
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: true

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 0.1

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 90

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-5,-8,1,STONE)
Block(-5,-8,2,STONE)
Block(-5,-8,3,STONE)
Block(-5,-8,4,STONE)
Block(-5,-7,1,STONE)
Block(-5,-7,2,STONE)
Block(-5,-7,3,STONE)
Block(-5,-7,4,STONE)
Block(-5,-6,1,DIRT)
Block(-5,-6,2,DIRT)
Block(-5,-6,3,STONE)
Block(-5,-6,4,DIRT)
Block(-5,-5,1,DIRT)
Block(-5,-5,2,DIRT)
Block(-5,-5,3,DIRT)
Block(-5,-5,4,DIRT)
Block(-5,-4,1,DIRT)
Block(-5,-4,2,DIRT)
Block(-5,-4,3,DIRT)
Block(-5,-4,4,DIRT)
Block(-5,-3,1,DIRT)
Block(-5,-3,2,DIRT)
Block(-5,-3,3,DIRT)
Block(-5,-3,4,DIRT)
Block(-5,-2,1,DIRT)
Block(-5,-2,2,DIRT)
Block(-5,-2,3,DIRT)
Block(-5,-2,4,DIRT)
Block(-5,-1,-2,LEAVES:0)
Block(-5,-1,1,STONE)
Block(-5,-1,2,STONE)
Block(-5,-1,3,STONE)
Block(-5,-1,4,STONE)
Block(-5,0,-2,LEAVES:0)
Block(-5,0,0,LEAVES:0)
Block(-5,0,1,VINE:8)
Block(-5,0,2,STONE)
Block(-5,0,3,STONE)
Block(-5,0,4,VINE:4)
Block(-5,1,-1,LEAVES:0)
Block(-5,1,0,LEAVES:0)
Block(-5,1,1,LEAVES:0)
Block(-5,1,2,VINE:8)
Block(-5,1,3,STONE)
Block(-5,1,4,VINE:4)
Block(-5,2,-1,VINE:1)
Block(-5,2,0,LEAVES:0)
Block(-5,2,1,LEAVES:0)
Block(-5,2,2,LEAVES:0)
Block(-5,2,3,VINE:8)
Block(-5,3,-1,VINE:1)
Block(-5,3,0,LEAVES:0)
Block(-5,3,1,LEAVES:0)
Block(-5,3,3,VINE:8)
Block(-4,-8,-2,STONE)
Block(-4,-8,-1,STONE)
Block(-4,-8,0,STONE)
Block(-4,-8,1,STONE)
Block(-4,-8,2,STONE)
Block(-4,-8,3,STONE)
Block(-4,-8,4,STONE)
Block(-4,-8,5,STONE)
Block(-4,-7,-2,STONE)
Block(-4,-7,-1,STONE)
Block(-4,-7,0,STONE)
Block(-4,-7,1,STONE)
Block(-4,-7,2,STONE)
Block(-4,-7,3,STONE)
Block(-4,-7,4,STONE)
Block(-4,-7,5,STONE)
Block(-4,-6,-2,STONE)
Block(-4,-6,-1,STONE)
Block(-4,-6,0,DIRT)
Block(-4,-6,1,STONE)
Block(-4,-6,2,DIRT)
Block(-4,-6,3,STONE)
Block(-4,-6,4,DIRT)
Block(-4,-6,5,DIRT)
Block(-4,-5,-2,DIRT)
Block(-4,-5,-1,DIRT)
Block(-4,-5,0,DIRT)
Block(-4,-5,1,DIRT)
Block(-4,-5,2,DIRT)
Block(-4,-5,3,DIRT)
Block(-4,-5,4,DIRT)
Block(-4,-5,5,DIRT)
Block(-4,-4,-2,DIRT)
Block(-4,-4,-1,DIRT)
Block(-4,-4,0,DIRT)
Block(-4,-4,1,DIRT)
Block(-4,-4,2,DIRT)
Block(-4,-4,3,DIRT)
Block(-4,-4,4,DIRT)
Block(-4,-4,5,DIRT)
Block(-4,-3,-2,DIRT)
Block(-4,-3,-1,DIRT)
Block(-4,-3,0,DIRT)
Block(-4,-3,1,DIRT)
Block(-4,-3,2,STONE)
Block(-4,-3,3,DIRT)
Block(-4,-3,4,DIRT)
Block(-4,-3,5,DIRT)
Block(-4,-2,-2,STONE)
Block(-4,-2,-1,DIRT)
Block(-4,-2,0,DIRT)
Block(-4,-2,1,DIRT)
Block(-4,-2,2,STONE)
Block(-4,-2,3,DIRT)
Block(-4,-2,4,DIRT)
Block(-4,-2,5,DIRT)
