
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 90

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 20

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR,1,1:1,1:2,1:3,1:4,1:5,1:6,2,3,3:1,3:2,4,5,5:1,5:2,5:3,5:4,5:5,6,6:1,6:2,6:3,6:4,6:5,7,8,9,10,11,12,12:1,13,14,15,16,17,17:1,17:2,17:3,18,18:1,18:2,18:3,19,19:1,20,21,22,24,24:1,24:2,25,26,27,28,29,30,31,31:1,31:2,32,33,34,35,35:1,35:2,35:3,35:4,35:5,35:6,35:7,35:8,35:9,35:10,35:11,35:12,35:13,35:14,35:15,37,38,38:1,38:2,38:3,38:4,38:5,38:6,38:7,38:8,39,40,41,42,43,43:1,43:2,43:3,43:4,43:5,43:6,43:7,44,44:1,44:2,44:3,44:4,44:5,44:6,44:7,45,46,48,49,50,51,52,53,56,57,58,59,60,62,63,64,65,66,67,68,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,95,95:1,95:2,95:3,95:4,95:5,95:6,95:7,95:8,95:9,95:10,95:11,95:12,95:13,95:14,95:15,96,98,98:1,98:2,98:3,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,121,122,123,124,125,125:1,125:2,125:3,125:4,125:5,126,126:1,126:2,126:3,126:4,126:5,127,128,129,130,131,132,133,134,135,136,137,138,139,139:1,143,144,146,147,148,149,150,151,152,153,154,155,155:1,155:2,156,157,158,159,159:1,159:2,159:3,159:4,159:5,159:6,159:7,159:8,159:9,159:10,159:11,159:12,159:13,159:14,159:15,160,160:1,160:2,160:3,160:4,160:5,160:6,160:7,160:8,160:9,160:10,160:11,160:12,160:13,160:14,160:15,161,161:1,162,162:1,163,164,165,166,167,168,168:1,168:2,169,170,171,171:1,171:2,171:3,171:4,171:5,171:6,171:7,171:8,171:9,171:10,171:11,171:12,171:13,171:14,171:15,172,173,174,179,179:1,179:2,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,208,210,211,212,213,214,215,216,342,343,397,397:1,397:2,397:3,397:4,397:5,404,405,427,428,429,430

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: dontPlace


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,30,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-7,0,0,SANDSTONE)
Block(-7,0,1,SANDSTONE)
Block(-7,0,2,SANDSTONE)
Block(-7,0,3,SANDSTONE)
Block(-7,0,4,SANDSTONE)
Block(-7,0,5,SANDSTONE)
Block(-7,0,6,SANDSTONE)
Block(-7,0,7,SANDSTONE)
Block(-7,1,0,SANDSTONE)
Block(-7,1,1,SANDSTONE)
Block(-7,1,2,SANDSTONE)
Block(-7,1,3,SANDSTONE)
Block(-7,1,4,SANDSTONE)
Block(-7,1,5,SANDSTONE)
Block(-7,1,6,SANDSTONE)
Block(-7,1,7,SANDSTONE)
Block(-7,2,0,SANDSTONE)
Block(-7,2,1,SANDSTONE)
Block(-7,2,2,SANDSTONE)
Block(-7,2,3,SANDSTONE)
Block(-7,2,4,SANDSTONE)
Block(-7,2,5,SANDSTONE)
Block(-7,2,6,SANDSTONE)
Block(-7,2,7,SANDSTONE)
Block(-7,3,0,SANDSTONE)
Block(-7,3,1,SANDSTONE)
Block(-7,3,2,SANDSTONE)
Block(-7,3,3,SANDSTONE)
Block(-7,3,4,SANDSTONE)
Block(-7,3,5,SANDSTONE)
Block(-7,3,6,SANDSTONE)
Block(-7,3,7,SANDSTONE)
Block(-7,4,0,SANDSTONE)
Block(-7,4,1,SANDSTONE)
Block(-7,4,2,SANDSTONE)
Block(-7,4,3,SANDSTONE)
Block(-7,4,4,SANDSTONE)
Block(-7,4,5,SANDSTONE)
Block(-7,4,6,SANDSTONE)
Block(-7,4,7,SANDSTONE)
Block(-7,5,0,SANDSTONE)
Block(-7,5,1,SANDSTONE)
Block(-7,5,2,SANDSTONE)
Block(-7,5,3,SANDSTONE)
Block(-7,5,4,SANDSTONE)
Block(-7,5,5,SANDSTONE)
Block(-7,5,6,SANDSTONE)
Block(-7,5,7,SANDSTONE)
Block(-7,6,0,SANDSTONE)
Block(-7,6,1,SANDSTONE)
Block(-7,6,2,SANDSTONE)
Block(-7,6,3,SANDSTONE)
Block(-7,6,4,SANDSTONE)
Block(-7,6,5,SANDSTONE)
Block(-7,6,6,SANDSTONE)
Block(-7,6,7,SANDSTONE)
Block(-7,7,0,SANDSTONE)
Block(-7,7,1,SANDSTONE)
Block(-7,7,2,SANDSTONE)
Block(-7,7,3,SANDSTONE)
Block(-7,7,4,SANDSTONE)
Block(-7,7,5,SANDSTONE)
Block(-7,7,6,SANDSTONE)
Block(-7,7,7,SANDSTONE)
Block(-7,8,0,SANDSTONE)
Block(-7,8,1,SANDSTONE)
Block(-7,8,2,SANDSTONE)
Block(-7,8,3,SANDSTONE)
Block(-7,8,4,SANDSTONE)
Block(-7,8,5,SANDSTONE)
Block(-7,8,6,SANDSTONE)
Block(-7,8,7,SANDSTONE)
Block(-7,9,0,SANDSTONE)
Block(-7,9,1,SANDSTONE)
Block(-7,9,2,SANDSTONE)
Block(-7,9,3,SANDSTONE)
