-- 汉化 by M.O.S.S (https://gitee.com/shinhwa201)

local _, TRB = ...

local locale = GetLocale()

if locale == "zhCN" then
    local L = TRB.Localization

    L["TwintopsResourceBar"] = "Twintop资源条"
    L["OK"] = "确定"
    L["Cancel"] = "取消"
    L["Close"] = "关闭"
    L["Yes"] = "是"
    L["No"] = "否"
    L["Author"] = "作者"
    L["Version"] = "版本"
    L["Released"] = "发布日期"
    L["SupportedSpecs"] = "支持专精（至暗之夜）"

    L["BarTextInstructions1"] = "如需了解资源条文字自定义的详细说明，查阅GitHub上的TRB维基文档。\n\n"
    L["BarTextInstructions2"] = "条件显示规则（仅当$VARIABLE生效/非零时显示）：\n    {$VARIABLE}[$VARIABLE为真时显示的内容]\n\n"
    L["BarTextInstructions3"] = "支持条件逻辑中的与(&)、或(|)、非(!)及括号嵌套：\n    {$A&$B}[两者均为真时显示]\n    {$A|$B}[其一或全部为真时显示]\n    {!$A}[$A为假时显示]\n    {!$A&($B|$C)}[$A为假且$B或$C为真时显示]\n\n"
    L["BarTextInstructions4"] = "支持运算表达式（+、-、*、/）与比较符号（>、>=、<、<=、=、!=）：\n    {$VARIABLE*2>=$OTHERVAR}[$VARIABLE数值至少为$OTHERVAR两倍时显示]\n\n"
    L["BarTextInstructions5"] = "支持IF/ELSE逻辑：\n    {$VARIABLE}[$VARIABLE为真时显示][$VARIABLE为假时显示]\n    {$VARIABLE>2}[$VARIABLE大于2时显示][$VARIABLE小于等于2时显示]\n\n"
    L["BarTextInstructions6"] = "IF/ELSE支持非逻辑：\n    {!$VARIABLE}[$VARIABLE为假时显示][$VARIABLE为真时显示]\n\n"
    L["BarTextInstructions7"] = "逻辑可在IF/ELSE块内嵌套：\n    {$A}[$A为真时显示][$A为假且{$B}[$B为真][$B为假]时显示]\n\n"
    L["BarTextInstructions8"] = "图标显示语法：\n    #图标变量名"
    L["GlobalOptions"] = "全局设置"
    L["TimerPrecision"] = "计时精度"
    L["TimerBelowPrecision"] = "低于X秒计时精度"
    L["TimerAbovePrecision"] = "高于X秒计时精度"
    L["TimerPrecisionThreshold"] = "精度阈值（秒）"
    L["CharacterPlayerSettings"] = "角色与玩家设置"
    L["DataRefreshRate"] = "角色数据刷新频率（秒）"
    L["ReactionTimeLatency"] = "玩家反应延迟（秒）"
    L["FrameStrata"] = "框架层级"
    L["FrameStrataDescription"] = "资源条绘制的框架层级"
    L["AudioChannel"] = "音频通道"
    L["AudioChannelDescription"] = "音效播放通道"
    L["ExperimentalFeatures"] = "实验性功能"

    L["Import"] = "导入"
    L["Export"] = "导出"
    L["ExportMessageAll"] = "全部"
    L["ExportMessageBarDisplay"] = "资源条显示"
    L["ExportMessageFontText"] = "字体与文字"
    L["ExportMessageAudioTracking"] = "音效与追踪"
    L["ExportMessageBarText"] = "资源条文字"

    L["Enabled"] = "已启用"
    L["Disabled"] = "已禁用"

    L["Innervate"] = "激活"

    L["BarPositionSize"] = "资源条位置与尺寸"
    L["BarWidth"] = "资源条宽度"
    L["BarHeight"] = "资源条高度"
    L["BarHorizontalPosition"] = "资源条水平位置"
    L["BarVerticalPosition"] = "资源条垂直位置"
    L["BarBorderWidth"] = "资源条边框宽度"
    L["ThresholdLineWidth"] = "阈值线宽度"

    L["SecondaryPositionAndSize"] = "%s位置与尺寸"
    L["SecondaryWidth"] = "%s宽度"
    L["SecondaryHeight"] = "%s高度"
    L["SecondaryHorizontalPosition"] = "%s水平位置（相对）"
    L["SecondaryVerticalPosition"] = "%s垂直位置（相对）"
    L["SecondaryBorderWidth"] = "%s边框宽度"
    L["SecondarySpacing"] = "%s间距"

    L["BarTexturesHeader"] = "资源条材质"
    L["MainBarTexture"] = "主资源条材质"
    L["SecondaryBarTexture"] = "%s条材质"
    L["StatusBarTextures"] = "状态条材质"
    L["BorderTexture"] = "边框材质"
    L["SecondaryBorderTexture"] = "%s边框材质"
    L["BorderTextures"] = "边框材质"
    L["BackgroundTexture"] = "背景（空条）材质"
    L["SecondaryBackgroundTexture"] = "%s背景（空条）材质"
    L["BackgroundTextures"] = "背景材质"
    L["TextureLock"] = "所有条、边框、背景分别使用统一材质"
    L["TextureLockTooltip"] = "锁定同类材质全局统一，例如：所有资源条材质一致、所有边框材质一致、所有背景材质一致。"

    L["BarDisplayHeader"] = "资源条显示"
    L["FlashAlpha"] = "%s闪烁透明度"
    L["FlashPeriod"] = "%s闪烁周期（秒）"
    L["FlashBar"] = "%s可用时资源条闪烁"
    L["FlashBarTooltip"] = "%s可施放时资源条闪烁提示。"

    L["ThresholdIconRelativePosition"] = "阈值线图标相对位置"
    L["ThresholdIconShow"] = "显示阈值线对应技能图标？"
    L["ThresholdIconShowTooltip"] = "勾选后显示各阈值线对应的技能图标，图标尺寸与位置设置在下方。"
    L["ThresholdIconDesaturate"] = "技能不可用时图标去色"
    L["ThresholdIconDesaturateTooltip"] = "勾选后，技能处于冷却、资源不足、不满足使用条件时，对应图标变为灰度。"
    L["ThresholdIconWidth"] = "阈值图标宽度"
    L["ThresholdIconHeight"] = "阈值图标高度"
    L["ThresholdIconHorizontal"] = "阈值图标水平位置（相对）"
    L["ThresholdIconVertical"] = "阈值图标垂直位置（相对）"
    L["ThresholdIconBorderWidth"] = "阈值图标边框宽度"




    L["BarColorsChangingHeader"] = "资源条颜色+动态变色"

    L["BarBorderColorsChangingHeader"] = "资源条边框颜色+动态变色"
    L["BorderColorBase"] = "常规/基础边框颜色"


    L["DefaultBarTextFontSettingsHeader"] = "共享资源条文字字体设置"
    L["DefaultFontColor"] = "共享字体颜色"
    L["DefaultFontSize"] = "共享字体大小"

    L["AddNewBarTextArea"] = "添加新文字区域"
    L["Name"] = "名称"
    L["BarTextEntryEnabledTooltip"] = "该文字区域是否启用并显示？"
    L["HorizontalOffset"] = "水平偏移"
    L["VerticalOffset"] = "垂直偏移"
    L["BoundToBar"] = "锚定至资源条"
    L["MainResourceBar"] = "主资源条"
    L["Screen"] = "屏幕"
    L["ComboPoint1"] = "连击点1"
    L["ComboPoint2"] = "连击点2"
    L["ComboPoint3"] = "连击点3"
    L["ComboPoint4"] = "连击点4"
    L["ComboPoint5"] = "连击点5"
    L["ComboPoint6"] = "连击点6"
    L["ComboPoint7"] = "连击点7"
    L["Maelstrom1"] = "漩涡1"
    L["Maelstrom2"] = "漩涡2"
    L["Maelstrom3"] = "漩涡3"
    L["Maelstrom4"] = "漩涡4"
    L["Maelstrom5"] = "漩涡5"
    L["Maelstrom6"] = "漩涡6"
    L["Maelstrom7"] = "漩涡7"
    L["Maelstrom8"] = "漩涡8"
    L["Maelstrom9"] = "漩涡9"
    L["Maelstrom10"] = "漩涡10"
    L["Chi1"] = "真气1"
    L["Chi2"] = "真气2"
    L["Chi3"] = "真气3"
    L["Chi4"] = "真气4"
    L["Chi5"] = "真气5"
    L["Chi6"] = "真气6"
    L["SoulFragment1"] = "灵魂碎片1"
    L["SoulFragment2"] = "灵魂碎片2"
    L["SoulFragment3"] = "灵魂碎片3"
    L["SoulFragment4"] = "灵魂碎片4"
    L["SoulFragment5"] = "灵魂碎片5"
    L["SoulFragment6"] = "灵魂碎片6"
    L["Essence1"] = "精华1"
    L["Essence2"] = "精华2"
    L["Essence3"] = "精华3"
    L["Essence4"] = "精华4"
    L["Essence5"] = "精华5"
    L["Essence6"] = "精华6"
    L["PowerWordRadianceCharge1"] = "真言术：耀（第一层充能）"
    L["PowerWordRadianceCharge2"] = "真言术：耀（第二层充能）"
    L["HolyWordSerenityCharge1"] = "圣言术：静（第一层充能）"
    L["HolyWordSerenityCharge2"] = "圣言术：静（第二层充能）"
    L["HolyWordSanctifyCharge1"] = "圣言术：赎（第一层充能）"
    L["HolyWordSanctifyCharge2"] = "圣言术：赎（第二层充能）"
    L["HolyWordChastiseCharge1"] = "圣言术：罚"
    L["RelativePositionBarTextHeader"] = "文字相对选中资源条的位置"
    L["FontFaceHeader"] = "字体"
    L["UseDefaultFontFace"] = "使用共享字体"
    L["UseDefaultFontFaceTooltip"] = "该文字区域使用全局共享字体，而非上方单独选择的字体。"
    L["FontSize"] = "字体大小"
    L["UseDefaultFontSize"] = "使用共享字体大小"
    L["UseDefaultFontSizeTooltip"] = "该文字区域使用全局共享字号，而非上方单独设置的字号。"
    L["FontColor"] = "字体颜色"
    L["UseDefaultFontColor"] = "使用共享字体颜色"
    L["UseDefaultFontColorTooltip"] = "该文字区域使用全局共享颜色，而非上方单独选择的颜色。"
    L["BarText"] = "资源条文字"
    L["NewBarTextEntry"] = "新建文字条目"
    L["BarTextDeleteConfirmation"] = "确定要删除「%s」吗？"

    L["StrataBackground"] = "背景层"
    L["StrataLow"] = "低"
    L["StrataMedium"] = "中"
    L["StrataHigh"] = "高"
    L["StrataDialog"] = "对话框"
    L["StrataFullscreen"] = "全屏"
    L["StrataFullscreenDialog"] = "全屏对话框"
    L["StrataTooltip"] = "提示框"
    L["AudioChannelMaster"] = "主声道"
    L["AudioChannelSFX"] = "音效"
    L["AudioChannelMusic"] = "音乐"
    L["AudioChannelAmbience"] = "环境音"
    L["AudioChannelDialog"] = "对话音"

    L["PositionAboveLeft"] = "上方-左侧"
    L["PositionAboveMiddle"] = "上方-居中"
    L["PositionAboveRight"] = "上方-右侧"
    L["PositionMiddle"] = "居中"
    L["PositionBelowLeft"] = "下方-左侧"
    L["PositionBelowMiddle"] = "下方-居中"
    L["PositionBelowRight"] = "下方-右侧"
    L["PositionTopLeft"] = "左上角"
    L["PositionTop"] = "顶部"
    L["PositionTopRight"] = "右上角"
    L["PositionLeft"] = "左侧"
    L["PositionCenter"] = "正中"
    L["PositionRight"] = "右侧"
    L["PositionBottomLeft"] = "左下角"
    L["PositionBottom"] = "底部"
    L["PositionBottomRight"] = "右下角"

    L["LSMInvalidFont"] = "TRB：|cFFFF5555无效字体（%s资源条文字「%s」）：|r%s|cFFFF5555，已重置为默认字体。|r"
    L["LSMInvalidBarBackgroundTexture"] = "TRB：|cFFFF5555无效材质（%s资源条背景）：|r%s|cFFFF5555，已重置为默认材质。|r"
    L["LSMInvalidBarBorderTexture"] = "TRB：|cFFFF5555无效材质（%s资源条边框）：|r%s|cFFFF5555，已重置为默认材质。|r"
    L["LSMInvalidBarResourceTexture"] = "TRB：|cFFFF5555无效材质（%s资源条）：|r%s|cFFFF5555，已重置为默认材质。|r"
    L["LSMInvalidComboPointBackgroundTexture"] = "TRB：|cFFFF5555无效材质（%s连击点背景）：|r%s|cFFFF5555，已重置为默认材质。|r"
    L["LSMInvalidComboPointBorderTexture"] = "TRB：|cFFFF5555无效材质（%s连击点边框）：|r%s|cFFFF5555，已重置为默认材质。|r"
    L["LSMInvalidComboPointResourceTexture"] = "TRB：|cFFFF5555无效材质（%s连击点条）：|r%s|cFFFF5555，已重置为默认材质。|r"
    L["LSMInvalidSoundNameBoth"] = "TRB：|cFFFF5555无效音效（%s「%s」）：|r%s|cFFFF5555，已重置为默认音效。|r"
    L["LSMInvalidSoundNameOnlySoundName"] = "TRB：|cFFFF5555无效音效（%s）：|r%s|cFFFF5555，已重置为默认音效。|r"
    L["LSMInvalidSoundNameOnlyName"] = "TRB：|cFFFF5555无效音效（%s「%s」），已重置为默认音效。|r"
    L["LSMInvalidSound"] = "TRB：|cFFFF5555无效音效（%s），已重置为默认音效。|r"

    L["LSMSoundWilhelmScream"] = "TRB：威廉尖叫"
    L["LSMSoundBoxingArenaGong"] = "TRB：擂台锣声"
    L["LSMSoundAirHorn"] = "TRB：气喇叭"

    L["BarTextNewline"] = "插入换行，替代回车键。"
    L["BarTextInvalidIfElseLogic"] = "{无效的IF/ELSE逻辑}"

    L["CheckboxEnabledQuestion"] = "启用？"
    L["DecimalPrecisionHeader"] = "小数精度"
    L["SecondaryDecimalPrecision"] = "次级属性小数精度"
    L["ResetBarDialog"] = "确定将Twintop资源条重置为|cFFFFAAAA默认配置|r？仅修改%s相关设置，操作会|cFFFF0000重载界面|r！"
    L["ResetBarTextSimple"] = "重置文字（简洁模式）"
    L["ResetBarTextSimpleDialog"] = "确定将Twintop资源条文字（含字号、样式、内容）重置为默认简洁配置？仅修改%s相关设置。"
    L["ResetResourceBarToDefaultsHeader"] = "重置资源条为默认"
    L["ResetToDefaultsHeader"] = "重置为默认"
    L["ResetResourceBarTextHeader"] = "重置资源条文字"
    L["ResourceSoulFragments"] = "灵魂碎片"
    L["ColorPickerUnfilledBarBackground"] = "空资源条背景色"
    L["ThresholdUnderMinimum"] = "低于%s最低需求"
    L["ThresholdOverMinimum"] = "高于%s最低需求"
    L["ThresholdUnusable"] = "技能不可用阈值线"
    L["ThresholdOutOfRange"] = "当前目标超出技能射程"
    L["ThresholdOutOfRangeCheckboxTooltip"] = "勾选后，战斗中超出目标射程导致技能无法使用时，阈值线自动变色。"
    L["ThresholdOverlapBorderCheckbox"] = "阈值线覆盖资源条边框？"
    L["ThresholdOverlapBorderCheckboxTooltip"] = "勾选后阈值线贯穿资源条全高，覆盖边框区域。"
    L["AudioOptionsHeader"] = "音效设置"
    L["BarDisplayTextCustomizationHeader"] = "资源条显示与文字自定义"
    L["IsBarEnabledForSpecTooltip"] = "%s专精下启用Twintop资源条"
    L["TabFontText"] = "字体与文字"
    L["TabAudioTracking"] = "音效与追踪"
    L["TabBarText"] = "资源条文字"
    L["TabResetDefaults"] = "重置默认设置"

    L["DemonHunterHavocThresholdCheckboxChaosNova"] = "混乱新星（未点释放能量天赋）"
    L["DemonHunterHavocThresholdCheckboxChaosNovaTooltip"] = "资源条显示施放混乱新星所需狂乱值阈值线，仅未点释放能量时显示。"
    L["DemonHunterHavocThresholdCheckboxThrowGlaive"] = "投掷利刃（狂怒投掷天赋）"
    L["DemonHunterHavocThresholdCheckboxThrowGlaiveTooltip"] = "资源条显示施放投掷利刃所需狂乱值阈值线，仅点狂怒投掷时显示。"
    L["DemonHunterHavocEndOfMetamorphosisConfigurationHeader"] = "恶魔变形末期设置"
    L["DemonHunterHavocCheckboxMetamorphosisGcds"] = "按剩余GCD数判定变形末期"
    L["DemonHunterHavocMetamorphosisGcds"] = "恶魔变形剩余GCD数（向下取整0.75秒）"
    L["DemonHunterHavocCheckboxMetamorphosisTime"] = "按剩余时间判定变形末期"
    L["DemonHunterHavocMetamorphosisTime"] = "恶魔变形剩余时间（秒）"
    L["DemonHunterHavocTextColorsHeader"] = "狂乱值文字颜色"
    L["DemonHunterHavocTextColorPickerCurrent"] = "当前狂乱值"
    L["DemonHunterHavocColorPickerThresholdOver"] = "满足已启用阈值技能的狂乱需求"
    L["DemonHunterHavocCheckboxThresholdOverTooltip"] = "满足「资源条显示」中启用技能的狂乱需求时，狂乱值文字变色。"
    L["DemonHunterVengeanceHeaderSoulFragmentColors"] = "灵魂碎片颜色"
    L["DemonHunterVengeanceColorPickerSoulFragmentBorder"] = "灵魂碎片边框色"
    L["DemonHunterVengeanceColorPickerSoulFragmentPenultimate"] = "倒数第二个灵魂碎片"
    L["DemonHunterVengeanceColorPickerSoulFragmentFinal"] = "最后一个灵魂碎片"
    L["DemonHunterVengeanceColorPickerUnfilledSoulFragmentBackground"] = "空灵魂碎片背景色"
    L["DemonHunterVengeanceThresholdCheckboxChaosNova"] = "混乱新星"
    L["DemonHunterVengeanceThresholdCheckboxChaosNovaTooltip"] = "资源条显示施放混乱新星所需狂乱值阈值线。"
    L["DemonHunterVengeanceThresholdCheckboxFelDevastation"] = "魔能爆破"
    L["DemonHunterVengeanceThresholdCheckboxFelDevastationTooltip"] = "资源条显示施放魔能爆破所需狂乱值阈值线，仅点该天赋时显示。"
    L["DemonHunterVengeanceThresholdCheckboxSoulCleave"] = "灵魂劈裂"
    L["DemonHunterVengeanceThresholdCheckboxSoulCleaveTooltip"] = "资源条显示施放灵魂劈裂所需狂乱值阈值线。"
    L["DemonHunterVengeanceThresholdCheckboxSpiritBomb"] = "灵魂炸弹"
    L["DemonHunterVengeanceThresholdCheckboxSpiritBombTooltip"] = "资源条显示施放灵魂炸弹所需狂乱值阈值线。"
    L["DemonHunterVengeanceEndOfMetamorphosisConfigurationHeader"] = "恶魔变形末期设置"
    L["DemonHunterVengeanceCheckboxMetamorphosisGcds"] = "按剩余GCD数判定变形末期"
    L["DemonHunterVengeanceMetamorphosisGcds"] = "恶魔变形剩余GCD数（向下取整0.75秒）"
    L["DemonHunterVengeanceCheckboxMetamorphosisTime"] = "按剩余时间判定变形末期"
    L["DemonHunterVengeanceMetamorphosisTime"] = "恶魔变形剩余时间（秒）"
    L["DemonHunterVengeanceTextColorsHeader"] = "狂乱值文字颜色"
    L["DemonHunterVengeanceTextColorPickerCurrent"] = "当前狂乱值"
    L["DemonHunterVengeanceColorPickerThresholdOver"] = "满足已启用阈值技能的狂乱需求"
    L["DemonHunterVengeanceCheckboxThresholdOverTooltip"] = "满足「资源条显示」中启用技能的狂乱需求时，狂乱值文字变色。"

    L["ComboPointColorsHeader"] = "连击点颜色"
    L["ComboPointColorPickerBorder"] = "连击点边框色"
    L["ComboPointColorPickerPenultimate"] = "倒数第二个连击点"
    L["ComboPointColorPickerFinal"] = "最后一个连击点"
    L["ComboPointCheckboxUseHighestForAll"] = "全部连击点使用最高阶颜色？"
    L["ComboPointCheckboxUseHighestForAllTooltip"] = "勾选后所有连击点使用最高阶颜色，例如上限5点当前4点时，全部显示倒数第二点颜色。"
    L["ComboPointColorPickerBackground"] = "空连击点背景色"
    L["EnergyTextColorsHeader"] = "能量文字颜色"
    L["ColorPickerCurrentEnergy"] = "当前能量"
    L["ColorPickerHaveEnoughEnergyToUseAbilityThreshold"] = "满足已启用阈值技能的能量需求"
    L["CheckboxThresholdOverTooltip"] = "满足「资源条显示」中启用技能的能量需求时，能量文字变色。"
    L["HealerManaTextColorsHeader"] = "法力文字颜色"
    L["HealerColorPickerCurrentMana"] = "当前法力"
    L["HealerColorPickerCastingMana"] = "读条技能消耗法力"
    L["HealerAudioCheckboxInnervate"] = "获得激活时播放音效"
    L["HealerAudioCheckboxInnervateTooltip"] = "德鲁伊队友施加激活效果时播放提示音。"

    L["DPSManaTextColorsHeader"] = "法力文字颜色"
    L["DPSColorPickerCurrentMana"] = "当前法力"

    L["DruidBalanceAudioStarsurgeReady"] = "星涌术就绪"
    L["DruidBalanceAudioStarfallReady"] = "星辰坠落就绪"
    L["DruidBalanceStarsurge"] = "星涌术"
    L["DruidBalanceColorPickerEclipseSolar"] = "日蚀激活时"
    L["DruidBalanceColorPickerEclipseLunar"] = "月蚀激活时"
    L["DruidBalanceColorPickerCelestialAlignment"] = "星辰守护/化身：艾露恩之眷激活时"
    L["DruidBalanceCheckboxEndOfEclipseOnlyCelestial"] = "仅星辰守护期间生效"
    L["DruidBalanceCheckboxEndOfEclipseOnlyCelestialTooltip"] = "仅星辰守护或化身结束的日月蚀阶段触发变色。"
    L["DruidBalanceThresholdCheckboxStarfall"] = "星辰坠落"
    L["DruidBalanceThresholdCheckboxStarfallTooltip"] = "资源条显示施放星辰坠落所需星界能量阈值线。"
    L["DruidBalanceThresholdCheckboxStarsurge"] = "星涌术"
    L["DruidBalanceThresholdCheckboxStarsurgeTooltip"] = "资源条显示施放星涌术所需星界能量阈值线。"
    L["DruidBalanceThresholdCheckboxStarsurge2TimesTooltip"] = "资源条显示连续施放两次星涌术所需星界能量阈值线。"
    L["DruidBalanceThresholdCheckboxStarsurge3TimesTooltip"] = "资源条显示连续施放三次星涌术所需星界能量阈值线。"
    L["DruidBalanceThresholdCheckboxOnlyCurrentNext"] = "仅显示当前+下一级阈值线？"
    L["DruidBalanceThresholdCheckboxOnlyCurrentNextTooltip"] = "仅当前满足星涌需求、或即将到达下一级阈值时显示对应线条，需依次触发。"
    L["DruidBalanceHeaderEndOfEclipseConfiguration"] = "日月蚀末期设置"
    L["DruidBalanceCheckboxEclipseGcds"] = "按剩余GCD数判定日月蚀末期"
    L["DruidBalanceEclipseGcds"] = "日月蚀剩余GCD数（向下取整0.75秒）"
    L["DruidBalanceCheckboxEclipseTime"] = "按剩余时间判定日月蚀末期"
    L["DruidBalanceEclipseTime"] = "日月蚀剩余时间（秒）"
    L["DruidBalanceTextColorsHeader"] = "星界能量文字颜色"
    L["DruidBalanceColorPickerTextCurrent"] = "当前星界能量"
    L["DruidBalanceColorPickerTextCasting"] = "读条产生的星界能量"
    L["DruidBalanceColorPickerThresholdOver"] = "满足星涌/星辰坠落能量需求"
    L["DruidBalanceCheckboxThresholdOverTooltip"] = "可施放星涌术或星辰坠落时，星界能量文字变色。"
    L["DruidBalanceAudioStarsurgeCheckbox"] = "星涌术可用时播放音效"
    L["DruidBalanceAudioStarsurgeCheckboxTooltip"] = "星涌术可施放时播放提示音。"
    L["DruidBalanceAudioStarfallCheckbox"] = "星辰坠落可用时播放音效"
    L["DruidBalanceAudioStarfallCheckboxTooltip"] = "星辰坠落可施放时播放提示音，两者均可用时覆盖星涌音效。"
    L["DruidBalanceAudioStarweaverCheckbox"] = "织星者扭曲/织法触发时播放音效"
    L["DruidBalanceAudioStarweaverCheckboxTooltip"] = "织星者效果触发时播放提示音，可用时覆盖星涌、星辰坠落音效。"

    L["DruidFeralCheckboxShowIncomingGeneration"] = "显示即将获得的连击点？"
    L["DruidFeralThresholdCheckboxMoonfire"] = "月火术（月光灵感天赋）"
    L["DruidFeralThresholdCheckboxMoonfireTooltip"] = "资源条显示施放月火术所需能量阈值线，仅点月光灵感时显示。"
    L["DruidFeralThresholdCheckboxRake"] = "斜掠"
    L["DruidFeralThresholdCheckboxRakeTooltip"] = "资源条显示施放斜掠所需能量阈值线。"
    L["DruidFeralThresholdCheckboxShred"] = "撕碎"
    L["DruidFeralThresholdCheckboxShredTooltip"] = "资源条显示施放撕碎所需能量阈值线。"
    L["DruidFeralThresholdCheckboxSwipe"] = "横扫"
    L["DruidFeralThresholdCheckboxSwipeTooltip"] = "资源条显示施放横扫所需能量阈值线。"
    L["DruidFeralThresholdCheckboxFerociousBiteMinimum"] = "凶猛撕咬（最低消耗）"
    L["DruidFeralThresholdCheckboxFerociousBiteMinimumTooltip"] = "资源条显示最低消耗凶猛撕咬所需能量阈值线，无连击点时标记为不可用。"
    L["DruidFeralThresholdCheckboxFerociousBiteMaximum"] = "凶猛撕咬（最大消耗）"
    L["DruidFeralThresholdCheckboxFerociousBiteMaximumTooltip"] = "资源条显示最大消耗凶猛撕咬所需能量阈值线，无连击点时标记为不可用。"
    L["DruidFeralThresholdCheckboxMaim"] = "割碎"
    L["DruidFeralThresholdCheckboxMaimTooltip"] = "资源条显示施放割碎所需能量阈值线，冷却或无连击点时标记为不可用。"
    L["DruidFeralThresholdCheckboxPrimalWrath"] = "原始狂怒"
    L["DruidFeralThresholdCheckboxPrimalWrathTooltip"] = "资源条显示施放原始狂怒所需能量阈值线，无连击点时标记为不可用。"
    L["DruidFeralThresholdCheckboxRip"] = "割裂"
    L["DruidFeralThresholdCheckboxRipTooltip"] = "资源条显示施放割裂所需能量阈值线，无连击点时标记为不可用。"
    L["DruidFeralAudioApexPredatorsCravingProc"] = "顶尖掠食者渴求触发"
    L["DruidFeralCheckboxApexPredatorsCravingProc"] = "顶尖掠食者渴求触发时播放音效"
    L["DruidFeralCheckboxApexPredatorsCravingProcTooltip"] = "触发顶尖掠食者渴求时播放提示音，可无消耗、无连击点施放满伤凶猛撕咬。"
    L["DruidRestorationEndOfIncarnationConfigurationHeader"] = "化身末期设置"
    L["DruidRestorationCheckboxIncarnationGcds"] = "按剩余GCD数判定化身末期"
    L["DruidRestorationIncarnationGcds"] = "化身剩余GCD数（向下取整0.75秒）"
    L["DruidRestorationCheckboxIncarnationTime"] = "按剩余时间判定化身末期"
    L["DruidRestorationIncarnationTime"] = "化身剩余时间（秒）"

    L["EvokerEssenceColorsHeader"] = "精华颜色"
    L["EvokerColorPickerEssenceBorderHeader"] = "精华边框色"
    L["EvokerEssenceColorPickerPenultimate"] = "倒数第二个精华"
    L["EvokerEssenceColorPickerFinal"] = "最后一个精华"
    L["EvokerEssenceCheckboxUseHighestForAll"] = "全部精华使用最高阶颜色？"
    L["EvokerEssenceCheckboxUseHighestForAllTooltip"] = "勾选后所有精华使用最高阶颜色，例如上限5点当前4点时，全部显示倒数第二点颜色。"
    L["EvokerEssenceColorPickerBackground"] = "空精华背景色"


    L["HunterThresholdCheckboxRevivePet"] = "复活宠物"
    L["HunterThresholdCheckboxRevivePetTooltip"] = "资源条显示施放复活宠物所需集中值阈值线。"
    L["HunterThresholdCheckboxScareBeast"] = "恐吓野兽"
    L["HunterThresholdCheckboxScareBeastTooltip"] = "资源条显示施放恐吓野兽所需集中值阈值线。"
    L["HunterThresholdCheckboxWingClip"] = "摔绊"
    L["HunterThresholdCheckboxWingClipTooltip"] = "资源条显示施放摔绊所需集中值阈值线。"