Block(-4,-1,-3,LEAVES:0)
Block(-4,-1,-2,LOG)
Block(-4,-1,-1,SMOOTH_BRICK)
Block(-4,-1,0,DIRT)
Block(-4,-1,1,COBBLESTONE)
Block(-4,-1,2,COBBLESTONE)
Block(-4,-1,3,COBBLESTONE)
Block(-4,-1,4,STONE)
Block(-4,-1,5,STONE)
Block(-4,0,-3,LEAVES:0)
Block(-4,0,-2,LEAVES:0)
Block(-4,0,-1,LEAVES:0)
Block(-4,0,0,LOG)
Block(-4,0,1,STONE)
Block(-4,0,2,STONE)
Block(-4,0,3,STONE)
Block(-4,0,4,SMOOTH_BRICK)
Block(-4,0,5,VINE:8)
Block(-4,1,-3,VINE:1)
Block(-4,1,-2,LEAVES:0)
Block(-4,1,-1,LEAVES:0)
Block(-4,1,0,LOG)
Block(-4,1,1,LEAVES:0)
Block(-4,1,2,STONE)
Block(-4,1,3,STONE)
Block(-4,1,4,STONE)
Block(-4,1,5,VINE:8)
Block(-4,2,-3,VINE:1)
Block(-4,2,-2,LEAVES:0)
Block(-4,2,-1,LEAVES:0)
Block(-4,2,0,LOG)
Block(-4,2,1,LOG:8)
Block(-4,2,2,LEAVES:0)
Block(-4,2,3,STONE)
Block(-4,2,4,VINE:8)
Block(-4,2,5,VINE:8)
Block(-4,3,-1,LEAVES:0)
Block(-4,3,0,LEAVES:0)
Block(-4,3,1,LEAVES:0)
Block(-4,3,2,VINE:1)
Block(-4,3,3,STONE)
Block(-4,3,4,VINE:8)
Block(-4,4,0,LEAVES:0)
Block(-3,-8,-3,STONE)
Block(-3,-8,-2,STONE)
Block(-3,-8,-1,STONE)
Block(-3,-8,0,STONE)
Block(-3,-8,1,STONE)
Block(-3,-8,2,STONE)
Block(-3,-8,3,STONE)
Block(-3,-8,4,STONE)
Block(-3,-8,5,STONE)
Block(-3,-7,-3,STONE)
Block(-3,-7,-2,STONE)
Block(-3,-7,-1,STONE)
Block(-3,-7,0,STONE)
Block(-3,-7,1,STONE)
Block(-3,-7,2,STONE)
Block(-3,-7,3,STONE)
Block(-3,-7,4,STONE)
Block(-3,-7,5,STONE)
Block(-3,-6,-3,DIRT)
Block(-3,-6,-2,STONE)
Block(-3,-6,-1,STONE)
Block(-3,-6,0,STONE)
Block(-3,-6,1,STONE)
Block(-3,-6,2,STONE)
Block(-3,-6,3,STONE)
Block(-3,-6,4,STONE)
Block(-3,-6,5,DIRT)
Block(-3,-5,-3,DIRT)
Block(-3,-5,-2,DIRT)
Block(-3,-5,-1,DIRT)
Block(-3,-5,0,DIRT)
Block(-3,-5,1,DIRT)
Block(-3,-5,2,DIRT)
Block(-3,-5,3,DIRT)
Block(-3,-5,4,DIRT)
Block(-3,-5,5,DIRT)
Block(-3,-4,-3,DIRT)
Block(-3,-4,-2,DIRT)
Block(-3,-4,-1,DIRT)
Block(-3,-4,0,DIRT)
Block(-3,-4,1,DIRT)
Block(-3,-4,2,DIRT)
Block(-3,-4,3,DIRT)
Block(-3,-4,4,DIRT)
Block(-3,-4,5,DIRT)
Block(-3,-3,-3,DIRT)
Block(-3,-3,-2,DIRT)
Block(-3,-3,-1,DIRT)
Block(-3,-3,0,DIRT)
Block(-3,-3,1,DIRT)
Block(-3,-3,2,DIRT)
Block(-3,-3,3,STONE)
Block(-3,-3,4,DIRT)
Block(-3,-3,5,DIRT)
Block(-3,-2,-3,STONE)
Block(-3,-2,-2,STONE)
Block(-3,-2,-1,DIRT)
Block(-3,-2,0,STONE)
Block(-3,-2,1,DIRT)
Block(-3,-2,2,DIRT)
Block(-3,-2,3,STONE)
Block(-3,-2,4,DIRT)
Block(-3,-2,5,DIRT)
Block(-3,-1,-4,LEAVES:0)
Block(-3,-1,-3,LOG)
Block(-3,-1,-2,SMOOTH_BRICK)
Block(-3,-1,-1,SMOOTH_BRICK)
Block(-3,-1,0,COBBLESTONE)
Block(-3,-1,1,STONE)
Block(-3,-1,2,STONE)
Block(-3,-1,3,STONE)
Block(-3,-1,4,COBBLESTONE)
Block(-3,-1,5,STONE)
Block(-3,0,-4,VINE:1)
Block(-3,0,-3,LEAVES:0)
