
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: Walkway with tower piece

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The offset from the spawn height to spawn this BO3
# Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block
SpawnHeightOffset: 0

# A random amount to offset the spawn location from the spawn offset height
# Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned
SpawnHeightVariance: 0

##############################
# Height Limits for the BO3. #
##############################

# When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at.
MinHeight: 0

# When in randomY mode used as the maximum Y to spawn this BO3 at.
MaxHeight: 200

######################
# Extrusion settings #
######################

# The style of extrusion you wish to use - BottomDown, TopUp, None (Default)
ExtrudeMode: None

# The blocks to extrude your BO3 through
ExtrudeThroughBlocks: AIR

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
#  So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
#  the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
#  fails, a 100% percent chance to have the contents of anotherchest.nbt.
# MinecraftObject(x,y,z,name)
#  Spawns an object in the Mojang NBT structure format. For example, 
#  MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom)
#  spawns the bottom part of an igloo.

Block(-6,8,0,SMOOTH_STAIRS:4)
Block(-6,8,2,SMOOTH_STAIRS:4)
Block(-6,8,3,SMOOTH_STAIRS:4)
Block(-6,8,5,SMOOTH_STAIRS:4)
Block(-6,9,0,SMOOTH_BRICK)
Block(-6,9,2,STEP:5)
Block(-6,9,3,STEP:5)
Block(-6,9,5,SMOOTH_BRICK)
Block(-6,10,0,STEP)
Block(-6,10,5,STEP)
Block(-5,-27,1,SMOOTH_BRICK)
Block(-5,-27,2,SMOOTH_BRICK)
Block(-5,-27,3,SMOOTH_BRICK)
Block(-5,-27,4,SMOOTH_BRICK)
Block(-5,-26,1,SMOOTH_BRICK)
Block(-5,-26,2,SMOOTH_BRICK)
Block(-5,-26,3,SMOOTH_BRICK)
Block(-5,-26,4,SMOOTH_BRICK)
Block(-5,-25,1,SMOOTH_BRICK)
Block(-5,-25,2,SMOOTH_BRICK)
Block(-5,-25,3,SMOOTH_BRICK)
Block(-5,-25,4,SMOOTH_BRICK)
Block(-5,-24,1,SMOOTH_BRICK)
Block(-5,-24,2,SMOOTH_BRICK)
Block(-5,-24,3,SMOOTH_BRICK)
Block(-5,-24,4,SMOOTH_BRICK)
Block(-5,-23,1,SMOOTH_BRICK)
Block(-5,-23,2,SMOOTH_BRICK)
Block(-5,-23,3,SMOOTH_BRICK)
Block(-5,-23,4,SMOOTH_BRICK)
Block(-5,-22,1,SMOOTH_BRICK)
Block(-5,-22,2,SMOOTH_BRICK)
Block(-5,-22,3,SMOOTH_BRICK)
Block(-5,-22,4,SMOOTH_BRICK)
Block(-5,-21,1,SMOOTH_BRICK)
Block(-5,-21,2,SMOOTH_BRICK)
Block(-5,-21,3,SMOOTH_BRICK)
Block(-5,-21,4,SMOOTH_BRICK)
Block(-5,-20,1,SMOOTH_BRICK)
Block(-5,-20,2,SMOOTH_BRICK)
Block(-5,-20,3,SMOOTH_BRICK)
Block(-5,-20,4,SMOOTH_BRICK)
Block(-5,-19,1,SMOOTH_BRICK)
Block(-5,-19,2,SMOOTH_BRICK)
Block(-5,-19,3,SMOOTH_BRICK)
Block(-5,-19,4,SMOOTH_BRICK)
Block(-5,-18,1,SMOOTH_BRICK)
Block(-5,-18,2,SMOOTH_BRICK)
Block(-5,-18,3,SMOOTH_BRICK)
Block(-5,-18,4,SMOOTH_BRICK)
Block(-5,-17,1,SMOOTH_BRICK)
Block(-5,-17,2,SMOOTH_BRICK)
Block(-5,-17,3,SMOOTH_BRICK)
Block(-5,-17,4,SMOOTH_BRICK)
Block(-5,-16,1,SMOOTH_BRICK)
Block(-5,-16,2,SMOOTH_BRICK)
Block(-5,-16,3,SMOOTH_BRICK)
Block(-5,-16,4,SMOOTH_BRICK)
Block(-5,-15,1,SMOOTH_BRICK)
Block(-5,-15,2,SMOOTH_BRICK)
Block(-5,-15,3,SMOOTH_BRICK)
Block(-5,-15,4,SMOOTH_BRICK)
Block(-5,-14,1,SMOOTH_BRICK)
Block(-5,-14,2,SMOOTH_BRICK)
Block(-5,-14,3,SMOOTH_BRICK)
Block(-5,-14,4,SMOOTH_BRICK)
Block(-5,-13,1,SMOOTH_BRICK)
Block(-5,-13,2,SMOOTH_BRICK)
Block(-5,-13,3,SMOOTH_BRICK)
Block(-5,-13,4,SMOOTH_BRICK)
Block(-5,-12,1,SMOOTH_BRICK)
Block(-5,-12,2,SMOOTH_BRICK)
Block(-5,-12,3,SMOOTH_BRICK)
Block(-5,-12,4,SMOOTH_BRICK)
Block(-5,-11,1,SMOOTH_BRICK)
Block(-5,-11,2,SMOOTH_BRICK)
Block(-5,-11,3,SMOOTH_BRICK)
Block(-5,-11,4,SMOOTH_BRICK)
Block(-5,-10,1,SMOOTH_BRICK)
Block(-5,-10,2,SMOOTH_BRICK)
Block(-5,-10,3,SMOOTH_BRICK)
Block(-5,-10,4,SMOOTH_BRICK)
Block(-5,-9,1,SMOOTH_BRICK)
Block(-5,-9,2,SMOOTH_BRICK)
Block(-5,-9,3,SMOOTH_BRICK)
Block(-5,-9,4,SMOOTH_BRICK)
Block(-5,-8,1,SMOOTH_BRICK)
Block(-5,-8,2,SMOOTH_BRICK)
Block(-5,-8,3,SMOOTH_BRICK)
Block(-5,-8,4,SMOOTH_BRICK)
Block(-5,-7,1,SMOOTH_BRICK)
Block(-5,-7,4,SMOOTH_BRICK)
Block(-5,-6,1,SMOOTH_BRICK)
Block(-5,-6,4,SMOOTH_BRICK)
Block(-5,-5,1,SMOOTH_BRICK)
Block(-5,-5,4,SMOOTH_BRICK)
Block(-5,-4,1,SMOOTH_BRICK)
Block(-5,-4,4,SMOOTH_BRICK)
Block(-5,-3,1,SMOOTH_BRICK)
Block(-5,-3,4,SMOOTH_BRICK)
Block(-5,-2,1,SMOOTH_BRICK)
Block(-5,-2,4,SMOOTH_BRICK)
Block(-5,-1,1,SMOOTH_BRICK)
Block(-5,-1,4,SMOOTH_BRICK)
Block(-5,0,1,SMOOTH_BRICK)
Block(-5,0,4,SMOOTH_BRICK)
Block(-5,1,0,STEP:5)
Block(-5,1,1,SMOOTH_BRICK)
Block(-5,1,2,STEP:5)
Block(-5,1,3,STEP:5)
Block(-5,1,4,SMOOTH_BRICK)
Block(-5,1,5,STEP:5)
Block(-5,2,1,SMOOTH_BRICK)
Block(-5,2,4,SMOOTH_BRICK)
Block(-5,3,1,SMOOTH_BRICK)
Block(-5,3,4,SMOOTH_BRICK)
Block(-5,4,1,SMOOTH_BRICK)
Block(-5,4,4,SMOOTH_BRICK)
Block(-5,5,1,SMOOTH_BRICK)
Block(-5,5,4,SMOOTH_BRICK)
Block(-5,6,1,SMOOTH_BRICK)
Block(-5,6,2,SMOOTH_STAIRS:7)
Block(-5,6,3,SMOOTH_STAIRS:6)
Block(-5,6,4,SMOOTH_BRICK)
Block(-5,7,0,SMOOTH_BRICK)
Block(-5,7,1,SMOOTH_BRICK)
Block(-5,7,2,SMOOTH_BRICK)
Block(-5,7,3,SMOOTH_BRICK)
Block(-5,7,4,SMOOTH_BRICK)
Block(-5,7,5,SMOOTH_BRICK)
Block(-5,8,-1,SMOOTH_STAIRS:6)
Block(-5,8,0,SMOOTH_BRICK)
Block(-5,8,1,STEP:5)
Block(-5,8,2,SMOOTH_BRICK)
Block(-5,8,3,SMOOTH_BRICK)
Block(-5,8,4,STEP:5)
Block(-5,8,5,SMOOTH_BRICK)
Block(-5,8,6,SMOOTH_STAIRS:7)
Block(-5,9,-1,SMOOTH_BRICK)
Block(-5,9,6,SMOOTH_BRICK)
Block(-5,10,-1,STEP)
Block(-5,10,6,STEP)
Block(-4,-27,-1,SMOOTH_BRICK)
Block(-4,-27,0,SMOOTH_BRICK)
Block(-4,-27,1,SMOOTH_BRICK)
Block(-4,-27,2,SMOOTH_BRICK)
Block(-4,-27,3,SMOOTH_BRICK)
Block(-4,-27,4,SMOOTH_BRICK)
Block(-4,-27,5,SMOOTH_BRICK)
Block(-4,-26,-1,SMOOTH_BRICK)
Block(-4,-26,0,SMOOTH_BRICK)
