local ElvUI_EltreumUI, E, L, V, P, G = unpack(select(2, ...))
local _G = _G
local CreateFrame = _G.CreateFrame
local unpack = _G.unpack
--local UnitClass = _G.UnitClass --currently unused
local classcolor = E:ClassColor(E.myclass, true)

local classIcons = {
	['WARRIOR'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Warrior",
	['PALADIN'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Paladin",
	['HUNTER'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Hunter",
	['ROGUE'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Rogue",
	['PRIEST'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Priest",
	['DEATHKNIGHT'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/DeathKnight",
	['SHAMAN'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Shaman",
	['MAGE'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Mage",
	['WARLOCK'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Warlock",
	['MONK'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Monk",
	['DRUID'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/Druid",
	['DEMONHUNTER'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/DemonHunter",
}

-- Alternate Class Icons by Releaf with borders
local classIconsReleafborder = {
	['WARRIOR'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/WarriorIconReleaf",
	['PALADIN'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/PaladinIconReleaf",
	['HUNTER'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/HunterIconReleaf",
	['ROGUE'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/RogueIconReleaf",
	['PRIEST'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/PriestIconReleaf",
	['DEATHKNIGHT'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/DeathKnightIconReleaf",
	['SHAMAN'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/ShamanIconReleaf",
	['MAGE'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/MageIconReleaf",
	['WARLOCK'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/WarlockIconReleaf",
	['MONK'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/MonkIconReleaf",
	['DRUID'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/DruidIconReleaf",
	['DEMONHUNTER'] = "Interface/Addons/ElvUI_EltreumUI/Media/Textures/Classes/DemonHunterIconReleaf",
}

--create the frame that holds the icon
local classFrame = CreateFrame("Frame", "EltruismClassIcon", UIParent)
classFrame:SetSize(20, 20)
classFrame:SetParent("PaperDollFrame")
local classTexture = classFrame:CreateTexture()
classTexture:SetAllPoints(classFrame)
local CharacterLevelText = _G.CharacterLevelText
if ElvUI_EltreumUI.Retail then
	CharacterLevelText:SetWidth(300) --new
elseif ElvUI_EltreumUI.Classic or ElvUI_EltreumUI.TBC then
	CharacterLevelText:SetWidth(280) --new
end
local classsymbolonframe
local charactertext --check character text

--put the icon on the papeldoll frame, modify it a bit if SLE is not loaded
function ElvUI_EltreumUI:PlayerNamepaperdoll()
	if not IsAddOnLoaded("ElvUI_EltreumUI") then
		return
	elseif not E.private.ElvUI_EltreumUI then
		return
	else
		if E.db.ElvUI_EltreumUI.skins.classiconsblizz then
			classsymbolonframe = ("|T"..(classIcons[E.myclass]..".tga:0:0:0:0|t"))
		elseif E.db.ElvUI_EltreumUI.skins.classiconsreleaf then
			classsymbolonframe = ("|T"..(classIconsReleafborder[E.myclass]..".tga:0:0:0:0|t"))
		else
			classsymbolonframe = ("|T"..(classIcons[E.myclass]..".tga:0:0:0:0|t"))
		end
		if charactertext == nil then
			return
		elseif not charactertext:match("|T") then
			_G.CharacterFrameTitleText:SetText(classsymbolonframe.." ".._G.CharacterFrameTitleText:GetText())
		end
	end
end

function ElvUI_EltreumUI:ClassIconsOnCharacterPanel()
	if E.db.ElvUI_EltreumUI.skins.classiconsoncharacterpanel then
		if ElvUI_EltreumUI.Classic or ElvUI_EltreumUI.TBC then
			classFrame:ClearAllPoints()
			--type of icon
			if E.db.ElvUI_EltreumUI.skins.classiconsblizz then
				classTexture:SetTexture(classIcons[E.myclass])
			elseif E.db.ElvUI_EltreumUI.skins.classiconsreleaf then
				classTexture:SetTexture(classIconsReleafborder[E.myclass])
			else
				classTexture:SetTexture(classIcons[E.myclass])
			end
			local textwidth = CharacterLevelText:GetUnboundedStringWidth()
			local levelwidth = CharacterLevelText:GetWidth()
			local totalgap = levelwidth - textwidth
			local gapclassic = totalgap/4
			--local gapretail = totalgap/4
			classFrame:SetPoint("RIGHT", "CharacterLevelText", -gapclassic, 0)

