
#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 object                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This is the config file of a custom object.
# If you add this object correctly to your BiomeConfigs, it will spawn in the world.

# This is the creator of this BO3 object
Author: LordSmellyPants

# A short description of this BO3 object
Description: No description given

# The BO3 version, don't change this! It can be used by external applications to do a version check.
Version: 3

# The settings mode, WriteAll, WriteWithoutComments or WriteDisable. See WorldConfig.
SettingsMode: WriteDisable


#######################################################################
# +-----------------------------------------------------------------+ #
# |                          Main settings                          | #
# +-----------------------------------------------------------------+ #
#######################################################################

# This needs to be set to true to spawn the object in the Tree and Sapling resources.
Tree: false

# The frequency of the BO3 from 1 to 200. Tries this many times to spawn this BO3 when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Frequency: 1

# The rarity of the BO3 from 0 to 100. Each spawn attempt has rarity% chance to succeed when using the CustomObject(...) resource.
# Ignored by Tree(..), Sapling(..) and CustomStructure(..)
Rarity: 0.5

# If you set this to true, the BO3 will be placed with a random rotation.
RotateRandomly: false

# The spawn height of the BO3 - randomY, highestBlock or highestSolidBlock.
SpawnHeight: randomY

# The height limits for the BO3.
MinHeight: 0

MaxHeight: 35

# Objects can have other objects attacthed to it: branches. Branches can also
# have branches attached to it, which can also have branches, etc. This is the
# maximum branch depth for this objects.
MaxBranchDepth: 10

# When spawned with the UseWorld keyword, this BO3 should NOT spawn in the following biomes.
# If you writer.write the BO3 name directly in the BiomeConfigs, this will be ignored.
ExcludedBiomes: All


#######################################################################
# +-----------------------------------------------------------------+ #
# |                      Source block settings                      | #
# +-----------------------------------------------------------------+ #
#######################################################################

# The block(s) the BO3 should spawn in.
SourceBlocks: STONE:1,STONE:3,STONE:5,DIRT:1,STONE,DIRT,SAND,GRAVEL,CLAY,GRASS,OBSIDIAN,STATIONARY_LAVA,STATIONARY_WATER,COAL_ORE,IRON_ORE,GOLD_ORE,REDSTONE_ORE,DIAMOND_ORE,LAPIS_ORE,EMERALD_ORE,106,DIRT

# The maximum percentage of the BO3 that can be outside the SourceBlock.
# The BO3 won't be placed on a location with more blocks outside the SourceBlock than this percentage.
MaxPercentageOutsideSourceBlock: 45

# What to do when a block is about to be placed outside the SourceBlock? (dontPlace, placeAnyway)
OutsideSourceBlock: dontPlace


#######################################################################
# +-----------------------------------------------------------------+ #
# |                              Blocks                             | #
# +-----------------------------------------------------------------+ #
#######################################################################