    L["HunterColorPickerTextCastingBuilder"] = "读条攒能技能获得的集中值"
    L["HunterColorPickerTextCastingSpender"] = "读条耗能技能消耗的集中值"
    L["HunterTextColorsHeader"] = "集中值文字颜色"
    L["HunterColorPickerCurrent"] = "当前集中值"
    L["HunterColorPickerHaveEnoughFocusToUseAbilityThreshold"] = "满足已启用阈值技能的集中值需求"
    L["HunterCheckboxThresholdOverTooltip"] = "满足「资源条显示」中启用技能的集中值需求时，集中值文字变色。"
    L["HunterBeastMasteryBestialWrath"] = "野兽之怒"
    L["HunterBeastMasteryCheckboxBestialWrath"] = "野兽之怒激活时变色"
    L["HunterBeastMasteryCheckboxBeastCleave"] = "野兽顺劈激活时变色"
    L["HunterBeastMasteryThresholdCheckboxCobraShot"] = "眼镜蛇射击"
    L["HunterBeastMasteryThresholdCheckboxCobraShotTooltip"] = "资源条显示施放眼镜蛇射击所需集中值阈值线。"
    L["HunterBeastMasteryThresholdCheckboxKillCommand"] = "杀戮命令"
    L["HunterBeastMasteryThresholdCheckboxKillCommandTooltip"] = "资源条显示施放杀戮命令所需集中值阈值线。"
    L["HunterBeastMasteryThresholdCheckboxDireBeastHawk"] = "凶暴野兽：猎鹰"
    L["HunterBeastMasteryThresholdCheckboxDireBeastHawkTooltip"] = "资源条显示施放凶暴野兽：猎鹰所需集中值阈值线。"
    L["HunterMarksmanshipCheckboxEndOfTrueshot"] = "百发百中末期资源条变色"
    L["HunterMarksmanshipThresholdCheckboxAimedShot"] = "瞄准射击"
    L["HunterMarksmanshipThresholdCheckboxAimedShotTooltip"] = "资源条显示施放瞄准射击所需集中值阈值线，无充能时标记为不可用。"
    L["HunterMarksmanshipThresholdCheckboxArcaneShotChimeraShot"] = "奥术射击/奇美拉射击"
    L["HunterMarksmanshipThresholdCheckboxArcaneShotChimeraShotTooltip"] = "资源条显示施放奥术射击/奇美拉射击所需集中值阈值线。"
    L["HunterMarksmanshipThresholdCheckboxKillShot"] = "杀戮射击（可用时）"
    L["HunterMarksmanshipThresholdCheckboxKillShotTooltip"] = "目标进入杀戮射击血线时显示阈值线，冷却或无充能时标记为不可用。"
    L["HunterMarksmanshipThresholdCheckboxMultiShot"] = "多重射击"
    L["HunterMarksmanshipThresholdCheckboxMultiShotTooltip"] = "资源条显示施放多重射击所需集中值阈值线。"
    L["HunterMarksmanshipHeaderEndOfTrueshotConfiguration"] = "百发百中末期设置"
    L["HunterMarksmanshipCheckboxTrueshotGcds"] = "按剩余GCD数判定百发百中末期"
    L["HunterMarksmanshipTrueshotGcds"] = "百发百中剩余GCD数（向下取整0.75秒）"
    L["HunterMarksmanshipCheckboxTrueshotTime"] = "按剩余时间判定百发百中末期"
    L["HunterMarksmanshipTrueshotTime"] = "百发百中剩余时间（秒）"
    L["HunterMarksmanshipCheckboxAimedShot"] = "瞄准射击即将满充能时播放音效"
    L["HunterMarksmanshipCheckboxAimedShotTooltip"] = "瞄准射击读条时间+下方设置GCD/时长后即将满充能时播放提示音。"
    L["HunterMarksmanshipCheckboxAimedShotGcds"] = "满充能前GCD数"
    L["HunterMarksmanshipAimedShotGcds"] = "GCD数（向下取整0.75秒）"
    L["HunterMarksmanshipCheckboxAimedShotTime"] = "满充能前秒数"
    L["HunterMarksmanshipAimedShotTime"] = "时长（秒）"

    L["ChiColorsHeader"] = "真气颜色"
    L["ChiColorPickerBorder"] = "真气边框色"
    L["ChiColorPickerPenultimate"] = "倒数第二个真气"
    L["ChiColorPickerFinal"] = "最后一个真气"
    L["ChiCheckboxUseHighestForAll"] = "全部真气使用最高阶颜色？"
    L["ChiCheckboxUseHighestForAllTooltip"] = "勾选后所有真气使用最高阶颜色，例如上限5点当前4点时，全部显示倒数第二点颜色。"
    L["ChiColorPickerBackground"] = "真空气背景色"
    L["MonkWindwalkerAudioDanceOfChiJi"] = "赤精之舞触发"
    L["MonkWindwalkerThresholdCheckboxExpelHarm"] = "氤氲破"
    L["MonkWindwalkerThresholdCheckboxExpelHarmTooltip"] = "资源条显示施放氤氲破所需能量阈值线。"
    L["MonkWindwalkerThresholdCheckboxTigerPalm"] = "猛虎掌"
    L["MonkWindwalkerThresholdCheckboxTigerPalmTooltip"] = "资源条显示施放猛虎掌所需能量阈值线。"
    L["MonkWindwalkerThresholdCheckboxCracklingJadeLightning"] = "碧玉疾风"
    L["MonkWindwalkerThresholdCheckboxCracklingJadeLightningTooltip"] = "资源条显示施放碧玉疾风所需能量阈值线。"
    L["MonkWindwalkerThresholdCheckboxDetox"] = "驱毒术"
    L["MonkWindwalkerThresholdCheckboxDetoxTooltip"] = "资源条显示施放驱毒术所需能量阈值线。"
    L["MonkWindwalkerThresholdCheckboxDisable"] = "断骨筋"
    L["MonkWindwalkerThresholdCheckboxDisableTooltip"] = "资源条显示施放断骨筋所需能量阈值线。"
    L["MonkWindwalkerThresholdCheckboxParalysis"] = "锁喉掌"
    L["MonkWindwalkerThresholdCheckboxParalysisTooltip"] = "资源条显示施放锁喉掌所需能量阈值线。"
    L["MonkWindwalkerThresholdCheckboxVivify"] = "活血术"
    L["MonkWindwalkerThresholdCheckboxVivifyTooltip"] = "资源条显示施放活血术所需能量阈值线。"

    L["PriestShadowAudioMindDevourer"] = "心灵吞噬者触发"
    L["PriestShadowAudioShadowWordMadness"] = "暗言术：癫就绪"
    L["PriestDisciplinePowerWords"] = "真言术系列"
    L["PriestDisciplineColorPickerShadowCovenant"] = "暗影盟约激活时边框色"
    L["PriestDisciplineCheckboxShadowCovenant"] = "暗影盟约"
    L["PriestDisciplineCheckboxShadowCovenantTooltip"] = "暗影盟约激活时资源条边框变色。"
    L["PriestDisciplinePowerWordColorsHeader"] = "真言术颜色"
    L["PriestDisciplineColorPowerWordRadiance"] = "真言术：耀"
    L["PriestDisciplineCheckboxEnablePowerWordRadiance"] = "启用真言术：耀"
    L["PriestDisciplineCheckboxEnablePowerWordRadianceTooltip"] = "显示真言术：耀专属资源条。"
    L["PriestDisciplineColorPowerWordBorder"] = "真言术边框色"
    L["PriestDisciplineColorPowerWordUnfilled"] = "空真言术背景色"
    L["PriestHolyCheckboxLightweaver"] = "织光者"
    L["PriestHolyHeaderEndOfApotheosisConfiguration"] = "启迪末期设置"
    L["PriestHolyCheckboxApotheosisGcds"] = "按剩余GCD数判定启迪末期"
    L["PriestHolyApotheosisGcds"] = "启迪剩余GCD数（向下取整0.75秒）"
    L["PriestHolyCheckboxApotheosisTime"] = "按剩余时间判定启迪末期"
    L["PriestHolyApotheosisTime"] = "启迪剩余时间（秒）"
    L["PriestShadowShadowWordMadness"] = "暗言术：癫"
    L["PriestShadowShadowWordMadnessAbbreviation"] = "狂乱"
    L["PriestShadowCheckboxVoidformEnd"] = "虚空形态末期启用变色"
    L["PriestShadowCheckboxInstantMindBlast"] = "启用瞬发心灵震爆变色"
    L["PriestShadowCheckboxMindDevourer"] = "心灵吞噬者触发"
    L["PriestShadowThresholdShadowWordMadness"] = "暗影真言：狂乱"
    L["PriestShadowThresholdShadowWordMadnessTooltip"] = "在资源条上显示竖线，标记施放暗影真言：狂乱所需的狂乱值阈值"
    L["PriestShadowThresholdShadowWordMadness2TimesTooltip"] = "在资源条上显示竖线，标记连续施放两发暗影真言：狂乱所需的狂乱值阈值"
    L["PriestShadowThresholdShadowWordMadness3TimesTooltip"] = "在资源条上显示竖线，标记连续施放三发暗影真言：狂乱所需的狂乱值阈值"
    L["PriestShadowThresholdCheckboxOnlyCurrentNext"] = "仅显示当前+下一级阈值线？"
    L["PriestShadowHeaderEndOfVoidformConfiguration"] = "虚空形态结束设置"
    L["PriestShadowCheckboxVoidformGcds"] = "距离虚空形态结束的GCD数"
    L["PriestShadowVoidformGcds"] = "虚空形态GCD计数 - 向下取整0.75秒"
    L["PriestShadowCheckboxVoidformTime"] = "距离虚空形态结束的剩余时间"
    L["PriestShadowVoidformTime"] = "虚空形态剩余时间(秒)"
    L["PriestShadowTextColorsHeader"] = "狂乱值文字颜色"
    L["PriestShadowColorPickerTextCurrent"] = "当前狂乱值"
    L["PriestShadowColorPickerTextCasting"] = "读条技能产生的狂乱值"
    L["PriestShadowAudioCheckboxShadowWordMadness"] = "暗影真言：狂乱可用时播放音效"
    L["PriestShadowAudioCheckboxShadowWordMadnessTooltip"] = "暗影真言：狂乱可施放时，播放提示音效"
    L["PriestShadowAudioCheckboxMindDevourer"] = "心灵吞噬者触发时播放音效"

    L["ResourceMaelstromWeapon"] = "漩涡武器"
    L["ShamanManaCheckboxAscendanceEnd"] = "启用升腾结束前颜色变化"
    L["ShamanHeaderEndOfAscendanceConfiguration"] = "升腾结束设置"
    L["ShamanCheckboxAscendanceGcds"] = "距离升腾结束的GCD数"
    L["ShamanAscendanceGcds"] = "升腾GCD计数 - 向下取整0.75秒"
    L["ShamanCheckboxAscendanceTime"] = "距离升腾结束的剩余时间"
    L["ShamanAscendanceTime"] = "升腾剩余时间(秒)"

    L["ShamanElementalAudioEarthShockReady"] = "地震震击就绪"
    L["ShamanElementalEarthShockElementalBlast"] = "地震震击/元素冲击"
    L["ShamanElementalEarthShockElementalBlastAbbreviation"] = "震击/元素冲击"
    L["ShamanElementalCheckboxAscendanceEnd"] = "启用升腾结束前颜色变化"
    L["ShamanElementalThresholdColorPickerEchoesOfGreatSundering"] = "巨震回响触发生效"
    L["ShamanElementalThresholdEarthquake"] = "地震"
    L["ShamanElementalThresholdEarthquakeTooltip"] = "在资源条上显示竖线，标记施放地震所需的漩涡值阈值"
    L["ShamanElementalTextColorsHeader"] = "漩涡值文字颜色"
    L["ShamanElementalColorPickerTextCurrent"] = "当前漩涡值"
    L["ShamanElementalColorPickerTextCasting"] = "读条技能产生的漩涡值"
    L["ShamanElementalColorPickerThresholdOver"] = "拥有足够漩涡值施放地震震击或地震"
    L["ShamanElementalCheckboxThresholdOverTooltip"] = "拥有足够漩涡值施放地震震击或地震时，改变漩涡值文字颜色"
    L["ShamanElementalAudioCheckboxEarthShock"] = "地震震击可用时播放音效"
    L["ShamanElementalAudioCheckboxEarthShockTooltip"] = "地震震击可施放时，播放提示音效"
    L["MaelstromWeaponColorPickerBorder"] = "漩涡武器边框"
    L["MaelstromWeaponColorPickerPenultimate"] = "倒数第二层漩涡武器"
    L["MaelstromWeaponColorPickerFinal"] = "满层漩涡武器"
    L["MaelstromWeaponCheckboxUseHighestForAll"] = "所有层数使用最高层漩涡武器颜色？"
    L["MaelstromWeaponCheckboxUseHighestForAllTooltip"] = "勾选后，全部漩涡武器层数使用最高层颜色。例如：漩涡武器上限10层，当前9层时，所有层数均显示倒数第二层颜色，而非仅最后第二层"
    L["MaelstromWeaponColorPickerBackground"] = "未填充漩涡武器背景"

    L["WarriorAudioSuddenDeathProc"] = "猝死触发"
    L["WarriorTextColorsHeader"] = "怒气文字颜色"
    L["WarriorColorPickerTextCurrent"] = "当前怒气"
    L["WarriorCheckboxThresholdOverTooltip"] = "拥有足够怒气使用「资源条显示」中启用阈值的技能时，改变怒气文字颜色"
    L["WarriorAudioCheckboxSuddenDeath"] = "获得猝死触发时播放音效(需点对应天赋)"
    L["WarriorAudioCheckboxSuddenDeathTooltip"] = "获得猝死触发、可0怒气且超出常规斩杀血量上限使用斩杀时，播放提示音效"
    L["WarriorArmsThresholdExecuteMinimum"] = "斩杀(最低消耗)"
    L["WarriorArmsThresholdExecuteMinimumTooltip"] = "在资源条上显示竖线，标记最低怒气消耗下施放斩杀所需阈值，仅当目标处于斩杀血量区间或触发猝死时可见"
    L["WarriorArmsThresholdExecuteMaximum"] = "斩杀(最高消耗)"
    L["WarriorArmsThresholdExecuteMaximumTooltip"] = "在资源条上显示竖线，标记最高怒气消耗下施放斩杀所需阈值，仅当目标处于斩杀血量区间或触发猝死时可见"
    L["WarriorArmsThresholdHamstring"] = "断筋"
    L["WarriorArmsThresholdHamstringTooltip"] = "在资源条上显示竖线，标记施放断筋所需的怒气阈值"
    L["WarriorArmsThresholdIgnorePain"] = "无视痛苦"
    L["WarriorArmsThresholdIgnorePainTooltip"] = "在资源条上显示竖线，标记施放无视痛苦所需的怒气阈值"
    L["WarriorArmsThresholdImpendingVictory"] = "决胜意志"
    L["WarriorArmsThresholdImpendingVictoryTooltip"] = "在资源条上显示竖线，标记施放决胜意志所需的怒气阈值"
    L["WarriorArmsThresholdMortalStrike"] = "致死打击"
    L["WarriorArmsThresholdMortalStrikeTooltip"] = "在资源条上显示竖线，标记施放致死打击所需的怒气阈值"
    L["WarriorArmsThresholdRend"] = "撕裂"
    L["WarriorArmsThresholdRendTooltip"] = "在资源条上显示竖线，标记施放撕裂所需的怒气阈值"
    L["WarriorArmsThresholdShieldBlock"] = "盾牌格挡"
    L["WarriorArmsThresholdShieldBlockTooltip"] = "在资源条上显示竖线，标记施放盾牌格挡所需的怒气阈值，该选项不检测你是否装备盾牌"
    L["WarriorArmsThresholdSlam"] = "猛击"
    L["WarriorArmsThresholdSlamTooltip"] = "在资源条上显示竖线，标记施放猛击所需的怒气阈值"
    L["WarriorArmsThresholdThunderClap"] = "雷霆一击"
    L["WarriorArmsThresholdThunderClapTooltip"] = "在资源条上显示竖线，标记施放雷霆一击所需的怒气阈值"
    L["WarriorFuryThresholdExecute"] = "斩杀(未点强化斩杀)"
    L["WarriorFuryThresholdExecuteMinimum"] = "斩杀(最低消耗)"
    L["WarriorFuryThresholdExecuteMinimumTooltip"] = "在资源条上显示竖线，标记最低怒气消耗下施放斩杀所需阈值，未点强化斩杀、且目标处于斩杀血量区间或触发猝死时可见"
    L["WarriorFuryThresholdExecuteMaximum"] = "斩杀(最高消耗)"
    L["WarriorFuryThresholdExecuteMaximumTooltip"] = "在资源条上显示竖线，标记最高怒气消耗下施放斩杀所需阈值，未点强化斩杀、且目标处于斩杀血量区间或触发猝死时可见"
    L["WarriorFuryThresholdHamstring"] = "断筋"
    L["WarriorFuryThresholdHamstringTooltip"] = "在资源条上显示竖线，标记施放断筋所需的怒气阈值"
    L["WarriorFuryThresholdImpendingVictory"] = "决胜意志"
    L["WarriorFuryThresholdImpendingVictoryTooltip"] = "在资源条上显示竖线，标记施放决胜意志所需的怒气阈值"
    L["WarriorFuryThresholdRampage"] = "狂怒打击"
    L["WarriorFuryThresholdRampageTooltip"] = "在资源条上显示竖线，标记施放狂怒打击所需的怒气阈值"
    L["WarriorFuryThresholdShieldBlock"] = "盾牌格挡"
    L["WarriorFuryThresholdShieldBlockTooltip"] = "在资源条上显示竖线，标记施放盾牌格挡所需的怒气阈值，该选项不检测你是否装备盾牌"
    L["WarriorFuryThresholdSlam"] = "猛击"
    L["WarriorFuryThresholdSlamTooltip"] = "在资源条上显示竖线，标记施放猛击所需的怒气阈值"
    L["WarriorFuryThresholdThunderClap"] = "雷霆一击"
    L["WarriorFuryThresholdThunderClapTooltip"] = "在资源条上显示竖线，标记施放雷霆一击所需的怒气阈值"

    L["RogueAssassinationAudioBlindsideProc"] = "伏击大师触发"
    L["RogueOutlawAudioOpportunityProc"] = "机遇触发"
    L["RogueColorPickerEchoingReprimand"] = "超充状态下的连击点"
    L["RogueAssassinationColorPickerThresholdSpecial"] = "强化绞喉效果生效"
    L["RogueAssassinationThresholdAmbush"] = "伏击(潜行)"
    L["RogueAssassinationThresholdAmbushTooltip"] = "在资源条上显示竖线，标记施放伏击所需的能量阈值，仅潜行、或通过伏击大师/脓疮/诡诈可使用时可见"
    L["RogueAssassinationThresholdCheapShot"] = "偷袭(潜行)"
    L["RogueAssassinationThresholdCheapShotTooltip"] = "在资源条上显示竖线，标记施放偷袭所需的能量阈值，仅潜行、或通过脓疮/诡诈可使用时可见"
    L["RogueAssassinationThresholdFanOfKnives"] = "刀扇"
    L["RogueAssassinationThresholdFanOfKnivesTooltip"] = "在资源条上显示竖线，标记施放刀扇所需的能量阈值"
    L["RogueAssassinationThresholdGarrote"] = "绞喉"
    L["RogueAssassinationThresholdGarroteTooltip"] = "在资源条上显示竖线，标记施放绞喉所需的能量阈值"
    L["RogueAssassinationThresholdGouge"] = "凿击"
    L["RogueAssassinationThresholdGougeTooltip"] = "在资源条上显示竖线，标记施放凿击所需的能量阈值"
    L["RogueAssassinationThresholdKingsbane"] = "王之哀伤"
    L["RogueAssassinationThresholdKingsbaneTooltip"] = "在资源条上显示竖线，标记施放王之哀伤所需的能量阈值"
    L["RogueAssassinationThresholdMutilate"] = "毁伤"
    L["RogueAssassinationThresholdMutilateTooltip"] = "在资源条上显示竖线，标记施放毁伤所需的能量阈值"
    L["RogueAssassinationThresholdPoisonedKnife"] = "毒刃"
    L["RogueAssassinationThresholdPoisonedKnifeTooltip"] = "在资源条上显示竖线，标记施放毒刃所需的能量阈值"
    L["RogueAssassinationThresholdShiv"] = "毒伤"
    L["RogueAssassinationThresholdShivTooltip"] = "在资源条上显示竖线，标记施放毒伤所需的能量阈值，微型毒刃生效时不显示阈值"
    L["RogueAssassinationThresholdCrimsonTempest"] = "猩红风暴"
    L["RogueAssassinationThresholdCrimsonTempestTooltip"] = "在资源条上显示竖线，标记施放猩红风暴所需的能量阈值"
    L["RogueAssassinationThresholdEnvenom"] = "毒伤"
    L["RogueAssassinationThresholdEnvenomTooltip"] = "在资源条上显示竖线，标记施放毒伤所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueAssassinationThresholdKidneyShot"] = "肾击"
    L["RogueAssassinationThresholdKidneyShotTooltip"] = "在资源条上显示竖线，标记施放肾击所需的能量阈值，仅潜行、或通过脓疮/诡诈可使用时可见；技能冷却或无连击点时显示为「不可用」颜色"
    L["RogueAssassinationThresholdSliceAndDice"] = "切割"
    L["RogueAssassinationThresholdSliceAndDiceTooltip"] = "在资源条上显示竖线，标记施放切割所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueAssassinationThresholdRupture"] = "割裂"
    L["RogueAssassinationThresholdRuptureTooltip"] = "在资源条上显示竖线，标记施放割裂所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueAssassinationThresholdCrimsonVial"] = "猩红之瓶"
    L["RogueAssassinationThresholdCrimsonVialTooltip"] = "在资源条上显示竖线，标记施放猩红之瓶所需的能量阈值"
    L["RogueAssassinationThresholdDistract"] = "扰乱"
    L["RogueAssassinationThresholdDistractTooltip"] = "在资源条上显示竖线，标记施放扰乱所需的能量阈值"
    L["RogueAssassinationThresholdFeint"] = "佯攻"
    L["RogueAssassinationThresholdFeintTooltip"] = "在资源条上显示竖线，标记施放佯攻所需的能量阈值"
    L["RogueAssassinationThresholdSap"] = "闷棍(潜行)"
    L["RogueAssassinationThresholdSapTooltip"] = "在资源条上显示竖线，标记施放闷棍所需的能量阈值，仅潜行、或通过脓疮/诡诈可使用时可见"
    L["RogueAssassinationThresholdDeathFromAbove"] = "天降杀机"
    L["RogueAssassinationThresholdDeathFromAboveTooltip"] = "在资源条上显示竖线，标记施放天降杀机所需的能量阈值，技能冷却或无连击点时显示为「不可用」颜色"
    L["RogueAssassinationThresholdDismantle"] = "解除武装"
    L["RogueAssassinationThresholdDismantleTooltip"] = "在资源条上显示竖线，标记施放解除武装所需的能量阈值"
    L["RogueOutlawColorPickerRollTheBonesHold"] = "建议保留当前骰池时的边框颜色"
    L["RogueOutlawColorPickerRollTheBonesUse"] = "建议使用/重掷命运之骰时的边框颜色"
    L["RogueOutlawColorPickerThresholdRestlessBlades"] = "下一个终结技后可用的技能(无尽刀锋+真北方向)"
    L["RogueOutlawColorPickerThresholdSpecial"] = "骷髅与十字骨/冷酷精准/机遇效果生效"
    L["RogueOutlawThresholdAmbush"] = "伏击(潜行)"
    L["RogueOutlawThresholdAmbushTooltip"] = "在资源条上显示竖线，标记施放伏击所需的能量阈值，仅潜行、或通过伏击大师/脓疮/诡诈可使用时可见"
    L["RogueOutlawThresholdCheapShot"] = "偷袭(潜行)"
    L["RogueOutlawThresholdCheapShotTooltip"] = "在资源条上显示竖线，标记施放偷袭所需的能量阈值，仅潜行、或通过脓疮/诡诈可使用时可见"
    L["RogueOutlawThresholdGouge"] = "凿击"
    L["RogueOutlawThresholdGougeTooltip"] = "在资源条上显示竖线，标记施放凿击所需的能量阈值"
    L["RogueOutlawThresholdPistolShot"] = "手枪射击"
    L["RogueOutlawThresholdPistolShotTooltip"] = "在资源条上显示竖线，标记施放手枪射击所需的能量阈值"
    L["RogueOutlawThresholdShiv"] = "毒伤"
    L["RogueOutlawThresholdShivTooltip"] = "在资源条上显示竖线，标记施放毒伤所需的能量阈值，微型毒刃生效时不显示阈值"
    L["RogueOutlawThresholdSinisterStrike"] = "邪恶攻击"
    L["RogueOutlawThresholdSinisterStrikeTooltip"] = "在资源条上显示竖线，标记施放邪恶攻击所需的能量阈值"
    L["RogueOutlawThresholdBetweenTheEyes"] = "眼棱"
    L["RogueOutlawThresholdBetweenTheEyesTooltip"] = "在资源条上显示竖线，标记施放眼棱所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueOutlawThresholdDispatch"] = "斩击"
    L["RogueOutlawThresholdDispatchTooltip"] = "在资源条上显示竖线，标记施放斩击所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueOutlawThresholdKidneyShot"] = "肾击"
    L["RogueOutlawThresholdKidneyShotTooltip"] = "在资源条上显示竖线，标记施放肾击所需的能量阈值，仅潜行、或通过脓疮/诡诈可使用时可见；技能冷却或无连击点时显示为「不可用」颜色"
    L["RogueOutlawThresholdKillingSpree"] = "杀戮盛宴"
    L["RogueOutlawThresholdKillingSpreeTooltip"] = "在资源条上显示竖线，标记施放杀戮盛宴所需的能量阈值，技能冷却或无连击点时显示为「不可用」颜色"
    L["RogueOutlawThresholdSliceAndDice"] = "切割"
    L["RogueOutlawThresholdSliceAndDiceTooltip"] = "在资源条上显示竖线，标记施放切割所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueOutlawThresholdBladeFlurry"] = "剑刃乱舞"
    L["RogueOutlawThresholdBladeFlurryTooltip"] = "在资源条上显示竖线，标记施放剑刃乱舞所需的能量阈值"
    L["RogueOutlawThresholdCrimsonVial"] = "猩红之瓶"
    L["RogueOutlawThresholdCrimsonVialTooltip"] = "在资源条上显示竖线，标记施放猩红之瓶所需的能量阈值"
    L["RogueOutlawThresholdDistract"] = "扰乱"
    L["RogueOutlawThresholdDistractTooltip"] = "在资源条上显示竖线，标记施放扰乱所需的能量阈值"
    L["RogueOutlawThresholdFeint"] = "佯攻"
    L["RogueOutlawThresholdFeintTooltip"] = "在资源条上显示竖线，标记施放佯攻所需的能量阈值"
    L["RogueOutlawThresholdRollTheBones"] = "命运之骰"
    L["RogueOutlawThresholdRollTheBonesTooltip"] = "在资源条上显示竖线，标记施放命运之骰所需的能量阈值"
    L["RogueOutlawThresholdSap"] = "闷棍(潜行)"
    L["RogueOutlawThresholdSapTooltip"] = "在资源条上显示竖线，标记施放闷棍所需的能量阈值，仅潜行、或通过脓疮/诡诈可使用时可见"
    L["RogueOutlawThresholdDeathFromAbove"] = "天降杀机"
    L["RogueOutlawThresholdDeathFromAboveTooltip"] = "在资源条上显示竖线，标记施放天降杀机所需的能量阈值，技能冷却或无连击点时显示为「不可用」颜色"
    L["RogueSubtletyColorPickerShadowTechniques"] = "暗影技法将生成的连击点"
    L["RogueSubtletyThresholdCheapShot"] = "偷袭(潜行)"
    L["RogueSubtletyThresholdCheapShotTooltip"] = "在资源条上显示竖线，标记施放偷袭所需的能量阈值，仅潜行、或通过暗影之舞/脓疮/诡诈可使用时可见"
    L["RogueSubtletyThresholdGoremawsBite"] = "贪颚之噬"
    L["RogueSubtletyThresholdGoremawsBiteTooltip"] = "在资源条上显示竖线，标记施放贪颚之噬所需的能量阈值"
    L["RogueSubtletyThresholdGouge"] = "凿击"
    L["RogueSubtletyThresholdGougeTooltip"] = "在资源条上显示竖线，标记施放凿击所需的能量阈值"
    L["RogueSubtletyThresholdShadowStrike"] = "暗影突袭(潜行)"
    L["RogueSubtletyThresholdShadowStrikeTooltip"] = "在资源条上显示竖线，标记施放暗影突袭所需的能量阈值，仅潜行、或通过暗影之舞/脓疮/诡诈可使用时可见"
    L["RogueSubtletyThresholdShiv"] = "毒伤"
    L["RogueSubtletyThresholdShivTooltip"] = "在资源条上显示竖线，标记施放毒伤所需的能量阈值，微型毒刃生效时不显示阈值"
    L["RogueSubtletyThresholdShurikenStorm"] = "手里剑风暴"
    L["RogueSubtletyThresholdShurikenStormTooltip"] = "在资源条上显示竖线，标记施放手里剑风暴所需的能量阈值"
    L["RogueSubtletyThresholdShurikenToss"] = "投掷手里剑"
    L["RogueSubtletyThresholdShurikenTossTooltip"] = "在资源条上显示竖线，标记施放投掷手里剑所需的能量阈值"
    L["RogueSubtletyThresholdBlackPowder"] = "黑火药"
    L["RogueSubtletyThresholdBlackPowderTooltip"] = "在资源条上显示竖线，标记施放黑火药所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueSubtletyThresholdEviscerate"] = "剔骨"
    L["RogueSubtletyThresholdEviscerateTooltip"] = "在资源条上显示竖线，标记施放剔骨所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueSubtletyThresholdKidneyShot"] = "肾击"
    L["RogueSubtletyThresholdKidneyShotTooltip"] = "在资源条上显示竖线，标记施放肾击所需的能量阈值，仅潜行、或通过脓疮/诡诈可使用时可见；技能冷却或无连击点时显示为「不可用」颜色"
    L["RogueSubtletyThresholdSliceAndDice"] = "切割"
    L["RogueSubtletyThresholdSliceAndDiceTooltip"] = "在资源条上显示竖线，标记施放切割所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueSubtletyThresholdSecretTechnique"] = "独门秘技"
    L["RogueSubtletyThresholdSecretTechniqueTooltip"] = "在资源条上显示竖线，标记施放独门秘技所需的能量阈值，无连击点时显示为「不可用」颜色"
    L["RogueSubtletyThresholdCrimsonVial"] = "猩红之瓶"
    L["RogueSubtletyThresholdCrimsonVialTooltip"] = "在资源条上显示竖线，标记施放猩红之瓶所需的能量阈值"
    L["RogueSubtletyThresholdDistract"] = "扰乱"
    L["RogueSubtletyThresholdDistractTooltip"] = "在资源条上显示竖线，标记施放扰乱所需的能量阈值"
    L["RogueSubtletyThresholdFeint"] = "佯攻"
    L["RogueSubtletyThresholdFeintTooltip"] = "在资源条上显示竖线，标记施放佯攻所需的能量阈值"
    L["RogueSubtletyThresholdSap"] = "闷棍(潜行)"
    L["RogueSubtletyThresholdSapTooltip"] = "在资源条上显示竖线，标记施放闷棍所需的能量阈值，仅潜行、或通过脓疮/诡诈可使用时可见"
    L["RogueSubtletyThresholdDeathFromAbove"] = "天降杀机"
    L["RogueSubtletyThresholdDeathFromAboveTooltip"] = "在资源条上显示竖线，标记施放天降杀机所需的能量阈值，技能冷却或无连击点时显示为「不可用」颜色"
    L["RogueSubtletyThresholdDismantle"] = "解除武装"
    L["RogueSubtletyThresholdDismantleTooltip"] = "在资源条上显示竖线，标记施放解除武装所需的能量阈值"
    L["BarTextVariableGcd"] = "当前GCD(秒)"
    L["BarTextVariableHaste"] = "当前急速%"
    L["BarTextVariableHasteRating"] = "当前急速等级"
    L["BarTextVariableCrit"] = "当前暴击%"
    L["BarTextVariableCritRating"] = "当前暴击等级"
    L["BarTextVariableMastery"] = "当前精通%"
    L["BarTextVariableMasteryRating"] = "当前精通等级"
    L["BarTextVariableVers"] = "当前全能%(伤害加成/输出向)"
    L["BarTextVariableVersDefense"] = "当前全能%(伤害减免/防御向)"
    L["BarTextVariableVersRating"] = "当前全能等级"
    L["BarTextVariableIntellect"] = "当前智力"
    L["BarTextVariableAgility"] = "当前敏捷"
    L["BarTextVariableStrength"] = "当前力量"
    L["BarTextVariableStamina"] = "当前耐力"
    L["BarTextVariableInCombat"] = "是否处于战斗中(仅逻辑变量)"
    L["BarTextVariableInStealth"] = "是否处于潜行状态(仅逻辑变量)"
    L["BarTextIconCasting"] = "当前正在读条的资源增减技能图标"
    L["BarTextIconCustomItem"] = "通过物品ID调用的任意物品图标(例：#item_18609_)"
    L["BarTextIconCustomSpell"] = "通过法术ID调用的任意技能图标(例：#spell_2691_)"
    L["DemonHunterHavocBarTextVariable_fury"] = "当前狂怒"
    L["DemonHunterHavocBarTextVariable_furyMax"] = "狂怒上限"
    L["DemonHunterHavocBarTextVariable_casting"] = "读条技能产生的狂怒"
    L["DemonHunterHavocBarTextVariable_metaTime"] = "恶魔变形buff剩余时间"
    L["DemonHunterVengeanceBarTextVariable_fury"] = "当前狂怒"
    L["DemonHunterVengeanceBarTextVariable_furyMax"] = "狂怒上限"
    L["DemonHunterVengeanceBarTextVariable_casting"] = "读条技能产生的狂怒"
    L["DemonHunterVengeanceBarTextVariable_soulFragments"] = "当前灵魂碎片"
    L["DemonHunterVengeanceBarTextVariable_soulFragmentsMax"] = "灵魂碎片上限"
    L["DemonHunterVengeanceBarTextVariable_metaTime"] = "恶魔变形buff剩余时间"
    L["DruidBalanceBarTextVariable_eclipse"] = "处于任意日食/月食状态(仅逻辑变量)"
    L["DruidBalanceBarTextVariable_eclipseTime"] = "日食/月食剩余持续时间"
    L["DruidBalanceBarTextVariable_lunar"] = "处于月食状态(仅逻辑变量)"
    L["DruidBalanceBarTextVariable_solar"] = "处于日食状态(仅逻辑变量)"
    L["DruidBalanceBarTextVariable_celestialAlignment"] = "处于天体对齐/化身：艾露恩之眷状态(仅逻辑变量)"
    L["DruidBalanceBarTextVariable_astralPower"] = "当前星界能量"
    L["DruidBalanceBarTextVariable_astralPowerMax"] = "星界能量上限"
    L["DruidFeralBarTextVariable_energy"] = "当前能量"
    L["DruidFeralBarTextVariable_energyMax"] = "能量上限"
    L["DruidFeralBarTextVariable_comboPoints"] = "当前连击点"
    L["DruidFeralBarTextVariable_comboPointsMax"] = "连击点上限"
    L["DruidFeralBarTextVariable_berserkTime"] = "狂暴/化身：丛林之王buff剩余时间"
    L["DruidFeralBarTextVariable_incarnationTicks"] = "化身：丛林之王剩余跳数/即将生成的连击点"
    L["DruidFeralBarTextVariable_incarnationTickTime"] = "化身：丛林之王下一次跳数/连击点生成时间"
    L["DruidFeralBarTextVariable_incarnationNextCp"] = "丛林之王生效时，下一个生成的连击点数值"
    L["DruidRestorationBarTextVariable_mana"] = "当前法力值"
    L["DruidRestorationBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["DruidRestorationBarTextVariable_manaMax"] = "法力值上限"
    L["DruidRestorationBarTextVariable_casting"] = "读条技能消耗的法力值"
    L["DruidRestorationBarTextVariable_efflorescenceTime"] = "百花绽放剩余时间"
    L["DruidRestorationBarTextVariable_incarnationTime"] = "化身：生命之树剩余时间"
    L["EvokerDevastationBarTextVariable_mana"] = "当前法力值"
    L["EvokerDevastationBarTextVariable_manaMax"] = "法力值上限"
    L["EvokerDevastationBarTextVariable_essence"] = "当前精华"
    L["EvokerDevastationBarTextVariable_essenceRegenTime"] = "下一点精华完成回复剩余时间"
    L["EvokerDevastationBarTextVariable_essenceMax"] = "精华上限"
    L["EvokerPreservationBarTextVariable_mana"] = "当前法力值"
    L["EvokerPreservationBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["EvokerPreservationBarTextVariable_manaMax"] = "法力值上限"
    L["EvokerPreservationBarTextVariable_casting"] = "读条技能消耗的法力值"
    L["EvokerPreservationBarTextVariable_essence"] = "当前精华"
    L["EvokerPreservationBarTextVariable_essenceRegenTime"] = "下一点精华完成回复剩余时间"
    L["EvokerPreservationBarTextVariable_essenceMax"] = "精华上限"
    L["EvokerAugmentationBarTextVariable_mana"] = "当前法力值"
    L["EvokerAugmentationBarTextVariable_manaMax"] = "法力值上限"
    L["EvokerAugmentationBarTextVariable_essence"] = "当前精华"
    L["EvokerAugmentationBarTextVariable_essenceRegenTime"] = "下一点精华完成回复剩余时间"
    L["EvokerAugmentationBarTextVariable_essenceMax"] = "精华上限"
    L["HunterBeastMasteryBarTextVariable_focus"] = "当前集中值"
    L["HunterBeastMasteryBarTextVariable_focusMax"] = "集中值上限"
    L["HunterBeastMasteryBarTextVariable_casting"] = "读条技能消耗的集中值"
    L["HunterBeastMasteryBarTextVariable_beastCleaveTime"] = "野兽顺劈剩余时间(来自野兽顺劈或狂野呼唤+血狂乱)"
    L["HunterMarksmanshipBarTextVariable_focus"] = "当前集中值"
    L["HunterMarksmanshipBarTextVariable_focusMax"] = "集中值上限"
    L["HunterMarksmanshipBarTextVariable_casting"] = "读条技能增减的集中值"
    L["HunterMarksmanshipBarTextVariable_trueshotTime"] = "百发百中buff剩余时间"
    L["HunterSurvivalBarTextVariable_focus"] = "当前集中值"
    L["HunterSurvivalBarTextVariable_focusMax"] = "集中值上限"
    L["HunterSurvivalBarTextVariable_casting"] = "读条技能增减的集中值"
    L["MonkMistweaverBarTextVariable_mana"] = "当前法力值"
    L["MonkMistweaverBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["MonkMistweaverBarTextVariable_manaMax"] = "法力值上限"
    L["MonkMistweaverBarTextVariable_casting"] = "读条技能消耗的法力值"
    L["MonkWindwalkerBarTextVariable_energy"] = "当前能量"
    L["MonkWindwalkerBarTextVariable_energyMax"] = "能量上限"
    L["MonkWindwalkerBarTextVariable_casting"] = "读条技能增减的能量"
    L["MonkWindwalkerBarTextVariable_chi"] = "当前真气"
    L["MonkWindwalkerBarTextVariable_chiMax"] = "真气上限"
    L["PriestDisciplineBarTextVariable_mana"] = "当前法力值"
    L["PriestDisciplineBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["PriestDisciplineBarTextVariable_manaMax"] = "法力值上限"
    L["PriestDisciplineBarTextVariable_casting"] = "读条技能消耗的法力值"
    L["PriestDisciplineBarTextVariable_scTime"] = "暗影盟约剩余时间"
    L["PriestDisciplineBarTextVariable_pwRadianceTime"] = "真言术：耀冷却剩余时间"
    L["PriestDisciplineBarTextVariable_pwRadianceCharges"] = "真言术：耀剩余层数"
    L["PriestHolyBarTextVariable_mana"] = "当前法力值"
    L["PriestHolyBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["PriestHolyBarTextVariable_manaMax"] = "法力值上限"
    L["PriestHolyBarTextVariable_casting"] = "读条技能消耗的法力值"
    L["PriestHolyBarTextVariable_hwChastiseTime"] = "神圣真言：责罚冷却剩余时间"
    L["PriestHolyBarTextVariable_hwSanctifyTime"] = "神圣真言：圣洁冷却剩余时间"
    L["PriestHolyBarTextVariable_hwSanctifyCharges"] = "神圣真言：圣洁剩余层数"
    L["PriestHolyBarTextVariable_hwSerenityTime"] = "神圣真言：宁静冷却剩余时间"
    L["PriestHolyBarTextVariable_hwSerenityCharges"] = "神圣真言：宁静剩余层数"