Block(-7,9,4,SANDSTONE)
Block(-7,9,5,SANDSTONE)
Block(-7,9,6,SANDSTONE)
Block(-7,9,7,SANDSTONE)
Block(-6,0,0,SANDSTONE)
Block(-6,0,1,SANDSTONE)
Block(-6,0,2,SANDSTONE)
Block(-6,0,3,SANDSTONE)
Block(-6,0,4,SANDSTONE)
Block(-6,0,5,SANDSTONE)
Block(-6,0,6,SANDSTONE)
Block(-6,0,7,SANDSTONE)
Block(-6,1,0,SANDSTONE)
Block(-6,1,1,AIR)
Block(-6,1,2,AIR)
Block(-6,1,3,SANDSTONE)
Block(-6,1,4,SANDSTONE)
Block(-6,1,5,SANDSTONE)
Block(-6,1,6,SANDSTONE)
Block(-6,1,7,SANDSTONE)
Block(-6,2,0,SANDSTONE)
Block(-6,2,1,AIR)
Block(-6,2,2,AIR)
Block(-6,2,3,SANDSTONE)
Block(-6,2,4,SANDSTONE)
Block(-6,2,5,AIR)
Block(-6,2,6,SANDSTONE)
Block(-6,2,7,SANDSTONE)
Block(-6,3,0,SANDSTONE)
Block(-6,3,1,AIR)
Block(-6,3,2,SANDSTONE)
Block(-6,3,3,SANDSTONE)
Block(-6,3,4,SANDSTONE)
Block(-6,3,5,REDSTONE_TORCH_ON:4)
Block(-6,3,6,SANDSTONE)
Block(-6,3,7,SANDSTONE)
Block(-6,4,0,SANDSTONE)
Block(-6,4,1,SANDSTONE)
Block(-6,4,2,SANDSTONE)
Block(-6,4,3,SANDSTONE)
Block(-6,4,4,SANDSTONE)
Block(-6,4,5,SANDSTONE)
Block(-6,4,6,SANDSTONE)
Block(-6,4,7,SANDSTONE)
Block(-6,5,0,SANDSTONE)
Block(-6,5,1,SANDSTONE)
Block(-6,5,2,AIR)
Block(-6,5,3,AIR)
Block(-6,5,4,AIR)
Block(-6,5,5,AIR)
Block(-6,5,6,SANDSTONE)
Block(-6,5,7,SANDSTONE)
Block(-6,6,0,SANDSTONE)
Block(-6,6,1,SANDSTONE)
Block(-6,6,2,AIR)
Block(-6,6,3,AIR)
Block(-6,6,4,AIR)
Block(-6,6,5,AIR)
Block(-6,6,6,SANDSTONE)
Block(-6,6,7,SANDSTONE)
Block(-6,7,0,SANDSTONE)
Block(-6,7,1,SANDSTONE)
Block(-6,7,2,SANDSTONE)
Block(-6,7,3,AIR)
Block(-6,7,4,AIR)
Block(-6,7,5,AIR)
Block(-6,7,6,SANDSTONE)
Block(-6,7,7,SANDSTONE)
Block(-6,8,0,SANDSTONE)
Block(-6,8,1,SANDSTONE)
Block(-6,8,2,SANDSTONE)
Block(-6,8,3,SANDSTONE)
Block(-6,8,4,SANDSTONE)
Block(-6,8,5,SANDSTONE)
Block(-6,8,6,SANDSTONE)
Block(-6,8,7,SANDSTONE)
Block(-6,9,0,SANDSTONE)
Block(-6,9,1,SANDSTONE)
Block(-6,9,2,SANDSTONE)
Block(-6,9,3,SANDSTONE)
Block(-6,9,4,SANDSTONE)
Block(-6,9,5,SANDSTONE)
Block(-6,9,6,SANDSTONE)
Block(-6,9,7,SANDSTONE)
Block(-5,0,0,SANDSTONE)
Block(-5,0,1,SANDSTONE)
Block(-5,0,2,SANDSTONE)
Block(-5,0,3,SANDSTONE)
Block(-5,0,4,SANDSTONE)
Block(-5,0,5,SANDSTONE)
Block(-5,0,6,SANDSTONE)
Block(-5,0,7,SANDSTONE)
Block(-5,1,0,SANDSTONE)
Block(-5,1,1,AIR)
Block(-5,1,2,AIR)
Block(-5,1,3,SANDSTONE)
Block(-5,1,4,SANDSTONE)
Block(-5,1,5,SANDSTONE)
Block(-5,1,6,SANDSTONE)
Block(-5,1,7,SANDSTONE)
Block(-5,2,0,SANDSTONE)
Block(-5,2,1,AIR)
Block(-5,2,2,AIR)
Block(-5,2,3,SANDSTONE)
Block(-5,2,4,AIR)
Block(-5,2,5,AIR)
Block(-5,2,6,AIR)
Block(-5,2,7,SANDSTONE)
Block(-5,3,0,SANDSTONE)
Block(-5,3,1,AIR)
Block(-5,3,2,SANDSTONE)
Block(-5,3,3,AIR)
Block(-5,3,4,AIR)
Block(-5,3,5,AIR)
Block(-5,3,6,AIR)
Block(-5,3,7,SANDSTONE)
Block(-5,4,0,SANDSTONE)
Block(-5,4,1,SANDSTONE)
Block(-5,4,2,AIR)
Block(-5,4,3,AIR)
Block(-5,4,4,AIR)
Block(-5,4,5,AIR)
Block(-5,4,6,AIR)
Block(-5,4,7,SANDSTONE)
Block(-5,5,0,SANDSTONE)
Block(-5,5,1,AIR)
Block(-5,5,2,AIR)
Block(-5,5,3,AIR)
Block(-5,5,4,AIR)
Block(-5,5,5,AIR)
Block(-5,5,6,AIR)
Block(-5,5,7,SANDSTONE)
Block(-5,6,0,SANDSTONE)
Block(-5,6,1,AIR)
Block(-5,6,2,AIR)
Block(-5,6,3,AIR)
Block(-5,6,4,AIR)
Block(-5,6,5,AIR)
Block(-5,6,6,AIR)
Block(-5,6,7,SANDSTONE)
Block(-5,7,0,SANDSTONE)
Block(-5,7,1,SANDSTONE)
Block(-5,7,2,AIR)
Block(-5,7,3,AIR)
Block(-5,7,4,AIR)
Block(-5,7,5,AIR)
Block(-5,7,6,SANDSTONE)
Block(-5,7,7,SANDSTONE)
Block(-5,8,0,SANDSTONE)
Block(-5,8,1,SANDSTONE)
Block(-5,8,2,SANDSTONE)
Block(-5,8,3,AIR)
Block(-5,8,4,AIR)
Block(-5,8,5,SANDSTONE)
Block(-5,8,6,SANDSTONE)
Block(-5,8,7,SANDSTONE)
Block(-5,9,0,SANDSTONE)
Block(-5,9,1,SANDSTONE)
Block(-5,9,2,SANDSTONE)
Block(-5,9,3,SANDSTONE)
Block(-5,9,4,SANDSTONE)
Block(-5,9,5,SANDSTONE)
Block(-5,9,6,SANDSTONE)
