
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 100.0

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestSolidBlock

# The offset from the spawn height to spawn this BO3
# Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block
SpawnHeightOffset: 0

# A random amount to offset the spawn location from the spawn offset height
# Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned
SpawnHeightVariance: 0

##############################
# Height Limits for the BO3. #
##############################

# When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at.
MinHeight: 50

# When in randomY mode used as the maximum Y to spawn this BO3 at.
MaxHeight: 110

######################
# Extrusion settings #
######################

# The style of extrusion you wish to use - BottomDown, TopUp, None (Default)
ExtrudeMode: None

# The blocks to extrude your BO3 through
ExtrudeThroughBlocks: AIR

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: AIR

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
#  So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
#  the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
#  fails, a 100% percent chance to have the contents of anotherchest.nbt.
# MinecraftObject(x,y,z,name)
#  Spawns an object in the Mojang NBT structure format. For example, 
#  MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom)
#  spawns the bottom part of an igloo.
Block(-2,-24,-2,COBBLESTONE)
Block(-2,-24,-1,COBBLESTONE)
Block(-2,-24,0,COBBLESTONE)
Block(-2,-24,1,COBBLESTONE)
Block(-2,-24,2,COBBLESTONE)
Block(-2,-23,-2,COBBLESTONE)
Block(-2,-23,-1,COBBLESTONE)
Block(-2,-23,0,COBBLESTONE)
Block(-2,-23,1,COBBLESTONE)
Block(-2,-23,2,COBBLESTONE)
Block(-2,-22,-2,COBBLESTONE)
Block(-2,-22,-1,COBBLESTONE)
Block(-2,-22,0,COBBLESTONE)
Block(-2,-22,1,COBBLESTONE)
Block(-2,-22,2,COBBLESTONE)
Block(-2,-21,-2,COBBLESTONE)
Block(-2,-21,-1,COBBLESTONE)
Block(-2,-21,0,COBBLESTONE)
Block(-2,-21,1,COBBLESTONE)
Block(-2,-21,2,COBBLESTONE)
Block(-2,-20,-2,COBBLESTONE)
Block(-2,-20,-1,COBBLESTONE)
Block(-2,-20,0,COBBLESTONE)
Block(-2,-20,1,COBBLESTONE)
Block(-2,-20,2,COBBLESTONE)
Block(-2,-19,-2,COBBLESTONE)
Block(-2,-19,-1,COBBLESTONE)
Block(-2,-19,0,COBBLESTONE)
Block(-2,-19,1,COBBLESTONE)
Block(-2,-19,2,COBBLESTONE)
Block(-2,-18,-2,COBBLESTONE)
Block(-2,-18,-1,COBBLESTONE)
Block(-2,-18,0,COBBLESTONE)
Block(-2,-18,1,COBBLESTONE)
Block(-2,-18,2,COBBLESTONE)
Block(-2,-17,-2,COBBLESTONE)
Block(-2,-17,-1,COBBLESTONE)
Block(-2,-17,0,COBBLESTONE)
Block(-2,-17,1,COBBLESTONE)
Block(-2,-17,2,COBBLESTONE)
Block(-2,-16,-2,COBBLESTONE)
Block(-2,-16,-1,COBBLESTONE)
Block(-2,-16,0,COBBLESTONE)
Block(-2,-16,1,COBBLESTONE)
Block(-2,-16,2,COBBLESTONE)
Block(-2,-15,-2,COBBLESTONE)
Block(-2,-15,-1,COBBLESTONE)
Block(-2,-15,0,COBBLESTONE)
Block(-2,-15,1,COBBLESTONE)
Block(-2,-15,2,COBBLESTONE)
Block(-2,-14,-2,COBBLESTONE)
Block(-2,-14,-1,COBBLESTONE)
Block(-2,-14,0,COBBLESTONE)
Block(-2,-14,1,COBBLESTONE)
Block(-2,-14,2,COBBLESTONE)
Block(-2,-13,-2,COBBLESTONE)
Block(-2,-13,-1,COBBLESTONE)
Block(-2,-13,0,COBBLESTONE)
Block(-2,-13,1,COBBLESTONE)
Block(-2,-13,2,COBBLESTONE)
Block(-2,-12,-2,COBBLESTONE)
Block(-2,-12,-1,COBBLESTONE)
Block(-2,-12,0,COBBLESTONE)
Block(-2,-12,1,COBBLESTONE)
Block(-2,-12,2,COBBLESTONE)
Block(-2,-11,-2,COBBLESTONE)
Block(-2,-11,-1,COBBLESTONE)
Block(-2,-11,0,COBBLESTONE)
Block(-2,-11,1,COBBLESTONE)
Block(-2,-11,2,COBBLESTONE)
Block(-2,-10,-2,COBBLESTONE)
Block(-2,-10,-1,COBBLESTONE)
Block(-2,-10,0,COBBLESTONE)
Block(-2,-10,1,COBBLESTONE)
Block(-2,-10,2,COBBLESTONE)
Block(-2,-9,-2,COBBLESTONE)
Block(-2,-9,-1,COBBLESTONE)
Block(-2,-9,0,COBBLESTONE)
Block(-2,-9,1,COBBLESTONE)
Block(-2,-9,2,COBBLESTONE)
Block(-2,-8,-2,COBBLESTONE)
Block(-2,-8,-1,COBBLESTONE)
Block(-2,-8,0,COBBLESTONE)
Block(-2,-8,1,COBBLESTONE)
Block(-2,-8,2,COBBLESTONE)
Block(-2,-7,-2,COBBLESTONE)
Block(-2,-7,-1,COBBLESTONE)
Block(-2,-7,0,COBBLESTONE)
Block(-2,-7,1,COBBLESTONE)
Block(-2,-7,2,COBBLESTONE)
Block(-2,-6,-2,COBBLESTONE)
Block(-2,-6,-1,COBBLESTONE)
Block(-2,-6,0,COBBLESTONE)
Block(-2,-6,1,COBBLESTONE)
Block(-2,-6,2,COBBLESTONE)
Block(-2,-5,-2,COBBLESTONE)