    L["PriestHolyBarTextVariable_apotheosisTime"] = "神化剩余时间"
    L["PriestHolyBarTextVariable_lightweaverStacks"] = "织光者层数"
    L["PriestHolyBarTextVariable_lightweaverTime"] = "织光者剩余时间"
    L["PriestShadowBarTextVariable_insanity"] = "当前狂乱值"
    L["PriestShadowBarTextVariable_insanityMax"] = "狂乱值上限"
    L["PriestShadowBarTextVariable_casting"] = "读条技能产生的狂乱值"
    L["PriestShadowBarTextVariable_siTime"] = "暗影洞察buff剩余时间"
    L["PriestShadowBarTextVariable_mindBlastCharges"] = "当前心灵震爆层数"
    L["PriestShadowBarTextVariable_mindBlastMaxCharges"] = "心灵震爆最大层数"
    L["PriestShadowBarTextVariable_vfTime"] = "虚空形态剩余持续时间"
    L["PriestShadowBarTextVariable_ysTime"] = "尤格-萨隆buff剩余时间"
    L["PriestShadowBarTextVariable_ysStacks"] = "尤格-萨隆层数"
    L["PriestShadowBarTextVariable_ysRemainingStacks"] = "距离下一次异界之物触发的尤格-萨隆层数"
    L["PriestShadowBarTextVariable_tfbTime"] = "异界之物剩余时间"
    L["PriestShadowBarTextVariable_reTime"] = "当前目标共鸣能量debuff剩余时间"
    L["PriestShadowBarTextVariable_reStacks"] = "当前目标共鸣能量debuff层数"
    L["RogueAssassinationBarTextVariable_energy"] = "当前能量"
    L["RogueAssassinationBarTextVariable_energyMax"] = "能量上限"
    L["RogueAssassinationBarTextVariable_comboPoints"] = "当前连击点"
    L["RogueAssassinationBarTextVariable_comboPointsMax"] = "连击点上限"
    L["RogueAssassinationBarTextVariable_blindsideTime"] = "伏击大师触发剩余时间"
    L["RogueOutlawBarTextVariable_energy"] = "当前能量"
    L["RogueOutlawBarTextVariable_energyMax"] = "能量上限"
    L["RogueOutlawBarTextVariable_comboPoints"] = "当前连击点"
    L["RogueOutlawBarTextVariable_comboPointsMax"] = "连击点上限"
    L["RogueOutlawBarTextVariable_rtbCount"] = "当前激活的命运之骰buff数量"
    L["RogueOutlawBarTextVariable_rtbTemporaryCount"] = "当前激活的完整命运之骰buff数量"
    L["RogueOutlawBarTextVariable_rtbAllCount"] = "所有来源的命运之骰buff总数量"
    L["RogueOutlawBarTextVariable_rtbBuffTime"] = "命运之骰buff剩余时间(非奇计迭出来源)"
    L["RogueOutlawBarTextVariable_rtbGoodBuff"] = "当前命运之骰buff是否为优质组合(优质定义：双buff、侧舷齐射或真北方向，仅逻辑变量)"
    L["RogueOutlawBarTextVariable_broadsideTime"] = "侧舷齐射buff剩余时间(命运之骰产出)"
    L["RogueOutlawBarTextVariable_buriedTreasureTime"] = "藏宝秘窟buff剩余时间(命运之骰产出)"
    L["RogueOutlawBarTextVariable_grandMeleeTime"] = "白刃战大师buff剩余时间(命运之骰产出)"
    L["RogueOutlawBarTextVariable_ruthlessPrecisionTime"] = "冷酷精准buff剩余时间(命运之骰产出)"
    L["RogueOutlawBarTextVariable_skullAndCrossbonesTime"] = "骷髅与十字骨buff剩余时间(命运之骰产出)"
    L["RogueOutlawBarTextVariable_trueBearingTime"] = "真北方向buff剩余时间(命运之骰产出)"
    L["RogueOutlawBarTextVariable_opportunityTime"] = "机遇触发剩余时间"
    L["RogueSubtletyBarTextVariable_energy"] = "当前能量"
    L["RogueSubtletyBarTextVariable_energyMax"] = "能量上限"
    L["RogueSubtletyBarTextVariable_comboPoints"] = "当前连击点"
    L["RogueSubtletyBarTextVariable_comboPointsMax"] = "连击点上限"
    L["RogueSubtletyBarTextVariable_shadowTechniquesCount"] = "暗影技法储存的连击点总数"
    L["RogueSubtletyBarTextVariable_sodTime"] = "死亡印记buff剩余时间"
    L["RogueSubtletyBarTextVariable_flagellationTime"] = "鞭笞余孽剩余时间"
    L["ShamanElementalBarTextVariable_maelstrom"] = "当前漩涡值"
    L["ShamanElementalBarTextVariable_maelstromMax"] = "漩涡值上限"
    L["ShamanElementalBarTextVariable_casting"] = "读条技能产生的漩涡值"
    L["ShamanElementalBarTextVariable_ifStacks"] = "冰怒冰霜震击剩余层数"
    L["ShamanElementalBarTextVariable_ifMaelstrom"] = "现有冰怒冰霜震击层数提供的总漩涡值"
    L["ShamanElementalBarTextVariable_ifTime"] = "冰怒buff剩余时间"
    L["ShamanElementalBarTextVariable_skStacks"] = "风暴守护者剩余层数"
    L["ShamanElementalBarTextVariable_skTime"] = "风暴守护者buff剩余时间"
    L["ShamanElementalBarTextVariable_ascendanceTime"] = "升腾剩余持续时间"
    L["ShamanElementalBarTextVariable_eogsTime"] = "巨震回响buff剩余时间"
    L["ShamanElementalBarTextVariable_pfTime"] = "原始碎裂(T30四件套)buff剩余时间"
    L["ShamanEnhancementBarTextVariable_mana"] = "当前法力值"
    L["ShamanEnhancementBarTextVariable_manaMax"] = "法力值上限"
    L["ShamanEnhancementBarTextVariable_maelstromWeapon"] = "当前漩涡武器层数"
    L["ShamanEnhancementBarTextVariable_maelstromWeaponMax"] = "漩涡武器最大层数"
    L["ShamanEnhancementBarTextVariable_ascendanceTime"] = "升腾剩余持续时间"
    L["ShamanRestorationBarTextVariable_mana"] = "当前法力值"
    L["ShamanRestorationBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["ShamanRestorationBarTextVariable_manaMax"] = "法力值上限"
    L["ShamanRestorationBarTextVariable_casting"] = "读条技能消耗的法力值"
    L["ShamanRestorationBarTextVariable_ascendanceTime"] = "升腾剩余持续时间"
    L["WarriorArmsBarTextVariable_rage"] = "当前怒气"
    L["WarriorArmsBarTextVariable_rageMax"] = "怒气上限"
    L["WarriorFuryBarTextVariable_rage"] = "当前怒气"
    L["WarriorFuryBarTextVariable_rageMax"] = "怒气上限"
    L["DruidBalanceIcon_eclipse"] = "%s %s %s 或 %s"
    L["DruidBalanceIconDescription_eclipse"] = "当前激活的日食/月食"
    L["DruidBalanceIcon_moon"] = "%s %s 或 %s"
    L["DruidBalanceIconDescription_moon"] = "当前月亮阶段"
    L["NewsHeaderTwintopsResourceBarUpdates"] = "双顶资源条更新日志"
    L["NewsCheckboxShowOnNewVersion"] = "新版本发布时显示"
    L["NewsCheckboxShowOnNewVersionTooltip"] = "双顶资源条发布新版本时，弹出更新提示窗口"
    L["NewsHyperlinkViewIssueOnGitHub"] = "在GitHub查看问题%s"
    L["NewsHyperlinkGeneric"] = "链接：%s"

    L["PaladinHolyPowerColorsHeader"] = "圣能颜色"
    L["PaladinColorPickerHolyPowerBorderHeader"] = "圣能边框"
    L["PaladinHolyPowerColorPickerPenultimate"] = "倒数第二层圣能"
    L["PaladinHolyPowerColorPickerFinal"] = "满层圣能"
    L["PaladinHolyPowerCheckboxUseHighestForAll"] = "所有层数使用最高层圣能颜色？"
    L["PaladinHolyPowerCheckboxUseHighestForAllTooltip"] = "勾选后，全部圣能层数使用最高层颜色。例如：圣能上限5层，当前4层时，所有层数均显示倒数第二层颜色，而非仅最后第二层"
    L["PaladinHolyPowerColorPickerBackground"] = "未填充圣能背景"
    L["HolyPower1"] = "圣能1层"
    L["HolyPower2"] = "圣能2层"
    L["HolyPower3"] = "圣能3层"
    L["HolyPower4"] = "圣能4层"
    L["HolyPower5"] = "圣能5层"

    L["PaladinHolyBarTextVariable_mana"] = "当前法力值"
    L["PaladinHolyBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["PaladinHolyBarTextVariable_manaMax"] = "法力值上限"
    L["PaladinHolyBarTextVariable_casting"] = "读条技能消耗的法力值"
    L["PaladinHolyBarTextVariable_holyPower"] = "当前圣能"
    L["PaladinHolyBarTextVariable_holyPowerMax"] = "圣能上限"

    L["SoulShard1"] = "灵魂碎片1"
    L["SoulShard2"] = "灵魂碎片2"
    L["SoulShard3"] = "灵魂碎片3"
    L["SoulShard4"] = "灵魂碎片4"
    L["SoulShard5"] = "灵魂碎片5"
    L["WarlockAfflictionBarTextVariable_mana"] = "当前法力值"
    L["WarlockAfflictionBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["WarlockAfflictionBarTextVariable_manaMax"] = "法力值上限"
    L["WarlockAfflictionBarTextVariable_casting"] = "读条技能消耗的法力值"
    L["WarlockAfflictionBarTextVariable_soulShards"] = "当前灵魂碎片"
    L["WarlockAfflictionBarTextVariable_soulShardsMax"] = "灵魂碎片上限"
    L["WarlockSoulShardsColorsHeader"] = "灵魂碎片颜色"
    L["WarlockColorPickerSoulShardsBorderHeader"] = "灵魂碎片边框"
    L["WarlockSoulShardsColorPickerPenultimate"] = "倒数第二个灵魂碎片"
    L["WarlockSoulShardsColorPickerFinal"] = "满额灵魂碎片"
    L["WarlockSoulShardsCheckboxUseHighestForAll"] = "所有碎片使用最高层灵魂碎片颜色？"
    L["WarlockSoulShardsCheckboxUseHighestForAllTooltip"] = "勾选后，全部灵魂碎片使用最高层颜色。例如：灵魂碎片上限5个，当前4个时，所有碎片均显示倒数第二层颜色，而非仅最后第二个"
    L["WarlockSoulShardsColorPickerBackground"] = "未填充灵魂碎片背景"
    L["WarlockManaTextColorsHeader"] = "法力值文字颜色"
    L["WarlockColorPickerCurrentMana"] = "当前法力值"
    L["WarlockColorPickerCastingMana"] = "读条技能消耗的法力值"

    L["HunterBeastMasteryThresholdCheckboxBlackArrow"] = "黑箭"
    L["HunterBeastMasteryThresholdCheckboxBlackArrowTooltip"] = "在资源条上显示竖线，标记施放黑箭所需的集中值阈值"
    L["HunterMarksmanshipThresholdCheckboxBlackArrow"] = "黑箭"
    L["HunterMarksmanshipThresholdCheckboxBlackArrowTooltip"] = "在资源条上显示竖线，标记施放黑箭所需的集中值阈值"
    L["MonkMistweaverColorPickerHeartOfTheJadeSerpentReady"] = "玉珑之心就绪时的边框颜色"
    L["MonkMistweaverCheckboxHeartOfTheJadeSerpentReady"] = "玉珑之心就绪"
    L["MonkMistweaverCheckboxHeartOfTheJadeSerpentReadyTooltip"] = "可立即使用舒莱恩之礼触发玉珑之心时，改变资源条边框颜色"
    L["MonkMistweaverColorPickerHeartOfTheJadeSerpent"] = "玉珑之心生效时的边框颜色"
    L["MonkMistweaverCheckboxHeartOfTheJadeSerpent"] = "玉珑之心"
    L["MonkMistweaverCheckboxHeartOfTheJadeSerpentTooltip"] = "玉珑之心生效时，改变资源条边框颜色"
    L["MonkWindwalkerCheckboxHeartOfTheJadeSerpentReady"] = "玉珑之心就绪"
    L["MonkWindwalkerCheckboxHeartOfTheJadeSerpent"] = "玉珑之心"

    L["PriestShadowBarTextVariable_entropicRiftTime"] = "熵裂剩余时间"
    L["DruidFeralThresholdCheckboxFrenziedRegeneration"] = "狂暴回复(强化变形)"
    L["DruidFeralThresholdCheckboxFrenziedRegenerationTooltip"] = "在资源条上显示竖线，标记猎豹形态下施放狂暴回复所需的能量阈值，仅点出强化变形天赋时显示"
    L["TabMiscellaneous"] = "杂项"
    L["BarSettings"] = "进度条设置"
    L["CheckboxUseGlobal"] = "使用全局设置"
    L["CheckboxUseGlobalTooltip_Font"] = "勾选后，所有开启「使用默认」的进度条文本将套用全局共享的字体、颜色与大小设置。"
    L["CheckboxUseGlobalTooltip_TextColors"] = "勾选后，将套用资源文本颜色的全局设置。"
    L["GlobalTextColorsHeader"] = "资源文本颜色"
    L["GlobalColorPickerTextCurrent"] = "当前资源"
    L["GlobalColorPickerTextCasting"] = "直接施放攒资源技能获得的资源"
    L["GlobalColorPickerTextPassive"] = "被动资源"
    L["GlobalColorPickerTextSpending"] = "直接施放消耗技能损失的资源"
    L["GlobalColorPickerThresholdOver"] = "拥有足够资源可使用技能"
    L["GlobalCheckboxThresholdOverTooltip"] = "当你拥有足够资源使用「进度条显示」下已启用阈值的技能时，资源文本颜色会发生变化。"
    L["CheckboxUseGlobalTooltip_Precision"] = "勾选后，将套用进度条文本中小数与资源精度的全局设置。"
    L["Resource"] = "资源"
    L["CheckboxUseGlobalTooltip_BarDimensions"] = "勾选后，将套用进度条位置与尺寸的全局设置。"
    L["CheckboxUseGlobalTooltip_Textures"] = "勾选后，将套用进度条材质的全局设置。"
    L["GlobalAudioPowerInfusion"] = "获得能量灌注"
    L["HunterBeastMasteryAudioBeastCleaveDown"] = "兽群劈砍buff消失"
    L["HunterBeastMasteryAudioCheckboxBeastCleaveDown"] = "兽群劈砍buff消失时播放音效"
    L["HunterBeastMasteryAudioCheckboxBeastCleaveDownTooltip"] = "兽群劈砍buff失效时播放音效，该音效仅触发一次。"
    L["TabThresholds"] = "阈值线"
    L["ThresholdLinePositionHeader"] = "阈值线与图标位置和尺寸"
    L["ThresholdLineColorsHeader"] = "阈值线颜色"
    L["ThresholdLineColorsForDpsAndTanksHeader"] = "输出与坦克职业阈值线颜色"
    L["ThresholdGenericSpecial"] = "特殊增益、触发效果或状态"
    L["CheckboxUseGlobalTooltip_ThresholdIcons"] = "勾选后，将套用阈值图标尺寸、位置与阈值线宽度的全局设置。"
    L["CheckboxUseGlobalTooltip_ThresholdColors"] = "勾选后，将套用阈值颜色的全局设置，全局设置会根据专精职责自动匹配。"
    L["RogueAssassinationColorPickerThresholdEchoingReprimand"] = "下次毁伤受回响惩戒增益"
    L["RogueAssassinationColorPickerThresholdEchoingReprimandEnabled"] = "更改毁伤阈值线颜色？"
    L["RogueAssassinationColorPickerThresholdEchoingReprimandEnabledTooltip"] = "勾选后，下次毁伤伤害受回响惩戒增益时，其阈值线颜色会发生变化。"
    L["RogueOutlawColorPickerThresholdEchoingReprimand"] = "下次邪恶攻击受回响惩戒增益"
    L["RogueOutlawColorPickerThresholdEchoingReprimandEnabled"] = "更改邪恶攻击阈值线颜色？"
    L["RogueOutlawColorPickerThresholdEchoingReprimandEnabledTooltip"] = "勾选后，下次邪恶攻击伤害受回响惩戒增益时，其阈值线颜色会发生变化。"
    L["RogueSubtletyColorPickerThresholdEchoingReprimand"] = "下次暗影之刃受回响惩戒增益"
    L["RogueSubtletyColorPickerThresholdEchoingReprimandEnabled"] = "更改暗影之刃阈值线颜色？"
    L["RogueSubtletyColorPickerThresholdEchoingReprimandEnabledTooltip"] = "勾选后，下次暗影之刃伤害受回响惩戒增益时，其阈值线颜色会发生变化。"
    L["RogueAssassinationColorPickerThresholdSpecialEnabled"] = "更改绞喉阈值线颜色？"
    L["RogueAssassinationColorPickerThresholdSpecialEnabledTooltip"] = "勾选后，强化绞喉效果激活时，绞喉的阈值线颜色会发生变化。"
    L["RogueOutlawColorPickerThresholdSpecialEnabled"] = "启用特殊技能阈值线颜色？"
    L["RogueOutlawColorPickerThresholdSpecialEnabledTooltip"] = "勾选后，技能受骷髅与骸骨、冷酷精准或机遇效果增益时，其阈值线颜色会发生变化。"
    L["RogueSubtletyColorPickerThresholdSpecialEnabled"] = "启用特殊技能阈值线颜色？"
    L["RogueSubtletyColorPickerThresholdSpecialEnabledTooltip"] = "勾选后，技能受终幕、静默风暴或致命一击效果增益时，其阈值线颜色会发生变化。"
    L["ShamanElementalThresholdColorPickerEchoesOfGreatSunderingEnabled"] = "启用特殊技能阈值线颜色？"
    L["ShamanElementalThresholdColorPickerEchoesOfGreatSunderingEnabledTooltip"] = "勾选后，下次地震术受大地震颤回响增益时，其阈值线颜色会发生变化。"
    L["RogueOutlawColorPickerThresholdRestlessBladesEnabled"] = "启用不息刀锋阈值线颜色？"
    L["RogueOutlawColorPickerThresholdRestlessBladesEnabledTooltip"] = "勾选后，使用终结技可使技能冷却完成时，该技能的阈值线颜色会发生变化。"
    L["RogueSubtletyColorPickerThresholdSpecial"] = "技能可享受终幕、静默风暴或致命一击增益"
    L["ThresholdGenericSpecialEnabled"] = "启用特殊技能阈值线颜色？"
    L["ThresholdGenericSpecialEnabledTooltip"] = "勾选后，产生关键机制变化的技能，其阈值线颜色会发生变化。"
    L["ThresholdOutOfRangeCheckbox"] = "超出射程时变色？"
    L["ThresholdOutOfRangeShowCheckbox"] = "显示超出射程阈值线？"
    L["ThresholdOutOfRangeShowCheckboxTooltip"] = "勾选后，技能超出射程时会显示对应阈值线。"
    L["LSMStatusBarM1"] = "TRB: m1"
    L["PriestShadowCheckboxMindFlayInsanity"] = "狂乱：精神鞭笞"
    L["PriestShadowBarTextVariable_mfiTime"] = "狂乱：精神鞭笞buff剩余时间"
    L["PriestShadowBarTextVariable_mfiStacks"] = "狂乱：精神鞭笞buff层数"
    L["PriestShadowBarTextVariable_spTime"] = "破碎心智buff剩余时间"
    L["PriestShadowBarTextVariable_spStacks"] = "破碎心智buff层数"
    L["PriestShadowBarTextVariable_voidVolleyTime"] = "虚空箭雨buff剩余时间"
    L["PriestShadowBarTextVariable_spCrit"] = "破碎心智buff提供的心灵震爆暴击率加成"
    L["MaxResourceHeader"] = "进度条最大值"
    L["MaxResourceValue"] = "%s最大值"
    L["MaxResourceEnabled"] = "启用资源最大值覆盖"
    L["MaxResourceEnabledTooltip"] = "勾选后，资源进度条的最大值会被限制为设置数值。"
    L["ResourceWarriorDefensives"] = "防御进度条"
    L["WarriorProtectionThresholdExecuteMinimum"] = "斩杀（最低消耗）"
    L["WarriorProtectionThresholdExecuteMinimumTooltip"] = "进度条显示使用最低怒气消耗斩杀所需的怒气竖线，仅当目标处于斩杀血量区间或触发猝死时可见。"
    L["WarriorProtectionThresholdExecuteMaximum"] = "斩杀（最高消耗）"
    L["WarriorProtectionThresholdExecuteMaximumTooltip"] = "进度条显示使用最高怒气消耗斩杀所需的怒气竖线，仅当目标处于斩杀血量区间或触发猝死时可见。"
    L["WarriorProtectionThresholdHamstring"] = "断筋"
    L["WarriorProtectionThresholdHamstringTooltip"] = "进度条显示施放断筋所需的怒气竖线。"
    L["WarriorProtectionThresholdIgnorePain"] = "无视痛苦"
    L["WarriorProtectionThresholdIgnorePainTooltip"] = "进度条显示施放无视痛苦所需的怒气竖线。"
    L["WarriorProtectionThresholdImpendingVictory"] = "决胜意志"
    L["WarriorProtectionThresholdImpendingVictoryTooltip"] = "进度条显示施放决胜意志所需的怒气竖线。"
    L["WarriorProtectionThresholdRend"] = "撕裂"
    L["WarriorProtectionThresholdRendTooltip"] = "进度条显示施放撕裂所需的怒气竖线。"
    L["WarriorProtectionThresholdRevenge"] = "复仇"
    L["WarriorProtectionThresholdRevengeTooltip"] = "进度条显示施放复仇所需的怒气竖线。"
    L["WarriorProtectionThresholdShieldBlock"] = "盾牌格挡"
    L["WarriorProtectionThresholdShieldBlockTooltip"] = "进度条显示施放盾牌格挡所需的怒气竖线，此设置不会检测你是否装备盾牌！"
    L["WarriorProtectionThresholdSlam"] = "猛击"
    L["WarriorProtectionThresholdSlamTooltip"] = "进度条显示施放猛击所需的怒气竖线。"
    L["WarriorProtectionThresholdWhirlwind"] = "旋风斩"
    L["WarriorProtectionThresholdWhirlwindTooltip"] = "进度条显示施放旋风斩所需的怒气竖线。"
    L["WarriorProtectionTextColorsHeader"] = "怒气文本颜色"
    L["WarriorProtectionTextColorPickerCurrent"] = "当前怒气"
    L["WarriorProtectionCheckboxThresholdOverTooltip"] = "当你拥有足够怒气使用「进度条显示」下已启用阈值的技能时，怒气文本颜色会发生变化。"
    L["WarriorProtectionBarTextVariable_rage"] = "当前怒气"
    L["WarriorProtectionBarTextVariable_rageMax"] = "怒气上限"
    L["WarriorProtectionBarTextVariable_ignorePainTime"] = "无视痛苦buff剩余时间"
    L["WarriorProtectionBarTextVariable_shieldBlockTime"] = "盾牌格挡buff剩余时间"
    L["WarriorProtectionBarTextVariable_shieldBlockCharges"] = "可用盾牌格挡层数"
    L["WarriorProtectionBarTextVariable_shieldBlockMaxCharges"] = "盾牌格挡最大层数"
    L["WarriorColorPickerThresholdOver"] = "拥有足够怒气使用已启用阈值的技能"