Block(-5,9,7,SANDSTONE)
Block(-4,0,0,SANDSTONE)
Block(-4,0,1,SANDSTONE)
Block(-4,0,2,SANDSTONE)
Block(-4,0,3,SANDSTONE)
Block(-4,0,4,SANDSTONE)
Block(-4,0,5,SANDSTONE)
Block(-4,0,6,SANDSTONE)
Block(-4,0,7,SANDSTONE)
Block(-4,1,0,SANDSTONE)
Block(-4,1,1,AIR)
Block(-4,1,2,AIR)
Block(-4,1,3,SANDSTONE)
Block(-4,1,4,SANDSTONE)
Block(-4,1,5,SANDSTONE)
Block(-4,1,6,SANDSTONE)
Block(-4,1,7,SANDSTONE)
Block(-4,2,0,SANDSTONE)
Block(-4,2,1,AIR)
Block(-4,2,2,AIR)
Block(-4,2,3,SANDSTONE)
Block(-4,2,4,AIR)
Block(-4,2,5,AIR)
Block(-4,2,6,AIR)
Block(-4,2,7,SANDSTONE)
Block(-4,3,0,SANDSTONE)
Block(-4,3,1,AIR)
Block(-4,3,2,SANDSTONE)
Block(-4,3,3,AIR)
Block(-4,3,4,AIR)
Block(-4,3,5,AIR)
Block(-4,3,6,AIR)
Block(-4,3,7,SANDSTONE)
Block(-4,4,0,SANDSTONE)
Block(-4,4,1,SANDSTONE)
Block(-4,4,2,AIR)
Block(-4,4,3,AIR)
Block(-4,4,4,AIR)
Block(-4,4,5,AIR)
Block(-4,4,6,AIR)
Block(-4,4,7,SANDSTONE)
Block(-4,5,0,SANDSTONE)
Block(-4,5,1,AIR)
Block(-4,5,2,AIR)
Block(-4,5,3,AIR)
Block(-4,5,4,AIR)
Block(-4,5,5,AIR)
Block(-4,5,6,AIR)
Block(-4,5,7,SANDSTONE)
Block(-4,6,0,SANDSTONE)
Block(-4,6,1,AIR)
Block(-4,6,2,AIR)
Block(-4,6,3,AIR)
Block(-4,6,4,AIR)
Block(-4,6,5,AIR)
Block(-4,6,6,AIR)
Block(-4,6,7,SANDSTONE)
Block(-4,7,0,SANDSTONE)
Block(-4,7,1,AIR)
Block(-4,7,2,AIR)
Block(-4,7,3,AIR)
Block(-4,7,4,AIR)
Block(-4,7,5,AIR)
Block(-4,7,6,AIR)
Block(-4,7,7,SANDSTONE)
Block(-4,8,0,SANDSTONE)
Block(-4,8,1,SANDSTONE)
Block(-4,8,2,AIR)
Block(-4,8,3,AIR)
Block(-4,8,4,AIR)
Block(-4,8,5,AIR)
Block(-4,8,6,SANDSTONE)
Block(-4,8,7,SANDSTONE)
Block(-4,9,0,SANDSTONE)
Block(-4,9,1,SANDSTONE)
Block(-4,9,2,SANDSTONE)
Block(-4,9,3,SANDSTONE)
Block(-4,9,4,SANDSTONE)
Block(-4,9,5,SANDSTONE)
Block(-4,9,6,SANDSTONE)
Block(-4,9,7,SANDSTONE)
Block(-3,0,0,SANDSTONE)
Block(-3,0,1,SANDSTONE)
Block(-3,0,2,SANDSTONE)
Block(-3,0,3,SANDSTONE)
Block(-3,0,4,SANDSTONE)
Block(-3,0,5,SANDSTONE)
Block(-3,0,6,SANDSTONE)
Block(-3,0,7,SANDSTONE)
Block(-3,1,0,SANDSTONE)
Block(-3,1,1,AIR)
Block(-3,1,2,AIR)
Block(-3,1,3,SANDSTONE)
Block(-3,1,4,SANDSTONE)
Block(-3,1,5,SANDSTONE)
Block(-3,1,6,SANDSTONE)
Block(-3,1,7,SANDSTONE)
Block(-3,2,0,SANDSTONE)
Block(-3,2,1,AIR)
Block(-3,2,2,AIR)
Block(-3,2,3,SANDSTONE)
Block(-3,2,4,AIR)
Block(-3,2,5,AIR)
Block(-3,2,6,AIR)
Block(-3,2,7,SANDSTONE)
Block(-3,3,0,SANDSTONE)
Block(-3,3,1,AIR)
Block(-3,3,2,SANDSTONE)
Block(-3,3,3,AIR)
Block(-3,3,4,AIR)
Block(-3,3,5,AIR)
Block(-3,3,6,AIR)
Block(-3,3,7,SANDSTONE)
Block(-3,4,0,SANDSTONE)
Block(-3,4,1,SANDSTONE)
Block(-3,4,2,AIR)
Block(-3,4,3,AIR)
Block(-3,4,4,AIR)
Block(-3,4,5,AIR)
Block(-3,4,6,AIR)
Block(-3,4,7,SANDSTONE)
Block(-3,5,0,SANDSTONE)
Block(-3,5,1,AIR)
Block(-3,5,2,AIR)
Block(-3,5,3,AIR)
Block(-3,5,4,AIR)
Block(-3,5,5,AIR)
Block(-3,5,6,AIR)
Block(-3,5,7,SANDSTONE)
Block(-3,6,0,SANDSTONE)
Block(-3,6,1,AIR)
Block(-3,6,2,AIR)
Block(-3,6,3,AIR)
Block(-3,6,4,AIR)
Block(-3,6,5,AIR)
Block(-3,6,6,AIR)
Block(-3,6,7,SANDSTONE)
Block(-3,7,0,SANDSTONE)
Block(-3,7,1,AIR)
Block(-3,7,2,AIR)
Block(-3,7,3,AIR)
Block(-3,7,4,AIR)
Block(-3,7,5,AIR)
Block(-3,7,6,AIR)
Block(-3,7,7,SANDSTONE)
Block(-3,8,0,SANDSTONE)
Block(-3,8,1,AIR)
Block(-3,8,2,AIR)
Block(-3,8,3,AIR)
Block(-3,8,4,AIR)
Block(-3,8,5,AIR)
Block(-3,8,6,AIR)
Block(-3,8,7,SANDSTONE)
Block(-3,9,0,SANDSTONE)
Block(-3,9,1,SANDSTONE)
Block(-3,9,2,SANDSTONE)
Block(-3,9,3,SANDSTONE)
Block(-3,9,4,SANDSTONE)
Block(-3,9,5,SANDSTONE)
Block(-3,9,6,SANDSTONE)
Block(-3,9,7,SANDSTONE)
Block(-2,0,0,SANDSTONE)
Block(-2,0,1,SANDSTONE)
Block(-2,0,2,SANDSTONE)
Block(-2,0,3,SANDSTONE)
Block(-2,0,4,SANDSTONE)
Block(-2,0,5,SANDSTONE)
Block(-2,0,6,SANDSTONE)
Block(-2,0,7,SANDSTONE)
Block(-2,1,0,SANDSTONE)
Block(-2,1,1,AIR)
Block(-2,1,2,AIR)