# All the blocks used in the BO3 are listed here. Possible blocks:
# Block(x,y,z,id[.data][,nbtfile.nbt)
# RandomBlock(x,y,z,id[:data][,nbtfile.nbt],chance[,id[:data][,nbtfile.nbt],chance[,...]])
# So RandomBlock(0,0,0,CHEST,chest.nbt,50,CHEST,anotherchest.nbt,100) will spawn a chest at
# the BO3 origin, and give it a 50% chance to have the contents of chest.nbt, or, if that
# fails, a 100% percent chance to have the contents of anotherchest.nbt.
Block(-6,0,-5,COBBLESTONE)
Block(-6,0,-4,MOSSY_COBBLESTONE)
Block(-6,0,-3,COBBLESTONE)
Block(-6,0,-2,MOSSY_COBBLESTONE)
Block(-6,0,-1,MOSSY_COBBLESTONE)
Block(-6,0,0,COBBLESTONE)
Block(-6,0,1,MOSSY_COBBLESTONE)
Block(-6,0,2,COBBLESTONE)
Block(-6,0,3,MOSSY_COBBLESTONE)
Block(-6,0,4,MOSSY_COBBLESTONE)
Block(-6,0,5,MOSSY_COBBLESTONE)
Block(-6,1,-5,COBBLESTONE)
Block(-6,1,-4,COBBLESTONE)
Block(-6,1,-3,COBBLESTONE)
Block(-6,1,-2,MOSSY_COBBLESTONE)
Block(-6,1,-1,MOSSY_COBBLESTONE)
Block(-6,1,0,MOSSY_COBBLESTONE)
Block(-6,1,1,COBBLESTONE)
Block(-6,1,2,MOSSY_COBBLESTONE)
Block(-6,1,3,COBBLESTONE)
Block(-6,1,4,MOSSY_COBBLESTONE)
Block(-6,1,5,MOSSY_COBBLESTONE)
Block(-6,2,-5,MOSSY_COBBLESTONE)
Block(-6,2,-4,MOSSY_COBBLESTONE)
Block(-6,2,-3,MOSSY_COBBLESTONE)
Block(-6,2,-2,MOSSY_COBBLESTONE)
Block(-6,2,-1,COBBLESTONE)
Block(-6,2,0,MOSSY_COBBLESTONE)
Block(-6,2,1,COBBLESTONE)
Block(-6,2,2,MOSSY_COBBLESTONE)
Block(-6,2,3,MOSSY_COBBLESTONE)
Block(-6,2,4,COBBLESTONE)
Block(-6,2,5,MOSSY_COBBLESTONE)
Block(-6,3,-5,COBBLESTONE)
Block(-6,3,-4,COBBLESTONE)
Block(-6,3,-3,MOSSY_COBBLESTONE)
Block(-6,3,-2,COBBLESTONE)
Block(-6,3,-1,MOSSY_COBBLESTONE)
Block(-6,3,0,MOSSY_COBBLESTONE)
Block(-6,3,1,COBBLESTONE)
Block(-6,3,2,MOSSY_COBBLESTONE)
Block(-6,3,3,COBBLESTONE)
Block(-6,3,4,MOSSY_COBBLESTONE)
Block(-6,3,5,COBBLESTONE)
Block(-6,4,-5,MOSSY_COBBLESTONE)
Block(-6,4,-4,COBBLESTONE)
Block(-6,4,-3,COBBLESTONE)
Block(-6,4,-2,COBBLESTONE)
Block(-6,4,-1,MOSSY_COBBLESTONE)
Block(-6,4,0,COBBLESTONE)
Block(-6,4,1,MOSSY_COBBLESTONE)
Block(-6,4,2,MOSSY_COBBLESTONE)
Block(-6,4,3,MOSSY_COBBLESTONE)
Block(-6,4,4,MOSSY_COBBLESTONE)
Block(-6,4,5,MOSSY_COBBLESTONE)
Block(-6,5,-5,MOSSY_COBBLESTONE)
Block(-6,5,-4,COBBLESTONE)
Block(-6,5,-3,COBBLESTONE)
RandomBlock(-6,5,-2,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(-6,5,-1,MOSSY_COBBLESTONE)
Block(-6,5,0,MOSSY_COBBLESTONE)
Block(-6,5,1,COBBLESTONE)
Block(-6,5,2,COBBLESTONE)
Block(-6,5,3,MOSSY_COBBLESTONE)
Block(-6,5,4,COBBLESTONE)
Block(-6,5,5,COBBLESTONE)
Block(-6,6,-5,COBBLESTONE)
Block(-6,6,-4,COBBLESTONE)
Block(-6,6,-3,COBBLESTONE)
Block(-6,6,-2,COBBLESTONE)
Block(-6,6,-1,MOSSY_COBBLESTONE)
Block(-6,6,0,MOSSY_COBBLESTONE)
Block(-6,6,1,COBBLESTONE)
Block(-6,6,2,MOSSY_COBBLESTONE)
Block(-6,6,3,COBBLESTONE)
Block(-6,6,4,COBBLESTONE)
Block(-6,6,5,COBBLESTONE)
Block(-6,7,-5,COBBLESTONE)
Block(-6,7,-4,COBBLESTONE)
Block(-6,7,-3,COBBLESTONE)
Block(-6,7,-2,COBBLESTONE)
Block(-6,7,-1,MOSSY_COBBLESTONE)
Block(-6,7,0,COBBLESTONE)
Block(-6,7,1,COBBLESTONE)
RandomBlock(-6,7,2,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(-6,7,3,COBBLESTONE)
Block(-6,7,4,MOSSY_COBBLESTONE)
Block(-6,7,5,MOSSY_COBBLESTONE)
Block(-6,8,-5,MOSSY_COBBLESTONE)
Block(-6,8,-4,COBBLESTONE)
Block(-6,8,-3,MOSSY_COBBLESTONE)
RandomBlock(-6,8,-2,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(-6,8,-1,MOSSY_COBBLESTONE)
Block(-6,8,0,COBBLESTONE)
Block(-6,8,1,MOSSY_COBBLESTONE)
Block(-6,8,2,MOSSY_COBBLESTONE)
Block(-6,8,3,COBBLESTONE)
Block(-6,8,4,MOSSY_COBBLESTONE)
Block(-6,8,5,MOSSY_COBBLESTONE)
Block(-6,9,-5,COBBLESTONE)
Block(-6,9,-4,MOSSY_COBBLESTONE)
Block(-6,9,-3,COBBLESTONE)
Block(-6,9,-2,MOSSY_COBBLESTONE)
Block(-6,9,-1,MOSSY_COBBLESTONE)
Block(-6,9,0,MOSSY_COBBLESTONE)
Block(-6,9,1,MOSSY_COBBLESTONE)
Block(-6,9,2,COBBLESTONE)
Block(-6,9,3,MOSSY_COBBLESTONE)
Block(-6,9,4,COBBLESTONE)
Block(-6,9,5,COBBLESTONE)
Block(-6,10,-5,COBBLESTONE)
Block(-6,10,-4,COBBLESTONE)
Block(-6,10,-3,COBBLESTONE)
Block(-6,10,-2,COBBLESTONE)
Block(-6,10,-1,COBBLESTONE)
Block(-6,10,0,COBBLESTONE)
Block(-6,10,1,MOSSY_COBBLESTONE)
RandomBlock(-6,10,2,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(-6,10,3,COBBLESTONE)
Block(-6,10,4,MOSSY_COBBLESTONE)
Block(-6,10,5,MOSSY_COBBLESTONE)
Block(-6,11,-5,MOSSY_COBBLESTONE)
Block(-6,11,-4,COBBLESTONE)
Block(-6,11,-3,MOSSY_COBBLESTONE)
RandomBlock(-6,11,-2,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(-6,11,-1,MOSSY_COBBLESTONE)
Block(-6,11,0,COBBLESTONE)
Block(-6,11,1,MOSSY_COBBLESTONE)
Block(-6,11,2,MOSSY_COBBLESTONE)
Block(-6,11,3,MONSTER_EGGS:1)
Block(-6,11,4,MOSSY_COBBLESTONE)
Block(-6,11,5,MOSSY_COBBLESTONE)
Block(-6,12,-5,COBBLESTONE)
Block(-6,12,-4,MOSSY_COBBLESTONE)
Block(-6,12,-3,MONSTER_EGGS:1)
Block(-6,12,-2,MOSSY_COBBLESTONE)
Block(-6,12,-1,MOSSY_COBBLESTONE)
Block(-6,12,0,MOSSY_COBBLESTONE)
Block(-6,12,1,COBBLESTONE)
Block(-6,12,2,COBBLESTONE)
Block(-6,12,3,MOSSY_COBBLESTONE)
Block(-6,12,4,COBBLESTONE)
Block(-6,12,5,COBBLESTONE)
Block(-6,13,-5,MOSSY_COBBLESTONE)
Block(-6,13,-4,COBBLESTONE)
Block(-6,13,-3,MOSSY_COBBLESTONE)
Block(-6,13,-2,COBBLESTONE)
Block(-6,13,-1,COBBLESTONE)
Block(-6,13,0,MOSSY_COBBLESTONE)
Block(-6,13,1,MOSSY_COBBLESTONE)
Block(-6,13,2,COBBLESTONE)
Block(-6,13,3,COBBLESTONE)
Block(-6,13,4,COBBLESTONE)
Block(-6,13,5,COBBLESTONE)
Block(-5,0,-5,COBBLESTONE)
Block(-5,0,-4,MOSSY_COBBLESTONE)
Block(-5,0,-3,COBBLESTONE)
Block(-5,0,-2,COBBLESTONE)
Block(-5,0,-1,MOSSY_COBBLESTONE)
Block(-5,0,0,MOSSY_COBBLESTONE)
Block(-5,0,1,MOSSY_COBBLESTONE)
Block(-5,0,2,MOSSY_COBBLESTONE)
Block(-5,0,3,MOSSY_COBBLESTONE)
Block(-5,0,4,COBBLESTONE)
Block(-5,0,5,MOSSY_COBBLESTONE)
Block(-5,1,-5,MOSSY_COBBLESTONE)
Block(-5,1,-4,SMOOTH_BRICK:2)
Block(-5,1,-3,SMOOTH_BRICK)
Block(-5,1,-2,STATIONARY_LAVA)
Block(-5,1,-1,STATIONARY_LAVA)
Block(-5,1,0,STATIONARY_LAVA)
Block(-5,1,1,STATIONARY_LAVA)
Block(-5,1,2,STATIONARY_LAVA)
Block(-5,1,3,STATIONARY_LAVA)
Block(-5,1,4,SMOOTH_BRICK)
Block(-5,1,5,MOSSY_COBBLESTONE)
Block(-5,2,-5,MOSSY_COBBLESTONE)
Block(-5,2,-4,SMOOTH_BRICK)
Block(-5,2,-3,SMOOTH_BRICK:2)
Block(-5,2,-2,STATIONARY_LAVA)
Block(-5,2,-1,STATIONARY_LAVA)
Block(-5,2,0,STATIONARY_LAVA)
Block(-5,2,1,STATIONARY_LAVA)
Block(-5,2,2,STATIONARY_LAVA)
Block(-5,2,3,SMOOTH_BRICK:2)
Block(-5,2,4,SMOOTH_BRICK)
Block(-5,2,5,COBBLESTONE)
Block(-5,3,-5,COBBLESTONE)
Block(-5,3,-4,SMOOTH_BRICK:2)
Block(-5,3,-3,AIR)
Block(-5,3,-2,AIR)
Block(-5,3,-1,AIR)
Block(-5,3,0,AIR)
Block(-5,3,1,AIR)
Block(-5,3,2,AIR)
Block(-5,3,3,AIR)
Block(-5,3,4,SMOOTH_BRICK:1)
Block(-5,3,5,MOSSY_COBBLESTONE)
Block(-5,4,-5,COBBLESTONE)
Block(-5,4,-4,SMOOTH_BRICK)
Block(-5,4,-3,AIR)
Block(-5,4,-2,AIR)
Block(-5,4,-1,AIR)
Block(-5,4,0,AIR)
Block(-5,4,1,AIR)
Block(-5,4,2,AIR)
Block(-5,4,3,AIR)
Block(-5,4,4,MONSTER_EGGS:2)
Block(-5,4,5,COBBLESTONE)
Block(-5,5,-5,COBBLESTONE)
Block(-5,5,-4,SMOOTH_BRICK:1)
Block(-5,5,-3,AIR)
Block(-5,5,-2,AIR)
Block(-5,5,-1,AIR)
Block(-5,5,0,AIR)
Block(-5,5,1,AIR)
Block(-5,5,2,AIR)
Block(-5,5,3,AIR)
Block(-5,5,4,SMOOTH_BRICK:1)
Block(-5,5,5,MOSSY_COBBLESTONE)
Block(-5,6,-5,COBBLESTONE)
Block(-5,6,-4,SMOOTH_BRICK)
Block(-5,6,-3,AIR)
Block(-5,6,-2,AIR)
Block(-5,6,-1,AIR)
Block(-5,6,0,AIR)
Block(-5,6,1,AIR)
Block(-5,6,2,AIR)
Block(-5,6,3,AIR)
Block(-5,6,4,SMOOTH_BRICK:1)
Block(-5,6,5,COBBLESTONE)
Block(-5,7,-5,COBBLESTONE)
Block(-5,7,-4,SMOOTH_BRICK:2)
Block(-5,7,-3,AIR)
Block(-5,7,-2,AIR)
Block(-5,7,-1,AIR)
Block(-5,7,0,AIR)
Block(-5,7,1,AIR)
Block(-5,7,2,AIR)
Block(-5,7,3,AIR)
Block(-5,7,4,SMOOTH_BRICK:1)
Block(-5,7,5,MOSSY_COBBLESTONE)
Block(-5,8,-5,COBBLESTONE)
Block(-5,8,-4,SMOOTH_BRICK:2)
Block(-5,8,-3,AIR)
Block(-5,8,-2,AIR)
Block(-5,8,-1,AIR)
Block(-5,8,0,AIR)
Block(-5,8,1,AIR)
Block(-5,8,2,AIR)
Block(-5,8,3,AIR)
Block(-5,8,4,SMOOTH_BRICK)
Block(-5,8,5,COBBLESTONE)
Block(-5,9,-5,MOSSY_COBBLESTONE)
Block(-5,9,-4,SMOOTH_BRICK:1)
Block(-5,9,-3,AIR)
Block(-5,9,-2,AIR)
Block(-5,9,-1,AIR)
Block(-5,9,0,AIR)
Block(-5,9,1,AIR)
Block(-5,9,2,AIR)
Block(-5,9,3,AIR)
Block(-5,9,4,SMOOTH_BRICK:2)
Block(-5,9,5,COBBLESTONE)
Block(-5,10,-5,COBBLESTONE)
Block(-5,10,-4,SMOOTH_BRICK:2)
Block(-5,10,-3,AIR)
Block(-5,10,-2,AIR)
Block(-5,10,-1,AIR)
Block(-5,10,0,AIR)
Block(-5,10,1,AIR)
Block(-5,10,2,AIR)
Block(-5,10,3,AIR)
Block(-5,10,4,SMOOTH_BRICK:2)
Block(-5,10,5,MOSSY_COBBLESTONE)
Block(-5,11,-5,COBBLESTONE)
Block(-5,11,-4,MONSTER_EGGS:2)
Block(-5,11,-3,AIR)
Block(-5,11,-2,AIR)
Block(-5,11,-1,AIR)
Block(-5,11,0,AIR)
Block(-5,11,1,AIR)
Block(-5,11,2,AIR)
Block(-5,11,3,AIR)
Block(-5,11,4,SMOOTH_BRICK:2)
Block(-5,11,5,COBBLESTONE)
Block(-5,12,-5,MOSSY_COBBLESTONE)
Block(-5,12,-4,SMOOTH_BRICK)
Block(-5,12,-3,AIR)
Block(-5,12,-2,AIR)
