#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.
# This is the creator of this BO3 object
Author: LordSmellyPants
# A short description of this BO3 object
Description: No description given
# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3
# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable
#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################
# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false
# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1
# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 10.0
# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: true
# The spawn height of the BO3 - atMinY, randomY, highestBlock or highestSolidBlock.
SpawnHeight: highestBlock
# The offset from the spawn height to spawn this BO3
# Ex. SpawnHeight = highestSolidBlock, SpawnHeightOffset = 3; This object will spawn 3 blocks above the highest solid block
SpawnHeightOffset: 0
# A random amount to offset the spawn location from the spawn offset height
# Ex. SpawnHeightOffset = 3, SpawnHeightVariance = 3; This object will spawn 3 to 6 blocks above the original spot it would have spawned
SpawnHeightVariance: 0
##############################
# Height Limits for the BO3. #
##############################
# When in randomY mode used as the minimum Y or in atMinY mode as the actual Y to spawn this BO3 at.
MinHeight: 0
# When in randomY mode used as the maximum Y to spawn this BO3 at.
MaxHeight: 95
######################
# Extrusion settings #
######################
# The style of extrusion you wish to use - BottomDown, TopUp, None (Default)
ExtrudeMode: None
# The blocks to extrude your BO3 through
ExtrudeThroughBlocks: AIR
# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10
# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All
#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################
# The block(s) the BO3 should spawn in.
SourceBlocks: AIR
# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 100
# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: placeAnyway
#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################
# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
#  So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
#  the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
#  fails, a 100% percent chance to have the contents of anotherchest.nbt.
# MinecraftObject(x,y,z,name)
#  Spawns an object in the Mojang NBT structure format. For example, 
#  MinecraftObject(0,0,0,minecraft:igloo/igloo_bottom)
#  spawns the bottom part of an igloo.
Block(-7,-6,2,ICE)
Block(-7,-5,2,ICE)
Block(-7,-5,3,ICE)
Block(-7,-4,-4,ICE)
Block(-7,-4,-3,SNOW_BLOCK)
Block(-7,-4,-2,ICE)
Block(-7,-4,1,ICE)
Block(-7,-4,2,SNOW_BLOCK)
Block(-7,-4,3,ICE)
Block(-7,-4,4,ICE)
Block(-7,-3,-6,ICE)
Block(-7,-3,-5,SNOW_BLOCK)
Block(-7,-3,-4,SNOW_BLOCK)
Block(-7,-3,-3,SNOW_BLOCK)
Block(-7,-3,-2,SNOW_BLOCK)
Block(-7,-3,-1,ICE)
Block(-7,-3,0,SNOW_BLOCK)
Block(-7,-3,1,ICE)
Block(-7,-3,2,SNOW_BLOCK)
Block(-7,-3,3,SNOW_BLOCK)
Block(-7,-3,4,SNOW_BLOCK)
Block(-7,-3,5,ICE)
Block(-7,-2,-6,ICE)
Block(-7,-2,-5,ICE)
Block(-7,-2,-4,ICE)
Block(-7,-2,-3,ICE)
Block(-7,-2,-2,ICE)
Block(-7,-2,-1,ICE)
Block(-7,-2,0,ICE)
Block(-7,-2,1,ICE)
Block(-7,-2,2,ICE)
Block(-7,-2,3,ICE)
Block(-7,-2,4,ICE)
Block(-7,-2,5,ICE)
Block(-7,-1,-6,ICE)
Block(-7,-1,-5,ICE)
Block(-7,-1,-4,ICE)
Block(-7,-1,-3,ICE)
Block(-7,-1,-2,ICE)
Block(-7,-1,-1,ICE)
Block(-7,-1,0,ICE)
Block(-7,-1,1,ICE)
Block(-7,-1,2,ICE)
Block(-7,-1,3,ICE)
Block(-7,-1,4,ICE)
Block(-7,-1,5,ICE)
Block(-7,0,-4,ICE)
Block(-7,0,-3,ICE)
Block(-7,0,-2,ICE)
Block(-7,0,0,ICE)
Block(-7,0,2,ICE)
Block(-7,0,3,ICE)
Block(-7,0,4,ICE)
Block(-7,1,-3,SNOW_BLOCK)
Block(-7,1,2,SNOW_BLOCK)
Block(-7,1,3,SNOW_BLOCK)
Block(-7,2,2,SNOW_BLOCK)
Block(-6,-9,2,SNOW_BLOCK)
Block(-6,-9,3,SNOW_BLOCK)
Block(-6,-8,2,SNOW_BLOCK)
Block(-6,-8,3,SNOW_BLOCK)
Block(-6,-7,1,SNOW_BLOCK)
Block(-6,-7,2,SNOW_BLOCK)
Block(-6,-7,3,SNOW_BLOCK)
Block(-6,-6,1,SNOW_BLOCK)
Block(-6,-6,2,SNOW_BLOCK)
Block(-6,-6,3,SNOW_BLOCK)
Block(-6,-5,-4,SNOW_BLOCK)
Block(-6,-5,-2,SNOW_BLOCK)
Block(-6,-5,0,SNOW_BLOCK)
Block(-6,-5,1,SNOW_BLOCK)
Block(-6,-5,2,SNOW_BLOCK)
Block(-6,-5,3,SNOW_BLOCK)
Block(-6,-5,4,SNOW_BLOCK)
Block(-6,-4,-6,ICE)
Block(-6,-4,-5,SNOW_BLOCK)
Block(-6,-4,-4,SNOW_BLOCK)
Block(-6,-4,-3,SNOW_BLOCK)
Block(-6,-4,-2,SNOW_BLOCK)
Block(-6,-4,-1,SNOW_BLOCK)
Block(-6,-4,0,SNOW_BLOCK)
Block(-6,-4,1,SNOW_BLOCK)
Block(-6,-4,2,SNOW_BLOCK)
Block(-6,-4,3,SNOW_BLOCK)
Block(-6,-4,4,SNOW_BLOCK)
Block(-6,-4,5,ICE)
Block(-6,-4,6,ICE)
Block(-6,-3,-7,ICE)
Block(-6,-3,-6,SNOW_BLOCK)
Block(-6,-3,-5,SNOW_BLOCK)
Block(-6,-3,-4,SNOW_BLOCK)
Block(-6,-3,-3,SNOW_BLOCK)
Block(-6,-3,-2,SNOW_BLOCK)
Block(-6,-3,-1,SNOW_BLOCK)
Block(-6,-3,0,SNOW_BLOCK)
Block(-6,-3,1,SNOW_BLOCK)
Block(-6,-3,2,SNOW_BLOCK)
Block(-6,-3,3,SNOW_BLOCK)
Block(-6,-3,4,SNOW_BLOCK)
Block(-6,-3,5,ICE)
Block(-6,-3,6,SNOW_BLOCK)
Block(-6,-2,-7,ICE)
Block(-6,-2,-6,ICE)
Block(-6,-2,-5,ICE)
Block(-6,-2,-4,ICE)
Block(-6,-2,-3,ICE)
Block(-6,-2,-2,ICE)
Block(-6,-2,-1,ICE)
Block(-6,-2,0,ICE)
Block(-6,-2,1,ICE)
Block(-6,-2,2,ICE)
Block(-6,-2,3,ICE)
Block(-6,-2,4,ICE)
Block(-6,-2,5,ICE)
Block(-6,-2,6,ICE)
Block(-6,-1,-7,ICE)
Block(-6,-1,-6,ICE)
Block(-6,-1,-5,ICE)
Block(-6,-1,-4,ICE)
Block(-6,-1,-3,ICE)
Block(-6,-1,-2,ICE)
Block(-6,-1,-1,ICE)
Block(-6,-1,0,ICE)
Block(-6,-1,1,ICE)
Block(-6,-1,2,ICE)
Block(-6,-1,3,ICE)
Block(-6,-1,4,ICE)
Block(-6,-1,5,ICE)
Block(-6,-1,6,ICE)
Block(-6,0,-6,ICE)
Block(-6,0,-5,ICE)
Block(-6,0,-4,ICE)
Block(-6,0,-3,ICE)
Block(-6,0,-2,ICE)
Block(-6,0,-1,ICE)
Block(-6,0,0,ICE)
Block(-6,0,1,ICE)
Block(-6,0,2,ICE)
Block(-6,0,3,ICE)
Block(-6,0,4,ICE)
Block(-6,0,6,ICE)
Block(-6,1,-5,SNOW_BLOCK)
Block(-6,1,-4,SNOW_BLOCK)
Block(-6,1,-3,SNOW_BLOCK)
Block(-6,1,-2,SNOW_BLOCK)
Block(-6,1,-1,SNOW_BLOCK)
Block(-6,1,0,SNOW_BLOCK)
Block(-6,1,1,SNOW_BLOCK)
Block(-6,1,2,SNOW_BLOCK)
Block(-6,1,3,SNOW_BLOCK)
Block(-6,1,4,SNOW_BLOCK)
Block(-6,2,-4,SNOW_BLOCK)
Block(-6,2,-2,SNOW_BLOCK)
Block(-6,2,0,SNOW_BLOCK)
Block(-6,2,1,SNOW_BLOCK)
Block(-6,2,2,SNOW_BLOCK)
Block(-6,2,3,SNOW_BLOCK)
Block(-6,2,4,SNOW_BLOCK)
Block(-6,3,1,SNOW_BLOCK)
Block(-6,3,2,SNOW_BLOCK)
Block(-6,3,3,SNOW_BLOCK)
Block(-6,4,1,SNOW_BLOCK)
Block(-6,4,2,SNOW_BLOCK)
Block(-6,4,3,SNOW_BLOCK)
Block(-6,5,2,ICE)
Block(-6,5,3,ICE)
Block(-6,6,2,ICE)
Block(-6,6,3,ICE)
Block(-6,7,2,SNOW_BLOCK)
Block(-6,7,3,SNOW_BLOCK)
Block(-5,-11,1,SNOW_BLOCK)
Block(-5,-11,2,SNOW_BLOCK)
Block(-5,-11,3,SNOW_BLOCK)
Block(-5,-10,1,SNOW_BLOCK)
Block(-5,-10,2,SNOW_BLOCK)
Block(-5,-10,3,SNOW_BLOCK)
Block(-5,-9,0,SNOW_BLOCK)
Block(-5,-9,1,SNOW_BLOCK)
Block(-5,-9,2,SNOW_BLOCK)
Block(-5,-9,3,SNOW_BLOCK)
Block(-5,-9,4,SNOW_BLOCK)
Block(-5,-8,0,SNOW_BLOCK)
Block(-5,-8,1,SNOW_BLOCK)
Block(-5,-8,2,SNOW_BLOCK)
Block(-5,-8,3,SNOW_BLOCK)
Block(-5,-8,4,SNOW_BLOCK)
Block(-5,-7,0,SNOW_BLOCK)
Block(-5,-7,1,SNOW_BLOCK)
Block(-5,-7,2,SNOW_BLOCK)
Block(-5,-7,3,SNOW_BLOCK)
Block(-5,-7,4,SNOW_BLOCK)