Block(-2,1,3,SANDSTONE)
Block(-2,1,4,SANDSTONE)
Block(-2,1,5,SANDSTONE)
Block(-2,1,6,SANDSTONE)
Block(-2,1,7,SANDSTONE)
Block(-2,2,0,SANDSTONE)
Block(-2,2,1,AIR)
Block(-2,2,2,AIR)
Block(-2,2,3,SANDSTONE)
Block(-2,2,4,SANDSTONE)
Block(-2,2,5,AIR)
Block(-2,2,6,AIR)
Block(-2,2,7,SANDSTONE)
Block(-2,3,0,SANDSTONE)
Block(-2,3,1,AIR)
Block(-2,3,2,AIR)
Block(-2,3,3,SANDSTONE)
Block(-2,3,4,AIR)
Block(-2,3,5,AIR)
Block(-2,3,6,AIR)
Block(-2,3,7,SANDSTONE)
Block(-2,4,0,SANDSTONE)
Block(-2,4,1,SANDSTONE)
Block(-2,4,2,SANDSTONE)
Block(-2,4,3,SANDSTONE)
Block(-2,4,4,AIR)
Block(-2,4,5,AIR)
Block(-2,4,6,AIR)
Block(-2,4,7,SANDSTONE)
Block(-2,5,0,SANDSTONE)
Block(-2,5,1,AIR)
Block(-2,5,2,AIR)
Block(-2,5,3,SANDSTONE)
Block(-2,5,4,AIR)
Block(-2,5,5,AIR)
Block(-2,5,6,AIR)
Block(-2,5,7,SANDSTONE)
Block(-2,6,0,SANDSTONE)
Block(-2,6,1,AIR)
Block(-2,6,2,AIR)
Block(-2,6,3,SANDSTONE)
Block(-2,6,4,AIR)
Block(-2,6,5,AIR)
Block(-2,6,6,AIR)
Block(-2,6,7,SANDSTONE)
Block(-2,7,0,SANDSTONE)
Block(-2,7,1,AIR)
Block(-2,7,2,AIR)
Block(-2,7,3,SANDSTONE)
Block(-2,7,4,AIR)
Block(-2,7,5,AIR)
Block(-2,7,6,AIR)
Block(-2,7,7,SANDSTONE)
Block(-2,8,0,SANDSTONE)
Block(-2,8,1,AIR)
Block(-2,8,2,AIR)
Block(-2,8,3,SANDSTONE)
Block(-2,8,4,AIR)
Block(-2,8,5,AIR)
Block(-2,8,6,AIR)
Block(-2,8,7,SANDSTONE)
Block(-2,9,0,SANDSTONE)
Block(-2,9,1,SANDSTONE)
Block(-2,9,2,SANDSTONE)
Block(-2,9,3,SANDSTONE)
Block(-2,9,4,SANDSTONE)
Block(-2,9,5,SANDSTONE)
Block(-2,9,6,SANDSTONE)
Block(-2,9,7,SANDSTONE)
Block(-1,0,0,SANDSTONE)
Block(-1,0,1,SANDSTONE)
Block(-1,0,2,SANDSTONE)
Block(-1,0,3,SANDSTONE)
Block(-1,0,4,SANDSTONE)
Block(-1,0,5,SANDSTONE)
Block(-1,0,6,SANDSTONE)
Block(-1,0,7,SANDSTONE)
Block(-1,1,0,SANDSTONE)
Block(-1,1,1,AIR)
Block(-1,1,2,AIR)
Block(-1,1,3,AIR)
Block(-1,1,4,SANDSTONE)
Block(-1,1,5,SANDSTONE)
Block(-1,1,6,SANDSTONE)
Block(-1,1,7,SANDSTONE)
Block(-1,2,0,SANDSTONE)
Block(-1,2,1,AIR)
Block(-1,2,2,AIR)
Block(-1,2,3,AIR)
Block(-1,2,4,SANDSTONE)
Block(-1,2,5,AIR)
Block(-1,2,6,AIR)
Block(-1,2,7,SANDSTONE)
Block(-1,3,0,SANDSTONE)
Block(-1,3,1,AIR)
Block(-1,3,2,AIR)
Block(-1,3,3,SANDSTONE)
Block(-1,3,4,AIR)
Block(-1,3,5,AIR)
Block(-1,3,6,AIR)
Block(-1,3,7,SANDSTONE)
Block(-1,4,0,SANDSTONE)
Block(-1,4,1,SANDSTONE)
Block(-1,4,2,SANDSTONE)
Block(-1,4,3,SANDSTONE)
Block(-1,4,4,AIR)
Block(-1,4,5,AIR)
Block(-1,4,6,AIR)
Block(-1,4,7,SANDSTONE)
Block(-1,5,0,SANDSTONE)
Block(-1,5,1,LOG)
Block(-1,5,2,AIR)
Block(-1,5,3,IRON_FENCE)
Block(-1,5,4,AIR)
Block(-1,5,5,AIR)
Block(-1,5,6,AIR)
Block(-1,5,7,SANDSTONE)
Block(-1,6,0,SANDSTONE)
Block(-1,6,1,LOG)
Block(-1,6,2,AIR)
Block(-1,6,3,AIR)
Block(-1,6,4,AIR)
Block(-1,6,5,AIR)
Block(-1,6,6,AIR)
Block(-1,6,7,SANDSTONE)
Block(-1,7,0,SANDSTONE)
Block(-1,7,1,LOG)
Block(-1,7,2,AIR)
Block(-1,7,3,AIR)
Block(-1,7,4,AIR)
Block(-1,7,5,AIR)
Block(-1,7,6,AIR)
Block(-1,7,7,SANDSTONE)
Block(-1,8,0,SANDSTONE)
Block(-1,8,1,LOG)
Block(-1,8,2,AIR)
Block(-1,8,3,AIR)
Block(-1,8,4,AIR)
Block(-1,8,5,AIR)
Block(-1,8,6,AIR)
Block(-1,8,7,SANDSTONE)
Block(-1,9,0,SANDSTONE)
Block(-1,9,1,SANDSTONE)
Block(-1,9,2,SANDSTONE)
Block(-1,9,3,SANDSTONE)
Block(-1,9,4,SANDSTONE)
Block(-1,9,5,SANDSTONE)
Block(-1,9,6,SANDSTONE)
Block(-1,9,7,SANDSTONE)
Block(0,0,0,SANDSTONE)
Block(0,0,1,SANDSTONE)
Block(0,0,2,SANDSTONE)
Block(0,0,3,SANDSTONE)
Block(0,0,4,SANDSTONE)
Block(0,0,5,SANDSTONE)
Block(0,0,6,SANDSTONE)
Block(0,0,7,SANDSTONE)
Block(0,1,0,SANDSTONE)
Block(0,1,1,AIR)
Block(0,1,2,AIR)
Block(0,1,3,AIR)
Block(0,1,4,SANDSTONE)
Block(0,1,5,SANDSTONE)
Block(0,1,6,DIRT)
Block(0,1,7,DIRT)
Block(0,2,0,SANDSTONE)
Block(0,2,1,AIR)
Block(0,2,2,AIR)
Block(0,2,3,AIR)
Block(0,2,4,AIR)
Block(0,2,5,AIR)
Block(0,2,6,AIR)
