local ElvUI_EltreumUI, E, L, V, P, G = unpack(select(2, ...))
local utf8sub = string.utf8sub
local _G = _G
local UnitName = _G.UnitName
local string = _G.string
local UnitClass = _G.UnitClass
local UnitIsPlayer = _G.UnitIsPlayer
local math = _G.math
local GetRaidTargetIndex = _G.GetRaidTargetIndex
local UnitEffectiveLevel = _G.UnitEffectiveLevel
local UnitLevel = _G.UnitLevel
local UnitClassification = _G.UnitClassification
local tostring = _G.tostring
local UnitCanAttack = _G.UnitCanAttack
local UnitIsEnemy = _G.UnitIsEnemy
local UnitChannelInfo = _G.UnitChannelInfo
local UnitCastingInfo = _G.UnitCastingInfo
local UnitReaction = _G.UnitReaction
local UnitExists = _G.UnitExists
local UnitArmor = _G.UnitArmor
local UnitHealthMax = _G.UnitHealthMax
local UnitIsGroupLeader = _G.UnitIsGroupLeader
local UnitIsGroupAssistant = _G.UnitIsGroupAssistant

-- Name custom abbreviation by Azilroka
E:AddTag("name:eltruism:abbreviate", "UNIT_NAME_UPDATE", function(unit)
	local name = UnitName(unit)
	--local name = 'Ецхо оф а Пандарен' --cyrillic name test
	if name and string.len(name) > 16 then
		name = name:gsub('(%S+) ', function(t) return t:utf8sub(1,1)..'. ' end)
	end
	return name
end)
E:AddTagInfo('name:eltruism:abbreviate', ElvUI_EltreumUI.Name, L["Abbreviates the unit name once it goes over 16 characters, made by Azilroka"])

-- Alternate Class Icons by Releaf
local classIcons = {
	["WARRIOR"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\WarriorReleaf.tga:0:0:0:0|t",
	["PALADIN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\PaladinReleaf.tga:0:0:0:0|t",
	["HUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\HunterReleaf.tga:0:0:0:0|t",
	["ROGUE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\RogueReleaf.tga:0:0:0:0|t",
	["PRIEST"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\PriestReleaf.tga:0:0:0:0|t",
	["DEATHKNIGHT"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DeathKnightReleaf.tga:0:0:0:0|t",
	["SHAMAN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\ShamanReleaf.tga:0:0:0:0|t",
	["MAGE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\MageReleaf.tga:0:0:0:0|t",
	["WARLOCK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\WarlockReleaf.tga:0:0:0:0|t",
	["MONK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\MonkReleaf.tga:0:0:0:0|t",
	["DRUID"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DruidReleaf.tga:0:0:0:0|t",
	["DEMONHUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DemonHunterReleaf.tga:0:0:0:0|t",
}

--show class icons on all targets
E:AddTag("eltruism:class:all", "UNIT_NAME_UPDATE", function(unit)
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIcons[classes]
	return icon
end)
E:AddTagInfo('eltruism:class:all', ElvUI_EltreumUI.Name, L["Shows Class Icons recolored by Releaf on all targets"])

--show class icons only on players, ty repooc!
E:AddTag("eltruism:class:player", "UNIT_NAME_UPDATE", function(unit)
	if not UnitIsPlayer(unit) then return end
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIcons[classes]
	return icon
end)
E:AddTagInfo('eltruism:class:player', ElvUI_EltreumUI.Name, L["Shows Class Icons recolored by Releaf on Player targets"])

-- Class Icons
local classIconsBlizzard = {
	["WARRIOR"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Warrior.tga:0:0:0:0|t",
	["PALADIN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Paladin.tga:0:0:0:0|t",
	["HUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Hunter.tga:0:0:0:0|t",
	["ROGUE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Rogue.tga:0:0:0:0|t",
	["PRIEST"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Priest.tga:0:0:0:0|t",
	["DEATHKNIGHT"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DeathKnight.tga:0:0:0:0|t",
	["SHAMAN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Shaman.tga:0:0:0:0|t",
	["MAGE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Mage.tga:0:0:0:0|t",
	["WARLOCK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Warlock.tga:0:0:0:0|t",
	["MONK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Monk.tga:0:0:0:0|t",
	["DRUID"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Druid.tga:0:0:0:0|t",
	["DEMONHUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DemonHunter.tga:0:0:0:0|t",
}

--alternate class icons on all targets
E:AddTag("eltruism:blizz:all", "UNIT_NAME_UPDATE", function(unit)
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIconsBlizzard[classes]
	return icon
end)
E:AddTagInfo('eltruism:blizz:all', ElvUI_EltreumUI.Name, L["Shows Class Icons by Blizzard on all targets"])