Block(-5,12,-1,AIR)
Block(-5,12,0,AIR)
Block(-5,12,1,AIR)
Block(-5,12,2,AIR)
Block(-5,12,3,AIR)
Block(-5,12,4,SMOOTH_BRICK:2)
Block(-5,12,5,COBBLESTONE)
Block(-5,13,-5,COBBLESTONE)
Block(-5,13,-4,MOSSY_COBBLESTONE)
Block(-5,13,-3,MOSSY_COBBLESTONE)
Block(-5,13,-2,MOSSY_COBBLESTONE)
Block(-5,13,-1,MOSSY_COBBLESTONE)
Block(-5,13,0,COBBLESTONE)
Block(-5,13,1,MOSSY_COBBLESTONE)
Block(-5,13,2,COBBLESTONE)
Block(-5,13,3,MOSSY_COBBLESTONE)
Block(-5,13,4,MOSSY_COBBLESTONE)
Block(-5,13,5,COBBLESTONE)
Block(-4,0,-5,COBBLESTONE)
Block(-4,0,-4,MOSSY_COBBLESTONE)
Block(-4,0,-3,COBBLESTONE)
Block(-4,0,-2,COBBLESTONE)
Block(-4,0,-1,COBBLESTONE)
Block(-4,0,0,MOSSY_COBBLESTONE)
Block(-4,0,1,MOSSY_COBBLESTONE)
Block(-4,0,2,MOSSY_COBBLESTONE)
Block(-4,0,3,MOSSY_COBBLESTONE)
Block(-4,0,4,COBBLESTONE)
Block(-4,0,5,COBBLESTONE)
Block(-4,1,-5,MOSSY_COBBLESTONE)
Block(-4,1,-4,SMOOTH_BRICK)
Block(-4,1,-3,STATIONARY_LAVA)
Block(-4,1,-2,STATIONARY_LAVA)
Block(-4,1,-1,STATIONARY_LAVA)
Block(-4,1,0,STATIONARY_LAVA)
Block(-4,1,1,STATIONARY_LAVA)
Block(-4,1,2,STATIONARY_LAVA)
Block(-4,1,3,STATIONARY_LAVA)
Block(-4,1,4,SMOOTH_BRICK:1)
Block(-4,1,5,COBBLESTONE)
Block(-4,2,-5,COBBLESTONE)
Block(-4,2,-4,SMOOTH_BRICK:1)
Block(-4,2,-3,STATIONARY_LAVA)
Block(-4,2,-2,STATIONARY_LAVA)
Block(-4,2,-1,STATIONARY_LAVA)
Block(-4,2,0,STATIONARY_LAVA)
Block(-4,2,1,STATIONARY_LAVA)
Block(-4,2,2,STATIONARY_LAVA)
Block(-4,2,3,STATIONARY_LAVA)
Block(-4,2,4,SMOOTH_BRICK:2)
Block(-4,2,5,COBBLESTONE)
Block(-4,3,-5,COBBLESTONE)
Block(-4,3,-4,AIR)
Block(-4,3,-3,AIR)
Block(-4,3,-2,AIR)
Block(-4,3,-1,AIR)
Block(-4,3,0,AIR)
Block(-4,3,1,AIR)
Block(-4,3,2,AIR)
Block(-4,3,3,AIR)
Block(-4,3,4,AIR)
Block(-4,3,5,MOSSY_COBBLESTONE)
Block(-4,4,-5,MOSSY_COBBLESTONE)
Block(-4,4,-4,AIR)
Block(-4,4,-3,AIR)
Block(-4,4,-2,AIR)
Block(-4,4,-1,AIR)
Block(-4,4,0,AIR)
Block(-4,4,1,AIR)
Block(-4,4,2,AIR)
Block(-4,4,3,AIR)
Block(-4,4,4,AIR)
Block(-4,4,5,MOSSY_COBBLESTONE)
Block(-4,5,-5,MOSSY_COBBLESTONE)
Block(-4,5,-4,AIR)
Block(-4,5,-3,AIR)
Block(-4,5,-2,AIR)
Block(-4,5,-1,AIR)
Block(-4,5,0,AIR)
Block(-4,5,1,AIR)
Block(-4,5,2,AIR)
Block(-4,5,3,AIR)
Block(-4,5,4,AIR)
Block(-4,5,5,COBBLESTONE)
Block(-4,6,-5,COBBLESTONE)
Block(-4,6,-4,AIR)
Block(-4,6,-3,AIR)
Block(-4,6,-2,AIR)
Block(-4,6,-1,AIR)
Block(-4,6,0,AIR)
Block(-4,6,1,AIR)
Block(-4,6,2,AIR)
Block(-4,6,3,AIR)
Block(-4,6,4,AIR)
Block(-4,6,5,MOSSY_COBBLESTONE)
Block(-4,7,-5,COBBLESTONE)
Block(-4,7,-4,AIR)
Block(-4,7,-3,AIR)
Block(-4,7,-2,AIR)
Block(-4,7,-1,AIR)
Block(-4,7,0,AIR)
Block(-4,7,1,AIR)
Block(-4,7,2,AIR)
Block(-4,7,3,AIR)
Block(-4,7,4,AIR)
RandomBlock(-4,7,5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(-4,8,-5,COBBLESTONE)
Block(-4,8,-4,AIR)
Block(-4,8,-3,AIR)
Block(-4,8,-2,AIR)
Block(-4,8,-1,AIR)
Block(-4,8,0,AIR)
Block(-4,8,1,AIR)
Block(-4,8,2,AIR)
Block(-4,8,3,AIR)
Block(-4,8,4,AIR)
Block(-4,8,5,COBBLESTONE)
Block(-4,9,-5,MOSSY_COBBLESTONE)
Block(-4,9,-4,AIR)
Block(-4,9,-3,AIR)
Block(-4,9,-2,AIR)
Block(-4,9,-1,AIR)
Block(-4,9,0,AIR)
Block(-4,9,1,AIR)
Block(-4,9,2,AIR)
Block(-4,9,3,AIR)
Block(-4,9,4,AIR)
Block(-4,9,5,MOSSY_COBBLESTONE)
Block(-4,10,-5,COBBLESTONE)
Block(-4,10,-4,AIR)
Block(-4,10,-3,AIR)
Block(-4,10,-2,AIR)
Block(-4,10,-1,AIR)
Block(-4,10,0,AIR)
Block(-4,10,1,AIR)
Block(-4,10,2,AIR)
Block(-4,10,3,AIR)
Block(-4,10,4,AIR)
RandomBlock(-4,10,5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(-4,11,-5,COBBLESTONE)
Block(-4,11,-4,AIR)
Block(-4,11,-3,AIR)
Block(-4,11,-2,AIR)
Block(-4,11,-1,AIR)
Block(-4,11,0,AIR)
Block(-4,11,1,AIR)
Block(-4,11,2,AIR)
Block(-4,11,3,AIR)
Block(-4,11,4,AIR)
Block(-4,11,5,COBBLESTONE)
Block(-4,12,-5,MOSSY_COBBLESTONE)
Block(-4,12,-4,AIR)
Block(-4,12,-3,AIR)
Block(-4,12,-2,AIR)
Block(-4,12,-1,AIR)
Block(-4,12,0,AIR)
Block(-4,12,1,AIR)
Block(-4,12,2,AIR)
Block(-4,12,3,AIR)
Block(-4,12,4,AIR)
Block(-4,12,5,MOSSY_COBBLESTONE)
Block(-4,13,-5,COBBLESTONE)
Block(-4,13,-4,MOSSY_COBBLESTONE)
Block(-4,13,-3,COBBLESTONE)
Block(-4,13,-2,COBBLESTONE)
Block(-4,13,-1,COBBLESTONE)
Block(-4,13,0,COBBLESTONE)
Block(-4,13,1,COBBLESTONE)
Block(-4,13,2,COBBLESTONE)
Block(-4,13,3,COBBLESTONE)
Block(-4,13,4,MOSSY_COBBLESTONE)
Block(-4,13,5,MOSSY_COBBLESTONE)
Block(-3,0,-5,COBBLESTONE)
Block(-3,0,-4,MOSSY_COBBLESTONE)
Block(-3,0,-3,COBBLESTONE)
Block(-3,0,-2,MOSSY_COBBLESTONE)
Block(-3,0,-1,MOSSY_COBBLESTONE)
Block(-3,0,0,COBBLESTONE)
Block(-3,0,1,COBBLESTONE)
Block(-3,0,2,MOSSY_COBBLESTONE)
Block(-3,0,3,MOSSY_COBBLESTONE)
Block(-3,0,4,COBBLESTONE)
Block(-3,0,5,COBBLESTONE)
Block(-3,1,-5,COBBLESTONE)
Block(-3,1,-4,STATIONARY_LAVA)
Block(-3,1,-3,STATIONARY_LAVA)
Block(-3,1,-2,STATIONARY_LAVA)
Block(-3,1,-1,STATIONARY_LAVA)
Block(-3,1,0,STATIONARY_LAVA)
Block(-3,1,1,STATIONARY_LAVA)
Block(-3,1,2,STATIONARY_LAVA)
Block(-3,1,3,STATIONARY_LAVA)
Block(-3,1,4,STATIONARY_LAVA)
Block(-3,1,5,MOSSY_COBBLESTONE)
Block(-3,2,-5,MOSSY_COBBLESTONE)
Block(-3,2,-4,STATIONARY_LAVA)
Block(-3,2,-3,STATIONARY_LAVA)
Block(-3,2,-2,STATIONARY_LAVA)
Block(-3,2,-1,STATIONARY_LAVA)
Block(-3,2,0,STATIONARY_LAVA)
Block(-3,2,1,STATIONARY_LAVA)
Block(-3,2,2,STATIONARY_LAVA)
Block(-3,2,3,STATIONARY_LAVA)
Block(-3,2,4,STATIONARY_LAVA)
Block(-3,2,5,COBBLESTONE)
Block(-3,3,-5,COBBLESTONE)
Block(-3,3,-4,AIR)
Block(-3,3,-3,AIR)
Block(-3,3,-2,AIR)
Block(-3,3,-1,AIR)
Block(-3,3,0,AIR)
Block(-3,3,1,AIR)
Block(-3,3,2,AIR)
Block(-3,3,3,AIR)
Block(-3,3,4,AIR)
Block(-3,3,5,COBBLESTONE)
Block(-3,4,-5,MOSSY_COBBLESTONE)
Block(-3,4,-4,AIR)
Block(-3,4,-3,AIR)
Block(-3,4,-2,AIR)
Block(-3,4,-1,AIR)
Block(-3,4,0,AIR)
Block(-3,4,1,AIR)
Block(-3,4,2,AIR)
Block(-3,4,3,AIR)
Block(-3,4,4,AIR)
Block(-3,4,5,MOSSY_COBBLESTONE)
Block(-3,5,-5,COBBLESTONE)
Block(-3,5,-4,AIR)
Block(-3,5,-3,AIR)
Block(-3,5,-2,AIR)
Block(-3,5,-1,AIR)
Block(-3,5,0,AIR)
Block(-3,5,1,AIR)
Block(-3,5,2,AIR)
Block(-3,5,3,AIR)
Block(-3,5,4,AIR)
Block(-3,5,5,MOSSY_COBBLESTONE)
RandomBlock(-3,6,-5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(-3,6,-4,AIR)
Block(-3,6,-3,AIR)
Block(-3,6,-2,AIR)
Block(-3,6,-1,AIR)
Block(-3,6,0,AIR)
Block(-3,6,1,AIR)
Block(-3,6,2,AIR)
Block(-3,6,3,AIR)
Block(-3,6,4,AIR)
Block(-3,6,5,COBBLESTONE)
Block(-3,7,-5,COBBLESTONE)
Block(-3,7,-4,AIR)
Block(-3,7,-3,AIR)
Block(-3,7,-2,AIR)
Block(-3,7,-1,AIR)
Block(-3,7,0,AIR)
Block(-3,7,1,AIR)
Block(-3,7,2,AIR)
Block(-3,7,3,AIR)
Block(-3,7,4,AIR)
Block(-3,7,5,IRON_FENCE)
Block(-3,8,-5,COBBLESTONE)
Block(-3,8,-4,AIR)
Block(-3,8,-3,AIR)
Block(-3,8,-2,AIR)
Block(-3,8,-1,AIR)
Block(-3,8,0,AIR)
Block(-3,8,1,AIR)
Block(-3,8,2,AIR)
Block(-3,8,3,AIR)
Block(-3,8,4,AIR)
Block(-3,8,5,MOSSY_COBBLESTONE)
Block(-3,9,-5,MOSSY_COBBLESTONE)
Block(-3,9,-4,AIR)
Block(-3,9,-3,AIR)
Block(-3,9,-2,AIR)
Block(-3,9,-1,AIR)
Block(-3,9,0,AIR)
Block(-3,9,1,AIR)
Block(-3,9,2,AIR)
Block(-3,9,3,AIR)
Block(-3,9,4,AIR)
Block(-3,9,5,COBBLESTONE)
Block(-3,10,-5,COBBLESTONE)
Block(-3,10,-4,AIR)
Block(-3,10,-3,AIR)
Block(-3,10,-2,AIR)
Block(-3,10,-1,AIR)
Block(-3,10,0,AIR)
Block(-3,10,1,AIR)
Block(-3,10,2,AIR)
Block(-3,10,3,AIR)
Block(-3,10,4,AIR)
Block(-3,10,5,IRON_FENCE)
Block(-3,11,-5,COBBLESTONE)
Block(-3,11,-4,AIR)
Block(-3,11,-3,AIR)
Block(-3,11,-2,AIR)
Block(-3,11,-1,AIR)
Block(-3,11,0,AIR)
Block(-3,11,1,AIR)
Block(-3,11,2,AIR)
Block(-3,11,3,AIR)
Block(-3,11,4,AIR)
Block(-3,11,5,MOSSY_COBBLESTONE)
Block(-3,12,-5,MOSSY_COBBLESTONE)
Block(-3,12,-4,AIR)
Block(-3,12,-3,AIR)
Block(-3,12,-2,AIR)
Block(-3,12,-1,AIR)
Block(-3,12,0,AIR)
Block(-3,12,1,AIR)
Block(-3,12,2,AIR)
Block(-3,12,3,AIR)
Block(-3,12,4,AIR)
Block(-3,12,5,COBBLESTONE)
Block(-3,13,-5,MOSSY_COBBLESTONE)
Block(-3,13,-4,COBBLESTONE)
Block(-3,13,-3,COBBLESTONE)
Block(-3,13,-2,MOSSY_COBBLESTONE)
Block(-3,13,-1,COBBLESTONE)
Block(-3,13,0,MOSSY_COBBLESTONE)
Block(-3,13,1,MOSSY_COBBLESTONE)
Block(-3,13,2,COBBLESTONE)
Block(-3,13,3,MOSSY_COBBLESTONE)
Block(-3,13,4,MOSSY_COBBLESTONE)
Block(-3,13,5,COBBLESTONE)
Block(-2,0,-5,COBBLESTONE)
Block(-2,0,-4,MOSSY_COBBLESTONE)
Block(-2,0,-3,COBBLESTONE)
Block(-2,0,-2,MOSSY_COBBLESTONE)
Block(-2,0,-1,MOSSY_COBBLESTONE)
Block(-2,0,0,MOSSY_COBBLESTONE)
Block(-2,0,1,MOSSY_COBBLESTONE)
Block(-2,0,2,COBBLESTONE)
Block(-2,0,3,MOSSY_COBBLESTONE)
Block(-2,0,4,MOSSY_COBBLESTONE)
Block(-2,0,5,COBBLESTONE)
Block(-2,1,-5,COBBLESTONE)
Block(-2,1,-4,STATIONARY_LAVA)
Block(-2,1,-3,STATIONARY_LAVA)
Block(-2,1,-2,STATIONARY_LAVA)
Block(-2,1,-1,STATIONARY_LAVA)
Block(-2,1,0,STATIONARY_LAVA)
Block(-2,1,1,STATIONARY_LAVA)
Block(-2,1,2,STATIONARY_LAVA)
Block(-2,1,3,STATIONARY_LAVA)
Block(-2,1,4,STATIONARY_LAVA)
Block(-2,1,5,MOSSY_COBBLESTONE)
Block(-2,2,-5,COBBLESTONE)
Block(-2,2,-4,STATIONARY_LAVA)
Block(-2,2,-3,STATIONARY_LAVA)