    L["DemonHunterDevourerCheckboxVoidMetamorphosis"] = "虚空变身期间变色"
    L["DemonHunterDevourerHeaderSoulFragmentColors"] = "灵魂残片与坍缩之星颜色"
    L["DemonHunterDevourerColorPickerSoulFragmentBorder"] = "灵魂残片边框颜色"
    L["DemonHunterDevourerCheckboxVoidMetamorphosisReady"] = "虚空变身就绪时变色"
    L["DemonHunterDevourerCheckboxCollapsingStarReady"] = "坍缩之星就绪时变色"
    L["DemonHunterDevourerThresholdCheckboxVoidRay"] = "虚空射线"
    L["DemonHunterDevourerThresholdCheckboxVoidRayTooltip"] = "狂怒进度条显示施放虚空射线所需恶魔之值的竖线。"
    L["DemonHunterDevourerTextColorsHeader"] = "恶魔之怒文本颜色"
    L["DemonHunterDevourerTextColorPickerCurrent"] = "当前恶魔之怒"
    L["DemonHunterDevourerColorPickerThresholdOver"] = "拥有足够恶魔之怒使用技能"
    L["DemonHunterDevourerCheckboxThresholdOverTooltip"] = "当你拥有足够恶魔之怒使用「进度条显示」下已启用阈值的技能时，恶魔之怒文本颜色会发生变化。"
    L["SoulFragments"] = "灵魂碎片"
    L["DemonHunterDevourerBarTextVariable_soulFragments"] = "当前灵魂残片"
    L["DemonHunterDevourerBarTextVariable_soulFragmentsMax"] = "灵魂残片上限"
    L["PriestShadowBarTextVariable_sotvTime"] = "虚空尖啸buff剩余时间"
    L["PriestShadowCheckboxEntropicRift"] = "熵裂"
    L["PriestShadowBarTextVariable_entropicRiftExtensionsRemaining"] = "熵裂剩余可延长次数"
    L["DruidGuardianTextColorPickerCurrent"] = "当前怒气"
    L["DruidGuardianTextColorPickerOverThreshold"] = "拥有足够怒气使用已启用阈值的技能"
    L["DruidGuardianCheckboxThresholdOverTooltip"] = "当你拥有足够怒气使用「进度条显示」下已启用阈值的技能时，怒气文本颜色会发生变化。"
    L["MonkBrewmasterBarTextVariable_energy"] = "当前能量"
    L["MonkBrewmasterBarTextVariable_energyMax"] = "能量上限"
    L["MonkBrewmasterBarTextVariable_casting"] = "直接施放技能产生的攒/耗能量"
    L["MonkBrewmasterColorPickerCurrent"] = "当前能量"
    L["MonkBrewmasterColorPickerCasting"] = "直接施放技能消耗的能量"
    L["MonkBrewmasterThresholdCheckboxKegSmash"] = "酒桶猛击"
    L["MonkBrewmasterThresholdCheckboxKegSmashTooltip"] = "进度条显示施放酒桶猛击所需能量的竖线。"
    L["MonkBrewmasterThresholdCheckboxTigerPalm"] = "猛虎掌"
    L["MonkBrewmasterThresholdCheckboxTigerPalmTooltip"] = "进度条显示施放猛虎掌所需能量的竖线。"
    L["MonkBrewmasterThresholdCheckboxExpelHarm"] = "祛病术"
    L["MonkBrewmasterThresholdCheckboxExpelHarmTooltip"] = "进度条显示施放祛病术所需能量的竖线。"
    L["MonkBrewmasterThresholdCheckboxDetox"] = "解毒术"
    L["MonkBrewmasterThresholdCheckboxDetoxTooltip"] = "进度条显示施放解毒术所需能量的竖线。"
    L["MonkBrewmasterThresholdCheckboxParalysis"] = "锁喉"
    L["MonkBrewmasterThresholdCheckboxParalysisTooltip"] = "进度条显示施放锁喉所需能量的竖线。"
    L["WarlockDemonologyBarTextVariable_mana"] = "当前法力值"
    L["WarlockDemonologyBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["WarlockDemonologyBarTextVariable_manaMax"] = "法力值上限"
    L["WarlockDemonologyBarTextVariable_casting"] = "直接施放技能产生的法力值"
    L["WarlockDemonologyBarTextVariable_soulShards"] = "当前灵魂碎片"
    L["WarlockDemonologyBarTextVariable_soulShardsMax"] = "灵魂碎片上限"
    L["PaladinProtectionManaTextColorsHeader"] = "法力文本颜色"
    L["PaladinProtectionColorPickerCurrentMana"] = "当前法力值"
    L["PaladinProtectionColorPickerCastingMana"] = "直接施放技能消耗的法力值"
    L["PaladinRetributionManaTextColorsHeader"] = "法力文本颜色"
    L["PaladinRetributionColorPickerCurrentMana"] = "当前法力值"
    L["PaladinRetributionColorPickerCastingMana"] = "直接施放技能消耗的法力值"
    L["Rune1"] = "符文1"
    L["Rune2"] = "符文2"
    L["Rune3"] = "符文3"
    L["Rune4"] = "符文4"
    L["Rune5"] = "符文5"
    L["Rune6"] = "符文6"
    L["DeathKnightBarTextVariable_runesReadyCount"] = "可用符文数量"
    L["DeathKnightBarTextVariable_rune1Time"] = "符文1剩余冷却时间"
    L["DeathKnightBarTextVariable_rune2Time"] = "符文2剩余冷却时间"
    L["DeathKnightBarTextVariable_rune3Time"] = "符文3剩余冷却时间"
    L["DeathKnightBarTextVariable_rune4Time"] = "符文4剩余冷却时间"
    L["DeathKnightBarTextVariable_rune5Time"] = "符文5剩余冷却时间"
    L["DeathKnightBarTextVariable_rune6Time"] = "符文6剩余冷却时间"
    L["DeathKnightBarTextVariable_rune1Ready"] = "符文1是否可用？仅逻辑变量！"
    L["DeathKnightBarTextVariable_rune2Ready"] = "符文2是否可用？仅逻辑变量！"
    L["DeathKnightBarTextVariable_rune3Ready"] = "符文3是否可用？仅逻辑变量！"
    L["DeathKnightBarTextVariable_rune4Ready"] = "符文4是否可用？仅逻辑变量！"
    L["DeathKnightBarTextVariable_rune5Ready"] = "符文5是否可用？仅逻辑变量！"
    L["DeathKnightBarTextVariable_rune6Ready"] = "符文6是否可用？仅逻辑变量！"
    L["ArcaneCharge1"] = "奥术充能1"
    L["ArcaneCharge2"] = "奥术充能2"
    L["ArcaneCharge3"] = "奥术充能3"
    L["ArcaneCharge4"] = "奥术充能4"
    L["CheckboxUseGlobalTooltip_ComboPoints"] = "勾选后，将套用次级进度条组尺寸与位置的全局设置，包含连击点、真气、神圣能量、灵魂碎片、精华、奥术充能与漩涡武器。"
    L["DeathKnightBarTextVariable_runicPower"] = "当前符文能量"
    L["DeathKnightBarTextVariable_runicPowerMax"] = "符文能量上限"
    L["DeathKnightColorPickerRunesBorderHeader"] = "符文边框"
    L["DeathKnightFrostThresholdCheckboxBreathOfSindragosa"] = "辛达苟萨之息"
    L["DeathKnightFrostThresholdCheckboxFrostStrike"] = "冰霜打击"
    L["DeathKnightFrostThresholdCheckboxGlacialAdvance"] = "冰川突进"
    L["DeathKnightRunesCheckboxSortRunes"] = "按剩余冷却时间排序符文？"
    L["DeathKnightThresholdCheckboxDeathCoil"] = "死亡缠绕"
    L["DeathKnightThresholdCheckboxDeathStrike"] = "灵界打击"
    L["DeathKnightThresholdCheckboxRaiseAlly"] = "复活盟友"
    L["DruidGuardianBarTextVariable_rage"] = "当前怒气"
    L["DruidGuardianBarTextVariable_rageMax"] = "怒气上限"
    L["DruidGuardianThresholdCheckboxFrenziedRegeneration"] = "狂暴恢复"
    L["DruidGuardianThresholdCheckboxIronfur"] = "铁鬃"
    L["HunterBeastMasteryThresholdCheckboxWildThrash"] = "狂野挥击"
    L["HunterSurvivalThresholdCheckboxBoomstick"] = "猎枪"
    L["HunterSurvivalThresholdCheckboxHatchetToss"] = "掷斧"
    L["HunterSurvivalThresholdCheckboxRaptorStrike"] = "猛禽一击"
    L["MageArcaneBarTextVariable_arcaneCharges"] = "当前奥术充能"
    L["MageArcaneBarTextVariable_arcaneChargesMax"] = "奥术充能上限"
    L["MonkBrewmasterBarTextVariable_stagger"] = "当前醉拳值"
    L["MonkBrewmasterBarTextVariable_staggerPercent"] = "当前醉拳百分比"
    L["MonkBrewmasterThresholdCheckboxCracklingJadeLightning"] = "碧玉闪电"
    L["MonkBrewmasterThresholdCheckboxDisable"] = "瘫痪"
    L["MonkBrewmasterThresholdCheckboxSoothingMist"] = "抚慰之雾"
    L["MonkBrewmasterThresholdCheckboxSpinningCraneKick"] = "神鹤引项踢"
    L["MonkBrewmasterThresholdCheckboxVivify"] = "活血术"
    L["MonkWindwalkerThresholdCheckboxSoothingMist"] = "抚慰之雾"
    L["ShieldBlock"] = "盾牌格挡"
    L["Stagger"] = "醉拳"
    L["WarlockDestructionBarTextVariable_soulShards"] = "当前灵魂碎片"
    L["WarlockDestructionBarTextVariable_soulShardsMax"] = "灵魂碎片上限"
    L["MageBarTextVariable_mana"] = "当前法力值"
    L["MageBarTextVariable_manaMax"] = "法力值上限"
    L["MageBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["WarlockDestructionBarTextVariable_mana"] = "当前法力值"
    L["WarlockDestructionBarTextVariable_manaMax"] = "法力值上限"
    L["WarlockDestructionBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["MageColorPickerCastingMana"] = "直接施放技能消耗的法力值"
    L["MageColorPickerCurrentMana"] = "当前法力值"
    L["DeathKnightColorPickerCurrentRunicPower"] = "当前符文能量"
    L["DeathKnightRunesColorPickerBackground"] = "未填充符文"
    L["DeathKnightRunesColorPickerCooldown"] = "符文充能中"
    L["MageArcaneChargesColorPickerBackground"] = "未填充奥术充能背景"
    L["MageArcaneChargesColorPickerFinal"] = "最终层奥术充能"
    L["MageArcaneChargesColorPickerPenultimate"] = "倒数第二层奥术充能"
    L["ShowBarVisibilitySecondary"] = "%s显示"
    L["ShowBarVisibilityAlways"] = "始终显示"
    L["ShowBarVisibilityCombat"] = "战斗中显示"
    L["ShowBarVisibilityNever"] = "从不显示"
    L["DeathKnightFrostThresholdCheckboxBreathOfSindragosaTooltip"] = "进度条显示施放辛达苟萨之息所需符文能量的竖线。"
    L["DeathKnightFrostThresholdCheckboxFrostStrikeTooltip"] = "进度条显示施放冰霜打击所需符文能量的竖线。"
    L["DeathKnightFrostThresholdCheckboxGlacialAdvanceTooltip"] = "进度条显示施放冰川突进所需符文能量的竖线。"
    L["DeathKnightThresholdCheckboxDeathCoilTooltip"] = "进度条显示施放死亡缠绕所需符文能量的竖线。"
    L["DeathKnightThresholdCheckboxDeathStrikeTooltip"] = "进度条显示施放灵界打击所需符文能量的竖线。"
    L["DeathKnightThresholdCheckboxRaiseAllyTooltip"] = "进度条显示施放复活盟友所需符文能量的竖线。"
    L["DruidGuardianThresholdCheckboxFrenziedRegenerationTooltip"] = "进度条显示施放狂暴恢复所需怒气的竖线。"
    L["DruidGuardianThresholdCheckboxIronfurTooltip"] = "进度条显示施放铁鬃所需怒气的竖线。"
    L["HunterBeastMasteryThresholdCheckboxWildThrashTooltip"] = "进度条显示施放狂野挥击所需怒气的竖线。"
    L["HunterSurvivalThresholdCheckboxBoomstickTooltip"] = "进度条显示施放猎枪所需集中值的竖线。"
    L["HunterSurvivalThresholdCheckboxHatchetTossTooltip"] = "进度条显示施放掷斧所需集中值的竖线。"
    L["HunterSurvivalThresholdCheckboxRaptorStrikeTooltip"] = "进度条显示施放猛禽一击所需集中值的竖线。"
    L["MonkBrewmasterThresholdCheckboxCracklingJadeLightningTooltip"] = "进度条显示施放碧玉闪电所需能量的竖线。"
    L["MonkBrewmasterThresholdCheckboxDisableTooltip"] = "进度条显示施放瘫痪所需能量的竖线。"
    L["MonkBrewmasterThresholdCheckboxSoothingMistTooltip"] = "进度条显示施放抚慰之雾所需能量的竖线。"
    L["MonkBrewmasterThresholdCheckboxSpinningCraneKickTooltip"] = "进度条显示施放神鹤引项踢所需能量的竖线。"
    L["MonkBrewmasterThresholdCheckboxVivifyTooltip"] = "进度条显示施放活血术所需能量的竖线。"
    L["MonkWindwalkerThresholdCheckboxSoothingMistTooltip"] = "进度条显示施放抚慰之雾所需能量的竖线。"
    L["DeathKnightRunesCheckboxSortRunesTooltip"] = "勾选后，符文会按剩余冷却时间排序，就绪符文居左，剩余冷却最长的符文居右。"
    L["DeathKnightRunesColorsHeader"] = "符文颜色"
    L["DeathKnightRunicPowerTextColorsHeader"] = "符文能量文本颜色"
    L["DemonHunterDevourerBarTextVariable_metaTime"] = "虚空变身buff剩余时间"
    L["DruidGuardianBarTextVariable_berserkTime"] = "狂暴或化身：乌索克守护者buff剩余时间"
    L["DruidGuardianBerserkGcds"] = "狂暴剩余GCD数 - 向下取整0.75秒"
    L["DruidGuardianBerserkTime"] = "狂暴剩余时间（秒）"
    L["DruidGuardianCheckboxBerserkGcds"] = "距狂暴结束剩余GCD数"
    L["DruidGuardianCheckboxBerserkTime"] = "距狂暴结束剩余时间"
    L["DruidGuardianEndOfBerserkConfigurationHeader"] = "狂暴结束设置"
    L["HealthBar"] = "生命值进度条"
    L["BarTextVariable_health"] = "当前生命值"
    L["BarTextVariable_healthMax"] = "生命值上限"
    L["BarTextVariable_healthPercent"] = "当前生命值百分比"
    L["BarTexturesSectionHeader"] = "进度条材质"
    L["BorderTexturesSectionHeader"] = "边框材质"
    L["BackgroundTexturesSectionHeader"] = "背景材质"
    L["HealthBarTexture"] = "生命值进度条材质"
    L["HealthBorderTexture"] = "生命值边框材质"
    L["HealthBackgroundTexture"] = "生命值背景（空进度条）材质"
    L["HealthBarColorHeader"] = "生命值进度条颜色"
    L["HealthBarColorType"] = "颜色过渡类型"
    L["HealthBarColorTypeStep"] = "阶跃式"
    L["HealthBarColorTypeLinear"] = "平滑渐变（线性）"
    L["HealthBarColorTypeNone"] = "单一颜色（高血量颜色）"
    L["HealthBarColorMedium"] = "中等血量颜色"
    L["HealthBarColorHigh"] = "高血量颜色"
    L["HealthBarThresholdMedium"] = "中等血量阈值"
    L["HealthBarThresholdMediumTooltip"] = "进度条颜色从低血量过渡到中等血量的生命值百分比。"
    L["HealthBarThresholdHigh"] = "高血量阈值"
    L["HealthBarThresholdHighTooltip"] = "进度条颜色从中等血量过渡到高血量的生命值百分比。"
    L["StaggerBarColorHeader"] = "醉拳进度条颜色"
    L["StaggerBarColorType"] = "颜色过渡类型"
    L["StaggerBarColorTypeStep"] = "阶跃式"
    L["StaggerBarColorTypeLinear"] = "平滑渐变（线性）"
    L["StaggerBarColorTypeNone"] = "单一颜色（轻度醉拳颜色）"
    L["StaggerBarColorLight"] = "轻度醉拳颜色"
    L["StaggerBarColorMedium"] = "中度醉拳颜色"
    L["StaggerBarColorHeavy"] = "重度醉拳颜色"
    L["StaggerBarColorBorder"] = "醉拳进度条边框颜色"
    L["StaggerBarThresholdMedium"] = "中度醉拳阈值"
    L["StaggerBarThresholdMediumTooltip"] = "进度条颜色从轻度醉拳过渡到中度醉拳的醉拳百分比。"
    L["StaggerBarThresholdHeavy"] = "重度醉拳阈值"
    L["StaggerBarThresholdHeavyTooltip"] = "进度条颜色从中度醉拳过渡到重度醉拳的醉拳百分比。"
    L["StaggerLevelsHeader"] = "醉拳等级"
    L["StaggerLevelMediumCheckbox"] = "中度醉拳"
    L["StaggerLevelMediumTooltip"] = "在醉拳进度条显示中度醉拳等级的阈值线。"
    L["StaggerLevelHeavyCheckbox"] = "重度醉拳"
    L["StaggerLevelHeavyTooltip"] = "在醉拳进度条显示重度醉拳等级的阈值线。"
    L["LSMStatusBarClean"] = "TRB: 简洁"
    L["LSMStatusBarSmoother"] = "TRB: 顺滑"
    L["ResetToClassic"] = "重置为经典模式"
    L["ResetBarClassicDialog"] = "确定将%s资源进度条重置为|cFFFFAAAA经典|r默认设置？此操作会同时重置进度条文本设置，并|cFFFF0000重载界面|r！"
    L["ResetBarTextCompact"] = "重置进度条文本（紧凑）"
    L["ResetBarTextCompactDialog"] = "确定将%s资源进度条文本重置为|cFFFFAAAA紧凑|r默认设置？"
    L["ResetBarTextClassic"] = "重置进度条文本（经典）"
    L["ResetBarTextClassicDialog"] = "确定将%s资源进度条文本重置为|cFFFFAAAA经典|r默认设置？"
    L["CheckboxUseGlobalTooltip_BarDisplay"] = "勾选后，将套用进度条显示的全局设置。"
    L["EvokerAugmentationBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["EvokerDevastationBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["MageArcaneChargesCheckboxUseHighestForAll"] = "所有奥术充能使用最高层颜色？"
    L["MageArcaneChargesCheckboxUseHighestForAllTooltip"] = "勾选后，所有奥术充能会使用当前最高层充能的颜色。例如奥术充能上限为4、当前为3层时，所有充能都会显示倒数第二层颜色，而非仅倒数第二层显示。"
    L["MageArcaneChargesColorsHeader"] = "奥术充能颜色"
    L["ShamanEnhancementBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["DruidGuardianTextColorsHeader"] = "怒气文本颜色"
    L["MageManaTextColorsHeader"] = "法力文本颜色"
    L["ShamanEnhancementMaelstromWeaponColorsHeader"] = "漩涡武器颜色"
    L["PriestAudioCheckboxSurgeOfLight"] = "光明涌动触发时播放音效"
    L["PriestAudioCheckboxSurgeOfLightTooltip"] = "光明涌动触发时播放音效，仅在未拥有该效果时触发。"
    L["PriestAudioSurgeOfLight"] = "光明涌动"
    L["PriestCheckboxSurgeOfLight"] = "光明涌动"
    L["MageBarTextVariable_casting"] = "直接施放技能产生的法力值"
    L["WarlockDestructionBarTextVariable_casting"] = "直接施放技能产生的法力值"
    L["ManaBar"] = "法力值进度条"
    L["ManaBarTexture"] = "法力值进度条材质"
    L["ManaBarBorderTexture"] = "法力值边框材质"
    L["ManaBarBackgroundTexture"] = "法力值背景材质"
    L["ManaBarTextColor"] = "法力值进度条文本颜色"
    L["CustomBarColorHeader"] = "%s颜色"
    L["CustomBarColorBar"] = "%s进度条"
    L["CustomBarColorBorder"] = "%s边框"
    L["CustomBarColorBackground"] = "%s背景"
    L["CustomBarThreshold"] = "%s%s阈值"
    L["CustomBarTextureBar"] = "%s进度条材质"
    L["CustomBarTextureBorder"] = "%s边框材质"
    L["CustomBarTextureBackground"] = "%s背景材质"
    L["ShowBarVisibilityCustom"] = "%s显示"
    L["EvokerAugmentationCheckboxEbonMight"] = "暗影之力激活时变色"
    L["EvokerAugmentationCheckboxEndOfEbonMight"] = "暗影之力即将结束时变色"
    L["EvokerAugmentationCheckboxEbonMightDropDuringCast"] = "施法无法延长暗影之力时变色"
    L["EvokerAugmentationHeaderEndOfEbonMightConfiguration"] = "暗影之力结束设置"
    L["EvokerAugmentationAudioEbonMightEnding"] = "暗影之力即将结束"
    L["EvokerAugmentationAudioCheckboxEbonMightEnding"] = "暗影之力延长失败时播放音效"
    L["EvokerAugmentationAudioCheckboxEbonMightEndingTooltip"] = "当前延长施法无法在暗影之力消失前完成时，播放音效。"
    L["EvokerAugmentationEndOfEbonMightGcdMode"] = "距暗影之力结束剩余GCD数"
    L["EvokerAugmentationEndOfEbonMightGcdSlider"] = "暗影之力剩余GCD数 - 向下取整0.75秒"
    L["EvokerAugmentationEndOfEbonMightTimeMode"] = "距暗影之力结束剩余时间"
    L["EvokerAugmentationEndOfEbonMightTimeSlider"] = "暗影之力剩余时间（秒）"
    L["MageColorPickerArcaneChargesBorderHeader"] = "奥术充能边框"
    L["CheckboxUseGlobalTooltip_HealthBar"] = "勾选后，将套用生命值进度条显示的全局设置。"
    L["HealthBarColorLow"] = "低血量颜色"
    L["HealthBarPositionAndSize"] = "生命值进度条位置与尺寸"
    L["EvokerAugmentationBarTextVariable_ebonMightTime"] = "暗影之力buff剩余时间"
    L["ColorType"] = "颜色过渡类型"
    L["ColorTypeLinear"] = "平滑渐变（线性）"
    L["ColorTypeNone"] = "单一颜色"
    L["ColorTypeStep"] = "阶跃式"
    L["HunterBeastMasteryBarTextVariable_bestialWrathTime"] = "野兽狂怒剩余持续时间"
    L["HunterBeastMasteryBestialWrathGcds"] = "野兽狂怒剩余GCD数 - 向下取整0.75秒"
    L["HunterBeastMasteryBestialWrathTime"] = "野兽狂怒剩余时间（秒）"
    L["HunterBeastMasteryCheckboxBestialWrathEnd"] = "野兽狂怒即将结束时启用变色"
    L["HunterBeastMasteryCheckboxBestialWrathGcds"] = "距野兽狂怒结束剩余GCD数"
    L["HunterBeastMasteryCheckboxBestialWrathTime"] = "距野兽狂怒结束剩余时间"
    L["HunterBeastMasteryHeaderEndOfBestialWrathConfiguration"] = "野兽狂怒结束设置"
    L["HunterBeastMasteryThresholdCheckboxWailingArrow"] = "哀恸箭"
    L["HunterBeastMasteryThresholdCheckboxWailingArrowTooltip"] = "进度条显示施放哀恸箭所需集中值的竖线，仅点出哀恸死者天赋且使用过野兽狂怒时显示。"
    L["HunterMarksmanshipThresholdCheckboxWailingArrow"] = "哀恸箭"
    L["HunterMarksmanshipThresholdCheckboxWailingArrowTooltip"] = "进度条显示施放哀恸箭所需集中值的竖线，仅点出哀恸死者天赋且使用过野兽狂怒时显示。"
    L["MidnightBarTextResetMessage"] = "TRB：|cFFFF5555因地心之战版本对进度条文本大幅改动，|r%s|cFFFF5555进度条文本设置已重置为默认值。|r"
    L["ShamanEnhancementCheckboxMaelstromWeaponCompressedView"] = "使用5节点精简显示"
    L["ShamanEnhancementCheckboxMaelstromWeaponCompressedViewTooltip"] = "启用后显示5个节点，1-5层使用基础颜色填充，6-10层从左至右覆盖为溢出颜色；禁用后单独显示全部10个节点。"
    L["ShamanEnhancementMaelstromWeaponColorPickerOverflowBase"] = "漩涡武器溢出颜色（6-10层）"
    L["BorderColorOvercap"] = "%s溢出时的边框颜色"
    L["BorderColorOvercapToggle"] = "资源溢出时更改边框颜色"
    L["BorderColorOvercapToggleTooltip"] = "当前资源已超出上限，或当前施放技能会导致%s溢出（按设置）时，进度条边框颜色发生变化。"
    L["OvercappingConfigurationHeader"] = "资源溢出设置"
    L["OvercapRelativeOffset"] = "相对最大值的%s偏移量"
    L["OvercapRelativeOffsetAmount"] = "相对%s偏移量数值"
    L["OvercapFixedValue"] = "固定%s数值"
    L["OvercapAbove"] = "超出%s上限"
    L["GlobalColorPickerOvercap"] = "资源达到或超出溢出阈值"
    L["GlobalCheckboxThresholdOvercapTooltip"] = "资源达到或超出设置的溢出阈值时，资源文本颜色发生变化。"
    L["DeathKnightColorPickerOvercap"] = "符文能量达到或超出溢出阈值"
    L["DeathKnightCheckboxThresholdOvercapTooltip"] = "符文能量达到或超出设置的溢出阈值时，符文能量文本颜色发生变化。"
    L["DemonHunterColorPickerOvercap"] = "狂怒达到或超出溢出阈值"
    L["DemonHunterCheckboxThresholdOvercapTooltip"] = "狂怒达到或超出设置的溢出阈值时，狂怒文本颜色发生变化。"
    L["DruidBalanceColorPickerOvercap"] = "星界能量达到或超出溢出阈值"
    L["DruidBalanceCheckboxThresholdOvercapTooltip"] = "星界能量达到或超出设置的溢出阈值时，星界能量文本颜色发生变化。"
    L["DruidFeralColorPickerOvercap"] = "能量达到或超出溢出阈值"
    L["DruidFeralCheckboxThresholdOvercapTooltip"] = "能量达到或超出设置的溢出阈值时，能量文本颜色发生变化。"
    L["DruidGuardianColorPickerOvercap"] = "怒气达到或超出溢出阈值"
    L["DruidGuardianCheckboxThresholdOvercapTooltip"] = "怒气达到或超出设置的溢出阈值时，怒气文本颜色发生变化。"
    L["HunterColorPickerOvercap"] = "集中值达到或超出溢出阈值"
    L["HunterCheckboxThresholdOvercapTooltip"] = "集中值达到或超出设置的溢出阈值时，集中值文本颜色发生变化。"
    L["MonkBrewmasterColorPickerOvercap"] = "能量达到或超出溢出阈值"
    L["MonkBrewmasterCheckboxThresholdOvercapTooltip"] = "能量达到或超出设置的溢出阈值时，能量文本颜色发生变化。"
    L["PriestShadowColorPickerOvercap"] = "狂乱值达到或超出溢出阈值"
    L["PriestShadowCheckboxThresholdOvercapTooltip"] = "狂乱值达到或超出设置的溢出阈值时，狂乱值文本颜色发生变化。"
    L["RogueColorPickerOvercap"] = "能量达到或超出溢出阈值"
    L["RogueCheckboxThresholdOvercapTooltip"] = "能量达到或超出设置的溢出阈值时，能量文本颜色发生变化。"
    L["ShamanElementalColorPickerOvercap"] = "漩涡值达到或超出溢出阈值"
    L["ShamanElementalCheckboxThresholdOvercapTooltip"] = "漩涡值达到或超出设置的溢出阈值时，漩涡值文本颜色发生变化。"
    L["WarriorColorPickerOvercap"] = "怒气达到或超出溢出阈值"
    L["WarriorCheckboxThresholdOvercapTooltip"] = "怒气达到或超出设置的溢出阈值时，怒气文本颜色发生变化。"
    L["MonkBrewmasterCheckboxThresholdOverTooltip"] = "拥有足够能量使用「进度条显示」下已启用阈值的技能时，能量文本颜色发生变化。"
    L["MonkColorPickerOvercap"] = "能量达到或超出溢出阈值"
    L["MonkCheckboxThresholdOvercapTooltip"] = "能量达到或超出设置的溢出阈值时，能量文本颜色发生变化。"
    L["MonkBrewmasterColorPickerThresholdOver"] = "拥有足够能量使用已启用阈值的技能"
    L["BarTextVariableInCombatTime"] = "进入战斗时长"
    L["DemonHunterDevourerThresholdCheckboxCollapsingStar"] = "坍缩之星"
    L["DemonHunterDevourerThresholdCheckboxCollapsingStarTooltip"] = "坍缩之星进度条显示施放该技能所需层数的竖线，此阈值不显示图标。"
    L["DruidCheckboxEnableFormSwitching"] = "根据变形形态切换进度条"
    L["DruidCheckboxEnableFormSwitchingTooltip"] = "启用后，进度条会匹配当前变形形态显示对应资源（如猫形态显示能量/连击点，熊形态显示怒气）；禁用后始终显示专精默认资源布局。"
    L["AstralPowerBar"] = "星界能量进度条"
    L["EnergyBar"] = "能量进度条"
    L["EssenceThresholdAudio"] = "精华阈值"
    L["EvokerAudioCheckboxSecondaryThreshold"] = "精华低于等于X值时播放音效"
    L["EvokerAudioCheckboxSecondaryThresholdTooltip"] = "当前精华降至设置数值及以下时，播放音效。"
    L["RageBar"] = "怒气进度条"
    L["SecondaryThresholdValueTitle"] = "低于等于X%s阈值"
    L["HunterSurvivalBarTextVariable_takedownTime"] = "击倒buff剩余时间"
    L["HunterSurvivalCheckboxTakedown"] = "击倒激活时变色"
    L["HunterSurvivalCheckboxTakedownEnd"] = "击倒即将结束时变色"
    L["HunterSurvivalCheckboxTakedownGcds"] = "距击倒结束剩余GCD数"
    L["HunterSurvivalCheckboxTakedownTime"] = "距击倒结束剩余时间"
    L["HunterSurvivalHeaderEndOfTakedownConfiguration"] = "击倒结束设置"
    L["HunterSurvivalTakedownGcds"] = "击倒剩余GCD数 - 向下取整0.75秒"
    L["HunterSurvivalTakedownTime"] = "击倒剩余时间（秒）"
    L["HealthDecimalPrecision"] = "生命值百分比小数精度"
    L["ManaDecimalPrecision"] = "法力值百分比小数精度"
    L["ResourceCollapsingStar"] = "坍缩之星"
    L["DemonHunterDevourerColorPickerUnfilledSoulFragmentBackground"] = "未填充进度条背景"
    L["DruidBalanceBarTextVariable_starfallUsable"] = "当前是否可施放星落？仅逻辑变量！"
    L["DruidBalanceBarTextVariable_starsurgeUsable"] = "当前是否可施放星涌术？仅逻辑变量！"
    L["PriestShadowBarTextVariable_shadowWordMadnessUsable"] = "当前是否可施放暗影真言：狂乱？仅逻辑变量！"
    L["ShamanElementalBarTextVariable_earthShockUsable"] = "当前是否可施放地震冲击或元素冲击（依天赋）？仅逻辑变量！"
    L["ShamanElementalBarTextVariable_elementalBlastUsable"] = "当前是否可施放元素冲击或地震冲击（依天赋）？仅逻辑变量！"
    L["ShamanElementalBarTextVariable_earthquakeUsable"] = "当前是否可施放地震术？仅逻辑变量！"
    L["DemonHunterDevourerBarTextVariable_voidRayUsable"] = "当前是否可施放虚空射线（虚空变身期间始终为否）？仅逻辑变量！"
    L["DemonHunterDevourerBarTextVariable_collapsingStarUsable"] = "当前是否可施放坍缩之星（30层及以上）？仅逻辑变量！"
    L["PaladinAudioHolyPowerThreshold1"] = "神圣能量阈值1"
    L["PaladinAudioCheckboxHolyPowerThreshold1"] = "神圣能量≥X值时播放音效（阈值1）"
    L["PaladinAudioCheckboxHolyPowerThreshold1Tooltip"] = "当前神圣能量达到设置数值及以上时，播放音效。"
    L["PaladinAudioHolyPowerThreshold2"] = "神圣能量阈值2"
    L["PaladinAudioCheckboxHolyPowerThreshold2"] = "神圣能量≥X值时播放音效（阈值2）"
    L["PaladinAudioCheckboxHolyPowerThreshold2Tooltip"] = "当前神圣能量达到设置数值及以上时，播放音效。"
    L["PaladinHolyPowerThresholdSliderTitle"] = "达到及高于X点神圣能量"
    L["MonkBrewmasterBarTextVariable_niuzaoTime"] = "玄牛下凡剩余持续时间"
    L["MonkBrewmasterBarTextIcon_niuzao"] = "玄牛下凡"
    L["MonkBrewmasterCheckboxInvokeNiuzao"] = "玄牛下凡激活时变色"
    L["MonkBrewmasterCheckboxInvokeNiuzaoEnd"] = "玄牛下凡即将结束时变色"
    L["MonkBrewmasterEndOfInvokeNiuzaoConfigurationHeader"] = "玄牛下凡结束设置"
    L["MonkBrewmasterCheckboxInvokeNiuzaoGcds"] = "距玄牛下凡结束剩余GCD数"
    L["MonkBrewmasterInvokeNiuzaoGcds"] = "玄牛下凡剩余GCD数 - 向下取整0.75秒"
    L["MonkBrewmasterCheckboxInvokeNiuzaoTime"] = "距玄牛下凡结束剩余时间"
    L["MonkBrewmasterInvokeNiuzaoTime"] = "玄牛下凡剩余时间（秒）"
    L["EvokerDevastationBarTextVariable_dragonrageTime"] = "守护巨龙之怒剩余持续时间"
    L["EvokerDevastationColorPickerDragonrage"] = "守护巨龙之怒"
    L["EvokerDevastationColorPickerDragonrageEnd"] = "守护巨龙之怒 - 即将结束"
    L["EvokerDevastationEndOfDragonrageConfigurationHeader"] = "守护巨龙之怒结束设置"
    L["EvokerDevastationCheckboxDragonrageGcds"] = "距守护巨龙之怒结束剩余GCD数"
    L["EvokerDevastationDragonrageGcds"] = "守护巨龙之怒剩余GCD数 - 向下取整0.75秒"
    L["EvokerDevastationCheckboxDragonrageTime"] = "距守护巨龙之怒结束剩余时间"
    L["EvokerDevastationDragonrageTime"] = "守护巨龙之怒剩余时间（秒）"
    L["EvokerAudioCheckboxEssenceBurst"] = "精华迸发触发时播放音效"
    L["EvokerAudioCheckboxEssenceBurstTooltip"] = "精华迸发触发时播放音效，仅在未拥有该效果时触发。"
    L["EvokerEssenceBurst"] = "精华迸发"

