = {name = "释放畸变怪", description = "将3个畸变怪从他们的生长室中释放出来，让他们攻击此区域内所有敌人。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[77570] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[77576] = {name = "岩石气息", description = "对施法者面前锥形范围内的敌人造成自然伤害，并让他们昏迷2 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", dispel_type = "魔法"},
[77581] = {name = "护符仪式", description = "完成一个鲜血仪式，将目标封锁在拉瑟莱克巢穴中。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[77593] = {name = "新生！", description = "敌人以更快速率回复生命值和法力值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[77603] = {name = "拔根而起的花苗", description = "使三个拔根而起的花苗协助施法者进行作战。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[77611] = {name = "共鸣冲击", description = "远古矮人护盾发出的共鸣声打断了盲眼巨龙的施法。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77612] = {name = "声波调整", description = "盲眼巨龙开始调节声波，造成48750 to 51250点暗影伤害，对声音越大的目标造成越多的额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77616] = {name = "黑暗模拟", description = "使用黑暗结界笼罩一名敌人。此时，死亡骑士将从敌人施放的下一个单一目标法术中吸取魔法能量，从而施放出一个完全一样的法术。对非玩家目标使用时，只对部分有害法术有效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77626] = {name = "压制箭", description = "削弱奈瑟匹拉的决心。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[77627] = {name = "召唤火焰爪牙", description = "召唤一个火焰爪牙，帮助摧毁海加尔。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[77628] = {name = "援救年轻德鲁伊", description = "从萨达拉树林抓住一个年轻德鲁伊。", mechanic = nil, range = "5码 ", cast_time = "500​毫秒", dispel_type = nil},
[77629] = {name = "卸下年轻德鲁伊", description = "将一名被援救的年轻德鲁伊放在萨达拉瞭望台的角鹰兽岗哨上。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", dispel_type = nil},
[77645] = {name = "魔血", description = "敌人被魔血覆盖，受到的火焰和暗影伤害提高，并能够听到萨格拉斯的耳语。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[77663] = {name = "投掷标枪", description = "投掷一根标枪，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[77666] = {name = "火焰旋风", description = "使你像旋风一样挥动手中燃烧的剑刃，攻击8码内的所有敌人，对每一个敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77672] = {name = "声纳脉冲", description = "向附近的玩家发射声纳脉冲。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77679] = {name = "灼热爆破", description = "对施放者面前半径60码锥形范围内的全部目标造成2700000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77690] = {name = "熔岩喷涌", description = "造成14800 to 17200点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77699] = {name = "快速冻结", description = "使一个随机目标周围区域突然陷入冰点，对半径5码范围内的全部目标造成117812 to 132187点冰霜伤害，并使这些目标被封冻在寒冰之内，持续30 sec。如果寒冰被打破，被封冻的目标可以恢复自由，但打破某个目标身上的寒冰，会对此目标周围半径5码内的全部目标造成额外的84825 to 95175点冰霜伤害，同时也会让此区域内的全部冰块随之崩碎。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77703] = {name = "熔岩冲击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[77717] = {name = "眩晕", description = "共鸣冲击使目标进入眩晕状态，使其受到的伤害提高50%，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77720] = {name = "斩杀", description = "尝试处决一个受伤的敌人，对其造成120%普通武器伤害。只对生命值少于20%的敌人有效。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[77721] = {name = "暗影交织", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[77722] = {name = "虚空鞭笞", description = "向敌人射去一根暗影触须，对其造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[77731] = {name = "水团激射", description = "对施法者面前锥形范围内的敌人造成1400 to 1600点自然伤害。", mechanic = nil, range = "38码 ", cast_time = "2​秒", dispel_type = nil},
[77736] = {name = "海龟力量！", description = "一名托尔托拉之子与你并肩作战。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[77743] = {name = "战刃投掷", description = "向半径5码范围内的目标投掷刀刃，造成1131 to 1269点伤害和943 to 1057点攻城伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[77744] = {name = "剑刃齐射", description = "向目标区域投掷一簇短刃。每把短刃在半径5码范围内造成3770 to 4230点伤害。持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[77747] = {name = "图腾怒火", description = "让你的火焰图腾能够将半径100码范围内的所有小队和团队成员法术强度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77760] = {name = "酷寒", description = "随机使一名玩家目标被一环冰霜所围绕，对目标及其周围半径3码范围内的盟友造成10000点冰霜伤害，持续10 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[77773] = {name = "沉睡", description = "使敌方目标陷入睡眠状态，最多持续6 sec。对目标造成任何伤害都会唤醒他。", mechanic = "睡眠中", range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[77775] = {name = "托尔托拉的壳", description = "暂时不会承受伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77777] = {name = "熔岩之怒", description = "涅墨西斯如同火山一样爆炸了，释放出一百个太阳的光与热，对40码范围内的全部敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "5​秒", dispel_type = nil},
[77780] = {name = "霜鬃袭击者潜行", description = "使你进入潜行状态，移动速度降低40%，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77786] = {name = "消蚀烈焰", description = "点燃烈焰灼烧一个随机目标，每秒造成13500点火焰伤害。该单位承受的任何魔法攻击都会使该效果对其造成的伤害提高50%。持续10 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[77787] = {name = "制裁之锤", description = "使一名敌人昏迷，让他无法移动和进攻，持续4 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[77789] = {name = "沼泽烈焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77791] = {name = "冲刷之沙", description = "对敌人目标造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[77806] = {name = "潜行", description = "使用者进入潜行状态。效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77808] = {name = "战斗怒吼", description = "提高附近友方目标的近战攻击强度，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77826] = {name = "暗影烈焰吐息", description = "对施放者面前锥形范围内的敌人造成54000点暗影烈焰伤害。同时复活区域内的复生的坚骨战士。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[77827] = {name = "龙尾扫击", description = "用尾巴扫击施放者身后所有的敌人，造成61250 to 78750点伤害并使其昏迷2 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[77840] = {name = "灼热烈焰", description = "盲目喷发的火焰造成39506 to 40493点火焰伤害，并使受到的火焰伤害提高50%，持续6 sec。可堆叠。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[77889] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[77896] = {name = "奥术风暴", description = "每秒对周围半径80码范围内的全部敌人造成47125 to 52875点奥术伤害。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[77912] = {name = "治愈", description = "每秒为施法者恢复150000点生命值和2000点法力值。该效果每秒恢复的生命值提高150000点。持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[77918] = {name = "闪电风暴", description = "从埃鲁纳克的手上释放出闪电箭，对附近的敌人造成大量伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[77921] = {name = "黏滑打击", description = "使用不洁之水攻击敌人，对其造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[77925] = {name = "投掷红瓶", description = nil, mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[77932] = {name = "投掷蓝瓶", description = nil, mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[77937] = {name = "投掷绿瓶", description = nil, mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[77962] = {name = "愤怒撕咬", description = "撕咬敌人，对其造成物理伤害，并在他们身上覆盖一层稀有的龙香涎，使其命中几率降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[77975] = {name = "大地之刺", description = "造成85 to 115点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[77977] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续until cancelled。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77987] = {name = "生长催化剂", description = "使附近的盟友造成的伤害提高20%，受到的伤害降低20%。影响10码内的全部盟友。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[77991] = {name = "放出全部爪牙", description = "将所有剩余的畸形儿从它们的生长室中释放出来。另外，从生长室中释放两个原形实验体。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[77993] = {name = "震荡打击", description = "使一名敌人眩晕，移动速度降低50%，持续3 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[78006] = {name = "烈焰火柱", description = "向敌人投掷滚烫的熔岩，冲击他们，造成29250 to 30750点伤害，并使地面开裂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78011] = {name = "投掷", description = "掷出你的武器，对目标造成150%武器伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[78034] = {name = "撕裂", description = "每3秒造成3000点伤害，持续18 sec。最多堆叠100层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78060] = {name = "召唤魅魔", description = "召唤1个魅魔为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78061] = {name = "召唤小鬼", description = "召唤一只小鬼为施法者战斗，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78066] = {name = "治疗波", description = "治疗一个友方目标，回复0点伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[78068] = {name = "熔岩喷吐", description = "对敌方目标造成39375 to 50625点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[78075] = {name = "音波吐息", description = "盲眼巨龙施放音波吐息，追踪他的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[78090] = {name = "闪电倾泻", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78092] = {name = "追踪", description = "盲眼巨龙用音波吐息追踪目标！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[78113] = {name = "暮光震荡波", description = "对5码半径范围内的敌人造成850 to 1150点暗影烈焰伤害，并将他们击倒。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[78122] = {name = "复苏之骨", description = "暗影烈焰的能量复苏了这些尸骨。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78128] = {name = "熔化护甲", description = "用受难者的躯体熔化护甲，每1秒造成一次火焰伤害，并提高受到的火焰伤害，持续5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = "魔法"},
[78129] = {name = "暮光箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[78143] = {name = "暮光之息", description = "对施法者面前锥形范围内的敌人造成1275 to 1725点暗影烈焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[78144] = {name = "风暴打击", description = "立即使用两把武器攻击。另外，目标所承受的下4次自然伤害提高20%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[78146] = {name = "熔岩猛击", description = "你将熔岩的能量灌注在副手武器中，立即对目标造成100%的副手武器伤害。如果你的副手武器附加了火舌效果，这个伤害值还可以提高25%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[78147] = {name = "风怒", description = "注入风的力量，获得2次额外的快速攻击机会。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[78152] = {name = "漩涡武器", description = "下一个闪电箭、闪电链、次级治疗波、治疗波或治疗链的施法时间缩短20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[78154] = {name = "嗜血", description = "小队所有成员的近战攻击、远程攻击和施法速度提高30%，持续40 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[78156] = {name = "战栗图腾", description = "在施法者身边召唤一个生命值为5点的战栗图腾，持续5 min。它会震撼周围的大地，移除半径30码范围内所有小队和团队成员的恐惧、魅惑和睡眠状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78159] = {name = "风怒图腾", description = "在施法者身边召唤一个生命值为5点的风怒图腾，持续5 min。图腾周围半径40码范围内的所有小队和团队成员的近战急速提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78160] = {name = "暮光裂隙", description = "在5秒之后，暗影裂隙中的任何敌人都会受到暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[78162] = {name = "虚空爆裂", description = "在5秒之后，暗影裂隙中的任何敌人都会受到暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[78177] = {name = "冻结", description = "全身冻结！", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[78178] = {name = "冷冻冰柱", description = "冻住大老爹的敌人，秒造成263 to 437点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78181] = {name = "磁性投掷", description = "将大老爹的攻击手臂吸住的所有金属物品和侏儒弹出去。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[78194] = {name = "熔岩喷射", description = "向随机一名敌人打开出一道火焰裂隙。这种裂隙会对半径3码范围内的所有敌人造成70687 to 79312点火焰伤害。并且，这种裂隙还会留下一个持续的烧灼效果，对附近所有敌人造成37700 to 42300点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[78196] = {name = "召唤流行", description = nil, mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[78221] = {name = "咆哮烈焰吐息", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[78222] = {name = "石肤图腾", description = "在施法者身边召唤一个生命值为5点的石肤图腾。这个图腾将使半径 40码范围内的小队和团队成员护甲值提高 4076 。持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78223] = {name = "绝对零度", description = "随机在一名目标身旁召唤一个充满极寒能量的球体。如果该球体碰到3码范围内的任意一名敌人，则立即发生爆炸，对半径5码范围内的所有敌人造成94250 to 105750点冰霜伤害，同时将它们击退。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[78225] = {name = "酸性新星", description = "每秒对全部敌人造成15000点自然伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78295] = {name = "飞弹冲击", description = "一击致命。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[78296] = {name = "清除纳迦", description = "让大白鲨在关押所击败一个身旁的金加塔尔守护者。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[78297] = {name = "返回到安全地点", description = "指挥大白鲨将你带到重雾洞穴的入口。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78331] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = nil},
[78371] = {name = "掷投巨石", description = "向远方投掷一块巨石。巨石爆炸，对半径8码范围内的所有敌人造成1350 to 1650点伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = nil},
[78372] = {name = "撞击", description = "撞击攻城车前方的所有敌人，造成1900 to 2100点伤害，并将他们击退。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[78397] = {name = "防火网", description = "使一名敌人无法移动，持续2 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[78403] = {name = "熔岩怒火", description = "在身边没有人攻击的时候，熔喉进入狂暴状态，造成的火焰伤害提高100%。可累积10次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78472] = {name = "烈焰吐息", description = "对施法者面前一个锥形区域中的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[78491] = {name = "幼崽呼唤", description = "模仿幼崽的叫声，令附近的敌人困惑，让他们无法发攻击或施法，持续2 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[78508] = {name = "烈焰印记", description = "让一名敌人受到的火焰伤害提高10，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[78509] = {name = "投掷火炬", description = "投掷一支火炬，造成火焰伤害并烧灼目标，在10 sec内造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[78515] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78521] = {name = "龙息术", description = "施法者面前一个锥形范围内的所有目标都在1.50 sec内受到火焰伤害并陷入困惑状态。任何直接攻击伤害都会让目标恢复正常。", mechanic = nil, range = "8码 ", cast_time = "3​秒", dispel_type = "魔法"},
[78530] = {name = "硬化外皮", description = "将施行者的皮肤变成石头，使其护甲值提高5000点，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[78535] = {name = "墓穴的召唤", description = "15秒之后对附近的敌人造成20点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[78542] = {name = "泼溅", description = "水流席卷所有邻近的敌人，造成冰霜伤害并将其击退一小段距离。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[78578] = {name = "献祭陷阱", description = "放置一个火焰陷阱，在第一个敌人接近时会对其进行灼烧，在随后的15 sec内造成火焰伤害。陷阱可存在1 min。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[78619] = {name = "死亡之翼的子嗣", description = "奈法利安和奥妮克希亚在一起的时候，他们的攻击速度提高了100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78620] = {name = "死亡之翼的子嗣", description = "奈法利安和奥妮克希亚在一起的时候，他们的攻击速度提高了100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78621] = {name = "暗影烈焰弹幕", description = "对一名敌人造成36000 to 44000点暗影烈焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[78622] = {name = "英勇飞跃", description = "高高跃起，然后重击地面，对目标区域周围半径8码范围内的所有敌人造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[78646] = {name = "白骨之盾", description = "吸收伤害。\n 对近战和远程攻击者造成13 to 16点伤害。\n 对施法者造成13 to 16点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[78647] = {name = "召唤骷髅", description = "召唤1个骷髅为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78648] = {name = "恐怖图腾", description = "召唤一个结界，它会周期性地对附近的敌人造成暗影伤害，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[78660] = {name = "毁灭打击", description = "击破目标的护甲，造成破甲效果。还会导致50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[78674] = {name = "星涌术", description = "你融汇月亮和太阳的能量，对目标发出一股毁灭性的能量冲击波。造成 0 点法术风暴伤害，并产生 15 点月亮或太阳能量，具体取决于何种能量将使你获益更多。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[78704] = {name = "毒药瓶", description = "每3秒造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[78710] = {name = "胁迫咆哮", description = "使施法者的近战攻击速度提高20%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78722] = {name = "激怒", description = "使你的攻击间隔时间缩短150%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[78726] = {name = "停止", description = "矮人魔像停住了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[78732] = {name = "湍流旋涡", description = "立即对周围最多1个目标发动旋风斩，在接下来的6 sec内，你每1秒会发动一次寒冰旋风斩。在湍流旋涡的效果中，你可以移动，但是无法使用任何其它技能。你不会有丝毫怜悯，也不会感到丝毫恐惧，除非被杀死，否则无法被阻止。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[78740] = {name = "已激活", description = "矮人魔像已经激活，每秒流失能量！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[78744] = {name = "泡沫水柱", description = "对敌人造成冰霜伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[78746] = {name = "关闭", description = "傀儡已经耗光能量，开始关闭了！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[78747] = {name = "艾萨拉之手", description = "驾驭深渊中的能量，使目标被拖曳到施法者身边。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = nil},
[78751] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，并减慢其移动速度，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[78754] = {name = "奥术射击", description = "射击敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[78770] = {name = "熔岩图腾", description = "在施法者身边召唤一根生命值为5点的熔岩图腾，每2秒对它身边半径8码范围内的所有敌人造成火焰伤害。持续20 秒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78799] = {name = "撞击波", description = "对目标造成冰霜伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[78801] = {name = "水箭", description = "向一个敌人发射水箭，造成中等的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[78802] = {name = "毁灭之波", description = "你召唤一道猛烈的台风，对它接触到的敌对目标造成508 to 591点自然伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[78807] = {name = "碎片崩飞", description = "欧泽鲁克向周围的敌人射出长钉，对半径15码范围内的所有敌人造成188500 to 211500点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[78808] = {name = "阳光", description = "对目标周围8码范围内的敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[78810] = {name = "灼烫", description = "闷烧的煤块灼烫攻击者，持续10 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[78823] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高50点。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78826] = {name = "闪避", description = "使施法者的躲闪几率提高25%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78827] = {name = "剑刃风暴", description = "像旋风一般挥舞手中的武器，攻击半径8码范围内的所有敌人，对每个目标都造成伤害，数值为你手持的所有近战武器的伤害之和。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78835] = {name = "源质刺盾", description = "使欧泽鲁克的体内探出尖刺。在该效果作用下，对欧泽鲁克发起的任何物理攻击都会使攻击者流血，每秒受到0点伤害，持续5 sec。该效果最多可叠加5次。持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78841] = {name = "瞄准射击", description = "瞄准目标射击，对目标造成100%的武器伤害，并使其受到的治疗效果降低50%。持续10 sec。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[78842] = {name = "血肉撕咬", description = "每3秒对一名敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[78855] = {name = "暴风城旗手", description = "暴风城旗手\n肩扛联盟战旗。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78867] = {name = "无比恶臭", description = "使一名敌人的智力降低100点，持续10 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "疾病"},
[78894] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[78895] = {name = "充盈冰霜", description = "充盈冰霜\n获得冰霜技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[78896] = {name = "充盈火焰", description = "充盈火焰\n获得火焰技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[78903] = {name = "大地冲击", description = "让一块地面受到猛烈地冲击，对冲击点周围半径4码范围内的全部敌人造成94250 to 105750点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[78904] = {name = "烧焦的大地", description = "冲击大地。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[78907] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[78921] = {name = "梦境鞭笞", description = "造成33 to 38点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[78939] = {name = "源质壁垒", description = "向欧泽鲁克附着的源质盔甲充能，使其有100%的几率反射法术，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[78941] = {name = "寄生感染", description = "每2 秒造成23125 to 26875点伤害。熔岩寄生虫进入你的身体，在你的体内找到了适合它繁殖的低温环境。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[78943] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[78965] = {name = "温柔碰触", description = "召唤神圣魔法，治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[78968] = {name = "水流末日", description = "将致命的流水力量倾泻在40码范围内的暮光狂信者和无面监督者们身上，造成18000 to 22000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78972] = {name = "漩涡", description = "制造一股猛烈的漩涡，将施法者周围半径40码范围内的全部暮光狂信者和无面监督者卷到施法者身边。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[78986] = {name = "玛尔的盾牌", description = "保护玛尔·虫棘。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79002] = {name = "地震碎片", description = "扯下一块巨石，掷向一个随机玩家所在的位置。巨石击中该位置后，对3.5码内任何友方或者敌方目标造成942500 to 1057500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79010] = {name = "弱点", description = "熔喉软弱的后脑暴露出来了！\n 对这个部位造成的伤害提高100%。\n 生命值为头部和躯体部分共有。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[79023] = {name = "安保焚化措施", description = "防御措施每1秒造成14625 to 15375点火焰伤害，持续4 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[79050] = {name = "能量护盾", description = "对5码内的所有敌人造成47500 to 52500点奥术伤害，将其击退。此外，施法者被能量护盾包围。该护盾将使所有受到的伤害降低75%，并使施法者飞行。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[79058] = {name = "奥术智慧", description = "魔法的光辉笼罩着小队和团队中的所有成员，使他们的最大法力值提高 2126 点，法术强度提高 6 %，持续1 hour。如果目标在你的小队或团队中，全体小队或团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79060] = {name = "野性印记", description = "使友方目标的力量、敏捷、耐力和智力提高5%，全部魔法抗性提高[( 85 <= 70 ? 85 / 2 : ( 85 <= 80 ? 85 / 2 + ( 85 - 70) / 2 * 5 : 85 / 2 + ( 85 - 70) / 2 * 5 + ( 85 - 80) / 2 * 7)) - 0.5]点，持续1 hour。如果目标在你的小队或团队中，全部小队和团队成员都会获得此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79085] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[79086] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成自然伤害。", mechanic = nil, range = "55码 ", cast_time = "6​秒", dispel_type = nil},
[79094] = {name = "吸取灵魂", description = "吸取目标的灵魂，每1秒造成暗影伤害，持续5 sec。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[79109] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79115] = {name = "上古黑暗", description = "向敌人射出黑暗飞弹，造成暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[79116] = {name = "打狗棒", description = "这袋子里有什么？", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79129] = {name = "收缩", description = "让恐怖触须发生剧烈收缩。射程55码。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79130] = {name = "深度冻结", description = "对附近的敌人造成冰霜伤害并将其冻结在原地，冻结效果最多可持续1 min。", mechanic = "定身", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[79174] = {name = "沙尘喷溅", description = "对施法者面前锥形范围内的敌人造成伤害，使其移动速度减慢，攻击间隔延长，持续3 sec。", mechanic = "混乱", range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[79175] = {name = "狂劈乱砍", description = "在5 sec内千刀万剐地砍打敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[79187] = {name = "多重暗影射击", description = "向一名敌人及其邻近的盟友射出复数箭矢，造成暗影伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[79203] = {name = "烟雾升起", description = "玛瑞恩·虫翅发现了麻烦。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[79213] = {name = "消耗精华", description = "吞噬距离最近的无面监督者，将其杀死，并使其生命值200%地转移给施法者。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[79222] = {name = "水之毁灭", description = "将水之死亡施放在海纳泽尔和他的升腾狂热者们身上，造成18000 to 22000点伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = nil},
[79223] = {name = "震荡溅射", description = "将海纳泽尔周围半径30码范围内的所有敌人击退。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = nil},
[79232] = {name = "希拉柯丝赞美诗", description = "使施法者的攻击和施法速度提高25%并使其造成的伤害提高25%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[79318] = {name = "统御", description = "统御附近几个人形生物的意识，并以此控制他们的躯体，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[79330] = {name = "强化", description = "施法者逐渐变得强大，提高其造成的伤害和移动速度，可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79339] = {name = "爆裂灰烬", description = "灼烧数个随机的敌人，将其包裹在爆炸性的残渣内，造成持续性的火焰伤害。残渣在8 sec后爆炸，在一小块区域内造成42750 to 47250点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[79340] = {name = "召唤重力井", description = "在一个区域内召唤压倒性的引力。半径10码范围内的任何友方或者敌方目标都会被拖向引力中心。这个法术会对影响范围内的全部敌人造成持续伤害，目标越靠近引力中心，受到的伤害就越强。持续20秒。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[79345] = {name = "血之诅咒", description = "使目标承受的物理伤害提高5000点，持续15 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[79351] = {name = "强制之握", description = "用能量场抓住目标，将其抬举到空中后重重摔向地面。每次重摔会对目标造成70687 to 79312点伤害。护甲无法减免该伤害。持续5 sec。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[79353] = {name = "怯懦暗影", description = "对一名敌人造成30000点暗影烈焰伤害，并使其受到暗影伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[79356] = {name = "光滑粘液", description = "用粘液覆盖目标，使其在水中的移动速度提高，但每秒钟会造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79379] = {name = "炮弹撞击", description = "造成300%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.4​秒", dispel_type = nil},
[79384] = {name = "海浪冲击", description = "向前猛冲，造成300%的武器伤害并冲过附近的敌人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79400] = {name = "盐鳞之毒", description = "力量和智力降低700点。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[79403] = {name = "隐秘行动", description = "使施法者进入潜行状态，但是移动速度降低50%，效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79411] = {name = "浊污之水", description = "污浊之水包围目标，每秒造成一次暗影伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[79413] = {name = "辛秘闪光", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[79414] = {name = "脆裂碰触", description = "无护甲。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79417] = {name = "毒蛰", description = "每秒造成一次自然伤害，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79420] = {name = "狂乱", description = "进入不假思索的狂乱状态，在目标身边快速游来游去。", mechanic = "暴怒", range = "30码 ", cast_time = "1​秒", dispel_type = "暴怒"},
[79425] = {name = "致命猛攻", description = "在5 sec内猛打重击你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[79429] = {name = "元素抗性图腾", description = "召唤一个元素抗性图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79430] = {name = "火箭加速", description = "发动过载麦田傀儡上的助推火箭，使其在5 sec内移动速度提高100%，并撞开一切挡在行进路上的东西。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79431] = {name = "火舌图腾", description = "召唤一个元素抗性图腾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79441] = {name = "沙尘旋涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79442] = {name = "钳咬", description = "一次猛击，造成300%伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[79443] = {name = "沙尘幻步", description = "在施法者身边扬起沙尘，使其消失1 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[79444] = {name = "穿刺", description = "向目标投掷一把长矛，对其造成188 to 211%伤害外加每3秒造成额外伤害，持续9 sec。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[79449] = {name = "抱摔", description = "抱摔目标，造成相当于最大生命值15%的伤害，并使施法者和目标移动一小段距离。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79467] = {name = "暗影修补", description = "治疗一个目标，回复其40%的生命值。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", dispel_type = nil},
[79479] = {name = "卡维尔打击", description = "对能够触及的全部敌人造成1000%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[79482] = {name = "重若千钧", description = "这件武器难以想象的重量使他的移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79487] = {name = "盾牌飞旋", description = "向敌人掷出你的盾牌，造成伤害，并使其昏迷1 sec。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[79490] = {name = "疾病之咬", description = "使敌人的攻击间隔时间延长54%，其移动速度降低25%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = "疾病"},
[79501] = {name = "获取目标", description = "获取一个目标。4 sec之后，熔岩金刚将开始针对此目标使用他的火焰喷射器，对他面前的全部敌人每1秒造成63375 to 66625点火焰伤害，持续4 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[79503] = {name = "乱舞", description = "使施放者造成的物理伤害降低50点，近战攻击速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79505] = {name = "火焰喷射器", description = "火焰喷射器获得了一个目标！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[79507] = {name = "克瓦迪尔之力", description = "施法者造成的物理伤害提高，效果持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79508] = {name = "沙尘风暴", description = "对附近的敌人造成自然伤害，并将他们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79510] = {name = "沙尘风暴", description = "让一阵沙尘风暴从一名敌方目标脚下升起。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[79515] = {name = "钻地", description = "在沙粒海床上消失不见。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[79516] = {name = "爆发", description = "从沙底爆发而出，对附近的敌人造成伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79537] = {name = "勒绞绳", description = "用绳子猛勒目标，使其每2秒受到一次最大生命值10%的伤害，持续6 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[79539] = {name = "毁灭之波", description = "你召唤一道猛烈的波涛，对它接触到的敌对目标造成冰霜伤害，并将其击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[79542] = {name = "催眠术", description = "催眠目标，让目标昏迷并不断跳舞，持续4 sec。", mechanic = "昏迷中", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79544] = {name = "精神过载", description = "发出一股精神能量，打击敌人，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79546] = {name = "铁锚攻击！", description = "朝目标用力掷出绳子和铁锚，将其缠住并短时间困在海底。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[79554] = {name = "用鱼抽打", description = "用你的鱼抽打目标，造成110%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[79556] = {name = "用鱼砸掷", description = "将你的鱼向目标砸去，造成200%武器伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[79558] = {name = "生命之光", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[79559] = {name = "刺眼光鳞", description = "使一个敌人的躲闪几率降低20%，敏捷降低10%，持续1 min。在此效果影响下，目标不能潜行或者隐形。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[79560] = {name = "毁灭撕咬", description = "撕咬敌人的护甲，每一层破甲攻击效果都会降低其护甲值。最多可以堆叠5层。持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79561] = {name = "血之狂热", description = "鲜血的味道使施法者狂性大发，所造成的伤害提高5%，持续30 sec。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79563] = {name = "冰甲术", description = "使护甲值提高2000点，冰霜抗性提高50点。如果敌人使用近战武器攻击施法者，他们的移动速度就有可能被降低到20%，攻击速度降低30%，持续5 sec。法师在同一时间内只能保有一种魔法护甲效果。持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79564] = {name = "暮光火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[79565] = {name = "暮光震荡波", description = "释放出一道火焰冲击波，对附近的敌人造成火焰伤害，并使他们的移动速度减慢。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79566] = {name = "水流喷射", description = "向各个方向射出水流，对附近的敌人造成冰霜伤害，并将它们击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[79571] = {name = "冰锥术", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79580] = {name = "粉碎打击", description = "对施法者面前20码锥形范围内的全部敌人造成8750 to 11250点伤害，将他们击倒。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[79581] = {name = "愤怒之气", description = "释放一个愤怒的鼻息，造成自然伤害并使目标后退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[79582] = {name = "屏障", description = "吸收450000点伤害，一旦屏障破裂，将会释放一阵火焰，对所有敌人造成151125 to 158875点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[79583] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成24 to 29点物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "10—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[79584] = {name = "刀扇", description = "向各个方向投掷飞刀，对附近敌人造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79589] = {name = "束缚之链", description = "使用锁链封锁目标，每1秒造成18500 to 21500点物理伤害并使其陷入昏迷，持续5 sec。", mechanic = "昏迷中", range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[79604] = {name = "雷霆一击", description = "对15码内的所有敌人造成63750 to 86250点自然伤害，并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79607] = {name = "毒液飞溅", description = "对毒液喷溅范围内的全部敌人造成自然伤害。持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[79610] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[79615] = {name = "消失", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[79616] = {name = "吸取生命", description = "在5 sec内从一名敌人身上吸取生命值，并将其转移给施放者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[79618] = {name = "范克里夫的盟友", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79624] = {name = "能量发生器", description = "在一个随机友方目标脚下召唤出一个能量发生器。这个发生器将会使半径5码范围内的全部盟友和敌人造成的伤害提高50%。持续1 min。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[79628] = {name = "能量发生器", description = "在一个随机友方目标脚下召唤出一个能量发生器。这个发生器将会使半径5码范围内的全部盟友和敌人造成的伤害提高50%。持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[79630] = {name = "龙兽冲锋", description = "向80码内的敌人冲锋，使其昏迷5 sec。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[79673] = {name = "虚空领域", description = "召唤虚空领域，对站在领域中的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[79675] = {name = "思维斗争", description = "强迫目标与自己作战。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[79687] = {name = "破甲顺劈", description = "对目标和它身边最近的敌人造成你的武器伤害再加5点伤害，最多可影响3个目标，并使护甲值降低50点。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79710] = {name = "奥术歼灭者", description = "对一名随机的敌方目标造成78000 to 82000点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[79719] = {name = "精确定位", description = "精确对目标定位，让所有攻击者针对目标的远程攻击强度提高20。而且，受到这一技能效果的目标总是能被这名神射手看见，无论他处在潜行还是隐身状态。持续30 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79721] = {name = "爆炸射击", description = "对目标及其周围的敌人造成武器伤害再加上额外的火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[79726] = {name = "定时炸弹", description = "数秒后爆炸，造成火焰伤害。嘀嗒嘀嗒。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[79728] = {name = "爆炸", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79729] = {name = "能量转化", description = "能量转化将目标受到的伤害转换成额外的魔法伤害和施法速度。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[79732] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79733] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高20点。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79735] = {name = "已转换能量", description = "已转换能量使魔法伤害提高10%，施法速度提高10%，持续30 sec。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79765] = {name = "水泡爆裂", description = "射出爆裂的水泡，对敌人造成冰霜伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = "魔法"},
[79782] = {name = "腐蚀宝珠", description = "对一名敌人造成暗影伤害，并使其移动速度减慢，持续5 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[79797] = {name = "雷霆践踏", description = "召唤一道闪电，对周围半径15码范围内的敌人造成3237 to 3762点自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79810] = {name = "冰霜顺劈", description = "对一个敌人及其最近的盟友造成110%的武器伤害，并使其攻击和施法速度降低10%，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79811] = {name = "消散", description = "你进入纯粹的暗影能量形态，受到的所有伤害降低90%。你不能攻击或施法，但是可以每秒恢复6%的法力值，持续6 sec。可以在昏迷、恐惧或沉默状态下施放消散，施放之后解除所有诱捕和移动限制效果，并在消散持续期间免疫这些效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79821] = {name = "祖尔格拉布的意识影像", description = "让你能够透过被抓住的鞭尾幼龙的眼睛观察世界。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79822] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成24 to 29点神圣伤害，并为半径10码范围内的所有小队成员恢复360 to 440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79823] = {name = "星辰坠落", description = "对一个选定区域内的所有敌人每2秒造成一次奥术伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[79824] = {name = "召唤树人盟友", description = "召唤1个树人盟友为施法者作战，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79825] = {name = "召唤不稳定的蘑菇", description = "召唤一个烂蘑菇。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[79826] = {name = "不稳定云雾", description = "在15 sec内造成自然伤害。\n 移动速度减慢25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79828] = {name = "裂伤", description = "对目标造成24 to 29点伤害，并在15 sec内造成20点额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79831] = {name = "撞击波", description = "造成冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[79833] = {name = "野性印记", description = "使友方目标的力量、敏捷、耐力和智力提高5%，持续1 hour。如果目标在你的小队或团队中，全部小队和团队成员都会承受此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79835] = {name = "浸毒外壳", description = "使近战和法术攻击者受到浸毒效果影响，每2秒受到20000点自然伤害。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[79840] = {name = "硬化", description = "让角质素融入外壳，使其受到的全部伤害降低5%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79846] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[79847] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[79848] = {name = "熔岩护甲", description = "造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[79849] = {name = "熔岩护甲", description = "在被击中时对攻击者造成火焰伤害，使你的法术爆击几率提高3%，并使你受到爆击的几率降低5%。法师在同一时间内只能保有一种魔法护甲效果。持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79850] = {name = "冰霜新星", description = "对一个敌人造成冰霜伤害并使其无法移动，持续4 sec。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[79851] = {name = "刀扇", description = "立即对周围所有敌人投掷飞刀，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79852] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79853] = {name = "闪避", description = "使施放者的躲闪几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79854] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[79855] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[79856] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[79857] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[79858] = {name = "寒冰箭", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[79859] = {name = "冰枪术", description = "对一个敌人目标造成冰霜伤害。对被冻结的目标造成双倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[79860] = {name = "暴风雪", description = "召唤持续8 sec的暴风雪，对指定区域内的所有敌人每2秒造成一次冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[79862] = {name = "背刺", description = "对一名敌人造成150%伤害，必须从目标背后发动。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79863] = {name = "出血", description = "造成武器伤害，并让敌人受到的物理伤害提高20% ，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79864] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[79865] = {name = "霜甲术", description = "一层寒冰包裹施法者，持续30 min。这层厚重的寒冰能提高护甲值，并且使近战攻击者的移动速度降低，攻击间隔增加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79866] = {name = "致命投掷", description = "朝一名敌方目标投掷一枚匕首，对其造成24 to 29%武器伤害，同时打断其正在施放的法术，并使其在3 sec内无法施放任何该系的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79868] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成奥术伤害。你每次施放奥术冲击，你的所有奥术法术造成的伤害都会提高10%，奥术冲击的法力值消耗也会提高150%。这个效果可以叠加最多4次，持续6 sec，或者在你施放除了奥术冲击之外的任意一种奥术伤害法术后消失。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[79870] = {name = "野性冲锋", description = "向目标冲锋，使其停止动作，并使其在until cancelled内不能施放任何法术。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[79871] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79872] = {name = "震荡波", description = "战士向前方发出一道冲击波，对面前半径10码锥形范围内的所有敌方目标造成伤害并使其昏迷4 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[79875] = {name = "昂格隆格猛砸！", description = "将目标击退。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", dispel_type = nil},
[79877] = {name = "嗜血", description = "立刻攻击目标，对其造成120%普通武器伤害。另外，成功的近战攻击每次都可令你恢复相当于生命值上限1%的生命值。效果持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79878] = {name = "嗜血", description = "立刻攻击目标，对其造成120%普通武器伤害。另外，成功的近战攻击每次都可令你恢复相当于生命值上限1%的生命值。效果持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79879] = {name = "电荷释能", description = "对8码内最多3个敌人造成43875 to 46125点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[79880] = {name = "减速术", description = "使敌人的攻击间隔时间延长25%，施法时间延长25%，移动速度降低25%，持续6 sec。", mechanic = "被诱捕", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79881] = {name = "猛击", description = "猛击敌人，对其造成武器伤害再加额外伤害", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[79883] = {name = "碎裂投掷", description = "用全力将你的武器掷向敌人，造成武器伤害，并使目标护甲值减少20%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[79884] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[79885] = {name = "心脏打击", description = "立刻打击目标和他身旁的盟友，对最初的目标造成110%武器伤害，并对第二个目标造成55%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79886] = {name = "熔岩喷溅", description = "你向目标抛掷熔岩，造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", dispel_type = nil},
[79887] = {name = "枯萎凋零", description = "每1秒对影响范围内的所有敌人造成一次暗影伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79888] = {name = "闪电导体", description = "影响一名敌人，持续15 sec。使其每2秒对附近的盟友造成一次自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[79890] = {name = "烈焰震击", description = "立即用火焰燃烧目标，并继续对其每3秒造成一次额外的火焰伤害，持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79891] = {name = "寒冬号角", description = "死亡骑士吹响寒冬号角，它会产生10符文能量，使其力量和敏捷提高5点，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79892] = {name = "水之护盾", description = "施法者被3个水球环绕。针对施法者的攻击和法术会对发动攻击者造成冰霜伤害，并减慢攻击者的施法速度。可使用3次，持续10 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79893] = {name = "血虫", description = "制造一只血虫攻击附近的目标，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79894] = {name = "死亡之握", description = "运用笼罩万物的邪恶能量，将目标拉到死亡骑士面前来，并强制其攻击死亡骑士，持续3 sec。", mechanic = "抓住", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79895] = {name = "冰霜打击", description = "立即打击敌人，造成相当于110%武器伤害的冰霜伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79896] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对周围半径10码范围内的所有敌人造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[79897] = {name = "冰冷触摸", description = "造成冰霜伤害，使目标的远程、近战攻击和施法速度降低15%，持续8 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79899] = {name = "寒冰锁链", description = "用寒冰锁链锁住目标，使其移动速度减慢为正常速度的5%。目标每秒钟能够回复10%的移动速度，持续10 sec。", mechanic = "被诱捕", range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[79900] = {name = "不稳定的护盾", description = "对不稳定的护盾进行攻击，会对附近一名敌人所处地点造成静电震击，使此地点周围半径6码范围内的敌人都会受到58500 to 61500点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[79901] = {name = "血之疫病", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12 sec内持续造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[79902] = {name = "暗影打击", description = "邪恶的攻击，对目标造成武器伤害，并使其感染疫病，在12 sec内造成总计8000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[79903] = {name = "死亡缠绕", description = "对附近一个随机目标造成24 to 29点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[79904] = {name = "冲锋", description = "向敌人冲锋，对目标和它周围的盟友造成13423 to 15600点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[79905] = {name = "亡者复生", description = "从一具尸体上召唤一个食尸鬼为你作战。如果没有可以提供经验值或荣誉值的人型生物尸体，则需要消耗尸尘才能召唤食尸鬼。你在同一时间内只能召唤一个食尸鬼，持续1 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79907] = {name = "反魔法领域", description = "制造一个大型的静态反魔法领域，使所有身处该领域中的小队或团队成员受到的法术伤害降低75%。反魔法领域持续10 sec，或在吸收(10000 + 2 * Attack power)点法术伤害之后消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79909] = {name = "天灾打击", description = "邪恶打击，造成相当于150%武器伤害的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79913] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成较弱的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[79914] = {name = "野性狼魂", description = "召唤两个受萨满祭司控制的野性狼魂，持续45 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79921] = {name = "暗影烈焰", description = "对施法者面前锥形范围内的敌人造成23125 to 26875点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞄准", dispel_type = nil},
[79922] = {name = "鞭笞", description = "每0.25秒对4码内的敌人造成60%的武器伤害，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", dispel_type = nil},