Block(0,2,7,AIR)
Block(0,3,0,SANDSTONE)
Block(0,3,1,AIR)
Block(0,3,2,AIR)
Block(0,3,3,AIR)
Block(0,3,4,AIR)
Block(0,3,5,AIR)
Block(0,3,6,AIR)
Block(0,3,7,AIR)
Block(0,4,0,SANDSTONE)
Block(0,4,1,SANDSTONE)
Block(0,4,2,SANDSTONE)
Block(0,4,3,SANDSTONE)
Block(0,4,4,AIR)
Block(0,4,5,AIR)
Block(0,4,6,AIR)
Block(0,4,7,AIR)
Block(0,5,0,SANDSTONE)
Block(0,5,1,BOOKSHELF)
Block(0,5,2,AIR)
Block(0,5,3,IRON_FENCE)
Block(0,5,4,AIR)
Block(0,5,5,AIR)
Block(0,5,6,AIR)
Block(0,5,7,SANDSTONE)
Block(0,6,0,SANDSTONE)
Block(0,6,1,BOOKSHELF)
Block(0,6,2,AIR)
Block(0,6,3,AIR)
Block(0,6,4,AIR)
Block(0,6,5,AIR)
Block(0,6,6,AIR)
Block(0,6,7,SANDSTONE)
Block(0,7,0,SANDSTONE)
Block(0,7,1,AIR)
Block(0,7,2,AIR)
Block(0,7,3,AIR)
Block(0,7,4,AIR)
Block(0,7,5,AIR)
Block(0,7,6,AIR)
Block(0,7,7,SANDSTONE)
Block(0,8,0,SANDSTONE)
Block(0,8,1,AIR)
Block(0,8,2,AIR)
Block(0,8,3,AIR)
Block(0,8,4,AIR)
Block(0,8,5,AIR)
Block(0,8,6,AIR)
Block(0,8,7,SANDSTONE)
Block(0,9,0,SANDSTONE)
Block(0,9,1,SANDSTONE)
Block(0,9,2,SANDSTONE)
Block(0,9,3,SANDSTONE)
Block(0,9,4,SANDSTONE)
Block(0,9,5,SANDSTONE)
Block(0,9,6,SANDSTONE)
Block(0,9,7,SANDSTONE)
Block(1,0,0,SANDSTONE)
Block(1,0,1,SANDSTONE)
Block(1,0,2,SANDSTONE)
Block(1,0,3,SANDSTONE)
Block(1,0,4,SANDSTONE)
Block(1,0,5,SANDSTONE)
Block(1,0,6,SANDSTONE)
Block(1,0,7,SANDSTONE)
Block(1,1,0,SANDSTONE)
Block(1,1,1,AIR)
Block(1,1,2,AIR)
Block(1,1,3,AIR)
Block(1,1,4,SANDSTONE)
Block(1,1,5,SANDSTONE)
Block(1,1,6,SANDSTONE)
Block(1,1,7,DIRT)
Block(1,2,0,SANDSTONE)
Block(1,2,1,AIR)
Block(1,2,2,AIR)
Block(1,2,3,AIR)
Block(1,2,4,AIR)
Block(1,2,5,AIR)
Block(1,2,6,AIR)
Block(1,2,7,AIR)
Block(1,3,0,SANDSTONE)
Block(1,3,1,AIR)
Block(1,3,2,AIR)
Block(1,3,3,AIR)
Block(1,3,4,AIR)
Block(1,3,5,AIR)
Block(1,3,6,AIR)
Block(1,3,7,AIR)
Block(1,4,0,SANDSTONE)
Block(1,4,1,SANDSTONE)
Block(1,4,2,SANDSTONE)
Block(1,4,3,SANDSTONE)
Block(1,4,4,AIR)
Block(1,4,5,AIR)
Block(1,4,6,AIR)
Block(1,4,7,AIR)
Block(1,5,0,SANDSTONE)
Block(1,5,1,BOOKSHELF)
Block(1,5,2,AIR)
Block(1,5,3,IRON_FENCE)
Block(1,5,4,AIR)
Block(1,5,5,AIR)
Block(1,5,6,AIR)
Block(1,5,7,SANDSTONE)
Block(1,6,0,SANDSTONE)
Block(1,6,1,BOOKSHELF)
Block(1,6,2,AIR)
Block(1,6,3,AIR)
Block(1,6,4,AIR)
Block(1,6,5,AIR)
Block(1,6,6,AIR)
Block(1,6,7,SANDSTONE)
Block(1,7,0,SANDSTONE)
Block(1,7,1,AIR)
Block(1,7,2,AIR)
Block(1,7,3,AIR)
Block(1,7,4,AIR)
Block(1,7,5,AIR)
Block(1,7,6,AIR)
Block(1,7,7,SANDSTONE)
Block(1,8,0,SANDSTONE)
Block(1,8,1,AIR)
Block(1,8,2,AIR)
Block(1,8,3,AIR)
Block(1,8,4,AIR)
Block(1,8,5,AIR)
Block(1,8,6,AIR)
Block(1,8,7,SANDSTONE)
Block(1,9,0,SANDSTONE)
Block(1,9,1,SANDSTONE)
Block(1,9,2,SANDSTONE)
Block(1,9,3,SANDSTONE)
Block(1,9,4,SANDSTONE)
Block(1,9,5,SANDSTONE)
Block(1,9,6,SANDSTONE)
Block(1,9,7,SANDSTONE)
Block(2,0,0,SANDSTONE)
Block(2,0,1,SANDSTONE)
Block(2,0,2,SANDSTONE)
Block(2,0,3,SANDSTONE)
Block(2,0,4,SANDSTONE)
Block(2,0,5,SANDSTONE)
Block(2,0,6,SANDSTONE)
Block(2,0,7,SANDSTONE)
Block(2,1,0,SANDSTONE)
Block(2,1,1,AIR)
Block(2,1,2,AIR)
Block(2,1,3,AIR)
Block(2,1,4,SANDSTONE)
Block(2,1,5,DIRT)
Block(2,1,6,SANDSTONE)
Block(2,1,7,SANDSTONE)
Block(2,2,0,SANDSTONE)
Block(2,2,1,AIR)
Block(2,2,2,AIR)
Block(2,2,3,AIR)
Block(2,2,4,SANDSTONE)
Block(2,2,5,AIR)
Block(2,2,6,AIR)
Block(2,2,7,SANDSTONE)
Block(2,3,0,SANDSTONE)
Block(2,3,1,AIR)
Block(2,3,2,AIR)
Block(2,3,3,SANDSTONE)
Block(2,3,4,AIR)
Block(2,3,5,AIR)
Block(2,3,6,AIR)
Block(2,3,7,SANDSTONE)
Block(2,4,0,SANDSTONE)
Block(2,4,1,SANDSTONE)
Block(2,4,2,SANDSTONE)
Block(2,4,3,SANDSTONE)
Block(2,4,4,AIR)
Block(2,4,5,AIR)
Block(2,4,6,AIR)
Block(2,4,7,SANDSTONE)
Block(2,5,0,SANDSTONE)
Block(2,5,1,LOG)
Block(2,5,2,AIR)
Block(2,5,3,IRON_FENCE)
Block(2,5,4,AIR)
Block(2,5,5,AIR)
