
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

Author: Unknown

Description: No description

Version: 3

SettingsMode: WriteWithoutComments


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

Tree: false

Frequency: 1

Rarity: 100.0

RotateRandomly: true

SpawnHeight: randomY

SpawnHeightOffset: 0

SpawnHeightVariance: 0

##############################
# Height Limits for the BO3. #
##############################

MinHeight: 47

MaxHeight: 56

######################
# Extrusion settings #
######################

ExtrudeMode: None

ExtrudeThroughBlocks: AIR

MaxBranchDepth: 10

ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

SourceBlocks: GRASS,DIRT,GRAVEL,SAND,SAND:1,SANDSTONE,STONE,STONE:1,STONE:3,STONE:5,DIRT:1,CLAY,HARD_CLAY,STAINED_CLAY,RED_ROSE,RED_ROSE:1,RED_ROSE:2,RED_ROSE:3,RED_ROSE:4,RED_ROSE:5,RED_ROSE:6,RED_ROSE:7,RED_ROSE:8,BROWN_MUSHROOM,RED_MUSHROOM,DOUBLE_PLANT,DOUBLE_PLANT:1,DOUBLE_PLANT:2,DOUBLE_PLANT:3,DOUBLE_PLANT:4,DOUBLE_PLANT:5,LONG_GRASS,LONG_GRASS:1,LONG_GRASS:2,DEAD_BUSH,COAL_ORE,IRON_ORE,GOLD_ORE,REDSTONE_ORE,DIAMOND_ORE,LAPIS_ORE,EMERALD_ORE,VINE,AIR,STATIONARY_WATER