Block(-5,-6,-1,SNOW_BLOCK)
Block(-5,-6,0,SNOW_BLOCK)
Block(-5,-6,1,SNOW_BLOCK)
Block(-5,-6,2,SNOW_BLOCK)
Block(-5,-6,3,SNOW_BLOCK)
Block(-5,-6,4,SNOW_BLOCK)
Block(-5,-6,5,SNOW_BLOCK)
Block(-5,-5,-4,SNOW_BLOCK)
Block(-5,-5,-3,SNOW_BLOCK)
Block(-5,-5,-2,SNOW_BLOCK)
Block(-5,-5,-1,SNOW_BLOCK)
Block(-5,-5,0,SNOW_BLOCK)
Block(-5,-5,1,SNOW_BLOCK)
Block(-5,-5,2,SNOW_BLOCK)
Block(-5,-5,3,SNOW_BLOCK)
Block(-5,-5,4,SNOW_BLOCK)
Block(-5,-5,5,SNOW_BLOCK)
Block(-5,-4,-6,SNOW_BLOCK)
Block(-5,-4,-5,SNOW_BLOCK)
Block(-5,-4,-4,SNOW_BLOCK)
Block(-5,-4,-3,SNOW_BLOCK)
Block(-5,-4,-2,SNOW_BLOCK)
Block(-5,-4,-1,SNOW_BLOCK)
Block(-5,-4,0,SNOW_BLOCK)
Block(-5,-4,1,SNOW_BLOCK)
Block(-5,-4,2,SNOW_BLOCK)
Block(-5,-4,3,SNOW_BLOCK)
Block(-5,-4,4,SNOW_BLOCK)
Block(-5,-4,5,SNOW_BLOCK)
Block(-5,-4,6,SNOW_BLOCK)
Block(-5,-3,-7,ICE)
Block(-5,-3,-6,SNOW_BLOCK)
Block(-5,-3,-5,SNOW_BLOCK)
Block(-5,-3,-4,SNOW_BLOCK)
Block(-5,-3,-3,SNOW_BLOCK)
Block(-5,-3,-2,SNOW_BLOCK)
Block(-5,-3,-1,SNOW_BLOCK)
Block(-5,-3,0,SNOW_BLOCK)
Block(-5,-3,1,SNOW_BLOCK)
Block(-5,-3,2,SNOW_BLOCK)
Block(-5,-3,3,SNOW_BLOCK)
Block(-5,-3,4,SNOW_BLOCK)
Block(-5,-3,5,SNOW_BLOCK)
Block(-5,-3,6,SNOW_BLOCK)
Block(-5,-3,7,ICE)
Block(-5,-2,-7,ICE)
Block(-5,-2,-6,ICE)
Block(-5,-2,-5,ICE)
Block(-5,-2,-4,ICE)
Block(-5,-2,-3,ICE)
Block(-5,-2,-2,ICE)
Block(-5,-2,-1,ICE)
Block(-5,-2,0,ICE)
Block(-5,-2,1,ICE)
Block(-5,-2,2,ICE)
Block(-5,-2,3,ICE)
Block(-5,-2,4,ICE)
Block(-5,-2,5,ICE)
Block(-5,-2,6,ICE)
Block(-5,-2,7,ICE)
Block(-5,-1,-7,ICE)
Block(-5,-1,-6,ICE)
Block(-5,-1,-5,ICE)
Block(-5,-1,-4,ICE)
Block(-5,-1,-3,ICE)
Block(-5,-1,-2,ICE)
Block(-5,-1,-1,SNOW_BLOCK)
Block(-5,-1,0,SNOW_BLOCK)
Block(-5,-1,1,ICE)
Block(-5,-1,2,ICE)
Block(-5,-1,3,ICE)
Block(-5,-1,4,ICE)
Block(-5,-1,5,ICE)
Block(-5,-1,6,ICE)
Block(-5,-1,7,ICE)
Block(-5,0,-6,ICE)
Block(-5,0,-5,ICE)
Block(-5,0,-4,ICE)
Block(-5,0,-3,ICE)
Block(-5,0,-2,ICE)
Block(-5,0,-1,AIR)
Block(-5,0,0,AIR)
Block(-5,0,1,ICE)
Block(-5,0,2,ICE)
Block(-5,0,3,ICE)
Block(-5,0,4,ICE)
Block(-5,0,5,ICE)
Block(-5,0,6,ICE)
Block(-5,1,-6,SNOW_BLOCK)
Block(-5,1,-5,SNOW_BLOCK)
Block(-5,1,-4,SNOW_BLOCK)
Block(-5,1,-3,SNOW_BLOCK)
Block(-5,1,-2,SNOW_BLOCK)
Block(-5,1,-1,AIR)
Block(-5,1,0,AIR)
Block(-5,1,1,SNOW_BLOCK)
Block(-5,1,2,SNOW_BLOCK)
Block(-5,1,3,SNOW_BLOCK)
Block(-5,1,4,SNOW_BLOCK)
Block(-5,1,5,SNOW_BLOCK)
Block(-5,1,6,SNOW_BLOCK)
Block(-5,2,-4,SNOW_BLOCK)
Block(-5,2,-3,SNOW_BLOCK)
Block(-5,2,-2,SNOW_BLOCK)
Block(-5,2,-1,SNOW_BLOCK)
Block(-5,2,0,AIR)
Block(-5,2,1,AIR)
Block(-5,2,2,SNOW_BLOCK)
Block(-5,2,3,SNOW_BLOCK)
Block(-5,2,4,SNOW_BLOCK)
Block(-5,2,5,SNOW_BLOCK)
Block(-5,3,-1,SNOW_BLOCK)
Block(-5,3,0,SNOW_BLOCK)
Block(-5,3,1,AIR)
Block(-5,3,2,SNOW_BLOCK)
Block(-5,3,3,SNOW_BLOCK)
Block(-5,3,4,SNOW_BLOCK)
Block(-5,3,5,SNOW_BLOCK)
Block(-5,4,0,SNOW_BLOCK)
Block(-5,4,1,SNOW_BLOCK)
Block(-5,4,2,SNOW_BLOCK)
Block(-5,4,3,SNOW_BLOCK)
Block(-5,4,4,SNOW_BLOCK)
Block(-5,5,0,ICE)
Block(-5,5,1,ICE)
Block(-5,5,2,ICE)
Block(-5,5,3,ICE)
Block(-5,5,4,ICE)
Block(-5,6,0,ICE)
Block(-5,6,1,ICE)
Block(-5,6,2,ICE)
Block(-5,6,3,ICE)
Block(-5,6,4,ICE)
Block(-5,7,1,SNOW_BLOCK)
Block(-5,7,2,SNOW_BLOCK)
Block(-5,7,3,SNOW_BLOCK)
Block(-5,7,4,SNOW_BLOCK)
Block(-5,8,1,SNOW_BLOCK)
Block(-5,8,2,SNOW_BLOCK)
Block(-5,8,3,SNOW_BLOCK)
Block(-4,-11,0,SNOW_BLOCK)
Block(-4,-11,1,SNOW_BLOCK)
Block(-4,-11,2,SNOW_BLOCK)
Block(-4,-11,3,SNOW_BLOCK)
Block(-4,-11,4,SNOW_BLOCK)
Block(-4,-10,0,SNOW_BLOCK)
Block(-4,-10,1,SNOW_BLOCK)
Block(-4,-10,2,SNOW_BLOCK)
Block(-4,-10,3,SNOW_BLOCK)
Block(-4,-10,4,SNOW_BLOCK)
Block(-4,-9,0,SNOW_BLOCK)
Block(-4,-9,1,SNOW_BLOCK)
Block(-4,-9,2,SNOW_BLOCK)
Block(-4,-9,3,SNOW_BLOCK)
Block(-4,-9,4,SNOW_BLOCK)
Block(-4,-8,-1,SNOW_BLOCK)
Block(-4,-8,0,SNOW_BLOCK)
Block(-4,-8,1,SNOW_BLOCK)
Block(-4,-8,2,SNOW_BLOCK)
Block(-4,-8,3,SNOW_BLOCK)
Block(-4,-8,4,SNOW_BLOCK)
Block(-4,-8,5,SNOW_BLOCK)
Block(-4,-7,-1,SNOW_BLOCK)
Block(-4,-7,0,SNOW_BLOCK)
Block(-4,-7,1,SNOW_BLOCK)
Block(-4,-7,2,SNOW_BLOCK)
Block(-4,-7,3,SNOW_BLOCK)
Block(-4,-7,4,SNOW_BLOCK)
Block(-4,-7,5,SNOW_BLOCK)
Block(-4,-6,-2,SNOW_BLOCK)
Block(-4,-6,-1,SNOW_BLOCK)
Block(-4,-6,0,SNOW_BLOCK)
Block(-4,-6,1,SNOW_BLOCK)
Block(-4,-6,2,SNOW_BLOCK)
Block(-4,-6,3,SNOW_BLOCK)
Block(-4,-6,4,SNOW_BLOCK)
Block(-4,-6,5,SNOW_BLOCK)
Block(-4,-5,-4,SNOW_BLOCK)
Block(-4,-5,-3,SNOW_BLOCK)
Block(-4,-5,-2,SNOW_BLOCK)
Block(-4,-5,-1,SNOW_BLOCK)
Block(-4,-5,0,SNOW_BLOCK)
Block(-4,-5,1,SNOW_BLOCK)
Block(-4,-5,2,SNOW_BLOCK)
Block(-4,-5,3,SNOW_BLOCK)
Block(-4,-5,4,SNOW_BLOCK)
Block(-4,-5,5,SNOW_BLOCK)
Block(-4,-5,6,SNOW_BLOCK)
Block(-4,-4,-6,ICE)
Block(-4,-4,-5,SNOW_BLOCK)
Block(-4,-4,-4,SNOW_BLOCK)
Block(-4,-4,-3,SNOW_BLOCK)
Block(-4,-4,-2,SNOW_BLOCK)
Block(-4,-4,-1,SNOW_BLOCK)
Block(-4,-4,0,SNOW_BLOCK)
Block(-4,-4,1,SNOW_BLOCK)
Block(-4,-4,2,SNOW_BLOCK)
Block(-4,-4,3,SNOW_BLOCK)
Block(-4,-4,4,SNOW_BLOCK)
Block(-4,-4,5,SNOW_BLOCK)
Block(-4,-4,6,SNOW_BLOCK)
Block(-4,-4,7,ICE)
Block(-4,-3,-7,SNOW_BLOCK)
Block(-4,-3,-6,SNOW_BLOCK)
Block(-4,-3,-5,SNOW_BLOCK)
Block(-4,-3,-4,SNOW_BLOCK)
Block(-4,-3,-3,SNOW_BLOCK)
Block(-4,-3,-2,SNOW_BLOCK)
Block(-4,-3,-1,SNOW_BLOCK)
Block(-4,-3,0,SNOW_BLOCK)
Block(-4,-3,1,SNOW_BLOCK)
Block(-4,-3,2,SNOW_BLOCK)
Block(-4,-3,3,SNOW_BLOCK)
Block(-4,-3,4,SNOW_BLOCK)
Block(-4,-3,5,SNOW_BLOCK)
Block(-4,-3,6,SNOW_BLOCK)
Block(-4,-3,7,SNOW_BLOCK)
Block(-4,-2,-7,ICE)
Block(-4,-2,-6,ICE)
Block(-4,-2,-5,ICE)
Block(-4,-2,-4,ICE)
Block(-4,-2,-3,ICE)
Block(-4,-2,-2,ICE)
Block(-4,-2,-1,ICE)
Block(-4,-2,0,ICE)
Block(-4,-2,1,ICE)
Block(-4,-2,2,ICE)
Block(-4,-2,3,ICE)
Block(-4,-2,4,ICE)
Block(-4,-2,5,ICE)
Block(-4,-2,6,ICE)
Block(-4,-2,7,ICE)
Block(-4,-1,-7,ICE)
Block(-4,-1,-6,ICE)
Block(-4,-1,-5,ICE)
Block(-4,-1,-4,ICE)
Block(-4,-1,-3,ICE)
Block(-4,-1,-2,ICE)
Block(-4,-1,-1,SNOW_BLOCK)
Block(-4,-1,0,SNOW_BLOCK)
Block(-4,-1,1,SNOW_BLOCK)
Block(-4,-1,2,ICE)
Block(-4,-1,3,ICE)
Block(-4,-1,4,ICE)
Block(-4,-1,5,ICE)
Block(-4,-1,6,ICE)
Block(-4,-1,7,ICE)
Block(-4,0,-5,ICE)
Block(-4,0,-4,ICE)
Block(-4,0,-3,ICE)
Block(-4,0,-2,SNOW_BLOCK)
Block(-4,0,-1,AIR)
Block(-4,0,0,AIR)
Block(-4,0,1,AIR)
Block(-4,0,2,ICE)
Block(-4,0,3,ICE)
Block(-4,0,4,ICE)
Block(-4,0,5,ICE)
Block(-4,0,6,ICE)
Block(-4,0,7,ICE)
Block(-4,1,-4,SNOW_BLOCK)
Block(-4,1,-3,SNOW_BLOCK)
Block(-4,1,-2,SNOW_BLOCK)
Block(-4,1,-1,AIR)
Block(-4,1,0,AIR)
Block(-4,1,1,AIR)
Block(-4,1,2,SNOW_BLOCK)
Block(-4,1,3,SNOW_BLOCK)
Block(-4,1,4,SNOW_BLOCK)
Block(-4,1,5,SNOW_BLOCK)
Block(-4,1,6,SNOW_BLOCK)
Block(-4,2,-4,SNOW_BLOCK)
Block(-4,2,-3,SNOW_BLOCK)
Block(-4,2,-2,AIR)
Block(-4,2,-1,AIR)
Block(-4,2,0,AIR)
Block(-4,2,1,AIR)
Block(-4,2,2,AIR)
Block(-4,2,3,SNOW_BLOCK)
Block(-4,2,4,SNOW_BLOCK)
Block(-4,2,5,SNOW_BLOCK)
Block(-4,2,6,SNOW_BLOCK)
Block(-4,3,-2,SNOW_BLOCK)
Block(-4,3,-1,AIR)
Block(-4,3,0,AIR)
Block(-4,3,1,AIR)
Block(-4,3,2,SNOW_BLOCK)
Block(-4,3,3,SNOW_BLOCK)
Block(-4,3,4,SNOW_BLOCK)
Block(-4,3,5,SNOW_BLOCK)
Block(-4,4,-1,SNOW_BLOCK)
Block(-4,4,0,AIR)
Block(-4,4,1,AIR)
Block(-4,4,2,SNOW_BLOCK)
Block(-4,4,3,SNOW_BLOCK)
Block(-4,4,4,SNOW_BLOCK)
