local _, TRB = ...

local locale = GetLocale()

if locale == "enGB" then
    local L = TRB.Localization
    
    L["OK"] = "OK"
    L["Author"] = "Author"
    L["Version"] = "Version"
    L["Released"] = "Released"
    L["SupportedSpecs"] = "Supported Specs (Midnight)"
    L["BarColorsChangingHeader"] = "Bar Colours + Changing"
    L["BarBorderColorsChangingHeader"] = "Bar Border Colours + Changing"
    L["DefaultFontColor"] = "Shared Font Colour"
    L["FontColor"] = "Font Colour"
    L["UseDefaultFontColor"] = "Use shared  Font Colour"
    L["UseDefaultFontColorTooltip"] = "This will make this bar text area use the shared font colour instead of the font colour chosen above."
    L["PositionAboveMiddle"] = "Above - Centre"
    L["PositionBelowMiddle"] = "Below - Centre"
    L["PositionCenter"] = "Centre"
    L["ThresholdOutOfRangeCheckboxTooltip"] = "When checked, while in combat threshold lines will change colour when you are unable to use the ability due to being out of range of your current target."
    L["BarDisplayTextCustomizationHeader"] = "Bar Display Text Customisation"
    L["DemonHunterHavocTextColorsHeader"] = "Fury Text Colours"
    L["DemonHunterHavocCheckboxThresholdOverTooltip"] = "This will change the Fury text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["DemonHunterVengeanceHeaderSoulFragmentColors"] = "Soul Fragment Colours"
    L["DemonHunterVengeanceTextColorsHeader"] = "Fury Text Colours"
    L["DemonHunterVengeanceCheckboxThresholdOverTooltip"] = "This will change the Fury text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["ComboPointColorsHeader"] = "Combo Point Colours"
    L["ComboPointCheckboxUseHighestForAll"] = "Use highest Combo Point colour for all?"
    L["ComboPointCheckboxUseHighestForAllTooltip"] = "When checked, the highest Combo Point's colour will be used for all Combo Points. E.g., if you have maximum 5 Combo Points and currently have 4, the Penultimate colour will be used for all Combo Points instead of just the second to last."
    L["EnergyTextColorsHeader"] = "Energy Text Colours"
    L["CheckboxThresholdOverTooltip"] = "This will change the Energy text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["HealerManaTextColorsHeader"] = "Mana Text Colours"
    L["DPSManaTextColorsHeader"] = "Mana Text Colours"
    L["DruidBalanceCheckboxEndOfEclipseOnlyCelestialTooltip"] = "Only changes the bar colour when you are exiting an Eclipse from Celestial Alignment or Incarnation: Chosen of Elune."
    L["DruidBalanceTextColorsHeader"] = "Astral Power Text Colours"
    L["DruidBalanceCheckboxThresholdOverTooltip"] = "This will change the Astral Power text colour when you are able to cast Starsurge or Starfall"
    L["DruidFeralThresholdCheckboxFerociousBiteMinimumTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Ferocious Bite at its minimum Energy cost. If you do not have any Combo Points, will be coloured as 'unusable'."
    L["DruidFeralThresholdCheckboxFerociousBiteMaximumTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Ferocious Bite at its maximum Energy cost. If you do not have any Combo Points, will be coloured as 'unusable'."
    L["DruidFeralThresholdCheckboxMaimTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Maim. If on cooldown or you do not have any Combo Points, will be coloured as 'unusable'."
    L["DruidFeralThresholdCheckboxPrimalWrathTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Primal Wrath. If you do not have any Combo Points, will be coloured as 'unusable'."
    L["DruidFeralThresholdCheckboxRipTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Rip. If you do not have any Combo Points, will be coloured as 'unusable'."
    L["EvokerEssenceColorsHeader"] = "Essence Colours"
    L["EvokerEssenceCheckboxUseHighestForAll"] = "Use highest Essence colour for all?"
    L["EvokerEssenceCheckboxUseHighestForAllTooltip"] = "When checked, the highest Essence's colour will be used for all Essence. E.g., if you have maximum 5 Essence and currently have 4, the Penultimate colour will be used for all Essence instead of just the second to last."
    L["HunterTextColorsHeader"] = "Focus Text Colours"
    L["HunterCheckboxThresholdOverTooltip"] = "This will change the Focus text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["HunterMarksmanshipCheckboxEndOfTrueshot"] = "Change bar colour at the end of Trueshot"
    L["HunterMarksmanshipThresholdCheckboxAimedShotTooltip"] = "This will show the vertical line on the bar denoting how much Focus is required to use Aimed Shot. If there are 0 charges available, will be coloured as 'unusable'."