[79924] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[79925] = {name = "冰霜震击", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续6 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79927] = {name = "大地之盾", description = "一层大地之盾保护目标，被大地之盾保护的目标在受到近战攻击时可以恢复生命值。该效果每数秒只能出现一次，共可生效10次。持续10 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79928] = {name = "大地之盾", description = "一层大地之盾保护目标，使近战攻击可以为其回复生命值。该效果每数秒只能出现一次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79930] = {name = "腐蚀术", description = "污染附近的敌人，每3秒造成暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[79932] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[79933] = {name = "吸取生命", description = "在5 sec内从一名敌人身上吸取生命值，并将其转移给施放者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[79934] = {name = "魔甲术", description = "使施法者的护甲值提高，通过法术和效果恢复的生命值提高20%。同一时间内只能激活一种护甲法术。持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79937] = {name = "献祭", description = "灼烧敌人，并对其每3秒造成一次额外火焰伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[79938] = {name = "烧尽", description = "对你的目标造成 火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[79939] = {name = "混乱之箭", description = "向敌人发射混乱之箭，造成火焰伤害。混乱之箭无法被抵抗，并且可以穿透所有防御性免疫效果。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[79949] = {name = "水之护盾", description = "施法者被3个水球环绕，每5秒恢复 10 点法力值。如果施法者受到了近战、远程或法术伤害，则施法者恢复 758 点法力值，并会消耗掉一个水球。每一小段时间内只会有一个水球被激活。效果持续10 min。萨满祭司在同一时间内只能激活一种元素护盾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79954] = {name = "邪甲术", description = "施法者被邪能笼罩，使法术强度提高10%。另外，你每5秒可以恢复2%的生命值。术士在同一时间内只能激活一种护甲法术。持续30 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79955] = {name = "火焰之雨", description = "召唤火焰之雨，对指定区域中的敌人每3秒造成一次火焰伤害，持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[79956] = {name = "元素诅咒", description = "对目标施放诅咒，使其奥术、火焰、冰霜、自然和暗影抗性降低45点，受到的法术伤害提高8%，效果持续30 sec。对于一个目标，每个术士只能施加一种诅咒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[79960] = {name = "圣光术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[79961] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[79962] = {name = "正义圣印", description = "神圣能量充满施法者，持续30 min，使单一目标近战攻击附加额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79963] = {name = "专注光环", description = "使周围半径40码范围内盟友在施法时因为受到伤害而损失的施法时间减少35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79964] = {name = "驱邪术", description = "对一名敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[79965] = {name = "复仇者之盾", description = "向目标投掷神圣之盾，对其造成神圣伤害并使其眩晕，然后跳转攻击下一个附近的目标。最多可攻击2个目标。", mechanic = "眩晕", range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[79966] = {name = "奉献", description = "将圣洁的能量灌入施法者脚下的土地，在8 sec内对进入该区域的所有敌人造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79967] = {name = "神圣之盾", description = "使你的格挡几率提高30%，持续10 sec。在此期间每次成功格挡都会对攻击者造成神圣伤害，每次成功格挡会消耗掉一次格挡机会，最多可格挡3次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79968] = {name = "王者祝福", description = "为友方目标施加祝福，使其力量、敏捷、耐力和智力提高5%，持续5 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[79970] = {name = "神圣风暴", description = "立即造成武器打击，对周围半径8码范围内最多4名敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[79971] = {name = "愤怒之锤", description = "扔出一把锤子，对一名敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[79972] = {name = "真理圣印", description = "神圣能量充满施法者，使其单一目标攻击附加谴罚效果，在15 sec内造成[(0.01 * Spell power + 0.0193 * Attack power) * 5 */ 100]点额外的神圣伤害。谴罚效果可以叠加5层。一旦叠加到5层，施法者的每一次攻击还会造成相当于15%武器伤害的神圣伤害。圣骑士在同一时间内只能激活一种圣印。持续5 min。\n\n 释放这种圣印的能量将对目标造成(1 + 0.223 * Spell power + 0.142 * Attack power)点神圣伤害，每一层谴罚效果可使伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79975] = {name = "祖尔格拉布意识控制", description = "让你控制被抓住的鞭尾幼龙。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[79976] = {name = "惩戒光环", description = "对任何用近战武器攻击施法者的怪物造成神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[79977] = {name = "力量祝福", description = "为友方目标施加祝福，使其攻击强度提高20%，远程攻击强度提高10%，并且每5秒回复1点法力值，持续5 min。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80003] = {name = "黑箭", description = "向目标射出一支黑箭，使你对其造成的所有伤害提高6%，并在15 sec内造成暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80004] = {name = "毒蛇陷阱", description = "在地面上放置一个陷阱，当第一个敌人接近时，陷阱会释放数条毒蛇攻击敌人。毒蛇将在5 sec后死去。陷阱可存在1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80009] = {name = "毒蛇钉刺", description = "钉刺目标，在15 sec内对其造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[80011] = {name = "浸透毒液", description = "浸透毒液之后，每2秒造成20000点自然伤害，并使全部法术和技能对目标造成19500 to 20500点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[80015] = {name = "稳固射击", description = "一次稳固的射击，对目标造成武器伤害再加上(Ranged attack power * 0.1 + 0)点额外伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[80016] = {name = "猎人印记", description = "在目标身上放置猎人印记，使所有攻击者对该目标造成的远程攻击伤害提高10%。而且，受到这一技能效果的目标总是能被这名猎人看见，无论他处在潜行还是隐身状态。持续30 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80018] = {name = "冰霜陷阱", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30 sec。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。陷阱可以存在30 sec。每次只能布置一个陷阱。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80019] = {name = "冰霜陷阱光环", description = "放置一个冰霜陷阱，在敌人接近时会制造一片光滑的冰面，持续30 sec。所有在陷阱周围半径10码范围内的敌人的移动速度都会降低50%。", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[80021] = {name = "网缚", description = "固定一名敌人，持续4 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[80022] = {name = "把网罩一起吃掉", description = "咬穿古拉巴什巨魔的网罩。对铁纹网罩无效。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[80028] = {name = "岩石钻孔", description = "每3秒造成4000点伤害。最多可堆叠10层。持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80031] = {name = "烈焰切割", description = "对一个敌人及其最近的盟友造成110%的普通近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80035] = {name = "仇恨狂怒", description = "同伴的死亡唤醒了一股强大的能量，造成的伤害提高100%，攻击速度提高50%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[80038] = {name = "熔岩喷发", description = "向四面八方抛出高温熔岩，对目标地点周围半径2码范围内的所有敌人造成56550 to 63450点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[80051] = {name = "重伤", description = "一次残忍的攻击，使目标不断流血，直到生命值恢复到90%以上。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80053] = {name = "自动毒弹", description = "自动毒弹每3秒制造一枚毒液炸弹。这种炸弹会在接触到目标或者被摧毁时爆炸。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[80058] = {name = "暮光爆发", description = "暮光冲击波造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[80065] = {name = "龙卷风", description = "对附近的敌人造成自然伤害，并将他们击飞。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80066] = {name = "龙卷风", description = "在一名敌人脚下生出一股龙卷风。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[80068] = {name = "雷霆践踏", description = "召唤一道闪电，对周围半径15码范围内的敌人造成自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80074] = {name = "铁纹网", description = "固定一名敌人，持续4 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[80084] = {name = "激怒", description = "使你的攻击间隔缩短50%，持续30 sec。造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[80092] = {name = "毒液炸弹", description = "对6码范围内的敌人造成195000 to 205000点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[80094] = {name = "锁定", description = "毒液炸弹锁定了你！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[80098] = {name = "梅卡托克大炮", description = "梅卡托克召唤一次火力支援，对一名敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[80110] = {name = "梅卡托克导弹", description = nil, mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[80117] = {name = "大地之刺", description = "用魔法召唤大地之刺，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[80127] = {name = "烈焰打击", description = "对一个敌人造成23125 to 26875点火焰伤害，并使其在8 sec内受到的火焰伤害提高5%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[80130] = {name = "扫尾", description = "对扫尾打击点周围12码范围内的所有敌人造成48750 to 81250点伤害，并将他们击退。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[80132] = {name = "无限制黑暗", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[80145] = {name = "穿刺之握", description = "抓住一个附近的敌人，挤取其生命，每秒对其造成69375 to 80625点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[80146] = {name = "敲击", description = "用头猛撞敌人，造成150%武器伤害并使其躲闪和招架攻击的几率降低20%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80148] = {name = "梅卡托克激光", description = "梅卡托克发射激光武器，对目标敌人以及其周围全部敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[80149] = {name = "掷斧", description = "将你的武器向敌人投去，造成120%武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[80151] = {name = "点燃", description = "对施法者当前目标造成14250 to 15750点火焰伤害，随后每秒继续造成5000点火焰伤害，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80157] = {name = "化学炸弹", description = "向一个随机目标发射化学炸弹，使该区域形成一片化学云雾。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[80158] = {name = "暴怒", description = "使造成的物理伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = "暴怒"},
[80172] = {name = "梅卡托克射线", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[80173] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[80174] = {name = "魔血", description = "敌人被魔血覆盖，受到的火焰和暗影伤害提高，并能够听到萨格拉斯的耳语。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80180] = {name = "抱摔", description = "跳向一个随机目标，对其周围半径5码范围内的所有敌人造成37700 to 42300点伤害，并将他们击倒。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[80182] = {name = "上钩拳", description = "对一名敌人造成110%武器伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80183] = {name = "冲锋", description = "一次冲锋攻击，造成8500点伤害并将目标击退。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[80195] = {name = "震荡波", description = "在施放者面前锥形范围内造成94250 to 105750点物理伤害，20码以内的敌人都将受到此伤害。", mechanic = nil, range = "0码 ", cast_time = "900​毫秒", dispel_type = nil},
[80215] = {name = "尘风", description = "受到尘染和风的祝福。攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80218] = {name = "狂怒", description = "使施法者造成的物理伤害提高500%。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80221] = {name = "溃败", description = "每当施法者对一名目标造成近战伤害时，目标都会承受5%的额外物理伤害，持续8 sec。最多叠加20次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80266] = {name = "塔伦迪斯潜伏", description = "在高密的草丛中潜伏。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80270] = {name = "暗影烈焰", description = "对施法者面前锥形范围内的敌人造成12487 to 14512点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[80279] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[80295] = {name = "治疗诅咒", description = "在15 sec内诅咒一名敌人，使其有100%的几率在以攻击性技能攻击一个目标的时候，反而会为此目标治疗23125 to 26875点生命值。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[80304] = {name = "回春术", description = "治疗一个盟友，每3秒回复一次生命值。持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80308] = {name = "恶魔之门", description = "打开一个恶魔传送门，每秒钟召唤一个小鬼，持续5 sec。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[80329] = {name = "时间流逝", description = "被冻结在时间流中！\n 生命值降低10%。\n 攻击和施法速度降低。\n 持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[80332] = {name = "反烧", description = "龙的吐息被吹回到他的脸上，让他慌乱地逃走了，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[80336] = {name = "冰霜灼烧", description = "对所有敌人造成39375 to 50625点冰霜伤害，并使其攻击间隔延长50%。冻住敌人的嘴巴，使其沉默，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[80341] = {name = "燃烧肉体", description = "火焰吸收50000点伤害。如果此护盾吸收的伤害值达到满量，它会开始燃烧，对敌人目标造成20812 to 24187点伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[80344] = {name = "恶魔火焰箭", description = "向敌人射出火焰箭，对其造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[80345] = {name = "腐蚀酸液", description = "每1秒从施法者面前锥形区域内的所有目标身上吸取17500 to 22500点生命值。\n 护甲值降低30%。\n 持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[80354] = {name = "时空错位", description = "无法获得时间扭曲或其他类似效果的增益。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[80362] = {name = "毁灭撕咬", description = "撕咬敌人的护甲，使其护甲值降低10%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80368] = {name = "雏龙之语：红色", description = "更易受到冰霜效果的伤害。\n 体内注入了红龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80369] = {name = "雏龙之语：绿色", description = "更易受到奥术效果的伤害。\n 体内注入了绿龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80370] = {name = "雏龙之语：黑色", description = "更易受到神圣效果的伤害。\n 体内注入了黑龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80371] = {name = "雏龙之语：蓝色", description = "更易受到火焰效果的伤害。\n 体内注入了蓝龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80372] = {name = "雏龙之语：青铜", description = "更易受到自然效果的伤害。\n 体内注入了青铜龙军团的精华。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80380] = {name = "沙尘之息", description = "对施法者面前锥形范围内的敌人造成自然伤害，使其移动速度减慢，攻击和施法间隔延长，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[80382] = {name = "丢掷污泥", description = "使目标暂时失明并无助的到处乱走，持续最多2 sec。", mechanic = "混乱", range = "10码 ", cast_time = "2​秒", dispel_type = "毒药"},
[80383] = {name = "窃取武器", description = "偷取一名敌人的武器，使其无法挥舞自己的武器，持续3 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80384] = {name = "大口喷吐", description = "对施法者面前一个锥形范围内的全部敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[80390] = {name = "致死打击", description = "一次邪恶的攻击，对目标造成250%的武器伤害并使其受伤，任何形式的治疗对其产生的效果降低20%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80391] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80392] = {name = "顺劈斩", description = "对一名敌人以及其身边最近的敌人造成100%正常近战伤害，最多可伤害3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80418] = {name = "免疫", description = "目标对全部生物免疫。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[80453] = {name = "沙粒爆破", description = "奥罗周围一个半球形的范围内涌起大团沙砾，对范围内所有目标造成7225 to 9775点自然伤害，并让他们昏迷until cancelled。被沙尘爆裂的目标都被忽略", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[80467] = {name = "激怒", description = "使造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[80471] = {name = "力量药水", description = "使施放者的力量提高5%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80472] = {name = "敏捷药剂", description = "使施法者的敏捷提高5%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80473] = {name = "健康补益", description = "使施放者的耐力提高5%，持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80475] = {name = "河爪烙印", description = "对一名敌人造成冰霜伤害，并在10 sec内造成额外的冰霜伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[80512] = {name = "抛洒污秽", description = "向目标抛洒大量的污秽，造成伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[80513] = {name = "碎击", description = "造成300%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.4​秒", dispel_type = nil},
[80514] = {name = "无尽疯狂", description = "猛打重击你的敌人。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80522] = {name = "挫志呜啦哇啦", description = "使附近敌人的近战攻击强度降低10%，持续10 sec。\n 魔法伤害降低10%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80546] = {name = "胆汁冲击", description = "向敌人喷射毒液，造成自然伤害，之后每5秒造成一次额外的伤害，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[80549] = {name = "喷焰术", description = "在目标地点生出一个间歇性的火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[80555] = {name = "音速之矛", description = "施放者向前方发出一道冲击波，对面前半径35码锥形范围内的所有敌方目标造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80561] = {name = "烈焰之刃", description = "造成相当于110%武器伤害的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80563] = {name = "大地破损", description = nil, mechanic = nil, range = "10—40码 ", cast_time = "瞬发", dispel_type = nil},
[80570] = {name = "拟态", description = "让使用者看上去和目标一样。", mechanic = nil, range = "25码 ", cast_time = "3​秒", dispel_type = nil},
[80572] = {name = "充能！", description = "使施法者的攻击和施法速度提高25%，造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[80576] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[80585] = {name = "跳跃冲击", description = "跳向目标，造成100%的武器伤害。", mechanic = nil, range = "20—40码 ", cast_time = "瞬发", dispel_type = nil},
[80588] = {name = "毁伤", description = "立刻用双武器攻击，获得2个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80595] = {name = "Explosive Trap Effect", description = "每2秒受到一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80596] = {name = "爆炸陷阱", description = "在地面上放置一个火焰陷阱，当敌人接近时会爆炸，对敌人造成火焰伤害，并在接下来的10 sec内对半径10码范围内的所有敌人进行烧灼，造成额外的火焰伤害。陷阱可存在30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80597] = {name = "急速击打", description = "提高施法者30%攻击速度，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80600] = {name = "烈焰践踏", description = "对附近的敌人造成24 to 29点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[80604] = {name = "毁灭撕咬", description = "撕咬目标，造成200%武器伤害，并使目标护甲值降低50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[80605] = {name = "迎头冲撞", description = "对身旁的敌人造成普通伤害再加上3000点额外伤害，并将他们击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[80606] = {name = "邪恶顺劈斩", description = "对一个敌人及其最近的盟友造成330%的普通近战伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[80607] = {name = "火焰步", description = "尝试在火焰中行进，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[80610] = {name = "水中滑行", description = "使游泳速度提高50%，持续15 min。同时可以使你在水下呼吸。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80613] = {name = "毁灭践踏", description = "对附近的敌人造成普通武器伤害再加上0点额外伤害，并让它们昏迷5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[80616] = {name = "盐酸", description = "溶解岩石类生物，大幅度提高它们受到的伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[80618] = {name = "巨人横扫", description = "目标被击飞到空中，承受100%正常武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80638] = {name = "灼热之触", description = "灼烧一个敌人，造成24 to 29点伤害，并在之后每3秒造成4点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80645] = {name = "天神下凡", description = "使施法者对敌人造成的物理伤害提高25%，护甲值提高25%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80646] = {name = "闪电链", description = "以一道闪电打击敌人，造成27750 to 32250点自然伤害。闪电会跳跃到附近的敌人身上，每次跳跃造成的自然伤害提高100%。", mechanic = nil, range = "100码 ", cast_time = "500​毫秒", dispel_type = nil},
[80648] = {name = "风暴之锤", description = "对一名敌人和他周围的盟友造成27750 to 32250点伤害，并让他们昏迷4 sec。", mechanic = "昏迷中", range = "35码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80649] = {name = "雷霆一击", description = "对附近的所有敌人造成32375 to 37625点自然伤害，并使其攻击速度减慢20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80652] = {name = "旋风斩", description = "对周围的敌人造成每1秒70687 to 79312点伤害，但移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80655] = {name = "石血", description = "施法者的血变成岩石，清除全部有害效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[80673] = {name = "伪装", description = "用魔法植物遮蔽施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80676] = {name = "望远镜", description = "看到别人看不到的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80681] = {name = "望远镜", description = "看到别人看不到的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80718] = {name = "王冠的重负", description = "造成伤害提高100%。\n 技能没有消耗，但是在受到攻击时造成13875 to 16125点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[80727] = {name = "死罪", description = "20 sec之后，目标将被处决！", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[80734] = {name = "冲击新星", description = "对所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[80739] = {name = "举起大石", description = "强迫你的峡谷双头魔举起一块巨大的石头。也许你可以用这些大石头去砸一下那些倒霉的工头。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[80746] = {name = "奥古斯的肚子炸弹", description = "奥古斯感觉不好……", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[80747] = {name = "光明之盾", description = "吸收600000点伤害并使其法术无法被打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80762] = {name = "怒炉之魂", description = "获得技能：石血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80763] = {name = "锤核之魂", description = "获得技能：王冠之负。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80764] = {name = "火拳之魂", description = "获得技能：雷霆一击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80766] = {name = "索瑞森之魂", description = "获得技能：天神下凡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80767] = {name = "铁星之魂", description = "获得技能：死罪。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80768] = {name = "铁怒之魂", description = "获得技能：风暴之锤。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80769] = {name = "暗炉之魂", description = "获得技能：闪电链。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80770] = {name = "燃眼之魂", description = "获得技能：旋风斩。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80807] = {name = "沙尘爆裂", description = "对施法者面前15码内的所有敌人造成47125 to 52875点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80819] = {name = "燃烧之恨", description = "对一名敌人造成火焰伤害，使其移动速度减慢，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[80820] = {name = "森林闪步", description = "尝试穿过树叶，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[80835] = {name = "雷霆践踏", description = "对附近的敌人造成100点自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[80850] = {name = "骨甲术", description = "白骨护甲环绕着施法者，可在1 min内吸收最多1000点伤害。只要骨甲仍然存在，施法就不会被物理攻击打断。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80856] = {name = "赞吉尔药剂", description = "每1秒为目标回复10点生命值。", mechanic = nil, range = "20码 ", cast_time = "1​秒", dispel_type = nil},
[80871] = {name = "索瑞森的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80872] = {name = "燃眼的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80873] = {name = "暗炉的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80874] = {name = "铁怒的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80875] = {name = "铁星的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80876] = {name = "火拳的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80877] = {name = "锤核的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80878] = {name = "怒炉的恩赐", description = "将矮人精神的力量赐予其族人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80917] = {name = "蜗牛粘液", description = "粘住一名敌人，每秒钟造成一次伤害，并且使他们的攻击和移动速度减慢50%，持续15 sec。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = nil},
[80920] = {name = "恶魔践踏", description = "令附近的敌人昏迷。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[80924] = {name = "赞吉尔药剂", description = "将指定的蛇变成温诺希斯的灵魂。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[80944] = {name = "丢掷蘑菇", description = "投掷一根标枪，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "500​毫秒", dispel_type = nil},
[80957] = {name = "雷霆猛冲", description = "施放者向前猛冲，在身后留下一道闪电痕迹。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[80966] = {name = "雷加什的诅咒", description = "造成暗影伤害，并使其护甲值降低290，持续50 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[80967] = {name = "沉默", description = "使一个目标沉默，在3 sec内不能施法。", mechanic = "缄默", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[80983] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高10%。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[80986] = {name = "火焰弹幕", description = "旋风般挥舞利刃，往前倾泻一波火球。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[80998] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击0个目标，对每个成功击中的目标造成更强的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[80999] = {name = "暗影虚空", description = "制造一场持续10 sec的暗影风暴，每1秒造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[81000] = {name = "召集", description = "召唤全部敌人，让他们在你身旁会集。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81001] = {name = "侧踢", description = "一次有力的攻击，近战伤害提高10%，并产生大量的威胁值。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81005] = {name = "波动拳", description = "制造一个巨大的能量球，消灭你的敌人。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[81008] = {name = "地震", description = "对周围80码范围内的全部敌人造成47125 to 52875点自然伤害，此技能只会影响接触地面的目标。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[81011] = {name = "金度之握", description = "召唤目标并昏迷45 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81013] = {name = "奥术弹幕", description = "对敌人造成14250 to 15750点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[81014] = {name = "烈焰龙踢", description = "对敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[81020] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[81026] = {name = "波涛轰击", description = "对附近的敌人造成冰霜伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[81029] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[81030] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[81031] = {name = "暗影爆燃火花", description = "在附近的一个地方造成一团暗影烈焰。它会迅速向四处蔓延。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81038] = {name = "叉状闪电", description = "对施法者面前锥形范围内的敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[81039] = {name = "剧毒新星", description = "连续喷射大量的毒液，对附近的敌人造成伤害。持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = "毒药"},
[81043] = {name = "利刃切割", description = "每3秒对一名敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81046] = {name = "疾咬", description = "不断撕咬敌人，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[81049] = {name = "沸腾燃烧", description = "承受的火焰伤害提高25%。", mechanic = nil, range = "11码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[81050] = {name = "灼热打击", description = "造成相当于110%武器伤害的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81055] = {name = "电荷释能", description = "对8码内最多3个敌人造成39000 to 41000点自然伤害和不断增加的自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81056] = {name = "闪光炸弹", description = "制造闪光效果，造成伤害并迷惑敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81060] = {name = "闪光炸弹", description = "对7码内的所有敌人造成50000点伤害，并使其迷惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81063] = {name = "激光打击", description = "在一名敌方目标周围制造一团强力漩涡，造成周期性伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81068] = {name = "毒性吐息", description = "在10 sec内造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", dispel_type = nil},
[81071] = {name = "Tarak的仪式", description = "吸取能量。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[81072] = {name = "回音冲击波", description = "施放者向前方发出一道冲击波，对面前半径35码锥形范围内的所有敌方目标造成自然伤害。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[81074] = {name = "渗漏之雾", description = "召唤一团梦境之雾，让敌人在此区域内移动速度减慢。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[81075] = {name = "昏睡", description = "让附近的敌人陷入昏昏欲睡的状态，让他们的移动速度减慢50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81081] = {name = "残忍的锁链", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[81082] = {name = "毒性吐息", description = "在10 sec内造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "500​毫秒", dispel_type = nil},
[81087] = {name = "穿刺之伤", description = "每1秒对一名敌人造成一次物理伤害，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81095] = {name = "红雾", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81109] = {name = "毒液箭", description = "对敌人射出毒液，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = "毒药"},
[81119] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低25%，持续6 sec。\n 附近敌人的攻击强度降低10。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81122] = {name = "铁鬃", description = "让角质素融入外壳，使其受到的全部伤害降低5%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81140] = {name = "雷霆一击", description = "对附近的敌人造成自然伤害，使他们的攻击间隔延长33%，移动速度减慢，持续6 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81146] = {name = "战争践踏", description = "对附近的敌人造成自然伤害，并将其击退。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81147] = {name = "投掷巨石", description = "向敌人投掷巨石，造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", dispel_type = nil},
[81165] = {name = "暴风雪", description = "召唤持续8 sec的暴风雪，对指定区域内的所有敌人每2秒造成25点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[81167] = {name = "冰枪术", description = "对一个敌人目标造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[81171] = {name = "火焰援助令", description = "古加尔命令火焰来协助他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81173] = {name = "狂乱", description = "使施法者的攻击速度提高60%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81179] = {name = "轻羽", description = "受到一股怪异微风的推动，攻击速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81181] = {name = "空爆", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[81193] = {name = "无限苦难", description = "对一名敌人造成暗影伤害，并使其移动速度降低15%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[81194] = {name = "烈焰破坏", description = "攻击会导致一次烈焰破坏，造成39000 to 41000点额外的火焰伤害并在附近位置形成一道光芒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[81198] = {name = "通电", description = "生成大量的闪电箭攻击地面，对所有敌方目标造成128700 to 131300点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81205] = {name = "星火术", description = "对目标造成174 to 203点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[81206] = {name = "脉轮：佑", description = "激活之后，你的下一个治疗术、快速治疗、强效治疗术、联结治疗、治疗祷言、愈合祷言、心灵尖刺或惩击法术将使你进入相应的脉轮状态。\nModifies Damage/Healing Done +15%：\n恢复 ， 愈合祷言 ， 治疗之环 ， 治疗祷言 ， 药用沼泽苔\n\nModifies Cooldown -2000：\n治疗之环", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81210] = {name = "网缚", description = "固定一名敌人，持续5 sec。", mechanic = "定身", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[81211] = {name = "木爪印记", description = "每3秒为一个盟友回复一次生命值。并使受到的伤害降低10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81212] = {name = "阿尔法打击", description = "造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[81216] = {name = "疾影", description = "使施放者免疫所有魔法，无法成为攻击目标，并且移动速度提高200%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81219] = {name = "战斗怒吼", description = "使附近友方目标的近战攻击强度提高，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81220] = {name = "提古勒和弗洛尔的特殊混合物", description = "每秒回复10%的生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81224] = {name = "异种毒素", description = "对敌人注入毒素，使其受到的自然伤害提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81236] = {name = "疾病喷吐", description = "向一名敌人喷吐疾病，对其造成自然伤害并降低其耐力值，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "疾病"},
[81249] = {name = "淬毒长矛", description = "向一个敌人投掷武器，造成物理伤害，并使其移动速度减慢30%。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[81252] = {name = "一大块肉", description = "将一大块肉扔给目标。使敌人的攻击间隔时间延长10%，施法时间延长10%，移动速度减慢15%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[81253] = {name = "飞刃", description = "向敌人掷出利刃，造成物理伤害。", mechanic = nil, range = "10—25码 ", cast_time = "瞬发", dispel_type = nil},
[81276] = {name = "尘魔", description = "召唤一个尘魔扑向敌人，对敌人造成自然伤害，并将其击退。", mechanic = nil, range = "20码 ", cast_time = "3.5​秒", dispel_type = nil},
[81277] = {name = "生命吸取", description = "血虫因吸满敌人的鲜血而胀大，爆裂概率提升，可为附近的盟友回复生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81281] = {name = "真菌蔓延", description = "当你的树人死亡，或者你的蘑菇被引爆时，你会在此树人或蘑菇周围半径8码范围内生成一片蔓延的真菌，使范围内所有敌人的速度减慢。持续20 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81288] = {name = "真菌蔓延", description = "当你的树人死亡，或者你的蘑菇被引爆时，你会在此树人或蘑菇周围半径8码范围内生成一片蔓延的真菌，使范围内所有敌人的速度减慢。持续20 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81293] = {name = "召唤月影", description = "召唤月影协助施法者，直到被解散。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[81296] = {name = "战锤时刻", description = "在5 sec之内猛击敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[81302] = {name = "蜘蛛群", description = "小蜘蛛们要吃掉你。", mechanic = nil, range = "13码 ", cast_time = "1.5​秒", dispel_type = nil},
[81304] = {name = "再生菌毯", description = "他好像在种什么东西。看上去不太像是好的。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[81305] = {name = "岩石弹幕", description = "向一名敌人发射不带什么魔法的飞弹，造成伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[81309] = {name = "洞穴震颤", description = "召唤落石，砸向指定区域内的全部敌人，每3秒造成一次伤害。持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[81314] = {name = "孢子之云", description = "射出一团孢子云，对周围的敌人造成自然伤害，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[81317] = {name = "大地震颤", description = "对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[81319] = {name = "爆炸蘑菇爆裂", description = "完全长大后造成7600 to 8400点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81320] = {name = "投掷爆炸蘑菇", description = nil, mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[81326] = {name = "刚冷之骨", description = "令死亡骑士的冰霜疫病冻住目标的骨头，使其受到的物理伤害提高4%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81349] = {name = "刷洗甲板", description = "拿起拖把。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81361] = {name = "大地之刺", description = "一枚石钉从当前敌对目标脚下刺出，造成24 to 29点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[81363] = {name = "迎头冲撞", description = "施放者向前猛冲，用头撞击目标，造成200%武器伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[81376] = {name = "巨翼之毒", description = "每3秒对一名敌人造成自然伤害。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[81378] = {name = "跳击", description = "一次有力的攻击，近战伤害提高10%，并产生大量的威胁值。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[81418] = {name = "地精工兵炸药", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[81419] = {name = "痛苦之锤", description = "猛击敌人，对其造成武器伤害再加额外伤害", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[81420] = {name = "超级缩小射线", description = "向目标发射一束强大的能量射线，使目标的攻击强度降低30%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[81426] = {name = "侦测潜行", description = "侦测潜行。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[81427] = {name = "花言巧语", description = "用花言巧语使目标困惑，使其受到的全部伤害提高25%，持续40 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81430] = {name = "冰冷的心", description = "造成92 to 107点冰霜伤害，并让目标昏迷4 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81439] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[81440] = {name = "寒冰箭雨", description = "对40码范围内的所有敌人造成17575 to 19425点冰霜伤害，并使其移动速度减慢30%，持续2 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[81441] = {name = "暗影之怒", description = "对一个随机地方目标周围10码范围内的所有敌人造成14250 to 15750点暗影伤害，并使其昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81442] = {name = "恐惧", description = "使敌人因为极度的恐惧而奔逃，最多持续4 sec。在同一时间内，只有1个敌人会被你的恐惧术影响。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[81452] = {name = "圣光术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[81453] = {name = "神圣震击", description = "以神圣能量冲击目标，对一个敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[81454] = {name = "正义圣印", description = "神圣能量充满施法者，持续30 min，使单一目标近战攻击附加额外的神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81455] = {name = "专注光环", description = "使周围半径40码范围内盟友在施法时因为受到伤害而损失的施法时间减少35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81456] = {name = "驱邪术", description = "对一名亡灵敌人造成神圣伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[81459] = {name = "大地之力", description = "变形为大地之力的化身，造成的物理伤害提高并获得新的技能。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[81460] = {name = "凶残一击", description = "使施法者的武器神圣化，下一次攻击会造成额外伤害。所有造成的伤害都被视作神圣法术。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81463] = {name = "尘土风暴", description = "制造一股扬沙走石的猛烈风暴，每0.5秒对附近敌人造成4712 to 5287点伤害，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[81500] = {name = "战争践踏", description = "对周围8码范围内最多5名敌人造成物理伤害并使其昏迷，持续2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[81502] = {name = "顺劈斩", description = "对附近所有敌人造成110%正常近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81505] = {name = "火箭运载支援伐木机", description = "召唤一架轨道支援伐木机援助施法者，持续30 sec。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[81506] = {name = "开火！", description = "向你的目标开火！", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[81513] = {name = "准备……", description = "上炮弹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81514] = {name = "瞄准……", description = "将老滑膛安放妥当。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81521] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[81529] = {name = "火箭弹幕", description = "震撼并敬畏吧，孩子。震撼，并且，敬畏吧。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[81530] = {name = "大地震撼", description = "直接使施法者前方地面上的岩石爆裂，对在目标位置周围半径2码范围内的所有敌人造成37700 to 42300点自然伤害，并将其击飞到空中。", mechanic = nil, range = "0码 ", cast_time = "600​毫秒", dispel_type = nil},
[81541] = {name = "开火！", description = "向你的目标开火！", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[81556] = {name = "暗影之令", description = "古加尔命令暗影来帮助他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81568] = {name = "旋风劈砍", description = "飞速旋转，连续挥出利刃，对周围半径5码范围内的所有敌人每0.5秒进行一次劈砍，持续4 sec。受到劈砍的目标每秒会承受2500点伤害，持续6 sec。最多可堆叠10层。", mechanic = "流血", range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[81570] = {name = "返回到岸边", description = "要求你的桨手将你送回到岸上。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81572] = {name = "强效暗影", description = "致使古加尔每3秒释放一次暗影，对50000码内的敌人造成34125 to 35875点暗影伤害。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[81574] = {name = "冲锋", description = "朝目标冲锋，快速向其位置移动。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[81576] = {name = "熔岩喷溅", description = "你向目标抛掷熔岩，造成18850 to 21150点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[81586] = {name = "掷骨", description = "向一名敌人扔出一根骨头，造成200%的武器伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[81624] = {name = "龙喉战士", description = "率领一名龙喉战士。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[81628] = {name = "召唤腐蚀信徒", description = "古加尔从附近的传送门中召唤腐蚀信徒来帮助他！", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[81630] = {name = "粘性毒液", description = "对一个敌方目标及其5码范围内的敌人造成13425 to 16575点自然伤害，使其移动速度降低30%，且每2秒造成9250 to 10750点自然伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "毒药"},
[81632] = {name = "投石", description = "扔出一块大石，对石龙的敌人造成2250 to 2750点伤害。", mechanic = nil, range = "15—150码 ", cast_time = "瞬发", dispel_type = nil},
[81642] = {name = "尘土抽击", description = "用他的尾巴不断抽击地面。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[81650] = {name = "罪孽射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响3个目标。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[81651] = {name = "败德射线", description = "向一名敌人释放暗影能量，暗影能量在击中目标后将继续攻击其附近的另外一名敌人。该法术最多可以影响3个目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81653] = {name = "棘背", description = "穿上带刺的外套，施放者的自然护甲将对攻击者造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81654] = {name = "笨拙射击", description = "对一名敌人以及其附近的敌人造成火焰伤害，使施放者迷惑3 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[81655] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[81677] = {name = "恶毒之咬", description = "对一名敌人造成50%武器伤害，并使其流血，每层流血伤害使目标每2秒再承受1137 to 1462点伤害。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81678] = {name = "啄眼", description = "命中率降低10%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81680] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低10%，持续5 sec。\n 附近敌人的攻击强度降低10。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81685] = {name = "腐蚀碾压", description = "向一个随机目标发射飞弹。当飞弹击中地面时，会对周围10码半径内的所有敌人造成11310 to 12690点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81690] = {name = "血之气息", description = "每2秒造成1850 to 2150点流血伤害。附近饥饿的鳄鱼会闻到你的血腥气！你将成为它们的攻击目标。", mechanic = "流血", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81691] = {name = "獠牙猛挑", description = "对一名敌人造成50%武器伤害，并将其击退一小段距离。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81695] = {name = "投掷火炬", description = "投掷一支火炬，造成火焰伤害并烧灼目标，在10 sec内造成额外的火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[81705] = {name = "当头猛击", description = "立即攻击目标，造成50%的武器伤害。并使目标的智力和精神降低10%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81706] = {name = "剧毒狂怒", description = "使造成的伤害提高25%，持续until cancelled。", mechanic = "暴怒", range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[81707] = {name = "风怒", description = "受到一股怪异微风的推动。近战、远程和施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81711] = {name = "断裂", description = "每当施法者对一名目标造成近战伤害时，目标的护甲值都会降低5%。最多叠加20次。持续6 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81713] = {name = "堕落", description = "对半径20码范围内的敌人造成73125 to 76875点暗影伤害以及腐蚀效果。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[81753] = {name = "胁迫咆哮", description = "使施法者的近战攻击速度提高10%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81754] = {name = "激励", description = "对一名敌人造成暗影伤害，并将移动速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[81757] = {name = "古神血雨", description = "被杀的古神信徒泼洒腐蚀血雨。对半径10码范围内的全部敌人造成21937 to 23062点暗影伤害，并造成堕落之血效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[81764] = {name = "掷灯", description = "向一个敌人丢掷油灯，造成火焰伤害并使其脚下的土地燃起烈焰。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[81767] = {name = "油灯燃烧", description = "对火团内的全部敌人造成火焰伤害，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[81770] = {name = "晶簇弹", description = "向一个敌人掷出一枚晶簇弹，造成9250 to 10750点伤害。", mechanic = nil, range = "5—60码 ", cast_time = "2​秒", dispel_type = nil},
[81772] = {name = "超越时限", description = "使施放者的攻击速度提高10%，对敌人造成的物理伤害提高10%，持续6 sec。6 sec后进入疲劳状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[81773] = {name = "疲惫", description = "过于严重的超越时限使目标疲惫，让目标昏迷4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81790] = {name = "为了吉尔尼斯！", description = "更快，更好，更强。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[81850] = {name = "海角顺劈斩", description = "对一名敌人以及其身边最近的敌人造成2775 to 3225点伤害，最多可伤害10个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[81886] = {name = "投掷手雷", description = "炸飞几个狼人海盗。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[81887] = {name = "返回藏宝海湾", description = "要求你的双足飞龙将你送回到藏宝海湾。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81888] = {name = "撞击", description = "撞击攻城坦克前方13码范围内的所有敌人，造成471 to 528点伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81944] = {name = "巫毒行动", description = "飘浮……", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81947] = {name = "忏悔", description = "将目标的灵魂从其躯体中剥离，让灵魂暴露在灵魂世界中。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81949] = {name = "昏迷突袭", description = "向目标冲锋，并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[81954] = {name = "堕落大地之盾", description = "一层大地之盾保护目标，被大地之盾保护的目标在受到近战攻击时可以恢复生命值。该效果每数秒只能出现一次，共可生效10次。持续5 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[81995] = {name = "烈焰风暴", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[81996] = {name = "冲击波", description = "施法者放出一道火焰冲击波，所有被冲击波触及的敌人都会受到火焰伤害，同时降低移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[82028] = {name = "巫毒符咒", description = "飘浮……", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82032] = {name = "狂怒", description = "攻击速度提高8%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82033] = {name = "邪恶黑暗异教", description = "开始变大……", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[82036] = {name = "摔角重击", description = "抓住你的敌人后进行抱摔。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[82049] = {name = "莫格霍尔劈杀", description = "跃向附近的一个敌人，对他发动猛击。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[82061] = {name = "命令怒吼", description = "使20码内所有小队成员的生命值上限提高2500点。持续2 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82064] = {name = "献祭之箭", description = "向一个敌人发射烈焰之箭，造成武器伤害再加上300点伤害。所有伤害都算作火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[82104] = {name = "强效群体传送", description = "传送目标前往指定地点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82107] = {name = "深度冻结", description = "冻结，无法移动。", mechanic = nil, range = "0码 ", cast_time = "1.7​秒", dispel_type = nil},
[82109] = {name = "月光射线", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82119] = {name = "末日之烈焰轴心", description = "召唤一道烈焰火柱，灼烧所选区域内的所有敌人，每2秒造成一次额外的伤害。持续1 sec。", mechanic = nil, range = "30码 ", cast_time = "30​秒", dispel_type = nil},
[82120] = {name = "大地粉碎", description = "对附近的敌人造成物理伤害，让他们昏迷2 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82133] = {name = "烈焰破坏", description = "攻击会导致一次烈焰破坏，造成39000 to 41000点额外的火焰伤害并在附近位置形成一道光芒。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[82137] = {name = "呼救", description = "罗姆欧格召唤身旁的爪牙来援助他！", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[82226] = {name = "剑刃风暴", description = "立即对附近的所有目标发动旋风斩，在接下来的6 sec内，你每1秒会发动一次旋风斩。在剑刃风暴的效果之下，你可以移动，但是无法使用其它技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82228] = {name = "魔刃重击", description = nil, mechanic = nil, range = "5码 ", cast_time = "5​秒", dispel_type = nil},
[82255] = {name = "灵魂撕裂", description = "你的灵魂将被割裂成碎块。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[82263] = {name = "灵魂融噬", description = "将灵魂与目标融合，吸收目标的41625 to 48375点生命值，并让造成的伤害提高20%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[82285] = {name = "元素静止", description = "用元素的能量吞噬附近的敌人，使其麻痹，并急剧降低受到的所有伤害，持续17 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82294] = {name = "火焰攻城车", description = "在100码外向石头穴居人援军和真菌恐兽投射烈性晶簇弹。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[82299] = {name = "脓血", description = "使任何腐蚀信徒的血液化脓，导致古神之血从凝固的血液中形成，并使腐蚀信徒的血液开始沸腾。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[82361] = {name = "上古之神的腐蚀", description = "古加尔完全被上古之神腐蚀，每2秒造成6337 to 6662点暗影伤害。并导致堕落之血效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82362] = {name = "暗影突击", description = "尝试在暗影中行进，并出现在一名敌方目标身后，对其造成70000点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[82376] = {name = "冰霜重击", description = "对一个敌人及其最近的盟友造成110%的武器伤害，并使其攻击和施法速度降低10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[82395] = {name = "狂暴", description = "使施法者的攻击和移动速度提高150%，对敌人造成的所有伤害提高500%。并且免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82411] = {name = "衰弱光线", description = "衰弱光线使治疗和伤害能力降低75%，并在10 sec内每1秒造成10725 to 11275点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[82414] = {name = "黑暗造物", description = "古加尔召唤黑暗造物为他作战！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82415] = {name = "抑制波", description = "对60码内的所有敌人造成9425 to 10575点暗影伤害。此外，吸收目标身上最多15000点治疗量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[82425] = {name = "黑暗哀嚎", description = "对附近敌人造成26513 to 30812点暗影伤害，把他们扯出灵魂世界。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82506] = {name = "反复鞭笞", description = "近战攻击将触发鞭笞，造成普通伤害加上额外的5000点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[82524] = {name = "古加尔之怒", description = "古加尔冲击目标，造成巨大的暗影和物理伤害，并提高该目标受到的物理和暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[82528] = {name = "化石冲击波", description = "使周围全部敌人昏迷6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82529] = {name = "犀利眼神", description = "造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[82531] = {name = "黑暗吞噬", description = "黑暗的能量再塑目标的身体，每3秒恢复一次生命值。持续until cancelled。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[82547] = {name = "投石", description = nil, mechanic = nil, range = "15—150码 ", cast_time = "瞬发", dispel_type = nil},