Block(-4,4,5,SNOW_BLOCK)
Block(-4,5,-1,ICE)
Block(-4,5,0,ICE)
Block(-4,5,1,ICE)
Block(-4,5,2,ICE)
Block(-4,5,3,ICE)
Block(-4,5,4,ICE)
Block(-4,5,5,ICE)
Block(-4,6,0,ICE)
Block(-4,6,1,ICE)
Block(-4,6,2,ICE)
Block(-4,6,3,ICE)
Block(-4,6,4,ICE)
Block(-4,7,0,SNOW_BLOCK)
Block(-4,7,1,SNOW_BLOCK)
Block(-4,7,2,SNOW_BLOCK)
Block(-4,7,3,SNOW_BLOCK)
Block(-4,7,4,SNOW_BLOCK)
Block(-4,8,0,SNOW_BLOCK)
Block(-4,8,1,SNOW_BLOCK)
Block(-4,8,2,SNOW_BLOCK)
Block(-4,8,3,SNOW_BLOCK)
Block(-4,8,4,SNOW_BLOCK)
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Block(-3,-11,2,SNOW_BLOCK)
Block(-3,-11,3,SNOW_BLOCK)
Block(-3,-11,4,SNOW_BLOCK)
Block(-3,-10,0,SNOW_BLOCK)
Block(-3,-10,1,SNOW_BLOCK)
Block(-3,-10,2,SNOW_BLOCK)
Block(-3,-10,3,SNOW_BLOCK)
Block(-3,-10,4,SNOW_BLOCK)
Block(-3,-9,0,SNOW_BLOCK)
Block(-3,-9,1,SNOW_BLOCK)
Block(-3,-9,2,SNOW_BLOCK)
Block(-3,-9,3,SNOW_BLOCK)
Block(-3,-9,4,SNOW_BLOCK)
Block(-3,-9,5,SNOW_BLOCK)
Block(-3,-8,-1,SNOW_BLOCK)
Block(-3,-8,0,SNOW_BLOCK)
Block(-3,-8,1,SNOW_BLOCK)
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Block(-3,-8,3,SNOW_BLOCK)
Block(-3,-8,4,SNOW_BLOCK)
Block(-3,-8,5,SNOW_BLOCK)
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Block(-3,-7,1,SNOW_BLOCK)
Block(-3,-7,2,SNOW_BLOCK)
Block(-3,-7,3,SNOW_BLOCK)
Block(-3,-7,4,SNOW_BLOCK)
Block(-3,-7,5,SNOW_BLOCK)
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Block(-3,-6,-2,SNOW_BLOCK)
Block(-3,-6,-1,SNOW_BLOCK)
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Block(-3,-6,1,SNOW_BLOCK)
Block(-3,-6,2,SNOW_BLOCK)
Block(-3,-6,3,SNOW_BLOCK)
Block(-3,-6,4,SNOW_BLOCK)
Block(-3,-6,5,SNOW_BLOCK)
Block(-3,-6,6,SNOW_BLOCK)
Block(-3,-5,-4,SNOW_BLOCK)
Block(-3,-5,-3,SNOW_BLOCK)
Block(-3,-5,-2,SNOW_BLOCK)
Block(-3,-5,-1,SNOW_BLOCK)
Block(-3,-5,0,SNOW_BLOCK)
Block(-3,-5,1,SNOW_BLOCK)
Block(-3,-5,2,SNOW_BLOCK)
Block(-3,-5,3,SNOW_BLOCK)
Block(-3,-5,4,SNOW_BLOCK)
Block(-3,-5,5,SNOW_BLOCK)
Block(-3,-5,6,SNOW_BLOCK)
Block(-3,-4,-5,SNOW_BLOCK)
Block(-3,-4,-4,SNOW_BLOCK)
Block(-3,-4,-3,SNOW_BLOCK)
Block(-3,-4,-2,SNOW_BLOCK)
Block(-3,-4,-1,SNOW_BLOCK)
Block(-3,-4,0,SNOW_BLOCK)
Block(-3,-4,1,SNOW_BLOCK)
Block(-3,-4,2,SNOW_BLOCK)
Block(-3,-4,3,SNOW_BLOCK)
Block(-3,-4,4,SNOW_BLOCK)
Block(-3,-4,5,SNOW_BLOCK)
Block(-3,-4,6,SNOW_BLOCK)
Block(-3,-4,7,ICE)
Block(-3,-3,-6,SNOW_BLOCK)
Block(-3,-3,-5,SNOW_BLOCK)
Block(-3,-3,-4,SNOW_BLOCK)
Block(-3,-3,-3,SNOW_BLOCK)
Block(-3,-3,-2,SNOW_BLOCK)
Block(-3,-3,-1,SNOW_BLOCK)
Block(-3,-3,0,SNOW_BLOCK)
Block(-3,-3,1,SNOW_BLOCK)
Block(-3,-3,2,SNOW_BLOCK)
Block(-3,-3,3,SNOW_BLOCK)
Block(-3,-3,4,SNOW_BLOCK)
Block(-3,-3,5,SNOW_BLOCK)
Block(-3,-3,6,SNOW_BLOCK)
Block(-3,-3,7,SNOW_BLOCK)
Block(-3,-2,-6,ICE)
Block(-3,-2,-5,ICE)
Block(-3,-2,-4,ICE)
Block(-3,-2,-3,ICE)
Block(-3,-2,-2,ICE)
Block(-3,-2,-1,ICE)
Block(-3,-2,0,ICE)
Block(-3,-2,1,ICE)
Block(-3,-2,2,ICE)
Block(-3,-2,3,ICE)
Block(-3,-2,4,ICE)
Block(-3,-2,5,ICE)
Block(-3,-2,6,ICE)
Block(-3,-2,7,ICE)
Block(-3,-1,-6,ICE)
Block(-3,-1,-5,ICE)
Block(-3,-1,-4,ICE)
Block(-3,-1,-3,ICE)
Block(-3,-1,-2,SNOW_BLOCK)
Block(-3,-1,-1,SNOW_BLOCK)
Block(-3,-1,0,SNOW_BLOCK)
Block(-3,-1,1,SNOW_BLOCK)
Block(-3,-1,2,SNOW_BLOCK)
Block(-3,-1,3,ICE)
Block(-3,-1,4,ICE)
Block(-3,-1,5,ICE)
Block(-3,-1,6,ICE)
Block(-3,-1,7,ICE)
Block(-3,0,-5,ICE)
Block(-3,0,-4,ICE)
Block(-3,0,-3,SNOW_BLOCK)
Block(-3,0,-2,SNOW_BLOCK)
Block(-3,0,-1,AIR)
Block(-3,0,0,AIR)
Entity(-3,0,0,PolarBear,1,PolarBear.txt)
Block(-3,0,1,AIR)
Block(-3,0,2,AIR)
Block(-3,0,3,ICE)
Block(-3,0,4,ICE)
Block(-3,0,5,ICE)
Block(-3,0,6,ICE)
Block(-3,0,7,ICE)
Block(-3,1,-5,SNOW_BLOCK)
Block(-3,1,-4,SNOW_BLOCK)
Block(-3,1,-3,SNOW_BLOCK)
Block(-3,1,-2,AIR)
Block(-3,1,-1,AIR)
Block(-3,1,0,AIR)
Block(-3,1,1,AIR)
Block(-3,1,2,AIR)
Block(-3,1,3,SNOW_BLOCK)
Block(-3,1,4,SNOW_BLOCK)
Block(-3,1,5,SNOW_BLOCK)
Block(-3,1,6,SNOW_BLOCK)
Block(-3,2,-4,SNOW_BLOCK)
Block(-3,2,-3,SNOW_BLOCK)
Block(-3,2,-2,AIR)
Block(-3,2,-1,AIR)
Block(-3,2,0,AIR)
Block(-3,2,1,AIR)
Block(-3,2,2,AIR)
Block(-3,2,3,AIR)
Block(-3,2,4,SNOW_BLOCK)
Block(-3,2,5,SNOW_BLOCK)
Block(-3,3,-3,SNOW_BLOCK)
Block(-3,3,-2,SNOW_BLOCK)
Block(-3,3,-1,AIR)
Block(-3,3,0,AIR)
Block(-3,3,1,AIR)
Block(-3,3,2,AIR)
Block(-3,3,3,SNOW_BLOCK)
Block(-3,3,4,SNOW_BLOCK)
Block(-3,3,5,SNOW_BLOCK)
Block(-3,4,-1,SNOW_BLOCK)
Block(-3,4,0,AIR)
Block(-3,4,1,AIR)
Block(-3,4,2,SNOW_BLOCK)
Block(-3,4,3,SNOW_BLOCK)
Block(-3,4,4,SNOW_BLOCK)
Block(-3,4,5,SNOW_BLOCK)
Block(-3,5,-1,ICE)
Block(-3,5,0,AIR)
Block(-3,5,1,ICE)
Block(-3,5,2,ICE)
Block(-3,5,3,ICE)
Block(-3,5,4,ICE)
Block(-3,5,5,ICE)
Block(-3,6,0,ICE)
Block(-3,6,1,ICE)
Block(-3,6,2,ICE)
Block(-3,6,3,ICE)
Block(-3,6,4,ICE)
Block(-3,6,5,ICE)
Block(-3,7,0,SNOW_BLOCK)
Block(-3,7,1,SNOW_BLOCK)
Block(-3,7,2,SNOW_BLOCK)
Block(-3,7,3,SNOW_BLOCK)
Block(-3,7,4,SNOW_BLOCK)
Block(-3,7,5,SNOW_BLOCK)
Block(-3,8,0,SNOW_BLOCK)
Block(-3,8,1,SNOW_BLOCK)
Block(-3,8,2,SNOW_BLOCK)
Block(-3,8,3,SNOW_BLOCK)
Block(-3,8,4,SNOW_BLOCK)
Block(-2,-15,0,SNOW_BLOCK)
Block(-2,-15,1,SNOW_BLOCK)
Block(-2,-14,-1,SNOW_BLOCK)
Block(-2,-14,0,SNOW_BLOCK)
Block(-2,-14,1,SNOW_BLOCK)
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Block(-2,-13,-1,SNOW_BLOCK)
Block(-2,-13,0,SNOW_BLOCK)
Block(-2,-13,1,SNOW_BLOCK)
Block(-2,-13,2,SNOW_BLOCK)
Block(-2,-12,-2,SNOW_BLOCK)
Block(-2,-12,-1,SNOW_BLOCK)
Block(-2,-12,0,SNOW_BLOCK)
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Block(-2,-12,2,SNOW_BLOCK)
Block(-2,-11,-2,SNOW_BLOCK)
Block(-2,-11,-1,SNOW_BLOCK)
Block(-2,-11,0,SNOW_BLOCK)
Block(-2,-11,1,SNOW_BLOCK)
Block(-2,-11,2,SNOW_BLOCK)
Block(-2,-11,3,SNOW_BLOCK)
Block(-2,-10,-2,SNOW_BLOCK)
Block(-2,-10,-1,SNOW_BLOCK)
Block(-2,-10,0,SNOW_BLOCK)
Block(-2,-10,1,SNOW_BLOCK)
Block(-2,-10,2,SNOW_BLOCK)
Block(-2,-10,3,SNOW_BLOCK)
Block(-2,-10,4,SNOW_BLOCK)
Block(-2,-9,-2,SNOW_BLOCK)
Block(-2,-9,-1,SNOW_BLOCK)
Block(-2,-9,0,SNOW_BLOCK)
Block(-2,-9,1,SNOW_BLOCK)
Block(-2,-9,2,SNOW_BLOCK)
Block(-2,-9,3,SNOW_BLOCK)
Block(-2,-9,4,SNOW_BLOCK)
Block(-2,-8,-3,SNOW_BLOCK)
Block(-2,-8,-2,SNOW_BLOCK)
Block(-2,-8,-1,SNOW_BLOCK)
Block(-2,-8,0,SNOW_BLOCK)
Block(-2,-8,1,SNOW_BLOCK)
Block(-2,-8,2,SNOW_BLOCK)
Block(-2,-8,3,SNOW_BLOCK)
Block(-2,-8,4,SNOW_BLOCK)
Block(-2,-7,-3,SNOW_BLOCK)
Block(-2,-7,-2,SNOW_BLOCK)
Block(-2,-7,-1,SNOW_BLOCK)
Block(-2,-7,0,SNOW_BLOCK)
Block(-2,-7,1,SNOW_BLOCK)
Block(-2,-7,2,SNOW_BLOCK)
Block(-2,-7,3,SNOW_BLOCK)
Block(-2,-7,4,SNOW_BLOCK)
Block(-2,-6,-4,SNOW_BLOCK)
Block(-2,-6,-3,SNOW_BLOCK)
Block(-2,-6,-2,SNOW_BLOCK)
Block(-2,-6,-1,SNOW_BLOCK)
Block(-2,-6,0,SNOW_BLOCK)
Block(-2,-6,1,SNOW_BLOCK)
Block(-2,-6,2,SNOW_BLOCK)
Block(-2,-6,3,SNOW_BLOCK)
Block(-2,-6,4,SNOW_BLOCK)
Block(-2,-6,5,SNOW_BLOCK)
Block(-2,-5,-5,SNOW_BLOCK)
Block(-2,-5,-4,SNOW_BLOCK)
Block(-2,-5,-3,SNOW_BLOCK)
Block(-2,-5,-1,SNOW_BLOCK)
Block(-2,-5,0,SNOW_BLOCK)
Block(-2,-5,1,SNOW_BLOCK)
Block(-2,-5,2,SNOW_BLOCK)
Block(-2,-5,3,SNOW_BLOCK)
Block(-2,-5,4,SNOW_BLOCK)
Block(-2,-5,5,SNOW_BLOCK)
Block(-2,-5,6,SNOW_BLOCK)
Block(-2,-4,-6,SNOW_BLOCK)
Block(-2,-4,-5,SNOW_BLOCK)
Block(-2,-4,-4,SNOW_BLOCK)