Block(-3,0,-1,LEAVES:0)
RandomBlock(-3,0,0,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,100)
Block(-3,0,1,SMOOTH_BRICK)
Block(-3,0,2,STONE)
Block(-3,0,3,STONE)
Block(-3,0,4,STONE)
Block(-3,0,5,STONE)
Block(-3,1,-4,VINE:1)
Block(-3,1,-3,LEAVES:0)
Block(-3,1,-2,LEAVES:0)
Block(-3,1,-1,LEAVES:0)
Block(-3,1,2,VINE:1)
Block(-3,1,3,STONE)
Block(-3,1,4,STONE)
Block(-3,1,5,STONE)
Block(-3,2,-4,VINE:1)
Block(-3,2,-3,LEAVES:0)
Block(-3,2,-2,LEAVES:0)
Block(-3,2,0,LEAVES:0)
Block(-3,2,1,LEAVES:0)
Block(-3,2,2,VINE:1)
Block(-3,2,3,SMOOTH_BRICK)
Block(-3,2,4,STONE)
Block(-3,2,5,SMOOTH_BRICK)
Block(-3,3,0,LEAVES:0)
Block(-3,3,3,VINE:1)
Block(-3,3,4,STONE)
Block(-3,3,5,VINE:4)
Block(-2,-8,-4,STONE)
Block(-2,-8,-3,STONE)
Block(-2,-8,-2,STONE)
Block(-2,-8,-1,STONE)
Block(-2,-8,1,STONE)
Block(-2,-8,2,STONE)
Block(-2,-8,3,STONE)
Block(-2,-8,4,STONE)
Block(-2,-8,5,STONE)
Block(-2,-7,-4,STONE)
Block(-2,-7,-3,STONE)
Block(-2,-7,-2,STONE)
Block(-2,-7,-1,STONE)
Block(-2,-7,1,STONE)
Block(-2,-7,2,STONE)
Block(-2,-7,3,STONE)
Block(-2,-7,4,STONE)
Block(-2,-7,5,STONE)
Block(-2,-6,-4,DIRT)
Block(-2,-6,-3,STONE)
Block(-2,-6,-2,STONE)
Block(-2,-6,-1,STONE)
Block(-2,-6,0,DIRT)
Block(-2,-6,1,STONE)
Block(-2,-6,2,STONE)
Block(-2,-6,3,STONE)
Block(-2,-6,4,DIRT)
Block(-2,-6,5,DIRT)
Block(-2,-5,-4,DIRT)
Block(-2,-5,-3,DIRT)
Block(-2,-5,-2,DIRT)
Block(-2,-5,-1,DIRT)
Block(-2,-5,0,DIRT)
Block(-2,-5,1,DIRT)
Block(-2,-5,2,DIRT)
Block(-2,-5,3,DIRT)
Block(-2,-5,4,DIRT)
Block(-2,-5,5,DIRT)
Block(-2,-4,-4,DIRT)
Block(-2,-4,-3,DIRT)
Block(-2,-4,-2,DIRT)
Block(-2,-4,-1,DIRT)
Block(-2,-4,0,DIRT)
Block(-2,-4,1,DIRT)
Block(-2,-4,2,DIRT)
Block(-2,-4,3,DIRT)
Block(-2,-4,4,DIRT)
Block(-2,-4,5,DIRT)
Block(-2,-3,-4,DIRT)
Block(-2,-3,-3,DIRT)
Block(-2,-3,-2,DIRT)
Block(-2,-3,-1,DIRT)
Block(-2,-3,0,DIRT)
Block(-2,-3,1,DIRT)
Block(-2,-3,2,DIRT)
Block(-2,-3,3,DIRT)
Block(-2,-3,4,DIRT)
Block(-2,-3,5,DIRT)
Block(-2,-2,-4,STONE)
Block(-2,-2,-3,STONE)
Block(-2,-2,-2,STONE)
Block(-2,-2,-1,STONE)
Block(-2,-2,0,DIRT)
Block(-2,-2,1,DIRT)
Block(-2,-2,2,DIRT)
Block(-2,-2,3,DIRT)
Block(-2,-2,4,DIRT)
Block(-2,-2,5,DIRT)
Block(-2,-1,-5,LEAVES:0)
Block(-2,-1,-4,LOG)
Block(-2,-1,-3,GRASS)
Block(-2,-1,-2,COBBLESTONE)
Block(-2,-1,-1,GRASS)
Block(-2,-1,0,SMOOTH_BRICK)
Block(-2,-1,1,SMOOTH_BRICK)
Block(-2,-1,2,STONE)
Block(-2,-1,3,STONE)
Block(-2,-1,4,COBBLESTONE)
Block(-2,-1,5,STONE)
Block(-2,0,-5,LEAVES:0)
Block(-2,0,-4,LEAVES:0)
Block(-2,0,-3,LEAVES:0)
Block(-2,0,-1,VINE:2)
Block(-2,0,2,SMOOTH_BRICK)
Block(-2,0,3,STONE)
Block(-2,0,4,STONE)