Block(-2,-5,-1,COBBLESTONE)
Block(-2,-5,0,COBBLESTONE)
Block(-2,-5,1,COBBLESTONE)
Block(-2,-5,2,COBBLESTONE)
Block(-2,-4,-2,COBBLESTONE)
Block(-2,-4,-1,COBBLESTONE)
Block(-2,-4,0,COBBLESTONE)
Block(-2,-4,1,COBBLESTONE)
Block(-2,-4,2,COBBLESTONE)
Block(-2,-3,-2,COBBLESTONE)
Block(-2,-3,-1,COBBLESTONE)
Block(-2,-3,0,COBBLESTONE)
Block(-2,-3,1,COBBLESTONE)
Block(-2,-3,2,COBBLESTONE)
Block(-2,-2,-2,COBBLESTONE)
Block(-2,-2,-1,COBBLESTONE)
Block(-2,-2,0,COBBLESTONE)
Block(-2,-2,1,COBBLESTONE)
Block(-2,-2,2,COBBLESTONE)
Block(-2,-1,-2,COBBLESTONE)
Block(-2,-1,-1,COBBLESTONE)
Block(-2,-1,0,COBBLESTONE)
Block(-2,-1,1,COBBLESTONE)
Block(-2,-1,2,COBBLESTONE)
Block(-2,0,-2,AIR)
Block(-2,0,-1,AIR)
Block(-2,0,0,SMOOTH_BRICK)
Block(-2,0,1,AIR)
Block(-2,0,2,AIR)
Block(-2,1,-2,AIR)
Block(-2,1,-1,AIR)
Block(-2,1,0,SMOOTH_BRICK)
Block(-2,1,1,AIR)
Block(-2,1,2,AIR)
Block(-2,2,-2,AIR)
Block(-2,2,-1,AIR)
Block(-2,2,0,SMOOTH_BRICK)
Block(-2,2,1,AIR)
Block(-2,2,2,AIR)
Block(-2,3,-2,AIR)
Block(-2,3,-1,AIR)
Block(-2,3,0,SMOOTH_BRICK)
Block(-2,3,1,AIR)
Block(-2,3,2,AIR)
Block(-2,4,-2,AIR)
Block(-2,4,-1,AIR)
Block(-2,4,0,SMOOTH_STAIRS:0)
Block(-2,4,1,AIR)
Block(-2,4,2,AIR)
Block(-2,5,-2,AIR)
Block(-2,5,-1,AIR)
Block(-2,5,0,AIR)
Block(-2,5,1,AIR)
Block(-2,5,2,AIR)
Block(-2,6,-2,AIR)
Block(-2,6,-1,AIR)
Block(-2,6,0,AIR)
Block(-2,6,1,AIR)
Block(-2,6,2,AIR)
Block(-2,7,-2,AIR)
Block(-2,7,-1,AIR)
Block(-2,7,0,AIR)
Block(-2,7,1,AIR)
Block(-2,7,2,AIR)
Block(-2,8,-2,AIR)
Block(-2,8,-1,AIR)
Block(-2,8,0,AIR)
Block(-2,8,1,AIR)
Block(-2,8,2,AIR)
Block(-2,9,-2,AIR)
Block(-2,9,-1,AIR)
Block(-2,9,0,AIR)
Block(-2,9,1,AIR)
Block(-2,9,2,AIR)
Block(-2,10,-2,AIR)
Block(-2,10,-1,AIR)
Block(-2,10,0,AIR)
Block(-2,10,1,AIR)
Block(-2,10,2,AIR)
Block(-2,11,-2,AIR)
Block(-2,11,-1,AIR)
Block(-2,11,0,AIR)
Block(-2,11,1,AIR)
Block(-2,11,2,AIR)
Block(-2,12,-2,STEP:8)
Block(-2,12,-1,SMOOTH_STAIRS:4)
Block(-2,12,0,SMOOTH_STAIRS:4)
Block(-2,12,1,SMOOTH_STAIRS:4)
Block(-2,12,2,STEP:8)
Block(-2,13,-2,STONE:6)
Block(-2,13,-1,STEP)
Block(-2,13,0,STONE:6)
Block(-2,13,1,STEP)
Block(-2,13,2,STONE:6)
Block(-2,14,-2,AIR)
Block(-2,14,-1,AIR)
Block(-2,14,0,AIR)
Block(-2,14,1,AIR)
Block(-2,14,2,AIR)
Block(-2,15,-2,AIR)
Block(-2,15,-1,AIR)
Block(-2,15,0,AIR)
Block(-2,15,1,AIR)
Block(-2,15,2,AIR)
Block(-2,16,-2,AIR)
Block(-2,16,-1,AIR)
Block(-2,16,0,AIR)
Block(-2,16,1,AIR)
Block(-2,16,2,AIR)
Block(-2,17,-2,AIR)
Block(-2,17,-1,AIR)
Block(-2,17,0,AIR)
Block(-2,17,1,AIR)
Block(-2,17,2,AIR)
Block(-2,18,-2,AIR)
Block(-2,18,-1,AIR)
Block(-2,18,0,AIR)
Block(-2,18,1,AIR)
Block(-2,18,2,AIR)
Block(-2,19,-2,AIR)
Block(-2,19,-1,AIR)
Block(-2,19,0,AIR)
Block(-2,19,1,AIR)
Block(-2,19,2,AIR)
Block(-2,20,-2,AIR)
Block(-2,20,-1,AIR)
Block(-2,20,0,AIR)
Block(-2,20,1,AIR)
Block(-2,20,2,AIR)
Block(-2,21,-2,AIR)
Block(-2,21,-1,AIR)
Block(-2,21,0,AIR)
Block(-2,21,1,AIR)
Block(-2,21,2,AIR)
Block(-2,22,-2,AIR)
Block(-2,22,-1,AIR)
Block(-2,22,0,AIR)
Block(-2,22,1,AIR)
Block(-2,22,2,AIR)
Block(-2,23,-2,AIR)
Block(-2,23,-1,AIR)
Block(-2,23,0,AIR)
Block(-2,23,1,AIR)
Block(-2,23,2,AIR)
Block(-2,24,-2,AIR)
Block(-2,24,-1,AIR)
Block(-2,24,0,AIR)
Block(-2,24,1,AIR)
Block(-2,24,2,AIR)
Block(-2,25,-2,AIR)
Block(-2,25,-1,AIR)
Block(-2,25,0,AIR)
Block(-2,25,1,AIR)
Block(-2,25,2,AIR)
Block(-2,26,-2,AIR)
Block(-2,26,-1,AIR)
Block(-2,26,0,AIR)
Block(-2,26,1,AIR)
Block(-2,26,2,AIR)
Block(-2,27,-2,AIR)
Block(-2,27,-1,AIR)
Block(-2,27,0,AIR)
Block(-2,27,1,AIR)
Block(-2,27,2,AIR)
Block(-2,28,-2,AIR)
Block(-2,28,-1,AIR)
Block(-2,28,0,AIR)
Block(-2,28,1,AIR)
Block(-2,28,2,AIR)
Block(-1,-24,-2,COBBLESTONE)
Block(-1,-24,-1,COBBLESTONE)
Block(-1,-24,0,COBBLESTONE)
Block(-1,-24,1,COBBLESTONE)
Block(-1,-24,2,COBBLESTONE)
Block(-1,-23,-2,COBBLESTONE)
Block(-1,-23,-1,COBBLESTONE)
Block(-1,-23,0,COBBLESTONE)
Block(-1,-23,1,COBBLESTONE)
Block(-1,-23,2,COBBLESTONE)
Block(-1,-22,-2,COBBLESTONE)
Block(-1,-22,-1,COBBLESTONE)
Block(-1,-22,0,COBBLESTONE)
Block(-1,-22,1,COBBLESTONE)
Block(-1,-22,2,COBBLESTONE)
Block(-1,-21,-2,COBBLESTONE)
Block(-1,-21,-1,COBBLESTONE)
Block(-1,-21,0,COBBLESTONE)
Block(-1,-21,1,COBBLESTONE)
Block(-1,-21,2,COBBLESTONE)
Block(-1,-20,-2,COBBLESTONE)
Block(-1,-20,-1,COBBLESTONE)