Block(-2,-4,-3,SNOW_BLOCK)
Block(-2,-4,-2,SNOW_BLOCK)
Block(-2,-4,-1,SNOW_BLOCK)
Block(-2,-4,0,SNOW_BLOCK)
Block(-2,-4,1,SNOW_BLOCK)
Block(-2,-4,2,SNOW_BLOCK)
Block(-2,-4,3,SNOW_BLOCK)
Block(-2,-4,4,SNOW_BLOCK)
Block(-2,-4,5,SNOW_BLOCK)
Block(-2,-4,6,SNOW_BLOCK)
Block(-2,-3,-7,ICE)
Block(-2,-3,-6,SNOW_BLOCK)
Block(-2,-3,-5,SNOW_BLOCK)
Block(-2,-3,-4,SNOW_BLOCK)
Block(-2,-3,-3,SNOW_BLOCK)
Block(-2,-3,-2,SNOW_BLOCK)
Block(-2,-3,-1,SNOW_BLOCK)
Block(-2,-3,0,SNOW_BLOCK)
Block(-2,-3,1,SNOW_BLOCK)
Block(-2,-3,2,SNOW_BLOCK)
Block(-2,-3,3,SNOW_BLOCK)
Block(-2,-3,4,SNOW_BLOCK)
Block(-2,-3,5,SNOW_BLOCK)
Block(-2,-3,6,SNOW_BLOCK)
Block(-2,-3,7,ICE)
Block(-2,-2,-7,ICE)
Block(-2,-2,-6,ICE)
Block(-2,-2,-5,ICE)
Block(-2,-2,-4,ICE)
Block(-2,-2,-3,ICE)
Block(-2,-2,-2,ICE)
Block(-2,-2,-1,ICE)
Block(-2,-2,0,ICE)
Block(-2,-2,1,ICE)
Block(-2,-2,2,ICE)
Block(-2,-2,3,ICE)
Block(-2,-2,4,ICE)
Block(-2,-2,5,ICE)
Block(-2,-2,6,ICE)
Block(-2,-2,7,ICE)
Block(-2,-1,-7,ICE)
Block(-2,-1,-6,ICE)
Block(-2,-1,-5,ICE)
Block(-2,-1,-4,ICE)
Block(-2,-1,-3,ICE)
Block(-2,-1,-2,SNOW_BLOCK)
Block(-2,-1,-1,SNOW_BLOCK)
Block(-2,-1,0,SNOW_BLOCK)
Block(-2,-1,1,SNOW_BLOCK)
Block(-2,-1,2,ICE)
Block(-2,-1,3,ICE)
Block(-2,-1,4,ICE)
Block(-2,-1,5,ICE)
Block(-2,-1,6,ICE)
Block(-2,-1,7,ICE)
Block(-2,0,-6,ICE)
Block(-2,0,-5,ICE)
Block(-2,0,-4,ICE)
Block(-2,0,-3,SNOW_BLOCK)
Block(-2,0,-2,AIR)
Block(-2,0,-1,AIR)
Block(-2,0,0,AIR)
Entity(-2,0,0,PolarBear,2,BabyPolarBear.txt)
Block(-2,0,1,AIR)
Block(-2,0,2,SNOW_BLOCK)
Block(-2,0,3,ICE)
Block(-2,0,4,ICE)
Block(-2,0,5,ICE)
Block(-2,1,-5,SNOW_BLOCK)
Block(-2,1,-4,SNOW_BLOCK)
Block(-2,1,-3,SNOW_BLOCK)
Block(-2,1,-2,AIR)
Block(-2,1,-1,AIR)
Block(-2,1,0,AIR)
Block(-2,1,1,AIR)
Block(-2,1,2,AIR)
Block(-2,1,3,SNOW_BLOCK)
Block(-2,1,4,SNOW_BLOCK)
Block(-2,1,5,SNOW_BLOCK)
Block(-2,2,-4,SNOW_BLOCK)
Block(-2,2,-3,SNOW_BLOCK)
Block(-2,2,-2,AIR)
Block(-2,2,-1,AIR)
Block(-2,2,0,AIR)
Block(-2,2,1,AIR)
Block(-2,2,2,AIR)
Block(-2,2,3,AIR)
Block(-2,2,4,SNOW_BLOCK)
Block(-2,2,5,SNOW_BLOCK)
Block(-2,3,-4,SNOW_BLOCK)
Block(-2,3,-3,SNOW_BLOCK)
Block(-2,3,-2,AIR)
Block(-2,3,-1,AIR)
Block(-2,3,0,AIR)
Block(-2,3,1,AIR)
Block(-2,3,2,AIR)
Block(-2,3,3,AIR)
Block(-2,3,4,SNOW_BLOCK)
Block(-2,3,5,SNOW_BLOCK)
Block(-2,4,-3,SNOW_BLOCK)
Block(-2,4,-2,SNOW_BLOCK)
Block(-2,4,-1,AIR)
Block(-2,4,0,AIR)
Block(-2,4,1,AIR)
Block(-2,4,2,AIR)
Block(-2,4,3,SNOW_BLOCK)
Block(-2,4,4,SNOW_BLOCK)
Block(-2,5,-3,ICE)
Block(-2,5,-2,ICE)
Block(-2,5,-1,AIR)
Block(-2,5,0,AIR)
Block(-2,5,1,AIR)
Block(-2,5,2,ICE)
Block(-2,5,3,ICE)
Block(-2,5,4,ICE)
Block(-2,6,-2,ICE)
Block(-2,6,-1,ICE)
Block(-2,6,0,AIR)
Block(-2,6,1,ICE)
Block(-2,6,2,ICE)
Block(-2,6,3,ICE)
Block(-2,6,4,ICE)
Block(-2,7,-2,SNOW_BLOCK)
Block(-2,7,-1,SNOW_BLOCK)
Block(-2,7,0,AIR)
Block(-2,7,1,SNOW_BLOCK)
Block(-2,7,2,SNOW_BLOCK)
Block(-2,7,3,SNOW_BLOCK)
Block(-2,7,4,SNOW_BLOCK)
Block(-2,8,-2,SNOW_BLOCK)
Block(-2,8,-1,SNOW_BLOCK)
Block(-2,8,0,SNOW_BLOCK)
Block(-2,8,1,SNOW_BLOCK)
Block(-2,8,2,SNOW_BLOCK)
Block(-2,8,3,SNOW_BLOCK)
Block(-2,9,-2,ICE)
Block(-2,9,-1,ICE)
Block(-2,9,0,ICE)
Block(-2,9,1,ICE)
Block(-2,9,2,ICE)
Block(-2,10,-2,SNOW_BLOCK)
Block(-2,10,-1,SNOW_BLOCK)
Block(-2,10,0,SNOW_BLOCK)
Block(-2,10,1,SNOW_BLOCK)
Block(-2,10,2,SNOW_BLOCK)
Block(-2,11,-1,SNOW_BLOCK)
Block(-2,11,0,SNOW_BLOCK)
Block(-2,11,1,SNOW_BLOCK)
Block(-2,12,0,ICE)
Block(-2,12,1,ICE)
Block(-1,-20,-1,SNOW_BLOCK)
Block(-1,-19,-1,SNOW_BLOCK)
Block(-1,-19,0,SNOW_BLOCK)
Block(-1,-18,-1,SNOW_BLOCK)
Block(-1,-18,0,SNOW_BLOCK)
Block(-1,-17,-1,SNOW_BLOCK)
Block(-1,-17,0,SNOW_BLOCK)
Block(-1,-16,-1,SNOW_BLOCK)
Block(-1,-16,0,SNOW_BLOCK)
Block(-1,-15,-2,SNOW_BLOCK)
Block(-1,-15,-1,SNOW_BLOCK)
Block(-1,-15,0,SNOW_BLOCK)
Block(-1,-15,1,SNOW_BLOCK)
Block(-1,-15,2,SNOW_BLOCK)
Block(-1,-14,-2,SNOW_BLOCK)
Block(-1,-14,-1,SNOW_BLOCK)
Block(-1,-14,0,SNOW_BLOCK)
Block(-1,-14,1,SNOW_BLOCK)
Block(-1,-14,2,SNOW_BLOCK)
Block(-1,-13,-2,SNOW_BLOCK)
Block(-1,-13,-1,SNOW_BLOCK)
Block(-1,-13,0,SNOW_BLOCK)
Block(-1,-13,1,SNOW_BLOCK)
Block(-1,-13,2,SNOW_BLOCK)
Block(-1,-12,-3,SNOW_BLOCK)
Block(-1,-12,-2,SNOW_BLOCK)
Block(-1,-12,-1,SNOW_BLOCK)
Block(-1,-12,0,SNOW_BLOCK)
Block(-1,-12,1,SNOW_BLOCK)
Block(-1,-12,2,SNOW_BLOCK)
Block(-1,-11,-3,SNOW_BLOCK)
Block(-1,-11,-2,SNOW_BLOCK)
Block(-1,-11,-1,SNOW_BLOCK)
Block(-1,-11,0,SNOW_BLOCK)
Block(-1,-11,1,SNOW_BLOCK)
Block(-1,-11,2,SNOW_BLOCK)
Block(-1,-10,-3,SNOW_BLOCK)
Block(-1,-10,-2,SNOW_BLOCK)
Block(-1,-10,-1,SNOW_BLOCK)
Block(-1,-10,0,SNOW_BLOCK)
Block(-1,-10,1,SNOW_BLOCK)
Block(-1,-10,2,SNOW_BLOCK)
Block(-1,-9,-3,SNOW_BLOCK)
Block(-1,-9,-2,SNOW_BLOCK)
Block(-1,-9,-1,SNOW_BLOCK)
Block(-1,-9,0,SNOW_BLOCK)
Block(-1,-9,1,SNOW_BLOCK)
Block(-1,-9,2,SNOW_BLOCK)
Block(-1,-9,3,SNOW_BLOCK)
Block(-1,-8,-3,SNOW_BLOCK)
Block(-1,-8,-2,SNOW_BLOCK)
Block(-1,-8,-1,SNOW_BLOCK)
Block(-1,-8,0,SNOW_BLOCK)
Block(-1,-8,1,SNOW_BLOCK)
Block(-1,-8,2,SNOW_BLOCK)
Block(-1,-8,3,SNOW_BLOCK)
Block(-1,-8,4,SNOW_BLOCK)
Block(-1,-7,-4,SNOW_BLOCK)
Block(-1,-7,-3,SNOW_BLOCK)
Block(-1,-7,-2,SNOW_BLOCK)
Block(-1,-7,-1,SNOW_BLOCK)
Block(-1,-7,0,SNOW_BLOCK)
Block(-1,-7,1,SNOW_BLOCK)
Block(-1,-7,2,SNOW_BLOCK)
Block(-1,-7,3,SNOW_BLOCK)
Block(-1,-7,4,SNOW_BLOCK)
Block(-1,-6,-4,SNOW_BLOCK)
Block(-1,-6,-3,SNOW_BLOCK)
Block(-1,-6,-2,SNOW_BLOCK)
Block(-1,-6,-1,SNOW_BLOCK)
Block(-1,-6,0,SNOW_BLOCK)
Block(-1,-6,1,SNOW_BLOCK)
Block(-1,-6,2,SNOW_BLOCK)
Block(-1,-6,3,SNOW_BLOCK)
Block(-1,-6,4,SNOW_BLOCK)
Block(-1,-5,-5,SNOW_BLOCK)
Block(-1,-5,-4,SNOW_BLOCK)
Block(-1,-5,-3,SNOW_BLOCK)
Block(-1,-5,-2,SNOW_BLOCK)
Block(-1,-5,-1,SNOW_BLOCK)
Block(-1,-5,0,SNOW_BLOCK)
Block(-1,-5,1,SNOW_BLOCK)
Block(-1,-5,2,SNOW_BLOCK)
Block(-1,-5,3,SNOW_BLOCK)
Block(-1,-5,4,SNOW_BLOCK)
Block(-1,-5,5,SNOW_BLOCK)
Block(-1,-5,6,ICE)
Block(-1,-4,-6,SNOW_BLOCK)
Block(-1,-4,-5,SNOW_BLOCK)
Block(-1,-4,-4,SNOW_BLOCK)
Block(-1,-4,-3,SNOW_BLOCK)
Block(-1,-4,-2,SNOW_BLOCK)
Block(-1,-4,-1,SNOW_BLOCK)
Block(-1,-4,0,SNOW_BLOCK)
Block(-1,-4,1,SNOW_BLOCK)
Block(-1,-4,2,SNOW_BLOCK)
Block(-1,-4,3,SNOW_BLOCK)
Block(-1,-4,4,SNOW_BLOCK)
Block(-1,-4,5,SNOW_BLOCK)
Block(-1,-4,6,SNOW_BLOCK)
Block(-1,-3,-7,SNOW_BLOCK)
Block(-1,-3,-6,SNOW_BLOCK)
Block(-1,-3,-5,SNOW_BLOCK)
Block(-1,-3,-4,SNOW_BLOCK)
Block(-1,-3,-3,SNOW_BLOCK)
Block(-1,-3,-2,SNOW_BLOCK)
Block(-1,-3,-1,SNOW_BLOCK)
Block(-1,-3,0,SNOW_BLOCK)
Block(-1,-3,1,SNOW_BLOCK)
Block(-1,-3,2,SNOW_BLOCK)
Block(-1,-3,3,SNOW_BLOCK)
Block(-1,-3,4,SNOW_BLOCK)
Block(-1,-3,5,SNOW_BLOCK)
Block(-1,-3,6,SNOW_BLOCK)
Block(-1,-2,-7,ICE)
Block(-1,-2,-6,ICE)
Block(-1,-2,-5,ICE)
Block(-1,-2,-4,ICE)
Block(-1,-2,-3,ICE)
Block(-1,-2,-2,ICE)
Block(-1,-2,-1,ICE)
Block(-1,-2,0,ICE)
Block(-1,-2,1,ICE)
Block(-1,-2,2,ICE)
Block(-1,-2,3,ICE)
Block(-1,-2,4,ICE)
Block(-1,-2,5,ICE)
Block(-1,-2,6,ICE)
Block(-1,-1,-7,ICE)
Block(-1,-1,-6,ICE)
Block(-1,-1,-5,ICE)
Block(-1,-1,-4,ICE)
Block(-1,-1,-3,ICE)
Block(-1,-1,-2,ICE)
Block(-1,-1,-1,SNOW_BLOCK)
Block(-1,-1,0,SNOW_BLOCK)
Block(-1,-1,1,SNOW_BLOCK)
Block(-1,-1,2,ICE)
Block(-1,-1,3,ICE)
Block(-1,-1,4,ICE)