Block(-2,0,5,STONE)
Block(-2,1,-5,LEAVES:0)
Block(-2,1,-4,LEAVES:0)
Block(-2,1,-3,LEAVES:0)
Block(-2,1,-2,VINE:4)
Block(-2,1,-1,VINE:2)
Block(-2,1,3,SMOOTH_BRICK)
Block(-2,1,4,STONE)
Block(-2,1,5,SMOOTH_BRICK)
Block(-2,2,-4,LEAVES:0)
Block(-2,2,-3,VINE:2)
Block(-2,2,-2,VINE:2)
Block(-2,2,0,VINE:2)
RandomBlock(-2,2,3,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,100)
Block(-2,2,4,STONE)
Block(-2,2,5,VINE:4)
Block(-2,3,0,VINE:2)
Block(-2,3,4,VINE:2)
Block(-1,-8,-4,STONE)
Block(-1,-8,-3,STONE)
Block(-1,-8,-2,STONE)
Block(-1,-8,-1,STONE)
Block(-1,-8,2,STONE)
Block(-1,-8,3,STONE)
Block(-1,-8,4,STONE)
Block(-1,-8,5,STONE)
Block(-1,-7,-4,STONE)
Block(-1,-7,-3,STONE)
Block(-1,-7,-2,STONE)
Block(-1,-7,-1,STONE)
Block(-1,-7,2,STONE)
Block(-1,-7,3,STONE)
Block(-1,-7,4,STONE)
Block(-1,-7,5,STONE)
Block(-1,-6,-4,DIRT)
Block(-1,-6,-3,STONE)
Block(-1,-6,-2,STONE)
Block(-1,-6,-1,STONE)
Block(-1,-6,0,DIRT)
Block(-1,-6,1,DIRT)
Block(-1,-6,2,STONE)
Block(-1,-6,3,STONE)
Block(-1,-6,4,STONE)
Block(-1,-6,5,STONE)
Block(-1,-5,-4,DIRT)
Block(-1,-5,-3,DIRT)
Block(-1,-5,-2,DIRT)
Block(-1,-5,-1,DIRT)
Block(-1,-5,0,DIRT)
Block(-1,-5,1,DIRT)
Block(-1,-5,2,DIRT)
Block(-1,-5,3,DIRT)
Block(-1,-5,4,DIRT)
Block(-1,-5,5,DIRT)
Block(-1,-4,-4,DIRT)
Block(-1,-4,-3,DIRT)
Block(-1,-4,-2,DIRT)
Block(-1,-4,-1,DIRT)
Block(-1,-4,0,DIRT)
Block(-1,-4,1,DIRT)
Block(-1,-4,2,DIRT)
Block(-1,-4,3,DIRT)
Block(-1,-4,4,DIRT)
Block(-1,-4,5,DIRT)
Block(-1,-3,-4,DIRT)
Block(-1,-3,-3,DIRT)
Block(-1,-3,-2,DIRT)
Block(-1,-3,-1,DIRT)
Block(-1,-3,0,DIRT)
Block(-1,-3,1,DIRT)
Block(-1,-3,2,DIRT)
Block(-1,-3,3,DIRT)
Block(-1,-3,4,DIRT)
Block(-1,-3,5,DIRT)
Block(-1,-2,-4,STONE)
Block(-1,-2,-3,STONE)
Block(-1,-2,-2,STONE)
Block(-1,-2,-1,STONE)
Block(-1,-2,0,STONE)
Block(-1,-2,1,STONE)
Block(-1,-2,2,DIRT)
Block(-1,-2,3,DIRT)
Block(-1,-2,4,DIRT)
Block(-1,-2,5,DIRT)
Block(-1,-1,-5,LEAVES:0)
Block(-1,-1,-4,GRASS)
Block(-1,-1,-3,SMOOTH_BRICK)
Block(-1,-1,-2,SMOOTH_BRICK)
Block(-1,-1,-1,SMOOTH_BRICK)
Block(-1,-1,0,GRASS)
Block(-1,-1,1,GRASS)
Block(-1,-1,2,GRASS)
Block(-1,-1,3,GRASS)
Block(-1,-1,4,COBBLESTONE)
Block(-1,-1,5,GRASS)
Block(-1,0,-5,LEAVES:0)
Block(-1,0,-4,LEAVES:0)
Block(-1,0,-3,VINE:2)
RandomBlock(-1,0,-1,MOB_SPAWNER,../../nbt/Spawner/Skeleton.nbt,50,MOB_SPAWNER,../../nbt/Spawner/Zombie.nbt,50)
Block(-1,0,1,COBBLESTONE_STAIRS:5)
Block(-1,0,3,VINE:1)
Block(-1,0,4,STONE)
Block(-1,0,5,VINE:4)
Block(-1,1,-5,VINE:2)
Block(-1,1,-4,LEAVES:0)
Block(-1,1,-3,VINE:2)
RandomBlock(-1,1,1,CHEST,../../nbt/VanillaLoot/desert_pyramid.nbt,50,CHEST,../../nbt/VanillaLoot/jungle_temple.nbt,100)