Block(2,5,6,AIR)
Block(2,5,7,SANDSTONE)
Block(2,6,0,SANDSTONE)
Block(2,6,1,LOG)
Block(2,6,2,AIR)
Block(2,6,3,AIR)
Block(2,6,4,AIR)
Block(2,6,5,AIR)
Block(2,6,6,AIR)
Block(2,6,7,SANDSTONE)
Block(2,7,0,SANDSTONE)
Block(2,7,1,LOG)
Block(2,7,2,AIR)
Block(2,7,3,AIR)
Block(2,7,4,AIR)
Block(2,7,5,AIR)
Block(2,7,6,AIR)
Block(2,7,7,SANDSTONE)
Block(2,8,0,SANDSTONE)
Block(2,8,1,LOG)
Block(2,8,2,AIR)
Block(2,8,3,AIR)
Block(2,8,4,AIR)
Block(2,8,5,AIR)
Block(2,8,6,AIR)
Block(2,8,7,SANDSTONE)
Block(2,9,0,SANDSTONE)
Block(2,9,1,SANDSTONE)
Block(2,9,2,SANDSTONE)
Block(2,9,3,SANDSTONE)
Block(2,9,4,SANDSTONE)
Block(2,9,5,SANDSTONE)
Block(2,9,6,SANDSTONE)
Block(2,9,7,SANDSTONE)
Block(3,0,0,SANDSTONE)
Block(3,0,1,SANDSTONE)
Block(3,0,2,SANDSTONE)
Block(3,0,3,SANDSTONE)
Block(3,0,4,SANDSTONE)
Block(3,0,5,SANDSTONE)
Block(3,0,6,SANDSTONE)
Block(3,0,7,SANDSTONE)
Block(3,1,0,SANDSTONE)
Block(3,1,1,AIR)
Block(3,1,2,AIR)
Block(3,1,3,SANDSTONE)
Block(3,1,4,SANDSTONE)
Block(3,1,5,SANDSTONE)
Block(3,1,6,SANDSTONE)
Block(3,1,7,SANDSTONE)
Block(3,2,0,SANDSTONE)
Block(3,2,1,AIR)
Block(3,2,2,AIR)
Block(3,2,3,SANDSTONE)
Block(3,2,4,SANDSTONE)
Block(3,2,5,AIR)
Block(3,2,6,AIR)
Block(3,2,7,SANDSTONE)
Block(3,3,0,SANDSTONE)
Block(3,3,1,AIR)
Block(3,3,2,AIR)
Block(3,3,3,SANDSTONE)
Block(3,3,4,AIR)
Block(3,3,5,AIR)
Block(3,3,6,AIR)
Block(3,3,7,SANDSTONE)
Block(3,4,0,SANDSTONE)
Block(3,4,1,SANDSTONE)
Block(3,4,2,SANDSTONE)
Block(3,4,3,SANDSTONE)
Block(3,4,4,AIR)
Block(3,4,5,AIR)
Block(3,4,6,AIR)
Block(3,4,7,SANDSTONE)
Block(3,5,0,SANDSTONE)
Block(3,5,1,AIR)
Block(3,5,2,AIR)
Block(3,5,3,SANDSTONE)
Block(3,5,4,AIR)
Block(3,5,5,AIR)
Block(3,5,6,AIR)
Block(3,5,7,SANDSTONE)
Block(3,6,0,SANDSTONE)
Block(3,6,1,AIR)
Block(3,6,2,AIR)
Block(3,6,3,SANDSTONE)
Block(3,6,4,AIR)
Block(3,6,5,AIR)
Block(3,6,6,AIR)
Block(3,6,7,SANDSTONE)
Block(3,7,0,SANDSTONE)
Block(3,7,1,AIR)
Block(3,7,2,AIR)
Block(3,7,3,SANDSTONE)
Block(3,7,4,AIR)
Block(3,7,5,AIR)
Block(3,7,6,AIR)
Block(3,7,7,SANDSTONE)
Block(3,8,0,SANDSTONE)
Block(3,8,1,AIR)
Block(3,8,2,AIR)
Block(3,8,3,SANDSTONE)
Block(3,8,4,AIR)
Block(3,8,5,AIR)
Block(3,8,6,AIR)
Block(3,8,7,SANDSTONE)
Block(3,9,0,SANDSTONE)
Block(3,9,1,SANDSTONE)
Block(3,9,2,SANDSTONE)
Block(3,9,3,SANDSTONE)
Block(3,9,4,SANDSTONE)
Block(3,9,5,SANDSTONE)
Block(3,9,6,SANDSTONE)
Block(3,9,7,SANDSTONE)
Block(4,0,0,SANDSTONE)
Block(4,0,1,SANDSTONE)
Block(4,0,2,SANDSTONE)
Block(4,0,3,SANDSTONE)
Block(4,0,4,SANDSTONE)
Block(4,0,5,SANDSTONE)
Block(4,0,6,SANDSTONE)
Block(4,0,7,SANDSTONE)
Block(4,1,0,SANDSTONE)
Block(4,1,1,AIR)
Block(4,1,2,AIR)
Block(4,1,3,SANDSTONE)
Block(4,1,4,SANDSTONE)
Block(4,1,5,SANDSTONE)
Block(4,1,6,SANDSTONE)
Block(4,1,7,SANDSTONE)
Block(4,2,0,SANDSTONE)
Block(4,2,1,AIR)
Block(4,2,2,AIR)
Block(4,2,3,SANDSTONE)
Block(4,2,4,AIR)
Block(4,2,5,AIR)
Block(4,2,6,AIR)
Block(4,2,7,SANDSTONE)
Block(4,3,0,SANDSTONE)
Block(4,3,1,AIR)
Block(4,3,2,SANDSTONE)
Block(4,3,3,AIR)
Block(4,3,4,AIR)
Block(4,3,5,AIR)
Block(4,3,6,AIR)
Block(4,3,7,SANDSTONE)
Block(4,4,0,SANDSTONE)
Block(4,4,1,SANDSTONE)
Block(4,4,2,AIR)
Block(4,4,3,AIR)
Block(4,4,4,AIR)
Block(4,4,5,AIR)
Block(4,4,6,AIR)
Block(4,4,7,SANDSTONE)
Block(4,5,0,SANDSTONE)
Block(4,5,1,AIR)
Block(4,5,2,AIR)
Block(4,5,3,AIR)
Block(4,5,4,AIR)
Block(4,5,5,AIR)
Block(4,5,6,AIR)
Block(4,5,7,SANDSTONE)
Block(4,6,0,SANDSTONE)
Block(4,6,1,AIR)
Block(4,6,2,AIR)
Block(4,6,3,AIR)
Block(4,6,4,AIR)
Block(4,6,5,AIR)
Block(4,6,6,AIR)
Block(4,6,7,SANDSTONE)
Block(4,7,0,SANDSTONE)
Block(4,7,1,AIR)
Block(4,7,2,AIR)
Block(4,7,3,AIR)
Block(4,7,4,AIR)
Block(4,7,5,AIR)
Block(4,7,6,AIR)
Block(4,7,7,SANDSTONE)
Block(4,8,0,SANDSTONE)
Block(4,8,1,AIR)
Block(4,8,2,AIR)