		elseif ElvUI_EltreumUI.Retail then
			if (not IsAddOnLoaded("ElvUI_SLE")) or not E.db.sle.armory.character.enable then


				hooksecurefunc('PaperDollFrame_SetLevel', function()
					_G.CharacterFrameTitleText:ClearAllPoints()
					_G.CharacterFrameTitleText:SetPoint('TOP', _G.CharacterModelFrame, 0, 50)
					_G.CharacterFrameTitleText:SetParent(_G.CharacterFrame)
					_G.CharacterFrameTitleText:SetFont(E.LSM:Fetch('font', E.db.general.font), 14, "OUTLINE")
					_G.CharacterFrameTitleText:SetTextColor(classcolor.r, classcolor.g, classcolor.b)
					_G.CharacterFrameTitleText:SetShadowColor(0, 0, 0, 0.8)
					_G.CharacterFrameTitleText:SetShadowOffset(2, -1)
					_G.CharacterLevelText:ClearAllPoints()
					_G.CharacterLevelText:SetPoint('TOP', _G.CharacterFrameTitleText, 'BOTTOM', 0, 0)
					_G.CharacterLevelText:SetDrawLayer("OVERLAY")
				end)
				_G.CharacterFrame:SetHeight(470)
				-- Move Right Side since left side is already ok
				_G.CharacterFrameInsetRight:SetPoint('TOPLEFT', _G.CharacterFrameInset, 'TOPRIGHT', 130, 0)
				_G.CharacterHandsSlot:SetPoint('TOPRIGHT', _G.CharacterFrameInsetRight, 'TOPLEFT', 0, -3)
				-- Move bottom equipment slots
				_G.CharacterMainHandSlot:SetPoint('BOTTOMLEFT', _G.PaperDollItemsFrame, 'BOTTOMLEFT', 195, 20)
				--strech it a bit
				_G.CharacterModelFrame:ClearAllPoints()
				_G.CharacterModelFrame:SetPoint('TOPLEFT', _G.CharacterHeadSlot, -5, 5)
				_G.CharacterModelFrame:SetPoint('RIGHT', _G.CharacterHandsSlot, 5, 5)
				_G.CharacterModelFrame:SetPoint('BOTTOM', _G.CharacterMainHandSlot, 0, -5)
				--hide other bgs so one can be streched like the talents for tbc/classic
				_G.CharacterModelFrame.BackgroundTopRight:Hide()
				_G.CharacterModelFrame.BackgroundBotLeft:Hide()
				_G.CharacterModelFrame.BackgroundBotRight:Hide()
				_G.CharacterModelFrame.BackgroundTopLeft:SetAllPoints(_G.CharacterModelFrame)
				_G.CharacterModelFrameBackgroundOverlay:SetAllPoints(_G.CharacterModelFrame)
				--move the equipment manager to a nice position
				_G.PaperDollEquipmentManagerPane:ClearAllPoints()
				_G.PaperDollEquipmentManagerPane:SetPoint("RIGHT", _G.CharacterFrame, "RIGHT", -30, -20)
				--move the titles panel to a nice position
				_G.PaperDollTitlesPane:ClearAllPoints()
				_G.PaperDollTitlesPane:SetPoint("RIGHT", _G.CharacterFrame, "RIGHT", -30, -20)

				--move the artwork
				if E.db.ElvUI_EltreumUI.skins.expandarmorybg then


					local classBgs = {
						['WARRIOR'] = "Interface\\Artifacts\\ArtifactUIWarrior",
						['PALADIN'] = "Interface\\Artifacts\\ArtifactUIPaladin",
						['HUNTER'] = "Interface\\Artifacts\\ArtifactUIHunter",
						['ROGUE'] = "Interface\\Artifacts\\ArtifactUIRogue",
						['PRIEST'] = "Interface\\Artifacts\\ArtifactUIPriest",
						['DEATHKNIGHT'] = "Interface\\Artifacts\\ArtifactUIDeathKnightFrost",
						['SHAMAN'] = "Interface\\Artifacts\\ArtifactUIShaman",
						['MAGE'] = "Interface\\Artifacts\\ArtifactUIMageArcane",
						['WARLOCK'] = "Interface\\Artifacts\\ArtifactUIWarlock",
						['MONK'] = "Interface\\Artifacts\\ArtifactUIMonk",
						['DRUID'] = "Interface\\Artifacts\\ArtifactUIDruid",
						['DEMONHUNTER'] = "Interface\\Artifacts\\ArtifactUIDemonHunter",
					}