Block(-1,1,3,VINE:1)
Block(-1,1,4,STONE)
Block(-1,1,5,VINE:4)
Block(-1,2,-4,VINE:2)
Block(-1,2,4,VINE:2)
Block(0,-8,-4,STONE)
Block(0,-8,-3,STONE)
Block(0,-8,-2,STONE)
Block(0,-8,-1,STONE)
Block(0,-8,0,STONE)
Block(0,-8,1,STONE)
Block(0,-8,2,STONE)
Block(0,-8,3,STONE)
Block(0,-8,4,STONE)
Block(0,-7,-4,STONE)
Block(0,-7,-3,STONE)
Block(0,-7,-2,STONE)
Block(0,-7,-1,STONE)
Block(0,-7,0,STONE)
Block(0,-7,1,STONE)
Block(0,-7,2,STONE)
Block(0,-7,3,STONE)
Block(0,-7,4,STONE)
Block(0,-6,-4,STONE)
Block(0,-6,-3,STONE)
Block(0,-6,-2,STONE)
Block(0,-6,-1,STONE)
Block(0,-6,0,STONE)
Block(0,-6,1,STONE)
Block(0,-6,2,STONE)
Block(0,-6,3,STONE)
Block(0,-6,4,STONE)
Block(0,-5,-4,DIRT)
Block(0,-5,-3,DIRT)
Block(0,-5,-2,DIRT)
Block(0,-5,-1,DIRT)
Block(0,-5,0,DIRT)
Block(0,-5,1,DIRT)
Block(0,-5,2,DIRT)
Block(0,-5,3,DIRT)
Block(0,-5,4,DIRT)
Block(0,-4,-4,DIRT)
Block(0,-4,-3,DIRT)
Block(0,-4,-2,DIRT)
Block(0,-4,-1,DIRT)
Block(0,-4,0,DIRT)
Block(0,-4,1,DIRT)
Block(0,-4,2,DIRT)
Block(0,-4,3,DIRT)
Block(0,-4,4,DIRT)
Block(0,-3,-4,DIRT)
Block(0,-3,-3,DIRT)
Block(0,-3,-2,DIRT)
Block(0,-3,-1,DIRT)
Block(0,-3,0,DIRT)
Block(0,-3,1,DIRT)
Block(0,-3,2,DIRT)
Block(0,-3,3,DIRT)
Block(0,-3,4,DIRT)
Block(0,-2,-4,STONE)
Block(0,-2,-3,STONE)
Block(0,-2,-2,DIRT)
Block(0,-2,-1,STONE)
Block(0,-2,0,STONE)
Block(0,-2,1,STONE)
Block(0,-2,2,STONE)
Block(0,-2,3,STONE)
Block(0,-2,4,DIRT)
Block(0,-1,-4,GRASS)
Block(0,-1,-3,GRASS)
Block(0,-1,-2,COBBLESTONE)
Block(0,-1,-1,GRASS)
Block(0,-1,0,GRASS)
Block(0,-1,1,SMOOTH_BRICK)
Block(0,-1,2,COBBLESTONE)
Block(0,-1,3,COBBLESTONE)
Block(0,-1,4,STONE)
Block(0,-1,5,VINE:4)
Block(0,0,-4,VINE:2)
Block(0,0,1,STEP:11)
Block(0,0,2,VINE:1)
Block(0,0,3,LOG)
Block(0,0,4,STONE)
Block(0,0,5,VINE:4)
Block(0,1,-4,VINE:2)
Block(0,1,2,VINE:1)
Block(0,1,3,LEAVES:0)
Block(0,1,4,LEAVES:0)
Block(0,1,5,VINE:4)
Block(0,2,2,VINE:1)
Block(0,2,3,LEAVES:0)
Block(0,3,2,VINE:1)
Block(0,3,3,LEAVES:0)
Block(1,-8,-4,STONE)
Block(1,-8,-3,STONE)
Block(1,-8,-2,STONE)
Block(1,-8,-1,STONE)
Block(1,-8,0,STONE)
Block(1,-8,1,STONE)
Block(1,-8,2,STONE)
Block(1,-8,3,STONE)
Block(1,-8,4,STONE)
Block(1,-7,-4,STONE)
Block(1,-7,-3,STONE)
Block(1,-7,-2,STONE)
Block(1,-7,-1,STONE)
Block(1,-7,0,STONE)
Block(1,-7,1,STONE)
Block(1,-7,2,STONE)
Block(1,-7,3,STONE)
Block(1,-7,4,STONE)
Block(1,-6,-4,DIRT)
Block(1,-6,-3,STONE)
Block(1,-6,-2,STONE)
Block(1,-6,-1,STONE)
Block(1,-6,0,STONE)
Block(1,-6,1,STONE)
Block(1,-6,2,DIRT)
Block(1,-6,3,STONE)
Block(1,-6,4,STONE)
Block(1,-5,-4,DIRT)
Block(1,-5,-3,DIRT)