Block(-1,-1,5,ICE)
Block(-1,-1,6,ICE)
Block(-1,0,-5,ICE)
Block(-1,0,-4,ICE)
Block(-1,0,-3,ICE)
Block(-1,0,-2,ICE)
Block(-1,0,-1,AIR)
Block(-1,0,0,AIR)
Block(-1,0,1,AIR)
Block(-1,0,2,SNOW_BLOCK)
Block(-1,0,3,SNOW_BLOCK)
Block(-1,0,4,ICE)
Block(-1,0,5,ICE)
Block(-1,0,6,ICE)
Block(-1,1,-5,SNOW_BLOCK)
Block(-1,1,-4,SNOW_BLOCK)
Block(-1,1,-3,SNOW_BLOCK)
Block(-1,1,-2,SNOW_BLOCK)
Block(-1,1,-1,AIR)
Block(-1,1,0,AIR)
Block(-1,1,1,AIR)
Block(-1,1,2,AIR)
Block(-1,1,3,AIR)
Block(-1,1,4,SNOW_BLOCK)
Block(-1,1,5,SNOW_BLOCK)
Block(-1,2,-5,SNOW_BLOCK)
Block(-1,2,-4,SNOW_BLOCK)
Block(-1,2,-3,SNOW_BLOCK)
Block(-1,2,-2,AIR)
Block(-1,2,-1,AIR)
Block(-1,2,0,AIR)
Block(-1,2,1,AIR)
Block(-1,2,2,AIR)
Block(-1,2,3,AIR)
Block(-1,2,4,SNOW_BLOCK)
Block(-1,3,-4,SNOW_BLOCK)
Block(-1,3,-3,SNOW_BLOCK)
Block(-1,3,-2,AIR)
Block(-1,3,-1,AIR)
Block(-1,3,0,AIR)
Block(-1,3,1,AIR)
Block(-1,3,2,AIR)
Block(-1,3,3,SNOW_BLOCK)
Block(-1,3,4,SNOW_BLOCK)
Block(-1,4,-4,SNOW_BLOCK)
Block(-1,4,-3,SNOW_BLOCK)
Block(-1,4,-2,AIR)
Block(-1,4,-1,AIR)
Block(-1,4,0,AIR)
Block(-1,4,1,AIR)
Block(-1,4,2,AIR)
Block(-1,4,3,SNOW_BLOCK)
Block(-1,4,4,SNOW_BLOCK)
Block(-1,5,-3,ICE)
Block(-1,5,-2,ICE)
Block(-1,5,-1,AIR)
Block(-1,5,0,AIR)
Block(-1,5,1,AIR)
Block(-1,5,2,AIR)
Block(-1,5,3,ICE)
Block(-1,5,4,ICE)
Block(-1,6,-3,ICE)
Block(-1,6,-2,ICE)
Block(-1,6,-1,ICE)
Block(-1,6,0,AIR)
Block(-1,6,1,ICE)
Block(-1,6,2,ICE)
Block(-1,6,3,ICE)
Block(-1,7,-3,SNOW_BLOCK)
Block(-1,7,-2,SNOW_BLOCK)
Block(-1,7,-1,SNOW_BLOCK)
Block(-1,7,0,SNOW_BLOCK)
Block(-1,7,1,SNOW_BLOCK)
Block(-1,7,2,SNOW_BLOCK)
Block(-1,7,3,SNOW_BLOCK)
Block(-1,8,-3,SNOW_BLOCK)
Block(-1,8,-2,SNOW_BLOCK)
Block(-1,8,-1,SNOW_BLOCK)
Block(-1,8,0,SNOW_BLOCK)
Block(-1,8,1,SNOW_BLOCK)
Block(-1,8,2,SNOW_BLOCK)
Block(-1,9,-3,ICE)
Block(-1,9,-2,ICE)
Block(-1,9,-1,ICE)
Block(-1,9,0,ICE)
Block(-1,9,1,ICE)
Block(-1,9,2,ICE)
Block(-1,10,-2,SNOW_BLOCK)
Block(-1,10,-1,SNOW_BLOCK)
Block(-1,10,0,SNOW_BLOCK)
Block(-1,10,1,SNOW_BLOCK)
Block(-1,10,2,SNOW_BLOCK)
Block(-1,11,-2,SNOW_BLOCK)
Block(-1,11,-1,SNOW_BLOCK)
Block(-1,11,0,SNOW_BLOCK)
Block(-1,11,1,SNOW_BLOCK)
Block(-1,11,2,SNOW_BLOCK)
Block(-1,12,-2,ICE)
Block(-1,12,-1,ICE)
Block(-1,12,0,ICE)
Block(-1,12,1,ICE)
Block(-1,12,2,ICE)
Block(-1,13,-1,ICE)
Block(-1,13,0,ICE)
Block(-1,14,-1,SNOW_BLOCK)
Block(-1,14,0,SNOW_BLOCK)
Block(-1,15,-1,ICE)
Block(-1,15,0,ICE)
Block(-1,16,-1,ICE)
Block(-1,16,0,ICE)
Block(-1,17,-1,SNOW_BLOCK)
Block(-1,17,0,SNOW_BLOCK)
Block(0,-21,-1,SNOW_BLOCK)
Block(0,-21,0,SNOW_BLOCK)
Block(0,-20,-2,SNOW_BLOCK)
Block(0,-20,-1,SNOW_BLOCK)
Block(0,-20,0,SNOW_BLOCK)
Block(0,-19,-2,SNOW_BLOCK)
Block(0,-19,-1,SNOW_BLOCK)
Block(0,-19,0,SNOW_BLOCK)
Block(0,-19,1,SNOW_BLOCK)
Block(0,-18,-2,SNOW_BLOCK)
Block(0,-18,-1,SNOW_BLOCK)
Block(0,-18,0,SNOW_BLOCK)
Block(0,-18,1,SNOW_BLOCK)
Block(0,-17,-2,SNOW_BLOCK)
Block(0,-17,-1,SNOW_BLOCK)
Block(0,-17,0,SNOW_BLOCK)
Block(0,-17,1,SNOW_BLOCK)
Block(0,-16,-2,SNOW_BLOCK)
Block(0,-16,-1,SNOW_BLOCK)
Block(0,-16,0,SNOW_BLOCK)
Block(0,-16,1,SNOW_BLOCK)
Block(0,-15,-2,SNOW_BLOCK)
Block(0,-15,-1,SNOW_BLOCK)
Block(0,-15,0,SNOW_BLOCK)
Block(0,-15,1,SNOW_BLOCK)
Block(0,-15,2,SNOW_BLOCK)
Block(0,-14,-2,SNOW_BLOCK)
Block(0,-14,-1,SNOW_BLOCK)
Block(0,-14,0,SNOW_BLOCK)
Block(0,-14,1,SNOW_BLOCK)
Block(0,-14,2,SNOW_BLOCK)
Block(0,-13,-3,SNOW_BLOCK)
Block(0,-13,-2,SNOW_BLOCK)
Block(0,-13,-1,SNOW_BLOCK)
Block(0,-13,0,SNOW_BLOCK)
Block(0,-13,1,SNOW_BLOCK)
Block(0,-13,2,SNOW_BLOCK)
Block(0,-13,3,SNOW_BLOCK)
Block(0,-12,-3,SNOW_BLOCK)
Block(0,-12,-2,SNOW_BLOCK)
Block(0,-12,-1,SNOW_BLOCK)
Block(0,-12,0,SNOW_BLOCK)
Block(0,-12,1,SNOW_BLOCK)
Block(0,-12,2,SNOW_BLOCK)
Block(0,-12,3,SNOW_BLOCK)
Block(0,-11,-3,SNOW_BLOCK)
Block(0,-11,-2,SNOW_BLOCK)
Block(0,-11,-1,SNOW_BLOCK)
Block(0,-11,0,SNOW_BLOCK)
Block(0,-11,1,SNOW_BLOCK)
Block(0,-11,2,SNOW_BLOCK)
Block(0,-11,3,SNOW_BLOCK)
Block(0,-10,-3,SNOW_BLOCK)
Block(0,-10,-2,SNOW_BLOCK)
Block(0,-10,-1,SNOW_BLOCK)
Block(0,-10,0,SNOW_BLOCK)
Block(0,-10,1,SNOW_BLOCK)
Block(0,-10,2,SNOW_BLOCK)
Block(0,-10,3,SNOW_BLOCK)
Block(0,-9,-3,SNOW_BLOCK)
Block(0,-9,-2,SNOW_BLOCK)
Block(0,-9,-1,SNOW_BLOCK)
Block(0,-9,0,SNOW_BLOCK)
Block(0,-9,1,SNOW_BLOCK)
Block(0,-9,2,SNOW_BLOCK)
Block(0,-9,3,SNOW_BLOCK)
Block(0,-8,-4,SNOW_BLOCK)
Block(0,-8,-3,SNOW_BLOCK)
Block(0,-8,-2,SNOW_BLOCK)
Block(0,-8,-1,SNOW_BLOCK)
Block(0,-8,0,SNOW_BLOCK)
Block(0,-8,1,SNOW_BLOCK)
Block(0,-8,2,SNOW_BLOCK)
Block(0,-8,3,SNOW_BLOCK)
Block(0,-7,-4,SNOW_BLOCK)
Block(0,-7,-3,SNOW_BLOCK)
Block(0,-7,-2,SNOW_BLOCK)
Block(0,-7,-1,SNOW_BLOCK)
Block(0,-7,0,SNOW_BLOCK)
Block(0,-7,1,SNOW_BLOCK)
Block(0,-7,2,SNOW_BLOCK)
Block(0,-7,3,SNOW_BLOCK)
Block(0,-7,4,SNOW_BLOCK)
Block(0,-6,-4,SNOW_BLOCK)
Block(0,-6,-3,SNOW_BLOCK)
Block(0,-6,-2,SNOW_BLOCK)
Block(0,-6,-1,SNOW_BLOCK)
Block(0,-6,0,SNOW_BLOCK)
Block(0,-6,1,SNOW_BLOCK)
Block(0,-6,2,SNOW_BLOCK)
Block(0,-6,3,SNOW_BLOCK)
Block(0,-6,4,SNOW_BLOCK)
Block(0,-5,-4,SNOW_BLOCK)
Block(0,-5,-3,SNOW_BLOCK)
Block(0,-5,-2,SNOW_BLOCK)
Block(0,-5,-1,SNOW_BLOCK)
Block(0,-5,0,SNOW_BLOCK)
Block(0,-5,1,SNOW_BLOCK)
Block(0,-5,2,SNOW_BLOCK)
Block(0,-5,3,SNOW_BLOCK)
Block(0,-5,4,SNOW_BLOCK)
Block(0,-5,5,ICE)
Block(0,-4,-6,SNOW_BLOCK)
Block(0,-4,-5,SNOW_BLOCK)
Block(0,-4,-4,SNOW_BLOCK)
Block(0,-4,-3,SNOW_BLOCK)
Block(0,-4,-2,SNOW_BLOCK)
Block(0,-4,-1,SNOW_BLOCK)
Block(0,-4,0,SNOW_BLOCK)
Block(0,-4,1,SNOW_BLOCK)
Block(0,-4,2,SNOW_BLOCK)
Block(0,-4,3,SNOW_BLOCK)
Block(0,-4,4,SNOW_BLOCK)
Block(0,-4,5,SNOW_BLOCK)
Block(0,-3,-7,ICE)
Block(0,-3,-6,SNOW_BLOCK)
Block(0,-3,-5,SNOW_BLOCK)
Block(0,-3,-4,SNOW_BLOCK)
Block(0,-3,-3,SNOW_BLOCK)
Block(0,-3,-2,SNOW_BLOCK)
Block(0,-3,-1,SNOW_BLOCK)
Block(0,-3,0,SNOW_BLOCK)
Block(0,-3,1,SNOW_BLOCK)
Block(0,-3,2,SNOW_BLOCK)
Block(0,-3,3,SNOW_BLOCK)
Block(0,-3,4,SNOW_BLOCK)
Block(0,-3,5,SNOW_BLOCK)
Block(0,-2,-7,ICE)
Block(0,-2,-6,ICE)
Block(0,-2,-5,ICE)
Block(0,-2,-4,ICE)
Block(0,-2,-3,ICE)
Block(0,-2,-2,ICE)
Block(0,-2,-1,ICE)
Block(0,-2,0,ICE)
Block(0,-2,1,ICE)
Block(0,-2,2,ICE)
Block(0,-2,3,ICE)
Block(0,-2,4,ICE)
Block(0,-2,5,ICE)
Block(0,-1,-7,ICE)
Block(0,-1,-6,ICE)
Block(0,-1,-5,ICE)
Block(0,-1,-4,ICE)
Block(0,-1,-3,ICE)
Block(0,-1,-2,ICE)
Block(0,-1,-1,SNOW_BLOCK)
Block(0,-1,0,SNOW_BLOCK)
Block(0,-1,1,ICE)
Block(0,-1,2,ICE)
Block(0,-1,3,ICE)
Block(0,-1,4,ICE)
Block(0,-1,5,ICE)
Block(0,0,-6,ICE)
Block(0,0,-5,ICE)
Block(0,0,-4,ICE)
Block(0,0,-3,ICE)
Block(0,0,-2,ICE)
Block(0,0,-1,AIR)
Block(0,0,0,AIR)
Block(0,0,1,SNOW_BLOCK)
Block(0,0,2,SNOW_BLOCK)
Block(0,0,3,ICE)
Block(0,0,4,ICE)
Block(0,0,5,ICE)
Block(0,1,-6,SNOW_BLOCK)
Block(0,1,-5,SNOW_BLOCK)
Block(0,1,-4,SNOW_BLOCK)
Block(0,1,-3,SNOW_BLOCK)
Block(0,1,-2,SNOW_BLOCK)
Block(0,1,-1,AIR)
Block(0,1,0,AIR)
Block(0,1,1,AIR)
Block(0,1,2,AIR)
Block(0,1,3,SNOW_BLOCK)
Block(0,1,4,SNOW_BLOCK)
Block(0,2,-4,SNOW_BLOCK)
Block(0,2,-3,SNOW_BLOCK)
Block(0,2,-2,AIR)
Block(0,2,-1,AIR)
Block(0,2,0,AIR)
Block(0,2,1,AIR)
Block(0,2,2,AIR)
Block(0,2,3,SNOW_BLOCK)
Block(0,2,4,SNOW_BLOCK)
Block(0,3,-4,SNOW_BLOCK)
Block(0,3,-3,SNOW_BLOCK)