					local alphabg = E.db.ElvUI_EltreumUI.skins.expandarmorybgalpha
					if alphabg == nil then
						alphabg = 0.3
					end
					local CharacterFrameBackgroundTexture = _G.CharacterFrame:CreateTexture()
					CharacterFrameBackgroundTexture:SetTexture(classBgs[E.myclass])
					CharacterFrameBackgroundTexture:SetTexCoord(0, 0.87, 0, 0.60)
					CharacterFrameBackgroundTexture:SetAlpha(alphabg)
					CharacterFrameBackgroundTexture:SetAllPoints(_G.CharacterFrame)
					CharacterFrameBackgroundTexture:SetParent(_G.CharacterFrame)
					CharacterFrameBackgroundTexture:SetDrawLayer("ARTWORK")

					_G.CharacterModelFrame.backdrop:Hide()
					--_G.CharacterModelFrameBackgroundTopLeft:ClearAllPoints()
					--_G.CharacterModelFrameBackgroundTopLeft:SetAllPoints(_G.CharacterFrame)
					--_G.CharacterModelFrameBackgroundTopLeft:SetParent(_G.CharacterFrame)
					--_G.CharacterModelFrameBackgroundTopLeft:SetDrawLayer("ARTWORK")
					_G.CharacterModelFrameBackgroundTopLeft:Hide()
					_G.CharacterModelFrameBackgroundOverlay:Hide()
					--_G.CharacterModelFrameBackgroundOverlay:ClearAllPoints()
					--_G.CharacterModelFrameBackgroundOverlay:SetAllPoints(_G.CharacterFrame)
					--_G.CharacterModelFrameBackgroundOverlay:SetParent(_G.CharacterFrame)
					--_G.CharacterModelFrameBackgroundOverlay:SetDrawLayer("OVERLAY")

					--color the avg item level
					_G.CharacterStatsPane.ItemLevelFrame.leftGrad:SetGradientAlpha('Horizontal', classcolor.r, classcolor.g, classcolor.b, 0.4, classcolor.r, classcolor.g, classcolor.b, 0)
					_G.CharacterStatsPane.ItemLevelFrame.rightGrad:SetGradientAlpha('Horizontal', classcolor.r, classcolor.g, classcolor.b, 0, classcolor.r, classcolor.g, classcolor.b, 0.4)
				end

				hooksecurefunc("CharacterFrame_Collapse", function()
					if _G.PaperDollFrame:IsShown() then
						_G.CharacterFrame:SetWidth(500)
						if ElvUI_EltreumUI.Retail then
							charactertext = _G.CharacterFrameTitleText:GetText()
							if not charactertext:match("|T") then
								_G.CharacterFrameTitleText:SetText(classsymbolonframe.." ".._G.CharacterFrameTitleText:GetText())
							end
						elseif ElvUI_EltreumUI.TBC or ElvUI_EltreumUI.Classic then
							charactertext = _G.CharacterFrameTitleText:GetText()
							if not charactertext:match("|T") then
								_G.CharacterNameText:SetText(classsymbolonframe.." ".._G.CharacterNameText:GetText())
							end
						end
					end
				end)

				hooksecurefunc("CharacterFrame_Expand", function()
					if _G.PaperDollFrame:IsShown() then
						_G.CharacterFrame:SetWidth(700)
						if ElvUI_EltreumUI.Retail then
							charactertext = _G.CharacterFrameTitleText:GetText()
							if not charactertext:match("|T") then
								_G.CharacterFrameTitleText:SetText(classsymbolonframe.." ".._G.CharacterFrameTitleText:GetText())
							end
						elseif ElvUI_EltreumUI.TBC or ElvUI_EltreumUI.Classic then
							charactertext = _G.CharacterFrameTitleText:GetText()
							if not charactertext:match("|T") then
								_G.CharacterNameText:SetText(classsymbolonframe.." ".._G.CharacterNameText:GetText())
							end
						end
					end
				end)