Block(-2,2,-2,STATIONARY_LAVA)
Block(-2,2,-1,STATIONARY_LAVA)
Block(-2,2,0,STATIONARY_LAVA)
Block(-2,2,1,STATIONARY_LAVA)
Block(-2,2,2,STATIONARY_LAVA)
Block(-2,2,3,STATIONARY_LAVA)
Block(-2,2,4,STATIONARY_LAVA)
Block(-2,2,5,MOSSY_COBBLESTONE)
Block(-2,3,-5,COBBLESTONE)
Block(-2,3,-4,AIR)
Block(-2,3,-3,AIR)
Block(-2,3,-2,AIR)
Block(-2,3,-1,AIR)
Block(-2,3,0,AIR)
Block(-2,3,1,AIR)
Block(-2,3,2,AIR)
Block(-2,3,3,AIR)
Block(-2,3,4,AIR)
Block(-2,3,5,MOSSY_COBBLESTONE)
Block(-2,4,-5,MOSSY_COBBLESTONE)
Block(-2,4,-4,AIR)
Block(-2,4,-3,AIR)
Block(-2,4,-2,AIR)
Block(-2,4,-1,AIR)
Block(-2,4,0,AIR)
Block(-2,4,1,AIR)
Block(-2,4,2,AIR)
Block(-2,4,3,AIR)
Block(-2,4,4,AIR)
Block(-2,4,5,MOSSY_COBBLESTONE)
Block(-2,5,-5,MOSSY_COBBLESTONE)
Block(-2,5,-4,AIR)
Block(-2,5,-3,AIR)
Block(-2,5,-2,AIR)
Block(-2,5,-1,AIR)
Block(-2,5,0,AIR)
Block(-2,5,1,AIR)
Block(-2,5,2,AIR)
Block(-2,5,3,AIR)
Block(-2,5,4,AIR)
RandomBlock(-2,5,5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(-2,6,-5,MOSSY_COBBLESTONE)
Block(-2,6,-4,AIR)
Block(-2,6,-3,AIR)
Block(-2,6,-2,AIR)
Block(-2,6,-1,AIR)
Block(-2,6,0,AIR)
Block(-2,6,1,AIR)
Block(-2,6,2,AIR)
Block(-2,6,3,AIR)
Block(-2,6,4,AIR)
Block(-2,6,5,COBBLESTONE)
Block(-2,7,-5,COBBLESTONE)
Block(-2,7,-4,AIR)
Block(-2,7,-3,AIR)
Block(-2,7,-2,AIR)
Block(-2,7,-1,AIR)
Block(-2,7,0,AIR)
Block(-2,7,1,AIR)
Block(-2,7,2,AIR)
Block(-2,7,3,AIR)
Block(-2,7,4,AIR)
Block(-2,7,5,MOSSY_COBBLESTONE)
Block(-2,8,-5,MOSSY_COBBLESTONE)
Block(-2,8,-4,AIR)
Block(-2,8,-3,AIR)
Block(-2,8,-2,AIR)
Block(-2,8,-1,AIR)
Block(-2,8,0,AIR)
Block(-2,8,1,AIR)
Block(-2,8,2,AIR)
Block(-2,8,3,AIR)
Block(-2,8,4,AIR)
Block(-2,8,5,COBBLESTONE)
Block(-2,9,-5,COBBLESTONE)
Block(-2,9,-4,AIR)
Block(-2,9,-3,AIR)
Block(-2,9,-2,AIR)
Block(-2,9,-1,AIR)
Block(-2,9,0,AIR)
Block(-2,9,1,AIR)
Block(-2,9,2,AIR)
Block(-2,9,3,AIR)
Block(-2,9,4,AIR)
Block(-2,9,5,COBBLESTONE)
Block(-2,10,-5,COBBLESTONE)
Block(-2,10,-4,AIR)
Block(-2,10,-3,AIR)
Block(-2,10,-2,AIR)
Block(-2,10,-1,AIR)
Block(-2,10,0,AIR)
Block(-2,10,1,AIR)
Block(-2,10,2,AIR)
Block(-2,10,3,AIR)
Block(-2,10,4,AIR)
Block(-2,10,5,MOSSY_COBBLESTONE)
Block(-2,11,-5,MOSSY_COBBLESTONE)
Block(-2,11,-4,AIR)
Block(-2,11,-3,AIR)
Block(-2,11,-2,AIR)
Block(-2,11,-1,AIR)
Block(-2,11,0,AIR)
Block(-2,11,1,AIR)
Block(-2,11,2,AIR)
Block(-2,11,3,AIR)
Block(-2,11,4,AIR)
Block(-2,11,5,COBBLESTONE)
Block(-2,12,-5,COBBLESTONE)
Block(-2,12,-4,AIR)
Block(-2,12,-3,AIR)
Block(-2,12,-2,AIR)
Block(-2,12,-1,AIR)
Block(-2,12,0,AIR)
Block(-2,12,1,AIR)
Block(-2,12,2,AIR)
Block(-2,12,3,AIR)
Block(-2,12,4,AIR)
Block(-2,12,5,COBBLESTONE)
Block(-2,13,-5,COBBLESTONE)
Block(-2,13,-4,MOSSY_COBBLESTONE)
Block(-2,13,-3,COBBLESTONE)
Block(-2,13,-2,COBBLESTONE)
Block(-2,13,-1,COBBLESTONE)
Block(-2,13,0,COBBLESTONE)
Block(-2,13,1,COBBLESTONE)
Block(-2,13,2,COBBLESTONE)
Block(-2,13,3,COBBLESTONE)
Block(-2,13,4,COBBLESTONE)
Block(-2,13,5,MOSSY_COBBLESTONE)
Block(-1,0,-5,COBBLESTONE)
Block(-1,0,-4,COBBLESTONE)
Block(-1,0,-3,MOSSY_COBBLESTONE)
Block(-1,0,-2,MOSSY_COBBLESTONE)
Block(-1,0,-1,MOSSY_COBBLESTONE)
Block(-1,0,0,MOSSY_COBBLESTONE)
Block(-1,0,1,MOSSY_COBBLESTONE)
Block(-1,0,2,COBBLESTONE)
Block(-1,0,3,COBBLESTONE)
Block(-1,0,4,MOSSY_COBBLESTONE)
Block(-1,0,5,COBBLESTONE)
Block(-1,1,-5,MOSSY_COBBLESTONE)
Block(-1,1,-4,STATIONARY_LAVA)
Block(-1,1,-3,STATIONARY_LAVA)
Block(-1,1,-2,STATIONARY_LAVA)
Block(-1,1,-1,STATIONARY_LAVA)
Block(-1,1,0,STONE)
Block(-1,1,1,STATIONARY_LAVA)
Block(-1,1,2,STATIONARY_LAVA)
Block(-1,1,3,STATIONARY_LAVA)
Block(-1,1,4,STATIONARY_LAVA)
Block(-1,1,5,COBBLESTONE)
Block(-1,2,-5,MOSSY_COBBLESTONE)
Block(-1,2,-4,STATIONARY_LAVA)
Block(-1,2,-3,STATIONARY_LAVA)
Block(-1,2,-2,STATIONARY_LAVA)
Block(-1,2,-1,STATIONARY_LAVA)
Block(-1,2,0,SMOOTH_BRICK)
Block(-1,2,1,STATIONARY_LAVA)
Block(-1,2,2,STATIONARY_LAVA)
Block(-1,2,3,STATIONARY_LAVA)
Block(-1,2,4,STATIONARY_LAVA)
Block(-1,2,5,COBBLESTONE)
Block(-1,3,-5,MOSSY_COBBLESTONE)
Block(-1,3,-4,AIR)
Block(-1,3,-3,AIR)
Block(-1,3,-2,AIR)
Block(-1,3,-1,AIR)
Block(-1,3,0,AIR)
Block(-1,3,1,AIR)
Block(-1,3,2,AIR)
Block(-1,3,3,AIR)
Block(-1,3,4,AIR)
Block(-1,3,5,COBBLESTONE)
Block(-1,4,-5,COBBLESTONE)
Block(-1,4,-4,AIR)
Block(-1,4,-3,AIR)
Block(-1,4,-2,AIR)
Block(-1,4,-1,AIR)
Block(-1,4,0,AIR)
Block(-1,4,1,AIR)
Block(-1,4,2,AIR)
Block(-1,4,3,AIR)
Block(-1,4,4,AIR)
Block(-1,4,5,COBBLESTONE)
Block(-1,5,-5,COBBLESTONE)
Block(-1,5,-4,AIR)
Block(-1,5,-3,AIR)
Block(-1,5,-2,AIR)
Block(-1,5,-1,AIR)
Block(-1,5,0,AIR)
Block(-1,5,1,AIR)
Block(-1,5,2,AIR)
Block(-1,5,3,AIR)
Block(-1,5,4,AIR)
Block(-1,5,5,COBBLESTONE)
Block(-1,6,-5,IRON_FENCE)
Block(-1,6,-4,AIR)
Block(-1,6,-3,AIR)
Block(-1,6,-2,AIR)
Block(-1,6,-1,AIR)
Block(-1,6,0,AIR)
Block(-1,6,1,AIR)
Block(-1,6,2,AIR)
Block(-1,6,3,AIR)
Block(-1,6,4,AIR)
Block(-1,6,5,MOSSY_COBBLESTONE)
Block(-1,7,-5,MOSSY_COBBLESTONE)
Block(-1,7,-4,SMOOTH_BRICK:1)
Block(-1,7,-3,AIR)
Block(-1,7,-2,SMOOTH_BRICK)
Block(-1,7,-1,AIR)
Block(-1,7,0,SMOOTH_BRICK)
Block(-1,7,1,AIR)
Block(-1,7,2,SMOOTH_BRICK:2)
Block(-1,7,3,AIR)
Block(-1,7,4,SMOOTH_BRICK)
Block(-1,7,5,MOSSY_COBBLESTONE)
Block(-1,8,-5,COBBLESTONE)
Block(-1,8,-4,SMOOTH_BRICK:3)
Block(-1,8,-3,AIR)
Block(-1,8,-2,SMOOTH_BRICK:3)
Block(-1,8,-1,AIR)
Block(-1,8,0,SMOOTH_BRICK:3)
Block(-1,8,1,AIR)
Block(-1,8,2,SMOOTH_BRICK:3)
Block(-1,8,3,AIR)
Block(-1,8,4,SMOOTH_BRICK:3)
Block(-1,8,5,COBBLESTONE)
Block(-1,9,-5,COBBLESTONE)
Block(-1,9,-4,AIR)
Block(-1,9,-3,AIR)
Block(-1,9,-2,AIR)
Block(-1,9,-1,AIR)
Block(-1,9,0,AIR)
Block(-1,9,1,AIR)
Block(-1,9,2,AIR)
Block(-1,9,3,AIR)
Block(-1,9,4,AIR)
Block(-1,9,5,MOSSY_COBBLESTONE)
Block(-1,10,-5,MOSSY_COBBLESTONE)
Block(-1,10,-4,AIR)
Block(-1,10,-3,AIR)
Block(-1,10,-2,AIR)
Block(-1,10,-1,AIR)
Block(-1,10,0,AIR)
Block(-1,10,1,AIR)
Block(-1,10,2,AIR)
Block(-1,10,3,AIR)
Block(-1,10,4,AIR)
Block(-1,10,5,MOSSY_COBBLESTONE)
Block(-1,11,-5,COBBLESTONE)
Block(-1,11,-4,AIR)
Block(-1,11,-3,AIR)
Block(-1,11,-2,AIR)
Block(-1,11,-1,AIR)
Block(-1,11,0,AIR)
Block(-1,11,1,AIR)
Block(-1,11,2,AIR)
Block(-1,11,3,AIR)
Block(-1,11,4,AIR)
Block(-1,11,5,COBBLESTONE)
Block(-1,12,-5,COBBLESTONE)
Block(-1,12,-4,AIR)
Block(-1,12,-3,AIR)
Block(-1,12,-2,AIR)
Block(-1,12,-1,AIR)
Block(-1,12,0,AIR)
Block(-1,12,1,AIR)
Block(-1,12,2,AIR)
Block(-1,12,3,AIR)
Block(-1,12,4,AIR)
Block(-1,12,5,MOSSY_COBBLESTONE)
Block(-1,13,-5,COBBLESTONE)
Block(-1,13,-4,MOSSY_COBBLESTONE)
Block(-1,13,-3,MOSSY_COBBLESTONE)
Block(-1,13,-2,MOSSY_COBBLESTONE)
Block(-1,13,-1,COBBLESTONE)
Block(-1,13,0,MOSSY_COBBLESTONE)
Block(-1,13,1,MOSSY_COBBLESTONE)
Block(-1,13,2,COBBLESTONE)
Block(-1,13,3,MOSSY_COBBLESTONE)
Block(-1,13,4,COBBLESTONE)
Block(-1,13,5,MOSSY_COBBLESTONE)
Block(0,0,-5,COBBLESTONE)
Block(0,0,-4,COBBLESTONE)
Block(0,0,-3,MOSSY_COBBLESTONE)
Block(0,0,-2,COBBLESTONE)
Block(0,0,-1,COBBLESTONE)
Block(0,0,0,COBBLESTONE)
Block(0,0,1,MOSSY_COBBLESTONE)
Block(0,0,2,MOSSY_COBBLESTONE)
Block(0,0,3,COBBLESTONE)
Block(0,0,4,COBBLESTONE)
Block(0,0,5,MOSSY_COBBLESTONE)
Block(0,1,-5,MOSSY_COBBLESTONE)
Block(0,1,-4,SMOOTH_BRICK)
Block(0,1,-3,STATIONARY_LAVA)
Block(0,1,-2,STATIONARY_LAVA)
Block(0,1,-1,STONE)
Block(0,1,0,STONE)
Block(0,1,1,STONE)
Block(0,1,2,STATIONARY_LAVA)
Block(0,1,3,STATIONARY_LAVA)
Block(0,1,4,STATIONARY_LAVA)
Block(0,1,5,COBBLESTONE)
Block(0,2,-5,COBBLESTONE)
Block(0,2,-4,SMOOTH_BRICK)
Block(0,2,-3,STATIONARY_LAVA)
Block(0,2,-2,STATIONARY_LAVA)
Block(0,2,-1,SMOOTH_BRICK:2)
Block(0,2,0,SMOOTH_BRICK:2)
Block(0,2,1,SMOOTH_BRICK)
Block(0,2,2,STATIONARY_LAVA)
Block(0,2,3,STATIONARY_LAVA)
Block(0,2,4,SMOOTH_BRICK:2)
Block(0,2,5,MOSSY_COBBLESTONE)
Block(0,3,-5,COBBLESTONE)
Block(0,3,-4,SMOOTH_BRICK:2)
Block(0,3,-3,AIR)
Block(0,3,-2,AIR)
Block(0,3,-1,AIR)
Block(0,3,0,AIR)
Block(0,3,1,AIR)
Block(0,3,2,AIR)
Block(0,3,3,AIR)
Block(0,3,4,SMOOTH_BRICK:1)
Block(0,3,5,COBBLESTONE)
Block(0,4,-5,MOSSY_COBBLESTONE)
Block(0,4,-4,SMOOTH_BRICK:1)
Block(0,4,-3,AIR)
Block(0,4,-2,AIR)
Block(0,4,-1,AIR)
Block(0,4,0,AIR)
Block(0,4,1,AIR)
Block(0,4,2,AIR)
Block(0,4,3,AIR)
Block(0,4,4,SMOOTH_BRICK:1)
Block(0,4,5,MOSSY_COBBLESTONE)
Block(0,5,-5,MOSSY_COBBLESTONE)
Block(0,5,-4,SMOOTH_BRICK)
Block(0,5,-3,SMOOTH_BRICK:2)
Block(0,5,-2,AIR)
Block(0,5,-1,AIR)
Block(0,5,0,AIR)
Block(0,5,1,AIR)
Block(0,5,2,AIR)
Block(0,5,3,SMOOTH_BRICK)
Block(0,5,4,SMOOTH_BRICK)
Block(0,5,5,MOSSY_COBBLESTONE)
Block(0,6,-5,COBBLESTONE)
Block(0,6,-4,SMOOTH_BRICK:1)
Block(0,6,-3,SMOOTH_BRICK:2)
Block(0,6,-2,SMOOTH_BRICK:2)
Block(0,6,-1,AIR)
Block(0,6,0,AIR)
Block(0,6,1,AIR)
Block(0,6,2,SMOOTH_BRICK:2)
Block(0,6,3,SMOOTH_BRICK:1)
Block(0,6,4,SMOOTH_BRICK:2)
Block(0,6,5,MOSSY_COBBLESTONE)