[82548] = {name = "暮光防护", description = "非自然的能量让施法者对所有伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82589] = {name = "窒息的烟雾弹", description = "目标速度减慢60%，并且无法采取任何敌对行动，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82599] = {name = "撞击", description = "将敌人击倒，造成轻微伤害并使其昏迷1 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[82608] = {name = "恐怖嚎叫", description = "使附近敌人的移动速度降低10%，持续5 sec。\n 使附近敌人的攻击强度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[82610] = {name = "野猪人冲锋", description = "造成300%武器伤害，将目标击退。", mechanic = nil, range = "10码 ", cast_time = "1.4​秒", dispel_type = nil},
[82611] = {name = "仇恨打击", description = "元素释放出无法控制的愤怒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[82615] = {name = "专注打击", description = "不停地砍打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[82616] = {name = "专注打击", description = "不停地挥砍敌人，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[82617] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[82619] = {name = "地精龙枪", description = "对所有身处使用此武器的工程师面前一个锥形区域中的敌人造成火焰伤害，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[82622] = {name = "衰老疫病", description = "向敌人发射一支痛苦诅咒之箭，造成8840 to 11960点自然伤害，随后这支闪电箭会弹射到附近其他的敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "疾病"},
[82625] = {name = "掷骨", description = "向一名敌人扔出一根骨头，对其造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[82630] = {name = "消耗古神之血", description = "上古之神流淌的鲜血正在被古加尔舔舐，使古加尔变得更加堕落！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[82631] = {name = "烈火之盾", description = "耀眼的烈火将施法者包围，吸收最多2000000点伤害并且在激活时法术将无法被打断。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[82632] = {name = "致命药膏", description = "每次攻击都有一定几率使敌人中毒，在2秒内造成自然伤害。对单一目标最多可以叠加5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[82635] = {name = "烈焰跳劈", description = "跳向目标，对敌人和距离他最近的两个盟友造成25%的武器伤害。并发出一阵冲击波，造成额外的火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[82636] = {name = "烈焰升腾", description = "从火元素位面汲取能量，强化造成的伤害效果。如果施法者持续进行引导，那么能量强化效率也会持续提高。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[82641] = {name = "熔岩痛击", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[82644] = {name = "烈焰软泥", description = "对烈焰软泥内的所有敌人造成伤害。持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[82654] = {name = "蜘蛛毒刺", description = "有毒的射击，使目标受到的所有治疗效果降低，持续30 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[82660] = {name = "燃烧之血", description = "每2秒对一名敌人造成越来越强的火焰伤害。在此火焰燃烧时，其附近盟友都将受到火焰能量的强化。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[82664] = {name = "燃烧之恨", description = "对一名敌人造成火焰伤害，使其移动速度减慢，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[82665] = {name = "寒冰之心", description = "极度的寒冷裹挟住目标的心脏，使其每2秒受到越来越强的冰霜伤害。不过，如果目标与其他盟友有接触，就会以冰霜能量强化这个盟友。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[82668] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[82669] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "瞬发", dispel_type = nil},
[82670] = {name = "颅骨爆裂", description = "劈头一记犀利的挥砍，造成武器伤害及额外伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[82671] = {name = "刀叶盾刺", description = "一个刀叶盾牌保护目标，被击中时对攻击者造成伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[82699] = {name = "水炸弹", description = "对6码范围内的敌人造成14625 to 15375点伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[82703] = {name = "狂潮拖曳", description = "驾驭深渊中的能量，使目标被拖曳到施法者身边。", mechanic = nil, range = "55码 ", cast_time = "2​秒", dispel_type = nil},
[82704] = {name = "猛咬甩飞", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[82705] = {name = "皮普的混合剂", description = "当生命值大于10000点时承受到的伤害将无法使你的生命值降低到1点以下。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82706] = {name = "熟睡", description = "这个怪物睡得很熟。也许不应该把他惊醒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82707] = {name = "逃脱", description = "从当前目标跳开。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82708] = {name = "烈焰之箭", description = "向敌人射出一支火焰箭，造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[82710] = {name = "软泥帽子", description = "给目标盖上一个软泥帽子，造成伤害，并尝试占据目标的大脑。", mechanic = nil, range = "13码 ", cast_time = "1.5​秒", dispel_type = nil},
[82715] = {name = "遁入暗影", description = "遁入暗影，在4 sec后消失。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[82717] = {name = "消失", description = "使施法者进入潜行状态，效果持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82718] = {name = "召唤迷你水元素", description = "召唤3个迷你水元素来协助施法者进行战斗。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[82723] = {name = "暮光冲击波", description = "引导能量，发出暮光冲击波，对半径10码范围内的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[82738] = {name = "岩石雨", description = "向目标区域倾泄岩石碎片。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[82742] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "35码 ", cast_time = "500​毫秒", dispel_type = nil},
[82744] = {name = "舌之烙印", description = "对目标造成9724 to 11076点火焰伤害，因灼痛而无法开口。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[82746] = {name = "冻结", description = "对身边的所有敌人造成大规模冰霜伤害，造成的伤害随着与施法者距离的拉远而逐渐减弱。任何被水浸湿的敌人都会被冻结，承受额外的伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[82750] = {name = "折磨浆液", description = "每1秒对目标造成8415 to 9585点自然伤害，并使其因为恐怖的痛苦而逃跑。", mechanic = "感觉", range = "35码 ", cast_time = "瞬发", dispel_type = "毒药"},
[82752] = {name = "水流长枪", description = "对一个随机目标造成180000 to 220000点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[82753] = {name = "血祭", description = "目标大量流血，每1秒造成9350 to 10650点伤害。", mechanic = "流血", range = "35码 ", cast_time = "瞄准", dispel_type = nil},
[82757] = {name = "召唤邪恶水蛭", description = "召唤邪恶水蛭。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[82759] = {name = "强猛之怒混剂", description = "将你的攻击间隔时间缩短50%，持续30 sec。造成的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[82760] = {name = "妖术", description = "将敌人变成一只青蛙，使其不能攻击或施法，持续6 sec。任何伤害都有可能打断妖术效果。你在同一时间内只能对一个目标使用妖术，且只能对人型生物和野兽使用。", mechanic = "变形术", range = "20码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[82762] = {name = "浸水", description = "将一名敌人浸入冰水，使其移动速度减慢25%。被浸透冰水后，敌人更容易受到特定冰霜效果的伤害。暴露在火焰旁会除去这一效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[82763] = {name = "猛击", description = "击倒目标，对其造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[82764] = {name = "摔绊", description = "对敌方目标造成150%正常近战伤害，并使其移动速度减慢30%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[82765] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2.2​秒", dispel_type = nil},
[82768] = {name = "扩散魔伤", description = "感染一个敌人，持续10 sec，使其对周围盟友每3秒造成一次自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "疾病"},
[82771] = {name = "Deepholm - Stormstone Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82772] = {name = "冻结", description = "将一名浑身水湿的敌人冻成冰块，使其昏迷，并且每2秒受到80000点冰霜伤害，持续10 sec。", mechanic = "昏迷中", range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[82777] = {name = "烈焰洪流", description = "对施法者面前锥形区域18码内的敌人每1秒造成69375 to 80625点火焰伤害，持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[82780] = {name = "Deepholm - Stormstone Visual", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82789] = {name = "刀扇", description = "造成18750 to 31250点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82791] = {name = "召唤鳄鱼", description = "召唤一头鳄鱼，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82792] = {name = "召唤猎鹰", description = "召唤一头猎鹰，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82794] = {name = "散弹射击", description = "发射数枚飞弹，击中3个目标，造成100 %的武器伤害，并在接下来每2秒造成9250 to 10750点伤害。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", dispel_type = nil},
[82797] = {name = "飞跃啮咬", description = "造成150%武器伤害并将目标击退一小段距离。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[82800] = {name = "盾击", description = "使用盾牌猛击敌人，对其造成10%的武器伤害并打断目标正在施放的法术。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[82801] = {name = "工头之锄", description = "掷出你的武器，对目标造成150%武器伤害，并使其移动速度减慢50%，持续10 sec。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[82802] = {name = "抽击风暴", description = "快速抽击敌人，造成50%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[82808] = {name = "自然之辉", description = "每秒造成一次自然伤害，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[82810] = {name = "野性孢子", description = "召唤一个会爆炸的野性孢子，造成自然伤害。持续14 sec。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[82811] = {name = "腐蚀之梦", description = "污染附近的敌人，每3秒造成暗影伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[82812] = {name = "疯狂", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[82828] = {name = "野性纵跃", description = "跳跃到敌人背后。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[82830] = {name = "毁灭重击", description = "对一名敌人的护甲进行重击，使其护甲值降低50%，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[82836] = {name = "血性狂怒", description = "攻击强度提高，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82837] = {name = "风暴之锤", description = "向敌人丢掷风暴之锤。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[82839] = {name = "坚硬", description = "一层硬化的皮肤保护施法者。一旦破碎之后，施法者将在一小段时间内承受50%的额外伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82840] = {name = "易伤", description = "外壳被破坏。现在施放者要承受50%的额外伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82841] = {name = "岩石重击", description = "造成300%武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[82844] = {name = "毒击", description = "钉刺目标，在15 sec内对其造成自然伤害 。每个猎人在同一时间内只能对一个目标使用一种钉刺。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[82848] = {name = "屠杀", description = "对所有敌方玩家造成最大伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[82867] = {name = "工程炸药", description = "发生剧烈爆炸，对附近的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", dispel_type = nil},
[82869] = {name = "暮光圈捕器", description = "诱捕目标，每3秒对其造成一次自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[82876] = {name = "暮光之息", description = "对施法者面前25码半径的一个锥形范围内的敌人造成8775 to 9225点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[82878] = {name = "裂隙箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "70码 ", cast_time = "2​秒", dispel_type = nil},
[82881] = {name = "突破", description = "奇美隆发动凶恶的攻击，突破目标防御。使其受到的物理伤害提高25%，获得的治疗效果降低15%，持续1 min。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82883] = {name = "暗影新星", description = "对敌人造成暗影伤害，伤害值相当于其70%的生命值。40码射程。", mechanic = nil, range = "40码 ", cast_time = "10​秒", dispel_type = nil},
[82886] = {name = "活动炸弹", description = "目标成为一枚活动炸弹，在12 sec内受到总计16点火焰伤害。在12 sec之后，或者这个法术被驱散之后，目标爆炸，对周围的所有敌人造成火焰伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "魔法"},
[82890] = {name = "至死方休", description = "使所有敌人的治疗效果降低99% 。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82914] = {name = "化脓之血", description = "化脓之血导致腐蚀信徒流血并造成堕落喷射。每2秒造成53625 to 56375点暗影伤害，并造成堕落之血效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82935] = {name = "腐蚀烂泥", description = "造成270480点自然伤害，并使区域内所有敌人的命中几率暂时降低。伤害由半径6码内的所有敌人分摊承担。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[82998] = {name = "萨比诺的气球支持绳", description = nil, mechanic = nil, range = "200码 ", cast_time = "瞄准", dispel_type = nil},
[83004] = {name = "风暴雷云", description = "在施法者周围召唤一团风暴雷云，当施法者被攻击时会造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[83005] = {name = "风剪", description = "造成18 to 20点自然伤害，打断施法，持续3 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[83009] = {name = "爪击", description = "爪击敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[83012] = {name = "抛洒污秽", description = "向目标抛洒大量的污秽，造成伤害。", mechanic = nil, range = "35码 ", cast_time = "2​秒", dispel_type = nil},
[83014] = {name = "急速射击", description = "让施放者集中精神，向附近的敌人迅速射击，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[83017] = {name = "虫群", description = "敌方目标被虫群包裹，使他们的近战和远程命中几率降低3%，并在12 sec内受到自然伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[83018] = {name = "熔岩波", description = "熔岩波冲击施法者面前65码的锥形区域内的所有敌人，造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[83019] = {name = "剧毒废渣", description = "对毒物污染范围内的全部敌人造成自然伤害。持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[83021] = {name = "凋零炸弹", description = "牺牲施法者，对周围的所有敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[83051] = {name = "黑云压境", description = "对5码内的敌人造成21645 to 25155点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83066] = {name = "哀嚎之风", description = "将敌人击飞到空中，每秒造成3607 to 4192点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[83067] = {name = "雷霆震荡", description = "对周围的全部敌人造成146250 to 153750点自然伤害，接触地面的生物受到伤害降低。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[83070] = {name = "闪电震爆", description = "用集中的闪电簇轰击一名敌人，造成180000 to 220000点自然伤害。", mechanic = nil, range = "200码 ", cast_time = "4​秒", dispel_type = nil},
[83087] = {name = "消散", description = "施法者消失在旋风中，在房间的另一个地方聚合成形。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[83088] = {name = "粘液皮肤", description = "用粘液覆盖目标，使其在水中的移动速度提高，但每秒钟会造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[83099] = {name = "闪电魔棒", description = "标记一名敌人，让他会吸引电力攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83113] = {name = "邪恶用心", description = "带着邪恶的用心向一个敌人冲锋。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[83151] = {name = "吸取风暴", description = "从风暴中吸取能量。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[83173] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[83175] = {name = "恐惧", description = "使敌人因受到打击而害怕，使其因恐惧而逃跑，持续4 sec。", mechanic = "感觉", range = "20码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[83229] = {name = "极限恐怖", description = "向敌人发出咆哮，使其因恐惧而麻痹4 sec，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[83233] = {name = "涌动", description = "向敌人冲锋，对目标和它周围的盟友造成0点伤害，并将它们击退。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[83264] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[83366] = {name = "恐怖嚎叫", description = "附近敌人的移动速度降低10%，持续20 sec。\n 附近敌人的攻击强度降低10%。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[83367] = {name = "双帆龙嚎叫", description = "附近敌人的移动速度减慢10%，持续20 sec。\n 使附近敌人的法术强度降低10。", mechanic = "被诱捕", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[83368] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[83370] = {name = "震荡波", description = "战士向前方发出一道冲击波，对面前半径10码锥形范围内的所有敌方目标造成伤害并使其昏迷until cancelled。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[83378] = {name = "践踏", description = "践踏地面，对附近的敌人造成普通伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[83383] = {name = "蒸汽喷吐", description = "在目标地点生出一个间歇性的火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[83386] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[83432] = {name = "束缚意志", description = "哈尔弗斯利用束缚魔法迫使一头龙服从他的命令。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[83445] = {name = "震荡波", description = "胡辛姆将军砸击脚下的地面，发起一次震荡波，对震荡波4码内的敌人造成43875 to 46125点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[83455] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击5个目标，对每个成功击中的目标造成更强的自然伤害。", mechanic = nil, range = "70码 ", cast_time = "1.5​秒", dispel_type = nil},
[83463] = {name = "纠缠之握", description = "纠缠之握\n昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[83488] = {name = "甲壳护盾", description = "海龟将身体的一部分缩进壳里，使受到的伤害降低25%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83491] = {name = "呼风", description = "集中并振动身边的空气，使其变成一股猛烈的飓风。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[83492] = {name = "空爆", description = "对敌人造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[83493] = {name = "奥拉基尔的祝福", description = "受到尘染和风的祝福。攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83497] = {name = "玻璃皮肤", description = "一层厚玻璃包裹住施法者，对近战攻击者造成自然伤害，并将所受到的物理攻击伤害提高，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[83500] = {name = "旋风上抛", description = "目标脚下卷起旋风，将他们抛离地面。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[83504] = {name = "治疗之雨", description = "唤来治疗之雨，覆盖一片区域。区域中的目标每2秒钟回复一次生命值，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[83507] = {name = "非自然之力", description = "召唤邪恶能量。对施法者造成暗影伤害，并使其攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[83508] = {name = "熔岩烈焰", description = "使敌人被死亡之翼的烈焰包围。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83519] = {name = "处决", description = "处决玛鲁特·缚石。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[83540] = {name = "照明弹", description = "侦测指定区域半径5码范围内的所有潜行和隐形的敌人，持续30 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[83562] = {name = "生命诅咒", description = "在9 sec内造成暗影伤害。如果目标生命值不足50%，此效果被移除。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[83564] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[83565] = {name = "地震", description = "让强烈的震荡波沿地面扩散，对所有接触地面的敌人造成146250 to 153750点伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[83567] = {name = "火花沙粒", description = "使躲闪几率提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[83572] = {name = "引力井", description = "在一个敌人目标附近生成一个引力井。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[83586] = {name = "疯狂游荡", description = "疯狂游荡令施放者和所有他身旁的敌人迷惑。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[83587] = {name = "磁性牵引", description = "使半径10码范围内敌人的移动速度减慢50%。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83593] = {name = "土灵升华", description = nil, mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[83596] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[83597] = {name = "暗影箭雨", description = "发射黑暗魔法之箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[83598] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[83599] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[83601] = {name = "时间延长", description = "扭曲目标周围的时间流动，使其敌对行动更加缓慢。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[83603] = {name = "石化碰触", description = "诅咒目标，使其有一定几率被麻痹，持续12 sec。被麻痹后，目标无法移动或攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[83605] = {name = "嘶鸣", description = "发出一阵刺耳的嘶鸣，吓跑野马面前的所有北山蜘蛛。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[83609] = {name = "萎缩毒液", description = "使目标中毒，令其造成的伤害降低750点。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[83611] = {name = "虚空失明", description = "虚空迷雾遮蔽了目标的双眼，削弱他的视力，使其命中几率，攻击速度和造成伤害降低25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[83612] = {name = "旋风", description = "用旋风卷动目标，使其施法速度减慢500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[83622] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[83639] = {name = "浴血奋战", description = "进行疯狂猛烈的攻击，持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[83643] = {name = "光滑泡沫", description = "向一个敌人投掷装满肥皂水的瓶子，造成冰霜伤害，并使其在该区域内的移动速度降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[83645] = {name = "光滑泡沫", description = "光滑泡沫使移动速度减慢50%。", mechanic = "被诱捕", range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[83650] = {name = "狂怒碎击", description = "对一名敌人以及其身边最近的敌人造成150%正常近战伤害，最多可伤害3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[83657] = {name = "地狱凝视", description = "对一名敌人造成火焰伤害，并使其移动速度减慢，持续5 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[83664] = {name = "克莉丝塔萨的气息", description = "用强大的火焰喷射寒冰之王。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[83669] = {name = "水箭", description = "向一个敌人发射水箭，造成中等的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[83672] = {name = "厄祖玛特的枯萎", description = "将整个房间喷满枯萎的气息，每秒对所有敌人造成600点暗影伤害。最多叠加200次。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[83675] = {name = "爆发", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[83691] = {name = "沙漠陷阱", description = "沙砾爆炸造成自然伤害，并降低命中几率，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83693] = {name = "狂乱攻击", description = "使施法者的攻击速度提高120%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83703] = {name = "暗影新星", description = "释放黑暗的魔法，对50000码内所有敌人造成47500 to 52500点暗影伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "250​毫秒", dispel_type = nil},
[83706] = {name = "火球弹幕", description = "对随机敌方目标发射出一连串火球。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[83707] = {name = "灼热气息", description = "向施放者面前的敌人喷吐火焰，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[83710] = {name = "狂怒咆哮", description = "哈尔弗斯狂怒地咆哮，对他的敌人造成19000 to 21000点物理伤害并将其击倒在地。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[83718] = {name = "硬化外皮", description = "施法者的皮肤变成坚硬的石头，使其造成的物理伤害提高100%，并吸收所受到全部伤害的50%，最多可吸收2100000点伤害。如果施法者受到了足够多的伤害，这道屏障就会崩溃，严重创伤施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[83730] = {name = "沙漠陷阱", description = "制造一个沙砾陷阱。它将在几秒钟后爆炸，造成自然伤害，并使受害者的命中几率在5秒钟内降低25%。", mechanic = nil, range = "25码 ", cast_time = "3​秒", dispel_type = nil},
[83771] = {name = "壁炉谷野马", description = "骑乘壁炉谷野马。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[83776] = {name = "龙息术", description = "施法者面前一个锥形范围内的所有目标都在3 sec内受到18037 to 20962点火焰伤害并陷入困惑状态。", mechanic = "混乱", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[83778] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[83780] = {name = "毒击飞镖", description = "向敌人射出一枚有毒的飞镖，造成13875 to 16125点伤害，并且每2秒继续造成5170 to 6009点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[83783] = {name = "穿刺", description = "用长矛刺中目标，造成150%武器伤害，每秒钟还会造成9620 to 11180点额外伤害，持续5 sec。", mechanic = "流血", range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[83785] = {name = "震荡波", description = "战士向前方发出一道冲击波，对半径10码范围内的所有敌方目标造成伤害并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83796] = {name = "异种真菌", description = "被沃洛克神奇生长剂覆盖，体型和造成的伤害都提高了。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[83824] = {name = "破碎大地", description = "令大地破碎，对目标造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3.5​秒", dispel_type = nil},
[83825] = {name = "电锯", description = "将面前的树木锯倒或者对面前5码范围内的所有敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "100​毫秒", dispel_type = nil},
[83842] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收206点物理或魔法伤害，最多持续until cancelled。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[83844] = {name = "快速治疗", description = "使用神圣的力量治疗盟友。", mechanic = nil, range = "40码 ", cast_time = "500​毫秒", dispel_type = nil},
[83847] = {name = "望远镜", description = "看到别人看不到的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83849] = {name = "治疗术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "5​秒", dispel_type = nil},
[83861] = {name = "大地之刺", description = "让目标被尖刺戳穿，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[83862] = {name = "火球术", description = "对一小块区域的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[83872] = {name = "野性印记", description = "使友方目标的力量、敏捷、耐力和智力提高 5 %，持续1 hour。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[83877] = {name = "射击", description = "射击敌人，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[83903] = {name = "灌木小鸡爆炸！", description = "对一头饥饿的森林双头魔造成568 to 731点瘟疫伤害。变异的灌木小鸡会因此被消灭。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83914] = {name = "暗影箭", description = "向一个敌人发射一支黑暗魔法箭，造成18850 to 21150点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[83915] = {name = "脑刺", description = "对周围40码范围内的全部敌人造成26390 to 29610点暗影伤害。而且这些目标还会被吸取4000点法力值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[83918] = {name = "投掷攻击", description = "向敌人投掷致命的忍者星镖，对其造成伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[83919] = {name = "释放蛛网受害者", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[83926] = {name = "暗影迷雾", description = "使一名敌人受到的治疗效果降低50%，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[83930] = {name = "烈酒锋刃", description = "使受到的治疗量减少25，并且每秒钟造成伤害，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "疾病"},
[83933] = {name = "裂颅醉意", description = "对一名敌人造成普通武器伤害再加上109点额外伤害，并使其昏迷4 sec。", mechanic = "昏迷中", range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[83952] = {name = "暗影环绕", description = "暗影的能量在哈尔弗斯周围涌动，使其获得施放暗影新星的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83956] = {name = "过热气息", description = "火焰在巨龙的喉咙中燃烧，让它获得强大的动力，能够喷吐灼热气息。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83971] = {name = "恐怖光环", description = "使施法者被一圈邪恶的光环所围绕，该光环每秒对施法者周围半径7码范围内的所有敌人造成942 to 1057点暗影伤害。另外，这些目标在5 sec内承受的暗影伤害将提高5%。该效果最多叠加200次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83983] = {name = "酸橙汁", description = "每3秒对敌人造成一次自然伤害，让敌人的命中几率降低30%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[83985] = {name = "枯萎喷射", description = "向施法者前方的一个锥形区域内喷射一股厄祖玛特的枯萎气息，持续4 sec。每秒对半径25码范围内的所有敌人造成9425 to 10575点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[83991] = {name = "侧滑", description = "施法者立即以暗影箭的方式传送至另一个区域，迷惑附近敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[83993] = {name = "唤醒被遗忘者", description = "阿加莎将一个死亡的希尔斯布莱德难民变为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[84012] = {name = "末日之吼", description = "被诅咒者发出的嚎叫让半径12码范围内全部敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84013] = {name = "邪异黑暗", description = "使用邪恶的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[84014] = {name = "邪恶惩击", description = "重创一个敌人，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[84018] = {name = "空气护盾", description = "引导黑暗元素能量进入附近无法穿透的风所组成的盾墙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84030] = {name = "麻痹", description = "麻痹一名敌人，持续12 sec。处于麻痹状态的目标无法移动或攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84031] = {name = "脊骨刺穿", description = "击中敌人的脊背，造成150%物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[84032] = {name = "流星", description = "造成47500 to 52500点火焰伤害，伤害值由流星落地点半径8码范围内的所有敌人均分。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[84036] = {name = "治疗波", description = "使用自然的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[84037] = {name = "纯水", description = "用纯水轰击你的目标，造成94250 to 105750点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[84039] = {name = "真言术：盾", description = "立即为友方目标加上魔法护盾，可吸收206点物理或魔法伤害，最多持续6 sec。只要护盾存在，受保护者的施法就不会被物理攻击打断。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[84052] = {name = "暮光护盾", description = "使施法者免受一切物理和法术攻击伤害，持续8 sec。但在效果持续时间内，施法者的攻击速度也降低100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84092] = {name = "旋风", description = "用旋风卷动目标，使其施法速度降低500%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84106] = {name = "跳动烈焰", description = "一团团烈焰在龙的周围突涌，使其获得施放火球弹幕的力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84108] = {name = "混乱重击", description = "击退施法者周围那些意志脆弱的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84118] = {name = "雪球", description = "向敌人发射雪球，让他们昏迷1 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[84122] = {name = "闪避", description = "使施法者的躲闪几率提高50%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84123] = {name = "闪现术", description = "将施法者向前传送45码，任何挡在传送途径上的东西都会阻止此传送。还可以让施法者摆脱一切束缚。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84125] = {name = "迷魂药", description = "向敌人施放导致衰弱的毒剂，对敌人造成11027 to 12372点伤害，并让敌人的动作速度减慢30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[84126] = {name = "召唤蝎子", description = "召唤一只蝎子，它会为施法者作战，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84143] = {name = "唤醒被遗忘者", description = "归降的瓦格里将一名死亡的联盟劳工变为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[84145] = {name = "通报瓦格里", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84146] = {name = "锋刃旋击", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，持续10 sec。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[84147] = {name = "旋风斩", description = "像旋风一般挥舞手中的武器，攻击周围的所有敌人，造成普通伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84148] = {name = "辐射枪", description = "对敌人目标造成自然伤害。", mechanic = nil, range = "6码 ", cast_time = "瞄准", dispel_type = nil},
[84150] = {name = "剧毒残渣", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[84152] = {name = "凄厉哀嚎", description = "附近所有敌人的法术强度降低10%，持续20 sec。", mechanic = "缄默", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[84159] = {name = "盾墙", description = "使施放者受到的物理伤害和魔法伤害减少75%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84163] = {name = "能量获取", description = nil, mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[84165] = {name = "烈焰冲击", description = "傀儡向前方发出一波烈焰，对面前半径10码的锥形范围内造成火焰伤害，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[84182] = {name = "心脏打击", description = "经常会导致死亡。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[84195] = {name = "通报瓦格里", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84197] = {name = "唤醒被遗忘者", description = "归降的瓦格里将一名死亡的义勇民兵变为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[84230] = {name = "野性狼魂联结", description = "受到的伤害降低25%\n 施法者所受到的100%伤害被转移到了联结对象身上。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[84256] = {name = "碎颅", description = "劈头一记犀利的挥砍，造成武器伤害及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[84282] = {name = "天灾切割", description = "对目标造成200%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[84297] = {name = "腐蚀唾液", description = "舔舐敌人，使其周身沾满唾液，每叠加一层效果即使其护甲值降低5%。这个效果可以叠加最多5次。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[84298] = {name = "旋光链接", description = "在目标身上引导一束黑暗能量，造成暗影伤害，持续12 sec。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[84306] = {name = "浸润", description = "造成冰霜伤害，使移动速度降低，受到的冰霜伤害降低，持续20 sec。该效果最多可叠加5次。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[84308] = {name = "狂怒之嚎", description = "使附近小队成员的力量提高5%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[84309] = {name = "投掷钱币", description = "向敌人投掷一只钱袋，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[84310] = {name = "嗜血", description = "使一个盟友的攻击速度提高30%，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[84325] = {name = "灌注魔能", description = "目标成为一个恶魔。在变形时，恶魔能量会治疗施法者，并提高其所有攻击的爆击几率。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84331] = {name = "魔能形态", description = "目标变成一头恶魔野猪。近战攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84391] = {name = "魔能喷发", description = "向目标冲锋，造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84402] = {name = "拉格纳罗斯之怒", description = "对附近的敌人造成1000点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84419] = {name = "挑战怒吼", description = "嘲讽目标，吸引他来攻击你。但对于已经在攻击你的目标无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84426] = {name = "魔能喷发", description = "对施法者面前锥形区域的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "2.5​秒", dispel_type = nil},
[84442] = {name = "潜行", description = "使施法者进入潜行模式。效果一直持续到取消为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84445] = {name = "晶化壁垒", description = "共鸣石周围筑起一道晶化壁垒，使附近盟友受到的伤害降低50%，每秒恢复5%的生命值。持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[84448] = {name = "灼热气息", description = "灼烧目标岩石，对附近的任何敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[84451] = {name = "飞翼打击", description = "对施法者面前锥形区域内的敌人造成轻微伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[84454] = {name = "血浪", description = "使一个盟友的攻击和施法速度提高30%，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[84465] = {name = "冰霜箭", description = "向敌人发射冰冻之箭，造成相当于110%武器伤害的冰霜伤害，并使其移动速度降低20%，持续2 sec。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[84469] = {name = "邪能献祭", description = "灼烧一个敌人，每3秒造成一次额外的火焰伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[84471] = {name = "General Trigger 2 to Current Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84472] = {name = "回春术", description = "每3秒为施法者恢复一定生命值。持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[84474] = {name = "爆炸", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84490] = {name = "投石", description = "向敌人投石，造成物理伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[84491] = {name = "震荡波", description = nil, mechanic = nil, range = "0码 ", cast_time = "900​毫秒", dispel_type = nil},
[84493] = {name = "晶化涌动", description = "一股大地的能量包围附近单位，使造成的伤害提高50%。持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[84494] = {name = "General Trigger 4 to Current Target", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84497] = {name = "魔能感染", description = "魔能彻底感染了你的血脉。\n 受到的伤害提高15%。\n Increases造成的伤害提高15%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[84528] = {name = "酒之狂乱", description = "酒之狂乱\n醉酒的狂乱！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84533] = {name = "吸取生命", description = "在5 sec内吸取敌人的生命，将其转移给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[84534] = {name = "狂热", description = "不停地砍打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[84535] = {name = "狂热", description = "不停地切打敌人，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[84550] = {name = "消散", description = "施法者随时间逐步消散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84567] = {name = "利刃屏障", description = "开始进入防御姿势，使用灵魂之刃将受到的所有伤害降低至1点。超过10000点的伤害无法被降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84575] = {name = "飞弹冲击", description = "瞄准水中的希尔斯布莱德狼人，开火！", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[84589] = {name = "偏转风向", description = "法术偏转几率提高90%。\n 受到的伤害降低90%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84591] = {name = "石化术", description = "使一名敌人石化，持续12 sec。处于石化状态的目标无法移动或攻击，并且其受到的所有伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84593] = {name = "岩石之握", description = "光环笼罩目标，使其有一定几率进入化石状态，持续12 sec。在该状态下，敌人无法移动或者攻击，任何攻击对其所造成的伤害量都提高0%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84638] = {name = "微风", description = "每秒为90码内的所有盟友恢复100000点生命值。此外，这些目标造成的伤害也将提高15%，持续15 sec。该效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[84643] = {name = "飓风", description = "制造巨大的飓风漩涡，使附近所有敌人被抓起后抛向空中。所有被抓住的目标每秒将受到7500点自然伤害，持续15 sec。效果结束后，所有目标将从空中掉落，受到额外的坠落伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[84644] = {name = "暴雨", description = "对90码内的所有目标每秒造成213750 to 236250点冰霜伤害。该伤害将由所有目标分摊承受。持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[84645] = {name = "刺骨寒风", description = "对90码范围内的所有敌人造成14250 to 15750点冰霜伤害，并使其受到的所有冰霜伤害提高10%，持续35 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84662] = {name = "投掷巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "500​毫秒", dispel_type = nil},
[84665] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[84675] = {name = "奥术射击", description = "射击一个敌人，造成奥术伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[84702] = {name = "蓝色闪烁", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84709] = {name = "践踏", description = "对一个敌人造成100%的普通武器伤害，并击退附近的敌人。", mechanic = "昏迷中", range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[84713] = {name = "毒液", description = "对位于酸液中的所有敌人造成自然伤害。持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[84715] = {name = "震荡波", description = "在战士面前施放一股力量，对面前锥形区域10码内的所有敌方目标造成伤害并使其昏迷，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84724] = {name = "旋风斩", description = "对周围的敌人每1秒造成14137 to 15862点伤害，但是移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84742] = {name = "狂暴冲锋", description = "向敌人冲锋，将其击退并造成16187 to 18812点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[84744] = {name = "蓝色闪烁基础", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84768] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[84769] = {name = "投掷巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "1​秒", dispel_type = nil},
[84784] = {name = "旋风斩", description = "对周围的敌人每秒造成18850 to 21150点伤害，但是移动速度降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84797] = {name = "烟雾弹", description = "施放烟雾弹，使附近的敌人昏迷3 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[84799] = {name = "麻木飞镖", description = "向敌人投射一枚麻木飞镖，对其造成10221 to 11878点伤害，并且随后每2秒对其造成一次4300点伤害。同时降低急速40%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[84802] = {name = "天灾软泥", description = "每3秒造成60点自然伤害，持续9 sec。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[84804] = {name = "天灾桶", description = "向远方丢掷一个天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[84806] = {name = "烈焰喷射", description = "施法者面前一个锥形范围内的所有目标都在3 sec内受到66点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[84813] = {name = "恐怖嚎叫", description = "使附近敌人的攻击速度降低20%，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[84815] = {name = "跳跃攻击", description = "跳向目标，造成120%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[84817] = {name = "碎裂投掷", description = "用全力将你的武器掷向敌人，造成武器伤害，并使目标护甲值减少20%，持续10 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[84822] = {name = "治疗术", description = "使用神圣魔法治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[84824] = {name = "恢复", description = "每3秒为盟友恢复一定生命值。持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[84825] = {name = "心灵震爆", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[84827] = {name = "盾牌掌握", description = "暗影骑士格挡面前的一切攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84828] = {name = "风暴之锤", description = "造成14700 to 15300点伤害并打断施法。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[84829] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对每个成功击中的目标造成更强的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[84831] = {name = "风暴之锤", description = "向敌人投掷战锤，对其造成10925 to 12075点物理伤害，并使其昏迷8 sec。", mechanic = "昏迷中", range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[84832] = {name = "拆卸", description = "缴除敌人的所有武器、盾牌或其它所持装备，持续6 sec。", mechanic = "缴械", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[84833] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[84836] = {name = "多重射击", description = "连续射出弹药，对最多3个目标造成100%的武器伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[84837] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[84838] = {name = "扭曲相位", description = "引导奥术的力量使目标稍微产生相位偏移，立即造成45000点奥术伤害同时使目标陷入平静状态并沉默5 sec。", mechanic = "缄默", range = "30码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[84850] = {name = "灵魂之刃", description = "灵魂之刃的打击有一定几率烧灼目标，在3 sec内造成30000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[84853] = {name = "黑暗之池", description = "制造黑暗之池，使进入区域的目标在20 sec内受到200000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[84855] = {name = "黑暗治疗", description = "使用黑暗魔法，为一名盟友治疗8 to 10点伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[84856] = {name = "饥饿暗影", description = "通过引导，对身边的数名敌人施放黑暗魔法。4 sec之后，敌人会陷入短暂的昏迷，并承受25000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[84857] = {name = "碎石器", description = "用魔法召唤骨刺，造成自然伤害并将目标击退。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[84863] = {name = "地下潜行", description = "施法者潜入地底，使 他 消失1 sec。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[84867] = {name = "破甲横扫", description = "横扫一个敌人，造成武器伤害并且每次破甲重击都会使目标的护甲值降低5%，效果可以最多叠加5次，持续20 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[84868] = {name = "休眠", description = "进入睡眠状态，在6 sec内每2回复一定生命值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = "魔法"},
[84869] = {name = "金矢", description = "对一个敌人造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[84872] = {name = "致命钉刺", description = "钉刺一个敌人，每2秒对其造成一次额外的自然伤害，持续12 sec。施法者只有在受到重创的状态下才能施放这一法术。", mechanic = nil, range = "5码 ", cast_time = "3​秒", dispel_type = "毒药"},
[84873] = {name = "泥浴", description = "在泥泞中打滚，受到的所有伤害降低25%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = "魔法"},
[84878] = {name = "原型光柱", description = "对一个敌人造成火焰伤害，持续3 sec。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[84880] = {name = "推进器", description = "强力的推进器，使移动速度提高120%，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84881] = {name = "错乱", description = "精神错乱了！使施法者感到迷惑并对附近敌人造成自然伤害。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[84883] = {name = "暮光箭", description = "造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[84913] = {name = "熔岩之核", description = "用纯净的烈焰能量之核浇洒周围的区域，每次爆炸都将对附近的敌人造成伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[84918] = {name = "低温光环", description = "这个畸体极其寒冷，其脚下的地面也被冻结。而这个畸体持续接触冰块会导致其进一步长大。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84931] = {name = "大地碎片", description = "向一个随机玩家的位置掷出一连串针刺。当针刺到达该位置后，将突然变成大型尖刺，对5码内的所有敌人每0.5秒造成9425 to 10575点伤害。持续10秒。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[84948] = {name = "重力碾压", description = "将一名敌人困在重力泡中，使其离开地面，并对其进行挤压，每0.5秒失去最大生命值的9%，持续6.50 sec。当效果结束时，目标会掉落在地面上。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[84971] = {name = "超速", description = "使载具的移动速度提高50%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84974] = {name = "部署攻城模式", description = "让这辆车上的攻城大炮自动攻击附近的一座尖塔。", mechanic = nil, range = "0码 ", cast_time = "1.8​秒", dispel_type = nil},