    L["TRBAddonName"] = "Twintop资源条"
    L["EditModeEnableForLayout"] = "对此布局启用"
    L["EditModeEnableForLayoutTooltip"] = "启用后，编辑模式将控制此布局下进度条的位置，而非使用各专精或全局设置。"
    L["EditModePositionOverrideNotice"] = "若当前界面布局已启用编辑模式整合，下方的水平与垂直位置设置将被忽略。"
    L["DefaultFontSettingsNotice"] = "这些设置仅适用于在「进度条文本」标签页中配置为使用共享字体设置的文本区域。"
    L["EditModeAnchorFreePosition"] = "自由定位"

    L["EditModeSettings"] = "编辑模式"
    L["ResetEditModeDataButton"] = "重置编辑模式数据"
    L["ResetEditModeDataDialog"] = "确定重置Twintop资源条存储的所有编辑模式布局数据？此操作会清除所有关联编辑模式布局的进度条位置，并|cFFFF0000重载界面|r！"

    L["StaggerBarMaxScaleSlider"] = "醉拳进度条占生命值上限百分比"
    L["StaggerBarMaxScaleTooltip"] = "醉拳进度条上可显示的最大生命值百分比，超出该数值的部分会以满进度条显示。"
    L["StaggerBarColorExtreme"] = "极重醉拳颜色"
    L["StaggerBarThresholdExtreme"] = "极重醉拳阈值"
    L["StaggerBarThresholdExtremeTooltip"] = "进度条颜色从重醉拳过渡至极重醉拳的醉拳百分比。"
    L["StaggerLevelExtremeCheckbox"] = "极重醉拳"
    L["StaggerLevelExtremeTooltip"] = "在醉拳进度条上显示极重醉拳等级的阈值线。"

    L["PaladinHolyInfusionOfLight"] = "圣光灌注"
    L["PaladinHolyAudioCheckboxInfusionOfLight"] = "圣光灌注触发时播放音效"
    L["PaladinHolyAudioCheckboxInfusionOfLightTooltip"] = "圣光灌注触发时播放音效，每次触发仅播放一次。"

    L["CheckboxEnableForAllSpecs"] = "为所有专精启用此功能"
    L["CheckboxEnableForAllSpecsTooltip"] = "勾选该选项后，此项全局设置会对所有职业下的每一种专精生效启用；取消勾选后，则对全部职业与专精禁用该设置。"

    L["PriestHolyCheckboxApotheosis"] = "启迪"
    L["PriestShadowCheckboxVoidform"] = "虚空形态"
    L["ShamanElementalCheckboxAscendance"] = "升腾"
    L["ShamanManaCheckboxAscendance"] = "升腾"
    L["RogueCheckboxStealth"] = "潜行"
    L["PriestShadowCheckboxShadowWordMadnessUsable"] = "暗言术：癫可用"
    L["DemonHunterHavocCheckboxMetamorphosis"] = "魔化"
    L["DemonHunterVengeanceCheckboxMetamorphosis"] = "魔化"
    L["DruidBalanceCheckboxSolar"] = "日蚀"
    L["DruidBalanceCheckboxLunar"] = "月蚀"
    L["DruidBalanceCheckboxCelestial"] = "超凡之盟/化身"
    L["DruidFeralCheckboxMaxBite"] = "满伤害凶猛撕咬"
    L["DruidFeralCheckboxApexPredator"] = "掠食者的渴望"
    L["DruidRestorationCheckboxNoEfflorescence"] = "无百花齐放"
    L["DruidRestorationCheckboxIncarnation"] = "化身：生命之树"
    L["HunterMarksmanshipCheckboxTrueshot"] = "强击光环"
    L["CheckboxBorderStealth"] = "潜行"

    L["RogueAudioComboPointThreshold1"] = "连击点阈值1"
    L["RogueAudioCheckboxComboPointThreshold1"] = "连击点≥X时触发 (阈值1)"
    L["RogueAudioCheckboxComboPointThreshold1Tooltip"] = "当你的当前连击点达到或超过右侧设定值时，播放音频提示。"
    L["RogueAudioComboPointThreshold2"] = "连击点阈值2"
    L["RogueAudioCheckboxComboPointThreshold2"] = "连击点≥X时触发 (阈值2)"
    L["RogueAudioCheckboxComboPointThreshold2Tooltip"] = "当你的当前连击点达到或超过右侧设定值时，播放音频提示。"
    L["RogueComboPointThresholdSliderTitle"] = "连击点≥X时"
    L["DruidFeralAudioComboPointThreshold1"] = "连击点阈值1"
    L["DruidFeralAudioCheckboxComboPointThreshold1"] = "连击点≥X时触发 (阈值1)"
    L["DruidFeralAudioCheckboxComboPointThreshold1Tooltip"] = "当你的当前连击点达到或超过右侧设定值时，播放音频提示。"
    L["DruidFeralAudioComboPointThreshold2"] = "连击点阈值2"
    L["DruidFeralAudioCheckboxComboPointThreshold2"] = "连击点≥X时触发 (阈值2)"
    L["DruidFeralAudioCheckboxComboPointThreshold2Tooltip"] = "当你的当前连击点达到或超过右侧设定值时，播放音频提示。"
    L["DruidFeralComboPointThresholdSliderTitle"] = "连击点≥X时"
    L["MonkAudioChiThreshold1"] = "真气阈值1"
    L["MonkAudioCheckboxChiThreshold1"] = "真气≥X时触发 (阈值1)"
    L["MonkAudioCheckboxChiThreshold1Tooltip"] = "当你的当前真气值达到或超过右侧设定值时，播放音频提示。"
    L["MonkAudioChiThreshold2"] = "真气阈值2"
    L["MonkAudioCheckboxChiThreshold2"] = "真气≥X时触发 (阈值2)"
    L["MonkAudioCheckboxChiThreshold2Tooltip"] = "当你的当前真气值达到或超过右侧设定值时，播放音频提示。"
    L["MonkChiThresholdSliderTitle"] = "真气≥X时"
    L["ShamanAudioMaelstromWeaponThreshold1"] = "漩涡武器阈值1"
    L["ShamanAudioCheckboxMaelstromWeaponThreshold1"] = "漩涡武器层数≥X时触发 (阈值1)"
    L["ShamanAudioCheckboxMaelstromWeaponThreshold1Tooltip"] = "当你的当前漩涡武器层数达到或超过右侧设定值时，播放音频提示。"
    L["ShamanAudioMaelstromWeaponThreshold2"] = "漩涡武器阈值2"
    L["ShamanAudioCheckboxMaelstromWeaponThreshold2"] = "漩涡武器层数≥X时触发 (阈值2)"
    L["ShamanAudioCheckboxMaelstromWeaponThreshold2Tooltip"] = "当你的当前漩涡武器层数达到或超过右侧设定值时，播放音频提示。"
    L["ShamanMaelstromWeaponThresholdSliderTitle"] = "漩涡武器层数≥X时"
    L["WarlockAudioSoulShardThreshold1"] = "灵魂碎片阈值1"
    L["WarlockAudioCheckboxSoulShardThreshold1"] = "灵魂碎片≥X时触发 (阈值1)"
    L["WarlockAudioCheckboxSoulShardThreshold1Tooltip"] = "当你的当前灵魂碎片数量达到或超过右侧设定值时，播放音频提示。"
    L["WarlockAudioSoulShardThreshold2"] = "灵魂碎片阈值2"
    L["WarlockAudioCheckboxSoulShardThreshold2"] = "灵魂碎片≥X时触发 (阈值2)"
    L["WarlockAudioCheckboxSoulShardThreshold2Tooltip"] = "当你的当前灵魂碎片数量达到或超过右侧设定值时，播放音频提示。"
    L["WarlockSoulShardThresholdSliderTitle"] = "灵魂碎片≥X时"
    L["MageAudioArcaneChargeThreshold1"] = "奥术充能阈值1"
    L["MageAudioCheckboxArcaneChargeThreshold1"] = "奥术充能≥X时触发 (阈值1)"
    L["MageAudioCheckboxArcaneChargeThreshold1Tooltip"] = "当你的当前奥术充能层数达到或超过右侧设定值时，播放音频提示。"
    L["MageAudioArcaneChargeThreshold2"] = "奥术充能阈值2"
    L["MageAudioCheckboxArcaneChargeThreshold2"] = "奥术充能≥X时触发 (阈值2)"
    L["MageAudioCheckboxArcaneChargeThreshold2Tooltip"] = "当你的当前奥术充能层数达到或超过右侧设定值时，播放音频提示。"
    L["MageArcaneChargeThresholdSliderTitle"] = "奥术充能≥X时"
    L["PaladinAudioHolyPowerThreshold3"] = "神圣能量阈值3"
    L["PaladinAudioCheckboxHolyPowerThreshold3"] = "神圣能量≥X时触发 (阈值3)"
    L["PaladinAudioCheckboxHolyPowerThreshold3Tooltip"] = "当你的当前神圣能量值达到或超过右侧设定值时，播放音频提示。"
    L["MonkAudioChiThreshold3"] = "真气阈值3"
    L["MonkAudioCheckboxChiThreshold3"] = "真气≥X时触发 (阈值3)"
    L["MonkAudioCheckboxChiThreshold3Tooltip"] = "当你的当前真气值达到或超过右侧设定值时，播放音频提示。"

    L["OpenTRBOptions"] = "打开Twintop资源条设置"
    L["OpenTRBOptionsDescription"] = "点击下方按钮或输入 /trb 打开设置界面。"
    L["DragAndDropEditModeMessage"] = "如需拖动调整资源条位置，请使用编辑模式。"
    L["AboutTwintopsResourceBar"] = "关于Twintop资源条"
    L["FooterDiscord"] = "Discord社区"
    L["FooterGitHubIssues"] = "GitHub反馈"
    L["FooterNews"] = "最新动态"
    L["MinimapTooltipLeftClick"] = "左键点击打开设置"
    L["FooterKofi"] = "Ko-fi上捐赠"

    L["TabEnergy"] = "能量"
    L["TabStagger"] = "醉拳值"
    L["TabHealth"] = "生命值"
    L["TabTextures"] = "纹理"
    L["TabVisibility"] = "可见性"
    L["TabRage"] = "怒气"
    L["TabMana"] = "法力值"
    L["TabFocus"] = "集中值"
    L["TabFury"] = "狂怒值"
    L["TabInsanity"] = "狂乱值"
    L["TabRunicPower"] = "符文能量"
    L["TabAstralPower"] = "星界能量"
    L["TabMaelstrom"] = "漩涡值"
    L["TabComboPoints"] = "连击点"
    L["TabRunes"] = "符文"
    L["TabChi"] = "真气"
    L["TabHolyPower"] = "神圣能量"
    L["TabEssence"] = "精华"
    L["TabSoulShards"] = "灵魂碎片"
    L["TabArcaneCharges"] = "奥术充能"
    L["TabSoulFragments"] = "灵魂残片"
    L["TabSoulFragmentsCollapsingStar"] = "灵魂残片 & 坍缩之星"
    L["TabMaelstromWeapon"] = "漩涡武器"
    L["TabDefensives"] = "防御技能"
    L["TabResource"] = "资源"
    L["GlobalOptionsCheckboxMinimapIcon"] = "显示小地图图标"
    L["GlobalOptionsCheckboxMinimapIconTooltip"] = "勾选后将显示小地图图标。你也可以使用命令 /trb minimap 切换该选项。"

    L["WarriorProtectionBarTextVariable_ignorePainAbsorb"] = "无视痛苦吸收的伤害量"
    L["DemonHunterHavocColorPickerMetamorphosisEnd"] = "变身 - 结束阶段"
    L["DemonHunterVengeanceColorPickerMetamorphosisEnd"] = "变身 - 结束阶段"


    L["ShamanElementalBarTextVariable_mana"] = "当前法力值"
    L["ShamanElementalBarTextVariable_manaPercent"] = "当前法力值百分比"
    L["ShamanElementalBarTextVariable_manaMax"] = "法力值上限"

    L["CheckboxSmoothBar"] = "平滑进度条动画"
    L["CheckboxSmoothBarTooltip"] = "勾选后，此进度条的数值更新将以短暂平滑的动画效果呈现，而非瞬间跳变。"

    L["AnchorPoint"] = "锚点位置"
    L["AttachPoint"] = "附着点位置"
    L["MatchAnchorWidth"] = "匹配锚定资源条宽度"
    L["MatchAnchorWidthTooltip"] = "启用后，此资源条的宽度将与所锚定的资源条保持一致。"
    L["AnchorCycleError"] = "无法锚定至 %s：这将造成循环依赖。"
    L["AnchorBarPrimary"] = "主资源条"
    L["AnchorBarSecondary"] = "副资源条"
    L["AnchorBarHealth"] = "生命值条"
    L["AnchorBarScreen"] = "屏幕（自由定位）"

    L["AnchorToBarLabel"] = "将 %s 锚定至："
    L["GlobalOptionsCheckboxNumberAbbreviation"] = "使用数字缩写格式"
    L["GlobalOptionsCheckboxNumberAbbreviationTooltip"] = "勾选后，大数将以缩写形式显示（万、亿）。取消勾选则显示完整数字，并使用符合地区习惯的分隔符（例如 100,000 或 1.500.000）。"


    L["BarTextVariablesPanelSearchPlaceholder"] = "搜索变量……"
    L["BarTextVariablesPanelDescriptionDefault"] = "点击上方变量可查看其说明。"
    L["BarTextVariablesSectionValues"] = "数值"
    L["BarTextVariablesSectionIcons"] = "图标"
    L["BarTextVariablesSectionPipe"] = "管道命令"
    L["BarTextVariablesAddTooltip"] = "在当前激活的条形图文本编辑器中，将此变量插入光标位置"
    L["BarTextVariablesAddButton"] = "+"
    L["BarTextVariablesPanelTitle"] = "条形图文本变量"

    L["WrapperDisplayNameFormat"] = "%s - %s"

    L["PriestShadowThresholdCheckboxOnlyCurrentNextTooltip"] = "仅当你已拥有足够狂乱值可施放暗言术：癫，或该阈值是你即将达到的下一个阈值时，才会显示暗言术：癫的阈值线。仅当上一个阈值线达成后，才会触发下一个阈值线的显示（即使上方未勾选该选项）！"
    L["PriestShadowColorPickerThresholdOver"] = "拥有足够狂乱值可施放暗言术：癫"
    L["PriestShadowCheckboxThresholdOverTooltip"] = "当你能够施放暗言术：癫时，此项会改变狂乱值文本的颜色"
    L["PriestShadowAudioCheckboxMindDevourerTooltip"] = "当心灵吞噬者触发时播放音效提示。此音效将替代常规的暗言术：癫音效。"

    L["CheckboxUseGlobalTooltip_HealthBarColors"] = "勾选后，生命值条颜色将使用全局设置，而非专精专属设置。"

    L["TabHolyWords"] = "圣言术"
    L["PriestHolyBarTextNameHWSerenity1"] = "圣言术：静 1"
    L["PriestHolyBarTextNameHWSerenity2"] = "圣言术：静 2"
    L["PriestHolyBarTextNameHWSanctify1"] = "圣言术：灵 1"
    L["PriestHolyBarTextNameHWSanctify2"] = "圣言术：灵 2"
    L["PriestHolyBarTextNameHWChastise"] = "圣言术：罚"


    L["TabPowerWords"] = "真言术"
    L["PriestDisciplineBarTextNamePWRadiance1"] = "真言术：耀 1"
    L["PriestDisciplineBarTextNamePWRadiance2"] = "真言术：耀 2"

    L["TabWhirlwind"] = "旋风斩"
    L["ResourceWarriorWhirlwind"] = "旋风斩层数"
    L["WhirlwindCharge1"] = "旋风斩（第1层充能）"
    L["WhirlwindCharge2"] = "旋风斩（第2层充能）"
    L["WhirlwindCharge3"] = "旋风斩（第3层充能）"
    L["WhirlwindCharge4"] = "旋风斩（第4层充能）"
    L["WarriorFuryBarTextVariable_wwCharges"] = "强化旋风斩充能层数"
    L["WarriorFuryBarTextVariable_wwTime"] = "强化旋风斩增益剩余时间"
    L["WarriorFuryBarTextNameWWCharge1"] = "旋风斩充能1层"
    L["WarriorFuryBarTextNameWWCharge2"] = "旋风斩充能2层"
    L["WarriorFuryBarTextNameWWCharge3"] = "旋风斩充能3层"
    L["WarriorFuryBarTextNameWWCharge4"] = "旋风斩充能4层"
    L["WhirlwindColorPickerBase"] = "旋风斩充能（1层）"
    L["WhirlwindColorPickerPenultimate"] = "旋风斩充能（3层）"
    L["WhirlwindColorPickerFinal"] = "旋风斩充能（4层）"

    L["BarTextVariable_absorb"] = "你当前的吸收护盾总数值。"
    L["AbsorbBarTexture"] = "吸收护盾叠加纹理"
    L["HealthBarAbsorbColor"] = "吸收护盾叠加层颜色"
    L["HealthBarShowAbsorb"] = "在生命值条显示吸收护盾叠加层"
    L["HealthBarShowAbsorbTooltip"] = "勾选后，生命值条上会显示半透明的叠加层，直观展示你当前的吸收护盾总数值，上限为最大生命值的100%。"

    L["HealthBarAbsorbMode"] = "吸收护盾显示模式"
    L["HealthBarAbsorbModeTooltip"] = "控制吸收护盾在生命值条上的显示方式。"
    L["OverlayModeAppended"] = "追加显示"
    L["OverlayModeOverlay"] = "叠加显示（从左侧）"
    L["OverlayModeInset"] = "叠加显示（从右侧/内嵌）"

    L["OverlayTexturesSectionHeader"] = "叠加层纹理"
    L["CastingBarTexture"] = "施法覆盖层材质"
    L["BarColorCastingOverlay"] = "施法覆盖层"
    L["BarColorCastingOverlayCheckbox"] = "在资源条上显示施法覆盖层"
    L["BarColorCastingOverlayCheckboxTooltip"] = "勾选后，资源条上会显示一个覆盖层，用以表示当前施法所带来的资源变化量。"
    L["DemonHunterDevourerBarTextVariable_fury"] = "当前恶魔之怒值"
    L["DemonHunterDevourerBarTextVariable_furyMax"] = "最大恶魔之怒值"
    L["DemonHunterDevourerBarTextVariable_casting"] = "手动施法技能获得的恶魔之怒值（生成型）"

    L["BarColorSpendingOverlay"] = "消耗覆盖层"
    L["BarColorSpendingOverlayCheckbox"] = "在资源条上显示消耗覆盖层"
    L["BarColorSpendingOverlayCheckboxTooltip"] = "勾选后，消耗资源的技能将使用此覆盖层颜色进行标识。"

    L["DeathKnightUnholyThresholdCheckboxEpidemic"] = "传染"
    L["DeathKnightUnholyThresholdCheckboxEpidemicTooltip"] = "此选项会在资源条上显示一条竖线，标识释放“传染”所需的符文能量值。"

    L["ResourceIcicles"] = "冰刺"
    L["TabIcicles"] = "冰刺"
    L["Icicle1"] = "冰刺 1"
    L["Icicle2"] = "冰刺 2"
    L["Icicle3"] = "冰刺 3"
    L["Icicle4"] = "冰刺 4"
    L["Icicle5"] = "冰刺 5"
    L["MageFrostIciclesColorsHeader"] = "冰刺颜色"
    L["MageFrostColorPickerIciclesBase"] = "冰刺"
    L["MageFrostColorPickerIciclesBorder"] = "冰刺 - 边框"
    L["MageFrostColorPickerIciclesPenultimate"] = "冰刺 - 倒数第二层"
    L["MageFrostColorPickerIciclesFinal"] = "冰刺 - 最终层"
    L["MageFrostColorPickerIciclesBackground"] = "冰刺 - 背景"
    L["MageFrostCheckboxSameColorIciclesTooltip"] = "勾选后，所有已填充的冰刺节点将使用当前可用的最高层数颜色（例如冰刺层数已满时，全部节点使用最终层颜色）。"
    L["MageFrostBarTextVariable_icicles"] = "当前冰刺数量"
    L["MageFrostBarTextVariable_iciclesMax"] = "冰刺最大数量"
    L["MageAudioIciclesThreshold1"] = "冰刺阈值"
    L["MageAudioCheckboxIciclesThreshold1"] = "冰刺达到阈值时播放音效"
    L["MageAudioCheckboxIciclesThreshold1Tooltip"] = "当你的冰刺达到或超过指定阈值时播放音效。"
    L["MageIciclesThresholdSliderTitle"] = "冰刺阈值"