    L["HunterMarksmanshipThresholdCheckboxKillShotTooltip"] = "This will show the vertical line on the bar denoting how much Focus is required to use Kill Shot. Only visible when the current target is in Kill Shot health range. If on cooldown or has 0 charges available, will be coloured as 'unusable'."
    L["ChiColorsHeader"] = "Chi Colours"
    L["ChiCheckboxUseHighestForAll"] = "Use highest Chi colour for all?"
    L["ChiCheckboxUseHighestForAllTooltip"] = "When checked, the highest Chi's colour will be used for all Chi. E.g., if you have maximum 5 Chi and currently have 4, the Penultimate colour will be used for all Chi instead of just the second to last."
    L["PriestDisciplineCheckboxShadowCovenantTooltip"] = "This will change the bar border colour when you have Shadow Covenant."
    L["PriestDisciplinePowerWordColorsHeader"] = "Power Word Colours"
    L["PriestShadowCheckboxVoidformEnd"] = "VF colour change when ending enabled"
    L["PriestShadowCheckboxInstantMindBlast"] = "Instant Mind Blast colour change enabled"
    L["PriestShadowTextColorsHeader"] = "Insanity Text Colours"
    L["PriestShadowCheckboxThresholdOverTooltip"] = "This will change the Insanity text colour when you are able to cast Shadow Word: Madness"
    L["ShamanManaCheckboxAscendanceEnd"] = "Ascendance colour change when ending enabled"
    L["ShamanElementalCheckboxAscendanceEnd"] = "Ascendance colour change when ending enabled"
    L["ShamanElementalTextColorsHeader"] = "Maelstrom Text Colours"
    L["ShamanElementalCheckboxThresholdOverTooltip"] = "This will change the Maelstrom text colour when you are able to cast Earth Shock or Earthquake"
    L["MaelstromWeaponCheckboxUseHighestForAll"] = "Use highest Maelstrom Weapon colour for all?"
    L["MaelstromWeaponCheckboxUseHighestForAllTooltip"] = "When checked, the highest Maelstrom Weapon's colour will be used for all Maelstrom Weapon. E.g., if you have maximum 10 Maelstrom Weapon and currently have 9, the Penultimate colour will be used for all Maelstrom Weapon instead of just the second to last."
    L["WarriorTextColorsHeader"] = "Rage Text Colours"
    L["WarriorCheckboxThresholdOverTooltip"] = "This will change the Rage text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["RogueAssassinationThresholdEnvenomTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Envenom. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueAssassinationThresholdKidneyShotTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Kidney Shot. Only visible when in Stealth or usable via Sepsis or Subterfuge. If on cooldown or if you do not have any combo points, will be coloured as 'unusable'."
    L["RogueAssassinationThresholdSliceAndDiceTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Slice and Dice. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueAssassinationThresholdRuptureTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Rupture. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueAssassinationThresholdDeathFromAboveTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Death From Above. If on cooldown or if you do not have any combo points, will be coloured as 'unusable'."
    L["RogueOutlawColorPickerRollTheBonesHold"] = "Border colour when you should not use Roll the Bones (keep current rolls)"
    L["RogueOutlawColorPickerRollTheBonesUse"] = "Border colour when you should use Roll the Bones (not up or should reroll)"
    L["RogueOutlawThresholdBetweenTheEyesTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Between the Eyes. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueOutlawThresholdDispatchTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Dispatch. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueOutlawThresholdKidneyShotTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Kidney Shot. Only visible when in Stealth or usable via Sepsis or Subterfuge. If on cooldown or if you do not have any combo points, will be coloured as 'unusable'."
    L["RogueOutlawThresholdKillingSpreeTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Killing Spree. If on cooldown or if you do not have any combo points, will be coloured as 'unusable'."
    L["RogueOutlawThresholdSliceAndDiceTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Slice and Dice. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueOutlawThresholdDeathFromAboveTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Death From Above. If on cooldown or if you do not have any combo points, will be coloured as 'unusable'."
    L["RogueSubtletyThresholdBlackPowderTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Black Powder. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueSubtletyThresholdEviscerateTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Eviscerate. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueSubtletyThresholdKidneyShotTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Kidney Shot. Only visible when in Stealth or usable via Sepsis or Subterfuge. If on cooldown or if you do not have any combo points, will be coloured as 'unusable'."
    L["RogueSubtletyThresholdSliceAndDiceTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Slice and Dice. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueSubtletyThresholdSecretTechniqueTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Secret Technique. If you do not have any combo points, will be coloured as 'unusable'."
    L["RogueSubtletyThresholdDeathFromAboveTooltip"] = "This will show the vertical line on the bar denoting how much Energy is required to use Death From Above. If on cooldown or if you do not have any combo points, will be coloured as 'unusable'."