RandomBlock(0,7,-5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(0,7,-4,SMOOTH_BRICK)
Block(0,7,-3,SMOOTH_BRICK)
Block(0,7,-2,SMOOTH_BRICK:2)
Block(0,7,-1,SMOOTH_BRICK:2)
Block(0,7,0,SMOOTH_BRICK)
Block(0,7,1,SMOOTH_BRICK:2)
Block(0,7,2,SMOOTH_BRICK)
Block(0,7,3,SMOOTH_BRICK:1)
Block(0,7,4,SMOOTH_BRICK:1)
Block(0,7,5,MOSSY_COBBLESTONE)
Block(0,8,-5,MOSSY_COBBLESTONE)
Block(0,8,-4,SMOOTH_BRICK:1)
Block(0,8,-3,SMOOTH_BRICK:1)
Block(0,8,-2,SMOOTH_BRICK)
Block(0,8,-1,SMOOTH_BRICK:1)
Block(0,8,0,SMOOTH_BRICK:1)
Block(0,8,1,SMOOTH_BRICK)
Block(0,8,2,SMOOTH_BRICK:2)
Block(0,8,3,SMOOTH_BRICK:2)
Block(0,8,4,SMOOTH_BRICK:1)
Block(0,8,5,MOSSY_COBBLESTONE)
Block(0,9,-5,COBBLESTONE)
Block(0,9,-4,AIR)
Block(0,9,-3,AIR)
Block(0,9,-2,AIR)
Block(0,9,-1,AIR)
Block(0,9,0,AIR)
Block(0,9,1,AIR)
Block(0,9,2,AIR)
Block(0,9,3,AIR)
Block(0,9,4,AIR)
Block(0,9,5,COBBLESTONE)
RandomBlock(0,10,-5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(0,10,-4,AIR)
Block(0,10,-3,AIR)
Block(0,10,-2,AIR)
Block(0,10,-1,AIR)
Block(0,10,0,AIR)
Block(0,10,1,AIR)
Block(0,10,2,AIR)
Block(0,10,3,AIR)
Block(0,10,4,AIR)
Block(0,10,5,MOSSY_COBBLESTONE)
Block(0,11,-5,MOSSY_COBBLESTONE)
Block(0,11,-4,AIR)
Block(0,11,-3,AIR)
Block(0,11,-2,AIR)
Block(0,11,-1,AIR)
Block(0,11,0,AIR)
Block(0,11,1,AIR)
Block(0,11,2,AIR)
Block(0,11,3,AIR)
Block(0,11,4,AIR)
Block(0,11,5,MOSSY_COBBLESTONE)
Block(0,12,-5,COBBLESTONE)
Block(0,12,-4,AIR)
Block(0,12,-3,AIR)
Block(0,12,-2,AIR)
Block(0,12,-1,AIR)
Block(0,12,0,AIR)
Block(0,12,1,AIR)
Block(0,12,2,AIR)
Block(0,12,3,AIR)
Block(0,12,4,AIR)
Block(0,12,5,COBBLESTONE)
Block(0,13,-5,COBBLESTONE)
Block(0,13,-4,COBBLESTONE)
Block(0,13,-3,MOSSY_COBBLESTONE)
Block(0,13,-2,MOSSY_COBBLESTONE)
Block(0,13,-1,COBBLESTONE)
Block(0,13,0,COBBLESTONE)
Block(0,13,1,COBBLESTONE)
Block(0,13,2,MOSSY_COBBLESTONE)
Block(0,13,3,MOSSY_COBBLESTONE)
Block(0,13,4,MOSSY_COBBLESTONE)
Block(0,13,5,MOSSY_COBBLESTONE)
Block(1,0,-5,COBBLESTONE)
Block(1,0,-4,MOSSY_COBBLESTONE)
Block(1,0,-3,MOSSY_COBBLESTONE)
Block(1,0,-2,MOSSY_COBBLESTONE)
Block(1,0,-1,COBBLESTONE)
Block(1,0,0,COBBLESTONE)
Block(1,0,1,COBBLESTONE)
Block(1,0,2,MOSSY_COBBLESTONE)
Block(1,0,3,MOSSY_COBBLESTONE)
Block(1,0,4,COBBLESTONE)
Block(1,0,5,MOSSY_COBBLESTONE)
Block(1,1,-5,MOSSY_COBBLESTONE)
Block(1,1,-4,STATIONARY_LAVA)
Block(1,1,-3,STATIONARY_LAVA)
Block(1,1,-2,STATIONARY_LAVA)
Block(1,1,-1,STATIONARY_LAVA)
Block(1,1,0,STONE)
Block(1,1,1,STATIONARY_LAVA)
Block(1,1,2,STATIONARY_LAVA)
Block(1,1,3,STATIONARY_LAVA)
Block(1,1,4,STATIONARY_LAVA)
Block(1,1,5,MOSSY_COBBLESTONE)
Block(1,2,-5,COBBLESTONE)
Block(1,2,-4,STATIONARY_LAVA)
Block(1,2,-3,STATIONARY_LAVA)
Block(1,2,-2,STATIONARY_LAVA)
Block(1,2,-1,STATIONARY_LAVA)
Block(1,2,0,SMOOTH_BRICK)
Block(1,2,1,STATIONARY_LAVA)
Block(1,2,2,STATIONARY_LAVA)
Block(1,2,3,STATIONARY_LAVA)
Block(1,2,4,STATIONARY_LAVA)
Block(1,2,5,MOSSY_COBBLESTONE)
Block(1,3,-5,COBBLESTONE)
Block(1,3,-4,AIR)
Block(1,3,-3,AIR)
Block(1,3,-2,AIR)
Block(1,3,-1,AIR)
Block(1,3,0,AIR)
Block(1,3,1,AIR)
Block(1,3,2,AIR)
Block(1,3,3,AIR)
Block(1,3,4,AIR)
Block(1,3,5,MOSSY_COBBLESTONE)
Block(1,4,-5,MOSSY_COBBLESTONE)
Block(1,4,-4,AIR)
Block(1,4,-3,AIR)
Block(1,4,-2,AIR)
Block(1,4,-1,AIR)
Block(1,4,0,AIR)
Block(1,4,1,AIR)
Block(1,4,2,AIR)
Block(1,4,3,AIR)
Block(1,4,4,AIR)
Block(1,4,5,COBBLESTONE)
Block(1,5,-5,MOSSY_COBBLESTONE)
Block(1,5,-4,SMOOTH_BRICK)
Block(1,5,-3,AIR)
Block(1,5,-2,AIR)
Block(1,5,-1,AIR)
Block(1,5,0,AIR)
Block(1,5,1,AIR)
Block(1,5,2,AIR)
Block(1,5,3,AIR)
Block(1,5,4,SMOOTH_BRICK)
Block(1,5,5,COBBLESTONE)
Block(1,6,-5,MOSSY_COBBLESTONE)
Block(1,6,-4,SMOOTH_BRICK:2)
Block(1,6,-3,SMOOTH_BRICK)
Block(1,6,-2,AIR)
Block(1,6,-1,AIR)
Block(1,6,0,AIR)
Block(1,6,1,AIR)
Block(1,6,2,AIR)
Block(1,6,3,SMOOTH_BRICK:1)
Block(1,6,4,SMOOTH_BRICK:1)
Block(1,6,5,MOSSY_COBBLESTONE)
Block(1,7,-5,COBBLESTONE)
Block(1,7,-4,SMOOTH_BRICK)
Block(1,7,-3,SMOOTH_BRICK:1)
Block(1,7,-2,AIR)
Block(1,7,-1,AIR)
Block(1,7,0,AIR)
Block(1,7,1,AIR)
Block(1,7,2,AIR)
Block(1,7,3,SMOOTH_BRICK)
Block(1,7,4,SMOOTH_BRICK)
Block(1,7,5,COBBLESTONE)
Block(1,8,-5,MOSSY_COBBLESTONE)
Block(1,8,-4,SMOOTH_BRICK)
Block(1,8,-3,SMOOTH_BRICK:2)
Block(1,8,-2,SMOOTH_BRICK:1)
Block(1,8,-1,SMOOTH_BRICK:1)
Block(1,8,0,SMOOTH_BRICK:2)
Block(1,8,1,SMOOTH_BRICK)
Block(1,8,2,SMOOTH_BRICK:1)
Block(1,8,3,SMOOTH_BRICK:1)
Block(1,8,4,SMOOTH_BRICK)
Block(1,8,5,MOSSY_COBBLESTONE)
Block(1,9,-5,COBBLESTONE)
Block(1,9,-4,AIR)
Block(1,9,-3,BOOKSHELF)
Block(1,9,-2,AIR)
Block(1,9,-1,AIR)
Block(1,9,0,AIR)
Block(1,9,1,AIR)
Block(1,9,2,AIR)
Block(1,9,3,BOOKSHELF)
Block(1,9,4,AIR)
Block(1,9,5,MOSSY_COBBLESTONE)
Block(1,10,-5,COBBLESTONE)
Block(1,10,-4,AIR)
Block(1,10,-3,BOOKSHELF)
Block(1,10,-2,AIR)
Block(1,10,-1,AIR)
Block(1,10,0,AIR)
Block(1,10,1,AIR)
Block(1,10,2,AIR)
Block(1,10,3,BOOKSHELF)
Block(1,10,4,AIR)
Block(1,10,5,COBBLESTONE)
Block(1,11,-5,MOSSY_COBBLESTONE)
Block(1,11,-4,AIR)
Block(1,11,-3,BOOKSHELF)
Block(1,11,-2,AIR)
Block(1,11,-1,AIR)
Block(1,11,0,AIR)
Block(1,11,1,AIR)
Block(1,11,2,AIR)
Block(1,11,3,BOOKSHELF)
Block(1,11,4,AIR)
Block(1,11,5,MOSSY_COBBLESTONE)
Block(1,12,-5,COBBLESTONE)
Block(1,12,-4,AIR)
Block(1,12,-3,AIR)
Block(1,12,-2,AIR)
Block(1,12,-1,AIR)
Block(1,12,0,AIR)
Block(1,12,1,AIR)
Block(1,12,2,AIR)
Block(1,12,3,AIR)
Block(1,12,4,AIR)
Block(1,12,5,MOSSY_COBBLESTONE)
Block(1,13,-5,COBBLESTONE)
Block(1,13,-4,MOSSY_COBBLESTONE)
Block(1,13,-3,COBBLESTONE)
Block(1,13,-2,MOSSY_COBBLESTONE)
Block(1,13,-1,MOSSY_COBBLESTONE)
Block(1,13,0,COBBLESTONE)
Block(1,13,1,COBBLESTONE)
Block(1,13,2,COBBLESTONE)
Block(1,13,3,MOSSY_COBBLESTONE)
Block(1,13,4,COBBLESTONE)
Block(1,13,5,MOSSY_COBBLESTONE)
Block(2,0,-5,COBBLESTONE)
Block(2,0,-4,MOSSY_COBBLESTONE)
Block(2,0,-3,MOSSY_COBBLESTONE)
Block(2,0,-2,COBBLESTONE)
Block(2,0,-1,COBBLESTONE)
Block(2,0,0,COBBLESTONE)
Block(2,0,1,MOSSY_COBBLESTONE)
Block(2,0,2,COBBLESTONE)
Block(2,0,3,COBBLESTONE)
Block(2,0,4,MOSSY_COBBLESTONE)
Block(2,0,5,MOSSY_COBBLESTONE)
Block(2,1,-5,COBBLESTONE)
Block(2,1,-4,STATIONARY_LAVA)
Block(2,1,-3,STATIONARY_LAVA)
Block(2,1,-2,STATIONARY_LAVA)
Block(2,1,-1,STATIONARY_LAVA)
Block(2,1,0,STATIONARY_LAVA)
Block(2,1,1,STATIONARY_LAVA)
Block(2,1,2,STATIONARY_LAVA)
Block(2,1,3,STATIONARY_LAVA)
Block(2,1,4,STATIONARY_LAVA)
Block(2,1,5,COBBLESTONE)
Block(2,2,-5,MOSSY_COBBLESTONE)
Block(2,2,-4,STATIONARY_LAVA)
Block(2,2,-3,STATIONARY_LAVA)
Block(2,2,-2,STATIONARY_LAVA)
Block(2,2,-1,STATIONARY_LAVA)
Block(2,2,0,STATIONARY_LAVA)
Block(2,2,1,STATIONARY_LAVA)
Block(2,2,2,STATIONARY_LAVA)
Block(2,2,3,STATIONARY_LAVA)
Block(2,2,4,STATIONARY_LAVA)
Block(2,2,5,COBBLESTONE)
Block(2,3,-5,MOSSY_COBBLESTONE)
Block(2,3,-4,AIR)
Block(2,3,-3,AIR)
Block(2,3,-2,AIR)
Block(2,3,-1,AIR)
Block(2,3,0,AIR)
Block(2,3,1,AIR)
Block(2,3,2,AIR)
Block(2,3,3,AIR)
Block(2,3,4,AIR)
Block(2,3,5,MOSSY_COBBLESTONE)
Block(2,4,-5,MOSSY_COBBLESTONE)
Block(2,4,-4,AIR)
Block(2,4,-3,AIR)
Block(2,4,-2,AIR)
Block(2,4,-1,AIR)
Block(2,4,0,AIR)
Block(2,4,1,AIR)
Block(2,4,2,AIR)
Block(2,4,3,AIR)
Block(2,4,4,AIR)
Block(2,4,5,COBBLESTONE)
RandomBlock(2,5,-5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(2,5,-4,AIR)
Block(2,5,-3,AIR)
Block(2,5,-2,AIR)
Block(2,5,-1,AIR)
Block(2,5,0,AIR)
Block(2,5,1,AIR)
Block(2,5,2,AIR)
Block(2,5,3,AIR)
Block(2,5,4,AIR)
Block(2,5,5,COBBLESTONE)
Block(2,6,-5,MOSSY_COBBLESTONE)
Block(2,6,-4,SMOOTH_BRICK:2)
Block(2,6,-3,AIR)
Block(2,6,-2,AIR)
Block(2,6,-1,AIR)
Block(2,6,0,AIR)
Block(2,6,1,AIR)
Block(2,6,2,AIR)
Block(2,6,3,AIR)
Block(2,6,4,SMOOTH_BRICK)
Block(2,6,5,MOSSY_COBBLESTONE)
Block(2,7,-5,COBBLESTONE)
Block(2,7,-4,SMOOTH_BRICK)
Block(2,7,-3,AIR)
Block(2,7,-2,AIR)
Block(2,7,-1,AIR)
Block(2,7,0,AIR)
Block(2,7,1,AIR)
Block(2,7,2,AIR)
Block(2,7,3,AIR)
Block(2,7,4,SMOOTH_BRICK:1)
RandomBlock(2,7,5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(2,8,-5,MOSSY_COBBLESTONE)
Block(2,8,-4,SMOOTH_BRICK)
Block(2,8,-3,SMOOTH_BRICK:1)
Block(2,8,-2,SMOOTH_BRICK:1)
Block(2,8,-1,SMOOTH_BRICK:1)
Block(2,8,0,SMOOTH_BRICK)
Block(2,8,1,SMOOTH_BRICK)
Block(2,8,2,SMOOTH_BRICK)
Block(2,8,3,SMOOTH_BRICK:2)
Block(2,8,4,SMOOTH_BRICK:1)
Block(2,8,5,COBBLESTONE)
Block(2,9,-5,COBBLESTONE)
Block(2,9,-4,AIR)
Block(2,9,-3,AIR)
Block(2,9,-2,AIR)
Block(2,9,-1,AIR)
Block(2,9,0,AIR)
Block(2,9,1,AIR)
Block(2,9,2,AIR)
Block(2,9,3,AIR)
Block(2,9,4,AIR)
Block(2,9,5,COBBLESTONE)
Block(2,10,-5,COBBLESTONE)
Block(2,10,-4,AIR)
Block(2,10,-3,AIR)
Block(2,10,-2,AIR)
Block(2,10,-1,AIR)
Block(2,10,0,AIR)
Block(2,10,1,AIR)
Block(2,10,2,AIR)
Block(2,10,3,AIR)
Block(2,10,4,AIR)
RandomBlock(2,10,5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(2,11,-5,MOSSY_COBBLESTONE)
Block(2,11,-4,AIR)