[84982] = {name = "聚集风暴", description = "周期性地对敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[84992] = {name = "末日之吼", description = "被诅咒者的嚎啕之声使半径12码范围内的所有敌人昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85072] = {name = "编织暗影", description = "召唤一个阴影中的爪牙来帮助施法者。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[85078] = {name = "退出攻城模式", description = "退出攻城模式。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[85146] = {name = "天灾软泥", description = "每3秒造成30点自然伤害，持续9 sec。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[85147] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "30—200码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[85197] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[85232] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[85234] = {name = "恶臭气息", description = "对施法者面前锥形区域的所有敌人造成自然伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[85236] = {name = "尸体腐烂", description = "造成瘟疫伤害。持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[85240] = {name = "破甲顺劈", description = "对目标和它周围的盟友造成物理伤害，可最多影响3个目标。击中后还会使护甲值降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85243] = {name = "召唤蜂鸣的虫群", description = "召唤一群蜂鸣的虫群为你作战。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85244] = {name = "狼人感染", description = "使目标暂时受到狼人之咒。变形、近战攻击、远程攻击和施法速度提高20%，但是护甲值降低20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[85246] = {name = "密林之子", description = "使施法者的急速提高100%，但是造成的伤害降低30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85253] = {name = "腐朽恶臭", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85257] = {name = "投掷", description = "造成伤害并使施法者对目标进行背摔。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[85278] = {name = "沙德拉的毒液", description = "每3秒对敌人造成一次自然伤害。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[85279] = {name = "双拳迎头痛击", description = "快速地击打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85280] = {name = "双拳迎头痛击", description = "在5 sec内快速地击打敌人。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[85328] = {name = "残废效果", description = "向目标发射一小团火焰，使其暂时昏迷并残废。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[85358] = {name = "Transport Phase Bunny Spell", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[85401] = {name = "消蚀烈焰", description = "燃烧吧！", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[85411] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[85412] = {name = "邪血之池", description = "无面守护者开始变为一池邪血，对10码范围内的敌人造成每秒19500 to 20500点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[85415] = {name = "裂伤", description = "撕扯目标，对其造成物理伤害，并在8 sec内造成额外伤害。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85419] = {name = "低吼", description = "释放一声低沉的咆哮，对半径5码范围内的敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85422] = {name = "培育", description = "每秒在附近召唤一个饥饿的食人花，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[85424] = {name = "灵魂爆裂", description = "向敌人释放一股灵魂能量，对其造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85467] = {name = "潜伏", description = "这种生物只能在敌人没有注意到的时候发动攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85482] = {name = "暗影箭雨", description = "造成4875 to 5125点暗影伤害，且受到的暗影伤害提高10%，持续30 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[85521] = {name = "卑劣之盾", description = "使护甲值提高30%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[85524] = {name = "被遗忘者的力量", description = "使攻击速度提高30%，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[85525] = {name = "洛丹伦的召唤", description = "使攻击速度提高30%，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[85527] = {name = "集结呐喊", description = "使附近6码内的单位最大生命值提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85529] = {name = "定形传送门", description = "制造一个传送门，周期性地召唤无脸爪牙。", mechanic = nil, range = "25码 ", cast_time = "瞄准", dispel_type = nil},
[85536] = {name = "邪灵冲击", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[85544] = {name = "暗影箭", description = "造成29250 to 30750点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[85556] = {name = "暮光位移", description = "因相位变换而免疫任何伤害，且每3秒就会寻求一个新的目标进行攻击。攻击会导致该目标也进入相位变换，吸收所有受到的治疗。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = "魔法"},
[85564] = {name = "位面偏移", description = "吸收25000点治疗。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[85573] = {name = "呼啸狂风", description = "对区域内的所有玩家造成越来越高的自然伤害，使其沉默。该效果仅在移动范围内没有有效目标时可以施放。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85575] = {name = "暗影治疗", description = "治疗附近盟友，数值相当于100%所造成的暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85576] = {name = "枯萎之风", description = "对区域内的玩家造成越来越高的暗影伤害，使其获得的治疗效果降低100%。该效果仅在移动范围内没有有效目标时可以施放。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85584] = {name = "处决", description = "审判、陪审和处决。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[85591] = {name = "闪烁的光明之泉", description = "闪闪发光。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85593] = {name = "光弹幕", description = "连续发射光弹，攻击血肉巨兽。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[85625] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成110%的普通武器伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85643] = {name = "精神灼烧", description = "精神灼烧对半径10码范围内的敌人造成8287 to 8712点暗影伤害，持续5 sec。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[85644] = {name = "暗影之矛", description = "向施法者的武器注入暗影能量，攻击命中后有一定几率激发一次能够造成暗影伤害的额外近战攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85664] = {name = "暗影烈焰", description = "暗影烈焰每1秒对半径6码范围内的敌人7800 to 8200点暗影伤害，持续4 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = "魔法"},
[85681] = {name = "掷靴", description = "向敌人扔去一只靴子，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[85687] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "250​毫秒", dispel_type = nil},
[85691] = {name = "刺耳怒吼", description = "使一个地方目标眩晕，持续4 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85692] = {name = "厄运箭", description = "向一个敌人发射暗影箭，造成 1188 点暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.7​秒", dispel_type = nil},
[85695] = {name = "灵魂沟通", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[85700] = {name = "龙喉打击", description = "一次强力的攻击，使造成的近战伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85709] = {name = "火之祝福", description = "获得火之祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85710] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[85711] = {name = "风之祝福", description = "获得风之祝福。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85712] = {name = "地之祝福", description = "获得地之祝福。\n 伤害提高50%。\n 攻击间隔时间缩短100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85713] = {name = "兴奋毒剂", description = "对一个敌人造成自然伤害，并向其注射毒剂，使有害的技能可以造成额外的自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[85714] = {name = "熔岩喷溅", description = "你向目标抛出熔化的岩浆，对其造成58 to 67点火焰伤害。如果你的目标身上带有烈焰震击效果，则熔岩喷溅将造成爆击伤害。", mechanic = nil, range = "30码 ", cast_time = "3.5​秒", dispel_type = nil},
[85715] = {name = "闪电链", description = "向敌人射出一支闪电箭，这支闪电箭会在击中目标后继续攻击它周围最近的敌人，最多可攻击3个目标，对被后续击中的每个目标造成较少的自然伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[85717] = {name = "火焰花", description = "制造盛开的火焰之华，对区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[85729] = {name = "爆炸玉米", description = "周期性地掷出玉米壳，当其爆炸时造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85733] = {name = "有毒果汁", description = "毒水果黏糊糊的果汁造成自然伤害，并降低移动速度50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85737] = {name = "本质腐烂", description = "使一名敌方目标的攻击和施法速度缩短40%，其移动速度降低40%。持续8 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "疾病"},
[85740] = {name = "微风", description = "使附近玩家的移动速度提高70%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[85746] = {name = "投掷", description = "扔出你的武器，对目标造成该武器伤害的150%的伤害。", mechanic = nil, range = "35码 ", cast_time = "750​毫秒", dispel_type = nil},
[85756] = {name = "射击", description = "向一名敌人射击，对其造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[85762] = {name = "践踏", description = "使半径45码范围内的所有敌人昏迷10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85781] = {name = "灵魂沟通", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[85786] = {name = "冰锥术", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，使其移动速度降低，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[85790] = {name = "腐化的灵魂", description = "你的灵魂正在堕落，叠加5层之后便会碎裂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85791] = {name = "暗云之怒", description = "提高造成的伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85800] = {name = "暗影烈焰", description = "使施法者面前一个锥形区域内的目标受到火焰伤害，并且每3秒还会受到一次额外的火焰伤害，持续3秒。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[85802] = {name = "沙尘之息", description = "对施法者面前锥形区域内的敌人造成奥术伤害，降低其移动速度，并使其攻击间隔延长，持续until cancelled。", mechanic = nil, range = "5码 ", cast_time = "3.5​秒", dispel_type = nil},
[85812] = {name = "酋长的召唤", description = nil, mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[85835] = {name = "重殴", description = "一次残忍的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85838] = {name = "先祖坚韧", description = "先祖之魂使目标受到的伤害降低100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[85840] = {name = "雷霆一击", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[85842] = {name = "生存本能", description = "你的生存本能使你全身充满了一股强大的肾上腺素！记住，变得越大越好，想做什么就做什么，不要跑！", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[85844] = {name = "天灾软泥", description = "每3秒造成30点自然伤害，持续9 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[85846] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[85850] = {name = "虚空灵魂", description = "周期性地发射虚空之箭，当其撞击地面后造成暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[85855] = {name = "地震", description = "对15码内的所有敌人造成自然伤害。该技能仅作用于地面单位。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[85867] = {name = "穴居人的重击", description = "对目标造成200%的伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[85873] = {name = "感恩之水", description = "游泳速度提高70%，持续30 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[85874] = {name = "希尔瓦娜斯之歌", description = "希尔瓦娜斯的歌声提高了你的战斗力。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[85910] = {name = "修理", description = "在30 sec内修理目标，为其回复5200点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[85915] = {name = "亡刃火箭弹幕", description = "对100码内的敌人造成5250 to 6750点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[85944] = {name = "处决", description = "审判、陪审和处决。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[85950] = {name = "唤醒被遗忘者", description = "唤醒亡者，使其成为被遗忘者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[85962] = {name = "火焰冲击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[85963] = {name = "烈焰风暴", description = "召唤一道火柱，灼烧所选区域内的所有敌人，且每2秒造成一次额外的伤害。持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[85964] = {name = "冲击波", description = "释放出一道火焰波，对附近的敌人造成火焰伤害，并使其移动速度减慢，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[85965] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成24 to 29点神圣伤害，并为半径10码范围内的所有小队成员恢复360 to 440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[85966] = {name = "心灵尖啸", description = "发出心灵尖啸，使附近最多5个敌人逃跑，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[86000] = {name = "古尔丹邪咒", description = "召唤一颗坠落的陨石，击中敌方目标，造成 1793 点暗影烈焰伤害，并形成4码的魔法光环，使其中的所有目标受到任何术士的恶魔宠物的技能爆击几率提高10%，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[86002] = {name = "恶臭吸收", description = "受到疾病之云的保护。吸收120点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[86013] = {name = "暮光陨星", description = "对6码内的敌人造成292500 to 307500点暗影伤害，并对附近的敌人造成溅射伤害。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", dispel_type = nil},
[86027] = {name = "古加尔之怒", description = "古加尔冲击目标，造成大量暗影和物理伤害，并提高所受到的物理和暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[86032] = {name = "Up to the Citadel: Cho'gall's Backhand", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[86042] = {name = "大地释放", description = "释放大地的能量，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[86064] = {name = "暗影游踪", description = "对烈焰内的所有敌人造成火焰伤害。持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[86070] = {name = "穿刺护甲", description = "使敌人的护甲值降低50%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[86071] = {name = "酸性之云", description = "向目标所在位置喷射酸液，制造一朵云，使其笼罩下的敌人每秒受到自然伤害。持续8 sec。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[86072] = {name = "吸血毒药", description = "吸取周围敌人的生命值，并将其转化给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "毒药"},
[86073] = {name = "火焰喷射器", description = "对施法者面前锥形区域的敌人造成火焰伤害，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[86079] = {name = "抽打地面", description = "向施放者前方发出一股冲击波，造成伤害，并使前方半径为7码的锥形区域内全部敌人昏迷，持续2 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[86082] = {name = "永冻", description = "对当前目标引导一次冰霜冲击，每秒对该目标面前锥形区域造成47500 to 52500点冰霜伤害，持续3 sec。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[86085] = {name = "毁伤", description = "立即使用两把武器攻击目标。奖励两个连击点数。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[86087] = {name = "燃烧之焰", description = "对烈焰内的所有敌人造成火焰伤害。持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[86088] = {name = "投掷炸弹", description = "向敌人投掷炸药，造成火焰伤害，并使目标的脚下燃起烈焰。", mechanic = nil, range = "60码 ", cast_time = "3​秒", dispel_type = nil},
[86090] = {name = "高能射击", description = "瞄准敌人进行一次精确的射击，造成大量的伤害。", mechanic = nil, range = "70码 ", cast_time = "10​秒", dispel_type = nil},
[86180] = {name = "黑暗天灾", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[86182] = {name = "刺骨旋风", description = "刺骨旋风割伤一个随机敌方目标，造成28500 to 31500点自然伤害。", mechanic = nil, range = "90码 ", cast_time = "2​秒", dispel_type = nil},
[86193] = {name = "强风冲击", description = "围绕平台缓慢旋转，每秒吹袭施法者面前区域。任何在此区域内受到吹袭的敌人都会受到47500 to 52500点自然伤害，并被击退。持续6 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[86202] = {name = "暮光位移", description = "你在暮光之中！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[86205] = {name = "抚慰轻风", description = nil, mechanic = nil, range = "90码 ", cast_time = "2​秒", dispel_type = nil},
[86237] = {name = "潜行", description = "使施法者进入潜行状态，效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[86249] = {name = "丢掷", description = "掷出你的武器，对目标造成此武器150%的伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[86281] = {name = "剧毒孢子", description = "施放者每秒喷洒一次孢子，持续5秒。使10码内所有敌人承受致命剧毒，在5 sec内受到每秒20000点自然伤害。此效果可堆叠最多25层。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[86292] = {name = "旋风之盾", description = "猛烈的飓风造成自然伤害，并使附近敌人的移动、攻击和施法速度减慢85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[86307] = {name = "恢复力量", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​分钟", dispel_type = nil},
[86331] = {name = "闪电箭", description = "用闪电攻击目标，对其造成自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[86340] = {name = "召唤风暴", description = nil, mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[86345] = {name = "跳跃", description = "向当前目标跳跃。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[86360] = {name = "暮光位移", description = "暮光巨龙之火在暮光领域将达到它的最大力量！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[86369] = {name = "暮光冲击波", description = "暮光冲击波对目标周围8码范围内的敌人造成34125 to 35875点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[86374] = {name = "横扫旋风", description = "对敌人造成150%的武器伤害，并击倒附近的敌人。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[86405] = {name = "外壳震击", description = "向一个敌方目标丢掷硬壳，造成24 to 29点伤害。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[86407] = {name = "乳石监狱", description = "对一个敌人造成伤害，并使其移动速度降低60%。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", dispel_type = nil},
[86408] = {name = "眩光毁灭", description = "眩光毁灭对12码范围内的敌人造成14625 to 15375点暗影伤害，并使目标进入暮光领域！", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[86561] = {name = "塞尔杜林之拳", description = "向所有挡住你的障碍物挥出愤怒的一拳。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[86570] = {name = "碎石迸溅", description = "不停地击打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[86572] = {name = "赤红凝望", description = "在3 sec内每秒造成一次奥术伤害。", mechanic = "被诱捕", range = "15码 ", cast_time = "瞄准", dispel_type = "魔法"},
[86574] = {name = "毒菇践踏", description = "对附近的敌人造成100的自然伤害，并使再生菌毯在其附近生长。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[86581] = {name = "化石凝视", description = "使目标化石，令其移动、攻击和施法速度减慢10%。目标的化石效果积累到5层时，会昏迷5秒。", mechanic = "被诱捕", range = "15码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[86582] = {name = "血之诅咒", description = "一名敌人受到物理攻击时所承受的伤害提高1000点，持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "诅咒"},
[86583] = {name = "相位护甲", description = "使一名敌人的护甲值降低50%，持续8 sec。\n 每2秒对一名敌人造成自然伤害，持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[86585] = {name = "暮光烈焰", description = "对附近的敌人造成火焰伤害，并留下一片火焰，对其中的敌人造成伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[86593] = {name = "尖利的乳牙！", description = "使小鳄鱼造成持续型伤害，并降低目标的移动速度。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[86603] = {name = "潜行", description = "秘密行动。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[86604] = {name = "恶意切割", description = "一次恶意的切割，对敌人立即造成100%的武器伤害。目标每2秒因流血而损失5%的最大生命值。持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[86606] = {name = "低吼冲锋", description = "向一个敌人冲锋，造成150%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[86610] = {name = "水晶踢", description = "狠踢你的目标，造成200%的武器伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[86620] = {name = "疯狂咆哮", description = "释放一次疯狂的咆哮，对附近的所有敌人造成114 to 126点物理攻击，并使其近战、远程和施法速度降低60%，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[86633] = {name = "过热", description = "灼烧一个敌人，对其造成50点火焰伤害，然后在9 sec内每3秒造成50点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[86636] = {name = "火焰之雨", description = "召唤一道火焰之雨，每3秒对选定区域内的所有敌人造成4点火焰伤害。持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[86639] = {name = "翡翠坠落", description = "对施法者周围的所有敌人造成自然伤害，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[86676] = {name = "化石凝视", description = "使被看到的全部目标昏迷。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[86677] = {name = "水晶闪耀", description = "将施法者传送到目标身后，传送可以解除施法者身上一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[86695] = {name = "旋风斩", description = "对周围的敌人每2秒造成一次物理伤害，但是移动速度降低40%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[86699] = {name = "震荡波", description = "向战士前方发出一股冲击波，造成伤害，并使10码范围内的全部敌人短暂昏迷。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[86717] = {name = "巨龙之敌", description = "射击一名敌人，造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", dispel_type = nil},
[86722] = {name = "嘲讽", description = "嘲讽生物，增加其攻击施放者的几率。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[86725] = {name = "隆起的土地", description = "对10码内的所有敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[86726] = {name = "狂野穿刺", description = "使施法者疯狂地刺击，攻击速度极大提高，但是命中几率降低35%。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[86729] = {name = "横扫", description = "对一名敌人和离它最近的盟友造成110%的普通伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[86733] = {name = "割噬乱舞", description = "迅速击打敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[86735] = {name = "见习萨满“金矿”", description = "见习萨满“金矿”在这……呃，藏好了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[86736] = {name = "激怒", description = "使施放者的攻击速度提高30%，造成的物理伤害提高10%，持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[86738] = {name = "深度瘀伤", description = "猛击敌方目标，造成20%正常武器伤害，并造成沉重的瘀伤，使目标受到物理伤害提高20%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[86740] = {name = "肮脏偷袭", description = "一次肮脏的打击，造成75%的普通武器伤害，忽视所有护甲，并使目标昏迷2 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[86744] = {name = "链钩", description = "造成150点物理伤害，并将目标拉到施法者身边。", mechanic = "抓住", range = "8—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[86765] = {name = "熔化护甲", description = "熔化一名敌方目标的护甲，使其效能降低50%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[86766] = {name = "水银吸收", description = "吞噬一个法术，使其吸收它的魔法后反射回施法者。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[86771] = {name = "岩石碎片", description = "地元素爆炸成为岩石碎片，对5码范围内的敌人造成27 to 33点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[86780] = {name = "暗影牢笼", description = "囚禁目标。", mechanic = nil, range = "40码 ", cast_time = "100​毫秒", dispel_type = nil},
[86785] = {name = "水银渗流", description = "在20 sec内每秒造成一次伤害。一旦法术使用5次，则目标将会变形。", mechanic = nil, range = "15码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[86788] = {name = "眩晕", description = "眩晕吸收目标的75000点治疗值。当眩晕被移除或者效果终止时，它会对8码范围内的全部敌人造成975000 to 1025000点暗影伤害。这些伤害会平均分配给眩晕影响范围内的全部目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[86798] = {name = "水晶飞弹", description = "对一名敌人发射水晶飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[86800] = {name = "野蛮能量", description = "对目标造成13 to 15点奥术伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[86804] = {name = "磁力吸引", description = "将某个人向你拖过来。", mechanic = nil, range = "8—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[86806] = {name = "反斥力场", description = "对周围的所有敌人造成自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[86808] = {name = "沸腾满溢", description = "每1秒造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[86810] = {name = "水银雨", description = "召唤86811滴水银。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[86814] = {name = "敲头", description = "猛击目标，使其神志不清，持续3 sec。", mechanic = "昏迷中", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[86816] = {name = "巨人之灾", description = "一次瞄准射击，造成500%的武器伤害，并使治疗效果降低50%，持续6 sec。", mechanic = nil, range = "5—30码 ", cast_time = "5​秒", dispel_type = nil},
[86817] = {name = "法术结界", description = "吸收10点魔法伤害。持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[86819] = {name = "暮光之息", description = "用火焰烧灼目标，对附近的一切敌人造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[86820] = {name = "疯狂冲锋", description = "施放者疯狂地冲向敌方目标，移动速度提高60%，造成的近战伤害提高20点，持续3 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[86830] = {name = "末日迫近！", description = "以魔王的力量发动打击，这种力量完全无法形容。但凡受到打击的目标，双眼会被毁灭光芒灼瞎。他们致死也无法明白自己到底承受了怎样的法术。", mechanic = nil, range = "0码 ", cast_time = "30​秒", dispel_type = nil},
[86840] = {name = "噬体烈焰", description = "噬体烈焰每1秒造成90000点暗影伤害，离开噬体烈焰越远，受的伤害越少。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[86845] = {name = "暗影喷薄", description = "向各个方向喷发暗影，在附近随机生成暗影之池。暗影之池击中目标后造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[86861] = {name = "地震术", description = "你使目标区域的地面开始震动并破裂，每1秒对目标区域周围半径8码范围内的敌人造成一次自然伤害。持续10 sec。", mechanic = nil, range = "35码 ", cast_time = "瞄准", dispel_type = nil},
[86867] = {name = "碎裂大地的折磨", description = "使受到的伤害提高25%，造成的伤害提高50%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[86881] = {name = "水晶弹幕", description = "对目标位置周围5码内的所有敌人每0.5秒造成9500 to 10500点伤害。持续4 sec。", mechanic = nil, range = "80码 ", cast_time = "瞄准", dispel_type = nil},
[86911] = {name = "不稳定的接地场", description = "使阿萨德进行引导以制造一个接地场，确保他从天空召唤闪电时的安全。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[86930] = {name = "极限风暴", description = "闪电从阿萨德上方的暴风云中落下，对全部敌人造成巨大的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[87030] = {name = "射击", description = "对入侵的穴居人造成大量火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87034] = {name = "能量爆破", description = "向近处的穴居人射出一股电流。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87080] = {name = "消失", description = "使施放者进入潜行模式，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87081] = {name = "打击", description = "打击一名敌人，对其造成110%的普通武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[87084] = {name = "召唤小蜘蛛", description = "生出三只小蜘蛛，帮助施法者战斗。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[87094] = {name = "聚变核心加速", description = "使聚变核心在2秒内的移动速度提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87104] = {name = "洛丹伦之力", description = "呼唤洛丹伦之力。\n 使近战攻击之间的间隔缩短10%。\n 造成的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87116] = {name = "Ritual of Summoning - Summon Portal", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87178] = {name = "心灵尖刺", description = "使你冲击目标，造成 1213 点暗影冰霜伤害，但是期间将会移除你在目标身上的暗影持续伤害效果。\n\n 心灵尖刺还会使你的下一次心灵震爆对目标造成爆击的几率提高 30 %。效果可以叠加 3 次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[87179] = {name = "召唤水元素", description = "召唤一个水元素来为施法者战斗，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[87180] = {name = "水箭", description = "向一个敌人掷出一支水箭，造成中量的冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[87185] = {name = "挫志咆哮", description = "使附近敌人的攻击强度降低10%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87187] = {name = "野性冲锋", description = "使你向一个敌人冲锋。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[87191] = {name = "法力护盾", description = "使施法者被一层防护盾包围，持续1 min。吸收最多100点物理攻击，消耗法力值以维持生命。每吸收一点伤害，吸取2点法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87215] = {name = "射击", description = "向一个敌人射击，造成物理。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[87221] = {name = "火热决心", description = "带着炽烈的决心，施法者开始了一场魔法意志的战争。", mechanic = nil, range = "200码 ", cast_time = "2​秒", dispel_type = nil},
[87222] = {name = "丢掷巫师之刃", description = "投掷你的武器，使其对目标造成150%的武器伤害。", mechanic = nil, range = "25码 ", cast_time = "1.5​秒", dispel_type = nil},
[87224] = {name = "召唤机械狼人", description = "召唤一个机械狼人。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[87225] = {name = "召唤末日枯骨", description = "召唤末日枯骨，将末日和枯骨带给你的敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[87228] = {name = "厚皮", description = "使护甲值提高25%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87231] = {name = "火热壁垒", description = "保护附近的盟友免受黑暗魔法侵害，使他们受到的暗影伤害减少99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87249] = {name = "奥术驱除", description = "发出一道魔法冲击波，为附近的敌人回复生命和法力，并使大法师阿塔瑞克获得活力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87253] = {name = "召唤奥术魔", description = "召唤一个奥术魔来协助施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87269] = {name = "灭火", description = "丢掷一桶水，浇灭焰须巡逻营的大火。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[87274] = {name = "奥拉夫的无畏咆哮", description = "嘲讽目标，使其攻击你，但是对已经在攻击你的目标无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87275] = {name = "奥拉夫的盾墙", description = "使施法者受到的物理和魔法伤害降低75%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87276] = {name = "巴尔洛戈的英灵神殿射击", description = "向一个敌人射击，造成物理伤害并产生很高的威胁值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[87277] = {name = "巴尔洛戈的战吼", description = "使附近一个盟友的攻击速度提高200%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87278] = {name = "埃瑞克的冲锋", description = "艾瑞克冲锋一个敌人，造成85 to 115点物理伤害，并使其昏迷3 sec。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[87279] = {name = "埃瑞克的随身药水", description = "为所有海盗在10 sec内回复400点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87299] = {name = "法力壁垒", description = "使施法者被一层强大的壁垒包围，消耗施法者的法力，持续回复损失的生命值。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[87322] = {name = "闪烁沙帘", description = "受到一层闪烁沙帘的保护。使该单位有50%的几率偏转法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87323] = {name = "血之专注", description = "使施法者被一层火红的光环包围，消耗施法者的生命，持续回复法力。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87337] = {name = "恶意切割", description = "一次恶意的切割，对敌人立即造成100%的武器伤害。目标每2秒因流血而损失2%的最大生命值。持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[87341] = {name = "飞镖", description = "向敌人投掷飞镖，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "毒药"},
[87347] = {name = "有毒的蘑菇", description = "每3秒对一个敌人造成4点自然伤害。持续15 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "毒药"},
[87351] = {name = "恢复", description = "每3回复5%的最大生命值。持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87352] = {name = "肚子痛", description = "你感到肚子痛！昏迷10 sec。受到的伤害提高0%。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87354] = {name = "灵体形态", description = "使施法者的躲闪几率提高35%。效果一直持续，直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87366] = {name = "召唤爪牙", description = "召唤霍格的爪牙来协助战斗中的施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87393] = {name = "腐蚀喷涌", description = "对8码内的敌人造成自然伤害。并使其护甲值降低5%，持续12 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[87395] = {name = "锯齿劈斩", description = "对一个敌人造成50%的武器伤害，且每2秒因流血而受到一次物理伤害。持续8 sec。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[87420] = {name = "暗影烈焰冲击", description = "对施法者面前的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[87455] = {name = "烈焰吐息", description = "对施法者面前锥形区域内的敌人造成火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[87471] = {name = "钳咬", description = "一次强力的攻击，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[87474] = {name = "接地场", description = "使接地场偏转指向其内部单位的任何法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87481] = {name = "地狱烈焰", description = "点燃施法者身边的区域，每1秒对其自身及所有附近的敌人造成一次火焰伤害。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[87487] = {name = "烈焰冲击", description = "对施法者面前的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[87532] = {name = "暗影幻灵", description = "当你的暗言术：痛造成周期性伤害的时候，你有一定几率召唤一个你自己一模一样的暗影形体。它会缓慢地向受到你的暗言术：痛影响的目标移动。一旦它接触到那个目标，它会立刻造成暗影伤害。\n\n在移动中召唤这种暗影复制形体的几率提高。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[87593] = {name = "朱里克斯的火焰冲击", description = "向一个敌人射击，造成物理伤害并产生很高的威胁值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[87596] = {name = "朱里克斯的时间扭曲", description = "使附近一个盟友的攻击速度提高200%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87603] = {name = "射击", description = "向一个敌人射击，造成物理。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[87606] = {name = "加戈尔的无畏咆哮", description = "嘲讽目标，使其攻击你，但是对已经在攻击你的目标无效。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87607] = {name = "加戈尔的盾墙", description = "使施法者受到的物理和魔法伤害降低75%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87608] = {name = "阿玛卡尔的肾击", description = "阿玛卡尔向一个敌人冲锋，造成85 to 115点物理伤害，并使目标昏迷3 sec。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[87609] = {name = "阿玛卡尔的随身药水", description = "为所有雇佣兵在10 sec内回复400点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87618] = {name = "静电缠握", description = "使所有敌方目标被缠握在地面上，持续18 sec。", mechanic = "定身", range = "50000码 ", cast_time = "1.25​秒", dispel_type = "魔法"},
[87622] = {name = "闪电链", description = "使用闪电箭打击一个敌人，然后弹射到另一个附近的敌人身上。该法术最多影响5个目标，每一次弹射后使造成的自然伤害逐渐降低。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[87629] = {name = "活跃暗影", description = "缠握住附近所有敌人，每1秒对其造成24375 to 25625点暗影伤害，持续6 sec。", mechanic = "定身", range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87654] = {name = "暮光龙鳞", description = "形成一层坚硬的外壳，可以阻挡一切伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87656] = {name = "破旧废墟", description = "移动速度降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87657] = {name = "燃烧的冲动", description = "使移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87663] = {name = "灼热瞪视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[87665] = {name = "灼热瞪视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[87680] = {name = "横扫攻击", description = "对巨像前面的敌人造成伤害。", mechanic = nil, range = "20码 ", cast_time = "5​秒", dispel_type = nil},
[87683] = {name = "龙的复仇", description = "使哈尔弗斯受到的所有伤害提高100%。该效果可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[87698] = {name = "召唤流星", description = "召唤一个太阳宝珠。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[87704] = {name = "断筋", description = "造成48750 to 51250点物理伤害并使移动速度降低50%，持续10 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[87707] = {name = "烈焰震击", description = "造成29250 to 30750点火焰伤害，加上每1秒造成额外的7800 to 8200点火焰伤害，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87710] = {name = "熔岩箭", description = "造成43875 to 46125点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[87719] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成0%的普通近战伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[87721] = {name = "Beam A", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[87722] = {name = "Beam B", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[87723] = {name = "Beam C", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[87726] = {name = "接地场", description = "使接地场偏转指向其内部单位的任何法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87743] = {name = "缩小世界", description = "使世界缩小。", mechanic = nil, range = "50000码 ", cast_time = "500​毫秒", dispel_type = nil},
[87753] = {name = "烈焰喷薄", description = "向各个方向喷射火焰，在0内随机制造火焰之团。当火焰之团击中目标后造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[87759] = {name = "震荡波", description = "使战士向前方发出一道震荡波，对面前锥形区域10码内的所有敌人造成伤害并使其昏迷，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87761] = {name = "集结", description = "使附近的好友集结起来加入战斗，持续6 sec。当该效果持续时，对近战和远程攻击者造成2000点物理伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[87762] = {name = "闪电鞭笞", description = "向一个敌方目标引导闪电。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[87768] = {name = "闪电新星", description = "闪电在施法者周围爆裂，对半径10码范围内的敌人造成12500点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87770] = {name = "阵风冲击", description = "对90码范围内的所有敌人造成47500 to 52500点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[87771] = {name = "十字军打击", description = "对一个敌人造成60%的普通武器伤害，且每一次十字军打击都可使其受到的神圣伤害提高5000点。该效果最多可叠加5次。持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87772] = {name = "保护之手", description = "使一个目标盟友免疫所有物理攻击，持续8 sec。", mechanic = "坚强", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87777] = {name = "搜索云雾", description = "寻找死亡之翼藏身的云雾。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[87779] = {name = "强效治疗术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[87780] = {name = "绝望之速", description = "使施法速度提高120%，持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87851] = {name = "加速", description = "使移动速度提高100%，持续5 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[87854] = {name = "奥术弹幕", description = "向一个敌方目标发射奥术能量之球，造成5400 to 6600点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[87859] = {name = "烈焰之拳", description = "格拉布托克的拳头燃起了烈焰，使近战攻击可以造成额外的火焰伤害，并有一定几率使附近的敌人被击飞。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[87861] = {name = "寒冰之拳", description = "格拉布托克的拳头包裹了一层寒冰，使近战攻击可以造成额外的冰霜伤害，并有一定几率使附近的敌人减速。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[87870] = {name = "强风", description = "对目标造成29250 to 30750点自然伤害，并将其击退。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[87873] = {name = "静电震击", description = "震击45码范围内的所有敌人，造成5000点自然伤害，打断所有正在施放的法术。持续0.10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87875] = {name = "强烈阵风", description = "每0.3秒触发一次强烈阵风，持续3 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[87898] = {name = "熔核喷发", description = "造成43875 to 46125点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[87903] = {name = "火山之怒", description = "每3秒造成39000 to 41000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[87904] = {name = "回馈", description = "一个风暴火花的死亡会对奥拉基尔产生回馈效果，每一层回馈效果使其受到的伤害提高10%，持续20 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[87908] = {name = "风暴火花", description = "每秒对5码范围内的所有敌人造成4750 to 5250点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87917] = {name = "化石皮肤", description = "一个攻击，立即造成100%的武器伤害，并吸收150000点治疗。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87920] = {name = "地震", description = "在目标的脚下制造一场地震。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[87923] = {name = "强风冲击", description = "对施法者面前锥形范围内的敌人造成自然伤害，并使其攻击速度降低75%。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = "魔法"},
[87930] = {name = "冲锋", description = "冲锋一个敌人，造成伤害并使其昏迷。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[87933] = {name = "空气新星", description = "一股强风对半径6码范围内的敌人造成23125 to 26875点自然伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87945] = {name = "暮光灭绝", description = "对范围内的所有敌人造成475000 to 525000点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87946] = {name = "红龙精华", description = "使附近所有盟友获得阿莱克丝塔萨的祝福。\n\n 每秒回复5%的法力值。\n 使近战、远程和法术急速提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[87947] = {name = "暮光冲击波", description = "向一个敌人投掷具有毁灭性暮光能量的破坏之箭。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[87967] = {name = "蓝色棱柱", description = "开启泰坦圣物。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[87985] = {name = "防空弹幕", description = "向空中攻击者发射防空榴弹炮。", mechanic = nil, range = "100码 ", cast_time = "100​毫秒", dispel_type = nil},
[87988] = {name = "强力重击", description = "用凶猛的力量之拳将附近的敌人全部击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[87990] = {name = "暗影风暴", description = "引导大量的暗影能量，摧毁远处的敌人。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[87997] = {name = "风暴战锤", description = "向教徒投掷风暴战锤，造成大量的闪电伤害并使目标昏迷4 sec。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = nil},
[88009] = {name = "奥术能量", description = "格拉布托克的体内充满了奥术能量，正到处施放火焰和冰霜法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88010] = {name = "飓风", description = "将目标掷向空中，使其无法做出任何动作，同时免疫任何伤害，持续6 sec。", mechanic = "驱逐", range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[88029] = {name = "强风震击", description = "使用风的力量冲击一个敌人，打断其正在施放的法术并造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[88032] = {name = "闪电箭", description = "使闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[88043] = {name = "静电充能", description = "在3 sec后造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "瞄准", dispel_type = nil},
[88050] = {name = "静电吸收", description = "你已经从暮光之锤的闪电攻击中吸收了足够的能量，并开始为你的风暴战锤充能。充能3次以后，你下一次投出风暴战锤将对一片区域造成大量伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[88055] = {name = "风暴喷涌", description = "像旋风一样攻击附近的敌人，持续8 sec，每一次攻击造成75%的普通伤害。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = nil},
[88058] = {name = "风之苏醒", description = "使该怪物被风包围，逐渐充满力量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88061] = {name = "强风打击", description = "使下一次近战攻击造成45000点额外的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[88065] = {name = "元素充能", description = "使造成的伤害提高20%，并为元素充能，使其可以使用额外的技能。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[88073] = {name = "星辰坠落", description = "每3秒对选定区域内的敌人造成11400 to 12600点奥术伤害。持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[88075] = {name = "台风", description = "你召唤一道猛烈的台风，接触到敌对目标后造成70点自然伤害，使其眩晕5 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[88079] = {name = "霜火之箭", description = "造成26250 to 43750点霜火伤害，并在接下来的4 sec内，每1秒造成2437 to 2562点额外的霜火伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[88080] = {name = "闪电箭", description = "使闪电冲击敌人，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[88082] = {name = "火球术", description = "发射一枚火球，造成[( 278 + 353 ) / 2]点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[88084] = {name = "奥术冲击", description = "释放奥术能量冲击目标，对其造成[( 231 + 267 ) / 2]点奥术伤害。每次施放奥术冲击时，会使所有奥术法术的伤害提高10%，消耗法力值提高150%。这个效果可以叠加最多4次，持续6 sec或直到施放除奥术冲击外的其它奥术法术。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[88097] = {name = "散射", description = "向各个方向喷射火焰，形成一团团烈焰以产生太阳赐福之魂。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[88100] = {name = "散射", description = "向各个方向喷射火焰，形成一团团烈焰以产生太阳赐福之魂。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[88106] = {name = "暮光闪电箭", description = "向目标投掷暮光闪电箭，造成自然伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", dispel_type = nil},
[88129] = {name = "火焰绽放", description = "绽放的烈火对一片区域内的敌人造成火焰伤害，并将其击飞一小段距离。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88133] = {name = "剑刃旋风", description = "使暮光蛮兵像旋风一样挥舞手中的武器，每0.3秒造成7800 to 8200点物理伤害，持续5 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[88154] = {name = "腹部毒液", description = "使蜘蛛的毒液覆盖隆克的腹部。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88169] = {name = "冰霜绽放", description = "绽放的寒冰对一片区域内的敌人造成冰霜伤害，并减慢敌人的攻击和移动速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88170] = {name = "豪雨", description = "对附近的敌人造成29750 to 40250点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "4​秒", dispel_type = nil},
[88171] = {name = "飓风", description = "在目标区域制造一股强力的风暴，每3秒对敌人造成9900 to 12100点自然伤害，并使敌人的攻击间隔延长70%。持续9 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[88175] = {name = "窒息", description = "在9 sec内造成29250点的自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[88178] = {name = "凝滞打击", description = "一次打击，令目标被击中后进入凝滞状态，昏迷5 sec并在凝滞状态下清空对怪物造成的所有仇恨。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[88182] = {name = "昏睡毒药", description = "使近战攻击可以在目标身上附加一层毒药，使其移动、攻击和施法速度降低，持续8 sec。", mechanic = "被诱捕", range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[88186] = {name = "雾气形态", description = "暂时进入虚体形态，使受到的所有伤害降低75%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[88189] = {name = "静电熔合", description = "在3 sec后造成大量自然伤害。", mechanic = nil, range = "80码 ", cast_time = "1.1​秒", dispel_type = nil},
[88192] = {name = "残忍打击", description = "使近战攻击可以造成额外的物理伤害，由有效范围内的所有目标平均分摊伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88194] = {name = "冰冷冲击", description = "对施法者面前锥形区域内的敌人造成冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", dispel_type = "魔法"},
[88201] = {name = "治疗之泉", description = "召唤治疗之泉覆盖指定区域，使区域内的目标每秒回复5%的生命，持续40 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[88204] = {name = "奥能之拳", description = "使碧蓝血脉卫士的体内注入奥术能量，令其攻击可以造成额外15600 to 16400点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[88219] = {name = "燃烧的暮光", description = "对6码内的盟友造成9750 to 10250点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88226] = {name = "火红烈焰", description = "在一个盟友单位的脚下点燃火红烈焰，为火红烈焰内的友方单位回复25点生命值，并对烈焰内的敌人造成25点火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = nil},
[88247] = {name = "惧风即将到来", description = "不要让这个法术结束。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[88253] = {name = "大力撞击", description = "使施法者向前施放一股冲击波，对前方锥形区域内的所有敌方目标造成0点伤害并使其昏迷，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[88256] = {name = "水上行走", description = "在水面上行走。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88282] = {name = "阿尔泰鲁斯处于下风", description = "阿尔泰鲁斯的逆风使你的攻击和施法变得更加容易。攻击和施法速度提高100%。移动速度提高30%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88287] = {name = "大力撞击", description = "使施法者向前施放一股冲击波，对前方锥形区域内的所有敌方目标造成157250 to 182750点伤害并使其昏迷，持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[88288] = {name = "冲锋", description = "冲锋一个敌人，使其昏迷。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[88300] = {name = "巨怪碾打", description = "推搡敌人，使其撞向最近的墙、树或者其它坚硬物体，造成大量物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88301] = {name = "酸雨", description = "每秒对全部敌人造成1000点自然伤害。这一效果每15秒会增强1000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88308] = {name = "冰息术", description = "对施法者面前锥形区域内的敌人造成47500 to 52500点冰霜伤害。", mechanic = nil, range = "80码 ", cast_time = "2​秒", dispel_type = "魔法"},
[88314] = {name = "扭曲之风", description = "强大的旋风造成11700 to 12300点自然伤害，并将玩家击向空中，降低跌落速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88320] = {name = "持有拾取物", description = "从一个睡着的黑铁锻造师身上拾取物品。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[88323] = {name = "回到战斗中", description = "回到战斗中\n真大。简直是巨大啊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88330] = {name = "强化伏魔袋", description = "强化伏魔袋\n你的口袋里装了小鬼！把他带给奥术师德拉莉丝！", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[88348] = {name = "离线", description = "死神5000型已离线。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88352] = {name = "放置炸弹", description = "你的胸前绑着一枚炸弹！当计时器走完的时候，猛烈的爆炸将对你身边所有盟友造成严重的火焰伤害，并将目标炸上半空。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88357] = {name = "闪电冲击", description = "使闪电冲击一个敌人，造成83250 to 96750点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[88376] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "10—70码 ", cast_time = "500​毫秒", dispel_type = nil},
[88377] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "10—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[88379] = {name = "掩护！", description = "比你们一般的地精聪明多啦。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88385] = {name = "烟雾圆弹", description = nil, mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[88386] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[88392] = {name = "大火球", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "8—40码 ", cast_time = "2​秒", dispel_type = nil},
[88393] = {name = "钩网", description = "使敌人在8 sec内无法移动，并造成自然伤害。", mechanic = "定身", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[88395] = {name = "治疗弹", description = "回复67 to 82点生命值。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[88399] = {name = "火焰喷射器", description = "对一个敌方目标造成10点火焰伤害。", mechanic = nil, range = "8码 ", cast_time = "瞄准", dispel_type = nil},
[88408] = {name = "艾萨莱特手雷", description = "对半径3码内的目标造成38 to 45点火焰伤害并使其昏迷，持续3 sec。", mechanic = nil, range = "5—30码 ", cast_time = "1​秒", dispel_type = nil},