    L["BarTextVariableVers"] = "Current Versatility % (damage increase/offencive)"
    L["BarTextVariableVersDefense"] = "Current Versatility % (damage reduction/defencive)"
    L["PaladinHolyPowerColorsHeader"] = "Holy Power Colours"
    L["PaladinHolyPowerCheckboxUseHighestForAll"] = "Use highest Holy Power colour for all?"
    L["PaladinHolyPowerCheckboxUseHighestForAllTooltip"] = "When checked, the highest Holy Power's colour will be used for all Holy Power. E.g., if you have maximum 5 Holy Power and currently have 4, the Penultimate colour will be used for all Holy Power instead of just the second to last."
    L["WarlockSoulShardsColorsHeader"] = "Soul Shards Colours"
    L["WarlockSoulShardsCheckboxUseHighestForAll"] = "Use highest Soul Shard colour for all?"
    L["WarlockManaTextColorsHeader"] = "Mana Text Colours"
    L["MonkMistweaverCheckboxHeartOfTheJadeSerpentReadyTooltip"] = "This will change the bar border colour when you can use Sheilun's Gift right now to trigger Heart of the Jade Serpent."
    L["CheckboxUseGlobalTooltip_Font"] = "When checked, the global settings for the shared font face, colour, and size will be used by any bar text that have 'use default' toggled on."
    L["CheckboxUseGlobalTooltip_TextColors"] = "When checked, the global settings for resource text colours will be used."
    L["GlobalTextColorsHeader"] = "Resource Text Colours"
    L["GlobalCheckboxThresholdOverTooltip"] = "This will change the Resource text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["ThresholdLineColorsHeader"] = "Threshold Line Colours"
    L["ThresholdLineColorsForDpsAndTanksHeader"] = "Threshold Line Colours for DPS and Tanks"
    L["CheckboxUseGlobalTooltip_ThresholdColors"] = "When checked, the global settings for threshold colours will be used. The global setting used varies by specialisation role."
    L["RogueAssassinationColorPickerThresholdEchoingReprimandEnabled"] = "Change Mutilate threshold line colour?"
    L["RogueAssassinationColorPickerThresholdEchoingReprimandEnabledTooltip"] = "When checked, the threshold line colour of Mutilate will be changed when the next use will have its damage buffed by Echoing Reprimand."
    L["RogueOutlawColorPickerThresholdEchoingReprimandEnabled"] = "Change Sinister Strike threshold line colour?"
    L["RogueOutlawColorPickerThresholdEchoingReprimandEnabledTooltip"] = "When checked, the threshold line colour of Sinister Strike will be changed when the next use will have its damage buffed by Echoing Reprimand."
    L["RogueSubtletyColorPickerThresholdEchoingReprimandEnabled"] = "Change Gloomblade threshold line colour?"
    L["RogueSubtletyColorPickerThresholdEchoingReprimandEnabledTooltip"] = "When checked, the threshold line colour of Gloomblade will be changed when the next use will have its damage buffed by Echoing Reprimand."
    L["ShamanElementalThresholdColorPickerEchoesOfGreatSunderingEnabled"] = "Enable special ability threshold line colour?"
    L["ShamanElementalThresholdColorPickerEchoesOfGreatSunderingEnabledTooltip"] = "When checked, the threshold line colour of Earthquake will be changed when the next cast will be buffed by Echoes of Great Sundering."
    L["RogueOutlawColorPickerThresholdRestlessBladesEnabled"] = "Enable Restless Blades threshold line colour?"
    L["RogueOutlawColorPickerThresholdRestlessBladesEnabledTooltip"] = "When checked, the threshold line colour of an ability will be changed when that ability will come off cooldown from the next use of a finisher."
    L["ThresholdGenericSpecialEnabled"] = "Enable special ability threshold line colour?"
    L["ThresholdGenericSpecialEnabledTooltip"] = "When checked, the threshold line colour of abilities that are being altered in an important way will be changed."
    L["RogueAssassinationColorPickerThresholdEchoingReprimand"] = "Next Mutilate is buffed by Echoing Reprimand"
    L["RogueAssassinationColorPickerThresholdSpecialEnabled"] = "Change Garrote threshold line colour?"
    L["RogueAssassinationColorPickerThresholdSpecialEnabledTooltip"] = "When checked, the threshold line colour of Garrote will be changed when the Improved Garrote effect is active."
    L["RogueOutlawColorPickerThresholdSpecialEnabled"] = "Enable special ability threshold line colour?"
    L["RogueOutlawColorPickerThresholdSpecialEnabledTooltip"] = "When checked, the threshold line colour of an ability that is being buffed by Skull and Crossbones, Ruthless Precision, or Opportunity."