Block(0,3,-2,AIR)
Block(0,3,-1,AIR)
Block(0,3,0,AIR)
Block(0,3,1,AIR)
Block(0,3,2,AIR)
Block(0,3,3,SNOW_BLOCK)
Block(0,3,4,SNOW_BLOCK)
Block(0,4,-4,SNOW_BLOCK)
Block(0,4,-3,SNOW_BLOCK)
Block(0,4,-2,SNOW_BLOCK)
Block(0,4,-1,AIR)
Block(0,4,0,AIR)
Block(0,4,1,AIR)
Block(0,4,2,AIR)
Block(0,4,3,SNOW_BLOCK)
Block(0,4,4,SNOW_BLOCK)
Block(0,5,-4,ICE)
Block(0,5,-3,ICE)
Block(0,5,-2,ICE)
Block(0,5,-1,ICE)
Block(0,5,0,AIR)
Block(0,5,1,AIR)
Block(0,5,2,AIR)
Block(0,5,3,ICE)
Block(0,6,-3,ICE)
Block(0,6,-2,ICE)
Block(0,6,-1,ICE)
Block(0,6,0,ICE)
Block(0,6,1,ICE)
Block(0,6,2,ICE)
Block(0,6,3,ICE)
Block(0,7,-3,SNOW_BLOCK)
Block(0,7,-2,SNOW_BLOCK)
Block(0,7,-1,SNOW_BLOCK)
Block(0,7,0,SNOW_BLOCK)
Block(0,7,1,SNOW_BLOCK)
Block(0,7,2,SNOW_BLOCK)
Block(0,7,3,SNOW_BLOCK)
Block(0,8,-3,SNOW_BLOCK)
Block(0,8,-2,SNOW_BLOCK)
Block(0,8,-1,SNOW_BLOCK)
Block(0,8,0,SNOW_BLOCK)
Block(0,8,1,SNOW_BLOCK)
Block(0,8,2,SNOW_BLOCK)
Block(0,8,3,SNOW_BLOCK)
Block(0,9,-3,ICE)
Block(0,9,-2,ICE)
Block(0,9,-1,ICE)
Block(0,9,0,ICE)
Block(0,9,1,ICE)
Block(0,9,2,ICE)
Block(0,9,3,ICE)
Block(0,10,-3,SNOW_BLOCK)
Block(0,10,-2,SNOW_BLOCK)
Block(0,10,-1,SNOW_BLOCK)
Block(0,10,0,SNOW_BLOCK)
Block(0,10,1,SNOW_BLOCK)
Block(0,10,2,SNOW_BLOCK)
Block(0,10,3,SNOW_BLOCK)
Block(0,11,-2,SNOW_BLOCK)
Block(0,11,-1,SNOW_BLOCK)
Block(0,11,0,SNOW_BLOCK)
Block(0,11,1,SNOW_BLOCK)
Block(0,11,2,SNOW_BLOCK)
Block(0,12,-2,ICE)
Block(0,12,-1,ICE)
Block(0,12,0,ICE)
Block(0,12,1,ICE)
Block(0,12,2,ICE)
Block(0,13,-2,ICE)
Block(0,13,-1,ICE)
Block(0,13,0,ICE)
Block(0,13,1,ICE)
Block(0,14,-2,SNOW_BLOCK)
Block(0,14,-1,SNOW_BLOCK)
Block(0,14,0,SNOW_BLOCK)
Block(0,14,1,SNOW_BLOCK)
Block(0,15,-2,ICE)
Block(0,15,-1,ICE)
Block(0,15,0,ICE)
Block(0,15,1,ICE)
Block(0,16,-2,ICE)
Block(0,16,-1,ICE)
Block(0,16,0,ICE)
Block(0,16,1,ICE)
Block(0,17,-2,SNOW_BLOCK)
Block(0,17,-1,SNOW_BLOCK)
Block(0,17,0,SNOW_BLOCK)
Block(0,17,1,SNOW_BLOCK)
Block(0,18,-2,SNOW_BLOCK)
Block(0,18,-1,SNOW_BLOCK)
Block(0,18,0,SNOW_BLOCK)
Block(0,18,1,SNOW_BLOCK)
Block(1,-21,-1,SNOW_BLOCK)
Block(1,-21,0,SNOW_BLOCK)
Block(1,-21,1,SNOW_BLOCK)
Block(1,-20,-2,SNOW_BLOCK)
Block(1,-20,-1,SNOW_BLOCK)
Block(1,-20,0,SNOW_BLOCK)
Block(1,-20,1,SNOW_BLOCK)
Block(1,-19,-2,SNOW_BLOCK)
Block(1,-19,-1,SNOW_BLOCK)
Block(1,-19,0,SNOW_BLOCK)
Block(1,-19,1,SNOW_BLOCK)
Block(1,-18,-2,SNOW_BLOCK)
Block(1,-18,-1,SNOW_BLOCK)
Block(1,-18,0,SNOW_BLOCK)
Block(1,-18,1,SNOW_BLOCK)
Block(1,-17,-2,SNOW_BLOCK)
Block(1,-17,-1,SNOW_BLOCK)
Block(1,-17,0,SNOW_BLOCK)
Block(1,-17,1,SNOW_BLOCK)
Block(1,-16,-2,SNOW_BLOCK)
Block(1,-16,-1,SNOW_BLOCK)
Block(1,-16,0,SNOW_BLOCK)
Block(1,-16,1,SNOW_BLOCK)
Block(1,-15,-2,SNOW_BLOCK)
Block(1,-15,-1,SNOW_BLOCK)
Block(1,-15,0,SNOW_BLOCK)
Block(1,-15,1,SNOW_BLOCK)
Block(1,-14,-2,SNOW_BLOCK)
Block(1,-14,-1,SNOW_BLOCK)
Block(1,-14,0,SNOW_BLOCK)
Block(1,-14,1,SNOW_BLOCK)
Block(1,-14,2,SNOW_BLOCK)
Block(1,-13,-3,SNOW_BLOCK)
Block(1,-13,-2,SNOW_BLOCK)
Block(1,-13,-1,SNOW_BLOCK)
Block(1,-13,0,SNOW_BLOCK)
Block(1,-13,1,SNOW_BLOCK)
Block(1,-13,2,SNOW_BLOCK)
Block(1,-12,-3,SNOW_BLOCK)
Block(1,-12,-2,SNOW_BLOCK)
Block(1,-12,-1,SNOW_BLOCK)
Block(1,-12,0,SNOW_BLOCK)
Block(1,-12,1,SNOW_BLOCK)
Block(1,-12,2,SNOW_BLOCK)
Block(1,-12,3,SNOW_BLOCK)
Block(1,-11,-3,SNOW_BLOCK)
Block(1,-11,-2,SNOW_BLOCK)
Block(1,-11,-1,SNOW_BLOCK)
Block(1,-11,0,SNOW_BLOCK)
Block(1,-11,1,SNOW_BLOCK)
Block(1,-11,2,SNOW_BLOCK)
Block(1,-11,3,SNOW_BLOCK)
Block(1,-10,-3,SNOW_BLOCK)
Block(1,-10,-2,SNOW_BLOCK)
Block(1,-10,-1,SNOW_BLOCK)
Block(1,-10,0,SNOW_BLOCK)
Block(1,-10,1,SNOW_BLOCK)
Block(1,-10,2,SNOW_BLOCK)
Block(1,-10,3,SNOW_BLOCK)
Block(1,-9,-3,SNOW_BLOCK)
Block(1,-9,-2,SNOW_BLOCK)
Block(1,-9,-1,SNOW_BLOCK)
Block(1,-9,0,SNOW_BLOCK)
Block(1,-9,1,SNOW_BLOCK)
Block(1,-9,2,SNOW_BLOCK)
Block(1,-9,3,SNOW_BLOCK)
Block(1,-8,-3,SNOW_BLOCK)
Block(1,-8,-2,SNOW_BLOCK)
Block(1,-8,-1,SNOW_BLOCK)
Block(1,-8,0,SNOW_BLOCK)
Block(1,-8,1,SNOW_BLOCK)
Block(1,-8,2,SNOW_BLOCK)
Block(1,-8,3,SNOW_BLOCK)
Block(1,-7,-3,SNOW_BLOCK)
Block(1,-7,-2,SNOW_BLOCK)
Block(1,-7,-1,SNOW_BLOCK)
Block(1,-7,0,SNOW_BLOCK)
Block(1,-7,1,SNOW_BLOCK)
Block(1,-7,2,SNOW_BLOCK)
Block(1,-7,3,SNOW_BLOCK)
Block(1,-6,-4,SNOW_BLOCK)
Block(1,-6,-3,SNOW_BLOCK)
Block(1,-6,-2,SNOW_BLOCK)
Block(1,-6,-1,SNOW_BLOCK)
Block(1,-6,0,SNOW_BLOCK)
Block(1,-6,1,SNOW_BLOCK)
Block(1,-6,2,SNOW_BLOCK)
Block(1,-6,3,SNOW_BLOCK)
Block(1,-5,-5,SNOW_BLOCK)
Block(1,-5,-4,SNOW_BLOCK)
Block(1,-5,-3,SNOW_BLOCK)
Block(1,-5,-2,SNOW_BLOCK)
Block(1,-5,-1,SNOW_BLOCK)
Block(1,-5,0,SNOW_BLOCK)
Block(1,-5,1,SNOW_BLOCK)
Block(1,-5,2,SNOW_BLOCK)
Block(1,-5,3,SNOW_BLOCK)
Block(1,-5,4,SNOW_BLOCK)
Block(1,-4,-6,ICE)
Block(1,-4,-5,SNOW_BLOCK)
Block(1,-4,-4,SNOW_BLOCK)
Block(1,-4,-3,SNOW_BLOCK)
Block(1,-4,-2,SNOW_BLOCK)
Block(1,-4,-1,SNOW_BLOCK)
Block(1,-4,0,SNOW_BLOCK)
Block(1,-4,1,SNOW_BLOCK)
Block(1,-4,2,SNOW_BLOCK)
Block(1,-4,3,SNOW_BLOCK)
Block(1,-4,4,SNOW_BLOCK)
Block(1,-4,5,ICE)
Block(1,-3,-7,SNOW_BLOCK)
Block(1,-3,-6,SNOW_BLOCK)
Block(1,-3,-5,SNOW_BLOCK)
Block(1,-3,-4,SNOW_BLOCK)
Block(1,-3,-3,SNOW_BLOCK)
Block(1,-3,-2,SNOW_BLOCK)
Block(1,-3,-1,SNOW_BLOCK)
Block(1,-3,0,SNOW_BLOCK)
Block(1,-3,1,SNOW_BLOCK)
Block(1,-3,2,SNOW_BLOCK)
Block(1,-3,3,SNOW_BLOCK)
Block(1,-3,4,SNOW_BLOCK)
Block(1,-3,5,ICE)
Block(1,-2,-7,ICE)
Block(1,-2,-6,ICE)
Block(1,-2,-5,ICE)
Block(1,-2,-4,ICE)
Block(1,-2,-3,ICE)
Block(1,-2,-2,ICE)
Block(1,-2,-1,ICE)
Block(1,-2,0,ICE)
Block(1,-2,1,ICE)
Block(1,-2,2,ICE)
Block(1,-2,3,ICE)
Block(1,-2,4,ICE)
Block(1,-1,-7,ICE)
Block(1,-1,-6,ICE)
Block(1,-1,-5,ICE)
Block(1,-1,-4,ICE)
Block(1,-1,-3,ICE)
Block(1,-1,-2,ICE)
Block(1,-1,-1,ICE)
Block(1,-1,0,ICE)
Block(1,-1,1,ICE)
Block(1,-1,2,ICE)
Block(1,-1,3,ICE)
Block(1,-1,4,ICE)
Block(1,0,-6,ICE)
Block(1,0,-5,ICE)
Block(1,0,-4,ICE)
Block(1,0,-3,ICE)
Block(1,0,-2,ICE)
Block(1,0,-1,ICE)
Block(1,0,0,SNOW_BLOCK)
Block(1,0,1,SNOW_BLOCK)
Block(1,0,2,ICE)
Block(1,0,3,ICE)
Block(1,0,4,ICE)
Block(1,1,-5,SNOW_BLOCK)
Block(1,1,-4,SNOW_BLOCK)
Block(1,1,-3,SNOW_BLOCK)
Block(1,1,-2,SNOW_BLOCK)
Block(1,1,-1,SNOW_BLOCK)
Block(1,1,0,AIR)
Block(1,1,1,AIR)
Block(1,1,2,SNOW_BLOCK)
Block(1,1,3,SNOW_BLOCK)
Block(1,1,4,SNOW_BLOCK)
Block(1,2,-5,SNOW_BLOCK)
Block(1,2,-4,SNOW_BLOCK)
Block(1,2,-3,SNOW_BLOCK)
Block(1,2,-2,SNOW_BLOCK)
Block(1,2,-1,AIR)
Block(1,2,0,AIR)
Block(1,2,1,AIR)
Block(1,2,2,AIR)
Block(1,2,3,AIR)
Block(1,2,4,AIR)
Block(1,3,-4,SNOW_BLOCK)
Block(1,3,-3,SNOW_BLOCK)
Block(1,3,-2,SNOW_BLOCK)
Block(1,3,-1,AIR)
Block(1,3,0,AIR)
Block(1,3,1,AIR)
Block(1,3,2,AIR)
Block(1,3,3,AIR)
Block(1,3,4,AIR)
Block(1,4,-3,SNOW_BLOCK)
Block(1,4,-2,SNOW_BLOCK)
Block(1,4,-1,SNOW_BLOCK)
Block(1,4,0,AIR)
Block(1,4,1,AIR)
Block(1,4,2,SNOW_BLOCK)
Block(1,4,3,SNOW_BLOCK)
Block(1,5,-3,ICE)
Block(1,5,-2,ICE)
Block(1,5,-1,ICE)
Block(1,5,0,ICE)
Block(1,5,1,ICE)
Block(1,5,2,ICE)
Block(1,5,3,ICE)
Block(1,6,-3,ICE)
Block(1,6,-2,ICE)
Block(1,6,-1,ICE)
Block(1,6,0,ICE)
Block(1,6,1,ICE)
Block(1,6,2,ICE)
Block(1,6,3,ICE)
Block(1,7,-3,SNOW_BLOCK)
Block(1,7,-2,SNOW_BLOCK)
Block(1,7,-1,SNOW_BLOCK)
Block(1,7,0,SNOW_BLOCK)