[88421] = {name = "木桩碾压", description = "使用巨大的木桩敲击前方地面，对附近的敌人造成300%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[88427] = {name = "通电", description = "引导一股电流注入施法者当前目标的体内，造成越来越强的自然伤害。只有当施法者无法对目标进行近战攻击时，这一技能才会有效。如果目标进入施法者的近战攻击范围，技能便会结束。", mechanic = nil, range = "5—50000码 ", cast_time = "瞄准", dispel_type = nil},
[88431] = {name = "免疫回应", description = "奈瑟匹拉的免疫系统攻击埃卓凯丝，对其造成伤害，相当于他10%的最大生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[88445] = {name = "射击", description = "向一个敌人射击，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[88482] = {name = "粉碎打击", description = "使用巨大的木桩敲击前方地面，对附近的敌人造成200%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[88496] = {name = "射击", description = "对熔炉守卫造成大量的火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[88515] = {name = "火球术", description = "朝下方的地面丢掷火球。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88530] = {name = "风暴之锤", description = "向一个敌人掷出一把风暴之锤。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[88533] = {name = "雪人跳劈", description = nil, mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[88570] = {name = "狙击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "500​毫秒", dispel_type = nil},
[88605] = {name = "斥敌脚踢", description = "将目标踢走，造成300%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[88607] = {name = "喷射", description = "向施法者面前所有敌人喷射腐蚀酸液。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[88614] = {name = "疫病喷发", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88615] = {name = "吸入", description = "吸入大量空气，并瞬间释放，击杀附近的对手。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[88619] = {name = "召唤仆人", description = "召唤巴罗夫家族的3个仆人为你战斗、做饭和打扫。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88622] = {name = "尘烟爆炸", description = "车辆对附近的敌人造成伤害，数值相当于其10%的生命值。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[88650] = {name = "防空追踪导弹", description = "向附近的一个敌对空中单位发射一枚强大的追踪导弹。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[88661] = {name = "机枪", description = "用这把结构原始的机关枪造成中等伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[88679] = {name = "急速射击", description = "使施法者进入专注状态，快速射击附近的敌人，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[88714] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[88736] = {name = "嗜血成性", description = "撕心狼将军每次攻击命中都会令其变得更加嗜血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88760] = {name = "I Shot Web", description = "被网住！任何伤害都将取消此效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[88770] = {name = "Winna Slime Room State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88771] = {name = "暮光献祭", description = "灼烧一个敌人，随后每3秒造成一次额外的火焰伤害。持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[88780] = {name = "恶魔之链", description = "对虚弱的龙发起精神攻击，如果还未完全支配则能造成大量痛苦。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[88788] = {name = "迅速治疗", description = "回复67 to 82点生命值。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[88813] = {name = "月亮女神的祈祷", description = "向附近的敌人发射魔法箭，造成奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[88814] = {name = "神圣土地", description = "使站立在神圣土地上的人受到9620 to 11180点神圣伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88826] = {name = "双重攻击", description = "奇美隆下一回将发动两次攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[88836] = {name = "直取要害", description = "跳向目标，造成100%的武器伤害，并将目标击倒。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[88839] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多三名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[88844] = {name = "灼热打击", description = "对一个敌人造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[88845] = {name = "风暴充能", description = "从附近的一个元素获得风暴充能。", mechanic = nil, range = "15码 ", cast_time = "5​秒", dispel_type = "魔法"},
[88846] = {name = "震荡波", description = "使战士向前方发出一道冲击波，对半径10码范围内的所有敌方目标造成伤害并将其击倒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88853] = {name = "系统当机", description = "胆汁喷洒机因为系统崩溃而离线了。现在它正尝试通过替代系统重新进行能量连接。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88861] = {name = "能量重新连接", description = "胆汁喷洒机因为系统崩溃而离线了。现在它正尝试通过替代系统重新进行能量连接。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[88862] = {name = "毒蛇召唤", description = "召唤邪恶水蛭。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[88863] = {name = "速效药膏", description = "立即对目标造成自然伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[88867] = {name = "麻沸散", description = "使施法者的血液石化，消除所有有害效果。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[88872] = {name = "争执", description = "当奇美隆的几个脑袋在争斗时，他无法发动近战攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[88876] = {name = "迷魂药", description = "使敌人蒙上有害的毒液，造成18 to 21点伤害并使其动作速度降低30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "毒药"},
[88883] = {name = "黑暗契约", description = "对一个敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[88886] = {name = "暗影箭", description = "向目标射出一支暗影箭，对其造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[88887] = {name = "黑暗符文", description = "周期性地发射暗影箭，对一片区域造成暗影伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", dispel_type = nil},
[88890] = {name = "发射火炮", description = "发射一枚火炮，对周围的单位造成5997 to 6003点伤害和1300点攻城伤害。", mechanic = nil, range = "10—70码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[88891] = {name = "火炮", description = "发射一枚火炮，对周围的单位造成5997 to 6003点伤害和1300点攻城伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[88901] = {name = "血之诅咒", description = "使目标受到的物理伤害提高1000点，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[88902] = {name = "流星", description = "造成47 to 52点火焰伤害，由坠落点半径8码范围内的所有敌人分摊承担。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[88942] = {name = "流星猛击", description = "造成475000点火焰伤害，由施法者面前65码内的敌人分摊承担。使影响到的目标受到的火焰伤害提高100%。", mechanic = nil, range = "0码 ", cast_time = "1.25​秒", dispel_type = nil},
[88954] = {name = "黑暗噬体", description = "末日缓至造成3900 to 4100点暗影伤害，并在接下来的15 sec内每0.5秒造成一次额外的暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[88959] = {name = "神圣惩击", description = "惩击一名敌人，对其造成神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[88972] = {name = "邪火风暴", description = "邪火风暴召唤一阵邪能火球之雨，使该区域燃起一片邪能烈焰，效果持续到邪火风暴结束。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[88974] = {name = "爆炸", description = "对附近的敌人造成46250 to 53750点火焰伤害，并将其击退一小段距离。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[88986] = {name = "火球术", description = "击中后造成范围火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[89013] = {name = "灼热瞪视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[89032] = {name = "精神鞭笞", description = "对一个敌人造成暗影伤害，并使其移动速度降低，持续3 sec。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[89205] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[89212] = {name = "鹰爪", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[89226] = {name = "身体净化", description = "厄索拉斯之血凶猛地净化外来体。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[89228] = {name = "厄索拉斯之血", description = "涌向厄索拉斯中心，净化外来体。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89252] = {name = "熊熊炉火", description = "站得太靠近曲奇的大锅，造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89263] = {name = "丢掷食物", description = "向目标丢掷一片随机食物，造成物理伤害。", mechanic = nil, range = "55码 ", cast_time = "1​秒", dispel_type = nil},
[89272] = {name = "击溃", description = nil, mechanic = nil, range = "3码 ", cast_time = "瞄准", dispel_type = nil},
[89299] = {name = "暮光喷吐", description = "向一名敌人喷吐暮光能量，造成3800 to 4200点暗影伤害，并使受到的暗影伤害提高10%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[89348] = {name = "驱魔光柱", description = "造成487500 to 512500点奥术伤害，这些伤害会平均分摊给承受此法术的所有目标。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[89352] = {name = "优质磨砺", description = "能量提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89353] = {name = "战斗准备", description = "能量提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89354] = {name = "奥术放大器", description = "造成29250 to 30750点奥术伤害，并使受到的奥术伤害提高500%，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[89355] = {name = "完美调谐", description = "能量提高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89399] = {name = "释放小精灵", description = nil, mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[89415] = {name = "闪电吐息", description = "幼龙向面前锥形区域内喷放闪电，立刻造成3750 to 6250点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "1.7​秒", dispel_type = nil},
[89421] = {name = "毁灭", description = "造成越来越强的暗影伤害。当此效果被驱散时，它会弹射至目标玩家附近的两名盟友身上。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[89424] = {name = "召唤蝎子", description = "召唤一只蝎子为施法者战斗，直至被解散。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89450] = {name = "杀！", description = "对10码范围内的全部敌人发动猛击，造成30 to 39点伤害！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89459] = {name = "妖术", description = "将一名敌人变成一只青蛙，使其在6 sec内无法攻击或施法。", mechanic = "变形术", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[89461] = {name = "天灾软泥", description = "每3秒造成30点自然伤害，持续9 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[89463] = {name = "天灾桶", description = "向远方投掷一只天灾桶。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[89474] = {name = "先祖之魂", description = nil, mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[89515] = {name = "哈拉梵的变化", description = "哈拉梵显露出他的真实形态，对目标造成100点暗影伤害，并将目标击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89523] = {name = "根基图腾", description = "使下一个对萨满施放的法术被反射。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[89538] = {name = "火球术", description = "对一名敌人造成12252 to 13747点火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[89542] = {name = "熔融屏障", description = "法术急速等级提高50%。\n 施法者会周期性地向10码范围内的目标射出火球。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[89547] = {name = "烈焰喷薄", description = "向各个方向喷射火焰，在0码范围内随机制造火焰之团。当火焰之团击中目标后造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[89548] = {name = "治疗符文", description = "每2秒，目标的生命值回复5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89551] = {name = "符文法师之咒", description = "诅咒一名敌人，使其技能冷却时间延长5秒，且每2秒受到6475 to 7525点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = "诅咒"},
[89554] = {name = "符文顺劈斩", description = "对一名敌人以及其身边最近的另一名敌人造成200%的武器伤害，此技能最多可攻击3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[89555] = {name = "暗影长矛", description = "向施法者的武器注入暗影能量，攻击命中后有一定几率激发一次能够造成暗影伤害的额外近战攻击。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[89560] = {name = "黑暗契约", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[89571] = {name = "充能射击", description = "射击一名敌人，造成300%的武器伤害，由目标附近5码内的所有敌人分摊承担伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", dispel_type = nil},
[89580] = {name = "炎爆", description = "在一个选定区域造成4713 to 5287点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[89596] = {name = "摘掉面罩", description = "移除玩家的黑石伪装。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[89620] = {name = "恐怖的彩虹", description = nil, mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[89652] = {name = "食人魔激励", description = "食人魔的战斗风格使近战攻击间隔缩短100%。效果一直持续到食人魔匪徒不再嚷嚷为止。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89662] = {name = "溺水", description = "溺水中！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89663] = {name = "蜡烛冲击", description = "对施法者面前的所有敌人进行轰击，造成火焰伤害。他们别想拿走这支蜡烛！", mechanic = nil, range = "6码 ", cast_time = "1​秒", dispel_type = nil},
[89668] = {name = "闪电魔棒", description = "使一个随机目标在5 sec后对附近盟友发射闪电，每秒对水平20码及垂直5码范围内的所有盟友造成14250 to 15750点自然伤害，持续5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89697] = {name = "火炮", description = "向敌人发射一颗炮弹，造成严重伤害，并将目标击退。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[89702] = {name = "伪装", description = "伪装。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89710] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[89713] = {name = "别无他法", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89734] = {name = "腐蚀光环", description = "腐烂的食物每秒造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89751] = {name = "魔刃风暴", description = "恶魔卫士无情地挥动斧头，对8码内的所有敌人发动攻击，造成武器伤害外加[((Spell power * .50) * 2) * 0.33 + 130 ]点额外伤害，且在接下来的6 sec内，每1秒发动一次攻击。恶魔卫士在魔刃风暴期间无法使用其它任何技能。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89766] = {name = "巨斧投掷", description = "恶魔卫士掷出斧头，使目标昏迷4 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[89769] = {name = "爆炸", description = "造成火焰伤害，并击倒附近的敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[89773] = {name = "裂伤", description = "每2秒造成154649 to 179728点伤害。\n 目标将在30 sec后因裂伤而失去生命。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[89786] = {name = "火炮轰击", description = "轰击供给船。", mechanic = nil, range = "30—200码 ", cast_time = "瞬发", dispel_type = nil},
[89792] = {name = "逃跑", description = "逃向主人。逃跑可以移除昏迷和一切形式的束缚。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[89798] = {name = "大冒险家奖励", description = "你清理掉了奈法利安最没用的怪物，他对你表示感激，并授予你一个新的头衔。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[89808] = {name = "烧灼驱魔", description = "燃烧友方目标身上的有害法术，为其移除 1 个有害魔法。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[89812] = {name = "深度潜行", description = "深度潜行\n这些狼人潜行得无比小心，只有世界上最强大的照明弹才能发现他们。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89829] = {name = "加满油", description = "这台伐木机已经加满油了！这里不需要它了！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89905] = {name = "毒性撕咬", description = "向一个敌人喷吐毒液，造成自然伤害，并在接下来的10 sec内每2秒造成一次额外的伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "毒药"},
[89918] = {name = "猛砸地面", description = "重击地面，造成伤害并使周围地面在短时间内变得不稳定。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[89932] = {name = "裂痕", description = "撕裂施法者面前的地面，让大地之刺在2秒后从地下射出。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[89942] = {name = "灭世者结界", description = "每5秒回复50000点生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[89972] = {name = "强风冲击", description = "对施法者面前的敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90028] = {name = "释放精华", description = "释放暮光能量的洪流，对附近所有的敌人造成伤害，每1秒造成相当于其最大生命值10%的伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[90045] = {name = "不屈", description = "借助强大的精神力恢复控制，对所有束缚和限制效果免疫，直到此精神力消失。对周围8码范围内的敌人造成40000点暗影伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[90046] = {name = "风暴漩涡", description = "对附近的敌人造成自然伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[90047] = {name = "变节之力", description = "让目标体内充满迪菲亚的力量。使其造成物理伤害提高200%，范围伤害法术和技能对其造成的伤害减少90%。生命值提高300%。", mechanic = nil, range = "55码 ", cast_time = "瞄准", dispel_type = nil},
[90052] = {name = "冰锥术", description = "对施法者面前一个锥形范围内的所有敌人造成冰霜伤害，并使其移动速度减慢，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[90053] = {name = "魔爆术", description = "释放出一股魔法能量波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[90054] = {name = "挫志怒吼", description = "在20 sec内使附近敌人的近战攻击强度降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90063] = {name = "粉碎打击", description = "使用巨大的木桩敲击前方地面，对附近的敌人造成300%武器伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[90067] = {name = "灼热吐息", description = "向敌方目标喷吐一股烈焰，对所有黑石入侵者造成13125 to 16875点伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[90073] = {name = "冲击波", description = "释放出一波火焰，对周围的敌人造成火焰伤害，并降低其移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90075] = {name = "黑暗顺劈", description = "对一名敌人以及最靠近他的另一名敌人造成武器伤害再加上额外伤害，最多可攻击到3个目标。被这一技能击中的敌人还会在随后的12 sec内继续承受每3秒一次的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[90083] = {name = "暮光之息", description = "对施法者面前25码内的锥形区域造成57600 to 62400点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[90098] = {name = "劈头斧", description = "每3秒对一个敌人造成一次物理伤害，持续15 sec。", mechanic = "流血", range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[90099] = {name = "凝视", description = "凝视敌人，使其受到的伤害提高。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[90107] = {name = "吸收精华", description = "吸收纯粹的暮光精华，从而得到强化。\n 造成伤害提高10%。\n 生命值提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90125] = {name = "烈焰吐息", description = "对施法者正面所有敌人造成95000 to 105000点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "1.3​秒", dispel_type = nil},
[90171] = {name = "锯齿撕咬", description = "对一名敌人造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[90208] = {name = "重锤", description = "向敌人迅速猛击，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[90255] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[90257] = {name = "燃烧", description = "使一个敌人的身上燃起火焰，在5 sec内持续造成火焰伤害，并使其进入恐慌状态。当目标受到影响时，其附近的盟友也会受到火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[90272] = {name = "英勇飞跃", description = "跃上半空，对目标区域半径8码范围内的所有敌人进行重击，造成24 to 29%的武器伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[90273] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度减慢，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[90275] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[90325] = {name = "猛击", description = "猛击对手，造成武器伤害以及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[90333] = {name = "熔岩裂涌", description = "撕裂施法者面前的地面，让烈火在2秒后从地下喷出。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[90373] = {name = "熔岩流淌", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90391] = {name = "熔岩之池", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90398] = {name = "海水冲击", description = "一股水箭击中一名敌人，再冲向附近的另一名敌人。此法术最多可攻击3个目标，对他们造成冰霜伤害。每次转移攻击目标，都会使伤害提高。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[90409] = {name = "Activate Pools", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90446] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[90447] = {name = "毒云", description = "在卡尔德的尸体下面产生一团毒云。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90522] = {name = "水体防护层", description = "吸收50000点伤害，如果水体防护层破碎，则会发生爆炸并对8码内的敌人造成48750 to 51250点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[90550] = {name = "奥术弹幕", description = "对敌方目标发射数枚奥术飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[90551] = {name = "压制之力", description = "射出一股魔法能量，对目标敌人造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "5​秒", dispel_type = "魔法"},
[90607] = {name = "无力诅咒", description = "使目标造成的魔法伤害降低10%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "诅咒"},
[90625] = {name = "大地之刺", description = "在目标区域召唤一根大地之刺，造成4675 to 6325点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "3​秒", dispel_type = nil},
[90662] = {name = "重击", description = "击打一名敌人，造成武器伤害再加50点额外伤害，并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[90673] = {name = "暗影交织", description = "对施法者面前锥形范围内的敌人造成24375 to 25625点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[90677] = {name = "水体护盾", description = "为施放者施加一个护盾，吸收相当于其最大生命值50%的伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[90685] = {name = "达斯多恩的祝福", description = "用恶魔能量强化一只丘陵小鹿。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[90686] = {name = "爆炸", description = "对附近所有单位造成131 to 168点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90736] = {name = "恢复场", description = "在施法者周围创造一片充盈治疗波的区域。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[90764] = {name = "燃烧烈焰", description = "每2秒造成2925 to 3075点火焰伤害。可堆叠。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[90769] = {name = "复苏之骨", description = "抛出一堆白骨并赋予其生命，每3秒创造一组复生的白骨，持续9 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[90783] = {name = "致命投掷", description = "朝一名敌方目标投掷一枚匕首，对其造成24 to 29%武器伤害，同时打断其正在施放的法术，并使其在3 sec内无法施放任何该系的法术。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[90789] = {name = "疫病撕咬", description = "每2秒对一个敌人造成自然伤害。并使其受到物理伤害提高10%。持续8 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "疾病"},
[90846] = {name = "烈焰震击", description = "造成6337 to 6662点火焰伤害，接下来每1秒造成2437 to 2561点额外火焰伤害，持续8 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[90905] = {name = "跳跃劈砍", description = "跳向目标，对敌人和距离他最近的两个盟友造成150%的武器伤害。", mechanic = nil, range = "5—25码 ", cast_time = "瞬发", dispel_type = nil},
[90908] = {name = "颚骨碎裂", description = "重创你的目标，造成150%近战伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90913] = {name = "凿眼", description = "凿击一名敌人的眼睛，造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[90914] = {name = "激流", description = "在15 sec内治疗一个友方目标。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[90920] = {name = "啄眼", description = "使命中几率降低50%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[90925] = {name = "浴血奋战", description = "在3 sec内进行凶猛的攻击。", mechanic = nil, range = "5码 ", cast_time = "瞄准", dispel_type = nil},
[90928] = {name = "冲锋", description = "朝目标冲锋，快速向其位置移动。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[90929] = {name = "鲁莽", description = "免疫恐惧效果。\n 所有攻击都造成爆击。\n 护甲值降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90932] = {name = "愤怒场", description = "制造一片魔法力场。使场中的所有单位造成的伤害增强50%。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[90934] = {name = "Quest Credit: Duarn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90938] = {name = "血箭", description = "对一名敌人造成伤害，并使其移动速度减慢，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[90946] = {name = "血浪", description = "使一个盟友的攻击和施法速度提高30%，持续6 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[90950] = {name = "噬体烈焰", description = "噬体烈焰每1秒造成40000点暗影伤害，远离噬体烈焰源头的目标受到的伤害也会降低。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[90951] = {name = "影袭", description = "造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[90954] = {name = "伪装", description = "使施放者遁入周围环境，无法成为远程攻击的目标。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90956] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的敌人身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[90958] = {name = "闪避", description = "使施放者的躲闪几率提高35%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[90960] = {name = "剑刃旋风", description = "使敌人包围在钢铁旋风之中。对附近所有单位造成物理伤害。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = nil},
[90978] = {name = "充能！", description = "施放者的攻击和施法速度提高50%，造成伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[90980] = {name = "顺劈斩", description = "对目标和它身边最近的一个敌人造成150%的普通近战伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[90994] = {name = "地下潜行", description = "使施法者钻入脚下地面，令其消逝until cancelled。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[91004] = {name = "神圣之火", description = "烈焰吞噬敌人，每2秒对其造成一次额外的火焰伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = "魔法"},
[91009] = {name = "变节之力", description = "让目标体内充满迪菲亚的力量。使其造成物理伤害提高200%，范围伤害法术和技能对其造成的伤害减少90%。生命值提高300%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91017] = {name = "治疗波", description = "使用自然力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[91018] = {name = "治疗链", description = "运用治疗的能量为一个受伤的盟友恢复生命值，这股能量会继续治疗附近的其它盟友，最多影响3个目标，但每次治疗的效果都降低50%。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[91032] = {name = "酩酊大醉", description = "使敌人的攻击和施法间隔延长30%，移动速度降低50%，持续10 sec。", mechanic = "被诱捕", range = "10码 ", cast_time = "1​秒", dispel_type = nil},
[91034] = {name = "胁迫咆哮", description = "使施放者的近战攻击速度提高50%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91036] = {name = "激励", description = "对一名敌人造成暗影伤害，并使其移动速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[91038] = {name = "投掷", description = "投掷你的武器，对目标造成150%的武器伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[91050] = {name = "敲击", description = "猛敲一名敌人的头部，造成150%的武器伤害，并使其躲闪或招架一次攻击的几率降低50%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[91053] = {name = "狂乱", description = "施放者的攻击速度提高100%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91061] = {name = "Bloody Explosion - Hands", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91064] = {name = "切割", description = "对当前的敌方目标造成75%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[91077] = {name = "躁乱跳跃", description = "狂躁恶鬼扑向猎物，其攻击速度提高50%，持续5 sec。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[91088] = {name = "食肉", description = "吸收目标生命值，吸收量相当于目标最大生命值的20%。被吸收生命值的一部分会被转移给施放者。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[91090] = {name = "爪击", description = "爪击敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[91099] = {name = "恶心的汁液", description = "食尸者向一个目标喷出胆汁，造成每1秒2000点自然伤害，并使目标的伤害和治疗能力降低25%。", mechanic = nil, range = "50码 ", cast_time = "1.5​秒", dispel_type = "疾病"},
[91121] = {name = "牧羊木匠爆炸", description = "这就是你攻击一只爆炸绵羊的结果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91134] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害，并使其移动速度减慢，持续3 sec。", mechanic = "被诱捕", range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[91213] = {name = "粉碎", description = "对半径10码范围内的敌方目标造成19000 to 21000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91220] = {name = "畏缩咆哮", description = "一声令人骨栗的宏亮咆哮，使附近所有的敌人在3 sec内感到畏惧。目标受到的任何伤害都会移除此畏惧效果。", mechanic = "感觉", range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[91233] = {name = "恶意反冲", description = nil, mechanic = nil, range = "6码 ", cast_time = "瞬发", dispel_type = nil},
[91263] = {name = "爆炸陷阱", description = "配置好全部秘法陷阱，让它们在0秒后爆炸。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[91277] = {name = "燃烧之魂", description = "这个灵魂在燃烧。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91289] = {name = "白骨之盾", description = "施法者被3根旋转的白骨包围。只要有至少1根白骨存在， 他 受到的所有伤害都会降低20%，所有攻击、法术和技能造成的伤害都会提高2%。每次施法者被击中都会消耗1根白骨。持续5 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91291] = {name = "吸取生命", description = "在5 sec内从一名敌人身上吸收30000点生命值，并将其转移给施放者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[91294] = {name = "剑刃旋风", description = "对附近的敌人发动剑刃旋风，持续8 sec，造成普通伤害外加110点伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[91297] = {name = "召唤雏龙", description = "召唤3条火鳞雏龙来援助你，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91303] = {name = "变节", description = "古加尔将奴役意志软弱者，让他们对他引导膜拜法术。这种膜拜效果会让古加尔每3秒获得一次狂热效果。膜拜法术可以被打断。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[91304] = {name = "暗影之鞭", description = "以暗影能量抽击奇美隆，造成极度的痛苦，打断争执。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[91307] = {name = "嘲讽暗影", description = "每秒对所有敌人造成2000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[91309] = {name = "冲锋", description = "冲锋距离最远的敌人，造成普通伤害加上150点伤害，再使所有邻近敌人陷入恐惧。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[91313] = {name = "烈焰冲击", description = "魔像向前方发出一波烈焰，在面前半径10码的锥形范围内造成火焰伤害，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[91314] = {name = "投掷", description = "造成伤害，并将目标从肩头摔过。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[91324] = {name = "暗影之触", description = "伸出暗影之手，对目标造成每3秒6000点暗影伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[91325] = {name = "暗影漩涡", description = "形成一个黑暗能量池，进入此区域的敌人会在10 sec内持续受到共60000点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[91335] = {name = "猛击", description = "猛击对手，造成武器伤害以及额外伤害。", mechanic = nil, range = "5码 ", cast_time = "1.5​秒", dispel_type = nil},
[91348] = {name = "嫩化", description = "嫩化敌方目标，每一层效果使其护甲值降低3%，并且每1秒造成150点物理伤害。最多可堆叠15层，持续10 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[91408] = {name = "旋风斩", description = "对周围的敌人每秒造成18850 to 21150点伤害，但是移动速度降低35%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[91415] = {name = "狂乱", description = "攻击速度提高60%。\n 伤害提高60%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91419] = {name = "白骨风暴", description = "每1秒掷出一根白骨，对随机一个敌方目标造成9000点物理伤害，持续3 sec。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[91463] = {name = "盾墙", description = "使施放者受到的物理和魔法伤害降低75%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91522] = {name = "黑暗碰触", description = "对敌方目标造成相当于40%普通武器伤害的暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[91561] = {name = "疾病之云", description = "一片疫病之云包围疫病携带者，每3秒对半径5码内所有敌人造成1950 to 2050点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91563] = {name = "活动炸弹", description = "将一枚强力炸弹安放在敌人身上。6秒后，这枚炸弹将爆炸，对目标及其附近盟友造成20000点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[91565] = {name = "精灵之火", description = "使目标的护甲值降低4%，持续5 min。在效果持续期间，目标无法潜行或隐形。最多可叠加3层。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[91571] = {name = "碎击型炮弹", description = "对爆炸位置附近小范围内的所有目标造成23797 to 33202点伤害。能以极快的速度发射。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[91574] = {name = "毁灭型炮弹", description = "对爆炸位置附近大范围内的所有目标造成200400 to 279600点火焰伤害。重新装填一枚毁灭者炮弹需要耗费一些时间。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[91594] = {name = "婚礼阶段光环", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91601] = {name = "Instant Boulder Poof Spawn", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91611] = {name = "石像鬼打击", description = "对一名敌人造成7400 to 8600点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[91614] = {name = "扎卡汗的毒蛇", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91622] = {name = "奥术弹幕", description = "对敌方目标发射数枚飞弹，造成17100 to 18900点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[91623] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成13500 to 16500点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91624] = {name = "魔力强化", description = "使施法者造成的火焰、冰霜和奥术伤害提高50%，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[91625] = {name = "爆炸", description = "造成火焰伤害，并将附近的敌人击倒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[91629] = {name = "骨盾", description = "吸收100000点伤害。如果骨盾吸收的伤害达到其上限时骨盾将会碎裂，并会对15码范围内的敌方目标造成30000点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[91646] = {name = "种植向日葵", description = "制造一株向日葵，它会浓缩来自天空中的太阳能。太阳能可以被用来培育其它植株。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[91649] = {name = "种植喷酸草", description = "制造一株喷酸草，它会向逼近的僵尸喷吐酸液。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[91668] = {name = "不稳定的力量", description = "随机改变对施放者造成的物理伤害，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[91677] = {name = "浓汁喷吐", description = "对敌人射出毒液，造成自然伤害，并在接下来的10 sec内每2秒造成一次额外伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "毒药"},
[91704] = {name = "种植岩石坚果", description = "制造一颗岩石坚果，它会吸收食尸鬼的攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[91710] = {name = "种植绞杀藤", description = "制造一株绞杀藤，它会绞缠并逐渐杀死1个正在攻击的食尸鬼。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[91723] = {name = "死神打击", description = "在死神原型机面前锥形范围内造成13875 to 16125点物理伤害。产生20点蒸汽动力。", mechanic = nil, range = "7码 ", cast_time = "瞬发", dispel_type = nil},
[91726] = {name = "死神冲锋", description = "向一名敌人冲锋，造成27750 to 32250点物理伤害，并使其昏迷4 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[91727] = {name = "高压打击", description = "高压蒸汽被释放，形成一次强力攻击。造成18500 to 21500点物理伤害并将目标击退。", mechanic = nil, range = "7码 ", cast_time = "瞬发", dispel_type = nil},
[91731] = {name = "黑曜石合金", description = "改进过的黑曜石合金使死神原型机对火焰伤害免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91737] = {name = "着火了！", description = "每3秒造成火焰伤害。此单位将于30 sec后自毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91801] = {name = "致死打击", description = "对目标造成120%的武器伤害并使其受伤，任何对其使用的治疗技能效果减弱25%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[91815] = {name = "熔岩护盾", description = "熔融的钢铁保护施放者，阻挡部分魔法攻击，并对附近的所有敌人造成火焰伤害。施放者受到的魔法伤害减少50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91830] = {name = "注视", description = "使施放者注视当前目标，令施放者只攻击该目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[91849] = {name = "死亡之握", description = "将附近所有敌人抓到维克多·奈法里奥斯勋爵的位置。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[91857] = {name = "超载的能量发生器", description = "在随机的友方目标脚下召唤一个能量发生器，使5码内所有友方和敌方目标造成的伤害提高50%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[91871] = {name = "闪电充能", description = "受到伤害提高33%。\n 造成伤害提高10%。\n 急速提高10%。急速提高效果无法与同类效果叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[91933] = {name = "破胆咆哮", description = "向敌人发出咆哮，使其因恐惧而麻痹6 sec，并令附近的其它敌人因恐惧而逃跑。", mechanic = "感觉", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[91977] = {name = "婚礼轰炸", description = "向一个随机目标发射飞弹。当飞弹击中目标时，会对周围5码半径内的所有敌人造成暗影伤害。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", dispel_type = nil},
[91978] = {name = "临阵畏缩", description = "让敌人产生紧张情绪，将他们冻结在原地！", mechanic = "被诱捕", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[91979] = {name = "婚礼恐惧症", description = "黑暗婚礼的钟声预示着末日的到来。附近的敌人将因为恐惧而麻痹。", mechanic = "战栗", range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[91980] = {name = "钟摆的炸药", description = nil, mechanic = nil, range = "11码 ", cast_time = "瞬发", dispel_type = nil},
[91981] = {name = "钟摆的炸药隐形移除", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[91997] = {name = "暗影箭", description = "对敌人射出一道黑暗能量，造成暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[91998] = {name = "投掷石块", description = "向一名敌人掷出一块岩石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[92001] = {name = "祈愿者护盾", description = "祈愿者护盾可以防护多种群体控制效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[92007] = {name = "涡流蒸汽", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[92008] = {name = "凝结蒸汽", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[92011] = {name = "冻结蒸汽", description = "对施法者面前一个锥形区域内的敌人造成冰霜伤害，并降低他们的移动速度，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[92013] = {name = "冷凝", description = "从翻腾蒸汽中吸取能量。冷……凝……", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92023] = {name = "暗影包围", description = "奈法利安握住抓获的目标，使其无法移动。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92025] = {name = "血液沸腾", description = "使周围半径10码范围内所有敌人的血液沸腾，造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92038] = {name = "蒸汽畸体", description = "蒸汽已经凝结起来，随时都有可能扩散开，对敌人造成严重伤害，并将敌人击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92042] = {name = "凝结", description = "对附近的敌人造成冰霜伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[92048] = {name = "暗影灌注", description = "闪电导体被奈法里奥斯灌注了暗影，产生暗影灌注效果，使其对周围的盟友产生暗影伤害，伤害值取决于离开暗影灌注的距离。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[92067] = {name = "静电过载", description = "充能一名敌人，并使其附近的盟友通电，在10 sec内每2秒造成9250 to 10750点自然伤害。强大的重力场可以使该能量逐渐消散而变得无害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[92072] = {name = "穿刺拖曳", description = "向你的目标掷出三叉戟，把他们向你拖过来，造成24 to 29点物理伤害，并对目标造成嘲讽。", mechanic = "抓住", range = "10—40码 ", cast_time = "500​毫秒", dispel_type = nil},
[92075] = {name = "重力核心", description = "用强大的重力压垮敌人，每2秒造成10000点物理伤害。当目标受此影响的时候，重力场会持续干扰其附近盟友的移动和动作。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[92100] = {name = "毒性调和物", description = "一种强力的化合药剂，使敌人无法移动或作出反应。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92118] = {name = "燃烧", description = "使地面四处起火。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92144] = {name = "灼热鞭打", description = "对一个敌方目标造成相当于75%普通近战伤害的火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[92156] = {name = "Cancel Phase - Zone-Specific 02", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92157] = {name = "种植南瓜炸弹", description = "制造一颗南瓜炸弹，它爆炸时会摧毁附近所有僵尸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92177] = {name = "末日降临", description = "单位正在自我销毁。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[92212] = {name = "烈焰打击", description = "在一个目标敌人的附近制造火焰爆炸，造成195000 to 205000点火焰伤害并点燃附近地面。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[92249] = {name = "生命的召唤", description = "从高地四处召唤生命的神圣能量。死亡之翼一定会注意到如此明显的破坏行为……以及谁才是始作俑者。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[92265] = {name = "水晶风暴", description = "每0.5秒对所有敌人造成9425 to 10575点自然伤害。持续6 sec。该法术需要视野。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[92266] = {name = "辐射之箭", description = "对一名敌人造成自然伤害，并有一定几率令其受到辐射。", mechanic = nil, range = "25码 ", cast_time = "3​秒", dispel_type = nil},
[92307] = {name = "冰霜道标", description = "标记目标，让冰霜宝珠追踪他。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92426] = {name = "麻痹", description = "使所有敌人昏迷8 sec。如果该效果完整持续到结束，将造成47500 to 52500点奥术伤害。如果目标受到任何伤害，则效果将被移除。", mechanic = nil, range = "50000码 ", cast_time = "600​毫秒", dispel_type = "魔法"},
[92440] = {name = "种植冻结草", description = "制造一株冻结草，它能够向逼近的食尸鬼射击寒冰能量，降低其移动和攻击速度。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92548] = {name = "冻结", description = "对身边的所有敌人造成大规模冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92552] = {name = "爆炸", description = "对附近敌人造成175 to 225点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92573] = {name = "召唤自然之蛰", description = "召唤3个自然之蛰来协助施法者作战，持续20 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[92596] = {name = "重获法力", description = "重新获得法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92603] = {name = "噩梦终结", description = "一个巨大的动荡致使遭受噩梦折磨的对象失去意识。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92604] = {name = "肾上腺素", description = "你的心脏在胸腔中猛烈跳动。移动速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92608] = {name = "窒息", description = "窒息。每秒失去3%的生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92614] = {name = "偏斜", description = "激活之后，使你的招架几率提高100%，敌方远程攻击对你的命中几率降低100%，并且你偏转法术的几率提高100%。持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92619] = {name = "背砍", description = "在阴影中穿行，攻击敌人的后背，在10 sec内造成物理伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[92622] = {name = "死亡利刃", description = "梵妮莎在目标之间不停跳跃，造成严重的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92677] = {name = "可恶的喧闹", description = "喧闹恶鬼的噪音实在是太烦人了！将你的音量提高10。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[92681] = {name = "相位变换", description = "变换喧闹恶鬼的相位，使其免疫法术。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92685] = {name = "纠缠！", description = "你被喧闹恶鬼纠缠住了！", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[92687] = {name = "火炮", description = "向20码内距你最近的坦克或飞艇发射一枚炮弹。造成18 to 22点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[92696] = {name = "布雷", description = "放置一枚空雷。3秒后准备就绪，触发时可以对周围半径2码范围内的所有迷你飞艇造成35 to 45点伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[92713] = {name = "心灵震爆", description = "对一名敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[92716] = {name = "暗影灌注", description = "给予暗影技能。\n 免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92717] = {name = "硝石加速", description = "移动速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92733] = {name = "发射爆破物", description = "在卡拉兹工坊附近发射一些随机爆破物。范围为150码。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[92754] = {name = "黑暗吞噬", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[92789] = {name = "水晶阵列爆破", description = nil, mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[92796] = {name = "利爪狂舞", description = "使你的攻击速度提高40%。此外，可以攻击到附近一个额外的对手。持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92831] = {name = "投掷黑瓶", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92857] = {name = "秘密行动", description = "让施放者进入潜行模式，直到被取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[92888] = {name = "海妖之歌", description = "使附近所有敌人狂舞起来！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[92895] = {name = "罗曼死", description = "用罗曼死抓住敌人。每3秒造成一次冰霜伤害。持续15 sec。", mechanic = nil, range = "55码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[92915] = {name = "火焰冲击", description = "攻击一条暮光暗影幼龙，对其造成火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[92916] = {name = "生命缚誓者的礼物", description = "为你自己和目标朱红先锋同时回复生命值，持续6秒。法力值也会得到回复。", mechanic = nil, range = "60码 ", cast_time = "瞄准", dispel_type = nil},
[92917] = {name = "软泥灌注", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92918] = {name = "终结强击", description = "冲向一只虚弱的暮光暗影幼龙，撕破它的喉咙，将它杀死。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[92930] = {name = "黑暗污泥", description = "对周围3码内的所有敌人每0.5秒造成15000点暗影伤害。持续30 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[92945] = {name = "细剑疾刺", description = "对一名敌人造成100%的武器伤害。", mechanic = "流血", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[93017] = {name = "暮光裂隙", description = "引导一个暮光裂隙，对其它领域的敌人造成伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[93059] = {name = "风暴护盾", description = "风暴护盾\n吸收450000点伤害。\n每秒对附近所有敌人造成28500 to 31500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[93091] = {name = "治疗祷言", description = "汲取神圣魔法治疗附近的小队成员。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[93094] = {name = "恢复", description = "每3秒为一个盟友恢复一次生命值。持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[93245] = {name = "火焰强化", description = "火元素的力量随着其生命值的降低而变得虚弱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93276] = {name = "火焰护罩", description = "免疫伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93277] = {name = "咆哮强风", description = "使强风包围敌人，每2秒对其造成6000点伤害，持续30 sec。叠加后可提高效果，但是大地之力可能会抑制这种效果。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[93278] = {name = "闪电震击", description = "造成28350 to 31650点自然伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[93301] = {name = "暗影能量", description = "暗影领主的力量随着其生命值的降低而变得虚弱。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93306] = {name = "蒸发", description = "对一个敌人造成37000 to 43000点自然伤害，使其护甲失去作用，无法保护穿戴者，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[93311] = {name = "暗影外壳", description = "免疫伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93325] = {name = "震荡波", description = "施放者向前方发出一道冲击波，对面前锥形区域15码内的所有敌方目标造成58500 to 71500点伤害，并使其昏迷3 sec。", mechanic = nil, range = "5码 ", cast_time = "1​秒", dispel_type = nil},
[93327] = {name = "土埋", description = "用泥土包围敌人，每2秒造成6000点伤害，持续30 sec。效果叠加后可增加痛苦，但是暴露在强风效果之下可能会起相反的作用。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[93331] = {name = "冰霜旋风", description = "像旋风一样对周围敌人释放寒冰箭，造成11875 to 13125点冰霜伤害并使其移动速度降低30%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[93335] = {name = "寒冰包裹", description = "极度寒冷的空气包围施法者，使其受到的所有伤害降低50%，并免疫施法打断效果。从周围吸取热量，只有大量烈焰才可能打破防护。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[93336] = {name = "燃烧结界", description = "极度炎热的气体围绕施法者，对所有攻击者造成伤害。需要对大量烈焰采取有效防护才能安全地攻破壁垒。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[93362] = {name = "烈焰风暴", description = "召唤一根火柱，灼烧指定区域内的所有敌人，并且每5秒造成一次额外的火焰伤害，持续8 sec。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[93373] = {name = "乱刃风暴", description = "像旋风一样飞快地舞动剑刃，每0.5秒对攻击着面前锥形区域内的敌人造成70%的武器伤害，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[93377] = {name = "暮光喷发", description = "召唤暮光喷发对施法者前方附近的敌人造成伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[93381] = {name = "冰冷之触", description = "冷冻攻击者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[93423] = {name = "窒息", description = "灰葬男爵开始用暗影使附近所有敌人感到窒息，每1秒造成一次暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[93449] = {name = "轰炸", description = "对所选区域内的所有敌人进行轰炸，造成火焰伤害。", mechanic = nil, range = "5—30码 ", cast_time = "2​秒", dispel_type = nil},
[93456] = {name = "烟雾弹", description = "向地面投掷一枚烟雾弹，造成伤害并使站在其中的玩家命中几率降低。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[93468] = {name = "怜悯治疗", description = "灰葬男爵对你产生了怜悯，不过只有这样他才能继续施加痛苦！为附近的敌人恢复0%的生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[93473] = {name = "沙漠风暴", description = "沙尘风暴围绕着你！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93479] = {name = "机枪扫射", description = "对一个敌方单位发动重型攻击。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93490] = {name = "水藻", description = "在目标区域制造一片水藻，对敌人造成自然伤害并使其减速。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93492] = {name = "顶撞", description = "顶撞敌人，造成物理伤害并击退施法者面前锥形区域内的敌人。", mechanic = nil, range = "30—50码 ", cast_time = "5​秒", dispel_type = nil},