Block(-1,-20,0,COBBLESTONE)
Block(-1,-20,1,COBBLESTONE)
Block(-1,-20,2,COBBLESTONE)
Block(-1,-19,-2,COBBLESTONE)
Block(-1,-19,-1,COBBLESTONE)
Block(-1,-19,0,COBBLESTONE)
Block(-1,-19,1,COBBLESTONE)
Block(-1,-19,2,COBBLESTONE)
Block(-1,-18,-2,COBBLESTONE)
Block(-1,-18,-1,COBBLESTONE)
Block(-1,-18,0,COBBLESTONE)
Block(-1,-18,1,COBBLESTONE)
Block(-1,-18,2,COBBLESTONE)
Block(-1,-17,-2,COBBLESTONE)
Block(-1,-17,-1,COBBLESTONE)
Block(-1,-17,0,COBBLESTONE)
Block(-1,-17,1,COBBLESTONE)
Block(-1,-17,2,COBBLESTONE)
Block(-1,-16,-2,COBBLESTONE)
Block(-1,-16,-1,COBBLESTONE)
Block(-1,-16,0,COBBLESTONE)
Block(-1,-16,1,COBBLESTONE)
Block(-1,-16,2,COBBLESTONE)
Block(-1,-15,-2,COBBLESTONE)
Block(-1,-15,-1,COBBLESTONE)
Block(-1,-15,0,COBBLESTONE)
Block(-1,-15,1,COBBLESTONE)
Block(-1,-15,2,COBBLESTONE)
Block(-1,-14,-2,COBBLESTONE)
Block(-1,-14,-1,COBBLESTONE)
Block(-1,-14,0,COBBLESTONE)
Block(-1,-14,1,COBBLESTONE)
Block(-1,-14,2,COBBLESTONE)
Block(-1,-13,-2,COBBLESTONE)
Block(-1,-13,-1,COBBLESTONE)
Block(-1,-13,0,COBBLESTONE)
Block(-1,-13,1,COBBLESTONE)
Block(-1,-13,2,COBBLESTONE)
Block(-1,-12,-2,COBBLESTONE)
Block(-1,-12,-1,COBBLESTONE)
Block(-1,-12,0,COBBLESTONE)
Block(-1,-12,1,COBBLESTONE)
Block(-1,-12,2,COBBLESTONE)
Block(-1,-11,-2,COBBLESTONE)
Block(-1,-11,-1,COBBLESTONE)
Block(-1,-11,0,COBBLESTONE)
Block(-1,-11,1,COBBLESTONE)
Block(-1,-11,2,COBBLESTONE)
Block(-1,-10,-2,COBBLESTONE)
Block(-1,-10,-1,COBBLESTONE)
Block(-1,-10,0,COBBLESTONE)
Block(-1,-10,1,COBBLESTONE)
Block(-1,-10,2,COBBLESTONE)
Block(-1,-9,-2,COBBLESTONE)
Block(-1,-9,-1,COBBLESTONE)
Block(-1,-9,0,COBBLESTONE)
Block(-1,-9,1,COBBLESTONE)
Block(-1,-9,2,COBBLESTONE)
Block(-1,-8,-2,COBBLESTONE)
Block(-1,-8,-1,COBBLESTONE)
Block(-1,-8,0,COBBLESTONE)
Block(-1,-8,1,COBBLESTONE)
Block(-1,-8,2,COBBLESTONE)
Block(-1,-7,-2,COBBLESTONE)
Block(-1,-7,-1,COBBLESTONE)
Block(-1,-7,0,COBBLESTONE)
Block(-1,-7,1,COBBLESTONE)
Block(-1,-7,2,COBBLESTONE)
Block(-1,-6,-2,COBBLESTONE)
Block(-1,-6,-1,COBBLESTONE)
Block(-1,-6,0,COBBLESTONE)
Block(-1,-6,1,COBBLESTONE)
Block(-1,-6,2,COBBLESTONE)
Block(-1,-5,-2,COBBLESTONE)
Block(-1,-5,-1,COBBLESTONE)
Block(-1,-5,0,COBBLESTONE)
Block(-1,-5,1,COBBLESTONE)
Block(-1,-5,2,COBBLESTONE)
Block(-1,-4,-2,COBBLESTONE)
Block(-1,-4,-1,COBBLESTONE)
Block(-1,-4,0,COBBLESTONE)
Block(-1,-4,1,COBBLESTONE)
Block(-1,-4,2,COBBLESTONE)
Block(-1,-3,-2,COBBLESTONE)
Block(-1,-3,-1,COBBLESTONE)
Block(-1,-3,0,COBBLESTONE)
Block(-1,-3,1,COBBLESTONE)
Block(-1,-3,2,COBBLESTONE)
Block(-1,-2,-2,COBBLESTONE)
Block(-1,-2,-1,COBBLESTONE)
Block(-1,-2,0,COBBLESTONE)
Block(-1,-2,1,COBBLESTONE)
Block(-1,-2,2,COBBLESTONE)
Block(-1,-1,-2,COBBLESTONE)
Block(-1,-1,-1,COBBLESTONE)
Block(-1,-1,0,COBBLESTONE)
Block(-1,-1,1,COBBLESTONE)
Block(-1,-1,2,COBBLESTONE)
Block(-1,0,-2,AIR)
Block(-1,0,-1,SMOOTH_BRICK)
Block(-1,0,0,SMOOTH_BRICK)
Block(-1,0,1,SMOOTH_BRICK)
Block(-1,0,2,AIR)
Block(-1,1,-2,AIR)
Block(-1,1,-1,SMOOTH_BRICK)
Block(-1,1,0,SMOOTH_BRICK)
Block(-1,1,1,SMOOTH_BRICK)
Block(-1,1,2,AIR)
Block(-1,2,-2,AIR)
Block(-1,2,-1,SMOOTH_BRICK)
Block(-1,2,0,SMOOTH_BRICK)
Block(-1,2,1,SMOOTH_BRICK)
Block(-1,2,2,AIR)
Block(-1,3,-2,AIR)
Block(-1,3,-1,SMOOTH_BRICK)
Block(-1,3,0,SMOOTH_BRICK)
Block(-1,3,1,SMOOTH_BRICK)
Block(-1,3,2,AIR)
Block(-1,4,-2,AIR)
Block(-1,4,-1,SMOOTH_BRICK)
Block(-1,4,0,SMOOTH_BRICK)
Block(-1,4,1,SMOOTH_BRICK)
Block(-1,4,2,AIR)
Block(-1,5,-2,AIR)
Block(-1,5,-1,SMOOTH_BRICK)
Block(-1,5,0,SMOOTH_STAIRS:0)
Block(-1,5,1,SMOOTH_BRICK)
Block(-1,5,2,AIR)
Block(-1,6,-2,AIR)
Block(-1,6,-1,SMOOTH_BRICK)
Block(-1,6,0,AIR)
Block(-1,6,1,SMOOTH_BRICK)
Block(-1,6,2,AIR)
Block(-1,7,-2,AIR)
Block(-1,7,-1,SMOOTH_BRICK)
Block(-1,7,0,AIR)
Block(-1,7,1,SMOOTH_BRICK)
Block(-1,7,2,AIR)
Block(-1,8,-2,AIR)
Block(-1,8,-1,SMOOTH_BRICK)
Block(-1,8,0,AIR)
Block(-1,8,1,SMOOTH_BRICK)
Block(-1,8,2,AIR)
Block(-1,9,-2,AIR)
Block(-1,9,-1,SMOOTH_BRICK)
Block(-1,9,0,AIR)
Block(-1,9,1,SMOOTH_BRICK)
Block(-1,9,2,AIR)
Block(-1,10,-2,AIR)
Block(-1,10,-1,SMOOTH_BRICK)
Block(-1,10,0,STEP:8)
Block(-1,10,1,SMOOTH_BRICK)
Block(-1,10,2,AIR)
Block(-1,11,-2,AIR)
Block(-1,11,-1,SMOOTH_BRICK)
Block(-1,11,0,STONE:6)
Block(-1,11,1,SMOOTH_BRICK)
Block(-1,11,2,AIR)