Block(1,7,1,SNOW_BLOCK)
Block(1,7,2,SNOW_BLOCK)
Block(1,7,3,SNOW_BLOCK)
Block(1,8,-3,SNOW_BLOCK)
Block(1,8,-2,SNOW_BLOCK)
Block(1,8,-1,SNOW_BLOCK)
Block(1,8,0,SNOW_BLOCK)
Block(1,8,1,SNOW_BLOCK)
Block(1,8,2,SNOW_BLOCK)
Block(1,8,3,SNOW_BLOCK)
Block(1,9,-3,ICE)
Block(1,9,-2,ICE)
Block(1,9,-1,ICE)
Block(1,9,0,ICE)
Block(1,9,1,ICE)
Block(1,9,2,ICE)
Block(1,9,3,ICE)
Block(1,10,-3,SNOW_BLOCK)
Block(1,10,-2,SNOW_BLOCK)
Block(1,10,-1,SNOW_BLOCK)
Block(1,10,0,SNOW_BLOCK)
Block(1,10,1,SNOW_BLOCK)
Block(1,10,2,SNOW_BLOCK)
Block(1,10,3,SNOW_BLOCK)
Block(1,11,-2,SNOW_BLOCK)
Block(1,11,-1,SNOW_BLOCK)
Block(1,11,0,SNOW_BLOCK)
Block(1,11,1,SNOW_BLOCK)
Block(1,11,2,SNOW_BLOCK)
Block(1,12,-2,ICE)
Block(1,12,-1,ICE)
Block(1,12,0,ICE)
Block(1,12,1,ICE)
Block(1,13,-2,ICE)
Block(1,13,-1,ICE)
Block(1,13,0,ICE)
Block(1,13,1,ICE)
Block(1,14,-2,SNOW_BLOCK)
Block(1,14,-1,SNOW_BLOCK)
Block(1,14,0,SNOW_BLOCK)
Block(1,14,1,SNOW_BLOCK)
Block(1,15,-2,ICE)
Block(1,15,-1,ICE)
Block(1,15,0,ICE)
Block(1,15,1,ICE)
Block(1,16,-2,ICE)
Block(1,16,-1,ICE)
Block(1,16,0,ICE)
Block(1,16,1,ICE)
Block(1,17,-2,SNOW_BLOCK)
Block(1,17,-1,SNOW_BLOCK)
Block(1,17,0,SNOW_BLOCK)
Block(1,17,1,SNOW_BLOCK)
Block(1,18,-1,SNOW_BLOCK)
Block(1,18,0,SNOW_BLOCK)
Block(1,18,1,SNOW_BLOCK)
Block(2,-21,-1,SNOW_BLOCK)
Block(2,-20,-1,SNOW_BLOCK)
Block(2,-19,-1,SNOW_BLOCK)
Block(2,-19,0,SNOW_BLOCK)
Block(2,-18,-1,SNOW_BLOCK)
Block(2,-18,0,SNOW_BLOCK)
Block(2,-17,-1,SNOW_BLOCK)
Block(2,-17,0,SNOW_BLOCK)
Block(2,-17,1,SNOW_BLOCK)
Block(2,-16,-1,SNOW_BLOCK)
Block(2,-16,0,SNOW_BLOCK)
Block(2,-16,1,SNOW_BLOCK)
Block(2,-15,-1,SNOW_BLOCK)
Block(2,-15,0,SNOW_BLOCK)
Block(2,-15,1,SNOW_BLOCK)
Block(2,-14,-2,SNOW_BLOCK)
Block(2,-14,-1,SNOW_BLOCK)
Block(2,-14,0,SNOW_BLOCK)
Block(2,-14,1,SNOW_BLOCK)
Block(2,-14,2,SNOW_BLOCK)
Block(2,-13,-2,SNOW_BLOCK)
Block(2,-13,-1,SNOW_BLOCK)
Block(2,-13,0,SNOW_BLOCK)
Block(2,-13,1,SNOW_BLOCK)
Block(2,-13,2,SNOW_BLOCK)
Block(2,-12,-2,SNOW_BLOCK)
Block(2,-12,-1,SNOW_BLOCK)
Block(2,-12,0,SNOW_BLOCK)
Block(2,-12,1,SNOW_BLOCK)
Block(2,-12,2,SNOW_BLOCK)
Block(2,-11,-2,SNOW_BLOCK)
Block(2,-11,-1,SNOW_BLOCK)
Block(2,-11,0,SNOW_BLOCK)
Block(2,-11,1,SNOW_BLOCK)
Block(2,-11,2,SNOW_BLOCK)
Block(2,-10,-2,SNOW_BLOCK)
Block(2,-10,-1,SNOW_BLOCK)
Block(2,-10,0,SNOW_BLOCK)
Block(2,-10,1,SNOW_BLOCK)
Block(2,-10,2,SNOW_BLOCK)
Block(2,-9,-2,SNOW_BLOCK)
Block(2,-9,-1,SNOW_BLOCK)
Block(2,-9,0,SNOW_BLOCK)
Block(2,-9,1,SNOW_BLOCK)
Block(2,-9,2,SNOW_BLOCK)
Block(2,-9,3,SNOW_BLOCK)
Block(2,-8,-3,SNOW_BLOCK)
Block(2,-8,-2,SNOW_BLOCK)
Block(2,-8,-1,SNOW_BLOCK)
Block(2,-8,0,SNOW_BLOCK)
Block(2,-8,1,SNOW_BLOCK)
Block(2,-8,2,SNOW_BLOCK)
Block(2,-8,3,SNOW_BLOCK)
Block(2,-7,-3,SNOW_BLOCK)
Block(2,-7,-2,SNOW_BLOCK)
Block(2,-7,-1,SNOW_BLOCK)
Block(2,-7,0,SNOW_BLOCK)
Block(2,-7,1,SNOW_BLOCK)
Block(2,-7,2,SNOW_BLOCK)
Block(2,-7,3,SNOW_BLOCK)
Block(2,-6,-3,SNOW_BLOCK)
Block(2,-6,-2,SNOW_BLOCK)
Block(2,-6,-1,SNOW_BLOCK)
Block(2,-6,0,SNOW_BLOCK)
Block(2,-6,1,SNOW_BLOCK)
Block(2,-6,2,SNOW_BLOCK)
Block(2,-6,3,SNOW_BLOCK)
Block(2,-5,-5,SNOW_BLOCK)
Block(2,-5,-4,SNOW_BLOCK)
Block(2,-5,-3,SNOW_BLOCK)
Block(2,-5,-2,SNOW_BLOCK)
Block(2,-5,-1,SNOW_BLOCK)
Block(2,-5,0,SNOW_BLOCK)
Block(2,-5,1,SNOW_BLOCK)
Block(2,-5,2,SNOW_BLOCK)
Block(2,-5,3,SNOW_BLOCK)
Block(2,-4,-6,SNOW_BLOCK)
Block(2,-4,-5,SNOW_BLOCK)
Block(2,-4,-4,SNOW_BLOCK)
Block(2,-4,-3,SNOW_BLOCK)
Block(2,-4,-2,SNOW_BLOCK)
Block(2,-4,-1,SNOW_BLOCK)
Block(2,-4,0,SNOW_BLOCK)
Block(2,-4,1,SNOW_BLOCK)
Block(2,-4,2,SNOW_BLOCK)
Block(2,-4,3,SNOW_BLOCK)
Block(2,-4,4,SNOW_BLOCK)
Block(2,-4,5,SNOW_BLOCK)
Block(2,-3,-7,SNOW_BLOCK)
Block(2,-3,-6,SNOW_BLOCK)
Block(2,-3,-5,SNOW_BLOCK)
Block(2,-3,-4,SNOW_BLOCK)
Block(2,-3,-3,SNOW_BLOCK)
Block(2,-3,-2,SNOW_BLOCK)
Block(2,-3,-1,SNOW_BLOCK)
Block(2,-3,0,SNOW_BLOCK)
Block(2,-3,1,SNOW_BLOCK)
Block(2,-3,2,SNOW_BLOCK)
Block(2,-3,3,SNOW_BLOCK)
Block(2,-3,4,SNOW_BLOCK)
Block(2,-3,5,SNOW_BLOCK)
Block(2,-2,-7,ICE)
Block(2,-2,-6,ICE)
Block(2,-2,-5,ICE)
Block(2,-2,-4,ICE)
Block(2,-2,-3,ICE)
Block(2,-2,-2,ICE)
Block(2,-2,-1,ICE)
Block(2,-2,0,ICE)
Block(2,-2,1,ICE)
Block(2,-2,2,ICE)
Block(2,-2,3,ICE)
Block(2,-2,4,ICE)
Block(2,-2,5,ICE)
Block(2,-1,-7,ICE)
Block(2,-1,-6,ICE)
Block(2,-1,-5,ICE)
Block(2,-1,-4,ICE)
Block(2,-1,-3,ICE)
Block(2,-1,-2,ICE)
Block(2,-1,-1,ICE)
Block(2,-1,0,ICE)
Block(2,-1,1,ICE)
Block(2,-1,2,ICE)
Block(2,-1,3,ICE)
Block(2,-1,4,ICE)
Block(2,-1,5,ICE)
Block(2,0,-7,ICE)
Block(2,0,-6,ICE)
Block(2,0,-5,ICE)
Block(2,0,-4,ICE)
Block(2,0,-3,ICE)
Block(2,0,-2,ICE)
Block(2,0,-1,ICE)
Block(2,0,0,ICE)
Block(2,0,1,ICE)
Block(2,0,2,ICE)
Block(2,0,3,ICE)
Block(2,0,4,ICE)
Block(2,0,5,ICE)
Block(2,1,-6,SNOW_BLOCK)
Block(2,1,-5,SNOW_BLOCK)
Block(2,1,-4,SNOW_BLOCK)
Block(2,1,-3,SNOW_BLOCK)
Block(2,1,-2,SNOW_BLOCK)
Block(2,1,-1,SNOW_BLOCK)
Block(2,1,0,SNOW_BLOCK)
Block(2,1,1,SNOW_BLOCK)
Block(2,1,2,SNOW_BLOCK)
Block(2,1,3,SNOW_BLOCK)
Block(2,1,4,SNOW_BLOCK)
Block(2,1,5,SNOW_BLOCK)
Block(2,2,-5,SNOW_BLOCK)
Block(2,2,-4,SNOW_BLOCK)
Block(2,2,-3,SNOW_BLOCK)
Block(2,2,-2,SNOW_BLOCK)
Block(2,2,-1,SNOW_BLOCK)
Block(2,2,0,AIR)
Block(2,2,1,AIR)
Block(2,2,2,SNOW_BLOCK)
Block(2,2,3,SNOW_BLOCK)
Block(2,2,4,AIR)
Block(2,3,-3,SNOW_BLOCK)
Block(2,3,-2,SNOW_BLOCK)
Block(2,3,-1,SNOW_BLOCK)
Block(2,3,0,SNOW_BLOCK)
Block(2,3,1,AIR)
Block(2,3,2,SNOW_BLOCK)
Block(2,3,3,SNOW_BLOCK)
Block(2,4,-3,SNOW_BLOCK)
Block(2,4,-2,SNOW_BLOCK)
Block(2,4,-1,SNOW_BLOCK)
Block(2,4,0,SNOW_BLOCK)
Block(2,4,1,SNOW_BLOCK)
Block(2,4,2,SNOW_BLOCK)
Block(2,4,3,SNOW_BLOCK)
Block(2,5,-3,ICE)
Block(2,5,-2,ICE)
Block(2,5,-1,ICE)
Block(2,5,0,ICE)
Block(2,5,1,ICE)
Block(2,5,2,ICE)
Block(2,5,3,ICE)
Block(2,6,-2,ICE)
Block(2,6,-1,ICE)
Block(2,6,0,ICE)
Block(2,6,1,ICE)
Block(2,6,2,ICE)
Block(2,6,3,ICE)
Block(2,7,-2,SNOW_BLOCK)
Block(2,7,-1,SNOW_BLOCK)
Block(2,7,0,SNOW_BLOCK)
Block(2,7,1,SNOW_BLOCK)
Block(2,7,2,SNOW_BLOCK)
Block(2,7,3,SNOW_BLOCK)
Block(2,8,-2,SNOW_BLOCK)
Block(2,8,-1,SNOW_BLOCK)
Block(2,8,0,SNOW_BLOCK)
Block(2,8,1,SNOW_BLOCK)
Block(2,8,2,SNOW_BLOCK)
Block(2,9,-2,ICE)
Block(2,9,-1,ICE)
Block(2,9,0,ICE)
Block(2,9,1,ICE)
Block(2,9,2,ICE)
Block(2,10,-2,SNOW_BLOCK)
Block(2,10,-1,SNOW_BLOCK)
Block(2,10,0,SNOW_BLOCK)
Block(2,10,1,SNOW_BLOCK)
Block(2,10,2,SNOW_BLOCK)
Block(2,11,-2,SNOW_BLOCK)
Block(2,11,-1,SNOW_BLOCK)
Block(2,11,0,SNOW_BLOCK)
Block(2,11,1,SNOW_BLOCK)
Block(2,11,2,SNOW_BLOCK)
Block(2,12,-1,ICE)
Block(2,12,0,ICE)
Block(2,12,1,ICE)
Block(2,13,-1,ICE)
Block(2,13,0,ICE)
Block(2,13,1,ICE)
Block(2,14,-1,SNOW_BLOCK)
Block(2,14,0,SNOW_BLOCK)
Block(2,14,1,SNOW_BLOCK)
Block(2,15,-1,ICE)
Block(2,15,0,ICE)
Block(2,15,1,ICE)
Block(2,16,-1,ICE)
Block(2,16,0,ICE)
Block(2,17,-1,SNOW_BLOCK)
Block(2,17,0,SNOW_BLOCK)
Block(2,18,-1,SNOW_BLOCK)
Block(3,-15,0,SNOW_BLOCK)
Block(3,-14,0,SNOW_BLOCK)
Block(3,-13,-1,SNOW_BLOCK)
Block(3,-13,0,SNOW_BLOCK)
Block(3,-12,-1,SNOW_BLOCK)
Block(3,-12,0,SNOW_BLOCK)
Block(3,-11,-1,SNOW_BLOCK)
Block(3,-11,0,SNOW_BLOCK)
Block(3,-10,-1,SNOW_BLOCK)
Block(3,-10,0,SNOW_BLOCK)
Block(3,-9,-1,SNOW_BLOCK)