			elseif IsAddOnLoaded("ElvUI_SLE") and E.db.sle.armory.character.enable then

				hooksecurefunc("CharacterFrame_Collapse", function()
					if _G.PaperDollFrame:IsShown() then
						charactertext = _G.CharacterFrameTitleText:GetText()
						if not charactertext:match("|T") then
							_G.CharacterFrameTitleText:SetText(classsymbolonframe.." ".._G.CharacterFrameTitleText:GetText())
						end
						_G.CharacterFrameTitleText:SetFont(E.LSM:Fetch('font', E.db.general.font), 14, "OUTLINE")
						_G.CharacterFrameTitleText:SetTextColor(classcolor.r, classcolor.g, classcolor.b)
						_G.CharacterFrameTitleText:SetShadowColor(0, 0, 0, 0.8)
						_G.CharacterFrameTitleText:SetShadowOffset(2, -1)

						_G.CharacterModelFrameBackgroundOverlay:Show()
						_G.CharacterModelFrameBackgroundOverlay:ClearAllPoints()
						_G.CharacterModelFrameBackgroundOverlay:SetAllPoints(_G.CharacterFrame)
						_G.CharacterModelFrameBackgroundOverlay:SetParent(_G.CharacterFrame)
						_G.CharacterModelFrameBackgroundOverlay:SetDrawLayer("OVERLAY")
					end
				end)

				hooksecurefunc("CharacterFrame_Expand", function()
					if _G.PaperDollFrame:IsShown() then
						charactertext = _G.CharacterFrameTitleText:GetText()
						if not charactertext:match("|T") then
							_G.CharacterFrameTitleText:SetText(classsymbolonframe.." ".._G.CharacterFrameTitleText:GetText())
						end
						_G.CharacterFrameTitleText:SetFont(E.LSM:Fetch('font', E.db.general.font), 14, "OUTLINE")
						_G.CharacterFrameTitleText:SetTextColor(classcolor.r, classcolor.g, classcolor.b)
						_G.CharacterFrameTitleText:SetShadowColor(0, 0, 0, 0.8)
						_G.CharacterFrameTitleText:SetShadowOffset(2, -1)

						_G.CharacterModelFrameBackgroundOverlay:Show()
						_G.CharacterModelFrameBackgroundOverlay:ClearAllPoints()
						_G.CharacterModelFrameBackgroundOverlay:SetAllPoints(_G.CharacterFrame)
						_G.CharacterModelFrameBackgroundOverlay:SetParent(_G.CharacterFrame)
						_G.CharacterModelFrameBackgroundOverlay:SetDrawLayer("OVERLAY")
					end
				end)

				_G.CharacterLevelText:SetDrawLayer("OVERLAY")
				_G.CharacterLevelText:SetParent(_G.CharacterFrame)

				--move the artwork
				if E.db.ElvUI_EltreumUI.skins.expandarmorybg then
					_G.PaperDollFrame.SLE_Armory_BG:ClearAllPoints()
					_G.PaperDollFrame.SLE_Armory_BG:SetAllPoints(_G.CharacterFrame)
					_G.PaperDollFrame.SLE_Armory_BG:SetParent(_G.CharacterFrame)
					_G.PaperDollFrame.SLE_Armory_BG:SetDrawLayer("ARTWORK")
					--show the background overlay so its not bright

					_G.CharacterModelFrameBackgroundOverlay:Show()
					_G.CharacterModelFrameBackgroundOverlay:ClearAllPoints()
					_G.CharacterModelFrameBackgroundOverlay:SetAllPoints(_G.CharacterFrame)
					_G.CharacterModelFrameBackgroundOverlay:SetParent(_G.CharacterFrame)
					_G.CharacterModelFrameBackgroundOverlay:SetDrawLayer("OVERLAY")
				end

			end
		end
	end
end