Block(-1,12,-2,SMOOTH_STAIRS:6)
Block(-1,12,-1,SMOOTH_BRICK)
Block(-1,12,0,SMOOTH_BRICK)
Block(-1,12,1,SMOOTH_BRICK)
Block(-1,12,2,SMOOTH_STAIRS:7)
Block(-1,13,-2,STEP)
Block(-1,13,-1,SMOOTH_BRICK)
Block(-1,13,0,SMOOTH_BRICK)
Block(-1,13,1,SMOOTH_BRICK)
Block(-1,13,2,STEP)
Block(-1,14,-2,AIR)
Block(-1,14,-1,SMOOTH_BRICK)
Block(-1,14,0,SMOOTH_BRICK)
Block(-1,14,1,SMOOTH_BRICK)
Block(-1,14,2,AIR)
Block(-1,15,-2,AIR)
Block(-1,15,-1,SMOOTH_BRICK)
Block(-1,15,0,AIR)
Block(-1,15,1,SMOOTH_BRICK)
Block(-1,15,2,AIR)
Block(-1,16,-2,AIR)
Block(-1,16,-1,SMOOTH_BRICK)
Block(-1,16,0,AIR)
Block(-1,16,1,SMOOTH_BRICK)
Block(-1,16,2,AIR)
Block(-1,17,-2,AIR)
Block(-1,17,-1,SMOOTH_BRICK)
Block(-1,17,0,AIR)
Block(-1,17,1,SMOOTH_BRICK)
Block(-1,17,2,AIR)
Block(-1,18,-2,AIR)
Block(-1,18,-1,STEP:5)
Block(-1,18,0,SMOOTH_BRICK)
Block(-1,18,1,STEP:5)
Block(-1,18,2,AIR)
Block(-1,19,-2,AIR)
Block(-1,19,-1,AIR)
Block(-1,19,0,SMOOTH_BRICK)
Block(-1,19,1,AIR)
Block(-1,19,2,AIR)
Block(-1,20,-2,AIR)
Block(-1,20,-1,AIR)
Block(-1,20,0,SMOOTH_BRICK)
Block(-1,20,1,AIR)
Block(-1,20,2,AIR)
Block(-1,21,-2,AIR)
Block(-1,21,-1,AIR)
Block(-1,21,0,SMOOTH_BRICK)
Block(-1,21,1,AIR)
Block(-1,21,2,AIR)
Block(-1,22,-2,AIR)
Block(-1,22,-1,STEP:8)
Block(-1,22,0,STONE:6)
Block(-1,22,1,STEP:8)
Block(-1,22,2,AIR)
Block(-1,23,-2,AIR)
Block(-1,23,-1,AIR)
Block(-1,23,0,AIR)
Block(-1,23,1,AIR)
Block(-1,23,2,AIR)
Block(-1,24,-2,AIR)
Block(-1,24,-1,AIR)
Block(-1,24,0,AIR)
Block(-1,24,1,AIR)
Block(-1,24,2,AIR)
Block(-1,25,-2,AIR)
Block(-1,25,-1,AIR)
Block(-1,25,0,AIR)
Block(-1,25,1,AIR)
Block(-1,25,2,AIR)
Block(-1,26,-2,AIR)
Block(-1,26,-1,AIR)
Block(-1,26,0,AIR)
Block(-1,26,1,AIR)
Block(-1,26,2,AIR)
Block(-1,27,-2,AIR)
Block(-1,27,-1,AIR)
Block(-1,27,0,AIR)
Block(-1,27,1,AIR)
Block(-1,27,2,AIR)
Block(-1,28,-2,AIR)
Block(-1,28,-1,AIR)
Block(-1,28,0,AIR)
Block(-1,28,1,AIR)
Block(-1,28,2,AIR)
Block(0,-24,-2,COBBLESTONE)
Block(0,-24,-1,COBBLESTONE)
Block(0,-24,0,COBBLESTONE)
Block(0,-24,1,COBBLESTONE)
Block(0,-24,2,COBBLESTONE)
Block(0,-23,-2,COBBLESTONE)
Block(0,-23,-1,COBBLESTONE)
Block(0,-23,0,COBBLESTONE)
Block(0,-23,1,COBBLESTONE)
Block(0,-23,2,COBBLESTONE)
Block(0,-22,-2,COBBLESTONE)
Block(0,-22,-1,COBBLESTONE)
Block(0,-22,0,COBBLESTONE)
Block(0,-22,1,COBBLESTONE)
Block(0,-22,2,COBBLESTONE)
Block(0,-21,-2,COBBLESTONE)
Block(0,-21,-1,COBBLESTONE)
Block(0,-21,0,COBBLESTONE)
Block(0,-21,1,COBBLESTONE)
Block(0,-21,2,COBBLESTONE)
Block(0,-20,-2,COBBLESTONE)
Block(0,-20,-1,COBBLESTONE)
Block(0,-20,0,COBBLESTONE)
Block(0,-20,1,COBBLESTONE)
Block(0,-20,2,COBBLESTONE)
Block(0,-19,-2,COBBLESTONE)
Block(0,-19,-1,COBBLESTONE)
Block(0,-19,0,COBBLESTONE)
Block(0,-19,1,COBBLESTONE)
Block(0,-19,2,COBBLESTONE)
Block(0,-18,-2,COBBLESTONE)
Block(0,-18,-1,COBBLESTONE)
Block(0,-18,0,COBBLESTONE)
Block(0,-18,1,COBBLESTONE)
Block(0,-18,2,COBBLESTONE)
Block(0,-17,-2,COBBLESTONE)
Block(0,-17,-1,COBBLESTONE)
Block(0,-17,0,COBBLESTONE)
Block(0,-17,1,COBBLESTONE)
Block(0,-17,2,COBBLESTONE)
Block(0,-16,-2,COBBLESTONE)
Block(0,-16,-1,COBBLESTONE)
Block(0,-16,0,COBBLESTONE)
Block(0,-16,1,COBBLESTONE)
Block(0,-16,2,COBBLESTONE)
Block(0,-15,-2,COBBLESTONE)
Block(0,-15,-1,COBBLESTONE)
Block(0,-15,0,COBBLESTONE)
Block(0,-15,1,COBBLESTONE)
Block(0,-15,2,COBBLESTONE)
Block(0,-14,-2,COBBLESTONE)
Block(0,-14,-1,COBBLESTONE)
Block(0,-14,0,COBBLESTONE)
Block(0,-14,1,COBBLESTONE)
Block(0,-14,2,COBBLESTONE)
Block(0,-13,-2,COBBLESTONE)
Block(0,-13,-1,COBBLESTONE)
Block(0,-13,0,COBBLESTONE)
Block(0,-13,1,COBBLESTONE)
Block(0,-13,2,COBBLESTONE)
Block(0,-12,-2,COBBLESTONE)
Block(0,-12,-1,COBBLESTONE)
Block(0,-12,0,COBBLESTONE)
Block(0,-12,1,COBBLESTONE)
Block(0,-12,2,COBBLESTONE)
Block(0,-11,-2,COBBLESTONE)
Block(0,-11,-1,COBBLESTONE)
Block(0,-11,0,COBBLESTONE)
Block(0,-11,1,COBBLESTONE)
Block(0,-11,2,COBBLESTONE)
Block(0,-10,-2,COBBLESTONE)
Block(0,-10,-1,COBBLESTONE)
Block(0,-10,0,COBBLESTONE)
Block(0,-10,1,COBBLESTONE)
Block(0,-10,2,COBBLESTONE)
Block(0,-9,-2,COBBLESTONE)
Block(0,-9,-1,COBBLESTONE)
Block(0,-9,0,COBBLESTONE)
Block(0,-9,1,COBBLESTONE)
Block(0,-9,2,COBBLESTONE)
Block(0,-8,-2,COBBLESTONE)
Block(0,-8,-1,COBBLESTONE)
Block(0,-8,0,COBBLESTONE)
Block(0,-8,1,COBBLESTONE)