MaxPercentageOutsideSourceBlock: 20

OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

Block(-8,4,-3,HARD_CLAY)
Block(-8,4,-1,HARD_CLAY)
Block(-8,4,0,HARD_CLAY)
Block(-8,4,1,HARD_CLAY)
Block(-8,4,3,HARD_CLAY)
Block(-8,4,4,HARD_CLAY)
Block(-7,2,-3,HARD_CLAY)
Block(-7,2,-2,HARD_CLAY)
Block(-7,2,-1,HARD_CLAY)
Block(-7,3,-4,HARD_CLAY)
Block(-7,3,-3,HARD_CLAY)
Block(-7,3,-2,HARD_CLAY)
Block(-7,3,-1,HARD_CLAY)
Block(-7,3,0,HARD_CLAY)
Block(-7,4,-5,HARD_CLAY)
Block(-7,4,-4,HARD_CLAY)
Block(-7,4,-3,HARD_CLAY)
Block(-7,4,-2,HARD_CLAY)
Block(-7,4,-1,HARD_CLAY)
Block(-7,4,0,HARD_CLAY)
Block(-7,4,1,HARD_CLAY)
Block(-7,4,2,HARD_CLAY)
Block(-7,4,3,HARD_CLAY)
Block(-7,4,4,HARD_CLAY)
Block(-7,4,5,HARD_CLAY)
Block(-7,4,6,HARD_CLAY)
Block(-7,5,-4,HARD_CLAY)
Block(-7,5,-3,HARD_CLAY)
Block(-7,5,-2,HARD_CLAY)
Block(-7,5,-1,HARD_CLAY)
Block(-7,5,0,HARD_CLAY)
Block(-7,6,-3,HARD_CLAY)
Block(-7,6,-2,HARD_CLAY)
Block(-7,6,-1,HARD_CLAY)
Block(-6,1,-4,HARD_CLAY)
Block(-6,1,-3,HARD_CLAY)
Block(-6,1,-2,HARD_CLAY)
Block(-6,1,-1,HARD_CLAY)
Block(-6,1,0,HARD_CLAY)
Block(-6,1,1,HARD_CLAY)
Block(-6,2,-5,HARD_CLAY)
Block(-6,2,-4,HARD_CLAY)
Block(-6,2,-3,HARD_CLAY)
Block(-6,2,-2,HARD_CLAY)
Block(-6,2,-1,HARD_CLAY)
Block(-6,2,0,HARD_CLAY)
Block(-6,2,1,HARD_CLAY)
Block(-6,3,-5,HARD_CLAY)
Block(-6,3,-4,HARD_CLAY)
Block(-6,3,-3,HARD_CLAY)
Block(-6,3,-2,HARD_CLAY)
Block(-6,3,-1,HARD_CLAY)
Block(-6,3,0,HARD_CLAY)
Block(-6,3,1,HARD_CLAY)
Block(-6,3,2,HARD_CLAY)
Block(-6,4,-7,HARD_CLAY)
Block(-6,4,-6,HARD_CLAY)
Block(-6,4,-5,HARD_CLAY)
Block(-6,4,-4,HARD_CLAY)
Block(-6,4,-3,HARD_CLAY)
Block(-6,4,-2,HARD_CLAY)
Block(-6,4,-1,HARD_CLAY)
Block(-6,4,0,HARD_CLAY)
Block(-6,4,1,HARD_CLAY)
Block(-6,4,2,HARD_CLAY)
Block(-6,4,3,HARD_CLAY)
Block(-6,4,4,HARD_CLAY)
Block(-6,4,5,HARD_CLAY)
Block(-6,4,6,HARD_CLAY)
Block(-6,5,-5,HARD_CLAY)
Block(-6,5,-4,HARD_CLAY)
Block(-6,5,-3,HARD_CLAY)
Block(-6,5,-2,HARD_CLAY)
Block(-6,5,-1,HARD_CLAY)
Block(-6,5,0,HARD_CLAY)
Block(-6,5,1,HARD_CLAY)
Block(-6,5,2,HARD_CLAY)
Block(-6,6,-5,HARD_CLAY)
Block(-6,6,-4,HARD_CLAY)
Block(-6,6,-3,HARD_CLAY)
Block(-6,6,-2,HARD_CLAY)
Block(-6,6,-1,HARD_CLAY)
Block(-6,6,0,HARD_CLAY)
Block(-6,6,1,HARD_CLAY)
Block(-6,7,-4,HARD_CLAY)
Block(-6,7,-3,HARD_CLAY)
