
#Client settings
[client]
	#Set to true, if the discord server invitation message should only be shown once. If set to false, you can manually disable the message via the "show_discord_message" config entry.
	only_show_invitation_once = false
	#Whether the discord server invitation should be displayed when entering a world.
	show_discord_invitation = true

#Tool settings
[tools]
	#Determines whether you need a hammer to remove blocks from a frame, when set to false, you can remove blocks from a frame by sneaking and right-clicking the block (default: true)
	hammer_needed = true

#Block settings
[blocks]
	#Determines whether the player can use bone meal to allow for plants planted on top of frame or illusion blocks.
	sustainability_enabled = true
	#Maximum amount of explosion resistance modification of a frame or illusion block. For comparison: Stone has 6, Obsidian has 1200.
	#Range: 1.0 ~ 1.7976931348623157E308
	explosion_resistance_max = 1200.0
	#Determines whether the player can use nether stars on frame or illusion blocks such that certain entities (such as the Ender Dragon and the Wither) can no longer destroy frame or illusion blocks.
	entity_destroy_modifier_enabled = true
	#Determines whether the player can use flint or the obsidian compound chunk to increase the frame or illusion block's explosion resistance value.
	explosion_resistance_enabled = true
	#Determines whether the player can use experience bottles to give frame or illusion blocks the same enchanting power that bookshelves have.
	enchant_power_enabled = true
	#Determines whether you have to sneak when placing vertical slabs, when set to false, frame slabs will always be placed on the side of the block; when set to true, frame slabs will be placed like vanilla slabs, and you have to sneak in order to make place vertical slabs (default: true)
	sneak_for_vertical_slabs = true
	#Whether the collapsable blocks should use the complex quad calculation method for their faces. When set to "true", the model will look smoother, but the calculation is more resource-intensive. When set to "false", the vanilla system is used instead.
	complex_quad_calculations = true
	#Maximum amount of friction modification of a frame or illusion block. Normally, a block has a friction of 0.6. Larger values make the block seem more sticky. However, values > 1 seem to negate the effect.
	#Range: 0.6 ~ 1.7976931348623157E308
	friction_max = 1.0
	#Determines whether the player can use coal, charcoal or glowstone dust to let frame or illusion blocks glow.
	lighting_enabled = true
	#The factor, with which the explosion resistance is modified with a single Flint item. With the default values, 123 Flint items are required to achieve maximum explosion resistance.
	#Range: 1.0 ~ 1.7976931348623157E308
	explosion_resistance_modifier = 1.05
	#Whether the bounding box should be recalculated everytime a corner of a frame or illusion cube block is moved. Setting this to "true" can cause lag spikes on low-end PCs during the calculation process.
	complex_bounding_boxes = true
	#The factor, with which the friction is modified, when the corresponding block is applied to the frame or illusion block. Factor 1 means nothing will change at all!
	#Range: 1.0 ~ 1.7976931348623157E308
	friction_modifier = 1.05
	#Minimum amount of friction modification of a frame or illusion block. Normally, a block has a friction of 0.6. Smaller values make the player move faster over the block.
	#Range: 0.0 ~ 0.6
	friction_min = 0.2
	#Determines whether the player can use blue ice or honey blocks to increase the frame or illusion block's friction.
	friction_enabled = true