Block(3,-9,0,SNOW_BLOCK)
Block(3,-9,1,SNOW_BLOCK)
Block(3,-8,-1,SNOW_BLOCK)
Block(3,-8,0,SNOW_BLOCK)
Block(3,-8,1,SNOW_BLOCK)
Block(3,-7,-1,SNOW_BLOCK)
Block(3,-7,0,SNOW_BLOCK)
Block(3,-7,1,SNOW_BLOCK)
Block(3,-7,2,SNOW_BLOCK)
Block(3,-6,-3,ICE)
Block(3,-6,-2,SNOW_BLOCK)
Block(3,-6,-1,SNOW_BLOCK)
Block(3,-6,0,SNOW_BLOCK)
Block(3,-6,1,SNOW_BLOCK)
Block(3,-6,2,SNOW_BLOCK)
Block(3,-5,-4,ICE)
Block(3,-5,-3,SNOW_BLOCK)
Block(3,-5,-2,SNOW_BLOCK)
Block(3,-5,-1,SNOW_BLOCK)
Block(3,-5,0,SNOW_BLOCK)
Block(3,-5,1,SNOW_BLOCK)
Block(3,-5,2,SNOW_BLOCK)
Block(3,-5,3,SNOW_BLOCK)
Block(3,-4,-6,ICE)
Block(3,-4,-5,SNOW_BLOCK)
Block(3,-4,-4,SNOW_BLOCK)
Block(3,-4,-3,SNOW_BLOCK)
Block(3,-4,-2,SNOW_BLOCK)
Block(3,-4,-1,SNOW_BLOCK)
Block(3,-4,0,SNOW_BLOCK)
Block(3,-4,1,SNOW_BLOCK)
Block(3,-4,2,SNOW_BLOCK)
Block(3,-4,3,SNOW_BLOCK)
Block(3,-4,4,SNOW_BLOCK)
Block(3,-4,5,SNOW_BLOCK)
Block(3,-3,-7,ICE)
Block(3,-3,-6,SNOW_BLOCK)
Block(3,-3,-5,SNOW_BLOCK)
Block(3,-3,-4,SNOW_BLOCK)
Block(3,-3,-3,SNOW_BLOCK)
Block(3,-3,-2,SNOW_BLOCK)
Block(3,-3,-1,SNOW_BLOCK)
Block(3,-3,0,SNOW_BLOCK)
Block(3,-3,1,SNOW_BLOCK)
Block(3,-3,2,SNOW_BLOCK)
Block(3,-3,3,SNOW_BLOCK)
Block(3,-3,4,SNOW_BLOCK)
Block(3,-3,5,SNOW_BLOCK)
Block(3,-3,6,SNOW_BLOCK)
Block(3,-2,-7,ICE)
Block(3,-2,-6,ICE)
Block(3,-2,-5,ICE)
Block(3,-2,-4,ICE)
Block(3,-2,-3,ICE)
Block(3,-2,-2,ICE)
Block(3,-2,-1,ICE)
Block(3,-2,0,ICE)
Block(3,-2,1,ICE)
Block(3,-2,2,ICE)
Block(3,-2,3,ICE)
Block(3,-2,4,ICE)
Block(3,-2,5,ICE)
Block(3,-2,6,ICE)
Block(3,-1,-7,ICE)
Block(3,-1,-6,ICE)
Block(3,-1,-5,ICE)
Block(3,-1,-4,ICE)
Block(3,-1,-3,ICE)
Block(3,-1,-2,ICE)
Block(3,-1,-1,ICE)
Block(3,-1,0,ICE)
Block(3,-1,1,ICE)
Block(3,-1,2,ICE)
Block(3,-1,3,ICE)
Block(3,-1,4,ICE)
Block(3,-1,5,ICE)
Block(3,-1,6,ICE)
Block(3,0,-6,ICE)
Block(3,0,-5,ICE)
Block(3,0,-4,ICE)
Block(3,0,-3,ICE)
Block(3,0,-2,ICE)
Block(3,0,-1,ICE)
Block(3,0,0,ICE)
Block(3,0,1,ICE)
Block(3,0,2,ICE)
Block(3,0,3,ICE)
Block(3,0,4,ICE)
Block(3,0,5,ICE)
Block(3,1,-5,SNOW_BLOCK)
Block(3,1,-4,SNOW_BLOCK)
Block(3,1,-3,SNOW_BLOCK)
Block(3,1,-2,SNOW_BLOCK)
Block(3,1,-1,SNOW_BLOCK)
Block(3,1,0,SNOW_BLOCK)
Block(3,1,1,SNOW_BLOCK)
Block(3,1,2,SNOW_BLOCK)
Block(3,1,3,SNOW_BLOCK)
Block(3,1,4,SNOW_BLOCK)
Block(3,2,-3,SNOW_BLOCK)
Block(3,2,-2,SNOW_BLOCK)
Block(3,2,-1,SNOW_BLOCK)
Block(3,2,0,SNOW_BLOCK)
Block(3,2,1,SNOW_BLOCK)
Block(3,2,2,SNOW_BLOCK)
Block(3,2,3,SNOW_BLOCK)
Block(3,3,-2,SNOW_BLOCK)
Block(3,3,-1,SNOW_BLOCK)
Block(3,3,0,SNOW_BLOCK)
Block(3,3,1,SNOW_BLOCK)
Block(3,3,2,SNOW_BLOCK)
Block(3,4,-1,SNOW_BLOCK)
Block(3,4,0,SNOW_BLOCK)
Block(3,4,1,SNOW_BLOCK)
Block(3,4,2,SNOW_BLOCK)
Block(3,5,-1,ICE)
Block(3,5,0,ICE)
Block(3,5,1,ICE)
Block(3,6,-1,ICE)
Block(3,6,0,ICE)
Block(3,6,1,ICE)
Block(3,7,-1,SNOW_BLOCK)
Block(3,7,0,SNOW_BLOCK)
Block(3,7,1,SNOW_BLOCK)
Block(3,8,-1,SNOW_BLOCK)
Block(3,8,0,SNOW_BLOCK)
Block(3,8,1,SNOW_BLOCK)
Block(3,9,-1,ICE)
Block(3,9,0,ICE)
Block(3,9,1,ICE)
Block(3,10,-1,SNOW_BLOCK)
Block(3,10,0,SNOW_BLOCK)
Block(3,10,1,SNOW_BLOCK)
Block(3,11,0,SNOW_BLOCK)
Block(3,11,1,SNOW_BLOCK)
Block(3,12,0,ICE)
Block(4,-8,0,SNOW_BLOCK)
Block(4,-7,0,SNOW_BLOCK)
Block(4,-6,-1,SNOW_BLOCK)
Block(4,-6,0,SNOW_BLOCK)
Block(4,-6,1,SNOW_BLOCK)
Block(4,-5,-3,SNOW_BLOCK)
Block(4,-5,-2,ICE)
Block(4,-5,-1,SNOW_BLOCK)
Block(4,-5,0,SNOW_BLOCK)
Block(4,-5,1,SNOW_BLOCK)
Block(4,-4,-5,ICE)
Block(4,-4,-4,SNOW_BLOCK)
Block(4,-4,-3,SNOW_BLOCK)
Block(4,-4,-2,SNOW_BLOCK)
Block(4,-4,-1,SNOW_BLOCK)
Block(4,-4,0,SNOW_BLOCK)
Block(4,-4,1,SNOW_BLOCK)
Block(4,-4,2,SNOW_BLOCK)
Block(4,-4,3,ICE)
Block(4,-4,4,SNOW_BLOCK)
Block(4,-4,5,SNOW_BLOCK)
Block(4,-3,-6,ICE)
Block(4,-3,-5,SNOW_BLOCK)
Block(4,-3,-4,SNOW_BLOCK)
Block(4,-3,-3,SNOW_BLOCK)
Block(4,-3,-2,SNOW_BLOCK)
Block(4,-3,-1,SNOW_BLOCK)
Block(4,-3,0,SNOW_BLOCK)
Block(4,-3,1,SNOW_BLOCK)
Block(4,-3,2,SNOW_BLOCK)
Block(4,-3,3,SNOW_BLOCK)
Block(4,-3,4,SNOW_BLOCK)
Block(4,-3,5,SNOW_BLOCK)
Block(4,-3,6,SNOW_BLOCK)
Block(4,-2,-6,ICE)
Block(4,-2,-4,ICE)
Block(4,-2,-3,ICE)
Block(4,-2,-2,ICE)
Block(4,-2,-1,ICE)
Block(4,-2,0,ICE)
Block(4,-2,1,ICE)
Block(4,-2,2,ICE)
Block(4,-2,3,ICE)
Block(4,-2,4,ICE)
Block(4,-2,5,ICE)
Block(4,-2,6,ICE)
Block(4,-1,-6,ICE)
Block(4,-1,-4,ICE)
Block(4,-1,-3,ICE)
Block(4,-1,-2,ICE)
Block(4,-1,-1,ICE)
Block(4,-1,0,ICE)
Block(4,-1,1,ICE)
Block(4,-1,2,ICE)
Block(4,-1,3,ICE)
Block(4,-1,4,ICE)
Block(4,-1,5,ICE)
Block(4,-1,6,ICE)
Block(4,0,-5,ICE)
Block(4,0,-4,ICE)
Block(4,0,-3,ICE)
Block(4,0,-2,ICE)
Block(4,0,-1,ICE)
Block(4,0,0,ICE)
Block(4,0,1,ICE)
Block(4,0,2,ICE)
Block(4,0,3,ICE)
Block(4,0,4,ICE)
Block(4,0,5,ICE)
Block(4,1,-4,SNOW_BLOCK)
Block(4,1,-3,SNOW_BLOCK)
Block(4,1,-2,SNOW_BLOCK)
Block(4,1,-1,SNOW_BLOCK)
Block(4,1,0,SNOW_BLOCK)
Block(4,1,1,SNOW_BLOCK)
Block(4,1,2,SNOW_BLOCK)
Block(4,1,4,SNOW_BLOCK)
Block(4,2,-3,SNOW_BLOCK)
Block(4,2,-1,SNOW_BLOCK)
Block(4,2,0,SNOW_BLOCK)
Block(4,2,1,SNOW_BLOCK)
Block(4,3,-1,SNOW_BLOCK)
Block(4,3,0,SNOW_BLOCK)
Block(4,3,1,SNOW_BLOCK)
Block(4,4,0,SNOW_BLOCK)
Block(4,5,0,ICE)
Block(5,-5,-1,ICE)
Block(5,-5,0,SNOW_BLOCK)
Block(5,-4,-3,ICE)
Block(5,-4,-2,ICE)
Block(5,-4,-1,SNOW_BLOCK)
Block(5,-4,0,SNOW_BLOCK)
Block(5,-4,1,ICE)
Block(5,-4,2,SNOW_BLOCK)
Block(5,-4,3,ICE)
Block(5,-3,-5,ICE)
Block(5,-3,-4,SNOW_BLOCK)
Block(5,-3,-3,ICE)
Block(5,-3,-2,SNOW_BLOCK)
Block(5,-3,-1,SNOW_BLOCK)
Block(5,-3,0,SNOW_BLOCK)
Block(5,-3,1,SNOW_BLOCK)
Block(5,-3,2,SNOW_BLOCK)
Block(5,-3,3,SNOW_BLOCK)
Block(5,-3,4,SNOW_BLOCK)
Block(5,-3,5,SNOW_BLOCK)
Block(5,-2,-5,ICE)
Block(5,-2,-4,ICE)
Block(5,-2,-3,ICE)
Block(5,-2,-2,ICE)
Block(5,-2,-1,ICE)
Block(5,-2,0,ICE)
Block(5,-2,1,ICE)
Block(5,-2,2,ICE)
Block(5,-2,3,ICE)
Block(5,-2,4,ICE)
Block(5,-2,5,ICE)
Block(5,-1,-5,ICE)
Block(5,-1,-4,ICE)
Block(5,-1,-3,ICE)
Block(5,-1,-2,ICE)
Block(5,-1,-1,ICE)
Block(5,-1,0,ICE)
Block(5,-1,1,ICE)
Block(5,-1,2,ICE)
Block(5,-1,3,ICE)
Block(5,-1,4,ICE)
Block(5,-1,5,ICE)
Block(5,0,-4,ICE)
Block(5,0,-2,ICE)
Block(5,0,-1,ICE)
Block(5,0,0,ICE)
Block(5,0,1,ICE)
Block(5,0,2,ICE)
Block(5,0,3,ICE)
Block(5,0,4,ICE)
Block(5,1,-1,SNOW_BLOCK)
Block(5,1,0,SNOW_BLOCK)
Block(5,1,2,SNOW_BLOCK)
Block(5,2,0,SNOW_BLOCK)
Block(6,-4,1,ICE)
Block(6,-3,-4,ICE)
Block(6,-3,-3,ICE)
Block(6,-3,-1,ICE)
Block(6,-3,0,ICE)
Block(6,-3,1,SNOW_BLOCK)
Block(6,-3,2,ICE)
Block(6,-3,4,ICE)
Block(6,-2,-4,ICE)
Block(6,-2,-3,ICE)
Block(6,-2,-1,ICE)
Block(6,-2,0,ICE)
Block(6,-2,1,ICE)
Block(6,-2,2,ICE)
Block(6,-2,4,ICE)
Block(6,-1,-4,ICE)
Block(6,-1,-3,ICE)
Block(6,-1,-1,ICE)
Block(6,-1,0,ICE)
Block(6,-1,1,ICE)
Block(6,-1,2,ICE)
Block(6,-1,4,ICE)
Block(6,0,1,ICE)
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)
# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.
# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,-1,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object
#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################
# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.
# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank
# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