Block(-6,7,-2,HARD_CLAY)
Block(-6,7,-1,HARD_CLAY)
Block(-6,7,0,HARD_CLAY)
Block(-6,7,1,HARD_CLAY)
Block(-5,0,-1,HARD_CLAY)
Block(-5,0,0,HARD_CLAY)
Block(-5,0,1,HARD_CLAY)
Block(-5,1,-5,HARD_CLAY)
Block(-5,1,-4,HARD_CLAY)
Block(-5,1,-3,HARD_CLAY)
Block(-5,1,-2,HARD_CLAY)
Block(-5,1,-1,HARD_CLAY)
Block(-5,1,0,HARD_CLAY)
Block(-5,1,1,HARD_CLAY)
Block(-5,2,-5,HARD_CLAY)
Block(-5,2,-4,HARD_CLAY)
Block(-5,2,-3,HARD_CLAY)
Block(-5,2,-2,HARD_CLAY)
Block(-5,2,-1,HARD_CLAY)
Block(-5,2,0,HARD_CLAY)
Block(-5,2,1,HARD_CLAY)
Block(-5,2,2,HARD_CLAY)
Block(-5,3,-6,HARD_CLAY)
Block(-5,3,-5,HARD_CLAY)
Block(-5,3,-4,HARD_CLAY)
Block(-5,3,-3,HARD_CLAY)
Block(-5,3,-2,HARD_CLAY)
Block(-5,3,-1,HARD_CLAY)
Block(-5,3,0,HARD_CLAY)
Block(-5,3,1,HARD_CLAY)
Block(-5,3,2,HARD_CLAY)
Block(-5,3,3,HARD_CLAY)
Block(-5,3,4,HARD_CLAY)
Block(-5,3,5,HARD_CLAY)
Block(-5,4,-6,HARD_CLAY)
Block(-5,4,-5,HARD_CLAY)
Block(-5,4,-4,HARD_CLAY)
Block(-5,4,-3,HARD_CLAY)
Block(-5,4,-2,HARD_CLAY)
Block(-5,4,-1,HARD_CLAY)
Block(-5,4,0,HARD_CLAY)
Block(-5,4,1,HARD_CLAY)
Block(-5,4,2,HARD_CLAY)
Block(-5,4,3,HARD_CLAY)
Block(-5,4,4,HARD_CLAY)
Block(-5,4,5,HARD_CLAY)
Block(-5,4,6,HARD_CLAY)
Block(-5,4,7,HARD_CLAY)
Block(-5,5,-6,HARD_CLAY)
Block(-5,5,-5,HARD_CLAY)
Block(-5,5,-4,HARD_CLAY)
Block(-5,5,-3,HARD_CLAY)
Block(-5,5,-2,HARD_CLAY)
Block(-5,5,-1,HARD_CLAY)
Block(-5,5,0,HARD_CLAY)
Block(-5,5,1,HARD_CLAY)
Block(-5,5,2,HARD_CLAY)
Block(-5,5,3,HARD_CLAY)
Block(-5,5,4,HARD_CLAY)
Block(-5,5,5,HARD_CLAY)
Block(-5,6,-5,HARD_CLAY)
Block(-5,6,-4,HARD_CLAY)
Block(-5,6,-3,HARD_CLAY)
Block(-5,6,-2,HARD_CLAY)
Block(-5,6,-1,HARD_CLAY)
Block(-5,6,0,HARD_CLAY)
Block(-5,6,1,HARD_CLAY)
Block(-5,6,2,HARD_CLAY)
Block(-5,7,-5,HARD_CLAY)
Block(-5,7,-4,HARD_CLAY)
Block(-5,7,-3,HARD_CLAY)
Block(-5,7,-2,HARD_CLAY)
Block(-5,7,-1,HARD_CLAY)
Block(-5,7,0,HARD_CLAY)
Block(-5,7,1,HARD_CLAY)
Block(-5,8,-1,HARD_CLAY)
Block(-5,8,0,HARD_CLAY)
Block(-5,8,1,HARD_CLAY)
Block(-4,0,-1,HARD_CLAY)
Block(-4,0,0,HARD_CLAY)
Block(-4,0,1,HARD_CLAY)
Block(-4,1,-5,HARD_CLAY)
Block(-4,1,-4,HARD_CLAY)
Block(-4,1,-3,HARD_CLAY)
Block(-4,1,-2,HARD_CLAY)
Block(-4,1,-1,HARD_CLAY)
Block(-4,1,0,HARD_CLAY)
Block(-4,1,1,HARD_CLAY)
Block(-4,1,2,HARD_CLAY)
Block(-4,2,-5,HARD_CLAY)
Block(-4,2,-4,HARD_CLAY)