Block(4,8,3,AIR)
Block(4,8,4,AIR)
Block(4,8,5,AIR)
Block(4,8,6,AIR)
Block(4,8,7,SANDSTONE)
Block(4,9,0,SANDSTONE)
Block(4,9,1,SANDSTONE)
Block(4,9,2,SANDSTONE)
Block(4,9,3,SANDSTONE)
Block(4,9,4,SANDSTONE)
Block(4,9,5,SANDSTONE)
Block(4,9,6,SANDSTONE)
Block(4,9,7,SANDSTONE)
Block(5,0,0,SANDSTONE)
Block(5,0,1,SANDSTONE)
Block(5,0,2,SANDSTONE)
Block(5,0,3,SANDSTONE)
Block(5,0,4,SANDSTONE)
Block(5,0,5,SANDSTONE)
Block(5,0,6,SANDSTONE)
Block(5,0,7,SANDSTONE)
Block(5,1,0,SANDSTONE)
Block(5,1,1,AIR)
Block(5,1,2,AIR)
Block(5,1,3,SANDSTONE)
Block(5,1,4,SANDSTONE)
Block(5,1,5,SANDSTONE)
Block(5,1,6,SANDSTONE)
Block(5,1,7,SANDSTONE)
Block(5,2,0,SANDSTONE)
Block(5,2,1,AIR)
Block(5,2,2,AIR)
Block(5,2,3,SANDSTONE)
Block(5,2,4,AIR)
Block(5,2,5,AIR)
Block(5,2,6,AIR)
Block(5,2,7,SANDSTONE)
Block(5,3,0,SANDSTONE)
Block(5,3,1,AIR)
Block(5,3,2,SANDSTONE)
Block(5,3,3,AIR)
Block(5,3,4,AIR)
Block(5,3,5,AIR)
Block(5,3,6,AIR)
Block(5,3,7,SANDSTONE)
Block(5,4,0,SANDSTONE)
Block(5,4,1,SANDSTONE)
Block(5,4,2,AIR)
Block(5,4,3,AIR)
Block(5,4,4,AIR)
Block(5,4,5,AIR)
Block(5,4,6,AIR)
Block(5,4,7,SANDSTONE)
Block(5,5,0,SANDSTONE)
Block(5,5,1,AIR)
Block(5,5,2,AIR)
Block(5,5,3,AIR)
Block(5,5,4,AIR)
Block(5,5,5,AIR)
Block(5,5,6,AIR)
Block(5,5,7,SANDSTONE)
Block(5,6,0,SANDSTONE)
Block(5,6,1,AIR)
Block(5,6,2,AIR)
Block(5,6,3,AIR)
Block(5,6,4,AIR)
Block(5,6,5,AIR)
Block(5,6,6,AIR)
Block(5,6,7,SANDSTONE)
Block(5,7,0,SANDSTONE)
Block(5,7,1,AIR)
Block(5,7,2,AIR)
Block(5,7,3,AIR)
Block(5,7,4,AIR)
Block(5,7,5,AIR)
Block(5,7,6,AIR)
Block(5,7,7,SANDSTONE)
Block(5,8,0,SANDSTONE)
Block(5,8,1,SANDSTONE)
Block(5,8,2,AIR)
Block(5,8,3,AIR)
Block(5,8,4,AIR)
Block(5,8,5,AIR)
Block(5,8,6,SANDSTONE)
Block(5,8,7,SANDSTONE)
Block(5,9,0,SANDSTONE)
Block(5,9,1,SANDSTONE)
Block(5,9,2,SANDSTONE)
Block(5,9,3,SANDSTONE)
Block(5,9,4,SANDSTONE)
Block(5,9,5,SANDSTONE)
Block(5,9,6,SANDSTONE)
Block(5,9,7,SANDSTONE)
Block(6,0,0,SANDSTONE)
Block(6,0,1,SANDSTONE)
Block(6,0,2,SANDSTONE)
Block(6,0,3,SANDSTONE)
Block(6,0,4,SANDSTONE)
Block(6,0,5,SANDSTONE)
Block(6,0,6,SANDSTONE)
Block(6,0,7,SANDSTONE)
Block(6,1,0,SANDSTONE)
Block(6,1,1,AIR)
Block(6,1,2,AIR)
Block(6,1,3,SANDSTONE)
Block(6,1,4,SANDSTONE)
Block(6,1,5,SANDSTONE)
Block(6,1,6,SANDSTONE)
Block(6,1,7,SANDSTONE)
Block(6,2,0,SANDSTONE)
Block(6,2,1,AIR)
Block(6,2,2,AIR)
Block(6,2,3,SANDSTONE)
Block(6,2,4,AIR)
Block(6,2,5,AIR)
Block(6,2,6,AIR)
Block(6,2,7,SANDSTONE)
Block(6,3,0,SANDSTONE)
Block(6,3,1,AIR)
Block(6,3,2,SANDSTONE)
Block(6,3,3,AIR)
Block(6,3,4,AIR)
Block(6,3,5,AIR)
Block(6,3,6,AIR)
Block(6,3,7,SANDSTONE)
Block(6,4,0,SANDSTONE)
Block(6,4,1,SANDSTONE)
Block(6,4,2,AIR)
Block(6,4,3,AIR)
Block(6,4,4,AIR)
Block(6,4,5,AIR)
Block(6,4,6,AIR)
Block(6,4,7,SANDSTONE)
Block(6,5,0,SANDSTONE)
Block(6,5,1,AIR)
Block(6,5,2,AIR)
Block(6,5,3,AIR)
Block(6,5,4,AIR)
Block(6,5,5,AIR)
Block(6,5,6,AIR)
Block(6,5,7,SANDSTONE)
Block(6,6,0,SANDSTONE)
Block(6,6,1,AIR)
Block(6,6,2,AIR)
Block(6,6,3,AIR)
Block(6,6,4,AIR)
Block(6,6,5,AIR)
Block(6,6,6,AIR)
Block(6,6,7,SANDSTONE)
Block(6,7,0,SANDSTONE)
Block(6,7,1,SANDSTONE)
Block(6,7,2,AIR)
Block(6,7,3,AIR)
Block(6,7,4,AIR)
Block(6,7,5,AIR)
Block(6,7,6,SANDSTONE)
Block(6,7,7,SANDSTONE)
Block(6,8,0,SANDSTONE)
Block(6,8,1,SANDSTONE)
Block(6,8,2,SANDSTONE)
Block(6,8,3,AIR)
Block(6,8,4,AIR)
Block(6,8,5,SANDSTONE)
Block(6,8,6,SANDSTONE)
Block(6,8,7,SANDSTONE)
Block(6,9,0,SANDSTONE)
Block(6,9,1,SANDSTONE)
Block(6,9,2,SANDSTONE)
Block(6,9,3,SANDSTONE)
Block(6,9,4,SANDSTONE)
Block(6,9,5,SANDSTONE)
Block(6,9,6,SANDSTONE)
Block(6,9,7,SANDSTONE)
Block(7,0,0,SANDSTONE)
Block(7,0,1,SANDSTONE)
Block(7,0,2,SANDSTONE)
Block(7,0,3,SANDSTONE)
Block(7,0,4,SANDSTONE)