Block(0,-8,2,COBBLESTONE)
Block(0,-7,-2,COBBLESTONE)
Block(0,-7,-1,COBBLESTONE)
Block(0,-7,0,COBBLESTONE)
Block(0,-7,1,COBBLESTONE)
Block(0,-7,2,COBBLESTONE)
Block(0,-6,-2,COBBLESTONE)
Block(0,-6,-1,COBBLESTONE)
Block(0,-6,0,COBBLESTONE)
Block(0,-6,1,COBBLESTONE)
Block(0,-6,2,COBBLESTONE)
Block(0,-5,-2,COBBLESTONE)
Block(0,-5,-1,COBBLESTONE)
Block(0,-5,0,COBBLESTONE)
Block(0,-5,1,COBBLESTONE)
Block(0,-5,2,COBBLESTONE)
Block(0,-4,-2,COBBLESTONE)
Block(0,-4,-1,COBBLESTONE)
Block(0,-4,0,COBBLESTONE)
Block(0,-4,1,COBBLESTONE)
Block(0,-4,2,COBBLESTONE)
Block(0,-3,-2,COBBLESTONE)
Block(0,-3,-1,COBBLESTONE)
Block(0,-3,0,COBBLESTONE)
Block(0,-3,1,COBBLESTONE)
Block(0,-3,2,COBBLESTONE)
Block(0,-2,-2,COBBLESTONE)
Block(0,-2,-1,COBBLESTONE)
Block(0,-2,0,COBBLESTONE)
Block(0,-2,1,COBBLESTONE)
Block(0,-2,2,COBBLESTONE)
Block(0,-1,-2,COBBLESTONE)
Block(0,-1,-1,COBBLESTONE)
Block(0,-1,0,COBBLESTONE)
Block(0,-1,1,COBBLESTONE)
Block(0,-1,2,COBBLESTONE)
Block(0,0,-2,SMOOTH_BRICK)
Block(0,0,-1,SMOOTH_BRICK)
Block(0,0,0,SMOOTH_BRICK)
Block(0,0,1,SMOOTH_BRICK)
Block(0,0,2,SMOOTH_BRICK)
Block(0,1,-2,SMOOTH_BRICK)
Block(0,1,-1,SMOOTH_BRICK)
Block(0,1,0,SMOOTH_BRICK)
Block(0,1,1,SMOOTH_BRICK)
Block(0,1,2,SMOOTH_BRICK)
Block(0,2,-2,SMOOTH_BRICK)
Block(0,2,-1,SMOOTH_BRICK)
Block(0,2,0,SMOOTH_BRICK)
Block(0,2,1,SMOOTH_BRICK)
Block(0,2,2,SMOOTH_BRICK)
Block(0,3,-2,SMOOTH_BRICK)
Block(0,3,-1,SMOOTH_BRICK)
Block(0,3,0,SMOOTH_BRICK)
Block(0,3,1,SMOOTH_BRICK)
Block(0,3,2,SMOOTH_BRICK)
Block(0,4,-2,SMOOTH_STAIRS:2)
Block(0,4,-1,SMOOTH_BRICK)
Block(0,4,0,SMOOTH_BRICK)
Block(0,4,1,SMOOTH_BRICK)
Block(0,4,2,SMOOTH_STAIRS)
Block(0,5,-2,AIR)
Block(0,5,-1,SMOOTH_STAIRS:2)
Block(0,5,0,SMOOTH_BRICK)
Block(0,5,1,SMOOTH_STAIRS)
Block(0,5,2,AIR)
Block(0,6,-2,AIR)
Block(0,6,-1,AIR)
Block(0,6,0,SMOOTH_BRICK)
Block(0,6,1,AIR)
Block(0,6,2,AIR)
Block(0,7,-2,AIR)
Block(0,7,-1,AIR)
Block(0,7,0,SMOOTH_BRICK)
Block(0,7,1,AIR)
Block(0,7,2,AIR)
Block(0,8,-2,AIR)
Block(0,8,-1,AIR)
Block(0,8,0,SMOOTH_BRICK)
Block(0,8,1,AIR)
Block(0,8,2,AIR)
Block(0,9,-2,AIR)
Block(0,9,-1,AIR)
Block(0,9,0,SMOOTH_BRICK)
Block(0,9,1,AIR)
Block(0,9,2,AIR)
Block(0,10,-2,AIR)
Block(0,10,-1,STEP:8)
Block(0,10,0,SMOOTH_BRICK)
Block(0,10,1,STEP:8)
Block(0,10,2,AIR)
Block(0,11,-2,AIR)
Block(0,11,-1,STONE:6)
Block(0,11,0,SMOOTH_BRICK)
Block(0,11,1,STONE:6)
Block(0,11,2,AIR)
Block(0,12,-2,SMOOTH_STAIRS:6)
Block(0,12,-1,SMOOTH_BRICK)
Block(0,12,0,SMOOTH_BRICK)
Block(0,12,1,SMOOTH_BRICK)
Block(0,12,2,SMOOTH_STAIRS:7)
Block(0,13,-2,STONE:6)
Block(0,13,-1,SMOOTH_BRICK)
Block(0,13,0,SMOOTH_BRICK)
Block(0,13,1,SMOOTH_BRICK)
Block(0,13,2,STONE:6)
Block(0,14,-2,AIR)
Block(0,14,-1,SMOOTH_BRICK)
Block(0,14,0,NETHERRACK)
Block(0,14,1,SMOOTH_BRICK)
Block(0,14,2,AIR)
Block(0,15,-2,AIR)
Block(0,15,-1,AIR)
Block(0,15,0,FIRE)
Block(0,15,1,AIR)
Block(0,15,2,AIR)
Block(0,16,-2,AIR)
Block(0,16,-1,AIR)
Block(0,16,0,AIR)
Block(0,16,1,AIR)
Block(0,16,2,AIR)
Block(0,17,-2,AIR)
Block(0,17,-1,AIR)
Block(0,17,0,AIR)
Block(0,17,1,AIR)
Block(0,17,2,AIR)
Block(0,18,-2,AIR)
Block(0,18,-1,SMOOTH_BRICK)
Block(0,18,0,SMOOTH_BRICK)
Block(0,18,1,SMOOTH_BRICK)
Block(0,18,2,AIR)
Block(0,19,-2,AIR)
Block(0,19,-1,SMOOTH_BRICK)
Block(0,19,0,SMOOTH_BRICK)
Block(0,19,1,SMOOTH_BRICK)
Block(0,19,2,AIR)
Block(0,20,-2,AIR)
Block(0,20,-1,SMOOTH_BRICK)
Block(0,20,0,SMOOTH_BRICK)
Block(0,20,1,SMOOTH_BRICK)
Block(0,20,2,AIR)
Block(0,21,-2,AIR)
Block(0,21,-1,SMOOTH_BRICK)
Block(0,21,0,SMOOTH_BRICK)
Block(0,21,1,SMOOTH_BRICK)
Block(0,21,2,AIR)
Block(0,22,-2,AIR)
Block(0,22,-1,STONE:6)
Block(0,22,0,SMOOTH_BRICK)
Block(0,22,1,STONE:6)
Block(0,22,2,AIR)
Block(0,23,-2,AIR)
Block(0,23,-1,AIR)
Block(0,23,0,SMOOTH_BRICK)
Block(0,23,1,AIR)
Block(0,23,2,AIR)
Block(0,24,-2,AIR)
Block(0,24,-1,AIR)
Block(0,24,0,SMOOTH_BRICK)
Block(0,24,1,AIR)
Block(0,24,2,AIR)
Block(0,25,-2,AIR)
Block(0,25,-1,AIR)
Block(0,25,0,SMOOTH_BRICK)
Block(0,25,1,AIR)
Block(0,25,2,AIR)
Block(0,26,-2,AIR)
Block(0,26,-1,AIR)
Block(0,26,0,SMOOTH_BRICK)
Block(0,26,1,AIR)
Block(0,26,2,AIR)
Block(0,27,-2,AIR)
Block(0,27,-1,AIR)
Block(0,27,0,STONE:6)
Block(0,27,1,AIR)
Block(0,27,2,AIR)
Block(0,28,-2,AIR)
Block(0,28,-1,AIR)
Block(0,28,0,STEP)