Block(-4,2,-3,HARD_CLAY)
Block(-4,2,-2,HARD_CLAY)
Block(-4,2,-1,HARD_CLAY)
Block(-4,2,0,HARD_CLAY)
Block(-4,2,1,HARD_CLAY)
Block(-4,2,2,HARD_CLAY)
Block(-4,3,-6,HARD_CLAY)
Block(-4,3,-5,HARD_CLAY)
Block(-4,3,-4,HARD_CLAY)
Block(-4,3,-3,HARD_CLAY)
Block(-4,3,-2,HARD_CLAY)
Block(-4,3,-1,HARD_CLAY)
Block(-4,3,0,HARD_CLAY)
Block(-4,3,1,HARD_CLAY)
Block(-4,3,2,HARD_CLAY)
Block(-4,3,3,HARD_CLAY)
Block(-4,3,4,HARD_CLAY)
Block(-4,3,5,HARD_CLAY)
Block(-4,3,6,HARD_CLAY)
Block(-4,4,-7,HARD_CLAY)
Block(-4,4,-6,HARD_CLAY)
Block(-4,4,-5,HARD_CLAY)
Block(-4,4,-4,HARD_CLAY)
Block(-4,4,-3,HARD_CLAY)
Block(-4,4,-2,HARD_CLAY)
Block(-4,4,-1,HARD_CLAY)
Block(-4,4,0,HARD_CLAY)
Block(-4,4,1,HARD_CLAY)
Block(-4,4,2,HARD_CLAY)
Block(-4,4,3,HARD_CLAY)
Block(-4,4,4,HARD_CLAY)
Block(-4,4,5,HARD_CLAY)
Block(-4,4,6,HARD_CLAY)
Block(-4,4,7,HARD_CLAY)
Block(-4,5,-6,HARD_CLAY)
Block(-4,5,-5,HARD_CLAY)
Block(-4,5,-4,HARD_CLAY)
Block(-4,5,-3,HARD_CLAY)
Block(-4,5,-2,HARD_CLAY)
Block(-4,5,-1,HARD_CLAY)
Block(-4,5,0,HARD_CLAY)
Block(-4,5,1,HARD_CLAY)
Block(-4,5,2,HARD_CLAY)
Block(-4,5,3,HARD_CLAY)
Block(-4,5,4,HARD_CLAY)
Block(-4,5,5,HARD_CLAY)
Block(-4,5,6,HARD_CLAY)
Block(-4,6,-5,HARD_CLAY)
Block(-4,6,-4,HARD_CLAY)
Block(-4,6,-3,HARD_CLAY)
Block(-4,6,-2,HARD_CLAY)
Block(-4,6,-1,HARD_CLAY)
Block(-4,6,0,HARD_CLAY)
Block(-4,6,1,HARD_CLAY)
Block(-4,6,2,HARD_CLAY)
Block(-4,7,-5,HARD_CLAY)
Block(-4,7,-4,HARD_CLAY)
Block(-4,7,-3,HARD_CLAY)
Block(-4,7,-2,HARD_CLAY)
Block(-4,7,-1,HARD_CLAY)
Block(-4,7,0,HARD_CLAY)
Block(-4,7,1,HARD_CLAY)
Block(-4,7,2,HARD_CLAY)
Block(-4,8,-1,HARD_CLAY)
Block(-4,8,0,HARD_CLAY)
Block(-4,8,1,HARD_CLAY)
Block(-3,0,-1,HARD_CLAY)
Block(-3,0,0,HARD_CLAY)
Block(-3,0,1,HARD_CLAY)
Block(-3,1,-5,HARD_CLAY)
Block(-3,1,-4,HARD_CLAY)
Block(-3,1,-3,HARD_CLAY)
Block(-3,1,-2,HARD_CLAY)
Block(-3,1,-1,HARD_CLAY)
Block(-3,1,0,HARD_CLAY)
Block(-3,1,1,HARD_CLAY)
Block(-3,1,2,HARD_CLAY)
Block(-3,2,-5,HARD_CLAY)
Block(-3,2,-4,HARD_CLAY)
Block(-3,2,-3,HARD_CLAY)
Block(-3,2,-2,HARD_CLAY)
Block(-3,2,-1,HARD_CLAY)
Block(-3,2,0,HARD_CLAY)
Block(-3,2,1,HARD_CLAY)
Block(-3,2,2,HARD_CLAY)
Block(-3,3,-6,HARD_CLAY)
Block(-3,3,-5,HARD_CLAY)
Block(-3,3,-4,HARD_CLAY)
Block(-3,3,-3,HARD_CLAY)
Block(-3,3,-2,HARD_CLAY)
Block(-3,3,-1,HARD_CLAY)