Block(2,11,-3,AIR)
Block(2,11,-2,AIR)
Block(2,11,-1,AIR)
Block(2,11,0,AIR)
Block(2,11,1,AIR)
Block(2,11,2,AIR)
Block(2,11,3,AIR)
Block(2,11,4,AIR)
Block(2,11,5,COBBLESTONE)
Block(2,12,-5,COBBLESTONE)
Block(2,12,-4,AIR)
Block(2,12,-3,AIR)
Block(2,12,-2,AIR)
Block(2,12,-1,AIR)
Block(2,12,0,AIR)
Block(2,12,1,AIR)
Block(2,12,2,AIR)
Block(2,12,3,AIR)
Block(2,12,4,AIR)
Block(2,12,5,COBBLESTONE)
Block(2,13,-5,MOSSY_COBBLESTONE)
Block(2,13,-4,COBBLESTONE)
Block(2,13,-3,COBBLESTONE)
Block(2,13,-2,COBBLESTONE)
Block(2,13,-1,MOSSY_COBBLESTONE)
Block(2,13,0,MOSSY_COBBLESTONE)
Block(2,13,1,COBBLESTONE)
Block(2,13,2,MOSSY_COBBLESTONE)
Block(2,13,3,COBBLESTONE)
Block(2,13,4,MOSSY_COBBLESTONE)
Block(2,13,5,MOSSY_COBBLESTONE)
Block(3,0,-5,COBBLESTONE)
Block(3,0,-4,MOSSY_COBBLESTONE)
Block(3,0,-3,COBBLESTONE)
Block(3,0,-2,MOSSY_COBBLESTONE)
Block(3,0,-1,COBBLESTONE)
Block(3,0,0,COBBLESTONE)
Block(3,0,1,MOSSY_COBBLESTONE)
Block(3,0,2,COBBLESTONE)
Block(3,0,3,MOSSY_COBBLESTONE)
Block(3,0,4,COBBLESTONE)
Block(3,0,5,COBBLESTONE)
Block(3,1,-5,MOSSY_COBBLESTONE)
Block(3,1,-4,STATIONARY_LAVA)
Block(3,1,-3,STATIONARY_LAVA)
Block(3,1,-2,STATIONARY_LAVA)
Block(3,1,-1,STATIONARY_LAVA)
Block(3,1,0,STATIONARY_LAVA)
Block(3,1,1,STATIONARY_LAVA)
Block(3,1,2,STATIONARY_LAVA)
Block(3,1,3,STATIONARY_LAVA)
Block(3,1,4,STATIONARY_LAVA)
Block(3,1,5,COBBLESTONE)
Block(3,2,-5,COBBLESTONE)
Block(3,2,-4,STATIONARY_LAVA)
Block(3,2,-3,STATIONARY_LAVA)
Block(3,2,-2,STATIONARY_LAVA)
Block(3,2,-1,STATIONARY_LAVA)
Block(3,2,0,STATIONARY_LAVA)
Block(3,2,1,STATIONARY_LAVA)
Block(3,2,2,STATIONARY_LAVA)
Block(3,2,3,STATIONARY_LAVA)
Block(3,2,4,STATIONARY_LAVA)
Block(3,2,5,COBBLESTONE)
Block(3,3,-5,COBBLESTONE)
Block(3,3,-4,AIR)
Block(3,3,-3,AIR)
Block(3,3,-2,AIR)
Block(3,3,-1,AIR)
Block(3,3,0,AIR)
Block(3,3,1,AIR)
Block(3,3,2,AIR)
Block(3,3,3,AIR)
Block(3,3,4,AIR)
Block(3,3,5,MOSSY_COBBLESTONE)
Block(3,4,-5,COBBLESTONE)
Block(3,4,-4,AIR)
Block(3,4,-3,AIR)
Block(3,4,-2,AIR)
Block(3,4,-1,AIR)
Block(3,4,0,AIR)
Block(3,4,1,AIR)
Block(3,4,2,AIR)
Block(3,4,3,AIR)
Block(3,4,4,AIR)
Block(3,4,5,COBBLESTONE)
Block(3,5,-5,MOSSY_COBBLESTONE)
Block(3,5,-4,AIR)
Block(3,5,-3,AIR)
Block(3,5,-2,AIR)
Block(3,5,-1,AIR)
Block(3,5,0,AIR)
Block(3,5,1,AIR)
Block(3,5,2,AIR)
Block(3,5,3,AIR)
Block(3,5,4,AIR)
Block(3,5,5,COBBLESTONE)
Block(3,6,-5,MOSSY_COBBLESTONE)
Block(3,6,-4,SMOOTH_BRICK:2)
Block(3,6,-3,AIR)
Block(3,6,-2,AIR)
Block(3,6,-1,AIR)
Block(3,6,0,AIR)
Block(3,6,1,AIR)
Block(3,6,2,AIR)
Block(3,6,3,AIR)
Block(3,6,4,SMOOTH_BRICK:1)
Block(3,6,5,COBBLESTONE)
Block(3,7,-5,MOSSY_COBBLESTONE)
Block(3,7,-4,SMOOTH_BRICK:1)
Block(3,7,-3,AIR)
Block(3,7,-2,AIR)
Block(3,7,-1,AIR)
Block(3,7,0,AIR)
Block(3,7,1,AIR)
Block(3,7,2,AIR)
Block(3,7,3,AIR)
Block(3,7,4,SMOOTH_BRICK:1)
Block(3,7,5,MOSSY_COBBLESTONE)
Block(3,8,-5,MOSSY_COBBLESTONE)
Block(3,8,-4,SMOOTH_BRICK:2)
Block(3,8,-3,SMOOTH_BRICK)
Block(3,8,-2,SMOOTH_BRICK:1)
Block(3,8,-1,SMOOTH_BRICK:2)
Block(3,8,0,SMOOTH_BRICK:1)
Block(3,8,1,SMOOTH_BRICK:2)
Block(3,8,2,SMOOTH_BRICK)
Block(3,8,3,SMOOTH_BRICK:1)
Block(3,8,4,SMOOTH_BRICK:2)
Block(3,8,5,MOSSY_COBBLESTONE)
Block(3,9,-5,COBBLESTONE)
Block(3,9,-4,AIR)
Block(3,9,-3,BOOKSHELF)
Block(3,9,-2,AIR)
Block(3,9,-1,AIR)
Block(3,9,0,AIR)
Block(3,9,1,AIR)
Block(3,9,2,AIR)
Block(3,9,3,AIR)
Block(3,9,4,AIR)
Block(3,9,5,COBBLESTONE)
Block(3,10,-5,MOSSY_COBBLESTONE)
Block(3,10,-4,AIR)
Block(3,10,-3,BOOKSHELF)
Block(3,10,-2,AIR)
Block(3,10,-1,AIR)
Block(3,10,0,AIR)
Block(3,10,1,AIR)
Block(3,10,2,AIR)
Block(3,10,3,AIR)
Block(3,10,4,AIR)
Block(3,10,5,MOSSY_COBBLESTONE)
Block(3,11,-5,MOSSY_COBBLESTONE)
Block(3,11,-4,AIR)
Block(3,11,-3,BOOKSHELF)
Block(3,11,-2,AIR)
Block(3,11,-1,AIR)
Block(3,11,0,AIR)
Block(3,11,1,AIR)
Block(3,11,2,AIR)
Block(3,11,3,AIR)
Block(3,11,4,AIR)
Block(3,11,5,MOSSY_COBBLESTONE)
Block(3,12,-5,COBBLESTONE)
Block(3,12,-4,AIR)
Block(3,12,-3,AIR)
Block(3,12,-2,AIR)
Block(3,12,-1,AIR)
Block(3,12,0,AIR)
Block(3,12,1,AIR)
Block(3,12,2,AIR)
Block(3,12,3,AIR)
Block(3,12,4,AIR)
Block(3,12,5,COBBLESTONE)
Block(3,13,-5,MOSSY_COBBLESTONE)
Block(3,13,-4,COBBLESTONE)
Block(3,13,-3,COBBLESTONE)
Block(3,13,-2,MOSSY_COBBLESTONE)
Block(3,13,-1,COBBLESTONE)
Block(3,13,0,MOSSY_COBBLESTONE)
Block(3,13,1,MOSSY_COBBLESTONE)
Block(3,13,2,MOSSY_COBBLESTONE)
Block(3,13,3,MOSSY_COBBLESTONE)
Block(3,13,4,COBBLESTONE)
Block(3,13,5,COBBLESTONE)
Block(4,0,-5,COBBLESTONE)
Block(4,0,-4,MOSSY_COBBLESTONE)
Block(4,0,-3,MOSSY_COBBLESTONE)
Block(4,0,-2,MOSSY_COBBLESTONE)
Block(4,0,-1,MOSSY_COBBLESTONE)
Block(4,0,0,MOSSY_COBBLESTONE)
Block(4,0,1,MOSSY_COBBLESTONE)
Block(4,0,2,COBBLESTONE)
Block(4,0,3,COBBLESTONE)
Block(4,0,4,COBBLESTONE)
Block(4,0,5,MOSSY_COBBLESTONE)
Block(4,1,-5,MOSSY_COBBLESTONE)
Block(4,1,-4,STATIONARY_LAVA)
Block(4,1,-3,STATIONARY_LAVA)
Block(4,1,-2,STATIONARY_LAVA)
Block(4,1,-1,STATIONARY_LAVA)
Block(4,1,0,STATIONARY_LAVA)
Block(4,1,1,STATIONARY_LAVA)
Block(4,1,2,STATIONARY_LAVA)
Block(4,1,3,STATIONARY_LAVA)
Block(4,1,4,STATIONARY_LAVA)
Block(4,1,5,COBBLESTONE)
Block(4,2,-5,COBBLESTONE)
Block(4,2,-4,STATIONARY_LAVA)
Block(4,2,-3,STATIONARY_LAVA)
Block(4,2,-2,STATIONARY_LAVA)
Block(4,2,-1,STATIONARY_LAVA)
Block(4,2,0,STATIONARY_LAVA)
Block(4,2,1,STATIONARY_LAVA)
Block(4,2,2,STATIONARY_LAVA)
Block(4,2,3,STATIONARY_LAVA)
Block(4,2,4,STATIONARY_LAVA)
Block(4,2,5,MOSSY_COBBLESTONE)
Block(4,3,-5,MOSSY_COBBLESTONE)
Block(4,3,-4,AIR)
Block(4,3,-3,AIR)
Block(4,3,-2,AIR)
Block(4,3,-1,AIR)
Block(4,3,0,AIR)
Block(4,3,1,AIR)
Block(4,3,2,AIR)
Block(4,3,3,AIR)
Block(4,3,4,AIR)
Block(4,3,5,MOSSY_COBBLESTONE)
Block(4,4,-5,COBBLESTONE)
Block(4,4,-4,AIR)
Block(4,4,-3,AIR)
Block(4,4,-2,AIR)
Block(4,4,-1,AIR)
Block(4,4,0,AIR)
Block(4,4,1,AIR)
Block(4,4,2,AIR)
Block(4,4,3,AIR)
Block(4,4,4,AIR)
Block(4,4,5,COBBLESTONE)
Block(4,5,-5,MOSSY_COBBLESTONE)
Block(4,5,-4,SMOOTH_BRICK:1)
Block(4,5,-3,AIR)
Block(4,5,-2,AIR)
Block(4,5,-1,AIR)
Block(4,5,0,AIR)
Block(4,5,1,AIR)
Block(4,5,2,AIR)
Block(4,5,3,AIR)
Block(4,5,4,SMOOTH_BRICK:2)
Block(4,5,5,MOSSY_COBBLESTONE)
Block(4,6,-5,MOSSY_COBBLESTONE)
Block(4,6,-4,SMOOTH_BRICK)
Block(4,6,-3,SMOOTH_BRICK:1)
Block(4,6,-2,AIR)
Block(4,6,-1,AIR)
Block(4,6,0,AIR)
Block(4,6,1,AIR)
Block(4,6,2,AIR)
Block(4,6,3,SMOOTH_BRICK:2)
Block(4,6,4,SMOOTH_BRICK:2)
Block(4,6,5,COBBLESTONE)
RandomBlock(4,7,-5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(4,7,-4,SMOOTH_BRICK:1)
Block(4,7,-3,SMOOTH_BRICK:2)
Block(4,7,-2,AIR)
Block(4,7,-1,AIR)
Block(4,7,0,AIR)
Block(4,7,1,AIR)
Block(4,7,2,AIR)
Block(4,7,3,SMOOTH_BRICK)
Block(4,7,4,SMOOTH_BRICK:1)
Block(4,7,5,COBBLESTONE)
Block(4,8,-5,COBBLESTONE)
Block(4,8,-4,SMOOTH_BRICK:2)
Block(4,8,-3,SMOOTH_BRICK:2)
Block(4,8,-2,SMOOTH_BRICK:1)
Block(4,8,-1,SMOOTH_BRICK)
Block(4,8,0,SMOOTH_BRICK:1)
Block(4,8,1,SMOOTH_BRICK:1)
Block(4,8,2,SMOOTH_BRICK:1)
Block(4,8,3,SMOOTH_BRICK)
Block(4,8,4,SMOOTH_BRICK:1)
Block(4,8,5,COBBLESTONE)
Block(4,9,-5,COBBLESTONE)
Block(4,9,-4,AIR)
Block(4,9,-3,AIR)
Block(4,9,-2,AIR)
Block(4,9,-1,AIR)
RandomBlock(4,9,0,MOB_SPAWNER,../../nbt/Spawner/Skeleton.nbt,50,MOB_SPAWNER,../../nbt/Spawner/Zombie.nbt,100)
Block(4,9,1,AIR)
Block(4,9,2,AIR)
Block(4,9,3,BOOKSHELF)
Block(4,9,4,AIR)
Block(4,9,5,COBBLESTONE)
RandomBlock(4,10,-5,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(4,10,-4,AIR)
Block(4,10,-3,AIR)
Block(4,10,-2,AIR)
Block(4,10,-1,AIR)
Block(4,10,0,AIR)
Block(4,10,1,AIR)
Block(4,10,2,AIR)
Block(4,10,3,BOOKSHELF)
Block(4,10,4,AIR)
Block(4,10,5,COBBLESTONE)
Block(4,11,-5,COBBLESTONE)
Block(4,11,-4,AIR)
Block(4,11,-3,AIR)
Block(4,11,-2,AIR)
Block(4,11,-1,AIR)
Block(4,11,0,AIR)
Block(4,11,1,AIR)
Block(4,11,2,AIR)
RandomBlock(4,11,3,CHEST,../../nbt/Chests/Epic1.nbt,25,CHEST,../../nbt/Chests/Epic2.nbt,25,CHEST,../../nbt/Chests/Epic3.nbt,25,CHEST,../../nbt/Chests/Epic4.nbt,25,CHEST,../../nbt/Chests/Epic5.nbt,25,CHEST,../../nbt/Chests/Epic6.nbt,25,CHEST,../../nbt/Chests/Epic7.nbt,25,CHEST,../../nbt/Chests/Epic8.nbt,25,CHEST,../../nbt/Chests/Epic9.nbt,25,CHEST,../../nbt/Chests/Epic10.nbt,25,CHEST,../../nbt/Chests/Epic11.nbt,25,CHEST,../../nbt/Chests/Epic12.nbt,25,CHEST,../../nbt/Chests/Epic13.nbt,25,CHEST,../../nbt/Chests/Epic14.nbt,25,CHEST,../../nbt/Chests/Epic15.nbt,100)
Block(4,11,4,AIR)
Block(4,11,5,COBBLESTONE)
Block(4,12,-5,COBBLESTONE)
Block(4,12,-4,AIR)
Block(4,12,-3,AIR)
Block(4,12,-2,AIR)
Block(4,12,-1,AIR)
Block(4,12,0,AIR)
Block(4,12,1,AIR)
Block(4,12,2,AIR)
Block(4,12,3,AIR)
Block(4,12,4,AIR)
Block(4,12,5,COBBLESTONE)
Block(4,13,-5,COBBLESTONE)
Block(4,13,-4,MOSSY_COBBLESTONE)
Block(4,13,-3,COBBLESTONE)
Block(4,13,-2,MOSSY_COBBLESTONE)
Block(4,13,-1,COBBLESTONE)