[93494] = {name = "扫尾", description = "魔布斯强力甩动尾巴，对其后面的敌人造成物理伤害并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[93497] = {name = "泡沫冲击", description = "使用泡沫冲击一个敌人，造成冰霜伤害。", mechanic = nil, range = "8—25码 ", cast_time = "2​秒", dispel_type = nil},
[93500] = {name = "泡沫水柱", description = "在施法者面前锥形区域射出水泡，造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "瞄准", dispel_type = nil},
[93505] = {name = "制造冰霜混合剂", description = "召唤一个冰霜混合剂，对敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[93506] = {name = "反魔法脉冲", description = "驱散附近敌人的魔法，移除1个有益法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[93507] = {name = "熔岩镣铐", description = "使附近敌人的移动速度降低60%，持续10 sec。", mechanic = "被诱捕", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[93508] = {name = "剧烈爆发", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[93512] = {name = "迸涌", description = "对附近所有敌人造成火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93513] = {name = "烈焰打击", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[93514] = {name = "熔化护甲", description = "熔化目标护甲，使其护甲值降低10%，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[93515] = {name = "冲锋", description = "冲锋一个敌人，造成普通伤害外加1800 to 2200点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[93520] = {name = "弹幕", description = "向施法者面前锥形区域持续发射弹幕。使该区域内的敌人每秒受到30000点暗影伤害。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[93527] = {name = "寒冰碎片", description = "寒冰碎片向各个方向飞去，造成冰霜伤害并成为冰块，造成额外的冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[93544] = {name = "暮光之息", description = "对施法者面前锥形区域内的敌人造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[93545] = {name = "虚空冲击", description = "5秒后对暮光裂隙内的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93546] = {name = "暮光裂隙", description = "5秒后对暮光裂隙内的敌人造成暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[93553] = {name = "暮光区域", description = "制造一片暮光能量场。使该区域内的所有单位受到的魔法伤害降低75%。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = nil},
[93556] = {name = "魔法释放", description = "释放暮光的力量，对附近的敌人造成大量魔法伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[93561] = {name = "岩石地幔", description = "使施法者被一层岩石地幔包围，吸收所受伤害。地幔包围时，提高造成的伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[93562] = {name = "制造神秘毒剂", description = "召唤一个太阳宝珠。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[93568] = {name = "喷吐", description = "多尔穆斯最爱的骆驼喷吐目标，使区域内的敌人受到自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93578] = {name = "时间之沙", description = "看看时间之沙！使附近60码内所有敌人的急速降低，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[93581] = {name = "饱受折磨", description = "灰葬男爵使目标饱受痛苦，每1秒对其造成一次更高的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞄准", dispel_type = "魔法"},
[93585] = {name = "折磨浆液", description = "每2秒对目标造成6077 to 6922点自然伤害，使其承受巨大痛苦并逃跑。", mechanic = nil, range = "35码 ", cast_time = "瞬发", dispel_type = "毒药"},
[93587] = {name = "血祭", description = "使目标大量出血，每1秒造成2337 to 2662点伤害。", mechanic = "流血", range = "35码 ", cast_time = "瞄准", dispel_type = nil},
[93589] = {name = "疾病气息", description = "使施法者发出有毒的气息，造成2850 to 3150点自然伤害，随后每2秒再造成950 to 1050点自然伤害，持续10 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "疾病"},
[93590] = {name = "烈焰吐息", description = "对施法者面前锥形区域造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[93592] = {name = "犰狳怒火", description = "对附近所有敌人释放地狱烈焰。", mechanic = nil, range = "10码 ", cast_time = "4​秒", dispel_type = nil},
[93598] = {name = "尖刺冲锋", description = "冲锋一个敌人，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "瞬发", dispel_type = nil},
[93610] = {name = "大型冲击波", description = "猛踩地面，释放大型冲击波，对施法者面前锥形区域内的敌人造成物理伤害，并将其击倒。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[93611] = {name = "黑色气息", description = "制造一摊黑暗软泥，对该区域内的所有敌人造成暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[93621] = {name = "黑暗耳语", description = "黑暗耳语侵入目标的心灵，迫使其执行厄运尤拉克的命令。生命值低于90%时被移除。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[93629] = {name = "诅咒之弹", description = "使用诅咒之弹射击一个随机敌方目标，造成47500 to 52500点暗影伤害。此外，提高该目标在15 sec内受到的暗影伤害。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = "诅咒"},
[93653] = {name = "婚礼赞美诗", description = "演奏婚礼赞美诗，回复身旁盟友的法力值和生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[93655] = {name = "蒸汽冲击", description = "对一个敌人造成21 to 28点火焰伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[93661] = {name = "奥术弹幕", description = "对一个敌方目标发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[93675] = {name = "重伤", description = "每秒对一个敌人造成1500点伤害，并使其受伤，受到的任何治疗效果降低10%，持续8 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[93685] = {name = "灾难打击", description = "打击一个敌人，造成100%的武器伤害，并产生一层邪恶能量。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[93686] = {name = "邪恶能量", description = "邪恶能量使造成的伤害提高10%，消耗后可使用一些强大的技能。效果最多叠加3次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[93689] = {name = "催化毒液", description = "每2秒造成13875 to 16125点伤害，但是使爆击几率提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[93697] = {name = "制造有毒的混合剂", description = "向目标及周围的敌人投掷有毒的混合剂，造成25000点初始伤害，毒剂渗透皮肤后，每5700 to 6300秒造成5700 to 6300点伤害。移动速度降低40%。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = "毒药"},
[93707] = {name = "召唤嗜血食尸鬼", description = "每0.5秒在附近召唤一个嗜血食尸鬼，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[93708] = {name = "触须横扫", description = "横扫地面，击退附近所有的敌人。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[93711] = {name = "奥术箭", description = "向一个敌人投掷带有魔法的巨石，造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[93717] = {name = "黑影光环", description = "使一片区域变得无比绝望，对敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[93720] = {name = "毁灭痛苦", description = "灰葬男爵喜欢对他的目标施放毁灭痛苦，造成10000点暗影伤害，并使受到的暗影伤害提高20%，持续2 min。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93723] = {name = "魔爆术", description = "制造一次魔法爆炸，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[93738] = {name = "重踏", description = "粗暴地震击地面，对15码内的敌人造成物理伤害，并将其击倒。", mechanic = "昏迷中", range = "20码 ", cast_time = "3​秒", dispel_type = nil},
[93756] = {name = "掠天之爪", description = "向一个敌人投掷巨斧，造成大量伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[93757] = {name = "黑暗天使长形态", description = "灰葬男爵释放出全部的力量，进入黑暗天使长的形态。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[93768] = {name = "震地", description = "一次大规模地震，造成物理伤害并使附近敌人减速。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93777] = {name = "焰之祈祷", description = "驾驭元素之火的力量，使造成的伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93780] = {name = "霜之祈祷", description = "驾驭锐利之冰的力量，使爆击几率提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93782] = {name = "霜之祈祷", description = "驾驭锐利之冰的力量，使爆击几率提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93786] = {name = "风之祈祷", description = "驾驭迅猛之风的力量，使近战、远程和法术施放速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93787] = {name = "风之祈祷", description = "驾驭迅猛之风的力量，使近战、远程和法术施放速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93789] = {name = "土之祈祷", description = "驾驭坚实之土的力量，使受到的伤害降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93790] = {name = "土之祈祷", description = "驾驭坚实之土的力量，使受到的伤害降低50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93812] = {name = "灾星", description = "灰葬男爵释放出真正的力量，进入黑暗天使长的形态，对附近所有敌人施放灾星，每1秒造成4875 to 5125点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[93822] = {name = "肾上腺素", description = "你的心快要跳了出来。移动速度提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93826] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成110%的普通近战伤害，最多可影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[93829] = {name = "旋风斩", description = "发动钢铁旋风攻击附近的敌人，持续4 sec。造成普通伤害及部分加成伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[93844] = {name = "邪恶增强", description = "获得一层邪恶能量并恢复4%的最大生命值。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[93852] = {name = "邪恶之令", description = "消耗邪恶能量，对一个敌人施加强大的疫病，每3秒造成相当于其最大生命值5%的伤害。效果持续到施法者或该目标被消灭为止。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[93857] = {name = "召唤狼人灵魂", description = "席瓦莱恩男爵召唤狼人灵魂来协助他！", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[93861] = {name = "爪击", description = "恶意地撕扯一个敌人，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[93863] = {name = "灵魂吸取", description = "使一个敌人无法移动并在4 sec内吸取其60000点生命，并为施法者恢复生命值，相当于所吸取生命值的两倍。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[93914] = {name = "鬼灵冲锋", description = "跳向一个敌方目标，将其击倒并用锋利的爪子抓击敌人。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[93930] = {name = "鬼灵抓咬", description = "将一名敌人钉在地上，使其昏迷，撕裂其身体，每0.5秒造成38 to 42点伤害，持续3 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[93931] = {name = "嚎叫之怒", description = "使造成的物理伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[93952] = {name = "刺眼暗影", description = "每1秒造成6337 to 6662点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[93956] = {name = "诅咒迷雾", description = "诅咒迷雾对一个敌人造成24375 to 25625点暗影伤害，并使其受到的治疗效果降低75%，持续8 sec。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[93974] = {name = "厄兆光环", description = "当你的古尔丹之手落地时，4码内的所有敌人都将被定身，持续2秒，且如果目标在6秒后仍然受到古尔丹邪咒光环影响，则会昏迷同样的时间。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[94005] = {name = "Dragon Transform", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[94294] = {name = "暗影传送", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[94296] = {name = "Frost Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[94298] = {name = "Air Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[94299] = {name = "Fire Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[94300] = {name = "Earth Port", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[94336] = {name = "暗影箭雨", description = "发射黑暗魔法箭，对附近的敌人造成暗影伤害。", mechanic = nil, range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[94340] = {name = "熔岩之池", description = "对熔岩之池内的敌人每1秒造成一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[94600] = {name = "Titan to Coffer Beam", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[94657] = {name = "Red Glow Silent", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[94663] = {name = "魅惑凝视", description = "引导灼热的毁灭光柱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[94946] = {name = "沙漠的狂怒", description = "四面八方飞出沙尘巨石，击中后造成物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[94968] = {name = "震荡波", description = "对施法者面前锥形区域造成95000 to 105000点物理伤害，最多可攻击到50码内所有的敌人。", mechanic = nil, range = "0码 ", cast_time = "750​毫秒", dispel_type = nil},
[95002] = {name = "喷射", description = "向施法者面前的所有敌人喷吐腐蚀酸液。", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[95038] = {name = "风剪", description = "对一个敌人造成55 to 64点自然伤害，并打断施法，持续3 sec。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[95169] = {name = "吞噬", description = "你正被吞噬！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[95248] = {name = "天堂炽焰", description = "对附近的敌人造成持续性的火焰伤害。\n 单位的生命值将持续减少。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[95332] = {name = "灵魂免疫", description = "附近的灵魂向导使你免疫敌人的攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[95440] = {name = "Shadow Bolt", description = "向一个敌人投掷黑暗的魔法箭，造成45000 to 55000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[95542] = {name = "范克里夫的复仇", description = "使施法者的攻击速度提高4%，造成的物理伤害提高4%，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[95663] = {name = "不稳定的溶液", description = "不稳定的溶液\n获得新的技能。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[95723] = {name = "风暴之怒", description = "使目标受到的魔法伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[95724] = {name = "大地之怒", description = "使目标受到的魔法伤害提高2000%。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[95729] = {name = "大地之刺", description = "在目标区域召唤一根大地之刺，造成10200 to 13800点自然伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", dispel_type = nil},
[95826] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[95855] = {name = "召唤烈焰", description = "在附近的地面召唤第四道烈焰。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[95966] = {name = "刚刚被激怒", description = "这个怪物刚刚被激怒过了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[95970] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害并使其移动速度降低，持续8 sec。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[96013] = {name = "Clean Up Burrow", description = nil, mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[96017] = {name = "回家", description = "返回暴风城。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96026] = {name = "投掷臭气弹", description = "向敌人的头部投掷臭气弹！噗！", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[96041] = {name = "被臭气弹炸到了", description = "目标将感到恶心。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96098] = {name = "刀扇", description = "造成物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96127] = {name = "岩石气息", description = "对施法者面前锥形区域内的敌人造成自然伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", dispel_type = "魔法"},
[96134] = {name = "岩石气息", description = "对施法者面前锥形区域内的敌人造成自然伤害，并使其昏迷2 sec。", mechanic = "昏迷中", range = "10码 ", cast_time = "3​秒", dispel_type = "魔法"},
[96161] = {name = "格雷迈恩的决心", description = "使精通等级提高 225 ，耐力提高 43 点，持续1 hour。战斗和守护药剂。这种效果在死亡后仍可继续存在。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[96168] = {name = "格雷迈恩的决心", description = "使耐力提高 478 点，持续1 hour。战斗和守护药剂。这种效果在死亡后仍可继续存在。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[96259] = {name = "急速射击", description = "使施法者集中精力，向附近的敌人急速射击，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[96272] = {name = "分离之痛", description = "指挥官斯普林瓦尔深深地怀念过去的事业，一旦离开那个环境，就变得极为焦虑不安。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96283] = {name = "粉尘爆炸", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[96306] = {name = "扑杀", description = "这个怪物盲目地追逐目标，并免疫嘲讽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96316] = {name = "赞吉尔的复活药剂", description = "复活附近的一个赞吉利狂暴者来攻击你的敌人。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[96332] = {name = "低温", description = "使目标的移动速度降低50%。\n 无法再次被冻结。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[96338] = {name = "赞吉尔的腐烂气息", description = "用毒气充盈整个区域。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[96340] = {name = "雷霆一击", description = "使附近的所有敌人受到31500 to 38500点自然伤害并使其攻击速度降低20%。", mechanic = "被诱捕", range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[96341] = {name = "击退", description = "对一个敌人造成普通伤害并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[96346] = {name = "巫毒箭", description = "对一个敌人造成33250 to 36750点暗影伤害，伙计！", mechanic = nil, range = "40码 ", cast_time = "2.8​秒", dispel_type = nil},
[96348] = {name = "可怕的药水", description = "对一个随机敌人造成30000点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[96413] = {name = "喷焰术", description = "在目标区域制造一个烈焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[96415] = {name = "毒液喷吐", description = "向一个敌人喷毒，造成自然伤害，并在接下来的10 sec内每2秒造成一次额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "毒药"},
[96416] = {name = "暗影箭", description = "向一个敌人射出一支暗影箭，造成18850 to 21150点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[96423] = {name = "痛苦鞭笞", description = "鞭笞一个敌人，造成暗影伤害，并在接下来的10 sec内每2秒造成18500 to 21500点暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[96426] = {name = "愤怒", description = "对敌人发射闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[96427] = {name = "愤怒", description = "对敌人发射闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[96435] = {name = "血泪", description = "从施法者眼中流出的鲜血对12码内的所有单位造成11050 to 14950点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[96437] = {name = "跳跃劈砍", description = "跳向目标，对一个敌人及最近的两个盟友造成100%的武器伤害。", mechanic = nil, range = "5—45码 ", cast_time = "200​毫秒", dispel_type = nil},
[96447] = {name = "龙息术", description = "使施法者面前锥形区域内的所有目标受到火焰伤害，并陷入迷惑状态，持续3 sec", mechanic = "混乱", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[96449] = {name = "霜灼药方", description = "造成27750 to 32250点冰霜伤害并使目标昏迷8 sec。\n 冻结时目标受到25%的额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[96456] = {name = "毒锅", description = "对附近的敌人造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96466] = {name = "赫希斯之耳语", description = "对敌人造成自然伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[96475] = {name = "剧毒联结", description = "用剧毒触须联结两个目标。对附近的盟友造成自然伤害。增加联结目标之间的距离会使触须断开，造成毒爆。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[96484] = {name = "复活", description = nil, mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[96486] = {name = "吸取红色大锅", description = "吸取红色大锅，使施法者获得火焰的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[96487] = {name = "吸取绿色大锅", description = "吸取绿色大锅，使施法者获得剧毒的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[96488] = {name = "吸取蓝色大锅", description = "吸取蓝色大锅，使施法者获得冰霜的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[96493] = {name = "灵魂的复仇", description = "被禁锢的灵魂寻求复仇，使你的总生命值、造成的伤害和治疗量提高25%，且使受到的伤害降低10%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[96498] = {name = "玛洛恩的气息", description = "从森林中收集一块玛洛恩的灵魂碎片。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[96509] = {name = "赫希斯之气息", description = "对施法者面前锥形区域内的敌人每0.5秒造成一次自然伤害，持续3 sec。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[96512] = {name = "蛇神的祝福", description = "受到赫希斯的祝福。造成的物理伤害提高100%。可使用额外的技能，但是无法躲闪或招架。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[96514] = {name = "愤怒的小橡果", description = "一次邪恶的橡果投掷，对目标造成1点伤害。", mechanic = nil, range = "15码 ", cast_time = "瞬发", dispel_type = nil},
[96515] = {name = "痛苦泪池", description = "制造一片痛苦泪池，造成自然伤害并随时间而变大。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[96516] = {name = "暗影箭", description = "向一个敌人射出一支暗影箭，造成11050 to 14950点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.7​秒", dispel_type = nil},
[96531] = {name = "远古之怒", description = "你的闯入让高阶祭司基尔娜拉狂怒无比。造成的伤害和急速间歇性提高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[96560] = {name = "赫希斯之咒语", description = "引导蛇神的咒语，对周围的敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[96563] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96592] = {name = "毁灭", description = "造成物理伤害并使目标因流血而每2秒受到9250 to 10750点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[96594] = {name = "伪装", description = "隐形。", mechanic = nil, range = "0码 ", cast_time = "950​毫秒", dispel_type = nil},
[96618] = {name = "天神下凡", description = "使造成的伤害提高500%，但是移动速度降低50%，持续18 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96619] = {name = "裂痕", description = "使施法者前方的地面开裂，在2秒后突出一根地刺。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[96633] = {name = "纠缠根须", description = "用须根缠住敌人，每1秒造成一次自然伤害并使其无法移动，最多持续10 sec。", mechanic = "定身", range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[96639] = {name = "消失", description = "从视线中消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96640] = {name = "伏击", description = "伏击目标，使其生命值降低90%，并昏迷2 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[96644] = {name = "千刃", description = "用飞旋的钢刃攻击附近的敌人，每秒造成19500 to 20500点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96648] = {name = "致命药膏", description = "使施法者的武器涂上致命药膏，持续1小时。每次击中敌人后都会使其每3受到1250点自然伤害。该效果每5秒只能出现一次。在单一目标身上最多可以叠加5次。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "毒药"},
[96650] = {name = "大地震击", description = "震击敌人，造成自然伤害并打断其正在施放的法术，持续4 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[96651] = {name = "愤怒", description = "向一个敌人射出一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[96658] = {name = "唤醒梦魇", description = "唤醒附近玩家内心中隐藏的梦魇。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[96684] = {name = "斩首", description = "血领主曼多基尔向他的目标冲锋并使用斩首技能，造成14625000 to 15375000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[96687] = {name = "火焰投石", description = "投掷巨石。", mechanic = nil, range = "150码 ", cast_time = "1​秒", dispel_type = nil},
[96690] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[96693] = {name = "火球链", description = "向敌人射出一枚火球，造成1110 to 1290点火焰伤害，然后跳转攻击附近额外的目标。最多影响5个目标。持续until cancelled。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[96697] = {name = "闪电充能", description = "为施法者注入闪电的能量。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[96698] = {name = "闪电魔棒", description = "召唤闪电箭攻击15码内的所有敌人。对附近所有敌人造成自然伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[96710] = {name = "闪电之云", description = "制造一片持续15 sec的闪电之云，对所选区域内的所有敌人造成32375 to 37625点自然伤害，以及每3秒35000 to 45000点额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[96712] = {name = "叉状闪电", description = "对施法者面前锥形区域内的敌人造成30062 to 34937点自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[96724] = {name = "复活奥根", description = "命令奥根重新站起来投入战斗！", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[96740] = {name = "毁灭猛击", description = "血领主曼多基尔跃入空中，准备发起毁灭猛击，对其前方的敌人造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[96753] = {name = "赫希斯之气息", description = "对施法者面前锥形区域内的敌人每0.5秒造成一次自然伤害，持续3 sec。", mechanic = nil, range = "10码 ", cast_time = "1.5​秒", dispel_type = nil},
[96754] = {name = "痛苦泪池", description = "制造一片痛苦泪池，造成自然伤害并随时间而变大。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96757] = {name = "梦魇乍醒", description = "邪恶的凝视，使目标昏迷。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[96758] = {name = "吞噬灵魂", description = "吞噬目标的灵魂，将其立即杀死。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[96764] = {name = "吸血术", description = "周期性地从附近敌人身上吸取生命。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[96767] = {name = "暗影弹", description = "对一个敌人及其附近的任何盟友造成武器伤害以及额外的暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[96776] = {name = "血祭", description = "对目标造成血祭效果，每2秒吸取其50%的当前生命值。血领主曼多基尔受到治疗，数值相当于所造成伤害的一定比例。至少吸取7500点生命值。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[96789] = {name = "阳炎术", description = "灼烧敌人，对其造成自然伤害并在12 sec内造成持续性伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = "魔法"},
[96790] = {name = "祈求祝福", description = "祈求贝瑟克的祝福，使附近所有盟友造成的伤害提高100%。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[96794] = {name = "时间扭曲", description = "使所有小队成员的近战、远程和施法速度提高35%。持续20 sec。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = "魔法"},
[96800] = {name = "狂乱", description = "血领主曼多基尔进入狂乱状态，攻击速度提高100%，并使斩首的冷却时间缩短。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96802] = {name = "贝瑟克的祝福", description = "祈求贝瑟克的祝福，使附近所有盟友造成的伤害提高100%。", mechanic = nil, range = "7码 ", cast_time = "瞬发", dispel_type = "魔法"},
[96804] = {name = "冒泡的合剂", description = "造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[96808] = {name = "克希雷姆的火焰符文", description = "在地上放置一个火焰符文，造成火焰伤害并将敌人击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[96814] = {name = "克希雷姆的冰霜符文", description = "在地上放置一个冰霜符文，造成冰霜伤害并使敌人减速。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[96816] = {name = "克希雷姆的暗影符文", description = "在地上放置一个暗影符文，对敌人造成暗影伤害并使其感到迷惑。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[96822] = {name = "蒂基之炬", description = "对目标及附近盟友每1秒造成一次暗影伤害。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[96826] = {name = "翻滚巨石", description = "狂暴的巨魔正将巨石从山上滚下！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96842] = {name = "血毒触须", description = "沐浴在赫希斯的剧毒中，召唤出剧毒的触须，对附近的敌人造成自然伤害。", mechanic = nil, range = "300码 ", cast_time = "3​秒", dispel_type = nil},
[96847] = {name = "Blue Doll State", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96848] = {name = "暗影烈焰", description = "施法者面前一个锥形区域内的目标受到23875 to 26125点暗影伤害，并在接下来的6 sec内受到额外的41625 to 48375点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[96859] = {name = "蒂基灼烧", description = "向一个敌方目标发射奥术能量球，造成5400 to 6600点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[96871] = {name = "骨雨", description = "向附近的敌人投掷骨头，造成16965 to 19035点伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[96884] = {name = "集火", description = "欧库塔尔用所有眼睛盯住目标，造成集火！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[96894] = {name = "美味的鱼", description = "恢复13 to 16点生命值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[96897] = {name = "美味的肉", description = "恢复13 to 16点生命值。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[96909] = {name = "痛楚哀嚎", description = "一声痛楚的哀嚎，对敌人造成18500 to 21500点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[96913] = {name = "灼热暗影", description = "灼热暗影造成102375 to 107625点暗影伤害并使受到的暗影伤害提高100%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[96914] = {name = "赞吉利之火", description = "对一条直线内的敌人造成40000点奥术伤害并在5 sec内每1秒造成20000点奥术伤害。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[96917] = {name = "熔岩之怒", description = "涅墨西斯如同火山一样爆炸了，释放出一百个太阳的光与热，对40码范围内的全部敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "7​秒", dispel_type = nil},
[96918] = {name = "毒液箭", description = "向敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[96919] = {name = "图加的壳", description = "使你蜷缩到一个无法穿透的壳中，持续10秒。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[96920] = {name = "欧库塔尔之眼", description = "欧库塔尔召唤自己的眼球来制造毁灭！眼球附着在玩家身上，每1秒造成8775 to 9225点暗影伤害，10 sec之后眼球将会爆炸，造成欧库塔尔的毁灭。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[96960] = {name = "玛洛恩鹿角", description = "向盖伦格斯冲锋，使其受到的伤害提高900%，体形缩小30%，持续10 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[97016] = {name = "邪恶巫毒", description = "引导灵魂之力，使附近的盟友免疫所有伤害和效果。不会影响施法者。", mechanic = nil, range = "150码 ", cast_time = "瞄准", dispel_type = nil},
[97017] = {name = "毒液箭", description = "向敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[97018] = {name = "毒液箭雨", description = "向敌人射出毒箭，造成自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[97019] = {name = "蛇神的祝福", description = "获得赫希斯的祝福，解锁额外的致毒技能。", mechanic = nil, range = "0码 ", cast_time = "30​秒", dispel_type = nil},
[97022] = {name = "哈卡之链", description = "灵魂狱。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[97028] = {name = "欧库塔尔的凝视", description = "凝视之眼每1秒造成8775 to 9225点暗影伤害，持续10 sec。如果凝视之眼没有被摧毁，它将在10 sec之后爆炸！", mechanic = nil, range = "8码 ", cast_time = "瞄准", dispel_type = nil},
[97079] = {name = "渗毒", description = "施法者跃向距离6码以内的一名随机敌人，对其进行烧灼，每2秒造成6937 to 8062点自然伤害，持续10 sec。", mechanic = nil, range = "6码 ", cast_time = "瞬发", dispel_type = nil},
[97088] = {name = "狂乱", description = "攻击速度提高20%，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97102] = {name = "露比的款待", description = "多好的女孩啊，露比！", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[97152] = {name = "召唤灵魂", description = "召唤一个扭曲之魂。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97154] = {name = "震荡射击", description = "眩晕一个敌人，使其移动速度降低50%，持续3 sec。", mechanic = "被诱捕", range = "5—45码 ", cast_time = "瞬发", dispel_type = "魔法"},
[97155] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[97156] = {name = "多重射击", description = "向一个敌人及其附近盟友连续射击，最多攻击3个目标，造成普通伤害及75点额外伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[97158] = {name = "暗影尖刺", description = "对一小片区域内的敌人造成暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[97164] = {name = "冲锋", description = "冲锋一个敌人，造成普通伤害并使对手昏迷2 sec。", mechanic = nil, range = "8—25码 ", cast_time = "瞬发", dispel_type = nil},
[97170] = {name = "死魔区", description = "制造一片抑制魔法的区域。在该区域内的单位受到的法术伤害降低90%，但是施法速度降低90%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[97172] = {name = "哈卡之影", description = "金度为其武器充能，攻击后会释放暗影能量链，击中额外的目标并造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[97198] = {name = "抱摔", description = "跳向一个随机的目标方位，对该位置5码周围的所有敌人造成37700 to 42300点伤害，并将其击退。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[97202] = {name = "烈焰织网", description = "目标被裹进了炽热的蛛网！", mechanic = nil, range = "150码 ", cast_time = "瞄准", dispel_type = nil},
[97225] = {name = "熔岩涌动", description = "火山喷发出熔岩，缓慢地灌满附近区域。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[97226] = {name = "冰霜吐息", description = "对施法者面前锥形区域内的敌人造成冰霜伤害，偷取其法力并降低其移动速度，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "2​秒", dispel_type = nil},
[97235] = {name = "愤怒", description = "范达尔的愤怒强化了他的火焰，每一层这种效果使他的烈焰飞扑和烈焰镰刀的伤害提高8%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97238] = {name = "肾上腺素", description = "每层可以使施法者的能量回复速度提高20%。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97239] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[97243] = {name = "熔岩奔踏", description = "对5码内的所有敌人造成24505 to 27495点自然伤害。该技能只影响地面单位。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[97247] = {name = "火焰投石", description = "投掷巨石。", mechanic = nil, range = "150码 ", cast_time = "1.5​秒", dispel_type = nil},
[97248] = {name = "吞噬灵魂", description = "在10 sec内从一个敌人身上吸取生命，将其转化给施法者。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[97250] = {name = "灵魂护盾", description = "使施法者牺牲10%的生命值，以制造一面护盾，吸收80000的伤害，该护盾激活时还可防止施法被打断。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[97282] = {name = "震荡践踏", description = "对附近的敌人造成42087 to 48912点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[97306] = {name = "熔岩喷吐", description = "向目标喷吐熔岩，造成6592 to 8407点火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "3​秒", dispel_type = nil},
[97320] = {name = "破碎裂隙", description = "制造一片魔法区域，使该区域内的单位受到的伤害提高100%。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[97321] = {name = "吸取灵魂精华", description = "吸取一个强大灵魂的精华，使施法者获得无与伦比的力量。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[97337] = {name = "毒锅中和剂", description = "中和赞扎的毒性折磨药锅效果。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[97357] = {name = "裂伤", description = "跃向一个敌方单位，造成75%的普通伤害并使其每2秒因流血而受到9250 to 10750点伤害。", mechanic = "流血", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[97369] = {name = "蜘蛛攻击", description = "啊！到处都是蜘蛛！烬网幼蛛持续造成伤害并会降低目标的移动速度。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[97386] = {name = "研磨草药", description = "研磨草药，使附近的盟友每2秒受到一次治疗，持续10 sec。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[97397] = {name = "缩小", description = "使附近敌人的力量降低2000点，耐力降低1000点，持续20 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = "诅咒"},
[97398] = {name = "释放蟾蜍", description = "召唤一群蟾蜍。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97417] = {name = "脆骨壁垒", description = "用奥术能量制造一个壁垒，保护施法者免受攻击和法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97425] = {name = "回春术", description = "对一个盟友每3秒进行一次治疗，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[97426] = {name = "愈合", description = "为一名盟友恢复一定的生命值，并在21 sec内每3秒对其进行一次额外的治疗。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[97502] = {name = "复苏之泉", description = "每2秒恢复5%的生命值和法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97510] = {name = "强力惩击", description = "惩击一个敌人，造成9500 to 10500点神圣伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[97511] = {name = "灵魂哀嚎", description = "对施法者周围40码内的敌人造成4250 to 5750点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[97515] = {name = "沸腾毒箭", description = "向敌人射出毒箭，造成火焰和自然伤害，并在接下来的10 sec内每5秒造成一次额外的伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "毒药"},
[97549] = {name = "熔岩喷洒", description = "制造越烧越烈的火焰，对前方弧形区域内的敌人造成48262 to 50737点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[97565] = {name = "陷阱锁链", description = "放置一个坚不可摧的陷阱锁链，会捕获第一个靠近的烈焰德鲁伊。", mechanic = "冰封", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[97586] = {name = "守望者之链", description = "锁住一名烈焰德鲁伊。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[97597] = {name = "灵魂战士的凝视", description = "你即将遭到抱摔！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[97616] = {name = "击飞", description = "对附近的敌人造成普通伤害外加30点额外伤害，并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[97667] = {name = "刀扇", description = "立即飞速旋转，向周围半径15码范围内的全部目标掷出无数利刃。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97668] = {name = "暗影步", description = "尝试在暗影中行进，并出现在你的目标身后。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[97676] = {name = "暗影突击", description = "射出一把淬毒匕首，造成大量初始伤害，然后再造成持续伤害。中毒的生物移动速率在短时间内降低。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[97678] = {name = "火焰猎豹形态", description = "变成火焰猎豹。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[97679] = {name = "火焰毒蝎形态", description = "变成火焰毒蝎。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[97684] = {name = "火焰之力", description = "召唤3股火焰之力，支援施法者进行战斗，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[97689] = {name = "喝下治疗药水", description = "使用一瓶神圣药剂，治疗施法者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97723] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97735] = {name = "不稳内核", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[97884] = {name = "灼热之爪", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[97903] = {name = "拉格纳罗斯之怒", description = "引导拉格纳罗斯真正的力量。使施法者受到的物理和魔法伤害降低0%，持续1 min。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[97951] = {name = "顺劈斩", description = "对一个敌人及其最近的盟友造成物理伤害，最多影响1个目标并将其击退。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[97959] = {name = "纠缠之网", description = "对一名敌人射出一根粘液蛛丝，将目标向你所在的位置拉过来。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[97969] = {name = "赞达拉的荣耀", description = "召唤赞达拉远古之神的帮助。解锁额外的技能。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[97970] = {name = "赞达拉的荣耀", description = "召唤赞达拉远古之神的帮助。解锁额外的技能。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[97972] = {name = "赞达拉的荣耀", description = "召唤赞达拉远古之神的帮助。解锁额外的技能。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[97973] = {name = "圣洁庇护", description = nil, mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[97977] = {name = "赞达拉的祝福", description = "受到远古赞达拉的祝福。施放赞达拉的荣耀时不会受到任何攻击和法术影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[97978] = {name = "远古守卫", description = "使目标获得远古赞达拉守卫的力量。任何会杀死目标的攻击反而会使其获得50%的最大生命值。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = nil},
[97987] = {name = "板块重构", description = "近战攻击有一定几率触发一场小型地震。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[97988] = {name = "次级地震", description = "每秒造成一次自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[98000] = {name = "先祖召唤", description = "使施法者和附近盟友的最大生命值和当前生命值提高5%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98006] = {name = "火焰印记", description = "在目标身上放置一个印记，每3秒造成5000点火焰伤害，持续30 sec。碎裂后会对目标造成持续性的额外火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[98015] = {name = "冰霜印记", description = "在目标身上放置一个印记，每3秒造成5000点冰霜伤害，持续30 sec。碎裂后会使目标的移动、攻击和施法速度降低。", mechanic = nil, range = "50码 ", cast_time = "1​秒", dispel_type = nil},
[98018] = {name = "死亡印记", description = "在目标身上放置一个印记，每3秒造成5000点暗影伤害，持续30 sec。引爆后会提高目标受到的伤害。", mechanic = nil, range = "50码 ", cast_time = "3​秒", dispel_type = nil},
[98024] = {name = "印记碎裂", description = "砸碎所有印记，根据破碎印记的不同类型而造成不同的效果。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[98034] = {name = "喝下熔岩", description = "喝下附近的熔岩，然后吐向附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[98036] = {name = "烈焰火雨", description = "在目标地点持续造成烈焰喷射。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[98043] = {name = "熔岩喷射", description = "喷吐附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[98054] = {name = "烈焰注入", description = "灼烧目标，在15 sec内造成7500点毒性伤害。", mechanic = nil, range = "20码 ", cast_time = "3​秒", dispel_type = "毒药"},
[98064] = {name = "阴燃根须", description = "使目标昏迷。", mechanic = nil, range = "25码 ", cast_time = "瞬发", dispel_type = nil},
[98097] = {name = "Player Summon Scene", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[98098] = {name = "回春术", description = "每3秒为一名盟友恢复一次生命值，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[98099] = {name = "愈合", description = "为一名盟友回复固定量的生命值，然后每3秒再治疗更多的所受伤害。持续21 sec。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = "魔法"},
[98100] = {name = "愤怒", description = "对目标造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[98164] = {name = "熔岩陷阱", description = "拉格纳罗斯在目标地点制造一个熔岩陷阱。当熔岩陷阱被触发时，会导致熔岩陷阱喷发，对全部敌人造成117000 to 123000点火焰伤害，并会将触发熔岩陷阱的敌人击飞到很高的地方。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[98169] = {name = "被抓住", description = "你不能控制行动的方向，直到逃脱为止。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[98175] = {name = "熔岩陷阱喷发", description = "熔岩猛烈喷发，对所有敌人造成117000 to 123000点火焰伤害，并将8码内的敌人击飞至空中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[98211] = {name = "回春术", description = "每3秒为一名盟友恢复一次生命值，持续12 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = "魔法"},
[98237] = {name = "拉格纳罗斯之手", description = "拉格纳罗斯之手对55码范围内的全部敌人造成39000 to 41000点火焰伤害，并将他们击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[98239] = {name = "血性狂乱", description = "攻击速度提高150%。\n 造成的伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98248] = {name = "Smothering Submerge", description = nil, mechanic = nil, range = "0码 ", cast_time = "2.3​秒", dispel_type = nil},
[98255] = {name = "熔岩护甲", description = "火山的炽热使雷奥利斯领主造成的伤害提高5%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[98263] = {name = "拉格纳罗斯之怒", description = "拉格纳罗斯之怒对目标周围6码范围内的敌人造成73125 to 76875点火焰伤害，并将其击退。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[98264] = {name = "喷发", description = "火山即将喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98268] = {name = "燃烧饥饿", description = "虫子要开始咬人了！快走开！", mechanic = nil, range = "40码 ", cast_time = "7​秒", dispel_type = nil},
[98282] = {name = "小型撕裂", description = "每1秒对一个敌人造成物理伤害，持续15 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[98292] = {name = "小型急奔", description = "移动速度提高60%，持续15 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98313] = {name = "熔岩冲击", description = "熔岩冲击造成73125 to 76875点火焰伤害，并使受到的火焰伤害提高50%，持续6 sec。可堆叠。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[98314] = {name = "横扫", description = "一次凶猛的横扫攻击，对目标和最多两名邻近的敌人造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[98315] = {name = "火线", description = "在一条直线上造成30000点火焰伤害并在20 sec内每1秒造成15000点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[98369] = {name = "野蛮连射", description = "向目标迅速射出大量箭矢。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[98374] = {name = "猎豹形态", description = "当敌人分散时范达尔变形成一头猎豹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98379] = {name = "毒蝎形态", description = "当10人模式有7个或更多敌人聚在一起时，或者在25人模式中有18个或更多的敌人聚在一起时，范达尔将变成一只毒蝎。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98393] = {name = "投掷", description = "将你的武器投向一名敌人，对其造成105%的普通武器伤害。", mechanic = nil, range = "10—40码 ", cast_time = "1.5​秒", dispel_type = nil},
[98443] = {name = "灼热旋风", description = "将所有敌方目标卷入天空，使其不能进行任何行动，却免疫所有伤害，持续3 sec。", mechanic = "驱逐", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98450] = {name = "灼热之种", description = "在施法者的敌人身上植入灼热之种。每颗种子都以不同的速率生长。完全长成之后，种子就会爆炸，对12码范围内的目标造成75000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[98451] = {name = "燃烧宝珠", description = "召唤燃烧宝珠攻击施法者的敌人。", mechanic = nil, range = "0码 ", cast_time = "4​秒", dispel_type = nil},
[98468] = {name = "射击", description = "射击一个敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[98471] = {name = "灼热酸液", description = "对一名敌人造成30914 to 34862点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[98472] = {name = "岩浆", description = "每3秒造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98474] = {name = "烈焰镰刀", description = "在施法者面前造成火焰伤害。伤害量由所有被击中的目标分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98476] = {name = "烈焰飞扑", description = "跳向一名敌人，在一小片区域内造成30630 to 34368点火焰伤害，并制造出一个烈焰之魂。", mechanic = nil, range = "90码 ", cast_time = "瞬发", dispel_type = nil},
[98493] = {name = "触发火山喷发", description = "引发目标火山的熔岩喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98566] = {name = "包围之风", description = "用密集的风流包裹住施法者，可以吹熄火焰，阻挡敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98584] = {name = "燃烧宝珠", description = "每2秒造成9000点火焰伤害。可叠加。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[98589] = {name = "暴怒", description = "暴怒！使体形变大，伤害提高，但减缓移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98596] = {name = "地狱火之怒", description = "造成的伤害提高10%，受到的伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98597] = {name = "献祭", description = "每秒对附近的敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98632] = {name = "黑曜石护甲", description = "受到的伤害降低1%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98646] = {name = "熔解", description = "雷奥利斯的碎片越来越不稳定，会对一名随机敌人进行冲撞，造成相当于其当前生命值一定百分比的伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98701] = {name = "飞跃啮咬", description = "造成150%的武器伤害并将目标击退一小段距离。", mechanic = nil, range = "20码 ", cast_time = "1​秒", dispel_type = nil},
[98705] = {name = "喷焰术", description = "在目标位置制造一个火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[98710] = {name = "萨弗拉斯重击", description = "拉格纳罗斯挥动萨弗拉斯，猛击地面，使猛烈的冲击力和熔岩波从目标地点向外迸发。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[98711] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[98714] = {name = "灰烬之池", description = "向敌人目标所在地喷出一股灰烬烈焰，形成一个灰烬之池，会对所有站在上面的生物造成伤害。", mechanic = nil, range = "25码 ", cast_time = "3​秒", dispel_type = nil},
[98716] = {name = "点燃", description = "让一个敌人燃烧，使其因恐惧而逃跑，并持续受到火焰伤害，持续7 sec。一次只有一个目标会陷入恐惧。", mechanic = "感觉", range = "40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[98719] = {name = "愤怒", description = "急速提高100%，体形增大50%，一切特殊技能的冷却时间缩短100%。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[98775] = {name = "重殴至死", description = "重殴至死\n这具躯体上布满了巨大的爪印。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98822] = {name = "致命一击", description = "一次致命的攻击，造成物理伤害。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[98837] = {name = "火热之足", description = "移动速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98839] = {name = "爆燃", description = "将60码内的全部敌人拽入。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[98868] = {name = "爆燃之火", description = "召唤一团移动火焰，对附近的敌人造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "4​秒", dispel_type = nil},
[98928] = {name = "熔岩波浪", description = "造成146250 to 153750点火焰伤害，接下来每1秒造成48750 to 51250点额外火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[98934] = {name = "余烬之火", description = "对所有敌人造成30421 to 35355点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[98951] = {name = "爆裂打击", description = "拉格纳罗斯准备进行爆裂打击，用萨弗拉斯隔开人群。", mechanic = nil, range = "50000码 ", cast_time = "8​秒", dispel_type = nil},
[98972] = {name = "猛拽", description = "把你的目标拽过来。", mechanic = nil, range = "60码 ", cast_time = "瞬发", dispel_type = nil},
[98979] = {name = "黑曜石毁灭", description = "在施法者周围召唤出大量黑曜石尖刺，对附近目标造成0点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[98980] = {name = "愤怒", description = "向一个敌人发射一支闪电箭，造成自然伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[98993] = {name = "星火术", description = "对目标造成奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[98994] = {name = "星涌术", description = "你融汇月亮和太阳的能量，对目标发出一股毁灭性的能量冲击波。对目标造成33 to 38点法术风暴伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[98995] = {name = "星涌术", description = "你融汇月亮和太阳的能量，对目标发出一股毁灭性的能量冲击波。对目标造成33 to 38点法术风暴伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[99026] = {name = "火焰之种", description = "对一个目标造成5192 to 6035点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[99052] = {name = "阴燃毁灭", description = "对附近的敌人造成380000 to 420000点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "8​秒", dispel_type = nil},