Block(-3,3,0,HARD_CLAY)
Block(-3,3,1,HARD_CLAY)
Block(-3,3,2,HARD_CLAY)
Block(-3,3,3,HARD_CLAY)
Block(-3,3,4,HARD_CLAY)
Block(-3,3,5,HARD_CLAY)
Block(-3,3,6,HARD_CLAY)
Block(-3,3,7,HARD_CLAY)
Block(-3,4,-6,HARD_CLAY)
Block(-3,4,-5,HARD_CLAY)
Block(-3,4,-4,HARD_CLAY)
Block(-3,4,-3,HARD_CLAY)
Block(-3,4,-2,HARD_CLAY)
Block(-3,4,-1,HARD_CLAY)
Block(-3,4,0,HARD_CLAY)
Block(-3,4,1,HARD_CLAY)
Block(-3,4,2,HARD_CLAY)
Block(-3,4,3,HARD_CLAY)
Block(-3,4,4,HARD_CLAY)
Block(-3,4,5,HARD_CLAY)
Block(-3,4,6,HARD_CLAY)
Block(-3,4,7,HARD_CLAY)
Block(-3,5,-6,HARD_CLAY)
Block(-3,5,-5,HARD_CLAY)
Block(-3,5,-4,HARD_CLAY)
Block(-3,5,-3,HARD_CLAY)
Block(-3,5,-2,HARD_CLAY)
Block(-3,5,-1,HARD_CLAY)
Block(-3,5,0,HARD_CLAY)
Block(-3,5,1,HARD_CLAY)
Block(-3,5,2,HARD_CLAY)
Block(-3,5,3,HARD_CLAY)
Block(-3,5,4,HARD_CLAY)
Block(-3,5,5,HARD_CLAY)
Block(-3,5,6,HARD_CLAY)
Block(-3,5,7,HARD_CLAY)
Block(-3,6,-5,HARD_CLAY)
Block(-3,6,-4,HARD_CLAY)
Block(-3,6,-3,HARD_CLAY)
Block(-3,6,-2,HARD_CLAY)
Block(-3,6,-1,HARD_CLAY)
Block(-3,6,0,HARD_CLAY)
Block(-3,6,1,HARD_CLAY)
Block(-3,6,2,HARD_CLAY)
Block(-3,7,-5,HARD_CLAY)
Block(-3,7,-4,HARD_CLAY)
Block(-3,7,-3,HARD_CLAY)
Block(-3,7,-2,HARD_CLAY)
Block(-3,7,-1,HARD_CLAY)
Block(-3,7,0,HARD_CLAY)
Block(-3,7,1,HARD_CLAY)
Block(-3,7,2,HARD_CLAY)
Block(-3,8,-1,HARD_CLAY)
Block(-3,8,0,HARD_CLAY)
Block(-3,8,1,HARD_CLAY)
Block(-2,1,-1,HARD_CLAY)
Block(-2,1,0,HARD_CLAY)
Block(-2,1,1,HARD_CLAY)
Block(-2,1,2,HARD_CLAY)
Block(-2,2,-4,HARD_CLAY)
Block(-2,2,-3,HARD_CLAY)
Block(-2,2,-2,HARD_CLAY)
Block(-2,2,-1,HARD_CLAY)
Block(-2,2,0,HARD_CLAY)
Block(-2,2,1,HARD_CLAY)
Block(-2,2,2,HARD_CLAY)
Block(-2,2,3,HARD_CLAY)
Block(-2,3,-6,HARD_CLAY)
Block(-2,3,-5,HARD_CLAY)
Block(-2,3,-4,HARD_CLAY)
Block(-2,3,-3,HARD_CLAY)
Block(-2,3,-2,HARD_CLAY)
Block(-2,3,-1,HARD_CLAY)
Block(-2,3,0,HARD_CLAY)
Block(-2,3,1,HARD_CLAY)
Block(-2,3,2,HARD_CLAY)
Block(-2,3,3,HARD_CLAY)
Block(-2,3,4,HARD_CLAY)
Block(-2,3,5,HARD_CLAY)
Block(-2,3,6,HARD_CLAY)
Block(-2,3,7,HARD_CLAY)
Block(-2,4,-6,HARD_CLAY)
Block(-2,4,-5,HARD_CLAY)
Block(-2,4,-4,HARD_CLAY)
Block(-2,4,-3,HARD_CLAY)
Block(-2,4,-2,HARD_CLAY)
Block(-2,4,-1,HARD_CLAY)
Block(-2,4,0,HARD_CLAY)
Block(-2,4,1,HARD_CLAY)
Block(-2,4,2,HARD_CLAY)
Block(-2,4,3,HARD_CLAY)