    L["RogueSubtletyColorPickerThresholdSpecialEnabled"] = "Enable special ability threshold line colour?"
    L["RogueSubtletyColorPickerThresholdSpecialEnabledTooltip"] = "When checked, the threshold line colour of an ability that is being buffed by Finality, Silent Storm, or Coup de Grace."
    L["ThresholdOutOfRangeCheckbox"] = "Change colour when out of range?"
    L["WarriorProtectionTextColorsHeader"] = "Rage Text Colours"
    L["WarriorProtectionCheckboxThresholdOverTooltip"] = "This will change the Rage text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["MageArcaneChargesCheckboxUseHighestForAll"] = "Use highest Arcane Charge colour for all?"
    L["MageArcaneChargesCheckboxUseHighestForAllTooltip"] = "When checked, the highest Arcane Charge's colour will be used for all Arcane Charges.. E.g., if you have maximum 4 Arcane Charges and currently have 3, the Penultimate colour will be used for all Arcane Charges instead of just the second to last."
    L["WarlockSoulShardsCheckboxUseHighestForAllTooltip"] = "When checked, the highest Soul Shard's colour will be used for all Soul Shards. E.g., if you have maximum 5 Soul Shards and currently have 4, the Penultimate colour will be used for all Soul Shards instead of just the second to last."
    L["DeathKnightRunesColorsHeader"] = "Rune Colours"
    L["DeathKnightRunicPowerTextColorsHeader"] = "Runic Power Text Colours"
    L["DemonHunterDevourerTextColorsHeader"] = "Fury Text Colours"
    L["DruidGuardianTextColorsHeader"] = "Rage Text Colours"
    L["MageArcaneChargesColorsHeader"] = "Arcane Charge Colours"
    L["MageManaTextColorsHeader"] = "Mana Text Colours"
    L["PaladinProtectionManaTextColorsHeader"] = "Mana Text Colours"
    L["PaladinRetributionManaTextColorsHeader"] = "Mana Text Colours"
    L["ShamanEnhancementMaelstromWeaponColorsHeader"] = "Maelstrom Weapon Colours"
    L["CustomBarColorHeader"] = "%s Colours"
    L["HealthBarColorHeader"] = "Health Bar Colours"
    L["HealthBarColorHigh"] = "High Health Colour"
    L["HealthBarColorLow"] = "Low Health Colour"
    L["HealthBarColorMedium"] = "Medium Health Colour"
    L["HealthBarColorType"] = "Colour Transition Type"
    L["HealthBarColorTypeNone"] = "Single (High Health Colour)"
    L["HealthBarThresholdHighTooltip"] = "Health percentage at which the bar colour transitions from Medium to High."
    L["HealthBarThresholdMediumTooltip"] = "Health percentage at which the bar colour transitions from Low to Medium."
    L["ColorType"] = "Colour Transition Type"
    L["HunterBeastMasteryCheckboxBestialWrathEnd"] = "Bestial Wrath colour change when ending enabled"
    L["BorderColorOvercapToggle"] = "Change border colour when overcapping"
    L["BorderColorOvercapToggleTooltip"] = "This will change the bar's border colour when you are already above or your current hardcast spell will result in overcapping %s (as configured)."
    L["ColorTypeNone"] = "Single colour"
    L["DeathKnightCheckboxThresholdOvercapTooltip"] = "This will change the Runic Power text colour when your Runic Power is at or above the configured overcap threshold."
    L["DemonHunterCheckboxThresholdOvercapTooltip"] = "This will change the Fury text colour when your Fury is at or above the configured overcap threshold."
    L["DemonHunterDevourerCheckboxCollapsingStarReady"] = "Change colour when Collapsing Star is ready"
    L["DemonHunterDevourerCheckboxThresholdOverTooltip"] = "This will change the Fury text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["DemonHunterDevourerCheckboxVoidMetamorphosis"] = "Change colour during Void Metamorphosis"
    L["DemonHunterDevourerCheckboxVoidMetamorphosisReady"] = "Change colour when Collapsing Star is ready"
    L["DemonHunterDevourerColorPickerSoulFragmentBorder"] = "Soul Fragment Border Colour"
    L["DemonHunterDevourerHeaderSoulFragmentColors"] = "Soul Fragment and Collapsing Star Colours"
    L["DruidBalanceCheckboxThresholdOvercapTooltip"] = "This will change the Astral Power text colour when your Astral Power is at or above the configured overcap threshold."
    L["DruidFeralCheckboxThresholdOvercapTooltip"] = "This will change the Energy text colour when your Energy is at or above the configured overcap threshold."
    L["DruidGuardianCheckboxThresholdOvercapTooltip"] = "This will change the Rage text colour when your Rage is at or above the configured overcap threshold."