Block(1,-5,-2,DIRT)
Block(1,-5,-1,DIRT)
Block(1,-5,0,DIRT)
Block(1,-5,1,DIRT)
Block(1,-5,2,DIRT)
Block(1,-5,3,DIRT)
Block(1,-5,4,DIRT)
Block(1,-4,-4,DIRT)
Block(1,-4,-3,DIRT)
Block(1,-4,-2,DIRT)
Block(1,-4,-1,DIRT)
Block(1,-4,0,DIRT)
Block(1,-4,1,DIRT)
Block(1,-4,2,DIRT)
Block(1,-4,3,DIRT)
Block(1,-4,4,DIRT)
Block(1,-3,-4,DIRT)
Block(1,-3,-3,DIRT)
Block(1,-3,-2,DIRT)
Block(1,-3,-1,DIRT)
Block(1,-3,0,DIRT)
Block(1,-3,1,DIRT)
Block(1,-3,2,DIRT)
Block(1,-3,3,DIRT)
Block(1,-3,4,DIRT)
Block(1,-2,-4,STONE)
Block(1,-2,-3,STONE)
Block(1,-2,-2,DIRT)
Block(1,-2,-1,STONE)
Block(1,-2,0,DIRT)
Block(1,-2,1,DIRT)
Block(1,-2,2,DIRT)
Block(1,-2,3,DIRT)
Block(1,-2,4,DIRT)
Block(1,-1,-4,GRASS)
Block(1,-1,-3,LEAVES:0)
Block(1,-1,-2,LOG:4)
Block(1,-1,-1,GRASS)
Block(1,-1,0,COBBLESTONE)
Block(1,-1,1,COBBLESTONE)
Block(1,-1,2,SMOOTH_BRICK)
Block(1,-1,3,COBBLESTONE)
Block(1,-1,4,GRASS)
Block(1,-1,5,VINE:4)
Block(1,0,-4,VINE:8)
Block(1,0,-3,VINE:8)
Block(1,0,-2,VINE:8)
Block(1,0,1,COBBLESTONE_STAIRS:4)
Block(1,0,3,LEAVES:0)
Block(1,0,4,LEAVES:0)
Block(1,1,-4,VINE:8)
Block(1,1,-3,VINE:8)
Block(1,1,-2,VINE:8)
Block(1,1,1,SKULL:1)
Block(1,1,3,LEAVES:0)
Block(1,2,-4,VINE:8)
Block(1,2,-3,VINE:8)
Block(1,2,3,LEAVES:0)
Block(2,-8,-4,STONE)
Block(2,-8,-3,STONE)
Block(2,-8,-2,STONE)
Block(2,-8,-1,STONE)
Block(2,-8,0,STONE)
Block(2,-8,1,STONE)
Block(2,-8,2,STONE)
Block(2,-8,3,STONE)
Block(2,-8,4,STONE)
Block(2,-7,-4,STONE)
Block(2,-7,-3,STONE)
Block(2,-7,-2,STONE)
Block(2,-7,-1,STONE)
Block(2,-7,0,STONE)
Block(2,-7,1,STONE)
Block(2,-7,2,STONE)
Block(2,-7,3,STONE)
Block(2,-7,4,STONE)
Block(2,-6,-4,DIRT)
Block(2,-6,-3,STONE)
Block(2,-6,-2,STONE)
Block(2,-6,-1,STONE)
Block(2,-6,0,STONE)
Block(2,-6,1,DIRT)
Block(2,-6,2,DIRT)
Block(2,-6,3,STONE)
Block(2,-6,4,DIRT)
Block(2,-5,-4,DIRT)
Block(2,-5,-3,DIRT)
Block(2,-5,-2,DIRT)
Block(2,-5,-1,DIRT)
Block(2,-5,0,DIRT)
Block(2,-5,1,DIRT)
Block(2,-5,2,DIRT)
Block(2,-5,3,DIRT)
Block(2,-5,4,DIRT)
Block(2,-4,-4,DIRT)
Block(2,-4,-3,DIRT)
Block(2,-4,-2,DIRT)
Block(2,-4,-1,DIRT)
Block(2,-4,0,DIRT)
Block(2,-4,1,DIRT)
Block(2,-4,2,DIRT)
Block(2,-4,3,DIRT)
Block(2,-4,4,DIRT)
Block(2,-3,-4,DIRT)
Block(2,-3,-3,DIRT)
Block(2,-3,-2,DIRT)
Block(2,-3,-1,DIRT)
Block(2,-3,0,DIRT)
Block(2,-3,1,DIRT)
Block(2,-3,2,DIRT)
Block(2,-3,3,DIRT)
Block(2,-3,4,DIRT)
Block(2,-2,-4,DIRT)
Block(2,-2,-3,DIRT)
Block(2,-2,-2,DIRT)
Block(2,-2,-1,DIRT)
Block(2,-2,0,DIRT)
Block(2,-2,1,DIRT)
Block(2,-2,2,DIRT)
Block(2,-2,3,DIRT)
Block(2,-2,4,DIRT)
Block(2,-2,5,VINE:4)
Block(2,-1,-4,LEAVES:0)
Block(2,-1,-3,LEAVES:0)
Block(2,-1,-2,LOG)