--alternate class icons on players
E:AddTag("eltruism:blizz:player", "UNIT_NAME_UPDATE", function(unit)
	if not UnitIsPlayer(unit) then return end
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIconsBlizzard[classes]
	return icon
end)
E:AddTagInfo('eltruism:blizz:player', ElvUI_EltreumUI.Name, L["Shows Class Icons by Blizzard only on Player targets"])

-- Alternate Class Icons by Releaf with borders
local classIconsReleafborder = {
	["WARRIOR"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\WarriorIconReleaf.tga:0:0:0:0|t",
	["PALADIN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\PaladinIconReleaf.tga:0:0:0:0|t",
	["HUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\HunterIconReleaf.tga:0:0:0:0|t",
	["ROGUE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\RogueIconReleaf.tga:0:0:0:0|t",
	["PRIEST"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\PriestIconReleaf.tga:0:0:0:0|t",
	["DEATHKNIGHT"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DeathKnightIconReleaf.tga:0:0:0:0|t",
	["SHAMAN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\ShamanIconReleaf.tga:0:0:0:0|t",
	["MAGE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\MageIconReleaf.tga:0:0:0:0|t",
	["WARLOCK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\WarlockIconReleaf.tga:0:0:0:0|t",
	["MONK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\MonkIconReleaf.tga:0:0:0:0|t",
	["DRUID"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DruidIconReleaf.tga:0:0:0:0|t",
	["DEMONHUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DemonHunterIconReleaf.tga:0:0:0:0|t",
}

--alternate class icons on all targets
E:AddTag("eltruism:ReleafBorder:all", "UNIT_NAME_UPDATE", function(unit)
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIconsReleafborder[classes]
	return icon
end)
E:AddTagInfo('eltruism:ReleafBorder:all', ElvUI_EltreumUI.Name, L["Shows Class Icons with borders recolored by Releaf on all targets"])

--alternate class icons on players
E:AddTag("eltruism:ReleafBorder:player", "UNIT_NAME_UPDATE", function(unit)
	if not UnitIsPlayer(unit) then return end
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIconsReleafborder[classes]
	return icon
end)
E:AddTagInfo('eltruism:ReleafBorder:player', ElvUI_EltreumUI.Name, L["Shows Class Icons with borders recolored by Releaf on Player targets"])

-- Class Icons by Blizz with borders
local classIconsOutline = {
	["WARRIOR"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\WarriorShadow.tga:0:0:0:0|t",
	["PALADIN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\PaladinShadow.tga:0:0:0:0|t",
	["HUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\HunterShadow.tga:0:0:0:0|t",
	["ROGUE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\RogueShadow.tga:0:0:0:0|t",
	["PRIEST"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\PriestShadow.tga:0:0:0:0|t",
	["DEATHKNIGHT"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DeathKnightShadow.tga:0:0:0:0|t",
	["SHAMAN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\ShamanShadow.tga:0:0:0:0|t",
	["MAGE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\MageShadow.tga:0:0:0:0|t",
	["WARLOCK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\WarlockShadow.tga:0:0:0:0|t",
	["MONK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\MonkShadow.tga:0:0:0:0|t",
	["DRUID"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DruidShadow.tga:0:0:0:0|t",
	["DEMONHUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DemonHunterShadow.tga:0:0:0:0|t",
}

--class icons with outlines on all targets
E:AddTag("eltruism:IconOutline:all", "UNIT_NAME_UPDATE", function(unit)
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIconsOutline[classes]
	return icon
end)
E:AddTagInfo("eltruism:IconOutline:all", ElvUI_EltreumUI.Name, "Shows Class Icons with Outlines all targets")

--class icons with otlines on players
E:AddTag("eltruism:IconOutline:player", "UNIT_NAME_UPDATE", function(unit)
	if not UnitIsPlayer(unit) then return end
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIconsOutline[classes]
	return icon
end)
E:AddTagInfo("eltruism:IconOutline:player", ElvUI_EltreumUI.Name, "Shows Class Icons with Outlines on Player targets")

-- Class Icons by Releaf with borders
local classIconsOutlineReleaf = {
	["WARRIOR"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Warrior1.tga:0:0:0:0|t",
	["PALADIN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Paladin1.tga:0:0:0:0|t",
	["HUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Hunter1.tga:0:0:0:0|t",
	["ROGUE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Rogue1.tga:0:0:0:0|t",
	["PRIEST"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Priest1.tga:0:0:0:0|t",
	["DEATHKNIGHT"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DeathKnight1.tga:0:0:0:0|t",
	["SHAMAN"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Shaman1.tga:0:0:0:0|t",
	["MAGE"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Mage1.tga:0:0:0:0|t",
	["WARLOCK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Warlock1.tga:0:0:0:0|t",
	["MONK"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Monk1.tga:0:0:0:0|t",
	["DRUID"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\Druid1.tga:0:0:0:0|t",
	["DEMONHUNTER"] = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Classes\\DemonHunter1.tga:0:0:0:0|t",
}