    L["ResourceTipOfTheSpear"] = "利刃之矛"
    L["TabTipOfTheSpear"] = "利刃之矛"
    L["TipOfTheSpear1"] = "利刃之矛 1"
    L["TipOfTheSpear2"] = "利刃之矛 2"
    L["TipOfTheSpear3"] = "利刃之矛 3"
    L["HunterSurvivalTipOfTheSpearColorsHeader"] = "利刃之矛颜色"
    L["HunterSurvivalTipOfTheSpearColorPickerBase"] = "利刃之矛 - 1 层"
    L["HunterSurvivalTipOfTheSpearColorPickerPenultimate"] = "利刃之矛 - 2 层"
    L["HunterSurvivalTipOfTheSpearColorPickerFinal"] = "利刃之矛 - 3 层"
    L["HunterSurvivalTipOfTheSpearColorPickerBorder"] = "利刃之矛 - 边框"
    L["HunterSurvivalTipOfTheSpearColorPickerBackground"] = "利刃之矛 - 背景"
    L["HunterSurvivalCheckboxTipOfTheSpearSameColorTooltip"] = "勾选后，所有已填充的利刃之矛节点将使用当前可用的最高层数颜色（例如层数已满时，全部节点使用3层颜色）。"
    L["HunterSurvivalBarTextVariable_tipOfTheSpear"] = "当前利刃之矛层数"
    L["HunterSurvivalBarTextVariable_tipOfTheSpearMax"] = "利刃之矛最大层数"
    L["HunterSurvivalBarTextVariable_totsTime"] = "利刃之矛增益剩余时间"
    L["HunterSurvivalAudioTotsThreshold1"] = "利刃之矛阈值"
    L["HunterSurvivalAudioCheckboxTotsThreshold1"] = "利刃之矛层数达到阈值时播放音效"
    L["HunterSurvivalAudioCheckboxTotsThreshold1Tooltip"] = "当你的利刃之矛层数达到或超过指定阈值时播放音效。"
    L["HunterSurvivalTotsThresholdSliderTitle"] = "利刃之矛阈值"

    L["EditModeAnchorToFrame"] = "锚定到"
    L["EditModeAnchorToFrameTooltip"] = "将本条锚定到另一个框架。目标框架必须启用并可见，锚定才能生效。如果目标不可用，将使用自由定位。"
    L["EditModeAnchorCDMEssential"] = "CDM - 核心冷却"
    L["EditModeAnchorCDMTrackedBuffs"] = "CDM - 已追踪增益"
    L["EditModeAnchorCDMUtilityCooldowns"] = "CDM - 功能冷却"
    L["EditModeAnchorCDMTrackedBars"] = "CDM - 已追踪条"
    L["EditModeAnchorOtherFrame"] = "其他框架…"
    L["EditModeAnchorOtherFrameDisplay"] = "其他：%s"
    L["EditModeAnchorPointEM"] = "锚点位置"
    L["EditModeAnchorPointEMTooltip"] = "目标框架上用于锚定的位置。"
    L["EditModeAttachPointEM"] = "附着点"
    L["EditModeAttachPointEMTooltip"] = "本条上连接到锚点的位置。"
    L["EditModeHorizontalOffset"] = "水平偏移"
    L["EditModeHorizontalOffsetTooltip"] = "调整与锚点的水平距离。正值向右移动。"
    L["EditModeVerticalOffset"] = "垂直偏移"
    L["EditModeVerticalOffsetTooltip"] = "调整与锚点的垂直距离。正值向上移动。"
    L["EditModeMatchAnchorWidth"] = "匹配锚点框架宽度"
    L["EditModeMatchAnchorWidthTooltip"] = "启用后，本条宽度会自动匹配锚点框架的宽度。"
    L["EditModeMatchAnchorHeight"] = "匹配锚点框架高度"
    L["EditModeMatchAnchorHeightTooltip"] = "启用后，本条高度会自动匹配锚点框架的高度。"
    L["EditModeCustomFrameDialogText"] = "输入要锚定的魔兽框架全局名称（例如 PlayerFrame、TargetFrame）："
    L["EditModeCustomFrameWarning"] = "警告：未找到框架“%s”。在框架可用前，将使用自由定位。"

    L["BarTextVariable_incomingHeal"] = "你当前的总预期治疗量。"
    L["IncomingHealBarTexture"] = "预期治疗覆盖层纹理"
    L["HealthBarIncomingHealColor"] = "预期治疗覆盖层颜色"
    L["HealthBarShowIncomingHeal"] = "在生命值条显示预期治疗覆盖层"
    L["HealthBarShowIncomingHealTooltip"] = "勾选后，生命值条上会显示半透明的覆盖层，展示玩家即将获得的治疗量。"
    L["HealthBarIncomingHealMode"] = "预期治疗显示模式"
    L["HealthBarIncomingHealModeTooltip"] = "控制生命值条上预期治疗量的显示方式。"


    L["MonkWindwalkerCheckboxDanceOfChiJi"] = "赤精之舞触发"
    L["MonkWindwalkerCheckboxDanceOfChiJiTooltip"] = "当赤精之舞触发且可无需消耗真气使用神鹤引项踢时，改变条框颜色。"

    L["PaladinHolyPowerColorPickerBase"] = "第一点神圣能量"
    L["PaladinHolyPowerColorPickerSecond"] = "第二点神圣能量"
    L["PaladinHolyPowerColorPickerThird"] = "第三点神圣能量"

    L["GlobalBarTextWarningComboPoints"] = "|n|n警告：并非所有专精都支持该变量。请在条件语句中使用，例如：|n{$comboPoints}[显示 $comboPoints][隐藏]。"
    L["GlobalBarTextVariable_resource"] = "当前主要资源值（随专精变化）"
    L["GlobalBarTextVariable_resourceMax"] = "主要资源最大值（随专精变化）"
    L["GlobalBarTextVariable_casting"] = "读条施法获得的资源值（随专精变化）"
    L["GlobalBarTextVariable_comboPoints"] = "当前连击点数/次要资源值（非所有专精可用）"
    L["GlobalBarTextVariable_comboPointsMax"] = "最大连击点数/次要资源值（非所有专精可用）"
    L["GlobalBarTextBulkToggleLabel"] = "在所有专精中显示全局施法条文本"
    L["GlobalBarTextBulkToggleTooltip"] = "勾选后，全局施法条文本将在所有职业的所有专精中显示，与该专精自身的施法条文本项叠加。取消勾选后，所有专精均不再显示全局施法条文本。"
    L["CheckboxUseGlobalBarText"] = "启用全局施法条文本"
    L["CheckboxUseGlobalTooltip_GlobalBarText"] = "勾选后，除该专精自身的施法条文本项外，还会显示在全局选项-施法条文本中配置的所有文本项。"

    L["ResetGlobalBarTextHeader"] = "重置全局施法条文本"
    L["ResetGlobalBarText"] = "将全局施法条文本恢复为默认设置"
    L["ResetGlobalBarTextDialog"] = "是否确认将全局施法条文本项恢复为默认配置？此操作仅重置全局施法条文本项，但会影响所有启用了全局施法条文本的专精所显示的施法条文本内容。"

    L["TabAngelicFeather"] = "天堂之羽"
    L["ResourceUtility"] = "功能资源"
    L["AngelicFeatherCharge1"] = "天堂之羽充能1"
    L["AngelicFeatherCharge2"] = "天堂之羽充能2"
    L["AngelicFeatherCharge3"] = "天堂之羽充能3"
    L["PriestBarTextVariable_afTime"] = "下一层天堂之羽充能可用剩余时间"
    L["PriestBarTextVariable_afCharges"] = "当前天堂之羽充能层数"
    L["PriestBarTextVariable_afMaxCharges"] = "天堂之羽最大充能层数"
    L["PriestBarTextNameAFCharge1"] = "天堂之羽充能1（简写）"
    L["PriestBarTextNameAFCharge2"] = "天堂之羽充能2（简写）"
    L["PriestBarTextNameAFCharge3"] = "天堂之羽充能3（简写）"
    L["ResourceAngelicFeather"] = "天堂之羽"

    L["DruidCheckboxShowComboPoints"] = "所有变形形态显示连击点"
    L["DruidCheckboxShowComboPointsTooltip"] = "勾选后，无论当前处于何种变形形态，连击点条均会显示；取消勾选则仅在猎豹形态下显示连击点条。上方的「连击点显示时机」下拉选项仍会控制连击点条的整体显示规则。"

    L["DemonHunterDevourerBarTextVariable_rollingTormentFury"] = "坍缩之星结束后，通过翻滚折磨获得的恶魔之怒值"

    L["WhirlwindColorPickerSecondary"] = "旋风斩充能（2层）"

    L["ShowBarVisibilityNeverShow"] = "永不显示"
    L["ShowBarVisibilityConditionInCombat"] = "战斗中"
    L["ShowBarVisibilityConditionInVehicle"] = "载具中"
    L["ShowBarVisibilityConditionFriendlyTarget"] = "目标为友方"
    L["ShowBarVisibilityConditionUnfriendlyTarget"] = "目标为敌对"

    L["ShowBarVisibilityAlwaysShow"] = "始终显示"
    L["ShowBarVisibilitySelectedCount"] = "已选 %d 项"

    L["ShowBarVisibilityConditionIsMountedAny"] = "已骑乘 (任意坐骑)"
    L["ShowBarVisibilityConditionIsMountedGround"] = "地面坐骑"
    L["ShowBarVisibilityConditionIsSkyriding"] = "飞行/驭空"
    L["ShowBarVisibilityConditionInGroup"] = "在小队中"
    L["ShowBarVisibilityConditionInInstance"] = "在副本中 (任意)"
    L["ShowBarVisibilityConditionInBattleground"] = "在战场中"
    L["ShowBarVisibilityConditionInArena"] = "在竞技场中"
    L["ShowBarVisibilityConditionIsPvpFlagged"] = "PvP标记开启"
    L["ShowBarVisibilityConditionIsWarMode"] = "战争模式"
    L["ShowBarVisibilityGroupGeneral"] = "通用"
    L["ShowBarVisibilityGroupMounting"] = "骑乘相关"
    L["ShowBarVisibilityGroupSocial"] = "社交/组队"
    L["ShowBarVisibilityGroupLocation"] = "场景/副本"
    L["ShowBarVisibilityGroupPvP"] = "PvP相关"
    L["ShowBarVisibilityConditionIsSteadyFlight"] = "平稳飞行"
    L["ShowBarVisibilityConditionInDelve"] = "在地下堡中"
    L["ShowBarVisibilityConditionInRaidGroup"] = "在团队队伍中"
    L["ShowBarVisibilityConditionInDungeon"] = "在5人地下城中"
    L["ShowBarVisibilityConditionInRaidInstance"] = "在团队副本中"

    L["ShowBarVisibilityActiveAlpha"] = "激活透明度"
    L["ShowBarVisibilityInactiveAlpha"] = "未激活透明度"
    L["ShowBarVisibilityFadeDuration"] = "渐变时长"
    L["ShowBarVisibilityFadeDelay"] = "渐变延迟"

    L["BarVisibilityTableHeaderBar"] = "资源条"
    L["BarVisibilityBarNamePrimary"] = "%s 资源条"
    L["BarVisibilityBarNameHealth"] = "生命条"
    L["BarVisibilityBarNameMana"] = "法力条"
    L["BarVisibilityDetailHeader"] = "%s 设置"
    L["FlashSectionHeader"] = "资源条闪烁"

    L["CollapseBorderWidth"] = "折叠边框宽度"
    L["CollapseBorderWidthTooltip"] = "启用后，会重叠相邻节点的边框，使其显示为单一边框宽度，而非双倍边框。此功能会禁用间距滑块，并将节点间距设置为边框宽度的负值。"


    L["OverlayModeAppendedOverflow"] = "追加（溢出）"

    L["HealthBarThresholdDisplayName"] = "生命值"

    L["WarlockSoulShardsColorPickerBase"] = "第1个灵魂碎片"
    L["WarlockSoulShardsColorPickerSecond"] = "第2个灵魂碎片"
    L["WarlockSoulShardsColorPickerThird"] = "第3个灵魂碎片"

    L["FontOutlineHeader"] = "字体描边"
    L["DefaultFontOutline"] = "共享字体描边"
    L["FontOutlineNone"] = "无"
    L["FontOutlineOutline"] = "描边"
    L["FontOutlineThickOutline"] = "粗描边"
    L["FontOutlineMonochrome"] = "单色"
    L["FontOutlineOutlineMonochrome"] = "描边 + 单色"
    L["FontOutlineThickOutlineMonochrome"] = "粗描边 + 单色"
    L["UseDefaultFontOutline"] = "使用共享字体描边"
    L["UseDefaultFontOutlineTooltip"] = "使此资源条文字区域使用共享字体描边设置，而非上方选择的描边样式。"

    L["FontShadowEnable"] = "启用字体阴影"
    L["FontShadowEnableTooltip"] = "在资源条文字后方添加阴影效果。"
    L["FontShadowColor"] = "阴影颜色"
    L["FontSharedShadowColor"] = "共享阴影颜色"
    L["FontShadowXOffset"] = "阴影X轴偏移"
    L["FontShadowYOffset"] = "阴影Y轴偏移"
    L["UseDefaultFontShadow"] = "使用共享字体阴影"
    L["UseDefaultFontShadowTooltip"] = "使此资源条文字区域使用共享字体阴影设置，而非上方选择的阴影样式。"

    L["NodeOrderMoveUp"] = "上移"
    L["NodeOrderMoveDown"] = "下移"
    L["NodeOrderMoveUpTooltip"] = "将此资源条在显示顺序中向左移动一格。"
    L["NodeOrderMoveDownTooltip"] = "将此资源条在显示顺序中向右移动一格。"

    L["ShieldBlockBarEnable"] = "启用盾牌格挡"
    L["ShieldBlockBarEnableTooltip"] = "显示盾牌格挡条。"

    L["ResourcePriestHolyWords"] = "圣言术"
    L["HolyWordSerenityBarEnable"] = "启用圣言术：静"
    L["HolyWordSerenityBarEnableTooltip"] = "显示圣言术：静的圣言术条。"
    L["HolyWordSanctifyBarEnable"] = "启用圣言术：灵"
    L["HolyWordSanctifyBarEnableTooltip"] = "显示圣言术：灵的圣言术条。"
    L["HolyWordChastiseBarEnable"] = "启用圣言术：罚"
    L["HolyWordChastiseBarEnableTooltip"] = "显示圣言术：罚的圣言术条。"
    L["HolyWordSerenityBarColor"] = "圣言术：静"
    L["HolyWordSanctifyBarColor"] = "圣言术：灵"
    L["HolyWordChastiseBarColor"] = "圣言术：罚"

    L["BarVisibilityThresholdHeader"] = "资源 / 生命值阈值"
    L["BarVisibilityThresholdResourcePercent"] = "主要资源百分比"
    L["BarVisibilityThresholdResourceValue"] = "主要资源数值"
    L["BarVisibilityThresholdHealthPercent"] = "生命值百分比"
    L["BarVisibilityThresholdHealthValue"] = "生命值数值"
    L["BarVisibilityThresholdComparison"] = "比较条件"
    L["BarVisibilityThresholdValue"] = "数值"
    L["ComparisonGTE"] = "≥ 大于或等于"
    L["ComparisonLTE"] = "≤ 小于或等于"
    L["BarVisibilityThresholdResourcePercentComparison"] = "主要资源百分比 比较条件"
    L["BarVisibilityThresholdResourcePercentValue"] = "主要资源百分比 数值"
    L["BarVisibilityThresholdResourceValueComparison"] = "主要资源数值 比较条件"
    L["BarVisibilityThresholdResourceValueValue"] = "主要资源数值"
    L["BarVisibilityThresholdHealthPercentComparison"] = "生命值百分比 比较条件"
    L["BarVisibilityThresholdHealthPercentValue"] = "生命值百分比 数值"
    L["BarVisibilityThresholdHealthValueComparison"] = "生命值数值 比较条件"
    L["BarVisibilityThresholdHealthValueValue"] = "生命值数值"

    L["ShamanEnhancementMaelstromWeaponColorPickerFiveStack"] = "5层漩涡武器"

    L["PriestHolyAudioHolyWordChastiseReady"] = "圣言术：罚 就绪"
    L["PriestHolyAudioCheckboxHolyWordChastiseReady"] = "圣言术：罚 冷却完成时播放语音提示"
    L["PriestHolyAudioCheckboxHolyWordChastiseReadyTooltip"] = "圣言术：罚 冷却完成时播放语音提示，仅在战斗中生效。"
    L["PriestHolyAudioHolyWordSerenityCharge1"] = "圣言术：静（1层充能）"
    L["PriestHolyAudioCheckboxHolyWordSerenityCharge1"] = "圣言术：静 获得第一层充能时播放语音提示"
    L["PriestHolyAudioCheckboxHolyWordSerenityCharge1Tooltip"] = "圣言术：静 获得第一层充能时播放语音提示，仅在战斗中生效。"
    L["PriestHolyAudioHolyWordSerenityCharge2"] = "圣言术：静（2层充能）"
    L["PriestHolyAudioCheckboxHolyWordSerenityCharge2"] = "圣言术：静 获得第二层充能时播放语音提示"
    L["PriestHolyAudioCheckboxHolyWordSerenityCharge2Tooltip"] = "圣言术：静 获得第二层充能时播放语音提示，需要点出创造奇迹天赋，仅在战斗中生效。"
    L["PriestHolyAudioHolyWordSanctifyCharge1"] = "圣言术：佑（1层充能）"
    L["PriestHolyAudioCheckboxHolyWordSanctifyCharge1"] = "圣言术：佑 获得第一层充能时播放语音提示"
    L["PriestHolyAudioCheckboxHolyWordSanctifyCharge1Tooltip"] = "圣言术：佑 获得第一层充能时播放语音提示，仅在战斗中生效。"
    L["PriestHolyAudioHolyWordSanctifyCharge2"] = "圣言术：佑（2层充能）"
    L["PriestHolyAudioCheckboxHolyWordSanctifyCharge2"] = "圣言术：佑 获得第二层充能时播放语音提示"
    L["PriestHolyAudioCheckboxHolyWordSanctifyCharge2Tooltip"] = "圣言术：佑 获得第二层充能时播放语音提示，需要点出创造奇迹天赋，仅在战斗中生效。"
    L["PriestAudioCheckboxSurgeOfLightSpiritwellOnly"] = "仅在点出灵泉天赋时播放"
    L["PriestAudioCheckboxSurgeOfLightSpiritwellOnlyTooltip"] = "启用后，仅当你激活灵泉天赋时，才会播放圣光涌动的语音提示。"
    L["PriestHolyAudioHolyWordsHeader"] = "圣言术语音提示"

    L["PriestHolyAudioLightweaverThreshold1"] = "织光者阈值1"
    L["PriestHolyAudioCheckboxLightweaverThreshold1"] = "织光者层数达到X时播放（阈值1）"
    L["PriestHolyAudioCheckboxLightweaverThreshold1Tooltip"] = "织光者层数恰好达到该数值时播放语音提示。"
    L["PriestHolyAudioLightweaverThreshold2"] = "织光者阈值2"
    L["PriestHolyAudioCheckboxLightweaverThreshold2"] = "织光者层数达到X时播放（阈值2）"
    L["PriestHolyAudioCheckboxLightweaverThreshold2Tooltip"] = "织光者层数恰好达到该数值时播放语音提示。"
    L["PriestHolyAudioLightweaverThresholdSliderTitle"] = "织光者层数达到X时"

    L["PriestHolyAudioLightweaverExpiring"] = "织光者效果即将消失"
    L["PriestHolyAudioCheckboxLightweaverExpiring"] = "织光者剩余时间小于X秒时播放"
    L["PriestHolyAudioCheckboxLightweaverExpiringTooltip"] = "当你的织光者增益激活且剩余时间低于设定值时，播放音效提示。"
    L["PriestHolyAudioLightweaverExpiringSliderTitle"] = "剩余时间小于X秒"
    L["PriestHolyAudioLightweaverHeader"] = "织光者音效提示"

    L["TabLightweaver"] = "织光者"
    L["ResourcePriestLightweaver"] = "织光者层数"
    L["LightweaverCharge1"] = "织光者层数 1"
    L["LightweaverCharge2"] = "织光者层数 2"
    L["LightweaverCharge3"] = "织光者层数 3"
    L["LightweaverCharge4"] = "织光者层数 4"
    L["PriestHolyBarTextNameLWCharge1"] = "织光层数 1"
    L["PriestHolyBarTextNameLWCharge2"] = "织光层数 2"
    L["PriestHolyBarTextNameLWCharge3"] = "织光层数 3"
    L["PriestHolyBarTextNameLWCharge4"] = "织光层数 4"

    L["CustomBarCheckboxSameColor"] = "所有节点使用最高%s节点颜色？"
    L["CustomBarCheckboxSameColorTooltip"] = "勾选后，所有已填充的%s节点将使用最高已填充节点的颜色。"

    L["ShamanElementalCheckboxEarthShock"] = "大地震击/元素冲击 可用"
    L["ShamanElementalCheckboxEarthquakeBarColor"] = "地震术可用"

    L["PriestHolyAudioBenediction"] = "祈福"
    L["PriestHolyAudioCheckboxBenediction"] = "祈福触发时播放音效"
    L["PriestHolyAudioCheckboxBenedictionTooltip"] = "祈福触发时播放音效，该效果会使你的下一次快速治疗施法被替换。"

    L["PriestBarTextVariable_surgeOfLight"] = "圣光涌动当前是否激活？【仅用于逻辑变量】"
    L["PriestHolyBarTextVariable_benediction"] = "祈福当前是否激活（已替换快速治疗）？【仅用于逻辑变量】"

    L["BarVisibilityTableHeaderSettingsSource"] = "设置来源"
    L["BarVisibilitySettingsSourceGlobal"] = "全局"
    L["BarVisibilitySettingsSourceGlobalNamed"] = "全局 - %s"
    L["BarVisibilitySettingsSourceSpec"] = "专精"

    L["OpenGlobalSettings"] = "[打开全局设置]"
    L["OpenGlobalSettingsTooltip"] = "点击跳转至该设置的全局选项面板。"

    L["IgnorePainTime"] = "无视痛苦（持续时间）"
    L["IgnorePainAbsorb"] = "无视痛苦（吸收值）"
    L["IgnorePainAbsorbBarEnable"] = "启用无视痛苦（吸收值）条"
    L["IgnorePainAbsorbBarEnableTooltip"] = "显示无视痛苦的吸收值进度条。"
    L["IgnorePainTimeBarEnable"] = "启用无视痛苦条"
    L["IgnorePainTimeBarEnableTooltip"] = "显示无视痛苦的持续时间进度条。"

    L["ResourceBoneShield"] = "白骨之盾"
    L["TabBoneShield"] = "白骨之盾"
    L["DeathKnightBarTextVariable_boneShieldStacks"] = "当前白骨之盾层数"
    L["DeathKnightBarTextVariable_boneShieldStacksMax"] = "白骨之盾最大层数"
    L["BoneShield1"] = "白骨之盾 1层"
    L["BoneShield2"] = "白骨之盾 2层"
    L["BoneShield3"] = "白骨之盾 3层"
    L["BoneShield4"] = "白骨之盾 4层"
    L["BoneShield5"] = "白骨之盾 5层"
    L["BoneShield6"] = "白骨之盾 6层"
    L["BoneShield7"] = "白骨之盾 7层"
    L["BoneShield8"] = "白骨之盾 8层"
    L["BoneShield9"] = "白骨之盾 9层"
    L["BoneShield10"] = "白骨之盾 10层"
    L["BoneShield11"] = "白骨之盾 11层"
    L["BoneShield12"] = "白骨之盾 12层"

    L["BoneShieldContainer"] = "白骨之盾容器"
    L["ResourceEvokerEbonMight"] = "黑檀之力"
    L["TabEbonMight"] = "黑檀之力"
    L["EbonMightBar"] = "黑檀之力条"

    L["BarNameDisabled"] = "禁用"
    L["BarNameManaBar"] = "法力值"
    L["BarNameEssences"] = "精华"
    L["BarNameEbonMight"] = "黑檀之力"

    L["TabIndicatorColors"] = "颜色指示器"
    L["IndicatorColorPriorityHeader"] = "颜色指示器优先级"
    L["BarNameInsanityBar"] = "狂乱值"
    L["BarElementBar"] = "进度条"
    L["BarElementBorder"] = "边框"
    L["BarElementBackground"] = "背景"
    L["PriestShadowCheckboxBorderOvercap"] = "溢出（渐变）"

    L["GradientColorOverridesHeader"] = "渐变颜色（隐藏设置）"
    L["GradientColorOverridesNote"] = "渐变指示器使用内置判定参数，满足触发条件时可能会覆盖颜色指示器优先级的配色。"

    L["PriestShadowIndicatorInstantMindBlastTooltip"] = "当暗影洞察触发，心灵震爆可瞬发时，切换为此颜色。"
    L["PriestShadowIndicatorInstantMindBlastColor"] = "心灵震爆瞬发可用"
    L["PriestShadowIndicatorVoidformEndTooltip"] = "当虚空形态在接下来X个公共冷却或固定时间内结束时，切换为此颜色。可在下方选项中选择触发方式。"
    L["PriestShadowIndicatorVoidformEndColor"] = "虚空形态即将结束（按配置）"
    L["PriestShadowIndicatorShadowWordMadnessUsableTooltip"] = "当你拥有足够狂乱值施放暗影术：癫时，切换为此颜色。"
    L["PriestShadowIndicatorShadowWordMadnessUsableColor"] = "暗影术：癫可用"
    L["PriestShadowIndicatorVoidformTooltip"] = "当虚空形态激活时，切换为此颜色。"
    L["PriestShadowIndicatorVoidformColor"] = "虚空形态已激活"
    L["PriestShadowIndicatorMindDevourerTooltip"] = "当蚀心魔触发，可0狂乱值施放暗影术：癫时，切换为此颜色。"
    L["PriestShadowIndicatorMindDevourerColor"] = "蚀心魔触发"
    L["PriestShadowIndicatorEntropicRiftTooltip"] = "当熵能裂隙激活时，切换为此颜色。"
    L["PriestShadowIndicatorEntropicRiftColor"] = "熵能裂隙已激活"
    L["PriestShadowIndicatorMindFlayInsanityTooltip"] = "当你可施放精神鞭笞：狂时，切换为此颜色。"
    L["PriestShadowIndicatorMindFlayInsanityColor"] = "精神鞭笞：狂可用"
    L["PriestShadowIndicatorOvercapTooltip"] = "当你的狂乱值即将达到溢出上限时，切换为此颜色。"
    L["PriestShadowIndicatorOvercapColor"] = "狂乱值即将溢出"

    L["BarNameHolyWordsBar"] = "圣言术"
    L["BarNameLightweaverBar"] = "织光者"

    L["PriestHolyCheckboxBenedictionIndicator"] = "祈福"
    L["PriestHolyCheckboxHolyWordSerenityCooldown"] = "圣言术：静 冷却"
    L["PriestHolyCheckboxHolyWordSanctifyCooldown"] = "圣言术：灵 冷却"
    L["PriestHolyCheckboxHolyWordChastiseCooldown"] = "圣言术：罚 冷却"
    L["PriestHolyCheckboxApotheosisEndIndicator"] = "神圣化身即将结束"

    L["PriestHolyIndicatorBenedictionTooltip"] = "祈福替换快速治疗期间，切换为此颜色。若启用织光者背景，下一个未填充的织光者节点将显示此颜色。"
    L["PriestHolyIndicatorHolyWordSerenityTooltip"] = "当前施法可完成圣言术：静冷却时，切换为此颜色。"
    L["PriestHolyIndicatorHolyWordSanctifyTooltip"] = "当前施法可完成圣言术：灵冷却时，切换为此颜色。"
    L["PriestHolyIndicatorHolyWordChastiseTooltip"] = "当前施法可完成圣言术：罚冷却时，切换为此颜色。"
    L["PriestHolyIndicatorApotheosisTooltip"] = "神圣化身效果激活时，切换为此颜色。"
    L["PriestHolyIndicatorApotheosisEndTooltip"] = "神圣化身效果将于X个公共冷却或固定时长后结束时，切换为此颜色。可在下方选项中选择判定方式。"
    L["PriestHolyIndicatorSurgeOfLightTooltip"] = "获得圣光涌动效果时，切换为此颜色。"
    L["PriestHolyIndicatorLightweaverTooltip"] = "获得任意层数织光者效果时，切换为此颜色。"

    L["PriestHolyIndicatorBenedictionColor"] = "祈福效果激活"
    L["PriestHolyIndicatorHolyWordSerenityColor"] = "施法完成圣言术：静冷却"
    L["PriestHolyIndicatorHolyWordSanctifyColor"] = "施法完成圣言术：灵冷却"
    L["PriestHolyIndicatorHolyWordChastiseColor"] = "施法完成圣言术：罚冷却"
    L["PriestHolyIndicatorApotheosisColor"] = "神圣化身效果激活"
    L["PriestHolyIndicatorApotheosisEndColor"] = "神圣化身即将结束（已配置）"
    L["PriestHolyIndicatorSurgeOfLightColor"] = "圣光涌动效果激活"
    L["PriestHolyIndicatorLightweaverColor"] = "织光者拥有层数"

    L["PriestDisciplineCheckboxSurgeOfLight"] = "圣光涌动"
    L["PriestDisciplineIndicatorSurgeOfLightTooltip"] = "获得圣光涌动效果时，切换为此颜色。"
    L["PriestDisciplineIndicatorSurgeOfLightColor"] = "圣光涌动效果激活"
    L["BarNamePowerWordsBar"] = "真言术"

    L["PriestDisciplineCheckboxVoidShield"] = "虚空之盾"
    L["PriestDisciplineIndicatorVoidShieldTooltip"] = "虚空之盾触发激活时，切换为此颜色。"
    L["PriestDisciplineIndicatorVoidShieldColor"] = "虚空之盾触发激活"
    L["PriestDisciplineBarTextVariable_voidShieldTime"] = "虚空之盾触发剩余时间"