Block(-4,-26,1,SMOOTH_BRICK)
Block(-4,-26,2,SMOOTH_BRICK)
Block(-4,-26,3,SMOOTH_BRICK)
Block(-4,-26,4,SMOOTH_BRICK)
Block(-4,-26,5,SMOOTH_BRICK)
Block(-4,-25,-1,SMOOTH_BRICK)
Block(-4,-25,0,SMOOTH_BRICK)
Block(-4,-25,1,SMOOTH_BRICK)
Block(-4,-25,2,SMOOTH_BRICK)
Block(-4,-25,3,SMOOTH_BRICK)
Block(-4,-25,4,SMOOTH_BRICK)
Block(-4,-25,5,SMOOTH_BRICK)
Block(-4,-24,-1,SMOOTH_BRICK)
Block(-4,-24,0,SMOOTH_BRICK)
Block(-4,-24,1,SMOOTH_BRICK)
Block(-4,-24,2,SMOOTH_BRICK)
Block(-4,-24,3,SMOOTH_BRICK)
Block(-4,-24,4,SMOOTH_BRICK)
Block(-4,-24,5,SMOOTH_BRICK)
Block(-4,-23,-1,SMOOTH_BRICK)
Block(-4,-23,0,SMOOTH_BRICK)
Block(-4,-23,1,SMOOTH_BRICK)
Block(-4,-23,2,SMOOTH_BRICK)
Block(-4,-23,3,SMOOTH_BRICK)
Block(-4,-23,4,SMOOTH_BRICK)
Block(-4,-23,5,SMOOTH_BRICK)
Block(-4,-22,-1,SMOOTH_BRICK)
Block(-4,-22,0,SMOOTH_BRICK)
Block(-4,-22,1,SMOOTH_BRICK)
Block(-4,-22,2,SMOOTH_BRICK)
Block(-4,-22,3,SMOOTH_BRICK)
Block(-4,-22,4,SMOOTH_BRICK)
Block(-4,-22,5,SMOOTH_BRICK)
Block(-4,-21,-1,SMOOTH_BRICK)
Block(-4,-21,0,SMOOTH_BRICK)
Block(-4,-21,1,SMOOTH_BRICK)
Block(-4,-21,2,SMOOTH_BRICK)
Block(-4,-21,3,SMOOTH_BRICK)
Block(-4,-21,4,SMOOTH_BRICK)
Block(-4,-21,5,SMOOTH_BRICK)
Block(-4,-20,-1,SMOOTH_BRICK)
Block(-4,-20,0,SMOOTH_BRICK)
Block(-4,-20,1,SMOOTH_BRICK)
Block(-4,-20,2,SMOOTH_BRICK)
Block(-4,-20,3,SMOOTH_BRICK)
Block(-4,-20,4,SMOOTH_BRICK)
Block(-4,-20,5,SMOOTH_BRICK)
Block(-4,-19,-1,SMOOTH_BRICK)
Block(-4,-19,0,SMOOTH_BRICK)
Block(-4,-19,1,SMOOTH_BRICK)
Block(-4,-19,2,SMOOTH_BRICK)
Block(-4,-19,3,SMOOTH_BRICK)
Block(-4,-19,4,SMOOTH_BRICK)
Block(-4,-19,5,SMOOTH_BRICK)
Block(-4,-18,-1,SMOOTH_BRICK)
Block(-4,-18,0,SMOOTH_BRICK)
Block(-4,-18,1,SMOOTH_BRICK)
Block(-4,-18,2,SMOOTH_BRICK)
Block(-4,-18,3,SMOOTH_BRICK)
Block(-4,-18,4,SMOOTH_BRICK)
Block(-4,-18,5,SMOOTH_BRICK)
Block(-4,-17,-1,SMOOTH_BRICK)
Block(-4,-17,0,SMOOTH_BRICK)
Block(-4,-17,1,SMOOTH_BRICK)
Block(-4,-17,2,SMOOTH_BRICK)
Block(-4,-17,3,SMOOTH_BRICK)
Block(-4,-17,4,SMOOTH_BRICK)
Block(-4,-17,5,SMOOTH_BRICK)
Block(-4,-16,-1,SMOOTH_BRICK)
Block(-4,-16,0,SMOOTH_BRICK)
Block(-4,-16,1,SMOOTH_BRICK)
Block(-4,-16,2,SMOOTH_BRICK)
Block(-4,-16,3,SMOOTH_BRICK)
Block(-4,-16,4,SMOOTH_BRICK)
Block(-4,-16,5,SMOOTH_BRICK)
Block(-4,-15,-1,SMOOTH_BRICK)
Block(-4,-15,0,SMOOTH_BRICK)
Block(-4,-15,1,SMOOTH_BRICK)
Block(-4,-15,2,SMOOTH_BRICK)
Block(-4,-15,3,SMOOTH_BRICK)
Block(-4,-15,4,SMOOTH_BRICK)
Block(-4,-15,5,SMOOTH_BRICK)
Block(-4,-14,-1,SMOOTH_BRICK)
Block(-4,-14,0,SMOOTH_BRICK)
Block(-4,-14,1,SMOOTH_BRICK)
Block(-4,-14,2,SMOOTH_BRICK)
Block(-4,-14,3,SMOOTH_BRICK)
Block(-4,-14,4,SMOOTH_BRICK)
Block(-4,-14,5,SMOOTH_BRICK)
Block(-4,-13,-1,SMOOTH_BRICK)
Block(-4,-13,0,SMOOTH_BRICK)
Block(-4,-13,1,SMOOTH_BRICK)
Block(-4,-13,2,SMOOTH_BRICK)
Block(-4,-13,3,SMOOTH_BRICK)
Block(-4,-13,4,SMOOTH_BRICK)
Block(-4,-13,5,SMOOTH_BRICK)
Block(-4,-12,-1,SMOOTH_BRICK)
Block(-4,-12,0,SMOOTH_BRICK)
Block(-4,-12,1,SMOOTH_BRICK)
Block(-4,-12,2,SMOOTH_BRICK)
Block(-4,-12,3,SMOOTH_BRICK)
Block(-4,-12,4,SMOOTH_BRICK)
Block(-4,-12,5,SMOOTH_BRICK)
Block(-4,-11,-1,SMOOTH_BRICK)
Block(-4,-11,0,SMOOTH_BRICK)
Block(-4,-11,1,SMOOTH_BRICK)
Block(-4,-11,2,SMOOTH_BRICK)
Block(-4,-11,3,SMOOTH_BRICK)
Block(-4,-11,4,SMOOTH_BRICK)
Block(-4,-11,5,SMOOTH_BRICK)
Block(-4,-10,-1,SMOOTH_BRICK)
Block(-4,-10,0,SMOOTH_BRICK)
Block(-4,-10,1,SMOOTH_BRICK)
Block(-4,-10,2,SMOOTH_BRICK)
Block(-4,-10,3,SMOOTH_BRICK)
Block(-4,-10,4,SMOOTH_BRICK)
Block(-4,-10,5,SMOOTH_BRICK)
Block(-4,-9,-1,SMOOTH_BRICK)
Block(-4,-9,0,SMOOTH_BRICK)
Block(-4,-9,1,SMOOTH_BRICK)
Block(-4,-9,2,SMOOTH_BRICK)
Block(-4,-9,3,SMOOTH_BRICK)
Block(-4,-9,4,SMOOTH_BRICK)
Block(-4,-9,5,SMOOTH_BRICK)
Block(-4,-8,-1,SMOOTH_BRICK)
Block(-4,-8,0,SMOOTH_BRICK)
Block(-4,-8,1,SMOOTH_BRICK)
Block(-4,-8,2,SMOOTH_BRICK)
Block(-4,-8,3,SMOOTH_BRICK)
Block(-4,-8,4,SMOOTH_BRICK)
Block(-4,-8,5,SMOOTH_BRICK)
Block(-4,-7,0,SMOOTH_BRICK)
Block(-4,-7,1,SMOOTH_BRICK)
Block(-4,-7,2,SMOOTH_BRICK)
Block(-4,-7,3,SMOOTH_BRICK)
Block(-4,-7,4,SMOOTH_BRICK)
Block(-4,-7,5,SMOOTH_BRICK)
Block(-4,-6,0,SMOOTH_BRICK)
Block(-4,-6,1,SMOOTH_BRICK)
Block(-4,-6,2,SMOOTH_BRICK)
Block(-4,-6,3,SMOOTH_BRICK)
Block(-4,-6,4,SMOOTH_BRICK)
Block(-4,-6,5,SMOOTH_BRICK)
Block(-4,-5,0,SMOOTH_BRICK)
Block(-4,-5,1,SMOOTH_BRICK)
Block(-4,-5,2,SMOOTH_BRICK:3)
Block(-4,-5,3,SMOOTH_BRICK:3)
Block(-4,-5,4,SMOOTH_BRICK)
Block(-4,-5,5,SMOOTH_BRICK)
Block(-4,-4,0,SMOOTH_BRICK)
Block(-4,-4,1,SMOOTH_BRICK)
Block(-4,-4,2,SMOOTH_BRICK)
Block(-4,-4,3,SMOOTH_BRICK)
Block(-4,-4,4,SMOOTH_BRICK)
Block(-4,-4,5,SMOOTH_BRICK)
Block(-4,-3,0,SMOOTH_BRICK)
Block(-4,-3,1,SMOOTH_BRICK)
Block(-4,-3,2,SMOOTH_BRICK:3)
Block(-4,-3,3,SMOOTH_BRICK:3)
Block(-4,-3,4,SMOOTH_BRICK)
Block(-4,-3,5,SMOOTH_BRICK)
Block(-4,-2,0,SMOOTH_BRICK)
Block(-4,-2,1,SMOOTH_BRICK)
Block(-4,-2,2,SMOOTH_BRICK)
Block(-4,-2,3,SMOOTH_BRICK)
Block(-4,-2,4,SMOOTH_BRICK)
Block(-4,-2,5,SMOOTH_BRICK)
Block(-4,-1,0,SMOOTH_BRICK)
Block(-4,-1,1,SMOOTH_BRICK)
Block(-4,-1,2,SMOOTH_BRICK:3)
Block(-4,-1,3,SMOOTH_BRICK:3)
Block(-4,-1,4,SMOOTH_BRICK)
Block(-4,-1,5,SMOOTH_BRICK)
Block(-4,0,0,SMOOTH_BRICK)
Block(-4,0,1,SMOOTH_BRICK)
Block(-4,0,2,SMOOTH_BRICK)
Block(-4,0,3,SMOOTH_BRICK)
Block(-4,0,4,SMOOTH_BRICK)
Block(-4,0,5,SMOOTH_BRICK)
Block(-4,1,0,SMOOTH_BRICK)
Block(-4,1,1,SMOOTH_BRICK)
Block(-4,1,2,SMOOTH_BRICK)
Block(-4,1,3,SMOOTH_BRICK)
Block(-4,1,4,SMOOTH_BRICK)
Block(-4,1,5,SMOOTH_BRICK)
Block(-4,2,0,SMOOTH_BRICK)
Block(-4,2,1,SMOOTH_BRICK)
Block(-4,2,2,SMOOTH_STAIRS:0)
Block(-4,2,3,SMOOTH_STAIRS:0)
Block(-4,2,4,SMOOTH_BRICK)
Block(-4,2,5,SMOOTH_BRICK)
Block(-4,3,0,SMOOTH_BRICK)
Block(-4,3,1,SMOOTH_BRICK)
Block(-4,3,2,STEP)
Block(-4,3,3,STEP)
Block(-4,3,4,SMOOTH_BRICK)