Block(0,28,1,AIR)
Block(0,28,2,AIR)
Block(1,-24,-2,COBBLESTONE)
Block(1,-24,-1,COBBLESTONE)
Block(1,-24,0,COBBLESTONE)
Block(1,-24,1,COBBLESTONE)
Block(1,-24,2,COBBLESTONE)
Block(1,-23,-2,COBBLESTONE)
Block(1,-23,-1,COBBLESTONE)
Block(1,-23,0,COBBLESTONE)
Block(1,-23,1,COBBLESTONE)
Block(1,-23,2,COBBLESTONE)
Block(1,-22,-2,COBBLESTONE)
Block(1,-22,-1,COBBLESTONE)
Block(1,-22,0,COBBLESTONE)
Block(1,-22,1,COBBLESTONE)
Block(1,-22,2,COBBLESTONE)
Block(1,-21,-2,COBBLESTONE)
Block(1,-21,-1,COBBLESTONE)
Block(1,-21,0,COBBLESTONE)
Block(1,-21,1,COBBLESTONE)
Block(1,-21,2,COBBLESTONE)
Block(1,-20,-2,COBBLESTONE)
Block(1,-20,-1,COBBLESTONE)
Block(1,-20,0,COBBLESTONE)
Block(1,-20,1,COBBLESTONE)
Block(1,-20,2,COBBLESTONE)
Block(1,-19,-2,COBBLESTONE)
Block(1,-19,-1,COBBLESTONE)
Block(1,-19,0,COBBLESTONE)
Block(1,-19,1,COBBLESTONE)
Block(1,-19,2,COBBLESTONE)
Block(1,-18,-2,COBBLESTONE)
Block(1,-18,-1,COBBLESTONE)
Block(1,-18,0,COBBLESTONE)
Block(1,-18,1,COBBLESTONE)
Block(1,-18,2,COBBLESTONE)
Block(1,-17,-2,COBBLESTONE)
Block(1,-17,-1,COBBLESTONE)
Block(1,-17,0,COBBLESTONE)
Block(1,-17,1,COBBLESTONE)
Block(1,-17,2,COBBLESTONE)
Block(1,-16,-2,COBBLESTONE)
Block(1,-16,-1,COBBLESTONE)
Block(1,-16,0,COBBLESTONE)
Block(1,-16,1,COBBLESTONE)
Block(1,-16,2,COBBLESTONE)
Block(1,-15,-2,COBBLESTONE)
Block(1,-15,-1,COBBLESTONE)
Block(1,-15,0,COBBLESTONE)
Block(1,-15,1,COBBLESTONE)
Block(1,-15,2,COBBLESTONE)
Block(1,-14,-2,COBBLESTONE)
Block(1,-14,-1,COBBLESTONE)
Block(1,-14,0,COBBLESTONE)
Block(1,-14,1,COBBLESTONE)
Block(1,-14,2,COBBLESTONE)
Block(1,-13,-2,COBBLESTONE)
Block(1,-13,-1,COBBLESTONE)
Block(1,-13,0,COBBLESTONE)
Block(1,-13,1,COBBLESTONE)
Block(1,-13,2,COBBLESTONE)
Block(1,-12,-2,COBBLESTONE)
Block(1,-12,-1,COBBLESTONE)
Block(1,-12,0,COBBLESTONE)
Block(1,-12,1,COBBLESTONE)
Block(1,-12,2,COBBLESTONE)
Block(1,-11,-2,COBBLESTONE)
Block(1,-11,-1,COBBLESTONE)
Block(1,-11,0,COBBLESTONE)
Block(1,-11,1,COBBLESTONE)
Block(1,-11,2,COBBLESTONE)
Block(1,-10,-2,COBBLESTONE)
Block(1,-10,-1,COBBLESTONE)
Block(1,-10,0,COBBLESTONE)
Block(1,-10,1,COBBLESTONE)
Block(1,-10,2,COBBLESTONE)
Block(1,-9,-2,COBBLESTONE)
Block(1,-9,-1,COBBLESTONE)
Block(1,-9,0,COBBLESTONE)
Block(1,-9,1,COBBLESTONE)
Block(1,-9,2,COBBLESTONE)
Block(1,-8,-2,COBBLESTONE)
Block(1,-8,-1,COBBLESTONE)
Block(1,-8,0,COBBLESTONE)
Block(1,-8,1,COBBLESTONE)
Block(1,-8,2,COBBLESTONE)
Block(1,-7,-2,COBBLESTONE)
Block(1,-7,-1,COBBLESTONE)
Block(1,-7,0,COBBLESTONE)
Block(1,-7,1,COBBLESTONE)
Block(1,-7,2,COBBLESTONE)
Block(1,-6,-2,COBBLESTONE)
Block(1,-6,-1,COBBLESTONE)
Block(1,-6,0,COBBLESTONE)
Block(1,-6,1,COBBLESTONE)
Block(1,-6,2,COBBLESTONE)
Block(1,-5,-2,COBBLESTONE)
Block(1,-5,-1,COBBLESTONE)
Block(1,-5,0,COBBLESTONE)
Block(1,-5,1,COBBLESTONE)
Block(1,-5,2,COBBLESTONE)
Block(1,-4,-2,COBBLESTONE)
Block(1,-4,-1,COBBLESTONE)
Block(1,-4,0,COBBLESTONE)
Block(1,-4,1,COBBLESTONE)
Block(1,-4,2,COBBLESTONE)
Block(1,-3,-2,COBBLESTONE)
Block(1,-3,-1,COBBLESTONE)
Block(1,-3,0,COBBLESTONE)
Block(1,-3,1,COBBLESTONE)
Block(1,-3,2,COBBLESTONE)
Block(1,-2,-2,COBBLESTONE)
Block(1,-2,-1,COBBLESTONE)
Block(1,-2,0,COBBLESTONE)
Block(1,-2,1,COBBLESTONE)
Block(1,-2,2,COBBLESTONE)
Block(1,-1,-2,COBBLESTONE)
Block(1,-1,-1,COBBLESTONE)
Block(1,-1,0,COBBLESTONE)
Block(1,-1,1,COBBLESTONE)
Block(1,-1,2,COBBLESTONE)
Block(1,0,-2,AIR)
Block(1,0,-1,SMOOTH_BRICK)
Block(1,0,0,SMOOTH_BRICK)
Block(1,0,1,SMOOTH_BRICK)
Block(1,0,2,AIR)
Block(1,1,-2,AIR)
Block(1,1,-1,SMOOTH_BRICK)
Block(1,1,0,SMOOTH_BRICK)
Block(1,1,1,SMOOTH_BRICK)
Block(1,1,2,AIR)
Block(1,2,-2,AIR)
Block(1,2,-1,SMOOTH_BRICK)
Block(1,2,0,SMOOTH_BRICK)
Block(1,2,1,SMOOTH_BRICK)
Block(1,2,2,AIR)
Block(1,3,-2,AIR)
Block(1,3,-1,SMOOTH_BRICK)
Block(1,3,0,SMOOTH_BRICK)
Block(1,3,1,SMOOTH_BRICK)
Block(1,3,2,AIR)
Block(1,4,-2,AIR)
Block(1,4,-1,SMOOTH_BRICK)
Block(1,4,0,SMOOTH_BRICK)
Block(1,4,1,SMOOTH_BRICK)
Block(1,4,2,AIR)
Block(1,5,-2,AIR)
Block(1,5,-1,SMOOTH_BRICK)
Block(1,5,0,SMOOTH_STAIRS:1)
Block(1,5,1,SMOOTH_BRICK)
Block(1,5,2,AIR)
Block(1,6,-2,AIR)
Block(1,6,-1,SMOOTH_BRICK)
Block(1,6,0,AIR)
Block(1,6,1,SMOOTH_BRICK)
Block(1,6,2,AIR)
Block(1,7,-2,AIR)
Block(1,7,-1,SMOOTH_BRICK)
Block(1,7,0,AIR)