Block(4,13,0,MOSSY_COBBLESTONE)
Block(4,13,1,COBBLESTONE)
Block(4,13,2,MOSSY_COBBLESTONE)
Block(4,13,3,COBBLESTONE)
Block(4,13,4,COBBLESTONE)
Block(4,13,5,MOSSY_COBBLESTONE)
Block(5,0,-5,MOSSY_COBBLESTONE)
Block(5,0,-4,MOSSY_COBBLESTONE)
Block(5,0,-3,MOSSY_COBBLESTONE)
Block(5,0,-2,MOSSY_COBBLESTONE)
Block(5,0,-1,COBBLESTONE)
Block(5,0,0,COBBLESTONE)
Block(5,0,1,COBBLESTONE)
Block(5,0,2,COBBLESTONE)
Block(5,0,3,MOSSY_COBBLESTONE)
Block(5,0,4,MOSSY_COBBLESTONE)
Block(5,0,5,COBBLESTONE)
Block(5,1,-5,COBBLESTONE)
Block(5,1,-4,STATIONARY_LAVA)
Block(5,1,-3,STATIONARY_LAVA)
Block(5,1,-2,STATIONARY_LAVA)
Block(5,1,-1,STATIONARY_LAVA)
Block(5,1,0,STATIONARY_LAVA)
Block(5,1,1,STATIONARY_LAVA)
Block(5,1,2,STATIONARY_LAVA)
Block(5,1,3,STATIONARY_LAVA)
Block(5,1,4,STATIONARY_LAVA)
Block(5,1,5,COBBLESTONE)
Block(5,2,-5,COBBLESTONE)
Block(5,2,-4,SMOOTH_BRICK:2)
Block(5,2,-3,STATIONARY_LAVA)
Block(5,2,-2,STATIONARY_LAVA)
Block(5,2,-1,STATIONARY_LAVA)
Block(5,2,0,STATIONARY_LAVA)
Block(5,2,1,STATIONARY_LAVA)
Block(5,2,2,STATIONARY_LAVA)
Block(5,2,3,STATIONARY_LAVA)
Block(5,2,4,SMOOTH_BRICK)
Block(5,2,5,COBBLESTONE)
Block(5,3,-5,MOSSY_COBBLESTONE)
Block(5,3,-4,SMOOTH_BRICK:2)
Block(5,3,-3,AIR)
Block(5,3,-2,AIR)
Block(5,3,-1,AIR)
Block(5,3,0,AIR)
Block(5,3,1,AIR)
Block(5,3,2,AIR)
Block(5,3,3,AIR)
Block(5,3,4,SMOOTH_BRICK:2)
Block(5,3,5,COBBLESTONE)
Block(5,4,-5,COBBLESTONE)
Block(5,4,-4,SMOOTH_BRICK:2)
Block(5,4,-3,AIR)
Block(5,4,-2,AIR)
Block(5,4,-1,AIR)
Block(5,4,0,AIR)
Block(5,4,1,AIR)
Block(5,4,2,AIR)
Block(5,4,3,AIR)
Block(5,4,4,SMOOTH_BRICK)
Block(5,4,5,COBBLESTONE)
Block(5,5,-5,MOSSY_COBBLESTONE)
Block(5,5,-4,SMOOTH_BRICK)
Block(5,5,-3,SMOOTH_BRICK)
Block(5,5,-2,AIR)
Block(5,5,-1,AIR)
Block(5,5,0,GOLD_BLOCK)
Block(5,5,1,AIR)
Block(5,5,2,AIR)
Block(5,5,3,SMOOTH_BRICK:1)
Block(5,5,4,SMOOTH_BRICK:2)
Block(5,5,5,COBBLESTONE)
Block(5,6,-5,MOSSY_COBBLESTONE)
Block(5,6,-4,SMOOTH_BRICK)
Block(5,6,-3,SMOOTH_BRICK:2)
Block(5,6,-2,SMOOTH_BRICK:1)
Block(5,6,-1,AIR)
Block(5,6,0,SMOOTH_BRICK:2)
Block(5,6,1,AIR)
Block(5,6,2,SMOOTH_BRICK)
Block(5,6,3,SMOOTH_BRICK:1)
Block(5,6,4,SMOOTH_BRICK)
Block(5,6,5,MOSSY_COBBLESTONE)
Block(5,7,-5,COBBLESTONE)
Block(5,7,-4,SMOOTH_BRICK:2)
Block(5,7,-3,SMOOTH_BRICK:2)
Block(5,7,-2,SMOOTH_BRICK:1)
Block(5,7,-1,SMOOTH_BRICK:2)
Block(5,7,0,SMOOTH_BRICK)
Block(5,7,1,SMOOTH_BRICK)
Block(5,7,2,SMOOTH_BRICK:1)
Block(5,7,3,SMOOTH_BRICK)
Block(5,7,4,SMOOTH_BRICK:2)
Block(5,7,5,MOSSY_COBBLESTONE)
Block(5,8,-5,COBBLESTONE)
Block(5,8,-4,SMOOTH_BRICK:1)
Block(5,8,-3,SMOOTH_BRICK:1)
Block(5,8,-2,SMOOTH_BRICK:2)
Block(5,8,-1,SMOOTH_BRICK)
Block(5,8,0,SMOOTH_BRICK:2)
Block(5,8,1,SMOOTH_BRICK:1)
Block(5,8,2,SMOOTH_BRICK:2)
Block(5,8,3,SMOOTH_BRICK:1)
Block(5,8,4,SMOOTH_BRICK:1)
Block(5,8,5,MOSSY_COBBLESTONE)
Block(5,9,-5,MOSSY_COBBLESTONE)
Block(5,9,-4,AIR)
Block(5,9,-3,AIR)
Block(5,9,-2,AIR)
Block(5,9,-1,AIR)
Block(5,9,0,AIR)
Block(5,9,1,AIR)
Block(5,9,2,AIR)
Block(5,9,3,AIR)
Block(5,9,4,AIR)
Block(5,9,5,COBBLESTONE)
Block(5,10,-5,COBBLESTONE)
Block(5,10,-4,AIR)
Block(5,10,-3,AIR)
Block(5,10,-2,AIR)
Block(5,10,-1,AIR)
Block(5,10,0,AIR)
Block(5,10,1,AIR)
Block(5,10,2,AIR)
Block(5,10,3,AIR)
Block(5,10,4,AIR)
Block(5,10,5,MOSSY_COBBLESTONE)
Block(5,11,-5,COBBLESTONE)
Block(5,11,-4,AIR)
Block(5,11,-3,AIR)
Block(5,11,-2,AIR)
Block(5,11,-1,AIR)
Block(5,11,0,AIR)
Block(5,11,1,AIR)
Block(5,11,2,AIR)
Block(5,11,3,AIR)
Block(5,11,4,AIR)
Block(5,11,5,MOSSY_COBBLESTONE)
Block(5,12,-5,MOSSY_COBBLESTONE)
Block(5,12,-4,AIR)
Block(5,12,-3,AIR)
Block(5,12,-2,AIR)
Block(5,12,-1,AIR)
Block(5,12,0,AIR)
Block(5,12,1,AIR)
Block(5,12,2,AIR)
Block(5,12,3,AIR)
Block(5,12,4,AIR)
Block(5,12,5,COBBLESTONE)
Block(5,13,-5,COBBLESTONE)
Block(5,13,-4,MOSSY_COBBLESTONE)
Block(5,13,-3,COBBLESTONE)
Block(5,13,-2,COBBLESTONE)
Block(5,13,-1,COBBLESTONE)
Block(5,13,0,MOSSY_COBBLESTONE)
Block(5,13,1,COBBLESTONE)
Block(5,13,2,COBBLESTONE)
Block(5,13,3,COBBLESTONE)
Block(5,13,4,MOSSY_COBBLESTONE)
Block(5,13,5,COBBLESTONE)
Block(6,0,-5,COBBLESTONE)
Block(6,0,-4,COBBLESTONE)
Block(6,0,-3,MOSSY_COBBLESTONE)
Block(6,0,-2,MOSSY_COBBLESTONE)
Block(6,0,-1,MOSSY_COBBLESTONE)
Block(6,0,0,MOSSY_COBBLESTONE)
Block(6,0,1,COBBLESTONE)
Block(6,0,2,COBBLESTONE)
Block(6,0,3,MOSSY_COBBLESTONE)
Block(6,0,4,MOSSY_COBBLESTONE)
Block(6,0,5,COBBLESTONE)
Block(6,1,-5,COBBLESTONE)
Block(6,1,-4,COBBLESTONE)
Block(6,1,-3,COBBLESTONE)
Block(6,1,-2,COBBLESTONE)
Block(6,1,-1,COBBLESTONE)
Block(6,1,0,MOSSY_COBBLESTONE)
Block(6,1,1,MOSSY_COBBLESTONE)
Block(6,1,2,MOSSY_COBBLESTONE)
Block(6,1,3,COBBLESTONE)
Block(6,1,4,COBBLESTONE)
Block(6,1,5,COBBLESTONE)
Block(6,2,-5,MOSSY_COBBLESTONE)
Block(6,2,-4,COBBLESTONE)
Block(6,2,-3,MOSSY_COBBLESTONE)
Block(6,2,-2,MOSSY_COBBLESTONE)
Block(6,2,-1,MOSSY_COBBLESTONE)
Block(6,2,0,COBBLESTONE)
Block(6,2,1,MOSSY_COBBLESTONE)
Block(6,2,2,MOSSY_COBBLESTONE)
Block(6,2,3,MOSSY_COBBLESTONE)
Block(6,2,4,COBBLESTONE)
Block(6,2,5,MOSSY_COBBLESTONE)
Block(6,3,-5,COBBLESTONE)
Block(6,3,-4,COBBLESTONE)
Block(6,3,-3,MOSSY_COBBLESTONE)
Block(6,3,-2,COBBLESTONE)
Block(6,3,-1,COBBLESTONE)
Block(6,3,0,MOSSY_COBBLESTONE)
Block(6,3,1,COBBLESTONE)
Block(6,3,2,COBBLESTONE)
Block(6,3,3,COBBLESTONE)
Block(6,3,4,COBBLESTONE)
Block(6,3,5,MOSSY_COBBLESTONE)
Block(6,4,-5,COBBLESTONE)
Block(6,4,-4,COBBLESTONE)
Block(6,4,-3,COBBLESTONE)
Block(6,4,-2,MOSSY_COBBLESTONE)
Block(6,4,-1,COBBLESTONE)
Block(6,4,0,COBBLESTONE)
Block(6,4,1,MOSSY_COBBLESTONE)
Block(6,4,2,COBBLESTONE)
Block(6,4,3,MOSSY_COBBLESTONE)
Block(6,4,4,COBBLESTONE)
Block(6,4,5,MOSSY_COBBLESTONE)
Block(6,5,-5,MOSSY_COBBLESTONE)
Block(6,5,-4,COBBLESTONE)
Block(6,5,-3,MOSSY_COBBLESTONE)
Block(6,5,-2,COBBLESTONE)
RandomBlock(6,5,-1,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(6,5,0,MOSSY_COBBLESTONE)
Block(6,5,1,MOSSY_COBBLESTONE)
Block(6,5,2,COBBLESTONE)
Block(6,5,3,COBBLESTONE)
Block(6,5,4,COBBLESTONE)
Block(6,5,5,MOSSY_COBBLESTONE)
Block(6,6,-5,MOSSY_COBBLESTONE)
Block(6,6,-4,COBBLESTONE)
Block(6,6,-3,COBBLESTONE)
Block(6,6,-2,COBBLESTONE)
Block(6,6,-1,MOSSY_COBBLESTONE)
Block(6,6,0,MOSSY_COBBLESTONE)
Block(6,6,1,COBBLESTONE)
Block(6,6,2,MOSSY_COBBLESTONE)
RandomBlock(6,6,3,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(6,6,4,COBBLESTONE)
Block(6,6,5,MOSSY_COBBLESTONE)
Block(6,7,-5,COBBLESTONE)
Block(6,7,-4,COBBLESTONE)
Block(6,7,-3,MOSSY_COBBLESTONE)
Block(6,7,-2,COBBLESTONE)
Block(6,7,-1,COBBLESTONE)
Block(6,7,0,COBBLESTONE)
Block(6,7,1,COBBLESTONE)
Block(6,7,2,MOSSY_COBBLESTONE)
Block(6,7,3,MOSSY_COBBLESTONE)
Block(6,7,4,MOSSY_COBBLESTONE)
Block(6,7,5,COBBLESTONE)
Block(6,8,-5,MOSSY_COBBLESTONE)
Block(6,8,-4,COBBLESTONE)
Block(6,8,-3,COBBLESTONE)
Block(6,8,-2,COBBLESTONE)
Block(6,8,-1,COBBLESTONE)
RandomBlock(6,8,0,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(6,8,1,MOSSY_COBBLESTONE)
Block(6,8,2,COBBLESTONE)
Block(6,8,3,MOSSY_COBBLESTONE)
Block(6,8,4,COBBLESTONE)
Block(6,8,5,COBBLESTONE)
Block(6,9,-5,MOSSY_COBBLESTONE)
Block(6,9,-4,MOSSY_COBBLESTONE)
Block(6,9,-3,MOSSY_COBBLESTONE)
Block(6,9,-2,MOSSY_COBBLESTONE)
Block(6,9,-1,MOSSY_COBBLESTONE)
Block(6,9,0,MOSSY_COBBLESTONE)
Block(6,9,1,COBBLESTONE)
Block(6,9,2,COBBLESTONE)
Block(6,9,3,MOSSY_COBBLESTONE)
Block(6,9,4,MOSSY_COBBLESTONE)
Block(6,9,5,MOSSY_COBBLESTONE)
Block(6,10,-5,COBBLESTONE)
Block(6,10,-4,COBBLESTONE)
Block(6,10,-3,MOSSY_COBBLESTONE)
Block(6,10,-2,COBBLESTONE)
Block(6,10,-1,COBBLESTONE)
Block(6,10,0,COBBLESTONE)
Block(6,10,1,COBBLESTONE)
Block(6,10,2,MOSSY_COBBLESTONE)
Block(6,10,3,IRON_FENCE)
Block(6,10,4,MOSSY_COBBLESTONE)
Block(6,10,5,COBBLESTONE)
Block(6,11,-5,MOSSY_COBBLESTONE)
Block(6,11,-4,COBBLESTONE)
Block(6,11,-3,COBBLESTONE)
Block(6,11,-2,COBBLESTONE)
Block(6,11,-1,COBBLESTONE)
RandomBlock(6,11,0,AIR,10,SMOOTH_BRICK:1,10,SMOOTH_BRICK:2,10,SMOOTH_BRICK,10,MOSSY_COBBLESTONE,100)
Block(6,11,1,MOSSY_COBBLESTONE)
Block(6,11,2,COBBLESTONE)
Block(6,11,3,MOSSY_COBBLESTONE)
Block(6,11,4,COBBLESTONE)
Block(6,11,5,COBBLESTONE)
Block(6,12,-5,MOSSY_COBBLESTONE)
Block(6,12,-4,MOSSY_COBBLESTONE)
Block(6,12,-3,MOSSY_COBBLESTONE)
Block(6,12,-2,MOSSY_COBBLESTONE)
Block(6,12,-1,MOSSY_COBBLESTONE)
Block(6,12,0,MOSSY_COBBLESTONE)
Block(6,12,1,COBBLESTONE)
Block(6,12,2,COBBLESTONE)
Block(6,12,3,MOSSY_COBBLESTONE)
Block(6,12,4,MOSSY_COBBLESTONE)
Block(6,12,5,MOSSY_COBBLESTONE)
Block(6,13,-5,MOSSY_COBBLESTONE)
Block(6,13,-4,COBBLESTONE)
Block(6,13,-3,MOSSY_COBBLESTONE)
Block(6,13,-2,MOSSY_COBBLESTONE)
Block(6,13,-1,COBBLESTONE)
Block(6,13,0,MOSSY_COBBLESTONE)
Block(6,13,1,MOSSY_COBBLESTONE)
Block(6,13,2,MOSSY_COBBLESTONE)
Block(6,13,3,COBBLESTONE)
Block(6,13,4,MOSSY_COBBLESTONE)
Block(6,13,5,COBBLESTONE)