[99062] = {name = "火球术", description = "发射一枚火球，造成 6489 点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[99101] = {name = "裂隙长枪", description = nil, mechanic = nil, range = "50码 ", cast_time = "2​秒", dispel_type = nil},
[99112] = {name = "超级新星", description = "烈焰之子碰到了萨弗拉斯，引发超级新星，对所有敌人造成487500 to 512500点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99117] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[99172] = {name = "噬体烈焰", description = "拉格纳罗斯开始让他身边的平台区域陷入熊熊烈火！", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[99197] = {name = "泰蕾苟萨的气息", description = "提高附近盟友的生命值和法力值回复率。当你造成伤害的时候，你有一定几率复制此有害法术。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99199] = {name = "火祭", description = "火祭每1秒对附近所有敌人造成火焰伤害。在此期间内，施法者免疫除了灾变伤害外的所有伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99226] = {name = "烈焰冲击", description = "对一个目标造成2751 to 4264点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[99247] = {name = "寒冰屏障", description = "冰冻住了。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99252] = {name = "荣耀烈焰", description = "唤醒目标心中闪烁的火星，使其最大生命值提高20%，同时使受到的物理伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99256] = {name = "磨难", description = "对距离最近的目标造成越来越高的持续性暗影伤害。当一个目标受到磨难效果影响时，磨难效果每叠加3层，对其施放单一目标的直接治疗会使治疗者获得1层活力火花效果。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[99259] = {name = "磨难碎片", description = "在附近敌人中间召唤磨难碎片。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[99268] = {name = "活体流星", description = "拉格纳罗斯召唤一颗活体流星。活体流星滚向玩家，如果撞到玩家，就会造成流星冲击，对8码范围内的敌人造成107250 to 112750点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99275] = {name = "熔火巨石", description = "对附近的敌人造成伤害并将其击退。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[99277] = {name = "隐形术", description = "让你和泰蕾苟萨隐形。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[99283] = {name = "奥术飞弹", description = "向一个敌人发射魔法飞弹，造成奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99286] = {name = "冷焰喷射", description = "对路径内的所有人造成冰霜伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[99287] = {name = "流星冲击", description = "活体流星的冲击对8码内所有敌人造成107250 to 112750点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99295] = {name = "奥术束缚", description = "使目标昏迷，但会令施法者受到额外的伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[99302] = {name = "碎门", description = "打碎冰墙。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[99303] = {name = "燃烧", description = "攻击活体流星，将其击退！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99308] = {name = "龟裂创伤", description = "使目标因流血而每0.2秒受到6000点物理伤害，持续1 min。当目标生命值低于50%时该效果被移除。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[99333] = {name = "毒雨", description = "对周围的敌人造成22874 to 26583点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99350] = {name = "地狱火之刃", description = "近战打击造成严重的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[99352] = {name = "毁灭之刃", description = "近战攻击会造成相当于目标最大生命值90%的暗影伤害。该伤害无法用普通的方法被抵抗或降低。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[99353] = {name = "毁灭打击", description = "对目标造成相当于其最大生命值90%的暗影伤害，且该伤害数值不会低于250000点，并使目标受到的治疗效果降低90%，持续4 sec。无法用普通的方法抵抗或降低该伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[99359] = {name = "饱餐", description = "填饱了肚子，不太会发脾气。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99361] = {name = "饥饿", description = "需要食物！就要发脾气了。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99362] = {name = "发脾气", description = "正在发脾气！近战急速提高50%。造成的物理伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99369] = {name = "烈火之魂", description = "造成的火焰伤害提高20%。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99389] = {name = "印随", description = "饥饿的巢鸟会牢记它们出生后看到的第一个目标，然后一直追逐该目标以获取食物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99399] = {name = "灼烧之伤", description = "拉格纳罗斯的攻击会导致灼烧之伤，每2秒造成5386 to 5663点火焰伤害，持续20 sec。灼烧之伤使目标的攻击注入火焰，造成灼热冲击。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[99407] = {name = "坚冰穿刺", description = "在目标位置召唤冰刺。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[99409] = {name = "黑暗顺劈", description = "对一个敌人及其最近的盟友造成武器伤害外加一部分伤害，最多影响3个目标。被击中的敌人还会在12 sec内每3秒受到一次暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[99411] = {name = "吸取毒液", description = "幼虫从蛛母身上吸收能量，每100秒吸取100层燃烧剧毒，持续20 sec。", mechanic = nil, range = "150码 ", cast_time = "瞄准", dispel_type = nil},
[99424] = {name = "捕捉龙虾", description = "你找到了抓住小龙虾的最好办法。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99432] = {name = "燃尽", description = "筋疲力尽！受到的伤害提高50%。释放绿龙精华，被法术击中后恢复法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99463] = {name = "火洒", description = "对施法者面前锥形区域内的敌人造成76658 to 89089点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99464] = {name = "羽蜕", description = "持续掉落熔火之羽。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99476] = {name = "寡妇蛛之吻", description = "致命的寡妇蛛之吻让你的血液沸腾，每5秒让你能接受的治疗量降低1%，持续20 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99483] = {name = "扭曲暮光", description = "造成40000点奥术伤害并在5 sec内每1秒造成20000点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99490] = {name = "冰霜之柱", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[99497] = {name = "狂乱", description = "伤害提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99503] = {name = "熔岩翻腾", description = "翻腾的烈焰聚集在熔岩支配者的周围。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[99516] = {name = "倒计时", description = "在两个敌人之间建立魔法联接。这两个目标必须在8 sec内赶到对方身边，否则两个人都会爆炸，对100码范围内的全部盟友都造成125000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99526] = {name = "凝视", description = "施法者专注于一个目标，无视所有其他的敌人。施法者的物理伤害降低75%，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99530] = {name = "烈焰践踏", description = "对附近的敌人造成18500 to 21500点火焰伤害并将其击退。", mechanic = nil, range = "0码 ", cast_time = "2.5​秒", dispel_type = nil},
[99532] = {name = "熔化护甲", description = "熔化目标护甲，使其护甲值降低10%，并且每2秒造成10000点伤害，持续15 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[99538] = {name = "召唤熔岩喷注", description = "在附近敌人脚下召唤出熔岩喷注。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99555] = {name = "召唤熔岩喷注", description = "在附近敌人脚下召唤出熔岩喷注。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[99558] = {name = "流星撞击", description = "一次毁灭性的流星撞击，对附近的单位造成大量的烈焰打击伤害。", mechanic = nil, range = "90码 ", cast_time = "瞬发", dispel_type = nil},
[99567] = {name = "灵魂燃烧", description = "在16 sec内对一个敌人造成40000点火焰伤害，使其不能施法，且造成的物理伤害降低50%。", mechanic = "缄默", range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[99574] = {name = "猎豹形态", description = "变形成猎豹。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99575] = {name = "召唤熔岩爪牙", description = "召唤一只熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99576] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[99579] = {name = "熔火箭", description = "熔火迸发者朝目标位置喷出一团熔岩火球，造成熔岩迸涌。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99587] = {name = "火种术", description = "在敌方目标身上种下一连串火种，在4秒后或对目标造成重大打击时因爆炸而造成259000 to 301000点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99601] = {name = "召唤火元素", description = "造成20点火焰伤害并召唤一个石元素。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99605] = {name = "火焰风暴", description = "奥利瑟拉佐尔扑打着她灼热的双翼，使敌人受到火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99610] = {name = "震荡波", description = "战士向前方发出一道冲击波，对面前半径10码锥形范围内的所有敌方目标造成伤害并使其昏迷4 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99611] = {name = "熔融喷射", description = "对附近全部敌人造成48750 to 51250点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99613] = {name = "熔岩爆裂", description = "熔岩幼虫附近没有可以攻击的敌方目标，于是它们会使用熔岩爆裂法术。造成78000 to 82000点火焰伤害，并且使目标受到的火焰伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99618] = {name = "烧灼驱魔", description = "召唤火焰魔法治疗一个盟友。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[99625] = {name = "燃烧", description = "点燃一个敌人，使其在5 sec内受到71250 to 78750点火焰伤害，并使其变得惊恐。", mechanic = nil, range = "10—40码 ", cast_time = "1.5​秒", dispel_type = "魔法"},
[99626] = {name = "阳炎术", description = "灼烧敌人，造成火焰伤害并在接下来的3 sec内造成额外伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[99629] = {name = "无情跳跃", description = "跳向一名敌人，对一小片区域内包括施法者在内的所有人造成42412 to 47587点火焰伤害并使其昏迷。", mechanic = nil, range = "90码 ", cast_time = "3​秒", dispel_type = nil},
[99647] = {name = "灼热酸液", description = "对一个敌人造成32244 to 36179点火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[99649] = {name = "反馈火焰", description = "命中施法者的攻击和法术都会使火焰喷薄而出，每5秒对攻击者造成0点火焰伤害。可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99687] = {name = "火焰护盾", description = "对15码内的敌方单位造成伤害，并将其击退。此外，对护盾内的目标施放法术将会被反射。", mechanic = nil, range = "70码 ", cast_time = "瞄准", dispel_type = nil},
[99692] = {name = "恐惧咆哮", description = "使附近的敌人因恐惧而逃跑，持续4 sec。", mechanic = "感觉", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99693] = {name = "晚饭时间", description = "抓住附近的一个敌人并挤取其生命，每秒造成72000 to 88000点物理伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[99695] = {name = "烈焰之矛", description = "向目标射出一支烈焰之矛，造成相当于武器伤害的火焰伤害，随后每4秒造成13875 to 16125点伤害，持续9 sec。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[99705] = {name = "跪拜火焰！", description = "对任何拒绝屈服于炎魔之王的人造成12750 to 17250点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[99706] = {name = "烈焰爆击", description = "向一队敌人射出一大团炽烈的火焰，造成23125 to 26875点火焰伤害，并将他们击退。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99715] = {name = "暗影新星", description = "对附近的敌人造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[99736] = {name = "烈焰吐息", description = "在5 sec内造成42750 to 47250点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[99762] = {name = "火鹰之焰", description = "全部团队和小队成员的近战、远程和法术施放速度提高30%，造成伤害提高50%。持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99781] = {name = "死亡迫近", description = "这个单位即将死去！", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[99800] = {name = "诱捕", description = "将最多40码内的敌人拽入网中，持续3 sec，其在网中时每秒受到14250 to 15750点火焰伤害。对86级以上的目标效果降低。", mechanic = "定身", range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[99803] = {name = "冰冻", description = "移动速度降低90%，持续10 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99807] = {name = "法术之焰", description = "造成40000点奥术伤害并在5 sec内每1秒造成20000点奥术伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[99812] = {name = "烈焰之钳", description = "使用钳子攻击会灼烧目标，造成14250 to 15750点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99813] = {name = "反击", description = "反击法术攻击。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[99819] = {name = "魔法逆流", description = "击开附近的敌人。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99821] = {name = "烫死人了", description = "火焰伤害提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99826] = {name = "追踪", description = "泰林纳尔正向你释放暮光的力量！", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[99832] = {name = "肢解", description = "这头地狱恶犬凶猛地撕咬一名敌人，造成130%普通伤害，并导致伤口流血，使其每3秒受到每层8000点伤害，持续30 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[99835] = {name = "分离之痛", description = "当猎手和他的宠物相距太远时，他们会同时变得焦虑不安，伤害和攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99837] = {name = "水晶牢笼陷阱效果", description = "将目标困在水晶之中。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[99838] = {name = "献祭陷阱", description = "放置一个火焰陷阱，灼烧第一个接近它的敌人，在9 sec内造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[99840] = {name = "熔喉裂隙", description = "造成一次大型的熔岩爆炸，对附近的所有敌人造成40375 to 44625点火焰伤害，使其在1 min内受到的火焰伤害提高40%，并触发熔岩喷发。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = nil},
[99844] = {name = "炽热之爪", description = "用炽炎之爪攻击敌人，造成138750 to 161250点物理伤害并使其受到的物理和火焰伤害提高10%，持续15 sec。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[99846] = {name = "献祭", description = "每秒对附近的敌人造成一次火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99865] = {name = "火球术", description = "对一个敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[99867] = {name = "熔岩喷吐", description = "对敌方目标造成30625 to 39375点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[99868] = {name = "熔岩喷涌", description = "造成18500 to 21500点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99875] = {name = "注入", description = "同雷奥利斯领主熔为一体，为他额外提供1%的伤害减免。", mechanic = nil, range = "100码 ", cast_time = "1.6​秒", dispel_type = nil},
[99913] = {name = "不灭躯壳", description = "受到的全部伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99916] = {name = "引燃元素", description = "引燃一个不受束缚的闷燃元素。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99918] = {name = "炽热烈焰", description = "噬体烈焰每秒对周围所有敌人造成9250 to 10750点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99919] = {name = "燃烧", description = "将熔火之力注入奥利瑟拉佐尔，重新点燃她的炽热核心。", mechanic = nil, range = "300码 ", cast_time = "瞄准", dispel_type = nil},
[99931] = {name = "弧形斩", description = "对施法者面前的敌人造成125%的武器伤害，并使主要目标受到锯裂影响。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[99934] = {name = "灼热酸液", description = "对一个敌人造成43240 to 48760点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[99937] = {name = "锯裂", description = "每3秒造成8000点伤害，持续30 sec。可叠加。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99947] = {name = "抓狂", description = "将一名敌人扑倒在地，使其昏迷并疯狂地撕咬他的血肉，每0.5秒造成越来越高的伤害，持续30 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[99949] = {name = "召唤暗影之门", description = "召唤一道通向险恶之地的大门。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[99974] = {name = "灼热酸液", description = "对一个敌人造成43355 to 48645点火焰伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[99984] = {name = "温热之钳", description = "使用钳子攻击会灼烧目标，造成14250 to 15750点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99991] = {name = "痛苦注射", description = "向一个目标注射蜘蛛卵，在短时间内孵化出小蜘蛛。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[99993] = {name = "灼热之血", description = "灼热之血对15码范围内的敌人造成21275 to 24725点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[99996] = {name = "烈焰喷吐", description = "向敌人喷出火焰，造成18037 to 20962点火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "瞬发", dispel_type = nil},
[99998] = {name = "地火", description = "让施法者周围区域燃起烈焰，每1.5秒对附近全部敌人造成火焰伤害。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[100002] = {name = "掷矛", description = "掷出利矛，造成117000 to 123000点物理伤害，并燃起大片火焰。", mechanic = nil, range = "200码 ", cast_time = "2​秒", dispel_type = nil},
[100003] = {name = "熔喉裂隙", description = "用熔岩喷发对附近的敌人造成伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[100012] = {name = "澎湃", description = "向一个敌人冲锋，对目标及其附近的任何盟友造成46250 to 53750点伤害，并将其击退。", mechanic = nil, range = "70码 ", cast_time = "瞬发", dispel_type = nil},
[100015] = {name = "暮光火球", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[100016] = {name = "暮光震荡波", description = "释放火焰冲击波，对附近敌人造成火焰伤害并降低其移动速度，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100017] = {name = "烬网", description = "向一小块地面喷射蛛网，经过这里的任何人都会被定身。", mechanic = nil, range = "10—40码 ", cast_time = "1​秒", dispel_type = nil},
[100030] = {name = "回家", description = "返回幽暗城", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100041] = {name = "火焰投石", description = "投掷一块沉重的巨石。", mechanic = nil, range = "5—45码 ", cast_time = "1​秒", dispel_type = nil},
[100057] = {name = "撕裂肉体", description = "每3秒对一名敌人造成物理伤害，持续12 sec。", mechanic = nil, range = "6码 ", cast_time = "瞬发", dispel_type = nil},
[100064] = {name = "狂乱护主", description = "使施法者的攻击和移动速度提高200%，造成的所有伤害提高400%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100068] = {name = "投掷臭气弹", description = "向敌人的主城丢臭气弹！噗！", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[100071] = {name = "熔火齐射", description = "集中熔火冲击一块区域，造成火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", dispel_type = nil},
[100074] = {name = "熔火齐射", description = "集中熔火冲击一块区域，造成火焰伤害。", mechanic = nil, range = "300码 ", cast_time = "瞄准", dispel_type = nil},
[100093] = {name = "激情迸发！", description = "成功施放一个法术！造成的伤害提高10%，施法速度提高10%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100094] = {name = "烈火喷涌", description = "对一名敌人造成火焰伤害，然后每3秒再造成额外伤害。持续12 sec。", mechanic = nil, range = "55码 ", cast_time = "3​秒", dispel_type = "魔法"},
[100095] = {name = "火岩齐射", description = "对附近的敌人造成火焰伤害，并使其昏迷1 sec。", mechanic = "昏迷中", range = "60码 ", cast_time = "5​秒", dispel_type = nil},
[100102] = {name = "折磨之焰", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100146] = {name = "阴燃根须", description = "用灼热的根须缠住敌人，每1秒造成一次火焰伤害，并使其无法移动，最多持续20 sec。", mechanic = "定身", range = "100码 ", cast_time = "2​秒", dispel_type = "魔法"},
[100154] = {name = "烈焰雨", description = "召唤熔火之雨，灼烧选定区域内的所有敌人，每3秒造成一次火焰伤害，持续22 sec。", mechanic = nil, range = "15—50码 ", cast_time = "2​秒", dispel_type = nil},
[100156] = {name = "炽热踩踏", description = "一次强力的踩踏，击退敌人并造成火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "3​秒", dispel_type = nil},
[100167] = {name = "警惕", description = "踏进过一个陷阱之后，这头猎犬暂时变得特别警惕。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100171] = {name = "烈焰世界", description = "拉格纳罗斯开始施放噬体烈焰，每2秒使近距离、中距离和远距离的区域充满火焰，造成87750 to 92250点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[100191] = {name = "苏醒之焰", description = "对附近的所有敌人造成火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[100202] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100203] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100204] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100205] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100229] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[100237] = {name = "爬行地狱火", description = "召唤一个爬行地狱火，在战场上追踪敌人。", mechanic = nil, range = "200码 ", cast_time = "3​秒", dispel_type = nil},
[100238] = {name = "熔岩陷阱之伤", description = "受到熔岩陷阱的伤害提高50%，持续45 sec，可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100263] = {name = "旋壳", description = "进入狂野的旋风状态，对任何靠近的人造成伤害并将其击退。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[100267] = {name = "烈火洪流", description = "准备释放凶猛的烈火洪流。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[100270] = {name = "烧尽", description = "对你的目标造成火焰伤害。", mechanic = nil, range = "5—45码 ", cast_time = "2.5​秒", dispel_type = nil},
[100274] = {name = "受祝福的诺达希尔防御者", description = "向目标注入诺达希尔的力量。造成的伤害提高100%，急速等级提高100%，受到伤害降低95%，每2秒恢复10%法力值。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[100277] = {name = "活体流星", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100324] = {name = "熔火怪癖", description = "沃卡纳斯极度憎恨任何形式的生命力量。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100335] = {name = "传送至塞拉赞恩的王座", description = "传送至深岩之洲", mechanic = nil, range = "0码 ", cast_time = "500​毫秒", dispel_type = nil},
[100359] = {name = "印随", description = "饥饿的巢鸟会牢记它们出生后看到的第一个目标，然后一直追逐该目标以获取食物。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100378] = {name = "火焰喷射", description = "在附近一个目标脚下召唤火焰喷射，在3秒后喷发火焰，造成44400 to 51600 点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2.5​秒", dispel_type = nil},
[100394] = {name = "吸取魔法", description = "从附近的敌人身上吸取魔法，使造成的伤害提高50%，附近敌人造成的伤害和治疗降低225点。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[100403] = {name = "月亮井的祝福", description = "精通等级提高1700。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[100415] = {name = "愤怒", description = "这头猎犬将注意力集中在一个敌人身上，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100418] = {name = "烈焰吐息", description = "在5 sec内造成42750 to 47250点火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[100423] = {name = "燃烧动力", description = "提高目标施法速度，但会移除目标身上一切附加防御。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100431] = {name = "灼热顺劈", description = "造成185000 to 215000点火焰伤害，该伤害由施法者面前65码内的敌方目标分摊。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100457] = {name = "惩罚行为", description = "攻击速度提高50%。\n 伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100460] = {name = "炽炎之热", description = "熔岩子嗣对一个随机目标造成炽炎之热的效果，使其留下炽炎之热的尾迹。炽炎之热每1秒造成68250 to 71750点火焰伤害，并且每1秒为烈焰之子恢复10%的生命值。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[100479] = {name = "冰障", description = "塞纳留斯在目标位置召唤了一道冰障！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[100495] = {name = "熔岩闪耀", description = "对50码范围内的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100505] = {name = "烈焰", description = "让施法者周围区域燃起烈焰，每秒对附近全部敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100515] = {name = "火焰冲撞", description = "对全部敌人造成火焰伤害，并杀死附近的火妖塑能者。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100522] = {name = "狂乱", description = "攻击速度提高30%，造成的物理伤害提高30%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100526] = {name = "炙热灼伤", description = "治疗效果降低5%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[100527] = {name = "狂乱", description = "造成的全部伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100537] = {name = "迅捷飞行形态", description = "变形进入飞行形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100546] = {name = "暗影步", description = "尝试在暗影中穿行并消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100549] = {name = "熔岩奔腾", description = "对所有敌人造成火焰伤害并使其昏迷2 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[100556] = {name = "阴燃根须", description = "用灼热的根须缠住敌人。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100559] = {name = "阴燃根须", description = "用灼热的根须缠住敌人。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[100567] = {name = "冰障", description = "冰障冻结活体流星，使受到伤害提高50%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100593] = {name = "极热", description = "拉格纳罗斯的能量达到极限，进入极热状态！每1秒造成6000点火焰伤害，受到极热的伤害提高10%，可叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100604] = {name = "强化萨弗拉斯", description = "拉格纳罗斯开始以火焰之地的能量进行萨弗拉斯注能。5 sec之后，随着注能完成，他的攻击将引发萨弗拉斯烈焰，对这位炎魔之王所在地方的全部敌人造成487500 to 512500点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[100628] = {name = "强化后的萨弗拉斯", description = "萨弗拉斯的力量解封了！近战攻击造成毁灭性的伤害，对所有敌人造成487500 to 512500火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100634] = {name = "吞噬", description = "吞噬一个低阶野兽，使单位造成的伤害提高20%，移动速度提高20%，并为目标恢复相当于其最大生命值20%的生命值。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[100641] = {name = "毁灭烈焰", description = "缓缓地将一个敌人烧毁成一堆灰烬。", mechanic = nil, range = "50码 ", cast_time = "瞄准", dispel_type = nil},
[100646] = {name = "诱捕根须", description = "哈缪尔在目标地点召唤出诱捕根须！", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[100650] = {name = "熔岩渠道", description = "引发目标火山的熔岩喷发。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100653] = {name = "诱捕根须", description = "拉格纳罗斯被大德鲁伊哈缪尔·符文图腾的诱捕根须缠住了！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100656] = {name = "争食", description = "成功的近战攻击会让猎犬进入争食状态，使其物理伤害提高5%并可叠加，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100658] = {name = "阴燃根须", description = "使目标昏迷。", mechanic = nil, range = "25码 ", cast_time = "2​秒", dispel_type = nil},
[100660] = {name = "爆裂之种", description = "使目标体内的种子爆裂，立即将其消灭。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[100677] = {name = "石像鬼形态", description = "变形进入石像鬼形态，提高移动速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100686] = {name = "上层精灵的召唤", description = "免疫所有伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[100700] = {name = "寄生注射", description = "向一个目标注射蜘蛛卵，在短时间内孵化出小蜘蛛。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[100714] = {name = "豪雨", description = "玛法里奥·怒风在目标地点召唤出豪雨！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100724] = {name = "地震术", description = "对55码范围内的敌人造成27750 to 32250点物理伤害，并将其击倒，打断施法，持续4 sec。", mechanic = "缄默", range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[100742] = {name = "防御性施放", description = "受到的全部伤害降低85%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100743] = {name = "无畏光环", description = "对多种群体控制免疫。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100755] = {name = "爆发", description = "爆炸，对8码范围内的敌人造成32375 to 37625点火焰伤害，并将他们击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100758] = {name = "豪雨", description = "玛法里奥·怒风在此地召唤出豪雨！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100761] = {name = "灾变流星", description = "召唤一颗熔火流星，对附近的敌人造成毁灭性的伤害。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[100778] = {name = "放狗！", description = "让附近的地狱恶犬进入疯狂状态，造成的伤害提高100%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[100794] = {name = "烈焰洪流", description = "每1秒在施法者面前半径18码的锥形区域内造成39890 to 46359点火焰伤害，持续3 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[100802] = {name = "烈焰之劫", description = "烈焰扑向最近的目标，造成24937 to 27562点火焰伤害，并使其受到的火焰伤害提高30%，持续20 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[100803] = {name = "鲁莽", description = "造成的伤害提高150%，受到的伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100804] = {name = "星辰坠落", description = "你召唤流星从天而降，攻击你身边半径40码范围内的所有敌人，每颗流星都会造成 0 点奥术伤害。最多可以召唤20颗流星。持续10 sec。\n\n 变形进入动物形态或者召唤坐骑会取消效果。任何会使你的角色失控的效果会中断星辰坠落的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[100818] = {name = "净化之风", description = "周期性地对附近的敌人造成伤害。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[100819] = {name = "净化之风", description = "周期性地对附近的敌人造成伤害。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[100842] = {name = "甲壳护盾", description = "反射50%的伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[100848] = {name = "召唤鸟群", description = "召唤鸟群协助施法者。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[100854] = {name = "宁静", description = "使附近所有小队成员每2秒恢复0点生命值，持续10 sec。德鲁伊必须不断引导能量以维持法术。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[100868] = {name = "重殴", description = "一次攻击，立即造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[100872] = {name = "野性纵跃", description = "一次攻击，立即造成(8 + Attack power * 0.264 - 1)点物理伤害 。提高流血伤害的效果同样会提高重殴造成的伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[100875] = {name = "愤怒横扫", description = "一次攻击，立即造成物理伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[100913] = {name = "熊形态", description = "变形成为一头熊，持续5 min，提高护甲值和生命值，并可使用多种熊的技能。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[100940] = {name = "强化震荡射击", description = "使目标昏迷，持续3 sec。", mechanic = "昏迷中", range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[100941] = {name = "恐惧烈焰", description = "对站立于恐惧烈焰之中的敌人造成49725 to 52275点火焰伤害，接下来每1秒造成3400点额外火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100950] = {name = "怪箱之握", description = "抓住附近的一只小动物。", mechanic = "抓住", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[100976] = {name = "喷焰术", description = "在目标位置制造一个火焰喷泉。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[100980] = {name = "热望之波", description = "召唤一阵冲击波，造成6937 to 8062点自然伤害，并将敌人击退5码。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[101020] = {name = "召唤漩涡", description = "将目标定在原地，使其昏迷且每1秒造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[101030] = {name = "愤怒", description = "增加伤害和攻击速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101031] = {name = "刺击", description = "对一名敌人造成正常伤害再加上50点伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[101049] = {name = "分裂", description = "施法者分裂出另一个熔岩爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101073] = {name = "引爆", description = "爆炸后对周围生物造成20900 to 23100点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101087] = {name = "凝滞暗影", description = "黑暗暮光能量笼罩着团队，使其无法移动。", mechanic = nil, range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[101088] = {name = "熔岩覆盖", description = "熔岩波浪将活体流星覆盖在熔岩中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[101104] = {name = "水箭", description = "对敌人发射水箭，造成冰霜伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[101110] = {name = "拉格纳罗斯之怒", description = "拉格纳罗斯感觉到泰蕾苟萨的精华，向目标注入拉格纳罗斯之怒。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[101111] = {name = "坚定决心", description = "坚定的决心让这头猎犬拒绝拖主人的后腿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101116] = {name = "凝滞暗影", description = "黑暗暮光能量笼罩着团队，使其无法移动。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[101119] = {name = "犹疑闪现", description = "用一道闪电打击敌人，造成23125 to 26875点自然伤害。", mechanic = nil, range = "40码 ", cast_time = "4​秒", dispel_type = nil},
[101152] = {name = "犹疑之种", description = "震击一名敌人，每3秒导致额外的自然伤害。持续12 sec。", mechanic = nil, range = "20码 ", cast_time = "2​秒", dispel_type = "魔法"},
[101166] = {name = "点燃", description = "点燃目标，每2秒对其造成30000点伤害。", mechanic = nil, range = "9码 ", cast_time = "瞬发", dispel_type = nil},
[101195] = {name = "沸腾怒气", description = "在附近的一名玩家身后召唤出一个火元素。", mechanic = nil, range = "40码 ", cast_time = "1​秒", dispel_type = nil},
[101223] = {name = "烈火喷涌", description = "对一名敌人造成火焰伤害，然后每3秒再造成额外伤害。持续12 sec。", mechanic = nil, range = "1000码 ", cast_time = "2​秒", dispel_type = "魔法"},
[101260] = {name = "来入口！", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[101304] = {name = "极热", description = "使造成的伤害提高10%。每10秒效果提高一次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[101329] = {name = "混乱生长", description = "对区域内的所有敌人造成自然伤害。持续15 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[101337] = {name = "霜刃", description = "吉安娜召唤3片冰霜之刃并向前方发射。任何触碰到霜刃的敌人将被禁锢在冰霜之中，昏迷5 sec。", mechanic = "昏迷中", range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101339] = {name = "霜刃", description = "吉安娜召唤3片冰霜之刃并向前方发射。任何触碰到霜刃的敌人将被禁锢在冰霜之中，昏迷5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101348] = {name = "牺牲", description = "对附近目标造成暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101357] = {name = "冷却", description = "使怪物快速冷却，大量降低其能量。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101381] = {name = "炎爆术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "6​秒", dispel_type = nil},
[101395] = {name = "火岩冲锋", description = "向一名敌人冲锋，将其击退并造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[101401] = {name = "凋零之箭", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", dispel_type = nil},
[101404] = {name = "黑箭", description = "施法者发射一枝爆裂黑箭，对一名随机敌人及其周围10码内的盟友造成55500 to 64500点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[101406] = {name = "萨鲁法尔的复仇", description = "萨鲁法尔用愤怒的能量轰击目标，造成200000 to 300000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[101411] = {name = "邪恶射击", description = "对敌人及其附近盟友进行一轮射击，对最多3个目标造成27750 to 32250点暗影伤害。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[101412] = {name = "上层精灵的尖啸", description = "希尔瓦娜斯发出愤怒的尖啸，对一名随机敌人造成67500 to 82500点暗影伤害并使其移动速度降低50%，持续30 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[101413] = {name = "灼热蛛网", description = "用灼热的蛛网包裹目标，造成持续性的火焰伤害并降低其移动速度。潜入熔岩时融化。", mechanic = nil, range = "45码 ", cast_time = "1​秒", dispel_type = nil},
[101484] = {name = "烈焰护盾", description = "召唤一道驯服的烈焰保护施法者免受奥利瑟拉佐尔的火焰风暴侵害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[101625] = {name = "粉碎", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[101631] = {name = "灵魂爪", description = nil, mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[101632] = {name = "苛烈月光", description = "召唤艾露恩的苛烈之光，烧灼敌人。在4 sec内造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[101650] = {name = "大地之盾", description = "一层大地之盾保护目标，受到近战攻击可以为其恢复生命值。该效果几秒内只能出现一次，共可生效10次。大地之盾持续10 min。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = "魔法"},
[101682] = {name = "施法迟疑", description = "提高施法速度。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101683] = {name = "水泡射线", description = "对一名敌人造成冰霜伤害。", mechanic = "被诱捕", range = "20码 ", cast_time = "2​秒", dispel_type = nil},
[101687] = {name = "海水冲击", description = "一股水箭击中一名敌人，再冲向附近的另一名敌人。此法术最多可攻击3个目标，对他们造成冰霜伤害。每次转移攻击目标，都会使伤害提高。", mechanic = nil, range = "30码 ", cast_time = "3​秒", dispel_type = nil},
[101688] = {name = "投掷巨石", description = "向一名敌人掷出一块岩石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "3​秒", dispel_type = nil},
[101689] = {name = "投掷巨岩", description = "向一名敌人掷出一块岩石，造成物理伤害。", mechanic = nil, range = "5—30码 ", cast_time = "6​秒", dispel_type = nil},
[101690] = {name = "强效治疗术", description = "使用神圣的力量治疗一名盟友。", mechanic = nil, range = "40码 ", cast_time = "3.5​秒", dispel_type = nil},
[101691] = {name = "失去耐心", description = "耐心地等待。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[101809] = {name = "炎爆术", description = "对目标造成47500 to 52500点火焰伤害，并且每3秒造成一次额外伤害，持续12 sec。", mechanic = nil, range = "50000码 ", cast_time = "3.2​秒", dispel_type = nil},
[101810] = {name = "寒冰箭雨", description = "对附近敌人造成冰霜伤害，并使其移动速度降低，持续4 sec。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[101811] = {name = "盾墙", description = "所承受的所有类型伤害降低60%，持续3 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101812] = {name = "闪现", description = "将施法者传送到附近区域，同时解除施法者受到的任何束缚效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[101816] = {name = "奥术冲击", description = "以奥术能量冲击目标，对其造成20700 to 25300点奥术伤害。你每次施放奥术冲击，都会使奥术法术的伤害提高10%，施法时间减少10%。这个效果可以最多叠加4次，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[101817] = {name = "盾击", description = "施法者以盾牌猛击敌人，对其造成10%武器伤害并打断施法。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[101820] = {name = "雷霆一击", description = "对附近敌人造成自然伤害，并使其移动速度降低，攻击间隔增加25%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101840] = {name = "熔岩爆裂", description = "造成9750 to 10250点火焰伤害并且每2秒造成额外9750 to 10250点火焰伤害，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[101842] = {name = "月影照耀", description = "令目标从阴影中现形，使其可以被攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101873] = {name = "心脏收缩", description = "造成持续性伤害，并降低附近敌人的攻击和施法速度。移动可以解除这个效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[101885] = {name = "罪恶粉碎", description = "造成97500 to 102500点物理伤害并将敌人击飞。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[101888] = {name = "正踢", description = "脚踢敌人的正面，造成伤害并将其击退。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[101891] = {name = "亡者的哭嚎", description = "使所有附近友方单位造成的伤害提高25%，近战攻击，远程攻击和施法速度提高25%。退出战斗后光环效果消失。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[101907] = {name = "雪崩", description = "造成29250 to 30750点冰霜伤害并且使目标昏迷6 sec。", mechanic = nil, range = "5码 ", cast_time = "5​秒", dispel_type = nil},
[101910] = {name = "投掷奇怪的雪人", description = "向一个敌人投掷一个奇怪的雪人。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[101927] = {name = "炙焰之核", description = "吉安娜向一个目标附近地面投掷一发不断膨胀的炙焰之核灰烬。灰烬一触即发，对距离最近的敌人造成5000到50000点火焰伤害。如果灰烬没有在10 sec内爆炸，它会自动引爆，对所有敌人造成90000 to 99000点火焰伤害。", mechanic = nil, range = "55码 ", cast_time = "瞬发", dispel_type = nil},
[101938] = {name = "投掷冬幕树", description = "向一个敌人投掷一棵冬幕树。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[102057] = {name = "焦灼", description = "每2秒造成10000点火焰伤害，持续10 sec。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[102063] = {name = "腐臭喷吐", description = "对一名敌人造成自然伤害。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[102066] = {name = "撕裂血肉", description = "每3秒对一名敌人造成物理伤害，持续15 sec。最多可叠加10次。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[102124] = {name = "地裂", description = "震裂它脚下的土地！", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[102132] = {name = "碎甲", description = "造成29250 to 30750物理伤害并且使施法者前方8码锥形区域内所有目标护甲值降低25%，持续20 sec。这个效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "2.5​秒", dispel_type = nil},
[102134] = {name = "激怒", description = "深红幼龙变得愤怒无比，造成的伤害和攻击速度提高25%，持续10 sec。", mechanic = "暴怒", range = "25码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[102135] = {name = "烈焰吐息", description = "在施法者前方25码锥形区域内造成39000 to 41000点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[102149] = {name = "月影枪", description = "一发强能月影光束如长枪般撕裂目标区域，对2码范围内的所有敌人造成46250 to 53750点奥术伤害，并使其昏迷5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[102151] = {name = "月影枪", description = "召唤一道长枪般的月影光束对附近敌人造成奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[102156] = {name = "召唤烈焰", description = "召唤黑曜石先知附近的不灭烈焰。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[102158] = {name = "灼烧躯体", description = "造成24375 to 25625点火焰伤害并且使目标受到的火焰伤害提高25%。", mechanic = nil, range = "45码 ", cast_time = "2​秒", dispel_type = nil},
[102173] = {name = "星尘", description = "散播星光能量，对60码内所有敌人造成46250 to 53750点奥术伤害。", mechanic = nil, range = "60码 ", cast_time = "3​秒", dispel_type = nil},
[102181] = {name = "女神之眼", description = "召唤艾露恩的双眼，沉默附近的敌人并对其造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "3​秒", dispel_type = nil},
[102183] = {name = "艾露恩的穿刺凝视", description = "艾露恩双眼的穿刺凝视对6码范围内所有敌人造成46250 to 53750点奥术伤害，并将其沉默5 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[102193] = {name = "月影箭", description = "对目标引爆一次月光能量爆炸，造成37000 to 43000点奥术伤害。", mechanic = nil, range = "300码 ", cast_time = "1.5​秒", dispel_type = nil},
[102198] = {name = "冰冻巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "3​秒", dispel_type = nil},
[102226] = {name = "腐蚀之咬", description = "造成487500 to 512500点暗影伤害并使移动速度降低50%，持续10 sec。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[102227] = {name = "火炮冲击", description = "向蒸汽坦克最近一次停留的位置发射一枚迷你炮弹。", mechanic = nil, range = "7码 ", cast_time = "2​秒", dispel_type = nil},
[102233] = {name = "窒息香水", description = "向目标投掷一个香水瓶，对4码范围内的敌人造成23125 to 26875点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[102238] = {name = "利刺荆棘", description = "伤害技能有20%几率造成额外的混乱伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[102241] = {name = "艾露恩之泪", description = "泰兰德呼唤艾露恩的援助！月亮女神的眼泪开始在她身边落下，对其敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "6​秒", dispel_type = nil},
[102245] = {name = "甜美的摇篮曲", description = "歌者吟唱的甜美旋律使你很快进入梦乡……", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = "魔法"},
[102257] = {name = "烁晖打击", description = "立即用武器进行攻击，对8码范围内的最多4个敌人造成神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[102260] = {name = "女王之刃", description = "女王迅捷的惩戒之刃对目标造成75%的武器伤害并算作神圣伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[102263] = {name = "火焰炸弹", description = "施放烈焰冲击波，对附近的敌人造成火焰伤害，并使其移动速度降低，持续6 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[102265] = {name = "火球术", description = "对一名敌人造成火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[102266] = {name = "寒冰箭", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[102267] = {name = "暴风雪", description = "召唤一场持续8 sec的暴风雪，每2秒对指定区域内的所有敌人造成冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[102292] = {name = "火炮", description = "向你前方7码内最近的蒸汽坦克发射一枚炮弹。造成18 to 22点伤害。", mechanic = nil, range = "7码 ", cast_time = "瞬发", dispel_type = nil},
[102297] = {name = "氮氧加速", description = "使你的移动速度提高100%，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[102341] = {name = "被标记！", description = "标记一辆坦克发动进攻。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[102356] = {name = "邪能烈焰", description = "对施法者面前锥形区域内的敌人造成火焰伤害并使其在3 sec内承受额外的火焰伤害。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[102381] = {name = "时光炸弹", description = "造成25000点奥术伤害并增加持续性伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[102405] = {name = "光明之泉", description = "制造一个能够治疗友方单位的光明之泉，持续30 sec或直到被摧毁。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[102409] = {name = "真言术：盾", description = "将一层护盾笼罩在友方身上，最多持续30 sec。护盾可以吸收最多75000点物理或者法术伤害。只要护盾存在，施法就不会被物理攻击打断。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[102410] = {name = "射击", description = "向目标射击，造成38000 to 42000点物理伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[102411] = {name = "多重射击", description = "向一个敌人及其周围所有目标展开射击，对最多3个目标造成普通伤害外加额外20812 to 24187点伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[102444] = {name = "熊形态", description = "变身为一头熊，增加护甲和生命值，并能够使用熊形态下的各种技能。效果一直持续直到主动取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[102463] = {name = "奥术震击", description = "每1秒对周围敌人造成8859 to 9940点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[102465] = {name = "寒冷之焰", description = "对直线方向上的敌人造成20000点冰霜伤害并且每1秒造成20000点奥术伤害，持续4 sec。", mechanic = nil, range = "30码 ", cast_time = "1.5​秒", dispel_type = nil},
[102467] = {name = "霜刃", description = "向一名敌人冲锋，将其击退并造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[102472] = {name = "月神指引", description = "被艾露恩的指引之光所祝福。施法急速提高25%。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[102475] = {name = "熔岩爆裂", description = "向一个目标抛掷熔岩，造成50875 to 59125点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[102478] = {name = "掷冰", description = "对一名敌人造成冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "400​毫秒", dispel_type = nil},
[102482] = {name = "火焰炸弹", description = "朝一名敌人投掷火焰炸弹，对目标及其周围盟友造成火焰伤害并使其移动速度降低，持续5 sec。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[102483] = {name = "冲击波", description = "施放烈焰冲击波，对附近的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[102561] = {name = "恶魔之握", description = "在戒备状态发现目标，守护恶魔使目标昏迷和沉默，并在5 sec内造成暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞄准", dispel_type = nil},
[102582] = {name = "寒冰链", description = "对周围敌人造成9250 to 10750点冰霜伤害，使其无法移动，最多持续10 sec。", mechanic = "定身", range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[102593] = {name = "寒冰手", description = "对一名敌人造成45000 to 55000点冰霜伤害。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = "魔法"},
[102598] = {name = "虚空打击", description = "无视目标护甲，对其造成125%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[102599] = {name = "虚空之盾", description = "施法者的盾牌表面生成一层虚空保护罩，在8 sec内所承受的所有伤害降低50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[102600] = {name = "时间漩涡", description = "向敌人引导一股漩涡，对其每1秒造成11000点奥术伤害，同时使目标的移动速度，攻击速度和施法速度降低70%，持续5 sec。", mechanic = nil, range = "45码 ", cast_time = "瞄准", dispel_type = "魔法"},
[102601] = {name = "奥术波动", description = "对敌对目标施放一股法术能量波动，造成44400 to 51600点奥术伤害。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[102726] = {name = "沉默标记", description = "埃希拉标记一名敌对施法者。当一名被标记的目标施放法术，埃希拉会朝该目标的方向投掷一把飞刀。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[102848] = {name = "触须猛击", description = "猛击造成100%的武器伤害，将目标击退并使其承受的伤害提高50%，持续10 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = "魔法"},
[102861] = {name = "挤压致死", description = "榨取目标的生命，使其昏迷且每1秒造成15600 to 16400点物理伤害，直到无面者受到150000点伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[102915] = {name = "光辉斗篷", description = "免疫所有伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[102921] = {name = "潜行", description = "使施法者进入潜行状态。效果将一直持续直到取消。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[102924] = {name = "背刺", description = "对一名敌人造成150%的武器伤害，仅能从背后发动进攻。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[102925] = {name = "锁喉", description = "在潜行状态下发动，每3秒敌人造成30000点伤害，持续6 sec。", mechanic = "流血", range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[102926] = {name = "锁喉 - 沉默", description = "使一名敌人沉默，持续5 sec。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[102967] = {name = "刺骨", description = "终结技，造成伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[102975] = {name = "逃脱", description = "跳离当前目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[102978] = {name = "射击", description = "射击一名敌人，造成物理伤害。", mechanic = nil, range = "45码 ", cast_time = "瞬发", dispel_type = nil},