--class icons with outlines on all targets
E:AddTag("eltruism:ReleafIconOutline:all", "UNIT_NAME_UPDATE", function(unit)
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIconsOutlineReleaf[classes]
	return icon
end)
E:AddTagInfo("eltruism:ReleafIconOutline:all", ElvUI_EltreumUI.Name, "Shows Class Icons with Outlines by Releaf all targets")

--class icons with otlines on players
E:AddTag("eltruism:ReleafIconOutline:player", "UNIT_NAME_UPDATE", function(unit)
	if not UnitIsPlayer(unit) then return end
	local icon
	local _ , classes = UnitClass(unit)
	icon = classIconsOutlineReleaf[classes]
	return icon
end)
E:AddTagInfo("eltruism:ReleafIconOutline:player", ElvUI_EltreumUI.Name, "Shows Class Icons with Outlines by Releaf on Player targets")

-- Releaf Logo
E:AddTag("releaf", "UNIT_NAME_UPDATE", function()
	local color = E:ClassColor(E.myclass, true)
	local red = math.floor(color.r*255)
	local blue = math.floor(color.b*255)
	local green = math.floor(color.g*255)
	local releaf = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\releaftag.tga:0:0:0:3:128:128:0:128:0:128:" .. red .. ":" .. green .. ":" .. blue .. "|t"
	--local releaf = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Releaf-Orange.tga:0:0:0:0|t"
	return releaf
end)
E:AddTagInfo("releaf", ElvUI_EltreumUI.Name, "Shows Releaf's Icon")

-- Target Marker tag
E:AddTag("eltruism:raidmarker", 'RAID_TARGET_UPDATE', function(unit)
	local index = GetRaidTargetIndex(unit)
	local mark
	if index then
		mark = "|TINTERFACE\\TARGETINGFRAME\\UI-RaidTargetingIcon_"..index..".blp:0:0:0:0|t"
	end
	return mark
end)
E:AddTagInfo("eltruism:raidmarker", ElvUI_EltreumUI.Name, L["Shows raid target marker"])


--level difference table based on blizzard's
local eltruismdif = {
	["-9"] = "|cFF808080",
	["-8"] = "|cFF008000",
	["-7"] = "|cFF008000",
	["-6"] = "|cFF008000",
	["-5"] = "|cFF008000",
	["-4"] = "|cFF008000",
	["-3"] = "|cFF008000",
	["-2"] = "|cFFFFFF00",
	["-1"] = "|cFFFFFF00",
	["0"] = "|cFFFFFF00",
	["1"] = "|cFFFFFF00",
	["2"] = "|cFFFFFF00",
	["3"] = "|cFFFFA500",
	["4"] = "|cFFA50000",
	["5"] = "|cFFFF0000",
}

--Difficulty color for npcs in classic/tbc
E:AddTag('eltruism:difficulty', 'UNIT_NAME_UPDATE', function(unit)

	--obtain the levels
	local targetlevel
	if E.Retail then
		targetlevel = UnitEffectiveLevel(unit)
	else
		targetlevel = UnitLevel(unit)
	end
	local playerlevel = UnitLevel("player")

	--calculate the difference
	local classification = UnitClassification(unit) -- "worldboss", "rareelite", "elite", "rare", "normal", "trivial", or "minus"
	if targetlevel < 1 then
		classification = "worldboss"
	end

	--obtain the difference between target and player and fix in case its out of bounds
	local difference = (targetlevel - playerlevel)
	local printdifference
	if difference > 5 then
		printdifference = "5"
	elseif difference < -9 then
		printdifference = "-9"
	else
		printdifference = tostring(difference)
	end

	--make sure its not a player as to not overwrite class colors
	if not UnitIsPlayer(unit) and UnitCanAttack("player", unit) then
		if UnitIsEnemy("player", unit) == true then
			if classification ~= "worldboss" then
				if E.Wrath or E.TBC or E.Classic then
					return (eltruismdif[printdifference])
				else
					return
				end
			elseif classification == "worldboss" then
				if E.Wrath or E.TBC or E.Classic then
					return ("|cFFFF0000")
				else
					return
				end
			end
		end
	end
end)
E:AddTagInfo('eltruism:difficulty', ElvUI_EltreumUI.Name, L["Colors NPC name according to their difficulty compared to the player"])

--Difficulty color for npcs in classic/tbc
E:AddTag('eltruism:difficulty:all', 'UNIT_NAME_UPDATE', function(unit)

	--obtain the levels
	local targetlevel
	if E.Retail then
		targetlevel = UnitEffectiveLevel(unit)
	else
		targetlevel = UnitLevel(unit)
	end
	local playerlevel = UnitLevel("player")

	--calculate the difference
	local classification = UnitClassification(unit) -- "worldboss", "rareelite", "elite", "rare", "normal", "trivial", or "minus"
	if targetlevel < 1 then
		classification = "worldboss"
	end