    L["DruidGuardianCheckboxThresholdOverTooltip"] = "This will change the Rage text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["GlobalCheckboxThresholdOvercapTooltip"] = "This will change the Resource text colour when your resource is at or above the configured overcap threshold."
    L["HunterCheckboxThresholdOvercapTooltip"] = "This will change the Focus text colour when your Focus is at or above the configured overcap threshold."
    L["ManaBarTextColor"] = "Mana bar text colour"
    L["MonkBrewmasterCheckboxThresholdOvercapTooltip"] = "This will change the Energy text colour when your Energy is at or above the configured overcap threshold."
    L["MonkBrewmasterCheckboxThresholdOverTooltip"] = "This will change the Energy text colour when you are able to use an ability whose threshold you have enabled under 'Bar Display'."
    L["MonkCheckboxThresholdOvercapTooltip"] = "This will change the Energy text colour when your Energy is at or above the configured overcap threshold."
    L["MonkMistweaverCheckboxHeartOfTheJadeSerpentTooltip"] = "This will change the bar border colour when you have Heart of the Jade Serpent active."
    L["PriestShadowCheckboxThresholdOvercapTooltip"] = "This will change the Insanity text colour when your Insanity is at or above the configured overcap threshold."
    L["RogueCheckboxThresholdOvercapTooltip"] = "This will change the Energy text colour when your Energy is at or above the configured overcap threshold."
    L["ShamanElementalCheckboxThresholdOvercapTooltip"] = "This will change the Maelstrom text colour when your Maelstrom is at or above the configured overcap threshold."
    L["ShamanEnhancementCheckboxMaelstromWeaponCompressedViewTooltip"] = "When enabled, displays 5 nodes where stacks 1-5 fill with the base colour and stacks 6-10 overwrite from the left with the overflow colour. When disabled, displays all 10 nodes individually."
    L["StaggerBarColorBorder"] = "Stagger Bar Border Colour"
    L["StaggerBarColorHeader"] = "Stagger Bar Colours"
    L["StaggerBarColorHeavy"] = "Heavy Stagger Colour"
    L["StaggerBarColorLight"] = "Light Stagger Colour"
    L["StaggerBarColorMedium"] = "Medium Stagger Colour"
    L["StaggerBarColorTypeNone"] = "Single (Light Stagger Colour)"
    L["StaggerBarThresholdHeavyTooltip"] = "Stagger percentage at which the bar colour transitions from Medium to Heavy."
    L["StaggerBarThresholdMediumTooltip"] = "Stagger percentage at which the bar colour transitions from Light to Medium."
    L["WarriorCheckboxThresholdOvercapTooltip"] = "This will change the Rage text colour when your Rage is at or above the configured overcap threshold."
    L["HunterSurvivalCheckboxTakedownEnd"] = "Change colour at the end of Takedown"
    L["MonkBrewmasterCheckboxInvokeNiuzao"] = "Change bar colour when Invoke Niuzao is active"
    L["MonkBrewmasterCheckboxInvokeNiuzaoEnd"] = "Change bar colour when Invoke Niuzao is ending"
    L["StaggerBarColorExtreme"] = "Extremely Heavy Stagger Colour"
    L["StaggerBarThresholdExtremeTooltip"] = "Stagger percentage at which the bar colour transitions from Heavy to Extremely Heavy."
    L["BarTextInstructions1"] = "For more detailed information about Bar Text customisation, see the TRB Wiki on GitHub.\n\n"
    L["StaggerBarColorType"] = "Colour Transition Type"
    -- REMOVED: L["EvokerCheckboxEssenceBurstTooltip"] - replaced by EvokerDropdownEssenceBurstTooltip
    L["CheckboxUseGlobalTooltip_HealthBarColors"] = "When checked, the global setting for health bar colours will be used instead of the specialization-specific setting."
    L["BarColorSpendingOverlayCheckboxTooltip"] = "When checked, spells that spend your resource will use this overlay colour."
    L["MageFrostIciclesColorsHeader"] = "Icicle Colours"
    L["MageFrostCheckboxSameColorIciclesTooltip"] = "When checked, all filled Icicle nodes will use the colour of the highest applicable colour (e.g., if at max Icicles, all nodes use the Final colour)."
    L["HunterSurvivalTipOfTheSpearColorsHeader"] = "Tip of the Spear Colours"
    L["HunterSurvivalCheckboxTipOfTheSpearSameColorTooltip"] = "When checked, all filled Tip of the Spear nodes will use the colour of the highest applicable colour (e.g., if at max stacks, all nodes use the 3 Charges colour)."
    L["BarTextVariable_incomingHeal"] = "Your current total incoming heal amount."
    L["PriestShadowIndicatorInstantMindBlastTooltip"] = "Changes to this colour when Mind Blast is able to be cast instantly due to a Shadowy Insight proc."