Block(-4,3,5,SMOOTH_BRICK)
Block(-4,4,0,SMOOTH_BRICK)
Block(-4,4,1,SMOOTH_BRICK)
Block(-4,4,4,SMOOTH_BRICK)
Block(-4,4,5,SMOOTH_BRICK)
Block(-4,5,0,SMOOTH_BRICK)
Block(-4,5,1,SMOOTH_BRICK)
Block(-4,5,4,SMOOTH_BRICK)
Block(-4,5,5,SMOOTH_BRICK)
Block(-4,6,0,SMOOTH_BRICK)
Block(-4,6,1,SMOOTH_BRICK)
Block(-4,6,2,SMOOTH_STAIRS:7)
Block(-4,6,3,SMOOTH_STAIRS:6)
Block(-4,6,4,SMOOTH_BRICK)
Block(-4,6,5,SMOOTH_BRICK)
Block(-4,7,0,SMOOTH_BRICK)
Block(-4,7,1,SMOOTH_BRICK)
Block(-4,7,2,SMOOTH_BRICK)
Block(-4,7,3,SMOOTH_BRICK)
Block(-4,7,4,SMOOTH_BRICK)
Block(-4,7,5,SMOOTH_BRICK)
Block(-4,8,0,STEP:5)
Block(-4,8,1,SMOOTH_STAIRS:1)
Block(-4,8,2,SMOOTH_STAIRS:1)
Block(-4,8,3,SMOOTH_STAIRS:1)
Block(-4,8,4,SMOOTH_STAIRS:1)
Block(-4,8,5,STEP:5)
Block(-3,-27,-1,SMOOTH_BRICK)
Block(-3,-27,0,SMOOTH_BRICK)
Block(-3,-27,1,SMOOTH_BRICK)
Block(-3,-27,2,SMOOTH_BRICK)
Block(-3,-27,3,SMOOTH_BRICK)
Block(-3,-27,4,SMOOTH_BRICK)
Block(-3,-27,5,SMOOTH_BRICK)
Block(-3,-26,-1,SMOOTH_BRICK)
Block(-3,-26,0,SMOOTH_BRICK)
Block(-3,-26,1,SMOOTH_BRICK)
Block(-3,-26,2,SMOOTH_BRICK)
Block(-3,-26,3,SMOOTH_BRICK)
Block(-3,-26,4,SMOOTH_BRICK)
Block(-3,-26,5,SMOOTH_BRICK)
Block(-3,-25,-1,SMOOTH_BRICK)
Block(-3,-25,0,SMOOTH_BRICK)
Block(-3,-25,1,SMOOTH_BRICK)
Block(-3,-25,2,SMOOTH_BRICK)
Block(-3,-25,3,SMOOTH_BRICK)
Block(-3,-25,4,SMOOTH_BRICK)
Block(-3,-25,5,SMOOTH_BRICK)
Block(-3,-24,-1,SMOOTH_BRICK)
Block(-3,-24,0,SMOOTH_BRICK)
Block(-3,-24,1,SMOOTH_BRICK)
Block(-3,-24,2,SMOOTH_BRICK)
Block(-3,-24,3,SMOOTH_BRICK)
Block(-3,-24,4,SMOOTH_BRICK)
Block(-3,-24,5,SMOOTH_BRICK)
Block(-3,-23,-1,SMOOTH_BRICK)
Block(-3,-23,0,SMOOTH_BRICK)
Block(-3,-23,1,SMOOTH_BRICK)
Block(-3,-23,2,SMOOTH_BRICK)
Block(-3,-23,3,SMOOTH_BRICK)
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Block(-1,-12,0,SMOOTH_BRICK)
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Block(-1,-9,0,SMOOTH_BRICK)
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Block(-1,-8,-1,SMOOTH_BRICK)
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Block(-1,-8,5,SMOOTH_BRICK)
Block(-1,-7,0,SMOOTH_BRICK)
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Block(-1,-7,3,SMOOTH_BRICK)
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Block(-1,-7,5,SMOOTH_BRICK)
Block(-1,-6,0,SMOOTH_BRICK)
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Block(-1,-6,3,SMOOTH_BRICK)
Block(-1,-6,4,SMOOTH_BRICK)
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Block(-1,-5,0,SMOOTH_BRICK)
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Block(-1,-5,5,SMOOTH_BRICK)
Block(-1,-4,0,SMOOTH_BRICK)
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Block(-1,-4,3,SMOOTH_BRICK)
Block(-1,-4,4,SMOOTH_BRICK)
Block(-1,-4,5,SMOOTH_BRICK)
Block(-1,-3,0,SMOOTH_BRICK)
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Block(-1,-3,5,SMOOTH_BRICK)
Block(-1,-2,0,SMOOTH_BRICK)
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Block(-1,-2,2,SMOOTH_BRICK)
Block(-1,-2,3,SMOOTH_BRICK)
Block(-1,-2,4,SMOOTH_BRICK)
Block(-1,-2,5,SMOOTH_BRICK)
Block(-1,-1,-1,SMOOTH_BRICK)
Block(-1,-1,0,SMOOTH_BRICK)
Block(-1,-1,1,SMOOTH_BRICK)
Block(-1,-1,2,SMOOTH_BRICK)
Block(-1,-1,3,SMOOTH_BRICK)
Block(-1,-1,4,SMOOTH_BRICK)
Block(-1,-1,5,SMOOTH_BRICK)
Block(-1,0,-1,SMOOTH_BRICK)
Block(-1,0,0,SMOOTH_BRICK)
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Block(-1,0,2,SMOOTH_BRICK)
Block(-1,0,3,SMOOTH_BRICK)
Block(-1,0,4,SMOOTH_BRICK)
Block(-1,0,5,SMOOTH_BRICK)
Block(-1,0,6,SMOOTH_BRICK)
Block(-1,1,0,AIR)
Block(-1,1,1,AIR)
Block(-1,1,2,AIR)
Block(-1,1,3,AIR)
Block(-1,1,4,AIR)
Block(-1,2,0,AIR)
Block(-1,2,1,AIR)
Block(-1,2,2,AIR)
Block(-1,2,3,AIR)
Block(-1,2,4,AIR)
Block(-1,3,0,AIR)
Block(-1,3,1,AIR)
Block(-1,3,2,AIR)
Block(-1,3,3,AIR)
Block(-1,3,4,AIR)
Block(-1,4,1,SMOOTH_STAIRS:5)
Block(-1,4,2,AIR)
Block(-1,4,3,AIR)
Block(-1,4,4,SMOOTH_STAIRS:5)
Block(-1,5,0,STEP:5)
Block(-1,5,1,SMOOTH_BRICK)
Block(-1,5,2,AIR)
Block(-1,5,3,AIR)
Block(-1,5,4,SMOOTH_BRICK)
Block(-1,5,5,STEP:5)
Block(-1,6,0,STEP:13)
Block(-1,6,1,SMOOTH_BRICK)
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Block(-1,6,3,SMOOTH_STAIRS:6)
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Block(-1,7,2,SMOOTH_BRICK)
Block(-1,7,3,SMOOTH_BRICK)
Block(-1,7,4,SMOOTH_BRICK)
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Block(-1,8,0,SMOOTH_BRICK)
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Block(-1,8,4,SMOOTH_STAIRS:2)
Block(-1,8,5,SMOOTH_BRICK)
Block(-1,8,6,SMOOTH_STAIRS:7)
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Block(0,-17,5,SMOOTH_BRICK:3)
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Block(0,-12,0,SMOOTH_BRICK)
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Block(0,-10,0,SMOOTH_BRICK)
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Block(0,-9,0,SMOOTH_BRICK)
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Block(0,-8,-1,SMOOTH_BRICK)
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Block(0,-8,5,SMOOTH_BRICK)
Block(0,-7,0,SMOOTH_BRICK)
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Block(0,-7,5,SMOOTH_BRICK)
Block(0,-6,0,SMOOTH_BRICK)
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Block(0,-5,5,SMOOTH_BRICK:3)
Block(0,-4,0,SMOOTH_BRICK)
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Block(0,-3,0,SMOOTH_BRICK:3)
Block(0,-3,1,SMOOTH_BRICK)
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Block(0,-3,3,SMOOTH_BRICK)
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Block(0,-3,5,SMOOTH_BRICK:3)
Block(0,-2,0,SMOOTH_BRICK)
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Block(0,-2,2,SMOOTH_BRICK)
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Block(0,-2,5,SMOOTH_BRICK)