Block(1,7,1,SMOOTH_BRICK)
Block(1,7,2,AIR)
Block(1,8,-2,AIR)
Block(1,8,-1,SMOOTH_BRICK)
Block(1,8,0,AIR)
Block(1,8,1,SMOOTH_BRICK)
Block(1,8,2,AIR)
Block(1,9,-2,AIR)
Block(1,9,-1,SMOOTH_BRICK)
Block(1,9,0,AIR)
Block(1,9,1,SMOOTH_BRICK)
Block(1,9,2,AIR)
Block(1,10,-2,AIR)
Block(1,10,-1,SMOOTH_BRICK)
Block(1,10,0,STEP:8)
Block(1,10,1,SMOOTH_BRICK)
Block(1,10,2,AIR)
Block(1,11,-2,AIR)
Block(1,11,-1,SMOOTH_BRICK)
Block(1,11,0,STONE:6)
Block(1,11,1,SMOOTH_BRICK)
Block(1,11,2,AIR)
Block(1,12,-2,SMOOTH_STAIRS:6)
Block(1,12,-1,SMOOTH_BRICK)
Block(1,12,0,SMOOTH_BRICK)
Block(1,12,1,SMOOTH_BRICK)
Block(1,12,2,SMOOTH_STAIRS:7)
Block(1,13,-2,STEP)
Block(1,13,-1,SMOOTH_BRICK)
Block(1,13,0,SMOOTH_BRICK)
Block(1,13,1,SMOOTH_BRICK)
Block(1,13,2,STEP)
Block(1,14,-2,AIR)
Block(1,14,-1,SMOOTH_BRICK)
Block(1,14,0,SMOOTH_BRICK)
Block(1,14,1,SMOOTH_BRICK)
Block(1,14,2,AIR)
Block(1,15,-2,AIR)
Block(1,15,-1,SMOOTH_BRICK)
Block(1,15,0,AIR)
Block(1,15,1,SMOOTH_BRICK)
Block(1,15,2,AIR)
Block(1,16,-2,AIR)
Block(1,16,-1,SMOOTH_BRICK)
Block(1,16,0,AIR)
Block(1,16,1,SMOOTH_BRICK)
Block(1,16,2,AIR)
Block(1,17,-2,AIR)
Block(1,17,-1,SMOOTH_BRICK)
Block(1,17,0,AIR)
Block(1,17,1,SMOOTH_BRICK)
Block(1,17,2,AIR)
Block(1,18,-2,AIR)
Block(1,18,-1,STEP:5)
Block(1,18,0,SMOOTH_BRICK)
Block(1,18,1,STEP:5)
Block(1,18,2,AIR)
Block(1,19,-2,AIR)
Block(1,19,-1,AIR)
Block(1,19,0,SMOOTH_BRICK)
Block(1,19,1,AIR)
Block(1,19,2,AIR)
Block(1,20,-2,AIR)
Block(1,20,-1,AIR)
Block(1,20,0,SMOOTH_BRICK)
Block(1,20,1,AIR)
Block(1,20,2,AIR)
Block(1,21,-2,AIR)
Block(1,21,-1,AIR)
Block(1,21,0,SMOOTH_BRICK)
Block(1,21,1,AIR)
Block(1,21,2,AIR)
Block(1,22,-2,AIR)
Block(1,22,-1,STEP:8)
Block(1,22,0,STONE:6)
Block(1,22,1,STEP:8)
Block(1,22,2,AIR)
Block(1,23,-2,AIR)
Block(1,23,-1,AIR)
Block(1,23,0,AIR)
Block(1,23,1,AIR)
Block(1,23,2,AIR)
Block(1,24,-2,AIR)
Block(1,24,-1,AIR)
Block(1,24,0,AIR)
Block(1,24,1,AIR)
Block(1,24,2,AIR)
Block(1,25,-2,AIR)
Block(1,25,-1,AIR)
Block(1,25,0,AIR)
Block(1,25,1,AIR)
Block(1,25,2,AIR)
Block(1,26,-2,AIR)
Block(1,26,-1,AIR)
Block(1,26,0,AIR)
Block(1,26,1,AIR)
Block(1,26,2,AIR)
Block(1,27,-2,AIR)
Block(1,27,-1,AIR)
Block(1,27,0,AIR)
Block(1,27,1,AIR)
Block(1,27,2,AIR)
Block(1,28,-2,AIR)
Block(1,28,-1,AIR)
Block(1,28,0,AIR)
Block(1,28,1,AIR)
Block(1,28,2,AIR)
Block(2,-24,-2,COBBLESTONE)
Block(2,-24,-1,COBBLESTONE)
Block(2,-24,0,COBBLESTONE)
Block(2,-24,1,COBBLESTONE)
Block(2,-24,2,COBBLESTONE)
Block(2,-23,-2,COBBLESTONE)
Block(2,-23,-1,COBBLESTONE)
Block(2,-23,0,COBBLESTONE)
Block(2,-23,1,COBBLESTONE)
Block(2,-23,2,COBBLESTONE)
Block(2,-22,-2,COBBLESTONE)
Block(2,-22,-1,COBBLESTONE)
Block(2,-22,0,COBBLESTONE)
Block(2,-22,1,COBBLESTONE)
Block(2,-22,2,COBBLESTONE)
Block(2,-21,-2,COBBLESTONE)
Block(2,-21,-1,COBBLESTONE)
Block(2,-21,0,COBBLESTONE)
Block(2,-21,1,COBBLESTONE)
Block(2,-21,2,COBBLESTONE)
Block(2,-20,-2,COBBLESTONE)
Block(2,-20,-1,COBBLESTONE)
Block(2,-20,0,COBBLESTONE)
Block(2,-20,1,COBBLESTONE)
Block(2,-20,2,COBBLESTONE)
Block(2,-19,-2,COBBLESTONE)
Block(2,-19,-1,COBBLESTONE)
Block(2,-19,0,COBBLESTONE)
Block(2,-19,1,COBBLESTONE)
Block(2,-19,2,COBBLESTONE)
Block(2,-18,-2,COBBLESTONE)
Block(2,-18,-1,COBBLESTONE)
Block(2,-18,0,COBBLESTONE)
Block(2,-18,1,COBBLESTONE)
Block(2,-18,2,COBBLESTONE)
Block(2,-17,-2,COBBLESTONE)
Block(2,-17,-1,COBBLESTONE)
Block(2,-17,0,COBBLESTONE)
Block(2,-17,1,COBBLESTONE)
Block(2,-17,2,COBBLESTONE)
Block(2,-16,-2,COBBLESTONE)
Block(2,-16,-1,COBBLESTONE)
Block(2,-16,0,COBBLESTONE)
Block(2,-16,1,COBBLESTONE)
Block(2,-16,2,COBBLESTONE)
Block(2,-15,-2,COBBLESTONE)
Block(2,-15,-1,COBBLESTONE)
Block(2,-15,0,COBBLESTONE)
Block(2,-15,1,COBBLESTONE)
Block(2,-15,2,COBBLESTONE)
Block(2,-14,-2,COBBLESTONE)
Block(2,-14,-1,COBBLESTONE)
Block(2,-14,0,COBBLESTONE)
Block(2,-14,1,COBBLESTONE)
Block(2,-14,2,COBBLESTONE)
Block(2,-13,-2,COBBLESTONE)
Block(2,-13,-1,COBBLESTONE)
Block(2,-13,0,COBBLESTONE)
Block(2,-13,1,COBBLESTONE)
Block(2,-13,2,COBBLESTONE)
Block(2,-12,-2,COBBLESTONE)
Block(2,-12,-1,COBBLESTONE)
Block(2,-12,0,COBBLESTONE)
Block(2,-12,1,COBBLESTONE)
Block(2,-12,2,COBBLESTONE)
Block(2,-11,-2,COBBLESTONE)
Block(2,-11,-1,COBBLESTONE)
Block(2,-11,0,COBBLESTONE)
Block(2,-11,1,COBBLESTONE)