    L["PriestShadowIndicatorVoidformEndTooltip"] = "Changes to this colour when Voidform is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["PriestShadowIndicatorShadowWordMadnessUsableTooltip"] = "Changes to this colour when you have enough Insanity to cast Shadow Word: Madness."
    L["PriestShadowIndicatorVoidformTooltip"] = "Changes to this colour when Voidform is active."
    L["PriestShadowIndicatorMindDevourerTooltip"] = "Changes to this colour when you are able to cast Shadow Word: Madness for 0 Insanity cost via a Mind Devourer proc."
    L["PriestShadowIndicatorEntropicRiftTooltip"] = "Changes to this colour while Entropic Rift is active."
    L["PriestShadowIndicatorMindFlayInsanityTooltip"] = "Changes to this colour when you are able to cast Mind Flay: Insanity."
    L["PriestShadowIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Insanity approaches the overcap threshold."
    L["PriestShadowIndicatorOvercapColor"] = "Overcap colour"
    L["PriestHolyIndicatorBenedictionTooltip"] = "Changes to this colour while Benediction has replaced Flash Heal."
    L["PriestHolyIndicatorHolyWordSerenityTooltip"] = "Changes to this colour when your current cast will complete the cooldown of Holy Word: Serenity."
    L["PriestHolyIndicatorHolyWordSanctifyTooltip"] = "Changes to this colour when your current cast will complete the cooldown of Holy Word: Sanctify."
    L["PriestHolyIndicatorHolyWordChastiseTooltip"] = "Changes to this colour when your current cast will complete the cooldown of Holy Word: Chastise."
    L["PriestHolyIndicatorApotheosisTooltip"] = "Changes to this colour when Apotheosis is active."
    L["PriestHolyIndicatorApotheosisEndTooltip"] = "Changes to this colour when Apotheosis is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["PriestHolyIndicatorSurgeOfLightTooltip"] = "Changes to this colour when you have Surge of Light."
    L["PriestHolyIndicatorLightweaverTooltip"] = "Changes to this colour when you have any stacks of Lightweaver."
    L["PriestDisciplineIndicatorSurgeOfLightTooltip"] = "Changes to this colour when you have Surge of Light."
    L["PriestDisciplineIndicatorVoidShieldTooltip"] = "Changes to this colour when the Void Shield proc is active."
    L["DemonHunterHavocIndicatorMetamorphosisTooltip"] = "Changes to this colour when Metamorphosis is active."
    L["DemonHunterHavocIndicatorMetamorphosisEndTooltip"] = "Changes to this colour when Metamorphosis is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["DemonHunterHavocIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Fury approaches the overcap threshold."
    L["DemonHunterHavocIndicatorOvercapColor"] = "Overcapping Fury"
    L["DemonHunterVengeanceIndicatorMetamorphosisTooltip"] = "Changes to this colour when Metamorphosis is active."
    L["DemonHunterVengeanceIndicatorMetamorphosisEndTooltip"] = "Changes to this colour when Metamorphosis is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["DemonHunterVengeanceIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Fury approaches the overcap threshold."
    L["DemonHunterDevourerIndicatorVoidMetamorphosisTooltip"] = "Changes to this colour when Void Metamorphosis is active."
    L["DemonHunterDevourerIndicatorVoidMetamorphosisReadyTooltip"] = "Changes to this colour when Void Metamorphosis is ready."
    L["DemonHunterDevourerIndicatorCollapsingStarReadyTooltip"] = "Changes to this colour when Collapsing Star is ready."
    L["DemonHunterDevourerIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Fury approaches the overcap threshold."
    L["DemonHunterDevourerIndicatorVoidRayReadyTooltip"] = "Changes to this colour when Void Ray is usable and Void Metamorphosis is not active."
    L["EvokerDevastationIndicatorDragonrageTooltip"] = "Changes to this colour when Dragonrage is active."
    L["EvokerDevastationIndicatorDragonrageEndTooltip"] = "Changes to this colour when Dragonrage is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["EvokerDevastationIndicatorEssenceBurstTooltip"] = "Changes to this colour when you have Essence Burst."
    L["EvokerPreservationIndicatorInnervateTooltip"] = "Changes to this colour when you have Innervate."
    L["EvokerPreservationIndicatorEssenceBurstTooltip"] = "Changes to this colour when you have Essence Burst."
    L["EvokerAugmentationIndicatorEbonMightTooltip"] = "Changes to this colour when Ebon Might is active."
    L["EvokerAugmentationIndicatorEbonMightEndTooltip"] = "Changes to this colour when Ebon Might is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["EvokerAugmentationIndicatorEbonMightDropDuringCastTooltip"] = "Changes to this colour when you are casting an ability that extends Ebon Might but the cast will not complete before the buff expires."