Block(-2,4,4,HARD_CLAY)
Block(-2,4,5,HARD_CLAY)
Block(-2,4,6,HARD_CLAY)
Block(-2,4,7,HARD_CLAY)
Block(-2,5,-6,HARD_CLAY)
Block(-2,5,-5,HARD_CLAY)
Block(-2,5,-4,HARD_CLAY)
Block(-2,5,-3,HARD_CLAY)
Block(-2,5,-2,HARD_CLAY)
Block(-2,5,-1,HARD_CLAY)
Block(-2,5,0,HARD_CLAY)
Block(-2,5,1,HARD_CLAY)
Block(-2,5,2,HARD_CLAY)
Block(-2,5,3,HARD_CLAY)
Block(-2,5,4,HARD_CLAY)
Block(-2,5,5,HARD_CLAY)
Block(-2,5,6,HARD_CLAY)
Block(-2,5,7,HARD_CLAY)
Block(-2,6,-4,HARD_CLAY)
Block(-2,6,-3,HARD_CLAY)
Block(-2,6,-2,HARD_CLAY)
Block(-2,6,-1,HARD_CLAY)
Block(-2,6,0,HARD_CLAY)
Block(-2,6,1,HARD_CLAY)
Block(-2,6,2,HARD_CLAY)
Block(-2,6,3,HARD_CLAY)
Block(-2,6,4,HARD_CLAY)
Block(-2,7,-1,HARD_CLAY)
Block(-2,7,0,HARD_CLAY)
Block(-2,7,1,HARD_CLAY)
Block(-2,7,2,HARD_CLAY)
Block(-1,1,0,HARD_CLAY)
Block(-1,1,1,HARD_CLAY)
Block(-1,1,2,HARD_CLAY)
Block(-1,1,3,HARD_CLAY)
Block(-1,2,-3,HARD_CLAY)
Block(-1,2,-2,HARD_CLAY)
Block(-1,2,-1,HARD_CLAY)
Block(-1,2,0,HARD_CLAY)
Block(-1,2,1,HARD_CLAY)
Block(-1,2,2,HARD_CLAY)
Block(-1,2,3,HARD_CLAY)
Block(-1,2,4,HARD_CLAY)
Block(-1,2,5,HARD_CLAY)
Block(-1,2,6,HARD_CLAY)
Block(-1,3,-6,HARD_CLAY)
Block(-1,3,-5,HARD_CLAY)
Block(-1,3,-4,HARD_CLAY)
Block(-1,3,-3,HARD_CLAY)
Block(-1,3,-2,HARD_CLAY)
Block(-1,3,-1,HARD_CLAY)
Block(-1,3,0,HARD_CLAY)
Block(-1,3,1,HARD_CLAY)
Block(-1,3,2,HARD_CLAY)
Block(-1,3,3,HARD_CLAY)
Block(-1,3,4,HARD_CLAY)
Block(-1,3,5,HARD_CLAY)
Block(-1,3,6,HARD_CLAY)
Block(-1,3,7,HARD_CLAY)
Block(-1,3,8,HARD_CLAY)
Block(-1,4,-6,HARD_CLAY)
Block(-1,4,-5,HARD_CLAY)
Block(-1,4,-4,HARD_CLAY)
Block(-1,4,-3,HARD_CLAY)
Block(-1,4,-2,HARD_CLAY)
Block(-1,4,-1,HARD_CLAY)
Block(-1,4,0,HARD_CLAY)
Block(-1,4,1,HARD_CLAY)
Block(-1,4,2,HARD_CLAY)
Block(-1,4,3,HARD_CLAY)
Block(-1,4,4,HARD_CLAY)
Block(-1,4,5,HARD_CLAY)
Block(-1,4,6,HARD_CLAY)
Block(-1,4,7,HARD_CLAY)
Block(-1,5,-6,HARD_CLAY)
Block(-1,5,-5,HARD_CLAY)
Block(-1,5,-4,HARD_CLAY)
Block(-1,5,-3,HARD_CLAY)
Block(-1,5,-2,HARD_CLAY)
Block(-1,5,-1,HARD_CLAY)
Block(-1,5,0,HARD_CLAY)
Block(-1,5,1,HARD_CLAY)
Block(-1,5,2,HARD_CLAY)
Block(-1,5,3,HARD_CLAY)
Block(-1,5,4,HARD_CLAY)
Block(-1,5,5,HARD_CLAY)
Block(-1,5,6,HARD_CLAY)
Block(-1,5,7,HARD_CLAY)
Block(-1,6,-3,HARD_CLAY)
Block(-1,6,-2,HARD_CLAY)
Block(-1,6,-1,HARD_CLAY)