[102984] = {name = "暗影追踪", description = "对一个随机目标发射一枚飞弹。飞弹着陆爆炸时对8码范围内所有敌人造成48750 to 51250点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[102989] = {name = "莽撞", description = "攻击速度提高150%，但是命中几率降低50%。持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[102990] = {name = "猛击", description = "使一名敌人昏迷，无法移动或攻击，持续2 sec。", mechanic = nil, range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[102992] = {name = "暗影箭雨", description = "造成14625 to 15375点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[102995] = {name = "暗影钻削", description = "每1秒造成3412 to 3587点暗影伤害，持续10 sec，并且使目标受到的暗影伤害提高10%。效果可以叠加。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[103000] = {name = "震荡打击", description = "造成120%的武器伤害并使目标失去平衡，使其躲闪技能的效果降低10%，持续6 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[103001] = {name = "顺劈斩", description = "对一名敌人及其最近的盟友造成110%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[103002] = {name = "致死打击", description = "造成150%的武器伤害并使目标受伤，使其受到的治疗效果降低15%，持续5 sec。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[103021] = {name = "饥饿暗影", description = "对周围数名敌人引导并施放黑暗的魔法，在5 sec后使得受到影响的敌人昏迷并受到25000点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[103023] = {name = "饥饿暗影", description = "施放黑暗的魔法，造成25000点暗影伤害并且使目标昏迷2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103024] = {name = "精神鞭笞", description = "对一名敌人造成暗影伤害并使其移动速度降低，持续6 sec。", mechanic = "被诱捕", range = "10码 ", cast_time = "瞄准", dispel_type = nil},
[103151] = {name = "正义之剪", description = "每一层正义之剪效果都会对目标周围10码范围内的敌人造成神圣伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[103176] = {name = "坠落碎片", description = "莫卓克身上的碎片纷纷坠落，撒落一地。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[103241] = {name = "绝对服从", description = "该单位已经无法控制其行动。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", dispel_type = nil},
[103252] = {name = "冰墓", description = "将目标禁锢于冰霜之中，直到冰墓被摧毁，目标将一直处于昏迷状态。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[103363] = {name = "暮光之剪", description = "每一层暮光之剪效果都会对目标周围10码范围内的敌人造成暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = "魔法"},
[103414] = {name = "践踏", description = "由25码范围内的所有目标分摊2000000点伤害。莫卓克的当前目标以及与其距离最近的一个盟友将承受双倍的分摊伤害。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[103419] = {name = "利刃屏障", description = "埃希拉施展出眼花缭乱的武器技艺。受到的所有低于40000点的伤害都降至1点。当施法者受到的伤害超过这一上限时，效果结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103434] = {name = "干扰之影", description = "每2秒造成42099 to 48926点暗影伤害。\n 在非随机团队难度下，被驱散时造成击退效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[103494] = {name = "共鸣水晶", description = "由三名距离最近的敌人分摊大量暗影伤害。这些目标距离爆炸的距离越远，总伤害越高。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103534] = {name = "危险", description = "当莫卓克的共鸣水晶激活时，将造成致命的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[103536] = {name = "警告", description = "莫卓克的共鸣水晶将造成可观的伤害，非常危险。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[103541] = {name = "安全", description = "莫卓克的共鸣水晶将造成轻微的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[103550] = {name = "净化灵魂", description = "萨尔净化了你的灵魂，驱散了一层负面魔法效果！", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[103562] = {name = "次级利刃屏障", description = "埃希拉施展出眼花缭乱的武器技艺。受到的所有低于30000点的伤害都降至1点。当施法者受到的伤害超过这一上限时，效果结束。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103565] = {name = "净化光芒", description = "正在引导净化光芒。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[103582] = {name = "来入口！", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[103587] = {name = "沉默标记", description = "埃希拉标记一名敌对施法者。当一名被标记的目标施放法术，埃希拉会朝该目标的方向投掷一把飞刀。如果飞刀击中被标记的目标，则使其沉默20 sec。", mechanic = "缄默", range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[103637] = {name = "闪电链", description = "施放一道闪电攻击一名敌人并造成致命的自然伤害。随后这道闪电箭会继续攻击周围最近的敌人，每次成功命中都会增加50%的自然伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[103641] = {name = "治疗波", description = "使用自然法术治疗友方单位。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[103651] = {name = "净化冲击波", description = "净化冲击波对6码内的敌人造成48750 to 51250点神圣伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[103669] = {name = "魔法打击", description = "瓦罗森用奥术和火焰魔法为他的长剑充能，对一名敌人造成27750 to 32250点火焰伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[103687] = {name = "破甲", description = "使一名敌人的护甲值降低10%，持续20 sec。效果最多可叠加10层。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[103688] = {name = "水体防护层", description = "萨尔制造出一个水体防护层，保护盟友免受善德之潮的影响。", mechanic = nil, range = "1000码 ", cast_time = "瞄准", dispel_type = nil},
[103744] = {name = "水体防护层", description = "水体防护层可保护盟友不受善德之潮的伤害，并使造成的伤害提高100%。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[103754] = {name = "暮光乍现", description = "大主教本尼迪塔斯正在释放暮光之力。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[103763] = {name = "错位", description = "施法者在其当前位置发生显著错位，无法直接被攻击或者法术命中。受到范围效果的攻击会打断该效果。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[103767] = {name = "腐蚀暮光", description = "正在引导腐蚀暮光。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[103777] = {name = "暮光箭", description = "暮光冲击波对半径6码范围内的敌人造成48750 to 51250点暗影伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[103782] = {name = "暮光之潮", description = nil, mechanic = nil, range = "5—50000码 ", cast_time = "瞬发", dispel_type = nil},
[103785] = {name = "大地黑血", description = "对莫卓克附近的敌人造成5000点伤害，并使他们受到的自然伤害提高100%，持续6 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103790] = {name = "窒息的烟雾弹", description = "在施法者周围8码半径范围内制造一股浓烈的烟雾，持续20 sec。敌人无法透过烟雾瞄准目标，并且每0.5秒受到5000点自然伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[103813] = {name = "飞升火焰", description = "每5秒使周围12码范围内所有友方单位伤害提高5%，生命值提高5%。效果持续12 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103819] = {name = "飞升火焰图腾", description = "召唤一个火焰图腾，持续until cancelled，周期性地提高附近玩家造成的伤害及最大生命值。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[103821] = {name = "大地涡流", description = "对周围所有敌人造成5%伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103834] = {name = "嗜血", description = "使所有小队成员的近战攻击，远程攻击和施法速度提高50%。持续45 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[103846] = {name = "狂怒", description = "使你的攻击间隔缩短30%，伤害提高20%，持续until cancelled。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103888] = {name = "邪火风暴", description = "邪火风暴召唤一系列邪能火球。效果持续期间，在该位置留下一团邪焰。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[103904] = {name = "冰霜洪流", description = "对一名敌人造成冰霜伤害，并使其移动速度降低50%。", mechanic = "被诱捕", range = "100码 ", cast_time = "瞬发", dispel_type = "魔法"},
[103905] = {name = "熔岩之怒", description = "向一个目标抛掷熔岩，造成50875 to 59125点火焰伤害。", mechanic = nil, range = "100码 ", cast_time = "10​秒", dispel_type = nil},
[103913] = {name = "恐惧打击", description = "一阵令人胆寒的怒吼摧垮45码内所有敌人的意志，造成26125 to 28875点暗影伤害，并使其受到的伤害提高，持续20 sec。效果可叠加。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[103917] = {name = "艾露恩的祝福", description = "泰兰德祈求艾露恩降下祝福，使泰兰德的盟友对次级恶魔造成额外的奥术伤害，以协助泰兰德作战。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[103921] = {name = "Kill Icy Tomb", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103947] = {name = "先祖之魂", description = "使灵魂重新回到躯体，复活死亡的目标并恢复100%的生命值和法力值。无法再战斗中施放。", mechanic = nil, range = "30码 ", cast_time = "4​秒", dispel_type = nil},
[103952] = {name = "永恒之水", description = "伊利丹汲取永恒之水中的能量，获得大量魔力，保护附近的盟友不受恶魔之火的影响。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[103966] = {name = "邪能刃", description = "玛诺洛斯将他强大的长柄武器淬上恶魔之焰，用它对对手发动近战攻击时有一定几率造成额外的火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[103968] = {name = "炽热蒸汽", description = "生命值低于50%时释放出炽热蒸汽，治疗周围激活的血球，为其恢复5%的最大生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[103992] = {name = "深渊火焰", description = "对附近所有敌人造成火焰伤害。", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[104019] = {name = "穿刺", description = "以冰锥穿刺一名敌人，对其造成28500 to 31500点冰霜伤害。", mechanic = nil, range = "50码 ", cast_time = "2​秒", dispel_type = nil},
[104031] = {name = "虚空散射", description = "对40码范围内的所有单位造成5点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[104088] = {name = "治疗波", description = "萨尔使用自然法术治疗自己。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[104130] = {name = "闪电链", description = "用闪电箭打击一名敌人，且可以弹射到附近其他敌人。该法术最多影响5个目标，每次弹射后造成的自然伤害降低。", mechanic = nil, range = "30码 ", cast_time = "2.5​秒", dispel_type = nil},
[104205] = {name = "恶魔冲锋", description = "伊利丹对目标发起冲锋，对敌人造成100%武器伤害。", mechanic = nil, range = "40码 ", cast_time = "600​毫秒", dispel_type = nil},
[104214] = {name = "月神射击", description = "射击一名敌人，造成奥术伤害。", mechanic = nil, range = "150码 ", cast_time = "2​秒", dispel_type = nil},
[104230] = {name = "暮光之息", description = "对受害者放射出暮光能量的冲击波。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[104322] = {name = "灵魂汲取", description = "在施法者前方锥形区域内引导一股灵能波浪，造成166500 to 193500点暗影伤害，并且10倍返还给施法者。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[104377] = {name = "苟拉斯的漆黑血", description = "每2秒造成3220点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104378] = {name = "苟拉斯的漆黑血", description = "每1秒造成15210 to 15990点伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104379] = {name = "献祭光环", description = "伊利丹包裹在魔法火焰之中，对周围的敌人造成火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = nil},
[104394] = {name = "黑暗长矛", description = "伊利丹投掷一发暗影能量的长矛穿刺目标，对其造成27975 to 32025点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "2​秒", dispel_type = nil},
[104400] = {name = "暗影之墙", description = "伊利丹召唤一道阴影之墙，使军团恶魔的行路径迹无法辨认，暂时阻碍他们的前进。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[104451] = {name = "寒冰之墓", description = "将目标困在晶莹剔透的冰块中。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[104461] = {name = "嘲讽", description = "嘲讽目标，迫使其攻击你，但是对正在攻击你的目标无效。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[104503] = {name = "惩击", description = "惩击一名敌人，造成48750 to 51250点神圣伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[104504] = {name = "暮光冲击波", description = "暮光冲击波造成58500 to 61500点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[104543] = {name = "集中怒火", description = "物理伤害提高20%。\n 攻击速度提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104625] = {name = "虚空传送门", description = nil, mechanic = nil, range = "1000码 ", cast_time = "2​秒", dispel_type = nil},
[104678] = {name = "致残鞭笞", description = "使目标虚弱，阻止其进行任何行动。", mechanic = nil, range = "90码 ", cast_time = "3​秒", dispel_type = nil},
[104738] = {name = "吞噬精华", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[104849] = {name = "虚空箭", description = "向目标射出一支黑暗魔法箭，对其造成暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[104894] = {name = "舒玛的漆黑血", description = "获得技能：堕落爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104896] = {name = "舒玛的暗影血", description = "获得技能：深度腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104897] = {name = "舒玛的赤红血", description = "获得技能：灼热之血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104898] = {name = "舒玛的酸液血", description = "获得技能：消化酸液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104900] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104901] = {name = "舒玛的微光血", description = "注入古神的微光血。\n 虚空箭现在具有范围效果。\n 技能的冷却时间缩短为标准时间的一半。\n 攻击速度提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104903] = {name = "年兽 - 顺劈斩", description = "对一名敌人和离它最近的盟友造成110%的普通伤害，最多影响3个目标。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[104905] = {name = "吸取精华", description = "佩罗萨恩展示其真正的力量，吸取所有敌人的生命精华。使目标平静、沉默和昏迷，每秒造成一次暗影伤害，持续4 sec。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[104936] = {name = "刺穿", description = "刺穿目标并使其昏迷。另外刺穿每2秒造成9000 to 11000点伤害，并使受到的伤害提高150%。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[104945] = {name = "望远镜", description = "看到别人看不到的东西！", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[104961] = {name = "魔能吸取", description = "立即杀死一个被恶魔腐蚀的目标，使施法者恢复全部生命值。", mechanic = nil, range = "1000码 ", cast_time = "3​秒", dispel_type = nil},
[104998] = {name = "萨格拉斯之赐", description = "注入恶魔领主萨格拉斯的魔能，每2秒回复20%的最大生命值并对附近的敌人造成火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "30​秒", dispel_type = nil},
[105027] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105033] = {name = "灼热之血", description = "随机灼烧一名远距离敌人的血液，目标离施法者的距离越远，伤害越高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[105041] = {name = "虚空撕裂", description = "玛诺洛斯撕开一道通往扭曲虚空的巨大传送门，使恶魔大军蜂拥而至。", mechanic = nil, range = "1000码 ", cast_time = "6​秒", dispel_type = nil},
[105067] = {name = "沸腾之怨", description = "沸腾之怨对6码范围内所有敌人造成585000 to 615000点暗影伤害，这些伤害由所有被击中单位分摊。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[105075] = {name = "艾露恩之怒", description = "艾露恩的怒火打击泰兰德的敌人，造成奥术伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[105141] = {name = "地狱火！", description = "玛诺洛斯召唤地狱火从天而降！", mechanic = nil, range = "0码 ", cast_time = "14​秒", dispel_type = nil},
[105171] = {name = "深度腐蚀", description = "叠加到5层时获得治疗或者吸收效果会触发爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[105219] = {name = "爆炸", description = "对周围敌人造成26718 to 29531点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105238] = {name = "不灭烈焰", description = "造成24375 to 25625点火焰伤害。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[105248] = {name = "吸收之血", description = "吸收附近的堕落熔岩残渣。融合怪每吸收一次残渣就会变得更不稳定，造成的伤害提高10%，攻击速度提高20%。叠加9层后将进入超热状态。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[105256] = {name = "寒冰暴雨", description = "哈格拉被一层水泡保护，免疫所有攻击。", mechanic = "被诱捕", range = "30码 ", cast_time = "5​秒", dispel_type = nil},
[105285] = {name = "瞄准", description = "尝试瞄准一个敌对的施法者。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[105289] = {name = "碎冰之击", description = "对一个敌人造成92500 to 107500点冰霜伤害并使其移动速度降低，持续4 sec。", mechanic = nil, range = "40码 ", cast_time = "1.4​秒", dispel_type = "魔法"},
[105311] = {name = "水晶链", description = "增强哈格拉的能力。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[105312] = {name = "水晶过载", description = "使缚风者哈格拉受到的伤害提高25%。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[105314] = {name = "寒冰之潮", description = "对3码范围内的所有敌人造成190000 to 210000点冰霜伤害并且使他们受到的冰霜伤害提高50%，持续2.50 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105316] = {name = "冰枪", description = "对距离最近的敌人3码范围内所有敌人造成15000点冰霜伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[105369] = {name = "雷电导管", description = "电流穿过最近的目标。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[105401] = {name = "燃烧之血", description = "燃烧之血从触须中涌出，每2秒造成火焰伤害。肢体触须的生命值越低，造成的伤害越高。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[105409] = {name = "水之护盾", description = "哈格拉被一层水泡保护，免疫所有普通攻击。", mechanic = nil, range = "30码 ", cast_time = "2​秒", dispel_type = nil},
[105432] = {name = "冰冻巨石", description = nil, mechanic = nil, range = "150码 ", cast_time = "瞬发", dispel_type = nil},
[105444] = {name = "炽热", description = "触须发出的炽热每2秒造成3750点火焰伤害。此效果可以叠加。每层效果可使炽热的伤害提高2。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105461] = {name = "冰霜吐息", description = "对一个敌人造成冰霜伤害，并使其移动速度降低，持续8 sec。", mechanic = nil, range = "35码 ", cast_time = "2.5​秒", dispel_type = "魔法"},
[105465] = {name = "闪电风暴", description = "对周围所有敌人造成17500点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105479] = {name = "灼热血浆", description = "死亡之翼灼热的血液包裹目标，浓厚的血液吸收对此目标造成的最多420000点治疗效果，并使目标咳血，周期性地造成12000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[105482] = {name = "水晶链", description = "增强哈格拉的能力。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[105486] = {name = "暴风雪", description = "召唤持续10 sec的暴风雪，对指定区域内的所有敌人每2秒造成12点冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[105490] = {name = "灼热之握", description = "用血浆凝结成的鞭子抓取目标，使其昏迷最多30 sec并且每3秒造成90000点火焰伤害。必须通过引导来维持效果，如果对触须造成大量伤害则有可能被打断。该效果能够防止玩家从死亡之翼的背上掉落。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[105521] = {name = "无尽狂怒", description = "濒死的佩罗萨恩陷入疯狂，伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105526] = {name = "魔能加速", description = "攻击速度提高100%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105539] = {name = "法力扩散", description = "根据吸收量回复法力值，由30码内的所有单位平均分摊。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[105543] = {name = "魔能吸收", description = "伊利丹打断佩罗萨恩的吸取精华法术，使萨特昏迷并遭到羞辱，拯救英雄们。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[105544] = {name = "魔能凋零", description = "波洛斯阿恩的腐败之触使得一名随机目标体内发生溃烂，立即造成38000 to 42000点暗影伤害并且每秒造成8075 to 8925点暗影伤害，持续10 sec。对受到影响的目标施放的治疗法术会对治疗者造成等同于治疗量100%的暗影伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", dispel_type = nil},
[105545] = {name = "魔能之瘾", description = "使受到精华吸取的目标昏迷。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105547] = {name = "重生", description = "吸收佩罗萨恩的魔法使其虚弱，伊利丹进入冥想状态，治疗自己。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105563] = {name = "贪婪触须", description = "攫取附近的敌人，对其造成5250 to 6750点火焰伤害并将其黏着在死亡之翼的背上，移动速度降低35%。被黏着的敌人无法从死亡之翼背上被甩下。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105565] = {name = "灸灼", description = "阿莱克丝塔萨开始灼烧灼疮触须，在5 sec内造成大量伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[105573] = {name = "消化酸液", description = "对敌方目标造成67275 to 70725点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[105605] = {name = "暮光烈焰", description = "对一大片区域引导一股暗影烈焰，有效地封闭龙眠神殿顶端的大部分平台的出入口。持续到被取消或打断为止。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[105635] = {name = "回归暗影", description = "使得周围所有有暗影斗篷的盟友进入潜行状态。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105651] = {name = "源质箭", description = "死亡之翼施放一发源质箭降落到目标平台上。如果源质箭触碰到其目标，它将对所有敌人造成456300 to 479700点火焰伤害，并且每5秒造成额外380250 to 399750点火焰伤害，持续2 sec。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[105652] = {name = "暮光烈焰", description = "对一大片区域引导一股暗影烈焰，有效地封闭龙眠神殿顶端的大部分平台的出入口。持续到被取消或打断为止。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[105700] = {name = "暮光烈焰", description = "对敌对目标引导一股暗影烈焰，对该目标及其周围8码内所有盟友造成伤害，持续到被取消或打断为止。", mechanic = nil, range = "20码 ", cast_time = "瞄准", dispel_type = nil},
[105723] = {name = "源质爆炸", description = "源质爆炸对200码内的敌人造成456300 to 479700点火焰伤害，并且额外造成29250 to 30750点火焰伤害，直到玩家将源质箭摧毁。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[105784] = {name = "刃舞", description = "每秒对13码内所有目标造成11875 to 13125点物理伤害，并且偏转所有攻击。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[105799] = {name = "时光领域", description = "诺兹多姆在目标区域张开一个时光领域，使得源质流星消亡于时间之中，当其进入时光领域之后，速度大幅度降低。另外，任何身处时光领域的敌人的攻击速度降低50%。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[105834] = {name = "超热之核", description = "融合怪的核心变得极不稳定，每3秒对附近的敌人造成30450 to 39550点火焰伤害。如果在该阶段摧毁融合怪，它将触发一次核能冲击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105841] = {name = "突变撕咬", description = "每1秒造成2340 to 2460点暗影伤害，持续10 sec。效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[105845] = {name = "核能冲击", description = "融合怪的超热之核触发大爆炸，对8码范围内的目标造成350625 to 399375点火焰伤害。这场爆炸相当剧烈，足以将爆炸范围内的死亡之翼的源质装甲撬起。", mechanic = nil, range = "0码 ", cast_time = "5​秒", dispel_type = nil},
[105847] = {name = "装甲板自我修复", description = "当一块装甲板被掀起时，装甲板连接束会快速地收拢装甲板，使连接束不再受到进一步的伤害，并防止装甲板飞落。", mechanic = nil, range = "50000码 ", cast_time = "23​秒", dispel_type = nil},
[105848] = {name = "装甲板自我修复", description = "当一块装甲板被掀起时，装甲板连接束会快速地收拢装甲板，使连接束不再受到进一步的伤害，并防止装甲板飞落。", mechanic = nil, range = "50000码 ", cast_time = "23​秒", dispel_type = nil},
[105855] = {name = "剑刃漩涡", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[105858] = {name = "暮光之息", description = "对施法者前方所有敌人造成34000到46000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[105859] = {name = "穿刺", description = "每秒造成5000点物理伤害，并使受到的伤害提高50%，持续8 sec。", mechanic = nil, range = "8码 ", cast_time = "瞬发", dispel_type = nil},
[105915] = {name = "暗影斗篷", description = "伊利丹的魔法使他在阴影中隐藏自己，不被恶魔发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[105925] = {name = "黯淡之光", description = "将生命之光从目标体内吸出，使其坠入暮光领域。效果结束时，在暮光领域内的目标会被立即杀死。在正常领域的目标会被拖入暮光领域并重置对奥卓克希昂的仇恨。另外，在接下来的5 sec内，不会产生任何仇恨。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[105984] = {name = "时光之环", description = "将灵魂囚禁在一个有限的时光之环内，任何会杀死目标的攻击反而会为其恢复100%的最大生命值。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[106005] = {name = "衰退", description = "被摧毁的融合怪造成衰退效果，使所有敌人的最大生命值降低5%。该效果无视核心状态而触发，最多可叠加15次。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[106199] = {name = "血之腐蚀：死亡", description = "死亡之翼的腐蚀在你的血脉中流动。这种腐蚀如果没有很快被移除的话将会发作，使玩家感染上死亡之翼的血液。驱散后该效果将会跳转至一个新的目标，并会变异成血之腐蚀：大地。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[106200] = {name = "血之腐蚀：大地", description = "奈萨里奥的阴影在你的血脉中流动。这种腐蚀如果没有很快被移除的话将会发作，使玩家感染上奈萨里奥的血液。驱散后该效果将会跳转至一个新的目标，并会变异成血之腐蚀：死亡。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "魔法"},
[106218] = {name = "艾泽拉斯最后的守护者", description = "受到大地守护者萨尔的祝福，获得艾泽拉斯远古巨石坚不可摧的力量。防御技能的冷却时间缩短50%。防御技能的持续时间延长100%。", mechanic = nil, range = "1000码 ", cast_time = "瞬发", dispel_type = nil},
[106369] = {name = "暮光位移", description = "奥卓克希昂将他的敌人抓入暮光领域，会受到他的暮光攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[106371] = {name = "暮光审判", description = "暮光审判降临到所有奥卓克希昂的敌人身上。在暮光领域内的敌人受到300000点不可抵抗的暗影伤害。正常领域内的敌人立即被抓入暮光领域。如果没有敌人被暮光审判击中，守护巨龙们会承受所有伤害，打破巨龙之魂的护盾，艾泽拉斯的所有生命将遭到毁灭。", mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[106372] = {name = "不稳定的畸变体", description = "新生的暮光变异每6秒使暮光能量弧从奥卓克希昂的皮下崩裂而出。变异使奥卓克希昂无法招架攻击。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[106388] = {name = "暮光崩裂", description = "奥卓克希昂的变异进入顶峰阶段，向外迸发出巨型爆炸，摧毁附近所有的敌人和奥卓克希昂自身。", mechanic = nil, range = "50000码 ", cast_time = "5​秒", dispel_type = nil},
[106400] = {name = "穿刺", description = "尾部触须穿刺目标，造成1200000点物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[106415] = {name = "暮光爆发", description = "暮光爆发造成73125 to 76875点暗影伤害，并使受到的魔法伤害提高50%，持续6 sec。可堆叠。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[106523] = {name = "大灾变", description = "死亡之翼试图通过引发第二次大灾变来完成他一手策划的阴谋，对他的所有敌人造成1462500 to 1537500点火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "1​分钟", dispel_type = nil},
[106548] = {name = "苦痛折磨", description = "死亡之翼的肢体受到重创，疼痛使其无法专注并昏迷，对其造成生命值总量20%的伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[106588] = {name = "暴露弱点", description = "阿莱克丝塔萨将死亡之翼前肢的弱点暴露出来，使其受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[106600] = {name = "暴露弱点", description = "诺兹多姆将死亡之翼前肢的弱点暴露出来，使其受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[106613] = {name = "暴露弱点", description = "伊瑟拉将死亡之翼前肢的弱点暴露出来，使其受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[106624] = {name = "暴露弱点", description = "卡雷苟斯将死亡之翼前肢的弱点暴露出来，使其受到的伤害提高100%。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[106730] = {name = "破伤风", description = "每1秒造成35100 to 36900点暗影伤害，持续6 sec。效果可以叠加。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[106791] = {name = "碎屑", description = "源质碎片向目标发射一枚碎屑，造成390000 to 410000点物理伤害，无视护甲。", mechanic = nil, range = "50000码 ", cast_time = "6​秒", dispel_type = nil},
[106834] = {name = "堕落熔岩", description = "堕落熔岩从死亡之翼体内涌出，每2秒造成一次火焰伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[107018] = {name = "攻击守护巨龙", description = "死亡之翼开始寻找他的下一个攻击目标。在其肢体触须仍然抓住的平台中，死亡之翼会攻击玩家最多的那个平台。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", dispel_type = nil},
[107029] = {name = "穿刺守护巨龙", description = "造成目标最大生命值25%的物理伤害。", mechanic = nil, range = "50000码 ", cast_time = "4​秒", dispel_type = nil},
[107104] = {name = "挫志怒吼", description = "使附近敌人的近战攻击强度降低，持续20 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[107105] = {name = "刀扇", description = "立即对周围所有敌人投掷飞刀，造成100%的武器伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[107111] = {name = "魔爆术", description = "施放魔法冲击波，对附近的敌人造成奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = "魔法"},
[107112] = {name = "冰霜新星", description = "对一个敌人造成冰霜伤害并使其无法移动，持续4 sec。", mechanic = "定身", range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[107113] = {name = "投毒", description = "向一个敌人投掷药剂，造成自然伤害并使其中毒，受到持续性伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[107114] = {name = "毒浆", description = "对毒浆内的所有敌人造成自然伤害，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[107115] = {name = "投掷炸弹", description = "对指定区域内的所有敌人造成火焰伤害。", mechanic = nil, range = "30码 ", cast_time = "1​秒", dispel_type = nil},
[107116] = {name = "凛风冲击", description = "以刺骨的寒风冲击目标，对周围半径10码范围内的所有敌人造成冰霜伤害。对被冻结的目标造成三倍伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[107439] = {name = "暮光弹幕", description = "对弹幕落点5码内的所有玩家造成280000点暗影伤害。如果没有玩家被弹幕击中，则天火号自身将承受所有伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[107518] = {name = "自毁", description = "引爆一次大范围爆炸，对8码范围内的敌人造成243750 to 256250点火焰伤害，摧毁天火号的机械设备，并且杀死施法者。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[107558] = {name = "溃变", description = "制造出一片毁灭地带，对施法者前方的所有敌人造成114000 to 126000点暗影伤害，并用黑暗能量影响对方，在随后1 min内每2秒造成9000点暗影伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[107567] = {name = "残忍打击", description = "造成150%武器伤害并且使目标每2秒受到9000点物理伤害，持续1 min。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[107588] = {name = "暮光杀戮", description = nil, mechanic = nil, range = "50000码 ", cast_time = "3​秒", dispel_type = nil},
[107597] = {name = "巨石碾压", description = "向目标投掷巨石，造成84825 to 95175点伤害并使小范围内的所有敌人昏迷。", mechanic = nil, range = "90码 ", cast_time = "3​秒", dispel_type = nil},
[107675] = {name = "尘土风暴", description = "每秒对周围所有敌人造成18850 to 21150点自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[107770] = {name = "纯净之水", description = "使你造成的所有伤害提高50%并移除尘土风暴的效果。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[107791] = {name = "山洪", description = "洪水的力量对施法者前方的所有敌人造成27750 to 32250点自然伤害，持续4 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞄准", dispel_type = nil},
[107801] = {name = "浸透", description = "造成65975 to 74025点自然伤害并且吸收37700 to 42300点治疗量。", mechanic = nil, range = "50000码 ", cast_time = "1​秒", dispel_type = nil},
[107840] = {name = "腐臭蜂群", description = "混乱魔法巨浪横扫施法者面前所有敌人，造成42750 to 52250点暗影伤害。", mechanic = nil, range = "20码 ", cast_time = "1.5​秒", dispel_type = nil},
[107850] = {name = "专注打击", description = "快速地挥砍敌人，造成50%的武器伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[107852] = {name = "暮光腐蚀", description = "对施法者周围区域内的所有敌人造成28275 to 31725点暗影伤害，并增加34点能量。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[107865] = {name = "奥能毁灭", description = "对目标施以能量爆炸，造成19000 to 21000点奥术伤害。每次施放奥能毁灭，会使你造成的奥术伤害提高10%，施法时间减少10%。这个效果最多叠加4层，持续6 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[107872] = {name = "暮光之怒", description = "造成的所有伤害提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[107880] = {name = "无尽法力", description = "在5 sec内回复所有法力值。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[107899] = {name = "爆炸", description = "引发爆炸并对一小块区域内的所有敌人造成27750 to 32250点火焰伤害。", mechanic = nil, range = "15码 ", cast_time = "3​秒", dispel_type = nil},
[107900] = {name = "恶魔守护", description = "使堕落的奥术师受到魔能的庇护，吸收50000点伤害，持续5 sec。", mechanic = nil, range = "40码 ", cast_time = "3​秒", dispel_type = nil},
[107980] = {name = "熔岩喷溅", description = "向一个目标喷射熔岩，造成43750 to 56250点火焰伤害。", mechanic = nil, range = "60码 ", cast_time = "2​秒", dispel_type = nil},
[108010] = {name = "重炮轰击", description = "发射一枚高速金属炮弹，对目标造成17100 to 18900点伤害。", mechanic = nil, range = "100码 ", cast_time = "2​秒", dispel_type = nil},
[108035] = {name = "巨龙壁垒", description = "巨龙之魂的力量形成一道无法穿透的屏障。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[108038] = {name = "鱼叉炮", description = "对目标发射一发鱼叉炮。", mechanic = nil, range = "80码 ", cast_time = "1​秒", dispel_type = nil},
[108039] = {name = "装填", description = "装填另一发鱼叉炮并用绳索拴住，换掉前一发。", mechanic = nil, range = "0码 ", cast_time = "10​秒", dispel_type = nil},
[108040] = {name = "火炮弹幕", description = "对目标进行连续开炮。", mechanic = nil, range = "200码 ", cast_time = "瞄准", dispel_type = nil},
[108042] = {name = "毁灭打击", description = "击碎目标的护甲，造成120%武器伤害并造成破甲效果。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[108043] = {name = "破甲", description = "击破敌人的护甲，每层破甲可以使其护甲值降低20%。可叠加最多5次。持续30 sec。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[108044] = {name = "干扰怒吼", description = "凶猛地尖叫，对所有敌人造成92625 to 102375点物理伤害，并阻止10码范围内敌人施法，持续8 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[108045] = {name = "复仇", description = "提升伤害，生命值越低，提升越多。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[108046] = {name = "震荡波", description = "对施法者前方的80码锥形区域内的敌人造成95000 to 105000点物理伤害，使其昏迷4 sec。", mechanic = nil, range = "45码 ", cast_time = "2.5​秒", dispel_type = nil},
[108141] = {name = "邪能烈焰", description = "召唤邪能烈焰，在3秒后造成33250点火焰伤害，并在随后的30 sec内对进入该区域的玩家每秒造成额外11875点火焰伤害。", mechanic = nil, range = "150码 ", cast_time = "1​秒", dispel_type = nil},
[108172] = {name = "暮光扫射", description = "对附近的敌人造成32375 to 37625点暗影伤害。", mechanic = nil, range = "35码 ", cast_time = "1.5​秒", dispel_type = nil},
[108183] = {name = "屈从暮光", description = "每秒造成10000点暗影伤害，持续8 sec。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = "魔法"},
[108218] = {name = "灼热之血", description = "随机灼烧一名远距离敌人的血液，目标离施法者的距离越远，伤害越高。", mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[108220] = {name = "深度腐蚀", description = "叠加到5层时获得治疗或者吸收效果会触发爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[108221] = {name = "舒玛的微光血", description = "注入古神的微光血。\n 技能的冷却时间缩短为标准时间的一半。\n 攻击速度提高50%。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[108228] = {name = "法力扩散", description = "根据吸收量回复法力值，由40码内的所有单位平均分摊。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[108419] = {name = "消化酸液", description = "对敌方目标造成30625 to 39375点自然伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[108442] = {name = "熔岩爆裂", description = "造成10000点火焰伤害。", mechanic = nil, range = "40码 ", cast_time = "2.5​秒", dispel_type = nil},
[108443] = {name = "冰霜之箭", description = "布置一个冰霜陷阱，使第一个接近它的敌人被冻结，在5 sec内无法行动。受到任何伤害都会打破效果。陷阱持续until cancelled。同一时间内只能激活一个陷阱。", mechanic = nil, range = "60码 ", cast_time = "1​秒", dispel_type = nil},
[108537] = {name = "星界传送", description = "传送萨尔。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[108601] = {name = "腐蚀寄生虫", description = "造成17550 to 18450点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[108799] = {name = "黑血爆发", description = "造成119400 to 120600点暗影伤害并将敌人击飞。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[108813] = {name = "不稳定腐蚀", description = "腐蚀寄生虫开始施放不稳定腐蚀，对所有敌人造成火焰伤害，伤害量等同于腐蚀寄生虫生命值的10%。", mechanic = nil, range = "50000码 ", cast_time = "10​秒", dispel_type = nil},
[108849] = {name = "Taxi - Stair of Destiny to Thrallmar", description = nil, mechanic = nil, range = "30码 ", cast_time = "瞬发", dispel_type = nil},
[108934] = {name = "触电反噬", description = "受到的伤害提高100%，持续15 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[109017] = {name = "召唤克卓莫", description = "创造另外一个莫卓克。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109102] = {name = "凝固之血", description = "为死亡之翼恢复1%最大生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[109198] = {name = "黑暗噬体", description = "对范围内的所有敌人造成暗影伤害。持续25 sec。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[109199] = {name = "狂野抽击", description = "对15码范围内的所有敌人造成19000 to 21000点物理伤害，并将其击退。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109238] = {name = "触须投掷", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[109244] = {name = "回到大炮！", description = nil, mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[109247] = {name = "巨龙之魂的气息", description = "造成的伤害降低。\n 最大生命值降低。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109258] = {name = "触须投掷", description = "对7码内所有目标造成54000 to 66000点物理伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109305] = {name = "冰冻之握", description = "召唤一个冰霜之球周期性地将玩家拉到它的周围。", mechanic = nil, range = "0码 ", cast_time = "1​秒", dispel_type = nil},
[109325] = {name = "霜冻", description = "造成不断叠加的诱捕效果，使移动速度降低10%。", mechanic = nil, range = "300码 ", cast_time = "瞬发", dispel_type = "魔法"},
[109331] = {name = "碎裂", description = "造成33点冰霜伤害并使护甲值降低33%。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[109333] = {name = "冰霜腐蚀", description = "每3秒造成越来越高的冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = "魔法"},
[109334] = {name = "寒冰箭", description = "造成41625 to 48375点冰霜伤害。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[109348] = {name = "闪电链", description = "向敌人射出一支闪电箭，随后这支闪电箭会继续攻击它周围最近的敌人。最多可攻击3个目标。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[109360] = {name = "暴风雪", description = "召唤一场持续15 sec的暴风雪，每1秒对目标范围内的所有敌人造成冰霜伤害。", mechanic = nil, range = "100码 ", cast_time = "1.5​秒", dispel_type = nil},
[109368] = {name = "火花", description = "每秒造成1000点自然伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[109396] = {name = "软泥喷吐", description = "对一名敌人及其周围4码范围内的盟友造成97500 to 102500点暗影伤害。只有当施法者没有受到近战攻击时才会使用该技能。", mechanic = nil, range = "200码 ", cast_time = "500​毫秒", dispel_type = nil},
[109423] = {name = "寒冰镣铐", description = "使目标在原地无法移动，持续15 sec。", mechanic = nil, range = "100码 ", cast_time = "1​秒", dispel_type = "魔法"},
[109443] = {name = "龙卷风", description = "召唤一股龙卷风。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[109541] = {name = "风暴之柱", description = "在X秒后爆炸。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[109664] = {name = "黑嚎之愿", description = "造成18500 to 21500点暗影伤害并吸收所有能量。", mechanic = nil, range = "40码 ", cast_time = "1.5​秒", dispel_type = nil},
[109669] = {name = "暗影吐息", description = "造成13875 to 16125点暗影伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[109706] = {name = "黑嚎之怒", description = "你在与“信条”海勒姆领主的战斗中隐藏了起来，使其激怒，他造成的所有伤害提高100%，持续10 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109765] = {name = "套圈圈", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109886] = {name = "奥能灌注武器", description = "近战攻击造成16650 to 19350点奥术伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109889] = {name = "激怒", description = "造成的所有伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = "暴怒"},
[109891] = {name = "满足", description = "受到的所有伤害提高50%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109892] = {name = "奥能灌注护甲", description = "受到的所有伤害降低99%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109901] = {name = "奥术飞弹", description = "每秒造成9250 to 10750点奥术伤害。", mechanic = nil, range = "40码 ", cast_time = "瞄准", dispel_type = nil},
[109909] = {name = "奥术毁灭", description = "从奥术之柱内吸取能量，对所有敌人造成323750 to 376250点奥术伤害。", mechanic = nil, range = "100码 ", cast_time = "瞄准", dispel_type = nil},
[109912] = {name = "奥术护盾", description = "保护施法者免受一切伤害和效果影响。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109943] = {name = "血肉之味", description = "你对血肉的饥渴得到了满足！你造成的伤害提高5%，你的最大生命值提高5%，持续30 sec。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[109944] = {name = "食尸", description = "每1秒为食尸者回复10%最大生命值，并使其伤害提高5%，最大生命值提高5%。", mechanic = nil, range = "0码 ", cast_time = "瞄准", dispel_type = nil},
[109952] = {name = "尸疫投掷", description = "造成13500 to 16500点伤害，并使目标感染疾病，在12 sec内造成54000 to 66000点伤害。", mechanic = nil, range = "45码 ", cast_time = "1.5​秒", dispel_type = "疾病"},
[109970] = {name = "炽烈暗影", description = "你的身后留下一道炽烈暗影的尾迹。炽热暗影每1秒造成13875 to 16125点暗影伤害。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[109972] = {name = "呆在外面！", description = "将目标从套圈圈场地移走。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[109976] = {name = "呆在外面！", description = "将目标从蒸汽坦克场地移走。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[109977] = {name = "呆在外面！", description = "将目标从打豺狼人场地移走。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[109989] = {name = "在岗位上打瞌睡", description = "在岗位上打瞌睡\n希望你不会被发现。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[110055] = {name = "狂暴", description = "所有伤害提高500%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[110102] = {name = "软泥喷吐", description = "对一名敌人造成43875 to 46125点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[110212] = {name = "暮光之息", description = "对施法者前方45码锥形区域造成120000 to 130000点暗影伤害。", mechanic = nil, range = "50000码 ", cast_time = "2​秒", dispel_type = nil},
[110214] = {name = "吞噬遮幕", description = "用暮光能量包裹一名敌方目标，吸收随后获得的150000点治疗效果。当吞噬遮幕吸收治疗效果时，会对周围盟友造成等同于治疗量的伤害。如果受到吞噬遮幕的玩家死亡，所有剩余的暮光能量将会立即施放出来。", mechanic = nil, range = "0码 ", cast_time = "1.5​秒", dispel_type = nil},
[110297] = {name = "软泥喷吐", description = "对一名敌人造成28810 to 30288点暗影伤害。", mechanic = nil, range = "200码 ", cast_time = "瞬发", dispel_type = nil},
[110742] = {name = "法力扩散", description = "根据吸收量回复法力值，由100码内的所有单位平均分摊。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[110743] = {name = "舒玛的酸液血", description = "获得技能：消化酸液。\n 消化酸液对随机目标造成自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[110746] = {name = "舒玛的漆黑血", description = "获得技能：灵魂切割。\n 灵魂切割对当前目标造成32375 to 37625点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[110747] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。\n 法力虚空持续地吸取法力值，直到该目标死亡。在法力虚空被摧毁的时候，该目标将重新获得所有被吸取的法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[110748] = {name = "舒玛的暗影血", description = "获得技能：深度腐蚀。\n 在深度腐蚀的效果影响下，受到5次治疗将导致爆炸，对周围所有盟友造成46250 to 53750点暗影伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[110750] = {name = "舒玛的赤红血", description = "获得技能：灼热之血。\n 灼热之血随机对远距离的敌人造成20700点火焰伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[110966] = {name = "呆在外面！", description = "将目标从打豺狼人场地移走。", mechanic = nil, range = "20码 ", cast_time = "瞬发", dispel_type = nil},
[351655] = {name = "聚光灯", description = "在施法者位置召唤一个聚光灯，持续until cancelled。位于该聚光灯内的任何人都将获得能力提升。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[353973] = {name = "工程学", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[353977] = {name = "裁缝", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[353979] = {name = "制皮", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[353984] = {name = "锻造", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[355154] = {name = "急救", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[360242] = {name = "发布更新", description = "在竞技场布告牌上发布新的信息。", mechanic = nil, range = "0码 ", cast_time = "10​秒", dispel_type = nil},
[382763] = {name = "重蹄打击", description = "对敌人造成近战伤害。", mechanic = nil, range = "5码 ", cast_time = "瞬发", dispel_type = nil},
[385807] = {name = "击倒", description = "击倒\n昏迷。", mechanic = "昏迷中", range = "10码 ", cast_time = "瞬发", dispel_type = nil},
[387764] = {name = "鱼？", description = "鱼？\n小岩看起来很饿。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[388378] = {name = "开心！", description = "开心！\n小岩很爱你哦。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[392731] = {name = "冻结", description = "使受害者染上冰霜，他们会留下冰冻残迹，伤害并诱捕自己的盟友。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[394449] = {name = "生命吸取", description = "造成伤害的100%将转化为生命值。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[394603] = {name = "泰坦能量", description = "充盈着泰坦的腐化能量，每层使造成的伤害提高1%，受到的伤害提高2%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[394608] = {name = "你被感染了！", description = "感染僵尸天灾。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = "疾病"},
[397180] = {name = "时间之步", description = "冲锋敌人，造成2850 to 3150点物理伤害。", mechanic = nil, range = "80码 ", cast_time = "瞬发", dispel_type = nil},
[398189] = {name = "神灵之血", description = "神灵之血\n造成伤害的100%将转化为生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[412947] = {name = "火焰冲击", description = "火焰冲击\n每秒受到相当于最大生命值6%的火焰伤害，持续十秒。\n快想个清凉的法子！", mechanic = nil, range = "50码 ", cast_time = "瞬发", dispel_type = nil},
[412964] = {name = "冻结", description = "使受害者染上冰霜，他们会留下冰冻残迹，伤害并诱捕自己的盟友。", mechanic = "被诱捕", range = "50码 ", cast_time = "瞬发", dispel_type = "魔法"},
[413078] = {name = "贝塔强化：泰坦符文", description = "灌注了净化泰坦能量，其脉动会使玩家造成的伤害提高。也许有了足够的能量，就能获得守护者本人的协助。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[413079] = {name = "泰坦能量", description = "充盈着泰坦的净化能量，每层使造成的伤害提高1%，最多叠加100次。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[413082] = {name = "风暴之怒", description = "你造成的所有伤害提高10%，生命总值提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[413083] = {name = "自然之韧", description = "你造成的所有伤害提高10%，你受到的所有治疗量提高20%。每5秒回复15%的最大法力值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[413084] = {name = "冰霜之韧", description = "造成的伤害提高10%，受到的所有伤害降低20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[413085] = {name = "发明之速", description = "所有伤害提高10%，移动速度提高20%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[413091] = {name = "神圣新星", description = "制造一次以施法者为中心的神圣能量爆炸，对半径10码范围内的所有目标造成1080 to 1320点神圣伤害，并为半径10码范围内的所有小队成员恢复360 to 440点生命值。这些效果不对怪物产生任何威胁值。", mechanic = nil, range = "0码 ", cast_time = "2​秒", dispel_type = "魔法"},
[413097] = {name = "冲锋", description = nil, mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[413118] = {name = "不稳定", description = "使某些萨隆邪铁构成的生物的分子结构变得不稳定，使其攻击速度降低100%，施法速度降低300%。持续30 sec。", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[413120] = {name = "霍迪尔的保卫凝视", description = "霍迪尔可以使用几乎无法穿透的冰块保护一个友方目标，避免其因为受到巨大的伤害而死亡，持续until cancelled。在使用这种能力之后，霍迪尔必须进行休息。", mechanic = nil, range = "300码 ", cast_time = "瞬发", dispel_type = nil},
[413172] = {name = "能量衰减", description = "削弱施法者附近很大区域内的敌人，使其造成的伤害降低99%。需引导。", mechanic = nil, range = "50000码 ", cast_time = "1.5​秒", dispel_type = nil},
[413174] = {name = "神灵之血", description = "神灵之血\n造成伤害的100%将转化为生命值。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[413265] = {name = "神灵毒血", description = "神灵毒血\n每秒受到1%的自然伤害。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[413978] = {name = "番茄糊脸", description = "番茄糊脸\n造成的伤害和治疗效果降低5%。\n希望不会造成永久性的伤害！", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[414277] = {name = "就座", description = "就座\n有人扔了把椅子？？", mechanic = nil, range = "50000码 ", cast_time = "瞬发", dispel_type = nil},
[414702] = {name = "奥术迅疾", description = "奥术迅疾\n近战、远程和施法速度提高5%。\n移动速度提高5%。", mechanic = nil, range = "40码 ", cast_time = "瞬发", dispel_type = nil},
[424340] = {name = "火焰新星", description = "对附近的敌人造成火焰伤害。", mechanic = nil, range = "10码 ", cast_time = "2​秒", dispel_type = nil},
[440366] = {name = "玩具稳定性", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1224934] = {name = "舒玛的微光血", description = "注入古神的微光血。\n 攻击速度提高25%。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1224951] = {name = "深度腐蚀", description = "叠加到5层时获得治疗或者吸收效果会触发爆炸。", mechanic = nil, range = "100码 ", cast_time = "瞬发", dispel_type = nil},
[1226387] = {name = "舒玛的赤红血", description = "获得技能：灼热之血。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1226408] = {name = "舒玛的暗影血", description = "获得技能：深度腐蚀。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1226416] = {name = "舒玛的冰蓝血", description = "获得技能：法力虚空。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1226422] = {name = "舒玛的酸液血", description = "获得技能：消化酸液。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1226453] = {name = "舒玛的漆黑血", description = "获得技能：堕落爪牙。", mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1227450] = {name = "Shadowed Globule - Spawn Spell", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1227589] = {name = "Cobalt Globule - Spawn Spell", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1227594] = {name = "Glowing Globule - Spawn Spell", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1227595] = {name = "Crimson Globule - Spawn Spell", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1227598] = {name = "Dark Globule - Spawn Spell", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
[1227599] = {name = "Acidic Globule - Spawn Spell", description = nil, mechanic = nil, range = "0码 ", cast_time = "瞬发", dispel_type = nil},
}