	--obtain the difference between target and player and fix in case its out of bounds
	local difference = (targetlevel - playerlevel)
	local printdifference
	if difference > 5 then
		printdifference = "5"
	elseif difference < -9 then
		printdifference = "-9"
	else
		printdifference = tostring(difference)
	end

	if classification ~= "worldboss" then
		return (eltruismdif[printdifference])
	elseif classification == "worldboss" then
		return ("|cFFFF0000")
	end
end)
E:AddTagInfo('eltruism:difficulty:all', ElvUI_EltreumUI.Name, L["Colors NPC name according to their difficulty compared to the player"])

local classcolorcast = {
	["DEATHKNIGHT"]	= "FFC41E3A",
	["DEMONHUNTER"]	= "FFA330C9",
	["DRUID"] = "FFFF7C0A",
	["HUNTER"] = "FFAAD372",
	["MAGE"] = "FF3FC7EB",
	["MONK"] = "FF00FF98",
	["PALADIN"]	= "FFF48CBA",
	["PRIEST"] = "FFFFFFFF",
	["ROGUE"] = "FFFFF468",
	["SHAMAN"] = "FF0070DD",
	["WARLOCK"] = "FF8788EE",
	["WARRIOR"] = "FFC69B6D",
	["HOSTILE"] = "FFFF0000",
	["UNFRIENDLY"] = "FFF26000",
	["NEUTRAL"] = "FFE4E400",
	["FRIENDLY"] = "FF33FF33",
}
E:AddTag('eltruism:targetcast', 'UNIT_NAME_UPDATE UNIT_SPELLCAST_START UNIT_TARGET UNIT_SPELLCAST_STOP', function(unit)
	local targetname = UnitName(unit.."target")
	local _ , classes = UnitClass(unit.."target")
	local color = classcolorcast[classes]
	local name, _, _, startTime, endTime, _, _, spellID = UnitChannelInfo(unit)
	if not name then
		_, _, _, startTime, endTime, _, _, _, spellID = UnitCastingInfo(unit)
	end
	--local spellID = (select(9, UnitCastingInfo(unit))) or (select(8, UnitChannelInfo(unit)))
	--local startTime = (select(4, UnitCastingInfo(unit))) or (select(4, UnitChannelInfo(unit)))
	--local endTime = (select(5, UnitCastingInfo(unit))) or (select(5, UnitChannelInfo(unit)))
	local reaction = UnitReaction(unit.."target", "player")

	if spellID and targetname and endTime > startTime then
		if UnitIsPlayer(unit.."target") then
			return ("|c"..color..targetname.."|r")
		elseif not UnitIsPlayer(unit.."target") then
			if reaction >= 5 then
				return ("|c"..classcolorcast["FRIENDLY"]..targetname.."|r")
			elseif reaction == 4 then
				return ("|c"..classcolorcast["NEUTRAL"]..targetname.."|r")
			elseif reaction == 3 then
				return ("|c"..classcolorcast["UNFRIENDLY"]..targetname.."|r")
			elseif reaction == 2 or reaction == 1 then
				return ("|c"..classcolorcast["HOSTILE"]..targetname.."|r")
			end
		end
	end
end)
E:AddTagInfo('eltruism:targetcast', ElvUI_EltreumUI.Name, L["Shows Target of Spellcast, does not work for Mouseover casts"])

E:AddTag('eltruism:targetcast:indicator', 'UNIT_NAME_UPDATE UNIT_SPELLCAST_START UNIT_TARGET UNIT_SPELLCAST_STOP', function(unit)
	local targetname = UnitName(unit.."target")
	local _ , classes = UnitClass(unit.."target")
	local color = classcolorcast[classes]

	local name, _, _, startTime, endTime, _, _, spellID = UnitChannelInfo(unit)
	if not name then
		_, _, _, startTime, endTime, _, _, _, spellID = UnitCastingInfo(unit)
	end
	--local spellID = (select(9, UnitCastingInfo(unit))) or (select(8, UnitChannelInfo(unit)))
	--local startTime = (select(4, UnitCastingInfo(unit))) or (select(4, UnitChannelInfo(unit)))
	--local endTime = (select(5, UnitCastingInfo(unit))) or (select(5, UnitChannelInfo(unit)))
	local reaction = UnitReaction(unit.."target", "player")

	if spellID and targetname and endTime > startTime then
		if UnitIsPlayer(unit.."target") then
			return (TARGET.." > |c"..color..targetname.."|r")
		elseif not UnitIsPlayer(unit.."target") then
			if reaction >= 5 then
				return (TARGET.." > |c"..classcolorcast["FRIENDLY"]..targetname.."|r")
			elseif reaction == 4 then
				return (TARGET.." > |c"..classcolorcast["NEUTRAL"]..targetname.."|r")
			elseif reaction == 3 then
				return (TARGET.." > |c"..classcolorcast["UNFRIENDLY"]..targetname.."|r")
			elseif reaction == 2 or reaction == 1 then
				return (TARGET.." > |c"..classcolorcast["HOSTILE"]..targetname.."|r")
			end
		end
	end
end)
E:AddTagInfo('eltruism:targetcast:indicator', ElvUI_EltreumUI.Name, L["Shows Target of Spellcast, does not work for Mouseover casts. Includes a Target > indicator"])