Block(0,-1,-1,SMOOTH_BRICK)
Block(0,-1,0,SMOOTH_BRICK)
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Block(0,-1,2,SMOOTH_BRICK)
Block(0,-1,3,SMOOTH_BRICK)
Block(0,-1,4,SMOOTH_BRICK)
Block(0,-1,5,SMOOTH_BRICK)
Block(0,0,-1,STONE:6)
Block(0,0,0,STONE:6)
Block(0,0,1,STONE:6)
Block(0,0,2,STONE:6)
Block(0,0,3,STONE:6)
Block(0,0,4,STONE:6)
Block(0,0,5,STONE:6)
Block(0,0,6,STONE:6)
Block(0,1,0,AIR)
Block(0,1,1,AIR)
Block(0,1,2,AIR)
Block(0,1,3,AIR)
Block(0,1,4,AIR)
Block(0,2,0,AIR)
Block(0,2,1,AIR)
Block(0,2,2,AIR)
Block(0,2,3,AIR)
Block(0,2,4,AIR)
Block(0,3,0,AIR)
Block(0,3,1,AIR)
Block(0,3,2,AIR)
Block(0,3,3,AIR)
Block(0,3,4,AIR)
Block(0,4,2,AIR)
Block(0,4,3,AIR)
Block(0,4,4,AIR)
Block(0,5,0,STEP:5)
Block(0,5,1,SMOOTH_BRICK)
Block(0,5,2,AIR)
Block(0,5,3,AIR)
Block(0,5,4,SMOOTH_BRICK)
Block(0,5,5,STEP:5)
Block(0,6,1,SMOOTH_BRICK:3)
Block(0,6,2,SMOOTH_STAIRS:7)
Block(0,6,3,SMOOTH_STAIRS:6)
Block(0,6,4,SMOOTH_BRICK:3)
Block(0,7,0,SMOOTH_BRICK)
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Block(0,7,2,SMOOTH_BRICK)
Block(0,7,3,SMOOTH_BRICK)
Block(0,7,4,SMOOTH_BRICK)
Block(0,7,5,SMOOTH_BRICK)
Block(0,8,0,STEP:5)
Block(0,8,1,SMOOTH_STAIRS)
Block(0,8,4,SMOOTH_STAIRS:2)
Block(0,8,5,STEP:5)
Block(1,-27,0,SMOOTH_BRICK)
Block(1,-27,1,SMOOTH_BRICK)
Block(1,-27,2,SMOOTH_BRICK)
Block(1,-27,3,SMOOTH_BRICK)
Block(1,-27,4,SMOOTH_BRICK)
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Block(1,-26,0,SMOOTH_BRICK)
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Block(1,-25,0,SMOOTH_BRICK)
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Block(1,-24,0,SMOOTH_BRICK)
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Block(1,-22,0,SMOOTH_BRICK)
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Block(1,-21,0,SMOOTH_BRICK)
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Block(1,-20,0,SMOOTH_BRICK)
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Block(1,-16,5,SMOOTH_BRICK)
Block(1,-15,0,SMOOTH_BRICK)
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Block(1,-15,5,SMOOTH_BRICK)
Block(1,-14,0,SMOOTH_BRICK)
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Block(1,-14,5,SMOOTH_BRICK)
Block(1,-13,0,SMOOTH_BRICK)
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Block(1,-13,5,SMOOTH_BRICK)
Block(1,-12,0,SMOOTH_BRICK)
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Block(1,-11,0,SMOOTH_BRICK)
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Block(1,-10,0,SMOOTH_BRICK)
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Block(1,-10,5,SMOOTH_BRICK)
Block(1,-9,0,SMOOTH_BRICK)
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Block(1,-9,2,SMOOTH_BRICK)
Block(1,-9,3,SMOOTH_BRICK)
Block(1,-9,4,SMOOTH_BRICK)
Block(1,-9,5,SMOOTH_BRICK)
Block(1,-8,-1,SMOOTH_BRICK)
Block(1,-8,0,SMOOTH_BRICK)
Block(1,-8,1,SMOOTH_BRICK)
Block(1,-8,2,SMOOTH_BRICK)
Block(1,-8,3,SMOOTH_BRICK)
Block(1,-8,4,SMOOTH_BRICK)
Block(1,-8,5,SMOOTH_BRICK)
Block(1,-7,0,SMOOTH_BRICK)
Block(1,-7,1,SMOOTH_BRICK)
Block(1,-7,2,SMOOTH_BRICK)
Block(1,-7,3,SMOOTH_BRICK)
Block(1,-7,4,SMOOTH_BRICK)
Block(1,-7,5,SMOOTH_BRICK)
Block(1,-6,0,SMOOTH_BRICK)
Block(1,-6,1,SMOOTH_BRICK)
Block(1,-6,2,SMOOTH_BRICK)
Block(1,-6,3,SMOOTH_BRICK)
Block(1,-6,4,SMOOTH_BRICK)
Block(1,-6,5,SMOOTH_BRICK)
Block(1,-5,0,SMOOTH_BRICK)
Block(1,-5,1,SMOOTH_BRICK)
Block(1,-5,2,SMOOTH_BRICK)
Block(1,-5,3,SMOOTH_BRICK)
Block(1,-5,4,SMOOTH_BRICK)
Block(1,-5,5,SMOOTH_BRICK)
Block(1,-4,0,SMOOTH_BRICK)
Block(1,-4,1,SMOOTH_BRICK)
Block(1,-4,2,SMOOTH_BRICK)
Block(1,-4,3,SMOOTH_BRICK)
Block(1,-4,4,SMOOTH_BRICK)
Block(1,-4,5,SMOOTH_BRICK)
Block(1,-3,0,SMOOTH_BRICK)
Block(1,-3,1,SMOOTH_BRICK)
Block(1,-3,2,SMOOTH_BRICK)
Block(1,-3,3,SMOOTH_BRICK)
Block(1,-3,4,SMOOTH_BRICK)
Block(1,-3,5,SMOOTH_BRICK)
Block(1,-2,0,SMOOTH_BRICK)
Block(1,-2,1,SMOOTH_BRICK)
Block(1,-2,2,SMOOTH_BRICK)
Block(1,-2,3,SMOOTH_BRICK)
Block(1,-2,4,SMOOTH_BRICK)
Block(1,-2,5,SMOOTH_BRICK)
Block(1,-1,-1,SMOOTH_BRICK)
Block(1,-1,0,SMOOTH_BRICK)
Block(1,-1,1,SMOOTH_BRICK)
Block(1,-1,2,SMOOTH_BRICK)
Block(1,-1,3,SMOOTH_BRICK)
Block(1,-1,4,SMOOTH_BRICK)
Block(1,-1,5,SMOOTH_BRICK)
Block(1,0,-1,SMOOTH_BRICK)
Block(1,0,0,SMOOTH_BRICK)
Block(1,0,1,SMOOTH_BRICK)
Block(1,0,2,SMOOTH_BRICK)
Block(1,0,3,SMOOTH_BRICK)
Block(1,0,4,SMOOTH_BRICK)
Block(1,0,5,SMOOTH_BRICK)
Block(1,0,6,SMOOTH_BRICK)
Block(1,1,0,AIR)
Block(1,1,1,AIR)
Block(1,1,2,AIR)
Block(1,1,3,AIR)
Block(1,1,4,AIR)
Block(1,1,5,AIR)
Block(1,2,0,AIR)
Block(1,2,1,AIR)
Block(1,2,2,AIR)
Block(1,2,3,AIR)
Block(1,2,4,AIR)
Block(1,2,5,AIR)
Block(1,3,0,AIR)
Block(1,3,1,AIR)
Block(1,3,2,AIR)
Block(1,3,3,AIR)
Block(1,3,4,AIR)
Block(1,3,5,AIR)
Block(1,4,1,SMOOTH_STAIRS:4)
Block(1,4,2,AIR)
Block(1,4,3,AIR)
Block(1,4,4,SMOOTH_STAIRS:4)
Block(1,5,0,STEP:5)
Block(1,5,1,SMOOTH_BRICK)
Block(1,5,2,AIR)
Block(1,5,3,AIR)
Block(1,5,4,SMOOTH_BRICK)
Block(1,5,5,STEP:5)
Block(1,6,0,STEP:13)
Block(1,6,1,SMOOTH_BRICK)
Block(1,6,2,SMOOTH_STAIRS:7)
Block(1,6,3,SMOOTH_STAIRS:6)
Block(1,6,4,SMOOTH_BRICK)
Block(1,6,5,STEP:13)
Block(1,7,0,SMOOTH_BRICK)
Block(1,7,1,SMOOTH_BRICK)
Block(1,7,2,SMOOTH_BRICK)
Block(1,7,3,SMOOTH_BRICK)
Block(1,7,4,SMOOTH_BRICK)
Block(1,7,5,SMOOTH_BRICK)
Block(1,8,-1,SMOOTH_STAIRS:6)
Block(1,8,0,SMOOTH_BRICK)
Block(1,8,1,SMOOTH_STAIRS)
Block(1,8,4,SMOOTH_STAIRS:2)
Block(1,8,5,SMOOTH_BRICK)
Block(1,8,6,SMOOTH_STAIRS:7)
Block(2,-27,-1,SMOOTH_BRICK)
Block(2,-27,0,SMOOTH_BRICK)
Block(2,-27,1,SMOOTH_BRICK)
Block(2,-27,2,SMOOTH_BRICK)
Block(2,-27,3,SMOOTH_BRICK)
Block(2,-27,4,SMOOTH_BRICK)
Block(2,-26,-1,SMOOTH_BRICK)
Block(2,-26,0,SMOOTH_BRICK)
Block(2,-26,1,SMOOTH_BRICK)
Block(2,-26,2,SMOOTH_BRICK)
Block(2,-26,3,SMOOTH_BRICK)