Block(-1,6,0,HARD_CLAY)
Block(-1,6,1,HARD_CLAY)
Block(-1,6,2,HARD_CLAY)
Block(-1,6,3,HARD_CLAY)
Block(-1,6,4,HARD_CLAY)
Block(-1,6,5,HARD_CLAY)
Block(-1,6,6,HARD_CLAY)
Block(-1,7,0,HARD_CLAY)
Block(-1,7,1,HARD_CLAY)
Block(-1,7,2,HARD_CLAY)
Block(-1,7,3,HARD_CLAY)
Block(0,1,1,HARD_CLAY)
Block(0,1,2,HARD_CLAY)
Block(0,1,3,HARD_CLAY)
Block(0,1,4,HARD_CLAY)
Block(0,2,0,HARD_CLAY)
Block(0,2,1,HARD_CLAY)
Block(0,2,2,HARD_CLAY)
Block(0,2,3,HARD_CLAY)
Block(0,2,4,HARD_CLAY)
Block(0,2,5,HARD_CLAY)
Block(0,2,6,HARD_CLAY)
Block(0,3,-4,HARD_CLAY)
Block(0,3,-3,HARD_CLAY)
Block(0,3,-2,HARD_CLAY)
Block(0,3,-1,HARD_CLAY)
Block(0,3,0,HARD_CLAY)
Block(0,3,1,HARD_CLAY)
Block(0,3,2,HARD_CLAY)
Block(0,3,3,HARD_CLAY)
Block(0,3,4,HARD_CLAY)
Block(0,3,5,HARD_CLAY)
Block(0,3,6,HARD_CLAY)
Block(0,4,-5,HARD_CLAY)
Block(0,4,-4,HARD_CLAY)
Block(0,4,-3,HARD_CLAY)
Block(0,4,-2,HARD_CLAY)
Block(0,4,-1,HARD_CLAY)
Block(0,4,0,HARD_CLAY)
Block(0,4,1,HARD_CLAY)
Block(0,4,2,HARD_CLAY)
Block(0,4,3,HARD_CLAY)
Block(0,4,4,HARD_CLAY)
Block(0,4,5,HARD_CLAY)
Block(0,4,6,HARD_CLAY)
Block(0,4,7,HARD_CLAY)
Block(0,5,-4,HARD_CLAY)
Block(0,5,-3,HARD_CLAY)
Block(0,5,-2,HARD_CLAY)
Block(0,5,-1,HARD_CLAY)
Block(0,5,0,HARD_CLAY)
Block(0,5,1,HARD_CLAY)
Block(0,5,2,HARD_CLAY)
Block(0,5,3,HARD_CLAY)
Block(0,5,4,HARD_CLAY)
Block(0,5,5,HARD_CLAY)
Block(0,5,6,HARD_CLAY)
Block(0,6,0,HARD_CLAY)
Block(0,6,1,HARD_CLAY)
Block(0,6,2,HARD_CLAY)
Block(0,6,3,HARD_CLAY)
Block(0,6,4,HARD_CLAY)
Block(0,6,5,HARD_CLAY)
Block(0,6,6,HARD_CLAY)
Block(0,7,1,HARD_CLAY)
Block(0,7,2,HARD_CLAY)
Block(0,7,3,HARD_CLAY)
Block(0,7,4,HARD_CLAY)
Block(1,1,2,HARD_CLAY)
Block(1,1,3,HARD_CLAY)
Block(1,1,4,HARD_CLAY)
Block(1,2,1,HARD_CLAY)
Block(1,2,2,HARD_CLAY)
Block(1,2,3,HARD_CLAY)
Block(1,2,4,HARD_CLAY)
Block(1,2,5,HARD_CLAY)
Block(1,2,6,HARD_CLAY)
Block(1,3,-3,HARD_CLAY)
Block(1,3,-2,HARD_CLAY)
Block(1,3,-1,HARD_CLAY)
Block(1,3,0,HARD_CLAY)
Block(1,3,1,HARD_CLAY)
Block(1,3,2,HARD_CLAY)
Block(1,3,3,HARD_CLAY)
Block(1,3,4,HARD_CLAY)
Block(1,3,5,HARD_CLAY)
Block(1,3,6,HARD_CLAY)
Block(1,4,-4,HARD_CLAY)
Block(1,4,-3,HARD_CLAY)
Block(1,4,-2,HARD_CLAY)
Block(1,4,-1,HARD_CLAY)
Block(1,4,0,HARD_CLAY)
Block(1,4,1,HARD_CLAY)
Block(1,4,2,HARD_CLAY)
Block(1,4,3,HARD_CLAY)