    L["BarNameFuryBar"] = "恶魔之怒"
    L["DemonHunterHavocCheckboxOvercap"] = "溢出（渐变）"
    L["DemonHunterHavocIndicatorMetamorphosisTooltip"] = "恶魔变形效果激活时，切换为此颜色。"
    L["DemonHunterHavocIndicatorMetamorphosisEndTooltip"] = "恶魔变形将于X个公共冷却或固定时长后结束时，切换为此颜色。可在下方选项中选择判定方式。"
    L["DemonHunterHavocIndicatorOvercapTooltip"] = "恶魔之怒即将达到溢出阈值时，切换为此颜色。"
    L["DemonHunterHavocIndicatorMetamorphosisColor"] = "恶魔变形激活"
    L["DemonHunterHavocIndicatorMetamorphosisEndColor"] = "恶魔变形即将结束（已配置）"
    L["DemonHunterHavocIndicatorOvercapColor"] = "恶魔之怒溢出"

    L["BaseColorsHeader"] = "基础颜色"
    L["ColorPickerBorder"] = "边框"

    L["DemonHunterVengeanceIndicatorMetamorphosisTooltip"] = "恶魔变形效果激活时，切换为此颜色。"
    L["DemonHunterVengeanceIndicatorMetamorphosisEndTooltip"] = "恶魔变形将于X个公共冷却或固定时长后结束时，切换为此颜色。可在下方选项中选择判定方式。"
    L["DemonHunterVengeanceIndicatorOvercapTooltip"] = "恶魔之怒即将达到溢出阈值时，切换为此颜色。"
    L["DemonHunterVengeanceIndicatorMetamorphosisColor"] = "恶魔变形激活"
    L["DemonHunterVengeanceIndicatorMetamorphosisEndColor"] = "恶魔变形即将结束（已配置）"
    L["DemonHunterVengeanceIndicatorOvercapColor"] = "恶魔之怒溢出"
    L["DemonHunterVengeanceCheckboxOvercap"] = "溢出（渐变）"

    L["BarNameSoulFragmentsBar"] = "灵魂残片"

    L["DemonHunterDevourerIndicatorVoidMetamorphosisTooltip"] = "虚空变形激活时，切换为此颜色。"
    L["DemonHunterDevourerIndicatorVoidMetamorphosisColor"] = "虚空变形激活"
    L["DemonHunterDevourerIndicatorVoidMetamorphosisReadyTooltip"] = "虚空变形就绪时，切换为此颜色。"
    L["DemonHunterDevourerIndicatorVoidMetamorphosisReadyColor"] = "虚空变形就绪"
    L["DemonHunterDevourerIndicatorCollapsingStarReadyTooltip"] = "坍缩之星就绪时，切换为此颜色。"
    L["DemonHunterDevourerIndicatorCollapsingStarReadyColor"] = "坍缩之星就绪"
    L["DemonHunterDevourerCheckboxOvercap"] = "溢出（渐变）"
    L["DemonHunterDevourerIndicatorOvercapTooltip"] = "恶魔之怒趋近溢出阈值时，逐渐切换为此颜色。"
    L["DemonHunterDevourerIndicatorOvercapColor"] = "恶魔之怒溢出"

    L["DemonHunterDevourerCheckboxVoidRayReady"] = "虚空射线就绪"
    L["DemonHunterDevourerIndicatorVoidRayReadyTooltip"] = "虚空射线可使用且虚空变形未激活时，切换为此颜色。"
    L["DemonHunterDevourerIndicatorVoidRayReadyColor"] = "虚空射线可使用"

    L["EvokerDevastationIndicatorDragonrageTooltip"] = "狂龙之怒激活时，切换为此颜色。"
    L["EvokerDevastationIndicatorDragonrageEndTooltip"] = "狂龙之怒将于X个公共冷却或固定时长后结束时，切换为此颜色。可在下方选项中选择判定方式。"
    L["EvokerDevastationIndicatorDragonrageColor"] = "狂龙之怒激活"
    L["EvokerDevastationIndicatorDragonrageEndColor"] = "狂龙之怒即将结束（已配置）"
    L["EvokerDevastationIndicatorEssenceBurstTooltip"] = "获得精华迸发效果时，切换为此颜色。"
    L["EvokerDevastationIndicatorEssenceBurstColor"] = "精华迸发激活"

    L["EvokerPreservationCheckboxInnervate"] = "激活"
    L["EvokerPreservationIndicatorInnervateTooltip"] = "获得激活效果时，切换为此颜色。"
    L["EvokerPreservationIndicatorInnervateColor"] = "激活效果激活"
    L["EvokerPreservationIndicatorEssenceBurstTooltip"] = "获得精华迸发效果时，切换为此颜色。"
    L["EvokerPreservationIndicatorEssenceBurstColor"] = "精华迸发激活"

    L["EvokerAugmentationIndicatorEbonMightTooltip"] = "黑檀之力激活时，切换为此颜色。"
    L["EvokerAugmentationIndicatorEbonMightEndTooltip"] = "黑檀之力将于X个公共冷却或固定时长后结束时，切换为此颜色。可在下方选项中选择判定方式。"
    L["EvokerAugmentationIndicatorEbonMightColor"] = "黑檀之力激活"
    L["EvokerAugmentationIndicatorEbonMightEndColor"] = "黑檀之力即将结束（已配置）"
    L["EvokerAugmentationIndicatorEbonMightDropDuringCastTooltip"] = "施放可延长黑檀之力的技能，但施法完成前buff会消失时，切换为此颜色。"
    L["EvokerAugmentationIndicatorEbonMightDropDuringCastColor"] = "施法无法延长黑檀之力"
    L["EvokerAugmentationIndicatorEssenceBurstTooltip"] = "获得精华迸发效果时，切换为此颜色。"
    L["EvokerAugmentationIndicatorEssenceBurstColor"] = "精华迸发激活"

    L["BarNameAstralPowerBar"] = "星界能量"
    L["BarNameEnergyBar"] = "能量"
    L["BarNameRageBar"] = "怒气"
    L["BarNameComboPoints"] = "连击点"

    L["DruidBalanceCheckboxEclipseEnding"] = "日蚀/月蚀即将结束"
    L["DruidGuardianCheckboxBerserkActive"] = "狂暴/化身"
    L["DruidGuardianCheckboxBerserkEnding"] = "狂暴即将结束"
    L["DruidRestorationCheckboxIncarnationEnding"] = "化身即将结束"

    L["DruidBalanceIndicatorSolarTooltip"] = "处于日蚀状态时，切换为此颜色。"
    L["DruidBalanceIndicatorLunarTooltip"] = "处于月蚀状态时，切换为此颜色。"
    L["DruidBalanceIndicatorCelestialTooltip"] = "获得星辰坠落或化身：艾露恩之眷效果时，切换为此颜色。"
    L["DruidBalanceIndicatorEclipseEndTooltip"] = "日蚀/月蚀将于X个公共冷却或固定时长后结束时，切换为此颜色。可在下方选项中选择判定方式。"
    L["DruidBalanceIndicatorBorderOvercapTooltip"] = "星界能量趋近溢出阈值时，逐渐切换为此颜色。"
    L["DruidBalanceIndicatorEclipseEndColor"] = "日蚀/月蚀即将结束（已配置）"
    L["DruidBalanceIndicatorBorderOvercapColor"] = "星界能量溢出"

    L["DruidFeralIndicatorMaxBiteTooltip"] = "能量趋近最大伤害凶猛撕咬所需值时，逐渐切换为此颜色。"
    L["DruidFeralIndicatorApexPredatorTooltip"] = "获得顶级捕食者的渴望触发效果时，切换为此颜色。"
    L["DruidFeralIndicatorBorderStealthTooltip"] = "处于潜行状态时，切换为此颜色。"
    L["DruidFeralIndicatorBorderOvercapTooltip"] = "能量趋近溢出阈值时，逐渐切换为此颜色。"
    L["DruidFeralIndicatorMaxBiteColor"] = "凶猛撕咬可造成最大伤害"
    L["DruidFeralIndicatorApexPredatorColor"] = "顶级捕食者的渴望触发激活"
    L["DruidFeralIndicatorBorderStealthColor"] = "潜行中"
    L["DruidFeralIndicatorBorderOvercapColor"] = "能量溢出"

    L["DruidGuardianIndicatorBerserkTooltip"] = "狂暴或化身：乌索克的守护者激活时，切换为此颜色。"
    L["DruidGuardianIndicatorBerserkEndTooltip"] = "狂暴将于X个公共冷却或固定时长后结束时，切换为此颜色。可在下方选项中选择判定方式。"
    L["DruidGuardianIndicatorBorderOvercapTooltip"] = "怒气趋近溢出阈值时，逐渐切换为此颜色。"
    L["DruidGuardianIndicatorBerserkColor"] = "狂暴激活"
    L["DruidGuardianIndicatorBerserkEndColor"] = "狂暴即将结束（已配置）"
    L["DruidGuardianIndicatorBorderOvercapColor"] = "怒气溢出"

    L["DruidRestorationIndicatorNoEfflorescenceTooltip"] = "地面未激活百花齐放时，切换为此颜色。"
    L["DruidRestorationIndicatorIncarnationTooltip"] = "获得化身：生命之树效果时，切换为此颜色。"
    L["DruidRestorationIndicatorIncarnationEndTooltip"] = "化身将于X个公共冷却或固定时长后结束时，切换为此颜色。可在下方选项中选择判定方式。"
    L["DruidRestorationIndicatorNoEfflorescenceColor"] = "百花齐放未激活"
    L["DruidRestorationIndicatorIncarnationColor"] = "化身：生命之树激活"
    L["DruidRestorationIndicatorIncarnationEndColor"] = "化身即将结束（已配置）"
    L["DruidFeralCheckboxRavage"] = "狂暴：掠食触发时变色"
    L["DruidFeralIndicatorRavageTooltip"] = "狂暴：掠食触发激活时，切换为此颜色。"
    L["DruidFeralIndicatorRavageColor"] = "狂暴：掠食触发激活"

    L["BarNameFocusBar"] = "集中值"

    L["HunterBeastMasteryIndicatorBestialWrathTooltip"] = "狂野怒火激活时变为该颜色。"
    L["HunterBeastMasteryIndicatorBestialWrathColor"] = "狂野怒火已激活"
    L["HunterBeastMasteryIndicatorBestialWrathEndTooltip"] = "狂野怒火即将在 X 个 GCD 或固定时间后结束时变为该颜色。可在下方选项中选择触发方式。"
    L["HunterBeastMasteryIndicatorBestialWrathEndColor"] = "狂野怒火即将结束（按设置）"
    L["HunterBeastMasteryIndicatorBeastCleaveTooltip"] = "野兽顺劈激活时变为该颜色。"
    L["HunterBeastMasteryIndicatorBeastCleaveColor"] = "野兽顺劈已激活"

    L["HunterMarksmanshipIndicatorTrueshotTooltip"] = "百发百中激活时变为该颜色。"
    L["HunterMarksmanshipIndicatorTrueshotColor"] = "百发百中已激活"
    L["HunterMarksmanshipIndicatorTrueshotEndTooltip"] = "百发百中即将结束时变为该颜色。"
    L["HunterMarksmanshipIndicatorTrueshotEndColor"] = "百发百中即将结束（按设置）"

    L["HunterSurvivalIndicatorTakedownTooltip"] = "守魂一击激活时变为该颜色。"
    L["HunterSurvivalIndicatorTakedownColor"] = "守魂一击已激活"
    L["HunterSurvivalIndicatorTakedownEndTooltip"] = "守魂一击即将结束时变为该颜色。"
    L["HunterSurvivalIndicatorTakedownEndColor"] = "守魂一击即将结束（按设置）"

    L["BarNameMaelstromBar"] = "漩涡值"

    L["MonkBrewmasterIndicatorInvokeNiuzaoTooltip"] = "玄牛下凡激活时变为该颜色。"
    L["MonkBrewmasterIndicatorInvokeNiuzaoColor"] = "玄牛下凡已激活"
    L["MonkBrewmasterIndicatorInvokeNiuzaoEndTooltip"] = "玄牛下凡即将结束时变为该颜色。"
    L["MonkBrewmasterIndicatorInvokeNiuzaoEndColor"] = "玄牛下凡即将结束（按设置）"

    L["MonkMistweaverIndicatorHeartOfTheJadeSerpentReadyTooltip"] = "玉珑之心准备就绪时变为该颜色。"
    L["MonkMistweaverIndicatorHeartOfTheJadeSerpentReadyColor"] = "玉珑之心已就绪"
    L["MonkMistweaverIndicatorHeartOfTheJadeSerpentTooltip"] = "玉珑之心激活时变为该颜色。"
    L["MonkMistweaverIndicatorHeartOfTheJadeSerpentColor"] = "玉珑之心已激活"

    L["MonkWindwalkerIndicatorHeartOfTheJadeSerpentReadyTooltip"] = "玉珑之心准备就绪时变为该颜色。"
    L["MonkWindwalkerIndicatorHeartOfTheJadeSerpentReadyColor"] = "玉珑之心已就绪"
    L["MonkWindwalkerIndicatorHeartOfTheJadeSerpentTooltip"] = "玉珑之心激活时变为该颜色。"
    L["MonkWindwalkerIndicatorHeartOfTheJadeSerpentColor"] = "玉珑之心已激活"
    L["MonkWindwalkerIndicatorDanceOfChiJiTooltip"] = "赤精之舞激活时变为该颜色。"
    L["MonkWindwalkerIndicatorDanceOfChiJiColor"] = "赤精之舞已激活"

    L["PaladinHolyIndicatorInfusionOfLightTooltip"] = "圣光灌注激活时（圣光闪现瞬发）变为该颜色。"
    L["PaladinHolyIndicatorInfusionOfLightColor"] = "圣光灌注已激活"

    L["RogueIndicatorStealthTooltip"] = "潜行时变为该颜色。"
    L["RogueIndicatorStealthColor"] = "已潜行"

    L["ShamanElementalIndicatorEarthShockTooltip"] = "大地震击 / 元素冲击可用时变为该颜色。"
    L["ShamanElementalIndicatorEarthShockColor"] = "大地震击 / 元素冲击可用"

    L["ThresholdDetailEnabledCheckbox"] = "阈值线已启用"
    L["ShamanElementalIndicatorEarthquakeTooltip"] = "地震术可用时变为该颜色。"
    L["ShamanElementalIndicatorEarthquakeColor"] = "地震术可用"
    L["ShamanElementalIndicatorAscendanceTooltip"] = "升腾激活时变为该颜色。"
    L["ShamanElementalIndicatorAscendanceColor"] = "升腾已激活"
    L["ShamanElementalIndicatorAscendanceEndTooltip"] = "升腾即将结束时变为该颜色。"
    L["ShamanElementalIndicatorAscendanceEndColor"] = "升腾即将结束（按设置）"



    L["WarriorIndicatorBorderOvercap"] = "溢出（渐变）"
    L["WarriorIndicatorOvercapTooltip"] = "怒气即将溢出时逐渐变为该颜色。"
    L["WarriorIndicatorOvercapColor"] = "怒气溢出中"

    L["BarNameRunicPowerBar"] = "符文能量"
    L["DeathKnightIndicatorOvercapTooltip"] = "符文能量即将溢出时逐渐变为该颜色。"
    L["DeathKnightIndicatorOvercapColor"] = "符文能量溢出中"

    L["PaladinProtectionCheckboxInfusionOfLight"] = "圣光灌注"
    L["PaladinProtectionIndicatorInfusionOfLightTooltip"] = "圣光灌注激活时变为该颜色。"
    L["PaladinProtectionIndicatorInfusionOfLightColor"] = "圣光灌注已激活"

    L["BarNameStaggerBar"] = "醉拳"

    L["BarNameMaelstromWeaponBar"] = "漩涡武器"

    L["BarNameWhirlwindBar"] = "旋风斩"
    L["WarriorFuryCheckboxZeroStackBackground"] = "0 层旋风斩"
    L["WarriorFuryIndicatorZeroStackBackgroundTooltip"] = "旋风斩层数为 0 时变为该颜色。"
    L["WarriorFuryIndicatorZeroStackBackgroundColor"] = "0 层旋风斩"

    L["BarNameDefensivesIgnorePainTimeBar"] = "无视痛苦（持续时间）"
    L["BarNameDefensivesIgnorePainAbsorbBar"] = "无视痛苦（吸收量）"
    L["BarNameDefensivesShieldBlockBar"] = "盾牌格挡"

    L["HunterIndicatorBorderOvercap"] = "溢出（渐变）"
    L["HunterIndicatorOvercapTooltip"] = "集中值即将溢出时逐渐变为该颜色。"
    L["HunterIndicatorOvercapColor"] = "集中值溢出中"

    L["MonkIndicatorBorderOvercap"] = "溢出（渐变）"
    L["MonkIndicatorOvercapTooltip"] = "能量即将溢出时逐渐变为该颜色。"
    L["MonkIndicatorOvercapColor"] = "能量溢出中"

    L["RogueIndicatorBorderOvercap"] = "溢出（渐变）"
    L["RogueIndicatorOvercapTooltip"] = "能量即将溢出时逐渐变为该颜色。"
    L["RogueIndicatorOvercapColor"] = "能量溢出中"

    L["ShamanElementalIndicatorBorderOvercap"] = "溢出（渐变）"
    L["ShamanElementalIndicatorOvercapTooltip"] = "漩涡值即将溢出时逐渐变为该颜色。"
    L["ShamanElementalIndicatorOvercapColor"] = "漩涡值溢出中"

    L["BarNameRunesBar"] = "符文"
    L["DeathKnightIndicatorOvercap"] = "溢出（渐变）"
    L["DeathKnightIndicatorRuneRegenOvercap"] = "符文恢复溢出"
    L["DeathKnightIndicatorRuneRegenOvercapTooltip"] = "战斗中少于 3 个符文冷却时变为该颜色。"
    L["DeathKnightIndicatorRuneRegenOvercapColor"] = "符文恢复溢出中"

    L["GradientDirectionDisabledAbbrev"] = "|cFFFF0000禁|r"
    L["GradientBarFillOnlyTooltip"] = "渐变仅应用于进度条填充区域，边框和背景将使用第一种颜色。"
    L["GradientStaggerTooltip"] = "渐变仅应用于醉拳池填充区域，不影响醉拳阈值线条。"
    L["GradientDirectionButtonTooltip"] = "左键点击循环切换渐变方向：已禁用、水平、垂直。"

    L["DeathKnightBloodCheckboxBoneShieldOssuaryRange"] = "埋骨之所蓄力阶段 更改白骨之盾颜色"
    L["DeathKnightBloodCheckboxBoneShieldOssuaryRangeTooltip"] = "点选埋骨之所天赋后，为1-5层白骨之盾节点切换填充颜色。"
    L["DeathKnightBloodColorPickerBoneShieldOssuaryRange"] = "埋骨之所蓄力阶段颜色"
    L["DeathKnightBloodCheckboxBoneShieldOssuaryThreshold"] = "埋骨之所阈值 更改白骨之盾颜色"
    L["DeathKnightBloodCheckboxBoneShieldOssuaryThresholdTooltip"] = "点选埋骨之所天赋后，在阈值节点（5层）切换白骨之盾填充颜色，优先级高于蓄力阶段颜色。"
    L["DeathKnightBloodColorPickerBoneShieldOssuaryThreshold"] = "埋骨之所阈值颜色"

    L["TabThresholdSettings"] = "阈值通用设置"
    L["ThresholdTableHeaderName"] = "阈值"
    L["ThresholdTableHeaderCategory"] = "分类"
    L["ThresholdTableHeaderBar"] = "资源条"
    L["ThresholdTableHeaderEnabled"] = "启用"
    L["ThresholdCategoryOffensive"] = "输出"
    L["ThresholdCategoryDefensive"] = "防御"
    L["ThresholdCategoryUtility"] = "通用"
    L["ThresholdCategoryExecute"] = "斩杀"
    L["ThresholdCategoryCustom"] = "自定义"
    L["ThresholdDetailHeader"] = "%s 设置"
    L["ThresholdBarTargetPrimary"] = "主要"
    L["ThresholdBarTargetSecondary"] = "次要"

    L["RogueOutlawThresholdDismantle"] = "卸除武装"
    L["RogueOutlawThresholdCoupDeGrace"] = "致命一击"
    L["RogueSubtletyThresholdCoupDeGrace"] = "致命一击"

    L["DemonHunterHavocThresholdCheckboxBladeDance"] = "刃舞"
    L["DemonHunterHavocThresholdCheckboxBladeDanceTooltip"] = "在资源条上显示竖线，提示释放刃舞所需的怒气值。恶魔变形状态下隐藏。"
    L["DemonHunterHavocThresholdCheckboxDeathSweep"] = "死亡横扫"
    L["DemonHunterHavocThresholdCheckboxDeathSweepTooltip"] = "在资源条上显示竖线，提示释放死亡横扫所需的怒气值。恶魔变形状态下显示。"
    L["DemonHunterHavocThresholdCheckboxChaosStrike"] = "混乱打击"
    L["DemonHunterHavocThresholdCheckboxChaosStrikeTooltip"] = "在资源条上显示竖线，提示释放混乱打击所需的怒气值。恶魔变形状态下隐藏。"
    L["DemonHunterHavocThresholdCheckboxAnnihilation"] = "毁灭"
    L["DemonHunterHavocThresholdCheckboxAnnihilationTooltip"] = "在资源条上显示竖线，提示释放毁灭所需的怒气值。恶魔变形状态下显示。"
    L["DemonHunterHavocThresholdCheckboxEyeBeam"] = "眼棱"
    L["DemonHunterHavocThresholdCheckboxEyeBeamTooltip"] = "在资源条上显示竖线，提示释放眼棱所需的怒气值。恶魔变形状态下隐藏。"
    L["DemonHunterHavocThresholdCheckboxAbyssalGaze"] = "深渊凝视"
    L["DemonHunterHavocThresholdCheckboxAbyssalGazeTooltip"] = "在资源条上显示竖线，提示释放深渊凝视所需的怒气值。恶魔变形状态下显示。"

    L["DruidFeralThresholdCheckboxFeralFrenzy"] = "野性狂乱"
    L["DruidFeralThresholdCheckboxFeralFrenzyTooltip"] = "在资源条上显示竖线，提示释放野性狂乱所需的能量值。"
    L["DruidFeralThresholdCheckboxFranticFrenzy"] = "怒意狂乱"
    L["DruidFeralThresholdCheckboxFranticFrenzyTooltip"] = "在资源条上显示竖线，提示释放怒意狂乱所需的能量值。"
    L["DruidFeralThresholdCheckboxRavageMinimum"] = "掠食（最低消耗）"
    L["DruidFeralThresholdCheckboxRavageMinimumTooltip"] = "在资源条上显示竖线，提示最低能量消耗下释放掠食所需的能量值。无连击点时显示为不可用状态。"
    L["DruidFeralThresholdCheckboxRavageMaximum"] = "掠食（最高消耗）"
    L["DruidFeralThresholdCheckboxRavageMaximumTooltip"] = "在资源条上显示竖线，提示最高能量消耗下释放掠食所需的能量值。无连击点时显示为不可用状态。"

    L["DruidGuardianThresholdCheckboxMaul"] = "重殴"
    L["DruidGuardianThresholdCheckboxMaulTooltip"] = "在资源条上显示竖线，提示释放重殴所需的怒气值。"
    L["DruidGuardianThresholdCheckboxRaze"] = "摧折"
    L["DruidGuardianThresholdCheckboxRazeTooltip"] = "在资源条上显示竖线，提示释放摧折所需的怒气值。"
    L["DruidGuardianThresholdCheckboxMaulKillingBlow"] = "重殴（致命一击）"
    L["DruidGuardianThresholdCheckboxMaulKillingBlowTooltip"] = "在资源条上显示竖线，提示通过致命一击天赋释放增伤重殴所需的怒气值。"
    L["DruidGuardianThresholdCheckboxRazeKillingBlow"] = "摧折（致命一击）"
    L["DruidGuardianThresholdCheckboxRazeKillingBlowTooltip"] = "在资源条上显示竖线，提示通过致命一击天赋释放增伤摧折所需的怒气值。"
    L["DruidGuardianThresholdCheckboxMaulHarnessedRage"] = "重殴（驾驭怒火）"
    L["DruidGuardianThresholdCheckboxMaulHarnessedRageTooltip"] = "在资源条上显示竖线，提示通过驾驭怒火天赋100%触发流血效果释放重殴所需的怒气值。"
    L["DruidGuardianThresholdCheckboxRazeHarnessedRage"] = "摧折（驾驭怒火）"
    L["DruidGuardianThresholdCheckboxRazeHarnessedRageTooltip"] = "在资源条上显示竖线，提示通过驾驭怒火天赋100%触发流血效果释放摧折所需的怒气值。"

    L["WarriorArmsThresholdWhirlwind"] = "旋风斩"
    L["WarriorArmsThresholdWhirlwindTooltip"] = "在资源条上显示竖线，提示释放旋风斩所需的怒气值。"
    L["WarriorArmsThresholdCleave"] = "顺劈斩"
    L["WarriorArmsThresholdCleaveTooltip"] = "在资源条上显示竖线，提示释放顺劈斩所需的怒气值。"

    L["RogueSubtletyThresholdCheckboxBackstab"] = "背刺"
    L["RogueSubtletyThresholdGloomblade"] = "幽暗之刃"

    L["ShamanElementalThresholdCheckboxEarthShock"] = "大地震击"
    L["ShamanElementalThresholdElementalBlast"] = "元素冲击"
    L["ShamanElementalThresholdEarthquakeTargeted"] = "地震术（目标指向）"

    L["DruidBalanceThresholdCheckboxStarsurge2Times"] = "星涌术（×2）"
    L["DruidBalanceThresholdCheckboxStarsurge3Times"] = "星涌术（×3）"

    L["PriestShadowThresholdShadowWordMadness2Times"] = "暗言术：癫（×2）"
    L["PriestShadowThresholdShadowWordMadness3Times"] = "暗言术：癫（×3）"

    L["RogueOutlawThresholdCoupDeGraceTooltip"] = "在资源条上显示竖线，提示释放致命一击所需的能量值。无连击点时显示为不可用状态。"
    L["RogueOutlawThresholdDismantleTooltip"] = "在资源条上显示竖线，提示释放卸除武装所需的能量值。"
    L["RogueSubtletyThresholdCheckboxBackstabTooltip"] = "在资源条上显示竖线，提示释放背刺所需的能量值。"
    L["RogueSubtletyThresholdGloombladeTooltip"] = "在资源条上显示竖线，提示释放幽暗之刃所需的能量值。"
    L["RogueSubtletyThresholdCoupDeGraceTooltip"] = "在资源条上显示竖线，提示释放致命一击所需的能量值。无连击点时显示为不可用状态。"

    L["ShamanElementalThresholdCheckboxEarthShockTooltip"] = "在资源条上显示竖线，提示释放大地震击所需的漩涡值。"
    L["ShamanElementalThresholdElementalBlastTooltip"] = "在资源条上显示竖线，提示释放元素冲击所需的漩涡值。"
    L["ShamanElementalThresholdEarthquakeTargetedTooltip"] = "在资源条上显示竖线，提示释放目标指向地震术所需的漩涡值。"

    L["ThresholdCategoryMetamorphosis"] = "恶魔变形"
    L["ThresholdDetailAudioHeader"] = "声音提示"
    L["ThresholdDetailAudioCheckbox"] = "阈值可用时播放声音"
    L["ThresholdDetailAudioCheckboxTooltip"] = "当该阈值从不可用变为可用时，播放提示音。"
    L["ThresholdDetailColorsHeader"] = "颜色覆盖"
    L["ThresholdDetailColorsUnder"] = "低于阈值"
    L["ThresholdDetailColorsOver"] = "高于阈值"
    L["ThresholdDetailColorsUnusable"] = "不可用"
    L["ThresholdDetailColorsOutOfRange"] = "超出射程"
    L["ThresholdDetailIconHeader"] = "图标覆盖"
    L["ThresholdDetailIconWidth"] = "图标宽度"
    L["ThresholdDetailIconHeight"] = "图标高度"
    L["ThresholdDetailIconXPos"] = "图标X轴偏移"
    L["ThresholdDetailIconYPos"] = "图标Y轴偏移"
    L["ThresholdDetailLineHeader"] = "线条覆盖"
    L["ThresholdDetailLineWidth"] = "线条宽度"
    L["ThresholdDetailAudioNone"] = "无"
    L["ThresholdDetailIconUseSpecific"] = "为该阈值使用独立图标设置"
    L["ThresholdDetailIconUseSpecificTooltip"] = "勾选后，该阈值将使用独立的图标显示与尺寸设置，而非全局设置。"
    L["ThresholdDetailIconShowCheckbox"] = "显示技能图标？"
    L["ThresholdDetailIconShowCheckboxTooltip"] = "勾选后显示该阈值对应的技能图标，取消勾选则隐藏图标。"
    L["ThresholdDetailLineUseSpecific"] = "为该阈值使用独立线条设置"
    L["ThresholdDetailLineUseSpecificTooltip"] = "勾选后，该阈值将使用独立的线条宽度设置，而非全局设置。"
    L["ThresholdDetailIconRelativePosition"] = "阈值图标相对位置"
    L["ThresholdDetailIconDesaturate"] = "技能不可用时图标去色"
    L["ThresholdDetailIconDesaturateTooltip"] = "勾选后，技能不可用时该阈值的图标会变为灰度显示。"
    L["ThresholdDetailIconBorderWidth"] = "图标边框宽度"
    L["ThresholdDetailLineOverlapBorder"] = "阈值线覆盖资源条边框？"
    L["ThresholdDetailLineOverlapBorderTooltip"] = "勾选后阈值线会延伸至边框区域，取消勾选则线条缩短，保持在资源条内部。"
    L["ThresholdOverridesHeader"] = "阈值线覆盖与声音提示"
    L["ThresholdDetailColorsModeShared"] = "使用共享颜色"
    L["ThresholdDetailColorsModeOverride"] = "覆盖颜色"
    L["ThresholdDetailColorsModeHiddenUnder"] = "低于阈值时隐藏"
    L["ThresholdDetailColorsModeHiddenOver"] = "高于阈值时隐藏"
    L["ThresholdDetailColorsModeHiddenUnusable"] = "不可用时隐藏"
    L["ThresholdDetailColorsPrefixUnder"] = "低于阈值"
    L["ThresholdDetailColorsPrefixOver"] = "高于阈值"
    L["ThresholdDetailColorsPrefixUnusable"] = "不可用"
    L["ThresholdDetailColorsModeHiddenOutOfRange"] = "超出射程时隐藏"
    L["ThresholdDetailColorsPrefixOutOfRange"] = "超出射程"