    L["EvokerAugmentationIndicatorEssenceBurstTooltip"] = "Changes to this colour when you have Essence Burst."
    L["DruidBalanceIndicatorSolarTooltip"] = "Changes to this colour when you are in Solar Eclipse."
    L["DruidBalanceIndicatorLunarTooltip"] = "Changes to this colour when you are in Lunar Eclipse."
    L["DruidBalanceIndicatorCelestialTooltip"] = "Changes to this colour when you have Celestial Alignment or Incarnation: Chosen of Elune active."
    L["DruidBalanceIndicatorEclipseEndTooltip"] = "Changes to this colour when Eclipse is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["DruidBalanceIndicatorBorderOvercapTooltip"] = "Gradually changes to this colour as your Astral Power approaches the overcap threshold."
    L["DruidFeralIndicatorMaxBiteTooltip"] = "Gradually changes to this colour as your Energy approaches the amount needed for a maximum damage Ferocious Bite."
    L["DruidFeralIndicatorApexPredatorTooltip"] = "Changes to this colour when you have an Apex Predator's Craving proc."
    L["DruidFeralIndicatorBorderStealthTooltip"] = "Changes to this colour when you are stealthed."
    L["DruidFeralIndicatorBorderOvercapTooltip"] = "Gradually changes to this colour as your Energy approaches the overcap threshold."
    L["DruidGuardianIndicatorBerserkTooltip"] = "Changes to this colour when Berserk or Incarnation: Guardian of Ursoc is active."
    L["DruidGuardianIndicatorBerserkEndTooltip"] = "Changes to this colour when Berserk is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["DruidGuardianIndicatorBorderOvercapTooltip"] = "Gradually changes to this colour as your Rage approaches the overcap threshold."
    L["DruidRestorationIndicatorNoEfflorescenceTooltip"] = "Changes to this colour when Efflorescence is not active on the ground."
    L["DruidRestorationIndicatorIncarnationTooltip"] = "Changes to this colour when you have Incarnation: Tree of Life active."
    L["DruidRestorationIndicatorIncarnationEndTooltip"] = "Changes to this colour when Incarnation is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["DruidFeralCheckboxRavage"] = "Change colour when Ravage proc is active"
    L["DruidFeralIndicatorRavageTooltip"] = "Changes to this colour when a Ravage proc is active."
    L["HunterBeastMasteryIndicatorBestialWrathTooltip"] = "Changes to this colour when Bestial Wrath is active."
    L["HunterBeastMasteryIndicatorBestialWrathEndTooltip"] = "Changes to this colour when Bestial Wrath is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["HunterBeastMasteryIndicatorBeastCleaveTooltip"] = "Changes to this colour when Beast Cleave is active."
    L["HunterMarksmanshipIndicatorTrueshotTooltip"] = "Changes to this colour when Trueshot is active."
    L["HunterMarksmanshipIndicatorTrueshotEndTooltip"] = "Changes to this colour when Trueshot is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["HunterSurvivalIndicatorTakedownTooltip"] = "Changes to this colour when Takedown is active."
    L["HunterSurvivalIndicatorTakedownEndTooltip"] = "Changes to this colour when Takedown is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["MonkBrewmasterIndicatorInvokeNiuzaoTooltip"] = "Changes to this colour when Invoke Niuzao is active."
    L["MonkBrewmasterIndicatorInvokeNiuzaoEndTooltip"] = "Changes to this colour when Invoke Niuzao is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["MonkMistweaverIndicatorHeartOfTheJadeSerpentReadyTooltip"] = "Changes to this colour when Heart of the Jade Serpent is ready to use."
    L["MonkMistweaverIndicatorHeartOfTheJadeSerpentTooltip"] = "Changes to this colour when Heart of the Jade Serpent is active."
    L["MonkWindwalkerIndicatorHeartOfTheJadeSerpentReadyTooltip"] = "Changes to this colour when Heart of the Jade Serpent is ready to use."
    L["MonkWindwalkerIndicatorHeartOfTheJadeSerpentTooltip"] = "Changes to this colour when Heart of the Jade Serpent is active."
    L["MonkWindwalkerIndicatorDanceOfChiJiTooltip"] = "Changes to this colour when Dance of Chi-Ji is active."
    L["PaladinHolyIndicatorInfusionOfLightTooltip"] = "Changes to this colour when Infusion of Light is active (Flash of Light becomes instant cast)."
    L["RogueIndicatorStealthTooltip"] = "Changes to this colour when you are stealthed."
    L["ShamanElementalIndicatorEarthShockTooltip"] = "Changes to this colour when Earth Shock or Elemental Blast is usable."