Block(2,-26,4,SMOOTH_BRICK)
Block(2,-25,-1,SMOOTH_BRICK)
Block(2,-25,0,SMOOTH_BRICK)
Block(2,-25,1,SMOOTH_BRICK)
Block(2,-25,2,SMOOTH_BRICK)
Block(2,-25,3,SMOOTH_BRICK)
Block(2,-25,4,SMOOTH_BRICK)
Block(2,-24,-1,SMOOTH_BRICK)
Block(2,-24,0,SMOOTH_BRICK)
Block(2,-24,1,SMOOTH_BRICK)
Block(2,-24,2,SMOOTH_BRICK)
Block(2,-24,3,SMOOTH_BRICK)
Block(2,-24,4,SMOOTH_BRICK)
Block(2,-23,-1,SMOOTH_BRICK)
Block(2,-23,0,SMOOTH_BRICK)
Block(2,-23,1,SMOOTH_BRICK)
Block(2,-23,2,SMOOTH_BRICK)
Block(2,-23,3,SMOOTH_BRICK)
Block(2,-23,4,SMOOTH_BRICK)
Block(2,-22,-1,SMOOTH_BRICK)
Block(2,-22,0,SMOOTH_BRICK)
Block(2,-22,1,SMOOTH_BRICK)
Block(2,-22,2,SMOOTH_BRICK)
Block(2,-22,3,SMOOTH_BRICK)
Block(2,-22,4,SMOOTH_BRICK)
Block(2,-21,-1,SMOOTH_BRICK)
Block(2,-21,0,SMOOTH_BRICK)
Block(2,-21,1,SMOOTH_BRICK)
Block(2,-21,2,SMOOTH_BRICK)
Block(2,-21,3,SMOOTH_BRICK)
Block(2,-21,4,SMOOTH_BRICK)
Block(2,-20,-1,SMOOTH_BRICK)
Block(2,-20,0,SMOOTH_BRICK)
Block(2,-20,1,SMOOTH_BRICK)
Block(2,-20,2,SMOOTH_BRICK)
Block(2,-20,3,SMOOTH_BRICK)
Block(2,-20,4,SMOOTH_BRICK)
Block(2,-19,-1,SMOOTH_BRICK)
Block(2,-19,0,SMOOTH_BRICK)
Block(2,-19,1,SMOOTH_BRICK)
Block(2,-19,2,SMOOTH_BRICK)
Block(2,-19,3,SMOOTH_BRICK)
Block(2,-19,4,SMOOTH_BRICK)
Block(2,-18,-1,SMOOTH_BRICK)
Block(2,-18,0,SMOOTH_BRICK)
Block(2,-18,1,SMOOTH_BRICK)
Block(2,-18,2,SMOOTH_BRICK)
Block(2,-18,3,SMOOTH_BRICK)
Block(2,-18,4,SMOOTH_BRICK)
Block(2,-17,-1,SMOOTH_BRICK)
Block(2,-17,0,SMOOTH_BRICK)
Block(2,-17,1,SMOOTH_BRICK)
Block(2,-17,2,SMOOTH_BRICK)
Block(2,-17,3,SMOOTH_BRICK)
Block(2,-17,4,SMOOTH_BRICK)
Block(2,-16,-1,SMOOTH_BRICK)
Block(2,-16,0,SMOOTH_BRICK)
Block(2,-16,1,SMOOTH_BRICK)
Block(2,-16,2,SMOOTH_BRICK)
Block(2,-16,3,SMOOTH_BRICK)
Block(2,-16,4,SMOOTH_BRICK)
Block(2,-15,-1,SMOOTH_BRICK)
Block(2,-15,0,SMOOTH_BRICK)
Block(2,-15,1,SMOOTH_BRICK)
Block(2,-15,2,SMOOTH_BRICK)
Block(2,-15,3,SMOOTH_BRICK)
Block(2,-15,4,SMOOTH_BRICK)
Block(2,-14,-1,SMOOTH_BRICK)
Block(2,-14,0,SMOOTH_BRICK)
Block(2,-14,1,SMOOTH_BRICK)
Block(2,-14,2,SMOOTH_BRICK)
Block(2,-14,3,SMOOTH_BRICK)
Block(2,-14,4,SMOOTH_BRICK)
Block(2,-13,-1,SMOOTH_BRICK)
Block(2,-13,0,SMOOTH_BRICK)
Block(2,-13,1,SMOOTH_BRICK)
Block(2,-13,2,SMOOTH_BRICK)
Block(2,-13,3,SMOOTH_BRICK)
Block(2,-13,4,SMOOTH_BRICK)
Block(2,-12,-1,SMOOTH_BRICK)
Block(2,-12,0,SMOOTH_BRICK)
Block(2,-12,1,SMOOTH_BRICK)
Block(2,-12,2,SMOOTH_BRICK)
Block(2,-12,3,SMOOTH_BRICK)
Block(2,-12,4,SMOOTH_BRICK)
Block(2,-11,-1,SMOOTH_BRICK)
Block(2,-11,0,SMOOTH_BRICK)
Block(2,-11,1,SMOOTH_BRICK)
Block(2,-11,2,SMOOTH_BRICK)
Block(2,-11,3,SMOOTH_BRICK)
Block(2,-11,4,SMOOTH_BRICK)
Block(2,-10,-1,SMOOTH_BRICK)
Block(2,-10,0,SMOOTH_BRICK)
Block(2,-10,1,SMOOTH_BRICK)
Block(2,-10,2,SMOOTH_BRICK)
Block(2,-10,3,SMOOTH_BRICK)
Block(2,-10,4,SMOOTH_BRICK)
Block(2,-9,-1,SMOOTH_BRICK)
Block(2,-9,0,SMOOTH_BRICK)
Block(2,-9,1,SMOOTH_BRICK)
Block(2,-9,2,SMOOTH_BRICK)
Block(2,-9,3,SMOOTH_BRICK)
Block(2,-9,4,SMOOTH_BRICK)
Block(2,-8,-1,SMOOTH_BRICK)
Block(2,-8,0,SMOOTH_BRICK)
Block(2,-8,1,SMOOTH_BRICK)
Block(2,-8,2,SMOOTH_BRICK)
Block(2,-8,3,SMOOTH_BRICK)
Block(2,-8,4,SMOOTH_BRICK)
Block(2,-7,-1,SMOOTH_BRICK)
Block(2,-7,0,SMOOTH_BRICK)
Block(2,-7,1,SMOOTH_BRICK)
Block(2,-7,2,SMOOTH_BRICK)
Block(2,-7,3,SMOOTH_BRICK)
Block(2,-7,4,SMOOTH_BRICK)
Block(2,-6,-1,SMOOTH_BRICK)
Block(2,-6,0,SMOOTH_BRICK)
Block(2,-6,1,SMOOTH_BRICK)
Block(2,-6,2,SMOOTH_BRICK)
Block(2,-6,3,SMOOTH_BRICK)
Block(2,-6,4,SMOOTH_BRICK)
Block(2,-5,-1,SMOOTH_BRICK)
Block(2,-5,0,SMOOTH_BRICK)
Block(2,-5,1,SMOOTH_BRICK)
Block(2,-5,2,SMOOTH_BRICK)
Block(2,-5,3,SMOOTH_BRICK)
Block(2,-5,4,SMOOTH_BRICK)
Block(2,-4,-1,SMOOTH_BRICK)
Block(2,-4,0,SMOOTH_BRICK)
Block(2,-4,1,SMOOTH_BRICK)
Block(2,-4,2,SMOOTH_BRICK)
Block(2,-4,3,SMOOTH_BRICK)
Block(2,-4,4,SMOOTH_BRICK)
Block(2,-3,-1,SMOOTH_BRICK)
Block(2,-3,0,SMOOTH_BRICK)
Block(2,-3,1,SMOOTH_BRICK)
Block(2,-3,2,SMOOTH_BRICK)
Block(2,-3,3,SMOOTH_BRICK)
Block(2,-3,4,SMOOTH_BRICK)
Block(2,-2,-1,SMOOTH_BRICK)
Block(2,-2,0,SMOOTH_BRICK)
Block(2,-2,1,SMOOTH_BRICK)
Block(2,-2,2,SMOOTH_BRICK)
Block(2,-2,3,SMOOTH_BRICK)
Block(2,-2,4,SMOOTH_BRICK)
Block(2,-2,5,SMOOTH_BRICK)
Block(2,-2,6,SMOOTH_BRICK)
Block(2,-1,-1,SMOOTH_BRICK)
Block(2,-1,0,SMOOTH_BRICK)
Block(2,-1,1,SMOOTH_BRICK)
Block(2,-1,2,SMOOTH_BRICK)
Block(2,-1,3,SMOOTH_BRICK)
Block(2,-1,4,SMOOTH_BRICK)
Block(2,-1,5,SMOOTH_BRICK)
Block(2,-1,6,SMOOTH_BRICK)
Block(2,0,-1,SMOOTH_BRICK)
Block(2,0,0,SMOOTH_BRICK)
Block(2,0,1,SMOOTH_BRICK)
Block(2,0,2,SMOOTH_BRICK)
Block(2,0,3,SMOOTH_BRICK)
Block(2,0,4,SMOOTH_BRICK)
Block(2,0,5,SMOOTH_BRICK)
Block(2,0,6,SMOOTH_BRICK)
Block(2,1,-1,SMOOTH_BRICK)
Block(2,1,0,SMOOTH_BRICK)
Block(2,1,1,SMOOTH_BRICK)
Block(2,1,2,STEP)
Block(2,1,3,STEP)
Block(2,1,4,SMOOTH_BRICK)
Block(2,1,5,SMOOTH_BRICK)
Block(2,1,6,STEP:5)
Block(2,2,-1,SMOOTH_BRICK)
Block(2,2,0,SMOOTH_BRICK)
Block(2,2,1,SMOOTH_BRICK)
Block(2,2,2,AIR)
Block(2,2,3,AIR)
Block(2,2,4,SMOOTH_BRICK)
Block(2,2,5,SMOOTH_BRICK)
Block(2,3,-1,STEP)
Block(2,3,0,SMOOTH_BRICK)
Block(2,3,1,SMOOTH_BRICK)
Block(2,3,2,AIR)
Block(2,3,3,AIR)
Block(2,3,4,SMOOTH_BRICK)
Block(2,3,5,SMOOTH_BRICK)
Block(2,4,0,SMOOTH_BRICK)
Block(2,4,1,SMOOTH_BRICK)
Block(2,4,2,AIR)
Block(2,4,3,AIR)
Block(2,4,4,SMOOTH_BRICK)
Block(2,4,5,SMOOTH_BRICK)
Block(2,5,0,SMOOTH_BRICK)
Block(2,5,1,SMOOTH_BRICK)
Block(2,5,2,AIR)
Block(2,5,3,AIR)
Block(2,5,4,SMOOTH_BRICK)
Block(2,5,5,SMOOTH_BRICK)
Block(2,6,0,SMOOTH_BRICK)
Block(2,6,1,SMOOTH_BRICK)
Block(2,6,2,SMOOTH_STAIRS:7)
Block(2,6,3,SMOOTH_STAIRS:6)
Block(2,6,4,SMOOTH_BRICK)
Block(2,6,5,SMOOTH_BRICK)
Block(2,7,0,SMOOTH_BRICK)
Block(2,7,1,SMOOTH_BRICK)
Block(2,7,2,SMOOTH_BRICK)
Block(2,7,3,SMOOTH_BRICK)