E:AddTag("eltruism:effectivehp", "UNIT_HEALTH UNIT_TARGET", function()
	local dr
	if UnitExists("target") then
		dr = (UnitArmor("player")/((UnitLevel("target")*467.5)+UnitArmor("player")-22167.5))
		--dr = (UnitArmor("player")/((UnitLevel('target')*467.5)+UnitHealthMax("player")-22167.5))
	else
		dr = (UnitArmor("player")/((UnitLevel("player")*467.5)+UnitArmor("player")-22167.5))
		--dr = (UnitArmor("player")/((UnitLevel('player')*467.5)+UnitHealthMax("player")-22167.5))
	end
	local ehp = UnitHealthMax("player")/(1-dr)
	local effective = math.floor((ehp*100)/100)
	return effective
end)
E:AddTagInfo("eltruism:effectivehp", ElvUI_EltreumUI.Name, L["Shows Effective Health"])

E:AddTag("eltruism:levelskull", "UNIT_TARGET UNIT_NAME_UPDATE", function(unit)
	local level
	if E.Retail then
		level = UnitEffectiveLevel(unit)
	else
		level = UnitLevel(unit)
	end
	local diff = level - UnitLevel("player")
	local classification = UnitClassification(unit)
	if diff > 8 or classification == "worldboss" then
		return "|TInterface\\TARGETINGFRAME\\UI-TARGETINGFRAME-SKULL.BLP:0:0:0:0|t"
	else
		return level
	end
end)
E:AddTagInfo("eltruism:levelskull", ElvUI_EltreumUI.Name, L["Shows the Unit Level, or a skull if the level is too high"])

E:AddTag("eltruism:leader", "GROUP_ROSTER_UPDATE", function(unit)
	local leader = UnitIsGroupLeader(unit)
	local assist = UnitIsGroupAssistant(unit)
	if leader then
		return "|TInterface\\GROUPFRAME\\UI-GROUP-LEADERICON.BLP:0:0:0:0|t"
	elseif assist then
		return "|TInterface\\GROUPFRAME\\UI-GROUP-ASSISTANTICON.BLP:0:0:0:0|t"
	end
end)
E:AddTagInfo("eltruism:leader", ElvUI_EltreumUI.Name, L["Shows the Leader Icon or Assist icon if the unit is Leader or Assist"])

-- Abbreviate in 20 chars for Nekator
E:AddTag("name:eltruism:abbreviate20", "UNIT_NAME_UPDATE", function(unit)
	local name = UnitName(unit)
	--local name = 'Ецхо оф а Пандарен' --cyrillic name test
	if name and string.len(name) > 20 then
		name = name:gsub('(%S+) ', function(t) return t:utf8sub(1,1)..'. ' end)
	end
	return name
end)
E:AddTagInfo("name:eltruism:abbreviate20", ElvUI_EltreumUI.Name, L["Abbreviates the unit name once it goes over 20 characters, made by Azilroka"])

-- Abbreviate very short due to small raid frames
E:AddTag("name:eltruism:abbreviateshort", "UNIT_NAME_UPDATE", function(unit)
	local name = UnitName(unit)
	--local name = 'Ецхо оф а Пандарен' --cyrillic name test
	if name and string.len(name) > 10 then
		name = E:ShortenString(name, 11)
	end
	return name
end)
E:AddTagInfo("name:eltruism:abbreviateshort", ElvUI_EltreumUI.Name, L["Abbreviates the unit name once it goes over 10 characters"])

-- Line Break
E:AddTag("eltruism:newline", "UNIT_NAME_UPDATE", function()
	return "\n"
end)
E:AddTagInfo("eltruism:newline", ElvUI_EltreumUI.Name, L["Adds a line break"])

--Short classification, but with a skull for boss instead of B for Nekator
E:AddTag("eltruism:shortclassification", "UNIT_NAME_UPDATE", function(unit)
	local c = UnitClassification(unit)
		if(c == 'rare') then
			return 'R'
		elseif(c == 'rareelite') then
			return 'R+'
		elseif(c == 'elite') then
			return '+'
		elseif(c == 'worldboss') then
			return "|TInterface\\TARGETINGFRAME\\UI-TARGETINGFRAME-SKULL.BLP:0:0:0:0|t"
		elseif(c == 'minus') then
			return '-'
		end
end)
E:AddTagInfo("eltruism:shortclassification", ElvUI_EltreumUI.Name, L["Displays the unit's classification in short form (e.g. '+' for ELITE and 'R' for RARE and a Skull for Boss)"])