Block(7,0,5,SANDSTONE)
Block(7,0,6,SANDSTONE)
Block(7,0,7,SANDSTONE)
Block(7,1,0,SANDSTONE)
Block(7,1,1,AIR)
RandomBlock(7,1,2,CHEST,../../nbt/VanillaLoot/simple_dungeon.nbt,50,CHEST,../../nbt/VanillaLoot/desert_pyramid.nbt,100)
Block(7,1,3,SANDSTONE)
Block(7,1,4,SANDSTONE)
Block(7,1,5,SANDSTONE)
Block(7,1,6,SANDSTONE)
Block(7,1,7,SANDSTONE)
Block(7,2,0,SANDSTONE)
Block(7,2,1,AIR)
Block(7,2,2,AIR)
Block(7,2,3,SANDSTONE)
Block(7,2,4,SANDSTONE)
Block(7,2,5,AIR)
Block(7,2,6,SANDSTONE)
Block(7,2,7,SANDSTONE)
Block(7,3,0,SANDSTONE)
Block(7,3,1,AIR)
Block(7,3,2,SANDSTONE)
Block(7,3,3,SANDSTONE)
Block(7,3,4,SANDSTONE)
Block(7,3,5,REDSTONE_TORCH_ON:3)
Block(7,3,6,SANDSTONE)
Block(7,3,7,SANDSTONE)
Block(7,4,0,SANDSTONE)
Block(7,4,1,SANDSTONE)
Block(7,4,2,SANDSTONE)
Block(7,4,3,SANDSTONE)
Block(7,4,4,SANDSTONE)
Block(7,4,5,SANDSTONE)
Block(7,4,6,SANDSTONE)
Block(7,4,7,SANDSTONE)
Block(7,5,0,SANDSTONE)
Block(7,5,1,SANDSTONE)
Block(7,5,2,AIR)
Block(7,5,3,AIR)
Block(7,5,4,AIR)
Block(7,5,5,AIR)
Block(7,5,6,SANDSTONE)
Block(7,5,7,SANDSTONE)
Block(7,6,0,SANDSTONE)
Block(7,6,1,SANDSTONE)
Block(7,6,2,AIR)
Block(7,6,3,AIR)
Block(7,6,4,AIR)
Block(7,6,5,AIR)
Block(7,6,6,SANDSTONE)
Block(7,6,7,SANDSTONE)
Block(7,7,0,SANDSTONE)
Block(7,7,1,SANDSTONE)
Block(7,7,2,SANDSTONE)
Block(7,7,3,AIR)
Block(7,7,4,AIR)
Block(7,7,5,SANDSTONE)
Block(7,7,6,SANDSTONE)
Block(7,7,7,SANDSTONE)
Block(7,8,0,SANDSTONE)
Block(7,8,1,SANDSTONE)
Block(7,8,2,SANDSTONE)
Block(7,8,3,SANDSTONE)
Block(7,8,4,SANDSTONE)
Block(7,8,5,SANDSTONE)
Block(7,8,6,SANDSTONE)
Block(7,8,7,SANDSTONE)
Block(7,9,0,SANDSTONE)
Block(7,9,1,SANDSTONE)
Block(7,9,2,SANDSTONE)
Block(7,9,3,SANDSTONE)
Block(7,9,4,SANDSTONE)
Block(7,9,5,SANDSTONE)
Block(7,9,6,SANDSTONE)
Block(7,9,7,SANDSTONE)
Block(8,0,0,SANDSTONE)
Block(8,0,1,SANDSTONE)
Block(8,0,2,SANDSTONE)
Block(8,0,3,SANDSTONE)
Block(8,0,4,SANDSTONE)
Block(8,0,5,SANDSTONE)
Block(8,0,6,SANDSTONE)
Block(8,0,7,SANDSTONE)
Block(8,1,0,SANDSTONE)
Block(8,1,1,SANDSTONE)
Block(8,1,2,SANDSTONE)
Block(8,1,3,SANDSTONE)
Block(8,1,4,SANDSTONE)
Block(8,1,5,SANDSTONE)
Block(8,1,6,SANDSTONE)
Block(8,1,7,SANDSTONE)
Block(8,2,0,SANDSTONE)
Block(8,2,1,SANDSTONE)
Block(8,2,2,SANDSTONE)
Block(8,2,3,SANDSTONE)
Block(8,2,4,SANDSTONE)
Block(8,2,5,SANDSTONE)
Block(8,2,6,SANDSTONE)
Block(8,2,7,SANDSTONE)
Block(8,3,0,SANDSTONE)
Block(8,3,1,SANDSTONE)
Block(8,3,2,SANDSTONE)
Block(8,3,3,SANDSTONE)
Block(8,3,4,SANDSTONE)
Block(8,3,5,SANDSTONE)
Block(8,3,6,SANDSTONE)
Block(8,3,7,SANDSTONE)
Block(8,4,0,SANDSTONE)
Block(8,4,1,SANDSTONE)
Block(8,4,2,SANDSTONE)
Block(8,4,3,SANDSTONE)
Block(8,4,4,SANDSTONE)
Block(8,4,5,SANDSTONE)
Block(8,4,6,SANDSTONE)
Block(8,4,7,SANDSTONE)
Block(8,5,0,SANDSTONE)
Block(8,5,1,SANDSTONE)
Block(8,5,2,SANDSTONE)
Block(8,5,3,SANDSTONE)
Block(8,5,4,SANDSTONE)
Block(8,5,5,SANDSTONE)
Block(8,5,6,SANDSTONE)
Block(8,5,7,SANDSTONE)
Block(8,6,0,SANDSTONE)
Block(8,6,1,SANDSTONE)
Block(8,6,2,SANDSTONE)
Block(8,6,3,SANDSTONE)
Block(8,6,4,SANDSTONE)
Block(8,6,5,SANDSTONE)
Block(8,6,6,SANDSTONE)
Block(8,6,7,SANDSTONE)
Block(8,7,0,SANDSTONE)
Block(8,7,1,SANDSTONE)
Block(8,7,2,SANDSTONE)
Block(8,7,3,SANDSTONE)
Block(8,7,4,SANDSTONE)
Block(8,7,5,SANDSTONE)
Block(8,7,6,SANDSTONE)
Block(8,7,7,SANDSTONE)
Block(8,8,0,SANDSTONE)
Block(8,8,1,SANDSTONE)
Block(8,8,2,SANDSTONE)
Block(8,8,3,SANDSTONE)
Block(8,8,4,SANDSTONE)
Block(8,8,5,SANDSTONE)
Block(8,8,6,SANDSTONE)
Block(8,8,7,SANDSTONE)
Block(8,9,0,SANDSTONE)
Block(8,9,1,SANDSTONE)
Block(8,9,2,SANDSTONE)
Block(8,9,3,SANDSTONE)
Block(8,9,4,SANDSTONE)
Block(8,9,5,SANDSTONE)
Block(8,9,6,SANDSTONE)
Block(8,9,7,SANDSTONE)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