    L["ThresholdDetailColorModeStatic"] = "静态"
    L["ThresholdDetailColorModeDynamic"] = "动态"
    L["ThresholdDetailColorModeTooltip"] = "静态：阈值线始终使用固定颜色，忽略所有条件颜色规则。\n\n动态：阈值线根据状态（低于/高于阈值、不可用、超出射程）切换颜色，使用下方设置。"
    L["ThresholdDetailColorModeStaticColor"] = "静态颜色"
    L["ThresholdDetailColorModePrefix"] = "颜色模式"

    L["DruidBalanceStarsurgeThresholdsHeader"] = "星涌术阈值"
    L["PriestShadowSWMThresholdsHeader"] = "暗言术：癫阈值"
    L["DruidIndicatorOvercap"] = "溢出（渐变）"

    L["AnchorPointTOPLEFT"] = "左上"
    L["AnchorPointTOP"] = "上中"
    L["AnchorPointTOPRIGHT"] = "右上"
    L["AnchorPointLEFT"] = "中左"
    L["AnchorPointCENTER"] = "中心"
    L["AnchorPointRIGHT"] = "中右"
    L["AnchorPointBOTTOMLEFT"] = "左下"
    L["AnchorPointBOTTOM"] = "下中"
    L["AnchorPointBOTTOMRIGHT"] = "右下"

    L["AngelicFeatherContainer"] = "天使之羽容器"
    L["ArcaneChargesContainer"] = "奥术充能容器"
    L["ChiContainer"] = "真气容器"
    L["ComboPointsContainer"] = "连击点容器"
    L["EssenceContainer"] = "精华容器"
    L["HolyPowerContainer"] = "神圣能量容器"
    L["IciclesContainer"] = "冰枪容器"
    L["LightweaverContainer"] = "织光者容器"
    L["MaelstromWeaponContainer"] = "漩涡武器容器"
    L["RunesContainer"] = "符文容器"
    L["SoulFragmentsContainer"] = "灵魂碎片容器"
    L["SoulShardsContainer"] = "灵魂残片容器"
    L["TipOfTheSpearContainer"] = "利矛之刃容器"
    L["WhirlwindChargesContainer"] = "旋风斩充能容器"

    L["GradientDirectionHorizontalAbbrev"] = "水"
    L["GradientDirectionVerticalAbbrev"] = "垂"

    L["PaladinBarTextVariable_divinePurposeActive"] = "神圣意志当前是否激活？仅用于逻辑变量！"
    L["PaladinIndicatorDivinePurpose"] = "神圣意志"
    L["PaladinIndicatorDivinePurposeTooltip"] = "获得神圣意志效果时，指示器将切换为此颜色。"
    L["PaladinIndicatorDivinePurposeColor"] = "神圣意志已激活"

    L["PaladinAudioDivinePurpose"] = "神圣意志"
    L["PaladinAudioCheckboxDivinePurpose"] = "神圣意志触发时播放音效"
    L["PaladinAudioCheckboxDivinePurposeTooltip"] = "神圣意志触发时播放音效，每次触发仅播放一次。"

    L["DruidRestorationBarTextVariable_clearcastingActive"] = "节能施法当前是否生效？仅用于逻辑变量！"
    L["DruidRestorationCheckboxClearcasting"] = "节能施法"
    L["DruidRestorationIndicatorClearcastingTooltip"] = "触发节能施法效果时，指示器变为该颜色。"
    L["DruidRestorationIndicatorClearcastingColor"] = "节能施法效果已触发"

    L["DruidFeralBarTextVariable_clearcastingActive"] = "节能施法当前是否生效？仅用于逻辑变量！"
    L["DruidFeralCheckboxClearcasting"] = "节能施法"
    L["DruidFeralIndicatorClearcastingTooltip"] = "触发节能施法效果时，指示器变为该颜色。"
    L["DruidFeralIndicatorClearcastingColor"] = "节能施法效果已触发"

    L["ProfileDropdownButtonFormat"] = "配置文件：%s"
    L["ProfileMenuHeaderManage"] = "管理"
    L["ProfileMenuHeaderProfiles"] = "配置文件"
    L["ProfileMenuNewProfile"] = "新建配置文件..."
    L["ProfileMenuImportProfile"] = "导入配置文件..."
    L["ProfileActionUse"] = "应用配置文件"
    L["ProfileActionRename"] = "重命名配置文件..."
    L["ProfileActionDelete"] = "删除配置文件..."
    L["ProfileActionExport"] = "导出配置文件"
    L["ProfileButtonUseCurrent"] = "使用当前配置"
    L["ProfileButtonUseBaseline"] = "使用默认配置"
    L["ProfileCopyNameSuffix"] = "(复制)"
    L["ProfileScopeLabelGlobal"] = "全局选项"
    L["ProfilePopupNewNameText"] = "为 %s 输入新配置文件的名称。选择“使用当前配置”可复制现有设置，选择“使用默认配置”将恢复为初始设置。"
    L["ProfilePopupOverwriteText"] = "%s 已存在名为“%s”的配置文件，是否覆盖？"
    L["ProfilePopupUseConfirmText"] = "将 %s 切换至配置文件“%s”？你的界面将重新加载。"
    L["ProfilePopupDeleteActiveText"] = "删除 %s 正在使用的配置文件“%s”？该角色将恢复为默认配置，界面将重新加载。"
    L["ProfilePopupDeleteInactiveText"] = "删除 %s 的配置文件“%s”？"
    L["ProfilePopupCopyText"] = "复制 %s 的配置文件“%s”，请为新配置文件输入名称："
    L["ProfilePopupRenameText"] = "重命名 %s 的配置文件“%s”，请输入新名称："
    L["ProfilePopupRenameCollisionText"] = "已存在名为“%s”的配置文件，请更换名称。"
    L["ProfilePopupImportExportStubText"] = "配置文件导入/导出功能将在后续更新中推出。"

    L["ProfilePopupDeleteReloadMessage"] = "已删除当前使用的配置文件，必须重新加载界面才能继续。"

    L["ProfileExportMessageFormat"] = "配置文件“%s”的导出字符串："
    L["ProfileImportPastePrompt"] = "请在下方粘贴Twintop资源条的配置文件或设置导出字符串："
    L["ProfileImportNamePrompt"] = "为导入的配置文件输入名称："
    L["ProfileImportOverwriteConfirmPrompt"] = "已存在名为“%s”的配置文件，包含内容：%s。是否覆盖这些部分？"
    L["ProfileImportErrorGeneric"] = "无法导入该配置文件。"
    L["ProfileImportErrorEmpty"] = "无可用的配置数据可导出。"
    L["ProfileImportErrorEmptyWrapper"] = "导入字符串不包含任何配置条目。"
    L["ProfileImportErrorNoValid"] = "导入字符串不包含可识别的职业、专精或全局选项数据。"
    L["ProfileImportErrorMultipleProfiles"] = "导入字符串包含多个配置文件，仅支持导入单个配置文件。"
    L["ProfileImportErrorDecode"] = "无法解析导入字符串，数据可能已损坏或不完整。"
    L["ProfilePopupImportSuccessText"] = "配置文件“%s”导入成功。是否将该角色切换为导入的配置并重新加载界面？点击“否”可保留数据但不启用。"

    L["ProfileManagerProfilesHeader"] = "配置文件"
    L["ProfileManagerActionRename"] = "重命名配置文件"
    L["ProfileManagerActionCopyFull"] = "复制完整配置"
    L["ProfileManagerActionCopySelected"] = "复制选中项"
    L["ProfileManagerColumnName"] = "配置文件名称"
    L["ProfileManagerColumnSpecs"] = "专精"
    L["ProfileManagerColumnGlobal"] = "全局"
    L["ProfileManagerNoProfileSelected"] = "请在上方选择一个配置文件以查看内容。"
    L["ProfileManagerDeleteProfileConfirm"] = "删除配置文件“%s”及其所有数据？使用该配置的角色将恢复为默认配置。"
    L["ProfileManagerResetDefaultConfirm"] = "将默认配置重置为初始设置？此操作无法撤销。"
    L["ProfileManagerDeletePieceConfirm"] = "从配置文件“%s”中移除 %s ？"
    L["ProfileManagerDeleteClassConfirm"] = "从配置文件“%s”中移除所有 %s 专精？"
    L["ProfileManagerRenameBarWidePrompt"] = "重命名配置文件“%s”，请输入新名称："
    L["ProfileManagerRenameBarWideCollision"] = "已存在名为“%s”的配置文件，请更换名称。"
    L["ProfileManagerCopyBarWidePrompt"] = "将配置文件“%s”复制为新配置，请输入名称："
    L["ProfileManagerCopyBarWideOverwrite"] = "已存在名为“%s”的配置文件，是否覆盖？"
    L["ProfileManagerButtonRename"] = "重命名"
    L["ProfileManagerButtonCopy"] = "复制"

    L["ProfilePopupExportIncludeCoreTargetText"] = "导出配置文件“%s”中的 %s 时，包含当前全局选项吗？"
    L["ProfileExportMessageTargetFormat"] = "配置文件“%s”中的 %s 导出字符串："


    L["ProfileManagerContentsHeaderFormat"] = "配置文件：|cffffffff%s|r"

    L["ProfileManagerDeleteClassTooltipFormat"] = "从该配置中移除所有 %s 专精。"
    L["ProfileManagerDeleteSpecTooltipFormat"] = "从该配置中移除 %s %s。"
    L["ProfileManagerDeleteGlobalTooltip"] = "从该配置中移除全局选项。"
    L["ProfileManagerExportClassTooltipFormat"] = "将所有 %s 专精导出为可分享字符串。"
    L["ProfileManagerExportSpecTooltipFormat"] = "将 %s %s 导出为可分享字符串。"
    L["ProfileManagerExportGlobalTooltip"] = "将全局选项导出为可分享字符串。"
    L["ProfileManagerSelectClassTooltipFormat"] = "使用“复制选中项/导出选中项”时，包含所有 %s 专精。"
    L["ProfileManagerSelectSpecTooltipFormat"] = "使用“复制选中项/导出选中项”时，包含 %s %s。"
    L["ProfileManagerSelectGlobalTooltip"] = "使用“复制选中项/导出选中项”时，包含全局选项。"

    L["ProfileManagerActionExportFull"] = "导出完整配置"
    L["ProfileManagerActionExportSelected"] = "导出选中项"

    L["ProfileManagerResetPieceConfirm"] = "将默认配置中的 %s 重置为初始设置？此操作无法撤销。"
    L["ProfileManagerResetClassConfirm"] = "将默认配置中的所有 %s 专精重置为初始设置？此操作无法撤销。"
    L["ProfileManagerResetClassTooltipFormat"] = "将默认配置中的所有 %s 专精重置为初始设置。"
    L["ProfileManagerResetSpecTooltipFormat"] = "将默认配置中的 %s %s 重置为初始设置。"
    L["ProfileManagerResetGlobalTooltip"] = "将默认配置中的全局选项重置为初始设置。"

    L["ProfilePopupImportReloadText"] = "导入的配置文件“%s”当前正在该角色上使用，必须重新加载界面以应用更新内容。"
    L["ProfileManagerActionImport"] = "导入配置文件"
    L["ProfileActionCopyMenu"] = "复制"
    L["ProfileActionCopyToNew"] = "复制为新配置文件..."

    L["ProfileDefaults"] = "配置默认项"
    L["ProfileDefaultsHeader"] = "配置默认项"
    L["ProfileDefaultsDescription"] = "为新角色首次登录时的各专精（及全局选项）选择默认配置文件。已有角色将保留各自的配置选择。"

    L["HunterMarksmanshipThresholdCheckboxExplosiveShot"] = "爆炸射击"
    L["HunterMarksmanshipThresholdCheckboxExplosiveShotTooltip"] = "在资源条上显示竖线，标记使用爆炸射击所需的集中值。技能冷却中时，将显示为“不可用”颜色。"

    L["EvokerDevastationBarTextVariable_essenceBurstTime"] = "精华迸发增益效果的剩余持续时间。因底层数值未公开，用于布尔逻辑时结果为真或假。"
    L["EvokerDevastationBarTextVariable_essenceBurstStacks"] = "当前可用的精华迸发层数。因底层数值未公开，用于布尔逻辑时结果为真或假。"
    L["EvokerPreservationBarTextVariable_essenceBurstTime"] = "精华迸发增益效果的剩余持续时间。因底层数值未公开，用于布尔逻辑时结果为真或假。"
    L["EvokerPreservationBarTextVariable_essenceBurstStacks"] = "当前可用的精华迸发层数。因底层数值未公开，用于布尔逻辑时结果为真或假。"
    L["EvokerAugmentationBarTextVariable_essenceBurstTime"] = "精华迸发增益效果的剩余持续时间。因底层数值未公开，用于布尔逻辑时结果为真或假。"
    L["EvokerAugmentationBarTextVariable_essenceBurstStacks"] = "当前可用的精华迸发层数。因底层数值未公开，用于布尔逻辑时结果为真或假。"
    L["PaladinBarTextVariable_divinePurposeStacks"] = "当前可用的神圣意志层数。因底层数值未公开，用于布尔逻辑时结果为真或假。"
    L["PaladinBarTextVariable_divinePurposeTime"] = "神圣意志增益效果的剩余持续时间。因底层数值未公开，用于布尔逻辑时结果为真或假。"
    L["PriestBarTextVariable_surgeOfLightStacks"] = "当前可用的圣光涌动层数。因底层数值未公开，用于布尔逻辑时结果为真或假。"
    L["PriestBarTextVariable_surgeOfLightTime"] = "圣光涌动增益效果的剩余持续时间。因底层数值未公开，用于布尔逻辑时结果为真或假。"

    L["CopyMenuButton"] = "复制..."
    L["CopyMenuButtonTooltip"] = "在配置文件、职业和专精之间复制此模块的配置。"
    L["CopyMenuTitleFormat"] = "复制：%s"
    L["CopyMenuTargetFormat"] = "%s - %s"
    L["CopyMenuSection_bar"] = "资源条尺寸"
    L["CopyMenuSection_comboPoints"] = "连击点"
    L["CopyMenuSection_healthBar"] = "生命值条"
    L["CopyMenuSection_healthBarColors"] = "生命值条颜色"
    L["CopyMenuSection_textures"] = "资源条材质"
    L["CopyMenuSection_displayBar"] = "资源条显示"
    L["CopyMenuSection_thresholdIcons"] = "阈值图标"
    L["CopyMenuSection_thresholdColors"] = "阈值颜色"
    L["CopyMenuSection_displayText"] = "字体与文本"
    L["CopyMenuSection_textColors"] = "文本颜色"
    L["CopyMenuSection_precision"] = "小数精度"
    L["CopyMenuSection_globalBarText"] = "资源条文本"
    L["CopyMenuCopyTo"] = "复制到"
    L["CopyMenuCopyFrom"] = "从...复制"
    L["CopyMenuUseAsCurrentGlobalProfileFormat"] = "当前全局选项配置文件（%s）"
    L["CopyMenuUseFromCurrentGlobalProfileFormat"] = "当前全局选项配置文件（%s）"
    L["CopyMenuNewTargetFormat"] = "%s|cFFA335EE (新建)|r"
    L["CopyMenuConfirmFormat"] = "复制 %s 配置？\n%s\n\n此操作将覆盖目标配置文件的设置。如有需要，你的界面可能会重新加载。"
    L["CopyMenuConfirmCrossClassFormat"] = "复制 %s 配置？\n%s\n\n注意：源职业与目标职业不同，部分设置可能无法完整迁移。\n\n此操作将覆盖目标配置文件的设置。如有需要，你的界面可能会重新加载。"

    L["MonkMistweaverCheckboxVivify"] = "瞬发活血术时启用变色"
    L["MonkMistweaverIndicatorVivaciousVivificationTooltip"] = "当凭借活力苏醒/净水奔流效果使活血术变为瞬发时，切换为此颜色。"
    L["MonkMistweaverIndicatorVivaciousVivificationColor"] = "活血术为瞬发状态"

    L["OverlayFullHeightCheckbox"] = "覆盖层是否也覆盖资源条框边框？"
    L["OverlayFullHeightCheckboxTooltip"] = "启用后，该覆盖层将占用整个资源条高度，而非仅覆盖资源条内部区域。"
    L["SecondaryPartialFillColorPicker"] = "次级%s填充颜色"
    L["SecondaryPartialFillColorCheckbox"] = "为%s启用次级填充颜色？"
    L["SecondaryPartialFillColorCheckboxTooltip"] = "勾选后，填充不完全的%s节点将使用该颜色，而非默认节点颜色。"
    L["MageFrostCheckboxSameColorIcicles"] = "所有冰枪术统一使用最高阶颜色？"
    L["HunterSurvivalCheckboxTipOfTheSpearSameColor"] = "所有利刃之矛增效统一使用最高阶颜色？"
    L["WarlockDestructionBarTextVariable_castingFragments"] = "读条法术生成的灵魂碎片"
    L["SecondaryCastingOverlayColorPicker"] = "次级%s施法覆盖层颜色"
    L["SecondaryCastingOverlayCheckbox"] = "在%s上显示施法覆盖层？"
    L["SecondaryCastingOverlayCheckboxTooltip"] = "勾选后，%s上会显示覆盖层，用于展示当前施法所产生的资源数值。"
    L["SecondaryCastingOverlayTexture"] = "次级%s施法覆盖层材质"

    L["FillDirection"] = "填充方向"
    L["FillDirectionLeftRight"] = "从左到右"
    L["FillDirectionRightLeft"] = "从右到左"
    L["FillDirectionBottomTop"] = "从下到上"
    L["FillDirectionTopBottom"] = "从上到下"
    L["GrowthDirection"] = "增长方向"
    L["GrowthDirectionLeftRight"] = "从左到右"
    L["GrowthDirectionRightLeft"] = "从右到左"
    L["GrowthDirectionBottomTop"] = "从下到上"
    L["GrowthDirectionTopBottom"] = "从上到下"
    L["MatchAnchorHeight"] = "匹配锚定进度条高度"
    L["MatchAnchorHeightTooltip"] = "启用后，该进度条高度将与其锚定的进度条保持一致。"
	
    L["ThresholdIconPositionAboveLeft"] = "上方/左侧"
    L["ThresholdIconPositionBelowRight"] = "下方/右侧"

    L["ShowBarVisibilityConditionInPetBattle"] = "宠物对战中"
    L["ShowBarVisibilityConditionOnTaxi"] = "乘坐飞行路线时"
	
    L["ShowBarVisibilityShowColumnHeader"] = "何时显示状态栏"
    L["ShowBarVisibilityForceHideColumnHeader"] = "何时始终隐藏状态栏"
	
    L["BarVisibilityTableHeaderShow"] = "显示"
    L["BarVisibilityTableHeaderAlwaysHide"] = "始终隐藏"
    L["BarVisibilityTableShowNeverShown"] = "从不"
	
    L["ShowBarVisibilityShowDropdownTooltip"] = "控制该状态栏允许显示的时机。始终显示和从不显示会覆盖所选的显示条件；资源和生命值阈值仅在未选择这两个覆盖选项时生效。"
    L["ShowBarVisibilityForceHideDropdownTooltip"] = "控制会强制隐藏该状态栏的条件。这些选项优先级高于“何时显示状态栏”、始终显示、透明度，以及资源或生命值阈值设置。"

    L["BarVisibilityThresholdManaPercent"] = "法力值百分比"
    L["BarVisibilityThresholdManaValue"] = "法力值数值"
    L["BarVisibilityThresholdManaPercentComparison"] = "法力值百分比条件"
    L["BarVisibilityThresholdManaPercentValue"] = "法力值百分比数值"
    L["BarVisibilityThresholdManaValueComparison"] = "法力值数值条件"
    L["BarVisibilityThresholdManaValueValue"] = "法力值数值"
    L["BarVisibilityThresholdHeaderWithMana"] = "资源/法力/生命值阈值"

    L["MageFireBlastCharges"] = "火焰冲击层数"
    L["MageFireFireBlastCharge1"] = "火焰冲击（第一层）"
    L["MageFireFireBlastCharge2"] = "火焰冲击（第二层）"
    L["MageFireFireBlastCharge3"] = "火焰冲击（第三层）"
    L["MageFireFireBlastColorPickerCharge1"] = "火焰冲击层数（1）"
    L["MageFireFireBlastColorPickerCharge2"] = "火焰冲击层数（2）"
    L["MageFireFireBlastColorPickerCharge3"] = "火焰冲击层数（3）"
    L["TabFireBlastCharges"] = "火焰冲击"
    L["MageFireBarTextVariable_fireBlastCharges"] = "当前可用的火焰冲击层数。"
    L["MageFireBarTextVariable_fireBlastTime"] = "下一层火焰冲击冷却剩余时间。"
    L["MageFireBarTextVariable_fireBlastChargesMax"] = "火焰冲击最大层数。"
    L["MageFireFireBlast"] = "火焰冲击"

	-- Druid Form Visibility Conditions
	L["ShowBarVisibilityGroupDruidForms"] = "德鲁伊形态"
	L["ShowBarVisibilityConditionDruidHumanoidForm"] = "人形态"
	L["ShowBarVisibilityConditionDruidTravelFormAny"] = "旅行形态(所有)"
	L["ShowBarVisibilityConditionDruidStagForm"] = "雄鹿形态"
	L["ShowBarVisibilityConditionDruidFlightForm"] = "飞行形态"
	L["ShowBarVisibilityConditionDruidSwiftFlightForm"] = "迅捷飞行形态"
	L["ShowBarVisibilityConditionDruidAquaticForm"] = "水栖形态"
	L["ShowBarVisibilityConditionDruidCatForm"] = "猎豹形态"
	L["ShowBarVisibilityConditionDruidBearForm"] = "熊形态"
	L["ShowBarVisibilityConditionDruidMoonkinForm"] = "枭兽形态"

	-- Bar Text Entry Copy Menu
	L["BarTextCopyMenuTitleFormat"] = "资源条文本：%s"
	L["BarTextCopyMenuDuplicate"] = "复制"
	L["BarTextCopyMenuGlobal"] = "全局"
	L["BarTextCopyActionTooltip"] = "复制此资源条文本配置"
	L["BarTextDeleteActionTooltip"] = "删除此资源条文本配置"
	
	-- Bar Text Variables metadata columns
	L["BarTextVariablesColumnName"] = "名称"
	L["BarTextVariablesColumnNameTooltip"] = "按变量名称排序。"
	L["BarTextVariablesColumnSecret"] = "密"
	L["BarTextVariablesColumnSecretTooltip"] = "保密值：渲染值来自魔兽世界受保护的API数据。"
	L["BarTextVariablesColumnBoolean"] = "判"
	L["BarTextVariablesColumnBooleanTooltip"] = "布尔判断：该变量可直接作为真/假条件使用。"
	L["BarTextVariablesColumnType"] = "类型"
	L["BarTextVariablesColumnTypeTooltip"] = "资源条文本条件与数值判断使用的逻辑类型。"
	L["BarTextVariablesColumnOutput"] = "输出"
	L["BarTextVariablesColumnOutputTooltip"] = "变量在条件逻辑外使用时的显示效果。"
	L["BarTextVariablesBadgeSecret"] = "密"
	L["BarTextVariablesBadgeBooleanCheck"] = "判"
	L["BarTextVariablesBadgeBoolean"] = "布尔"
	L["BarTextVariablesBadgeInteger"] = "整数"
	L["BarTextVariablesBadgeNumber"] = "数值"
	L["BarTextVariablesBadgeText"] = "文本"
	L["BarTextVariablesBadgeTextOutput"] = "文本"
	L["BarTextVariablesBadgeLogicOnly"] = ""
	L["BarTextVariablesBadgeIcon"] = "图标"
	L["BarTextVariablesBadgeCommand"] = "指令"
	L["BarTextVariablesStatusYes"] = "是"
	L["BarTextVariablesStatusNo"] = "否"
	L["BarTextVariablesLogicTypeBoolean"] = "布尔型"
	L["BarTextVariablesLogicTypeInteger"] = "整数型"
	L["BarTextVariablesLogicTypeNumber"] = "数值型"
	L["BarTextVariablesLogicTypeText"] = "文本型"
	L["BarTextVariablesLogicTypeNone"] = "无"
	L["BarTextVariablesLogicTypeUnknown"] = "未知"
	L["BarTextVariablesRenderTypeText"] = "渲染文本"
	L["BarTextVariablesRenderTypeLogicOnly"] = "仅逻辑"
	L["BarTextVariablesRenderTypeIcon"] = "图标"
	L["BarTextVariablesRenderTypeCommand"] = "管道指令"
	L["BarTextVariablesRenderTypeUnknown"] = "未知"
	L["BarTextVariablesDescriptionSecret"] = "保密值"
	L["BarTextVariablesDescriptionBooleanCheck"] = "布尔判断"
	L["BarTextVariablesDescriptionLogicComparisons"] = "逻辑判断"
	L["BarTextVariablesDescriptionLogicType"] = "逻辑类型"
	L["BarTextVariablesDescriptionOutput"] = "显示输出"
	
	L["SecondarySpendingOverlayColorPicker"] = "%s 消耗覆盖显示"
	L["SecondarySpendingOverlayCheckbox"] = "在%s上显示消耗覆盖层？"
	L["SecondarySpendingOverlayCheckboxTooltip"] = "勾选后，将在%s上显示当前施法所消耗的资源覆盖效果。"
	L["PaladinHolyBarTextVariable_castingHolyPower"] = "施法获得的神圣能量"

	-- Warlock Demonology Demonic Core
	L["WarlockAudioDemonicCore"] = "恶魔之核"
	L["WarlockAudioCheckboxDemonicCore"] = "获得恶魔之核时播放音效？"
	L["WarlockAudioCheckboxDemonicCoreTooltip"] = "勾选后，首次获得恶魔之核时会播放音效。在消耗所有层数前不会再次触发。"
	L["WarlockDemonologyBarTextVariable_demonicCoreTime"] = "恶魔之核剩余时间"
	L["WarlockDemonologyBarTextVariable_demonicCoreStacks"] = "恶魔之核层数"
	
	-- Warlock Demonology Indicator Colors (bar-agnostic tooltips and color picker labels)
	L["BarNameSoulShardsBar"] = "灵魂碎片"
	L["WarlockDemonologyCheckboxDemonicCore"] = "恶魔之核"
	L["WarlockDemonologyIndicatorDemonicCoreTooltip"] = "恶魔之核激活时，指示器将切换为此颜色。"
	L["WarlockDemonologyIndicatorDemonicCoreColor"] = "恶魔之核已激活"
	
	-- Warlock Demonology Dominion of Argus
	L["WarlockDemonologyBarTextVariable_doaTime"] = "阿古斯支配剩余时间"
	L["WarlockDemonologyCheckboxDominionOfArgus"] = "阿古斯支配"
	L["WarlockDemonologyIndicatorDominionOfArgusTooltip"] = "阿古斯支配激活时，指示器将切换为此颜色。"
	L["WarlockDemonologyIndicatorDominionOfArgusColor"] = "阿古斯支配已激活"

	L["TabCustomThresholds"] = "自定义阈值"
	L["CustomThresholdDefaultName"] = "自定义阈值"
	L["CustomThresholdsHeader"] = "自定义阈值线条"
	L["CustomThresholdAdd"] = "添加阈值"
	L["CustomThresholdTableHeaderValue"] = "数值"
	L["CustomThresholdNameLabel"] = "名称"
	L["CustomThresholdValue"] = "阈值数值"
	L["CustomThresholdIconHeader"] = "图标来源"
	L["CustomThresholdIconSourceType"] = "图标类型"
	L["CustomThresholdIconSourceSpell"] = "法术"
	L["CustomThresholdIconSourceItem"] = "物品"
	L["CustomThresholdIconSourceId"] = "法术、物品或图标ID"
	L["CustomThresholdCopy"] = "复制"
	L["CustomThresholdDelete"] = "删除"
	L["CustomThresholdCopyMenuTitleFormat"] = "自定义阈值：%s"
	L["CustomThresholdCopyMenuDuplicate"] = "在当前专精中复制"
	L["CustomThresholdDeleteConfirmation"] = "确定删除自定义阈值「%s」吗？"
	L["CustomThresholdCopyActionTooltip"] = "复制或克隆该自定义阈值"
	L["CustomThresholdDeleteActionTooltip"] = "删除该自定义阈值"
	L["ResourceHealth"] = "生命值"
	L["CustomThresholdIconSourceNone"] = "无图标"
	L["CustomThresholdIconSourceIcon"] = "图标"
	L["CustomThresholdValueMode"] = "模式"
	L["CustomThresholdValueModeAbsolute"] = "绝对数值"
	L["CustomThresholdValueModeOffset"] = "最大值偏移"
	L["CustomThresholdOffsetTitle"] = "最大值偏移"
	L["CustomThresholdOffsetDisplay"] = "%s（偏移）"

	-- Warlock Affliction Indicator Colors
	L["WarlockAfflictionCheckboxShardInstability"] = "碎片动荡"
	L["WarlockAfflictionIndicatorShardInstabilityTooltip"] = "碎片动荡效果激活时切换为此颜色"
	L["WarlockAfflictionIndicatorShardInstabilityColor"] = "碎片动荡已激活"
	
	-- Warlock Affliction Shard Instability bar text variables
	L["WarlockAfflictionBarTextVariable_shardInstabilityTime"] = "碎片动荡剩余时间"
	L["WarlockAfflictionBarTextVariable_shardInstabilityStacks"] = "碎片动荡层数"
	L["WarlockAfflictionBarTextVariable_shardInstabilityMaxStacks"] = "碎片动荡最大层数"
end