E:AddTag("eltruism:smartlevel", 'UNIT_LEVEL PLAYER_LEVEL_UP', function(unit)
	local level
	local playerlevel
	if E.Retail then
		level = UnitEffectiveLevel(unit)
		playerlevel = UnitEffectiveLevel('player')
	else
		level = UnitLevel(unit)
		playerlevel = UnitLevel('player')
	end

	if E.Retail and (UnitIsWildBattlePet(unit) or UnitIsBattlePetCompanion(unit)) then
		return UnitBattlePetLevel(unit)
	elseif level == playerlevel then
		if UnitIsPlayer(unit) then
			return nil
		else
			return level
		end
	elseif level > 0 then
		return level
	else
		return '??'
	end
end)
E:AddTagInfo("eltruism:smartlevel", ElvUI_EltreumUI.Name, L["Shows level difference when it exists for NPCs and players, hides for players if same level"])

E:AddTag("eltruism:presence", 'RUNE_POWER_UPDATE', function(unit)
	local presence = GetShapeshiftForm()
	if E.Wrath and E.myclass == 'DEATHKNIGHT' then
		if presence == 1 then --blood
			return _G.RELIC_SLOT_TYPE_BLOOD
		elseif presence == 2 then --frost
			return _G.RELIC_SLOT_TYPE_FROST
		elseif presence == 3 then --unholy
			return _G.RUNE_COST_UNHOLY:format("")
		else
			return nil
		end
	end
end)
E:AddTagInfo("eltruism:presence", ElvUI_EltreumUI.Name, L["Shows the current Death Knight presence"])

--group number only for first member of group (can break if players get moved tho)
E:AddTag("eltruism:groupnumber", "GROUP_ROSTER_UPDATE UNIT_NAME_UPDATE", function(unit)
	local c = UnitClassification(unit)
	if IsInRaid() == true then
		if unit == "raid1" then
			return GROUP.." 1"
		elseif unit == "raid6" then
			return GROUP.." 2"
		elseif unit == "raid11" then
			return GROUP.." 3"
		elseif unit == "raid16" then
			return GROUP.." 4"
		elseif unit == "raid21" then
			return GROUP.." 5"
		elseif unit == "raid26" then
			return GROUP.." 6"
		elseif unit == "raid31" then
			return GROUP.." 7"
		elseif unit == "raid36" then
			return GROUP.." 8"
		end
	else
		return ""
	end
end)
E:AddTagInfo("eltruism:groupnumber", ElvUI_EltreumUI.Name, L["Displays the number of the group for the first member of that group, \nraid sorting can break this tag making it show up on other members."])

--Tag for dead based on elvui tag for health with user input
E:AddTag("eltruism:dead", "UNIT_HEALTH", function(unit,_,args)
	local texture = strsplit(':', args or '')
	if UnitIsDead(unit) and UnitIsPlayer(unit) then
		if texture == '' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead5.tga:0:0:0:0|t"
		elseif texture == '1' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead1.tga:0:0:0:0|t"
		elseif texture == '2' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead2.tga:0:0:0:0|t"
		elseif texture == '3' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead3.tga:0:0:0:0|t"
		elseif texture == '4' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead4.tga:0:0:0:0|t"
		elseif texture == '5' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead5.tga:0:0:0:0|t"
		elseif texture == '6' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead6.tga:0:0:0:0|t"
		else
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead5.tga:0:0:0:0|t"
		end
	elseif UnitIsGhost(unit) then
		return GetSpellInfo(8326)
	end
end)
E:AddTagInfo("eltruism:dead", ElvUI_EltreumUI.Name, L["Displays a dead symbol from Releaf when unit is dead. Usage: [eltruism:dead{number}]"])

--Tag for dc based on elvui tag for health with user input
E:AddTag("eltruism:dc", "UNIT_CONNECTION", function(unit,_,args)
	local texture = strsplit(':', args or '')
	if UnitIsConnected(unit) == false and UnitIsPlayer(unit) then
		if texture == '' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc2.tga:0:0:0:0|t"
		elseif texture == '1' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc1.tga:0:0:0:0|t"
		elseif texture == '2' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc2.tga:0:0:0:0|t"
		elseif texture == '3' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc3.tga:0:0:0:0|t"
		elseif texture == '4' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc4.tga:0:0:0:0|t"
		elseif texture == '5' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc5.tga:0:0:0:0|t"
		elseif texture == '6' then
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc6.tga:0:0:0:0|t"
		else
			return "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc2.tga:0:0:0:0|t"
		end
	end
end)
E:AddTagInfo("eltruism:dc", ElvUI_EltreumUI.Name, L["Displays a disconnect symbol from Releaf when unit is disconnected. Usage: [eltruism:dc{number}]"])