Block(1,4,4,HARD_CLAY)
Block(1,4,5,HARD_CLAY)
Block(1,4,6,HARD_CLAY)
Block(1,5,-3,HARD_CLAY)
Block(1,5,-2,HARD_CLAY)
Block(1,5,-1,HARD_CLAY)
Block(1,5,0,HARD_CLAY)
Block(1,5,1,HARD_CLAY)
Block(1,5,2,HARD_CLAY)
Block(1,5,3,HARD_CLAY)
Block(1,5,4,HARD_CLAY)
Block(1,5,5,HARD_CLAY)
Block(1,5,6,HARD_CLAY)
Block(1,6,1,HARD_CLAY)
Block(1,6,2,HARD_CLAY)
Block(1,6,3,HARD_CLAY)
Block(1,6,4,HARD_CLAY)
Block(1,6,5,HARD_CLAY)
Block(1,6,6,HARD_CLAY)
Block(1,7,2,HARD_CLAY)
Block(1,7,3,HARD_CLAY)
Block(1,7,4,HARD_CLAY)
Block(2,1,2,HARD_CLAY)
Block(2,1,3,HARD_CLAY)
Block(2,1,4,HARD_CLAY)
Block(2,2,2,HARD_CLAY)
Block(2,2,3,HARD_CLAY)
Block(2,2,4,HARD_CLAY)
Block(2,2,5,HARD_CLAY)
Block(2,3,1,HARD_CLAY)
Block(2,3,2,HARD_CLAY)
Block(2,3,3,HARD_CLAY)
Block(2,3,4,HARD_CLAY)
Block(2,3,5,HARD_CLAY)
Block(2,3,6,HARD_CLAY)
Block(2,4,-3,HARD_CLAY)
Block(2,4,-2,HARD_CLAY)
Block(2,4,-1,HARD_CLAY)
Block(2,4,0,HARD_CLAY)
Block(2,4,1,HARD_CLAY)
Block(2,4,2,HARD_CLAY)
Block(2,4,3,HARD_CLAY)
Block(2,4,4,HARD_CLAY)
Block(2,4,5,HARD_CLAY)
Block(2,4,6,HARD_CLAY)
Block(2,5,1,HARD_CLAY)
Block(2,5,2,HARD_CLAY)
Block(2,5,3,HARD_CLAY)
Block(2,5,4,HARD_CLAY)
Block(2,5,5,HARD_CLAY)
Block(2,5,6,HARD_CLAY)
Block(2,6,2,HARD_CLAY)
Block(2,6,3,HARD_CLAY)
Block(2,6,4,HARD_CLAY)
Block(2,6,5,HARD_CLAY)
Block(2,7,2,HARD_CLAY)
Block(2,7,3,HARD_CLAY)
Block(2,7,4,HARD_CLAY)
Block(3,2,3,HARD_CLAY)
Block(3,2,4,HARD_CLAY)
Block(3,3,2,HARD_CLAY)
Block(3,3,3,HARD_CLAY)
Block(3,3,4,HARD_CLAY)
Block(3,3,5,HARD_CLAY)
Block(3,4,-2,HARD_CLAY)
Block(3,4,-1,HARD_CLAY)
Block(3,4,2,HARD_CLAY)
Block(3,4,3,HARD_CLAY)
Block(3,4,4,HARD_CLAY)
Block(3,4,5,HARD_CLAY)
Block(3,5,2,HARD_CLAY)
Block(3,5,3,HARD_CLAY)
Block(3,5,4,HARD_CLAY)
Block(3,5,5,HARD_CLAY)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

BlockCheck(0,3,0,HARD_CLAY)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################


#######################################################################
# +-----------------------------------------------------------------+ #
# |                         EntityFunctions                         | #
# +-----------------------------------------------------------------+ #
#######################################################################