Block(2,7,4,SMOOTH_BRICK)
Block(2,7,5,SMOOTH_BRICK)
Block(2,8,0,STEP:5)
Block(2,8,1,SMOOTH_STAIRS)
Block(2,8,4,SMOOTH_STAIRS:2)
Block(2,8,5,STEP:5)
Block(3,-27,-1,SMOOTH_BRICK)
Block(3,-27,0,SMOOTH_BRICK)
Block(3,-27,1,SMOOTH_BRICK)
Block(3,-27,2,SMOOTH_BRICK)
Block(3,-27,3,SMOOTH_BRICK)
Block(3,-27,4,SMOOTH_BRICK)
Block(3,-27,5,SMOOTH_BRICK)
Block(3,-26,-1,SMOOTH_BRICK)
Block(3,-26,0,SMOOTH_BRICK)
Block(3,-26,1,SMOOTH_BRICK)
Block(3,-26,2,SMOOTH_BRICK)
Block(3,-26,3,SMOOTH_BRICK)
Block(3,-26,4,SMOOTH_BRICK)
Block(3,-26,5,SMOOTH_BRICK)
Block(3,-25,-1,SMOOTH_BRICK)
Block(3,-25,0,SMOOTH_BRICK)
Block(3,-25,1,SMOOTH_BRICK)
Block(3,-25,2,SMOOTH_BRICK)
Block(3,-25,3,SMOOTH_BRICK)
Block(3,-25,4,SMOOTH_BRICK)
Block(3,-25,5,SMOOTH_BRICK)
Block(3,-24,-1,SMOOTH_BRICK)
Block(3,-24,0,SMOOTH_BRICK)
Block(3,-24,1,SMOOTH_BRICK)
Block(3,-24,2,SMOOTH_BRICK)
Block(3,-24,3,SMOOTH_BRICK)
Block(3,-24,4,SMOOTH_BRICK)
Block(3,-24,5,SMOOTH_BRICK)
Block(3,-23,-1,SMOOTH_BRICK)
Block(3,-23,0,SMOOTH_BRICK)
Block(3,-23,1,SMOOTH_BRICK)
Block(3,-23,2,SMOOTH_BRICK)
Block(3,-23,3,SMOOTH_BRICK)
Block(3,-23,4,SMOOTH_BRICK)
Block(3,-23,5,SMOOTH_BRICK)
Block(3,-22,-1,SMOOTH_BRICK)
Block(3,-22,0,SMOOTH_BRICK)
Block(3,-22,1,SMOOTH_BRICK)
Block(3,-22,2,SMOOTH_BRICK)
Block(3,-22,3,SMOOTH_BRICK)
Block(3,-22,4,SMOOTH_BRICK)
Block(3,-22,5,SMOOTH_BRICK)
Block(3,-21,-1,SMOOTH_BRICK)
Block(3,-21,0,SMOOTH_BRICK)
Block(3,-21,1,SMOOTH_BRICK)
Block(3,-21,2,SMOOTH_BRICK)
Block(3,-21,3,SMOOTH_BRICK)
Block(3,-21,4,SMOOTH_BRICK)
Block(3,-21,5,SMOOTH_BRICK)
Block(3,-20,-1,SMOOTH_BRICK)
Block(3,-20,0,SMOOTH_BRICK)
Block(3,-20,1,SMOOTH_BRICK)
Block(3,-20,2,SMOOTH_BRICK)
Block(3,-20,3,SMOOTH_BRICK)
Block(3,-20,4,SMOOTH_BRICK)
Block(3,-20,5,SMOOTH_BRICK)
Block(3,-19,-1,SMOOTH_BRICK)
Block(3,-19,0,SMOOTH_BRICK)
Block(3,-19,1,SMOOTH_BRICK)
Block(3,-19,2,SMOOTH_BRICK)
Block(3,-19,3,SMOOTH_BRICK)
Block(3,-19,4,SMOOTH_BRICK)
Block(3,-19,5,SMOOTH_BRICK)
Block(3,-18,-1,SMOOTH_BRICK)
Block(3,-18,0,SMOOTH_BRICK)
Block(3,-18,1,SMOOTH_BRICK)
Block(3,-18,2,SMOOTH_BRICK)
Block(3,-18,3,SMOOTH_BRICK)
Block(3,-18,4,SMOOTH_BRICK)
Block(3,-18,5,SMOOTH_BRICK)
Block(3,-17,-1,SMOOTH_BRICK)
Block(3,-17,0,SMOOTH_BRICK)
Block(3,-17,1,SMOOTH_BRICK)
Block(3,-17,2,SMOOTH_BRICK)
Block(3,-17,3,SMOOTH_BRICK)
Block(3,-17,4,SMOOTH_BRICK)
Block(3,-17,5,SMOOTH_BRICK)
Block(3,-16,-1,SMOOTH_BRICK)
Block(3,-16,0,SMOOTH_BRICK)
Block(3,-16,1,SMOOTH_BRICK)
Block(3,-16,2,SMOOTH_BRICK)
Block(3,-16,3,SMOOTH_BRICK)
Block(3,-16,4,SMOOTH_BRICK)
Block(3,-16,5,SMOOTH_BRICK)
Block(3,-15,-1,SMOOTH_BRICK)
Block(3,-15,0,SMOOTH_BRICK)
Block(3,-15,1,SMOOTH_BRICK)
Block(3,-15,2,SMOOTH_BRICK)
Block(3,-15,3,SMOOTH_BRICK)
Block(3,-15,4,SMOOTH_BRICK)
Block(3,-15,5,SMOOTH_BRICK)
Block(3,-14,-1,SMOOTH_BRICK)
Block(3,-14,0,SMOOTH_BRICK)
Block(3,-14,1,SMOOTH_BRICK)
Block(3,-14,2,SMOOTH_BRICK)
Block(3,-14,3,SMOOTH_BRICK)
Block(3,-14,4,SMOOTH_BRICK)
Block(3,-14,5,SMOOTH_BRICK)
Block(3,-13,-1,SMOOTH_BRICK)
Block(3,-13,0,SMOOTH_BRICK)
Block(3,-13,1,SMOOTH_BRICK)
Block(3,-13,2,SMOOTH_BRICK)
Block(3,-13,3,SMOOTH_BRICK)
Block(3,-13,4,SMOOTH_BRICK)
Block(3,-13,5,SMOOTH_BRICK)
Block(3,-12,-1,SMOOTH_BRICK)
Block(3,-12,0,SMOOTH_BRICK)
Block(3,-12,1,SMOOTH_BRICK)
Block(3,-12,2,SMOOTH_BRICK)
Block(3,-12,3,SMOOTH_BRICK)
Block(3,-12,4,SMOOTH_BRICK)
Block(3,-12,5,SMOOTH_BRICK)
Block(3,-11,-1,SMOOTH_BRICK)
Block(3,-11,0,SMOOTH_BRICK)
Block(3,-11,1,SMOOTH_BRICK)
Block(3,-11,2,SMOOTH_BRICK)
Block(3,-11,3,SMOOTH_BRICK)
Block(3,-11,4,SMOOTH_BRICK)
Block(3,-11,5,SMOOTH_BRICK)
Block(3,-10,-1,SMOOTH_BRICK)
Block(3,-10,0,SMOOTH_BRICK)
Block(3,-10,1,SMOOTH_BRICK)
Block(3,-10,2,SMOOTH_BRICK)
Block(3,-10,3,SMOOTH_BRICK)
Block(3,-10,4,SMOOTH_BRICK)
Block(3,-10,5,SMOOTH_BRICK)
Block(3,-9,-1,SMOOTH_BRICK)
Block(3,-9,0,SMOOTH_BRICK)
Block(3,-9,1,SMOOTH_BRICK)
Block(3,-9,2,SMOOTH_BRICK)
Block(3,-9,3,SMOOTH_BRICK)
Block(3,-9,4,SMOOTH_BRICK)
Block(3,-9,5,SMOOTH_BRICK)
Block(3,-8,-1,SMOOTH_BRICK)
Block(3,-8,0,SMOOTH_BRICK)
Block(3,-8,1,SMOOTH_BRICK)
Block(3,-8,2,SMOOTH_BRICK)
Block(3,-8,3,SMOOTH_BRICK)
Block(3,-8,4,SMOOTH_BRICK)
Block(3,-8,5,SMOOTH_BRICK)
Block(3,-7,-1,SMOOTH_STAIRS:1)
Block(3,-7,0,SMOOTH_BRICK)
Block(3,-7,1,SMOOTH_BRICK)
Block(3,-7,2,SMOOTH_BRICK)
Block(3,-7,3,SMOOTH_BRICK)
Block(3,-7,4,SMOOTH_BRICK)
Block(3,-7,5,SMOOTH_BRICK)
Block(3,-6,0,SMOOTH_BRICK)
Block(3,-6,1,SMOOTH_BRICK)
Block(3,-6,2,SMOOTH_BRICK)
Block(3,-6,3,SMOOTH_BRICK)
Block(3,-6,4,SMOOTH_BRICK)
Block(3,-6,5,SMOOTH_BRICK)
Block(3,-5,0,SMOOTH_BRICK)
Block(3,-5,1,SMOOTH_BRICK)
Block(3,-5,2,SMOOTH_BRICK)
Block(3,-5,3,SMOOTH_BRICK)
Block(3,-5,4,SMOOTH_BRICK)
Block(3,-5,5,SMOOTH_BRICK)
Block(3,-4,0,SMOOTH_BRICK)
Block(3,-4,1,SMOOTH_BRICK)
Block(3,-4,2,SMOOTH_BRICK)
Block(3,-4,3,SMOOTH_BRICK)
Block(3,-4,4,SMOOTH_BRICK)
Block(3,-4,5,SMOOTH_BRICK)
Block(3,-3,0,SMOOTH_BRICK)
Block(3,-3,1,SMOOTH_BRICK)
Block(3,-3,2,SMOOTH_BRICK)
Block(3,-3,3,SMOOTH_BRICK)
Block(3,-3,4,SMOOTH_BRICK)
Block(3,-3,5,SMOOTH_BRICK)
Block(3,-2,0,SMOOTH_BRICK)
Block(3,-2,1,SMOOTH_BRICK)
Block(3,-2,2,SMOOTH_BRICK)
Block(3,-2,3,SMOOTH_BRICK)
Block(3,-2,4,SMOOTH_BRICK)
Block(3,-2,5,SMOOTH_BRICK)
Block(3,-1,0,SMOOTH_BRICK)
Block(3,-1,1,SMOOTH_BRICK)
Block(3,-1,2,SMOOTH_BRICK)
Block(3,-1,3,SMOOTH_BRICK)
Block(3,-1,4,SMOOTH_BRICK)
Block(3,-1,5,SMOOTH_BRICK)
Block(3,0,0,SMOOTH_BRICK)
Block(3,0,1,SMOOTH_BRICK)
Block(3,0,2,SMOOTH_BRICK)
Block(3,0,3,SMOOTH_BRICK)
Block(3,0,4,SMOOTH_BRICK)
Block(3,0,5,SMOOTH_BRICK)
Block(3,1,0,STEP:5)
Block(3,1,1,SMOOTH_BRICK)
Block(3,1,2,SMOOTH_BRICK)
Block(3,1,3,SMOOTH_BRICK)
Block(3,1,4,SMOOTH_BRICK)
Block(3,1,5,STEP:5)
Block(3,2,1,SMOOTH_BRICK)
Block(3,2,2,AIR)