--HP tag that switches to a dead symbol or dc symbol depending on the unit status, based on elvui
E:AddTag("eltruism:hpstatus", "UNIT_HEALTH UNIT_MAXHEALTH UNIT_CONNECTION PLAYER_FLAGS_CHANGED", function(unit,_,args)
	local texture1,texture2 = strsplit(',', args or '')
	if texture1 == nil then
		texture1 = 5
	end
	if texture2 == nil then
		texture2 = 2
	end
	local deadtexture = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead"..tostring(texture1)..".tga:0:0:0:0|t"
	local dctexture = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc"..tostring(texture2)..".tga:0:0:0:0|t"
	if not UnitIsPlayer(unit) then --npc
		if not UnitIsDead(unit) then
			if UnitHealth(unit) == UnitHealthMax(unit) then
				return E:ShortValue(UnitHealth(unit))
			else
				return (E:ShortValue(UnitHealth(unit)).." - "..E:GetFormattedText('PERCENT', UnitHealth(unit), UnitHealthMax(unit)))
			end
		else
			return DEAD
		end
	else
		if not UnitIsDead(unit) and not UnitIsGhost(unit) then --players
			if UnitHealth(unit) == UnitHealthMax(unit) then
				return E:ShortValue(UnitHealth(unit))
			else
				return (E:ShortValue(UnitHealth(unit)).." - "..E:GetFormattedText('PERCENT', UnitHealth(unit), UnitHealthMax(unit)))
			end
		elseif UnitIsDead(unit) and UnitIsConnected(unit) and not UnitIsGhost(unit) then
			return deadtexture
		elseif not UnitIsDead(unit) and not UnitIsConnected(unit) then
			return dctexture
		elseif UnitIsDead(unit) and not UnitIsConnected(unit) and not UnitIsGhost(unit) then
			return dctexture
		elseif UnitIsGhost(unit) then
			return GetSpellInfo(8326)
		end
	end
end)
E:AddTagInfo("eltruism:hpstatus", ElvUI_EltreumUI.Name, L["Displays HP - % and a status symbol from Releaf for players. Usage: [eltruism:hpstatus{number,number}]"])

--Class color but only for players, from elvui but without the npc stuff
E:AddTag("eltruism:classcolor", 'UNIT_NAME_UPDATE', function(unit)
	if UnitIsPlayer(unit) then
		local _, unitClass = UnitClass(unit)
		local cs = ElvUF.colors.class[unitClass]
		return (cs and Hex(cs[1], cs[2], cs[3])) or '|cFFcccccc'
	end
end)
E:AddTagInfo("eltruism:classcolor", ElvUI_EltreumUI.Name, L["Returns class color only for players"])

--combat icon idea for other units
E:AddTag("eltruism:combatindicator", 'UNIT_HEALTH', function(unit)
	local texture = E.db["unitframe"]["units"]["player"]["CombatIcon"]["texture"]
	if UnitAffectingCombat(unit) then
		if texture == "DEFAULT" then
			return "|TInterface\\CharacterFrame\\UI-StateIcon:0:0:0:0:64:64:34:59:6:29|t"
		elseif texture == "PLATINUM" then
			return "|TInterface\\Challenges\\ChallengeMode_Medal_Platinum:0:0:0:0|t"
		elseif texture == "ATTACK" then
			return "|TInterface\\CURSOR\\Attack:0:0:0:0|t"
		elseif texture == "ALERT" then
			return "|TInterface\\DialogFrame\\UI-Dialog-Icon-AlertNew:0:0:0:0|t"
		elseif texture == "ALERT2" then
			return "|TInterface\\OptionsFrame\\UI-OptionsFrame-NewFeatureIcon:0:0:0:0|t"
		elseif texture == "ARTHAS" then
			return "|TInterface\\LFGFRAME\\UI-LFR-PORTRAIT:0:0:0:0|t"
		elseif texture == "SKULL" then
			return "|TInterface\\LootFrame\\LootPanel-Icon:0:0:0:0|t"
		elseif texture == "COMBAT" then
			return "|TInterface\\Addons\\ElvUI\\Core\\Media\\Textures\\Combat.tga:0:0:0:0|t"
		else
			return "|TInterface\\CharacterFrame\\UI-StateIcon:0:0:0:0:64:64:34:59:6:29|t"
		end
	end
end)
E:AddTagInfo("eltruism:combatindicator", ElvUI_EltreumUI.Name, L["Displays an icon when the unit is in combat, uses player icon"])