Block(2,-1,-1,SMOOTH_BRICK)
Block(2,-1,0,SMOOTH_BRICK)
Block(2,-1,1,SMOOTH_BRICK)
Block(2,-1,2,SMOOTH_BRICK)
Block(2,-1,3,SMOOTH_BRICK)
Block(2,-1,4,SMOOTH_BRICK)
Block(2,-1,5,VINE:4)
Block(2,0,-4,LEAVES:0)
Block(2,0,-3,LEAVES:0)
Block(2,0,-2,LOG)
Block(2,0,-1,LEAVES:0)
Block(2,0,2,VINE:8)
Block(2,0,3,LEAVES:0)
Block(2,0,4,LEAVES:0)
Block(2,1,-4,LEAVES:0)
Block(2,1,-3,LEAVES:0)
Block(2,1,-2,LEAVES:0)
Block(2,1,2,VINE:8)
Block(2,1,3,LEAVES:0)
Block(2,2,-4,LEAVES:0)
Block(2,2,-3,LEAVES:0)
Block(2,2,-2,VINE:8)
Block(2,2,2,VINE:8)
Block(2,3,-2,VINE:8)
Block(3,-8,-4,STONE)
Block(3,-8,-3,STONE)
Block(3,-8,-2,STONE)
Block(3,-8,-1,STONE)
Block(3,-8,0,STONE)
Block(3,-8,1,STONE)
Block(3,-8,2,STONE)
Block(3,-8,3,STONE)
Block(3,-7,-4,STONE)
Block(3,-7,-3,STONE)
Block(3,-7,-2,STONE)
Block(3,-7,-1,STONE)
Block(3,-7,0,STONE)
Block(3,-7,1,STONE)
Block(3,-7,2,STONE)
Block(3,-7,3,STONE)
Block(3,-6,-4,DIRT)
Block(3,-6,-3,DIRT)
Block(3,-6,-2,STONE)
Block(3,-6,-1,STONE)
Block(3,-6,0,DIRT)
Block(3,-6,1,DIRT)
Block(3,-6,2,DIRT)
Block(3,-6,3,DIRT)
Block(3,-5,-4,DIRT)
Block(3,-5,-3,DIRT)
Block(3,-5,-2,DIRT)
Block(3,-5,-1,DIRT)
Block(3,-5,0,DIRT)
Block(3,-5,1,DIRT)
Block(3,-5,2,DIRT)
Block(3,-5,3,DIRT)
Block(3,-4,-4,DIRT)
Block(3,-4,-3,DIRT)
Block(3,-4,-2,DIRT)
Block(3,-4,-1,DIRT)
Block(3,-4,0,DIRT)
Block(3,-4,1,DIRT)
Block(3,-4,2,DIRT)
Block(3,-4,3,DIRT)
Block(3,-3,-4,DIRT)
Block(3,-3,-3,DIRT)
Block(3,-3,-2,DIRT)
Block(3,-3,-1,DIRT)
Block(3,-3,0,DIRT)
Block(3,-3,1,DIRT)
Block(3,-3,2,DIRT)
Block(3,-3,3,DIRT)
Block(3,-2,-4,DIRT)
Block(3,-2,-3,DIRT)
Block(3,-2,-2,DIRT)
Block(3,-2,-1,DIRT)
Block(3,-2,0,DIRT)
Block(3,-2,1,DIRT)
Block(3,-2,2,DIRT)
Block(3,-2,3,DIRT)
Block(3,-2,4,VINE:2)
Block(3,-1,-4,LEAVES:0)
Block(3,-1,-3,LOG)
Block(3,-1,-2,LEAVES:0)
Block(3,-1,-1,COBBLESTONE)
Block(3,-1,0,COBBLESTONE)
Block(3,-1,1,COBBLESTONE)
Block(3,-1,2,DIRT)
Block(3,-1,3,GRASS)
Block(3,0,-4,VINE:2)
Block(3,0,-3,LEAVES:0)
Block(3,0,-2,LEAVES:0)
Block(3,0,-1,VINE:4)
Block(3,0,2,LOG)
Block(3,0,3,LEAVES:0)
Block(3,1,-4,VINE:2)
Block(3,1,-3,LEAVES:0)
Block(3,1,-2,LEAVES:0)
Block(3,1,-1,VINE:12)
Block(3,1,2,LEAVES:0)
Block(3,1,3,VINE:4)
Block(3,2,-4,VINE:2)
Block(3,2,-3,VINE:3)
Block(3,2,-2,LEAVES:0)
Block(3,2,-1,VINE:12)
Block(3,2,2,LEAVES:0)
Block(3,2,3,VINE:4)
Block(3,3,-3,VINE:1)
Block(3,3,-2,LEAVES:0)
Block(3,3,-1,VINE:4)
Block(4,-8,-3,STONE)
Block(4,-8,-2,STONE)
Block(4,-8,-1,STONE)
Block(4,-8,0,STONE)
Block(4,-8,1,STONE)
Block(4,-8,2,STONE)
Block(4,-7,-3,STONE)
Block(4,-7,-2,STONE)
Block(4,-7,-1,STONE)
Block(4,-7,0,STONE)