Block(3,2,3,AIR)
Block(3,2,4,SMOOTH_BRICK)
Block(3,3,1,SMOOTH_BRICK)
Block(3,3,2,AIR)
Block(3,3,3,AIR)
Block(3,3,4,SMOOTH_BRICK)
Block(3,4,1,SMOOTH_BRICK)
Block(3,4,2,AIR)
Block(3,4,3,AIR)
Block(3,4,4,SMOOTH_BRICK)
Block(3,5,1,SMOOTH_BRICK)
Block(3,5,2,AIR)
Block(3,5,3,AIR)
Block(3,5,4,SMOOTH_BRICK)
Block(3,6,0,STEP:13)
Block(3,6,1,SMOOTH_BRICK)
Block(3,6,2,SMOOTH_STAIRS:7)
Block(3,6,3,SMOOTH_STAIRS:6)
Block(3,6,4,SMOOTH_BRICK)
Block(3,6,5,STEP:13)
Block(3,7,0,SMOOTH_BRICK)
Block(3,7,1,SMOOTH_BRICK)
Block(3,7,2,SMOOTH_BRICK)
Block(3,7,3,SMOOTH_BRICK)
Block(3,7,4,SMOOTH_BRICK)
Block(3,7,5,SMOOTH_BRICK)
Block(3,8,-1,SMOOTH_STAIRS:6)
Block(3,8,0,SMOOTH_BRICK)
Block(3,8,1,SMOOTH_STAIRS)
Block(3,8,4,SMOOTH_STAIRS:2)
Block(3,8,5,SMOOTH_BRICK)
Block(3,8,6,SMOOTH_STAIRS:7)
Block(3,9,-1,STEP:5)
Block(3,9,6,STEP:5)
Block(4,-27,-1,SMOOTH_BRICK)
Block(4,-27,0,SMOOTH_BRICK)
Block(4,-27,1,SMOOTH_BRICK)
Block(4,-27,2,SMOOTH_BRICK)
Block(4,-27,3,SMOOTH_BRICK)
Block(4,-27,4,SMOOTH_BRICK)
Block(4,-27,5,SMOOTH_BRICK)
Block(4,-26,-1,SMOOTH_BRICK)
Block(4,-26,0,SMOOTH_BRICK)
Block(4,-26,1,SMOOTH_BRICK)
Block(4,-26,2,SMOOTH_BRICK)
Block(4,-26,3,SMOOTH_BRICK)
Block(4,-26,4,SMOOTH_BRICK)
Block(4,-26,5,SMOOTH_BRICK)
Block(4,-25,-1,SMOOTH_BRICK)
Block(4,-25,0,SMOOTH_BRICK)
Block(4,-25,1,SMOOTH_BRICK)
Block(4,-25,2,SMOOTH_BRICK)
Block(4,-25,3,SMOOTH_BRICK)
Block(4,-25,4,SMOOTH_BRICK)
Block(4,-25,5,SMOOTH_BRICK)
Block(4,-24,-1,SMOOTH_BRICK)
Block(4,-24,0,SMOOTH_BRICK)
Block(4,-24,1,SMOOTH_BRICK)
Block(4,-24,2,SMOOTH_BRICK)
Block(4,-24,3,SMOOTH_BRICK)
Block(4,-24,4,SMOOTH_BRICK)
Block(4,-24,5,SMOOTH_BRICK)
Block(4,-23,-1,SMOOTH_BRICK)
Block(4,-23,0,SMOOTH_BRICK)
Block(4,-23,1,SMOOTH_BRICK)
Block(4,-23,2,SMOOTH_BRICK)
Block(4,-23,3,SMOOTH_BRICK)
Block(4,-23,4,SMOOTH_BRICK)
Block(4,-23,5,SMOOTH_BRICK)
Block(4,-22,-1,SMOOTH_BRICK)
Block(4,-22,0,SMOOTH_BRICK)
Block(4,-22,1,SMOOTH_BRICK)
Block(4,-22,2,SMOOTH_BRICK)
Block(4,-22,3,SMOOTH_BRICK)
Block(4,-22,4,SMOOTH_BRICK)
Block(4,-22,5,SMOOTH_BRICK)
Block(4,-21,-1,SMOOTH_BRICK)
Block(4,-21,0,SMOOTH_BRICK)
Block(4,-21,1,SMOOTH_BRICK)
Block(4,-21,2,SMOOTH_BRICK)
Block(4,-21,3,SMOOTH_BRICK)
Block(4,-21,4,SMOOTH_BRICK)
Block(4,-21,5,SMOOTH_BRICK)
Block(4,-20,-1,SMOOTH_BRICK)
Block(4,-20,0,SMOOTH_BRICK)
Block(4,-20,1,SMOOTH_BRICK)
Block(4,-20,2,SMOOTH_BRICK)
Block(4,-20,3,SMOOTH_BRICK)
Block(4,-20,4,SMOOTH_BRICK)
Block(4,-20,5,SMOOTH_BRICK)
Block(4,-19,-1,SMOOTH_BRICK)
Block(4,-19,0,SMOOTH_BRICK)
Block(4,-19,1,SMOOTH_BRICK)
Block(4,-19,2,SMOOTH_BRICK)
Block(4,-19,3,SMOOTH_BRICK)
Block(4,-19,4,SMOOTH_BRICK)
Block(4,-19,5,SMOOTH_BRICK)
Block(4,-18,-1,SMOOTH_BRICK)
Block(4,-18,0,SMOOTH_BRICK)
Block(4,-18,1,SMOOTH_BRICK)
Block(4,-18,2,SMOOTH_BRICK)
Block(4,-18,3,SMOOTH_BRICK)
Block(4,-18,4,SMOOTH_BRICK)
Block(4,-18,5,SMOOTH_BRICK)
Block(4,-17,-1,SMOOTH_BRICK)
Block(4,-17,0,SMOOTH_BRICK)
Block(4,-17,1,SMOOTH_BRICK)
Block(4,-17,2,SMOOTH_BRICK)
Block(4,-17,3,SMOOTH_BRICK)
Block(4,-17,4,SMOOTH_BRICK)
Block(4,-17,5,SMOOTH_BRICK)
Block(4,-16,-1,SMOOTH_BRICK)
Block(4,-16,0,SMOOTH_BRICK)
Block(4,-16,1,SMOOTH_BRICK)
Block(4,-16,2,SMOOTH_BRICK)
Block(4,-16,3,SMOOTH_BRICK)
Block(4,-16,4,SMOOTH_BRICK)
Block(4,-16,5,SMOOTH_BRICK)
Block(4,-15,-1,SMOOTH_BRICK)
Block(4,-15,0,SMOOTH_BRICK)
Block(4,-15,1,SMOOTH_BRICK)
Block(4,-15,2,SMOOTH_BRICK)
Block(4,-15,3,SMOOTH_BRICK)
Block(4,-15,4,SMOOTH_BRICK)
Block(4,-15,5,SMOOTH_BRICK)
Block(4,-14,-1,SMOOTH_BRICK)
Block(4,-14,0,SMOOTH_BRICK)
Block(4,-14,1,SMOOTH_BRICK)
Block(4,-14,2,SMOOTH_BRICK)
Block(4,-14,3,SMOOTH_BRICK)
Block(4,-14,4,SMOOTH_BRICK)
Block(4,-14,5,SMOOTH_BRICK)
Block(4,-13,-1,SMOOTH_BRICK)
Block(4,-13,0,SMOOTH_BRICK)
Block(4,-13,1,SMOOTH_BRICK)
Block(4,-13,2,SMOOTH_BRICK)
Block(4,-13,3,SMOOTH_BRICK)
Block(4,-13,4,SMOOTH_BRICK)
Block(4,-13,5,SMOOTH_BRICK)
Block(4,-12,-1,SMOOTH_BRICK)
Block(4,-12,0,SMOOTH_BRICK)
Block(4,-12,1,SMOOTH_BRICK)
Block(4,-12,2,SMOOTH_BRICK)
Block(4,-12,3,SMOOTH_BRICK)
Block(4,-12,4,SMOOTH_BRICK)
Block(4,-12,5,SMOOTH_BRICK)
Block(4,-11,-1,SMOOTH_BRICK)
Block(4,-11,0,SMOOTH_BRICK)
Block(4,-11,1,SMOOTH_BRICK)
Block(4,-11,2,SMOOTH_BRICK)
Block(4,-11,3,SMOOTH_BRICK)
Block(4,-11,4,SMOOTH_BRICK)
Block(4,-11,5,SMOOTH_BRICK)
Block(4,-10,-1,SMOOTH_BRICK)
Block(4,-10,0,SMOOTH_BRICK)
Block(4,-10,1,SMOOTH_BRICK)
Block(4,-10,2,SMOOTH_BRICK)
Block(4,-10,3,SMOOTH_BRICK)
Block(4,-10,4,SMOOTH_BRICK)
Block(4,-10,5,SMOOTH_BRICK)
Block(4,-9,-1,SMOOTH_BRICK)
Block(4,-9,0,SMOOTH_BRICK)
Block(4,-9,1,SMOOTH_BRICK)
Block(4,-9,2,SMOOTH_BRICK)
Block(4,-9,3,SMOOTH_BRICK)
Block(4,-9,4,SMOOTH_BRICK)
Block(4,-9,5,SMOOTH_BRICK)
Block(4,-8,-1,SMOOTH_BRICK)
Block(4,-8,0,SMOOTH_BRICK)
Block(4,-8,1,SMOOTH_BRICK)
Block(4,-8,2,SMOOTH_BRICK)
Block(4,-8,3,SMOOTH_BRICK)
Block(4,-8,4,SMOOTH_BRICK)
Block(4,-8,5,SMOOTH_BRICK)
Block(4,-7,0,SMOOTH_BRICK)
Block(4,-7,1,SMOOTH_BRICK)
Block(4,-7,2,SMOOTH_BRICK)
Block(4,-7,3,SMOOTH_BRICK)
Block(4,-7,4,SMOOTH_BRICK)
Block(4,-7,5,SMOOTH_BRICK)
Block(4,-6,0,SMOOTH_BRICK)
Block(4,-6,1,SMOOTH_BRICK)
Block(4,-6,2,SMOOTH_BRICK)
Block(4,-6,3,SMOOTH_BRICK)
Block(4,-6,4,SMOOTH_BRICK)
Block(4,-6,5,SMOOTH_BRICK)
Block(4,-5,0,SMOOTH_BRICK)
Block(4,-5,1,SMOOTH_BRICK)
Block(4,-5,2,SMOOTH_BRICK:3)
Block(4,-5,3,SMOOTH_BRICK:3)
Block(4,-5,4,SMOOTH_BRICK)
Block(4,-5,5,SMOOTH_BRICK)
Block(4,-4,0,SMOOTH_BRICK)
Block(4,-4,1,SMOOTH_BRICK)
Block(4,-4,2,SMOOTH_BRICK)
Block(4,-4,3,SMOOTH_BRICK)
Block(4,-4,4,SMOOTH_BRICK)
Block(4,-4,5,SMOOTH_BRICK)
Block(4,-3,0,SMOOTH_BRICK)
Block(4,-3,1,SMOOTH_BRICK)
Block(4,-3,2,SMOOTH_BRICK:3)
Block(4,-3,3,SMOOTH_BRICK:3)
Block(4,-3,4,SMOOTH_BRICK)
Block(4,-3,5,SMOOTH_BRICK)
Block(4,-2,0,SMOOTH_BRICK)