--plays a sound for healers when they have low mana, has anti spam
local manaspam = false
E:AddTag("eltruism:lowmana", 'UNIT_POWER_FREQUENT', function(unit,_,args)
	local percentage = strsplit(':', args or '')
	if percentage == nil then
		percentage = 1
	end
	if (E.Retail or E.Wrath) and UnitIsUnit("player", unit) then
		local role
		if E.Retail then
			local currentSpec = GetSpecialization()
			if currentSpec ~= nil then
				role = GetSpecializationRole(currentSpec)
			end
		elseif E.Wrath then
			role = GetTalentGroupRole(GetActiveTalentGroup())
		end
		if role == 'HEALER' then
			if (UnitPower("player")/UnitPowerMax("player")) < (tonumber(percentage) * 0.01) then
				if manaspam == false then
					DoEmote("OOM")
					manaspam = true
				end
				return ""
			elseif (UnitPower("player")/UnitPowerMax("player")) > (tonumber(percentage) * 0.01) then
				manaspam = false
				return ""
			end
		end
	end
end)
E:AddTagInfo("eltruism:lowmana", ElvUI_EltreumUI.Name, L["Plays a voiced emote when you have low mana as a healer. Usage: [eltruism:lowmana{5}] as an example of 5%"])

--emote when low on health
local hpspam = false
E:AddTag("eltruism:lowhealth", "UNIT_HEALTH UNIT_MAXHEALTH", function(unit,_,args)
	local percentage = strsplit(':', args or '')
	if percentage == nil then
		percentage = 1
	end
	if UnitIsUnit("player", unit) then --player
		if not UnitIsDead("player") then
			if (UnitHealth("player")/UnitHealthMax("player")) < (tonumber(percentage) * 0.01) then
				if hpspam == false then
					DoEmote("HEALME")
					hpspam = true
				end
			elseif (UnitHealth("player")/UnitHealthMax("player")) < (tonumber(percentage) * 0.01) then
				hpspam = false
			end
		end
	end
end)
E:AddTagInfo("eltruism:lowhealth", ElvUI_EltreumUI.Name, L["Plays a voiced emote when you have low health. Usage: [eltruism:lowhealth{1}] as an example of 1%"])

--no percentage value of other HP tag that switches to a dead symbol or dc symbol depending on the unit status, based on elvui
E:AddTag("eltruism:hpstatusnopc", "UNIT_HEALTH UNIT_MAXHEALTH UNIT_CONNECTION PLAYER_FLAGS_CHANGED", function(unit,_,args)
	local texture1,texture2 = strsplit(',', args or '')
	if texture1 == nil then
		texture1 = 5
	end
	if texture2 == nil then
		texture2 = 2
	end
	local deadtexture = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dead"..tostring(texture1)..".tga:0:0:0:0|t"
	local dctexture = "|TInterface\\Addons\\ElvUI_EltreumUI\\Media\\Textures\\Unitframes\\dc"..tostring(texture2)..".tga:0:0:0:0|t"
	if not UnitIsPlayer(unit) then --npc
		if not UnitIsDead(unit) then
			return E:ShortValue(UnitHealth(unit), tostring(E.db.general.decimalLength or 1))
		else
			return DEAD
		end
	else
		if not UnitIsDead(unit) and not UnitIsGhost(unit) then --players
			return E:ShortValue(UnitHealth(unit), tostring(E.db.general.decimalLength or 1))
		elseif UnitIsDead(unit) and UnitIsConnected(unit) and not UnitIsGhost(unit) then
			return deadtexture
		elseif not UnitIsDead(unit) and not UnitIsConnected(unit) then
			return dctexture
		elseif UnitIsDead(unit) and not UnitIsConnected(unit) and not UnitIsGhost(unit) then
			return dctexture
		elseif UnitIsGhost(unit) then
			return GetSpellInfo(8326)
		end
	end
end)
E:AddTagInfo("eltruism:hpstatusnopc", ElvUI_EltreumUI.Name, L["Displays shortvalue HP and a status symbol from Releaf for players. Usage: [eltruism:hpstatusnopc{number,number}]"])

--health deficit + perhp
E:AddTag("eltruism:hpdeficitpc", "UNIT_HEALTH UNIT_MAXHEALTH UNIT_NAME_UPDATE", function(unit)
	local cur, maxhp = UnitHealth(unit), UnitHealthMax(unit)
	local deficit = maxhp - cur

	if deficit > 0 and cur > 0 then
		return ("-"..E:ShortValue(deficit).." | "..E:GetFormattedText('PERCENT', UnitHealth(unit), UnitHealthMax(unit)))
	end
end)
E:AddTagInfo("eltruism:hpdeficitpc", ElvUI_EltreumUI.Name, L["Displays health lost in shortvalue and current health percentage"])

--health deficit + perhp
E:AddTag("eltruism:pchpdeficit", "UNIT_HEALTH UNIT_MAXHEALTH UNIT_NAME_UPDATE", function(unit)
	local cur, maxhp = UnitHealth(unit), UnitHealthMax(unit)
	local deficit = maxhp - cur

	if deficit > 0 and cur > 0 then
		return (E:GetFormattedText('PERCENT', UnitHealth(unit), UnitHealthMax(unit)).." | ".."-"..E:ShortValue(deficit))
	end
end)
E:AddTagInfo("eltruism:pchpdeficit", ElvUI_EltreumUI.Name, L["Displays current health percentage and health lost in shortvalue"])