    L["ShamanElementalIndicatorEarthquakeTooltip"] = "Changes to this colour when Earthquake is usable."
    L["ShamanElementalIndicatorAscendanceTooltip"] = "Changes to this colour when Ascendance is active."
    L["ShamanElementalIndicatorAscendanceEndTooltip"] = "Changes to this colour when Ascendance is ending in the next X GCDs or fixed length of time. Select which to use from the options below."
    L["WarriorIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Rage approaches the overcap threshold."
    L["DeathKnightIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Runic Power approaches the overcap threshold."
    L["PaladinProtectionIndicatorInfusionOfLightTooltip"] = "Changes to this colour when Infusion of Light is active (Flash of Light becomes instant cast)."
    L["WarriorFuryIndicatorZeroStackBackgroundTooltip"] = "Changes to this colour when you have 0 Whirlwind Charges."
    L["HunterIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Focus approaches the overcap threshold."
    L["MonkIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Energy approaches the overcap threshold."
    L["RogueIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Energy approaches the overcap threshold."
    L["ShamanElementalIndicatorOvercapTooltip"] = "Gradually changes to this colour as your Maelstrom approaches the overcap threshold."
    L["DeathKnightIndicatorRuneRegenOvercapTooltip"] = "Changes to this colour when fewer than 3 runes are on cooldown while in combat."
    L["GradientBarFillOnlyTooltip"] = "Gradient applies to bar fills only. Borders and backgrounds will use the first colour."
    L["GradientStaggerTooltip"] = "Gradient applies to the stagger bar fill only and will not affect stagger threshold lines."
    L["DeathKnightBloodCheckboxBoneShieldOssuaryRange"] = "Change Bone Shield colour for Ossuary building range"
    L["DeathKnightBloodCheckboxBoneShieldOssuaryRangeTooltip"] = "Changes the Bone Shield fill colour for nodes 1 through 5 when Ossuary is talented."
    L["DeathKnightBloodCheckboxBoneShieldOssuaryThreshold"] = "Change Bone Shield colour at Ossuary threshold"
    L["DeathKnightBloodCheckboxBoneShieldOssuaryThresholdTooltip"] = "Changes the Bone Shield fill colour at the Ossuary threshold node (5) when Ossuary is talented. Overrides the building range colour."
    L["ThresholdDetailColorsHeader"] = "Colour Override"
    L["ThresholdDetailColorsUnder"] = "Under Threshold"
    L["ThresholdDetailColorsOver"] = "Over Threshold"
    L["ThresholdDetailColorsOutOfRange"] = "Out of Range"
    L["ThresholdDetailColorsModeShared"] = "Use Shared Colour"
    L["ThresholdDetailColorsModeOverride"] = "Override Colour"
    L["ThresholdDetailColorModeTooltip"] = "Static: The threshold line is always shown with a single fixed colour, ignoring all conditional colour rules.\n\nDynamic: The threshold line colour changes based on conditions (under/over threshold, unusable, out of range) using the settings below."
    L["ThresholdDetailColorModeStaticColor"] = "Static Colour"
    L["PaladinIndicatorDivinePurposeTooltip"] = "Changes to this colour when you have Divine Purpose."
    L["DruidRestorationIndicatorClearcastingTooltip"] = "Changes to this colour when you have a Clearcasting proc."
    L["DruidFeralIndicatorClearcastingTooltip"] = "Changes to this colour when you have a Clearcasting proc."
    L["ProfileImportErrorNoValid"] = "The import string did not contain any recognisable class, specialisation, or Global Options data."
    L["CopyMenuButtonTooltip"] = "Copy this section's configuration between profiles, classes, and specialisations."
    L["CopyMenuSection_healthBarColors"] = "Health Bar Colours"
    L["CopyMenuSection_thresholdColors"] = "Threshold Line Colours"
    L["CopyMenuSection_textColors"] = "Text Colours"
    L["MonkMistweaverCheckboxVivify"] = "Instant Vivify colour change enabled"
    L["MonkMistweaverIndicatorVivaciousVivificationTooltip"] = "Changes to this colour when Vivify is instant cast due to Vivacious Vivification or Serene Surge."
    L["SecondaryPartialFillColorPicker"] = "Partial %s Fill Colour"
    L["SecondaryPartialFillColorCheckbox"] = "Use partial fill colour for %s?"
    L["SecondaryPartialFillColorCheckboxTooltip"] = "When checked, partially filled %s nodes will use this colour instead of the normal node colour."
    L["MageFrostCheckboxSameColorIcicles"] = "Use highest Icicle colour for all?"
    L["HunterSurvivalCheckboxTipOfTheSpearSameColor"] = "Use highest Tip of the Spear colour for all?"
end