Block(4,-2,1,SMOOTH_BRICK)
Block(4,-2,2,SMOOTH_BRICK)
Block(4,-2,3,SMOOTH_BRICK)
Block(4,-2,4,SMOOTH_BRICK)
Block(4,-2,5,SMOOTH_BRICK)
Block(4,-1,0,SMOOTH_BRICK)
Block(4,-1,1,SMOOTH_BRICK)
Block(4,-1,2,SMOOTH_BRICK:3)
Block(4,-1,3,SMOOTH_BRICK:3)
Block(4,-1,4,SMOOTH_BRICK)
Block(4,-1,5,SMOOTH_BRICK)
Block(4,0,0,SMOOTH_BRICK)
Block(4,0,1,SMOOTH_BRICK)
Block(4,0,2,SMOOTH_BRICK)
Block(4,0,3,SMOOTH_BRICK)
Block(4,0,4,SMOOTH_BRICK)
Block(4,0,5,SMOOTH_BRICK)
Block(4,1,0,SMOOTH_BRICK)
Block(4,1,1,SMOOTH_BRICK)
Block(4,1,2,SMOOTH_BRICK)
Block(4,1,3,SMOOTH_BRICK)
Block(4,1,4,SMOOTH_BRICK)
Block(4,1,5,SMOOTH_BRICK)
Block(4,2,0,SMOOTH_BRICK)
Block(4,2,1,SMOOTH_BRICK)
Block(4,2,2,SMOOTH_STAIRS:1)
Block(4,2,3,SMOOTH_STAIRS:1)
Block(4,2,4,SMOOTH_BRICK)
Block(4,2,5,SMOOTH_BRICK)
Block(4,3,0,SMOOTH_BRICK)
Block(4,3,1,SMOOTH_BRICK)
Block(4,3,2,STEP)
Block(4,3,3,STEP)
Block(4,3,4,SMOOTH_BRICK)
Block(4,3,5,SMOOTH_BRICK)
Block(4,4,0,SMOOTH_BRICK)
Block(4,4,1,SMOOTH_BRICK)
Block(4,4,4,SMOOTH_BRICK)
Block(4,4,5,SMOOTH_BRICK)
Block(4,5,0,SMOOTH_BRICK)
Block(4,5,1,SMOOTH_BRICK)
Block(4,5,4,SMOOTH_BRICK)
Block(4,5,5,SMOOTH_BRICK)
Block(4,6,0,SMOOTH_BRICK)
Block(4,6,1,SMOOTH_BRICK)
Block(4,6,2,SMOOTH_STAIRS:7)
Block(4,6,3,SMOOTH_STAIRS:6)
Block(4,6,4,SMOOTH_BRICK)
Block(4,6,5,SMOOTH_BRICK)
Block(4,7,0,SMOOTH_BRICK)
Block(4,7,1,SMOOTH_BRICK)
Block(4,7,2,SMOOTH_BRICK)
Block(4,7,3,SMOOTH_BRICK)
Block(4,7,4,SMOOTH_BRICK)
Block(4,7,5,SMOOTH_BRICK)
Block(4,8,0,STEP:5)
Block(4,8,1,SMOOTH_STAIRS)
Block(4,8,2,SMOOTH_STAIRS:0)
Block(4,8,3,SMOOTH_STAIRS:0)
Block(4,8,4,SMOOTH_STAIRS:0)
Block(4,8,5,STEP:5)
Block(5,-27,1,SMOOTH_BRICK)
Block(5,-27,2,SMOOTH_BRICK)
Block(5,-27,3,SMOOTH_BRICK)
Block(5,-27,4,SMOOTH_BRICK)
Block(5,-26,1,SMOOTH_BRICK)
Block(5,-26,2,SMOOTH_BRICK)
Block(5,-26,3,SMOOTH_BRICK)
Block(5,-26,4,SMOOTH_BRICK)
Block(5,-25,1,SMOOTH_BRICK)
Block(5,-25,2,SMOOTH_BRICK)
Block(5,-25,3,SMOOTH_BRICK)
Block(5,-25,4,SMOOTH_BRICK)
Block(5,-24,1,SMOOTH_BRICK)
Block(5,-24,2,SMOOTH_BRICK)
Block(5,-24,3,SMOOTH_BRICK)
Block(5,-24,4,SMOOTH_BRICK)
Block(5,-23,1,SMOOTH_BRICK)
Block(5,-23,2,SMOOTH_BRICK)
Block(5,-23,3,SMOOTH_BRICK)
Block(5,-23,4,SMOOTH_BRICK)
Block(5,-22,1,SMOOTH_BRICK)
Block(5,-22,2,SMOOTH_BRICK)
Block(5,-22,3,SMOOTH_BRICK)
Block(5,-22,4,SMOOTH_BRICK)
Block(5,-21,1,SMOOTH_BRICK)
Block(5,-21,2,SMOOTH_BRICK)
Block(5,-21,3,SMOOTH_BRICK)
Block(5,-21,4,SMOOTH_BRICK)
Block(5,-20,1,SMOOTH_BRICK)
Block(5,-20,2,SMOOTH_BRICK)
Block(5,-20,3,SMOOTH_BRICK)
Block(5,-20,4,SMOOTH_BRICK)
Block(5,-19,1,SMOOTH_BRICK)
Block(5,-19,2,SMOOTH_BRICK)
Block(5,-19,3,SMOOTH_BRICK)
Block(5,-19,4,SMOOTH_BRICK)
Block(5,-18,1,SMOOTH_BRICK)
Block(5,-18,2,SMOOTH_BRICK)
Block(5,-18,3,SMOOTH_BRICK)
Block(5,-18,4,SMOOTH_BRICK)
Block(5,-17,1,SMOOTH_BRICK)
Block(5,-17,2,SMOOTH_BRICK)
Block(5,-17,3,SMOOTH_BRICK)
Block(5,-17,4,SMOOTH_BRICK)
Block(5,-16,1,SMOOTH_BRICK)
Block(5,-16,2,SMOOTH_BRICK)
Block(5,-16,3,SMOOTH_BRICK)
Block(5,-16,4,SMOOTH_BRICK)
Block(5,-15,1,SMOOTH_BRICK)
Block(5,-15,2,SMOOTH_BRICK)
Block(5,-15,3,SMOOTH_BRICK)
Block(5,-15,4,SMOOTH_BRICK)
Block(5,-14,1,SMOOTH_BRICK)
Block(5,-14,2,SMOOTH_BRICK)
Block(5,-14,3,SMOOTH_BRICK)
Block(5,-14,4,SMOOTH_BRICK)
Block(5,-13,1,SMOOTH_BRICK)
Block(5,-13,2,SMOOTH_BRICK)
Block(5,-13,3,SMOOTH_BRICK)
Block(5,-13,4,SMOOTH_BRICK)
Block(5,-12,1,SMOOTH_BRICK)
Block(5,-12,2,SMOOTH_BRICK)
Block(5,-12,3,SMOOTH_BRICK)
Block(5,-12,4,SMOOTH_BRICK)
Block(5,-11,1,SMOOTH_BRICK)
Block(5,-11,2,SMOOTH_BRICK)
Block(5,-11,3,SMOOTH_BRICK)
Block(5,-11,4,SMOOTH_BRICK)
Block(5,-10,1,SMOOTH_BRICK)
Block(5,-10,2,SMOOTH_BRICK)
Block(5,-10,3,SMOOTH_BRICK)
Block(5,-10,4,SMOOTH_BRICK)
Block(5,-9,1,SMOOTH_BRICK)
Block(5,-9,2,SMOOTH_BRICK)
Block(5,-9,3,SMOOTH_BRICK)
Block(5,-9,4,SMOOTH_BRICK)
Block(5,-8,1,SMOOTH_BRICK)
Block(5,-8,2,SMOOTH_BRICK)
Block(5,-8,3,SMOOTH_BRICK)
Block(5,-8,4,SMOOTH_BRICK)
Block(5,-7,1,SMOOTH_BRICK)
Block(5,-7,4,SMOOTH_BRICK)
Block(5,-6,1,SMOOTH_BRICK)
Block(5,-6,4,SMOOTH_BRICK)
Block(5,-5,1,SMOOTH_BRICK)
Block(5,-5,4,SMOOTH_BRICK)
Block(5,-4,1,SMOOTH_BRICK)
Block(5,-4,4,SMOOTH_BRICK)
Block(5,-3,1,SMOOTH_BRICK)
Block(5,-3,4,SMOOTH_BRICK)
Block(5,-2,1,SMOOTH_BRICK)
Block(5,-2,4,SMOOTH_BRICK)
Block(5,-1,1,SMOOTH_BRICK)
Block(5,-1,4,SMOOTH_BRICK)
Block(5,0,1,SMOOTH_BRICK)
Block(5,0,4,SMOOTH_BRICK)
Block(5,1,0,STEP:5)
Block(5,1,1,SMOOTH_BRICK)
Block(5,1,2,STEP:5)
Block(5,1,3,STEP:5)
Block(5,1,4,SMOOTH_BRICK)
Block(5,1,5,STEP:5)
Block(5,2,1,SMOOTH_BRICK)
Block(5,2,4,SMOOTH_BRICK)
Block(5,3,1,SMOOTH_BRICK)
Block(5,3,4,SMOOTH_BRICK)
Block(5,4,1,SMOOTH_BRICK)
Block(5,4,4,SMOOTH_BRICK)
Block(5,5,1,SMOOTH_BRICK)
Block(5,5,4,SMOOTH_BRICK)
Block(5,6,1,SMOOTH_BRICK)
Block(5,6,2,SMOOTH_STAIRS:7)
Block(5,6,3,SMOOTH_STAIRS:6)
Block(5,6,4,SMOOTH_BRICK)
Block(5,7,0,SMOOTH_BRICK)
Block(5,7,1,SMOOTH_BRICK)
Block(5,7,2,SMOOTH_BRICK)
Block(5,7,3,SMOOTH_BRICK)
Block(5,7,4,SMOOTH_BRICK)
Block(5,7,5,SMOOTH_BRICK)
Block(5,8,-1,SMOOTH_STAIRS:6)
Block(5,8,0,SMOOTH_BRICK)
Block(5,8,1,STEP:5)
Block(5,8,2,SMOOTH_BRICK)
Block(5,8,3,SMOOTH_BRICK)
Block(5,8,4,STEP:5)
Block(5,8,5,SMOOTH_BRICK)
Block(5,8,6,SMOOTH_STAIRS:7)
Block(5,9,-1,SMOOTH_BRICK)
Block(5,9,6,SMOOTH_BRICK)
Block(5,10,-1,STEP)
Block(5,10,6,STEP)
Block(6,8,0,SMOOTH_STAIRS:5)
Block(6,8,2,SMOOTH_STAIRS:5)
Block(6,8,3,SMOOTH_STAIRS:5)
Block(6,8,5,SMOOTH_STAIRS:5)
Block(6,9,0,SMOOTH_BRICK)
Block(6,9,2,STEP:5)
Block(6,9,3,STEP:5)
Block(6,9,5,SMOOTH_BRICK)
Block(6,10,0,STEP)
Block(6,10,5,STEP)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,AIR)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
WeightedBranch(0,0,7,FortressS5-1,NORTH,50,FortressS6-1,NORTH,100,100)