Block(2,-11,2,COBBLESTONE)
Block(2,-10,-2,COBBLESTONE)
Block(2,-10,-1,COBBLESTONE)
Block(2,-10,0,COBBLESTONE)
Block(2,-10,1,COBBLESTONE)
Block(2,-10,2,COBBLESTONE)
Block(2,-9,-2,COBBLESTONE)
Block(2,-9,-1,COBBLESTONE)
Block(2,-9,0,COBBLESTONE)
Block(2,-9,1,COBBLESTONE)
Block(2,-9,2,COBBLESTONE)
Block(2,-8,-2,COBBLESTONE)
Block(2,-8,-1,COBBLESTONE)
Block(2,-8,0,COBBLESTONE)
Block(2,-8,1,COBBLESTONE)
Block(2,-8,2,COBBLESTONE)
Block(2,-7,-2,COBBLESTONE)
Block(2,-7,-1,COBBLESTONE)
Block(2,-7,0,COBBLESTONE)
Block(2,-7,1,COBBLESTONE)
Block(2,-7,2,COBBLESTONE)
Block(2,-6,-2,COBBLESTONE)
Block(2,-6,-1,COBBLESTONE)
Block(2,-6,0,COBBLESTONE)
Block(2,-6,1,COBBLESTONE)
Block(2,-6,2,COBBLESTONE)
Block(2,-5,-2,COBBLESTONE)
Block(2,-5,-1,COBBLESTONE)
Block(2,-5,0,COBBLESTONE)
Block(2,-5,1,COBBLESTONE)
Block(2,-5,2,COBBLESTONE)
Block(2,-4,-2,COBBLESTONE)
Block(2,-4,-1,COBBLESTONE)
Block(2,-4,0,COBBLESTONE)
Block(2,-4,1,COBBLESTONE)
Block(2,-4,2,COBBLESTONE)
Block(2,-3,-2,COBBLESTONE)
Block(2,-3,-1,COBBLESTONE)
Block(2,-3,0,COBBLESTONE)
Block(2,-3,1,COBBLESTONE)
Block(2,-3,2,COBBLESTONE)
Block(2,-2,-2,COBBLESTONE)
Block(2,-2,-1,COBBLESTONE)
Block(2,-2,0,COBBLESTONE)
Block(2,-2,1,COBBLESTONE)
Block(2,-2,2,COBBLESTONE)
Block(2,-1,-2,COBBLESTONE)
Block(2,-1,-1,COBBLESTONE)
Block(2,-1,0,COBBLESTONE)
Block(2,-1,1,COBBLESTONE)
Block(2,-1,2,COBBLESTONE)
Block(2,0,-2,AIR)
Block(2,0,-1,AIR)
Block(2,0,0,SMOOTH_BRICK)
Block(2,0,1,AIR)
Block(2,0,2,AIR)
Block(2,1,-2,AIR)
Block(2,1,-1,AIR)
Block(2,1,0,SMOOTH_BRICK)
Block(2,1,1,AIR)
Block(2,1,2,AIR)
Block(2,2,-2,AIR)
Block(2,2,-1,AIR)
Block(2,2,0,SMOOTH_BRICK)
Block(2,2,1,AIR)
Block(2,2,2,AIR)
Block(2,3,-2,AIR)
Block(2,3,-1,AIR)
Block(2,3,0,SMOOTH_BRICK)
Block(2,3,1,AIR)
Block(2,3,2,AIR)
Block(2,4,-2,AIR)
Block(2,4,-1,AIR)
Block(2,4,0,SMOOTH_STAIRS:1)
Block(2,4,1,AIR)
Block(2,4,2,AIR)
Block(2,5,-2,AIR)
Block(2,5,-1,AIR)
Block(2,5,0,AIR)
Block(2,5,1,AIR)
Block(2,5,2,AIR)
Block(2,6,-2,AIR)
Block(2,6,-1,AIR)
Block(2,6,0,AIR)
Block(2,6,1,AIR)
Block(2,6,2,AIR)
Block(2,7,-2,AIR)
Block(2,7,-1,AIR)
Block(2,7,0,AIR)
Block(2,7,1,AIR)
Block(2,7,2,AIR)
Block(2,8,-2,AIR)
Block(2,8,-1,AIR)
Block(2,8,0,AIR)
Block(2,8,1,AIR)
Block(2,8,2,AIR)
Block(2,9,-2,AIR)
Block(2,9,-1,AIR)
Block(2,9,0,AIR)
Block(2,9,1,AIR)
Block(2,9,2,AIR)
Block(2,10,-2,AIR)
Block(2,10,-1,AIR)
Block(2,10,0,AIR)
Block(2,10,1,AIR)
Block(2,10,2,AIR)
Block(2,11,-2,AIR)
Block(2,11,-1,AIR)
Block(2,11,0,AIR)
Block(2,11,1,AIR)
Block(2,11,2,AIR)
Block(2,12,-2,STEP:8)
Block(2,12,-1,SMOOTH_STAIRS:5)
Block(2,12,0,SMOOTH_STAIRS:5)
Block(2,12,1,SMOOTH_STAIRS:5)
Block(2,12,2,STEP:8)
Block(2,13,-2,STONE:6)
Block(2,13,-1,STEP)
Block(2,13,0,STONE:6)
Block(2,13,1,STEP)
Block(2,13,2,STONE:6)
Block(2,14,-2,AIR)
Block(2,14,-1,AIR)
Block(2,14,0,AIR)
Block(2,14,1,AIR)
Block(2,14,2,AIR)
Block(2,15,-2,AIR)
Block(2,15,-1,AIR)
Block(2,15,0,AIR)
Block(2,15,1,AIR)
Block(2,15,2,AIR)
Block(2,16,-2,AIR)
Block(2,16,-1,AIR)
Block(2,16,0,AIR)
Block(2,16,1,AIR)
Block(2,16,2,AIR)
Block(2,17,-2,AIR)
Block(2,17,-1,AIR)
Block(2,17,0,AIR)
Block(2,17,1,AIR)
Block(2,17,2,AIR)
Block(2,18,-2,AIR)
Block(2,18,-1,AIR)
Block(2,18,0,AIR)
Block(2,18,1,AIR)
Block(2,18,2,AIR)
Block(2,19,-2,AIR)
Block(2,19,-1,AIR)
Block(2,19,0,AIR)
Block(2,19,1,AIR)
Block(2,19,2,AIR)
Block(2,20,-2,AIR)
Block(2,20,-1,AIR)
Block(2,20,0,AIR)
Block(2,20,1,AIR)
Block(2,20,2,AIR)
Block(2,21,-2,AIR)
Block(2,21,-1,AIR)
Block(2,21,0,AIR)
Block(2,21,1,AIR)
Block(2,21,2,AIR)
Block(2,22,-2,AIR)
Block(2,22,-1,AIR)
Block(2,22,0,AIR)
Block(2,22,1,AIR)
Block(2,22,2,AIR)
Block(2,23,-2,AIR)
Block(2,23,-1,AIR)
Block(2,23,0,AIR)
Block(2,23,1,AIR)
Block(2,23,2,AIR)
Block(2,24,-2,AIR)
Block(2,24,-1,AIR)
Block(2,24,0,AIR)
Block(2,24,1,AIR)
Block(2,24,2,AIR)
Block(2,25,-2,AIR)
Block(2,25,-1,AIR)
Block(2,25,0,AIR)
Block(2,25,1,AIR)
Block(2,25,2,AIR)
Block(2,26,-2,AIR)
Block(2,26,-1,AIR)
Block(2,26,0,AIR)
Block(2,26,1,AIR)
Block(2,26,2,AIR)
Block(2,27,-2,AIR)
Block(2,27,-1,AIR)
Block(2,27,0,AIR)
Block(2,27,1,AIR)
Block(2,27,2,AIR)
Block(2,28,-2,AIR)
Block(2,28,-1,AIR)
Block(2,28,0,AIR)
Block(2,28,1,AIR)
Block(2,28,2,AIR)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