Block(4,-7,1,STONE)
Block(4,-7,2,STONE)
Block(4,-6,-3,DIRT)
Block(4,-6,-2,STONE)
Block(4,-6,-1,STONE)
Block(4,-6,0,STONE)
Block(4,-6,1,DIRT)
Block(4,-6,2,DIRT)
Block(4,-5,-3,DIRT)
Block(4,-5,-2,DIRT)
Block(4,-5,-1,DIRT)
Block(4,-5,0,DIRT)
Block(4,-5,1,DIRT)
Block(4,-5,2,DIRT)
Block(4,-4,-3,DIRT)
Block(4,-4,-2,DIRT)
Block(4,-4,-1,DIRT)
Block(4,-4,0,DIRT)
Block(4,-4,1,DIRT)
Block(4,-4,2,DIRT)
Block(4,-3,-3,DIRT)
Block(4,-3,-2,DIRT)
Block(4,-3,-1,DIRT)
Block(4,-3,0,DIRT)
Block(4,-3,1,DIRT)
Block(4,-3,2,DIRT)
Block(4,-2,-3,DIRT)
Block(4,-2,-2,DIRT)
Block(4,-2,-1,DIRT)
Block(4,-2,0,DIRT)
Block(4,-2,1,DIRT)
Block(4,-2,2,DIRT)
Block(4,-1,-3,LEAVES:0)
Block(4,-1,-2,LEAVES:0)
Block(4,-1,-1,LOG)
Block(4,-1,0,LOG:8)
Block(4,-1,1,SMOOTH_BRICK)
Block(4,-1,2,LEAVES:0)
Block(4,0,-2,LEAVES:0)
Block(4,0,-1,LEAVES:0)
Block(4,0,0,VINE:12)
RandomBlock(4,0,1,FLOWER_POT,../../nbt/Misc/FlowerPot1.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot2.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot3.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot81.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot4.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot5.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot6.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot7.nbt,22,FLOWER_POT,../../nbt/Misc/FlowerPot8.nbt,100)
Block(4,0,2,LEAVES:0)
Block(4,1,-2,VINE:2)
Block(4,1,-1,LEAVES:0)
Block(4,1,0,VINE:12)
Block(4,1,2,LEAVES:0)
Block(4,2,-2,VINE:2)
Block(4,2,-1,LEAVES:0)
Block(4,2,0,VINE:4)
Block(4,3,-2,VINE:2)
Block(5,-8,-1,STONE)
Block(5,-8,0,STONE)
Block(5,-8,1,STONE)
Block(5,-8,2,STONE)
Block(5,-7,-1,STONE)
Block(5,-7,0,STONE)
Block(5,-7,1,STONE)
Block(5,-7,2,STONE)
Block(5,-6,-1,DIRT)
Block(5,-6,0,DIRT)
Block(5,-6,1,STONE)
Block(5,-6,2,STONE)
Block(5,-5,-1,DIRT)
Block(5,-5,0,DIRT)
Block(5,-5,1,DIRT)
Block(5,-5,2,DIRT)
Block(5,-4,-1,DIRT)
Block(5,-4,0,DIRT)
Block(5,-4,1,DIRT)
Block(5,-4,2,DIRT)
Block(5,-3,-1,DIRT)
Block(5,-3,0,DIRT)
Block(5,-3,1,DIRT)
Block(5,-3,2,DIRT)
Block(5,-2,-1,DIRT)
Block(5,-2,0,DIRT)
Block(5,-2,1,DIRT)
Block(5,-2,2,DIRT)
Block(5,-1,-1,LEAVES:0)
Block(5,-1,0,LEAVES:0)
Block(5,-1,1,LOG)
Block(5,-1,2,LEAVES:0)
Block(5,0,-1,VINE:1)
Block(5,0,0,LEAVES:0)
Block(5,0,1,LEAVES:0)
Block(5,0,2,LEAVES:0)
Block(5,1,-1,VINE:1)
Block(5,1,0,LEAVES:0)
Block(5,1,1,LEAVES:0)
Block(5,2,-1,VINE:1)
Block(5,2,0,LEAVES:0)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object
BlockCheck(0,-1,0,GRASS,DIRT,DIRT:2,STONE,GRAVEL)
#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