#######################################################################
# +-----------------------------------------------------------------+ #
# |                            BO3 checks                           | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Require a condition at a certain location in order for the BO3 to be spawned.
# BlockCheck(x,y,z,BlockName[,BlockName[,...]]) - one of the blocks must be at the location
# BlockCheckNot(x,y,z,BlockName[,BlockName[,...]]) - all the blocks must not be at the location
# LightCheck(x,y,z,minLightLevel,maxLightLevel) - light must be between min and max (inclusive)

# You can use "Solid" as a BlockName for matching all solid blocks or "All" to match all blocks that aren't air.

# Examples:
#   BlockCheck(0,-1,0,GRASS,DIRT)  Require grass or dirt just below the object
#   BlockCheck(0,-1,0,Solid)       Require any solid block just below the object
#   BlockCheck(0,-1,0,WOOL)        Require any type of wool just below the object
#   BlockCheck(0,-1,0,WOOL:0)      Require white wool just below the object
#   BlockCheckNot(0,0,0,WOOL:0)   Require that there is no white wool below the object
#   LightCheck(0,0,0,0,1)          Require almost complete darkness just below the object

#######################################################################
# +-----------------------------------------------------------------+ #
# |                             Branches                            | #
# +-----------------------------------------------------------------+ #
#######################################################################

# Branches are objects that will spawn when this object spawns when it is used in
# the CustomStructure resource. Branches can also have branches, making complex
# structures possible. See the wiki for more details.

# Regular Branches spawn each branch with an independent chance of spawning.
# Branch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][IndividualChance])
# branchName - name of the object to spawn.
# rotation - NORTH, SOUTH, EAST or WEST.
# IndividualChance - The chance each branch has to spawn, assumed to be 100 when left blank

# Weighted Branches spawn branches with a dependent chance of spawning.
# WeightedBranch(x,y,z,branchName,rotation,chance[,anotherBranchName,rotation,chance[,...]][MaxChanceOutOf])
# MaxChanceOutOf - The chance all branches have to spawn out of, assumed to be 100 when left blank
